############################################################################### NARUTO: Saikyou Ninja Daikesshuu 3! ############################################################################### FAQ by Justme8800 ##*Introduction*############################################################### Welcome to the gold mine of information that is this FAQ! This is not a translation FAQ, I don't know enough japanese to make one of those. This is a normal FAQ/Walkthrough designed to help you with any aspect of the game you are having trouble with. This FAQ can be read all at once if you are bored (hopefully it's entertaining enough, and I'll bet you find something you didn't know about), or you can just skip to the appropriate section if you need a quick answer. If you find anything like a bad typo or something that is just plain wrong, feel free to either post in the Naruto: Saikyou Ninja Daikesshuu gameFAQs forum, or email me at justme8800 at gmail daught comm (that wasn't a typo, just an anti-spambot precaution). I'll put you in the credits if I make the update. **This Game Is Not Ninja Council 3!** D3 published Saikyou Ninja Daikeshuu 4 as Ninja Council 3 (albeit missing some characters and stuff), not this game. If you're looking for a Ninja Council 3 FAQ, check out AlexFili's Saikyou Ninja Daikeshuu 4 FAQ. ##*Contents*################################################################### -*Introduction* You already read this. -*Contents* What you're reading right now. -*Legal* Copyright stuff you aren't interested in. -*Version History* You probably aren't interested in this either. _*Menu Navigation* "It's all in Japanese! I can't read it! Help!" -*Controls* Basic controls, move types, and the movelist. -*Specials* Chakra Swirling and the Kanji Wheel. -*Playable Characters* The characters you can be, and their specials. -*Support Characters* Their effects, power, and how to unlock them. -*Items* All about the items you can collect. -*Enemies* Various infantry enemies, and how to fight them. Some battle terms used throughout the FAQ are defined here. -*Walkthrough* Given that most of the enjoyment of the game comes from exploring the levels, this should be used only as a last resort. It does, however, also contain methods for defeating bosses, which is in all likelihood why you're here. -*Doodler* A section for how to draw? Not really, but it does tell you how to unlock extra wallpapers. -*Credits* Anybody who helped contribute to this FAQ is listed here. ##*Legal*###################################################################### This FAQ and everything in it is copyright me, Cordell Newmiller (aka. Justme8800), written for and originally hosted on www.gameFAQs.com . You may reproduce this FAQ in whole, PROVIDED you give me proper credit and the whole thing (this paragraph included) remains intact and unchanged. You may NOT use any of my work to gain any profit without my permission. ##*Version History*############################################################ 1.2 Adjusted Kawarimi and Bunshin Maker info, and added a Ninja Council 3 disclaimer. 5/8/07 1.1 Minor clean-up changes, and a new Orochimaru strategy. 5/31/2005 1.0 Complete and submitted. Only minor future updates to fix anything not right in the FAQ. 5/19/2005 0.9 Fixed for 79 character width. 0.8 Finished walkthrough. Just about complete, just a few more finishing touches to go. 0.7 Typed "0.7" (Hey, I just wanted to feel accomplished.) 0.6 Bosses and minigames in the walkthrough complete. 0.5 Walkthrough not yet complete, everything else should be. ##*Menu Navigation*############################################################ The game is in Japanese, so this is here to clear up on any menu navigation issues. #-Main Menu When you first start up the game, you will see TOMY's logo, followed by the main menu. -Top Option: New Game. This starts a new game. No save slots will be required or erased until you save the game. -Middle Option: Continue Game. This takes you to the Load screen, which is similar to the Save screen. See below. -Bottom Option: Doodler. This takes you to the drawing game; see the "Doodler" section. #-Load Screen The middle main menu option will take you here. This screen has a recognizable picture of Jiraiya on the top screen, and four options on the lower screen. Not to be confused with the Save Screen. -Leftmost Option: Back to Main Menu. -Three Save Slots. The rightmost slot is selected by default, as opposed to the last slot used, which might have made more sense. #-Save Screen Not to be confused with the Load Screen, the Save screen looks exactly the same as the Load Screen. Learn to associate the picture of Jiraiya with "Beware! You are messing with your saved data, so be careful". The Save Screen appears after you beat a level. -Leftmost option: Continue Without Saving! You hardly ever want to use this, but I imagine there may be cases when you might want to. -Three Save Slots. The rightmost option is selected by default, like the load screen. Beware the wrath of whoever's slot you accidentally save over, so be careful that you don't. #-Character Select Screen Pretty self-explanatory. Touch the kunai pointing left or right to scroll left or right (the D-pad works too). Touch the character you want to play as first, and then select two support characters. Then a conformation window asking if you're sure this is the team you want will pop up. The left option is "yes", and the right option is "no, I'll choose again". #-Status Report Screen Not really a menu, but you'll want to know what it is anyway. This Screen comes up when you beat a level, before the Save Screen. -Time taken to complete the level, MM:SS format, where MM=Minutes,and SS=Seconds. -Number of enemies killed. -Number of Konoha Leaves collected. -Percentage of your health bar remaining at the end of the level. You get a big score bonus if this is at 100%. -Your total score. This will keep accumulating even after you beat the game. -On the right, your rank for that level. Since this is in Kanji, which I can't read, I'm not sure which rankings you can get. I imagine they are along the lines of "Genin", "Chuunin", "Jounin", and "Hokage", since those are the ranks in the Anime. #-In-game Lower Status Screen This is what the lower screen says during gameplay. -Upper Left: Your current Total Score. -Upper Right, to the right of the Konoha Leaf symbol: How many Konoha Leaves you have collected. Every time this reaches 100, it resets back to 0 and you get an extra life. -Upper Right, to the left of the Konoha Leaf Symbol: If you have a weapon, it will be displayed here. -To the right of the forehead protector icon, above your main character's image: The number of lives you have in reserve. -Your Support Character's icons: Touch these to activate their special. Above each of them is a chakra bar, which has to recharge every time you use it. #-In-game Upper Status Screen This is what those bars are in the upper right corner. -Wide Bar: Your health. Keep this above 0%. -Small Bar: Your chakra. Used for Specials, running up walls, and Kawarimi no Jutsu. Recharges with time. -Large Bar in the Upper Right corner: The boss's health. Appears when you fight a boss. ##*Controls*################################################################### #-Controls: what the buttons do. D-pad... -Left, right: Move left or right. -Up: Absolutely nothing. I can't think of a single place where this is used in the game. -Down: Crouch. You can move left and right while crouching. This is useful for getting under low passages. Other buttons... -B button: Hold this to run. Running increases the length you can jump. Oh, and the running animation is really cool. -A button: Jump. You can jump while in the air (double jump), and jump off of walls (wall jump). -Y button: Whack stuff. More on this in due time. -X button: Throw an item you have. More in the "Items" section. -L Button: If this is pressed when the enemy hits you, you will perform Kawarimi no Jutsu (replacement technique, the one where you turn into a log). Hold for approximately 2 seconds to perform your main character's special. More below. -R button: Tap out the theme to "Star Wars" to call in Luke Skywalker to do an ultimate one hit KO on any boss, even the last one. Just kidding, the R button actually does diddly squat. I know, they made the L button do two things and stiffed the R button. It's a harsh world for boolean switches out there... -Start button: Skips the current cutscene, if possible. Pauses the game during gameplay, but doesn't pause a special. -Select button: Hold down while you beat an entire level to unlock everything in the game. Or not. Thats two unused buttons. Little tricks: -Double tap backwards on the D-pad to do a completely useless backwards hop. Difficult to do, and will likely end up killing you if accidentally done near a pit. More annoying then helpful. -Running up walls and ceilings: You can run up some specially marked walls, using up chakra as you do. Sometimes the wall will curve into a ceiling, making you a veritable cockroach! -Double jump: Self explanatory. -Wall jump: To wall jump, jump at a wall and you will stick to it for a brief moment. Jump while on the wall to perform the double jump. #-Basic Damage Types: "Green" damage, indicated by small green kana. This is the smallest unit of damage, and is the basic unit for other kinds of damage. Has no knockback effect except when the enemy is in the air, and in specials. "Orange" damage, indicated by medium orange kana. This is equal to three units of green damage, and has no knockback effect except when the enemy is in the air, and in specials. "Red" damage, indicated by large red kana, is equal to three or more units of green damage (there are things whose red damage is higher, such as Windmill Shuriken). All enemies, even bosses, receive a knockback effect from red damage. Knockback means that the enemy is knocked to the ground, and out of the fight, until it gets back up. #-Basic Movelist All characters have the same movelist, save for Rock Lee, whose exception is noted. -Basic punch: Y button. Green damage. -Followup hit: Y button directly after a Basic punch. Orange damage, except for Rock Lee, who does Red damage. -Final hit: Y button directly after a Followup hit. Red damage. -Uppercut hit: Up on the D-pad + Y button. Red damage. Knockback from this hit will send the enemy straight up in the air, causing them to take longer to land and get back up. Useful when there are multiple enemies on screen, and you need to put one out of commission for a few seconds. -Crouch hit: Hold down on the D-pad to crouch, then press the Y button. Green Damage, but very fast. Useful for when you need to kill an enemy in order to get out of a low passage, or to kill snakes. -Running hit: while running, press the Y button. Red damage. Fast, and useful for dashing through enemies (knock them down and ditch them). Not a very good method for getting a high score, but it's quick. -Jump hit: Press the Y button in the air. Red damage. Useful for getting a quick hit in on the enemy before they know what hit them, like the running hit. #-Advanced Movelist These are things you can do that aren't so obvious, and terms used in the FAQ that you may not be familiar with. -Wakeup: Refers to the technique of hitting so that the enemy gets up from a knockback right into your hit. Using this technique greatly reduces the chance that an enemy will be able to hit you back. -Float: Means to jump into the air, and then time your double jump to gain maximum hang time. Useful to stay away from the ground. -Long Jump: A running double jump, timed so as to get the farthest distance. -Super Wall Jump: Do a wall jump while running, and you will get increased height and distance from the wall jump. -Glide: Not jump or brake. This is only used in the 5.2 snowboarding level. ##*Specials*################################################################### Specials can be performed at any time, but they only work on your enemy if it is in a vulnerable position. Vulnerable positions include standing, walking and running, jumping, and attacking. Invulnerable positions include falling from knockback, laying on the ground and getting up, not being on the screen, using a special move (if your enemy is a boss), and blocking. -The Chakra wheel: Nifty idea, but far overused. When you activate a special for your main character, a wheel of five blue flames shows up on the lower screen. You then proceed to spin the wheel with the stylus (clockwise or counterclockwise, the direction is random), keeping your circle as big as you can while rotating as fast as you can. There is a bar on the top screen that fills up from spinning the wheel, with three levels. The special you end up doing corresponds with which level you were at when the time (about five seconds) runs out. The amount of damage the special does corresponds with how full the bar is when time runs out out (i.e. a full level 1 bar with Naruto will result in more damage then an empty level 3 bar, even though you do the naruto renden instead of the rasengan). If you stop rotating, the bar rapidly decreases, so don't stop until the time runs out. -Tips: Keep your circle as large as possible. As in almost touching the sides of the touch screen. Think of this as keeping as far from the center of the screen as you can, if that helps. Keep your rotations as smooth as you can, not irregular. Keep your circle as circular as possible. This may seem obvious, but it's harder than it sounds. This is also probably the most important point. -The Kanji wheel: After you complete the Chakra wheel stage, a Kanji wheel might show up depending on what special you ended up with. It is simply a bunch of kanji (really difficult Japanese characters) arranged in a circle, the number of which is dependent on how good you did on the Chakra wheel (level 1, 2, or 3). There are one to four kanji in a scroll on the top screen, and what you have to do is tap them in order (left to right) on the bottom screen within the time limit (about seven seconds). The real challenge comes when, in some more difficult specials, the Kanji wheel spins around. It takes practice to scan the spinning wheel for the right kanji in time, unless you already are good at recognizing things like these (i.e. you know Japanese or Chinese). -Tips: It gets easier once you start to get familiar with the symbols used. This sounds silly, but the faster you can recognize them, the better off you'll be. Try finding things to associate with each symbol. For example, there is one that looks like the english letter "E", and another that could look like "yp". When you don't have to process what each symbol looks like every time, you'll be a lot faster. #-Characters and their specials There are two basic kinds of special: "Single" enemy specials, which do a lot of damage to one enemy (useful against bosses), and "Screen" clearing specials, which do a little bit of damage to all enemies on the screen (enough to kill any non-boss enemy). Playable Characters all have three specials, except for Naruto, who has four. When used as a support character, they will randomly perform any one of their specials. ##*Playable Characters*######################################################## #-Uzumaki Naruto: The orange dude himself. "Uzumaki" means "whirlpool" or "eddy", and "naruto" is a kind of fish cake found on ramen. So this guy is named "Whirly Fishcake". Maybe they'll translate that directly when this comes out in North America. -Level 1: Naruto Renden! (Fishcake Combo. lol.) Single special, low damage. -Level 2: Kuchiyose no Justu! (Summoning technique, in this case Gamabunta). Screen special, low damage. -Level 3: Rasengan! Single special, medium damage. -Level ?: Harem no Jutsu. Screen special, medium damage. Sort of a secret special, this is only available as a support special. To use it, choose Naruto as a support character, then he will use it 1/4 of the times you use him. #-Uchiha Sasuke: Naruto's teammate and rival, he has sworn revenge on his older brother Itachi. Not much else is known about him, at least not without revealing spoilers. -Level 1: Katon! Goukakyuu no Jutsu! (Powerful Flame Technique) Screen special, low damage. You have to blow into the microphone to use it. -Level 2: Shishi Rendan! (Lion Combo) Single special, low damage. -Level 3: Chidori! (One Thousand Birds) Single special, medium damage. #-Haruno Sakura: Naruto's crush, and she has a crush on Sasuke. Yeah, whatever. Her first special, however, makes her one of the best support characters in the game. -Level 1: A bunch of hearts? (wasn't that supposed to be Lee's territory?) A unique special that doesn't do any damage to enemies. What it does is, basically, refills all bars that aren't her own, be they your support character's chakra bar, your own, or your health bar. Even at 1/3 chance, this makes her a really useful character when you need health. When you have your health, you have everything! -Level 2: Shannaro! (Shannaro = expression of anger, akin to many four letter english words best left unsaid.) Screen special, low damage. -Level 3: (Inner Sakura Combo) Single special, medium damage. #-Hyuuga Neji: Annoying guy hooked to his "fate" idea, until Naruto beat him sensible, or as the case may have been, senseless. Seems to have a generally longer range then other characters, but not by much. -Level 1: Kaiten! (Look ma, I'm a Beyblade!) Screen special, low damage. -Level 2: Byakugan! (Chakra point sealing) Single special, low damage. Touch the flashing dot on the body four times. -Level 3: Hakkeshou: Rokujuu Yonshou! (64 points of Hakke) Single special, medium damage. #-Rock Lee: The Green Beast of Konoha! Certainly the most unique of all the playable characters because of his combo (green-red-red) and speed, this makes him either better or worse. How could he be worse, you say? Because of the second red (knockback) effect, his Final hit rarely lands, making him do a total of five greens to any one enemy (as opposed to eight). It is by no means impossible to land the final hit, just not both of them on the same enemy. In a crowd of enemies, though, its fine since knockback is a good thing in that case. One advantage that Lee has is that he can jump higher and run faster then any other character, and as such using him is comparable to using Tails in a Sonic the Hedgehog game. Good if you just want to win or explore, but reduces the challenge. -Level 1: (Badgering weights? I don't need no steenkin' badgering weights!) Another, and the only other, unique special. Does no damage to enemies, instead Lee gets a boost to his attack speed for twenty seconds. This makes doing the Followup and Final hits really difficult, as mashing the attack button results in a steady stream of green hits as quick as you can push the button. Not a bad thing though, thats a lot of greens... -Level 2: Omote Renge! (Secondary Lotus) Single special, low damage. -Level 3: Ura Renge! (Primary Lotus) Single special, medium damage. ##*Support Characters*######################################################### Support Characters only have one special, but at least its reliable. Characters shown in the order on the character select screen. #-Nara Shikamaru: Mendokuse... -Kage Mane no Jutsu! (Shadow Bind Technique) Single special, low damage. #-Akamichi Chouji: The last potato chip is Sacred. -Baika no Jutsu! Meat Tank! (Multi-size technique! Meat Tank!) Screen special, low damage. #-Inuzuka Kiba: Akamaru! Dynamic tree marking technique! -Gatsuuga! (doggie tornado) Screen special, low damage. #-Aburame Shino: Buzz Buzz Buzz, I wonder how he does! -(What's japanese for "Augh! Bugs are everywhere!"?) Screen special, low damage. #-Gaara: I have no family, therefore I have no family name. -Sabaku Sousou! (Desert Graveyard) Single special, low damage. #-Yamanaka Ino: Even though my name is "pig", that doesn't mean I am one! -Shintenshin no Jutsu! (Mind Control Technique) Single special, low damage. #-Kankurou: I'm Gaara's older brother, so I have no family name either! -(Death by Karuso) Single special, low damage. #-Temari: And I'm his older sister, so... me too! -Kuchiyose no Jutsu! (summoning a weasel this time) Screen special, low damage. #-Hyuuga Hinata: The love triangle is really a square... but what about Lee? Would that be a love pentagon? -Byakugen! (five hit combo) Single special, low damage. #-Hatake Kakashi: No R-rated books to be found here. Nope. Would I lie to you? To unlock Kakashi, beat level 2, and you should have enough points. -Raikiri! (Lightning Edge) Single special, insane damage. This can take out most untransformed bosses in one hit, if you won the minigame. #-Maito Gai: The master of the ultimate nice guy pose. To unlock Gai, Beat level 3, and you should have enough points. -Ikuzo! (Let's Go!) Screen special, medium damage. Death by Sunset. #-Sandaime Hokage: Wait a minute, wasn't this guy supposed to be dead? Then what's their excuse for not including Haku? To unlock the Hokage, complete any level with a hokage ranking. Tips on getting a hokage ranking: -Know the level and your planned route. -Complete the level without dying. -Get as many leaves as you can. -Kill enemies. (not as important as...) -Complete the level with 100% health. Sakura is helpful here. -Do all of this fairly quickly, don't dawdle. -Kuchiyose no Justu, Henge! (Turn the great king Enma into a stick. And whack bad guys with it.) Single special, insane damage. Much like Kakashi. #-Jiraiya: Master of all things Perverted. To unlock Jiraiya, beat the game. -Kuchiyose no Jutsu, Katon! (Summon a frog that can breath fire.) Screen special, medium damage. You have to blow into the microphone, like with Sasuke's Katon. #-Tenten: Why is she last? Ask the game designers. -(Throwing Kunais and shurikens everywhere.) Screen special, low damage. ##*Items*###################################################################### To pick up an item in the game, just touch it. You don't get any extra points for getting an item, you only get it's effect. #-Non-Weapon Items: Pick one of these up and it's effect is immediate. -Konoha Leaf: Just the points, Ma'am. Collect 100 of these for an extra life. -1-up Scroll: Get this to earn an extra life. Your lives are shown with a forehead protector icon above your image on the touch screen. -Small Health: Get this to gain about 25% of your health back. If you have full health, I recommend leaving this behind in case you get hurt ahead, so you can backtrack and use it effectively. -Large Health: Get this to gain about 50% of your health back. Like the small health, I recommend leaving this behind if you have full health. #-Weapons: Pick up a Weapon, and push the X button to use it. You have unlimited of any weapon you pick up, so don't be stingy if you do get one. If you get hurt even once, however, you will lose any weapon you have. Picking up a weapon while you still have one will cause the old one to be discarded. -Kunai: Red damage. The kunai can only hit one enemy. -Shuriken: Red damage. The shuriken will go through one enemy and hit another, making it indefinitely better then the kunai. -Windmill Shuriken: Really strong red damage (7 or 8 greens). Nothing but a brick wall can stop this thing. It will go through as many enemies that get in front of it. -Needles: Orange damage. When you throw this, two needles are thrown: one straight forward, as normal, and another about 25 degrees above it. Useful for hitting things up ramps that other weapons can't reach. ##*Enemies*#################################################################### There isn't a terribly large variety of enemies in the game, however, the enemies do know more moves and have more health in each progressing level. Listed here, in no particular order, are the basic enemies and tactics on fighting them. -Sound Nin: Basic infantry, and the most common enemy you'll encounter. They aren't much of a threat, until they learn to throw kunais (somewhere near the middle of the game). Their kunais can be crouched under, or, if you have the room, you can jump over the kunai and hit the Nin who tossed it with a jump hit. In the last level, they learn a blitz-tackle that can take you by surprise. By that time, they'll be swarming enough that you'll simply want to use a screen special. If there is just one of them, you can do a combo on it, and then use a wakeup. -Wolf: As a dog lover, I find myself not brimming with sadistic glee every time I kill one. They only appear in a few levels, though, so it's not too bad. They don't have a lot of health, even in later levels, and they only have a "bite" attack in which you have to be standing in front of them to hit you. All you have to do is hit them first, and kill on wakeup if necessary. -Snake: Snakes are short, meaning they can't be hit with a basic punch. They are not as aggressive as you are, and you should have no problem hitting them first, even if you have to crouch before you can hit them. If you happen to be moving quickly towards them, they can be hit with both a running hit and a jump hit. Otherwise, just crouch hit them until they die. Weapons also work wonders against them. -Big Nin: These guys are huge, slow, and an easy target. Just make sure you hit them first, as their punch contains pretty serious knockback. Other then that, treat them like Sound Nin. -Weapon Tosser: These guys take a page from Mario, the Hammer Brothers. Approach them with caution, wait until they throw their weapon, then hit them and follow up with a wakeup, if necessary. -Staff Nin: The best way to take these guys out is with a special, as they are very difficult to approach without getting hit. If you have no special ready, try waiting until they swipe with their staff, and then charge them with a running hit or jump hit. Follow up with a wakeup, if necessary. -Claw Tosser: These guys are pretty simple-minded. Just wait until they use their boomerang style attack and then waltz in and hit them. Wakeup if necessary. Unlike the Weapon Tosser, if you hit a Claw Tosser while his claw is in mid-toss, the claw will disappear instead of coming back to hit you. -Caltrops Nin: Speed is your friend against these ninjas, who like to drop little spikes for you to step on. In later levels they will also teleport behind you, but doing that just brings them closer to their imminent doom. Knockback them before they can drop their caltrops, and then wakeup if necessary. If they do manage to drop them, then simply wait a few seconds and they will disappear. -Rain Nin: These guys like to melt away and come back every few seconds, and they don't have more then a simple punch. Treat them like sound nin. -Ice Wall Tosser: Masked like the Claw Tosser, these ninjas create a shield of ice in front of them, and shove it so it floats forward. The ice itself will simply push you back, not doing any damage to you. All you have to do is get to them, or use a special, which is easier. -Ball Tosser: These guys are like the Claw Tosser, only they can direct their attack in your direction. Like the Claw Tosser, wait until they attack and then charge in. Wakeup if necessary. -Leech: These guys are small, like the snake, and hard to hit. Because they sometimes latch on to you, approaching them is not recommended. Take them out with a weapon, or avoid them altogether. -Spider: Pretty much a carbon copy of the Snake. -Bird: Not much health, they just fly at you kamikaze style. Hit them before they hit you, a weapon can make this easier. -Bat: Similar to a bird, but it doesn't fly at you in particular. Just kind of meanders back and forth, hoping you'll run into it. -Puppet: Weak. They just kind of stand around waiting to get hit, and the only danger they pose has to do with the fact that you can't run into them. They take no more then a red hit to kill. -Slime: A big pile of... living slime. Eww. They are functionally similar to Rain nins, and don't possess any threatening attacks to worry about. -Bunshin Maker: All these guys do is clone, by making another one of themselves every few (5 or so) seconds. They will slap you if you stand directly in front of them and give them the chance. Pretty much all you have to do to defeat them is not walk into them, and hit them out. If you get careless and let them keep copying each other, they will multiply exponentially, but will stop once there are 8 on the screen. If that happens, there are screen clearing specials for a reason (this one, to be specific). (Thanks to Stukk0 for contributing here) Stalactite: Not an active enemy per se, but they are just as evil. They hang from above, then break and fall down when you go near them. Don't get hit, because in most places the knockback will send you down a pit or something. They take many forms, including cave stalactites, icicles, and dropping spears. ##*Walkthrough*################################################################ To find a specific point in the game, type the level, a period, and the part of the level, surrounded by asterisks, into your "find" option. An example; say you are trying to get help on the second part of level 3: *3.2* Or maybe help on the minigame or boss: *3.mini* or *3.boss* The "parts" of a level are defined as the part before the minigame and the part after the minigame, before the boss. The routes described here are not the whole levels, just how to get through them. If you find a different route, then by all means use it. These are not the only way to beat each level, and the fact that you can do it more than one way is what gives this game its replay value. *Extra*: When you see this, you can skip right past it. They are optional side paths, often containing weapons or other items. If you choose to go, remember how you get there so you can return to the spot where the walkthrough is at. #-Level one: Konoha Rooftops -Part 1: Starting Out *1.1* And we're off! Walk to the right, taking out a few sound nins. Just past them, there is a raised part of the ground. Jump on it. *Extra*: Jump to the roof on your left for a few sound nins and a Kunai. Jump to the roof on your right, and cross the next gap. Hop up to the roof above you, where there are some sound nins waiting for you, along with a another gap to cross. Hop up the step, and after out-punching the sound nins jump directly above the step and on to the roof. More sound nins, and a Needle await you, and after that, continue right. Jump the gap, and keep going to the gap with a "runnable" wall on the other side. Jump across, sprint up the wall, and meet the sound nins at the top with a jump hit. Continue to the right to meet Orochimaru and Kabuto. -Minigame: Shikamaru *1.mini* Draw a line from Shikamaru to Kabuto, and do it fast, as Kabuto isn't planning on standing around to get pummeled. Kabuto takes 10 hits, and you have 20 seconds to dish them out. If you beat this, the next boss starts out with some of their health already taken away. -Part 2: Here there be Rain Nins *1.2* Grab the Shuriken in front of you, and use it to take out the sound nins just after it. Walk (or Jump) up the wall to meet a few more sound nins, and then come to a ledge with several paths beyond (up, straight, and down). *Extra*: Take the path down, and look out for sound nins. While being careful not to fall underground, go to the lower right corner of the room and crawl under the poles, punching out a snake as you go. Wall jump up the shaft for an extra life. You want the straight path, hop across this and a second gap to find a runnable wall. Sprint up the wall to find a rain nin at the top, and another ledge after him. Fall straight down (you can just do a "leap of faith" and jump as far forward as you can, if you want. Doing so is faster, but you'll have to figure out where you are once you land). Proceed to the right, crossing two small gaps and hoping the SPCA isn't watching you deal with the wolves, until you get to and defeat a rain nin. Past him is a ledge and a moving platform, hop down past the platform and drop to the ground. Proceed right under the building to find another moving platform. *Extra*: Crawl under the passage on the right to find a Windmill Shuriken. You can keep going if you want to, you will find a small health, and this path will join up later. However, there is a lethally dangerous bottomless pit on this route, consider yourself warned. Jump up on to the platform, and double jump as high as you can when the platform is highest. You'll land on another platform, and from here you can jump on the roof to your right. Here you will encounter a plethora of rain nins, take them out systematically. Continue past a big nin and a gap in the floor to find a bird flying out of nowhere at you, past it there is a ledge. *Extra*: Drop down the gap and crawl through the passage on the right. Find a hole in the ceiling and wall jump up through it, then go left to find a large health. Cross the gap with the help of the fuse boxes on the poles, or using the moving platform. Defeat your enemies, and go to the wall. Run up the wall and jump back to the fuse box at the top (this may prove not particularly easy to do, but it is isn't that hard). Double jump to the roof above you on the right, wall jumping if necessary. Kabuto waits past a few more sound nins on the right. -Boss: Kabuto *1.boss* Relatively simple to beat, as he is the only boss with only one stage. Once the fight starts use all of your specials (yours and your two Support Characters) on him, making sure they land, not missing by using it when he is knocked down (see the "Specials" part of the "Playable Characters" section). Kabuto will teleport around, try to hit you, and/or use his special. If he uses his special, stand still while watching him and wait for him to teleport. The moment he teleports, jump and float. He should go sailing under you with his attack. Once he stops, you are free to use your own specials against him again. Lather, rinse, repeat until done. #-Level two: Forest Sunset -Part 1: of Birds and Bottomless Pits *2.1* Take out the welcoming sound nins, and punch out the block with the Windmill Shuriken in it. *Extra*: You can navigate your way up the platforms above you to find a small health, but there are so many annoying birds that it is often not worth it. Proceed to the right, using your new Windmill Shuriken to its maximum potential. Punch out any blocks in your way, as with any slimes, to find a wall on the right. Run up said wall to find some caltrops nins, and dispose of as appropriate, while finding the next ledge. Proceed with caution, as there are two successive weapon tossers, both tossing their weapons with full steam. At the ledge just past weapon tosser #2, there is a sign with a red kanji on it. The red kanji means "Warning: Fall and Die". Get to know this sign, because it will save you many lives figuring out which pits are bottomless throughout the game. *Extra*: Stand on the platform just off the ledge, and let it fall. you will drop on another platform with a tunnel on the left containing a breakable block, a puppet, and a Shuriken. Drop down another level to find anther tunnel just like the one before it, only it contains a Kunai instead. Drop down a third time to find a third tunnel containing three puppets and another Shuriken. Make a leap of faith to the right to find yourself next to (or on) a runnable wall. At the base of the wall there is a small health waiting for your attention, get it if you need it. Run up the wall (watch out for the bird at the top) and drop down to find a few Konoha Leaves, another small health, and another runnable wall. Run up the wall again (another bird, look out) and drop down the other side for more leaves. Drop down while hugging the wall to land in a tunnel near the bottom of the cliff. *Extra*: Travel into the cave and up a jump, past a weapon tosser, to find two paths; one on the right, containing a couple of puppets, and one on the left, containing a couple of puppets, a weapon tosser, and a Needle. Jump to the floating bit of land with a sign on it, and from there jump up to the moving platform. Jump up to a second platform, and from there to the right to the ledge. Keep going to find the sound four waiting. -Minigame: Chouji *2.mini* You have to hit the part of the dome opposite to Jiroubou. Keep tapping on the wall until Jiroubou teleports in front of you, then switch sides. You have 20 seconds. Successfully hit the wall 20 times to win. If you win, the next boss starts with some of their health already taken away. -Part 2: Does Gravity pull down or up? *2.2* Waltz on right, making any sound nin who cross your path regret that they crossed your path. Once you get to the wall, run up it to greet a staff nin with a jump hit. Do this with the second wall and staff nin, and then again with the third to run up a fourth wall to the top, and to the ledge just beyond. *Extra*: Drop straight down to find a tunnel on the left. After a couple steps, drop down to the bottom and move left, whacking puppets as you go, to find a shuriken. Hop across the gap, and drop straight down to find some Leaves. Wall jump back up, and drop down the next pit for more leaves. Wall jump back up again, and double jump to the top of the next pillar. Drop to the platform, and jump forward. *Extra*: Jump down the pit you just crossed, and punch out the blocks on the right, all three of them. Hop up to the tunnel you just revealed, and take out the weapon tosser waiting for you. Drop down and turn around to find a staff nin and an extra life. Press forward to find three caltrops nins, and a gap after that. Drop down and take out the staff nin, then punch out the blocks behind him. Go back to the surface, and hop over the wall you just dropped to find a weapon tosser nose to nose in front of you. Defeat him and his buddy to find a ledge. Drop down while hugging the cliff to land in a tunnel. *Extra*: Travel back into the tunnel to find a couple puppets and a weapon tosser. Wall jump up the shaft for a large health. Hop across to the sign, onto the platform, on to the moving platform, and then on to one of the floating blocks of land. Navigate up the platforms to reach the ledge of the cliff on the right, and proceed right to find Jiroubou. -Boss: Jiroubou *2.boss* Stage one: As before, apply your specials liberally. Jiroubou can walk back and forth, jump, punch you, and use his special. Keep your distance from him, only getting close enough to use your special, as doing so will make dodging his attacks and special much easier. If he uses his special, jump and float as fast as you can. If you were far enough away from him, then you will dodge the charge. Stage two: The only thing different about him is that he has more health, and a different special. His special this time is easier to avoid, as it gives you more warning. Once he activates his special, run to the corner farther away from him, then float as he throws the rock if he is close enough to hit you. #-Level three: Rocky Tundra -Part 1: Hope you like Platforming... *3.1* Walk a few steps to the right, and hop up to the platform to the right, getting the Needles. *Extra*: You can go to the right using the logs, if you like, but this route is challenging and kind of roundabout. You will get another Needle, a Shuriken, and a small health for your trouble. Jump to the platform on the left, but beware of the leeches under the leaves. You can stand on the end of the platform, which is curved down, and shoot the leeches with your needles if you want to. To the upper right is another platform like the first, and then again to the upper left, watching out for leeches. Now comes an interesting jump; you have to double jump over to log on your upper right, timing it so you can land on the log and jump to the upper left as soon as you land on it (this may take a few tries, but it's a lot easier then the other route). From here you can jump to the platform above you for a Shuriken, and then run up the wall on your left. *Extra*: You can drop down to the left for a large health, but getting back up may require some specials. Jump up to your left, and then up again to your right to meet a ball tosser. Hop to the right using three more platforms, and then to a fourth with another ball tosser. Jump to the right and drop down to get to the next area. After loading the next area, immediately jump up to the platform to avoid your welcoming committee of sound nins. Make a long jump to the right and try to make it to the next platform, because the ground is covered in enemies. Here you will find a windmill shuriken. Make another long jump to right, into the wall. While you drop down, toss a shuriken back towards the enemies you just ditched to slow them down, and then drop down the hole. Proceed left, using your new shuriken to deal with the rain nins and ice wall nins you will encounter. *Extra*: Stay near the ceiling for a small health, the path joins up to the right. Continue to the left to find a pitfall going straight down. Drop down (look out for any nins you might have tossed over the edge), and proceed to the right, to the sign (one more rain nin here). Sprint across the rickety "bridge" to reach Shino. *Extra*: Pause when you reach the sixth panel for an extra life. Don't forget you'll have to jump back up before you die. -Minigame: Shino *3.mini* Not too difficult, just touch the spiders as soon as you see them. You have 20 seconds to get 30 spiders. Try not to let any of the spiders escape, and you should be fine. Not to say you can get every spider, just try your best. If you win, the next boss starts with some of their health already taken away. -Part 2: *3.2* Stroll onward, taking out the sound nins and rain nins. Go ahead and crawl under the tunnel for some leaves, and then hop over the round rock, dealing with the sound nins. Punch the rock from the right, to make it roll left. Crawl in the little space underneath to get a Kunai. Proceed to the right to find another rolling rock. *Extra*: Skip over this rock and keep going to the right. Deal with rain nins, and keep going to find a small passage underneath the cliff face. Crawl through it to find some slimes and a wall tosser, a large health, and a whole ton of leaves. Punch the rock forward. Keep rolling it while on the lookout for rain nins, until you see the cliff. Hop on top of your rock, then jump up to find a ledge on the cliff. From here, jump to the top of the cliff to find Kidoumaru. -Boss: Kidoumaru *3.boss* Stage one: If you have Kakashi as a support character, just use him and this stage is finis. Otherwise, Kidoumaru jumps, teleports, punches, and uses his special, all of which can be avoided by jumping to one of the top platforms. Just hang out up there until your chakra is recharged, and hop down to use your specials on him. If he catches you on the ground with his special, it's easy to float over the slow moving spiderweb. Stage two: Don't waste a special on him right off the bat, as he is invulnerable and will teleport away in a second or two. Jump to one of the middle platforms, and, as the giant spider descends, use your Uppercut hit as fast as you can on the legs. When the annoying little spiders show up, just hit them all with a red hit, they don't take more then that. Once you have all the legs from one side taken out, hop down and run across to the other side, and get on the other middle platform. If getting on the platform proves to be a challenge, repeatedly jump hitting the legs works too. Once you have all the legs killed, Kidoumaru will jump back down and face you like a real six-armed man. Stage three: Similar to stage one, jumping on one of the top platforms proves you invincible to all he can dish out. Once you recharge your chakra, hop down and administer your treatment. Hop back up as quickly as you can, because his special can only be dodged by getting up on top of the platforms. #-Level four: Cavern of Teeth Part 1: Bats and Spiders and Huge gnashing Jaws! oh my! *4.1* Welcome to my Favorite level in the game! Walk to the right, whacking snakes and bats, until you reach a gap in the floor. Here there are three consecutive pits. *Extra*: Go down the first pit for some extra leaves, but this will probably cost you a hit of health from the leeches at the bottom. The third pit is the same. You want the second pit. Fall down the middle, getting all of the leaves. At the bottom, head left to the ledge. *Extra*: Fall down this gap and hug left for a large health. Watch out for big nins and spikes, though. Hop across the gap to find another ledge, then again to a last platform with some sound nins on it. *Extra*: Jump up on the rotating platforms, and then to the ledge on the left. Crawl down the tunnel for a Kunai, but watch out for the snake. Walk slowly over the edge on your right, so that you fall straight down. You'll find yourself on a platform with two other platforms on your left and right, both of which have spiders on them. Step down to your right and crawl under the platform to find a Needle, which may be useful against the spiders. Proceed left, drop off the ledge, then go right to find another ledge. Careful here; you want to go down, but as soon as you go near the ledge, a pair of rocky claws will slam down from above you (they hurt from the top too, so don't try to walk on them). Drop down, and move to the left quickly to get out of the way (look out for sound nins). There is a small health to the right if you need it, and a ledge there too. *Extra*: Cross the gap on the moving platform to find a big nin and a Windmill Shuriken. Drop down off of this ledge too, to land on a rotating platform. Drop down on the rightmost part of the rotation (look out for spikes) to land to the left of... another ledge. As you can see, there is another small health on the other side of the gap, jump over there to get it. Drop down to the bottom again. *Extra*: Crawl to the right to find a cache of leaves, guarded by some big nins and a sound nin. Run left to find yourself playing chicken with some sound nins, and after that another ledge. Drop down, but hug the near wall because of more stone claws on the left. To the right, there are some rotating platforms, hop on them, but watch out for the spikes underneath them. *Extra*: Drop to the right of the rotation to land in a small spot with no spikes, and a large health. *Extra*: Jump to the platforms above you, then to the ledge up and right of them to find a bat and a Needle. Hop to the platforms on your right, and from them to a ledge on the right. Here there are a few sound nins and a couple of big nins waiting for you, take them out and hop on the moving platform on the right. Hop to the left ledge to find a big nin and a shuriken, then to the right to find some "stairs" covered in spiders. Ascend to find a ledge on the right. Jump across so you can hug the far wall on the way down, you will fall past some other platforms. Then go to the right to find Tatsuya when you land. Minigame: Shikamaru *4.mini* Same thing as 1.mini, only Tayuya moves a little faster. 20 seconds, 10 hits. If you win, the next boss starts with some of their health already taken away. Part 2: Into the Mandibles of fate! *4.2* Look out! Take care of the sound nin who had the impression that a surprise attack on you would be a good idea. Proceed forward, and by the fifth sound nin you'll have a huge block of spikes hurtling towards you. Dash back to the left so you don't get impaled, then follow the spikes back to the right. Drop down the hole, dash to the left, drop down another hole, then move to the spot just to the right of underneath the hole. Wait here for the spikes to spring at you from the right, but don't move from your safe spot, because there are spikes on the left too. Once the spikes from the right pop up, follow them back to whence they came. Wait at the next hole for the spikes underneath you to spring, then drop in behind them. Dash to the right, drop down for some health, then proceed left until you see another hole above you. Stand in the safe spot just to the right of under the hole, then wait for the spikes to come in from the left. When they do, follow them back to another hole in the ceiling. When you reach this next hole, jump up to the right edge of the hole. Wait for the spikes below you to spring, then be quick about dropping in behind them, as the spikes on your level will soon follow (they may not go in this particular order if you haven't taken this exact route to get there. They seem to be triggered by your presence somehow, but I haven't figured it out yet) *Extra*: At this point, you can hop back up to the left side of the hole for an extra life, if you think you're fast enough. Drop down the hole on the left, and pat yourself on the back for getting through that meat grinder. Go right, and cross the gap to find a big nin and a large health waiting for you, if you need it. Go back and drop down the gap to find some sound nins on the left, but you need to go right, so you can ditch them if you want to. You'll find another gap, cross it for a Shuriken. Drop down the gap, and proceed left past a few more sound nins to find yet another gap. Drop down, and you'll practically land on another gap, drop down it too. Cross the gap on the left to find a Windmill Shuriken. Drop down the gap, this one has a few leaves, to find, you guessed it, another gap. Drop down this, the last gap, and look left to find some spikes, with another row of down-facing spikes that chomp down like jaws. When they come down, hop up on top of them (this jump may be difficult to make: to low, and you hit the spikes. Too high, and you bounce off the ceiling and hit the spikes). Walk left to find another set of "jaws" and jump across to them. Keep going left, watch out for the bat, and drop down on the right. Proceed right (large health here if you need it), until you find a "step" down with a spider hiding in it. Hop over the spider and turn around to deal with it, if you wish. Now for some sprinting. Sprint right, and don't stop even when you get to the ledge. When you fall off the ledge, turn around and sprint the other direction (there is a rolling rock chasing you Indiana Jones style, I don't recommend hanging out to see what it looks like). You will encounter several bunshin makers, just use your running hit to knock them down and ditch them. Once you fall off of another ledge, get the Windmill Shuriken, and sprint right. You can use your windmill shuriken to lead you and take out the bunshin makers ahead of you, or you can just attack them, either way don't stop. You'll fall off another ledge, turn around again and sprint left. There are no more bunshin makers, so don't worry about them, and run until you get to a sign with a pitfall. Jump across, and continue at your leisure knowing that the rock fell down the hole. Drop down the next ledge you find, and turn around to go right. there are some more "upper" jaws here, run under them so that you don't get hit, especially near the pitfall you come to. Hop across it, careful you don't get knocked back into the hole. Dash to the right underneath two more upper jaws, finding a large health between them. Past them, Tatsuya is waiting. Boss: Tayuya *4.boss* Stage one: She has relatively low health, so use that to your advantage. Try to beat her before she has a chance to use her special (easy with mr. OHKO Kakashi), because her special is pretty hard to dodge. If she does get a special off, the "ghost" things can be floated over if they are going side to side, but it's difficult to dodge the vertical ones (run out of the way if you can see them coming). Take her out as fast as you can. Stage two: She will jump back and forth, punch, and use her special. If she uses her special, your best bet is to move to a corner and pray. It doesn't do a lot of damage, but if you are going for the Hokage rank, any damage is too much. It shouldn't take too long to take her out, as she doesn't have a ton of health. #-Level five: Ice Mountain Part 1: Your Worst Enemy is the Environment-- *5.1* --or the lack of one. All of the bottomless pits in this level are just that, bottomless, so don't get knocked back into one. Start by going left and getting the Kunai. Just after that is a wolf, hit him with the kunai to knock him into the pit. Across the pit is another wolf with another pit behind him; toss another kunai. Across that pit is another wolf with a third pit behind him, use your kunai again. Now you start going uphill, there are two ball tossers and two sound nins, two snowballs rolling downhill (one red hit will destroy them), and a small health. At the top there are three stalactites, three wolves, and a claw tosser. Proceed downhill to the right, encountering two rain nins on the way to a ledge. Jump the ledge, but be careful of the three stalactites poised to knock you to your doom. After the staff nin, you'll find two sound nins, a Needle, and a Shuriken before the next ledge. Here, toss a shuriken (or needles) at the ball tosser on the next platform, then hop to it. Do the same for the claw tosser on the next platform, and jump to it. Take out the three wolves on the next ledge, and cross over. Proceed to find a caltrops nin and another ledge. Cross, take out the puppet with an air hit. Do the same for the claw tosser on the next platform, and for the sound nin on the next (though he may run off of it on his own). Jump down to the next ledge, cautious of the three Stalactites set to shove you back into the pit. There is a puppet and a caltrops nin before the next ledge. *Extra*: Double jump and wall jump to get to the ledge above you, but look out for the sound nin at the top. Go right, beat the staff nin, and hop up to the next ledge. Here there are two sound nins waiting for you, and a staff nin at the next ledge. Jump to the next ledge to find three sound nins, a large health, and a Windmill Shuriken. From here you can long jump to the right to get to Kiba. Hop across the gap, and then across the next one to take out a puppet and see a claw tosser on the next platform. Cross the gap, take him out, and cross the next gap to find a few wolves. Run up the wall and past a couple caltrops nins to reach Sakon. Minigame: Kiba *5.mini* Not too difficult, all you need is speed, again. Tap an area to send Akamaru there, and if you were fast enough he'll hit Sakon. Keep doing this for 10 hits, you have only... you guessed it, 20 seconds. If you win, the next boss starts with some of their health already taken away. Part 2: Snowboarding? Doubleyou, Tee, Eff? *5.2* Controls: D-Pad left = brake, and A = jump. Thats it, no specials or anything. Start out going over the first three gaps without jumping (instead, you'll glide over them for some leaves). Jump the next two, and not the sixth. Jump gaps seven and eight, and double jump nine for an extra life. Now you can play the rest of the level without the worry that you'll lose a life, rock on! For the rest of this level, it's so fast that it's actually easier to complete it by trial and error then by step by step walkthrough. But, since this is a walkthrough, I'll give you one. Just after the life, jump over the next gap, and double jump off the ledge. Double jump up the next gap, of which the opposite ledge is a little high. Double jump as soon as you see a leaf to reach the next ledge, then keep on truckin' downhill, straight, then uphill to the next gap, which a glide is sufficient to clear. Jump over the next gap, and double jump the one after that, so that you are near the top of the stage. Glide off the next ledge to find yourself on a straightaway involving two really small gaps, which can both be easily glided over. Double jump as soon as you see the leaves leading up to clear this gap, and again for the next one. Glide the next gap, then jump the one after that. Double jump up the next short, but steep, gap, then double jump the next one, past some evil leaves that look like they want to lead you downward. Now you find yourself on a path saturated in leaves, there is a few gaps in the middle of it (three), but only the middle one requires jumping. Glide off the end, go under a tunnel, and go up a really long ramp. Don't brake here, and long jump off the end to reach the other side, where Sakon waits. Boss: Sakon and Ukon *5.boss* Stage one: Sakon jumps, dashes back and forth, punches, and uses his special (which isn't anything more then a powerful kick). Just keep your distance, and use specials as you get enough chakra for them. After _trying_ to get hit by his special, just to see what it did, I found that you can't get hit by this special if you try. A boss with no effective special? Sign me up! Stage two: This Sakon moves just like before, only this time he has _two_ different specials! Whenever he uses his special, as fast as you can run to either side of the stage. If you're lucky, he uses his first and more common "Demon House" special. That entails him splitting up and going to either side of the stage (don't worry about touching him, he's untouchable during this special), and summoning up a big castle up through the middle of the area. The castle then sinks back underground as fast as it came up, but don't touch it, it hurts. If you're unlucky, however, he uses his second, unblockable, special which means you lose some health, and there is nothing you can do about it. Either way, get him as often as possible with all of your specials, and he shouldn't last too long. #-Level six: Negative Cave Part 1: But... But... But I Didn't WANNA be Naruto! *6.1* Tough beans, no more super-floating with Lee here. *Extra*: A few steps from the spot you start out, double jump and wall jump on to the ledge above you. Proceed left down the steps, then long jump the gap to find a spider and a small health waiting for you. To the right, grab the Needles and use them to shoot the spiders on the steps. Ascend the stairs to find a ball tosser at the top, the needles will prove useful for not having to go near him. Here you will find a Shuriken and a shaft leading upwards, use the wall jump to go up. Look out for the bat at the top, take out the slime and don't get snagged by a stalactite to the left. Jump across the platforms to the fourth one (Kunai here), if you fall you'll find yourself at the beginning again. Be careful here, the fifth platform phases, so don't hang around on it. You can just jump straight to the seventh platform, and from here you'll se that the eighth platform phases too. Jump across to the ledge to meet a ball tosser, and past him the other ledge, with a bat above it. *Extra*: Drop down here to find a passage and a wall tosser on the right, go that way. Super wall jump up to find a Windmill Shuriken. Hop across the gap. Drop down pit, but be wary of the stalactites above it. On the left side of the pit, about two thirds of the way down, there is a large health if you need it (If you miss it, you can super wall jump back up to get it). At the bottom you'll find a wall tosser and a crawl passage on the right, go through it. You'll see a wall tosser on the other side of the wall on the right, ignore him and wall jump up the shaft. At the top, there is a Windmill Shuriken and a conveyor belt rolling towards you on the right. Use the windmill shuriken to take out the sound nins (they shoot back now, watch out) and the bunshin makers. At the end of the belt, there are three consecutive gaps. *Extra*: Cross them all to find a slime, defeat it. Run up the wall, past all of the phasing platforms, to find a ledge with an extra life on it. You want the rightmost, third one. Drop down, and look out for the caltrops nins on the other side of the wall as they might teleport in on your side. Crouch hit the blocks on the left, and crawl through the passage. At the other end you will find a wall tosser, and another set of "jaws" like those seen in level 4. Hop on top of them and proceed left to the ledge. *Extra*: Cross the gap to find a slime and a large health, both under an upper jaw. Keep moving to find a ledge with a wall tosser on it (seen him before?), and a runnable wall behind him. Run up the wall and across the ceiling to find a small health on a platform underneath you (this can also be gotten from the other side of the room). Drop down so that you retrieve all the leaves, and you will land on a platform. Navigate the platforms to the left, until you get to the fourth one, then drop down the gap in front of you, hugging the near wall. You'll land on a small ledge, then drop again to land on a conveyor belt platform (watch out for bats). Drop to the left, then migrate to right a little bit on your way down to fall between two other conveyor belt platforms, to land on a rotating platform. Hop to the platforms on the right, then to the ones below you, then to the right again. Now jump to the ones to the upper right, and finally to the ledge on your upper left bearing a ball tosser. Run up the wall and ceiling for as far as you have chakra, and when you drop down you will find yourself facing a figure that doesn't seem willing to reveal his face yet. Miniboss: ? *6.mini* This mysterious shaded figure can run and jump left and right, and punch, but has no special. Keep your distance and use your specials, and you should win in no time. Part 2: Left is Right *6.2* Throughout the stage, at more or less periodic intervals, you will hear Orochimaru say something. When he does, the screen will fill up with a purple haze and your D-pad controls will be mirrored (left=right, right=left). About 10 seconds later, he will chuckle and your controls will be back to normal. During this time, you can either just sit still and wait, or, if you are confident, you can just keep going. Either way works, as there is no time limit. See the spikes to your right? Those hurt, so try not to fall while you are platforming your way up. Hop up to the platform with the sign on your upper right. Navigate the platforms upwards, keeping as far to the left as you can. At the seventh platform, there is a ledge to your upper left, go there and run up the wall on your left. If you run out of chakra, just migrate to a nearby platform and wait for it to recharge, then proceed running up the wall. When you reach the top, pause for a second before you step to the ceiling so that the stalactites don't catch you. Continue along the ceiling until you see the end, then drop down to the platform below you. Double jump around the ledge, and land on it. *Extra*: Go to the left, keeping an eye out for stalactites, to find a large health. From here, jump straight up for three or four phasing platforms to see a solid one on your right, get to it. Now jump straight up past one phasing platform on to another solid one. Here you can see a solid platform on your upper right, go there with the assistance of the phasing platform between it and you. Above you, there are two more phasing platforms, one straight up and another above and left of that one. From the second one, jump to the left to find a moving huge moving platform, it may take a few tries to reach it. To the right of the moving platform's topmost position is another ledge with some leaves on it, and just past it is another one of the "upper jaws" from before. *Extra*: Hop on top of the jaw to find a Windmill Shuriken and an extra life. Dash under the jaw, and punch out the blocks in your way. Proceed taking out the poor, defenseless rocks until you get to the other side, where Sasuke waits in mortified horror. Boss: Sasuke *6.boss* Stage one: Exactly the same as the miniboss "shaded figure", only he isn't so shaded anymore. Stage two: Wow, cool music. Too bad you have to stop it every few seconds to use specials. Anyways, the movement is the same as stage one, only he has two specials this time. If he uses his special, dash to either corner. If it was Shishi rendan and you made it this far, you're fine (Shishi rendan executes as soon as the special starts, but you have to me in front of Sasuke for it to work). If it's Chidori, stand in the corner (you dunce) and wait for him to charge you. When he does, jump (not float) over the charge and land after he turns around (if you take too long in the air, he will hit you as soon as you land). As soon as you land, jump over the next charge. Do this one more time and viola, you have dodged the chidori. Use specials as often as possible and the battle should be over quickly. #-Level seven: Konoha Final Part 1: The Bane of Small Platforms *7.1* You aren't? Then I'm sorry to say that you won't ever beat this level, so start practicing. From the starting point, hop up the stairs on the right and jump hit the big nin waiting there. Get the Needles, and continue up the stairs to meet a claw tosser and a couple of sound nins (they do a dangerous Kiba- style blitz attack now, so be wary). Past them, and past a pitfall, is a Kunai guarded by two snakes. Past them is another pitfall, and past that is a ledge with a dive bombing bird (kunai useful here). Now for fun part #1, hop up on the telephone pole, then to the next one (If you have trouble here, make slow, controlled jumps, and don't double jump unless you have to). Jump to the moving platform in front of you, then to the one after that (there are two more birds here). Hop the last three, then get to the opposite ledge, which has a small health on it. Continue forward to find two sound nins next to a pyramid of boxes in the background. *Extra*: Jump to the ledge above you, then pass the bunshin maker on your right. Run up the wall to find two sound nins and a claw tosser on the roof, and a windmill Shuriken. Drop down the ledge and pass the big nin to move to the next screen. *Extra*: Go forward and drop down the hole to find a Needle and a passage leading right, guarded by a snake. Through there is a staff nin and a large health. Go forward and cross the gap to find a little platform with a snake on it, and a couple sound nins. *Extra*: Hop on the platform, then hop to and run up the wall to your upper left. You will circle the room, and once you come down on the other side you will find two weapon tossers here. Not to mention an extra life. Continue forward past a big nin to reach the next area. Proceed right, and long jump the impeding gap. Past the next, smaller, gap are two sound nins who will gladly stroll to oblivion if you sit on the other side and bait them. Cross said gap and hop atop the red stacked crates, use a special on the staff nin on the ledge above you (he will most likely just knock you back if you try to approach him). Alight the ledge. *Extra*: To the right, past the snakes and sound nin, lies a small health. Again, jump to the ledge above you, but watch out for the weapon tosser, for he is lethal and may knock you into a pit. *Extra*: Jump to the ledge above you (again) to find four big nins and a bird. Past them is an extra life, and long jump from here to finish the part. Proceed right, disposing of sound nins as necessary. Cross the gap to find a large health, then drop down it and deal with the sound nin and weapon tosser. To the right, down the ledge, Kimmimaro waits. Minigame: Gaara *7.mini* Double tap Kimimaro, wherever he appears. You don't have to double tap but it seems to register better when you do. If he appears next to you, tap him once to block his attack, then after he attacks you can hit him like normal. If you can hit him 10 times within 20 seconds, you get you're health bar refilled. Part 2: Into the Sunset *7.2* Jump down, following the trail of leaves, to find a Needle to your left when you land. Use it to take out the three snakes on your right, then cross the gap behind them. Here you will find a party of five sound nins, and past them a claw tosser. *Extra*: Punch out the blocks to find a passageway leading right, with a drop at the end. Here there is a crawl space to a veritable sanctuary, full of snakes and a bunshin maker. There is a small health, a large health, and an extra life to ease your suffering. Take out the weapon tosser above you, and continue up the steps to find a sound nin and a claw tosser, and past them a Shuriken. Hop up the platforms above you, to the third one up. There is a Kunai to your right, but you needn't take it if you already have a shuriken. Hop to platforms four and five, on your above left, and from here shoot the claw tosser on your left. Cross to where he was, then to the platform on the left and up. *Extra*: Migrate left until you get to the edge of the building (three platforms), then drop down two platforms to get a small health. Jump to the ledge directly (OK, it's a little to the left) above you, to find yourself in the crook of an L shaped platform. Jump to the top of it, then to the platform on your upper left, and again to your upper left. Shoot, or special, the staff nin on your right, then hop to his spot. Wall jump to the ledge directly (really is straight this time) above you, then proceed to the right, past two sound nins, to a block. Break it, then crawl under the beam. *Extra*: Keep going to the right, past three sets of pits/sound nins/blocks (watch out for stalactites too) (drop down the second hole for a Shuriken), and run up the wall for a small health. Now, to the left, take out the staff nin and double wall jump up the hole above him. There is now another small health on your right, and you can hop up the tipping platforms to reach the marked point below. There is a pit in front of you, and a hole in the ceiling above you. Wall jump up the hole to find yourself cornered with a big nin on both sides, you want to go left. Past him, pause before you go down the step, and let your chakra regain if necessary (you are going to need a screen clearer or two here). There is a staff nin, backed by ten sound nins, pass them to reach the tipping platform above (stand in the very center of a tipping platform to not fall). After the fifth tipping platform, there is a ledge followed by a weapon tosser. Past two more weapon tossers and a few crates, there is a huge pile of crates for you to get to the top of. From here jump above to the ledge on your left, beware of sound nins. *Extra*: *Marked point*. Proceed left to find a gap topped with a tipping platform, and with a sound nin on the other side. Wait at the edge to bait the sound nin into the gap, then cross. Cross two more gaps in this manner to reach a ledge with a tipping platform just off of it. Hop to it, then to the next one, then to the ledge to your above right. To the right there is a staff nin followed by a bunshin maker, followed by another staff nin followed by another bunshin maker, followed by yet another staff nin. Keep going to reach the next area. Sure is quiet here... jump to the right, then proceed to find three large healths, then a ledge (careful not to run off). Now for fun part #2. Jump to the next platform. Then jump to the next platform. Then jump to the next platform. Then jump to the next platform. Then jump to the next platform. Then jump to the next platform. Then finally jump to the next building, where Orochimaru patiently waits to kick your ass. Isn't that nice of him? Boss: Orochimaru *7.boss* Stage one: Orochimaru is invincible. The only way to kill him is to sing any one of the Naruto anime theme songs into the microphone, without missing a beat. In case you can't tell, I'm kidding. Orochimaru is invincible, and you can't kill him; the only way to win is to let him kill you. (Yeah I know, it's pretty counter-intuitive. Ever play the last fight in "Escape from Monkey Island"? That one is worse). Stage two: Chakra Swirling. Never could get the hang of it, huh? The Gods of video gaming just pulled a fast one on you with the God of irony. Now you just need to fill up your chakra bar. See the "Chakra Wheel" part of the "Specials" section for tips if you are having trouble. Stage three: All Kyubied up and rarin' to go, now your best strategy is to run like a squirrel with a chicken heart. When the battle starts, use Rasengan (it may take quite a few of these to take him down if you aren't skilled with the Chakra wheel, but only about four if you are). Now run to the corner when Orochimaru isn't. When Orochimaru tries to fix the fact that you have that corner to yourself, float over him to the other corner. Repeat until you have enough chakra for another Rasengan, and do it all over again. Orochimaru has two specials; one involves him shooting his head into the air and coming down to snag you, easily avoided when you are running as fast as you can. The other one has him doing a reverse sword-swallower act and spitting up a sword, which spins around in a circle for a few seconds, then launching itself at you in a straight line. Easily avoided with a float. He also has an ability to heal himself, but there isn't anything you can do about it, so just do more damage then he can heal. He only heals about 50% to 75% of a full-powered rasengan, so it shouldn't be a problem. An alternate strategy for beating stage three Orochimaru, contributed by Kidddabeauty: You start off with a super, just like usual, trying to do Rasengan and all that. After the super you run off to a corner and wait for Orochimaru to come. When he gets pretty close to you, start running in his direction and hit Y. He won't have time to stop and block and he'll be knocked out for a little while (giving you more time to mold chakra, inflicting a little damage and also giving him less time to decide to heal himself). Before he wakes up, run to the opposite corner. As soon as your chakra hits maximum, perform your super again. Another strategy, similar to the one above, involves using an uppercut hit instead of a running hit. However, while the uppercut hit buys you more time, it is significantly harder to hit on wakeup. Both of these strategies require getting close to Orochimaru, meaning that its easier to deplete your health bar quickly, and are not particularly recommended if you aren't quick to react. They are also much faster, as they give Orochimaru much less time to heal himself. ##*Doodler*#################################################################### The third option on the main screen is a kind of paint game. It starts out with just one background, Mt. Hokage, and you can unlock more. You cannot, unfortunately, unlock a blank screen to draw on. You can't save any of your work, either, so don't get too attached to it. To unlock extra Backgrounds, beat the game on a single file as many times as is required. Beat the game once to unlock: Naruto Sasuke Sakura Shikamaru Chouji Lee Neji Kiba Shino Beat the game twice to unlock: Gaara Kankurou Gai Kakashi Jiraiya Sandaime Beat the game a third time to unlock: Hinata Ino Tenten Temari Beating the game a fourth time doesn't unlock anything else. ##*Credits*#################################################################### I would like to thank the following for their contributions: GameFAQs.com, for hosting this FAQ. NarutoFan.com, their Character and Technique databases helped me with the names of some moves and characters. Everybody on the Naruto: Saikyou Ninja Daikesshuu GameFAQs message board, for without them there isn't much of an english language community around this game. Particularly... Kimbles45, for correcting some character misspellings and screw-ups. Kidddabeauty, for tips and help with Orochimaru stratagies. Stukk0, for pointing out a mistake with the Bunshin Makers. Me, for writing this FAQ, but more importantly... You, for reading it. Without you, there is no reason to write this!