Feel the Magic XY/XX Kimi no Tame Nara Shineru (I Would Die For You) FAQ/Walkthrough v.1.0 By Michael Kelehan mkfaqs2 at hotmail dot com November 27, 2004 _________________ Table of Contents ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ I. Introduction II. Modes and Menus a. Story b. Memories c. Option d. Maniac III. Games a. Scene 00 (Goldfish) b. Scene 01 (Parachute, Candle, Cart) i. Parachute ii. Candle iii. Cart c. Scene 02 (Bull) d. Scene 03 (Clean up) e. Scene 04 (Antlion, Bus stop) i. Antlion ii. Bus Stop f. Scene 05 (Monocycle, Painter) i. Monocycle ii. Painter g. Scene 06 (Scorpion, Sign, Microphone) i. Scorpion ii. Sign iii. Microphone h. Scene 07 (Hands) i. Scene 08 (Drive) j. Scene 09 (Yacht) k. Scene 10 (Bonfire) l. Scene 11 (Dance, Snake, Seeker) i. Dance ii. Snake iii. Seeker m. Scene 12 (Plants) n. Scene 13 (Chaser) o. Scene 14 (Steal) p. Scene 15 (Nightmare, Nightmare2, Nightmare3) i. Nightmare ii. Nightmare2 iii. Nightmare3 q. Scene 16 (Last battle) r. Scene 17 (Final battle) s. Scene 18 (Magic touch) IV. Extras V. FAQ VI. Version History VII. Closing _______________ I. Introduction ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ When Nintendo told Sega that their new system would feature a touch screen, the newly merged Sonic Team (which now included members of United Game Artists, makers of Space Channel 5 and Rez) began planning Project Rub, a collection of games making use of said touch screen. It would become Feel the Magic, Sega's first DS game and the subject of my first DS FAQ. It's a great game that puts fun above all else, like video games damn well should. This guide will tell you what to expect from the games, and some strategies for them. It'll also tell you about unlockables, extras, and all those fun things. I was going to have Hidden Rabbits listed here too, but beestung beat me to it. Rather than just provide a lot of redundant information, I'll defer you to his Hidden Rabbit location guide if you want to know where they are. ___________________ II. Modes and Menus ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Play through the story of our nameless hero trying to win the heart of a girl he just met, but has an unexplained and incredibly powerful attraction towards. It's broken up into 19 Scenes, and you can replay any scene you've already completed. You can also access a Hard mode once you've beaten the game, which is the same as Normal, only you play the games at a higher level than before. Each game has 10 levels. In most games, you only play levels 1-5 in Normal, while you play 6-10 in Hard. Before you play a level, you can sometimes touch the girl to get reactions, but I must warn you: you lose a love point for touching her breasts, and lose four points for being very naughty indeed. Here you can quickly play any game you've already completed in Story, only this time you can go through all 10 levels of each game. An indicator on the bottom of the screen shows one star for each level you've completed. Beat all 10, and you can call yourself a master of that game. Oh... and you only get one life. Notice it's not "Options;" it's just the one: English or Japanese. This lets you switch between playing Feel the Magic and Kimi no Tame Nara Shineru. What are the differences? Aside from the language, just the fact that the title screen has the girl topless in the Japanese version. But since everyone's just a silhouette anyway, I wouldn't have any qualms letting my Japanese-speaking child play it, assuming I ever have a Japanese-speaking child, which would be weird, since I speak English all the time. Let's play dress-up! Change the girl's outfit using clothes you've found by getting Hidden Rabbits and owning Sonic Team GBA games (more on that in the Extras section). This will change the way she appears in her 3D model when you play. Or you could ignore this mode and just play the games; it's up to you. Japanese gamers eat this stuff up, but I have a feeling most of you are here for the games. __________ III. Games ŻŻŻŻŻŻŻŻŻŻ Goal: Rub the fish upwards to get them out of the stomach. If they exit out the bottom, you lose a life. Lives: 3 Normal levels: 1-3 Hard levels: 8-10 Strategy: Be sure to lift the stylus when you move it back down, so you're only making upward strokes. Otherwise, you're just ticking the fish, and that's not doing anyone any good. Later levels start including turtles with the fish, which are harder to move, and the guy starts swallowing, which pushes everything down further. Doesn't he understand you're trying to help? i. Parachute Goal: Type the numbers above the parachuters to open their chutes. If one reaches the bottom before you successfully type its number, the plane crashes for some reason and you lose. Lives: 3 Normal levels: 1-5 Hard levels: 6-10 Strategy: Don't forget to hit enter as soon as you type in the number. Also, be sure to hit CE as soon as you realize you hit a wrong number. Some people prefer to use their fingers on this one because of the large buttons, but I still use the stylus. Most levels have you typing in lots of small, 2-4 digit numbers, but a few have you type just one longer number. If it's a longer number, you're probably fried if you don't get it on your first try, so focus on accuracy over speed on those. ii. Candle Goal: Blow out the candles. You can blow on the DS microphone to make every character blow at once, or rub one person to make him blow. If a candle makes it all the way to the bottom screen, you lose. A bat tries to block your breath. Lives: 3 Normal levels: 1-5 Hard levels: 6-10 Strategy: Using the touch screen in this game is really useless. Just blow until your people are tired, then wait for them to recover and blow some more. Try to time your blows so that they're when the bat isn't obscuring any candles. They'll get dizzy after a few blows no matter what; blowing and then trying to wait it out doesn't work. iii. Cart Goal: Rub up and down to move the spiky balls away from the carts. Let a cart hit a spiky ball and you're done. Lives: 3 Normal levels: 1-5 Hard levels: 6-10 Strategy: Look at the top screen to see which lane the cart is in, then run up and down that lane to get the spiky balls out of there. If you've got some seconds to spare after doing so, try to get the balls off the bottom of the screen; you can ditch them for the remainder of the level if you do so. If you can get one all the way to the left or right, it's harmless as well. Goal: Tap 100 bulls to quell them. Don't tap the humans. Let a bull get you, or tap a human, and you lose. Lives: 1 Strategy: Okay people, first boss stage. This is a fun, if tiring, tap- fest. Be extra careful not to hit the skiing humans, and you'll be fine. Some bulls are red and require more than one tap to defeat, and you'll know it not only by their color, but by the life meter that appears beside them. When you're faced with multiple red bulls, focus on just one of them, and tap it to death before moving on to the next. The last bull has 100 HP and moves left to right, but if you tap like a madman and watch it carefully to move left and right when it does, you'll be just fine. Goal: Rub the dirt off the girl. Lives: 3 Strategy: Since you've got 3 lives, I assume there's a way to lose. I haven't found it. Rub the dirt off and you win. She may pull away at times; just switch to another dirty spot or wait a second before continuing and you'll be fine. No time limit or anything, which is good, because it takes forever. i. Antlion Goal: Rub the people upwards to help them climb away from the antlion. If one falls to the bottom and is eaten, you die with him. Lives: 3 Normal levels: 1-5 Hard levels: 6-10 Strategy: This one's tricky. You'll need to use the same upward-only strokes you used so masterfully in Goldfish. The trick here is to switch people as soon as the person you're rubbing stops falling. I don't care how fast they're going up; if they're not falling and someone else is, switch. If everyone is doing fine, then keep switching between everyone, giving them each only one stroke before moving on. This will effectively juggle them all, preventing anyone from falling ever closer to the hungry antlion. Later levels give you fat people, which are of course harder to keep up. APellerano provides an interesting idea: you know how the DS comes with two styli? Grab one in each hand an go John Woo- style on the game. This way, you can help up two people at once, cutting the difficulty way down. Is it cheating? That's up for you to decide. ii. Bus Stop Goal: Tap our hero to turn him into a bowling ball, then drag him to any position on the bottom sidewalk. Rub him upwards to bowl him into a group of people. Knock them all over in one shot and you win. Fail to topple every single one, or get splattered by a car, and you lose one of your precious lives. Lives: 3 Normal levels: 1-5 Hard levels: 6-10 Strategy: The best way to do this is to drag our buddy into the middle of the sidewalk, then send him upwards as straight as possible. As for the cars, well, try to avoid them. i. Monocycle Goal: Drag out hero on his unicycle through the narrow course to the goal. You only have a limited amount of time to do it, so if you fall off OR run out of time, you lose. Lives: 3 Normal levels: 1-5 Hard levels: 6-10 Strategy: There's no trick to this, it's just that you need to have the steady hand of a surgeon to make it through in time. It'd be soooo easy without that pesky time limit, but then, we like our games to have a bit of challenge, do we not? One thing that I learned pretty quick is that you should only be looking at the orange circle the game uses to show you where the stylus is touching the screen, not the stylus itself. Some people, like one WeaponRad, like to hold the DS sideways when they play this game. If you're having trouble, why not give that a shot? ii. Painter Goal: Spraypaint inside the lines. Fill up every outline in the allotted time to win. When you complete a picture, it turns into a different color to let you know it's time to move on to the next outline. Also, let go of the screen when someone's falling; if you're vertically aligned with them when they get to the bottom screen, you lose, just like you lose if you're not done painting when time's up OR if you paint outside the lines. That's three distinct ways to lose a life! This game really has it out for you. Lives: 3 Normal levels: 1-5 Hard levels: 6-10 Strategy: I like to slowly paint the edges of a picture first, so that I can relax and not worry about going outside of the lines for the majority of the time. That makes it go much quicker. Also, keep in mind that you'll only lose a life if you're painting nearby where someone's falling. If people are falling on the left and you're way to the right, you can continue. If You're painting on the left and someone's falling on the left, don't stop completely; switch to the right and paint there for a while. The time limit is your biggest enemy. i. Scorpion Goal: Tap the scorpions to get them off the girl's back. If one of them crawls all the way to her exposed back, or you touch her without hitting a scorpion, you lose. It sounds like you're shooting a BB gun at them, so it's understandable that she'd be pissed if you tag her. Lives: 3 Normal levels: 1-5 Hard levels: 6-10 Strategy: Calmly yet quickly tap them dead. Not too complicated. Big scorpions are easy to deal with, but the small ones are much faster. They tend to run for a bit, then spin around before running some more; kill them while they're spinning. ii. Sign Goal: Turn the sign into a picture. Touch panels to flip them, as well as the panels immediately above, below, to the left, and to the right of them. You only get a set number of flips, and if you don't have the picture done in that many moves, you fail. Lives: 3 Normal levels: 1-5 Hard levels: 6-10 Strategy: We've all played a variant of this game at some point in our lives. The important thing to remember is that you have no time limit. Take all the time you want. Even at the higher levels, they never get TOO complicated. Before you make a move, simulate it in your head. What will happen when I do this? If it leaves you in a situation you know you can deal with, do it. Also, in the later levels, you'll likely find puzzles in which you have exactly as many moves as there are downturned black panels. Remember where these panels are, and tap each of them; that'll usually do it. iii. Microphone Goal: Get the girl's attention by yelling at your DS. If her attention meter on the right side of the bottom screen drops to zero, you lose. Lives: 3 Normal levels: 1-5 Hard levels: 6-10 Strategy: There are two ways to do this. The first is the honest way, which is to just hold the DS so its microphone is near your mouth and yell like crazy. It can be fun to get your friends and family to join in and help; young children have a natural talent for this game, and it can help tire them out. The second way? Rub the narrow slit at the other end of your stylus rapidly across the mic. Goal: Follow the girl's hand with your stylus. When bees attack, tap them dead. If bees drain the heart meter to zero, you lose. Lives: 1 Strategy: Like other love scenes, this ain't tough. If you're following her hand correctly, you'll see a hear over it, so keep that up. when bees attack, they drain the heart meter, so deal with them as quickly as you can. Goal: Drive your car by using the steering wheel on the touch screen to avoid cars and gather humans. Once you get to the boss, pull the touch screen's lever back and let it go to fire them off at it. If you want them to fly further, pull the lever back more. Not only can you be damaged by other cars, but you've got a stiff time limit to work with as well. Lives: 3 Strategy: The first thing you'll likely notice is that the turning isn't analog or anything; you just switch between five available lanes. The best way to turn the wheel, I've found, is to swipe the bottom of the wheel. That way, you're swiping left to go left, and right to go right. Now, aiming and hitting the boss can be quite a challenge. Be sure that the boss is in front of you when you fire, which isn't necessarily in the same lane as you if the road is turning. The easiest way to do it, and perhaps the most risky, is to get right behind the guy and launch. Power won't matter in this case; any amount will hit. After nail a few shots, he'll get real angry and bust out the anti-you drill. Watch out for it. Goal: Blow the yacht out to the girl. Don't overshoot, or get eaten by a shark, or you'll lose. Lives: 3 Normal levels: 1-5 Hard levels: 6-10 Strategy: Pretty self-explanatory. You don't need to get it all in one breath; get yourself close to her first, then make some light blows to get to her. And of course, watch out for sharks. Goal: Touch the buttons when the circles line up with them to undress the girl. If the fire starts dying down, touch the fire icon to switch to the fire, and rub it as fast as you can to get it going. Once the flames are going, tap the icon again to go back to the undressing. Lives: 1 Strategy: The circle turns red when you're to touch it, but don't wait until you see it turn red; watch the speed and anticipate it. i. Dance Goal: Play Space Channel 5. The girl will yell out some things, and then you repeat them by tapping the right icons on the screen. Timing is incredibly important. Lives: 3 Normal levels: 1-5 Hard levels: 6-10 Strategy: Depending on your level of experience with rhythm games, this will either be the easiest game for you or your hardest. Don't watch her dance, but rather listen to it carefully. If you're having trouble with it, try tapping your toes to the flashing lights at the top left and top right of the bottom screen. If you want some incredible pressure, try to beat all 10 levels in Memories mode... ii. Snake Goal: Drag our hero through the snake, avoiding all of the green circles of doom. Lives: 3 Normal levels: 1-5 Hard levels: 6-10 Strategy: In general, you'll want to take your time in this one, not only because accuracy is very important, but also because the hero can't go that fast. After a time, a giant green circle of doom will sweep through the snake from back to front, but it's slow enough to not be of much concern. Just take your time. iii. Seeker Goal: Rub the sand to find the item the girl is thinking of. If you get the wrong thing, that's no problem, but run out of time and you're toast. Lives: 3 Normal levels: 1-5 Hard levels: 6-10 Strategy: When you realize you've got something, look at it carefully while you're rubbing away. As soon as you realize it's not the exact one you want, move on to somewhere else. Later levels will have items that look more similar, but as long as you rub quickly, you'll be fine. And honestly, if you can't rub quickly... how'd you make it this far? Goal: Defeat the giant plant-beast. Start by dragging our hero to the tentacles when they hit the ground, and staying by them long enough for him to light them on fire. Once they're done with, tap the button on the bottom screen to chuck torches into the beast's mouth. Repeat twice more, and you win. Let a tentacle slap you, or walk into one while it's burning, or get hit by the flamey bits the plant sometimes drops, or bounce a torch off the plant's teeth, OR hit the girl, and you take damage. If you can't tell by the last sentence, this is a tough game. Lives: 3 Strategy: Okay, the first phase has you wandering around, trying to flame the tentacles. As soon as one drops, run over to the side of it and wait there until it's lit on fire. Don't walk over it until it disappears. Later on, the plant will drop flames on you during this phase, so watch out for them. You'll need to watch for them on the top screen while playing on the bottom screen, which can be difficult. When you hit the second phase, the main problem will be timing the torches so they get into the mouth, instead of bouncing off his teeth and hitting you. It's easy to get overzealous, think you have an opportunity to chuck a bunch in, and then get killed because he quickly closed his mouth. The best way to do this is to wait until you can see him starting to open his mouth, and then quickly tap the button 3 times. No more. You always have time for 3 quick torches, but not always 4. After you send them off, wait until he closes and starts to reopen, and repeat. You have no time limit here, so don't feel rushed. Never, ever shoot more than 3 in one mouth-opening cycle. Later on, this phase will be complicated by the plant monster dangling the girl, so you'll have to be careful not to hit her. If he's starting to open his mouth and you hear or see that she's about to be swung across, don't fire any, and wait for the next open/close cycle. Goal: Drag the monocycle through a moving course, avoiding sharks. Lives: 3 Normal levels: 1-5 Hard levels: 6-10 Strategy: This controls just like monocycle, so remember to watch the orange circle of contact and try to keep it in the street. Don't worry about jumps, but worry about sharks. There are some parts where the road splits, and one side is much easier than the other. When you see a split coming up, glance at the top screen if you can, so you decide which way you want to go. Goal: Metal Gear your way into a warehouse by distracting guards with cats. If any guard's flashlight hits a Rub Rabbit, you lose. Lives: 3 Normal levels: 1-5 Hard levels: 6-10 Strategy: Remember that by touching a cat, you make every guard look in that direction. You can keep a cat active, and thus keep the guards looking at it, by tapping it steadily, maybe twice a second. Take note if any guard has a wall next to him, because he'll stare right into the wall if you touch a cat that's behind it, rendering him totally ineffective. This is a tough scene. You'll have to beat all of the boss stages again, only a little harder and with different colors. Unlike most multi-game scenes, you have to do these games in order. i. Nightmare Goal: Beat Bull again. Lives: 3 Strategy: If you beat Bull once, you've pretty much mastered it. You'll be fine. ii. Nightmare2 Goal: Beat Drive again. Lives: 3 Strategy: The boss has some more HP this time, and is a little more aggressive, but use all the same strategies you did before. iii. Nightmare3 Goal: Beat Plants again. Lives: 3 Strategy: I know, I know. The last thing you want is a harder Plants, but here it is. The main difference here is that the plant monster will start dropping flames on you in the first phase from the very beginning, so watch out for them. Goal: Defeat the giant mech. Swipe away its missiles with the stylus, then trace the lines in its core to damage it. If you don't get the missiles fast enough you'll take damage, and if you run out of time you lose completely. Lives: 3 Strategy: This is probably the hardest part in the game, and with a name like Last battle, it's no wonder. The key to swiping away the missiles is to never lift the stylus from the screen when you do it. They appear in lines, so swipe those lines. Once you've done all the lines, quickly slice out any stragglers you missed. You'll probably get most if not all of them on the first swipes, especially if you never lift the stylus. Once the core is exposed, you'll have to trace some lines. Take your time while doing this. If you do it too quick, you won't do any damage, and you've got a few seconds to trace them, which is more than enough time. If you trace it quickly and fail to do damage, you've wasted a whole cycle and a LOT of time. Sometimes he'll hold the girl in front of you during the trace phase, and if you touch her she'll stay there for a while and block your trace, so avoid her. The missiles are honestly your biggest problem here, so do them as quickly as possible. Goal: Rub the hero as hard as you can. Lives: 1 Strategy: Rub it! Don't stop until it's over! Goal: Tap the girl's heart when a heart on the top screen matches up with the stationary little heart. Blow into the mic when the breath icon touches the lips on the top screen. If the Reaper appears, tap him as quickly as possible. Lives: 1 Strategy: I would die for you, but not today. This isn't too hard once you get the timing down for the hearts. The breath timing is very lenient, but use short quick breaths, or it might judge it as two and cost you some health. The Reaper gradually steals health, so deal with him as quickly as possible. __________ IV. Extras ŻŻŻŻŻŻŻŻŻŻ 1. When you beat the game once, you can start again on Hard mode. It's like Normal, but you play all the games at higher levels. Beat Hard to get Hell mode, which gives you one life to beat all 10 levels, just like Memories. 2. Before you turn on the DS, insert both Feel the Magic and a Sonic Team GBA game. You'll get a new hairstyle for the girl for Maniac mode. The games that work are: Puyo Pop Sonic Advance Sonic Advance 2 Sonic Advance 3 Sonic Battle Sonic Pinball Party Chu Chu Rocket Space Channel 5: Ulala's Cosmic Attack 3. Beat the game once to get Sound Test mode. Access it by touching the speakers on the main menu. You can listen to any music and voice clip from the game, as well as speed them up or slow them down. 4. Everyone likes the voices that yell "Rub it!" on the title screen, but can you do better? Press down and Y to silence the music and record 1.5 seconds of whatever you want. It'll then be played with the "Rub it!" Press down and X to play it whenever, and use left and right to modify its speed. This can only be done on the title screen, and isn't saved. 5. Of course you've heard of the Hidden Rabbits. If you touch a certain part of the screen during a pregame 4-panel cinematic, a rabbit will appear. Beat that game and it'll be saved to your rabbits list in Maniac mode. Get enough of those little buggers and you'll unlock new outfits for the girl. ______ V. FAQ ŻŻŻŻŻŻ Q: Is this game long? A: Not really. About 3-4 hours on the first time through. Hard mode and Memories mode extend the lifespan quite a bit, and this is a game you'll be showing your friends for years to come, as well as popping in every so often for a quick play. Yep, it's like Space Channel 5 all over again. Q: Is this a dating simulation? A: Not in the slightest. Sure, the goal is to get a girl, but it's not done through talking her up. It's more like Wario Ware with longer games. It simulates dating about as well as Leisure Suit Larry. ___________________ VI. Version History ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ v.1.0 11/27/04: Finished all the games. There won't be anything on the Hidden Rabbits, because there's already a FAQ on them, so you can just check that out if you want to know where they are. Let me know if there's anything else you want in here. v.0.1 11/23/04: Framework set up for the whole operation, with most of the games still waiting for coverage. Hidden Rabbits will come soon, after some research. I want to include the numbers with them, so you can look for specific rabbits you're missing. ____________ VII. Closing ŻŻŻŻŻŻŻŻŻŻŻŻ And that's all for this. If you have anything you'd like to add that I've missed, please send me an email at the above address and I'll get right on it. This FAQ is copyright 2004 Michael Kelehan. Distribution is permitted (in fact, it's encouraged) as long as it's kept in its full and complete form. Don't sell it. Feel the Magic XY/XX and Kimi no Tame Nara Shineru are copyright 2004 Sega. Rub it!