__ | \ _ | _ _ _ _ _ |__/ / \ |/ /_\ | | | / \ | | | \_/ |\ \__ | | | \_/ | | __ |\ /| _ _|_ _ _ |\ _ _ _ _ _ / _\ | \/ | \ / (_ | /_\ | \ / | \ | | | | / | /_\ / \ | | / | | \/ __) | \__ | \/ |_/ |_| | | \_| \__ \_/ | | /___ / / \_| __ _ | _ | _ __ _ __ _ _ | |\ _ __ | _ _ _ _ |-- \/ | \ | / \ | /_\ | (_ / \ -+- | \ / | | |/ | | /_\ (_ (_ |__ /\ |_/ | \_/ | \__ | __) \_/ | |_/ \_| | |\ | | \__ __) __) | /\ |\ | |\ /--\ | \ | | \ / \ | \| |_/ __ _ ___ | _ | _ __ _ __ _ _ | | . _ _ _ |-- \/ | \ | / \ | /_\ | (_ / \ -+- | | | | | /_\ |__ /\ |_/ | \_/ | \__ | __) \_/ | | | | | | \__ | __ __ ___ | ) _ _ _ | /\ / \ |-< / \ (_ (_ |-- /--\ | | |__) \_/ __) __) | / \ \__\/ \ O----------------------------------------------------O | Pokémon Mystery Dungeon 2: Explorers of Darkness | | Pokémon Mystery Dungeon 2: Explorers of Time | | | | Boss FAQ | | By KeyBlade999 | | | | Total Data: 27.5 KB | | Current Version: Final | | Previous Update: 10:55 PM 7/20/2011 | O----------------------------------------------------O -1. Donations*******************************PMD-1**************************** While I do write all of my guides for free, it does take a lot of time and effort to put them together. If you're feeling generous and want to show your appreciation, I am gladly accepting donations. I don't know exactly what the donations will be used for, but just know that you would definitely be helping me make more quality FAQs! Even the smallest donation amounts are appreciated, and are a great way to say how much you appreciate the work I do. If you do decide you'd like to donate, please send the donations through PayPal at the e-mail address listed below. Thank you so very much for considering this!! keyblade999.faqs@gmail.com 0. Contents***************************PMD0*********************************** __________________________________________________________________ / | \ | Section Title | CTRL+F Tag | | | | >-----------------------------------------------------< >----------< | -1. Donations | **PMD-1** | | 0. Contents | **PMD0** | | 1. Intro | **PMD1** | | 2. Version History | **PMD2** | | 3. Legalities | **PMD3** | >-----------------------------------------------------< >----------< | 4. Boss List & Strategies (Listed chronologically) | **PMD4** | | 5. Optional Bosses | **PMD5** | \______________________________________________________|___________/ 1. Intro***************************PMD1************************************** Welcome to yet another PMD2 guide written by me. This one deals on the majority of the in-game bosses for Explorers of Time and Darkness. Enjoy. 2. Version History***************************PMD2**************************** Final - Done in entirety, I believe. 10:55 PM 7/20/2011 - *facepalm* Found dumb mistake. Is corrected. 12:18 AM 7/28/2011 3. Legalities***************************PMD3********************************* This FAQ may not be reproduced under any circumstances except for personal, private use. It may not be placed on any website or otherwise distributed publicly without advance written permission. Use of this guide on any other website or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. © 2011-2012 Daniel Chaviers (AKA KeyBlade999). If you would wish to contact me concerning this or my other FAQs, use this e-mail: keyblade999.faqs@gmail.com, or PM me on the GameFAQs message boards. O-----------------------------------O O------------------------------------O | Allowed sites for my FAQs | | Forever-Banned Sites | O-----------------------------------O O------------------------------------O | GameFAQs (www.gamefaqs.com) | | CheatCC (www.cheatcc.com) | | Neoseeker (www.neoseeker.com) | | www.cheat-database.com | | SuperCheats (www.supercheats.com) | | Cheat Index (www.cheatindex.com) | | | | Cheat Search (www.cheatsearch.com) | | | | www.panstudio.com/cheatstop | | | | Game Express (www.gameexpress.com) | | | | Mega Games | | | | Cheats Guru (www.cheatsguru.com) | O-----------------------------------O O------------------------------------O 4. Boss List & Strategies***************************PMD4********************* =============================== BOSS : Zubat (x1), Koffing (x1) When : Chapter 1 Where: Beach Cave Pit =============================== In this battle, Pikachu will be at the greatest advantage, having Electric moves that Zubat is weak against. The Grass types are at the disadvantage, though. If you have Pikachu, try to make him focus on Zubat while the other focuses on Koffing. When Zubat is KO'ed, switch to double-teaming Koffing. If you brought a seed, throw it at Zubat first. Overall, pretty easy. However, get rid of Zubat first, as he has Leech Life, an HP-absorbing move. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ======================= BOSS : Drowzee (x1) When : Chapter 3 Where: Atop Mt. Bristle ======================= This guy is actually fairly tough, as neither you nor the enemy have an advantage over the other (unless you/your partner is Bulbasaur; the enemy will have the advantage). Drowzee will get 50% attack bonus from his powerful Confusion move. This is why you should've brought some Sleep Seeds. Other than that, he has Hypnosis, Pound, and Disable. Just put him to sleep and wail on him! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============================= BOSS : Groudon When : Chapter 9 Where: After Upper Steam Cave ============================= As you may know, Groudon has the ability of Drought. This makes it sunny, which will weaken Water moves and strengthen Fire as well as allowing for the instant use of Solarbeam. Okay, Groudon is a Ground-type Pokémon. This means he is weak against Water, Grass, and Ice (forget about Water; remember Drought?). Luckily, he doesn't have a Ground-type move on him, so your Pikachu will be just fine in this battle. You should begin by using a status-inflicting move on him, or a Sleep Seed. Once a status is inflicted, restrict your partner's moves to all moves that will do super-effective damage to Groudon. Other than that, a fairly easy boss if you're leveled up well enough. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============================== BOSS : Luxray (x1), Luxio (x7) When : Chapter 10 Where: End of Amp Plains ============================== Okay, all of these Pokémon are Electric type. Therefore, they are weak against Ground only and will devastate your Water and Flying types (God forbid you brung Wingull). Okay, you are fighting eight Electric types and Orbs are ineffective. So what to do? Well, you should immediately put a status on the Luxray. Mud Sport is helpful here. If you happen to have a Pokémon with Magnitude or another room-wide move, completely abuse the heck out of it. Not much else to say. In general, ANY Ground move is useful. Multi-target moves help, too. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =============================== BOSS : Mesprit When : Chapter 11 Where: After Quicksand Cave Pit =============================== Mesprit is a Psychic type. She will therefore be weak to Bug, Dark, and Ghost type moves. Dark types will be immune to her Psychic moves (which are Confusion and Future Sight). She isn't actually powerful, as she will usually use Future Sight, which will set her damage to 30. If not, Confusion will pack a punch if you're a Poison or Fighting type. If you have trouble, simply use a Sleep Seed or something. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============================= BOSS : Grovyle When : Chapter 12 Where: After Crystal Crossing ============================= NOTE: YOU DO NOT HAVE TO WIN! Obviously, Grovyle is a Grass type, making it weak against Ice, Poison, Bug, and Flying. He'll have an advantage over Water, Rock, and Ground. He'll get a major amount of damage in with Leaf Blade (God forbid you brought any type weak to Grass). Counter it with moves he is weak against, or, even better, put him to Sleep with a seed or move or something. You get the idea. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============================== BOSS : Spiritomb When : Chapter 14 Where: After Deep Sealed Ruins ============================== Spiritomb is a Ghost/Dark Pokémon. This makes it one of those rare Pokémon that have no weaknesses. Even worse, it is immune to Normal, Fighting, and Psychic; it additionally resists Poison. The main idea here is to avoid its Hypnosis because it will probably use Dream Eater on you soon afterwards to deal some serious damage if you don't wake up. Dream Eater also restores Spiritomb's HP. It can also use Ominous Wind to hurt you and your partner and possibly increase its own stats. If you have any status-inducing seeds/moves, use them. Overall, it isn't very hard, just more of an annoying battle. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ================================== BOSS : Kabutops (x1), Omastar (x2) When : Chapter 18 Where: After Brine Cave Pit ================================== All three are Rock/Water type. They will be weak against Grass, Electric, Fighting, and possibly Steel and Ground. They have a type advantage over Fire, Rock, Ground, Ice, and Flying types. It isn't too hard. You should knock Kabutops out of the running first because of his ranged moves. Chances are that you have a type advantage of some sort, so it likely you won't have any trouble. Grass is a good one to have, as it should deal quadruple or so damage. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ================================== BOSS : Dusknoir (x1), Sableye (x6) When : Chapter 19 Where: After Hidden Highland ================================== Dusknoir is a Ghost type. This means he is weak against Ghost and Dark, while being immune to Normal and Fighting, and also being advantageous against Psychic, Ghost, and Dark (?). He also has the ability known as Pressure, which will increase your PP usage. The Sableye are Dark/Ghost types. This means they have no weaknesses. They are immune to Psychic, Fighting, and Normal moves. They will be advantageous when fighting Psychic, Ghost, and Dark (?) types. As for a strategy, most things will work. After all, it is very unlikely that these seven Pokémon have a type advantage over you (although you possibly have a move-type advantage over THEM). A great aid is a status seed; if you have one, use it against Dusknoir. Multi-target moves (such as Thunderbolt) or room-wide moves (such as Vacuum Cut and Discharge) work very well. Other than that, you should be fine. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =========================== BOSS : Dialga When : Chapter 19 Where: After Temporal Spire =========================== Dialga is a Dragon/Steel type, leaving little room for weakness. I think Fighting and Ice may be super-effective; Dragon is for sure. You'll have to try to use moves with neutral effect. In other words, try to pick moves that Dragon resists that Steel does not (or vica versa), or moves neutral to both. Your main worry will be the Roar of Time, a two-sided sword. It will deal immense damage to you while stalling Dialga for a few turns. Use the first to restore yourself, the second to restore your partner, the third (if any) to status Dialga with a seed, and any other turns to attack. You really to status Dialga to have a good chance of winning (although the Pikachu/Treecko combo I used did well without seeds). If you have a ranged move, use it. That way, Dialga cannot stop your move with its Intimidator IQ Skill. Other than that, I wish you luck! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ========================================================================= BOSS : Wigglytuff, Chatot, Croagunk, Diglett, Dugtrio, Sunflora, Corphish, Loudred When : Post-credits. Where: After Mystifying Forest, graduation exam. ========================================================================= Seem familiar? This one is going to be a pain. I'd deal with Wigglytuff first, by status or killer moves. Okay. Wigglytuff and Loudred are Normal types. They are weak against Fighting and immune to Ghost. There aren't any type advantages, but Wigglytuff has a M-A-S-S-I-V-E amount of HP and power. Chatot is a Normal/Flying type. He is weak against Rock, Electric, and Ice. He is immune to Ground and Ghost. He has an advantage against Bug, Grass, and Fighting types. Croagunk is Poison. He is weak against Ground and Psychic and is advantageous over Grass. Diglett and Dugtrio are Ground types. They are weak against Water, Ice, and Grass and advantageous against Rock, Fire, Steel, and Electric. They are immune to Electric. Additionally, one of them has the powerful Earth Power (I may be a bit biased; remember, my starter was Pikachu). Sunflora is a Grass type. She is weak against Flying, Fire, Ice, and Bug. She has the upper hand against Water, Rock, and Ground. Corphish is a Water type. He is weak against Grass and Electric move. He has the upper hand against Fire, Rock, and Ground. Strategy? Leave Wigglytuff for last, keeping him in check with Sleep Seeds. Use room-wide moves, such as Discharge, Earth Power, and Vacuum Cut (preferably to latter two). You must have a fair deal of Reviver Seeds. Five is sufficient for those who have types neutral to Ground moves. If one/both are weak against Ground moves, bring 10 ~ 15. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ================================ BOSS : Froslass When : Post-credits. Where: After Lower Crevice Cave. ================================ This is a Pokémon you fought occasionally in an earlier dungeon. Froslass is an Ice/Ghost type. She is weak against Fire, Rock, Steel, Dark, and Ghost. She is immune to Normal and Fighting moves. She'll have an advantage against Grass, Flying, Ground, and Ghost types. She also has Snow Cloak like Glaceon, raising her evasion in hailing weather. But, nevertheless, that is the main thing she has going for her. Just Seed her and use those weaknesses. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============================== BOSS : Gyarados When : Post-credits. Where: After Deep Miracle Sea. ============================== Gyarados is a Water/Flying type. It is therefore weak to Electric moves and immune to Ground moves. Electric moves will do 4x damage, so if you have such a move, you need no strategy. Basically, status him and wail on him with neutral/super-effective moves (Grass, Normal, Ice, Poison, Flying, Psychic, Ghost, Dragon, Rock, Dark, and Electric moves). Simple enough, right? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ==================== BOSS : Regice When : Post-credits. Where: Aegis Cave. ==================== Regice is an Ice type (duh). It is weak against Fighting, Rock, Steel (?), and Fire. It has advantages over Flying, Grass, and Ground. Easy enough; use a status if you somehow get in trouble. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ==================== BOSS : Regirock When : Post-credits. Where: Aegis Cave. ==================== Regirock is a Rock type (duh). It is weak against Fighting, Ground, Grass, and Water. It has advantages over Flying, Ice, and Fire. It is an easy battle. You know what to do if you get in trouble: status. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ==================== BOSS : Registeel When : Post-credits. Where: Aegis Cave. ==================== Registeel is a Steel type (mega-duh). It is weak against Fire, Fighting, and Ground. It has advantages over Rock and Ice. Easy. Status when in trouble. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============================================== BOSS : Regigigas, Hitmonlee (x4), Bronzor (x4) When : Post-credits. Where: Aegis Cave Pit. ============================================== Regigigas is, amazingly enough, a Normal type. It is weak against Fighting, immune to Ghost, and has no type advantages. Hitmonlee is a Fighting type. It is weak against Psychic and Flying; immune to Ghost; and has an advantage over Rock, Ice, Steel, and Normal. Bronzor is a Steel/Psychic type. It is weak against Fire, Dark, and Ghost and has advantages over Ice, Rock, Fighting, and Poison. So, strategy? Not much of one needed. Just try to use multi-target moves. If you have Agility, what else must I say? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ================================ BOSS : Palkia When : Post-credits. Where: After Deep Spacial Rift. ================================ Palkia is a Dragon/Water type. Its absolute only weakness is to Dragon, a move type you likely do not have. It takes 1/2 damage from Steel and 1/4 from Water and Fire. Everything else will do neutral damage. Additionally, it has the Pressure ability, so you'll use more PP per attack. Palkia also has the Intimidator IQ Skill, letting it possibly block foe-in-front moves. The main attack to beware of is Spacial Rend, a slightly less powerful version of Roar of Time which lacks the recharge time, making it all the more dangerous to you. So, strategy? Abuse any status seeds and moves you have. Try, if possible, to hit from long range, preferably with Dragon/neutral damaging moves. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> FINAL BOSS : Darkrai, Arbok, Magmortar, Rhyperior, Aggron, Magcargo, Mismagius When : Post-credits. Where: After Deep Dark Crater. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Let's go over types. Darkrai is a Dark type. He is weak against Dark (?) and Ghost; immune to Psychic; advantageous over Psychic and Ghost. Arbok is a Poison type. It is weak against Psychic and Ground. It has the upper hand over Grass. Magmortar, is of the Fire type. It weak against Rock, Water, and Ground. It is advantageous against Bug, Grass, and Ice. Rhyperior is a Ground/Rock type. It'll be weak against Water, Grass, Ice, Steel, and Fighting. It'll be immune to Electric (I believe it has Lightningrod to draw all Electric moves to it and nullify damage). It'll be advantageous against Fire, Rock, Steel, Electric, Bug, and Flying. Aggron is a Rock/Steel Pokémon. It is weak against Fighting, Water, Fire, and Ground. It is immune to Poison moves. It has the upper hand against Fire, Flying, Rock, and Ice. Magcargo is a Fire/Rock type. It is weak against Fire, Ground, Steel, and Fighting. It is advantageous over Grass, Bug, Steel, Ice, and Flying. Mismagius is a Ghost type. It is weak against Ghost and Dark; immune to Normal and Fighting; and is advantageous over Psychic, Ghost, and Dark (?). So, strategy? If you plan on using Electric moves, eliminate Rhyperior first and foremost. While you do so (or do this first), put Darkrai in check with a status. Remember, his Bad Dream ability will damage you while you sleep -- and he can make you go to sleep. Get rid of the minions first, as usual, then go onto Darkrai. Easier said than done, though. If you brought enough Reviver Seeds and some room-wide/multi-target moves, you'll be okay. Good luck! 5. Optional Bosses*****************************PMD5************************** ============================== BOSS : Kyogre When : Post-credits. Where: End of Bottomless Sea. ============================== Kyogre is a Water type. It is weak against Electric and Grass; advantageous over Fire, Rock, and Ground. It also will make Raining weather start, so Fire is weakened and Water is strengthened. It is a simple battle; just don't use the not-very-effective moves and abuse weaknesses, creating a status when you need to. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============================ BOSS : Heatran When : Post-credits. Where: End of Giant Volcano. ============================ Heatran is a Fire/Steel type. It is weak against Water, Ground, and Fighting. It has the advantage over Bug, Grass, Ice, Steel, and Rock. It also has the ability Flash Fire, which will power its moves up if Heatran is hit with a Fire-type move. Again, a fairly simple battle. Simply abuse weaknesses, use status items, and AVOID USING FIRE IF AT ALL POSSIBLE, and you'll be fine. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============================ BOSS : Articuno When : Post-credits. Where: End of Mt. Avalanche. ============================ Articuno is an Ice/Flying type. It is weak against Fire, Rock, and Electric moves. It is immune to Ground. It has an advantage against Flying, Grass, Bug, Dragon, Ground, and Fighting types. Your main problem is the room-wide STAB-boosted Powdered Snow. Status Articuno quickly if you have a type weak against Ice (Flying, Grass, Ground, Dragon). Other than that, you'll have no trouble. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============================= BOSS : Mew When : Post-credits. Where: End of Mystery Jungle. ============================= Mew is a Psychic type. This means it is weak against Ghost, Dark, and Bug and has the upper hand against Poison and Fighting. Not too hard. Most moves will do neutral/super-effective damage to Mew, and Mew doesn't have any too threatening moves, so I'll you take this one over. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ================================ BOSS : Groudon When : Post-credits. Where: End of Shimmering Desert. ================================ As you may know, Groudon has the ability of Drought. This makes it sunny, which will weaken Water moves and strengthen Fire as well as allowing for the instant use of Solarbeam. Okay, Groudon is a Ground-type Pokémon. This means it is weak against Water, Grass, and Ice. It is immune to Electric. It is advantageous over Rock, Fire, and Steel. If you have Solarbeam, abuse the hell out of it. Try to avoid the Fire Blasts, use super-effective moves, and status as needed; it is fairly similar to the last time you fought Groudon (except you have one/two more partners!). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =========================== BOSS : Rayquaza When : Post-credits. Where: End of Sky Stairway. =========================== Rayquaza is a Dragon/Flying type. It is weak against Ice, Rock, and Dragon; immune to Ground; and advantageous against Dragon, Bug, Grass, and Fighting. The only problem Rayquaza presents is the move Fly; using Thunder on the tile where Rayquaza was will still damage it. Other than that, simply status and wail on him as usual. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ========================== BOSS : Giratina When : Post-credits. Where: End of World Abyss. ========================== Giratina is a Ghost/Dragon type. It is weak against Ghost, Dark, Ice, and Dragon. It is immune to Normal and Fighting. It has the advantage over Ghost, Dark (?), Psychic, and Dragon. I am not sure of its attacks; remember, I have a powerful Lv. 100 team? It is quite reasonable to believe it has Shadow Force. If it charges for it, run!! Other than that, pretty simple. Just try to abuse weaknesses and statuses, as you would with any other boss battle. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++ +++ +++ This is the end of KeyBlade999's +++ +++ Pokémon Mystery Dungeon 2: Explorers of Darkness +++ +++ and Explorers of Time +++ +++ Boss FAQ. +++ +++ +++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ________________ | ____________ | | | | | | | | | | |____________| |________________________________________ | |____________| |_________________________ | | | | | | |\ /\ /| | | | | | | | \ / \ / | | | |____________| | | | (_) (_) | | |________________| |_| |_| ___ ___ ___ /'__`\ /'__`\ /'__`\ /\ \_\ \ /\ \_\ \ /\ \_\ \ \ \___, \ \ \___, \ \ \___, \ \/__,/\ \ \/__,/\ \ \/__,/\ \ \ \_\ \ \_\ \ \_\ \/_/ \/_/ \/_/ KeyBlade999