,--------------------------------------, | FINAL FANTASY: THE 4 HEROES OF LIGHT | | Guide to Item Completion | | Version 0.9 | | By Zorlock Darksoul | '--------------------------------------' =========================================================================== CONTENTS =========================================================================== Version History --- S1VH Introduction --- S2IN Legal Info --- S3LI About the Guide --- S4AB General Info --- S5GI Location Names --- S6LN The List Explained --- S7LE The List Itself --- L000 Consumables --- L100 Magic Tomes --- L200 Black --- L201 White --- L202 Dark --- L203 Weapons --- L300 Swords --- L301 Daggers --- L302 Axes & Hammers --- L303 Spears --- L304 Bows --- L305 Staves --- L306 Books --- L307 Shuriken --- L308 Harps --- L309 Needles --- L310 Shields --- L400 Armor --- L500 Accessories --- L600 Miscellaneous --- L700 Quick Lists --- P1QL Boss Farming Trick --- P2BF Point Harvesting Trick --- P3PH Dragon Wing Trick --- P4DW Frequently Asked Questions --- P5FQ Thanks to . . . --- P6TH Contact Info --- P7CI Note: Use your browser's "Find" function to skip to a particular section. Search for the code to the right of each section title. =========================================================================== VERSION HISTORY (S1VH) =========================================================================== Version 0.9 (Completed 5/10/11) First version. The guide is complete, but a few things are unconfirmed, hence the 0.9. =========================================================================== INTRODUCTION (S2IN) =========================================================================== The purpose of this guide is to assist players in locating the various items of Final Fantasy: The 4 Heroes of Light. The reason I wrote this guide is very simple: one didn't exist. At time of writing, only two guides are available on GameFAQs for this game: a walkthrough and a crown analysis, and neither one covers this topic. After becoming exceedingly frustrated with having to search the message boards and other sources to discover where Item X can be found, only to learn that said item could only be found by stealing it from a boss I'd already beaten, I decided a comprehensive guide to Item Completion would be worth creating. My hope is that other players will have an easier time finding things than I did. =========================================================================== LEGAL INFO (S3LI) =========================================================================== This guide is intended only for personal use and may not be redistributed for profit. It may be posted on other sites so long as it is not altered in any way and credit is given to its creator, Zorlock Darksoul. Any other use of this guide, with the exception of that allowed by the Fair Use doctrine, is in violation of copyright law. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. =========================================================================== ABOUT THE GUIDE (S4AB) =========================================================================== As I said, this guide will help players find all the items in the game, with a focus on earning the in-game Achievement for having at least one of everything. If you didn't know (and this is entirely possible, as the game never explicitly tells you about it), there are several Achievements to be earned by playing the game. Each Achievement is noted by a new piece of artwork on the game's loading screen, when you either load up your save or quit and return to the title screen. Most of these Achievements are gained through normal play; completing a "chapter" (for lack of a better term) of the game will unlock a new piece of art. There are six, though, that require a bit of extra work. Going into detail about all of them is beyond the scope of this guide, but one of them is obtained by finding (and keeping!) at least one of every single item in the game. The trouble with this is that many items in the game have a very small window of opportunity through which to obtain them, and if you miss that window, you can't get the item. Killed a boss you failed to steal from? Too bad. Forgot to buy something in town and now the shop's inventory has changed? Tough nuggets. Missed a treasure chest in a dungeon you no longer have access to? You're SoL. Whatever the case, this game is very unforgiving when it comes to 100% completion. This is where I come in. Using several sources and confirming with my own eyes, I've created a list of all items in the game* and given details on where to find them. However, this guide is not perfect. It does not list every single way to find every single item. What it does is provide at least one "easy" method to obtain an item and, if applicable, one or more alternate methods, including at least one method that can be performed in the endgame, when other methods may be unavailable. *Truth be told, I can only ASSUME I've listed every item. I have yet to obtain a few of them, but I have reason to believe this list is complete. Bear in mind that certain items cannot be obtained in the endgame at all; if you miss your one and only opportunity, well, sorry. You'll have to start over. Please note that this guide may contain spoilers. This is mostly out of necessity, unfortunately; it's difficult to describe where to find something if I have to dance around the names of bosses and the like. Ideally, you've already played the game and are using this guide to find some items that you couldn't before, but that probably won't be the case for everyone. I will try to avoid as many spoilers as possible, but sometimes it will be unavoidable. =========================================================================== GENERAL INFO (S5GI) =========================================================================== This section will provide some basic yet important info that will factor into your hunt for items. Let's begin by briefly describing the different ways to obtain items. 1. SHOPPING This is probably the easiest way to get items: Go into a town and buy from one of the shops. Have your wallet ready. 2. TREASURE CHEST Throughout the game, you will find red treasure chests scattered around. Most of these are in dungeons, but a few are in towns. Open them and the contents are yours. 3. HIDDEN CHEST In each town, there are eight hidden treasures. Most of them are simply Potions and other consumables, but a few are rather special. 4. ENEMY STEAL / DROP Several of the hard-to-obtain items must be stolen from or dropped by specific enemies. Some are bosses, some are ordinary encounters. 5. WIRELESS Quite a few items can only be obtained by spending multiplayer points at the Wireless shops. Thankfully, you can obtain these points without actually playing multiplayer. We'll get into that later. 6. STARTING GEAR A number of items are sitting in characters' inventories when they join your party. Several of these items are unobtainable in any other way. 7. ALCHEMIST The Alchemist crown has the power to create various attack items. Though never necessary, sometimes it's easier than hunting an item down elsewhere. 8. OTHER Items that can't be found via one of the above seven methods have special requirements to obtain. These will be discussed in detail later. Before I go any further, I should mention something important. Without going into too much detail, there's a certain event that takes place about midway through the game. This event, referred to as "Darkness Falls" by many players, causes several changes throughout the world. This includes the inventory of shops and the enemies found outside and in dungeons. As such, certain items may be located in different places after this event. With that said, let's go into detail about the above methods for obtaining items and discuss a few ways to best take advantage of them, as well as mention a few limitations. ------------ - SHOPPING - ------------ The thing to realize about shops is that after Darkness Falls, almost all of their inventories change. If you didn't pick up an item before then, you'll have to find it elsewhere, assuming that's possible. The easiest way to prevent this is to buy one of everything the first time you visit a town. This can get expensive, obviously, and it's unnecessary if you follow the List further down the guide, but it's a guaranteed way to avoid missing anything from the shops. It's also worth mentioning that several shops are only open at certain times of day (in-game, not real time). If a shop isn't open during the day, leave the town and wait for nightfall, then try going to the shop again. This only applies before Darkness Falls, at which point the cycle of day and night ceases. ------------------- - TREASURE CHESTS - ------------------- For the most part, treasure chests are always available; if you miss one in a dungeon, you can usually come back and get it later. There are four major exceptions to this: 1. Guera Caverns - After Darkness Falls, this dungeon becomes closed off forever. Make sure you get all the treasure chests before then. 2. Pirate Hideout - The chests in the final room of this cave are filled with new items after Darkness Falls. If you don't get the first set of loot before then, it's gone. 3. Liberte Whirlpool - Just like Guera Caverns, you can only access this dungeon and its treasures prior to Darkness Falls. 4. Rolan's Soul - This dungeon is only available at two points in the story. Luckily, there is only one chest to find. Don't miss it! Another thing worth mentioning is the chests on 70F and 90F of the bonus towers. The 70F chest always contains one of seven pieces of armor, while the 90F chest always contains one of eight weapons. Which item you get is completely random, and the chest is refilled each time you reach that floor. Later on, I'll describe a trick to make this a bit less time- consuming. ----------------- - HIDDEN CHESTS - ----------------- The eight hidden items in each town essentially follow the same rules as ordinary chests; they're always available. If you can't find something when you first arrive in town, you can try to locate it next time you visit. They work just like regular treasures, except you can't see them. Press the action button when you believe you've found one, and voila. There's always a person somewhere in the town (usually the inn) who tells you how many of the eight items you've found, so it's easy to keep track of where you still need to search. --------- - STEAL - --------- You can steal from enemies in three different ways, all done with the Bandit crown (or the Storyteller crown set with Bandit abilities). 1. Steal : Single target, sometimes misses. 2. Plunder: Multiple targets, sometimes misses. 3. Pillage: Single target, never misses. You can only steal items if there is space in the thief's inventory; a full pack means your attempt will fail. It should be noted that most enemies carry several different items, but you can only get one of them per enemy; any further attempts will fail. Equipment is usually harder to obtain than other items. Using the Pillage ability will guarantee a successful steal, but you still can't control which item you get. This means obtaining certain unique items held by bosses will require resetting the game, because you will probably not get the item you want the first time you steal. -------- - DROP - -------- Enemy drops are based entirely on luck, and the stuff you WANT them to drop is, of course, the stuff they almost never drop. Equipping a Fortune Egg* or the Bandit crown will increase drop rates, though I'm not sure if their effects stack. Certain items, usually from bosses, are "guaranteed" drops, meaning the enemy will ALWAYS drop that item upon defeat. It's a good idea to always leave a few empty spots in each character's inventory, so you'll have space in case an enemy drops an item. *Truth be told, I don't know for certain what the Fortune Egg does. The in-game description says it doubles the number of items dropped, but this is untrue. My best guess is that it increases drop rates, but I have no data to confirm this. I can't imagine what else it would do, though. ------------ - WIRELESS - ------------ The items from each town's Wireless shop will more than likely take you a massive amount of time to obtain, especially if you're playing solo. I mentioned earlier that you can get multiplayer points without playing multiplayer, and this is true. For every battle you enter (and that's a key word there) you will get five points. Whether you win, lose, or escape from the battle, you get those points. Winning a boss fight earns additional points, though I don't know how many. Some people say 300, some say 500. It might depend on the boss. I don't know how many points you can earn by actually playing multiplayer, because I've never played it. I can only imagine you earn a lot more that way. But if you're playing solo, there's a simple trick you can use, one that I'll describe later on, to earn points rather easily. ----------------- - STARTING GEAR - ----------------- Every time a character joins your party, you should make a habit of checking his or her inventory for stuff you want. The four NPCs (Krinjh, Torte, Rekoteh, and Rolan) all carry some things that are either completely unique or very difficult to obtain elsewhere. Be sure to rob them of all important items before they leave your party! ------------- - ALCHEMIST - ------------- The Alchemist abilities Forge and Experiment can be used to obtain attack items like the Gaia Drum. You can find these items elsewhere in the game, and you can even buy them at a certain point in the story, but if you want to make them yourself, the option is there. I can't say with any certainty that ALL attack items can be obtained this way; I only played around with the abilities for a short time. I ended up Forging my own Antarctic Wind and Gaia Drum, then I Experimented on those two, changing the Gaia Drum into a second Antarctic Wind, then into a Holy Breath, and finally into a Raven's Yawn. I imagine the other items are fair game, as well, but you might not want to risk it. =========================================================================== LOCATION NAMES (S6LN) =========================================================================== Not all the dungeon names are easily memorable. I expect you to know the names of towns and where they are, but here are some quick descriptions of all the other place names I'll use when detailing an item's location, listed roughly in the order you reach them. This section contains quite a few spoilers. Northern Caves = Caves between Horne and Witch's Mansion. Witch's Mansion = N of Horne, where you fight Louhi / Greaps. Moonlight Tower = NW of Guera, where you find the Merkmal. Guera Caverns = Beneath Guera Castle, where you find the Water Tome; only accessible at night and before Darkness Falls. Quicksand Castle = NE of Guera, where all the quicksand is. Pirate Hideout = SE of Liberte, where you first meet Lilibelle. Liberte Whirlpool = Inside Liberte, where Aire gets turned into a cat; referred to as "???" in-game; no longer appears after Darkness Falls. Animal Burrow = Caves between Liberte and Guera; only accessible when all party members are animals. Fairy Path = Caves between Guera and Arbor. Hunting Caves = Caves between Liberte and Urbeth. Great Tree Roots = Beneath Arbor, where you find the Animal Staff. The Great Tree = Left of Arbor's throne room, where Arbaroc resides. Ice Caverns = Caves surrounding Invidia. Invidia Underground = Beneath Invidia, where you find the Dragon Harp. Tower to the Sky = In Urbeth, where Yunita climbs to Spelvia. Spelvia Dungeons = Beneath Spelvia, where Yunita reunites with Aire. Rolan's Soul = Accessed via the pool near the witch in Spelvia; no longer accessible after the events that require going there. Mt. Gulg = Volcano north of Arbor, where you fight Belphegor. Sun Temple = South of Invidia, where you fight Mammon. Magic Laboratory = Beneath Horne Castle, where you fight Satan. Star Chamber = Final dungeon, in the water between Urbeth and Guera; requires Cetus the whale to access. Moonsand Ruins = One of the four bonus towers, north of the Witch's Mansion. Holy Tree Tower = One of the four bonus towers, in the water west of Arbor and south of Invidia; requires Cetus the whale to access. Mysterious Lighthouse = One of the four bonus towers, inside Liberte on Cetus the whale's back. Trial Tower = One of the four bonus towers, northwest of Spelvia. =========================================================================== THE LIST EXPLAINED (S7LE) =========================================================================== Here we are, the real meat and bones of the guide. Below, you will find a list of every single item in the game, broken down into categories and organized alphabetically. Each entry will be written using the following format: Item Name: Self-explanatory Primary: These are generally what I consider the best ways to obtain the item, usually because they take less money, time, and/or effort. Your opinion may differ from mine on what is easier, but there ya go. An entry of "Freaking everywhere" means the item is so common, it's not even worth detailing the location. These are usually items such as Potions or Phoenix Downs, which are dropped by multiple enemies, sold in multiple shops, found in multiple treasure chests, etc. You should have absolutely no trouble finding these. Alternate: This is where I list alternative methods to obtain an item (though not necessarily EVERY method), usually because the Primary method may have a very small window that players often miss. However, it should be noted that Alternate methods may also have small windows, so readers are advised to check all methods in advance. Alternate methods are usually more time-consuming or expensive than Primary methods, so they aren't recommended, but if you are unable or unwilling to make use of the Primary method, this is most likely what you'll have to resort to. Some Alternate methods merely say N/A, meaning "Not Applicable". It indicates that, to the best of my knowledge, there are no other ways to get the item, or at least no ways worth mentioning, often because the Primary method is always an option. Notes: Special things worth mentioning, such as whether an item is one-of-a-kind, or detailed directions on finding a well-hidden item. Any entry mentioning the "bonus towers" means it can be found in any one of the four 100F towers that require the Master Key to enter. Some entries (both Primary and Alternate) may be marked with [1] or [2], indicating whether it applies to events before or after Darkness Falls. Before Darkness Falls, methods marked with [2] will not be available; likewise, after the event, entries marked with [1] are lost. Entries not marked are available at all times, or are fixed occurrences, in which case no marking is necessary. Some entries are preceded by an asterisk (*). These indicate methods to obtain the item that I have not personally confirmed, but which sources tell me are possible. I won't bother to mention them if there are easier alternatives. For example, Geri in Rolan's Soul can supposedly drop the Flame Gauntlet. However, since you can easily buy a Flame Gauntlet from a shop in Invidia, there doesn't seem to be much point in mentioning it. If an item is sold in a shop, I will list the price in parentheses, either in "g" (for shops that charge gil) or in "pts" (for the Wireless shops that require multiplayer points). I will list which town the shop is in, but I won't get more specific than that; just check all the shops in that town if you aren't sure which one has the item. Multiple towns are separated by / marks. If an item is held in a chest, I will give the name of the dungeon or town where the chest is located, but most of the time I will not give specific directions to reach it. Certain cases involving unique or very well hidden items are the exception. If an item is in one of the eight "hidden chests" in a town, I will try to detail where the chest is located, but you may have to do a fair amount of searching to find it. If an item is stolen from an enemy, keep in mind that that item is not the only thing that enemy carries. You might get the item you want, or you might get something else. Not much you can do other than try again. Remember to use Pillage if it's available, in order to guarantee a successful robbery. If an item is dropped by an enemy, most of the time the drop will be pretty rare, especially for equipment (usually between 2% and 5%). Consumables like Potions and Antidotes have a slightly better drop rate, but it's still not a very efficient way to gather those items. Remember to equip a Fortune Egg and/or the Bandit crown to increase drop rates. I will make a note if the drop is "guaranteed". In cases of both steals and drops, I will mention the specific area where that enemy was encountered. This is because randomly encountered enemies can have different versions with the same name, and the different versions might carry different items. The Lizardman enemies you fight outside Horne are not the same Lizardman enemies you fight outside Invidia, for example. They have different stats and carry different items. Did you get all that? Let's move on. Here's an example entry: Awesome Item of Supreme Victory Primary: Chest in Horne Castle. Alternate: Guera shop (1,000,000g) [1]. Arbor wireless (100,000 pts). Notes: I made this item up. It doesn't exist. Don't email me asking where to find it, because I won't answer you. The Primary method to obtain this item is by finding it in a chest in Horne Castle. There are two Alternate methods, if for some reason you cannot use the Primary method. The first Alternate is to buy it in Guera for one million gil. The [1] indicates that method is only available before Darkness Falls. On the next line, there's another Alternate, which is to buy it from the Arbor wireless shop for one hundred thousand points. The Notes give you important information regarding the item. Pay close attention to that part. Seriously. =========================================================================== THE LIST ITSELF (L000) =========================================================================== --------------------------------------------------------------------------- CONSUMABLES (L100) --------------------------------------------------------------------------- Alarm Clock Primary: Urbeth/Arbor shop (20g) [1]. Alternate: Urbeth shop (20g) [2]. Animate Tonic Primary: Guera/Urbeth/Invidia shop (30g) [1]. Alternate: Urbeth shop (30g) [2]. Antarctic Wind Primary: Chest in Pirate Hideout [1]. Alternate: Guera/Urbeth shop (300g) [1]. Forge or Experiment. Notes: The shop in Urbeth requires the Magic Key. Antidote Primary: Horne/Guera/Urbeth/Arbor shop (20g) [1]. Alternate: Urbeth shop (20g) [2]. Notes: Becomes available in the Horne shop after the curse activates; talk to the Liberte investigation guy to buy stuff. Bomb Fragment Primary: Arbor hidden treasure, to the left of the wireless shop. Invidia hidden treasure, near armor and item shops. Steal from Hellhound enemies outside Urbeth [1]. Alternate: Invidia/Urbeth shop (300g) [1]. Liberte shop (300g) [2]. Notes: The Hellhound steal is only mentioned for the sake of doing Mylion's task with Jusqua. The shop in Urbeth requires the Magic Key. Cross Primary: Urbeth/Invidia shop (50g) [1]. Alternate: Urbeth shop (50g) [2]. Dark Sigh Primary: Invidia hidden treasure, in Rekoteh's room. Spelvia hidden treasure, broken pillar outside throne room. Alternate: Urbeth shop (300g) [1]. *Forge or Experiment. Notes: The shop in Urbeth requires the Magic Key. Dragon Wing Primary: Freaking everywhere (60g). Alternate: See above. Echo Herbs Primary: Guera/Liberte/Urbeth/Arbor shop (20g) [1]. Alternate: Urbeth shop (20g) [2]. Elixir Primary: *Random chests in the bonus towers. Alternate: N/A Notes: I have yet to obtain one of these, but many sources indicate this is the only way to get them. Ether Primary: Chest in Guera Caverns. Alternate: Urbeth/Spelvia shop (1000g) [1]. Horne/Guera/Liberte/Urbeth/Spelvia shop (1000g) [2]. Notes: Available in Horne after defeating Satan. Eye Drops Primary: Guera/Urbeth/Arbor shop (20g) [1]. Alternate: Urbeth shop (20g) [2]. Gaia Drum Primary: Liberte hidden treasure, behind item shop in port area. Alternate: Urbeth shop (300g) [1]. Forge or Experiment. Notes: The shop in Urbeth requires the Magic Key. Gold Needle Primary: Urbeth/Invidia shop (50g) [1]. Alternate: Urbeth shop (50g) [2]. Great Tree Log Primary: Urbeth hidden treasure, inside Bylion's item shop. Alternate: *Forge or Experiment Hi-Ether Primary: Hidden in bushes on bottom floor of Hunting Caves [1]. Alternate: Chest in Horne's windmill (requires Magic Key). Chest in Star Chamber. Moonsand Ruins 40F shop (10000g). Notes: I'm not certain, but I'm guessing this item can no longer be found in the Hunting Caves after Darkness Falls; the Hi-Elixir key item is found there instead. Hi-Potion Primary: Freaking everywhere (40g). Alternate: See above. Holy Breath Primary: Spelvia hidden treasure, behind the pool to Rolan's Soul. Alternate: Urbeth shop (300g) [1]. Forge or Experiment. Notes: The shop in Urbeth requires the Magic Key. Phoenix Down Primary: Freaking everywhere (100g). Alternate: See above. Notes: Only the 40F bonus tower shops sell them, but they're pretty easy to find elsewhere as enemy drops and in chests. Potion Primary: Freaking everywhere (20g). Alternate: See above. Raven's Yawn Primary: Urbeth shop (300g) [1]. Alternate: Forge or Experiment. Notes: The shop in Urbeth requires the Magic Key. Remedy Primary: Spelvia hidden treasure, in bushes left of entrance to Spelvia Dungeons. Alternate: Urbeth/Spelvia shop (400g) [1]. Guera/Arbor/Urbeth/Spelvia/Horne shop (400g) [2]. Notes: In Horne, before defeating Satan, the man at the counter carries it; after defeating Satan, the woman in the back carries it. Torch Primary: Freaking everywhere (10g). Alternate: See above. Tranquilizer Primary: Liberte shop (20g) [1]. Alternate: Dropped by Lamia enemies in Pirate Hideout [1]. Dropped by Bullking enemies in Quicksand Castle [2]. Notes: Ridiculous as it may sound, no shop sells these after Darkness Falls. If you don't have any by then, you'll have to kill Bullkings, although there may be other enemies who drop them. X-Potion Primary: Chest in Horne's windmill (requires Magic Key). Alternate: Guera/Liberte/Arbor/Urbeth shop (400g) [2]. Zeus's Wrath Primary: Urbeth hidden treasure, in water behind Tower to the Sky. Alternate: Urbeth shop (300g) [1]. *Forge or Experiment. Notes: The shop in Urbeth requires the Magic Key. --------------------------------------------------------------------------- MAGIC TOMES (L200) --------------------------------------------------------------------------- ---------------- - BLACK (L201) - ---------------- Aero Tome Primary: Krinjh's starting gear. Alternate: Guera shop (500g) [1]. Horne shop (500g) [2]. Notes: Available in Horne after defeating Satan. Aerora Tome Primary: Guera shop (1500g) [1]. Alternate: Horne shop (1500g) [2]. Notes: The Guera shop is only accessible at night, and you must be in animal form to reach it. Available in Horne after defeating Satan. Aeroga Tome Primary: Horne shop (5000g) [2]. Alternate: N/A Notes: Available in Horne after defeating Satan. Banish Primary: Spelvia shop (500g). Alternate: N/A Banishra Primary: Spelvia shop (1500g). Alternate: N/A Banishga Primary: Spelvia shop (5000g). Alternate: N/A Blizzard Tome Primary: Torte's starting gear. Alternate: Invidia shop (500g) [2]. Blizzara Tome Primary: Torte's starting gear. Alternate: Invidia shop (1500g) [2]. Blizzaga Tome Primary: Invidia shop (5000g) [2]. Alternate: N/A Dark Tome Primary: Invidia shop (500g). Alternate: N/A Darkra Tome Primary: Invidia shop (1500g) [2]. Alternate: N/A Darkaga Tome Primary: Chest in Magic Laboratory. Alternate: Invidia shop (5000g) [2]. Fire Tome Primary: Jusqua's/Yunita's starting gear. Alternate: Guera/Liberte/Spelvia shop (500g) [1]. Urbeth shop (500g) [2]. Fira Tome Primary: Guera/Urbeth/Spelvia shop (1500g) [1]. Alternate: Urbeth shop (1500g) [2]. Notes: The Guera and Urbeth shops [1] are only accessible at night, and Guera's requires animal form to reach. Firaga Tome Primary: Urbeth shop (5000g). Alternate: N/A Notes: Before Darkness Falls, the shop is only open at night. Leaf Tome Primary: Arbor shop (500g) [2]. Alternate: N/A Leafra Tome Primary: Arbor shop (1500g) [2]. Alternate: N/A Leafaga Tome Primary: Arbor shop (5000g) [2]. Alternate: N/A Quake Tome Primary: Guera shop (500g) [1]. Alternate: Guera shop (500g) [2]. Notes: These are two different shops. Animal form is required to reach the shop in [2]. Quakra Tome Primary: Guera shop (1500g). Alternate: N/A Notes: Animal form is required to reach the shop, and before Darkness Falls, it's only open at night. Quaga Tome Primary: Guera shop (5000g) [2]. Alternate: N/A Notes: Animal form is required to reach the shop. Thunder Tome Primary: Spelvia shop (500g) [2]. Alternate: N/A Thundara Tome Primary: Rolan's starting gear. Alternate: Spelvia shop (1500g) [2]. Thundaga Tome Primary: Spelvia shop (5000g) [2]. Alternate: N/A Water Tome Primary: Chest in Guera Caverns. Alternate: Liberte/Spelvia shop (500g) [1]. Liberte shop (500g) [2]. Watera Tome Primary: Urbeth/Spelvia shop (1500g) [1]. Alternate: Liberte shop (1500g) [2]. Notes: The Urbeth shop is only open at night. Waterga Tome Primary: Urbeth shop (5000g) [1]. Alternate: Liberte shop (5000g) [2]. Notes: The Urbeth shop is only open at night. Desolator Tome Primary: Talk to King Horne after defeating Satan in Magic Laboratory. Alternate: N/A Notes: There is only one in the entire game. ---------------- - WHITE (L202) - ---------------- Cure Tome Primary: Jusqua's/Yunita's starting gear. Chest in Witch's Mansion. Alternate: Guera/Liberte/Urbeth/Spelvia shop (500g) [1]. Guera/Urbeth shop (500g) [2]. Notes: The shop in Guera [2] requires animal form to reach. Cura Tome Primary: Torte's/Rekoteh's starting gear. Alternate: Guera/Spelvia shop (1500g) [1]. Guera/Urbeth shop (1500g) [2]. Notes: The shop in Guera requires animal form, and prior to Darkness Falls, it's only open at night. Curaga Tome Primary: Guera/Arbor/Urbeth shop (5000g) [2]. Alternate: N/A Notes: The shop in Guera requires animal form to reach. Esuna Tome Primary: Guera/Arbor/Urbeth shop (1500g) [2]. Alternate: N/A Notes: The shop in Guera requires animal form to reach. Raise Tome Primary: Rekoteh's starting gear. Alternate: Guera/Urbeth/Arbor/Spelvia shop (1500g) [1]. Guera/Urbeth shop (1500g) [2]. Notes: The shop in Guera requires animal form, and prior to Darkness Falls, it's only open at night. Arise Tome Primary: Urbeth shop (5000g) [2]. Alternate: N/A Berserk Tome Primary: Guera shop (1000g) [1]. Alternate: Guera shop (1000g) [2]. Notes: These are two different shops. The shop at [1] is only available at night, and animal form is required to reach it. Magick Tome Primary: Guera shop (1000g) [1]. Alternate: Guera/Spelvia shop (1000g) [2]. Notes: The shops in Guera are two different shops. [1] is only available at night, and animal form is required to reach it. Protect Tome Primary: Guera/Urbeth shop (1000g) [1]. Alternate: Guera/Horne shop (1000g) [2]. Notes: The Guera and Urbeth shops [1] are only accessible at night, and Guera's requires animal form to reach. Available in the Horne shop after defeating Satan. Shell Tome Primary: Guera/Urbeth shop (1000g) [1]. Alternate: Guera/Horne shop (1000g) [2]. Notes: The Guera and Urbeth shops [1] are only accessible at night, and Guera's requires animal form to reach. Available in the Horne shop after defeating Satan. Aura Tome Primary: Spelvia shop (2500g) [2]. Alternate: N/A Invisible Tome Primary: Spelvia shop (1000g) [2]. Alternate: N/A Regen Tome Primary: Urbeth shop (1000g) [2]. Alternate: N/A Lux Tome Primary: Talk to Queen Arbor after defeating Belphegor at Mt. Gulg. Alternate: N/A Notes: There is only one in the entire game. --------------- - DARK (L203) - --------------- Break Tome Primary: Guera/Urbeth shop (2500g) [2]. Alternate: N/A Confuse Tome Primary: Guera/Urbeth shop (500g) [2]. Alternate: N/A Curse Tome Primary: Urbeth shop (2000g) [2]. Alternate: N/A Death Tome Primary: Chest in Pirate Hideout [2]. Alternate: Urbeth shop (5000g) [2]. Drain Tome Primary: Urbeth shop (1500g) [2]. Alternate: N/A Flash Tome Primary: Guera/Urbeth shop (500g) [2]. Alternate: N/A Poison Tome Primary: Guera/Urbeth shop (500g) [2]. Alternate: N/A Silence Tome Primary: Guera/Urbeth shop (500g) [2]. Alternate: N/A Sleep Tome Primary: Guera/Urbeth shop (500g) [2]. Alternate: N/A Suppress Tome Primary: Urbeth shop (2000g) [2]. Alternate: N/A --------------------------------------------------------------------------- WEAPONS (L300) --------------------------------------------------------------------------- ----------------- - SWORDS (L301) - ----------------- Blacksword Primary: Horne wireless (9600pts). Alternate: N/A Bolt Sword Primary: Defeat Mimic enemy in Liberte Whirlpool [1]. Alternate: Urbeth shop (700g) [1]. Darkbringer Primary: Steal from Satan in Magic Laboratory. Alternate: *Steal from Satan in Star Chamber. Notes: Just like with Mammon, this is a rare steal that will probably require several resets to obtain. Darkness Blade Primary: Invidia shop (1100g). Alternate: N/A Earth Sword Primary: Dropped by Sand Devil boss in Quicksand Castle (guaranteed). Alternate: N/A Notes: There is only one in the entire game. Don't give it to Krinjh during the post-battle reward screen, or he'll take it with him when he leaves! Excalibur Primary: 90F chest in bonus towers. Alternate: N/A Flameblade Primary: Chest in Mt. Gulg. Alternate: N/A Notes: There is only one in the entire game. Frost Bull Primary: Horne wireless (5160pts). Alternate: N/A Gran Fissure Primary: Horne wireless (4080pts). Alternate: N/A Great Tree Sword Primary: Dropped by Fungus enemies in Hunting Caves [2]. Alternate: N/A Icebrand Primary: Chest in Pirate Hideout [1]. Alternate: Dropped by Lizardhawk enemies in Witch's Mansion [2]. Inferno Primary: Horne wireless (5400pts). Alternate: N/A Kiku-ichimonji Primary: Defeat Death Trap enemy in Star Chamber. Alternate: N/A Notes: There is only one in the entire game. Krinjh's Sword Primary: Krinjh's starting gear. Alternate: N/A Notes: There is only one in the entire game. Make sure you take it from Krinjh BEFORE you fight the Sand Devil. Krysta Primary: Horne wireless (5700pts). Alternate: N/A Lightbringer Primary: Steal from Rolan in Spelvia. Alternate: *Steal from Lucifer in Spelvia/Star Chamber. Notes: Rolan is preferred, as the steal rate is much higher (25% versus Lucifer's 5%). If you choose to steal from Lucifer, know that both versions supposedly carry it. Muramasa Primary: Mysterious Lighthouse 40F shop (9000g). Alternate: N/A Mutsunokami Primary: Urbeth shop (10000g) [2]. Alternate: N/A Shining Blade Primary: Rolan's starting gear. Alternate: Spelvia shop (900g). Steel Sword Primary: Gift from King Horne when you agree to go to the Witch's Mansion. Jusqua's/Yunita's starting gear. Alternate: Horne/Guera/Liberte/Urbeth shop (200g) [1]. Urbeth shop (200g) [2]. Sword of Light Primary: Talk to Rolan after defeating Lucifer in Rolan's Soul. Alternate: N/A Notes: There is only one in the entire game. Wind Foil Primary: Dropped by Lizardman enemies outside Horne and Liberte [1]. Steal from Lizardman enemies outside Invidia [1]. Alternate: Guera shop (500g) [2]. ------------------ - DAGGERS (L302) - ------------------ Baneknife Primary: Chest in Quicksand Castle. Alternate: N/A Notes: When you first reach 4F, fall in the quicksand (there's just one) to drop to 3F; you'll land near the chest. There is only one in the entire game. Cursed Blade Primary: Steal from Doppelganger (Aire) in Rolan's Soul [1]. Alternate: Dropped by Doppelganger bosses in Witch's Mansion [2]. Notes: All four Doppelgangers in Rolan's Soul [1] also have a chance to drop this, but it's easier to steal from the Aire type. Sources tell me the Doppelgangers who appear in the Star Chamber are the same variety as in Rolan's Soul [1], so they should have the same items. Dirt Dirk Primary: Guera hidden treasure, behind building with silver lock. Alternate: N/A Notes: There is only one in the entire game. Animal form is required. Flame Dagger Primary: Liberte/Invidia shop (530g) [1]. Alternate: Steal from Doppelganger (Yunita) in Rolan's Soul [1]. Notes: Sources tell me the Doppelgangers who appear in the Star Chamber are the same variety as in Rolan's Soul [1], so they should have the same items. Fresh Meat Primary: Chest in Pirate Hideout [2]. Alternate: Chest in Star Chamber. Great Tree Dagger Primary: Arbor shop (440g) [2]. Alternate: N/A Holy Knife Primary: Spelvia shop (1080g) [2]. Alternate: Steal from Doppelganger (Jusqua) in Rolan's Soul [1]. Notes: Sources tell me the Doppelgangers who appear in the Star Chamber are the same variety as in Rolan's Soul [1], so they should have the same items. Ice Pick Primary: Urbeth/Invidia shop (640g) [1]. Alternate: Steal from Doppelganger (Brandt) in Rolan's Soul [1]. Notes: Sources tell me the Doppelgangers who appear in the Star Chamber are the same variety as in Rolan's Soul [1], so they should have the same items. King's Shortsword Primary: Aire's starting gear. Alternate: N/A Notes: There is only one in the entire game. Knife Primary: Liberte/Urbeth shop (220g) [1]. Alternate: N/A Main Gauche Primary: Spelvia wireless (6180pts). Alternate: N/A Sasuke's Kodachi Primary: Spelvia wireless (4680pts). Alternate: N/A Stiletto Primary: Spelvia wireless (4680pts). Alternate: N/A Stun Stiletto Primary: Arbor shop (530g) [1]. Alternate: N/A Tonberry Knife Primary: Spelvia wireless (7680pts). Alternate: N/A Wind Dagger Primary: Dropped by Rattatox enemies in The Great Tree [1]. Alternate: *Dropped by Carbuncle enemies in The Great Tree [2]. ------------------------- - AXES & HAMMERS (L303) - ------------------------- Afreet Axe Primary: 90F chest in bonus towers. Alternate: N/A Ares Primary: Guera wireless (5130pts). Alternate: N/A Darkness Axe Primary: Invidia shop (1135g) [1]. Alternate: *Steal from Trollud Zombie enemies in Sun Temple [2]. Earth Axe Primary: Chest in Quicksand Castle. Alternate: *Dropped by Iron Golems in Tower to the Sky [2]. Note: When you first reach 5F of Quicksand Castle, drop into the bottom right quicksand; you'll land near the chest. Fire Axe Primary: Chest in Mt. Gulg. Alternate: Liberte/Invidia shop (1220g) [2]. Hatchet Primary: Chest in Northern Caves. Alternate: Urbeth shop (255g). Hercules Primary: Guera wireless (9000pts). Alternate: N/A Hydraxe Primary: Urbeth hidden treasure, inside a bathtub at the inn. Alternate: *Steal from Shade Trollud enemies in Sun Temple [2]. Mjollnir Primary: Guera wireless (3300pts). Alternate: N/A Mythril Hammer Primary: Trade Mythril to Invidia weapon shop owner. Alternate: N/A Notes: There is only one in the entire game. To obtain it, do the following: Arrive at Invidia with Jusqua and Brandt, get Rekoteh into your party, examine the giant egg, steal a piece of Mythril from Mythritoise enemies outside at night, give the Mythril to the weapon shop guy, sleep at the inn, and return to the shop for the Hammer. While doing all this, it's important for you to NOT continue the story by using Firaga on the egg, at least until you have the Hammer. Once it's yours, you can continue the story by following either method. But if you cast Firaga on the egg before getting the Hammer, you will not be able to obtain it. Shining Axe Primary: Chest in Spelvia Dungeons. Alternate: Spelvia shop (1135g). Stormaxe Primary: Horne shop (1220g) [2]. Alternate: N/A Notes: Before defeating Satan, the man at the counter carries it; after defeating Satan, the woman in the back carries it. Thunder Axe Primary: Chest in Hunting Caves. Alternate: N/A Notes: There is only one in the entire game. Wood Axe Primary: Chest in Guera Caverns [1]. Alternate: N/A Notes: There is only one in the entire game. ----------------- - SPEARS (L304) - ----------------- Evil Lance Primary: Chest in Magic Laboratory. Alternate: Invidia shop (2070g) [2]. Flame Spear Primary: Chest in Ice Caverns. Alternate: Liberte shop (640g) [2]. Gae Bolg Primary: Urbeth wireless (4290pts). Alternate: N/A Guan Yu's Pike Primary: Holy Tree Tower 40F shop (55000g). Alternate: N/A Gungnir Primary: Moonsand Ruins 40F shop (65000g). Alternate: N/A Holy Lance Primary: Dropped by Wyvern enemies in the Mysterious Lighthouse. Alternate: N/A Notes: This is one of the toughest items to get. Only this enemy drops it, and only very rarely. The Wyverns tend to appear above 80F, usually alone, but sometimes in pairs. I highly recommend equipping a Fortune Egg and/or the Bandit Crown to increase drop rate. Indra's Spear Primary: Spelvia hidden treasure, behind the item shop. Alternate: N/A Notes: There is only one in the entire game. Mammon's Spear Primary: Urbeth wireless (3630pts). Alternate: *Steal from Mammon in Star Chamber. Rock Lance Primary: Chest in Pirate Hideout. Alternate: *Steal from Hobgoblin enemies outside Arbor [2]. Shark Lance Primary: Rekoteh's starting gear. Alternate: Dropped by Seadevil enemies in Star Chamber. Steel Spear Primary: Guera/Urbeth shop (330g) [1]. Alternate: Urbeth shop (330g) [2]. Dropped by Orc Lord enemies in Tower to the Sky [2]. Tempest Pike Primary: Chest in Moonlight Tower. Alternate: Dropped by Hobgoblin enemies outside Horne [2]. Horne shop (530g) [2]. Notes: Available in the Horne shop after defeating Satan. Trident Primary: Urbeth wireless (7200pts). Alternate: N/A Wood Lance Primary: Defeat Mimic enemy in The Great Tree. Alternate: Arbor shop (660g) [1]. *Steal from Hobgoblin enemies outside Arbor [2]. Zodiac Spear Primary: 90F chest in bonus towers. Alternate: N/A --------------- - BOWS (L305) - --------------- Artemis Bow Primary: 90F chest in bonus towers. Alternate: N/A Bloody Bow Primary: Invidia shop (865g) [2]. Alternate: N/A Blue Shot Primary: Chest in Quicksand Castle. Alternate: Urbeth shop (580g) [1]. Arbor shop (580g) [2]. Bolt Bow Primary: Spelvia shop (960g) [2]. Alternate: N/A Earth Bow Primary: Chest in Liberte Whirlpool [1]. Alternate: N/A Notes: There is only one in the entire game. Expunger Primary: Invidia wireless (4500pts). Alternate: N/A Failnaught Primary: Invidia wireless (9000pts). Alternate: N/A Hades' Bow Primary: Invidia wireless (6000pts). Alternate: N/A Horne's Bow Primary: Chest in Witch's Mansion. Alternate: Horne/Guera/Liberte shop (190g) [1]. Urbeth shop (190g) [2]. Ranger Bow Primary: Arbor shop (570g). Alternate: N/A Red Shot Primary: Chest in Tower to the Sky. Alternate: Arbor/Invidia shop (865g) [1]. Arbor shop (865g) [2]. Notes: To reach the chest in the Tower, use the back entrance. Stardust Bow Primary: Spelvia shop (960g) [1]. Alternate: N/A Wind Bow Primary: Guera shop (485g) [1]. Alternate: Arbor shop (485g) [2]. ----------------- - STAVES (L306) - ----------------- Claustrum Primary: Steal from Mammon in Sun Temple. Alternate: N/A Notes: This is one of the hardest items in the game to obtain. It's a very rare steal, and there's no other place to get it. You will likely have to reset multiple times. It's worth noting that you supposedly CANNOT steal this from the second version of Mammon in the Star Chamber, though I don't know that for sure. Cyclone Staff Primary: Urbeth shop (295g) [1]. Alternate: Horne shop (295g) [2]. Notes: Becomes available in Horne after defeating Satan. Darkness Staff Primary: Chest in Magic Laboratory. Alternate: Invidia shop (675g). Great Wizard Stave Primary: 90F chest in bonus towers. Alternate: N/A Inferno Stave Primary: Chest in Invidia Underground. Alternate: Invidia shop (390g). Magic Staff Primary: Guera/Liberte shop (95g) [1]. Alternate: Urbeth shop (95g) [2]. Mythril Rod Primary: Arbor wireless (5745pts). Alternate: N/A Ocean Stave Primary: Chest in Pirate Hideout [1]. Alternate: Invidia shop (295g) [2]. Sacred Tree Staff Primary: Torte's starting gear. Alternate: Arbor shop (190g) [1]. *Steal from Neko Natter enemies in Quicksand Castle [2]. Sage's Staff Primary: Arbor wireless (6750pts). Alternate: N/A Shining Staff Primary: Spelvia shop (485g). Alternate: *Steal from Neko Natter enemies in Quicksand Castle [2]. Terra Stave Primary: Chest in Pirate Hideout. Alternate: *Dropped by Neko Natter enemies in Quicksand Castle [2]. ---------------- - BOOKS (L307) - ---------------- Akashic Records Primary: Liberte wireless (6690pts). Alternate: N/A Avalon Scrolls Primary: Liberte wireless (5280pts). Alternate: N/A Black Book Primary: Chest in Magic Laboratory. Alternate: Invidia shop (865g) [1]. Book of Dryad Primary: Arbor shop (475g) [2]. Alternate: N/A Book of Ifrit Primary: Urbeth/Invidia shop (770g) [2]. Alternate: N/A Book of Ramuh Primary: Defeat Mimic enemy in Spelvia Dungeons. Alternate: Horne shop (580g) [2]. Notes: In Horne, before defeating Satan, the man at the counter carries it; after defeating Satan, the woman in the back carries it. Book of Secrets Primary: Liberte wireless (4860pts). Alternate: N/A Book of Shiva Primary: Chest in Invidia Underground. Alternate: Liberte shop (675g) [2]. Book of Sylph Primary: Guera/Horne shop (865g) [2]. Alternate: N/A Notes: In Horne, before defeating Satan, the man at the counter carries it; after defeating Satan, the woman in the back carries it. Book of Titan Primary: Guera shop (380g) [2]. Alternate: N/A Encyclopedia Primary: Urbeth shop (285g). Alternate: N/A Necronomicon Primary: 90F chest in bonus towers. Alternate: *Steal from Beelzebub in Star Chamber. White Book Primary: Invidia/Spelvia shop (675g) [1]. Alternate: Spelvia shop (675g) [2]. ------------------- - SHURIKEN (L308) - ------------------- Fuma Shuriken Primary: Mysterious Lighthouse 40F shop (28000g) Alternate: N/A Koga Shuriken Primary: Holy Tree Tower 40F shop (28000g). Alternate: N/A Kunai Primary: Trial Tower 40F shop (20000g). Alternate: N/A Moonring Blade Primary: Holy Tree Tower 40F shop (22000g). Alternate: N/A Oboro Primary: Trial Tower 40F shop (50000g). Alternate: N/A Rising Sun Primary: Chest in Moonlight Tower. Alternate: N/A Notes: There is only one in the entire game. Shiranui Primary: Mysterious Lighthouse 40F shop (50000g) Alternate: N/A ---------------- - HARPS (L309) - ---------------- Angel Harp Primary: Spelvia wireless (6600pts). Alternate: N/A Apollo's Harp Primary: 90F chest in bonus towers. Alternate: N/A Burning Harp Primary: Chest in Mt. Gulg. Alternate: Urbeth shop (970g) [1]. Urbeth/Invidia shop (970g) [2]. Darkening Harp Primary: Chest in Ice Caverns. Alternate: Invidia shop (860g) [2]. David's Harp Primary: Spelvia wireless (6000pts). Alternate: N/A Flowing Harp Primary: Liberte shop (640g) [2]. Alternate: N/A Great Tree Harp Primary: Chest in Great Tree Roots. Alternate: N/A Notes: There is only one in the entire game. Harp Primary: Liberte shop (220g) [1]. Alternate: Urbeth shop (220g) [2]. Lamia Harp Primary: Spelvia wireless (6900pts). Alternate: N/A Quaking Harp Primary: Dropped by Arp enemies in Animal Burrow and outside Horne [2]. Alternate: N/A Shining Harp Primary: Spelvia hidden treasure, behind Mother Dragon's tombstone. Alternate: Spelvia shop (860g) [1]. Stunning Harp Primary: Chest in Liberte (requires Magic Key). Alternate: N/A Notes: There is only one in the entire game. Whispering Harp Primary: Dropped by Lilith enemies outside Urbeth [2]. Alternate: Dropped by Lilith enemies in Moonsand Ruins. ------------------ - NEEDLES (L310) - ------------------ Giant Needle Primary: Trial Tower 40F shop (25000g). Alternate: N/A Giant's Toothpick Primary: 90F chest in bonus towers. Alternate: N/A --------------------------------------------------------------------------- SHIELDS (L400) --------------------------------------------------------------------------- Antimage Primary: Moonsand Ruins 40F shop (100000g). Alternate: N/A Darksteel Shield Primary: Urbeth/Invidia/Spelvia shop (450g) [1]. Alternate: Invidia/Horne shop (450g) [2]. Notes: Available in Horne after defeating Satan. Flame Shield Primary: Urbeth/Spelvia shop (350g) [1]. Alternate: Urbeth shop (350g) [2]. Great Tree Shield Primary: Arbor shop (280g) [1]. Alternate: Arbor/Urbeth shop (280g) [2]. Hide Shield Primary: Moonsand Ruins 40F shop (100000g). Alternate: N/A Holy Shield Primary: Liberte/Spelvia shop (450g) [2]. Alternate: N/A Ice Shield Primary: Liberte/Invidia/Spelvia shop (350g) [1]. Alternate: Liberte/Invidia shop (350g) [2]. Rock Shield Primary: Guera/Urbeth shop (350g) [1]. Alternate: Guera shop (350g) [2]. Shield of Light Primary: Talk to Krinjh after defeating Asmodeus in Quicksand Castle. Alternate: N/A Notes: There is only one in the entire game. Unyielding Shield Primary: Moonsand Ruins 40F shop (100000g). Alternate: N/A Wind Shield Primary: Horne shop (350g) [2]. Alternate: N/A Notes: Appears after Satan is defeated. Talk to the woman in the back of the shop. Wood Shield Primary: Chest in Horne Castle. Alternate: Horne/Urbeth shop (130g) [1]. Jusqua's/Yunita's starting gear. Horne shop (130g) [2]. Notes: Disappears from Horne's shop after Satan is defeated. --------------------------------------------------------------------------- ARMOR (L500) --------------------------------------------------------------------------- Adventurer's Garb Primary: Steal/Drop from Adventurer on 100F of Trial Tower. Alternate: N/A Notes: This is one of the most irritating items to obtain. It's an uncommon steal/drop, though the steal rate is slightly higher, according to one source. If you fail to get it, you either have to restart from a previous save, which means climbing up from 91F and spending who-knows-how-long searching 99F for the final staircase; or you can beat him, claim the Scribe Crown, and start the entire tower over again to get his Garb the next time. Needless to say, I recommend reverting to the last save. Climbing ten floors again is preferable to climbing all 100. Afreet Robe Primary: Guera wireless (1000pts). Alternate: N/A Aire's Frock Primary: Aire's starting gear. Alternate: N/A Notes: There is only one in the entire game. Alchemist Gown Primary: Invidia shop (850g) [2]. Alternate: N/A Angel Toga Primary: Liberte wireless (1000pts). Alternate: N/A Armor of Light Primary: Talk to the Chief of Invidia twice after defeating Mammon in the Sun Temple. Alternate: N/A Notes: There is only one in the entire game. Bandit Gear Primary: Urbeth/Invidia shop (350g) [1]. Alternate: Liberte shop (350g) [2]. Beastmaster Coat Primary: 70F chest in bonus towers. Alternate: N/A Black Robe Primary: Liberte/Urbeth/Invidia shop (350g) [1]. Alternate: Guera shop (350g) [2]. Blue Jacket Primary: Liberte wireless (1000pts). Alternate: N/A Brandt's Togs Primary: Brandt's starting gear. Alternate: N/A Notes: There is only one in the entire game. Cat's Cloak Primary: Invidia wireless (1000pts). Alternate: N/A Cat's Tunic Primary: Liberte wireless (1000pts). Alternate: N/A Ceremonial Robe Primary: Horne wireless (1000pts). Alternate: N/A Dancer Clothes Primary: Chest in Pirate Hideout [2]. Alternate: Spelvia shop (735g) [2]. Dancing Wear Primary: Liberte wireless (1000pts). Alternate: N/A Dark Armor Primary: Arbor wireless (1000pts). Alternate: N/A Dark Fencer Armor Primary: Horne shop (850g) [2]. Alternate: N/A Notes: Available after defeating Satan. Eastern Garb Primary: Arbor wireless (1000pts). Alternate: N/A Elementalist Robe Primary: Invidia/Spelvia shop (550g) [1]. Alternate: N/A Fencer's Garb Primary: Horne wireless (1000pts). Alternate: N/A Fighter Gi Primary: Spelvia shop (550g) [1]. Alternate: Urbeth/Invidia shop (550g) [2]. Garb of Knowledge Primary: Arbor wireless (1000pts). Alternate: N/A Gunner's Coat Primary: Invidia wireless (1000pts). Alternate: N/A Hero Armor Primary: Chest in Rolan's Soul, under the stairs. Alternate: Guera/Urbeth/Spelvia shop (750g) [2]. Hestia's Tunic Primary: Invidia wireless (1000pts). Alternate: N/A Hunter Garb Primary: Arbor wireless (1000pts). Alternate: N/A Jusqua's Coat Primary: Jusqua's starting gear. Alternate: N/A Notes: There is only one in the entire game. Krinjh's Robe Primary: Krinjh's starting gear. Alternate: *Drop/Steal from Krinjh on 100F of Moonsand Ruins. Maximillian Primary: Liberte wireless (1000pts). Alternate: N/A Merchant Tunic Primary: Arbor/Invidia shop (550g) [1]. Alternate: Urbeth shop (550g) [2]. Modern Dress Primary: Spelvia wireless (1000pts). Alternate: N/A Monk Robe Primary: Chest in Pirate Hideout [2]. Alternate: Liberte shop (850g) [2]. Monkish Garb Primary: Invidia wireless (1000pts). Alternate: N/A Musician Robes Primary: 70F chest in bonus towers. Alternate: N/A Ninja Uniform Primary: 70F chest in bonus towers. Alternate: N/A Old Clothes Primary: When Jusqua reunites w/ Yunita in Urbeth, she's wearing this. Alternate: N/A Notes: There is only one in the entire game. Paladin Armor Primary: Urbeth shop (850g) [2]. Alternate: N/A Party Host Wear Primary: Urbeth/Spelvia shop (600g) [2]. Alternate: N/A Poet Tunic Primary: Urbeth/Invidia shop (350g) [1]. Alternate: Liberte shop (350g) [2]. Priest's Gown Primary: Guera wireless (1000pts). Alternate: N/A Ranger Outfit Primary: Invidia/Spelvia shop (380g) [1]. Alternate: N/A Red Jacket Primary: Urbeth wireless (1000pts). Alternate: N/A Red Sash Primary: Guera wireless (1000pts). Alternate: N/A Rekoteh's Clothes Primary: Rekoteh's starting gear. Alternate: *Drop/Steal from Rekoteh on 100F of Mysterious Lighthouse. Replica Plate Primary: Spelvia wireless (1000pts). Alternate: N/A Rolan's Clothes Primary: Rolan's starting gear. Alternate: *Drop/Steal from Rolan on 100F of Mysterious Lighthouse. Sage Robe Primary: 70F chest in bonus towers. Alternate: N/A Salve-maker Robe Primary: Arbor/Invidia shop (500g) [1]. Alternate: Urbeth shop (500g) [2]. Scholar Gown Primary: Spelvia shop (700g) [1]. Alternate: Urbeth/Invidia shop (700g) [2]. Scribe Gown Primary: 70F chest in bonus towers. Alternate: N/A Seamstress Clothes Primary: 70F chest in bonus towers. Alternate: N/A Shaman Robe Primary: Horne shop (850g) [2]. Alternate: N/A Notes: In Horne, before defeating Satan, the man at the counter carries it; after defeating Satan, the woman in the back carries it. Shinobi Garb Primary: Guera wireless (1000pts). Alternate: N/A Silver Suit Primary: Urbeth wireless (1000pts). Alternate: N/A Spell Fencer Armor Primary: Guera/Arbor shop (850g) [2]. Alternate: N/A Steel Armor Primary: Defeat Mimic enemy in Witch's Mansion. Alternate: N/A Notes: There is only one in the entire game. Storyteller Robe Primary: *70F chest in bonus towers. Alternate: N/A Notes: I have yet to obtain one of these, but many sources indicate this is the only way to get one. Torte's Clothes Primary: Torte's starting gear. Alternate: *Drop/Steal from Torte on 100F of Holy Tree Tower. Traveler's Garb Primary: Horne/Guera/Liberte/Urbeth shop (150g) [1]. Alternate: Horne shop (150g) [2]. Notes: Becomes available in Horne shop [1] after the curse activates; talk to the Liberte investigation guy to buy stuff. In Horne shop [2], before defeating Satan, the man at the counter carries it; after defeating Satan, the woman in the back carries it. Trylion's Cloak Primary: Urbeth wireless (1000pts). Alternate: N/A Vermillion Primary: Arbor wireless (1000pts). Alternate: N/A Warmage Armor Primary: Horne wireless (1000pts). Alternate: N/A White Robe Primary: Liberte/Urbeth/Invidia shop (350g) [1]. Alternate: Guera shop (350g) [2]. Worker's Clothes Primary: Urbeth wireless (1000pts). Alternate: N/A Yunita's Garb Primary: Yunita's starting gear. Alternate: N/A Notes: There is only one in the entire game. --------------------------------------------------------------------------- ACCESSORIES (L600) --------------------------------------------------------------------------- Apollo's Talisman Primary: Talk to Apollo in Liberte after events in Pirate Hideout [1]. Alternate: N/A Notes: There is only one in the entire game. Black Ring Primary: Urbeth/Spelvia shop (500g) [1]. Alternate: Urbeth shop (500g) [2]. Bloody Ring Primary: See Notes. Alternate: N/A Notes: I have yet to obtain one of these. Sources indicate they are dropped by Vampire Bats and Blood Bats, but I cannot confirm this yet. Cape of Light Primary: Talk to Thauzand after defeating Beelzebub at Tower to the Sky. Alternate: N/A Notes: There is only one in the entire game. Confuse Cape Primary: Liberte/Urbeth shop (250g) [1]. Alternate: Urbeth shop (250g) [2]. Confuse Ring Primary: See Notes. Alternate: N/A Notes: I have yet to obtain one of these. Sources indicate they are dropped by Succubus enemies, but I cannot confirm this yet. Courage Ring Primary: Chest in Spelvia's throne room. Alternate: Spelvia shop (10000g) [2]. Curse Cape Primary: Spelvia shop (500g). Alternate: N/A Curse Ring Primary: Steal from Doppelganger enemies in Rolan's Soul [1]. Alternate: Dropped by Ghoul enemies outside Guera, in Sun Temple, in Witch's Mansion, and in Magic Laboratory [2]. Notes: All four Doppelgangers carry this item, although it's a rare steal; you're more likely to get some kind of dagger or a Holy Breath. Dark Cape Primary: Chest in Tower to the Sky. Alternate: N/A Notes: There is only one in the entire game. Death Cape Primary: Chest in Sun Temple. Alternate: N/A Notes: There is only one in the entire game. Death Ring Primary: Dropped by Ikakku enemies outside Invidia [1]. Alternate: Dropped by Tokkaku enemies in Ice Caverns [2]. Dusk Gauntlet Primary: Invidia shop (500g) [2]. Alternate: Dropped by Trollud Zombie enemies in Sun Temple [2]. Earth Gauntlet Primary: Dropped by Big Worm enemies in the Moonlight Tower [1]. Alternate: *Dropped by Wyorm enemies in the Moonlight Tower [2]. Elf Cape Primary: Defeat Death Trap enemy in Mt. Gulg. Alternate: N/A Notes: There is only one in the entire game. Energy Screen Primary: Invidia wireless (8000pts). Alternate: N/A Fairy Cape Primary: Chest in The Great Tree. Alternate: Arbor shop (500g) [2]. Flame Cape Primary: Chest in Mt. Gulg. Alternate: *Dropped by Geri in Rolan's Soul [1]. *Steal from Belphegor in Mt. Gulg [2] or Star Chamber. Flame Gauntlet Primary: Invidia shop (500g) [2]. Alternate: N/A Flash Cape Primary: Urbeth shop (250g) [2]. Alternate: N/A Flash Ring Primary: Dropped by Batter Fly enemies in The Great Tree [1]. Alternate: *Dropped by Batter Fly enemies in the Trial Tower. Fortune Egg Primary: Chest in Star Chamber. Alternate: Guera/Urbeth/Invidia wireless (3000pts). Fossil Cape Primary: Spelvia shop (500g) [1]. Alternate: Guera/Spelvia shop (500g) [2]. Fossil Ring Primary: Chest in Sun Temple. Alternate: N/A Notes: There is only one in the entire game. Gale Gauntlet Primary: Dropped by Falcon enemies outside Horne [1]. Alternate: Dropped by Arp enemies in Moonsand Ruins. Gem Collector Primary: Urbeth wireless (4000pts). Alternate: N/A Giant's Ring Primary: Chest in Apollo's house in Liberte. Alternate: Urbeth shop (500g). Glimmer Gauntlet Primary: Spelvia shop (500g) [2]. Alternate: N/A Growth Egg Primary: Defeat Death Trap enemy in Sun Temple. Alternate: Horne/Guera/Arbor wireless (3000pts). Hermes Sandals Primary: Urbeth/Spelvia wireless (6000pts). Alternate: N/A Hero's Will Primary: Chest in Star Chamber. Alternate: Horne/Guera wireless (8000pts). Inherited Ring Primary: Talk to Kuore after accepting the mission to go to the Witch's Mansion. Alternate: N/A Notes: There is only one in the entire game. Make sure you get it BEFORE defeating Greaps and activating the curse in Horne. Intellect Ring Primary: Chest in Ice Caverns. Alternate: Urbeth shop (500g). Lone Wolf Primary: Dropped by Garm enemies outside Urbeth [2]. Alternate: Dropped by Hellhound enemies in Moonsand Ruins. Mana Screen Primary: Arbor/Invidia wireless (8000pts). Alternate: N/A Old Shoes Primary: Liberte/Arbor wireless (6000pts). Alternate: N/A Poison Cape Primary: Guera/Urbeth shop (250g). Alternate: N/A Poison Ring Primary: Dropped by Cockatrice enemies in Star Chamber. Alternate: N/A Power Ring Primary: Guera/Urbeth shop (500g) [1]. Alternate: Urbeth shop (500g) [2]. Rainbow Boots Primary: In Urbeth, while preparing for Yunita's climb up the Tower to the Sky, talk to Mylion and give him a piece of Mythril. Alternate: Liberte shop (5000g) [1]. Ribbon Primary: Steal from Ogre Bear in Animal Burrow [2]. Alternate: Chest in Star Chamber. Notes: Ogre Bear doesn't appear until after you've freed Lilibelle from the web. Shine Cape Primary: Defeat Mimic enemy in Spelvia Dungeons. Alternate: *Dropped by Behugemore enemies in the Star Chamber. Silence Cape Primary: Arbor shop (250g) [1]. Alternate: N/A Silence Ring Primary: Dropped by Wraith enemies in the Ice Caverns [2]. Alternate: N/A Sleep Cape Primary: Arbor shop (250g) [1]. Alternate: N/A Sleep Ring Primary: Dropped by Lamia enemies in Pirate Hideout [1] Alternate: Dropped by Scylla enemies in Sun Temple [2]. Sniper's Ring Primary: Arbor shop (500g) [2]. Alternate: N/A Soil Cape Primary: Chest in Tower to the Sky. Alternate: N/A Note: There is only one in the entire game. Soul of Thamasa Primary: Chest in Horne Castle. Chest in Liberte. Alternate: Spelvia shop (10000g) [2]. Notes: Both chests are in places that require the Magic Key to access. Spirit Ring Primary: Chest in Fairy Path. Alternate: Urbeth shop (500g). Spring Gauntlets Primary: Chest in Fairy Path. Alternate: Dropped by Oceanus enemies in Star Chamber. Star Earring Primary: Chest in Tower to the Sky. Chest in Magic Laboratory. Alternate: Urbeth shop (500g) [1]. Urbeth/Invidia shop (500g) [2]. Stream Cape Primary: Defeat Mimic enemy in Liberte Whirlpool [1]. Alternate: *Steal from Ice Dragon boss in Invidia Underground. Stun Cape Primary: Urbeth shop (250g) [1]. Alternate: Guera shop (250g) [2]. Stun Ring Primary: Dropped by Mandragora enemies in The Great Tree [1]. Alternate: *Dropped by Alraune enemies in Great Tree Roots [2]. Trylion's Ring Primary: In Urbeth, while preparing for Yunita's climb up the Tower to the Sky, talk to Trylion and answer "no" to her question. Alternate: *Keep one of the three rings Trylion gives you to sell for her task. Notes: That Alternate is a guess on my part, honestly. The three rings Trylion wants Jusqua to sell seem to be identical to the ring she gives Yunita, so it should work. There's not really a reason to, but I thought I'd mention it. Turtle Shell Primary: Steal from Mythritoise enemies outside Invidia at night [1]. Alternate: Urbeth shop (500g). Wind Cape Primary: Chest in The Great Tree. Alternate: *Steal from Arbaroc boss in The Great Tree [1]. --------------------------------------------------------------------------- MISCELLANEOUS (L700) --------------------------------------------------------------------------- Hunting Horn Primary: Chest in Pirate Hideout [1]. Alternate: N/A Notes: There is only one in the entire game. It's in one of the chests that refill with new items after Darkness Falls, hence the [1]. Music Score Primary: Liberte wireless (2500pts). Alternate: N/A Notes: This is the item needed to unlock the Musician crown. Just hang on to it afterwards. Mythril Primary: Steal from Mythritoise enemies, either outside Invidia, or in the forest outside the Hunting Caves (Urbeth side); both must be at night [1]. Alternate: *Dropped by Iron Golems in Tower to the Sky [2]. Notes: Two Mythrils are required to trade for other items (Mythril Hammer and Rainbow Boots), which means you'll need three total if you want to keep an extra one in your inventory. You could manage with two, but you'd have to pay gold for the Rainbow Boots in Liberte. Orihalcon Primary: Dropped by dragon bosses on 80F of bonus towers (guaranteed). Alternate: N/A Notes: You'll need 10 of these, total, in order to upgrade equipment to the max of +99 and still have one Orihalcon left over. =========================================================================== QUICK LISTS (P1QL) =========================================================================== The above List shows every single item in the game, but most of them are not difficult to find. In addition, many of them are available in unlimited quantities at the end of the game, so it's not a big deal if you wait until then to go hunting for them, as long as you're prepared to spend some time on a few of them. The Holy Lance, for example, might take you a few hours of killing Wyverns, but the opportunity will never be lost. However, there are quite a few items that you'll possibly miss out on if you don't start your search early, or if you sell the only one the game gives you. With that in mind, I thought it would be a good idea to create a set of Quick Lists, mentioning all the items that are either completely unique or are available in very limited quantities. ---------- - UNIQUE - ---------- These items, to my knowledge, are one-of-a-kind, and they may or may not be available in the endgame. I advise you to check the above List early in your game to avoid missing them, and once you do have them, make sure you don't lose them, because you'll never find another copy. Desolator Tome Lux Tome Earth Sword Flameblade Kiku-ichimonji Krinjh's Sword Sword of Light Rising Sun Mythril Hammer Thunder Axe Wood Axe Indra's Spear Earth Bow Great Tree Harp Baneknife Dirt Dirk King's Shortsword Stunning Harp Shield of Light Aire's Frock Armor of Light Brandt's Togs Jusqua's Coat Old Clothes Steel Armor Yunita's Garb Apollo's Talisman Cape of Light Dark Cape Death Cape Elf Cape Fossil Ring Inherited Ring Soil Cape Hunting Horn -------------------- - LIMITED QUANTITY - -------------------- These two items aren't unique, but the game only offers you a few of them, so you should still be careful with the ones you find. Fresh Meat Trylion's Ring ------------ - FARMABLE - ------------ The items in this list are farmable, meaning you can potentially get an unlimited quantity, as long as you're willing to continually face the boss you steal them from. Once the boss is dead, though, you're left with what you have, and you won't be able to find any more. The three capes and the Ribbon are also found in chests, so you don't have to steal them if you're happy with just one. See the section below on Farming to learn more about it. Darkbringer Lightbringer Claustrum Flame Cape Ribbon Stream Cape Wind Cape ------------------ - SEMI UNLIMITED - ------------------ The items in this list start out being unlimited, because you can buy them from shops. But after Darkness Falls*, the shops stop carrying them. Make sure you get at least one before then, or else you'll never get your hands on one^. *The Wood Shield is actually available until you defeat Satan, after which it vanishes from the shop. ^Several of these items can be found in other places, but in limited quantities, so be careful with them. Bolt Sword Black Book Stardust Bow Shining Harp Knife Stun Stiletto Wood Shield Elementalist Robe Ranger Outfit Rainbow Boots Silence Cape Sleep Cape ---------------------------- - UNCONFIRMED AVAILABILITY - ---------------------------- The items in this list are, according to various sources, available in unlimited quantities even in the endgame, mostly as enemy steals or drops. However, I have only ever found one copy of these, or I can only confirm their unlimitedness until Darkness Falls, after which I can make no guarantees. Use this list with caution. Dark Sigh Great Tree Log Mythril Zeus's Wrath Darkness Axe Earth Axe Hydraxe Sacred Tree Staff Terra Stave Rock Lance Wood Lance Cursed Blade Flame Dagger Ice Pick Wind Dagger Krinjh's Robe Rekoteh's Clothes Rolan's Clothes Torte's Clothes Earth Gauntlet Flash Ring Shine Cape Stun Ring ------------------------- - UNCONFIRMED EXISTENCE - ------------------------- Finally, this list contains items that I have not personally obtained yet, but which multiple sources tell me do, in fact, exist. However, until I come across them myself, they will remain in this list. Elixir Storyteller Robe Bloody Ring Confuse Ring =========================================================================== BOSS FARMING TRICK (P2BF) =========================================================================== This section gives details on the process known as Farming as it applies to bosses, and also gives some advice on swiping Ribbons from Ogre Bear. Disclaimer: Not all of this info came from me. A large portion of it was found on the GameFAQs message boards. I'm simply displaying it here because it relates to Item Completion. Simply put, Farming is when you take advantage of enemy drops and steals to get an unlimited quantity of an otherwise limited item. For bosses, you're reduced to stealing, because drops can only be obtained by defeating the boss. At that point, the boss cannot be fought again, so you can't farm a boss for drops. You can, however, farm a boss for steals. The reason is because 4 Heroes of Light does not have a Game Over screen. Instead, when you die, you lose a number of gems, and you revive in the last town where you saved. This means that you can steal from a boss, then let it kill you. You'll revive in a town, but you'll still have the item you stole. You can go challenge the boss again, steal again, and die again, as many times as you want. There are still a few things to worry about, of course. Obviously, you'll be losing a lot of gems if you die a bunch of times. You can fix this in one of two ways: Freelancer or Gem Collector. Freelancer is the job that characters use when they aren't wearing crowns. The ability of a Freelancer is to prevent gem loss when you die. So as long as one member of you party is a Freelancer while you farm a boss, you don't have to worry about losing any of your gems. Alternatively, you can have one character equipped with a Gem Collector accessory, available from the Urbeth Wireless shop for 4000 pts. This accessory grants the same ability as a Freelancer, preventing gem loss when you die. It's your choice which one you use. The Freelancer is easier because it's always available, while the Gem Collector can take a while to buy. However, using a Freelancer means you'll have fewer useful characters during the fight, which can make it harder to pull off a successful steal. Another issue of concern is where you revive. Some bosses are located a very long way from the nearest town, and dying means you'll have to walk that entire distance again. Unfortunately, there's no way around this, so if you're determined to farm a certain boss, be prepared for a lot of traveling. There are a few bosses where distance isn't a huge factor, though: Rolan, Lucifer, and Ogre Bear. Rolan and Lucifer are only a few rooms away from the save point in Spelvia, so farming them for Lightbringers is certainly possible. Many people also farm them for Diamonds, but I won't get into that too deeply. Just know that the same basic principle applies, and bring a party of Merchants with a Gem Collector equipped. -------------------------- - FARMING FROM OGRE BEAR - -------------------------- Ogre Bear is famous for being an inexhaustible source of Ribbons, but he's also the toughest enemy in the game, so farming here can be tricky. First, you have to find him. He's in the Animal Burrow after Darkness Falls, the same place where Aire was beaten by him while she was a cat. After you free Lilibelle from the web, leave the Burrow and return to that same spot. You will see a swirl of darkness with eyes, indicating a fixed enemy. That's Ogre Bear. Like I said, Ogre Bear is tough; he will kill you quickly if you aren't prepared. Thankfully, our goal is not to defeat him; we just want his Ribbon. The easiest way to go about this is to have a Bandit with Pillage equip some Hermes Sandals. Your Bandit will get the first turn, allowing you to Pillage the Ribbon immediately. The Ribbon is all he has, so you're guaranteed to get it. Ogre Bear will then spend his three (yes, three) actions per round to wipe out your characters. One of his attacks can hit the entire party, so you might be killed in the first turn. This is why Hermes Sandals are highly recommended. As long as you have a Freelancer or Gem Collector, you won't lose your gems, and you'll revive in the last town where you saved. I recommend Guera, since that town is closer to the side of the Animal Burrow where Ogre Bear hangs out. It's also worth mentioning that Ogre Bear's attacks are entirely physical in nature. This means equipping an Energy Screen will make you invincible. Many people use this as a means to defeat him, by equipping all four party members with Energy Screens. However, for farming purposes, an Energy Screen is not advised, because Ogre Bear won't be able to kill you. If you can't die, you can't challenge him again for another Ribbon. =========================================================================== POINT HARVESTING TRICK (P3PH) =========================================================================== With all the items to get from Wireless shops, it might seem like an impossible dream to earn enough points for all of them, especially if you're playing solo. Indeed, you'll need over 200,000 points to get one of everything. However, as I mentioned before, there's a rather simple trick you can use to earn points easily. This section covers that trick. Disclaimer: I didn't come up with all this myself. I pieced it together with information I obtained from the GameFAQs message board, and I'm including it here because it's useful for Item Completion. The central idea is this: since you earn five points for every battle you enter, you can rake in the points by entering as many battles as possible, as quickly as possible, with little or no effort on your part. Keep in mind that I said "enter" battle, not "complete". Winning the battle is not necessary; you can simply begin a fight and then escape, and you'll get the five points. The trick is making this process effortless and risk-free. Let's go over the basics. There are two abilities that enable one to get out of battle, and both are part of the Wayfarer crown: Run Away and Escape. Run Away costs 1 AP, but it doesn't always work. Escape never fails, but it costs 2 AP. Escape also requires you to power up the crown by one level, which means you need five Rubies and five Emeralds. Both abilities have priority execution, meaning they will always activate first in a battle, before any other actions, including the enemies'. Since Run Away isn't always successful, we'll want to use Escape. With its 2 AP cost, though, one Wayfarer cannot use Escape every battle without Boosting. That gives the enemies a chance to attack, which puts a dent in our plans to streamline the process. This can be fixed by simply adding another Wayfarer. Two Wayfarers can alternate using Escape every battle, and they'll never run out of AP. Now we'll make this process effortless on your part. By making use of Autobattle, you can set up two Wayfarers to use Escape, while any remaining characters can be set to use Boost. If you weigh down the direction pad somehow, you can force the party to walk endlessly into a wall in some enemy-infested area, including the world map. They will continuously enter battles and immediately Escape, earning you five points per battle. Do this overnight while you sleep, and you'll wake up with 6000+ points! The beautiful thing about this is that you can do it incredibly early. As soon as you have the Wayfarer crown, just cram five Rubies and Emeralds (easily obtainable in the Horne and Guera regions) into each of two characters' crowns, and the process can begin. Some people might call this cheating, but earning 200,000 points would otherwise be incredibly tedious, so call it what you will. Later on in the game, you can modify this trick to harvest gems at the same time. Simply throw in a Merchant equipped with some Hermes Sandals, and set up Autobattle with Finder / Keeper. The Merchant will dig up a gem before Escape kicks in. In several hours, you'll have 99 of every gem you can find in that area! =========================================================================== DRAGON WING TRICK (P4DW) =========================================================================== Climbing the bonus towers is difficult enough, but climbing them multiple times to find all the armors and weapons in the chests on the 70th and 90th floors is mind-numbingly boring. You can easily use the Escape trick I described earlier to avoid fighting, but you still have to walk all over the place to locate the stairs. Wouldn't it be nice if there was a way to cut down the time spent doing that? Well, I have great news. I just saved a bunch of money on my car insur- ...I mean, there's a way to cut the time down significantly. Disclaimer: As before, I did not come up with this myself. Members of the GameFAQs message board informed me of this, and I mention it here because it aids in Item Completion. First, some relevant info on the four bonus towers. On every X0th floor (10, 20, 30, etc.), you have the option to leave the tower and save your progress. When you return, you'll appear on the next floor after that. That is, if you take the portal out on 20F, you'll appear on 21F when you come back. You can also leave by using a Dragon Wing on any floor. If you do this, you'll resume progress based on the last X0th floor you cleared. So if you use a Dragon Wing on 21F, 29F, or any floor in between, you'll appear on 21F when you return. However, using a Dragon Wing on the actual X0th floor will cause you to resume progress based on the PREVIOUS X0th floor, not the one you left from. That is, if you reach 40F and escape with a Dragon Wing rather than use the portal, you'll resume from 31F, not 41F. Armed with that knowledge, you can do the following trick: When you reach 70F or 90F, open the chest. The item you get is irrelevant, although hopefully it's something you want. Now, do NOT use the portal to escape. Instead, use a Dragon Wing. You'll return to the last town where you saved. Go back to the tower. You'll find that you resume progress 9 floors below the one you reached (61F or 81F, respectively). If you climb up those floors again, you'll reach 70F/90F and find that the treasure chest is refilled! Claim another item, use another Dragon Wing, and return to climb those floors again. Repeat as often as you like. This can greatly reduce the time needed to obtain the 70F armors and the 90F weapons. Instead of climbing all 90 floors to get a weapon every time, you climb a mere 9 floors and achieve the same thing. Just make sure you keep enough Dragon Wings on hand. Unfortunately, you can't use this trick to fight the dragon bosses on 80F repeatedly. If you Dragon Wing out after beating the boss, he won't be there when you climb back up the 9 floors. You'll have to restart the entire tower to make the boss respawn. A bummer, I know. Still, the trick itself is incredibly handy, so it's worth doing, even if you can't use it to gather Orihalcon quickly. =========================================================================== FREQUENTLY ASKED QUESTIONS (P5FQ) =========================================================================== Okay, so no one has actually asked me any questions yet, but I expect that people might, so I'm answering some preemptively. Q: How come you don't give info on the items themselves, like weapon stats or in-game descriptions? A: This guide is only intended to help you FIND items, not tell you how to use them or which ones are better than others. Q: The Bradygames guide mentions something called a Wizard's Axe, but it's nowhere in your guide. What's the deal? A: As far as I know, this item doesn't exist. No one I've talked to has ever found one. My best guess is that the Wizard's Axe is actually the Afreet Axe (which the Brady guide does NOT mention), and they just screwed up the name somehow. The listed stats for the Wizard's Axe are identical to those of the Afreet Axe, which lends weight to the idea that they're one and the same. =========================================================================== THANKS TO . . . (P6TH) =========================================================================== Square Enix, for creating the game. It may have its faults, but overall, it's a great game with a classic, oldschool feel to it. Bradygames, for writing the official strategy guide. Although riddled with errors, their guide gave me a place to start when I began my item hunt. GameFAQs, for providing a place for game-lovers the world over to come together, talk about what they love, and give each other advice. The members of the GameFAQs 4HoL message board, for helping me confirm a lot of information I was unsure about, and generally being a great help in my efforts to create this guide. =========================================================================== CONTACT INFO (P7CI) =========================================================================== If you'd like to get a hold of me for some reason, feel free to send me an email at the address below. I will gladly respond to the following types of emails: 1. Questions about this guide or the game in general. 2. "Thank you" messages. If you simply want to offer your gratitude, I will gladly accept it. 3. Suggestions for additional content, like if you know some way to get an item that you feel should be mentioned. 4. Corrections and constructive criticism, such as concerns about format, false info, or the guide as a whole. I will NOT respond to the following types of emails: 1. Requests to post this guide on another website. I already said it's fine, as long as you follow the guidelines in the Legal Info section. 2. Hate mail. If you don't like my guide, fine. Don't write me just to tell me that. I don't care. 3. Questions about the Awesome Item of Supreme Victory. If you actually ask me where to find this, I will probably laugh at you. I do insist that you use a modicum of Internet etiquette in your emails to me. I don't mind a conversational tone, but don't throw 1337-sp34k around like candy at a parade. Also, please make sure you put something in the subject line so I know it's in regard to this guide. "Your 4HoL Guide" is perfectly adequate. Improperly titled emails might be mistaken for spam and end up in the trash. zorlockdarksoul[at]hotmail[dot]com Thanks for reading! Copyright 2011 Nick Howland End of document ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Great treasure!? Golly!"