This FAQ/Walkthrough is for the DS version of Lego Batman 2: DC Super Heroes. The details of each area may be different from other versions of the game, even if the overall storyline is the same. Version 1.01 Added Immunities and fixed a few things regarding Free Play Mode. Found a cheat (well, more of a way to abuse the Extras) Confirmed this walkthrough also applies to Vita version as well as DS/3DS while PC version should use the PS3/XBOX360 versions FAQ/walkthrough. Version 1.0 Walkthrough covers all of Story Mode and Justice League Mode. I think everything is covered in Free Play Mode now too, though there is still a chance I missed or got some details wrong. Need to finish checking playable characters for Immunities, but aside from that, lists at the end should be complete as well. Contents Intro and Basics Story Mode Walkthrough (and Free Play Mode notes) Gotham Theatre [SFP1] Joker Getaway [SFP2] Arkham Estate [SFP3] Arkham Asylum [SFP4] Ace Chemicals [SFP5] Juggernaut Chase [SFP6] The Batcave [SFP7] Assault the VTOL [SFP8] Attack on LexCorp [SFP9] Robot Sky Battle [SFP10] Gotham Metro [SFP11] Brawl at City Hall [SFP12] Wayne Industries [SFP13] The Final Battle [SFP14] Justice League Mode [JLM0] Gotham Theatre [JLM1] Gotham Metro [JLM2] LexCorp War Room [JLM3] Arkham Nightmare [JLM4] LexCorp Lobby [JLM5] Characters and abilities Extras Sound Bites Hints Intro This FAQ/Walkthrough was written using the DS version of Lego Batman 2: DC Super Heroes. I'm fairly confident the 3DS version will be almost exactly the same, just with 3D graphics, so the walkthrough can be used for it too. Sketch722002 has confirmed that the Vita version can also follow this walkthrough. Just keep in mind the buttons will be labeled differently. I'm not certain about the Wii version, but I know for a fact that the PC, the PS3, and XBOX360 versions have different missions and cannot follow this walkthrough. This is my first time writing a complete walkthrough so things might not be as pretty or organized as they could be, but hopefully it's enough that people can still find info they are looking for. At first you can only play Story Mode. Each mission completed in Story Mode unlocks Free Play Mode for that mission. You can choose to continue with the Story or Exit to Batcave, which is where you go to access Extras and complete the process of unlocking playable characters when you find the Minikits. This may be confusing, as one of the Story Missions is also called "The Batcave" but this non-story Batcave is more like a Main Menu sort of HQ/hub or something? The Batcomputer in the center displays the percentage completion of the game, and allows purchasing of hints and other unlockable extras with studs (the currency in this game, looks like coins) Collecting different colored studs gives different amounts of studs. Silver = 10 studs, Gold = 100 studs, Blue = 1,000 studs. There are literally thousands of studs scattered around the Batcave, so getting the last few needed to unlock something you are close to shouldn't be too bothersome. The Batmobile on the island to the right is where you select the Story or Free Play missions to play next, and continue your game. The island on the left has a character customizer where you can save up to 3 custom-built characters of your own making. Be sure to assign an ability pack (or use the Import option to copy the abilites of an unlocked character) and save your changes before exiting the character customizer if you want to use your custom characters in Free Play Mode. When selecting a character for Free Play Mode, pressing L/R will scroll back/forwards through the list of characters in sets of 5 at a time. Between the first set of 5 and the last set of 5, there will be a set of 3 that always have ? instead of a portrait. These are the saved custom characters, and one can be chosen to be the player character. However the game appears to choose the other 7 party members automatically, so it's not possible to use all 3 custom characters at once. Up top is the Batcopter Platform, where you can access Justice League Mode missions. When all 14 missions are completed in Story Mode, Justice League Mode will be unlocked. Basic Controls directional buttons = move around X button = switch to partner character Y button = attack (automatically switches to melee if enemies are within range, hold down to position targeting cursor if a ranged attack is available) B button = jump (double-tap/hold to double-jump/glide/fly if available) A button = interact with an object or use special ability if available R/L buttons = change current character if there are more than 2 characters in party (R goes clockwise and L counter-clockwise around the circle on the lower screen) Start button = pause game, open options menu At the top left corner of the upper screen, there are icons showing the character currently being controlled by the player, the number of studs collected, and HP (hearts) which has a maximum of 4. On the touch screen is a circle with 8 spots for party members (usually only used in Free Play Mode, as most Story Mode missions are Batman and Robin only) In Free Play Mode, both the player character and partner character can be the same character. In the few Story Mode missions that have more than 2 characters in the party, only 2 can be active and they cannot be the same character. When an icon shaped like the letter S appears in the circle in the upper right corner of the touch screen, tapping it will allow changing the player character to any unlocked playable character that is not currently in the party. When a ! appears in the circle in the upper left corner of the touch screen, tapping it will re-display the tutorial-type hints regarding nearby objects. When collecting studs in Story and Free Play Modes, there sometimes appears a bar like a row of studs stacked together. This changes color from silver to gold based on the number of studs collected in the current mission. When the bar is fully gold, you get the True Hero achievement for that mission. True Hero in every mission on both Story and Free Play Mode is required for 100% completion, but doesn't seem to confer any other benefits. It's very easy to get True Hero once you have unlocked one or more of the Stud Multiplier Extras and turned them on under the Start button menu. Stud Magnet helps too, plus I found a way to abuse them to get studs even faster. Turn on Stud Magnet and as many Stud Multiplier types as you have, the more the better since they stack with each other. With all of the multipliers active at once, you would be getting (2x4x6x8x10=3840) times the number of studs you pick up. Then repeatedly suicide someplace where you can easily pick up the studs dropped upon KO. With the Multipliers active, you get back more than you lose each time, and the game does allow you to continue an unlimited number of times. The situation it is detrimental to be KOed a lot is mainly in Justice League Mode. Once you get to the point where you are dropping over a thousand studs per KO, you would basically be gaining over 3 million studs each time you pick back up what you dropped. Story Mode Walkthrough (and Free Play Mode notes) Gotham Theatre [SFP1] Collectables: Penguin Riddler Harley Quinn Bruce Wayne Riddler Goon x4 Stud Multiplier Sound Bite #1 Characters required to find everything in Free Play Mode: Green Lantern Poison Ivy Lex Luthor Someone with Super-strength Someone with Heat Vision Someone with Freezing attack Someone with Explosive or charged attack =Story Mode= After watching the opening movie, defeat 15 of Joker's Goons around the theatre. The furniture can also be destroyed for studs. Some of the tables are silver underneath, and require explosives or charged attacks to destroy. You can either leave them for Free Play Mode or try to lure Harley Quinn into breaking them for you when she appears. Destroying all of the tables will reveal x4 Stud Multiplier inside the vehicle crashed by the middle in front of the stage. Break the harp in the upper left corner of the room for Sound Bite #1. Break the piano in the upper right corner for parts to build stairs leading up onto the stage. After defeating the 15 goons, Harley Quinn will appear and start attacking. Throw Batarangs at her when she starts spinning to stun and damage her. When she jumps up onto the pillars on the stage, throw Batarangs at the circuit boxes near the pillars when they open to shock her with electricity. After defeating her, jump down the trapdoor that opens in the middle of the stage. =Free Play Mode= Switch to Green Lantern. Play the drums to open a hidden room. Switch to Poison Ivy. Remove the vines from the green statue on the far left side of the room. Switch to Green Lantern and turn the statue into a lever. Pull it to raise the painting, revealing a Minikit (Penguin) =Story Mode= Hold down the Y button and select all 3 red bullseye targets on the wall to throw a Batarang at. Play the instruments in the order of the colors revealed on the wall. (This is random and changes each time.) Purple = Piano, Yellow = Tuba/Horn, Red = Cello/Bass/Guitar?, Blue = Gong. Switch to Robin and go through the Acrobat Chute. Break the crate for parts to build a ladder. If Batman doesn't automatically come down the ladder, press X and bring him down so both Batman and Robin can pull the 2 levers on the right at the same time. Go back up the ladder and out the right to the next room. =Free Play Mode= Open the door with orange handles using a character with Super-strength and break the crates for a Minikit (Riddler) Have a character with Heat Vision burn a hole in the red wall for another Minikit (Harley Quinn) =Story Mode= Defeat the goons for a stick/handle and place it into the spot the arrow points at to create a handle you can turn. Turn the handle to open the gate. Pull the upper crate behind the gate with the grapple hook, breaking it for parts. Build a lever using the parts and pull it down to draw back the curtains, revealing Acrobat Walls. Switch to Robin and climb up the Acrobat Walls. Break the crate at the top of the catwalk for parts to build something for Batman's grapple to hook onto. Swing to the right across the Acrobat Poles to the other side of the gap and pull the lever to extend a plank back for Batman to cross. Switch to Batman and go past the lever Robin just pulled to find a Suit Signal. Change into the Sensor Suit. (In Free Play Mode you can switch to the Sensor Suit directly using the touch screen and bypass all the Acrobat stuff) Stealth past the security camera and pull the lever in the room behind it to deactivate it so Robin can also pass by it. Batman and Robin must then both jump up and grab the hanging bars, pulling them down at the same time to open the door to the next area. =Story Mode= When the Riddler hides, use the Sensor Suit's X-ray vision to find him. Pick one of the crates with ? on it, stand in front and press A to use X-ray vision. If the crate is empty, press A again to cancel and try a different one. Repeat until you find the Riddler. The crate will break open, and Riddler's goons will jump out to attack. Defeat the goons, and go back to checking the remaining crates with X-ray vision until there are none left for the Riddler to hide inside. Then attack the Riddler however you like. After the Riddler is defeated, pick up the keycard he drops and place it in the switch device by the lift to turn off the electricity so you can go inside. Once on the lift, pull the lever down to take the elevator up to the next room. =Free Play Mode= Freeze the waterfall, climb up it and break the flowerpot for a Minikit (Riddler Goon) Switch to Lex Luthor and destroy the padlock on the door on the right side of the room to open the door. Go through the Acrobat Chute inside for another Minikit (Bruce Wayne) =Story Mode= Have Batman and Robin both pull the statue on the left side of the room with their grapple hooks. Break the statue's hat for parts and build a lever. Pull the lever down to turn on the fan, then jump onto it and let the wind carry you up to the balcony. Throw a Batarang at the red bullseye target to make two bars descend from the ceiling. Have Batman and Robin jump up, grab the bars, and pull them down at the same time to open the door to the next room. =Story Mode= When Penguin Bombs appear, stun them with a Batarang, then pick up and throw them at the silver pillars to blow them up. (In Free Play Mode, you can simply switch to a character with explosive or charged attack and blow up the pillars directly, ignoring the penguin bombs) The Penguin will be defeated when all 3 pillars are destroyed. Build using the parts dropped by the Penguin and then grapple upwards and go upstairs to the next room. =Free Play Mode= Blow up the silver stack of film reels at the far right end of the room with explosive or charged attack. =Story Mode= Break the blue machine at the far right end of the room for parts to build a generator. Switch to Batman, and use the Sensor Suit's X-ray vision on the wall next to the generator. Switch to Robin and turn the wheels on either side of the X-ray wall to make the wires connect to the generator so that the curtain in the center of the room opens, revealing the Joker. Dodge the missles the Joker fires and throw Batarangs at him. You can't get close enough to melee attack because the Joker will knock you back. After defeating the Joker, jump through the hole he made in the back wall and watch the cutscene. Batman's Sensor Suit will be available at any time in Free Play Mode from now on. Joker Getaway [SFP2] Collectables: Tim Drake Killer Moth Bane Robin (Classic Suit) Joker Goon Stud Magnet Sound Bite #2 Characters required to find everything in Free Play Mode: Someone with Heat Vision =Story Mode= Head left and break the fire hydrant, then stand where it used to be and use the grapple hook to pull down the poster on the wall. Build a Suit Signal using the parts that fell, and change Batman into the Power Suit. Head right and blow up all the silver objects with Batman's bombs. One has parts for a Suit Signal; after building that, switch to Robin and change him into the Magnet Suit. Walk up the Magnetic Wall and break the 2 gargoyles you find up there. Stand in the spot the first gargoyle used to be at and use the grapple hook to pull down parts to complete the next section of Magnetic Wall. Walk up the next section of Magnetic Wall, then head right. Break the gargoyle and throw a Batarang at the red bullseye target to make a hanging bar descend. Pull down the hanging bar to pull up the curtain blocking the gap to the left so you can swing across with grapple. Break both gargoyles before turning the wheel built from parts underneath the closer gargoyle, as the farther one will become very hard to reach once you have turned the wheel, locking the Magnetic Wall into vertical position. Walk up the Magnetic Wall once it is vertical, and jump off it onto the next higher part of the building. Head to the right, breaking the gargoyle along the way and shimmy along the climb bars. Once on the other side of the climb bars, break the next 2 gargoyles and build a switch using the parts lying around near the corner. (At this point you should have broken all 9 gargoyles, gaining access to Stud Magnet under Extras. It still requires purchasing at the Batcave before you can turn it on though.) Walk up the next section of Magnetic Wall and pick up the toolbox, then carry it down to ground level. Be careful not to fall too far all at once when jumping down, or you'll splat. Once back on the ground, bring the toolbox to the green circles near the damaged helicopter and place it on the circle the arrow is pointing at for some parts to repair the helicopter with. Goons will also attack, so be ready to fight them off. Switch to Batman and take the elevator up to the spot where the first toolbox was at. Blow up all the silver objects and pull off the orange-handled cover, then climb up the ladder and blow up the silver pipes to make the second toolbox come within reach. Pick up the toolbox and carry it down to the green circles just like before. Switch to Robin and go back up to the spot the first toolbox was at, then walk up the newly opened section of Magnetic Wall to the other side of the building for the third and last toolbox. =Free Play Mode= At the highest point of the Magnetic Wall, jump off onto the roof and melt the golden gargoyle with Heat Vision for a Minikit (Bane) Blow up the silver gargoyle near the third and last toolbox for another Minikit (Robin: Classic Suit) The golden door at the front of the building (back near the starting point) can also be melted with Heat Vision for another Minikit (Killer Moth) This section will end automatically with a cutscene once you have fully repaired the helicopter, so make sure you have collected everything you want before using the last set of parts from the toolboxes. =Story Mode= Break the two popcorn carts for parts to build suit signals and change back into Robin's Magnet Suit and Batman's Power Suit. Switch to Batman, and blow up the two cars with batbombs. Using the parts from the car on the left, build a cannon and a switch. Rotate the cannon by pushing the switch clockwise until the cannon is pointed at Joker's boat, then fire the cannon to damage him. Using parts from the car on the right, build a strength-testing carnival game. Ring the bell on it with the hammer to damage the Joker and knock down the nearby wooden fence, revealing a Magnetic Wall and some goons that were hiding behind it. Walk up the magnetic wall as Robin to the top of the building and turn the wheel to damage the Joker. Two flying goons will also attack. Throw Batarangs at them to pop their balloons, bringing them down within range of melee attacks. This section will end automatically once the Joker has been damaged 3 times, so you may want to finish breaking all 5 sets of clown balloons around the map for a Minikit (Tim Drake) before turning the wheel to defeat the Joker, or leave the cannon for last if you prefer less backtracking. Batman's Power Suit and Robin's Magnet Suit will be available at any time in Free Play Mode from now on. =Free Play Mode= There is a gate on the left side of the part of the building beneath the wheel on the roof which can be melted with Heat Vision for a Minikit (Joker Goon) The billboards on the left side of the area can be melted with Heat Vision for Sound Bite #2 Arkham Estate [SFP3] Collectables: Poison Ivy Catwoman Two-Face Goon Killer Frost Asylum Inmate Fast Build Sound Bite #3 Characters required to find everything in Free Play Mode: Batman (Electric Suit) Flash Lex Luthor Someone with Heat Vision Someone with Freezing Attack =Story Mode= Break the barrel just outside the first small room in the maze that you start in, and use the parts to build a sprayer. Head downwards and turn the wheel attached to a silver tank to make the sprayer spray weed killer on the nearby vines, clearing a path. (If you are in Free Play Mode, blow up the tank with a bomb after turning the wheel. For Story Mode, backtracking will be required once Batman has changed into his Power Suit at a Suit Signal later on.) =Free Play Mode= Melt the golden door with Heat Vision, then switch to Batman's Electric Suit to cross the electrified floor tiles safely. Once on the other side, switch to an acrobatic character and go through the chute. Switch back to Batman's Electric Suit to cross another set of electrified floor tiles to access Fast Build under Extras, and pull the lever to deactivate the electricity. =Story Mode= Go past where the vines used to be, and defeat Poison Ivy goons whenever they pop up as you progress through the maze. At the intersection, head right, and walk past the silver gate, then head downwards and to the right. Switch to Robin and hop in the Acrobat Chute to reach the Suit Signal and change into Robin's Hazard Suit, which will protect him from the poisonous toxic puddles on the floor. Backtrack past the silver gate to the intersection, then head downwards and left, passing a tank with wheel. Cross the 3 toxic puddles, break the barrel for parts to build another sprayer, and jump in the water on the left to fill the Hazard Suit's water tank. Once you have a good supply of water, hold down the A button and aim at the center of each toxic puddle to wash it away. If you run out of water before all the poison is washed away, go back and jump in the water again for a refill. Go back to the second silver tank and turn the wheel to activate the newly-built weed-killer sprayer. Go down the new path that opens when the vines are gone, and turn the wheel on the third silver tank to activate the third weed-killer sprayer. Head up past the third sprayer to the Suit Signal and change Batman into the Power Suit. Optional: Once you have the Power Suit, you can pull down the walls with orange handles for shortcuts, and backtrack to blow up the silver tanks. If you have blown up all 3 silver tanks, a Minikit will appear in a dead end in the maze. Collect it to be able to unlock Poison Ivy using the Batcomputer in the Batcave. =Free Play Mode= Switch to Lex Luthor and destroy the black wall near Batman's suit signal for a Minikit (Asylum Inmate) In a dead end at the lower right corner of the maze, there is a treadmill. Switch to Flash, get on the treadmill, hold down the A button and run to the right at super speed until all the lights on the treadmill turn green. Sound Bite #3 will appear; run after it at super speed to grab it before it flies off the edge of the map. If you lose sight of it, vaguely orange clouds will mark the path it took so that you can see where it was going and head it off using shortcuts through the maze next time you try. =Story Mode= Head back to the silver gate near the upper right part of the maze and blow it up with batbombs. Break the purple motorcycle for a Minikit (Catwoman) and head up through the door to the next area. =Story Mode= You cannot attack Poison Ivy while she is protected by her plant shield. Switch to Robin and jump in the fountain at the upper left of the room to refill the Hazard Suit's tank with water so you can wash away the poison on the floor. Defeat Poison Ivy's goons to make 2 poison-spitting flowers appear. Throw batarangs at the center of the flowers when their petals open to defeat them. Using the parts from the flowers, build a sprayer and attach orange handles to the door on the small shack in the upper right corner of the room. After getting rid of the poison in front of the shack, switch to Batman and pull the door off the shack, then build a lawnmower using the parts that were inside. Turn the wheel that appears after the lawnmower has mowed down the vines entangling it to spray weed-killer on Poison Ivy, defeating her. Build a Suit Signal using the parts left behind by Poison Ivy and change Batman into his Sensor Suit. Catwoman will appear and use stealth to try to sneak up on you. A circular yellowish visual effect will indicate when Catwoman is near Batman even though she cannot be seen while stealthed. You can have Batman stealth too and give Catwoman a taste of her own medicine, or you can just run to avoid her attacks when she is nearby. When Catwoman is defeated, she drops a key that can be used to open the door to the next area. =Story Mode= Head to the right, defeating goons and breaking objects for parts as you go. Once you have built a Suit Signal, use it to change Batman into his Power Suit. Using the orange handles built from the detonator boxes' parts, push the vertical pillar farthest on the right towards the back wall until it cannot be moved any further. Optional: you can attack the pillar with springs repeatedly for more studs. Backtrack to the entrance, pushing the orange handled switch counter-clockwise to rotate another pillar along the way. Toss batbombs at the silver grate blocking the climbable wall, then switch to Robin and climb up it to the Suit Signal and change out of the Hazard Suit back to Robin's default outfit so that he can double-jump again. Head back to the right, and jump onto the circular disk near the center of the area. Double-jump from pillar to pillar, following the trail of studs until you reach a spot where you can grapple up. If you then swing across the acrobat poles to the right, you will find a Minikit (Two-Face Goon). Head left across the Climb Bars to defeat a couple of goons and knock down the third and last detonator. It will fall to the ground, breaking into parts on impact. Build orange handles from those parts, and have Batman use them to knock over the stone tablet they are attached to, which will wreck Two-Face's car, unblocking the path to the next area. =Story Mode= Head right and pull the orange handles for parts to build a suit signal so that Batman can change out of the Power Suit back to his default outfit which will allow gliding across the gap ahead. Jump and hold down B to slow down the rate of falling. Turn the wheel in the lowered section on the other side of the gap to extend Acrobat Poles across the gap. Switch to Robin and swing across the Acrobat Poles if he hasn't already done so automatically. As you head to the right, Two-Face will throw something, cracking the dam. Climb up the Acrobat Walls, head left, and repair the dam with the parts lying near the cracked spot. Then head back to the right towards Two-Face again. When his goons attack, defeat them and pick up the dynamite they drop, then attach the dynamite to the silver pillars. Two-Face will be defeated when the dynamite explodes, ending this section with a cutscene. Robin's Hazard Suit will be available in Free Play Mode at any time from now on. =Free Play Mode= You can freeze the waterfalls and climb up them for a Minikit (Killer Frost) It is frozen in a chunk of ice so you need to defrost it with Heat Vision in order to collect it. Be sure to do this before blowing up the pillars beneath Two-Face, as that will defeat him and end this section immediately. Arkham Asylum [SFP4] Collectables: Mad Hatter Asylum Patient Scarecrow Mr. Zsasz Mr. Freeze x6 Stud Multiplier Sound Bite #4 Characters required to find everything in Free Play Mode: Aquaman Green Lantern Someone who can fly (this is already covered if you have Green Lantern) Someone with Heat Vision =Story Mode= Throw Batarang at the red bullseye target on the pipes. Switch to Robin and jump onto the suit signal to change into the Hazard Suit, then jump in the water in the middle of the room. Hold down the A button and aim at the fires to put them out. If you run out of water before all the fire is out, refill by jumping back into the water in the middle of the room. Head right and down into the water, build a lever from the parts underwater and pull it to send Batman's suit signal up to him. =Free Play Mode= Switch to Aquaman and open the orange-handled door for a Minikit (Mad Hatter) Back above the water, switch to an acrobatic character and go through the Acrobat Chute for a Minikit (Asylum Patient) =Story Mode= Switch to Batman and change into the Electric Suit at the Suit Signal. Head to the right, crossing the pipes that are crackling with electricty. Remove the electrical charge from the switch terminal. =Free Play Mode= Use Heat Vision to cut the wires. =Story Mode= Switch back to Robin, and head to the right underwater, past the fan blade that has stopped spinning. Build rafts from the underwater parts as you continue to head to the right and pull the lever near the door to Killer Croc's room. Switch to Batman and jump across the rafts, then over the pipes, continuing to head to the right. Place the electric charge from the earlier switch terminal into the one you find here to lure Killer Croc out of his room with food. =Free Play Mode= Blow up the silver plate on the wall, go inside, jump up and head left for a Minikit (Scarecrow) =Story Mode= Switch to Robin and head to the right into the room vacated by Killer Croc. Break things for parts, build a lever, and pull it down to drain the water out of the room. If Batman doesn't automatically join Robin in the room, switch to him, head right, and jump down the hole to land in the room with Robin. Have Batman and Robin both turn the 2 wheels at the same time to open the path to the next area. =Story Mode= Head to the right and remove the electrical charge from the switch terminal using Batman's Electric Suit. Switch to Robin, break things for parts, build a suit signal and change out of the Hazard Suit back to Robin's default outfit. Then climb up the Acrobat Walls, head left, and repair the pipes with the parts lying on the floor. This will activate the lever near the entrance. Pull it down to freeze the waterfall. Switch to Batman, climb up the now-frozen waterfall, and place the electrical charge from the lower switch terminal into the upper one, melting the ice on the ladder. (In Free Play Mode, you can take a shortcut by switching to a character with a Freezing Attack to freeze the waterfall and using Joker's Joy Buzzer on the upper switch terminal to charge it with electricity, bypassing the lower one. Or just use Heat Vision to melt the ice on the ladder directly.) Climb up the ladder to the next area. =Story Mode= Red targeting crosshairs on the floor will show where Mr. Freeze is aiming his attacks, so avoid those spots while defeating his goons. Head to the left and remove the electrical charge from the switch terminal in the lower left corner, then place it into the switch terminal near the frozen wheel to defrost it. (In Free Play Mode you can switch to Joker and use his Joy Buzzer or just use Heat Vision to melt the ice so that you can turn the wheels.) Head to the right and turn the wheel near the suit signal as well. This will knock Mr. Freeze down into the room where you can reach him. Defeat him, pick up the keycard he drops and use it to access the suit signal in the corner. Change Robin into his Ice Suit, then freeze the waterfall and climb up it. Head left and pull the lever down to make water spouts appear. =Free Play Mode= Using super strength, pull out the orange handles, then fly up along the red arrows on the wall for a Minikit (Mr. Zsasz) =Story Mode= Freeze the two water spouts into ice pillars, then climb back up the frozen waterfall and jump across the top of the ice pillars following the trail of studs. Pull the lever to melt the ice blocking the path to the next area and proceed onward. =Story Mode= Head to the left and defeat the Mad Hatter's goons. You will not be able to reach the Mad Hatter himself, due to the Sonic Attack emitted by the grandfather clock pushing you back whenever you get near. Once all the goons have been defeated, parts for a suit signal will appear in the center of the room, and parts for a turn-wheel will appear in the far left corner. Build them, change Batman into his Sensor Suit, and use X-Ray Vision on the wall in the far left corner. Switch to Robin and turn the wheel to align the colored wires behind the wall, electrocuting the Mad Hatter. =Free Play Mode= Jump into the Acrobat Chute and break the barrel for x6 Stud Multiplier. =Story Mode= Head back to the right, following the trail of studs up the stairs. Stealth past the security cameras. Do not waste time stopping to pick up studs if you miss any; just keep heading to the left as quickly as possible to avoid detection. Once you reach the computer terminal, hack into it and repeat the symbols it displays in the correct order to deactivate the security cameras. Head back to the door between the security cameras and have Batman and Robin pull both levers at the same time to open the door to the next area. =Story Mode= Head to the right, stealthing past the security camera. Go into the room with a tic-tac-toe game drawn on the back wall, and pull down the left wall of that room with grapple hook. Switch to Robin, join Batman in the tic-tac-toe room, break stuff for parts to build a suit signal and change into the Magnet Suit. Walk up the Magnetic Wall and pull the lever to deactivate the laser barrier. Switch to Batman, stealth past the next security camera as you head to the right, and hit the red bullseye targets with a Batarang, holding down Y to select both targets with the targeting cursor before releasing the button. Go into the room that opens, pick up the toolbox and carry it out to the green circle on the floor. Assemble a lever from the parts that appear and pull it down to open another door. Switch to Robin, go into the room with the wooden crate, and press A to climb inside it. While hidden inside the crate, head to the right past the security camera. Press A to discard the crate after you are safely past the security camera, walk up the Magnetic Wall and pull the lever to deactivate the laser barrier. Defeat the Asylum Inmates and hack into the computer to deactivate all the security cameras so you can head back to the left safely. =Free Play Mode= Switch to Green Lantern and turn the green pipe into a lever. Pull down the lever to open the door to the green room. Solve the sliding block puzzle on the wall of the green room for Sound Bite #4. Melt the golden door of the next room with Heat Vision and go inside for a Minikit (Mr. Freeze) =Story Mode= Head back to the left all the way to the far end where you first came in. Mr. Zsasz will walk into the room accompanied by 2 Asylum Inmates. Defeat them all (use same strategy as for Catwoman when Mr. Zsasz stealths) pick up the keycard, and use it to open the door to the next area. =Story Mode= Defeat the Scarecrow's goons as they appear. You can also break the pumpkins in the room for studs and/or hearts. When the Scarecrow makes the two giant needle traps start moving, red targeting crosshairs on the floor will show where the needles will strike. Avoid those spots, and attack the needles when their tips are stuck in the floor tiles. When both needles are defeated, the Scarecrow will make more goons appear and activate a chandelier trap. You can let the chandelier trap take out the goons if you want, continuing to avoid the red targeting crosshairs yourself. Hit the chandelier trap after it has closed but before it rises back up to the ceiling, to damage it. When the Scarecrow appears in the middle of the room, run over and hit him as many times as you can before he poofs again. The pumpkins, goons, and needle traps will return; defeat them the same way as before. Scarecrow will also spawn some spiders partway through and the chandelier trap returns as well. You can either let the traps take out the spiders while you focus on hitting the traps or just attack everything yourself. When the scarecrow appears by the door, run over and finish him off. After the cutscene, Batman's Electric Suit and Robin's Ice Suit will be available at any time in Free Play Mode from now on. Ace Chemicals [SFP5] Collectables: Freeze Goon Black Mask Captain Cold Clark Kent Vicki Vale x2 Stud Multiplier Sound Bite #5 Characters required to find everything in Free Play Mode: Poison Ivy Green Lantern =Free Play Mode= Head straight down from the entrance through the hole in the fence and melt the circular golden cover with Heat Vision. Jump into the wind and let it carry you upwards. Switch to Poison Ivy and untangle the Minikit (Clark Kent) from the vines. =Story Mode= Head to the right and break everything you can for Sound Bite #5, and parts to build a computer terminal. Hack into the terminal, then change Robin into his Hazard Suit at the suit signal. Go up the stairs and use the grapple hook to pull out the... whatever that thing is. ._.; Jump in the water and pull the lever down to raise up a tank full of green liquid. Turn the wheel on the tank to empty it and cause some goons to attack. Defeat them and use the keycard they drop to open the door to the next area. =Story Mode= Go down the stairs and turn the wheel to empty the tank full of green liquid. As Robin, jump into each pool of different colored liquid chemicals and spray them into the matching holes in the wall with the A button to fill the 3 tanks on the upper level. Break everything in the room for parts to build a suit signal and change Batman into his Electric Suit. Cross the water and remove the electricity from the pipe so Robin can cross as well. Robin's Hazard suit protects him so he can reach the Minikit (Freeze Goon) in the far right corner surrounded by poison. Break the boxes and pull out the barrels with grapple hook. Press X to switch to partner and jump up on top of the barrels, using them as stairs. Turn the wheel to empty the tank of green liquid. Defeat all the goons that attack to open the door to the next area. =Story Mode= Head to the right and place the electrical charge from the previous area into the switch terminal here to extend some Acrobat Poles. Switch to Robin, jump into the pool of water and use it to put out the fires and wash away the toxic puddles for access to a Minikit (Black Mask). The puddles must be sprayed before changing out of the Hazard Suit at the suit signal built from parts behind the fire, or else left for Free Play Mode once Robin loses the Hazard Suit. Swing across the Acrobat Poles to the other side, rebuild the broken computer terminal and hack into it to extend a bridge for Batman to cross. Build a second turn-wheel using the parts lying in the far right corner of the room, and have Batman and Robin turn both wheels at the same time to get parts for a suit signal. Change Batman into his Power Suit and blow up the silver wall with batbombs, then open the door with super strength to reach the next area. =Story Mode= Head to the right. If you fall down the hole in the floor, break the barrel for parts to grapple back up. Pull open the Acrobat Walls with super strength, then switch to Robin and climb up to the top. Use the parts up there to build something for Batman to grapple up. Throw batbombs at the silver base of the pillar, knocking it over so you can walk across it. Continue onwards to the right and up the stairs to a pool of water. Break everything around the pool for parts to build a lever and suit signal. Pull the lever to lower a ladder. Change Robin into the Hazard Suit, jump into the water and use it to put out the fire blocking the ladder. Climb up the ladder, and head to the right. Robin's Hazard Suit will protect him from the poison gas. Build a large red button using the parts on the floor and step on it to shut off the gas, then have Batman and Robin both pull the levers at the same time to make a crate appear. Jump onto the crate to trigger a cutscene where Superman joins the party and move on to the next area. =Free Play Mode= Switch to Green Lantern and turn the green pipe in the middle of the room into a lever. Pull it to open the grate to the left. Jump over the fan and let the air carry you up for a Minikit (Vicki Vale) =Story Mode= Head to the right and blow up the grate blocking a lever with batbombs. Pull the lever to open a door, revealing some orange handles on a pipe. Switch to Superman and fly up there to pull the pipe open so that water pours out. Freeze the water with Superman's Freeze Breath so that Batman can climb up it. Head to the right and use X-Ray vision on the wall there. Press X to switch to Batman and have him turn the wheels on both sides to connect the wires behind the wall, opening the door below. Jump down and have Batman and Superman turn both of the lower wheels at the same time to open the door to the next area. =Story Mode= Head to the right. Blow up the silver crate with batbombs for parts to build a lever. Pull the lever to reveal a red wall up above. Have Superman fly up and cut a hole in the red wall with his Heat Vision then break the pipe behind to make water pour out. Freeze the water with Freeze Breath so Batman can climb up it. Blow up the silver crate with batbombs for a keycard, and place it in the terminal down below to raise a bridge to the right. Cross the bridge and have Superman and Batman both pull the levers at the same time to make a waterfall. Freeze it, climb up, and continue heading all the way to the right. Blow up the door to the elevator with batbombs and go inside for x2 Stud Multiplier. Superman and Batman must both step on the red buttons at the same time to activate the elevator, which takes them up to the next area. =Story Mode= Defeat all the goons who attack to make the Ace sign fall down, forming an electrified bridge over the fire to the right. Break things for parts to build a suit signal and lever. Pull the lever to raise up a silver crate. Blow up the crate with Batbombs for a Minikit (Captain Cold) This should be done before changing Batman into the Electric Suit to avoid the need for backtracking later or left for Free Play Mode. Change Batman into the Electric Suit at the suit signal and cross the electrified bridge. Break things for parts to build a switch terminal and red button. Remove the electrical charge from the switch terminal so that Superman can cross the bridge without getting electrocuted. Have Batman and Superman both step on the red buttons at the same time to get parts for a suit Signal. Change Batman back into the Power Suit and throw batbombs at the silver water tower to trigger a cutscene and end this section of the game. Superman will now be available in Free Play Mode. Juggernaut Chase [SFP6] Collectables: Heavy Joker Goon LexBot Black Canary Two-Face Katana Regenerate Hearts Sound Bite #6 Characters required to find everything in Free Play Mode: Flash =Story Mode= Fire an explosive at the silver block around the middle of the truck that the Batmobile is chasing. Switch to Robin's motorcycle and pull the cover off with grapple hook. Switch back to Batmobile and shoot the 2 LexBots inside the truck, while dodging the explosives and gunfire from the truck's weapons. Switch back to Robin and pull the 2 panels shielding the LexBots with grapple hook to leave them undefended again. Switch back to Batmobile and shoot the LexBots again. A Minikit (Heavy Joker Goon) will fall out of the truck; catch it before moving on to the next area. =Story Mode= Now that you are inside the truck, defeat all the LexBots to get parts for a suit signal. Change Robin into his Magnet Suit and walk up the Magnetic Wall. Avoid the security camera for now. =Free Play Mode= Melt the golden crate with Heat Vision for a Minikit (Two-Face) =Story Mode= Turn the wheel so Batman can grapple up. Head right and defeat the LexBot in the next room, then hack the computer for parts to build another suit signal. Change Batman into his Sensor Suit, Stealth by the security camera and pull the lever to deactivate it. Climb up the ladder to the next area. =Free Play Mode= Switch to Flash and hop on the treadmill. Hold down A and run to the left at super speed until all the lights on the treadmill light up. Head left and jump down the hole into a small room. Break the barrels for Sound Bite #6. =Story Mode= Head to the right. Stealth by the security camera and grapple the switch to deactivate it. Switch to Robin and walk up the Magnetic Wall to avoid the air currents. Step on the red button to close the air vents. =Free Play Mode= Cut a hole in the red wall with Heat Vision and go through into a side room. Defeat the enemies in the room for a keycard, and use it to reveal a prism. Refract Heat Vision through the prism, then turn the wheel on the left to change the angle of the prism and refract Heat vision again. Go through the glass door when it opens to get a Minikit (Katana) =Story Mode= Throw Batarangs at the 3 red bullseye targets until all 3 of them turn green. Continue heading to the right until you find another red bullseye target. Hit it with a Batarang for parts to build two red buttons. Step on both buttons to open exhaust vents and activate a lever. Pull the lever to extend a bridge. Grapple up and cross the bridge to the right. Jump down to the the Climb Bars on the front bumper of the truck for a Minikit (LexBot) Backtrack a little and down a bit near the tires on the side of the truck. Throw a Batarang at the red bullseye target over the green plate to make it fall open, creating a horizontal platform you can stand on. Use the Sensor Suit's X-Ray Vision, then have Robin turn the wheel until the door opens so you can go inside to the next area. =Story Mode= Break the barrel for parts to build a lever. Pull the lever to open the door so you can head to the left into the next area. =Free Play Mode= Melt the rectangular golden cover on the wall with Heat Vision, then go through the Acrobat Chute that is revealed. Step on the round red button to open the glass door so your partner can come in as well, then step on both square buttons at the same time for the Regenerate Hearts extra. =Story Mode= Defeat all the LexBots to deactivate one of the 3 lasers guarding the Kryptonite. Defeat the spider to reveal a red button on the floor. Step on the button to reveal a Minikit (Black Canary) Pull the lever next to the Minikit to turn off the electricity so you can collect it. Walk up the magnetic wall and break the crystal on the platform to deactivate another laser. Stealth under the security camera to reach the parts beneath it, build a lever and pull it to deactivate the camera. Grapple up to the platform above the security camera and break the crystal there to deactivate another laser. Once all 3 lasers have been deactivated, this section of the game will end with a cutscene. The Batcave [SFP7] Collectables: Batgirl Nightwing Alfred Pennyworth Batman (Classic Suit) Poison Ivy Goon Minikit Detector Sound Bite #7 Characters required to find everything in Free Play Mode: Green Lantern Lex Luthor Poison Ivy =Free Play Mode= Melt the gold blocks with Heat Vision for parts and build. Either use the Joker's Joy Buzzer or Batman's Electric Suit to place the electrical charge from the island to the right, to open the 3 tubes and get a Minikit (Batman Classic Suit) Head down and right to the ladder leading down towards the water. Switch to Lex Luthor and destroy the 4 small objects floating in the water for another Minikit (Alfred Pennyworth). Switch to Aquaman, swim to the right and dive down to the bottom of the water for Sound Bite #7. (Edit: Actually realized you don't need Aquaman for the Sound Bite, as Robin's Hazard Suit can dive as well. Killer Croc works too, I think.) =Story Mode= Head upwards and break the barrel for parts to build a lever. Pull the lever to extend Acrobat Poles, and swing across them as Robin. Break everything on the Batcopter Platform for parts to build a suit signal and a lever. Pull the lever so Batman can grapple up and change into his Electric Suit. Jump back down to the starting point and cross the bridge to the right. Remove the electrical charge from the switch terminal so Robin can cross and hack into the computer to extend another bridge. Switch back to Batman, cross the bridge to the right, build a lever from the parts on that island and pull it to turn off the electricity. Head right past the fire and break the crate for parts to build a suit signal. Change Robin into his Ice Suit and put out the fires. Break the barrel on the right for a Minikit (Batgirl) then head back left to build another suit signal. Change Batman into his Power Suit and clear away the pile of debris with explosives. Approach Lex Luthor to trigger a cutscene and proceed to the next area. =Story Mode= Now that Superman has joined the party, you can actually use the L/R buttons since there are 3 party members instead of just 2. Head to the right, clear away the debris with explosives, and a cut a hole in the red wall with Heat Vision. Grapple/Fly up twice, clear more debris with explosives, build a suit signal from the parts lying there, and change Robin out of the Ice Suit back to his default outfit. Head left, using Superman's Freeze Breath to put out fires, and have Robin hop in the Acrobat Chute. Swing across the Acrobat Poles and head all the way to the far right. Break the barrel for parts and build something for Batman's grapple to latch on to. For whatever reason, Superman also needs this thing in order to fly up there, even though it doesn't really make sense. Melt the golden obstacle with Heat Vision, and climb up the wall, then head left, clearing more debris off the walls with explosives. Put out the fires with Freeze Breath, then grapple/fly up to the next level. Melt the golden debris on the wall with Heat Vision, grapple/fly across the gap, break the barrel, grapple/fly up again, and clear the silver debris with explosives. If you have cleared all 3 of the silver debris, you'll get Minikit (Nightwing) =Free Play Mode= Switch to Green Lantern and turn the green debris into a jackhammer to break the brown debris and get Minikit Detector. =Story Mode= Head left and swing up the Acrobat Poles as Robin. Head to the right, breaking the barrel for parts to build another grapple-spot. Pull the orange handles out to make a waterfall, freeze it and climb up it. =Free Play Mode= Switch to Poison Ivy and untangle the vines from the Minikit (Poison Ivy Goon) = Story Mode= Blow up the 2 silver pipes for parts, build 2 wheels and turn them both at the same time to open the door leading outside. Go out to end with a cutscene. Assault the VTOL [SFP8] Collectables: Vixen Talia Captain Boomerang Shazam Commissioner Gordon Invincibility Sound Bite #8 Characters required to find everything in Free Play Mode: Green Lantern Aquaman Martian Manhunter and/or Cyborg (someone with Heat Vision who is NOT Kryptonian) =Story Mode= Pull off the 2 hatches with Grapple hook, then melt the golden things that were revealed with Heat Vision. Hit both red bullseye targets with a Batarang, then cut a hole in the red door with Heat Vision. Go through to the next area. =Free Play Mode= Blow up the silver lock on the round door on the right side of the room for Sound Bite #8. Switch to Green Lantern and turn the green pipe into a lever. Pull the lever to make a container appear and break it. Repeat until you get a container with a Minikit (Shazam) inside. =Story Mode= Break things and defeat the LexBots that pop out for a suit signal. Change Batman into his Electric Suit. Melt the golden lock on the round door in the back left of the room with Heat Vision. Go through and remove the electrical charge from inside there, then place it in the switch terminal near the other door. Go up the now-moving lift and break things for parts. Turn both wheels at the same time to open the door to the next area. =Free Play Mode= Go through the Acrobat Chute for a Minikit (Vixen) =Story Mode= Defeat enemies until a door opens on the left side of the room. Go in there and remove the electrical charge to close the containers of Kryptonite so Superman can get his powers back. Cut the wires with Heat Vision to open the door, go through and place the electrical charge here to open another door. (In Free Play Mode you can ignore the enemies if you have a non-Kryptonian with Heat Vision, and the Joker's Joy Buzzer) Climb the ladder to the next area. =Free Play Mode= Stealth past the security camera on the right to enter a side room. Head to the right and hit the 3 targets on the big letter L on the wall for a Minikit (Captain Boomerang) Wash away the toxic puddles on the floor with water and break the barrels for another Minikit (Talia) If you have a non-Kryptonian who can fly, it may be possible to fly over the puddles and land in a safe spot by the barrels. Alternatively, just walk right through the puddles using a character who is immune to poison. Back in the main room, hack the computer in the back left corner to open a door to another side room. Head left and use Heat Vision with a character who is NOT Kryptonian to get Invincibility. Back in the main room, switch to Aquaman and fill the blue circle with water for a Minikit (Commissioner Gordon) =Story Mode= Defeat enemies and break things for parts to build a suit signal. Change Batman into his Power Suit and blow up the silver crates for parts to build switches. Turn both switches to raise a rocket in the middle of the room. Be careful not to fall into the opening in the floor that it comes out of. Use Heat Vision to launch the rocket at the door, then put out the resulting fires with Freeze Breath. Pull out both sets of orange handles at once to open the door to the next area. =Story Mode= Defeat all the enemies (some have Kryptonite) for a keycard the reveals 2 prisms. Aim at the prisms to refract Heat Vision and reveal something to grapple up. Blow up the silver crates and jump down the hole for a cutscene. Attack on LexCorp [SFP9] Collectables: Superboy Lois Lane Huntress Lex Luthor LexCorp Security Red Brick Detector Sound Bite #9 Characters required to find everything in Free Play Mode: Lex Luthor (Yes, he is required for the same area that he is found in, which means you must go through Free Play Mode at least twice: once to unlock Lex as a playable character and again later with him in your party.) =Story Mode= Dodge the Receptionist robot's shots, then throw a Batarang at the red bullseye target when it appears. Have Superman pull the robot's arm off. Dodge the robot's shots again, then throw another Batarang, and pull off the robot's other arm. Pull off the robot's back hatch with grapple hook, then melt its insides with Heat Vision. Build using the parts left behind by the robot, change Batman into his Power Suit and blow up the back wall with the L on it. Have Superman use X-Ray vision while Batman turns the wheels on either side, then pull the lever down when it is activated. =Free Play Mode= Hack the computer upstairs on the left for a Minikit (Lois Lane) Use the Acrobat Chute to go upstairs on the right. Cut an L-shaped hole in the red wall with Heat Vision for a Minikit (Huntress) Head further left and hit the 3 targets on the L with a Batarang for Sound Bite #9. =Story Mode= Go up the stairs on the right side of the room, and blow up the silver box, revealing some wires. Cut the wires with Heat Vision to turn off the security cameras. Blow up the silver H-shaped obstacle and melt the golden H with Heat Vision, then pull out both sets of orange handles at once. Take the elevator up to the next area. =Story Mode= Superman can't get past the Kryptonite barrier so have Batman walk through it and break the box on the wall next to it to turn it off. Melt the golden pillar with Heat Vision for parts to build a suit signal. Change Batman into his Electric Suit and remove the electrical charge to the right. =Free Play Mode= Go through the Acrobat Chute and hack the computer for a Minikit (Lex Luthor) Come back later with Lex in your party to destroy the 3 black statues for another Minikit (LexCorp Security) =Story Mode= Have Superman melt the grate between the hot air vents with Heat Vision and pull out the orange handle so Batman can pass too. Place the electrical charge from earlier into the switch terminal to the right. Use Heat Vision on the yellow circle attached to the blue box, and Freeze Breath on the blue circle attached to the red box. Take back the electrical charge you just placed a short while ago, build using the parts on the floor, and grapple/fly up through the broken window. Place the electrical charge in here to open a container of Kryptonite, activating the big Deconstructor Cannon back to the left. Fire it by pulling the lever on the side of it, then go through the hole it made. =Free Play Mode= Climb up the Acrobat Walls and pull the lever to access a side passage. Stealth past the security cameras and pull the lever at the far end of the hallway for Red Brick Detector. =Story Mode= Melt the golden case on the right side of the room with Heat Vision. Take the electrical charge from the left side of the room and place it on the right to reveal a suit signal. Change Batman into his Sensor Suit. Have Batman use the Sensor Suit's X-Ray Vision on the wall to the right of the stairs while Superman pulls out the orange handles. Have Superman use X-Ray vision on the wall to the left of the stairs while Batman hacks the computer. Go up the stairs and through the door to the next area. =Story Mode= Defeat all the enemies in the room. When flying LexBots appear, knock them down with Batarangs to bring them within reach of melee attacks. If you also destroy all 4 of the breakable model buildings, you get a Minikit (Superboy) Take the elevator up for a cutscene. Robot Sky Battle [SFP10] Collectables: Lady Shiva LexCorp Heavy Ra's al Ghul Supergirl Hawkgirl Big Heads Sound Bite #10 =Story Mode= Defeat all the enemies that come out of the hatch to get a helicopter to appear. Melt the helicopter's golden windshield with Heat Vision to make it crash into the robot's left leg, which you are standing on top of as it flies. Melt the golden crate with Heat Vision for a Minikit (Lady Shiva) Head to the right and melt the round golden cover between the robot's legs (....) for Big Heads, Sound Bite #10, and parts to build a suit signal. Change Batman into his Power Suit. Jump over to the robot's right leg and blow up the silver thing that would electrocute you otherwise. When a helicopter appears, blow up its silver windshield. Step on both buttons at the same time for a Minikit (LexCorp Heavy) and parts to build another suit signal. Change Batman into his Electric Suit, go up the robot's electrified backside and remove the electrical charge from it. Defeat the LexBot for a Minikit (Ra's al Ghul) Melt the golden double doors for two more Minikits (Supergirl and Hawgirl) Pull both levers at the same time for a cutscene. Gotham Metro [SFP11] Collectables: Killer Croc Azrael Man-Bat Clayface Scarecrow Goon x8 Stud Multiplier Sound Bite #11 Characters required to find everything in Free Play Mode: Poison Ivy Green Lantern Aquaman Lex Luthor =Free Play Mode= Melt the golden pipe with Heat Vision to make water pour out (this step is not needed if you have Aquaman) Wash away the toxic puddles with water, walk up the Magnetic Wall, and pull the lever on the ceiling for a Minikit (Man-Bat) =Story Mode= Break the furniture for parts. Use X-Ray vision on the back wall and turn the wheels on either side of it. Grapple behind the sign that just fell off to the right, then break the brick wall that is revealed. Go up the stairs to the next area. =Free Play Mode= Head to the right, blow up the silver padlock. Go inside and break things for parts. Build a lever and pull it down to lower the barrels. Break them for Sound Bite #11. Head further right, switch to Poison Ivy, make the vines retract and climb up the ladder to another room. Defeat the enemies on both sides of the room, break everything, and pull down both statues with grapple hook. Go through the Acrobat Chute in the center of the room for x8 Stud Multiplier. =Story Mode= Head all the way to the far right, until the giant robot's foot appears. Defeat the enemies that come out. When a golden pipe appears on the wall to the left, melt it with Heat Vision. When a barrel/crate falls out of the robot, break it for parts and build, then pull the orange handle and the lever behind it. After the robot foot leaves, go down the tunnel it was blocking, picking up a Minikit (Killer Croc) along the way. Go inside the train. =Free Play Mode= Switch to Green Lantern and use his ring on the pipe. Go into the hidden area revealed. Switch to Aquaman and wash away the mud puddles for a Minikit (Clayface) =Story Mode= Head to the right, defeating enemies as you go. Break the trash can, and pull down the pipe with grapple hook. Freeze the water and climb up it. Grapple across to the right and pull down the sign over the train. Jump down and build a ladder using the parts. Climb up the ladder and melt the round golden cover with Heat Vision, then pull out the orange handles and build a suit signal. Change Batman into his Power Suit, blow up the door to the train, and go inside. (In Free Play mode you can pretty much skip everything and just blow up the train door directly) =Free Play Mode= Switch to Lex Luthor, destroy the black wall on the right side of the room, and break the coffin inside for a Minikit (Scarecrow Goon) =Story Mode= Blow up the silver grate, cut a hole in the red wall behind it with Heat Vision, and go inside. =Story Mode= Grapple the clock for parts to build a fan and get a Minikit (Azrael) Dodge the giant robot hand's electric attacks, and use Heat Vision on its gold knuckles. Hit the 3 red bullseye targets with a Batarang and get out of the center of the room so you don't get crushed when the fist comes down. Then throw a Batarang at the large target on the back of the hand to defeat it and watch a cutscene. Brawl at City Hall [SFP12] Collectables: Red Hood Deadshot Hawkman Red Robin Lucius Fox x10 Stud Multiplier Sound Bite #12 Characters required to find everything in Free Play Mode: Green Lantern Flash Lex Luthor =Free Play Mode= Switch to Green Lantern and use his ring on the Flowerpot on the left side of the building. Build a lever from the parts that appear and pull it, then break the box that comes down for a Minikit (Hawkman) Switch to Flash and jump up to the left of the center door. Get on the treadmill, hold down the A button and run at Superspeed towards the front until all the lights on the treadmill turn green. Jump down the front of the building, and go through the Acrobat Chute for a Minikit (Red Robin) Switch to Lex Luthor and destroy the black crate in the far right corner. Stand where the crate used to be and use grapple hook to pull down parts for a lever. Pull the lever to extend Acrobat Poles and swing up them for x10 Stud Multiplier. This can be a bit tricky as you need to change direction several times on the way up. =Story Mode= Melt the door in the center for a suit signal. Change Batman into his Power Suit. Minikit (Red Hood) is found inside a crate in the far right corner of the area. Cut the red wall with Heat Vision, blow up the pipes behind it, freeze the water, and climb up it. =Story Mode= Step on both red buttons at the same time. Pick up the toolbox and place it on the green circle on the ground to the right for parts to build with. Pull the lever to open a grate and use Heat Vision on the 2 straps behind it to make parts for a suit signal fall out. Change Batman into his Electric Suit, climb back up the ice, jump across to the electrified wall, climb up it, and remove the electrical charge. Use Heat Vision on the golden crate for parts to build with. Pull out the orange handles to extend a ladder and climb up it. Fly to the left and press against the wall so you land on an outcropping just under the clock for Sound Bite #12. Build a switch terminal usings the parts lying up top, and place the electrical charge in it to move the clock face and go inside. =Story Mode= Break things for parts to build a suit signal, change Batman into Power Suit, and pull both orange handles at the same time to open the door. Blow up the silver wall behind it and go inside. =Story Mode= You cannot approach the giant robot yet as it will knock you back every time you try. Head over to the far right side of the area, cut a hole in the red wall with Heat Vision, and pull the thing out with grapple hook to make 2 silver crates appear. Blow them up for parts and repair the machine nearby. Jump down and push the crate with orange handles inside the building to make 2 floodlights appear. Pull the nearby lever to turn on the closer floodlight. Pull out the orange handle in the middle of the area to extend a ladder. Climb up it and pull the other lever to turn on the other floodlight. Now you can pull off the button on the robot's chest with grapple hook, throw a batarang at the target beneath it, and Heat Vision to defeat it. If the robot breaks the floodlights before you finish, rebuild them and turn them on again with the levers. If you break all 4 blue crates you get a Minikit (Deadshot) =Free Play Mode= Before defeating the robot, switch to Flash, and run on the treadmill on the left to make a container appear. Break it for a Minikit (Lucius Fox) Wayne Industries [SFP13] Collectables: Green Arrow Two-Face (Classic) Joker (Tropical) Cyborg Diana Prince Grab Expert Sound Bite #13 Characters required to find everything in Free Play Mode: Lex Luthor =Story Mode= Break the table for parts to build a lever and pull it to reveal 3 targets behind panels that open and close at different rates. Robin must hit all 3 targets with a single Batarang to get the Minikit (Green Arrow) Head left and melt the 2 pillars with Cyborg's Heat Vision to put out the fire with falling debris. (This must be done even in Free Play Mode; for some reason the fire can't be put out with water or freezing attacks) =Free Play Mode= Blow up the silver statue for Grab Expert. =Story Mode= Head left, defeating the enemies that appear and exit following the studs on the floor. =Story Mode= Pull the computer down from the ledge with grapple hook, rebuild it, and hack into it to reveal a Magnetic Wall. Since Robin doesn't have his Magnet Suit in Story Mode, Cyborg must walk across it. =Free Play Mode= Switch to Lex Luthor and destroy the black crate for a Minikit (Diana Prince) =Story Mode= Pull out the orange handles, melt the golden debris with Heat Vision, and build something for Robin to grapple over. Climb up the Acrobat Walls, and pull the lever to extend a ladder. Swing across the Acrobat Poles as Robin, switch back to Cyborg and jump across using the platform that appears as a stepping stone. Pull out the orange handles to extend Acrobat Poles so Robin can swing across. Pull the lever up top to remove the electricity from the Magnetic Wall so Cyborg can walk up it. Melt the elevator door with Heat Vision, go inside and step on both buttons at the same time to go up to the next area. =Story Mode= Grapple/Fly up the elevator shaft and wait for the elevator door to open. Then jump back down and exit the elevator, defeating enemies and collecting the 2 Minikits (Two-Face Classic and Joker Tropical) =Free Play Mode= Melt the golden crate with Heat Vision for Sound Bite #13 =Story Mode= Break the container near the water and stand where it used to be. Pull another container over with grapple hook and break it for a keycard. Insert keycard in machine for a suit signal. Change Batman into Electric Suit. Cross the water and remove the electrical charge. Switch to Green Lantern and fly across the gap, following the trail of studs. Blast the silver pillar with a charged-up ranged attack (aim and hold down Y until the targeting cursor changes shape to look like little arrows pointing inward instead of a triangle) Head all the way to the far right and place the electrical charge there to get a green crate. Use Green Lantern's ring to turn the crate into a feather duster to tickle the robot (which makes no sense... whoever heard of a ticklish robot? but somehow it works because you hear Joker-laughter) Head back to the left and up the ramp that appears. =Story Mode= Head all the way to the left and pull both levers at the same time to turn the machine in the center of the room green. Use Green Lantern's ring to turn the machine into a cannon and pull the lever to fire it. Then turn the green brick wall that appears into a 100t anvil. Step on the 4 red buttons in the correct order to get a Minikit (Cyborg) It's safer to use Batman (who is still in Electric Suit) to do this, as stepping on a wrong button will electrocute Green Lantern. The order that worked for me was: upper left, lower right, upper right, lower left. This may be random though and change each playthrough? Head back to the right and use grapple hook to pull down parts to build a fan. Jump up with the help of the air currents. Head all the way to the far right and use Green Lantern's ring on the green statue to attack the robot. Then use the ring again to rescue the Wayne Industries employee, who has the keycard to open the door. =Story Mode= Dodge the robot's eye-lasers, and when targets appear on the eyes, hit both with a Batarang. When the robot coughs up green blocks, use Green Lantern's ring on them, as well as any green blocks under the robot's fist. Repeat dodging the eye-lasers and throwing Batarang. Use Green Lantern's ring on any green blocks that appear, and shoot the silver pillar with a Charged-up blast to defeat the robot for a cutscene. Green Lantern will be available in Free Play Mode from now on, so you can FINALLY go back and get those green drums from waaaay back near the beginning of the game! Sure took long enough, huh? The Final Battle [SFP14] Collectables: Aquaman Wonder Woman Joker Martian Manhunter Flash Super Goons Sound Bite #14 =Story Mode= You have 7 characters in your party now~ :D Use Heat Vision when Lex's shield is gold, and charged-up ranged attacks when it is silver. Minikits (Aquaman, Wonder Woman, Joker, and Martian Manhunter) will drop throughout the battle, so pick them up as you go. The shots Lex fires are green so they're probably Kryptonite, in which case you might want to use Cyborg instead of Superman for the Heat Vision parts. He also uses some sort of electric attack, but since Batman doesn't have his Electric Suit on, better to keep your distance from where Lex lands when he jumps. Eventually Lex will fire a Deconstructor Beam that rotates counter-clockwise, destroying any black debris it hits, and leaving behind green parts. Switch to Green Lantern and use his ring on each green part as it appears. When all the green parts have formed a hammer and anvil, use them to attack Lex. Sound Bite #14 will also appear around this time; grab it for completing your collection. Rebuild the Deconstructor from the parts on the ground and use it on the black shield for a Minikit (Flash) and the Super Goons extra. Then switch to Batman or Robin and pull Lex out of his robot with Grapple Hook to defeat him and finish Story Mode, unlocking Justice League Mode. Justice League Mode [JLM0] These are sort of Challenge Rooms with 8 waves of enemies. Each wave is faced by a specific Justice League character who cannot be changed mid-fight. The enemies usually appear in a specific combination, and once one is defeated, another of the same type will take its place until the entire wave is defeated. After all enemies in a wave have been defeated, a wave marker will appear with a symbol showing the next character to be played. Step on it to switch characters and begin the next wave. Ranking is determined by the total number of times the 8 Justice Leaguers had been KOed: 0-4 times = Gold (triple studs) 5-9 times = Silver (double studs) 10+ times = Bronze Gold is required for 100% completion, although playable characters can still be unlocked with just Bronze. Extras will automatically be turned off for Justice League Mode, so no using Invincibility in here to get Gold easily :p Gotham Theatre [JLM1] Wave 1 - Batman vs. 3 Joker Goons at a time Wave 2 - Hawkman vs. 3 Joker Goons at a time (one heavy, one with gun) Wave 3 - Wonder Woman vs. 2 flying Joker goons at a time. Throw tiara to pop their balloons so that they fall to the ground, then finish with melee attacks. Afterwards, jump into the box that opens in the middle of the room. Wave 4 - Superman vs. 3 Riddler Goons (one with gun) Wave 5 - Batman (Power Suit) vs. 2 Freeze Goons (one with gun) and 3 boxes that release Penguin bombs. Wave 6 - Flash vs. 3 Two-Face Goons (one with gun) and the same Penguin bomb boxes from the previous wave. Exit through the door that opens on the right side of the room afterwards. Wave 7 - Green Arrow vs. two Joker Goons on movie projector cannons. Do not destroy the silver pillars with GA's charged-up bow & arrow attack; hide behind them for cover when needed. Alternately run back and forth between the far right and far left end of the room, and shoot the goons from the sides while they are slowly turning their cannons across the center of the room. Wave 8 - Apparently nothing? Just step on the exit spot marked by smoke and press the A button. If the Silver Pillars are still there you can break them now for extra studs. Reward: Hush unlocked for Free Play Mode Gotham Metro [JLM2] Wave 1 - Green Arrow vs. 3 Asylum Inmates with guns at a time, followed by 4 spiders at a time. There is a red bullseye target on the wall on the left side of the train tracks which can be shot at. When hit, it turns green and causes a train to come barreling down the tracks in the center of the area, running over anything nearby for OHKO. Be careful not to get too close to the train tracks when the target is green. There also appears to be a limit to the number of times a train can be summoned in this manner, as eventually the target will stay green instead of changing back to red after the train has passed. Wave 2 - Wonder Woman vs. 3 Poison Ivy Goons at a time. Do not step in the poisonous green puddles as they will OHKO. Of course the goons are immune to poison. The train can still be summoned if it has not been overused previously. Wave 3 - Aquaman vs. 3 Poison Ivy goons at a time. Aquaman's Water Jet can be used to wash away the poisonous puddles, and the train can still be summoned if it has not been overused previously. Wave 4 - Black Canary vs. Asylum Patient and 2 spiders at a time. There are also 2 poison-spitting flowers that must be avoided. The Asylum Patients block frontal attacks and must be stunned using Black Canary's Sonic attack before they can be defeated. Wave 5 - Green Lantern vs. a guy with a gun and 2 green robots with drill-bit heads at a time. The poison-spitting flowers are still there but Green Lantern can shoot them when the petals open, whereas Black Canary's attacks did not have enough range to reach the center of the flowers. Again, the train can still be summoned by shooting the red target on the wall. Wave 6 - Superman vs. a guy with a gun and 2 green robots with drill-bit heads at a time. The green robots appear to be like Metallo, with Kryptonite in them, so Superman will lose his powers and become more vulnerable to attacks when they get close to him. Wave 7 - Flash vs. 2 guys with guns at a time. Theoretically, Flash should be able to run circles around these guys with his super speed so that they can never even hit him at all. Flash can also summon the train by hurling himself at the target on the wall. Wave 8 - Batman (Sensor Suit) vs. 3 Asylum Inmates at a time, followed by Mr. Zsasz and 2 Asylum Patients at a time. The Asylum Patients who accompany Mr. Zsasz block frontal attacks, so Batman must stealth to sneak up behind them. Mr. Zsasz also stealths and tries to gank Batman from behind for OHKO. A small circular yellowish visual effect will indicate when Mr. Zsasz is near Batman, even though he cannot be seen while stealthed. The train cannot be summoned during this wave, even if it has not been used previously. Reward: Deathstroke unlocked for Free Play Mode LexCorp War Room [JLM3] Wave 1 - Batman (Electric Suit) vs. 3 LexCorp Security guards at a time. Wave 2 - Hawkman vs. LexCorp Heavy and 2 LexCorp Security guards at a time. When the 5 red lights on the floor in the back of the room all turn green, electricity will arc between the center pillar and another of the pillars in the room, OHKOing anyone caught in the bolts. This seems to rotate around the room clockwise, so it can be avoided by staying on the opposite side of the room from where the electricity will go next. Wave 3 - Flash vs. electrified floor tiles. Hold down the A button at all times, and run around the room at super speed so that Flash steps on each of the 16 tiles in the 4x4 square, preferably w/o stepping on the same tile twice as each tile becomes electrified shortly after being stepped on. Exit through the door in the back of the room afterwards when the barrier is lowered. Wave 4 - Wonder Woman vs. 2 flying LexBots at a time. Throw tiara to knock them down to the ground, then finish with melee attacks. Wave 5 - Superman vs. 4 LexBots at a time. There are also 3 containers around the room with Kryptonite inside them that open and close alternately. Stay away from the open containers unless you want Superman to be weakened and lose all his powers. Wave 6 - Martian Manhunter vs. 2 guys in fireproof suits at a time. When the 5 red lights on the floor in the back of the room turn green, red laser beams sweep across the room. Fly over them to avoid OHKO. The fireproof suits protect the enemies from the lasers, of course. Exit through the door in the back of the room when the barrier is lowered. There may be a Freeze goon in the way of the marker to switch to Batman in the next room. Wave 7 - Batman (Electric Suit) vs. Mr. Freeze and his goon. It's possible to lure the enemies over to the electrified pillars in the corners of the room so that they get electrocuted, while Batman's Electric suit protects him. Wave 8 - Apparently nothing? Just step on the exit spot marked by smoke and press the A button. Reward: General Zod unlocked for Free Play Mode Arkham Nightmare [JLM4] Wave 1 - Hawkgirl vs. Asylum Patient and 2 Asylum Inmates at a time (one with gun) Wave 2 - Wonder Woman vs. 2 Scarecrow Goons and 3 spiders at a time. Wave 3 - Black Canary vs. Asylum Patient and 2 Mad Hatter goons at a time. Wave 4 - Martian Manhunter vs. 3 guys in fireproof suits at a time (one with gun) Avoid the flame jets and fire pits in the room as martians are weak to fire. Wave 5 - Shazam vs. 2 Asylum Inmates at a time (one with gun) Wave 6 - Superman vs. 3 Scarecrow goons at a time. There are also 2 chunks of Kryptonite rotating around the room counter-clockwise, so keep moving around the room to avoid them if possible. Breaking the pumpkins may help give more room to maneuver, as well as extra studs and hearts. Wave 7 - Batman vs. 3 Joker goons at a time (one with gun) and a chandelier trap. A red targeting mark will show where on the floor the chandelier trap will fall, crushing anything it catches beneath it. The chandelier can be attacked after the trap has closed, but before it rises back up to the ceiling again. Just as in Story Mode, you can either choose to let the trap take care of the goons while you focus on hitting the trap, or just attack everything yourself. Wave 8 - Green Lantern vs. 4 spiders at a time, followed by 3 Scarecrow Goons and 2 Needle traps. Red targeting marks will show where the giant needles will plunge into the floor. They can be hit while the tips of the needles are stuck in the floor tiles. Again, there is the option of the letting the traps take care of the goons while you focus on the traps. Reward: Sinestro unlocked for Free Play Mode LexCorp Lobby [JLM5] Wave 1 - Martian Manhunter vs. 4 LexBots at a time Wave 2 - Wonder Woman vs. 2 flying LexBots at a time. Knock them down with tiara then finish with melee attacks. Wave 3 - Hawkgirl vs. 3 Fireproof guys with guns and a laser that spins around the room at intervals. Watch the device in the center; when it opens, fly to avoid the laser beams. Take the elevator when the doors open afterwards. Wave 4 - Cyborg vs. Helicopters (2 at once followed by a third one) Dodge the missles and lasers from the helicopters and use Heat Vision on their gold-colored windshields. Wave 5 - Green Lantern vs. 3 Fireproof guys with guns and 2 laser beams. Fly between the upper and lower lasers as they rotate around the room to avoid being hit. Wave 6 - Flash vs. 3 LexBots with Rocket Launchers. Theoretically, Flash should be able to run circles around these guys with his super speed so that they can never even hit him at all. Take the elevator to the next room, and be careful not to fall down the hole in the center of the room before reaching the marker to switch to Batman. Wave 7 - Batman (Power Suit) vs. LexCorp Receptionist robot. Dodge missles, throw Batarang at red bullseye target when it appears, pull off robot's arm. Dodge more missles, throw Batarang again, pull off robot's other arm. Pull off the robot's back cover hatch with grapple hook, then toss explosives inside it. Wave 8 - Superman vs. LexCorp Heavy and 2 Security Guards. Thank goodness there's no Kryptonite this time. Reward: Brainiac unlocked for Free Play Mode Characters and abilities Abilites needed to progress past obstacles and/or solve puzzles ~who has it Grapple - can swing across gaps, climb up to higher areas, and pull certain objects ~Batman (all variations except Bruce Wayne) ~Robin (all variations except Tim Drake) ~Batgirl ~Nightwing ~Flash (sort of? He can zip up/across to anyplace a grapple can, but not pull things) ~Vixen ~Green Arrow ~Black Canary ~Catwoman ~Joker (default and Tropical) ~Two-Face (default and Classic) ~Riddler ~Lex Luthor ~Red Hood ~Azrael ~Huntress ~Deadshot ~Lady Shiva ~Deathstroke ~Mr. Zsasz ~Hush ~Black Mask ~Captain Boomerang ~Joker Goon ~Heavy Joker Goon ~Riddler Goon ~Two-Face Goon ~Freeze Goon Acrobatics - can go through certain passages that the game calls Acrobat Chutes, climb Acrobat Walls, swing across Acrobat Poles, and double-jump ~Robin (default, Classic Suit, Red Robin, and Tim Drake only; the other suits are too clunky) ~Nightwing ~Batgirl ~Wonder Woman / Diana Prince ~Flash ~Vixen ~Green Arrow ~Black Canary ~Katana ~Harley Quinn ~Catwoman ~Poison Ivy ~Ra's al Ghul ~Talia ~Deathstroke ~Red Hood ~Huntress ~Lady Shiva ~Deadshot ~Vicki Vale ~Lois Lane ~Killer Frost ~Asylum Patient Explosives and/or Charged Attacks - can blow up silver Lego objects ~Batman (Power Suit) [E] ~Green Lantern [C] ~Aquaman [C] ~Green Arrow [C] ~Joker (default and Tropical) [E] ~Penguin [E]** ~Two-Face (default and Classic) [E] ~Black Mask [E] ~Killer Moth [E] ~Red Hood [E] ~Lucius Fox [E] ~Two-Face Goon [E] ~LexCorp Heavy [E] ~Brainiac [C] ~LexBot [C] Stealth - avoid detection by enemies and security cameras ~Batman (Sensor Suit) ~Nightwing ~Vixen ~Green Arrow ~Katana ~Catwoman ~Ra's al Ghul ~Talia ~Mr. Zsasz ~Deathstroke ~Deadshot ~Huntress ~Lady Shiva Super Strength - can push/pull/break things that normal strength can't ~Batman (Power Suit) ~Superman / Clark Kent ~Wonder Woman / Diana Prince ~Martian Manhunter ~Green Lantern ~Aquaman ~Cyborg ~Hawkman ~Hawkgirl ~Vixen ~Superboy ~Supergirl ~General Zod ~Brainiac ~Sinestro ~Killer Moth ~Man-Bat ~Clayface ~Killer Croc ~Bane ~Azrael ~Mr. Freeze ~LexBot Hacker - can hack into computer terminals ~Batman (Sensor Suit) ~Robin (all variations) ~Batgirl ~Nightwing ~Cyborg ~Catwoman ~Riddler ~Mr. Freeze ~Mr. Zsasz ~Lex Luthor ~Brainiac ~Deathstroke ~Red Hood ~Lucius Fox Flight - can fly up to higher areas if there is a path marked with red up-arrows and cross gaps that are too far to jump/grapple across (can also go anywhere grapple can go but cannot be used to pull things) Flying characters are also immune to falling into bottomless pits, as they will just pop right back up instead of going splat. ~Superman / Clark Kent ~Wonder Woman / Diana Prince ~Martian Manhunter ~Green Lantern ~Hawkman ~Hawkgirl ~Shazam ~Superboy ~Supergirl ~General Zod ~Killer Moth ~Man-bat ~Brainiac ~Sinestro Heat Vision - melts ice and gold Lego objects, and cuts through certain walls ~Superman / Clark Kent ~Martian Manhunter ~Cyborg ~Superboy ~Supergirl ~General Zod ~Azrael (sort of? his fire attack can melt ice and gold Legos if he can reach them but not cut walls) X-Ray Vision - can see through walls ~Batman (Sensor Suit) ~Superman / Clark Kent ~Martian Manhunter ~Green Lantern ~Cyborg ~Superboy ~Supergirl ~General Zod ~Brainiac ~Sinestro Freezing Attacks - turns water into ice, and puts out fires ~Robin (Ice Suit) ~Superman / Clark Kent ~Superboy ~Supergirl ~General Zod ~Mr. Freeze ~Captain Cold ~Killer Frost ~Freeze Goon Water Jet - puts out fires, and can wash away mud/toxic puddles ~Aquaman ~Robin (Hazard Suit, if there is a source of water nearby) Magnetic Feet - can walk up Magnetic Walls ~Robin (Magnet Suit) ~Cyborg ~Brainiac Sharpshooting - Some characters can hit multiple targets in quick succession with their ranged attack. The game calls this Sharpshooting. ~Batman (all variations except Bruce Wayne) ~Robin (all variations except Tim Drake) ~Batgirl ~Nightwing ~Wonder Woman ~Green Lantern ~Aquaman ~Flash ~Hawkman ~Hawkgirl ~Green Arrow ~Katana ~Joker (default and Tropical) ~Harley Quinn ~Two-Face (default and Classic) ~Penguin ~Riddler ~Mr. Freeze ~Hush ~Black Mask ~Ra's al Ghul ~Talia ~Mad Hatter ~Killer Moth ~Lex Luthor ~Brainiac ~Sinestro ~Deathstroke ~Red Hood ~Deadshot ~Huntress ~Lady Shiva ~Captain Cold ~Killer Frost ~Captain Boomerang ~Joker Goon ~Heavy Joker Goon ~Riddler Goon ~Freeze Goon ~Two-Face Goon ~LexCorp Security ~LexCorp Heavy ~LexBot Immune to Poison - can walk through the toxic green puddles without harm ~Robin (Hazard Suit) ~Superman / Clark Kent ~Martian Manhunter ~Shazam ~Superboy ~Supergirl ~General Zod ~Brainiac ~Killer Croc ~Scarecrow ~Poison Ivy ~Poison Ivy Goon Immune to Electrocution - can walk across electrified floors without harm ~Batman (Electric Suit) Immune to Heat - can walk through fire/hot air vents without harm ~Superman / Clark Kent ~Shazam ~Superboy ~Supergirl ~General Zod ~Brainiac Immune to Ice - cannot be frozen ~Robin (Ice Suit) ~Superman / Clark Kent ~Martian Manhunter ~Shazam ~Superboy ~Supergirl ~General Zod ~Brainiac ~Mr. Freeze ~Captain Cold ~Killer Frost ~Freeze Goon List of characters (in the order they appear on the Batcomputer) Character Name {cost to unlock}[Abilities] Batman (default) {no cost}[Sharpshooting, Grapple, Cape Glide] Batman (Classic Suit) {100,000 studs}[Sharpshooting, Grapple, Cape Glide] Batman (Power Suit) {no cost}[Sharpshooting, Grapple, Super-strength, Explosives] Batman (Sensor Suit) {no cost}[Sharpshooting, Grapple, X-ray vision, Stealth, Hacker, Cape Glide] Batman (Electric Suit) {no cost}[Sharpshooting, Grapple, immune to electrocution] Bruce Wayne {20,000 studs} Robin (default) {no cost}[Acrobatic, Sharpshooting, Grapple, Hacker] Robin (Classic suit) {80,000 studs}[Acrobatic, Sharpshooting, Grapple, Hacker] Robin (Magnet Suit) {no cost}[Sharpshooting, Grapple, Magnetic Feet, Hacker] Robin (Ice Suit) {no cost}[Sharpshooting, Grapple, Freezing Attack, Hacker, immune to ice] Robin (Hazard Suit) {no cost}[Sharpshooting, Grapple, Hacker, immune to poison, can spray liquids] Red Robin {200,000 studs}[Acrobatic, Sharpshooting, Grapple, Hacker] Tim Drake {20,000 studs}[Acrobatic, Hacker] Nightwing {300,000 studs}[Stealth, Acrobatic, Sharpshooting, Grapple, Hacker] Batgirl {100,000 studs}[Acrobatic, Sharpshooting, Grapple, Hacker] Superman {no cost}[Kryptonian powerset*] Clark Kent {20,000 studs}[Kryptonian powerset*] Green Lantern {no cost}[Charged Attack, Sharpshooting, X-Ray Vision, Super- strength, Flight, Ring Constructs] Cyborg {100,000 studs} [Super strength, Heat Vision, X-Ray Vision, Magnetic Feet, Hacker] Flash {300,000 studs} [Acrobatic, Super Speed, Sharpshooting] Aquaman {100,000 studs} [Charged Attack, Sharpshooting, Super-strength, Water Jet] Wonder Woman {100,000 studs}[Acrobatic, Sharpshooting, Super-strength, Flight] Diana Prince {80,000 studs}[Acrobatic, Super-strength, Flight] Martian Manhunter {200,000 studs}[Heat Vision, X-Ray Vision, Super-strength, Flight, immune to ice/poison, Psychic Attack] Shazam {100,000 studs}[Super-strength, Flight, immune to fire/ice/poison] Hawkgirl {200,000 studs}[Sharpshooting, Super-strength, Flight, Spin Attack] Hawkman {100,000 studs}[Sharpshooting, Super-strength, Flight, Spin Attack] Vixen {80,000 studs}[Acrobatic, Stealth, Super-strength, Grapple] Green Arrow {200,000 studs}[Acrobatic, Sharpshooting, Charged Attack, Stealth, Grapple] Black Canary {100,000 studs}[Acrobatic, Grapple, Sonic Attack] Supergirl {150,000 studs}[Kryptonian powerset*] Superboy {150,000 studs}[Kryptonian powerset*] Katana {80,000 studs}[Acrobatic, Sharpshooting, Stealth] Joker {500,000 studs}[Sharpshooting, Explosives, Joy Buzzer, Grapple] Joker (Tropical) {500,000 studs}[Sharpshooting, Explosives, Joy Buzzer, Grapple] Harley Quinn {100,000 studs}[Acrobatic, Sharpshooting, Spin Attack] Riddler {100,000 studs}[Sharpshooting, Grapple, Hacker, Psychic Attack] Penguin {100,000 studs}[Sharpshooting, Explosive Penguin Bombs**] Two-Face (Classic) {150,000 studs}[Sharpshooting, Explosives, Grapple] Two-Face {100,000 studs}[Sharpshooting, Explosives, Grapple] Bane {200,000 studs}[Super-Strength] Catwoman {100,000 studs}[Acrobatic, Stealth, Grapple, Hacker] Mr. Freeze {100,000 studs}[Freezing attack, Super-Strength, Hacker, immune to ice] Poison Ivy {100,000 studs} [Acrobatic, Kiss Attack, control over plant vines, immune to poison] Scarecrow {100,000 studs}[Gas Attack, Immune to Poison] Hush {no cost}[Sharpshooting, Grapple] Man-Bat {80,000 studs}[Flight, Super-strength, Sonic Attack] Clayface {50,000 studs}[Super-strength] Killer Croc {100,000 studs}[Super-strength, immune to poison] Black Mask {50,000 studs}[Sharpshooting, Explosives, Grapple] Ra's al Ghul {150,000 studs}[Acrobatic, Sharpshooting, Stealth] Talia {100,000 studs}[Acrobatic, Sharpshooting, Stealth] Mr. Zsasz {80,000 studs}[Stealth, Grapple, Hacker] Mad Hatter {60,000 studs}[Sharpshooting, Psychic Attack] Killer Moth {50,000 studs}[Flight, Sharpshooting, Super-Strength, Explosives] Lex Luthor {500,000 studs} [Sharpshooting, Hacker, Deconstructor, Grapple] Brainiac {no cost}[Flight, Super Strength, Charged Attack, Sharpshooting, X-Ray Vision, Magnetic Feet, Hacker, Psychic Attack, immune to fire/ice/poison] Sinestro {no cost}[Flight, Super-Strength, Sharpshooting, X-Ray Vision] Deathstroke {no cost}[Acrobatic, Sharpshooting, Stealth, Grapple, Hacker] General Zod {no cost}[Kryptonian powerset*] Red Hood {200,000 studs}[Acrobatic, Sharpshooting, Explosives, Grapple, Hacker] Azrael {300,000 studs}[Flamethrower, Grapple, Super-strength, Cape Glide] Deadshot {80,000 studs}[Acrobatic, Stealth, Sharpshooting, Grapple] Huntress {100,000 studs}[Acrobatic, Stealth, Sharpshooting, Grapple] Lady Shiva {80,000 studs}[Acrobatic, Stealth, Sharpshooting, Grapple] Commissioner Gordon {20,000 studs} Alfred Pennyworth {10,000 studs} Vicki Vale {10,000 studs}[Acrobatic, Gas Attack] Lois Lane {10,000 studs}[Acrobatic, Gas Attack] Lucius Fox {10,000 studs} [Explosives, Hacker] Captain Cold {80,000 studs}[Sharpshooting, Freezing Attack, immune to ice] Killer Frost {80,000 studs}[Acrobatic, Sharpshooting, Freezing Attack, immune to ice] Heavy Joker Goon {3,000 studs}[Sharpshooting, Grapple] Joker Goon {2,500 studs}[Sharpshooting, Grapple] Captain Boomerang {20,000 studs}[Sharpshooting, Grapple] Riddler Goon {2,500 studs}[Sharpshooting, Grapple] Two-Face Goon {2,500 studs}[Sharpshooting, Explosives, Grapple] Asylum Inmate {3,000 studs} Asylum Patient {5,000 studs}[Acrobatic] Freeze Goon {3,000 studs}[Freezing Attack, Sharpshooting, Grapple, immune to ice] LexCorp Security {2,500 studs}[Sharpshooting] LexCorp Heavy {5,000 studs}[Sharpshooting, Explosives] Poison Ivy Goon {3,000 studs}[control over plant vines, immune to poison] Scarecrow Goon {5,000 studs} LexBot {5,000 studs}[Sharpshooting, Super-strength, Charged Attack] *Kryptonian powerset = Super Strength, Heat Vision, Freeze Breath, X-Ray Vision, Flight, resistant to fire/ice/poison/bullets, weak to Kryptonite. **Press A to release a Penguin Bomb which will waddle across the room; press A again to detonate. Extras x2 Stud Multiplier {100,000 studs} found at Ace Chemicals x4 Stud Multiplier {300,000 studs} found at Gotham Theatre x6 Stud Multiplier {800,000 studs} found at Arkham Asylum x8 Stud Multiplier {4,000,000 studs} found at Gotham Metro x10 Stud Multiplier {20,000,000 studs} found in Brawl at City Hall Red Brick Detector {250,000 studs} found in Attack on LexCorp Minikit Detector {250,000 studs} found in the Batcave Regenerate Hearts {200,000 studs} found in Juggernaut Chase Invincibility {20,000,000 studs} found in Assault the VTOL Stud Magnet {5,000,000 studs} found in Joker Getaway Super Goons {5,000,000 studs} found in the Final Battle Fast Build {5,000,000 studs} found at Arkham Estate Big Heads {5,000,000 studs} found in Robot Sky Battle Grab Expert {5,000,000 studs} found at Wayne Industries Sound Bite #1: Bane {1,000 studs} Sound Bite #2: Captain Boomerang {2,000 studs} Sound Bite #3: Clayface {3,000 studs} Sound Bite #4: General Zod {4,000 studs} Sound Bite #5: Harley Quinn {5,000 studs} Sound Bite #6: Hush {6,000 studs} Sound Bite #7: Killer Croc {7,000 studs} Sound Bite #8: Killer Moth {8,000 studs} Sound Bite #9: Mad Hatter {9,000 studs} Sound Bite #10: Man Bat {10,000 studs} Sound Bite #11: Poison Ivy {11,000 studs} Sound Bite #12: Ra's al Ghul {12,000 studs} Sound Bite #13: Scarecrow {13,000 studs} Sound Bite #14: Sinestro {14,000 studs} In-Game Hints "Man in Black" {500 studs} Lex Luthor is the only character with the Deconstructor. This removes black LEGO parts in Freeplay. "One with Nature" {500 studs} Only Poison Ivy and her goons can remove LEGO vines in areas. "Speed of Light" {500 studs} The Flash can run faster than anyone else. Use this to run rings around enemies and speed through levels. "World's Greatest Detector" {500 studs} A special LEGO red brick allows you to find where other collectables are hidden. "Last Son of Krypton" {500 studs} Some hidden areas are blocked off by Kryptonite, meaning Kryptonian characters cannot use their powers. "From the Depths" {500 studs} Aquaman is the only hero who can use a water jet withough needing a water source nearby. "Quick Spin" {500 studs} Holding down B will allow you to quickly hop between acrobat poles. "Quite a Shock" {500 studs} The Joker has an electric buzzer, which charges electric switches without needing to move it from another. "Counter Productive" {500 studs} If another enemy attacks you while holding an enemy, press A to counter attack them whilst they run towards you. "Mind Over Matter" {500 studs} Some characters can use mind control by holding A. This lets you stun enemies and defeat them quickly! Copyright 2012 Victoria Shen ( vikichitatsu @ yahoo . com ) This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.