Pokémon Mystery Dungeon 2: Item FAQ Version: Final (9/28/2011) Console: Nintendo DS/DS Lite/DSi/DSi XL Author: KeyBlade999 -1. Donations*********************************P-1**************************** While I do write all of my guides for free, it does take a lot of time and effort to put them together. If you're feeling generous and want to show your appreciation, I am gladly accepting donations. I don't know exactly what the donations will be used for, but just know that you would definitely be helping me make more quality FAQs! Even the smallest donation amounts are appreciated, and are a great way to say how much you appreciate the work I do. If you do decide you'd like to donate, please send the donations through PayPal at the e-mail address listed below. Thank you so very much for considering this!! keyblade999.faqs@gmail.com 0. Contents**********************************P0****************************** CTRL+F System Format: **P#** -1. Donations | P-1 0. Contents | P0 1. Intro | P1 2. Scarves/Bows/Ribbons | P2 3. Recruitment Rate Items | P3 4. Throwing Items | P4 5. EXP. Boosters | P5 6. Drinks/Berries/Seeds | P6 7. Belly-fillers | P7 8. Gummis | P8 9. Evolution Items | P9 10. Wonder Egg | P10 11. Keys | P11 12. Poké (Money) | P12 13. Lost Loot | P13 14. TMs/HMs | P14 15. Orbs | P15 16. Unown Stones | P16 17. Aura Bows | P17 18. Wonder Mail | P18 19. Real Important Wonder Mail | P19 20. Version History | P20 21. Legalities | P21 1. Intro**********************************P1********************************* Welcome to the Items FAQ for PMD2. I have it all for you, from the items to their effects, to even how to get them. Enjoy. Also, note: Some items (ie, aura/colored bows) may be in multiple sections. 2. Scarves/Bows/Ribbons**********************************P2****************** Mobile Scarf A hold item that enables the Pokémon to move and attack through walls and move across inhospitable terrain, such as magma. Beware: the Pokémon's Belly will go down faster while traveling through walls. Heal Ribbon A hold item that speeds up the Pokémon's natural HP healing. Beware: the Pokémon's Belly will go down faster when it holds this item. Twist Band A hold item that prevents the Pokémon's Attack and Special Attack from being reduced. Scope Lens A hold item that boosts the Pokémon's critical-hit rate for moves and attacks. Patsy Band A hold item that increases the Pokémon's chances of taking critical hits from enemy moves and attacks. No-Stick Cap A hold item that prevents the Pokémon's items from getting sticky and gunked up. Pierce Band A hold item that makes the Pokémon's thrown items pierce through all targets, walls, and obstacles without stopping. It has no effect on thrown rocks. Joy Ribbon A hold item that earns the Pokémon Exp. Points when taking damage. X-Ray Specs A team-leader hold item that enables the leader to see the locations of all items and enemies on the floor. Persim Band A hold item that prevents the Pokémon from getting a Confused status. Power Band A hold item that boosts the Pokémon's Attack. Pecha Scarf A hold item that prevents a Poisoned status or a Badly Poisoned status from being inflicted on the Pokémon. Insomniscope A hold item that prevents a Sleep status condition, a Nightmare status, a Napping status, or a Yawning status from being inflicted on the Pokémon. Warp Scarf A hold item that occasionally warps the Pokémon to another place on the floor. Tight Belt A hold item that prevents the Pokémon's Belly from going down each turn. If the holder travels through a wall or if it uses a move with a link, its Belly will still go down. Sneak Scarf A hold item that prevents the Pokémon from awakening sleeping enemies. It works only on enemies that are asleep from the start. Gold Ribbon An item that has no effect even if held by a Pokémon. It can be sold for a good price. Goggle Specs A hold item that lets the Pokémon see hidden traps and Pokémon with Invisible status. Diet Ribbon A hold item that changes the Pokémon's status to Hungry Pal, which empties its Belly and prevents it from being filled. If the team leader holds this, its Belly will go down faster. Trap Scarf A hold item that prevents traps from activating when the Pokémon steps on them. Racket Band A hold item that helps awaken sleeping Pokémon enemies. It only works on Pokémon that were asleep from the start. Def. Scarf A hold item that boosts the Pokémon's Defense. Stamina Band A hold item that slows how quickly the Pokémon's Belly goes down. Plain Ribbon An item that has no effect even if held by a Pokémon. Special Band A hold item that boosts the Pokémon's Special Attack. Zinc Band A hold item that boosts the Pokémon's Special Defense. Detect Band A hold item that boosts the Pokémon's evasiveness. Dodge Scarf A hold item that prevents any thrown item from hitting the Pokémon. Bounce Band A hold item that makes thrown items bounce straight back from the Pokémon. Curve Band A hold item that makes thrown items bounce off walls and fly sideways along walls. It has no effect if the Pokémon has a Pierce status or if it throws a rock. Whiff Specs A hold item that prevents items thrown by the Pokémon from hitting another Pokémon. No-Aim Scope A hold item that causes items thrown by the Pokémon to fly wildly in any direction. Lock-on Specs A hold item that boosts the Pokémon's accuracy when it throws items at enemies. Munch Belt A hold item that slightly boosts the Pokémon's Attack and Special Attack but also makes the Pokémon's Belly go down faster. Pass Scarf A hold item that causes the Pokémon to shrug off any effects from moves and pass them on to an adjacent Pokémon but also makes the Pokémon's Belly go down every time it happens. Note: the effects of some moves can't be passed. Weather Band A hold item that shields the Pokémon from weather, as if it's always in Clear conditions. Friend Bow A team-leader hold item that makes it easier for the leader to recruit defeated Pokémon to the team. Beauty Scarf Evolution item. Sun Ribbon Evolution item. Lunar Ribbon Evolution item. Silver Bow A silvery bow with an energetic aura. When held, this bow slightly boosts the Pokémon's Attack, Special Attack, Defense, and Special Defense. Brown Bow A brown bow with an energetic aura. When held, this bow slightly boosts the Pokémon's Attack, Special Attack, Defense, and Special Defense. Red Bow A reddish bow with an energetic aura. When held, this bow slightly boosts the Pokémon's Attack, Special Attack, Defense, and Special Defense. Pink Bow A pale pink bow with an energetic aura. When held, this bow slightly boosts the Pokémon's Attack, Special Attack, Defense, and Special Defense. Orange Bow An orange bow with an energetic aura. When held, this bow slightly boosts the Pokémon's Attack, Special Attack, Defense, and Special Defense. Yellow Bow A yellow bow with an energetic aura. When held, this bow slightly boosts the Pokémon's Attack, Special Attack, Defense, and Special Defense. Lime Bow A lime bow with an energetic aura. When held, this bow slightly boosts the Pokémon's Attack, Special Attack, Defense, and Special Defense. Green Bow A green bow with an energetic aura. When held, this bow slightly boosts the Pokémon's Attack, Special Attack, Defense, and Special Defense. Viridian Bow A dark green bow with an energetic aura. When held, this bow slightly boosts the Pokémon's Attack, Special Attack, Defense, and Special Defense. Minty Bow A mint-colored bow with an energetic aura. When held, this bow slightly boosts the Pokémon's Attack, Special Attack, Defense, and Special Defense. Sky Blue Bow A sky blue bow with an energetic aura. When held, this bow slightly boosts the Pokémon's Attack, Special Attack, Defense, and Special Defense. Blue Bow A blue bow with an energetic aura. When held, this bow slightly boosts the Pokémon's Attack, Special Attack, Defense, and Special Defense. Cobalt Bow A navy blue bow with an energetic aura. When held, this bow slightly boosts the Pokémon's Attack, Special Attack, Defense, and Special Defense. Purple Bow A purple bow with an energetic aura. When held, this bow slightly boosts the Pokémon's Attack, Special Attack, Defense, and Special Defense. Violet Bow A violet bow with an energetic aura. When held, this bow slightly boosts the Pokémon's Attack, Special Attack, Defense, and Special Defense. Fuchsia Bow A deep pink bow with an energetic aura. When held, this bow slightly boosts the Pokémon's Attack, Special Attack, Defense, and Special Defense. 3. Recruitment Rate Items**********************************P3**************** Golden Mask A legendary mask, rumored to be from a long-lost civilization. It has a beautiful glow that stirs up the emotions of all who see it. When held by the team leader, it is easier to recruit defeated Pokémon to the team. Amber Tear An amber liquid that sparkles like crystal-clear tears, rumored to be the most precious of even the rarest treasures. When held by the team leader, it is easier to recruit defeated Pokémon to the team. Friend Bow A team-leader hold item that makes it easier for the leader to recruit defeated Pokémon to the team. Icy Flute An unusual flute that plays notes that are clear as ice, rumored to steal even the iciest of hearts. When held by the team leader, it is easier to recruit defeated Pokémon to the team. Fiery Drum An exotic drum that beats out rhythms that burn with fiery passion, rumored to steal fiery hearts. When held by the team leader, it is easier to recruit defeated Pokémon to the team. Terra Cymbal A marvelous cymbal with a colossal crash that shakes the ground, rumored to steal even the most grounded hearts. When held by the team leader, it is easier to recruit defeated Pokémon to the team. Aqua-Monica A remarkable harmonica that plays melodies serene as flowing water, rumored to steal watery hearts. When held by the team leader, this item makes it easier to recruit defeated Pokémon to the team. Rock Horn A mystifying horn that blasts sound at rock-shattering volume, rumored to steal the rockiest of hearts. When held by the team leader, it is easier to recruit defeated Pokémon to the team. Grass Cornet A festive cornet that is well suited for tunes that carry across grassy fields, rumored to steal hearts of grass. When held by the team leader, it is easier to recruit defeated Pokémon to the team. Sky Melodica A merry melodica that plays tunes airy as cloudless skies, rumored to steal flighty hearts. When held by the team leader, it is easier to recruit defeated Pokémon to the team. Mystery Part A mysterious mechanical part of unknown purpose. It has lain undisturbed for eons, veiled by legendary mystery. Secret Slab An ancient stone slab inscribed with what seems to be prehistoric legend, rumored to hold an incredible secret that has never yet been deciphered. 4. Throwing Items**********************************P4************************ Stick A weapon to be hurled. When hurled, it flies in a straight line to inflict damage on any Pokémon it hits. Iron Thorn A weapon to be hurled. When hurled, it flies in a straight line to inflict damage on any Pokémon it hits. Silver Spike A weapon to be hurled. When hurled, it flies in a straight line to inflict damage on any Pokémon it hits. Gold Fang A weapon to be hurled. When hurled, it flies in a straight line to inflict damage on any Pokémon it hits. Cacnea Spike A weapon to be hurled. When hurled, it flies in a straight line to inflict damage on any Pokémon it hits. Corsola Twig A weapon to be hurled. When hurled, it flies in a straight line to inflict damage on any Pokémon it hits. Gravelerock A weapon to be thrown. When thrown, it flies high in an arc to clear obstacles and strike the target. It is not affected by Pierce or Long Toss statuses. Geo Pebble A weapon to be thrown. When thrown, it flies high in an arc to clear obstacles and strike the target. It is not affected by Pierce or Long Toss statuses. Gold Thorn A brilliantly shining thorn crafted from solid gold. It is a fantastically precious item that gives its owner serious bragging rights. When hurled, it flies in a straight line to inflict damage on any Pokémon it hits. Rare Fossil A wondrous fossil that seems to brim with prehistoric energy. It is also a throwing weapon. When thrown, it flies high in an arc to clear obstacles and strike the target. It is not affected by Pierce or Long Toss statuses. 5. EXP. Boosters**********************************P5************************* Miracle Chest A hold item that earns the Pokémon extra Experience Points. Wonder Chest A hold item that earns the Pokémon bonus Experience Points. 6. Drinks/Berries/Seeds**********************************P6****************** Heal Seed A food item that heals all status problems. It also slightly fills the Pokémon's Belly. Oran Berry A food item that restores HP. It also fills the Pokémon's Belly slightly. Sitrus Berry A food item that restores HP. If the Pokémon already has full HP, it will slightly boost its Maximum HP. It also slightly fills the Pokémon's Belly. Eyedrop Seed A food item that grants Eyedrops status, which reveals Pokémon with an Invisible condition and hidden traps. It also slightly fills the Pokémon's Belly. Reviver Seed An item that revives a fainted Pokémon, then becomes a Plain Seed after use. It can be used only by a Pokémon that knows the Item Master IQ Skill. Blinker Seed A food item that gives Blinker status to the user, which makes it unable to see other Pokémon, unclaimed items, and the ground. It also slightly fills the Pokémon's Belly. Doom Seed A food item that reduces the Pokémon's level by 1. It also slightly fills the Pokémon's Belly. X-Eye Seed A food item that gives Cross-Eyed status to the user. It also slightly fills the Pokémon's Belly. Life Seed A food item that slightly boosts the Pokémon's Maximum HP. It also slightly fills the Pokémon's Belly. Rawst Berry A food item that heals a Burn status condition. It also slightly fills the Pokémon's Belly. Hunger Seed A food item that slightly reduces the Pokémon's maximum Belly size. If it's eaten by someone besides a team leader, the user's status also changes to Hungry Pal. It also slightly fills the Pokémon's Belly. Quick Seed A food item that boosts the Pokémon's Movement Speed by 1 level. It also slightly fills the Pokémon's Belly. Pecha Berry A food item that heals a Poisoned status condition or a Badly Poisoned status condition. It also slightly fills the Pokémon's Belly. Cheri Berry A food item that heals a Paralysis status condition. It also slightly fills the Pokémon's Belly. Totter Seed A food item that inflicts a Confused status condition, which makes the user's movements and attacks go astray. It also slightly fills the Pokémon's Belly. Sleep Seed A food item that inflicts a Sleep status condition, which makes the user incapable of action. It also slightly fills the Pokémon's Belly. Plain Seed A food item that has no special effect. It slightly fills the Pokémon's Belly. Warp Seed A food item that warps the Pokémon to a different place on the floor. It also slightly fills the Pokémon's Belly. Blast Seed A food item that makes the user breathe high-damage fire at a Pokémon the user is facing, whether friend or enemy. It also slightly fills the Pokémon's Belly. Ginseng A drink that boosts the power of whatever move the user currently has as the set move. This effect works only for the team leader and won't affect certain kinds of moves. It also slightly fills the Pokémon's Belly. Joy Seed A food item that raises the Pokémon's level by 1. It also slightly fills the Pokémon's Belly. Chesto Berry A food item that gives Sleepless status to the user, which prevents sleep. It also slightly fills the Pokémon's Belly. Stun Seed A food item that inflicts a Petrified status. A Pokémon with the Petrified status is incapable of action until it takes damage. It also slightly fills the Pokémon's Belly. Gabite Scale A scale taken from Gabite, rumored to be a cure-all for all afflictions. It heals all status problems. It also slightly fills the Pokémon's Belly. Golden Seed A perplexing seed that sparkles with pure golden rays. It boosts the Pokémon's level by 5 when eaten. It also slightly fills the Pokémon's Belly. Vile Seed A food item that reduces the Pokémon's Defense and Special Defense to their lowest levels. It also slightly fills the Pokémon's Belly. Pure Seed A food item that warps the Pokémon to the room with the floor's stairway. It also slightly fills the Pokémon's Belly. Violent Seed A food item that boosts the Pokémon's Attack and Special Attack to their highest levels. It also slightly fills the Pokémon's Belly. Vanish Seed A food item that gives Invisible status to the user. It also slightly fills the Pokémon's Belly. Max Elixir A drink that completely restores the PP of all the user's moves. It also slightly fills the Pokémon's Belly. Protein A drink that permanently raises the Pokémon's Attack. It also slightly fills the Pokémon's Belly. Calcium A drink that permanently raises the Pokémon's Special Attack. It also slightly fills the Pokémon's Belly. Iron A drink that permanently raises the Pokémon's Defense. It also slightly fills the Pokémon's Belly. Nectar A supersweet nectar that, when consumed, slightly fills the Pokémon's Belly. It will also raise the IQ of a team member. Zinc A drink that permanently raises the Pokémon's Special Defense. It also slightly fills the Pokémon's Belly. 7. Belly-fillers**********************************P7************************* Apple A food item that somewhat fills the Pokémon's Belly. If the Pokémon already has a full Belly, it will slightly enlarge its Belly size. Big Apple A food item that amply fills the Pokémon's Belly. If the Pokémon already has a full Belly, it will slightly enlarge its Belly size. Grimy Food A food item that somewhat fills the Pokémon's Belly but will also inflict a variety of status problems because it's covered in filthy grime. Be careful of what you eat! Huge Apple A food item that completely fills the Pokémon's Belly. It also slightly enlarges the Pokémon's Belly size. Golden Apple A miraculous apple that glows with an alluring golden aura. It's far too precious and beautiful to even consider eating! If it were eaten, however, it would completely fill and greatly enlarge the Pokémon's Belly. White Gummi A food item that permanently raises the IQ of a team member. Normal-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon's Belly. Red Gummi A food item that permanently raises the IQ of a team member. Fire-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon's Belly. Blue Gummi A food item that permanently raises the IQ of a team member. Water-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon's Belly. Grass Gummi A food item that permanently raises the IQ of a team member. Grass-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon's Belly. Yellow Gummi A food item that permanently raises the IQ of a team member. Electric-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon's Belly. Clear Gummi A food item that permanently raises the IQ of a team member. Ice-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon's Belly. Orange Gummi A food item that permanently raises the IQ of a team member. Fighting-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon's Belly. Pink Gummi A food item that permanently raises the IQ of a team member. Poison-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon's Belly. Brown Gummi A food item that permanently raises the IQ of a team member. Ground-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon's Belly. Sky Gummi A food item that permanently raises the IQ of a team member. Flying-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon's Belly. Gold Gummi A food item that permanently raises the IQ of a team member. Psychic-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon's Belly. Green Gummi A food item that permanently raises the IQ of a team member. Bug-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon's Belly. Gray Gummi A food item that permanently raises the IQ of a team member. Rock-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon's Belly. Purple Gummi A food item that permanently raises the IQ of a team member. Ghost-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon's Belly. Royal Gummi A food item that permanently raises the IQ of a team member. Dragon-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon's Belly. Black Gummi A food item that permanently raises the IQ of a team member. Dark-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon's Belly. Silver Gummi A food item that permanently raises the IQ of a team member. Steel-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon's Belly. Wonder Gummi A food item with a curious texture unlike any other Gummi. It permanently raises the IQ of a team member. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon's Belly. Heal Seed A food item that heals all status problems. It also slightly fills the Pokémon's Belly. Oran Berry A food item that restores HP. It also fills the Pokémon's Belly slightly. Sitrus Berry A food item that restores HP. If the Pokémon already has full HP, it will slightly boost its Maximum HP. It also slightly fills the Pokémon's Belly. Eyedrop Seed A food item that grants Eyedrops status, which reveals Pokémon with an Invisible condition and hidden traps. It also slightly fills the Pokémon's Belly. Reviver Seed An item that revives a fainted Pokémon, then becomes a Plain Seed after use. It can be used only by a Pokémon that knows the Item Master IQ Skill. Blinker Seed A food item that gives Blinker status to the user, which makes it unable to see other Pokémon, unclaimed items, and the ground. It also slightly fills the Pokémon's Belly. Doom Seed A food item that reduces the Pokémon's level by 1. It also slightly fills the Pokémon's Belly. X-Eye Seed A food item that gives Cross-Eyed status to the user. It also slightly fills the Pokémon's Belly. Life Seed A food item that slightly boosts the Pokémon's Maximum HP. It also slightly fills the Pokémon's Belly. Rawst Berry A food item that heals a Burn status condition. It also slightly fills the Pokémon's Belly. Hunger Seed A food item that slightly reduces the Pokémon's maximum Belly size. If it's eaten by someone besides a team leader, the user's status also changes to Hungry Pal. It also slightly fills the Pokémon's Belly. Quick Seed A food item that boosts the Pokémon's Movement Speed by 1 level. It also slightly fills the Pokémon's Belly. Pecha Berry A food item that heals a Poisoned status condition or a Badly Poisoned status condition. It also slightly fills the Pokémon's Belly. Cheri Berry A food item that heals a Paralysis status condition. It also slightly fills the Pokémon's Belly. Totter Seed A food item that inflicts a Confused status condition, which makes the user's movements and attacks go astray. It also slightly fills the Pokémon's Belly. Sleep Seed A food item that inflicts a Sleep status condition, which makes the user incapable of action. It also slightly fills the Pokémon's Belly. Plain Seed A food item that has no special effect. It slightly fills the Pokémon's Belly. Warp Seed A food item that warps the Pokémon to a different place on the floor. It also slightly fills the Pokémon's Belly. Blast Seed A food item that makes the user breathe high-damage fire at a Pokémon the user is facing, whether friend or enemy. It also slightly fills the Pokémon's Belly. Ginseng A drink that boosts the power of whatever move the user currently has as the set move. This effect works only for the team leader and won't affect certain kinds of moves. It also slightly fills the Pokémon's Belly. Joy Seed A food item that raises the Pokémon's level by 1. It also slightly fills the Pokémon's Belly. Chesto Berry A food item that gives Sleepless status to the user, which prevents sleep. It also slightly fills the Pokémon's Belly. Stun Seed A food item that inflicts a Petrified status. A Pokémon with the Petrified status is incapable of action until it takes damage. It also slightly fills the Pokémon's Belly. Gabite Scale A scale taken from Gabite, rumored to be a cure-all for all afflictions. It heals all status problems. It also slightly fills the Pokémon's Belly. Golden Seed A perplexing seed that sparkles with pure golden rays. It boosts the Pokémon's level by 5 when eaten. It also slightly fills the Pokémon's Belly. Vile Seed A food item that reduces the Pokémon's Defense and Special Defense to their lowest levels. It also slightly fills the Pokémon's Belly. Pure Seed A food item that warps the Pokémon to the room with the floor's stairway. It also slightly fills the Pokémon's Belly. Violent Seed A food item that boosts the Pokémon's Attack and Special Attack to their highest levels. It also slightly fills the Pokémon's Belly. Vanish Seed A food item that gives Invisible status to the user. It also slightly fills the Pokémon's Belly. Max Elixir A drink that completely restores the PP of all the user's moves. It also slightly fills the Pokémon's Belly. Protein A drink that permanently raises the Pokémon's Attack. It also slightly fills the Pokémon's Belly. Calcium A drink that permanently raises the Pokémon's Special Attack. It also slightly fills the Pokémon's Belly. Iron A drink that permanently raises the Pokémon's Defense. It also slightly fills the Pokémon's Belly. Nectar A supersweet nectar that, when consumed, slightly fills the Pokémon's Belly. It will also raise the IQ of a team member. Zinc A drink that permanently raises the Pokémon's Special Defense. It also slightly fills the Pokémon's Belly. 8. Gummis**********************************P8******************************** White Gummi A food item that permanently raises the IQ of a team member. Normal-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon's Belly. Red Gummi A food item that permanently raises the IQ of a team member. Fire-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon's Belly. Blue Gummi A food item that permanently raises the IQ of a team member. Water-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon's Belly. Grass Gummi A food item that permanently raises the IQ of a team member. Grass-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon's Belly. Yellow Gummi A food item that permanently raises the IQ of a team member. Electric-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon's Belly. Clear Gummi A food item that permanently raises the IQ of a team member. Ice-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon's Belly. Orange Gummi A food item that permanently raises the IQ of a team member. Fighting-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon's Belly. Pink Gummi A food item that permanently raises the IQ of a team member. Poison-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon's Belly. Brown Gummi A food item that permanently raises the IQ of a team member. Ground-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon's Belly. Sky Gummi A food item that permanently raises the IQ of a team member. Flying-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon's Belly. Gold Gummi A food item that permanently raises the IQ of a team member. Psychic-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon's Belly. Green Gummi A food item that permanently raises the IQ of a team member. Bug-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon's Belly. Gray Gummi A food item that permanently raises the IQ of a team member. Rock-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon's Belly. Purple Gummi A food item that permanently raises the IQ of a team member. Ghost-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon's Belly. Royal Gummi A food item that permanently raises the IQ of a team member. Dragon-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon's Belly. Black Gummi A food item that permanently raises the IQ of a team member. Dark-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon's Belly. Silver Gummi A food item that permanently raises the IQ of a team member. Steel-type Pokémon like it most. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon's Belly. Wonder Gummi A food item with a curious texture unlike any other Gummi. It permanently raises the IQ of a team member. It should be eaten in a dungeon for best results. It also somewhat fills the Pokémon's Belly. 9. Evolution Items**********************************P9*********************** Beauty Scarf Evolution item. Sun Ribbon Evolution item. Lunar Ribbon Evolution item. Upgrade Evolution item. King's Rock Evolution item. Thunderstone Evolution item. Deepseascale Evolution item. Deepseatooth Evolution item. Sun Stone Evolution item. Moon Stone Evolution item. Fire Stone Evolution item. Water Stone Evolution item. Metal Coat Evolution item. Leaf Stone Evolution item. Dragon Scale Evolution item. Link Cable Evolution item. Dubious Disc Evolution item. Protector Evolution item. Reaper Cloth Evolution item. Razor Fang Evolution item. Razor Claw Evolution item. Electirizer Evolution item. Magmarizer Evolution item. Oval Stone Evolution item. Dawn Stone Evolution item. Shiny Stone Evolution item. Dusk Stone Evolution item. Coronet Rock Evolution item. Mossy Rock Evolution item. Frozen Rock Evolution item. 10. Wonder Egg**********************************P10************************** Wonder Egg An Egg with bizarre colors that have never been seen before. What could this Egg be? 11. Keys**********************************P11******************************** Key A key that unlocks a door inside a dungeon. Before you use a Key, be sure to stand before a door and face it directly. 12. Poké (Money)**********************************P12************************ Poké Money used at shops and for other purchasing purposes. 13. Lost Loot**********************************P13*************************** Lost Loot An ancient box rumored to have been stashed away by an exploration team long ago, said to be bursting with gold, silver, and other treasure. It is worth an enormous amount of money! 14. TMs/HMs**********************************P14***************************** Used TM The remains of the TM ___ after use. You can restore it to its original state using the move Recycle so it can be used again. Caution: some TMs can't be restored. Focus Punch Teaches the move Focus Punch, but won't if the Pokémon knows the move. -- Move gives the user a Focus Punch status, which causes the user to charge power for 1 turn, then try a powerful attack on the next turn. You can't link this move. Dragon Claw Teaches the move Dragon Claw, but won't if the Pokémon knows the move. -- Move inflicts damage on the target. Water Pulse Teaches the move Water Pulse, but won't if the Pokémon knows the move. -- Move inflicts damage on the target, even at a distance. It may also afflict the target with a Confused status. Calm Mind Teaches the move Calm Mind, but won't if the Pokémon knows the move. -- Move boosts the user's Special Attack and Special Defense by 1 level. Roar Teaches the move Roar, but won't if the Pokémon knows the move. -- Move knocks the target flying. If the target hits a wall or another Pokémon, it sustains damage. Toxic Teaches the move Toxic, but won't if the Pokémon knows the move. -- Move afflicts the targeted enemy with a Badly Poisoned status condition. A Pokémon with the Badly Poisoned status takes damage every few turns. Hail Teaches the move Hail, but won't if the Pokémon knows the move. -- Changes the weather to a Hail condition. Bulk Up Teaches the move Bulk Up, but won't if the Pokémon knows the move. -- Move boosts the user's Attack and Defense by 1 level. Bullet Seed Teaches the move Bullet Seed, but won't if the Pokémon knows the move. -- Move inflicts damage on the target, even at a distance, using 2 to 5 attacks during 1 turn. Hidden Power Teaches the move Hidden Power, but won't if the Pokémon knows the move. -- Move inflicts damage on the target. The move's type and power change with the dungeon. Taunt Teaches the move Taunt, but won't if the Pokémon knows the move. -- Move afflicts the targeted enemy with a Taunted status condition, which restricts a Pokémon to using only moves that inflict damage. Ice Beam Teaches the move Ice Beam, but won't if the Pokémon knows the move. -- Move inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Frozen status condition. A Pokémon with the Frozen status is incapable of action. Blizzard Teaches the move Blizzard, but won't if the Pokémon knows the move. -- Move inflicts damage on the target. It may also afflict the targeted enemy with a Frozen status. A Pokémon with the Frozen status is incapable of action. It never misses during a Hail condition. Hyper Beam Teaches the move Hyper Beam, but won't if the Pokémon knows the move. -- Move inflicts damage on the target, even at a distance. But it also afflicts the user with a Paused status. A Pokémon that has the Paused condition is incapable of action. Light Screen Teaches the move Light Screen, but won't if the Pokémon knows the move. -- Move gives the move-using Pokémon the Light Screen status, which halves the damage from Special Attack moves. Protect Teaches the move Protect, but won't if the Pokémon knows the move. -- Move gives the user a Protect status. A Pokémon with the Protect status doesn't take damage from enemy attacks and moves and is also protected from the effects of moves. Giga Drain Teaches the move Giga Drain, but won't if the Pokémon knows the move. -- Move inflicts damage on the target, then restores the user's HP based on the damage inflicted. Safeguard Teaches the move Safeguard, but won't if the Pokémon knows the move. -- Move gives the move-using Pokémon and team members in the room the Safeguard status, which prevents status problems. Frustration Teaches the move Frustration, but won't if the Pokémon knows the move. -- Move inflicts damage on the target. It inflicts greater damage if the user's IQ is low. SolarBeam Teaches the move SolarBeam, but won't if the Pokémon knows the move. -- Move gives the user SolarBeam status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. During a Sunny condition, it charges for an immediate attack. You can't link this move. Iron Tail Teaches the move Iron Tail, but won't if the Pokémon knows the move. -- Move inflicts damage on the target. It may also reduce the target's Defense by 1 level. Thunderbolt Teaches the move Thunderbolt, but won't if the Pokémon knows the move. -- Move inflicts damage on all enemies within a 1-tile range. It may also afflict the enemies within a 1-tile range with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and can't take action. Thunder Teaches the move Thunder, but won't if the Pokémon knows the move. -- Move inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. The move's accuracy is affected by the weather. It can hit a Flying Pokémon and Bouncing Pokémon. Earthquake Teaches the move Earthquake, but won't if the Pokémon knows the move. -- Move damages all Pokémon in the room except the user. It will inflict double damage on a Digging target. Return Teaches the move Return, but won't if the Pokémon knows the move. -- Move inflicts damage on the target. Its power rises with the user's IQ. Dig Teaches the move Dig, but won't if the Pokémon knows the move. -- Move gives the user a Digging status, which causes the Pokémon to charge power for 1 turn, then try a powerful attack on the next turn. You can't link this move. Psychic Teaches the move Psychic, but won't if the Pokémon knows the move. -- Move inflicts damage on the target. It may also reduce the target's Special Defense by 1 level. Shadow Ball Teaches the move Shadow Ball, but won't if the Pokémon knows the move. -- Move inflicts damage on the target, even at a distance. It may also reduce the target's Special Defense by 1 level. Brick Break Teaches the move Brick Break, but won't if the Pokémon knows the move. -- Move shatters the target's Reflect or Light Screen and inflicts damage. Reflect Teaches the move Reflect, but won't if the Pokémon knows the move. -- Move gives the user a Reflect status, halving Physical Attack move damage and damage from regular attacks. Shock Wave Teaches the move Shock Wave, but won't if the Pokémon knows the move. -- Move inflicts damage on the target, even at a distance. It never misses. Flamethrower Teaches the move Flamethrower, but won't if the Pokémon knows the move. -- Move inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Burn status condition. It thaws and frees frozen Pokémon. Sludge Bomb Teaches the move Sludge Bomb, but won't if the Pokémon knows the move. -- Move inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage. Fire Blast Teaches the move Fire Blast, but won't if the Pokémon knows the move. -- Move inflicts damage on the target. It may also afflict the targeted enemy with a Burn status condition. It thaws and frees frozen Pokémon. Aerial Ace Teaches the move Aerial Ace, but won't if the Pokémon knows the move. -- Move inflicts damage on the target. It never misses. Torment Teaches the move Torment, but won't if the Pokémon knows the move. -- Move prevents the target from using the same move 2 turns in a row. The effect persists as long as the target remains on the floor. Facade Teaches the move Facade, but won't if the Pokémon knows the move. -- Move inflicts damage on the target and double damage if the user has a Burn, Poisoned, or Badly Poisoned status. Secret Power Teaches the move Secret Power, but won't if the Pokémon knows the move. -- Move inflicts damage on the target. It may also trigger other effects depending on the dungeon terrain. Rest Teaches the move Rest, but won't if the Pokémon knows the move. -- Move gives the user a Napping status. A Pokémon with the Napping status falls asleep, then later awakens with all HP restored and status problems healed. Attract Teaches the move Attract, but won't if the Pokémon knows the move. -- Move inflicts an Infatuated status on a target, making it incapable of action. Caution: this move affects only enemies that are the opposite gender of the user. Thief Teaches the move Thief, but won't if the Pokémon knows the move. -- Move inflicts damage on the target. It also snatches the target's hold item and makes it the user's, but only if the user is not already holding an item. Steel Wing Teaches the move Steel Wing, but won't if the Pokémon knows the move. -- Move inflicts damage on the target. It may also boost the user's Defense by 1 level. Skill Swap Teaches the move Skill Swap, but won't if the Pokémon knows the move. -- Move switches the user's ability with that of the target. Overheat Teaches the move Overheat, but won't if the Pokémon knows the move. -- Move inflicts damage on all enemies within a 1-tile range. But it also reduces the user's Special Attack by 2 levels. It will thaw frozen Pokémon. Roost Teaches the move Roost, but won't if the Pokémon knows the move. -- Move restores the user's HP. But if the move is used by a Flying-type Pokémon, it also loses its Flying-type designation until the next turn. Focus Blast Teaches the move Focus Blast, but won't if the Pokémon knows the move. -- Move inflicts damage on the target, even at a distance. It may also reduce the target's Special Defense by 1 level. Energy Ball Teaches the move Energy Ball, but won't if the Pokémon knows the move. -- Move inflicts damage on the target, even at a distance. It may also reduce the target's Special Defense by 1 level. False Swipe Teaches the move False Swipe, but won't if the Pokémon knows the move. -- Move inflicts damage on the target but leaves it with 1 HP if its damage would have made the target faint. Brine Teaches the move Brine, but won't if the Pokémon knows the move. -- Move inflicts damage on the target. It will inflict double damage if the target's HP is down to half or lower. Fling Teaches the move Fling, but won't if the Pokémon knows the move. -- Move hurls the target at another enemy Pokémon to inflict damage. Charge Beam Teaches the move Charge Beam, but won't if the Pokémon knows the move. -- Move inflicts damage on the target. It may also boost the user's Special Attack by 1 level. Endure Teaches the move Endure, but won't if the Pokémon knows the move. -- Move gives the user an Enduring status. A Pokémon with the Enduring status will survive any attack or move that would normally make it faint. It will hang on with only 1 HP. Dragon Pulse Teaches the move Dragon Pulse, but won't if the Pokémon knows the move. -- Move inflicts damage on the target. Drain Punch Teaches the move Drain Punch, but won't if the Pokémon knows the move. -- Move inflicts damage on the target, then restores the user's HP based on the damage inflicted. Will-O-Wisp Teaches the move Will-O-Wisp, but won't if the Pokémon knows the move. -- Move afflicts the targeted enemy with a Burn status condition. A Pokémon with the Burn status takes damage every few turns. Silver Wind Teaches the move Silver Wind, but won't if the Pokémon knows the move. -- Move inflicts damage on all enemies in the room. It may also boost the user's Attack, Special Attack, Defense, Special Defense, and Movement Speed by 1 level. Embargo Teaches the move Embargo, but won't if the Pokémon knows the move. -- Move afflicts the targeted enemy with an Embargo status condition. A Pokémon with the Embargo status can't use items. Explosion Teaches the move Explosion, but won't if the Pokémon knows the move. -- Move makes the user blow up in a huge explosion inflicting damage on all Pokémon within a 2-tile range. It also destroys all walls and items within range. Shadow Claw Teaches the move Shadow Claw, but won't if the Pokémon knows the move. -- Move inflicts damage on the target. It has a high critical-hit rate. Payback Teaches the move Payback, but won't if the Pokémon knows the move. -- Move gives the user a Counter status, reflecting damage from certain types of moves or a regular attack to the attacking enemy. Recycle Teaches the move Recycle, but won't if the Pokémon knows the move. -- Move repairs a TM shown as a Used TM and restores it to its original state so it can be used again. Caution: you can't recycle a Used TM that taught Recycle. Giga Impact Teaches the move Giga Impact, but won't if the Pokémon knows the move. -- Move inflicts damage on the targeted enemy. But it also afflicts the user with a Paused status. A Pokémon with the Paused status is incapable of action. Rock Polish Teaches the move Rock Polish, but won't if the Pokémon knows the move. -- Move boosts the user's Movement Speed by 1 level. Wide Slash Teaches the move Wide Slash, but won't if the Pokémon knows the move. -- Move inflicts damage on enemies on the 3 tiles in front of the user--diagonally and directly in front. Vacuum-Cut Teaches the move Vacuum Cut, but won't if the Pokémon knows the move. -- Move inflicts damage on all enemies in the room. Dive Teaches the move Dive. It can't be used if the move is known. -- Move gives the user a Diving status, which causes the user to charge power for 1 turn, then try a powerful attack on the next turn. You can't link this move and can use it only on water. Flash Teaches the move Flash, but won't if the Pokémon knows the move. -- Move reduces the target's accuracy by 1 level. Stone Edge Teaches the move Stone Edge, but won't if the Pokémon knows the move. -- Move inflicts damage on the target. It has a high critical-hit rate. Avalanche Teaches the move Avalanche. It can't be used if the move is known. -- Move gives the user a Bide status. A user with Bide status waits, then does double any damage it took under Bide status. Thunder Wave Teaches the move Thunder Wave, but won't if the Pokémon knows the move. -- Move inflicts a Paralysis status on a target. A Pokémon with the Paralysis status condition has slowed movement and is incapable of action. Gyro Ball Teaches the move Gyro Ball, but won't if the Pokémon knows the move. -- Move inflicts damage on the target and double damage on one with a Half Speed status. Swords Dance Teaches the move Swords Dance, but won't if the Pokémon knows the move. -- Move boosts the user's Attack by 2 levels. Stealth Rock Teaches the move Stealth Rock, but won't if the Pokémon knows the move. -- Move turns the tile underneath the user into a Stealth Rock trap. A Stealth Rock trap inflicts damage on Pokémon that step on it. Psych Up Teaches the move Psych Up, but won't if the Pokémon knows the move. -- Move copies any boosts and reductions to the target's Attack, Special Attack, Defense, Special Defense, and Movement Speed to the user's own stats. Captivate Teaches the move Captivate, but won't if the Pokémon knows the move. -- Move reduces the target's Special Attack by 2 levels. Caution: this move affects only enemies that are the opposite gender of the user. Dark Pulse Teaches the move Dark Pulse, but won't if the Pokémon knows the move. -- Move inflicts damage on enemies within a 1-tile range. It may also afflict enemies with a Cringe status condition, which makes its actions fail. Rock Slide Teaches the move Rock Slide, but won't if the Pokémon knows the move. -- Move inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, making its actions fail. X-Scissor Teaches the move X-Scissor, but won't if the Pokémon knows the move. -- Move inflicts damage on the target. Sleep Talk Teaches the move Sleep Talk, but won't if the Pokémon knows the move. -- Move makes the user randomly use one of its moves against an enemy that attacks it while sleeping. This move has no effect if the Pokémon is awake. Natural Gift Teaches the move Natural Gift, but won't if the Pokémon knows the move. -- Move inflicts damage on the target. The move's type and power will change, based on the kind of Berry the user is holding, if any. Poison Jab Teaches the move Poison Jab, but won't if the Pokémon knows the move. -- Move inflicts damage on the target. It may also afflict the targeted enemy with a Poisoned status condition, which causes periodic damage. Dream Eater Teaches the move Dream Eater, but won't if the Pokémon knows the move. -- Move inflicts damage on the target, then restores the user's HP based on the damage inflicted. It is effective only on sleeping enemies. Grass Knot Teaches the move Grass Knot, but won't if the Pokémon knows the move. -- Move inflicts damage on the target. Its damage rises with the target's weight. Swagger Teaches the move Swagger, but won't if the Pokémon knows the move. -- Move afflicts the targeted enemy with a Confused status condition and also boosts its Attack by 2 levels. Pluck Teaches the move Pluck, but won't if the Pokémon knows the move. -- Move inflicts damage on the target. If the enemy is holding a Berry, the user steals and eats it, gaining its effect. U-turn Teaches the move U-turn, but won't if the Pokémon knows the move. -- Move inflicts damage on a target up to 2 tiles away. Substitute Teaches the move Substitute. It can't be used if the move is known. -- Move afflicts the targeted enemy with the Decoy status condition. A Pokémon with the Decoy status becomes a decoy that is seen as an enemy by its allies and can draw their attacks. Flash Cannon Teaches the move Flash Cannon, but won't if the Pokémon knows the move. -- Move inflicts damage on the target. It may also reduce the target's Special Defense by 1 level. Trick Room Teaches the move Trick Room, but won't if the Pokémon knows the move. -- Move boosts and/or reduces the Movement Speed of all Pokémon on the floor by 1 level. The effect is random. Cut Teaches the move Cut, but won't if the Pokémon knows the move. It's reusable, and it can't be used in a dungeon. -- Move inflicts damage on all enemies within a 1-tile range. Fly Teaches the move Fly, but won't if the Pokémon knows the move. It's reusable, and it can't be used in a dungeon. -- Move gives the user a Flying status, which causes the user to charge power for 1 turn, then try a powerful attack on the next turn. You can't link it. Surf Teaches the move Surf, but won't if the Pokémon knows the move. It's reusable, and it can't be used in a dungeon. -- Move inflicts damage on the target. It will inflict double damage on a Diving target. Strength Teaches the move Strength, but won't if the Pokémon knows the move. It's reusable, and it can't be used in a dungeon. -- Move hurls the target at another enemy to inflict damage. Defog Teaches the move Defog, but won't if the Pokémon knows the move. It's reusable, and it can't be used in a dungeon. -- Move reduces evasiveness of all enemies in the room by 1 level. Mist and similar defensive moves, plus a Fog condition, are blown away by this move. Rock Smash Teaches the move Rock Smash, but won't if the Pokémon knows the move. It's reusable, and it can't be used in a dungeon. -- Move smashes through the wall the user is facing. Waterfall Teaches the move Waterfall, but won't if the Pokémon knows the move. It's reusable, and it can't be used in a dungeon. -- Move inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, which makes its actions fail. Rock Climb Teaches the move Rock Climb, but won't if the Pokémon knows the move. It's reusable, and it can't be used in a dungeon. -- Move inflicts damage on the target. It may also afflict the targeted enemy with a Confused status, which makes its movements and attacks go astray. 15. Orbs**********************************P15******************************** Hail Orb A climate-control item that changes the dungeon floor's weather to a Hail condition. Sunny Orb A climate-control item that changes the dungeon floor's weather to a Sunny condition. Rainy Orb A climate-control item that changes the dungeon floor's weather to a Rain condition. Evasion Orb A stat-boosting item that raises the user's evasiveness by 1 level. -- Range: User Sandy Orb A climate-control item that changes the dungeon floor's weather to a Sandstorm condition. Rocky Orb A weapon item that inflicts damage on the target. It also reduces the target's Movement Speed by 1 level. -- Range: Enemy in front Snatch Orb An item that gives Snatch status to the user. This status lets the user steal the effects of all moves used by Pokémon on the floor. See-Trap Orb A sensory item that reveals all hidden traps in the same room as the user. -- Range: User Mug Orb A weapon item that inflicts damage on the target, even at a distance. It also steals the target's hold item and makes it the user's. This added effect works only if the user is not holding an item. -- Range: Enemy in line of sight Rebound Orb An item that changes the user's status to Mini Counter, which enables the user to make certain types of moves and enemy attacks rebound, returning part of the damage. Lob Orb A weapon item that inflicts damage on a target up to 2 tiles away. -- Range: Enemy up to 2 tiles away Switcher Orb An item that makes a distant Pokémon switch places with the user. -- Range: Line of sight Blowback Orb A weapon item that sends a distant Pokémon flying back, taking damage if it then hits a wall or another Pokémon. -- Range: Line of sight Warp Orb An item that warps a distant Pokémon to a different spot on the floor. -- Range: Line of sight Transfer Orb An item that transforms the target into a different Pokémon. -- Range: Enemy in front Slow Orb A status item that reduces the Movement Speed of all enemies in the room by 1 level. -- Range: Enemies in room Quick Orb An item that boosts the Movement Speed of the user and team members in the room by 1 level. -- Range: All team members in room Luminous Orb A mapping item that reveals the entire floor to the user. -- Range: User Petrify Orb An item that afflicts all enemies in the room with a Petrified status condition. A Pokémon that has the Petrified status is incapable of action until it takes damage. Stayaway Orb An item that afflicts an enemy in the user's line of sight with a Petrified status, then warps it near the floor's stairs. Pounce Orb An item that makes the user pounce toward the first Pokémon in its line of sight, no matter how distant. If there are no Pokémon in that direction, the user leaps to the wall. -- Range: Special Trawl Orb An item that pulls all items on the floor to the user. Beware: if Kecleon has a shop on the floor, pulling items away will be seen as an attempt to steal from Kecleon! -- Range: User Cleanse Orb An item that cleans sticky, gunked-up items, restoring them to original condition. -- Range: All team members on floor Decoy Orb An item that afflicts the enemy with a Decoy status condition. The target with a Decoy status is transformed into a decoy that attracts the attacks of its own allies. Slumber Orb An item that afflicts all enemies in the room with a Sleep status condition. A Pokémon that has a Sleep status is incapable of action. Totter Orb An item that afflicts all enemies in the room with a Confused status condition. A Pokémon with the Confused status will find that its movements and attacks go astray. Two-Edge Orb An attack item that cuts the HP of all enemies in the room to just 1 HP. But it also halves the user's HP for each enemy that it affects. -- Range: Enemies in room Silence Orb An item that afflicts a distant target with a Muzzled status condition. A Pokémon with the Muzzled status is incapable of using moves or items that require the use of its mouth. Escape Orb An escape item that instantly warps the team out of the dungeon. -- Range: All team members on floor Scanner Orb A sensory item that reveals the location of all items on the floor. -- Range: User Radar Orb A sensory item that reveals the location of all enemies on the floor. -- Range: User Drought Orb An item that drains any liquid, such as water or lava, from the dungeon floor. -- Range: Special Trapbust Orb An item that destroys all traps in the room with the user. -- Range: Room Rollcall Orb A warping item that draws all team members to the user. -- Range: All team members on floor Invisify Orb An item that gives the user an Invisible status. A Pokémon with the Invisible status is cloaked from view. One-Shot Orb A weapon item that defeats the target in one shot, if it hits. -- Range: Enemy in front Identify Orb A sensor item that indicates if the Pokémon on the floor are holding items or not. -- Range: All Pokémon on floor Shocker Orb An item that afflicts a distant target with a Cowering status condition. A Pokémon with the Cowering status will find that its attacks go in the opposite direction of its aim. Sizebust Orb A weapon item that inflicts damage on the target. The bigger the target's size, the greater the damage. -- Range: Enemy in front One-Room Orb A destructive item that tears down all walls on the floor, turning the floor into one vast, open room. -- Range: Special Fill-In Orb A landfill item that turns any water or lava in front of the user into a solid floor tile. -- Range: Special Trapper Orb An item that sets a trap on the user's tile. The type of trap is randomly determined. -- Range: User Itemizer Orb A special item that transforms the target into an item. -- Range: Enemy in front Hurl Orb A weapon item that hurls the target toward another enemy Pokémon to inflict damage. -- Range: Enemy in front Mobile Orb An item that gives a Mobile status to the user. A Pokémon with the Mobile status can move through walls and gullies and walk on lava and water. Stairs Orb A sensory item that shows the location of the floor's stairway. -- Range: User Longtoss Orb An item that gives Long Toss status to the user, which makes any item thrown by the user fly until it hits a wall or a Pokémon. Pierce Orb An item that gives Pierce status to the user, which makes any items thrown by the user pierce through walls and all Pokémon it hits without stopping. Spurn Orb An item that warps all enemies in the room to random locations on the floor. -- Range: Enemies in room Foe-Hold Orb An item that afflicts all enemies on the floor with a Petrified status condition. A Pokémon with the Petrified status is incapable of action until it takes damage. All-Mach Orb A stat-boosting item that boosts the Movement Speed of the user and team members on the floor by 1 level. -- Range: Team Foe-Fear Orb An item that afflicts all enemies in the room with a Terrified status condition. A Pokémon with the Terrified status flees from other Pokémon. All-Hit Orb An item that gives the user and team members in the room a Focus Energy status. A Pokémon with the Focus Energy status will have its critical-hit ratio boosted to its highest level. Foe-Seal Orb An item that afflicts all enemies in the room with a Paused status condition. A Pokémon with the Paused condition stops moving and simply observes what's going on for a while. Link Box A marvelous box that lets the user link moves together and delink them again. Note: Moves connected with a link automatically lose their link if either move's PP drops to zero. 16. Unown Stones**********************************P16************************ A-Stone An odd stone similar to an Unown, shaped like the letter "A." B-Stone An odd stone similar to an Unown, shaped like the letter "B." C-Stone An odd stone similar to an Unown, shaped like the letter "C." D-Stone An odd stone similar to an Unown, shaped like the letter "D." E-Stone An odd stone similar to an Unown, shaped like the letter "E." F-Stone An odd stone similar to an Unown, shaped like the letter "F." G-Stone An odd stone similar to an Unown, shaped like the letter "G." H-Stone An odd stone similar to an Unown, shaped like the letter "H." I-Stone An odd stone similar to an Unown, shaped like the letter "I." J-Stone An odd stone similar to an Unown, shaped like the letter "J." K-Stone An odd stone similar to an Unown, shaped like the letter "K." L-Stone An odd stone similar to an Unown, shaped like the letter "L." M-Stone An odd stone similar to an Unown, shaped like the letter "M." N-Stone An odd stone similar to an Unown, shaped like the letter "N." O-Stone An odd stone similar to an Unown, shaped like the letter "O." P-Stone An odd stone similar to an Unown, shaped like the letter "P." Q-Stone An odd stone similar to an Unown, shaped like the letter "Q." R-Stone An odd stone similar to an Unown, shaped like the letter "R." S-Stone An odd stone similar to an Unown, shaped like the letter "S." T-Stone An odd stone similar to an Unown, shaped like the letter "T." U-Stone An odd stone similar to an Unown, shaped like the letter "U." V-Stone An odd stone similar to an Unown, shaped like the letter "V." W-Stone An odd stone similar to an Unown, shaped like the letter "W." X-Stone An odd stone similar to an Unown, shaped like the letter "X." Y-Stone An odd stone similar to an Unown, shaped like the letter "Y." Z-Stone An odd stone similar to an Unown, shaped like the letter "Z." !-Stone An odd stone similar to an Unown, shaped like the symbol "!" ?-Stone An odd stone similar to an Unown, shaped like the symbol "?" 17. Aura Bows**********************************P17*************************** Silver Bow A silvery bow with an energetic aura. When held, this bow slightly boosts the Pokémon's Attack, Special Attack, Defense, and Special Defense. Brown Bow A brown bow with an energetic aura. When held, this bow slightly boosts the Pokémon's Attack, Special Attack, Defense, and Special Defense. Red Bow A reddish bow with an energetic aura. When held, this bow slightly boosts the Pokémon's Attack, Special Attack, Defense, and Special Defense. Pink Bow A pale pink bow with an energetic aura. When held, this bow slightly boosts the Pokémon's Attack, Special Attack, Defense, and Special Defense. Orange Bow An orange bow with an energetic aura. When held, this bow slightly boosts the Pokémon's Attack, Special Attack, Defense, and Special Defense. Yellow Bow A yellow bow with an energetic aura. When held, this bow slightly boosts the Pokémon's Attack, Special Attack, Defense, and Special Defense. Lime Bow A lime bow with an energetic aura. When held, this bow slightly boosts the Pokémon's Attack, Special Attack, Defense, and Special Defense. Green Bow A green bow with an energetic aura. When held, this bow slightly boosts the Pokémon's Attack, Special Attack, Defense, and Special Defense. Viridian Bow A dark green bow with an energetic aura. When held, this bow slightly boosts the Pokémon's Attack, Special Attack, Defense, and Special Defense. Minty Bow A mint-colored bow with an energetic aura. When held, this bow slightly boosts the Pokémon's Attack, Special Attack, Defense, and Special Defense. Sky Blue Bow A sky blue bow with an energetic aura. When held, this bow slightly boosts the Pokémon's Attack, Special Attack, Defense, and Special Defense. Blue Bow A blue bow with an energetic aura. When held, this bow slightly boosts the Pokémon's Attack, Special Attack, Defense, and Special Defense. Cobalt Bow A navy blue bow with an energetic aura. When held, this bow slightly boosts the Pokémon's Attack, Special Attack, Defense, and Special Defense. Purple Bow A purple bow with an energetic aura. When held, this bow slightly boosts the Pokémon's Attack, Special Attack, Defense, and Special Defense. Violet Bow A violet bow with an energetic aura. When held, this bow slightly boosts the Pokémon's Attack, Special Attack, Defense, and Special Defense. Fuchsia Bow A deep pink bow with an energetic aura. When held, this bow slightly boosts the Pokémon's Attack, Special Attack, Defense, and Special Defense. 18. Wonder Mail**********************************P18************************* Want a specific Wonder Mail? Got a question? E-mail me at this address: keyblade999.faqs@gmail.com (UPDATE - As of December 31, 2011, I can no longer give Time/Darkness Wonder Mail. I apologize for this. You may be able to find a generator on the internet somewhere.) 19. Real Important Wonder Mail**********************************P19********** ...However, some items are too important to wait on. In this section, I will list some Wonder Mail for the most important items. NOTE: These are the Time/Darkness passwords. NOTE: These all are on Beach Cave B1F or B2F for easy finishing. Amber Tear: S=6= #JCN J4F5 53NP H=NH 0F#7 HP&T F4TY 5N+J 10PJ MP-6 Y=0F -7RK %J#Q 1=6+ =S8Y H8@Y 0KSS >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Golden Mask: F+SK N09= #HS6 Y@CY #38N YQ&8 T@WJ W&K9 H4@C JY=J 4+WC QFWP %=N@ J11T @&92 C426 3HMT @Q@0 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Wonder Gummi: %X-4 K@1T 8&J5 HQ@= 4@73 +-WR JXK2 %1RS NR#P %1@Q YC9C 0881 6F=6 WRNS -692 %M75 77K% HMRR >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Blue Gummi (only 2, due to Manaphy missions): 0FKC +1CC S+Q8 &Q#C C3C4 =TT# YJ#9 @=FC M@4& P9PW X8XN T7F1 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Golden Apple: T5CK +KMT 9%@H %X#9 -78Y %99X 31+Q T#HJ MJC@ MC1M 3F1+ H@HM %5T2 +T@9 %F83 HS4Q MKFQ XQC5 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Golden Seed: S4RX =Y2W 0%1= 19@4 SW=C -H5R 2WK- Y=27 23&4 %240 4PY0 +=%X 46@1 +K6X 6WXW 5QH- 3F7# TR&0 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Secret Slab (only 1 is needed): R4W5 C&K9 HXQC JX=Q 4H0C QFW1 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Mystery Part (only 1 is needed): 9S4& 9J4H +P7= &6F3 470S J12Q >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Tight Belt: @FMM 3YQX #F+N YQPT SX@Y &PR3 21C4 9-C- =M4T P+&F @546 2FKK 10@H &0M- &4RS &+Q7 SCQW HWNQ >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Key: CJ5K +W61 0RMM N+NX %+S5 J&63 @&85 ST%H #2Y& CW66 91RS &3XR 4=FT QJR+ NNC3 K=&N FPCW F@22 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Ginseng: 666S HWF4 X986 QH&9 =Q56 F7PF =2F3 #JR+ NTJ3 K&&3 F-KW F@2= =C6+ +6@+ F4%K +J@2 FK3C -&X1 20. Version History**********************************P20********************* (All except Final deleted.) Final - All items - finally - documented. Wonder Mails also being issued, and some Wonder Mails in FAQ. 5/9/2010 - Changed Legal section. 11:52 PM 9/28/2011 21. Legalities**********************************P21************************** This FAQ may not be reproduced under any circumstances except for personal, private use. It may not be placed on any website or otherwise distributed publicly without advance written permission. Use of this guide on any other website or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. © 2010-2012 Daniel Chaviers (AKA KeyBlade999). If you would wish to contact me concerning this or my other FAQs, use this e-mail: keyblade999.faqs@gmail.com, or PM me on the GameFAQs message boards. 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