Lost In Blue 2 Walkthrough v 0.46 by: Michael Sorrells handle: schizoidmichael e-mail: rmsorrells@gmail.com Last Updated: 5/22/2007 If you would like to e-mail me a question about the game, make sure you have "Lost In Blue 2" in the subject line, otherwise I will simply delete the e-mail and never answer you! Otherwise, please feel free to e-mail me any suggestions or additions you might have. I will gladly cite you and thank you in the afterward! You may also contact me through the LiB2 forum, which I scan regularly. Please do not repost a copy of my FAQ without my permission. That's called Theft. And everybody hates a damn thief. Table Of Contents: ---------------------------------------- Introduction: General Tips Part I: Water -Getting the Bottles -Getting the Barrel -Filling the Barrel -Why you should use the Barrel Part II: Gimme Shelter! -General Info -Treehouse Locations -Building Requirements -Pros and Cons -Furniture Part III: Heat Part IV: Minigames Explained Part V: Food Part VI: Tools Part VII: Morale Part VIII: Going Home Part IX: Thanks! ---------------------------------------- Introduction: Lost In Blue 2(LiB2) is a game made by Konami, based on the original "Survival Kids". I never played this game, wish I could have, but Lost In Blue has got to be one of my favorite all time games. I love it because of my fascination with the woods and with what I think is the science of survival. A lot of people think survival is about being a total nutjob, complete with military fatiques and a Ramboesque knife. They don't see it as what we all do, every day, as a fact of life. Survival is simply doing what you have to do to stay alive. It's about the skills we possess, and the tools we use to make it easier for us. Unfortunately, it's not always easy, even with the best tools! Earlier I called survival a science. I stand by this: It's a process of trial and error. Finding and adhering to what works and discarding that which does not work. It has aspects both Physical and Pyschological, and LiB2 addresses many of these. That is why I think this is such a fun, and educational, game! ----------------------------------------- General Tips ----------------------------------------- = If you seem stuck, go exploring! In the begining of the game, this is easy because there are only a few paths open for exploration. Later on though, you'll start opening up multiple areas for exploration at the same time. Try to take your time and throughly explore each area, so that you don't miss anything! = Essential Gear For Exploration: - 1 Spear (Bone Tipped Bamboo Preferred) - 1 Water Bottle (50% Thirst) - 1 Lunchbox of Small Meat (around 80% Hunger Filled) = Talk to your partner. Asking them about thier day every once in a while nets you Karma points, and telling them you'll be gone for a while makes them take better care of themselves. = Exploit your partner. Make them produce for you constantly. When you run out of Bamboo and Vines for them to work on, have them fetch water, food, or twigs. Keep them busy! = Move to Treehouse 1 ASAP! It makes building the rest of your furniture a hell of a lot easier, and it makes the luxury tools, like Bows and Arrows, the Bow Fire Starter, and the Fishing Rod a lot easier to justify building. = Make Necklaces! They give you loads of Karma points, and if they like you better, they will work harder and be nicer when you talk to them. = Go to Bed between 9PM to 10PM. Going to bed early just wastes your food and thirst gauges. You'll still have full stamina, but that time will go to better use being productive. = Eat just before going to bed. You'll be at your lowest then, and it will last you pretty much the whole of the next day until you eat before bedtime again. (With Bed 3) = Your Backpack is not quite, but close to, hammerspace. It can hold a maximum of 20 normal items, 20 Ropes, and 99 each of all the spices, lures, worms, and shells. ----------------------------------------- Part I: Water ----------------------------------------- Of The Three Meters, Water falls the fastest. (Did you see what I did there?!?) It is, also, the easiest to refill quickly and without much artifice. IMPORTANT: -Each character should drink water twice a day, at Minimum. Fill to 100 in the Morning, and then again before Bedtime. Sources of Water: -Stream Bed outside of Cave, Pool In the "L" Cave, Stream by House 2, Fountain In the Ruins, near House 3 Getting the Bottle: -Each full bottle of water gives 50% Water. While there is a chance that you may start the game with a bottle, odds are that you have found one or more at Beach 3. After picking one up, it re-appears after 2 to 3 days. Can also appear in the sand pit in Beach 1 after Tsunamis. I recommend having 3. This will easily keep your main character in good shape while traveling, and will also allow you to bring 10% of your barrel capacity home every night. Getting the Barrel: -Go to Beach 3, and pick up everything you can see on the beach. Leave the area by going into the "L" shaped cave, and then come back. You should find the barrel. After you pick it up, it will be in the cave the next time you enter it. The barrel can hold 30 Liters of water maximum , which you can use for cooking and drinking. Your water reserve from the Barrel is used in boiling (1L a plate), and you can also withdraw water like a bank to drink with. Filling the Barrel: Just make 10 back and forth trips with 3 Water Bottles. Why you should get the Barrel: -Really helps speed up your mornings prior to adventuring. Instead of taking your partner out to the stream to get water, you can either give them some before you leave, or tell them you're going to be gone a couple of days and they'll get it themselves while you are out. ----------------------------------------- Part II: Gimme Shelter! ----------------------------------------- General Info: -There are three forms of shelter in this game, which consists of your initial cave, plus 2 treehouses. All your stockpiles, built furniture (including the shelves) will all port over to the next shelter with ease. Your stockpiles and furniture will already be there when you finish building it. Whatever you have on your shelves in one shelter will be the same at every shelter. In addition to the optional furniture that you must build, the game will automatically create some furniture for you if you meet certain criteria: Fireplace: Already Present Bed 0: Already Present Cooking Area: Shown to you on Day 1, after your partner brings you materials to cook. Unlocks Cooking ability. Building Area: Enter the Cave with a log in your Inventory, and your partner will ask you to expand the shelf. They will also ask if you can build anything else, and you're given an option between the Bed and the Table. Choose the bed. After building the first level of it, building the Table will also be unlocked through a conversation. Inventory Shelf: The initial Shelf, you just need to examine the open space in the back of the cave to unlock it. Intially only holds 5 Items. Woodpile: (Max 30 Twigs) Leave and Re-enter the Cave on day 2+ with the fire being out. Your main character will call it a pain, and establish the wood pile. Vine/Rope Bin: Enter the Cave with a vine in your inventory, your partner will establish the Vine/Rope Bin and the ability to "Make Rope" will be unlocked. To access your ropes, open up your vine stash, and then push right on your D-Pad. Bamboo/Basket Bin: Enter the Cave with a piece of Bamboo in your inventory, your partner will make a basket and establish this bin. The "Make Basket" ability will be unlocked. To access your Baskets, open up your bamboo stash, and then push right on your D-pad. -When you are traveling from shelter to shelter, leave your partner at the previous shelter. When you get to the shelter you are moving to, build a fire and get some sleep. In the morning, your partner will have materialized into the other bed (teleportation!), and it will be business as usual for you to boss them around again. -Each shelter does have a building area and a cooking area. So, if you wanted to build the first treehouse BEFORE building all the other furniture so that you could have quicker access to logs and vines, you could. After you build furniture at any shelter, it will also go to every shelter. -I do not think moving to a shelter precludes hunting in that area. I've moved to the first treehouse, and I've practically been tripping over deer and boars in the grassland around it. Try moving around in the areas with taller grass. -Small Traps seem to work just as well at any shelter. ------------------------------------------ Building Requirements ------------------------------------------ Treehouse 1&2: 7 Steps Step 1: 4 Logs, 4 Ropes Step 2: 4 Logs, 4 Ropes Step 3: 4 Logs, 4 Ropes Step 4: 4 Logs, 4 Ropes Step 5: 3 Logs, 3 Ropes Step 1: 3 Logs, 3 Ropes Step 1: 3 Logs, 3 Ropes, 10 Leaves That makes a total of 25 logs and Ropes, plus 10 Leaves, each. It's not possible to do all of this in a single run because your backpack can only hold 20 ropes. I think your best bet, strategically, is to make 3 runs like this: 1st: 12 logs, 12 Ropes 2nd: 10 Logs, 10 Ropes 3rd: 3 Logs, 3 Ropes, 10 Leaves This leaves 7-8 inventory slots for your "Must Have" gear, which is plenty. Your best bet is to go straight to the building site, build to get that stuff out of your inventory, and then loot the environs for resources on your way back, making it a point to get logs and ropes first, then bamboo, then twigs. ------------------------------------------ Pros and Cons ------------------------------------------ With a total investment of 25 Logs and Ropes, and 10 Leaves for each Treehouse, is it worth it? Let's find out. Key: R1 (Resources found on the Same Screen) R2 (Resources found 2 screens away) R3 (Resources found 3 screens away) Cave: R1: Water, Twigs, Bark, Leaves, Shrooms, Iron Rods, Stones, Shells R2: Twigs, Bark, Sticks, Leaves, R3: Twigs, Bark, Sticks, Leaves, Stones, Shells Best Used For: Beach 2 Ruin exploration, Lake Exploration, Waystation to Treehouse 2 for Ruin 1 Exploration Conclusion: Nice starter, but the lack of the other resources really kills it for long term use. Only stay there as long as it takes to move to H1, and then just use it as needed during exploration. Makes a nice overnight stop on the way to H2, as you can gather logs and such en route. House 1: R1: Water, Twigs, Bark, Leaves, Sticks R2: Logs, Vines R3: Twigs, Bark, Leaves, Bottles, Fur, Bone, Lard, Bamboo, Shells Best Used For: Resource Gathering, Furniture Building, Swamp and Lake exploration Conclusion: Think of this as your homebase. Resources are ridiculously easy to get, furniture and tools are a lot easier to build, and there is the added satisfaction of having made it yourself! No stamina shrooms, no Iron Rods, and no shells though. House 2: R1: Twigs, Bark, Leaves, Sticks R2: Water R3: N/A Best Used For: Ruin Exploration, Lake, Final Exploration (Cuts about 50 stamina out of your day!) Conclusion: Think of it as a foward base. Build up your resources at H1, then come here until things start getting thin, then go back to H1 to replenish your supplies. Has the easiest access to the lake, so probably the best to fish from for there. Even so, will still probably be used the least out of all of your shelters. ------------------------------------------- Furniture ------------------------------------------- Bed: 3 Levels (Each Level of the Bed greatly reduces deduction from Hunger and Thirst Gauges over Night.) 1st Level: 2 Logs, 1 Rope, 6 Leaves 2nd Level: 2 Logs, 2 Ropes, 6 Leaves 3rd Level: 2 Logs, 3 Ropes, 6 Fur Shelf: 3 Levels (Each Level adds more Storage to your Shelter.) 1st Level: 1 Log, 1 Rope; Adds 5 Shelf Inventory Slots (to 10) 2nd Level: 2 Logs, 2 Ropes; Adds 5 Shelf Inventory Slots (to 15) 3rd Level: ; Adds 5 Shelf Inventory Slots (to 20) Table: 5 Levels (Not really Usable until 3rd/4th Level, but then allows partner to make Ropes/Baskets quicker and with less Stamina drain. Also used during meals. 5th Level further improves speed and lessens stamina drain.) 1st Level: 1 Log, 2 Ropes 2nd Level: 1 Log, 2 Ropes 3rd Level: 4th Level: 5th Level: Drying Rack: 1 Level (Unlocks the "Make Jerky" ability.) 1st Level: Total Requirements for Complete Furniture Building: -Coming Soon... ------------------------------------------------ Part III: Heat ------------------------------------------------ Pretty much self-explanatory. You need a fire to do anything in any shelter, they'll just say it's too cold if it is out. You'll also lose Karma points if you let the fire go out, and do not restart it before your partner stupidly tries to throw a twig on the dead firepit. Just keep twigs in the Woodpile, and you should be fine. (See Minigames section) There are only two Tools for making fire in the entire game, the Firestarter, and the Bow and Drill Firestarter. I recommend the later, it's much easier and faster. ------------------------------------------------- Part IV: Minigames Explained ------------------------------------------------- Fire Making Mini-Game: -(W/ Firestarter); Alternate between pushing the left and right shoulder buttons in rythmic fashion. It has to be nice and even, other wise your hands will slip and the drill will annoyingly pop out of your hands. Keep going until the screen says "Blow!", and then blow on the microphone until the gauge hits the top. -(W/ Bow and Drill Firestarter); Even easier than the first, as rythm no longer matters! The game automatically saws away for you until it hits the "Blow!" portion. From that point, blow on microphone like before until the guage hits the top. Building Minigame: The first part usually involves cutting the wood in one of two ways. The first way is a horizontal cut, and all you really need to do is move the stylus left and right over that spot really quickly. The second is an angled cut on the left side of the log. Instead of drawing the little angled line, try drawing tight counter-clockwise circles instead to make it go faster. The second part is the actual contruction phase. The top and bottom arrows on the left hand side of the screen rotate the piece vertically, the left and right arrows rotate it horizontally. To make the right angle, try to think about how you would have to arrange it in real life to fit. Also, if you see joints on the furniture portion on the right hand of the screen, try to make the joints of the piece you are working with match up with those. The third phase, after you have oriented the wood correctly, involves two hammer icons that slide over each joint. Wait until the hammer icons of a particular joint are almost stacked on top of each other, and then click it to make the joint solid. Cooking Minigames: -Cutting; You have five seconds to cut as much as you can. The more the better. Instead of just rubbing the stylus up and down, pick up the stylus at the bottom and put it back at the top of the screen. -Grilling; Draw two, tight, clockwise circles over each piece of food that you are cooking. You can draw them immediately on the food, or just around it. While there is no time limit to this game, you will definitely see poorer results with either too long or too short of a cooking time. At longer times, foods will turn brown and start to burn. Once food is flipped, it will no longer cook, so flip veggies and fruits first. With meats, try to be done around 9 to 10 seconds. Probably close to the best cooking method for lunchboxes. -Boiling; Use slow, wide circles around the inside of the bowl to stir the water. Nice for cooking actual meals, for the ease of giving your partner food and water at the same time. -Stirfry; Draw continuous zig-zag patterns, trying to cover as much of what you are cooking as possible, until everything turns brown. The quicker you zigzag, the better. Spear Fishing Mini-Game: Try to tap on the fish's head with your stylus, as your aim tends to be a little back of where you are actually tapping. (Virtual water defraction. What the hell...) You can get meat a little earlier this way than with the small trap, but it's annoying as hell and the fish aren't quite as nutritious as the small animals. Small Trap Mini-Game: Hold your stylus on the screen before the basket lifts up, and then as quickly as you can, drag the stylus to be on top of the poor beastie, and then drag it squawking and squeeking to it's sure doom (by dragging it to your backpack.) This is by far the easiest way to get meat. Combat Mini-Game: Before the fight starts, if you have any weapons in your inventory you will be given the option of equipping them for more damage. You will be situated facing your opponent. When they look like they are about to lunge, use either the Left or Right shoulder buttons to move out of the way, and then counterattack with the A button to deal damage to them. If you take any damage, it is subtracted from your health. If your health drops to zero, you're dead! Digging Mini-Game: Just scratch the screen over what you want to uncover. When all the dirt is off of the object, it will levitate off the ground, and a sound will acknowledge that the item has been put in your backpack. Tree shaking Mini-Game: Move the stylus left and right on the surface of the tree as quickly as you can. If something drops down, you can either try to catch it in mid-air with your stylus, or tap the down button to look at the ground and pick it up from there. Probably the least used of all the Mini-Games. Necklace Mini-Game: First, select the types of shells or stones that you want to use in the necklace. Try to use all of the same type and shape, if you can. You'll next go to a screen with a close up of one of the items for the necklace. It's dirty! Use your stylus in a rubbing fashion to clean if off, but stop rubbing it as soon as no more spots are on it. Rubbing it too much can break the item, and that causes you to lose all components! Tap the "Next" button on the screen to move on to the next item, and repeat the process until they are all clean. The meter at the bottom is basically a "Fragility" meter, and if the bar exceeds the red line on the right side, your necklace will shatter and you will lose all of it's components! ------------------------------------------------- Part V: Food ------------------------------------------------- All Mushrooms: +3 Hunger, varied effects (drowsy, restless, poison, dehydrated) Coconut: +5 Hunger, +10 Thirst Pine Apple: +8 Hunger, +10 Thirst ------------------------------------------------- Part VI: Tools ------------------------------------------------- Note 1: In order as they appear in the picture book, based on what I've made so far. I know that there is a lot more in terms of what can be made, and I am working on it. Be patient! Fire Starter: 1 Twig, 1 Bark Fire Starter w/ Bow: 1 Twig, 1 Bark, 1 Bow (Wooden or Bamboo) Wooden Bow: 1 Stick, 1 Vine Bamboo Bow: 1 Bamboo, 1 Vine Wooden Arrow A: 1 Twig, 1 Sharpened Stone Wooden Spear A: 1 Stick Wooden Spear B: 1 Stick, 1 Sharpened Stone Iron Spear: 1 Iron Rod Small Trap: 1 Twig, 1 Basket ------------------------------------------------- Part VII: Morale ------------------------------------------------- Morale is important in this game, as it impacts your conversations with your partner, and how good of a mood they are in impacts how quickly they make things for you. So, it stands to reason that you should make and keep them as happy as possible. I know it seems like you are chasing after four rabbits all the time, and you can only really catch one...But when you have an off day from exploring, do some of the following: -Ask them how thier day was. Gives a few "Karma" points. Stops working after a while. -Make necklaces. Shells work great early on in the game, five or so necklaces should easily get you into the second relationship level. Try to make them all of one type of shell for a better quality necklace. -Let them kill a chicken, then select the first option for a few Karma points. -Your partner will say that they have lost thier necklace, and you will mention that there are some signs of squirrel in the cave. Go trapping, and when you catch a squirrel, you will automatically retrieve the necklace. Go back into your shelter to finish this one off. Worth a few "Karma" points. -After the first Alligator fight, select the conversation option "Why did you run away?" -(UNCONFIRMED) Take them to the hot spring at the lake, and say "I'll try it out first". Saying they can try it out first results in a deduction. ------------------------------------------------- Part VIII: Going Home ------------------------------------------------- Okay, there are multiple paths for going home. Big Raft: Helicopter: Radio: ------------------------------------------------- Part IX: Thanks! ------------------------------------------------- I would like to thank my fiancee, Rachel, for being so great to me and supporting me in everything I do!I would just like to thank Konami for making LiB2, which is a vastly improved game over the original LiB! I would also like to thank everyone who has written in and asked me questions about the game, your questions are helping me mold a better FAQ!