Menji Presents Chrono Trigger DS FAQ/Walkthrough Nick Bryant (Menji76) March 23, 2010 Version 0.80 __________________________________ /====================================\ 2008 Chrono Trigger DS Square Enix (Nintendo DS) Squaresoft (Super Nintendo) 1. Controls [CT01] 2. Walkthrough *updated* [CT02] 3. Characters [CT03] 4. Techniques *upated* [CT04] a. Individual Techs b. Dual Techs c. Triple Techs 5. Game Mechanics [CT05] 6. Changes *updated* [CT06] 7. Arena [CT07] 8. Endings *updated* [CT08] 9. Update History [CT09] 10. Works Cited [CT10] 11. Contact Info 12. Copyright intro ----- Welcome to my Chrono Trigger DS walkthrough. Above is the table of contents I have to offer so far. More will be added in the future. I'll focus on whatever I get the most emails about. I love Chrono Trigger, and I hope everyone has a great adventure playing the game. Currently, my walkthrough is just that - a walkthrough. I'll tell you where to go, what tricks must be done and how to get past certain parts. I don't have the list of every weapon and item in a certain area or even what monsters are there. However, I am striving for that in the future but for now I want to help those who need it as quick as possible. +------------+-------------------------------------------------------+--------+ 1. Controls | [CT01] | +------------+-------------------------------------------------------+--------+ Below in the table are the basic controls. Closing the DS puts it in sleep mode to conserve battery life. The game will pause during this moment and will return to the same point when you open it back up. Holding L/R, Start and Select will reset the game to the main screen. If you want to change any of these controls, you can do so in the settings menu. ------------------------------------------------------------------------------- L Button Cycles through menu categories, run away (with R) ------------------------------------------------------------------------------- R Button Cycles through menu categories, run away (with L) ------------------------------------------------------------------------------- +Control Pad Move cursor / Move party ------------------------------------------------------------------------------- Y Button Toggle window posistion ------------------------------------------------------------------------------- X Button Access main menu ------------------------------------------------------------------------------- A Button Confirm selection, talk, examine, open chest ------------------------------------------------------------------------------- B Button Cancel, walk (with +Control Pad) ------------------------------------------------------------------------------- Start Pause ------------------------------------------------------------------------------- Select Toggle mini-map (world map) ------------------------------------------------------------------------------- +---------------+----------------------------------------------------+--------+ 2. Walkthrough | [CT02] | +---------------+----------------------------------------------------+--------+ * * * * * * * * * * 1000 A.D. * * ******************************************************************* * * * * * * * Present Day ***************************************************** Crono's House ************* Enter you want Crono's name to be throughout the game. Your mom will then wake you up telling you that you promised to go see your friends' new invention. Head downstairs and your mom will ask what her name is. Enter this and go up and talk to her again. She will give you your allowance of 200 gold. Head outside from here. There isn't much to do besides head to the fair. You can visit the Mayor's house and learn all about the games controls. There are items and money you can obtain if you talk to the people there. You can practice fighting in Guardia Forest which I recommend strongly. Not only does this level up Crono, it gives you money to purchase new armor and a sword and you should be getting a potion for every battle. There are a few items that you can pick up and gain experience along the way. The castle is off limits for now. If you head south, you can visit the rest of the continent but most of the people are at the fair. When you are done, head north to Leene's Square. Leene's Square (Millennium Fair) ******************************** Welcome to the fair! There are many things to do here and most reward you with Silver Points. These can then be exchanged for gold or used in the tent to the right of the main area. Refer to the mini-game section at the end of the FAQ for help there. You can speak to the old man Melchior in center of the plaza and purchase the cheaper sword for Crono. The Silver Sword can be acquired later and isn't worth the time getting the money for. To the left of Melchior is another shop that sells armor. Buy it, equip it, and sell your old stuff back. You should also pick up a couple potions if you didn't decide to level up before. Head north and run into the girl aimlessly wandering around. Her pendant goes flying and the bell rings. At this point, your choices have some effect. If you do not wish to be spoiled, skip this until you see the word "I" just a little bit down and continue but if you want to affect the outcome of an upcoming event, keep reading. If you want to be found guilty at the trial, follow these tactics - Pick up the pendant before talking to Marle - Take it to Melchior and try to sell it - Go back to Melchior and ask Marle if she is willing to sell it - Eat the old man's food - Talk to the little girl about her lost cat and don't find it - When waiting for Marle to get candy, walk away - Talk to Lucca after being teleported and not Marle If you want to be found innocent at the trial, follow these tactics - Talk to Marle before getting the pendant - Bring the cat back to the little girl - Don't take the old man's food - Don't ask Marle if she is asking to part with her pendant - Talk to Marle after being teleported and not Lucca The old man's food can be found in the second area (north of the first) and to the left. Just above this is the cat that can be returned to the little girl on the other side of this area. Talk to her before returning the cat. I strongly recommend fighting Gato before leaving the fair. He will net you with the most experience and grant you 15 silver points for each win which transfers to 75 gold. You can use the pink food bag to heal after each fight and this should help boost your characters' levels. After a fair amount of time you should get the notice that Lucca's device is ready. Proceed to the northernmost area and then Marle will want to get some candy. Wait for her and then proceed up and talk to Lucca. She wants you to demonstrate and after you do, talk to Marle and she will try. However, something goes wrong and she disappears. Pick up the pendant and Lucca will send you to the same place. * * * * * ** * * * 600 A.D. * * ******************************************************************** * * * * * ** Middle Ages ****************************************************** Truce Canyon ************ You are transported to an unfamiliar location. Battle the enemies here and proceed to exit the canyon. Pick up the items along the way and you will appear on the world map. The locals have know clue what the Millennium fair is. Purchase whatever you may need at the shop and continue to Guardia Forest. Guardia Forest (Middle Ages) ************** There isn't much to do here, collect the items you see and battle as many enemies as you can to gain levels. Proceed out of the forest when you're ready. Guardia Castle (Middle Ages) ************** The guards try to seize you but the Queen steps in. She giggles and asks you to meet with her. Head up and to the right opening. Go up to the very top and speak with the Queen. You find out that it is just Marle in disguise. Suddenly, she cries out and disappears. Head back down and you will run into Lucca who explains that they mistook her for the missing Queen Leene in this time period. Since Marle was found, the search for the real Queen was seized and thus she was never found. Lucca explains that Marle is Princess Nadia Guardia. And she no longer exists because the Queen was never found. Proceed out of the castle, through Guardia Forest to the Chapel to the west. Magnolia Cathedral ****************** Talk to the nuns and then search the sparkling thing on the floor to initiate the nuns to attack. Kill them and more will appear, just in time a brave Frog comes to your aid. If this is your first time playing through Chrono Trigger, I'm sorry you had to miss out on Frog's accent. It was removed in the retranslation of the game. Back to the game, he will ask to join you, name him and play to the piano to open to the secret door. First go to the right and take the stairs down. They'll switch to a slide and you'll slide down. You're going to want to go in a counter clockwise direction in this place. In the center of the Chapel is another piano that you'll need to play in order to open the entry in the upper part of the chapel. Head up there and there will be one more path before the boss. There's a fake chancellor here that holds captive Queen Leene. He transforms and challenges you to fight. After winning you can open the chests to let the real chancellor go and get an item. Boss Battle - Yakra Yakra isn't much of a challenge at all. You can easily plow through him with normal attacks or whatever your best techs are. Guardia Castle (Middle Ages) ************** The Queen and the Chancellor thank you and Frog for rescuing her but Frog feels bad for letting her get captured in the first place. King Guardia says that there should be a stricter justice system in place. Frog tells Crono he has the makings of a fine swordsman and takes off. Go back to the Queen's room and Marle reappears. You can purchase armor and items for Marle and Lucca if you need to. When you're ready, head back through Truce Canyon and Lucca explains how the Pendant works with the time gates. You'll appear back at the fair and Lucca tells you to take Marle back home like a gentleman. Guardia Castle/Forest (Present) ********************* Upon entering the castle, the guards think Crono has kidnapped Marle! The chancellor believes has the guards take him away for trial. Here you'll be judged based on what happened at the Fair. If you did more evil deeds than good you'll get the guilty verdict as opposed to the innocent verdict. Refer back to the top for the things that affect the verdict. If you are declared guilty, you will be sentenced to death in three days. If you are declared innocent, you will just be sentenced and the chancellor tells the guard that you will die anyway. The only benefit here is that if you are innocent, you get a bonus gift that some kind hearted townsfolk send you. Jail **** There are two things you can do now that you are in jail. You can wait for three days to pass which causes you to miss out on a lot of items and Lucca eventually comes to save you near the end of your walk. The other option is to walk up to the gate and press the action button to shake it. This causes the guard to open it and strike you. When he walks away, come up behind him and press the action button again for a quick kill. You will then have to face the other guard. Leave the room and continue to the right to pass the two masks and into the next room. Whenever you see a guard, you can sneak up on them when they aren't looking do that same technique. You can search them afterwards for a potion. You'll eventually come to a room where a boy is stuck in a guillotine. If you went by the shop on the way here you'll know that the owner was missing his son. This is him, release him if you want a reward and continue up to get another item. When fighting those masks, wait until they come out from behind their mask to attack them. When you reach the end of the prison, you'll find a save point and a warning on how the Dragon Tank is built. Lucca comes to join you around here so heal up and prepare for the boss. Boss Fight - Dragon Tank Have Crono use Cyclone and use Lucca for healing. Take the head out first because it heals the rest of the body. Once it goes down, the rest is easy. If you can spare it, use Lucca to hit the head as well. Continue out the castle and away from the guards and the chancellor. Marle puts up a fit with her dad and leaves with the two of you. You're forced into the forest and into what looks like a dead end. Fortunately, there's a gate here! You don't know where it leads but your party jumps in anyway. You appear in an unknown area somewhere in the future. * * * * * * * * * * 2300 A.D. * * ******************************************************************* * * * * * * * Future ********************************************************** Bangor Dome *********** You appear in an unknown area with advanced technology all around. Head south from there to reach Trann Dome. Buy whatever you need, and rest in the energon if you need to be healed. When you're ready, head up north again to Lab 16. Lab 16 ****** There are many enemies here. Watch out for the rats running around. Everytime they touch you, you will lose a potion. The enemies aren't too bad, you should watch out for Shadows. These monsters are a purple color that pop out of the ground. They're immune to physical attacks so use whatever magical techs you may have. At the end when you leave, head east to Arris Dome. Arris Dome ********** There are more people in this dome. Restock on any items you may need and continue down the ladder when you're ready. Doan and company are freaked that your group would even think about that. They tell you that one man went down to get food but never returned. There are two places to go, one entrance to the right is blocked and requires a password, so head left. Proceed through that ducts and pass the statue of a rat. Boss fight! Boss Fight - Guardian Don't use any attacks that target multiple enemies. This will cause Guardian to retaliate with a triple tech. Take out the smaller one to the right and then start focus on the big guy with your best attacks. This could just be your physical attacks. When Guardian starts counting down, be prepared to heal and make sure your HP is near full as well. Proceed to the back and you'll find a man - dead. You find a seed and a note that says the rat is real and knows the password, so catch it. Head back down and run after the rat. This can be tricky so here's what you have to do. Don't try to catch it until the very end, make sure you time your turns perfectly and on the last ledge press the action button. The rat tells you the password. Go back to the original computer screen, hold the L and R buttons and press the action button. Go through the door and towards to north east corner. Use the computer again to open the door and keep in mind that other mysterious door right next to it. After accessing the computer and finding out where to go to get back to present day, Marle presses a button that tells how the world ended in 1999 A.D. Your party decides they can't let this happen and decide to set out to stop it. Head back up to the surface and everyone is amazed that you're alive. You tell them that this is your future and give them the seed you found. Doan gives you his old bike key in Lab 32. Restock, and heal your party at the energon. You can do two things now. You can proceed through the lab now or head through the sewers to see what's happening on the southern continent. I'd recommend going through the sewers because it will help your party level and then you won't have to do it later. If you want to skip it, then skip over the next paragraph. Sewer Access ************ You'll see some frogs talking about how they need to visit their Master. And then they see your party and hurry to inform him. Head down through the sewers. There a few things to look out for here. First, there's one path with a bunch of junk laid out. Don't touch any of it or you'll be forced into a battle with those sea monsters. Don't even use the save point at the end because that will set it off too. Sir Krawlie will be the boss at the end here. He isn't too tough so just stick to your normal tactics. Exit this place and go to the bottom dome. You'll see a Nu and Belthasar talking about random things. There really isn't anything to do here except to see him early. Go back the way came and skip Death Mountain, you won't even be able to go up yet. Lab 32 ****** Head up the screen and try to access the bike. You'll be attacked by a few robots but then another rider will come and save you. He's Johnny and wants you to race him. Accept his challenge and beat him. This can be challenging if you don't know what to expect. This isn't like a normal racing game, you can never really get far ahead or behind. Johnny will always try to stay right in front of you and bump you to keep you back to keep swerving around him. Use the B button to gain a boost and pass him up for awhile. Use this only when you are behind because it doesn't do much when you are in front. Save at least one for the very end and use it when you are about a fourth of an inch away from the finish line (according to the mini-map in the bottom right). If you don't win, try again until you get the timing down. From here head past the factory and down to Proto Dome. Fight through these monsters until you find Robo in the back. The door here is locked and he tells you that he can open it through the factory up north. One member must stay behind to hold the door open. I'd recommend leaving Lucca because Marle can heal you. When you're ready, head north to the factory. Robo can access the computer system and lower the barrier blocking you from enterting. Head to the right and take that elevator. You'll see the majority of the factory floor from here, what you want to do is get onto the conveyer belt. You have to head down and then to the left to get on. There will be a series of battles that you won't be able to heal between so make sure you're ready. Once off the conveyer belt, continue on through the factory. Your next task should be to access the crane. You should see it at the north side of the factory on your current floor. You'll have to access the room with the codes first. But in order to do that you have to defeat the monsters and you'll get the two codes: B,B and Y,A. Move to the room with crane and insert both codes. The crane will remove both barrels so you can move about the area easier. Going to the right gives you some nice items. When you're ready to go you'll have to go to the newly opened area on the left. The next area gives you the code YABX, codename Zabie. Backtrack to start of the factory and take the other elevator that you could have taken. Navigate through the factory and you'll have to open a few latches and finds some tough monsters. Enter codename Zabie: YABK and turn on the power. The alarm sounds and Robo tells you that you need to leave now. You can't take the elevator out so take the ladder again. Robo's friends are here, but they claim him as defective. They lay a beating on him. If you try to interfere with Crono, you'll be knocked back and Robo will claim that these are his friends and he doesn't want to you hurt them. Boss fight! Boss Fight - R Series It's Crono and one other in this fight. You should be able to use physical attacks on each robot until they're all gone. If you have Marle, she can heal both of you while Crono attacks and not too long after, they'll be dead. Crono and your other party member carry Robo back to Proto Dome where Lucca fixes him up. Robo wants to join your party to save the world because there is nothing left for him there. Take the gate in the back and get out of there! * * * * * * * * * * * End of Time * * ***************************************************************** * * * * * * * * ??? *********************************************************** You appear in a dark space of nothingnes. Proceed down and talk to the old man stnading by himself. He tells you that this is the End of Time and you were transported here because more than three people stepped into a time gate. He suggests you revist your old time period before doing anything else (like traveling through time). A few things to note about the End of Time. You'll be using this place a lot. You can change party members here, save, heal, take the time gate to fight Lavos, access the Arena; a new feature to Chrono Trigger DS and fight Spekkio. Your first priority should be to talk to Spekkio. He'll explain everything you need to know about magic. Your task will be to walk around the room three times clockwise. If you're having trouble, make sure you are staying close to the wall and that you are starting at the door. After that, Spekkio will grant your current characters magic. Robo can't learn magic because he's not human but his laser attacks are of the shadow element. Challenge Spekkio to a fight. Only magic attacks him so I'd recommend using Marle, Crono and Lucca. Focus attacking with Lucca and Crono only aand use Marle to heal. Spekkio is always a tough fight now matter how strong your guys are. If you can't beat him after the first try, level up some more. Try not to use items because if you die, you don't get a game over so it's essentially a waste. For winning, you three strength, magic and speed capsules. There are three time gates you can take from here. The one on the left takes you to the past but you can't do anything there yet. Take the upper right one back to Medina Village 1000 A.D. * * * * * * * * * * 1000 A.D. * * ******************************************************************* * * * * * * * Present Day ***************************************************** Medina Village ************** You pop out of the cupboard owned by a couple of monsters. These ones are nice to humans but they warn you that none of the others will be like this. They mention an old man to the south west, that's where you need to go. You can check out the rest of the town but you won't be able to buy anything unless you're willing to dish out mass amounts of gold. When you're reading visit Melchior to the southwest. Purchase any weapons you need and proceed north to the Heckran Cave. Heckran Cave ************ Most of the monsters in here are immune or have great defense to physical attacks. The cave is fairly straightforward, once you've come to the most open area be sure to head down to an doorway to grab the item in there then proceed westward. The save point here signifies the upcoming boss. Boss Fight - Heckran Don't use any physical attacks on this boss. It'll retaliate with a powerful attack every time you do. Instead, use your magic attacks and heal with Marle or Robo whenever you need to. Continue and you'll win shortly. The boss mentions why Magus didn't rid the humans with Lavos 400 years ago. Sparking your parties interest, they decide to head back to 600 A.D. through use of the protal at the Fair. Overworld ********* Some things to note before heaidng through the gate. You can go back to the shop in Truce village, if you saved the son from the guillitione while in prison. You'll gain a bunch of items if you did. You probably shouldn't go back to the castle but you can if you want - just to see the reactions. And you can go see your mom who is in relieve after she heard you were to be executed. When ready, proceed back to the telepod. * * * * * * * * * * * End of Time * * ***************************************************************** * * * * * * * * ??? *********************************************************** Quick trip here, heal, do whatever you need. Take the time gate to Truce Canyon * * * * * ** * * * 600 A.D. * * ******************************************************************** * * * * * ** Middle Ages ****************************************************** Overworld ********* Proceed through again and head to Zenan Bridge. Talk to the knight captain, he's the one in the gold armor and he questions whether the rations have arrived from the castle. Go back to Guardia Castle and once you enter, go to the right. Proceed to the kicthen and talk to the chef, he talks about how his brother is so foolish and doesn't do anything about it. Leave and when you try to walk out the castle, he'll come back and give you the jerkey. Take it back to the bridge and they'll rejoice, but most of the knights have fallen and it's up to you to clear the bridge. Battle through the skeletons and don't use lighting because it heals them. Ozzie, Magus's top general is there for every fight but you don't have to worry about him. At the end, you'll have a boss fight to look forward to. Boss Fight - Zombor For the top part of the you can hack away with physical attacks. Zombor uses MP buster when it's defeated so beware. The bottom part can be finished with magic so use lighting, fire and ice. Stop by the mayor's house in the first village and witness the scene involving Toma and the Mayor. They talk about a Rainbow Shell somewhere to the east. This will come in handy later on. Stop by the pub and by him a drink to here the latest on his travels. There's also a house that contains a drawer that sparkles like the capsules do. It will be locked so talk to the old man just left of it a few times and get him to ask you about the Naga-Bromid. If you didn't get this in the Chapel, I don't think you can go back and get it. He'll give you the key and inside contains and Magic Capsule. Around town, you'll hear talk of a "Hero" so proceed to the mountain just east of the village. Denadoro Mountains ****************** Upon entering the mountain, you'll see a young boy running around. He tells you to leave this place but you must press on. There's one monster in particular you should watch out for. The one with the wooden axe/hammer. Be sure to have Lucca cast fire on him before attacking. This causes it to burn away and you can attack it for real damage. The whole area is straightforward as usual. When you arrive to the area where you can walk across the water, make your way to the left past the first waterfall and jump off. This gains you access to two great treasures. Continuing up the mountain, you'll come up to a nice view where Spekkio is out and about. This path eventually curves back down and gets darker from the trees. Be sure to save here because the upcoming ladder is broken and you can only go one way for whatever reason. You'll have to cross some more water so watch out for the monster trying to attack you. Inside the final cave, you'll find a boy running around. Approach the sword in the ground and he'll stop you. They reveal themselves as Masa and Mune. Boss Fight - Masa and Mune Only focus on one or the other. This is only their first form so you don't need to kill them both. I usually go with the one on the right so use whatever your best technique is and physical attacks. After a little bit, they'll combine and get a bit harder. You now have one part of the legendary Masamune. Head to the southern part of the continent and enter Tata's house. Speak with him (the boy) and he'll tell you that he found the Hero's Badge and wasn't really a hero. His dad freaks out and Tata gives you the Hero's Badge. Leave this house and head up to the Northern Woods. Northern Woods ************** Not much going on here, just head up and at the final screen go above the bush and walk down into it. There is small room here. Approach the green chest on the left and Frog will appear out of nowhere. He reminisces when Cyrus and him defended the kingdom and got the Hero's Badge. Frog moves out of the way so you can go and grab whatever is in the chest. It's the other part of the Masamune. You find Melchior's name on it so maybe you should pay him a visit. Return to the end of time and then to Medina Village. * * * * * * * * * * 1000 A.D. * * ******************************************************************* * * * * * * * Present Day ***************************************************** Medina Village ************** Speak with Melchior and he is amazed that you've recoverd the Masamune. However, it requires Dreamstone to be repaired. Unfortunately, this stone hasn't been seen in a long time. Head to the end of time and the old man sends you packing to prehistoric times! * * * * * * * * ** * * * 65,000,000,000 * * ************************************************************** * * * * * * * * ** Prehistoric ************************************************ Mystic Mountain *************** Upon arriving here, you'll fall a ways and then get attacked by multiple green monsters. There's a nice FMV sequence after your first battle that introduces Ayla. She likes you guys because you're strong and knows of the Dreamstone. Follow her out of the mountains and then to the northeast to the Chief's hut. She will give you the dreamstone but first you must drink and dance. Talk to Ayla, then to your other two party members. Then over to Kino who is a bit disgruntled that you're being thrown a party. Continue talking to Ayla and she will challenge you to a drinking contest. Win, and you get the dreamstone. Doing this on the DS is a bit harder than the SNES version. I personally hate button mashing so after my second loss, I just let her win. After about five losses she's had too much and gives you the stone. But then you all pass out. You awake and there are footprints everywhere. You also notice the gate key is missing. Head back to the Chief's Hut and talk to Ayla. She believes it's the Reptites and joins the party. I'd recommend going to the Hunting Range at this time to gain some experience and prehistoric currency. Hunting Range ************* Naturally, gold is useless here. You get horns, feathers, fangs, and petals for killing monsters in this time period. Take them back to the short caveman with the white beard. He wants you to trade him three of any of those two things to get weapons and armor. So this is a good place to start. It's a small area and there aren't many monsters. If it starts to rain, look for Nu. They're tough but they give a lot of a spoils and you can get the Third Eye accessory. The most common place to find him is in the bottom right corner up high. He also can be on the upper left corner. After you've collected around 25 of each, exchange them. When ready, head south to the Forest Maze. Forest Maze *********** The first person you find when you walk in is Kino. He says that he stole the key because he was jealous and can't give it back because the Reptites stole it. Now follow the footsteps through the maze to get out. It's just one path with random chests along the way. No monsters here are too difficult. You're moving in a clockwise fashion and the exit is at about seven o'clock. Reptite Lair ************ Battle the first monsters in the first room and then go to the next. The holes that you those monsters are digging can be accessed. Not the first one though, but the next one. You'll have to fight a few of those green guys again but nothing too bad. Lighting is effective against just about every monster here. So Crono had to be ready. Save when you can and prepare for a tough fight. Boss Fight - Nizbel Everytime you physically attack Nizbel, his defense rises. Crono should constantly be casting lighting. Have Ayla attack since her strength is so high. Have your other party member heal the party. Nizbel doesn't do anything too bad, so this method should cover you. Continue on up and you'll meet up with Azala. She can't believe the apes have created something so advanced. Choose whatever option you want and then you'll get your Gate Key back. Ayla leaves the party for now. It's time to leave and go back to Melchior. * * * * * * * * * * 1000 A.D. * * ******************************************************************* * * * * * * * Present Day ***************************************************** Melchior's Hut ************** Speak with Melchior and either Lucca or Robo will go and help him. They repair the Masamune but none here can wield it. Go to the middle ages. * * * * * ** * * * 600 A.D. * * ******************************************************************** * * * * * ** Middle Ages ****************************************************** Northern Woods ************** Speak with Frog and show him the Masamune. He gains some confidence back and thinks back to the past with Cyrus and Magus. After a long story, his music cues and it's time to take him on. Proceed to the eastern most point of the continent and a FMV kicks in with Frog opening up the mountain with his blade. There isn't much in here, you'll notice a sealed chest that you can't access yet. There's also a bat following you which will be revealed later. Use your magic on these monsters. Fiendlord's Lair **************** Go either left or right when you enter. If you go right, you'll see friends from all across time. Go to the last room and then return to the main room. Go to the left this time and proceed to the last room. You'll see more familiar faces along the way but for now just return to the main room again. This time, there's a save point in the center. Step over it and Ozzie appears telling you that in order to see Magus you'll have to defeat him, the swordsman Slash, the magician Flea and all one hundred monsters in his lair. He'll then leave you with some monsters to fight. It's up to you where to go, I'd recommend left first because you'll get a good sword for Crono at the end. This time, your familiar friends have transformed into monsters and skeletons. Take care of them and in the last room you'll have a boss battle with Slash. Boss Fight - Slash Slash has two forms. The first time he doesn't have any dangerous attacks so focus on whatever your best techniques are. If you have a triple tech, use it here now. If not, use Frog and Crono's X-Strike and then be prepared to heal at any time. Head back to ther other hallway and fight your way through all the monsters. In this hall, you'll find a Flea. Boss Fight - Flea There are two forms here again. Use your magic and whoever is the last person to kill the first form, Flea? will cast magic buster which takes away all your MP. The real fight starts now, use more magic and soon enough Flea goes down. After taking the both of those guys out head back to the original room and use the save point teleport. This next trek is going to be long. Ozzie has multiple traps set up for you, wait for the blades to spark the ground before running through them. He'll eventually open holes in the floor as you try to approach him so just pick one of the four save points in that floor and one will take you back, one saves, and the other two are battles. Head up and you'll eventually fight Ozzie. Boss Fight - Ozzie This is easy, just attack those switches all around him and pits will open up on the floor. The last one drops Ozzie into nothiness. Use the right save point to save and the other one teleports you further into the lair. The only monster to watch out for here is the Magician. Alternate phyiscal and magical attacks to do maximum damage on him. He's the monster floating in the air and is what Flea looked like in his first form. When you finally start heading down the stairs and the bats are flying after you, it's time for Magus. Enjoy the awesomeness. Boss Fight - Magus Magus is a tough one. Frog should be attacking with the Masamune to lower his magic defense. I'd recommend having Lucca as the other member, but anyone else can do. Magus changes his magical barrier whenever Frog attacks, and at other random times. Attack him with whatever magic his barrier is for maximum damage. Watch out for Dark Matter, and eveything else should be fine. * * * * * * * * ** * * * 65,000,000,000 * * ************************************************************** * * * * * * * * ** Prehistoric ************************************************ Overworld ********* You wake up with Ayla shouting at you that she found you and brought you here. She leaves to find the Laruba Village to help defeast the Reptites. A village rushes in saying Laruba is burning from the Reptites. Leave the hut and head to the northwest. Enter and Ayla asks for the Dactyls and then leaves. Leave that area and head up north. Dactyl Nest *********** Not much here, grab the items on the way and shortly into the area, you'll run into Ayla and the Dactyls. Notice the blinking red star in the background? Well take off with Ayla while enjoying the FMV and fly the Dactyls to the southeast. Find the lava and that's where you need to go. Welcome to the Tyranno Lair. Tyranno Lair ************ Head into the mouth on the right and take the stairs. Eliminate the Reptities here and free the villagers. Continue on and save Kino. Kino wants to make it up to you guys and opens the other mouth so you can continue on. The next area is fun, press the buttons to drop the enemies to the floor below if you don't want to fight them. The fat white and green reptite needs to be hit with Lighting from Crono to allow more damage to it. Go to the right one first, and use the switch on the right side. Head back through the other exit on the left side and you'll soon come to a room that has invisable teleports. Refer to DBM11085's guide on where they all lead. Continue on and you'll see Nizbel again. Walk past him and save, keep trying to leave up and you'll be challenged again. Boss Fight - Nizbel II Nizbel is just like before. Have Crono constantly casting lighting. Then use whatever dual or triple techs you may have to put Nizbel in his place. Save again, heal, and grab the items. Get ready for another fight. Go up and out to Azala. Boss Fight - Azala and Tyranno The Tyranno has its defense on right now so focus your attacks on Azala. I go with my physical attack and after a little bit, Azala goes down. Wait until the Tyranno lowers its defense and prepares to attack. Unload with everything you have at this point. Be ready to heal when he reaches zero and then start unloading again. Azala is finished and doesn't want the apes to help her. She does wish that they take care of the world. In that moment the red star: Lavos falls. Examine the area and there's a time gate ready. Let's see where it leads! * * * * * * * * * * * 12,000 B.C. * * ***************************************************************** * * * * * * * * Antiquity ***************************************************** Overworld ********* The ice age that Azala mentioned has taken over and the whole world is barren. Head to the east and into the glowing hut. Take the skyway up to the skies. Zeal Overworld ************** Behold the magical kingdom of Zeal full of the enlighted ones. You're told everyone on the ground are the earthbounds - those possessing no magic. Head to the first city to the right. Enhasa ****** Have fun exploring this city, it's really interesting to talk to everyone. There's healing circle you can use, as well as three books around the room. You'll find out the order later, or you can read it right here. It's Water, Wind, then Fire. Water is to the right, wind is near the top and fire is near the beginning. This opens up a secret entrance, inside are six Nus. These can be tough but use whatever magical attacks you have. Hopefully you have the second level magic spells or else you'll have to battle for a while. Nus have the ability to take your HP all the way down to 1 HP in a single attack so be ready to heal. Never fully heal though. You gaina a bunch of EXP and TP for winning and you get some capsules. When done, head to the next skyway. You'll head back down to earth, so leave to the west and then take another skyway back up. The next city here is Kajar. Kajar ***** Do the same thing with the books here, and this time there won't be any battle but there are some nice items. If you go to the upper left of this palce, you'll find a little blue haired boy named Janus. He'll approach you and then say that one of you are about to die. Leave here, and head west if you wish. You can view the blackbird here and meet Dalton. He mentions how weird your party looks and that you must be the mysterious group the Prophet prophesized about. Take the caves to the northeast up the top city, the capital of Zeal. Zeal Capital ************ A couple things need to be done here. Get up to the second level and go near the bottom. Talk to lady by the sapling and tell her to secretly grow it. This will help later on. Speak with the Nu who is walking on the bridgeway and scratch his back, you'll need this skill to have the Nu back at Kajar to give you a magic capsule. Then proceed to the northeast room. You'll witness a talk between Janus and Schala. A maiden comes in and the Queen has sent for Schala. She leaves so follow her. Go back to the main room and head up the center path. She'll use her pendant to open the mysteriously sealed doors. You can try but it won't work. Go back and to the left, talk to the Nu blocking the doorway and and proceed in. Go up to the Mammon Machine and you'll power up the pendant. Return to that room and equip any Ruby Vests you may have and put Lucca into the party. The Queen asks why you're here but the mysterious prophet steps in and tells her that these are the trouble makers he warned her about. They leave and Dalton sends in Golem. Boss Fight - Golem You probably shouldn't use physical attacks here. Golem copies whatever you hit him with so that is why I'd use Ruby vests. Put Lucca in your party and have her use dual techs with Crono. Fire Sword and whatever else you may have and whenever Golem copies the fire and hits back, you won't get hurt too bad. When Golem dies, he'll do an attack that takes off around 100 so make sure your HP stays high. They come back to the room and use some magic to trap your party. You awake in a room floating in a force field. Schala and Janus come in looking to release you because she thinks you can help save the Gurus. At this time, the prophet comes in as a well and asks you to show him how you got here. You are thrown into the time portal and Schala is forced to seal it shut. * * * * * * * * ** * * * 65,000,000,000 * * ************************************************************** * * * * * * * * ** Prehistoric ************************************************ Overworld (Prehistoric) *********************** Take the dactyls back to Mystic Mountain and threw the time gate. At the end of time, head to the future through the Proto Dome gate. * * * * * * * * * * 2300 A.D. * * ******************************************************************* * * * * * * * Future ********************************************************** Proto Dome ********** You'll have to race Johnny again but that shouldn't be that difficult. If you lose, you won't have to redo it again. Stop by Arris Dome and return down deep to that sealed door. If you forgot, you have to hold the L and R buttons and then press the action button. Grab the Golden Earrings, Strength Capsule, Acuity Ring, Elixir and a Luminous Robe. Leave and go back to the sewers, if this is your first time going through the sewers head back up to the walkthrough. Make your way through there and to Keeper's Dome. Keeper's Dome ************* The strange creature is the by itself this time. Talking about its master's last program. Head to the back and use the pendant to open the door. Belthasar left a series of notes telling you about Lavos and Zeal. He wants you to have his greatest invention, the Wings of Time. Head up around the machine until it sparks a conversation and then continue back down out the door. The Nu comes in and reveals himself as Belthasar, he wants you to name the machine whatever you want. I'd recommend going back to the future... no pun intended. First take the Epoch to the End of Time and use the gates. Head to Bangor Dome and use the pendant to open the sealed door. Grab those items and then head south to Trann Dome. Do the same thing here and don't forget the magic capsule. The golden stud accessory here is one of the best items in the game. It cuts costs of magic use by 75%. Leave here and then take the Wings of Time to 600 A.D. * * * * * ** * * * 600 A.D. * * ******************************************************************** * * * * * ** Middle Ages ****************************************************** Overworld ********* This doesn't have to be done but it will help make the next boss fights much easier. Stop by the Magic Cave and unlock the sealed chest for a Magic Ring. Go to the Elder's House in the south part of the continent. Inside to the right, you'll see two sealed chests. Activate them but when asked if you want to remove it, choose no. Do this for both. Head up north to Truce Inn and go upstairs. Do the same thing here and then head back to the Epoch. * * * * * * * * * * 1000 A.D. * * ******************************************************************* * * * * * * * Present Day ***************************************************** Overworld (Present) ******************* Head back to the Mayor's Manor, and open the two chests. These contain a White Plate and a Black Plate. Go back up to Truce Inn and grab the Blue Plate. Because you chose no in the past, they were upgraded here in the future. If you head back to the past now, you can grab the items again but the vest versions. The vest just cuts that element by 50% but the plate absorbs that element. Stop by Lucca's house and her dad will give you Taban's Suit. Take the Epoch back to the End of Time and use the gate to go to Medina Village. Head up north to the Forest Ruins. Using the pendant, you'll unlock the prism and have a choice between a weapon or armor. To the right is the Swallow which ups Crono's speed and is the best sword available at this time. On the left is the Guardian Helmet. This helmet cuts physical attacks by 1/3. Down south in the Heckran Cave has one other sealed chest you can get. Deep in the cave is a Barrier Ring and a Speed Ring as well. Head back to the Epoch and now you can go back to 12,000 B.C. Use the Epoch. * * * * * * * * * * * 12,000 B.C. * * ***************************************************************** * * * * * * * * Antiquity ***************************************************** Terra Cave ********** The skyway isn't working so you have to head west to Terra Cave. This is the first look of the earthbound people. In the first opening, upgrade your weapons and armor and head down into the village. When you reach the bottom exit to the right and save. You'll want Lucca and Marle/Frog in your party in a bit. Don't forget to grab the capsule in the corner here. Head up and take out the monsters. You'll have so fight colored versions of each of those enemies in a second so be prepared. Boss Fight - Mud Imp, Blue Mudbeast, Red Mudbeast Use fire attacks on the blue monster and water/ice attacks on the blue one. If you have Ice Sword or Fire Sword use those. Don't use any attacks that target all three or they will counter with some powerful attacks. Take the colored beasts out first and then the last guy. Continue up across the chain into Mt. Woe. Mt. Woe ******* It's hard to see up here but you'll manage. Clear the area before making any attempts to cross chains. There are some good weapons and armor to pick up in this dungeon so be sure to get every chest. You'll know you're at the end when the save point appears and when you climb the final chain link the screen will get dark. You reach the summit and find the Guru of Reason sealed away. Boss Fight - Giga Gaia You want to focus all your attacks on his left hand (that's the right one in your view) because it heals the whole body. Use your most powerful attack to take it out. Once that hand is gonne, focus attacks on the head. The hand will eventually regenerate so go back and eliminate it again. This process will repeate a couple of times but you'll be done soon enough. Melchior is released from the barrier and tells the party that they need to get off the mountain. You'll head back down into Terra Cave and watch the mountain fall to the sea. Schala appears and says she is not going to help her mother summon Lavos. She gives you a knife that can stop the Mammon Machine. Made from the same dreamstone as the Masamune. Just to your luck, Dalton comes and takes Schala captive. She must oblige to help summon Lavos or people will get hurt. She does and secretly leaves the skyways open for you to access. Head back to Zeal. Zeal Overworld ************** Stop by Enhasa if you want to. Keep going until you get to Kajar. Go into the room that has the enlightened ones developed capsules. Find the Nu and scratch his back. You can only do this if you learned the technique from the other Nu back in the Capital. He'll give you a magic capsule. Stop by the Nu's shop here and he'll sell you up to date weapons and armor. Proceed back to the the Capital. Go to the room where the Queen and gang were and Dalton will be there. He's irritated that he was stuck on guard duty and is about to challenge you but proceeds to the Ocean Palace to not miss out on immortality. Access the portal. Ocean Palace ************ The first thing to know about the Ocean Palace to is be ready. You're going to want a fire and ice/water user. There will be three different monsters that have one eye and fly. There is a yellow, red and blue one that need to be hit with only that specific magic attack. If you use a second level magic attack (Ice II, Fire II, etc) and it hits one of the monsters that isn't weak to that, it'll counter with a powerful attack. Head to the right and you should find a doorway here, you're looking for a blue circular button on the floor that you need to stand on. Once you get that one hit to the other side of the area and you'll find the same looking area here where you need to find the same switch. Now you need to return to the main are and head down, you'll find another area south of this one that needs two more switches pressed and then a doorway will open back in the first area. Don't forget to grab all the chests. Continue through the Ocean Palace and you'll go down a lot of stairs, watch out for the statues shooting fireballs at you and take the elevator. You'll eventually enter a room with two paths, one to the left and one to the right. Hit the switches at the end of each of those and then come back and step on the switch in the middle. Use the save point here and get ready for a boss fight. Boss Fight - Golem Sisters This fight can be extremely tough if you aren't prepared. I'd recommend using Lucca and not Frog or Marle. Equip any Ruby/Red equipment you may have and focus on using Lucca's fire attacks. She can dual up with Crono for Fire Sword and have your other party member heal. Since at least two of your characters should be absorbing the copy cat fire attacks, this should be an easy fight. There isn't much farther to go after this, continue on and you'll eventually reach the main room. Witness a great scene unfold. Boss Fight - Lavos It is possible to win this fight, but not on your first play through. Give it at least three playthroughs before trying this and all you get is the Director's ending. Let your party die and don't heal and the game will go on. Zeal Overworld ************** You wake up in the new Earthbound village, check out the huts and get whatever you need. I strongly recommend putting Ayla in your party now, and then head to forest area. Talk around and then speak the elder at the north end. Dalton's group comes around and he proclaims himself as the new leader. He'll knock out your party and take them captive. Blackbird ********* You wake up again in a cell. Climb up the ladder and you'll see that you're flying on the Blackbird, when you come down one of your members will mention an air duct to the left. You'll notice that all of your parties' equipment, items and money are all gone. They can't take Ayla's fists so she can attack without her equipment. What you need to do is go around either by air duct or on the ground and find five chests containing all your stuff. It is possible to leave your stuff behind so be sure you get it all. When you have it all, head to the second are and there's a doorway in the beginning on the left side that you need to enter. There should a path leading up to the left, continue on and get out of there. You'll be on the wing of the Blackbird so run around and you'll trigger the boss fight. Boss Fight - Golem Overlord This is an easy fight. Pummel at him and he'll eventually start counting down. However he forgets his counting all the time and you should be able to beat him without even getting hit! Boss Fight - Dalton The final fight with Dalton isn't too bad. He uses a lot of moves that the Golems used but he's a bit stronger. At the end, he'll try to summon the Golem Overlord again but he gets sucked into the portal he creates. North Cape ********** Your party seems certain there's info to gather here so proceed to the northern part of the island. Approach the sparkling light and Magus appears. You have an option now, you can choose to fight Magus. But he won't be able to join your party. If you refuse to fight he join your party to help get Crono back. Boss Fight (Optional) - Magus As you enter the Epoch, you'll witness the Ocean Palace rise out of the ocean and become the Black Omen. Two new areas will appear in 65,000,000,000 B.C and 600 A.D. known as the Lost Sanctrum. The Epoch can fly now so keep that in mind and head to the End of Time. * * * * * * * * * * * End of Time * * ***************************************************************** * * * * * * * * ??? *********************************************************** Talk with the old man and you'll tell him that you're searching for Gaspar the Guru of Time. He'll beat around the bush about the subject and eventually give you the Chrono Trigger or Time Egg. This has the potential to restore life if it is an important one. Head to the future now. * * * * * * * * * * 2300 A.D. * * ******************************************************************* * * * * * * * Future ********************************************************** Stop by Belthasar's place where you originally picked up the Epoch. Talk with him in the Nu body and he'll tell you in order to bring back someone, you need a clone identical to that person. He mentions a magician who likes fairs as someone that can help. * * * * * * * * * * 1000 A.D. * * ******************************************************************* * * * * * * * Present Day ***************************************************** Millenium Fair ************** You will need 40 silver points for this. If you've already won a Crono clone on your own time. Go to Crono's house and get it. If not, head to the tent to the right of main square. Once you win, go back to Crono's room and grab the doll. Return to Belthasar. * * * * * * * * * * 2300 A.D. * * ******************************************************************* * * * * * * * Future ********************************************************** Talk with Belthasar again and he'll give some help in getting up Death Mountain. He also tells you to swtich off the creature. You don't have to do this but if you do, he falls asleep past the flow of time. Head to Death Mountain. Death Mountain ************** Talk with the first helper and it will turn into a tree for you to hide behind when the wind blows. When it dies down, continue up. Continue through the mountain until you enter a cave, you'll have your first of three battles with the Lavos Spawn. Boss Fight(s) - Lavos Spawn Focus all attacks on the head and not the shell. If you use magic or techs, use only single attacks. Once the head dies, the body follows. Continue through until you exit the cave, hit the switch which looks like a capsule would. Return back to where you entered and go to the right, head through the doorway and you'll have another Lavos Spawn battle. The next helper says not to slip and fall, so be careful on this path. Keep going until you reach the last helper who says to use the shell to climb. Fight the Lavos Spawn and push to the shell to the upper left. Press the action button to climb up the shell to the ladder. A scene will occur here where you go back in time and replace Crono with the Doll. Congratulations, you have him back. * * * * * * * * * * * End of Time * * ***************************************************************** * * * * * * * * ??? *********************************************************** There are multiple side quests you can complete now. You'll also notice that Crono does not have to be in the party at all times now. Pick one of the quests below and get the items and experience you need. I recommend doing them all because they really help out in leveling up and getting strong items all while learning everyone's techniques before the fight with Lavos. +--------------+-----------------------------------------------------+--------+ 3. Characters | [CT03] | +--------------+-----------------------------------------------------+--------+ Crono Time Period: 1000 A.D. Element: Light (Lighting) Weapon: Katana Lucca Time Period: 1000 A.D Element: Fire Weapon: Gun Marle (Princess Nadia Guardia) Time Period: 1000 A.D. Element: Ice Weapon: Bowguns Frog (Glenn) Time Period: 600 A.D. Element: Water Weapon: Sword Robo (R-66Y) (Prometheus) Time Period: 2300 A.D. Element: Shadow Weapon: Arm Ayla Time Period: 65,000,000,000 B.C. Element: None Weapon: Fist Magus Zeal (Janus) (Prophet) Time Period: 600 A.D. (12,000 B.C.) Element: Shadow Weapon: Scythe Schala Zeal Time Period: 12,000 B.C. Schala is the princess of Zeal. Daughter to Queen Zeal and sister to Janus. She possess a very high level of magical abilities. She is kind hearted but still helps her mother. She goes missing after the Ocean Power disaster. Her pendant is just like Marle's and can open the sealed doors. Cyrus Time Period: 600 A.D. Cyrus is the top knight in the square table and was killed at the hand of Magus. He is good friends with Frog and protects the kingdom at all costs. Dalton Time Period: 12,000 B.C. A high authority figure in Zeal. Rules the blackbird and takes over Zeal when the Ocean Palace is destroyed. No one knows of his whereabouts after he dissapears on the Blackbird. Lavos Time Period: All Fell to the world in 65,000,000,000 B.C. as the red star. Was summoned in 600 A.D. by Magus. Destroyed the world in 1999 A.D. Is the most likely cause of the time gates appearing but it is debatable. Queen Zeal Time Period: 12,000 B.C. The Queen of Zeal. Mother to Schala and Janus. Harnesed the power of Lavos and became immortal. Queen Leene: Time Period: 600 A.D. The Queen of Guardia in the middle ages. Wife to King Guardia XXI. King Guardia XXI Time Period: 600 A.D The King of Gurdia in the middle ages. Husband to Queen Leene. King Guardia XXXIII Time Period: 1000 A.D. The King of Guardia in the present day. Father to Marle. Masa Time Period: 12,000 B.C. (600 A.D.) Mythical creature from the Kingdom of Zeal. Twin brother to Mune and sister to Doreen Mune Time Period: 12,000 B.C. (600 A.D.) Mythical creature from the Kingdom of Zeal. Twin brother to Masa and sister to Doreen Motherbrain Time Period: 2300 A.D. Mother to R series in the future. Created Robo for a special task. Nu Time Period: ??? All life begins with Nu and ends with Nu. Tata Time Period: 600 A.D. Was the "Hero" before everyone realized he had just found the badge. Yakra Time Period: 600 A.D. Tried to overthrow Guardia by taking over the Chancellor. Kino Time Period: 65,000,000,000 B.C. Best friend of Ayla. He is Jealous of Crono and the party. Azala Time Period: 65,000,000,000 B.C. Leader of the reptities. Fiona Time Period: 600 A.D. Lady with a strong will to regrow the forest. Johnny (The Man) (The Dude) Time Period: 2300 A.D. Challenges you to race in the future. Atropos Time Period: 2300 A.D. Robo's girlfriend. Motherbrain "upgraded" her memory about Robo. According to one ending, Robo and Atropos come back together. Doan Time Period: 2300 A.D. The unproclaimed leader of a the survivors in the future. Toma Time Period: 600 A.D. Hired to find the Rainbow Shell. Only finds out where it is, tells your party. Melchior (Guru of Life) Time Period: 12,000 B.C.(1000 A.D.) The Guru of Life in Zeal. The portal Lavos created threw Melchior into present day. He lives on the outskirts of Medina Village and sells swords. Belthasar (Guru of Reason) Time Period: 12,000 B.C.(2300 A.D.) The Guru of Reason in Zeal. The portal Lavos created threw Belthasar into the future. He lives in his own Dome by Death Peak. It is rumored he's been working on the Wings of Time. He eventually plants his mind into the Nu he works with. Gaspar (Old Man) (Guru of Time) Time Period: 12,000 B.C. (???) The Guru of Time in Zeal. The portal Lavos created threw Gaspar into the End of Time. He stays there and advises anyone who may come by. Spekkio Time Period: All This guy is the Master of War. He changes forms as you level up and can be found at the end of time. Ozzie Time Period: 600 A.D. Magus's top general, found Janus when he was teleported to the middle ages. Flea Time Period: 600 A.D. A great magician that cares most about beauty. He is often mistaken for a female. Slash Time Period: 600 A.D. A great swordsman. Wields the Slasher and Slasher II. +--------------+-----------------------------------------------------+--------+ 4. Techniques | [CT04] | +--------------+-----------------------------------------------------+--------+ The following are all the techniques in the game. The MP is how many magic points a technique cost to use. The TP is how many technique points you must acquire before you obtain the techniuqe. Magic skills are obtained from talking to Spekkio. It's best to equip a Silver or Golden stud to cut the cost of MP down for some of the more expensive moves. a. Single Techs --------------- Crono ---------------------------------------------------------- Cyclone | MP: 2 | TP: 5 | Target: Enemy radius ---------------------------------------------------------- Wind Slash | MP: 2 | TP: 90 | Target: Line ---------------------------------------------------------- Lightning | MP: 2 | TP: auto | Target: One ---------------------------------------------------------- Cleave | MP: 4 | TP: 200 | Target: One ---------------------------------------------------------- Lightning II | MP: 8 | TP: 500 | Target: All ---------------------------------------------------------- Raise | MP: 10 | TP: 400 | Target: One ---------------------------------------------------------- Frenzy | MP: 12 | TP: 800 | Target: One ---------------------------------------------------------- Luminaire | MP: 20 | TP: 1,000 | Target: All ---------------------------------------------------------- Marle ---------------------------------------------------------- Aura | MP: 1 | TP: 10 | Target: One ---------------------------------------------------------- Allure | MP: 1 | TP: 50 | Target: One ---------------------------------------------------------- Ice | MP: 2 | TP: 0 | Target: One ---------------------------------------------------------- Cure | MP: 2 | TP: 150 | Target: One ---------------------------------------------------------- Haste | MP: 6 | TP: 250 | Target: One ---------------------------------------------------------- Ice II | MP: 8 | TP: 400 | Target: All ---------------------------------------------------------- Cure II | MP: 5 | TP: 600 | Target: One ---------------------------------------------------------- Arise | MP: 15 | TP: 900 | Target: One ---------------------------------------------------------- Lucca ---------------------------------------------------------- Flamethrower | MP: 1 | TP: 10 | Target: Line ---------------------------------------------------------- Hypnowave | MP: 1 | TP: 60 | Target: All ---------------------------------------------------------- Fire | MP: 2 | TP: 0 | Target: One ---------------------------------------------------------- Napalm | MP: 4 | TP: 150 | Target: Enemy radius ---------------------------------------------------------- Protect | MP: 6 | TP: 250 | Target: One ---------------------------------------------------------- Fire II | MP: 8 | TP: 400 | Target: All ---------------------------------------------------------- Megaton Bomb | MP: 15 | TP: 600 | Target: Enemy radius ---------------------------------------------------------- Flare | MP: 20 | TP: 900 | Target: All ---------------------------------------------------------- Robo ---------------------------------------------------------- Rocket Punch | MP: 1 | TP: 0 | Target: One ---------------------------------------------------------- Cure Beam | MP: 2 | TP: 0 | Target: One ---------------------------------------------------------- Laser Spin | MP: 3 | TP: 5 | Target: All ---------------------------------------------------------- Robo Tackle | MP: 4 | TP: 150 | Target: One ---------------------------------------------------------- Heal Beam | MP: 3 | TP: 400 | Target: All ---------------------------------------------------------- Rapid-fire Fist | MP: 12 | TP: 600 | Target: One ---------------------------------------------------------- Proximity Bomb | MP: 14 | TP: 800 | Target: Robo radius ---------------------------------------------------------- Electrocute | MP: 17 | TP: 1,000 | Target: All ---------------------------------------------------------- Frog ---------------------------------------------------------- Slurp | MP: 1 | TP: 10 | Target: One ---------------------------------------------------------- Slurp Slash | MP: 2 | TP: 15 | Target: One ---------------------------------------------------------- Water | MP: 2 | TP: 0 | Target: One ---------------------------------------------------------- Heal | MP: 2 | TP: 10 | Target: All ---------------------------------------------------------- Aerial Strike | MP: 4 | TP: 250 | Target: One ---------------------------------------------------------- Water II | MP: 8 | TP: 400 | Target: All ---------------------------------------------------------- Cure II | MP: 5 | TP: 600 | Target: One ---------------------------------------------------------- Frog Squash | MP: 15 | TP: 1,000 | Target: All ---------------------------------------------------------- Ayla ---------------------------------------------------------- Kiss | MP: 1 | TP: 10 | Target: One ---------------------------------------------------------- Roundillo Kick | MP: 2 | TP: 60 | Target: One ---------------------------------------------------------- Cat Attack | MP: 3 | TP: 100 | Target: One ---------------------------------------------------------- Boulder Toss | MP: 4 | TP: 200 | Target: One ---------------------------------------------------------- Charm | MP: 4 | TP: 400 | Target: One ---------------------------------------------------------- Tail Spin | MP: 10 | TP: 600 | Target: Ayla radius ---------------------------------------------------------- Dino Tail | MP: 15 | TP: 800 | Target: All ---------------------------------------------------------- Triple Kick | MP: 20 | TP: 1,000 | Target: One ---------------------------------------------------------- Magus ---------------------------------------------------------- Lightning II | MP: 8 | TP: 0 | Target: All ---------------------------------------------------------- Ice II | MP: 8 | TP: 0 | Target: All ---------------------------------------------------------- Fire II | MP: 8 | TP: 0 | Target: All ---------------------------------------------------------- Dark Bomb | MP: 8 | TP: 400 | Target: Enemy radius ---------------------------------------------------------- Barrier | MP: 8 | TP: 400 | Target: One ---------------------------------------------------------- Dark Mist | MP: 10 | TP: 400 | Target: All ---------------------------------------------------------- Black Hole | MP: 15 | TP: 900 | Target: One ---------------------------------------------------------- Dark Matter | MP: 20 | TP: 900 | Target: All ---------------------------------------------------------- b. Dual Techs ------------- Crono and Marle ---------------------------------------------------------- Aura Whirl | MP: 2 and 1 | Target: All Techs Required: Cyclone and Aura ---------------------------------------------------------- Ice Sword | MP: 4 and 2 | Target: One Techs Required: Cleave and Ice ---------------------------------------------------------- Ice Sword II | MP: 12 and 8 | Target: Enemy radius Techs Required: Frenzy and Ice II ---------------------------------------------------------- Crono and Lucca ---------------------------------------------------------- Fire Whirl | MP: 2 and 1 | Target: Enemy radius Techs Required: Cyclone and Flamethrower ---------------------------------------------------------- Fire Sword | MP: 4 and 2 | Target: One Techs Required: Cleave and Fire ---------------------------------------------------------- Fire Sword II | MP: 12 and 8 | Target: All Techs Required: Frenzy and Fire II ---------------------------------------------------------- Crono and Robo ---------------------------------------------------------- Supersonic Spin | MP: 2 and 3 | Target: All Techs Required: Cyclone and Laser Spin ---------------------------------------------------------- Cyclone Sweep | MP: 2 and 3 | Robo radius Techs Required: Cleave and Laser Spin ---------------------------------------------------------- Megavolt | MP: 8 and 17 | Target: All Techs Required: Lightning II and Electrocute ---------------------------------------------------------- Crono and Frog ---------------------------------------------------------- X-Strike | MP: 2 and 2 | Target: One Techs Required: Cyclone and Slurp Slash ---------------------------------------------------------- Sword Stream | MP: 4 and 2 | Target: One Techs Required: Cleave and Water ---------------------------------------------------------- Lightning Rod | MP: 8 and 4 | Target: One Techs Required: Lightning II and Aerial Strike ---------------------------------------------------------- Crono and Ayla ---------------------------------------------------------- Drill Kick | MP: 2 and 2 | Target: One Techs Required: Cyclone and Roundillo Kick ---------------------------------------------------------- Thunder Chomp | MP: 2 and 3 | Target: One Techs Required: Lightning and Cat Attack ---------------------------------------------------------- Falcon Strike | MP: 4 and 4 | Target: Line Techs Required: Cleave and Boulder Toss ---------------------------------------------------------- Lucca and Marle ---------------------------------------------------------- Antipode Bomb | MP: 2 and 2 | Target: Enemy radius Techs Required: Ice and Fire ---------------------------------------------------------- Antipode Bomb II | MP: 8 and 8 | Target: Enemy radius Techs Required: Ice II and Fire II ---------------------------------------------------------- Antipode Bomb III | MP: 8 and 20 | Target: All Techs Required: Ice II and Flare ---------------------------------------------------------- Marle and Robo ---------------------------------------------------------- Aura Beam | MP: 2 and 2 | Target: All Techs Required: Aura and Cure Beam ---------------------------------------------------------- Ice Tackle | MP: 2 and 2 | Target: One Techs Required: Ice and Robo Tackle ---------------------------------------------------------- Cure Wind | MP: 8 and 3 | Target: All Techs Required: Cure II and Heal Beam ---------------------------------------------------------- Marle and Frog ---------------------------------------------------------- Ice Water | MP: 2 and 2 | Target: One Techs Required: Ice and Water ---------------------------------------------------------- Glacial Freeze | MP: 8 and 8 | Target: One Techs Required: Ice II and Water II ---------------------------------------------------------- Double Cure | MP: 5 and 5 | Target: All Techs Required: Cure II and Cure II ---------------------------------------------------------- Marle and Ayla ---------------------------------------------------------- Twin Charm | MP: 1 and 4 | Target: One Techs Required: Allure and Charm ---------------------------------------------------------- Ice Toss | MP: 2 and 4 | Target: Enemy radius Techs Required: Ice and Boulder Toss ---------------------------------------------------------- Iceberg Toss | MP: 8 and 4 | Target: Enemy radius Techs Required: Ice II and Boulder Toss ---------------------------------------------------------- Robo and Lucca ---------------------------------------------------------- Fire Punch | MP: 2 and 1 | Target: Enemy radius Techs Required: Fire and Rocket Punch ---------------------------------------------------------- Fire Tackle | MP: 8 and 4 | Target: One Techs Required: Fire II and Robo Tackle ---------------------------------------------------------- Double Bomb | MP: 15 and 14 | Target: Robo radius Techs Required: Megaton Bomb and Proximity Bomb ---------------------------------------------------------- Lucca and Ayla ---------------------------------------------------------- Flame Kick | MP: 2 and 2 | Target: One Techs Required: Fire and Roundillo Kick ---------------------------------------------------------- Inferno | MP: 8 and 10 | Target: All Techs Required: Fire II and Tail Spin ---------------------------------------------------------- Blaze Kick | MP: 8 and 20 | Target: One Techs Required: Fire II and Triple Kick ---------------------------------------------------------- Frog and Robo ---------------------------------------------------------- Frog Launcher | MP: 3 and 2 | Target: Line Techs Required: Laser Spin and Slurp Slash ---------------------------------------------------------- Bubble Breath | MP: 4 and 2 | Target: One Techs Required: Robo Tackle and Water ---------------------------------------------------------- Cure Wave | MP: 3 and 5 | Target: All Techs Required: Heal Beam and Cure II ---------------------------------------------------------- Robo and Ayla ---------------------------------------------------------- Boogie | MP: 4 and 4 | Target: All Techs Required: Robo Tackle and Charm ---------------------------------------------------------- Spin Kick | MP: 4 and 2 | Target: One Techs Required: Robo Tackle and Roundillo Kick ---------------------------------------------------------- Beast Toss | MP: 12 and 4 | Target: One Techs Required: Rapid-fire Fist and Boulder Toss ---------------------------------------------------------- Frog and Ayla ---------------------------------------------------------- Slurp Kiss | MP: 1 and 1 | Target: All Techs Required: Slurp and Kiss ---------------------------------------------------------- Bubble Burst | MP: 2 and 2 | Target: One Techs Required: Water and Roundillo Kick ---------------------------------------------------------- Dropdown | MP: 4 and 20 | Target: One Techs Required: Aerial Strike and Triple Kick ---------------------------------------------------------- Lucca and Frog ---------------------------------------------------------- Red Needle | MP: 2 and 4 | Target: One Techs Required: Fire and Aerial Strike ---------------------------------------------------------- Line Bomb | MP: 15 and 4 | Target: Line Techs Required: Megaton Bomb and Aerial Strike ---------------------------------------------------------- Frog Flare | MP: 20 and 15 | Target: All Techs Required: Flare and Frog Squash ---------------------------------------------------------- c. Triple Techs --------------- Crono, Marle, and Lucca ---------------------------------------------------------- Delta Force | MP: 8 and 8 and 8 | Target: All Techs Required: Lightning II, Ice II and Fire II ---------------------------------------------------------- Crono, Marle, and Robo ---------------------------------------------------------- Lifeline | MP: 15 and 15 and 3 | Target: All Techs Required: Cyclone, Arise, and Laser Spin ---------------------------------------------------------- Crono, Marle, and Frog ---------------------------------------------------------- Frost Arc | MP: 4 and 8 and 4 | Target: One Techs Required: Cleave, Ice II, and Aerial Strike ---------------------------------------------------------- Crono, Marle, and Ayla ---------------------------------------------------------- Final Kick | MP: 8 and 8 and 20 | Target: One Techs Required: Lightning II, Ice II, and Triple Kick ---------------------------------------------------------- Crono, Lucca, and Frog ---------------------------------------------------------- Delta Storm | MP: 8 and 8 and 8 | Target: All Techs Required: Lightning II, Fire II, and Water II ---------------------------------------------------------- Crono, Lucca, and Robo ---------------------------------------------------------- Ring of Fire | MP: 4 and 8 and 3 | Target: Robo radius Techs Required: Cleave, Fire II, and Laser Spin ---------------------------------------------------------- Crono, Lucca, and Ayla ---------------------------------------------------------- Gatling Kick | MP: 8 and 8 and 20 | Target: One Techs Required: Lightning II, Fire II, and Triple Kick ---------------------------------------------------------- Crono, Robo, and Frog ---------------------------------------------------------- Triple Attack | MP: 2 and 2 and 4 | Target: One Techs Required: Cyclone, Slurp Cut, and Robo Tackle ---------------------------------------------------------- Crono, Robo, and Ayla ---------------------------------------------------------- Twister | MP: 2 and 3 and 10 | Target: One Techs Required: Cyclone, Laser Spin, and Tail Spin ---------------------------------------------------------- Crono, Frog, and Ayla ---------------------------------------------------------- 3-D Attack | MP: 2 and 2 and 20 | Target: One Techs Required: Cyclone, Slurp Slash, and Triple Kick ---------------------------------------------------------- Lucca, Robo, and Magus ---------------------------------------------------------- Omega Flare | MP: 20 and 3 and 8 | Target: All Techs Required: Flare, Laser Spin, and Dark Bomb Stone Required: Blue Gemstone ---------------------------------------------------------- Lucca, Marle, and Ayla ---------------------------------------------------------- Poyozo Dance | MP: 1 and 1 and 10 | Target: All Techs Required: Hypno Wave, Allure, and Triple Kick Stone Required: White Gemstone ---------------------------------------------------------- Frog, Robo, and Marle ---------------------------------------------------------- Master Mune | MP: 15 and 3 and 15 | Target: All Techs Required: Frog Squash, Laser Spin, and Arise Stone Required: Golden Gemstone ---------------------------------------------------------- Frog, Robo, and Ayla ---------------------------------------------------------- Spin Strike | MP: 4 and 4 and 10 | Target: One Techs Required: Leap Slash, Robo Tackle, and Tail Spin Stone Required: Silver Gemstone ---------------------------------------------------------- Magus, Marle, and Lucca ---------------------------------------------------------- Eternal Darkness | MP: 20 and 8 and 8 | Target: All Techs Required: Dark Matter, Ice II, and Fire II Stone Required: Black Gemstone ---------------------------------------------------------- +------------------+-------------------------------------------------+--------+ 5. Game Mechanics | [CT05] | +------------------+-------------------------------------------------+--------+ a. Maps 1 World Map Move around with the control pad and press the "a" button to enter an area when their location name is displayed. If you press "select" your position will be displayed on the top screen instead of the bottom. The current year will be displayed in the bottom left corner of the top screen. Your parties HP/MP is displayed on the top of the touch screen. On the sides of the touch screen are shortcuts to the menu icons. You can save whenever you wish to on the world map. 2 Area Map Use the control pad to move and press "b" if you wish to walk. You can use the stylus if you wish to move by pressing down on the touch screen on any side. You can only save on the area map when you see the four white stars. * Talk/Examine Walk up to any NPC and press "a" to speak with them. You can examine something by pressing "a" as well. You can also use this to open chests. Slightly touching the stylus to the touch screen will do the same thing. * Inns There are many inns located throughout time. They charge a small fee and restore your parties HP and MP. * Shops At shops, you can buy and sell items and equipment. Blue numbers next to attributes show if the selected item improves over whatever items is currently equipped. Red means those attributes are decreased. Current funds are shown as well as how much something costs. ******************************************************************************* * Warping * * ***************************************************************************** * Warping can be done through many means. Gates, pillars of light, and the * Epoch. * ** 1 Gates * Gates are dark blue circles located throughout all periods of time. Stand by * them and press "a" to teleport across time. The destinations are fixed. * ** 2 Pillars of Light * At the End of Time are pillars of that send you to a gate in other period of * time. Stand in one pillar press "a" to see where it leads. * ** 3 The Epoch * Once you've acquired the Epoch, you can teleport to any period in time. * However it's always in the same spot that you were at in the period you've * teleported from. When the Epoch is upgraded, you can fly around with the * control pad and press "y" to access the time gauge. * ******************************************************************************* * Menu * * ***************************************************************************** * Press the "x" button to access the menu. You can also use the stylus to * access the shortcuts on the touch screen. * ** 1 Equipment * On the equipment screen, you can view everything that is currently equipped. * The element of every character is displayed with their current experience as * well as a description of what is equipped. * * Attributes * LV | Measures character's abilities. Attributes increase when you level up * HP | Lose HP when attacked, if HP reaches zero the character is KO'd * MP | Lose MP when you use techs or magic, can't be used if insufficient MP * ATK | The higher the attack, the more damage physcial attacks will do * DEF | The higher the defense, the less phyiscal attacks will do to you * STR | The higher the strength, the more damage physical attacks can do * ACC | Allows for a higher chance to hit, causes bows and guns to damage more * SPE | How quickly a character can attack during battle * MGC | The higher the magic, the more damage magic attacks will do * EVA | The higher the evade, the more likely you'll evade an attack * STM | Higher staminia increases a character's defense * MgD | The higher the magic defense, the less magic attacks will do * ** 2 Inventory * Select an item and press "a" twice to use an item. Pressing "select" will * sort your entire inventory. * ** 3 Techs * You can look at every tech you have and how much MP they cost. You can learn * new techs by acquiring TP points after battle. You must take Crono, Lucca, * Marle and Frog to see Spekkio before they can use magic. * ** 4 Bestiary * The bestiary shows every monster you have battled and tells you everything * about them. Use the L and R buttons to cycle through the pages. * ** 5 Settings * In the settings menu, you can adjust every setting about the game. * ******************************************************************************* **** Game Mode * Cycle through the DS and classic modes. The DS mode is the standard, if you * switch to classic you cannot use the touch screen. * **** Battle Mode * Switch between active and wait. Active means the battle will continue * whenever but wait stops the battle when you are selecting techs and items. * **** Battle Speed * Choose how fast a battle flows. 1 being the fastest and 8 the slowest. * **** Battle Message Speed * Choose how fast messages will stay on the screen. * **** Battle Cursor Memory * Changes the level of memory for the battle cursor. * **** Status Bars * Toggles the HP and ATB gauges on the battle screen. * **** Battle Gauges * Select the battle gauge type. This is only available in classic mode. * **** Help Messages * Toggle help messages on the use of techs and items. * **** Control Scheme * Change the assignments of all the buttons. * **** Movement * Toggle the default movement between walk and run. * **** Shortcut Assignments * Choose the layout of the shortcuts on the touch screen. * **** Menu Cursor Memory * Toggles the position cursor memory. * **** Movies * Toggles if movies are shown at key points in the game. * **** Window Design * Select a window pattern for the game. * ** 6 Party * Changes the party members from whoever is available. The techs available * between all party members are shown. You can also change your party at the * End of Time by talking to an inactive member. * ** 7 Save * Save in one of three files on the DS cartridge. ******************************************************************************* ** Battle Screen * ** **************************************************************************** * ** 1 Initiating Battle * You will initiate battle whenever you come into contact with an enemy or if * you pass through a certain area in a dungeon. * ** 2 Status Ailments **** Poison * HP will gradually decrease and attacks decrease as well. **** Blind * Decreases your chance of hitting an enemy. ****Confuse * Does not allow you to choose your commands and may attack your party members. **** Lock * Does not allow you to use your techs. Some may not even let you use items. **** Slow * ATB fills slowly. **** Sleep * Can't choose commands and lowers defense. **** Stop * The ATB guage will not fill and you cannot perform any commands. **** KO * HP is at zero and no actions can be performed. +-----------+--------------------------------------------------------+--------+ 6. Changes | [CT06] | +-----------+--------------------------------------------------------+--------+ Below are the changes from the SNES version of Chrono Trigger to the new DS version. I originally had about a fourth of the changes but RevenantThings was kind enough to send me the complete list. Many thanks to him. Script Changed * "You guys are a riot a minute" -Toma "Ah... There truly is no drink so fine as one shared in the company of friends like you.All the best to you." -Toma Script Removed * "I have Lode Shields but I can only sell them with the Queen's permission" - Nu salesman in Kajar Locations --------------------- -------------------- Original Translation DS Translation --------------------- -------------------- Truce Residence Residence Truce Market Market Truce Mayor's Manor Mayor's Manor Porre Market Market Porre Mayor's Manor Mayor's Manor Porre Elder's House Elder's House Porre Residence Residence Ticket Office Ferry Office Cathedral Manolia Cathedral Lab 16 Site 16 Sewer Access Abandoned Sewers Lab 32 Site 32 Factory Derelict Factory Melchior's Hut Melchior's Cabin Dorino Market Market Dorino Elder's House Elder's House Dorino Residence Residence Denadoro Mts Denadoro Mountains Prehistoric Prehistory Mystic Mts Mystic Mountains Meeting Site Meeting Grounds Tyrano Lair Tyranno Lair Lair Ruins Tyranno Lair Ruins Dark Ages Antiquity Cave Small Cave Commons Village Commons Village Surviving Village Choras Market Market Choras Cafe Tavern Choras Residence Residence Choras Mayor's Manor Mayor's Manor Sun Keep Sun Temple Sun Palace Sun Shrine Apocalypse Cataclysm Items --------------------- -------------------- Original Translation DS Translation --------------------- -------------------- Tonic Potion Mid Tonic Mid-Potion Full Tonic Hi-Potion Mid Ether Mid-Ether Full Ether Hi-Ether Hyper Ether Turbo Ether Megaelixir Megalixir Heal Panacea Revive Athenian Water Power Meal Ambrosia Barrier Barrier Sphere Shield Shield Sphere Power Tab Strength Capsule Magic Tab Magic Capsule Speed Tab Speed Capsule Weapons --------------------- -------------------- Original Translation DS Translation --------------------- -------------------- Wood Sword Wooden Sword Iron Blade Bronze Blade Lode Sword Silver Sword Bolt Sword Thunder Blade Red Katana Crimson Blade Flint Edge Mammoth Tusk Aeon Blade Primeval Blade Demon Edge Zanmato Alloy Blade Vajra Sword Star Sword Empyrean Blade Vedic Blade Yaksha Blade Kali Blade Onimaru Slasher 2 Slasher II Shiva Edge Suzaku Rainbow Sword Rainbow Bronze Bow Bronze Bowgun Iron Bow Iron Bowgun Lode Bow Silver Bow Robin Bow Bandit's Bow Sage Bow Shaman's Bow Dream Bow Dreamstone Bow Comet Arrow Comet Bow Sonic Arrow Sonic Bow Siren Siren's Kiss Valkerye Valkyrie Bow Air Gun Airgun Dart Gun Pea Shooter Auto Gun Pocket Blaster Dream Gun Dreamstone Gun Megablast Megablaster Shock Wave Shockwave Wonder Shot Wondershot Doom Finger Death Claw Big Hand Heavy Hand Giga Arm Gigaton Arm Terra Arm Teraton Arm BronzeEdge Bronze Sword Flash Blade Radiant Blade Pearl Edge Smiter's Blade Demon Hit Demonslayer Dark Scythe Moonfall Scythe Hurricane Headman's Scythe Hadean Sickle Star Scythe Doom Sickle Doom Scythe Broken Sword Broken Blade Helms --------------------- -------------------- Original Translation DS Translation --------------------- -------------------- Bronze Helmet Bronze Helm Iron Helmet Iron Helm Beret Porrean Beret Gold Helmet Golden Helm Rock Helmet Stone Helm Cera Topper Triceratopper Taban Helmet Taban's Helm Glow Helmet Radiant Helm Lode Helmet Platinum Helm Doom Helmet Doom Helm Sight Cap Clarity Cap Aeon Helmet Aeonian Helm Dark Helmet Dark Helm Haste Helmet Haste Helm Rainbow Helmet Rainbow Helm Mermaid Cap Mermaid Helm Vigil Hat Vigilant's Hat Safe Helmet Guardian Helm Prism Helmet Prismatic Helm Gloom Helmet Gloom Helm Armor --------------------- -------------------- Original Translation DS Translation --------------------- -------------------- Karate Gi Padded Vest BronzeMail Bronze Armor MaidenSuit Maiden's Suit Titan Vest Titanium Vest Taban Vest Taban's Vest Gold Suit Golden Suit Meso Mail Mesozoic Mail Lumin Robe Luminous Robe White Mail White Plate Flash Mail Radiant Plate Red Mail Red Plate Black Mail Black Plate Blue Mail Blue Plate Lode Vest Platinum Vest Aeon Suit Aeonian Suit Taban Suit Taban's Suit Moon Armor Moonbeam Armor Accessories --------------------- -------------------- Original Translation DS Translation --------------------- -------------------- Bandana Headband Defender Guardian Bangle Amulet Schala's Amulet Dash Ring Speed Ring Hit Ring Acuity Ring Wall Ring Barrier Ring Gold Earring Golden Earring Gold Stud Golden Stud Charm Top Alluring Top Frenzy Band Wrath Band Wallet Workman's Wallet Berserker Berserker Ring Black Rock Black Gemstone Blue Rock Blue Gemstone Silver Rock Silver Gemstone White Rock White Gemstone Gold Rock Golden Gemstone Hero Medal Hero's Badge Flea Vest Flea Bustier Magic Seala Magic Crest Power Seal Power Crest Sun Shades Sunglasses Prism Specs Prism Spectacles Key Items --------------------- -------------------- Original Translation DS Translation --------------------- -------------------- Bike Key Jetbike Key Prism Shard Rainbow Shard Tools Carpenter's Tools Jerky Spiced Jerky Dream Stone Dreamstone Race Log Race Recorder Yakra Key Yakra's Key ??? Doppel Doll Toma's Pop Toma's Spirit Techs --------------------- -------------------- Original Translation DS Translation --------------------- -------------------- Slash Wind Slash Spincut Cleave Lightning 2 Lightning II Life Raise Confuse Frenzy Provoke Allure Ice 2 Ice II Cure 2 Cure II Life 2 Arise Flame Toss Flamethrower Hypno Wave Hypnowave Fire 2 Fire II Mega Bomb Megaton Bomb Uzzi Punch Rapid-fire Fist Area Bomb Proximity Bomb Shock Electrocute Slurp Cut Slurp Slash Leap Slash Aerial Strike Water 2 Water II Cure 2 Cure II Rollo Kick Roundillo Kick Rock Throw Boulder Toss Magic Wall Barrier Ice Sword 2 Ice Sword II Fire Sword 2 Fire Sword II Rocket Roll Supersonic Spin Max Cyclone Cyclone Sweep Super Volt Megavolt Spire Lightning Rod Volt Bite Thunder Chomp Falcon Hit Falcon Strike Antipode Antipode Bomb Antipode 2 Antipode Bomb II Antipode 3 Antipode Bomb III Cure Touch Cure Wind Glacier Glaical Freeze Cube Toss Iceberg Toss DoublevBomb Double Bomb Fire Whirl Inferno Blade Toss Frog Launcher Bubble Snap Bubble Breath Drop Kick Dropdown Red Pin Red Needle Life Line Lifeline Arc Impulse Frost Arc Fire Zone Ring of Fire Triple Raid Triple Attack 3D Attack 3-D Attack Dark Eternal Eternal Darkness Grand Dream Mastermune Bestiary --------------------- -------------------- Original Translation DS Translation --------------------- -------------------- Hetake Amanita Beetle Scarab Avian Chaos Gilded Bellbird Guard Royal Guard Blue Shield/Yodu De Sentry Omnicrone Gaoler Decedent Lancer Octoblush Cave Stalker Jinn Bottle Djinn Bottle Tempurite Rhino Weevil Roly Poly Boundillo Roly Roundillo Poly Fiendillo Imp Ace Imp Hawk Roly Rider Roundillo Rider Naga-ette Naga Gnasher Viper Diablos Diablo Hench 1 Underling (Blue) Deceased Skeleton Goblin Ogan Ogan Ogan (Hammer) Free Lancer Freelancer T'pole Edible Frog Gnawer Fangtooth Gremlin Grimling Vamp Vampire Bat Hench 2 Underling (Purple) Groupie Servant (Sword) Flunky Servant (Crossbow) Grimalkin Blue Gargoyle RolyBomber Roundillo Bomber Sentry Ghost Knight Reaper Flesh Reaper Defunct Fallen Base Soul Departed Fallen + Soul Mohavor Sandrago Hexapod Vilepillar Gigasaur Aecytosaur Leaper Aecytonyx Octopod Ruin Stalker Meat Eater Floral Horror Bugger Exterminator Proto 2 Version 2.0 Nereid Dondrago Egder Egg Ooze Debugger Deverminator Proto 3 Version 3.0 Alkaline Alkali Krakker Blood Yolk Debuggest Deverminator EX Proto 4 Version 4.0 Reptite Reptite (Green) Runner Crested Sprinter Amphibite/Rain Frog Prehistoric Frog Anion Ion Cloud Gold Eaglet Golden Eaglet Winged Ape Bao Bao Evil Weevil Aecyto Weevil Pahoehoe Mossback Fly Trap Rafflesia Shist Schist Terrasaur Terasaur Volcano Volcanite Reptile Reptite (Purple) Beast Mudbeast Bantam Imp Bomber Bird Man Eater Death Lily Jinn Djinn Barghest Ghul Mage Zealot Mage Scout Scouter Red Scout Red Scouter Blue Scout Blue Scouter Basher Monk Lasher Warrior Thrasher Daltonite Incognito/Peeping Doom Shieldsman Goon Fangbeast Boss Orb Watcher Sidekick Nomad Metal Mute Metal Mutant Ruminator Hydraconda Tubster Blubber Hulk Blob Narble Alien Ghaj Bosses --------------------- -------------------- Original Translation DS Translation --------------------- -------------------- Bit Pod Sir Krawlie Krawlie R Series R-Series Zombor (Top) Zombor (Upper Body) Zombor (Bottom) Zombor (Lower Body) Masa&Mune Masa & Mune Black Tyrano Black Tyranno Blue Beast Blue Mudbeast Red Beast Red Mudbeast Golem Twins Golem Sisters Golem Boss Golem Overlord Dalton Plus King Dalton Retinite (Top) Melphyx (Upper Body) Retinite (Bottom) Melphyx (Lower Body) Retinite (Core) Melphyx (Core) Flea Plus Diva Flea Great Ozzie Ozzie the Great Son of Sun Son of the Sun Rust Tyrano Rust Tyranno Mega Mutant (Top) Mega Mutant (Upper Body) Mega Mutant (Bottom) Mega Mutant (Lower Body) Giga Mutant (Top) Giga Mutant (Upper Body) Giga Mutant (Bottom) Giga Mutant (Lower Body) Terra Mutant (Top) Tera Mutant (Upper Body) Terra Mutant (Bottom) Tera Mutant (Lower Body) Lavos Spawn Elder Lavos Spawn (Mouth) Lavos Shell Elder Lavos Spawn (Shell) Zeal Queen Zeal Zeal (Face) Queen Zeal (Face) Zeal (Right Hand) Queen Zeal (Right Hand) Zeal (Left Hand) Queen Zeal (Left Hand) Lavos Core (Left Bit) Lavos Pod Lavos Core (Body) Center Pod Lavos Core (Right Bit) Lavos Core Name Changes --------------------- -------------------- Original Translation DS Translation --------------------- -------------------- Demon Lord Fiendlord +---------+----------------------------------------------------------+--------+ 7. Arena | [CT07] | +---------+----------------------------------------------------------+--------+ Future Addition. +-----------+--------------------------------------------------------+--------+ 8. Endings | [CT08] | +-----------+--------------------------------------------------------+--------+ Ending #1 Beyond Time Requirement: Beat Lavos at the end of the game after resurrecting Crono. Access Point: Black Omen, Bucket, and 1999 A.D. Crono is awakened by a soldier and brought to the king. He thanks Crono and and continues to the Millenium Fair. The group leaves and Marle and Crono fly away on some balloons while the credits roll. There will be a couple of changes depending on the status of the Epoch and if you fed the cats. Ending #2 Reunion Requirement: Beat Lavos before resurrecting Crono. Access Point: Black Omen, Bucket, and 1999 A.D. The group returns to their respective time periods. Marle attends the Millenium Fair alone. She flies away on the balloons where she sees Crono in the distance. Ending #3 The Dream Project Requirement: 1. Beat Lavos in the Ocean Palace. You are supposed to lose this fight. 2. Beat Lavos right after you get Marle. New Game+ only. Access Point: Ocean Palace and Telepod. The End of Time is filled with the development staff and you can talk to all. Ending #4 The Successor of Guardia Requirement: Beat Lavos after killing Magus the second time and before reviving Crono. Access Point: Bucket and 1999 A.D. Frog returns to his human form and Lucca and Marle attend the hanging of the Nadia Bell. Ending #5 Good Night Requirement: Beat Lavos as soon as you gain access to the End of Time. Access Point: Bucket The entire ending will show a Nu and Ribbit playing around. Ending #6 The Legendary Hero Requirement: Beat Lavos before you get the Hero Medal but after you hear Tata is the hero. Access Point: Bucket Crono and Tata face off while Robo and his girlfriend live happily ever after. Ending #7 The Unknown Past Requirement: Beat Lavos after you get the Hero's Badge but before the Masamune is fixed. Access Point: Bucket The group of Magus, Ozzie, Slash, and Flea are seen while the army prepares at the castle. Frog is shown and so is the rest of the party. Ending #8 People of the Times Requirement: Beat Lavos after you get the gate key back in 65,000,000 BC Access Point: Bucket Frog and Magus fight and Frog emerges victorious. Frog returns to his human form. Ending #9 The Oath Requirement: Beat Lavos after you fix the Masamune but before opening the magic cave. Access Point: Bucket The party tries to fix up Robo again and then Frog goes to fight Magus. Ending #10 Dino Age Requirement: Beat Lavos after defeating Magus but before defeating Azala. Access Point: Bucket The Reptites won and thus there are no humans. Ending #11 What the Prophet Seeks Requirement: Beat Lavos after defeating Azala Access Point: Bucket Magus, Janus and Schala have numerous scenes. Ending #12 Memory Lane Requirement: Beat Lavos after Schala uses her pendant but before Marle's is powered. Access Point: Bucket Marle, Lucca, and Crono make up a bunch of events on their adventure. This is the only time Crono speaks. Ending #13 Dream's Epilogue Requirement: Finish the Dimensional Vortex and defeat the Dream Devourer. This can only be done during a New Game+ run. Access Point: Bucket The events that occur after Crono, Lucca and Marle return to 1000 A.D. Ending #14 Day of Lavos Requirement: Lose to Lavos. +-----------------+--------------------------------------------------+--------+ 9. Update History | [CT09] | +-----------------+--------------------------------------------------+--------+ Version 0.80 - Third Submission March 21, 2010 - March 23, 2010 +Added every SNES -> DS translation change +Added every ending +Added every tech Version 0.70 - Second submission December 7, 2008 - December 28, 2008 +Walkthrough complete up until the Fated Hour +Almost complete on character bios +A lot more changes to the game Version 0.50 - First Submission December 2, 2008 - December 7, 2008 +Walktrough up until obtaining the Epoch +Began character biographies +Began changes from SNES to DS version +Assembled the guide +Finished game mechanics +Finished game controls What to expect with next update: 1) The Fated Hour sidequests +----------------+--------------------------------------------------+--------+ 10. Works Cited and Special Thanks | [CT10] | +----------------+--------------------------------------------------+--------+ "Chrono Trigger Instruction Manual" Square Enix. 1995, 1998, 2008. RevenantThings - Provided complete SNES -> DS translation changes +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +-----------------------------------------------------------------------------+ +=============================================================================+ +-----------------------------------------------------------------------------+ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ...If you found this guide, it should have been through... http://www.gamefaqs.com http://www.gamespot.com http://www.neoseeker.com talk to me. bryantni@onid.orst.edu ***i am NOT allowing other websites to use this guide*** Email me for corrections, clarification, ideas, or anything else. ============================================================================= +-----------------------------------------------------------------------------+ ============================================================================= Copyright 2008-2010 Nickworks Created by Menji76 (Nick Bryant) No one may use this guide without permission from the creator. This is not the official FAQ/Walkthrough for Chrono Trigger DS for the Nintendo DS and I have no affiliation with Square Enix or Squaresoft. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. fin