## # # # ### # # # ### # # # # # # # ### # # # # ## # # ## ## ### # # # # # # # # # # # # # # # # # # # # ### # # # # # # # # # ## ### ### ## # # ### # # # # # # # # # ### # # # ## ## # # # # # # # # # # # # # ## # ### # # # ## # # ### ## ### # ### # # # # # # # # # # # # # # # # # # # # ## # # # # # # # # # # # # # # # # # ## ### # # ## ### # # # ### # # ## # # ## ### ## ## # # # # # # # # # # # # # # ## # ## # # # ## ## ## # # # # # # # # # # # # # # ### # # # ### # # # ### # # ## # ### # # # # # ## # # # # # ### # # ### ## # # # # # # # # # # # # # # ### ## # ## # # # # # # # # # # # # ### ## # # # Qwertyuiopasdfghjklzxcvbnmqwertyuiopasdfghjklzxcvbnmqwertyuiopasdfghjklzxcvbnml ----------------------------- -Pokemon Mystery Dungeon Explorers of the Sky -Nintendo DS -Gamefaqs.com -This guide is copyright (c) of 2010 Sameth H. -My user name on the site is notafanofice -This guide is for personal use only With any concerns or questions, email me at notinlovewithyourtone@gmail.com FAQ/Walkthrough ----------------------------- +------------------------------- CONTENTS +------------------------------- STARTING OFF[SO] CHAPTER 1[C1] CHAPTER 2[C2] CHAPTER 3[C3] CHAPTER 4[C4] CHAPTER 5[C5] CHAPTER 6[C6] CHAPTER 7[C7] CHAPTER 8[C8] CHAPTER 9[C9] CHAPTER 10[C10] CHAPTER 11[C11] CHAPTER 12[C12] CHAPTER 13[C13] CHAPTER 14[C14] CHAPTER 15[C15] CHAPTER 16[C16] CHAPTER 17[C17] CHAPTER 18[C18] CHAPTER 19[C19] CHAPTER 20[C20] UNLOCKABLE DUNGEONS [UDL] CREDITS [CD] +------------------------------- INTRO[IT] +------------------------------- +------------------------------- STARTING OFF [SO] +------------------------------- Okay, here are some tricks of the trade to keep you alive in this game. First off, as you move through dungeons, and are able to do through, doing things at your own pace, you'll be able to go over and select missions, go through dungeons, play mini games etc. I highly recommend revisiting the dungeons that you can, and also the floors of dungeons that you can't. Be sure to also complete side missions that you have available before proceeding. The reason is because you'll have to do some leveling up in order to get through some places in the main gain. Sometimes, just playing and partaking in combat will yield the appropriate amount of EXP, but once in a while there is a difficulty spike, and you team may not always be the most well put together one, but is the best you can do at the time. You can toss items as enemies, and so toss able items that bestow effect that are generally undesirable or hinder your opponents' progress like sleep or stunning them, is key. Keep them in your inventory, and generally save them for bosses or when in a pinch. Traps are sometimes a pain in dungeons, but you can take steps to either avoid them through items, or use them against enemies, also through items, so keep that in mind whenever you have excess inventory space. Grind, grind, grind, leveling up is very important, so going out of your way revisiting fairly moderate challenged sections will yield great payoffs in the long run. +------------------------------- CHAPTER 1: A STORM AT SEA [C1] +------------------------------- Alright, start off by answering the questions, and you'll be given a specific pokemon based on your answers and personal preferences. After that, select your partner characters. When you get control after landing on dry land, head over to the cave in the the beach. You're going to have to defeat a Zubat and his buddy Koffing. Keep heading through, and the enemies you'll run into are: Corsola, Kabuto, Shellder and Shellos. Zubat and his pal should be on the B5 floor.Don't bother picking up all of the items, due to the lack of inventory space you're given. The one item you SHOULD hold onto is the blast seed. Use it against Zubat when you reach him. When you reach Koffing and Zubat, you shouldn't have much trouble felling them both if you use the blast seed. The battle's much easier when one of the two clunkers goes down, and so you should be done with them in short time. When you're finished with them, you'll be able to get the Relic Fragment that belongs to your partner. +------------------------------- CHAPTER 2:THE NEW GUIL RECRUITS [C2] +------------------------------- After the cutscene, you'll be entered into a guild, as the chapter title hints at. You can now teleport back to town when you're taken out, a map, and you can now hold 12 items in stock. The map is self writing, meaning it'll habitually fill itself out when you get to new areas. Along with the other items, one you should note is the scarf that Wigglytuff gives you. It provides a decent lift to the defense stat, so you'll want to equip it immediately. Now that you've got a steady job, finish your first nine to five by searching for Spoink's lost pearl. You'll have to head into Drenched Bluff to get it. It should be on the B7 floor. On the way through to your destination, the enemies you'll see are Anorith, Chingling, Lileep and Shellos. I was about level 8 when heading to the destination, but being at level 7 is enough. The Chinglings are the only Pokemon that can actually give you a bit of a task, so don't ignore them. When you obtain the pearl, you'll gain some goodies, and some cash. Your employers tax you, though. +------------------------------- CHAPTER 3:THE SCREAM [C3] +------------------------------- When the sun comes up signaling a new day, head over to the parot Pokemon Chatot, and after that, you'll be in a new area. Treasure Town is the place you look around. Take your time exploring if you want, but your main objective is to look up the Kecleon shop. Spend the money you have on the things that you think will benefit you the most, and when done, you'll rendezvous with Marill, Drowzee and co. Head over to Bidoof next. Whether you're in shape or not, you'll have to race all the way over to Mt. Bristle. I'd recommend getting to level 10 if you aren't already. On your way through you'll fight such enemies as Geodude-my personal favorite Pokemon of all time, Doduo, Machop, Nidorin@, Starly and Spinarak. The difficulty of the enemies is a little higher that what you've just gone through, but staying a couple levels ahead of what you started is always a good choice to avoid getting overwhelmed. Grind a little, fighiting the weaker enemies for EXP, because Drowzee can be pretty hard. He also has possession of the move confusion, so take the time to level up now so you don't have to fight him twice. When you finally get to the bugger and beat him, you'll gain some goddies, including being able to carry more treasures, and you'll unlock the Bidoof's Wish episode from the main menu. When you head back to HQ, you'll be able to tackle side missions, and a Krabby near the area will tell you about bonus missions found in bottles that wash up in the beach. I'd recommend doing them for the bonuses they entail, and also, when ever available, complete the rudimentary side quests that you can do to gain the bonuses, the goodies, and strengthen your character. When you've actually done a couple of the side quests, you'll complete the chapter. +------------------------------- CHAPTER 4:The Gatekeepers [C4] +------------------------------- When the mission starts and you're briefed on what you have to do, figure out which Pokemon are going to be coming along be observing their foot prints. It should be fairly simple, and you will be give hints the more time you take. You get rewards from Chatot from doing this. When able to, check out the jobs from the Outlaw Notice Board if you please. You can tackle these missions for their above average rewards, but they are harder than the other rudimentary missions you've been given. Ending the chapter will happen once you've completed one of these missions. I highly recommend bringing a lot of health restoring items and revival items when ever you decide to take on these missions, because sometimes you won't have a problem with them, and other times, the outlaw have a ton of guys waiting to take you out, or waiting to ambush you. Still, you should try doing as many of them as you can as well if you're somewhat able because of the rewards you get. +------------------------------- CHAPTER 5:THE FIRST OFFICIAL EXPLORATION [C5] +------------------------------- Chatot will give you a new assignment that needs completing that involves waterfalls and mysteries. And you've been placed in the solving part of that equation. You will now be able to recruit other Pokemon you find in dungeons to fight on your side. Now, before heading over to the waterfall to check it out, you're going to want to finish up some of the tasks you have available. You'll need to level up a bit if you don't want the following sections to be tiresome. I'd recommend getting to at least level 13- level 14 (leaning towards 14). When you're done and a little more confident that before, and when the other members of your party are strong enough to kick some tail, head over to the waterfall, and like most hidden caves in movies and games, it's behind the waterfall. Head through, and fight your way through the hordes of Barboach, Psyduck, Lotad, Poliwag, Grimer, Tangela, Surskit, Wooper, and Whiscash. Now here, you're going to have a lot of trouble if you have fire Pokemon, or at least not enough type diversity on your team. Don't hit the water Pokemon with water moves, as they'll most likely actually like it. Let the other characters fight on, while your precious little fire Pokemon sit back, for the most part. A better strategy still, is to just bring only the Pokemon you'll need, and leave the fire types at home. You can shop in this dungeon, well at least it happened the first times I played. As the dungeons are random, this may not be the same in your play through, but you'll want to bring some cash on you just in case. Your goal is to reach B9 floor, and though it doesn't have a boss, the enemies on the way there will give you a problem if you don't take care. See why I recommended leveling up? +------------------------------- CHAPTER 6:TEAM SKULL [C6] +------------------------------- A couple of shops and dinglebitters are now available for you to shop, look at, or ignore. Remember to keep taking care of the missions available, the Diglett bull crap (dude should at least be paying you more for something that he could be doing) ad when you're about one or two levels stronger, move to your good ol' buddy, Chatot. Chatot will want you to find a perfect apple in the mission: Find a perfect apple. What you're going to have to do here is find a perfect apple. On your way to find the apple, the Pokemon you'll come across will be mostly grass and bug types, like Butterfree, Budew, Burmy, Beedrill, Hopip, Paras, the cocoon equivalents to Beedrill and Butterfree, Oddish, Gloom, Combee and Exeggutor. Though some of the enemies can get you out of turn, for the most part, these enemies are manageable, though the dungeon is pretty long. Head through the dungeon spelunking, and you'll be done soon. It can get annoying depending on how you luck out due to the dungeon's randomness, but it's not that bad. You'll unlock some shops in town when you're done. Again, finish up some quests and tasks before speaking to Chatot, who is usually the cause of beginning and end of chapters. +------------------------------- CHAPTER 7:THE GUILD'S BIG EXPEDITION[C7] +------------------------------- Now here, you'll be able to take a couple of side paths to tackle either now or later, or not at all, because they are all optional at this point in time. I'll run through them, and recommend that you go through them rather than skipping them altogether. When taking the path to the side, you should be at about the right level, and will run into Wingulls, Spheals, and Gastrodons, and you'll be accompanied with a Bidoof. You can come here and fight a bunch for EXP, as it's not the hardest dungeon you've been to. The Craggy Coast area is where you'll want to be at least a level higher, preferably level 16, and will face the same enemies with the addition of Dratini, Krabby, and Sealeo. You won't have much help here, Bidoof is your life line. If he dies, you'll be taken out of the dungeon, but he's fairly decent. The Rocky/Rock path should be taken on when you're a level or two higher than if you took on Craggy Coast. The enemies there are few, Natu, Bonsly, and Shroomish. Here, the dungeon isn't too hard or long, but again, you'll be with Bidoof. Look around the floor to the bottom level and you'll be done with it. Mount Horn is difficult. I highly recommend leveling to 18 or even 19. Bunch of bug Pokemon here: Shroomish, Ariados, Parasect, Natu, Bonsly, Pineco, Aerodactyl, Cascoon and Beautifly, and Venomoth. There are a lot of floors to go through. There are a lot of floors to go down through. I'm sorry, I don't think I've made myself quite clear, THERE ARE A LOT OF FLOORS TO GO THROUGH. Fourteen to be exact. The enemies are also pretty strong, so that doesn't make things any easier. Watch for Venomoth, as he hits hard, don't bring anything you don't want to lose, and keep a close eye out for Aerodactlyl, who can use his pressure to decrease the pp you have available to use. The chapter won't end until you get past this dungeon, so like I said, prepping by leveling up is the best cause of action. The dungeon takes a while, but patience will get you through, and also make sure to watch for the heavy hitting, and annoying Pokemon to avoid tossing away your console prematurely. +------------------------------- CHAPTER 8:GROUDON'S HEART[C8] +------------------------------- Bidoof will go his own way after you touch base at base. The path to the side isn't the longest or hardest dungeon you've been to, so don't worry about it much. Especially after the ordeal you've just been through. Some different Pokemon to face, Pinsirs, Kriketots, Pinsir, Swinub, Linoone, Sunsparce and Houndour. Stick around for a bit and level up a it, is the doctor's orders here, and when done, you'll see your hard work pay off when the next section gets harder. The harder level goes by the name of Foggy Forest. Again, it's not difficult, so I'd highly recommend leveling up a couple of levels before moving on. Say hello to the Cherubi, Hoothoot, Zigzagoons and Smeargles. There's a bunch of floors to go through again, so it's best to not do it all over again by not being prepared. There are also Pachirisu, Pinsir, Skiploom, Noctowl and Stantler. Noctowl will damage you if you give it time to use Sky Attack, and it can also put you to sleep. Other than that, there aren't any threats that you can't handle, so long as you aren't being careless. The main goal in this test of patience type of level is to find a statue. Finding it will end the flag dabbed level. Pace yourself in the way you use your attacks and manage your party as you just have to hold off in this mission. Take things step by step, and though it'll still take some time, the whole thing will be manageable. +------------------------------- CHAPTER 9:THE MYSTERY OF THE FOGBOUND LAKE[C9] +------------------------------- You should be at least level 20-21 here, and will have a couple of dungeons to explore. Upon finishing the two dungeons, you will complete the chapter. The steam cave has Magby Snubbull, Slugma, Yanma, Farfetch'd....damn I love that pokemon- and Numel. Oh, and there's a Kricketune or two. The fire Pokemon here can burn you and cause a tad bit of unpleasantries, so keep a rawst or two with you. Having a fire type helps as fighting fire with fire doesn't work here, and so you'll have the same advantage, and if you have water type, things will be just as sweet. There's a higher, or upper level steam cave. The name? Upper steam cave. I know, I would have named it: Steam-cave-that-is-on-a-higher-level-than-the-steam-cave-that-you-just-passed- through-and-it-will-be-called-upper-steam-cave, cave. But hey, I'm not the game developer here. Level up at least tow levels up before tackling this cave. There's a boss at the end, so don't give it your all at the beginning. There are Kricketune, Illumise, Yanma, Volbeat, Shuckle, Magmar, and Farfetch'd...oh sweet Farfetch'd. Using offensive items on Groudon is wise, as he counters your moves. Keep on the offensive, and you'll end up dying quickly. Grab Magmar's attention and take him out, also with offensive items if you have any. Fire Pokemon will get an advantage when fighting Groudon, and your water Pokemon will have a problem, ironically. Play slight offense-defense, and use geo pebbles, and you should be done. +------------------------------- CHAPTER 10:DUSKNOIR[C10] +------------------------------- When the talkative dust settles, you'll be able to go to the Day Care. You now have a spot to place the eggs that you come across. There's also a Xatu Appraisal appraisactomy. NO! Don't look up that word! Take my word for it that it's a real word. Mix together drinks at the drink bar, and you've be able to move to the next area. Move on over to Serenity River when you're done taking care of business at your own pace. There are some water Pokemon, Wooper, Poliwag, Barboach, Lotad, Masquerain. There, you can take on the fairly easy Pokemon, and farm the nice items you can find there, and level up you guys, and the guys you've shamefully neglected, and as a result are on lower levels. Go through it more than once, and from there, head over to recycle some trade items at the recycle shop. Do so three times, and you'll then be able to move on. Landslide Cave: Ampharos, Granbull, Gible, Dustox, Shuckle, Wormadam, and Venomoth await you. Again, Venomoth is still pretty dangerous, and you may get into some random battle encounters that could put a dent in your battle plan. When done with either that dungeon, or some of the other tasks you can go through, speak on over to Chatot. He's gonna want you to get some more Perfect Apples. Head to the Chameleon Pokemon, Kecleon over in treasure town, and head back over to the boss man Chatot. Move through and scurry the place, kicking tail and taking the names of the aforementioned tail, head back to the guild base, and you'll be asked a favor from a couple of the Marill family. I'd level up to at least 24 before continuing to Amp Plains. Some of the enemies there include Plusle, Mareep, Minun, Elekid/Electabuzz, Yanmega, Flaafy, Girafarig, and Yanma. I'm sure you already know, but if you don't, Girafarig's name is the same BOTH FORWARDS AND BACKWARDS!!!!! When you're done picking up the pieces of your now blown mind, head in and you've got a bunch of electric Pokemon to deal with. If you started with a ground Pokemon, you'll laugh your way through, but for everyone else, with the appropriate levels, you shouldn't have much trouble making it through. From there, you'll move through Far Amp Plains. Some of the same enemies are still here, with the addition of Dorio and Taurus. There's a boss on the tenth floor, an electric boss, so beware. It's Manectric. Take each little Electrike on one by one, and then take on the main guy. I recommend bringing along my favorite Pokemon, Geodude, and leveling him up pretty well. He'll rip through the electric types like I rip DVD-um...yeah.....then when you're done, head over to the Marillians and give then the Water float. From there, talk to your love interest, Dusknoir and you'll transition to the next chapter. Also, Dusknoir isn't your love interest. I lied, I'm sorry. +------------------------------- CHAPTER 11:[C11]GROVYLE THE THIEF +------------------------------- When you finish speaking to Chatot, head over for a meeting in the prompted area. You've got serious business to take care of. Take care of any tasks you can and level up a bit before heading over to the Northern Desert. A party of level 26 should be sufficient. As it's a desert, you're going to find primarily ground or desert type Pokemon on your way there, such as Cacnea and Cacturne, Trapinch, Aron, Lairon, Carnivine, Cubone, Baltoy, Larvitar,and Sanshrew. You've got a lot of floors to go down, fourteen, or fifteen, I think. There are restorative items laying around, and should take them before heading to another floor. After heading down through all of the floors-it shouldn't be that hard with the Pokemon there, just time consuming, and a little taxing, head over to your guild base again. Speak to your guild brethren, and then head over to Quicksand Cave. You needn't do much leveling after going through the other dungeon, but if you want to, all the power to you. There, you'll essentially get the evolved form of some of the enemies you fought in the desert like Sandslash, Vibrava and Pupitar. You can also run into Maile Nincada and Skorupi. This dungeon, or dungeons (the layout is confusing, it's like two stages, but not quite), and move on to Quicksand pit. Now theres Tyranitar, ouch!, Skorupi, and Ninjasks. Mawile, and Pupitar still litter the area, and there are some Hippopotas to take out as well. There's still a good amount of items laying around that you should waste no expense in using. If the sandstorm gets harsh, just run on through to the next floor, as you'll be more likely to survive. There can be some monster ambushes in the levels if you aren't careful, and though you may be at the right level, just focusing on getting to the next floor is a pretty good idea. If you haven't got to level 27 ish, then you can try taking out the baddies on the earlier floors for EXP, but the deeper you get, the more risk you run of getting ambushed. When you head all the way down, you're going to have to beat a Legendary boss again. Damn. Now, the major problem with Mesprit is that it can fully heal itself if you take your sweet time defeating it, and it also starts off with protect. Throw blast seeds to take care of that problem. After those two caveats are considered, it's fair game from there. Just don't take to long to land your attacks after breaking its protect barrier and you should be good to go. +------------------------------- CHAPTER 12:[C12]THE ONLY OPTION +------------------------------- As the title of the chapter suggests, you're going to have to go to the menu screen and select options, then press the only-heh heh, just kidding. In the morning, head on over to the guild to figure out where you're going to explore next. I think after beating that las t dungeon you should be at sufficient levels, but I was level 29 or 30 when tackling crystal cave. That's the place your going to have to head to. Bunch of high defense Pokemon here, and most are Rock. Whatever type they are, most enemies aren't pushovers here. Again, leveling up at least one level before getting deeper into the cave is a great idea. Geodude evolutions, Burmy evolutions, Sheildon, Cranidos, Sevi, and Bedlum are pretty strong here, but still manageable. After spelunking enough and getting to the necessary level, you'll have to match three crystals to proceed. Who's the voice in the game that's telling you to do so? Um...me. Yeah, it took some high technology, but I was able to get into your game to guide you. It was hard fitting into the cartridge slot, but I do what I can for my loyal guide readers. Anyway, after pondering that blatant lie, head through crystal crossing. A level higher than you were when you entered crystal cave is essential, and a couple of new Pokemon join the fray. Bring some healing items, and seeds of the blast variety. There's a boss at the end of the dungeon, and the dungeon itself it pretty long, so save the items you've got. Floatzel and Bagon can be spotted here, along with four legged friends Glameow, Absol, and the lovely Glalie. Grovyle is the boss of the dungeon, and while I recommend having a lot of healing items on you just in case, it's better to hinder Grovyle with stat enducers like stunning him. Sleep or paralyzing is great, but above all, you want to attack him way more than he attacks you, and even if that isn't possible as you're playing, quickly using the healing items should ensure that this red-or rather green- hander crook is caught. +------------------------------- CHAPTER 13:SUSKNOIR'S SECRET[C13] +------------------------------- Alright, head over to Dusknoir, and also Magnezone and talk to them. Clear up your backlog of missions and to do list stuff before you'll be able to proceed. You need to complete two missions before you'll be able to speak to Magnezone. Speak to Dusknoir, and DUN DUN DUUUUUN, all hell breaks loose. +------------------------------- CHAPTER 14:[C14] +------------------------------- Dusknoir...why?!?! Any way, you'll be going back to the future this time around, without all the motor vehicles and crazy scientists you'd expect from going back to the future. See what I did there? Go over to the door that's closed. After that, chat up Grovyle, and give him a response based on what you can, and then you'll head over to chasm cave. Level 32's the level you should be at least and as you keep moving, watch for the flying types like the Drifflon/blims and Skarmory. Dittos, Onix and Magneton are here as well, with the addition of a grumpy pig-grumpig. When you've shown the cave who' boss, move through to Dark Hill. There's mostly ghost pokemon here, like the Gastly family, Misdeavus and Dusclops. Banettes, Gliscors, and Claydols are here as well. The thing that sucks about this dungeon is that most of the enemies can move through walls, and the place is riddled with traps. Anything to aid you against traps is helpful, but you're still going to get a little overcrowded by mobs here. The dungeon's also pretty long. When you finally get through, you'll be in the Sealed Ruin. You should grind a bit before heading here, though the dungeon's not all that long. Shellgon, Probopass, Muk, Tangrowth and Metang are here, but what you should watch out for here is Forretress, because of the powerful self-destruct. There's a good amount of items here, and the place is pretty short. When you're done, you'll head into the deeper sealed ruin, known as Deep Sealed Ruin. Stock pile on your strongest restoratives of your special attacks before heading down to floor 7, I believe. There's a Spiritomb that wants to get its butt kicked, but if you aren't careful, you're will be kicked in the process. Unload a barrage of attacks onto Spiritomb with your Pokemon, and just keep attacking. Reason being, as soon as Spiritomb uses Nasty Plot to raise its special Attack, it's going to be doing just too much damage on you. Keep impaling it with attacks, and it should go down, heal when needed, but if not absolutely necessary, keep attacking. +------------------------------- CHAPTER 15:THE SECRET OF THE PLANET'S PARALYSIS[C15] +------------------------------- Grovyle's now on your team, and will aid you along Dusk Forest, (I was level 36 when taking this place on) There's just a hand full of enemy Pokemon, and Grovyle can seriously take out the competition. Move through, and you'll also get help from Celebi when you head to deep Dusk forest. You can get a lot of item collecting and exploring done if you just let Celebi and Grovyle do the dirty work, as they're strong, but when sandstorms come in, quickly run to the next level. When you reach the ed, bid farewell to Celebi, and eventually, you'll be bidding the place farewell as well. +------------------------------- CHAPTER 16: A NEW DAWN[C16] +------------------------------- Head to Grovyle, who should be at Sharpedo Bluff, and then you'll move onto Tree Shroud forest. Level up at least a level from having finished the last dungeon, and then head through the hordes of Houndoom, Kadabra, Ralts, Alakazam, Ninetales, and Vespiqen. There's also a Cherrim or two here. Note that this place is really tough. There are a bunch of traps and ambushes waiting for you on every floor, and you may have to finish this dungeon in a couple of attempts. Bring a lot of items with you, and after heading through, Grovyle won't be tagging along with you anymore. Prpbably because that dungeon was so darn hard. +------------------------------- CHAPTER 17:THE GUILD'S CREW[C17] +------------------------------- Rendezvous with your guild brethren to figure out where to head out to next. You're going to make a familiar trip to a familiar cave-steam cave, that is. There aren't many troubles here, as you've grown much stronger since the first time through. Head on over and talk to the turtle Pokemon Torkoal. He can be found near the Hot Springs. The next day, head over to Sharpedo Bluff, and speak with your brethren. Then head on over to the beach near the base. It should be towards the bottom. +------------------------------- CHAPTER 18:LAPRAS[C18] +------------------------------- After you've had your rudimentary conversations with your pals at the guild, you're going to have to go to Brine cave. Chatot, the big boss man who usually gives orders rather than helps you out, will actually help you out this time, as he'll join your party. Then, move over to to face the primariliy water Pokemon. Do a good deal of leveling till you're in the 36-39 range. Now, when it rains, the enemies, specifically:Pelipper, Gastrodon, Tentacool, Seel, Staryu, Kingler and Dragonair will get reaaally strong. Your fire Pokemon won't stand a chance, and Chatot isn't as great as Grovyle and Celebi. Be careful with each fight, as just a slight bit f rain can dampen your spirits and chances of winning, but the dungeon isn't particularly long. After you get towards lower Brine cave, Chatot will bid you adieu. Coward. The new enemies here are Walrein and Dewgong, but the place as a whole is slightly harder than the last. Leveling always helps, and not necessarily by grinding, just fight what you know you can win against along the way. Now the boss in this level is going to be pretty hard, and I have a couple suggestions as to how to beat it. For one, you can level up a lot and since the guys are water/rock, obtain moves or Pokemon that can take on these types with ease. Alternatively, you can use items to make Kabutops or Omaster incapacitated for a while, then focus on the other. That should make things that much more manageable. +------------------------------- CHAPTER 19:TO THE HIDDEN LAND[C19] +------------------------------- SURPRISE! Grovyle wants to help you again. Just where the hell were you when Chatot ditched us, huh? Anyway, move to the Hidden Land. Be on your guard, and on level 41 or so. Head through, and there will be third tier touch heavy hitter Pokemon such as Dragonite, Garphomp and Abomasnow. Keep heading through, and prove your mettle until you get to the Hidden Highland. If you had trouble with that last part, I highly recommend leveling up a bit because it only gets harder from here. There are essentially the same Pokemon here, Tropious, Magmortar, Manectric, Purugly etc., but they are stronger. There are a lot of floors, over twenty, and the final floor has a boss fight with DUN DUN DUUUUN! Dusknoir. Hurry through the floors, that's what I'd suggest to do. Don't rush, necessarily, but don't linger either. Now, you've also got a Sableye to fight alongside Dusknoir. You'd think he'd fight fair. Anyway, you've bullied quite a few Pokemon as well, so I guess it's only right that they bully you. Now, you're going to get confused a lot if you don't bring back up items...and that's not good. Other than that, take out the traitor, and show them why you're know as the Master Vanquisher of Abomination. Don't ask. +------------------------------- THE FINAL ADVENTURE [C20] +------------------------------- Alright, you're ready for this. Prep up to level 45ish. Anything around there will do, but of course, the higher the better. The cellestial rock Pokemon, Bronzor, and Porygon make an appearance here. Now, head through the short floors....short doesn't mean easy though, the enemies aren't that diverse, but of course they're strong. Keep moving through and you'll get to the Temporal Spire. Now there's Salamence, Bronzong, Porygon-Z and Metagross. They're strong. Head through and you will get into a huge bout with Primal Dialga. There isn't going to be another boss so unleash your strongest of your attacks on Dialga. Try cornering him if you can, but he might end up doing the same to you. Keep up the immense barrage of attacks, and you'll be victorious. You've.......you've done it!!!! Now, the next day, you'll be able to do a number of things before you can actually say you're done. -After talking with your guild members, you'll be able to beat the living snot out of your guild mates. HAHAHAHAHAHAHAHA!!! -You'll be able to unlock the final episode after winning -You'll be able to hold up to 48 items, and speak to Chimeco to rearrange your team at will -You can now go back to previously visited dungeons. Head out to the mystery dungeons, take on quests, and enjoy the ride! +------------------------------- UNLOCKABLE DUNGEONS LIST [UDL] +------------------------------- BOTTOMLESS SEA -SPINDA'S CAFE AFTER SECRET RANK DESTINY TOWER -END GAME, MAKE JUICE, AND IT'LL RANDOMLY APPEAR GIANT VOLCANO -SPINDA'S CAFE AFTER SECRET RANK INFERNO CAVE -GUILD MASTER RANK MUST BE OBTAINED LABRYRINTH CAVE -END GAME, FIND QUESTION MARK JOB WITH LOCATION LAKE AFAR -100 RECYCLES LANDSLIDE CAVE -3 RECYCLES LOST WILDERNESS -END GAME, MAKE JUICE, AND IT'LL RANDOMLY APPEAR LUSH PRAIRIE - MAKE JUICE, AND IT'LL RANDOMLY APPEAR HAPPY OUTLOOK -END GAME, MAKE JUICE, AND IT'LL RANDOMLY APPEAR MIDNIGHT FOREST -END GAME, FIND QUESTION MARK JOB WITH LOCATION MT AVALANCE -SECRET RANK, THEN GET THE JOB FROM SPINDA MT MISTRAL -END GAME, MAKE JUICE, AND IT'LL RANDOMLY APPEAR MYSTERY JUNGLE -ECRET RANK, THEN GET THE JOB FROM SPINDA OBLIVION FOREST -MASRT STAR RANK 1 SERENITY RIVER -MAKE JUICE, AND IT'LL RANDOMLY APPEAR SHIMMER DESERT -SECRET RANK, THEN GET THE JOB FROM SPINDA ORAN FOREST -RECYCLE 60 TIMES SHIMMER HILL -END GAME, FIND QUESTION MARK JOB WITH LOCATION SKY STRWAY -SECRET RANK, THEN GET THE JOB FROM SPINDA SHOUTHERN ISLANDS -MASTER STAR RANK 3 STAR CAVE -FINISH THE FIRST SPECIAL EP. THEN GET THE SECRET RANK AND JIRACHI'S LETTER FROM SPINDA TINY MEADOW -25 RECYCLES TREACHEROUS WATERS -MASTER STAR RANK 2 WORLD ABYSS -SECRET RANK, THEN GET THE JOB FROM SPINDA ZERO ISLAND CENTER -AFTER GRADUATING RECYCLE 150 TIMES. ------------------------------------------- CREDITS:[CD] ------------------------------------------- Thanks for gamefaqs.com for letting me host this gude, and for you guys who have read it. Thanks for the support of my pals Seth S. and Seth B, and Thomas H. I hope you enjoyed it, and you can leave me any comments on my email. 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