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Author: Warfreak Version: 0.3 Date Started: 22/3/10 NOTE: This Guide will Contain Spoilers. YOU HAVE BEEN WARNED! REMEMBER, IF YOU LIKE THIS GUIDE, RECOMMEND IT TO OTHER USERS USING THE LINK ABOVE! *('@')~~~~~~Watch In Awe, Watch In Awe, Aeria Gloris, Aeria Gloris~~~~~~('@')* Use Ctrl+F to quickly navigate this guide. Table of Contents §1 Introduction [1.01] Introduction [1.02] Version History §2 Walkthrough [2.01] Chapter 1 [2.02] Chapter 2 [2.03] Chapter 3 [2.04] Chapter 4 §3 Sector List [3.01] Elgava/Ropesk [3.02] Elgava/Lutsk [3.03] Central Elgava [3.04] Kalymnos Junction Y §4 Sidequests [4.01] Chapter 1 Sidequests [4.02] Chapter 2 Sidequests [4.03] Chapter 3 Sidequests [4.04] Chapter 4 Sidequests §5 Ships and Modules [5.01] Ship Blueprints [5.02] Modules [5.03] Weapons [5.04] Onboards [A] Contact Information [B] Credits [C] Webmaster Information [D] Copyright Notice *~~~~~~~~~~~~~~~~~~~~~~~~~~Now, Let the Guide Begin~~~~~~~~~~~~~~~~~~~~~~~~~~* [1.01] Introduction Well, this is my 59th guide, and I'm starting to push on in numbers and in age, so that doesn't really help. Anyway, this is for the space adventure game Infinite Space, as you can tell by my previous guides, I am quite a big fan of the space genre. Anyway, let us start. And for the love of all things bacon, make sure you read the manual, it will give you a lot of knowledge about the basics, so you don't have to pester me about it. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [1.02] Version History Version 0.0 [22/3/10] Started on this new guide. The DS portfolio is becoming bigger and bigger. Version 0.1 [30/3/10] This will be my second open project for the moment, Miles Edgeworth is the only other open project, so I will get that done first, reducing the load out. Version 0.2 [29/7/10] I had a busy last couple of months, but it's back to where I'm at, so expect a few more updates to this guide. I've revamped most of the sections so they are easier on the eye somewhat, easier to understand, and several new chapters are added. Version 0.3 [8/8/10] Completed Chapter 4 and lots of bits and pieces. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [2.01] Chapter 1 We start off in this game in the Ropesk sector, a sector that pretty much seems deserted. It is a conversation between a few unknown people, and then a face, but for now, we don't know who it is. They seem to be looking for someone. Well, the alarm goes off, and it's time to start a fight. If you haven't started this before, you MUST do the battle tutorial, it is a must have before you start, because naval battles are going to be a big part of the gameplay, and if you don't know what you're doing, you're in some serious trouble, and the game has only just started. Lucky for you, you're in a very powerful ship, and the enemies are quite weak. Now, the battle scene shifts to a new character. An unidentified vessel is being chased by some security forces. In this case, Nia is fleeing some security forces who are a little too trigger happy. Now, time to practice your battle skills, and defeat the enemy vessel. But after that, she crash lands on Ropesk, and that is where we really start. - INFINITE SPACE - Cue our main character, Yuri. Hmmm, that brings back bad memories of Russians and mind control. Never mind. Anyway, after a little introduction, blast off into space we go. And why does everyone have to have white hair? Whilst this is going on, we have a second plot line, something that doesn't even remotely make sense, for now anyway. Anyway, back onboard the Daisy, which is the crappy name for Nia's ship, you will be asked if you are scared. I suggest you answer "Yeah", because that will give you a little bonus. You get an extra 20 EXP in Ship Management. And we don't even know what that is. For now, lets head to the closest planet to us, which is planet Bagut. Select that and go. But before we can get there, you will be ambushed by a group of 2 security vessels from Ropesk Security, and you can't really escape, so lets engage those two and wipe them out. Well, with this battle over, you get a total of 140G, 18 Fame and 14 Experience points. And what a funny name for a ship, Boiky. Anyway, lets land on the planet. - Bagut - We watch the docking sequence with utter fascination. At least the ship is proportional to size of the station, unlike Freelancer. Anyway, you will be told that once you land on a spaceport, they will check your ship for damage and automatically fix it for you, so thing of it as a Pokecentre if you really like. Also, it is a chance to make your crews less tired, which is quite important later on. With this, Nia heads to the tavern. Anyway, when you are ready, head down to the tavern. With you are ready, talk to Nia. Yuri tells Nia the real reason he is getting out of this hellhole, and that's because he wants to find out the real reason behind the Epitaph that he is holding. And with that, in comes a gang to try to steal it off you. Now, of the two options, you should pick "Now, hold on a second." This will still lead to a fight and Nia cuts it short with a single use of a Maser Blaster. With that, the thugs run off. With this, Nia gives Yuri a bodysuit as well as a plasmic blade for defence. The reason for choosing the outcome that I told you is because you get an incraese in your Combat Skill by 3. And that's all you're gonna get out of this planet. Now, head into Area 2 and land on Hapsal. - Hapsal - Before we land, we get a transmission from the nice Overlord of Ropesk, Demid Panfilov. He is the person who is in charge of this area, and he wants Yuri to go back under his control. Yeah, sure, he'll just have the red carpet ready. And he doesn't resort to violence, he just holds Yuri's sister hostage, no dramas. What is interesting is that he says that Kira, the girl, is his sister, but I thought he said his family was all dead. OBJECTION! Anyway, we really don't have a choice but to defeat this annoying bald dumbass, so what Nia suggests is that you get some money, purchase a destroyer class ship and take the little cueball on, head on. With you are ready to do so, talk to Nia in the tavern on Hapsal. Now, talk to the Bartender, and if you ask for a job, he asks you to head to Bagut, and deliver some cargo there to the barkeeper for 300G. Do it. - Bagut - Once back in the tavern, those same thugs corner you again. Well this time, Yuri whips out the Plasmic Blade, and well, the thugs get a little, well, less willing to fight you. Anyway, he gives you a tip, that Demid Panfilov has a massive security force around the void gate that leads into Central Elgava, so you will need to fight them before you can go anywhere. Also, when they finish their shifts, they like to head to the tavern at Hapsal. That is the best time to have a chat with them. Now, talk to the Bartender, and he will give you the money for the quest. Talk to him for some information, and he will give you the information on starlane. That leads to a unknown area in Area 1, and that is detailed in 3.01. Now, head back to Hapsal. Next, head into the Tavern, and talk to Nia about the next part of your little quest. - Hapsal - From here, we need to head to Toropets, where there is a shipyard. With this, you will have it added to your map. Lets head there now. - Toropets - Now that we've arrived at Toropets, it is time to get your destroyer. Nia pawns off your little Epitath for 10,000G, which is enough to get your little destroyer. From here, head down the Elevator to the shipyard, to purchase the blueprints. Pick your ship, have it built, then you can head off to insert modules onto it. Now, the basics. You can head onto a planet and purchase blueprints off ship designers. From there, you can head to a planet with a shipyard, and they can build a ship via the blueprints for a set fee. Then, you can head to a remodeller, and you can add on modules for your ships, which can improve it's capabilities. Now, purchase a ship, and lets get moving onto the crew. On the crew screen, you can assign which character goes where, in order to make the best possible ship you can. Of course, the manual helps a little as well as Nia. Once that is all sort, you have your very own destroyer. Now, do the side quest for the bartender and you'll be back in Bagut. But visit the ??? in Area 2 first, you will get 10 fame for doing so. This will also be added to the Celestial Objects part of your stats. - Bagut - I guess this is the time to clear up any little bits of business you have to do here, because we are now going to have to face the evil lord of the area down at Ropesk. Guess you have to head there now. Get ready for your first real boss fight. - Ropesk - Now, we will witness Panfilov, and he will give you a fight that will be worth your while. After a little firing up speech, we will have to face Panfilov. Now, first by using strategies. What you should do is to move backwards and whack on Dodge. This will give you a much better chance to avoid enemy fire. With this, wait until you command gauge is full, and move onwards to launch a Barrage, and after that attack, whack on dodge and repeat the same thing. Now, the easiest thing to do is to take out the first two ships, number 2 and 3, these are the support ships, and by clearing them out of the way, you can deal with Panfilov last. After a few barrages, he will activate a special laser, giving you all the more reason to play around and dodge like crazy. This is the most effective way of winning, hit and run, and it will avoid damaging your ship too badly. With this, you can easily destroy Panfilov, and take down his pretty heavy duty ship. You have complete the first part of the game, well done. And that was a pretty hard boss battle for the first boss. Anyway, all is fine and dandy, so Kira becomes part of your crew. Elsewhere, some more experiment looking stuff is going on. I don't see how that is any of our problem. Yet. Now, after this, land on Bagut - Bagut - Head to the tavern and talk to your new friends, and this is done because Nia will give you some shooting advice, increasing your ability with Artillery by 1, for both Yuri and Kira. Now, head on over to Hapsal. - Hapsal - Once you reach Hapsal, you will need to bribe the gate guards at the tavern with something LIKE 100G, so it isn't a bribe, it is like a bribe. Also, talk to the bartender, and hear his troubles. Now that you have already defeated the boss, you can head over to the void gate, where the loud mouth who started a fight with you, Torlo, will join your crew. - Void Gate - From here, since you have bribed the guards and defeated the boss for this chapter, you can either turn back, talk to the guards, or fight them. For now, turn back to Hapsal and assign Torlo a position on your crew, so you will have a bit more firepower. Then, head back oe the gate, and defeat the guards, talking does nothing. Defeat them, and that will bring you into the next sector, Elgava/Lursk. And the start of chapter 2. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [2.02] Chapter 2 Well, nothing will occur until you talk to the bartenders, so whilst you still can, explore a bit, purchase some blueprints for the modules and upgrade your ship, and well, then we can get started. Look at the sector map below if you want to explore to get more G, and where to purchase some more modules for your ship. I suggest that you do some shopping, getting some Level 2 modules that will significantly boost your puny ship into something stronger. When you are done exploring, head to Poposk. - Popash - Talk to the Bartender, and from there, fly to the void gate, and you will get an event scene with Kira, and it appears that there a very large ship haeding to your direction. This is certainly not good. This guy is Dedon Galkin of the Novgorod Pirates. You might as well go in and get crushed, you won't die. After you have taken enough damage, it is time have a little talk. The Central Elgavan Forces will intervene and he will retreat, obviously not a match for their superior firepower. They will retreat, and you will live. Well, the Captain of the Fleet, the Zone 4 fleet, will be suprised that you are such a young captain and held your own, and offers you to meet him in person in Lutsk Base. Well, from the gate, head over to Perekop, and move into the Efimov Inc special event place. - Perekop - At the door of Efimov Inc, the guard will cut you off, so you have no way to enter, which Nia points out as strange. So head into the tavern. The first weapons employee will give nothing, but the second will, and says that the company has just been subject to a hostile takeover by the Novgorod Pirates, the very same guys who just tried to kill you. They killed the president, and the son is in hiding. Great. He is hiding in Klaipedia apparently. Now, I suggest you take the side-quest from the bartender, and fly off to Nezhatin. - Nezhatin - You get your reward if you followed the instructions. You can talk to the old man at the tavern. His name is Gen Nadiy, and his student Alik. Talk to him again, and he will ask you if you want a lesson. Say yes, don't reject anything decent for free, and for this, you get the skill of Fleet Leader, Level 2, which means you can command 2 ships in battle now. Now, to the next place of interest, and that is Lutsk. - Lutsk - In here, as always, head to the tavern. Talk to Rufina, who is in charge of this little tavern. Talk to her again and she will introduce you to an employee, Tatiana. It turns out that Torlo knows Tatiana. Then, talk to Tatiana once more, and once more again, and once more, and the third time, she will join your crew. Anyway, talk ot Rufina, and she will talk about her former husband, someone who needs money, and that someone sounds a lot like Radimir on Hapsal. We have to pay him a visit. Before you leave, head into the guild. You can hire Poplo, who is a leader of a Mercenary unit, and he will cost a total of 500G. Gadina is the second in charge of the mercenary unit, and will cost a total of 300G if you want to hire her. You can only hire both of them if you have a fame value of over 200, so you might want to get into a few more battles. Now, we can head into the void gate and back into Ropesk. But before that, head into Klaipedia, and talk to the Bartender. - Klaipedia - We know that the son of the former president of Efimov is here, and his name is Karlos. Talk to the bartender for information, and he will lead you to his house. Talk to him, and tell him that you will defeat the pirates that killed his father. He will give you the Shield Frame 1 module to play with on your ship as well. And he is added to your crew. Now, into Ropesk. - Ropesk System - As you enter, you get a transmission, the Pawnshop owner from Toropets will make a communication saying that his store is under attack from pirates. Well, make a stop on Hapsal first. - Hapsal - Talk to Radimir, the man in the bar. Yuri will give him money, and instead, he will join your crew after a little conversation. After that, head into Toropets. - Toropets - Head into the Pawnshop. Looks like the pirates from Lutsk went in and stole everything, including your precious. It turns out that they ran into the] Milesk Sector. It appears that it was a 6 ship fleet that went in and stole everything, which is a problem, 6 Ships is a lot of firepower. This will open up the starline at the Milesk Sector which is close to Toropets. Lets go. - Milesk Sector - Well damn, there are a lot of ships. But the thing is, they have all been destroyed, all wiped out. No battle with a massive fleet. Yay! But in comes a massive supership, that is coming straight towards you. It is the ship Corsair, and it belongs to Valantin the Pirate, the guy in the battle tutorial. Well, damn. He will laugh at you, saying that he stole everything already. A pirate's pirate. Well I'll be. Yuri will demand his precious back, and Valantin will ask you to get it back via force. Ship battles, well, not your forte. They are going to board you, forcing you into a melee battle. This is where you are going to learn about melee battles. It is a rock, paper, scissors game. Well, first time, you need to win, so leader is your best option, but the second one, you will ALWAYS LOSE, you are outnumbered, 8000 to 200. Well, Valantin will leave a mark on Yuri, Anyway, this leaves the Melee option available for you in battle. After the event, head back to Milesk again from Toropets to collect a blueprint. You get the blueprints to the Second Bridge 1 Module. Now, since we have that cleared up, we need to head over to Lutsk Base. Before you get to the base, Nia will suggest that the Commander who saved you is in cahoots with the pirates, after all, they didn't kill the pirate Dalkin, but this will be resolved later. - Lutsk Base - At the HQ, you will meet Commander Oleg Vladykin, in charge of the Zone 4 area of the 122nd Fleet. You will also meet his superior officer, Captain Mogilek Novikov and the base commander, Tefed Mudakov. Now, talk to Oleg, Mogilek and Tefed until they start repeating themselves, and then talk to Oleg again, who requires your help in fighting the pirates, and you pretty much need to say yes. So go discuss the mission in his lodgings. When you enter, it turns out that Tatiana's brother, Zakhar, is the person you are going to be contacting for this mission, as he is the spy within the pirate faction. So, you will need to go to the planet Ruza to collect the data chip off him. Remember, the code word is "we'll buy you a few drinks". Before you leave, Oleg will give you one of two blueprints, one to the Orfey class Destroyer, and the next to the Derzky class. It doesn't matter which one you pick, but I suggest the Orfey, because of its sheer firepower that can be used later on, but it is up to you. You will get the one you missed out on later anyway. - Ruza - All you need to do is to head into the tavern, look for the military looking man, and then talk to him using the code word. You get the datachip, so head back to Lutsk base. However, en route to the base, you will be attacked by Dedon Galkin again. This is again a battle where you dish out enough damage or take enough damage, he will give up or flee. With this, head back to Lutsk Base and get this done. - Lutsk Base - Now, if you have recruited Poplo, which I told you to, make sure you head into the tavern now and talk to him. He will mention that Galkin's movements seem very familar, and you can ask him how so, and he will give you a lesson that will increase your Navigation skill by 1. Now, talk to Oleg, who will say that you will need to wait for a while whilst the chip is being analysed. This basically takes the time for you to dock on other planets twice. This will be notified when you have a cutscene with Nia, who will mention that when you fought with Galkin, you got an encrypted transmission, and that they have decoded it. It reads "Tatiana in danger, let her off ship." That doesn't help. Anyway, when you are done, you can head back to base or finish off the other sidequests in this game. - After the Analysis - After the chip is ready, you can talk to Oleg, and it is time that you mount a direct assault against the pirates in this sector. Now, you can choose between the direct route and the indirect route. Now, this is where the spoilers come in. If you choose the direct route, you will be able to recruit Zakhar, Tatiana's brother, later in the game. If you choose the indirect route, Zakhar will be killed, and you will be able to recruit Dedon Galkin later in the game. This is up to you. When you have chosen a path, it is time to fly into the hornet's nest, and get ready for a massive firefight. If you choose the indirect path, you will have to go through an extra battle before you get to the boss fight, so you will be carrying over damage. - Boss Battle - This time, you are fighting Balik, who is a real pain in the ass. This guy isn't that bad if you have got 2 powerful ships in your fleet, and barrage means a lot of heavy firepower. This is where you need to perfect the usual hit and run tactic. First, put dodge on, and move back, and let that command gauge fill up to the max. Then, fly straight into the enemy, wait until they fire, and after they have fired a barrage, barrage back, put on dodge, and run. Rinse and repeat. You can never go wrong with this tactic. Either way, the indirect route will have Admiral Ackbar saying "It's a Trap!" over and over again. And after the boss battle, we land on the pirate base and we need to look for Balik. When you enter the base, you will enter a T junction, and take the left path in order to get some new blueprints for Nav Bridge 1. From there, back to the T junction and the right path will lead you to the main event room. Now, what happens here is that Zakhar is well, superhuman in strength due to a drug, and tries to kill Tatiana, and Torlo shoots him, and depending on the path you take, he will either die or still live and gets carted off to hospital. Galkin shows up and tells you that he is actually a spy for the Central Elgavan Forces. He tells you what happens, Mudakov, the base commander for Lutsk, sold out to the pirates, and that is how they know Zakhar was a spy, and used a chemical to literally control his mind. Now with all this sorted, back to Lutsk. - Lutsk Base - Well, Oleg will be there, and inform you that Tedar has fled the scene. He will ask you to go to his lodgings, and he will give you the blueprints to the Rurik Cruiser, which is a decent ship. Anyway, it is time for your to head off, and you get a scene, Oleg knows that his Captain is corrupt, but doesn't reveal it if he joins the Reformist faction, whatever that is. Here, head off to Perekop. - Perekop - I tell you to go here because you will need to visit Efimov, because since you have Karlos in your squad, he will be greeted by an employee, who in the end gives you designs to two weapons, the Anti-Ship Missiles M and S. With this, the Chapter is pretty much cleared up, so head to Area 4 and into the Warp Gate into Elgava Central. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [2.03] Chapter 3 When you arrive in Elgava Central, you will be visiting the planet of Paozero first. - Paozero - You will want to head to the Tavern first, this is important because talking to the bartender will unlock the Medic Organisation HQ on Nerekhta, so you will want to talk to the bartender before you head off to the planet of Zvenigorod. - Zvenigorod - Your first option is to head to the Hospital, where you can Tatiana's brother there if you rescued him in the previous chapter. Other than that, you can head to the HQ, where you will meet Oleg again, and whilst he talks about some business, he will talk about Epitaphs, a talk about Galkan and his role with Balik, and finally asks you to head to the officer lodgings and he will talk to you in private. At his lodgings, he will give you the blueprints for the Borodino class Battleship, and this is quite important, you will definitely want one of these bad boys when you absolutely can. Anyway, he will give you the blueprints for one of these, as well as the upgrade to Fleet Leader 3, so you can now take 3 ships into battle. With this, he will ask you to solve 2 problems that the Elgavan Forces cannot solve, which is rather odd. First, there is a dispute between the planets of Alatyr and Druitesk over the Buzhsk Star System. For that, he suggests that you find a man called Gennadiy Alabyshav to help solve the problem. That name sounds very familar, because it is, he is the very same old man who helped Yuri gain Fleet Leader 2. The second job is to deal with the pirates, both Balik and Argun are a thorn in the side of the Elgavan Central Forces, however, although you may try to solve the pirate problem first, you cannot solve the pirate problem until you settle the border dispute. Now that you have your orders, you can head to Chernesk for a side mission that may be worth your time. When you are done here, it is time to head to Nerekhta. - Nerekhta - Head over to the Tavern, where you will meet Galkin again, you know, the now world-famous spy. What you did in Chapter 2 will not matter, but it will in the next chapter, you will either recruit him next chapter, or Tatiana's brother in the 11th Chapter. Anyway, talk to Galkin and he will add in some new starlines for you, and again for you to find Gennadiy. Also, with this, Ian will join your crew. You will need to note that when you next take off and land, Ian will question Yuri's ability to command a fleet, and when he asks if you need some pointers, say yes, it will add 30 experience to your leadership bar. Which is always welcome. Anyway, when you are done talking with Galkan, head to the Medic Organisation Headquarters, and you will need to have talked to the Bartender on Paozero first for this. First, you will need to donate 500G, and in return, they will give +2 Medicine skill to either Nia, Kira or Tatiana, I suggest either Kira or Tatiana, but it really depends on who has the higher medicine skill as to further promote it. And don't give it to Nia. You'll see why later in the game. Anyway, donate 500G 2 more times, and at the end of it, you will get the module for Sick Bay 2, and Shield Generator 2, which is pretty awesome at this stage of the game. - Finding Gennadiy - Gen is actually pretty easy to find, but first of all, you need to head over to the Warp Gate, where you will need to Warp to Lutsk, and you will need to find your way again all the way to Nezhatin, where you will find Gen in the Tavern. Talk to him, and he will agree with you, so you will need to fly all the way back to Alatyr, where you will see one half of the ships that are flying towards a massive battle. Gen says this isn't good, and asks you to fly him to Deviagorsk, where he will disembark and as you to come back after a bit of time, he has a plan up his sleeve. - Settling Disputes - After you have docked 3 times, you can head back to Nerekhta and enter the Tavern, Gen has already got it set that pirates have infiltrated the naval forces fighting in the border dispute, so you will need to fly off back to Deviagorsk, and you need to head to the tavern and talk to him twice, he will join the crew, and now you need to get your forces ready to fight, you need to take on these pirates. Now, you will need to fly to Driutesk and you will need to start fighting the enemy fleets that pop up. Now, the aim here is not to target the lead ship, you cannot target the ship listed as #1, which are government forces, while the other ships are pirate forces. Destroy the first fleet, and then move to the ??? sector in Area 4, and wipe out the other fleet here, same process by removing all but the first ship. When that is done, you will see a cutscene with Novikov being summoned by Defence Minister Fomich, who will send in the 117th Fleet to the Buzhsk Star System, and that will pretty much end the dispute. With this done, you will be able to finish off some other side missions, as well as being the end of Gen, although he will actually stay until the end of Chapter 3, and gives Yuri the ability of Final Roar, Level 1. With this part done, you will need to solve the Pirate Problem. Do to this, head to the planet Gorodok. - Gorodok - Once you land here, you will have a nice little party and all, but the small problem is that at the end of it, Ian and the barmaid Melania will be captured by the pirates, which is pretty annoying. You will need to fight in the first of the ??? sector to get Ian back, but you still need to get Melania back, and you will need to wipe out the pirates. However, after getting Ian back into your crew, you will have the problem that there are meteors in the second ??? sector, and for this, you will need to have the Deflector installed on your ships. All of your ships, and this can make it pretty pricey, so either do some side missions or grind your way by beating the snot out of the enemy. Also, I highly, if not demand that you have a Borodino class ship and put that in the front row, with all the bells and whistles, you definitely need it. Now, with this, you will also need a security room, and assign someone to security on your ship. Gadina is a good choice if you have her, because of her combat skills, and Nia is a good choice for the second security post. It is best if you have both security slots filled, because it makes it that much easier ahead. - Argun and Balik - With your deflectors on, you will need to fight Argun after you have move past the second of the ??? areas. This is a hard battle without the Borodino, you will be facing 2 normal ships, 2 destroyers and a cruiser. This isn't that bad, destroy the normal ships, then the destroyers, and move onto the cruiser. This is only hard because you will take a pounding if you do not have a tank to take the damage, and if you did not equip a deflector to the other ships in the fleet, they will be reduced to 10HP, hence, you will need deflectors on all ships. After the battle, immediately turn around the ship and head back to Gorodok for repairs. Save here, and make sure your security officers are ready, you will need to head to Medyn again. This time, Balik will pop out with a very powerful ship, and Yuri, in his infinite wisdom, will want to fight. However, the ship isn't that bad, overall, you are facing again, 2 normal ships, 2 destroyers and a cruiser. Defeat them, and land on the Death Star of Medyn. - Medyn - Get ready to attack the pirate hideout, you will be walking in a linear area, so no hidden moves or hidden areas. When you first enter the area, you will see why I told you to bring security officers, you will be duking it out in melee battles. The first battle is simple, 400 pirates with a melee skill of 5. Progress a little more past these pirates, you will find a 300G currency card. Moving along the pirate hideout, and soon you will fight Balik and his little motley crew of 600 pirates, with an attack skill of 37. The reason for the two security officers will easily outscore Balik on attack, and with a Borodino, you should have more than enough in terms of crew. Defeat him, and move along. With this, you will need to head to the 5th floor, and this time, for the final melee battle. Which is nothing major, it is just 400 pirates with an attack skill of 5. With this, Argun will surrender, and you will have the option of sparing him or saving him, what you should do is "Show no mercy" 3 times, and this will lead to Melania surviving, since sparing him will trigger a bomb in her cell. Now, what happens is that Argun has somehow rigged a bomb into the keycard, and it blows up, severely injuring Yuri. He tries to kidnap Kira, but in what is the final show of stupidity, he tries to kidnap someone with a gun, not a smart move. You can figure out what happens, but now it is time to leave Medya and you will need to head to the Void Gate, there is a Medic Organisation ship there, and it's the only way Yuri will get any sort of treatment. From here, head into area 1, the rightmost ??? for the ship. With this, you will be saved, and end up in Zvenigorod in Hospital, which Oleg admitted you to. - Zvenigorod - Now, head to the lodgings and talk to Oleg. Oleg will be busy again, this time, the government has sent a small probe outside the Small Magellanic Cloud, but they lost contact with it and cannot find it, suspecting foul play. What gets Yuri's interest is that it was investigating the Epitaphs, and last seen in the Volodarev Sector. So, you will need to investigate this little problem for him. However, make sure that you do the sidequests for this chapter, they do have some rewards of new crew, which is something that you need. They are listed in the sidequests area because they are not essential to the main storyline, which goes here. Now, we have to travel to the Volodarev Sector first, to investigate the area and find evidence of the probe that is seemingly lost. - To Volodarev - It turns out that on the road to find the probe, on the way to Volodarev, once you head to the ??? sector next to Volodarev, and you will see some regional Elgavan forces. However, they start shooting at you, and that doesn't bode well, if you haven't noticed, your fatigue bar is going to make any battle harsh. Turns out that the person in charge of these forces is a person you have seen before, former Commander Tefed Mudakov, the former commander of Lutsk Base who had been taking bribes from Balik and Argun, but alas, they are no more, and now, it is time to battle. This battle isn't hard, in terms of enemy ships, the real difficulty is that you have a very slow command gauge since you have a tired crew. You will be fighting 4 destroyers and a cruiser, but if you just dodge and barrage with only your outermost range guns, you should be fine, and you will capture him and move into Volodarev. However, he doesn't know what happened to the probe ship. Which is interesting. - Volodarev - Head into the tavern, and talk to the oddly dressed man, who turns out to be Semias, a person that Nia knows. Semias Alastar, a strange man, so talk to him again, and it turns out that he was looking for Nia, something about the void gate to the Alzenia Sector being reactivated, and someone is invading someone else, which can't be good. Anyway, Nia will want to talk to Semias some more in private, so you will need to leave them, and head back outside the tavern, and enter the Forest and the Meadow. Enter both of them, and that will allow you to talk to Nia again. Head back to the Tavern and talk to Nia, and you will get the Voyage Recorder for the probe, something that Semias found. However, you don't get any information on how Semias obtained the recorder and how the probe was destroyed. Also, before you leave, head to the Meadow again, and the old farmer will talk about his son, Ratai. Now, leave Volodarev, and you get a scene talking about the Alzenia Sector, a place so far away that without void gates and travel using conventional rockets, it would take 5 years. And it is where Nia is from. Now, head to Zvenigorod, and you will see another event, a scene with the mysterious people again, talking about a Tracker, and thought control activation at the next observation checkpoint. Keep an eye on this, it will be interesting. - Zvenigorod - Once you enter port, you will find a man by the name of Ratai Faustov, which sounds very familiar. He says he has done a lot of work using radars, which means he would have good control, but really, he just has a very high skill with Science, which makes him a good research. Now, head over to the lodgings to talk to Oleg. Report to him about the probe ship, and he will have that recording analysed. Next, you will hand over the rat Madokov, and he is pretty surprised about that, so he gives you some information about Epitaphs, so head to the HQ. At the HQ, he will say that the recording is badly damaged, but it takes time. About the epitaphs, he talks about dead gates, basically, void gates that are no longer functional, which aren't common in Elgava, but are seen in remote sectors. With his report, there are cases of epitaphs found near dead gates, and he talks about a Professor Gavrill Minas, where he found the epitaphs and gates have similar compositions. You will need to find him, and he is located in Heraklion in the Kalymnos Cluster. Which is your next destination. Oleg Vladykin also gives you access to the ship company that makes ship designs for the military on Chernesk, and this unlocks the Askold Cruiser, the Skoryy Destroyer, and either the Derzky or Orfey Destroyer, the one you didn't get from Chapter 2. Now, time to head to Chernesk, but now, a little scene. Oleg will be summoned by Defence Minister Fomich, where he will be given the chance to directly report to the President of Elgava, President Vlaso Saburov and that is quite the honour. However, Novikov, Oleg's CO, will not be too pleased, and gets told off pretty quick. - Rest of Chapter 3 - Now, you can purchase the blueprints from Chernesk, and you get access to your second Cruiser. Now, head back into the Lutsk sector, and enter the pub in Ketrzyn, where you can talk to a dignified man, and he will introduce himself as Yesfir Godislav, and is apparently a master of the stars. Whatever choice you make, you will end up 300G poorer, and Yuri's Ship Management skill will increase by 5 experience. That was a lot for 300G to be honest, luckily defeating the pirates to get here will net me more than that. Now, back in Elgava Central, and you will want to head back to Volodarev, and into the Meadow again. After a tearful reunion, the elderly farmer accepts that Ratai will want to join your crew, and asks you, a teenager, to look after his son. Damn. And as a little present, it will give you blueprints to Observation Room 1. Guess it wasn't a happy reunion after all. When all this done, prepare to head to the void gate near Driutesk. Once you near the warp gate, Gen will have a talk with you, and he will be taking his leave, with Alik at his side. Ian will now offically be a permanent member of your crew now as well. Once you are at Deviagorsk, head into the Warp Gate for another scene with Kira, who cannot seem to be stable when moving through warp gates, and now, into the next sector, Kalymnos Junction Y. Now in Kalymnos, land on Chios for another cutscene with Kira, and then a little chat and somewhat misunderstanding with Nia. And this wraps up Chapter 3 rather nicely. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [2.04] Chapter 4 - Chios - Chapter 4 starts off at Chios, and this time, you will want to talk to the Bartender first, and he will give you the lowdown about the situation in this little sector. The thing is, this sector has a pirate problem, the Kreios Pirates, and their rival is headed by Celina, the Nightmare Queen. The fact is, even though the pirate boss is locked up in prison, in fact, that have grown in power instead, even though their boss is gone. Meanwhile, talk to your friends here, and you will have a chate with Karlos, who will want you to travel to the planets around Kalymnos, and with this, you should ask "Why?". He explains that he wants to learn about the adamas armour that is found here, and with that, Yuri will get +1 level added to his Science skill. Now, from Chios, head to Veroia and back into Area 1 into the south-eastern ??? area. - Engine Dilemma - From here, your ship will come to a standstill, I was thinking it was a pirate attack, however, it is some silicon based organisms, or parasites for a lack of a better word, will enter the engine, which clogs it up and forces your ship into a complete stop. You will send out a distress signal, and luckily, someone, by the name of Nerissa Roubis will help you out with your engine troubles, and off she goes. When your engine is fixed up, head over to Thira and enter the Tavern, to find that Roubis is there. After helping you fix up your ship, she did kinda punch the captain, and as such, she is without a job. In order to make things even, she asks you to hire her, and you will do that. She will join your crew, and either way, she is an asset, with good maintenance skills. - Heraklion - Anyway, once we are here, you will want to head over to Heraklion, where you will need to visit the labs of Dr. Minas. who is in his labs. He will start to blabber on about something or another, but as Kira sums it up quite nicely, all you need to do is to head to the ruins on Mytilene and investigate the ruins there. However, if things were only that simple. When you go into the ??? sector on the way to Mytilene, the problem will be evident. The 11th Task Force of Kalymnos Sector Security will greet you, saying that all access beyond this point is restricted due to enemy pirate presence, the Kreios pirates are causing a very big ruckus, it seems. Therefore, there isn't much that you can do. Might as well explore a bit and do some side quests, so refer to my area map and sidequests list for this chapter for some stuff to do, money to gain, and new crew members. When you are done with all that, head into Volos. It is worth noting that this is the time you will want to visit the HELP android. If you have visited a total of about 20 odd topics using HELP, view it again when Minas is in your crew. It will break down, which is odd, and when you leave port, Minas will have rebuilt HELP, into a female combat droid. She is quite powerful with a very good combat score, and at Level 1 as well. She is a useful addition to a crew, especially in the combat role. - Volos - You will want to visit the tavern here, because there apparently is a bar fighting competition going on. Basically, 2 people fight, the winner gets the spoils. The reigning champion is Otis, and the bartender asks if you want to join in. With Gadina in your crew, she will decide to enter the ring, where she gets called Gorilla Lady. Needless to say, 3 swift hits later, you are now 500G richer. If you set the path to recruit Galkin instead of Tat's brother, by entering the Defence Post on Volos three times will allow you to encounter him and then, recruit him onto your crew. Other than that, it is time to head to the planet of Dodecanese. - Dodecanese - In here, you will want to enter the tavern, and there will be a fight here. There is a fight between 2 bar patrons and a trader, who is from Nova Nacia. You can either do nothing, or intervene, and really, it isn't a fair fight, so help the trader. The result is that Yuri and Torlo will join in the melee, and both will gain 20 experience points in Combat, which is nice for a bar brawl. Shortly after the brawl, the Sector Security forces will enter, and they will break up the fight relatively quickly. When they leave the area, given that they are off-duty, talk to the trader, and he will offer a reward of 100G. Decline his offer twice, and he, Paulo Marjeno, says that Nova Nacians will never forget their debts, and he might help you in the future. There is a reason you should reject his offer twice. But the time will come for that. After you have left the tavern and enter it again, the same bar patrols that you beat up will attack you again, so you have the choice to defeating them again, either with Yuri, Ian, Nia or Torlo, but there is really no difference between the two, so any of them will do. Now, I suggest you take the route to Chios and then to Veroia. - En Route to Veroia - On the way to Veroia, which is pretty much the only place you can go after you leave Dodecanese into the ??? sector, there will be a little scuffle between some Sector Security forces and a pirate group. They seem to be attacking a private passenger liner, and here, you will need to make a little choice. You can either attack the pirates, or you can defend the passenger ship. This is an important point, by attacking the pirates, you will be able to recruit Adorinda Nobelo in Chapter 5, but defending the passenger ship will allow you to recruit Nikolao Garni in Chapter 5. It is up to you, both are pretty decent in management, but Adorinda is better as a chef, whilst Nikolao is the better accountant. It is up to you. - Veroia - When you land on Veroia, you will need to do what Ensign Pappas and Delis tell you to and visit the security agency on the planet. Once there, you will meet their commander officer, Lieutenant Commander Silas Ioannov. There seems to be an argument between Sector Security and the Defence Agency, basically, nothing gets done. Talk to Ioannov, and he will tell you the problem at hand, the Kreios pirates have been growing stronger and stronger, and although it is known that their main base of operations is in the asteroid field of Spider's Web, the problem is that Sector Security isn't exactly the most loved force the pirates will want to see, so he asks you to help. Say that you are confident that you can do the job. When you say this, he will inform the 11th Task Force of Sector Security, that is lurking in the ??? field past Heraklion to let you through. When you get to that area, you will be let through, the ships part way for your fleet to move past. - Spider's Web - When you move to the Spider's Web, you will encounter a ship sending out a distress signal, and you will promptly look for survivors. You will end up finding a woman on board, but she is currently unconscious, and there is really nothing you can do at the moment. Ok, on the approach to the Spider's Web, you will encounter a few pirate patrols. The first of the pirate patrols will be made up of 2 destroyers and a single cruiser, and this is pretty easy to remove, it isn't anything you haven't encountered, but the second will consist of 2 destroyers and 2 cruisers, which may involve some more cautious tactics. Defeat them, and Yuri will, for once, do the right thing and turn back. Back to Veroia you go. When you land in port next, the woman will wake up, as in the woman you saved. She will introduce herself as Rhea, and when you talk to her in the tavern, she will mention that she is looking for her boyfriend, Leo, and she joins your crew to look for him. - Veroia - Now, into the Security Agency you go again, and you will need to talk to Ioannov, and this time, you aren't so confident about breaking through to the pirates. From here, head into the Tavern and talk to Ensign Pappas, continiously, he will tell you there is a way to get rid of the pirates. However, you must have previously talked to the tavern's bartender about the sector's problem with pirates. Pappas will mention that the only way to get rid of the pirates is to let their rivals take over, and their only rival here is Celina, and the job here for you is to talk to Celina and let her take out the pirates. The incentive for her is the removal of over 20,000 charges of piracy and the like. However, you will need to do this, after all, a sector security ship visiting a pirate will end in a firefight. With this, Pappas will tell you that she was last spotted in the area around Zante, and he will also give you a letter of introduction to the Shipyard on Volos. When you are heading, head over to the Zante area. - Zante - In the ??? area around Zante, you will see Celina engaging a ship from what is reported the Large Magellanic Cloud. They are engaged in a pretty tough battle, and it seems that Celina has the upper hand, as she fires her Laser Accelerator, a gun from Lykourgas which is pretty damn powerful. Anyway, Yuri will interrupt the fight, earning a rebuff from the victim of the laser beam saying that he could have won. Now, fly around to the other ??? near Zante, or just cycle around the two, and you will find Celina again. Yuri will hail her ship, but he will earn no reply. However, Nia will call out Celina, pretty much insulting her, and she will recognise her and listen. She boards your ship, and agrees to be arrested by Sector Security to end in Skantzoura, the prison planet. She leaves the command of her ship to Nikatas, who is her second in command. It is interesting that she wants to go to Skantzoura, seeing that that is where Kreios is being held. What is she up to? Anyway, again, it is back to Veroia. - Veroia - When you land on Veroia, you will end up talking to Pappas, and pretty much Celina agrees to head onto the prison planet of Skantzoura. Anyway, Nia will say that she wants to follow her, and if you say that she CAN'T DO THAT!, then you will get a boost to your leadership skills, of 20 experience points. Either way, Nia will join Celina on little trip to the prison planet of Skantzoura, and Ensign Pappas will be there as well, giving 24 hour reports on the situation. A new ??? area is now unlocked that is northwest of Heraklion, and head there to witness the Oort Interception System, it is basically the defence system that isolates the prison planet from everything else that is in the sector, it will destroy everything, and strangely enough, it was designed by Rhea's boyfriend. Whoops. With this, you will meet the Warden, who seems very suspicious given the way that he is acting, and you will see what happens in prison, Celina has a little trick up her sleeve and manages to escape her cell, but again, back to Veroia. Lieutenant Commander Ioannov will tell you that something is wrong, in the past few days (I wonder about the timescale of travelling between planets in this game), Ensign Pappas hasn't reported in at all, which is very strange. Now, you need to fly around a few times and dock a few times, and sooner or later, you will get a scene with Ian, so meet with him at the Tavern. - To Capture a Pirate - Ian will say that there is a means of finding out how the Kreios pirates are so damn strong. He says that maybe you should capture a pirate boss, to find out how they are strong and how the pirates grow in strength despite their leader being captured and sent to prison. Now, you will need to move into Melee for this, but you will not be able to succeed with normal pirate patrols that you randomly encounter. Rather, head to Zante, and in the ??? area around it, there will be an encounter with a 5 ship fleet, armed with 3 crusiers and 2 destroyers. Now, what you really want to do is enter the Melee. If you have both the HELP droid and Loukas on your crew, you can put them both in combat, and you can easily taken the entire fleet on in melee. Otherwise, whittle down the enemy and capture the lead ship. Either way, capture it and you will encounter the pirate boss Terzi. He refuses to talk, but the removal of a few limbs will convince him otherwise, so he talks, saying that orders come from Skantzoura, their orders are actually come from the prison planet, so take this clown to the Security Agency at Veroia. - Veroia, AGAIN!?! - Now, at Veroia, Lieutenant Commander Ioannov will agree that Skantzoura will need to be looked at in detail, given the new information. He will mobilise the 3rd and 9th Divisions of Sector Security, as well as a strike team, but unfortunately, you will need to take on the Oort Interception System, given that there isn't any time to clear it from the Justice Administration, given that they command this system. Also, he gives you access to fighters and anti-air defences, and you will need this, since enemy carriers are involved. Stock up on your ships, and build fighters on your own ships (such as the Eudora, which has a catapult), either way, carry fighters or pack some Anti- Air weaponry for the mission ahead. - Invading Skantzoura - When you are ready, talk to Ioannov and lets head out to face the Oort Interception System. When you encounter the system, the decoys launched by the ships will work, but damage will be sustained by ships, including some heavily damaged, but still, you will need to fight through. When nearing Skantzoura, you will have a fight with your first carrier. You will encounter 2 destroyers, 2 cruisers and a carrier. The thing to note about fighters launched by carriers is that when the fighter attacks, it may not damage your ship too badly, but your ship cannot move at all, which makes you a sitting duck, and thus, you will want to remove enemy fighters as quickly as possible. First, quickly eliminate your biggest concern, the 2 destroyers, and move your fleet back, and set either your anti-air on, or send your fighters out when the enemy sends out their fighters. Destroy the enemy fighter, or send them packing, and defeat the enemy fleet to land on skantzoura. Now that you are here, you will need to get your units ready for melee. First off, you will want to invade the Prison's West wing, or the women's prison. Once there, you will be facing some guards, a force of 700 but a weak command of 15, which means that superior numbers and someone assigned to the security post will easily wipe the floor with these guards. However, at the end of it, there is no sign of Nia. Time to clear the East Wing of the prison, which houses the men, and thinks. Again, there are 700 people as a force, but their combat is weak again, at 15, so it is pretty easy to wipe the floor with them. However, this time, you will find something, you will find Leo, Rhea's boyfriend, who is doing research here, and after being slapped around by his girl, he joins your crew. Proceed to the 4th floor, again, a force of 700 will fight you and you will be able to defeat them, and this time, you will find Ensign Pappas here, who tells you the secret, Warden Glaucus is in bed with the pirates, like the Lutsk Base Commander was. Time to visit the administration building. There is no one there, but visit the observation room, and that will give you the information that there is a secret passage in the Warden's office. Follow the passage to find a skeleton, the remains of old Kreios. Nia and Celina will be there to greet you, telling you that Kreios has been dead for a long time, he was starved to death. Warden Glaucus has become Kreios, commanding the pirates to do his bidding. Head to the Prison's West Wing to see Glaucus escape, along the starlane to the Spider's Web, with the rest of the pirates he now controls. Save here, and head to the starlane towards the Spider's Web. - Ending the Pirates - At the ??? junction, Celina will show you her secret base, a mobile asteroid that is her base, the Cocoon. She will say that she no longer needs it, and she has a use for it, she will crash it into the pirate base at the Spider's Web. Now, head there, and after 2 fights with pirate ships, in which you can go back to Skantzoura to repair if need be, you will arrive at the Spider's Web, the base of operations of the Kreios pirates. Now, the asteroid that Celina sends in will pretty much wipe out the base, but the remains of the pirates still remain, and the remains of the Warden's fleet will consist of 4 cruisers and a carrier, and you will need to fight him. Ensign Pappas will tell you not to kill him, but you cannot board his ship, so you will need to duke it out somewhat. Basically, destroy the cruisers, and then target the carrier, and after it has taken enough damage, it will surrender and that will be that, the end of the battle, and pretty much most of the pirates. And with the pirates out of the way, everyone will go off on their own ways. Now, finally, back to Veroia for the final time, Ensign Delis will be there, telling you that Lieutenant Commander Ioannov and Ensigh Pappas has been taken into an inquiry for taking matters into his own hands. For this, you will get the blueprints for the Volos Cruiser and the Selene Destroyer, as well as 5,000G. He will also tell you what they have learnt from the Warden, it turns out that he was trafficking people and prisoners to Cadmus, the feudal lord of the Dominon of Spetses. Now, head into a Tavern and talk to Leo, who will give you the blueprints for the AA Con Room 2. Finally, for the final touch, head to Mytilene, and examine the walls, hill and floor here in the Ruins, and the sample of the scene will show that there was indeed an Epitaph near the dead gate, but for this, we need to head to the Ludoviko Tani observatory, which is in Tineo, the capital of Nova Nacio, and this marks the end of the 4th chapter. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [3.01] Elgava/Ropesk This is going to be a list of all the sectors in the game, as well as the planets and stations that are in the respective areas, in those sectors. If you think about it, Elgava sounds a lot like Russia, and resembles Russia, particularly the Soviet Union or USSR, as many nations form together a big nation, but the core being Central Elgava, or Russia, whereas Lutsk and Ropesk are countries such as Ukraine. Also, the characters are common names in Russia, such as Yuri and Oleg. As the David Letterman fun facts, Elgava is the name of a town in Latvia, a former nation in the USSR. - Area 1 - - Bagut Features : Save Point Cosmic Trade Authority Tavern Nation : Interplanetary Union of Elgava Population : 1,033,000,000 (1.033 Billion) - Ropesk Features : None Nation : Interplanetary Union of Elgava Population : 4,627,000,000 (4.627 Billion) - ??? Features : Transport Ships Nation : Interplanetary Union of Elgava Population : 0 This is only obtained when you talk to the Bagut Barkeep about more information and he will give away the location of this little place. This is where transport ships delivering cargo the the lord are, and well, if you have a ship that is fast enough to hunt down the enemy, you can catch these ships. You can catch and destroy them once you have purchased your own ships, and they will get you some money after you defeat them. - Area 2 - - Hapsal Features : Save Point Cosmic Trade Authority Tavern Nation : Interplanetary Union of Elgava Population : 2,098,000,000 (2.098 Billion) - Toropets Features : Save Point Cosmic Trade Authority Shipyard Tavern Ship Company Special Facility Nation : Interplanetary Union of Elgava Population : 518,000,000 (518 Million) - ??? Features : Svarog Nebula Nation : Interplanetary Union of Elgava Population : 0 This is the Svarog Nebula, and you will be able to observe it from here. It will increase your Fame by 10 just by visiting. This is counted as part of the Celestial Objects. - Milesk Sector - Features : None Nation : Interplanetary Union of Elgava Population : 0 - Area 3 - - Void Gate *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [3.02] Elgava/Lutsk - Area 1 - - Void Gate - Popash Features : Save Point Cosmic Trade Authority Tavern Module Company Nation : Interplanetary Union of Elgava Population : 7,764,000,000 (7.764 Billion) - Perekop Features : Save Point Cosmic Trade Authority Shipyard Tavern Efimov. Inc Nation : Interplanetary Union of Elgava Population : 5,579,000,000 (5.579 Billion) - ??? Features : None Nation : Interplanetary Union of Elgava Population : 0 - Nezhatin Features : Save Point Cosmic Trade Authority Tavern Module Company Nation : Interplanetary Union of Elgava Population : 8,145,000,000 (8.145 Billion) On route from the planet of Krtryzn to here, you will witness the Triglav Nebula, which adds to your amount of celestial bodies that you have witnessed, and it will increase your fame by 10 points. - Area 2 - - Ketrzyn Features : Save Point Cosmic Trade Authority Tavern Nation : Interplanetary Union of Elgava Population : 7,890,000,000 (7.89 Billion) - ??? Features : None Nation : Interplanetary Union of Elgava Population : 0 This is the one to the right of Ketryzn. - ??? Features : None Nation : Interplanetary Union of Elgava Population : 0 This one is to the north of Ketryzn. This one will have a bunch of valuable asteroids that your crew will go on an expedition for, and you will get 300G for your efforts. - Lutsk Features : Save Point Cosmic Trade Authority Shipyard Tavern Module Company Guild Nation : Interplanetary Union of Elgava Population : 20,167,000,000 (20.167 Billion) - Klaipedia Features : Save Point Cosmic Trade Authority Shipyard Tavern Nation : Interplanetary Union of Elgava Population : 6,660,000,000 (6.66 Billion) - Area 3 - - Lutsk Base Features : Save Point Cosmic Trade Authority Shipyard Tavern HQ Nation : Interplanetary Union of Elgava Population : 8,714,000,000 (8.714 Billion) - Ruza Features : Save Point Cosmic Trade Authority Tavern Nation : Interplanetary Union of Elgava Population : 6,512,000,000 (6.512 Billion) - ??? Features : None Nation : Interplanetary Union of Elgava Popluation : 0 - Area 4 - - Void Gate - Berezyi Features : Save Point Cosmic Trade Authority Tavern Nation : Interplanetary Union of Elgava Population : 6,533,000,000 (6.533 Billion) - ??? Features : None Nation : Interplanetary Union of Elgava Population : 0 This will contain a bunch of asteroids that is worth a total of 600G when you have a look around. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [3.03] Central Elgava Note that you start this game in Area 2, you do not start in Area 1, as it is not unlocked until you have progressed in the game enough to clear off a pirate base, that does look like a Death Star somewhat. - Area 1 - - ??? Features : None Nation : Interplanetary Union of Elgava Popluation : 0 - ??? Features : None Nation : Interplanetary Union of Elgava Popluation : 0 - ??? Features : None Nation : Interplanetary Union of Elgava Popluation : 0 - Area 2 - - Void Gate - ??? Features : None Nation : Interplanetary Union of Elgava Popluation : 0 - ??? Features : None Nation : Interplanetary Union of Elgava Popluation : 0 - Gorodok Features : Save Point Cosmic Trade Authority Tavern Nation : Interplanetary Union of Elgava Population : 4,493,000,000 (4.493 Billion) - Medyn Features : Save Point Pirates' Base Nation : Interplanetary Union of Elgava Population : 10,890,000,000 (10.89 Billion) - Paozero Features : Save Point Cosmic Trade Authority Tavern Nation : Interplanetary Union of Elgava Population : 10,890,000,000 (10.89 Billion) - Area 3 - - ??? Features : None Nation : Interplanetary Union of Elgava Popluation : 0 - Chernesk Features : Save Point Cosmic Trade Authority Tavern Ship Design Company (End of Chapter 3) Nation : Interplanetary Union of Elgava Population : 40,812,000,000 (40.812 Billion) - Nerekhta Features : Save Point Cosmic Trade Authority Shipyard Tavern Medic Organisation Nation : Interplanetary Union of Elgava Population : 11,190,000,000 (11.19 Billion) - Zarab Features : Save Point Cosmic Trade Authority Tavern Nation : Interplanetary Union of Elgava Population : 7,890,000,000 (7.89 Billion) - Zvenigorod Features : Save Point Cosmic Trade Authority Tavern Headquarters Lodgings Hospital Nation : Interplanetary Union of Elgava Population : 60,775,000,000 (60.775 Billion) - Area 4 - - ??? Features : Perun Nebula Nation : Interplanetary Union of Elgava Popluation : 0 This is the little one next to Ostrog, it has the Perun Nebula, which will add 10 points to your fame, as well as having some asteroids that you can mine for a total of 300G - ??? Features : None Nation : Interplanetary Union of Elgava Popluation : 0 - Alatyr Features : Save Point Cosmic Trade Authority Shipyard Tavern Module Company Science Lab (Nadja's Lab) Nation : Interplanetary Union of Elgava Popluation : 57,701,000,000 (57.701 Billion) - Buzhsk Features : None Nation : Interplanetary Union of Elgava Popluation : 0 - Ostrog Features : Save Point Cosmic Trade Authority Tavern Module Company Nation : Interplanetary Union of Elgava Population : 29,458,000,000 (29.458 Billion) - Area 5 - - Void Gate - ??? Features : None Nation : Interplanetary Union of Elgava Popluation : 0 - Deviagarsk Features : Save Point Cosmic Trade Authority Tavern Nation : Interplanetary Union of Elgava Popluation : 9,452,000,000 (9.452 Billion) - Driutesk Features : Save Point Cosmic Trade Authority Tavern Nation : Interplanetary Union of Elgava Popluation : 30,806,000,000 (30.806 Billion) - Area 6 - - ??? Features : None Nation : Interplanetary Union of Elgava Popluation : 0 - Volodarev Features : Save Point Cosmic Trade Authority Tavern Module Company Forest Meadow Nation : Interplanetary Union of Elgava Population : 13,555,000,000 (13.555 Billion) *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [3.04] Kalymnos Junction Y Kalymnos is another nation, like the Interplanetary Union of Elgava, but this nations is heavily based on Greece, more like Ancient Greece, for example, their main ship, the Ilithyia are Greek, and planets such as Veroia are places in Greece. - Area 1 - - Void Gate - Void Gate - Void Gate - ??? Features : None Nation : Kalymnos Cluster Population : 0 - ??? Features : None Nation : Kalymnos Cluster Population : 0 - ??? Features : None Nation : Kalymnos Cluster Population : 0 - Area 2 - - ??? Features : None Nation : Kalymnos Cluster Population : 0 The Tethys Nebula is between Dodecanese and this sector, and of course, as an celestial object, you will get 10 points in fame to boot as well. - Chios Features : Save Point Cosmic Trade Authority Tavern Nation : Kalymnos Cluster Population : 12,044,000,000 (12.044 Billion) - Thira Features : Save Point Cosmic Trade Authority Shipyard Tavern Fighter Company Nation : Kalymnos Cluster Population : 16,666,000,000 (16.666 Billion) - Veroia Features : Save Point Cosmic Trade Authority Shipyard Tavern Module Company Security Agency Nation : Kalymnos Cluster Population : 20,954,000,000 (20.954 Billion) - Volos Features : Save Point Cosmic Trade Authority Shipyard Tavern Ship Company Defence Post Nation : Kalymnos Cluster Population : 16,549,000,000 (16.549 Billion) - Area 3 - - ??? Features : None Nation : Kalymnos Cluster Population : 0 - ??? Features : None Nation : Kalymnos Cluster Population : 0 - Dodecanese Features : Save Point Cosmic Trade Authority Tavern Ship Company Jezelmite Mine Nation : Kalymnos Cluster Population : 9,027,000,000 (9.027 Billion) - Heraklion Features : Save Point Cosmic Trade Authority Tavern Module Company Mina's Lab Nation : Kalymnos Cluster Population : 8,745,000,000 (8.745 Billion) - Area 4 - - ??? Features : None Nation : Kalymnos Cluster Population : 0 - ??? Features : None Nation : Kalymnos Cluster Population : 0 This refers to the one that is directly south of Zante, it will net you a total of 1,000G in the resources that are found in the asteroids. - ??? Features : None Nation : Kalymnos Cluster Population : 0 This is the set of asteroids next to the one above, it is basically south- eastern of Zante for those who like their maps. This will net you a total of 600G in resources. - Skantzoura Features : Save Point Cosmic Trade Authority Prison (East) Prison (West) Admin Building Nation : Kalymnos Cluster Population : 0 - Spider Web Features : None Nation : Kalymnos Cluster Population : 0 - Zante Features : Save Point Cosmic Trade Authority Tavern Jezelmite Mine Nation : Kalymnos Cluster Population : 5,111,000,000 (5.111 Billion) - Area 5 - - Dead Gate - ??? Features : None Nation : Kalymnos Cluster Population : 0 - Mytilene Features : Save Point Cosmic Trade Authority Ruins Nation : Kalymnos Cluster Population : 0 - Zakynthos Features : Save Point Cosmic Trade Authority Tavern Nation : Kalymnos Cluster Population : 6,723,000,000 (6.723 Billion) *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [4.01] Chapter 1 Sidequests This area is completely devoted to the unnamed sidequests that are in the game. I will list them in chapters in which they appear. - Delivery Boy - When - When you Land on Hapsal. From - Bartender when you ask for a job. All you need to do is to talk to the bartender in Hapsal, and when you take the cargo all the way to Bagut, the bartender there will give you the reward that you deserve. Reward - 300G - Delivery Boy, Again - When - When you land on Toropets From - Bartender when you ask for a job. Another simple delivery mission, talk to the bartender on Toropets and you need to take some cargo to Bagut, again. Once there, you get your little reward. Reward - 250G - Pirating - When - When you unlock the ??? in Area 1 From - Talking to Bartender in Bagut Look at the ??? sector in the Ropesk area of the sector map for more information about this quest. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [4.02] Chapter 2 Sidequests - Debt Collector - When - After you have taken on the mission to wipe out the pirates From - Bartender on Ketrzyn when you ask for a job. This is quite a simple mission, you need to head to three planets and collect some debts. There are 3 people you need to collect from, the adventurer on Popash, the adventurer on Lutsk and the tough-looking guy from Ruza. They will all be in the taverns on their respective planets. Anyway, go and collect the debts, and return to Ketrzyn when you have done so. Reward - 1,000G - Delivery Boy Once More - When - When you land on Perekop From - Bartender when you ask for a job. This is a complex task, you will need to carry a package all the way to Nazhatin, and you will get 700G for it. However, you cannot enter a battle, you must escape all battles, because if you do, your package will break and you will be forced to pay 500G in compensation for it. So deliver it, avoid all the battles, and get your money. Reward - 700G *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [4.03] Chapter 3 Sidequests - Clearing the Pirates - When - After Settling the Dispute From - Driutesk This is a battle mission, where you will need to start at Driutesk, where you need to clear a pathway between Nerekhta and Ostrog, you are the scout of the party. First of all, there is only a single mission, and the pirates are hiding in the ??? are between the Nerekhta and Ostrog areas. Defeat these pirates, and that is all you need to do in order to finish the mission, so head back to the tavern to collect your reward. After this mission, you will be able to play delivery boy again. Reward - 850G - Delivery Boy Again - When - After Settling the Dispute and Pirate Mission From - Driutesk In the tavern, talk to the bartender, and he will need you to deliver a little package to the tavern in Paozero, which is pretty much on the opposite side of the sector, but there are not actual problems in the way, so go ahead and deliver the package, and that is all there is to it. Reward - 450G - Find the Medicine - When - Start of Chapter 3 on Chernesk From - Middle-Aged Man in Tavern At the tavern, the man will ask you for some help, he needs some medicine for his daughter, who is very sick, and he needs some polyphermin, medicine that you will need to head over to Zvenigorod's Hospital to purchase for the small price of 150G. When you give the medicine to the man, he cannot pay you in gold, but he does work for a little secret military company that designs ships for the Elgavan forces, and as a result, you get 2 new ship blueprints. Reward - Novik Ship Blueprints Gnevny Ship Blueprints - Medic Organisation - When - After defeating the pirates on Medyn From - Medic Organisation on Nerekhta When you enter the Medic Organisation, you will see the people who saved Yuri when he was injured, Feodor and his daughter Larissa. They will both be on their way to Ruza, and then re-enter the Medic Organisation building, and you will see two employees talking, who don't seem to be too happy about Feodor heading there. Now, fly to Ruza. On the way to the Void Gate, it seems that a medic ship working near Ruza was attacked by pirates. We need to get to Ruza fast. Into the void gate and into the are of Lutsk B. Head into Ruza, and you will see the remains of the ship, which is amazing that they managed to get into port. With this, head into the Tavern, and you will recruit both Feodor and his daughter, which is a bonus to your team. Feodor is pretty good in medicine and so is his daughter. - Research Issues - When - Start of Chapter 3 in Ostrog Tavern From - Tavern The Tavern has an interesting request, you will need to deliver a rock fragment to the Science Lab in Alatyr. So fly there, it isn't hard, and enter the science lab to talk to Nadja, who will say that the rock you have given is pretty much useless, and she needs you to head to Buzhsk, and find a rock for here there, some benocyte, and you get a probe to find it. When you head to Buzhsk, you are looking for the rock with the magnetic field, the others won't yield anything at all. With that in mind, head to Alatyr and she will join you on the road to Ostrog. When you enter the Tavern, the client tries to kill her, but fails, and when that in mind, she will ask to join your crew, so accept, and put her in a science position, given that that is her strength. When that, you get your reward, and then fly back to Alatyr for a little bonus of the Analysis Room. Reward - Nadja Joins your Crew 400G Analysis Room, Level 1 Blueprints - Salvage Master - When - After defeating the pirates on Medyn From - Tavern on Zarub Well, apparently a ship has gone missing, and you are sent to collect the ship from wherever it is. It is currently missing between the tradelines of Ostrog and the ??? sectors, so you might need to start at Ostrog and travel back and forth between the ??? sectors a few times in order to find it. When you find it, back to Zarub you go, and you get a fat paycheck to boot, which isn't that bad. Reward - 1,100G *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [4.04] Chapter 4 Sidequests - Delivery Boy - When - After entering the Spider Web for the first time and finish the Jezelmite Mining, Part 2 mission. From - Tavern in Volos A standard mission, as a delivery mission anyway. Your job is to deliver a trunk and whatever is inside it to Nerekhta, all the way in Central Elgava. This is a problem if you don't have Nia in your crew, due to the story because Yuri will refuse to leave Kalymnos without Nia in the crew, but when she is in the crew, you will be able to complete this mission, head to Nerekhta and deliver the package for your tidy reward. Reward - 1,200G - Jezelmite Mining, Part 1 - When - Start of Chapter 4 From - Tavern in Chios This is a pretty standard mission, all you need to do is to head to the Tavern in Chios, and from there, take up this mission, where you need to head to Dodecanese and to the Jezelmite mine there. Whilst you are there, you will meet Loukas, the site supervisor, and perform a lot of manual labour, which doesn't really effect you, except for some nice dialogue. When that, you get some nice pocket change. Reward - 500G - Jezelmite Mining, Part 2 - When - After Jezelmite Mining, Part 1 From - Tavern from Volos Another mission, it is the same type, you need to perform some manual labour. The reason is that Jezelmite is pretty delicate with some magnetic properties of some sort, and that is why machinery can't be used. Again, you will meet Loukas, and this time, you will need to head to Zante, rather than Dodecanese. When you finish the job, but you will get a little bonus. Reward - 500G 100G from Loukas as a Bonus This is an important side note, when you complete both mining missions, you can enter a tavern, any tavern, I used Chios, and you will see Loukas. He will tell you that there are ups and downs in industry in Kalymnos, but this time, he thinks that there will be a down for a while, so he joins your crew, and he is quite useful in combat. Reward - Loukas joins your crew *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [5.01] Ship Blueprints This is the section where blueprints are listed, giving off stats of ships and where you can purchase the blueprints. I will list the earliest place you can get the blueprints. To understand the chart, it is simple. Weapon slots are the amount of weapons your ship can hold, as well as the size of the weapons, which will then be dependent on weapon stats. Hangars are the homes to fighters, which will cost action points to launch, but useful later in the game. Crew Required is the amount of crew needed to fully function the ship, you need this many people. Now, onto the specifics. Anti-Air is how good your ship is at fighting off enemy fighters, and Anti-Ship is how good the ship is at fighting off enemy ships. Cruise speed is how quickly your ship can travel in starlanes, and the battle speed is how quick it moves in battle. Obviously, the quicker, the better. Mobility is how well your ship can dodge and evade enemy fire, although this is before calculations on your dodge and non-dodge abilities come into play. Armour is how much damage is reduced by when it is attacked successfully by enemy weapons, and durability is pretty much the amount of hit points your ship has. Clearly, the more the better. Attack range is the maximum targeting distance of your ship, you can only hit units within your attack range. Livability is how well your crew can live on the ship, which effects the rate fatigue increases on travel which impacts on the battle gauge in battle. Finally, fighters is the amount of fighters a ship can handle. A further note on weapon slots, if it is mentioned Free, that means you can change that weapon at will, however, if I list a weapon there, most commonly a weak weapon, it means it is fixed, and cannot be changed. A quick note about the classes, there are basically Battleships, Cruisers, Carriers and Destroyers. Battleships are the tanks, they will take the most damage, and dish out the most damage, but are slow, and take a while to build up command points. Cruisers are there to shoot down fighters, and as a result, not good to fight enemy ships, and relatively average on command points. Carriers are there to launch fighters, and as such, do not carry many weapons and medium in terms of command points. Destroyers are ship hunters, and are quick in battle, and building command points quickly, but cannot take too much enemy fire. --==Battleships (BB)==-- - Borodino - Class - Battleship Type - Elgavan Blueprint Cost - From Oleg Purchased From - N/A Purchase Cost - 16700G Weapon Slots - 3/4 Weapon 1 - Large Weapon 2 - Medium Weapon 3 - Small Weapon 4 - AS Missiles, Small, Level 1 Hangars - 0 Crew Required - 600 Anti-Air - 10 Anti-Ship - 30 Cruise Speed - 92 Battle Speed - 110 Mobility - 14 Armour - 38 Durability - 1220 Attack Range - 15000 Livability - 30 Fighters - 0 - Pallas - Class - Battleship Type - Kalymnos Blueprint Cost - 185G Purchased From - Volos Purchase Cost - 18500G Weapon Slots - 4/5 Weapon 1 - Large Weapon 2 - Medium Weapon 3 - Small Weapon 4 - Small Weapon 5 - Custom - Super Long-Range Weapon Special - Long Range Weapon, 240 Damage with 80% Accuracy, Special 3 Hangars - 0 Crew Required - 600 Anti-Air - 5 Anti-Ship - 40 Cruise Speed - 80 Battle Speed - 98 Mobility - 10 Armour - 42 Durability - 1180 Attack Range - 15000 Livability - 30 Fighters - 0 --==Carriers (CV)==-- --==Cruisers (CG)==-- - Askold - Class - Cruiser Type - Elgavan Blueprint Cost - 96G Purchased From - Chernesk, End of Chapter 3 Purchase Cost - 9600G Weapon Slots - 3/3 Weapon 1 - Medium Weapon 2 - Small Weapon 3 - Small Hangars - 0 Crew Required - 400 Anti-Air - 28 Anti-Ship - 20 Cruise Speed - 105 Battle Speed - 130 Mobility - 22 Armour - 34 Durability - 830 Attack Range - 13000 Livability - 30 Fighters - 0 - Eudora - Class - Cruiser Type - Kalymnos Blueprint Cost - 98G Purchased From - Volos Purchase Cost - 9800G Weapon Slots - 3/3 Weapon 1 - Medium Weapon 2 - Medium Weapon 3 - Small Hangars - 0 Crew Required - 400 Anti-Air - 18 Anti-Ship - 25 Cruise Speed - 90 Battle Speed - 112 Mobility - 16 Armour - 36 Durability - 920 Attack Range - 12000 Livability - 30 Fighters - 0 - Ilithyia - Class - Cruiser Type - Kalymnos Blueprint Cost - 75G Purchased From - Dodecanese Purchase Cost - 7500G Weapon Slots - 2/3 Weapon 1 - Medium Weapon 2 - Medium Weapon 3 - AS Missiles, Small, Level 1 Hangars - 0 Crew Required - 400 Anti-Air - 18 Anti-Ship - 22 Cruise Speed - 80 Battle Speed - 115 Mobility - 10 Armour - 31 Durability - 760 Attack Range - 11000 Livability - 30 Fighters - 0 - Rurik - Class - Cruiser Type - Elgavan Blueprint Cost - From Oleg Purchased From - N/A Purchase Cost - 8200G Weapon Slots - 3/3 Weapon 1 - Medium Weapon 2 - Medium Weapon 3 - Medium Hangars - 0 Crew Required - 400 Anti-Air - 32 Anti-Ship - 27 Cruise Speed - 110 Battle Speed - 142 Mobility - 12 Armour - 31 Durability - 840 Attack Range - 13000 Livability - 20 Fighters - 0 - Volos - Class - Cruiser Type - Kalymnos Blueprint Cost - N/A Purchased From - From Delis, End of Chapter 4 Purchase Cost - 8400G Weapon Slots - 3/3 Weapon 1 - Medium Weapon 2 - Small Weapon 3 - Small Hangars - 0 Crew Required - 400 Anti-Air - 24 Anti-Ship - 18 Cruise Speed - 115 Battle Speed - 144 Mobility - 13 Armour - 32 Durability - 740 Attack Range - 12000 Livability - 30 Fighters - 0 - Zephyr - Class - Cruiser Type - Kalymnos Blueprint Cost - 83G Purchased From - Volos Purchase Cost - 8300G Weapon Slots - 3/3 Weapon 1 - Medium Weapon 2 - Medium Weapon 3 - Small Hangars - 0 Crew Required - 400 Anti-Air - 26 Anti-Ship - 20 Cruise Speed - 90 Battle Speed - 132 Mobility - 15 Armour - 34 Durability - 740 Attack Range - 12000 Livability - 30 Fighters - 0 --==Destroyers (DD)==-- - Derzky - Class - Destroyer Type - Elgavan Blueprint Cost - Free from Oleg/76G Purchased From - N/A OR Chernesk, End of Chapter 3 Purchase Cost - 7600G Weapon Slots - 3/3 Weapon 1 - Medium Weapon 2 - Medium Weapon 3 - Small Hangars - 0 Crew Required - 300 Anti-Air - 6 Anti-Ship - 25 Cruise Speed - 105 Battle Speed - 148 Mobility - 18 Armour - 32 Durability - 640 Attack Range - 13000 Livability - 30 Fighters - 0 - Gnevny - Class - Destroyer Type - Elgavan Blueprint Cost - From Medicine Quest on Chernesk Purchased From - N/A Purchase Cost - 7400G Weapon Slots - 2/2 Weapon 1 - Medium Weapon 2 - Small Hangars - 0 Crew Required - 300 Anti-Air - 10 Anti-Ship - 20 Cruise Speed - 112 Battle Speed - 152 Mobility - 10 Armour - 25 Durability - 650 Attack Range - 13000 Livability - 20 Fighters - 0 - Kalliope - Class - Destroyer Type - Kalymnos Blueprint Cost - 80G Purchased From - Volos Purchase Cost - 8000G Weapon Slots - 3/3 Weapon 1 - Medium Weapon 2 - Small Weapon 3 - Small Hangars - 0 Crew Required - 300 Anti-Air - 3 Anti-Ship - 36 Cruise Speed - 90 Battle Speed - 138 Mobility - 18 Armour - 32 Durability - 730 Attack Range - 12000 Livability - 30 Fighters - 0 - Novik - Class - Destroyer Type - Elgavan Blueprint Cost - From Medicine Quest on Chernesk Purchased From - N/A Purchase Cost - 7200G Weapon Slots - 3/3 Weapon 1 - Medium Weapon 2 - Small Weapon 3 - Small Hangars - 0 Crew Required - 200 Anti-Air - 16 Anti-Ship - 35 Cruise Speed - 114 Battle Speed - 156 Mobility - 14 Armour - 27 Durability - 690 Attack Range - 13000 Livability - 20 Fighters - 0 - Orkey - Class - Destroyer Type - Elgavan Blueprint Cost - Free from Oleg/82G Purchased From - N/A OR Chernesk, End of Chapter 3 Purchase Cost - 8200G Weapon Slots - 1/3 Weapon 1 - Medium Weapon 2 - AS Missiles, Small, Level 1 Weapon 3 - AS Missiles, Small, Level 1 Hangars - 0 Crew Required - 300 Anti-Air - 8 Anti-Ship - 27 Cruise Speed - 108 Battle Speed - 152 Mobility - 20 Armour - 34 Durability - 670 Attack Range - 13000 Livability - 30 Fighters - 0 - Otalichny - Class - Destroyer Type - Elgavan Blueprint Cost - 69G Purchased From - Toropets Purchase Cost - 6900G Weapon Slots - 2/2 Weapon 1 - Medium Weapon 2 - Small Hangars - 0 Crew Required - 200 Anti-Air - 12 Anti-Ship - 22 Cruise Speed - 75 Battle Speed - 130 Mobility - 7 Armour - 24 Durability - 460 Attack Range - 13000 Livability - 30 Fighters - 0 - Perekop - Class - Destroyer Type - Elgavan Blueprint Cost - 62G Purchased From - Toropets Purchase Cost - 6200G Weapon Slots - 2/2 Weapon 1 - Medium Weapon 2 - Small Hangars - 0 Crew Required - 200 Anti-Air - 8 Anti-Ship - 20 Cruise Speed - 78 Battle Speed - 135 Mobility - 9 Armour - 21 Durability - 420 Attack Range - 13000 Livability - 30 Fighters - 0 - Selene - Class - Destroyer Type - Kalymnos Blueprint Cost - N/A Purchased From - From Delis, End of Chapter 4 Purchase Cost - 7500G Weapon Slots - 3/3 Weapon 1 - Medium Weapon 2 - Small Weapon 3 - Small Hangars - 0 Crew Required - 300 Anti-Air - 5 Anti-Ship - 32 Cruise Speed - 112 Battle Speed - 168 Mobility - 17 Armour - 30 Durability - 720 Attack Range - 12000 Livability - 30 Fighters - 0 - Skoryy - Class - Destroyer Type - Elgavan Blueprint Cost - 92G Purchased From - Chernesk Purchase Cost - 9200G Weapon Slots - 3/3 Weapon 1 - Medium Weapon 2 - Medium Weapon 3 - Small Hangars - 0 Crew Required - 300 Anti-Air - 12 Anti-Ship - 30 Cruise Speed - 110 Battle Speed - 164 Mobility - 22 Armour - 35 Durability - 760 Attack Range - 13000 Livability - 30 Fighters - 0 - Themis - Class - Destroyer Type - Kalymnos Blueprint Cost - 72G Purchased From - Dodecanese Purchase Cost - 7200G Weapon Slots - 1/3 Weapon 1 - Medium Weapon 2 - AS Missiles, Small, Level 1 Weapon 3 - AS Missiles, Small, Level 1 Hangars - 0 Crew Required - 300 Anti-Air - 23 Anti-Ship - 26 Cruise Speed - 80 Battle Speed - 134 Mobility - 13 Armour - 29 Durability - 680 Attack Range - 13000 Livability - 30 Fighters - 0 --==Other (M)==-- Note that you do see other M class ships, but they are pirate ships and you cannot control those. - Daisy - Class - Other Type - Nia's Ship Blueprint Cost - N/A Purchased From - Obtained from Start Purchase Cost - N/A Weapon Slots - 2/2 Weapon 1 - Small Weapon 2 - Small Hangars - 0 Crew Required - 100 Anti-Air - 10 Anti-Ship - 15 Cruise Speed - 80 Battle Speed - 125 Mobility - 10 Armour - 20 Durability - 240 Attack Range - 11700 Livability - 40 Fighters - 0 *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [5.02] Modules Now, the Modules are going to be the things you equip on the ship. They will have their costs and what type do, and their size. For the ones that are required in blueprints, I will list where you can get them first, and how much the blueprints cost. When the cost is listed, the cheapest cost is only 10X the cost on blueprints, which is the cost for destroyers. However, when you play with Cruisers, the cost is 2X the cost listed, Battleships is 3X. However, for some of the modules, the effect is moderated by cost, so Cruisers will have to pay 2X more, they will have 2X the cargo hold, 2X the crew held, etc. For battleships, it is 3X, so keep that in mind. 2nd Bridge --==2nd Bridge, Lvl 1==-- Cost - 100G Blueprint Cost - N/A Location - Chapter 2, Story Event Effect - Gauge Speed +1 Size - XX Accounting Office --==Accounting Office, Lvl 1==-- Cost - 100G Blueprint Cost - 10G Location - Popash Effect - Livability +2 Expenses -5 Size - XX --==Accounting Office, Lvl 2==-- Cost - 200G Blueprint Cost - 20G Location - Volodarev Effect - Livability +4 Expenses -10 Size - XX XX Amplifier --==Amplifier, Lvl 1==-- Cost - 200G Blueprint Cost - 20G Location - Lutsk Effect - Beam Attack +10 Size - X X XX Analysis Room --==Analysis Room, Lvl 1==-- Cost - 800G Blueprint Cost - N/A Location - Land on Alatyr, Visit Science Facility after recruiting Nadja Effect - Science Experience +4 Size - X X XX Anti-Air Control Room --==AntiAir Con Room, Lvl 1==-- Cost - 200G Blueprint Cost - 20G Location - Heraklion Effect - AntiAir Accuracy +2 AntiAir Attack +5 Size - X X XX Anti-Ship Control Room --==AntiShip Con Room, Lvl 1==-- Cost - 400G Blueprint Cost - 40G Location - Lutsk Effect - AntiShip Accuracy +3 AntiShip Attack +10 Size - X X XX --==AntiShip Con Room, Lvl 2==-- Cost - 1000G Blueprint Cost - 100G Location - Veroia Effect - AntiShip Accuracy +5 AntiShip Attack +15 Size - XXX Briefing Room --==Briefing Room==-- Cost - 300G Blueprint Cost - 30G Location - Veroia Effect - Fleet Bonus +3 Captain Bonus +1 Size - XXX Crew Cabin --==Crew Cabin, Lvl 1==-- Cost - 100G Blueprint Cost - N/A Location - Given Effect - Current Crew +10 Livability +1 Size - XX --==Crew Cabin, Lvl 2==-- Cost - 150G Blueprint Cost - 15G Location - Nezhatin Effect - Current Crew +20 Livability +1 Size - XXX --==Crew Cabin, Lvl 3==-- Cost - 200G Blueprint Cost - 20G Location - Volodarev Effect - Current Crew +30 Livability +2 Size - XX XX Deflector --==Deflector==-- Cost - 400G Blueprint Cost - 40G Location - Alatyr, After Settling border Dispute Effect - Armour +10 Size - X X XX Elgava Bridge --==Elgava Bridge, Lvl 1==-- Cost - 0G Blueprint Cost - N/A Location - Given Effect - Bridge on the Ship Size - XX ! For Bridge Area only --==Elgava Bridge, Lvl 2==-- Cost - 100G Blueprint Cost - 10G Location - Nezhatin Effect - Gauge Speed +2 ! For Bridge Area only Size - XXX --==Elgava Bridge, Lvl 3==-- Cost - 200G Blueprint Cost - 20G Location - Alatyr, After Settling Border Dispute Effect - Gauge Speed +4 Captain Bonus +2 ! For Bridge Area only Size - XX XX --==Elgava Bridge, Lvl 4==-- Cost - 250G Blueprint Cost - 25G Location - Veroia Effect - Gauge Speed +4 Captain Bonus +2 ! For Bridge Area only Size - XXX Engine Room --==Engine Room, Lvl 1==-- Cost - 0G Blueprint Cost - N/A Location - Given Effect - Cruise Speed +10 Battle Speed +10 ! For Engine Area only Size - XX --==Engine Room, Lvl 2==-- Cost - 120G Blueprint Cost - 12G Location - Alatyr, After Settling Border Dispute Effect - Cruise Speed +14 Battle Speed +14 ! For Engine Area only Size - XXX --==Engine Room, Lvl 3==-- Cost - 600G Blueprint Cost - 60G Location - Heraklion Effect - Cruise Speed +16 Battle Speed +16 Size - XX XX Fire Control Room --==Fire Control Room, Lvl 1==-- Cost - 200G Blueprint Cost - N/A Location - Given Effect - Anti-Ship Accuracy +1 Anti-Air Accuracy +1 Size - XXX --==Fire Control Room, Lvl 2==-- Cost - 400G Blueprint Cost - 40G Location - Lutsk Effect - Anti-Ship Accuracy +2 Anti-Air Accuracy +2 Size - X X XX --==Fire Control Room, Lvl 3==-- Cost - 600G Blueprint Cost - 60G Location - Alatyr, After Settling Border Dispute Effect - Anti-Ship Accuracy +3 Anti-Air Accuracy +3 Size - X X XX Hangar --==Hangar, Lvl 1==-- Cost - 800G Blueprint Cost - N/A Location - Ioannov gives this to you before invading Skantzoura Effect - +4 Fighters +1 Maintenance ! Must be next to catapult Size - XX XX Hold --==Hold, Lvl 1==-- Cost - 100G Blueprint Cost - N/A Location - Given Effect - Holds +8 Size - XX XX ! Gives income on port entry --==Hold, Lvl 2==-- Cost - 200G Blueprint Cost - 20G Location - Volodarev Effect - Holds +15 Size - XXX XXX Maintenance Room --==Maintenance Room, Lvl 1==-- Cost - 100G Blueprint Cost - N/A Location - Ioannov gives this to you before invading Skantzoura Effect - +15 Maintenance Size - XX XX Mess Hall --==Mess Hall, Lvl 1==-- Cost - 100G Blueprint Cost - 10G Location - Volodarev Effect - Livability +12 Size - XX Navigating Bridge --==Nav Bridge, Lvl 1==-- Cost - 100G Blueprint Cost - N/A Location - Follow Instructions Navigating Balik's Base in Chapter 2 Effect - Battle Speed +2 Mobility +2 Size - X X --==Nav Bridge, Lvl 2==-- Cost - 150G Blueprint Cost - 15G Location - Veroia Effect - Battle Speed +4 Mobility +4 Size - XXX Navigating Simulation --==Nav Sim, Lvl 1==-- Cost - 500G Blueprint Cost - 50G Location - Heraklion Effect - Nav EXP +2 Con EXP +2 Size - X X XXX Observation Room --==Observation Room, Lvl 1==-- Cost - 300G Blueprint Cost - N/A Location - Volodarev Meadow, after recruiting Ratar Effect - Livability +5 Cash Income +10 Size - X X XX Radar Room --==Radar Room, Lvl 1==-- Cost - 150G Blueprint Cost - N/A Location - Given Effect - Attack Range +1600 Size - X X --==Radar Room, Lvl 2==-- Cost - 200G Blueprint Cost - 20G Location - Lutsk Effect - Attack Range +2400 Size - XX XX --==Radar Room, Lvl 3==-- Cost - 300G Blueprint Cost - 30G Location - Alatyr, After Settling Border Dispute Effect - Attack Range +3700 Size - X X XX Science Lab --==Science Lab, Lvl 1==-- Cost - 500G Blueprint Cost - 50G Location - Heraklion Effect - Sci EXP +2 Size - XX XX Security Room --==Security Room, Lvl 1==-- Cost - 150G Blueprint Cost - 15G Location - Popash Effect - Livability +6 Melee +2 Size - XX Shield Frame --==Shield Frame, Lvl 1==-- Cost - 550G Blueprint Cost - N/A Location - Free from Karlos after Recruitment Effect - Durability +300 Size - XXX Shield Generator --==Shield Generator, Lvl 1==-- Cost - 500G Blueprint Cost - 50G Location - Veroia Effect - Anti-Beam +8 Size - X X XX --==Shield Generator, Lvl 2==-- Cost - 650G Blueprint Cost - N/A Location - Medic Organisation, After Donating 500G 3 times Effect - Anti-Beam +10 Size - X X XX Shop --==Shop, Lvl 1==-- Cost - 300G Blueprint Cost - 30G Location - Heraklion Effect - Livability +10 Cash Income +5 Size - XXX Sick Bay --==Sick Bay, Lvl 1==-- Cost - 100G Blueprint Cost - 10G Location - Popash Effect - Med Tech +4 Livability +4 Size - XX XX --==Sick Bay, Lvl 2==-- Cost - 200G Blueprint Cost - N/A Location - Medic Organisation, After Donating 500G 3 times Effect - Med Tech +6 Livability +6 Size - XXX --==Sick Bay, Lvl 3==-- Cost - 500G Blueprint Cost - 50G Location - Heraklion Effect - Med Tech +10 Livability +8 Size - X X Study Hall --==Study Hall==-- Cost - 500G Blueprint Cost - 50G Location - Veroia Effect - Mgt EXP +2 Med EXP +2 Size - XXX War Room --==War Room, Lvl 1==-- Cost - 200G Blueprint Cost - 20G Location - Alatyr, After Settling Border Dispute Effect - Fleet Bonus +1 Captain Bonus +2 Size - X X XXX *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [5.03] Weapons There are a variety of weapons throughout the game, so for the most basic understanding, please read the manual. This guide isn't meant to be an overglorified manual. Basically, firepower is the amount of damage it will do in a single shot, the multiplier is the amount of shots in a single, normal attack. Accuracy is your percentage chance of hitting an enemy target with this weapon. The Maximum Range will be the how far away you can be to successfully fire the weapon, and conversely, Minimum Range is how close you can be to fire the weapon. Now, the type. Lasers are the only odd ones out, their power can be boosted by your amplifiers on your ships, and they can be weakened by enemy Shield Generators on their ships. Solid Ammo and Plasma weapons will have no positive or negative effects. Fire types are simple, they come in multiple and single attacks. Single attack means that a weapon can only fire on one target, whereas Multiple attack can fire on all enemy ships in their fleet. As for the rankings of Large, Medium and Small, these correspond to the weapon slots on ships, some will have slots for large weapons, some for medium and others for small. AA Pulse Laser - AA Pulse Laser, Lvl 1 - Firepower - 10 X 1 Accuracy - 10 Maximum Range - 5000 Minimum Range - 0 Type - Anti-Air Fire - Single Attack Cost - 200G AS Lasers, Large - AS Lasers L, Lvl 1 - Firepower - 120 X 1 Accuracy - 25 Maximum Range - 20000 Minimum Range - 8000 Type - Laser Fire - Single Attack Cost - 0G - AS Lasers L, Lvl 2 - Firepower - 140 X 1 Accuracy - 25 Maximum Range - 20000 Minimum Range - 8000 Type - Laser Fire - Single Attack Cost - 2100G AS Lasers, Medium - AS Lasers M, Lvl 1 - Firepower - 90 X 1 Accuracy - 30 Maximum Range - 17000 Minimum Range - 5000 Type - Laser Fire - Single Attack Cost - 0G - AS Lasers M, Lvl 2 - Firepower - 120 X 1 Accuracy - 30 Maximum Range - 17000 Minimum Range - 5000 Type - Laser Fire - Single Attack Cost - 1000G AS Lasers, Small - AS Lasers S, Lvl 1 - Firepower - 60 X 1 Accuracy - 35 Maximum Range - 13000 Minimum Range - 1000 Type - Laser Fire - Single Attack Cost - 0G - AS Lasers S, Lvl 2 - Firepower - 80 X 1 Accuracy - 35 Maximum Range - 13000 Minimum Range - 1000 Type - Laser Fire - Single Attack Cost - 200G AS Missiles, Medium - AS Missiles M, Lvl 1 - Firepower - 100 X 1 Accuracy - 15 Maximum Range - 16000 Minimum Range - 6000 Type - Solid Ammo Fire - Single Attack Cost - 400G AS Missiles, Small - AS Missiles S, Lvl 1 - Firepower - 80 X 1 Accuracy - 15 Maximum Range - 12000 Minimum Range - 3000 Type - Solid Ammo Fire - Single Attack Cost - 170G D AS Lasers, Medium - D AS Lasers M, Lvl 1 - Firepower - 70 X 2 Accuracy - 25 Maximum Range - 15000 Minimum Range - 6000 Type - Laser Fire - Single Attack Cost - 800G - D AS Lasers M, Lvl 1 - Firepower - 80 X 2 Accuracy - 25 Maximum Range - 15000 Minimum Range - 6000 Type - Laser Fire - Single Attack Cost - 1800G D AS Lasers, Small - D AS Lasers S, Lvl 1 - Firepower - 50 X 2 Accuracy - 30 Maximum Range - 12500 Minimum Range - 1000 Type - Laser Fire - Single Attack Cost - 230G - D AS Lasers S, Lvl 2 - Firepower - 60 X 2 Accuracy - 30 Maximum Range - 12500 Minimum Range - 1000 Type - Laser Fire - Single Attack Cost - 840G *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* [5.04] Onboards These are fighters that you can store on your ship, if you have hangars on your ship that is necessary to hold these fighters, but these ships need to have a catapult first before it can be placed. - Berkut- Cost - 115G Size - 1 Slot Speed - 100 Flight Time - 60 Seconds Durability - 70 Anti-Air - 10 Anti-Ship - 13 Armament - T1 AS Missiles Secondary - K114 Lin G Role - Striker Obtained - From Thiras - Grif - Cost - 120G Size - 1 Slot Speed - 120 Flight Time - 65 Seconds Durability - 80 Anti-Air - 14 Anti-Ship - 10 Armament - SLL AA Missiles Secondary - K133 Lin G Role - Interceptor Obtained - From Thiras - Krechet - Cost - 100G Size - 1 Slot Speed - 110 Flight Time - 70 Seconds Durability - 70 Anti-Air - 10 Anti-Ship - 10 Armament - T1 AS Missiles Secondary - K114 Lin G Role - Multirole Obtained - From Thiras *~~~~~~~~~~Save your tears for the day when the pain is far behind~~~~~~~~~~~* [A] Contact Information APPEARS IN g,a,m,e,f,a,q,s.c,o,m always. Remove the commas. Never on that c,h,e,a,t,c,c.c,o,m. Remove the commas. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !Before you Email me, read everything in this Contact Information section and! !check the guide. If the information is already listed, your email will be ! !promptly deleted. ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! E-Mail Me, and for the love of all that isn't sacred, make sure that the title of the game is smacked into place. IF THERE IS NO TITLE ON THE MESSAGE, IT WILL NOT BE READ, AND PROMPTLY DELETED. Also, email with courtesy. If you just hurl abuse, I will promptly hurl more abuse back, and save it so the entire world can abuse you and see your stupidity. When you write the Email, you have to do so in English, and English only. No foreign languages allowed, Chinese, French, Spanish, Antarctic Penguin and so forth, mainly because I won't be able to understand it. 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All donations are appreciated, seeing I have to pay for the game this guide is for, and that does cost money, more since I'm faced with the outrageous prices found in Australia. It may be a pain in the ass, but most smart people could figure out the real email address. The problem is that people would normally Ctrl+F to find the email address without reading the relevant guidelines, as well spamming sites which always find their way to my inbox. Also, do not add me to your MSN, Yahoo or any other instant messaging system because you will be blocked and deleted permanently. Also, I will not accept invites to be your Facebook friend, or join any other social networking site because all invites will be rejected. *~~~~~~~~~~On your feet come with me. We are soldiers, stand or die~~~~~~~~~~* [B] Credits The credits section is where all the credits for the guides go. 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Time to make the sacrifice~~~~~~~~~~~~* [D] Copyright Notice This game is Copyright 2010 Nude Maker and Platinum Games. All Copyrights are held by their rightful owners as well as any Trademarks used. This document is protected by copyright laws in many countries, so please don't steal. This FAQ can be used for personal use, which means you can store a copy on your home PC, your IPod, USB Drive, etc. You cannot use this FAQ to sell for your own financial gain. Doing so is fraud, and I will promptly have all the money gained wired for directly to me. If you do sell it, and you are caught, I will launch court proceedings if necessary. If a website steals this, I will have your site shut down, either through talking to your server, Internet Service Provider, and if you are a big site, through your advertisers. It might start with a small email of request, but I can snowball it. In fact, I will. You also cannot claim this guide as your own. You are not allowed to use this guide and submit this to another website, claiming it as your own work. I will google search random phrases from my own FAQ just to ensure that it hasn't been stolen or hijacked by other people. I am also not affiliated with any corporation, and I was not paid by any developer, publisher or distributor for the production of this guide. This was done solely out of my own free time and will, a dedication to the video gaming industry in general. This document is Copyright 2010. All Rights fired into space. This FAQ uses the V2.06 Template. <('.'<)~~~~~~~~~~~~~~~~~~~~~~~~~~~(>'.'<)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(>'.')> END OF FILE Watch In Awe, Aeria Gloris END OF FILE