Harvest Moon: Friends of Mineral Town: AWL Link Codes by Lord_God_Jinnai Version 1.0c, Last Updated 2008-08-27 View/Download Original File Hosted by GameFAQs Return to Harvest Moon: Friends of Mineral Town (GBA) FAQs & Guides Liked this FAQ? Click to recommend it to other GameFAQs users. Harvest Moon Linking Gamebreaker codes V1.0b NOTICE: All codes in here are not guaranteed to work with your game. I have tested these with my own game, but cannot make any guarantees with your copy. USE THESE AT YOUR WON RISK! I am not responsible for any corrupted data. --- Legal Notice --- This guide is copyright Lord_God_Jinnai 2006. Any means of reproduction of this guide are prohibited other than personal use. It is not legal distribute this guide publicly whithout written permission by Lord_God_Jinnai. This guide is only authorized at the locations listed below. If this guide is presented anywhere else then it is illegaly. Any attempts to tamper with this section is concidered an illegal operation. Lord_God_Jinnai has given permission to the respective owners of the following domains so that they may present this guide on their site: Game FAQs : www.gamefaqs.com Neoseeker: www.neoseeker.com Super Cheats: www.supercheats.com --- Table of Contents: 1. Legal Notice 2. Introfuction 3. Codebreaker Codes 1. Master Code 2. All Linkup Stars 3. FMN Character Referances 4. Van & Luu 5. Library Referances 6. Names 4. FAQ 5. Version History 6. Contact Information 7. Credits --- --- Introduction --- This is not a basic codebreaker document. This is a specialized one for specific use, to allow players who do not have access to the Gamecube game "Harvest Moon: A Wonderful Life" to be able to access those abilities as well. I will be listing Code 1 codes then immediatly next to it, code 2. I created this document because, at the time, I owned a Nintendo DS and Harvest Moon: Friends of Mineral Town and a PS2 and Harvest Moon: A Wonderful Life Special Edition. Since I couldn't transfer information over, even though I owned legitimate copies of both games on console/handheld I think it is unfair that I, and others like me, should not have had the same benifits. Even if I had purchased a Gamecube and the orginal AWL game, I still would not be able to play because the DS still won't connect to the Gamecube, something Ninentdo should have thought about since the DS was made to play GBA games. --- Codebeaker Codes --- ---- Master Code: ---- The Master Code For The Coebreaker System is: 0000E882 000A 100D1BF8 0007 You do not need this if you are using an emulator, such as Visual Boy Advance, but otherwise make sure you have this code in. Otherwise none of the following codes will work. ---- All Linkup Stars ---- Code 1: Code 2: 3200479E 0014 32006FD2 0014 3200479F 0001 32006FD3 0001 Tell the HG you wish to connect to the GC then cancel. Your stars will be at max and you'll open the seaside cottage. This is the only thing openaple with just upping stars so there is no need to modify this code to ignore the ones posted in later sections. ---- FMN Character Referances ---- Code 1: Code 2: 32004799 00F8 32006FCD 00F8 3200479A 001F 32006FCE 001F These codes are not nessary and not kept ingame. You do not need these for the potential use with HM:DS. However, it can be nice to read the texts. These are referances various characters make about your exploits in HM:AWL. These codes will be wiped from memory if you reset the game (probably even soft-reset. They are also one-time only dialogues. ----- Van & Luu ----- NOTE: DON'T USE THESE CODES TOGETHER! Code 1: Code 2: 3200479C 0018 32006FD0 0018 Luu and Van will visit you the next available day they are sceduled to. They will then progress normally without any further codes. If you activate this code on a day when one of them is suppose to come, that person will not show up until the following week. Code 1: Code 2: 3200475E 0049 32006F93 0049 3200475F 0010 32006F92 0010 Luu and Van will be at the inn on their appropriate days. This bypasses the intoduction for those who don't care. If you activate this code on a day when one of them is suppose to come, that person will not show up until the following week. ****** The following codes require certain conditions be met. ******* Code 1: Code 2: 3200479B 0050 32006FCF 0050 3200479C 0007 32006FD0 0007 These will give all the recipes from Luu and Van. Make certain you have the nessary upgrades before using this code!!!! This obviously requires Van & Luu to be present. Code 1: Code 2: 320045D2 000A 32006E06 000A This will give you all the records from Van. WARNING!!!! DO NOT USE THIS CODE UNLESS YOU HAVE THE RECORD PLAYER!!! YOU _WILL_ CORRUPT YOUR SAVEGAME!!! YOU HAVE BEEN WARNED!!! ---- Library Referances ---- If you go to the top of the library you'll notice an empty bookshelf. This adds the missing referances. Code 1: Code 2: 32004783 00F0 32006FB8 00F0 32004784 00FF 32006FB9 00FF 32004785 00FF 32006FBA 00FF 32004786 00FF 32006FBB 00FF 32004787 00FF 32006FBC 00FF 32004788 00FF 32006FBD 00FF 32004789 00FF 32006FBE 00FF 3200478A 00FF 32006FBF 00FF 3200478B 00FF 32006FC0 00FF 3200478C 003F 32006FC1 003F ---- Names ---- These are the 3 names transfered from HM:AWL game. The player character's name is used in HM:DS. I have no idea if any other name is used not, but better safe than sorry. All names use ASCII character set, but only alphanumeric symbols and the null (00) symbol. (I assume international ASCII character set, but most of you probably will be fine with English standard). You can use null symbol before the 16th byte. If you do, ignore the rest until you get to the next name. Null will ignore the rest of the values listed until it gets to the next referanced name. You must put 00 for the last 2 digits on the 16th code (which is why I have it like that below), otherwise HM:FoMT won't know where to stop looking and could cause a corrupt savegame. Transfer Name 1 (Farm) Letters 1 - 16 NOTE: Replace xx with appropriate ASCII character. Code 1: Code 2: 320047B8 00xx 32006FEC 00xx 320047B9 00xx 32006FED 00xx 320047BA 00xx 32006FEE 00xx 320047BB 00xx 32006FEF 00xx 320047BC 00xx 32006FF0 00xx 320047BD 00xx 32006FF1 00xx 320047BE 00xx 32006FF2 00xx 320047BF 00xx 32006FF3 00xx 320047C0 00xx 32006FF4 00xx 320047C1 00xx 32006FF5 00xx 320047C2 00xx 32006FF6 00xx 320047C3 00xx 32006FF7 00xx 320047C4 00xx 32006FF8 00xx 320047C5 00xx 32006FF9 00xx 320047C6 00xx 32006FFA 00xx 320047C7 0000 32006FFB 0000 Transfer Name 2 (You/Hero/Farmer/Protagonist/[Insert other synnonum here]) Letters 1 - 16 Code 1: Code 2: 320047C8 00xx 32006FFC 00xx 320047C9 00xx 32006FFD 00xx 320047CA 00xx 32006FFE 00xx 320047CB 00xx 32006FFF 00xx 320047CC 00xx 32007000 00xx 320047CD 00xx 32007001 00xx 320047CE 00xx 32007002 00xx 320047CF 00xx 32007003 00xx 320047D0 00xx 32007004 00xx 320047D1 00xx 32007005 00xx 320047D2 00xx 32007006 00xx 320047D3 00xx 32007007 00xx 320047D4 00xx 32007008 00xx 320047D5 00xx 32007009 00xx 320047D6 00xx 3200700A 00xx 320047D7 0000 3200700B 0000 Transfer Name 3 (Child, boy) Letters 1 - 16 Code 1: Code 2: 320047D8 00xx 3200700C 00xx 320047D9 00xx 3200700D 00xx 320047DA 00xx 3200700E 00xx 320047DB 00xx 3200700F 00xx 320047DC 00xx 32007010 00xx 320047DD 00xx 32007011 00xx 320047DE 00xx 32007012 00xx 320047DF 00xx 32007013 00xx 320047E0 00xx 32007014 00xx 320047E1 00xx 32007015 00xx 320047E2 00xx 32007016 00xx 320047E3 00xx 32007017 00xx 320047E4 00xx 32007018 00xx 320047E5 00xx 32007019 00xx 320047E6 00xx 3200701A 00xx 320047E7 0000 3200701B 0000 I will not list what character referance equals what here. However you can go on the web and find them. Here is one site: http://en.wikipedia.org/wiki/ASCII --- FAQ: --- Q: Why doesn't code X work? A: Did you input it properlly? Check that first. If so, then it is likely you have an alternate version of Harvest Moon: Friends of Mineral Town. Game companies do this a lot. Q: Why do you have these codes? Why not just use the codes to give you the items already widely known? A: With the imminent release of "Harvest Moon DS" these codes becomes useful. HM:DS reads the savegame data of your MM:FoMT or HM:MFoMT game and will look to see how far along the game you are. This includes data that is transfered from HM:AWL. Q: My game was corrupted when i used codes X and Y together. Can you help me? A: Probably not. This is why I say to use only one of a particular code. Using multiple codes can cause savegame data corruption. Always make certain to have a backup savegame. Q: Will these codes work with Harvest Moon: More Friends of Mineral Town? A: Short answer: NO. Long answer: In theory some of these codes may work, most notably the name code, however I will not guarantee it nor do I have a copy of HM:MFoMT to try it out. There should be equivalent codes out there for it though, if someone wants to do the work. Q: Do you have codes like these for Harvest Moon: More Friends of Mineral Town? A: No. I do not own the game nor do I know of any effort to figure out these particular codes. However, they certainly do exist if someone wants to find them. Q: --- Version History: --- 1.0c - Added some more FAQs Cleaned up some minor grammar issues Reformated code layout to shorten the document 1.0b - Added Library book codes 1.0a - 7/10/2006 - Fixed: typo in the Van & Luu codes - Added table of contents - Moved contact information to the bottom to put it next to credits - Added another question to the FAQ - Changed the introducton 1.0 - 6/12/2006 - Initial Release --- Contact Information --- If you have a question or comment email lord.god.jinnai[at]gmail[dot]com. Your email will likely be replied to within 2-3 days depending on how busy I am. I will answer questions as best I can though I will not reply to any of the following questions: - Questions answered in this FAQ. I do not answer those who cannot take the time to read what is posted. - Questions about the basics of codebreaker codes. I assume if you are reading this FAQ, you have some basic knowledge of how to work codebreaker codes. Make sure your emails are spellchecked and properly and are intelligent. I MAY not answer questions of people who use chatroom talk or can't spell. --- Credits --- Much of this document goes to Eggie's Linkage FAQ, though only a few codes were taken directly: HM Stars, Records and Names (exceptt the final one on each section for the latter). Thanks to Bui Tuyen for inadvertantly calling my attention to a code typo. Harvest Moon and Rune Factory series are the property of Natsume. ASCII is a character code based on the English language and is the basis of most modern character code. Harvest Moon: Friends of Mineral Town: AWL Link Codes by Lord_God_Jinnai Version 1.0c, Last Updated 2008-08-27 View/Download Original File Hosted by GameFAQs