"Rockman EXE 5: Team of Colonel" Soul Guide by Zidanet_129 "Rockman.EXE 5 : Team of Colonel" and all related contents and images are copyrighted to Capcom. ------------------------------ Table of Contents 1. Prologue 2. Soul List 3. What is Soul Unison? 4. The Soul Unisons 5. Chaos Unisons 6. Soul/Chaos Unison 7. Version Updates 8. Legal Stuff & Credits ------------------------------ 1. Prologue (^1) Soul Unisons are back from the previous game! This time around, the Souls don't come from Tournaments (thankfully), and they still do NOT appear with Rockman when the Battle begins. The Souls are based on their respective Navis and they grant Rockman nice Abilities that will help him throughout the whole game (well, at least the part AFTER you obtained the Souls, anyway). I have included the Souls from ToC Version in this Guide, so make sure you don't look for ToB Souls in this Guide. To find the part you need help with, hit Ctrl + F to open the "Find..." Window, and type in "^x" and replace the "x" with the desired number of topic that you need help with. For example, to find info about how Soul Unison works, you can type in "^3" and then look for the information there. Now, enjoy. ------------------------------ 2. Soul List (^2) The following is a complete list of the Souls that appear in this game. Knight Soul Shadow Soul Tomahawk Soul Number Soul Toad Soul Colonel Soul Unlike the last game, you get all six Souls in one playthrough. For each Libration Mission you complete starting from the second one, you get a new Soul Unison. After getting Rockman back from his DS form, you'll gain the Chaos Unison, which is the Soul Unison with Dark Chips. Below is the list of Chaos Unisons: Chaos Knight Chaos Shadow Chaos Tomahawk Chaos Number Chaos Toad Chaos Colonel ------------------------------ 3. What is Soul Unison? (^3) Soul Unison is the term that describes the process in which Rockman sacrifices Battle Chip in order to call upon one of the Souls he obtained before to support him for 3 turns. In order to Soul Unison, you have to follow the following steps: - You must have obtained the Souls (You should have obtained your first one after the second Libration Mission). - You must have the Battle Chip that correspondes to the Navi you want to Soul Unison with. (This one will be further discussed later) - In a Battle, select the Chip that's to be sacrificed. - Choose "Unison", which is under the "OK" Button. - The Soul should replace the Battle Chip and become the First Chip of your Selection. - Now you can continue and choose other up to 4 Chips. - Press OK. - Before the Battle begins, the Navi's Soul joins Rockman and gives Rockman new abilities! - The Soul Unison should last for 3 turns. Afterwards, the Soul leaves Rockman. (Of course, you CAN lengthen the time with the SoulTime NCP.) ------------------------------ 4. The Soul Unisons (^4) As you can see from the list in section 2, there are a total of 6 Souls in this games. This section lists the Souls that appear in this Version and how to Soul Unison with them. ============================== Knight Soul Description: A Soul that shows the chivalric (is that even a word?) friendship between Rockman and KnightMan. Soul Unison: Sacrifice a Breaking Chip. (Chips with an iron ball as a symbol. Eg. AirHockey) Element: Breaking Abilities: Charged Attack: Royal Wracking Ball - Spins the iron ball around Rockman. Confuses enemies who are hit. 40 Damage +10/Atk+1, Breaking. Chip Attack: Charge Breaking - Breaking Chips can be charged up for 2x Damage. AirHockey!! Invincible Armor: When you use any non-time freezing offensive Chip, you gain invincibility while executing the Chip. Great for SamuraiSwords, Vulcans and bomb Chips. Super Armor: The effect of SuperArmor NCP takes place as long as you stay in thie Soul. Pros: - Boost of Chips' attack is always good, especially when they break your opponents' defenses. - Invincible AND SuperArmor. Never lose your Charge, never get disrupted when using Chips. - LOTS of multi-hitting Chips are Breaking. *coughAirHockeycoughDrillArmcough* Cons: - Royal Wrecking Ball's range is terrible. - Apparently the movement is a bit slower. Acquire: After second Liberation Mission (against ShadeMan) Chaos Unison: Chaos Knight Required Chip: DarkDrill Charged Attack: DarkDrill - Oh this is fun. Basically a DrillArm, but with MUCH higher damage and # of hits. Range of Hit: PPPPPP PMHHPP PPPPPP (If enemy can't be pushed back, it receives more hits.) ============================ Shadow Soul Description: A Soul that shows the dark friendship between Rockman and ShadowMan. Answers you Shadow-fanboys. Soul Unison: Sacrifice a Hiding Chip. (Chips with a sign of a purple sillouete. Eg. Invis) Element: None Abilities: Charged Attack: LongSword - Fanboy-loved Soul = terrible Charged attack, it seems. Yes, this is just a normal friggin' LongSword. Weakened too. 60 Damage + 5/Atk+1 Chip Attack: Back Stab - Charging up Sword Chips will allow you to launch the Chip from BEHIND the closest enemy. Great for NetBattling. But no Double-damage like Blues Soul, whoopie. FloatShoes: Rockman is able to neglect all negative Panel effects such as Poison and Magma Panels. SpeedUp: Rockman's moving speed is increased. KawarimiMagic: Do you know how annoying this could be? You press B + <- (like you're using a Shield) to activate Kawarimi (AntiDmg). You need good timing, but it's REALLY annoying when you got it mastered. Pros: - You get the possibly most annoying defense in the game. - Back Stab your enemies when they're trying to aim at you. - You move faster, so less chance of you getting hit. - Omnishoes defends against ALL bad Panels. Especially Poison Panels. Cons: - The Charged attack is absolutely TERRIBLE. - Back Stab doesn't double sword damage like Blues Soul's Fumikumizan (StepSword) effect does. Acquire: After third Libration Mission (against CloudMan) Chaos Unison: Chaos Shadow Required Chip: DarkInvisible Charged Attack: DarkInvibisle - Gets Rockman into Berserk Mode. You know, like when you're completely dark and you get a fatal hit and just pretty much turn crazy, lose all control, and just go random. Buster Shots, Chips, everything is random. Good thing is that you CAN'T be damaged while in Berserk Mode. It wears off after a few seconds though. Range of Hit: (No range since it affects Rockman himself) ============================ Tomahawk Soul Description: A Soul that shows the growing (get it? TomahawkMan = Wood elemental, wood, tree, grow? GET IT? *gets shot*) relationship between Rockman and TomahawkMan. Soul Unison: Sacrifice a Wood Chip. (Chips with a sign of green leaf. Eg. Boomerang) Element: Wood Abilities: GrassStage: ALL Panels (except for those missing since beginning of Battle) turns into GrassPanels. Charged Shot: SilverTomahawk - I personally call this crap. Rockman raises his Tomahawk, and after a short but fatal delay, he swings the Tomahawk in a DreamSword (LifeSrd; 2x3 Panels) range dealing some ridiculously low damage. 80 Damage +10/Atk+1. Wood-Elemental Chip Attack: Double Wood: Wood Chips gain double damage when you execute them while Rockman stands on GrassPanels. The GrassPanel will be drained after the Chip is used. Nature's Heal: Standing on GrassPanels will slowly heal Rockman's HP. However, it's really slow compared to previous games. Pros: - Double Wood Chips' damage is useful for certain Chips...... Like SabotanBalls and SabotanDances. - While Nature's Heal is slow, it could still give you that "invincible combo" that existed ever since EXE3. (TomahawkSoul + GrassPanel + UnderShirt NCP) Cons: - Weak against Fire-Elemental attacks. - You can only double up a maximum of 9 Wood Chips unless you AreaSteal. - Multi-hit/Fire/BOTH attacks will toast you up. - The delay in Silver Tomahawk, while not too long, is seriously deadly for you since you're completely open for attack. Acquire: After fourth Libration Mission (against DarkRockman) Chaos Unison: Chaos Tomahawk Required Chip: DarkLance Charged Attack: DarkLance - Stabs enemy's last column with bamboo lances. Pushes them one Panel forward. Range of Hit: PPPPPH PMPPPH PPPPPH ============================ Number Soul Description: A Soul that shows the infinite friendship between Rockman and NumberMan. (Thanks to Daimou43 for giving me a good one here) Soul Unison: Sacrifice an Damage-modifying Chip. (Chips with a sign of +/-. Eg. Atk+10) Element: None Abilties: Charged Shot: DiceBomb - Tosses a DiceBomb 3 panels ahead. If an enemy is hit with it, it deals 10 damage. Otherwise, it will last a while before blowing up and hitting 3x3 Panels centered at the Bomb. # on Dice x (10 Damage + 5/Atk+1) Chip Attack: Attack Plus - All Normal Chips gain a +10 bonus. Full Custom: You have TEN Chips to choose from in the Custom Window. Pros: - Attack Plus allows some nice multi-hit Chips to be further powered-up. - Easily pulls out P.A.s with the Full Custom. - DiceBomb is a fun gamble, no? Cons: - Enemies could just move under your DiceBomb to make it useless. - If you happen to run out of Chips (it could happen), you're DEAD. Acquire: After 5th Liberation Mission (against CosmoMan, I believe.) Chaos Unison: Chaos Number Chip Required: DarkPlus Charged Attack: DarkPlus - The next Chip gains a +50 bonus. Use it on a multi-hit Chip/PA for some extra PAIN. CANNOT be stacked. Range of Hit: (No range since it affects Rockman himself) ============================ Toad Soul Description: A Soul that shows the electrolytic (blame H0tSh0tZ for this one) friendship between Rockman and ToadMan. Soul Unison: Sacrifice an Aqua Elemental Chip. (Chips with three water droplets. Eg. WideShot1) Element: Aqua Abilities: Charged Shot: Homing Note - Fires a musical note that homes on an enemies. Paralyzes whoever got hit. 30 Damage + 10/Atk+1 Aqua Charge: Charge up Aqua Chips for double-damage. Aqua Plus: Aqua Chips gain a +30 bonus when Rock stands on Ocean Panels. Dive: Hides in the water when standing on Ocean Panels. Pros: - Homing Note is great against enemies who love to move a lot. - Hide in the water to avoid getting hit. - Charging up Aqua Chips which already gained +30 Bonus? Sweet, I'd say. Cons: - Weak against Elec-Elemental attacks. - Homing Note doesn't move backwards (like ThunderBalls) so once it misses, it's gone. - OceanPanels don't last forever in a Battle, so your chance at hiding underwater is not unlimited. Acquire: After 6th Liberation Mission (against DarkBlues) Chaos Unison: Chaos Toad Chip Required: DarkWideShot Charged Attack: DarkWideShot - Fires a WideShot that covers three panels vertically. Goes THROUGH everything. Range of Hit: PPHHHH PMHHHH PPHHHH (Stops after hitting something) ============================ Colonel Soul Description: A Soul that shows the great partnership (hey, I got something for a change! Thanks to Daimou43 AGAIN!) between Rockman and Colonel. Soul Unison: Sacrifice an Obstacle Chip. (Chips with a sign of a brown block. eg. CountBomb) Abilties: Charged Shot: V-Slash - Launches a V-shaped slash that hits the enemy ahead and also the top and bottom left Panels. The Panels it cover depends on where the enemies are. Range: PPPHPP PMPPHP PPPHPP 50 Damage + 10/Atk+1 Chip Attack: Colonel's Army - When an enemy lines up with any Obstacles you placed, the Obstacle will change into a soldier that attacks AND Paralyzes the enemy. The Obstacles disappear afterwards. Arm Change: Select any non-Elemental offensive Chip that doesn't freeze time and click Arm Change to allow Rockman to use that Chip as his Charged Shot. Pros: - V-Slash is semi-auto-targetting. - Arm Change allows some fun in Battles. Imagine sticking a SuperVulcan onto Rock's arm and fire away. - Colonel's Army paralyzes enemy for you to land some heavy-hitting attacks. Cons: - If your enemy pulls strategies that your Arm Change is bad against, you're screwed for at least one turn. - The obstacles (which you may have placed for some special purposes) will be gone once it turns into a soldier and attacks. Acquire: At the end of the Destroy Servers Scenario, after DarkColonel's darkness was cured. Chaos Unison: Chaos Colonel Chip Required: DarkSound Charged Attack: DarkSound - Places down a Trumpy. When it plays, all enemies without defenses are paralyzed. Range of Hit: HHHHHH HMHHHH HHHHHH ------------------------------ 5. Chaos Unison (^5) Well, notice how the Dark Chips can actually be placed in your Folders (instead of appearing when Rockman gets worried like in EXE4) and be used as normal Chips? That's a hint about how they can be used for a special Soul Unison called Chaos Unison. The Chaos Unisons have the following effects: - Becomes available after the Libration Mission against DarkRockman. - Occurs when Rockman Soul Unisons with a Dark Chip. - The Chaos Unisons correspond to the Soul Unisons available to you. - Apparently much more powerful than the normal Soul Unisons. - Charged attacks are based on the Dark Chip that you used to Chaos Unison with. - The Chaos Unison lasts for ONE turn and cannot be increased with SoulTime NCP. - You do NOT lose 1HP permanently, like you would when you use a Dark Chip. - Should Rockman launch the Charged Shot when the charge sphere is in the color of teal (instead of the normal purplish-pink), RockmanDS will break apart from Rockman and join forces with the enemies. - RockmanDS has no HP so it can't be deleted normally - he can only be hurt by Chips that can damage but have no damage values, such as AreaSteal and such. - Rockman will return to his normal mode (no Soul Unisons) if RockmanDS breaks out. - You CANNOT switch from one Chaos Unison to another. Which means you need to wait for one turn before Chaos Unisoning (is that even a word?) using another Dark Chip. Below is a list of Chaos Unisons in this game and the Dark Chips needed for the Chaos Unison, in case if you missed them in the details about Souls: - Chaos Knight: DarkDrill - Chaos Shadow: DarkInvisible - Chaos Tomahawk: DarkLance - Chaos Number: DarkPlus - Chaos Toad: DarkWideShot - Chaos Colonel: DarkSound ------------------------------ 6. Soul Unison (^6) So now we've got the basic idea of Soul Unison and what the Souls do. There ARE some important things that you may want to pay attention to, though...... - Soul Unison is available in Normal Mode (normal portrait), Anger Mode (angry-looking Rockman portrait on orange background, if this still exists in this game) and Full-Synchro Mode (mask-less Rockman in "line mode"). - If Rockman gets into the Anxious Mode (worried-looking Rockman with green background), you won't be able to use Soul Unison anymore. However, I would assume that Chaos Unison becomes available at this point. - Soul Unison is also unavailable in Dark Mode (evil-looking Rockman with purple background). The Dark Mode could either be caused by using Dark Chips or being Dark enough before even entering a battle. - Chaos Unison is available as long as there's a Dark Chip that correspond to the Soul present in the Custom Window and Rockman has earned the ability to Chaos Unison. - Chaos Unison lasts for ONE Turn and CANNOT be extended with the SoulTime NCP. - You CANNOT Soul Unison using a Regular (Presetted) Chip. Yes, it's disappointing, but it's fair. - The Soul Unisons can only last for 3 Turns (turns are counted by the number of times you open your Custom Window). After the turns passed, you won't be able to Soul Unison with the same Navi again. You CAN boost the Soul Unison's time limit with the SoulTime NCPs though. - You may, however, Soul Unison with more than one Navi per battle if necessary. - You CANNOT Trade Souls with Rockman EXE 5: Team of Blues. Stop asking. - A little off-topic, but it's generally not recommended to make a Folder based on more than two Souls, since the Soul Unisons will require sacrificing Chips and Chip usages WILL be affected. ------------------------------ 7. FAQs Q: When can I Soul Unison? A: After you've acquired at least one Soul. That is, after the second Libration Mission, against ShadeMan. Q: When can I Chaos Unison? A: After the fourth Libration Mission, against DarkRockman, after which Rockman rejoins the team but has traces of darkness hidden inside him. Q: Why can't I Soul Unison with a certain Navi? A: Many possibilities. You could be too Dark to use Soul Unisons; you may have used the Soul in the current Battle already, or you may be trying to Soul Unison using the Regular Chip. Of course, I'll set you on fire if the reason is that you haven't obtained the Soul Unison yet. -_- Q: I chose a Chip that corresponds to a Soul that I have acquired, but the Unison Button won't appear! A: Check if you have Soul Unisoned with that particular Navi before, or if you are trying to Soul Unison using a Regular (Presetted) Chip. These two situations will disable Soul Unison with the particular Navi. Q: Why can't I Soul Unison AT ALL? A: The first answer that comes off the top of my head is that you're in Worried Mode or even Dark Mode. Soul Unison CANNOT be used in these modes. Q: WHAT!!? That sucks! How can I change back from Dark Mode!? A: No way other than to fight loads of Battles. Hint: equipping the Soul Cleaner NCP will speed up this process. Q: Can I determine the orders I get my Souls? A: Unlike EXE4, the Soul Unisons in this game IS acquired in a set storyline, so they should always be in order. Q: I want to trade Souls. A: You can't. Q: This Guide sucks. A: Deal with it. Write a better one if you can. Vets, this is NOT a challenge. This Guide is still improving. Q: I have extra information for you. A: If it's NOT covered in this Guide yet, e-mail me. You can find my e-mail in the last part of this Guide. I WILL credit you. ------------------------------ 8. Version Updates (^8) V 1.2 (June 19, 2005): Added and corrected some stuff. V 1.0 (March 6, 2005): Completed Guide. If I missed anything, I'll add them later. ------------------------------ 8. Legal Stuff & Credits (^8) This FAQ is Copyright Zidanet_129 (Alan Tseng), 2005. If you want to use this FAQ, please use the whole thing instead of breaking it up. Contact me at zidanet_129(at)hotmail(dot)com and get my authorization before you use it. YOU DO NOT HAVE MY PERMISSION TO ADD ME TO YOUR MSN CONTACT LIST. I WILL BLOCK YOU if I find out about the reason you add me into your Contact List is nothing serious. And I DON'T have time to chat with you, so do NOT expect to add me and chat with me. If you want to ask general questions about this game, DO NOT E-MAIL or MSN me. I WILL ignore you unless I find your question interesting. There are plenty of other FAQs that will answer your questions, which are VERY possibly answered to death MANY times. Special Thanks to: - CJayC, for crating GameFAQs.com and hosting this Guide on it. - H0tSh0tz (sorry if I spelt it wrong) for doing some testing for me. - Lourde Incarnadine, for the info on Toad Chaos and Shadow Soul. - Me, who wrote this Guide. - You, who actually bothered to CHECK THE FAQS! *applauds* >_>