******************************************************************************* POKEMON HEARTGOLD & SOULSILVER A Pokewalker FAQ by Ice_Shield Version 0.9 E-mail xMarineSnowx@gmail.com ******************************************************************************* 0. Version History & Contact 1. Introduction 2. Unit FAQ 3. Basics 3A. Controls 3B. Menu 3C. Display 4. Walking 4A. Steps 4B. Watts 4C. Cost of a Watt 5. Obtaining Pokemon 5A. What You Need 5B. Finding Pokemon 5C. How Groups Work 5D. Battling 5E. Catching 5F. Battle Tips 5G. Find By Walking 6. Obtaining Items 6A. Dowsing Rod 6B. Walking Around 6C. Emotes 6D. How Items Work 7. Connection Tips 8. Help & Problems (Q&A) 9. Routes 9A. Refreshing Field 9B. Noisy Forest 9C. Rugged Road 9D. Beautiful Beach 9E. Suburban Area 9F. Dim Cave 9G. Blue Lake 9H. Town Outskirts 9I. Hoenn Field 9J. Warm Beach 9K. Volcano Path 9L. Treehouse 9M. Scary Cave 9N. Sinnoh Field 9O. Icy Mountain Rd. 9P. Big Forest 9Q. Stormy Beach 9R. White Lake 9S. UNDER CONSTRUCTION 10. Pokewalker2Pokewalker 11. Credits ******************************************************************************* 0. VERSION & CONTACT ******************************************************************************* ===== Version History ===== Version 0.8 (March 18th, 2010): +Created the FAQ +Wrote the Introduction +Wrote the Unit FAQ +Wrote the Basics +Wrote the Walking section +Wrote the Catching Pokemon Section +Wrote the Obtaining Items Section +Wrote the Connection Tips +Wrote the Help & Problems Q&A +Began on Routes +Wrote Credits Version 0.9 (March 21st, 2010): +Reformatted Pokemon and Items layout for Routes to be more appealing +Added the rest of Johto Routes +Added the entire Hoenn Routes +Added some of Sinnoh +Updated Table of Contents +Changed the "Catching Pokemon" section to "Obtaining Pokemon" due to... +Added the "Find By Walking" section in the "Obtaining Pokemon" section +Catching Section have now been updated with a more scientific approach to catch rates +Added the Emotes section +Updated the How Items Work section +Updated the Dowsing Rods section +Updated the Battling section +Updated the Credits +Added the Pokewalker2Pokewalker section ===== Contact ===== If you spot any errors, have additional information to give me or just wanna say hey, you can email me at xMarineSnowx@gmail.com If you wish to have this hosted on your site, please also send me an email. This FAQ is also only to be used on GameFAQs unless I give permission to you. And please don't sell it or all of that other crap, although I don't know anyone stupid enough to buy a user written FAQ. ******************************************************************************* 1. INTRODUCTION ******************************************************************************* Hey guys, welcome to my FAQ for Pokemon HeartGold & SoulSilver's Pokewalker. The Pokewalker is a stepometer which comes included with the purchase of the main game. The Pokewalker is not needed to play the game but it comes in extremely handy. It connects wirelessly via infrared from the walker to the game cartridge. This means that any of the DS's (old, lite or DSi) can connect to the walker. I would highly suggest all players to make use of the walker. This FAQ will outline the entirety of the Pokewalker. ******************************************************************************* 2. UNIT FAQ ******************************************************************************* Q: What is the Pokewalker? A: The Pokewalker is a stepometer with a mini-game twist to it. You can store one of your Pokemon on the walker which will gain experience for every step you take. You can also catch more pokemon and find rare items. Q: Does it cost extra? A: Nope, it comes with your game purchase for free. It also comes with a clip that you can use to clip on a pant pocket or belt buckle. Q: How does it work? A: The walker connects wirelessly via infrared which is in both the walker and the game cartridge. That means it'll work with any of the DS's. And for you illegal ROMers, you lost out. ******************************************************************************* 3. THE BASICS ******************************************************************************* ============== 3A. Controls = ============== You'll need a DS and the Pokewalker (obviously). There are only three buttons on the Pokewalker. You can operate the Pokewalker without the DS, however you will eventually need the DS to transfer the data on the Pokewalker. ===== MENU ===== Left: Moves left through the menu. Right: Moves right through the menu. Center: Selects the item the menu is currently on. ===== POKEMON SCREEN ===== Left: Moves into the menu. Right: Moves into the menu. Center: Goes into the menu to the "connect" option. If there is a "!" or a music note over the city, it will obtain an item or watts. ===== POKEMON BATTLE ===== Left: Attack Right: Evade Center: Catch ========== 3B. Menu = ========== POKE RADAR: Engages in an attempt to get a Wild Pokemon. DOWSING: Engages in an attempt to obtain an item. CONNECT: Connects to the DS Cartridge. TRAINER CARD: Opens up information about the Pokewalker. POKEMON & ITEMS: Opens up information on the Pokemon and Items obtained. SETTINGS: Changes the settings for the Pokewalker (sound and brightness). ============= 3C. Display = ============= ===== POKEMON SCREEN ===== Left: The area in which you're taking your pokemon on your walk. ! or Music Note: Sometimes appears on the top left. Pressing a button will obtain an item or watts. Right: Displays the Pokemon currently in the Pokewalker. If there is no Pokemon in the walker there will be nothing on the display. Bottom Right: Amount of steps. Bottom Left: Number of caught Pokemon and number of Items obtained on this walk. ===== MENU ===== Pokemon: Catch a Pokemon. TV: Obtain an Item. Pokeball: Connect to the DS. Card: Trainer Card with information of the Pokewalker. Pokeball & Items: Displays Pokemon caught and Items obtained on current walk. Pokewalker: Settings. ******************************************************************************* 4. WALKING ******************************************************************************* The main point of the Pokewalker; walking. The walker stores every step that you take while walking. Even without a Pokemon in the walker it will still store steps. So, turn it on, walk around, get stuff! =========== 4A. Steps = =========== Walk. Yep, go walk. Every step you take will count as one step to the walker. That is if it registers. If you find you can't get the steps to register then visit the Help & Problems section. The best part about walking is that you can level up your Pokemon just by walking. Every step you take is also 1 experience point for the pokemon in the walker. This means you can level up your Pokemon just by walking! There are some downfalls however; you can only level up one time per trip. That means even if you walk a million steps, you'll only level up once. It only takes one minute or so to transfer back to the DS and back to the walker though. Also, you won't gain any new moves to any pokemon who levels up, or evolve. So for instance, my Totodile learns Water Gun at level 6. If I use the Pokewalker to level him up to level 6, he will not learn Water Gun. This means you'll probably want to look online for movesets to see when a pokemon learns a move so you don't level them up on accident to not learn them. Likewise, if I level my Totodile to level 18 in my Pokewalker he will not evolve to Croconaw. I would have to wait until he's level 19. And lastly, since you are not battling pokemon in game, you will not earn any EVs for leveling. So, you could technically level a pokemon from 2 to 100 using the Pokewalker, but it would be in its 1st form, have only its original moves and will have near-base stats for level 100. =========== 4B. Watts = =========== For every 20 steps that the game registers you will receive 1 watt. Watts are the currency that the Pokewalker uses. They're used for unlocking new areas, catching pokemon and obtaining items. ==================== 4C. Cost of a Watt = ==================== Watts cost 20 steps. You do not have to buy watts, they just appear for you. Here's the chart on how they're used: 1 Watt = 20 Steps Obtain Item = 3 Watts (60 Steps) Catch a Pokemon = 10 Watts (200 Steps) Unlock a New Area = ? Watts Note that you will not receive an item or a pokemon every time you spend the watts to try. If you fail to obtain the item or pokemon, you won't get the watts back. ******************************************************************************* 5. OBTAINING POKEMON ******************************************************************************* One of the best things about the Pokewalker; the ability to catch Pokemon! =================== 5A. What you need = =================== To attempt to catch a Pokemon, you will need 10 Watts (200 steps) and a Pokemon in the Pokewalker. Go into the menu and select POKE RADAR. ========================= 5B. Finding the Pokemon = ========================= Once you have clicked on the POKE RADAR you will lose 10 Watts and be brought to a screen with four grass piles. Your goal is to click on the grass pile that has the "!" sign above it. Correctly picking the right pile will either engage in battle, or will continue on to a higher group of pokemon. Missing the "!" either by clicking on the wrong pile or taking too long will cause the pokemon to run away, thus wasting your 10 Watts. There are three "groups" of Pokemon that you can catch per route. They are Group A, B and C. As more steps are taken on each route you will unlock the next group, starting from C to B to A. The amount of steps to unlock each group changes with each route. At first, only one "!" will appear above a grass pile. It'll look like this: ___ | ! | |___| If engaged in battle after clicking, you will be given one of the two possible Pokemon in Group C. If you are given the next set of "!" then you will advance. Here's the list of how it works: ___ | ! | 1st: Group C |___| ___ | ! | 2nd: Group C or Group B |___| ___ |! !| 3rd: Group B or Group A |___| ___ |!!!| 4th: Group A |___| This means that after you click the first "!", you will either engage in battle or move onto the 2nd. So, if you need a Group A Pokemon, you'll have to either engage in battle on the 3rd or 4th "!". If you need a Group C Pokemon, you'll have to either engage in battle on the 1st or 2nd "!". You will never go farther than the 4th "!". As it is harder to get to the 4th "!" than the 1st, Group A pokemon are "rarer" than Group C pokemon. ===================== 5C. How Groups Work = ===================== As stated above, you have 3 groups of Pokemon; A, B and C. Each group has two Pokemon in them per route. This means that A has 2, B has 2, and C has 2 for a total of 6 Pokemon per route. You will need to take a certain amount of steps to unlock the higher groups per route. When you start a walk with a Pokemon, one Pokemon from each group is chosen to be the Pokemon you can battle. It will stay like this for the entire walk which means if you're aiming for a certain Pokemon in a group and you're getting the other, you'll never get the Pokemon you want until you go back to the DS and start a new walk. For example; Ficticious Route (I wish this were a real route) Group A: Squirtle & Totodile Group B: Bulbasaur & Chikorita Group C: Charmander & Cyndaquil When you start the walk, one of each will be picked. It could be Squirtle, Chikorita and Charmander. That means if I'm looking for a Bulbasaur, I'll never find one until I go back and start a new walk. Some Pokemon are considered "rare" to the game. For instance, for the "Rugged Road" route, Group A contains either Onix or Magby. Magby is considered "rare" to the walker so you will mostly get Onix in Group A. I had to take around 15 walks before I finally got the Magby group. ============== 5D. Battling = ============== So you've engaged in battle and the opponent and your Pokemon has appeared. You will notice four "-" marks above your Pokemon and below theirs. This is your HP and theirs. If you reach 0 or they reach 0, the battle will end. An email from Fawie42 states that if you lose a Battle, you lose an additional 10 Watts, meaning you lose a total of 20 Watts. I've tried losing a battle and can't seem to do it so this is unconfirmed. You have three options: +Attack +Evade +Catch A successful attack will take off one HP (except criticals). Evade will dodge an opponent's attack. Catch will release a Pokeball (free to you) and will attempt to catch the Pokemon. Your opponent will also have the same options except "Catch" for them will be "Run". Here's a list of all of the available options: YOU THEM RESULT Attack|Attack = Each lose 1 HP Attack|Evade = You lose 1 HP, they Dodge Attack|Run = Critical Hit. They lose 2HP. You stay the same. ------|------ Evade |Attack = You dodge, they lose 1 HP Evade |Evade = Stare down. Nothing happens. Evade |Run = Battle ends. ------|----- Catch |Attack = Attempts to catch Catch |Evade = Attempts to catch Catch |Run = Attempts to catch In an earlier FAQ I stated that sometimes I'm booted right back to the main screen when evading in battle. Upon further review and some emails, it seems that mashing the Evade button during a pokemon battle will instantly let you run from the battle. YOu won't receive your Watts back, though. This is useful when you're searching for a specific pokemon and you don't get it. ============== 5E. Catching = ============== Catching is a lot less complicated than it is in the actual Pokemon game. All it depends on is the amount of HP your opponent has. I haven't noticed any difference between catch rates of Group A Pokemon and Group C Pokemon. These are all based off of my own experiences, not off of any hacked Pokewalkers or anything, so if anyone has any other information please email me. This section has been changed due to a lot of emails telling me that you can catch Pokemon with 4 bars, and that you can lose Pokemon at 1 bar. Quoted from Doug (dcoughler); "Just a correction on your guide - it *is* possible to catch a pokemon with full bars. I know because I was trying to catch a Group A pokemon, and a HootHoot kept popping up (which I already had from the main game). To get rid of it, I just tossed a pokeball at it, thinking I would never catch it. I managed to catch at least one (I remember cursing when I did, then worrying about waking my 4 month old)." Other emails have confirmed this. Another email I have received gave extra info about catch rates. Their info found the catch rates to be; 4 Bars: 30% 3 Bars: 50% 2 Bars: 70% 1 Bar: 90% Upon further review I find that these seem more correct than the ones I have earlier stated. The 30% may be a little high for 4 bars, as I've received plenty of emails stating the percentage to be around 10%, as well as my own testing to be around 10%. So, these are the best estimates of the catch rate: 4 Bars: 10~30% 3 Bars: 50% 2 Bars: 70~75% 1 Bar: 90~95% As of right now, if you have any further information based off of a hacked Pokewalker or extreme testing, send in an email. I've received dozens of emails just saying "Oh, I caught one at 4 bars" and "I missed one at 1 bar". Thanks for the emails, it helped, but now I just need extreme testing. ================= 5F. Battle Tips = ================= At the beginning of a battle you should always attack. Attacking is the only way to ensure the Pokemon won't run away. In most of my battles where I catch a Pokemon I never evade. Evade only when you're at 1HP bar and the opponent is at 2 or higher. Evading will ensure you don't lose any HP while still having a chance to hurt the other Pokemon. Catch at 1 HP left for the opposing Pokemon. There's no point to catch at 3 or 4 bars. The only reason you would want to catch at 2 is if you're at 1 HP bar or if you're afraid of critical hitting the opponent. ======================== 5G. Find While Walking = ======================== After the first release of the guide I received plenty of emails (and I mean plenty) stating that you could find Pokemon simply by walking around with no Pokemon in the Pokewalker. After further investigation, you can find Pokemon just by walking around. To do this, you must have no Pokemon in the Pokewalker. That means no Pokemon at all. While walking around a Pokemon may just suddenly appear to walk along with you. That Pokemon is now yours to keep! I've noticed that the pokemon is always one of the Group C pokemon of the walk, though it's happened only three times to myself, so you may be able to get Pokemon from higher groups. There is still a small discrepancy with how it works though. The first time it happened to me, I just turned on the Pokewalker to see a Machop walking along with me. However, the second and third time it happened, I opened up the walker to a "!" above the area. When I clicked the middle button, I received a message saying that a Machop had joined my walk. This leads me to believe that the first time it had happened my pocket had pressed the button, not me. Though it may be possible to just obtain the Pokemon without even knowing about it. As of right now, I'll leave it at that it can happen either way. ******************************************************************************* 6. OBTAINING ITEMS ******************************************************************************* Unlike obtaining Pokemon, there are actually two ways of obtaining items through the Pokewalker. One by just finding them, or one by using the Dowsing rods. ================== 6A. Dowsing Rods = ================== For this you will need 3 Watts (60 steps). Once you click the DOWSING option in the menu the minigame will begin. You will see six grass piles (the same as when fighting Pokemon only smaller) with an arrow pointing down at the first. You are also given two chances to find the item. There is only one item to find per minigame. You will first pick a pile. You will either find the item (good job) or you won't. If you do not find the item, you will be given two different results: "It's Near!": This means the item is under one of the adjacent piles. "Seems Far Away...": This means it is NOT under one of the adjacent piles. If you find it on the 2nd try, good job. If you do not, the game ends and you lose the 3 Watts for nothing. An email from Exawatt gave a big equation as to what the chances are of finding an item based on what grass pile you pick. I stated in an earlier version that picking an inside grass pile will result in a better chance of getting the item that picking an outside grass pile. The equation shows that this is not true; it doesn't matter which grass pile is your original pick, you will always have the same percentage of finding the item on the second pick. Thanks Exawatt! ==================== 6B. Walking Around = ==================== You can obtain an item just by walking around! However, you do not instantly get it. For this you will need a Pokemon in the Pokewalker. No Watts needed! While you're walking around (actually walking) sometimes a "!" or a music note will appear above the route you're taking. This mostly happens while the screen is off, meaning you'll probably turn on the Pokewalker and see it. There has been more research since the last update to include more information on the emotes in the next section entitled "Emotes". When this happens, simply press a button (doesn't matter which one) and you'll obtain the item with some text. It'll normally say something like: "(POKEMON) is (HUMMING/SINGING/VERY ENERGETIC)!" "(POKEMON) found something!" "(ITEM) obtained!" ============ 6C. Emotes = ============ As stated above, every once in a while an emote ("!" for example) will appear in a chat bubble above the area you are taking a walk in. Thanks to a helpful email and self-testing, the emotes seem to play a bigger role than previously thought. Quoting from the email; "If the face looks like a right side up :| , then the Pokemon will have a generic message (something like running around or is bored). If the face is smiling, then the Pokemon will either give you another generic message or else 10 Watts. If the icon is a song note, then there will either be a message or you will get 20 watts. If it is a heart, 50 watts (have yet to get a message). If it is a box, then an item (have yet to get a message)" With other emails this seems to be correct. So, here's a list of all the emotes and their outcomes: :| - Generic Message :) - Generic Message and sometimes 10 Watts ! - Generic Message and 20 Watts Song Note - Generic Message and sometimes 20 Watts Heart - 50 Watts Box (Item Box) - Item The output of what you get may also be based on the happiness of the Pokemon in the walker. Happier pokemon would receive better items or more watts. This is unconfirmed. ==================== 6D. How Items Work = ==================== Each route has a set ten items you can obtain. Each item has a certain step requirement for the route (except for the first item). In an email I was corrected on this information. Exawatt states that the amount of steps needed to unlock an item are counted on the amount of steps you've walked THAT DAY and not the amount of steps you've walked on a route. For instance, if you need 5000 steps to unlock an item on Rugged Road, if you get the 5000 steps, you will also unlock the 5000 step item on Beautiful Beach. This means the total amount of steps you would need to unlock everything on every route is 8000 steps. Thanks Exawatt! ******************************************************************************* 7. CONNECTION TIPS ******************************************************************************* In order to even use the Pokewalker you will need to advance your DS game to where you can catch Pokemon. You will need to catch a Pokemon and put it in Bill's PC (Somebody's PC). The Pokewalker uses Pokemon in the PC, not in your party. Once you have a Pokemon in the PC, you can use the Pokewalker! To use the Pokewalker you will have to restart the DS. Go into the Pokemon game but before choosing your saved game, go to the 3rd menu option. This is where you can start a trip. Just choose your Pokemon, the route, and hit connect on the Pokewalker and your DS. You must face the Pokewalker directly to the Pokemon Game Cartridge. Its best to get them about an inch away from each other. Don't worry if the connection isn't made or is interrupted, it happens quite a lot. ******************************************************************************* 8. HELP & PROBLEMS (Q&A) ******************************************************************************* Q: What happens if my battery dies on my Pokewalker? A: You will lose all steps and watts you had from the current trip but your Pokemon will be safe. You will need to replace the battery, which is a standard CR 2032 3V watch battery. Q: I lost/broke my Pokewalker! How do I get my Pokemon back? A: At the Pokewalker connection screen, press and hold Up, Select and R Q: Can I reset a Pokewalker? A: Yes. At the Pokewalker connection screen, press and hold Down, X and L Q: My steps are not being recognized. Is it broken? A: Possibly. First off, are you shaking it to get steps? Shaking too fast will not register the steps. If you're legitely walking and nothing is happening, try pinning it to your pocket rather than just in your pocket. If you're wearing shorts, pin it to the bottom of your shorts. The pin is strong enough to work upside-down. If still nothing, try calling Nintendo. Q: Give me ways to get steps without walking. NAO! A: First, get off your butt and go walk somewhere. To school or work. If you're looking for ways to cheat the system try attaching it to your sock and tap your foot while you're sitting down. Perhaps I'll add a section for cheating the system later. But it's seriously not that hard to get steps. Walking from my room to the kitchen and back to my room is about 75 steps to the walker when in all actuality it's about 30, if that. ******************************************************************************* 9. ROUTE INFORMATION ******************************************************************************* Alrighty, this is the list of all the routes, the amount of steps to get them, basically the whole shebang. Note that Special Types are Pokemon Types that receive a 25% discount to the amount of steps needed to unlock certain Pokemon or items. In order to unlock the Hoenn routes you need the National Pokedex in game to unlock the other routes. This means you have to beat part of the game to unlock the rest of the routes Also note, the amount of watts needed to unlock a new area count only NON-USED Watts. So, any Watts used to catch pokemon or get items are not counted. ====================== 9A. Refreshing Field = ====================== Location: Johto Special Types: Fire, Bug, Flying Unlock: Already Available Info: A wonderfully refreshing field for a stroll. You can meet many kinds of Pokemon here! POKEMON *GROUP A* *GROUP B* *GROUP C* Dodou Kangaskhan NidoranF NidoranM Pidgey Sentret Female Female Female Male Male Female Level 8 Level 8 Level 5 Level 5 Level 5 Level 5 Peck Comet Punch Growl Leer Tackle Scratch Growl Leer Scratch Peck Sand-Attack Forseight Quick Attack Fake Out Defense Curl 2000 Steps 3000 Steps 500 Steps 500 Steps 0 Steps 0 Steps Common Rare Common Common Common Common ITEMS Revive 2500 Steps - Rare Full Heal 2000 Steps - Rare Burn Heal 1000 Steps - Rare Ice Heal 900 Steps - Rare Chesto Berry 800 Steps - Rare Awakening 700 Steps - Common Chri Berry 600 Steps - Common Paralyz Heal 500 steps - Common Oran Berry 300 Steps - Common Potion 0 Steps - Common ================== 9B. Noisy Forest = ================== Location: Johto Special Types: Fire, Ice, Flying Unlock: Already Unlocked Info: A large natural forest that has been allowed to grow. Many Pokemon live deep in the forest. POKEMON *GROUP A* *GROUP B* *GROUP C* Bellsprout Wobuffet Paras Venonat Spearow Oddish Female Female Female Male Male Female Level 8 Level 15 Level 5 Level 5 Level 5 Level 5 Vine Whip Counter Scratch Tackle Peck Absorb Growth Mirror Coat Stun Spore Disable Growl Sweet Scent Safeguard Poisonpowder Foresight Leer Destiny Bond Supersonic 3000 Steps 4000 Steps 700 Steps 700 Steps 0 Steps 0 Steps Common Rare Common Common Common Common ITEMS Net Ball 5000 Steps - Rare Revive 2500 Steps - Rare Green Shard 2000 Steps - Rare Ether 1000 Steps - Rare Energy Root 900 Steps - Rare Energy Powder 800 steps - Common Big Mushroom 700 Steps - Rare Pecha Berry 500 Steps - Common Tinymushroom 200 Steps - Common Cheri Berry 0 Steps - Common ================= 9C. Rugged Road = ================= Location: Johto Special Types: Water, Fighting, Ground Unlock: 50 Watts Info: A hilly, rugged mountain road. The view from atop the mountain is very beautiful. POKEMON *GROUP A* *GROUP B* *GROUP C* Onix Magby Machop Ponyta Geodude Hoothoot Male Male Female Female Female Female Level 9 Level 9 Level 7 Level 7 Level 8 Level 6 Harden Smog Low Kick Growl Defense Curl Tackle Bind Leer Leer Tackle Mud-Slap Growl Screech Ember Focus Tail Whip Rock Polish Foresight Rock Throw Sunny Day Hypnosis 4000 Steps 5000 steps 1000 Steps 1000 Steps 0 Steps 0 Steps Common Rare Common Common Common Common ITEMS PP UP 7000 Steps - Rare Hard Stone 5000 Steps - Rare Red Shard 3000 Steps - Rare Star Piece 2000 Steps - Very Rare Full Heal 1500 Steps - Rare Super Repel 1000 Steps - Rare Burn Heal 800 Steps - Rare Antidote 500 Steps - Common Escape Rope 100 Steps - Common Repel 0 Steps - Common ===================== 9D. Beautiful Beach = ===================== Location: Johto Special Types: Grass, Electric, Dragon Unlock: 150 Watts Info: This beautiful sea is a popular place for a stroll. You can meet many Water-type Pokemon. POKEMON *GROUP A* *GROUP B* *GROUP C* Psyduck Staryu Poliwag Slowpoke Sunkern Wooper Female Genderless Male Male Female Male Level 10 Level 10 Level 7 Level 7 Level 8 Level 6 Water Sport Tackle Water Sport Curse Absorb Water Gun Scratch Harden Bubble Yawn Growth Tail Whip Tail Whip Water Gun Hypnosis Tackle Mega Drain Mud Sport Water Gun Rapid Spin Growl 4000 Steps 5000 Steps 1500 Steps 1000 Steps 0 Steps 0 Steps Common Common Common Common Common Common ITEMS Dive Ball 5000 Steps - Rare Big Pearl 4000 Steps - Rare Blue Shard 3000 Steps - Rare Heart Scale 2000 Steps - Rare Leppa Berry 1800 Steps - Rare Full Heal 1500 Steps - Rare Aspear Berry 1000 Steps - Rare Soda Pop 800 steps - Common Rawst Berry 500 Steps - Common Fresh Water 0 Steps - Common =================== 9E. Suburban Area = =================== Location: Johto Special Types: Fighting, Normal, Psychic Unlock: 500 Watts Info: A residential area somewhere. Even when you take a stroll here, you can meet Pokemon. POKEMON *GROUP A* *GROUP B* *GROUP C* Magnemite Elekid Magnemite Murkrow Rattata Hoothoot Genderless Male Genderless Female Female Female Level 11 Level 11 Level 8 Level 11 Level 7 Level 7 Metal Sound Quick Attack Metal Sound Peck Tackle Tackle Tackle Leer Tackle Astonish Tail Whip Growl Thundershock Low Kick Thundershock Pursuit Quick Attack Foresight Supersonic Thunderpunch Haze Focus Energy Hypnosis 4000 Steps 5000 Steps 1000 Steps 1000 Steps 0 Steps 0 Steps Common Rare Common Common Common Common ITEMS PP Up 5000 Steps - Rare Guard Spec. 2000 Steps - Rare x Sp. Def 1500 Steps - Rare X Special 1250 Steps - Rare Dire Hit 1000 Steps - Rare X Accuracy 750 Steps - Rare X Speed 500 Steps - Rare X Defend 250 Steps - Rare X Attack 100 Steps - Rare Potion 0 Steps - Common ============== 9F. Dim Cave = ============== Location: Johto Special Types: Water, Dark, Rock Unlock: 1000 Watts Info: A dark cave sometimes used as a test of courage. Look closely, and you'll find many Pokemon. POKEMON *GROUP A* *GROUP B* *GROUP C* Gastly Smoochum Gastly Onix Zubat Machop Female Female Female Male Female Female Level 15 Level 12 Level 10 Level 10 Level 8 Level 8 Hypnosis Pound Hypnosis Harden Leech Life Low Kick Spite Lick Lick Bind Supeorsonic Leer Curse Sweet Kiss Spite Screech Focus Energy Destiny Bond Avalanche Mean Look Rock Throw 5000 Steps 5000 Steps 1000 Steps 1000 Steps 0 Steps 0 Steps Rare Common Common Common Common Commmon ITEMS TM18 Raindance 6000 Steps - Rare Silverpowder 5000 Steps - Rare Yellow Shard 4500 Steps - Rare Elixir 3500 Steps - Rare Persim Berry 2500 Steps - Rare Max Potion 2000 Steps - Rare Max Ether 1500 Steps - Rare Hyper Potion 1000 Steps - Rare Ether 700 Steps - Rare Sitrus Berry 0 Steps - Common =============== 9G. Blue Lake = =============== Location: Johto Special Types: Grass, Electric, Dragon Unlock Criteria: 2000 Watts Info: A deep, blue lake. It's said that some rare Pokemon live at the bottom of this lake. POKEMON *GROUP A* *GROUP B* *GROUP C* Poliwag Dratini Shellder Krabby Tentacool Goldeen Female Female Female Male Female Female Level 15 Level 10 Level 12 Level 12 Level 9 Level 9 Water Sport Wrap Tackle Vicegrip Poison Sting Peck Hypnosis Leer Withdraw Leer Supersonic Tail Whip Doubleslap ThunderWave Supersonic Harden Constrict Water Sport Belly Drum Crabhammer Supersonic 4000 Steps 5000 Steps 500 Steps 500 Steps 0 Steps 0 Steps Common Rare Common Common Common Common ITEMS TM11 Sunny Day 5000 Steps - Rare Net Ball 4000 Steps - Very Rare Dive Ball 3500 Steps - Very Rare Lum Berry 3000 steps - Very Rare Star Piece 2500 Steps - Very Rare Stardust 2000 Steps - Rare Sitrus Berry 1000 Steps - Rare Pearl 500 Steps - Very Rare Leppa Berry 100 Steps - Rare Fresh Water 0 Steps - Common ==================== 9H. Town Outskirts = ==================== Location: Johto Special Types: Fighting, Ghost, Normal Unlock Criteria: 3000 Watts Info: The outskirts of a town. Where people have moved away, Pokemon have moved in. POKEMON *GROUP A* *GROUP B* *GROUP C* Abra Voltorb Grimer Koffing Rattata Furret Female Genderless Male Female Female Male Level 15 Level 15 Level 13 Level 13 Level 16 Level 15 Teleport Tackle Pound Tackle Focus Energy Foresight Sonicboom Harden Smog Bite Defense Curl Spark Mud-Slap Smokescreen Pursuit Quick Attack Rollout Disable Selfdestruct Hyper Fan Fury Swipes 5000 Steps 3000 Steps 1500 Steps 1500 Steps 0 Steps 0 Steps Common Common Common Common Common Common ITEMS TM37 Sandstorm 5000 Steps - Rare Guard Spec 3000 Steps - Rare X Sp. Def 2500 Steps - very Rare Ultra Ball 2000 Steps - Rare Lum Berry 1500 Steps - Rare X Attack 1000 Steps - Rare Great Ball 750 Steps - Very rare X Accuracy 500 Steps - Rare Dire Hit 100 Steps - Rare Pokeball 0 Steps - Common ================= 9I. Hoenn Field = ================= Location: Hoenn Special Types: Fire, Bug, Flying Unlock Criteria: 5000 Watts Info: A Route that goes deep into the Hoenn region. You can meet many Pokemon not in Johto or Kanto. POKEMON *GROUP A* *GROUP B* *GROUP C* Linoone Skitty Volbeat Illumise Zigzagoon Wurmple Female Female Male Female Female Female Level 30 Level 30 Level 25 Level 25 Level 17 Level 15 Sand-Attack Attract Moonlight Charm Tail Whip Tackle Odor Sleuth Assist Quick Attack Moonlight Headbutt String Shot Mud Sport Charm Tail Glow Wish Sand-Attack Poison Sting Fury Swipes Faint Attack Signal Beam Encore Odor Sleuth Bug Bite 5000 Steps 7500 Steps 2000 Steps 2000 Steps 0 Steps 0 Steps Common Rare Common Common Common Common ITEMS Ganlon Berry 8000 Steps - Very Rare Wacan Berry 3500 Steps - Very Rare Passho Berry 3000 Steps - Very Rare Occa Berry 2500 Steps - Rare Qualot Berry 2000 Steps - Rare Kelpsy Berry 1500 Steps - Rare Pomeg Berry 1000 Steps - Rare Nanab Berry 500 steps - Rare Bluk Berry 250 Steps - Rare Razz Berry 0 Steps - Common ================ 9J. Warm Beach = ================ Location: Hoenn Special Types: Grass, Electric, Dragon Unlock Criteria: 7500 Watts Info: A very warm beach in the Hoenn region. You can meet many Pokemon not in Johto or Kanto. POKEMON *GROUP A* *GROUP B* *GROUP C* Azurill Wailmer Horsea Carvanha Goldeen Magikarp Female Female Female Female Female Female Level 20 Level 31 Level 20 Level 26 Level 22 Level 15 Tail Whip Water Pulse Leer Ice Fang Water Sport Splash Bubble Mist Water Gun Screech Supersonic Tackle Slam Rest Focus Energy Swagger Horn Attack Water Gun Brine Bubblebeam Assurance Aqua Tail 5000 Steps 7000 Steps 1500 Steps 1500 Steps 0 Steps 0 Steps Rare Common Common Common Common Common ITEMS Liechi Berry 8000 Steps - Very Rare Fire Stone 5000 Steps - Very Rare Yellow Shard 4900 Steps - Rare Blue Shard 4000 Steps - Rare Heart Scale 3000 Steps - Very Rare Big Pearl 2500 Steps - Very Rare Revive 2000 Steps - Common Pearl 1000 Steps - Rare Wepear Berry 100 Steps - Rare Fresh Water 0 Steps - Common ================== 9K. Volcano Path = ================== Location: Hoenn Special Types: Water, Fighting, Rock Unlock Criteria: 10000 Watts Info: A path through a currently active volcano. Very fiery and rare Pokemon live here. POKEMON *GROUP A* *GROUP B* *GROUP C* Slugma Meditite Rhyhorn Houndour Geodude Ponyta Female Male Male Male Male Female Level 31 Level 32 Level 20 Level 26 Level 29 Level 19 Ember Feint Stomp Roar Selfdestruct Tail Whip Recover Calm Mind Fury Attack Bite Rollout Ember Ancientpower Force Palm Scary Face Odor Sleuth Rock Black Flame Wheel Amnesia Hi Jump Kick Rock Blast Beat Up Earthquake Stomp 5000 Steps 5000 Steps 2000 Steps 2000 Steps 0 Steps 0 Steps Common Common Common Common Common Common ITEMS Apicot Berry 8000 Steps - Very Rare Sun Stone 5500 Steps - Very rare Moon Stone 5000 Steps - Rare Flame Orb 4000 Steps - Rare Lava Cookie 3000 Steps - Rare Revive 2000 Steps - Rare Pinap Berry 1000 Steps - Rare Red Shard 500 Steps - Rare Ice Heal 100 Steps - Common Potion 0 Steps - Rare =============== 9L. Treehouse = =============== Location: Hoenn Special Types: Fire, Ice, Flying Unlock Criteria: 15000 Watts Info: A path that works with the trees of the forest. Pokemon here are always changing. POKEMON *GROUP A* *GROUP B* *GROUP C* Castform Kecleon Girafarig Stantler Gloom Weepinbell Female Male Female Female Female Male Level 30 Level 30 Level 28 Level 28 Level 14 Level 13 Rain Dance Feint Agility Hypnosis Absorb Vine Whip Sunny Day Psybeam Psybeam Stomp Sweet Scent Growth Hail Shadow Sneak Baton Pass Confuse Ray Acid Wrap Weather Ball Slash Assurance Calm Mind Poisonpowder Sleep Powder 5000 Steps 5000 Steps 1000 Steps 1000 Steps 0 Steps 0 Steps Rare Rare Common Common Common Common ITEMS Salac Berry 8000 Steps - Very Rare Calcium 4500 Steps - Very Rare Max Elixir 4000 Steps - Very Rare Max Potion 3500 Steps - Rare Max Ether 3000 Steps - Very Rare Ehter 2000 Steps - Very Rare Revival Herb 1000 Steps - Rare Heal Powder 500 Steps - Rare Energy Root 100 Steps - Rare Energypowder 0 Steps - Common ================ 9M. Scary Cave = ================ Location: Hoenn Special Types: Dark, Ghost, Rock Unlock Criteria: 20000 Watts Info: A pitch-black cave that seem haunted. It's said that many Pokemon live deep inside. POKEMON *GROUP A* *GROUP B* *GROUP C* Marowak Tauros Golbat Natu Machop Gastly Female Male Male Female Male Female Level 30 Level 30 Level 33 Level 24 Level 13 Level 15 Bonemerang Pursuit Wing Attack Teleport Leer Mean Look Rage Rest Confuse Ray Miracle Eye Focus Energy Curse Flase Swipe Payback Air Cutter Me First Karate Chop Night Shade Threash Zen Headbutt Mean Look Confuse Ray Bullet Punch Spite 5000 Steps 5000 Steps 500 steps 1000 Steps 0 Steps 0 Steps Common Common Common Common Common Common ITEMS Petaya Berry 8000 Steps - Very Rare Iron 4900 Steps - Very Rare Thick Club 4500 Steps - Very rare Dusk Ball 4000 Steps - Rare Blue Shard 3900 Steps - Rare Old Gateau 3500 Steps - Very Rare Green Shard 2000 Steps - Rare Yellow Shard 1500 Steps - Rare Red Shard 1000 Steps - Rare Repel 0 Steps - Common ================== 9N. Sinnoh Field = ================== Location: Sinnoh Special Types: Fire, Ice, Flying Unlock Criteria: 25000 Watts Info: A Route through the Sinnoh region, far from Johto and Kanto. Rare Pokemon live here. POKEMON *GROUP A* *GROUP B* *GROUP C* Combee Mime Jr. Shinx Budew Bidoof Kricketot Male Female Female Male Female Male Level 30 Level 29 Level 33 Level 30 Level 13 Level 15 Sweet Scent Light Screen Roar Water Sport Tackle Growl Gust Reflect Swagger Stun Spore Growl Bide Bug Bite Psybeam Thunder Fang Mega Drain Defense Curl Bug Bite Substitute Crunch Worry Seed Rollout 7000 Steps 7000 Steps 3000 Steps 3000 Steps 0 Steps 0 Steps Common Common Common Common Common Common ITEMS Rare Candy 5000 Steps - Very Rare Full Restore 4000 Steps - Very Rare Max Potion 3800 Steps - Rare Repeat Ball 3000 Steps - Rare Timer Ball 2500 Steps - Rare Revive 2000 Steps - Rare Hyper Potion 1500 Steps - Rare Full Heal 1000 Steps - Rare Nest Ball 500 Steps - Rare Super Potion 0 Steps - Common ====================== 9O. Icy Mountain Rd. = ====================== Location: Sinnoh Special Types: Fire, Ice, Ground Unlock Criteria: 30000 Watts Info: A snow-covered road where a misstep could result in a fall-- it tests your trust in Pokemon. POKEMON *GROUP A* *GROUP B* *GROUP C* Snorunt Snover Sneasel Bronzor Mareep Swinub Female Male Male Genderless Female Female Level 28 Level 31 Level 28 Level 20 Level 15 Level 16 Icy Wind Wood Hammer Faint Attack Hypnosis Tackle Mud Sport Headbutt Mist Crush Claw Imprison Growl Powder Snow Protect Ice Shard Agility Confuse Ray Thundershock Mud-slap Ice Fang Ingrain Icy Wind Extrasensory Thunder Wave Endure 10000 Steps 10000 Steps 3000 Steps 3000 Steps 0 Steps 0 Steps Common Common Common Common Common Common ITEMS TM07 Hail 6000 Steps - Rare Yache Berry 5000 Steps - Very Rare Rindo Berry 4500 Steps - Very Rare Icy Rock 4000 Steps - Very Rare Smooth Rock 3500 Steps - Very Rare Heat Rock 3000 Steps - Very Rare Damp Rock 2500 Steps - Very Rare Max Repel 1000 Steps - Rare Full Heal 100 Steps - Common X Defend 0 Steps - Common ================ 9P. Big Forest = ================ Location: Sinnoh Special Types: Fire, Ice, Flying Unlock Criteria: 40000 Watts Info: A forest surrounded by many old trees since olden days. Many Pokemon live here. POKEMON *GROUP A* *GROUP B* *GROUP C* Tropius Bonsly Tangela Bibarel Exeggcute Mareep Female Male Female Female Female Male Level 35 Level 30 Level 30 Level 30 Level 17 Level 19 Stomp Mimic Vine Whip Water Gun Hypnosis Growl Sweet Scent Block Bind Headbutt Reflect Thundershock Whirlwind Faint Attack Mega Drain Hyper Fang Leech Seed Thunder Wave Magical Leaf Rock Tomb Stun Spore Yawn Bullet Seed Cotton Spore 6000 Steps 5000 Steps 1000 Steps 1000 Steps 0 Steps 0 Steps Common Common Common Common Common Common ITEMS Hondew Berry 5000 Steps - Very Rare Qualot Berry 4500 Steps - Very Rare Bluk Berry 4000 Steps - Very Rare Durin Berry 3500 Steps - Rare Big Mushroom 3000 Steps - Common Belue Berry 2500 Steps - Rare Honey 2000 Steps - Rare Tamato Berry 1000 Steps - Rare Grepa Berry 500 Steps - Rare Tinymushroom 0 Steps - Common ================ 9Q. White Lake = ================ Location: Sinnoh Special Types: Grass, Electric, Dragon Unlock Criteria: 50000 Watts Info: A lake concealed in white mist. It lends a very mysterious feel to the area. POKEMON *GROUP A* *GROUP B* *GROUP C* Misdreavus Chingling Haunter Buizel Chinchou Remoraid Female Female Male Male Female Female Level 32 Level 31 Level 25 Level 28 Level 17 Level 19 Destiny Bond Astonish Night Shade Pursuit Thunder Wave Lock-On Psybeam Recover Confuse Ray Swift Flail Psybeam Pain Split Uproar Sucker Punch Aqua Jet Water Gun Aurora Beam Payback Last Resort Shadow Punch Baton Pass Confuse Ray Bubblebeam 6000 Steps 5000 Steps 500 Steps 1000 Steps 0 Steps 0 Steps Common Common Common Common Common Common ITEMS TM68 Giga Impact 10000 Steps - Very Rare Kebia Berry 5000 Steps - Very Rare Chople Berry 4500 Steps - Very Rare Watmel Berry 4000 Steps - Rare Pamtre Berry 3500 Steps - Rare Spelon Berry 3000 Steps - Rare Nomel Berry 2500 Steps - Rare Rabuta Berry 2000 Steps - Rare Magost Berry 1000 Steps - Rare Cornn Berry 0 Steps - Common ================== 9R. Stormy Beach = ================== Location: Sinnoh Special Types: Grass, Electric, Dragon Unlock Criteria: 65000 Watts Info: Strong waves wash onto this beach. Because people don't visit, rare Pokemon live here. POKEMON *GROUP A* *GROUP B* *GROUP C* Shellos Finneon Seel Magikarp Psyduck Shellder Female Female Female Female Female Male Level 30 Level 26 Level 27 Level 30 Level 22 Level 30 Mud Bomb Rain Dance Encore Splash Ice Punch Supersonic Mirror Coat Gust Rest Tackl Disable Icicle Spear Rain Dance Water Pulse Aqua Ring Flail Confusion Protect Body Slam Captivate Aurora Beam Bounce Yawn Leer 5000 Steps 4000 Steps 1500 Steps 500 Steps 0 Steps 0 Steps Common Rare Common Common Common Common ITEMS PP Up 5000 Steps - Very rare Payapa Berry 4500 Steps - Very Rare Coba Berry 4000 Steps - Very rare Shuca Berry 3500 Steps - Very Rare Tanga Berry 3000 Steps - Very Rare Charti Berry 2500 Steps - Very Rare Heal Ball 2000 Steps - Rare Quick Ball 1500 Steps - Rare Heart Scale 800 Steps - Common Fresh Water 0 Steps - Common * * * * * * * * * * * * OTHERS UNDER * * CONSTRUCTION! * * * * * * * * * * * * ******************************************************************************* 10. POKEWALKER2POKEWALKER ******************************************************************************* Another feature of the Pokewalker is that you can connect to another Pokewalker in order to obtain gifts from each other. I have not done this (as I know no one who has the game) myself, but an email from an unnamed citizen has some information on what you can do with it. So, everything from this point on in this section is just quoted straight from the email; When you and another person have a Pokewalker, if they choose connect at the same time, their pokemon have an "encounter" and both Walkers are given an item. A few things to note: - One item per trainer. basically you cant keep getting items from the same trainer, but its only once per day. though im not sure about this, i havent tested this yet, but i think it may be one item given to a trainer per walk, though most likely its per day. - The items seem set depending on the trainer. I found that on different walks i was given a set item. Ex. On one day i was connecting with other Pokewalkers and i kept recieving TM29. Other times i got something lame i think TM11. While my friends they kept getting different items from me: Red shard, Guard Spec, Moon Stone (so far) -The items you get from connecting to other Pokewalkers dont seem to apply to the 3 gifts you get on walks, but theyre still there if you check your Pokemon and Item option for the Pokewalker. ******************************************************************************* 11. CREDITS ******************************************************************************* BasilMarket - Haha, HolyMythos is amazing. Emails - To everyone who sent an email with information not included in the FAQ. Thanks guys! Nintendo + Game Freaks - For making the Pokewalker Serebii.net - For giving information about unreleased routes GameFAQs - For their site, which would leave me so much less of a gamer without Phantasy Star Online Episode 1 & 2 Board - Just so that I can say "Hollah" and that this FAQ has it written in document that I am the owner of the Knack. Sorry dudes. In closing, I'd like to thank you for reading my FAQ. If you have any questions remember to contact me at xMarineSnowx@gmail.com