=============================================================================== _ __ ______ ______ / |/ /__ _ __ / __/ |/ / _ ) / / -_) |/|/ / _\ \/ /|_/ / _ | /_/|_/\__/|__,__/ /___/_/ /_/____/ New Super Mario Bros. For the Nintendo DS FAQ/Walkthrough By Nicholas Steven Morgan Last Revised: May 2006 Version 0.35 This document is Copyright (c)2006 Nicholas Steven Morgan =============================================================================== Table of Contents 1. Guide Opening 1.01 - Version History 1.02 - Introduction 2. Game Overview 2.01 - Story 2.02 - Controls 2.03 - Basics 2.04 - FAQs 3. Walkthrough 4. Boss FAQ 5. Star Coin Locations 6. Indices 6.01 - Enemies 6.02 - Items 6.03 - Warp Locations 6.04 - Secrets/Tricks 6.05 - Glitches 7. Mini-Games 7.01 - Action 7.02 - Puzzle 7.03 - Table 7.04 - Variety 8. Guide Closing 8.01 - Credits 8.02 - Legal Disclaimer 8.03 - Contacting Me =============================================================================== 1. Guide Opening =============================================================================== Welcome to my very own New Super Mario Bros. FAQ/Walkthrough/Strategy Guide. You can either pay $15 for a strategy guide, or use my guide for free. Hey Prima, you should hire me. Enjoy the document. If there's anything you want to add, don't hesitate to contact me. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 1.01 - Version History =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Version .35 - 2 June 2006 - Finished up to World 1 in the Walkthough, Star Coin Locations, and Boss FAQ sections. Also included a minor Credits update. Version .30 - 28 May 2006 - Finished every section except the Walkthrough and the Star Coin Locations. Basically I finished all the smaller sections and have yet to begin working on the longer sections that will require more work. Another update coming soon! Version .10 - 27 May 2006 - Guide started today. Finished the overall structure of the document, including all background research, Table of Contents creation, and several sections completed. More updates are coming soon. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 1.02 - Introduction =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= After 15 long years without a true Mario Bros. sidescrolling platform game, Nintendo finally released a game that nods back to the 8 and 16 bit days where Mario sidescrolling games were king. The game released is called New Super Mario Bros., which is the first true Mario Bros. sidescrolling game since SNES' Super Mario World released in 1991. Forget a complex story involving a talking watering can, forget a tragic plot involving a Star Road. This story, just like the classics, coudln't get any simpler. Hero (Mario) must rescue beautiful girl (Peach) from evil villain (Bowser). When playing New Super Mario Bros., you will discover may similarities from games such as Super Mario Bros., such as the flagpole at the end of each level, from Super Mario Bros. 3, such as the overworld map screen, and from Super Mario World, such as the ability to carry an inventory item. Better Late than Never is how the saying goes, and although I would have preferred a new Mario side scroller a bit earlier, I'll take it now. =============================================================================== 2. Game Overview =============================================================================== This is a section for those of you that may not be experts at this game. Most of the information in here can easily be learned by playing the game, but you might want to read this if you're new to the game, or just to brush up on the game if you've been away from it for a while. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2.01 - Story =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= EMERGENCY NEWS FLASH! Princess Peach has been kidnapped! While enjoying a nice walk with Mario, the beloved ruler of the Mushroom Kingdom was whisked away by an unkonwn assailant. How could this happen with Mario around? According to eyewitnesses, the walk was going swimmingly when Mario and the princess spotted smoke billowing out of Peach's Castle. The mustachioed marvel immediately jumped into action and sped off toward the fire. The moment he left her side, the princess vanished! Who's behind Princess Peach's disappearance? Who's behind the attack on Peach's Castle? Are the two incidents related? Didn't Bowser Jr. once think Princess Peach might be his mother? Looks like Mario's going to need all the Mega Mushrooms he can find to get to the bottom of this mess! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2.02 - Controls =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Directional Pad: Left/Right: Move Mario/Luigi in the corresponding direction, move around the map screen. Up: Enter a door, climb vines, climb ropes, climb up onto a ledge, grab onto a fence. Down: Duck, enter pipes, do a ground pound (must be in the air). Start: Pause and unpause the game. Select: No usage. A: Jump, wall kick, confirm a selection on Map screen. B: Jump, wall kick, cancel a selection on Map screen. X/Y: Hold to run, pick up an item, punch through a fence. L/R: Scroll the screen to the left or right to get a closer view. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2.03 - Basics =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= When turning on the game, there are 4 different options. 1. Mario Game - This is the main portion of the game, the part that the majority of this FAQ document is written about. After choosing Mario Game, you will be presented with 3 different files in which you can play. You can also copy and erase files. After choosing an empty file, the game will start at World 1. If the file chosen is already in progress, then the game will continue where file was last saved. Map Screen - There are 8 Worlds in this game. While on the Map Screen, you can move around the Map by using the Directional Pad, and select a level to enter by pressing A. Also, you will see all 8 Worlds on the bottom (touch) screen. Before you get to a world is will be discolored in black and white. However, after you have traveled to a World, it will become colored, and if you choose, you can travel back to a world by touching it on the Map screen. Heads up Display - This is the Heads up Display when playing through a level. .----------------------------. Coins - How many coins you | () x 05 Time 387 | currently have. | | | | Time - Time remaining. | | | | World (top left): Displays | | what world you are in. | | | | Lives (top right) Shows | | how many lives you have | | remaining. '----------------------------' .----------------------------. World Progress Bar: | W 1-1 Mario x 19 | Shows how close you are | | to the goal. | .----------------------. | | | World Progress Bar | | Score: Displays your score. | '----------------------' | | | Star Coins (bottom left): | score 01732690 | Shows how many of the 3 | Inventory | Star Coins you've | ( ) ( ) ( ) Item | collected for each level. | | '----------------------------' Inventory Item: If you have an extra item, tap the screen to access your inventory item. Playing through a level - When starting a level, it will begin by showing your amount of lives and World. When playing through, the game can be paused. If you've already beaten the level, you can exit the level back to the map screen by choosing 'Return to map' on the Pause screen. Midway Points - There is a midway point in each level. The midway point is the flagpole that appears by running past the midway point in the level. The purpose of the midway point, is if you lose a life, you will return to the midway point as opposed to having to start at the very beginning of the level. In addition, the midway also saves collected Star Coins. Flagpoles - At the end of each level, there is a flagpole, which you have to touch to end the level. The higher your jump on the flagpole, the more points you will recieve. As little as 100 and as high as 8000 points can be obtained depending on how high of the flagpole you touch. Also, if you manage to touch the very tippy top of the flagpole, you will be rewarded with a 1-Up Mushroom for your high jump. 2. Mario Vs. Luigi - Mario Vs. Luigi is an interactive versus mode that uses the DS' WiFi abilities to connect to other DS consoles to play against a friend. In Mario Vs. Luigi, there are two different options you can choose. 1. "Compete with another New Super Mario Bros. owner." This is what you choose if your buddy also owns a copy of NSMB. This is the preferred option, because the load times are very fast, and you can play through all games without any restrictions. 2. "Play with a person who doesn't have New Super Mario Bros." This is what you choose if your buddy does not own his or her own copy of NSMB. If your friend does not own a copy, choose this option, and your DS will act as a host to play against your friend. However, the load time will be longer, and you can't play all versus mode games. After choosing one of the options, your Nintendo DS will begin searching for your opponent (you friend). After he or she is found, the games will begin, and may the best man win! 3. Mini-Games - The Mini-Games you might remember from SM64DS, which most of these Mini-Games came from. However, there are a few new Mini-Games that are brand spankin new for this game. When you choose Mini-Games, you will be presented with 1 of 2 options to choose from. 1. "Vs. Battle" This is what you choose if you have friends you'd like to play the Mini-Games with or against. Up to 4 players can play in these multiplayer Mini-Games. If you choose this, once again, you will be presented with 1 of 2 options to choose from. a.) Create Group - If you choose this option, your DS will create a server and act as a host to host the multiplayer session. If you choose to be the host, then your friends will have to find your server and join it to start playing with you. b.) Join Group - If you choose this option, be sure that one of your friends has already started a server by selecting "Create Group" first. After a group is already created, you can join it, and start the multiplayer Mini-Game session. After the games begin, you will start to play the Mini-Games, and the best man or woman will win! 2. "1 Player" This is what you should choose if you do not have a friend to play against. After choosing this option, you will be presented with 4 different categories of Mini-Games. They are: Action, Puzzle, Table, and Variety. Each category of Mini-Games can be selected by touching the screen on the left side, and each category has several Mini-Games within it, which can all be selected by touching that game on the screen. 4. Options - Options is a simple section of the game where you can change two properties of the game. You can change two different things. 1. Sound - You can change sound from Surround, Stereo, and Headphones. Stereo or Surround is the best if you are using the DS speakers, but if you have headphones, it will sound the best if you choose the Headphones sound option. 2. Controls - You can change the controls if you want, though I highly do not recommend it. There are two different types of Controls, which changes the buttons that control Dash and Jump. After you're done adjusting the options, choose 'OK' at the bottom of the screen to return back to the main menu. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2.04 - FAQs =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= If you have a question not answered in this section, contact me and ask me. Assuming it's an intelligent question, I will answer you back and as long as it's not too obvious, it will be added to this section. Q: How do you get into World 4 and World 7? I have beaten the game, but can't seem to access these Worlds. What can I do? A: To access World 4 and World 7, you must defeat the World 2 and World 5 bosses as Mini Mario. This will cause World 4 and World 7 to open up respectfully. Q: How do you access the secret Classic Mario music by touching the flagpole? A: In order to see Fireworks and hear the Classic SMB music, you need to touch the Flagpole with a certain amount of time left on the clock. To hear the classic SMB music and fireworks, you can either finish with 111, 222, 333, or 444 left on the clock. This will cause that classic music to play, and 1, 2, 3, or 4 fireworks will appear respectfully. Q: How do you access to secret Toad Houses at the beginning of each World? A: To do this, you must touch the flagpole with a certain amount of time left over. There are 3 different types of Toad Houses, Item, Lives, and Mega. If the time on the clock is x11, x22, or x33 when you touch the flagpole, the Item house will appear. If the time on the clock is x44, x55, and x66, the Lives house will appear. And if the time on the clock is x77, x88, or x99, the Mega house will appear. Q: How do you get to World 9? A: Sorry, the World 9 secret is just a rumor. =============================================================================== 3. Walkthrough =============================================================================== This is the meat and bones of this New Super Mario Bros. document. After choosing "Mario Game" on the main menu screen, pick a vacant file, and your New adventure will begin! You will then watch an opening cinema of Peach getting kidnapped and taken to the World 1 Tower. Thus the game begins! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3.01 - World 1 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= World 1-1 --------- Begin the game by running to the right and stomping on the Goomba. There are 3 Question Mark blocks there, hit them for a Powerup, and 2 coins. Continue to the right, collecting loose coins, and hitting bricks for extra coins. Jump over the pipe, and then over the pit there. To the right, you will notice a Question Mark block. Hit it, and a MEGA Mushroom will emerge. If you grab the Mega Mushroom, you can simply run to the end of the stage, plowing through everything in your way. By the time your Mega Mushroom wears off, you'll be at the flagpole at the end of the stage. If you decided not to get the Mega Mushroom, simply run to the right, hitting the bricks and getting coins as usual. Jump on the pipe, and then onto the set of bricks to the right, and jump off of it to get a Star Coin. There is also a Powerup inside one of these bricks, so drop back down and jump up to hit it. You might need to get a running start to manange to jump that high. To the right, you will notice 3 sets of 3 bricks, 2 sets lower, and 1 set higher. There are 3 invisible coins in between the two lower sets, so jump up in hit them. Now jump ontop of them and hit the bricks above to reveal a Vine! You can either climb the Vine if you want, but you do not have to. Up the Vine: If you decided to climb the vine, climb it to the top into the bonus clouds above. Jump through the red coin ring to the right and quickly rush to the right to collect all 8 Red Coins before time runs out. If you collected them all, you'll be heavenly rewarded with a 1-Up Mushroom. Then, continue to the right, and drop down through the hole where the clouds are. Forget the Vine: If you decide not to climb the vine, then just continue to the right. There is a pipe to the right, that you can go down if you wish. Inside is a few coins, a Powerup, and a Star Coin. However, to the right, hit the 3 blocks and jump over the pit. You'll see an area with a Star Coin below 3 bricks, which you can easily get by doing a Ground Pound (Jump + Down) on them if you are big. The paths rejoined, hit the question mark block there for an extra coin. Continue to the right past another pit, over a pipe, and over another pit. Then, climb the large staircase to the right, and make a leap at the flagpole to finish the level! World 1-2 --------- You will start by falling high from the air. Do a Ground Pound if you can to break the bricks below and get the coins there. The first Question Mark block is a powerup, so be sure to hit it and grab the powerup. To the right, hit the blocks to get the coins. Continue to the right until you see the first Star Coin, which can be obtained by jumping on the bricks, and doing Wall Kicks. Get the next brick to the right for another Powerup. To the right, you will notice another set of bricks, which can be used to get a 1-Up Mushroom. You will have to jump ontop of this set of bricks, and stand on the rightmost of these bricks. Jump up, and hit the bricks above, to reveal a 1-Up Mushroom. If you are big, simply break the right to the right of that, and it will fall down. However, if you are small, you must follow it to the right and collect it when it falls from the above platform. Kill the two enemies to the right, and then continue to run underneath the narrow area. You will have to run and slide to get through here if you are Super Mario. To the right there is a pit, and there is a powerup in the brick above this pit, so get it if you want or need it. Past the pit, there is the 2nd Star Coin, do a Ground Pound to get it. After this, jump onto the large wobbly see-saw type platform and get the coins above it. To the right there is a pipe with a Piranha Plant inside. You can go into this pipe if you want for a small bonus room. If you opt to do this, you will come back out via the pipe 2 to the right. After this area, use the two pipes to get past the giant pit there. Use the next see-saw platform to get to the other side of the next pit, then go into the pipe at the end to finish the level. From here, just jump onto the platform, and get your best leap at the flagpole to finish the level. World 1-3 --------- World 1-3 is a level using the tree top platforms that is reminicent to Super Mario Bros. (1985). However, in this version, there is a twist. ;) Jump onto the red platform and then another jump to the right to get the 4 coins sitting there. Get the Question Mark block that is ontop of the twisting treetop platform for a powerup. Continue to the right over another pit and you will see a Spin Block. You can use this Spin Block to get the first Star Coin if you want to. Continue to the right onto a moving tree platform, then a long straight green tree platform, then past 3 more moving tree platforms, and you will come to a platform with a Question Mark block and a brick. Hit them both for a Powerup and a coin. Defeat the green Koopa Troopa there if you want to, then go a bit more to the right over the next pit and you will earn the check point. Continue to the right some more and use the row of four consecuitive moving red tree platforms to progress to the right, and be sure to get the Star Coin that is lurking in between the 3rd and 4th of these platforms. To the right there is a Red Ring. Jump through it to access the 8 Red Coins, then quickly rush to the right and collect all 8 Red Coins. If you were too slow and didn't get all 8 coins, then you will not get anything, but if you were able to get all 8 cCoins, you will be rewarded with a 1-Up Mushroom. Finally, to the right is another moving red tree platform. Use it to jump to the flagpole to finish the level. World 1-Tower ------------- Jump up past the Dry Bones and you'll notice two blue Question Mark blocks, one on each side of the screen. The left one is a Powerup, while the right one is a coin, so get them both. You'll notice the moving platforms above. Be absolutely careful not to get squished in between these two platforms, because it will result in immediate death no matter what Powerup you have. Jump up through a series of 5 of these moving platforms, and you'll get to an area with a Dry Bones. Avoid the Dry Bones because he cannot be killed, and use the blue platforms to the left to jump upwards some more. To the right, there will be a set of 5 moving platforms that could possible squish you again. Wait for the opening to open and quickly run through so that you don't get smushed. Then, jump up another platform, and run through another platform that could possible smush you. There is a Star Coin to the right, so I recommend getting it if you can get past the Dry Bones. Also, the Question Mark block there is a Powerup, which I recommend you to get. Above, there is a set of four more moving platforms. Wait for them to form four giant steps, and quickly run up the steps to the area above. To the left there is a pipe, jump in it, and it will launch you high above. Continue to the right and jump up to the area with the next launching pipe. Jump into this Pipe, and it will launch you high above. If you hit the moving platforms by accident simply get into the pipe and try again until you succeed. At the new high area, there is a Question Mark block that holds a Powerup, which I recommend you to get. Just wait until the moving platform moves underneath the Question Mark block, jump on the platform, and hit the block to reveal the Powerup. Then, go into the large doorway, and prepare to fight Baby Bowser. The fight with Baby Bowser should be easy. Just jump on his head 3 times and he will die. This action is pretty simple, he's just like Boom Boom from SMB3. You can also kill him with enough Fire Power if you choose to. Whichever works for you. After killing him, Baby Bowser will bring Peach to 1-Castle and your quest will continue. World 1-4 --------- Slide down the hill to take out the two Goombas, then go up the hill and knock out the Koopa Troopa, and get the coins. To the right there is a Question Mark block on the ground, simple jump on the nearby Koopa Troopa and throw his shell at him to get the block, which contains a Powerup. Continue to the right up a hill, and past a large pipe, and you'll see an ordinary brick sitting next to a Question Mark block. The Question Mark block holds a Mini Mushroom, which you can get to go into the Mini Pipe slightly to the left, which holds a Star Coin. Continue to the right past a Pipe full of Goombas, and continue until you see a set of 3 Question Mark blocks. The middle of these 3 blocks holds a Powerup, so I recommend that you get that. To the right there is a Red Koopa Troopa walking along a few bricks. Also, notice the giant brick structure slightly to the right. Jump on the Koopa Troopa, gab his shell, and throw it ontop of the giant brick structure. His shell will richochet all around this area, breaking all the bricks in the process, and will reveal a 1-Up Mushroom. It will also open up a pipe that leads to another Star Coin which you can get if you choose to. Moving on, run to the right past the red pipe pointing downwards that is flowing out with Goombas, and you will recieve the checkpoint. Continue to hit the next Question Mark block for another Powerup. Continue to the right past the next pipe, and you'll then notice another pipe that is overflowing with Goombas. Stand on this yellow pipe and jump to the right and touch the flagpole to finish the level. World 1-5 --------- Jump onto the bouncing mushroom platforms to the right. Remember, if you press A as you spring, you will bounce higher into the air. Hit the first 3 Question Mark blocks for 2 coins and a Powerup. Continue to the right and get the 4 more ordinary coins and the Star Coin there. Continue bouncing to the right, and then go onto the ordinary green tree platform. Jump on the red Koopa Troopa, and kick his shell to the right. Quickly, follow it, and bounce on all the new bouncing platforms. The shell will roll to the right, and if done correctly, will knock out enough Green Koopa Troopas to earn you an extra life! Finally, bounce past a few more of these platforms and land on the sturdy, non-bouncing red platform, and be done with these bouncing platforms for now! To the right there is a set of see saw elevator platforms. When you step on the left side, it will lower and the right side will rise, and vice versa. Continue past 2 more of these see saw elevator sets, for a total of 3 of them. Just above the right side of the 3rd elevator set, you'll notice a green pipe at the top of the screen. If you can make the right side of this elevator rise high enough, you can jump from it into the pipe if you choose to, which leads to a coin bonus room and the 3rd Star Coin. Head to the right some more, and you'll be back with dealing with those darn bouncing platforms. Bounce on them to get the six Question Mark blocks, which contain 5 coins and a Powerup. Bounce to the right some more and you will see the Red Ring. Jump (or bounce) through the Red Ring to make the 8 Red Coins appear. If you can collect all 8 Red Coins before they disappear, you'll be rewarded with a 1-Up Mushroom. Keep using these platforms to bounce to the right. Soon, you will notice a row of four bricks sitting directly above one of these bouncing platforms. All four of these bricks are Multi-coin bricks. If you can manage to bounce on the platform below them, you can use these to get around 50 extra quick coins. From here on out, the level is just bouncing on these platforms. Be sure to get a good bounce on the last one towards the flagpole for another potential 1-Up oppurtunity. World 1-Castle -------------- To the right there is a rope. Jump on it, and walk on it to the right. You can walk on the rope, despite it being really skinny. However, just don't stay still on it too long or you'll fall off. Jump off this rope and across the lava pit, but be sure not to hit the Podoboo jumping out of the lava there. Continue onto anoter rope, and use it's pull to jump high into the air to get the coins there. To the right there is a Question Mark block sitting ontop of the moving platform, hit it to get a Powerup. Jump to the right past 3 more of these moving platforms, and across lava, onto a safe sturdy platform. Here, there is a Dry Bones, but you can't kill him, so you might as well just avoid him. There is a moving platform with spikes underneath that will smush you if you get caught underneath the spikes. Wait for this platform to rise, then quickly run underneath it to the first safe area. In this area, hit the brick there, then run underneath the next moving platform to the next safe area. There is a brick here, hit it to reveal a Multi-coin block. Run underneath the next moving spiked platform, and then the next. You will see a Star Coin above, which you can get by wall kicking your way up to it when the platforms are low. Finally, wait for the next moving platform to rise, and quickly run underneath it, and finally you're done with these moving spiked platforms (for now) and you will get the checkpoint. There is another Question Mark block here, hit it for a Powerup. Continue to the right past another Dry Bones, and a few more moving platforms and you'll see another Star Coin, which can be obtained by waiting for the moving platform to appear underneath it. After this, jump to the right past two more ropes, and onto another moving platform, this one with a Dry Bones on it. Avoid the Dry Bones, and jump two more platforms to the right, and go into the giant door which leads to the boss room. In this room, run through the corridor to the right, and through the passageway and you'll then confront Classic Bowser, the boss of World 1. Classic Bowser is actually really easy. All you have to do to defeat him is jump past him and hit the red switch, which will make the bridge collapse, and he will be defeated. However, his giant green body, and flame breath can make this a little bit harder. It's not so easy to get past something to large. Luckily, there is a wooden platform on the left side of the screen that you can jump on which can help you avoid Bowser's flame breath. The best two ways to get past Bowser to hit the switch are to wait for him to jump and quickly run underneath him, or to stand on the wooden platform on the left side of the screen, lure him toward you, and jump over him when he gets close. Also, if he hits you, you can easily run past him while you have your few seconds of invincibility. However, you do it, just hit the switch on the right side of the room, and the bridge will fall, causing Bowser to perish into the lava. Notice his skeleton body as he hits the lava, which plays a role later in the game. After this, Baby Bowser will take Peach to World 2, thus meaning you have another World to fight through. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3.02 - World 2 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= World 2-1 --------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3.03 - World 3 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3.04 - World 4 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3.05 - World 5 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3.06 - World 6 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3.07 - World 7 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3.08 - World 8 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =============================================================================== 4. Boss FAQ =============================================================================== There are a few Bosses and Minibosses in New Super Mario Bros. This section is a source to find descriptions, strategies, and locations of each of these bosses. It will break down all the best methods to defeat each boss. Boss: Baby Bowser (Version 1) Type: Miniboss Found in: 1-Tower, Description: A small cowardly miniboss similar to Boom Boom in SMB3. Strategy: In order to defeat Baby Bowser, you must jump on his head 3 times, or shoot him with enough Fire Power until he dies. After you hit his head, he will retreat into his shell, but he will not come out right away like Boom Boom does in SMB3, which has thrown me off a few times. He can jump into the air, and will roll into his shell from time to time, but that's about his only real attacks. He is a very easy miniboss. Boss: Baby Bowser (Version 2) Type: Miniboss Found in: Description: Baby Bowser is now wearing a mask and is equipped with green Koopa Troopa shells. Watch out!! Strategy: In order to defeat this version of Baby Bowser, you must wait for him to throw a green shell at you, and then throw it back at him. If the shell hits him, quickly approach him and do a Ground Pound on him or else no damage will be inflicted upon him. Do this twice to defeat him. Of course, you can always just shoot him with enough fireballs until he dies too, which works just as well. Keep in mind that you cannot jump on the head of this version of Baby Bowser, because if you get too close to him, he will simply retreat into his spiked shell for safety. Boss: Classic Bowser Type: Boss Found in: 1-Castle Description: The Classic style Bowser fight, adapted straight from Super Mario Bros. (1985). Strategy: Classic Bowser is actually really easy. If you remember the good ol' days of Super Mario Bros., you will remember how easy all the Koopa King battles were. All you have to do to defeat him is jump past him and jump on the red switch, and he will be defeated. However, his giant green body, and flame breath can make this a little bit harder. It's not so easy to get past something to large. Luckily, there is a wooden platform on the left side of the screen that you can jump on which can help you avoid Bowser's flame breath. The best two ways to get past Bowser are to wait for him to jump and quickly run underneath him, and to stand on the wooden platform on the left side of the screen, lure him toward you, and jump over him when he gets close. Also, if he hits you, you can easily run past him while you have your few seconds of invincibility. However, you do it, just hit the switch on the right side of the room, and the bridge will fall, causing Bowser to perish into the lava. Notice his skeleton body as he hits the lava, which plays a role later in the game. After this, Baby Bowser will take Peach to World 2, thus meaning you have another World to fight through. Boss: Mummipokey Type: Boss Found in: 2-Castle Description: A giant, more evil, more stupid, version of the standard Pokey. He should give you plenty of trouble. Strategy: Boss: Cheepskipper Type: Boss Found in: 3-Castle Description: This giant Cheep-Cheep and his kids will wash you away, or maybe even eat you for dinner. Strategy: Boss: Mega Goomba Type: Boss Found in: 4-Castle Description: Goombas may be easy, but this giantified version of the standard Goomba is not harmed merely by jumping on him. Strategy: Boss: Petey Piranha Type: Boss Found in: 5-Castle Description: This giant flying version of a Piranha Plant is hungry, and you are his food! Strategy: Boss: Monty Mole Type: Boss Found in: 6-Castle Description: You may have been able to easily defeate Monty Mole before, but now he's riding in an indestructable tank! Strategy: Boss: Lakithunder Type: Boss Found in: 7-Castle Description: This super version of Lakitu has a new friend: mother nature. Can you outsmart his new thunder and lightning powers? Strategy: Boss: Bowser Type: Boss Found in: 8-Castle Description: Here it is, the final battle against the resurrected Bowser to finish things off once and for all. Strategy: =============================================================================== 5. Star Coin Locations =============================================================================== There are 3 Star Coins in each level of the entire game. While the Star Coins can be spent to open up Mushroom Houses, they are also fun to collect, and add some extra playability to the game before you beat it 100%. The three Star Coins found in each level are generally in tough to reach locations, and some of them will give you quite some trouble to find. This section will tell you how to find each and every Star Coin in the entire game. World 1-1 --------- 1st Star Coin - After one of the pipes, there will be a row of bricks after it. Jump onto the pipe, and then onto the row of bricks. To the right of the bricks is the Star Coin, so leap up and grab it. 2nd Star Coin - After the area where the Vine is, is another Pipe. Go down this pipe and you will be taken to an underground area. The 2nd Star Coin is at the end of this area above the horizontal pipe. Stand on that pipe and jump to get it. 3rd Star Coin - Towards the end of the level, there is a small alcove in the ground restricted by a row of 3 bricks. The 3rd Star Coin is in this alcove, so just do a Ground Pound to break the bricks and get the Star Coin. You must be Super Mario to break the bricks. World 1-2 --------- 1st Star Coin - At about 20% into the level, there is a ledge on the upper half of the screen and the Star Coin is in there. Just do a wall kick off the 4 bricks to the left to get up there. 2nd Star Coin - At about 40% into the level, the Star Coin is sitting within a series of bricks. Just do a simple Ground Pound to break the bricks and collect the Star Coin. Remember, you must be Super Mario, or the bricks will not break. 3rd Star Coin - Jump on the last see-saw platform towards the end of the level, and stand on the left side to make the right side go really high. Before it becomes too steep, run to the right side of this platform, and jump onto the narrow path at the very top of the screen. Continue all the way to the right and you will discover a secret area with the Star Coin in it. After collecting the Star Coin, just jump into the pipe there which will lead you to the end of the level. World 1-3 --------- 1st Star Coin - At about 15% into the stage, there is a Spin Block. Jump on this Spin Block and spin high into the air, and land on the platform high above. Then, there is another Spin Block here, do the same thing again, and you'll land on a platform that is extremely high in the air. Bounce on this platform to the very top of the level and the Star Coin is right there. 2nd Star Coin - After you get the first Star Coin (follow my instructions), spin downwards and follow the path of coins. The path of coins will lead you to another platform with a Star Coin on it. 3rd Star Coin - At about 60% through the level, there is a row of four moving red tree platforms. The 3rd and final Star Coin is sitting on the top portion of the screen in between the 3rd and 4th of these platforms. World 1-Tower ------------- 1st Star Coin - At about 30% through the level, the first Star Coin is located on the right side of the screen. It is being guarded by a Dry Bones, but they aren't hard to get by, so just smash his head in, and collect the Star Coin 2nd Star Coin - Find the Pipe that launches you high into the air, and go into this Pipe. Then, slide down the left side of the wall. As you are sliding down the wall, you'll see a door. When you see this door, do a Wall Kick to get to it. Go into the door, and the 2nd Star Coin is here around all the moving platforms. Just be careful not to fall into a pit. 3rd Star Coin - In the area with the Pipe that launches you high into the air, jump up through the blue platform into the area with the moving spike platforms. Work your way up, and the 3rd Star Coin is right there. It's at about 60% through the level. World 1-4 --------- 1st Star Coin - At about 25% through the level, hit the Question Mark block to get a Mini Mushroom. Use this Mini Mushroom to get through the narrow area to the left and go into the Mini Pipe. In this pipe, run through the water, and perform a wall kick against the right wall to flip yourself up to the platform above, and grab the Star Coin. 2nd Star Coin - At a little more than 50% through the stage, there is a giant structure of bricks that you're supposed to use the Red Koopa's shell to throw against, which will richochet around and break all the bricks. You can do this if you wish, which will break the bricks infront of the pipe. However you can also simply perform a butt slam against the bricks infront of the pipe. Either way you do it, get into this pipe. Inside the pipe, hit the brick all the way to the right to reveal a P Switch. Hit the P Switch, and the coins will turn into bricks. Quickly jump onto these bricks, and jump your way onto the top left platform to collect the Star Coin. 3rd Star Coin - You must be small for this one. Don't try to slide as Super Mario, because you will fall through the hole. At about 80% through the level, the Star Coin is in plain sight. Simply run underneath the small area as small Mario or Mini-Mario and grab the coin. World 1-5 --------- 1st Star Coin - At about 10% through the level, simply bounce off of one of the platforms high into the air and grab the Star Coin. It's in plain sight, but be sure to press A as you spring into the air to spring high enough to grab it. 2nd Star Coin - At about 40% through the level, the 2nd Star Coin is sitting high on one of the ledges, just after the first seesaw elevator set. 3rd Star Coin - Half way through the level, there is the 3rd and final see saw elevator set. Stand on the left side to bring the right side all the way up, then jump onto the right side, and from there into the green pipe at the top. This will bring you to a bonus room. The 3rd Star Coin is in this area, inside a bunch of coins that are arranged to shape a giant Mushroom. World 1-Castle -------------- 1st Star Coin - At about 50% through the level, in the area with the moving platforms with spikes underneath them, there is a small area in between two of these moving platforms with the Star Coin high above. Wait for these platforms to be in their lower positions, then Wall Kick up them and grab the Star Coin. 2nd Star Coin - At about 80% through the level, there is a Star Coin sitting directly above the lava that seems impossible to get without burning your butt. To get this without falling into the lava, wait patiently, and one of the moving platforms will appear underneath this Star Coin. When this happens, quickly jump on it, get the Star Coin, and jump back off before the platform perishes back into the lava. 3rd Star Coin - Just after the 2nd Star Coin, there is a rather long rope that you must balance on. If you check high into the air, there is a green pipe that you can just barely see. Let the rope get its most pull, and then spring off of it into the air and go into the pipe. Inside this pipe is the 3rd Star Coin. =============================================================================== 6. Indices =============================================================================== This is a section of indice lists of some of the things in this game, such as Enemies, Items, Warp Locations, etc.. I will provide a full description and analysis for each thing talked about, so if you ever have any questions while playing NSMB, just revert to this section, and your question will be answered. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 6.01 - Enemies =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= There are many enemies in this game. Most of which have been adapted from previous versions of Mario Bros. games such as Super Mario Bros. and Super Mario 64. However, some enemies are completely new. This section provides a brief summary and description of each enemy in the game. Amp - An Amp is the spark enemy that is found primarily in Towers and Castles. This enemy was adapted from Super Mario 64, and will send a jolt of electricity through your body if touched. Currently there is no way to kill an Amp, so just stay away from it. Balloon Boo - This ghost belongs in the Boo family of ghosts. It shares all the same properties of an ordinary Boo. When you turn away from it, it will head towards you for an attack and increase in size. However, if you turn to face it, it will become shy and stop moving, decreasing in size. Banzai Bill - This is the giant version of an ordinary Bullet Bill. It is so big and can take up half the screen easily. While they may be too large to jump over, if you can jump on a block or a higher platform, then jump ontop of them, they will die just like an ordinary Bullet Bill. Blockhopper - This enemy, inspired from Super Mario Bros. 3, is a fake version of an ordinary Question Mark block. While they look like an ordinary block, they will constantly be shaking, and when you get close to them, they will get up and move around. Like their name suggests, they can hop around to attack you. The best way to defeat them is with a Ground Pound, and often times, they will leave a Powerup behind for killing them. Blooper - A Blooper is the classic underwater squid enemy that originally came from Super Mario Bros. (1985). All they do is swim around underwater, and will hurt you if you touch them. However, if you stand on the sea floor and don't move, they can never harm you, but you must be ducking if you are big. The best way to kill them is by shooting a Fireball at them if you have firepower. Bob-omb - A Bob-omb is the classic bomb bad guy that walk around randomly. Evenually, their fuse will light, and after this happens, they will explode a few seconds later. Jumping on them is a sure way to light their fuse. Also, in later stages of the game, if they touch fire, they will light up. Watch out, because there really isn't any way to kill them other than to let them explode on their own accord. Boo - A Boo is the classic ghost enemy that originally came from Super Mario Bros. 3. When you turn away from a Boo, it will approach toward you for an attack. However, if they get too close, just look towards it, and it will become too shy and stop moving. There isn't any way to kill a Boo, so your best strategy is to just avoid it alltogether. Boomerang Brother - A Boomerang Brother is a boomerang version of the standard Hammer Brother, except as its name suggests, it throws Boomerangs. The boomerangs thrown are very large and kind of hard to avoid. The Boomerang Brother will jump up and down, and the boomerangs thrown will come back toward him, meaning you must avoid each of his boomerangs twice. The best way to kill him is with Fire Power, but he can also be killed by jumping on his head. Broozer - A Broozer is a new enemy found only in this game. It is a Ghost enemy found primarily in Ghost Houses. When they see you, they will become enraged, and can punch through bricks or blocks that stand in their way to get to you. They can become quite annoying, as there is no way to defeat them. However, they are useful for opening up new paths that are otherwise restricted by the bricks. Bullet Bill - A Bullet Bill is a bullet enemy that is shot out by cannons in many levels. This enemy has been seen time and time again in many different Mario games. Their only attack is to fly at you and hope to hit you. The only way they can be defeated is by jumping on them, but I recommend just avoiding them all together. Buzzy Beetle - A Buzzy Beetle is a beetle enemy that has a hard shell, which fireballs cannot penetrate. They are tough enemies, and suited well for battle. They are often times found on ceilings on the underground levels of this game, and will drop down on you for an attack when you get too close to it. The best way to kill it is by jumping on its shell and kicking it away, though I do recommend just avoiding them all together. Chain Chomp - A Chain Chomp is another enemy that is traditionally found in Mario games. It is the round enemy tied to a chain on a stake that has many properties reminicent to a dog. Though they are tied to a stake, they will lunge toward you if you get too close. If you are feeling bold or greedy, or both, you can approach his stake and do a ground pound on it to release the Chain Chomp from his post and recieve several extra coins. There is not a way to kill the Chain Chomp. Cheep-Cheep - A Cheep-Cheep is the fish enemy that is found swimming around stupidly underwater. It's just a standard fish, and he has no attacks or AI whatsoever. Basically he just swims around and will harm you if you get too close. Just avoid it, and it will avoid you. The only way to kill it is with fire power. Cheep-Chomp - A Cheep-Chomp is a more aggressive, more dangerous version of the simple Cheep-Cheep. It will follow you around if you get too close to it, and if you don't swim away from it quickly, it can devour you whole! The best way to get rid of them is with fire power, though avoiding them all together is not such a bad idea. Coin Purse - A coin purse is the enemy filled with coins that originally starred in Super Mario 64, now he's making an appearance in NSMB. He will disguise himself as a single coin, then when you get close to him to get the coin, he will turn back into his ordinary self and try to steal coins, then run away. If you can catch up to him and jump on him, he will give you coins, and if you jump on him enough times, he will die and release a 1-Up Mushroom! Crowber - This is a black crow enemy that flys high in the air for a while, then when they are ready, will sweep down to attack you. These enemies are only found in the stages of World 8, and their black feathers serve as a symbol for evil. The best way to kill them is to use fire power, or just avoid them all together. Deep-Cheep - A Deep-Cheep is a green version of the simple Cheep-Cheep. It will swim towards you when you approach it, and you will have to swim away quickly to avoid it. The best way to kill them is with fire power. Dry Bones - A Dry Bones is a skeleton version of the standard Koopa Troopa that made his first appearance in Super Mario Bros. 3. This enemy cannot die. You can stomp on his head to disable him for a while, but somehow he will always get back up and come back to life! Fire Brother - This is another variation of the standard Hammer Brother. This variation will spit fireballs at you! Usually they are found in pairs, making their fire twice the work to avoid. The best way to kill them is by giving them a dose of their own medicine and shooting fire at them. However, they can also be killed by jumping on their heads. Watch out. Fire Snake - A Fire Snake is an enemy found mainly in the desert stages of World 2. It is a long snake comprised of fire links, and will jump around. This enemy was originally found in Super Mario Bros. 3. A Fire Snake cannot be killed in this game, so the best thing to do when you see them is just avoid them. Flame Chomp - Another enemy that made his debut in SMB3. This enemy is a fire version of a standard Chain Chomp. While this enemy is not restricted by a chain, he flys through the air, and has a long path of fire that follows him. He will constantly attack you, and can shoot fire out of his mouth at you. They can be killed by jumping on his head. However, like a Lakitu, they often come back a few seconds after killing it. Giant Spiked Ball - A Giant Spiked Ball is just a larger version of an ordinary Spiked Ball. This really isn't an enemy, but rather more of an obstacle you need to avoid. It will roll along a platform, and will harm you if you touch it. The best thing to do is just avoid them, as there is no way to kill a Giant Spiked Ball. Goomba - Here is an enemy that no Mario game can be without. This traditional Mario Brothers enemy is found scattered throughout the Mushroom Kingdom. All they do is walk along. They have no attacks, but if you bump into one, it will harm you. The 2 main ways to kill them is by jumping on his head, and by shooting a ball of fire at them. Hammer Brother - A Hammer Brother is a classic SMB enemy that jumps up and down and throws hammers at you. The hammers are thrown at an arched angle, so you can get close to him, and he'll throw the hammers right over top of you. The best way to kill him is with fire power, but jumping on his head will also kill him. These guys are often found in pairs, so watch out! Koopa Paratroopa - A Koopa Paratroopa is another classic SMB enemy. It is an ordinary Koopa Troopa, but has wings, which allows it to fly into the air. Like Koopa Troopas, there is a green version and a red version of this enemy. The green version will fly up and down, while the red version flys left and right. When stomped on, they will become ordinary Koopa Troopas. Then, just kill them the same way you'd kill an ordinary Koopa Troopa. Koopa Troopa - This is the turtle warrior sworn loyalty to Bowser. They are turtle enemies, and their hard shells are supposed to keep them safe from danger. However, if you jump on them, you can pick up their shells and use them for a weapon. There is a green version and a red version of this enemy. The green version will walk right off a ledge, while the smarter red version will turn around when he gets to a ledge and continue the other way. The best way to kill them is with fire power, or by jumping on them and using their shell as a weapon. Lakitu - Lakitu is the enemy that floats around above in a cloud, throwing Spinies at you as an attack. If you can find a high enough platform, jump on his head to kill him. Then, you can ride his cloud to high areas, and discover new secrets! Be warned, however, the cloud does not last forever. Also, if you kill Lakitu, a new Lakitu will soon appear, so take caution. Mega Cheep-Cheep - This is the Mega sized version of a standard Cheep-Cheep. They are very large and can take up half the screen. They are no smarter than an ordinary Cheep-Cheep, so just shoot fire at it to kill it, or just avoid it all together. Mega Deep-Cheep - This is the Mega sized version of a standard Deep-Cheep. They are very large and can take up half the screen. They will swim towards you if you get too close. They can be killed with a fireball, but avoiding them is not such a bad idea. Mega Unagi - Unagi is the Eel enemy that made his first appearance in Jolly Roger Bay of Super Mario 64. However, this is a Mega sized version of Unagi the Eel. A Mega Unagi will start on the left side of the screen, and when he sees you, will start munching on everything in his path in an attempt to kill you. He is so large that he takes up the entire screen, so be sure to swim to the right faster than Mega Unagi can eat his way to the right or you will quickly become eel food. You cannot kill him. Mini Goomba - This is a smaller version of an ordinary Goomba. These Mini Goombas are primarily found in small pipes that can only be accessed as Mini Mario. Though they are small, they can still be killed the standard way by jumping on them. Paragoomba - This member of the Goomba family has wings and can fly. He will fly in the air, and will swoop down for an attack after seeing you. Jump on him once and he will turn into an ordinary Goomba, then kill him using the same methods you'd use on a standard Goomba. Piranha Plant - The Piranha Plant is the standard plant enemy found in many Mario games. He is only found in pipes, and will pop his head out for brief intervals. The only way to kill them is with fire power. Note that if you stand too close to their pipe, they will not come out. There is also a version of the Piranha Plant that shoots fireballs at you, so be careful! Podoboo - Podoboo is the flame enemy that is found in lava pits and jumps out of the lava to harm you. Basically he's not really an enemy, but more of a plasma obstacle you have to avoid. They usually jump out of the lava at random intervals, so timing them can sometimes be difficult. It's a good strategy to jump across a Podoboo infested lava pit immediately after one jumps out and you usually wont be harmed this way. Unfortunately, Podoboo cannot be killed. Pokey - Pokey is the cactus enemy that is found mostly in desert levels. A Pokey has many different parts of his body, and the top part will always be his head. All he does is move around, but the fact that he is very tall makes him sometimes difficult to jump over. The best way to kill him is by jumping on his head, shooting fire at him, or throwing a Koopa shell at him. Scuttlebug - These are the spiderlike enemies that are primarily found in caves and other eerie areas. They hang from ceilings and will drop down when you get too close to them. You can kill them with fire power, or just avoid them all together. Skeeter - A Skeeter is the mosquito enemies that made their debut in Super Mario 64 that glide along the surface of water. They will glide around on the water, and will drop bombs on you if you are swimming underneath them. The only way to kill them is to jump on their heads. Snailicorn - A Snailicorn gets his name from a combonation of a snail and a unicorn. They lurk around in caves, and walk around a platform, and have no problem latching onto a ceiling to be upside down. The large horn that comes from their shell is very dangerous, so avoid that. They can only be killed by hitting a brick that they are walking on, but other than that, the smartest thing to do is just avoid them. Snow Spike - A Snow Spike is a new enemy to this game, found in one of the snow levels in World 2. He will stand at the end of a ledge, gather snowballs and throw them at you. That is his only attack. He can easily be killed with a fireball, or by jumping on his head. Spike Bass - This is a spiked fish that will leap out of the water to attack you when you are standing on a platform above water. If this fish is successful, he will swallow you whole, and that will be the end of you. Always take caution when you see them jumping out of water below. The best way to kill them is with fire power, but a new one will appear if you kill one, so watch out. Spike Top - This enemy belongs to the Beetle family. He is mostly found lurking around on cave ceilings. He has a hard shell, and a giant spike coming from his shell, which protects him from getting jumped on. They can only be killed by hitting a block that they are currently climbing on. Spiked Ball - A Spiked Ball is not really an enemy, but rather a moving obstacle that you must avoid. They will roll back and forth on different platforms, and their spiked surface will harm you if touched. They cannot be killed, so your best bet is to just avoid them until they roll away. Spiny - A Spiny is the enemy that Lakitu throws from his cloud. They have spikes on their shells, so do not try to jump on them! They have about as much AI as a Goomba -- in other words they just walk in a straight line with no attacks. They can't be jumped on due to their spikes, but fire power is a good method to defeat them. Splunkin - This is a new enemy found only in NSMB. It is the walking pumpkin enemy that is found mostly in Ghost Houses and other eerie places. He can walk back and forth and will harm you if he can get to you. Jump on him once, and he will become red, and become much faster. Jump on him twice to defeat him. Squiggler - These are smaller versions of Wiggler the Worm. They look just like Wiggler, except are much smaller. They are mostly found in the later stages of the game, and come from pipes. To kill them, just jump on them, or use fire power. Sumo Brother - This is a very large, very fat, version of the standard Hammer Brother. Like a Hammer Brother, he throws hammers as his main attack. However, he can jump into the air, and due to his large body mass, upon hitting the ground again, it will temporarily stun you if you are standing on the ground when he lands. Other than that, there aren't any differences from a standard Hammer Brother. Just jump on his head or use fire power to kill him. Super Dry Bones - As you might have guessed from the name, this is just a larger version of an ordinary Dry Bones. However, mere jumping will not easily make it fall apart. You must use Ground Pounds to make this stronger Dry Bones incarnation fall apart. Super Piranha Plant - This is just a much larger version of an ordinary Piranha Plant. They are not found in pipes, but rater are found growing from the ground. They do not attack any differently than ordinary Piranha Plants, but their large size can be quite an obstacle to jump over. The only way to kill them is by shooting three fireballs at him. Super Thwomp - This is a larger version of an ordinary Thwomp. When you get close to him, he will crash his massive body down for an attack. Be sure to steer clear from him when this happens, as his massive body can crush even the toughest of blocks. He can not be killed, so the only thing you can do is lure him down, and run past him as he resets on his way back up. Sushi - This is a new enemy found only in NSMB. A Sushi is the shark enemy found in some of the underwater stages. A Sushi is very large, and will attack you if you get too close. They cannot be killed with fire, so don't even try. The best thing you can do is just avoid him when you see one. Swoop - These are the bat enemies found in some of the underground cave levels. They will be found sleeping on the ceiling above, and when you get close to them, they will wake up and swoop down for their grande attack, then fly away. They can be killed by jumping on their heads, or with fire power. Thwomp - This is an ordinary version of the Thwomp. They are large grey blocks and have mean faces. They are found at the ceiling with their eyes closed, but will come crashing down to attack if you get too close to them. They cannot be killed, so just avoid them. The best strategy is to run past them as they are going back up to reset for another attack. Unagi - Unagi the Eel made his debut appearance in Jolly Roger Bay of Super Mario 64, and now he's back for a new adventure. However, this time there are many Unagi the Eel enemies, and they can be found in various underwater levels. Stay away from his hole in the wall, and he will leave you alone too. Whomp - Ah yes, the Whomp. These are the walking blocks with faces, that were originally found in Super Mario 64. The blocks, although they are enemies, are required to safely pass some areas. They will slam their faces against the ground when you walk by in hopes to smush you in the process. However, due to their sluggish movements, you have plenty of time to react. Wiggler - Wiggler is the catepillar enemy that was originally seen in Super Mario World. Wiggler will walk along the ground at his own merry pace. However, jump on his head, and he will become so mad and start charging at you. Wiggler cannot be killed by jumping on his head, so use fire power or shells to defeat him. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 6.02 - Items =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This useful section is a small list of all the items in the entire game, and a brief analysis and description of each. The Mario Bros. series is full of unique items. This section will go over every item and all its uses. 1-Up Mushroom - This green mushroom will reward you with one extra life upon collecting it. They can be obtained in various ways, such as hitting a brick, collecting Red Coins, as Mega Mario, and a few other ways. These special Mushrooms are supposed to be scarce, and move along just as an ordinary mushroom does. Blue Shell - This new item is a brand new feature to NSMB. If you get a Blue Shell, you will turn into Shell Mario. These special Shells are very scarce in this game. As Shell Mario, if you run and start to dash, you will retreat into your shell, and glide around just like an ordinary shell. You will kill all enemies in your path and break all bricks. You move very fast while in this shell, and you can move faster in water stages too! Coin - A Coin is the most common item in the entire game, and they are found EVERYWHERE. Just collect them and you will earn 50 points for each one. After collecting 100 coins, you will earn an extra life. Coins are mostly found sitting in plain sight, but can also be found in bricks, obtained by shooting fire at enemies, and a few other ways... Fire Flower - This nifty powerup is found seemingly everywhere in this Mario Bros. installment. When you get a Fire Flower, you will have Fire Power, which allows you to shoot enemies to kill them. Fire Flowers are mostly found in blocks, but can also be found in a few other places. Mega Mushroom - Here is another new item that isn't found in any other Mario game. A Mega Mushroom will turn Mario into a Giant! Mario will have this power for a certain amount of time (like a Starman), and then will shrink back to normal size. As Mega Mario, a meter will appear at the top of the screen. The more items, enemies, and pipes you smash as Mega Mario, the higher the meter will be. Upon turning back into regular Mario, the higher your meter, the more amount of extra lives you will recieve for your descruction. Mini Mushroom - This item is just the opposite of a Mega Mushroom. It will turn you into a Mini Mario, which is just a smaller version of Mario. As Mini Mario, you can jump a little higher, and get much more air time. There are a few areas that are too small for ordinary Mario to get into, so you must be Mini Mario to get into these areas. Mushroom - This is a common Mushroom. They are mostly found in ordinary bricks, and will turn a small Mario into Super Mario. They are a very common item. Red Coin - Jump through a Red Ring, and 8 Red Coins will appear. Your job is to collect all 8 Red Coins within the short time period, or they will disappear. If you manage to get all 8 Red Coins, you will be hansomely rewarded with Powerups or 1-Up Mushrooms. Red Ring - A Red Ring is a small ring that you run or jump through to trigger the 8 Red Coins to appear. There is one Red Ring per level, and you will not get any second chances, so make the first one count. Spin Block - A Spin Block is a new unique block that you can stand on. It has a spinning surface. Stand on it and jump, and you will spin high into the air, and float back down slowly in a propellar motion. While spinning down, you can press down while you're doing this to quickly spin down in a drill motion, to attack enemies or break through bricks. Starman - A Starman is a pretty uncommon item that will give you temporary invincibility as long as you have the power. While you're invincible, you can not get hurt, so run through as many enemies as you can to automatically kill them. Your Starman power will only last a few seconds, though, and then you'll turn back into regular Mario. Starmans are mostly found in bricks. Switch Block - There are 3 different types of Switch Blocks found in this game. A Switch Block is a switch you can hit that will make strange things happen. Here are the 3 types of bricks. Question Mark '?' Switch - A Question Mark Switch will make strange, and seemingly random things occur. They can be either temporary or permanent, and the range of events that can happen is quite broad. Exclaimation '!' Switch - An Exclaimation Switch will make the outline of bricks appear for a temporary amount of time, usually will allow Mario to get into areas he otherwise wouldn't be able to get to. P 'P' Switch - A P Switch is a switch that comes from SMB3. Hittine one of these will turn all coins into bricks, and bricks into coins. Sometimes this allows you to access secret areas, but this effect is only temporary, so move fast! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 6.03 - Warp Locations =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= There are a few Warp Zone Locations in this game, similar to that of classic Mario games. Warps in this game are accessed by finding secret cannons and jumping into them. Here is a list of all the Warp Worlds in this game and how to get to them. World 1 Tower to World 5 - To do this warp, you must be Shell Mario. First, find a shell somewhere to turn into Shell Mario. After finding this shell, go into World 1-Tower. Remember, it's very important that you do not get hurt while in this Tower or you will lose your Shell power. Work your way up to about 50% through the level where the first pipe is that shoots you upwards. Go into this Pipe, then slide down the side of the wall and go into the door that leads to the 2nd Star Coin. In this Room, stand on the block with the door, BUT DO NOT GO INTO THE DOOR. There is a hidden passage way located ontop of the block in the topright portion of the room, just stand on this block, and walk to the right side of the screen and you'll be transported into the new room. In this room, run to the right, and use your Shell Power to break through the bricks on the ground, then use it again to break through the bricks leading to the red pipe. Go into the red pipe, and touch the flagpole. Now the path will open up to the World 1 Cannon, which will shoot you all the way to World 5! World 2-A to World 5 - World 3 Ghost House to World 6 - World 4 Ghost House to World 7 - World 5 Ghost House to World 8 - =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 6.04 - Secrets/Tricks =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= There are many secrets and tricks in this game that can be used to maximize game playability. This is a list and decription of the ones I know about. If you know of any I'm missing, contact me and I will add them. Play As Luigi ------------- Thank Goodness Luigi is in this game, I don't want to hear fans whining and starting rumors like the way they still do about SM64. Anyway, to play as Luigi, go to the file select screen, and hold L + R, then press A to choose your file. If done correctly, you will hear Luigi's voice, and you will begin to play as Luigi. Save File Stars --------------- Next to each file, you can get up to 3 stars. These stars, while they do not add any extra functions or playability to the game, they act as a symbol of accomplishment. To get 1 Star next to a file, just beat the game once. To get 2 Stars next to a file, complete all levels including World 4 and 7 all Cannon Levels, and find all secret exits. To get 3 Stars next to a file, you must collect all the Star Coins, and spend them all. Save Whenever You Want ---------------------- Normally, you can only save after beating Towers and Castles. However, after you beat the game, you will be able to save the game wherever you want simply by pressing pause and choosing 'Save' from the Pause Menu. World 4 and World 7 ------------------- After beating World 2 and World 5, you will be taken to World 3 and World 6 respectfully, and skip right over World 4 and 7. While this acts as a short cut to the end of the game, you might still want to access these extra Worlds after beating the game and beat them just for fun. To get to World 4, you must beat the World 2 boss as Mini-Mario. Likewise, to get to World 7, you must beat the World 5 boss as Mini-Mario. Then, instead of proceeding to the next World as usual, you will drop through cracks in the ground, and will be taken to World 4/World 7. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 6.05 - Glitches =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= I have noticed one glitch while playing NSMB. Usually I like to keep my eye out for glitches, but I've only been able to find one so far. If you know of any I'm missing, please contact me. I forget what world I discovered this glitch on. When I pass as I write through the guide, I'll update it so it doesn't say X-X. World X-X - Dry Bones Glitch ---------------------------- In the area of X-X where all the ferris wheel platforms are moving in a circle, lure one of the Dry Bones onto these platforms from the nearby platform, then jump on his head to make him fall apart. While his body will stay in one location on the ferris wheel platform, his head will not become a child to the parent ferris wheel object, and will move left and right, which is an impossibility. =============================================================================== 7. Mini-Games =============================================================================== As soon as you turn the game on, there is an option to play the Mini-Games. These games are silly small games, similar to a game you'd find on a cell phone or a PDA, that are just good for passing the time. However, NSMB keeps records of your previous scores, so trying to break a new record can become extremely difficult if you've played the Mini-Games a lot. This section is just an analysis and general strategy of every Mini-Game in New Super Mario Bros. Remember, there are 4 categories of Mini-Games: Action, Puzzle, Table, & Variety. This section will cover all the Mini-Games in all 4 categories. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 7.01 - Action =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Game: Snowball Slalom Description: Rub the Touch Screen to roll the snowman's head to the goal before time runs out! Rocks will slow you down, so avoid them! Strategy: In this game, you must roll your Snowman's head to the end goal before the 20 seconds of alotted time runs out. The best way to do this is getting out the stylus and rubbing it against the touch screen in a forward direction. You can also steer the snowman's head left or right. At the beginning of the race, the snowman's head will be very small, but as it rolls forward against the icy surface, it will collect snow and grow to be very large!! Avoid the rocks, and Penguins, and race to the finish line in under 20 seconds. Game: Lakitu Launch Description: Shoot as many Spinies as you can into the flying shells within the alotted time. Strategy: In this game, notice the two sets of Lakitu platforms soaring around on the top screen. Get out the stylus, and drag it against the touch screen to launch the slingshot and shoot Spinines into these platforms. The Toads will constantly reload the slingshot, so you don't have to worry about that. Be sure to aim the slingshot in the right direction, and give it the right amount of power. At the end of the 30 alotted seconds, your score will be tallied, and the game will be over. Game: Danger, Bob-omb! Danger! Description: Slide over the Touch Screen to guide the Bob-omb out of the way of the incoming fireballs. Watch out for Bowser's flame breath too. How long can you survive? Strategy: In this game, you control a poor little Bob-omb who is about to get fried, and you must keep him out of danger's way for as long as you can. Use the stylus to drag around the Bob-omb to help him avoid the random fireballs, and Bowser's breath. Be sure to keep an eye on Bowser so he doesn't flame our little Bob-omb friend. At first, the fireballs are quite lite, but as time goes on, more and more will appear, making the area denser with fire! After the inevitable occurs and our Bob-omb friend gets toasted, your score will be counted and the game will be over. Game: Whack-a-Monty Description: Whack Monty Mole whenever he pops out of a hole! WHACKITY WHACK!!! You'll lose points if you hit poor Luigi by mistake. Be careful! How many Monty Moles can you whack? Strategy: This game is very similar to the classic Whack-a-Gator game you have probably seen at amusement parks. There is a 20 hole grid, made up of 4 columns and 5 rows of holes. Slowly, Monty Moles will start to appear from the holes. Use the stylus to touch these Monty Moles when they appear to Whack them. You will recieve one point for each Monty Mole you whack. However, be careful not to hit the green Luigi, because 3 points will be deducted for each Luigi you hit. At the start of the game, things will be calm and easy, but towards the end of the game, Monty Moles and Luigi's will be coming out of every hole, and utter choas will occur! At the end of the 30 second Whacking period, your score will be tallied, and the game will be over. Game: Balloon Racing Description: Blow into the Mic to send Yoshi flying skyward. Yoshi's balloons will burst if he hits a Shy Guy. If all the balloons pop, Yoshi will fall. Can you reach the goal before time runs out? Strategy: This game is by far the easiest way to feel lightheaded. You need to blow into the Microphone to help Yoshi's balloons soar into the air. I find it less of an advantage to blow directly into the Microphone, but rather at the screen. The object of the game is to help Yoshi to the goal at the top, however, the Shy Guys that are flying above wish to stop that from happening. Guide Yoshi to the top without hitting the Shy Guys. Yoshi has 2 balloons, but if you hit a Shy Guy a balloon will pop. If both of Yoshi's balloons pops, then he is a goner. Also, you need to get to the goal in under the 20 second time limit. When you get to the top, your time will be recorded, and the game will be over. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 7.02 - Puzzle =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Game: Wanted! Description: It's easy to get lost in a crowd! Find the one who disappeared and touch him! There he is! Strategy: At the beginning of each round, a Wanted! poster will appear on the top screen with either a picture of Mario, Luigi, Yoshi, or Wario on it. Your job is to search for that character's head on the touch screen, and when you find him, touch the head to score the point. This is a timed game, and the game will continue forever until your time runs out. For each correct answer, 5 seconds will be added to the clock. The game will give you incredibly easy people to find in the beginning rounds, but as the rounds progress, they will become harder and harder to find the suspect! Game: Which Wiggler? Description: Touch the Wiggler on the Touch Screen that matches the one on the top screen. Choose carefully, though; he has a terrible temper. Strategy: This game is similar to the common "find the differences" game that is commonly found on the back of cereal boxes. You have to have a quick eye to find the differences in this timed game. One Wiggler will be on the top screen, and several Wiggler's will be on the Touch Screen. Your job is to identify the Wiggler on the Touch Screen that matches the one above, and touch him to clear the round. This is a timed game, and you will earn 5 seconds for every correct answer, and you will lose time for ever incorrect answer. After all of your time runs out, the score will be tallied, and the game will be over. Game: Hide and Boo Seek Description: Rub the Touch Screen where the Boos are hiding! Can you find them all before time runs out? Strategy: In this game, you must carefully watch the screen for Boos. When the giant Boo turns the light off, you need to use the stylus to light up areas of the screen to reveal those ghosts from the dark. Anywhere from 1-4 Boos can be on the screen at once, and you're only given 3 seconds to reveal them. If you can't find them all before the 3 seconds are up, your score will be tallied and your game will be over. Game: Puzzle Panel Description: Match the Touch Screen picture to the top screen. Touch a panel to turn over the surrounding panels. Harder levels will take more turns to solve. Strategy: One of the few games that aren't timed. In this game, you need to examine the puzzle displayed on the Touch Screen, and using the stylus, make it match up to the puzzle displayed on the top screen. When playing this game, there will be a grid, which starts out small 4x4 grid of Mushrooms and Feathers. When you touch a tile on the bottom screen, it will change, and so will all 8 blocks that it touches, into the opposite block. You need to do this so that the puzzle below matches the puzzle on the top screen. You are given a certain amount of turns, usually 1-3 turns, and 3 hearts. If you mess up, you will lose a heart. You will recieve 3 hearts again after completing round increments of 5. After losing all 3 of your hearts, your score will be recorded, and the game will end. Game: Coincentration Description: Pay attention to where the falling coins land. Tap the blocks to retrieve the coins. Choose wisely: if you pick the wrong block, the game will end. Strategy: Before the game starts, Wario will throw a coin purse into the air and all the coins will spill out and land on the 3 rows of blocks on the Touch Screen. However, so many coins fall, that it is hard to tell which blocks have coins and which do not. Start tapping blocks with the stylus to break bricks. The more coins you collect from the bricks, the higher your score. However, if you break a brick without any coins in it, the game will end, and your score will be tallied and recorded. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 7.03 - Table =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Game: Memory Match Description: Pick two matching cards to make them disappear. Clear all the cards to win. If you make three mistakes, Luigi wins. Strategy: In this game, Luigi will deal out 8 cards, and you have to turn them over and match them up. After turning 2 cards over, if they match, they will be removed from the table, but if they don't match, they will be turned back over, and it will be up to your memory to remember those cards. If you mess up 3 times in a single hand, Luigi will win. In the later stages of the game, Luigi will deal out more than 8 cards, and some will be turned over for a brief period to give you a clue. The game continues on until you are out of coins. Game: Picture Poker Description: Get a better hand than Luigi to win! If you're confident that your hand's the best, increase the number of coins in your bet! Strategy: You start out with 10 coins to start in this betting game. This is a Mario-version of the standard game of poker. Using pictures of Mario symbols instead of 13 cards of 4 suits, you need to match up symbols to get different combonations to win the game. The possible different combonations you can get are listed on the top screen in the top left. They are pair, 2 pair, 3 of a kind, full house, 4 of a kind, and 5 of a kind. All different symbols have the same value, despite the symbol pyramid on the bottom left of the Touch Screen. Similar to a real game of poker, you will be dealt 5 cards. Use the stylus to choose which of those 5 you wish to keep, and which you wish to exchange for new cards. Also, you can change the amount of coins you wish to bet by tapping the 'Bet!' symbol in the top left of the Touch Screen. Good luck! Game: Pair-a-Gone Description: Match up cards horizontally, vertically, or diagonally to remove them from the table. Clear all the cards to win! Strategy: In this betting game, you start out with 10 coins. The object of the game is to clear all the cards from the table. You need to match up the cards either horizontally, vertically, or diagaonlly to make them disappear. Start by touching a card with the stylus, and then touch another matching card that's touching that card to make them disappear. Then Luigi will deal 2 new cards to make up for the ones you just got rid of. Eventually Luigi will not have any more cards to deal. Keep pairing up cards, and eventually they will all start to disappear. If you can clear the table, you will win the bet. However, if there are cards left that cannot be paired, you will lose the bet. Good luck! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 7.04 - Variety =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Game: Mario's Slides Description: Guide Mario down the slides to the Star. Draw lines on the Touch Screen to create new routes for him. If Mario lands in a Piranha Plant, it's game over! Collect five Stars to move up a stage. Strategy: In this game, a Mario head will start at the very top of the screen, and slowly move its way downwards along the white lines to the bottom of the screen. You will notice Piranha Plants and a Star at the bottom, you must direct Mario so that he touches the Star and not the Piranha Plants. The way to guide Mario is by drawing lines on the Touch Screen to create paths for the Mario head to move down long. You can only draw straight lines, no curved ones. The lines will create new paths for Mario. Every time you direct Mario to a Star, you will earn a point. However, if you accidentily direct Mario to a Piranha Plant, it will be the end of the game. Game: Sort or 'Splode Description: Guide black Bob-ombs to the black carpet and red Bob-ombs to the red carpet. If you bring in the wrong Bob-omb, it will explode, and that's no good! Strategy: When this game starts, Bob-ombs will being pouring out of the hatches on the top and the bottom of the Touch Screen. Your job is to use the sylus to drag the Red Bob-ombs onto the red carpet and the Black Bob-ombs onto the black carpet. At the beginning the game is easy, but as time goes on they will emerge at such a rapid pace. The best strategy is to work on one color at a time, and then revert back to the other color when ready. Of course, Bob-ombs about to explode should be your first priority. The game will end when you accidentily drag the wrong Bob-omb onto the wrong carpet, or when one of the Bob-ombs explodes. Game: Bounce and Trounce Description: The sky is thick with Fly Guys! Help Mario stomp on their heads by tapping on him. Tap Mario on the left, right, or center to make him bounce left, right, or straight up into the air. Strategy: In this game, there will be a bunch of Shy Guys, and you must stomp on their heads. For each Shy Guy you stomp on, you will recieve one point. The more points you have, the better you do. To control the Marios, you need to use the stylus to tap him which will make him jump into the air. Throughout the entire game, there will be 3 Marios flying through the air. Even if one falls through the bottom of the screen, he will be replaced by a new one. If you let 3 Marios fall off the screen, the game will be over and your score will be tallied. Game: Bob-omb Squad Description: The parachuting Bob-ombs have targeted your precious garded! Use your slingshot to knock them out of the air. Hit Lakitu to blow them all up at once! Strategy: In this game, you control a giant slingshot at the bottom of the screen. The parachuted Bob-ombs keep coming from the sky, and you must use the slingshot to hurl balls at them to stop them. Use the stylus to control the slingshot to hurl balls at them. Remember, you can control both direction and power by where you aim, and how far the slingshot is pulled back. Like most of these Mini-Games, it's easy at the beginning, but gets hard fast. When it gets too frantic to kill all the Bob-ombs, aim for Lakitu at the top of the screen. Hitting Lakitu will blow up all the Bob-ombs in play, which clears the screen. There are four flower bushes at the bottom of the screen. After all these bushes are destroyed, your score will be calculated and the game will be over. Game: Trampoline Time Description: Draw a line on the Touch Screen to create a trampoline. You can draw up to three lines at a time. Use the trampolies to bounce Mario to safety! Strategy: At the start of this game, there is a giant trampoline at the very bottom of the screen. It is there by default, and is designed to protect you. However, after 3 bounces, it will disappear, leaving the bottom pit open. The object of this game is to use the stylus to draw trampolines on the screen, which Mario will bounce off of. You want Mario to bounce into the doorways on the right side of the screen. Each time you bounce a Mario into the doorways, you will earn one point. A total of 3 Marios will be in play at the same time. After 3 Marios have fallen off the screen, your score will be tallied and the game will end. =============================================================================== 8. Guide Closing =============================================================================== Yes yes, I know, I hate goodbyes. This is the section that wraps up the entire document. I really hope you enjoyed my New Super Mario Bros. document. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 8.01 - Credits =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Matt Morgan - My brother, who gave me this wonderful game for my birthday. Will Morgan - My other brother, whose Nintendo DS I've been using. Jack Miller - My friend from school, who gave me information on the cannons in this game. Plus he's a cool guy. Devin Morgan - Devin has another NSMB strategy guide hosted on GameFAQs which is really good. With his permission, I used his guide to find the official names of the World Bosses. I also used it to get a list of the enemies in this game. Thanks Devin, you rule. Ryan Harrison - I adapted the format from Ryan's Legend of Zelda FAQ into this NSMB FAQ. Plus, Ryan is a fellow Mario lover and world leader. Jörg Seyfferth - For being the guy who created the ASCII Text Generator, which is what generated the "New SMB" text at the top of the document. Alexander Davidson - For being the guy who created a nifty program called Metapad, which is the text editor used to write this document. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 8.02 - Legal Disclaimer =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= All of the text in this document is copyrighted(c) 2006 Nicholas Steven Morgan. The guide may not be reproduced in any way, in part or in full, without full written expressed permission by the author, Nicholas Steven Morgan. It may not be reproduced in part either. Methods of reproduction include, but are not limited to, electronical, photocopies, and magazine edits. The guide may not be sold or traded for any personal gain, including but not limited to, presents, merchandise, gift certificates, chicken wings, or cash. This guide is intended for home personal use only. I allow each person to legally print out one copy for their own personal use. Please do not plagarize my work. Remember that we live in a world of information and technology, and plus I'm like the most popular guy ever. If you steal my work, word is likely to get back to me, where I will then press legal charges against you. :) Webmasters, to post this guide on your website, you must do the 3 following things. 1) Contact me telling me so, 2) Constantly check back at GameFAQs for the most recent version of the guide, and 3) Not require your users to pay a fee to view my guide. Thank you. This guide may not be posted on CheatCC.com EVER under any circumstances. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 8.03 - Contacting Me =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Please only contact me to talk about this strategy guide. I do not want or need any e-friends, and I certainly don't want anybody contacting me just to learn my ASL. Sorry I just had to get that out. On the likewise, I can always be contacted via email, AIM, and YIM. Once again, please ONLY contact me in regards to this game. If I have left something out, and you point it out, I will add that information to the guide, and credit you. Thanks. Please make sure you have thoroughly read the document, INCLUDING THE FREQUENTLY ASKED QUESTIONS before contacting me to ask a question. Not to be rude, I just don't like answering questions that I've already answered in the document. Thank you. E-Mail - NicholasSMorgan < at > comcast < dot > net YIM - burnambill333 AIM - skcin7 End of File