_____ _ _ _____ _ | ___(_)_ __ __ _| | | ___|_ _ _ __ | |_ __ _ ___ _ _ | |_ | | '_ \ / _` | | | |_ / _` | '_ \| _|/ _` / __| | | | | _| | | | | | (_| | | | _| (_| | | | | |_| (_| \__ \ |_| | |_| |_|_| |_|\__,_|_| |_| \__,_|_| |_|\__|\__,_|___/\__, | |___/ _____ _____ _____ |_ _|_ _|_ _| | | | | | | _| |_ _| |_ _| |_ |_____|_____|_____| O---------------------------------------O | Final Fantasy III (DS) | | An FAQ/Walkthrough | | By KeyBlade999 | | | | Total Data: 792 KB | | Current Version: Final | | Time of Update: 1:44 AM 1/22/2015 | O---------------------------------------O O=======================================================================O | NOTE ON WI-FI SIDEQUESTS! | | | | As of May of 2014, Nintendo has completely cut-off the Nintendo WFC | | systems for consoles of the Nintendo DS family (that is, the DS, DS | | DS Lite, DSi, and DSi XL) and all games on them. (For that matter, | | the Nintendo Wii and its games are included in this cutoff.) Because | | of this, anything requiring the use of the Internet or other such | | things, particularly the registration of Friend Codes, should be now | | impossible barring communication with local players. For that reason | | I would like you to be aware that anything mentioning the Wi-Fi | | sidequests may be outdated, but left there for those who still can | | do them for whatever reason. | | | | On a further note, that makes it also worth noting that you should | | __NOT__ ask me (or anything else via the Internet) to help you by | | Friend Code exchange. Even on 3DS consoles, this won't work since | | the FC for DS games is not encoded on the 3DS, but on the DS game. | | And, aside from that, DS games on a 3DS console still cannot use the | | internet since that was made specifically for WFC. | | | | I offer my deepest apologies on this matter, but the trolls should | | speak to Nintendo, not to me. | | | O=======================================================================O /|\ ____________________________________________________________________ /|\ |¯|¯| |¯|¯| | | | Section Negative One: Donations | | | | | | **FF3_-1** | | | |_|_|____________________________________________________________________|_|_| \|/ \|/ While I do write all of my guides for free, it does take a lot of time and effort to put them together. If you're feeling generous and want to show your appreciation, I am gladly accepting donations. I don't know exactly what the donations will be used for, but just know that you would definitely be helping me make more quality FAQs! Even the smallest donation amounts are appreciated, and are a great way to say how much you appreciate the work I do. If you do decide you'd like to donate, please send the donations through PayPal at the e-mail address listed below. Thank you so very much for considering this!! keyblade999.faqs@gmail.com By the way, this is also my contact e-mail, so if you want to contribute something to this or any of my other FAQs, or have a question to ask about one of them, go ahead and use this e-mail. /|\ ____________________________________________________________________ /|\ |¯|¯| |¯|¯| | | | Section Zero: Table of Contents | | | | | | **FF3_0** | | | |_|_|____________________________________________________________________|_|_| \|/ \|/ [Section Title] ................................................ [CTRL+F Tag] -1. Donations .................................................. **FF3_-1** 0. Table of Contents .......................................... **FF3_0** 1. Introduction ............................................... **FF3_1** 2. Version History ............................................ **FF3_2** 3. Legalities ................................................. **FF3_3** 4. Walkthrough ................................................ **FF3_4** • Meeting the Light Warriors; The Wind Crystal ............. **FF3_41** • Getting a Ship; The Fire Crystal, Part One ............... **FF3_42** • Sailing the High Seas; The Fire Crystal, Part Two ........ **FF3_43** • A New World: The Surface; The Water Crystal .............. **FF3_44** • Getting a Subamrine; The Earth Crystal, Part One ......... **FF3_45** • Finishing Some Sidequests; The Earth Crystal, Part Two ... **FF3_46** • Going into the Darkness; The Endgame ..................... **FF3_47** • Some Wi-Fi-Requiring Sidequests .......................... **FF3_48** 5. Enemy Bestiary ............................................. **FF3_5** 6. Boss FAQ/Walkthrough ....................................... **FF3_6** • Land Turtle .............................................. **FF3_61** • Djinn .................................................... **FF3_62** • Giant Rat ................................................ **FF3_63** • Medusa ................................................... **FF3_64** • Gutsco ................................................... **FF3_65** • Salamander ............................................... **FF3_66** • Hein ..................................................... **FF3_67** • Kraken ................................................... **FF3_68** • Goldor ................................................... **FF3_69** • Garuda ................................................... **FF3_610** • Odin ..................................................... **FF3_611** • Shinobi .................................................. **FF3_612** • Hecatoncheir ............................................. **FF3_613** • Titan .................................................... **FF3_614** • Leviathan ................................................ **FF3_615** • Bahamut .................................................. **FF3_616** • Doga, Unei ............................................... **FF3_617** • Ninja .................................................... **FF3_618** • Amon ..................................................... **FF3_619** • Kunoichi ................................................. **FF3_620** • General .................................................. **FF3_621** • Guardian ................................................. **FF3_622** • Scylla ................................................... **FF3_623** • Xande .................................................... **FF3_624** • Cerberus ................................................. **FF3_625** • 2-Headed Dragon .......................................... **FF3_626** • Echidna .................................................. **FF3_627** • Ahriman .................................................. **FF3_628** • Cloud of Darkness ........................................ **FF3_629** • Iron Giant ............................................... **FF3_630** 7. Job Data ................................................... **FF3_7** • Section Format ........................................... **FF3_70** • Freelancer ............................................... **FF3_71** • Warrior .................................................. **FF3_72** • Monk ..................................................... **FF3_73** • White Mage ............................................... **FF3_74** • Black Mage ............................................... **FF3_75** • Red Mage ................................................. **FF3_76** • Thief .................................................... **FF3_77** • Ranger ................................................... **FF3_78** • Knight ................................................... **FF3_79** • Scholar .................................................. **FF3_710** • Geomancer ................................................ **FF3_711** • Viking ................................................... **FF3_712** • Dragoon .................................................. **FF3_713** • Dark Knight .............................................. **FF3_714** • Evoker ................................................... **FF3_715** • Bard ..................................................... **FF3_716** • Black Belt ............................................... **FF3_717** • Magus .................................................... **FF3_718** • Devout ................................................... **FF3_719** • Summoner ................................................. **FF3_720** • Sage ..................................................... **FF3_721** • Ninja .................................................... **FF3_722** • Onion Knight ............................................. **FF3_723** 8. Items Listings ............................................. **FF3_8** 9. Weapons Listings ........................................... **FF3_9** • Knives ................................................... **FF3_91** • Swords ................................................... **FF3_92** • Staves ................................................... **FF3_93** • Rods ..................................................... **FF3_94** • Wands .................................................... **FF3_95** • Dark Blades .............................................. **FF3_96** • Bows ..................................................... **FF3_97** • Arrows ................................................... **FF3_98** • Books .................................................... **FF3_99** • Claws .................................................... **FF3_910** • Hammers .................................................. **FF3_911** • Axes ..................................................... **FF3_912** • Spears ................................................... **FF3_913** • Throwing Weapons ......................................... **FF3_914** • Bells .................................................... **FF3_915** • Harps .................................................... **FF3_916** 10. Shields Listings .......................................... **FF3_10** 11. Headgear Listings ......................................... **FF3_11** 12. Torso Gear Listings ....................................... **FF3_12** 13. Arm Gear Listings ......................................... **FF3_13** 14. Magic Listings ............................................ **FF3_14** 15. Summon Listings ........................................... **FF3_15** /|\ ____________________________________________________________________ /|\ |¯|¯| |¯|¯| | | | Section One: Introduction | | | | | | **FF3_1** | | | |_|_|____________________________________________________________________|_|_| \|/ \|/ Welcome to another FAQ of mine. This covers yet another Final Fantasy game, this being where it all started... Well, the customizable job system, anyways. Final Fantasy III was originally released in Japan under the name of Final Fantasy III. Those who are looking at this and haven't played it may be confused because the rest of the world also has a different Final Fantasy III. THAT Final Fantasy III was remade in the mid-2000s as Final Fantasy VI Advance, which is what it was in Japan (minus the "Advance"). The true Final Fantasy III finally came to the U.S. as a full DS remake - graphics and all. Truly a new game versus what there was before. Eh, crappy intro aside, I've got some stuff for you to read. Enjoy. /|\ ____________________________________________________________________ /|\ |¯|¯| |¯|¯| | | | Section Two: Version History | | | | | | **FF3_2** | | | |_|_|____________________________________________________________________|_|_| \|/ \|/ v0.10 - Finished an overall quick format, and put down the first section of the walkthrough. 12:46 AM 6/30/2012 v0.30 - Finished the second section of the walkthrough. 12:52 AM 7/1/2012 v0.40 - Finished the third section of the walkthrough. 2:30 AM 7/2/2012 v0.50 - Finished the fourth section of the walkthrough. 12:57 AM 7/3/2012 v0.60 - Finished the fifth section of the walkthrough. 2:27 AM 7/4/2012 v0.80 - Finished the sixth section of the walkthrough. 2:08 AM 7/5/2012 v0.90 - Finished the seventh section of the walkthrough. 2:22 AM 7/6/2012 v1.10 - Finished the walkthrough entirely, the Boss FAQ/Walkthrough, and put down a format for the Enemy Bestiary. 12:43 AM 7/7/2012 v1.20 - Bestiary completed. 11:33 PM 7/7/2012 v1.30 - Finished the Job Data and Items Listings. 2:05 AM 7/12/2012 v1.40 - Finished the Weapons Listings. 12:53 AM 7/13/2012 Final - Finished the Shields, Headgear, Torso Gear, Arm Gear, Magic, and Summon Listings, thereby finishing this FAQ/Walkthrough. 1:33 AM 7/14/2012 - Updated with minor error corrections. Mostly, it was an aesthetic update to the walkthrough, though, something to be right for an FAQ with a star on it. (At least at the time I'm writing this.) ... It doesn't feel like it's been three years since I wrote this, though. Time flies... 1:44 AM 1/22/2015 /|\ ____________________________________________________________________ /|\ |¯|¯| |¯|¯| | | | Section Three: Legalities | | | | | | **FF3_3** | | | |_|_|____________________________________________________________________|_|_| \|/ \|/ This FAQ may not be reproduced under any circumstances except for personal, private use. It may not be placed on any website or otherwise distributed publicly without advance written permission. Use of this guide on any other website or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. © 2012-2015 Daniel Chaviers (a.k.a. KeyBlade999). If you would wish to contact me concerning this or my other FAQs, use this e-mail: keyblade999.faqs@gmail.com, or PM (Private Message) me on the GameFAQs message boards. O-----------------------------------O O------------------------------------O | Allowed sites for my FAQs | | Forever-Banned Sites | O-----------------------------------O O------------------------------------O | GameFAQs (www.gamefaqs.com) | | CheatCC (www.cheatcc.com) | | Neoseeker (www.neoseeker.com) | | www.cheat-database.com | | SuperCheats (www.supercheats.com) | | Cheat Index (www.cheatindex.com) | | | | Cheat Search (www.cheatsearch.com) | | | | www.panstudio.com/cheatstop | | | | Game Express (www.gameexpress.com) | | | | Mega Games | | | | Cheats Guru (www.cheatsguru.com) | O-----------------------------------O O------------------------------------O /|\ ____________________________________________________________________ /|\ |¯|¯| |¯|¯| | | | Section Four: Walkthrough | | | | | | **FF3_4** | | | |_|_|____________________________________________________________________|_|_| \|/ \|/ Welcome to the bulk of this FAQ/Walkthrough. Within this section, you'll find a wealth of information, guiding you from start to finish for this game. All of the info is arranged in a semi-chronological order. This section has been arranged into several smaller sub-sections so you can find what you want a bit more easily. What the sub-sections are can be found by looking in the Contents section near the top of the document. _______________________________________________________________________ /\ /\ | | Meeting the Light Warriors; The Wind Crystal | | | | **FF3_41** | | \/_____________________________________________________________________\/ =============================================================================== Altar Cave =============================================================================== _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Antarctic Wind ................ [] | Antarctic Wind ................ [] | | Leather Shield ................ [] | Longsword ..................... [] | | Potion ........................ [] | Potion ........................ [] | | Potion ........................ [] | | |______________________________________|______________________________________| _____________________________ | Regional Monster Bestiary \ |______________________________\______________________________________________ | Monster Name | Level | Max HP | ATK | DEF | Gil | EXP. | |-----------------------+-------+--------+-------+-------+---------+----------| | Goblin | 1 | 7 | 6 | 6 | 10 | 1 | | Carbuncle | 1 | 10 | 6 | 6 | 5 | 2 | | Eye Fang | 1 | 11 | 7 | 6 | 7 | 3 | | Blue Wisp | 1 | 14 | 7 | 6 | 10 | 4 | |_______________________|_______|________|_______|_______|_________|__________| As your new adventure begins, you'll begin by watching a young boy, Luneth, fall into a hole. He lands in an underground cave that, as per the above tables, is filled with treasure ... and monsters! Being the beginning of the game, these monsters are fairly weak. For once, these monsters ARE something to sneeze at - the Blue Wisp would probably break apart. :) Anywho, you'll begin your quest with a quick fight versus some Goblins. You should simply Attack them. They're nothing special. Afterwards, go north and you'll reach two treasure chests. Open one for the Potion, and another for the Leather Shield. Equip the latter to raise your Defense a bit. We don't need to be using Potions too early on. Continue north and you'll take note of the rock. Hold L to take note of the sparkles surrounding it. Objects like this should be examined. Examine and some of the wall will fall away. Let's continue. Go along to find a chest with the Longsword inside. O===========================================================================O | DUAL-WIELD OR SHIELD? | | | | A fair topic of debate in any game with strategy, such as this, is | | whether you should opt to wield two weapons simultaneously or to have | | one weapon and one shield. Dual-wielding allows you to do a much larger | | amount of damage than before, because your Attack option will be, in | | effect, used TWICE. However, this also lowers your Defense by not | | letting you hold a shield. Holding a shield can be valuable in that it | | can raise your Defense and you'll stay around longer. | | | | So, which should you do? I, personally, ALWAYS dual-wield weaponry when | | possible. However, if it takes away another's weapons, I'll let them | | both wield one weapon and one shield. In short, dual-wield only when it | | it convenient to the party as a whole. | | | O===========================================================================O If you're following my preferences, swap out your Leather Shield for your Longsword and you'll pwn every enemy in this dungeon, save for a select one. Continue through to the next area. Here, go east and snatch the Potion, then west and grab the Antarctic Wind. The Antarctic Wind is a useful item that casts Blizzara, a middle-level Black Magic spell you won't be using for quite some time. It is quite powerful, so save this for later. Go north to another Potion chest, then go east to find anotehr chest. Open it for another Antarctic Wind - as before, save it. Further east, you'll find some water. Examine it and you'll fully restore your HP/MP. I suggest grinding here for a while. I continued battling until my HP was low, then drunk some water, and moved on. Not excessive, but it helps out later on. Anyways, backtrack west to the intersection and go further west and you'll soon find some stairs. Use them. In the next area, go north and you'll find a shrine of some sort. Go north and, suddenly, an evil ... turtle ... will pop down from above to attack you! _____________________ | BOSS: Land Turtle \ |______________________\______________________________________________________ | Level - 4 | Weaknesses: | Potential Item Drops: | | Maximum HP - 111 | - None | - Antarctic Wind | | Attack - 8 | | - Potion | | Defense - 6 | Potential Steals: | - Bacchus's Cider | | | - Doesn't matter; | - Arctic Wind | | | you cannot use | | | EXP. Earned - 20 | Steal yet in | | | Gil Earned - 600 | this game. | | |=============================================================================| | Not much to say attack-wise. Just a basical physical dealing 8 ~ 10 points | | of damage by this point in the game for a moderately-leveled Luneth. | | | | You can probably make it by using just Attack. If you get in low HP, you | | will probably want to use a Potion. Alternatively, using an Antarctic Wind | | can deal a fairly large amount of damage, but I'd prefer to save them for | | a later boss. | |_____________________________________________________________________________| After the boss, you'll watch a scene with the Wind Crystal before exiting to the overworld. =============================================================================== Overworld =============================================================================== _____________________________ | Regional Monster Bestiary \ |______________________________\______________________________________________ | Monster Name | Level | Max HP | ATK | DEF | Gil | EXP. | |-----------------------+-------+--------+-------+-------+---------+----------| | Killer Bee | 2 | 18 | 8 | 6 | 12 | 12 | | Werewolf | 3 | 24 | 9 | 6 | 14 | 14 | | Berserker | 4 | 28 | 11 | 6 | 22 | 14 | |_______________________|_______|________|_______|_______|_________|__________| After the scenes, you'll arrive on the overworld map. Here, save. Now, there are two things you can do. Firstly, you can go north back into the Altar Cave for some new items, which I wholesomely recommend. Or you can go south into Ur to advance the story. =============================================================================== Altar Cave =============================================================================== _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Bronze Bracers ................ [] | Bronze Bracers ................ [] | | Bronze Knuckles ............... [] | Leather Cap ................... [] | | Longsword ..................... [] | Sleep (Magic) ................. [] | |______________________________________|______________________________________| _____________________________ | Regional Monster Bestiary \ |______________________________\______________________________________________ | Monster Name | Level | Max HP | ATK | DEF | Gil | EXP. | |-----------------------+-------+--------+-------+-------+---------+----------| | Goblin | 1 | 7 | 6 | 6 | 10 | 1 | | Carbuncle | 1 | 10 | 6 | 6 | 5 | 2 | | Eye Fang | 1 | 11 | 7 | 6 | 7 | 3 | | Blue Wisp | 1 | 14 | 7 | 6 | 10 | 4 | |_______________________|_______|________|_______|_______|_________|__________| Back inside, you'll find a new area! Go north a bit, then east and through the wall to find two chests; open them for a Leather Cap and some Bronze Bracers. Go back west to the intersection, then go south to the next area. Go along the path in here for a while and you'll reach a big area. Its most prominent feature is the big hole Luneth fell through. How did he NOT spot it? Anywho, open the chests around the room for the Sleep spell, a Longsword, Bronze Bracers, and some Bronze Knuckles. Fall down the hole if you wish and continue along back to the Wind Crystal's shrine if you so wish; it makes for some nice levels. You can also just backtrack through the cave you came through, but what's the fun in that? =============================================================================== Overworld =============================================================================== _____________________________ | Regional Monster Bestiary \ |______________________________\______________________________________________ | Monster Name | Level | Max HP | ATK | DEF | Gil | EXP. | |-----------------------+-------+--------+-------+-------+---------+----------| | Killer Bee | 2 | 18 | 8 | 6 | 12 | 12 | | Werewolf | 3 | 24 | 9 | 6 | 14 | 14 | | Berserker | 4 | 28 | 11 | 6 | 22 | 14 | |_______________________|_______|________|_______|_______|_________|__________| Nothing much else to do. Go south and into the first town you see, Ur. =============================================================================== Ur =============================================================================== _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Antidote ...................... [] | Antidote ...................... [] | | Cure (Magic) .................. [] | Dagger ........................ [] | | Eye Drop ...................... [] | Longsword ..................... [] | | Phoenix Down .................. [] | Phoenix Down .................. [] | | Potion ........................ [] | Potion ........................ [] | | Potion ........................ [] | Potion ........................ [] | | Potion ........................ [] | | |______________________________________|______________________________________| _____________________________ | Regional Monster Bestiary \ |______________________________\______________________________________________ | Monster Name | Level | Max HP | ATK | DEF | Gil | EXP. | |-----------------------+-------+--------+-------+-------+---------+----------| | Goblin | 1 | 7 | 6 | 6 | 10 | 1 | |_______________________|_______|________|_______|_______|_________|__________| _____________ | Item Shop \ |______________\______________________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |======================================|======================================| | Potion .................... 50 Gil | Eye Drops ................. 40 Gil | | Antidote .................. 80 Gil | | |______________________________________|______________________________________| _______________ | Weapon Shop \ |________________\____________________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |======================================|======================================| | Dagger .................... 60 Gil | Longsword ................ 100 Gil | | Staff ..................... 40 Gil | Bow ...................... 100 Gil | | Wooden Arrow ............... 4 Gil | | |______________________________________|______________________________________| ______________ | Armor Shop \ |_______________\_____________________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |======================================|======================================| | Leather Armor ............. 90 Gil | Leather Shield ............ 40 Gil | | Leather Cap ............... 15 Gil | Bronze Bracers ............ 80 Gil | |______________________________________|______________________________________| ______________ | Magic Shop \ |_______________\_____________________________________________________________ | Item Name .......................................................... Cost | |=============================================================================| | Poisona ......................................................... 100 Gil | |_____________________________________________________________________________| Firstly, we'll begin by advancing the story some. Go into the house one the left with the blue roof. There, you'll find two wellsprings of water. One will fully restore your HP and MP; the other revives your party members from KO. Go further into the building. You can speak with Luneth's foster mother on the left, then speak with Elder Topapa nearby. Now, let's leave the outside. Speak with the old man nearby and you'll be able to use a Potion on him to receive a Phoenix Down, which is better. Go east to the Inn, and go east into the woods. Near the woman is a well. Go inside to find three Potions in three chests. Sweet. Remember the Inn we passed? Go inside. You'll find an Item Shop, a free bed to sleep in to heal HP/MP/status (only here is it free), and there's a pub in the back. There, you'll be able to watch someone dance and play the piano. Note this, though. There is no need at all to do either. The dancing girls is something I don't think has ever affected any Final Fantasy. The piano playing did affect Final Fantasy V by letting you learn new abilities, but not in this game. Sorry to disappoint ya. Funny to watch you get booed off, though! Leave the Inn and go northeast and into the forest. There, you'll watch three kids bullying another, apparently older kid. This is Arc, another Light Warrior. He's your rather timid, shy person, but also a very knowledgeable one and Luneth's best friend. And also an orphan. Once Luneth comes up, the kids flee, followed by Arc, going to prove himself. Well, after the scene, go back to that spot and go to the top of the flower patch near the watch. Hold L until something shiny pops up and examine there for a Potion. Now go north of the weapon shop (northwest of this forest path, north of the Inn) and go along the path. You'll fight some weakling Goblins on the way, so you know. At the end of the path, look around the water for a Potion, then go into the storehouse. Inside, you'll want to speak to the old man about zooming in the camera to see various sparkles that can show you hidden things, which can be examined for various effects. Examine the pots to the west to find two Antidotes, then examine the camera the man pointed out. Go along to the secret area you now uncovered and you'll find some stuff there: a Dagger, some Eye Drops, a Cure spell, a Phoenix Down, and a Longsword. That's about it for now; return to the main town. Go into the southwestern, blue-roofed building to heal up. You can go shopping if you want. What improves your stats is pretty obvious when you look, so take what you will. Then leave town. =============================================================================== Overworld =============================================================================== _____________________________ | Regional Monster Bestiary \ |______________________________\______________________________________________ | Monster Name | Level | Max HP | ATK | DEF | Gil | EXP. | |-----------------------+-------+--------+-------+-------+---------+----------| | Killer Bee | 2 | 18 | 8 | 6 | 12 | 12 | | Werewolf | 3 | 24 | 9 | 6 | 14 | 14 | | Berserker | 4 | 28 | 11 | 6 | 22 | 14 | |_______________________|_______|________|_______|_______|_________|__________| Go further south and into the next town, the cursed town of Kazus. =============================================================================== Kazus =============================================================================== _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Mythril Helm .................. [] | Potion ........................ [] | | Potion ........................ [] | Staff ......................... [] | | Zeus's Wrath .................. [] | | |______________________________________|______________________________________| Once you enter town, you'll meet up with Arc and he'll beg to join you. You might as well let him. Let's go to the blue-roofed house in town. Use the wellspring within to heal, then leave. Go west of this house and through the trees to find a small puddle of water. On the other side, near the trees, you'll be able to get a Staff and a Mythril Helm. That's sad; the people of this town need a Mythril Ring to be non-ghosts. We have the Mythril, just not the blacksmith. *shrugs* Go east and through the hidden path in the trees to find anoteher chest containing Zeus's Wrath contained within a ... whatever it is. Return to the main bit of town now. Go inside the Inn and look around with a zoomed-in camera to find a Potion, and do the same in the house to the north to find another one. Return to the Inn and speak with one of the ghosts to find Cid. He'll ask you to help out here, and lends you the airship since he's immaterial. Literally. So, yeah, we get an airship pretty early on. Though it can't fly too high, it seems. Leave town and we'll go find it. Oh, and for the curious, DO NOT GO INTO THAT CAVE AT THE NORTH END OF TOWN. You will be easily defeated in one hit by the enemies within, and running never solves your problems, as they say. We'll come back there eventually, though. =============================================================================== Overworld =============================================================================== _____________________________ | Regional Monster Bestiary \ |______________________________\______________________________________________ | Monster Name | Level | Max HP | ATK | DEF | Gil | EXP. | |-----------------------+-------+--------+-------+-------+---------+----------| | Killer Bee | 2 | 18 | 8 | 6 | 12 | 12 | | Werewolf | 3 | 24 | 9 | 6 | 14 | 14 | | Berserker | 4 | 28 | 11 | 6 | 22 | 14 | |_______________________|_______|________|_______|_______|_________|__________| After getting Cid's permission to use his airship, go west and into the desert. You'll find the airship, and then find the blacksmith's foster daughter, Refia. She wasn't affected by the Djinn's curse on Kazus because she had run away because of her intense training for smithing. Oh well, at least we have another ally. Let's fly! Go west and into Castle Sasune after landing near it. =============================================================================== Castle Sasune =============================================================================== _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | 1,000 Gil ..................... [] | 1,000 Gil ..................... [] | | Blizzard (Magic) .............. [] | Bow ........................... [] | | Bronze Knuckles ............... [] | Holy Arrow .................... [] | | Holy Arrow .................... [] | Leather Shield ................ [] | | Phoenix Down .................. [] | Potion ........................ [] | | Wightslayer ................... [] | Wooden Arrow .................. [] | | Wooden Arrow .................. [] | Wooden Arrow .................. [] | |______________________________________|______________________________________| _____________________________ | Regional Monster Bestiary \ |______________________________\______________________________________________ | Monster Name | Level | Max HP | ATK | DEF | Gil | EXP. | |-----------------------+-------+--------+-------+-------+---------+----------| | Red Wisp | 5 | 39 | 12 | 10 | 18 | 70 | | Dark Eye | 5 | 43 | 12 | 10 | 20 | 95 | | Zombie | 6 | 47 | 14 | 10 | 22 | 100 | | Griffon | 6 | 230 | 15 | 8 | 40 | 130 | |_______________________|_______|________|_______|_______|_________|__________| As you arrive at Castle Sasune, you'll meet up with Ingus. After a few scenes, you'll be in the castle courtyard. Go north and into the main building. Here, to the west are some beds that you can freely use to take a nap and heal some HP/MP, though you shouldn't be using MP at this point anyways. Go north into the next area. Here, on the west side of the room, go west through the cracked wall and then north to find a Phoenix Down. Then go through the southeastern wall and you'll find two entrances. Use the southeastern one to reach two 1,000 Gil chests, then go back up; there's nothing else down there. Use the other entrance nearby. Here, go along the path to find two chests, these containing a Leather Shield and the Blizzard Spell. Go northwest and through the wall, then go north and east to find a chest containing the Bronze Knuckles. Now, go back to the second floor room where you first began mysteriously going through walls, then upstairs through the center of the room twice to watch a scene. You'll be sent along to the Sealed Cave to find Sarah, sent after the Djinn along with a Mythril Ring we need. Ingus, ever the chivalrous knight, comes along. Well, since a ghost can't do a thing about it, let's loot this castle while the king's back is turned! (Well, loot some *more*.) >:) From the castle courtyard, go northwest and into the West Tower. Go up the stairs for a while here. On the way, you'll find a chest with some Holy Arrow and Wooden Arrow items. Continue up to the top and you'll find a chest. Open it to find a Wightslayer ... and a battle! The Griffon actually isn't exceptionally difficult, so I'm not putting a boss box here. Switching to the Wightslayer in the midst of the battle will help out a fair deal. Go back downstairs after the battle and head into the eastern tower. There, go up along a monsterless path. You'll find Wooden Arrow and Holy Arrow chests on the third floor. Continue up to the top and open the chests for a Bow, another Wooden Arrow, and a Potion. Take a free nap in the bed. Finish up any other business you have here, then leave. =============================================================================== Overworld =============================================================================== _____________________________ | Regional Monster Bestiary \ |______________________________\______________________________________________ | Monster Name | Level | Max HP | ATK | DEF | Gil | EXP. | |-----------------------+-------+--------+-------+-------+---------+----------| | Killer Bee | 2 | 18 | 8 | 6 | 12 | 12 | | Werewolf | 3 | 24 | 9 | 6 | 14 | 14 | | Berserker | 4 | 28 | 11 | 6 | 22 | 14 | |_______________________|_______|________|_______|_______|_________|__________| Return now to your airship and do any shopping for Potions you might require back in Ur. Then fly east along the northern mountains from Castle Sasune to find a cave near some water. Land near the cave and go within. =============================================================================== Sealed Cave =============================================================================== _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | 500 Gil ....................... [] | Antarctic Wind ................ [] | | Cure (Magic) .................. [] | Eye Drops ..................... [] | | Potion ........................ [] | | |______________________________________|______________________________________| _____________________________ | Regional Monster Bestiary \ |______________________________\______________________________________________ | Monster Name | Level | Max HP | ATK | DEF | Gil | EXP. | |-----------------------+-------+--------+-------+-------+---------+----------| | Mummy | 6 | 52 | 15 | 10 | 24 | 100 | | Skeleton | 6 | 57 | 14 | 10 | 26 | 105 | | Cursed Copper | 6 | 42 | 14 | 10 | 52 | 105 | | Larva | 6 | 44 | 15 | 10 | 30 | 120 | | Shadow | 7 | 66 | 15 | 10 | 32 | 120 | | Revenant | 7 | 70 | 14 | 10 | 34 | 130 | |_______________________|_______|________|_______|_______|_________|__________| First and foremost, you'll want to have two things equipped: the Wightslayer you got from Castle Sasune, and the Bow with some Holy Arrows. Both of these abuse weaknesses of the enemies in this dungeon; all of these enemies are weak to Light/Holy-elemental damage. If you lack these for a character, simply go with Longswords. Note that Bow-users should be in the back row, since Bows are long-range and do the same damage, but the user will take half-damage. I will also note that Cure spells will damage these undead enemies as well, but I highly recommend against this unless you are in dire need of defeating the enemies. MP is limited at your likely levels. Anywho, let's go inside. Go south along the path and you'll soon reach an intersection. Go south to find a Potion, then go back north to the intersection and east along the narrow path. In the next room, go north and you'll find a chest containing the Cure spell. Go back to the previous room and go along the path to the southeast until you reach the next area. In this area, go southwest and you'll find a chest with 500 Gil. Then go to the northeast corner and zoom in with the camera to find a sparkly -- examine it to lower the wall. You'll meet up with Princess Sarah and she'll shortly join your party. She'll be a support member. You cannot control her in a battle, but she may come into the fight to help by casting Aero or Cure! You can also speak with her in the field by pressing Y. Anywho, continue along the path southeast to the next area. Here, go along the path southward to a fork. Continue south into a larger room, then exit it to the south and east to find a chest with another useful Antarctic Wind! Go back up to the fork you used earlier and head north. Go along the path until you reach a large room south of the west end of another. In here, grab the Eye Drops from the chest, then exit the room to the northwest and continue along to the next room. Exit it to the southeast to reach the room with the Djinn within. Heal up before approaching him to battle! _______________ | BOSS: Djinn \ |________________\____________________________________________________________ | Level - 7 | Weaknesses: | Potential Item Drops: | | Maximum HP - 600 | - Ice/Blizzard | - Bomb Fragment | | Attack - 20 | - Water | - Sheep Pillow | | Defense - 8 | Potential Steals: | - Potion | | | - Doesn't matter; | - Lamia Scale | | | you cannot use | - Bomb Arm | | EXP. Earned - 200 | Steal yet in | | | Gil Earned - 1,400 | this game. | | |=============================================================================| | Unexceptional as far as its attacks go. All I really noted were a basic | | physical and a Fire spell that may go team-wide. His Attack is about 33% | | higher than the other enemies around here, so you may need to use Cure in | | this fight if it gets to be a little long. | | | | You will want to simply use just *one* Antarctic Wind during this fight. | | Being of the Ice/Blizzard element, it'll easily do about 500 damage. So | | why not a second use? Well, I'd save them for other fights. You should be | | able to trim down 100 HP in two turns or so anyways, especially if you | | had someone learn Blizzard beforehand. | |_____________________________________________________________________________| After the battle, you'll end up teleporting before Sarah's eyes. But where in the world are you going...? You poof back up in the Wind Crystal shrine. The Crystal bestows a task upon you, the Warriors of Light. The world's light is fading, the equilibrium of the planet is at risk. Much like the previous two Final Fantasies, the world's ecology will go into chaos if the world's Crystals' light and the forces of evil are not restored and banished, respectively. So the Wind Crystal gives you the ability to switch jobs. Of the jobs you have just obtained, you'll be allowed to be a Warrior, Thief, Monk, Black Mage, White Mage, or Red Mage. Personally, I choose a Warrior, a Thief, and two Red Mages. Red Mages are just Black-White Mage mixtures. Good enough for early gameplay. Do what you will. Also note you can now do the Wi-Fi-based sidequest concerning the Onion Knight. See the proper section for details. Backtrack to the overworld so we can continue with the main storyline. _______________________________________________________________________ /\ /\ | | Getting a Ship; The Fire Crystal, Part One | | | | **FF3_42** | | \/_____________________________________________________________________\/ So, then, we've met up with the Wind Crystal and realized that we four are the Warriors of Light, meant to return the world to equilibrium and to its normal state. We should set out to meet with the other four Crystals. We'll end up heading for the Fire Crystal in this section. For now, since it does take a moderate while, we'll begin by getting ourselves a ship for the world's oceans. =============================================================================== Overworld =============================================================================== _____________________________ | Regional Monster Bestiary \ |______________________________\______________________________________________ | Monster Name | Level | Max HP | ATK | DEF | Gil | EXP. | |-----------------------+-------+--------+-------+-------+---------+----------| | Killer Bee | 2 | 18 | 8 | 6 | 12 | 12 | | Werewolf | 3 | 24 | 9 | 6 | 14 | 14 | | Berserker | 4 | 28 | 11 | 6 | 22 | 14 | |_______________________|_______|________|_______|_______|_________|__________| After having left the Wind Crystal shrine, it is time to finally return back to Castle Sasune. So let's go back there now. Head south and west on foot. =============================================================================== Castle Sasune =============================================================================== _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Folding Canoe ........................................................ [] | |_____________________________________________________________________________| _____________________________ | Regional Monster Bestiary \ |______________________________\______________________________________________ | Monster Name | Level | Max HP | ATK | DEF | Gil | EXP. | |-----------------------+-------+--------+-------+-------+---------+----------| | Red Wisp | 5 | 39 | 12 | 10 | 18 | 70 | | Dark Eye | 5 | 43 | 12 | 10 | 20 | 95 | | Zombie | 6 | 47 | 14 | 10 | 22 | 100 | | Griffon | 6 | 230 | 15 | 8 | 40 | 130 | |_______________________|_______|________|_______|_______|_________|__________| Once you return to Castle Sasune, you'll watch a few scenes in which the Mythril Ring is cleansed of the captive Djinn, thereby removing its curse from those affected in Castle Sasune and Kazus. You'll also end up receiving a magical Folding Canoe from the king! Let's return to the overworld now. =============================================================================== Overworld =============================================================================== _____________________________ | Regional Monster Bestiary \ |______________________________\______________________________________________ | Monster Name | Level | Max HP | ATK | DEF | Gil | EXP. | |-----------------------+-------+--------+-------+-------+---------+----------| | Killer Bee | 2 | 18 | 8 | 6 | 12 | 12 | | Werewolf | 3 | 24 | 9 | 6 | 14 | 14 | | Berserker | 4 | 28 | 11 | 6 | 22 | 14 | |_______________________|_______|________|_______|_______|_________|__________| Back here, you'll want to go, still on foot, east and north, as if you were heading back to the Sealed Cave. You'll remember that it was blocked by some dark blue water that wasn't really moving. That kind of water can normally be crossed now by walking into it, thereby entering the Folding Canoe. Go across and into the airship, then fly south/southeast to Kazus. =============================================================================== Kazus =============================================================================== _____________ | Item Shop \ |______________\______________________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |======================================|======================================| | Potion .................... 50 Gil | Eye Drops ................. 40 Gil | | Antidote .................. 80 Gil | | |______________________________________|______________________________________| _______________ | Weapon Shop \ |________________\____________________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |======================================|======================================| | Mythril Rod .............. 400 Gil | Mythril Knife ............ 500 Gil | | Mythril Sword ............ 500 Gil | | |______________________________________|______________________________________| ______________ | Armor Shop \ |_______________\_____________________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |======================================|======================================| | Mythril Armor ............ 350 Gil | Mythril Shield ........... 180 Gil | | Mythril Helm ............. 130 Gil | Mythril Gloves ........... 120 Gil | | Mythril Bracers .......... 120 Gil | | |______________________________________|______________________________________| ______________ | Magic Shop \ |_______________\_____________________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |======================================|======================================| | Fire ..................... 100 Gil | Blizzard ................. 100 Gil | | Sleep .................... 100 Gil | | |______________________________________|______________________________________| After entering town, Refia runs off to meet with her foster father. Okay, let us shop. Hope you've gotten plenty of money; a lot of this can be a major set of upgrades. Warriors and Red Mages will want one or two Mythril Swords apiece. They have more power than the Wightslayer. Note, however, enemies in the next area will be undead, so keep the Wightslayer until we're done there. Thieves will stick with Mythril Daggers, Black Mages with the Mythril Rod(s), and White Mages and Monks stay empty-handed for now. Note that I would recommend holding out on two of the Mythril Sword purchases. We'll soon head into the Mythril Mines of Kazus, which have two Mythril Swords at the end. Whatever would be replaced should still be okay to make it through the short dungeon. Armor-wise, Mythril Armor for your Warriors, Red Mages, and Thieves. A bit costy, but a definite good idea. Mythril Shields are okay if you decide not to dual-wield. Mythril Helms also go for the aforementioned three. Mythril Gloves are nice on Warriors, Monks, and Thieves. Mythril Bracers go for your three Mages. Now that you've spent a fairly large amount of money, we'll spend a bit more. You'll want spells. Fire and Blizzard are the only two worth worrying about. YOU WILL NOT WANT TO MAKE A CHARACTER ALWAYS PHYSICAL. Every character will be pretty much forced into spellcasting at some point, so you had best prepare for it now. Get one Blizzard and Fire spell for all who lack one at the moment. Sleep isn't worth it all too much in my book, but do as you will. (A note on my above big note. You can only teach spells to people of a certain job class: in this case, Black or Red Mage. Note that I do NOT recommend changing jobs twice just to teach someone something then go back. If they can not learn it now, just let them learn it when it is needed and save it until then.) After this, you can pretty much go safely into the Mythril Mines to the north of Kazus I told you to avoid earlier. =============================================================================== Mythril Mines =============================================================================== _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Mythril Sword ................. [] | Mythril Sword ................. [] | |______________________________________|______________________________________| _____________________________ | Regional Monster Bestiary \ |______________________________\______________________________________________ | Monster Name | Level | Max HP | ATK | DEF | Gil | EXP. | |-----------------------+-------+--------+-------+-------+---------+----------| | Mummy | 6 | 52 | 15 | 10 | 24 | 100 | | Skeleton | 6 | 57 | 14 | 10 | 26 | 105 | | Cursed Copper | 6 | 42 | 14 | 10 | 52 | 105 | | Larva | 6 | 44 | 15 | 10 | 30 | 120 | | Shadow | 7 | 66 | 15 | 10 | 32 | 120 | |_______________________|_______|________|_______|_______|_________|__________| Like the Sealed Cave, this area is filled with the undead. The Wightslayer and Holy Arrows with a Bow are great for damaging here, as before! The Cure spell can also make a nice hit-all offense, since you aren't in a long dungeon and can easily return to Kazus. Bow-users in the back, as always. Go along the path for a bit and you'll reach a dead end. Zoom in there with the camera to find a sparkle in the northwestern corner. Examine it and continue on to the next area. Follow the linear path there to reach two chests, which have two Mythril Swords within, saving you 1,000 Gil. You're welcome. Backtrack out of the cave. =============================================================================== Kazus =============================================================================== _____________ | Item Shop \ |______________\______________________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |======================================|======================================| | Potion .................... 50 Gil | Eye Drops ................. 40 Gil | | Antidote .................. 80 Gil | | |______________________________________|______________________________________| _______________ | Weapon Shop \ |________________\____________________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |======================================|======================================| | Mythril Rod .............. 400 Gil | Mythril Knife ............ 500 Gil | | Mythril Sword ............ 500 Gil | | |______________________________________|______________________________________| ______________ | Armor Shop \ |_______________\_____________________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |======================================|======================================| | Mythril Armor ............ 350 Gil | Mythril Shield ........... 180 Gil | | Mythril Helm ............. 130 Gil | Mythril Gloves ........... 120 Gil | | Mythril Bracers .......... 120 Gil | | |______________________________________|______________________________________| ______________ | Magic Shop \ |_______________\_____________________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |======================================|======================================| | Fire ..................... 100 Gil | Blizzard ................. 100 Gil | | Sleep .................... 100 Gil | | |______________________________________|______________________________________| Back in town, head back to the Inn. Stock up some on a little of everything. I personally grinded enough in the Mythril Mines to obtain 99 Potions. (You know the price lowers for buying in bulk, right? I didn't use up 4,950 Gil, but a fair sum less.) Afterwards, speak with Cid nearby. He'll join the party for now, like Sarah did before. Go to the blacksmith's house - the one north of the Inn. You'll watch some scenes there where the airship is fitted with a ram. Oh boy. Leave town and be sure to re-equip Refia with whatever you bought for her. =============================================================================== Overworld =============================================================================== ___________________________________________________________ | Regional Monster Bestiary \ Area near Kazus/Ur/Sasune \ |______________________________\_____________________________\________________ | Monster Name | Level | Max HP | ATK | DEF | Gil | EXP. | |-----------------------+-------+--------+-------+-------+---------+----------| | Killer Bee | 2 | 18 | 8 | 6 | 12 | 12 | | Werewolf | 3 | 24 | 9 | 6 | 14 | 14 | | Berserker | 4 | 28 | 11 | 6 | 22 | 14 | |_______________________|_______|________|_______|_______|_________|__________| __________________________________________________ | Regional Monster Bestiary \ Area near Canaan \ |______________________________\____________________\_________________________ | Monster Name | Level | Max HP | ATK | DEF | Gil | EXP. | |-----------------------+-------+--------+-------+-------+---------+----------| | Basilisk | 9 | 100 | 18 | 15 | 44 | 150 | | Bugbear | 9 | 110 | 20 | 15 | 46 | 180 | | Mandrake | 9 | 120 | 19 | 15 | 48 | 180 | |_______________________|_______|________|_______|_______|_________|__________| Head into the airship now, which has a new mythril ram attached to it. (An idea kinda-sorta used in Final Fantasy IV, but not really beyond there.) Anywho, go west and to the boulders in the Nelv valley. We'll ram the rocks... ... a little too hard, as it turns out. We end up destroying the airship in the process. Derp. Go southeast now to find Canaan, another town. =============================================================================== Canaan =============================================================================== _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | 2,000 Gil ..................... [] | 2,000 Gil ..................... [] | | Blind (Magic) ................. [] | Elixir ........................ [] | | Gnomish Bread ................. [] | Gnomish Bread ................. [] | | Gold Needle ................... [] | Great Bow ..................... [] | | Iron Arrow .................... [] | Mallet ........................ [] | | Phoenix Down .................. [] | Phoenix Down .................. [] | | Phoenix Down .................. [] | Potion ........................ [] | |______________________________________|______________________________________| _____________ | Item Shop \ |______________\______________________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |======================================|======================================| | Potion .................... 50 Gil | Eye Drops ................. 40 Gil | | Antidote .................. 80 Gil | Echo Herbs ............... 100 Gil | | Gold Needle .............. 100 Gil | | |______________________________________|______________________________________| _______________ | Weapon Shop \ |________________\____________________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |======================================|======================================| | Mythril Rod .............. 400 Gil | Mythril Knife ............ 500 Gil | | Mythril Sword ............ 500 Gil | Great Bow .............. 1,200 Gil | | Iron Arrow ................. 8 Gil | | |______________________________________|______________________________________| ______________ | Armor Shop \ |_______________\_____________________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |======================================|======================================| | Mythril Armor ............ 350 Gil | Mythril Shield ........... 180 Gil | | Mythril Helm ............. 130 Gil | Mythril Gloves ........... 120 Gil | | Mythril Bracers .......... 120 Gil | | |______________________________________|______________________________________| ______________ | Magic Shop \ |_______________\_____________________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |======================================|======================================| | Cure ..................... 100 Gil | Thunder .................. 700 Gil | | Poison ................... 700 Gil | Blind .................... 700 Gil | |______________________________________|______________________________________| Let's first do some treasure hunting before shopping. Go into the house that is connected to the Inn nearby to find a Gold Needle and a Mallet. Go to the northeastern part of town and use the stairs to go along the river. At the end, you'll find an Elixir chest. DO NOT USE THIS ONE; we're saving it so we can hit a treasure trove. Where is said trove? Go into the northwestern house where Cid lives. Speak with him, then use the Elixir on Mrs. Cid to cure her. Afterwards, zoom in and examine the sparkly lamp to open a secret passage. In this secret area, you'll find a nice few items: a Potion, three Phoenix Downs, a Gold Needle, two Gnomish Breads, one Blind spell, the Great Bow, and an Iron Arrow. Go east through the southeastern corner to find two more chests, each containing 2,000 Gil! Afterwards, we will need to back to the house connected to the Inn. Speak with the bedridden girl, Salina, there. Apparently, her boyfriend, Desch, ran off to a mountain. A mountain. A mountain infested with enemies. A mountain that nests a dragon. Oh crap. Well, let's do some shopping before we set out to save another person. Weapon-wise, it's a bit tough to say. Anyone dual-wielding two Mythril Swords ought to stay that way. Warriors, Red Mages, and Black Mages not doing that will want a Great Bow and a hefty supply (about 30) of Iron Arrows. There's nothing new in the armor shop, so finish up what you didn't in Kazus. And magic? Get a Cure and Thunder spell for everyone, which I think makes three and four, respectively. Poison may not be a bad idea either - it will cause damage and may cause the status, not just the latter. And Blind? Meh. I don't really think any boss strategy will rely on it, and you've already gotten one, so I don't think it is worth it. And item shopping should consist of, minimum, five Gold Needles. I doubt you will use more than that. Enemies in the next area will be able to petrify you pretty well, and that's not good to let just hang around. Once you're ready, leave town and go southeast to the nearby mountain. =============================================================================== Dragon's Peak =============================================================================== _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Aero (Magic) .................. [] | Gold Needle ................... [] | | Mini (Magic) .................. [] | Phoenix Down .................. [] | |______________________________________|______________________________________| _____________________________ | Regional Monster Bestiary \ |______________________________\______________________________________________ | Monster Name | Level | Max HP | ATK | DEF | Gil | EXP. | |-----------------------+-------+--------+-------+-------+---------+----------| | Firefly | 9 | 92 | 17 | 15 | 36 | 130 | | Helldiver | 8 | 120 | 17 | 15 | 38 | 130 | | Rust Bird | 9 | 135 | 18 | 15 | 40 | 150 | | Rukh | 9 | 155 | 19 | 15 | 42 | 150 | |_______________________|_______|________|_______|_______|_________|__________| Once you arrive, go along the path for a bit. At the first intersection, go south to reach an ever-valuable Phoenix Down. Go along the other branch of the fork now to quickly reach another fork, this one running north/west. Go north and you'll reach a chest with the Aero spell. Unusually a White Magic spell (for White/Red Mages), it does Wind/Aero-elemental damage to enemies. It is also fairly powerful and worth having. Go back south to the fork and go west to reach yet another fork. Go west to find a chest with another Gold Needle, then return to the fork and head north. Eventually, you'll run into a scene. Bahamut, the god-dragon, will pick you up and drop you in his next, along with the cute li'l baby Bahamuts. Aww... Aren't they cute, carnivorous, blood-thirsty li'l chicks? Anywho, afterwards, speak with the guy nearby, Desch. After a bit of conversing, you'll end up fighting Bahamut himself! Well, kinda. You can't *easily* kill this boss - after all, it's a freaking dragon. Last I checked, you weren't some chivalrous knight from a children's story, unless you're Ingus. :) But, seriously, just flee the fight. Afterwards, there will be some more scenes. You'll jump off of the mountain and you'll end up receiving the Mini spell before the scenes end. =============================================================================== Overworld =============================================================================== _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Mini (Magic) ......................................................... [] | |_____________________________________________________________________________| _____________________________ | Regional Monster Bestiary \ |______________________________\______________________________________________ | Monster Name | Level | Max HP | ATK | DEF | Gil | EXP. | |-----------------------+-------+--------+-------+-------+---------+----------| | Werewolf | 3 | 24 | 9 | 6 | 14 | 14 | | Berserker | 4 | 28 | 11 | 6 | 22 | 14 | | Basilisk | 9 | 100 | 18 | 15 | 44 | 150 | | Bugbear | 9 | 110 | 20 | 15 | 46 | 180 | | Mandrake | 9 | 120 | 19 | 15 | 48 | 180 | |_______________________|_______|________|_______|_______|_________|__________| Back here on the world map, you'll be in a different area. You'll first want to go south and into the center of the small forest. Here, you can get another Mini spell from the guy here. Also examine the nearby springs: one heals your HP/MP, one heals your statuses (minus KO), and one will heal the KO status. There's an additional reason why I brought you here. First and foremost, you'll need someone to be at Level 8 or higher to learn Mini as a White Mage; if you're not higher than that, shame on you, etc. You will need to have *someone* know Mini. Then cast it on your whole party in the field, preferably, to make them Minimized, thereby letting them be able to enter Tozus. But not so fast! When you are Minimized, your physical stats suck more than a supermassive black hole. You will want to have everyone be some type of Mage. I would either go for four Red Mages or three Black Mages with one White Mage. Take your pick. Put everyone in the back row as well, to lessen damage -- again, refer to the second sentence of this paragraph. Finally, I told you for some ingenious reason to buy and/or obtain four of every spell buyable for the most part. These mostly include Cure, Fire, Blizzard, Thunder, and Poison if you felt like it. EVERYONE NEEDS ONE OF EACH if they are a Red Mage. All Black Mages need the latter four, and White Mages only really get Cure. That's why I prefer Red Mages - you have versatility! The one doing the highest damage with magic should use Aero, so swap around if needed. Once you have Minimized everyone, and then have changed their jobs to ones of magic, and THEN put everyone in the back row, examine the HP/MP healing spring to give them their full MP to be able to cast spells in battle. Finally, Desch has joined your party as a guest and will for a fair while, being an amnesiac and all. He will be very helpful: he can attack an enemy physically, or he can blast all enemies with Thundara, both usually resulting in kills. Okay, once you have read and executed the directions in the above paragraphs, go into the southern large forest. Go further south to the forest-mountain border. Run north along, but not really against, the western mountains and you should reach Tozus. =============================================================================== Tozus =============================================================================== _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Cura (Magic) .................. [] | Fira (Magic) .................. [] | | Fire Staff .................... [] | Mythril Bracers ............... [] | | Phoenix Down .................. [] | | |______________________________________|______________________________________| ______________ | Item Shops \ |_______________\_____________________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |======================================|======================================| | Potion .................... 50 Gil | Eye Drops ................. 40 Gil | | Antidote .................. 80 Gil | | |--------------------------------------+--------------------------------------| | Gnomish Bread ............ 200 Gil | | |______________________________________|______________________________________| ______________ | Magic Shop \ |_______________\_____________________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |======================================|======================================| | Fire ..................... 100 Gil | Blizzard ................. 100 Gil | | Sleep .................... 100 Gil | Thunder .................. 700 Gil | | Poison ................... 700 Gil | Blind .................... 700 Gil | | Aero ..................... 700 Gil | | |______________________________________|______________________________________| First, shopping. The Gnomish Bread really only shows you the world map, which isn't entirely worth 200 Gil. You might want to stock up on some Potions. And magic? As before, you'll want everyone to have Fire, Blizzard, and Thunder minimum for offense. Poison and Aero are also good ideas. Remember, Cure and Aero are White Magic, so it gives your White Mage a chance to do damage rather than sit around every turn. After you're done, stay at the Inn to heal any MP you may have used. Then head into the northwestern house. Zoom in with the camera and you'll be able to find four sparkles showing off Fira and Cura spells and the Mythril Bracers and the Fire Staff. Nice. Put Fira AND Cura on the person with the highest magic-based damage. The Fire Staff and Mythril Bracers won't affect anyone Minimized for now, so let that wait for a bit. Speak with the doctor and he'll ask for an Antidote. Buy one if needed, then hand it to him to open up a secret pathway. Use it and you'll find two chests past some stairs; open each one for a Phoenix Down. Continue into the dungeon. =============================================================================== Tozus Tunnel =============================================================================== _____________________________ | Regional Monster Bestiary \ |______________________________\______________________________________________ | Monster Name | Level | Max HP | ATK | DEF | Gil | EXP. | |-----------------------+-------+--------+-------+-------+---------+----------| | Leprechaun | 9 | 142 | 16 | 15 | 52 | 200 | | Darkface | 9 | 168 | 16 | 15 | 53 | 200 | |_______________________|_______|________|_______|_______|_________|__________| Not a lot to say about the tunnel. It's exceeding linear, and just an excuse for the monster bestiary. Neither enemy has any weaknesses, so you know. After you leave the tunnel, go north into the Vikings' Cove. NOTE: While you may be beyond the point of needing to be Minimized, don't remove it yet. You'll be needing it shortly anyways, and you could always use a few more levels for magic jobs. =============================================================================== Vikings' Cove =============================================================================== _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | 3,000 Gil ..................... [] | Blizzara (Magic) .............. [] | | Fira (Magic) .................. [] | Spark Dagger .................. [] | | Thundara (Magic) .............. [] | Viking Axe .................... [] | |______________________________________|______________________________________| _____________ | Item Shop \ |______________\______________________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |======================================|======================================| | Potion .................... 50 Gil | Eye Drops ................. 40 Gil | | Antidote .................. 80 Gil | Gold Needle .............. 100 Gil | | Maiden's Kiss ............ 100 Gil | | |______________________________________|______________________________________| ______________ | Magic Shop \ |_______________\_____________________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |======================================|======================================| | Fire ..................... 100 Gil | Blizzard ................. 100 Gil | | Sleep .................... 100 Gil | Thunder .................. 700 Gil | | Poison ................... 700 Gil | Blind .................... 700 Gil | | Mini ................... 1,000 Gil | | |______________________________________|______________________________________| Simply go along the linear path for a bit. Eventually, you'll exit the hall to find a few vikings nearby in this small room. Go southeast through that corner to find a chest with the Spark Dagger. Since you're Mini'ed, it doesn't mean much, but it's a pretty good weapon. Go north to find two doors. The one on the right leads to an Inn. Use it and the shops. As in Tozus, make sure everyone has Fire, Blizzard, Thunder, and Poison. Aero went blowing away, sadly, and was replaced with Mini. Not a huge recommendation, but do as you will. Go through the left doorway outsidew when you're done. Here, go left to a "dead end", but then go south through the wall! You'll find two chests: one with 3,000 Gil and the other with a Viking Axe! You'll also find a wellspring that revives KO'ed allies. Eh. Go back to where you went west and go east. Literally hug the southern wall (go towards it after tapping the D-Pad right) and go south until you seem to no longer move. Then go west as far as possible, then south. You'll find three chests containing Fira, Blizzara, and Thundara spells!! I'd probably recommend splitting these among the party so everyone has one "-ra" spell (two will have Fira). Backtrack back to the hallway with the Moogle. Go east and south. Speak with the viking here. He'll let you have his ship if you can somehow quell the Nepto Dragon outside. So let's go north and out! We need a ship for some deep-sea fishing or something. Oh right. Light Warrior quest. Crap. =============================================================================== Overworld =============================================================================== _____________________________ | Regional Monster Bestiary \ |______________________________\______________________________________________ | Monster Name | Level | Max HP | ATK | DEF | Gil | EXP. | |-----------------------+-------+--------+-------+-------+---------+----------| | Basilisk | 9 | 100 | 18 | 15 | 44 | 150 | | Bugbear | 9 | 110 | 20 | 15 | 46 | 180 | | Mandrake | 9 | 120 | 19 | 15 | 48 | 180 | |_______________________|_______|________|_______|_______|_________|__________| NO MATTER WHAT YOU EVER DO IN YOUR LIFE, YOUR NEW NUMBER ONE GOAL IS TO NEVER GET ON THAT SHIP TO THE WEST! IF YOU WANT TO ANYHOW, SAVE AND SAIL NORTH TO FIND THE SUPER-POWERFUL NEPTO DRAGON WHO *WILL* DEFEAT YOU IN TWO TURNS IF YOU ARE NOT SUPER-DUPER-MEGA-LEVELED. YOU HAVE BEEN WARNED. As a side note, it will not be absent from your Bestiary. It will be put in automatically, but without stats. Shame, but it's better than being slaughtered. Anyhow, crazy ranting aside, go north and west ON FOOT to the Nepto Temple. =============================================================================== Nepto Temple =============================================================================== _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Fang of Water ................. [] | Nepto Eye ..................... [] | | Serpent Sword ................. [] | Shell Armor ................... [] | | Shell Helm .................... [] | | |______________________________________|______________________________________| _____________________________ | Regional Monster Bestiary \ |______________________________\______________________________________________ | Monster Name | Level | Max HP | ATK | DEF | Gil | EXP. | |-----------------------+-------+--------+-------+-------+---------+----------| | Petit | 9 | 103 | 15 | 15 | 54 | 200 | | Poison Bat | 9 | 98 | 15 | 15 | 56 | 220 | | Lilliputian | 10 | 118 | 17 | 15 | 58 | 220 | | Wererat | 10 | 130 | 18 | 15 | 60 | 220 | | Blood Worm | 11 | 165 | 22 | 15 | 62 | 240 | |_______________________|_______|________|_______|_______|_________|__________| Once you enter the area, go north and you'll need to examine the dragon statue, likely of the Nepto Dragon. Apparently, it is missing a jeweled eye. Hm. You now need to enter it. Like with the town of Tozus, you'll need to be Minimized for the mission. As usual, I would prefer that you use four back-row Red Mages or just four of any Mage because becoming Minimized greatly reduces your physical stats. Since you have to use magic, I will note that the Poison Bat will be weak to Aero, but that's it, I think. So, inside, go along the linear path to a room that has two holes in it. Go down the western hole to find two chests, which contain Shell Armor and a Shell Helm, which are better than Mythril Armor. Go back to the previous area and down the other hole. In here, go along the path to find a Serpent Sword in a northern alcove, then go south and east from there to find another hole. Use it and continue east and north in the next area to find a Giant Rat. Exterminate that beast! ___________________ | BOSS: Giant Rat \ |____________________\________________________________________________________ | Level - 11 | Weaknesses: | Potential Item Drops: | | Maximum HP - 900 | - None | - Potion | | Attack - 24 | | - Bomb Fragment | | Defense - 29 | Potential Steals: | - Antarctic Wind | | | - Potion | - Zeus's Wrath | | | - Bomb Fragment | - Silence Seal | | EXP. Earned - 1,200 | - Antarctic Wind | - Tranquilizer | | Gil Earned - 1,500 | - Zeus's Wrath | - Angel's Sigh | |=============================================================================| | Unexceptional as far as its attacks go. All I really noted were a basic | | physical attack, though I wouldn't be sure that is its *only* attack. Its | | offense is about 50% stronger than the other enemies here. | | | | This fight is pretty easy if you're at a decent level and have the "-ra" | | spells, as you should. With each person casting one, you should be done in | | one or two turns, easily. Not much else to it. You're still Minimized, so | | a physical offense is utterly pointless. | |_____________________________________________________________________________| After exterminating that minor infestation, you'll obtain the Nepto Eye, likely belonging to the statue from before. Backtrack to the entrance and examine the statue to put the eye back. The Nepto Dragon will telepathically speak to you, thanking you for replacing its eye and quelling its mindless rage. You'll be given the Fang of Water. Continue on outta here. =============================================================================== Overworld =============================================================================== _____________________________ | Regional Monster Bestiary \ |______________________________\______________________________________________ | Monster Name | Level | Max HP | ATK | DEF | Gil | EXP. | |-----------------------+-------+--------+-------+-------+---------+----------| | Basilisk | 9 | 100 | 18 | 15 | 44 | 150 | | Bugbear | 9 | 110 | 20 | 15 | 46 | 180 | | Mandrake | 9 | 120 | 19 | 15 | 48 | 180 | |_______________________|_______|________|_______|_______|_________|__________| Return to the Vikings' Cove and speak with the leader you originally spoke to of the ship to earn it, the Enterprise. Which is also the name of an airship, I believe, in Final Fantasy IV. Sub-section ended! _______________________________________________________________________ /\ /\ | | Sailing the High Seas; The Fire Crystal, Part Two | | | | **FF3_43** | | \/_____________________________________________________________________\/ So, we've finally opened up ourselves a wide world, what with getting the ship and all. We can finally get back onto our quest for the Fire Crystal. But we have something to do first. A li'l sidequesting never hurt anyone, and you could've expected it, given how much we've opened up for ourselves. =============================================================================== Overworld =============================================================================== _____________________________________________________ | Regional Monster Bestiary \ Nepto Temple Region \ |______________________________\_______________________\______________________ | Monster Name | Level | Max HP | ATK | DEF | Gil | EXP. | |-----------------------+-------+--------+-------+-------+---------+----------| | Basilisk | 9 | 100 | 18 | 15 | 44 | 150 | | Bugbear | 9 | 110 | 20 | 15 | 46 | 180 | | Mandrake | 9 | 120 | 19 | 15 | 48 | 180 | |_______________________|_______|________|_______|_______|_________|__________| ____________________________________________________ | Regional Monster Bestiary \ Seafaring Monsters \ |______________________________\______________________\_______________________ | Monster Name | Level | Max HP | ATK | DEF | Gil | EXP. | |-----------------------+-------+--------+-------+-------+---------+----------| | Killer Fish | 13 | 135 | 22 | 16 | 64 | 240 | | Hermit | 13 | 173 | 22 | 16 | 66 | 240 | | Sea Elemental | 13 | 155 | 22 | 16 | 67 | 250 | | Tangie | 13 | 225 | 24 | 16 | 68 | 250 | | Sahagin | 13 | 190 | 22 | 16 | 70 | 250 | |_______________________|_______|________|_______|_______|_________|__________| _______________________________________________ | Regional Monster Bestiary \ Tokkul Region \ |______________________________\_________________\____________________________ | Monster Name | Level | Max HP | ATK | DEF | Gil | EXP. | |-----------------------+-------+--------+-------+-------+---------+----------| | Griffon | 6 | 230 | 15 | 8 | 40 | 130 | | Knocker | 13 | 131 | 23 | 16 | 80 | 300 | | Flyer | 12 | 139 | 23 | 16 | 82 | 300 | | Gorgon | 13 | 145 | 24 | 16 | 86 | 320 | |_______________________|_______|________|_______|_______|_________|__________| After having obtained the ship, get on and sail north out of the "port", then go along the shore southward and westward until you reach a town. Make landfall and enter. =============================================================================== Tokkul =============================================================================== _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Bacchus's Cider ............... [] | Great Bow ..................... [] | | Ice Staff ..................... [] | Kenpo Gi ...................... [] | | Lamia Scale ................... [] | Serpent Sword ................. [] | | Sonic Knuckles ................ [] | | |______________________________________|______________________________________| You'll arrive in a town that was recently ravaged by the soldiers from Castle Argus, taking all of the fit men to ... well, what do you expect? Anywho, go to the northwestern corner of town and examine the base of the lone tree to find a Lamia Scale. Go south to a house, then west to the crates. Examine one to find a Great Bow. Then go another house south -- not to the blue-roofed one -- and you'll find some Bacchus's Cider, which inflicts the good Haste status. Now head back to the eastern half of town. You'll find an Ice Staff if you zoom in close enough. Go to the northern portion of town and into the open house. Go to the basement to reach three chests: a Kenpo Gi, a Serpent Sword, and some Sonic Knuckles. Not much now. Leave town. =============================================================================== Overworld =============================================================================== _________________________________________________________________ | Regional Monster Bestiary \ Southwestern Floating Continent \ |______________________________\___________________________________\__________ | Monster Name | Level | Max HP | ATK | DEF | Gil | EXP. | |-----------------------+-------+--------+-------+-------+---------+----------| | Parademon | 16 | 245 | 27 | 16 | 72 | 270 | | Griffon | 6 | 230 | 15 | 8 | 40 | 130 | | Lynx | 16 | 265 | 27 | 16 | 76 | 270 | | Hornet | 15 | 260 | 25 | 16 | 78 | 300 | |_______________________|_______|________|_______|_______|_________|__________| _________________________________________________________________ | Regional Monster Bestiary \ Northwestern Floating Continent \ |______________________________\___________________________________\__________ | Monster Name | Level | Max HP | ATK | DEF | Gil | EXP. | |-----------------------+-------+--------+-------+-------+---------+----------| | Knocker | 13 | 131 | 23 | 16 | 80 | 300 | | Flyer | 12 | 139 | 23 | 16 | 82 | 300 | | Lizardman | 13 | 155 | 24 | 16 | 84 | 320 | | Gorgon | 13 | 145 | 24 | 16 | 86 | 320 | |_______________________|_______|________|_______|_______|_________|__________| _________________________________________________________________ | Regional Monster Bestiary \ Southeastern Floating Continent \ |______________________________\___________________________________\__________ | Monster Name | Level | Max HP | ATK | DEF | Gil | EXP. | |-----------------------+-------+--------+-------+-------+---------+----------| | Red Cap | 18 | 252 | 31 | 16 | 87 | 320 | | Tarantula | 18 | 240 | 31 | 16 | 92 | 330 | | Cuphgel | 18 | 240 | 31 | 16 | 94 | 360 | |_______________________|_______|________|_______|_______|_________|__________| _________________________________________________________________ | Regional Monster Bestiary \ Northeastern Floating Continent \ |______________________________\___________________________________\__________ | Monster Name | Level | Max HP | ATK | DEF | Gil | EXP. | |-----------------------+-------+--------+-------+-------+---------+----------| | Barometz | 18 | 264 | 31 | 16 | 88 | 330 | | Slime | 17 | 240 | 28 | 16 | 90 | 330 | |_______________________|_______|________|_______|_______|_________|__________| There are four enemy bestiaries for a reason. First and foremost, take note that Tokkul's general area is in the southwestern Floating Continent. But what the hell is the Floating Continent? Taking a reference from Final Fantasy VI with that name, you'll see VERY momentarily. For now, move your way west to the Village of the Ancients. We'll visit there momentarily. First, go into the smaller forest within the larger forest east of there. You'll find a Chocobo Forest. Catch one. Aren't they cute? They're useful, too, for quick traveling without non-plot fights. Go west as far as possible and you'll notice that the world floats on something. Yes, those ancient peoples were right when they said that the world is flat ... ish. Thusly, I pulled a reference from Final Fantasy VI and named this world the "Floating Continent". Anyways, let's go north, then east, then south, then west, then north, making a circle around the whole thing. You'll want to fight every enemy you can to fill up a bestiary you've yet to see. Just divide the Floating Continent into about four equal parts with a plus sign and you've gotten the regions as I've defined them. Once you return to the Chocobo Forest's area, get off of your Chocobo and head west into the Village of the Ancients. =============================================================================== Village of the Ancients =============================================================================== _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Gnomish Bread (ride around the world for as many as you like) ........ [] | | Serpent Sword ........................................................ [] | |_____________________________________________________________________________| _____________ | Item Shop \ |______________\______________________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |======================================|======================================| | Potion .................... 50 Gil | Hi-Potion ................ 600 Gil | | Gold Needle .............. 100 Gil | Maiden's Kiss ............ 100 Gil | | Echo Herbs ............... 100 Gil | Mallet ................... 100 Gil | | Eye Drops ................. 40 Gil | Antidote .................. 80 Gil | |______________________________________|______________________________________| _______________ | Weapon Shop \ |________________\____________________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |======================================|======================================| | Serpent Sword .......... 1,500 Gil | Fire Staff ............. 1,500 Gil | | Ice Staff .............. 1,500 Gil | Light Staff ............ 1,500 Gil | | Killer Bow ............. 1,500 Gil | Fire Arrow ............... 150 Gil | | Ice Arrow ................ 150 Gil | Light Arrow .............. 150 Gil | |______________________________________|______________________________________| ______________ | Armor Shop \ |_______________\_____________________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |======================================|======================================| | Shell Armor ............ 1,250 Gil | Flame Mail ............. 2,400 Gil | | Headband ............... 1,200 Gil | Kenpo Gi ............... 2,000 Gil | | Mage Robe .............. 2,000 Gil | | |______________________________________|______________________________________| ______________ | Magic Shop \ |_______________\_____________________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |======================================|======================================| | Sight .................... 100 Gil | Fira ................... 1,500 Gil | | Blizzara ............... 1,500 Gil | Thundara ............... 1,500 Gil | | Cura ................... 1,500 Gil | Teleport ............... 1,500 Gil | | Blindna ................ 1,500 Gil | | |______________________________________|______________________________________| Let's begin with some shopping, 'kay? At the item shop, stock up on a few of the status items you lack, pretty much. Hi-Potions may or may not be a good idea. Do as your max HP dictates. Weapon-wise has the usual complications. Your Warriors and Red Mages should use two Serpent Swords (50 Attack) or a Killer Bow with an Elemental Arrow (43 Attack), depending on your preference for dual-wielding or whatever. You really should be using one or the other, while I prefer the former. Your Black/White Mage will want one of the Elemental Staves as well, though it is not really a requirement. Their magic deals damage anyways, but you can run out of MP. Note that you can get a free Serpent Sword in this town, so if you're buying some of them, buy one less. Same goes for the Killer Bow, Fire Staff, and Ice Staff. As for your armor, it's pretty easy. Buy a Flame Mail for Warriors, Red Mages, and Thieves, a Headband and a Kenpo Gi for Monks (you should have one of the latter already), and a Mage Robe for the Black/White Mages. Of course, you may want it for the Red Mage as well: it does increase your magical stats by one. As with the weapons, we'll be obtaining a Scholar Robe (which ups Intelligence and Mind by TWO and raises Defense and Magic Defense more than a Mage Robe) and a Mage Robe soon enough. Of course, the Scholar Robe can't be equipped by a Mage, but you'll possibly think of keeping it for if you switch them later. And, finally, magic. You should only need two Firas, three Blizzaras, three Thundaras, and three Curas to give everyone one of those. And you'll want that as well, given our next forced dungeon. Teleport isn't excessively useful unless you want to be lazy and leave a dungeon or battle - and you shouldn't want to and avoid EXP. Blindna cures Darkness, the accuracy-lowering status, and has the same effect as an Eye Drop. You can buy a LARGE amount of Eye Drops for the same cost as one Blindna, and EVERYONE uses Items, I think, so just go for the Eye Drops. And Sight? Bleh, you don't need that at all. Okay, what else? You can go to the topmost area, on the southwest side, to find your KO-restoring wellspring. You can speak with the kid in the southwestern alcove after circling the Floating Continent with a Chocobo to receive a Gnomish Bread, and you can repeat that as much as desired for them. And, finally, go to the Inn. Rest up if needed, then go to the well on its eastern side. Zoom in with the camera and go north to the white flower to find a sparkly, revealing a Serpent Sword. That is about it. You can speak with the townspeople to learn various things. Firstly, the whole world of ours is floating above the clouds! A certain tower we'll visit later is like a support for the world. Cool. Also speak with the other people to learn less-obvious, less-spoiled-in-this-FAQ stuff. Then leave when you're ready. =============================================================================== Overworld =============================================================================== _________________________________________________________________ | Regional Monster Bestiary \ Southwestern Floating Continent \ |______________________________\___________________________________\__________ | Monster Name | Level | Max HP | ATK | DEF | Gil | EXP. | |-----------------------+-------+--------+-------+-------+---------+----------| | Parademon | 16 | 245 | 27 | 16 | 72 | 270 | | Griffon | 6 | 230 | 15 | 8 | 40 | 130 | | Lynx | 16 | 265 | 27 | 16 | 76 | 270 | | Hornet | 15 | 260 | 25 | 16 | 78 | 300 | |_______________________|_______|________|_______|_______|_________|__________| _________________________________________________________________ | Regional Monster Bestiary \ Northwestern Floating Continent \ |______________________________\___________________________________\__________ | Monster Name | Level | Max HP | ATK | DEF | Gil | EXP. | |-----------------------+-------+--------+-------+-------+---------+----------| | Knocker | 13 | 131 | 23 | 16 | 80 | 300 | | Flyer | 12 | 139 | 23 | 16 | 82 | 300 | | Lizardman | 13 | 155 | 24 | 16 | 84 | 320 | | Gorgon | 13 | 145 | 24 | 16 | 86 | 320 | |_______________________|_______|________|_______|_______|_________|__________| After finishing up, leave town. Go back east and north to Tokkul, where I believe you parked your ship. Go west and north along the coastline some more until you see a brown castle near some forests: Castle Argus. =============================================================================== Castle Argus =============================================================================== _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | 100 Gil ....................... [] | 100 Gil ....................... [] | | 1,000 Gil ..................... [] | 1,000 Gil ..................... [] | | 1,000 Gil ..................... [] | 1,000 Gil ..................... [] | | 1,000 Gil ..................... [] | 1,000 Gil ..................... [] | | 1,500 Gil ..................... [] | Antarctic Wind ................ [] | | Arctic Wind ................... [] | Bomb Fragment ................. [] | | Book of Fire .................. [] | Book of Ice ................... [] | | Book of Light ................. [] | Fire Arrow .................... [] | | Ice Arrow ..................... [] | Killer Bow .................... [] | | Light Arrow ................... [] | Medusa Arrow .................. [] | | Scholar Robe .................. [] | | |______________________________________|______________________________________| Hm. Maybe I should have let you come here first and shopped later: there is 7,700 Gil in here, after all. Well, if you didn't get the stuff earlier, go back when you're done here. Continue into the castle. In the room with the four lit candles on a wall and a table in the western corner, zoom in and examine the far right candle with the sparkle to open a passageway. Go along it to reach some treasure chests past the southeastern wall, each having 1,000 Gil within. Go up the stairs nearby. Here, you'll find six MORE chests, altogether containing 4,700 Gil. Open them up and continue on upstairs to the castle's roof, kind of. Go west and north. Go into the northwestern door now... But it's locked! Just put a Thief as the lead member of the party and, true to their nature, you can go inside! Within, examine the dresser to open up another room: go inside to find three chests. These contain a Killer Bow, Light Arrows, and Medusa Arrows. Go back outside and go east to another doorway. Open it up as before and you will find another treasure room, as before. You'll find the Books of Ice, Fire, and Light; Fire and Ice Arrows; and a Scholar Room. Backtrack to the room with the four candles from before and go upstairs right there. Notice how you came up the west staircase? Go around to the other side of the table and go south through the pillar to find a hidden staircase and two chests in the next area, containing a Bomb Fragment and an Antarctic Wind. Go east and through the wall between the chests to find an Arctic Wind. Backtrack to the table room and exit it to the south. Outside, you can go west to find a KO-healing wellspring, and you'll find an HP/MP-healing wellspring to the east. Heal up and leave; there's nothing else to do here. =============================================================================== Overworld =============================================================================== _________________________________________________________________ | Regional Monster Bestiary \ Northwestern Floating Continent \ |______________________________\___________________________________\__________ | Monster Name | Level | Max HP | ATK | DEF | Gil | EXP. | |-----------------------+-------+--------+-------+-------+---------+----------| | Knocker | 13 | 131 | 23 | 16 | 80 | 300 | | Flyer | 12 | 139 | 23 | 16 | 82 | 300 | | Lizardman | 13 | 155 | 24 | 16 | 84 | 320 | | Gorgon | 13 | 145 | 24 | 16 | 86 | 320 | |_______________________|_______|________|_______|_______|_________|__________| Okay, now that we're done sidequesting, it's time to get onto business. To the west of Castle Argus is a forest. Go north and through the forest. When it ends, there should be a walkable path west or northwest of you that heads southwest. Go along it and you'll soon reach a dead-end. Nearby is the Gulgan Gulch. Go inside. =============================================================================== Gulgan Gulch =============================================================================== _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Fire Staff .................... [] | Ice Staff ..................... [] | | Mage Robe ..................... [] | Toad (Magic) .................. [] | |______________________________________|______________________________________| Here, continue on to the second floor and speak with the Gulgan in the middle of the group. You'll learn some stuff about Desch and also receive the Toad spell. Much like with the Mini spell from back then, we'll be needing this to progress in a dungeon coming up very soon. Toad is learned by White and Red Mages, so you know. It, being a Level 2 spell, and you having progressed this far, should be able to learn it -- both Mini and Toad are of the same level. Anyhow, what else? Go across the "secret" bridge to find three chests at the end of the path, containing the remaining treasures: Ice Staff, Fire Staff, and a Mage Robe. That's it. Let's head now to the Tower of Owen. Leave the area. =============================================================================== Overworld =============================================================================== _________________________________________________________________ | Regional Monster Bestiary \ Northwestern Floating Continent \ |______________________________\___________________________________\__________ | Monster Name | Level | Max HP | ATK | DEF | Gil | EXP. | |-----------------------+-------+--------+-------+-------+---------+----------| | Knocker | 13 | 131 | 23 | 16 | 80 | 300 | | Flyer | 12 | 139 | 23 | 16 | 82 | 300 | | Lizardman | 13 | 155 | 24 | 16 | 84 | 320 | | Gorgon | 13 | 145 | 24 | 16 | 86 | 320 | |_______________________|_______|________|_______|_______|_________|__________| Okay, backtrack out of the narrow mountain path and go east back to the water. Go north along the coastline for a bit and you'll eventually find a tower. That is our destination: the Tower of Owen. =============================================================================== Tower of Owen =============================================================================== _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Bomb Fragment ................. [] | Echo Herbs .................... [] | | Echo Herbs .................... [] | Echo Herbs .................... [] | | Flame Mail .................... [] | Salamand Sword ................ [] | | Sonic Knuckles ................ [] | Spark Dagger .................. [] | | Zeus's Wrath .................. [] | | |______________________________________|______________________________________| _____________________________ | Regional Monster Bestiary \ |______________________________\______________________________________________ | Monster Name | Level | Max HP | ATK | DEF | Gil | EXP. | |-----------------------+-------+--------+-------+-------+---------+----------| | Pugman | 14 | 171 | 27 | 17 | 96 | 360 | | Far Darrig | 14 | 177 | 25 | 17 | 98 | 360 | | Blood Rat | 14 | 208 | 27 | 17 | 100 | 380 | | Petit Mage | 13 | 196 | 23 | 17 | 101 | 380 | | Fury | 16 | 216 | 29 | 17 | 102 | 380 | | Aughisky | 15 | 235 | 28 | 17 | 105 | 400 | |_______________________|_______|________|_______|_______|_________|__________| Once you arrive, go south, then west for a bit. Eventually, you'll come across a hall going north. Follow it north, east, north, then go east at the fork to find another room. There, you'll need to become a Toad via the spell to proceed, much to Refia's shagrin. You can transform back to humans after coming through, but you may need to use it coming back. I stayed a Toad the whole way, since my magic was pretty good anyways. If you opt to stay Toads the whole way, switch to back row Red Mages and note how Furies and Blood Rats are weak to Wind/Aero. Go along the path, then continue after the scene and head to the next area. There, go west, then along the southbound hallway to another fork. Go east there to find some Echo Herbs, then go west and north to find the path to the next area. There, go east, south, west, and north to the next area. There, go west and watch the scene. Then go west some more, south, east, south, then you'll reach a fork. Go along the eastern path to reach a Spark Dagger, then backtrack and go along the other path to the next area. Here, go west and bypass the southbound hallway. Watch the short scene there, then go just a bit east of the southbound hall. Zoom in with the camera and examine the "door" to open up a wall. Go south along the hall and east just before the room to reach it. In this hidden room, go south through the hall, then west. Bypass the first northbound hallway and use the second to reach some Echo Herbs. Then use the hallway we skipped to hit the next area. There, go west, south, east, and north to the next area. In this area, first go east to the wall and head north to find two chests; open them up for some Echo Herbs and a Bomb Fragment. Backtrack to the entrance of the room, then go west, north, and along the hall to the fork. The super-short eastbound path is a dead-end, go go north to the next area. There, go west to the next room, then north from there to another. Exit this room to the east and go along the path to find some Sonic Knuckles. Backtrack to the room and exit through the southeastern corner. Go along the hall to find the way to the next area. Here, exit the room through the northwestern corner. Head west for a bit, then south when possible. There, at the fork, go east to find the Salamand Sword, then go west to the wall. There, go north at the fork to find the Flame Mail, then go south to the wall. Then head east. Get Zeus's Wrath from this room and exit to the north. Here, heal up and go along the super-linear path to meet up with the next boss. ________________ | BOSS: Medusa \ |_________________\___________________________________________________________ | Level - 17 | Weaknesses: | Potential Item Drops: | | Maximum HP - 3,000 | - None | - Hi-Potion | | Attack - 35 | | - Phoenix Down | | Defense - 22 | Potential Steals: | | | | - Hi-Potion | | | | - Hi-Potion | | | EXP. Earned - 1,680 | - Hi-Potion | | | Gil Earned - 2,600 | - Hi-Potion | | |=============================================================================| | If you know Greek myth, you should see this coming: of course the Medusa | | would be able to use an attack that may turn you to stone, which is fairly | | inaccurate, but use a Gold Needle if needed. Otherwise, a basic attack and | | Thundara make up her offense, for the most part. (If you don't know Greek | | myth, Stare would be the petrification attack.) | | | | There's not much strategy to this fight, given the lack of weaknesses. If | | you have dual-wielding characters with Serpent Swords, you're pretty well | | off. You'll want a White/Red Mage for curative purposes, and pretty much | | just let everyone Attack, Advance, or use the "-ra" spells. If you have a | | Mage that is just having to sit there (out of MP or something), you can | | use an Elemental Staff as an item for pretty decent damage in the area of | | 200 points. | |_____________________________________________________________________________| After the battle, you'll watch a scene. You'll be warped out to your ship, and the whirlpool near the Tower will be gone. Sweet, I guess. =============================================================================== Overworld =============================================================================== __________________________________________________________________ | Regional Monster Bestiary \ Seafaring Monsters - Outer Ocean \ |______________________________\____________________________________\_________ | Monster Name | Level | Max HP | ATK | DEF | Gil | EXP. | |-----------------------+-------+--------+-------+-------+---------+----------| | Anet | 14 | 268 | 25 | 19 | 100 | 400 | | Mermaid | 15 | 364 | 25 | 19 | 123 | 450 | | Seahorse | 14 | 278 | 25 | 19 | 119 | 450 | | Sea Serpent | 17 | 530 | 30 | 19 | 406 | 700 | |_______________________|_______|________|_______|_______|_________|__________| Well, we're going to be doing a little bit more of the side stuff for now. You will probably want to as well. Okay, sail to the far north and past where the whirlpool once was, then go east and along the southbound path for a bit. You'll notice a town near a set of mountains. Make landfall and enter the town of Gysahl. =============================================================================== Gysahl =============================================================================== _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Gysahl Greens ................. [] | Gysahl Greens ................. [] | | Gysahl Greens ................. [] | Magic Key ..................... [] | | Magic Key ..................... [] | Shuriken ...................... [] | |______________________________________|______________________________________| _____________ | Item Shop \ |______________\______________________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |======================================|======================================| | Gysahl Greens ............ 150 Gil | Magic Key ................ 100 Gil | |______________________________________|______________________________________| ______________ | Magic Shop \ |_______________\_____________________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |======================================|======================================| | Toad ................... 1,000 Gil | Mini ................... 1,000 Gil | | Break .................. 3,000 Gil | Shade .................. 3,000 Gil | | Libra .................. 3,000 Gil | Confuse ................ 3,000 Gil | | Silence ................ 3,000 Gil | | |______________________________________|______________________________________| Well, let's start by emptying that treasure list. Go to the southeastern corner of town and, as the land peninsulas off into the water, zoom in the camera and look around for two Magic Keys and some Gysahl Greens. Next, go to the Chocobo stable - the house accessible with the bridges. Inside, examine some pots - zoom in to find sparkles - and you'll find two more Gysahl Greens. That's almost it. Go into the house north of the Chocobo stable and you'll be able to buy Magic Keys. Buy a few if you wish - it prevents you from having to switch to a Thief to open locked doors. Also use the secret path to get behind the counter and open the chest to find a Shuriken. Neat. That Shuriken is a throwable weapon of massive value: it sells for over 30,000 Gil! But don't let that make you think its lone purpose is like that of a Nugget in Pokemon or Luigi in Paper Mario (heh). Rather, when Thrown, the Attack used is 200 - that's about 33% more power than the most powerful equip weapon! The way damage is calculated will let you deal well over 6,000 damage at the lowest levels... But only Ninjas, your Earth Crystal jobs (the final set) allows Throw. Let's head to the Inn next. In the entrance room, you'll be able to find a hidden path - go through the eastern wall to find a wise, wise man. He knows lot of stuff ... like the enemy Bestiary that I've been getting all those numbers from and your adventure data, for example. That's about it for this town. Let's cover the items shops. At the locksmith's, you'll be able to buy Magic Keys, explained two paragraphs above. The main shop sells Gysahl Greens, which will bring about Fat Chocobos in certain areas for item storage. And Magic? Those for White Mages are Libra, Confuse, and Silence. The first one reveals enemy HP and weaknesses -- stuff you'll find here in this guide, so I wouldn't use it. The second and third induce their respective statuses. Of course, Toad and Mini are also White Magic you're well acquainted with. Black Magic consists of Break and Shade. The former petrifies, and the latter paralyzes. Both are not really worth 3,000 Gil, so, in short, I wouldn't buy any of the spells in this town. Let's leave. =============================================================================== Overworld =============================================================================== _________________________________________________________________ | Regional Monster Bestiary \ Northwestern Floating Continent \ |______________________________\___________________________________\__________ | Monster Name | Level | Max HP | ATK | DEF | Gil | EXP. | |-----------------------+-------+--------+-------+-------+---------+----------| | Knocker | 13 | 131 | 23 | 16 | 80 | 300 | | Flyer | 12 | 139 | 23 | 16 | 82 | 300 | | Lizardman | 13 | 155 | 24 | 16 | 84 | 320 | | Gorgon | 13 | 145 | 24 | 16 | 86 | 320 | |_______________________|_______|________|_______|_______|_________|__________| Sail back to the area where the whirlpool once was and, this time, go west. You'll end up reaching an island with some mountains and two caverns on there. Since the northern cave cannot be accessed at this time, let's use the southern one. =============================================================================== Dwarven Hollows =============================================================================== _____________ | Item Shop \ |______________\______________________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |======================================|======================================| | Potion .................... 50 Gil | Hi-Potion ................ 600 Gil | | Gold Needle .............. 100 Gil | Maiden's Kiss ............ 100 Gil | | Echo Herbs ............... 100 Gil | Mallet ................... 100 Gil | | Eye Drops ................. 40 Gil | Antidote .................. 80 Gil | |______________________________________|______________________________________| _______________ | Weapon Shop \ |________________\____________________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |======================================|======================================| | Tyrfing ................ 2,000 Gil | Fire Staff ............. 1,500 Gil | | Ice Staff .............. 1,500 Gil | Diamond Bell ........... 4,500 Gil | | Iron Arrow ................. 8 Gil | Holy Arrow ................ 10 Gil | |______________________________________|______________________________________| ______________ | Armor Shop \ |_______________\_____________________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |======================================|======================================| | Ice Armor .............. 1,250 Gil | Ice Helm ............... 2,400 Gil | | Ice Shield ............. 1,200 Gil | Kenpo Gi ............... 2,000 Gil | | Mage Robe .............. 2,000 Gil | | |______________________________________|______________________________________| Once you arrive, go through the first room and downstairs. Here, in the next area, you'll find the main "town square" of sorts. The shops line the northern wall. Let's speak of them. The weapon shop offers the Tyrfing, which is superior to all other swords at this point in the game. Consider replacing your Serpent Swords. The Diamond Bell is used for Geomancers, I believe, so no dice there. Literally - there's no dice. :) There's also Fire/Ice Staves and Iron/Holy Arrows if you want to stock up. The armor shop offers Ice Armor. That is a decent buy for your Warriors, Thieves, and Red Mages. Note that its Defenses are *slightly* lower than the Flame Mail's by one point per stat, but you'll want Fire resistance in a future dungeon. Buy some, but don't yet equip them. The Ice Helm and Ice Shield are superior to the other Helms/Shields at this point, so give some new stuff to the Warriors, Thieves, and Red Mages. Of course, also get Kenpo Gis for Monks and Mage Robes for White/Black Mages. Okay, once you're done, speak with the guy standing guard of the central shrine to end up having to help him. Why not? Anyways, let's head to the Subterranean Lake via the southwestern passageway. Down there, you'll have to transform into a Toad to go past to the next area. Poor, poor Refia. :) I'd un-Toad on the other side. =============================================================================== Subterranean Lake =============================================================================== _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | 3,000 Gil ..................... [] | 3,000 Gil ..................... [] | | Gold Needle ................... [] | Gold Needle ................... [] | | Gold Needle ................... [] | Horn of Ice ................... [] | | Zeus's Wrath .................. [] | Zeus's Wrath .................. [] | |______________________________________|______________________________________| _____________________________ | Regional Monster Bestiary \ |______________________________\______________________________________________ | Monster Name | Level | Max HP | ATK | DEF | Gil | EXP. | |-----------------------+-------+--------+-------+-------+---------+----------| | Bomb | 16 | 315 | 31 | 19 | 110 | 400 | | Manticore | 17 | 375 | 32 | 19 | 112 | 400 | | Stalagmite | 17 | 284 | 30 | 19 | 115 | 400 | | Sea Devil | 17 | 339 | 31 | 19 | 116 | 450 | | Merman | 17 | 345 | 31 | 19 | 118 | 450 | | Ruinous Wave | 16 | 296 | 30 | 19 | 120 | 450 | |_______________________|_______|________|_______|_______|_________|__________| When you arrive here, go south along the path, then go east to another, larger area. Open the chest to the north to find a Gold Needle, then continue to the next area. Go through the northeastern corner of the area and along the path to the next area. There, go south and west to find a chest with Zeus's Wrath within. Go south and open another chest there to find more of Zeus's Wrath. Guess Zeus was an angry fellow. Go northwest, west, and you'll notice a northbound path. First, go south to find another Gold Needle. Then go along the northbound path and grab another Gold Needle, then northeast and along the path to the next area. Follow the linear path here, opening two 3,000 Gil chests on the way. In the larger room, heal up and approach the enemy, our next boss. ________________ | BOSS: Gutsco \ |_________________\___________________________________________________________ | Level - 17 | Weaknesses: | Potential Item Drops: | | Maximum HP - 3,500 | - None | - Hi-Potion | | Attack - 35 | | - Phoenix Down | | Defense - 24 | Potential Steals: | | | | - Hi-Potion | | | | - Hi-Potion | | | EXP. Earned - 2,304 | - Hi-Potion | | | Gil Earned - 3,500 | - Hi-Potion | | |=============================================================================| | This boss will end up doing two moves each turn. He has a basic physical | | that is little more powerful than the other enemies down here, dealing | | maybe 100 damage. He has some weird water attack as well, and can heal | | himself a little and cast Mini. Hope you brought some Mallets or Mini. | | | | There's not much strategy to this fight, given the lack of weaknesses. If | | you get Mini'd, use Mini or a Mallet on the affected character. The use of | | "-ra" magic is pretty good, as is just about anything. There wasn't any | | kind of special thing here, so just go all-out, healing when needed. | |_____________________________________________________________________________| After the battle, you'll get the Horn of Ice. Backtrack to the Dwarven Hollows or Teleport. =============================================================================== Dwarven Hollows =============================================================================== _____________ | Item Shop \ |______________\______________________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |======================================|======================================| | Potion .................... 50 Gil | Hi-Potion ................ 600 Gil | | Gold Needle .............. 100 Gil | Maiden's Kiss ............ 100 Gil | | Echo Herbs ............... 100 Gil | Mallet ................... 100 Gil | | Eye Drops ................. 40 Gil | Antidote .................. 80 Gil | |______________________________________|______________________________________| _______________ | Weapon Shop \ |________________\____________________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |======================================|======================================| | Tyrfing ................ 2,000 Gil | Fire Staff ............. 1,500 Gil | | Ice Staff .............. 1,500 Gil | Diamond Bell ........... 4,500 Gil | | Iron Arrow ................. 8 Gil | Holy Arrow ................ 10 Gil | |______________________________________|______________________________________| ______________ | Armor Shop \ |_______________\_____________________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |======================================|======================================| | Ice Armor .............. 1,250 Gil | Ice Helm ............... 2,400 Gil | | Ice Shield ............. 1,200 Gil | Kenpo Gi ............... 2,000 Gil | | Mage Robe .............. 2,000 Gil | | |______________________________________|______________________________________| Upon arriving back, speak with the guard from before. Some more scenes will happen, setting your next destination as the Molten Cave, the northern cave on the island. Before going, make sure you have Ice Armor and Ice Helms (and Shields, if you do that) for your Warriors, Freelancers, Red Mages, and Thieves. You'll want it, trust me. You'll also want to bring a fair load of Potions, given you'll be damaged in the field in the next dungeon. Just go north of the cave in the overworld to reach the cave. =============================================================================== Molten Cave =============================================================================== _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Antarctic Wind ................ [] | Antarctic Wind ................ [] | | Freezing Blade ................ [] | Hi-Potion ..................... [] | | Horn of Ice ................... [] | Horn of Ice ................... [] | | Magic Key ..................... [] | Phoenix Down .................. [] | | Phoenix Down .................. [] | | |______________________________________|______________________________________| _____________________________ | Regional Monster Bestiary \ |______________________________\______________________________________________ | Monster Name | Level | Max HP | ATK | DEF | Gil | EXP. | |-----------------------+-------+--------+-------+-------+---------+----------| | Balloon | 18 | 386 | 33 | 19 | 125 | 450 | | Myrmecoleon | 19 | 494 | 35 | 19 | 130 | 500 | | Crocotta | 19 | 500 | 35 | 19 | 135 | 500 | | Adamantoise | 21 | 800 | 40 | 19 | 270 | 700 | | Red Marshmallow | 18 | 510 | 34 | 19 | 140 | 500 | |_______________________|_______|________|_______|_______|_________|__________| Firstly, you'll be fighting fairly decent Fire-based enemies here. The use of your Ice equipment is now recommended. The use of Ice-based attacks, such as Blizzard, Blizzara, Ice Staves, Ice Arrows with Killer Bows, and so on, will do extra damage towards all enemies here but the Myrmecoleon. Secondly, you'll find a fair amount of lava in here. As would be expected, it will damage your HP in the field. There's enough lava to make this damage a worry. I would suggest bringing along Potions to restore lost HP in the field. So, onto the dungeon. Once you arrive, go south, then west along the hall. As you go, you'll notice some lava to the south. Skip it and continue to the end of this path to find an Antarctic Wind. Backtrack to the lava now. Go south and you'll reach a fork; go southeast and along the path to another Antarctic Wind, then go along the other path for a bit to reach the next area. Go along the path here and you'll eventually reach a west/south fork. Go south and grab the Freezing Blade - it is Ice-based, so put it on your strongest Warrior/Red Mage/Freelancer. Backtrack to the fork and head west past the "lava-fall". Go south to find a Hi-Potion, then go back to the "lava-fall" and north to a north/west fork. Go north for the Phoenix Down, then return to the fork and go west and south to find the entrance to the next area. There, go along the lava road for a bit. To the west, as you begin turning northwest, you'll find the Impact Claw. Keep going north and open the chest at the end to find another Phoenix Down. Zoom in with the camera and examine the suspicious rock, which opens a path to the west. Go on in. In the next area, go north to another. Heal up before going in, then go in to fight another boss. ____________________ | BOSS: Salamander \ |_____________________\_______________________________________________________ | Level - 19 | Weaknesses: | Potential Item Drops: | | Maximum HP - 5,700 | - Ice/Blizzard | - Hi-Potion | | Attack - 41 | | - Phoenix Down | | Defense - 25 | Potential Steals: | | | | - Hi-Potion | | | | - Hi-Potion | | | EXP. Earned - 2,744 | - Hi-Potion | | | Gil Earned - 3,700 | - Hi-Potion | | |=============================================================================| | This boss will end up doing two moves each turn, often hitting an ally two | | times, often killing them if you lack Ice-based gear. He has a few Fire | | elemental attacks, not to mention the fire breath attack and a basic | | physical strike. | | | | This boss is almost mind-blowingly easy if you've got Ice equipment, | | especially the Freezing Blade. You should have your Mages first focus on | | casting Blizzara and Blizzard, and your physical units Attack/Advance. You | | *could* use your Antarctic/Artic Winds, but let's not until you've run out | | of options. They can be fairly useful, after all. Do as you will, though: | | they can easily deal upwards of 750 damage. White Mages should focus on | | healing for the most part, using Aero when a free turn has come up. Your | | Warrior/Red Mage with the Freezing Blade definitely needs to keep up the | | attacks, and any spare Ice Staves can be used as items for great damage. | |_____________________________________________________________________________| After the battle, you'll end up meeting with the Fire Crystal and getting some more jobs! The Ranger is an expert archer, basically. They come with a Barrage ability that lets them hit four times. This damage is randomly distributed, and is about 80% the overall norm until around Job Level 21. The Knight is your basic chivalrous person. They can use White Magic and can use a Defend ability to raise Defense and cover for allies. Scholars can use the Study ability, which is basically Libra without MP cost, and it will have the effect of Dispel. Items are doubly-effective, and they can use Level 3 White and Black Magic. The Geomancer is able to harness nature itself with their Terrain ability, which has various attacks depending upon the terrain. For example, you'll get an instant-win Whirlpool in the ocean, I believe. Now, onto another sub-section. Return to the Dwarven Hollows. _______________________________________________________________________ /\ /\ | | A New World: The Surface; The Water Crystal | | | | **FF3_44** | | \/_____________________________________________________________________\/ =============================================================================== Dwarven Hollows =============================================================================== _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Book of Fire .................. [] | Book of Ice ................... [] | | Book of Light ................. [] | Echo Herbs .................... [] | | Elixir ........................ [] | Gauntlets ..................... [] | | Gold Needle ................... [] | Gysahl Greens ................. [] | | Heroic Shield ................. [] | Killer Bow .................... [] | | Knight Armor .................. [] | Ottershroom ................... [] | | Phoenix Down .................. [] | Phoenix Down .................. [] | | Scholar Hat ................... [] | Scholar Robe .................. [] | |______________________________________|______________________________________| _____________ | Item Shop \ |______________\______________________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |======================================|======================================| | Potion .................... 50 Gil | Hi-Potion ................ 600 Gil | | Gold Needle .............. 100 Gil | Maiden's Kiss ............ 100 Gil | | Echo Herbs ............... 100 Gil | Mallet ................... 100 Gil | | Eye Drops ................. 40 Gil | Antidote .................. 80 Gil | |______________________________________|______________________________________| _______________ | Weapon Shop \ |________________\____________________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |======================================|======================================| | Tyrfing ................ 2,000 Gil | Fire Staff ............. 1,500 Gil | | Ice Staff .............. 1,500 Gil | Diamond Bell ........... 4,500 Gil | | Iron Arrow ................. 8 Gil | Holy Arrow ................ 10 Gil | |______________________________________|______________________________________| ______________ | Armor Shop \ |_______________\_____________________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |======================================|======================================| | Ice Armor .............. 1,250 Gil | Ice Helm ............... 2,400 Gil | | Ice Shield ............. 1,200 Gil | Kenpo Gi ............... 2,000 Gil | | Mage Robe .............. 2,000 Gil | | |______________________________________|______________________________________| Once we have gotten a few jobs from the Fire Crystal, adjust yourself as you please back in the Dwarven Hollows. Remember to buy the Diamond Bell if you opted for a Geomancer. Speak with the guard as before to return the Horns of Ice and receive a Magic Key. You'll also be given access to a large treasure trove! Use the southeast passage to reach the trove! So, stuff to mention about them. The Ottershrrom makes you high ... nah, it just is an out-of-battle Teleport. The Gauntlets are armgear for Knights and Warriors. The Scholar Robe/Hat are good for ... well, Scholars. Knight Armor is the best thus far and only for Knights. The Books are weapons for Scholars; choose an element you prefer. Medusa Arrows are used by Rangers and may even Petrify, and the Heroic Shield for Knights/Warriors is pretty strong, raises a fair number of stats, and guards from a lot of statuses. Now, let's leave. As you do, you'll meet up with an injured person. After the scene, let's head to the overworld. =============================================================================== Overworld =============================================================================== _________________________________________________________________ | Regional Monster Bestiary \ Northwestern Floating Continent \ |______________________________\___________________________________\__________ | Monster Name | Level | Max HP | ATK | DEF | Gil | EXP. | |-----------------------+-------+--------+-------+-------+---------+----------| | Knocker | 13 | 131 | 23 | 16 | 80 | 300 | | Flyer | 12 | 139 | 23 | 16 | 82 | 300 | | Lizardman | 13 | 155 | 24 | 16 | 84 | 320 | | Gorgon | 13 | 145 | 24 | 16 | 86 | 320 | |_______________________|_______|________|_______|_______|_________|__________| _________________________________________________________________ | Regional Monster Bestiary \ Southwestern Floating Continent \ |______________________________\___________________________________\__________ | Monster Name | Level | Max HP | ATK | DEF | Gil | EXP. | |-----------------------+-------+--------+-------+-------+---------+----------| | Parademon | 16 | 245 | 27 | 16 | 72 | 270 | | Griffon | 6 | 230 | 15 | 8 | 40 | 130 | | Lynx | 16 | 265 | 27 | 16 | 76 | 270 | | Hornet | 15 | 260 | 25 | 16 | 78 | 300 | |_______________________|_______|________|_______|_______|_________|__________| Now, let's head east and south around to the inner sea of the Floating Continent. Our next stop is obviously going to need to be Tokkul. Sail due south when you reach the inner sea, then go east along the coastline for a bit to reach a town we pilfered from before. After a scene there... *loud clanging sound* Damn. =============================================================================== Castle Hein =============================================================================== _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | 3,000 Gil ..................... [] | 3,000 Gil ..................... [] | | Antarctic Wind ................ [] | Bomb Fragment ................. [] | | Elixir ........................ [] | Fang of Wind .................. [] | | Holy Arrow .................... [] | Mini (Magic) .................. [] | | Phoenix Down .................. [] | Phoenix Down .................. [] | | Phoenix Down .................. [] | Phoenix Down .................. [] | | Royal Sword ................... [] | Rune Bow ...................... [] | |______________________________________|______________________________________| _____________________________ | Regional Monster Bestiary \ |______________________________\______________________________________________ | Monster Name | Level | Max HP | ATK | DEF | Gil | EXP. | |-----------------------+-------+--------+-------+-------+---------+----------| | Pharoah | 20 | 580 | 41 | 19 | 145 | 600 | | Lemur | 19 | 752 | 38 | 19 | 150 | 600 | | Lamia | 23 | 850 | 44 | 19 | 310 | 840 | | Demon | 23 | 742 | 45 | 19 | 316 | 1,008 | | Dullahan | 24 | 1,000 | 48 | 19 | 320 | 1,008 | |_______________________|_______|________|_______|_______|_________|__________| Go through the wall on the right after being imprisoned - the hole is about 2/3 of the way down. Speak with the soldier, repeat the action, and continue on through the cells, talking to everyone. Quite bad security here, eh? One of soldiers hands over a Mallet; another will fight you. In the far-right cell, you'll find a recovery pot up north - examine it to heal some HP/MP and your status. Go through the open gate to the south and and east to find another open cell. Speak with the guy lying down (oh, crap, prison!) to get the Mini spell in case you DON'T somehow have it by now. Backtrack to the far right cell with the recovery pot. Minimize everyone and go through the hole - don't worry about jobs. On the other side, de-Mini and let's do stuff. Go along the path until you arrive in a large room. Go to the southern bit of it and go east to find a chest; open it for some Holy Arrows. Backtrack to the big room and use the northwestern path to get two Phoenix Downs from two chests at the western bit of that room. Backtrack again to the larger room and go west and through the wall. Here, you'll find two paths. Go north along the eastern one to reach a third Phoenix Down chest, then use the other path to head north into the next area. Here, you'll find a doorway to your north, another to the west of there, and another one to the east of there. Go through each door to reach a small room you'll find some treasures in. The western one has 3,000 Gil and a Bomb Fragment. The central one has 3,000 Gil and an Antarctic Wind. The eastern one has 3,000 Gil and Zeus's Wrath. Go around to the northern side of the main room to reach the next area. There, go north and grab the Royal Sword from the chest, a weapon for your Warriors and Knights, and it is much better than other swords at this point in the game by 18 points versus the Freezing Blade! Equip it, then go west, through the wall, and continue west to the real wall. Then north to the next area ya go. Go along the path west, then go north to the Phoenix Down chest. Continue north to the next area. Back inside the tree, go west to find yourself an Elixir, then go back to the entrance of the area. Go east and north to a fork. Go along the northern path to reach a Rune Bow, then backtrack and go along the other path. Continue along to the next area, where you'll find a boss. ______________ | BOSS: Hein \ |_______________\_____________________________________________________________ | Level - 22 | Weaknesses: | Potential Item Drops: | | Maximum HP - 4,500 | - Varies | - Hi-Potion | | Attack - 47 | | - Phoenix Down | | Defense - 26 | Potential Steals: | | | | - Hi-Potion | | | | - Hi-Potion | | | EXP. Earned - 3,464 | - Hi-Potion | | | Gil Earned - 4,300 | - Hi-Potion | | |=============================================================================| | Perhaps the only real noteworthy feature of this boss is his ability to | | change weaknesses: Barrier Change if I remember that correctly. It can | | change his weakness; during the course of the fight, I noted Fire, | | Ice/Blizzard, and Lightning/Thunder. | | | | When the fight begins, throw out everything you have but the kitchen sink, | | as you probably didn't carry that with you. He'll begin the fight with no | | initial weakness, so blow out all of the Antarctic/Arctic Winds, Bomb | | Fragments, "-ra" spells, and so on that you like before he changes his | | weakness. If you lack the items or Magic, general Attacks are always okay. | | Barrage is a nice command for Rangers. | | | | And after the element change? Well, use Libra (White Magic) or Study | | (Geomancer ability) on him to learn the weakness and switch your magical | | focus to that. Geomancy from the Geomancer is fairly effective, and the | | "-ra" spells he is weak to deal great damage. Arctic Wind, when weak to | | Ice/Blizzard, is extremely effective, possibly dealing upwards of 1,000 | | damage! | |_____________________________________________________________________________| After the battle, there will be a short scene, and you'll end up receiving the Fang of Wind from a fairy. You'll also be told something very important by the tree and forbidden to access the Living Woods ever again. Oh, yeah, you'll also leave the area. =============================================================================== Overworld =============================================================================== _________________________________________________________________ | Regional Monster Bestiary \ Northwestern Floating Continent \ |______________________________\___________________________________\__________ | Monster Name | Level | Max HP | ATK | DEF | Gil | EXP. | |-----------------------+-------+--------+-------+-------+---------+----------| | Knocker | 13 | 131 | 23 | 16 | 80 | 300 | | Flyer | 12 | 139 | 23 | 16 | 82 | 300 | | Lizardman | 13 | 155 | 24 | 16 | 84 | 320 | | Gorgon | 13 | 145 | 24 | 16 | 86 | 320 | |_______________________|_______|________|_______|_______|_________|__________| Once you return to the world map, Fang of Wind blowing wind into your sails or something, sail to Castle Argus. You remember where it was, right? Northwest of Tokkul. =============================================================================== Castle Argus =============================================================================== _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Elixir ........................ [] | Elixir ........................ [] | | Wheel of Time ................. [] | | |______________________________________|______________________________________| After arriving at Castle Argus, proceed to the room with the four lit candles. Proceed through the secret passage to the southeast and use the hidden stairs to make your way to the castle roof. There, go northwest and through the door here. Speak with the lady within to receive two Elixirs! Sweet! Backtrack to the four-candle room and go up the normal path to the room with the table and the King there. Speak with His Majesty and you'll end up getting the Wheel of Time! Don't turn it, lest you end up undoing your own birth and causing a paradox in the space-time continuum that would destroy the universe, or at least our own galaxy! As Doc Brown would say. >_> Anyways, Cid will be able to use this to turn that little paper boat of yours into a mighty airship! Let's leave the Castle and go to Canaan - it's just southeast of here. I'll sum it up by letting you just go to the northwestern house and going inside. Speak with Cid for some scenes! =============================================================================== Overworld =============================================================================== _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Blood Sword ................... [] | Zeus's Wrath .................. [] | |______________________________________|______________________________________| After having obtained and taken control of your airship, time to learn controls. Like there's much to learn - land is B (only land in water), and use A to get on-board. Fly off of the edge of the Floating Continent and, after piercing the clouds, you'll find yourself on a largely-flooded surface. =/ Anyways, after listening to the nice music, go to the northernmost island. You'll find a tiny chunk of forest and a ship there. Head into the ship. Go down to the bottom deck and snatch the Blood Sword and the Zeus's Wrath. The former is a nice, HP-draining weapon. It also had some awesome effects on certain enemies in Final Fantasy II. Anyways, speak with the old man nearby, then the woman. Hand her an Antidote to wake her up and cure her. She'll then tell you about the Temple of Water, which sounds like where you could find the Water Crystal. Well, let's go! Fly over to the largest of the island here and you'll find the Temple of the Water and the Cave of Tides there. Go inside the temple. Go along the path to the Crystal room and you'll get a Crystal Shard. Then go into the cave. =============================================================================== Cave of Tides =============================================================================== _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Blizzaga (Magic) ..................................................... [] | |_____________________________________________________________________________| _____________________________ | Regional Monster Bestiary \ |______________________________\______________________________________________ | Monster Name | Level | Max HP | ATK | DEF | Gil | EXP. | |-----------------------+-------+--------+-------+-------+---------+----------| | Cockatrice | 20 | 890 | 44 | 19 | 185 | 800 | | Poison Toad | 19 | 800 | 40 | 19 | 190 | 900 | | Twin Heads | 19 | 910 | 42 | 19 | 195 | 900 | | Roper | 20 | 815 | 43 | 19 | 200 | 900 | | Agaliarept | 21 | 930 | 45 | 19 | 210 | 1,000 | |_______________________|_______|________|_______|_______|_________|__________| Once you arrive, go along the path to the end. Aria will open up the pathway ahead. Continue to the next area. The area is actually quite linear for a bit. At one point, there will be a fork where you can go either north or east from the northeastern corner of a room. Go along the north path for a quite decent while and you'll eventually get to the Blizzaga chest. Backtrack to the fork and go along the rest of the linear path for a bit. Eventually, you'll find another fork. One path is rather wide and goes west, while the other is northbound and narrow. Use that path and continue along to the next area. After some scenes there with the Water Crystal, you'll be attacked by the cliche Kraken. ________________ | BOSS: Kraken \ |_________________\___________________________________________________________ | Level - 24 | Weaknesses: | Potential Item Drops: | | Maximum HP - 8,000 | - Lightning/Thunder | - Hi-Potion | | Attack - 57 | | - Phoenix Down | | Defense - 27 | Potential Steals: | | | | - Hi-Potion | | | | - Hi-Potion | | | EXP. Earned - 5,280 | - Hi-Potion | | | Gil Earned - 5,500 | - Hi-Potion | | |=============================================================================| | You get what you expect out of this boss, obviously. There's a fairly hard | | basic physical, Blizzara party-wide, and a Blind spell as far as I noted. | | If you're using Ice equipment, switch to something else or Blizzara will | | kill you. Blind reduces accuracy, so bring along Blindna or Eye Drops. | | | | The strategy is unexceptionally obvious. We finally have a use for all of | | those Zeus's Wraths we've been building up for a while now. Blizzaga, | | despite not being a weakness spell, easily can hit for 750 ~ 1,000 damage. | | Thundara can almost surpass that. Since Zeus's Wrath is an item, and | | Scholars double items' potency, think of that for a bit and you'll realize | | how simple this boss is. | |_____________________________________________________________________________| After the fight, you'll end up with some more scenes to watch. As it ends, Aria will hand over the Water Crystal's power ... and pass away. ;_; What new jobs DO we get? Vikings have an ability (Provoke) that draws enemy attacks onto the user while reducing the enemies Defense. This is a crappy ability early on, only really provoking about 1% decreases, but it can make almost 50% cuts at Job Level 99! The Dragoon comes with the Jump ability, tossing them into the air, avoiding all damage for a bit, and later coming down. The damage seems to be about 50% to 100% more powerful than a basic attack, and is doubled on enemies with a Wind/Aero weakness. The Dark Knight is not Batman. Or Cecil from Final Fantasy IV. Their ability is Souleater. It cuts their HP by ~20% to deal damage; higher damage than usual. They also have the ability to have their weapon do extra damage to dividing enemies, an inherent trait for some, if not all, of their weapons. Evokers are like a crappy summoner. They can use one of the Summon Magics in the supplemental data sections of the FAQ. Look there for info. And Bards are one of the more famous jobs, given Tellah's comment of "You spoony bard!" to Edward in Final Fantasy IV. They have a few songs they can use. Some can be Defense/Attack increases for a target of 10% ~ 20%, damage to enemies in that same amount, healing in about that amount, or damage reduction in that amount. Well, let's continue, shall we? _______________________________________________________________________ /\ /\ | | Getting Ourselves a Subamrine; The Earth Crystal, Part One | | | | **FF3_45** | | \/_____________________________________________________________________\/ =============================================================================== Amur =============================================================================== _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Black Cowl .................... [] | Black Garb .................... [] | | Gysahl Greens ................. [] | Gysahl Greens ................. [] | | Gysahl Greens ................. [] | Gysahl Greens ................. [] | | Thief Gloves .................. [] | | |______________________________________|______________________________________| _____________ | Item Shop \ |______________\______________________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |======================================|======================================| | Potion .................... 50 Gil | Hi-Potion ................ 600 Gil | | Gold Needle .............. 100 Gil | Echo Herbs ............... 100 Gil | | Gysahl Greens ............ 150 Gil | Eye Drops ................. 40 Gil | | Antidote .................. 80 Gil | | |______________________________________|______________________________________| _______________ | Weapon Shop \ |________________\____________________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |======================================|======================================| | Battleaxe .............. 7,400 Gil | Main Gauche ............ 7,000 Gil | | Thunder Spear .......... 8,000 Gil | Selene Bow ............ 16,000 Gil | | Boomerang .............. 9,000 Gil | Iron Arrow ................. 8 Gil | | Holy Arrow ................ 10 Gil | Madhura Harp .......... 10,000 Gil | |______________________________________|______________________________________| ______________ | Armor Shop \ |_______________\_____________________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |======================================|======================================| | Viking Helm ............ 5,500 Gil | Viking Mail ............ 8,000 Gil | | Heroic Shield .......... 3,500 Gil | Thief Gloves ........... 2,500 Gil | | Black Garb ............. 5,000 Gil | Black Cowl ............. 4,000 Gil | | Black Belt Gi .......... 6,000 Gil | Chakra Band ............ 4,500 Gil | |______________________________________|______________________________________| Once you awaken, you'll be in a new town, Amur. And you know what new towns and new jobs mean? New items! You probably will be missing a lot of the cash needed for these, but you may just have to grind out-of-town for that. Let's begin with the weaponry. The Battleaxe is a must for Vikings and Warriors with its whopping 65 Attack! The Boomerang is your preferred weapon for the Thief and it should allow you to be in the back row, so get two per Thief. Rangers will need the Selene Bow plus some Iron or Holy Arrows if you lack some. Get a Thunder Spear for the Dragoon and the Madhura Harp for a spoony ol' Bard. Armor. Get pretty much everything that applies for your current party right now and does some boosts. Note that you'll get a Black Garb, Black Cowl, and Thief Gloves in mere moments, so buy one less than usual. After you're done emptying your wallet, go ahead and Save outside of the village, then go speak with the person south of the armor shop to meet the "true" Warriors of Light. Seems today is Opposite Day, eh? After this, go east and into the house east of the weapons shop. Speak with the elderly man to be able to reach the river around town. Okay, I guess. Once you reach the water, go north and into the garden. Pick up four Gysahl Greens there by zooming in with the camera, then return to the aquatic path. Go west and past the weapon and armor shops, then go along the first northbound path. Walk up the waterfall and continue north to a small island. Pick up the Black Garb, Thief Gloves, and Black Cowl, also hidden like the Greens. Now use the water to head to the southeastern corner of town to find the entrance to the sewers. Plug your nose and get in there. =============================================================================== Amur Sewers =============================================================================== _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Cat Claws ..................... [] | Diamond Bell .................. [] | | Hammer ........................ [] | Kaiser Knuckles ............... [] | | Levigrass Shoes ............... [] | Poison Dagger ................. [] | | Power Bracers ................. [] | | |______________________________________|______________________________________| _____________________________ | Regional Monster Bestiary \ |______________________________\______________________________________________ | Monster Name | Level | Max HP | ATK | DEF | Gil | EXP. | |-----------------------+-------+--------+-------+-------+---------+----------| | Dark Legs | 21 | 940 | 41 | 20 | 220 | 1,000 | | Gigantoad | 20 | 838 | 41 | 20 | 230 | 1,000 | | Twin Liger | 22 | 960 | 43 | 20 | 240 | 1,100 | | Stroper | 21 | 1,100 | 41 | 20 | 250 | 1,100 | |_______________________|_______|________|_______|_______|_________|__________| Here, go south until you hit the eastbound path. Go along it until you bump into a wall, then go north and go east along the next eastbound path reaching out of the wall. Once you find it, go east, bump into the wall, and go south to the next area. Go south and west a bit to notice two nortbound paths. The eastern one is a mere dead end, so go along the other pathway. Once you see an opening to the south, ignore it -- another dead end -- and continue west. Go south at the wall and you'll notice the entrance to the next floor nearby. Bypass it going south, bump into the southern wall, and go east to find some Cat Claws. THEN go down a floor. Go along the linear path set here for a bit and you'll eventually end up saving "the Light Warriors" from some enemies. Afterwards, go southeast to find the main path from that large room and go along to the next floor. Here, go south and west to find yourself in a room with two different paths. Go along the eastern one and through a fake wall into another room. Continue east to find another; open the two chests here for a Hammer and a Diamond Bell. Go back west to the previous fork, then go west. As you go along the hall, you will notice it turns north. Continue west through the wall at the bend and open the nearby three chests for Kaiser Knuckles, Power Bracers, and a Poison Dagger. Get back into the hall and go along the path and you'll eventually find the entrance to the next area. Go inside and walk on over to find Delilah. After a few scenes, you'll receive the Levigrass Shoes! Woo and stuff. Once back in Amur, just restock and leave to the overworld. =============================================================================== Overworld =============================================================================== _______________________________________________________ | Regional Monster Bestiary \ Amur Village's Island \ |______________________________\_________________________\____________________ | Monster Name | Level | Max HP | ATK | DEF | Gil | EXP. | |-----------------------+-------+--------+-------+-------+---------+----------| | Black Flan | 22 | 880 | 44 | 20 | 260 | 1,100 | | Hellgaroo | 22 | 888 | 44 | 20 | 270 | 1,250 | | Vulcan | 26 | 2,200 | 50 | 20 | 560 | 1,750 | | Dracrocotta | 23 | 1,050 | 44 | 20 | 290 | 1,250 | | Magician | 23 | 1,040 | 43 | 20 | 300 | 1,400 | |_______________________|_______|________|_______|_______|_________|__________| Just another excuse for the bestiary. =/ Go south and along the path and you'll reach Goldor Manor. You'll end up crossing a bottomless bog which would have killed you had you not obtained the Levigrass Shoes moments before. Hope there were four pairs! =============================================================================== Goldor Manor =============================================================================== _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Chain Key ..................... [] | Golden Sword .................. [] | | Golden Sword .................. [] | Golden Sword .................. [] | | Golden Sword .................. [] | Golden Sword .................. [] | | Golden Sword .................. [] | Golden Sword .................. [] | | Golden Sword .................. [] | Golden Sword .................. [] | | Golden Sword .................. [] | Golden Sword .................. [] | | Wyvern Claws .................. [] | | |______________________________________|______________________________________| _____________________________ | Regional Monster Bestiary \ |______________________________\______________________________________________ | Monster Name | Level | Max HP | ATK | DEF | Gil | EXP. | |-----------------------+-------+--------+-------+-------+---------+----------| | Lost Gold | 23 | 928 | 38 | 22 | 310 | 1,400 | | Gold Eagle | 23 | 935 | 43 | 22 | 320 | 1,400 | | Gold Warrior | 24 | 1,130 | 47 | 22 | 330 | 1,500 | | Gold Bear | 24 | 1,090 | 49 | 22 | 340 | 1,500 | | Gold Knight | 25 | 1,100 | 48 | 22 | 350 | 1,500 | | Nightmare | 25 | 1,120 | 48 | 22 | 360 | 1,900 | |_______________________|_______|________|_______|_______|_________|__________| Begin first, when you enter, by going to the northernmost part of the room and into the next area. There, go north, then west to the wall. Go south to the wall, then go east and you'll find not one, not two, not even three, but TWELVE chests. The sad part is that the western eleven contain the weakest sword of the game, the Golden Sword, though it is nice for selling. The Wyvern Claws are nice with Monks, though. Backtrack to the entrance. Go into the northeastern room - you'll need a Magic Key or a Thief in the lead of the party. In there, go along the path to the left, then it'll go south and back north to another area. There, you can go a few ways. Go north and then west at the fork. You'll reach another fork; go south, then west at the next one. You'll arrive in a larger area. Hug the southern wall there and go west for a bit. Once you have to head north, do so, then go west when possible. After hitting the wall, go north to find the next area. Continue in there to find your next boss - the idiot who locked up the Enterprise! Let's beat some sense into his head. Violently. As always, it is the solution. ________________ | BOSS: Goldor \ |_________________\___________________________________________________________ | Level - 26 | Weaknesses: | Potential Item Drops: | | Maximum HP - 8,000 | - None | - Hi-Potion | | Attack - 53 | | - Phoenix Down | | Defense - 28 | Potential Steals: | | | | - Hi-Potion | | | | - Hi-Potion | | | EXP. Earned - 6,560 | - Hi-Potion | | | Gil Earned - 9,900 | - Hi-Potion | | |=============================================================================| | The boss's attack repertoire is fairly unexceptional. All I got out of him | | before I beat him was a few physical attacks and one Silence and one Blind | | casting - bringing along a few Eye Drops/Echo Herbs wouldn't hurt. He did | | also cast Protect on himself, raising his already-high Defense. | | | | This guy's Defense is pretty high, so your "-ra" spells might not be too | | effective on him. Dragoons' Jump should deal decent damage with a decent | | Job Level, and Geomancy seems to work pretty well here. Arctic Winds and | | Blizzaga did okay damage. The Scholars' Study may work to dispel Protect. | | Decently-leveled Vikings might be able to reduce the enemy Defense by | | about 5% ~ 10% with Provoke. Dark Knights with Souleater can do great | | damage (about 700 ~ 900) if they've got the Blood Sword and Royal Sword! | | That insinuates the idea that about two to four Souleaters per four party | | members WILL end this fight without a likely KO! | | | | Your Bards will probably be sticking to using Sing to raise your own | | Defense, and your various spellcasters may want to keep their eyes on | | healing when it's plausible. | |_____________________________________________________________________________| After the fight, snatch up the Chain Key from the floor, since it doesn't look like anyone's gonna be using it anytime soon. Now just return to your ship and examine the chains holding it down. Congratulations! You're free to do as you wish. Oh, wait. x_x Stupid Light Warriors crap. =============================================================================== Overworld =============================================================================== Well, we can do some sidequesting, I guess. During this time, you'll want to avoid flying over the Saronia Kingdom on the northwestern continent or you'll be shot down and ... well, connect the dots. Let's find some more treasure first. Head to the middle of the world map. You'll find a small island there, which has the small village of Duster on it. =============================================================================== Duster =============================================================================== _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Earthen Drum .................. [] | Earthen Drum .................. [] | |______________________________________|______________________________________| _____________ | Item Shop \ |______________\______________________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |======================================|======================================| | Hi-Potion ................ 600 Gil | Gold Needle .............. 100 Gil | | Maiden's Kiss ............ 100 Gil | Echo Herbs ............... 100 Gil | | Mallet ................... 100 Gil | Eye Drops ................. 40 Gil | | Antidote .................. 80 Gil | Gysahl Greens ............ 150 Gil | |______________________________________|______________________________________| _______________ | Weapon Shop \ |________________\____________________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |======================================|======================================| | Diamond Bell ........... 4,500 Gil | Madhura Harp .......... 10,000 Gil | | Loki Harp ............. 10,000 Gil | Lamia Harp ............ 12,000 Gil | | Dream Harp ............ 12,000 Gil | | |______________________________________|______________________________________| ______________ | Armor Shop \ |_______________\_____________________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |======================================|======================================| | Gaia Vest .............. 7,600 Gil | Bard Vest .............. 5,500 Gil | | Feathered Hat .......... 6,000 Gil | Rune Bracers ........... 5,000 Gil | |______________________________________|______________________________________| *sneezes* Anywho, let's first find the Earthen Drums, items that allow a free use of the powerful Quake spell. Go find the guys up north speaking about Chocobos and items: nearby, you'll find two hidden Earthen Drums. And shops? The weapon shop is interesting for your Bard. Each harp allows a different Song to Sing. The Madhura Harp raises Defense; Loki Harp raises Attack; Lamia Harp deals damage; and Dream Harp restores HP, everything being a change of about 10% ~ 20%, depending on various things. Personally, I'd buy one of each so I could change in-battle, or, if I had to pick just one, go for the Loki or Dream Harp. The armor shop has a Feathered Hat, which is one of the best hats you can have so far. A few will take priority, though: the Viking Helm, Dragon Helm, Chakra Band, Black Cowl, and Scholar Hat are all better, but also more job-specific. The Feathered Hat works for everyone! So consider that. The Gaia Vest for Geomancers and the Bard Vest for Bards are also pretty good, but specific to that job, more or less. The Rune Brackers are allowed for the more magical jobs, prevent a few statuses, raise magical stats, and are a good buy for your various mages. After you're done, leave town. =============================================================================== Overworld =============================================================================== ____________________________________________________________________ | Regional Monster Bestiary \ Seafaring Monsters - Surface Ocean \ |______________________________\______________________________________\_______ | Monster Name | Level | Max HP | ATK | DEF | Gil | EXP. | |-----------------------+-------+--------+-------+-------+---------+----------| | Anet | 14 | 268 | 25 | 19 | 100 | 400 | | Mermaid | 15 | 364 | 25 | 19 | 123 | 450 | | Seahorse | 14 | 278 | 25 | 19 | 119 | 450 | | Sea Serpent | 17 | 530 | 30 | 19 | 406 | 700 | | Sea Dragon | 27 | 2,550 | 57 | 24 | 1,120 | 4,680 | |_______________________|_______|________|_______|_______|_________|__________| ____________________________________________________ | Regional Monster Bestiary \ Saronian Continent \ |______________________________\______________________\_______________________ | Monster Name | Level | Max HP | ATK | DEF | Gil | EXP. | |-----------------------+-------+--------+-------+-------+---------+----------| | Hellgaroo Mage | 25 | 1,093 | 49 | 22 | 370 | 1,400 | | Needle Monkey | 25 | 1,100 | 48 | 22 | 380 | 1,100 | | Catoblepas | 26 | 1,260 | 54 | 22 | 390 | 1,600 | | Sorcerer | 26 | 1,270 | 51 | 22 | 400 | 1,600 | | Sand Worm | 26 | 1,290 | 53 | 22 | 420 | 1,920 | |_______________________|_______|________|_______|_______|_________|__________| Now would probably be a good time to mention the Sea Dragon. A new monster for the surface world's seas, if you don't beat it before finishing this section of the walkthrough and getting the Nautilus, your Bestiary will never be complete. It is weak to Thunder/Lightning and not excessively powerful. After you're done with that, head over to the northwestern continent. Don't fly over the Saronian kingdom. Instead, go to the northern portion of the continent and land near the northern town in the forests. Enter. =============================================================================== Replito =============================================================================== _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Elixir ........................ [] | Elixir ........................ [] | | Phoenix Down .................. [] | Turtle Shell .................. [] | | Turtle Shell .................. [] | | |______________________________________|______________________________________| _____________ | Item Shop \ |______________\______________________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |======================================|======================================| | Hi-Potion ................ 600 Gil | Gold Needle .............. 100 Gil | | Maiden's Kiss ............ 100 Gil | Echo Herbs ............... 100 Gil | | Mallet ................... 100 Gil | Eye Drops ................. 40 Gil | | Antidote .................. 80 Gil | Ottershroom ............ 2,000 Gil | | Gysahl Greens ............ 150 Gil | Gnomish Bread ............ 200 Gil | |______________________________________|______________________________________| ______________ | Magic Shop \ |_______________\_____________________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |======================================|======================================| | Escape ................... 100 Gil | Icen ................... 7,000 Gil | | Spark .................. 7,000 Gil | Heatra ................. 7,000 Gil | | Hyper .................. 7,000 Gil | | |______________________________________|______________________________________| Begin by going to the east side of town and you'll find a Gulgan hiding in the forest. Near him, if you zoom in and examine the shiny thing, you'll find one Phoenix Down. Go west of the Moogle and examine the sparkle in the tree for a Turtle Shell, with another north of the two western houses, in the trees. Go to the hidden path in the western trees west of the house northwest of the Inn and you'll find an Elixir. Go to the northeastern blue-roofed house. Go into it via the back and you'll be able to get an Elixir, and also speak with the man here for a helpful tip. Now, the shop? What the heck are those things? Those are Summon spells. Evokers, Sages, and Summoners are the only ones that can use them, and only Summoners, which you don't have, can use their proper powers. Evokers and Sages get one of two random effects. - With Escape, you'll get a flee or failed attack attempt. Worthless. - With Icen, you'll get Sleep on all enemies, or Ice/Blizzard damage to one. - With Spark, it is Paralyze for all, or Thunder/Lightning damage on one. - With Hyper, it is always just damage, punch or kick. - With Heatra, it is mass HP healing for all allies, or Fire damage to one enemy. You'll definitely want Heatra for sure. Remember to probably buy the latter four for their nice effects with Summoners. Leave. =============================================================================== Overworld =============================================================================== Once you're ready, go south and fly over the Saronian kingdom. They'll think you to be invaders or something and shoot you down. Once you fall to the ground, you'll notice soldiers on your left and right. Let's go south so we can reach the towns. We'll begin with the southwestern kingdom. =============================================================================== Southwest Saronia =============================================================================== _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Dragon Mail ................... [] | Gysahl Greens ................. [] | | Gysahl Greens ................. [] | Gysahl Greens ................. [] | | Gysahl Greens ................. [] | Gysahl Greens ................. [] | | Gysahl Greens ................. [] | Gysahl Greens ................. [] | | Gysahl Greens ................. [] | Gysahl Greens ................. [] | | Gysahl Greens ................. [] | Gysahl Greens ................. [] | | Wind Spear .................... [] | | |______________________________________|______________________________________| Go into the huge L-shaped eastern building and you'll find a guy within that knows how to find Fat Chocobos! Speak with him and he'll demonstrate by using a Gysahl Greens item where it smells of Chocobo. They store items in their obscenely-large bellies (ewww....). Also note the hidden passage on the eastern side of the room: it leads to a bunch of chests. Eleven to be precise! All filled with with Gysahl Greens! >_< Leave the building and go to the pub at the northern bit of town. Inside, watch the scene where Prince Alus gets bullied. Arc, usually the bullied, will stand up for him and proceed to let the party of four defeat the bullies and watch another scene. So, now that Prince Alus has joined the party, we should get to grabbing some free items. Go to the southwestern portion of town and you'll be able to get a Wind Spear from one guy, and the guy on the "island" in the center of town hands over a Dragon Mail. Nice. Let's continue on to southeastern Saronia. =============================================================================== Southeast Saronia =============================================================================== _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Dragon Helm ................... [] | Dragon Helm ................... [] | | Dragon Helm ................... [] | Dragon Helm ................... [] | | Dragon Mail ................... [] | Dragon Mail ................... [] | | Dragon Mail ................... [] | Phoenix Down .................. [] | | Phoenix Down .................. [] | Thunder Spear ................. [] | | Thunder Spear ................. [] | Thunder Spear ................. [] | |______________________________________|______________________________________| _________________________________________________________ | Regional Monster Bestiary \ Within the Dragon Spire \ |______________________________\___________________________\__________________ | Monster Name | Level | Max HP | ATK | DEF | Gil | EXP. | |-----------------------+-------+--------+-------+-------+---------+----------| | Hellgaroo Mage | 25 | 1,093 | 49 | 22 | 370 | 1,400 | | Needle Monkey | 25 | 1,100 | 48 | 22 | 380 | 1,100 | | Catoblepas | 26 | 1,260 | 54 | 22 | 390 | 1,600 | | Sorcerer | 26 | 1,270 | 51 | 22 | 400 | 1,600 | | Sand Worm | 26 | 1,290 | 53 | 22 | 420 | 1,920 | |_______________________|_______|________|_______|_______|_________|__________| Once you arrive, there really is little to do unless you feel like adoring the Chocobos on the east side of town. And you can enter the Dragon Spire in the middle of town for that treasure list. Pretty much proceed to the top and you will get it all. Yay for Dragoons. Let's continue to northeastern Saronia. =============================================================================== Northeast Saronia =============================================================================== _____________ | Item Shop \ |______________\______________________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |======================================|======================================| | Hi-Potion ................ 600 Gil | Gold Needle .............. 100 Gil | | Echo Herbs ............... 100 Gil | Eye Drops ................. 40 Gil | | Antidote .................. 80 Gil | Ottershroom ............ 2,000 Gil | | Gysahl Greens ............ 150 Gil | Gnomish Bread ............ 200 Gil | |______________________________________|______________________________________| _______________ | Weapon Shop \ |________________\____________________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |======================================|======================================| | Wind Spear ............ 10,000 Gil | Thunder Spear .......... 8,000 Gil | |______________________________________|______________________________________| Just pretty much letting you know the shops are here. =============================================================================== Northwest Saronia =============================================================================== _____________ | Item Shop \ |______________\______________________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |======================================|======================================| | Hi-Potion ................ 600 Gil | Gold Needle .............. 100 Gil | | Maiden's Kiss ............ 100 Gil | Echo Herbs ............... 100 Gil | | Mallet ................... 100 Gil | Eye Drops ................. 40 Gil | | Antidote .................. 80 Gil | Gysahl Greens ............ 150 Gil | |______________________________________|______________________________________| Again, just more shops. Also consider using the Inn (320 Gil). Afterwards, head for Saronia Castle. Note that the following boss, being weak to Wind/Aero and all, will be a fair deal easier with some Dragoons along at a decent level. =============================================================================== Saronia Castle =============================================================================== _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Boomerang ..................... [] | Dragon Hammer ................. [] | | Dragon Helm ................... [] | Earthen Bell .................. [] | | Gaia Vest ..................... [] | Golem Staff ................... [] | | Ice Rod ....................... [] | Main Gauche ................... [] | | Medusa Arrow .................. [] | Phoenix Down .................. [] | | Phoenix Down .................. [] | Rusty Mail .................... [] | | Rusty Mail .................... [] | Selene Bow .................... [] | | Scholar Hat ................... [] | Tome of Fire .................. [] | | Tome of Ice ................... [] | Tome of Light ................. [] | | Viking Helm ................... [] | Viking Mail ................... [] | |______________________________________|______________________________________| Not a lot to say. Continue along to the room past the entrance room. There, speak with a guard by the castle and you'll watch some dramatic scenes, revealing the truth behind the king's insanity. ________________ | BOSS: Garuda \ |_________________\___________________________________________________________ | Level - 28 | Weaknesses: | Potential Item Drops: | | Maximum HP - 10,000 | - Wind/Aero | - Hi-Potion | | Attack - 57 | | - Phoenix Down | | Defense - 28 | Potential Steals: | | | | - Hi-Potion | | | | - Hi-Potion | | | EXP. Earned - 8,800 | - Hi-Potion | | | Gil Earned - 10,200 | - Hi-Potion | | |=============================================================================| | The boss's attack repertoire is fairly small. I noted a basic physical | | that barely more powerful than other enemies' at this point, and a | | Lightning/Thunder attack that hits the whole party. | | | | Strategy? There hardly is a need. After getting all of the Dragoon stuff | | from around Saronia, you should have plenty to supply four Dragoons, and | | the Dragon Spire should be able to get you up to Job Level 10 ~ 15 easily. | | Using Jump at that point should be able to deal about triple the normal | | amount of damage, and throwing in Wind Spears really can bring one Jump | | dealing 2,500 ~ 3,000 damage with ease. If you feel like it, you can even | | bring along one Bard with the Loki Harp to boost your offensive power by | | 20% ~ 25% for one member ... and it can pile on. ^_^ | | | | And if your Dragoon Job Level isn't really but around one or two? Well, | | you should still be able to deal decent damage... But you can always bring | | along other jobs, I guess. The Aero spell does great here, and the Dark | | Knight with the Blood and Royal Swords has no problem dealing around 800 | | damage at low Job Levels with Souleater. | |_____________________________________________________________________________| After the post-fight scenes, let's loot the castle! Go through the east-central wall and along the long path to find a dozen treasure chests. Take your time in opening them for an Ice Rod, a Tome of Fire, a Tome of Ice, a Tome of Light, a Golem Staff, a Medusa Arrow, a Rusty Mail, a Main Gauche, a Scholar Hat, a Selene Bow, a Boomerang, and a Dragon Hammer. Next, go down the stairs nearby. In the next area, go south into a large room, then go along the hidden path on the east side of the room to find another six chests. These contain another Rusty Mail a Viking Helm, some Viking Mail, a Dragon Helm, a Gaia Vest, and an Earthen Bell. Afterwards, let's end our looting. Backtrack to the first room you were in after the Garuda fight, then go north and upstairs if you wish to speak with random people. Afterwards, leave by going south in the entrance room. There are two buildings nearby: one to the west and one to the east. Go into the former first. Go into the hidden passage to the east and go to the next area. There, go west, through the wall, north, east, south, and west to the next area. Continue along the linear path to find two Phoenix Downs. Backtrack out of here -- that room to the west is currently immaterial. Back in the castle courtyard, go into the eastern building. Speak with the four guys for a ship upgrade. Sweet! Leave the castle so we can destroy it again! :) Let's also consider visiting the various shops that have been unlocked in the four Saronian towns. =============================================================================== Southwest Saronia =============================================================================== ______________ | Armor Shop \ |_______________\_____________________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |======================================|======================================| | Rune Bracers ........... 5,000 Gil | Gaia Vest .............. 7,600 Gil | | Scholar Robe ........... 5,500 Gil | Scholar Hat ............ 7,500 Gil | |______________________________________|______________________________________| The Gaia Vest and Rune Bracers have already been dealt with. The Scholar Hat will be the best thing for a Scholar for a while: until you get the Ribbon in fact! As for the Robe, it is a similar idea, with the next best being the White Robe. =============================================================================== Northwest Saronia =============================================================================== _____________ | Item Shop \ |______________\______________________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |======================================|======================================| | Hi-Potion ................ 600 Gil | Gold Needle .............. 100 Gil | | Maiden's Kiss ............ 100 Gil | Echo Herbs ............... 100 Gil | | Mallet ................... 100 Gil | Eye Drops ................. 40 Gil | | Antidote .................. 80 Gil | Gysahl Greens ............ 150 Gil | |______________________________________|______________________________________| ______________ | Magic Shop \ |_______________\_____________________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |======================================|======================================| | Fira ................... 1,500 Gil | Blizzara ............... 1,500 Gil | | Thundara ............... 1,500 Gil | Cura ................... 1,500 Gil | | Teleport ............... 1,500 Gil | Blindna ................ 1,500 Gil | |______________________________________|______________________________________| The magic shop is the same as in the Village of the Ancients from way back before we even had the Fire Crystal jobs. As before, you should be able to have everyone have one Fira, Blizzara, Thundara, and Cura - if they can't equip it right now, just keep in stock until it is needed. But you honestly should've had it by now. Blindna is useless as we can just use the Eye Drops, and Teleport is only useful in the rarest of situations, but you only need one person for it. =============================================================================== Northeast Saronia =============================================================================== _____________ | Item Shop \ |______________\______________________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |======================================|======================================| | Hi-Potion ................ 600 Gil | | Gold Needle .............. 100 Gil | | Echo Herbs ............... 100 Gil | | Eye Drops ................. 40 Gil | | Antidote .................. 80 Gil | | Ottershroom ............ 2,000 Gil | | Gysahl Greens ............ 150 Gil | | Gnomish Bread ............ 200 Gil | |______________________________________|______________________________________| ________________ | Weapon Shops \ |_________________\___________________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |======================================|======================================| | Fire Rod .............. 10,000 Gil | Ice Rod ............... 10,000 Gil | | Light Rod ............. 10,000 Gil | Golem Staff ........... 13,500 Gil | | Rune Staff ............ 18,000 Gil | Wizard Rod ............ 20,000 Gil | |--------------------------------------+--------------------------------------| | Wind Spear ............ 10,000 Gil | Thunder Spear .......... 8,000 Gil | |______________________________________|______________________________________| _______________ | Magic Shops \ |________________\____________________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |======================================|======================================| | Thundaga ............... 5,000 Gil | Raze ................... 5,000 Gil | | Erase .................. 5,000 Gil | Curaga ................. 5,000 Gil | | Raise .................. 5,000 Gil | Protect ................ 5,000 Gil | |--------------------------------------+--------------------------------------| | Break .................. 3,000 Gil | Blizzaga ............... 3,000 Gil | | Shade .................. 3,000 Gil | Libra .................. 3,000 Gil | | Confuse ................ 3,000 Gil | Silence ................ 3,000 Gil | |______________________________________|______________________________________| The Rods from the weapon shop are pretty much useless for your mages shouldn't be physically attacking. They do provide three-point boosts to Intelligence and Mind (five with the Wizard Rod), though, so you may want to consider it. The Golem Staff is inferior in that way, so stick with Rods. The Rune Staff *does* boost only Mind by four, though... And magic? You'll want Thundaga, Blizzaga, Raise, and Curaga for as many people as possible. I wouldn't really go all-out and go for all four, because you've probably begun to get the characters' Job Levels such that switching jobs may be dangerous. Curaga is a moderate-power HP restoration, and Raise revives from KO, so they are both important. Protect raises your physical and Magic Defense, though not to the point that I'd DEMAND buying it. Erase is Dispel in this game: it removes various positive statuses (i.e. Protect). Raze is basically a try at killing all enemies, but it is grossly inaccurate AND NOT WORTH BUYING. Okay, that's about it. Return to the overworld. =============================================================================== Overworld =============================================================================== ____________________________________________________ | Regional Monster Bestiary \ The Dalg Continent \ |______________________________\______________________\_______________________ | Monster Name | Level | Max HP | ATK | DEF | Gil | EXP. | |-----------------------+-------+--------+-------+-------+---------+----------| | Frostfly | 28 | 1,200 | 54 | 23 | 430 | 1,920 | | Simurgh | 28 | 1,220 | 55 | 23 | 450 | 2,080 | | Harpy | 30 | 1,650 | 56 | 23 | 460 | 2,080 | | Gargoyle | 28 | 1,240 | 56 | 23 | 470 | 2,400 | | Chimera | 28 | 1,250 | 57 | 23 | 475 | 2,400 | |_______________________|_______|________|_______|_______|_________|__________| Okay, we now have to have the Dalg Continent. It is southwest of the one with Amur Village on it; flying due north, I think, should get you there okay. Go around the continent to find a flyable opening. Go along and through the mountains to Doga's Manor. =============================================================================== Doga's Manor =============================================================================== _____________ | Item Shop \ |______________\______________________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |======================================|======================================| | Hi-Potion ................ 600 Gil | Gold Needle .............. 100 Gil | | Maiden's Kiss ............ 100 Gil | Echo Herbs ............... 100 Gil | | Mallet ................... 100 Gil | Eye Drops ................. 40 Gil | | Antidote .................. 80 Gil | Gysahl Greens ............ 150 Gil | |______________________________________|______________________________________| ______________ | Magic Shop \ |_______________\_____________________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |======================================|======================================| | Firaga ................ 10,000 Gil | Bio ................... 10,000 Gil | | Warp .................. 10,000 Gil | Aeroga ................ 10,000 Gil | | Stona ................. 10,000 Gil | Haste ................. 10,000 Gil | | Curaga ................. 5,000 Gil | Raise .................. 5,000 Gil | |______________________________________|______________________________________| Once inside, go along the path within and you'll eventually watch a scene in which Doga will join your party, asking you to bring him to the Cave of the Circle. HOW OMINOUS! Continue and you'll find a room filled with Moogles. Use the two shops as you will. Firaga is a powerful spell, and Bio is barely weaker than that. Warp is a low-accuracy Death attempt, though it brings you back to the previous floor out-of-battle. Aeroga is the most powerful spell thus far and well worth it. Haste doubles your number of Hits per attack, which effectively doubles your power for the most part. Stona cures Petrification, but you could buy 99 Gold Needles, usable by all, for the price of Stona and have change left over! And Raise and Curaga, you've been acquainted with before. East of the magic shop, you'll also find yourselves a Fat Chocobo. Use its magical belly as you will. Then go north between the shops to the next area. In this junk room, go to the northeastern corner and examine the candle nearby to open up the path. Continue along and you'll end up having to be Minimized to continue. Now was the first time I realized Mallets can suffice for casting Mini. >_> =============================================================================== Cave of the Circle =============================================================================== ____________________________________________________ | Regional Monster Bestiary \ The Dalg Continent \ |______________________________\______________________\_______________________ | Monster Name | Level | Max HP | ATK | DEF | Gil | EXP. | |-----------------------+-------+--------+-------+-------+---------+----------| | Demon Horse | 29 | 710 | 36 | 23 | 480 | 2,640 | | Rock Gargoyle | 29 | 720 | 36 | 23 | 490 | 2,640 | | Bovian | 29 | 730 | 36 | 23 | 500 | 2,640 | | Dread Knight | 29 | 740 | 36 | 23 | 510 | 2,880 | | Flyer Mage | 28 | 680 | 36 | 23 | 520 | 2,880 | |_______________________|_______|________|_______|_______|_________|__________| You'll pretty much have to stay minimized down here. You can go ahead and abuse those new spells you got, I guess, or you can always just run. You can go along the linear path to the end. There, Doga coughs up a spell that is cast on the Nautilus, letting it go underwater, giving us our submarine. He'll also tell us about the Temple of Time. Like from the Legend of Zelda: Ocarina of Time? *smack* Well, let's go to the next sub-section to figure out what he's apparently talking about. _______________________________________________________________________ /\ /\ | | Finishing Some Sidequests; The Earth Crystal, Part Two | | | | **FF3_46** | | \/_____________________________________________________________________\/ =============================================================================== Overworld =============================================================================== _______________________________________________________ | Regional Monster Bestiary \ Underwater Encounters \ |______________________________\_________________________\____________________ | Monster Name | Level | Max HP | ATK | DEF | Gil | EXP. | |-----------------------+-------+--------+-------+-------+---------+----------| | Noggle | 30 | 1,310 | 56 | 24 | 540 | 2,880 | | Abtu | 29 | 1,128 | 54 | 24 | 550 | 2,880 | | Kagura | 29 | 1,143 | 54 | 24 | 580 | 3,120 | | Charybdis | 30 | 1,350 | 57 | 24 | 600 | 3,120 | |_______________________|_______|________|_______|_______|_________|__________| Let's first do some new sidequests. After all, lotsa stuff is found underwater: rocks, the Titanic, dead things, Atlantis... You should've expected this! Anyhow, where first? Let's continue the Doga streak and head for Doga's Village. Go to the eastern part of the Dalg continent and dive underwater. You should see a secret pathway nearby. Go along it and emerge from the water to find it. =============================================================================== Doga's Village =============================================================================== _______________ | Magic Shops \ |________________\____________________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |======================================|======================================| | Firaga ................ 10,000 Gil | Bio ................... 10,000 Gil | | Warp .................. 10,000 Gil | Aeroga ................ 10,000 Gil | | Stona ................. 10,000 Gil | Haste ................. 10,000 Gil | | Curaga ................. 5,000 Gil | Raise .................. 5,000 Gil | |--------------------------------------+--------------------------------------| | Thundaga ............... 5,000 Gil | Raze ................... 5,000 Gil | | Erase .................. 5,000 Gil | Curaga ................. 5,000 Gil | | Raise .................. 5,000 Gil | Protect ................ 5,000 Gil | |--------------------------------------+--------------------------------------| | Break .................. 3,000 Gil | Blizzaga ............... 3,000 Gil | | Shade .................. 3,000 Gil | Libra .................. 3,000 Gil | | Confuse ................ 3,000 Gil | Silence ................ 3,000 Gil | |--------------------------------------+--------------------------------------| | Fira ................... 1,500 Gil | Blizzara ............... 1,500 Gil | | Thundara ............... 1,500 Gil | Cura ................... 1,500 Gil | | Teleport ............... 1,500 Gil | Blindna ................ 1,500 Gil | |--------------------------------------+--------------------------------------| | Escape ................... 100 Gil | Icen ................... 7,000 Gil | | Spark .................. 7,000 Gil | Heatra ................. 7,000 Gil | | Hyper .................. 7,000 Gil | | |--------------------------------------+--------------------------------------| | Quake ................. 20,000 Gil | Breakga ............... 20,000 Gil | | Drain ................. 20,000 Gil | Curaja ................ 20,000 Gil | | Esuna ................. 20,000 Gil | Reflect ............... 20,000 Gil | |______________________________________|______________________________________| *drools* You'll probably be grinding for a while for some of these new spells -- the final set on the list. Quake hits all enemies with Earth-based damage; it gets useful versus multiple enemies because the lack of a power split. Aeroga has a power of 200, I believe, but it will only go for 50 versus four enemies I bet. But Quake's 140 is applied to all. Very useful. Breakga is an instant Petrification, but inaccurate. Not worth it. Drain provides an effect like that of the Blood Sword: it damages an enemy and heals the user somewhat. It is single-target, though, but also a bit powerful. It might be worth going for. Curaja is the most powerful restorative spell out there. Definitely a must to own. Esuna cures all negative statuses except KO. You should be EASILY able to buy all of the items for those. About 50 Antidotes, Gold Needles, Echo Herbs, and Eye Drops will sum that up. Items are also usable by all, unlike the Level 7 White Magic Esuna. Reflect will toss spells back at the caster. This can be useful because it is possible to bring it on an enemy to stop healing, and it can protect you from magic while also damaging the enemy. It's a nice spell to have. =============================================================================== Overworld =============================================================================== Where to next? I'd suggest the Saronia Catacombs. To get there, go to the Saronian Continent and dive south of the southeastern town. You'll find a small cave, so go inside. =============================================================================== Saronia Catacombs =============================================================================== _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Aegis Shield .................. [] | Catastro (Summon) ............. [] | | Elixir ........................ [] | Elixir ........................ [] | | Elixir ........................ [] | Elixir ........................ [] | | Golem Staff ................... [] | Heavy Lance ................... [] | | Phoenix Down .................. [] | Phoenix Down .................. [] | | Phoenix Down .................. [] | Phoenix Down .................. [] | | Reflect Mail .................. [] | Rune Bell ..................... [] | |______________________________________|______________________________________| _____________________________ | Regional Monster Bestiary \ |______________________________\______________________________________________ | Monster Name | Level | Max HP | ATK | DEF | Gil | EXP. | |-----------------------+-------+--------+-------+-------+---------+----------| | Kyklops | 32 | 1,580 | 66 | 24 | 720 | 4,000 | | Boss Troll | 32 | 1,600 | 66 | 24 | 740 | 4,000 | | Fachan | 32 | 1,620 | 65 | 24 | 745 | 5,600 | | Cenchos | 32 | 4,000 | 69 | 24 | 1,500 | 6,600 | | Balor | 32 | 1,660 | 65 | 24 | 760 | 4,400 | | Ouroboros (in chests)| 36 | 2,660 | 81 | 26 | 1,300 | 7,200 | |_______________________|_______|________|_______|_______|_________|__________| Once you arrive, go due north into the next area. There, go along the path to the next area. There, go north and you'll reach a fork. Go east and along the path to another fork. There, go west to find the Golem Staff, then into the room to the east to find a Rune Bell and an Aegis Shield. The Rune Bell for the Geomancer is actually the second most powerful Bell in the game. The Aegis Shield will protect from all status ailments and is one of the most resilient shields in the game, surpassed by only three others, one being only in a chest (Genji Shield) and another only from certain VERY rare enemy drops (Onion Shield). Figured you'd wanna know. Go back to the entrance of this area, then go north and west at the fork. Go along the path to another fork. There, go east and grab the Reflect Mail, then go west, north, and east. Eventually, you'll find the entrance to the next area to the north. Before going on through, first go east to find the Heavy Lance. Once you arrive, go due north and bump into the wall, then go east and you'll go through some hidden walls. You'll eventually end up finding a plethora of useful chests - four having Elixirs, four having Phoenix Downs, and all inducing enemy fights! After opening them all, return west to the large room with the blue rug. There, go to the center of the room and warp to Saronia Castle, where you'll have to fight Odin, the king of the Norse gods! ______________ | BOSS: Odin \ |_______________\_____________________________________________________________ | Level - 40 | Weaknesses: | Potential Item Drops: | | Maximum HP - 31,000 | - None | - Elixir | | Attack - 81 | | - Gungnir | | Defense - 35 | Potential Steals: | | | | - Elixir | | | | - Elixir | | | EXP. Earned - 20,000 | - Gungnir | | | Gil Earned - 16,800 | - Gungnir | | |=============================================================================| | Odin is one hard hitter. One of his attacks is your basic physical attack, | | not worth much mention unless you have low Defense. The other is much more | | impressive: his signature Zantetsuken, hitting all allies for about 750+ | | damage. He didn't really begin to use that for a fair while, until he's | | around half-dead (15,500 HP) according to VeryFunTimes. | | | | Strategy? A bit tough, I'll admit. If you've been leveling fairly well, | | you are good to go. There are a few strategies I've come up with off of | | the top of my head... | | | | One would be your basic fighting strategy. It's nothing special; your | | typical varied party made up almost-equally of physical and magical | | fighters, one being solely delegated to healing for the most part, letting | | Aeroga slip out every now and then. Cura/Curaga should suffice for your | | main healing, though it may come to the point of using Curaja for your | | Zantetsuken-resultant healing. Haste and Protect are very helpful. | | | | Another is a bit more elegant. Its healing relies solely on items alone, | | so you'll need to be very careful and wary here, and come stocked with a | | fair amount of Hi-Potions. You'll need four Dragoons, each at a decent | | Job Level - I'd say that Lv. 15 ~ 20 should be fair at this point. The | | idea is pretty simple: Jump. Since this move prevents you from being | | damaged while in the air, you'll be taking less than half of the normal | | amount of damage and still dealing 1.5x the normal amount of damage than | | had the Dragoon normally attacked. If you're uneasy about this idea, you | | can let yourself get a high-Defense White Mage (probably) and have them | | add to the healing, and even bring along Protect for more damage reducing. | | | | Finally, one more strategy. Dark Knights have the ability Souleater, which | | deals damage based on their Job Level and HP and weapon Attack. With a | | Job Level of 1, you should be able to be dealing about 500 ~ 750 damage | | per attack with two Main Gauches at the least. The Blood Sword/Royal Sword | | combo allows closer to 1,000. Had you gone ahead and bought Defenders, you | | will be dealing around 1,500 damage at a decent actual Level!! Of course, | | since you will be losing 20% of your HP per Souleater, I recommend having | | one White Mage so we can have Curaga/Curaja when needed. Dark Knights need | | to number three and do nothing usually but Souleater. With the weaker | | example mentioned, you should have this fight done in about 15 ~ 20 turns; | | a bit much, but a simple strategy allows that. Conversely, with the | | Defenders, this should only take about seven or eight turns. | | | | Also worth noting is this boss's Gungnir. A rare drop -- <1% -- and a | | Steal for higher Job Level Thieves - about 30 I think. You'll WANT this, | | the second most powerful Spear in the game. Dragoons with this can own | | like almost no one else. There are three potentials in this battle: two | | are Steals, and one is that rare drop. Good luck! | |_____________________________________________________________________________| After the powerful enemy is sent to Valhalla, you'll end up receiving the Catastro Summon spell. This Level 6 spell, for Sages and Evokers, can cast a magical barriar around your allies or attack all enemies; with Summoners ... it can execute the legendary Zantetsuken and kill all enemies. O_O Now leave so we can go somewhere else. =============================================================================== Overworld =============================================================================== Where to next? Our next stop is the Sunken Cave. Go to the tiny triangular island on the southeastern portion of the overworld map and dive underwater to find that there's a cave beneath it. Go inside. We've got some great treasures to find... =============================================================================== Sunken Cave =============================================================================== _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Aegis Shield .................. [] | Air Knife ..................... [] | | Ancient Sword ................. [] | Chakram ....................... [] | | Cognitome ..................... [] | Diamond Bracers ............... [] | | Diamond Gloves ................ [] | Diamond Helm .................. [] | | Diamond Mail .................. [] | Diamond Shield ................ [] | | Dual Tomahawk ................. [] | Elixir ........................ [] | | Loki Harp ..................... [] | Metal Knuckles ................ [] | | Phoenix Down .................. [] | Reflect Mail .................. [] | | Tiger Claws ................... [] | Trident ....................... [] | | Triton Hammer ................. [] | | |______________________________________|______________________________________| _____________________________ | Regional Monster Bestiary \ |______________________________\______________________________________________ | Monster Name | Level | Max HP | ATK | DEF | Gil | EXP. | |-----------------------+-------+--------+-------+-------+---------+----------| | Dozmare | 31 | 1,650 | 58 | 24 | 780 | 4,400 | | Sea Witch | 31 | 1,660 | 58 | 24 | 800 | 4,800 | | Killer Hermit | 31 | 1,680 | 59 | 24 | 820 | 4,800 | | Ologhai | 30 | 1,415 | 58 | 24 | 840 | 4,800 | | Kelpie | 30 | 1,420 | 58 | 24 | 850 | 5,600 | | Aegir | 31 | 1,750 | 58 | 24 | 860 | 5,600 | | Eater (in a chest) | 35 | 2,700 | 74 | 25 | 945 | 1,020 | | Zombie Dragon (chest)| 41 | 11,000 | 90 | 27 | 2,880 | 15,000 | | Death Claw (in chest)| 38 | 3,800 | 85 | 26 | 680 | 7,500 | | Peryton (in a chest) | 41 | 9,650 | 92 | 27 | 2,400 | 9,600 | |_______________________|_______|________|_______|_______|_________|__________| I'll discuss some of the treasures at the end of this dungeon walkthrough. So, once you enter, go along the path to the next area. There, go east and along the path to find some Tiger Claws. Backtrack to the area entrance and go south from there to the "center" of the area. There are four paths branching off at the intermediate geographical directions from here. Go northwest to find the Chakram, southwest to the Dual Tomahawk, and southeast to find the next area. There, go south and you'll have a choice to go south or west. Go south and, in the next big area, go west to find the Ancient Sword. Continue south to find four more chests; open them for a Diamond Shield, Cognitome, Metal Knuckle, and Diamond Helm. Go back north to the small-sized room north of the area with the Ancient Sword chest. Go west and you'll find four more chests throughout this room: Air Knife, Diamond Bracers, Loki Harp, and Diamond Armor. Go south to the next room to find three more chests, these contain an Elixir, Diamond Gloves, and a Phoenix Down. At the western chest (Phoenix Down), go south to the wall, and west through it to soon reach an area with four chests. Here, you'll find the Trident Spear, the Aegis Shield, some Reflect Mail, and a Triton Hammer. Now, let's leave... =============================================================================== Overworld =============================================================================== That just about ends the sidequesting for now. Now, let's go find our next dungeon. Go find the Saronian Continent (the large northwestern one) and land at the southern tip. In the water, head underneath the surface and you'll find the Temple to be nearby. Go inside. =============================================================================== Temple of Time =============================================================================== _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Behemoth Knife ................ [] | Blood Lance ................... [] | | Defender ...................... [] | Diamond Bracers ............... [] | | Diamond Gloves ................ [] | Diamond Helm .................. [] | | Diamond Mail .................. [] | Diamond Shield ................ [] | | Lamia Harp .................... [] | Noah's Lute ................... [] | | Protect Ring .................. [] | | |______________________________________|______________________________________| _____________________________ | Regional Monster Bestiary \ |______________________________\______________________________________________ | Monster Name | Level | Max HP | ATK | DEF | Gil | EXP. | |-----------------------+-------+--------+-------+-------+---------+----------| | Dira | 33 | 5,000 | 73 | 25 | 610 | 3,280 | | Chimera Mage | 33 | 1,540 | 69 | 25 | 615 | 3,280 | | King Lizard | 33 | 1,560 | 68 | 25 | 620 | 3,280 | | Pterodactyl | 33 | 1,570 | 68 | 25 | 640 | 3,280 | | Wyvern | 36 | 1,825 | 78 | 26 | 1,300 | 6,000 | | Behemoth | 37 | 12,650 | 84 | 26 | 4,668 | 6,900 | | King Seahorse | 33 | 1,405 | 68 | 25 | 680 | 3,600 | | Dragon | 38 | 11,000 | 85 | 26 | 9,000 | 7,200 | |_______________________|_______|________|_______|_______|_________|__________| If you've got a Zelda joke... *smack* Also, you'll find a few locked doors in here. Bring along some Magic Keys or use a top-slot-in-the-party Thief. Once you arrive, go south, then west when first possible. As you go along, there will be an entranceway in the northern wall. Go through and, at the end of the path there, you'll find a Diamond Helm. Backtrack to the previous area and go west, ignoring the southbound path for now, to find the way into another area on the north wall. Go through and you will find some Diamond Bracers. Return to the previous area and use the southbound path we skipped previously, then go north and east when possible the second time to find the path to the next area. Let's continue. Here, go to the far eastern portion of the room to find a chest with a Defender within. Go west along the southern wall and you'll reach the way to the next area. There, go as far east as possible, ignoring the northbound path, and you'll find another doorway. Use it and grab the nearby Diamond Armor to your northeast. Backtrack to the previous area. There, go west and use the northbound path from before. Make your way northwest to the next area. There, go north to reach a fork. Go east to find a Behemoth Knife, and west to find the Diamond Gloves. Back in the previous area, head due east to find the entrance to another area. There, go along the path north, east, and south to the next area. Here, when you arrive, go east and through the northeastern corner of this rectangular room to find a hidden path. Go east, north, east, south, then west and north at the room edge to find three chests; open them for a Blood Spear, Protect Ring, and Lamia Harp. Backtrack to the entrance of the area. Go south as far as possible through the rooms until you bump into the wall. There, go west and north to another area, where you'll end up finding a chest with the Diamond Shield to the west and north. Return to the previous area and go east and through the unused entranceway to find another chest, this one containing Noah's Lute. That's what we came for, so leave. =============================================================================== Overworld =============================================================================== _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Fang of Fire ......................................................... [] | |_____________________________________________________________________________| Once you've obtained Noah's Flute from the Temple of Time, resurface. Go along the coastline on the west side of the continent, then go right when possible into the mountains. Go into the cave and use the Lute to wake Unei up. After a scene, you'll learn what you need to be doing and join the party, as well as hand over the Fang of Fire. Now, start flying in the overworld. Go to the center parts of the Saronian continent and, on its west coast, you'll find the mouth of a river that splits into two, making a triangle delta, with trees between the forks. From there, follow the river to the east and land in front of the cave and head on in. =============================================================================== Ancient Ruins =============================================================================== _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Black Belt Gi ................. [] | Chakra Band ................... [] | | Faerie Claws .................. [] | Reflect Mail .................. [] | | Rune Bell ..................... [] | | |______________________________________|______________________________________| _____________ | Item Shop \ |______________\______________________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |======================================|======================================| | Hi-Potion ................ 600 Gil | Gold Needle .............. 100 Gil | | Maiden's Kiss ............ 100 Gil | Echo Herbs ............... 100 Gil | | Mallet ................... 100 Gil | Eye Drops ................. 40 Gil | | Antidote .................. 80 Gil | Gysahl Greens ............ 150 Gil | |______________________________________|______________________________________| _______________ | Weapon Shop \ |________________\____________________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |======================================|======================================| | Defender .............. 28,000 Gil | Blood Lance ........... 28,000 Gil | | Medusa Arrow ............. 300 Gil | | |______________________________________|______________________________________| ______________ | Armor Shop \ |_______________\_____________________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |======================================|======================================| | Diamond Shield ........ 18,000 Gil | Diamond Helm .......... 20,000 Gil | | White Robe ............ 27,000 Gil | Black Robe ............ 27,000 Gil | | Diamond Mail .......... 32,000 Gil | Diamond Bracers ....... 10,000 Gil | | Diamond Gloves ........ 10,000 Gil | | |______________________________________|______________________________________| _____________________________ | Regional Monster Bestiary \ |______________________________\______________________________________________ | Monster Name | Level | Max HP | ATK | DEF | Gil | EXP. | |-----------------------+-------+--------+-------+-------+---------+----------| | Pyralis | 37 | 6,550 | 81 | 26 | 1,760 | 14,400 | | Silenus | 35 | 2,120 | 74 | 25 | 900 | 1,020 | | Gaap | 34 | 1,800 | 73 | 25 | 623 | 1,020 | | Azarael | 34 | 1,950 | 73 | 25 | 640 | 1,020 | | Eater | 35 | 2,700 | 74 | 25 | 945 | 1,020 | | Zombie Dragon | 41 | 11,000 | 90 | 27 | 2,880 | 15,000 | | Death Claw | 38 | 3,800 | 85 | 26 | 680 | 7,500 | | Chronos | 38 | 4,100 | 86 | 26 | 320 | 1,280 | | Valefor | 38 | 4,240 | 88 | 26 | 320 | 1,280 | | Haniel | 37 | 3,400 | 82 | 26 | 1,450 | 1,280 | |_______________________|_______|________|_______|_______|_________|__________| Note that a lot of the enemies up there are actually ones that divide when physically hit, but not killed in one hit. Magic will be preferred here, unless you somehow have a Dark Knight with a Dark Blade. Anyhow... Go along the path for a bit and you'll find it to be blocked by some boulders. Unei removes them! Let's continue south and west. There are two doorways here; go through the eastern one and along the path to find some Reflect Mail. Backtrack and go through the other door. Here, go north and you'll find three doorways. From left to right, you'll get weapons, an Inn and item shop, and an armor shop. You'll want pretty much all you can get from the weapons and armor store, though be sure it actually improves upon what you've got. Then go to the southeastern corner of the area and continue on. Here, go south and east to find a fork. Go north to quickly reach another. Go east and west and you'll find one doorway each. Go through each one to find an item: the Rune Bell for the western door, and the Faerie Claws for the other one. Backtrack to the four-way intersection between these two doors. Go south to a south/east fork. Go east and through the door to find a Chakra Band. Go back to the south/east fork, then go south, west, and through the door to find a Black Belt Gi. Backtrack one more time to the south/east fork, then go due north to the wall, then east and south to the next area. Continue along a fairly lengthy, linear path to reach a ship ... the Invincible! =============================================================================== Overworld / The Invincible =============================================================================== _____________ | Item Shop \ |______________\______________________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |======================================|======================================| | Potion .................... 50 Gil | Hi-Potion ................ 600 Gil | | Gold Needle .............. 100 Gil | Echo Herbs ............... 100 Gil | | Eye Drops ................. 40 Gil | Antidote .................. 80 Gil | | Ottershroom ............ 2,000 Gil | Gysahl Greens ............ 200 Gil | |______________________________________|______________________________________| _______________ | Weapon Shop \ |________________\____________________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |======================================|======================================| | Sleep Arrow .............. 200 Gil | Poison Arrow ............. 200 Gil | | Medusa Arrow ............. 300 Gil | Magic Arrow .............. 250 Gil | | Dark Knife ............ 30,000 Gil | Rune Axe .............. 35,000 Gil | | Dragon Lance .......... 40,000 Gil | | |______________________________________|______________________________________| ______________ | Armor Shop \ |_______________\_____________________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |======================================|======================================| | Diamond Shield ........ 18,000 Gil | Diamond Helm .......... 20,000 Gil | | Diamond Mail .......... 32,000 Gil | Diamond Bracers ....... 10,000 Gil | | Diamond Gloves ........ 10,000 Gil | White Robe ............ 27,000 Gil | | Black Robe ............ 27,000 Gil | Gaia Vest .............. 7,600 Gil | |______________________________________|______________________________________| ______________ | Magic Shop \ |_______________\_____________________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |======================================|======================================| | Quake ................. 20,000 Gil | Breakga ............... 20,000 Gil | | Drain ................. 20,000 Gil | Curaja ................ 20,000 Gil | | Esuna ................. 20,000 Gil | Reflect ............... 20,000 Gil | |______________________________________|______________________________________| Okay, so buy as you will from the shops on the Invincible before you head to helm and begin flying. The Invincible has a bit of a special ability in that it can fly over the small mountains. Let's explain via example. Go to Saronia Castle, then southwest to the mountains. Once you bump into them, go west into them. Once you leave the forest, stop and face south. THOSE mountains can be "jumped" over with the A Button. In fact, fly over them and continue along the path to soon reach Falgabard. Land and enter. =============================================================================== Falgabard =============================================================================== _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Blessed Hammer ................ [] | Demon Mail .................... [] | | Demon Shield .................. [] | Hi-Potion ..................... [] | | Kiku-ichimonji ................ [] | | |______________________________________|______________________________________| _____________ | Item Shop \ |______________\______________________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |======================================|======================================| | Hi-Potion ................ 600 Gil | Gold Needle .............. 100 Gil | | Echo Herbs ............... 100 Gil | Eye Drops ................. 40 Gil | | Antidote .................. 80 Gil | Ottershroom ............ 2,000 Gil | | Gysahl Greens ............ 150 Gil | Gnomish Bread ............ 200 Gil | |______________________________________|______________________________________| _______________ | Weapon Shop \ |________________\____________________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |======================================|======================================| | Ashura ................ 16,000 Gil | Yoichi Bow ............ 42,000 Gil | | Yoichi Arrow ............. 500 Gil | Demon Axe ............. 40,000 Gil | |______________________________________|______________________________________| ______________ | Armor Shop \ |_______________\_____________________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |======================================|======================================| | Demon Mail ............ 25,000 Gil | Demon Shield .......... 12,500 Gil | |______________________________________|______________________________________| ______________ | Magic Shop \ |_______________\_____________________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |======================================|======================================| | Fira ................... 1,500 Gil | Blizzara ............... 1,500 Gil | | Thundara ............... 1,500 Gil | Cura ................... 1,500 Gil | | Teleport ............... 1,500 Gil | Blindna ................ 1,500 Gil | |______________________________________|______________________________________| First, shopping. (Again!?) The Dark Knight practically must have the Ashura now. With 100 Attack, and its ability to deal extra damage to incessantly-annoying dividing enemies, you'll want it. Everything else, meh. I shouldn't really need to explain this stuff now, to be honest... The armor is nice, and if you don't have the magic spells here by now, I honestly wonder how you made it this far. Anyways, in the northeastern bit of town, you can find an elderly man in the cave behind the waterfall. At the north part of this cave is Shinobi. _________________ | BOSS: Shinobi \ |__________________\__________________________________________________________ | Level - 46 | Weaknesses: | Potential Item Drops: | | Maximum HP - 11,000 | - None | - Hi-Potion | | Attack - 102 | | - Black Hole | | Defense - 30 | | - Lilith's Kiss | | | Potential Steals: | - Raven's Yawn | | | - Hi-Potion | - Shining Curtain | | | - Black Hole | - Shell Breaker | | EXP. Earned - 8,800 | - Lilith's Kiss | - Black Musk | | Gil Earned - 3,700 | - Raven's Yawn | - Chocobo's Wrath | |=============================================================================| | Strategy? A bit tough, I'll admit. If you've been leveling fairly well, | | you are good to go. There are a few strategies I've come up with off of | | the top of my head... (Yeah, I basically copying the Odin strategy.) | | | | One would be your basic fighting strategy. It's nothing special; your | | typical varied party made up almost-equally of physical and magical | | fighters, one being solely delegated to healing for the most part, letting | | Aeroga slip out every now and then. Cura/Curaga should suffice for your | | main healing, though it may come to the point of using Curaja for your | | high-damage healing. Haste and Protect are very helpful. | | | | Another is a bit more elegant. Its healing relies solely on items alone, | | so you'll need to be very careful and wary here, and come stocked with a | | fair amount of Hi-Potions. You'll need four Dragoons, each at a decent | | Job Level - I'd say that Lv. 15 ~ 20 should be fair at this point. The | | idea is pretty simple: Jump. Since this move prevents you from being | | damaged while in the air, you'll be taking less than half of the normal | | amount of damage and still dealing 1.5x the normal amount of damage than | | had the Dragoon normally attacked. If you're uneasy about this idea, you | | can let yourself get a high-Defense White Mage (probably) and have them | | add to the healing, and even bring along Protect for more damage reducing. | | | | Finally, one more strategy. Dark Knights have the ability Souleater, which | | deals damage based on their Job Level and HP and weapon Attack. With a | | Job Level of 1, you should be able to be dealing about 500 ~ 750 damage | | per attack with two Main Gauches at the least. The Blood Sword/Royal Sword | | combo allows closer to 1,000. Had you gone ahead and bought Defenders, you | | will be dealing around 1,500 damage at a decent actual Level!! Of course, | | since you will be losing 20% of your HP per Souleater, I recommend having | | one White Mage so we can have Curaga/Curaja when needed. Dark Knights need | | to number three and do nothing usually but Souleater. With the weaker | | example mentioned, you should have this fight done in about 15 ~ 20 turns; | | a bit much, but a simple strategy allows that. Conversely, with the | | Defenders, this should only take about seven or eight turns. | |_____________________________________________________________________________| After the fight, you'll obtain the Kiku-ichimonji, a nice Dark Blade for your Dark Knight. As you leave the cave, use the waterway to go along outside and find four chests at the end: Demon Mail, Demon Shield, Blessed Hammer, and a Hi-Potion. Now, go back and use the northwestern cave. =============================================================================== Falgabard Cave =============================================================================== _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Ashura ........................ [] | Blessed Hammer ................ [] | | Demon Mail .................... [] | Kotetsu ....................... [] | |______________________________________|______________________________________| _____________________________ | Regional Monster Bestiary \ |______________________________\______________________________________________ | Monster Name | Level | Max HP | ATK | DEF | Gil | EXP. | |-----------------------+-------+--------+-------+-------+---------+----------| | Silenus | 35 | 2,120 | 74 | 25 | 900 | 1,020 | | Gaap | 34 | 1,800 | 73 | 25 | 623 | 1,020 | | Death Claw | 38 | 3,800 | 85 | 26 | 680 | 7,500 | | Chronos | 38 | 4,100 | 86 | 26 | 320 | 1,280 | | Valefor | 38 | 4,240 | 88 | 26 | 320 | 1,280 | | Haniel | 37 | 3,400 | 82 | 26 | 1,450 | 1,280 | | Vassago | 38 | 4,440 | 88 | 26 | 320 | 1,280 | |_______________________|_______|________|_______|_______|_________|__________| Again, you'll want at least one Dark Knight here. Now that you actually have a few Dark Blades, you can slide them through these dividing enemies like a Blood Sword down the Emperor's back. Bad reference? :) (It's Final Fantasy II.) But, anyways, dividing enemies will divide when not killed in one hit. They seem to be weak to Dark Swords; hence the Dark Knight. Magic also prevents the splitting, one-hit kill or not. So, onto the cavern. In the entrance room, go southwest and grab the Blessed Hammer from the chest, then go east and through the wall. Follow the linear path and along some more walls and finish grabbing the chests' treasures: Demon Mail, Kotetsu, and Ashura. After that, leave the cave, leave Falgabard, and enter the Invincible. =============================================================================== Overworld =============================================================================== Now, time to reach the Cave of Shadows. Go to the island in the center of the map that houses Duster, then fly east to another continent. Once you hit the desert on that continent, go north to find an opening going into the mountains. Go along the path there, flying over the smaller mountains as you go, to reach the cavern. =============================================================================== Cave of Shadows =============================================================================== _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Black Musk .................... [] | Dark Claws .................... [] | | Fang of Earth ................. [] | Genji Armor ................... [] | | Genji Gloves .................. [] | Genji Helm .................... [] | | Genji Shield .................. [] | Kiku-ichimonji ................ [] | | Kotetsu ....................... [] | Lilith's Kiss ................. [] | | Tranquilizer .................. [] | | |______________________________________|______________________________________| _____________________________ | Regional Monster Bestiary \ |______________________________\______________________________________________ | Monster Name | Level | Max HP | ATK | DEF | Gil | EXP. | |-----------------------+-------+--------+-------+-------+---------+----------| | Silenus | 35 | 2,120 | 74 | 25 | 900 | 1,020 | | Gaap | 34 | 1,800 | 73 | 25 | 623 | 1,020 | | Death Claw | 38 | 3,800 | 85 | 26 | 680 | 7,500 | | Hellish Horse | 38 | 4,360 | 87 | 26 | 690 | 8,000 | | Chronos | 38 | 4,100 | 86 | 26 | 320 | 1,280 | | Valefor | 38 | 4,240 | 88 | 26 | 320 | 1,280 | | Haniel | 37 | 3,400 | 82 | 26 | 1,450 | 1,280 | | Vassago | 38 | 4,440 | 88 | 26 | 320 | 1,280 | |_______________________|_______|________|_______|_______|_________|__________| Again, it is nice to have a Dark Knight along to smash into dividing enemies with the Dark Swords, making them disperse faster than neutrinos from an atom-on-atom collision. Once you enter the dungeon, first go east to find a Black Musk on the north side of this room. Return to the previous room and go south, then east. Get the Dark Claws from the chest and speak with the wounded Dark Knight to get a Kotetsu. Go south to the next area. Here, go east and north. As you do, about halfway to the curve, ram into the wall to find a small room with a Tranquilizer in a chest. Return to the main hall and go along the path and through the walls at the dead end. You'll find a Lilith's Kiss on the other side. Go south and along the path to the next area. Here, go south, west, and north to find *gasp* a dead end! Not. Go east once you bump into the northern wall to find the way to the next area. Once you enter this area, go east and through the northeastern walls of this room. Once you see a southbound path, use it and you'll eventually reach a chest; open it for some Genji Gloves and continue to the next area. There, simply go south and along the path until you reach a "dead end" -- go through the wall to reach a small room. Leave it to the south and go along the path and through another wall to reach another room. Leave it going south to reach another one. Exit it to the northwest via the wall and go along the "dead end"-filled path to the next area. There, go east into the wall. Note that you'll want to try going through at the very northern bit and go down a little until you do. Once you do, continue due east to another larger rom. Go south and exit it via the southwestern corner by using a fake wall. Go west to a smaller room where you'll find a chest with a Kiku-ichimonji inside. Go south to the next area. Here, you'll find an odd repeat of the previous area, but the chest is actually near where you enter the area and contains a Genji Shield. Next! Here, simply go east for a bit to eventually find a chest that contains a Genji Helm. Then go through the nearby entryway. Here, hug the southern wall and go east through the wall and you'll make your way to another smaller room, this one having a Genji Armor chest. Go back to the other side of the hidden path and go a fair way north to reach your next boss. ______________________ | BOSS: Hecatoncheir \ |_______________________\_____________________________________________________ | Level - 43 | Weaknesses: | Potential Item Drops: | | Maximum HP - 28,000 | - None | - Hi-Potion | | Attack - 89 | | - Black Hole | | Defense - 32 | | - Lilith's Kiss | | | Potential Steals: | - Raven's Yawn | | | - Hi-Potion | - Shining Curtain | | | - Black Hole | - Shell Breaker | | EXP. Earned - 14,400 | - Lilith's Kiss | - Black Musk | | Gil Earned - 8,000 | - Raven's Yawn | - Chocobo's Wrath | |=============================================================================| | This boss has an unexceptional set of moves, pretty much being one of this | | area's basic enemies but with more HP. He does have Quake, but it is | | laughably weak. | | | | Strategy? Eh, there's not a whole bunch to say, honestly. Do what you do | | best. I personally had grinded way-back-when to get myself eight Ashuras | | (four per Dark Knight). I did end up swapping a few Ashuras for | | Kiku-ichimonjis and Kotetsus. So one got two Kiku-ichimonjis, one got two | | Kotetsus, and the others got Ashuras. | | | | Damage-wise, with Souleater, around Job Level 25, and about 1,500 HP, I | | was doing about 2,500 damage per Souleater; about 10,000 damage per turn! | |_____________________________________________________________________________| Afterwards, you'll receive the final Fang, the Fang of Earth. Now that you've gotten them all, let's leave. =============================================================================== Overworld =============================================================================== Okay, we're going to get the final Crystal's jobs a little earlier than we should have. Deal with it; I doubt I'll be hearing some complaints anyways! :) So, basically, fly to the northeastern continent. Before, you couldn't explore because of the dreadful Guardian Statues. Now, with the Fangs, they'll let you by. At the statues, land and walk down the row of guardians. Once they disappear, return to the Invincible and fly deeper into the mountains to the tower surrounded by a wall. Go inside to the Ancients' Maze. (We're not covering stuff for it yet because it is just a boss right now.) Go due north within to find the Crystal's Chamber. As you prepare to use it, boss fight! _______________ | BOSS: Titan \ |________________\____________________________________________________________ | Level - 49 | Weaknesses: | Potential Item Drops: | | Maximum HP - 29,000 | - None | - Hi-Potion | | Attack - 96 | | - Phoenix Down | | Defense - 44 | Potential Steals: | | | | - Hi-Potion | | | | - Hi-Potion | | | EXP. Earned - 27,600 | - Hi-Potion | | | Gil Earned - 13,500 | - Hi-Potion | | |=============================================================================| | This boss has an unexceptional set of moves, pretty much being one of this | | area's basic enemies but with more HP. He does have Quake, but it is | | laughably weak. | | | | Strategy? Eh, there's not a whole bunch to say, honestly. Do what you do | | best. I personally had grinded way-back-when to get myself eight Ashuras | | (four per Dark Knight). I did end up swapping a few Ashuras for | | Kiku-ichimonjis and Kotetsus. So one got two Kiku-ichimonjis, one got two | | Kotetsus, and the others got Ashuras. | | | | Damage-wise, with Souleater, around Job Level 25, and about 1,500 HP, I | | was doing about 2,500 damage per Souleater; about 10,000 damage per turn! | | | | And, yes, if you didn't notice, I did just really copy and paste the last | | boss's strategy. It pretty much applies here, and my strategy still is | | good enough. >_> | |_____________________________________________________________________________| After the battle, you'll watch some more scenes and receive the light of the final Crystal, the Earth Crystal. We now have all of the jobs, except, in some people's cases, the Onion Knight. So, what ARE our new jobs? Black Belts are super-Monks, I guess. They have a Boost ability that can be used to double or triple their offensive power. They'll halve their own HP if it is used more than twice in a row. The Magus can use all Black Magic, unlike the Black Mage, ironically. 'Nuff said. For Devouts, paste what I said for Magus and use White over Black. Summoners are able to use the super-special effects of the Summon Magic spells you've found recently. These effects are quite spectacular, to say the least... Sages are able to use any spell you wish. They just can't use the special Summon effects, but they CAN use Summons, and any other magic. Ninjas are sort of like Dark Knights in that they, too, can use Dark Blades. They can also Throw weaponry. Shurikens are such an example, tossed with 200 Attack -- more than any weapon. At just Job Level 1, a Shuriken can deal 6,000 ~ 9,999 damage! You can also throw other weaponry! They can deal a lot of damage with a high enough Job Level... _______________________________________________________________________ /\ /\ | | Going into the Darkness; The Endgame | | | | **FF3_47** | | \/_____________________________________________________________________\/ So, then, we've finally received all of the Elemental Fangs. We've received the light of all four Elemental Crystals by going to one early. We have (almost) all of the jobs in the game. We're fit to fight the final boss... Not! We're going to do a little bit more sidequesting before actually head into the Crystal Tower and dispel the evil clouding our world. =============================================================================== Overworld =============================================================================== First of these sidequests will pertain to obtaining the legendary Leviathan summon. You can opt to go for Bahamut first, but he's stronger, so we'll want to cram in as many levels as possible. Return to the Floating Continent on the Invincible -- it's basically north of the Cave of Shadows. Go to the northwestern part of the area and head south of the Gulgan Gulch and you'll find a shadow swimming in the water. That ain't Jaws. To get to the lake, fly your airship in from the south and go over the small mountains in your way. Land on the small grassy area and go into the lake. With the Folding Canoe, paddle around to the underwater cavern. =============================================================================== Lake Dohr =============================================================================== _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Aegis Shield .................. [] | Arctic Wind ................... [] | | Bacchus's Cider ............... [] | Black Hole .................... [] | | Black Musk .................... [] | Earthen Drums ................. [] | | Elixir ........................ [] | Heavenly Wrath ................ [] | | Hi-Potion ..................... [] | Hi-Potion ..................... [] | | Hi-Potion ..................... [] | Leviath (Summon) .............. [] | | Lilith's Kiss ................. [] | Phoenix Down .................. [] | | Platinum Hammer ............... [] | Platinum Hammer ............... [] | | Raven's Yawn .................. [] | Reflect Mail .................. [] | | Turtle Shell .................. [] | White Musk .................... [] | |______________________________________|______________________________________| _____________________________ | Regional Monster Bestiary \ |______________________________\______________________________________________ | Monster Name | Level | Max HP | ATK | DEF | Gil | EXP. | |-----------------------+-------+--------+-------+-------+---------+----------| | Ouroboros | 36 | 2,660 | 81 | 26 | 1,300 | 7,200 | | Plancti | 35 | 2,260 | 76 | 26 | 1,223 | 7,200 | | Sea Lion | 35 | 2,275 | 76 | 26 | 1,325 | 7,600 | | Remora | 36 | 2,720 | 81 | 26 | 1,354 | 7,600 | |_______________________|_______|________|_______|_______|_________|__________| Once you enter, go south and east. You'll quickly arrive at a fork: you can go northeast or south out of the room. Go south to find four chests; open them for a Phoenix Down, a Heavenly Wrath (free Thundaga), Earthen Drums (free Quake), and an Arctic Wind (free Blizzaga). Go back to the previous room and head northeast. Open the chests here and you will get three Hi-Potions and one Elixir. Go south and you'll reach the next area. Here, go west, north, and east into another room. At the room's southwest corner, you'll find a White Musk (free Holy). Leave the room via the northern wall to find four more chests, these containing an Aegis Shield, a Platinum Hammer, Bacchus's Wine, and a Turtle Shell. Return to the previous room and exit it via the southeastern path. Here, go along the path to a larger area where there are three other paths. Go southwest to find yourself a Raven's Yawn and a Lilith's Kiss, and northeast to find a Black Hole, Platinum Hammer, Reflect Mail, and a Black Musk (free Death). Go back to the center of this "X" and go northwest and along the short path to the next area. There, go west, south, east, and north to find ... well, it isn't a friggin' Magikarp! Heal up and prepare to fight the Sea Dragon - Leviathan! ___________________ | BOSS: Leviathan \ |____________________\________________________________________________________ | Level - 43 | Weaknesses: | Potential Item Drops: | | Maximum HP - 32,000 | - Lightning/Thunder | - Hi-Potion | | Attack - 85 | | - Phoenix Down | | Defense - 36 | Potential Steals: | | | | - Hi-Potion | | | | - Hi-Potion | | | EXP. Earned - 20,000 | - Hi-Potion | | | Gil Earned - 17,100 | - Hi-Potion | | |=============================================================================| | This sea serpent has a bit of what you expect. As per the new usual, he | | can attack twice per turn, usually sticking to basic physicals -- which | | are just a little more powerful than the enemies around here -- and | | Protect early on, later on adding in a few aquatic attacks for the whole | | party and some larger damage. | | | | So, here, your various spellcasters are pretty helpful. Thundara and | | Thundaga are great spells to use. The various Hammers, being of the | | Thunder/Lightning element, should be able to deal 4,500 ~ 9,999 damage | | when Thrown by a Ninja -- and you got a Platinum Hammer or two in that | | dungeon! Spark Daggers, Serpent Swords, Books/Tomes of Light, and Thunder | | Spears can do *slightly* less than that when Thrown, but it is all pretty | | high and has an accuracy exceeding 95%! | | | | The use of Zeus's Wrath and Heavenly Wrath -- free Thundara and Thundaga, | | respectively -- are also useful, especially when used by a Scholar. The | | Spark Summon, when used by a Summoner, is very powerful. Protect will be a | | helpful defense all around, and physical hitters should get a dose of | | Haste. Dragoons should stick to Jumping, though, to avoid damage. Also be | | sure to have someone on-hand for Curaga/Curaja, because damage can rack up | | with two moves per turn. Having someone with Erase, or making a Scholar | | use Study will help in removing that antagonizing Protect on the enemy. | |_____________________________________________________________________________| After the battle, you'll receive the Leviath summoning spell! As you leave Lake Dohr, remember to make sure that you've fought one of each monster for the Bestiary and gotten all of the items here -- you can't come back after leaving!! =============================================================================== Overworld =============================================================================== So, there's one final optional summon to go. The legendary god-dragon Bahamut. We went up against him back on the Dragon's Peak, but were forced to flee he and his cute baby-Bahamuts. I think it is about time to give them a surprise visit. I just hope those babies haven't grown up! o_o; Anyways, where is Bahamut's Lair? From Lake Dohr, fly east and then south to the southeastern bit of the world map. From the east, go towards Bahamut's Lair and enter. (Thanks to VeryFunTimes for the correction.) =============================================================================== Bahamut's Lair =============================================================================== _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Arctic Wind ................... [] | Bacchus's Cider ............... [] | | Bahamur (Summon) .............. [] | Chocobo's Wrath ............... [] | | Earthen Drums ................. [] | Elixir ........................ [] | | Eurytos Bow ................... [] | Golem Staff ................... [] | | Heavenly Wrath ................ [] | Kotetsu ....................... [] | | Phoenix Down .................. [] | Phoenix Down .................. [] | | Turtle Shell .................. [] | White Musk .................... [] | |______________________________________|______________________________________| _____________________________ | Regional Monster Bestiary \ |______________________________\______________________________________________ | Monster Name | Level | Max HP | ATK | DEF | Gil | EXP. | |-----------------------+-------+--------+-------+-------+---------+----------| | Grenade | 36 | 2,305 | 82 | 26 | 1,400 | 7,600 | | Drake | 37 | 3,260 | 83 | 26 | 1,650 | 7,600 | | Greater Boros | 37 | 3,280 | 83 | 26 | 1,700 | 7,600 | | Sabertooth Liger | 37 | 3,300 | 83 | 26 | 1,800 | 7,600 | | Queen Lamia | 39 | 7,200 | 86 | 27 | 4,400 | 12,000 | |_______________________|_______|________|_______|_______|_________|__________| Once you enter, there will be three paths to use. The east and west ones are dead ends, so go south to find another tri-branch fork. Go east to find an Arctic Wind and a Phoenix Down; to the west, you'll find some Earthen Drums and a Heavenly Wrath. Continue south to the next area. There, simply go along the winding, linear path. Along the way, pick up the Golem Staff, White Musk, Lilith's Kiss, Chocobo's Wrath (free Flare!), and the Turtle Shell. From those last two items, head south to the next area. There, go west and grab the Eurytos Bow, then go east and north to find a Phoenix Down and an Elixir. Go west past the northbound path to find a Kotetsu. Then go along the northbound path, healing up on the way as you prepare to fight the god-dragon Bahamut! _________________ | BOSS: Bahamut \ |__________________\__________________________________________________________ | Level - 45 | Weaknesses: | Potential Item Drops: | | Maximum HP - 34,000 | - Wind/Aero | - Hi-Potion | | Attack - 90 | | - Phoenix Down | | Defense - 37 | Potential Steals: | | | | - Hi-Potion | | | | - Hi-Potion | | | EXP. Earned - 20,000 | - Hi-Potion | | | Gil Earned - 16,500 | - Hi-Potion | | |=============================================================================| | Bahamut is actually nothing much more different than you'd expect having | | played other Final Fantasies. He has a physical attack and, like usual, | | can use it twice per turn. His Attack is barely 6% higher than the other | | enemies around here... But Mega Flare, his signature move, will start to | | get used later in battle, often dealing 1,000 ~ 1,500 damage to your whole | | party. And, unlike Final Fantasy V where it could be used to force his | | suicide, it isn't Reflect-able here. *groan* | | | | Here, White Magic casters are more of a priority than one would believe. | | Curaga/Curaja are going be required for healing, especially after a Mega | | Flare, and then there's Raise to revive the KO'ed. Protect will be very | | helpful in reducing damage, Haste will help to up physical damage, and | | Aero and Aeroga make serious dents in this boss's HP. | | | | Dragoons are also EXTREMELY helpful with their Jump ability that deals | | double-damage to bosses like Bahamut (weak to Wind/Aero). With a decent | | Dragoon around Job Level 25, you'll already be dealing about 3.5x more | | damage than usual with Jump! Of course, don't necessarily stick the Wind | | Spear on someone because of this weakness. I'd prefer something with 106+ | | Attack: Trident, Dragon Lance, Holy Lance, Gungnir, or Magic Lance. If you | | lack one of those for a weapon slot, though, you probably should toss in a | | Wind Spear. | | | | Everyone else is going to be less helpful. Ninjas might get a kick out of | | using that one Air Knife from before to deal about 2,000 ~ 3,500 damage; | | the Wyvern Claws can also do some lesser damage when Thrown, and the same | | with Wind Spears. Anyone using Black Magic will pretty much need to stick | | to the "-ga" spells. Summoning Leviathan is still pretty powerful. A | | Geomancer has a pretty good chance of casting Wind Slash, which can deal | | 1,500 ~ 2,500 damage at a decent level. But your main source of offense | | will come from Dragoons' Jumps and castings of Aeroga. | |_____________________________________________________________________________| After the battle, you'll get the Bahamur Summon. You'll start pwning enemies with Summoners now!! ^_^ That's it. Go around to the north and leave. =============================================================================== Overworld =============================================================================== 'Kay, rewarding sidequests over. It's time to get back to saving the world ... or something. What were we doing, again? From wherever you are, go back to the planet's surface and fly to the Dalg continent again. Remember, Unei said to visit her and Doga after having obtained the Fang of the Earth. Not suspicious at all. Get the Nautilus from wherever it is - mine was parked back at the Ancient Ruins, I think - and return to Doga's Manor and walk on it. After a scene, step onto the portal. =============================================================================== Doga's Grotto =============================================================================== _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | 10,000 Gil .................... [] | 10,000 Gil .................... [] | | Chocobo's Wrath ............... [] | Eureka Key .................... [] | | Lust Dagger ................... [] | Phoenix Down .................. [] | | Phoenix Down .................. [] | Rising Sun .................... [] | | Syrcus Key .................... [] | White Musk .................... [] | |______________________________________|______________________________________| _____________________________ | Regional Monster Bestiary \ |______________________________\______________________________________________ | Monster Name | Level | Max HP | ATK | DEF | Gil | EXP. | |-----------------------+-------+--------+-------+-------+---------+----------| | Peryton | 41 | 9,650 | 92 | 27 | 2,400 | 9,600 | | Ogre | 41 | 5,680 | 93 | 26 | 5,680 | 6,800 | | Cyclops | 39 | 4,700 | 91 | 26 | 1,000 | 6,800 | | Nemesis | 39 | 4,720 | 89 | 26 | 1,050 | 6,800 | | Humbaba | 39 | 6,740 | 91 | 26 | 1,100 | 6,800 | |_______________________|_______|________|_______|_______|_________|__________| Once you enter, go along the path to the next area. There, continue along the linear path, picking up two 10,000 Gil chests along the way! In the next area, you'll have two options. Go southwest to another fork: northwest or south. Going south yields nothing, so go northwest and into the next area for three chests. Open them for a White Musk, Lust Dagger, and a Rising Sun. Backtrack to the entrance of the previous area and go southeast and along the path to the next area. In the next area, continue along the linear path to the next area, picking up a Chocobo's Wrath along the way. In the next area, continue this pattern, grabbing two Phoenix Downs on the way. In the final area, go along the linear path to your next boss. ____________________ | BOSS: Doga, Unei \ |_____________________\_______________________________________________________ | Doga's Bestiary Data | >------------------------+-----------------------+--------------------------< | Level - 45 | Weaknesses: | Potential Item Drops: | | Maximum HP - 22,800 | - None | - Hi-Potion | | Attack - 89 | | - Phoenix Down | | Defense - 40 | Potential Steals: | | | | - Hi-Potion | | | | - Hi-Potion | | | EXP. Earned - 13,600 | - Hi-Potion | | | Gil Earned - 12,000 | - Hi-Potion | | >------------------------+-----------------------+--------------------------< | Unei's Bestiary Data | >------------------------+-----------------------+--------------------------< | Level - 44 | Weaknesses: | Potential Item Drops: | | Maximum HP - 21,800 | - None | - Hi-Potion | | Attack - 86 | | - Phoenix Down | | Defense - 42 | Potential Steals: | | | | - Hi-Potion | | | | - Hi-Potion | | | EXP. Earned - 16,000 | - Hi-Potion | | | Gil Earned - 12,600 | - Hi-Potion | | |=============================================================================| | The fight begins with you fighting just Doga - after beating him, you'll | | start on Unei. Anywho, Doga's basic physicals are pretty damaging. He can | | also cast Firaga, Blizzaga, and Thundaga across the whole party or one | | single person, and Flare will be used towards the end. | | | | Here, Reflect will be a great asset to your defenses, in theory. If you're | | willing to deal with just items for restoration, go for it! Reflect on all | | party members will greatly raise the chance that you'll damage him more | | than you should! | | | | Protect is a good idea as well - remember, put it on BEFORE Reflect. Your | | offense is pretty basic, as there aren't any real weaknesses to mess with. | | Toss on Haste and you're pretty much good to go with the obvious: Bahamut, | | Leviathan, Jump, the "-ga" spells, Aeroga, various high-power items... You | | get the idea. | | | | | | | | After finishing off Doga, Unei will come into the fight. You will not get | | a chance to heal, and statuses from the previous fight are removed. | | | | Unei uses a fair amount of White Magic; notably, Aera, Haste, Protect, and | | Tornado - I wouldn't doubt that Holy is in there, too. Torando is a new | | spell that reduces the target's HP to being less than 10 if it hits... | | | | Here, you'll have trouble really thinking of what to do. There is a lower | | number of spells coming your way, but Tornado can really make you want to | | use Reflect on your characters. It may even be a good idea to hit Unei | | with Reflect to stop Protect and Haste - of course, I think Erase or the | | Study ability could work as well. But pretty much do the same thing as you | | did with Doga. | |_____________________________________________________________________________| After the battle, you'll watch a few scenes, during which point you'll end up getting the Eureka and Syrcus Keys. Afterwards, proceed back to the Nautilus, then return to the Invincible. =============================================================================== Overworld =============================================================================== Our next stop is the Ancients' Maze, found on the northeastern continent. You should have been here after obtaining the Fang of Earth to obtain some jobs early. If you weren't, once you hit the statues, land and walk down the row and, after the statues go off, return to the Invincible and fly into the mountains to find a large Crystal Tower surrounded by a brownish wall. Land and go into that wall to find the Ancients' Maze. =============================================================================== The Ancients' Maze =============================================================================== _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Break Blade ................... [] | Chocobo's Wrath ............... [] | | Crystal Gloves ................ [] | Crystal Helm .................. [] | | Crystal Mail .................. [] | Crystal Shield ................ [] | | Dual Haken .................... [] | Elixir ........................ [] | | Hellish Claws ................. [] | Holy Lance .................... [] | | Lilith's Kiss ................. [] | Phoenix Down .................. [] | | Phoenix Down .................. [] | Phoenix Down .................. [] | | Protect Ring .................. [] | White Musk .................... [] | |______________________________________|______________________________________| _____________________________ | Regional Monster Bestiary \ |______________________________\______________________________________________ | Monster Name | Level | Max HP | ATK | DEF | Gil | EXP. | |-----------------------+-------+--------+-------+-------+---------+----------| | Iron Claws | 41 | 5,760 | 93 | 28 | 2,000 | 7,600 | | Greater Demon | 42 | 10,750 | 97 | 28 | 4,800 | 11,400 | | Unei's Clone | 42 | 10,000 | 96 | 28 | 8,500 | 14,400 | | Thanatos | 42 | 11,800 | 98 | 28 | 5,000 | 11,400 | | Bone Dragon | 43 | 14,000 | 95 | 28 | 7,800 | 11,400 | | King Behemoth | 50 | 45,000 | 112 | 28 | 10,800 | 15,200 | |_______________________|_______|________|_______|_______|_________|__________| When you enter the area, if you haven't messed with the Earth Crystal yet, go due north to the next area. Go towards the Crystal, beat a boss, and get some jobs you should have gotten earlier. The boss is Titan; go to the Boss FAQ/Walkthrough for details, as I have already messed with it once already... After that, return to where you entered the dungeon. Go to the far east, then north to find an Elixir. Continue west, then along the first northbound path to reach the next area. Here, when you enter, go west and grab the Crystal Shield and Lilith's Kiss, then go east and along the path for a bit, picking up the Crystal Mail, White Musk, and Crystal Gloves as you continue to the next area. There, first go east to find a Crystal Helm, then go south from the entrance and east to a south/east fork. Go south and grab the three treasures: a Break Blade, Chocobo's Wrath, and a Phoenix Down. Return north to the fork and go east and north. Go west to find the Dual Haken, then go east to the next area. Here, simply go along the lengthy, but linear path to the next area, picking up a Phoenix Down and a Protect Ring on the way. In this area, go north along either northbound path and grab the Holy Lance. Then head east or west along either path until you reach a set of two close-together northbound paths like the others from before. First go south to get the Hellish Claws, then go north to leave. Back in the overworld, quickly save and go north into the Crystal Tower, then due north to the Forbidden Land... =============================================================================== Eureka =============================================================================== _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Chocobo's Wrath ............... [] | Chocobo's Wrath ............... [] | | Elder Staff ................... [] | Elixir ........................ [] | | Elixir ........................ [] | Elixir ........................ [] | | Elixir ........................ [] | Excalibur ..................... [] | | Fuma Garb ..................... [] | Masamune ...................... [] | | Moonring Blade ................ [] | Omnirod ....................... [] | | Phoenix Down .................. [] | Phoenix Down .................. [] | | Phoenix Down .................. [] | Ragnarok ...................... [] | | Ribbon ........................ [] | Shuriken ...................... [] | | Shuriken ...................... [] | Shuriken ...................... [] | | Shuriken ...................... [] | White Musk .................... [] | | White Musk .................... [] | White Musk .................... [] | |______________________________________|______________________________________| _______________ | Magic Shops \ |________________\____________________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |======================================|======================================| | Flare ................. 60,000 Gil | Death ................. 60,000 Gil | | Meteor ................ 60,000 Gil | Tornado ............... 60,000 Gil | | Arise ................. 60,000 Gil | Holy .................. 60,000 Gil | |--------------------------------------+--------------------------------------| | Catastro .............. 40,000 Gil | Leviath ............... 50,000 Gil | | Bahamur ............... 60,000 Gil | | |______________________________________|______________________________________| _______________ | Hidden Shop \ |________________\____________________________________________________________ | Item Name ................... Cost | Item Name ................... Cost | |======================================|======================================| | Shuriken .............. 65,500 Gil | Crystal Shield ........ 50,000 Gil | | Crystal Mail .......... 50,000 Gil | Crystal Gloves ........ 50,000 Gil | | Crystal Helm .......... 50,000 Gil | Apollo Harp ........... 60,000 Gil | |______________________________________|______________________________________| _____________________________ | Regional Monster Bestiary \ |______________________________\______________________________________________ | Monster Name | Level | Max HP | ATK | DEF | Gil | EXP. | |-----------------------+-------+--------+-------+-------+---------+----------| | Abaia | 42 | 6,970 | 93 | 29 | 2,700 | 8,000 | | Sleipnir | 43 | 7,000 | 94 | 29 | 2,800 | 8,000 | | Haokah | 43 | 7,200 | 93 | 29 | 2,900 | 8,000 | | Acheron | 44 | 13,600 | 102 | 29 | 6,600 | 12,000 | | Oceanus | 44 | 13,200 | 100 | 29 | 6,800 | 12,600 | |_______________________|_______|________|_______|_______|_________|__________| Once you enter this forbidden land, go south to find a fork. Go along the southwestern path, then east when first possible to get a Chocobo's Wrath and Fuma Garb. Backtrack to the entrance and go along the southeastern path, then west when first possible to find an Elixir and a White Musk. Go east and south to the next area. There, go south to find another fork. Go southwest, then north when first possible to reach another area with a White Musk chest. Backtrack to the fork in the previous area and go southeast, then north when first possible. In the next area, you'll find a Chocobo's Wrath, a Phoenix Down, and a White Musk. Back in the previous area, once you re-enter, go south and you'll soon find an unused westbound path. Go along it to reach a Ribbon guarded by a Ninja. _______________ | BOSS: Ninja \ |________________\____________________________________________________________ | Level - 47 | Weaknesses: | Potential Item Drops: | | Maximum HP - 24,000 | - None | - Hi-Potion | | Attack - 96 | | - Black Hole | | Defense - 46 | | - Lilith's Kiss | | | Potential Steals: | - Raven's Yawn | | | - Hi-Potion | - Shining Curtain | | | - Black Hole | - Shell Breaker | | EXP. Earned - 28,400 | - Lilith's Kiss | - Black Musk | | Gil Earned - 14,400 | - Raven's Yawn | - Chocobo's Wrath | |=============================================================================| | Strategy? A bit tough, I'll admit. If you've been leveling fairly well, | | you are good to go. There are a few strategies I've come up with off of | | the top of my head... (Yeah, I basically copying the Odin strategy.) | | | | One would be your basic fighting strategy. It's nothing special; your | | typical varied party made up almost-equally of physical and magical | | fighters, one being solely delegated to healing for the most part, letting | | Aeroga slip out every now and then. Cura/Curaga should suffice for your | | main healing, though it may come to the point of using Curaja for your | | high-damage healing. Haste and Protect are very helpful. | | | | Another is a bit more elegant. Its healing relies solely on items alone, | | so you'll need to be very careful and wary here, and come stocked with a | | fair amount of Hi-Potions. You'll need four Dragoons, each at a decent | | Job Level - I'd say that Lv. 15 ~ 20 should be fair at this point. The | | idea is pretty simple: Jump. Since this move prevents you from being | | damaged while in the air, you'll be taking less than half of the normal | | amount of damage and still dealing 1.5x the normal amount of damage than | | had the Dragoon normally attacked. If you're uneasy about this idea, you | | can let yourself get a high-Defense White Mage (probably) and have them | | add to the healing, and even bring along Protect for more damage reducing. | | | | Finally, one more strategy. Dark Knights have the ability Souleater, which | | deals damage based on their Job Level and HP and weapon Attack. With a | | Job Level of 1, you should be able to be dealing about 1,500 ~ 2,000 damage| | per Souleater when you use two Defenders or some Dark Blades! Of course, | | since you will be losing 20% of your HP per Souleater, I recommend having | | one White Mage so we can have Curaga/Curaja when needed. Dark Knights need | | to number three and do nothing usually but Souleater. Like this, this | | really should only take about four to six turns. | |_____________________________________________________________________________| After the battle, return east into the southgoing hall, then go south and west to notice the fork. First, go along the western branch to go to another area where you'll find a Shuriken in a chest! Then backtrack to the fork and use the eastern branch to reach the next area. Here, go south until you run into a larger area. There, go northwest to find an Elixir. Then go south and along what remains of the linear path, finding a Shuriken and a Phoenix Down in chests in alcoves to the north along the way. In the next area, go along the path until you find a chest in a room. Open it up -- we want that Moonring Blade! ______________ | BOSS: Amon \ |_______________\_____________________________________________________________ | Level - 48 | Weaknesses: | Potential Item Drops: | | Maximum HP - 33,500 | - Varies | - Hi-Potion | | Attack - 96 | | - Phoenix Down | | Defense - 46 | Potential Steals: | | | | - Hi-Potion | | | | - Hi-Potion | | | EXP. Earned - 26,800 | - Hi-Potion | | | Gil Earned - 20,350 | - Hi-Potion | | |=============================================================================| | Amon is kinda like Hein. He has high Defense as it is, made higher with | | a Protect spell he can use. He also has a subpar physical attack and can | | use Firaga, Blizzaga, and Thundaga. He also can change his weakness. | | | | With this fight, you may want someone along to use Libra/Study to find out | | Amon's weaknesses, then abuse them as you can. Nothing difficult once you | | figure it out, honestly. | |_____________________________________________________________________________| After the fight, you'll receive the Moonring Blade. Cool -- go southwest out of this room and continue along the path to the next area. In this next area, go south until you reach a tri-branch fork. Go along the western branch to find the Omnirod in a chest, then go along the eastern path to find a pedestal. Examine it for a fight! __________________ | BOSS: Kunoichi \ |___________________\_________________________________________________________ | Level - 48 | Weaknesses: | Potential Item Drops: | | Maximum HP - 29,000 | - None | - Hi-Potion | | Attack - 96 | | - Black Hole | | Defense - 46 | | - Lilith's Kiss | | | Potential Steals: | - Raven's Yawn | | | - Hi-Potion | - Shining Curtain | | | - Black Hole | - Shell Breaker | | EXP. Earned - 29,200 | - Lilith's Kiss | - Black Musk | | Gil Earned - 14,500 | - Raven's Yawn | - Chocobo's Wrath | |=============================================================================| | As a bit of trivia, Kunoichi is also a Warlord in Pokemon Conquest. Like | | here, she's a bit of a ninja, able to go so fast that she gets three moves | | per turn here. She also has Haste, Aera, and can Poison you. | | | | Not a lot to mention. You could put Reflect on your party if you're scared | | over Aera, and Reflect on her if her being Hasted scares ya. It shouldn't | | matter a lot if you're decently leveled. Just do your best. | |_____________________________________________________________________________| After the battle, you'll end up receiving a Masamune! Go back to the four-way intersection and go south to the next area, picking up a Phoenix Down on the way. In the next area, ho along the linear path and you'll eventually notice a northbound entranceway to the next area. Go east past it and, at the end of this path, you'll find something else to examine for a battle. _________________ | BOSS: General \ |__________________\__________________________________________________________ | Level - 48 | Weaknesses: | Potential Item Drops: | | Maximum HP - 35,000 | - None | - Hi-Potion | | Attack - 105 | | - Phoenix Down | | Defense - 46 | Potential Steals: | | | | - Hi-Potion | | | | - Hi-Potion | | | EXP. Earned - 30,000 | - Hi-Potion | | | Gil Earned - 15,600 | - Hi-Potion | | |=============================================================================| | Not very much worth worry, offensively. This boss can use a basic | | physical attack that is *barely* more powerful than the other enemies | | around here. He also has a Drain, which really doesn't do much to hurt you | | but just to lengthen the fight, and Death, which is very inaccurate: it | | never even hit me! | | | | So, here, not a lot to mention. Protect may help lessen the damage, and | | you can use Reflect if you're scared about Death. But, honestly, just toss | | up whatever you're good with - it's not a hard fight. | |_____________________________________________________________________________| After the battle, you'll receive the Excalibur! Now, backtrack to that entranceway we passed by earlier. In the next area, go north to the next room. Go through the hall on the east side of this room to find another boss: __________________ | BOSS: Guardian \ |___________________\_________________________________________________________ | Level - 49 | Weaknesses: | Potential Item Drops: | | Maximum HP - 33,700 | - None | - Hi-Potion | | Attack - 107 | | - Phoenix Down | | Defense - 46 | Potential Steals: | | | | - Hi-Potion | | | | - Hi-Potion | | | EXP. Earned - 31,600 | - Hi-Potion | | | Gil Earned - 16,500 | - Hi-Potion | | |=============================================================================| | This boss likes to use physical attacks, a self-Reflect, and Quake. That's | | about it. | | | | A little more complicated than previous fights. If you want to go the full | | physical route, as would be quite obvious given the Reflect, I'd go with | | three Dark Knights with Dark Blades and a Devout with Curaga and Curaja to | | deal with his attacks. With decent Dark Blades and a decent Job Level, you | | should be dealing about 2,000 ~ 3,000 damage with one Souleater. | | | | There's also a way to allow magic attacks. Put Reflect on a particularly | | sturdy character -- Protect beforehand may help more. See, then when you | | attack with Reflect-able magic, aim at this ally to attack the enemy! No | | weakness are on, so do as you will with the spells -- just don't cast a | | party-wide spell unless everyone is under Reflect. | |_____________________________________________________________________________| After this battle, you'll receive the Ragnarok! Go back west into the room and use the western hallway to find another place. Great. ________________ | BOSS: Scylla \ |_________________\___________________________________________________________ | Level - 49 | Weaknesses: | Potential Item Drops: | | Maximum HP - 35,000 | - None | - Hi-Potion | | Attack - 104 | | - Phoenix Down | | Defense - 46 | Potential Steals: | | | | - Hi-Potion | | | | - Hi-Potion | | | EXP. Earned - 30,800 | - Hi-Potion | | | Gil Earned - 16,200 | - Hi-Potion | | |=============================================================================| | Eh, not really worthy of note. You get some things you expect: two moves | | per turn, Firaga, Thundaga, Blizzaga, and a basic physical. The one thing | | you wouldn't expect is the ability to Petrify with an attack. | | | | Even then, there's not much to mention to this boss. The only way to stop | | the Petrification is with certain equipment, and it really isn't worth the | | chance of lower Defenses. You might as well just come with some Gold | | Needles. Jumping with Dragoons is a nice way to avoid attacks. Reflect | | may be helpful to stop the "-ga" spells, though that Petrification can get | | rid of it, so it might just become a moot point eventually. | |_____________________________________________________________________________| After the battle, you'll obtain the Elder Staff. (Sounds a lot like the Elder Wand from Harry Potter. >_>) Go east into the room, then north to the next area. There, go north and you'll find a few things. In this room's northeast corner is an HP/MP recovering wellspring, and a KO-healing one is on the west side of the room. Also open the four chests in this area for two Elixirs and two Shuriken! You'll also find magic shops selling the Lv. 8 Magic spells -- of these, I only really recommend grabbing Flare, Holy, and Arise. After that, you can go through the wall south of the HP/MP wellspring to find a hidden item shop. From there, I recommend spending all of your remaining Gil on Shurikens... Well, what you can - 65,500 Gil is still pretty hard to obtain, even if you haven't been shopping in a while. :P If you run low, you can always go back to the Ancients' Maze for some nice Gil-grinding. Once you're finally done here, you'll need to backtrack out of here. I would prefer you walk like I did. More levels and Gil that way. Let's begin the Crystal Tower! =============================================================================== Crystal Tower =============================================================================== _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Chocobo's Wrath ............... [] | Chocobo's Wrath ............... [] | | Chocobo's Wrath ............... [] | Crystal Gloves ................ [] | | Crystal Helm .................. [] | Crystal Mail .................. [] | | Crystal Shield ................ [] | Elixir ........................ [] | | Elixir ........................ [] | Elixir ........................ [] | | Elixir ........................ [] | Elixir ........................ [] | | Elven Bow ..................... [] | Fuma Garb ..................... [] | | Lilith's Kiss ................. [] | Phoenix Down .................. [] | | Phoenix Down .................. [] | Phoenix Down .................. [] | | Phoenix Down .................. [] | Phoenix Down .................. [] | | Shuriken ...................... [] | White Musk .................... [] | | White Musk .................... [] | | |______________________________________|______________________________________| _____________________________ | Regional Monster Bestiary \ |______________________________\______________________________________________ | Monster Name | Level | Max HP | ATK | DEF | Gil | EXP. | |-----------------------+-------+--------+-------+-------+---------+----------| | Gomory | 45 | 19,976 | 98 | 29 | 7,000 | 12,600 | | Bluck | 44 | 6,720 | 94 | 29 | 1,655 | 8,400 | | Doga's Clone | 45 | 18,500 | 96 | 29 | 5,000 | 16,000 | | Azer | 45 | 17,560 | 106 | 30 | 7,400 | 13,200 | | Platinal | 47 | 19,976 | 107 | 30 | 7,600 | 13,200 | | Kum Kum | 46 | 9,600 | 84 | 30 | 3,600 | 8,800 | | Shinobi | 46 | 11,000 | 102 | 30 | 3,700 | 8,800 | | Dark General | 48 | 20,000 | 110 | 30 | 8,600 | 13,800 | | Yellow Dragon | 50 | 79,999 | 107 | 40 | 12,000 | 30,000 | | Green Dragon | 60 | 89,999 | 129 | 45 | 13,330 | 45,000 | | Red Dragon | 70 | 99,999 | 150 | 50 | 14,666 | 60,000 | | Glasya Labolas | 52 | 22,800 | 112 | 31 | 8,400 | 13,800 | | Thor | 50 | 12,540 | 105 | 30 | 4,000 | 9,600 | |_______________________|_______|________|_______|_______|_________|__________| From the Eureka gateway, go northeast and along the path to a north/south fork. There, go north to find an Elven Bow in the northwestern corner of the room. Go around and you'll find a Chocobo Wrath at the end of the path. Go back now and use the southern branch and examine both branches of the next fork to find a White Musk and a Chocobo Wrath. Backtrack to the Eureka entrance and go northwest. As before, you'll find a north/south fork. Go south and along the first eastbound path to find a Fuma Garb. Backtrack to the north/south fork and go around the wall to the west to find another White Musk, then go to the north side of this area to reach the next area after a scene. In this area, go around and south along the path. When you first see a northbound path, go along it to find an Elixir. Go back to the main hall and continue along for a bit, finding a Phoenix Down on the way. Once you hit the large room with a path to your west, go west, then north at the north/south fork. At the northern side of this area is an Elixir. Go back to the previous room and exit it via the southeastern corner. Go along the path into the next area. Here, go north to find an east/west fork. Go east and along the winding path to soon reach a north/east fork. Go north to first find an Elixir, then go east and along that path to the next area. In this area, go north, west, south, then west to find a chest with a Phoenix Down. Go west when just south of the chest to go through the wall. Go west, south, west, north, and west to emerge on the other side. Go north to find a Shuriken in the alcove, then go west, north, west, and south to the next area. In this area, go south, east, and north along the path to reach a small room with two chests containing a Phoenix Down and an Elixir. Go east and around the south side of the central structure of this room to find a path heading southeast. Go along it to find an Elixir in a chest. Then go to the north side of the central structure to find the way to the next area. In this U-shaped area, there is nothing of interest on either side of the entrance/exit doorways, so just continue north to the next area. In this area, go around to the east and you'll find a side path heading east from the wall. At the fork on the other side of the small passage, go south and along the lengthy, linear path until you find a narrow northbound path, which leads to the next area. Here, go north to find three paths: one north, one east, and one west. Go east to find some Crystal Mail at the end of the path, and go west to find a Phoenix Down at the end of THAT path. Then go north to the next area. Here, go east and grab the Phoenix Down, then continue east and north to find a Crystal Helm. Backtrack to the entrance of the area and go west to find some Crystal Gloves, then continue west and north to find a Crystal Shield. Backtrack to the entrance of the area and go north to the next area. NOTE THIS! IN THIS NEW AREA, TO THE NORTH IS A MIRROR. IF YOU APPROACH IT NOW, YOU CANNOT COME BACK TO THIS WORLD FOR ANY REASON WHATSOEVER. I HIGHLY RECOMMEND YOU FIRST GO SHOPPING AND RESTOCK ON EVERYTHING, THEN RE-ASCEND THE TOWER IN A CONSERVATIVE MANNER SO AS TO BE BEST PREPARED FOR THE BOSSES AHEAD. YOU WILL NOT COME BACK. UNDERSTAND!? DO SOME OF THE WI-FI SIDEQUESTS TO GET THE JOB MASTERY ITEMS IF YOU WANT. BUT THE POINT IS THAT YOU'LL NOT COME BACK FROM THAT AREA. GOT THAT? After stepping on there, you'll watch some scenes and then proceed to another area. There, go north for another scene and another boss fight! _______________ | BOSS: Xande \ |________________\____________________________________________________________ | Level - 50 | Weaknesses: | Potential Item Drops: | | Maximum HP - 49,999 | - None | - Hi-Potion | | Attack - 110 | | - Phoenix Down | | Defense - 48 | Potential Steals: | | | | - Hi-Potion | | | | - Hi-Potion | | | EXP. Earned - 34,000 | - Hi-Potion | | | Gil Earned - 25,000 | - Hi-Potion | | |=============================================================================| | Not much different than some of the previous bosses except as far as his | | actual damage-dealing goes, and even then it is less than 5% higher than | | the others. Anyways, you'll basically see basic physicals, element magic, | | and self-boost spells. | | | | Still not a whole lot to say. I recommend putting Reflect on the boss and | | an ally, bouncing single-target spells off the ally to hit the boss. The | | Reflect also prevents him from boosting himself, sometimes even helping | | you. Other than that, meh. | |_____________________________________________________________________________| After the battle, you'll learn that the Cloud of Darkness is already upon the world. You'll fight it in vain, so don't be afraid when you lose. After the battle, you'll regain control of yourself again. Speak with your friends, then go into the World of Darkness. Am I the only one thinking of Kingdom Hearts II right now? =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= The World of Darkness =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Ribbon ........................ [] | Ribbon ........................ [] | | Ribbon ........................ [] | Ribbon ........................ [] | |______________________________________|______________________________________| _____________________________ | Regional Monster Bestiary \ |______________________________\______________________________________________ | Monster Name | Level | Max HP | ATK | DEF | Gil | EXP. | |-----------------------+-------+--------+-------+-------+---------+----------| | Shadow Master | 46 | 10,000 | 100 | 30 | 8,800 | 3,800 | | Kage | 47 | 12,000 | 104 | 30 | 3,900 | 9,200 | | Yourmungand | 52 | 30,560 | 134 | 31 | 8,800 | 13,800 | | Thor | 50 | 12,540 | 105 | 30 | 4,000 | 9,600 | | Hydra | 63 | 33,800 | 123 | 32 | 8,500 | 14,400 | | Queen Scylla | 52 | 34,760 | 107 | 32 | 10,000 | 14,400 | | Garm | 52 | 19,960 | 107 | 32 | 6,700 | 14,400 | | Twin Dragon | 54 | 34,920 | 131 | 32 | 11,000 | 15,000 | | Xande's Clone(chests)| 49 | 39,000 | 109 | 45 | 15,000 | 24,800 | |_______________________|_______|________|_______|_______|_________|__________| You will begin in a room shaped like an X. There are five teleporters here: four at the corners of the X and one at the center. UNDER NO CIRCUMSTANCES SHOULD YOU EVER GO INTO THE CENTER TELEPORTER UNTIL YOU GO ALONG THE OTHER FOUR'S PATHS. THEY EACH HAVE A RIBBON ALONG THEM, A CRITICAL PIECE OF EQUIPMENT FOR THE FINAL BOSS. You can take them in any order you wish. I heavily suggest taking the central teleporter last, and the others have no specific order to them. The central teleporter will be covered after the other four. -------------------- Northwest Teleporter -------------------- Go along the linear path for a bit. At one point, you'll go southwest, then northwest into a room with a path going northeast and southwest out of it. Go southwest to find your Ribbon. As with all of the chests here, it is guarded by a Xande Clone, weaker than some of the basic enemies around here. :) Go northweast and continue along the path. You'll soon reach a teleporter: go on it to reach the next area, and you'll soon find a boss. __________________ | BOSS: Cerberus \ |___________________\_________________________________________________________ | Level - 55 | Weaknesses: | Potential Item Drops: | | Maximum HP - 99,999 | - None | - Hi-Potion | | Attack - 123 | | - Phoenix Down | | Defense - 46 | Potential Steals: | | | | - Hi-Potion | | | | - Hi-Potion | | | EXP. Earned - 66,666 | - Hi-Potion | | | Gil Earned - 66,666 | - Hi-Potion | | |=============================================================================| | Cerberus gets three attacks per turn, often doing a basic attack of a | | subpar quality - about 9% higher than the other enemies around here, doing | | about 550 damage to my party members. He also may use the "-ga" spells. | | | | Still not a whole lot to say. I recommend bringing along someone with | | Curaja -- yes, he *may* use spells, but it is too rare to warrant a party | | Reflect, and those three moves per turn always is a bit scary. Other than | | that, Dragoons Jumping is nice for damage avoidance, and just really do | | your best. | |_____________________________________________________________________________| After the scenes, go back to the X-shaped room. -------------------- Northeast Teleporter -------------------- Not much to say. Go along the linear, lengthy path to the next area. Pick up the Ribbon on the way. In the next area, you'll find a boss. _________________________ | BOSS: 2-Headed Dragon \ |__________________________\__________________________________________________ | Level - 55 | Weaknesses: | Potential Item Drops: | | Maximum HP - 99,999 | - None | - Hi-Potion | | Attack - 151 | | - Phoenix Down | | Defense - 46 | Potential Steals: | | | | - Hi-Potion | | | | - Hi-Potion | | | EXP. Earned - 66,666 | - Hi-Potion | | | Gil Earned - 66,666 | - Hi-Potion | | |=============================================================================| | Not a lot, attack-wise. He only used a physical attack during my fight, | | but *hurt*, especially coming more than once, dealing about 2,000 damage | | during his turn. | | | | Still not a whole lot to say. I recommend bringing along someone with | | Curaja. Other than that, Dragoons Jumping is nice for damage avoidance, | | and just really do your best. | |_____________________________________________________________________________| Backtrack to the X-shaped room. -------------------- Southwest Teleporter -------------------- Here, go north and you'll find some paths branching off. Go west to another similar situation. Continue west and go along the northbound path to find a Ribbon. Go back south to the previous room, then east and north to the next area for another boss. _________________ | BOSS: Echidna \ |__________________\__________________________________________________________ | Level - 55 | Weaknesses: | Potential Item Drops: | | Maximum HP - 99,999 | - None | - Hi-Potion | | Attack - 117 | | - Phoenix Down | | Defense - 46 | Potential Steals: | | | | - Hi-Potion | | | | - Hi-Potion | | | EXP. Earned - 66,666 | - Hi-Potion | | | Gil Earned - 66,666 | - Hi-Potion | | |=============================================================================| | The Echidna can use a mildly-painful physical as well as Quake, Drain, | | Firaga, Thundaga, Blizzaga, and Tornado. You'll really be hurt from that | | Tornado and, given the multiple-moves-per-turn thing, there's about a | | 0.8% chance he can one-hit-kill your party (Tornado party-wide -> Quake). | | | | What to do about this? Eh, you can't do much here. Reflect is a debatable | | idea -- it may Reflect Tornado and the other spells, but if it doesn't do | | Tornado (which it might not; I don't know), then you've gotten yourself | | screwed out of massive healing. Dragoons Jumping was again my idea here... | |_____________________________________________________________________________| You know the deal - backtrack to the X-shaped room. -------------------- Southeast Teleporter -------------------- Here, go straight north and grab the Ribbon. Then exit the room to the southeast/southwest and go along the path. At one point, you'll go south and then west/east into another room. There, go north to the next area to find another boss. _________________ | BOSS: Ahriman \ |__________________\__________________________________________________________ | Level - 55 | Weaknesses: | Potential Item Drops: | | Maximum HP - 99,999 | - Wind/Aero | - Hi-Potion | | Attack - 107 | | - Phoenix Down | | Defense - 46 | Potential Steals: | | | | - Hi-Potion | | | | - Hi-Potion | | | EXP. Earned - 66,666 | - Hi-Potion | | | Gil Earned - 66,666 | - Hi-Potion | | |=============================================================================| | As usual, this guy gets to move twice per turn. He has the "-ga" spells | | and a "meh" physical attack. However, his physical attack can potentially | | Petrify who it hits. | | | | This time, break out the Dragoons for every reason possible: he has the | | Wind/Aero weakness, and you can dodge the Petrify-Attack and other moves | | like this. You should be doing about triple the normal damage given this | | situation, or closer to 3.5x around Job Level 30. Wind Spears are an idea, | | but you'll still want the ones with 106+ Attack first -- the Trident, | | Dragon Lance, Holy Lance, Gungnir, and Magic Lance all surpass the Wind | | Spear, even if it abuses the weakness. | |_____________________________________________________________________________| Backtrack to the teleporter room shaped like an X. ================== Central Teleporter ================== Go along the linear path north, east, north, west, north, east, north, and west to find the final teleporter. HEAL UP and go into the teleporter to meet your destiny as a Light Warrior... ~ MAKE SURE YOU HAVE SOME RIBBONS ON YOUR PARTY MEMBERS OR MEET DEATH! ~ ___________________________ | BOSS: Cloud of Darkness \ |____________________________\________________________________________________ | Level - 30 | Weaknesses: | Potential Item Drops: | | Maximum HP - 120,000 | - None | - None | | Attack - 120 | | | | Defense - 55 | Potential Steals: | | | | - (none) | | | | - (none) | | | EXP. Earned - 99,999 | - (none) | | | Gil Earned - 70,000 | - (none) | | |=============================================================================| | There are a few tentacles strewn out here - their main purpose is to cast | | Bad Breath, an infamous Malboro move that inflicts random statuses. If you | | have Ribbons on, you can completely forget about it - except the smell of | | course! There's also a fair amount of Haste and Protect to be used, and a | | physical attack that is barely on par with the enemies of the World of | | Darkness. =/ Of course, also being a cloud, this boss will be able to | | use a Lightning/Thunder-based move across the party, and there's a move | | I think that was called Flarewave - it deals heavy damage to the party. | | | | For this fight, I recommend having a certain four party members... | | | | One is a Devout, for obvious reasons. With their mastery of White Magic, | | you'll have a healing frenzy on your hands. Given the nature of the length | | of this fight, consider it safe to use Elixirs to heal MP. You'll want | | them to use Curaga/Curaja every other turn if you're at a decent level. | | Otherwise, begin with the basic boosts of Haste (physical fighters only!) | | and Protect on everyone. After that, use Holy or Aeroga. A Sage is an | | okay substitute for this party member - plus, Flare is more powerful than | | Holy, so it is a nice boost. | | | | Another one is the Ninja, as cliched as it might sound. Their ability to | | Throw weaponry is unsurpassed for damage, unless you count that annoying | | inaccurate Death spell. And I don't. :) But always have them flinging | | those Shuriken around. If your Ninja is at the level mine was -- Job Level | | of 47 -- you should be doing AT LEAST 8,909 damage, which is the lowest I | | saw. Of course, it can go up to 9,999 as early as Job Level 1 if you're | | lucky. It also can do just above 6,000 damage at that level, so just keep | | a-flinging whatever you can! (Of course, those numbers apply for the | | Shuriken. Even the weak Golden Sword can do up to 2,000 damage.) | | | | Another, unexpectedly in a way, would be the Summoner. While they have | | almost no use in helping the party, their Summons can be extremely painful | | to whoever it hits. You'll want to prioritize: Bahamut gets used, then | | Leviathan, then Titan (Odin won't work here), then Ifrit, then Ramuh, then | | Shiva, then - if you somehow get that desperate - the Chocobo. Their life | | may be fairly short-lived, but you shouldn't honestly run out of MP before | | the battle ends. Plus, if you DO, you can always help out by throwing | | around White Musks and Chocobo's Wraths (free Holy and Flare, | | respectively), or restorative items. | | | | And finally, who should take up our final slot? Honestly, those three have | | a good chance at making it. So consider this a freebie. Vikings are nice | | if decently leveled -- about Job Level 30. Why? Provoke reduces enemy | | defense in a percentage equal to about one-half the Job Level - you'll be | | halving Defense at Job Level 99, and it isn't too hard to revive someone! | | Dragoons also come to mind because of the 1.5x damage and damage avoiding | | from Jump. A Dark Knight with the Ragnarok and Masamune should be dealing | | about 4,000 damage with Souleater if their HP is near 2,500 or so. And, | | of course I couldn't forget the Onion Knight, but it is only useful at all | | if the character has a Level around 95. Bards can increase/decrease damage | | dealt/taken or heal HP in amounts of 20% ~ 30%. | | | | And, of course, you can always duplicate one of the already-placed jobs! | | Two Ninjas flinging Shurikens is a force to be reckoned with! Two Devouts | | can make damage almost non-existent and can maybe double-up on Holy, or | | Flare with a Sage. Two Summoners can easily double their damage dealt if | | you bought the Bahamur and Leviath Summons in Eureka. | | | | Good luck! | |_____________________________________________________________________________| After the battle, enjoying the ending scenes. Time for this message, of course! ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ CONGRATULATIONS! YOU HAVE BEATEN THE MAIN STORYLINE OF FINAL FANTASY III (DS)!! ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ _______________________________________________________________________ /\ /\ | | Some Wi-Fi-Requiring Sidequests | | | | **FF3_48** | | \/_____________________________________________________________________\/ Even though I noted it at the start of this FAQ... O=======================================================================O | NOTE ON WI-FI SIDEQUESTS! | | | | As of May of 2014, Nintendo has completely cut-off the Nintendo WFC | | systems for consoles of the Nintendo DS family (that is, the DS, DS | | DS Lite, DSi, and DSi XL) and all games on them. (For that matter, | | the Nintendo Wii and its games are included in this cutoff.) Because | | of this, anything requiring the use of the Internet or other such | | things, particularly the registration of Friend Codes, should be now | | impossible barring communication with local players. For that reason | | I would like you to be aware that anything mentioning the Wi-Fi | | sidequests may be outdated, but left there for those who still can | | do them for whatever reason. | | | | On a further note, that makes it also worth noting that you should | | __NOT__ ask me (or anything else via the Internet) to help you by | | Friend Code exchange. Even on 3DS consoles, this won't work since | | the FC for DS games is not encoded on the 3DS, but on the DS game. | | And, aside from that, DS games on a 3DS console still cannot use the | | internet since that was made specifically for WFC. | | | | I offer my deepest apologies on this matter, but the trolls should | | speak to Nintendo, not to me. | | | O=======================================================================O =============================================================================== Introduction to the Wi-Fi Sidequests =============================================================================== So, of course you do some other stuff during the game. While the game isn't as non-linear as some of them -- Final Fantasy VI Advance had a HUGE number of sidequests -- you don't have Final Fantasy without sidequests. So, what do you do here? You'll need to use Mognet first. This can be accessed by speaking to any Moogle in most towns after getting the first set of Jobs from the Wind Crystal. You'll also need one of two things: access to another Nintendo DS/3DS with Final Fantasy III or access to Nintendo WFC. With the latter option, you'll also need Friend Codes. Simply exchange Friend Codes with someone on the message boards for the game, or, even better, use mine: 3823 9871 7866. (Note that I don't know *if* it'll work that way. I sent my mails between two DS's with two Final Fantasy III game cards via local Wi-Fi. That Friend Code is also the one for an old file on my pre-owned game card, so I can't guarantee it'll work. I don't even know if you and another person need to be on Nintendo WFC at the same time. Sorry.) =============================================================================== So, What Are We Here to Do? =============================================================================== Well, this thing is used to get the jack-of-all-trades Onion Knight, find ourselves the Ultima Weapon and the ultimate weapons of the various jobs, and to fight ourselves the most difficult boss of all Final Fantasy III (DS). When do we start? You can start at any time you wish, but you won't be able to really get any decent reward until you open up the Forbidden Land of Eureka after having entered the Crystal Tower near the end of the game. You don't need to be getting the second-strongest sword and the strongest weapons in the game in the first five minutes, after all! Of course, the Onion Knight quest can be done at any time, but it is by far the shortest of the quests, and normal people aren't Level 95+ until they grind for hours on end near Eureka. So, what do we do first? You'll need to send seven letters via Mognet over local Wi-Fi or Nintendo WFC to someone. They don't need to read them, or even know they have them. You can only send one letter per hour, but you can fix that by messing with the Nintendo DS/3DS clock - go to System Settings to find it from the start-up menu. If your DS/DS Lite is set to automatically start the game, you'll need to take the game card out and change that. You can wait the hours out yourself, but it is far faster just to screw with the clocks. :) Now, let's begin. After the seven mail sendings, it pretty much varies. These are pretty much done in the order I'd prefer you do them throughout the game. The Onion Knight can be done at anytime, but the following three quests abide by the Eureka's-opening conditions I mentioned earlier. And the secret dungeon REALLY has a hard boss I'd prefer you wait until the absolute last second in the game to do. =============================================================================== The Onion Knight =============================================================================== This quest can be started anytime after having met with the Wind Crystal and obtained your first set of Jobs -- Warrior, Thief, Monk, Black Mage, White Mage, and Red Mage. Afterwards, send seven letters to someone via local Wi-Fi or Nintendo WFC. Then send letters to Topapa in the game until you learn that the children of Ur have gone missing and cannot be found! Go to Ur and speak with Topapa to get further information, then head north in the overworld. Go into Altar Cave and go along the path, deep into the cavern, to battle three Bombs. Bombs have 315 HP, 31 Attack, and 19 Defense. They are weak to Ice/Blizzard and Water elements - spells like Blizzard, Blizzara, and Blizzaga, and items like Antarctic and Arctic Winds we be helpful. After the battle, watch the scene and you'll end up receiving a Crystal shard, this one containing the Onion Knight job. The Onion Knight job is quite the double-edged sword. It is able to use any Black and White Magic given to him. He can equip almost any weapon and armor, and has his own set of super-powerful equipment. He also has the best stats in the game... ... if the character level equals 99. The way of the Onion Knight is indeed a hard one. Your five main stats will only increase one point per ten levels until you reach Level 90. After that point, starting around Level 93, you'll see massive increases, having all stats go up to 99 by Level 99. If you're enduring enough to reach that point, your character will be a god in the face of any enemy. And imagine if you had four of them... =============================================================================== Sara's Broken Pendant Quest =============================================================================== This is the first of three quests in the Legendary Blacksmith chain of events. This bit can be started anytime after helping out with Sasune's curse, but it won't be finished until you visit Eureka. v_v Anyways, send seven letters to that friend if you haven't yet done so, then continue sending letters to Sara in the game until you learn about her having broken her Pendant. Go visit her in Castle Sasune and you'll have to help out. Let's first go southeast to Kazus and see if Refia's foster father, Takka, can repair it... But it's beyond his skill. Now send letters to Takka until you receive his fourth letter, which speaks of the Legendary Blacksmith. Let's go find her! Return to the airship and fly to the Saronian Continent and enter the northwestern town of Saronia. Look around town for her, then speak with her. She'll agree to fix Sara's Pendant if you bring her some of the rare metal, Orichalcum. Take Sara's Pendant back to her. =============================================================================== Orichalcum and the Ultima Weapon Quest =============================================================================== This quest is the second of three events in the Legendary Blacksmith chain, only allowed be completed after finishing off the one involving Sara's Pendant. Send some letters to Takka the smith and he'll eventually mention Orichalcum in a letter. Afterwards, send letters to Cid until he mentions how a monster in their basement scared Mrs. Cid. Go to Canaan and visit the northwestern house - the Cids' - and go into the basement to find the monster that did the scaring. The monster is named Aeon -- the name of Final Fantasy X summons -- and is not nearly as powerful as some of the other monsters you should have found by the time you've opened Eureka, a requirement for this quest. After the battle, you'll end up picking up some Unknown Metal. Take it to Cid and he'll identify it as Orichalcum! Now, time to go to Falgabard on the planet's surface and find the Legendary Blacksmith there -- she's east of the weapon shop. However, she won't appear until you open up Eureka. After speaking with her, you'll get the second-strongest sword of the game ... the Ultima Weapon! =============================================================================== The Job Mastery Items =============================================================================== This is the final of the three quests in the Legendary Blacksmith chain of events. It isn't really anything nearly so related to the plot as the previous quests, but you need to have given her the Orichalcum and have received the Ultima Weapon/ For this, you'll basically need to get a Job Level to equal 99. The mechanics are in the Job Data section, if you want to know. After having mastered a job, you'll receive a Job Mastery Card corresponding to the Job that hit Job Level 99. Go speak with the Legendary Blacksmith; she will appear at random in one of ten locales: - In the well at Ur Village. - On third floor of the East Tower in Castle Sasune. - The Healing Copse north of the small village of Tozus. - In the Inn at the Village of the Ancients. - At the Chocobo's Stable in Gysahl. - In the Dwarven Hollows, near the entrance to the Subterranean Lake. - Replito, in the northern house. - In Saronia Castle, on the second level of the basement. - In the Ancient Ruins' Inn. - In Doga's Village, near the big tree. For each Job Mastery Card traded in, you'll get a certain piece of equipment as well: Freelancer = Celestial Gloves Warrior = Gigantic Axe Monk = Shura Gloves White Mage = Angel Robe Black Mage = Lilith Rod Red Mage = Crimson Vest Thief = Gladius Ranger = Artemis Bow Knight = Save the Queen Scholar = Omnitome Geomancer = Blessed Bell Viking = Mighty Hammer Dragoon = Magic Lance Dark Knight = Murakumo Evoker = Royal Crown Bard = Ballad Crown Black Belt = Master Dogi Magus = Millennium Rod Devout = Holy Wand Summoner = Astral Bracers Sage = Sage Staff Ninja = Murasama Onion Knight = Onion Blade =============================================================================== The Secret ??? Dungeon =============================================================================== _____________________________ | Regional Monster Bestiary \ |______________________________\______________________________________________ | Monster Name | Level | Max HP | ATK | DEF | Gil | EXP. | |-----------------------+-------+--------+-------+-------+---------+----------| | Yellow Dragon | 50 | 79,999 | 107 | 40 | 12,000 | 30,000 | | Green Dragon | 60 | 89,999 | 129 | 45 | 13,330 | 45,000 | | Red Dragon | 70 | 99,999 | 150 | 50 | 14,666 | 60,000 | |_______________________|_______|________|_______|_______|_________|__________| I strongly recommend doing this as late as possible, though as soon as you get the Nautilus, I think you'll be allowed. But the enemy bestiary above here should be enough to deter people under Level 60. I recommend Level 95+. I'm not joking - grind. This place is always nice when Eureka and the Crystal Tower begin to fail you. Note that, here, the Color Dragons will ALWAYS drop Elixirs or Onion Equipment. That's nice, since Onion Equipment is some of the best in the game, but only for Onion Knights. So, after sending seven letters via Mognet through local Wi-Fi or Nintendo WFC, send letters to the four old men until you get all four of their letters; do the same with Prince Alus. You should then be able to reach the ??? dungeon. To find it, go to the Floating Continent with the Nautilus, but don't enter. Go east and, about halfway between the Floating Continent and the Dalg Continent should be a shadow in the water. Dive here and you'll find a patch of seaweed. Go into it. The cave itself isn't hard to navigate. At the end, you'll find a pedestal of some kind. Go up to it to watch a scene and fight the hardest boss of Final Fantasy III (DS)! ____________________ | BOSS: Iron Giant \ |_____________________\_______________________________________________________ | Level - 81 | Weaknesses: | Potential Item Drops: | | Maximum HP - 199,999 | - None | - None | | Attack - 255 | | | | Defense - 150 | Potential Steals: | | | | - (none) | | | | - (none) | | | EXP. Earned - 99,999 | - (none) | | | Gil Earned - 99,999 | - (none) | | |=============================================================================| | This boss hits hard, then hits some more. He has the highest Attack that | | is possible in this game for the enemies, more than double that of the | | final boss's, and he hits FOUR times per turn. The first three hits are | | typically basic physicals, but that fourth attack can be a basic physical, | | Meteor, or, later in the battle, Swipe. Swipe is a move that is double the | | power of a basic physical attack and it will hit the entire party. Ouch. | | | | For this fight, you will die if you're not able to survive four attacks | | per turn. You will want to be at least Level 90 before even thinking of | | attempting this. Level 99 will be nice. | | | | I have actually divided this strategy into the three main sections other | | than this and the above. The first is details on a strategy where your | | characters are Level 99. The second is Job details for when you are not | | Level 99, and the Onion Knight therefore almost useless. The third would | | be the strategy I use when not Level 99. | | | |-----------------------------------------------------------------------------| | | } IF YOU ARE LEVEL 99, have everyone be an Onion Knight, a suitable option | | at this point in the game, given you need Wi-Fi for both quests. Spend | | some time grinding in the ??? dungeon prior to the boss, getting all of | | the Onion Equipment so as to maximize your potential. And Elixirs, of | | course, will come aplenty! | | | | In the boss fight itself, dedicate one Onion Knight to support: Curaja, | | Protect, Haste, and so on. Reflect shouldn't be stopping any Meteors, I | | think, and Haste only needs to go on the physical Attackers. They can also | | cast Flare when the time comes. | | | | As for the other three, I'd dedicate them to offense, though I would | | highly recommend you still have them ABLE to use support magic. How should | | the offense go about? Usually, Flare and Holy make the best spells. and | | physical attacks always work. I'd prefer to stick to physical attacks so | | as to save MP. This way, once your support Onion Knight needs to heal or | | gets KO'ed, you'll have someone to take over. Of course, if you went to | | the time in the ??? dungeon to get four full Onion Equipment sets, you are | | likely to have a crapload of Elixirs on hand. ;) | | | |-----------------------------------------------------------------------------| | | | AND IF YOU'RE NOT LEVEL 99... I don't know what to say, really. Monks are | | nice, somewhat. Their Retaliate ability allows them to toss back damage | | dealt to them doubled, which, in this fight at lower than Level 99, will | | often result in 9,999 damage. If you live from the attack. Which will be | | unlikely. You could pull off a tactic like I used several times in Final | | Fantasy V Advance and make a whole party of Monks to do this, but you will | | probably want a Devout on hand for healing and Arising with plenty of | | Elixirs for HP/MP healing. | | | | Dark Knights are marginally useful, because they'll need to be high-level | | and have high HP and have high-Attack equipment to be of ANY use. A Dark | | Knight at Job Level 99, and about 5,000 current HP, equipped with the | | Ultima Weapon and the Murakumo/Ragnarok should be dealing almost 7,000 | | damage with one Souleater. If you can get three Dark Knights to do this | | level of damage, and have a Devout, and have them all still able to live | | after attacks, go for it. Three Souleaters per turn at this level of | | damage should be able to finish this fight in ten to fifteen turns. | | | | Dragoons should a self-explanatory idea at this point. They'll be dealing | | about 1.5x ~ 2.4x the normal amount of damage with Jump. If you can get | | four Dragoons and always Jump all four at the same time, you'll be dodging | | a huge load of damage! | | | | Devouts, Magi, and Sages are also self-explanatory. You will want at least | | one Devout/Sage in the fight for healing. Magi and Sages also can learn | | all Black Magic, so Flare is helpful. Summoners also may be useful with | | high-powered Leviathan and Bahamut. | | | | Ninjas are nice for tossing around spare weapons lying around. If you've | | got one at Job Level 1, tossing the weakest weapon (Golden Sword) can do | | about 1,100 ~ 2,000 damage; at Job Level 99, it is more like double that. | | At Job Level 1, Throwing Shuriken does 6,121 ~ 9,999 damage. At Job Level | | 65 or so, you're guaranteed 9,999 damage with Shurikens. Let's say you | | have three Ninjas at Job Level 65+ with a decent Devout for the inevitable | | healing as a fourth, and a lot of Shurikens. You'll be doing 29,997 damage | | per turn with three Shurikens -- that will end this fight in about seven | | turns! | | | | High-Job Level Vikings may be nice. Their Provoke ability will stop the | | allies from being damaged, if just temporarily, since four attacks will | | likely kill them. ;) But Provoke reduces enemy Defense by a percentage | | equal to one-half of the Job Level. That means you can likely halve the | | enemy's overwhelmingly high Defense with a Job Level 99 Viking. You'll be | | doing a crapload of reviving, so bring a Devout. | | | | Bards, especially the spoony ones, oddly can help out well enough. Their | | Requiem Song from the Lamia Harp can cut the enemy's current HP by 10% to | | 20%. I'm not sure if it will exceed 9,999 damage, though. But you'll in | | effect have something like the Ninja's there, at least early on. You also | | can have them raise your Attack/Defense or lower the enemy's in an amount | | around 20% ~ 30%. That is a lot. 30% off of 150 brings it to 109, then 76, | | then 53, then 37, which brings it down to normal enemies' levels. Raising | | Attack is another way to do it as well. | | | |-----------------------------------------------------------------------------| | | | So, if you're not at Level 99, that's a summarization of the useful jobs. | | I personally would go for two Ninjas, a Sage, and a Bard. Why is that? | | Well, the two Ninjas with 21 Shuriken can end the fight by themselves over | | the course of eleven turns at Job Level 65+. The Sage is needed for the | | HP restoration direly - I would grind in the ??? dungeon until I got about | | 15 Elixirs for the sheer amount of MP needed here. Curaja is used every | | turn for a while, later going onto to offense. Why? Keep on reading... | | | | But the Bard would have to come with more than one of its harps. I would | | probably begin by using Song with the Apollo Harp on my Sage, then the two | | Ninjas, then the Bard, and continue like that circularly. After about two | | cycles, or eight turns, or six if you don't want to preserve the Bard for | | fair reasons, you'll have reduced the damage to 64% of the norm, a nice | | drop bringing the Attack down to ~163, a little above the strongest boss | | prior to here. If you're not going to target the Bard, which is not a | | critical member beyond the damage reduction, go a third cycle with him to | | reduce the damage to 51.2% of the norm - an Attack of ~130, surpassed by | | more than a few commoner enemies. | | | | After that, I'd switch the Sage to blasting Flare for the rest of the | | fight, bringing out Curaja every two or three turns for the mandatory HP | | healing. The Bard is no longer needed after the damage reduction for this | | strategy, but Bards can help a little. With Requiem (Song with Lamia | | Harp), you'll easily be dealing 10% ~ 20% of the boss's current HP, which | | is likely going to be dealing 2,000 ~ 8,000 damage at this point, since it | | is going to be closing in on 10,000 HP quickly. The other option is Minuet | | (Song with Loki Harp) on the Sage to boost HIS power. Or you can continue | | onwards with the use of Elegy to reduce damage even further. | | | | Regardless of whatever strategy you choose, good luck! | |_____________________________________________________________________________| That's a pretty long strategy. Anyways, after having beaten the boss, give yourself a pat on the back and hurry on over to beat the Cloud of Darkness! You can also fight the Iron Giant anytime you want by examining the pedestal here in the ??? cave. See how many times you can do it consecutively without healing in-between! /|\ ____________________________________________________________________ /|\ |¯|¯| |¯|¯| | | | Section Five: Enemy Bestiary | | | | | | **FF3_5** | | | |_|_|____________________________________________________________________|_|_| \|/ \|/ This section is pretty simple to explain. It lists the details of every monster in the game (for the most part), taken straight from the in-game Bestiary, which actually kinda sucks. >_> You'll find some basic stats and elemental weaknesses, as well as certain stuff I had hack into the game to find more easily, namely item drops and steals. Pretty much everything other than items was found in the in-game Bestiary. Anywho... Below, you'll find a quick-reference list for the monsters in the game. This is basically the list of the monsters. More often than not, CTRL+F'ing the monster number and name as below will bring you straight to the proper Bestiary entry. Of course, be sure to note that #000 is not a monster (but can be CTRL+F'ed). Enjoy, and beware the length of this section - it's longer than the walkthrough above here! #000. [section format] #001. Goblin #002. Carbuncle #003. Eye Fang #004. Blue Wisp #005. Killer Bee #006. Werewolf #007. Berserker #008. Red Wisp #009. Dark Eye #010. Zombie #011. Mummy #012. Skeleton #013. Cursed Copper #014. Larva #015. Shadow #016. Revenant #017. Firefly #018. Helldiver #019. Rust Bird #020. Rukh #021. Basilisk #022. Bugbear #023. Mandrake #024. Leprechaun #025. Darkface #026. Petit #027. Poison Bat #028. Lilliputian #029. Wererat #030. Blood Worm #031. Killer Fish #032. Hermit #033. Sea Elemental #034. Tangie #035. Sahagin #036. Parademon #037. Griffon #038. Lynx #039. Hornet #040. Knocker #041. Flyer #042. Lizardman #043. Gorgon #044. Red Cap #045. Barometz #046. Slime #047. Tarantula #048. Cuphgel #049. Pugman #050. Far Darrig #051. Blood Bat #052. Petit Mage #053. Fury #054. Aughisky #055. Bomb #056. Manticore #057. Stalagmite #058. Sea Devil #059. Merman #060. Ruinous Wave #061. Balloon #062. Myrmecoleon #063. Crocotta #064. Adamantoise #065. Red Marshmallow #066. Pharoah #067. Lemur #068. Lamia #069. Demon #070. Dullahan #071. Anet #072. Mermaid #073. Seahorse #074. Sea Serpent #075. Cockatrice #076. Poison Toad #077. Twin Heads #078. Roper #079. Agaliarept #080. Dark Legs #081. Gigantoad #082. Twin Liger #083. Stroper #084. Black Flan #085. Hellgaroo #086. Vulcan #087. Dracrocotta #088. Magician #089. Lost Gold #090. Gold Eagle #091. Gold Warrior #092. Gold Bear #093. Gold Knight #094. Nightmare #095. Hellgaroo Mage #096. Needle Monkey #097. Catoblepas #098. Sorcerer #099. Sand Worm #100. Frostfly #101. Simurgh #102. Harpy #103. Gargoyle #104. Chimera #105. Demon Horse #106. Rock Gargoyle #107. Bovian #108. Dread Knight #109. Flyer Mage #110. Noggle #111. Abtu #112. Sea Dragon #113. Kagura #114. Charybdis #115. Dozmare #116. Sea Witch #117. Killer Hermit #118. Ologhai #119. Kelpie #120. Aegir #121. Kyklops #122. Boss Troll #123. Fachan #124. Cenchos #125. Balor #126. Dira #127. Chimera Mage #128. King Lizard #129. Pterodactyl #130. Wyvern #131. Behemoth #132. King Seahorse #133. Dragon #134. Pyralis #135. Silenus #136. Gaap #137. Azrael #138. Eater #139. Ouroboros #140. Plancti #141. Sea Lion #142. Remora #143. Grenade #144. Drake #145. Greater Boros #146. Sabertooth Liger #147. Queen Lamia #148. Zombie Dragon #149. Death Claw #150. Hellish Horse #151. Chronos #152. Valefor #153. Haniel #154. Vassago #155. Peryton #156. Ogre #157. Cyclops #158. Nemesis #159. Humbaba #160. Death Needle #161. Liger #162. Aeon #163. Minotaur #164. Iron Claws #165. Greater Demon #166. Unei's Clone #167. Thanatos #168. Bone Dragon #169. King Behemoth #170. Abaia #171. Sleipnir #172. Haokah #173. Acheron #174. Oceanus #175. Gomory #176. Bluck #177. Doga's Clone #178. Azer #179. Platinal #180. Kum Kum #181. Shinobi #182. Shadow Master #183. Kage #184. Dark General #185. Yellow Dragon #186. Green Dragon #187. Red Dragon #188. Glasya Labolas #189. Yormungand #190. Thor #191. Hecatoncheir #192. Hydra #193. Queen Scylla #194. Garm #195. Twin Dragon #196. Land Turtle #197. Djinn #198. Nepto Dragon #199. Giant Rat #200. Medusa #201. Gutsco #202. Salamander #203. Hein #204. Kraken #205. Goldor #206. Garuda #207. Odin #208. Leviathan #209. Bahamut #210. Doga #211. Unei #212. Titan #213. Ninja #214. Amon #215. Kunoichi #216. General #217. Guardian #218. Scylla #219. Xande #220. Xande's Clone #221. Cerberus #222. 2-Headed Dragon #223. Echidna #224. Ahriman #225. Cloud of Darkness #226. Iron Giant =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #000. [section format] Basic Stats: • Level : The monster's level. • Maximum HP : The numerical measure of the monster's health. • Attack : The numerical measure of the monster's power. • Defense : The numerical measure of the monster's resistance to damage. • Gil Earned : The amount of money earned for defeating one of these. • EXP. Earned: The amount of experience earned for defeating one of these. Potential Item Steals: Items that may be taken with the Thief's Steal ability. For this, there are four "slots". I believe the first slot has a minimum Job Level of 1; the second, minimum Job Level of 10; the third, minimum Job Level of 20; and the fourth has a minimum Job Level of 30. You can steal from any slot that applies to you. The slots are laid out like so: • [slot #1] • [slot #2] • [slot #3] • [slot #4] Potential Item Drops: Items you may receive after battle from this enemy. There are often up to eight items, but sometimes less. Elemental Weaknesses: What elements deal extra damage to this monster? =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #001. Goblin Basic Stats: • Level : 1 • Maximum HP : 7 • Attack : 6 • Defense : 6 • Gil Earned : 10 • EXP. Earned: 1 Potential Item Steals: • Potion • Potion • Potion • Potion Potential Item Drops: • Potion • Hi-Potion • Phoenix Down Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #002. Carbuncle Basic Stats: • Level : 1 • Maximum HP : 10 • Attack : 6 • Defense : 6 • Gil Earned : 5 • EXP. Earned: 2 Potential Item Steals: • Potion • Potion • Potion • Potion Potential Item Drops: • Potion • Hi-Potion • Phoenix Down Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #003. Eye Fang Basic Stats: • Level : 1 • Maximum HP : 11 • Attack : 7 • Defense : 6 • Gil Earned : 7 • EXP. Earned: 3 Potential Item Steals: • Potion • Potion • Potion • Potion Potential Item Drops: • Potion • Hi-Potion • Phoenix Down Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #004. Blue Wisp Basic Stats: • Level : 1 • Maximum HP : 14 • Attack : 7 • Defense : 6 • Gil Earned : 10 • EXP. Earned: 4 Potential Item Steals: • Potion • Potion • Potion • Potion Potential Item Drops: • Potion • Hi-Potion • Phoenix Down Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #005. Killer Bee Basic Stats: • Level : 2 • Maximum HP : 18 • Attack : 8 • Defense : 6 • Gil Earned : 12 • EXP. Earned: 12 Potential Item Steals: • Eye Drops • Eye Drops • Antidote • Antidote Potential Item Drops: • Eye Drops • Antidote Elemental Weaknesses: • Wind/Aero =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #006. Werewolf Basic Stats: • Level : 3 • Maximum HP : 24 • Attack : 9 • Defense : 6 • Gil Earned : 14 • EXP. Earned: 12 Potential Item Steals: • Potion • Potion • Potion • Potion Potential Item Drops: • Potion • Hi-Potion • Phoenix Down Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #007. Berserker Basic Stats: • Level : 4 • Maximum HP : 28 • Attack : 11 • Defense : 6 • Gil Earned : 22 • EXP. Earned: 14 Potential Item Steals: • Potion • Potion • Potion • Potion Potential Item Drops: • Potion • Hi-Potion • Phoenix Down Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #008. Red Wisp Basic Stats: • Level : 5 • Maximum HP : 39 • Attack : 12 • Defense : 10 • Gil Earned : 18 • EXP. Earned: 70 Potential Item Steals: • Potion • Potion • Potion • Potion Potential Item Drops: • Potion • Hi-Potion • Phoenix Down Elemental Weaknesses: • Light/Holy =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #009. Dark Eye Basic Stats: • Level : 5 • Maximum HP : 43 • Attack : 12 • Defense : 10 • Gil Earned : 20 • EXP. Earned: 95 Potential Item Steals: • Potion • Potion • Potion • Potion Potential Item Drops: • Potion • Hi-Potion • Phoenix Down Elemental Weaknesses: • Light/Holy =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #010. Zombie Basic Stats: • Level : 6 • Maximum HP : 47 • Attack : 14 • Defense : 10 • Gil Earned : 22 • EXP. Earned: 100 Potential Item Steals: • Potion • Potion • Potion • Potion Potential Item Drops: • Potion • Hi-Potion • Phoenix Down Elemental Weaknesses: • Light/Holy =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #011. Mummy Basic Stats: • Level : 6 • Maximum HP : 52 • Attack : 15 • Defense : 10 • Gil Earned : 24 • EXP. Earned: 100 Potential Item Steals: • Potion • Potion • Potion • Potion Potential Item Drops: • Potion • Hi-Potion • Phoenix Down Elemental Weaknesses: • Light/Holy =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #012. Skeleton Basic Stats: • Level : 6 • Maximum HP : 57 • Attack : 14 • Defense : 10 • Gil Earned : 26 • EXP. Earned: 105 Potential Item Steals: • Potion • Potion • Potion • Potion Potential Item Drops: • Potion • Hi-Potion • Phoenix Down Elemental Weaknesses: • Light/Holy =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #013. Cursed Copper Basic Stats: • Level : 6 • Maximum HP : 42 • Attack : 14 • Defense : 10 • Gil Earned : 52 • EXP. Earned: 105 Potential Item Steals: • Potion • Potion • Potion • Potion Potential Item Drops: • Potion • Hi-Potion • Phoenix Down Elemental Weaknesses: • Light/Holy =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #014. Larva Basic Stats: • Level : 6 • Maximum HP : 44 • Attack : 15 • Defense : 10 • Gil Earned : 30 • EXP. Earned: 120 Potential Item Steals: • Potion • Potion • Potion • Potion Potential Item Drops: • Potion • Hi-Potion • Phoenix Down Elemental Weaknesses: • Light/Holy =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #015. Shadow Basic Stats: • Level : 7 • Maximum HP : 66 • Attack : 15 • Defense : 10 • Gil Earned : 32 • EXP. Earned: 120 Potential Item Steals: • Potion • Potion • Potion • Potion Potential Item Drops: • Potion • Hi-Potion • Phoenix Down Elemental Weaknesses: • Light/Holy =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #016. Revenant Basic Stats: • Level : 7 • Maximum HP : 70 • Attack : 14 • Defense : 10 • Gil Earned : 34 • EXP. Earned: 130 Potential Item Steals: • Eye Drops • Eye Drops • Antidote • Antidote Potential Item Drops: • Eye Drops • Antidote Elemental Weaknesses: • Light/Holy =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #017. Firefly Basic Stats: • Level : 9 • Maximum HP : 92 • Attack : 17 • Defense : 15 • Gil Earned : 36 • EXP. Earned: 130 Potential Item Steals: • Potion • Potion • Potion • Potion Potential Item Drops: • Potion • Hi-Potion • Phoenix Down Elemental Weaknesses: • Ice/Blizzard • Wind/Aero =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #018. Helldiver Basic Stats: • Level : 8 • Maximum HP : 120 • Attack : 17 • Defense : 15 • Gil Earned : 38 • EXP. Earned: 130 Potential Item Steals: • Gold Needle • Gold Needle • Gold Needle • Gold Neddle Potential Item Drops: • Gold Needle Elemental Weaknesses: • Wind/Aero =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #019. Rust Bird Basic Stats: • Level : 9 • Maximum HP : 135 • Attack : 18 • Defense : 15 • Gil Earned : 40 • EXP. Earned: 150 Potential Item Steals: • Phoenix Down • Phoenix Down • Phoenix Down • Phoenix Down Potential Item Drops: • Phoenix Down Elemental Weaknesses: • Wind/Aero =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #020. Rukh Basic Stats: • Level : 9 • Maximum HP : 155 • Attack : 19 • Defense : 15 • Gil Earned : 42 • EXP. Earned: 150 Potential Item Steals: • Potion • Potion • Potion • Potion Potential Item Drops: • Potion • Hi-Potion • Phoenix Down Elemental Weaknesses: • Wind/Aero =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #021. Basilisk Basic Stats: • Level : 9 • Maximum HP : 100 • Attack : 18 • Defense : 15 • Gil Earned : 44 • EXP. Earned: 150 Potential Item Steals: • Potion • Potion • Potion • Potion Potential Item Drops: • Potion • Hi-Potion • Phoenix Down Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #022. Bugbear Basic Stats: • Level : 9 • Maximum HP : 110 • Attack : 20 • Defense : 15 • Gil Earned : 46 • EXP. Earned: 180 Potential Item Steals: • Potion • Potion • Potion • Potion Potential Item Drops: • Potion • Hi-Potion • Phoenix Down Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #023. Mandrake Basic Stats: • Level : 9 • Maximum HP : 120 • Attack : 19 • Defense : 15 • Gil Earned : 48 • EXP. Earned: 180 Potential Item Steals: • Potion • Potion • Potion • Potion Potential Item Drops: • Potion • Hi-Potion • Phoenix Down Elemental Weaknesses: • Fire =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #024. Leprechaun Basic Stats: • Level : 9 • Maximum HP : 142 • Attack : 16 • Defense : 15 • Gil Earned : 52 • EXP. Earned: 200 Potential Item Steals: • Potion • Potion • Potion • Potion Potential Item Drops: • Potion • Hi-Potion • Phoenix down Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #025. Darkface Basic Stats: • Level : 9 • Maximum HP : 168 • Attack : 16 • Defense : 15 • Gil Earned : 53 • EXP. Earned: 200 Potential Item Steals: • Potion • Potion • Potion • Potion Potential Item Drops: • Potion • Hi-Potion • Phoenix Down Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #026. Petit Basic Stats: • Level : 9 • Maximum HP : 103 • Attack : 15 • Defense : 15 • Gil Earned : 54 • EXP. Earned: 200 Potential Item Steals: • Gold Needle • Gold Needle • Gold Needle • Gold Needle Potential Item Drops: • Gold Needle Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #027. Poison Bat Basic Stats: • Level : 9 • Maximum HP : 98 • Attack : 15 • Defense : 15 • Gil Earned : 56 • EXP. Earned: 220 Potential Item Steals: • Eye Drops • Eye Drops • Antidote • Antidote Potential Item Drops: • Eye Drops • Antidote Elemental Weaknesses: • Wind/Aero =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #028. Lilliputian Basic Stats: • Level : 10 • Maximum HP : 118 • Attack : 17 • Defense : 15 • Gil Earned : 58 • EXP. Earned: 220 Potential Item Steals: • Potion • Potion • Potion • Potion Potential Item Drops: • Potion • Hi-Potion • Phoenix Down Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #029. Wererat Basic Stats: • Level : 10 • Maximum HP : 130 • Attack : 18 • Defense : 15 • Gil Earned : 60 • EXP. Earned: 220 Potential Item Steals: • Potion • Potion • Potion • Potion Potential Item Drops: • Potion • Hi-Potion • Phoenix Down Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #030. Blood Worm Basic Stats: • Level : 11 • Maximum HP : 165 • Attack : 22 • Defense : 15 • Gil Earned : 62 • EXP. Earned: 240 Potential Item Steals: • Potion • Potion • Potion • Potion Potential Item Drops: • Potion • Hi-Potion • Phoenix Down Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #031. Killer Fish Basic Stats: • Level : 13 • Maximum HP : 135 • Attack : 22 • Defense : 16 • Gil Earned : 64 • EXP. Earned: 240 Potential Item Steals: • Potion • Potion • Potion • Potion Potential Item Drops: • Potion • Hi-Potion • Phoenix Down Elemental Weaknesses: • Lightning/Thunder =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #032. Hermit Basic Stats: • Level : 13 • Maximum HP : 173 • Attack : 22 • Defense : 16 • Gil Earned : 66 • EXP. Earned: 240 Potential Item Steals: • Potion • Potion • Potion • Potion Potential Item Drops: • Potion • Hi-Potion • Phoenix Down Elemental Weaknesses: • Lightning/Thunder =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #033. Sea Elemental Basic Stats: • Level : 22 • Maximum HP : 155 • Attack : 22 • Defense : 16 • Gil Earned : 67 • EXP. Earned: 250 Potential Item Steals: • Potion • Antarctic Wind • Antarctic Wind • Antarctic Wind Potential Item Drops: • Antarctic Wind • Potion • Bacchus's Cider • Arctic Wind Elemental Weaknesses: • Lightning/Thunder =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #034. Tangie Basic Stats: • Level : 13 • Maximum HP : 225 • Attack : 24 • Defense : 16 • Gil Earned : 68 • EXP. Earned: 250 Potential Item Steals: • Potion • Bomb Fragment • Antarctic Wind • Zeus's Wrath Potential Item Drops: • Potion • Bomb Fragment • Antarctic Wind • Zeus's Wrath • Silence Seal • Tranquilizer • Angel's Sigh Elemental Weaknesses: • Lightning/Thunder =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #035. Sahagin Basic Stats: • Level : 13 • Maximum HP : 190 • Attack : 22 • Defense : 16 • Gil Earned : 70 • EXP. Earned: 250 Potential Item Steals: • Potion • Antarctic Wind • Antarctic Wind • Antarctic Wind Potential Item Drops: • Antarctic Wind • Potion • Bacchus's Cider • Arctic Wind Elemental Weaknesses: • Lightning/Thunder =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #036. Parademon Basic Stats: • Level : 16 • Maximum HP : 245 • Attack : 27 • Defense : 16 • Gil Earned : 72 • EXP. Earned: 270 Potential Item Steals: • Wooden Arrow • Holy Arrow • Iron Arrow • Ice Arrow Potential Item Drops: • Wooden Arrow • Holy Arrow • Iron Arrow • Ice Arrow • Light Arrow • Fire Arrow • Medusa Arrow • Yoichi Arrow Elemental Weaknesses: • Fire =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #037. Griffon Basic Stats: • Level : 6 • Maximum HP : 230 • Attack : 15 • Defense : 8 • Gil Earned : 40 • EXP. Earned: 130 Potential Item Steals: • Potion • Bomb Fragment • Antarctic Wind • Zeus's Wrath Potential Item Drops: • Potion • Bomb Fragment • Antarctic Wind • Zeus's Wrath • Silence Seal • Tranquilizer • Angel's Sigh Elemental Weaknesses: • Wind/Aero =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #038. Lynx Basic Stats: • Level : 16 • Maximum HP : 265 • Attack : 27 • Defense : 16 • Gil Earned : 76 • EXP. Earned: 270 Potential Item Steals: • Potion • Potion • Potion • Potion Potential Item Drops: • Potion • Hi-Potion • Phoenix Down Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #039. Hornet Basic Stats: • Level : 15 • Maximum HP : 260 • Attack : 25 • Defense : 16 • Gil Earned : 78 • EXP. Earned: 300 Potential Item Steals: • Eye Drops • Eye Drops • Antidote • Antidote Potential Item Drops: • Eye Drops • Antidote Elemental Weaknesses: • Wind/Aero =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #040. Knocker Basic Stats: • Level : 13 • Maximum HP : 131 • Attack : 23 • Defense : 16 • Gil Earned : 80 • EXP. Earned: 300 Potential Item Steals: • Potion • Zeus's Wrath • Zeus's Wrath • Angel's Sigh Potential Item Drops: • Zeus's Wrath • Angel's Sigh • Potion • Shell Breaker • Heavenly Wrath Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #041. Flyer Basic Stats: • Level : 12 • Maximum HP : 139 • Attack : 23 • Defense : 16 • Gil Earned : 82 • EXP. Earned: 300 Potential Item Steals: • Potion • Potion • Potion • Potion Potential Item Drops: • Potion • Hi-Potion • Phoenix Down Elemental Weaknesses: • Wind/Aero =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #042. Lizardman Basic Stats: • Level : 13 • Maximum HP : 155 • Attack : 24 • Defense : 16 • Gil Earned : 84 • EXP. Earned: 320 Potential Item Steals: • Potion • Potion • Potion • Potion Potential Item Drops: • Potion • Hi-Potion • Phoenix Down Elemental Weaknesses: • Lightning/Thunder =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #043. Gorgon Basic Stats: • Level : 13 • Maximum HP : 145 • Attack : 24 • Defense : 16 • Gil Earned : 86 • EXP. Earned: 320 Potential Item Steals: • Potion • Potion • Potion • Potion Potential Item Drops: • Potion • Hi-Potion • Phoenix Down Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #044. Red Cap Basic Stats: • Level : 18 • Maximum HP : 252 • Attack : 31 • Defense : 16 • Gil Earned : 87 • EXP. Earned: 320 Potential Item Steals: • Potion • Zeus's Wrath • Zeus's Wrath • Angel's Sigh Potential Item Drops: • Zeus's Wrath • Angel's Sigh • Potion • Shell Breaker • Heavenly Wrath Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #045. Barometz Basic Stats: • Level : 18 • Maximum HP : 264 • Attack : 31 • Defense : 16 • Gil Earned : 88 • EXP. Earned: 330 Potential Item Steals: • Potion • Potion • Potion • Potion Potential Item Drops: • Potion • Hi-Potion • Phoenix Down Elemental Weaknesses: • Fire =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #046. Slime Basic Stats: • Level : 17 • Maximum HP : 240 • Attack : 28 • Defense : 16 • Gil Earned : 90 • EXP. Earned: 330 Potential Item Steals: • Potion • Bomb Fragment • Antarctic Wind • Zeus's Wrath Potential Item Drops: • Potion • Bomb Fragment • Antarctic Wind • Zeus's Wrath • Silence Seal • Tranquilizer • Angel's Sigh Elemental Weaknesses: • Fire =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #047. Tarantula Basic Stats: • Level : 18 • Maximum HP : 240 • Attack : 31 • Defense : 16 • Gil Earned : 92 • EXP. Earned: 330 Potential Item Steals: • Potion • Potion • Potion • Potion Potential Item Drops: • Potion • Hi-Potion • Phoenix Down Elemental Weaknesses: • Fire =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #048. Cuphgel Basic Stats: • Level : 18 • Maximum HP : 240 • Attack : 31 • Defense : 16 • Gil Earned : 94 • EXP. Earned: 360 Potential Item Steals: • Potion • Potion • Potion • Potion Potential Item Drops: • Potion • Hi-Potion • Phoenix Down Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #049. Pugman Basic Stats: • Level : 14 • Maximum HP : 171 • Attack : 27 • Defense : 17 • Gil Earned : 96 • EXP. Earned: 360 Potential Item Steals: • Potion • Maiden's Kiss • Echo Herbs • Mallet Potential Item Drops: • Maiden's Kiss • Echo Herbs • Potion • Mallet • Hi-Potion Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #050. Far Darrig Basic Stats: • Level : 14 • Maximum HP : 177 • Attack : 25 • Defense : 17 • Gil Earned : 98 • EXP. Earned: 360 Potential Item Steals: • Potion • Potion • Potion • Potion Potential Item Drops: • Potion • Hi-Potion • Phoenix Down Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #051. Blood Bat Basic Stats: • Level : 14 • Maximum HP : 208 • Attack : 27 • Defense : 17 • Gil Earned : 100 • EXP. Earned: 380 Potential Item Steals: • Potion • Maiden's Kiss • Echo Herbs • Mallet Potential Item Drops: • Maiden's Kiss • Echo Herbs • Potion • Mallet • Hi-Potion Elemental Weaknesses: • Wind/Aero =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #052. Petit Mage Basic Stats: • Level : 13 • Maximum HP : 196 • Attack : 23 • Defense : 17 • Gil Earned : 101 • EXP. Earned: 380 Potential Item Steals: • Gold Needle • Gold Needle • Gold Needle • Gold Needle Potential Item Drops: • Gold Needle Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #053. Fury Basic Stats: • Level : 16 • Maximum HP : 216 • Attack : 29 • Defense : 17 • Gil Earned : 102 • EXP. Earned: 380 Potential Item Steals: • Potion • Potion • Potion • Potion Potential Item Drops: • Potion • Hi-Potion • Phoenix Down Elemental Weaknesses: • Wind/Aero =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #054. Aughisky Basic Stats: • Level : 15 • Maximum HP : 235 • Attack : 28 • Defense : 17 • Gil Earned : 105 • EXP. Earned: 400 Potential Item Steals: • Potion • Potion • Potion • Potion Potential Item Drops: • Potion • Hi-Potion • Phoenix Down Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #055. Bomb Basic Stats: • Level : 16 • Maximum HP : 315 • Attack : 31 • Defense : 19 • Gil Earned : 110 • EXP. Earned: 400 Potential Item Steals: • Hi-Potion • Bomb Arm • Bomb Arm • Tranquilizer Potential Item Drops: • Bomb Arm • Tranquilizer • Hi-Potion • Silence Seal • Lilith's Kiss Elemental Weaknesses: • Ice/Blizzard • Water =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #056. Manticore Basic Stats: • Level : 17 • Maximum HP : 375 • Attack : 32 • Defense : 19 • Gil Earned : 112 • EXP. Earned: 400 Potential Item Steals: • Gold Needle • Gold Needle • Gold Needle • Gold Needle Potential Item Drops: • Gold Needle Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #057. Stalagmite Basic Stats: • Level : 17 • Maximum HP : 284 • Attack : 30 • Defense : 19 • Gil Earned : 115 • EXP. Earned: 400 Potential Item Steals: • Gold Needle • Gold Needle • Gold Needle • Gold Needle Potential Item Drops: • Gold Needle Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #058. Sea Devil Basic Stats: • Level : 17 • Maximum HP : 339 • Attack : 31 • Defense : 19 • Gil Earned : 116 • EXP. Earned: 450 Potential Item Steals: • Potion • Antarctic Wind • Antarctic Wind • Antarctic Wind Potential Item Drops: • Antarctic Wind • Potion • Bacchus's Cider • Arctic Wind Elemental Weaknesses: • Lightning/Thunder =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #059. Merman Basic Stats: • Level : 17 • Maximum HP : 345 • Attack : 31 • Defense : 19 • Gil Earned : 118 • EXP. Earned: 450 Potential Item Steals: • Potion • Antarctic Wind • Antarctic Wind • Antarctic Wind Potential Item Drops: • Antarctic Wind • Potion • Bacchus's Cider • Arctic Wind Elemental Weaknesses: • Lightning/Thunder =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #060. Ruinous Wave Basic Stats: • Level : 16 • Maximum HP : 296 • Attack : 30 • Defense : 19 • Gil Earned : 120 • EXP. Earned: 450 Potential Item Steals: • Potion • Antarctic Wind • Antarctic Wind • Antarctic Wind Potential Item Drops: • Antarctic Wind • Potion • Bacchus's Cider • Arctic Wind Elemental Weaknesses: • Lightning/Thunder =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #061. Balloon Basic Stats: • Level : 18 • Maximum HP : 386 • Attack : 33 • Defense : 19 • Gil Earned : 125 • EXP. Earned: 450 Potential Item Steals: • Hi-Potion • Bomb Arm • Bomb Arm • Tranquilizer Potential Item Drops: • Bomb Arm • Tranquilizer • Hi-Potion • Silence Seal • Lilith's Kiss Elemental Weaknesses: • Ice/Blizzard • Water =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #062. Myrmecoleon Basic Stats: • Level : 19 • Maximum HP : 494 • Attack : 35 • Defense : 19 • Gil Earned : 130 • EXP. Earned: 500 Potential Item Steals: • Gold Needle • Gold Needle • Gold Needle • Gold Needle Potential Item Drops: • Gold Needle Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #063. Crocotta Basic Stats: • Level : 19 • Maximum HP : 500 • Attack : 35 • Defense : 19 • Gil Earned : 135 • EXP. Earned: 500 Potential Item Steals: • Potion • Bomb Fragment • Bomb Fragment • Sheep Pillow Potential Item Drops: • Bomb Fragment • Sheep Pillow • Potion • Lamia Scale • Bomb Arm Elemental Weaknesses: • Ice/Blizzard • Water =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #064. Adamantoise Basic Stats: • Level : 21 • Maximum HP : 800 • Attack : 40 • Defense : 19 • Gil Earned : 270 • EXP. Earned: 700 Potential Item Steals: • Potion • Antarctic Wind • Antarctic Wind • Antarctic Wind Potential Item Drops: • Antarctic Wind • Potion • Bacchus's Cider • Arctic Wind Elemental Weaknesses: • Ice/Blizzard • Water =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #065. Red Marshmallow Basic Stats: • Level : 18 • Maximum HP : 510 • Attack : 34 • Defense : 19 • Gil Earned : 140 • EXP. Earned: 500 Potential Item Steals: • Potion • Bomb Fragment • Bomb Fragment • Sheep Pillow Potential Item Drops: • Bomb Fragment • Sheep Pillow • Potion • Lamia Scale • Bomb Arm Elemental Weaknesses: • Ice/Blizzard • Water =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #066. Pharoah Basic Stats: • Level : 20 • Maximum HP : 580 • Attack : 41 • Defense : 19 • Gil Earned : 145 • EXP. Earned: 600 Potential Item Steals: • Eye Drops • Eye Drops • Antidote • Antidote Potential Item Drops: • Eye Drops • Antidote Elemental Weaknesses: • Light/Holy =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #067. Lemur Basic Stats: • Level : 19 • Maximum HP : 752 • Attack : 38 • Defense : 19 • Gil Earned : 150 • EXP. Earned: 600 Potential Item Steals: • Potion • Bomb Fragment • Antarctic Wind • Zeus's Wrath Potential Item Drops: • Potion • Bomb Fragment • Antarctic Wind • Zeus's Wrath • Silence Seal • Tranquilizer • Angel's Sigh Elemental Weaknesses: • Light/Holy =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #068. Lamia Basic Stats: • Level : 23 • Maximum HP : 850 • Attack : 44 • Defense : 19 • Gil Earned : 310 • EXP. Earned: 840 Potential Item Steals: • Potion • Bomb Fragment • Antarctic Wind • Zeus's Wrath Potential Item Drops: • Potion • Bomb Fragment • Antarctic Wind • Zeus's Wrath • Silence Seal • Tranquilizer • Angel's Sigh Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #069. Demon Basic Stats: • Level : 23 • Maximum HP : 742 • Attack : 45 • Defense : 19 • Gil Earned : 316 • EXP. Earned: 1,008 Potential Item Steals: • Wooden Arrow • Holy Arrow • Iron Arrow • Ice Arrow Potential Item Drops: • Wooden Arrow • Holy Arrow • Iron Arrow • Ice Arrow • Light Arrow • Fire Arrow • Medusa Arrow • Yoichi Arrow Elemental Weaknesses: • Light/Holy =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #070. Dullahan Basic Stats: • Level : 24 • Maximum HP : 1,000 • Attack : 48 • Defense : 19 • Gil Earned : 320 • EXP. Earned: 1,008 Potential Item Steals: • Potion • Potion • Potion • Potion Potential Item Drops: • Potion • Hi-Potion • Phoenix Down Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #071. Anet Basic Stats: • Level : 14 • Maximum HP : 268 • Attack : 25 • Defense : 19 • Gil Earned : 100 • EXP. Earned: 400 Potential Item Steals: • Potion • Antarctic Wind • Antarctic Wind • Antarctic Wind Potential Item Drops: • Antarctic Wind • Potion • Bacchus's Cider • Arctic Wind Elemental Weaknesses: • Lightning/Thunder =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #072. Mermaid Basic Stats: • Level : 15 • Maximum HP : 164 • Attack : 25 • Defense : 19 • Gil Earned : 123 • EXP. Earned: 450 Potential Item Steals: • Potion • Antarctic Wind • Antarctic Wind • Antarctic Wind Potential Item Drops: • Antarctic Wind • Potion • Bacchus's Cider • Arctic Wind Elemental Weaknesses: • Lightning/Thunder =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #073. Seahorse Basic Stats: • Level : 14 • Maximum HP : 278 • Attack : 25 • Defense : 19 • Gil Earned : 119 • EXP. Earned: 450 Potential Item Steals: • Potion • Antarctic Wind • Antarctic Wind • Antarctic Wind Potential Item Drops: • Antarctic Wind • Potion • Bacchus's Cider • Arctic Wind Elemental Weaknesses: • Lightning/Thunder =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #074. Sea Serpent Basic Stats: • Level : 17 • Maximum HP : 530 • Attack : 30 • Defense : 19 • Gil Earned : 406 • EXP. Earned: 700 Potential Item Steals: • Potion • Antarctic Wind • Antarctic Wind • Antarctic Wind Potential Item Drops: • Antarctic Wind • Potion • Bacchus's Cider • Arctic Wind Elemental Weaknesses: • Lightning/Thunder =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #075. Cockatrice Basic Stats: • Level : 20 • Maximum HP : 890 • Attack : 44 • Defense : 19 • Gil Earned : 185 • EXP. Earned: 800 Potential Item Steals: • Gold Needle • Gold Needle • Gold Needle • Gold Needle Potential Item Drops: • Gold Needle Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #076. Poison Toad Basic Stats: • Level : 19 • Maximum HP : 800 • Attack : 40 • Defense : 19 • Gil Earned : 190 • EXP. Earned: 900 Potential Item Steals: • Potion • Potion • Potion • Potion Potential Item Drops: • Potion • Hi-Potion • Phoenix Down Elemental Weaknesses: • Lightning/Thunder =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #077. Twin Heads Basic Stats: • Level : 19 • Maximum HP : 910 • Attack : 42 • Defense : 19 • Gil Earned : 195 • EXP. Earned: 900 Potential Item Steals: • Potion • Potion • Potion • Potion Potential Item Drops: • Potion • Hi-Potion • Phoenix Down Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #078. Roper Basic Stats: • Level : 20 • Maximum HP : 815 • Attack : 43 • Defense : 19 • Gil Earned : 200 • EXP. Earned: 900 Potential Item Steals: • Potion • Bomb Arm • Arctic Wind • Heavenly Wrath Potential Item Drops: • Potion • Bomb Arm • Arctic Wind • Heavenly Wrath • Lamia Scale • Bacchus's Cider • Turtle Shell • Earthen Drums Elemental Weaknesses: • Lightning/Thunder =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #079. Agaliarept Basic Stats: • Level : 21 • Maximum HP : 930 • Attack : 45 • Defense : 19 • Gil Earned : 210 • EXP. Earned: 1,000 Potential Item Steals: • Potion • Potion • Potion • Potion Potential Item Drops: • Potion • Hi-Potion • Phoenix Down Elemental Weaknesses: • Lightning/Thunder =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #080. Dark Legs Basic Stats: • Level : 21 • Maximum HP : 940 • Attack : 41 • Defense : 20 • Gil Earned : 220 • EXP. Earned: 1,000 Potential Item Steals: • Potion • Potion • Potion • Potion Potential Item Drops: • Potion • Hi-Potion • Phoenix Down Elemental Weaknesses: • Fire =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #081. Gigantoad Basic Stats: • Level : 20 • Maximum HP : 838 • Attack : 41 • Defense : 20 • Gil Earned : 230 • EXP. Earned: 1,000 Potential Item Steals: • Potion • Potion • Potion • Potion Potential Item Drops: • Potion • Hi-Potion • Phoenix Down Elemental Weaknesses: • Lightning/Thunder =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #082. Twin Liger Basic Stats: • Level : 22 • Maximum HP : 960 • Attack : 43 • Defense : 20 • Gil Earned : 240 • EXP. Earned: 1,100 Potential Item Steals: • Potion • Potion • Potion • Potion Potential Item Drops: • Potion • Hi-Potion • Phoenix Down Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #083. Stroper Basic Stats: • Level : 21 • Maximum HP : 1,100 • Attack : 41 • Defense : 20 • Gil Earned : 250 • EXP. Earned: 1,100 Potential Item Steals: • Potion • Potion • Potion • Potion Potential Item Drops: • Potion • Hi-Potion • Phoenix Down Elemental Weaknesses: • Lightning/Thunder =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #084. Black Flan Basic Stats: • Level : 22 • Maximum HP : 880 • Attack : 44 • Defense : 20 • Gil Earned : 260 • EXP. Earned: 1,100 Potential Item Steals: • Potion • Bomb Arm • Arctic Wind • Heavenly Wrath Potential Item Drops: • Potion • Bomb Arm • Arctic Wind • Heavenly Wrath • Lamia Scale • Bacchus's Cider • Turtle Shell • Earthen Drums Elemental Weaknesses: • Fire =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #085. Hellgaroo Basic Stats: • Level : 22 • Maximum HP : 888 • Attack : 44 • Defense : 20 • Gil Earned : 1,250 • EXP. Earned: 270 Potential Item Steals: • Potion • Potion • Potion • Potion Potential Item Drops: • Potion • Hi-Potion • Phoenix Down Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #086. Vulcan Basic Stats: • Level : 26 • Maximum HP : 2,200 • Attack : 50 • Defense : 20 • Gil Earned : 560 • EXP. Earned: 1,750 Potential Item Steals: • Hi-Potion • Bomb Arm • Bomb Arm • Tranquilizer Potential Item Drops: • Bomb Arm • Tranquilizer • Hi-Potion • Silence Seal • Lilith's Kiss Elemental Weaknesses: • Ice/Blizzard • Water =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #087. Dracrocotta Basic Stats: • Level : 23 • Maximum HP : 1,050 • Attack : 44 • Defense : 20 • Gil Earned : 290 • EXP. Earned: 1,250 Potential Item Steals: • Potion • Potion • Potion • Potion Potential Item Drops: • Potion • Hi-Potion • Phoenix Down Elemental Weaknesses: • Ice/Blizzard =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #088. Magician Basic Stats: • Level : 23 • Maximum HP : 1,040 • Attack : 43 • Defense : 20 • Gil Earned : 300 • EXP. Earned: 1,400 Potential Item Steals: • Hi-Potion • Heavenly Wrath • Heavenly Wrath • Tranquilizer Potential Item Drops: • Heavenly Wrath • Tranquilizer • Hi-Potion • Shining Curtain • Chocobo's Wrath • Black Musk Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #089. Lost Gold Basic Stats: • Level : 23 • Maximum HP : 928 • Attack : 38 • Defense : 22 • Gil Earned : 310 • EXP. Earned: 1,400 Potential Item Steals: • Gold Needle • Gold Needle • Gold Needle • Gold Needle Potential Item Drops: • Gold Needle Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #090. Gold Eagle Basic Stats: • Level : 23 • Maximum HP : 935 • Attack : 43 • Defense : 22 • Gil Earned : 320 • EXP. Earned: 1,400 Potential Item Steals: • Gold Needle • Gold Needle • Gold Needle • Gold Needle Potential Item Drops: • Gold Needle Elemental Weaknesses: • Wind/Aero =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #091. Gold Warrior Basic Stats: • Level : 24 • Maximum HP : 1,130 • Attack : 47 • Defense : 22 • Gil Earned : 330 • EXP. Earned: 1,500 Potential Item Steals: • Gold Needle • Gold Needle • Gold Needle • Gold Needle Potential Item Drops: • Gold Needle Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #092. Gold Bear Basic Stats: • Level : 24 • Maximum HP : 1,090 • Attack : 49 • Defense : 22 • Gil Earned : 340 • EXP. Earned: 1,500 Potential Item Steals: • Gold Needle • Gold Needle • Gold Needle • Gold Needle Potential Item Drops: • Gold Needle Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #093. Gold Knight Basic Stats: • Level : 25 • Maximum HP : 1,100 • Attack : 48 • Defense : 22 • Gil Earned : 350 • EXP. Earned: 1,500 Potential Item Steals: • Gold Needle • Gold Needle • Gold Needle • Gold Needle Potential Item Drops: • Gold Needle Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #094. Nightmare Basic Stats: • Level : 25 • Maximum HP : 1,120 • Attack : 48 • Defense : 22 • Gil Earned : 360 • EXP. Earned: 1,900 Potential Item Steals: • Gold Needle • Gold Needle • Gold Needle • Gold Needle Potential Item Drops: • Gold Needle Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #095. Hellgaroo Mage Basic Stats: • Level : 25 • Maximum HP : 1,093 • Attack : 49 • Defense : 22 • Gil Earned : 370 • EXP. Earned: 1,400 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #096. Needle Monkey Basic Stats: • Level : 25 • Maximum HP : 1,100 • Attack : 48 • Defense : 22 • Gil Earned : 380 • EXP. Earned: 1,400 Potential Item Steals: • Hi-Potion • Black Hole • Lilith's Kiss • Raven's Yawn Potential Item Drops: • Hi-Potion • Black Hole • Lilith's Kiss • Raven's Yawn • Shining Curtain • Shell Breaker • Black Musk • Chocobo's Wrath Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #097. Catoblepas Basic Stats: • Level : 26 • Maximum HP : 1,260 • Attack : 54 • Defense : 22 • Gil Earned : 390 • EXP. Earned: 1,600 Potential Item Steals: • Gold Needle • Gold Needle • Gold Needle • Gold Needle Potential Item Drops: • Gold Needle Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #098. Sorcerer Basic Stats: • Level : 26 • Maximum HP : 1,270 • Attack : 51 • Defense : 22 • Gil Earned : 400 • EXP. Earned: 1,600 Potential Item Steals: • Hi-Potion • Arctic Wind • Arctic Wind • Turtle Shell Potential Item Drops: • Arctic Wind • Turtle Shell • Hi-Potion • Black Hole • Raven's Yawn Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #099. Sand Worm Basic Stats: • Level : 26 • Maximum HP : 1,290 • Attack : 53 • Defense : 22 • Gil Earned : 420 • EXP. Earned: 1,920 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #100. Frostfly Basic Stats: • Level : 28 • Maximum HP : 1,200 • Attack : 54 • Defense : 23 • Gil Earned : 430 • EXP. Earned: 1,920 Potential Item Steals: • Hi-Potion • Arctic Wind • Arctic Wind • Turtle Shell Potential Item Drops: • Arctic Wind • Turtle Shell • Hi-Potion • Black Hole • Raven's Yawn Elemental Weaknesses: • Fire • Wind/Aero =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #101. Simurgh Basic Stats: • Level : 28 • Maximum HP : 1,220 • Attack : 55 • Defense : 23 • Gil Earned : 450 • EXP. Earned: 2,080 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • Wind/Aero =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #102. Harpy Basic Stats: • Level : 30 • Maximum HP : 1,650 • Attack : 56 • Defense : 23 • Gil Earned : 460 • EXP. Earned: 2,080 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • Wind/Aero =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #103. Gargoyle Basic Stats: • Level : 28 • Maximum HP : 1,240 • Attack : 56 • Defense : 23 • Gil Earned : 470 • EXP. Earned: 2,400 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #104. Chimera Basic Stats: • Level : 28 • Maximum HP : 1,250 • Attack : 57 • Defense : 23 • Gil Earned : 475 • EXP. Earned: 2,400 Potential Item Steals: • Gold Needle • Gold Needle • Gold Needle • Gold Needle Potential Item Drops: • Gold Needle Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #105. Demon Horse Basic Stats: • Level : 29 • Maximum HP : 710 • Attack : 36 • Defense : 23 • Gil Earned : 480 • EXP. Earned: 2,640 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #106. Rock Gargoyle Basic Stats: • Level : 29 • Maximum HP : 720 • Attack : 36 • Defense : 23 • Gil Earned : 490 • EXP. Earned: 2,640 Potential Item Steals: • Hi-Potion • Bomb Arm • Bomb Arm • Tranquilizer Potential Item Drops: • Bomb Arm • Tranquilizer • Hi-Potion • Silence Seal • Lilith's Kiss Elemental Weaknesses: • Wind/Aero =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #107. Bovian Basic Stats: • Level : 29 • Maximum HP : 730 • Attack : 36 • Defense : 23 • Gil Earned : 500 • EXP. Earned: 2,640 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #108. Dread Knight Basic Stats: • Level : 29 • Maximum HP : 740 • Attack : 36 • Defense : 23 • Gil Earned : 510 • EXP. Earned: 2,880 Potential Item Steals: • Potion • Bomb Arm • Arctic Wind • Heavenly Wrath Potential Item Drops: • Potion • Bomb Arm • Arctic Wind • Heavenly Wrath • Lamia Scale • Bacchus's Cider • Turtle Shell • Earthen Drums Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #109. Flyer Mage Basic Stats: • Level : 28 • Maximum HP : 680 • Attack : 36 • Defense : 23 • Gil Earned : 520 • EXP. Earned: 2,880 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • Wind/Aero =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #110. Noggle Basic Stats: • Level : 30 • Maximum HP : 1,310 • Attack : 56 • Defense : 24 • Gil Earned : 540 • EXP. Earned: 2,880 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • Lightning/Thunder =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #111. Abtu Basic Stats: • Level : 29 • Maximum HP : 1,128 • Attack : 54 • Defense : 24 • Gil Earned : 550 • EXP. Earned: 2,880 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • Lightning/Thunder =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #112. Sea Dragon Basic Stats: • Level : 27 • Maximum HP : 2,550 • Attack : 57 • Defense : 24 • Gil Earned : 1,120 • EXP. Earned: 4,680 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • Lightning/Thunder =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #113. Kagura Basic Stats: • Level : 29 • Maximum HP : 1,143 • Attack : 54 • Defense : 24 • Gil Earned : 580 • EXP. Earned: 1,143 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • Lightning/Thunder =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #114. Charybdis Basic Stats: • Level : 30 • Maximum HP : 1,350 • Attack : 57 • Defense : 24 • Gil Earned : 600 • EXP. Earned: 3,120 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • Lightning/Thunder =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #115. Dozmare Basic Stats: • Level : 31 • Maximum HP : 1,650 • Attack : 58 • Defense : 24 • Gil Earned : 780 • EXP. Earned: 4,400 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • Wind/Aero =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #116. Sea Witch Basic Stats: • Level : 31 • Maximum HP : 1,660 • Attack : 58 • Defense : 24 • Gil Earned : 800 • EXP. Earned: 4,800 Potential Item Steals: • Hi-Potion • Arctic Wind • Arctic Wind • Turtle Shell Potential Item Drops: • Arctic Wind • Turtle Shell • Hi-Potion • Black Hole • Raven's Yawn Elemental Weaknesses: • Lightning/Thunder =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #117. Killer Hermit Basic Stats: • Level : 31 • Maximum HP : 1,680 • Attack : 59 • Defense : 24 • Gil Earned : 820 • EXP. Earned: 4,800 Potential Item Steals: • Hi-Potion • Arctic Wind • Arctic Wind • Turtle Shell Potential Item Drops: • Arctic Wind • Turtle Shell • Hi-Potion • Black Hole • Raven's Yawn Elemental Weaknesses: • Lightning/Thunder =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #118. Ologhai Basic Stats: • Level : 30 • Maximum HP : 1,415 • Attack : 58 • Defense : 24 • Gil Earned : 840 • EXP. Earned: 4,800 Potential Item Steals: • Hi-Potion • Arctic Wind • Arctic Wind • Turtle Shell Potential Item Drops: • Arctic Wind • Turtle Shell • Hi-Potion • Black Hole • Raven's Yawn Elemental Weaknesses: • Lightning/Thunder =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #119. Kelpie Basic Stats: • Level : 30 • Maximum HP : 1,420 • Attack : 58 • Defense : 24 • Gil Earned : 850 • EXP. Earned: 5,600 Potential Item Steals: • Hi-Potion • Arctic Wind • Arctic Wind • Turtle Shell Potential Item Drops: • Arctic Wind • Turtle Shell • Hi-Potion • Black Hole • Raven's Yawn Elemental Weaknesses: • Lightning/Thunder =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #120. Aegir Basic Stats: • Level : 31 • Maximum HP : 1,750 • Attack : 58 • Defense : 24 • Gil Earned : 860 • EXP. Earned: 5,600 Potential Item Steals: • Hi-Potion • Arctic Wind • Arctic Wind • Turtle Shell Potential Item Drops: • Arctic Wind • Turtle Shell • Hi-Potion • Black Hole • Raven's Yawn Elemental Weaknesses: • Lightning/Thunder =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #121. Kyklops Basic Stats: • Level : 32 • Maximum HP : 1,580 • Attack : 66 • Defense : 24 • Gil Earned : 720 • EXP. Earned: 4,000 Potential Item Steals: • Hi-Potion • Heavenly Wrath • Heavenly Wrath • Tranquilizer Potential Item Drops: • Heavenly Wrath • Tranquilizer • Hi-Potion • Shining Curtain • Chocobo's Wrath • Black Musk Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #122. Boss Troll Basic Stats: • Level : 32 • Maximum HP : 1,600 • Attack : 66 • Defense : 24 • Gil Earned : 740 • EXP. Earned: 4,000 Potential Item Steals: • Hi-Potion • Arctic Wind • Arctic Wind • Turtle Shell Potential Item Drops: • Arctic Wind • Turtle Shell • Hi-Potion • Black Hole • Raven's Yawn Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #123. Fachan Basic Stats: • Level : 32 • Maximum HP : 1,620 • Attack : 65 • Defense : 24 • Gil Earned : 745 • EXP. Earned: 5,600 Potential Item Steals: • Hi-Potion • Bomb Arm • Bomb Arm • Tranquilizer Potential Item Drops: • Bomb Arm • Tranquilizer • Hi-Potion • Silence Seal • Lilith's Kiss Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #124. Cenchos Basic Stats: • Level : 32 • Maximum HP : 4,000 • Attack : 69 • Defense : 24 • Gil Earned : 1,500 • EXP. Earned: 6,000 Potential Item Steals: • Hi-Potion • Arctic Wind • Arctic Wind • Turtle Shell Potential Item Drops: • Arctic Wind • Turtle Shell • Hi-Potion • Black Hole • Raven's Yawn Elemental Weaknesses: • Lightning/Thunder =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #125. Balor Basic Stats: • Level : 32 • Maximum HP : 1,660 • Attack : 65 • Defense : 24 • Gil Earned : 760 • EXP. Earned: 4,400 Potential Item Steals: • Hi-Potion • Arctic Wind • Arctic Wind • Turtle Shell Potential Item Drops: • Arctic Wind • Turtle Shell • Hi-Potion • Black Hole • Raven's Yawn Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #126. Dira Basic Stats: • Level : 33 • Maximum HP : 5,000 • Attack : 73 • Defense : 25 • Gil Earned : 610 • EXP. Earned: 3,280 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • Wind/Aero =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #127. Chimera Mage Basic Stats: • Level : 33 • Maximum HP : 1,540 • Attack : 69 • Defense : 25 • Gil Earned : 615 • EXP. Earned: 3,280 Potential Item Steals: • Gold Needle • Gold Needle • Gold Needle • Gold Needle Potential Item Drops: • Gold Needle Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #128. King Lizard Basic Stats: • Level : 33 • Maximum HP : 1,560 • Attack : 68 • Defense : 25 • Gil Earned : 620 • EXP. Earned: 3,280 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • Lightning/Thunder =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #129. Pterodactyl Basic Stats: • Level : 33 • Maximum HP : 1,570 • Attack : 68 • Defense : 25 • Gil Earned : 640 • EXP. Earned: 3,280 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • Wind/Aero =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #130. Wyvern Basic Stats: • Level : 36 • Maximum HP : 1,825 • Attack : 76 • Defense : 26 • Gil Earned : 1,300 • EXP. Earned: 6,000 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • Wind/Aero =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #131. Behemoth Basic Stats: • Level : 37 • Maximum HP : 12,650 • Attack : 84 • Defense : 26 • Gil Earned : 4,668 • EXP. Earned: 6,900 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #132. King Seahorse Basic Stats: • Level : 33 • Maximum HP : 1,405 • Attack : 68 • Defense : 25 • Gil Earned : 680 • EXP. Earned: 3,600 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • Lightning/Thunder =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #133. Dragon Basic Stats: • Level : 38 • Maximum HP : 11,000 • Attack : 85 • Defense : 26 • Gil Earned : 9,000 • EXP. Earned: 7,200 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #134. Pyralis Basic Stats: • Level : 37 • Maximum HP : 3,550 • Attack : 81 • Defense : 26 • Gil Earned : 1,760 • EXP. Earned: 14,400 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • Ice/Blizzard • Water =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #135. Silenus Basic Stats: • Level : 35 • Maximum HP : 2,120 • Attack : 74 • Defense : 25 • Gil Earned : 900 • EXP. Earned: 1,020 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • Dark Blades =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #136. Gaap Basic Stats: • Level : 34 • Maximum HP : 1,800 • Attack : 73 • Defense : 25 • Gil Earned : 623 • EXP. Earned: 1,020 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • Dark Blades =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #137. Azrael Basic Stats: • Level : 34 • Maximum HP : 1,950 • Attack : 73 • Defense : 25 • Gil Earned : 640 • EXP. Earned: 1,020 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • Dark Blades =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #138. Eater Basic Stats: • Level : 35 • Maximum HP : 2,700 • Attack : 74 • Defense : 25 • Gil Earned : 945 • EXP. Earned: 1,020 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • Dark Blades =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #139. Ouroboros Basic Stats: • Level : 36 • Maximum HP : 2,660 • Attack : 81 • Defense : 26 • Gil Earned : 1,300 • EXP. Earned: 7,200 Potential Item Steals: • Gold Needle • Gold Needle • Gold Needle • Gold Needle Potential Item Drops: • Gold Needle Elemental Weaknesses: • Lightning/Thunder =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #140. Plancti Basic Stats: • Level : 35 • Maximum HP : 2,260 • Attack : 76 • Defense : 26 • Gil Earned : 1,223 • EXP. Earned: 7,200 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • Lightning/Thunder =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #141. Sea Lion Basic Stats: • Level : 35 • Maximum HP : 2,275 • Attack : 76 • Defense : 26 • Gil Earned : 1,325 • EXP. Earned: 7,600 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • Lightning/Thunder =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #142. Remora Basic Stats: • Level : 36 • Maximum HP : 2,720 • Attack : 81 • Defense : 26 • Gil Earned : 1,354 • EXP. Earned: 7,600 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • Lightning/Thunder =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #143. Grenade Basic Stats: • Level : 36 • Maximum HP : 2,305 • Attack : 82 • Defense : 26 • Gil Earned : 1,400 • EXP. Earned: 7,600 Potential Item Steals: • Hi-Potion • Bomb Arm • Bomb Arm • Tranquilizer Potential Item Drops: • Bomb Arm • Tranquilizer • Hi-Potion • Silence Seal • Lilith's Kiss Elemental Weaknesses: • Ice/Blizzard • Water =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #144. Drake Basic Stats: • Level : 37 • Maximum HP : 3,260 • Attack : 83 • Defense : 26 • Gil Earned : 1,650 • EXP. Earned: 7,600 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • Wind/Aero =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #145. Greater Boros Basic Stats: • Level : 37 • Maximum HP : 3,280 • Attack : 83 • Defense : 26 • Gil Earned : 1,700 • EXP. Earned: 7,600 Potential Item Steals: • Gold Needle • Gold Needle • Gold Needle • Gold Needle Potential Item Drops: • Gold Needle Elemental Weaknesses: • Lightning/Thunder =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #146. Sabertooth Liger Basic Stats: • Level : 37 • Maximum HP : 3,300 • Attack : 83 • Defense : 26 • Gil Earned : 1,800 • EXP. Earned: 7,600 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #147. Queen Lamia Basic Stats: • Level : 39 • Maximum HP : 7,200 • Attack : 86 • Defense : 27 • Gil Earned : 4,400 • EXP. Earned: 12,000 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #148. Zombie Dragon Basic Stats: • Level : 41 • Maximum HP : 11,000 • Attack : 90 • Defense : 27 • Gil Earned : 2,880 • EXP. Earned: 15,000 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • Light/Holy =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #149. Death Claw Basic Stats: • Level : 38 • Maximum HP : 3,800 • Attack : 85 • Defense : 26 • Gil Earned : 680 • EXP. Earned: 7,500 Potential Item Steals: • Hi-Potion • Black Hole • Lilith's Kiss • Raven's Yawn Potential Item Drops: • Hi-Potion • Black Hole • Lilith's Kiss • Raven's Yawn • Shining Curtain • Shell Breaker • Black Musk • Chocobo's Wrath Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #150. Hellish Horse Basic Stats: • Level : 38 • Maximum HP : 4,360 • Attack : 57 • Defense : 26 • Gil Earned : 690 • EXP. Earned: 8,000 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #151. Chronos Basic Stats: • Level : 38 • Maximum HP : 4,100 • Attack : 86 • Defense : 26 • Gil Earned : 320 • EXP. Earned: 1,280 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • Dark Blades =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #152. Valefor Basic Stats: • Level : 38 • Maximum HP : 4,240 • Attack : 88 • Defense : 26 • Gil Earned : 320 • EXP. Earned: 1,280 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • Dark Blades =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #153. Haniel Basic Stats: • Level : 37 • Maximum HP : 3,400 • Attack : 82 • Defense : 26 • Gil Earned : 1,450 • EXP. Earned: 1,280 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • Dark Blades =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #154. Vassago Basic Stats: • Level : 38 • Maximum HP : 4,440 • Attack : 88 • Defense : 26 • Gil Earned : 320 • EXP. Earned: 1,280 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • Dark Blades =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #155. Peryton Basic Stats: • Level : 41 • Maximum HP : 9,650 • Attack : 92 • Defense : 27 • Gil Earned : 2,400 • EXP. Earned: 9,600 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • Wind/Aero =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #156. Ogre Basic Stats: • Level : 39 • Maximum HP : 5,680 • Attack : 93 • Defense : 26 • Gil Earned : 950 • EXP. Earned: 6,800 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #157. Cyclops Basic Stats: • Level : 39 • Maximum HP : 4,700 • Attack : 91 • Defense : 26 • Gil Earned : 1,000 • EXP. Earned: 6,800 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #158. Nemesis Basic Stats: • Level : 39 • Maximum HP : 4,720 • Attack : 89 • Defense : 26 • Gil Earned : 1,050 • EXP. Earned: 6,800 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • Fire =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #159. Humbaba Basic Stats: • Level : 39 • Maximum HP : 6,740 • Attack : 91 • Defense : 26 • Gil Earned : 1,100 • EXP. Earned: 6,800 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #160. Death Needle Basic Stats: • Level : 40 • Maximum HP : 4,060 • Attack : 91 • Defense : 28 • Gil Earned : 1,550 • EXP. Earned: 6,400 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #161. Liger Basic Stats: • Level : 41 • Maximum HP : 5,870 • Attack : 92 • Defense : 28 • Gil Earned : 1,200 • EXP. Earned: 6,400 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #162. Aeon Basic Stats: • Level : 43 • Maximum HP : 10,060 • Attack : 98 • Defense : 28 • Gil Earned : 3,200 • EXP. Earned: 10,200 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #163. Minotaur Basic Stats: • Level : 41 • Maximum HP : 5,960 • Attack : 93 • Defense : 28 • Gil Earned : 1,640 • EXP. Earned: 6,800 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #164. Iron Claws Basic Stats: • Level : 41 • Maximum HP : 5,760 • Attack : 93 • Defense : 28 • Gil Earned : 2,000 • EXP. Earned: 7,600 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #165. Greater Demon Basic Stats: • Level : 42 • Maximum HP : 10,750 • Attack : 97 • Defense : 28 • Gil Earned : 4,800 • EXP. Earned: 11,400 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • Light/Holy =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #166. Unei's Clone Basic Stats: • Level : 42 • Maximum HP : 10,000 • Attack : 86 • Defense : 28 • Gil Earned : 8,500 • EXP. Earned: 14,400 Potential Item Steals: • (none) • (none) • (none) • (none) Potential Item Drops: • None Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #167. Thanatos Basic Stats: • Level : 42 • Maximum HP : 11,800 • Attack : 98 • Defense : 28 • Gil Earned : 5,000 • EXP. Earned: 11,400 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #168. Bone Dragon Basic Stats: • Level : 43 • Maximum HP : 14,000 • Attack : 95 • Defense : 28 • Gil Earned : 7,800 • EXP. Earned: 11,400 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • Light/Holy =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #169. King Behemoth Basic Stats: • Level : 50 • Maximum HP : 45,000 • Attack : 112 • Defense : 28 • Gil Earned : 10,800 • EXP. Earned: 15,200 Potential Item Steals: • Elixir • Elixir • Elixir • Protect Ring Potential Item Drops: • Elixir • Protect Ring Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #170. Abaia Basic Stats: • Level : 42 • Maximum HP : 6,970 • Attack : 93 • Defense : 29 • Gil Earned : 2,700 • EXP. Earned: 8,000 Potential Item Steals: • Hi-Potion • Heavenly Wrath • Heavenly Wrath • Tranquilizer Potential Item Drops: • Heavenly Wrath • Tranquilizer • Hi-Potion • Shining Curtain • Chocobo's Wrath • Black Musk Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #171. Sleipnir Basic Stats: • Level : 43 • Maximum HP : 7,000 • Attack : 94 • Defense : 29 • Gil Earned : 2,800 • EXP. Earned: 8,000 Potential Item Steals: • Hi-Potion • Heavenly Wrath • Heavenly Wrath • Tranquilizer Potential Item Drops: • Heavenly Wrath • Tranquilizer • Hi-Potion • Shining Curtain • Chocobo's Wrath • Black Musk Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #172. Haokah Basic Stats: • Level : 43 • Maximum HP : 7,200 • Attack : 93 • Defense : 29 • Gil Earned : 2,900 • EXP. Earned: 8,000 Potential Item Steals: • Hi-Potion • Heavenly Wrath • Heavenly Wrath • Tranquilizer Potential Item Drops: • Heavenly Wrath • Tranquilizer • Hi-Potion • Shining Curtain • Chocobo's Wrath • Black Musk Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #173. Acheron Basic Stats: • Level : 44 • Maximum HP : 13,600 • Attack : 102 • Defense : 29 • Gil Earned : 6,600 • EXP. Earned: 12,000 Potential Item Steals: • Hi-Potion • Heavenly Wrath • Heavenly Wrath • Tranquilizer Potential Item Drops: • Heavenly Wrath • Tranquilizer • Hi-Potion • Shining Curtain • Chocobo's Wrath • Black Musk Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #174. Oceanus Basic Stats: • Level : 44 • Maximum HP : 13,200 • Attack : 100 • Defense : 29 • Gil Earned : 6,800 • EXP. Earned: 12,600 Potential Item Steals: • Hi-Potion • Heavenly Wrath • Heavenly Wrath • Tranquilizer Potential Item Drops: • Heavenly Wrath • Tranquilizer • Hi-Potion • Shining Curtain • Chocobo's Wrath • Black Musk Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #175. Gomory Basic Stats: • Level : 45 • Maximum HP : 19,976 • Attack : 98 • Defense : 29 • Gil Earned : 7,000 • EXP. Earned: 12,600 Potential Item Steals: • Hi-Potion • Black Hole • Lilith's Kiss • Raven's Yawn Potential Item Drops: • Hi-Potion • Black Hole • Lilith's Kiss • Raven's Yawn • Shining Curtain • Shell Breaker • Black Musk • Chocobo's Wrath Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #176. Bluck Basic Stats: • Level : 44 • Maximum HP : 6,720 • Attack : 94 • Defense : 29 • Gil Earned : 1,655 • EXP. Earned: 8,400 Potential Item Steals: • Hi-Potion • Black Hole • Lilith's Kiss • Raven's Yawn Potential Item Drops: • Hi-Potion • Black Hole • Lilith's Kiss • Raven's Yawn • Shining Curtain • Shell Breaker • Black Musk • Chocobo's Wrath Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #177. Doga's Clone Basic Stats: • Level : 45 • Maximum HP : 18,500 • Attack : 96 • Defense : 29 • Gil Earned : 5,000 • EXP. Earned: 16,000 Potential Item Steals: • (none) • (none) • (none) • (none) Potential Item Drops: • None Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #178. Azer Basic Stats: • Level : 45 • Maximum HP : 17,560 • Attack : 106 • Defense : 30 • Gil Earned : 7,400 • EXP. Earned: 17,560 Potential Item Steals: • Hi-Potion • Black Hole • Lilith's Kiss • Raven's Yawn Potential Item Drops: • Hi-Potion • Black Hole • Lilith's Kiss • Raven's Yawn • Shining Curtain • Shell Breaker • Black Musk • Chocobo's Wrath Elemental Weaknesses: • Ice/Blizzard • Water =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #179. Platinal Basic Stats: • Level : 47 • Maximum HP : 19,976 • Attack : 107 • Defense : 30 • Gil Earned : 7,600 • EXP. Earned: 13,200 Potential Item Steals: • Hi-Potion • Black Hole • Lilith's Kiss • Raven's Yawn Potential Item Drops: • Hi-Potion • Black Hole • Lilith's Kiss • Raven's Yawn • Shining Curtain • Shell Breaker • Black Musk • Chocobo's Wrath Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #180. Kum Kum Basic Stats: • Level : 46 • Maximum HP : 9,600 • Attack : 84 • Defense : 30 • Gil Earned : 3,600 • EXP. Earned: 8,800 Potential Item Steals: • Hi-Potion • Black Hole • Lilith's Kiss • Raven's Yawn Potential Item Drops: • Hi-Potion • Black Hole • Lilith's Kiss • Raven's Yawn • Shining Curtain • Shell Breaker • Black Musk • Chocobo's Wrath Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #181. Shinobi Basic Stats: • Level : 46 • Maximum HP : 11,000 • Attack : 102 • Defense : 30 • Gil Earned : 3,700 • EXP. Earned: 8,800 Potential Item Steals: • Hi-Potion • Black Hole • Lilith's Kiss • Raven's Yawn Potential Item Drops: • Hi-Potion • Black Hole • Lilith's Kiss • Raven's Yawn • Shining Curtain • Shell Breaker • Black Musk • Chocobo's Wrath Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #182. Shadow Master Basic Stats: • Level : 46 • Maximum HP : 10,000 • Attack : 100 • Defense : 30 • Gil Earned : 3,800 • EXP. Earned: 8,800 Potential Item Steals: • Hi-Potion • Black Hole • Lilith's Kiss • Raven's Yawn Potential Item Drops: • Hi-Potion • Black Hole • Lilith's Kiss • Raven's Yawn • Shining Curtain • Shell Breaker • Black Musk • Chocobo's Wrath Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #183. Kage Basic Stats: • Level : 47 • Maximum HP : 12,000 • Attack : 104 • Defense : 30 • Gil Earned : 3,900 • EXP. Earned: 9,200 Potential Item Steals: • Hi-Potion • Black Hole • Lilith's Kiss • Raven's Yawn Potential Item Drops: • Hi-Potion • Black Hole • Lilith's Kiss • Raven's Yawn • Shining Curtain • Shell Breaker • Black Musk • Chocobo's Wrath Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #184. Dark General Basic Stats: • Level : 48 • Maximum HP : 20,000 • Attack : 110 • Defense : 30 • Gil Earned : 8,600 • EXP. Earned: 13,800 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #185. Yellow Dragon Basic Stats: • Level : 50 • Maximum HP : 79,999 • Attack : 107 • Defense : 40 • Gil Earned : 12,000 • EXP. Earned: 30,000 Potential Item Steals: • Elixir • Elixir • Elixir • Elixir Potential Item Drops: • Elixir • Onion Shield • Onion Helm • Onion Sword Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #186. Green Dragon Basic Stats: • Level : 60 • Maximum HP : 89,999 • Attack : 129 • Defense : 45 • Gil Earned : 13,330 • EXP. Earned: 45,000 Potential Item Steals: • Elixir • Elixir • Elixir • Elixir Potential Item Drops: • Elixir • Onion Shield • Onion Helm • Onion Sword Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #187. Red Dragon Basic Stats: • Level : 70 • Maximum HP : 99,999 • Attack : 150 • Defense : 50 • Gil Earned : 14,666 • EXP. Earned: 60,000 Potential Item Steals: • Elixir • Elixir • Elixir • Elixir Potential Item Drops: • Elixir • Onion Shield • Onion Helm • Onion Sword Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #188. Glasya Labolas Basic Stats: • Level : 52 • Maximum HP : 22,800 • Attack : 112 • Defense : 31 • Gil Earned : 8,400 • EXP. Earned: 13,800 Potential Item Steals: • Hi-Potion • Black Hole • Lilith's Kiss • Raven's Yawn Potential Item Drops: • Hi-Potion • Black Hole • Lilith's Kiss • Raven's Yawn • Shining Curtain • Shell Breaker • Black Musk • Chocobo's Wrath Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #189. Yormungand Basic Stats: • Level : 52 • Maximum HP : 30,560 • Attack : 134 • Defense : 31 • Gil Earned : 8,800 • EXP. Earned: 13,800 Potential Item Steals: • Hi-Potion • Black Hole • Lilith's Kiss • Raven's Yawn Potential Item Drops: • Hi-Potion • Black Hole • Lilith's Kiss • Raven's Yawn • Shining Curtain • Shell Breaker • Black Musk • Chocobo's Wrath Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #190. Thor Basic Stats: • Level : 50 • Maximum HP : 12,540 • Attack : 105 • Defense : 30 • Gil Earned : 4,000 • EXP. Earned: 9,600 Potential Item Steals: • Hi-Potion • Heavenly Wrath • Heavenly Wrath • Tranquilizer Potential Item Drops: • Heavenly Wrath • Tranquilizer • Hi-Potion • Shining Curtain • Chocobo's Wrath • Black Musk Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #191. Hecatoncheir Basic Stats: • Level : 43 • Maximum HP : 28,000 • Attack : 89 • Defense : 32 • Gil Earned : 8,000 • EXP. Earned: 14,400 Potential Item Steals: • Hi-Potion • Black Hole • Lilith's Kiss • Raven's Yawn Potential Item Drops: • Hi-Potion • Black Hole • Lilith's Kiss • Raven's Yawn • Shining Curtain • Shell Breaker • Black Musk • Chocobo's Wrath Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #192. Hydra Basic Stats: • Level : 63 • Maximum HP : 33,800 • Attack : 123 • Defense : 32 • Gil Earned : 8,500 • EXP. Earned: 14,400 Potential Item Steals: • Hi-Potion • Arctic Wind • Arctic Wind • Turtle Shell Potential Item Drops: • Arctic Wind • Turtle Shell • Hi-Potion • Black Hole • Raven's Yawn Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #193. Queen Scylla Basic Stats: • Level : 52 • Maximum HP : 34,760 • Attack : 107 • Defense : 32 • Gil Earned : 10,000 • EXP. Earned: 14,400 Potential Item Steals: • Hi-Potion • Black Hole • Lilith's Kiss • Raven's Yawn Potential Item Drops: • Hi-Potion • Black Hole • Lilith's Kiss • Raven's Yawn • Shining Curtain • Shell Breaker • Black Musk • Chocobo's Wrath Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #194. Garm Basic Stats: • Level : 52 • Maximum HP : 19,960 • Attack : 107 • Defense : 32 • Gil Earned : 6,700 • EXP. Earned: 14,400 Potential Item Steals: • Hi-Potion • Black Hole • Lilith's Kiss • Raven's Yawn Potential Item Drops: • Hi-Potion • Black Hole • Lilith's Kiss • Raven's Yawn • Shining Curtain • Shell Breaker • Black Musk • Chocobo's Wrath Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #195. Twin Dragon Basic Stats: • Level : 54 • Maximum HP : 34,920 • Attack : 131 • Defense : 32 • Gil Earned : 11,000 • EXP. Earned: 15,000 Potential Item Steals: • Hi-Potion • Black Hole • Lilith's Kiss • Raven's Yawn Potential Item Drops: • Hi-Potion • Black Hole • Lilith's Kiss • Raven's Yawn • Shining Curtain • Shell Breaker • Black Musk • Chocobo's Wrath Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #196. Land Turtle Basic Stats: • Level : 4 • Maximum HP : 11 • Attack : 8 • Defense : 6 • Gil Earned : 500 • EXP. Earned: 20 Potential Item Steals: • (Doesn't matter; you cannot steal yet.) Potential Item Drops: • Antarctic Wind • Potion • Bacchus's Cider • Arctic Wind Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #197. Djinn Basic Stats: • Level : 7 • Maximum HP : 600 • Attack : 20 • Defense : 8 • Gil Earned : 200 • EXP. Earned: 1,400 Potential Item Steals: • Potion • Bomb Fragment • Bomb Fragment • Sheep Pillow Potential Item Drops: • Bomb Fragment • Sheep Pillow • Potion • Lamia Scale • Bomb Arm Elemental Weaknesses: • Ice/Blizzard • Water =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #198. Nepto Dragon Basic Stats: • Level : ??? • Maximum HP : ??? • Attack : ??? • Defense : ??? • Gil Earned : ??? • EXP. Earned: ??? Potential Item Steals: • ??? • ??? • ??? • ??? Potential Item Drops: • ??? Elemental Weaknesses: • ??? =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #199. Giant Rat Basic Stats: • Level : 11 • Maximum HP : 900 • Attack : 24 • Defense : 29 • Gil Earned : 1,200 • EXP. Earned: 1,500 Potential Item Steals: • Potion • Bomb Fragment • Antarctic Wind • Zeus's Wrath Potential Item Drops: • Potion • Bomb Fragment • Antarctic Wind • Zeus's Wrath • Silence Seal • Tranquilizer • Angel's Sigh Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #200. Medusa Basic Stats: • Level : 17 • Maximum HP : 3,000 • Attack : 35 • Defense : 22 • Gil Earned : 2,600 • EXP. Earned: 1,680 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #201. Gutsco Basic Stats: • Level : 17 • Maximum HP : 3,500 • Attack : 35 • Defense : 24 • Gil Earned : 3,500 • EXP. Earned: 2,304 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #202. Salamander Basic Stats: • Level : 19 • Maximum HP : 5,700 • Attack : 41 • Defense : 25 • Gil Earned : 3,700 • EXP. Earned: 2,744 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • Ice/Blizzard • Water =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #203. Hein Basic Stats: • Level : 22 • Maximum HP : 4,500 • Attack : 47 • Defense : 26 • Gil Earned : 4,300 • EXP. Earned: 3,464 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • (varies) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #204. Kraken Basic Stats: • Level : 24 • Maximum HP : 8,000 • Attack : 55 • Defense : 27 • Gil Earned : 5,500 • EXP. Earned: 5,280 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • Lightning/Thunder =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #205. Goldor Basic Stats: • Level : 26 • Maximum HP : 9,000 • Attack : 53 • Defense : 28 • Gil Earned : 9,900 • EXP. Earned: 6,560 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #206. Garuda Basic Stats: • Level : 28 • Maximum HP : 10,000 • Attack : 57 • Defense : 29 • Gil Earned : 10,200 • EXP. Earned: 8,800 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • Wind/Aero =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #207. Odin Basic Stats: • Level : 40 • Maximum HP : 31,000 • Attack : 81 • Defense : 35 • Gil Earned : 16,800 • EXP. Earned: 20,000 Potential Item Steals: • Elixir • Elixir • Gungnir • Gungnir Potential Item Drops: • Elixir • Gungnir Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #208. Leviathan Basic Stats: • Level : 43 • Maximum HP : 32,000 • Attack : 85 • Defense : 36 • Gil Earned : 17,200 • EXP. Earned: 20,000 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • Lightning/Thunder =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #209. Bahamut Basic Stats: • Level : 45 • Maximum HP : 34,000 • Attack : 90 • Defense : 37 • Gil Earned : 16,500 • EXP. Earned: 20,000 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • Wind/Aero =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #210. Doga Basic Stats: • Level : 45 • Maximum HP : 22,800 • Attack : 89 • Defense : 40 • Gil Earned : 12,000 • EXP. Earned: 13,600 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #211. Unei Basic Stats: • Level : 44 • Maximum HP : 21,800 • Attack : 86 • Defense : 42 • Gil Earned : 12,600 • EXP. Earned: 16,000 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #212. Titan Basic Stats: • Level : 46 • Maximum HP : 29,000 • Attack : 96 • Defense : 44 • Gil Earned : 13,500 • EXP. Earned: 27,600 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #213. Ninja Basic Stats: • Level : 47 • Maximum HP : 24,000 • Attack : 96 • Defense : 46 • Gil Earned : 14,400 • EXP. Earned: 28,400 Potential Item Steals: • Hi-Potion • Black Hole • Lilith's Kis • Raven's Yawn Potential Item Drops: • Hi-Potion • Black Hole • Lilith's Kiss • Raven's Yawn • Shining Curtain • Shell Breaker • Black Musk • Chocobo's Wrath Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #214. Amon Basic Stats: • Level : 48 • Maximum HP : 33,500 • Attack : 96 • Defense : 46 • Gil Earned : 20,350 • EXP. Earned: 26,800 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • (varies) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #215. Kunoichi Basic Stats: • Level : 48 • Maximum HP : 29,000 • Attack : 96 • Defense : 46 • Gil Earned : 14,500 • EXP. Earned: 29,200 Potential Item Steals: • Hi-Potion • Black Hole • Lilith's Kis • Raven's Yawn Potential Item Drops: • Hi-Potion • Black Hole • Lilith's Kiss • Raven's Yawn • Shining Curtain • Shell Breaker • Black Musk • Chocobo's Wrath Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #216. General Basic Stats: • Level : 48 • Maximum HP : 35,000 • Attack : 105 • Defense : 46 • Gil Earned : 15,600 • EXP. Earned: 30,000 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #217. Guardian Basic Stats: • Level : 49 • Maximum HP : 33,700 • Attack : 107 • Defense : 46 • Gil Earned : 16,500 • EXP. Earned: 31,600 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #218. Scylla Basic Stats: • Level : 49 • Maximum HP : 35,000 • Attack : 104 • Defense : 46 • Gil Earned : 16,200 • EXP. Earned: 30,800 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #219. Xande Basic Stats: • Level : 50 • Maximum HP : 49,999 • Attack : 110 • Defense : 48 • Gil Earned : 25,000 • EXP. Earned: 34,000 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #220. Xande's Clone Basic Stats: • Level : 49 • Maximum HP : 39,000 • Attack : 109 • Defense : 45 • Gil Earned : 15,000 • EXP. Earned: 24,800 Potential Item Steals: • (none) • (none) • (none) • (none) Potential Item Drops: • None Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #221. Cerberus Basic Stats: • Level : 55 • Maximum HP : 99,999 • Attack : 123 • Defense : 46 • Gil Earned : 66,666 • EXP. Earned: 66,666 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #222. 2-Headed Dragon Basic Stats: • Level : 55 • Maximum HP : 99,999 • Attack : 151 • Defense : 46 • Gil Earned : 66,666 • EXP. Earned: 66,666 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #223. Echidna Basic Stats: • Level : 55 • Maximum HP : 99,999 • Attack : 117 • Defense : 46 • Gil Earned : 66,666 • EXP. Earned: 66,666 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #224. Ahriman Basic Stats: • Level : 55 • Maximum HP : 99,999 • Attack : 107 • Defense : 46 • Gil Earned : 66,666 • EXP. Earned: 66,666 Potential Item Steals: • Hi-Potion • Hi-Potion • Hi-Potion • Hi-Potion Potential Item Drops: • Hi-Potion • Phoenix Down Elemental Weaknesses: • Wind/Aero =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #225. Cloud of Darkness Basic Stats: • Level : 60 • Maximum HP : 120,000 • Attack : 120 • Defense : 55 • Gil Earned : 70,000 • EXP. Earned: 99,999 Potential Item Steals: • (none) • (none) • (none) • (none) Potential Item Drops: • None Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #226. Iron Giant Basic Stats: • Level : 81 • Maximum HP : 199,999 • Attack : 255 • Defense : 150 • Gil Earned : 99,999 • EXP. Earned: 99,999 Potential Item Steals: • (none) • (none) • (none) • (none) Potential Item Drops: • None Elemental Weaknesses: • None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /|\ ____________________________________________________________________ /|\ |¯|¯| |¯|¯| | | | Section Six: Boss FAQ/Walkthrough | | | | | | **FF3_6** | | | |_|_|____________________________________________________________________|_|_| \|/ \|/ Within this section of the FAQ, you'll find the strategies detailing all of the bosses in the game, as they appear in the walkthrough. Aside from the strategies, you'll also receive some basic stats for the monsters. Please note that more detailed stats, including status data, will not generally be found here unless it is pertinent to a strategy; you'll need to look in the Bestiary above for that. That's pretty much it. Here is a list of the bosses, coupled with their locations. You can find their CTRL+F codes in the Contents section. I will note that each one fits the format **FF3_6##**, where ## is replaced with the boss's ordinal number from this list. Hence, the list has been divided into three sets, each having ten bosses. • Land Turtle ................................. (Altar Cave) • Djinn ....................................... (Sealed Cave) • Giant Rat ................................... (Nepto Temple) • Medusa ...................................... (Tower of Owen) • Gutsco ...................................... (Subterranean Lake) • Salamander .................................. (Molten Cave) • Hein ........................................ (Castle Hein) • Kraken ...................................... (Cave of Tides) • Goldor ...................................... (Goldor Manor) • Garuda ...................................... (Saronia Castle) • Odin ........................................ (Saronia Catacombs) • Shinobi ..................................... (Falgabard) • Hecatoncheir ................................ (Cave of Shadows) • Titan ....................................... (The Ancients' Maze) • Leviathan ................................... (Lake Dohr) • Bahamut ..................................... (Bahamut's Lair) • Doga, Unei .................................. (Doga's Grotto) • Ninja ....................................... (Eureka) • Amon ........................................ (Eureka) • Kunoichi .................................... (Eureka) • General ..................................... (Eureka) • Guardian .................................... (Eureka) • Scylla ...................................... (Eureka) • Xande ....................................... (The Crystal Tower) • Cerberus .................................... (The World of Darkness) • 2-Headed Dragon ............................. (The World of Darkness) • Echidna ..................................... (The World of Darkness) • Ahriman ..................................... (The World of Darkness) • Cloud of Darkness ........................... (The World of Darkness) • Iron Giant .................................. (??? Dungeon) ____________________________________ | BOSS: Land Turtle \ **FF3_61** \ |______________________\______________\_______________________________________ | Level - 4 | Weaknesses: | Potential Item Drops: | | Maximum HP - 111 | - None | - Antarctic Wind | | Attack - 8 | | - Potion | | Defense - 6 | Potential Steals: | - Bacchus's Cider | | | - Doesn't matter; | - Arctic Wind | | | you cannot use | | | EXP. Earned - 20 | Steal yet in | | | Gil Earned - 600 | this game. | | |=============================================================================| | Not much to say attack-wise. Just a basical physical dealing 8 ~ 10 points | | of damage by this point in the game for a moderately-leveled Luneth. | | | | You can probably make it by using just Attack. If you get in low HP, you | | will probably want to use a Potion. Alternatively, using an Antarctic Wind | | can deal a fairly large amount of damage, but I'd prefer to save them for | | a later boss. | |_____________________________________________________________________________| ______________________________ | BOSS: Djinn \ **FF3_62** \ |________________\______________\_____________________________________________ | Level - 7 | Weaknesses: | Potential Item Drops: | | Maximum HP - 600 | - Ice/Blizzard | - Bomb Fragment | | Attack - 20 | - Water | - Sheep Pillow | | Defense - 8 | Potential Steals: | - Potion | | | - Doesn't matter; | - Lamia Scale | | | you cannot use | - Bomb Arm | | EXP. Earned - 200 | Steal yet in | | | Gil Earned - 1,400 | this game. | | |=============================================================================| | Unexceptional as far as its attacks go. All I really noted were a basic | | physical and a Fire spell that may go team-wide. His Attack is about 33% | | higher than the other enemies around here, so you may need to use Cure in | | this fight if it gets to be a little long. | | | | You will want to simply use just *one* Antarctic Wind during this fight. | | Being of the Ice/Blizzard element, it'll easily do about 500 damage. So | | why not a second use? Well, I'd save them for other fights. You should be | | able to trim down 100 HP in two turns or so anyways, especially if you | | had someone learn Blizzard beforehand. | |_____________________________________________________________________________| __________________________________ | BOSS: Giant Rat \ **FF3_63** \ |____________________\______________\_________________________________________ | Level - 11 | Weaknesses: | Potential Item Drops: | | Maximum HP - 900 | - None | - Potion | | Attack - 24 | | - Bomb Fragment | | Defense - 29 | Potential Steals: | - Antarctic Wind | | | - Potion | - Zeus's Wrath | | | - Bomb Fragment | - Silence Seal | | EXP. Earned - 1,200 | - Antarctic Wind | - Tranquilizer | | Gil Earned - 1,500 | - Zeus's Wrath | - Angel's Sigh | |=============================================================================| | Unexceptional as far as its attacks go. All I really noted were a basic | | physical attack, though I wouldn't be sure that is its *only* attack. Its | | offense is about 50% stronger than the other enemies here. | | | | This fight is pretty easy if you're at a decent level and have the "-ra" | | spells, as you should. With each person casting one, you should be done in | | one or two turns, easily. Not much else to it. You're still Minimized, so | | a physical offense is utterly pointless. | |_____________________________________________________________________________| _______________________________ | BOSS: Medusa \ **FF3_64** \ |_________________\______________\____________________________________________ | Level - 17 | Weaknesses: | Potential Item Drops: | | Maximum HP - 3,000 | - None | - Hi-Potion | | Attack - 35 | | - Phoenix Down | | Defense - 22 | Potential Steals: | | | | - Hi-Potion | | | | - Hi-Potion | | | EXP. Earned - 1,680 | - Hi-Potion | | | Gil Earned - 2,600 | - Hi-Potion | | |=============================================================================| | If you know Greek myth, you should see this coming: of course the Medusa | | would be able to use an attack that may turn you to stone, which is fairly | | inaccurate, but use a Gold Needle if needed. Otherwise, a basic attack and | | Thundara make up her offense, for the most part. (If you don't know Greek | | myth, Stare would be the petrification attack.) | | | | There's not much strategy to this fight, given the lack of weaknesses. If | | you have dual-wielding characters with Serpent Swords, you're pretty well | | off. You'll want a White/Red Mage for curative purposes, and pretty much | | just let everyone Attack, Advance, or use the "-ra" spells. If you have a | | Mage that is just having to sit there (out of MP or something), you can | | use an Elemental Staff as an item for pretty decent damage in the area of | | 200 points. | |_____________________________________________________________________________| _______________________________ | BOSS: Gutsco \ **FF3_65** \ |_________________\______________\____________________________________________ | Level - 17 | Weaknesses: | Potential Item Drops: | | Maximum HP - 3,500 | - None | - Hi-Potion | | Attack - 35 | | - Phoenix Down | | Defense - 24 | Potential Steals: | | | | - Hi-Potion | | | | - Hi-Potion | | | EXP. Earned - 2,304 | - Hi-Potion | | | Gil Earned - 3,500 | - Hi-Potion | | |=============================================================================| | This boss will end up doing two moves each turn. He has a basic physical | | that is little more powerful than the other enemies down here, dealing | | maybe 100 damage. He has some weird water attack as well, and can heal | | himself a little and cast Mini. Hope you brought some Mallets or Mini. | | | | There's not much strategy to this fight, given the lack of weaknesses. If | | you get Mini'd, use Mini or a Mallet on the affected character. The use of | | "-ra" magic is pretty good, as is just about anything. There wasn't any | | kind of special thing here, so just go all-out, healing when needed. | |_____________________________________________________________________________| ___________________________________ | BOSS: Salamander \ **FF3_66** \ |_____________________\______________\________________________________________ | Level - 19 | Weaknesses: | Potential Item Drops: | | Maximum HP - 5,700 | - Ice/Blizzard | - Hi-Potion | | Attack - 41 | | - Phoenix Down | | Defense - 25 | Potential Steals: | | | | - Hi-Potion | | | | - Hi-Potion | | | EXP. Earned - 2,744 | - Hi-Potion | | | Gil Earned - 3,700 | - Hi-Potion | | |=============================================================================| | This boss will end up doing two moves each turn, often hitting an ally two | | times, often killing them if you lack Ice-based gear. He has a few Fire | | elemental attacks, not to mention the fire breath attack and a basic | | physical strike. | | | | This boss is almost mind-blowingly easy if you've got Ice equipment, | | especially the Freezing Blade. You should have your Mages first focus on | | casting Blizzara and Blizzard, and your physical units Attack/Advance. You | | *could* use your Antarctic/Artic Winds, but let's not until you've run out | | of options. They can be fairly useful, after all. Do as you will, though: | | they can easily deal upwards of 750 damage. White Mages should focus on | | healing for the most part, using Aero when a free turn has come up. Your | | Warrior/Red Mage with the Freezing Blade definitely needs to keep up the | | attacks, and any spare Ice Staves can be used as items for great damage. | |_____________________________________________________________________________| _____________________________ | BOSS: Hein \ **FF3_67** \ |_______________\______________\______________________________________________ | Level - 22 | Weaknesses: | Potential Item Drops: | | Maximum HP - 4,500 | - Varies | - Hi-Potion | | Attack - 47 | | - Phoenix Down | | Defense - 26 | Potential Steals: | | | | - Hi-Potion | | | | - Hi-Potion | | | EXP. Earned - 3,464 | - Hi-Potion | | | Gil Earned - 4,300 | - Hi-Potion | | |=============================================================================| | Perhaps the only real noteworthy feature of this boss is his ability to | | change weaknesses: Barrier Change if I remember that correctly. It can | | change his weakness; during the course of the fight, I noted Fire, | | Ice/Blizzard, and Lightning/Thunder. | | | | When the fight begins, throw out everything you have but the kitchen sink, | | as you probably didn't carry that with you. He'll begin the fight with no | | initial weakness, so blow out all of the Antarctic/Arctic Winds, Bomb | | Fragments, "-ra" spells, and so on that you like before he changes his | | weakness. If you lack the items or Magic, general Attacks are always okay. | | Barrage is a nice command for Rangers. | | | | And after the element change? Well, use Libra (White Magic) or Study | | (Geomancer ability) on him to learn the weakness and switch your magical | | focus to that. Geomancy from the Geomancer is fairly effective, and the | | "-ra" spells he is weak to deal great damage. Arctic Wind, when weak to | | Ice/Blizzard, is extremely effective, possibly dealing upwards of 1,000 | | damage! | |_____________________________________________________________________________| _______________________________ | BOSS: Kraken \ **FF3_68** \ |_________________\______________\____________________________________________ | Level - 24 | Weaknesses: | Potential Item Drops: | | Maximum HP - 8,000 | - Lightning/Thunder | - Hi-Potion | | Attack - 57 | | - Phoenix Down | | Defense - 27 | Potential Steals: | | | | - Hi-Potion | | | | - Hi-Potion | | | EXP. Earned - 5,280 | - Hi-Potion | | | Gil Earned - 5,500 | - Hi-Potion | | |=============================================================================| | You get what you expect out of this boss, obviously. There's a fairly hard | | basic physical, Blizzara party-wide, and a Blind spell as far as I noted. | | If you're using Ice equipment, switch to something else or Blizzara will | | kill you. Blind reduces accuracy, so bring along Blindna or Eye Drops. | | | | The strategy is unexceptionally obvious. We finally have a use for all of | | those Zeus's Wraths we've been building up for a while now. Blizzaga, | | despite not being a weakness spell, easily can hit for 750 ~ 1,000 damage. | | Thundara can almost surpass that. Since Zeus's Wrath is an item, and | | Scholars double items' potency, think of that for a bit and you'll realize | | how simple this boss is. | |_____________________________________________________________________________| _______________________________ | BOSS: Goldor \ **FF3_69** \ |_________________\______________\____________________________________________ | Level - 26 | Weaknesses: | Potential Item Drops: | | Maximum HP - 8,000 | - None | - Hi-Potion | | Attack - 53 | | - Phoenix Down | | Defense - 28 | Potential Steals: | | | | - Hi-Potion | | | | - Hi-Potion | | | EXP. Earned - 6,560 | - Hi-Potion | | | Gil Earned - 9,900 | - Hi-Potion | | |=============================================================================| | The boss's attack repertoire is fairly unexceptional. All I got out of him | | before I beat him was a few physical attacks and one Silence and one Blind | | casting - bringing along a few Eye Drops/Echo Herbs wouldn't hurt. He did | | also cast Protect on himself, raising his already-high Defense. | | | | This guy's Defense is pretty high, so your "-ra" spells might not be too | | effective on him. Dragoons' Jump should deal decent damage with a decent | | Job Level, and Geomancy seems to work pretty well here. Arctic Winds and | | Blizzaga did okay damage. The Scholars' Study may work to dispel Protect. | | Decently-leveled Vikings might be able to reduce the enemy Defense by | | about 5% ~ 10% with Provoke. Dark Knights with Souleater can do great | | damage (about 700 ~ 900) if they've got the Blood Sword and Royal Sword! | | That insinuates the idea that about two to four Souleaters per four party | | members WILL end this fight without a likely KO! | | | | Your Bards will probably be sticking to using Sing to raise your own | | Defense, and your various spellcasters may want to keep their eyes on | | healing when it's plausible. | |_____________________________________________________________________________| ________________________________ | BOSS: Garuda \ **FF3_610** \ |_________________\_______________\___________________________________________ | Level - 28 | Weaknesses: | Potential Item Drops: | | Maximum HP - 10,000 | - Wind/Aero | - Hi-Potion | | Attack - 57 | | - Phoenix Down | | Defense - 28 | Potential Steals: | | | | - Hi-Potion | | | | - Hi-Potion | | | EXP. Earned - 8,800 | - Hi-Potion | | | Gil Earned - 10,200 | - Hi-Potion | | |=============================================================================| | The boss's attack repertoire is fairly small. I noted a basic physical | | that barely more powerful than other enemies' at this point, and a | | Lightning/Thunder attack that hits the whole party. | | | | Strategy? There hardly is a need. After getting all of the Dragoon stuff | | from around Saronia, you should have plenty to supply four Dragoons, and | | the Dragon Spire should be able to get you up to Job Level 10 ~ 15 easily. | | Using Jump at that point should be able to deal about triple the normal | | amount of damage, and throwing in Wind Spears really can bring one Jump | | dealing 2,500 ~ 3,000 damage with ease. If you feel like it, you can even | | bring along one Bard with the Loki Harp to boost your offensive power by | | 20% ~ 25% for one member ... and it can pile on. ^_^ | | | | And if your Dragoon Job Level isn't really but around one or two? Well, | | you should still be able to deal decent damage... But you can always bring | | along other jobs, I guess. The Aero spell does great here, and the Dark | | Knight with the Blood and Royal Swords has no problem dealing around 800 | | damage at low Job Levels with Souleater. | |_____________________________________________________________________________| ______________________________ | BOSS: Odin \ **FF3_611** \ |_______________\_______________\_____________________________________________ | Level - 40 | Weaknesses: | Potential Item Drops: | | Maximum HP - 31,000 | - None | - Elixir | | Attack - 81 | | - Gungnir | | Defense - 35 | Potential Steals: | | | | - Elixir | | | | - Elixir | | | EXP. Earned - 20,000 | - Gungnir | | | Gil Earned - 16,800 | - Gungnir | | |=============================================================================| | Odin is one hard hitter. One of his attacks is your basic physical attack, | | not worth much mention unless you have low Defense. The other is much more | | impressive: his signature Zantetsuken, hitting all allies for about 750+ | | damage. He didn't really begin to use that for a fair while, until he's | | around half-dead (15,500 HP) according to VeryFunTimes. | | | | Strategy? A bit tough, I'll admit. If you've been leveling fairly well, | | you are good to go. There are a few strategies I've come up with off of | | the top of my head... | | | | One would be your basic fighting strategy. It's nothing special; your | | typical varied party made up almost-equally of physical and magical | | fighters, one being solely delegated to healing for the most part, letting | | Aeroga slip out every now and then. Cura/Curaga should suffice for your | | main healing, though it may come to the point of using Curaja for your | | Zantetsuken-resultant healing. Haste and Protect are very helpful. | | | | Another is a bit more elegant. Its healing relies solely on items alone, | | so you'll need to be very careful and wary here, and come stocked with a | | fair amount of Hi-Potions. You'll need four Dragoons, each at a decent | | Job Level - I'd say that Lv. 15 ~ 20 should be fair at this point. The | | idea is pretty simple: Jump. Since this move prevents you from being | | damaged while in the air, you'll be taking less than half of the normal | | amount of damage and still dealing 1.5x the normal amount of damage than | | had the Dragoon normally attacked. If you're uneasy about this idea, you | | can let yourself get a high-Defense White Mage (probably) and have them | | add to the healing, and even bring along Protect for more damage reducing. | | | | Finally, one more strategy. Dark Knights have the ability Souleater, which | | deals damage based on their Job Level and HP and weapon Attack. With a | | Job Level of 1, you should be able to be dealing about 500 ~ 750 damage | | per attack with two Main Gauches at the least. The Blood Sword/Royal Sword | | combo allows closer to 1,000. Had you gone ahead and bought Defenders, you | | will be dealing around 1,500 damage at a decent actual Level!! Of course, | | since you will be losing 20% of your HP per Souleater, I recommend having | | one White Mage so we can have Curaga/Curaja when needed. Dark Knights need | | to number three and do nothing usually but Souleater. With the weaker | | example mentioned, you should have this fight done in about 15 ~ 20 turns; | | a bit much, but a simple strategy allows that. Conversely, with the | | Defenders, this should only take about seven or eight turns. | | | | Also worth noting is this boss's Gungnir. A rare drop -- <1% -- and a | | Steal for higher Job Level Thieves - about 30 I think. You'll WANT this, | | the second most powerful Spear in the game. Dragoons with this can own | | like almost no one else. There are three potentials in this battle: two | | are Steals, and one is that rare drop. Good luck! | |_____________________________________________________________________________| _________________________________ | BOSS: Shinobi \ **FF3_612** \ |__________________\_______________\__________________________________________ | Level - 46 | Weaknesses: | Potential Item Drops: | | Maximum HP - 11,000 | - None | - Hi-Potion | | Attack - 102 | | - Black Hole | | Defense - 30 | | - Lilith's Kiss | | | Potential Steals: | - Raven's Yawn | | | - Hi-Potion | - Shining Curtain | | | - Black Hole | - Shell Breaker | | EXP. Earned - 8,800 | - Lilith's Kiss | - Black Musk | | Gil Earned - 3,700 | - Raven's Yawn | - Chocobo's Wrath | |=============================================================================| | Strategy? A bit tough, I'll admit. If you've been leveling fairly well, | | you are good to go. There are a few strategies I've come up with off of | | the top of my head... (Yeah, I basically copying the Odin strategy.) | | | | One would be your basic fighting strategy. It's nothing special; your | | typical varied party made up almost-equally of physical and magical | | fighters, one being solely delegated to healing for the most part, letting | | Aeroga slip out every now and then. Cura/Curaga should suffice for your | | main healing, though it may come to the point of using Curaja for your | | high-damage healing. Haste and Protect are very helpful. | | | | Another is a bit more elegant. Its healing relies solely on items alone, | | so you'll need to be very careful and wary here, and come stocked with a | | fair amount of Hi-Potions. You'll need four Dragoons, each at a decent | | Job Level - I'd say that Lv. 15 ~ 20 should be fair at this point. The | | idea is pretty simple: Jump. Since this move prevents you from being | | damaged while in the air, you'll be taking less than half of the normal | | amount of damage and still dealing 1.5x the normal amount of damage than | | had the Dragoon normally attacked. If you're uneasy about this idea, you | | can let yourself get a high-Defense White Mage (probably) and have them | | add to the healing, and even bring along Protect for more damage reducing. | | | | Finally, one more strategy. Dark Knights have the ability Souleater, which | | deals damage based on their Job Level and HP and weapon Attack. With a | | Job Level of 1, you should be able to be dealing about 500 ~ 750 damage | | per attack with two Main Gauches at the least. The Blood Sword/Royal Sword | | combo allows closer to 1,000. Had you gone ahead and bought Defenders, you | | will be dealing around 1,500 damage at a decent actual Level!! Of course, | | since you will be losing 20% of your HP per Souleater, I recommend having | | one White Mage so we can have Curaga/Curaja when needed. Dark Knights need | | to number three and do nothing usually but Souleater. With the weaker | | example mentioned, you should have this fight done in about 15 ~ 20 turns; | | a bit much, but a simple strategy allows that. Conversely, with the | | Defenders, this should only take about seven or eight turns. | |_____________________________________________________________________________| ______________________________________ | BOSS: Hecatoncheir \ **FF3_613** \ |_______________________\_______________\_____________________________________ | Level - 43 | Weaknesses: | Potential Item Drops: | | Maximum HP - 28,000 | - None | - Hi-Potion | | Attack - 89 | | - Black Hole | | Defense - 32 | | - Lilith's Kiss | | | Potential Steals: | - Raven's Yawn | | | - Hi-Potion | - Shining Curtain | | | - Black Hole | - Shell Breaker | | EXP. Earned - 14,400 | - Lilith's Kiss | - Black Musk | | Gil Earned - 8,000 | - Raven's Yawn | - Chocobo's Wrath | |=============================================================================| | This boss has an unexceptional set of moves, pretty much being one of this | | area's basic enemies but with more HP. He does have Quake, but it is | | laughably weak. | | | | Strategy? Eh, there's not a whole bunch to say, honestly. Do what you do | | best. I personally had grinded way-back-when to get myself eight Ashuras | | (four per Dark Knight). I did end up swapping a few Ashuras for | | Kiku-ichimonjis and Kotetsus. So one got two Kiku-ichimonjis, one got two | | Kotetsus, and the others got Ashuras. | | | | Damage-wise, with Souleater, around Job Level 25, and about 1,500 HP, I | | was doing about 2,500 damage per Souleater; about 10,000 damage per turn! | |_____________________________________________________________________________| _______________________________ | BOSS: Titan \ **FF3_614** \ |________________\_______________\____________________________________________ | Level - 49 | Weaknesses: | Potential Item Drops: | | Maximum HP - 29,000 | - None | - Hi-Potion | | Attack - 96 | | - Phoenix Down | | Defense - 44 | Potential Steals: | | | | - Hi-Potion | | | | - Hi-Potion | | | EXP. Earned - 27,600 | - Hi-Potion | | | Gil Earned - 13,500 | - Hi-Potion | | |=============================================================================| | This boss has an unexceptional set of moves, pretty much being one of this | | area's basic enemies but with more HP. He does have Quake, but it is | | laughably weak. | | | | Strategy? Eh, there's not a whole bunch to say, honestly. Do what you do | | best. I personally had grinded way-back-when to get myself eight Ashuras | | (four per Dark Knight). I did end up swapping a few Ashuras for | | Kiku-ichimonjis and Kotetsus. So one got two Kiku-ichimonjis, one got two | | Kotetsus, and the others got Ashuras. | | | | Damage-wise, with Souleater, around Job Level 25, and about 1,500 HP, I | | was doing about 2,500 damage per Souleater; about 10,000 damage per turn! | | | | And, yes, if you didn't notice, I did just really copy and paste the last | | boss's strategy. It pretty much applies here, and my strategy still is | | good enough. >_> | |_____________________________________________________________________________| ___________________________________ | BOSS: Leviathan \ **FF3_615** \ |____________________\_______________\________________________________________ | Level - 43 | Weaknesses: | Potential Item Drops: | | Maximum HP - 32,000 | - Lightning/Thunder | - Hi-Potion | | Attack - 85 | | - Phoenix Down | | Defense - 36 | Potential Steals: | | | | - Hi-Potion | | | | - Hi-Potion | | | EXP. Earned - 20,000 | - Hi-Potion | | | Gil Earned - 17,100 | - Hi-Potion | | |=============================================================================| | This sea serpent has a bit of what you expect. As per the new usual, he | | can attack twice per turn, usually sticking to basic physicals -- which | | are just a little more powerful than the enemies around here -- and | | Protect early on, later on adding in a few aquatic attacks for the whole | | party and some larger damage. | | | | So, here, your various spellcasters are pretty helpful. Thundara and | | Thundaga are great spells to use. The various Hammers, being of the | | Thunder/Lightning element, should be able to deal 4,500 ~ 9,999 damage | | when Thrown by a Ninja -- and you got a Platinum Hammer or two in that | | dungeon! Spark Daggers, Serpent Swords, Books/Tomes of Light, and Thunder | | Spears can do *slightly* less than that when Thrown, but it is all pretty | | high and has an accuracy exceeding 95%! | | | | The use of Zeus's Wrath and Heavenly Wrath -- free Thundara and Thundaga, | | respectively -- are also useful, especially when used by a Scholar. The | | Spark Summon, when used by a Summoner, is very powerful. Protect will be a | | helpful defense all around, and physical hitters should get a dose of | | Haste. Dragoons should stick to Jumping, though, to avoid damage. Also be | | sure to have someone on-hand for Curaga/Curaja, because damage can rack up | | with two moves per turn. Having someone with Erase, or making a Scholar | | use Study will help in removing that antagonizing Protect on the enemy. | |_____________________________________________________________________________| _________________________________ | BOSS: Bahamut \ **FF3_616** \ |__________________\_______________\__________________________________________ | Level - 45 | Weaknesses: | Potential Item Drops: | | Maximum HP - 34,000 | - Wind/Aero | - Hi-Potion | | Attack - 90 | | - Phoenix Down | | Defense - 37 | Potential Steals: | | | | - Hi-Potion | | | | - Hi-Potion | | | EXP. Earned - 20,000 | - Hi-Potion | | | Gil Earned - 16,500 | - Hi-Potion | | |=============================================================================| | Bahamut is actually nothing much more different than you'd expect having | | played other Final Fantasies. He has a physical attack and, like usual, | | can use it twice per turn. His Attack is barely 6% higher than the other | | enemies around here... But Mega Flare, his signature move, will start to | | get used later in battle, often dealing 1,000 ~ 1,500 damage to your whole | | party. And, unlike Final Fantasy V where it could be used to force his | | suicide, it isn't Reflect-able here. *groan* | | | | Here, White Magic casters are more of a priority than one would believe. | | Curaga/Curaja are going be required for healing, especially after a Mega | | Flare, and then there's Raise to revive the KO'ed. Protect will be very | | helpful in reducing damage, Haste will help to up physical damage, and | | Aero and Aeroga make serious dents in this boss's HP. | | | | Dragoons are also EXTREMELY helpful with their Jump ability that deals | | double-damage to bosses like Bahamut (weak to Wind/Aero). With a decent | | Dragoon around Job Level 25, you'll already be dealing about 3.5x more | | damage than usual with Jump! Of course, don't necessarily stick the Wind | | Spear on someone because of this weakness. I'd prefer something with 106+ | | Attack: Trident, Dragon Lance, Holy Lance, Gungnir, or Magic Lance. If you | | lack one of those for a weapon slot, though, you probably should toss in a | | Wind Spear. | | | | Everyone else is going to be less helpful. Ninjas might get a kick out of | | using that one Air Knife from before to deal about 2,000 ~ 3,500 damage; | | the Wyvern Claws can also do some lesser damage when Thrown, and the same | | with Wind Spears. Anyone using Black Magic will pretty much need to stick | | to the "-ga" spells. Summoning Leviathan is still pretty powerful. A | | Geomancer has a pretty good chance of casting Wind Slash, which can deal | | 1,500 ~ 2,500 damage at a decent level. But your main source of offense | | will come from Dragoons' Jumps and castings of Aeroga. | |_____________________________________________________________________________| ____________________________________ | BOSS: Doga, Unei \ **FF3_617** \ |_____________________\_______________\_______________________________________ | Doga's Bestiary Data | >------------------------+-----------------------+--------------------------< | Level - 45 | Weaknesses: | Potential Item Drops: | | Maximum HP - 22,800 | - None | - Hi-Potion | | Attack - 89 | | - Phoenix Down | | Defense - 40 | Potential Steals: | | | | - Hi-Potion | | | | - Hi-Potion | | | EXP. Earned - 13,600 | - Hi-Potion | | | Gil Earned - 12,000 | - Hi-Potion | | >------------------------+-----------------------+--------------------------< | Unei's Bestiary Data | >------------------------+-----------------------+--------------------------< | Level - 44 | Weaknesses: | Potential Item Drops: | | Maximum HP - 21,800 | - None | - Hi-Potion | | Attack - 86 | | - Phoenix Down | | Defense - 42 | Potential Steals: | | | | - Hi-Potion | | | | - Hi-Potion | | | EXP. Earned - 16,000 | - Hi-Potion | | | Gil Earned - 12,600 | - Hi-Potion | | |=============================================================================| | The fight begins with you fighting just Doga - after beating him, you'll | | start on Unei. Anywho, Doga's basic physicals are pretty damaging. He can | | also cast Firaga, Blizzaga, and Thundaga across the whole party or one | | single person, and Flare will be used towards the end. | | | | Here, Reflect will be a great asset to your defenses, in theory. If you're | | willing to deal with just items for restoration, go for it! Reflect on all | | party members will greatly raise the chance that you'll damage him more | | than you should! | | | | Protect is a good idea as well - remember, put it on BEFORE Reflect. Your | | offense is pretty basic, as there aren't any real weaknesses to mess with. | | Toss on Haste and you're pretty much good to go with the obvious: Bahamut, | | Leviathan, Jump, the "-ga" spells, Aeroga, various high-power items... You | | get the idea. | | | | | | | | After finishing off Doga, Unei will come into the fight. You will not get | | a chance to heal, and statuses from the previous fight are removed. | | | | Unei uses a fair amount of White Magic; notably, Aera, Haste, Protect, and | | Tornado - I wouldn't doubt that Holy is in there, too. Torando is a new | | spell that reduces the target's HP to being less than 10 if it hits... | | | | Here, you'll have trouble really thinking of what to do. There is a lower | | number of spells coming your way, but Tornado can really make you want to | | use Reflect on your characters. It may even be a good idea to hit Unei | | with Reflect to stop Protect and Haste - of course, I think Erase or the | | Study ability could work as well. But pretty much do the same thing as you | | did with Doga. | |_____________________________________________________________________________| _______________________________ | BOSS: Ninja \ **FF3_618** \ |________________\_______________\____________________________________________ | Level - 47 | Weaknesses: | Potential Item Drops: | | Maximum HP - 24,000 | - None | - Hi-Potion | | Attack - 96 | | - Black Hole | | Defense - 46 | | - Lilith's Kiss | | | Potential Steals: | - Raven's Yawn | | | - Hi-Potion | - Shining Curtain | | | - Black Hole | - Shell Breaker | | EXP. Earned - 28,400 | - Lilith's Kiss | - Black Musk | | Gil Earned - 14,400 | - Raven's Yawn | - Chocobo's Wrath | |=============================================================================| | Strategy? A bit tough, I'll admit. If you've been leveling fairly well, | | you are good to go. There are a few strategies I've come up with off of | | the top of my head... (Yeah, I basically copying the Odin strategy.) | | | | One would be your basic fighting strategy. It's nothing special; your | | typical varied party made up almost-equally of physical and magical | | fighters, one being solely delegated to healing for the most part, letting | | Aeroga slip out every now and then. Cura/Curaga should suffice for your | | main healing, though it may come to the point of using Curaja for your | | high-damage healing. Haste and Protect are very helpful. | | | | Another is a bit more elegant. Its healing relies solely on items alone, | | so you'll need to be very careful and wary here, and come stocked with a | | fair amount of Hi-Potions. You'll need four Dragoons, each at a decent | | Job Level - I'd say that Lv. 15 ~ 20 should be fair at this point. The | | idea is pretty simple: Jump. Since this move prevents you from being | | damaged while in the air, you'll be taking less than half of the normal | | amount of damage and still dealing 1.5x the normal amount of damage than | | had the Dragoon normally attacked. If you're uneasy about this idea, you | | can let yourself get a high-Defense White Mage (probably) and have them | | add to the healing, and even bring along Protect for more damage reducing. | | | | Finally, one more strategy. Dark Knights have the ability Souleater, which | | deals damage based on their Job Level and HP and weapon Attack. With a | | Job Level of 1, you should be able to be dealing about 1,500 ~ 2,000 damage| | per Souleater when you use two Defenders or some Dark Blades! Of course, | | since you will be losing 20% of your HP per Souleater, I recommend having | | one White Mage so we can have Curaga/Curaja when needed. Dark Knights need | | to number three and do nothing usually but Souleater. Like this, this | | really should only take about four to six turns. | |_____________________________________________________________________________| ______________________________ | BOSS: Amon \ **FF3_619** \ |_______________\_______________\_____________________________________________ | Level - 48 | Weaknesses: | Potential Item Drops: | | Maximum HP - 33,500 | - Varies | - Hi-Potion | | Attack - 96 | | - Phoenix Down | | Defense - 46 | Potential Steals: | | | | - Hi-Potion | | | | - Hi-Potion | | | EXP. Earned - 26,800 | - Hi-Potion | | | Gil Earned - 20,350 | - Hi-Potion | | |=============================================================================| | Amon is kinda like Hein. He has high Defense as it is, made higher with | | a Protect spell he can use. He also has a subpar physical attack and can | | use Firaga, Blizzaga, and Thundaga. He also can change his weakness. | | | | With this fight, you may want someone along to use Libra/Study to find out | | Amon's weaknesses, then abuse them as you can. Nothing difficult once you | | figure it out, honestly. | |_____________________________________________________________________________| __________________________________ | BOSS: Kunoichi \ **FF3_620** \ |___________________\_______________\_________________________________________ | Level - 48 | Weaknesses: | Potential Item Drops: | | Maximum HP - 29,000 | - None | - Hi-Potion | | Attack - 96 | | - Black Hole | | Defense - 46 | | - Lilith's Kiss | | | Potential Steals: | - Raven's Yawn | | | - Hi-Potion | - Shining Curtain | | | - Black Hole | - Shell Breaker | | EXP. Earned - 29,200 | - Lilith's Kiss | - Black Musk | | Gil Earned - 14,500 | - Raven's Yawn | - Chocobo's Wrath | |=============================================================================| | As a bit of trivia, Kunoichi is also a Warlord in Pokemon Conquest. Like | | here, she's a bit of a ninja, able to go so fast that she gets three moves | | per turn here. She also has Haste, Aera, and can Poison you. | | | | Not a lot to mention. You could put Reflect on your party if you're scared | | over Aera, and Reflect on her if her being Hasted scares ya. It shouldn't | | matter a lot if you're decently leveled. Just do your best. | |_____________________________________________________________________________| _________________________________ | BOSS: General \ **FF3_621** \ |__________________\_______________\__________________________________________ | Level - 48 | Weaknesses: | Potential Item Drops: | | Maximum HP - 35,000 | - None | - Hi-Potion | | Attack - 105 | | - Phoenix Down | | Defense - 46 | Potential Steals: | | | | - Hi-Potion | | | | - Hi-Potion | | | EXP. Earned - 30,000 | - Hi-Potion | | | Gil Earned - 15,600 | - Hi-Potion | | |=============================================================================| | Not very much worth worry, offensively. This boss can use a basic | | physical attack that is *barely* more powerful than the other enemies | | around here. He also has a Drain, which really doesn't do much to hurt you | | but just to lengthen the fight, and Death, which is very inaccurate: it | | never even hit me! | | | | So, here, not a lot to mention. Protect may help lessen the damage, and | | you can use Reflect if you're scared about Death. But, honestly, just toss | | up whatever you're good with - it's not a hard fight. | |_____________________________________________________________________________| __________________________________ | BOSS: Guardian \ **FF3_622** \ |___________________\_______________\_________________________________________ | Level - 49 | Weaknesses: | Potential Item Drops: | | Maximum HP - 33,700 | - None | - Hi-Potion | | Attack - 107 | | - Phoenix Down | | Defense - 46 | Potential Steals: | | | | - Hi-Potion | | | | - Hi-Potion | | | EXP. Earned - 31,600 | - Hi-Potion | | | Gil Earned - 16,500 | - Hi-Potion | | |=============================================================================| | This boss likes to use physical attacks, a self-Reflect, and Quake. That's | | about it. | | | | A little more complicated than previous fights. If you want to go the full | | physical route, as would be quite obvious given the Reflect, I'd go with | | three Dark Knights with Dark Blades and a Devout with Curaga and Curaja to | | deal with his attacks. With decent Dark Blades and a decent Job Level, you | | should be dealing about 2,000 ~ 3,000 damage with one Souleater. | | | | There's also a way to allow magic attacks. Put Reflect on a particularly | | sturdy character -- Protect beforehand may help more. See, then when you | | attack with Reflect-able magic, aim at this ally to attack the enemy! No | | weakness are on, so do as you will with the spells -- just don't cast a | | party-wide spell unless everyone is under Reflect. | |_____________________________________________________________________________| ________________________________ | BOSS: Scylla \ **FF3_623** \ |_________________\_______________\___________________________________________ | Level - 49 | Weaknesses: | Potential Item Drops: | | Maximum HP - 35,000 | - None | - Hi-Potion | | Attack - 104 | | - Phoenix Down | | Defense - 46 | Potential Steals: | | | | - Hi-Potion | | | | - Hi-Potion | | | EXP. Earned - 30,800 | - Hi-Potion | | | Gil Earned - 16,200 | - Hi-Potion | | |=============================================================================| | Eh, not really worthy of note. You get some things you expect: two moves | | per turn, Firaga, Thundaga, Blizzaga, and a basic physical. The one thing | | you wouldn't expect is the ability to Petrify with an attack. | | | | Even then, there's not much to mention to this boss. The only way to stop | | the Petrification is with certain equipment, and it really isn't worth the | | chance of lower Defenses. You might as well just come with some Gold | | Needles. Jumping with Dragoons is a nice way to avoid attacks. Reflect | | may be helpful to stop the "-ga" spells, though that Petrification can get | | rid of it, so it might just become a moot point eventually. | |_____________________________________________________________________________| _______________________________ | BOSS: Xande \ **FF3_624** \ |________________\_______________\____________________________________________ | Level - 50 | Weaknesses: | Potential Item Drops: | | Maximum HP - 49,999 | - None | - Hi-Potion | | Attack - 110 | | - Phoenix Down | | Defense - 48 | Potential Steals: | | | | - Hi-Potion | | | | - Hi-Potion | | | EXP. Earned - 34,000 | - Hi-Potion | | | Gil Earned - 25,000 | - Hi-Potion | | |=============================================================================| | Not much different than some of the previous bosses except as far as his | | actual damage-dealing goes, and even then it is less than 5% higher than | | the others. Anyways, you'll basically see basic physicals, element magic, | | and self-boost spells. | | | | Still not a whole lot to say. I recommend putting Reflect on the boss and | | an ally, bouncing single-target spells off the ally to hit the boss. The | | Reflect also prevents him from boosting himself, sometimes even helping | | you. Other than that, meh. | |_____________________________________________________________________________| __________________________________ | BOSS: Cerberus \ **FF3_625** \ |___________________\_______________\_________________________________________ | Level - 55 | Weaknesses: | Potential Item Drops: | | Maximum HP - 99,999 | - None | - Hi-Potion | | Attack - 123 | | - Phoenix Down | | Defense - 46 | Potential Steals: | | | | - Hi-Potion | | | | - Hi-Potion | | | EXP. Earned - 66,666 | - Hi-Potion | | | Gil Earned - 66,666 | - Hi-Potion | | |=============================================================================| | Cerberus gets three attacks per turn, often doing a basic attack of a | | subpar quality - about 9% higher than the other enemies around here, doing | | about 550 damage to my party members. He also may use the "-ga" spells. | | | | Still not a whole lot to say. I recommend bringing along someone with | | Curaja -- yes, he *may* use spells, but it is too rare to warrant a party | | Reflect, and those three moves per turn always is a bit scary. Other than | | that, Dragoons Jumping is nice for damage avoidance, and just really do | | your best. | |_____________________________________________________________________________| _________________________________________ | BOSS: 2-Headed Dragon \ **FF3_626** \ |__________________________\_______________\__________________________________ | Level - 55 | Weaknesses: | Potential Item Drops: | | Maximum HP - 99,999 | - None | - Hi-Potion | | Attack - 151 | | - Phoenix Down | | Defense - 46 | Potential Steals: | | | | - Hi-Potion | | | | - Hi-Potion | | | EXP. Earned - 66,666 | - Hi-Potion | | | Gil Earned - 66,666 | - Hi-Potion | | |=============================================================================| | Not a lot, attack-wise. He only used a physical attack during my fight, | | but *hurt*, especially coming more than once, dealing about 2,000 damage | | during his turn. | | | | Still not a whole lot to say. I recommend bringing along someone with | | Curaja. Other than that, Dragoons Jumping is nice for damage avoidance, | | and just really do your best. | |_____________________________________________________________________________| _________________________________ | BOSS: Echidna \ **FF3_627** \ |__________________\_______________\__________________________________________ | Level - 55 | Weaknesses: | Potential Item Drops: | | Maximum HP - 99,999 | - None | - Hi-Potion | | Attack - 117 | | - Phoenix Down | | Defense - 46 | Potential Steals: | | | | - Hi-Potion | | | | - Hi-Potion | | | EXP. Earned - 66,666 | - Hi-Potion | | | Gil Earned - 66,666 | - Hi-Potion | | |=============================================================================| | The Echidna can use a mildly-painful physical as well as Quake, Drain, | | Firaga, Thundaga, Blizzaga, and Tornado. You'll really be hurt from that | | Tornado and, given the multiple-moves-per-turn thing, there's about a | | 0.8% chance he can one-hit-kill your party (Tornado party-wide -> Quake). | | | | What to do about this? Eh, you can't do much here. Reflect is a debatable | | idea -- it may Reflect Tornado and the other spells, but if it doesn't do | | Tornado (which it might not; I don't know), then you've gotten yourself | | screwed out of massive healing. Dragoons Jumping was again my idea here... | |_____________________________________________________________________________| _________________________________ | BOSS: Ahriman \ **FF3_628** \ |__________________\_______________\__________________________________________ | Level - 55 | Weaknesses: | Potential Item Drops: | | Maximum HP - 99,999 | - Wind/Aero | - Hi-Potion | | Attack - 107 | | - Phoenix Down | | Defense - 46 | Potential Steals: | | | | - Hi-Potion | | | | - Hi-Potion | | | EXP. Earned - 66,666 | - Hi-Potion | | | Gil Earned - 66,666 | - Hi-Potion | | |=============================================================================| | As usual, this guy gets to move twice per turn. He has the "-ga" spells | | and a "meh" physical attack. However, his physical attack can potentially | | Petrify who it hits. | | | | This time, break out the Dragoons for every reason possible: he has the | | Wind/Aero weakness, and you can dodge the Petrify-Attack and other moves | | like this. You should be doing about triple the normal damage given this | | situation, or closer to 3.5x around Job Level 30. Wind Spears are an idea, | | but you'll still want the ones with 106+ Attack first -- the Trident, | | Dragon Lance, Holy Lance, Gungnir, and Magic Lance all surpass the Wind | | Spear, even if it abuses the weakness. | |_____________________________________________________________________________| ___________________________________________ | BOSS: Cloud of Darkness \ **FF3_629** \ |____________________________\_______________\________________________________ | Level - 30 | Weaknesses: | Potential Item Drops: | | Maximum HP - 120,000 | - None | - None | | Attack - 120 | | | | Defense - 55 | Potential Steals: | | | | - (none) | | | | - (none) | | | EXP. Earned - 99,999 | - (none) | | | Gil Earned - 70,000 | - (none) | | |=============================================================================| | There are a few tentacles strewn out here - their main purpose is to cast | | Bad Breath, an infamous Malboro move that inflicts random statuses. If you | | have Ribbons on, you can completely forget about it - except the smell of | | course! There's also a fair amount of Haste and Protect to be used, and a | | physical attack that is barely on par with the enemies of the World of | | Darkness. =/ Of course, also being a cloud, this boss will be able to | | use a Lightning/Thunder-based move across the party, and there's a move | | I think that was called Flarewave - it deals heavy damage to the party. | | | | For this fight, I recommend having a certain four party members... | | | | One is a Devout, for obvious reasons. With their mastery of White Magic, | | you'll have a healing frenzy on your hands. Given the nature of the length | | of this fight, consider it safe to use Elixirs to heal MP. You'll want | | them to use Curaga/Curaja every other turn if you're at a decent level. | | Otherwise, begin with the basic boosts of Haste (physical fighters only!) | | and Protect on everyone. After that, use Holy or Aeroga. A Sage is an | | okay substitute for this party member - plus, Flare is more powerful than | | Holy, so it is a nice boost. | | | | Another one is the Ninja, as cliched as it might sound. Their ability to | | Throw weaponry is unsurpassed for damage, unless you count that annoying | | inaccurate Death spell. And I don't. :) But always have them flinging | | those Shuriken around. If your Ninja is at the level mine was -- Job Level | | of 47 -- you should be doing AT LEAST 8,909 damage, which is the lowest I | | saw. Of course, it can go up to 9,999 as early as Job Level 1 if you're | | lucky. It also can do just above 6,000 damage at that level, so just keep | | a-flinging whatever you can! (Of course, those numbers apply for the | | Shuriken. Even the weak Golden Sword can do up to 2,000 damage.) | | | | Another, unexpectedly in a way, would be the Summoner. While they have | | almost no use in helping the party, their Summons can be extremely painful | | to whoever it hits. You'll want to prioritize: Bahamut gets used, then | | Leviathan, then Titan (Odin won't work here), then Ifrit, then Ramuh, then | | Shiva, then - if you somehow get that desperate - the Chocobo. Their life | | may be fairly short-lived, but you shouldn't honestly run out of MP before | | the battle ends. Plus, if you DO, you can always help out by throwing | | around White Musks and Chocobo's Wraths (free Holy and Flare, | | respectively), or restorative items. | | | | And finally, who should take up our final slot? Honestly, those three have | | a good chance at making it. So consider this a freebie. Vikings are nice | | if decently leveled -- about Job Level 30. Why? Provoke reduces enemy | | defense in a percentage equal to about one-half the Job Level - you'll be | | halving Defense at Job Level 99, and it isn't too hard to revive someone! | | Dragoons also come to mind because of the 1.5x damage and damage avoiding | | from Jump. A Dark Knight with the Ragnarok and Masamune should be dealing | | about 4,000 damage with Souleater if their HP is near 2,500 or so. And, | | of course I couldn't forget the Onion Knight, but it is only useful at all | | if the character has a Level around 95. Bards can increase/decrease damage | | dealt/taken or heal HP in amounts of 20% ~ 30%. | | | | And, of course, you can always duplicate one of the already-placed jobs! | | Two Ninjas flinging Shurikens is a force to be reckoned with! Two Devouts | | can make damage almost non-existent and can maybe double-up on Holy, or | | Flare with a Sage. Two Summoners can easily double their damage dealt if | | you bought the Bahamur and Leviath Summons in Eureka. | | | | Good luck! | |_____________________________________________________________________________| ____________________________________ | BOSS: Iron Giant \ **FF3_630** \ |_____________________\_______________\_______________________________________ | Level - 81 | Weaknesses: | Potential Item Drops: | | Maximum HP - 199,999 | - None | - None | | Attack - 255 | | | | Defense - 150 | Potential Steals: | | | | - (none) | | | | - (none) | | | EXP. Earned - 99,999 | - (none) | | | Gil Earned - 99,999 | - (none) | | |=============================================================================| | This boss hits hard, then hits some more. He has the highest Attack that | | is possible in this game for the enemies, more than double that of the | | final boss's, and he hits FOUR times per turn. The first three hits are | | typically basic physicals, but that fourth attack can be a basic physical, | | Meteor, or, later in the battle, Swipe. Swipe is a move that is double the | | power of a basic physical attack and it will hit the entire party. Ouch. | | | | For this fight, you will die if you're not able to survive four attacks | | per turn. You will want to be at least Level 90 before even thinking of | | attempting this. Level 99 will be nice. | | | | I have actually divided this strategy into the three main sections other | | than this and the above. The first is details on a strategy where your | | characters are Level 99. The second is Job details for when you are not | | Level 99, and the Onion Knight therefore almost useless. The third would | | be the strategy I use when not Level 99. | | | |-----------------------------------------------------------------------------| | | } IF YOU ARE LEVEL 99, have everyone be an Onion Knight, a suitable option | | at this point in the game, given you need Wi-Fi for both quests. Spend | | some time grinding in the ??? dungeon prior to the boss, getting all of | | the Onion Equipment so as to maximize your potential. And Elixirs, of | | course, will come aplenty! | | | | In the boss fight itself, dedicate one Onion Knight to support: Curaja, | | Protect, Haste, and so on. Reflect shouldn't be stopping any Meteors, I | | think, and Haste only needs to go on the physical Attackers. They can also | | cast Flare when the time comes. | | | | As for the other three, I'd dedicate them to offense, though I would | | highly recommend you still have them ABLE to use support magic. How should | | the offense go about? Usually, Flare and Holy make the best spells. and | | physical attacks always work. I'd prefer to stick to physical attacks so | | as to save MP. This way, once your support Onion Knight needs to heal or | | gets KO'ed, you'll have someone to take over. Of course, if you went to | | the time in the ??? dungeon to get four full Onion Equipment sets, you are | | likely to have a crapload of Elixirs on hand. ;) | | | |-----------------------------------------------------------------------------| | | | AND IF YOU'RE NOT LEVEL 99... I don't know what to say, really. Monks are | | nice, somewhat. Their Retaliate ability allows them to toss back damage | | dealt to them doubled, which, in this fight at lower than Level 99, will | | often result in 9,999 damage. If you live from the attack. Which will be | | unlikely. You could pull off a tactic like I used several times in Final | | Fantasy V Advance and make a whole party of Monks to do this, but you will | | probably want a Devout on hand for healing and Arising with plenty of | | Elixirs for HP/MP healing. | | | | Dark Knights are marginally useful, because they'll need to be high-level | | and have high HP and have high-Attack equipment to be of ANY use. A Dark | | Knight at Job Level 99, and about 5,000 current HP, equipped with the | | Ultima Weapon and the Murakumo/Ragnarok should be dealing almost 7,000 | | damage with one Souleater. If you can get three Dark Knights to do this | | level of damage, and have a Devout, and have them all still able to live | | after attacks, go for it. Three Souleaters per turn at this level of | | damage should be able to finish this fight in ten to fifteen turns. | | | | Dragoons should a self-explanatory idea at this point. They'll be dealing | | about 1.5x ~ 2.4x the normal amount of damage with Jump. If you can get | | four Dragoons and always Jump all four at the same time, you'll be dodging | | a huge load of damage! | | | | Devouts, Magi, and Sages are also self-explanatory. You will want at least | | one Devout/Sage in the fight for healing. Magi and Sages also can learn | | all Black Magic, so Flare is helpful. Summoners also may be useful with | | high-powered Leviathan and Bahamut. | | | | Ninjas are nice for tossing around spare weapons lying around. If you've | | got one at Job Level 1, tossing the weakest weapon (Golden Sword) can do | | about 1,100 ~ 2,000 damage; at Job Level 99, it is more like double that. | | At Job Level 1, Throwing Shuriken does 6,121 ~ 9,999 damage. At Job Level | | 65 or so, you're guaranteed 9,999 damage with Shurikens. Let's say you | | have three Ninjas at Job Level 65+ with a decent Devout for the inevitable | | healing as a fourth, and a lot of Shurikens. You'll be doing 29,997 damage | | per turn with three Shurikens -- that will end this fight in about seven | | turns! | | | | High-Job Level Vikings may be nice. Their Provoke ability will stop the | | allies from being damaged, if just temporarily, since four attacks will | | likely kill them. ;) But Provoke reduces enemy Defense by a percentage | | equal to one-half of the Job Level. That means you can likely halve the | | enemy's overwhelmingly high Defense with a Job Level 99 Viking. You'll be | | doing a crapload of reviving, so bring a Devout. | | | | Bards, especially the spoony ones, oddly can help out well enough. Their | | Requiem Song from the Lamia Harp can cut the enemy's current HP by 10% to | | 20%. I'm not sure if it will exceed 9,999 damage, though. But you'll in | | effect have something like the Ninja's there, at least early on. You also | | can have them raise your Attack/Defense or lower the enemy's in an amount | | around 20% ~ 30%. That is a lot. 30% off of 150 brings it to 109, then 76, | | then 53, then 37, which brings it down to normal enemies' levels. Raising | | Attack is another way to do it as well. | | | |-----------------------------------------------------------------------------| | | | So, if you're not at Level 99, that's a summarization of the useful jobs. | | I personally would go for two Ninjas, a Sage, and a Bard. Why is that? | | Well, the two Ninjas with 21 Shuriken can end the fight by themselves over | | the course of eleven turns at Job Level 65+. The Sage is needed for the | | HP restoration direly - I would grind in the ??? dungeon until I got about | | 15 Elixirs for the sheer amount of MP needed here. Curaja is used every | | turn for a while, later going onto to offense. Why? Keep on reading... | | | | But the Bard would have to come with more than one of its harps. I would | | probably begin by using Song with the Apollo Harp on my Sage, then the two | | Ninjas, then the Bard, and continue like that circularly. After about two | | cycles, or eight turns, or six if you don't want to preserve the Bard for | | fair reasons, you'll have reduced the damage to 64% of the norm, a nice | | drop bringing the Attack down to ~163, a little above the strongest boss | | prior to here. If you're not going to target the Bard, which is not a | | critical member beyond the damage reduction, go a third cycle with him to | | reduce the damage to 51.2% of the norm - an Attack of ~130, surpassed by | | more than a few commoner enemies. | | | | After that, I'd switch the Sage to blasting Flare for the rest of the | | fight, bringing out Curaja every two or three turns for the mandatory HP | | healing. The Bard is no longer needed after the damage reduction for this | | strategy, but Bards can help a little. With Requiem (Song with Lamia | | Harp), you'll easily be dealing 10% ~ 20% of the boss's current HP, which | | is likely going to be dealing 2,000 ~ 8,000 damage at this point, since it | | is going to be closing in on 10,000 HP quickly. The other option is Minuet | | (Song with Loki Harp) on the Sage to boost HIS power. Or you can continue | | onwards with the use of Elegy to reduce damage even further. | | | | Regardless of whatever strategy you choose, good luck! | |_____________________________________________________________________________| /|\ ____________________________________________________________________ /|\ |¯|¯| |¯|¯| | | | Section Seven: Job Data | | | | | | **FF3_7** | | | |_|_|____________________________________________________________________|_|_| \|/ \|/ O==========================================================================O | Section Format **FF3_70** | O==========================================================================O Main Battle Commands: • Each job will have four main commands it can use. One of these is often a bit more special than the others, and will be noted if possible. I give various details on them as well. JP Gain: • JP is the coined term for Job Points. Like AP in other Final Fantasies, get enough of it to gain a Job Level. Get 100 JP to Job Level up. There are two numbers for each main battle command -- the others do nothing -- and are divided by slashes. For example: " • Attack: 20/15" means you'll get 20 JP for using Attack prior to Job Level 15, and 15 JP after Job Level 15. Mastery Item: • Simply the name of the Job's mastery item, obtained by getting to Job Level 99 and trading the Card to the Legendary Blacksmith. Details are in the proper section of the equipment data. Equippable Knives: • What knives can the user equip as a weapon? Equippable Swords: • What swords can the user equip as a weapon? Equippable Staves: • What staves can the user equip as a weapon? Equippable Rods: • What rods can the user equip as a weapon? Equippable Wands: • What wands can the user equip as a weapon? Equippable Dark Blades: • What dark blades can the user equip as a weapon? Equippable Bows: • What bows can the user equip as a weapon? Equippable Arrows: • What arrows can the user equip as a weapon? Equippable Books: • What books can the user equip as a weapon? Equippable Claws: • What claws can the user equip as a weapon? Equippable Hammers: • What hammers can the user equip as a weapon? Equippable Axes: • What axes can the user equip as a weapon? Equippable Spears: • What spears can the user equip as a weapon? Equippable Throwing Weapons: • What throwable weaponry can the user equip as a weapon? Obviously this does not include the Shuriken, as that is done with the Throw command... Equippable Bells: • What bells can the user equip as a weapon? Equippable Harps: • What harps can the user equip as a weapon? Equippable Headgear: • What headgear can the user equip as armor? Equippable Torso Gear: • What torso gear can the user equip as armor? Equippable Shields: • What shields can the user equip? Equippable Arm Gear: • What arm gear can the user equip as armor? O==========================================================================O | Freelancer **FF3_71** | O==========================================================================O Main Battle Commands: • Attack: Hits the target with the equipped weapon or weapons. • Magic : Allows the usage of Level 1 White Magic and Black Magic. • Guard : Increases Defense by 50% for one turn. • Item : Use a chosen item. JP Gain: • Attack: 20/20 • Magic : 20/20 • Guard : 20/20 • Item : 20/20 Mastery Item: • Celestial Gloves Equippable Knives: • Dagger • Knife • Main Gauche • Mythril Knife • Poison Dagger • Spark Dagger Equippable Swords: • Excalibur • Freezing Blade • Golden Sword • Longsword • Mythril Sword • Royal Sword • Salamand Sword • Serpent Sword • Tyrfing • Ultima Weapon • Wightslayer Equippable Staves: • (none) Equippable Rods: • (none) Equippable Wands: • (none) Equippable Dark Blades: • (none) Equippable Bows: • Bow • Great Bow • Killer Bow Equippable Arrows: • Holy Arrow • Iron Arrow • Wooden Arrow Equippable Books: • (none) Equippable Claws: • Bronze Knuckles Equippable Hammers: • (none) Equippable Axes: • (none) Equippable Spears: • (none) Equippable Throwing Weapons: • (none) Equippable Bells: • (none) Equippable Harps: • (none) Equippable Headgear: • Black Cowl • Chakra Band • Crystal Helm • Diamond Helm • Dragon Helm • Feathered Hat • Genji Helm • Headband • Ice Helm • Leather Cap • Mythril Helm • Ribbon • Scholar Hat • Shell Helm Equippable Torso Gear: • Bard Vest • Black Belt Gi • Black Garb • Black Robe • Crystal Mail • Demon Mail • Diamond Mail • Dragon Mail • Flame Mail • Gaia Vest • Genji Armor • Ice Armor • Kenpo Gi • Knight Armor • Leather Armor • Mage Robe • Mythril Armor • Reflect Mail • Rusty Mail • Scholar Robe • Shell Armor • Vest • White Robe Equippable Shields: • Aegis Shield • Crystal Shield • Demon Shield • Diamond Shield • Genji Shield • Heroic Shield • Ice Shield • Leather Shield • Mythril Shield Equippable Arm Gear: • Bronze Bracers • Celestial Gloves • Crystal Gloves • Diamond Bracers • Diamond Gloves • Gauntlets • Genji Gloves • Mythril Bracers • Mythril Gloves • Power Bracers • Protect Ring • Rune Bracers • Thief Gloves O==========================================================================O | Warrior **FF3_72** | O==========================================================================O Main Battle Commands: • Attack : Hits the target with the equipped weapon or weapons. • Advance: Ups Attack, but lowers Defense. • Guard : Increases Defense by 50% for one turn. • Item : Use a chosen item. Further Info on Advance: • Advance will increase the damage dealt and the damage received by an amount equal to (50 + (Job Level)/1.1)%. At just Job Level 1, you'll receive an increase of about 50.9%. At Job Level 11, the change is 60%; Job Level 22 gets you 70%; and so on. At Job Level 99, you'll see a change of 140%. JP Gain: • Attack : 20/14 • Advance: 20/14 • Guard : 20/14 • Item : 20/14 Mastery Item: • Gigantic Axe Equippable Knives: • Dagger • Knife • Main Gauche • Mythril Knife • Poison Dagger • Spark Dagger Equippable Swords: • Excalibur • Freezing Blade • Golden Sword • Longsword • Mythril Sword • Royal Sword • Salamand Sword • Serpent Sword • Tyrfing • Ultima Weapon • Wightslayer Equippable Staves: • (none) Equippable Rods: • (none) Equippable Wands: • (none) Equippable Dark Blades: • (none) Equippable Bows: • Bow • Great Bow • Killer Bow Equippable Arrows: • Holy Arrow • Iron Arrow • Wooden Arrow Equippable Books: • (none) Equippable Claws: • (none) Equippable Hammers: • (none) Equippable Axes: • Battleaxe • Demon Axe • Dual Haken • Dual Tomahawk • Gigantic Axe • Rune Axe • Viking Axe Equippable Spears: • (none) Equippable Throwing Weapons: • (none) Equippable Bells: • (none) Equippable Harps: • (none) Equippable Headgear: • Black Cowl • Chakra Band • Crystal Helm • Diamond Helm • Dragon Helm • Feathered Hat • Genji Helm • Headband • Ice Helm • Leather Cap • Mythril Helm • Ribbon • Scholar Hat • Shell Helm Equippable Torso Gear: • Bard Vest • Black Belt Gi • Black Garb • Black Robe • Crystal Mail • Demon Mail • Diamond Mail • Dragon Mail • Flame Mail • Gaia Vest • Genji Armor • Ice Armor • Kenpo Gi • Knight Armor • Leather Armor • Mage Robe • Mythril Armor • Reflect Mail • Rusty Mail • Scholar Robe • Shell Armor • Vest • White Robe Equippable Shields: • Aegis Shield • Crystal Shield • Demon Shield • Diamond Shield • Genji Shield • Heroic Shield • Ice Shield • Leather Shield • Mythril Shield Equippable Arm Gear: • Bronze Bracers • Celestial Gloves • Crystal Gloves • Diamond Bracers • Diamond Gloves • Gauntlets • Genji Gloves • Mythril Bracers • Mythril Gloves • Power Bracers • Protect Ring • Rune Bracers • Thief Gloves O==========================================================================O | Monk **FF3_73** | O==========================================================================O Main Battle Commands: • Attack : Hits the target with the equipped weapon or weapons. • Retaliate: Counterattacks when hit. • Guard : Increases Defense by 50% for one turn. • Item : Use a chosen item. Further Info on Retaliate: • This move will provoke a counterattack if the enemy hits the user. The user will receive a Defense bonus equal to their Defense plus their Job Level. The counterattack damage will be equal to the damage the user received, doubled. JP Gain: • Attack : 20/14 • Retaliate: 20/14 • Guard : 20/14 • Item : 20/14 Mastery Item: • Shura Gloves Equippable Knives: • (none) Equippable Swords: • (none) Equippable Staves: • (none) Equippable Rods: • (none) Equippable Wands: • (none) Equippable Dark Blades: • (none) Equippable Bows: • (none) Equippable Arrows: • (none) Equippable Books: • (none) Equippable Claws: • Bronze Knuckles • Cat Claws • Dark Claws • Faerie Claws • Hellish Claws • Impact Claws • Kaiser Knuckles • Metal Knuckles • Sonic Knuckles • Tiger Claws • Wyvern Claws Equippable Hammers: • (none) Equippable Axes: • (none) Equippable Spears: • (none) Equippable Throwing Weapons: • (none) Equippable Bells: • (none) Equippable Harps: • (none) Equippable Headgear: • Chakra Band • Black Cowl • Feathered Hat • Headband • Leather Cap • Ribbon Equippable Torso Gear: • Black Belt Gi • Black Garb • Leather Armor • Kenpo Gi • Fuma Garb • Vest Equippable Shields: • (none) Equippable Arm Gear: • Bronze Bracers • Diamond Gloves • Mythril Gloves • Power Bracers • Protect Ring • Shura Gloves O==========================================================================O | White Mage **FF3_74** | O==========================================================================O Main Battle Commands: • Attack: Hits the target with the equipped weapon or weapons. • Magic : Allows the use of up to Level 7 White Magic. • Guard : Increases Defense by 50% for one turn. • Item : Use a chosen item. JP Gain: • Attack: 20/10 • Magic : 20/10 • Guard : 20/10 • Item : 20/10 Mastery Item: • Angel Robe Equippable Knives: • (none) Equippable Swords: • (none) Equippable Staves: • Golem Staff • Elder Staff • Fire Staff • Ice Staff • Light Staff • Rune Staff • Staff Equippable Rods: • Fire Rod • Ice Rod • Light Rod • Wizard Rod Equippable Wands: • (none) Equippable Dark Blades: • (none) Equippable Bows: • (none) Equippable Arrows: • (none) Equippable Books: • (none) Equippable Claws: • (none) Equippable Hammers: • (none) Equippable Axes: • (none) Equippable Spears: • (none) Equippable Throwing Weapons: • (none) Equippable Bells: • (none) Equippable Harps: • (none) Equippable Headgear: • Feathered Hat • Leather Cap • Ribbon Equippable Torso Gear: • Angel Robe • Leather Armor • Mage Robe • Vest • White Robe Equippable Shields: • (none) Equippable Arm Gear: • Bronze Bracers • Diamond Bracers • Mythril Bracers • Protect Ring • Rune Bracers O==========================================================================O | Black Mage **FF3_75** | O==========================================================================O Main Battle Commands: • Attack: Hits the target with the equipped weapon or weapons. • Magic : Allows the use of Black Magic up to Level 7. • Guard : Increases Defense by 50% for one turn. • Item : Use a chosen item. JP Gain: • Attack: 20/10 • Magic : 20/10 • Guard : 20/10 • Item : 20/10 Mastery Item: • Lilith Rod Equippable Knives: • (none) Equippable Swords: • (none) Equippable Staves: • Fire Staff • Ice Staff • Light Staff • Staff Equippable Rods: • Fire Rod • Ice Rod • Light Rod • Lilith Rod • Mythril Rod • Omnirod • Wizard Rod Equippable Wands: • (none) Equippable Dark Blades: • (none) Equippable Bows: • Bow • Great Bow • Killer Bow Equippable Arrows: • Holy Arrow • Iron Arrow • Wooden Arrow Equippable Books: • (none) Equippable Claws: • (none) Equippable Hammers: • (none) Equippable Axes: • (none) Equippable Spears: • (none) Equippable Throwing Weapons: • (none) Equippable Bells: • (none) Equippable Harps: • (none) Equippable Headgear: • Feather Hat • Leather Cap • Ribbon Equippable Torso Gear: • Black Robe • Leather Armor • Mage Robe • Vest Equippable Shields: • (none) Equippable Arm Gear: • Bronze Bracers • Diamond Bracers • Mythril Bracers • Protect Ring • Rune Bracers O==========================================================================O | Red Mage **FF3_76** | O==========================================================================O Main Battle Commands: • Attack: Hits the target with the equipped weapon or weapons. • Magic : Uses White and Black Magic up to Level 5. • Guard : Increases Defense by 50% for one turn. • Item : Use a chosen item. JP Gain: • Attack: 20/12 • Magic : 20/12 • Guard : 20/12 • Item : 20/12 Mastery Item: • Crimson Vest Equippable Knives: • Dagger • Knife • Main Gauche • Mythril Knife • Poison Dagger Equippable Swords: • Break Blade • Defender • Excalibur • Freezing Blade • Golden Sword • Longsword • Mythril Sword • Royal Sword • Salamand Sword • Serpent Sword • Tyrfing • Ultima Weapon • Wightslayer Equippable Staves: • Fire Staff • Golem Staff • Ice Staff • Light Staff • Rune Staff • Staff Equippable Rods: • Fire Rod • Ice Rod • Light Rod • Mythril Rod • Wizard Rod Equippable Wands: • (none) Equippable Dark Blades: • (none) Equippable Bows: • Bow • Great Bow • Killer Bow Equippable Arrows: • Holy Arrow • Iron Arrow • Wooden Arrow Equippable Books: • (none) Equippable Claws: • (none) Equippable Hammers: • (none) Equippable Axes: • (none) Equippable Spears: • (none) Equippable Throwing Weapons: • (none) Equippable Bells: • (none) Equippable Harps: • (none) Equippable Headgear: • Crystal Helm • Feathered Hat • Ice Helm • Leather Cap • Mythril Helm • Ribbon • Shell Helm Equippable Torso Gear: • Black Robe • Crimson Vest • Crystal Mail • Flame Mail • Ice Armor • Leather Armor • Mythril Armor • Reflect Mail • Shell Armor • Vest • White Robe Equippable Shields: • Aegis Shield • Crystal Shield • Ice Shield • Leather Shield • Mythril Shield Equippable Arm Gear: • Bronze Bracers • Crystal Gloves • Diamond Bracers • Mythril Bracers • Protect Ring • Rune Bracers O==========================================================================O | Thief **FF3_77** | O==========================================================================O Main Battle Commands: • Attack: Hits the target with the equipped weapon or weapons. • Steal : Steals an item from an enemy. • Flee : Instantly escapes the battle, so long as it can be escaped from. • Item : Use a chosen item. Further Info on Steal: • Each monster of Final Fantasy III (DS) has four "slots" programmed to have items in there; you can't find them in the in-game Bestiary, so you'll need to check mine for further details. You can Steal from a new slot as you gain Job Levels. Each Steal has just under a 20% chance of success. Each slot has a minimum Job Level that you need to be able to Steal from it. The first is for anyone; the second, Job Level 10; the third, Job Level 20; and the fourth, Job Level 30. You can steal from any one slot that you're allowed to steal from; it is all pretty random there. Thieves in the Field: • In the field, Thieves also have one other special ability. A few times in the game, you'll come across a locked door. These doors can be unlocked through either Magic Keys, or by having a Thief in the first slot of the party. JP Gain: • Attack: 20/20 • Steal : 20/20 • Flee : 0/ 0 • Item : 20/20 Mastery Item: • Gladius Equippable Knives: • Air Knife • Behemoth Knife • Dagger • Dark Knife • Gladius • Knife • Lust Dagger • Main Gauche • Mythril Knife • Poison Dagger • Spark Dagger Equippable Swords: • (none) Equippable Staves: • (none) Equippable Rods: • (none) Equippable Wands: • (none) Equippable Dark Blades: • (none) Equippable Bows: • (none) Equippable Arrows: • (none) Equippable Books: • (none) Equippable Claws: • (none) Equippable Hammers: • (none) Equippable Axes: • (none) Equippable Spears: • (none) Equippable Throwing Weapons: • Boomerang • Chakram • Moonring Blade • Rising Sun Equippable Bells: • (none) Equippable Harps: • (none) Equippable Headgear: • Black Cowl • Feathered Hat • Ice Helm • Leather Cap • Mythril Helm • Ribbon • Shell Helm Equippable Torso Gear: • Black Garb • Fuma Garb • Ice Armor • Leather Armor • Mythril Armor • Shell Armor • Vest Equippable Shields: • Ice Shield • Leather Shield • Mythril Shield Equippable Arm Gear: • Bronze Bracers • Diamond Gloves • Mythril Gloves • Power Bracers • Protect Ring • Thief Gloves O==========================================================================O | Ranger **FF3_78** | O==========================================================================O Main Battle Commands: • Attack : Hits the target with the equipped weapon or weapons. • Barrage: Hits random targets four times with lowered damage. • Guard : Increases Defense by 50% for one turn. • Item : Use a chosen item. Further Info on Barrage: • Barrage randomly targets enemies and hits them with four arrows. The damage each arrow does is multiplied by a certain number dependent on your Job Level. If it is 1 to 20, each arrow does 20% of the norm; 21 to 70, it is 30% of the norm; 71+, each arrow does 40% of the usual damage. JP Gain: • Attack : 20/14 • Barrage: 20/14 • Guard : 20/14 • Item : 20/14 Mastery Item: • Artemis Bow Equippable Knives: • (none) Equippable Swords: • (none) Equippable Staves: • (none) Equippable Rods: • (none) Equippable Wands: • (none) Equippable Dark Blades: • (none) Equippable Bows: • Artemis Bow • Bow • Elven Bow • Eurytos Bow • Great Bow • Killer Bow • Rune Bow • Selene Bow • Yoichi Bow Equippable Arrows: • Fire Arrow • Holy Arrow • Ice Arrow • Iron Arrow • Light Arrow • Magic Arrow • Medusa Arrow • Poison Arrow • Sleep Arrow • Wooden Arrow • Yoichi Arrow Equippable Books: • (none) Equippable Claws: • (none) Equippable Hammers: • (none) Equippable Axes: • (none) Equippable Spears: • (none) Equippable Throwing Weapons: • Boomerang • Chakram Equippable Bells: • (none) Equippable Harps: • (none) Equippable Headgear: • Black Cowl • Feathered Hat • Ice Helm • Leather Cap • Mythril Helm • Ribbon • Shell Helm Equippable Torso Gear: • Black Garb • Flame Mail • Ice Armor • Leather Armor • Mythril Armor • Shell Armor • Vest Equippable Shields: • (none) Equippable Arm Gear: • Bronze Bracers • Diamond Gloves • Mythril Gloves • Power Bracers • Protect Ring O==========================================================================O | Knight **FF3_79** | O==========================================================================O Main Battle Commands: • Attack: Hits the target with the equipped weapon or weapons. • Magic : Allows the use of Level 1 White Magic. • Defend: Increases Defense and covers for low-HP allies. • Item : Use a chosen item. Further Info on Defend: • Defend allows the user to take damage for allies who are in a low-HP state, while also reducing the Knight's damage taken when covering for the ally by a certain percentage. That percentage cut off is equal to (40 + (Job Level)/5). For some examples: Job Level 1 cuts off 40.2% of the damage, Job Level 25 cuts off 45%, and Job Level 99 cuts off 59.8%. JP Gain: • Attack: 20/12 • Magic : 20/12 • Defend: 20/12 • Item : 20/12 Mastery Item: • Save the Queen Equippable Knives: • (none) Equippable Swords: • Ancient Sword • Blood Sword • Break Blade • Defender • Excalibur • Freezing Blade • Golden Sword • Longsword • Mythril Sword • Ragnarok • Royal Sword • Salamand Sword • Save the Queen • Serpent Sword • Tyrfing • Ultima Weapon • Wightslayer Equippable Staves: • (none) Equippable Rods: • (none) Equippable Wands: • (none) Equippable Dark Blades: • (none) Equippable Bows: • (none) Equippable Arrows: • (none) Equippable Books: • (none) Equippable Claws: • (none) Equippable Hammers: • (none) Equippable Axes: • (none) Equippable Spears: • (none) Equippable Throwing Weapons: • (none) Equippable Bells: • (none) Equippable Harps: • (none) Equippable Headgear: • Crystal Helm • Diamond Helm • Feathered Hat • Ice Helm • Leather Cap • Mythril Helm • Ribbon • Shell Helm Equippable Torso Gear: • Crystal Mail • Diamond Mail • Flame Mail • Ice Armor • Knight Armor • Leather Armor • Mythril Armor • Reflect Mail • Rusty Mail • Shell Armor • Vest Equippable Shields: • Aegis Shield • Crystal Shield • Diamond Shield • Heroic Shield • Ice Shield • Leather Shield • Mythril Shield Equippable Arm Gear: • Bronze Bracers • Crystal Gloves • Diamond Gloves • Gauntlets • Mythril Gloves • Power Bracers • Protect Ring O==========================================================================O | Scholar **FF3_710** | O==========================================================================O Main Battle Commands: • Attack: Hits the target with the equipped weapon or weapons. • Magic : Uses White Magic and Black Magic up to Level 3. • Study : Sees enemy's HP and weaknesses, and dispels positive statuses. • Item : Use a chosen item. Scholars give items double their normal power. JP Gain: • Attack: 24/24 • Magic : 24/24 • Study : 24/24 • Item : 24/24 Mastery Item: • Omnitome Equippable Knives: • (none) Equippable Swords: • (none) Equippable Staves: • (none) Equippable Rods: • (none) Equippable Wands: • (none) Equippable Dark Blades: • (none) Equippable Bows: • (none) Equippable Arrows: • (none) Equippable Books: • Book of Fire • Book of Ice • Book of Light • Cognitome • Omnitome • Tome of Fire • Tome of Ice • Tome of Light Equippable Claws: • (none) Equippable Hammers: • (none) Equippable Axes: • (none) Equippable Spears: • (none) Equippable Throwing Weapons: • (none) Equippable Bells: • (none) Equippable Harps: • (none) Equippable Headgear: • Feathered Hat • Leather Cap • Ribbon • Scholar Hat Equippable Torso Gear: • Leather Armor • Mage Robe • Scholar Robe • Vest • White Robe Equippable Shields: • (none) Equippable Arm Gear: • Bronze Bracers • Diamond Bracers • Mythril Bracers • Protect Ring • Rune Bracers O==========================================================================O | Geomancer **FF3_711** | O==========================================================================O Main Battle Commands: • Attack : Hits the target with the equipped weapon or weapons. • Terrain: Uses the power of nature to cause an attack. • Guard : Increases Defense by 50% for one turn. • Item : Use a chosen item. ------------------------------------------------------------------------------- Lotsa Info on Terrain: Firstly, we must first discuss the damage associated with this command. It is equal to (((Move Power) + (Job Level x2)) x ((Intelligence) + (Mind)) / N x Y where... "N" is a random adjustment number associated with the Terrain attack. "Y" is just some random number between 0.8 and 1.0. Most of the attacks have certain numbers to fill each of these slots, as so: O===============O=========O==============O==========================O | Attack | Power | Adjustment | Element | O===============O=========O==============O==========================O | Whirlpool * | --- - | -------- - | Ice/Blizzard and Water | | Wind Slash | 45 | 3 | Wind/Aero | | Ice Storm | 55 | 4 | Ice/Blizzard and Water | | Magma | 70 | 4 | Fire | | Ice Pillar | 80 | 3 | Ice/Blizzard and Water | | Flame Burst | 80 | 3 | Fire | | Black Hole * | --- - | -------- - | None | | Earthquake | 90 | 4 | Earth | | Close-In | 100 | 3 | Earth | | Shadowflare | 110 | 1 | None | O===============O=========O==============O==========================O | * - Whirlpool and Black Hole are special in that they cut off | | 30% and 80%, respectively, of the target's current HP. | O===================================================================O There's also a different chance of any attack being used in a given area. Most of the more common moves for each area are rather obvious - for example, Whirlpool when fighting on the ocean - so I'm not handing over any info on that front. ------------------------------------------------------------------------------- JP Gain: • Attack : 20/14 • Terrain: 20/14 • Guard : 20/14 • Item : 20/14 Mastery Item: • Blessed Bell Equippable Knives: • (none) Equippable Swords: • (none) Equippable Staves: • (none) Equippable Rods: • (none) Equippable Wands: • (none) Equippable Dark Blades: • (none) Equippable Bows: • (none) Equippable Arrows: • (none) Equippable Books: • (none) Equippable Claws: • (none) Equippable Hammers: • (none) Equippable Axes: • (none) Equippable Spears: • (none) Equippable Throwing Weapons: • (none) Equippable Bells: • Blessed Bell • Diamond Bell • Earthen Bell • Rune Bell Equippable Harps: • (none) Equippable Headgear: • Feathered Hat • Leather Cap • Ribbon Equippable Torso Gear: • Black Robe • Gaia Vest • Leather Armor • Mage Robe • Vest Equippable Shields: • (none) Equippable Arm Gear: • Bronze Bracers • Diamond Bracers • Mythril Bracers • Protect Ring • Rune Bracers O==========================================================================O | Viking **FF3_712** | O==========================================================================O Main Battle Commands: • Attack : Hits the target with the equipped weapon or weapons. • Provoke: Draws enemy attacks to user and lowers enemy Defense. • Guard : Increases Defense by 50% for one turn. • Item : Use a chosen item. Further Info on Provoke: • Provoke is a command that will draw the enemy's attacks onto the user, sort of protecting the other party members. The enemy's Defense will also be lowered by ((Job Level)/2)%. The success rate of this will increase as your Job Level does. For Job Levels 1 to 20, 60% chance of succeeding; 21 to 40, 70%; 41 to 80, 80%; 81 to 98, 90%; and you'll have 100% accuracy at Job Level 99. JP Gain: • Attack : 20/14 • Provoke: 20/14 • Guard : 20/14 • Item : 20/14 Mastery Item: • Mighty Hammer Equippable Knives: • (none) Equippable Swords: • (none) Equippable Staves: • (none) Equippable Rods: • (none) Equippable Wands: • (none) Equippable Dark Blades: • (none) Equippable Bows: • (none) Equippable Arrows: • (none) Equippable Books: • (none) Equippable Claws: • (none) Equippable Hammers: • Blessed Hammer • Dragon Hammer • Hammer • Mighty Hammer • Platinum Hammer • Triton Hammer Equippable Axes: • Battleaxe • Demon Axe • Dual Haken • Dual Tomahawk • Rune Axe • Viking Axe Equippable Spears: • (none) Equippable Throwing Weapons: • (none) Equippable Bells: • (none) Equippable Harps: • (none) Equippable Headgear: • Crystal Helm • Diamond Helm • Feathered Hat • Ice Helm • Leather Cap • Mythril Helm • Ribbon • Shell Helm • Viking Helm Equippable Torso Gear: • Crystal Mail • Demon Mail • Diamond Mail • Flame Mail • Ice Armor • Leather Armor • Mythril Armor • Reflect Mail • Rusty Mail • Shell Armor • Vest • Viking Mail Equippable Shields: • Aegis Shield • Crystal Shield • Demon Shield • Diamond Shield • Ice Shield • Leather Shield • Mythril Shield Equippable Arm Gear: • Bronze Bracers • Crystal Gloves • Diamond Gloves • Gauntlets • Mythril Gloves • Power Bracers • Protect Ring O==========================================================================O | Dragoon **FF3_713** | O==========================================================================O Main Battle Commands: • Attack: Hits the target with the equipped weapon or weapons. • Jump : Jumps into the air to avoid damage, then strikes enemy later. • Guard : Increases Defense by 50% for one turn. • Item : Use a chosen item. Further Info on Jump: • Jump allows the user to leap into the air for a turn or so and later hit an enemy, bypassing all damage or healing in the meantime. The damage dealt is increased by (50 + (Job Level)/1.1)%. For some examples: at Job Level 1, there is a change of 50.9%; at Job Level 25, about 72.73%; at Job Level 50, about 95.45%; at Job Level 99, 140%. Additionally, you can double the damage dealt if the enemy is weak to the Wind/Aero element. JP Gain: • Attack: 20/16 • Jump : 20/16 • Guard : 20/16 • Item : 20/16 Mastery Item: • Magic Lance Equippable Knives: • (none) Equippable Swords: • (none) Equippable Staves: • (none) Equippable Rods: • (none) Equippable Wands: • (none) Equippable Dark Blades: • (none) Equippable Bows: • (none) Equippable Arrows: • (none) Equippable Books: • (none) Equippable Claws: • (none) Equippable Hammers: • (none) Equippable Axes: • (none) Equippable Spears: • Blood Lance • Dragon Lance • Gungnir • Heavy Lance • Holy Lance • Magic Lance • Thunder Spear • Trident • Wind Spear Equippable Throwing Weapons: • (none) Equippable Bells: • (none) Equippable Harps: • (none) Equippable Headgear: • Crystal Helm • Diamond Helm • Dragon Helm • Feathered Hat • Ice Helm • Leather Cap • Mythril Helm • Ribbon • Shell Helm Equippable Torso Gear: • Crystal Mail • Demon Mail • Diamond Mail • Dragon Mail • Flame Mail • Ice Armor • Leather Armor • Mythril Armor • Reflect Mail • Rusty Mail • Shell Armor • Vest Equippable Shields: • Aegis Shield • Crystal Shield • Demon Shield • Diamond Shield • Ice Shield • Leather Shield • Mythril Shield Equippable Arm Gear: • Bronze Bracers • Crystal Gloves • Diamond Gloves • Gauntlets • Mythril Gloves • Power Bracers • Protect Ring O==========================================================================O | Dark Knight **FF3_714** | O==========================================================================O Main Battle Commands: • Attack : Hits the target with the equipped weapon or weapons. • Souleater: Sacrifices HP to deal damage. • Guard : Increases Defense by 50% for one turn. • Item : Use a chosen item. Further Info on Souleater: • Souleater will cut the user's current HP by 20% to deal damage. The damage is equal to: (((Attack) x 5) + ((Job Level) x 10) + ((Current HP) x 0.9))). As an example, let's say the Dark Knight has 9,999 HP, a Job Level of 99, and the Masamune and Murakumo equipped. The damage would be 11,349 if the game didn't max it out at 9,999. JP Gain: • Attack : 20/14 • Souleater: 20/14 • Guard : 20/14 • Item : 20/14 Mastery Item: • Murakumo Equippable Knives: • Dagger • Knife • Main Gauche • Mythril Knife • Poison Dagger • Spark Dagger Equippable Swords: • Ancient Sword • Blood Sword • Break Blade • Defender • Freezing Blade • Golden Sword • Longsword • Mythril Sword • Ragnarok • Royal Sword • Salamand Sword • Serpent Sword • Tyrfing Equippable Staves: • (none) Equippable Rods: • (none) Equippable Wands: • (none) Equippable Dark Blades: • Ashura • Kiku-ichimonji • Kotetsu • Masamune • Murakumo Equippable Bows: • (none) Equippable Arrows: • (none) Equippable Books: • (none) Equippable Claws: • (none) Equippable Hammers: • (none) Equippable Axes: • (none) Equippable Spears: • (none) Equippable Throwing Weapons: • (none) Equippable Bells: • (none) Equippable Harps: • (none) Equippable Headgear: • Crystal Helm • Feathered Hat • Genji Helm • Ice Helm • Leather Cap • Mythril Helm • Ribbon • Shell Helm Equippable Torso Gear: • Crystal Mail • Demon Mail • Flame Mail • Genji Armor • Ice Armor • Leather Armor • Mythril Armor • Rusty Mail • Shell Armor • Vest Equippable Shields: • Crystal Shield • Demon Shield • Genji Shield • Ice Shield • Leather Shield • Mythril Shield Equippable Arm Gear: • Crystal Gloves • Diamond Gloves • Gauntlets • Genji Gloves • Mythril Gloves • Protect Ring O==========================================================================O | Evoker **FF3_715** | O==========================================================================O Main Battle Commands: • Attack: Hits the target with the equipped weapon or weapons. • Summon: Use the light or dark effects of the Summons. • Guard : Increases Defense by 50% for one turn. • Item : Use a chosen item. JP Gain: • Attack: 20/10 • Summon: 20/10 • Guard : 20/10 • Item : 20/10 Mastery Item: • Royal Crown Equippable Knives: • (none) Equippable Swords: • (none) Equippable Staves: • Fire Staff • Golem Staff • Ice Staff • Light Staff • Rune Staff • Staff Equippable Rods: • Fire Rod • Ice Rod • Light Rod • Mythril Rod • Omnirod • Wizard Rod Equippable Wands: • (none) Equippable Dark Blades: • (none) Equippable Bows: • (none) Equippable Arrows: • (none) Equippable Books: • (none) Equippable Claws: • (none) Equippable Hammers: • (none) Equippable Axes: • (none) Equippable Spears: • (none) Equippable Throwing Weapons: • (none) Equippable Bells: • (none) Equippable Harps: • (none) Equippable Headgear: • Feathered Hat • Leather Cap • Ribbon • Royal Crown Equippable Torso Gear: • Black Robe • Leather Armor • Mage Robe • Vest • White Robe Equippable Shields: • (none) Equippable Arm Gear: • Bronze Bracers • Diamond Bracers • Mythril Bracers • Protect Ring • Rune Bracers O==========================================================================O | Bard **FF3_716** | O===========O==================================================O===========O | "You spoony bard!" - Tellah, Final Fantasy IV | O==================================================O Main Battle Commands: • Attack: Hits the target with the equipped weapon or weapons. • Song : Uses a song that has varying effects with each harp. • Guard : Increases Defense by 50% for one turn. • Item : Use a chosen item. Further Info on Song: • Song is a command that has an effect that varies with the harp the user is equipped with. The Madhura Harp allows Minne; the Loki Harp allows Minuet; the Lamia Harp allows Requiem; the Dream Harp allows Paeon; the Apollo Harp allows Elegy. - Minne ups someone's Defense by (20 + (Target Job Level)/11)%. - Minuet ups someone's Attack by (20 + (Target Job Level)/11)%. - Requiem takes off (10 + (User Job Level)/11)% of the target's current HP. - Paeon heals someone's HP by (10 + (User Job Level)/11)% of their max HP. - Elegy reduces damage by (20 + (Target Job Level)/11)%. JP Gain: • Attack: 20/18 • Song : 20/18 • Guard : 20/18 • Item : 20/18 Mastery Item: • Ballad Crown Equippable Knives: • Dagger • Knife • Main Gauche • Mythril Knife • Poison Dagger • Spark Dagger Equippable Swords: • (none) Equippable Staves: • (none) Equippable Rods: • (none) Equippable Wands: • (none) Equippable Dark Blades: • (none) Equippable Bows: • (none) Equippable Arrows: • (none) Equippable Books: • (none) Equippable Claws: • (none) Equippable Hammers: • (none) Equippable Axes: • (none) Equippable Spears: • (none) Equippable Throwing Weapons: • (none) Equippable Bells: • (none) Equippable Harps: • Apollo Harp • Dream Harp • Lamia Harp • Loki Harp • Madhura Harp Equippable Headgear: • Ballad Crown • Feathered Hat • Leather Cap • Ribbon Equippable Torso Gear: • Bard Vest • Leather Armor • Mage Robe • Vest • White Robe Equippable Shields: • (none) Equippable Arm Gear: • Bronze Bracers • Diamond Bracers • Mythril Bracers • Protect Ring • Rune Bracers O==========================================================================O | Black Belt **FF3_717** | O==========================================================================O Main Battle Commands: • Attack: Hits the target with the equipped weapon or weapons. • Boost : Increases damage dealt on the next attack. • Guard : Increases Defense by 50% for one turn. • Item : Use a chosen item. Further Info on Boost: • Boost will increase the user's damage for their next attack by an increasing factor as they Boost more and more consecutively. For the first boost, damage is doubled; on the second, damage is triple. If you Boost three times in a row, however, you'll end up losing all Boost benefits and halving your current HP, so watch out! JP Gain: • Attack: 20/14 • Boost : 20/14 • Guard : 20/14 • Item : 20/14 Mastery Item: • Master Dogi Equippable Knives: • (none) Equippable Swords: • (none) Equippable Staves: • (none) Equippable Rods: • (none) Equippable Wands: • (none) Equippable Dark Blades: • (none) Equippable Bows: • (none) Equippable Arrows: • (none) Equippable Books: • (none) Equippable Claws: • Bronze Knuckles • Cat Claws • Dark Claws • Faerie Claws • Hellish Claws • Impact Claws • Kaiser Knuckles • Metal Knuckles • Sonic Knuckles • Tiger Claws • Wyvern Claws Equippable Hammers: • (none) Equippable Axes: • (none) Equippable Spears: • (none) Equippable Throwing Weapons: • (none) Equippable Bells: • (none) Equippable Harps: • (none) Equippable Headgear: • Black Cowl • Chakra Band • Feathered Hat • Headband • Leather Cap • Ribbon Equippable Torso Gear: • Black Belt Gi • Black Garb • Fuma Garb • Kenpo Gi • Leather Armor • Master Dogi • Vest Equippable Shields: • (none) Equippable Arm Gear: • Bronze Bracers • Diamond Gloves • Mythril Gloves • Power Bracers • Protect Ring O==========================================================================O | Magus **FF3_718** | O==========================================================================O Main Battle Commands: • Attack: Hits the target with the equipped weapon or weapons. • Magic : Allows the usage of any Black Magic. • Guard : Increases Defense by 50% for one turn. • Item : Use a chosen item. JP Gain: • Attack: 20/10 • Magic : 20/10 • Guard : 20/10 • Item : 20/10 Mastery Item: • Millennium Rod Equippable Knives: • (none) Equippable Swords: • (none) Equippable Staves: • Staff • Fire Staff • Ice Staff • Light Staff Equippable Rods: • Fire Rod • Ice Rod • Light Rod • Millennium Rod • Mythril Rod • Omnirod • Wizard Rod Equippable Wands: • (none) Equippable Dark Blades: • (none) Equippable Bows: • (none) Equippable Arrows: • (none) Equippable Books: • (none) Equippable Claws: • (none) Equippable Hammers: • (none) Equippable Axes: • (none) Equippable Spears: • (none) Equippable Throwing Weapons: • (none) Equippable Bells: • (none) Equippable Harps: • (none) Equippable Headgear: • Feathered Hat • Leather Cap • Ribbon Equippable Torso Gear: • Black Robe • Leather Armor • Mage Robe • Vest Equippable Shields: • (none) Equippable Arm Gear: • Bronze Bracers • Diamond Bracers • Mythril Bracers • Protect Ring • Rune Bracers O==========================================================================O | Devout **FF3_719** | O==========================================================================O Main Battle Commands: • Attack: Hits the target with the equipped weapon or weapons. • Magic : Allows the usage of any White Magic. • Guard : Increases Defense by 50% for one turn. • Item : Use a chosen item. JP Gain: • Attack: 20/10 • Magic : 20/10 • Guard : 20/10 • Item : 20/10 Mastery Item: • Holy Wand Equippable Knives: • (none) Equippable Swords: • (none) Equippable Staves: • Elder Staff • Fire Staff • Golem Staff • Ice Staff • Light Staff • Rune Staff • Staff Equippable Rods: • Fire Rod • Ice Rod • Light Rod • Wizard Rod Equippable Wands: • Holy Wand Equippable Dark Blades: • (none) Equippable Bows: • (none) Equippable Arrows: • (none) Equippable Books: • (none) Equippable Claws: • (none) Equippable Hammers: • (none) Equippable Axes: • (none) Equippable Spears: • (none) Equippable Throwing Weapons: • (none) Equippable Bells: • (none) Equippable Harps: • (none) Equippable Headgear: • Feathered Hat • Leather Cap • Ribbon Equippable Torso Gear: • Leather Armor • Mage Robe • Vest • White Robe Equippable Shields: • (none) Equippable Arm Gear: • Bronze Bracers • Diamond Bracers • Mythril Bracers • Protect Ring • Rune Bracers O==========================================================================O | Summoner **FF3_720** | O==========================================================================O Main Battle Commands: • Attack: Hits the target with the equipped weapon or weapons. • Summon: Uses the hidden powers of the Summon spells... • Guard : Increases Defense by 50% for one turn. • Item : Use a chosen item. JP Gain: • Attack: 20/12 • Summon: 20/12 • Guard : 20/12 • Item : 20/12 Mastery Item: • Astral Bracer Equippable Knives: • (none) Equippable Swords: • (none) Equippable Staves: • Fire Staff • Golem Staff • Ice Staff • Light Staff • Rune Staff • Staff Equippable Rods: • Fire Rod • Ice Rod • Light Rod • Mythril Rod • Omnirod • Wizard Rod Equippable Wands: • (none) Equippable Dark Blades: • (none) Equippable Bows: • (none) Equippable Arrows: • (none) Equippable Books: • (none) Equippable Claws: • (none) Equippable Hammers: • (none) Equippable Axes: • (none) Equippable Spears: • (none) Equippable Throwing Weapons: • (none) Equippable Bells: • (none) Equippable Harps: • (none) Equippable Headgear: • Feathered Hat • Leather Cap • Ribbon Equippable Torso Gear: • Black Robe • Leather Armor • Mage Robe • Vest • White Robe Equippable Shields: • (none) Equippable Arm Gear: • Astral Bracers • Bronze Bracers • Diamond Bracers • Mythril Bracers • Protect Ring • Rune Bracers O==========================================================================O | Sage **FF3_721** | O==========================================================================O Main Battle Commands: • Attack: Hits the target with the equipped weapon or weapons. • Magic : Allows the use of all White, Black, and Summon magic! • Guard : Increases Defense by 50% for one turn. • Item : Use a chosen item. JP Gain: • Attack: 20/10 • Magic : 20/10 • Guard : 20/10 • Item : 20/10 Mastery Item: • Sage Staff Equippable Knives: • (none) Equippable Swords: • (none) Equippable Staves: • Elder Staff • Fire Staff • Golem Staff • Ice Staff • Light Staff • Rune Staff • Sage Staff • Staff Equippable Rods: • Fire Rod • Ice Rod • Light Rod • Mythril Rod • Omnirod • Wizard Rod Equippable Wands: • (none) Equippable Dark Blades: • (none) Equippable Bows: • (none) Equippable Arrows: • (none) Equippable Books: • (none) Equippable Claws: • (none) Equippable Hammers: • (none) Equippable Axes: • (none) Equippable Spears: • (none) Equippable Throwing Weapons: • (none) Equippable Bells: • (none) Equippable Harps: • (none) Equippable Headgear: • Feathered Hat • Leather Cap • Ribbon Equippable Torso Gear: • Black Robe • Leather Armor • Mage Robe • Vest • White Robe Equippable Shields: • (none) Equippable Arm Gear: • Bronze Bracers • Diamond Bracers • Mythril Bracers • Protect Ring • Rune Bracers O==========================================================================O | Ninja **FF3_722** | O==========================================================================O Main Battle Commands: • Attack: Hits the target with the equipped weapon or weapons. • Throw : Tosses weapons at enemies. • Guard : Increases Defense by 50% for one turn. • Item : Use a chosen item. Further Info on Throw: • Throw is a command that will throw a weapon from your inventory at an enemy to deal intense amounts of damage. Any weapon that is unequiped can be thrown, including the 200-Attack Shuriken. Any weapon thrown is removed from your inventory, however, so don't throw valuable stuff. The damage is equal to ((((Attack) x 2.5) + 100) x (100 + (Job Level)) x 10 / 99 x N), where N is a random number between 1.0 and 1.8. For some examples, the weakest weapon is the Golden Sword. When Thrown at Job Level 1, you can expect damage between 1,097 and 1,974. If you use the Shuriken at that level, you can get 6,121 to 9,999 damage. As another note, you are guaranteed to do 9,999 damage with a Shuriken by Job Level 65. There is also a Hit Rate equation for this command, though it is obviously rather needless, as I've never seen it miss. The hit rate is (95 + (Job Level)/22)%. That means your accuracy is ~95.05% to 99.5%. You almost will never miss with this attack. JP Gain: • Attack: 20/12 • Throw : 20/12 • Guard : 20/12 • Item : 20/12 Mastery Item: • Muramasa Equippable Knives: • Air Knife • Behemoth Knife • Dagger • Dark Knife • Knife • Lust Knife • Main Gauche • Mythril Knife • Poison Dagger • Spark Dagger Equippable Swords: • (none) Equippable Staves: • (none) Equippable Rods: • (none) Equippable Wands: • (none) Equippable Dark Blades: • Ashura • Kiku-ichimonji • Kotetsu • Masamune • Muramasa Equippable Bows: • (none) Equippable Arrows: • (none) Equippable Books: • (none) Equippable Claws: • (none) Equippable Hammers: • (none) Equippable Axes: • (none) Equippable Spears: • (none) Equippable Throwing Weapons: • Boomerang • Chakram • Moonring Blade • Rising Sun • Shuriken (but really only through the Ninja-exclusive Throw ability) Equippable Bells: • (none) Equippable Harps: • (none) Equippable Headgear: • Black Cowl • Chakra Band • Feathered Hat • Genji Helm • Headband • Leather Cap • Ribbon Equippable Torso Gear: • Black Belt Gi • Black Garb • Fuma Garb • Genji Armor • Kenpo Gi • Leather Armor • Rusty Mail • Vest Equippable Shields: • Genji Shield • Leather Shield Equippable Arm Gear: • Bronze Bracers • Diamond Bracers • Diamond Gloves • Gauntlets • Genji Gloves • Mythril Gloves • Power Bracers • Protect Ring • Thief Gloves O==========================================================================O | Onion Knight **FF3_723** | O==========================================================================O Main Battle Commands: • Attack: Hits the target with the equipped weapon or weapons. • Magic : Allows the use of any White and Black Magic. • Guard : Increases Defense by 50% for one turn. • Item : Use a chosen item. ------------------------------------------------------------------------------- About the Onion Knight's Stats: The Onion Knight is often thought to be one of the best Jobs, and it is. It is often stated to have the best stats in the game. Then some bozo comes about, gets the Job ten minutes after starting the game, and raves furiously on the message boards that they lied to him, and is met with fierce defending of their opinion in return. Why? Well, the Onion Knight DOES have the best stats in the game. But only when the character himself/herself reaches Level 99. Really, the way of the Onion Knight is a long and hard one. Let me explain this in a clear and concise manner. Once your character reaches Level 10, the Onion Knight has Strength, Agility, Vitality, Intelligence, and Mind stats equalling six. They go up one point at Level 20, again at Level 30, and so on. By Level 90, your stats are FAAAAAAAAAAAAAAAAAR below par, being 15 only. You continually level up in confusion, then you hit Level 93. Then 94. Then 95. And you suddenly notice how much your damage jumps up, how little damage you take in return. What happened? As you begin the Level 90 -> 99 transitional period, your stats take huge leaps towards the best stats possible: 99 for each. Add in the fact that the Onion Knight can equip almost anything in the game, and can all non-Summon spells, and you'll have a major force on your hands, rivaled only by Job Level 65+ Ninjas with Shurikens ... and those guys can't cast Magic. Just imagine if you had four of these suckers... You'll be crying in joy. ;) ------------------------------------------------------------------------------- JP Gain: • Attack: 20/8 • Magic : 20/8 • Guard : 20/8 • Item : 20/8 Mastery Item: • Onion Blade Equippable Knives: • Air Knife • Behemoth Knife • Dagger • Dark Knife • Knife • Lust Knife • Main Gauche • Mythril Knife • Poison Dagger • Spark Dagger Equippable Swords: • Ancient Sword • Blood Sword • Break Blade • Defender • Excalibur • Freezing Blade • Golden Sword • Longsword • Mythril Sword • Onion Blade • Onion Sword • Ragnarok • Royal Sword • Salamand Sword • Serpent Sword • Tyrfing • Ultima Weapon • Wightslayer Equippable Staves: • Elder Staff • Fire Staff • Golem Staff • Ice Staff • Light Staff • Rune Staff • Staff Equippable Rods: • Fire Rod • Ice Rod • Light Rod • Mythril Rod • Omnirod • Wizard Rod Equippable Wands: • (none) Equippable Dark Blades: • Ashura • Kiku-ichimonji • Kotetsu • Masamune Equippable Bows: • Bow • Elven Bow • Eurytos Bow • Great Bow • Killer Bow • Rune Bow • Selene Bow • Yoichi Bow Equippable Arrows: • Fire Arrow • Holy Arrow • Ice Arrow • Iron Arrow • Light Arrow • Magic Arrow • Medusa Arrow • Poison Arrow • Sleep Arrow • Wooden Arrow • Yoichi Arrow Equippable Books: • Book of Fire • Book of Ice • Book of Light • Cognitome • Tome of Fire • Tome of Ice • Tome of Light Equippable Claws: • Bronze Knuckles • Cat Claws • Dark Claws • Faerie Claws • Hellish Claws • Impact Claws • Kaiser Knuckles • Metal Knuckles • Sonic Knuckles • Tiger Claws • Wyvern Claws Equippable Hammers: • Blessed Hammer • Dragon Hammer • Hammer • Platinum Hammer • Triton Hammer Equippable Axes: • Battleaxe • Demon Axe • Dual Tomahawk • Dual Haken • Rune Axe • Viking Axe Equippable Spears: • Blood Lance • Dragon Lance • Gungnir • Heavy Lance • Holy Lance • Thunder Spear • Trident • Wind Spear Equippable Throwing Weapons: • Boomerang • Chakram • Moonring Blade • Rising Sun Equippable Bells: • Diamond Bell • Earthen Bell • Rune Bell Equippable Harps: • Apollo Harp • Dream Harp • Lamia Harp • Loki Harp • Madhura Harp Equippable Headgear: • Black Cowl • Chakra Band • Crystal Helm • Diamond Helm • Dragon Helm • Feathered Hat • Genji Helm • Headband • Ice Helm • Leather Cap • Mythril Helm • Onion Helm • Scholar Hat • Shell Helm • Viking Helm Equippable Torso Gear: • Bard Vest • Black Belt Gi • Black Garb • Black Robe • Crystal Mail • Demon Mail • Diamond Mail • Dragon Mail • Flame Mail • Fuma Garb • Gaia Vest • Genji Armor • Ice Armor • Kenpo Gi • Knight Armor • Leather Armor • Mage Robe • Mythril Armor • Onion Armor • Reflect Mail • Rusty Mail • Scholar Robe • Shell Armor • Vest • Viking Mail • White Robe Equippable Shields: • Aegis Shield • Crystal Shield • Demon Shield • Diamond Shield • Genji Shield • Heroic Shield • Ice Shield • Leather Shield • Mythril Shield • Onion Shield Equippable Arm Gear: • Bronze Bracers • Crystal Gloves • Diamond Bracers • Diamond Gloves • Gauntlets • Genji Gloves • Mythril Bracers • Mythril Gloves • Onion Gauntlets • Power Bracers • Protect Ring • Rune Bracers • Thief Gloves /|\ ____________________________________________________________________ /|\ |¯|¯| |¯|¯| | | | Section Eight: Items Listings | | | | | | **FF3_8** | | | |_|_|____________________________________________________________________|_|_| \|/ \|/ [item name] • Effect(s): What the item does. Note that slashes can indicate that the effect changes with a Scholar using the item. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Angel's Sigh • Effect(s): A free cast of Esuna to one target. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Antarctic Wind • Effect(s): A free cast of Blizzara to one target. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Antidote • Effect(s): Cures one target's Poison status. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Arctic Wind • Effect(s): A free cast of Blizzaga to one target. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Bacchus's Cider • Effect(s): Induces the Haste status upon one target. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Bomb Arm • Effect(s): A free cast of Firaga to one target. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Bomb Fragment • Effect(s): A free cast of Fira to one target. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Black Hole • Effect(s): A free cast of Warp to one target. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Black Musk • Effect(s): A free cast of Death to one target. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Chocobo's Wrath • Effect(s): A free cast of Flare to one target. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Earthen Drums • Effect(s): A free cast of Quake to hit all enemies. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Echo Herbs • Effect(s): Cures one target's Silence status. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Elixir • Effect(s): Fully heals one target's HP and MP; damages the undead. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Eye Drops • Effect(s): Cures one target's Darkness status. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Gnomish Bread • Effect(s): Displays a more detailed overworld map, like with Sight. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Gold Needle • Effect(s): Cures one target's Petrified status. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Gysahl Greens • Effect(s): Used to make the Fat Chocobo, an item storage place, appear. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Heavenly Wrath • Effect(s): A free cast of Thundaga to one target. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Hi-Potion • Effect(s): Heals 500/1,000 HP to one target; damages the undead. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Lamia Scale • Effect(s): Induces the Confusion status to one target. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Lilith's Kiss • Effect(s): A free cast of Drain to one target. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Magic Key • Effect(s): Opens locked doors. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Maiden's Kiss • Effect(s): Cures one target's Toad status. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Mallet • Effect(s): Cures or induces Mini status for one target. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ottershroom • Effect(s): Teleports the party out of a dungeon. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Phoenix Down • Effect(s): Revives one ally from KO with low HP; kills the undead. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Potion • Effect(s): Heals 50/100 HP to one target; damages the undead. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Raven's Yawn • Effect(s): A free cast of Tornado to one target. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sheep Pillow • Effect(s): Inflicts the Sleep status upon one target. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Shell Breaker • Effect(s): Removes all positive status effects (e.g. Haste, Protect) from one target. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Shining Curtain • Effect(s): A free cast of Reflect to one target. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Silence Seal • Effect(s): Inflicts the Silence status upon one target. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Tranquilizer • Effect(s): Induces the Paralysis status upon one target. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Turtle Shell • Effect(s): A free cast of Protect to one target. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= White Musk • Effect(s): A free cast of Holy to one target. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Zeus's Wrath • Effect(s): A free cast of Thundara to one target. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /|\ ____________________________________________________________________ /|\ |¯|¯| |¯|¯| | | | Section Nine: Weapons Listings | | | | | | **FF3_9** | | | |_|_|____________________________________________________________________|_|_| \|/ \|/ O==========================================================================O | Knives **FF3_91** | O==========================================================================O [section format] Stat Changes: • Attack +/- : Change in the Attack stat. • Defense +/- : Change in the Defense stat. • Magic Defense +/-: Change in the Magic Defense stat. • Strength +/- : Change in the Strength stat. • Agility +/- : Change in the Agility stat. • Vitality +/- : Change in the Vitality stat. • Intellect +/- : Change in the Intellect stat. • Mind +/- : Change in the Mind stat. Equippable By: • What Jobs can equip this weapon? Miscellaneous: • Weapon Element : Is damage dealt of a certain element? • Status Inflictions: Does this weapon deal out certain statuses? • Spell When Used : Does it use a certain spell when used as an item? • Other Notes : Anything else to note. • Locations : Where you can find this. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Air Knife Stat Changes: • Attack +/- : +89 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : +6 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Thief • Ninja • Onion Knight Miscellaneous: • Weapon Element : Wind/Aero • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - Chest in the Sunken Cave. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Behemoth Knife Stat Changes: • Attack +/- : +78 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : +8 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Thief • Ninja • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - Chest in the Temple of Time. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Dagger Stat Changes: • Attack +/- : +9 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Warrior • Red Mage • Thief • Dark Knight • Bard • Ninja • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - Chest in Ur. - Shop in Ur (60 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Dark Knife Stat Changes: • Attack +/- : +93 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : +5 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Thief • Ninja • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - Shop in the Invincible (30,000 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Gladius Stat Changes: • Attack +/- : +130 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : +20 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Thief Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - Get the Thief Job to Job Level 99, then speak with the Legendary Blacksmith. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Knife Stat Changes: • Attack +/- : +8 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Warrior • Red Mage • Thief • Dark Knight • Bard • Ninja • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - Probably some initial equipment. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Lust Dagger Stat Changes: • Attack +/- : +110 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : +8 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Thief • Ninja • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - Chest in Doga's Grotto. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Main Gauche Stat Changes: • Attack +/- : +35 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : +3 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Warrior • Red Mage • Thief • Dark Knight • Bard • Ninja • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - Shop in Amur (7,000 Gil). - Chest in Saronia Castle. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Mythril Knife Stat Changes: • Attack +/- : +14 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Warrior • Red Mage • Thief • Dark Knight • Bard • Ninja • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - Shops in Kazus and Canann (500 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Poison Dagger Stat Changes: • Attack +/- : +40 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : +4 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Warrior • Red Mage • Thief • Dark Knight • Bard • Ninja • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: Poison • Spell When Used : None • Other Notes : None • Locations : - Chest in the Amur Sewers. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Spark Dagger Stat Changes: • Attack +/- : +23 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : +2 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Warrior • Thief • Dark Knight • Bard • Ninja • Onion Knight Miscellaneous: • Weapon Element : Lightning/Thunder • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - Chest in the Vikings' Cove. - Chest in the Tower of Owen. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O==========================================================================O | Swords **FF3_92** | O==========================================================================O [section format] Stat Changes: • Attack +/- : Change in the Attack stat. • Defense +/- : Change in the Defense stat. • Magic Defense +/-: Change in the Magic Defense stat. • Strength +/- : Change in the Strength stat. • Agility +/- : Change in the Agility stat. • Vitality +/- : Change in the Vitality stat. • Intellect +/- : Change in the Intellect stat. • Mind +/- : Change in the Mind stat. Equippable By: • What Jobs can equip this weapon? Miscellaneous: • Weapon Element : Is damage dealt of a certain element? • Status Inflictions: Does this weapon deal out certain statuses? • Spell When Used : Does it use a certain spell when used as an item? • Other Notes : Anything else to note. • Locations : Where you can find this. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ancient Sword Stat Changes: • Attack +/- : +80 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Warrior • Knight • Dark Knight • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: Paralysis • Spell When Used : None • Other Notes : None • Locations : - Chest in the Sunken Cave. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Blood Sword Stat Changes: • Attack +/- : +55 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Warrior • Knight • Dark Knight • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : Absorbs HP from the target. • Locations : - Chest in the ship with Doga and Unei. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Break Blade Stat Changes: • Attack +/- : +125 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Warrior • Red Mage • Knight • Dark Knight • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: Gradual Petrification • Spell When Used : None • Other Notes : None • Locations : - Chest in the Ancients' Maze. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Defender Stat Changes: • Attack +/- : +95 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : +5 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Warrior • Red Mage • Knight • Dark Knight • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : Protect • Other Notes : None • Locations : - Chest in the Temple of Time. - Shop in the Ancient Ruins (28,000 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Excalibur Stat Changes: • Attack +/- : +137 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : +5 • Agility +/- : +5 • Vitality +/- : +5 • Intellect +/- : +5 • Mind +/- : +5 Equippable By: • Freelancer • Red Mage • Knight • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - A pedestal in Eureka. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Freezing Blade Stat Changes: • Attack +/- : +32 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Warrior • Red Mage • Knight • Dark Knight • Onion Knight Miscellaneous: • Weapon Element : Ice/Blizzard • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - Chest in the Molten Cave. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Golden Sword Stat Changes: • Attack +/- : +5 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Warrior • Red Mage • Knight • Dark Knight • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - Eleven chests in the Goldor Manor. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Longsword Stat Changes: • Attack +/- : +10 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Warrior • Red Mage • Knight • Dark Knight • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - Two chests in Altar Cave. - Chest in Ur. - Shop in Ur (100 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Mythril Sword Stat Changes: • Attack +/- : +17 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Warrior • Red Mage • Knight • Dark Knight • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - Shops in Kazus and Canaan (500 Gil). - Two chests in the Kazus Mythril Mines. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Onion Blade Stat Changes: • Attack +/- : +150 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : +7 • Agility +/- : +7 • Vitality +/- : +7 • Intellect +/- : +7 • Mind +/- : +7 Equippable By: • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - Get the Onion Job to Job Level 99, then speak with the Legendary Blacksmith. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Onion Sword Stat Changes: • Attack +/- : +156 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : +5 • Agility +/- : +5 • Vitality +/- : +5 • Intellect +/- : +5 • Mind +/- : +5 Equippable By: • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - Drop by the Yellow Dragon. - Drop by the Green Dragon. - Drop by the Red Dragon. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ragnarok Stat Changes: • Attack +/- : +140 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : +5 • Agility +/- : +5 • Vitality +/- : +5 • Intellect +/- : +5 • Mind +/- : +5 Equippable By: • Warrior • Knight • Dark Knight • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - A pedestal in Eureka. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Royal Sword Stat Changes: • Attack +/- : +50 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Warrior • Red Mage • Knight • Dark Knight • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - Chest in Castle Hein. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Salamand Sword Stat Changes: • Attack +/- : +30 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Warrior • Red Mage • Knight • Dark Knight • Onion Knight Miscellaneous: • Weapon Element : Fire • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - Chest in the Tower of Owen. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Save the Queen Stat Changes: • Attack +/- : +140 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : +10 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : +10 Equippable By: • Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : Reflect • Other Notes : None • Locations : - Get the Knight Job to Job Level 99, then speak with the Legendary Blacksmith. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Serpent Sword Stat Changes: • Attack +/- : +25 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Warrior • Red Mage • Knight • Dark Knight • Onion Knight Miscellaneous: • Weapon Element : Lightning/Thunder • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - Chest in the Nepto Temple. - Chest in Tokkul. - Chest in the Village of the Ancients. - Shop in the Village of the Ancients (1,500 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Tyrfing Stat Changes: • Attack +/- : +28 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Warrior • Red Mage • Knight • Dark Knight • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - Shop in the Dwarven Hollows (2,000 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ultima Weapon Stat Changes: • Attack +/- : +155 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : +15 • Agility +/- : +15 • Vitality +/- : +15 • Intellect +/- : +15 • Mind +/- : +15 Equippable By: • Freelancer • Warrior • Red Mage • Knight • Dark Knight • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - Give the Orichalcum to the Legendary Blacksmith. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Wightslayer Stat Changes: • Attack +/- : +15 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Warrior • Red Mage • Knight • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : Effective against the undead. • Locations : - Chest in Castle Sasune. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O==========================================================================O | Staves **FF3_93** | O==========================================================================O [section format] Stat Changes: • Attack +/- : Change in the Attack stat. • Defense +/- : Change in the Defense stat. • Magic Defense +/-: Change in the Magic Defense stat. • Strength +/- : Change in the Strength stat. • Agility +/- : Change in the Agility stat. • Vitality +/- : Change in the Vitality stat. • Intellect +/- : Change in the Intellect stat. • Mind +/- : Change in the Mind stat. Equippable By: • What Jobs can equip this weapon? Miscellaneous: • Weapon Element : Is damage dealt of a certain element? • Status Inflictions: Does this weapon deal out certain statuses? • Spell When Used : Does it use a certain spell when used as an item? • Other Notes : Anything else to note. • Locations : Where you can find this. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Elder Staff Stat Changes: • Attack +/- : +85 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : +6 Equippable By: • White Mage • Devout • Sage • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : Cura • Other Notes : None • Locations : - A pedestal in Eureka. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Fire Staff Stat Changes: • Attack +/- : +20 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : +2 • Mind +/- : +2 Equippable By: • White Mage • Black Mage • Red Mage • Evoker • Magus • Devout • Summoner • Sage • Onion Knight Miscellaneous: • Weapon Element : Fire • Status Inflictions: None • Spell When Used : Fire • Other Notes : None • Locations : - Chest in Tozus. - Shops in the Village of the Ancients and the Dwarven Hollows (1,500 Gil). - Chest in Castle Argus. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Golem Staff Stat Changes: • Attack +/- : +30 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : +3 Equippable By: • White Mage • Red Mage • Evoker • Devout • Summoner • Sage • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : Break • Other Notes : None • Locations : - Chest in Saronia Castle. - Shop in Northeast Saronia (13,500 Gil). - Chest in the Saronia Catacombs. - Chest in Bahamut's Lair. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ice Staff Stat Changes: • Attack +/- : +20 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : +2 • Mind +/- : +2 Equippable By: • White Mage • Black Mage • Red Mage • Evoker • Magus • Devout • Summoner • Sage • Onion Knight Miscellaneous: • Weapon Element : Ice/Blizzard • Status Inflictions: None • Spell When Used : Blizzard • Other Notes : None • Locations : - Chest in Tokkul. - Shops in the Village of the Ancients and the Dwarven Hollows (1,500 Gil). - Chest in Castle Argus. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Light Staff Stat Changes: • Attack +/- : +20 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : +2 • Mind +/- : +2 Equippable By: • White Mage • Black Mage • Red Mage • Evoker • Magus • Devout • Summoner • Sage • Onion Knight Miscellaneous: • Weapon Element : Lightning/Thunder • Status Inflictions: None • Spell When Used : Thunder • Other Notes : None • Locations : - Shop in the Village of the Ancients (1,500 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Rune Staff Stat Changes: • Attack +/- : +33 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : +4 Equippable By: • White Mage • Red Mage • Evoker • Devout • Summoner • Sage • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : Erase • Other Notes : None • Locations : - Shop in Northeast Saronia (18,000 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sage Staff Stat Changes: • Attack +/- : +110 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : +10 • Agility +/- : +10 • Vitality +/- : +10 • Intellect +/- : +10 • Mind +/- : +10 Equippable By: • Sage Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - Get the Sage Job to Job Level 99 and speak with the Legendary Blacksmith. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Staff Stat Changes: • Attack +/- : +3 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • White Mage • Black Mage • Red Mage • Evoker • Magus • Devout • Summoner • Sage • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - Shop in Ur (40 Gil). - Chest in Kazus. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O==========================================================================O | Rods **FF3_94** | O==========================================================================O [section format] Stat Changes: • Attack +/- : Change in the Attack stat. • Defense +/- : Change in the Defense stat. • Magic Defense +/-: Change in the Magic Defense stat. • Strength +/- : Change in the Strength stat. • Agility +/- : Change in the Agility stat. • Vitality +/- : Change in the Vitality stat. • Intellect +/- : Change in the Intellect stat. • Mind +/- : Change in the Mind stat. Equippable By: • What Jobs can equip this weapon? Miscellaneous: • Weapon Element : Is damage dealt of a certain element? • Status Inflictions: Does this weapon deal out certain statuses? • Spell When Used : Does it use a certain spell when used as an item? • Other Notes : Anything else to note. • Locations : Where you can find this. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Fire Rod Stat Changes: • Attack +/- : +25 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : +3 • Mind +/- : +3 Equippable By: • White Mage • Black Mage • Red Mage • Evoker • Magus • Devout • Summoner • Sage • Onion Knight Miscellaneous: • Weapon Element : Fire • Status Inflictions: None • Spell When Used : Fira • Other Notes : None • Locations : - Shop in Northeast Saronia (10,000 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ice Rod Stat Changes: • Attack +/- : +25 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : +3 • Mind +/- : +3 Equippable By: • White Mage • Black Mage • Red Mage • Evoker • Magus • Devout • Summoner • Sage • Onion Knight Miscellaneous: • Weapon Element : Ice/Blizzard • Status Inflictions: None • Spell When Used : Blizzara • Other Notes : None • Locations : - Chest in Saronia Castle. - Shop in Northeast Saronia (10,000 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Light Rod Stat Changes: • Attack +/- : +25 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : +3 • Mind +/- : +3 Equippable By: • White Mage • Black Mage • Red Mage • Evoker • Magus • Devout • Summoner • Sage • Onion Knight Miscellaneous: • Weapon Element : Lightning/Thunder • Status Inflictions: None • Spell When Used : Thundara • Other Notes : None • Locations : - Shop in Northeast Saronia (10,000 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Lilith Rod Stat Changes: • Attack +/- : +110 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : +20 • Mind +/- : ±0 Equippable By: • Black Mage Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : Death • Other Notes : None • Locations : - Get the Black Mage Job to Job Level 99, then speak with the Legendary Blacksmith. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Millennium Rod Stat Changes: • Attack +/- : +110 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : +10 • Mind +/- : +10 Equippable By: • Magus Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : Blizzaga • Other Notes : None • Locations : - Get the Magus Job to Job Level 99, then speak with the Legendary Blacksmith. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Mythril Rod Stat Changes: • Attack +/- : +12 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : +1 • Mind +/- : ±0 Equippable By: • Black Mage • Red Mage • Evoker • Magus • Summoner • Sage • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - Shops in Kazus and Canaan (400 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Omnirod Stat Changes: • Attack +/- : +93 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : +10 • Mind +/- : ±0 Equippable By: • Black Mage • Evoker • Magus • Summoner • Sage • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: Gradual Petrification • Spell When Used : None • Other Notes : None • Locations : - A pedestal in Eureka. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Wizard Rod Stat Changes: • Attack +/- : +20 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : +5 • Mind +/- : ±0 Equippable By: • White Mage • Black Mage • Red Mage • Evoker • Magus • Devout • Summoner • Sage • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - Shop in Northeast Saronia (20,000 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O==========================================================================O | Wands **FF3_95** | O==========================================================================O [section format] Stat Changes: • Attack +/- : Change in the Attack stat. • Defense +/- : Change in the Defense stat. • Magic Defense +/-: Change in the Magic Defense stat. • Strength +/- : Change in the Strength stat. • Agility +/- : Change in the Agility stat. • Vitality +/- : Change in the Vitality stat. • Intellect +/- : Change in the Intellect stat. • Mind +/- : Change in the Mind stat. Equippable By: • What Jobs can equip this weapon? Miscellaneous: • Weapon Element : Is damage dealt of a certain element? • Status Inflictions: Does this weapon deal out certain statuses? • Spell When Used : Does it use a certain spell when used as an item? • Other Notes : Anything else to note. • Locations : Where you can find this. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Holy Wand Stat Changes: • Attack +/- : +110 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : +20 Equippable By: • Devout Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : Curaga • Other Notes : None • Locations : - Get the Devout Job to Job Level 99 and speak with the Legendary Blacksmith. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O==========================================================================O | Dark Blades **FF3_96** | O==========================================================================O [section format] Stat Changes: • Attack +/- : Change in the Attack stat. • Defense +/- : Change in the Defense stat. • Magic Defense +/-: Change in the Magic Defense stat. • Strength +/- : Change in the Strength stat. • Agility +/- : Change in the Agility stat. • Vitality +/- : Change in the Vitality stat. • Intellect +/- : Change in the Intellect stat. • Mind +/- : Change in the Mind stat. Equippable By: • What Jobs can equip this weapon? Miscellaneous: • Weapon Element : Is damage dealt of a certain element? • Status Inflictions: Does this weapon deal out certain statuses? • Spell When Used : Does it use a certain spell when used as an item? • Other Notes : Anything else to note. • Locations : Where you can find this. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ashura Stat Changes: • Attack +/- : +100 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Dark Knight • Ninja • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : Effective versus enemies that divide if hit physically. • Locations : - Shop in Falgabard (16,000 Gil). - Chest in the Falgabard Cave. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Kiku-ichimonji Stat Changes: • Attack +/- : +115 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Dark Knight • Ninja • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : Effective versus enemies that divide if hit physically. • Locations : - Chest in Falgabard. - Chest in the Cave of Shadows. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Kotetsu Stat Changes: • Attack +/- : +105 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Dark Knight • Ninja • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : Effective versus enemies that divide if hit physically. • Locations : - Chest in Falgabard Cave. - Chest in the Cave of Shadows. - Chest in Bahamut's Lair. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Masamune Stat Changes: • Attack +/- : +132 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : +10 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Dark Knight • Ninja • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : Effective versus enemies that divide if hit physically. • Locations : - Pedestal in Eureka. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Murakumo Stat Changes: • Attack +/- : +140 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : +20 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Dark Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : Effective versus enemies that divide if hit physically. • Locations : - Get the Dark Knight Job to Job Level 99, then speak with the Legendary Blacksmith. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Muramasa Stat Changes: • Attack +/- : +140 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : +5 • Agility +/- : +10 • Vitality +/- : +5 • Intellect +/- : +5 • Mind +/- : +5 Equippable By: • Ninja Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : Effective versus enemies that divide if hit physically. • Locations : - Get the Ninja Job to Job Level 99, then speak with the Legendary Blacksmith. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O==========================================================================O | Bows **FF3_97** | O==========================================================================O [section format] Stat Changes: • Attack +/- : Change in the Attack stat. • Defense +/- : Change in the Defense stat. • Magic Defense +/-: Change in the Magic Defense stat. • Strength +/- : Change in the Strength stat. • Agility +/- : Change in the Agility stat. • Vitality +/- : Change in the Vitality stat. • Intellect +/- : Change in the Intellect stat. • Mind +/- : Change in the Mind stat. Equippable By: • What Jobs can equip this weapon? Miscellaneous: • Weapon Element : Is damage dealt of a certain element? • Status Inflictions: Does this weapon deal out certain statuses? • Spell When Used : Does it use a certain spell when used as an item? • Other Notes : Anything else to note. • Locations : Where you can find this. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Artemis Bow Stat Changes: • Attack +/- : +122 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : +10 • Agility +/- : +10 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Ranger Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : Same amount of damage from the Back Row; must use Arrows in the other hand to have any effect at all. • Locations : - Get the Ranger Job to Job Level 99, then speak with the Legendary Blacksmith. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Bow Stat Changes: • Attack +/- : +10 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Warrior • Black Mage • Red Mage • Ranger • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : Same amount of damage from the Back Row; must use Arrows in the other hand to have any effect at all. • Locations : - Shop in Ur (100 Gil). - Chest in Castle Sasune. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Elven Bow Stat Changes: • Attack +/- : +109 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : +5 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Ranger • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : Same amount of damage from the Back Row; must use Arrows in the other hand to have any effect at all. • Locations : - Chest in Crystal Tower. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Eurytos Bow Stat Changes: • Attack +/- : +95 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : +5 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Ranger • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : Same amount of damage from the Back Row; must use Arrows in the other hand to have any effect at all. • Locations : - Chest in Bahamut's Lair. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Great Bow Stat Changes: • Attack +/- : +18 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Warrior • Black Mage • Red Mage • Ranger • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : Same amount of damage from the Back Row; must use Arrows in the other hand to have any effect at all. • Locations : - Chest in Canaan. - Shop in Canaan (1,200 Gil). - Chest in Tokkul. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Killer Bow Stat Changes: • Attack +/- : +26 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Warrior • Black Mage • Red Mage • Ranger • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : Same amount of damage from the Back Row; must use Arrows in the other hand to have any effect at all. • Locations : - Shop in the Village of the Ancients (1,500 Gil). - Chest in Castle Argus. - Chest in the Dwarven Hollows. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Rune Bow Stat Changes: • Attack +/- : +42 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : +2 • Mind +/- : +2 Equippable By: • Ranger • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : Same amount of damage from the Back Row; must use Arrows in the other hand to have any effect at all. • Locations : - Chest in Castle Hein. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Selene Bow Stat Changes: • Attack +/- : +63 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Ranger • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : Same amount of damage from the Back Row; must use Arrows in the other hand to have any effect at all. • Locations : - Shop in Amur (16,000 Gil). - Chest in Saronia Castle. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Yoichi Bow Stat Changes: • Attack +/- : +70 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : +5 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Ranger • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : Same amount of damage from the Back Row; must use Arrows in the other hand to have any effect at all. • Locations : - Shop in Falgabard (42,000 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O==========================================================================O | Arrows **FF3_98** | O==========================================================================O [section format] Stat Changes: • Attack +/- : Change in the Attack stat. • Defense +/- : Change in the Defense stat. • Magic Defense +/-: Change in the Magic Defense stat. • Strength +/- : Change in the Strength stat. • Agility +/- : Change in the Agility stat. • Vitality +/- : Change in the Vitality stat. • Intellect +/- : Change in the Intellect stat. • Mind +/- : Change in the Mind stat. Equippable By: • What Jobs can equip this weapon? Miscellaneous: • Weapon Element : Is damage dealt of a certain element? • Status Inflictions: Does this weapon deal out certain statuses? • Spell When Used : Does it use a certain spell when used as an item? • Other Notes : Anything else to note. • Locations : Where you can find this. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Fire Arrow Stat Changes: • Attack +/- : +17 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Ranger • Onion Knight Miscellaneous: • Weapon Element : Fire • Status Inflictions: None • Spell When Used : None • Other Notes : Must be used with a Bow to be effective. • Locations : - Shop in the Village of the Ancients (150 Gil). - Chest in Castle Argus. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Holy Arrow Stat Changes: • Attack +/- : +8 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Warrior • Black Mage • Red Mage • Ranger • Onion Knight Miscellaneous: • Weapon Element : Light/Holy • Status Inflictions: None • Spell When Used : None • Other Notes : Must be used with a Bow to be effective. • Locations : - Two chests in Castle Sasune. - Shops in the Dwarven Hollows and Amur (10 Gil). - Chest in Castle Hein. - Steal (slot #2) from Parademon. - Drop by Parademon. - Steal (slot #2) from Demon. - Drop by Demon. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ice Arrow Stat Changes: • Attack +/- : +17 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Ranger • Onion Knight Miscellaneous: • Weapon Element : Ice/Blizzard • Status Inflictions: None • Spell When Used : None • Other Notes : Must be used with a Bow to be effective. • Locations : - Shop in the Village of the Ancients (150 Gil). - Chest in Castle Argus. - Steal (slot #4) from Parademon. - Drop by Parademon. - Steal (slot #4) from Demon. - Drop by Demon. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Iron Arrow Stat Changes: • Attack +/- : +12 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Warrior • Black Mage • Red Mage • Ranger • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : Must be used with a Bow to be effective. • Locations : - Chest in Canaan. - Shops in Canaan, Dwarven Hollows, and Amur (8 Gil). - Steal (slot #3) from Parademon. - Drop by Parademon. - Steal (slot #3) from Demon. - Drop by Demon. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Light Arrow Stat Changes: • Attack +/- : +17 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Ranger • Onion Knight Miscellaneous: • Weapon Element : Lightning/Thunder • Status Inflictions: None • Spell When Used : None • Other Notes : Must be used with a Bow to be effective. • Locations : - Shop in the Village of the Ancients (150 Gil). - Chest in Castle Argus. - Drop by Parademon. - Drop by Demon. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Magic Arrow Stat Changes: • Attack +/- : +27 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Ranger • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : Must be used with a Bow to be effective. • Locations : - Shop in the Invincible (250 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Medusa Arrow Stat Changes: • Attack +/- : +23 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Ranger • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: Gradual Petrification • Spell When Used : None • Other Notes : Must be used with a Bow to be effective. • Locations : - Chest in Castle Argus. - Chest in Saronia Castle. - Shops in the Ancient Ruins and the Invincible (300 Gil). - Drop by Parademon. - Drop by Demon. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Poison Arrow Stat Changes: • Attack +/- : +20 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Ranger • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: Poison • Spell When Used : None • Other Notes : Must be used with a Bow to be effective. • Locations : - Shop in the Invincible (200 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sleep Arrow Stat Changes: • Attack +/- : +20 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Ranger • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: Sleep • Spell When Used : None • Other Notes : Must be used with a Bow to be effective. • Locations : - Shop in the Invincible (200 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Wooden Arrow Stat Changes: • Attack +/- : +6 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Warrior • Black Mage • Red Mage • Ranger • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : Must be used with a Bow to be effective. • Locations : - Shop in Ur (4 Gil). - Three chests in Castle Sasune. - Steal (slot #1) from Parademon. - Drop by Parademon. - Steal (slot #1) from Demon. - Drop by Demon. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Yoichi Arrow Stat Changes: • Attack +/- : +40 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Ranger • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : Must be used with a Bow to be effective. • Locations : - Shop in Falgabard (500 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O==========================================================================O | Books **FF3_99** | O==========================================================================O [section format] Stat Changes: • Attack +/- : Change in the Attack stat. • Defense +/- : Change in the Defense stat. • Magic Defense +/-: Change in the Magic Defense stat. • Strength +/- : Change in the Strength stat. • Agility +/- : Change in the Agility stat. • Vitality +/- : Change in the Vitality stat. • Intellect +/- : Change in the Intellect stat. • Mind +/- : Change in the Mind stat. Equippable By: • What Jobs can equip this weapon? Miscellaneous: • Weapon Element : Is damage dealt of a certain element? • Status Inflictions: Does this weapon deal out certain statuses? • Spell When Used : Does it use a certain spell when used as an item? • Other Notes : Anything else to note. • Locations : Where you can find this. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Book of Fire Stat Changes: • Attack +/- : +32 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : +2 • Mind +/- : +2 Equippable By: • Scholar • Onion Knight Miscellaneous: • Weapon Element : Fire • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - Chest in Castle Argus. - Chest in the Dwarven Hollows. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Book of Ice Stat Changes: • Attack +/- : +32 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : +2 • Mind +/- : +2 Equippable By: • Scholar • Onion Knight Miscellaneous: • Weapon Element : Ice/Blizzard • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - Chest in Castle Argus. - Chest in the Dwarven Hollows. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Book of Light Stat Changes: • Attack +/- : +32 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : +2 • Mind +/- : +2 Equippable By: • Scholar • Onion Knight Miscellaneous: • Weapon Element : Lightning/Thunder • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - Chest in Castle Argus. - Chest in the Dwarven Hollows. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Cognitome Stat Changes: • Attack +/- : +78 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : +5 • Mind +/- : +5 Equippable By: • Scholar • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - Chest in the Sunken Cave. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Omnitome Stat Changes: • Attack +/- : +130 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : +10 • Mind +/- : +10 Equippable By: • Scholar Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - Get the Scholar Job to Job Level 99, then speak with the Legendary Blacksmith. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Tome of Fire Stat Changes: • Attack +/- : +53 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : +3 • Mind +/- : +3 Equippable By: • Scholar • Onion Knight Miscellaneous: • Weapon Element : Fire • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - Chest in Saronia Castle. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Tome of Ice Stat Changes: • Attack +/- : +53 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : +3 • Mind +/- : +3 Equippable By: • Scholar • Onion Knight Miscellaneous: • Weapon Element : Ice/Blizzard • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - Chest in Saronia Castle. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Tome of Light Stat Changes: • Attack +/- : +53 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : +3 • Mind +/- : +3 Equippable By: • Scholar • Onion Knight Miscellaneous: • Weapon Element : Lightning/Thunder • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - Chest in Saronia Castle. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O==========================================================================O | Claws **FF3_910** | O==========================================================================O [section format] Stat Changes: • Attack +/- : Change in the Attack stat. • Defense +/- : Change in the Defense stat. • Magic Defense +/-: Change in the Magic Defense stat. • Strength +/- : Change in the Strength stat. • Agility +/- : Change in the Agility stat. • Vitality +/- : Change in the Vitality stat. • Intellect +/- : Change in the Intellect stat. • Mind +/- : Change in the Mind stat. Equippable By: • What Jobs can equip this weapon? Miscellaneous: • Weapon Element : Is damage dealt of a certain element? • Status Inflictions: Does this weapon deal out certain statuses? • Spell When Used : Does it use a certain spell when used as an item? • Other Notes : Anything else to note. • Locations : Where you can find this. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Bronze Knuckles Stat Changes: • Attack +/- : +12 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Monk • Black Belt • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - Chest in Altar Cave. - Chest in Castle Sasune. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Cat Claws Stat Changes: • Attack +/- : +42 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : +3 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Monk • Black Belt • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - Chest in the Amur Sewers. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Dark Claws Stat Changes: • Attack +/- : +115 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Monk • Black Belt • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - Chest in the Cave of Shadows. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Faerie Claws Stat Changes: • Attack +/- : +89 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : +2 • Mind +/- : +2 Equippable By: • Monk • Black Belt • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - Chest in the Ancient Ruins. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Hellish Claws Stat Changes: • Attack +/- : +121 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : +5 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Monk • Black Belt • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: Poison • Spell When Used : None • Other Notes : None • Locations : - Chest in the Ancients' Maze. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Impact Claws Stat Changes: • Attack +/- : +34 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Monk • Black Belt • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - Chest in the Molten Cave. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Kaiser Knuckles Stat Changes: • Attack +/- : +50 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Monk • Black Belt • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - Chest in the Amur Sewers. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Metal Knuckles Stat Changes: • Attack +/- : +100 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Monk • Black Belt • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - Chest in the Sunken Cave. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sonic Knuckles Stat Changes: • Attack +/- : +28 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : +2 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Monk • Black Belt • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - Chest in Tokkul. - Chest in the Tower of Owen. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Tiger Claws Stat Changes: • Attack +/- : +82 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : +5 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Monk • Black Belt • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - Chest in the Sunken Cave. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Wyvern Claws Stat Changes: • Attack +/- : +51 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : +4 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Monk • Black Belt • Onion Knight Miscellaneous: • Weapon Element : Wind/Aero • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - Chest in Goldor Manor. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O==========================================================================O | Hammers **FF3_911** | O==========================================================================O [section format] Stat Changes: • Attack +/- : Change in the Attack stat. • Defense +/- : Change in the Defense stat. • Magic Defense +/-: Change in the Magic Defense stat. • Strength +/- : Change in the Strength stat. • Agility +/- : Change in the Agility stat. • Vitality +/- : Change in the Vitality stat. • Intellect +/- : Change in the Intellect stat. • Mind +/- : Change in the Mind stat. Equippable By: • What Jobs can equip this weapon? Miscellaneous: • Weapon Element : Is damage dealt of a certain element? • Status Inflictions: Does this weapon deal out certain statuses? • Spell When Used : Does it use a certain spell when used as an item? • Other Notes : Anything else to note. • Locations : Where you can find this. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Blessed Hammer Stat Changes: • Attack +/- : +120 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : +3 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Viking • Onion Knight Miscellaneous: • Weapon Element : Lightning/Thunder • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - Chest in Falgabard. - Chest in the Falgabard Cave. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Dragon Hammer Stat Changes: • Attack +/- : +70 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : +4 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Viking • Onion Knight Miscellaneous: • Weapon Element : Lightning/Thunder • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - Chest in Saronia Castle. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Hammer Stat Changes: • Attack +/- : +55 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : +1 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Viking • Onion Knight Miscellaneous: • Weapon Element : Lightning/Thunder • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - Chest in the Amur Sewers. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Mighty Hammer Stat Changes: • Attack +/- : +145 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : +20 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Viking Miscellaneous: • Weapon Element : Lightning/Thunder • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - Get the Viking Job to Job Level 99, then speak with the Legendary Blacksmith. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Platinum Hammer Stat Changes: • Attack +/- : +115 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : +2 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Viking • Onion Knight Miscellaneous: • Weapon Element : Lightning/Thunder • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - Two chests in Lake Dohr. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Triton Hammer Stat Changes: • Attack +/- : +110 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : +5 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Viking • Onion Knight Miscellaneous: • Weapon Element : Lightning/Thunder • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - Chest in the Sunken Cave. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O==========================================================================O | Axes **FF3_912** | O==========================================================================O [section format] Stat Changes: • Attack +/- : Change in the Attack stat. • Defense +/- : Change in the Defense stat. • Magic Defense +/-: Change in the Magic Defense stat. • Strength +/- : Change in the Strength stat. • Agility +/- : Change in the Agility stat. • Vitality +/- : Change in the Vitality stat. • Intellect +/- : Change in the Intellect stat. • Mind +/- : Change in the Mind stat. Equippable By: • What Jobs can equip this weapon? Miscellaneous: • Weapon Element : Is damage dealt of a certain element? • Status Inflictions: Does this weapon deal out certain statuses? • Spell When Used : Does it use a certain spell when used as an item? • Other Notes : Anything else to note. • Locations : Where you can find this. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Battleaxe Stat Changes: • Attack +/- : +65 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Warrior • Viking • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - Shop in Amur (7,400 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Demon Axe Stat Changes: • Attack +/- : +116 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : +2 • Agility +/- : ±0 • Vitality +/- : +2 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Warrior • Viking • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - Shop in Falgabard (40,000 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Dual Haken Stat Changes: • Attack +/- : +122 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : +3 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Warrior • Viking • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - Chest in the Ancients' Maze. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Dual Tomahawk Stat Changes: • Attack +/- : +73 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Warrior • Viking • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - Chest in the Sunken Cave. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Gigantic Axe Stat Changes: • Attack +/- : +155 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : +20 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Warrior Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - Get the Warrior Job to Job Level 99, then speak with the Legendary Blacksmith. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Rune Axe Stat Changes: • Attack +/- : +110 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : +2 • Mind +/- : +2 Equippable By: • Warrior • Viking • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - Shop in the Invincible (45,000 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Viking Axe Stat Changes: • Attack +/- : +33 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Warrior • Viking • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - Chest in the Vikings' Cove. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O==========================================================================O | Spears **FF3_913** | O==========================================================================O [section format] Stat Changes: • Attack +/- : Change in the Attack stat. • Defense +/- : Change in the Defense stat. • Magic Defense +/-: Change in the Magic Defense stat. • Strength +/- : Change in the Strength stat. • Agility +/- : Change in the Agility stat. • Vitality +/- : Change in the Vitality stat. • Intellect +/- : Change in the Intellect stat. • Mind +/- : Change in the Mind stat. Equippable By: • What Jobs can equip this weapon? Miscellaneous: • Weapon Element : Is damage dealt of a certain element? • Status Inflictions: Does this weapon deal out certain statuses? • Spell When Used : Does it use a certain spell when used as an item? • Other Notes : Anything else to note. • Locations : Where you can find this. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Blood Lance Stat Changes: • Attack +/- : +95 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Dragoon • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : Drains HP from whoever it hits. • Locations : - Chest in the Temple of Time. - Shop in the Ancient Ruins (28,000 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Dragon Lance Stat Changes: • Attack +/- : +117 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Dragoon • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - Shop in the Invincible (40,000 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Gungnir Stat Changes: • Attack +/- : +140 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : +10 • Agility +/- : +10 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Dragoon • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - Drop by Odin. - Steal (slot #3 and slot #4) from Odin. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Heavy Lance Stat Changes: • Attack +/- : +84 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Dragoon • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - Chest in the Saronia Catacombs. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Holy Lance Stat Changes: • Attack +/- : +125 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Dragoon • Onion Knight Miscellaneous: • Weapon Element : Light/Holy • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - Chest in the Ancients' Maze. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Magic Lance Stat Changes: • Attack +/- : +145 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : +20 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Dragoon Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - Get the Dragoon Job to Job Level 99, then speak with the Legendary Blacksmith. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Thunder Spear Stat Changes: • Attack +/- : +45 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Dragoon • Onion Knight Miscellaneous: • Weapon Element : Lightning/Thunder • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - Shops in Amur and Northeast Saronia (8,000 Gil). - Three chests in Southeast Saronia. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Trident Stat Changes: • Attack +/- : +108 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Dragoon • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - Chest in the Sunken Cave. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Wind Spear Stat Changes: • Attack +/- : +53 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Dragoon • Onion Knight Miscellaneous: • Weapon Element : Wind/Aero • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - Chest in Southwest Saronia. - Shop in Northeast Saronia (10,000 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O==========================================================================O | Throwing Weapons **FF3_914** | O==========================================================================O [section format] Stat Changes: • Attack +/- : Change in the Attack stat. • Defense +/- : Change in the Defense stat. • Magic Defense +/-: Change in the Magic Defense stat. • Strength +/- : Change in the Strength stat. • Agility +/- : Change in the Agility stat. • Vitality +/- : Change in the Vitality stat. • Intellect +/- : Change in the Intellect stat. • Mind +/- : Change in the Mind stat. Equippable By: • What Jobs can equip this weapon? Miscellaneous: • Weapon Element : Is damage dealt of a certain element? • Status Inflictions: Does this weapon deal out certain statuses? • Spell When Used : Does it use a certain spell when used as an item? • Other Notes : Anything else to note. • Locations : Where you can find this. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Boomerang Stat Changes: • Attack +/- : +40 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Thief • Ranger • Ninja • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : Deals the same amount of damage from the Back Row. • Locations : - Shop in Amur (9,000 Gil). - Chest in Saronia Castle. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Chakram Stat Changes: • Attack +/- : +50 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Thief • Ranger • Ninja • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : Deals the same amount of damage from the Back Row. • Locations : - Chest in the Sunken Cave. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Moonring Blade Stat Changes: • Attack +/- : +110 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Thief • Ninja • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : Deals the same amount of damage from the Back Row. • Locations : - A pedestal in Eureka. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Rising Sun Stat Changes: • Attack +/- : +70 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Thief • Ninja • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : Deals the same amount of damage from the Back Row. • Locations : - Chest in Doga's Grotto. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Shuriken • This weapon is a special one. Only Ninjas are able to use it. It is only usable via the Ninja's Throw ability. It has an Attack of 200, and it won't enhance your stats or affect the Ninja's Attack from equipped weaponry. The damage dealt is not of a particular element, nor will it inflict a status. • Locations: - Chest in Gysahl. - Four chests in Eureka. - The hidden shop in Eureka (65,500 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O==========================================================================O | Bells **FF3_915** | O==========================================================================O [section format] Stat Changes: • Attack +/- : Change in the Attack stat. • Defense +/- : Change in the Defense stat. • Magic Defense +/-: Change in the Magic Defense stat. • Strength +/- : Change in the Strength stat. • Agility +/- : Change in the Agility stat. • Vitality +/- : Change in the Vitality stat. • Intellect +/- : Change in the Intellect stat. • Mind +/- : Change in the Mind stat. Equippable By: • What Jobs can equip this weapon? Miscellaneous: • Weapon Element : Is damage dealt of a certain element? • Status Inflictions: Does this weapon deal out certain statuses? • Spell When Used : Does it use a certain spell when used as an item? • Other Notes : Anything else to note. • Locations : Where you can find this. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Blessed Bell Stat Changes: • Attack +/- : +130 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : +10 • Vitality +/- : ±0 • Intellect +/- : +10 • Mind +/- : +10 Equippable By: • Geomancer Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - Get the Geomancer Job to Job Level 99, then speak with the Legendary Blacksmith. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Diamond Bell Stat Changes: • Attack +/- : +42 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Geomancer • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - Shops in the Dwarven Hollows and Duster (4,500 Gil). - Chest in the Amur Sewers. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Earthen Bell Stat Changes: • Attack +/- : +88 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Geomancer • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: Paralysis • Spell When Used : None • Other Notes : None • Locations : - Chest in Saronia Castle. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Rune Bell Stat Changes: • Attack +/- : +98 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Geomancer • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : None • Locations : - Chest in the Saronia Catacombs. - Chest in the Ancient Ruins. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O==========================================================================O | Harps **FF3_916** | O==========================================================================O [section format] Stat Changes: • Attack +/- : Change in the Attack stat. • Defense +/- : Change in the Defense stat. • Magic Defense +/-: Change in the Magic Defense stat. • Strength +/- : Change in the Strength stat. • Agility +/- : Change in the Agility stat. • Vitality +/- : Change in the Vitality stat. • Intellect +/- : Change in the Intellect stat. • Mind +/- : Change in the Mind stat. Equippable By: • What Jobs can equip this weapon? Miscellaneous: • Weapon Element : Is damage dealt of a certain element? • Status Inflictions: Does this weapon deal out certain statuses? • Spell When Used : Does it use a certain spell when used as an item? • Other Notes : Anything else to note. • Locations : Where you can find this. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Apollo Harp Stat Changes: • Attack +/- : +60 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : +10 Equippable By: • Bard • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: Silence • Spell When Used : None • Other Notes : Lets Bards use Elegy with Song. • Locations : - The hidden shop in Eureka (60,000 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Dream Harp Stat Changes: • Attack +/- : +60 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : +5 Equippable By: • Bard • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: Sleep • Spell When Used : None • Other Notes : Lets Bards use Paeon with Song. • Locations : - Shop in Duster (12,000 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Lamia Harp Stat Changes: • Attack +/- : +60 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : +5 Equippable By: • Bard • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: Confusion • Spell When Used : None • Other Notes : Lets Bards use Requiem with Song. • Locations : - Shop in Duster (12,000 Gil). - Chest in the Temple of Time. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Loki Harp Stat Changes: • Attack +/- : +60 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : +5 Equippable By: • Bard • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : Lets Bards use Minuet with Song. • Locations : - Shop in Duster (10,000 Gil). - Chest in the Sunken Cave. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Madhura Harp Stat Changes: • Attack +/- : +60 • Defense +/- : ±0 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : +5 Equippable By: • Bard • Onion Knight Miscellaneous: • Weapon Element : None • Status Inflictions: None • Spell When Used : None • Other Notes : Lets Bards use Minne with Song. • Locations : - Shop in Duster and Amur (10,000 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /|\ ____________________________________________________________________ /|\ |¯|¯| |¯|¯| | | | Section Ten: Shields Listings | | | | | | **FF3_10** | | | |_|_|____________________________________________________________________|_|_| \|/ \|/ [section format] Stat Changes: • Attack +/- : Change in the Attack stat. • Defense +/- : Change in the Defense stat. • Magic Defense +/-: Change in the Magic Defense stat. • Strength +/- : Change in the Strength stat. • Agility +/- : Change in the Agility stat. • Vitality +/- : Change in the Vitality stat. • Intellect +/- : Change in the Intellect stat. • Mind +/- : Change in the Mind stat. Equippable By: • What Jobs can equip this piece of equipment? Miscellaneous: • Elemental Resistances: Will certain elements do less damage? Note that this may be implied based solely upon names and knowledge of previous and future Final Fantasies. • Status Immunities : Does this protect you from certain statuses? • Other Notes : Anything else to note. • Locations : Where you can find this. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Aegis Shield Stat Changes: • Attack +/- : ±0 • Defense +/- : +16 • Magic Defense +/-: +17 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : +4 Equippable By: • Freelancer • Red Mage • Knight • Dragoon • Onion Knight Miscellaneous: • Elemental Resistances: None • Status Immunities : Poison, Darkness, Confusion, Sleep, Paralysis, Mini, Toad, Petrification, Silence • Other Notes : None • Locations : - Chest in the Saronia Catacombs. - Chest in the Sunken Cave. - Chest in Lake Dohr. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Crystal Shield Stat Changes: • Attack +/- : ±0 • Defense +/- : +20 • Magic Defense +/-: +15 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Warrior • Red Mage • Knight • Viking • Dragoon • Dark Knight • Onion Knight Miscellaneous: • Elemental Resistances: None • Status Immunities : Darkness, Mini, Paralysis, Poison, Toad • Other Notes : None • Locations : - Chest in the Ancients' Maze. - The hidden shop in Eureka (50,000 Gil). - Chest in the Crystal Tower. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Demon Shield Stat Changes: • Attack +/- : ±0 • Defense +/- : +12 • Magic Defense +/-: +8 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Warrior • Viking • Dragoon • Dark Knight • Onion Knight Miscellaneous: • Elemental Resistances: None • Status Immunities : Darkness • Other Notes : None • Locations : - Chest in Falgabard. - Shop in Falgabard (12,500 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Diamond Shield Stat Changes: • Attack +/- : ±0 • Defense +/- : +14 • Magic Defense +/-: +10 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Warrior • Knight • Viking • Dragoon • Onion Knight Miscellaneous: • Elemental Resistances: Lightning/Thunder • Status Immunities : Petrification, Darkness • Other Notes : None • Locations : - Chest in the Sunken Cave. - Chest in the Temple of Time. - Shops in the Ancient Ruins and the Invincible (18,000 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Genji Shield Stat Changes: • Attack +/- : ±0 • Defense +/- : +18 • Magic Defense +/-: +13 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Dark Knight • Ninja • Onion Knight Miscellaneous: • Elemental Resistances: None • Status Immunities : Confusion, Darkness, Mini, Poison, Toad • Other Notes : None • Locations : - Chest in the Cave of Shadows. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Heroic Shield Stat Changes: • Attack +/- : ±0 • Defense +/- : +9 • Magic Defense +/-: +6 • Strength +/- : +1 • Agility +/- : +1 • Vitality +/- : +1 • Intellect +/- : +1 • Mind +/- : +1 Equippable By: • Freelancer • Warrior • Knight • Dragoon • Onion Knight Miscellaneous: • Elemental Resistances: None • Status Immunities : Poison, Sleep, Mini, Confusion, Toad • Other Notes : None • Locations : - Chest in the Dwarven Hollows. - Shop in Amur (3,500 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ice Shield Stat Changes: • Attack +/- : ±0 • Defense +/- : +6 • Magic Defense +/-: +4 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Warrior • Thief • Red Mage • Knight • Viking • Dragoon • Dark Knight • Onion Knight Miscellaneous: • Elemental Resistances: Fire • Status Immunities : Sleep, Paralyze • Other Notes : None • Locations : - Shop in the Dwarven Hollows (1,200 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Leather Shield Stat Changes: • Attack +/- : ±0 • Defense +/- : +2 • Magic Defense +/-: +1 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Warrior • Red Mage • Thief • Knight • Viking • Dragoon • Dark Knight • Ninja • Onion Knight Miscellaneous: • Elemental Resistances: None • Status Immunities : Poison • Other Notes : None • Locations : - Chest in Altar Cave. - Shop in Ur (40 Gil). - Chest in Castle Sasune. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Mythril Shield Stat Changes: • Attack +/- : ±0 • Defense +/- : +3 • Magic Defense +/-: +3 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Warrior • Red Mage • Thief • Knight • Viking • Dragoon • Dark Knight • Onion Knight Miscellaneous: • Elemental Resistances: None • Status Immunities : Darkness, Confusion • Other Notes : None • Locations : - Shops in Kazus and Canaan (180 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Onion Shield Stat Changes: • Attack +/- : ±0 • Defense +/- : +30 • Magic Defense +/-: +30 • Strength +/- : +2 • Agility +/- : +2 • Vitality +/- : +2 • Intellect +/- : +2 • Mind +/- : +2 Equippable By: • Onion Knight Miscellaneous: • Elemental Resistances: None • Status Immunities : Poison, Darkness, Confusion, Sleep, Paralysis, Mini, Toad, Petrification, Silence • Other Notes : None • Locations : - Drop by the Yellow Dragon. - Drop by the Green Dragon. - Drop by the Red Dragon. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /|\ ____________________________________________________________________ /|\ |¯|¯| |¯|¯| | | | Section Eleven: Headgear Listings | | | | | | **FF3_11** | | | |_|_|____________________________________________________________________|_|_| \|/ \|/ [section format] Stat Changes: • Attack +/- : Change in the Attack stat. • Defense +/- : Change in the Defense stat. • Magic Defense +/-: Change in the Magic Defense stat. • Strength +/- : Change in the Strength stat. • Agility +/- : Change in the Agility stat. • Vitality +/- : Change in the Vitality stat. • Intellect +/- : Change in the Intellect stat. • Mind +/- : Change in the Mind stat. Equippable By: • What Jobs can equip this piece of equipment? Miscellaneous: • Elemental Resistances: Will certain elements do less damage? Note that this may be implied based solely upon names and knowledge of previous and future Final Fantasies. • Status Immunities : Does this protect you from certain statuses? • Other Notes : Anything else to note. • Locations : Where you can find this. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ballad Crown Stat Changes: • Attack +/- : ±0 • Defense +/- : +35 • Magic Defense +/-: +34 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : +10 • Mind +/- : +10 Equippable By: • Bard Miscellaneous: • Elemental Resistances: None • Status Immunities : None • Other Notes : None • Locations : - Get the Bard Job to Job Level 99, then speak with the Legendary Blacksmith. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Black Cowl Stat Changes: • Attack +/- : ±0 • Defense +/- : +15 • Magic Defense +/-: +10 • Strength +/- : ±0 • Agility +/- : +2 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Monk • Thief • Ranger • Black Belt • Ninja • Onion Knight Miscellaneous: • Elemental Resistances: None • Status Immunities : None • Other Notes : None • Locations : - Chest in Amur. - Shop in Amur (4,000 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Chakra Band Stat Changes: • Attack +/- : ±0 • Defense +/- : +17 • Magic Defense +/-: +11 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : +2 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Monk • Black Belt • Ninja • Onion Knight Miscellaneous: • Elemental Resistances: None • Status Immunities : None • Other Notes : None • Locations : - Shop in Amur (4,500 Gil). - Chest in the Ancient Ruins. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Crystal Helm Stat Changes: • Attack +/- : ±0 • Defense +/- : +31 • Magic Defense +/-: +17 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Warrior • Red Mage • Knight • Viking • Dragoon • Dark Knight • Onion Knight Miscellaneous: • Elemental Resistances: None • Status Immunities : None • Other Notes : None • Locations : - Chest in the Ancients' Maze. - Hidden shop in Eureka (50,000 Gil). - Chest in the Crystal Tower. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Diamond Helm Stat Changes: • Attack +/- : ±0 • Defense +/- : +21 • Magic Defense +/-: +10 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Warrior • Knight • Viking • Dragoon • Onion Knight Miscellaneous: • Elemental Resistances: Lightning/Thunder • Status Immunities : None • Other Notes : None • Locations : - Chest in the Sunken Cave. - Chest in the Temple of Time. - Shops in the Ancient Ruins and the Invincible (20,000 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Dragon Helm Stat Changes: • Attack +/- : ±0 • Defense +/- : +18 • Magic Defense +/-: +9 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Dragoon • Onion Knight Miscellaneous: • Elemental Resistances: None • Status Immunities : None • Other Notes : None • Locations : - Four chests in Southeast Saronia. - Chest in Saronia Castle. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Feathered Hat Stat Changes: • Attack +/- : ±0 • Defense +/- : +10 • Magic Defense +/-: +16 • Strength +/- : ±0 • Agility +/- : +2 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Warrior • Monk • White Mage • Black Mage • Red Mage • Thief • Ranger • Knight • Scholar • Geomancer • Viking • Dragoon • Dark Knight • Evoker • Bard • Black Belt • Magus • Devout • Summoner • Sage • Ninja • Onion Knight Miscellaneous: • Elemental Resistances: None • Status Immunities : None • Other Notes : None • Locations : - Shop in Duster (6,000 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Genji Helm Stat Changes: • Attack +/- : ±0 • Defense +/- : +24 • Magic Defense +/-: +15 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Dark Knight • Ninja • Onion Knight Miscellaneous: • Elemental Resistances: None • Status Immunities : None • Other Notes : None • Locations : - Chest in the Cave of Shadows. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Headband Stat Changes: • Attack +/- : ±0 • Defense +/- : +8 • Magic Defense +/-: +3 • Strength +/- : +1 • Agility +/- : +1 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Monk • Black Belt • Ninja • Onion Knight Miscellaneous: • Elemental Resistances: None • Status Immunities : None • Other Notes : None • Locations : - Shop in the Village of the Ancients (1,200 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ice Helm Stat Changes: • Attack +/- : ±0 • Defense +/- : +10 • Magic Defense +/-: +6 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Warrior • Red Mage • Thief • Ranger • Knight • Viking • Dragoon • Dark Knight • Ninja • Onion Knight Miscellaneous: • Elemental Resistances: Fire • Status Immunities : None • Other Notes : None • Locations : - Shop in the Dwarven Hollows (2,400 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Leather Cap Stat Changes: • Attack +/- : ±0 • Defense +/- : +1 • Magic Defense +/-: +1 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Warrior • White Mage • Black Mage • Red Mage • Thief • Monk • Ranger • Scholar • Geomancer • Knight • Viking • Dragoon • Dark Knight • Evoker • Bard • Black Belt • Magus • Devout • Summoner • Sage • Ninja • Onion Knight Miscellaneous: • Elemental Resistances: None • Status Immunities : None • Other Notes : None • Locations : - Chest in Altar Cave. - Shop in Ur (15 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Mythril Helm Stat Changes: • Attack +/- : ±0 • Defense +/- : +4 • Magic Defense +/-: +3 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Warrior • Red Mage • Thief • Ranger • Knight • Viking • Dragoon • Dark Knight • Ninja • Onion Knight Miscellaneous: • Elemental Resistances: None • Status Immunities : None • Other Notes : None • Locations : - Chest in Kazus. - Shops in Kazus and Canaan (130 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Onion Helm Stat Changes: • Attack +/- : ±0 • Defense +/- : +40 • Magic Defense +/-: +40 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : +5 • Mind +/- : +5 Equippable By: • Onion Knight Miscellaneous: • Elemental Resistances: None • Status Immunities : Poison, Darkness, Silence, Sleep, Confusion, Mini, Paralysis, Toad • Other Notes : None • Locations : - Drop by the Yellow Dragon. - Drop by the Green Dragon. - Drop by the Red Dragon. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ribbon Stat Changes: • Attack +/- : ±0 • Defense +/- : +23 • Magic Defense +/-: +20 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Warrior • Monk • White Mage • Black Mage • Red Mage • Thief • Ranger • Knight • Scholar • Geomancer • Viking • Dragoon • Dark Knight • Evoker • Bard • Black Belt • Magus • Devout • Summoner • Sage • Ninja • Onion Knight Miscellaneous: • Elemental Resistances: None • Status Immunities : Poison, Darkness, Confusion, Sleep, Paralysis, Mini, Toad, Petrification, Silence • Other Notes : None • Locations : - Chest in Eureka. - Four chests in the World of Darkness. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Royal Crown Stat Changes: • Attack +/- : ±0 • Defense +/- : +33 • Magic Defense +/-: +36 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : +10 • Mind +/- : +10 Equippable By: • Evoker Miscellaneous: • Elemental Resistances: None • Status Immunities : None • Other Notes : None • Locations : - Get the Evoker Job to Job Level 99, then speak with the Legendary Blacksmith. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Scholar Hat Stat Changes: • Attack +/- : ±0 • Defense +/- : +11 • Magic Defense +/-: +16 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : +1 • Mind +/- : ±0 Equippable By: • Freelancer • Scholar • Onion Knight Miscellaneous: • Elemental Resistances: None • Status Immunities : None • Other Notes : None • Locations : - Chest in the Dwarven Hollows. - Chest in Saronia Castle. - Shop in Southwest Saronia (7,500 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Shell Helm Stat Changes: • Attack +/- : ±0 • Defense +/- : +6 • Magic Defense +/-: +5 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Warrior • Red Mage • Thief • Ranger • Knight • Viking • Dragoon • Dark Knight • Ninja • Onion Knight Miscellaneous: • Elemental Resistances: None • Status Immunities : None • Other Notes : None • Locations : - Chest in the Nepto Temple. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Viking Helm Stat Changes: • Attack +/- : ±0 • Defense +/- : +19 • Magic Defense +/-: +5 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Viking • Onion Knight Miscellaneous: • Elemental Resistances: None • Status Immunities : None • Other Notes : None • Locations : - Shop in Amur (5,500 Gil). - Chest in Saronia Castle. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /|\ ____________________________________________________________________ /|\ |¯|¯| |¯|¯| | | | Section Twelve: Torso Gear Listings | | | | | | **FF3_12** | | | |_|_|____________________________________________________________________|_|_| \|/ \|/ [section format] Stat Changes: • Attack +/- : Change in the Attack stat. • Defense +/- : Change in the Defense stat. • Magic Defense +/-: Change in the Magic Defense stat. • Strength +/- : Change in the Strength stat. • Agility +/- : Change in the Agility stat. • Vitality +/- : Change in the Vitality stat. • Intellect +/- : Change in the Intellect stat. • Mind +/- : Change in the Mind stat. Equippable By: • What Jobs can equip this piece of equipment? Miscellaneous: • Elemental Resistances: Will certain elements do less damage? Note that this may be implied based solely upon names and knowledge of previous and future Final Fantasies. • Status Immunities : Does this protect you from certain statuses? • Other Notes : Anything else to note. • Locations : Where you can find this. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Angel Robe Stat Changes: • Attack +/- : ±0 • Defense +/- : +45 • Magic Defense +/-: +45 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : +20 Equippable By: • White Mage Miscellaneous: • Elemental Resistances: None • Status Immunities : None • Other Notes : None • Locations : - Get the White Mage Job to Job Level 99, then speak with the Legendary Blacksmith. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Bard Vest Stat Changes: • Attack +/- : ±0 • Defense +/- : +32 • Magic Defense +/-: +28 • Strength +/- : ±0 • Agility +/- : +2 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : +2 Equippable By: • Freelancer • Bard • Onion Knight Miscellaneous: • Elemental Resistances: None • Status Immunities : None • Other Notes : None • Locations : - Shop in Duster (5,500 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Black Belt Gi Stat Changes: • Attack +/- : ±0 • Defense +/- : +33 • Magic Defense +/-: +18 • Strength +/- : ±0 • Agility +/- : +3 • Vitality +/- : +3 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Monk • Black Belt • Ninja • Onion Knight Miscellaneous: • Elemental Resistances: None • Status Immunities : None • Other Notes : None • Locations : - Shop in Amur (6,500 Gil). - Chest in the Ancient Ruins. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Black Garb Stat Changes: • Attack +/- : ±0 • Defense +/- : +30 • Magic Defense +/-: +18 • Strength +/- : ±0 • Agility +/- : +2 • Vitality +/- : +2 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Monk • Thief • Ranger • Geomancy • Black Belt • Ninja • Onion Knight Miscellaneous: • Elemental Resistances: None • Status Immunities : None • Other Notes : None • Locations : - Chest in Amur. - Shop in Amur (5,000 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Black Robe Stat Changes: • Attack +/- : ±0 • Defense +/- : +31 • Magic Defense +/-: +45 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : +5 • Mind +/- : ±0 Equippable By: • Freelancer • Black Mage • Red Mage • Evoker • Bard • Magus • Summoner • Sage • Onion Knight Miscellaneous: • Elemental Resistances: None • Status Immunities : None • Other Notes : None • Locations : - Shops in the Ancient Ruins and the Invincible (27,000 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Crimson Vest Stat Changes: • Attack +/- : ±0 • Defense +/- : +50 • Magic Defense +/-: +25 • Strength +/- : +10 • Agility +/- : +10 • Vitality +/- : +10 • Intellect +/- : +10 • Mind +/- : +10 Equippable By: • Red Mage Miscellaneous: • Elemental Resistances: None • Status Immunities : None • Other Notes : None • Locations : - Get the Red Mage Job to Job Level 99, then speak with the Legendary Blacksmith. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Crystal Mail Stat Changes: • Attack +/- : ±0 • Defense +/- : +55 • Magic Defense +/-: +24 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Warrior • Red Mage • Knight • Viking • Dragoon • Dark Knight • Onion Knight Miscellaneous: • Elemental Resistances: None • Status Immunities : None • Other Notes : None • Locations : - Chest in the Ancients' Maze. - Hidden shop in Eureka (50,000 Gil). - Chest in the Crystal Tower. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Demon Mail Stat Changes: • Attack +/- : ±0 • Defense +/- : +38 • Magic Defense +/-: +17 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Warrior • Viking • Dragoon • Dark Knight • Onion Knight Miscellaneous: • Elemental Resistances: None • Status Immunities : None • Other Notes : None • Locations : - Chest in Falgabard. - Shop in Falgabard (25,000 Gil). - Chest in the Falgabard Cave. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Diamond Mail Stat Changes: • Attack +/- : ±0 • Defense +/- : +40 • Magic Defense +/-: +19 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Warrior • Knight • Viking • Dragoon • Onion Knight Miscellaneous: • Elemental Resistances: Lightning/Thunder • Status Immunities : None • Other Notes : None • Locations : - Chest in the Sunken Cave. - Chest in the Temple of Time. - Shops in the Ancient Ruins and the Invincible (32,000 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Dragon Mail Stat Changes: • Attack +/- : ±0 • Defense +/- : +35 • Magic Defense +/-: +13 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Dragoon • Onion Knight Miscellaneous: • Elemental Resistances: None • Status Immunities : None • Other Notes : None • Locations : - Chest in Southwest Saronia. - Three chests in Southeast Saronia. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Flame Mail Stat Changes: • Attack +/- : ±0 • Defense +/- : +21 • Magic Defense +/-: +11 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Warrior • Red Mage • Ranger • Knight • Viking • Dragoon • Dark Knight • Onion Knight Miscellaneous: • Elemental Resistances: Ice/Blizzard • Status Immunities : None • Other Notes : None • Locations : - Shop in the Village of the Ancients (2,400 Gil). - Chest in the Tower of Owen. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Fuma Garb Stat Changes: • Attack +/- : ±0 • Defense +/- : +47 • Magic Defense +/-: +30 • Strength +/- : ±0 • Agility +/- : +3 • Vitality +/- : +3 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Monk • Thief • Black Belt • Ninja • Onion Knight Miscellaneous: • Elemental Resistances: None • Status Immunities : None • Other Notes : None • Locations : - Chest in Eureka. - Chest in the Crystal Tower. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Gaia Vest Stat Changes: • Attack +/- : ±0 • Defense +/- : +35 • Magic Defense +/-: +25 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : +3 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Geomancer • Onion Knight Miscellaneous: • Elemental Resistances: None • Status Immunities : None • Other Notes : None • Locations : - Shops in Duster, Southwest Saronia, and the Invincible (7,600 Gil). - Chest in Castle Saronia. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Genji Armor Stat Changes: • Attack +/- : ±0 • Defense +/- : +45 • Magic Defense +/-: +22 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Dark Knight • Ninja • Onion Knight Miscellaneous: • Elemental Resistances: None • Status Immunities : None • Other Notes : None • Locations : - Chest in the Cave of Shadows. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ice Armor Stat Changes: • Attack +/- : ±0 • Defense +/- : +20 • Magic Defense +/-: +10 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Warrior • Red Mage • Thief • Ranger • Knight • Viking • Dragoon • Dark Knight • Onion Knight Miscellaneous: • Elemental Resistances: Fire • Status Immunities : None • Other Notes : None • Locations : - Shop in the Dwarven Hollows (1,250 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Kenpo Gi Stat Changes: • Attack +/- : ±0 • Defense +/- : +20 • Magic Defense +/-: +8 • Strength +/- : ±0 • Agility +/- : +1 • Vitality +/- : +1 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Monk • Black Belt • Ninja • Onion Knight Miscellaneous: • Elemental Resistances: None • Status Immunities : None • Other Notes : None • Locations : - Chest in Tokkul. - Shopa in the Village of the Ancients and the Dwarven Hollows (2,000 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Knight Armor Stat Changes: • Attack +/- : ±0 • Defense +/- : +25 • Magic Defense +/-: +7 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Knight • Onion Knight Miscellaneous: • Elemental Resistances: None • Status Immunities : None • Other Notes : None • Locations : - Chest in the Dwarven Hollows. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Leather Armor Stat Changes: • Attack +/- : ±0 • Defense +/- : +3 • Magic Defense +/-: +1 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Warrior • Monk • White Mage • Black Mage • Red Mage • Thief • Ranger • Knight • Scholar • Geomancer • Viking • Dragoon • Dark Knight • Evoker • Bard • Black Belt • Magus • Devout • Summoner • Sage • Ninja • Onion Knight Miscellaneous: • Elemental Resistances: None • Status Immunities : None • Other Notes : None • Locations : - Shop in Ur (90 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Mage Robe Stat Changes: • Attack +/- : ±0 • Defense +/- : +13 • Magic Defense +/-: +22 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : +1 • Mind +/- : +1 Equippable By: • Freelancer • White Mage • Black Mage • Scholar • Geomancer • Evoker • Bard • Magus • Devout • Summoner • Sage • Onion Knight Miscellaneous: • Elemental Resistances: None • Status Immunities : None • Other Notes : None • Locations : - Shop in the Village of the Ancients and in the Dwarven Hollows (2,000 Gil). - Chest in Castle Argus. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Master Dogi Stat Changes: • Attack +/- : ±0 • Defense +/- : +54 • Magic Defense +/-: +23 • Strength +/- : ±0 • Agility +/- : +10 • Vitality +/- : +10 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Black Belt Miscellaneous: • Elemental Resistances: None • Status Immunities : None • Other Notes : None • Locations : - Get the Black Belt Job to Job Level 99, then speak with the Legendary Blacksmith. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Mythril Armor Stat Changes: • Attack +/- : ±0 • Defense +/- : +10 • Magic Defense +/-: +3 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Warrior • Red Mage • Thief • Ranger • Knight • Viking • Dragoon • Dark Knight • Onion Knight Miscellaneous: • Elemental Resistances: None • Status Immunities : None • Other Notes : None • Locations : - Shops in Kazus and Canaan (350 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Onion Armor Stat Changes: • Attack +/- : ±0 • Defense +/- : +60 • Magic Defense +/-: +40 • Strength +/- : +5 • Agility +/- : ±0 • Vitality +/- : +5 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Onion Knight Miscellaneous: • Elemental Resistances: None • Status Immunities : Darkness, Silence, Petrification, Poison, Toad, Mini, Paralysis, Confusion, Sleep • Other Notes : None • Locations : - Drop by the Yellow Dragon. - Drop by the Green Dragon. - Drop by the Red Dragon. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Reflect Mail Stat Changes: • Attack +/- : ±0 • Defense +/- : +30 • Magic Defense +/-: +30 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Warrior • Red Mage • Knight • Viking • Dragoon • Onion Knight Miscellaneous: • Elemental Resistances: None • Status Immunities : Mini, Petrification, Silence • Other Notes : None • Locations : - Chest in the Saronia Catacombs. - Chest in the Sunken Cave. - Chest in the Ancient Ruins. - Chest in Lake Dohr. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Rusty Mail Stat Changes: • Attack +/- : ±0 • Defense +/- : +1 • Magic Defense +/-: ±0 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Warrior • Knight • Viking • Dragoon • Dark Knight • Ninja • Onion Knight Miscellaneous: • Elemental Resistances: None • Status Immunities : None • Other Notes : None • Locations : - Two chests in Saronia Castle. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Scholar Robe Stat Changes: • Attack +/- : ±0 • Defense +/- : +20 • Magic Defense +/-: +23 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : +2 • Mind +/- : +2 Equippable By: • Freelancer • Scholar • Onion Knight Miscellaneous: • Elemental Resistances: None • Status Immunities : None • Other Notes : None • Locations : - Chest in Castle Argus. - Chest in the Dwarven Hollows. - Shop in Southwest Saronia (5,500 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Shell Armor Stat Changes: • Attack +/- : ±0 • Defense +/- : +18 • Magic Defense +/-: +9 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Warrior • Red Mage • Thief • Ranger • Knight • Viking • Dragoon • Dark Knight • Onion Knight Miscellaneous: • Elemental Resistances: None • Status Immunities : None • Other Notes : None • Locations : - Chest in Nepto Temple. - Chest in the Village of the Ancients (1,250 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Vest Stat Changes: • Attack +/- : ±0 • Defense +/- : +1 • Magic Defense +/-: +1 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Warrior • Monk • White Mage • Black Mage • Red Mage • Thief • Ranger • Knight • Scholar • Geomancer • Viking • Dragoon • Dark Knight • Evoker • Bard • Black Belt • Magus • Devout • Summoner • Sage • Ninja • Onion Knight Miscellaneous: • Elemental Resistances: None • Status Immunities : None • Other Notes : None • Locations : - Probably some initial equipment. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Viking Mail Stat Changes: • Attack +/- : ±0 • Defense +/- : +36 • Magic Defense +/-: +5 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Viking • Onion Knight Miscellaneous: • Elemental Resistances: None • Status Immunities : None • Other Notes : None • Locations : - Shop in Amur (8,000 Gil). - Chest in Saronia Castle. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= White Robe Stat Changes: • Attack +/- : ±0 • Defense +/- : +31 • Magic Defense +/-: +45 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : +5 Equippable By: • Freelancer • White Mage • Red Mage • Scholar • Evoker • Bard • Devout • Summoner • Sage • Onion Knight Miscellaneous: • Elemental Resistances: None • Status Immunities : None • Other Notes : None • Locations : - Shops in the Ancient Ruins and the Invincible (27,000 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /|\ ____________________________________________________________________ /|\ |¯|¯| |¯|¯| | | | Section Thirteen: Arm Gear Listings | | | | | | **FF3_13** | | | |_|_|____________________________________________________________________|_|_| \|/ \|/ [section format] Stat Changes: • Attack +/- : Change in the Attack stat. • Defense +/- : Change in the Defense stat. • Magic Defense +/-: Change in the Magic Defense stat. • Strength +/- : Change in the Strength stat. • Agility +/- : Change in the Agility stat. • Vitality +/- : Change in the Vitality stat. • Intellect +/- : Change in the Intellect stat. • Mind +/- : Change in the Mind stat. Equippable By: • What Jobs can equip this piece of equipment? Miscellaneous: • Elemental Resistances: Will certain elements do less damage? Note that this may be implied based solely upon names and knowledge of previous and future Final Fantasies. • Status Immunities : Does this protect you from certain statuses? • Other Notes : Anything else to note. • Locations : Where you can find this. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Astral Bracers Stat Changes: • Attack +/- : ±0 • Defense +/- : +47 • Magic Defense +/-: +20 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : +10 • Mind +/- : +10 Equippable By: • Summoner Miscellaneous: • Elemental Resistances: None • Status Immunities : None • Other Notes : None • Locations : - Get the Summoner Job to Job Level 99, then speak with the Legendary Blacksmith. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Bronze Bracers Stat Changes: • Attack +/- : ±0 • Defense +/- : +1 • Magic Defense +/-: +1 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Warrior • Monk • White Mage • Black Mage • Red Mage • Thief • Ranger • Knight • Scholar • Geomancer • Viking • Dragoon • Dark Knight • Evoker • Bard • Black Belt • Magus • Devout • Summoner • Sage • Ninja • Onion Knight Miscellaneous: • Elemental Resistances: None • Status Immunities : None • Other Notes : None • Locations : - Chest in Altar Cave. - Chest in Castle Sasune. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Celestial Gloves Stat Changes: • Attack +/- : ±0 • Defense +/- : +40 • Magic Defense +/-: +18 • Strength +/- : +15 • Agility +/- : +15 • Vitality +/- : +15 • Intellect +/- : +15 • Mind +/- : +15 Equippable By: • Freelancer Miscellaneous: • Elemental Resistances: None • Status Immunities : None • Other Notes : None • Locations : - Get the Freelancer Job to Job Level 99, then speak with the Legendary Blacksmith. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Crystal Gloves Stat Changes: • Attack +/- : ±0 • Defense +/- : +30 • Magic Defense +/-: +15 • Strength +/- : +4 • Agility +/- : ±0 • Vitality +/- : +4 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Warrior • Red Mage • Knight • Viking • Dragoon • Dark Knight • Onion Knight Miscellaneous: • Elemental Resistances: None • Status Immunities : None • Other Notes : None • Locations : - Chest in the Ancients' Maze. - Hidden shop in Eureka (50,000 Gil). - Chest in Crystal Tower. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Diamond Bracers Stat Changes: • Attack +/- : ±0 • Defense +/- : +13 • Magic Defense +/-: +16 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : +3 • Mind +/- : +3 Equippable By: • Freelancer • White Mage • Black Mage • Red Mage • Scholar • Geomancer • Evoker • Bard • Magus • Devout • Summoner • Sage • Onion Knight Miscellaneous: • Elemental Resistances: Lightning/Thunder • Status Immunities : None • Other Notes : None • Locations : - Chest in the Sunken Cave. - Chest in the Temple of Time. - Shops in the Ancient Ruins and the Invincible (10,000 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Diamond Gloves Stat Changes: • Attack +/- : ±0 • Defense +/- : +15 • Magic Defense +/-: +7 • Strength +/- : +3 • Agility +/- : ±0 • Vitality +/- : +3 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Warrior • Monk • Thief • Ranger • Knight • Viking • Dragoon • Black Belt • Dark Knight • Ninja • Onion Knight Miscellaneous: • Elemental Resistances: Lightning/Thunder • Status Immunities : None • Other Notes : None • Locations : - Chest in the Sunken Cave. - Chest in the Temple of Time. - Shops in the Ancient Ruins and the Invincible (10,000 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Gauntlets Stat Changes: • Attack +/- : ±0 • Defense +/- : +8 • Magic Defense +/-: +4 • Strength +/- : +1 • Agility +/- : ±0 • Vitality +/- : +1 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Warrior • Knight • Viking • Dragoon • Dark Knight • Ninja • Onion Knight Miscellaneous: • Elemental Resistances: None • Status Immunities : None • Other Notes : None • Locations : - Chest in the Dwarven Hollows. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Genji Gloves Stat Changes: • Attack +/- : ±0 • Defense +/- : +20 • Magic Defense +/-: +14 • Strength +/- : +4 • Agility +/- : +4 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Dark Knight • Ninja • Onion Knight Miscellaneous: • Elemental Resistances: None • Status Immunities : None • Other Notes : None • Locations : - Chest in the Cave of Shadows. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Mythril Bracers Stat Changes: • Attack +/- : ±0 • Defense +/- : +2 • Magic Defense +/-: +4 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : +1 • Mind +/- : +1 Equippable By: • Freelancer • White Mage • Black Mage • Red Mage • Scholar • Geomancer • Evoker • Bard • Magus • Devout • Summoner • Sage • Onion Knight Miscellaneous: • Elemental Resistances: None • Status Immunities : None • Other Notes : None • Locations : - Shops in Kazus and Canaan (120 Gil). - Chest in Tozus. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Mythril Gloves Stat Changes: • Attack +/- : ±0 • Defense +/- : +3 • Magic Defense +/-: +1 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Warrior • Monk • Thief • Ranger • Knight • Viking • Dragoon • Black Belt • Dark Knight • Ninja • Onion Knight Miscellaneous: • Elemental Resistances: None • Status Immunities : None • Other Notes : None • Locations : - Shops in Kazus and Canaan (120 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Onion Gauntlets Stat Changes: • Attack +/- : ±0 • Defense +/- : +50 • Magic Defense +/-: +25 • Strength +/- : +3 • Agility +/- : +3 • Vitality +/- : +3 • Intellect +/- : +3 • Mind +/- : +3 Equippable By: • Onion Knight Miscellaneous: • Elemental Resistances: None • Status Immunities : Silence, Toad, Petrification, Mini, Paralysis, Sleep, Poison, Darkness, Confusion • Other Notes : None • Locations : - Drop by the Yellow Dragon. - Drop by the Green Dragon. - Drop by the Red Dragon. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Power Bracers Stat Changes: • Attack +/- : ±0 • Defense +/- : +13 • Magic Defense +/-: +9 • Strength +/- : +2 • Agility +/- : ±0 • Vitality +/- : +1 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Warrior • Monk • Thief • Ranger • Knight • Viking • Dragoon • Black Belt • Dark Knight • Ninja • Onion Knight Miscellaneous: • Elemental Resistances: None • Status Immunities : None • Other Notes : None • Locations : - Chest in the Amur Sewers. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Protect Ring Stat Changes: • Attack +/- : ±0 • Defense +/- : +18 • Magic Defense +/-: +18 • Strength +/- : +2 • Agility +/- : +2 • Vitality +/- : +2 • Intellect +/- : +2 • Mind +/- : +2 Equippable By: • Freelancer • Warrior • Monk • White Mage • Black Mage • Red Mage • Thief • Ranger • Knight • Scholar • Geomancer • Viking • Dragoon • Dark Knight • Evoker • Bard • Black Belt • Magus • Devout • Summoner • Sage • Ninja • Onion Knight Miscellaneous: • Elemental Resistances: None • Status Immunities : None • Other Notes : None • Locations : - Chest in the Temple of Time. - Chest in the Ancients' Maze. - Steal (slot #4) from the King Behemoth. - Drop by King Behemoth. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Rune Bracers Stat Changes: • Attack +/- : ±0 • Defense +/- : +11 • Magic Defense +/-: +13 • Strength +/- : ±0 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : +2 • Mind +/- : +2 Equippable By: • Freelancer • White Mage • Black Mage • Red Mage • Scholar • Geomancer • Evoker • Bard • Magus • Devout • Summoner • Sage • Onion Knight Miscellaneous: • Elemental Resistances: None • Status Immunities : Mini, Petrification, Sleep, Toad • Other Notes : None • Locations : - Shops in Duster and Southwest Saronia (5,000 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Shura Gloves Stat Changes: • Attack +/- : ±0 • Defense +/- : +45 • Magic Defense +/-: +19 • Strength +/- : +20 • Agility +/- : ±0 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Monk Miscellaneous: • Elemental Resistances: None • Status Immunities : None • Other Notes : None • Locations : - Get the Monk Job to Job Level 99, then speak with the Legendary Blacksmith. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Thief Gloves Stat Changes: • Attack +/- : ±0 • Defense +/- : +11 • Magic Defense +/-: +8 • Strength +/- : ±0 • Agility +/- : +3 • Vitality +/- : ±0 • Intellect +/- : ±0 • Mind +/- : ±0 Equippable By: • Freelancer • Thief • Ninja • Onion Knight Miscellaneous: • Elemental Resistances: None • Status Immunities : None • Other Notes : None • Locations : - Chest in Amur. - Shop in Amur (2,500 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /|\ ____________________________________________________________________ /|\ |¯|¯| |¯|¯| | | | Section Fourteen: Magic Listings | | | | | | **FF3_14** | | | |_|_|____________________________________________________________________|_|_| \|/ \|/ O==========================================================================O | White Magic | O==========================================================================O [section format] • Magic Level: What Level the spell is; determines what Jobs can use it. • Effect(s) : What this spell will do. • Users : Who precisely can use this spell. • Location(s): Where you are able to find this spell. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Aero • Magic Level: 2 • Effect(s) : Deals a small amount of Wind/Aero-based damage. • Users : White Mage, Red Mage, Scholar, Devout, Sage, Onion Knight. • Location(s): - Shop in Tozus (700 Gil). - Chest at Dragon's Peak. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Aeroga • Magic Level: 6 • Effect(s) : Deals a large amount of Wind/Aero-based damage. • Users : White Mage, Devout, Sage, Onion Knight. • Location(s): - Shops in Doga's Manor and Doga's Village (10,000 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Arise • Magic Level: 8 • Effect(s) : Revives an ally from the KO status with full HP; kills the undead. • Users : Devout, Sage, Onion Knight. • Location(s): - Shop in Eureka (60,000 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Blindna • Magic Level: 3 • Effect(s) : Cures Darkness. • Users : White Mage, Red Mage, Scholar, Devout, Sage, Onion Knight. • Location(s): - Shops in the Village of the Ancients, Northwest Saronia, Doga's Village, and Falgabard (1,500 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Confuse • Magic Level: 4 • Effect(s) : Induces Confusion, make targets turn on their allies. • Users : White Mage, Red Mage, Devout, Sage, Onion Knight. • Location(s): - Shops in Gysahl, Northeast Saronia, and Doga's Village (3,000 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Cura • Magic Level: 3 • Effect(s) : Restores a moderate amount of HP; hurts the undead. • Users : White Mage, Red Mage, Scholar, Devout, Sage, Onion Knight. • Location(s): - Shops in the Village of the Ancients, Northeast Saronia, Doga's Village, and Falgabard (1,500 Gil). - Chest in Tozus. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Curaga • Magic Level: 5 • Effect(s) : Restores a large amount of HP; hurts the undead. • Users : White Mage, Red Mage, Devout, Sage, Onion Knight. • Location(s): - Shops in Northeast Saronia, Doga's Manor, and Doga's Village (5,000 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Curaja • Magic Level: 7 • Effect(s) : Restores an exorbitant amount of HP; hurts the undead. • Users : White Mage, Devout, Sage, Onion Knight. • Location(s): - Shops in Doga's Village and the Invincible (20,000 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Cure • Magic Level: 1 • Effect(s) : Restores a small amount of HP; hurts the undead. • Users : Freelancer, White Mage, Red Mage, Scholar, Devout, Sage, Onion Knight. • Location(s): - Shop in Canaan (100 Gil). - Chest in Ur. - Chest in the Sealed Cave. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Esuna • Magic Level: 7 • Effect(s) : Removes most negative status ailments, excluding KO. • Users : White Mage, Devout, Sage, Onion Knight. • Location(s): - Shops in Doga's Village and the Invincible (20,000 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Haste • Magic Level: 6 • Effect(s) : Induces the Haste status, doubling physical Hits per turn. • Users : White Mage, Devout, Sage, Onion Knight. • Location(s): - Shops in Doga's Manor and Doga's Village (10,000 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Holy • Magic Level: 8 • Effect(s) : Deals a large amount of Light/Holy-based damage. • Users : Devout, Sage, Onion Knight. • Location(s): - Shop in Eureka (60,000 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Libra • Magic Level: 4 • Effect(s) : Shows an enemy's HP and elemental weaknesses. • Users : White Mage, Red Mage, Devout, Sage, Onion Knight. • Location(s): - Shops in Gysahl, Northeast Saronia, and Doga's Village (3,000 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Mini • Magic Level: 2 • Effect(s) : Shrinks or unshrinks the target. • Users : White Mage, Red Mage, Scholar, Devout, Sage, Onion Knight. • Location(s): - Shop in Tozus (700 Gil). - Received from Desch just after Dragon's Peak. - Received at the Healing Copse. - Chest in Castle Hein. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Poisona • Magic Level: 1 • Effect(s) : Cures one target's Poison status. • Users : Freelancer, White Mage, Red Mage, Scholar, Devout, Sage, Onion Knight. • Location(s): - Shop in Canaan (100 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Protect • Magic Level: 5 • Effect(s) : Induces the Protect status, raising Defense. • Users : White Mage, Red Mage, Devout, Sage, Onion Knight. • Location(s): - Shops in Northeast Saronia, Doga's Manor, and Doga's Village (5,000 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Raise • Magic Level: 5 • Effect(s) : Revives an ally from the KO status with little HP; kills the undead. • Users : White Mage, Red Mage, Devout, Sage, Onion Knight. • Location(s): - Shops in Northeast Saronia, Doga's Manor, and Doga's Village (5,000 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Reflect • Magic Level: 7 • Effect(s) : Induces Reflect, bouncing all magic to the other party. • Users : White Mage, Devout, Sage, Onion Knight. • Location(s): - Shops in Doga's Village and the Invincible (20,000 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sight • Magic Level: 1 • Effect(s) : Shows a detailed version of the World Map, like Gnomish Bread. • Users : Freelancer, White Mage, Red Mage, Scholar, Devout, Sage, Onion Knight. • Location(s): - Shop in Canaan (100 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Silence • Magic Level: 4 • Effect(s) : Inflicts Silence, stopping all use of magic on the inflicted. • Users : White Mage, Red Mage, Devout, Sage, Onion Knight. • Location(s): - Shops in Gysahl, Northeast Saronia, and Doga's Village (3,000 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Stona • Magic Level: 6 • Effect(s) : Cures the Petrification status. • Users : White Mage, Devout, Sage, Onion Knight. • Location(s): - Shops in Doga's Manor and Doga's Village (10,000 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Teleport • Magic Level: 3 • Effect(s) : Lets the party out of a battle or of a dungeon. • Users : White Mage, Red Mage, Scholar, Devout, Sage, Onion Knight. • Location(s): - Shops in the Village of the Ancients, Northeast Saronia, Doga's Village, and Falgabard (1,500 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Toad • Magic Level: 2 • Effect(s) : Causes or removes the Toad status. • Users : White Mage, Red Mage, Scholar, Devout, Sage, Onion Knight. • Location(s): - Shop in Tozus (700 Gil). - Chest in the Gulgan Gulch. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Tornado • Magic Level: 8 • Effect(s) : Reduces the target's HP to less than 10. • Users : Devout, Sage, Onion Knight. • Location(s): - Shop in Eureka (60,000 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O==========================================================================O | Black Magic | O==========================================================================O [section format] • Magic Level: What Level the spell is; determines what Jobs can use it. • Effect(s) : What this spell will do. • Users : Who precisely can use this spell. • Location(s): Where you are able to find this spell. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Bio • Magic Level: 6 • Effect(s) : Deals damage. • Users : Black Mage, Magus, Sage, Onion Knight. • Location(s): - Shops in Doga's Manor and Doga's Village (10,000 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Blind • Magic Level: 2 • Effect(s) : Induces Darkness, greatly lowering accuracy and hit rate. • Users : Black Mage, Red Mage, Scholar, Magus, Sage, Onion Knight. • Location(s): - Shops in Canaan, Tozus, and the Vikings' Cove (700 Gil). - Chest in Canaan. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Blizzaga • Magic Level: 4 • Effect(s) : Deals a large amount of Ice/Blizzard-based damage. • Users : Black Mage, Red Mage, Magus, Sage, Onion Knight. • Location(s): - Shops in Northeast Saronia and Doga's Village (3,000 Gil). - Chest in the Cave of Tides. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Blizzara • Magic Level: 3 • Effect(s) : Deals a moderate amount of Ice/Blizzard-based damage. • Users : Black Mage, Red Mage, Scholar, Magus, Sage, Onion Knight. • Location(s): - Shops in the Village of the Ancients, Northwest Saronia, Doga's Village, and Falgabard (1,500 Gil). - Chest in the Vikings' Cove. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Blizzard • Magic Level: 1 • Effect(s) : Deals a small amount of Ice/Blizzard-based damage. • Users : Freelancer, Black Mage, Red Mage, Scholar, Magus, Sage, Onion Knight. • Location(s): - Shops in Kazus, Tozus, and the Vikings' Cove (100 Gil). - Chest in Castle Sasune. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Break • Magic Level: 4 • Effect(s) : Induces Gradual Petrification. • Users : Black Mage, Red Mage, Magus, Sage, Onion Knight. • Location(s): - Shops in Northeast Saronia and Doga's Village (3,000 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Breakga • Magic Level: 7 • Effect(s) : Instantly causes Petrification. • Users : Black Mage, Magus, Sage, Onion Knight. • Location(s): - Shops in Doga's Village and the Invincible (20,000 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Death • Magic Level: 8 • Effect(s) : May instantly kill one enemy. • Users : Magus, Sage, Onion Knight. • Location(s): - Shop in Eureka (60,000 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Drain • Magic Level: 7 • Effect(s) : Damages an enemy, then refills the user's HP based on the damage dealt. • Users : Black Mage, Magus, Sage, Onion Knight. • Location(s): - Shops in Doga's Village and the Invincible (20,000 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Erase • Magic Level: 5 • Effect(s) : Dispels positive statuses, such as Haste and Protect. • Users : Black Mage, Red Mage, Magus, Sage, Onion Knight. • Location(s): - Shops in Northeast Saronia and Doga's Village (5,000 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Fira • Magic Level: 3 • Effect(s) : Deals a moderate amount of Fire-based damage. • Users : Black Mage, Red Mage, Scholar, Magus, Sage, Onion Knight. • Location(s): - Shops in the Village of the Ancients, Northwest Saronia, Doga's Village, and Falgabard (1,500 Gil). - Chest in Tozus. - Chest in the Vikings' Cove. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Firaga • Magic Level: 6 • Effect(s) : Deals a large amount of Fire-based damage. • Users : Black Mage, Magus, Sage, Onion Knight. • Location(s): - Shops in Doga's Manor and Doga's Village (10,000 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Fire • Magic Level: 1 • Effect(s) : Deals a small amount of Fire-based damage. • Users : Freelancer, Black Mage, Red Mage, Scholar, Magus, Sage, Onion Knight. • Location(s): - Shops in Kazus, Tozus, and the Vikings' Cove (100 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Flare • Magic Level: 8 • Effect(s) : Deals heavy non-elemental damage. • Users : Magus, Sage, Onion Knight. • Location(s): - Shop in Eureka (60,000 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Meteor • Magic Level: 8 • Effect(s) : Deals heavy, non-elemental damage. • Users : Magus, Sage, Onion Knight. • Location(s): - Shop in Eureka (60,000 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Poison • Magic Level: 2 • Effect(s) : Damages some and may induce Poison, causing damage over time. • Users : Black Mage, Red Mage, Scholar, Magus, Sage, Onion Knight. • Location(s): - Shops in Canaan, Tozus, and the Vikings' Cove (700 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Quake • Magic Level: 7 • Effect(s) : Damages all enemies. • Users : Black Mage, Magus, Sage, Onion Knight. • Location(s): - Shops in Doga's Village and the Invincible (20,000 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Raze • Magic Level: 5 • Effect(s) : Kills weak enemies. • Users : Black Mage, Red Mage, Magus, Sage, Onion Knight. • Location(s): - Shops in Northeast Saronia and Doga's Village (5,000 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Shade • Magic Level: 4 • Effect(s) : Induces Paralysis, temporarily hindering action. • Users : Black Mage, Red Mage, Magus, Sage, Onion Knight. • Location(s): - Shops in Northeast Saronia and Doga's Village (3,000 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sleep • Magic Level: 1 • Effect(s) : Induces Sleep, preventing action until hit or after a while. • Users : Freelancer, Black Mage, Red Mage, Scholar, Magus, Sage, Onion Knight. • Location(s): - Shops in Kazus, Tozus, and the Vikings' Cove (100 Gil). - Chest in Altar Cave. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Thundaga • Magic Level: 5 • Effect(s) : Deals a large amount of Lightning/Thunder-based damage. • Users : Black Mage, Red Mage, Magus, Sage, Onion Knight. • Location(s): - Shops in Northeast Saronia and Doga's Village (5,000 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Thundara • Magic Level: 3 • Effect(s) : Deals a moderate-amount of Lightning/Thunder-based damage. • Users : Black Mage, Red Mage, Scholar, Magus, Sage, Onion Knight. • Location(s): - Shops in the Village of the Ancients, Northwest Saronia, Doga's Village, and Falgabard (1,500 Gil). - Chest in the Vikings' Cove. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Thunder • Magic Level: 2 • Effect(s) : Deals a small amount of Lightning/Thunder-based damage. • Users : Black Mage, Red Mage, Scholar, Magus, Sage, Onion Knight. • Location(s): - Shops in Canaan, Tozus, and the Vikings' Cove (700 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Warp • Magic Level: 6 • Effect(s) : May remove an enemy in battle, thereby killing them. In the field, you'll return to the previous floor in the dungeon. • Users : Black Mage, Magus, Sage, Onion Knight. • Location(s): - Shops in Doga's Manor and Doga's Village (10,000 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /|\ ____________________________________________________________________ /|\ |¯|¯| |¯|¯| | | | Section Fifteen: Summon Listings | | | | | | **FF3_15** | | | |_|_|____________________________________________________________________|_|_| \|/ \|/ [section format] • Magic Level : What level this spell is. • Summoned Beast : The more well-known name from other Final Fantasies. • White Magic Effect: One of two results when Evokers and Sages use this. • Black Magic Effect: One of two results when Evokers and Sages use this. • Summoners' Effect : The result when a Summoner uses this spell. • Locations : Where you can get this spell. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Bahamur • Magic Level : 8 • Summoned Beast : Bahamut • White Magic Effect: Raises all allies' offensive power. • Black Magic Effect: Instantly kills a single enemy. • Summoners' Effect : Deals very heavy, non-elemental damage to all enemies. • Locations : - Defeat Bahamut in Bahamut's Lair. - Shop in Eureka (60,000 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Catastro • Magic Level : 6 • Summoned Beast : Odin • White Magic Effect: Puts Protect on your party, raising your Defense. • Black Magic Effect: Damages all enemies. • Summoners' Effect : Kills all enemies, if allowed. • Locations : - Defeat Odin in the Saronia Catacombs. - Shop in Eureka (40,000 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Escape • Magic Level : 1 • Summoned Beast : Chocobo • White Magic Effect: Flee from battle. • Black Magic Effect: Failed kick at a monster. In other words, nothing. • Summoners' Effect : Damage to one monster. • Locations : - Shops in Replito and Doga's Village (100 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Heatra • Magic Level : 4 • Summoned Beast : Ifrit • White Magic Effect: Heals a lot of HP to all allies. • Black Magic Effect: Deals Fire-based damage to one enemy. • Summoners' Effect : Deals Fire-based damage to all enemies. • Locations : - Shops in Replito and Doga's Village (7,000 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Hyper • Magic Level : 5 • Summoned Beast : Titan • White Magic Effect: Damages one enemy. • Black Magic Effect: Damages one enemy. • Summoners' Effect : Damages all enemies. • Locations : - Shops in Replito and Doga's Village (7,000 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Icen • Magic Level : 2 • Summoned Beast : Shiva • White Magic Effect: Causes enemies to fall asleep. • Black Magic Effect: Deals Ice/Blizzard-based damage to one enemy. • Summoners' Effect : Deals Ice/Blizzard-based damage to all enemies. • Locations : - Shops in Replito and Doga's Village (7,000 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Leviath • Magic Level : 7 • Summoned Beast : Leviathan • White Magic Effect: Petrifies all enemies, if possible. • Black Magic Effect: Hits all enemies with a powerful tornado. • Summoners' Effect : Hits all enemies with a powerful flood. • Locations : - Defeat Leviathan in Lake Dohr. - Shop in Eureka (50,000 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Spark • Magic Level : 3 • Summoned Beast : Ramuh • White Magic Effect: Paralyzes all enemies. • Black Magic Effect: Deals Lightning/Thunder-based damage to one enemy. • Summoners' Effect : Deals Lightning/Thunder-based damage to all enemies. • Locations : - Shops in Replito and Doga's Village (7,000 Gil). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /|\ ____________________________________________________________________ /|\ |¯|¯| |¯|¯| | | | This is the end of KeyBlade999's | | | | | | Final Fantasy III (DS) FAQ/Walkthrough. | | | |_|_|____________________________________________________________________|_|_| \|/ \|/ ________________ | ____________ | | | | | | | | | | |____________| |________________________________________ | |____________| |_________________________ | | | | | | |\ /\ /| | | | | | | | \ / \ / | | | |____________| | | | (_) (_) | | |________________| |_| |_| ___ ___ ___ /'__`\ /'__`\ /'__`\ /\ \_\ \ /\ \_\ \ /\ \_\ \ \ \___, \ \ \___, \ \ \___, \ \/__,/\ \ \/__,/\ \ \/__,/\ \ \ \_\ \ \_\ \ \_\ \/_/ \/_/ \/_/ KeyBlade999