_________________________________________________________________________ /\ /\ / \ Did you enjoy this FAQ and find it useful? If so, please consider / \ /_ _\ clicking the Recommendation link above, so you will be able to /_ _\ | | let others know that this is one of GameFAQs' best FAQs. Thank you! | | |__|_____________________________________________________________________|__| _____ __ __ _ | __ \ | \ / | (_) | |__) |_ _ ____ ___ _ __ | | \/ | | __ _ _ __ _ ___ [] | ___/ _` | _ \ / _ \ '__| | |\__/| |/ _` | '__| |/ _ \ | | | (_| | |_) | __/ | | | | | (_| | | | | (_) | [] |_| \__,_| __/ \___|_| |_| |_|\__,_|_| |_|\___/ |_| _____ _ _ _____ / ____| _ (_) | | / ____| _ ( (____ | |_ _ ___| | _____ _ __ ( (____ | |_ __ _ _ __ \____ \| _| |/ __| |/ / _ \ '__| \____ \| _|/ _` | '__| _____) | |_| | (__| < __/ | _____) | |_| (_| | | |______/ \__|_|\___|_|\_\___|_| |______/ \__|\__,_|_| O---------------------------------------O | Paper Mario: Sticker Star | | An FAQ/Walkthrough | | By KeyBlade999 | | | | Overall Size: 409 KB | | Current Version: v2.00 | | Previous Update: 11:33 PM 1/31/2013 | O---------------------------------------O ____________________________________________________________________ | __ _______________________________________________________ ____| _____ | |__) | \ / | ( (____ / ____| | ___/| | \/ | | Section Negative One: Donations \____ \ (____ | | | |\__/| | **STAR_-1** _____) \____ \ |_| | | | |_____________________________________________|______/_____) ) |_| |_____________________________________________________________/ While I do write all of my guides for free, it does take a lot of time and effort to put them together. If you're feeling generous and want to show your appreciation, I am gladly accepting donations. I don't know exactly what the donations will be used for, but just know that you would definitely be helping me make more quality FAQs! Even the smallest donation amounts are appreciated, and are a great way to say how much you appreciate the work I do. If you do decide you'd like to donate, please send the donations through PayPal at the e-mail address listed below. Thank you so very much for considering this!! keyblade999.faqs@gmail.com By the way, this is also my contact e-mail, so if you want to contribute something to this or any of my other FAQs, or have a question to ask about one of them, go ahead and use this e-mail. ____________________________________________________________________ | __ _______________________________________________________ ____| _____ | |__) | \ / | ( (____ / ____| | ___/| | \/ | | Section Zero: Table of Contents \____ \ (____ | | | |\__/| | **STAR_0** _____) \____ \ |_| | | | |_____________________________________________|______/_____) ) |_| |_____________________________________________________________/ [Section Title] ............................................ [CTRL+F Tag] -1. Donations .............................................. **STAR_-1** 0. Table of Contents ...................................... **STAR_0** 1. Introduction ........................................... **STAR_1** 2. Version History ........................................ **STAR_2** 3. Legalities ............................................. **STAR_3** 4. Walkthrough ............................................ **STAR_4** • Prologue: Decalburg .................................. **STAR_41** • World 1 .............................................. **STAR_42** - World 1-1: Warm Fuzzy Plains ...................... **STAR_421** - World 1-2: Bouquet Gardens ........................ **STAR_422** - Decalburg ......................................... **STAR_423** - World 1-3: Water's Edge Way ....................... **STAR_424** - World 1-4: Hither Tither Hill ..................... **STAR_425** - World 1-5: Whammino Mountain ...................... **STAR_426** - World 1-6: Goomba Fortress ........................ **STAR_427** • World 2 .............................................. **STAR_43** - World 2-1: Drybake Desert ......................... **STAR_431** - World 2-2: Yoshi Sphinx ........................... **STAR_432** - World 2-3: Sandshifter Ruins ...................... **STAR_433** - World 2-4: Damp Oasis / Surfshine Harbor .......... **STAR_434** - World 2-5: Drybake Stadium ........................ **STAR_435** • World 3 .............................................. **STAR_44** - World 3-1: Leaflitter Path ........................ **STAR_441** - World 3-2: The Bafflewood ......................... **STAR_442** - World 3-3: Wiggler's Treehouse .................... **STAR_443** - World 3-4: Strike Lake ............................ **STAR_444** - World 3-5: Loop Loop River ........................ **STAR_445** - World 3-6: Outlook Point .......................... **STAR_446** - World 3-7: Rustle Barrow .......................... **STAR_447** - World 3-8: Tree Branch Trail ...................... **STAR_448** - World 3-9: Gauntlet Pond .......................... **STAR_449** - World 3-10: Stump Glade ........................... **STAR_4410** - World 3-2: The Bafflewood Revisited ............... **STAR_4411** - World 3-4: Strike Lake Revisited .................. **STAR_4412** - World 3-11: Holey Thicket ......................... **STAR_4413** - World 3-12: Whitecap Beach ........................ **STAR_4414** • World 4 .............................................. **STAR_45** - Surfshine Harbor .................................. **STAR_451** - World 4-1: Snow Rise .............................. **STAR_452** - World 4-2: Ice Flow ............................... **STAR_453** - World 4-3: The Enigmansion ........................ **STAR_454** - World 4-4: Shaved-Ice Cave ........................ **STAR_455** - World 4-5: Whiteout Valley ........................ **STAR_456** - World 4-6: Bowser's Snow Fort ..................... **STAR_457** • World 5 .............................................. **STAR_46** - World 5-1: Shy Guy Jungle ......................... **STAR_461** - World 5-2: Jungle Rapids .......................... **STAR_462** - World 5-3: Long Fall Falls ........................ **STAR_463** - World 5-4: Chomp Ruins ............................ **STAR_464** - World 5-5: Rugged Road ............................ **STAR_465** - World 5-6: Rumble Volcano ......................... **STAR_466** • World 6 .............................................. **STAR_47** - World 6-1: Gate Cliff ............................. **STAR_471** - World 6-2: Bowser Jr.'s Flotilla .................. **STAR_472** - World 6-3: Bowser's Sky Castle .................... **STAR_473** 5. Sidequests ............................................. **STAR_5** • Hunting Down Luigi ................................... **STAR_51** • The Secret Doors ..................................... **STAR_52** • The HP-Up Hearts ..................................... **STAR_53** • Super Flag Achievements .............................. **STAR_54** 6. Enemy Data ............................................. **STAR_6** 7. Boss FAQ/Walkthrough ................................... **STAR_7** • Kamek (World 1-1) .................................... **STAR_71** • Big Buzzy Beetle ..................................... **STAR_72** • King Goomba .......................................... **STAR_73** • Kamek (World 2-2) .................................... **STAR_74** • Tower Power Pokey, Pokeys ............................ **STAR_75** • Gooper Blooper ....................................... **STAR_76** • Big Cheep Cheep ...................................... **STAR_77** • Big Boo .............................................. **STAR_78** • Bowser Snow Statue / Mizzter Blizzard ................ **STAR_79** • Petey Piranha ........................................ **STAR_710** • Bowser Jr. ........................................... **STAR_711** • Kamek (World 6-3) .................................... **STAR_712** • Bowser ............................................... **STAR_713** 8. Sticker Documentation .................................. **STAR_8** 9. Shop Documentation ..................................... **STAR_9** 10. Credits and Closing ................................... **STAR_10** ____________________________________________________________________ | __ _______________________________________________________ ____| _____ | |__) | \ / | ( (____ / ____| | ___/| | \/ | | Section One: Introduction \____ \ (____ | | | |\__/| | **STAR_1** _____) \____ \ |_| | | | |_____________________________________________|______/_____) ) |_| |_____________________________________________________________/ Welcome to my FAQ/Walkthrough for the newest entry of the Paper Mario series, Paper Mario Sticker Star. This is the fourth entry in the series, and, in my opinion, undeniably the best. It was preceded by Paper Mario on the N64, then The Thousand-Year Door for the GameCube, and Super Paper Mario for the Wii. Each new entry has added a new twist to the series; notably, Super Paper Mario did almost completely away with RPG-ness and made it all a real-time platformer that hung by a mere thread to being an RPG. This entry into the series is also, obviously, the first one for any of Nintendo's handheld consoles, the Nintendo 3DS. This time, we're returning to Paper Mario's roots with a turn-based battle system, as well as a new command system based on stickers. Expect to see all of the things you love about Paper Mario (and much more!) in here. Crappy introduction aside, I hope you enjoy this FAQ! ____________________________________________________________________ | __ _______________________________________________________ ____| _____ | |__) | \ / | ( (____ / ____| | ___/| | \/ | | Section Two: Version History \____ \ (____ | | | |\__/| | **STAR_2** _____) \____ \ |_| | | | |_____________________________________________|______/_____) ) |_| |_____________________________________________________________/ v1.05 - Bunches of random changes to the walkthrough, in addition to finishing the main walkthrough. Sidequest section started up and every section is still in progress through unknown percentages, except the finished Super Flag section. Enemy Data started and grossly incomplete; Boss FAQ/Walkthrough complete; more Stickers additions; and, unrelated, I made a visual map to World 2-3. Long night, eh? 6:10 AM 11/18/2012 v1.20 - Even more random changes to the walkthrough. Finished every bit of the current Sidequests section comprehensively, and more or less finished the Enemy Data and Stickers sections. Added in the Thing Repurchase Shop as well. All in all, this FAQ is, for the most part, completed. 12:08 AM 11/19/2012 v1.30 - Further additions and near-finalization of everything. Missing a few minor details for enemies and a few Stickers in the Stickers section, but all else seems done. Also filled in Sticker locations, so you know. 11:57 PM 11/19/2012 v1.35 - Some additional boss strategies and a few new Thing Stickers. 12:37 AM 11/24/2012 v2.00 - More or less the final version of this guide, barring a few things. I am quite confident in the completeness of it, and I made some major formatting and navigability updates as well. 11:32 PM 1/31/2013 ____________________________________________________________________ | __ _______________________________________________________ ____| _____ | |__) | \ / | ( (____ / ____| | ___/| | \/ | | Section Three: Legalities \____ \ (____ | | | |\__/| | **STAR_3** _____) \____ \ |_| | | | |_____________________________________________|______/_____) ) |_| |_____________________________________________________________/ This FAQ may not be reproduced under any circumstances except for personal, private use. It may not be placed on any website or otherwise distributed publicly without advance written permission. Use of this guide on any other website or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. © 2012-2013 Daniel Chaviers (a.k.a. KeyBlade999). If you would wish to contact me concerning this or my other FAQs, use this e-mail: keyblade999.faqs@gmail.com, or PM me on the GameFAQs message boards. O-----------------------------------O O------------------------------------O | Allowed sites for my FAQs | | Forever-Banned Sites | O-----------------------------------O O------------------------------------O | GameFAQs (www.gamefaqs.com) | | CheatCC (www.cheatcc.com) | | Neoseeker (www.neoseeker.com) | | www.cheat-database.com | | SuperCheats (www.supercheats.com) | | Cheat Index (www.cheatindex.com) | | | | Cheat Search (www.cheatsearch.com) | | | | www.panstudio.com/cheatstop | | | | Game Express (www.gameexpress.com) | | | | Mega Games | | | | Cheats Guru (www.cheatsguru.com) | O-----------------------------------O O------------------------------------O ____________________________________________________________________ | __ _______________________________________________________ ____| _____ | |__) | \ / | ( (____ / ____| | ___/| | \/ | | Section Four: Walkthrough \____ \ (____ | | | |\__/| | **STAR_4** _____) \____ \ |_| | | | |_____________________________________________|______/_____) ) |_| |_____________________________________________________________/ Welcome to the bulk of this FAQ/Walkthrough. Within this section, you'll find a wealth of information, guiding you from start to finish for this game. All of the info is arranged in a semi-chronological order. This section has been arranged into some smaller sub-sections so you can find what you want a bit more easily. What the sub-sections are can be found by looking in the Table of Contents section near the top of the document. ############################################################################# ## ## # Prologue: Decalburg **STAR_41** # ## ## ############################################################################# As the game begins, you'll get a bit of expository information on the plot. This game begins during a time of celebration in the Mushroom Kingdom known as the Sticker Fest, a time used to celebrate the magnificent items known as stickers. On one night, the Sticker Comet will fall from the sky. If everyone wishes on it, all those wishes will come true... =============================================================================== Decalburg =============================================================================== ___________________________________ | Treasures and Rewards Checklist \ |____________________________________\________________________________________ | Baahammer Sticker ............. [] | Eekhammer Sticker ............. [] | | Hammer ........................ [] | Hammer Sticker ................ [] | | Hammer Sticker ................ [] | Hammer Sticker (x4) ........... [] | | Hopslipper Sticker ............ [] | Jump Sticker .................. [] | | Jump Sticker .................. [] | Jump Sticker .................. [] | | Jump Sticker .................. [] | Jump Sticker .................. [] | | Jump Sticker (x4) ............. [] | Mushroom Sticker (x2) ......... [] | | Shiny Jump Sticker ............ [] | Worn-Out Hammer Sticker ....... [] | | Worn-Out Hammer Sticker ....... [] | Worn-Out Jump Sticker ......... [] | |______________________________________|______________________________________| ________________________ | Sticker Shop Details \ |_________________________\___________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |--------------------------------------+--------------------------------------| | Jump Sticker ............. 3 Coins | Hammer Sticker ........... 3 Coins | | Mushroom Sticker ........ 15 Coins | | |______________________________________|______________________________________| On the fated evening, Bowser, as per the usual, comes along to steal the Sticker Comet and, suddenly, as he touches it, it flies up into the sky and splits into many pieces! A crown falls onto Bowser's head and a powerful whirlwind erupts. Mario tries to stomp Bowser, and a bright white light engulfs the area... When you (a.k.a. Mario) reawaken as a crumpled piece of paper (ha!), press the A Button a few times to get on your feet and see the destruction. Walk over to the sign to your northwest and press A to speak with it. You'll be told to hold down the A Button, thereby peeling off the crown. After some identity confusion, the crown, Kersti (anagram of Stiker), will decide to help you find the Royal Stickers. ~~~ Once you regain control, go southwest and peel down the Eekhammer Sticker. After getting it, Kersti will also hand over a Sticker Album to put Stickers in. Peel off the striped sticker on the ground nearby. Then jump on the boxes nearby (A Button = Jump) to the top of the stall, then peel off the Toad there. Go further northeast and free the Toad next to the boxes by peeling the thing off of him. Go southeast to the box with the Toad; peel off the stickers on top and on the south side of the box to free him. Go north from there and free the Toad from the wall - he'll then give you Paper Mario's iconic Hammer! You can use it by pressing B to ... well, hammer things! For now, though, go southeast and peel the sticker from on the running Toad. You'll keep this Jump Sticker. Peel the Hammer Sticker off of the nearby stall as well. And also hammer the sign against the northeastern wall to find a Toad; free him. Now, finally, go south. Hammer the brick block there and peel the sticker that was underneath it to make an entrance to the next area. ~~~ Here, in the town proper, go southwest and jump over the fence, then bop the ? Block for a Coin. Go northeast to the southwest side of the nearby building and peel off the Hopslipper Sticker, then go northwest from there. Jump to find a hidden Jump Sticker, then peel off the nearby Worn-Out Hammer Sticker. Enter the building and open the northeastern cabinet to find a bunch of Toads in there. O_o Afterwards, leave and go east. Peel the sticker off of the building, then go inside and take the Jump Sticker from the northwest corner. Hammer near the trash can on the east side to free another Toad. Leave the building and go east. See that little white cloud to the east? Bump the platform beneath it several times to free a Toad. After gaining control, take the clearly-visible Hammer and Worn-Out Hammer Stickers. Use the brick blocks near the latter to reach a ? Block - hammer it to find a Shiny Jump Sticker. Return to the brick blocks and break them to get a Baahammer Sticker. See that mat in front of the building? Hammer near it to find another Toad on the underside of the mat. Free him. Go into the building nearby, now, and examine the picture in the back to free some Toads. Exit the building and go west. You should see a northbound alley. Go along it. In the back area, free the Toad to the left. Then go east. Bop the ? Block for a Jump Sticker, then take down the nearby Worn-Out Jump Sticker. Finally, exit this area to the southwest. Hammer the bush in front of the Toad on the way to "free" him. ~~~ Holy crap, that area's rolled up like a burrito! O_o The Toads are going to try unrolling it - however, you need them all! If you've followed this walkthrough thus far, you should have found every one of the Toads, and, as you enter the area, the Green Toad will speak to you, then get rolled over by the Toads as the town is unrolled. ... Meh. Once you regain control, go northwest and peel the Jump Sticker off from the side of the shop. Inside the shop, you can buy a few stickers, but, as you only have one Coin, you'll need to sell some stickers. I personally don't see much worth buying except a Mushroom Sticker, but it's not like you'll heal much in this game (if you do good). Do as you will, however. That's about it. Go east and you'll find two blocks. The Heart Block on the left will fully heal you if you get hurt; the S Block on the right is a Save Block that ... well, saves your game. There's nothing to see by going west, so try leaving town to the south. As you do, you'll be ambushed by some Goombas! Time for a battle tutorial, it seems. ~~~ As the battle (tutorial) begins, Kersti will look at your rather skimpy stock of stickers. She'll add to them with a few of her own - four Jump Stickers, four Hammer Stickers, and two Mushroom Stickers. Nice! You'll then get to understand stickers. Stickers are actions, in effect. Without 'em, you're dead. They have a number of effects. Jump and Hammer Stickers will generally hit a single enemy, though there are variants of the Stickers you can get. For example, Eekhammers and Hopslippers may allow for multiple hits, Baahammers can put enemies to sleep, Worn-Out items are weak, and Shiny items are stronger. For now, choose either a basic Hammer or Jump Sticker and say "Yes" to use the command. If you execute your command at the right time (i.e. press A before hitting the enemy), you'll attack again (or more powerfully), and also earn a Coin. You can repeat this more than the one time usually found in Paper Mario for more damage and more Coins, though only with Jumps, usually. After your turn, the enemy's begins. One of them will attack. You can either take it, or press A to block. The A Button executes a guard, which slightly reduces damage. For this battle, pretty much do as you will. Execute a good enough Action Command with a Hammer Sticker to end the battle in one hit. ~~~ After the battle, the Goombas will flee. Heal up at the Heart Block to the northeast, then leave town to the south. ############################################################################# ## ## # World 1 **STAR_42** # ## ## ############################################################################# After leaving Decalburg, you'll reach the World Map. While, in theory, you can go north, south, east, or west, you'll be going into some tough territory in some of those directions. For now, go south to World 1. =============================================================================== World 1-1: Warm Fuzzy Plains **STAR_421** =============================================================================== ___________________________________ | Treasures and Rewards Checklist \ |____________________________________\________________________________________ | Baahammer Sticker (x3) ........ [] | Eekhammer Sticker ............. [] | | Eekhammer Sticker ............. [] | Fountain Scrap ................ [] | | Hammer Sticker ................ [] | Hammer Sticker ................ [] | | Jump Sticker .................. [] | Jump Sticker .................. [] | | Scissors ...................... [] | Scissors Sticker .............. [] | | Shiny Hammer Sticker .......... [] | Slaphammer Sticker (x3) ....... [] | | Wooden Bridge Scrap ........... [] | Worn-Out Hammer Sticker ....... [] | | Worn-Out Hammer Sticker ....... [] | Worn-Out Hammer Sticker ....... [] | | Worn-Out Jump Sticker ......... [] | Worn-Out Jump Sticker ......... [] | |______________________________________|______________________________________| Go east and along the path. You'll soon find a ? Block - bop it for a Shiny Hammer Sticker. You'll also be able to peel off a Worn-Out Jump from the wall nearby. Further east, on the ledge, you'll find a Goomba. If you jump up there and either jump or hammer the Goomba, you'll use a pre-emptive strike. In other words, you'll get a hit on him without wasting a turn (plus a Coin). Otherwise, battle as usual. After the battle, collect the Coins that appear, then bop the ? Block nearby for an Eekhammer Sticker. Go east and past the fence, then peel down the Jump Sticker from the sign. Go east and peel down the caution tape to find six Coins, then defeat the nearby Goomba. Hammer the bush outside of the "cave" to get a Coin, then go east and defeat the Goomba. Go east and along the linear path. Hammer down the impeding bush to find a health pickup - a heart which heals 5 HP. Continue east into the next area. ~~~ Go along the dirt path to the bridge. As you approach, a panicking Toad will run into you. He'll drop a sticker, knock you flat, and continue fleeing away from the monster. Press A to get up, then take the Scissors Sticker nearby. According to Kersti, it is a very rare sticker that we oughta keep. So let's. After all, finders keepers, right? >:) As you stand around, Bowser Jr. will also come in, riding his Koopa Copter. He somehow sniffs out your rare sticker and decides to overpower you for it. The actual fight is pretty simple. You're meant to use the Scissors Sticker, so do so for a one-hit win. Nice. After the battle, Bowser Jr. begins to leave, but then, more or less, takes away the bridge and crumples it up, tossing it to a high-up ledge. THEN he leaves. Oh boy, what to do now? Well, return to the west side of the previous area and speak with the Toad hiding in the bushes, then return to the place with the missing bridge. Go to the ledge with the crumpled up bridge and the Toads will take over, providing an impromptu staircase. Use it to reach the Wooden Bridge Scrap - the wad of paper. The Toads will then leave (except for the semi-folded one). Approach the purplish area where the bridge once was. Kersti will blow your mind by paperizing the area - this will stop time and make the area look kind of like a photograph laid down. Here, you'll end up being able to use Scraps. Select the Wooden Bridge Scrap and line up its SHADOW with the purplish area where the bridge once was, then press the A Button. Then use the Circle Pad to move along the Scrap and smooth it into the outline. That will replace the bridge and Kersti will unpaperize the area. You'll also learn that you can now press the Y Button at any time to paperize the area. Once you regain control, go east and along the path to the next area. Use the Heart Block on the way. ~~~ Here, defeat the local Goomba, then go north and take the Worn-Out Hammer sticker. Pull off the nearby tape as well to reveal a cave. Within, you'll find the Scissors, classified as a "Thing". Back outside, look to the southeast. Hammer near the bush to find a Goomba. Defeat it and then hit the ? Block to get three Baahammers. Go north and south along the wall to the east until you can find a peelable Jump Sticker. Take it. Then go south and over the ledge to find three stickers along the northern wall. Two are Worn-Out Hammer Stickers, and one is a Hammer Sticker. Defeat the nearby Goomba, then go further east. Defeat the Goomba near the ? Block, then hammer the ? Block for three Slaphammer Stickers. These can strike foes from the side, which basically uses centrifugal force to deal extra damage (plus a few nice aesthetic effects). Defeat the Goomba up on the ledge above you, then go west. Take the Hammer Sticker, then defeat the Goomba nearby. Bop the ? Block for an Eekhammer Sticker. From there, go east and along the path to the next area. ~~~ Go east and grab the Worn-Out Jump Sticker, then go south and knock over the eastern of the two bushes to find a health pickup. Jump onto the ledge to the east and Kersti will note the Comet Piece. Apparently, the Comet Pieces scattered across the land will lead us to the six Royal Stickers, so getting the Comet Pieces is quite helpful. Go east and, as you approach the checkered line, you'll be ambushed by the same three Goombas from before, and then forced into a battle. Despite the end-level idea, they're quite simple to beat. They each have 7 HP, so they shouldn't take too long to beat. In fact, a good use of the Hammer Action Command should finish them in around three hits. However, don't use any sticker that involves jumping, as that'll just get you hurt. After that simple battle, go along the path to get the Comet Piece. You'll then get a chance to get a bunch of Coins, so use it! ~~~ You'll then go to the World Map. You may want to head to Decalburg's main square and paperize in front of the fountain to take up the Scrap. Follow the Toad into the deep part of his house. He'll show you to his Sticker Museum. The procedure is to basically stick Stickers where they belong to make a collection. I have all of the Stickers (that I have) in the Sticker Documentation section, so you know. Anyways, on the World Map, head south from 1-1 to World 1-2. =============================================================================== World 1-2: Bouquet Gardens **STAR_422** =============================================================================== ___________________________________ | Treasures and Rewards Checklist \ |____________________________________\________________________________________ | Cat-o-Luck .................... [] | Eekhammer Sticker ............. [] | | Fan ........................... [] | Fire Flower Sticker ........... [] | | Hopslipper Sticker ............ [] | Hopslipper Sticker ............ [] | | Hopslipper Sticker ............ [] | HP-Up Heart ................... [] | | Ice Flower Sticker ............ [] | Ice Flower Sticker ............ [] | | Iron Jump Sticker ............. [] | Jump Sticker .................. [] | | Jump Sticker .................. [] | Jump Sticker .................. [] | | Jump Sticker .................. [] | Shiny Fire Flower Sticker ..... [] | | Shiny Fire Flower Sticker ..... [] | Shiny Jump Sticker ............ [] | | Slaphammer Sticker ............ [] | Slaphammer Sticker ............ [] | | Slaphammer Sticker (x3) ....... [] | Worn-Out Jump Sticker ......... [] | | Worn-Out Jump Sticker ......... [] | Worn-Out Hammer Sticker ....... [] | | Worn-Out Hammer Sticker ....... [] | Worn-Out Hammer Sticker ....... [] | | Worn-Out Hammer Sticker ....... [] | | |______________________________________|______________________________________| As you enter the area, go east and defeat the Koopa in battle. Go east and take the Worn-Out Hammer Sticker, then go northeast. Defeat the Koopa there in the alcove and take the Worn-Out Jump Sticker. Bop the ? Block nearby to find an Eekhammer Sticker. Then go south and east. Defeat the Goomba on the ledge, then go north to get the Hopslipper Sticker... Or you would if you could reach it. Instead, just go southeast and beat the remaining Goomba in the area, and go northeast to the next area. ~~~ Here in the flower garden, trudge your way northeast. When you cannot go any further north or east, go due west to a hidden area. There, you'll find 24 Coins on the ground, a Hopslipper Sticker, and a ? Block. Hit this latter object to find a Shiny Fire Flower Sticker, which will launch powerful fire-based fireballs at multiple enemies. Backtrack to the area in which you entered World 1-2, and exit it to the southeast. ~~~ Go south and defeat the Koopa. Get the clearly visible Worn-Out Jump Sticker to the east, then knock down the bushes nearby. You should find a Coin and a Goomba, rarin' for a stompin'. Go east and knock down some more bushes. In front of the Jump Sticker high up on the wall, you will find some peelable tape. Peel it to be able to reach the upper ledge. Go up there, grabbing the aforementioned Jump Sticker on the way. At the top of the stairs, defeat the Goomba to the east, then hammer the brick block to the east to find a Slaphammer Sticker. Go west and defeat the Koopa. Then go north and take the Iron Jump Sticker, a sticker which lets you jump on spiked enemies (i.e. Paper-Cone Goomba). Go back east and south to ground level. Further east, on a bush, you'll find a Worn-Out Hammer Sticker. Take it, then bop the ? Block for a Hopslipper Sticker. Hammer around the bushes here to find a hidden Koopa. Then return to the high-up and go northwest to the flower garden again. Examine the fan here and you'll take it, stopping the wind in the flower garden. Backtrack to the flower garden. ~~~ Here, go east and you'll see that the poor Toad's flower garden has been blown to shambles. If you paperize, you'll be able to stick some Fire and Ice Flowers there (any type). If you stick three total, you'll receive TWO of each type you planted, as well as the magnificent HP-Up Heart, which will boost your maximum HP by 5 points!! Once you joy calms itself, go northeast to the next area. ~~~ Here, defeat the nearby Goomba, then use the Heart Block to heal yourself. Bop the ? Block to find a Shiny Jump Sticker. Afterwards, go east and you'll see two Goombas bullying a Toad around. Speak with them and you'll be offered two ways to free said Toad - pay 20 Coins or battle. The battle is the way to go - it is against a 2-Fold Goomba, which is basically two Goombas fused into one. Nothing to worry about. The 2-Fold Goomba has 10 HP and deals 4 damage. Let's assume you finished the easy battle, though I doubt there's a difference. The Toad will show you some cool object. He'll leave and let you have said object, a Cat-o-Luck. Go back west and heal at the Heart Block, then proceed east and defeat the Koopa. Further east is a Goomba to battle. Go east and south to the next area, in which you can just go east to another. ~~~ Here, peel the Jump Sticker from the wall, then take down the two things of tape to reveal small cave. Take the 16 Coins from within, as well as the nearby Slaphammer, Hopslipper, Worn-Out Hammer, and Jump Stickers. Go east some and you'll be ambushed by a grouping of five Goombas. ~~~ In the following battle, Kersti will open the option of using multiple stickers at once! This can be done through the Battle Spinner. It is basically a slot machine - depending how many you match up that are identical, you can use one, two, or even three stickers at once! Some combos you make will also have extra effects - for example, matching Coins will add Coins to your wallet - but only if you match three. During the spinning, you can also press X to spend 15, then 30 Coins for a few helpful effects - for example, grouping two slots together and slowing the slots down. You can press X at the start of any turn to re-spin the Battle Spinner. You may also want to note that re-spinning costs around 3 Coins. The extra-item effects of the Battle Spinner will dissipate over time, so be sure to spin every now and then in hard battles! Kersti will automatically match three up for you for the three-sticker combo. Defeat these five Goombas as you normally would - a Fire Flower may be good. ~~~ After the battle, go north and bop the ? Block to find a health pickup, then go west. You'll find two stickers - a Fire Flower Sticker and an Ice Flower Sticker. The latter basically throws ice at multiple foes. Anyways, continue east into the next area. ~~~ There, bop the nearby ? Block for three Slaphammer Stickers. You'll also find a clearly visible Worn-Out Hammer Sticker nearby. Go south and east to defeat the Koopa. Take the nearby Jump Sticker, then go further east. Defeat the Goomba that ambushes you, then take the nearby Ice Flower Sticker. Also bop the ? Block for a Shiny Fire Flower Sticker. Go east, north, and up the ledges. Defeat the Goomba as you head to the top. After that battle, go west and up the ledges to the Comet Piece. On the World Map, go east to World 1-3. You may want to restock your items back in Decalburg. Speaking of which, something is going on there, so you may as well take a look... =============================================================================== Decalburg **STAR_423** =============================================================================== ___________________________________ | Treasures and Rewards Checklist \ |____________________________________\________________________________________ | Cat-o-Luck Sticker ............ [] | Fan Sticker ................... [] | | Hammer Sticker ................ [] | Iron Jump Sticker ............. [] | | Jump Sticker .................. [] | Scissors Sticker .............. [] | | Shiny Leaf Sticker ............ [] | | |______________________________________|______________________________________| ________________________ | Sticker Shop Details \ |_________________________\___________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |--------------------------------------+--------------------------------------| | Jump Sticker ............. 3 Coins | Hopslipper Sticker ....... 5 Coins | | Line Jump Sticker ....... 12 Coins | Hammer Sticker ........... 3 Coins | | Eekhammer Sticker ........ 5 Coins | Slaphammer Sticker ....... 3 Coins | | Mushroom Sticker ........ 15 Coins | | |______________________________________|______________________________________| Grab the Jump Sticker on the side of the shop and go in. Restock as you likely need to. The only unfamiliar thing here in the Line Jump Sticker, which will let you attack each enemy sequentially, increasingly getting weaker and harder with each successful Action Command. Exit and go west to another area. Speak with the first Toad you come across and he will offer to make Stickers out of your Things. If you do as he says (stand on the platform), you will get stickers. For now, you can get the familiar Scissors Sticker, the Fan Sticker, and the Cat-o-Luck Sticker. And, by the by, if you want to get the other Stickers you found before, for the most, you're more than welcome to. They seem to regenerate. You will not find the same ones in the place where the festival took place, though - there, you will find a Shiny Leaf, Iron Jump, Jump, and Hammer Stickers. Shiny Leaves are only useful for being sold, so you know (50 coins apiece). =============================================================================== World 1-3: Water's Edge Way **STAR_424** =============================================================================== ___________________________________ | Treasures and Rewards Checklist \ |____________________________________\________________________________________ | Comet Piece Scrap ............. [] | Faucet ........................ [] | | Fire Flower Sticker ........... [] | Fire Flower Sticker ........... [] | | Fire Flower Sticker ........... [] | Hammer Sticker ................ [] | | Hammer Sticker ................ [] | Hammer Sticker ................ [] | | Hopslipper Sticker ............ [] | Hurlhammer Sticker (x3) ....... [] | | Iron Jump Sticker ............. [] | Jump Sticker .................. [] | | Jump Sticker .................. [] | Jump Sticker .................. [] | | Jump Sticker .................. [] | Line Jump Sticker ............. [] | | Line Jump Sticker ............. [] | POW Block Sticker ............. [] | | Shell Sticker ................. [] | Shell Sticker ................. [] | | Shell Sticker ................. [] | Shiny Hammer Sticker .......... [] | | Shiny Jump Sticker ............ [] | Shiny Mushroom Sticker ........ [] | | Sticker Album Page ............ [] | Worn-Out Jump Sticker ......... [] | | Worn-Out Hammer Sticker ....... [] | Worn-Out Hammer Sticker ....... [] | | Worn-Out Hammer Sticker ....... [] | | |______________________________________|______________________________________| As you enter World 1-3, go north and up the ledges. There are three Goomba battles to be fought up here, as well as a number of items - a Jump Sticker (in the ? Block), a Worn-Out Hammer Sticker, a Hammer Sticker, a Shell Sticker (another ? Block), and another Jump Sticker (on west wall). The Shell Sticker will hit all enemies that are on the ground. Return to the entrance of the area and go east. Defeat the Koopa, then go east and north. Bop the ? Block to find a Fire Flower Sticker. Get rid of the tape to the southwest to reveal a bridge. Use it to cross to that island and then jump above each flower to find a hidden Shell Sticker and a hidden Line Jump Sticker. Return to the northwestern ledges and go east, past the bridge, and along the linear, featureless path to the next area. ~~~ Here, heal yourself and manually save your progress with the two blocks nearby. Go east. As you approach the long bridge, a Toad will plow into you, much like before, but not knocking you out or dropping a sticker. He'll claim he's fleeing from some monster. He'll then hand you the rare thing the monster is after - a new page to your Sticker Album! Yes! This let's you hold 50% more stickers than before. After you regain control, cross the bridge and you'll meet up with Kamek. And so will begin your first true boss fight. O=============================================================================O | BOSS: Kamek, Goomba (x2) | O===============O==============O=========O====================================O | Opponents | Maximum HP | Power | Enemies' Attacks | O---------------O--------------O---------O------------------------------------O | Kamek | 20 | 4 | Broom swipe, magic | | Goomba | 5 | 2 | Headbonk | | Goomba | 5 | 2 | Headbonk | O===============O==============O=========O====================================O This is a pretty simple battle, even for your first boss. You'll want to begin by using a Shell, Line Jump, or Hammer Sticker for your strike against the two ground Goombas. The Kamek will then attack with either its broom swipe or magic attack. These two attacks can be easily blocked and shouldn't be much worry. I did seem to notice that the magic attack would be completely negated, though I have no idea why. Maybe it is in its nature? Anyways, your offense against Kamek should consist of Jump Stickers. I would also theorize that the Scissors Sticker you may have gotten earlier in Decalburg would suffice pretty well for a one-hit win. The Fan Sticker will deal out 25 damage to everyone, so that, also, will work. ~~~ After the battle, Kamek will make the comet piece fly off! After you regain control, go east and north. Defeat the Goomba there. Then bop the two ? Blocks and the hidden one in-between them for some nice Stickers - three Hurlhammers (strikes all foes, even flying ones), a POW Block (damages and may crumple all ground foes), and an Iron Jump. Return to the Heart and Save Blocks to the west. Use them as needed, then go east and south to the next area. ~~~ Go west and grab the Hammer Sticker from the wall, and then go east and down the ledges some more to find a ? Block. Bop it to get a Hopslipper Sticker. Defeat the nearby Koopa and make your way southwest. See that waterfall? Jump into it to find a secret pathway to World 1-5. We'll end up going there eventually ... but not now, so backtrack your way to that waterfall. In the alcove, there is a ? Block you can hit for a Jump Sticker, as well as fight the nearby Goomba. Get the Coins from under the waterfall's overspill. Go west and defeat both of those Koopas, then take the nearby Shiny Jump Sticker. Then head southeast and down the ledges to a Worn-Out Hammer and a health pickup. (The latter is in the ? Block.) Then go back to where you fought those two Koopas previously and go west to the next area. ~~~ Go along the path and you'll fight a Goomba. Take the nearby Worn-Out Hammer as well. There is a Line Jump Sticker in the ? Block nearby, and a Shiny Hammer Sticker to the west, on the wall. Take out the Goomba and the Koopa further west. Go up the ledges and take the Hammer Sticker. Defeat the Goomba and go east. Defeat the Koopa, then take the Worn-Out Jump Sticker. You'll find a Jump Sticker and a Shell Sticker in the ? Blocks. Continue eastward and, past the Bowser head, is some tape. Remove it, but first go through the tunnel further east. This goes to a small part of the previous area. Take the Fire Flower from the nearby ? Block, then go east and defeat the Goomba. Afterwards, take down the second Fire Flower Sticker down from the pipe, return west to the previous area, and go into the cavern you opened up earlier. On the other side, go across to the other side of the cavern and go up the ledges. Stand on the metallic platform and jump around three times to mess with the water flow, lowering the Comet Piece Scrap to its proper level. You will get the Faucet Thing afterwards. Exit the cave, go down the ledge, and into the hole. ~~~ Here, if you go west, you'll find the Comet Piece Scrap we've been looking for. Also hammer near the water puddle nearby to find a Shiny Mushroom. O_o Anyways, go east to exit the cave. You've been in this area before. Go east and up the ledges, then northeast for a while back into the previous area. There, get near the purplish thing. Paperize and put the Comet Piece Scrap in its proper place, then bop it! ~~~ Back on the world map, if you've followed this walkthrough exactly, there should be two paths open to you - World 1-4 and World 1-5. Obviously, we'll take the former first. Also consider the usual restocking/Thing-converting back in Decalburg. By the by, the shop there is also selling Iron Jumps (5 Coins), Hurlhammers (20 Coins), Spike Helmets (protects and counters attacks from above; 8 Coins), POW Blocks (30 Coins), and Shells (20 Coins). =============================================================================== World 1-4: Hither Tither Hill **STAR_425** =============================================================================== ___________________________________ | Treasures and Rewards Checklist \ |____________________________________\________________________________________ | Burnhammer Sticker ............ [] | Flashy Jump Sticker ........... [] | | Green Warp Pipe Scrap ......... [] | Hammer Sticker ................ [] | | Hammer Sticker ................ [] | HP-Up Heart ................... [] | | Jump Sticker .................. [] | Leaf Sticker .................. [] | | Line Jump Sticker ............. [] | Line Jump Sticker ............. [] | | Mushroom Sticker .............. [] | POW Block Sticker ............. [] | | Shell Sticker ................. [] | Shiny Line Jump Sticker ....... [] | | Slaphammer Sticker ............ [] | Slaphammer Sticker ............ [] | | Worn-Out Jump Sticker ......... [] | | |______________________________________|______________________________________| Bop the nearby ? Block for a Line Jump. Then go east and defeat the Koopa, knock over some bushes for some Coins, and bop another ? Block for a Shell Sticker. Go east and grab the Worm-Out Hammer and Jump Stickers, then defeat the two Goombas - one to the north, one to the south. Now hammer the northwest tree to find a few Coins - you need to hit it repeatedly. Go into the southeastern pipe. Go east and defeat the Buzzy Beetle, then grab the POW Block Sticker from the ? Block. Go east and beat another Buzzy Beetle (take note of the missing pipe), then use the Heart Block nearby to heal. Go east and beat a third Buzzy Beetle, then go east. You'll reach a small alcove with some Coins and a Shiny Line Jump Sticker. Go back to the windmill area where you entered World 1-4. Then go into the southwestern pipe. Go east and defeat a few Buzzy Beetles, then go up the other pipe, which coincidentally leads into the area east of the one we were just in. Be sure to hit the ? Block on the way for a Jump Sticker. ~~~ Go around and grab the stickers nearby - Burnhammer, Hammer, Line Jump, and Slaphammer Stickers. There is 10-HP health pickup in the ? Block. Then go ahead and speak with the weeping Toad. Then hop over the fence. Take the Jump Sticker to the west, defeat the Koopa and Goomba, then go east and take the Hammer and Worn-Out Jump Stickers. Oh, wait, the Toad left you. Well, backtrack to him - yes, we HAD to get those stickers. You may want to hammer the tree a few times on the way out to find some Coins. Once (re-)united with the Green Toad, go back into the pipe. Backtrack your way across without letting him touch a Buzzy Beetle. Yes, you have to battle all three of them on the ground. Go up the other pipe and bring the Green Toad to Decalburg. ~~~ Don't worry; we won't be here for long. Back in Decalburg, stock up as needed and go east to the main residential area. There, go east and into the second house. Speaking with the Green Toad from before will yield a Mushroom Sticker. He also says that the Goombas were saying something in front of the windmill: "Forwon toothree". Hmm... Additionally, back in Decalburg, you remember where you could make the Things become Stickers? At the far west side of the area, you can buy Things you've had. Make Stickers or give an actual use? Your choice, but you can only one Thing or equal Sticker of a particular Thing. Anyways, you'll need the Fan for this bit (130 Coins) if you have already screwed it up. You'll need it in a Sticker form as well. Anyways, return to World 1-4 proper. ~~~ Back in the entrance area for the area, go to the windmill. In front of it, paperize and you'll notice a dashed-outline box. Place the Fan Sticker in there to blow everything around. The windmill blades will also turn to unblock the door. Feel free to retour the level for regenerated Stickers; otherwise, go into the windmill. Remember that "Forwon toothree" the Green Toad said the Goombas were saying? Sounds a lot like "4123", no? Bop the blocks so that they read those numbers in that order. Afterwards, a pipe will appear. Use it. You'll then be underground. Go east and collect the Coins, then hop across the ledges. Defeat the Buzzy Beetles as you will. At the end of the path is a Green Warp Pipe Scrap. Go back through the pipe you used, exit the windmill, and go into the southeastern pipe. There, go along the path to a purplish area. Paperize and put in the Green Warp Pipe Scrap there, then use said warp pipe. Once you exit it, go east to enter a boss fight! O=============================================================================O | BOSS: Big Buzzy Beetle | O=====================O==============O=========O==============================O | Opponents | Maximum HP | Power | Enemies' Attacks | O---------------------O--------------O---------O------------------------------O | Big Buzzy Beetle | 40 | 3 | Shell tackle | O=====================O==============O=========O==============================O Another fairly easy boss, it being against only one enemy. It is worth noting that the boss is immune to Hammer-based attacks due to his shell. You can use a POW Block to flip him over ala Paper Mario: The Thousand-Year Door; however, this doesn't really do anything except get you damaged more on the next turn... Unless you use multiple stickers in a row! You need to use the Battle Spinner to get two or three things matched up - more than likely, you have hundreds of Coins right now, so you can easily at least match two up. Then, what you should do, is use two Jump Stickers (any Jump) in a row. He'll be REALLY weak then. Repeat this as needed. ~~~ After the battle, you'll find that the boss dropped an HP-Up Heart. This magnificent item is the way to level up, to some point, in this game, as it will boost maximum stats. In this case, your maximum HP goes up by five points! Your HP also gets fully healed. Anyways, use the red pipe to head to the next area. ~~~ Bop the nearby ? Block from atop the bricks to get a Flashy Jump Sticker, which is another way of saying "strong jump with aesthetics". Hammer some of the brick blocks here - one will contain a Leaf Sticker. You'll also find a Slaphammer Sticker on the wall, and a nearby Koopa that you need to get the shell out of there. Then just go east and downstairs to finish this level by bopping the Comet Piece! Back at the World Map, continue along to World 1-5. =============================================================================== World 1-5: Whammino Mountain **STAR_426** =============================================================================== ___________________________________ | Treasures and Rewards Checklist \ |____________________________________\________________________________________ | Hammer Sticker ................ [] | Hammer Sticker ................ [] | | Hammer Sticker ................ [] | Hurlhammer Sticker ............ [] | | Iron Jump Sticker ............. [] | Iron Jump Sticker ............. [] | | Iron Jump Sticker ............. [] | POW Block Sticker ............. [] | | Shell Sticker ................. [] | Shiny Hurlhammer Sticker ...... [] | | Shiny Leaf Sticker ............ [] | Slaphammer Sticker ............ [] | | White Gate Scrap .............. [] | Worn-Out Hammer Sticker ....... [] | | Worn-Out Hammer Sticker ....... [] | Worn-Out Jump Sticker ......... [] | | Worn-Out Jump Sticker ......... [] | | |______________________________________|______________________________________| ________________________ | Sticker Shop Details \ |_________________________\___________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |--------------------------------------+--------------------------------------| | Jump Sticker ............. 3 Coins | Hammer Sticker ........... 3 Coins | | Poison Mushroom Sticker .. 2 Coins | Mushroom Sticker ........ 15 Coins | | Fire Flower Sticker ..... 20 Coins | Ice Flower Sticker ...... 20 Coins | |______________________________________|______________________________________| O---------------------------------------------------------------------------O | NOTE ON FINDING THIS LEVEL: | | | | World 1-5 is found through a secret exit found in World 1-3. In that | | level, head along to the area where the Comet Piece is/was. There, go | | southeast to the next area. Go along to the bottom of the area where | | the waterfall is spilling over - there is a Goomba and a ? Block in a | | nearby alcove, with Coins going under the waterfall. Jump into the | | waterfall from the bridge to find the hidden Comet Piece opening up the | | way to here. | | | O---------------------------------------------------------------------------O When enter this area, go northeast. Defeat the Spiny - note the fact that it has spikes prevents most jumping - then get the Worn-Out Hammer from the wall nearby. Break the nearby ? Blocks for a POW Block and an Iron Jump, both of which will be useful here. Go southeast and defeat the Koopa. You'll probably notice the clogged pipe further east; we'll see about fixing that predicament later. For now, ascend the ledges to the north, grab the Hammer Sticker, and continue into the next area. ~~~ Here, go east and onto the ledge. Defeat the Spiny nearby, then bop the nearby ? Block for a Shell Sticker. Go east and take the Worn-Out Hammer, and go north and along the path. You'll run into a lot of Spinies because of that freaking Lakitu. Just continue north and trudge through the battles. You'll be able to get an Iron Jump and a Hammer Sticker along the way. You'll also see a Star on the way - touch it to be temporarily rendered invincible, and to also kill any enemy fool enough to touch you. Time for revenge on those Spinies, eh? At the end of the path, heal up at the Heart Block. Then head east to the next area. ~~~ Here, go east. Take the Worn-Out Jump Sticker. Go east and you'll notice that the northbound path is blocked by a gate that isn't there. Heh. Seriously, though, you cannot progress until you find the gate's Scrap to put it back. Go east some more and take the Worn-Out Hammer Sticker. Continue to the bare tree and hammer it a few times while facing north to make it fall. This will let you reach a Shiny Hurlhammer Sticker. Go south and east to the next area. ~~~ Grab the nearby Worn-Out Jump Sticker, then go east, downstairs, and north. Get rid of the Goomba, then take the Hammer Sticker. Bop the ? Block to get a Hurlhammer Sticker. Go east, then south to defeat the Koopa. Bop this ? Block to get an Iron Jump Sticker. Continue along the path and defeat the Spiny. Continue along the path to find some Bowser tape on the ground. Peel it off to form a shortcut bridge back - trust me, oh trust me, we'll need it. Bop the nearby ? Block to find a Slaphammer Sticker. Then hammer the bare tree while facing north to set off an amazing, screwed-up chain reaction - set to the Super Mario Bros. theme no less! This will end up giving you access to the gate's Scrap in a previous area. Get rid of one of the bushes here for a health pickup, then go on northward to the northern ledge where this really picked up. At the right side, you can jump around to find some hidden blocks. Get up onto the ledge for 60 Coins and a Shiny Leaf Sticker. Go back south to near where the chain reaction began, then cross the shortcut bridge from before. Defeat the Spiny and go further west. You'll probably take note of the pipe that came up. Use it and cross to the other side to find that it unclogs the pipe. Sweet. Use it to go from that area northeast to the next one. ~~~ Here, go north. Knock down the bare tree as you would with the others (hammer it repeatedly while facing north) so you can reach the White Gate Scrap. Go back to the pipe you most recently used and use it. Cross to the other side. There, go south and west to the next area. ~~~ Back here, go west and paperize near the purplish thing. Place the gate where it should go, affix it, and unpaperize to put the gate where it belongs. Go through it and immediately west. Peel the tape off the trapped Toad to free him. You can pretty much follow the Toad to the Sticker Shop up here. Buy as you will - the effects are either already known to you or just obvious. Other than that, continue along to the next area, where you'll find and need to bop the Comet Piece to end the level. Back on the World Map, simply advance onto World 1-4 (if you went straight from the extra World 1-3 exit and want to do World 1-4) or World 1-6 (otherwise). =============================================================================== World 1-6: Goomba Fortress **STAR_427** =============================================================================== ___________________________________ | Treasures and Rewards Checklist \ |____________________________________\________________________________________ | Baahammer Sticker ............. [] | Burnhammer Sticker ............ [] | | Fire Flower Sticker ........... [] | Fire Flower Sticker ........... [] | | Hammer Sticker ................ [] | Hopslipper Sticker ............ [] | | Hopslipper Sticker ............ [] | Hurlhammer Sticker ............ [] | | Ice Flower Sticker ............ [] | Ice Flower Sticker ............ [] | | Jump Sticker .................. [] | Jump Sticker .................. [] | | Jump Sticker .................. [] | Jump Sticker .................. [] | | Line Jump Sticker ............. [] | Shell Sticker ................. [] | | Shiny Jump Sticker ............ [] | Shiny POW Block Sticker ....... [] | | Slaphammer Sticker ............ [] | Spike Helmet Sticker .......... [] | | Spike Helmet Sticker .......... [] | Spike Helmet Sticker .......... [] | | Sticker Album Page ............ [] | Trumpet ....................... [] | | Yellow Block Scrap ............ [] | | |______________________________________|______________________________________| When you arrive, Kersti will note how ornate the fortress is and how Bowser must be compensating for something. XD She will also note how she can feel the Royal Sticker within the fortress. Anyways, once you regain control, go east and deal with the Goombas. Continue east into the castle. There, go east and bump the yellow block. The bridges will rotate clockwise ninety degrees. Exit to the north. Use the Heart and Save Blocks nearby, then peel the tape off next to the spike pit. That's pretty much it here. Return to the previous area and go east. ~~~ And then you get Bob-omb-barded. Oh, what fun. Bop the ? Blocks to the east for a Baahammer and a Shell Sticker. Further east, you'll find a Fire Flower Sticker, and an Ice Flower Sticker even further. Oh, yeah, did I tell you what a pain in butt those Bob-ombs are yet? Well, fire-based attacks cause them to go boom. Still, they are worth battling because they can drop the somewhat useful Bomb Sticker. Anyhow, after grabbing that Ice Flower, rush your way east to the next area. There, hit the ? Block for a Spike Helmet Sticker, then bop the (other) yellow block twice. Hit the eastern wall to find a room with 25 Coins, as well as a Shiny Jump Sticker in the ? Block. Go north to the next area. ~~~ As you cross the bridge in this area, it'll get depressed (physically). Suddenly, flying Paragoombas are launched at you and a fan is turned on. You'll quickly get onto the ledge beneath the bridge. Go west to find a Jump Sticker, then east to find another. You should also bop the ? Block there for a Spike Helmet Sticker, then the brick block next to it for a Line Jump Sticker. Go east and grab the Hopslipper Sticker. Then go back west and beneath the bridge so that you can see the two big fans. Paperize and cover each one of them with some sort of sticker - it doesn't seem to matter what you use. Once you do, quickly ascend the staircase at the left and cross the bridge - the stickers will only stay on for a limited amount of time! Continue east to the next area. There, go to the northern ledge. Hammer some to the east reach the ? Block and get a Shiny POW Block. After getting this, bump the yellow block and go west to the next area. ~~~ Here, your path will be repeatedly impeded by metal fences. You can pretty much just let the Bob-ombs take care of them by running into them. On the way east, take the Fire Flower Sticker, Hurlhammer Sticker, and the Ice Flower Sticker as you progress to the next area. There, you'll find the yellow block, but it is misaligned! Paperize to take it, then repaperize and put it back in its proper place. Bop it and go south to the next area. ~~~ Here, bop the ? Block to the west to find a Spike Helmet Sticker. Go south and defeat the Goomba, then remove the sticker southeast of the entrance to make a path closer to the start of the area... and another to a new area. Go south and use the Heart and Save Blocks, then go east to the next area via the new path. You'll have to deal with some Goombas on the way. Also paperize when partially across. You can see Luigi sitting against the wall. I guess he's taking a vacation or something when disaster strikes, as usual. ... Well, I don't mean that. He DID help out in Super Paper Mario. ... Oh, right, villain for half the game. Anywho, save him. ~~~ In this next area, ascend the staircase. You'll find a few ? Blocks and a few Goomba battles. The former will contain a Jump Sticker, a Slaphammer, a Jump Sticker (disguised in brick block), Burnhammer, Hopslipper, and Hammer Stickers. Somethin' big must be up ahead... Continue along to the next area. ~~~ There, go east. Grab the Trumpet (Thing) and bop the ? Block for a health pickup (30 HP, which is a full heal for now). Then go west and up the stairs. At the apex, King Goomba will briefly taunt you. Kersti then comes out of Mario's pockets to comment on the shine of the crown upon King Goomba's head! It must be a Royal Sticker! King Goomba refuses to hand it over voluntarily, so we are left with but one choice. Yep, violence is always the solution. >_> O=============================================================================O | BOSS: King Goomba | O======================O==============O=========O=============================O | Opponents | Maximum HP | Power | Enemies' Attacks | O----------------------O--------------O---------O-----------------------------O | Megasparkle Goomba | 90 (share) | 2 | Headbonk | | Panel M.S. Goomba | 90 (share) | 5 | Pound, steamroll, flinging | O======================O==============O=========O=============================O This fight begins pretty simply with the usual Battle Spinner and whatnot. Open up your arsenal with a few commands of your choice - there is nothing in particular to be worried about at this point. Treat him as if he were a Goomba with 18 times more HP. Where it gets annoying is about two turns in. The boss will transform it and its cronies into one big giant panel. They will still share the same HP as the main boss, but reach a power of five. Additionally, they can turn into a big version of the conical Goombas - i.e. spiked. When they're not like that, I'd prefer you use Jump attacks, excepting Iron Jumps, so as to leave everything else so that we actually can hit it if it goes into a cone form. Eventually, the boss will gain a new attack when it mentions not really being affected. It will fling several Goomba mini-panels to slice you. They have a base power of 3, not 5, thankfully, but usually three or four will hit you. Be careful. Beyond this, though, it is persistence and awareness. Keep up your offense, and do so aggressively. Don't be afraid to heal - 10 HP is when you really start needing it. Be ready to spin that Battle Spinner every turn when you only have one slot, even if your spin doesn't get anything better. (Don't spend hundreds of Coins on bonuses that usually won't help out much.) Eventually, the boss's allies will flee, likely when you get him down to 1 HP or so. One more attack and a winner is you. ~~~ After the battle, leap at the Royal Sticker and you'll get your first one! Only five more to go! You'll also get an extra page to your sticker album! Nice!! ############################################################################# ## ## # World 2 **STAR_43** # ## ## ############################################################################# Well, there's not much extra to do. You can go to Decalburg and find some new stickers roaming around (namely in the Sticker Fest area). You can also look at the Super Flags (Achievements) there and your progress to them. All that's actually new at the shop is the Shiny Mushroom (heals 40 HP; 30 Coins). Once you're ready, on the World Map, go east from Decalburg to World 2-1... =============================================================================== World 2-1: Drybake Desert **STAR_431** =============================================================================== ___________________________________ | Treasures and Rewards Checklist \ |____________________________________\________________________________________ | Big 1UP Sticker ............... [] | Eekhammer Sticker ............. [] | | Eekhammer Sticker ............. [] | Flashy Hammer Sticker ......... [] | | Flashy Slaphammer Sticker ..... [] | Hammer Sticker ................ [] | | Hammer Sticker ................ [] | Hammer Sticker ................ [] | | Hammer Sticker ................ [] | Hammer Sticker ................ [] | | Hammer Sticker ................ [] | Hammer Sticker ................ [] | | Hopslipper Sticker ............ [] | Hopslipper Sticker ............ [] | | Hopslipper Sticker ............ [] | Hopslipper Sticker ............ [] | | Hopslipper Sticker ............ [] | Hopslipper Sticker ............ [] | | HP-Up Heart ................... [] | Hurlhammer Sticker ............ [] | | Hurlhammer Sticker ............ [] | Iron Jump Sticker ............. [] | | Iron Jump Sticker ............. [] | Jump Sticker .................. [] | | Jump Sticker .................. [] | Jump Sticker .................. [] | | Jump Sticker .................. [] | Jump Sticker .................. [] | | Jump Sticker .................. [] | Jump Sticker .................. [] | | Jump Sticker .................. [] | Jump Sticker .................. [] | | Line Jump Sticker ............. [] | Shiny Hammer Sticker .......... [] | | Shiny Hopslipper Sticker ...... [] | Shiny Jump Sticker ............ [] | | Shiny Jump Sticker ............ [] | Shiny Jump Sticker ............ [] | | Shiny Jump Sticker ............ [] | Shiny Mushroom Sticker ........ [] | | Slaphammer Sticker ............ [] | Slaphammer Sticker ............ [] | | Slaphammer Sticker ............ [] | Slaphammer Sticker ............ [] | | Slaphammer Sticker ............ [] | Slaphammer Sticker ............ [] | | Soda .......................... [] | Spike Helmet Sticker .......... [] | | Tablet Piece Scrap ............ [] | Worn-Out Hammer Sticker ....... [] | | Worn-Out Hammer Sticker ....... [] | Worn-Out Hammer Sticker ....... [] | | Worn-Out Hammer Sticker ....... [] | Worn-Out Hammer Sticker ....... [] | | Worn-Out Hammer Sticker ....... [] | Worn-Out Hammer Sticker ....... [] | | Worn-Out Jump Sticker ......... [] | Worn-Out Jump Sticker ......... [] | | Worn-Out Jump Sticker ......... [] | Worn-Out Jump Sticker ......... [] | | Worn-Out Jump Sticker ......... [] | Worn-Out Jump Sticker ......... [] | | Worn-Out Jump Sticker ......... [] | Worn-Out Jump Sticker ......... [] | |______________________________________|______________________________________| Sure as heck doesn't look like a desert, huh? Go east and grab the Jump Sticker and go further east to give the Goomba a complimentary stomping. Then bop the ? Block nearby to get a Hopslipper Sticker. Further east, you'll see a big door. First go to the east of it to find a Worn-Out Hammer Sticker. Approach the big door and press the A Button in front of it. Kersti will note that only the Mushrooms on the door have two emblems. Hm... Paperize and you'll find six boxes in front of the door. Fill them in as such: JUMP STICKER HAMMER STICKER MUSHROOM STICKER POISON MUSHROOM STICKER SPIKE HELMET STICKER FIRE FLOWER STICKER - The Jump Sticker can be bought at the Decalburg Shop or the World 1-5 Shop for 3 Coins. It can also be found, for free, in this level (for example) and on the side of the Decalburg Shop. - The Hammer Sticker can be bought at the Decalburg Shop or the World 1-5 Shop for 3 Coins. - The Mushroom Sticker can be bought at the Decalburg Shop or the World 1-5 Shop for 15 Coins. - The Poison Mushroom Sticker can be bought at the World 1-5 Shop for 2 Coins. - The Spike Helmet Sticker can be bought at the Decalburg Shop for 8 Coins. - The Fire Flower Sticker can be bought at the World 1-5 Shop for 20 Coins. After successfully sticking Stickers on the six emblems, the door will open up. Enter. ~~~ Go east and grab the Spike Helmet Sticker, and then bop the ? Block to get a Slaphammer Sticker. Defeat the nearby Swoop and the Buzzy Beetle. Remember that Sir Swoops are flying enemies, so you'll generally have to use Jumps, Hurlhammers, or a few specialized items. There are another two Swoops as you go further east a little. As you progress east, you'll also find a Worn-Out Jump Sticker and a Jump Sticker. As you reach the second of these, you'll see a nearby pipe-like structure. Jump into it and go west, uphill. You'll get six Coins and a Shiny Jump Sticker on the way. Jump up at the end of the path to flip over a panel. It will land under the ? Block. Now you can hit it and get a Worn-Out Jump Sticker, a Jump Sticker, and a Hopslipper Sticker. Go east and outside. ~~~ Use the nearby Heart and Save Blocks. Battle the nearby Sombrero Guy and hit the cactus to the right a few times for ten Coins. Go south and grab the Worn-Out Hammer Sticker from the wall, and also battle the nearby Paragoomba (who will fly like Swoops) and the Sombrero Guy. Go east and take care of the Spiny and Paragoombas (and the Sombrero Guy that is likely to butt in). Hammer the nearby ? Block for a Hammer Sticker, then go east and grab the Jump Sticker. Then go south to the brick and jump on it to find a hidden Shiny Jump Sticker. At the top of this incline, you'll find a Worn-Out Jump Sticker. Go south and over the edge to find a ? Block nearby; bop it for a Hurlhammer Sticker and return to the top of the hill. Go on down and defeat the Spiny. Bop the ? Block for a Hopslipper, then go downhill and grab the clearly-visible Hopslipper there as well. Get on the ledge nearby. Go around to the back (ledge on right) and defeat the Sombrero Guy there. Then go to the nearby Paragoomba gang that is bullying the Toad. Speak with them and you'll be offered two ways to free the Toad - pay 25 Coins or fight. I'd probably fight. The Paragoomba will form into one circular 5-Fold Paragoomba - basically, just five Paragoombas lamely fused into one. A few Hopslippers or Shiny Jumps will end this pretty quickly. After the battle, the Toad, apparently one you saved before, will hand over a Shiny Mushroom. Nice. Once you regain control, go southeast and grab the Eekhammer Sticker, then continue east to the next area. Also note the fact that there is a Shiny converter around here. Paperize and place an item in the box that appears to make it Shiny. Nice! ~~~ Bop the nearby cactus a few times to get a health pickup (10 HP). You'll likely notice the quicksand here. You can cross it with repeated jumps going right. You may or may not want to fight the Pokeys - just also note the Sombrero Guy that will butt in to double enemy offensive power. Also note that brown Pokeys are spiked, but green ones are not. On the other side of the sand pit, go north and batter the cactus a few times for ten Coins. Go east and defeat the Pokey and the Spiny, then go east. Get the Jump Sticker, and go further east to find an Iron Jump Sticker. Get on the hill to the north and head west. At the end, peel off the Worn-Out Jump Sticker, the Hammer Sticker, and the tape for the cavern. Inside, you'll find 14 Coins. Go back east to the sand pit and defeat the local Paragoombas and Pokey. Get the Eekhammer at the north side of the pit, then go east to the Worn-Out Hammer. Go south now and bop the ? Block in the sand three times for a Hammer, Shiny Hammer, and Flashy Hammer Sticker set. Next, go under the gap to the north. Look around the northern wall *just* behind the left side of the pipe and you should reach a Flashy Slaphammer Sticker. Then go west and north back to that land, then go east to the next area. ~~~ Go south and over the edge of the ledge to find a Worn-Out Hammaer Sticker, then go north and beat the spiny crap out of that Spiny. You see those two brick blocks nearby, I assume? There is a hidden block between them, which will yield a Shiny Jump Sticker when hit. Go east and batter the cactus for a health pickup worth 10 HP. Trudge your way up the sandy hill, avoiding or slaying Pokeys as you go. Be sure to take out that annoying Sombrero Guy partway up. At the top, you'll find the area to be relatively flat with the sandpit that is generating Pokeys nearby. Defeat the one on the northern platform, then get the Slaphammer Sticker. Go due east and you'll find a hidden area. Get the nearby 40 Coins and bop the ? Block for a Big 1-Up Sticker. This magnificent li'l item will not prevent death as would initially be thought; however, it provides a type of Regen effect, healing 10 HP every turn for nine turns! ^_^ Anyways, exit the secret area and go around to the Worn-Out Jump Sticker. Get it and go south. Defeat the Paragoomba, then go southwest. Over the edge of the ledge, you'll find another hill. Go along its platforms to get a Line Jump Sticker from the ? Block, then 10 Coins from each of the two cacti at the bottom (you need to hit them repeatedly). Go east and you'll see a grouping of four blocks beneath a Jump Sticker. Bop the yellow ? Block to find a Shiny Hopslipper Sticker. To get the Jump Sticker, you'll have to return to the top of the hill from before, go east downhill, and jump over to the Jump Sticker. Further east is a ? Block with a Hurlhammer Sticker inside. Now, return to the top of the hill. Go east and downhill, then stick along the north side. You should see a red object stuck in the ground - examine it to get the Soda (Thing). To the right, you'll see two brick blocks. If you paperize there, you'll be able to place a Sticker there to change it. Go east and batter the cactus a few times for a health pickup (10 HP), then go south to find a Slaphammer Sticker. Then finally head northeast to the next area. ~~~ [This section is based off the solution to a riddle in World 2-4. It takes place in the area before the big pyramid. This will still work, though.] At the area prior to the big pyramid, with the big sandy hill, go to the top of said hill. Jump off the south side and sink between the two cacti at the bottom. Trust me, it's okay. You'll arrive in a hidden area. In the sandpit to the right, you'll be able to find a Pokey to battle, as well as two ? Blocks. Open these ? Blocks to find a Shiny Jump Sticker and a Slaphammer Sticker. Then return to the entrance platform. Grab the nearby Worn-Out Hammer and go left to find a regular Hammer. Go up the stairs and right to a Jump Sticker, as well as a Pokey to fight. To the left, high in the air, you'll notice a ? Block. Paperize there and fill in the box with a Sticker that is useless. Go up the nearby staircase to find another Hammer Sticker, and a spikeless Pokey to fight. Go left and jump over the edge of the ledges to the lower of the ? Blocks. Hammer the one on the left to get a Worn-Out Jump, Jump, and Hopslipper Sticker set. Continue back to the stairs and further up to the Worn-Out Hammer. Then open the nearby treasure chest to find a Tablet Piece Scrap. From here, just go east to the geyser to leave. If you came here along with the main walkthrough rather than coming back from the World 2-4 solution to the puzzle, go uphill and east to the next area. ~~~ [Every cardinal direction noted here is from your perspective and not actual fact. Just so you know.] When you enter the area, go north. On the ground, buried in the sand, you'll see a ? Block, which contains an Iron Jump Sticker. Use the emptied block to get onto the ledges. Head to the ? Block nearby for a Slaphammer. Go around using the semi-hidden northeastbound path. Go west, then go up the next level and west, to find around 23 Coins. Head to the lowest level where the Hammer Sticker is, grab it, and return to this side (not on the ground, obviously). Use the small step to get on the higher level and go back around to the ramp. With some practice, you can jump on the ramp and slide down to be within reach of the HP-Up Heart!! Grab it!!! Return to the entrance of the area and head east. Get up on the pyramid and get the Worn-Out Jump Sticker, then defeat the nearby Paragoomba. Use the west step to reach the next ledge. Get the Hammer Sticker here and defeat the nearby Pokey and Paragoomba. Go east and use the step to continue east. Defeat the Pokey and go along the nearby northbound path. Remember how you jumped around the ramp to the HP-Up Heart earlier? Repeat here to reach a ? Block, which contains a Slaphammer. Backtrack to this second level and go along the northbound western path. Use the step to hit the upper level and go along to the Worn-Out Hammer Sticker. Use the step to go up another level. Defeat the nearby Spiny, then bop the ? Block for a Hopslipper Sticker. Go around further along the path you were using that went north until you're blocked. You can go down near here for a Worn-Out Hammer Sticker. At the point at which you're blocked, go down on the left side of the block below. Go up the step to the next level, then left past the step and to the corner. Jump around the corner for a Worn-Out Hammer Sticker. Now, go back to where you can remember finding a Hopslipper in a ? Block next to a Jump Sticker; the latter has yet to be obtained. Drop down next to the Pokey to the east. Defeat him and go up to the next level to get a Worn-Out Jump Sticker. Go over the east side and north to the step series. Once you can't get up anymore, go south and you'll find a step past the ramp. Climb up to the Spiny. Beat it and continue up to the ledge where the Comet Piece is. Go west and down a level first to get the Jump Sticker. Then, finally, bump the Comet Piece to end this level! =============================================================================== World 2-2: Yoshi Sphinx **STAR_432** =============================================================================== ___________________________________ | Treasures and Rewards Checklist \ |____________________________________\________________________________________ | Eekhammer Sticker ............. [] | Eekhammer Sticker ............. [] | | Eekhammer Sticker ............. [] | Fire Flower Sticker ........... [] | | Hammer Sticker ................ [] | Hammer Sticker ................ [] | | Hammer Sticker ................ [] | Hammer Sticker ................ [] | | Hammer Sticker ................ [] | Hammer Sticker ................ [] | | Hopslipper Sticker ............ [] | Hopslipper Sticker ............ [] | | Hopslipper Sticker ............ [] | Hopslipper Sticker ............ [] | | Hopslipper Sticker ............ [] | Hopslipper Sticker ............ [] | | Hopslipper Sticker ............ [] | Hopslipper Sticker ............ [] | | HP-Up Heart ................... [] | Iron Jump Sticker ............. [] | | Iron Jump Sticker ............. [] | Iron Jump Sticker ............. [] | | Jump Sticker .................. [] | Jump Sticker .................. [] | | Jump Sticker .................. [] | Jump Sticker .................. [] | | Jump Sticker .................. [] | Jump Sticker .................. [] | | Lightbulb ..................... [] | POW Block Sticker ............. [] | | Shiny Hammer Sticker .......... [] | Shiny Hopslipper Sticker ...... [] | | Shiny Jump Sticker ............ [] | Shiny Jump Sticker ............ [] | | Shiny Line Jump Sticker ....... [] | Shiny Line Jump Sticker ....... [] | | Slaphammer Sticker ............ [] | Slaphammer Sticker ............ [] | | Tablet Piece Scrap ............ [] | Worn-Out Hammer Sticker ....... [] | | Worn-Out Hammer Sticker ....... [] | Worn-Out Hammer Sticker ....... [] | | Worn-Out Jump Sticker ......... [] | Worn-Out Jump Sticker ......... [] | | Worn-Out Jump Sticker ......... [] | | |______________________________________|______________________________________| Go east and grab the Worn-Out Hammer Sticker, then go southeast and bop the cactus a few times to get a Coin. Defeat the many Spinies nearby, then collect the Hopslipper and Jump Stickers east of the pipe. Also bop the ? Block nearby for another Hopslipper. At the east and west sides of here, you can hammer the coconut trees for a Coin and a Hammer Sticker. Finally, before entering the pipe, paperize and place a Sticker in the box to upgrade it. Then enter the pipe. ~~~ After exiting the pipe, go west. Jump beneath the blue flower nearby to obtain a Slaphammer Sticker. Go west, defeat the Spiny, then go west to beat another one. Tear down the Worn-Out Jump Sticker from the wall, then bop the ? Block for an Eekhammer Sticker. Continue west and you'll eventually turn around the corner. Get the Worn-Out Hammer Sticker and go west. You'll find the staircase into the Sphinx. Let's keep going. Go west some more to a Hammer Sticker, then continue around to the darker side of the Sphinx. Defeat the Paragoomba nearby and grab the Jump Sticker. Slay the dreadful Spiny further west. Continue west to find a ? Block, inside which you'll find an Iron Jump. And going even further west shall grant you a Hammer Sticker and another Hopslipper Sticker (past the doorway). ~~~ Within this room, you'll find two Hammer Bros. and a Dry Bones to make battle (and turtle soup) with. The Dry Bones will just keep coming back, though, so be quick. Hit the ? Block for three stickers - Hammer, Slaphammer, and Eekhammer. On the ground, you can peel up Flashy Hopslipper, Shiny Line Jump, Hopslipper, Jump, and Iron Jump Stickers (one of each). Next, hug the southeastern walls and you'll notice a side passage. Hammer along this wall to find an entrance into said passage - beat the enemy within and continue along to find the VERY valuable Megaflash Hammer Sticker! Beyond that, unless you want to worthlessly grind against the Dry Bones, leave the room. ~~~ Back outside of the Sphinx, go east and around to the staircase. Ascend. At the top, go east and defeat the Spiny. Then bop the ? Blocks nearby for a Shiny Jump Sticker and a Hopslipper Sticker. Take, from the wall, the Worn-Out Jump Sticker. Then go back to the top of the staircase, west, and north into the Sphinx - for real this time. In the entrance room, just exit to the east. ~~~ In the entrance room, just go east a room. In the next one, hammer the north-central wall - you can almost see a bit of light coming from under the door there - and go north to the next area. ~~~ Here, first defeat the nearby Spiny and Pokey. Then peel the Jump Sticker from the wall and bop the ? Block for a Shiny Hammer. Then take a look around - there are five doors in this room, including the one you entered through. Go through the northwestern one and east to the Coin. Hammer southward at the end, then you'll be able to later exit this tunnel to get a Hopslipper Sticker from the platform that fell down below. Exit this tunnel to do so and go into northeastern door, hidden behind the pole. In this room, go along the path up the stairs. You'll see two torches - jump underneath them to turn them on. Get on the flat platform nearby and jump around until a block is revealed. Now paperize and put a Sticker in the box to upgrade it. Take said Sticker and continue up to the top of the stairs. Jump across the blocks to the high ? Block, which contains a Shiny Line Jump Sticker. Continue onto through the door. ~~~ Outside, three Paratroopas will attack you. They have 14 HP each and a base Power of 3. That Shiny Line Jump you just got will kill two and ground one of them if executed well, so this fight's no problem. After the battle, peel the tape on the ground nearby to reveal a staircase. That's all for this area insofar; backtrack to the five-door area. Leave through the eastern door. ~~~ Here, defeat the nearby Paragoomba, then take the Worn-Out Hammer and Worn-Out Jump Stickers. Also peel down the tape from the wall between the two to reveal a Heart Block. Use it to heal, then go through the northern door. Go over the ledge here and bop the ? Block for a Hammer Sticker, then battle with the trio of themed Shy Guys nearby. Afterwards, get the Iron Jump from behind them. Get off of this ledge and backtrack to that room with the Heart Block. Continue through the door to the south, then go upstairs. ~~~ You'll see the Comet Piece, but don't touch it yet. You can imagine the Comet Piece's platform as having three segments - the staircase's area, the Comet Piece's, and the doorway's to the west. Get on the eastern one and go north to fall and find an HP-Up Heart. Then backtrack to the area where the Comet Piece is. STILL don't touch the Comet Piece and, rahter, go through the door past it and defeat the enemies in this room, if you want, but they ARE Dry Bones. Continue along to the torch (the third or so) that looks like a lightbulb. Hit it a few times and you'll take this "Lightbulb". ~~~ In this area, grab the Jump Sticker and progress west of where you entered to find a Paragoomba and Paratroopa. Defeat them both and take the nearby Hammer Sticker. On the east wall, if you look, you can probably see some sort of deformity on the eastern section. Hammer there to reveal a cavern with three ? Blocks, which you can hit for a Jump Sticker, Shiny Jump Sticker, and a Hopslipper Sticker. Nice. Exit this mini-cave and you'll notice the big cardboard wall on the west side. Hammer it down, which causes it to act as a ramp. Hammer the two panels on the wall nearby and go through either one. Outside, go to the slightly-depressed ramp of the Yoshi Sphinx's nose and you will find a treasure chest ... and a Magikoopa. What was her name...? Oh, yes, Kamek. O=============================================================================O | BOSS: Kamek | O===============O==============O=========O====================================O | Opponents | Maximum HP | Power | Enemies' Attacks | O---------------O--------------O---------O------------------------------------O | Kamek | 20 | 4 | Broom stomp, magic | O===============O==============O=========O====================================O This fight immediately begins by Kamek taking your Sticker Album and transforming each of the Stickers within into flip-flops! They seem to retain a Shiny/Flashy status, luckily...? So, what the heck can a flip-flop (actually named Sandal) do to Kamek? Well, basically, you can imagine it like using your Hammer, but excruciatingly weak - only one point of damage! That means you'll need at least four Sandals to be used, each being Excellent, to win. Or more. At times, you will end up getting some Stickers with known effects back in your stock. At some points in the battle, Kamek will fly up high and you cannot hit the witch. So you'll just have to tough that turn out. Otherwise, flip-flop her to death. You will end up getting some Stickers back, usually a Mushroom, while fighting, so don't be afraid to use them (if the situation calls for it). ~~~ After the battle, Kamek flees and you get all of your Stickers turned back to normal. Approach the treasure chest and open it to find a Tablet Piece Scrap. You'll then return to a familiar area. Go ahead and bop the nearby ? Block to get a POW Block Sticker. On the southwest part of the ledge, go south and along this path westward to the ? Block. Bop it for a Hopslipper, Eekhammer, and Fire Flower Sticker set. Now, go east to the area with the Comet Piece. Now, I finally permit you to give it a good bop. =============================================================================== World 2-3: Sandshifter Ruins **STAR_433** =============================================================================== ___________________________________ | Treasures and Rewards Checklist \ |____________________________________\________________________________________ | Baahammer Sticker ............. [] | Baahammer Sticker ............. [] | | Bat ........................... [] | Burnhammer Sticker ............ [] | | Chillhammer Sticker ........... [] | Eekhammer Sticker ............. [] | | Eekhammer Sticker ............. [] | Eekhammer Sticker ............. [] | | Frog Suit Sticker ............. [] | Hammer Sticker ................ [] | | Hammer Sticker ................ [] | Hammer Sticker ................ [] | | Hopslipper Sticker ............ [] | Hopslipper Sticker ............ [] | | Hopslipper Sticker ............ [] | Hopslipper Sticker ............ [] | | HP-Up Heart ................... [] | Hurlhammer Sticker ............ [] | | Ice Flower Sticker ............ [] | Iron Jump Sticker ............. [] | | Iron Jump Sticker ............. [] | Iron Jump Sticker ............. [] | | Jackhammer .................... [] | Jump Sticker .................. [] | | Jump Sticker .................. [] | Jump Sticker .................. [] | | Jump Sticker .................. [] | Jump Sticker .................. [] | | Jump Sticker .................. [] | Line Jump Sticker ............. [] | | Line Jump Sticker ............. [] | Line Jump Sticker ............. [] | | Line Jump Sticker ............. [] | Line Jump Sticker ............. [] | | Magnifying Glass .............. [] | POW Block Sticker ............. [] | | POW Block Sticker ............. [] | Shiny Hammer Sticker .......... [] | | Shiny Jump Sticker ............ [] | Shiny Jump Sticker ............ [] | | Shiny Jump Sticker ............ [] | Shiny Jump Sticker ............ [] | | Shiny POW Block Sticker ....... [] | Shiny POW Block Sticker ....... [] | | Slaphammer Sticker ............ [] | Slaphammer Sticker ............ [] | | Worn-Out Hammer Sticker ....... [] | Worn-Out Hammer Sticker ....... [] | | Worn-Out Hammer Sticker ....... [] | Worn-Out Hammer Sticker ....... [] | | Worn-Out Jump Sticker ......... [] | Worn-Out Jump Sticker ......... [] | |______________________________________|______________________________________| Hit the nearby cactus for a few Coins, then go southeast and downstairs. Head into the quicksand, ready to battle some spikeless (and spineless?) Pokeys. At the east part of this sandpit is a Jump Sticker, which you should grab. Go west and north, underneath the bridge, and hop around north of it to find a hidden block. You'll want it later, possibly. Return to high ground and go east. Defeat the groupings of enemies over here - just beware the spiked balls that they throw. They won't force you into battle like they would in previous Paper Mario games, but they will take away two HP, so be sure to get rid of these tossers (heh) first. Anyways, once they're cleared out, get to that ? Block near the bridge to get a Line Jump Sticker. Further east, you'll find a downbound staircase. First, though, go north and get the Worn-Out Hammer Sticker and use the Heart Block. Then go south to the semi-hidden ledge to get a Hammer Sticker. THEN go on downstairs. ~~~ Now, this is one heck of a complicated area. Good luck, and be careful. Go to the left and defeat the Paratroopa, then grab the nearby Shiny Jump Sticker. Bop the nearby ? Block for an Iron Jump. Go east, next, to the Eekhammer Sticker. Be careful of the bridge - it'll break! Further east, in the ? Block, is a Slaphammer Sticker. Don't worry about the sand geyser - if you stand on it, you'll return to the entrance area. Instead, go left and stand on the first bridge you reach until it breaks. After landing, go left and defeat the Spike. Hit the nearby ? Block for a Hopslipper Sticker. Go right and over the ledge to the Worn-Out Hammer, then go right and through the door. Open the coffin here and pull the mummy for a Jump Sticker. Bop the ? Block nearby for a Line Jump Sticker. Open the other two coffins for a health pickup (5 HP) and a Dry Bones, respectively. Now, the coffin holding the health pickup has no backing. Go through its back to the secret room, in which you'll find a Magnifying Glass thing. Nice. Exit to the maze. Go left and break the bridge. Fall down and go left to the Worn-Out Jump Sticker. Go right and defeat the Spike, then bop the ? Block for a Shiny Hammer Sticker. Go through the door. Go into the leftmost coffin and through to a secret area. Defeat the Paragoomba here. Take the Hammer and Jump Stickers and bop the ? Block for a Line Jump Sticker. Back in the main room, mess with the coffins' contents for a Hopslipper Sticker, health pickup, HP-Up Heart (YES!!!), and an Eekhammer Sticker. Hit the ? Block on the right for an Ice Flower Sticker. As for the other one, hammer beneath it to find a hidden block. Then bop the ? Block for an Iron Jump, Hopslipper, and Line Jump Sticker set. Exit. Go right and down the sand slide. Defeat the Spike, then go into the room nearby. Defeat the Paratroopa, Paragoomba, and Spike as you head east. At the end, you will see some Bowser tape. Hop beneath it and go west to make a bridge of sorts with the hidden blocks. Then go ahead and remove the tape. You'll find a cave with a Frog Suit, Shiny Jump, and Hammer Sticker set. Go south to the next area. Go west and defeat the Paratroopa and the Hammer Bro. Go back through the door, and west and south back out there. Go east and use the sand geyser so we can do this again! ~~~ This time, go down the right slide, then left one. Go far west and get the Jump Sticker and beat the Paratroopa. Go through the door. Mess with the coffins and ? Blocks here to get a POW Block, battle, Iron Jump, health pickup, Baahammer + Burnhammer + Chillhammer set, and ten Coins. In the northeast corner of this room, you'll find a hidden exit. Use it. Along this path, you'll find a Hurlhammer and Hopslipper set. Leave this room set altogether. Go right and down the shaft. Bop the ? Block for a Line Jump Sticker, then go west. Get the Jackhammer and use the sand geyser to go up. ~~~ Take the left slide. Go right and get the Slaphammer, and go left to beat the Paratroopa. Use either slide and go right, down the shaft, and up the sand geyser. Don't worry, we're somewhat close to being done. :) ~~~ Go down the right slide twice and the left once. Defeat the Spike to the left and grab the Worn-Out Jump. Go down this shaft and through the door. Go upstairs and when you reach the level with the two Stickers next to you, go right for several (Shiny Jump, Eekhammer, Worn-Out Hammer), then jump into the fallen coffin. Open the coffins for a Dry Bones battle and a POW Block, then go into the final one and left. Get the Jump Sticker and go into the hidden passage behind it. Open the other coffin here to spill out some sand, making the ? Block south of here accessible. Open this one for a Baahammer, then return to the entrance platform. Bop around the right edge with your hammer to find a block. Paperize there and place a useless sticker in the box, then jump to the second block. Hammer to find a third block, then bop the ? Block for a Shiny Jump. Now just jump up to the Comet Piece. This will open up World 2-4. However, there is one more Comet Piece here, so re-enter the ruins area of this level. ~~~ Feel free to retake Stickers on our re-exploration. We're just going to get the things we have yet to find in this walkthrough; do as you will. Go down the right slide twice, then the left one, then the shaft next to the Spike. Here, go right and defeat the Paratroopa, and keep going to the Hammer Bro. Defeat him and go through the door nearby. Here, as you go right, open the three coffins for TWO Shiny POW Blocks and a Bat (Thing). Then there's a Worn-Out Hammer. Go back to the far left and jump onto the side of the fallen coffin, then keep going right across the tops of the coffins. Get the Jump Sticker as you continue east to the next area. Here, go east and through the sand pit. Do what you will about the Dry Bones - they'll pretty much just sink to their deaths whether you kill them or not. >:) Anyways, at the right side, you'll find the Comet Piece that will bring you to World 2-5. =============================================================================== World 2-4: Damp Oasis (and some Surfshine Harbor) **STAR_434** =============================================================================== ___________________________________ | Treasures and Rewards Checklist \ |____________________________________\________________________________________ | Big Shiny Hammer Sticker ...... [] | Eekhammer Sticker ............. [] | | Eekhammer Sticker ............. [] | Frog Suit Sticker ............. [] | | Hammer Sticker ................ [] | Hammer Sticker ................ [] | | Hopslipper Sticker ............ [] | Hopslipper Sticker ............ [] | | Hopslipper Sticker ............ [] | HP-Up Heart ................... [] | | Jump Sticker .................. [] | Jump Sticker .................. [] | | Jump Sticker .................. [] | Shaved Ice .................... [] | | Shiny Hammer Sticker .......... [] | Shiny Hammer Sticker .......... [] | | Shiny Hopslipper Sticker ...... [] | Shiny Slaphammer Sticker ...... [] | | Ship's Wheel Scrap ............ [] | Tablet Piece Scrap ............ [] | | Warehouse Door Scrap .......... [] | Worn-Out Hammer Sticker ....... [] | | Worn-Out Jump Sticker ......... [] | Vacuum ........................ [] | |______________________________________|______________________________________| O---------------------------------------------------------------------------O | NOTE ON FINDING THIS LEVEL: | | | | World 2-4 is found through the hidden exit in 2-3. There, go down the | | right shafts twice, then the left shafts twice to end up in front of the | | door leading to the Comet Piece that will bring you to World 2-4. | | | O---------------------------------------------------------------------------O Believe it or not, first you'll need to go to Surfshine Harbor, found north of Decalburg. You'll also need the Lightbulb Sticker. There, you'll quickly see Stickers and ? Blocks. Go left to right to find a Jump Sticker, Hopslipper, Shiny Hammer, Hopslipper, Worn-Out Hammer - at least, from what is readily obtainable. At this last one, try to go under the docks to a hidden back area, where you can easily hit a ? Block for a Shiny Hopslipper. Go back towards the warehouses and stand on the brick block, then jump around the corner to the Shiny Hammer Sticker on the wall. Go into the rightmost warehouse. Get the Jump Sticker and go downstairs. Here, install the Lightbulb by paperizing and the usual. This will reveal a Toad on that wooden plank, and a green thing. Speak with the Toad so you can get to the green thing - the Ship's Wheel Scrap. We aren't actually going to use this now, but will eventually. Exit and go into the leftmost warehouse. Grab the Shiny Hammer here, then leave. Go east and take a look past the rightmost warehouse. Seem odd? Paperize it, take it, and re-affix that door. Enter here. Get the Hammer Sticker, then hammer the ? Block beneath it for a Shiny Slaphammer. Go through the other door and go right. Get the Worn-Out Jump, then continue east. Past the door, you'll find a ? Block with an Eekhammer. Go through the door nearby. Go around to the southwestern boxes and climb them to reach the Vaccum. Go east and into the next room for a Frog Suit in the ? Block. Continue further to find an HP-Up Heart! Exit and go back east to the docks. There, take the Hammer and Jump Stickers, then use the semi-hidden northeastern path to find a Hopslipper Sticker. Go along the pier nearby in the main area for an Eekhammer. For now, we're done here. We'll take care of the rest another time, when we need to. Take the Vacuum to Decalburg to make it into a Sticker, then proceed onto World 2-4. ~~~ Here, go along with the flow of the wind until you can somewhat distinctly see a tornado in the sand. Here, paperize and affix the Vacuum Sticker in the box. I don't quite get how sucking in something else that sucks works, but whatever. Go around the area and fight Pokeys if you want. The only real feature is a slab reading: "in the hills of Drybake Desert sand flows between two striped cacti show no fear and jump in" Anyways, as for the answer... Take a look at the World 2-1 walkthrough, near the end of it. You can CTRL+F **STAR_431** to find it. Oh, yeah, and remember that Comet Piece east of said slab. ~~~ As for the ruins found in the Damp Oasis, they are useless... Unless you have a Faucet Sticker on hand! In that case, approach the big blue pot and paperize. Affix the Sticker there and let your mind be blown. After the flood recedes, and you regain control, enter the house nearby. Open the cabinet on the right to find the third and final Tablet Piece Scrap. Now World 2-5 can be finished! But, first, go upstairs and open the window. Go on the balcony and left. Then go up the stairs in the next area to find the Shaved Ice Thing. That'll do it for here. Be mellow for a while if you want, but you eventually need to head to... =============================================================================== World 2-5: Drybake Stadium **STAR_435** =============================================================================== ___________________________________ | Treasures and Rewards Checklist \ |____________________________________\________________________________________ | Burnhammer Sticker ............ [] | Burnhammer Sticker ............ [] | | Burnhammer Sticker ............ [] | Chillhammer Sticker ........... [] | | Eekhammer Sticker ............. [] | Fire Flower Sticker ........... [] | | Fire Flower Sticker ........... [] | Hammer Sticker ................ [] | | Hammer Sticker ................ [] | Hammer Sticker ................ [] | | Hopslipper Sticker ............ [] | Hurlhammer Sticker ............ [] | | Ice Flower Sticker ............ [] | Iron Jump Sticker ............. [] | | Jump Sticker .................. [] | Jump Sticker .................. [] | | Jump Sticker .................. [] | Line Jump Sticker ............. [] | | Line Jump Sticker ............. [] | POW Block Sticker ............. [] | | POW Block Sticker ............. [] | POW Block Sticker ............. [] | | POW Block Sticker ............. [] | Shell Sticker ................. [] | | Shell Sticker ................. [] | Shiny Hammer Sticker .......... [] | | Shiny Jump Sticker ............ [] | Slaphammer Sticker ............ [] | | Slaphammer Sticker ............ [] | Spike Helmet Sticker .......... [] | | Spike Helmet Sticker .......... [] | Sticker Album Page ............ [] | | Stone Entry Scrap ............. [] | Tower Outer Wall Scrap ........ [] | | Worn-Out Hammer Sticker ....... [] | Worn-Out Hammer Sticker ....... [] | | Worn-Out Hammer Sticker ....... [] | Worn-Out Hammer Sticker ....... [] | | Worn-Out Hammer Sticker ....... [] | Worn-Out Jump Sticker ......... [] | | Worn-Out Jump Sticker ......... [] | Worn-Out Jump Sticker ......... [] | |______________________________________|______________________________________| Before you can progress here, you must have the three Tablet Piece Scraps. They are in World 2-1, 2-2, and 2-4. See their walkthroughs for further details. Assuming you have them, go east and up the stairs. Paperize near the purple area and affix the three Tablet Piece Scraps in their proper places. Once you do so, the sky darkens and the tablet glows with a white light. It soon unfolds into a massive tower - the Drybake Stadium! Enter. ~~~ Go west and get the Worn-Out Hammer Sticker. Continue around and defeat the two Paratroopas, then get the Jump Sticker. Continue further around the room to a Hopslipper. West of there is a door. Bypass it and continue to the Slaphammer. Even further around, you'll find two Spikes to fight, as well as a Worn-Out Jump. Finish 'em and go back to the big door. There is a puzzle to this big door. Around the room, you've noticed the Toad hieroglyphs on the walls, right? Well, some of them are in different poses. There are two such ones - one holding a shoe to the left, and one holding a hammer to the right. Thusly, paperize in front of the door. Put a Jump Sticker in the left box, and a Hammer Sticker in the right one. The door will then open. Proceed. ~~~ Man, doesn't that Toad look odd for an Egyptian hieroglyph? Anyways, bop the two ? Blocks for a Shiny Jump and a Shiny Hammer, which replaces what you just used quite sufficiently. Stand on the platform in the middle to go up a floor. Exit that room to the south. ~~~ Go to the right and get the Hammer Sticker. Continue along and bop the ? Block in the sand pit for a Spike Helmet. Now, carefully just have Mario return to the ledge and walk right - no jumping until past the spikes. You'll find a Stone Entry Scrap on the other side, as well as a Fire Flower Sticker. There are POW Block and Line Jump Stickers in the ? Blocks. Return to the start of the area. As you do, beware of the murals - the Mural Goombas, much more powerful than normal Goombas, will pop out and attack! This will continue with the Mural Koopas further west. Grab the Worn-Out Hammer after that battle. You'll then see a sand pit. You'll need to cross it carefully - without touching the spikes or the spiked balls, preferably. At the other side, slay those annoying Spikes, then get the Jump Sticker to the left. Continue left and past the purple area for an Eekhammer Sticker. Return to the purple area and put the Stone Entry Scrap there. Go on inside. ~~~ You'll likely have to also fight a Buzzy Beetle. Finish 'im off. Bop the nearby two ? Blocks to get a Baahammer Sticker and a Spike Helmet Sticker. Then step on the platform to go up another floor. Exit this room to the south. ~~~ Here, proceed to the right and collect a Worn-Out Jump and a Hammer on the way. You'll be blocked, so go the other way. There, you'll soon reach a sand pit. Cross it and defeat the Spike on the other side. Further along, there will be two more. Defeat them and continue along. Once you turn the corner, go west and collect the Worn-Out Hammer. You'll see the door from before (note that the puzzle is almost the same as before, except for one item and the order). Further west, you'll find a Burnhammer. Go around the corner. Defeat the nearby Paratroopas and proceed onto the white ramp. Proceed up the next incline to the hieroglyph "wearing" a Spike Helmet. Paperize there and put some Sticker you want messed with in the box. Then jump left, onto the ? Block. Grab the Line Jump Sticker, jump down, and bop the ? Block for the new Sticker. Then go east and around the corner to the door. There, paperize and put the items in the right order - Hammer Sticker, Spike Helmet Sticker, Jump Sticker. ~~~ Bop the two ? Blocks here to get a Burnhammer and a POW Block. Then just stand on the nearby platform to go up a floor. There, defeat the five Buzzy Beetles, if you want. Then exit the room to the south. ~~~ Go west and through the doorway to the south. Outside, defeat the nearby Paratroopa, then go east and hit the ? Block for a Slaphammer. Go back inside, then along the next hall and out through the door partway across. Go left and along the path. Hammer and jump under, respectively, the two ? Blocks to get a POW Block and Burnhammer, respectively. Also get the Hammer Sticker next to the latter. Go the other way around and defeat the Sombrero Guy. Get the Worn-Out Hammer from the wall. Then paperize, hover over the green hat, and press A. Hi, Luigi! ... He'll leave. Go back inside. Go west and through the hole in the wall at the end. Go west and along the path for a bit to the Spikes. (You'll probably see where the door is on the way.) Defeat the Spikes and get the nearby Iron Jump. Bop the ? Block to get an Ice Flower Sticker, then go west. Past the door, you'll find a POW Block. Then go through the door. Outside, go to the far right. Get the Jump Sticker on the way. At the end, you'll noticed an inverted doorway. Paperize to get the Tower Outer Wall scrap, then repaperize to fix it. This will let loose some sand. Hm... Anywho, go back to the pipe from before. Use it and go left. Hammer the wall down to create a shortcut should you ever return. Go back through the pipe and into the tower. Inside, go east and along to the big doorway around the corner. Enter. Bop the ? Blocks for a Chillhammer and a Shell, then go up by standing on the platform. ~~~ This is like the first floor. Go west and get the Worn-Out Hammer. Continue to the Shell Sticker. Turn the corner and take the Hurlhammer Sticker. Go past the door to the Fire Flower. Turn the corner and continue along to the Worn-Out Jump. Backtrack to the door. Put the items in there by paperizing. I'll save you the trouble of finding the meticulous solution (to a point) - Fire Flower and POW Block, in that order. You can back out to the shops if needed. POW Blocks are found in the Decalburg store (30 Coins), and Fire Flowers are at the World 1-5 store (20 Coins). Once you put them in, the door rises. go on in. Use the Heart Block and Save Block, then go on up. ~~~ Well, that's good. There's a Royal Sticker over there. Hm... But doesn't it look odd with all of the hieroglyphic spectators around? It is almost like that scene in the fourth Harry Potter... Anyways, approach and let the expected take place. As you approach, the supposed owner of the Royal Sticker will rise up out of the sand, then unfold to reveal himself as a big freakin' Pokey - and your next boss. O=============================================================================O | BOSS: Tower Power Pokey, Pokeys | O======================O==============O=========O=============================O | Opponents | Maximum HP | Power | Enemies' Attacks | O----------------------O--------------O---------O-----------------------------O | Tower Power Pokey | 300 | ? | Spin, fall over | | Pokey | 8 | 3 | Fall over | O======================O==============O=========O=============================O This boss has a crapload of HP and Defense, so don't expect this to end too easily. Prepare to keep your Battle Spinner up, though don't use the bonuses excessively, unless you don't care much amount Coins. Anyways, you'll usually deal with spinning attacks early on, which are five hits, each with a base damage of 2. Each turn, the boss will rise up one unit. When the bottom unit is spiked, you cannot hammer him. He'll rise up some Pokey underlings after two turns. He'll max at four units, and won't come down until fifty damage is dealt. He'll gain the next turn, though. Shells will be your best friend here after the Pokeys rise. When the boss is just one piece above the ground, use your strongest single-target attack. Beyond there, distance/item attacks and jumps are good. When you get rid of those annoying smaller Pokeys, you'll want to focus on powerful jumping attacks, and many of them - you'll want to crumple this thing to weaken it. Using Spike Helmets is also a good idea to prevent the thing from falling on you, which can crumple you. It was the cause of my first Game Over, being crumpled and all. Anyways, this mostly is an endurance fight. Heal when you get around 15 HP, and keep attacking without relent. Keep the Battle Spinner going so you always can use two or three moves per turn, and you should do fine. As a footnote, the Bat Sticker will help keep those segments down, letting you attack the head easily. And I'm being quite literal. If you use the Bat, you'll reduce the boss to 100 maximum HP, and he had about 30 of that after the Bat hit him. At least, he did for me. Shouldn't be that hard to finish him after that. ~~~ After the battle, the Tower Power Pokey will sink into the dusts of nothing, leaving behind your second Royal Sticker. As the scene progresses, you'll also get another page to the Sticker Album! We're a third of the way there! Only four Royal Stickers to go! ############################################################################# ## ## # World 3 **STAR_44** # ## ## ############################################################################# =============================================================================== World 3-1: Leaflitter Path **STAR_441** =============================================================================== ___________________________________ | Treasures and Rewards Checklist \ |____________________________________\________________________________________ | Boomerang Sticker (x2) ........ [] | Burnhammer Sticker ............ [] | | Hammer Sticker ................ [] | Hammer Sticker ................ [] | | Hammer Sticker ................ [] | Hammer Sticker ................ [] | | Iron Jump Sticker ............. [] | Jump Sticker .................. [] | | Jump Sticker .................. [] | Jump Sticker .................. [] | | Line Jump Sticker ............. [] | Shiny Fire Flower Sticker ..... [] | | Shiny Hurlhammer Sticker ...... [] | Shiny POW Block Sticker ....... [] | | Slaphammer Sticker ............ [] | Worn-Out Hammer Sticker ....... [] | | Worn-Out Hammer Sticker ....... [] | Worn-Out Jump Sticker ......... [] | | Worn-Out Jump Sticker ......... [] | Worn-Out Jump Sticker ......... [] | | Worn-Out Jump Sticker ......... [] | Worn-Out Jump Sticker ......... [] | |______________________________________|______________________________________| Before you enter this level, be sure to have the Trumpet Sticker. At this point, you'll probably notice that pre-emptive strikes will immediately kill the Goombas, meaning that, if you Jump or Hammer them, they'll die and drop Coins without battle. Nice. Bop the ? Block to the east, near the Goomba, to find a Slaphammer. Go east and grab the Jump Sticker and Worn-Out Jump. Then defeat the nearby Snifit. Go northeast and grab the Hammer Sticker, then go due west from there. Bop the ? Block to get an Iron Jump, then go east to the next area. ~~~ Go east and get the Jump and Worn-Out Jump Stickers. Further east, you'll find a Wiggler, napping after a feast on leaves. Aww... Approach it and press the A Button to have Kersti, in vain, try to awaken it. Hm... Paperize and try putting the Trumpet Sticker in the nearby box. Oh, yeah, that woke him! Listen to him speak in the third-person. That really annoys KeyBlade999. Oh, crap, KeyBlade999's doing it, too! Anyways, it turns out that the reason the Wiggler was here and not way over there is because the forest has been poisoned, likely by Bowser's doing. The Wiggler offers to take you to his house to formulate a plan. Once you regain control, go east to the next area. Get the Worn-Out Hammer Sticker on the way. ~~~ Grab the nearby Worn-Out Jump and go east. You'll meet up with the Wiggler as the forest turns dark due to the dense poisonous vapor. Suddenly, the Wiggler gets taken away by another being. Kersti attributes it to fear. -_- Really? Go northeast to the Worn-Out Hammer and bump the ? Block for a Burnhammer. See that purple puddle nearby? Don't touch it - it will poison you. However, some things are somewhat worth it. Go into the patch of poison to the east to get a Hammer and Jump Sticker, then defeat the nearby Ninji. Continue up the stairs to the platform. Defeat the Ninji up here. Then get the Worn-Out Jump from the wall and the Shiny POW Block from the ? Block. Go over the edge by going south. Get the nearby Hammer Sticker and go east to the next area. ~~~ Go northeast and take the Worn-Out Jump from the poison. Go south and ride the rotating platform to another wood platform (get the Shiny Hurlhammer from the ? Block on the way). Continue to the ? Block, where you'll get a Line Jump Sticker. Ride the rotating platform again and get off to the east. Defeat the nearby Snifit and head over to the tape nearby. Peel it off and ride to the ? Block, which yields a Shiny Fire Flower. Get the Jump Sticker you obviously saw further north in the poison. Return to the eastern ledge and defeat the Ninji on it. From the northern part of the platform, you can see a ledge nearby (not rotating). Get on it and go to the Hammer Sticker in the poison. Quickly return to the grassy platform. Cross the rotating log by working against the flow, then get the nearby Jump Sticker. Continue to the next area. ~~~ In this area, you'll have to deal with some annoying Boomerang Bros., who are in the background. They will toss boomerangs at you periodically. They will deal a meager one point of damage upon hitting you; however, you also get knocked around some, which may toss you into the poison, so look out. Go east and hop across the ledges. If you want to, you can kill the two Snifits down in the poison, but that's your choice. At the other ledge, heal up with the Heart Block, then save with the Save Block. Continue east onto the first ledge. When you can, get on the next ledge, which is moving, then continue along to the next ledge. Go east and you'll be ambushed by the Boomerang Bros. They are not true bosses in the least. Basically, you can either batter the heck out of one at a time, or just focus on the group as a whole. Given that these guys have 24 HP and can do 7 ~ 9 damage per turn, I'd really focus on just one at a time. Hammers are best, semi-ironically, because they can hit the other Bro as well. After the battle, the Boomerang Bros. will drop two Boomerang Stickers. Get them and continue on to the Comet Piece. Bop it and restock your wallet! Continue to World 3-2. =============================================================================== World 3-2: The Bafflewood **STAR_442** =============================================================================== ___________________________________ | Treasures and Rewards Checklist \ |____________________________________\________________________________________ | Baahammer Sticker ............. [] | Burnhammer Sticker ............ [] | | Chillhammer Sticker ........... [] | Eekhammer Sticker ............. [] | | Fire Flower Sticker ........... [] | Hammer Sticker ................ [] | | Hammer Sticker ................ [] | Hammer Sticker ................ [] | | Hammer Sticker ................ [] | Hopslipper Sticker ............ [] | | Ice Flower Sticker ............ [] | Ice Flower Sticker ............ [] | | Iron Jump Sticker ............. [] | Iron Jump Sticker ............. [] | | Jump Sticker .................. [] | Jump Sticker .................. [] | | Jump Sticker .................. [] | Jump Sticker .................. [] | | Jump Sticker .................. [] | Jump Sticker .................. [] | | Line Jump Sticker ............. [] | Line Jump Sticker ............. [] | | Line Jump Sticker ............. [] | POW Block Sticker ............. [] | | Shell Sticker ................. [] | Shiny Hammer Sticker .......... [] | | Shiny Jump Sticker ............ [] | Shiny Line Jump Sticker ....... [] | | Slaphammer Sticker ............ [] | Worn-Out Hammer Sticker ....... [] | |______________________________________|______________________________________| Nothing to do here but go east and north to the next area. And, yes, that is a Blooper swimming through the air. This is definitely not the game to play when you're high. ~~~ In case you don't know, this area is a maze. Mess up and you return to the entrance. So, yeah, pay attention to me. Defeat the two Snifits nearby. Take the Jump Sticker from the nearby sign and let's go northeast. ~~~ Here, grab the local stickers - Shiny Line Jump (in ? Block), Worn-Out Hammer, Hammer, and Jump. Defeat the three enemies, then go northwest again. ~~~ Get the Shiny Jump and Hammer Stickers nearby. Go northeast. ~~~ Here, get the nearby Jump and Shell Stickers. Defeat the two Shy Guys in the poison bog, then bop the ? Block for a Burnhammer, Chillhammer, and Baahammer. There is a Hammer behind the northwest sign. Go northeast. ~~~ Grab the nearby Jump, Iron Jump, and Line Jump. Go northeast. ~~~ Here, you'll find a TON of Stickers - Hammer, Slaphammer, Fire Flower, Ice Flower, POW Block, Eekhammer, Hopslipper, Iron Jump, Jump, Line Jump, and Hurlhammer. Now, go southwest twice and north once to the next area. ~~~ Get the nearby Shiny Hammer, Line Jump, and Jump Stickers. Defeat the nearby two enemies and go west. ~~~ Here, bop the ? Block for an Ice Flower Sticker, then simply go north to the next area, where the Comet Piece is. Bop it and collect the Coins so we can go to World 3-3. =============================================================================== World 3-3: Wiggler's Treehouse **STAR_443** =============================================================================== ___________________________________ | Treasures and Rewards Checklist \ |____________________________________\________________________________________ | Boom Box ...................... [] | High Heel ..................... [] | |______________________________________|______________________________________| See that Heart Block nearby? Use it and enter the tree. To the left, wonder as you will about the Wiggler's choice of footwear (beyond the idea of gender). Go up the ramp nearby. If you hammer down the fire, then go into the fireplace, Santa Mario will come down near the High Heel Thing. Take it - who knows, Mario might be into cross-dressing. Return to the top floor and exit to the southwest. ~~~ Go on to the next doorway. This seems to be the Wiggler's room, complete with leafy bed. You can examine the radio in the northeastern corner to find the Boom Box Thing. Anywho, nothing to do here. Exit to the southwest. Nearby, next to the tree branch to the left, you'll find a piece of tape. Tear it off and you'll be able to use the branch as an elevator from here to the ground. Have fun as you will, but continue up the tree into the next room. Here, you'll find the Wiggler ... beheaded!? Dang, the Mushroom Kingdom is much farther behind technologically AND ethically than I thought! Anyways, Wiggler relates his plight from the start. Well, the Bloopers, who took him in World 3-1, brought him here, to Kamek. Kamek casts some magic on the Wiggler and, like that, the Wiggler is segmented. With the Wiggler still goofy over the thought of fun, Kamek is able to leave before the Wiggler realizes what happened. Anyways, you're enlisted to find the four segments of the Wiggler's body. First hit the Comet Piece, then go to World 3-4. =============================================================================== World 3-4: Strike Lake **STAR_444** =============================================================================== ___________________________________ | Treasures and Rewards Checklist \ |____________________________________\________________________________________ | Billiard Ball ................. [] | Eekhammer Sticker ............. [] | | Eekhammer Sticker ............. [] | Fire Flower Sticker ........... [] | | Hammer Sticker ................ [] | Hammer Sticker ................ [] | | Hammer Sticker ................ [] | Hurlhammer Sticker ............ [] | | Hurlhammer Sticker ............ [] | Iron Jump Sticker ............. [] | | Jump Sticker .................. [] | Jump Sticker .................. [] | | Jump Sticker .................. [] | Jump Sticker .................. [] | | Jump Sticker .................. [] | Leaf Sticker .................. [] | | Leaf Sticker .................. [] | Line Jump Sticker ............. [] | | Line Jump Sticker ............. [] | Shiny Leaf Sticker ............ [] | |______________________________________|______________________________________| Bet'cha noticed what that thing was going across the screen! Follow it eastward and you'll soon meet up with a Snifit. Defeat it, and also grab the nearby Eekhammer Sticker. Continue east to the open area. You'll see a Ninji and a ? Block to the north. Defeat the former, then bop the latter for a Jump Sticker. Also hammer the tree to the southwest of the ? Block for a Hammer Sticker, then hammer the tree northeast of the ? Block to find the segment (which runs off). Repeat to get a Jump Sticker. Hammer the shaking tree to the southeast for a Jump Sticker, a Coin, then a Leaf Sticker. Whack it some more to find a Ninji; defeat it. Hammer the other trees you hammered if you want a few more Coins; otherwise, go southeast to the next area. ~~~ Hammer the tree to the north for a couple of Coins and a Ninji battle. Go south to see the Wiggler segment flee. For now, hop across the lilypads to the Heart Block. Use it, then grab the Iron Jump to the northwest. Hammer the nearby trees for a Jump, Hammer, Shiny Leaf, Jump, Leaf, and Hammer Sticker set as you progress east. You'll also find a number of Coins, plus the segment will be found at the end, and will flee. Bop the nearby ? Block for a Line Jump. Go south to the poison pond and progress westward, then take down the Eekhammer Sticker. Go west to the dual brick blocks and hammer them for a Line Jump and Hurlhammer Sticker set. Defeat the nearby Snifits and return to the Heart Block. Go way east to the ? Block, then bop the northeastern tree to find a Billiard Ball. Then continue into the next area. ~~~ Hammer the nearby tree for some Coins, then defeat the nearby Snifit. Then bop the next tree for some Coins and a Ninji fight. Bop the ? Block to the left for a Hurlhammer. Hammer the next tree for some Coins and continue east. You'll notice an orange "glitch" there - actually, if you approach, you'll find it to be that Wiggler segment being creative. Backtrack to the entrance. However, don't leave. Go south and over the edge to find a Fire Flower Sticker, then jump over the ledge to the right. Hey, a Comet Piece! Bop it, but return here afterwards. ~~~ Pretty simple. In the first area, go east to the open area. Hammer each of the big bushes - the ones that aren't felled by hammer shockwaves - until you find and gain a Wiggler Segment. Go, now, to World 3-5. =============================================================================== World 3-5: Loop Loop River **STAR_445** =============================================================================== ___________________________________ | Treasures and Rewards Checklist \ |____________________________________\________________________________________ | Baahammer Sticker ............. [] | Eekhammer Sticker ............. [] | | Fire Flower Sticker ........... [] | Hammer Sticker ................ [] | | Hammer Sticker ................ [] | Hammer Sticker ................ [] | | Hopslipper Sticker ............ [] | Hopslipper Sticker ............ [] | | Iron Jump Sticker ............. [] | Jump Sticker .................. [] | | Jump Sticker .................. [] | Jump Sticker .................. [] | | Jump Sticker .................. [] | Shell Sticker ................. [] | | Shiny Fire Flower Sticker ..... [] | Shiny Hurlhammer Sticker ...... [] | | Shiny Iron Jump Sticker ....... [] | Shiny POW Block Sticker ....... [] | | Slaphammer Sticker ............ [] | Slaphammer Sticker ............ [] | | Tree Stump Scrap .............. [] | | |______________________________________|______________________________________| I'm not sure if it has an effect on this or anything, but, after getting my Wiggler segment from 3-4, it ran here. Just saying. Anyways, when you arrive, use the nearby Heart Block. Go along the path to the next area. Here, go east. At the bridge, go north along it and defeat the Boomerang Bro. Get the nearby Hammer, Jump, and Hopslipper Stickers; there is also a Shiny POW Block in the ? Block. Go north through the doorway. Go east, upstairs, and outside here. Go east and beat the Ninji, then hit the plant to get a leaf. Ride it if you want to get four Coins, but, otherwise, when you hit the southern tuneel, get off and exit to the southeast. Here, defeat the nearby Shy Guy, then continue along and beat the Piranha Plant. Bop the ? Block for a Baahammer, then get the nearby Iron Jump. Return to riding the leaf and, in the north tunnel, get off at the southwestern platform. Go along the path to get a Fire Flower, Eekhammer, Shiny Hurlhammer, and Shell along the wall and in ? Blocks. East of the blocks, remove the tape to make some stairs. Try jumping around and back to the Jump Sticker if you want. Get the ? Block up here bopped for a Shiny Fire Flower and continue east. Here, you'll meet up with the Wiggler segment, who fights! It's easy enough, as the thing only has 15 HP. After the fight, get the Slaphammer to the left. Go along the path for a Slaphammer (yes, again), a Jump Sticker, and a Hammer Sticker. Smack the leaf to the south, then bop the Comet Piece. ~~~ After this, go back to World 3-3 and return to Wiggler. Hand over the segment and return to 3-5. ~~~ Remember that second leaf we used earlier? It will now navigate the outer part of the river. Get on it and, on the west, jump in the high islands' gap to find a hidden block bridge. Continue riding and, in the northern tunnel, get off at the northwest platform. Go northwest out of there. Here, go along the path for a Jump, Hammer, and Shiny Iron Jump Sticker set. Defeat the nearby Ninji and continue to the Hopslipper. Defeat the Piranha Plant nearby and cross the bridge you made. Get the Tree Stump Scrap, which will let you get a Comet Piece later in 3-3. Continue east, inside, and bop that Comet Piece. For now, let's go to World 3-6. =============================================================================== World 3-6: Outlook Point **STAR_446** =============================================================================== ___________________________________ | Treasures and Rewards Checklist \ |____________________________________\________________________________________ | Fishhook ...................... [] | HP-Up Heart ................... [] | |______________________________________|______________________________________| ________________________ | Sticker Shop Details \ |_________________________\___________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |--------------------------------------+--------------------------------------| | Shiny Jump Sticker ...... 25 Coins | Shiny Hammer Sticker .... 25 Coins | | Secret Door Sticker ..... 80 Coins | | |______________________________________|______________________________________| Here, if you go to the north, and upstairs, you'll find a Toad. You'll speak with you on the cause of the poison. To the east is a Sticker Shop with the above contents. Of special note is the Secret Door, which you can use when paperized to find certain surprises on the shadowy, outlined doors. Come on, I know you've seen 'em! I will also note this. There is one in Wiggler's Treehouse (World 3-3) - the first room, on the upper floor. Install it there to find an HP-Up Heart there! In fact, go south and jump over the fence to find one. Here, you'll find a Fishhook past the secret door. Yes, always keep a page worth of Secret Doors on-hand, just in case... Return to the shop, then go east and into the cavern. Here, you'll find another place for slinging Things. May as well do it with the Fishhook you got earlier, if you have room. ~~~ So, yeah, there's no real point to coming here. Next up, return to 3-3 with the Tree Stump Scrap from 3-5. Install it back in Wiggler's room and get the Comet Piece to reveal... =============================================================================== World 3-7: Rustle Burrow **STAR_447** =============================================================================== ___________________________________ | Treasures and Rewards Checklist \ |____________________________________\________________________________________ | Burrow Door Scrap ............ [] | Fire Flower Sticker ........... [] | | Flashy Hammer Sticker ......... [] | Line Jump Sticker ............. [] | | Poison Mushroom Sticker ....... [] | POW Block Sticker ............. [] | | Shiny Hopslipper Sticker ...... [] | Shiny Hurlhammer Sticker ...... [] | | Shiny Iron Jump Sticker ....... [] | Shiny Jump Sticker ............ [] | | Shiny Line Jump Sticker ....... [] | Upright Vacuum Sticker ........ [] | |______________________________________|______________________________________| O--------------------------------------------------------------------------O | NOTE: | | | | The reason the references to your Stickers are ambiguous is because | | the Stickers you find in the level are based on what you had before | | falling. So you'll need to figure out what to do yourself. However, | | those in ? Blocks are not necessarily yours and are pre-determined. | | | | Also, and I cannot stress this enough, because you lose your hammer, | | DO NOT USE ANY HAMMER-BASED STICKERS UNTIL YOU FIND YOUR ACTUAL HAMMER. | | You cannot see anything without your eyes, and you can't hammer without | | a hammer. It's not me calling the shots; it's physics. :P | | | O--------------------------------------------------------------------------O Well. That's convenient. *walks* Crap, he left. Follow him to find the segment on a spider web, which promptly breaks. Oh, no, a bug in a spider's nest!? *walks away whistling* Nope, sorry, you gotta get in there. Jump in the hole. ~~~ As you go down, prepare to be separated from most your Stickers and your Hammer. You'll soon regain control, after noticing several things: spiders, no items, no hammer, Kersti's captured, and the segment is captured. Around this room are three Stickers. Get them and leave to the east. ~~~ Here, you'll do a combination of finding more Stickers and squashing Scuttlebugs. Do as you please - they each have 11 HP, and thusly can be killed with an Excellent Jump. You can also kill them outside of the battle with that Star in the center of the room. Afterwards, snatch up all of your Stickers and leave to the north. Remember the Shiny Jump in the ? Block. ~~~ Here, defeat enemies as you will, then go into the western wall. You will find a ? Block there with a Shiny Iron Jump, Shiny Hopslipper, and Shiny Line Jump within. In the main room, you can find a Fire Flower in the ? Block to the east. Use the nearby Heart Block, then slay the Scuttlebug on the spider web. Then go east and defeat the Big Scuttlebug. For that fight, you'll want to initially use item attacks (then Jumps if needed) to destroy the web. Then quickly use your most powerful attacks to hit the 16-HP bug. Heal at the Heart Block afterwards and go east to the next area. ~~~ Collect Stickers, then go south and over the ledge. Collect more Stickers, then go south an area. ~~~ There isn't a lot to say about this room, despite its size. Go around and grab all of your Stickers and defeat all of the Scuttlebugs - nothing is unreachable in this room, and it is not difficult to reach anything, so I'll leave you to it. There is a Poison Mushroom in the northern ? Block, by the way. Backtrack northwest, north, and east to the room from before. Then exit through the hole in the wall to the east. You'll find a spider web. Jump on it several times and you'll fall through to Kersti. Peel her up and you'll save her (not without an attitude). You'll also fall to a Sticker stash. Get them when you regain control. Go south to the next room. ~~~ Back here again, go west to the staircase in the northwestern portion of the room. See the flap of paper? Run into this Burrow Door Scrap, then paperize to re-affix it properly, then go on through. ~~~ Go along the path, past a few more enemies. In the ? Blocks are a Flashy Hammer and a Line Jump. Continue into the next room. ~~~ Here, go along the path to the Scuttlebug. Defeat it, then grab your super-epic Hammer! Also, paperize nearby and use a Secret Door to get a bunch of Coins and an Upright Vacuum beyond there. Return to the main room and go south, over the ledge, to find a ? Block. Bop it with the Hammer for a Shiny Hurlhammer. Then go east and north a room. You'll remember this room where you fought the boss. Batter the spider web with the hammer (heal at the Heart Block, by the way). You'll soon free the Wiggler segment. You can also bop the ? Block for a POW Block. Then go east a room to find the Comet Piece - just behind a spider web. Free it like you did the Wiggler segment. The Wiggler segment will then run off to World 3-8. =============================================================================== World 3-8: Tree Branch Trail **STAR_448** =============================================================================== ___________________________________ | Treasures and Rewards Checklist \ |____________________________________\________________________________________ | Eekhammer Sticker ............. [] | Fire Flower Sticker ........... [] | | Hammer Sticker ................ [] | HP-Up Heart ................... [] | | Hurlhammer Sticker ............ [] | Iron Jump Sticker ............. [] | | Jump Sticker .................. [] | Jump Sticker .................. [] | | Line Jump Sticker ............. [] | Line Jump Sticker ............. [] | | Shiny Line Jump Sticker ....... [] | Slaphammer Sticker ............ [] | | Tape .......................... [] | Tree Stump Scrap .............. [] | | Worn-Out Hammer Sticker ....... [] | Worn-Out Hammer Sticker ....... [] | | Worn-Out Jump Sticker ......... [] | Worn-Out Jump Sticker ......... [] | |______________________________________|______________________________________| As you enter the level, you'll see the Wiggler. Stuck again. In a spider web. What a derp. Anyways, paperize right there and use a Secret Door, then go through to find a bunch of Coins and a Tape. Back outside, defeat the Ninji and Scuttlebug nearby. Go east and defeat the one literally hanging by a thread, then jump north into the poison to get the Hammer Sticker. Return and continue along the path and defeat the next Scuttlebug. Get the Line Jump from the ? Block near it, then go east and north to the Jump Sticker over there, in the poison. Go south from there, past a small stream of poison, to another ? Block. Hammer it for a Shiny Line Jump. Continue east to a Ninji. Defeat it, then go east and north to the Jump Sticker. Go west from it, uphill, to a ? Block containing a Slaphammer. Then go downhill to the east, south, and east to the next area. ~~~ Go north and get the Line Jump across the poison bog, in the ? Block. Return, go east, and repeat for a Jump Sticker. Go west from there to find an HP-Up Heart in a hidden area. Get it, then leave, and go east, south, and east to a spider web. On it, walk only. Jump underneath the ? Block for the Iron Jump, but, otherwise, just continue walking east. Go north into the fog if you want to use a Heart Block. Then go south and east to the poison bog for a Worn-Out Hammer and a Worn-Out Jump, as well as a Ninji battle. Go up the ramp nearby and head east. Defeat the Scuttlebug and, as you do the U-turn, jump over the edge to the north. You'll reach a ? Block, which contains an Eekhammer. Return to the ramp and continue along it. The path from there is pretty linear. There are a few more battles, and an ? Block with a Fire Flower. At the end, you'll see a spider web. (It's near the Fire Flower ? Block.) Jump on it a few times to reach a lower platform. Get the Hurlhammer from the ? Block and continue along the path. ~~~ Back here, continue westward. You'll soon find the Wiggler segment and a Worn-Out Hammer. Hammer the web a few times and you'll fight the Wiggler segment. Like before, it is a mere 15 HP, so no worries. The Wiggler will join you after the fight. Continue west along the path, which is partially hidden by the tree trunk, to find a Worn-Out Jump and a Tree Stump Scrap. ~~~ As for the Comet Piece, backtrack to where you found the Hurlhammer after falling down. Go north from the block and jump over the bushes to a hidden area. From there, simply follow the path to the Comet Piece. Bop it. Return to 3-3 and give over the Wiggler segment. Also use the Tree Stump Scrap to get the next Comet Piece and reveal our next destination... =============================================================================== World 3-9: Gauntlet Pond **STAR_449** =============================================================================== ___________________________________ | Treasures and Rewards Checklist \ |____________________________________\________________________________________ | Baahammer Sticker ............. [] | Burnhammer Sticker ............ [] | | Chillhammer Sticker ........... [] | Eekhammer Sticker ............. [] | | Fire Flower Sticker ........... [] | Hammer Sticker ................ [] | | Hopslipper Sticker ............ [] | Hopslipper Sticker ............ [] | | Hurlhammer Sticker ............ [] | Ice Flower Sticker ............ [] | | Jump Sticker .................. [] | Jump Sticker .................. [] | | Line Jump Sticker ............. [] | Shiny Fire Flower Sticker ..... [] | | Shiny Ice Flower Sticker ...... [] | Shiny POW Block Sticker ....... [] | | Slaphammer Sticker ............ [] | Sponge Sticker ................ [] | |______________________________________|______________________________________| As you enter, you'll probably note of the Wiggler segment, moronically playing in the poison lake. Anyways, go east into the pond and onto the south side of the segment's platform to find a Jump Sticker. Return to the entrance platform and go north. Defeat the Blooper, then get on the swinging log platform nearby. Ride it to the tree stump and take the nearby Eekhammer, then continue onto the next swinging platform. Land and defeat the Ninji nearby. Go south and take the Hammer Sticker, then pull the Bowser tape off the ground nearby. This will make the platform nearby begin moving. Ride it to the Wiggler segment's platform. Once you arrive, the segment will flee. -_-; Return to the previous platform and go east to the next area. ~~~ Here, collect the nearby trio of Stickers - Jump Sticker, Slaphammer, and Hopslipper. Go south and use the Heart Block there, then go east. You'll notice that the tree stumps have health pickups in them. Between the two, to the north, you will likely notice a place to install a Secret Door. Do so and enter. The left ? Block has a Burnhammer, Baahammer, and Chillhammer within. Bop the other one for a Shiny Fire Flower, Shiny Ice Flower, and Shiny POW Block. Exit. Return to the entrance of the area and go up the stairs to the north. Defeat the nearby Poison Blooper, then use the swinging log to go due east onto the next platform. Defeat the nearby Ninji, then peel up the tape nearby. Return to the PREVIOUS swinging log and get off at the southern end of its swing. Cross over to the next one, where you want to stay on the south side, but going east. As you go down the ramp, you'll trigger the Wiggler segment's escape. Re-ride the swinging log to the north side. Get off there and take note of the two brick blocks. Between them is a hidden ? Block, which can be bopped for a Fire Flower. Go east and north to the next area. ~~~ As you enter, peel off the Bowser tape to the west. Don't ride the platform right now - you get taken nowhere - but instead go north and onto the tree stump there. Cross over to the swinging logs and cross to the other side. You want to exit at the SOUTH end of the WEST swing's ... swing. Defeat the Ninji to the north and bop the ? Block for an Ice Flower. Go south and west to the Hurlhammer. Go down the elevator log. Defeat the nearby Poison Blooper and take the nearby Hopslipper. Jump across the nearby leaves and you will see a multicolored rectangular thing at the end. Bop it a few times to find to be a thing - more specifically, a Sponge. Return to the elevator log and you'll need to go across the swinging chain. At the end, go south to the next area. ~~~ Here, bop the ? Block for a Line Jump, then peel off the nearby tape for a quick shortcut to the start. In fact, use it if you want a heal or to restock. From the Line Jump ? Block, go east. You'll see a poison cloud. Tempted as you may be to put your Sponge there, actually, you need to put a small sticker there to dissipate the cloud - a Jump Sticker worked fine for me. Then ride the nearby log and go north to the next area. ~~~ Back here, save the Wiggler segment's ... uh, butt I guess is the term? Anywho, jump to the moving tree stump and pull out the Wiggler. Go east to the southeast corner, then northwest to the set of swinging logs. Cross to the second log and go east to the Comet Piece. Bop. And, of course, the segment shall flee to... =============================================================================== World 3-10: Stump Glade **STAR_4410** =============================================================================== ___________________________________ | Treasures and Rewards Checklist \ |____________________________________\________________________________________ | HP-Up Heart ................... [] | Radiator ...................... [] | | Square Can .................... [] | | |______________________________________|______________________________________| Here, go along the path eastward to a big tree stump. Go to it and enter the hole there. You'll end up in a dark area, which is quickly brightened. You have been dragged into some sort of game show - "Snifit or Whiffit". Actually a creative name, I'll admit. And so, the host speaks - you are to go through three challenges and, if you win, you'll win a fabulous prize - "Uh... a piece of Wiggler?!" When given the choice, opt to take the challenge. ~~~ Your first challenge is "Pick-and-Choose Panic". You will be given some true (green box) and false (red box) questions, and you must bop the box that corresponds to the correct answer. You are also timed - you don't want that poison gas getting into you, do you now? So, as for the Q&A... The questions are random, but common knowledge for this game, so they aren't hard. At worst, you can take a guess and try again on a fourth or fifth or whatever question - it'll take a long while to wear down all that HP. ~~~ Once you pass, you'll continue to the second challenge: "Big Bonking Snifit Bash". Your goal is to hit unpaid interns on the head with your hammer, much like Whack-a-Mole. You need to hit 20 of them before you die from poison. There are health pickups that randomly appear instead of Snifits, so be sure to keep an eye out. ~~~ And, now, the final challenge - "Unrelentingly Exciting Shuffle Game". You will be shown three starred boxes. One has a green box within it; the other two have red ones. Keep track of the green (initially middle) box as it is shuffled. You will need to hit it, then shuffle and bop. This needs to happen three times. Each wrong answer nets you a battle. The third round has four blocks. So, good luck. ~~~ After all of that "grueling" game show, you'll get the Wiggler segment in your party - for real this time. You'll soon end up in the room below. The Snifit host will then come down and speak of a special stage. Well, anything with the word "special" in it is BOUND to be full of ease, so say yes, even if you did catch my sarcasm. And say "yes" in a legally-binding way. ~~~ The special stage is basically a mixture of the first two games. You are given a question and then must hammer five unpaid Snifit interns before you get to answer the true (green) or false (red) question. There are three questions to answer. So, bop and answer the questions. They are random, but are common knowledge for this game. ~~~ Afterwards, go north and peel off the wrapping. Take the Radiator Thing. Use the pipe that appears to return to a familiar area. There, heal with the Heart Block, then paperize. There is a Secret Door here, so install one such Sticker and enter. You will find some Coins and a Square Can. Exit and bop the Comet Piece, JUST so we can see that annoying Wiggler piece run off. What IS it's problem? By the by, play again and you should be able to receive an HP-Up Heart after the third round. There's no need to do the special challenge, so don't. =============================================================================== World 3-2: The Bafflewood **STAR_4411** =============================================================================== ___________________________________ | Treasures and Rewards Checklist \ |____________________________________\________________________________________ | Bowling Ball .................. [] | Flashy Shell Sticker .......... [] | | Shell Sticker ................. [] | Shiny Iron Jump Sticker ....... [] | | Shiny Hopslipper Sticker ...... [] | Shiny Line Jump Sticker ....... [] | | Shiny Shell Sticker ........... [] | Violin ........................ [] | |______________________________________|______________________________________| You've actually seen the Stickers here in a previous walkthrough of the area, so I'm not going to repeat them, regenerated or not. However, the fact that there's a Thing on that list means you had better bring along a Secret Door. This also means I will be brief on the stuff in the areas. Go northeast, northwest, northeast, and northeast. In this area, head to the southeast corner and use the Secret Door to reveal one, past which you'll find a Violin. Take it. Back outside, go northeast. As you arrive, the eyeless Wiggler segment, of course, runs into the fence. Get all of the Stickers again, then approach the segment. You'll have to fight it. ~~~ This fight is rather simple, only complicated by the Piranha Plants. If you have a Fire Flower - and you should, since you were in an area with one - or two, you can end this fight rather easily. Also useful are Ice Flowers, Hurlhammers, and their more powerful varieties. ~~~ After the fight, go north an area. Here, defeat the enemies so you can get a bunch of Stickers - Shell, Shiny Shell, Flashy Shell, Shiny Iron Jump, Shiny Line Jump, and Shiny Hopslipper. Go north. ~~~ Go north again from here and take the Bowling Ball. That's it - press Start and leave the area. Then head to World 3-3 and drop off the segment, and go to World 3-4. =============================================================================== World 3-4: Strike Lake **STAR_4412** =============================================================================== Feel free to recollect Stickers on your visit - however, they already being obtained, I won't relist them. I'll also be briefer on revisited areas. Anyways, bring along a Bowling Ball Sticker and go east an area. Here, go south and along the lilypads to the Heart Block, then go east to the two exits. Go along the north one. ~~~ This area is quite familiar-looking, no? Go to the stump on the right and paperize. Put the Bowling Ball Sticker there and get a strike! ... After all of the Wii Sports-reminiscient randomness, another Bowling Ball will appear. Take it if you want, but, otherwise, go north and bop the Comet Piece. Then go along to the new area... =============================================================================== World 3-11: Holey Thicket **STAR_4413** =============================================================================== ___________________________________ | Treasures and Rewards Checklist \ |____________________________________\________________________________________ | Baahammer Sticker ............. [] | Balloon ....................... [] | | Bowser Tape Scrap ............. [] | Burnhammer Sticker ............ [] | | Eekhammer Sticker ............. [] | Hammer Sticker ................ [] | | Hammer Sticker ................ [] | Hammer Sticker ................ [] | | Hurlhammer Sticker ............ [] | Iron Jump Sticker ............. [] | | Iron Jump Sticker ............. [] | Iron Jump Sticker ............. [] | | Iron Jump Sticker ............. [] | Jump Sticker .................. [] | | Jump Sticker .................. [] | POW Block Sticker ............. [] | | Shell Sticker ................. [] | Shell Sticker ................. [] | | Shiny Fire Flower Sticker ..... [] | Shiny Ice Flower Sticker ...... [] | | Shiny Jump Sticker ............ [] | Shiny Mushroom Sticker ........ [] | | Shiny POW Block Sticker ....... [] | | |______________________________________|______________________________________| Go along the path for a bit eastward. Just before hitting the exit, go due north, then due west. Look at what the Bloopers have - the last piece of the Wiggler. Come on, hurry up, I'm sick of falling in poison! Go east to the next area. ~~~ Go along the linear path here to beat a Piranha Plant and a Boomerang Bro. Continue eastward and get the Iron Jump Sticker, then go west onto the next path. Tear off the nearby Bowser tape, and also defeat the nearby Poison Blooper. To the left is another piece of tape; tear it off, and the next one that is revealed. Then hit the ? Block you now can reach for a Shell. Go west and bop the tree near the exit for some health pickups (15 HP total) and a Coin. Continue west to the "next" area. ~~~ Do NOT tear off that tape nearby unless you want to fall in a poison pit. Go west after this and defeat the Piranha Plant, then get the nearby Hammer Sticker. Pull down the nearby tape for completion's sake. Go west and get the Iron Jump, then go west and defeat the Boomerang Bro. Bop the ? Block for a Shiny Jump, and tear down the nearby Eekhammer. Tear down the tape and, with one, you'll open up a hole. Go inside. Here, underground, go right and beat the Spike Tops and the Boomerang Bro. Go along what remains of this linear path to end up aboveground, next to a tree. Hammer it and you'll knock down a few Coins, a few health pickups, and a Bowser Tape Scrap. Jump over the edge of the ledge and go east to the previous area. ~~~ Here, go further east to the purplish area on the wall. Paperize and put in the tape. Then go over there and peel it off. -_-; Use the staircase that appears to get the Jump and Hammer Stickers at the top. Bump the Comet Piece here, but return back here and go east to the next area - there's another Comet Piece, and a Wiggler to save! ~~~ Defeat the nearby Poison Blooper and grab the Jump and Hammer Stickers. To the east, you'll see a Toad in the tentacles of the Poison Bloopers. Like past occasions, speak with them and you'll have a choice - pay 50 Coins to free the Toad, or fight. The fight is against two Poison Bloopers, so it's not anything you haven't done. As a reward, you'll get a Shiny Mushroom. Go east and grab the Iron Jump Sticker, then jump south into the hole in the poison puddle. Underground, go east and defeat the Spike Top. Continue east and through the archway. ~~~ Here, go northeast. Grab the Iron Jump, then bump the ? Block for a Baahammer. Then go east and beat up the Boomerang Bro. Hammer the nearby tree a few times if you want to fight a Ninji, then go east. Get the Burnhammer from the wall and go south. Get the Shell from the ? Block. Go west and get the Piranha Plant weeded out, then go upstairs and paperize to find a hidden Secret Door, then install one and go through. You'll find some Coins and a Balloon Thing. Back outside, get the POW Block Sticker from the ? Block to the east, then get the nearby Hurlhammer. Hammer on the tree nearby for a bit to find a Ninji and some Coins. Then go west to the next area. There, you'll find a ? Block to get a Shiny Fire Flower, Shiny Ice Flower, and Shiny POW Block Sticker set. Nice. ~~~ Return to the previous area and go into the northeastern cave. Go west along the path, defeating Poison Bloopers if you want, then exit on the other side. Go south to find the Comet Piece. Bop it! =============================================================================== World 3-12: Whitecap Beach **STAR_4414** =============================================================================== ___________________________________ | Treasures and Rewards Checklist \ |____________________________________\________________________________________ | Hammer Sticker ................ [] | Hopslipper Sticker ............ [] | | Hurlhammer Sticker ............ [] | Jump Sticker .................. [] | | Line Jump Sticker ............. [] | Line Jump Sticker ............. [] | | Line Jump Sticker ............. [] | Newspaper ..................... [] | | Pocket Watch .................. [] | Shiny Eekhammer Sticker ....... [] | | Shiny Line Jump Sticker ....... [] | Shiny Slaphammer Sticker ...... [] | | Sticker Album Page ............ [] | Trophy ........................ [] | | Watch Battery ................. [] | Worn-Out Jump Sticker ......... [] | |______________________________________|______________________________________| Go due south when you enter the area (barring the poison, of course), and you should see something in the sand. Pick this up - it is a Pocket Watch Thing. Go east from there and you'll find the Wiggler segment. Much like before, it is too idiotic to know you - long story short, you'll fight it and two Poison Bloopers. Overall, pretty easy, especially with a Boomerang. After the battle, the Wiggler segment goes to the pier and gets angry, likely at the poisoned island... But we can't get there... The Wiggler segment then runs off. ~~~ Return to the world map and chase it down to Surfshine Harbor. At the harbor, go east to the bridge to the main docks. Cross over and approach the blue Toad who steadfastly informs you that there is no way he's going to sail his ship out there. In that case, we're screwed. Nothing left to do but head to World 3-3 and return the Wiggler segment. Once you do, speak with the head of the Wiggler and, eventually, you'll work on putting Wiggler back together through paperization. Basically just put down the pieces from the head backwards. Soon, Wiggler will be fixed, yet ever disappointed in the condition of the forest... then he gets infuriated at Kamek. He steams down to Whitecap Beach (World 3-12), shouting at you to come, too. So do so. ~~~ Back on the beach, go east and speak with the Wiggler to have him get down in the water. You'll regain control in case you want to restock at a shop or something. Once ready, speak with the Wiggler and opt to go ... while also speaking in the third-person, of course! You'll soon land on the island. First, go west and you'll see a Secret Door behind Wiggler. Put a Secret Door Sticker there and go inside to find a Newspaper. (Yet, no toilet?) Return outside and head east to the Cheep Cheep. Beat Beat him. Go east some more and get the Line Jump, then beat the Cheep Cheep further east. Continue east to another, then use the barrel to the northeast to head to the eastern ledge, where you'll probably fight another Cheep Cheep - if you're unlucky, you'll find five like I did! Further east, you'll see a plank of wood. First, go north and jump onto the barrel, then the ledge to the west. You'll find a ? Block - bop it for TWO Line Jumps and a Shiny Jump. Also get the nearby Hopslipper, then go east and through the porthole to the Worn-Out Jump. Go south and east along the stepping stone-style path. Beware the Blooper tentacles! As the path turns north, continue east and through the poison to find a Hurlhammer, and a ? Block containing a Shiny Slaphammer. Return to the main path. Follow it and get the Hammer and Jump Stickers, then go west from the second of these to get a ? Block. Bop it to earn a Shiny Eekhammer, then go east and onto the platform. Then continue along the main path northwestward into the ship. ~~~ HEAL AND SAVE HERE; there are Blocks provided for this exact purpose, so there is no excuse. Then exit to the west. ~~~ Go along the path westward while avoiding the poison puddle and you'll soon reach the stern of the shipwrecked ship. Suddenly, a "SHLOOP" echoes through the air and the big Blooper reveals himself, and the third Royal Sticker that has been affixed onto his forehead! You know what that means, don't you? O=============================================================================O | BOSS: Gooper Blooper | O======================O==============O=========O=============================O | Opponents | Maximum HP | Power | Enemies' Attacks | O----------------------O--------------O---------O-----------------------------O | Gooper Blooper | 300 | ? | Multi-slap, poison spray | O======================O==============O=========O=============================O The boss seems to have a set cycle of attacks. He'll use two double-slaps with his tentacles, maxing at 8 and 4 damage, respectively. On the third turn, he uses a quadruple-slap with a base damage of 12 across 4 3-damage hits. Those consist of his multi-slap moves. The next move is a poison spray move that damages you, impairs your vision (the player), and poisons Mario. THIS IS THE ONE YOU NEED TO BLOCK OR CONSIDER YOURSELF NEAR-DEAD. Then it repeats. But how DO you block the poison? Well, you can use a Sponge Sticker! If you use it on the turn when the Blooper turns dark purple (I'd prefer to do so on the last move of my turn, if such was a case). I'd also bring a Faucet Sticker as back-up to wash away the effects of the next poison attack on the eighth turn. So, what to do until then? Well, I guess you could always use Hopslippers and stuff like that to get in a lot of hits. On the turn on which the Gooper Blooper turns dark purple, be sure that the last command you use is the Sponge Sticker. The end result? The Gooper Blooper probably had around 250 HP and just got poisoned. For the next few turns, it will not be able to hit you readily and will lose 30 HP per turn. Do your part and keep up your Battle Spinner so you can use more attacks and deal more damage per turn! Having other Thing Stickers will greatly, greatly help. If you are able to deal around 150 damage by the time the enemy's poison wears off, you may as well consider yourself in the clear. Bats and Bowling Balls are the main preference for this latter offense, though it doesn't matter since the enemy's Defense has been grounded to "normal" levels. For example, your Jumps will do normal damage now! ~~~ After the battle, the Gooper Blooper sinks into the briny depths of the ocean, leaving behind the Royal Sticker it wore. Grab it and consider your journey half-over! Also enjoy that extra Sticker Album page! I am also gonna note that, in the first area of 3-8, where the poison used to be, you can now find a Watch Battery item. Just saying. Same goes for the room in the Bafflewood (3-2) where the Bowling Ball was - there now is a Trophy there. Also, all of the poison (or at least most) in World 3 is gone! ^_^ ############################################################################# ## ## # World 4 **STAR_45** # ## ## ############################################################################# =============================================================================== Surfshine Harbor **STAR_451** =============================================================================== We're not entirely ready to go yet. Bring along a Scissors Sticker and make sure you have the Ship's Wheel Scrap. You can look at the World 2-4 walkthrough for it. (CTRL+F **STAR_44** to find it.) Also bring along a Fishhook Sticker! Then go to the harbor and head east to the bridge. Cross to the next area. Here, go northeast of the red Toad and along the hidden path behind the boxes. Paperize and use the Scissors Sticker to cut the anchoring rope. Go back around to the front and enter the boat. Paperize and place the Ship's Wheel Scrap in its place. The captain will come in, thanking you. After regaining control, speak with him and we'll be able to set sail ... for a new world! And we quickly get stopped by a Big Cheep Cheep. Of course... Well, get out and go southwest, southeast, northeast, and northwest along the piers to the fish. Get ready to fry 'im. O=============================================================================O | BOSS: Big Cheep Cheep | O======================O==============O=========O=============================O | Opponents | Maximum HP | Power | Enemies' Attacks | O----------------------O--------------O---------O-----------------------------O | Big Cheep Cheep | 88 | ? | Bounce, heal, water jet | O======================O==============O=========O=============================O More of a miniboss than anything, this is still technically a boss because of the Battle Spinner auto-activating. Anyways, the main move the Cheep Cheep will use on you is like that of a regular Cheep Cheep - bouncing on Mario's head, an attack that is readily blocked - and does around 4 or 5 damage. However, at times, the boss will go into the ocean and heal itself for 99 HP. In other words, fully heal itself. It will also then launch a water jet at Mario for about 10 damage. It will stay in the water for a bit. Your offense is pretty simple. Since there is no augmentation to the boss's Defenses (because it lacks a Royal Sticker), all you really need to do is draw out a few of your Shiny commands and let 'er rip! After the boss is in the water, use a Fishhook Sticker. Then keep ripping with those powerful Stickers, but also be careful. The Big Cheep Cheep is going to get bigger and madder as the battle progresses, and it will also get stronger. In fact, its offensive power seems to double with every turn! USE THAT BATTLE SPINNER! And, yes, eventually that Big Cheep Cheep will explode and kill you, so hurry up. USE THAT BATTLE SPINNER! It cannot be stressed enough. (Alternatively, once the boss is pulled from the water by the Fishhook, you can also use a pointy Sticker (i.e. Spike Helmet) successfully for a one-hit kill. However, the explosion deals 40 damage, so you must have 40+ HP, which requires the use of 5 or more HP-Up Hearts.) (Another alternate strategy: use those sticker transformation blocks that appear sometimes when you paperize near red flowers to transform some Flashy Line/Clone Jump Stickers into Flashy Infinijumps. They allow for up to 100 consecutive jumps, which will kill this boss easily, but only AFTER using the Fishhook.) ~~~ After the battle, return to the ship. Heal using the nearby Heart Block, then go into the ship itself and opt to set off for a new world - and this time, there won't be some big fish in front of you! =============================================================================== World 4-1: Snow Rise **STAR_452** =============================================================================== ___________________________________ | Treasures and Rewards Checklist \ |____________________________________\________________________________________ | Cell Phone .................... [] | Goat .......................... [] | | Pipe in a Cave Scrap .......... [] | Shiny Eekhammer Sticker ....... [] | | Shiny Eekhammer Sticker ....... [] | Shiny Hammer Sticker .......... [] | | Shiny Hammer Sticker .......... [] | Shiny Hammer Sticker .......... [] | | Shiny Hammer Sticker .......... [] | Shiny Hopslipper Sticker ...... [] | | Shiny Ice Flower Sticker ...... [] | Shiny Jump Sticker ............ [] | | Shiny Jump Sticker ............ [] | Shiny Jump Sticker ............ [] | | Shiny Jump Sticker ............ [] | Shiny Jump Sticker (x3) ....... [] | | Shiny POW Block Sticker ....... [] | Shiny Shell Sticker ........... [] | | Shiny Shell Sticker ........... [] | Shiny Slaphammer Sticker ...... [] | | Shiny Spike Helmet Sticker .... [] | | |______________________________________|______________________________________| Go east and north to the Shiny Hammer, then bop the nearby ? Block for a Shiny Ice Flower. Defeat the nearby Shiny Goomba, then head east to the snowfield. Go east and you'll find a Shiny Jump and a Shiny Eekhammer, then go south and defeat the Shiny Goomba there. Head over to the north and west. Defeat the Shiny Goomba there, then bop the ? Block for three Shiny Jump Stickers! Go southeast and east to the next area. ~~~ Bop the nearby ? Block for a Shiny Spike Helmet. Defeat the nearby Shiny Goomba and grab the nearby Shiny Hopslipper Sticker. Go east to the hill while trying to avoid the sliding penguins. Defeat the Shiny Paragoomba and continue east. (You cannot progress uphill.) At the end, defeat the next Shiny Goomba, then continue into the next area. ~~~ Here, go east along the path. Hammer the snowballs so they can get out of the way, then continue east. On ground level, past the ramp, you'll find a Shiny Slaphammer in a ? Block. Go up the ramp. (If a snowball comes down, just hammer.) Defeat the Snow Spike at the top. Go east and down the ramp for twenty Coins. If you jump from on the blue flower to find a Shiny Eekhammer. Go back to the ramp crossroads and northwest, up the westbound ramp. Defeat the Snow Spike atop it. Get on the platform nearby then go into the "hidden" cave to the east. Defeat the Shiny Goomba, then grab the Shiny Jump and Shiny Hammer Stickers nearby. Go west and use the Heart and Save Blocks, then continue to the next area to the west. ~~~ Go west and beware the penguins. Defeat the Paragoomba if, by some odd chance, he swoops down at you. On the other side, defeat the nearby Shiny Goomba and take down the nearby Shiny Jump and Shiny Hammer Stickers. (Sick of hearing the word "Shiny" yet?) See that pretty blue flower nearby? Step on it and jump to find a Shiny Shell Sticker. Go west another area. ~~~ Here, go west and, next to the big snowball, paperize. Place a Fire Flower right in that box to get the Pipe in a Cave Scrap. Go east two areas and back to the ramp crossroads. Go up the eastbound upbound ramp. Defeat the nearby Shiny Goomba on your way. At the top, go northwest to the nearby Shiny Goomba. Slay 'im. Go uphill along the northern wall and defeat the Snow Spike at the top. Go along into the next area. ~~~ Here, bop the tree a few times and say hello to Birdo. She'll hand over a Goat Thing. Good...? Return to the previous area and go down the eastbound hill. See that pile of snow nearby? Walk into it and you'll fall down below. Get on the nearby brick and then jump to the emptied ? Block from before. You'll be able to reach a different ? Block, this one yielding a Shiny Shell. Return to the main platform. Paperize and install the Pipe in a Cave Scrap from earlier. Then use the aforementioned pipe to head waaaaay into the background. Go west and bop the Comet Piece. ~~~ Now, we're not yet done here. Come back with a Radiator Sticker. Remember that big snowy hill with the penguins? Backtrack your way to the upper portion of it and you'll a brown checkered area nearby. Paperize there and put in the Radiator Sticker to melt the snow off of the hill. This will reveal a tunnel that you should go in. (I will note that, on the lower level of this snowy hill, to the west, you can install a Secret Door to find a Cell Phone Thing.) ~~~ On the other side, use the nearby Heart Block, then bop the ? Block for a Shiny POW Block. Go west, north, and east. As you go uphill, hammer any snowball that comes down at you. At the top, defeat the Snow Spike, then grab the nearby Shiny Hammer. Repeat this again and again, with only slight deviations. You'll be able to grab a Shiny Jump on the way. At the top, you'll find the second Comet Piece for this level. Yay! =============================================================================== World 4-2: Ice Flow **STAR_453** =============================================================================== ___________________________________ | Treasures and Rewards Checklist \ |____________________________________\________________________________________ | Burnhammer Sticker ............ [] | Curling Stone ................. [] | | Flashy Line Jump Sticker ...... [] | Flashy Slaphammer Sticker ..... [] | | Flashy Slaphammer Sticker ..... [] | Hair Dryer .................... [] | | HP-Up Heart ................... [] | Secret Door Sticker ........... [] | | Shiny Hammer Sticker .......... [] | Shiny Hopslipper Sticker ...... [] | | Shiny Iron Jump Sticker ....... [] | Shiny Jump Sticker ............ [] | | Shiny Leaf Sticker ............ [] | Shiny POW Block Sticker ....... [] | | Shiny Slaphammer Sticker ...... [] | Shiny Spike Helmet Sticker .... [] | |______________________________________|______________________________________| Get the pun there? Anyways, go east onto the icy river. This icy river have a slight declination in its slope, so you'll go downhill (south) unless you move. Go north and avoid those penguins. In the first alcove to the west, bop the ? Block for a Shiny Hopslipper. The opposite alcove has 30-HP health pickup. Go north and into the cave. On the way, be sure to grab the big black Curling Stone - just stand in front of it and press A rapidly. ~~~ Go east and get the Shiny Hammer, then go north, then northwest to the Ice Bro. Fry 'im, then go north and get the Flashy Line Jump from the ? Block. To the south, near the edge of the ledge, is a slightly lighter-blue piece of ice. Hammer there to reveal a hole. Go in and east to the Shiny Slaphammer. Then go west and pick up the 10-HP health pickup. Go south and out, then east, north, and west. Go onto the platforms and north along the west wall to the Shiny Goomba. Further north and northeast is a Shiny Jump Sticker. After peeling it off, go south and defeat the Shiny Goomba. Start climbing the ledges to the east, but then sidetrack to defeat the Shiny Paragoomba. Then bop the nearby ? Block three times to get a Shiny Spike Helmet, Shiny POW Block, and Shiny Leaf. Return to ledge trekking. It's a pretty linear path from here on to the next area. Note, this, though. You will have to jump across a waterfall at one point. When you reach the other side, get on the upper of the two ledges and jump off to the south to the ledge below. Install a Secret Door Sticker there to find, beyond it, a Hair Dryer. Heh. ~~~ Oh, yeah, more frozen rivers! Anyways, to the north, you probably can see that gap in the ice. If you stick there, the penguins can't hurt you, so you know. Anywho, northward. You'll find a ? Block soon enough - it contains a 10-HP health pickup. Further along, you'll see some platforms to the right. Keep going north and you will find an area short enough to get on them. Then go along the platforms to the HP-Up Heart past the Snow Spike!! Also be sure to stand under the nearby blue flower and jump to get a Burnhammer. Heal with the Heart Block nearby if needed, then go further upstream. Note that you may find some items here. I found, for example, a Cat-o-Luck. I'm not tossing these into the checklist since they seem pretty random, however. Anyways, continue into the cave. ~~~ Get the nearby health pickup if you need it - I doubt it, though, as it heals 30 HP. Get the nearby Shiny Iron Jump and go east. Defeat the Ice Bro. You will probably see a Shiny Goomba further north - go give him a good stomping. Go south and climb to the ledge, then go north and defeat the Shiny Goomba. Hit the ? Block to the northeast to get a Flashy Slaphammer. Go west and jump beneath the two Stickers - don't worry, we'll about doing something about them later. For now, cross the bridge and defeat the nearby Shiny Goomba. Go west and along the path. As said path turns north, instead go along the barely-visible path southwest. Here are four tree stumps. Paperize and you can put a Sticker in each of the given boxes for changes and upgrades to them after you get them out of the box! Return to the main path and go east to kill the Ice Bro. Now, see that next ledge to the north, the one next to the wall that has a spot on its east side? Bop the east side of the ledge to reveal a block. Repeat as needed until no more are revealed. Then jump across the gap to the two Stickers from before. They are a Flashy Slaphammer and a Secret Door. Backtrack to where you killed the Ice Bro., then go north to the Comet Piece. =============================================================================== World 4-3: The Enigmansion **STAR_454** =============================================================================== ___________________________________ | Treasures and Rewards Checklist \ |____________________________________\________________________________________ | Big Bookcase Scrap ............ [] | Cake .......................... [] | | Flashy Infinijump Sticker ..... [] | Flashy Infinijump Sticker ..... [] | | Forebear's Picture Scrap ...... [] | Mansion Bookcase Scrap ........ [] | | Mansion Door Scrap (1) ........ [] | Mansion Door Scrap (2) ........ [] | | Mansion Safe Scrap ............ [] | Mansion Wall Scrap ............ [] | | Oven .......................... [] | Refrigerator .................. [] | | Shiny Eekhammer Sticker ....... [] | Shiny Fire Flower Sticker ..... [] | | Shiny Hammer Sticker .......... [] | Shiny Hammer Sticker .......... [] | | Shiny Hopslipper Sticker ...... [] | Shiny Hopslipper Sticker ...... [] | | Shiny Hopslipper Sticker ...... [] | Shiny Hopslipper Sticker ...... [] | | Shiny Hopslipper Sticker ...... [] | Shiny Hopslipper Sticker ...... [] | | Shiny Ice Flower Sticker ...... [] | Shiny Iron Jump Sticker ....... [] | | Shiny Jump Sticker ............ [] | Shiny Jump Sticker ............ [] | | Shiny Jump Sticker ............ [] | Shiny Jump Sticker ............ [] | | Shiny Mushroom Sticker ........ [] | Shiny POW Block Sticker ....... [] | | Stapler ....................... [] | Steward's Portrait Scrap ...... [] | | Watering Can .................. [] | | |______________________________________|______________________________________| When you arrive at the mansion, go north and speak with the Toad. This Toad is the owner of this mansion, and is normally a rather gracious host - he'd offer you a warm rest here had not someone opened a book and effectively made it impossible to come in. And so, the Toad sits out in the cold, waiting for the things to pass. He gives you the Book of Sealing as proof. The Book of Sealing once held those many terrors now rampant in the Enigmansion. The Toad requests that you put all of the terrors back into the Book of Sealing, then take it down to the basement. Anyways, once you regain control, enter. ~~~ Let's look around. On the lower level, you'll find a Shiny Jump Sticker; on the upper one, you'll find a Shiny Hammer, plus a Shiny Fire Flower and a Shiny Hopslipper in the nearby ? Blocks. Use the Save and Heart Blocks on the lower floor. Exit to the north. ~~~ Approach the table and a rumble of thunder will vibrate throughout the room. When the light returns, Boos are roaming this area ... until they spot Mario and leave rather quickly. Kersti believes that these are the beings we're meant to seal away. ... Oh, what fun. Go to the northern side of the room. Defeat the Scaredy Rat around there. Then open the fridge to find, of all things, a Boo! Defeat him and, after the fight, like with any other Boos you'll fight here, the Boo will enter the Book. After this, you can take the Refrigerator!? Collect the nearby Shiny Jump Sticker, then head west. Take the Oven - yes, you can take a freaking Oven, too. Anywho, leave to the southwest. ~~~ Back here in the main room, go behind the staircase to fight a Boo. Then heal and leave to the east. ~~~ First, jump onto the desk to the north so you can grab the barely-visible Shiny Iron Jump. Here, ride the nearby furniture to the top northwest corner. Bop the light there, then hit the ground and make contact to battle a Boo. After you regain control, cross the furniture to the northeast corner and get the Mansion Door Scrap. We'll deal with it later; for now, exit to the northwest. In this hallway, go north and you'll basically get the Stapler. Nice. Go north and into the westbound hall. Kill the Scaredy Rat. Get the Shiny Hammer from the wall and go into the door nearby. In this room, you'll want to paperize to get the Mansion Bookcase Scrap, then re-affix it. Then leave and, outside, put it on the wall nearby. Take down the Flashy Infinijump Sticker!! Go west and into the door there. Here, paperize and take the Mansion Door Scrap. Go west a room and paperize to get the Mansion Wall Scrap. Exit to the south. Out here, defeat the nearby Scaredy Rat, then bop the nearby ? Block for a Shiny POW Block. Return inside and, here, put the Mansion Door Scrap down. Then go east a room and put down the Mansion Wall Scrap - BE SURE TO GRAB THE FLASHY INFINIJUMP STICKER!! Then go west again and through the door. Here, go north and smack the bookcase a few times to get the Watering Can Thing down. Get it. Then go east and get a head start on the Boo fighting. Go south, east, and south a room. ~~~ Here, exit to the east if you wanna heal and save in the entrance room. On the west side of this room, you'll find a Shiny Jump Sticker. Then hit the wall to the north, on the west wall with the glow, to find the Mansion Safe Scrap. Go north an area, back to the hallway. Hammer the northernmost window nearby. Go through it. Outside, go south and you'll soon find a ? Block. Get the Shiny Hopslipper from within, then continue on to the Boo. Defeat and seal him away, then go back into the building. Go north and east in this hallway, and into the second door you reach. Here, install the Mansion Safe Scrap. Go to it and examine to find a special gold, sparkly Boo. But it's just a Boo. Defeat it and seal it away! Pick up the Coins it leaves behind, then exit and go east and north to the back hall. Get the Shiny Hopslipper from the west wall, then continue along to the Shiny Eekhammer. Go east from there to see two Scaredy Rats bullying a Boo. Or so you think! Get up there and speak with them to battle them all, which you need to do to seal Boo away. Go back west and head up the stairs. Along the way, you'll get a Shiny Ice Flower, a Shiny Jump, and a Shiny Hopslipper. At the top, paperize and use a Secret Door to get into a hidden room. You'll be quite surprised to find that, there, if you hammer down the eastern wall, you'll be in Decalburg. O_o Get back in that mansion. ~~~ Remember how to return outside? Go west and north to the hall, south to the next room, and west. Heal and save here, then go south and outside. You'll find that the Toad built a fire. Cruel as it may seem, hammer nearby and you'll soon see a Boo once the fire is extinguished. Defeat him, then return inside. Go to the top floor here and paperize to remove the Steward's Portrait Scrap. Paperize and replace it with the Mansion Door Scrap. Then go through. ~~~ Go west and north. When you can see the red flower on the table, paperize and place an item there you want to upgrade. Jump down onto the table and bop the ? Block for your new item(s). Then go east and grab the Cake. Then jump above the blue flower for a Shiny Hopslipper. (Oh, since it needs said, the Cake is a lie.) Return back upstairs. Go east and north, and take the Shiny Hopslipper off the wall as you go. At the corner, hammer near the mat for a Shiny Mushroom. Go into the door nearby. Examine a painting in there to battle five more Boos... disco-style! Disco Stu Boos, a funny ungiven name. Exit the room and go into the northwestern door. Here, hammer the clock to find and fight a Boo. Open the nearby cabinet to find a TON of them - once you move, you'll fight a Boo Stack, which has 82 HP. You can easily use a Flashy Infinijump to get through this - and should, since, no matter WHAT you do, you will do 1 HP worth of damage as each hit will kill only one Boo of the stack. Of course, once you get around 20 ~ 30 HP, just switch to Hopslippers. Examine the piece of paper glowing nearby. This is the Big Bookcase Scrap. We'll deal with it later; for now, go into the north-central room. Here, hammer near the garbage can to knock it over and find a Boo ... which only has 1 HP? Well, whatever. After the "grueling" fight, paperize and put in the Steward's Portrait Scrap. To use it properly, exit and re-enter, then wait for the face to become like a Boo's... Then quickly approach and you might fight it and seal it away. Afterwards, Kersti will appear, saying that all of the Book of Sealing's pages are full. That means we've caught all 100 Boos. You know what that means? ~~~ Leave this room and go to the floor below, then south and east a room to find where the Big Bookcase Scrap belongs. Be sure to heal and save on the way. In this room, paperize and install the bookcase, then peel the tape behind it in the next room. Read the book in the moved bookcase if you want, then head downstairs. Here, just go south and to the ground, then east to the next part of the area. Here, approach the pedestal in the center of the room and opt to put the Book of Sealing there. If you've found every Boo (which is possible with the above walkthrough), you'll then meet up with Kamek. After the usual bad guy-good guy banter, Kamek will cast a spell on the book, turning the Boos within into... well... O=============================================================================O | BOSS: Big Boo | O======================O==============O=========O=============================O | Opponents | Maximum HP | Power | Enemies' Attacks | O----------------------O--------------O---------O-----------------------------O | Big Boo | 100 | 10 | Crumple | O======================O==============O=========O=============================O The Big Boo is... Well, kinda like a large Boo. Its main attack is one in which you get crumpled and spit out, which has a base 10 damage. It can be reduced to 5 HP by a guard. This boss is pretty simple to fight... due to one thing. The only way to win is by using a Flashy Infinijump and getting all of the boss's HP cut down. I strongly, strongly recommend saving before doing this because, if you lose your Flashy Infinijumps... I don't know where you'll get more, but you can just die and retry. You'll also want a decent Battle Spinner roll. Start using the 15 Coins for the special so you at least get two moves. You should use two strong moves before the Flashy Infinijump - I'd prefer to use either Shiny Jumps or Shiny Hopslippers. I'd REALLY consider using the latter, since they can cut up off to 30 HP in one Excellent use. Forty or seventy hops is a lot, but you can do it with practice. Infinijumps have a regular rhythm, so you can just pretty much use the exact same timing every time. Heck, I was able to do it with my eyes closed it's so regular. An alternate strategy for this boss is to use a Poison Mushroom, then let the boss touch you. No matter what, over the next four turns, he'll take around 30 damage and end up dying. Alternatively, rather than do either of the above, fight the Boo much like you would a normal one. However, also, when the lights turn on and the Boo goes away, use a Thing Sticker (it's been suggested to use the Fan or Paper Fan) to damage and reveal the Big Boo. Then continue fighting as before. ~~~ After the fight, the Toad will offer you his hospitality as a reward. Hm... I wonder what is so special about it? Backtrack to the entrance room of the mansion, heal and save, and go west a room. There, speak with the Toad, then walk onto the chair. Listen to his rambling, then examine the northwestern picture. The Toad will give this item, the Forebear's Picture Scrap, to you. Anyways, exit this room to the north and use the window that took you outside before to find the Comet Piece at the other end of the alleyway. Hit it. =============================================================================== World 4-4: Shaved-Ice Cave **STAR_455** =============================================================================== ________________________ | Sticker Shop Details \ |_________________________\___________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |--------------------------------------+--------------------------------------| | Shiny Jump Sticker ...... 10 Coins | Shiny Iron Jump Sticker . 12 Coins | | Shiny Hopslipper Sticker 12 Coins | Shiny Line Jump Sticker . 28 Coins | | Flashy Clone Jump ....... 60 Coins | Shiny Hammer Sticker .... 10 Coins | | Shiny Eekhammer Sticker . 12 Coins | Shiny Hurlhammer Sticker 30 Coins | | Shiny Slaphammer Sticker 10 Coins | Shiny Spike Helmet ...... 16 Coins | | Shiny POW Block Sticker . 45 Coins | Shiny Shell Sticker ..... 40 Coins | | Shiny Mushroom Sticker .. 30 Coins | Big Shiny Hammer Sticker 25 Coins | | Big Shiny Baahammer ..... 20 Coins | Big Shiny Burnhammer .... 30 Coins | | Big Shiny Chillhammer ... 30 Coins | Big Shiny Clone Jump .... 90 Coins | |______________________________________|______________________________________| O_o Speak with the Toad telepathically or something and you get to shop. Yup, that is all this level is. Obviously, so you know, I did eliminate "Sticker" from some of the Stickers' names here, for size reasons. =============================================================================== World 4-5: Whiteout Valley **STAR_456** =============================================================================== ___________________________________ | Treasures and Rewards Checklist \ |____________________________________\________________________________________ | Flashlight .................... [] | Shiny Hammer Sticker .......... [] | | Shiny Line Jump Sticker ....... [] | Shiny Jump Sticker ............ [] | |______________________________________|______________________________________| Grab the nearby Shiny Hammer and Shiny Line Jump, then go east and beat the Ice Bro. Take the nearby Shiny Jump, then paperize and use a Secret Door in the box. Go through to find yourself a Flashlight. Exit and go to the nearby Shiny Ice Flower and Shiny Hopslipper. Take them and beat the nearby Shiny Goomba. Heal and save with the nearby blocks, then paperize and place in the Forebear's Portrait Scrap from World 4-3. It then fits into reality. O_o Go forward and speak with the Toad, obviously the previous owner of the Enigmansion, two times to ride his lift - just jump in a seat and enjoy the ride. ~~~ See those enemies coming along? Early on, they consist of weak Fuzzies, and those are all you'll actually battle. Later on, you'll have to dodge the iceballs tossed by Ice Bros. You can choose to battle or not, but it's not worth it. You can dodge the iceballs with the Control/D-Pads and knock off Fuzzies from the top of your lift with the A Button. By the way, this continues across several areas, and the background music out of battle is notably a remix of a theme from Super Mario Bros. 3 that I think was in World 1-4 in that game. In the third area, you'll deal with seat-hopping Paragoombas. To avoid a fight, swing left or right to get away from them. You'll also see Luigi ride by - remember to paperize and pull him out. At the end, it is a quick walk to the Comet Piece. (Note that you can now go to the living room in World 4-3 for an HP-Up Heart now!!) =============================================================================== World 4-6: Bowser's Snow Fort **STAR_457** =============================================================================== ___________________________________ | Treasures and Rewards Checklist \ |____________________________________\________________________________________ | Big Chillhammer Sticker ....... [] | Diagonal Rail Scrap ........... [] | | Flashy Fire Flower Sticker .... [] | Megaflash Line Jump Sticker ... [] | | Mine-Cart Exit Scrap .......... [] | Mine-Cart Rail Scrap .......... [] | | Secret Door Sticker ........... [] | Sewing Scissors ............... [] | | Shiny Fire Flower Sticker ..... [] | Shiny Hammer Sticker .......... [] | | Shiny Hammer Sticker .......... [] | Shiny Hopslipper Sticker ...... [] | | Shiny Hopslipper Sticker ...... [] | Shiny Jump Sticker ............ [] | | Shiny Jump Sticker ............ [] | Shiny Shell Sticker ........... [] | | Shiny Slaphammer Sticker ...... [] | Sticker Album Page ............ [] | |______________________________________|______________________________________| Go east and north, getting a Shiny Hopslipper and Shiny Hammer on the way. Deal with the ton of Shy Guys and Snifits nearby, if you want. Go to the far west end of the area to find a Shiny Jump Sticker. Head to the north-central blue flower. Jump and you'll find a Shiny Shell. Get the Shiny Hopslipper to the left, then work along the path to the left to the next area. By the by, in the line, the enemies will not rush after you so, if you want, you can just progress as the line does. Alternatively, you can use a Secret Door Sticker on the right doorway to go through quickly to the front. However, that makes it a bit harder to get a number of other things. We'll assume you did the right thing. ~~~ In the next area, jump over to the left and help out the Toad. Much like in previous situations, you can pay 100 Coins or fight. It's just two Shy Guys, so nothing much to worry over... Except their exorbitant HP and Power. I'd actually prefer to pay over the 100 Coins here. You'll end up getting a Secret Door for this. So, get back in line and grab the Shiny Hammer. Do as you will - many fights or waiting around, like before. At the end of the line, remember to go west and grab the Shiny Jump Sticker, and head to the southeast corner for a Shiny Slaphammer. Also check around this right side of the room, on the boxes, for the Sewing Scissors. Return to the very end of the line and speak with the operator Shy Guy to get in a cart. ~~~ Here, you'll just ride. However, it is worth noting that you'll want to jump over gaps and spikes. It's a pretty linear, featureless ride. However, when you see that Shy Guy above you, in another cart, paperize and place a useless Sticker in the box. That will create a ? Block that will stop him and earn you the Mine-Cart Rail Scrap. Further ahead, paperize and put it in place in the purple area. ~~~ Continue to the next area. Here, similar concept. But you also want to avoid the Bob-ombs, watch your speed. Also, as you pass the odd looking down-ramp in front of the pillar, paperize, take the Diagonal Rail Scrap, and re-affix it. At the end, you'll have some Shy Guys and other enemies to battle. There are Heart and Save Blocks, plus a Big Chillhammer, Shiny Fire Flower, and Flashy Fire Flower. Go to the left side of the thing and run into the dark circle to get the Mine-Cart Exit Scrap. Return to riding the cart and, as you see the purplish area marking the end, paperize and input the exit. Then just jump into it. The next cart area is just more showy than anything. ~~~ In the next area, you'll fall into the snow at the feet of the snow Bowser, who suddenly animates and comes to life! I will note that you can run from this battle (like all bosses) and go east and south, over the edge, to find a Megaflash Line Jump Sticker. O=============================================================================O | BOSS: Bowser Snow Statue / Mizzter Blizzard | O======================O==============O=========O=============================O | Opponents | Maximum HP | Power | Enemies' Attacks | O----------------------O--------------O---------O-----------------------------O | Bowser Snow Statue | 400 | ? | Ice breath, stomp | | Mizzter Blizzard | 100 | ? | Snowball | O======================O==============O=========O=============================O The boss has a bit of an icy breath attack that has a base damage of 10, but it is also pretty easy to block. Once he hits around 300 HP, he'll use a stomp, also with a base of 10 damage. Your offense should be absolutely FULL of fire-based weaponry - Radiators, Ovens, Fire Flowers, Bombs, you name it. Absolutely fill your arsenal with that stuff and some healing items and you've won. This boss is weak to fire-based attacks, meaning it'll take double damage from them. At 100 HP, you find the boss to truly be a Mizzter Blizzard, who can throw easily blockable snowballs that have a damage of ten. That, in fact, is all I saw this guy do. It retains Snow Bowser's properties, including a weakness to fire, and the damage seems to be the same when coming from you. I'd, personally, open with my Oven, then Radiator Stickers before going to the Flashy Fire Flowers. I used the aforementioned two Thing Stickers and nine or so Flashy Flowers with perfect Action Commands to win. ~~~ After the battle, the Mizzter Blizzard reveals that what happened was purely an accident and all he wanted was to not melt. However, he dissipates away, leaving behind the Royal Sticker ... and a wish. Take the Royal Sticker, your fourth! Congratulations! There's only two more to go! And, of course, enjoy the obligatory Sticker Album Page. ############################################################################# ## ## # World 5 **STAR_46** # ## ## ############################################################################# =============================================================================== World 5-1: Shy Guy Jungle **STAR_461** =============================================================================== ___________________________________ | Treasures and Rewards Checklist \ |____________________________________\________________________________________ | Baahammer Sticker ............. [] | Bridge Part Scrap (#1) ........ [] | | Bridge Part Scrap (#2) ........ [] | Bridge Part Scrap (#3) ........ [] | | Burnhammer Sticker ............ [] | Flashy Clone Jump Sticker ..... [] | | Flashy Fire Flower Sticker .... [] | Flashy Hammer Sticker ......... [] | | Flashy Jump Sticker ........... [] | Flashy Slaphammer Sticker ..... [] | | Hammer Sticker ................ [] | HP-Up Heart ................... [] | | Iron Jump Sticker ............. [] | Iron Jump Sticker ............. [] | | Iron Jump Sticker ............. [] | Iron Jump Sticker ............. [] | | Jump Sticker .................. [] | Jump Sticker .................. [] | | Jump Sticker .................. [] | Megaflash Hurlhammer Sticker .. [] | | POW Block Sticker ............. [] | POW Block Sticker (x3) ........ [] | | Powder Puff ................... [] | Shell Sticker ................. [] | | Shiny Eekhammer Sticker ....... [] | Shiny Iron Jump Sticker ....... [] | | Shiny Iron Jump Sticker ....... [] | Shiny Shell Sticker ........... [] | | Shiny Shell Sticker ........... [] | Slaphammer Sticker ............ [] | | Slaphammer Sticker ............ [] | Tailor Shears ................. [] | | Toy Bat ....................... [] | | |______________________________________|______________________________________| Go north and defeat the Piranha Plant, then bop the ? Block to get a Flashy Slaphammer. Go east and upstairs, then defeat the Spear Guy at the top. Paperize nearby and place a Sticker in the box that you want to upgrade. Get it and then go south and jump at the ? Block below. Bop it for a Baahammer, then go east and grab the Jump Sticker. Go further east and defeat the Spear Guy, then go even further into the semi-hidden path. Defeat the Piranha Plant and go east to the ? Blocks. Bop them to get a Shell and Shiny Eekhammer. Go west and smack the flower with the hammer. Go west, upstairs, and across the flower to the other side. There, paperize and you'll find another Sticker upgrade box. Go east and defeat the Boomerang Bro, then north and west to the Hammer Bro. Beat him, too. Use the upgrade box from before to get to the Flashy Fire Flower, then go back to where you fought the Boomerang Bro. Go northeast, grab the Iron Jump, and head north to the next area. ~~~ There, go north and west to the next Iron Jump. Go east to the pile of leaves. Beware the Piranha Plant within, but hit the ? Block here to find a Flashy Jump. Go northeast to the next leaf pile. Beware the Spear Guy there and hit the ? Block for a Flashy Hammer. Go due north, then east of there to find a Toy Bat to the east in the hidden area. Get it and return out. Go east to find two ? Blocks. Beware the nearby Spear Guy, but do hit the blocks for a Baahammer and a Burnhammer. Go south if you want to fight two more Spear Guys. Go northeast into the castle ruins to find a few Coins and a health pickup (ten HP). Go southeast to the next portion of the area. Pursue and defeat the Spear Guy that flees from you. Then hit the nearby ? Block for a Shiny Iron Jump, and go west to find a Jump Sticker and a Slaphammer. Then go north to the next area. ~~~ Go northeast here and to the five spots on the ground. Jump in the center of them to find a Shiny Shell, then go northwest and upstairs. The Spear Guys will flee in different directions. Go south and deal with the Spear Guys that are not holding the shiny thing. Since the Spear Guy will flee from you, try to work him into the northwestern alcove. Once you do, go upstairs and west. Jump onto him and win the battle, then grab the dropped Bridge Part Scrap. Then go to the stairs and head west. Heal and save on the way. ~~~ Oh, yay, garbage. You may first want to head west of this area and, there, paperize and put Stickers in the boxes for some upgrades. Return to the garbage field and use a Goat Sticker in the center of it to get rid of the trash, revealing a trail of footprints. Ignore 'em, they're the Goat's. Instead, look in the northeastern portion of the area to find the Spear Guy. Win the battle, then get the Bridge Part Scrap. Return to the area to the east. ~~~ Heal and save, then go east an area. Get the Iron Jump and Shiny Iron Jump, the latter being in the ? Block, on the way. Go east and deal with the Spear Guy, then go northeast and onto the northern ledges. Defeat the Hammer Bros. up there. Then hit the nearby ? Blocks for a Shiny Shell and a Megaflash Hurlhammer. Go south, over the ledge, and downstairs. Grab the nearby Jump Sticker and head east. If you want a near-pointless shortcut, hammer the nearby bush and peel off the Bowser tape. Further east, go north, past the big flower, to the Iron Jump. Go east from there to find a hidden cave, inside which ... you'll find an HP-Up Heart!! Exit, then go south and east. Defeat the Piranha Plant, then bop the ? Block for a POW Block. Go west to the flower, bop it, then quickly go south and west, then up the stairs. Cross the flower, then continue east to the next area. ~~~ Go up the ramp to the north, and go north to the ? Block. Bop it for THREE POW Blocks. Go east and over the ledge to the Hammer, then go east to find a Slaphammer. You may now want to go around and clear out all of the Spear Guys not holding the shiny thing. For the purposes of this exercise, you'll want to get the target Spear Guy to retreat up the ramp, then along that path north and east into the flower, where he'll meet a nectar-filled death. Yum yum. While here, go due north and then west to find a hidden Powder Puff Thing. Go back down and and west to the blue flower. Hammer while facing north and you should reveal a block. Now, hit the big red flower and go to the brick you found, then to the upper ledge. Cross to the other side for a Scrap. Then go southeast and bop the ? Block to get a Flashy Clone Jump. Paperize and use a Secret Door, then go through to find the Tailor Shears. ~~~ Exit that secret room and go west two areas. Save and heal, if you want, to the west. Then approach the purplish area and paperize. Affix the Bridge Part Scraps as needed, then go to the Comet Piece and hit it. =============================================================================== World 5-2: Jungle Rapids **STAR_462** =============================================================================== ___________________________________ | Treasures and Rewards Checklist \ |____________________________________\________________________________________ | Flashy Clone Jump Sticker ..... [] | Jump Sticker .................. [] | | Mini Vacuum ................... [] | Rubber Ducky .................. [] | |______________________________________|______________________________________| Here, go due east and, once the camera moves, you should be able to see a door etched into the wall. Use a Secret Door Sticker there, then go on through to find a Mini Vacuum. Exit and go into the house outside. Go along to the Jump Sticker then, when you're ready, hammer the nearby brick block to get sent down the rapids! ~~~ This portion of the level pretty much is just you riding a log raft. Be sure to not get hit by enemies, and be sure to grab the Rubber Ducky on the way! ~~~ At the end, you'll probably see the Comet Piece. Don't get it; instead, go west and into the cave. Use the warp pipe there and go west. Bop the ? Block and you will find a Flashy Clone Jump. Further ahead, at the end of the path, you'll find the newly-stereotypically bullied Toad. The usual - pay 500 Coins to save his mushroom rear, or fight. The fight is against five Spear Guys. Bleh. Got a Shiny Shell? After that ridiculously easy battle, the Toad decides that he has finally found himself (but you more) and opts to return to Decalburg. The ungrateful jerk doesn't even give an item. >_< Backtrack to the Comet Piece and bop it. You can battle the nearby Spear Guys beforehand, if you want, one by one. =============================================================================== World 5-3: Long Fall Falls **STAR_463** =============================================================================== ___________________________________ | Treasures and Rewards Checklist \ |____________________________________\________________________________________ | Big Shiny Infinijump Sticker .. [] | Jungle Floodgate Scrap ........ [] | | Luxurious Bed ................. [] | Megaflash Infinijump Sticker .. [] | |______________________________________|______________________________________| Umm... Well, there's not a lot to say here, either. If you move hard to the right or left, the raft moves that way as well. Try to dodge that big Cheep Cheep. After you hit the falls and have a mind-blowing moment, you'll continue along the river. Ahead is a split. Each path leads to a Comet Piece. Be sure to ride twice and go along both paths. As bit of a note, the left branch leads to a Comet Piece to the next level. ~~~ If you head on the right branch, go west of the Comet Piece and bop the semi-hidden ? Block to find a Big Shiny Infinijump. Then paperize and install a Secret Door, you'll find a Luxurious Bed Thing. Other than that, on this path, head to the Comet Piece and bop it. ~~~ As for the left branch, you'll want to hang west as soon as you get off the falls. As you go along and turn into a relative clearing, paperize and take the Jungle Floodgate Scrap, then re-affix it. Go through the gate. Exit east of the Comet Piece to find a ? Block. Bop it for a Megaflash Infinijump Sticker. ^_^ Return to the Comet Piece and bop it. =============================================================================== World 5-4: Chomp Ruins **STAR_464** =============================================================================== ___________________________________ | Treasures and Rewards Checklist \ |____________________________________\________________________________________ | Air Conditioner ............... [] | Baahammer Sticker ............. [] | | Baahammer Sticker ............. [] | Baahammer Sticker ............. [] | | Baahammer Sticker ............. [] | Big Shiny Baahammer Sticker ... [] | | Big Shiny Clone Jump Sticker .. [] | Bomp Scrap .................... [] | | Chillhammer Sticker ........... [] | Chillhammer Sticker ........... [] | | D-Cell Battery ................ [] | Fire Flower Sticker ........... [] | | Fire Flower Sticker ........... [] | Flashy Infinijump Sticker ..... [] | | Iron Jump Sticker ............. [] | Iron Jump Sticker ............. [] | | Megaflash Baahammer Sticker ... [] | Megaflash Eekhammer Sticker ... [] | | Megaflash Hopslipper Sticker .. [] | Megaflash Hurlhammer Sticker .. [] | | Ruin Floor Scrap .............. [] | Ruin Slope Scrap .............. [] | | Shiny Hammer Sticker .......... [] | Shiny Iron Jump Sticker ....... [] | | Shiny Jump Sticker ............ [] | Shiny Jump Sticker ............ [] | | Shiny POW Block Sticker ....... [] | Teapot ........................ [] | |______________________________________|______________________________________| Go east along the ground to the Spear Guy. Defeat him and continue along to the chained raft. Hammer the stump to free it while on it. You'll ride to a ? Block, which contains the Megaflash Eekhammer. Go up the stairs to the north and drop onto the main path. Head into the doorway here and bop the ? Block for a Shiny Hammer. Go up the ramp nearby and exit. Defeat the nearby Hammer Bro. if you want, then heal up at the Heart Block. Hammer the western wall until a panel falls. Don't worry about it for now - it leads nowhere - so return inside. There, paperize, take the Ruin Slope Scrap, and re-install it. Use it to go east an area. ~~~ Go downstairs and defeat a Spike Top and a Piranha Plant, if you wish. You can go northeast to a hidden area with a Big Shiny Clone Jump in the ? Block. Get out of this hidden room and return to the stairs' apex. As you progress east, keep aware of those tiles that just "stand out" - they should be hit with the hammer to see if they will make you go below. Go east and carefully grab the Shiny Jump Sticker. Continue east to the spiked wheel, which should progress on its own. Just move past when possible. Further east, hammer the stump to release the rotating blades. Continue for a bit until there is a Sticker on the wall above you. Jump beneath it to find three hidden blocks. For now, continue east and defeat the Spear Guy. Then go south, downstairs, and along the path to a room. Take the two health pickups (10 HP each), then bop the ? Block for two Baahammers and a Chillhammer. Return outside. Return to where the Spear Guy was and bop the ? Block for a Fire Flower. Go left onto the blocks for a Shiny POW Block, then proceed onto the rotating blades to get a health pickup and a ride. At the other side, paperize and install a Secret Door, then go through it. Hammer the opposite wall to get the Air Conditioner Thing, then leave. Ride further west and go through the door at the end. ~~~ Here, go downstairs and east. Pull off the Bowser tape to make a shortcut, and also a path leading to two ? Blocks. Bop them for two Iron Jumps, one Shiny Iron Jump, two Baahammers, and a Chillhammer. Go west and upstairs. Carefully move across the wooden bridge to the other side. Go up the stairs and, at the top, you'll see a doorway. Also to the west is a Sticker that you cannot reach right now - jump beneath it to find some hidden blocks that'll help later, then head through the nearby door. ~~~ Go south and over the ledge, then pull off the tape to make a quick shortcut. Go east and beat a Spear Guy and Piranha Plants. Now, do you see the eastern overhang? Go under it and as far north and west as possible. Press the A Button to enter the pipe. Bump the ? Blocks here for a Megaflash Hopslipper, Megaflash Hurlhammer, and a Megaflash Baahammer. Go back on through. Return west and go upstairs. Cross the moving ledges to the other side. There, hang closer to the south side of the ledge as you continue east into the next area. ~~~ Here, paperize and take the Bomp Scrap. Re-install it, then hit the nearby ? Blocks for a Shiny Jump and a Fire Flower. Hit the brick blocks if you want a few Coins, then use the ledges to go outside. Go east and take the Ruin Floor Scrap. Then start hammering the odd-looking wall nearby - if you can't see it, just hammer along the northern wall. You will find the D-Cell Battery, which comes with a convenient, perhaps unintentional, reference to Pokémon - "Thunder" is the name of one of the most powerful Electric-type moves in that game. Also go south and onto the hidden blocks from before to get a Big Shiny Baahammer. Enter the lower door, go west, and install the Ruin Floor Scrap there. See that raised portion of floor? Hammer it and go beneath, then southwest and west to the Hammer Bro. Go northwest and cross the tops of the ledges to the ledge next to the rotating blades. Ride said blades to the Flashy Infinijump and back. Then backtrack to the ledges and go west. Defeat the Hammer Bro. and exit. ~~~ Pick up the nearby health pickup (30 HP), then hammer the ground near the waterfall to the east. Use it to make a three-block bridge and go north to find the Teapot. Get it, leave, go west, then save the game. Hammer the stump on the ground, then cross the bridge and go upstairs. At the Chain Chomp, hammer the stump behind him and run into him to engage in battle. ... I have no idea what the point of calling this a boss would be. After three turns, the boss wakes up, hits you for 10 damage, and reveals the Comet Piece which you oughta jump at. =============================================================================== World 5-5: Rugged Road **STAR_465** =============================================================================== ___________________________________ | Treasures and Rewards Checklist \ |____________________________________\________________________________________ | Basin ......................... [] | Car Sponge .................... [] | | Chillhammer Sticker ........... [] | Cracked Boulder Scrap ......... [] | | Fire Flower Sticker ........... [] | Fire Flower Sticker ........... [] | | Fire Flower Sticker ........... [] | Flashy Clone Jump Sticker ..... [] | | Flashy Hopslipper Sticker ..... [] | Flashy Iron Jump Sticker ...... [] | | Flashy Jump Sticker ........... [] | Hammer Sticker ................ [] | | Huge Mountain Slab Scrap ...... [] | Ice Flower Sticker ............ [] | | Iron Jump Sticker ............. [] | Iron Jump Sticker ............. [] | | Iron Jump Sticker ............. [] | Jump Sticker .................. [] | | Line Jump Sticker ............. [] | Megaflash Iron Jump Sticker ... [] | | Megaflash Slaphammer Sticker .. [] | Mountain Boulder Scrap ........ [] | | Mountain Hole Scrap ........... [] | Shiny Eekhammer Sticker ....... [] | | Shiny Hammer Sticker .......... [] | Shiny Hammer Sticker .......... [] | | Shiny Hammer Sticker .......... [] | Shiny Hopslipper Sticker ...... [] | | Shiny Hopslipper Sticker ...... [] | Shiny Jump Sticker ............ [] | | Shiny Shell Sticker ........... [] | Turkey ........................ [] | |______________________________________|______________________________________| (Before you come here, bring along either a Refrigerator or Shaved Ice Sticker. You'll need them very early on.) Go northeast and upstairs. Take the Hammer Sticker, then defeat the nearby Fire Bro. Go southwest and get the Shiny Jump from the ? Block Go east and southeast. Bop the ? Block at the end of the path to get a Line Jump. Now go northwest and northeast to the lava pillar. Paperize and put in a Refrigerator Sticker. Now, kids, THIS is why you don't leave the fridge open! (If you don't have that, the Shaved Ice will work as a cheaper alternative.) Go southwest and bop the ? Block for a Shiny Hammer, then go west a bit. You'll reach a hidden cave. Get the Turkey from within, then leave. Go east and north for a Chillhammer. Go east and defeat the Shiny Paratroopa and go north to get an Ice Flower Sticker. Paperize and put in a Secret Door, then go inside to find a Basin Thing. Exit and go west. Go to where you used the Refrigerator Sticker and head east. Defeat the Ice Bro., then continue east to the Shiny Paratroopa. Get the Shiny Shell from the nearby ? Block and go east to the next area. ~~~ Here, go east and defeat the Fire Piranhas, then cross the lava river to beat the Bony Beetles. Go northeast and defeat the Fire Bro. Cross the lava river via the moving platforms. On the other side, paperize and take the Mountain Hole Scrap. Get the Flashy Hopslipper Sticker from the nearby ? Block and cross the next lava flow with more jumps across platforms. On the other side, defeat the Bony Beetle, then go north. Take the Shiny Hammer and the Flashy Jump, the latter coming from the ? Block. Go south and over the ledge to reach the Iron Jump Sticker. Go east to the next area. ~~~ Here, take the nearby Fire Flower, then defeat the Bony Beetle. Go east and, on the ledge, paperize. Take the Mountain Boulder Scrap, then replace it with the Mountain Hole Scrap. Go north and east through this hole to a big, cracked rock. Hammer said rock to create a bridge above. Nice. Go back to the previous area. ~~~ There, cross the platforms to the west. Go north and upstairs to the purplish area, where you'll want to install the Mountain Boulder Scrap by paperizing. Once you do, jump onto the boulder, then to the nearby platform. Go west and north to the next area where you'll find a Car Sponge Thing. Go back to the previous area and head east. At the health pickup, get it and go south over the ledge, and east to the next area. ~~~ Go east and get the Iron Jump, then defeat the nearby Fire Piranha and Bony Beetle. Go east and across the makeshift bridge to a ? Block. Bop it for a Shiny Hopslipper. Then defeat the nearby Shiny Paratroopa and use the Heart and Save Blocks. Continue into the next area. ~~~ Go southeast to the Iron Jump Sticker, then continue southeast along this otherwise-barren path to a ? Block. Hit it for a Flashy Iron Jump. Near the entrance to here, you should be able to stand and let a rock target you, then dodge it to let it make the hole. Bop the nearby ? Block for a Megaflash Slaphammer, then go southwest and take the Jump Sticker. Go southeast to the Fire Flower, then south to exit. Go west and upstairs, then east for a bit. You'll soon reach a Bony Beetle. Break that enemy, then go east, upstairs, and northwest. Defeat the Fire Bro. up here, then bop the nearby ? Block for a Shiny Eekhammer. Head east and bop that ? Block for a Shiny Hopslipper. To the west of the platform that housed the Fire Bro. is another "X" on the ground. Let a rock hit there and you enter the hole. Inside, grab the nearby Flashy Clone Jump, then go very far northwest, then paperize and get Luigi. You can stay in the hot spring for a bit of a healing, then go south along the path. As you turn west, keep an eye out for a cracked boulder. Take this ... well, Cracked Boulder Scrap and go southwest to the exit. Outside, go west, upstairs, east, upstairs, and continue east. Go south and cross the nearby lava flow using the platforms, as before. On the other side, go north, upstairs, and west along that path. Defeat the Fire Piranha, then proceed to take the nearby Shiny Hammer. Go east, south, and downstairs, then east to the next area. ~~~ Go southeast and downstairs. Head along this path to the purplish area. There, install the Cracked Boulder Scrap, then hammer the wall to make a ... makeshift bridge that just crushed the crap out of the Comet Piece. Oh noes! Cross the bridge and get the nearby Fire Flower Sticker. Go southeast, then north and along the linear path to the top. There, use the luring technique to get the rock to hit the "X" and reveal a hole. Jump in! Bop the nearby ? Block for a Megaflash Iron Jump Sticker, then go south to the "next" area. Go west and paperize in front of the object, then take this Huge Mountain Slab Scrap up and put it back, re-oriented. Bop the Comet Piece. =============================================================================== World 5-6: Rumble Volcano **STAR_466** =============================================================================== ___________________________________ | Treasures and Rewards Checklist \ |____________________________________\________________________________________ | Baahammer Sticker ............. [] | Baahammer Sticker ............. [] | | Baahammer Sticker ............. [] | Big Shiny 1UP Sticker ......... [] | | Flashy Fire Flower Sticker .... [] | Flashy Hammer Sticker ......... [] | | Flashy Jump Sticker ........... [] | Hammer Sticker ................ [] | | HP-Up Heart ................... [] | Line Jump Sticker ............. [] | | Megaflash Clone Jump Sticker .. [] | Shiny Fire Flower Sticker ..... [] | | Shiny Hopslipper Sticker ...... [] | Shiny Jump Sticker ............ [] | | Shiny Jump Sticker ............ [] | Shiny Leaf Sticker ............ [] | | Shiny Leaf Sticker ............ [] | Shiny Leaf Sticker ............ [] | | Shiny Leaf Sticker ............ [] | Shiny Leaf Sticker ............ [] | | Slaphammer Sticker ............ [] | Sticker Album Page ............ [] | |______________________________________|______________________________________| ________________________ | Sticker Shop Details \ |_________________________\___________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |--------------------------------------+--------------------------------------| | Shiny Jump Sticker ...... 10 Coins | Flashy Jump Sticker ..... 20 Coins | | Shiny Hammer Sticker .... 10 Coins | Flashy Hammer Sticker ... 20 Coins | | Shiny Iron Jump Sticker . 12 Coins | Shiny Fire Flower Sticker 30 Coins | | Shiny POW Block Sticker . 45 Coins | Shiny Mushroom Sticker .. 30 Coins | | Big Shiny Iron Jump ..... 30 Coins | Big Shiny Hopslipper .... 35 Coins | | Big Shiny Line Jump ..... 55 Coins | Big Shiny Baahammer ..... 20 Coins | | Big Shiny Burnhammer .... 30 Coins | Big Shiny Chillhammer ... 30 Coins | |______________________________________|______________________________________| | As with World 4-4, I had to edit out the "Sticker" in some names here to | | keep the table readable. Just so you know. | |_____________________________________________________________________________| This area mostly consists of a linear path. Go east and defeat the Bony Beetles, then head northwest. Get the Flashy Jump from the ? Block, then head into the hole. ~~~ Here, go east along the path. Kersti will admire the red heat of the volcano and begin to ponder where the Royal Sticker could be ... when its owner comes up in front of us and eats Kersti! This ... thing, Petey Piranha, then lands on a distant ledge. Go southeast and peel the Bowser tape for a rather unexpected effect. When you land, go northeast and jump across the platforms. Defeat the Bony Beetle, then just to the west across some more. Defeat the Fire Piranhas to the south if you want, then get on that pulsing platform to get sent up ... too high! Bop the nearby ? Block for a Flashy Hammer, then go west to the next area. ~~~ Go west and peel down the Baahammer Sticker, then go west some more. A red-hot Chain Chomp will leap from the lava! Flee to the east into the previous area and keep going and, eventually, the Chain Chomp cools down. Get on the platform and it'll lower some. Get the two Baahammers - one in the ? Block, one on the wall - nearby and go north to the next area. ~~~ And you, dear reader, have found the Sticker Shop for this area. Buy as you will. Go northwest from there to the pipe. Hammer the nearby ? Block for a Shiny Leaf and hop to the left of the pipe to find a hidden Shiny Jump. Don't bother with the pipe for now, it leading nowhere. Go upstairs and defeat the Fire Piranha, then grab the nearby Shiny Fire Flower Sticker, then bop the nearby ? Block for another Shiny Fire Flower. Go east and defeat the Fire Bro. Go further east into the next area. ~~~ Go along the linear path to the area where the Big Chain Chomp resides. This is easy - in the battle, use a Baahammer of some type to put the thing to sleep. Run from the battle now and collect the two nearby Shiny Leaves. Hammer down the stump restricting the Chain Chomp and re-enter battle. Wait around for a few turns using useless items until it wakes up. Be sure to have over 10 HP or you'll die. After the thing flees, go west onto the elevator, which goes down. ~~~ Here, hammer the nearby stumps for a number of items - Big Shiny 1UP, Line Jump, and Megaflash Clone Jump. Go west and north to the next area. This path is quite linear, so I shouldn't need to describe it in detail. On the way across the area, aside from fighting enemies and riding lava elevators, you'll find a Slaphammer first. At the elevator past the Fire Bro., you can quickly go right as the elevator goes up to find a ? Block with a Flashy Fire Flower, then continue along to a Shiny Leaf and a Hammer. Further along, you'll find a Bowser tape to remove. Do so and we can proceed if we want. Backtrack, however, to where that Fire Bro. was. Ride the elevator there to the top and defeat the nearby Fire Piranhas, then collect the nearby items - Shiny Leaf, Flashy Hopslipper, and Shiny Jump. Now return to the previous area. There, go to the elevator to go down some more. ~~~ To the right, you'll find a pipe taking you to the Sticker Shop if you need to use it. To the left is a valuable HP-Up Heart! Continue along this path westward and you'll soon meet up with the fifth main boss of the game! O=============================================================================O | BOSS: Petey Piranha | O======================O==============O=========O=============================O | Opponents | Maximum HP | Power | Enemies' Attacks | O----------------------O--------------O---------O-----------------------------O | Petey Piranha | 300 | 4 | Belly pound, acid, spin | O======================O==============O=========O=============================O Petey has a number of attacks similar to those he had in previous Mario games. The belly pound will do about four damage and is a bit tough to block outside of a Spike Helmet. He also can use an attack in which he shoots a blob of acid, which is also hard to block, but also deals only four damage. At under 200 HP, Petey also gets a spinning attack that deals around four damage and is easily blocked. Honestly, I hope you brought along some of those Infinijump Stickers. They will make this fight so much easier. Since Kersti isn't along with you, it's too hard to readily chain up Thing Sticker effects beyond somewhat-high damage. Infinijumps, for the practiced, will easily yield hundreds of points in damage. Granted, it'll be impossible to get all 300 HP in one go - I think the game maxes you at 100 jumps. In that case, you can easily get free Big Shiny Infinijumps at the end of World 5-3's right branch. You shouldn't need more than three or four for this fight. Once you get down below 100 HP, I'd say just save the good Stickers for later and use your Hopslippers instead. This is more than just conservatism. After all, Petey's defenses drop off below 100 HP - three Jumps and I won after that. ... Well, after eliminating that one remaining point of HP. :P ~~~ After the battle, Petey explodes, leaving behind only the fifth Royal Sticker. Go grab it and enjoy both it and your obligatory Sticker Album Page. And so, only one more to go... ############################################################################# ## ## # World 6 **STAR_47** # ## ## ############################################################################# Before doing much, I strongly suggest heading to Decalburg. Not to stock up, but to actually get something useful... Go to the residential area and read all of the postcards in the rightmost house for an HP-Up Heart!! That's it, really. Return to the World Map and go to World 6-1. =============================================================================== World 6-1: Gate Cliff **STAR_471** =============================================================================== ___________________________________ | Treasures and Rewards Checklist \ |____________________________________\________________________________________ | Hidden Bowser Castle Scrap ........................................... [] | |_____________________________________________________________________________| Exit the boat when you land. You'll find that a huge cliff is barring your way, but, if you have the other five Royal Stickers, suddenly they'll begin to react to the energy of the final one. Press A as the cursor hovers each one to make them fall in front of the cliff. "When the Royal Stickers are found and the five lights illuminate the wall... Only then shall the truth be revealed." The meaning of the text from the Enigmansion book suddenly begins to make sense! Paperize and take the pentagonal Hidden Bowser Castle Scrap, the re-paperize and put it back. Suddenly, Bowser's Castle rises from the cliffs to the north, quickly floating into the skies above. And it is there we must go to find the final of the six Royal Stickers. But how? ~~~ Head to World 3-3 to find out. Ascend to the top of the tree, where the Comet Pieces are. As you enter, you'll meet with a Flutter. A BIG Flutter. As you may know, Wigglers metamorphosize into Flutters, and the Wiggler we helped back then has apparently metamorphosized. Well, looks like we have our solution, then - ride Flutter down to the skies above Gate Cliff. Speak with Flutter and opt to do so to immediately head to World 6-2. =============================================================================== World 6-2: Bowser Jr.'s Flotilla **STAR_472** =============================================================================== ___________________________________ | Treasures and Rewards Checklist \ |____________________________________\________________________________________ | Banzai Bill Cannon Scrap ...... [] | Chillhammer Sticker ........... [] | | Ice Flower Sticker ............ [] | Megaflash Jump Sticker ........ [] | | Shiny Fire Flower Sticker ..... [] | Shiny Hammer Sticker .......... [] | | Shiny Hopslipper Sticker ...... [] | Shiny Hurlhammer Sticker ...... [] | | Shiny Jump Sticker ............ [] | Shiny Jump Sticker ............ [] | | Shiny Jump Sticker ............ [] | Shiny Jump Sticker ............ [] | | Shiny Line Jump Sticker ....... [] | Shiny POW Block Sticker ....... [] | | Slaphammer Sticker ............ [] | Slaphammer Sticker ............ [] | | Tail Sticker .................. [] | Tail Sticker .................. [] | | Tail Sticker .................. [] | Tail Sticker .................. [] | |______________________________________|______________________________________| Bet that theme's familiar to those among you who've played Super Mario Bros. 3. As you progress automatically, you'll soon reach the airship, at the top of which you'll find Bowser Jr. We'll land on the ship and exchange the usual banter before you regain control. ~~~ Go east and save at the Save Block. Downstairs, you'll find a Shiny Jump Sticker nearby, as well as four Rocky Wrench enemies to defeat. After doing so, go southeast and through the door. ~~~ Defeat the Ice Bro. and Shiny Goomba here, first. Get the nearby Tail Sticker, then hit the ? Block for an Ice Flower Sticker, a Chillhammer, and a health pickup. Go to the northwest corner of the room and install a Secret Door there by paperizing. Go through and bop the first ? Block for a Shiny Line Jump, Shiny POW Block, and Shiny Hurlhammer. The second ? Block yields a Megaflash Jump Sticker. Go back through. Go down the northeastern stairs westward to the next area. ~~~ Take the nearby Slaphammer, the defeat the Shiny Koopa Troopa. Get the Shiny Fire Flower from the ? Block, then the Shiny Jump nearby. Defeat the nearby Bob-ombs, then exit to the north. ~~~ Here, go east and onto the ledge below. Go west and get the Shiny Jump from down there and enter the ship. Go east and you'll get another Shiny Jump. Go west and get the Tail, then go up the boxes nearby and pull the Bowser tape. Go south and up the stairs again. Exit to the north again. Back outside, go east and get the Shiny Hammer, then continue east into the next area. ~~~ Go west and downstairs. Cross around to the south side of the Banzai Bill launcher - be careful to not get hit! Paperize in front of it to get the Banzai Bill Cannon Scrap. Yup, you know what we're doing - put it back and let the ship begin to attack itself! >:) Go east and bop the ? Block for a Tail Sticker. Go up the boxes to the staircase, then continue into the next area. ~~~ Defeat the nearby Hammer Bros. if you want, then continue upstairs. There, defeat the Fire Bro. and Boomerang Bro. Then get the nearby Shiny Hopslipper and go through the door to the west. ~~~ Outside, go west. Defeat the two Rocky Wrenches and grab the nearby Slaphammer, then return east. Defeat the two Rocky Wrenches there, then ascend the boxes there to the stern. Get the Tail Sticker nearby, then heal with the Heart Block. Then jump onto the green box nearby, then get on the railing. Head west until you're stopped. Cross onto the moving boxes and head westward. On the other side, you'll end up making battle with Bowser Jr. O=============================================================================O | BOSS: Bowser Jr. | O======================O==============O=========O=============================O | Opponents | Maximum HP | Power | Enemies' Attacks | O----------------------O--------------O---------O-----------------------------O | Bowser Jr. | 300 | 3 | Fireball, spike ball, ram | O======================O==============O=========O=============================O Bowser Jr. has the ability to use a number of moves in a given one of his turns - in his first turn, he hit me with a few of each! Each attack has a base damage of three here, or two with a guard. These will increase a lot in number once under 200 HP, or at least they seem to. Offensively, your best bet is to keep it up aggressively. You will need to use a lot of powerful attacks - Thing Stickers are especially useful, as are the Megaflashes if you don't mind using them here. Hopslippers and Infinijumps will be ESPECIALLY useful, with the latter being able to deal up to 100 damage in a single turn. Flashy Clone Jumps aren't too bad either, being able to deal around 24 damage at best. Once the boss hits 100 HP, his shield will shatter, making your damage go back to normal levels. From there on out, stick moreso to Normal and Shiny Jumps and Hopslippers than the other super-special commands, so as to save them for a future time. You will want to come with plenty of Shiny or Flashy Mushrooms, depending on your max HP. If you have under 70, then Shiny Mushrooms are preferable, since they can induce up to 60 HP of healing with a good Action Command, and you should be healing around 10 ~ 15 HP anyways. Try boosting this lower limit to around 20 by the time you get him to 200 HP. Always try to keep your Battle Spinner with two or three commands as well. It may go without saying, but in case... ALTERNATE STRATEGY: Use Tail Stickers to reflect all of Bowser Jr.'s cannonball attacks. They each hit for 50 damage, which will kill him in six hits! ~~~ After winning, let Bowser Jr. answer his own question. You should head over to that Comet Piece and bop it. On the World Map, make SURE you're prepared for a final battle with the King of the Koopas. Then continue on ... to World 6-3. =============================================================================== World 6-3: Bowser's Sky Castle **STAR_473** =============================================================================== Go north, adventurer, and open the castle doors. Inside, continue along the halls into the next area. You'll soon encounter Kamek, who decides to finish you here, once and for all. O=============================================================================O | BOSS: Kamek | O===============O==============O=========O====================================O | Opponents | Maximum HP | Power | Enemies' Attacks | O---------------O--------------O---------O------------------------------------O | Kamek | 20 | ? | Broom stomp, magic | O===============O==============O=========O====================================O This fight immediately begins by Kamek taking your Sticker Album and transforming each of the Stickers within into flip-flops! They don't even keep their Shiny/Flashy/etc. status this time! Aside from that, Kamek can also hit you with her broom or use a variety of magic. Most of it will deal similar amounts of damage, though some can induce statuses (namely, Sleep). The only other magic is one where she just takes away some of your Stickers. Magic usually hits for six points of damage, and her broom hits for two. So, what the heck can a flip-flop (actually named Sandal) do to Kamek? Well, basically, you can imagine it like using an Eekhammer, but excruciatingly weak - only one point of damage, except in rare cases. Doesn't that seem familiar? Kamek then clones herself. This makes the battle a little odder. See, Kamek has 20 HP, but you need to beat all of the clones, which seem to have a varying amount of HP. Once you beat one, the HP counter in the top-right decreases, then a clone with lesser HP appears. Long story short, fight, fight, fight and block the attacks. Be quick here, as you do not have healing items, unless one luckily falls on you. ~~~ After the battle, what Stickers that remain will turn into their normal forms, once Kamek dies off. Continue into the next area. ~~~ Here, you'll ride a carpet to the east. Basically, you step on it and it'll unravel itself while rolling eastward. You'll need to avoid the holes that will bring you to the spike pit, and iron bars need to be jumped over. Once you pass the striped moving bar, the carpet will then actually let you ride similar to a manner in which you expected. ~~~ In the next area, head eastward and you'll find Princess Peach hanging from a chain. Mario proceeds to save her, then Bowser falls down. You can easily tell that he, too, is shine-crazy, but hasn't lost his old hatred of Mario. It's time to fight! O=============================================================================O | BOSS: Bowser | O===============O==============O=========O====================================O | Opponents | Maximum HP | Power | Enemies' Attacks | O---------------O--------------O---------O------------------------------------O | Bowser | 400 | 10 | Spin, pound, fire breath, fireball | | Bowser | 500 | ? | Slap, fire breath, multi-slap | O===============O==============O=========O====================================O There are, in a way, two parts to this fight. The first Bowser above and the general notes below mostly apply to the first part. The second Bowser will apply for the second portion. =- SOME GENERAL NOTES -= Each of Bowser's cronies are familiar ones from previous battles, but they will return later on in the fight if you kill them. So you know. There are a number of them, but all pretty much easy-to-kill enemies from battles past, as I said. If you want any real hope at getting at Bowser, you need to attack all of the enemies and kill them within one turn, and have your next Sticker be ready for Bowser. In other words, Battle Spinner. Me, I would use a Hurlhammer of some type to kill (Jumping on the flying enemy, then a Shiny Shell also works), then have my next two attacks be for Bowser. Offensively, you definitely want to hit Bowser with a Slaphammer of some type to seriously drain off some of that. Note, however, that Bowser is, in fact, a spiky enemy, so you need to hit him with some kind of Hammer or Item attack. Personally, Slaphammers are great, or you can use Iron Jumps. Another way is to use a Thing Sticker, then whatever you want to hit Bowser with. For example, the Bat, Basin, and Bowling Ball can work quite well. If you have the Sponge, that can help defensively, and the Boom Box will double your damage, so keep those all in mind. Pretty much any item that will hit all enemies suffices here, but it needs to be powerful enough to kill in a single hit (20 ~ 25 HP, due to the middle enemy). Chaining effects of Things together is crucial. For example, you may know that the Bat, here, will double your damage dealt to Bowser for that turn. If you use the Boom Box, then the Bat, then something else (the Boom Box first to double the Bat's damage), this final item will deal four times the usual damage. Assuming it is the Tailor Shears, this latter item will deal around 180 damage, in theory! You seriously can have half the fight done right there. However, don't really do any of the mass-damage strategems until I say to. =- THE BATTLE, FIRST PART -= During the first part of the battle, however, just try to get Bowser under 350 HP or so. There is no real point in defeating his allies - if you can chain together a Shiny Jump, a Shiny Shell, and a Slaphammer once or twice, you can readily take out the 50 HP needed. As the battle lingers on, Bowser will go down the hallway to where his cronies cannot get to him. He'll put a Whomp in front of him and heal himself back up to 350 HP. You'll need to take out the 50 HP on the Whomp, and quickly, as it can slap you around for 20 base damage and it may even crumple you! Be quick about this - due to his high Defense, I recommend an Infinijump or a Flashy Clone Jump. Then just take down another 75 HP or so. You continue what you're doing here. You just need to deal with the fact that he healed himself back to 300. >_< During this time, he can also send a bunch of fireballs at you for 8 ~ 16 damage, but only at this time. Around the time Bowser hits 150 HP, he'll continue into the final room where Peach is. He can also summon Chain Chomps during this time, but is otherwise the same as usual. Keep it up - only 250 HP to go. (Oh, did I tell you he healed himself again?) The Chain Chomp is notably invincible, so you'll need to use all-enemy-hitting moves or chain two commands together to hit Bowser. HUGE, HUGE, HUGE, HUGE NOTE FOR THIS THIRD PART: If you use a Tail Sticker and hit the Chain Chomp at Bowser, they'll both fall. As far as I know, that is equal to killing off all of Bowser's HP, so you may as well... =- THE BATTLE, PART TWO -= After Bowser falls off the tower, approach the edge and he'll come up for the second part. He can use a ten-damage slap and a fifteen-damage flamethrower that may take away some of your stickers. Later, he can use a multi-slap for a lot of damage. Here, all attacks only do one damage. If you had five Infinijumps, this would be no problem. (Note - legitimate strategy as Bowser is not spiky here.) After one turn, though, Kersti will become a sticker seeing our futility in fighting like this. Using her initially pulls up the battle spinner with icons matching various Kersti faces, though I doubt it truly matters. You will get healed for 20 HP and get to use five Stickers at once. This number never goes down, and it also seems that have gained some kind of power boost. ATTACK! Just keep in mind who you are attacking - the face cannot be jumped on. THIS is the time to chain together commands. I chained the Frog Suit, Boom Box, Bat, Bowling Ball, and Megaflash Infinijump and won the battle right there. You don't have to chain those exact commands together, but you will greatly, greatly benefit from chaining Things before the commands - that's my point. ¯¯¯¯¯¯ For example, I chained the Frog Suit, Bat, Bowling Ball, and I think it was two Clone Jumps and did 300 damage. Keep in mind who you target, properly chain commands together, and heal whenever you get below 20 ~ 25 HP. Good luck! ~~~ After the battle, you'll finally obtain the final Royal Sticker! Go forward to Peach and free her from the wall. Enjoy the ending! And... ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ CONGRATULATIONS! YOU HAVE BEATEN THE MAIN STORYLINE OF PAPER MARIO: STICKER STAR! ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ ____________________________________________________________________ | __ _______________________________________________________ ____| _____ | |__) | \ / | ( (____ / ____| | ___/| | \/ | | Section Five: Sidequests \____ \ (____ | | | |\__/| | **STAR_5** _____) \____ \ |_| | | | |_____________________________________________|______/_____) ) |_| |_____________________________________________________________/ ############################################################################# ## ## # Hunting Down Luigi **STAR_51** # ## ## ############################################################################# There are five places in the game you can find Luigi. In doing so, you just get new stories in the leftmost house of the Decalburg residential area. Not much, but it's something. All five locations are listed here, making this section 100% complete. ======= World 1 ======= In World 1-6, go along the game path or however you wish to the second big green bridge. You can go there from the first rotating platform room by going north. Paperize part of the way across the bridge. ======= World 2 ======= In World 2-5, the Drybake Stadium tower, go to the fourth floor. Upon entering this floor, go west and through the second doorway, then east and paperize to find Luigi. ======= World 3 ======= In World 3-12, you can see him from the pier, at least after the poison has been washed away. ======= World 4 ======= In World 4-5, on the snow lifts, you'll find Luigi passing in the background of the third portion of the ride. Paperize to get him. ======= World 5 ======= In World 5-5, you'll have to find the Cracked Boulder Scrap as part of the game so just go to where you find it. In that cave, go to the far north to find a hot spring. Head to the northwest corner of it and paperize to find Luigi. ############################################################################# ## ## # The Secret Doors **STAR_52** # ## ## ############################################################################# After you gain access to the shop in World 3-6, you'll be able to start this sidequest. Basically, there are a number of shadowy doors etched on walls across the game. You can paperize near them to use a Secret Door Sticker, and then go inside to get some items. This section will detail where to find each one, and what they give you. This section is 100% complete with 35/35 Secret Doors found. ======= World 1 ======= World 1-1: `````````` -- In the area past the river where you fought Bowser Jr., go southeast to find it in the lower area. Yields a Thumbtack. World 1-2: `````````` -- In the area with the Comet Piece, go to the south side of the Comet Piece's ledge on ground level to find it next to a Jump Sticker. Yields Flashy Fire Flower, Flashy Ice Flower, and Flashy POW Block Stickers. World 1-3: `````````` -- In the area where you need to take the Faucet to stop the flow of water, after doing so, jump into the hole outside to the south. You'll land right in front of the door. Inside are 35 Coins and a Bed. World 1-4: `````````` -- In the area with the Comet Piece, northwest corner. Yields a Matches Thing. World 1-5: `````````` -- Assuming you opened the pipe at the start of the level, or used the one at the other end of it, go inside and to the middle of the cave to find the door. You may have trouble seeing it - if so, just randomly paperize. Inside are the Bellows. World 1-6: `````````` -- In the area with the big fans you need to cover with Stickers to bypass. Fall off the bridge and head to the right to find the Secret Door. Yields a Squirt Gun. ======= World 2 ======= World 2-1: `````````` -- Make your way to the top of the back side of the pyramid in the final area of the level. Inside, you'll find a Car Battery. World 2-2: `````````` -- When you exit the pipe that takes you to the Sphinx, go around to the other side of the Sphinx to find the door blatantly visible. Yields a Paper Fan. World 2-3: `````````` -- Go down the right slide three times, then into that room. You'll see it. It yields a Lighter. World 2-4: `````````` -- Go west upon entering and you'll see it soon. Yields Hair Shears. World 2-5: `````````` -- Literally a few steps north of you when you enter the level. Yields a Flashy Eekhammer, Flashy Spike Helmet, and Flashy Hurlhammer Sticker set. ======= World 3 ======= World 3-1: `````````` -- It is in the area with the two big poison lakes, north of the middle ledge. Yields a Searchlight. World 3-2: `````````` -- When the maze begins, go northeast, northwest, then northeast twice. At the southeastern end of the area is the door. Yields a Violin. World 3-3: `````````` -- Found in the upper floor of the first room of Wiggler's treehouse. Yields an HP-Up Heart!! World 3-4: `````````` -- Go east two areas, to where the first-available Comet Piece is. As you enter, go south and jump over the ledge to find the door. Inside is a Drum. World 3-5: `````````` -- The north-central portion of the southern tunnel, near the Boomerang Bro. Yields a Pillow. World 3-6: `````````` -- At the southeast portion of the first area. Go inside. Yields a Fishhook. World 3-7: `````````` -- Go south and west of the boss room and along the northern wall. Will yield Coins and an Upright Vacuum. World 3-8: `````````` -- Visible when you enter the level. Yields Coins and a Tape. World 3-9: `````````` -- Second area. Go east between the two trees with health pickups, then go north. Has two ? Blocks, which yield a Burnhammer, Baahammer, Chillhammer, Shiny Fire Flower, Shiny Ice Flower, and Shiny POW Block Sticker set. World 3-10: ``````````` -- Complete the special, extra portion of the quiz show. Yields a Square Can and some Coins. World 3-11: ``````````` -- Two areas after the first Comet Piece can be found, in the top northwest corner of the room. Yields Coins and a Balloon. World 3-12: ``````````` -- Upon arriving on the island, go due west to find it. Yields a Newspaper. ======= World 4 ======= World 4-1: `````````` -- After melting the snow from the slopes by using the Radiator Sticker at the top-right portion of the area, go to the southwest portion to see it. Yields a Cell Phone. World 4-2: `````````` -- In the cave after the first iced-over river, as you go along, you'll have to cross a waterfall. On the other side, get on the upper of the two ledges and drop over to the south to find the door. Within is a Hair Dryer. World 4-3: `````````` -- You know the room with the big staircase? You can get there by going east, north, and north from the lobby. Anyways, it's at the top. Believe it or not, this just brings you back into Decalburg's Thing-Flinging area... which is on the *other* continent. O_o World 4-5: `````````` -- In the first area, near the Ice Bro. Yields a Flashlight. World 4-6: `````````` -- In the first area, you'll notice the two main "entrances" into the ride - one on the left, and one on the right. The one on the right is actually a partially-obscured Secret Door, which you can enter to find a shortcut to the front of the ride. Yup, no reward here. ======= World 5 ======= World 5-1: `````````` -- As part of the story, east of the "hub" area with the Heart/Save Blocks, you'll chase down a Spear Guy in a grassy field to get a Bridge Part Scrap. On the platform where you get said Scrap is the door. It yields the Tailor Shears. World 5-2: `````````` -- Go due east upon entering the area. Yields a Mini Vacuum. World 5-3: `````````` -- When past the waterfall, go along the northbound branch on the right side. When you soon reach the Comet Piece, go west. It's etched on the wall. In the room is a Luxurious Bed. World 5-4: `````````` -- In one room, you had to hammer some stump to get one set of two rotating blades moving. When riding these, partway across is the door. It yields an Air Conditioner. World 5-5: `````````` -- After freezing the area, go southeast to the large ice field. It is somewhere around the middle, and yields a Basin. World 5-6: `````````` -- After finishing the area and regaining Kersti, return here. Go into the pipe near the start and proceed to the elevator. Ride twice and go west an area to see the door. Inside is a Guitar. ======= World 6 ======= World 6-2: `````````` -- In the first room within the airship. Leads to some ? Blocks, which contain a Shiny Line Jump, Shiny POW Block, Shiny Hurlhammer, and Megaflash Jump Sticker set. ############################################################################# ## ## # The HP-Up Hearts **STAR_53** # ## ## ############################################################################# Mario begins this game with a maximum of 20 HP, but it can be raised higher than that, all of the way to 100 HP. This is not done like in some other games by leveling up, but by collecting HP-Up Hearts. There are 16 in all, meaning that each will boost your maximum HP by five points. This section is made to try and list where each is found. This section is 100% complete at 16/16 HP-Up Hearts. ===== Other ===== Decalburg: `````````` -- After completing a world, you probably know that a new postcard opens up in the right house of the residential area of Decalburg, right? There are five in all, one each for Worlds 1 through 5. Go there after getting the fifth one and read each postcard. The resident Toad will tear up and hand you the HP-Up Heart. Surfshine Harbor: ````````````````` -- Go right along the warehouses until you see one door spun sideways (if it is your first time). Paperize, take it, then put it back correctly. Go through it and the next door. Go east and through that one. Here, climb the boxes to the upper level, then head east through the rooms to it. ======= World 1 ======= World 1-2: `````````` -- After taking the Fan away, go to the flower garden from the southwest side. Go east and you'll find that the Toad's flowers has been blown away. You can paperize here and plant three Ice/Fire Flowers of any type. Once you plant three, you'll not only gain TWO of each type you planted, but also an HP-Up Heart! World 1-4: `````````` -- After defeating the Big Buzzy Beetle as part of the story. ======= World 2 ======= World 2-1: `````````` -- When you reach the final area with the pyramid and Comet Piece, upon entering, head left. You'll see the HP-Up Heart. To reach it, you can go up to the top of the pyramid and slide down the left slide, or jump to the platforms on the ground and try to curl your way around onto the slide. World 2-2: `````````` -- At the top of the Sphinx where the Comet Piece is, head as far to the right as you can, then go north to slide down the side and find it. World 2-3: `````````` -- Go down the right slide twice here. Go into the nearby room and mess with the coffins to find it in one of them. ======= World 3 ======= World 3-1: `````````` -- I have no idea about it, really. Anyways, I found it sometime after removing the poison from World 3 (beat World 3-12), at the end of the level. It's not like I could've missed it on my first playthrough, so check sometime after beating World 3-12 to find it at the end. World 3-3: `````````` -- This can only be found after unlocking World 3-6, as you'll need a Secret Door Sticker. Go into the first room of Wiggler's Treehouse, and, on the upper floor, install a Secret Door. Within is the HP-Up Heart! World 3-8: `````````` -- In the second area, you'll see a tree just north of you where you enter. Go on its east side, then as far north as possible. When you cannot go any further, head west to find the hidden area where it is. World 3-9: `````````` -- This is mostly easily seen and MUCH less dangerous after finishing World 3-12. Proceed to the second area, which is to the east of where you enter. On the ground nearby should be an arrow pointing left. Follow it to find 40 Coins and an HP-Up Heart! World 3-10: ``````````` -- Do the game show challenge again. You'll blatantly see the HP-Up Heart after the third round ends. There's no need to go for the extra round. ======= World 4 ======= World 4-2: `````````` -- During the second icy river sequence, you'll see a bunch of ledges to the right after turning. Get on these further along the path, then go back using the platforms. The HP-Up Heart is at the end. World 4-3: `````````` -- This can be found after finishing World 4-5. Anyways, enter the mansion and go west to the room. Sit in the chair and you'll just be given it. ======= World 5 ======= World 5-1: `````````` -- From the "hub" area where the Heart/Save Blocks are, go east an area. Here, go east to see the big flower. Land next to it and go as far north, then east as possible to find a hidden cave. Go inside to find the HP-Up Heart. World 5-6: `````````` -- As you approach the end, you'll see a pipe to the right of the elevator. To the left, very blatantly visible, is an HP-Up Heart. ############################################################################# ## ## # Super Flag Achievements **STAR_54** # ## ## ############################################################################# After you finish World 1-6, in the Decalburg Sticker Fest plaza, you'll notice there are eight flags up. These are "Super Flags", which mark eight achievements you can ... well, achieve in this game. The progress to them can be made before and after unlocking the physical flags. The flags will show the achievements' conditions and your progress to them. This section lists the eight achievements, and tips to get them. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Condition: Find all HP-Up Hearts. Tips: Well, the previous Sidequests sub-section covers them. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Condition: Collect every sticker type in the world. Tips: In other words, put them in the Sticker Museum. The Sticker Documentation section of this FAQ helps with that, some. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Condition: Make all secret doors appear. Tips: This can only be started around World 3-6. Again, there's another Sidequests sub-section devoted this effort. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Condition: Collect all comet pieces. Tips: Use the walkthrough for any level you need help on. There are some levels that you haven't gotten any Comet Pieces from (red circles), and some have extra Comet Pieces you've yet to find (yellow circles). Levels in which you have all of the Comet Pieces have blue circles. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Condition: Spend 10,000 Coins. Tips: You'll likely achieve this by the end of the game. If not, you can grind in World 4 for easy Coins and then spend them randomly. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Condition: Get a Perfect Bonus in 500 battles. Tips: This basically means "win on the first turn". To do so, you just need some powerful items. The Shiny Hurlhammer, which hits every enemy, is pretty easy to get later in the game and can hit every enemy. There are a number of "hit all enemy" items you can use for this. The Flashy Shell is a personal favorite, as it is great at killing. I can readily do World 4 with it to simultaneously Coin grind. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Condition: Perform 1,000 Excellent attacks. Tips: Practice, practice, practice, grind, grind, grind. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Condition: Hit the Battle Spinner jackpot 50 times. Tips: You need to match up three symbols to win the "jackpot". The spinner has a regular repetition, so you can probably try to spot a "stand-out" item (i.e. POW Block) and press when you see it. Using the first Special to force two symbols to match also helps. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= ____________________________________________________________________ | __ _______________________________________________________ ____| _____ | |__) | \ / | ( (____ / ____| | ___/| | \/ | | Section Six: Enemy Data \____ \ (____ | | | |\__/| | **STAR_7** _____) \____ \ |_| | | | |_____________________________________________|______/_____) ) |_| |_____________________________________________________________/ This section is designed to list the data on every enemy in the game. This was made, at least at this time, from self-observation of the enemies at the end of the game. Each number, therefore, is somewhat subject to approximation. This section will list the enemies in alphabetical order, except bosses, who get their own section because they're special. The data consists of maximum HP, potential elemental weaknesses that deal extra damage, and attacks and latent effects thereof, and some other stuff. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= [section format] • Maximum HP: The maximum HP this enemy can have at a given time. • Weaknesses: What elements deal extra damage to this enemy. • Immunities: Anything ELEMENTAL that doesn't affect the enemy. The next two categories can deal with stuff like POW Blocks not damaging flying enemies, but this is moreso elemental (i.e. fire). • Spiked? : Is the enemy spiked? If it is, it cannot be jumped on. • Flying? : Is the enemy flying? This affects certain attacks. Some attacks (i.e. Shells) will hit even low-flying enemies, but some will never affect high-flying enemies. How "high" is noted. • Attack(s) : - Attack description [base damage and latent effects] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= 2-Fold Goomba • Maximum HP: 10 • Weaknesses: None • Immunities: None • Spiked? : No • Flying? : No • Attack(s) : - Tackle [4] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= 5-Fold Goomba • Maximum HP: 25 • Weaknesses: None • Immunities: None • Spiked? : No • Flying? : Yes • Attack(s) : - Tackle [10] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Accordion Guy • Maximum HP: 15 • Weaknesses: None • Immunities: None • Spiked? : No • Flying? : No • Attack(s) : - Song [boost enemy attack or defense or heal enemies] - Hat Throw [5] - Flee =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Bob-omb • Maximum HP: 7 • Weaknesses: Fire (instant kill) • Immunities: None • Spiked? : No • Flying? : No • Attack(s) : - Self-Destruct [5] (happens if you don't kill in one hit) - Tackle [3] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Bony Beetle • Maximum HP: 13 • Weaknesses: None • Immunities: None • Spiked? : Sometimes • Flying? : No • Attack(s) : - Tackle [6] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Boo • Maximum HP: 18 • Weaknesses: None • Immunities: None • Spiked? : No • Flying? : Yes; low • Attack(s) : - ??? =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Boo Stack • Maximum HP: 82 • Weaknesses: None • Immunities: None • Spiked? : No • Flying? : Yes; low • Attack(s) : - ??? =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Boomerang Bro. • Maximum HP: 24 • Weaknesses: None • Immunities: None • Spiked? : No • Flying? : No • Attack(s) : - Boomerang Toss [6 -> 3 (double hit)] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Broozer • Maximum HP: 21 • Weaknesses: None • Immunities: None • Spiked? : No, but you cannot hammer them once they get angry • Flying? : No • Attack(s) : - Barrel Punch [10] - Punch [6] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Buzzy Beetle • Maximum HP: 7 • Weaknesses: None • Immunities: None • Spiked? : No • Flying? : No • Attack(s) : - Shell Tackle [4] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Cheep Cheep • Maximum HP: 8 • Weaknesses: None • Immunities: None • Spiked? : No • Flying? : No • Attack(s) : - Water Blast [4; may make you soggy] - Tackle [2] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Clip Guy • Maximum HP: 12 • Weaknesses: None • Immunities: None • Spiked? : No • Flying? : No • Attack(s) : - Push [Stops you from moving for three turns; becomes Shy Guy] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Dry Bones • Maximum HP: 13 (though, as a note, it never dies in the field) • Weaknesses: None • Immunities: Fire • Spiked? : No • Flying? : No • Attack(s) : - Self-Toss [3] - Bone Toss [7] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Fire Bro. • Maximum HP: 26 • Weaknesses: Ice • Immunities: Fire • Spiked? : No • Flying? : No • Attack(s) : - Fireball [10] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Fire Piranha • Maximum HP: 25 • Weaknesses: None • Immunities: None • Spiked? : Yes • Flying? : No • Attack(s) : - Breath [10] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Fuzzy • Maximum HP: 6 • Weaknesses: None • Immunities: None • Spiked? : No • Flying? : No • Attack(s) : - Tackle [3] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Goomba • Maximum HP: 5 • Weaknesses: None • Immunities: None • Spiked? : No • Flying? : No • Attack(s) : - Tackle [2] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Hammer Bro. • Maximum HP: 22 • Weaknesses: None • Immunities: None • Spiked? : No • Flying? : No • Attack(s) : - Hammer Toss [7] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Ice Bro. • Maximum HP: 28 • Weaknesses: Fire • Immunities: Ice • Spiked? : No • Flying? : No • Attack(s) : - Iceball [10] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Koopa Troopa • Maximum HP: 8 • Weaknesses: None • Immunities: None • Spiked? : No • Flying? : No • Attack(s) : - Shell Tackle [3] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Maraca Guy • Maximum HP: 15 • Weaknesses: None • Immunities: None • Spiked? : No • Flying? : No • Attack(s) : - Song [boost enemy attack or defense or heal enemies] - Hat Throw [5] - Flee =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Mural Goomba • Maximum HP: 13 • Weaknesses: None • Immunities: None • Spiked? : No • Flying? : No • Attack(s) : - Tackle [4] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Mural Koopa • Maximum HP: 13 • Weaknesses: None • Immunities: None • Spiked? : No • Flying? : No • Attack(s) : - Tackle [4] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Ninji • Maximum HP: 9 • Weaknesses: None • Immunities: None • Spiked? : No • Flying? : No • Attack(s) : - Shuriken [5] - Bounce [3] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Paint Guy • Maximum HP: 14 • Weaknesses: None • Immunities: None • Spiked? : No • Flying? : No • Attack(s) : - Push [Blind you and becomes Shy Guy] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Paper-Cone Goomba • Maximum HP: 7 • Weaknesses: None • Immunities: None • Spiked? : Yes • Flying? : No • Attack(s) : - Tackle [3] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Paragoomba • Maximum HP: 6 • Weaknesses: Becomes Goomba when jumped on • Immunities: None • Spiked? : No • Flying? : Yes, varies • Attack(s) : - Tackle [3] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Paratroopa • Maximum HP: 10 • Weaknesses: Becomes Koopa Troopa when jumped on • Immunities: None • Spiked? : No • Flying? : Yes, varies • Attack(s) : - Tackle [5] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Piranha Plant • Maximum HP: 25 • Weaknesses: None • Immunities: None • Spiked? : Yes • Flying? : No • Attack(s) : - Bite [7] - Gas [4] - Hide =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Pokey • Maximum HP: 16 for brown, 20 for green • Weaknesses: None • Immunities: None • Spiked? : Brown ones are, green ones are not • Flying? : No • Attack(s) : - Fall over [6; may crumple] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Rocky Wrench • Maximum HP: 15 • Weaknesses: None • Immunities: None • Spiked? : No • Flying? : No • Attack(s) : - Small Wrench Toss [5] - Large Wrench Toss [10] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Scaredy Rat • Maximum HP: 10 • Weaknesses: None • Immunities: None • Spiked? : No • Flying? : No • Attack(s) : - Steal Stickers =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Scuttlebug • Maximum HP: 11 • Weaknesses: None • Immunities: None • Spiked? : No • Flying? : Sometimes; can be at any height, but will fall if jumped on while hanging • Attack(s) : - Tackle [3] - Web Shot [5] - Tackle from above [7] (only when in the air) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Shiny Bob-omb • Maximum HP: 8 • Weaknesses: Fire (instant kill) • Immunities: None • Spiked? : No • Flying? : No • Attack(s) : - Self-Destruct [10] (happens if you don't kill in one hit) - Tackle [6] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Shiny Buzzy Beetle • Maximum HP: 8 • Weaknesses: None • Immunities: None • Spiked? : No • Flying? : No • Attack(s) : - Shell Tackle [6] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Shiny Goomba • Maximum HP: 7 • Weaknesses: None • Immunities: None • Spiked? : No • Flying? : No • Attack(s) : - Tackle [4] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Shiny Koopa Troopa • Maximum HP: 9 • Weaknesses: None • Immunities: None • Spiked? : No • Flying? : No • Attack(s) : - Shell Tackle [3] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Shiny Paper-Cone Goomba • Maximum HP: 8 • Weaknesses: None • Immunities: None • Spiked? : Yes • Flying? : No • Attack(s) : - Tackle [4] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Shiny Paragoomba • Maximum HP: 7 • Weaknesses: None • Immunities: None • Spiked? : No • Flying? : No • Attack(s) : - Tackle [6] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Shiny Paratroopa • Maximum HP: 10 • Weaknesses: None • Immunities: None • Spiked? : No • Flying? : Yes; varies • Attack(s) : - Shell Tackle [4] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Shy Guy • Maximum HP: Can vary from 12 to 14 • Weaknesses: None • Immunities: None • Spiked? : No • Flying? : No • Attack(s) : - Tackle [?] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Snifit • Maximum HP: 16 • Weaknesses: None • Immunities: None • Spiked? : No • Flying? : No • Attack(s) : - Shot [3 or 6] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Snow Spike • Maximum HP: 18 • Weaknesses: Fire • Immunities: Ice • Spiked? : No • Flying? : No • Attack(s) : - Snowball Toss [10] - Pound [6] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Sombrero Guy • Maximum HP: 15 • Weaknesses: None • Immunities: None • Spiked? : No • Flying? : No • Attack(s) : - Song [boost enemy attack or defense or heal enemies] - Hat Throw [5] - Flee =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Spear Guy • Maximum HP: 12 • Weaknesses: None • Immunities: None • Spiked? : Sort of. See, that spear, if it points up, means you'll get hurt when jumping (barring the Iron Jump). If the spear is horizontal, then you will get hurt when using the hammer. • Flying? : No • Attack(s) : - Spear Throw [5] - Spear Charge [9] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Spike • Maximum HP: 9 • Weaknesses: None • Immunities: None • Spiked? : No • Flying? : No • Attack(s) : - Throw Spiked Ball [4] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Spike Top • Maximum HP: 13 • Weaknesses: Can be flipped over with a POW Block • Immunities: None • Spiked? : No • Flying? : No • Attack(s) : - Shell Tackle [6] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Spiny • Maximum HP: 8 • Weaknesses: None • Immunities: None • Spiked? : Yes • Flying? : No • Attack(s) : - Tackle [5] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Swoop • Maximum HP: 9 • Weaknesses: None • Immunities: None • Spiked? : No • Flying? : Yes, high • Attack(s) : - Tackle [4] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Wiggler Segment • Maximum HP: 15 • Weaknesses: None • Immunities: None • Spiked? : No • Flying? : No • Attack(s) : - ??? =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= ____________________________________________________________________ | __ _______________________________________________________ ____| _____ | |__) | \ / | ( (____ / ____| | ___/| | \/ | | Section Seven: Boss FAQ/Walkthrough \____ \ (____ | | | |\__/| | **STAR_7** _____) \____ \ |_| | | | |_____________________________________________|______/_____) ) |_| |_____________________________________________________________/ Within this section of the FAQ, you'll find the strategies detailing all of the bosses in the game, as they appear in the walkthrough. Aside from the strategies, you'll also receive some basic stats for the monsters. That's pretty much it. Here is a list of the bosses, coupled with their locations. You can find their CTRL+F codes in the Contents section. I will note that each one fits the format **STAR_7##**, where ## is replaced with the boss's ordinal number from this list. • Kamek, Goomba (x2) ................................ (World 1-1) • Big Buzzy Beetle .................................. (World 1-4) • King Goomba ....................................... (World 1-6) • Kamek ............................................. (World 2-2) • Tower Power Pokey, Pokeys ......................... (World 2-5) • Gooper Blooper .................................... (World 3-12) • Big Cheep Cheep ................................... (Surfshine Harbor) • Big Boo ........................................... (World 4-3) • Bowser Snow Statue / Mizzter Blizzard ............. (World 4-6) • Petey Piranha .................................... (World 5-6) • Bowser Jr. ....................................... (World 6-2) • Kamek ............................................ (World 6-3) • Bowser ........................................... (World 6-3) O=============================================================================O | BOSS: Kamek, Goomba (x2) **STAR_71** | | Location: World 1-1 | O===============O==============O=========O====================================O | Opponents | Maximum HP | Power | Enemies' Attacks | O---------------O--------------O---------O------------------------------------O | Kamek | 20 | 4 | Broom swipe, magic | | Goomba | 5 | 2 | Headbonk | | Goomba | 5 | 2 | Headbonk | O===============O==============O=========O====================================O This is a pretty simple battle, even for your first boss. You'll want to begin by using a Shell, Line Jump, or Hammer Sticker for your strike against the two ground Goombas. The Kamek will then attack with either its broom swipe or magic attack. These two attacks can be easily blocked and shouldn't be much worry. I did seem to notice that the magic attack would be completely negated, though I have no idea why. Maybe it is in its nature? Anyways, your offense against Kamek should consist of Jump Stickers. I would also theorize that the Scissors Sticker you may have gotten earlier in Decalburg would suffice pretty well for a one-hit win. The Fan Sticker will deal out 25 damage to everyone, so that, also, will work. O=============================================================================O | BOSS: Big Buzzy Beetle **STAR_72** | | Location: World 1-4 | O=====================O==============O=========O==============================O | Opponents | Maximum HP | Power | Enemies' Attacks | O---------------------O--------------O---------O------------------------------O | Big Buzzy Beetle | 40 | 3 | Shell tackle | O=====================O==============O=========O==============================O Another fairly easy boss, it being against only one enemy. It is worth noting that the boss is immune to Hammer-based attacks due to his shell. You can use a POW Block to flip him over ala Paper Mario: The Thousand-Year Door; however, this doesn't really do anything except get you damaged more on the next turn... Unless you use multiple stickers in a row! You need to use the Battle Spinner to get two or three things matched up - more than likely, you have hundreds of Coins right now, so you can easily at least match two up. Then, what you should do, is use two Jump Stickers (any Jump) in a row. He'll be REALLY weak then. Repeat this as needed. O=============================================================================O | BOSS: King Goomba **STAR_73** | | Location: World 1-6 | O======================O==============O=========O=============================O | Opponents | Maximum HP | Power | Enemies' Attacks | O----------------------O--------------O---------O-----------------------------O | Megasparkle Goomba | 90 (share) | 2 | Headbonk | | Panel M.S. Goomba | 90 (share) | 5 | Pound, steamroll, flinging | O======================O==============O=========O=============================O This fight begins pretty simply with the usual Battle Spinner and whatnot. Open up your arsenal with a few commands of your choice - there is nothing in particular to be worried about at this point. Treat him as if he were a Goomba with 18 times more HP. Where it gets annoying is about two turns in. The boss will transform it and its cronies into one big giant panel. They will still share the same HP as the main boss, but reach a power of five. Additionally, they can turn into a big version of the conical Goombas - i.e. spiked. When they're not like that, I'd prefer you use Jump attacks, excepting Iron Jumps, so as to leave everything else so that we actually can hit it if it goes into a cone form. Eventually, the boss will gain a new attack when it mentions not really being affected. It will fling several Goomba mini-panels to slice you. They have a base power of 3, not 5, thankfully, but usually three or four will hit you. Be careful. Beyond this, though, it is persistence and awareness. Keep up your offense, and do so aggressively. Don't be afraid to heal - 10 HP is when you really start needing it. Be ready to spin that Battle Spinner every turn when you only have one slot, even if your spin doesn't get anything better. (Don't spend hundreds of Coins on bonuses that usually won't help out much.) Eventually, the boss's allies will flee, likely when you get him down to 1 HP or so. One more attack and a winner is you. O=============================================================================O | BOSS: Kamek **STAR_74** | | Location: World 2-2 | O===============O==============O=========O====================================O | Opponents | Maximum HP | Power | Enemies' Attacks | O---------------O--------------O---------O------------------------------------O | Kamek | 20 | 4 | Broom stomp, magic | O===============O==============O=========O====================================O This fight immediately begins by Kamek taking your Sticker Album and transforming each of the Stickers within into flip-flops! They seem to retain a Shiny/Flashy status, luckily...? So, what the heck can a flip-flop (actually named Sandal) do to Kamek? Well, basically, you can imagine it like using your Hammer, but excruciatingly weak - only one point of damage! That means you'll need at least four Sandals to be used, each being Excellent, to win. Or more. At times, you will end up getting some Stickers with known effects back in your stock. At some points in the battle, Kamek will fly up high and you cannot hit the witch. So you'll just have to tough that turn out. Otherwise, flip-flop her to death. You will end up getting some Stickers back, usually a Mushroom, while fighting, so don't be afraid to use them (if the situation calls for it). O=============================================================================O | BOSS: Tower Power Pokey, Pokeys **STAR_75** | | Location: World 2-5 | O======================O==============O=========O=============================O | Opponents | Maximum HP | Power | Enemies' Attacks | O----------------------O--------------O---------O-----------------------------O | Tower Power Pokey | 300 | ? | Spin, fall over | | Pokey | 8 | 3 | Fall over | O======================O==============O=========O=============================O This boss has a crapload of HP and Defense, so don't expect this to end too easily. Prepare to keep your Battle Spinner up, though don't use the bonuses excessively, unless you don't care much amount Coins. Anyways, you'll usually deal with spinning attacks early on, which are five hits, each with a base damage of 2. Each turn, the boss will rise up one unit. When the bottom unit is spiked, you cannot hammer him. He'll rise up some Pokey underlings after two turns. He'll max at four units, and won't come down until fifty damage is dealt. He'll gain the next turn, though. Shells will be your best friend here after the Pokeys rise. When the boss is just one piece above the ground, use your strongest single-target attack. Beyond there, distance/item attacks and jumps are good. When you get rid of those annoying smaller Pokeys, you'll want to focus on powerful jumping attacks, and many of them - you'll want to crumple this thing to weaken it. Using Spike Helmets is also a good idea to prevent the thing from falling on you, which can crumple you. It was the cause of my first Game Over, being crumpled and all. Anyways, this mostly is an endurance fight. Heal when you get around 15 HP, and keep attacking without relent. Keep the Battle Spinner going so you always can use two or three moves per turn, and you should do fine. As a footnote, the Bat Sticker will help keep those segments down, letting you attack the head easily. And I'm being quite literal. If you use the Bat, you'll reduce the boss to 100 maximum HP, and he had about 30 of that after the Bat hit him. At least, he did for me. Shouldn't be that hard to finish him after that. O=============================================================================O | BOSS: Gooper Blooper **STAR_76** | | Location: World 3-12 | O======================O==============O=========O=============================O | Opponents | Maximum HP | Power | Enemies' Attacks | O----------------------O--------------O---------O-----------------------------O | Gooper Blooper | 300 | ? | Multi-slap, poison spray | O======================O==============O=========O=============================O The boss seems to have a set cycle of attacks. He'll use two double-slaps with his tentacles, maxing at 8 and 4 damage, respectively. On the third turn, he uses a quadruple-slap with a base damage of 12 across 4 3-damage hits. Those consist of his multi-slap moves. The next move is a poison spray move that damages you, impairs your vision (the player), and poisons Mario. THIS IS THE ONE YOU NEED TO BLOCK OR CONSIDER YOURSELF NEAR-DEAD. Then it repeats. But how DO you block the poison? Well, you can use a Sponge Sticker! If you use it on the turn when the Blooper turns dark purple (I'd prefer to do so on the last move of my turn, if such was a case). I'd also bring a Faucet Sticker as back-up to wash away the effects of the next poison attack on the eighth turn. So, what to do until then? Well, I guess you could always use Hopslippers and stuff like that to get in a lot of hits. On the turn on which the Gooper Blooper turns dark purple, be sure that the last command you use is the Sponge Sticker. The end result? The Gooper Blooper probably had around 250 HP and just got poisoned. For the next few turns, it will not be able to hit you readily and will lose 30 HP per turn. Do your part and keep up your Battle Spinner so you can use more attacks and deal more damage per turn! Having other Thing Stickers will greatly, greatly help. If you are able to deal around 150 damage by the time the enemy's poison wears off, you may as well consider yourself in the clear. Bats and Bowling Balls are the main preference for this latter offense, though it doesn't matter since the enemy's Defense has been grounded to "normal" levels. For example, your Jumps will do normal damage now! O=============================================================================O | BOSS: Big Cheep Cheep **STAR_77** | | Location: Surfshine Harbor | O======================O==============O=========O=============================O | Opponents | Maximum HP | Power | Enemies' Attacks | O----------------------O--------------O---------O-----------------------------O | Big Cheep Cheep | 88 | ? | Bounce, heal, water jet | O======================O==============O=========O=============================O More of a miniboss than anything, this is still technically a boss because of the Battle Spinner auto-activating. Anyways, the main move the Cheep Cheep will use on you is like that of a regular Cheep Cheep - bouncing on Mario's head, an attack that is readily blocked - and does around 4 or 5 damage. However, at times, the boss will go into the ocean and heal itself for 99 HP. In other words, fully heal itself. It will also then launch a water jet at Mario for about 10 damage. It will stay in the water for a bit. Your offense is pretty simple. Since there is no augmentation to the boss's Defenses (because it lacks a Royal Sticker), all you really need to do is draw out a few of your Shiny commands and let 'er rip! After the boss is in the water, use a Fishhook Sticker. Then keep ripping with those powerful Stickers, but also be careful. The Big Cheep Cheep is going to get bigger and madder as the battle progresses, and it will also get stronger. In fact, its offensive power seems to double with every turn! USE THAT BATTLE SPINNER! And, yes, eventually that Big Cheep Cheep will explode and kill you, so hurry up. USE THAT BATTLE SPINNER! It cannot be stressed enough. (Alternatively, once the boss is pulled from the water by the Fishhook, you can also use a pointy Sticker (i.e. Spike Helmet) successfully for a one-hit kill. However, the explosion deals 40 damage, so you must have 40+ HP, which requires the use of 5 or more HP-Up Hearts.) (Another alternate strategy: use those sticker transformation blocks that appear sometimes when you paperize near red flowers to transform some Flashy Line/Clone Jump Stickers into Flashy Infinijumps. They allow for up to 100 consecutive jumps, which will kill this boss easily, but only AFTER using the Fishhook.) O=============================================================================O | BOSS: Big Boo **STAR_78** | | Location: World 4-3 | O======================O==============O=========O=============================O | Opponents | Maximum HP | Power | Enemies' Attacks | O----------------------O--------------O---------O-----------------------------O | Big Boo | 100 | 10 | Crumple | O======================O==============O=========O=============================O The Big Boo is... Well, kinda like a large Boo. Its main attack is one in which you get crumpled and spit out, which has a base 10 damage. It can be reduced to 5 HP by a guard. This boss is pretty simple to fight... due to one thing. The only way to win is by using a Flashy Infinijump and getting all of the boss's HP cut down. I strongly, strongly recommend saving before doing this because, if you lose your Flashy Infinijumps... I don't know where you'll get more, but you can just die and retry. You'll also want a decent Battle Spinner roll. Start using the 15 Coins for the special so you at least get two moves. You should use two strong moves before the Flashy Infinijump - I'd prefer to use either Shiny Jumps or Shiny Hopslippers. I'd REALLY consider using the latter, since they can cut up off to 30 HP in one Excellent use. Forty or seventy hops is a lot, but you can do it with practice. Infinijumps have a regular rhythm, so you can just pretty much use the exact same timing every time. Heck, I was able to do it with my eyes closed it's so regular. An alternate strategy for this boss is to use a Poison Mushroom, then let the boss touch you. No matter what, over the next four turns, he'll take around 30 damage and end up dying. Alternatively, rather than do either of the above, fight the Boo much like you would a normal one. However, also, when the lights turn on and the Boo goes away, use a Thing Sticker (it's been suggested to use the Fan or Paper Fan) to damage and reveal the Big Boo. Then continue fighting as before. O=============================================================================O | BOSS: Bowser Snow Statue / Mizzter Blizzard **STAR_79** | | Location: World 4-6 | O======================O==============O=========O=============================O | Opponents | Maximum HP | Power | Enemies' Attacks | O----------------------O--------------O---------O-----------------------------O | Bowser Snow Statue | 400 | ? | Ice breath, stomp | | Mizzter Blizzard | 100 | ? | Snowball | O======================O==============O=========O=============================O The boss has a bit of an icy breath attack that has a base damage of 10, but it is also pretty easy to block. Once he hits around 300 HP, he'll use a stomp, also with a base of 10 damage. Your offense should be absolutely FULL of fire-based weaponry - Radiators, Ovens, Fire Flowers, Bombs, you name it. Absolutely fill your arsenal with that stuff and some healing items and you've won. This boss is weak to fire-based attacks, meaning it'll take double damage from them. At 100 HP, you find the boss to truly be a Mizzter Blizzard, who can throw easily blockable snowballs that have a damage of ten. That, in fact, is all I saw this guy do. It retains Snow Bowser's properties, including a weakness to fire, and the damage seems to be the same when coming from you. I'd, personally, open with my Oven, then Radiator Stickers before going to the Flashy Fire Flowers. I used the aforementioned two Thing Stickers and nine or so Flashy Flowers with perfect Action Commands to win. O=============================================================================O | BOSS: Petey Piranha **STAR_710** | | Location: World 5-6 | O======================O==============O=========O=============================O | Opponents | Maximum HP | Power | Enemies' Attacks | O----------------------O--------------O---------O-----------------------------O | Petey Piranha | 300 | 4 | Belly pound, acid, spin | O======================O==============O=========O=============================O Petey has a number of attacks similar to those he had in previous Mario games. The belly pound will do about four damage and is a bit tough to block outside of a Spike Helmet. He also can use an attack in which he shoots a blob of acid, which is also hard to block, but also deals only four damage. At under 200 HP, Petey also gets a spinning attack that deals around four damage and is easily blocked. Honestly, I hope you brought along some of those Infinijump Stickers. They will make this fight so much easier. Since Kersti isn't along with you, it's too hard to readily chain up Thing Sticker effects beyond somewhat-high damage. Infinijumps, for the practiced, will easily yield hundreds of points in damage. Granted, it'll be impossible to get all 300 HP in one go - I think the game maxes you at 100 jumps. In that case, you can easily get free Big Shiny Infinijumps at the end of World 5-3's right branch. You shouldn't need more than three or four for this fight. Once you get down below 100 HP, I'd say just save the good Stickers for later and use your Hopslippers instead. This is more than just conservatism. After all, Petey's defenses drop off below 100 HP - three Jumps and I won after that. ... Well, after eliminating that one remaining point of HP. :P O=============================================================================O | BOSS: Bowser Jr. **STAR_711** | | Location: World 6-2 | O======================O==============O=========O=============================O | Opponents | Maximum HP | Power | Enemies' Attacks | O----------------------O--------------O---------O-----------------------------O | Bowser Jr. | 300 | 3 | Fireball, spike ball, ram | O======================O==============O=========O=============================O Bowser Jr. has the ability to use a number of moves in a given one of his turns - in his first turn, he hit me with a few of each! Each attack has a base damage of three here, or two with a guard. These will increase a lot in number once under 200 HP, or at least they seem to. Offensively, your best bet is to keep it up aggressively. You will need to use a lot of powerful attacks - Thing Stickers are especially useful, as are the Megaflashes if you don't mind using them here. Hopslippers and Infinijumps will be ESPECIALLY useful, with the latter being able to deal up to 100 damage in a single turn. Flashy Clone Jumps aren't too bad either, being able to deal around 24 damage at best. Once the boss hits 100 HP, his shield will shatter, making your damage go back to normal levels. From there on out, stick moreso to Normal and Shiny Jumps and Hopslippers than the other super-special commands, so as to save them for a future time. You will want to come with plenty of Shiny or Flashy Mushrooms, depending on your max HP. If you have under 70, then Shiny Mushrooms are preferable, since they can induce up to 60 HP of healing with a good Action Command, and you should be healing around 10 ~ 15 HP anyways. Try boosting this lower limit to around 20 by the time you get him to 200 HP. Always try to keep your Battle Spinner with two or three commands as well. It may go without saying, but in case... ALTERNATE STRATEGY: Use Tail Stickers to reflect all of Bowser Jr.'s cannonball attacks. They each hit for 50 damage, which will kill him in six hits! O=============================================================================O | BOSS: Kamek **STAR_712** | | Location: World 6-3 | O===============O==============O=========O====================================O | Opponents | Maximum HP | Power | Enemies' Attacks | O---------------O--------------O---------O------------------------------------O | Kamek | 20 | ? | Broom stomp, magic | O===============O==============O=========O====================================O This fight immediately begins by Kamek taking your Sticker Album and transforming each of the Stickers within into flip-flops! They don't even keep their Shiny/Flashy/etc. status this time! Aside from that, Kamek can also hit you with her broom or use a variety of magic. Most of it will deal similar amounts of damage, though some can induce statuses (namely, Sleep). The only other magic is one where she just takes away some of your Stickers. Magic usually hits for six points of damage, and her broom hits for two. So, what the heck can a flip-flop (actually named Sandal) do to Kamek? Well, basically, you can imagine it like using an Eekhammer, but excruciatingly weak - only one point of damage, except in rare cases. Doesn't that seem familiar? Kamek then clones herself. This makes the battle a little odder. See, Kamek has 20 HP, but you need to beat all of the clones, which seem to have a varying amount of HP. Once you beat one, the HP counter in the top-right decreases, then a clone with lesser HP appears. Long story short, fight, fight, fight and block the attacks. Be quick here, as you do not have healing items, unless one luckily falls on you. O=============================================================================O | BOSS: Bowser **STAR_713** | | Location: World 6-3 | O===============O==============O=========O====================================O | Opponents | Maximum HP | Power | Enemies' Attacks | O---------------O--------------O---------O------------------------------------O | Bowser | 400 | 10 | Spin, pound, fire breath, fireball | | Bowser | 500 | ? | Slap, fire breath, multi-slap | O===============O==============O=========O====================================O There are, in a way, two parts to this fight. The first Bowser above and the general notes below only apply to the first part. The second Bowser will apply for the second portion. =- SOME GENERAL NOTES (FIRST PART ONLY) -= Each of Bowser's cronies are familiar ones from previous battles, but they will return later on in the fight if you kill them. So you know. There are a number of them, but all pretty much easy-to-kill enemies from battles past, as I said. If you want any real hope at getting at Bowser, you need to attack all of the enemies and kill them within one turn, and have your next Sticker be ready for Bowser. In other words, Battle Spinner. Me, I would use a Hurlhammer of some type to kill (Jumping on the flying enemy, then a Shiny Shell also works), then have my next two attacks be for Bowser. Offensively, you definitely want to hit Bowser with a Slaphammer of some type to seriously drain off some of that. Note, however, that Bowser is, in fact, a spiky enemy, so you need to hit him with some kind of Hammer or Item attack. Personally, Slaphammers are great, or you can use Iron Jumps. Another way is to use a Thing Sticker, then whatever you want to hit Bowser with. For example, the Bat, Basin, and Bowling Ball can work quite well. If you have the Sponge, that can help defensively, and the Boom Box will double your damage, so keep those all in mind. Pretty much any item that will hit all enemies suffices here, but it needs to be powerful enough to kill in a single hit (20 ~ 25 HP, due to the middle enemy). Chaining effects of Things together is crucial. For example, you may know that the Bat, here, will double your damage dealt to Bowser for that turn. If you use the Boom Box, then the Bat, then something else (the Boom Box first to double the Bat's damage), this final item will deal four times the usual damage. Assuming it is the Tailor Shears, this latter item will deal around 180 damage, in theory! You seriously can have half the fight done right there. However, don't really do any of the mass-damage strategems until I say to. =- THE BATTLE, FIRST PART -= During the first part of the battle, however, just try to get Bowser under 350 HP or so. There is no real point in defeating his allies - if you can chain together a Shiny Jump, a Shiny Shell, and a Slaphammer once or twice, you can readily take out the 50 HP needed. As the battle lingers on, Bowser will go down the hallway to where his cronies cannot get to him. He'll put a Whomp in front of him and heal himself back up to 350 HP. You'll need to take out the 50 HP on the Whomp, and quickly, as it can slap you around for 20 base damage and it may even crumple you! Be quick about this - due to his high Defense, I recommend an Infinijump or a Flashy Clone Jump. Then just take down another 75 HP or so. You continue what you're doing here. You just need to deal with the fact that he healed himself back to 300. >_< During this time, he can also send a bunch of fireballs at you for 8 ~ 16 damage, but only at this time. Around the time Bowser hits 150 HP, he'll continue into the final room where Peach is. He can also summon Chain Chomps during this time, but is otherwise the same as usual. Keep it up - only 250 HP to go. (Oh, did I tell you he healed himself again?) The Chain Chomp is notably invincible, so you'll need to use all-enemy-hitting moves or chain two commands together to hit Bowser. HUGE, HUGE, HUGE, HUGE NOTE FOR THIS THIRD PART: If you use a Tail Sticker and hit the Chain Chomp at Bowser, they'll both fall. As far as I know, that is equal to killing off all of Bowser's HP, so you may as well... =- THE BATTLE, PART TWO -= After Bowser falls off the tower, approach the edge and he'll come up for the second part. He can use a ten-damage slap and a fifteen-damage flamethrower that may take away some of your stickers. Later, he can use a multi-slap for a lot of damage. Here, all attacks only do one damage. If you had five Infinijumps, this would be no problem. (Note - legitimate strategy as Bowser is not spiky here.) After one turn, though, Kersti will become a sticker seeing our futility in fighting like this. Using her initially pulls up the battle spinner with icons matching various Kersti faces, though I doubt it truly matters. You will get healed for 20 HP and get to use five Stickers at once. This number never goes down, and it also seems that have gained some kind of power boost. ATTACK! Just keep in mind who you are attacking - the face cannot be jumped on. THIS is the time to chain together commands. I chained the Frog Suit, Boom Box, Bat, Bowling Ball, and Megaflash Infinijump and won the battle right there. You don't have to chain those exact commands together, but you will greatly, greatly benefit from chaining Things before the commands - that's my point. ¯¯¯¯¯¯ For example, I chained the Frog Suit, Bat, Bowling Ball, and I think it was two Clone Jumps and did 300 damage on a different playthrough. Keep in mind who you target, properly chain commands together, and heal whenever you get below 20 ~ 25 HP. Good luck! ____________________________________________________________________ | __ _______________________________________________________ ____| _____ | |__) | \ / | ( (____ / ____| | ___/| | \/ | | Section Eight: Sticker Documentation \____ \ (____ | | | |\__/| | **STAR_8** _____) \____ \ |_| | | | |_____________________________________________|______/_____) ) |_| |_____________________________________________________________/ This section is designed to list the effects of every Sticker in the game. The Stickers are listed in alphabetical order. This also lists every location of the Stickers as far as I know - I'll just list the area and the number of times the Sticker repeats there. You'll have to find it yourself and/or look at the walkthrough. Also note that Thing Stickers' locations are based on the actual Thing's location. Most Stickers can follow some type of power scheme, so long as they aren't Thing Stickers. The hierachy: Worn-Out < Regular < Shiny < Flashy < Big Shiny < Megaflash Just in case I messed up or something. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= [Sticker Name] ~~ Description: [Personal description of the Sticker.] ~~ Location(s): • [Where the Sticker can be found.] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Air Conditioner Sticker ~~ Description: Deals 20 damage to every enemy, usually. Presumably ice-elemental. Rapidly press the A Button for more damage. ~~ Location(s): • World 5-4 • Thing Repurchase Shop (200 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Baahammer Sticker ~~ Description: Strike the enemy with a hammer; press the A Button later to deal extra damage and affect other enemies. May crumple enemies and may put them to sleep. ~~ Location(s): • World 1-1 (x3) • World 1-6 (x1) • World 2-3 (x2) • World 3-2 (x1) • World 3-5 (x1) • World 3-9 (x1) • World 3-11 (x1) • World 5-1 (x1) • World 5-5 (x4) • World 5-6 (x3) • Decalburg Shop (10 Coins, after World 2-5) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Balloon Sticker • Description: Deals damage to every enemy, usually. Rapidly press the A Button for more damage. ~~ Location(s): • World 3-11 • Thing Repurchase Shop (200 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Barrel Sticker ~~ Description: Deals damage to the front enemy; press the A Button at the right time when throwing for extra damage. Dropped by the Broozer, found only during the Boomerang Bro. fight in World 6-2. ~~ Location(s): • Dropped by Broozers =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Basin Sticker ~~ Description: Deals around 20 damage to every enemy, usually. Rapidly press the A Button for more damage. ~~ Location(s): • World 5-5 • Thing Repurchase Shop (150 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Bat Sticker ~~ Description: Deals around 30 damage to every enemy, usually. Also does so with the flagpole theme (remixed) from Super Mario Bros. ^_^ Rapidly press the A Button for more damage. ~~ Location(s): • World 2-3 • Thing Repurchase Shop (300 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Bed Sticker ~~ Description: Puts everyone to sleep for four turns. Basically a very desperate way to heal 4 HP. Rapidly press the A Button for more turns asleep. ~~ Location(s): • World 1-3 • Thing Repurchase Shop (140 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Bellows Sticker ~~ Description: Deals around 15 damage to every enemy, usually. Rapidly press the A Button for more damage. ~~ Location(s): • World 1-5 • Thing Repurchase Shop (80 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Big 1UP Sticker ~~ Description: Provides a Regen-type of effect to Mario, healing 10 HP upon use, and once per turn for the following nine turns! Press the A Button as Mario spins for a better effect. ~~ Location(s): • World 2-1 =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Big Shiny 1UP Sticker ~~ Description: Provides a Regen-type of effect to Mario, healing 15 HP upon use, and once per turn for the following nine turns! Press the A Button as Mario spins for a better effect. ~~ Location(s): • World 5-6 =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Big Shiny Baahammer Sticker ~~ Description: Strike the enemy with a hammer; press the A Button later to deal extra damage and affect other enemies. May crumple enemies and may put them to sleep. Stronger than a basic/Shiny Baahammer. ~~ Location(s): • World 5-4 • World 4-4/5-6 Shops (20 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Big Shiny Burnhammer Sticker ~~ Description: Strike the frontal enemy with a hammer; press the A Button later to deal some more damage to it and all other enemies. The remaining enemies are hit with fire. May crumple and burn enemies. Stronger than a Shiny Burnhammer. ~~ Location(s): • Decalburg Shop (30 Coins, after World 3-12) • World 4-4/5-6 Shop (30 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Big Shiny Chillhammer Sticker ~~ Description: Strike the frontal enemy with a hammer; press the A Button later to deal some more damage to it and all other enemies. The remaining enemies are hit with ice. May crumple and freeze enemies. Stronger than a Shiny Chillhammer. ~~ Location(s): • Decalburg Shop (30 Coins, after World 3-12) • World 4-4/5-6 Shop (30 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Big Shiny Clone Jump Sticker ~~ Description: Cloned Marios jump on a single foe for extra damage. Otherwise like a normal jump, to a point. Stronger than the Flashy Clone Jump. ~~ Location(s): • World 5-4 • World 4-4 Shop (90 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Big Shiny Eekhammer Sticker ~~ Description: Strike the enemy with a hammer; press the A Button later to deal extra damage and get an additional hit. Stronger than the Shiny Eekhammer. ~~ Location(s): • Decalburg Shop (35 Coins, after World 3-12) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Big Shiny Hammer Sticker ~~ Description: Strikes the enemy with a hammer. Press the A Button as the glow at the end of Mario's hammer grows bright to deal extra damage and damage other enemies. May also crumple enemies. Stronger than a Shiny Hammer. ~~ Location(s): • World 2-4 • Decalburg Shop (25 Coins, after World 3-12) • World 3-6/4-4 Shops (25 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Big Shiny Hopslipper Sticker ~~ Description: Deals damage by jumping; press the A Button as Mario is about to hit the enemy on the head to continue the jumping chain. Stronger than the basic Hopslipper and the Shiny Hopslipper. ~~ Location(s): • Decalburg Shop (35 Coins, after World 3-12) • World 5-6 Shop (35 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Big Shiny Hurlhammer Sticker ~~ Description: Deals damage by throwing a hammer. Mario will approach the enemy and pull back his hammer; press the A Button as the glow at the end gets bigger for more damage. The thrown hammer will deal damage to all enemies, even flying ones. Stronger than the Shiny Hurlhammer. ~~ Location(s): • Decalburg Shop (55 Coins, after World 3-12) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Big Shiny Infinijump Sticker ~~ Description: While you will only do small amounts of damage when using it, if you keep jumping perfectly, you can go on virtually infinitely with your jumps, allowing for massive damage to the practiced jumper! Base damage is higher than the Flashy Infinijump. ~~ Location(s): • World 5-3 =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Big Shiny Iron Jump Sticker ~~ Description: Deals damage with a jump; press the A Button as Mario is about hit the enemy on the head for additional damage and additional hits. This will ignore the fact that the enemy is spiked. Stronger than the Shiny Iron Jump. ~~ Location(s): • Decalburg Shop (30 Coins, after World 3-12) • World 5-6 Shop (30 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Big Shiny Jump Sticker ~~ Description: Deals damage with a jump. Press the A Button as Mario is about to hit the enemy for additional hits and damage. Stronger than the Shiny Jump. ~~ Location(s): • Decalburg Shop (25 Coins, after World 3-12) • World 3-6 Shop (25 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Big Shiny Line Jump Sticker ~~ Description: Deals damage by jumping on each enemy sequentially, front to back to front and so on. Press the A Button as Mario hits the head of the enemy to continue the chain. Will increasingly get harder to execute and weaker in power. Is stronger than the Shiny Line Jump. ~~ Location(s): • Decalburg Shop (55 Coins, after World 3-12) • World 5-5 Shop (55 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Big Shiny Slaphammer Sticker ~~ Description: Deals damage by using centrifugal force to side-strike the enemy with your hammer. Press the A Button later for additional damage. More powerful than the basic hammer and the Shiny Slaphammer. ~~ Location(s): • Decalburg Shop (25 Coins, after World 3-12) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Billiard Ball Sticker ~~ Description: Deals around 15 damage to all enemies, usually. You can boost it by rapidly pressing the A Button. ~~ Location(s): • World 3-4 • Thing Repurchase Shop (50 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Bomb Sticker ~~ Description: Throws a bomb at the enemies, likely damaging all. Press the A Button as you throw the bomb for extra damage. ~~ Location(s): • Dropped by Bob-ombs • Dropped by Shiny Bob-ombs =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Bone Sticker ~~ Description: Throws a bone at one enemy; press the A Button as you throw it for extra damage. ~~ Location(s): • Dropped by Dry Bones =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Boom Box Sticker ~~ Description: Doubles the damage Mario deals for two turns. Press the A Button rapidly for four turns of extra damage. ~~ Location(s): • World 3-3 • Thing Purchase Shop (80 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Boomerang Sticker ~~ Description: Throws a boomerang at all enemies, hitting them one, then again on the return path. The second hit deals 1/2 the damage of the first. Press the A Button as you throw the boomerang for extra damage. ~~ Location(s): • Dropped by Boomerang Bros. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Bowling Ball Sticker ~~ Description: Deals around 30 damage to all enemies, usually. You can boost it by rapidly pressing the A Button. Trivially, that is equal to the max number of points you can gain from one strike in a bowling game. ~~ Location(s): • World 3-2 • World 3-4 after using it here • Thing Repurchase Shop (150 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Burnhammer Sticker ~~ Description: Strike the frontal enemy with a hammer; press the A Button later to deal some more damage to it and all other enemies. The remaining enemies are hit with fire. May crumple and burn enemies. ~~ Location(s): • World 1-4 (x1) • World 1-6 (x1) • World 2-3 (x1) • World 2-5 (x3) • World 3-1 (x1) • World 3-2 (x1) • World 3-9 (x1) • World 3-11 (x1) • World 4-2 (x1) • World 5-1 (x1) • Decalburg Shop (20 Coins, after World 2-5) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Cake Sticker ~~ Description: As the music ends, blow into the mic on the 3DS to heal up to 99 HP. ~~ Location(s): • World 4-3 • Thing Repurchase Shop (100 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Car Battery Sticker ~~ Description: Deals around 30 damage to every enemy, usually. Can be boosted by rapidly pressing the A Button. ~~ Location(s): • World 2-1 • Thing Repurchase Shop (200 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Car Sponge Sticker ~~ Description: Blocks three attacks. Effect can be boosted by rapidly pressing the A Button. ~~ Location(s): • World 5-5 • Thing Repurchase Shop (260 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Cat-o-Luck Sticker ~~ Description: Deals around 21 damage to all enemies, usually. Can be boosted by rapidly pressing the A Button. ~~ Location(s): • World 1-2 • Thing Repurchase Shop (140 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Cell Phone Sticker ~~ Description: Deals around 10 damage to all enemies, usually. Can be boosted by rapidly pressing the A Button. ~~ Location(s): • World 4-1 • Thing Repurchase Shop (100 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Chillhammer Sticker ~~ Description: Strike the frontal enemy with a hammer; press the A Button later to deal some more damage to it and all other enemies. The remaining enemies are hit with ice. May crumple and freeze enemies. ~~ Location(s): • World 2-3 (x1) • World 2-5 (x1) • World 3-2 (x1) • World 3-9 (x1) • World 5-4 (x2) • World 5-5 (x1) • World 6-2 (x1) • Decalburg Shop (20 Coins, after World 2-5) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Curling Stone Sticker ~~ Description: Deals around 40 damage to all enemies, usually. You can boost it by rapidly pressing the A Button. ~~ Location(s): • World 4-2 • Thing Repurchase Shop (300 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= D-Cell Battery Sticker ~~ Description: Deals 20 or so damage to every enemy, usually. Can be boosted by rapidly pressing the A Button. ~~ Location(s): • World 5-4 • Thing Repurchase Shop (170 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Drum Sticker ~~ Description: Deals around 30 damage to all enemies, usually. Can be boosted by rapidly pressing the A Button. ~~ Location(s): • World 3-4 • Thing Repurchase Shop (180 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Eekhammer Sticker ~~ Description: Strike the enemy with a hammer; press the A Button later to deal extra damage and get an additional hit. ~~ Location(s): • World 1-1 (x2) • World 1-2 (x1) • World 2-1 (x2) • World 2-2 (x3) • World 2-3 (x3) • World 2-4 (x2) • World 2-5 (x1) • World 3-2 (x1) • World 3-4 (x2) • World 3-5 (x1) • World 3-8 (x1) • World 3-9 (x1) • World 3-11 (x1) • Decalburg Shop (5 Coins, after World 1-2) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Fan Sticker ~~ Description: Deals around 25 damage to all enemies, usually. Can be boosted by rapidly pressing the A Button. ~~ Location(s): • World 1-2 • Thing Repurchase Shop (130 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Faucet Sticker ~~ Description: Deals heavy damage to all enemies, usually. Can be boosted by rapidly pressing the A Button. ~~ Location(s): • World 1-3 • Thing Repurchase Shop (120 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Fire Flower Sticker ~~ Description: Throw fireballs (fire-elemental) randomly in a number equal to the number of enemies. May miss. Press the A Button as you throw for more damage. ~~ Location(s): • World 1-2 (x1) • World 1-3 (x3) • World 1-6 (x2) • World 2-2 (x1) • World 2-5 (x2) • World 3-2 (x1) • World 3-4 (x1) • World 3-5 (x1) • World 3-7 (x1) • World 3-8 (x1) • World 3-9 (x1) • World 5-4 (x2) • World 5-5 (x3) • World 1-5 Shop (20 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Fishhook Sticker ~~ Description: Get a random Sticker usually. Also used in the battle versus the Big Cheep Cheep between World 3-12 and World 4-1 to get it out of the water. ~~ Location(s): • World 3-6 • Thing Repurchase Shop (100 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Flashlight Sticker ~~ Description: Deals around 11 damage to all enemies, usually. Can be boosted by rapidly pressing the A Button. ~~ Location(s): • World 4-5 • Thing Repurchase Shop (120 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Flashy Clone Jump Sticker ~~ Description: Cloned Marios jump on a single foe for extra damage. Otherwise like a normal jump, to a point. ~~ Location(s): • World 5-1 (x1) • World 5-2 (x1) • World 5-5 (x1) • World 4-4 Shop (60 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Flashy Eekhammer Sticker ~~ Description: Strike the enemy with a hammer; press the A Button later to deal extra damage and get an additional hit. Stronger than the Shiny Eekhammer. ~~ Location(s): • No idea. I guess you could put a Shiny Eekhammer in one of the boxes you see above red flowers when you're paperized. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Flashy Fire Flower Sticker ~~ Description: Throw fireballs (fire-elemental) randomly in a number equal to the number of enemies. May miss. Stronger than the Shiny Fire Flower. Press the A Button as you throw for more damage. ~~ Location(s): • World 4-6 (x1) • World 5-1 (x1) • World 5-6 (x1) • World 1-5 Shop (40 Coins, after World 3-12) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Flashy Hammer Sticker ~~ Description: Strikes the enemy with a hammer. Press the A Button as the glow at the end of Mario's hammer grows bright to deal extra damage and damage other enemies. May also crumple enemies. Stronger than a Shiny Hammer. ~~ Location(s): • World 2-1 (x1) • World 3-7 (x1) • World 5-1 (x1) • World 5-6 (x1) • World 5-6 Shop (20 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Flashy Hurlhammer Sticker ~~ Description: Deals damage by throwing a hammer. Mario will approach the enemy and pull back his hammer; press the A Button as the glow at the end gets bigger for more damage. The thrown hammer will deal damage to all enemies, even flying ones. Stronger than the Shiny Hurlhammer. ~~ Location(s): • World 2-5 (x1) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Flashy Ice Flower Sticker ~~ Description: Throw fireballs (ice-elemental) randomly in a number equal to the number of enemies. May miss. Stronger than the Shiny Ice Flower. Press the A Button as you throw for more damage. ~~ Location(s): • World 1-2 (x1) • World 1-5 Shop (40 Coins, after World 3-12) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Flashy Infinijump Sticker ~~ Description: While you will only do small amounts of damage when using it, if you keep jumping perfectly, you can go on virtually infinitely with your jumps, allowing for massive damage to the practiced jumper! ~~ Location(s): • World 4-3 (x2) • World 5-4 (x1) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Flashy Iron Jump Sticker ~~ Description: Deals damage with a jump; press the A Button as Mario is about hit the enemy on the head for additional damage and additional hits. This will ignore the fact that the enemy is spiked. Stronger than the Shiny Iron Jump. ~~ Location(s): • World 5-5 (x1) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Flashy Jump Sticker ~~ Description: Deals damage with a jump. Press the A Button as Mario is about to hit the enemy for additional hits and damage. Stronger than the Shiny Jump. ~~ Location(s): • World 1-4 (x1) • World 5-1 (x1) • World 5-5 (x1) • World 5-6 (x1) • World 5-6 Shop (20 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Flashy Mushroom Sticker ~~ Description: Heals up to 80 HP. Can heal 99 HP if the A Button is pressed at the right time as the spin ends. ~~ Location(s): • Decalburg Shop (50 Coins, after World 3-12) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Flashy POW Block Sticker ~~ Description: Mario will bop a POW Block to deal damage to all ground-based enemies. Press the A Button as he hits it for extra damage. Two hits are used. Stronger than the Shiny POW Block. ~~ Location(s): • World 1-2 (x1) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Flashy Shell Sticker ~~ Description: Mario will ram a Koopa shell through all ground-based enemies. Press the A Button he bounces on it to deal extra damage. Stronger than the Shiny Shell. (The fact that this is blue should make it obvious.) ~~ Location(s): • World 3-2 (x1) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Flashy Slaphammer Sticker ~~ Description: Deals damage by using centrifugal force to side-strike the enemy with your hammer. Press the A Button later for additional damage. More powerful than the Shiny Slaphammer. ~~ Location(s): • World 2-1 (x1) • World 4-2 (x2) • World 5-1 (x1) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Flashy Spike Helmet Sticker ~~ Description: Protects you from an attack one time that comes from above and counters it with some damage. The counter is stronger than on the Shiny Spike Helmet. ~~ Location(s): • World 2-5 (x1) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Frog Suit Sticker ~~ Description: You'll dodge enemy attacks by leaping over them, and the power of subsequent Stickers will be boosted. ~~ Location(s): • World 2-3 (x1) • World 2-4 (x1) • World 3-6 Shop (20 Coins, after World 3-12) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Goat Sticker ~~ Description: Deals around 12 damage to the frontmost enemy. Press the A Button as the goat's mouth closes for more damage. ~~ Location(s): • World 4-1 • Thing Repurchase Shop (160 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Guitar Sticker ~~ Description: Deals around 40 damage to all enemies. Press the A Button rapidly for more damage. ~~ Location(s): • World 5-6 • Thing Repurchase Shop (270 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Hammer Sticker ~~ Description: Strikes the enemy with a hammer. Press the A Button as the glow at the end of Mario's hammer grows bright to deal extra damage and damage other enemies. May also crumple enemies. ~~ Location(s): • World 1-1 (x2) • World 1-3 (x3) • World 1-4 (x2) • World 1-5 (x3) • World 1-6 (x1) • World 2-1 (x7) • World 2-2 (x6) • World 2-3 (x3) • World 2-4 (x2) • World 2-5 (x3) • World 3-1 (x4) • World 3-2 (x4) • World 3-4 (x3) • World 3-5 (x3) • World 3-8 (x1) • World 3-9 (x1) • World 3-11 (x3) • World 3-12 (x1) • World 5-1 (x1) • World 5-5 (x1) • World 5-6 (x1) • Decalburg/World 1-5 Shops (3 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Hair Dryer Sticker ~~ Description: Deals around 20 damage to every enemy, usually. Presumably fire-elemental. Press the A Button rapidly for more damage. ~~ Location(s): • World 4-2 • Thing Repurchase Shop (150 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Hair Shears Sticker ~~ Description: Deals around 20 damage to every enemy, usually. Press the A Button rapidly for more damage. ~~ Location(s): • World 2-4 • Thing Repurchase Shop (120 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= High Heel Sticker ~~ Description: Deals around 24 damage to the enemy. Press the A Button rapidly for more damage. ~~ Location(s): • World 3-3 • Thing Repurchase Shop (120 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Hopslipper Sticker ~~ Description: Deals damage by jumping; press the A Button as Mario is about to hit the enemy on the head to continue the jumping chain. ~~ Location(s): • World 1-2 (x3) • World 1-3 (x1) • World 1-6 (x2) • World 2-1 (x6) • World 2-2 (x8) • World 2-3 (x4) • World 2-4 (x3) • World 2-5 (x1) • World 3-2 (x1) • World 3-5 (x2) • World 3-9 (x2) • World 3-12 (x1) • Decalburg Shop (5 Coins, after World 1-2) • Drop by Goombas =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Hurlhammer Sticker ~~ Description: Deals damage by throwing a hammer. Mario will approach the enemy and pull back his hammer; press the A Button as the glow at the end gets bigger for more damage. The thrown hammer will deal damage to all enemies, even flying ones. ~~ Location(s): • World 1-3 (x3) • World 1-5 (x1) • World 1-6 (x1) • World 2-1 (x2) • World 2-3 (x1) • World 2-5 (x1) • World 3-4 (x2) • World 3-8 (x1) • World 3-9 (x1) • World 3-11 (x1) • World 3-12 (x1) • Decalburg Shop (20 Coins, after World 1-3) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Ice Flower Sticker ~~ Description: Throw fireballs (ice-elemental) randomly in a number equal to the number of enemies. May miss. Press the A Button as you throw for more damage. ~~ Location(s): • World 1-2 (x2) • World 1-6 (x2) • World 2-1 (x1) • World 2-5 (x1) • World 3-2 (x2) • World 3-9 (x1) • World 5-5 (x1) • World 6-2 (x1) • World 1-5 Shop (20 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Kersti Sticker ~~ Description: The ultimate Sticker. This will begin with the Battle Spinner by using it so that you WILL be healed by 20 HP and will be able to use FIVE Stickers in one turn. It also strongly boosts your physical power. This is impossible to bring to the Sticker Museum, by the way, by any means known by me. This is because it is only in the final boss... sadly. ~~ Location(s): • Final boss, World 6-3 only =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Iron Jump Sticker ~~ Description: Deals damage with a jump; press the A Button as Mario is about hit the enemy on the head for additional damage and additional hits. This will ignore the fact that the enemy is spiked. ~~ Location(s): • World 1-2 (x1) • World 1-3 (x1) • World 1-5 (x3) • World 2-1 (x2) • World 2-2 (x3) • World 2-3 (x3) • World 2-5 (x1) • World 3-1 (x1) • World 3-2 (x2) • World 3-4 (x1) • World 3-5 (x1) • World 3-8 (x1) • World 3-11 (x4) • World 5-1 (x4) • World 5-4 (x2) • World 5-5 (x3) • Decalburg Shop (5 Coins, after World 1-3) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Jackhammer Sticker ~~ Description: Deals around 25 ~ 30 damage to every enemy, usually. Press the A Button rapidly for more damage. ~~ Location(s): • World 2-3 • Thing Repurchase Shop (300 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Jump Sticker ~~ Description: Deals damage with a jump. Press the A Button as Mario is about to hit the enemy for additional hits and damage. ~~ Location(s): • World 1-1 (x2) • World 1-2 (x4) • World 1-3 (x4) • World 1-4 (x1) • World 1-6 (x4) • World 2-1 (x9) • World 2-2 (x6) • World 2-3 (x6) • World 2-4 (x3) • World 2-5 (x3) • World 3-1 (x3) • World 3-2 (x6) • World 3-4 (x5) • World 3-5 (x4) • World 3-8 (x2) • World 3-9 (x2) • World 3-11 (x2) • World 3-12 (x1) • World 5-1 (x3) • World 5-2 (x1) • World 5-5 (x1) • Decalburg/World 1-5 Shops (3 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Lighter Sticker ~~ Description: Deals around 30 damage to every enemy. Likely fire-elemental. Press the A Button rapidly for more damage. ~~ Location(s): • World 2-3 • Thing Repurchase Shop (200 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Lightbulb Sticker ~~ Description: Deals around 9 damage to all enemies, usually. Press the A Button rapidly for more damage. ~~ Location(s): • World 2-2 • Thing Repurchase Shop (80 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Leaf Sticker ~~ Description: In battle, Mario wears it to always make attacks Excellent and all guards successful when using while Mario wears it. Can be sold to shops for 20 Coins. ~~ Location(s): • World 1-4 (x1) • World 3-4 (x2) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Line Jump Sticker ~~ Description: Deals damage by jumping on each enemy sequentially, front to back to front and so on. Press the A Button as Mario hits the head of the enemy to continue the chain. Will increasingly get harder to execute and weaker in power. ~~ Location(s): • World 1-3 (x2) • World 1-4 (x2) • World 1-6 (x1) • World 2-1 (x1) • World 2-3 (x5) • World 2-5 (x2) • World 3-1 (x1) • World 3-2 (x3) • World 3-4 (x2) • World 3-7 (x1) • World 3-8 (x2) • World 3-9 (x1) • World 3-12 (x3) • World 5-5 (x1) • World 5-6 (x1) • Decalburg Shop (12 Coins, after World 1-2) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Luxurious Bed Sticker ~~ Description: Puts Mario and all enemies to sleep, basically just resulting in healing 5 HP. Press the A Button rapidly for a longer effect. ~~ Location(s): • World 5-3 • Thing Repurchase Shop (210 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Magnifying Glass Sticker ~~ Description: Deals heavy damage to the front enemy, usually. Deals more damage if you press the A Button rapidly. ~~ Location(s): • World 2-3 • Thing Repurchase Shop (200 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Matches Sticker ~~ Description: Deals 20 damage to enemy, usually. Likely fire-elemental. Press the A Button rapidly for more damage. ~~ Location(s): • World 1-4 • Thing Repurchase Shop (120 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Megaflash Baahammer Sticker ~~ Description: Strike the enemy with a hammer; press the A Button later to deal extra damage and affect other enemies. May crumple enemies and may put them to sleep. Stronger than any other type of Baahammer. ~~ Location(s): • World 5-4 (x1) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Megaflash Burnhammer Sticker ~~ Description: Strike the frontal enemy with a hammer; press the A Button later to deal some more damage to it and all other enemies. The remaining enemies are hit with fire. May crumple and burn enemies. Stronger than any Burnhammer. ~~ Location(s): • ??? =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Megaflash Chillhammer Sticker ~~ Description: Strike the frontal enemy with a hammer; press the A Button later to deal some more damage to it and all other enemies. The remaining enemies are hit with ice. May crumple and freeze enemies. Stronger than any Chillhammer. ~~ Location(s): • ??? =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Megaflash Clone Jump Sticker ~~ Description: Cloned Marios jump on a single foe for extra damage. Otherwise like a normal jump, to a point. Stronger than any Flashy Clone Jump. ~~ Location(s): • World 5-6 (x1) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Megaflash Hammer Sticker ~~ Description: Strikes the enemy with a hammer. Press the A Button as the glow at the end of Mario's hammer grows bright to deal extra damage and damage other enemies. May also crumple enemies. Stronger than any hammer strike. ~~ Location(s): • World 2-2 (x1) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Megaflash Hopslipper Sticker ~~ Description: Deals damage by jumping; press the A Button as Mario is about to hit the enemy on the head to continue the jumping chain. Stronger than the any other Hopslipper. ~~ Location(s): • World 5-4 (x1) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Megaflash Hurlhammer Sticker ~~ Description: Deals damage by throwing a hammer. Mario will approach the enemy and pull back his hammer; press the A Button as the glow at the end gets bigger for more damage. The thrown hammer will deal damage to all enemies, even flying ones. Stronger than any Hurlhammer. ~~ Location(s): • World 5-1 (x1) • World 5-4 (x1) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Megaflash Infinijump Sticker ~~ Description: While you will only do small amounts of damage when using it, if you keep jumping perfectly, you can go on virtually infinitely with your jumps, allowing for massive damage to the practiced jumper! Base damage is higher than the Big Shiny Infinijump. ~~ Location(s): • World 5-3 (x1) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Megaflash Iron Jump Sticker ~~ Description: Deals damage with a jump; press the A Button as Mario is about hit the enemy on the head for additional damage and additional hits. This will ignore the fact that the enemy is spiked. Stronger than any other Iron Jump. ~~ Location(s): • World 5-5 (x1) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Megaflash Jump Sticker ~~ Description: Deals damage with a jump. Press the A Button as Mario is about to hit the enemy for additional hits and damage. Stronger than any other basic Jump. ~~ Location(s): • World 6-2 (x1) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Megaflash Line Jump Sticker ~~ Description: Deals damage by jumping on each enemy sequentially, front to back to front and so on. Press the A Button as Mario hits the head of the enemy to continue the chain. Will increasingly get harder to execute and weaker in power. Is stronger than any Line Jump. ~~ Location(s): • World 4-6 (x1) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Megaflash Slaphammer Sticker ~~ Description: Deals damage by using centrifugal force to side-strike the enemy with your hammer. Press the A Button later for additional damage. More powerful than any other Slaphammer. ~~ Location(s): • World 5-5 (x1) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Mini Vacuum Sticker ~~ Description: Deals around 15 damage to all enemies, usually. Press the A Button rapidly for more damage. ~~ Location(s): • World 5-2 • Thing Repurchase Shop (100 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Mushroom Sticker ~~ Description: Heals up to 20 HP. Can heal 30 if you press A at the right time. ~~ Location(s): • World 1-4 (x1) • Decalburg/World 1-5 Shops (15 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Newspaper Sticker ~~ Description: Deals around 15 damage to all enemies, usually. And with a remix of the flagpole theme from Super Mario Bros. ^_^ Press the A Button rapidly for more damage. ~~ Location(s): • World 3-12 • Thing Repurchase Shop (100 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Oven Sticker ~~ Description: Deals around 30 damage to all enemies, usually, and is likely to be fire-elemental. Press the A Button rapidly for more damage. ~~ Location(s): • World 4-3 • Thing Repurchase Shop (100 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Paper Fan Sticker ~~ Description: Deals around 20 damage to all enemies, usually. Press the A Button rapidly for more damage. ~~ Location(s): • World 2-2 • Thing Repurchase Shop (120 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Pillow Sticker ~~ Description: Puts everyone to sleep for three turns. Basically a desperate way to heal 3 HP. Press the A Button rapidly for a longer effect. ~~ Location(s): • World 3-5 • Thing Repurchase Shop (100 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Pocket Watch Sticker ~~ Description: Stops all enemy movement for two turns. Press the A Button rapidly for a longer effect. ~~ Location(s): • World 3-12 • Thing Repurchase Shop (70 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Poison Mushroom Sticker ~~ Description: Gives Mario the Poison status, inducing damage every turn for three turns. Enemies that make successful contact with Mario will also gain the status. ~~ Location(s): • World 3-7 (x1) • World 1-5 Shop (2 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= POW Block Sticker ~~ Description: Mario will bop a POW Block to deal damage to all ground-based enemies. Press the A Button as he hits it for extra damage. Two hits are used. ~~ Location(s): • World 1-3 (x1) • World 1-4 (x1) • World 1-5 (x1) • World 2-2 (x1) • World 2-3 (x2) • World 2-5 (x4) • World 3-2 (x1) • World 3-7 (x1) • World 3-11 (x1) • World 5-1 (x4) • Decalburg Shop (30 Coins, after World 1-3) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Powder Puff Sticker ~~ Description: Blocks five enemy attacks. Press the A Button rapidly for a better effect. ~~ Location(s): • World 1-3 (x1) • World 1-4 (x1) • World 1-5 (x1) • World 2-2 (x1) • World 2-3 (x2) • World 2-5 (x4) • World 3-2 (x1) • World 3-7 (x1) • World 3-11 (x1) • World 5-1 (x4) • Decalburg Shop (30 Coins, after World 1-3) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Radiator Sticker ~~ Description: Deals 20 damage to all enemies, usually, and is likely to be fire-elemental. Press the A Button rapidly for a stronger effect. ~~ Location(s): • World 3-10 • Thing Repurchase Shop (250 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Refrigerator Sticker ~~ Description: Deals around 30 damage to all enemies, usually. Likely to be ice-elemental. Press the A Button rapidly for a stronger effect. ~~ Location(s): • World 4-3 • Thing Repurchase Shop (150 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Rubber Ducky Sticker ~~ Description: Deals around 40 damage to all enemies, usually. Press the A Button rapidly for more damage. ~~ Location(s): • World 5-2 • Thing Repurchase Shop (300 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Sandals Sticker ~~ Description: Acts like a weak Eekhammer. You will end up having to deal damage as you would with a hammer - press A as the sandal glows some - but the damage is only one point. Press A at the proper time to get another shot. This is impossible to bring to the Sticker Museum, by the way, by any means known by me. This is because it is only in two bosses against Kamek. ~~ Location(s): • Only in the World 2-2 and World 6-3 bosses versus Kamek =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Scissors Sticker ~~ Description: Deals 20 damage to all enemies, usually. Press the A Button rapidly for more damage. ~~ Location(s): • World 1-1 (as part of story) • World 1-2 (actual Thing) • Thing Repurchase Shop (90 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Searchlight Sticker ~~ Description: Deals 15 damage to all enemies, usually. Press the A Button rapidly for more damage. ~~ Location(s): • World 3-1 • Thing Repurchase Shop (200 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Secret Door Sticker ~~ Description: In battle, this can provide an instant escape. In the field, you've probably seen outlined, shadowy doors, which, when paperized, reveal a box. Put this there for a surprise. ~~ Location(s): • World 4-2 (x1) • World 4-6 (x1) • World 3-6 Shop (80 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Sewing Scissors Sticker ~~ Description: Deals 15 damage to all enemies, usually. Press the A Button rapidly for more damage. ~~ Location(s): • World 4-6 • Thing Repurchase Shop (90 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Shaved Ice Sticker ~~ Description: Deals 12 damage to all enemies, usually. Likely ice-elemental. Press the A Button rapidly for more damage. ~~ Location(s): • World 2-4 • Thing Repurchase Shop (60 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Shell Sticker ~~ Description: Mario will ram a Koopa shell through all ground-based enemies. Press the A Button he bounces on it to deal extra damage. ~~ Location(s): • World 1-3 (x3) • World 1-4 (x1) • World 1-5 (x1) • World 1-6 (x1) • World 2-5 (x2) • World 3-2 (x2) • World 3-5 (x1) • World 3-11 (x2) • World 5-1 (x2) • Decalburg Shop (20 Coins, after World 1-3) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Shiny Eekhammer Sticker ~~ Description: Strike the enemy with a hammer; press the A Button later to deal extra damage and get an additional hit. Stronger than the basic Eekhammer. ~~ Location(s): • World 3-12 (x1) • World 4-1 (x2) • World 4-3 (x1) • World 5-1 (x1) • World 5-5 (x1) • World 4-4 Shop (12 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Shiny Fire Flower Sticker ~~ Description: Throw fireballs (fire-elemental) randomly in a number equal to the number of enemies. May miss. Stronger than the basic Fire Flower. Press the A Button as you throw for more damage. ~~ Location(s): • World 1-2 (x2) • World 3-1 (x1) • World 3-5 (x1) • World 3-9 (x1) • World 3-11 (x1) • World 4-3 (x1) • World 4-6 (x1) • World 5-6 (x1) • World 6-2 (x1) • World 1-5 Shop (30 Coins, after World 1-6) • World 5-6 Shop (30 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Shiny Frog Suit Sticker ~~ Description: You'll dodge enemy attacks by leaping over them, and the power of subsequent Stickers will be boosted. Boost is more than with a basic Frog Suit. ~~ Location(s): • World 3-6 Shop (40 Coins, after World 3-12) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Shiny Hammer Sticker ~~ Description: Strikes the enemy with a hammer. Press the A Button as the glow at the end of Mario's hammer grows bright to deal extra damage and damage other enemies. May also crumple enemies. Stronger than the basic hammer strike. ~~ Location(s): • World 1-1 (x1) • World 1-3 (x1) • World 2-1 (x1) • World 2-2 (x1) • World 2-3 (x1) • World 2-4 (x2) • World 2-5 (x1) • World 3-2 (x1) • World 4-1 (x4) • World 4-2 (x1) • World 4-3 (x2) • World 4-5 (x1) • World 4-6 (x2) • World 5-4 (x1) • World 5-5 (x3) • World 6-2 (x1) • World 4-4/5-6 Shops (10 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Shiny Hopslipper Sticker ~~ Description: Deals damage by jumping; press the A Button as Mario is about to hit the enemy on the head to continue the jumping chain. Stronger than the basic Hopslipper. ~~ Location(s): • World 2-1 (x1) • World 2-2 (x1) • World 2-4 (x1) • World 2-7 (x1) • World 3-2 (x1) • World 4-1 (x1) • World 4-2 (x1) • World 4-3 (x6) • World 4-6 (x2) • World 5-5 (x2) • World 5-6 (x1) • World 6-2 (x1) • World 4-4 Shop (12 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Shiny Hurlhammer Sticker ~~ Description: Deals damage by throwing a hammer. Mario will approach the enemy and pull back his hammer; press the A Button as the glow at the end gets bigger for more damage. The thrown hammer will deal damage to all enemies, even flying ones. Stronger than the basic Hurlhammer. ~~ Location(s): • World 1-5 (x1) • World 3-1 (x1) • World 3-5 (x1) • World 3-7 (x1) • World 6-2 (x1) • World 4-4 Shop (30 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Shiny Ice Flower Sticker ~~ Description: Throw fireballs (ice-elemental) randomly in a number equal to the number of enemies. May miss. Stronger than the basic Ice Flower. Press the A Button as you throw for more damage. ~~ Location(s): • World 3-9 (x1) • World 3-11 (x1) • World 4-1 (x1) • World 4-3 (x1) • World 1-5 Shop (30 Coins, after World 1-6) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Shiny Iron Jump Sticker ~~ Description: Deals damage with a jump; press the A Button as Mario is about hit the enemy on the head for additional damage and additional hits. This will ignore the fact that the enemy is spiked. Stronger than the basic Iron Jump. ~~ Location(s): • World 3-2 (x1) • World 3-5 (x1) • World 3-7 (x1) • World 4-2 (x1) • World 4-3 (x1) • World 5-1 (x2) • World 5-4 (x1) • World 4-4/5-6 Shops (12 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Shiny Jump Sticker ~~ Description: Deals damage with a jump. Press the A Button as Mario is about to hit the enemy for additional hits and damage. Stronger than the basic jump. ~~ Location(s): • World 1-2 (x1) • World 1-3 (x1) • World 1-6 (x1) • World 2-1 (x4) • World 2-2 (x2) • World 2-3 (x4) • World 2-5 (x1) • World 3-2 (x1) • World 3-7 (x1) • World 3-11 (x1) • World 4-1 (x7) • World 4-2 (x1) • World 4-3 (x4) • World 4-5 (x1) • World 4-6 (x2) • World 5-4 (x2) • World 5-5 (x1) • World 5-6 (x2) • World 6-2 (x4) • World 4-4/5-6 Shops (10 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Shiny Leaf Sticker ~~ Description: In battle, Mario wears it to always make attacks Excellent and all guards successful when using while Mario wears it. Can be sold to shops for 50 Coins. ~~ Location(s): • World 1-5 (x1) • World 3-4 (x1) • World 4-2 (x1) • World 5-6 (x5) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Shiny Line Jump Sticker ~~ Description: Deals damage by jumping on each enemy sequentially, front to back to front and so on. Press the A Button as Mario hits the head of the enemy to continue the chain. Will increasingly get harder to execute and weaker in power. Is stronger than the basic Line Jump. ~~ Location(s): • World 1-4 (x1) • World 2-2 (x2) • World 3-2 (x2) • World 3-7 (x1) • World 3-8 (x1) • World 3-12 (x1) • World 4-5 (x1) • World 6-2 (x1) • World 4-4 Shop (20 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Shiny Mushroom Sticker ~~ Description: Heals up to 40 HP. Can heal 60 if you press A at the right time. ~~ Location(s): • World 1-3 (x1) • World 2-1 (x1) • World 3-11 (x1) • World 4-3 (x1) • Decalburg Shop (30 Coins, after World 1-6) • World 3-6 Shop (30 Coins, after World 3-12) • World 4-4/5-6 Shops (30 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Shiny POW Block Sticker ~~ Description: Mario will bop a POW Block to deal damage to all ground-based enemies. Press the A Button as he hits it for extra damage. Two hits are used. Stronger than the basic POW Block. ~~ Location(s): • World 1-6 (x1) • World 2-3 (x2) • World 3-1 (x1) • World 3-5 (x1) • World 3-9 (x1) • World 3-11 (x1) • World 4-1 (x1) • World 4-2 (x1) • World 4-3 (x1) • World 5-4 (x1) • World 6-2 (x1) • World 4-4/5-6 Shops (45 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Shiny Shell Sticker ~~ Description: Mario will ram a Koopa shell through all ground-based enemies. Press the A Button he bounces on it to deal extra damage. Stronger than the basic Shell. (The fact that this is red should make it obvious.) ~~ Location(s): • World 3-2 (x1) • World 4-1 (x2) • World 4-6 (x1) • World 5-1 (x2) • World 5-5 (x1) • Decalburg Shop (40 Coins, after World 3-12) • World 4-4 Shop (40 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Shiny Slaphammer Sticker ~~ Description: Deals damage by using centrifugal force to side-strike the enemy with your hammer. Press the A Button later for additional damage. More powerful than the basic hammer and the basic Slaphammer. ~~ Location(s): • World 2-4 (x1) • World 3-12 (x1) • World 4-1 (x1) • World 4-2 (x1) • World 4-6 (x1) • World 4-4 Shop (10 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Shiny Spike Helmet Sticker ~~ Description: Protects you from an attack one time that comes from above and counters it with some damage. The counter is stronger than on the basic Spike Helmet. ~~ Location(s): • World 4-1 (x1) • World 4-2 (x1) • World 4-4 Shop (16 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Shiny Super Boot Sticker ~~ Description: You'll dodge enemy attacks by leaping over them, and the power of subsequent Jumping Stickers will be boosted. The boost is more than that of the basic Super Boot. ~~ Location(s): • World 3-6 Shop (40 Coins, after World 3-12) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Shiny Tail Sticker ~~ Description: Protects you from an attack one time that comes from the side and counters it with some damage. The counterattack damage is greater than that of the basic Tail. ~~ Location(s): • World 3-6 Shop (40 Coins, after World 3-12) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Slaphammer Sticker ~~ Description: Deals damage by using centrifugal force to side-strike the enemy with your hammer. Press the A Button later for additional damage. More powerful than the basic hammer. ~~ Location(s): • World 1-1 (x3) • World 1-2 (x5) • World 1-4 (x2) • World 1-5 (x1) • World 1-6 (x1) • World 2-1 (x6) • World 2-2 (x2) • World 2-3 (x2) • World 2-5 (x2) • World 3-1 (x1) • World 3-2 (x1) • World 3-5 (x2) • World 3-8 (x1) • World 3-9 (x1) • World 5-1 (x2) • World 5-6 (x1) • World 6-2 (x2) • Decalburg Shop (3 Coins after World 1-2) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Snowball Sticker ~~ Description: Hits all ground-based enemies with a giant snowball. Press the A Button at the right time as you launch for extra damage. High-flying foes are unaffected. ~~ Location(s): • Dropped by Snow Spikes =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Soda Sticker ~~ Description: Deal around 12 damage to all enemies. Press the A Button rapidly for more damage. ~~ Location(s): • World 2-1 • Thing Repurchase Shop (80 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Sombrero Sticker ~~ Description: Press the A Button at the right time to toss it at the enemy and deal damage. ~~ Location(s): • Drop by Sombrero Guy =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Spike Helmet Sticker ~~ Description: Protects you from an attack one time that comes from above and counters it with some damage. ~~ Location(s): • World 1-6 (x3) • World 2-1 (x1) • World 2-5 (x2) • Decalburg Shop (8 Coins, after World 1-3) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Spike Ball Sticker ~~ Description: Throws a ball that will hurt foes, so long as they are not flying high. Hits one enemy; extra damage can be dealt by pressing A as the ball is to be thrown. ~~ Location(s): • Dropped by Spikes =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Sponge Sticker ~~ Description: Blocks one enemy attack and throws it back at them! Press the A Button for a better effect. ~~ Location(s): • World 3-9 • Thing Repurchase Shop (180 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Square Can Sticker ~~ Description: Deals 30 damage to the frontmost enemy. Press the A Button rapidly for more damage. ~~ Location(s): • World 3-10 • Thing Purchase Shop (170 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Squirt Gun Sticker ~~ Description: An interactive Thing Sticker. Here, you use the Circle or D-Pad to move the targeting cursor, and the A Button to shoot. Each shot does approximately 5 points of damage. Can usually deal somewhere around 30 ~ 40 damage to a single enemy, but you can spread the damage out yourself. ~~ Location(s): • World 1-6 • Thing Repurchase Shop (130 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Stapler Sticker ~~ Description: Prevents all enemy movement for five turns. Press the A Button rapidly for a better effect. ~~ Location(s): • World 4-3 • Thing Repurchase Shop (150 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Super Boot Sticker ~~ Description: You'll dodge enemy attacks by leaping over them, and the power of subsequent Jumping Stickers will be boosted. ~~ Location(s): • World 3-6 Shop (20 Coins, after World 3-12) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Tailor Shears ~~ Description: Deals 45 damage to all enemies, usually. Press the A Button rapidly for more damage. ~~ Location(s): • World 5-1 • Thing Repurchase Shop (777 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Tail Sticker ~~ Description: Protects you from an attack one time that comes from the side and counters it with some damage. ~~ Location(s): • World 5-1 (x1) • World 6-2 (x4) • World 3-6 Shop (20 Coins, after World 3-12) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Tape Sticker ~~ Description: Prevents all enemy movement for three turns. Press the A Button rapidly for a longer effect. ~~ Location(s): • World 3-8 • Thing Repurchase Shop (100 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Teapot Sticker ~~ Description: Deals around 40 damage to all enemies, usually. You can boost it by rapidly pressing the A Button. ~~ Location(s): • World 5-4 • Thing Repurchase Shop (300 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Thumbtack Sticker ~~ Description: Prevents all enemy movement for four turns. Press the A Button rapidly for a longer effect. ~~ Location(s): • World 1-1 • Thing Repurchase Shop (130 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Throwing Star Sticker ~~ Description: Throws a shuriken at one enemy; press the A Button as you throw it for extra damage. ~~ Location(s): • Dropped by Ninji =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Toy Bat Sticker ~~ Description: Deal around 20 damage to all enemies. Press the A Button rapidly for more damage. ~~ Location(s): • World 5-1 • Thing Repurchase Shop (200 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Trophy Sticker ~~ Description: Deal around 35 damage to all enemies. Press the A Button rapidly for more damage. ~~ Location(s): • World 3-2, where the Bowling Ball was, but after using it • Thing Repurchase Shop (270 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Trumpet Sticker ~~ Description: Deal around 12 damage to all enemies. Press the A Button rapidly for more damage. ~~ Location(s): • World 1-6 • Thing Repurchase Shop (90 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Turkey Sticker ~~ Description: Deal around 30 damage to all enemies. Press the A Button rapidly for more damage. ~~ Location(s): • World 5-5 • Thing Repurchase Shop (250 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Upright Vacuum Sticker ~~ Description: Deal around 20 damage to all enemies. Press the A Button rapidly for more damage. ~~ Location(s): • World 3-7 • Thing Repurchase Shop (160 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Watch Battery Sticker ~~ Description: Deal around 15 damage to all enemies. Press the A Button rapidly for more damage. ~~ Location(s): • World 3-8 • Thing Repurchase Shop (50 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Watering Can Sticker ~~ Description: Deals around 15 damage to all enemies. Press the A Button rapidly for more damage. ~~ Location(s): • World 4-3 • Thing Repurchase Shop (70 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Worn-Out Hammer Sticker ~~ Description: Strikes the enemy with a hammer. Press the A Button as the glow at the end of Mario's hammer grows bright to deal extra damage and damage other enemies. May also crumple enemies. Weaker than the basic hammer strike. ~~ Location(s): • World 1-1 (x3) • World 1-2 (x4) • World 1-3 (x3) • World 1-5 (x2) • World 2-1 (x7) • World 2-2 (x3) • World 2-3 (x4) • World 2-4 (x1) • World 2-5 (x5) • World 3-1 (x2) • World 3-2 (x1) • World 3-8 (x2) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Worn-Out Jump Sticker ~~ Description: Deals damage with a jump. Press the A Button as Mario is about to hit the enemy for additional hits and damage. Weaker than the basic jump. ~~ Location(s): • World 1-1 (x2) • World 1-2 (x2) • World 1-3 (x1) • World 1-4 (x1) • World 1-5 (x2) • World 2-1 (x8) • World 2-2 (x3) • World 2-3 (x2) • World 2-4 (x1) • World 2-5 (x3) • World 3-1 (x5) • World 3-8 (x2) • World 3-12 (x1) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Wrench Sticker ~~ Description: Throws a wrench at one enemy; press the A Button as you throw it for extra damage. ~~ Location(s): • Dropped by Rocky Wrenches =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Vacuum Sticker ~~ Description: Deals around 25 damage to all enemies. Press the A Button rapidly for more damage. ~~ Location(s): • Surfshine Harbor • Thing Repurchase Shop (120 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Violin Sticker ~~ Description: Deals around 20 damage to all enemies. Press the A Button rapidly for more damage. ~~ Location(s): • World 3-2 • Thing Repurchase Shop (100 Coins) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= ____________________________________________________________________ | __ _______________________________________________________ ____| _____ | |__) | \ / | ( (____ / ____| | ___/| | \/ | | Section Nine: Shop Documentation \____ \ (____ | | | |\__/| | **STAR_9** _____) \____ \ |_| | | | |_____________________________________________|______/_____) ) |_| |_____________________________________________________________/ This section will list the item stocks of every Sticker Shop found in this game, the cost of their items, and when such items are available, approximately. Their effects are in the Sticker Documentation section of this FAQ/Walkthrough. ________________________________________________ | Sticker Shop Details \ Location: Decalburg \ |_________________________\_______________________\___________________________ | Item Name ................... Item Cost .................... Availability | |-----------------------------------------------------------------------------| | Jump Sticker ................. 3 Coins ........................... Always | | Hammer Sticker ............... 3 Coins ........................... Always | | Mushroom Sticker ............ 15 Coins ........................... Always | |-----------------------------------------------------------------------------| | Hopslipper Sticker ........... 5 Coins .................. After World 1-2 | | Line Jump Sticker ........... 12 Coins .................. After World 1-2 | | Eekhammer Sticker ............ 5 Coins .................. After World 1-2 | | Slaphammer Sticker ........... 3 Coins .................. After World 1-2 | |-----------------------------------------------------------------------------| | Iron Jump Sticker ............ 5 Coins .................. After World 1-3 | | Hurlhammer Sticker .......... 20 Coins .................. After World 1-3 | | Spike Helmet Sticker ......... 8 Coins .................. After World 1-3 | | POW Block Sticker ........... 30 Coins .................. After World 1-3 | | Shell Sticker ............... 20 Coins .................. After World 1-3 | |-----------------------------------------------------------------------------| | Shiny Mushroom Sticker ...... 40 Coins .................. After World 1-6 | |-----------------------------------------------------------------------------| | Baahammer Sticker ........... 10 Coins .................. After World 2-5 | | Burnhammer Sticker .......... 20 Coins .................. After World 2-5 | | Chillhammer Sticker ......... 20 Coins .................. After World 2-5 | |-----------------------------------------------------------------------------| | Flashy Mushroom Sticker ..... 50 Coins ................. After World 3-12 | | Shiny Shell Sticker ......... 40 Coins ................. After World 3-12 | | Big Shiny Jump Sticker ...... 25 Coins ................. After World 3-12 | | Big Shiny Iron Jump Sticker . 30 Coins ................. After World 3-12 | | Big Shiny Hopslipper Sticker 35 Coins ................. After World 3-12 | | Big Shiny Line Jump Sticker . 55 Coins ................. After World 3-12 | | Big Shiny Hammer Sticker .... 25 Coins ................. After World 3-12 | | Big Shiny Eekhammer Sticker . 35 Coins ................. After World 3-12 | | Big Shiny Hurlhammer Sticker 55 Coins ................. After World 3-12 | | Big Shiny Slaphammer Sticker 25 Coins ................. After World 3-12 | | Big Shiny Baahammer Sticker . 20 Coins ................. After World 3-12 | | Big Shiny Burnhammer Sticker 30 Coins ................. After World 3-12 | | Big Shiny Chillhammer Sticker 30 Coins ................. After World 3-12 | |_____________________________________________________________________________| _________________________________________________ | Thing Repurchase Shop \ Location: Decalburg \ |__________________________\_______________________\__________________________ | Item Name ................... Cost | Item Name ................... Cost | |--------------------------------------+--------------------------------------| | Sewing Scissors ......... 90 Coins | Hair Shears ............ 120 Coins | | Scissors ................ 90 Coins | Tailor Shears .......... 777 Coins | | Bellows ................. 80 Coins | Paper Fan .............. 120 Coins | | Fan .................... 130 Coins | Cat-o-Luck ............. 140 Coins | | Mini Vacuum ............ 100 Coins | Upright Vacuum ......... 160 Coins | | Vacuum ................. 120 Coins | Watering Can ............ 70 Coins | | Faucet ................. 120 Coins | Teapot ................. 300 Coins | | Trumpet ................. 90 Coins | Violin ................. 100 Coins | | Guitar ................. 270 Coins | Soda .................... 80 Coins | | Squirt Gun ............. 130 Coins | Newspaper .............. 100 Coins | | Toy Bat ................ 200 Coins | Bat .................... 300 Coins | | Lightbulb ............... 80 Coins | Flashlight ............. 120 Coins | | Searchlight ............ 200 Coins | Cell Phone ............. 100 Coins | | Jackhammer ............. 300 Coins | High Heel .............. 120 Coins | | Boom Box ................ 80 Coins | Billiard Ball ........... 50 Coins | | Curling Stone .......... 300 Coins | Bowling Ball ........... 150 Coins | | Trophy ................. 270 Coins | Tape ................... 100 Coins | | Thumbtack .............. 130 Coins | Stapler ................ 150 Coins | | Powder Puff ............ 240 Coins | Sponge ................. 180 Coins | | Car Sponge ............. 260 Coins | Radiator ............... 250 Coins | | Hair Dryer ............. 150 Coins | Oven ................... 150 Coins | | Pillow ................. 100 Coins | Bed .................... 140 Coins | | Luxurious Bed .......... 210 Coins | Pocket Watch ............ 70 Coins | | Magnifying Glass ....... 200 Coins | Matches ................ 120 Coins | | Lighter ................ 200 Coins | Watch Battery ........... 50 Coins | | D-Cell Battery ......... 170 Coins | Car Battery ............ 200 Coins | | Square Can ............. 170 Coins | Basin .................. 150 Coins | | Drum ................... 180 Coins | Fishhook ............... 100 Coins | | Goat ................... 160 Coins | Cake ................... 100 Coins | | Shaved Ice .............. 60 Coins | Air Conditioner ........ 200 Coins | | Refrigerator ........... 150 Coins | Rubber Ducky ........... 300 Coins | | Balloon ................ 200 Coins | Turkey ................. 250 Coins | |______________________________________|______________________________________| ________________________________________________ | Sticker Shop Details \ Location: World 1-5 \ |_________________________\_______________________\___________________________ | Item Name ................... Item Cost .................... Availability | |-----------------------------------------------------------------------------| | Jump Sticker ................. 3 Coins ........................... Always | | Hammer Sticker ............... 3 Coins ........................... Always | | Poison Mushroom Sticker ...... 2 Coins ........................... Always | | Mushroom Sticker ............ 15 Coins ........................... Always | | Fire Flower Sticker ......... 20 Coins ........................... Always | | Ice Flower Sticker .......... 20 Coins ........................... Always | |-----------------------------------------------------------------------------| | Shiny Fire Flower Sticker ... 30 Coins .................. After World 1-6 | | Shiny Ice Flower Sticker .... 30 Coins .................. After World 1-6 | |-----------------------------------------------------------------------------| | Flashy Fire Flower Sticker .. 40 Coins ................. After World 3-12 | | Flashy Ice Flower Sticker ... 40 Coins ................. After World 3-12 | |_____________________________________________________________________________| ________________________________________________ | Sticker Shop Details \ Location: World 3-6 \ |_________________________\_______________________\___________________________ | Item Name ................... Item Cost .................... Availability | |-----------------------------------------------------------------------------| | Big Shiny Jump Sticker ...... 25 Coins ........................... Always | | Big Shiny Hammer Sticker .... 25 Coins ........................... Always | | Secret Door Sticker ......... 80 Coins ........................... Always | |-----------------------------------------------------------------------------| | Shiny Mushroom Sticker ...... 30 Coins ................. After World 3-12 | | Super Boot Sticker .......... 20 Coins ................. After World 3-12 | | Shiny Super Boot Sticker .... 40 Coins ................. After World 3-12 | | Tail Sticker ................ 20 Coins ................. After World 3-12 | | Shiny Tail Sticker .......... 40 Coins ................. After World 3-12 | | Frog Suit Sticker ........... 20 Coins ................. After World 3-12 | | Shiny Frog Suit Sticker ..... 40 Coins ................. After World 3-12 | |_____________________________________________________________________________| ________________________________________________ | Sticker Shop Details \ Location: World 4-4 \ |_________________________\_______________________\___________________________ | Item Name ................... Item Cost .................... Availability | |-----------------------------------------------------------------------------| | Shiny Jump Sticker .......... 10 Coins ........................... Always | | Shiny Iron Jump Sticker ..... 12 Coins ........................... Always | | Shiny Hopslipper Sticker .... 12 Coins ........................... Always | | Shiny Line Jump Sticker ..... 28 Coins ........................... Always | | Flashy Clone Jump Sticker ... 60 Coins ........................... Always | | Shiny Hammer Sticker ........ 10 Coins ........................... Always | | Shiny Eekhammer Sticker ..... 12 Coins ........................... Always | | Shiny Hurlhammer Sticker .... 30 Coins ........................... Always | | Shiny Slaphammer Sticker .... 10 Coins ........................... Always | | Shiny Spike Helmet Sticker .. 16 Coins ........................... Always | | Shiny POW Block Sticker ..... 45 Coins ........................... Always | | Shiny Shell Sticker ......... 40 Coins ........................... Always | | Shiny Mushroom Sticker ...... 30 Coins ........................... Always | | Big Shiny Hammer Sticker .... 25 Coins ........................... Always | | Big Shiny Baahammer Sticker . 20 Coins ........................... Always | | Big Shiny Burnhammer Sticker 30 Coins ........................... Always | | Big Shiny Chillhammer Sticker 30 Coins ........................... Always | | Big Shiny Clone Jump Sticker 90 Coins ........................... Always | |_____________________________________________________________________________| ________________________________________________ | Sticker Shop Details \ Location: World 5-6 \ |_________________________\_______________________\___________________________ | Item Name ................... Item Cost .................... Availability | |-----------------------------------------------------------------------------| | Shiny Jump Sticker .......... 10 Coins ........................... Always | | Flashy Jump Sticker ......... 20 Coins ........................... Always | | Shiny Hammer Sticker ........ 10 Coins ........................... Always | | Flashy Hammer Sticker ....... 20 Coins ........................... Always | | Shiny Iron Jump Sticker ..... 12 Coins ........................... Always | | Shiny Fire Flower Sticker ... 30 Coins ........................... Always | | Shiny POW Block Sticker ..... 45 Coins ........................... Always | | Shiny Mushroom Sticker ...... 30 Coins ........................... Always | | Big Shiny Iron Jump Sticker . 30 Coins ........................... Always | | Big Shiny Hopslipper Sticker 35 Coins ........................... Always | | Big Shiny Line Jump Sticker . 55 Coins ........................... Always | | Big Shiny Baahammer Sticker . 20 Coins ........................... Always | | Big Shiny Burnhammer Sticker 30 Coins ........................... Always | | Big Shiny Chillhammer Sticker 30 Coins ........................... Always | |_____________________________________________________________________________| ____________________________________________________________________ | __ _______________________________________________________ ____| _____ | |__) | \ / | ( (____ / ____| | ___/| | \/ | | Section Ten: Credits and Closing \____ \ (____ | | | |\__/| | **STAR_10** _____) \____ \ |_| | | | |_____________________________________________|______/_____) ) |_| |_____________________________________________________________/ This seems to be the end of the road, for this FAQ anyways. I really hope you have enjoyed this guide. But, of course, there were many people who helped with this guide, some in ways they never even knew. I would like to end this guide by thanking all of these people for what they've done. In no particular order... GameFAQs, Neoseeker, and Supercheats: ————————————————————————————————————— • Being great FAQ-hosting sites and having the decency to ASK. CJayC, SBAllen, and Devin Morgan: ————————————————————————————————— • General sucking up to the GameFAQs admins. :P • Extra thanks to Devin Morgan for helping to point out the Magnifying Glass location in World 2-3. The GameFAQs FAQ Contributors Boards: ————————————————————————————————————— • Shaping me as an FAQ author. [Anonymous Submitter]: —————————————————————— • Also for helping me to find the Magnifying Glass in World 2-3. anothergamer1234: ————————————————— • For the effects of the Leaf and Shiny Leaf Stickers. • For how to find the effects of many of the Thing Stickers. Armand Hebert: —————————————— • How to find the Curling Stone. • How to find the Turkey. Chaosmaster00: —————————————— • How to find the Sewing Scissors. David Watson: ————————————— • Easy way to cross the big third red flower in World 5-1. • Fixing how to get the HP-Up Heart mentioned at the start of World 6. Evil Chicobo: ————————————— • Alternate Big Boo strategy. farmco: ——————— • Further specification on the Turkey location. Flintlock_Staff: ———————————————— • For helping me to find the Violin and more in World 3-2, both on the Image I made and in here, and for much additional info on the Bafflewood. Frogslime: —————————— • For helping me to find the Boom Box in World 3-3. James D. Fanning: ————————————————— • For noting the ability to use Shaved Ice to progress in World 5-5. Johnathan Garrett: —————————————————— • The alternate strategy for the Big Cheep Cheep boss. LittleMikey: ———————————— • How to find the Megaflash Hammer in World 2-2. • Further specification on when you can find World 4-3's HP-Up Heart. MariosLink: ——————————— • Alternate Bowser Jr. boss strategy. [Multiple Submitters]: —————————————————————— • Alternate Big Boo strategy. Nintendo and Intelligent Systems: ————————————————————————————————— • You gotta thank the people who made this amazing game and series! Me (KeyBlade999): ————————————————— • Well, I did make this, you know! You, the reader: ———————————————— • For hopefully enjoying this and finding it useful. And, of course, actually reading THIS far!! ____________________________________________________________________ | __ _______________________________________________________ ____| _____ | |__) | \ / | ( (____ / ____| | ___/| | \/ | | This is the end of KeyBlade999's \____ \ (____ | | | |\__/| | Paper Mario: Sticker Star FAQ/Walkthrough. _____) \____ \ |_| | | | |_____________________________________________|______/_____) ) |_| |_____________________________________________________________/ ________________ | ____________ | | | | | | | | | | |____________| |________________________________________ | |____________| |_________________________ | | | | | | |\ /\ /| | | | | | | | \ / \ / | | | |____________| | | | (_) (_) | | |________________| |_| |_| ___ ___ ___ /'__`\ /'__`\ /'__`\ /\ \_\ \ /\ \_\ \ /\ \_\ \ \ \___, \ \ \___, \ \ \___, \ \/__,/\ \ \/__,/\ \ \/__,/\ \ \ \_\ \ \_\ \ \_\ \/_/ \/_/ \/_/ KeyBlade999