.............................................................................. Pokemon X/Y TM/HM List Version 1.2 Original Creation Date: October 13, 2013 By TBF Bri 10 E-Mail: BrianM10@gmail.com AIM: TBF Bri 103 #*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~# # TABLE OF CONTENTS # #~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*# 0) Updates 1) Directions 2) Basic Outline 3) TM List 4) HM List 5) Copyrights @~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~@ @ 0) Updates @ @~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~@ Version 1.2 November 14th, 2013 - Added additional information for TM10 explaining that you cannot have a Normal or Fairy Hidden Power. - Added additional information for TM19 explaining that losing the Flying-type only lasts for the turn the move was used - Added additional information for TM73 explaining that Thunder Wave will not work on Electric type Pokemon - Fixed TM77's location (thanks to an e-mail from MKay) - Added additional information for TM83 with the updated mechanics of the damage dealt by trapping moves - Fixed Hydro Pump's power on TM96's extra section (thanks to 00mudkip) - Fixed HM05's location (thanks to an e-mail from Matt Schooley) Version 1.12 November 7th, 2013 - Updated TM48's information to be more specific about the base power increase - Changed TM49 from Snatch to Echoed Voice and fixed all the erroneous information (thanks to an e-mail from Matt Schooley) - Added additional suggestion remarks for TM79 to include the fact that the damage done from critical hits has changed in Generation 6 Version 1.11 October 27, 2013 - Changed the word "Bomb" to "Wave" in the Suggestion Section of TM36 (thanks to user BIGEggman) - Changed the type of TM03 from Water to Psychic (thanks to users BIGEggman, Pokemonfreak101, and Tomahaawk) Version 1.1 October 16, 2013 - Added detailed information for TM56 - Added locations for TMs 20, 25, 32, 49, 81, 88, 91, 95, and 96 - Added sites allowed to host this FAQ in the Copyrights Section - Fixed minor capitalization and spelling errors Version 1.0 October 13, 2013 - Finished Pokemon X/Y TM/HM List @~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~@ @ 1) Directions @ @~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~@ If you wish to find a certain TM or HM, just press Ctrl + F, type in "TM##/HM##" (HM01, TM26, TM71, etc.) to quickly find the move you are looking for. With that being said, I hope people find this FAQ useful. @~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~@ @ 2) Basic Outline @ @~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~@ Basic Outline: TM##/HM## - A (J) Type: B PP: C Power: D Accuracy: E Priority: F Information: G Location: H Suggestion: I ## - What # of TM or HM it is (TM11, HM02, etc.) A - Move name (Dragon Claw, Hyper Beam, etc.) B - Move type (Ice, Ground, etc.) C - Amount of PP that move has D - Attack Power E - Attack Accuracy F - Priority (if a priority section is missing, it has a priority of 0) G - Information about the attack H - Location of where the TM/HM can be found I - Suggestion. My personal commentary on the move. J - What kind of attack it is (Physical, Special, or Other). For example, Dragon Claw is a physical attack, and Shadow Ball is a special attack. If your Pokemon's attack is higher than your special attack and your Pokemon has neither Dragon nor Ghost as one of its typings, Dragon Claw will do more damage than Shadow Ball. If the attack is other, that means that is is not an instant damage landing attack or does not land damage at all, such as with the moves Hone Claws and Calm Mind. @~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~@ @ 3) TM List @ @~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~@ TM01 - Hone Claws (Other) Type: Dark PP: 15 Power: --- Accuracy: --- Information: Boosts Attack and Accuracy 1 stage. Location: Route 5 Suggestion: Use this if Swords Dance isn't an option. TM02 - Dragon Claw (Physical) Type: Dragon PP: 15 Power: 80 Accuracy: 100 Information: Nothing special as far as added effects go. Location: Victory Road Suggestion: Good against dragon Pokemon. TM03 - Psyshock (Special) Type: Psychic PP: 10 Power: 80 Accuracy: 100 Information: This attack targets the Defense stat. Location: Victory Road Suggestion: Great for countering Special Defensive tanks. TM04 - Calm Mind (Other) Type: Psychic PP: 20 Power: --- Accuracy: --- Information: This raises special attack and special defense. Location: Anistar City Gym Suggestion: If you can manage to do six of these, you will become nearly invincible. Even one, though, can help. TM05 - Roar (Other) Type: Normal PP: 20 Power: --- Accuracy: 100 Priority: -6 Information: Forces trainer to switch Pokemon. This attack goes through Substitute. Can be used to flee from wild Pokemon. Location: Battle Maison Prize (24 BP) Suggestion: A good counter for stat-increasing moves used by the foe. TM06 - Toxic (Other) Type: Poison PP: 10 Power: --- Accuracy: 90 Information: Poisons the foe. Poison gets stronger as turns progress. Location: Route 14 Suggestion: Great for stalling and weakening walls. TM07 - Hail (Other) Type: Ice PP: 10 Power: --- Accuracy: --- Information: Hurts all Pokemon except those with an Ice-typing for 5 turns. Pokemon with the abilities Ice Body, Snow Cloak, Overcoat, or Magic Guard are also not damaged. This move can be increased from 5 to 8 turns using Icy Rock. The move Blizzard ignores accuracy checks and will hit regardless of the user's Accuracy or the opponent's Evasion. The moves Moonlight, Synthesis, and Morning Sun will now only recover 1/4th of a user's Max HP. Location: Shalour City PokeMart Suggestion: Great for Ice-based teams and those with the abilities Ice Body and Snow Cloak. TM08 - Bulk Up (Other) Type: Fighting PP: 20 Power: --- Accuracy: --- Information: Boosts Attack and Defense 1 stage. Location: Snowbelle City Suggestion: Good when used strategically. TM09 - Venoshock (Special) Type: Poison PP: 10 Power: 65 Accuracy: 100 Information: This attack's power is doubled if the opponent is poisoned. Location: Route 6 Suggestion: Great in conjunction with a poisoned opponent. TM10 - Hidden Power (Special) Type: Normal (This is what it will show when you look it up.) PP: 15 Power: 60 Accuracy: 100 Information: Type depends on the Pokemon's IVs. Normal and Fairy are not possible as a type. Location: Anistar City Suggestion: This move is great if added coverage is needed. TM11 - Sunny Day (Other) Type: Fire PP: 5 Power: --- Accuracy: --- Information: Powers up all Fire-type moves for 5 turns. This move can be increased from 5 to 8 turns using Heat Rock. The move Solarbeam only needs 1 turn instead of 2. The moves Moonlight, Synthesis, and Morning Sun will now recover 2/3rds of a user's Max HP. Location: Lumiose City PokeMart Suggestion: Great for Fire-based teams and those with the abilities Chlorophyll and Solar Power. TM12 - Taunt (Other) Type: Normal PP: 20 Power: --- Accuracy: 100 Information: Taunts foe into using only attack-based moves. Location: Lysandre Labs Suggestion: Good way to prevent the opponent from spamming stat boosting moves or inflicting status onto your own Pokemon. TM13 - Ice Beam (Special) Type: Ice PP: 10 Power: 90 Accuracy: 100 Information: 10% chance of making the opponent frozen. Location: Snowbelle City Gym Suggestion: Awesome. This should be your Ice move of choice. TM14 - Blizzard (Special) Type: Ice PP: 5 Power: 110 Accuracy: 70 Information: 10% chance of making the opponent frozen. Location: Anistar City PokeMart Suggestion: Good if you can land it. Excellent during Hail. TM15 - Hyper Beam (Special) Type: Normal PP: 5 Power: 150 Accuracy: 90 Information: Attacks for massive damage. Cannot attack second turn. Location: Anistar City PokeMart Suggestion: Should be used as a finishing move. TM16 - Light Screen (Other) Type: Psychic PP: 30 Power: --- Accuracy: --- Information: Halves Special Attacks from opponents for 5 turns. This move can be increased from 5 to 8 turns using Light Clay. Location: Kiloude City PokeMart Suggestion: Good for stalling. Amazing in Doubles and Triples. TM17 - Protect (Other) Type: Normal PP: 10 Power: --- Accuracy: --- Information: Prevents being attacked for that turn. It may fail if used continuously. Location: Parfum Palace Suggestion: A great move for prediction and Leftovers recovery. TM18 - Rain Dance (Other) Type: Water PP: 5 Power: --- Accuracy: --- Information: Powers up all Water-type moves for 5 turns. This move can be increased from 5 to 8 turns using Damp Rock. The moves Thunder and Hurricane ignore accuracy checks and will hit regardless of the user's Accuracy or the opponent's Evasion. The moves Moonlight, Synthesis, and Morning Sun will now only recover 1/4th of a user's Max HP. Location: Lumiose City PokeMart. Suggestion: Great for Water-based teams and those with the abilities Swift Swim, Dry Skin, and Hydration. TM19 - Roost (Other) Type: Flying PP: 10 Power: --- Accuracy: --- Information: Half of the user's HP is restored. After the move is used, the user no longer has the Flying-type for the remainder of the turn. If the user is a pure Flying-type, it becomes a Normal-type. Location: Route 8 Suggestion: Excellent recovery move. TM20 - Safeguard (Other) Type: Normal PP: 25 Power: --- Accuracy: --- Information: Prevents all status problems for the entire party for 5 turns. This move does not stop status effects from damage-inflicting moves such as Fling, Zap Cannon, or Sludge Bomb. Location: Shalour City PokeMart Suggestion: This is great in certain situations where you don't want a certain stat to be lowered or to lose HP each turn. TM21 - Frustration (Physical) Type: Normal PP: 20 Power: 1 (minimum), 102 (maximum) Accuracy: 100 Information: The power is stronger the more the Pokemon hates you. Location: Cyllage City Suggestion: Use if your Pokemon hate you a bunch. TM22 - Solarbeam (Special) Type: Grass PP: 10 Power: 120 Accuracy: 100 Information: Charges up the first turn and strikes the second. Location: Route 21 Suggestion: Good for grass-type Pokemon. Awesome when used with Sunny Day. TM23 - Smack Down (Physical) Type: Rock PP: 15 Power: 50 Accuracy: 100 Information: This move causes Flying-type Pokemon to land. Location: Battle Maison Prize (32 BP) Suggestion: Good in Doubles and Triples when you need to hit a specific Ground-type move right after such as Earthquake. TM24 - Thunderbolt (Special) Type: Electric PP: 15 Power: 90 Accuracy: 100 Information: 10% chance of making the opponent paralyzed. Location: Lumiose City Gym Suggestion: Awesome. This should be your Electric move of choice. TM25 - Thunder (Special) Type: Electric PP: 10 Power: 110 Accuracy: 70 Information: 10% chance of making the opponent paralyzed. Location: Anistar City PokeMart Suggestion: Good if you can land it. Excellent during Rain Dance. TM26 - Earthquake (Physical) Type: Ground PP: 10 Power: 100 Accuracy: 100 Information: If the foe is using dig, damage is doubled. Location: Route 22 Suggestion: Simply put, this move is quite incredible. TM27 - Return (Physical) Type: Normal PP: 20 Power: 1 (minimum), 102 (maximum) Accuracy: 100 Information: The power is stronger the more the Pokemon likes you. Location: Route 4 Suggestion: Use if your Pokemon likes you a bunch. TM28 - Dig (Physical) Type: Ground PP: 10 Power: 80 Accuracy: 100 Information: Digs underground the first turn and attacks the second turn. Location: Shalour City PokeMart Suggestion: This move isn't very viable in competitive play, but it's great to use in caves in case you don't have any Escape Ropes left. TM29 - Psychic (Special) Type: Psychic PP: 10 Power: 90 Accuracy: 100 Information: 10% chance of decreasing the opponent's Special Defense 1 stage. Location: Pokemon Village Suggestion: Awesome. This should be your Psychic move of choice. TM30 - Shadow Ball (Special) Type: Ghost PP: 15 Power: 80 Accuracy: 100 Information: 20% chance of decreasing the opponent's Defense 1 sage. Location: Terminus Cave Suggestion: Awesome. This should be your Ghost move of choice. TM31 - Brick Break (Physical) Type: Fighting PP: 15 Power: 75 Accuracy: 100 Information: If it lands, it cancels Reflect and Light Screen. Location: Terminus Cave Suggestion: A decent fighting attack. TM32 - Double Team (Other) Type: Normal PP: 15 Power: --- Accuracy: --- Information: Increases Evasion 1 stage. Location: Anistar City Pokemon Center at 9am Suggestion: A risky move, but it could pay off. TM33 - Reflect (Other) Type: Psychic PP: 20 Power: --- Accuracy: --- Information: Halves Attacks from opponents for 5 turns. This move can be increased from 5 to 8 turns using Light Clay. Location: Kiloude City PokeMart Suggestion: Good for stalling. Amazing in Doubles and Triples. TM34 - Sludge Wave (Special) Type: Poison PP: 10 Power: 95 Accuracy: 100 Information: 10% chance of making the opponent normal poisoned. Location: Battle Maison Prize (32 BP) Suggestion: If you need to damage the Pokemon more than poison it, you should choose this over Sludge Bomb. TM35 - Flamethrower (Special) Type: Fire PP: 15 Power: 90 Accuracy: 100 Information: 10% chance of making the opponent burned. Location: Anistar City Pokemon Center Suggestion: Awesome. This should be your Fire move of choice. TM36 - Sludge Bomb (Special) Type: Poison PP: 10 Power: 90 Accuracy: 100 Information: 30% chance of making the opponent normal poisoned. Location: Route 19 Suggestion: If you need to poison the Pokemon more than damage it, you should choose this over Sludge Wave. TM37 - Sandstorm (Other) Type: Rock PP: 10 Power: --- Accuracy: --- Information: Hurts all Pokemon except those with a Rock-typing, a Ground-typing, or a Steel-typing for 5 turns. Pokemon with the abilities Sand Veil, Sand Rush, Sand Force, Overcoat, or Magic Guard are also not damaged. This move can be increased from 5 to 8 turns using Smooth Rock. The moves Moonlight, Synthesis, and Morning Sun will now only recover 1/4th of a user's Max HP. All Pokemon with a Rock-typing gain a 50% Special Defense boost. Location: Shalour City PokeMart Suggestion: Great when used strategically. TM38 - Fire Blast (Special) Type: Fire PP: 5 Power: 110 Accuracy: 85 Information: 10% chance of making the opponent burned. Location: Anistar City PokeMart Suggestion: Decent accuracy. Use only if you think your Pokemon is powerful enough to knock out a foe in one hit with this move. TM39 - Rock Tomb (Physical) Type: Rock PP: 15 Power: 60 Accuracy: 95 Information: 100% chance of decreasing the opponent's Speed 1 stage. Location: Cyllage City Gym Suggestion: Great for decreasing the opponent's speed. TM40 - Aerial Ace (Physical) Type: Flying PP: 20 Power: 60 Accuracy: --- Information: Never misses. Location: Connecting Cave Suggestion: If you like accuracy, this is for you. TM41 - Torment (Other) Type: Dark PP: 15 Power: --- Accuracy: 100 Information: Foe is unable to use the same move twice in a row. Location: Laverre City Suggestion: This can become a pain for the opponent if used correctly. TM42 - Facade (Physical) Type: Normal PP: 20 Power: 70 Accuracy: 100 Information: Doubles attack if user is burned, poisoned, or paralyzed. Location: Dendimelle Town Suggestion: Great for Pokemon with the Guts ability. TM43 - Flame Charge (Physical) Type: Fire PP: 20 Power: 50 Accuracy: 100 Information: 100% chance of increasing the user's Speed 1 stage. Location: Kalos Power Plant Suggestion: Great if you need a speed boost. TM44 - Rest (Other) Type: Psychic PP: 10 Power: --- Accuracy: --- Information: The user sleeps for 2 turns. Its HP is fully recovered. Location: Cyllage City Suggestion: Great in conjunction with a Chesto or Lum Berry. TM45 - Attract (Other) Type: Normal PP: 15 Power: --- Accuracy: 100 Information: Only works on an opponent of the opposite gender. 50% chance that opponent will be unable to attack. Location: Route 12 Suggestion: Good in certain situations. TM46 - Thief (Physical) Type: Dark PP: 10 Power: 60 Accuracy: 100 Information: Steals the opponent's item. Does not steal item if user is already holding an item. Location: Camphier Town Suggestion: Competitively, the move Knock Off is usually better, but when encountering wild Pokemon that have an item or berry you want to obtain, this move is invaluable. TM47 - Low Sweep (Physical) Type: Fighting PP: 20 Power: 65 Accuracy: 100 Information: 100% chance of decreasing the opponent's Speed 1 stage. Location: Tower of Mastery Suggestion: Great for decreasing the opponent's speed. TM48 - Round (Special) Type: Normal PP: 15 Power: 60 (Minimum), 240 (Maximum) Accuracy: 100 Information: When used in Doubles and Triples, its power is doubled to 120 base power and then again to 240 base power if a second and third ally, respectively, use the move. If other Pokemon use this move after the first user during the same turn, they will go next regardless of speed. Location: Battle Maison Prize (16 BP) Suggestion: Decent in Doubles and Triples. TM49 - Echoed Voice (Special) Type: Normal PP: 15 Power: 40 (Minimum), 200 (Maximum) Accuracy: 100 Information: This move starts out at 40 base power and increases once per turn each turn by another 40 base power as long as it is consecutively used until it reaches a maximum of 200 base power. Location: Hotel Richisseme on North Boulevard in Lumiose City Suggestion: Decent if you can set it up. TM50 - Overheat (Special) Type: Fire PP: 5 Power: 130 Accuracy: 90 Information: After usage, the user's Special Attack decreases by 2 stages. Location: Kiloude City PokeMart. Suggestion: This can be a good alternative to Fire Blast if used correctly. TM51 - Steel Wing (Steel) Type: Steel PP: 25 Power: 70 Accuracy: 90 Information: 10% chance of increasing the user's Defense 1 stage. Location: Battle Maison Prize (32 BP) Suggestion: A good move for defensive Pokemon. TM52 - Focus Blast (Special) Type: Fighting PP: 5 Power: 120 Accuracy: 70 Information: 10% chance of decreasing the opponent's Special Defense 1 stage. Location: Anistar City PokeMart Suggestion: Great if you can land it. TM53 - Energy Ball (Special) Type: Grass PP: 10 Power: 90 Accuracy: 100 Information: 10% chance of decreasing the opponent's Special Defense 1 stage. Location: Route 20 Suggestion: Awesome. This should be your Grass move of choice. TM54 - False Swipe (Physical) Type: Normal PP: 40 Power: 40 Accuracy: 100 Information: Always leaves the foe with at least 1 HP. Location: Lumiose City Suggestion: This move has almost no use in competitive battles, but it is an invaluable tool when catching Pokemon with a low capture rate. TM55 - Scald (Special) Type: Water PP: 15 Power: 80 Accuracy: 100 Information: 30% chance of making the opponent burned. If the user is frozen, this move dethaws the user. Location: Couriway town Suggestion: Great for burning the opponent. TM56 - Fling (Physical) Type: Dark PP: 10 Power: 10 (Minimum), 130 (Maximum), requires held item Accuracy: 100 Information: This move hurls out the item the Pokemon is holding. The power and/or effect of the move depends on the item. Pokemon with the ability Klutz cannot use this move. This move cannot be used when Embargo is in effect. This move cannot be used if the opponent has the ability Unnerve, and you are holding a Berry. Location: Lost Hotel on Route 15 Suggestion: Use if you have a good item. The items below give out the following Base Power: 10 Power : All Berries, all Incenses, all Scarves, Air Balloon, Big Root, BrightPowder, Choice Band, Choice Specs, Destiny Knot, Expert Belt, Focus Band, Focus Sash, Lagging Tail, Leftovers, Mental Herb, Metal Powder, Muscle Band, Power Herb, Quick Powder, Reaper Cloth, Red Card, Ring Target, Shed Shell, SilverPowder, Smooth Rock, Soft Sand, Soothe Bell, White Herb, Wide Lens, Wise Glasses, and Zoom Lens 20 Power : All Wings 30 Power : All Battle Items, all Drinks, all Elixirs, all Ethers, all Flutes, all Mulches, all Regular and Herbal Medicine, all Relics, all Repels, all Revives, all Shards, all Vitamins, Absorb Bulb, Amulet Coin, BalmMushroom, Big Mushroom, Big Nugget, Big Pearl, Binding Band, Black Belt, Black Sludge, BlackGlasses, Cell Battery, Charcoal, Cleanse Tag, Comet Shard, DeepSeaScale, Dragon Scale, Eject Button, Escape Rope, Everstone, Fire Stone, Flame Orb, Float Stone, Fluffy Tail, Heart Scale, Honey, King's Rock, Lava Cookie, Leaf Stone, Life Orb, Light Ball, Light Clay, Lucky Egg, Magnet, Metal Coat, Metronome, Miracle Seed, Moon Stone, Mystic Water, NeverMeltIce, Nugget, Old Gateau, Pearl, Pearl String, Poke Doll, Poke Toy, Prism Scale, Razor Fang, Sacred Ash, Scope Lens, Shell Bell, Shoal Salt, Shoal Shell, Smoke Ball, Soul Dew, Spell Tag, Star Piece, Stardust, Sun Stone, Thunderstone, TinyMushroom, Toxic Orb, TwistedSpoon, Up-Grade and Water Stone 40 Power : Eviolite, Icy Rock, and Lucky Punch 50 Power : Dubious Disc and Sharp Beak 60 Power : Adamant Orb, Damp Rock, Heat Rock, Griseous Orb, Lustrous Orb, Macho Brace, Rugged Helmet, and Stick 70 Power : All Drives, all EV Power items, Dragon Fang, and Poison Barb 80 Power : Dawn Stone, Dusk Stone, Electirizer, Magmarizer, Odd Keystone, Oval Stone, Protector, Quick Claw, Razor Claw, Shiny Stone, and Sticky Barb 90 Power : All Plates, DeepSeaTooth, Grip Claw, and Thick Club 100 Power : All Fossils, Hard Stone, and Rare Bone 130 Power : Iron Ball The items below have a special added effect: All Berries : The original effect of the Berry is applied to the opponent Flame Orb : Inflicts Burn King's Rock : Causes the opponent to flinch Light Ball : Inflicts Paralysis Mental Herb : Cures Infatuation Poison Barb : Inflicts Normal Poison Razor Fang : Causes the opponent to flinch Toxic Orb : Inflicts Bad Poison White Herb : Removes stat loss on opponent The items below CANNOT be used with Fling: Any Plate when held by Arceus Any Gem Any Mail Any Mega Stone Any Poke Ball Griseous Orb when held by Giratina TM57 - Charge Beam (Special) Type: Electric PP: 10 Power: 50 Accuracy: 90 Information: 70% chance of increasing the user's Special Attack 1 stage. Location: Route 13 Suggestion: Good if you need to increase your Special Attack. TM58 - Sky Drop (Physical) Type: Flying PP: 10 Power: 60 Accuracy: 100 Information: On Turn 1, the user takes the opponent into the sky. On Turn 2, the user inflicts damage. The opponent cannot attack while it is in the sky. This move will not work if the opponent is too heavy. Location: Kiloude City Suggestion: This move is great against Pokemon with the ability Truant. TM59 - Incinerate (Special) Type: Fire PP: 15 Power: 30 Accuracy: 100 Information: Destroys the opponent's held berry. Location: Battle Maison Prize (16 BP) Suggestion: This move is only viable in certain situations. TM60 - Quash (Other) Type: Dark PP: 15 Power: --- Accuracy: 100 Information: Forces the opponent to go last as long as the user is faster and the opponent is not using a priority move. Location: Battle Maison Prize (24 BP) Suggestion: Good in Doubles and Triples when used properly. TM61 - Will-O-Wisp (Other) Type: Fire PP: 15 Power: --- Accuracy: 85 Information: Burns the opponent. Halves the opponent's Attack. Location: Route 14 Suggestion: Great at crippling physical sweepers. TM62 - Acrobatics (Physical) Type: Flying PP: 15 Power: 55 Accuracy: 100 Information: If the user is not holding an item, the power of this attack doubles. Location: Courmarine City (Quiz) Suggestion: Great in conjunction with Flying Gem. TM63 - Embargo (Other) Type: Dark PP: 15 Power: --- Accuracy: 100 Information: The opponent cannot user held items for 5 turns. The trainer cannot user items on the Pokemon affected by this. This is canceled if the affected Pokemon is switched out. Location: Courmarine City (Quiz) Suggestion: Great if you want to disable items or force a switch. TM64 - Explosion (Physical) Type: Normal PP: 5 Power: 250 Accuracy: 100 Information: User faints. Location: Battle Maison Prize (48 BP) Suggestion: Use only as a last resort or as part of a strategic plan. TM65 - Shadow Claw (Physical) Type: Ghost PP: 15 Power: 70 Accuracy: 100 Information: This move has a 12.5% chance of landing a critical hit. Location: Glittering Cave Suggestion: Good if you can land critical hits. TM66 - Payback (Physical) Type: Dark PP: 10 Power: 50 Accuracy: 100 Information: Power is doubled if the opponent attacks first. Location: Geosenge Town Suggestion: Amazing when used by slower Pokemon. TM67 - Retaliate (Normal) Type: Normal PP: 5 Power: 70 Accuracy: 100 Information: Power is doubled if an ally fainted the previous turn. Location: Battle Maison Prize (48 BP) Suggestion: Amazing when used strategically. TM68 - Giga Impact (Physical) Type: Normal PP: 5 Power: 150 Accuracy: 90 Information: Attacks for massive damage. Cannot attack second turn. Location: Kiloude City PokeMart Suggestion: Should be used as a finishing move. TM69 - Rock Polish (Other) Type: Rock PP: 20 Power: --- Accuracy: --- Information: Raises the user's Speed by 2 stages. Location: Route 11 Suggestion: Great for Pokemon that need a speed boost. TM70 - Flash (Other) Type: Normal PP: 20 Power: --- Accuracy: 100 Information: Decreases the opponent's Accuracy by 1 stage. Illuminates dark caves. Location: Reflection Cave Suggestion: This move is decent competitively, but it is invaluble when exploring dark caves. TM71 - Stone Edge (Physical) Type: Rock PP: 5 Power: 100 Accuracy: 80 Information: This move has a 12.5% chance of landing a critical hit. Location: Frost Cavern Suggestion: Great against flying Pokemon. TM72 - Volt Switch (Special) Type: Electric PP: 20 Power: 70 Accuracy: 100 Information: User switches with an ally in the party. Location: Battle Maison Prize (48 BP) Suggestion: Amazing when used strategically. TM73 - Thunder Wave (Other) Type: Electric PP: 20 Power: --- Accuracy: 100 Information: Paralyzes the opponent. Opponent's speed becomes 1/4th of original speed. Does not work on Electric type Pokemon. Location: Route 10 Suggestion: This is a great move to use on faster Pokemon and can be amazing when used in combination with the ability Serene Grace and flinch moves with a high flinch rate such as Iron Head and Air Slash. TM74 - Gyro Ball (Physical) Type: Steel PP: 5 Power: 1 (Minimum), 150 (Maximum) Accuracy: 100 Information: The power of this move is determined as follows: 25 x (Opponent's Current Speed / User's Current Speed) Location: Reflection Cave Suggestion: Amazing for really slow Pokemon. TM75 - Swords Dance (Other) Type: Normal PP: 30 Power: --- Accuracy: --- Information: Increases the user's Attack by 2 stages. Location: Lumiose City PokeMart Suggestion: This move can be absolutely devastating when used strategically. TM76 - Struggle Bug (Special) Type: Bug PP: 20 Power: 50 Accuracy: 100 Information: Decreases the opponent's Special Attack by 1 stage. Location: Lumiose City PokeMart Suggestion: Good in Doubles and Triples. TM77 - Psych Up (Other) Type: Normal PP: 10 Power: --- Accuracy: --- Information: The user copies the opponent's stat changes. Location: Anistar City PokeMart Suggestion: This move is great if the opponent has a lot of positive stat changes on it. TM78 - Bulldoze (Physical) Type: Normal PP: 20 Power: 60 Accuracy: 100 Information: 100% chance of decreasing the opponent's Speed 1 stage. Location: Lumiose City PokeMart Suggestion: Good in Doubles and Triples. TM79 - Frost Breath (Special) Type: Ice PP: 10 Power: 60 Accuracy: 90 Information: This attack always lands a critical hit. Location: Frost Cavern Suggestion: If you don't mind the accuracy drop from Ice Beam, this attack can be amazing. Since critical hits always ignore defense boosts, this has the potential to break certain walls. Take note that critical hits only do 1.5x damage in Generation 6, so the move Blizzard might be better depending on your team. TM80 - Rock Slide (Physical) Type: Rock PP: 10 Power: 75 Accuracy: 90 Information: 30% chance of flinching the opponent. Location: Couriway Town Suggestion: Great in Doubles and Triples. If you want a more accurate version of Stone Edge with less power, this is a good move. TM81 - X-Scissor (Physical) Type: Bug PP: 15 Power: 80 Accuracy: 100 Information: Nothing special as far as added effects go. Location: Azure Bay Suggestion: Great Bug-type attack. TM82 - Dragon Tail (Physical) Type: Dragon PP: 10 Power: 60 Accuracy: 90 Priority: -6 Information: Forces trainer to switch Pokemon if it lands directly on the opponent and not on the opponent's Substitute. Location: Lumiose City Museum Suggestion: A good counter for stat-increasing moves used by the foe. TM83 - Infestation (Special) Type: Bug PP: 35 Power: 20 Accuracy: 100 Information: Opponent is dealt additional damage (1/8th HP) for four to five turns. The additional damage increases to 1/6th HP with the use of Binding Band. During this attack, the opponent cannot switch without the use of a Shed Shell, Eject Button, Baton Pass, Volt Switch, or U-Turn. Location: Santalune City Gym Suggestion: Good in certain situations. TM84 - Poison Jab (Physical) Type: Poison PP: 20 Power: 80 Accuracy: 100 Information: 30% chance of making the opponent normal poisoned. Location: Shalour City PokeMart Suggestion: A good physical Poison move. TM85 - Dream Eater (Special) Type: Psychic PP: 15 Power: 100 Accuracy: 100 Information: Half of the inflicted damaged is restored to user's HP. This attack only works while the opponent is asleep. Location: Battle Maison Prize (48 BP) Suggestion: Great if you can land a Hypnosis + Dream Eater combination. TM86 - Grass Knot (Special) Type: Grass PP: 20 Power: 20 (Minimum), 120 (Maximum) Accuracy: 100 Information: Power depends on the opponent's weight. Location: Courmarine City Gym Suggestion: Amazing if used strategically well. Grass Knot Power Chart: 0.1 - 9.9 kg / 0.1 - 21.8 lb : 20 Power 10 - 24.9 kg / 21.9 - 54.9 lb : 40 Power 25 - 49.9 kg / 55.1 - 110 lb : 60 Power 50 - 99.9 kg / 110.2 - 220.2 lb : 80 Power 100 - 199.9 kg / 220.4 - 440.7 lb : 100 Power 200 kg or more / 440.9 lb or more : 120 Power TM87 - Swagger (Other) Type: Normal PP: 15 Power: --- Accuracy: 90 Information: Increases the opponent's Attack 2 stages. Makes the opponent confused. Location: Battle Maison Prize (24 BP) Suggestion: Amazing if used strategically well. TM88 - Sleep Talk (Other) Type: Normal PP: 10 Power: --- Accuracy: 100 Information: As long as the user is asleep, it will choose a move at random excluding Sleep Talk itself. Location: Hotel Cyllage Suggestion: Amazing if used strategically well. TM89 - U-Turn (Physical) Type: Bug PP: 20 Power: 70 Accuracy: 100 Information: User switches out automatically after attacking. Location: Couriway Town Suggestion: Amazing when used strategically. TM90 - Substitute (Other) Type: Normal PP: 10 Power: --- Accuracy: --- Information: Creates a substitute using 1/4 of the user's Max HP. Location: Anistar City Pokemon Center Suggestion: Amazing when used strategically. TM91 - Flash Cannon (Special) Type: Steel PP: 10 Power: 80 Accuracy: 100 Information: 10% chance of decreasing the opponent's Special Defense 1 stage. Location: Kiloude City Suggestion: A great Steel move. TM92 - Trick Room (Other) Type: Psychic PP: 5 Power: --- Accuracy: --- Information: Slower Pokemon attack first for 5 turns. Location: Courmarine City (Quiz) Suggestion: Can be deadly if used strategically well in combination with slow, high-attack Pokemon. TM93 - Wild Charge (Physical) Type: Electric PP: 15 Power: 90 Accuracy: 100 Information: User takes 1/4th damage inflicted. Location: Kiloude City PokeMart Suggestion: A good physical Electric move. TM94 - Rock Smash (Physical) Type: Fight PP: 15 Power: 40 Accuracy: 100 Information: 50% chance of decreasing the opponent's Defense 1 stage. Location: Ambrette Town Suggestion: A decent attack. TM95 - Snarl (Special) Type: Dark PP: 15 Power: 55 Accuracy: 95 Information: 100% chance of decreasing the opponent's Special Attack 1 stage. Location: Lost Hotel on Route 15 Suggestion: Good when used strategically. TM96 - Nature Power (Other) Type: Normal PP: 20 Power: 65 (Minimum), 120 (Maximum) Accuracy: --- Information: Attack depends on the terrain. Location: Ambrette Town Hotel Suggestion: A good move to use in certain terrains. Nature Power Terrains: Building/Plain - Tri-Attack : 80 Power (100% accuracy) Sand - Earthquake : 100 Power (100% accuracy) Cave/Rock - Rock Slide : 75 Power (90% accuracy) Tall Grass - Seed Bomb : 80 Power (100% accuracy) Water - Hydro Pump : 110 Power (80% accuracy) Puddles - Mud Bomb : 65 Power (85% accuracy) Snow/Ice - Ice Beam : 90 Power (100% accuracy) TM97 - Dark Pulse (Special) Type: Dark PP: 15 Power: 80 Accuracy: 100 Information: 20% chance of flinching the opponent. Location: Route 15 Suggestion: A great Dark move. TM98 - Power-Up Punch (Physical) Type: Fighting PP: 30 Power: 40 Accuracy: 100 Information: If it hits, 100% chance of increasing the user's Attack 1 stage. Location: Shalour City Gym Suggestion: Great when used strategically. TM99 - Dazzling Gleam (Special) Type: Fairy PP: 10 Power: 80 Accuracy: 100 Information: Nothing special as far as added effects go. Location: Laverre City Gym Suggestion: A great Fairy move. TM100 - Confide (Other) Type: Normal PP: 20 Power: --- Accuracy: --- Information: 100% chance of decreasing the opponent's Special Attack 1 stage. Location: Courmarine City (Quiz) Suggestion: A decent attack. @~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~@ @ 4) HM List @ @~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~@ HM01 - Cut (Physical) Type: Normal PP: 30 Power: 50 Accuracy: 95 Information: Outside of battle, this cuts plants in the way. Inside of battle, nothing special as far as added effects go. Location: Find it in the maze in the Parfum Palace. Suggestion: If you have to use it, put in on a Grass Pokemon. HM02 - Fly (Physical) Type: Flying PP: 15 Power: 90 Accuracy: 95 Information: Outside of battle, this will be your main way of transporting from one city to another quickly. Inside of battle, flies in the sky on the first turn and attacks on the second turn. Location: Obtain from Professor Sycamore in Courmaline City Suggestion: A must have if you travel around a lot. HM03 - Surf (Special) Type: Water PP: 15 Power: 90 Accuracy: 100 Information: Outside of battle, this will allow you to travel across water. Inside of battle, nothing special as far as added effects go. Location: Obtain from Calem or Serena in Shalour City Suggestion: If you have a water Pokemon, definitely give it this. Speaking overall, it's the most viable water move to use competitively. HM04 - Strength (Physical) Type: Normal PP: 15 Power: 80 Accuracy: 100 Information: Outside of battle, this will allow you to move boulders. Inside of battle, nothing special as far as added effects go. Location: Obtain from Grant in Cyllage City Suggestion: Use this to move boulders during the main game. HM05 - Waterfall (Physical) Type: Water PP: 15 Power: 80 Accuracy: 100 Information: Outside of battle, this will allow you to climb waterfalls. Inside of battle, 20% chance of flinching the opponent. Location: Obtain from Shauna on Route 19 Suggestion: Use on a Water Pokemon with a high attack (Gyarados is good). @~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~@ @ 5) Copyrights @ @~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~@ First off, you are not allowed to take this TM/HM FAQ and put it on your site without my permission. If you plan on doing so, e-mail me, and if I give you approval of posting copies of this, you HAVE to leave it EXACTLY the way it is, word for word. Next, do not make copies of this and then sell them for profit; do not steal my work. If somebody finds this on another site, and you do not believe that I gave permission, e-mail or IM me. Below is the list of sites that are allowed to host this FAQ: http://www.gamefaqs.com http://www.neoseeker.com http://www.supercheats.com Some information was from serebii.net, and some I found out myself. If you need specifics, need help and do not understand something in my FAQ, or find a spelling/capitalization/formatting/translation error (I try to make my FAQs as free from these as possible, but some grammatical changes may be resisted), e-mail or IM me. Original Game Copyright (©) Nintendo. Copyright Nintendo/Game Freak, 2013. ii8BZaZM; i W7;,:, BMMM; .iii,::: 2Xa0MMZ i8r:, ,: 7X22ZW7M ri::i,: : Sr7XXX.M XBi,::,:,i S;rX2a2M: .i7r::,:,:: 7;XSS27XM .ai:i:.,,,i X;rX7X72M .S:r:,:::.:i S;rSXSZ0M .2Zi.:,:::,,: r;7XaSii; 8:;:,,:::,,.ri7XriXM ra::i::i::, :rr;rXaaaB i;2:ii:,,,:i ;;r7XSXSrW B:r:ii:i:::i X;7;722;a; .Wi:ii::::::i S;r7XXr7M 0X:.iii:i:,:. 7;;r7S22W rZ;i;:ii:::,i ;r;7XSSX28 Wr;::i::ii:ii 2i777X7SZS .Ziiii::::::i: arXrrS2X2M 0S:iiii:,:::i ,7r7XX7X28M Zrii:::i:i::; arr77XSXrM ,Zi;i:i,i:::: 27r77rraaM ZXiii::i::::; ;X;;rXXZSi0M Zriiii:ii::i, S7r7SX7XSXM 27i:;iii:::i; 2777rr7SSaM X7;iiii:i:::i S7;77XXXSaM ;Sii;i:::i:i; a;7XXX7SSW0 ZXiiii;ii:ir, XX77XXXXS2M a2i;i;i:ii:ir 877rXXXrXB :Zri;;ii:iiii, S7irrXSX22M Xr:i;;;:iri;r Zr77XSS7ZS ;2S7i;i:ri:i;. a7;rX2SXr@ S;iiiiiiiiii; ZrrXS7r7WM; .7;r;;iii;:;; Z7rrrSS2B: :aXiiiii;i:ri ia;rXS7,B i7:;iiii;:;7 8rrXSXrZ@ XX7X;rii;7i SSrrXXXX0@ MM;rr;;iiii;: 8;;7X7r0r M :i:ii:i;i7 Br;rX22Z7 M a;r;;ii;r X2iS22Z.M BM rriri;;i; W7;iri2Z 0M r;,;;iri 8XiZX ;M M ;;;;;rr 7S7.r 2BM i XM ;:i;7: W ;iraSBMMMMr ,W,XX;rri Z::XiX 7@80@M irM .,,;7 iSr. X:aMMMB rM :;S BS,,2MMMM MMM 7;;r . rBMMMMi TBF© 7X ; BMM;irX 2MM ; XMM87 X7 @ B:MMM rM MMXS, aM i M;M aSMi , ; M