For use on: GameTalk................gametalk.com GameFAQs................gamefaqs.com MyCheats................mycheats.com E-mail me (shotgunnova -at- gmail -dot- com) for permissionz. __ __ __ / / __ ______ ____ _____ / / ___ ____ ___ ____ ____/ / / / / / / / __ \/ __ \/ ___/ / / / _ \/ __ \/ _ \/ __ \/ __ / / /___/ /_/ / / / / /_/ / / / /___/ __/ /_/ / __/ / / / /_/ / /_____/\__,_/_/ /_/\__,_/_/ /_____/\___/\__, /\___/_/ /_/\__,_/ FAQ/Walthrough by Shotgunnova (P. Summers) /____/ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TABLE OF CONTENTS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- I. Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CNTR II. The Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . THBS III. Walkthrough . . . . . . . . . . . . . . . . . . . . . . . . . . . . . WLKT 01 - Burg........................................................... BRG1 02 - Weird Woods.................................................... WRW1 03 - White Dragon Shrine............................................ WDS1 04 - Burg........................................................... BRG2 05 - Weird Woods.................................................... WRW2 06 - Saith.......................................................... STH1 07 - Hispaniola..................................................... HSP1 08 - Saith.......................................................... STH2 09 - Meribia........................................................ MRB1 10 - Meribia Sewers................................................. MSW1 11 - Spring of Transmission......................................... STR1 12 - Sub-Vane....................................................... SBV1 13 - Althena's Shrine............................................... ALT1 14 - Spring of Transmission......................................... STR2 15 - Vane........................................................... VAN1 16 - Nanza.......................................................... NNZ1 17 - Lann........................................................... LNN1 18 - Lann Island.................................................... LNL1 19 - Vane........................................................... VAN2 20 - Crystal Tower.................................................. CRY1 21 - Meribia........................................................ MRB2 22 - Weird Woods.................................................... WRW3 23 - Burg........................................................... BRG3 24 - Meribia........................................................ MRB3 25 - Vane........................................................... VAN3 26 - Nanza.......................................................... NNZ2 27 - Reza........................................................... REZ1 28 - Meryod Woods................................................... MRW1 29 - Meryod......................................................... MYD1 30 - Damon's Spire.................................................. DMN1 31 - Reza........................................................... REZ2 32 - Red Chests of the World [OPTIONAL] RCW1 33 - Iluk........................................................... ILK1 34 - Field.......................................................... FLD1 35 - Iluk........................................................... ILK2 36 - Red Dragon Cave................................................ RDC1 37 - Reza........................................................... REZ3 38 - Meryod......................................................... MYD2 39 - Forbidden Forest [OPTIONAL] FRB1 40 - Lyton.......................................................... LTN1 41 - Lyton Cave..................................................... LTC1 42 - Blue Dragon Shrine............................................. BDS1 43 - Tamur Pass..................................................... TMP1 44 - Tamur.......................................................... TUR1 45 - Myght's Tower.................................................. MGH1 46 - Tamur.......................................................... TUR2 47 - Forest of Illusion............................................. FRL1 48 - Pao............................................................ PA#1 49 - Black Dragon Fortress.......................................... BDF1 50 - Pao............................................................ PA#2 51 - Lann [OPTIONAL] LNN2 52 - Reza [OPTIONAL] REZ3 53 - Protector Cave [OPTIONAL] PTC1 54 - Myght's Tower.................................................. MGH2 55 - Reza........................................................... REZ4 56 - Talon Mine..................................................... TLN1 57 - Cadin.......................................................... CDN1 58 - Ruid........................................................... RID1 59 - Vane........................................................... VAN4 60 - Grindery....................................................... GRN1 61 - Meribia........................................................ MRB4 62 - Meribia Sewers [OPTIONAL] MSW2 63 - Althena's City..................................................ALC1 64 - Goddess Tower...................................................GDT1 65 - Meribia.........................................................MRB5 IV. Stat Increase Documentation . . . . . . . . . . . . . . . . . . . . SICD V. Shop Listing . . . . . . . . . . . . . . . . . . . . . . . . . . . SHPL VI. Equipment Guide . . . . . . . . . . . . . . . . . . . . . . . . . . EQPM VII. Red Chest Listing . . . . . . . . . . . . . . . . . . . . . . . . . ITML VIII. Skill Listing . . . . . . . . . . . . . . . . . . . . . . . . . . . SKLL IX. Card Listing . . . . . . . . . . . . . . . . . . . . . . . . . . . CRDL X. Frequently Asked Questions . . . . . . . . . . . . . . . . . . . . FAQT XI. Updates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . UPDT XII. Thanks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CDLS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- I. C O N T R O L S CNTR -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ______----------------------------------______ LEFT --> /_____/ \_____\ <-- RIGHT SHOULDER / ____________________________ \ SHOULDER BUTTON | _ | | | BUTTON | _| |_ | | | D-PAD --> | |_ _| | SCREEN DISPLAY HERE | (A) | <-- A BUTTON | |_| | | (B) | <-- B BUTTON | | | | START --> \ O |____________________________| / SELECT --> \_ O _/ \__________________________________________/ D-PAD ------> Navigate character on field / Navigate menus START ------> Bring up character(s) menu on field / SELECT -----> n/a A-BUTTON ---> Affirmative selection in menus B-BUTTON ---> Cancel in menus / Return to previous screen in menus R SHOULDER -> Navigate menus to the right (when applicable) L SHOULDER -> Navigate menus to the left (when applicable) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- II. T H E B A S I C S THBS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------- STAT OVERVIEW ------------- LV --> Current level. Raise levels to get more HP, MP, and other stats (below) HP --> Your character's hit points. When they reach zero, character cannot act MP --> Your character's magic "currency". When depleted, magic cannot be used EXP --> Experience; Fight battles for EXP, which then lets characters go up LVs ATC --> Attack stat DEF --> Physical defense stat AGL --> Battle speed, which affects turn order (higher means going first) MEN --> Mental stat relating to magical potency RES --> Magical resistance, which is the "defense" for magical-type attacks NOA --> Stat that governs how many physical attacks you can do per turn LUC --> Your luck stat, which seems to affect how well you dodge attacks, if you survive attacks, if you aren't inflicted with a status effect, and probably others. ------------- MENU OVERVIEW ------------- On the main character menu (in-game): Status Display ---------> View characters' status; equipment, stats, EXP, etc. Use Items --------------> Use items manually on a per-character basis Use Skills or Magic ----> Use skills/magic on the field Equip Weapons or Armor -> Change characters' equipment Back -------------------> Return to the field Also in the main menu: Save/Load Game --> Overwrite current save(s) or load up previous saved game Use Items -------> Main item overview & can use items on per-character basis Nall's Skills ---> Use Nall's "Althena!" skill, which refills allies' HP to max Battle Settings -> Toggle row formations and/or give preset commands to allies Back ------------> Go back to main menu ------------------ WALKTHROUGH LEGEND ------------------ Most everything is self-explanitory, but I'll summarize the equipment listing: [NAME OF ITEM HERE] AKA: "also known as" -- the in-game, abbreviated name for the item Def: Item's in-game definition Add: Stat increase and/or special effects Get: How to obtain the weapon FOR FREE, such as through treasure chests Buy: Where you can purchase the item in question -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- III. W A L K T H R O U G H WLKT -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- o-----------------------------------------------------------------------------o | 01) BURG BRG1 | o------------------------------------.----------------------------------------o | ITEMS | ENEMIES | | | | | Dragon Feather Heal Gum (x2) | None | | Angel's Tear Mental Gum | | o------------------------------------'----------------------------------------o After being introduced to Alex, Nall, and Ramus, you'll have to go to Althena's statue in town. You need to find Luna first, however. Head down the dirt path and find a western [HEAL GUM] hidden behind a pine tree, then go right to where the path loops back upwards. You'll have some scenes with Luna, who will join your party. Go back to the house you passed and enter inside. The back room contains four treasure chests, with a [DRAGON's FEATHER], [HEAL GUM], [ANGEL'S TEAR], and a [METNAL GUM] as well. Exit the house and head to Burg proper, which is right across the bridge. In the town square, Nash Rumack will introduce himself and will end up wanting you to guide him through the Weird Woods, to the White Dragon Shrine. Ramus joins your party after the crowd disperses. You can't continue without the Weird Woods map, which you can find in the house just north from the Althena statue. There's even a conveniently placed arrow to make sure you get it. You can buy something at the armory if you want, but it's not necessary -- talk to Nash to be able to leave. o-----------------------------------------------------------------------------o | 02) WEIRD WOODS WRW1 | o------------------------------------.----------------------------------------o | ITEMS | ENEMIES | | | | | Heal Gum Antidote | Deathcap [~15 HP, 1 EXP, 07 Sil ] | | Heal Gum Antidote | Burg Dog [~30 HP, 8 EXP, 15 Sil ] | | Heal Gum Antidote | Fly Trap [~30 HP, 4 EXP, 10 Sil ] | | Heal Gum Antidote o----------------------------------------o | Antidote | o------------------------------------o Here is a map for a little more help: http://db.gamefaqs.com/portable/gbadvance/file/lunar_legend_weird_woods.png Head past the house (nothing important in there) and go north -- Nall prevents you from going south to Saith. Watch the mini-scene and you can continue once again. I recommend putting Luna in the very back row (use Formation menu) so she doesn't get gang-murdered if there are more than two enemies left in the battles. The verdant path to your right leads to a [HEAL GUM] in a chest. If you make your way north from where you start the screen at, you'll come to a nook with a [ANTIDOTE] in it. Screen exit is to the left, though -- go that way from where you first enter. Meander north to a chest with another [ANTIDOTE] in it, then get the [HEAL GUM] from the chest to the far right of it. There'll be a stone monolith there, which you'll have to inspect to proceed up ahead. Leave the grove and head back south and left this time, where you'll come to a bridge. Cross. The party rests the night on the other side, restoring your status. Head north along the river to find a chest with [HEAL GUM] inside of it. You'll also see a red chest that's hidden in a grove -- approach it through a hidden tree path if you want, but it can't be opened yet. Head north again past the chest until the path goes west. Head that way until you see another tablet, which you'll be inspecting. Head west again and take the first path you see that goes south. To the left you'll see an enclosed grove; there's a hidden chest there. Use the hidden tree path to get to a [ANTIDOTE] if you choose. Keep heading south and you'll find a path that goes east. Follow it to another [ANTIDOTE], then double back. Proceed southwest and you'll find the third and last tablet sitting on the ground. Read it and take the northwest path by where you just came. En route, you'll find a chest with (surprise!) another [ANTIDOTE] in it. Continue up to a solid, stone door. If you didn't inspect all the tablets, the door-opening scenes won't occur -- you'll have to go back and recheck 'em. If you found all three, you'll be given a prompt to put the messages in order. First comes "Month of bounty," then "The offering shall," and lastly "Show us ahead." The door will open up and you can proceed into the White Dragon Shrine. o-----------------------------------------------------------------------------o | 03) WHITE DRAGON SHRINE WDS1 | o------------------------------------.----------------------------------------o | ITEMS | ENEMIES | | | | | Dragon Diamond Dragon Ring | None | o------------------------------------o----------------------------------------o Talk to everyone and then inspect the "rock" by the spring. A prompt will come up with three names -- choose "Quark!". If you mess up, you'll can retry your guess. A path will open through the water, so follow it north and down into the shrine. Head north, watch the scenes. A few prompts will come up for Alex to answer but they have no bearing on the outcome, which is you getting the [DRAGON DIAMOND] and [DRAGON RING]. You also learn a funny revelation about what the diamond is actually made out of. ^___^ Beat it back to Burg, now. o-----------------------------------------------------------------------------o | 04) BURG BRG2 | o------------------------------------.----------------------------------------o | ITEMS | ENEMIES | | | | | None | None | o------------------------------------o----------------------------------------o After you enter town, Ramus suggests praying at the Althena statue. Pray at the statue, which also restores your status (FYI), and Nash skidaddles. Ramus also leaves the party temporarily, so head home. Where is that, you ask? It's the one north of the bridge. Enter to make the scenes fast-forward two days to the Harvest Festival. You'll control Luna this time and have to find Alex. Go to Dyne's gravestone. The next day Alex sets out from the village. o-----------------------------------------------------------------------------o | 05) WEIRD WOODS WRW2 | o------------------------------------.----------------------------------------o | ITEMS | ENEMIES | | | | | None | Deathcap [~15 HP, 1 EXP, 07 Sil ] | o------------------------------------o Burg Dog [~30 HP, 8 EXP, 15 Sil ] | | Fly Trap [~30 HP, 4 EXP, 10 Sil ] | o----------------------------------------o Surprise! Ramus joins you after being unable to peddle his diamond in Burg. This time, head south at the main fork. Luna will catch up with you here, and join your party as well. You end up surrounded by those pesky Burg Dogs, as it happens, but a stranger lends a hand. ----------------------------- Burg Dog x 4 HP: ~30 Exp: 32 Sil: 60 Drop: Heal Gum, Burg Dog Card ----------------------------- How much HP do these guys have? Oh yeah, less than 600, 'cause that's how much the stranger will be doing. You can't fail the battle, just hit attack and get it over quickly. Once you're through with that "battle," the man introduces himself as Laike Bogard and leaves as quickly as he came. o-----------------------------------------------------------------------------o | 06) SAITH STH1 | o------------------------------------.----------------------------------------o | ITEMS | ENEMIES | | | | | None | None | o------------------------------------o----------------------------------------o Saith is unusually quiet when you enter, as you proceed south, a woman accosts you. Apparently, pirates have commandeered the harbor's ferry and a Vane wizard was captured. Sound like a certain loudmouth...? You'll be able to walk around town. Heal at the Althena statue and see about spending some of your cash to outfit your party. Here's the ideal equipment you should attempt to get before initiating the pirate scenes. ALEX LUNA RAMUS [WEP] - Long Sw [WEP] - Fry Pan [WEP] - Knife [ARM] - ClothArm [ARM] - ClothArm [ARM] - ClothArm [SHL] - None [SHL] [SHL] [HAT] - ClothHat [HAT] - Scarf [HAT] - ClothHat [AC1] - Ocarina [AC1] [AC1] [AC2] - Dragon 0 [AC2] [AC2] Head east to the bar (it has a large fish sign) to see another scene. Talk to the bartender once the pirates leave to learn that Nash's been caught, and that a man at the harbor (Zet) will help you out. Once you talk to Zet in the house with an anchor you'll automatically go to the pirates' ship; prepare before you go! Coming in with Alex's special skill gauge full helps... o-----------------------------------------------------------------------------o | 07) HISPANIOLA HSP1 | o------------------------------------.----------------------------------------o | ITEMS | ENEMIES | | | | | Pot | Pirate 1 [~50 HP, 7 EXP, 21 Sil ] | o------------------------------------| Pirate 2 [~60 HP, 7 EXP, 21 Sil ] | o----------------------------------------o NOTE: This is the last place for random encounters before Meribia. If you're planning to win boss fight you're meant to lose, train here until you've a good level (20+). You'll start on the upperdeck. Head south to the bow of the ship and you'll be found by some pirates. ------------------- Pirate 1 x 3 Pirate 2 x 2 ~HP: 50, 60 EXP: 35 Sil: 105 Drop: Pirate 1 Card Drop: Pirate 2 Card ------------------- WindDirk kills everyone in the first turn, so use it if you've got it. Lacking that, go after the backrow pirates first (Pirate 2), since they'll do 10+ damage per turn. If Luna can use Goddess, try to save it, as you can use Nall's Althena skill to heal fully (or items). Once the Pirate 2s are done, have all three physically attack the green pirates -- they aren't as tough. Once the pirates are dead, head up the left side of the ship to initiate yet another battle with the plank-walkers. ------------------- Pirate 1 x 4 ~HP: EXP: 28 Sil: 84 Drop: Pirate 1 Card ------------------- Gang up on them with physical attacks and use HealSong when you're in danger of fainting. Without Pirate 2s to back them up, there's really no problem here. Continue up the left side of the ship and then switch to the right side of the ship. Some more goofy swashbucklers will pick a fight with you. ------------------- Pirate 1 x 3 Pirate 2 x 2 ~HP: 50, 60 EXP: 35 Sil: 105 Drop: Pirate 1 Card Drop: Pirate 2 Card ------------------- It's a repeat battle of the one you fought on the bow, so use the same tactics. WindDirk is a game over for the pirates, but if you don't have it, use Sordance on the Pirate 2s when possible. HealSong with Luna and have Ramus gang up on the Pirate 1s or heal. Open the silver chest by the path to get a [POT]. It's a helm that only Ramus can equip, so put it on him. Head north and a scene with Nash will cue -- he's tied to the mast. The pirate captain will corner you, but at least you'll have Nash for this battle. ------------------- Captain ~HP: 500 EXP: 150 Sil: 200 Drop: Captain Card ------------------- Nash starts out at the level he left at, so if he knows ThorRain, have him do it immediately -- he count get KO'd the next turn and lose it. If you bought all the best equipment in town, you should only be taking about 13 damage per hit from the Captain's party attack (or less, if you're above Lv. 7). The strat is to use Sordance until it runs out at which time you can use a Mental Gum to refill your MP; or, use WindDirk if you don't have any MP-curing items. Goddess can also be a boon here, so use it to give yourself a leg up. Ramus can double as a item thrower since his attack won't be doing as much as Alex. If you're lucky, this battle can go down in six or seven turns, since the Cap'n DOES have a single-target attack -- a couple revolver shots to an ally's face. Overall, not a hard first boss battle unless you're severely under-levelled and you come into the battle with no inventory to help you. :p o-----------------------------------------------------------------------------o | 08) SAITH STH2 | o------------------------------------.----------------------------------------o | ITEMS | ENEMIES | | | | | None | None | o------------------------------------o----------------------------------------o After the boss battle on the Hispaniola, you'll be back in Saith, chowing down on some of Roy's grub. Some more scenes take place on the boat, leading to the Lunar Legend screen -- time to ditch Caldor Isle for the real world! Meaning, Meribia. o-----------------------------------------------------------------------------o | 09) MERIBIA MRB1 | o------------------------------------.----------------------------------------o | ITEMS | ENEMIES | | | | | Angel Tear Master Book | None | o------------------------------------o----------------------------------------o Nash splits to go to a magic shop on Black Rose Street, and Ramus leaves to unload his Dragon Diamond on someone. You'll be able to move also throughout the large town which is split into three sections, basically: the dock area, the residencial area, and the magic guild area. You begin in the dock area. Head back east and down to the residences' street, finding the leftmost house. There's an [ANGEL TEAR] chest in storage you can steal. Leave the screen for the middle area (residential). This area leads to Master Mel's mansion, and contains a number of shops you'll want to check out (item/weapon). Ramus is in the shop with the gold-colored siding, but you can't do anything there yet. Head west! A bunch of magickers are around here, and a few shops are worth looking at, but you'll need to find Nash. Head to small, white building next to the main shops. Nash will introduce you to Royce, a fortune-teller, but ask you to come back later. Go back to the residential area and enter Mel's mansion. There's an old man standing by his 1F office; enter to meet Mel de Alkirk! Alex will also be given an opportunity to spar with Mel...that he can't refuse! -------------- Mel HP: ~600 EXP: --- Sil: --- Drop: Mel Card -------------- Simply put, you're supposed to lose this battle, although it is possible to pull out a victory if you're over-levelled. You'll win a Mel Card for all your trouble, but since I didn't bother, I haven't got a strategy for you. You'll have to train aboard the Hispaniola, as that's the last place with any random encounters. ############################################################################ Nikita Boitchouk wrote in a strategy for defeating Mel (around Lv15): "This is what you should have equipped: WEP: Broad Sword ARMOR: Plate Armor SHIELD: Iron Shield HEAD: Iron Helm ACCESSORY: Dragon Ring Once that is done - you are ready to start the fight. Your tactic should be as follows: 1. Cast Vigor on the very first turn. 2. Use Sordance on Mel until your HP falls below 50. 3. Use Heal Drop (or you can risk and use this turn for another Sordance - Mel shouldn't deal you more than 24 damage) 4. Repeat steps 2-3. After about 6 sordances (you should deal 100+ damage with each) Mel will be defeated." ############################################################################ Heal at the Althena statue and go back to Ramus, whose having a hard time with his diamond negotiations. He'll ask Alex to step in, and although you can give in immediately for 20,000, continue to refuse the offers. After six times, you will get twenty grand AND a [MASTER BOOK]. Dross will steal the diamond and split, and you'll need some help. Go speak with Mel again, then return and talk to the shop assistant, who'll move out of the way. The backroom leads to the Meribia Sewers. The boss here can poison you, so bring a few Antidotes as you won't get a lot in chests beforehand. o-----------------------------------------------------------------------------o | 10) MERIBIA SEWERS | o------------------------------------.----------------------------------------o | ITEMS | ENEMIES | | | | | Mental Gum Mental Gum | Killfish [~50 HP, 07 EXP, 46 Sil ] | | Mental Gum Antidote | Ammonite [~50 HP, 12 EXP, 70 Sil ] | | 500S Antidote | FatSnake [~40 HP, 06 EXP, 40 Sil ] | | 500S Mental Gum | Wisp [~40 HP, 12 EXP, 56 Sil ] | | Lucky Ring Heal Gum o----------------------------------------o | Heal Gum 20000 Sil | o------------------------------------o This place is more expansive than Weird Woods to be sure, so you may want the use of a map: http://db.gamefaqs.com/portable/gbadvance/file/lunar_legend_meribia_sewers.png Start and head east to the north-south fork. Far to the north is a [HEAL GUM] in a chest. Head back to the fork this time and go south. You'll see a lever on the wall, which will lower the foot bridge. If you want to cut to the chase, flip the switch and head that route; going left leads to a chest with a [MENTAL GUM] and a grate, which leads to an [ANTIDOTE]. Past the first footbridge, you'll come to another chest on the southern part of the platform -- a [MENTAL GUM]. North leads to the end of the level, while east leads to another grate and two more treasures -- another [MENTAL GUM] and a 2nd [ANTIDOTE]. The grate leads to a subterranean room with a [HEAL GUM] and a nice accessory, [LUCKY RING]. You won't get a chance to come back down here later on so get the Lucky Ring now if you have the time (LUC +10). Back at the fork past the first footbridge, head straight north up the thin walkway to an [ANTIDOTE] in the chest; head east to continue, which leads to a [MENTAL GUM] chest. Follow the walkway around to a [500 SIL] chest, and head down the ladder. This is the last stretch of the level. East is a [500 SIL] chest, but you'll need to go down. Follow the path to a north/west fork. Head west to find a switch, then double back and head north to find a bridge that's just been dropped. NOTE: Ramus leaves your party after you approach Dross, so make sure to unequip him of any specialty items. You'll find the shopkeeper on a platform nearby. Most people on the lam have a backup plan, and this guy is no exception. ------------------ Rin-Rin HP: ~850 EXP: 250 Sil: 300 Drop: Rin-Rin Card ------------------ This guy has a party attack that can poison you, so you'll want to cure the status as soon as possible. Luckily, it doesn't always inflict the status. Besides the poison-type attack, it has a single-target fireball it can shoot. Attack order is as such: party attack, fireball, fireball, repeat. Ramus should be your spare item healer since his attacks will do horrible HP damage, even when ACT-boosted; Luna should use PowerSong and Tranquil when the battle starts. Like usual, have Alex attack with a Vigor/Sordance combo. This battle can be quite a fight, but the key to victory is Tranquil/Vigor. Make sure to conserve Luna's Goddess limit since she won't be your main attacker here. Once you've put this battle behind you, Ramus will end up inheriting the store from Dross as a way of payment. You also get [20000 SIL] from Ramus before the party automatically goes back upstairs. Go back to Master Mel who tells you a guy named Ghaleon in the Magic Guild who knows all about the Dragons. Go back to Royce's fortune-telling parlor to find that Nash is looking for you. He's shown up at Ramus' shop, and will join you after a dialogue regarding Vane. Ramus also leaves your party permanently. So long, Chubbs... You can exit town via the gate in the middle section of town, which is above the Athena statue. Although, since you just came into a windfall of sorts, it only makes sense to load up for the trip ahead. Here's the ideal setup for the three characters you now have: ALEX LUNA RAMUS [WEP] - Broad Sw [WEP] - Hard Pan [WEP] - FlameRod [ARM] - PlateArm [ARM] - Robe [ARM] - SorcRobe [SHL] - IronShld [SHL] - PlatRist [SHL] [HAT] - IronHelm [HAT] - Hairband [HAT] - ClothHat [AC1] - Ocarina [AC1] - Lucky 0 [AC1] [AC2] - Dragon 0 [AC2] [AC2] On the world map, you can train in Nanza, but the real destination is at the Spring of Transmission. o-----------------------------------------------------------------------------o | 11) SPRING OF TRANSMISSION STR1 | o------------------------------------.----------------------------------------o | ITEMS | ENEMIES | | | | | Mental Drop | None | o------------------------------------o----------------------------------------o The spring is actually a teleportation device to get you to Vane, which floats up in the sky. Nash will ask you if you want to enter (in prompt form); choose the affirmative only after you've stocked up on healing items in Meribia. Once you step on, it malfunctions and sends you to Sub-Vane. Matthew Talley writes: "for the first visit to the spring of transmission you might want to include that there is a treasure chest containing a mental drop it the lower right corner just off scren....you get there by going aroung counter clock-wise from the top left of the platform...." o-----------------------------------------------------------------------------o | 12) SUB-VANE SBV1 | o------------------------------------.----------------------------------------o | ITEMS | ENEMIES | | | | | 500 Sil Lapis Lazuli | Todstool [~30 HP, 06 EXP, 75 Sil ] | | Heal Ring 500 Sil | Batlefly [~30 HP, 07 EXP, 79 Sil ] | | Gentle Hat | Gun Foot [~70 HP, 08 EXP, 120 Sil ] | o------------------------------------| Ice Dog [~15 HP, 150 EXP, 1000 Sil ]| o----------------------------------------o After a scene, you can leave the first area via a teleport crystal. Continue down the (only) path and Nash will automatically lead you towards a giant Althena statue. You can move around again, so get the [500 SIL] chest that's to the north. By the way, the giant statue works just like the miniaturized ones, so use this as a base of healing and just leveling up if you need to. Speaking of which, there is an enemy called an "Ice Dog" that practically gives you a boatload of EXP/Sil. The problem is that they have a high avoid rate. The solution: use special skills on them. Two can appear in some battles, at which point you'll want to Blast/ThorRain them. They're really worth it, and if you fight 'em in the Althena room, hey! Free EXP and gold. The Vane shops are very nice, so reap all the benefits down here while you can 'cause you won't be able to go back. Also, this is a good way to beef up Nash who's under-levelled, no doubt. Once you're ready to move on, go back to the fork and take the eastern path to a crystal, teleporting you into another room. Take the left path (the other is a dead end) and you'll come to another warp crystal, which takes you to another room somewhere. Follow the path to where it branches out, and head north to a [LAPIS LAZULI] chest. Continue on east to a small fork; take the northeast path to a crystal. You'll now be in a previous room, only the upper levels -- go east to the warp crystal on the other side of the room. The next room is straightforward, so use the only other crystal in the area. You should now be back in the first room, on the upper levels. Head west to the other side and go north, which leads to another crystal. Head up and take the first left, working your way northwest. Continue left to find another chest, that contains a [HEAL RING]. The battle coming up will be hard, so equip the Lapis Lazuli on Nash (Up MEN/RES in battle) and the Healing Ring on Alex in place of the Ocarina. Head down and make your way west to the room's wall. Head up and right to a chest with [500 SIL] inside. From there, head back towards the chest that had the Heal Ring inside, but veer south. Use Luna's magic to heal you fully since she won't be able to participate in the upcoming boss fight. Nash will have a revelation about the source of the magic malfunction when you approach the south path, and the source decides to mangle your face. Funfun! ------------------- Evil Mist HP: ~1300 EXP: 380 Sil: --- Drop: Evilmist Card ------------------- Without Luna, the position of healer will have to be relegated to Nash. If you took my advice and stocked up on curative items in Meribia, this shouldn't that hard to pull off; if you didn't listen to me, you can still win Heal Drops from battles. The boss only has a single-character attack and a party attack that does small damage (20-ish), so this probably won't be the most difficult battle thus far. Anyway, start off with Vigor/Sordance and have Nash dole out Heal Gum/Drops and Mental Gum when Alex's MP is drained. Nash will deal pitiful damage anyway with ThorRain being the exception, and even that doesn't do half of what Alex will be doing. When/if you run out of Mental Gum, keep Alex on the offensive -- you can still pull of 75 damage a turn with Nash helping. By level thirteen, both characters should be faster than the boss, so just take it slow and steady, and don't be afraid of having the person without the Healing Ring defend to keep the item depletion down. After battle, grab the [GENTLE HAT] by the save crystal, and use said crystal to arrive back at the Athena statue. Exit back towards the entrance of the dungeon (down, left to crystal) and the teleportation markings will be up and running. Once you're sure you've got all the good items, ditch this stupid place for Althena's Shrine. o-----------------------------------------------------------------------------o | 13) ALTHENA'S SHRINE ALT1 | o------------------------------------.----------------------------------------o | ITEMS | ENEMIES | | | | | Light Emblem | None | o------------------------------------o----------------------------------------o Luna will automatically be taken to rest and some scenes take place. Phacia will give you a [LIGHT EMBLEM] to help with Luna, and you can leave. The nun by the door can heal you, but there's no reason to. Time for Springtime! o-----------------------------------------------------------------------------o | 14) SPRING OF TRANSMISSION STR2 | o------------------------------------.----------------------------------------o | ITEMS | ENEMIES | | | | | None | None | o------------------------------------o----------------------------------------o This time, the contraption goes off without a hitch. Next stop... o-----------------------------------------------------------------------------o | 15) VANE VAN1 | o------------------------------------.----------------------------------------o | ITEMS | ENEMIES | | | | | None | None | o------------------------------------o----------------------------------------o Exit the warp chamber and Nash will lead you to the Magic Guild. After a few scenes, you'll be able to move around freely. In the guild building, head to the left from where you enter and find the stairway in the southwest part. Go into the room the guard is by and you'll be introduced to Mia Ausa, Lemia's only daughter. Nash goes into angry mode when he sees Nall sweet-talking his quarry, and quickly takes you to Ghaleon. You'll learn that a dragon has been sighted in Lann Village, over the Nanza Ridge. You can leave now, although you'll definitely want to use the chunk of change you've gotten from Ramus and the Sub-Vane baddies to load up. Here's the ideal equipment to leave with: [WEP] - SilverSw [WEP] - Hard Pan [WEP] - MeteoRod [ARM] - SilverCh [ARM] - MageRobe [ARM] - SorcRobe [SHL] - SilvShld [SHL] - PlatRist [SHL] - SilvGard [HAT] - IronHelm [HAT] - Hairband [HAT] - FlasBand [AC1] - Heal 0 [AC1] - Lucky 0 [AC1] - Lapis [AC2] - Dragon 0 [AC2] [AC2] Go back to the world map and this time, hit up Nanza. Readysetgo! o-----------------------------------------------------------------------------o | 16) NANZA NNZ1 | o------------------------------------.----------------------------------------o | ITEMS | ENEMIES | | | | | Angel's Tear 100 Sil | Dethmoth [~40 HP, 08 EXP, 76 Sil ] | | ParaClen Heal Gum | Ant Lion [~40 HP, 09 EXP, 68 Sil ] | | Mental Gum Soft Knuckles | Wildboar [~50 HP, 09 EXP, 80 Sil ] | | Mental Gum | Earthel [~65 HP, 10 EXP, 86 Sil ] | o------------------------------------o----------------------------------------o Enter the barren mountain region and head west, then up. A chest will be NE of you, and contains an [ANGEL TEAR]. Head west into the second screen. Go all the way west to the ridge wall to get a [PARACLEN]; then, head north to a chest with [100 SIL] inside. Hooray. Follow the path west until it turns south at the other end of the ridge. The road will curl inward onto a platform. Head east to pick up the [HEAL GUM] in the chest, then enter the tunnel nearby. Inside the tunnel, ignore the red chest (can't open!) and head south. A scene will automatically play where the party encounters a man and woman arguing. Ignore the second red chest and open the silver one, getting a [MENTAL GUM} for the trouble. Head north and west to come to a settlement. The guard lets you in after Nash throws the Magic Guild's name around. Enter, heal up at the Althena statue, and take the right stairway to a green house. Enter all the way downstairs to come to an underground network. Right by the stairway is a room with a half-hidden chest by it, containing [SOFT KNUCKLES]. Find the stairway to the north and exit back onto the green walkway. Head west towards the exit, and talk to the guard. He'll demand you find "Boss Kyle" and get his permission. Go back to the room you got the Soft Knuckles in and Kyle will now be there. Talk to him and return to the guard, who lets you get by. Pass the two people and take the [MENTAL GUM] out of the roadside chest. Keep the west course and you'll get back onto the world map. To Lann it is! o-----------------------------------------------------------------------------o | 17) LANN LNN1 | o------------------------------------.----------------------------------------o | ITEMS | ENEMIES | | | | | None | None | o------------------------------------o----------------------------------------o Heal at the Althena statue by the entrance, then to the first house near you. The village will be having a meeting about a Dragonmaster problem. The girl who was fighting with Kyle earlier will introduce herself as Jessica. She'll practically force her way into your party to slay the fake Dragon -- you can refuse her offer, but in a way, you can't really. Once she's in your party, talk to the fisherman on the dock about using his boat. You can leave immediately, although you should buy a Wow! Pan for Luna at the item shop. All aboard! o-----------------------------------------------------------------------------o | 18) LANN ISLAND LNL1 | o------------------------------------.----------------------------------------o | ITEMS | ENEMIES | | | | | Fresh Ring 600 Sil | PudgyBoa [~ 70 HP, 10 EXP, 68 Sil ] | | 600 Sil | Pirahna [~ 70 HP, 11 EXP, 77 Sil ] | o------------------------------------| Cyclops [~110 HP, 12 EXP, 168 Sil ] | | The Deep [~110 HP, 11 EXP, 129 Sil ] | o----------------------------------------o The man by the dock is a peddler, who has Angel Tears and Mental Gums if you need them. 'Course, you'll have to have cash left over from all your shopping to take use of the 1000G price... Once you're ready, head right and up. You'll come to a treasure chest that's really a "monster box" -- y'know, a fakey chest with no treasure. The one to the northwest of it, however, contains a [FRESH RING]. Since Jessica's skills rock the casbah, I suggest giving it to her. Head west to another fake chest, then go northeast to a bridge, which leads into the second screen. Head left to a nearby chest, which contains [600 SIL]. Continue up the path to find a fake treasure chest to your bottom-right; ignore it! The next chest you see is fo' real though -- [600 SIL]'s worth of real. Ignore the chest to the far northeast, as that too is a piece-o'-crapper. Instead, go northwest and up where Nall spots a tent. NOTE: You won't be able to come back here, so make sure to get everything you need! The "Dragonmaster" approaches, but gives himself away when he calls two of the dragons "Sparkly Colored" and "Salmon Pink" -- whatta maroon. Time to send this guy and his pet draggin'. ------------------- Frogzard HP: ~2800 EXP: 600 Sil: 0 Drop: Frogzard Card ------------------- The creature has a "frog splash" skill that damages all party members for minor damage (20-ish), as well as a single-character tongue lashing attack, which sucks. You end up with two good healers for this battle, so it won't be hard to fight your way through this one. Have Luna start using PowerSong on your Alex/Jess first, while Alex uses Vigor/Sordance and Jessica attacks. Nash should simply use Riot/ThorRain when possible. Since Jess will be attacking, but Luna has the higher MP, try to her keep attacking while Luna plays the main healer. Jess' Smite limit also doesn't do anything here, so don't bother with it. Make sure to milk Goddess for all its worth. Afterwards, you'll end up back at Lann and Jessica leaves the party. Time to report to Ghaleon! Backtrack through Nanza and go to Vane once again. o-----------------------------------------------------------------------------o | 19) VANE VAN2 | o------------------------------------.----------------------------------------o | ITEMS | ENEMIES | | | | | Althena Orb | None | o------------------------------------o----------------------------------------o Go up to Ghaleon's office and talk to Gazelle, learning he's in the grand hall. Head down to the ground floor and enter the room just north of the main entry. After speaking with Ghaleon, Lemia Ausa, the leader of the Magic Guide, comes in. She tosses you in jail a trivial reason... Someone comes and lets you out, luckily. Talk to the woman in the room beside you hints about the Crystal Tower...which is your destination, naturally. Mia joins your party, too, and brings the [ATHENA ORB] as an added bonus. Actually, you can leave the guild and go to the shops for Mia, in which case get her a MeteoRod and PlatRist if you can afford it. Head back to the ground floor and enter the long hallway to the right of the grand hall. Nash catches up and braves Remia's wrath to join you. At least he can be a meat shield, heh heh... Enter the doors. o-----------------------------------------------------------------------------o | 20) CRYSTAL TOWER CRY1 | o------------------------------------.----------------------------------------o | ITEMS | ENEMIES | | | | | Boost Coil 1000 Sil | C Mirror [~100 HP, 16 EXP, 98 Sil ] | | Mental Gum 1500 Sil | Flymet [~ 90 HP, 17 EXP, 82 Sil ] | | Angel Ring | C Knight [~ 80 HP, 17 EXP, 252 Sil ] | o------------------------------------| Meteor [~ 90 HP, 20 EXP, 179 Sil ] | o----------------------------------------o Sorry to say, but weapons can't be used here. Unequip everyone of their swords and staves, but leave their other equipment. Head up when you're done. In the second room, take the [BOOST COIL] in the silvery chest, which should go on Nash immediately. Head left and down to exit into the next screen. Head up, and left, looping back to the southern exit. The chest in this room has [1000 SIL] in it, and sits right in the open. There are two exits in the north. Take the right one to a [MENTAL GUM], then double back to the left. Head left and down to find two passages on the south side this time; go to the right as the alternative is a dead end. The next room also has a left and right door, this time on the north side. The right one leads to a room-type entrance and a south exit, which goes to a [1500 SIL] chest; the left is a corridor that goes to a room with an [ANGEL RING] inside. To proceed, go into the room-type dome made out of crystal in the right path. Follow the path arc to the right and you'll automatically view a scene; proceed north to the Star Chamber. A certain young lady you're familiar with sends some creatures to fight you and, no, Luna doesn't join in this battle for some odd reason. =/ --------------- Piper x 3 HP: ~230? EXP: 105 Sil: 600 Drop: --- --------------- Vigor/Sordance with Alex and use ThorRain with Nash. MistVeil and FlameArc are the only things Mia'll be good for here, since the Pipers SUCK. Not 20 damage or any of that, but really...really...pitiful damage. A true stalling battle. You can also find a little use for Nash's Confuse skill here. You'll go back to the guild after the battle's finished, and then it's back to Meribia. o-----------------------------------------------------------------------------o | 21) MERIBIA MRB2 | o------------------------------------.----------------------------------------o | ITEMS | ENEMIES | | | | | None | None | o------------------------------------o----------------------------------------o If you tried to buy anything at Ramus' shop previously, the shopgirl would have still be in training; not so anymore. Unfortunately, the inventory is still the same as Dross', so it's not really anything special. Go to Mel's office to see him talking with Ghaleon. Jessica escorts you to a different room and hears your story of the events in Vane. The next morning, go back to Mel to learn Ghaleon's waiting at the harbor. You'll automatically take off at the pier. When you reach Saith, you can leave for Quark immediately, but first, talk to a man in a green hat, near the town square. He'll mention a "trading card lady" living in West Wood. On the world map, Old Hag's House appears. o-----------------------------------------------------------------------------o | 22) WEIRD WOODS WRW3 | o------------------------------------.----------------------------------------o | ITEMS | ENEMIES | | | | | Heal Gum Antidote | Deathcap [~15 HP, 1 EXP, 07 Sil ] | | Heal Gum Antidote | Burg Dog [~30 HP, 8 EXP, 15 Sil ] | | Heal Gum Antidote | Fly Trap [~30 HP, 4 EXP, 10 Sil ] | | Heal Gum Antidote o----------------------------------------o | Antidote | o------------------------------------o Just a note: I'm not going to cover the items you can find here again. Refer to "WRW1" to find their locations or, better yet, use this map: http://db.gamefaqs.com/portable/gbadvance/file/lunar_legend_weird_woods.png One more suggestion: if Luna has any specialty items you want to use in the future, take them off of her. As you enter from Saith, you'll see a man trying to capture a fairy. Ghaleon deals with the problem and you can continue on. Retrace your steps back to the White Dragon Shrine and watch the occurances, to which you won't be able to use Luna any longer. You'll wake up back in Burg. o-----------------------------------------------------------------------------o | 23) BURG BRG3 | o------------------------------------.----------------------------------------o | ITEMS | ENEMIES | | | | | Dragonwings | None | o------------------------------------o----------------------------------------o Go to Dyne's gravestone and talk to Laike, which prompts two answers to say. Pick either and Laike will give you the [DRAGONWINGS], which you automatically take to Meribia. o-----------------------------------------------------------------------------o | 24) MERIBIA MRB3 | o------------------------------------.----------------------------------------o | ITEMS | ENEMIES | | | | | None | Necroman [~100 HP, 22 EXP, 105 Sil ] | o------------------------------------| Rook [~ 90 HP, 21 EXP, 100 Sil ] | | Darklord [~110 HP, 21 EXP, 53 Sil ] | | Gargoyle [~140 HP, 22 EXP, 105 Sil ] | o----------------------------------------o The town is now monster-ridden, and Jessica joins up with you just in time for a battle. ------------ Gargoyle x 2 HP: ~140 EXP: 44 Sil: 210 Drop: --- ------------ No strategy needed: use physical attacks to win, or use Jessica's Smite limit to murder these heathens. They only have a single-character physical attack so no need to dig deep into MP skills. Head to Mel's mansion the long way around: head left at the Athena statue and down the left side of the residential area. You can make your way to Mel's from there. Follow the right hallway up to the second floor, then go straight down the side of the wall to the dojo entrance. Watch the scenes and Jessica steers the party towards Vane. Just use the Dragonwings, and make sure to heal up first! o-----------------------------------------------------------------------------o | 25) VANE VAN3 | o------------------------------------.----------------------------------------o | ITEMS | ENEMIES | | | | | None | None | o------------------------------------o----------------------------------------o Mia and Nash run to you as you come onto the street, just in time to join your party for a boss fight! It's too bad Mia/Nash won't have anything equipped from before! ------------------- Grandoom HP: ~1950 EXP: 1200 Sil: --- Drop: Grandoom Card ------------------- This crab-thing has two single-hitting physical attacks, and one tech that can damage all party members -- IceShell reduces that to barely a scratch. Alex should use Vigor/Sordance as per usual, while Mia casts IceShell on all party members (and FlameArc/MistVeil when possible). Jessica's the healer, and Nash can simply just drop Riots/ThorRains when possible. Use a Mental Gum if you can spare one. After battle, you're taken to Lemia who tells you the Red Dragon supposedly lives in a volcano across the Nanza Barrier. Equip Mia & Nash with weapons and use the Dragonwings to get to Kyle's hometown. o-----------------------------------------------------------------------------o | 26) NANZA NNZ2 | o------------------------------------.----------------------------------------o | ITEMS | ENEMIES | | | | | Heal Drop | Dethmoth [~40 HP, 08 EXP, 76 Sil ] | o------------------------------------| Ant Lion [~40 HP, 09 EXP, 68 Sil ] | | Wildboar [~50 HP, 09 EXP, 80 Sil ] | | Earthel [~65 HP, 10 EXP, 86 Sil ] | o----------------------------------------o Make your way to the town "square" of sorts to find Xenobia pestering a woman, or so it seems. Kyle shows up (^__^) to fight the mini-bosses himself. ---------------- Zotto x 2 HP: ~60 EXP: 40 Sil: 220 Drop: Zotto Card ---------------- This battle is fixed in Kyle's favor. Simply attack them and they'll die. After battle, Xenobia runs away and Kyle joins your party. Kekekeke! He's also heard rumors of a fire dragon down in the Marius Zone. Use the Althena statue to heal and go up the green walkway. Take it south to a ladder and you'll be able to head out of Nanza. Head south until you get to a second person on the screen, at which time steer southwest until the path tapers off onto another flat platform. Far north are some red chests, but you can't open them yet. If you want a [HEAL DROP], head north, right (to the edge), then south. Backtrack to the fork and head south this time. You should come to 3 more people, at which time go right a little and south again. The world map opens up, and Reza's the only place you can go to now. o-----------------------------------------------------------------------------o | 27) REZA REZ1 | o------------------------------------.----------------------------------------o | ITEMS | ENEMIES | | | | | Dragon Feather Mental Drop | None | o------------------------------------o----------------------------------------o As soon as you enter, a guy steals your Dragonwings. Enter town and head to the house on the left. There's a passageway under the stairs that leads to a pantry with a [DRAGON FEATHER] inside. Go back to the street and keep an eye out for the left side for a treasure chest behind some barrels. Walk under the eaves of the houses (Alex will be offscreen) to get to the [MENTAL DROP] inside. At the very north of town is a large restaurant. Speak with Laike and then the barkeep right by him, learning there's a rule against stealing from other guild members. All one has to do is become a guild member to get the Dragonwings back to the party! The test is in Meryod, which is a...err, really long ways away. Before you leave, make sure to buy a BaptRobe for Jessica and a Katana for Alex. Go to the Meryod Woods. o-----------------------------------------------------------------------------o | 28) MERYOD WOODS MRW1 | o------------------------------------.----------------------------------------o | ITEMS | ENEMIES | | | | | Scarab Wing 2000 Sil | Gorgon [~110 HP, 73 EXP, 190 Sil ] | | Lucky Bandanna 2000 Sil | NoBrainr [~130 HP, 65 EXP, 160 Sil ] | | Femme Tiara | Hellslug [~100 HP, 62 EXP, 120 Sil ] | o------------------------------------| Bad Buzz [~130 HP, 80 EXP, 130 Sil ] | o----------------------------------------o From where you come in, head northeast to a [2000 SIL] chest. Even further up is a dead end with a [LUCKY BANDANNA] treasure. Double back to where you came in and head left, this time spying a [SCARAB WING] chest. Keep heading west to the screen boundary and you'll find a second [2000 SIL] chest. Head north this time to a small clearing with many paths. Keep heading north to spot a chest behind a tree -- it's a [FEMME TIARA], which you should promptly give to Mia. Head north again and you'll be on the world map. o-----------------------------------------------------------------------------o | 29) MERYOD MYD1 | o------------------------------------.----------------------------------------o | ITEMS | ENEMIES | | | | | Damon's Memo | None | o------------------------------------o----------------------------------------o Kyle splits up to look for the test-taker. Head south to the rickety dock and follow it to the first boat it's anchored to. Inside a man with green hair will tell you the man in question is probably at the restaurant. Head there to find Kyle's already buttered the guy up and has information on Damon's Spire, where the test is taken. You'll also get [DAMON'S MEMO]. Go back through the Meryod Woods to Damon's Spire. Sure sucks without the handy Dragonwings, huh? o-----------------------------------------------------------------------------o | 30) DAMON'S SPIRE DMN1 | o------------------------------------.----------------------------------------o | ITEMS | ENEMIES | | | | | Mental Gum Eyeglasses | Kyklops [~200 HP, 86 EXP, 250 Sil ] | | Mental Gum Mental Gum | Homunc [~ 80 HP, 80 EXP, 138 Sil ] | | Scope Mental Gum | Batlebat [~ 80 HP, 84 EXP, 120 Sil ] | | Brave Bandanna Sorcery Robe | Gigant [~150 HP, 90 EXP, 230 Sil ] | | Cat Ears Ice Pendant o----------------------------------------o | Thief's Heart | o------------------------------------o You'll be permitted entrance by Damon, but there's still a long climb ahead of you... Crock? Yes. I'll go by floors since this place is rather annoying. Here is a map for you if you'd like one: http://db.gamefaqs.com/portable/gbadvance/file/lunar_legend_damon_spire.png [FLOOR ONE] Enter and you'll find little red double-dots on the floor. Go around and press all of them in the room to open a northern door. There are two more switches to be found here that open the side doors, and a chest with [MENTAL GUM] inside it. Head right and press the switches there, going into the southern adjacent room. Get the [EYEGLASSES] and press the three switches, going south back to the first room. Head left again and you'll find an enclosed space within the room, protecting the stairway up. Get the [MENTAL GUM] in this room and the [MENTAL GUM] in the room directly north before approaching the door. Let Mia answer the question to be permitted entrance to the next and equally annoying floor. [FLOOR TWO] Press the floor switch right beside you and head east. Stomp the floor switch here and double back to the previous room, heading north this time. The door at the very top will now be open. Press the switch there to open a door to the right, leading to a room with a [SCOPE]. This room has no other switches, to be sure, so head all the way back to where you came in and keep heading east to the new room. You should now be at the bottom-right corner of the entire area. Head up and press the two switches, opening the north and west doors. Make sure to rob the chest for a [MENTAL GUM], then head north into the upper-right corner, where the exit to Floor 3 is. Let Nash answer the question and you'll be permitted entrance. [FLOOR THREE] Head south, pressing the two switches on your way. At the bottom-right corner, go west and press the switch in there, too. Keep heading west to a left-corner room, with a [BRAVE BANDANNA] in a chest. Head up to press a switch, then go back to the room just right of the bottom-left corner room. The northern door is open, and it leads to the third question from Damon. He asks you to leave the least useful party member behind; tell him "I can't do that" in order to go up to floor four. [FLOOR FOUR] Enter and head west to find [CAT EARS] for Jessica in a chest. Her defense goes down a little, but the agility boost is well worth it. Press the li'l red dots in there, and head to the room right of where you come in for an [ICE PENDANT] chest. Head south, press the switch, then enter the left room. When the man by the door asks you to help him, choose either option and the door will be opened to the Spire's fifth floor. [FLOOR FIVE] Head up to the north door and press the switch to enter. There, press the floor dots and double back to the first room on the floor, going left. There, you'll be permitted entrance to Damon's inner sanctuary. Damon will give you the [THIEF'S HEART] and you can then leave for Reza once again. You won't be able to come back here in the course of the game, so make sure you've got all the good items you can. Once you deselect the Spire on the world map, it's history. To Reza! o-----------------------------------------------------------------------------o | 31) REZA | o------------------------------------.----------------------------------------o | ITEMS | ENEMIES | | | | | Guild Card Heal Drop | None | | Shira's Blueprints Dragonwings |----------------------------------------o o------------------------------------o Talk to the restaurant barkeep to get the [GUILD CARD]. Not only does this make you official thief guild members, but you can now open all those red chests! Go behind the counter and get the [HEAL DROP] in the elevated chest, then hit up the bazaar through the door. The man to the right of the entrance has the stolen item, and gladly returns the [DRAGONWINGS] when he learns he stole them from Kyle. A [MENTAL GUM] is the free appeasement gift, too! Make sure to stock up at the bazaar's armor shop, as it's quite good. Try to leave to see a scene with Royce. Go back to the bazaar and talk to the guy by the right wall who'll give you [SHIRA'S BLUEPRINTS] to build a flying machine, in order to reach the Red Dragon Cave. I'm going to list all the red chests you can get now that the Dragonwings are back; if you want to fast-forward to Iluk, Cntrl+F "ILK1." I highly suggest you search out all these chests, however -- they'll provide great equipment (one halves MP)! o-----------------------------------------------------------------------------o | 32) RED CHESTS OF THE WORLD RCW1 | o-----------------------------------------------------------------------------o Since this will be covering lots of areas, I won't list 'em all up top. #### BURG #### MAGICAL CANE -- On the 2F of Ramus' House BEAT KNUCKLES -- By the house in SE Burg, you can go south through the trees to find the chest. SARDONYX -- In the same area as the Beat Knuckles, go NW a bit to where there's a blind spot in the trees. Press the action button near there to find the hidden chest. THUNDER BLADE -- In the same area as the Beat Knuckles, go west and down a bit to another blind spot in the treeline. The hidden chest is there. ########### WEIRD WOODS ########### EARTHQUAKE -- Enter from Burg, head up, and then cross the bridge to the area where the door to the White Dragon Shrine is. Head up past a treasure chest by the right bank of the creek, and search the left side of the "tree wall" for a passage. Once you find it, it leads to Jessica's weapon. ##### SAITH ##### 1500 SILVER -- Enter town and go up the stairway by the Althena statue. You can find the red chest half-hidden behind the house right of the sundial. ############### OLD HAG'S HOUSE ############### CARD HUNTER -- By a dresser in the house. ####### MERIBIA ####### BUNNY SUIT -- In Ramus' shop, you can head right, under the above walkway, and find a chest in the corner. This item is worse than the BaptRobe/VaneRobe, so I do not recommend getting it. If you leave it untouched, later on you can get a Magic Plate or Mirror Shield (or both - refer to MRB4 section). 2000 SILVER -- At the Dock Area, street of houses south of the restaurant, on the end. 2000 SILVER -- Mel's Mansion, 2F. It's on the leftmost wall by Mel's room. MENTAL DROP -- In the training dojo HEAL DROP -- In the training dojo 3000 SILVER -- In the training dojo, in the southwest corner (half-hidden) #### VANE #### HEAL DROP -- In the Magic Guild grand hall, you can spy some red behind the last pillar on the right. 7000 SILVER -- In the Magic Guild grand hall, you can spy some red behind the last pillar on the left. MENTAL DROP -- In the Magic Guild grand hall, you can spy some red behind the first pillar on the left. ???????????? -- Open the chest in Mia's room to hear some tunes. Must be a musicbox-type of thing... DARK SEED -- Exit the Magic Guild and head left to the waterfront. There is a chest behind a thin tree. ##### NANZA ##### RAINBOW SEED -- Head to the basement portion, and go south towards the inn portion; it's by the beds. ################# NANZA PASS - EAST ################# CORAL TIARA -- Leave via Nanza's east side and head down the trail. When the path broadens lengthwise, head left to the chest. MAGIC RING -- Leave via Nanza's east side and proceed until you get to the small cave. There's nothin' in it but the chest. =) ################## NANZA PASS - SOUTH ################## FLAME HAMMER -- Keep heading south until the path broadens for the second time (opens to the right). Head up parallel to where you've just walked and when the path thins a bit, go right to find the item. MENTAL DROP -- North of the Flame Hammer #### LANN #### MENTAL DROP -- By the item shop exterior #### REZA #### 10000 SILVER -- In the first house to the left as you enter; it's elevated 2000 SILVER -- In the first house to the left as you enter. Use the passage under the stairs and you'll eventually come to a room with a chest by a plant. ANGEL TEAR -- In the second house to the left as you enter (it's by some barrels); it's elevated ###### SPRING ###### AQUAMARINE -- Sitting right in plain sight DREAM KNUCKLE -- Sitting right in plain sight o-----------------------------------------------------------------------------o | 33) ILUK ILK1 | o------------------------------------.----------------------------------------o | ITEMS | ENEMIES | | | | | None | None | o------------------------------------o----------------------------------------o Go to the largest house in town (by the strange clothesline machine) and talk to the man inside. He introduces himself as Shira and will build you a balloon to get to the Red Dragon Cave, so long as you get him a Puffball to do so. Walk out back to the botanist (downstairs by plant lady) and he'll leave the gate with the loud arrow open. Swing the gate open and head to the Field. o-----------------------------------------------------------------------------o | 34) FIELD FLD1 | o------------------------------------.----------------------------------------o | ITEMS | ENEMIES | | | | | Heal Ring 3000 Sil | Maneater [~130 HP, 144 EXP, 154 Sil ] | | Crystal Guard Spirit Guard | Puffball [~180 HP, 86 EXP, 150 Sil ] | o------------------------------------| Devilfly [~100 HP, 147 EXP, 143 Sil ] | | Flufball [~100 HP, 120 EXP, 235 Sil ] | o----------------------------------------o At the entrance, head east past the giant tomato (?) and you'll come to a red button on the ground. The botanist didn't tell you what they did, but they vault you into the air. Press it and land, then collect the [HEAL RING] by the third red button. Double back to the entrance and head left this time. Keep the course northwest and use the button to the south/southwest from you. Once you get back on solid land, head north and then northwest into a little alley where you can get a [CRYSTAL GUARD]; then, head north into a garden where you can find a [3000 SIL] chest. In that same garden, a little spherical thing hops around. "Talk" to it to initiate a fight. ------------------- Flufball Puffball x 2 HP: ~100, 180 EXP: 292 Sil: 535 Drop: Flufball Card ------------------- Once you're done, the Flufball will be "caught" through your slaughtering tactics and you're good to go. Before you use Jessica's Escape skill, head to the right of the garden and you'll see a chest with a [SPIRIT GUARD] inside of it. This halves magical damage, so give it to Kyle who has the worst RES of the party. OK, now you can warp back out. o-----------------------------------------------------------------------------o | 35) ILUK ILK2 | o------------------------------------.----------------------------------------o | ITEMS | ENEMIES | | | | | None | None | o------------------------------------o----------------------------------------o Give Shira the Flufball and you'll stay the night at his house. Make sure that you've upgraded your equipment at the shops before you accept Shira's proposal to leave -- you won't be able to leave 'til you've seen the Red Dragon. There is, however, a peddler so you can stock up on items there, too. Leave when you're ready and you'll float 'cross the breeze to the volcano. o-----------------------------------------------------------------------------o | 36) RED DRAGON CAVE RDC1 | o------------------------------------.----------------------------------------o | ITEMS | ENEMIES | | | | | Mental Gum Mental Gum | Blob [~240 HP, 140 EXP, 188 Sil ] | | Mental Gum Mental Gum | Firel [~150 HP, 155 EXP, 323 Sil ] | | Mental Gum Fire Orb | Burner [~250 HP, 145 EXP, 312 Sil ] | | Flame Sword Barrier Ring | Scorpion [~200 HP, 150 EXP, 227 Sil ] | | Fab Guard Angel Ring |----------------------------------------o | Dog Whistle Amethyst | | Red Dragon Shield Rainbow Tiara | o------------------------------------o You're here and you're stayin' here until you can leave, simple as. Mack the Peddler can cater to your medicinal and curative needs, however. Go into the door just north of Mack to start. This room is a square, and the exit is south of you. Take it and the team will be in a large, jagged room with lava. Head right and up to the northern part of the platform for a [MENTAL GUM]. Head back down the left side of the cave where you entered from and head west along the bottom side of the area, to another [MENTAL GUM]. From there, head north to come to a cave. Before entering, go left and up to the northern part of the platform to find a third [MENTAL GUM]. Use the cave you just passed to enter the fourth room. Head southwest and down to the southern screen boundary, for a [MENTAL GUM]. Walk northwest and keep an eye out for a chest in a northern nook, which also contains a [MENTAL GUM]. Make your way west, and take the northern exit out of the room. You'll be in another lava room. Go southwest to the bottom for a [FIRE ORB]. From the room entrance cave, circle around its right side and on the left, you will find a [FLAME SWORD]. Don't equip it, since monsters here are of the fire element. From the room entrance, head southeast to find a [RAINBOW TIARA] on a lava platform. A boss fight is coming up, so unequip any fire-elemental weapons you have and head west over the lava walkways. When the path starts to snake, get the chest to the left for a [BARRIER RING]. South of there are two chests, containing a [FAB GUARD] and an [ANGEL RING]. When you're ready for the boss fight, go back to the snaking fork and take the north path. ------------------- Bronzdog x 2 HP: ~1900 EXP: 4000 Sil: --- Drop: Bronzdog Card ------------------- The Bronzdogs have a large double attack that can do 30-40+ to everyone, so Calm Ave/IceShell to rectify the situation. They can't use it with only one alive, too. Each dog also has a fire-elemental attack that hits everyone for 30-40+ damage, but they don't seem to be able to each do one on the same turn. There's also a single-character running attack, but that's no problem. Believe you me: once one of these suckers is dead, the battle becomes a piece of cake. You'll want to concentrate on one before the other here, given their HP. Begin Alex on a Vigor/Sordance routine, while Mia IceShell's everyone. She should Blizzard/MistVeil from then on. Jessica's the healer as per usual, and there will be a lot of that here. Make sure to feed her Mental Gums when you need 'em. Kyle can Heat Up/Slash/Shiner just like Alex, while Nash uses Riot and ThorRain when possible. --- After battle, Royce flees and you can get the [DOG WHISTLE] in the chest right by you. Head towards the cave and make sure to get the [AMETHYST] from the chest by there -- enter the cave too soon and you'll have to backtrack all the way to it. Alex meets the dragon in the cave and is then teleported back to the balloon. Jess also notices that Alex now has a [RED DRAGON SHIELD]. Equip it on Alex and when you're ready to leave (you won't be able to come back), get on your ride. Unfortunately, you end up in Reza instead of Iluk. o-----------------------------------------------------------------------------o | 37) REZA REZ3 | o------------------------------------.----------------------------------------o | ITEMS | ENEMIES | | | | | None | None | o------------------------------------o----------------------------------------o Laike congratulates you on surviving the plunge, and asks you to talk to the barkeep about Lily. Do so, then talk to Laike who tells you the Meryod ferry's been fixed and you can go to Lyton, where the Blue Dragon Shrine is. Use your Dragonwings to get to Meryod. o-----------------------------------------------------------------------------o | 38) MERYOD MYD2 | o------------------------------------.----------------------------------------o | ITEMS | ENEMIES | | | | | None | None | o------------------------------------o----------------------------------------o Talk to the man by the small boat in the middle part of town and he'll ferry you across. Funny how all the good weapon shops were only a little ways to paddle... Outfit your party if you want (Brave Sword for Kyle?) because Lyton doesn't have any weapon shops. Also, save your cash to upgrade armor at the next village. Head there when you're done, as the first stop in your conquest of Stadius! o-----------------------------------------------------------------------------o | 39) FORBIDDEN FOREST [OPTIONAL] FRB1 | o------------------------------------.----------------------------------------o | ITEMS | ENEMIES | | | | | Ruby Gloves 10000 Sil | Hotfoot [~450 HP, 165 EXP, 113 Sil ] | | Magical Hat Phoenix Claw | Nautilus [~380 HP, 175 EXP, 124 Sil ] | | Flame Ring | Ampshire [~480 HP, 160 EXP, 110 Sil ] | o------------------------------------| Vor Boar [~500 HP, 170 EXP, 118 Sil ] | o----------------------------------------o HOTFOOT --> High DEF NAUTILUS -> Only susceptible to magic VOR BOAR -> High HP & DEF ; Fire/Lightning magic works well AMPSHIRE -> Can inflict high damage ; use Sparker/Sleep to really demolish'em The monsters here are pretty rough, but the items here are ripe for the taking. A strategy is to either (1) run from monsters (2) use Smite (3) use Sparker and other status ailments to win the battle (4) MistVeil as soon as possible. Head east as you enter and get the red chest for [RUBY GLOVES]. Keep heading east until you see a small past by the northern screen boundary -- it leads to a [10000 SIL] bounty. Definitely pick up that one. On the right "tree wall" is an exit that leads to a spring with a Card Trader and some red chests -- a [MAGICAL HAT] and a [PHOENIX CLAW]. Heal at the Althena statue if you want. Exit and head south, heading left into the grove. There will be a red chest with a [FLAME RING] in it. o-----------------------------------------------------------------------------o | 40) LYTON LTN1 | o------------------------------------.----------------------------------------o | ITEMS | ENEMIES | | | | | None | None | o------------------------------------o----------------------------------------o Stock up on good defensive equips here and talk to the village chief, in the largest building in town (surprise!). He says the horrible noises in the wind sound prevent them from singing, and without their singing festivals, the Blue Dragon won't appear. Sounds like another "help me to help you" deal. Go to the shrine northeast of town (it's a little shack) and enter. o-----------------------------------------------------------------------------o | 41) LYTON CAVE LTC1 | o------------------------------------.----------------------------------------o | ITEMS | ENEMIES | | | | | Mental Gum Mind Robe | Mindblow [~250 HP, 200 EXP, 196 Sil ] | | 5000 Sil | Giga Ant [~150 HP, 190 EXP, 116 Sil ] | o------------------------------------| Sparkeye [~350 HP, 195 EXP, 350 Sil ] | o----------------------------------------o Follow the path to the north/south fork and go up. Mack the Peddler's back to sell if you need stuff, but this place is rather short. Head north until you get to a cave entrance. Head right and down, then curve up around where you just walked to get a good ol' [MENTAL GUM]. Head south towards the cave entrance and fall through; or, if you make it across, head down the tunnel to the same area. Head north and take the chest you find for a [MIND ROBE]. Continue up to the room exit. Now, head south until you come to a [5000 SIL] chest. Follow the curving path north to the room exit. Move south from there until you see the exit on the left wall. There's a hole you can fally in by the pillar, in the middle of the orange floor, so walk against the wall and take the stairs up. There's another hole in the middle of the floor here; walk against the wall to the fork. The right fork leads to a dead end; take the left and walk against the right wall again to avoid plunging below. Circle around north from the entrance to find four doors, one with an arrow pointing over it. Go over to said arrow and Kyle will stuff rocks in the hole to change the horrid "music" into something more plesant. Have Jess "Escape" yourselves out. Go back and talk to the elder. Heal (as you can't leave until you've seen the dragon) then head north from his house to find the Blue Dragon Lake. After some funny scenes, the shrine will appear. o-----------------------------------------------------------------------------o | 42) BLUE DRAGON SHRINE BDS1 | o------------------------------------.----------------------------------------o | ITEMS | ENEMIES | | | | | Angel's Tear Armor Gloves | SpikeRat [~200 HP, 245 EXP, 280 Sil ] | | Ice Dog's Tail Rainbow Bracelet | Merlance [~300 HP, 240 EXP, 312 Sil ] | | Freeze Knuckles Blue Dragon Helm | Slime [~200 HP, 235 EXP, 140 Sil ] | | | Waterel [~170 HP, 235 EXP, 150 Sil ] | o------------------------------------o----------------------------------------o NOTE: SpikeRats drop Mental Gums, so stock up on as many as you possibly can! --- Mack the Peddler shows up as you come in, but his wares are the same as they were in Lyton Cave. Enter the water hole he crawled out of to enter the next room. Head northwest and up to the top of the screen boundary to find a [ANGEL TEAR] in a chest. Enter the water hole right south of the chest, then head north to the screen boundary for a [ARMOR GLOVES] chest, a weapon for Kyle. Go into the waterhole to the southwest. Go east to find three waterholes bunched close to each other -- take the middle as the other two are monster traps. Now, head left (ignore waterhole by you) to come into an adjacent room. Head southwest to another waterhole, but take the [ICE DOG'S TAIL] first. Exit the room via that waterhole. Head up to find a [GENTLE COAT], then left to find a [DRAGON WRISTBAND] chest. Circle right along the water's edge and go up to find a bunch of wateholes bunched together. They're all false, except for the middle one which leads to a long tunnel. At the end is a [RAINBOW BRACELET] and an [ANGEL RING]. Enter the water hole right by the chests and go south to the water's edge, where you can get [FREEZE KNUCKLES] for Kyle. Circle back around the water clockwise and you'll eventually see a cave on the left wall. Enter and the dragon will give you a [BLUE DRAGON HELM]. He tells you to head east, which Kyle thinks is over Tamur Pass. Have Jess "Escape" out and try to leave. A scene cues, and then you can split. o-----------------------------------------------------------------------------o | 43) TAMUR PASS TMP1 | o------------------------------------.----------------------------------------o | ITEMS | ENEMIES | | | | | Brave Helm Ice Pup Tail | Swarmer [~180 HP, 280 EXP, 237 Sil ] | | Wind Staff Heal Drop | Shrieker [~100 HP, 275 EXP, 131 Sil ] | | Angel's Tear | Dryad [~300 HP, 270 EXP, 216 Sil ] | o------------------------------------| Ice Pup [~120 HP, 500 EXP, 1500 Sil ]| | Ironman [~300 HP, 520 EXP, 310 Sil ] | | Sorceror [~160 HP, 500 EXP, 300 Sil ] | o----------------------------------------o Sorceror x 2, Ironman -- 1520 EXP, 910 Silver NOTE: Ice Pups drop 1500 silver a piece here, but as their counterparts you've encountered have shown, they have high evade. Use skills/magicks to kill 'em! Head east along the path to find a [BRAVE HELM] chest in plain sight. At the first instance you can go south, do so, then turn west to get an [ICE PUP TAIL] from the chest. Head west even further and you'll come to a [WIND STAFF] chest, useful for Nash and Mia. From the Ice Pup Tail chest, head east and you'll see a [HEAL DROP] chest. If you want to go out of your way for an [ANGEL TEAR] chest, head north from the Heal Drop chest, east, then follow the path to the dead end. To trigger some events, go down and west from the Ice Pup Tail chest and look for a trail going southeast. Our darling Xenobia is here and vows to stop you by sending some vicious...Zanes after you. =/ --------------- Zane x 2 HP: ~300 EXP: 840 Sil: 600 Drop: Zane Card --------------- This battle is repeated twice. Incredibly easy fight, though. I was simply able to attack with each character and take them down in two turns. Whichever method you use, you don't need to waste much MP. After battle, arrows rain from above and prevent Xenobia from summoning more monsters. A man and a woman on horseback ride away, and the party doesn't get to talk to them. Head east out of the pass and go to Tamur. o-----------------------------------------------------------------------------o | 44) TAMUR TUR1 | o------------------------------------.----------------------------------------o | ITEMS | ENEMIES | | | | | None | None | o------------------------------------o----------------------------------------o Stock up on Alex's equipment (only) and head north through town to the pointy fence. Laike comes to say he could help you out by getting his inventor friend to fix you up a flying machine. Only he, Alex, and Nall will be going, so set out when you can. Don't worry about your party members staying -- Laike is a murdering machine. =) o-----------------------------------------------------------------------------o | 45) MYGHT'S TOWER MGH1 | o------------------------------------.----------------------------------------o | ITEMS | ENEMIES | | | | | Barrier Ring Healing Drop | MagicHat [~180 HP, 107 EXP, 138 Sil ] | | Dark Sword 1000 Sil | Mechstar [~180 HP, 116 EXP, 134 Sil ] | | Cestus Mental Drop | M Mirror [~160 HP, 93 EXP, 134 Sil ] | o------------------------------------| Spector [~180 HP, 76 EXP, 139 Sil ] | o----------------------------------------o NOTE: Mechstars can drop a "StarClaw" weapon. You can sell them for 6000 Silver so get a few! Enter the tower and go into the middle passage, by the pink-haired guy. This room has a note you can read which hints at what you're supposed to do in the text. The answer is to walk south to the three emblems on the ground, and walk over them and into the rooms they lead to, in this order: star, sun, planet. Head north and walk over the moon emblem to the exit. In the metal walkway room, go east and ride up the giant beam of light. Take the doorway closest to the beam and follow the snaking path. It leads to a [BARRIER RING], which you should definitely get since they cost 35000 Silver in town. :P Retrace your steps and go into the second door by the beam. This time, you'll start off in the middle-right portion of the screen. Make your way to the top, horizontal path and head left, until you can exit down a winding path. Ride the beam up and enter the door you find there. One of the offshoot paths running parallel to the horizontal one contains a chest with a [HEALING DROP] inside. Continue east and down to exit back out by the beam. Head up the beam and enter the first door. Follow the snaking path and look for a nook to the north with a [1000 SIL] inside it. Backtrack to the entrance and this time take the second door beside it. Again, look to the north for a chest and you'll get a [CESTUS]. Exit to the left to go to another entrance and follow it to a chest, with a [MENTAL DROP]. Head right and you'll come to the initial platform by the beam once again. Take the beam down and then get back to the second floor on that side. Go right to the nearest door and head up, keeping along the top screen boundary. You'll come to a [DARK SWORD] chest. Continue to the left and exit, then back out on the metal walkway, take the door to get to Myght's Room. After a little talk, Laike mentions that the Black Dragon supposedly lives on the prairie south of Tamur. Myght'll also build you an airship, but first you will have to fight the Black Dragon. Use the trash chute (door to the left) to arrive back at the ground floor. Exit and go back to Tamur. o-----------------------------------------------------------------------------o | 46) TAMUR TUR2 | o------------------------------------.----------------------------------------o | ITEMS | ENEMIES | | | | | Necklace | None | o------------------------------------o----------------------------------------o Laike says goodbye, but not before dropping a hint about going through the Forest of Illusion. Go back to the inn front and talk to Kyle. After a scene, head up to the pointy-fence plaza to see a dialogue between Tempest and Fresca, the two horseback arrow-slingers that saved the party at Tamur Pass. Upset that you want to spare a drug dealer's life, Tempest challenges you to a spar. ------------------ Tempest HP: ~320 EXP: --- Sil: --- Drop: Tempest Card ------------------ Three or four Sordances takes him out. No complex strategy needed. After battle, Tempest gives Alex the dragon pendant heirloom of the prairie. They leave and you'll see the Black Dragon in the carving. The Dragonwings also start working again, if you need to run around. Next stop: Forest of Illusion. You have to exit from Tamur's north side to have it available, mind you. o-----------------------------------------------------------------------------o | 47) FOREST OF ILLUSION FLN1 | o------------------------------------.----------------------------------------o | ITEMS | ENEMIES | | | | | Heal Drop Mental Drop | Ambush [~200 HP, 390 EXP, 198 Sil ] | | Spike Shield Holy Tiara | Inceptor [~160 HP, 410 EXP, 156 Sil ] | | Ice Dog's Tail Sonic Claw | Yeti [~150 HP, 450 EXP, 230 Sil ] | | Star Bracelet | Shroom [~150 HP, 400 EXP, 242 Sil ] | o------------------------------------o----------------------------------------o Head south and take the first left, which leads to a [HEAL DROP] chest. South of that chest, along the left side of the screen, is a [MENTAL DROP] chest. Go back to where you first came in and hang south this time, to a big clearing. At the clearing, go right to find a chest behind a tree -- a [SPIKE SHIELD], for Kyle. Go east from there to find a [HOLY TIARA] chest. And, north from the chest, you can find your second [ICE DOG'S TAIL]. Once you've ran around and got some chests, head back towards the entrance to the forest and Jessica will suggest resting for awhile. After a nighttime scene, some of Tempest's friends will guide you to the exit of the forest. Before you leave, head left to where they opened the trees, and get the [SONIC CLAW]. Head east until you get to a south/east fork. Go east to a [STAR BRACELET], then double back and go south to the forest exit. o-----------------------------------------------------------------------------o | 48) PAO PA#1 | o------------------------------------.----------------------------------------o | ITEMS | ENEMIES | | | | | None | None | o------------------------------------o----------------------------------------o NOTE: The girls in your party will be unable to fight coming up. Unequip any good all-inclusive items on them (accessories, etc.) and put them on the men. The village is going through a plague at the moment...but who cares, right? :p Tempest's wigwam is in the southeast part of the village. Strike up a convo with him and Mia/Jess will collapse from the plague. Fresca appears to say that the Dark Songstress of Pao has been taken to the Black Dragon Fortress before she gets knocked out, too. The Dragonwings also shut off, so you can't use them to leave. Huh. You can't enter the shrine without permission from the elder -- he's in the other wigwam with white bordering. Talk to him, then make like a leaf to the tunnel on the east wall. The incompetent guard'll let you through. Make sure you have plenty of HealDrops for the fights ahead. o-----------------------------------------------------------------------------o | 49) BLACK DRAGON FORTRESS BDF1 | o------------------------------------.----------------------------------------o | ITEMS | ENEMIES | | | | | Mental Drop Fab Suit | Coronast [~160 HP, 590 EXP, 226 Sil ] | | Battle Sword Gentle Glove | Goth [~300 HP, 600 EXP, 230 Sil ] | | Mental Drop Tourmaline | Chaos [~400 HP, 620 EXP, 420 Sil ] | | Topaz Angel Ring | Torment [~250 HP, 610 EXP, 322 Sil ] | | Wind Orb Black Dragon Armor |----------------------------------------o | Battle Armor Dragon Bandanna | | Judge Stone | o------------------------------------o I'll go by floors since I'm in a good mood. [FLOOR ONE] Enter this creepy place and go under the northern doorway. Take the northwest doorway to a [MENTAL DROP] chest. Head north from the hallway beside the room and take a right. You'll come to a room with a ladder, but hold off on climbing since you can get a [FAB SUIT] chest at the dead-end room nearby. THEN, you can climb it. [FLOOR TWO] Take the [BATTLE SWORD] from the chest in front of you. Head south and Tempest will join your party. Finally, a guest character who has actual battle skills! He's no Laike, but at least he's no Ramus, eh? Go back and get the [GENTLE GLOVE] you were forced to pass for a moment, then continue back north, getting the [MENTAL DROP] in the chest. Follow the straightforward path to a chest w/ [TOURMALINE] in it. Take the stairs nearby up to the next floor. [FLOOR THREE] Head down and left, then up again to a [TOPAZ] chest. Take the doorway right beside the one you just came through (not the one above) and you'll come to an [ANGEL RING], what could be your fourth. Take the stairway up. [FLOOR FOUR] Go south and get the [WIND ORB] by the doorway. As soon as you enter the next doorway you'll come to the Black Dragon. He gives you the [BLACK DRAGON ARMOR] but asks you to destroy his body which has been usurped by one of the witches. Head up and right, to a small room with [BATTLE ARMOR]. Head back to the large room and go left this time, which leads to a [DRAGON BANDANNA] lying about. Direct yourself south to the fifth-floor stairway. [SIXTH FLOOR] Just a stairway and a chest with a [JUDGE STONE] in it. Use Nall's Athena! skill before going up the last stairway, as the scenes start rolling. Also, equip accessories that halve elemental damage before ascending BUT DO NOT PUT THEM ON TEMPEST! He leaves after the battle and would take them with him permanently. [SEVENTH FLOOR] After a scene, Alex changes into a Dragonmaster and a boss fight ensues. -------------- RUBEUS HP: ~4800 EXP: 25000 Sil: --- Drop: Rubeus -------------- Alex now has four new skills: Quarker, Amelian, Cyanic, and Rubean. Cyanic will come in handy here, since it heals all allies. Don't be afraid to hold off on the assault to use it. The Black Dragon only has party-affecting skills, but they do elemental damage luckily. Alex and Kyle should stick to their trusty ATC-boosting and Sordance/Slash, with Alex using Cyanic. Unless you're below level 12, which I don't think is possible, Alex should have 40 MP for Cyanic. Have Nash/Tempest throw him a MentlGum when needed, but the turn after he uses it -- they're still faster and you'll probably just end up wasting one by doing it the same turn. Once you get in a groove, this can take about ten turns to finish up. You can always buy Mental Gums, remember -- go buckwild with using them if you're having trouble and make Kyle the main attacker. After battle, use a Dragon Feather to escape to the entrance and exit once you have gotten everything. You won't be able to return. Head back to Pao...now! o-----------------------------------------------------------------------------o | 50) PAO PA#2 | o------------------------------------.----------------------------------------o | ITEMS | ENEMIES | | | | | Master Sword | None | o------------------------------------o----------------------------------------o The girls will be alright here, and Kyle will tell them that Ghaleon went to the Grindery at the Frontier. Laike also makes a happy appearance. ^__________^ Make sure to talk to Tempest after you can move again, 'cause he gives you the [MASTER SWORD] which has improved chance of critical hits! Laike says for you to head to Myght's place, but there are some sidequests you will probably want to do before you go there. Cntrl+F "MGH2" if you want to skip 'em all. o-----------------------------------------------------------------------------o | 51) LANN [OPTIONAL] LNN2 | o------------------------------------.----------------------------------------o | ITEMS | ENEMIES | | | | | Devil's Tear | None | o------------------------------------o----------------------------------------o Before going to Myght's room, head to the chieftan's house and he'll ask you if want to celebrate your Dragonmastery with him. You must choose "Oh! How Nice!" if you want the item at the end of the scene. Once you can move around freely, talk to him once more to get the [DEVIL'S TEAR] from him. o-----------------------------------------------------------------------------o | 52) REZA [OPTIONAL] REZ3 | o------------------------------------.----------------------------------------o | ITEMS | ENEMIES | | | | | None | None | o------------------------------------o----------------------------------------o Talk to the restaurant barkeep twice and he'll mention the Protector Cave, where there's a bunch of treasure stashed. It also appears on the world map afterwards. You have to talk to him before going to Myght's Room! o-----------------------------------------------------------------------------o | 53) PROTECTOR CAVE [OPTIONAL] PTC1 | o------------------------------------.----------------------------------------o | ITEMS | ENEMIES | | | | | Barrel Card Sapphire | Hotfoot [~450 HP, 165 EXP, 113 Sil ] | | Magical Bracelet Fab Sword | Nautilus [~380 HP, 175 EXP, 124 Sil ] | | Magic Tiara Brave Armlet | Ampshire [~480 HP, 160 EXP, 110 Sil ] | | Fab Helm Danger Claw | Vor Boar [~500 HP, 170 EXP, 118 Sil ] | | Mind Edge Gentle Rod o----------------------------------------o | Blood Sword Brave Armor | | Garnet Claw Card Hunter S | | Battle Emblem | o------------------------------------o This place can be tough, and the boss will be tough. Come prepared with some HealDrops and MentlGums. From where you start, head south to find a [BRAVE ARM]. Go back up the path, turn right and south by the east screen boundary to find a [BARREL CARD] in a chest. Keep heading south and you'll find another chest, this one with a [SAPPHIRE] in it. Head all the way west and you'll find a [FAB SWORD] chest. The room exit is on the other side of wall the Sapphire chest is by. Watch the scene and continue. Here, head left to the dead end that contains a [MAGICAL BRACELET]. From the entrance, head south to the [MAGIC TIARA] in the dead end. With only one more way to go, direct yourself right of the entrance, and follow the path down til you can go west. Keep an eye out for a small nook on the north part of the upper wall that contains a [FAB HELM]. Keep heading west until you see another scene with the mysterious voice. Head north to the room exit. To the right of the entrance is a [DANGER CLAW]; once you've gotten it, head southwest from the entrance to a nook with a [MIND EDGE]. Go northwest to the path that circles the perimeter of the room, from west to south. When you get to a fork, you have another scene with the voice. Head to the chest in plain view for a [GENTLE ROD], and exit the room by taking the right path. In the fourth room, go south and head left to the dead end with a [BLOOD SWORD] in it. I suggest giving it to Kyle, even if he has the Brave Sword equipped. Now, head right to the eastern screen boundary and go up, to a [BRAVE ARMOR] score. Retrace your steps and take the southern path down a ways, looking for a offshoot path to the east. You can get a [GARNET CLAW] for Jessica there, an item that changes her limit to "Crimson." Head west from there and go southeast to a [CARD HUNTER S] chest. Continue west and the voice speaks to Mia; after, go up to exit the room. Take the [MAGICAL ROBE] from the chest to the left (in plain view). You should now be able to give Mia all the "Magical" type equipment, Kyle all the "Fab" type equipment, and Nash all the "Gentle" type equipment. The four separate equips don't work well on a stand-alone basis, but they give joint stat boosts once they're all equipped. Kinda like the "sets" of equipment in Tactics Ogre Gaiden, if you've played it. Use Nall's Althena! Skill before you approach the stone tablet in the north, and give the Devil's Tear to Mia if you have it -- an immediate MistVeil will come in handy. A boss fight follows the inspection of the tablet. ------------------- Guardian HP: ~ EXP: 28000 Sil: --- Drop: Guardian Card ------------------- 'Kay, this guy can hit HARD. That first MistVeil is a great help to winning this battle, so...do it. Guardian has a very damaging party-affecting attack that can do 70+ to everyone; in fact, he has three of them -- one is fire- -elemental, one's ice-elemental, and the other is a physical-type attack. Have Mia do MistVeil on her first turn, and in subsequent turns IceShell on everyone. Alex and Kyle can use Vigor/Heat Up and then Sordance/Slash as you have probably gotten used to doing. Nash can be the item healer since he won't be that good on either end (besides meat shield...heh heh). Jessica should be using her best party-healing skill, and since her turn will most likely come after the boss, make sure you don't let up. If you're really having trouble with this, you can have Alex use Cyanic each turn while Kyle/Jessica attack. You'll plink away and probably burn your supply of Mental Gum, but it does ensure you stay alive each turn...so long as you give Alex the item on the same turn he uses the skill. Once everyone is under the influence of IceShell, you can get the damage down to where Calm Ave can cover up most of the damage -- anyone with a Healing Ring can practically null it. After battle you will receive the [BATTLE EMBLEM]. Use Jess' Escape skill to get the heck out of here. o-----------------------------------------------------------------------------o | 54) MYGHT'S TOWER MGH2 | o------------------------------------.----------------------------------------o | ITEMS | ENEMIES | | | | | None | None | o------------------------------------o----------------------------------------o Use the Dragonwings to teleport to Myght's room. Talk to Myght and he'll go up to the roof to put the finishin' touches on the balloon. Laike appears and you can go around talking to your party members. Talk to Nash/Mia twice, then Jess and Kyle (not necessarily in that order). Head over to Laike and Myght'll call you up onto the roof. Watch what transpires concerning the airship and fly back to Reza. o-----------------------------------------------------------------------------o | 55) REZA REZ4 | o------------------------------------.----------------------------------------o | ITEMS | ENEMIES | | | | | Engine | None | o------------------------------------o----------------------------------------o A man in the Thieves' Bazaar has Shira's balloon, and its engine. Make sure you talk to the restaurant barkeep as you'll get the thing for free; otherwise, he might con you out of 30,000 silver. When you get the item, fly back to Myght and he will go back to the roof again. Talk to all the party members in the room and Myght'll have completed the airship. When you can't enter the Grindery at the Frontier straight away, Jessica lands the ship at a Vile Tribe town nearby. o-----------------------------------------------------------------------------o | 56) TALON MINE TLN1 | o------------------------------------.----------------------------------------o | ITEMS | ENEMIES | | | | | Mental Drop Wind Ring | Sergeant [~200 HP, 700 EXP, 209 Sil ] | | Clear Ring Spirit Robe | RocBiter [~180 HP, 690 EXP, 163 Sil ] | | Dark Seed Holy Wristband | MechTank [~250 HP, 720 EXP, 240 Sil ] | | Shine Tiara Mental Drop | Stalker [~140 HP, 710 EXP, 250 Sil ] | | Heal Drop Angel Tear o----------------------------------------o | Angel Tear Mental Drop | | Heal Drop Barrier Ring | | Tri-Ring | o------------------------------------o NOTE: This place is easy to get lost in, so try to follow the instructions as best you can. I know it can get confusing since I'm using directional names all the time, but try to bear with me and use the treasures as a marker to tell where you are. ---- Head north into the building to see a scene. The tribesman who passed you can act as a healer if you need it. Head to the right of the screen and up, which takes you into the mine proper. Continue north through the uneventful area. Go all the way up the ladders and into a door with a red symbol above it. Go right to find a [BARRIER RING]. For the next paragraph, double back to the first room with ladders; if you want to skip all the running around for a bunch of generic items, skip to the paragraph under it. _______________________________________________ [FROM THE FIRST ROOM IN TALON MINE WITH LADDERS:] Go up the ladders in this room and make your way to the right of the screen. In a small space, you'll find a door with a red symbol above it -- enter it to find a [ANGEL TEAR]. Head right and go northeast, to a [HEAL DROP]; then, double back and take the first southern path you find. Get out of the room and follow the path to a ladder, where a [MENTAL DROP] chest lies dormant. Double back to where you just came from, and use the ladders to get to the highest point (by the guy who talks about beer). There's a [MENTAL DROP] by a door, and within the door, a [HEAL DROP]. Back in the main room, head left down the two stair sets and enter the door with the red symbol above it. Follow the wall until it loops back to another door -- enter it. Enter the only door in this small room and head down. You will be in a large room again. On that same platform height, go east and enter the door with a blue symbol on it. Continue heading north to another blue symbol door, which is the room with the [WIND RING] in it. Enter the northwest door. __________________________________________ [FROM THE ROOM WITH THE BARRIER RING IN IT:] Get the [BARRIER RING] and head up the stairs, going east to a blue symbol door. Take the [MENTAL DROP], which you may have already gotten, and head north. Loop counterclockwise (to the right) to get a [WIND RING]. Enter the northwest door. _______________ [ON EITHER PATH:] A ways northeast, you'll hear a scream. Backtrack and you'll see a Vile Tribe member being harassed by a guard. You'll fight a pitiful stalling battle. ----------------- Stalker HP: ~140 EXP: 710 Sil: 250 Drop: ----------------- Use physical attacks to kill it. Ta-dah! You'll appear back in the room you were just in. Head northeast to the exit. Head up the path and look to the left to find a [CLEAR RING] chest. Go up the right path to a [MENTAL DROP] chest and enter south to a [MENTAL GUM] chest. Double back to where the Clear Ring was and direct yourself south. Curve around the right rock wall to find a [SPIRIT ROBE]. NE of the chest, you can find an entrance to a room with a [DARK SEED] in it. Exit and go southwest to an exit, at the end of a series of corridors which leads to a [TRI-RING]. Go back to the large room where the Spirit Robe was and head to the southeastern corner exit. Head south and take the rightmost, southeasternmost exit to a [HOLY WRISTBAND] chest. Double back to the previous room and go left and south to an exit. You'll find a [SHINE TIARA] boxed up nicely. Exit back north and head left along the side of the room to get a [MENTAL DROP]. Proceed north and take the western entrance to a bridge room. Go up it, and right, curving down to a [HEAL DROP] chest. Go north to a room with an Althena Statue and take the [ANGEL TEAR] beside it. Head north two screens to see Xenobia outfoxed, but still with a backup... ------------------- Blaclamp HP: ~3800 EXP: 28000 Sil: --- Drop: Blaclamp Card ------------------- If you already fought the Guardian in Protector Cave, this will seem like a cinch. Alex and Kyle can do their usual power-up/single attack combos, while Mia uses IceShell and MistVeil when possible. Jess can heal, but you probably won't have to do much of that here. It has one party-affecting breath attack, but it's nothing that Jessica can't remedy. Also odd how it gives the exact EXP amount that Guardian did. =/ After battle, head northwest to the room exit. Head north and you'll be on the world map. o-----------------------------------------------------------------------------o | 57) CADIN CDN1 | o------------------------------------.----------------------------------------o | ITEMS | ENEMIES | | | | | None | None | o------------------------------------o----------------------------------------o Watch the scene as you enter and head north even further to see an altercation between Phacia and Xenobia. You'll learn the password is "Green Earth," and you can now enter Ruid. o-----------------------------------------------------------------------------o | 58) RUID RID1 | o------------------------------------.----------------------------------------o | ITEMS | ENEMIES | | | | | Mental Drop Mental Gum | Driller [~300 HP, 880 EXP, 310 Sil ] | | Lucky Ring Shine Wristband | Wyndham [~200 HP, 850 EXP, 201 Sil ] | | Tri-Ring | D Mirror [~140 HP, 860 EXP, 156 Sil ] | | | Baiken [~300 HP, 870 EXP, 204 Sil ] | o------------------------------------o----------------------------------------o Go to the right side of the gate and inspect the arrow to enter the secret passage. Head north until you can see a chest to your right -- it's a [MENTAL DROP]. Keep heading north until you see a chest on the left -- a [MENTAL GUM]. Keep following the path as it curves left and horizontal for a [LUCKY RING]. Continue heading north (easy, ain't it?) and you'll spot another chest on your right, which is a [MIND BREAK]. The room exit is to the left of the chest. Head straight down and you'll find a [SHINE WRISTBAND] inside of an open gate. Go up the left side of the building you just exited and follow the path north to the next interior room. Enter and head down the straightforward path. When you get to a left/right fork, you can find a [TRI-RING] to your left. Enter the doorway to the right, now, and simply loop to the opposite side of the entrance to find a stairway up. The next room has two entrances, on the left and right. The left leads to a dead end, so take the alternative. Follow it up to see some scenes, after which Nash will now be back in your party. Use Nall's Athena! skill and have Jess' Escape out. As you try to leave, Taben comes back with a second wind. ---------------- Taben HP: ~6700 EXP: 30000 Sil: --- Drop: Taben Card ---------------- Taben has a party-affecting skill, but it's nowhere near to killing you off -- a Calm Ave eradicates the damage, and it'll help to use GraceAve as well. His second attack pounds one character for moderate damage. Again, easy to smooth over. Alex and Kyle can boost their attack and use their single-target skills, while Mia uses IceShell/Mistveil. Jess can attack and heal when needed, which should not be too often. Nash can be your jack-of-all-trades, as the item healer or magic supporter. After battle, Mia suggests going to Vane, which you automatically do. o-----------------------------------------------------------------------------o | 59) VANE VAN4 | o------------------------------------.----------------------------------------o | ITEMS | ENEMIES | | | | | None | None | o------------------------------------o----------------------------------------o Enter the magic guild and talk to Lemia to get permission to enter the Silver Tower. Head left of the grand hall and up to the silvery doors. Talk to the man there who'll leave to evacuate. Enter and Vane itself will be used to stop the Grindery's shield. You automatically appear in Meribia, at which time you can immediately go to the Grindery on the world map. Remember to stock up for the journey! [If the Grindery doesn't appear on the map, make sure to talk to Mia.] o-----------------------------------------------------------------------------o | 60) GRINDERY GRN1 | o------------------------------------.----------------------------------------o | ITEMS | ENEMIES | | | | | Heal Drop Angel Dress | Disarmer [~350 HP, 1015 EXP, 216 Sil ]| | Heal Drop Mental Drop | Elemage [~300 HP, 1000 EXP, 157 Sil ]| | Angel Ring Mental Drop | Plankton [~370 HP, 1030 EXP, 349 Sil ]| | Dark Shield Morningstar | Ur Golem [~370 HP, 1045 EXP, 240 Sil ]| | Angel Bracelet Ritual Robe | Killfang [~450 HP, 1080 EXP, 256 Sil ]| | Heal Ring Master Suit | Archmage [~350 HP, 1050 EXP, 235 Sil ]| | Goddess's Bandanna Dark Mask | Arrofish [~300 HP, 1060 EXP, 221 Sil ]| | Dream Ribbon Mental Drop | Bomangel [~330 HP, 1075 EXP, 320 Sil ]| o------------------------------------o----------------------------------------o NOTE: Killfang, Archmage, Arrofish, and Bombangel only appear in second part of Grindery (after Athena Statue). NOTE: Using "Escape" at any time brings you back to the very beginning. DON'T! NOTE: Due to the size of the dungeon, I've hosted my map on the following: http://www.geocities.com/shotgunnova/Guide_Creation/Grindery.PNG http://db.gamefaqs.com/portable/gbadvance/file/lunar_legend_grindery.png This place is large and complex, but not as trying as the Talon Mine. You also won't be able to leave once you enter, but there is an Althena statue far into the map and you can win MentlGums from Archmages. :) Enter and head as far right as you can, and take the hall up to a [HEAL DROP]. Stuff yourself into the pipe and you'll come out in a second room. Go up this hallway to a [HEAL DROP] and take the pipe west of it. You'll see a scene with Quark, and you can head east to an [ANGEL DRESS] for Jessica. Keep the course and you'll come to an exit pipe that brings you to the above floor. Follow the only metal walkway to a [MENTAL DROP]. Continue down the path, and make sure to ignore the two pipes you see in a close proximity -- they lead to a room connected to each other. Head east to the wall, and go south to the room exit. Another dragon is in this room. Northeast of it is a [MENTAL DROP] and the room exit. Go left and take the passage up, which leads to an [ANGEL RING]. At the end is the way out. Lucky for you, the next four rooms are straightforward, in simple design and with only one entrance and exit. The room after those easy four is a [DARK SHIELD] by the room exit. You'll land on the top of the tower, in the open air. In the northeast corner of this monster-free zone is a [MORNINGSTAR], and you can on the western wall a [ANGEL BRACELET]. Save if you want, and make sure to heal. Enter the next leg of the Grindery. NOTE: Using "Escape" brings you back to the beginning, not to this safe zone. You'll come into a multi-room floor. To the right a little bit is a [RITUAL ROBE]. Now, go all the way west and up to the top-left corner for a [MASTER SUIT]. Backtrack towards the Ritual Robe and enter the rooms on the eastern wall. Head down one (if you entered from the top) to a [HEAL RING], which you should stick on someone immediately. Head south until you find the left room exit. Keep sticking to the left path until a large path goes upward, and that leads to the room exit. You'll be in a symmetrical-type room now, with one path on either side that leads to two rooms. The room in the bottom-left corner has a [DARK MASK], while the upper-right room has a [GODDESS'S BANDANNA]. The room exit is just north of where you came in. This room isn't as annoying as the other ones. Head all the way to the right and take the path parallel to the right wall. At the bottom, head all the way to the left and get the [DREAM RIBBON] for Mia. Go back down the path and the room exit is on the upper part of the corridor. Now, get the [HEAL DROP] and the [MENTAL GUM], by where you start and just east of where you start, respectively, and head up the only offshoot path north to a locked door. After a scene with Phacia, you will be able to move freely within a room. Two things: 1) Equip Heal Rings on your main people (Alex/Kyle/Mia/Jess) 2) Equip items that reduce elemental damage. Continue north to a spar with...the Magic Emperor! ------------------- Magic Emperor HP: ~6800 EXP: 50000 Sil: --- Drop: MEmperor Card ------------------- Ooh, this fight is nasty due to the Magic Emperor's ability to attack twice per turn, but he's also kind of slow -- everyone should be able to get a turn off before him. All of his attacks are party-affecting, elemental ones as well. To get yourself off on the right foot. Have Mia use MistVeil immediately, and then IceShell. Jessica should use Grace Ave and be the main healer. Alex should Vigor/Sordance and Kyle should Heat Up/Slash/Shiner. Nash is the useless person here for the most part, so have him use Blitz/ThorRain when possible. After MistVeil runs out, you'll have to have a good healer, so Cyanic is the best bet if you can't keep up. You'll have a healthy supply of Mental Gum to feed him, hopefully. The funny thing is if that anyone with a Heal Ring and IceShell can pretty much eliminate any damage done to them. :) After the battle is won, watch what happens and you'll end up back in Meribia. o-----------------------------------------------------------------------------o | 61) MERIBIA MRB4 | o------------------------------------.----------------------------------------o | ITEMS | ENEMIES | | | | | Magic Plate Mirror Shield | None | | Althena Sword |----------------------------------------o o------------------------------------o As you exit Mel's house, a man tells you Mia is in the square. Before you do that, go to Ramus' shop. Since he feels you and Luna, he'll give away the stuff in his shop! Anything you can buy is now free! Get AnglTears, MentlGums, and HealDrops. You don't need 99, but at least fifty of each is a good idea. If you need some cash, just go resell the MentlGums for 2500 each! Also, if you haven't opened the red chest in his shop yet, it will be a [MAGIC PLATE] that cuts all MP use by 2! DO NOT GET IT YET! After talking with Mia and Kyle, open the chest to get this and a [MIRROR SHIELD]. Now, time to find Mia. She's sitting on a bench south of the Master Mel statue in the residential district. Time to get Kyle, now. Naturally, he's at the restaurant in the harbor section of town. After a few scenes, Kyle rejoins and Laike appears. However, don't tell him you're ready to go just yet (Option 2). The warehouse door, which has been guarded the entire game, is now availabe for entering. Also, talk to the guy by the restaurant exterior (Mack) to get a good lineup of Weapons/Armor available. If you can't afford them, just resell the exorbitant amount of items you got from Ramus for free! If you want a "D Grave" Card, head into the warehouse to the right of the cafe Kyle was in and enter the Sewers. If you want to level up without leaving, that is also the ideal place. If you want to continue on, give affirmative answers to Laike's question and you'll head back to Dragonmaster Dyne's grave. o-----------------------------------------------------------------------------o | 62) MERIBIA SEWERS [OPTIONAL] MSW2 | o------------------------------------.----------------------------------------o | ITEMS | ENEMIES | | | | | D Grave Card | Killfang [~450 HP, 1080 EXP, 256 Sil ]| o------------------------------------| Archmage [~350 HP, 1050 EXP, 235 Sil ]| | Arrofish [~300 HP, 1060 EXP, 221 Sil ]| | Bomangel [~330 HP, 1075 EXP, 320 Sil ]| o----------------------------------------o Unlike last time you came through, this place is now infested with harder foes, ones from the Grindery especially. This dungeon also has an abnormally high enemy encounter rate, so you'll want to stick a Dog Whistle on someone if that annoys you. Fortunately for you, there's only one item here and that is the "D Grave" card, which is in the third and last room. Walk back out, 'cause Escape doesn't work. o-----------------------------------------------------------------------------o | 63) ALTHENA'S CITY ALC1 | o------------------------------------.----------------------------------------o | ITEMS | ENEMIES | | | | | Aura Dragoon Wand | Pikuni [~300 HP, 1400 EXP, 231 Sil ]| | Master Gloves Demon's Blade | Gudeth [~550 HP, 1420 EXP, 338 Sil ]| | Goddess's Robe Dark Armor | Gigadeth [~320 HP, 1380 EXP, 324 Sil ]| | Salvation |----------------------------------------o o------------------------------------o Now that you have control of Alex again, equip your new Athena Sword. Head up and at the top-left corner of the room (before you go to the right) you can find Peddler Mack. This is the last buy/sell place before the game ends, so unload the junk you don't want. If you go free stuff at Ramus' shop before, it shouldn't be necessary; but if you don't have a huge supply of MentlGums, get one. Head left and Royce will put a curse on you, which paralyzes a few of your members in battle, and then escapes. It lasts until you defeat her, which will not be too long... :) Take the eastern path and head up at the first crossroads to get an [AURA], a magic-boosting equip for Nash. Go back to the crossroads and continue east, which ends up at a room exit. Continue down the path until you arrive at a crossroads. There, head to the southern platform and look to the left for a [DRAGOON WAND]. At the crossroads, head north to a [MASTER GLOVES]. Head east at the juncture to find the room exit. Head straight up to the next room exit...easy, huh? Continue up at the next room and take the [DEMON'S BLADE] propped right in front of you. Go up by the exit and take a left to a [GODDESS'S ROBE] that reduces magical damage on Mia. If you don't have the entire Magical equipment set, definitely put this on her; if you want to just reduce damage, put it on her anyway, too. :P Head left from the exit to get a [DARK ARMOR], then head out of the room. Follow up to the double crossroads and check out the southern platform, at the right of which you can find a [SALVATION]. It's an item, you don't win the game automatically. :P The item is an armor for Jessica, which you should equip. Head east at the crossroads and follow the path to the exit. Use Nall's Althena! Skill and head up straight, to where you'll fight Royce. I wonder if she can see this one comin'? -------------------------- Royce: HP: ~6000 EXP: 50000 Sil: --- Drop: Royce Card, MentDrop -------------------------- Royce has two physical attacks, and can use the snake wrapped around her to do a poisonous, party-affecting attack. She seems to alternate, so it's not quite a nonstop barrage. One/Two party members start off paralyzed, but if Mia isn't one of them, use MistVeil and have her start IceShelling people. Alex and Kyle can power up and attack with Slash/Sordance, while Jessica casts GraceAve and attacks. Nash can do whatever, although it doesn't really matter since this battle isn't quite as trying as your last one. After she's defeated, head north through the exit to an Althena statue. Most convenient... From there, keep heading north until you come to a tower out in the air. o-----------------------------------------------------------------------------o | 64) GODDESS TOWER GDT1 | o------------------------------------.----------------------------------------o | ITEMS | ENEMIES | | | | | Crystal Sword Holy Robe | Crusher [~450 HP, 1850 EXP, 275 Sil ]| | Angel Wristband Goddess' Rist | Rig Horn [~550 HP, 1380 EXP, 250 Sil ]| | Nall Card Spirit Guard | Bomdevil [~420 HP, 1800 EXP, 260 Sil ]| | Mental Drop | Asmodeus [~620 HP, 2300 EXP, 500 Sil ]| o------------------------------------o----------------------------------------o A voice tells you as you enter to remember the order you fought the dragons in. If you've forgotten, it's White -> Red -> Blue -> Black. Head up north until you've gone under two doorways, and head right. You'll find a switch on the ground surrounded by white orbs. Step on it, and head left to the next switch. Head north to the next, then east to the black one and you'll open a stairway in the nearby large room. Head up 'em. This room has a teleportation switch room, but if you walk on them in the right order each time you're whisked away, you'll end up in a room with a stairway. Each of these rooms leads to a portal and a small switch by a treasure chest. At the far south of the screen is a white portal, which takes you a platform w/ a [CRYSTAL SWORD] on it; hit the switch. Go to the red switch for an [ANGEL WRISTBAND]; hit the switch. Then, go to the blue for a [GODDESS' RIST] and hit the switch. Lastly, go to the black for a [HOLY ROBE]. A stairway will now be present above the white switch, so head up. Head up the really long pathways to the west or east to come to three switches in the order you encounter the dragons in-game. Go ALL the way back down to the entrance and head north up the not-really-confusing pathway. Make sure to get the [NALL CARD] when you get to the end switch. Exit this room. There's nothing in this room, so head northwest of where you start and use the upper stairway to leave. Now, use either the west or east passages to head up around the wall to find another stairway up. The next passage is straightfoward and leads to a [SPIRIT GUARD] chest and a stairway up. In the new room, head left and up around to find a stairway. Grab the [MENTAL DROP] by the staircase if you don't already have 99 of them. :) Head through to the new room and exit in the upper-left corner. Whew, almost done, folks. Head up and east all the way to the wall, then down for a [MENTAL DROP]. Head back left and take the long alley towards a stairway. Head north to another stairway once you're here. Before you go up, make sure to use Nall's Athena! skill to heal, as there's a fight beyond. After a plethora of scenes, the party will try to conquer Xenobia. ---------------------------- Xenobia HP: ~8700 EXP: 55000 Sil: --- Drop: Xenobia Card, MentDrop ---------------------------- Our favorite back-talker has a one single-target attack, and a beam party-type attack. She also has a skill that takes HP/MP from all the party members, too, which is new for the usual boss stuff. Xenobia is a fighter, but the usual strategy still works to bring her down. Use a first-turn MistVeil and have Mia start IceShelling everyone. After that, she can start Inferno-ing. Alex and Kyle can powerup and Sordance/Slash, although Alex can always Cyanic if he needs to. Nash can ThorBolt if you have it, and be the item feeder, too. Jessica should Grace Ave and then Calm Ave when it's applicable. After battle, use Nall's Althena! skill and use your bountiful supply of MP items to heal yourselves back up. Equip auto-healing equipment (Heal Ring, HolyHamr, etc) as well as elemental damage-reducing equipment. Here's my final lineup: ALEX: AlthenaS, DragnArm, DragnShld, DragnHlm, IcePendant, Flame Ring MIA : MagiCane, GoddRobe, RubyGlov, DreamRib, DevlTear, Magic Ring NASH: WindStaf, HolyRobe, Angel Br, GoddBand, Barrier Ring, Heal Ring JESS: HolyHamr, Salvation, GoddRist, HolyTiar, Barrier Ring, Spirit Guard KYLE: Demon Bl, DarkArmr, DarkShld, DarkMask, Heal Ring, Spirit Guard Head north twice and you'll end up fighting Ghaleon, the game's last boss. ------------------ Ghaleon HP: ~8000 EXP: --- Sil: --- Drop: Ghaleon Card ------------------ His attacks are as follows: 1) Pentagram-type attack that hits everyone (elemental damage) 2) Drains HP from one person 3) Single-target attack for heavy damage (100+) The well-known strategy for this battle is to have Alex use Cyanic each turn and have someone feed him Mental Gum/Drops each turn. If you first-turn MistVeil, he'll have time to Vigor himself and get in some attacks. If you don't follow this strategy, you're in for a long, slow battle, so I recommend doing it since it keeps your party at maximum health for the most part. Besides Alex' assigned roll, have Kyle Heat Up and Slash; Nash should be the item healer and use ThorBolt as possible; Mia should IceShell everyone and Inferno in the downtime; Jess should use Grace Ave and stick to using Calm Ave when needed, if you're not having Alex Cyanic each turn. Like before, he's the Magic Emperor is slow enough that you can get everyone's turns in before him, so as long as you Grace Ave and Cyanic, there's really nothing to speak about here. After battle, some scenes play out and you'll be back in Meribia. o-----------------------------------------------------------------------------o | 65) MERIBIA MRB5 | o------------------------------------.----------------------------------------o | ITEMS | ENEMIES | | | | | None | None | o------------------------------------o----------------------------------------o After some scenes, go to Ramus' house and he'll give you Luna's CGs for the main menu gallery. After, go to Black Rose Street and see Nash/Mia, then go to Master Mel's mansion and talk to Jess and Kyle. After saying your goodbyes, try to leave through the north gate and Phacia will appear and talk to you. Now try to leave the way you first entered Meribia: the docks. Find Laike in the northern part and tell him you're going back to Burg, and the game will end. Congrats! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- IV. S T A T I N C R E A S E D O C U M E N T A T I O N SICD -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Lv. 1 ALEX | HP MP ATC DEF AGL MEN RES | HP: 32/32 | Lv 01 > 02 +05 +04 +02 +01 +01 +01 +02 MP: 10/10 | 02 > 03 +04 +04 +01 +02 +01 +02 +01 | 03 > 04 +04 +02 +03 +01 +01 +01 +02 Skills: Sordance [6MP] | 04 > 05 +05 +02 +02 +01 +02 +02 +01 | 05 > 06 +03 +03 +01 +02 +01 +02 +01 ATC - 26 [WPN] Knife | 06 > 07 +04 +02 +03 +01 +01 +01 +02 DEF - 21 [ARM] Clothes | 07 > 08 +05 +02 +02 +01 +02 +02 +01 AGL - 21 [SHL] ------- | 08 > 09 +04 +04 +01 +02 +01 +01 +02 MEN - 18 [HAT] ClothHat | 09 > 10 +04 +02 +02 +01 +01 +01 +01 RES - 15 [AC1] Ocarina | 10 > 11 +04 +03 +01 +02 +02 +02 +01 LUC - 10 [AC2] ------- | 11 > 12 +04 +02 +02 +01 +01 +01 +02 NOA - 01 | 12 > 13 +03 +02 +01 +02 +02 +02 +01 | 13 > 14 +04 +02 +03 +01 +01 +01 +02 | 14 > 15 +03 +03 +02 +01 +02 +02 +01 | 15 > 16 +04 +02 +01 +02 +01 +02 +01 | 16 > 17 +04 +02 +03 +01 +01 +01 +02 | 17 > 18 +03 +03 +02 +01 +01 +03 +01 | 18 > 19 +05 +02 +01 +02 +02 +01 +02 | 19 > 20 +04 +03 +03 +01 +01 +01 +01 | 20 > 21 +04 +04 +01 +01 +02 +02 +01 | 21 > 22 +03 +02 +02 +01 +01 +01 +02 | 22 > 23 +05 +02 +01 +02 +01 +02 +01 | 23 > 24 +03 +03 +03 +01 +01 +01 +02 | 24 > 25 +04 +02 +02 +01 +02 +02 +01 | 25 > 26 +05 +02 +01 +02 +01 +02 +01 | 26 > 27 +05 +03 +03 +01 +01 +02 +02 | 27 > 28 + | 28 > 29 +09 +04 +03 +03 +03 +03 +03 | 29 > 30 +04 +04 +02 +01 +01 +01 +01 | 30 > 31 +05 +04 +01 +02 +02 +02 +01 | 31 > 32 +06 +03 +02 +01 +01 +01 +02 | 32 > 33 +07 +05 +01 +02 +01 +02 +01 | 33 > 34 +08 +03 +03 +01 +02 +01 +02 | 34 > 35 | 35 > 36 +15 +05 +03 +03 +03 +04 +02 | 36 > 37 +07 +03 +03 +01 +01 +01 +02 --------------------------------|---------------------------------------------- | Lv. 1 LUNA | HP MP ATC DEF AGL MEN RES | HP: 19/19 | Lv 01 > 02 +03 +07 +01 +01 +02 +02 +01 MP: 38/38 | 02 > 03 +04 +06 +02 +01 +01 +02 +02 | 03 > 04 +05 +05 +01 +01 +01 +02 +01 Skills: Heal Song [4MP] | 04 > 05 +03 +07 +01 +01 +02 +02 +02 | 05 > 06 +04 +02 +02 +02 +01 +02 +02 ATC - 13 [WPN] ------- | 06 > 07 +05 +05 +01 +01 +02 +02 +02 DEF - 20 [ARM] Clothes | 07 > 08 +04 +07 +01 +01 +01 +02 +01 AGL - 12 [SHL] ------- | 08 > 09 +04 +06 +02 +01 +01 +02 +02 MEN - 27 [HAT] Scarf | 09 > 10 +06 +05 +01 +01 +01 +02 +02 RES - 25 [AC1] ------- | 10 > 11 +04 +07 +01 +01 +01 +02 +02 LUC - 10 [AC2] ------- | 11 > 12 +04 +06 +01 +02 +02 +02 +02 NOA - 01 | 12 > 13 +05 +05 +02 +01 +01 +02 +02 | 13 > 14 +03 +07 +01 +01 +01 +02 +01 | 14 > 15 +04 +06 +01 +01 +01 +02 +02 | 15 > 16 +05 +05 +02 +01 +01 +02 +02 --------------------------------|---------------------------------------------- | Lv. 1 NASH | HP MP ATC DEF AGL MEN RES | HP: 42/42 | Lv 01 > 02 +04 +02 +02 +01 +02 +02 +02 MP: 0/0 | 02 > 03 +05 +04 +01 +01 +02 +03 +02 | 03 > 06 +13 +11 +05 +04 +04 +04 +04 Skills: Riot [6MP], Stone [6MP] | 06 > 07 +05 +03 +01 +01 +02 +03 +02 | 07 > 08 +04 +03 +02 +01 +01 +01 +01 ATC - 18 [WPN] Cane | 08 > 09 +05 +04 +01 +01 +02 +02 +02 DEF - 35 [ARM] SorcRobe | 09 > 10 +04 +04 +02 +01 +01 +01 +01 AGL - 21 [SHL] ------- | 10 > 11 +04 +03 +01 +01 +01 +03 +01 MEN - 23 [HAT] ------- | 11 > 12 +04 +04 +02 +02 +01 +01 +03 RES - 25 [AC1] ------- | 12 > 13 +05 +03 +01 +01 +02 +03 +01 LUC - 10 [AC2] ------- | 13 > 14 +04 +03 +02 +01 +01 +01 +01 NOA - 01 | 14 > 15 +04 +04 +01 +01 +02 +02 +02 | 15 > 16 +04 +03 +02 +01 +01 +01 +01 | 16 > 17 | 17 > 18 +05 +04 +02 +02 +01 +01 +02 | 18 > 19 +04 +03 +01 +01 +02 +02 +01 | 19 > 20 +04 +03 +02 +01 +01 +01 +01 | 20 > 21 +04 +04 +01 +01 +01 +03 +02 | 21 > 22 +05 +03 +02 +01 +01 +01 +02 | 22 > 23 +04 +02 +01 +01 +02 +03 +01 | 23 > 24 +04 +04 +02 +02 +01 +01 +02 | 24 > 25 +04 +04 +01 +01 +02 +02 +01 | 25 > 26 | 26 > 27 +13 +10 +04 +03 +05 +06 +05 | 27 > 28 + | 28 > 29 +08 +06 +03 +02 +03 +03 +02 | 29 > 30 | 30 > 31 | 31 > 32 +12 +11 +05 +04 +03 +05 +05 | 32 > 33 +05 +04 +01 +01 +02 +03 +02 | 33 > 34 | 34 > 35 +09 +09 +03 +02 +03 +03 +03 --------------------------------|---------------------------------------------- | Lv. 16 JESSICA | HP MP ATC DEF AGL MEN RES | HP: 87/87 | Lv 17 > 18 +05 +04 +02 +01 +01 +02 +02 MP: 85/85 | 18 > 19 +05 +03 +02 +01 +02 +01 +01 | 19 > 20 +04 +04 +01 +02 +01 +02 +01 Skills: Heal Ave [4MP], Calm Ave| 20 > 21 +05 +04 +01 +02 +01 +02 +01 [15MP], Pure Ave [4MP], | 21 > 22 + Escape [1MP] | 22 > 23 +03 +03 +02 +01 +02 +01 +01 | 23 > 24 +05 +04 +01 +02 +01 +03 +01 ATC - 53 [WPN] MetlClaw | 24 > 25 +04 +05 +02 +01 +01 +01 +01 DEF - 35 [ARM] PistRobe | 25 > 26 +05 +04 +01 +01 +02 +02 +01 AGL - 38 [SHL] Wristban | 26 > 27 + MEN - 45 [HAT] JadeTiar | 27 > 28 +10 +08 +03 +03 +02 +04 +03 RES - 40 [AC1] -------- | 28 > 29 + LUC - 10 [AC2] -------- | 29 > 30 +09 +07 +03 +03 +03 +03 +03 NOA - 01 | 31 > 32 | 32 > 33 +09 +07 +03 +03 +03 +03 +02 | 33 > 34 +09 +07 +03 +03 +03 +04 +03 | 34 > 35 | 35 > 36 +07 +09 +03 +02 +03 +03 +03 --------------------------------|---------------------------------------------- | Lv. 17 MIA | HP MP ATC DEF AGL MEN RES | HP: 83/83 | Lv 17 > 18 +04 +06 +01 +02 +01 +02 +01 MP: 135/135 | 18 > 19 +05 +05 +02 +01 +01 +02 +02 | 19 > 20 +04 +07 +01 +01 +01 +02 +02 Skills: FlameArc [7MP], Freezer | 20 > 21 +04 +06 +01 +01 +01 +02 +02 [5MP], Blizzard [10MP], | 21 > 22 +05 +05 +01 +01 +02 +02 +02 IceShell [11MP] | 22 > 23 +03 +07 +02 +01 +01 +02 +02 | 23 > 24 +04 +06 +01 +02 +01 +02 +01 ATC - 34 [WPN] AquaStaf | 24 > 25 DEF - 34 [ARM] SorcRobe | 25 > 26 AGL - 33 [SHL] SilvRist | 26 > 27 +12 +18 +04 +04 +05 +06 +06 MEN - 59 [HAT] HairBand | 27 > 28 +05 +05 +01 +02 +01 +02 +01 RES - 53 [AC1] -------- | 28 > 29 + LUC - 10 [AC2] -------- | 29 > 30 +08 +13 +03 +02 +02 +04 +04 NOA - 01 | 30 > 31 +05 +05 +01 +01 +01 +02 +02 | 31 > 32 | 32 > 33 +07 +13 +03 +02 +03 +04 +04 | 33 > 34 | 34 > 35 +08 +12 +02 +03 +02 +04 +03 | 35 > 36 +04 +06 +02 +01 +01 +02 +02 --------------------------------|---------------------------------------------- | Lv. 18 KYLE | HP MP ATC DEF AGL MEN RES | HP: 112/112 | Lv 18 > 19 +05 +02 +02 +01 +01 +01 +01 MP: 51/51 | 19 > 20 +05 +02 +03 +02 +02 +02 +01 | 20 > 21 Skills: Slash [06MP], Sweep | 21 > 22 +05 +02 +02 +02 +01 +02 +01 [09MP], Sonic [14MP], | 22 > 23 +06 +01 +02 +01 +01 +01 +01 Heat Up [08MP] | 23 > 24 +05 +02 +02 +02 +01 +01 +02 | 24 > 25 +04 +03 +01 +01 +02 +02 +01 ATC - 58 [WPN] Bastard | 25 > 26 DEF - 39 [ARM] PlateArm | 26 > 27 +15 +06 +05 +04 +04 +04 +03 AGL - 41 [SHL] Gauntlet | 27 > 28 + MEN - 43 [HAT] Bandanna | 28 > 29 +10 +03 +04 +03 +02 +02 +02 RES - 30 [AC1] -------- | 29 > 30 +05 +03 +03 +02 +01 +02 +01 LUC - 10 [AC2] -------- | 30 > 31 +04 +02 +02 +01 +01 +01 +01 NOA - 02 | 31 > 32 +06 +01 +02 +02 +01 +02 +01 | 32 > 33 | 33 > 34 +09 +04 +04 +03 +02 +02 +02 | 34 > 35 | 35 > 36 +11 +04 +03 +03 +02 +03 +02 | 36 > 37 +04 +02 +02 +01 +01 +01 +01 --------------------------------|---------------------------------------------- | Lv. 1 RAMUS | HP MP ATC DEF AGL MEN RES | HP: 42/42 | Lv 01 > 02 +04 --- +02 +01 +02 +01 +01 MP: 0/0 | 02 > 03 +05 --- +01 +02 +01 +02 +01 | 03 > 04 +04 --- +02 +01 +01 +01 +01 Skills: --- | 04 > 05 +05 --- +01 +01 +02 +02 +01 | 05 > 06 +04 --- +02 +02 +01 +02 +01 ATC - 19 [WPN] Knife | 06 > 07 +05 --- +01 +01 +02 +01 +01 DEF - 19 [ARM] Clothes | 07 > 08 +06 --- +02 +01 +01 +02 +01 AGL - 12 [SHL] ------- | 08 > 09 +04 --- +01 +02 +01 +01 +01 MEN - 18 [HAT] ------- | 09 > 10 +03 --- +02 +01 +01 +01 +01 RES - 13 [AC1] ------- | 10 > 11 +02 --- +01 +02 +01 +02 +01 LUC - 10 [AC2] ------- | 11 > 12 +01 --- +02 +01 +02 +01 +01 NOA - 01 | 12 > 13 --- --- +01 +02 +01 +02 +01 | --------------------------------|---------------------------------------------- | Lv. 25 TEMPEST | HP MP ATC DEF AGL MEN RES | HP: 126/126 | Lv 25 > 26 + MP: 65/65 | 26 > 27 +10 +03 +03 +03 +03 +03 +02 | Skills: Flarrow [08MP] | Rushwind [10MP] | | ATC - 67 [WPN] BattlBow | DEF - 49 [ARM] EarthArm | AGL - 56 [SHL] WindRist | MEN - 59 [HAT] Bandanna | RES - 38 [AC1] -------- | LUC - 10 [AC2] -------- | NOA - 01 | | -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- V. S H O P L I S T I N G SHPL -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- o------o o-------o | BURG | | SAITH | o------o o-------o Short Sword 200 Long Sword 360 Fry Pan 60 ClothArm 140 Clothes 80 Scarf 20 Wristband 60 ClothHat 20 WoodShld 100 Heal Gum 40 Heal Gum 40 ParaClen 60 ParaClen 60 Fry Pan 60 Antidote 20 o---------o o------o | MERIBIA | | VANE | o---------o o------o Knife 100 SilverCh 1200 Short Sw 200 MageRobe 1280 Long Sw 360 SilvShld 900 Broad Sw 600 SilvGard 480 SilvRist 220 Hard Pan 280 PlatRist 660 Heal Gum 40 FlasBand 240 Heal Drop 200 WindBoot 80000 ParaClen 60 Antidote 20 RuneBlad 1000 HolyWatr 100 SilverSw 1800 FlameRod 2800 LeathArm 260 CrystRod 1600 PlateArm 480 MeteoRod 5800 ClothArm 140 Pot Lid 20 MentlGum 1000 WoodShld 100 MentDrop 5000 IronShld 360 AnglTear 600 Hairband 160 Perfume 500 IronHelm 260 DragFetr 100 RainSeed 12000 Robe 400 DarkSeed 12000 Wristban 60 SilvRist 220 Heal Gum 40 PlatRist 660 HealDrop 200 Hairband 160 AnglTear 600 Bandanna 20 ParaClen 60 Antidote 20 Luck Rod 1000 HolyWatr 100 AquaStaf 1200 FlameRod 2800 o------o o------o | LANN | | REZA | o------o o------o Wow! Pan 1980 SilverCh 1200 HealDrop 200 BaptRobe 1400 ParaClen 60 SorcRobe 2000 Antidote 20 PlatRist 660 DragFetr 100 HealDrop 200 o-------------o ParaClen 60 | LANN ISLAND | Antidote 20 o-------------o HolyWatr 100 DragFetr 100 Heal Gum 30 HealDrop 200 Katana 2800 MentlGum 1000 Flail 2600 ParaClen 60 MeteoRod 5800 Antidote 20 AnglTear 600 MetlPlat 2400 Perfume 500 MetlShld 1800 DragFetr 100 MetlHelm 1360 VaneRobe 3600 o--------o CrysRist 1200 | MERYOD | o--------o o--------o | MERYOD | Anger 0 12000 o--------o HealDrop 200 ParaClen 60 MetlPlat 2400 Antidote 20 MetlShld 1800 HolyWatr 100 Platinum 1000 AnglTear 600 MetlHelm 1360 JadeTiar 400 o------o | ILUK | IronKnuc 12000 o------o Brave Sw 20000 Sonic H 7600 Anger 0 12000 MindStaf 8600 Heal Drop 200 ParaClen 60 o-------o Antidote 20 | LYTON | HolyWatr 100 o-------o AnglTear 600 BattlArm 4800 o-----------------o BatlShld 3600 | RED DRAGON CAVE | BatlHelm 2600 o-----------------o RainRist 2400 HealDrop 200 Heal Gum 30 AnglTear 600 HealDrop 200 MentlGum 1000 o----------------------------------o ParaClen 60 | LYTON CAVE / WHITE DRAGON SHRINE | Antidote 20 o----------------------------------o AnglTear 600 Perfume 500 HealDrop 200 DragFetr 100 MentlGum 1000 ParaClen 60 o-------o AnglTear 600 | TAMUR | Perfume 500 o-------o DragFetr 100 SilvPlat 9600 o-----o IereRobe 5600 | PAO | LiteRobe 7200 o-----o MindRobe 6800 DragRist 3800 HealDrop 200 LuckBand 2800 MentlGum 1000 AnglTear 600 BattleSw 9000 HolyWatr 100 Wind Sw 14000 HolyHamr 22000 o-------------------------o | MERIBIA (POST-GRINDERY) | Barrier 0 35000 o-------------------------o HealDrop 200 AnglTear 600 BattleSw 9000 ParaClen 60 Wind Sw 14000 Antidote 20 MindStaf 8600 HolyWatr 100 WindStaf 16400 Cestus 3600 o----------------o StarClaw 12000 | ALTHENA'S CITY | IronKnuc 14000 o----------------o MeteoRod 5800 HealDrop 200 SilverPl 9600 MentlGum 1000 IereRobe 5600 MentDrop 5000 MindRobe 6800 AnglTear 600 DragRist 3800 ParaClen 60 LuckBand 2800 Antidote 20 BatlShld 3600 HolyWatr 100 MetlHelm 1360 Perfume 500 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- VI. E Q U I P M E N T G U I D E EQPM -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- o--------o | SWORDS | o--------o Althena's Sword AKA: AlthenaS Def: "Althena's Sword cures HP!" Add: ATC +75 Use: Alex Get: Dragonmaster Dyne's grave [Post-Grindery] Buy: --- Bastard Sword AKA: Bastard Def: "Two-handed Bastard Sword!" Add: ATC +50 Use: Kyle Get: Initially equipped on Kyle Buy: --- Battle Sword AKA: BattleSw Def: Battle Sword. Light! Add: ATC +55 Use: Alex, Kyle Get: Black Dragon Fortress Buy: Tamur : Meribia [Post-Grindery] Blood Sword AKA: Blood Sw Def: "Blood Sword. Drains HP!" Add: ATC +60 : Drains HP from enemy during physical attacks Use: Kyle Get: Protector Cave Buy: --- Brave Sword AKA: Brave Sw Def: "Brave Sword. Boosts morale!" Add: ATC +60 Use: Kyle Get: --- Buy: Meryod Broad Sword AKA: Broad Sw Def: "Broadsword. Extra wide!" Add: ATC +21 Use: Alex, Kyle Get: --- Buy: Meribia Crystal Sword AKA: CrystalS Def: "Crystal Sword. Critical!" Add: ATC +70 Use: Kyle Get: Goddess Tower Buy: --- Dark Sword AKA: Dark Sw Def: "Dark Sword. Sorta eerie!" Add: ATC +61 Use: Alex Get: Myght's Tower Buy: --- Demon's Blade AKA: Demon Bl Def: "Demon's Blade. Cursed!" Add: ATC +85 : MP decreases by 10 each turn Use: Kyle Get: Althena's City Buy: --- Flame Sword AKA: Flame Sw Def: "Flame Sword. Hot!" Add: ATC +39 : Fire-elemental Use: Alex Get: Red Dragon Cave Buy: --- Katana AKA: --- Def: "A.k.a. 'Samurai Blade'!" Add: ATC +38 Use: Alex, Kyle Get: --- Buy: Reza Long Sword AKA: Long Sw Def: "Long Sword. 1 yard long!" Add: ATC +16 Use: Alex, Kyle Get: --- Buy: Saith : Meribia Master Sword AKA: MasterSw Def: "Master Sword. Critical!" Add: ATC +68 : Critical hits occur more often Use: Alex Get: Pao [Post-Black Dragon Fortress] Buy: --- Mind Edge AKA: MindEdge Def: "Draings enemy's MP!" Add: ATC +60 : Drains MP from enemy Use: Alex, Kyle Get: Protector Cave Buy: --- Silver Sword AKA: SilverSw Def: "Silver Sword. Valuable!" Add: ATC +33 Use: Alex, Kyle Get: --- Buy: Vane Thunder Blade AKA: ThunderB Def: "Thunder Blade!" Add: ATC +55 : Thunder-elemental Use: Alex, Kyle Get: Burg [Red Chest] Buy: --- o-------------o | CANES/WANDS | o-------------o Aqua Staff AKA: AquaStaf Def: "Aqua Staff!" Add: ATC +20 Use: Mia, Nash Get: Initially equipped on Mia Buy: Meribia Cane AKA: --- Def: "It's sort of a weapon..." Add: ATC +5 Use: Mia, Nash Get: Initially equipped on Nash Buy: --- Dragoon Wand AKA: DragoonW Def: "Drag. Wand ups MEN by 60!" Add: ATC +60, AGI +60 Use: Nash, Mia Get: Althena's City Buy: --- Flame Rod AKA: FlameRod Def: "Flame Rod!" Add: ATC +26 Use: Nash, Mia Get: --- Buy: Meribia : Vane Gentle Rod AKA: GentlRod Def: "Gentle Rod. Get Gentle." Add: ATC +1, MEN +70 Use: Nash Get: Protector Cave Buy: --- Magical Cane AKA: MagiCane Def: "Magical Cane. Get Magical." Add: ATC +1, MEN +80 Use: Mia Get: Second floor of Ramus' House in Burg [Red Chest] Buy: --- Meteor Rod AKA: MeteoRod Def: "Flame-based rod!" Add: ATC +38 Use: Nash, Mia Get: --- Buy: Vane : Reza : Meribia [Post-Grindery] Wind Staff AKA: WindStaf Def: "Wind Staff ups AGI by 20!" Add: ATC +20, AGI +20 Use: Nash, Mia Get: Tamur Pass Buy: Meribia [Post-Grindery] o---------o | HAMMERS | o---------o Earthquake AKA: Erthquak Def: "Earthquake! Sleep effect!" Add: ATC +56 Use: Jessica Get: Weird Woods [Red Chest] Buy: --- Flame Hammer AKA: Flame H Def: "Flame Hammer!" Add: ATC +52 : Fire-elemental Use: Jessica Get: Nanza Pass - South [Red Chest] Buy: --- Holy Hammer AKA: HolyHamr Def: "Holy Hammer. Restores HP!" Add: ATC +68 : HP automatically regenerates (One-tenth/turn) Use: Jessica Get: --- Buy: Tamur Mind Break AKA: MindBrak Def: "Mind Breaks. Blocks Magic!" Add: ATC +63 : Reduces magic damage...? Use: Jessica Get: Ruid Buy: --- Morningstar AKA: MorningS Def: "Morningstar. Sudden Death!" Add: ATC +50 : Can inflict instant death on enemies (sometimes) Use: Jessica Get: Grindery Buy: --- o------------------o | CLAWS / KNUCKLES | o------------------o Armor Gloves AKA: ArmrGlov Def: "Armor Glovees guard fists!" Add: ATC +30, DEF +10, NOA +1 Use: Kyle Get: Blue Dragon Shrine Buy: --- Beat Knuckles AKA: BeatKnuc Def: "Beat Knuckles. Sure punch!" Add: ATC +25, NOA +1 : Physical attacks are always successful Use: Kyle Get: Burg [Red Chest] Buy: --- Brave Armlet AKA: BraveArm Def: "Brave Arm for 'Knuckle'!" Add: ATC +55, RES +15, NOA +1 : Changes Shiner limit to "Knuckler" Use: Kyle Get: Protector Cave Buy: --- Cestus AKA: --- Def: "Combat gloves for fists!" Add: ATC +34, NOA +1 Use: Kyle Get: Myght's Tower Buy: Meribia [Post-Grindery] Danger Claw AKA: DangClaw Def: "Danger Claw. Sudden Death!" Add: ATC +43, MEN +10, NOA +1 Use: Jessica Get: Protector Cave Buy: --- Dream Knuckles AKA: DreamKnu Def: "Dream Knuckles. KO punch!" Add: ATC +33, NOA +1 Use: Kyle Get: Spring [Red Chest] Buy: --- Fab Sword AKA: FabSword Def: "Fab Sword. Get all Fab!" Add: ATC +20 Use: Kyle Get: Protector Cave Buy: --- Freeze Knuckles AKA: FreezKnu Def: "Freeze Knuckles!" Add: ATC +30, NOA +1 Use: Kyle Get: Blue Dragon Shrine Buy: --- Garnet Claw AKA: GarnetCl Def: "Garnet Claw for 'Crimson'!" Add: ATC +55, MEN +15, NOA +1 : Changes Smite limit into "Crimson" Use: Jessica Get: Protector Cave Buy: --- Master Gloves AKA: MasterGl Def: "Master Gloves--sudden death!" Add: ATC +60, NOA +1 Use: Kyle Get: Althena's City Buy: --- Metal Claw AKA: MetlClaw Def: "Metal Claw. Sharp!" Add: ATC +8, NOA +1 Use: Jessica Get: Initially equipped on Jessica Buy: --- Phoenix Claw AKA: PhenixCl Def: "Phoenix Claw. Critical!" Add: ATC +60, NOA +1 : Critical hits occur more often Use: Jessica Get: Forbidden Forest Spring [Red Chest] Buy: --- Soft Knuckles AKA: SoftKnuc Def: "Soft Knuckles. Superpunch!" Add: ATC +8, NOA +1 Use: Kyle Get: Nanza Buy: --- Sonic Claw AKA: Soniclaw Def: "Sonic Claw. Wind attack!" Add: ATC +30, NOA +2 : Wind-elemental Use: Jessica Get: Forest of Illusion Buy: --- Star Claw AKA: StarClaw Def: "Made from a meteorite!" Add: ATC +28, NOA +1 Use: Jessica Get: Mechstars in Myght's Tower drop it sometimes Buy: Meribia [Post-Grindery] o---------------------------------------o | HELMETS / HATS / HEADBANDS / LADYWARE | o---------------------------------------o Bandanna AKA: --- Def: "Not exactly a helmet, but." Add: DEF +1 Use: Alex, Nash, Mia, Jessica, Kyle Get: Initially equipped on Kyle, Tempest Buy: Meribia Battle Helm AKA: BatlHelm Def: "Light, hard Metal Helmet!" Add: DEF +12 Use: Alex, Kyle Get: --- Buy: Lyton Brave Bandanna AKA: BravBand Def: "Brave Band ups MEN by 5!" Add: DEF +7, MEN +5 Use: Nash Get: Damon's Spire Buy: --- Brave Helm AKA: BravHelm Def: "Brave Helm boosts morale!" Add: DEF +15 Use: Kyle Get: Tamur Pass Buy: --- Cat Ears AKA: --- Def: "Cute hat with cute ears!" Add: DEF +3, AGI +15 Use: Mia, Jessica Get: Damon's Spire Buy: --- Cloth Hat AKA: ClothHat Def: "Not exactly a helmet, but..." Add: DEF +2 Use: Alex, Nash, Kyle Get: Initially equipped on Alex Buy: Saith Coral Tiara AKA: CoralTia Def: "Coral Tiara ups MEN by 4!" Add: DEF +13, MEN +4 Use: Mia Get: Nanza Pass - East [Red Chest] Buy: --- Dark Mask AKA: DarkMask Def: "Dark Mask... Sorta scary." Add: DEF +18 Use: Kyle Get: Grindery Buy: --- Dragon Bandanna AKA: DragBand Def: "A magic Dragon Bandanna!" Add: DEF +12 Use: Nash Get: Black Dragon Fortress Buy: --- Dragon Helm AKA: DragHelm Def: "Blue Dragon Helmet for DM!" Add: DEF +20 Use: Alex Get: Blue Dragon Shrine [mandatory] Buy: --- Dream Ribbon AKA: DreamRib Def: "Dream Ribbon ups MEN by 6!" Add: DEF +17, MEN +6 Use: Mia Get: Grindery Buy: --- Fab Helm AKA: --- Def: "Fab Helm. Get all Fab!" Add: ATC +5, DEF +1 Use: Kyle Get: Protector Cave Buy: --- Femme Tiara AKA: FemTiara Def: "Femme Tiara ups MEN by 2!" Add: DEF +10, MEN +2 Use: Mia Get: Meryod Woods Buy: --- Flashy Band AKA: FlasBand Def: "Flashy, but a Bandanna!" Add: DEF +4 Use: Nash Get: --- Buy: Vane Gentle Hat AKA: Gent Hat Def: "Gentle Hat. Get Gentle." Add: DEF +1 Use: Nash Get: Sub-Vane Buy: --- Goddess's Bandanna AKA: GoddBand Def: "Goddess Bandanna. Althena!" Add: DEF +15 Use: Nash Get: Grindery Buy: --- Hair Bandanna AKA: HairBand Def: "More like an accessory..." Add: DEF +3 Use: Mia, Jessica Get: Initially equipped on Mia Buy: Meribia Holy Tiara AKA: HolyTiar Def: "A blessed Holy Tiara!" Add: DEF +16 Use: Jessica Get: Forest of Illusion Buy: --- Iron Helm AKA: IronHelm Def: "Iron Helmet!" Add: DEF +5 Use: Alex, Kyle Get: --- Buy: Meribia Jade Tiara AKA: JadeTiar Def: "Jade Tiara. Fashionable!" Add: DEF +6 Use: Jessica Get: Initially equipped on Jessica Buy: Meryod Lucky Bandanna AKA: LuckBand Def: "Luck Band ups LUC by 5!" Add: DEF +10, LUC +5 Use: Nash Get: Meryod Woods Buy: Tamur : Meribia [Post-Grindery] Magical Hat AKA: Magi Hat Def: "Magical Hat. Get Magical." Add: DEF +1 Use: Mia, Jessica Get: Forbidden Forest Spring [Red Chest] Buy: --- Metal Helm AKA: MetlHelm Def: "Tough Metal Helmet!" Add: DEF +9 Use: Alex, Kyle Get: --- Buy: Reza : Meryod : Meribia [Post-Grindery] Magic Tiara AKA: MagicTia Def: "Shiny Magic Tiara!" Add: DEF +14, MEN +5 Use: Mia, Jessica Get: Protector Cave Buy: --- Rainbow Tiara AKA: RainTiar Def: "Rainbow Tiara. Stunning!" Add: DEF +9 Use: Jessica Get: Red Dragon Cave Buy: --- Scarf AKA: --- Def: "Better than nothing..." Add: DEF +1 Use: Mia, Jessica Get: Initially equipped on Luna Buy: Saith Shine Tiara AKA: ShineTia Def: "Mysteriously strong Tiara!" Add: DEF +12 Use: Jessica Get: Talon Mine Buy: --- o-------o | ARMOR | o-------o Battle Armor AKA: BattlArm Def: "Battle Armor. Very light!" Add: DEF +25 Use: Alex, Kyle Get: Black Dragon Fortress Buy: Lyton Brave Armor AKA: BraveArm Def: "Brave Armor boosts morale!" Add: DEF +33 Use: Kyle Get: Protector Cave Buy: --- Bunny Suit AKA: BunnySuit Def: "How embarassing..." Add: DEF +12 Use: Mia, Jessica Get: Ramus' Shop [Red Chest, Post-Magic Emperor fight in Grindery] Buy: --- Cloth Armor AKA: ClothArm Def: "Better 'an clothes, but..." Add: DEF +5 Use: Alex, Nash, Kyle Get: --- Buy: Saith Clothes AKA: --- Def: "Just ordinary clothes!" Add: DEF +3 Use: Alex, Luna, Ramus Get: Initially equipped on Alex, Luna, Ramus Buy: Burg Dark Armor AKA: DarkArmr Def: "Dark Armor ups DEF by 20!" Add: DEF +37, RES +20 Use: Kyle Get: Althena's City Buy: --- Dragon Armor AKA: DragnArm Def: "Black Dragon Armor for DM!" Add: DEF +40 Use: Alex Get: Black Dragon Fortress [mandatory] Buy: --- Earth Armor AKA: EarthArm Def: Prairie Earth Armor! Add: DEF +37 Use: Tempest Get: Initially equipped on Tempest Buy: --- Fab Suit AKA: --- Def: "Fab Suit. Get all Fab!" Add: DEF +1, ATC +10 Use: Kyle Get: Black Dragon Fortress Buy: --- Magic Plate AKA: MagPlate Def: "Magic cuts MP use by 2!" Add: DEF +30 : All MP costs decrease by 2 points Use: Alex, Kyle Get: Ramus' Shop [Red Chest, Post-Grindery] Buy: --- Master Suit AKA: MastSuit Def: "Master Suit ups ATC by 5!" Add: ATC +5, DEF +35 Use: Kyle Get: Grindery Buy: --- Metal Plate AKA: MetlPlat Def: "Sturdy Metal Plate armor!" Add: DEF +21 Use: Alex, Kyle Get: --- Buy: Reza : Meryod Plate Armor AKA: PlateArm Def: "Ordinary Plate Mail armor!" Add: DEF +13 Use: Alex, Kyle Get: Initially equipped on Kyle Buy: Meribia Silver Chain AKA: SilverCh Def: "Silver Chain ups DEF by 5!" Add: DEF +17, RES +5 Use: Alex, Kyle Get: --- Buy: Vane : Reza Silver Plate AKA: SilverPl Def: "SilverPlate ups DEF by 10!" Add: DEF +29, RES +10 Use: Alex, Kyle Get: --- Buy: Meribia [Post-Grindery] o-------o | ROBES | o-------o Angel Dress AKA: AngelDrs Def: "Angel Dress ups DEF by 6!" Add: DEF +30, RES +6 Use: Jessica Get: Grindery Buy: --- Bapteme Robe AKA: BaptRobe Def: "Bapteme Robe ups DEF by 2!" Add: DEF +18, RES +2 Use: Jessica Get: --- Buy: Reza Gentle Coat AKA: GentCoat Def: "Gentle Coat. Get Gentle." Add: DEF +1, RES +70 Use: Nash Get: Blue Dragon Shrine Buy: --- Goddess's Robe AKA: GoddRobe Def: "Robe cuts magic damage!" Add: DEF +33 : Decreases magical damage by ??% Get: Althena's City Buy: --- Holy Robe AKA: HolyRobe Def: "Robe helps you attack!" Add: DEF +36 Use: Nash Get: Goddess Tower Buy: --- Magical Robe AKA: MagiRobe Def: "Magical Robe. Get Magical." Add: DEF +1, RES +80 Use: Mia, Jessica Get: Protector Cave Buy: --- Mind Robe AKA: MindRobe Def: "A robe for great Wizards!" Add: DEF +27 Use: Nash Get: Lyton Cave Buy: Tamur : Meribia [Post-Grindery] Pistis Robe AKA: PistRobe Def: "Pistis Robe ups DEF by 1!" Add: DEF +14, RES +1 Use: Jessica Get: Initially equipped on Jessica Buy: --- Ritual Robe AKA: RituRobe Def: "Ritual Robe ups DEF by 3!" Add: DEF +22, RES +3 Use: Jessica Get: Grindery Buy: --- Robe AKA: --- Def: "Just an ordinary Robe!" Add: DEF +11 Use: Nash, Mia, Jessica Get: --- Buy: Meribia Salvation AKA: Salvatio Def: "Salvation ups DEF by 22!" Add: DEF +34, RES +22 Use: Jessica Get: Althena's City Buy: --- Sorcery Robe AKA: SorcRobe Def: "Sorcery Robe boosts Magic!" Add: DEF +19 Use: Nash, Mia Get: Initially equipped on Nash : Initially equipped on Mia : Damon's Spire Buy: Reza Spirit Robe AKA: Spirit R Def: "Spirit Robe. Beautiful!" Add: DEF +39 Use: Mia Get: Talon Mine Buy: --- Vane Robe AKA: VaneRobe Def: "Specially made in Vane!" Add: DEF +23 Use: Nash, Mia Get: --- Buy: Reza o-----------------------------------o | SHIELDS / WRISTGUARDS / BRACELETS | o-----------------------------------o Angel Bracelet AKA: Angel Br Def: "Bracelet ups DEF by 15!" Add: DEF +16, RES +15 Use: Nash Get: Grindery Buy: --- Angel Wristband AKA: AngelRst Def: "Angel Wristband. Unusual!" Add: DEF +18 Use: Mia Get: Goddess Tower Buy: --- Battle Shield AKA: BatlShld Def: "Light, hard Battle Shield!" Add: DEF +13 Use: Alex, Kyle Get: --- Buy: Lyton : Meribia [Post-Grindery] Crystal Guard AKA: CrysGard Def: "Crystal Guard for wrists!" Add: DEF +10 Use: Nash Get: Field Buy: --- Crystal Wristband AKA: CrysRist Def: "Crystal Wristband. Pretty!" Add: DEF +9 Use: Mia, Jessica Get: --- Buy: Reza Dark Shield AKA: DarkShld Def: "A suspicious Dark Shield!" Add: DEF +29 Use: Kyle Get: Grindery Buy: --- Dragon Shield AKA: DragShld Def: "Red Dragon Shield for DM!" Add: DEF +20 Use: Alex Get: Red Dragon Cave [mandatory] Buy: --- Dragon Wristband AKA: DragRist Def: "Wristband from a Dragon!" Add: DEF +12 Use: Jessica Get: --- Buy: Tamur : Meribia [Post-Grindery] Fab Guard AKA: FabGuard Def: "Fab Guard. Get all Fab!" Add: ATC +5, DEF +1 Use: Kyle Get: Red Dragon Cave Buy: --- Gauntlet AKA: --- Def: "Armor for forearms!" Add: DEF +4 Use: Alex, Nash, Kyle Get: Initially equipped on Kyle Buy: --- Gentle Glove AKA: GentGlov Def: "Gentle Glove. Get Gentle." Add: DEF +1 Use: Nash Get: Black Dragon Fortress Buy: --- Goddess's Wristband AKA: GoddRist Def: "Embroidered by Althena!" Add: DEF +17 Use: Jessica Get: Goddess Tower Buy: --- Holy Wristband AKA: HolyRist Def: "A blessed Holy Wristband!" Add: DEF +14 Use: Jessica Get: Talon Mine Buy: --- Iron Shield AKA: IronShld Def: "Tough Iron Shield!" Add: DEF +5 Use: Alex, Kyle Get: --- Buy: Meribia Magical Bracelet AKA: MagiBrac Def: "Magical Bracelet. Magical!" Add: DEF +1 Use: Mia, Jessica Get: Protector Cave Buy: --- Metal Shield AKA: MetlShld Def: "Tough, heavy Metal Shield!" Add: DEF +10 Use: Alex, Kyle Get: --- Buy: Reza : Meryod Mirror Shield AKA: MiroShld Def: "Polished Mirror Shield!" Add: DEF +17, RES +03 Use: Alex Get: Ramus' Shop [Red Chest, Post-Grindery; must talk to Mia/Kyle first] Buy: --- Platinum Wrist AKA: PlatRist Def: "Platinum wristband jewelry!" Add: DEF +7 Use: Mia, Jessica Get: --- Buy: Meribia : Vane : Reza Pot Lid AKA: --- Def: "Better than no shield...?" Add: DEF +2 Use: Alex, Kyle Get: --- Buy: Meribia Rainbow Bracelet AKA: RainbowB Def: "Bracelet ups DEF by 5!" Add: DEF +12, RES +5 Use: Nash Get: Blue Dragon Shrine Buy: --- Rainbow Wristband AKA: RainRist Def: "Rainbow Wristband. Magic!" Add: DEF +11 Use: Jessica Get: --- Buy: Lyton Ruby Gloves AKA: RubyGlov Def: "Pretty red Ruby Gloves!" Add: ATC +5, DEF +13 Use: Mia, Jessica Get: Forbidden Forest [Red Chest] Buy: --- Shine Wristband AKA: ShineRst Def: "Wristband w/Magic Shield!" Add: DEF +15 : Reduces magical damage...? Use: Mia Get: Ruid Buy: --- Silver Guard AKA: SilvGard Def: "Silver Guard for wrists!" Add: DEF +6 Use: Nash Get: --- Buy: Vane Silver Shield AKA: SilvShld Def: "A Silver Shield!" Add: DEF +7 Use: Alex, Kyle Get: --- Buy: Vane Silver Wristband AKA: SilvRist Def: "A Silver Wristband!" Add: DEF +4 Use: Mia, Jessica Get: Initially equipped on Mia Buy: Meribia : Vane Spike Shield AKA: SpikShld Def: "Reinforced Battle Shield!" Add: DEF +16 Use: Kyle Get: Forest of Illusion Buy: --- Star Bracelet AKA: StarBrac Def: "Bracelet ups DEF by 10!" Add: DEF +14, RES +10 Use: Nash Get: Forest of Illusion Buy: --- Wind Wristband AKA: WindRist Def: Prairie-made Wristband! Add: DEF +19 Use: Tempest Get: Initially equipped on Tempest Buy: --- Wristband AKA: Wristban Def: "An ordinary Wristband!" Add: DEF +1 Use: Mia, Jessica Get: --- Buy: Burg o-------------o | ACCESSORIES | o-------------o NOTE: All Accessories are usable by all unless otherwise noted. Amethyst AKA: --- Def: "Petrification protection!" Add: Prevents petrification Get: Red Dragon Cave Buy: --- Angel Ring AKA: Angel 0 Def: "Ring resurrects once!" Add: Upon death, automatically resurrected (once) Get: Crystal Tower : Red Dragon Cave : Blue Dragon Shrine, : Black Dragon Fortress : Grindery Buy: --- Aquamarine AKA: Aquamari Def: "Aquamarine ups ice magic!" Add: Ice magic damage is boosted Get: Spring Buy: --- Barrier Ring AKA: Barrier0 Def: "Barrier Ring. DEF/RES +15!" Add: DEF +15, RES +15 Get: Red Dragon Cave : Myght's Tower : Talon Mine Buy: Tamur Battle Emblem AKA: B Emblem Def: "Battle emblem boosts gage!" Add: Arts gauge rises during each (action) turn Get: Protector Cave Buy: --- Boost Coil AKA: BoosCoil Def: "Boosts Thor Magic power!" Add: Thunder-elemental magic is made more powerful Use: Nash Get: Crystal Tower Buy: --- Card Hunter AKA: CardHunt Def: "Card Hunter finds Cards!" Add: Enemies drop cards more often Get: Old Hag's House [Red Chest] Buy: --- Card Hunter S AKA: CardHunS Def: "Card Hunter S. More Cards!" Add: Enemies drop cards with an even higher probability Get: Protector Cave Buy: --- Clear Ring AKA: Clear 0 Def: "Blocks petr, block, conf!" Add: Blocks petrification, blocking, and confusion Get: Talon Mine Buy: --- Dark Seed AKA: DarkSeed Def: "Dark Seed ups RES by 10!" Add: RES +10 Get: Vane [Red Chest] : Talon Mine Buy: Vane Dog Whistle AKA: DogWhist Def: "Distracts enemy to escape!" Add: You can escape from battle easier Get: Red Dragon Cave Buy: --- Dragon Ring AKA: Dragon 0 Def: "Dragon Ring, from Quark!" Add: DEF +1, RES +20 Use: Alex Get: White Dragon Shrine [mandatory] Buy: --- Eyeglasses AKA: Eyeglass Def: "Helps avoid attacks!" Add: Avoid attacks in battle more often Get: Damon's Spire Buy: --- Fire Orb AKA: --- Def: "Adds Fire to attacks!" Add: Physical attacks become fire-elemental Get: Red Dragon Cave Buy: --- Flame Ring AKA: Flame 0 Def: "Halves Water/Wind damage!" Add: Water/Wind damage reduced by 50% Get: Forbidden Forest [Red Chest] Fresh Ring AKA: Fresh 0 Def: "Stops para, poison, sleep!" Add: Prevents paralyzing, poison, and sleep Get: Lann Island Buy: --- Get Scope AKA: GetScope Def: "Gets more items in battle!" Add: Enemies drop items more often Get: Damon's Spire Ice Dog's Tail AKA: IDogTail Def: "Ice Dog Tail. AGL +10!" Add: AGL +10 Get: Blue Dragon Shrine, Forest of Illusion Buy: --- Ice Pendant AKA: IcePenda Def: "Halves Thor/Fire damage!" Add: Lightning/Fire damage reduced by 50% Get: Damon's Spire Buy: --- Ice Pup Tail AKA: IPupTail Def: "Ice Pup Tail. AGL +15!" Add: AGL +15 Get: Tamur Pass Buy: --- Judge Stone AKA: JudgSton Def: "Adds Sudden Death attacks!" Add: Physical attacks can instantly KO enemies on occasion Get: Black Dragon Fortress Buy: --- Lapis Lazuli AKA: --- Def: "Ups MEN/RES in battle!" Add: MEN/RES augmented during battle Get: Sub-Vane Light Emblem AKA: L Emblem Def: "Light Emblem for 'Charge'!" Add: Changes ThorRain/MistVeil command to "Charge" Use: Nash, Mia Get: Althena's Shrine Buy: --- Lucky Ring AKA: Lucky 0 Def: "Lucky Ring ups LUC by 10!" Add: LUC +10 Get: Meribia Sewers : Ruid Buy: --- Master Book AKA: MastBook Def: "Use w/Angel Sword and..." Add: Equip with Angel Sword to change limit to "Liner" Get: Meribia, when selling Dragon Diamond refuse six times and accept Buy: --- Ocarina AKA: --- Def: "Alex's ocarina, from Luna!" Add: --- Get: Initially equipped on Alex Buy: --- Rainbow Seed AKA: RainSeed Def: "Rainbow Seed ups MEN by 10!" Add: MEN +10 Get: Nanza [Red Chest] Buy: Vane Sapphire AKA: --- Def: "Sapphire ups LUC by 15!" Add: LUC +15 Get: Protector Cave Buy: --- Sardonyx AKA: --- Def: "Sardonyx ups AGL by 20!" Add: AGL +20 Get: Burg [Red Chest] Buy: --- Scarab Wing AKA: Scarab W Def: "Scarab Wings for +Silver!" Add: Increases silver dropped by enemies Get: Meryod Woods Buy: --- Thor Orb AKA: Thor Orb DEF: "Adds Thor to attacks!" Add: Gives thunder element to attacks Get: Dropped by Wyndham enemy [Ruid] Buy: --- Topaz AKA: --- Def: "Ups ATC/DEF in battle!" Add: ATC/DEF augmented during battle Get: Black Dragon Fortress Buy: --- Tourmaline AKA: Tourmali Def: "Tourmaline adds Confusion!" Add: Physical attacks inflict confusion on occasion Get: Black Dragon Fortress Buy: --- Tri-Ring AKA: --- Def: "Stops all but fainting!" Add: Blocks all status effects besides KO Get: Talon Mine : Ruid Buy: --- Wind Boots AKA: --- Def: "Ups AGL & NOA by 2!" Add: NOA +2, AGL +2 Get: --- Buy: Vane [80000g] Wind Orb AKA: --- Def: "Adds Wind to attacks!" Add: Physical attacks become wind-elemental Get: Black Dragon Fortress Buy: --- Wind Ring AKA: WindRing Def: "Wind Ring ups NOA by 1!" Add: NOA +1 Get: Talon Mine Buy: --- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- VII. R E D C H E S T L I S T I N G ITML -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #1 - BURG In Ramus' House, 2F #2 - BURG In southwest Burg, head south of the house by the treeline. There'll be a hidden path that leads to a Beat Knuckles chest. #3 - BURG In the same area as the Beat Knuckles, head northwest to a blind spot in the trees. Press the action button by it to open a chest with a Sardonyx in it. #4 - BURG In the same are as the Beat Knuckles, head a little west to another blind spot in the treeline. Press action button to get a Thunder Blade. #5 - WEIRD WOODS Enter from Burg and cross the northern bridge. Head up until you pass the treasure chest on the bank of the creek. Search the left "tree wall" for a place to enter and you'll find Jessica's Earthquake weapon. #6 - OLD HAG'S HOUSE As you enter, it's wedged between two dressers to the left. Open it to get a Card Hunter accessory. #7 - SAITH Enter town and head up the right stairway by the Althena statue. By the house left of the sundial is a red chest, half-hidden behind it. It only has 1500 Silver in it, though. #8 - MERIBIA In Ramus' shop, enter the right room that's you have to walk under the overhead floor to get to. Open the red chest in the corner to get a Bunny Suit. #9 - MERIBIA Enter the harbor section of town and go to the second row of buildings. The one at the end (nearest you) will have a 2000 Silver chest in it. #10 - MERIBIA In Mel's mansion, go up to the second floor. It's on the leftmost wall, by Mel's room. #11 - MERIBIA In the training dojo, one of the obvious chests has 2000 Silver in it. #12 - MERIBIA In the training dojo, one of the obvious chests holds a Heal Drop. #13 - MERIBIA In the training dojo, down the small stairway, you can find 3000 Silver in the southwest corner. #14 - VANE In the magic guild's grand hall, you can find a chest behind the last pillar on the right -- it contains a Heal Drop. #15 - VANE In the magic guild's grand hall, you can find a chest behind the last pillar on the left -- it contains 7000 Silver. #16 - VANE In the magic guild's grand hall, you can find a chest behind the first pillar on the left -- it contains a Mental Drop. #17 - VANE In Mia's room, there is a chest that simply plays music. Doesn't seem to have any purpose, and Mia's explanation (gift from mother) doesn't lead on to any treasure within. #18 - VANE Exit the magic guild and head left to the waterfront. Behind a tree is a Dark Seed in a chest. #19 - NANZA In the downstairs portion, by some beds, is a Rainbow Seed chest. #20 - NANZA PASS - EAST From Nanza, head along the path until the path broadens lengthwise, at which time go left to the a Coral Tiara chest. This takes place before you enter the cave. #21 - NANZA PASS - EAST From Nanza, head along the path until you encounter a small cave. Inside is a single red chest with a Magic Ring inside it. #22 - NANZA PASS - SOUTH Keep heading south until the path broadens for the second time. From the lower part, head north along the wall until you the path starts to thin a bit. Go right to find a Flame Hammer chest. #23 - NANZA PASS - SOUTH From the Flame Hammer chest, keep heading north to find a Mental Drop chest. #24 - LANN By the item shop's exterior, you can find a Mental Drop #25 - REZA As you enter, go into the first house on the left. An elevated chest accessible by ladder contains 10000 Silver. #26 - REZA As you enter, go into the first house on the left. Take the passage under the stairs. Enter the series of rooms beyond and you'll come to one with a chest in plain sight -- 2000 Silver. #27 - REZA In the room where you find #26, there's another chest by a bed. It's got nothing in it, though, but I thought I'd mark it off here. #28 - REZA Enter the town and go to the second apartment on the left, which is north of some barrels. An elevated chest within contains an Angel's Tear. #29 - SPRING One of the chests sitting in plain view contains an Aquamarine. #30 - SPRING One of the chests sitting in plain view contains a Dream Knuckles. #31 - FOREST OF ILLUSION Sitting by a tree right as you enter, contains Ruby Gloves. #32 - FOREST OF ILLUSION The entrance to the Forest of Illusion spring is on the right side of the map. Southwest from there, in a little tree grove you can find the chest with a Flame Ring in it. #33 - FOREST OF ILLUSION SPRING One of the chests in plain view contains a Magical Hat. #34 - FOREST OF ILLUSION SPRING One of the chests in plain view contains a Phoenix Claw. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- VIII. S K I L L L I S T I N G SKLL -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- o------o | ALEX | o------o SORDANCE Costs 06 MP Initially learned Powerful physical attack on single enemy BLAST Learned at Lv. 10 Attacks one enemy column VIGOR Costs 10 MP Learned at Lv. 12 Increases attacking power during battle FLASH Learned at Lv. 18 Attacks all enemies CYANIC Costs 40 MP Learned at Black Dragon Fortress Completely refills all allies' HP QUARKER Costs 60 MP Learned at Black Dragon Fortress Negates one magical-type attack on all party members AMELIAN Costs 70 MP Learned at Black Dragon Fortress Powerful attack on all foes RUBEAN Costs 15 MP Learned at Black Dragon Fortress Vanishes all enemies on the field (No EXP/Sil) WINDDIRK Limit Break Attacks all enemies o------o | LUNA | o------o HEALSONG Costs 4 MP Initially learned Fills single ally's HP (small) PURESONG Learned at Lv. 5 Heals all status but fainting (KO) LULLABY Learned at Lv. 7 Attempts to inflict Sleep on all enemies POWRSONG Learned at Lv. 9 TRANQUIL Learned at Lv. 10 RUN SONG Learned at Lv. 12 o------o | NASH | o------o CONFUSE Costs 7 MP Learned at Lv. 12 Attempts to Confuse all enemies ENCLOSE Costs 8 MP Learned at Lv. 15 Prevents enemies from using magic if successful SPARKER Costs 10 MP Learned at Lv. 18 Attempts to inflict paralysis on all enemies SLEEP Costs 9 MP Learned at Lv. 20 Attempts to inflict sleep on all enemies BLITZ Costs 18 MP Learned at Lv. 23 Inflicts lightning-elemental damage to all enemies THORBOLT Costs 15 MP Learned at Lv. 35 Major lightning-elemental damage to one enemy THORRAIN Limit Break Inflicts lightning-elemental damage on all enemies CHARGE Limit Break Next magic attack used by character does double damage o---------o | JESSICA | o---------o HEAL AVE Costs 4 MP Initially learned Heals one party member CALM AVE Costs 15 MP Initially learned Heals all party members up to 40 HP PURE AVE Costs 4 MP Initially learned Alleviates all status effects besides KO GRACE AVE Costs 12 MP Learned at Lv. 25 Party regenerates health once per turn, before end of turn FEAR AVE Costs 6 MP Learned at Lv. 28 Forces one enemy to flee battle LOVE AVE Costs 10 MP Learned at Lv. 32 Resurrects a fallen party member MIRACLE Costs 20 MP Learned at Lv. 37 Completely refills HP to one party member SMITE Limit break Attempts to inflict instant death on all enemies CRIMSON Limit break Does major damage to one enemy o-----o | MIA | o-----o BLIZZARD Costs 10 MP Initially learned Inflicts ice-elemental damage on all enemies FLAMEARC Costs 7 MP Initially learned Inflicts fire-elemental damage on one enemy column FREEZER Costs 5 MP Initially learned Inflicts ice-elemental damage on one enemy ICESHELL Costs 11 MP Initially learned Boosts DEF rating of one character SLEET Costs 15 MP Learned at Lv. 20 Inflicts ice-elemental damage on one enemy rank FIREBALL Costs 13 MP Learned at Lv. 24 Inflicts fire-elemental damage on one enemy BUCK UP! Costs 11 MP Learned at Lv. 27 Boosts the ATC of one character INFERNO Costs 30 MP Learned at Lv. 35 Inflicts major fire-elemental damage on all enemies MISTVEIL Limit break Party is invincible for three turns CHARGE Limit Break Next magic attack by character does double damage o------o | KYLE | o------o SLASH Costs 6 MP Initially learned Physical attack on one enemy SWEEP Costs 9 MP Initially learned Physical attack against one enemy column SONIC Costs 14 MP Initially learned Does a powerful attack on one enemy rank HEAT UP Costs 8 MP Initially learned Boosts ATC of Kyle SHINER Limit break Does major damage to all enemies KNUCKLER Limit break Does major damage to single enemy -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- IX. C A R D L I S T I N G CRDL -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Much obliged to PeTeRL90 for letting me use his Card List in full. I'll expand more upon it later, but for now, just...marvel at it 'n' stuff. =p 000) Alex 1 001) Alex 2 002) Alex 3 003) Alex 4 004) D. Alex 1 005) D. Alex 2 006) D. Alex 3 007) D. Alex 4 008) Luna 1 009) Luna 2 010) Luna 3 011) Luna 4 012) Nash 1 013) Nash 2 014) Nash 3 015) Hi-Nash 016) Mia 1 017) Mia 2 018) Mia 3 019) Mia 4 020) Jessica 1 021) Jessica 2 022) Jessica 3 023) Jessica 4 024) Kyle 1 025) Kyle 2 026) Kyle 3 027) Kyle 4 028) Tempest 029) Fresca 030) Ramus 1 031) Ramus 2 032) Ghaleon 1 033) Ghaleon 2 034) Ghaleon 3 035) Magic Emperor 036) Laike 1 037) Laike 2 038) Nall 1 039) Nall 2 040) Mel 041) Xenobia 042) Phacia 043) Royce 044) Myght 045) Taben 046) MEGhaleon 047) Evil Alt 048) Dyne 4 049) Ghaleon 4 050) Lemia 4 051) Mel 4 052) Althena 053) Barrel 054) D. Grave 055) Nall 056) Quark 057) Amelia 058) Cyan 059) Rubeus 060) Burgdog 061) Deathcap 062) Pirate 1 063) Pirate 2 064) Flytrap 065) Ammonite 066) Fatsnake 067) KillFish 068) Wisp 069) Toadstool 070) Gunfoot 071) Ice Dog 072) Batlefly 073) Dethmoth 074) Wildboar 075) Earthel 076) Antlion 077) PudgyBoa 078) The Deep 079) Cyclops 080) Piranha 081) C Mirror 082) Meteor 083) C Knight 084) Flymet 085) Rook 086) Gargoyle 087) Necroman 088) Darklord 089) Batlebat 090) Homunc 091) Kyklops 092) Gigant 093) Flufball 094) Puffball 095) Maneater 096) Devilfly 097) Blob 098) Burner 099) Firel 100) Scorpion 101) Mindblow 102) Sparkeye 103) Giga Ant 104) Merlance 105) Spikerat 106) Waterel 107) Slime 108) Dryad 109) Ice Pup 110) Swarmer 111) Shrieker 112) Iron Man 113) Sorcerer 114) Zane 115) Magic Hat 116) Spector 117) Mechstar 118) M Mirror 119) Shroom 120) Ambush 121) Yeti 122) Inceptor 123) Torment 124) Coronast 125) Chaos 126) Goth 127) Piper 128) Zotto 129) MechTank 130) Stalker 131) Sergeant 132) Rocbiter 133) Driller 134) Wyndham 135) Baiken 136) D Mirror 137) Ur Golem 138) Plankton 139) Disarmer 140) Elemage 141) Arrofish 142) KillFang 143) Archmage 144) Bomangel 145) Gigadeth 146) Pikuni 147) Gudeth 148) Rig Horn 149) Crusher 150) Asmodeus 151) Bomdevil 152) Hellslug 153) NoBrainr 154) Gorgon 155) Badbuzz 156) Ampshire 157) Hot Foot 158) Vor Boar 159) Nautilus 160) Captain 161) Rin-Rin 162) Mel 163) Evilmist 164) Frogzard 165) Grandoom 166) Bronzdog 167) Tempest 168) Rubeus 169) Taben 170) Magic Emperor 171) Royce 172) Xenobia 173) Ghaleon 174) Guardian 175) Blaclamp -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- X. F R E Q U E N T L Y A S K E D Q U E S T I O N S FAQT -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Q] - I keep winning cards. Where are they in my inventory? [A] - They don't show up on the inventory. You have to look at the main menu on the title screen, and they'll be under "Options." [Q] - I just thought of something. If I strip Nash of his equipment when he's in Burg, does he come with duplicated equipment on the Hispaniola? [A] - Nope, I tried already. :p [Q] - When does Alex start attacking twice per turn? [A] - Lv. 9 [Q] - Can Nash join you when you chase the diamond thief in Meribia? [A] - Nope. That lousy brat says he has nothing to do with the chase. [Q] - I forgot to check: can I unequip Ghaleon's stuff when he's in my party? [A] - Nope. =/ [Q] - Help! I went to Myght's Room but I can't get to the Forest of Illusion for some reason! [A] - You have to exit from Tamur's north side to have it accessible. [Q] - The heck!? I got an Angel Sword instead of a Battle Emblem! [A] - I don't think anyone knows the circumstances under which you get one or the other, but it's suspected that it's something having to do with what you tell Laike. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- XI. U P D A T E S UPDT -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 10-06-06 --------------------+Added to GameFAQs +Walkthrough complete +Red Chest listing complete +Shop listing complete +Stat Increase Documentation started (33%) 10-09-06 --------------------+Added equipment listing (95% complete) +Corrected some monster stats +Updated Skills list +Added Card Listing 10-22-06 --------------------+Updated first Meribia portion. Thanks to S. Bonning for the heads up. 03-05-07 --------------------+Updated Red Chest section. Thanks to CobraGT. 04-20-07 --------------------+Updated Spring of Transmission section, thanks to Matthew Talley 02-29-08 --------------------+Added information on Thor Orb (thanks to Dan Fu) 02-01-09 --------------------+ Grindery update -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- XII. T H A N K S THNK -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- GameFAQs -- For hosting this Dan Fu -- Information on the Thor Orb Nikita B. -- For 1st chest in game and Mel strategy CobraGT -- Tipped me off to something messed up in red chest section! Cory Denis -- Filled me in on the Ironman/Sorceror EXP/Silver drops. Thx! ASCII Generator -- Whom I got the ASCII from. :p Moldovan Seby -- Grindery spawning correction Josh M. -- For Wind Boots' correction PeTeRL90 -- For inadvertantly making me play this game all the way thru and letting me use his entire Card list. Thx, dude! Stone Roses -- The music I somehow ended up listening all throughout the guide. _______________________________________________________________________________ CHICKAMAUGA'S WHERE Guide copyright (c) Shotgunnova 1997-2006 (and countin') I BEEN; LONELINESS Lunar namesake (c) Ubi Soft Ltd. IS WHERE I'M BOUND. See you, space cowboy!