================= IN-GAME/NON-COMPETITIVE MOVESETS ================= --------------------Pokemon Heart Gold/Soul Silver----------------------- VERSION 1.0 - TABLE OF CONTENTS [AAA] About This Guide [BBB] What's Not Included [CCC] How a Pokemon is Ranked [DDD] Johto Dex/Pre-Elite 4 Movesets [EEE] National Dex/Post-Elite 4 Movesets [FFF] Overall Pokemon Ranking [GGG] Closing Remarks (Credits, Contact Info, Legal Info) ================ [AAA] ABOUT THIS GUIDE ================ The Johto Pokedex has more Pokemon in it than any other regional Pokedex. This means that a playthrough of Heart Gold or Soul Silver gives you the chance to catch and train hundreds of Pokemon before you even reach the Elite Four. But you can only keep six Pokemon with you at any one time and each of those six Pokemon can only have four moves at any one time. This guide will give you suggestions on which Pokemon can get you through the game easily and which moves to teach them. Keep in mind that in-game battles are very different from competitive battles. Computer players can't pull off any sort of advanced strategies, so battles end up more about power and how high your Pokemon's levels are. Certain Pokemon that would be very useful in competitive battles (like Blissey and Skarmory) are less useful in-game, and vice-versa. ================ [BBB] WHAT'S NOT INCLUDED ================ ITEMS - Most trainers will never equip items on their Pokemon, so don't worry about them too much. Of course, any useful items you come across will certainly come in handy whether they are berries or type-boosting items. The one major exception is Cubone/Marowak who absolutely requires the Thick Club in order to excel in battles. EVs - Getting the right EVs are only necessary for Wi-Fi and Battle Frontier battles. It's a pain to EV train when you're actually on your Pokemon journey since you'll have to worry about which opponents give which EVs and whether to run or switch or fight. NATURES - Don't be too concerned about Natures either. A good Nature can certainly help, but like EVs, they aren't necessary. Sometimes you'll be lucky and get a nature that's actually good. This will help you determine which moves to put on your Pokemon. EGG MOVES - Breeding can be a major hassle, especially when you're trying to get egg moves. First you need to get two Pokemon of opposite genders with the right moves. Some Pokemon don't learn the inheritable moves until a very high level. Then you need to wait for them to lay an egg. This can take a while. Finally, you need to actually hatch the egg which can take even longer. But you're still not done, because then you'll have to train your newly hatched Pokemon all the way from Level 1. HIDDEN POWER - Without breeding, it is nearly impossible to get a Hidden Power with maximum power of the right type. Because of this, Hidden Power will not be included in the movesets. If you want to find some good movesets for competitive battling that includes all of these things, then check out my Competitive Movesets guide also on GameFAQs. ================ [CCC] HOW A POKEMON IS RANKED ================ This guide ranks Pokemon under 4 different categories and then assigns an overall rank based on all 4 categories. RARITY - Is it easy to find or is it very rare? Common Pokemon rank higher than rare Pokemon. Also event Pokemon (like starters and legendaries) also rank high because you are guaranteed to encounter them. MOVES - Can it learn a variety of powerful moves that are effective against many types of opponents? Type coverage is important. If a Pokemon can't handle certain opponents because it doesn't learn any effective moves against them, then it will not rank high in this category. STATS - Judged by a combination of Base Stat Total (BST) and individual stats. The average stat of all final form Pokemon is around 82. So if a Pokemon has a high BST as well as a few individual stats that are higher than 82, it will rank very high in this category. POWER - based on Attack, Special Attack, or both: 50 or below: Very Bad 51 - 70: Bad 71 - 85: Average 86 - 100: Good 101 - 115: Great 116 or above: Excellent OVERALL - A Pokemon has an overall rank of EXCELLENT, GREAT, GOOD, AVERAGE, BAD, or VERY BAD depending on how well it does in each of the 4 categories. ================ [DDD] JOHTO DEX/PRE-ELITE 4 MOVESETS ================ This section assumes that you are playing the game without planning on trading or transferring Pokemon or TMs from any other game. In short, you are limited only to the Pokemon's level-up moves and whatever TMs are available before you challenge the Elite 4. To find all entries of a Pokemon, use your browser's search function and type the Pokemon's name in brackets like this: [POKEMON] ================ #003 [MEGANIUM] ================ -Magical Leaf -Earthquake -Synthesis -Reflect/Light Screen/Aromatherapy Rarity: Event [Starter] Stats: Great Moves: Bad Power: Average OVERALL: GOOD It's not a bad Pokemon, but it's not the best starter for getting through the game easily. Grass-types face a lot of challenges in this game since 5 out of the 8 gyms use types that Grass Pokemon have trouble with - Flying, Bug, Steel Ice, and Dragon. Even the Ecruteak Gym is filled with Poison-types. Furthermore, Meganium doesn't have high attacking stats and it only learns a couple of good moves. ================ #006 [TYPHLOSION] ================ -Flamethrower/Fire Blast -Focus Blast -Solarbeam -Sunny Day Rarity: Event [Starter] Stats: Great Moves: Excellent Power: Great OVERALL: EXCELLENT Typhlosion is a very good choice for a starter since it learns quite a few powerful moves that work off of its high Special Attack. Sunny Day works well to weaken Water attacks, lets Solarbeam fire in one turn, and makes your Fire moves even stronger. The only problem trainer in the game would be Lance, who has three Dragonites that resist every attack this set has so be sure to have a team member that knows an Ice move. ================ #009 [FERALIGATR] ================ -Aqua Tail/Waterfall -Ice Fang -Earthquake -Swords Dance/Crunch Rarity: Event [Starter] Stats: Great Moves: Excellent Power: Great OVERALL: EXCELLENT Feraligatr just might be the best starter in the game since not only does it learn a variety of different moves, but it can actually boost its Attack with Swords Dance. Grass and Dragon are handled by Ice Fang and Electric types are taken care of with Earthquake. ================ #012 [PIDGEOT] ================ -Wing Attack/Fly -Return -Steel Wing -Roost Rarity: Common Stats: Average Moves: Bad Power: Average OVERALL: AVERAGE Pidgey is one of the first wild Pokemon you'll encounter and its pretty good in the early stages of the game since you'll be fighting a lot of Bug and Grass types. But you'll find it less useful later in the game when you can catch much better Normal or Flying Pokemon. ================ #014 [FEAROW] ================ -Drill Peck -Return -Steel Wing -Roost Rarity: Common Stats: Average Moves: Bad Power: Good OVERALL: AVERAGE Fearow is similar to Pidgeot, though it may be slightly better. It has higher Attack and Speed and Drill Peck is stronger than Wing Attack. But like Pidgeot, it loses its usefulness once you have access to better Pokemon. ================ #014 [NOCTOWL] ================ -Air Slash -Shadow Ball -Roost -Hypnosis/Extrasensory/Toxic Rarity: Common (Night) Stats: Bad Moves: Bad Power: Average OVERALL: BAD Noctowl is quite different from the other birds. It focuses more on its special stats rather than its physical. But it doesn't perform very well as a special attacker since it doesn't get many good special moves and its Special Attack is not very impressive. ================ #018 [RATICATE] ================ -Super Fang -Crunch -Return/Double-Edge -Dig/Swords Dance/Iron Tail Rarity: Common Stats: Bad Moves: Good Power: Average OVERALL: AVERAGE In the beginning of the game, Raticate will be one of your strongest Pokemon. It has high Speed and Hyper Fang, which is very strong for such an early move. Later in the game, it gets the really neat Super Fang attack, but by then it will have lost most of its usefulness because you'll have access to better Pokemon. ================ #020 [FURRET] ================ -Return -Sucker Punch/Shadow Claw -Iron Tail -Dig Rarity: Common Stats: Bad Moves: Bad Power: Average OVERALL: BAD Furret is another Normal type that is okay in the beginning of the game, but will become less and less useful as you progress. It's not even as good as Raticate, because at least Raticate has cool moves like Super Fang and Swords Dance. ------------------------------------------------------------------------------- ================ #023 [RAICHU] ================ -Thunderbolt -Focus Blast -Grass Knot -Thunder Wave Rarity: PokeWalker Stats: Average Moves: Good Power: Good OVERALL: AVERAGE Raichu isn't a bad Pokemon per say. It has great Speed, good attacking stats, and learns some pretty powerful moves. However, Raichu faces competition from other Electrics like Raikou and Electivire, who you can actually catch in- game before the Elite 4. ================ #026 [BUTTERFREE] ================ -Sleep Powder -Stun Spore -Bug Buzz -Shadow Ball Rarity: Common Stats: Very Bad Moves: Bad Power: Average OVERALL: BAD The only thing that makes Butterfree special is that it has an ability that makes Sleep Powder and Stun Spore hit almost all the time. Spreading status can make opponents easier to beat, but Butterfree's bad stats and many weaknesses make its job a lot harder. ================ #029 [BEEDRILL] ================ -Poison Jab -Bug Bite -Swords Dance -Roost Rarity: Common Stats: Very Bad Moves: Very Bad Power: Average OVERALL: BAD Beedrill can do a lot more damage than Butterfree, but its still a below average Bug type with frail defenses, multiple weaknesses, and a poor selection of moves. Furthermore it cannot disable opponents with any status moves. ================ #031 [LEDIAN] ================ -Bug Buzz -Agility -Baton Pass -Light Screen/Reflect Rarity: Common Stats: Bad Moves: Very Bad Power: Bad OVERALL: VERY BAD Ledian can hardly do any sort of damage. Its stats and moves make it more of a supporter made to pass screens and stat-boosts to the rest of the team. But this sort of strategy is completely unnecessary in game. ================ #033 [ARIADOS] ================ -Poison Jab -Bug Bite -Shadow Sneak/Sucker Punch -Agility Rarity: Common Stats: Bad Moves: Bad Power: Good OVERALL: BAD Ariados can actually do some damage with its nice Attack, but its other stats fall short of average and the moves it learns aren't all that powerful either. ================ #036 [GOLEM] ================ Best Ability: Rock Head -Stone Edge -Earthquake -Double-Edge -Rock Polish Rarity: Common, Trade Evolution Stats: Good Moves: Excellent Power: Great OVERALL: GREAT Golem is the first Rock-type you'll encounter and it's a pretty good one. Geodudes are easy to find and very handy against the first 3 gyms. Plus, it learns all 4 of its best moves by level-up which makes it very easy to train. Rock Polish is especially useful for its low Speed. ================ #039 [CROBAT] ================ Set #1 -Air Slash -Sludge Bomb -Shadow Ball/Dark Pulse -Roost/Confuse Ray Set #2 -Wing Attack/Aerial Ace -Cross Poison -Bite -Roost/Confuse Ray Rarity: Common Stats: Great Moves: Average Power: Good OVERALL: GOOD Zubat may be the most annoying Pokemon you'll ever face, but Crobat is actually a pretty good Pokemon. It's extremely fast, has decent defenses, and pretty good Attack. Its main downfall is its inability to handle Steel types without Heat Wave (which is only available as a Move Tutor). ================ #042 [CLEFABLE] ================ Best Ability: Magic Guard Set #1 -Ice Beam -Thunderbolt -Flamethrower/Fire Blast -Moonlight Set #2 -Return -Meteor Mash -Drain Punch -Moonlight Set #3 -Flamethrower/Fire Blast -Solarbeam -Moonlight -Sunny Day Rarity: Rare Stats: Average Moves: Excellent Power: Average OVERALL: GOOD Clefable may seem average stat-wise, but it has unique ability and an incredibly diverse array of moves that makes it a fun Pokemon to use. You can go all Special or all Physical depending on your nature, or even use a Sunny Day set. ================ #045 [WIGGLYTUFF] ================ Set #1 -Body Slam/Double-Edge -Gyro Ball -Drain Punch/Wake-Up Slap -Dig/Sing Set #2 -Hyper Voice -Shadow Ball -Focus Blast/Thunderbolt -Flamethrower/Fire Blast/Ice Beam Rarity: Uncommon Stats: Bad Moves: Excellent Power: Average OVERALL: AVERAGE Wigglytuff learns lots of good moves like Clefable does, but its ability isn't as good and it doesn't get a good recovery move like Moonlight. Furthermore, all of its stats besides HP are worse than Clefable's. ================ #049 [SANDSLASH] ================ -Earthquake -Shadow Claw -Rock Tomb/Crush Claw -Swords Dance Rarity: Uncommon Stats: Average Moves: Average Power: Good OVERALL: AVERAGE Sandslash isn't a bad Ground type, but Golem is better in most ways (except for the trade evolution part). It will be harder to teach it good moves since it gets most of its good ones through TMs and certain TMs like Stone Edge aren't available before the Elite 4. ================ #051 [ARBOK] ================ -Gunk Shot -Crunch -Earthquake -Glare/Fire Fang**/Ice Fang** **Heart Scale required Rarity: Uncommon Stats: Average Moves: Great Power: Bad OVERALL: AVERAGE Arbok is one of those Pokemon that learns some powerful moves, but doesn't have the stats to make up for it. Being a pure Poison type doesn't help either since many opponents in the game resist Poison. ================ #052 [DUNSPARCE] ================ Best Ability: Serene Grace Set #1 -Glare -Headbutt -Earthquake/Iron Tail -Roost Set #2 -Charge Beam -Water Pulse -Ice Beam -Flamethrower/Fire Blast/AncientPower Rarity: Rare Stats: Bad Moves: Great Power: Average OVERALL: AVERAGE Dunsparce is an unusual Pokemon with an unusual ability. With some luck, this ability can let Dunsparce shine despite its bad stats. With a physical set, your goal is to paralyze opponents and use Headbutt to flinch them to death. If you go for the Special side, use Charge Beam to boost your Special Attack and use other special moves with a side effect. ================ #055 [AMPHAROS] ================ - Discharge/Thunderbolt - Focus Blast - Signal Beam - Thunder Wave Rarity: Common Stats: Good Moves: Good Power: Great OVERALL: GREAT Ampharos is the first Electric you'll encounter and is certainly a good one for getting through the game. Once fully evolved, it will have massive Special Attack to strike opponents. Moves that inflict paralysis are pretty important since Ampharos is rather slow for an Electric type. ================ #057 [QUAGSIRE] ================ Best Ability: Water Absorb -Earthquake -Surf -Ice Beam -Yawn/Focus Blast Rarity: Common Stats: Average Moves: Great Power: Average OVERALL: GOOD Quagsire's fairly unique type combo and ability gives it a bunch of immunities and resistances that most other Water types don't have. Although its stats don't compare to the more powerful Water Pokemon in the game, it can still be a good team member during the early stages at least. ================ #060 [GENGAR] ================ -Shadow Ball -Focus Blast -Thunderbolt -Hypnosis/Energy Ball Rarity: Common, Trade Evolution Stats: Good Moves: Excellent Power: Excellent OVERALL: EXCELLENT Gengar is no doubt the most powerful Ghost in the game. Massive Special Attack, excellent Speed, and a wide variety of moves makes it a great addition to any team. Try to find a friend to trade with or else you'll miss out on a great Pokemon. ================ #061 [UNOWN] ================ -Hidden Power [Psychic/Fighting/Ice] Rarity: Common, Early Game Stats: Very Bad Moves: Very Bad Power: Average OVERALL: VERY BAD Are you serious? No, just....no ================ #063 [STEELIX] ================ -Iron Tail -Earthquake -Stone Edge -Curse Rarity: Common Stats: Good Moves: Good Power: Average OVERALL: GOOD No physical attacks will bring down Steelix easily, not even supereffective ones. Steelix can wall a lot of things with its huge Defense, but its Attack isn't quite as good and it certainly won't be attacking first most of the time. Still, it learns an Attack boosting move along with a few powerful moves. ================ #066 [VICTREEBEL] ================ Set #1 -Sleep Powder -Solarbeam -Sludge Bomb -Sunny Day Set #2 -Leaf Blade -Return -Sleep Powder -Swords Dance Rarity: Common Stats: Average Moves: Average Power: Great OVERALL: GOOD Since you can get it early in the game, Victreebel is a nice choice for a Grass-type if you didn't choose Chikorita. It can do a lot of damage with both physical and special attacks, but it will always have trouble with Steel-types. If this bothers you, you can always hold out until you catch a Tangela, who is a much better Grass-type. ================ #069 [JUMPLUFF] ================ -Sleep Powder -Leech Seed -Substitute/Protect/Synthesis -Bounce/Giga Drain Rarity: Common Stats: Good Moves: Bad Power: Bad OVERALL: BAD There isn't much point to using a Jumpluff in-game. Sleep+Leech Seed is a combo better suited for competitive battles. Using it in in-game battles will just stretch them on for too long. Overall, Jumpluff is weak and can't do much damage. ================ #071 [PARASECT] ================ Best Ability: Dry Skin -Spore -X-Scissor -Dig -Aromatherapy Rarity: Common Stats: Average Moves: Bad Power: Good OVERALL: AVERAGE Parasect is slow and has lots of weaknesses, but its not as bad as many other Bugs. Spore, a 4x resistance to Ground and Grass, and an ability that gives it immunity to Water are some of its redeeming qualities. ================ #074 [POLIWRATH] ================ Best Ability: Water Absorb -Hypnosis -Focus Punch/Wake-Up Slap -Body Slam -Waterfall Rarity: Common Stats: Great Moves: Bad Power: Good OVERALL: AVERAGE Water/Fighting is a unique type, but Poliwrath doesn't get any good Fighting moves like Close Combat. You can try to combo Hypnosis with Focus Punch or Wake-Up Slap though Hypnosis has low accuracy. Overall, it just doesn't get too many good moves. ================ #075 [POLITOED] ================ Best Ability: Water Absorb -Surf -Ice Beam -Focus Blast -Hypnosis Rarity: Common Stats: Great Moves: Average Power: Good OVERALL: AVERAGE Unlike its cousin, Politoed is more of your standard special attacking Water type. This makes Politoed kind of boring since there are many other Waters who can do a better job. Plus you have to go through the trouble of trading just to evolve it. ================ #077 [GYARADOS] ================ -Aqua Tail/Waterfall -Ice Fang -Dragon Dance -Earthquake Rarity: Common Stats: Excellent Moves: Excellent Power: Excellent OVERALL: EXCELLENT Gyarados is definitely the most powerful physical Water type in the game. If you didn't choose Feraligatr, you should certainly consider this beast. Magikarps are easy to find and though it may take time to level up, it evolves rather early and the results are well worth it. Plus, the Red Gyarados is the only shiny Pokemon you are guaranteed to encounter. ================ #079 [SEAKING] ================ Best Ability: Swift Swim -Waterfall -Megahorn -Return -Rain Dance Rarity: Common Stats: Average Moves: Average Power: Good OVERALL: AVERAGE With all the hype for Gyarados, Seaking just doesn't compare. Megahorn is nice to hurt Grass types and getting a Rain Dance boost is cool, but Feraligatr or Gyarados will still give you better results. ================ #081 [SLOWBRO] ================ -Surf -Psychic -Slack Off -Ice Beam/Flamethrower/Fire Blast Rarity: Rare Stats: Great Moves: Excellent Power: Great OVERALL: GREAT Slowbro is a great Pokemon if you don't mind not attacking first. It has great defenses and Slack Off means it can stick around for a while. It also learns more variety of moves then most other special Water types. ================ #82 [SLOWKING] ================ -Surf -Psychic -Nasty Plot -Ice Beam/Flamethrower/Fire Blast Rarity: Rare Stats: Great Moves: Excellent Power: Great OVERALL: GREAT Slowking is almost like Slowbro, but Nasty Plot means it can hit harder. Too bad you need to trade to evolve it, but Slowking isn't a bad thing to have on your team. ================ #085 [VILEPLUME] ================ -Sunny Day -Solarbeam -Sludge Bomb -Sleep Powder/Moonlight Rarity: Common Stats: Good Moves: Average Power: Great OVERALL: GOOD Vileplume has a lot of things in common with Victreebel so it performs in much the same way. The main difference is that Vileplume learns a healing move by level up that gets boosted in the sun, so use that to your advantage. ================ #086 [BELLOSSOM] ================ -Sunny Day -Solarbeam -Sludge Bomb -Moonlight/Sleep Powder Rarity: Common Stats: Good Moves: Average Power: Good OVERALL: AVERAGE While Bellossom is very similar to Vileplume, it's also worse in certain ways. It doesn't have a Poison type, so it won't be able to do as much damage with Sludge Bomb. It also can't hit as hard do to its lower Special Attack stat. ================ #088 [HYPNO] ================ -Psychic -Nasty Plot -Focus Blast -Shadow Ball Rarity: Common Stats: Average Moves: Excellent Power: Average OVERALL: GOOD If you want to use Hypno over Alakazam or any other Psychic, take advantage of what makes it stand out - bulky defenses and the ability to learn Nasty Plot. Sure it may not be that fast, but you can at least rely on it to take a few hits. ================ #091 [ALAKAZAM] ================ -Psychic -Focus Blast -Shadow Ball -Calm Mind/Recover Rarity: Event (Game Corner Prize), Uncommon (Wild) Stats: Good Moves: Excellent Power: Excellent OVERALL: EXCELLENT With the highest Special Attack and Speed of any non-legendary Psychic type, it's no doubt that Alakazam would be an excellent member of any team. With just three moves, it can take on any opponent in the game and usually come out on top. You don't even need to catch it since it comes pretty cheap at the Game Corner. ================ #092 [DITTO] ================ -Transform Rarity: Rare Stats: Very Bad Moves: Very Bad Power: Very Bad OVERALL: VERY BAD You should definitely get a Ditto in case you want to breed something. It also has perfect Pokethlon stats. But as far as battling goes, forget it. ================ #094 [FORRETRESS] ================ -Gyro Ball -Bug Bite -Payback -Earthquake Rarity: Rare Stats: Average Moves: Good Power: Good OVERALL: GOOD Forretress is a very defensive Pokemon, but it also has some nice offensive options to choose from. Though extremely slow, it has tons of resistances and few weaknesses compared to other Bugs. ================ #097 [NIDOQUEEN] ================ -Earth Power/Earthquake -Crunch/Shadow Ball -Fire Blast -Thunderbolt/Ice Beam Rarity: Common Stats: Good Moves: Excellent Power: Average OVERALL: GOOD Nidoqueen is slightly worse than her male counterpart. While they both learn pretty much the same moves, Nidoqueen's attack stats aren't as high and she is also slightly slower. Since you can get both Nidorans in the same areas, you should go for the male version. ================ #100 [NIDOKING] ================ -Earth Power/Earthquake -Megahorn -Fire Blast -Poison Jab/Thunderbolt/Ice Beam Rarity: Uncommon Stats: Good Moves: Excellent Power: Good OVERALL: GREAT Nidoking may not have the best offensive stats, but it learns so many good moves that it barely matters. It's a very versatile Pokemon that has a supereffective move against pretty much every opponent in the game. ================ #102 [YANMEGA] ================ -Bug Buzz -Air Slash -Ancientpower -Detect/Shadow Ball/Hypnosis/Roost Rarity: Rare Stats: Great Moves: Great Power: Excellent OVERALL: EXCELLENT Yanma is the first Pokemon you'll get that has a new evolution in 4th gen. It's a good thing it does, since Yanmega is the best special attacking Bug in the game. It learns most of its best moves by level up and has two great abilities to choose from. Speed Boost is nice, but Yanmega is already fast so you may want Tinted Lens so that Steel types don't resist your moves. ================ #104 [SUNFLORA] ================ Best Ability: Chlorophyll -Sunny Day -Solarbeam -Sludge Bomb -Leech Seed/Synthesis Rarity: Common Stats: Bad Moves: Bad Power: Great OVERALL: BAD *yawn*...Boring. Standard Grass type with Sunny Day boost. Sunflora doesn't have anything special to offer over the many other Grass types in the game. ================ #106 [EXEGGUTOR] ================ Best Ability: Chlorophyll -Sunny Day -Solarbeam -Psychic -Sleep Powder/Leech Seed Rarity: Uncommon Stats: Great Moves: Good Power: Excellent OVERALL: GREAT Exeggutor has the highest Special Attack of any Johto Grass-type and the only bad stat it has is Speed, which is boosted in the sun. It's certainly a worthy Grass-type Pokemon. The only problem is that it really needs the sun to be effective. The other Grass moves it learns aren't as good. It also can't handle Steel-types or Houndour/Houndoom. ================ #107 [SUDOWOODO] ================ Best Ability: Rock Head -Rock Slide -Sucker Punch -Earthquake/Hammer Arm -Double-Edge/Wood Hammer Rarity: Event Stats: Bad Moves: Good Power: Great OVERALL: AVERAGE Sudowoodo is pretty strong early in the game, but if you already have a Geodude by then, you probably shouldn't bother. Golem is better than Sudowoodo in just about every way. ================ #108 [WOBBUFFET] ================ -Counter -Mirror Coat -Destiny Bond -Safeguard Rarity: Rare Stats: Bad Moves: Bad Power: Very Bad OVERALL: VERY BAD Wobbuffet comes complete with a set of all the moves it will ever learn. Unfortunately, it really needs Encore from Wynaut because without it, you can't control what moves your opponent will use on you. Because of this, Counter and Mirror Coat become unreliable and your opponent may not even attack you at all. ================ #110 [VENOMOTH] ================ Best Ability: Tinted Lens -Bug Buzz -Psychic -Sleep Powder -Sludge Bomb Rarity: Common Stats: Average Moves: Good Power: Good OVERALL: GOOD Venomoth is an interesting bug since it's focused more on special attacks rather than physical. Yanmega is still much better, but Venonats are more easily found and it also learns a more accurate sleep move. ================ #111 [SCYTHER] ================ Best Ability: Technician -Wing Attack -X-Scissor -Night Slash/Rock Smash -Swords Dance Rarity: Rare Stats: Good Moves: Excellent Power: Great OVERALL: GREAT For an unevolved Pokemon, Scyther is extremely powerful with the right ability. A Technician boosted Wing Attack does major damage and so will Scyther's other attacks. Steel and Rock types may give you trouble, but Rock Smash also gets boosted by Technician so its definitely a move worth having. Another good thing about Scyther is that you can get it fairly early in the game. ================ #112 [SCIZOR] ================ Best Ability: Technician -Bullet Punch** -X-Scissor -Swords Dance -Quick Attack/Wing Attack/Rock Smash **Heart Scale required Rarity: Rare Stats: Good Moves: Excellent Power: Excellent OVERALL: EXCELLENT Scizor is the strongest Bug in the game, although you'll need Technician and Bullet Punch in order to realize its full potential. Once you get those, Scizor is pretty much unstoppable by anything that doesn't have a Fire attack. Competitive battlers already know how powerful Scizor is. Using Scizor against computer battlers is pretty much overkill. ================ #113 [PINSIR] ================ -X-Scissor -Brick Break -Swords Dance -Earthquake Rarity: Rare Stats: Great Moves: Great Power: Excellent OVERALL: GREAT Pinsir is more powerful than Scyther and has some strong moves to combat Steel and Rock types. But if you want a Bug that can also learn Fighting attacks, Heracross is the way better choice. ================ #114 [HERACROSS] ================ -Close Combat -Megahorn -Aerial Ace/Night Slash** -Swords Dance/Earthquake **Heart Scale required Rarity: Rare Stats: Great Moves: Excellent Power: Excellent OVERALL: EXCELLENT Heracross is the other great physical Bug this game offers. It learns two incredibly strong attacks that can deal major damage to everything, even Pokemon that resist them. Some patience is required because you won't be able to get it as early as Scyther or Pinsir, but it's well worth the wait. ================ #116 [WEEZING] ================ -Sludge Bomb -Fire Blast -Thunderbolt -Shadow Ball Rarity: Common Stats: Great Moves: Excellent Power: Average OVERALL: GOOD Being a pure Poison-type is usually a bad thing since Poison is pretty much the worst type in the game. But Weezing has overall good stats, learns some great moves, and has an ability that eliminates one of its weaknesses. It can't compare to Gengar or even Nidoking, but Weezing is still a solid Pokemon. ================ #118 [MUK] ================ -Gunk Shot -Dig -Payback -Screech/Rock Tomb/Fire Blast Rarity: Common Stats: Great Moves: Bad Power: Great OVERALL: AVERAGE Muk has one of the highest Attack of any Poison type. Too bad this doesn't save it from mediocrity since the physical moves that it learns are pretty bad. It does learn some good special moves, but Muk's Special Attack is pretty low so it won't be able to do much damage with most of them. ================ #120 [MAGNETON] ================ -Thunderbolt -Flash Cannon -Magnet Rise -Thunder Wave Rarity: Uncommon Stats: Good Moves: Bad Power: Excellent OVERALL: AVERAGE Magneton doesn't learn too many good moves, but it works well with what it gets. Electric and Steel attacks work against most things in the game, but is pretty useless against Jasmine. Magneton can evolve, but Magnezone doesn't get any better changes besides being stronger. The main reason to use Magneton over Ampharos is the many resistances that Steel has. ================ #122 [ELECTRODE] ================ -Thunderbolt -Swift -Explosion -Light Screen/Magnet Rise/Mirror Coat Rarity: Event (Rocket Hideout), Event (Trade), Safari Zone Stats: Average Moves: Very Bad Power: Average OVERALL: BAD Electrode is fast...and that's about it. The only good move it learns is Thunderbolt. It can't handle all the Ground/Rock types in the game and exploding won't do much good since you won't get any experience points. ================ #124 [AMBIPOM] ================ Best Ability: Technician -Double Hit -Payback -Rock Smash/Dig -Screech/Iron Tail Rarity: Uncommon Stats: Average Moves: Average Power: Great OVERALL: GOOD Ambipom is speedy and quite powerful. The main problem is that it gets most of its good moves from breeding (Fake Out) or Post-National Dex TMs (Brick Break, Elemental punches). It can still do well without them, but you need a bit of patience before Ambipom can get a great moveset. ================ #126 [GRANBULL] ================ -Return -Crunch -Earthquake -Fire Fang** **Heart Scale required Rarity: Rare Stats: Average Moves: Good Power: Excellent OVERALL: GOOD Granbull has incredible Attack, but not much else to offer to make it stand out from better Normal-types like Tauros. It's still a decent choice, but being a swarm Pokemon makes it harder to find. ================ #128 [NINETALES] ================ -Flamethrower -Will-o-wisp -Dark Pulse -Confuse Ray/Nasty Plot** **Heart Scale required Rarity: Common (Soul Silver) Stats: Good Moves: Bad Power: Average OVERALL: AVERAGE Ninetales has decent stats, but it only has a limited variety of usuable moves without breeding. Flamethrower and Dark Pulse with a Nasty Plot boost can defeat most opponents, but you'll still have trouble with things like Poliwrath and Houndoom. ================ #130 ARCANINE ================ Set #1 -Flare Blitz/Flamethrower/Fire Blast -Crunch -Thunder Fang** -Extremespeed **Heart Scale required Set #2 -Flare Blitz/Flamethrower/Fire Blast -Solarbeam -Dragon Pulse/Extremespeed -Sunny Day Rarity: Common (Heart Gold) Stats: Excellent Moves: Excellent Power: Great OVERALL: EXCELLENT Arcanine is the real deal here. It rivals Typhlosion for the best non-legendary Fire-type found in Johto. It has a diverse range of moves, unlike many other Fire Pokemon in the game. Great stats all around also help a lot. ================ #131 [STANTLER] ================ -Return -Zen Headbutt -Earthquake -Hypnosis/Confuse Ray Rarity: Uncommon Stats: Good Moves: Average Power: Good OVERALL: AVERAGE Stantler is a pretty average Normal-type. It can be quite strong in the early part of the game, but you can get Tauros soon after Stantler and Tauros is a much better Pokemon. ================ #133 [AZUMARILL] ================ Best Ability: Huge Power -Aqua Tail/Waterfall -Double-Edge -Focus Punch -Substitute Rarity: Rare Stats: Bad Moves: Great Power: Excellent (with Huge Power) OVERALL: GOOD With Huge Power, Azumarill wins the award for strongest physical Water type. All of its attacks will do a lot of damage. It's a nice alternative to Feraligatr or Gyarados, but it's slower than both and doesn't get any Attack boosting moves without breeding. Plus, it's much harder to find than either of them. ================ #135 [DUGTRIO] ================ -Earthquake -Sucker Punch/Night Slash** -Rock Tomb -Return/Shadow Claw **Heart Scale required Rarity: Safari Zone Stats: Bad Moves: Average Power: Average OVERALL: AVERAGE Dugtrio is the fastest Ground type, but it's also the most frail and it has pretty low attack for a Ground Pokemon. You'll be able to outspeed a lot of foes, but anything not weak to your attacks will give you trouble. ================ #137 [PRIMEAPE] ================ -Close Combat -Earthquake -Assurance/Payback -Rock Tomb/Screech Rarity: Uncommon Stats: Average Moves: Good Power: Great OVERALL: GOOD Primeape is the fastest Fighting-type in Johto. It's not the strongest, but it still learns plenty of powerful moves. Out of its two abilities, Vital Spirit might be more useful since you don't have to worry about annoying Sleep moves. But getting Anger Point activated is always a nice treat. ================ #139 [PERSIAN] ================ Best Ability: Technician -Fake Out -Bite -Return -Dig/U-Turn/Hypnosis Rarity: Common Stats: Average Moves: Good Power: Average OVERALL: AVERAGE Persian is like a weaker version of Ambipom, but at least it learns Fake Out by level-up instead of breeding. Hypnosis is another of its specialties, but its low accuracy can frustrate you. ================ #141 [GOLDUCK] ================ -Surf/Hydro Pump -Ice Beam -Focus Blast -Zen Headbutt Rarity: Common Stats: Average Moves: Great Power: Good OVERALL: GOOD With all the powerful Water types out there, Golduck just feels lackluster. It's not a bad Pokemon and it can get you through the game just fine since it learns some nice moves. Don't expect it to be a powerhouse though. ================ #144 [MACHAMP] ================ Ability: No Guard -Dynamicpunch -Payback -Earthquake -Rock Tomb/Stone Edge* Rarity: Event (Trade), Common (Wild) Stats: Great Moves: Great Power: Excellent OVERALL: EXCELLENT Machamp is the strongest Fighting-type in Johto and an always accurate Dyanmicpunch is bad news even for opponents resistant to Fighting moves. You can get a Machop before the third gym, which is useful for beating Whitney and will continue to be useful throughout the game. The Speed is its main downside, but its hefty defenses allow it to take hits. ================ #146 [HITMONLEE] ================ Best Ability: Limber -Close Combat -Blaze Kick -Earthquake -Meditate/Rock Tomb Rarity: Event Stats: Average Moves: Good Power: Excellent OVERALL: GOOD Hitmonlee is the most powerful Hitmon, but not quite as strong as other Fighters like Machamp or Heracross. Still, it has decent Speed and learns some nice moves. It doesn't really get a cool ability like the other Hitmons do. ================ #147 [HITMONCHAN] ================ Best Ability: Iron Fist -Sky Uppercut/Close Combat -Fire Punch -Ice Punch -Thunderpunch Rarity: Event Stats: Average Moves: Excellent Power: Great OVERALL: GOOD Hitmonchan is the best Hitmon in terms of move variety. With its unique ability boosting its moves, it can land a supereffective hit against most opponents in the game. ================ #148 [HITMONTOP] ================ Best Ability: Technician -Close Combat -Earthquake -Pursuit -Quick Attack Rarity: Event Stats: Good Moves: Average Power: Good OVERALL: AVERAGE Hitmontop has the weakest Attack of the Hitmons and doesn't get as many good moves, but it can at least use Technician to boost the power of some weaker moves. You are still better off with Hitmonlee or Hitmonchan though. ================ #149 [GIRAFARIG] ================ -Psychic -Thunderbolt -Shadow Ball -Earthquake Rarity: Uncommon Stats: Average Moves: Great Power: Good OVERALL: GOOD Girafarig is one of the few Psychics that can use both physical and special attacks. This doesn't mean too much though, because it still can't compare to better Normal-types like Tauros or better Psychic-types like Alakazam. ================ #150 [TAUROS] ================ -Return -Zen Headbutt -Earthquake -Iron Tail Rarity: Rare Stats: Good Moves: Good Power: Great OVERALL: GREAT Out of all the Normal types you can catch early in the game, Tauros is the best due to a great combination of high Speed and high Attack. It also has quite a few powerful physical moves it can learn. ================ #151 [MILTANK] ================ -Body Slam/Return -Zen Headbutt -Heal Bell -Milk Drink Rarity: Rare Stats: Good Moves: Good Power: Average OVERALL: GOOD Miltank is a pretty defensive Pokemon, but she's also surprisingly fast and can also do some good damage. But her main role is to be a team healer. With Heal Bell for status and Milk Drink for restoring health, she can keep your team alive and save you trips to the PokeCenter. ================ #153 [MAGMAR] ================ -Flamethrower\Fire Blast -Focus Blast -Sunny Day -Confuse Ray Usefulness: Good Rarity: Rare Effort: Easy Magmar appears pretty early in the game and can be a nice choice if you don't pick Typhlosion as your Fire type. It's not as powerful or as fast as Typhlosion, but it has the ability to evolve into a very powerful Special Attacker. ================ #155 [JYNX] ================ -Psychic -Ice Beam -Focus Blast -Lovely Kiss Rarity: Rare Stats: Good Moves: Great Power: Great OVERALL: GREAT Jynx isn't your average Psychic type. It gets Ice Beam and a fairly accurate Sleep move, so it's certainly worthy of consideration even if it appears rather late in the game. It will certainly help you against the 8th Gym as well as Lance. ================ #157 [ELECTABUZZ] ================ -Thunderbolt -Low Kick/Focus Blast -Swift -Iron Tail Rarity: PokeWalker, Safari Zone Stats: Good Moves: Very Bad Power: Good OVERALL: AVERAGE Electabuzz has good stats, but barely learns any good moves except for Thunderbolt. It's also rather hard to catch since you can only encounter it in non-traditional places (PokeWalker or Safari Zone). It's a good thing it can evolve and get better stats and moves because otherwise, Electabuzz is an unimpressive Pokemon. ================ #158 [MR. MIME] ================ Best Ability: Filter -Psychic -Shadow Ball -Focus Blast -Thunderbolt Rarity: Uncommon Stats: Good Moves: Excellent Power: Great OVERALL: GREAT Mr. Mime has a few interesting qualities that sets it apart from Alakazam. It can learn Thunderbolt to better handle foes like Murkrow, Skarmory, and Gyarados. It also has better defenses and an ability that lowers the damage of supereffective attacks. Use these things to your advantage and Mr. Mime can be a great team member. ================ #159 [SMEARGLE] ================ -Spore -Belly Drum -Substitute\Agility\Rock Polish -Baton Pass Rarity: Uncommon Stats: Very Bad Moves: Very Bad to Excellent (depending on what you Sketch) Power: Very Bad OVERALL: VERY BAD It can learn every move in the game, but it can't use most of them because its stats are so bad. The only thing it can really do is use set-up moves to help the rest of your team members. Good luck trying to Sketch the right moves though, because it's going to take a ton of time and effort to find opponents who will actually use these moves against you. ================ #160 [FARFETCH'D] ================ -Return -Aerial Ace -Night Slash -Swords Dance Rarity: Rare Stats: Very Bad Moves: Average Power: Bad OVERALL: VERY BAD Poor Farfetch'd. It has even worse stats than many unevolved Pokemon and it doesn't have any good moves or abilities to make up for it. ================ #162 [XATU] ================ -Psychic -Shadow Ball -Confuse Ray -Silver Wind/Wish/Roost Rarity: Common Stats: Average Moves: Bad Power: Good OVERALL: AVERAGE Xatu's level-up list contains a lot of support and status moves, but very few good attacking moves. Its stats aren't that impressive either and certainly no match for better Psychic types like Alakazam, Espeon, or Lugia. ================ #163 [QWILFISH] ================ -Aqua Tail -Poison Jab -Return -Toxic Spikes Rarity: Rare Stats: Bad Moves: Average Power: Good OVERALL: AVERAGE Qwilfish is a swarm Pokemon, so don't expect to find it easily. Even if you do, it's nothing too special. It learns a few nice moves, but its stats aren't that good and it's not that powerful either. ================ #165 [TENTACRUEL] ================ -Surf/Hydro Pump -Sludge Bomb -Ice Beam -Toxic Spikes Rarity: Common Stats: Good Moves: Good Power: Average OVERALL: GOOD Tentacruel is the better Water/Poison type. Tentacools are very common and it actually has some nice stats when it evolves. ================ #167 [KINGLER] ================ -Crabhammer -Return -Dig -Swords Dance Rarity: Uncommon, Common (Rock Smash) Stats: Average Moves: Bad Power: Excellent OVERALL: AVERAGE Kingler is stronger than Feraligatr and Gyarados, but it lacks good moves without access to Battle Frontier TMs. ================ #168 [SHUCKLE] ================ -Toxic -Rest -Protect -Wrap/Dig Rarity: Event (giveaway), Rare (Wild) Stats: Good Moves: Bad Power: Very Bad OVERALL: VERY BAD Shuckle's massive defenses don't make up for its terrible offenses and speed. The only real damage you'll be able to do comes from Toxic and there are many Poison and Steel types in the game that are completely immune to Toxic. ================ #170 [STARMIE] ================ Best Ability: Natural Cure -Surf -Thunderbolt -Ice Beam -Recover/Psychic Rarity: Rare Stats: Great Moves: Excellent Power: Great OVERALL: EXCELLENT Starmie has always been a very useful Pokemon to have through the game. It has access to a variety of special attacks as well as instant recovery. It also has a useful ability to heal itself of status so you can save some money on healing items. ================ #172 [CLOYSTER] ================ -Surf -Ice Beam -Spikes -Ice Shard/Return/Toxic Rarity: Rare Stats: Great Moves: Bad Power: Good OVERALL: AVERAGE Cloyster has incredible Defense and pretty good attacking stats. But it doesn't learn many good moves besides Water and Ice. Spikes might help for longer battles, but it isn't really needed. ================ #173 [CORSOLA] ================ Best Ability: Natural Cure -Surf -Power Gem -Earth Power -Recover Rarity: Rare Stats: Very Bad Moves: Average Power: Bad OVERALL: VERY BAD It certainly isn't going to win any awards for best of anything. Learning Earth Power and Recover by level up is kind of interesting, but that's about it. ================ #175 [OCTILLERY] ================ -Surf -Ice Beam -Fire Blast/Flamethrower -Charge Beam/Signal Beam Rarity: Rare (Swarm) Stats: Average Moves: Excellent Power: Great OVERALL: AVERAGE Octillery is quite powerful and learns so many good moves. But its extremely slow and doesn't have great defenses, unlike most other slow Pokemon. Plus its going to be extremely tough to find if it's not swarming. ================ #176 [TOGETIC] ================ Best Ability: Serene Grace -Ancientpower -Shadow Ball -Fire Blast/Flamethrower -Wish Rarity: Event (Giveaway) Stats: Bad Moves: Great Power: Average OVERALL: AVERAGE Don't shun Togetic just because of its stats because it has huge potential when it evolves. Take advantage of its special ability and use moves that have side effects to overcome its lack of good stats. It should be good enough to get you through most of the game even if it's not fully evolved. ================ #177 [LANTURN] ================ Best Ability: Volt Absorb -Surf -Thunderbolt/Discharge -Signal Beam/Ice Beam -Thunder Wave Rarity: Common Stats: Bad Moves: Excellent Power: Average OVERALL: GOOD All of Lanturn's stats besides its HP seem average or below average, but Lanturn is actually a pretty good Pokemon. Volt Absorb along with its type combo gives it a lot of resistances to commonly used moves and even though it's weak to Ground, most Ground types will be defeated by Surf. ================ #179 [DEWGONG] ================ Best Ability: Hydration -Ice Beam -Surf -Rain Dance -Signal Beam/Rest Rarity: Common Stats: Average Moves: Average Power: Average OVERALL: AVERAGE Dewgong has a pretty unique ability and nice defensive stats. Every thing else about it is completely and totally average. ================ #181 [LICKILICKY] ================ -Return -Earthquake/Power Whip -Fire Blast -Gyro Ball/Shadow Ball/Swords Dance Rarity: Common Stats: Great Moves: Excellent Power: Average OVERALL: GREAT Lickilicky has such a diverse set of good moves it can learn and is certainly a great Normal-type to have. The only downside is that it's pretty slow and isn't the hardest hitter, but its overall great stats and moves make up for that. ================ #183 [TANGROWTH] ================ Best Ability: Chlorophyll Set #1 -Power Whip -Earthquake -Sleep Powder -Ancientpower/Sludge Bomb/Swords Dance Set #2 -Solarbeam -Ancientpower/Earthquake -Sunny Day -Sleep Powder/Sludge Bomb Rarity: Common Stats: Excellent Moves: Great Power: Great OVERALL: EXCELLENT Tangrowth has the highest base stat total of any non-legendary Grass-type. It also has some great moves and is one of the few Grass-types to learn Earthquake, letting it handle Poison, Steel, and Fire types that most other Grass Pokemon have trouble with. All these factors combine to make Tangrowth the best Grass-type in Johto. ================ #185 [VAPOREON] ================ -Surf -Ice Beam -Shadow Ball -Aqua Ring Rarity: Event Stats: Great Moves: Average Power: Good OVERALL: GOOD Vaporeon has a slightly better selection of moves than the other Eeveelutions. It's also bulky and has a useful ability that lets it handle the many Water opponents in the game. These qualities let Vaporeon rank higher than most of its cousins. ================ #186 [JOLTEON] ================ -Thunderbolt -Shadow Ball -Thunder Wave -Double Kick Rarity: Event Stats: Great Moves: Average Power: Great OVERALL: GOOD Jolteon is fast, powerful, but is lacking when it comes to attack options. Still, Thunderbolt and Shadow Ball are still good enough to work with for the most part, though Jasmine's Pokemon will give it a lot of trouble. Double Kick is your best option, though Jolteon's low Attack means it won't do that much damage. ================ #187 [FLAREON] ================ -Fire Fang/Fire Blast -Bite -Quick Attack -Dig Rarity: Event Stats: Great Moves: Bad Power: Excellent OVERALL: AVERAGE Poor Flareon has always been the Eeveelution that Nintendo neglected the most. It has gone for 4 generations without a powerful physical Fire attack. Use Flareon if you like it or simply out of pity, but know that there are much better Fire types in the game. ================ #188 [ESPEON] ================ -Psychic -Shadow Ball -Morning Sun -Swift Rarity: Event Stats: Great Moves: Average Power: Excellent OVERALL: GREAT Espeon is perhaps the best Eeveelution to get through the game due to its very high Speed and Special Attack. It still has a poor selection of moves and it's outclassed by Alakazam, but it can still be a valuable member of your team. ================ #189 [UMBREON] ================ -Faint Attack -Toxic -Moonlight -Confuse Ray/Dig/Protect Rarity: Event Stats: Great Moves: Bad Power: Bad OVERALL: BAD As with most defensive Pokemon, Umbreon is just too much of a hassle to get through the game since it will have a hard time dealing with anything not weak to Dark. ================ #192 [KINGDRA] ================ Best Ability: Swift Swim -Surf/Hydro Pump -Dragon Pulse -Ice Beam -Rain Dance Rarity: Common Stats: Excellent Moves: Great Power: Good OVERALL: GREAT It's only weakness is Dragon, which you won't encounter until late in the game. That quality alone is enough to make Kingdra stand out from other Waters, but it's also one of the most powerful Pokemon in the rain. Too bad evolving it can be a pain. ================ #193 [GLIGAR] ================ -Earthquake -Swords Dance -X-Scissor -Roost/Rock Tomb Rarity: Common (Heart Gold) Stats: Bad Moves: Average Power: Average OVERALL: AVERAGE Gligar has better plans in the future when it evolves, but it's still not that bad of a Pokemon in its unevolved stage. It has a unique type combo and gets some okay moves, though it will obviously get much better when it evolves. ================ #194 [DELIBIRD] ================ Best Ability: Hustle -Ice Beam/Blizzard -Aerial Ace/Fly -Toxic -Protect Rarity: Uncommon Stats: Very Bad Moves: Bad Power: Bad OVERALL: VERY BAD If you're looking for a powerful Ice type, look somewhere else. Delibird has lower stats than most unevolved Pokemon and can't even learn any good level-up moves, so training it is going to be a pain. ================ #197 [MAMOSWINE] ================ -Ice Fang -Earthquake -Rock Tomb -Reflect/Light Screen Rarity: Common Stats: Excellent Moves: Average Power: Excellent OVERALL: GREAT Mamoswine really only needs two attacks - Ice Fang and Earthquake. These two moves coming from its incredible Attack can easily rip through most opponents. It doesn't learn many other great moves without the use of tutors or breeding, but it doesn't need them. Because of its power and the coverage that Ice and Ground provides, Mamoswine is one of the few Pokemon that works with a limited number of good moves. ================ #199 [URSARING] ================ -Return -Hammer Arm/Earthquake -Shadow Claw -Swords Dance/Avalanche Rarity: Rare (Soul Silver only) Stats: Good Moves: Great Power: Excellent OVERALL: GREAT Soul Silver players might want to try out Ursaring, the Normal-type with the highest Attack in Johto. Its attacks will do major damage to every opponent, but its low speed prevents it from being a must-have team member. ================ #201 [DONPHAN] ================ -Earthquake -Double-Edge/Return -Rock Tomb/Thunder Fang** -Fire Fang** **Heart Scale required Rarity: Uncommon Stats: Great Moves: Average Power: Excellent OVERALL: GREAT Being a pure Ground type has its advantages, like you aren't weak to as many types as Ground/Rocks types are. Donphan is one of the best pure Ground types and can deal a lot of damage. Before the Elite 4, its moves will be pretty limited, but it can still work great with what it gets. ================ #202 [MANTINE] ================ -Surf -Ice Beam -Signal Beam** -Confuse Ray/Rain Dance **Heart Scale required Rarity: Rare (Heart Gold only) Stats: Average Moves: Good Power: Average OVERALL: AVERAGE Mantine is more or less your average Water-type with average moves. There's nothing about it that makes it stand out from the dozens of other Water Pokemon in the game. It has excellent Special Defense, but that's about it. ================ #203 [SKARMORY] ================ -Steel Wing -Roost -Night Slash -Fly/Swords Dance Rarity: Rare (Soul Silver only) Stats: Good Moves: Bad Power: Average OVERALL: BAD Skarmory has excellent Defense and a ton of resistances, but it isn't so good when it comes to attacking. It's pretty slow and will have trouble with all Steel type opponents. When it comes to usefulness in-game, attacking is more important than defending. ================ #205 [DODRIO] ================ -Drill Peck -Return -Steel Wing -Roost Rarity: Rare (Soul Silver only) Stats: Average Moves: Average Power: Great OVERALL: AVERAGE Look familiar? This is pretty much the same moveset most Normal/Flying birds have. The difference is that Dodrio has some pretty good stats and can hit harder. Unfortunately, it's still not that great compared to all the Normal or Flying-types with higher stats and better moves. ================ #207 [RAPIDASH] ================ Best Ability: Flash Fire -Flare Blitz -Megahorn** -Iron Tail/Return/Solarbeam -Sunny Day **Heart Scale required Rarity: PokeWalker, Safari Zone Stats: Good Moves: Average Power: Great OVERALL: GOOD Rapidash is a pretty underwhelming Fire type compared to things like Arcanine. However its still a decent Fire-type with enough speed and power to handle most opponents, despite its underwhelming set of moves. ================ #209 [MAROWAK] ================ Item Needed: Thick Club Best Ability: Rock Head -Bonemerang/Earthquake -Double-Edge -Rock Tomb -Swords Dance Rarity: Common Stats: Bad Moves: Average Power: Excellent (with Thick Club) OVERALL: AVERAGE Marowak really needs Thick Club in order to stand out from all the other Ground types in the game. Too bad finding one with Thick Club is pretty rare. Even with the item, you will still have trouble finding enough good moves for it without access to the Battle Frontier. ================ #210 [KANGASKHAN] ================ -Return -Crunch -Earthquake -Fake Out Rarity: Rare Stats: Good Moves: Great Power: Good OVERALL: GOOD Kangaskhan is a good Pokemon with good stats and good moves. But she is often overlooked because there is nothing too special about her that sets her apart from other Normal types. She does get the Scrappy ability, which lets her hit Ghosts with Normal and Fighting moves, but she already learns Crunch anyways. ================ #212 [RHYDON] ================ -Earthquake -Stone Edge -Megahorn -Hammer Arm Rarity: Rare Stats: Good Moves: Excellent Power: Excellent OVERALL: GREAT Even though Rhydon is not fully evolved, it's still very powerful and it learns all of its best moves by level-up so there is no need to use valuable TMs on it. The only real problem is that you won't encounter it until very late in the game. Despite this, it's still a nice alternative if you're not using Golem. ================ #213 [MURKROW] ================ -Wing Attack -Sucker Punch/Dark Pulse -Steel Wing -Roost Rarity: Common Stats: Average Moves: Bad Power: Average OVERALL: AVERAGE For an unevolved Pokemon, Murkrow actually has pretty decent stats. But doesn't have many good moves to use. Still, Murkrow has the potential to evolve so train it well if you want a Honchkrow in the future. ================ #215 [HOUNDOOM] ================ -Flamethrower -Dark Pulse -Sunny Day -Nasty Plot/Solarbeam Rarity: Common Stats: Good Moves: Excellent Power: Great OVERALL: GREAT Thanks to the Johto Safari Zone, you can now get Houndour much earlier in the game. This dog has a unique type-combo and some powerful moves it can use. Along with Typhlosion and Arcanine, Houndoom stands as one of the best Fire Pokemon you can get before the Elite 4. ================ #217 [MAGCARGO] ================ -Flamethrower -Earth Power -Recover -Yawn/Rock Slide/Body Slam Rarity: Uncommon Stats: Bad Moves: Average Power: Average OVERALL: BAD Magcargo is one of the few Fire types that can heal itself. But that doesn't make up for the terrible Speed, mediocre Special Attack, and 4x weakness to Water and Ground. There are much better Fire types out there. ================ #218 [SNEASEL] ================ -Faint Attack -Ice Shard -Iron Tail/Dig -Swords Dance Rarity: PokeWalker Stats: Average Moves: Bad Power: Good OVERALL: AVERAGE Sneasel is speedy and quite strong, but all its level-up moves are weak. You really need the help of Swords Dance to deal a lot of damage. Luckily, it can evolve once you get the National Dex and will become one of the best Ice Pokemon in the game. ================ #219 [MISDREAVUS] ================ -Shadow Ball -Thunderbolt -Pain Split -Power Gem Rarity: Rare Stats: Good Moves: Average Power: Good OVERALL: AVERAGE Misdreavus is one of the only two Ghost-types available in Johto (the other being the Gastly line). Even when fully evolved, Mismagius is still slightly worse than Gengar, but it does stand out in certain ways so Misdreavus is still a nice Pokemon to have. ================ #221 [PORYGON2] ================ Not available before Elite 4. See Post-Elite 4 Movesets. ================ #223 [BLISSEY] ================ -Softboiled -Ice Beam -Thunderbolt -Flamethrower/Fire Blast/Calm Mind Rarity: Rare Stats: Good Moves: Great Power: Average OVERALL: AVERAGE In competitive battles, Blissey is the best Special Wall in the game. But in- game, this Pokemon isn't as useful. It's way too slow, can't do much damage, takes too much damage from physical attacks, and doesn't learn any good level-up attacks. The only thing its really good at is healing your team with Softboiled. ================ #224 [LAPRAS] ================ -Surf -Ice Beam -Thunderbolt -Confuse Ray Rarity: Event Stats: Great Moves: Excellent Power: Average OVERALL: GREAT Lapras is one of the more versatile Water-types in the game, with quite a few good special attacks it can use. It's not as fast or powerful as certain other Water Pokemon (like Starmie), but it's a great team member nonetheless. ================ #243 [RAIKOU] ================ -Thunderbolt -Shadow Ball -Calm Mind -Reflect Rarity: Rare Stats: Excellent Moves: Good Power: Great OVERALL: GREAT Raikou is the only Electric that gets Calm Mind and this can make it very powerful. It's hard to catch, but it is one of the best Electric types in the game. It would only rank higher if it wasn't so hard to find and catch. ================ #244 [ENTEI] ================ -Flamethrower/Fire Blast -Solarbeam -Sunny Day -Calm Mind/Shadow Ball Rarity: Rare Stats: Excellent Moves: Bad Power: Great OVERALL: AVERAGE Poor Entei, like Flareon, doesn't have a good Fire attack to use off of its massive Attack. It still has good stats and a few nice moves, but Arcanine is superior to this guy and is much easier to catch. ================ #245 [SUICUNE] ================ -Surf -Ice Beam -Calm Mind -Rest/Shadow Ball/Toxic Rarity: Event Stats: Excellent Moves: Good Power: Good OVERALL: EXCELLENT Suicune is easier to find than the other beasts and is one of the bulkiest Water types in the game. It can easily defeat any opponent in the game with Surf and Ice Beam and enough Calm Mind boosts, except for a few Water types. Toxic or Shadow Ball can be good options to take them down, although Rest means you won't have to spend much on Full Restores and sleep can be easily cured with Chesto or Lum Berries. ================ #248 [DRAGONITE] ================ -Outrage/Dragon Claw -Earthquake -Dragon Dance -Aqua Tail/Extremespeed/Fire Blast/Fire Punch** **Heart Scale required Rarity: Event [Game Corner Prize], Event [Giveaway], Rare (Wild) Stats: Excellent Moves: Excellent Power: Excellent OVERALL: EXCELLENT With massive Attack and good stats all around, Dragonite is a powerful force in any team. You can get it in the Safari Zone, but if you want one with Extremespeed you'll need to wait until you get one from the Dragon's Den. With a Lum or Persim Berry, you can attack with Outrage without worrying about confusion. Don't use Dragon Rush since it's too inaccurate. ================ #251 [TYRANITAR] ================ -Stone Edge -Earthquake -Crunch -Fire Fang**/Ice Fang**/Thunder Fang** **Heart Scale required Rarity: Safari Zone Stats: Excellent Moves: Excellent Power: Excellent OVERALL: EXCELLENT Tyranitar is simply amazing in so many ways. Amazing Attack power, great stats and a ton of great moves. Its ability may be good or bad for your team depending on how much your other Pokemon like the sandstorm. But the sand is great for Tyranitar since it increases its Special Defense. ================ #252 [LUGIA] ================ -Aeroblast -Surf -Ice Beam/Thunderbolt/Calm Mind -Recover Rarity: Event Stats: Excellent Moves: Excellent Power: Good OVERALL: EXCELLENT Being a title legendary, Lugia is obviously an extremely good Pokemon to use. It's so tough that not even supereffective attacks can bring it down while it can Recover any damage it takes. ================ #253 [HO-OH] ================ -Sacred Fire -Recover -Earthquake -Thunderbolt/Brave Bird Rarity: Event Stats: Excellent Moves: Excellent Power: Excellent OVERALL: EXCELLENT Ho-oh is a heavy hitter and easily the best Fire type in Johto. It learns plenty of moves to take down opponents who resist Fire and the ability to Recover is even better news. ================ #254 [MEWTWO] ================ Not available before Elite 4. See Post-Elite 4 Movesets. ================ [EEE] NATIONAL DEX/POST-ELITE 4 MOVESETS ================ Just beat the Elite 4? Congratulations! Now you get to go to Kanto for a whole new set of gyms. This new continent opens up a bunch of new TMs you can use. You are also in better shape to challenge the Battle Frontier for BP to buy all those TMs and tutor moves. Also, you will be able to evolve certain Pokemon that gained new evolutions by getting the National Dex and the required item. These Pokemon will get a new entry and description. Furthermore, Hoenn Sound and Sinnoh Sound let you capture certain Pokemon from 3rd and 4th gen games, which gives you even more options to choose from in case you want to replace your team members or train new Pokemon. The same goes for all the 3rd and 4th gen Pokemon you can capture in the Safari Zone. ================ #139 [OMASTAR] ================ Best Ability: Swift Swim -Surf -Ice Beam -Ancient Power -Rain Dance Rarity: Revive from Helix Fossil Stats: Good Moves: Great Power: Great OVERALL: GREAT You've encountered Swift Swim Pokemon before in Jotho, but none are quite as powerful as Omastar. The rainy weather turns Omastar from a slow Pokemon into a fast and powerful one that can easily deal with the Gym Leaders of Kanto. ================ #141 [KABUTOPS] ================ Best Ability: Swift Swim -Stone Edge/Rock Slide -Waterfall -X-Scissor -Brick Break/Aqua Jet/Rain Dance/Swords Dance Rarity: Revive from Dome Fossil Stats: Good Moves: Excellent Power: Great OVERALL: GREAT Like Omastar, Kabutops prefers the rain, but it doesn't really need it since its Speed is decent enough. It has plenty more move options than Omastar does and can deal a lot of damage with its massive Attack. ================ #142 [AERODACTYL] ================ -Stone Edge/Rock Slide -Earthquake -Thunder Fang -Fire Fang/Ice Fang/Crunch/Aerial Ace Rarity: Revive from Old Amber Stats: Good Moves: Excellent Power: Great OVERALL: EXCELLENT Aerodactyl isn't the strongest Pokemon in the game, but it's certainly one of the fastest. Though it has frail defenses, the ability to finish off foes before they have a chance to strike is what makes Aerodactyl one of the best Fossil Pokemon in the game. ================ #143 [SNORLAX] ================ -Body Slam/Return -Crunch -Earthquake/Fire Punch/Sleep Talk -Rest Rarity: Event Stats: Excellent Moves: Excellent Power: Great OVERALL: EXCELLENT Snorlax is arguably the best Normal type in the game. Although it won't usually attack first, it can take plenty of hits with its massive HP and sturdy defenses and eventually heal it off with Rest. Don't miss your chance to catch one when you get to it. ================ #144 [ARTICUNO] ================ -Ice Beam -Roost -Mind Reader -Sheer Cold Rarity: Event Stats: Excellent Moves: Average Power: Good OVERALL: GOOD Articuno doesn't learn many good moves besides Ice Beam. However, you're free to try out the Mind Reader+Sheer Cold combo to instantly defeat any opponent that doesn't have the Sturdy ability. Unfortunately, many Steel types have Sturdy and Steel also resists Ice Beam. Also the combo takes two turns to set up so opponents will have time to mess you up before you can pull it off. ================ #145 [ZAPDOS] ================ -Thunderbolt -Heat Wave -Roost -Light Screen/Drill Peck/Charge Beam Rarity: Event Stats: Excellent Moves: Good Power: Excellent OVERALL: EXCELLENT Zapdos can only learn a couple of good moves, namely Thunderbolt and Heat Wave. Despite this, Zapdos is one of the best Electrics in the game. It's fast, powerful, and has good defenses as well as the ability to heal itself. ================ #146 [MOLTRES] ================ -Flamethrower/Heat Wave -Air Slash -Solarbeam/Roost -Sunny Day Rarity: Event Stats: Excellent Moves: Great Power: Excellent OVERALL: EXCELLENT Moltres is a pretty special Pokemon in that it can learn all of its best moves without spending a single TM or tutor, although you may want to use a couple TMs anyways since it doesn't learn Solarbeam until Lvl 71 and Sunny Day until Lvl 85. It's more powerful than Charizard, but not nearly as strong overall as Ho-oh. ================ #150 [MEWTWO] ================ -Psychic -Aura Sphere/Thunderbolt -Shadow Ball/Ice Beam -Recover/Flamethrower/Fire Blast/Calm Mind Rarity: Event Stats: Excellent Moves: Excellent Power: Excellent OVERALL: EXCELLENT Well, here we go. The infamous Mewtwo, one of the most powerful Pokemon in the game. You can't get it until you have pretty much completed the entire game, but its well worth the wait. Mewtwo has so many good moves that you can mix and match any powerful and fairly accurate move to get good results. ================ #154 [MEGANIUM] ================ Set #1 -Energy Ball/Seed Bomb -Earthquake -Synthesis -Reflect/Light Screen/Aromatherapy Set #2 -Seed Bomb -Earthquake _Swords Dance -Return/Synthesis Meganium can now use Energy Ball/Seed Bomb instead of Magical Leaf It can also use a physical set with the addition of Seed Bomb. ================ #157 [TYPHLOSION] ================ -Flamethrower/Fire Blast/Eruption -Focus Blast -Solarbeam -Sunny Day Typhlosions doesn't get any notable new move options. ================ #160 [FERALIGATR] ================ -Aqua Tail/Waterfall -Ice Punch -Earthquake -Swords Dance Feraligatr can now use Ice Punch instead of Ice Fang. ================ #169 [CROBAT] ================ Set #1 -Air Slash -Heat Wave -Sludge Bomb/Shadow Ball/Dark Pulse -Roost/Super Fang Set #2 -Wing Attack/Aerial Ace -Cross Poison -Super Fang -Roost Crobat can now add Heat Wave/Super Fang to its arsenal. ================ #248 [TYRANITAR] ================ -Stone Edge -Earthquake -Crunch -Aqua Tail/Fire Punch Rarity: Rare Stats: Excellent Moves: Excellent Power: Excellent OVERALL: EXCELLENT Tyranitar is simply amazing in so many ways. Amazing Attack power, great stats and a ton of great moves. Its ability may be good or bad for your team depending on how much your other Pokemon like the sandstorm. But the sand is great for Tyranitar since it increases its Special Defense. ================ #264 [LINOONE] ================ -Return -Shadow Claw -Dig -Seed Bomb/Super Fang Rarity: Common (Hoenn Sound) Stats: Bad Moves: Average Power: Average OVERALL: AVERAGE Linoone is just another one of those Pokemon that gets a few cool moves, but has bad stats. Linoone's ability, PickUp, can certainly help out by getting you free items, but most of the good items require you to be at a high level. ================ #295 [EXPLOUD] ================ Set #1 -Return -Crunch -Earthquake -Fire Punch/Thunderpunch/Howl Set #2 -Hyper Voice -Shadow Ball -Focus Blast/Surf -Flamethrower/Fire Blast Rarity: Common (Hoenn Sound) Stats: Good Moves: Excellent Power: Good OVERALL: GOOD Exploud is another one of those Normal-types that can learn an insane amount of moves. The good thing is that Exploud's Attack and Special Attack are equally good so it can use both kinds of moves depending on what nature it has. ================ #297 [HARIYAMA] ================ -Close Combat -Stone Edge -Ice Punch/Thunderpunch -Fire Punch/Earthquake/Bulk Up Rarity: Rare (Hoenn Sound) Stats: Average Moves: Excellent Power: Excellent OVERALL: GREAT Hariyama is slow, but sturdy, and has all the moves needed to become a great Fighting-type. Both of its abilities can come in handy. Thick Fat gives you two extra resistances while Guts means you don't have to worry about status effects. ================ #309 [MEDICHAM] ================ -Brick Break/Hi Jump Kick -Zen Headbutt -Ice Punch -Thunderpunch Rarity: Rare (Hoenn Sound) Stats: Bad Moves: Great Power: Excellent (with Pure Power) OVERALL: GREAT It's a good thing Medicham has Pure Power because that automatically makes it the strongest Fighting type in the game. The downside is that it doesn't learn Close Combat which means it has to rely on the less accurate Hi Jump Kick or the less powerful Brick Break. Still, it can learn plenty of other good moves and can use them to hit extremely hard. ================ #311 [PLUSLE] and #312 [MINUN] ================ -Thunderbolt -Grass Knot -Signal Beam -Nasty Plot Rarity: Rare (Hoenn Sound) Stats: Bad Moves: Average Power: Average OVERALL: BAD The two Pokemon in this Electric duo are practically the same except for a slight variation in their stats. There is nothing very special about them compared to other Electrics. Just use Raichu if you want an Electric mouse Pokemon. But if you really want one of these two, choose Plusle since it has higher Sp. Attack. ================ #323 [CAMERUPT] ================ Best ability: Solid Rock -Lava Plume/Flamethrower/Fire Blast -Earth Power/Earthquake -Rock Slide/Stone Edge -Rock Polish Rarity: Rare (Hoenn Sound) Stats: Average Moves: Great Power: Excellent (with Pure Power) OVERALL: GOOD Camerupt is an interesting Fire-type. It has a unique type combo, good offensive stats, and a fairly unique ability. Its poor Speed and 4x weakness to Water will work against it, but it's a decent alternative if you want to try something different from Arcanine or Typhlosion. ================ #325 [GRUMPIG] ================ -Psychic -Shadow Ball -Focus Blast -Energy Ball/Calm Mind Rarity: Rare (Hoenn Sound) Stats: Average Moves: Excellent Power: Good OVERALL: GOOD Grumpig can't compete with the likes of Alakazam, but it does have much higher defensive stats and plenty of good moves. Besides that, it's pretty much your average Psychic-type. ================ #327 [SPINDA] ================ -Return/Double-Edge -Sucker Punch -Brick Break/Drain Punch -Fire Punch/Teeter Dance/Hypnosis Rarity: Rare (Hoenn Sound) Stats: Very Bad Moves: Great Power: Bad OVERALL: VERY BAD Spinda is a slightly better Normal-type than Farfetch'd due to access to some better moves, but it's still a terrible Pokemon. ================ #358 [CHIMECHO] ================ -Psychic -Shadow Ball -Energy Ball -Calm Mind/Charge Beam/Signal Beam Rarity: Rare (Sinnoh Sound) Stats: Bad Moves: Great Power: Good OVERALL: AVERAGE A good Special Attack stat and some nice moves are the only noteworthy things about Chimecho. For some reason, it doesn't learn Focus Blast like most other Psychic types, which is too bad because Steel-types resist almost all of its moves. ================ #359 [ABSOL] ================ Best ability: Super Luck -Night Slash -Psycho Cut -Stone Edge/Superpower -Swords Dance/Sucker Punch Rarity: Rare (Hoenn Sound) Stats: Average Moves: Great Power: Excellent OVERALL: GREAT Absol can finish battles very quickly by abusing its special ability to give you an increased chance of Critical Hits. Fighting-types can't stand in your way since it learns Psycho Cut, but Steels will give you trouble if you don't have Superpower. ================ #400 [BIBAREL] ================ Set #1 Best ability: Simple -Curse -Return -Waterfall/Aqua Tail -Amnesia Set #2 -Super Fang -Waterfall/Aqua Tail -Return -Superpower/Thunder Wave Rarity: Rare (Sinnoh Sound) Stats: Bad Moves: Average Power: Average OVERALL: AVERAGE Though it's an average Normal-type, Bibarel is quite special since it has two completely unique abilities. Simple is probably the more useful one, since Bibarel learns two useful stat-boosting moves that can increases its stats extremely quickly. ================ #405 [LUXRAY] ================ Best ability: Intimidate -Thunder Fang/Spark -Crunch -Superpower -Return Rarity: Rare (Sinnoh Sound) Stats: Good Moves: Bad Power: Excellent OVERALL: AVERAGE Luxray and Flareon have a lot in common. Both have incredible attack, but have a terrible selection of moves. Luxray does learn Ice Fang and Fire Fang, but only through the hassle of breeding. Even then, it doesn't make up for the fact that Luxray can't learn any strong physical Electric moves. ================ #407 [ROSERADE] ================ Set #1 -Energy Ball -Sludge Bomb -Shadow Ball -Sleep Powder Set #2 -Solarbeam -Weather Ball -Synthesis -Sunny Day Rarity: Rare (Sinnoh Sound) Stats: Great Moves: Great Power: Excellent OVERALL: EXCELLENT If you were unsatisfied with Johto's selection of Grass Pokemon, give Roserade a try. With good Speed and amazing Special Attack, Roserade is the most powerful Special Attacking Grass-type in the game. ================ #418 [FLOATZEL] ================ -Waterfall -Ice Fang/Ice Punch -Brick Break -Crunch/Return Rarity: Rare (Sinnoh Sound) Stats: Good Moves: Great Power: Great OVERALL: GREAT Floatzel is a physical Water-type, but its power doesn't quite compare to Feraligatr or Gyarados. Still, Floatzel has something those two don't have - amazing Speed. Despite its bad defenses, Floatzel can usually attack first and KO most opponents before it gets hit. ====== #200 [MISDREAVUS] --- Dusk Stone ---> #429 [MISMAGIUS] ====== -Shadow Ball -Thunderbolt -Calm Mind -Energy Ball/Will-o-wisp Rarity: Rare Stats: Good Moves: Great Power: Great OVERALL: GREAT If you want to use Mismagius over Gengar, take advantage of its ability to learn Calm Mind. This lets it boost its Special stats, something that Gengar can't do. With or without Calm Mind, Mismagius is still a very good Pokemon to have. If you can breed, get one with Nasty Plot. ====== #198 [MURKROW] --- Dusk Stone ---> #430 [HONCHKROW] ====== -Sucker Punch -Heat Wave -Superpower -Wing Attack/Steel Wing/Fly Rarity: Rare Stats: Great Moves: Great Power: Excellent OVERALL: GREAT Honchkrow lost a lot of Speed after evolving. Fortunately, it has a powerful Sucker Punch which always goes first. Heat Wave and Superpower are important tutor moves that lets it handle any Steel type. ================ #437 [BRONZONG] ================ Set #1 -Gyro Ball -Earthquake -Payback/Rock Slide -Hypnosis/Toxic/Confuse Ray Set #2 -Psychic -Flash Cannon -Shadow Ball/Signal Beam -Calm Mind/Charge Beam Rarity: Rare (Sinnoh Sound) Stats: Great Moves: Excellent Power: Average OVERALL: GREAT Bronzong's claim to fame is the fact that (depending on which ability you pick) it has no weaknesses to anything except Fire or Ground. Add this to its great defenses and you have a Pokemon that can last a long time. It also learns a lot of great moves from both physical and special categories. ================ #441 [CHATOT] ================ -Hyper Voice -Chatter -Heat Wave -Roost/Ominous Wind Rarity: Rare Stats: Bad Moves: Good Power: Good OVERALL: AVERAGE Chatot may not look like much, but it's actually quite unique. While most Normal/Flying bird Pokemon prefer physical attacks, Chatot is a special attacker. With its signature move Chatter, it can be fun to play with. It's not exactly a powerhouse and its defenses are terrible, but it can at least do some damage. ================ #455 [CARNIVINE] ================ Set #1 -Power Whip -Crunch -Return -Swords Dance Set #2 -Solarbeam -Sludge Bomb -Synthesis -Sunny Day Rarity: Rare Stats: Bad Moves: Average Power: Great OVERALL: AVERAGE Carnivine is like a wannabe Tangrowth with its high Attack, high Special Attack, and low Speed. But it fails to compare due to its average defenses and shallow selection of moves. ====== #125 [ELECTABUZZ] --- Magmarizer+Trade ---> #466 [ELECTIVIRE] ====== -Thunderpunch -Brick Break/Low Kick -Ice Punch -Earthquake/Fire Punch Rarity: Rare Stats: Excellent Moves: Excellent Power: Excellent OVERALL: EXCELLENT Electivire is famous for a lot of things - high Attack power, a unique ability, and a wide selection of moves that can KO just about any opponent. All of these qualities make Electivire the best non-legendary Electric type in the game. ====== #126 [MAGMAR] --- Magmarizer+Trade ---> #467 [MAGMORTAR] ====== -Flamethrower/Fire Blast -Thunderbolt -Focus Blast/Solarbeam -Sunny Day Rarity: Rare Stats: Excellent Moves: Excellent Power: Excellent OVERALL: EXCELLENT Magmortar has the highest Special Attack of any non-legendary Fire type. With the ability to learn Thunderbolt, it can handle opponents that most Fire types can't. If you didn't choose Typhlosion and you still haven't found a good Fire Pokemon for your team, then Magmortar should definitely be considered. ====== #218 [SNEASEL] --- Razor Claw+Night ---> #461 [WEAVILE] ====== -Night Slash -Ice Shard -Brick Break -Swords Dance/Aerial Ace Rarity: Rare Stats: Great Moves: Excellent Power: Excellent OVERALL: EXCELLENT Speed and power make Weavile an extremely effective Pokemon. Though its moves may not be extremely powerful, they are diverse enough that Weavile will rarely have trouble with any opponent that gets in its way. It's an especially good Pokemon to use during the Elite 4 rematch. ====== #112 [RHYDON] --- Protector+Trade ---> #461 [RHYPERIOR] ====== Best Ability: Solid Rock -Earthquake -Stone Edge -Megahorn -Aqua Tail/Fire Punch Rarity: Rare Stats: Excellent Moves: Excellent Power: Excellent OVERALL: EXCELLENT Rhyperior is monstrously powerful (though still terribly slow). It also gets a great ability that lets it take more hits. Movewise it isn't too different from Rhydon, but you can now use tutors to teach it some good moves like Aqua Tail or the elemental punches. ====== #176 [TOGETIC] --- Shiny Stone ---> #468 [TOGEKISS] ====== Best ability: Serene Grace -Air Slash -Aura Sphere -Thunder Wave/Fire Blast/Flamethrower -Roost Rarity: Event (Giveaway) Stats: Excellent Moves: Excellent Power: Excellent OVERALL: EXCELLENT If you've put hard work into raising a Togetic during your time in Johto, you will soon be rewarded. Togekiss has very good stats where it counts and such a wide selection of moves. Air Slash coupled with Serene Grace can beat most foes by sheer luck. ====== #218 [GLIGAR] --- Razor Fang+Night ---> #472 [GLISCOR] ====== -Earthquake -Rock Slide/Stone Edge -Ice Fang/Thunder Fang -Swords Dance/Roost Rarity: Uncommon Stats: Great Moves: Excellent Power: Good OVERALL: GREAT Gliscor is one of the better Ground types in the game. It has just the right stats to be a fast and strong attacker, but also has enough Defense to take plenty of physical hits. Being part Flying gives it some more resistances than most other Ground types, which is also a good thing. ================ #473 [PORYGON-Z] ================ Best ability: Adaptability -Tri-Attack -Ice Beam -Thunderbolt -Nasty Plot Rarity: Event (Prize) Stats: Great Moves: Excellent Power: Excellent OVERALL: EXCELLENT Getting a Porygon and evolving it can be an annoying task, but Porygon-Z is probably the most powerful Normal-type (at least in terms of Special Attack). Most opponents are no match for an Adaptability boosted Tri-Attack or anything boosted by Nasty Plot. ====3RD AND 4TH GEN SAFARI ZONE POKEMON COMING SOON!==== ============== [FFF] OVERALL POKEMON RANKINGS ============== This is a condensed list of how the various Pokemon fare, taking account of their rarity, stats, moves, and power. If you want to breeze through the game with ease, use Pokemon from the EXCELLENT or GREAT categories. But if you want to give yourself more of a challenge, use the ones under BAD or VERY BAD. EXCELLENT: Alakazam Arcanine Dragonite Feraligatr Gengar Gyarados Heracross Ho-oh Lugia Machamp Scizor Starmie Suicune Tangrowth Typhlosion Tyranitar Yanmega GREAT: Ampharos Donphan Espeon Exeggutor Golem Houndoom Jynx Kingdra Lapras Lickilicky Mamoswine Mr. Mime Nidoking Pinsir Raikou Rhydon Scyther Slowbro Slowking Tauros Ursaring GOOD: Ambipom Azumarill Clefable Crobat Forretress Girafarig Granbull Hitmonchan Hitmonlee Hypno Jolteon Kangaskhan Lanturn Meganium Miltank Nidoqueen Quagsire Rapidash Steelix Tentacruel Vaporeon Venomoth Victreebel Vileplume Weezing AVERAGE: Arbok Bellossom Blissey Cloyster Dewgong Dodrio Dugtrio Dunsparce Entei Electabuzz Fearow Flareon Gligar Kingler Magneton Mantine Marowak Misdreavus Muk Murkrow Octillery Parasect Pidgeot Politoed Poliwrath Qwilfish Raichu Raticate Sandslash Seaking Sneasel Sudowoodo Togetic Wigglytuff Xatu BAD: Ariados Beedrill Butterfree Electrode Furret Jumpluff Magcargo Noctowl Skarmory Sunflora Umbreon VERY BAD: Corsola Delibird Ditto Farfetch'd Ledian Smeargle Unown Wobbuffet =====After National Dex===== EXCELLENT: Aerodactyl Electivire Magmortar Mewtwo Moltres Porygon-Z Rhyperior Roserade Snorlax Togekiss Weavile Zapdos GREAT: Absol Bronzong Floatzel Gliscor Hariyama Honchkrow Kabutops Medicham Mismagius Omastar GOOD: Articuno Camerupt Exploud Grumpig AVERAGE: Bibarel Carnivine Chatot Chimecho Linoone Luxray BAD: Minun Plusle VERY BAD: Spinda ============== [GGG] CLOSING REMARKS ============== -------------------- FAQ -------------------- Q: I have a moveset that's not on the list. Can you add it in? A: Certainly, although if it's too similar to the ones already listed I won't bother. Also if it uses moves that aren't as good as the ones already listed (like Hyper Beam or Giga Impact) then I won't add it in either. Q: Can you rate my team/make me a team? A: While I'd love to help people, I don't always have the time. Making a team for playing through the game isn't that hard anyways. Just pick some Pokemon you really like and go with it. Q: How do I get [move/Pokemon]? A: I could probably tell you, but you're better off finding it out for yourself. A lot of the info you may be looking for is already on the rest of GameFAQs. If not, try asking it on the forums. Q: Can we battle sometime? A: Sure, I'm always up for a battle. To get my friend code, contact me in one of the following ways listed in the Contact Info section below. -------------------- THE THANK YOUS -------------------- -Nintendo/GameFreak for creating an endearing series that has remained super popular even after an entire decade. -GameFAQs.com for providing an expansive reference database for Pokemon and every other game. -Bulbapedia for providing comprehensive in-game information on every Pokemon. -And of course, the readers (that's YOU) for checking out this guide. Whether you learned something or not, I still appreciate you for taking the time to look through this. -------------------- CONTACT INFO -------------------- Youtube: http://www.youtube.com/user/arkeisvid - the best way to contact me, though you need a Youtube account as well. If you're a big fan of Pokemon, please subscribe to the channel! Website: http://www.arkeis.com - The other best way to contact me. Forums: Smogon, Pkmncommunity, Serebii, - My username is aragornbird on all of these forums. Currently I am only active on Smogon. Email: aragornbird@yahoo.com - I only check my email twice a week so don't email me unless you can wait a few days for a response. Put Pokemon or In-Game in the title since I get a ton of spam that I delete without looking at. -------------------- LEGAL INFO -------------------- This document is copyright 2010 aragornbird You may not copy, reproduce, modify, or distribute this document in any way without written permission from the owner.