+-----------------------------------------------------------------------------+ | PPPPPP OOOOOO KK KK EEEEEE MMMMMMMMMM OOOOOO NNNN | | PP PP OO OO KK KK EE MM MM MM OO OO NN NN CONTESTS | | PPPPPP OO OO KKKK EEEEEE MM MM MM OO OO NN NN IN-DEPTH BERRIES | | PP OO OO KK KK EE MM MM MM OO OO NN NN AND | | PP OOOOOO KK KK EEEEEE MM MM MM OOOOOO NN NN BATTLE-E BERRIES | | _ _ _ _ _ _ _ _ _ _ _ _ | | |_|| ||_|| | |_ |_||_||_||_|||_||_ |_ |\/||_ |_||_|| |\ version | | |\ |_||_||_| _|| || | | |||\ |_ |_ | ||_ |\ | ||_|_| 9.0 | | __/ | +-----------------------------------------------------------------------------+ | Orgininal Japanese Contest FAQ written by: Azura Stardust | | Email: azura_stardust@hotmail.com - AIM: Shoreii | +-----------------------------------------------------------------------------+ | English Version of the FAQ, etc written by | | Jaromaru - Email: daJason@gmail.com - AIM: DaJasonofPokeC | +-----------------------------------------------------------------------------+ =============================================================================== TABLE OF CONTENT =============================================================================== -Updates -Basic Contest FAQ -Contest Attack Information (By A-Z) -Contest Attack Information (By Type) -Contest Attack Information (By Effects) -Contest Combos -Contest Pokemon (Ruby & Sapphire) -Contest Pokemon (Emerald) -Berries Stats -Berry Blender Stats -Berries Meanings -Berries Growth -Berries Locations -Berries Secrets -Battle-e Berries -Ribbons -Credits/Copyrights/Disclaimer =============================================================================== =============================================================================== UPDATES =============================================================================== V1.0 (31/03/03) - Retranslated FAQ [Original by Azura Stardust, done in Dec 2002] - Added Contest Attacks Informations - Added Contest Combos - Added Contest Pokemon - Added Hints & Tips v1.1 (01/04/03) - Added some little info sunbmitted by Tahnok. V1.2 (02/04/03) - Fixed width of one FAQ Question. V1.3 (03/04/03) - Fixed some spelling errors - Fixed some number errors - Added Liked PokeBlock stats for Personalities. V1.4 (04/04/03) - Added a new section... Berry Blender Stats - Verdanturf Town/Fallarbor Town now completed. - Added a new host - Neoseekers V1.5 (05/04/03) - Slateport & Lilycove Completed - Added Berries Meanings Section - Added Berries Locations Section V1.6 (06/04/03) - Added Berries Growth Section - Replaced Berries-Gotten-In-Events to 'Berry Givers' causew I found out they give you random berries. - Added LEICHI berry location, Azura reminded meof it. V1.7 (07/04/03) - Added Durin's Meaning - While browsing through Battle Pokcmon stuffs, I found out you can STEAL rare berries from No. 36 to 42 using THIEF(TM46) or COVET. v1.8 (08/04/03) - Added list of berries that Berry Givers will give you... - Finshed Berry Meanings Section - ABout the Berry Growth sections, it will be fully done by as soon as I get the clock fix that use L&R buttons together to forward 1 hour so I can finish off the section. - Added a new host - PKMN Legends V2.0 (11/04/03) - Now, I have 99% completed Berries Growth section and if you found out any mistakes, email me to give me your corrections ;p - Berries Secrets Section added - Updated PKMN Legends' link V3.0 (13/04/03) - Name change - Added Secret bases section V3.1 (15/04/03) - Corrected Berry Growth section - Added asscii art on header - changed the header fromatting due to the new asscii art V3.2 (16/04/03) - Redo the Berry giver stuffs on ROute 120- She give you berries depends on your trainer ID No. - Added more info for Mixing Records - I will be on vacation from 17/04 and wont be back to check your emails until 27/04. Thanks. v4.0 (30/04/03) - Whew, weeks since my vacation starts... well im back and i cant be bothered to add SB ratings instead, I add secret base asccii designs! - I hate to recieve too much annoy email messages! sO i ADDED THE eMAIL rUles. OBEY THEM!!! v4.2 (01/06/03) - Revised the Trainer Stars Section - Email changed to jaromaru@optushome.com.au - Added a new host - bulbagarden.com - You cannnot steal berries from battle tower or e-card battle - thanks to many people who emailled me... Very very true. - If you are complaining that the berries wont grow means you are using ROMS. - Fixed ribbon spelling errors thanks to rocketminion@hotmail.com v5.0 (18/07/03) - Lost my email address *sad* Damn spammers - Added more combos thanks to pokehacker from filbboards.de who pmed me. - Added IGN for hosting v5.9 (24/10/03) - I am still alive but PLEASE STOP AIM ME about dumb questions. I AM GETTING REALLY SICK OF IT. Thanks - I added a new new section... BATTLE E CARDS. You will learn infos about the news cards from that section include the six all new powerful berries, thanks to "the bad photographer dude" known as andrusus. I am a huge fan of these cards, you know. - Trainers cards will be on the guides on 1st of November, the day after I get the battle e cards. I will play with them DAY AND NIGHT finding out the secret trainers! - Version 6.0 will be out at beginning of November I promise. v9.0 (21/09/04) - It has been nearly a year since the last update, and I have loads of changes to this FAQ, due to the latest release of Pokemon Emerald. - The secret base FAQ has been seperated, from the Contests & Berries. - The contest attacks has been revamped, cause most of them are all wrong. Also got permission from Myst Erik Ery. - Reorganized the Battle-e berries sections - The battle-e series 1 berries section has been revamped - The battle e series 2 berries will be added sometimes next month - It will also feature Emerald stuff in this FAQ as well. - Email, MSN, AIM changed - dajason@gmail for Email and MSN and DaJasonofPokeC for AIM. =============================================================================== =============================================================================== CONTEST FAQ =============================================================================== --------------------------------------------------------------------------- How do I enter a contest for the first time? --------------------------------------------------------------------------- You have to go to VERDANTURF TOWN and talk to the woman behind the counter. Just say yes to whatever she says and she'll explain the rules, which are as follows: (with a bit of adding in by me) then she will give you a CONTEST PASS. EMERALD ONLY: Instead of Verdanturf, it's Lilycove. --------------------------------------------------------------------------- How do I play? --------------------------------------------------------------------------- Go to a CONTEST HOUSE and talk to the woman behind the counter. Choose your type of contest and then start contesting! Contest houses are distinctive red houses with flat grey roofs with little indentations in them. The door is blue and has a white pokeball with a red ribbon printed on the door. There are only 4 Contest houses in the entire Houen, namely at VERDANTURF TOWN (Normal Rank), FALLARBOR TOWN (Super Rank), SLATEPORT CITY (Hyper Rank) and LILYCOVE CITY (Master Rank). EMERALD ONLY: All of the ranks are in only one place - Lilycove because the first three got replaced by battle tents. --------------------------------------------------------------------------- Types of Contest --------------------------------------------------------------------------- There are 5 kinds of contest: 1. Cool Contest: Primary: Cool - Secondaries: Tough, Beauty (Red) 2. Beauty Contest: Primary: Beauty - Secondaries: Cool, Cute (Blue) 3. Cute COntest: Primary: Cute - Secondaries: Beauty, Smart (Pink) 4. Smart Contest: Primary: Smart - Secondaries: Cute, Tough (Green) 5. Tough Contest: Primary: Tough - Secondaries: Smart, Cool (Yellow) --------------------------------------------------------------------------- Stages of the Contest --------------------------------------------------------------------------- There are 2 stages to the contest, in which you compete with 3 other people to win. The first part, you show your pokemon to the audience and based on the number of hearts you see popping up from the audience, your pokemon gets a better rating in the end. Feeding your pokemon certain POKEBLOCKS according to the contest will help. This is explained later in the FAQ. The second part, you show off your pokemon's moves. Going by how many appeals appear after you show off your move, the scale underneath goes up. The blue-highlighted little panel displays your pokemon's information and status in the competition, etc. You can show your pokemon's moves off 5 times, and after that, they will tally the results and you will come to a screen where they will list each pokemon. First, they will show the results of the 1st stage on a bar. Then, they will add on the results of the 2nd stage and the pokemon who has shown off the best wins the contest. If you win, your pokemon will be shown and confetti will fall. You will then go up to one of the judges and receive a ribbon for your pokemon. I'm not entirely sure what this does, but there's a section of the FAQ for ribbons... --------------------------------------------------------------------------- I can't enter my pokemon into any contest! Why? --------------------------------------------------------------------------- See if you didn't do as what 1.1 up there says. If you already have, you should be able to enter any of your pokemon into the contest at VERDANTURF TOWN. When you talk to the woman behind the counter and she talks a bit and then the pokemon you are carrying are brought up on a new screen with words next to them, you can instantly know which ones can be entered and which ones can't - Can be entered is ABLE and Cannot be entered is NOT ABLE. VERDANTUF TOWN is a type of beginner's contest house, where any pokemon can go in. HOWEVER, for later contest houses, If You Want To Enter A Pokemon Into The Contest There, That Pokemon Needs To Have Won A Contest At The VERDANTURF TOWN Contest House And Preceding Contest Houses. What do I mean by preceding contest houses? Take a look at the "contest house" section of the FAQ. EMERALD ONLY: Remember I said earlier, all of the ranks are in Lilycove. --------------------------------------------------------------------------- Where are CONTEST HOUSES? --------------------------------------------------------------------------- Contest houses are distinctive red houses with flat grey roofs with little indentations in them. The door is blue and has a white pokeball with a red ribbon printed on the door. If you still can't identify it.. geez. There are only 4 Contest houses in the entire Houen, namely at VERDANTURF TOWN, FALLARBOR TOWN, SLATEPORT CITY and LILYCOVE CITY. EMERALD ONLY: In Emerald, theres only one because the other three got replaced by Battle Tents. --------------------------------------------------------------------------- What's in them? --------------------------------------------------------------------------- 1. POKEBLOCK Making Machines POKEBLOCK making machines are the little grey square table-ish looking things with red dots on them. There are two in each Contest House. The blank one is for playing/mixing with a friend (needs link cable) and the other one is for playing/mixing with the person(s) at the table. You can only play if you have talked to a little girl in the SLATEPORT CITY contest house and received a POKEBLOCK CASE from her. When you go to the machine and say Yes to all the things, the screen will change to the list of Berries you have. Choose a berry and put it in. The other person(s) will then put in their berries, and then you will see 3 2 1 Start. The dial in the middle will start spinning, and every time it goes near the dial where your name (in red) is, press A. If a red circle pops up, that means you have hit near your name. If a blue X pops up, you've hit too far from your name. If you see a red and yellow bullseye popup, you hit right on target. When you get red circles the machine goes faster and your porok is mixed faster. (The numbers at the bottom is the r.p.m. of the machine.) Bullseyes means it goes EVEN faster! However when you get X'es, the machine slows down. When the machine has finished (there is a red bar on top that will tell you how much the machine has finished mixing berries) they will show statistics of how many circles, bullseyes and X'es each person got. After that they will show each person's name and what berry they put in, and then you will receive your porok! There is a little yellow plaque on the wall of every contest house which shows the fastest speed ever ln each contest house. 2. PictureS On the walls of the contest houses, they will show the latest winners of contests. Your pokemon's picture will be displayed if it's the latest one who won. THIS IS NOT THE SAME AS THE PICTURE IN THE ART GALLERY WHICH IS EXPLAINED LATER. 3. So what's those Preceding Contest Houses you were talking about? Think of it like this, each contest house is a level of difficulty. VERDANTURF TOWN is "NORMAL RANK", FALLARBOR TOWN is "SUPER RANK", SLATEPORT CITY is "HYPER RANK" and LILYCOVE CITY is "MASTER RANK". To get into each level you need to have completed the previous ones. What I mean is that (eg) if you want your Mewtwo to enter a Cuteness (ha ha.) contest in Slateport City, that Mewtwo must have won Cuteness contests in Verdanturf town AND Fallarbor town. Otherwise they won't let you in! And seriously, Lilycove City is the hardest to win at because there are so many more members of the audience than before and your rivals have all fed *their* pokemon quite a good number of POKEBLOCKS... so watch out! --------------------------------------------------------------------------- What are POKEBLOCKS? --------------------------------------------------------------------------- POKEBLOCKS are made from refining a berry. You can pick berries from all sorts of trees throughout the game. Like in GSC, you can only pick a tree once a day and then it disappears until the next day. Refining different berries give different poroks. You can see your poroks by selecting your POKEBLOCK CASE (in the Important Items folder where things like your Bicycle go) 1. What kind of POKEBLOCKS are there? There are all kinds of poroks, this has not been really studied into (not that I know of). Different ones can give different effects. 1a. Levels There are levels of poroks which show how much they will increase your pokemon's "stat" by. There is also another number which is shown along with the little colour cubes on the bottom left corner when you select a POKEBLOCK. I'm not sure what this does, I think it shows how much it fills your pokemon up. Levels can go from level 11 to level 64!! (I got one once.) 1b. How do I know what it will increase? When you select the POKEBLOCK it will show on the bottom left corner what it will increase. Whatever colour is shown, it will increase. Check what colour each stat is up there. Top of the FAQ. Also, when you feed the pokemon the POKEBLOCK, it shows the contest stats of that pokemon and then an "UP" at thE respective contest stat it raised. 1c. How many colours are they? There are 15 colors available in the game. They are: Red, Blue, Pink, Green, Yellow, Purple, Indigo, Brown, LiteBlue, Olive, Grey, Black, White and Gold 2. How do I get POKEBLOCK? You need to go to the POKEBLOCK Making Machines and choose a berry and put it in. Play the mini-game and when it's done you have your POKEBLOCK. It is in your POKEBLOCK CASE in your Important Items Folder. 3. I can't feed my Pokemon any more POKEBLOCKS... why? See your pokemon's Contest Stats by going to your PokeNavi, then the Second Option, then the First option. If you have fed it no poroks at all, (or only like one or two) there is only one little twinkling star above it's head. As the number of POKEBLOCKS you feed it increases, the number of stars increases and it grows closer to it's POKEBLOCK Saturation Limit. This means that you cannot feed it any more POKEBLOCK. You know when you can't feed it anymore when it is surrounded by twinkling stars when you see your pokemon's Contest Stats. 4. Pokemon likes POKEBLOCKS? Living in a house just above the Pokémon Center in Mossdeep City, the Liked POKEBLOCK Checker will inform you of which colour POKEBLOCK your Pokémon likes best. 5. What Nature Likes, what flavor? Spicy(Cool) - Lonely, Adamant, Naughty, Brave. Sour(Though) - Bold, Impish, Lax, Relaxed Dry(Beauty) - Modest, Mild, Rash, Quiet. Bitter(Smart) - Calm, Gentle, Careful, Sassy. Sweet(Cute) - Timid, Hasty, Jolly, Naďve. 6. What Nature Likes, what colour? Red - ADAMANT, BRAVE, NAUGHTY, LONELY Blue - MILD, MODEST, RASH, QUIET Pink - HASTY, JOLLY, NAIVE, TIMID Green - CALM, CAREFUL, GENTLE, SASSY Yellow - BOLD, IMPISH, LAX, RELAXED Purple - Same as Red & Blue Indigo - Same as Blue & Pink Brown - Same as Pink & Green LiteBlue - Same as Green & Yellow Olive - Same as Yellow & Red Grey - Random Black - Random White - Random Gold - Same as Yellow & Blue None - BASHFUL, HARDY, QUIRKY, SERIOUS --------------------------------------------------------------------------- DETAILS ON MOVES and POKEMON FOR CONTESTS --------------------------------------------------------------------------- 1. To answer this, you need to look at the effect of a move (contestwise) which you can do by going to the 4th page of your pokemon's status screen and pressing A on an attack. I'll explain more about what you see on that screen now. TO find out attack stats, check the Contest Attacks Information Section. 1a. Red or, as sometimes seen, White Hearts This is the base number of hearts you will get for performing that attack. Others may be added or minused due to different circumstances. This is called Appeals. You can't tell from the name which attack will be good! Selfdestruct gives you the maximum of EIGHT HEARTS while something like Rain Dance will give you only one. However Explosion makes you miss the rest of your turns... so it's quite logical to use it last! 1b. Black Hearts This is called Jams, is that it kinda makes the other people lose hearts or points, or gives them something BAD. A lot of the time, they can reduce the number of hearts of the other pokemon, or they could make another pokemon miss a turn, or something like that. The more black hearts, the more evil it can do to the others! But it also means that any side effect it has will be worse... for example, the crowd may not like it much, or it dosen't give many red hearts, or it could make you miss a turn or two! 1c. Move "types" If you look at each move, it has a contest "type", i.e. Beauty, Tough, Cool, etc... If you want to see it at a go, see what the colour of the move is (like Smart is green) and you will know what type of move it is. Now the importance of this is that you need to know which move is what stat because it is vital in entering a certain contest. For example, my Claydol has 3 Smart attacks but one Beauty attack! Whenever I enter it into a Smart contest and use the Beauty attack, the crowd's Excitement (see later) can drop and sometimes the number of hearts I earn drops too! This, however, can be part of a strategy in controlling the audience... 1d. When I'm choosing the moves to use for my pokemon next I almost always see a greyed-out one and sometimes a bright red one! What are these? The greyed out one is the move you used last. Don't use the same move consecutively because you get hearts minused off for that! And the Crowd Excitement drops, too. A red-highlighted move means that you get twice as many hearts as you usually would for that move. This often appear if you use a Contest Combo like Sunny Day + Overheat/Flamethrower. 1e. What do you reccommend? I say you raise special pokemon for contests (not your normal battling pokemon), eg one pokemon for Tough contests, etc etc. Hunt through all the TMs it has and all the moves it can learn or has LEARNT (the move maniac in Fallarbor town will help you do this - he in the house left of the contest house. However you need an item that is found on the shores of Lilycove City, Route 111/118, sea routes or underwater routes to do this.) and see which attacks do what. My Cool Claydol, which won at all the contest houses and quite well, had a basic starter move that did 3 hearts, and a move with 2 red hearts and 2 black hearts, Selfdestruct (always pulls me through in the last part of the 2nd stage ) - and a Beauty move! This helped in my testing out the reactions of the crowd... so I say, you should get some good strong moves and at least one JAM move, but it's really up to your strategy - do you want an all out "offensive" or more tactical type? 2. So what's Crowd Excitement? How does the audience react? If you use a move that is not the same as the contest type (like a tough move in a cute contest) or consecutively repeat a move, the background goes black, funny "oops" music plays and the crowd excietment drops. Crowd Excitement adds on to the number of hearts you have. Anything below 5 blips, if you use a move that is appropriate (i.e. not repeated and is in the proper category), you get an extra ONE heart. However, if YOU (not another pokemon but YOURS) succesfully bring the Crowd Excitement to a maximum of FIVE blips, you get a LOT more hearts! It helps very very much. So if when it comes to your turn, and the crowd's excitement is going to burst when it comes to then next pokemon, (i.e. at your turn it's at 3 blips, after you do your move it'd be 4 blips, then the next person would receive the benefit of getting 5 blips and that's not fair!) therefore giving the other guy more hearts, you can sabotage your opponent by doing a "bad" or rather, inappropriate move! Less hearts for you (because you don't get extra hearts), but also less hearts for the other guy...! Note that the Crowd Excitement resets once it reaches max. 3. So I want this variety of moves. But all my pokemon can learn are these attacks that do crap in contests! Help! Well, it depends on the pokemon. Why not take a look at what it learns? Check out the Contest Attacks Information Section... You can look through moves the pokemon has learnt before by going to the Move Maniac in FALLARBOR TOWN after you give him HEART SCALES. Don't ask me what that is exactly, but it's found on the beaches of Lilycove quite often. It's also found underwater in various places, and on some wild Luvdiscs. And if you look at 5c, you can see that some moves have more potential than you think! 4. How do I know how my pokemon fares in the First Stage of the contest where I show off my pokemon? You can usually gauge from the number of hearts that pops up from the crowd. You can know accurately when the results come out at the end of the contest. 5. In the second stage of the contest what are those little status things I get like stars and circles and X'es? Depends on what it is... 5a. Stars This adds to the number of yellow stars you get when you see the results at the end of the contests. You normally get Yellow Stars by feeding how much POKEBLOCKS. An example of a move that give this are Howl. 5b. Numbers, Question Marks Unnaturally determines order in the next round. E.g. if you're on the 3rd round, you use Quick Attack that generates a "1" from the Judge, the next round, regardless of the hearts you have, you will go first. If you use something like Clamor and you get a "?", the next round, regardless of everyone's hearts, order of display will be random. 5c. Exclamation marks One Exclamation mark means that this move can make another move (which you may or may not have) do twice as many hearts. The move that can do twice as many hearts is highlighted in red (if you have it on that pokemon.) That is called Contest Combos. Two exclamation marks means you receive twice as many hearts as you normally would. You need to have selected a red-highlighted move to get this as listed under COntest Combos section. 5c1. So what moves are like this!!! Check out the Contest Combos section ! ! ! 5d. Circles This isa kind of "shield", which prevents you from losing any hearts. So you get a Circle, and for 3 turns nobody uses a move that makes you lose hearts... then someobdy does a move that does, and it doesn't remove any hearts, but removes the circle. After that you are susceptible to losing hearts. Not all moves are like this, though. Some only have this "shield" like this:after a certain time (usually after one round), regardless of what moves others have used, you will have the shield and you won't lose any hearts. 5e. The judge said this whirly greyish thingie... If you see that, that means you repeated a move... and he takes hearts away for that! Too bad for you! The crowd also doesn't get excited over this, mind you. Instead of not increasing their excitement, you DECREASE it. 5f. X doesn't mark the spot... X does... X means you lose a turn! If you get it, it means its because of a sideffect of a move YOU did.. Like for Explosion/Destiny Bond/Self Destruct, for all the turns after that you receive an X. 5g. Wavy lines Means that you ALSO lose a turn. This time it's because of a sideffect that someone else did! 5h. An ear?! Yep, an ear.. this means you've been affected by the JAM (black hearts, see 1b) part of some other pokemon's attack. And this means you lose hearts! --------------------------------------------------------------------------- ATTACHMENTS AND RIBBONS --------------------------------------------------------------------------- 1a1. What are ribbons? Ribbons... are ribbons! They are attached to the pokemon that wins a certain contest for the first time or a pokemon that is in the team that beat the Elite Four, but not in the normal way - you can't take it off! It isn't attached in the way Berries etc are, it's got a special slot on the pokemon... See the 2nd page of your pokemon's status page, and the topmost, right most little thing under a yellow thing that says RIBBONS - it will say how many ribbons your pokemon has. You can also see which pokemon in your box or with you has how many ribbons from what contest by going to your PokeNav, then the option that says HALL OF FAME. 1a2. What do they do? As far as I know, all they do is let you compete in certain contest houses. It shows that you have won a contest at a certain house. See 2c for details. They might have another effect, though... why would they just make Ribbons for that purpose only? 1a3. How do I get them? Win at a contest the first time and your pokemon will have them! Check your pokemon's status page (2nd page). You only get one per contest house and a 5th one from the painter (see later where I mention how to get the trainer star) 1b. Can I help my pokemon do better with attachments? Now this is an issue nobody has really studied on so far, but I'll give my small findings... So far, nothing helps. Except... SCARFS. 1b1. OMFGZ! Where do you get this leet thing! We-ell... I can tell you for sure that you get them at this brown house in Slateport that's on the left of the PokeMart. You have to talk to the gentleman on the sofa in the house. 1b2. That bad man won't give me anything! ;.; I really don't know what you need so that you can get scarfs from him, but you need to have your COntest pokemon in first slot to get SCARFS after you maxed out one of the contest type stats with POKEBLOCKS. For example if your Tough section is maxed out, he will give you Yellow Scarf. 1b3. Huh? Corresponding Scarfs? Hey, you didn't even say what these things do! Well, there are 5 kinds of bandannas if I'm not wrong - Pink, blue, green, yellow and red. Do these colours sound familiar? Of course they do! "Attaching this makes the pokemon do better in the contest". So a scarf makes your pokemon perform better! Cool huh? If you ain't satisfied with Pokeblocks... get a scarf! --------------------------------------------------------------------------- TRAINER STAR --------------------------------------------------------------------------- 1a1. I heard something about the Trainer Star and the contest - what the hell is all of this? Firstly, you might want to know what is the Trainer Star. In your trainer profile (where you see the badges and whatnot), just above the money, when you do certain things you get a star. 1a2. What certain things? Well, this is a bit offtopic, but you need to 1. Defeat the elite four as nobody has found the 70th trainer and strategy guides say 2. Defeat 50 consecutive battles at the battle tower EMERALD ONLY: Win all 7 gold medals in Battle Frontier 3. Catch all 202 pokemon 4. Win all 5 kinds of contest at all contest houses and get your pokemon's picture painted in the Lilycove City Museum 1a3. So how do I get their picture painted? You need to get the pokemon to win at the Lilycove City contest house - and win well! If you look closely when the results of the contest are released, you can see that there is a line of hearts and stars. If you get 4 or more hearts (Not Sure about this, though.) and you win, then, when you are going to walk out of the contest house, there is an artist who can paint the picture of your pokemon for you. He also gives you ANOTHER ribbon. The picture of your pokemon is on the 2nd floor of the Museum which is next to the Department Store. =============================================================================== =============================================================================== HINTs & TIPs =============================================================================== The most helpful hints/tip to make you POKEMON win first is: - Give your POKEMON POKEBLOCKS - Use Contest Combos very often, mostly highly appealing moves such as Psyboost, Overheat etc. - Do not use the same move twice in a row, or three or forth or fifth but only ONCE!!! If you did the move twice, you will lose appeals. Its okay if you do like this for example: The moves I use in order for my Camerupt Sunny Day - Overheat - Sunny Day - Flamethrower - Will-o-Wisp - Always have Scarfs attached to give you more powers :D =============================================================================== =============================================================================== CONTEST ATTACKS INFORMATION - A-Z =============================================================================== MOVE TYPE ####jj * Move description here (move type) This would be a move whose name is 'MOVE', of the Contest type 'TYPE', which gives you four appeal points and jams the other POKeMON for two points, and raises the user's condition. Any other information can be learned by reading the place where the move description is. Many moves have the same desciption and basically do the same thing, so the description is called the 'move type', as opposed to 'contest type' which varies within each 'move type'. Here is what the symbols all mean: # = Appeal Point j = Jam Point S = Unnerves POKeMON * = Ups Condition - = Worsens Condition O = Oblivious for one turn ('became oblivious to others') o = Oblivious for one move ('settled down a little') X = Loses remaining turns x = Loses the next turn 1 = Appeal 1st next turn 4 = Appeal 4th next turn ? = Turn order scrambled next turn ! = First part of a COMBO (see Combo list) ------------------------------------------------------------------------------- ABSORB SMART ##jjj Startles the POKeMON that appealed before the user ACID SMART #jjjj Badly startles the POKeMON in front ACID ARMOR TOUGH # * Ups the user's condition. Helps prevent nervousness AERIAL ACE COOL ## The appeal works great if performed first AEROBLAST COOL ### Affected by how well the appeal in front goes AGILITY COOL ### 1 The next appeal can be made earlier next turn AIR CUTTER COOL ##j Startles POKeMON that made a same-type appeal AMNESIA CUTE # * Ups the user's condition. Helps prevent nervousness ANCIENTPOWER TOUGH # * Ups the user's condition. Helps prevent nervousness ARM THRUST TOUGH ##j Startles the POKeMON that has the JUDGE's attention AROMATHERAPY SMART ## The appeal works great if performed last ASSIST CUTE # The appeal's quality varies depending on its timing ASTONISH SMART ##jjj Startles the POKeMON that appealed before the user ATTRACT CUTE ## S Makes all POKeMON after the user nervous AURORA BEAM BEAUTY ##j Startles POKeMON that made a same-type appeal BARRAGE TOUGH ## Works well if it's the same type as the one before BARRIER COOL # O Can avoid being startled by others BATON PASS CUTE ## S Makes all POKeMON after the user nervous BEAT UP SMART ##j Badly startles all POKeMON that made good appeals BELLY DRUM CUTE # * Ups the user's condition. Helps prevent nervousness BIDE TOUGH # O Can avoid being startled by others BIND TOUGH ### Temporarily stops the crowd from growing excited BITE TOUGH #jjj Badly startles those that have made appeals BLAST BURN BEAUTY ####jjjj x Jams the others, and misses one turn of appeals BLAZE KICK BEAUTY #### A highly appealing move BLIZZARD BEAUTY #### A highly appealing move BLOCK CUTE ## S Makes all POKeMON after the user nervous BODY SLAM TOUGH #jjjj Badly startles the POKeMON in front BONE CLUB TOUGH ##j Startles the POKeMON that has the JUDGE's attention BONE RUSH TOUGH #### A highly appealing move BONEMERANG TOUGH #### A highly appealing move BOUNCE CUTE # O Can avoid being startled by others BRICK BREAK COOL #jjjj Badly startles the POKeMON in front BUBBLE CUTE ##jj Startles all POKeMON that have done their appeals BUBBLEBEAM BEAUTY #jjj Badly startles those that have made appeals BULK UP BEAUTY # * Ups the user's condition. Helps prevent nervousness BULLET SEED COOL ##j Badly startles all POKeMON that made good appeals CALM MIND SMART ## o Can avoid being startled by others once CAMOUFLAGE SMART ### Affected by how well the appeal in front goes CHARGE SMART ## Works well if it's the same type as the one before CHARM CUTE ##j Startles POKeMON that made a same-type appeal CLAMP TOUGH ### Temporarily stops the crowd from growing excited COMET PUNCH TOUGH ## Works well if it's the same type as the one before CONFUSE RAY SMART ### ? Scrambles the order of appeals on the next turn CONFUSION SMART ##jjj Startles the POKeMON that appealed before the user CONSTRICT TOUGH ##jjj Startles the POKeMON that appealed before the user CONVERSION BEAUTY ## Works well if it's the same type as the one before CONVERSION2 BEAUTY ## Works well if it's the same type as the one before COSMIC POWER COOL # * Ups the user's condition. Helps prevent nervousness COTTON SPORE BEAUTY ##j Startles the POKeMON that has the JUDGE's attention COUNTER TOUGH ## o Can avoid being startled by others once COVET CUTE # Makes the appeal as good as those before it CRABHAMMER TOUGH ### Affected by how well the appeal in front goes CROSS CHOP COOL ### Affected by how well the appeal in front goes CRUNCH TOUGH #jjjj Badly startles the POKeMON in front CRUSH CLAW COOL #jjjj Badly startles the POKeMON in front CURSE TOUGH ### 4 The next appeal can be made later next turn CUT COOL ##j Badly startles all POKeMON that made good appeals DEFENSE CURL COOL ## o Can avoid being startled by others once DESTINY BOND SMART ######## X Makes a great appeal, but allows no more to the end DETECT COOL ## o Can avoid being startled by others once DIG SMART # O Can avoid being startled by others DISABLE SMART ## S Makes all POKeMON after the user nervous DIVE BEAUTY ## o Can avoid being startled by others once DIZZY PUNCH COOL #jjjj Badly startles the POKeMON in front DOOM DESIRE COOL ### Temporarily stops the crowd from growing excited DOUBLE KICK COOL ## Works well if it's the same type as the one before DOUBLE TEAM COOL ## o Can avoid being startled by others once DOUBLE-EDGE TOUGH ###### After this move, the user is more easily startled DOUBLESLAP TOUGH ##j Startles the POKeMON that has the JUDGE's attention DRAGON CLAW COOL ##j Startles POKeMON that made a same-type appeal DRAGON DANCE COOL # * Ups the user's condition. Helps prevent nervousness DRAGON RAGE COOL # The appeal works better the later it is performed DRAGONBREATH COOL #jjj Badly startles those that have made appeals DREAM EATER SMART ##jj Startles all POKeMON that have done their appeals DRILL PECK COOL #### A highly appealing move DYNAMICPUNCH COOL ##j Startles the POKeMON that has the JUDGE's attention EARTHQUAKE TOUGH #jjj Badly startles those that have made appeals EGG BOMB TOUGH #### A highly appealing move EMBER BEAUTY #### A highly appealing move ENCORE CUTE ## S Makes all POKeMON after the user nervous ENDEAVOR TOUGH ## The appeal works great if performed last ENDURE TOUGH ## o Can avoid being startled by others once ERUPTION BEAUTY # The appeal works better the later it is performed EXPLOSION BEAUTY ######## X Makes a great appeal, but allows no more to the end EXTRASENSORY COOL #jjjj Badly startles the POKeMON in front EXTREMESPEED COOL ### 1 The next appeal can be made earlier next turn FACADE CUTE ## The appeal works great if performed last FAINT ATTACK SMART ## The appeal works great if performed first FAKE OUT CUTE ##j Startles POKeMON that made a same-type appeal FAKE TEARS SMART ## The appeal works great if performed last FALSE SWIPE COOL #jjj Badly startles those that have made appeals FEATHERDANCE BEAUTY ## The appeal works great if performed last FIRE BLAST BEAUTY #### A highly appealing move FIRE PUNCH BEAUTY #### A highly appealing move FIRE SPIN BEAUTY ### Temporarily stops the crowd from growing excited FISSURE TOUGH ##j Badly startles all POKeMON that made good appeals FLAIL CUTE # The appeal works better the later it is performed FLAME WHEEL BEAUTY #### A highly appealing move FLAMETHROWER BEAUTY #### A highly appealing move FLASH BEAUTY ### Shifts the JUDGE's attention from others FLATTER SMART ## S Makes all POKeMON after the user nervous FLY SMART # O Can avoid being startled by others FOCUS ENERGY COOL #jjj Badly startles those that have made appeals FOCUS PUNCH TOUGH ### 4 The next appeal can be made later next turn FOLLOW ME CUTE ### Temporarily stops the crowd from growing excited FORESIGHT SMART ### - Worsens the condition of those that made appeals FRENZY PLANT COOL ####jjjj x Jams the others, and misses one turn of appeals FRUSTRATION CUTE # An appeal that excites the audience in any CONTEST FURY ATTACK COOL ##j Startles the POKeMON that has the JUDGE's attention FURY CUTTER COOL ### Can be repeatedly used without boring the JUDGE FURY SWIPES TOUGH ##j Startles the POKeMON that has the JUDGE's attention FUTURE SIGHT SMART ### Temporarily stops the crowd from growing excited GIGA DRAIN SMART ##j Startles the POKeMON that has the JUDGE's attention GLARE TOUGH #jjj Badly startles those that have made appeals GRASSWHISTLE TOUGH #jjj Badly startles those that have made appeals GROWL CUTE ## The appeal works great if performed last GROWTH BEAUTY # !* Ups the user's condition. Helps prevent nervousness GRUDGE TOUGH # The appeal works better the later it is performed GUILLOTINE COOL ##j Badly startles all POKeMON that made good appeals GUST SMART ### ? Scrambles the order of appeals on the next turn HAIL BEAUTY #jjj Badly startles those that have made appeals HARDEN TOUGH ## o Can avoid being startled by others once HAZE BEAUTY ### - Worsens the condition of those that made appeals HEADBUTT TOUGH ##jjj Startles the POKeMON that appealed before the user HEAL BELL BEAUTY ## The appeal works great if performed last HEAT WAVE BEAUTY #### A highly appealing move HELPING HAND SMART ## S Makes all POKeMON after the user nervous HI JUMP KICK COOL ###### After this move, the user is more easily startled HIDDEN POWER SMART ### Can be repeatedly used without boring the JUDGE HORN ATTACK COOL #### A highly appealing move HORN DRILL COOL ##j Badly startles all POKeMON that made good appeals HOWL COOL # * Ups the user's condition. Helps prevent nervousness HYDRO CANNON BEAUTY ####jjjj x Jams the others, and misses one turn of appeals HYDRO PUMP BEAUTY #### A highly appealing move HYPER BEAM COOL ####jjjj x Jams the others, and misses one turn of appeals HYPER FANG COOL #jjjj Badly startles the POKeMON in front HYPER VOICE COOL #jjj Badly startles those that have made appeals HYPNOSIS SMART #jjj Badly startles those that have made appeals ICE BALL BEAUTY ### Temporarily stops the crowd from growing excited ICE BEAM BEAUTY ##j Startles POKeMON that made a same-type appeal ICE PUNCH BEAUTY #### A highly appealing move ICICLE SPEAR BEAUTY ##j Startles POKeMON that made a same-type appeal ICY WIND BEAUTY #jjj Badly startles those that have made appeals IMPRISON SMART ### - Worsens the condition of those that made appeals INGRAIN SMART # O Can avoid being startled by others IRON DEFENSE TOUGH # O Can avoid being startled by others IRON TAIL COOL #jjjj Badly startles the POKeMON in front JUMP KICK COOL ###### After this move, the user is more easily startled KARATE CHOP TOUGH ### Affected by how well the appeal in front goes KINESIS SMART ### Temporarily stops the crowd from growing excited KNOCK OFF SMART #jjjj Badly startles the POKeMON in front LEAF BLADE COOL ### Affected by how well the appeal in front goes LEECH LIFE SMART ##jjj Startles the POKeMON that appealed before the user LEECH SEED SMART ##jj Startles all POKeMON that have done their appeals LEER COOL ### Temporarily stops the crowd from growing excited LICK TOUGH #jjjj Badly startles the POKeMON in front LIGHT SCREEN BEAUTY # O Can avoid being startled by others LOCK-ON SMART ### Temporarily stops the crowd from growing excited LOVELY KISS BEAUTY #jjj Badly startles those that have made appeals LOW KICK TOUGH #jjjj Badly startles the POKeMON in front LUSTER PURGE SMART ##jjj Startles the POKeMON that appealed before the user MACH PUNCH COOL ### 1 The next appeal can be made earlier next turn MAGIC COAT SMART # O Can avoid being startled by others MAGICAL LEAF BEAUTY ## The appeal works great if performed first MAGNITUDE TOUGH # The appeal works best the more the crowd is excited MEGAHORN COOL ## Works well if it's the same type as the one before MEAN LOOK CUTE ## S Makes all POKeMON after the user nervous MEDITATE BEAUTY # * Ups the user's condition. Helps prevent nervousness MEGA DRAIN SMART #jjjj Badly startles the POKeMON in front MEGA KICK COOL #### A highly appealing move MEGA PUNCH TOUGH #### A highly appealing move MEMENTO TOUGH ######## X Makes a great appeal, but allows no more to the end METAL CLAW COOL #### A highly appealing move METAL SOUND SMART #jjj Badly startles those that have made appeals METEOR MASH COOL ## Works well if it's the same type as the one before METRONOME CUTE ### Can be repeatedly used without boring the JUDGE MILK DRINK CUTE ## Works well if it's the same type as the one before MIMIC CUTE # Makes the appeal as good as the one before it MIND READER SMART ### Temporarily stops the crowd from growing excited MINIMIZE CUTE ## o Can avoid being startled by others once MIRROR COAT BEAUTY ## o Can avoid being startled by others once MIRROR MOVE SMART # Makes the appeal as good as the one before it MIST BEAUTY # O Can avoid being startled by others MIST BALL SMART #jjjj Badly startles the POKeMON in front MOONLIGHT BEAUTY # The appeal's quality varies depending on its timing MORNING SUN BEAUTY # The appeal's quality varies depending on its timing MUD SHOT TOUGH #jjj Badly startles those that have made appeals MUD SPORT CUTE #### A highly appealing move MUDDY WATER TOUGH ##j Startles the POKeMON that has the JUDGE's attention MUD-SLAP CUTE ##j Startles the POKeMON that has the JUDGE's attention NATURE POWER BEAUTY # The appeal works best the more the crowd is excited NEEDLE ARM SMART #jjjj Badly startles the POKeMON in front NIGHT SHADE SMART ##j Startles POKeMON that made a same-type appeal NIGHTMARE SMART #jjj Badly startles those that have made appeals OCTAZOOKA TOUGH ##j Startles the POKeMON that has the JUDGE's attention ODOR SLEUTH SMART ### - Worsens the condition of those that made appeals OUTRAGE COOL ####jjjj x Jams the others, and misses one turn of appeals OVERHEAT BEAUTY ###### After this move, the user is more easily startled PAIN SPLIT SMART #jjjj Badly startles the POKeMON in front PAY DAY SMART # The appeal works best the more the crowd is excited PECK COOL #### A highly appealing move PERISH SONG BEAUTY ##j Badly startles all POKeMON that made good appeals PETAL DANCE BEAUTY ####jjjj x Jams the others, and misses one turn of appeals PIN MISSILE COOL ##j Startles the POKeMON that has the JUDGE's attention POISON FANG SMART ### - Worsens the condition of those that made appeals POISON GAS SMART ### - Worsens the condition of those that made appeals POISON STING SMART ##jjj Startles the POKeMON that appealed before the user POISON TAIL SMART ### - Worsens the condition of those that made appeals POISONPOWDER SMART ### - Worsens the condition of those that made appeals POUND TOUGH #### A highly appealing move POWDER SNOW BEAUTY #### A highly appealing move PRESENT CUTE ### Can be repeatedly used without boring the JUDGE PROTECT CUTE # O Can avoid being startled by others PSYBEAM BEAUTY ### ? Scrambles the order of appeals on the next turn PSYCH UP SMART ## Works well if it's the same type as the one before PSYCHIC SMART #jjj Badly startles those that have made appeals PSYCHO BOOST SMART ###### After this move, the user is more easily startled PSYWAVE SMART ##j Badly startles all POKeMON that made good appeals PURSUIT SMART ##j Badly startles all POKeMON that made good appeals QUICK ATTACK COOL ### 1 The next appeal can be made earlier next turn RAGE COOL ### Can be repeatedly used without boring the JUDGE RAIN DANCE TOUGH # The appeal works best the more the crowd is excited RAPID SPIN COOL ## o Can avoid being startled by others once RAZOR LEAF COOL ### Affected by how well the appeal in front goes RAZOR WIND COOL ### Affected by how well the appeal in front goes RECOVER SMART ##j Startles POKeMON that made a same-type appeal RECYCLE SMART ### Can be repeatedly used without boring the JUDGE REFLECT SMART # O Can avoid being startled by others REFRESH CUTE # * Ups the user's condition. Helps prevent nervousness REST CUTE ## o Can avoid being startled by others once RETURN CUTE # An appeal that excites the audience in any CONTEST REVENGE TOUGH ### 4 The next appeal can be made later next turn REVERSAL COOL ## The appeal works great if performed last ROAR COOL ### ? Scrambles the order of appeals on the next turn ROCK BLAST TOUGH ## Works well if it's the same type as the one before ROCK SLIDE TOUGH #jjj Badly startles those that have made appeals ROCK SMASH TOUGH # The appeal works well if the user's condition is good ROCK THROW TOUGH ## Works well if it's the same type as the one before ROCK TOMB SMART ### Temporarily stops the crowd from growing excited ROLE PLAY CUTE # Makes the appeal as good as those before it ROLLING KICK COOL #jjj Badly startles those that have made appeals ROLLOUT TOUGH ### Temporarily stops the crowd from growing excited SACRED FIRE BEAUTY #### A highly appealing move SAFEGUARD BEAUTY # O Can avoid being startled by others SAND TOMB SMART ### Temporarily stops the crowd from growing excited SAND-ATTACK CUTE ##j Startles the POKeMON that has the JUDGE's attention SANDSTORM TOUGH ### ? Scrambles the order of appeals on the next turn SCARY FACE TOUGH ##j Startles the POKeMON that has the JUDGE's attention SCRATCH TOUGH #### A highly appealing move SCREECH SMART #jjj Badly startles those that have made appeals SECRET POWER SMART # The appeal works well if the user's condition is good SEISMIC TOSS TOUGH ##j Startles POKeMON that made a same-type appeal SELFDESTRUCT BEAUTY ######## X Makes a great appeal, but allows no more to the end SHADOW BALL SMART ### Shifts the JUDGE's attention from others SHADOW PUNCH SMART ## The appeal works great if performed first SHARPEN CUTE # * Ups the user's condition. Helps prevent nervousness SHEER COLD BEAUTY ##j Badly startles all POKeMON that made good appeals SHOCK WAVE COOL ## The appeal works great if performed first SIGNAL BEAM BEAUTY ### ? Scrambles the order of appeals on the next turn SILVER WIND BEAUTY # * Ups the user's condition. Helps prevent nervousness SING CUTE ## S Makes all POKeMON after the user nervous SKETCH SMART # Makes the appeal as good as the one before it SKILL SWAP SMART # Makes the appeal as good as those before it SKULL BASH TOUGH #jjjj Badly startles the POKeMON in front SKY ATTACK COOL ### Affected by how well the appeal in front goes SKY UPPERCUT COOL ##j Startles POKeMON that made a same-type appeal SLACK OFF CUTE # The appeal works better the later it is performed SLAM TOUGH ##j Startles POKeMON that made a same-type appeal SLASH COOL ### Affected by how well the appeal in front goes SLEEP POWDER SMART #jjj Badly startles those that have made appeals SLEEP TALK CUTE ### Can be repeatedly used without boring the JUDGE SLUDGE TOUGH #jjjj Badly startles the POKeMON in front SLUDGE BOMB TOUGH ##j Startles the POKeMON that has the JUDGE's attention SMELLINGSALT SMART ##jjj Startles the POKeMON that appealed before the user SMOG TOUGH #jjj Badly startles those that have made appeals SMOKESCREEN SMART ### Shifts the JUDGE's attention from others SNATCH SMART ##j Badly startles all POKeMON that made good appeals SNORE CUTE #### A highly appealing move SOFTBOILED BEAUTY #### A highly appealing move SOLARBEAM COOL #### A highly appealing move SONICBOOM COOL ## Works well if it's the same type as the one before SPARK COOL #jjjj Badly startles the POKeMON in front SPIDER WEB SMART ## S Makes all POKeMON after the user nervous SPIKE CANNON COOL ##j Startles the POKeMON that has the JUDGE's attention SPIKES SMART ## S Makes all POKeMON after the user nervous SPIT UP TOUGH #### A highly appealing move SPITE TOUGH ## The appeal works great if performed last SPLASH CUTE ## The appeal works great if performed last SPORE BEAUTY #jjj Badly startles those that have made appeals STEEL WING COOL ## Works well if it's the same type as the one before STOCKPILE TOUGH ## o Can avoid being startled by others once STOMP TOUGH #jjjj Badly startles the POKeMON in front STRENGTH TOUGH ##j Startles POKeMON that made a same-type appeal STRING SHOT SMART ##jjj Startles the POKeMON that appealed before the user STRUGGLE COOL #### A highly appealing move STUN SPORE SMART ##j Badly startles all POKeMON that made good appeals SUBMISSION COOL ###### After this move, the user is more easily startled SUBSTITUTE SMART ## o Can avoid being startled by others once SUNNY DAY BEAUTY # The appeal works best the more the crowd is excited SUPER FANG TOUGH ##j Badly startles all POKeMON that made good appeals SUPERPOWER TOUGH ###### After this move, the user is more easily startled SUPERSONIC SMART ### ? Scrambles the order of appeals on the next turn SURF BEAUTY ### Affected by how well the appeal in front goes SWAGGER CUTE ## The appeal works great if performed first SWALLOW TOUGH # * Ups the user's condition. Helps prevent nervousness SWEET KISS CUTE ## S Makes all POKeMON after the user nervous SWEET SCENT CUTE #jjj Badly startles those that have made appeals SWIFT COOL ## The appeal works great if performed first SWORDS DANCE BEAUTY # !* Ups the user's condition. Helps prevent nervousness SYNTHESIS SMART # The appeal's quality varies depending on its timing TACKLE TOUGH #### A highly appealing move TAIL GLOW BEAUTY # * Ups the user's condition. Helps prevent nervousness TAIL WHIP CUTE ## The appeal works great if performed last TAKE DOWN TOUGH ###### After this move, the user is more easily startled TAUNT SMART ## S Makes all POKeMON after the user nervous TEETER DANCE CUTE ####jjjj x Jams the others, and misses one turn of appeals TELEPORT COOL # O Can avoid being startled by others THIEF TOUGH # Makes the appeal as good as those before it THRASH TOUGH ####jjjj x Jams the others, and misses one turn of appeals THUNDER COOL ##jj Startles all POKeMON that have done their appeals THUNDER WAVE COOL ##j Badly startles all POKeMON that made good appeals THUNDERBOLT COOL #### A highly appealing move THUNDERPUNCH COOL #### A highly appealing move THUNDERSHOCK COOL #### A highly appealing move TICKLE CUTE ### - Worsens the condition of those that made appeals TORMENT TOUGH ## S Makes all POKeMON after the user nervous TOXIC SMART ### - Worsens the condition of those that made appeals TRANSFORM SMART ### Can be repeatedly used without boring the JUDGE TRI ATTACK BEAUTY ##jj Startles all POKeMON that have done their appeals TRICK SMART ## Works well if it's the same type as the one before TRIPLE KICK COOL #### A highly appealing move TWINEEDLE COOL ##jjj Startles the POKeMON that appealed before the user TWISTER COOL ### ? Scrambles the order of appeals on the next turn UPROAR CUTE ### ? Scrambles the order of appeals on the next turn VICE GRIP TOUGH #### A highly appealing move VINE WHIP COOL #### A highly appealing move VITAL THROW COOL ### 4 The next appeal can be made later next turn VOLT TACKLE COOL ###### After this move, the user is more easily startled WATER GUN CUTE #### A highly appealing move WATER PULSE BEAUTY ### ? Scrambles the order of appeals on the next turn WATER SPORT CUTE #### A highly appealing move WATER SPOUT BEAUTY # The appeal works better the later it is performed WATERFALL TOUGH ## The appeal works great if performed last WEATHERBALL SMART #### A highly appealing move WHIRLPOOL BEAUTY ### Temporarily stops the crowd from growing excited WHIRLWIND SMART ### ? Scrambles the order of appeals on the next turn WILL-O-WISP BEAUTY #jjjj Badly startles the POKeMON in front WING ATTACK COOL ## Works well if it's the same type as the one before WISH CUTE ### Temporarily stops the crowd from growing excited WITHDRAW CUTE # O Can avoid being startled by others WRAP TOUGH ### Temporarily stops the crowd from growing excited YAWN CUTE ## S Makes all POKeMON after the user nervous ZAP CANNON COOL #### A highly appealing move =============================================================================== =============================================================================== CONTEST ATTACKS INFORMATION - TYPES =============================================================================== MOVE TYPE ####jj * Move description here (move type) This would be a move whose name is 'MOVE', of the Contest type 'TYPE', which gives you four appeal points and jams the other POKeMON for two points, and raises the user's condition. Any other information can be learned by reading the place where the move description is. Many moves have the same desciption and basically do the same thing, so the description is called the 'move type', as opposed to 'contest type' which varies within each 'move type'. Here is what the symbols all mean: # = Appeal Point j = Jam Point S = Unnerves POKeMON * = Ups Condition - = Worsens Condition O = Oblivious for one turn ('became oblivious to others') o = Oblivious for one move ('settled down a little') X = Loses remaining turns x = Loses the next turn 1 = Appeal 1st next turn 4 = Appeal 4th next turn ? = Turn order scrambled next turn ! = First part of a COMBO (see Combo list) ------------------------------------------------------------------------------- COOL: ------------------------------------------------------------------------------- AERIAL ACE COOL ## The appeal works great if performed first AEROBLAST COOL ### Affected by how well the appeal in front goes AGILITY COOL ### 1 The next appeal can be made earlier next turn AIR CUTTER COOL ##j Startles POKeMON that made a same-type appeal BARRIER COOL # O Can avoid being startled by others BRICK BREAK COOL #jjjj Badly startles the POKeMON in front BULLET SEED COOL ##j Badly startles all POKeMON that made good appeals COSMIC POWER COOL # * Ups the user's condition. Helps prevent nervousness CROSS CHOP COOL ### Affected by how well the appeal in front goes CRUSH CLAW COOL #jjjj Badly startles the POKeMON in front CUT COOL ##j Badly startles all POKeMON that made good appeals DEFENSE CURL COOL ## o Can avoid being startled by others once DETECT COOL ## o Can avoid being startled by others once DIZZY PUNCH COOL #jjjj Badly startles the POKeMON in front DOOM DESIRE COOL ### Temporarily stops the crowd from growing excited DOUBLE KICK COOL ## Works well if it's the same type as the one before DOUBLE TEAM COOL ## o Can avoid being startled by others once DRAGON CLAW COOL ##j Startles POKeMON that made a same-type appeal DRAGON DANCE COOL # * Ups the user's condition. Helps prevent nervousness DRAGON RAGE COOL # The appeal works better the later it is performed DRAGONBREATH COOL #jjj Badly startles those that have made appeals DRILL PECK COOL #### A highly appealing move DYNAMICPUNCH COOL ##j Startles the POKeMON that has the JUDGE's attention EXTRASENSORY COOL #jjjj Badly startles the POKeMON in front EXTREMESPEED COOL ### 1 The next appeal can be made earlier next turn FALSE SWIPE COOL #jjj Badly startles those that have made appeals FOCUS ENERGY COOL #jjj Badly startles those that have made appeals FRENZY PLANT COOL ####jjjj x Jams the others, and misses one turn of appeals FURY ATTACK COOL ##j Startles the POKeMON that has the JUDGE's attention FURY CUTTER COOL ### Can be repeatedly used without boring the JUDGE GUILLOTINE COOL ##j Badly startles all POKeMON that made good appeals HI JUMP KICK COOL ###### After this move, the user is more easily startled HORN ATTACK COOL #### A highly appealing move HORN DRILL COOL ##j Badly startles all POKeMON that made good appeals HOWL COOL # * Ups the user's condition. Helps prevent nervousness HYPER BEAM COOL ####jjjj x Jams the others, and misses one turn of appeals HYPER FANG COOL #jjjj Badly startles the POKeMON in front HYPER VOICE COOL #jjj Badly startles those that have made appeals IRON TAIL COOL #jjjj Badly startles the POKeMON in front JUMP KICK COOL ###### After this move, the user is more easily startled LEAF BLADE COOL ### Affected by how well the appeal in front goes LEER COOL ### Temporarily stops the crowd from growing excited MACH PUNCH COOL ### 1 The next appeal can be made earlier next turn MEGA KICK COOL #### A highly appealing move MEGAHORN COOL ## Works well if it's the same type as the one before METAL CLAW COOL #### A highly appealing move METEOR MASH COOL ## Works well if it's the same type as the one before OUTRAGE COOL ####jjjj x Jams the others, and misses one turn of appeals PECK COOL #### A highly appealing move PIN MISSILE COOL ##j Startles the POKeMON that has the JUDGE's attention QUICK ATTACK COOL ### 1 The next appeal can be made earlier next turn RAGE COOL ### Can be repeatedly used without boring the JUDGE RAPID SPIN COOL ## o Can avoid being startled by others once RAZOR LEAF COOL ### Affected by how well the appeal in front goes RAZOR WIND COOL ### Affected by how well the appeal in front goes REVERSAL COOL ## The appeal works great if performed last ROAR COOL ### ? Scrambles the order of appeals on the next turn ROLLING KICK COOL #jjj Badly startles those that have made appeals SHOCK WAVE COOL ## The appeal works great if performed first SKY ATTACK COOL ### Affected by how well the appeal in front goes SKY UPPERCUT COOL ##j Startles POKeMON that made a same-type appeal SLASH COOL ### Affected by how well the appeal in front goes SOLARBEAM COOL #### A highly appealing move SONICBOOM COOL ## Works well if it's the same type as the one before SPARK COOL #jjjj Badly startles the POKeMON in front SPIKE CANNON COOL ##j Startles the POKeMON that has the JUDGE's attention STEEL WING COOL ## Works well if it's the same type as the one before STRUGGLE COOL #### A highly appealing move SUBMISSION COOL ###### After this move, the user is more easily startled SWIFT COOL ## The appeal works great if performed first TELEPORT COOL # O Can avoid being startled by others THUNDER COOL ##jj Startles all POKeMON that have done their appeals THUNDER WAVE COOL ##j Badly startles all POKeMON that made good appeals THUNDERBOLT COOL #### A highly appealing move THUNDERPUNCH COOL #### A highly appealing move THUNDERSHOCK COOL #### A highly appealing move TRIPLE KICK COOL #### A highly appealing move TWINEEDLE COOL ##jjj Startles the POKeMON that appealed before the user TWISTER COOL ### ? Scrambles the order of appeals on the next turn VINE WHIP COOL #### A highly appealing move VITAL THROW COOL ### 4 The next appeal can be made later next turn VOLT TACKLE COOL ###### After this move, the user is more easily startled WING ATTACK COOL ## Works well if it's the same type as the one before ZAP CANNON COOL #### A highly appealing move BEAUTY: ------------------------------------------------------------------------------- AURORA BEAM BEAUTY ##j Startles POKeMON that made a same-type appeal BLAST BURN BEAUTY ####jjjj x Jams the others, and misses one turn of appeals BLAZE KICK BEAUTY #### A highly appealing move BLIZZARD BEAUTY #### A highly appealing move BUBBLEBEAM BEAUTY #jjj Badly startles those that have made appeals BULK UP BEAUTY # * Ups the user's condition. Helps prevent nervousness CONVERSION BEAUTY ## Works well if it's the same type as the one before CONVERSION2 BEAUTY ## Works well if it's the same type as the one before COTTON SPORE BEAUTY ##j Startles the POKeMON that has the JUDGE's attention DIVE BEAUTY ## o Can avoid being startled by others once EMBER BEAUTY #### A highly appealing move ERUPTION BEAUTY # The appeal works better the later it is performed EXPLOSION BEAUTY ######## X Makes a great appeal, but allows no more to the end FEATHERDANCE BEAUTY ## The appeal works great if performed last FIRE BLAST BEAUTY #### A highly appealing move FIRE PUNCH BEAUTY #### A highly appealing move FIRE SPIN BEAUTY ### Temporarily stops the crowd from growing excited FLAME WHEEL BEAUTY #### A highly appealing move FLAMETHROWER BEAUTY #### A highly appealing move FLASH BEAUTY ### Shifts the JUDGE's attention from others GROWTH BEAUTY # !* Ups the user's condition. Helps prevent nervousness HAIL BEAUTY #jjj Badly startles those that have made appeals HAZE BEAUTY ### - Worsens the condition of those that made appeals HEAL BELL BEAUTY ## The appeal works great if performed last HEAT WAVE BEAUTY #### A highly appealing move HYDRO CANNON BEAUTY ####jjjj x Jams the others, and misses one turn of appeals HYDRO PUMP BEAUTY #### A highly appealing move ICE BALL BEAUTY ### Temporarily stops the crowd from growing excited ICE BEAM BEAUTY ##j Startles POKeMON that made a same-type appeal ICE PUNCH BEAUTY #### A highly appealing move ICICLE SPEAR BEAUTY ##j Startles POKeMON that made a same-type appeal ICY WIND BEAUTY #jjj Badly startles those that have made appeals LIGHT SCREEN BEAUTY # O Can avoid being startled by others LOVELY KISS BEAUTY #jjj Badly startles those that have made appeals MAGICAL LEAF BEAUTY ## The appeal works great if performed first MEDITATE BEAUTY # * Ups the user's condition. Helps prevent nervousness MIRROR COAT BEAUTY ## o Can avoid being startled by others once MIST BEAUTY # O Can avoid being startled by others MOONLIGHT BEAUTY # The appeal's quality varies depending on its timing MORNING SUN BEAUTY # The appeal's quality varies depending on its timing NATURE POWER BEAUTY # The appeal works best the more the crowd is excited OVERHEAT BEAUTY ###### After this move, the user is more easily startled PERISH SONG BEAUTY ##j Badly startles all POKeMON that made good appeals PETAL DANCE BEAUTY ####jjjj x Jams the others, and misses one turn of appeals POWDER SNOW BEAUTY #### A highly appealing move PSYBEAM BEAUTY ### ? Scrambles the order of appeals on the next turn SACRED FIRE BEAUTY #### A highly appealing move SAFEGUARD BEAUTY # O Can avoid being startled by others SELFDESTRUCT BEAUTY ######## X Makes a great appeal, but allows no more to the end SHEER COLD BEAUTY ##j Badly startles all POKeMON that made good appeals SIGNAL BEAM BEAUTY ### ? Scrambles the order of appeals on the next turn SILVER WIND BEAUTY # * Ups the user's condition. Helps prevent nervousness SOFTBOILED BEAUTY #### A highly appealing move SPORE BEAUTY #jjj Badly startles those that have made appeals SUNNY DAY BEAUTY # The appeal works best the more the crowd is excited SURF BEAUTY ### Affected by how well the appeal in front goes SWORDS DANCE BEAUTY # !* Ups the user's condition. Helps prevent nervousness TAIL GLOW BEAUTY # * Ups the user's condition. Helps prevent nervousness TRI ATTACK BEAUTY ##jj Startles all POKeMON that have done their appeals WATER PULSE BEAUTY ### ? Scrambles the order of appeals on the next turn WATER SPOUT BEAUTY # The appeal works better the later it is performed WHIRLPOOL BEAUTY ### Temporarily stops the crowd from growing excited WILL-O-WISP BEAUTY #jjjj Badly startles the POKeMON in front CUTE: ------------------------------------------------------------------------------- AMNESIA CUTE # * Ups the user's condition. Helps prevent nervousness ASSIST CUTE # The appeal's quality varies depending on its timing ATTRACT CUTE ## S Makes all POKeMON after the user nervous BATON PASS CUTE ## S Makes all POKeMON after the user nervous BELLY DRUM CUTE # * Ups the user's condition. Helps prevent nervousness BLOCK CUTE ## S Makes all POKeMON after the user nervous BOUNCE CUTE # O Can avoid being startled by others BUBBLE CUTE ##jj Startles all POKeMON that have done their appeals CHARM CUTE ##j Startles POKeMON that made a same-type appeal COVET CUTE # Makes the appeal as good as those before it ENCORE CUTE ## S Makes all POKeMON after the user nervous FACADE CUTE ## The appeal works great if performed last FAKE OUT CUTE ##j Startles POKeMON that made a same-type appeal FLAIL CUTE # The appeal works better the later it is performed FOLLOW ME CUTE ### Temporarily stops the crowd from growing excited FRUSTRATION CUTE # An appeal that excites the audience in any CONTEST GROWL CUTE ## The appeal works great if performed last MEAN LOOK CUTE ## S Makes all POKeMON after the user nervous METRONOME CUTE ### Can be repeatedly used without boring the JUDGE MILK DRINK CUTE ## Works well if it's the same type as the one before MIMIC CUTE # Makes the appeal as good as the one before it MINIMIZE CUTE ## o Can avoid being startled by others once MUD SPORT CUTE #### A highly appealing move MUD-SLAP CUTE ##j Startles the POKeMON that has the JUDGE's attention PRESENT CUTE ### Can be repeatedly used without boring the JUDGE PROTECT CUTE # O Can avoid being startled by others REFRESH CUTE # * Ups the user's condition. Helps prevent nervousness REST CUTE ## o Can avoid being startled by others once RETURN CUTE # An appeal that excites the audience in any CONTEST ROLE PLAY CUTE # Makes the appeal as good as those before it SAND-ATTACK CUTE ##j Startles the POKeMON that has the JUDGE's attention SHARPEN CUTE # * Ups the user's condition. Helps prevent nervousness SING CUTE ## S Makes all POKeMON after the user nervous SLACK OFF CUTE # The appeal works better the later it is performed SLEEP TALK CUTE ### Can be repeatedly used without boring the JUDGE SNORE CUTE #### A highly appealing move SPLASH CUTE ## The appeal works great if performed last SWAGGER CUTE ## The appeal works great if performed first SWEET KISS CUTE ## S Makes all POKeMON after the user nervous SWEET SCENT CUTE #jjj Badly startles those that have made appeals TAIL WHIP CUTE ## The appeal works great if performed last TEETER DANCE CUTE ####jjjj x Jams the others, and misses one turn of appeals TICKLE CUTE ### - Worsens the condition of those that made appeals UPROAR CUTE ### ? Scrambles the order of appeals on the next turn WATER GUN CUTE #### A highly appealing move WATER SPORT CUTE #### A highly appealing move WISH CUTE ### Temporarily stops the crowd from growing excited WITHDRAW CUTE # O Can avoid being startled by others YAWN CUTE ## S Makes all POKeMON after the user nervous SMART: ------------------------------------------------------------------------------- ABSORB SMART ##jjj Startles the POKeMON that appealed before the user ACID SMART #jjjj Badly startles the POKeMON in front AROMATHERAPY SMART ## The appeal works great if performed last ASTONISH SMART ##jjj Startles the POKeMON that appealed before the user BEAT UP SMART ##j Badly startles all POKeMON that made good appeals CALM MIND SMART ## o Can avoid being startled by others once CAMOUFLAGE SMART ### Affected by how well the appeal in front goes CHARGE SMART ## Works well if it's the same type as the one before CONFUSE RAY SMART ### ? Scrambles the order of appeals on the next turn CONFUSION SMART ##jjj Startles the POKeMON that appealed before the user DESTINY BOND SMART ######## X Makes a great appeal, but allows no more to the end DIG SMART # O Can avoid being startled by others DISABLE SMART ## S Makes all POKeMON after the user nervous DREAM EATER SMART ##jj Startles all POKeMON that have done their appeals FAINT ATTACK SMART ## The appeal works great if performed first FAKE TEARS SMART ## The appeal works great if performed last FLATTER SMART ## S Makes all POKeMON after the user nervous FLY SMART # O Can avoid being startled by others FORESIGHT SMART ### - Worsens the condition of those that made appeals FUTURE SIGHT SMART ### Temporarily stops the crowd from growing excited GIGA DRAIN SMART ##j Startles the POKeMON that has the JUDGE's attention GUST SMART ### ? Scrambles the order of appeals on the next turn HELPING HAND SMART ## S Makes all POKeMON after the user nervous HIDDEN POWER SMART ### Can be repeatedly used without boring the JUDGE HYPNOSIS SMART #jjj Badly startles those that have made appeals IMPRISON SMART ### - Worsens the condition of those that made appeals INGRAIN SMART # O Can avoid being startled by others KINESIS SMART ### Temporarily stops the crowd from growing excited KNOCK OFF SMART #jjjj Badly startles the POKeMON in front LEECH LIFE SMART ##jjj Startles the POKeMON that appealed before the user LEECH SEED SMART ##jj Startles all POKeMON that have done their appeals LOCK-ON SMART ### Temporarily stops the crowd from growing excited LUSTER PURGE SMART ##jjj Startles the POKeMON that appealed before the user MAGIC COAT SMART # O Can avoid being startled by others METAL SOUND SMART #jjj Badly startles those that have made appeals MIND READER SMART ### Temporarily stops the crowd from growing excited MIRROR MOVE SMART # Makes the appeal as good as the one before it MIST BALL SMART #jjjj Badly startles the POKeMON in front MEGA DRAIN SMART #jjjj Badly startles the POKeMON in front NEEDLE ARM SMART #jjjj Badly startles the POKeMON in front NIGHT SHADE SMART ##j Startles POKeMON that made a same-type appeal NIGHTMARE SMART #jjj Badly startles those that have made appeals ODOR SLEUTH SMART ### - Worsens the condition of those that made appeals PAIN SPLIT SMART #jjjj Badly startles the POKeMON in front PAY DAY SMART # The appeal works best the more the crowd is excited POISON FANG SMART ### - Worsens the condition of those that made appeals POISON GAS SMART ### - Worsens the condition of those that made appeals POISON STING SMART ##jjj Startles the POKeMON that appealed before the user POISON TAIL SMART ### - Worsens the condition of those that made appeals POISONPOWDER SMART ### - Worsens the condition of those that made appeals PSYCH UP SMART ## Works well if it's the same type as the one before PSYCHIC SMART #jjj Badly startles those that have made appeals PSYCHO BOOST SMART ###### After this move, the user is more easily startled PSYWAVE SMART ##j Badly startles all POKeMON that made good appeals PURSUIT SMART ##j Badly startles all POKeMON that made good appeals RECOVER SMART ##j Startles POKeMON that made a same-type appeal RECYCLE SMART ### Can be repeatedly used without boring the JUDGE REFLECT SMART # O Can avoid being startled by others ROCK TOMB SMART ### Temporarily stops the crowd from growing excited SAND TOMB SMART ### Temporarily stops the crowd from growing excited SCREECH SMART #jjj Badly startles those that have made appeals SECRET POWER SMART # The appeal works well if the user's condition is good SHADOW BALL SMART ### Shifts the JUDGE's attention from others SHADOW PUNCH SMART ## The appeal works great if performed first SKETCH SMART # Makes the appeal as good as the one before it SKILL SWAP SMART # Makes the appeal as good as those before it SLEEP POWDER SMART #jjj Badly startles those that have made appeals SMELLINGSALT SMART ##jjj Startles the POKeMON that appealed before the user SMOKESCREEN SMART ### Shifts the JUDGE's attention from others SNATCH SMART ##j Badly startles all POKeMON that made good appeals SPIDER WEB SMART ## S Makes all POKeMON after the user nervous SPIKES SMART ## S Makes all POKeMON after the user nervous STRING SHOT SMART ##jjj Startles the POKeMON that appealed before the user STUN SPORE SMART ##j Badly startles all POKeMON that made good appeals SUBSTITUTE SMART ## o Can avoid being startled by others once SUPERSONIC SMART ### ? Scrambles the order of appeals on the next turn SYNTHESIS SMART # The appeal's quality varies depending on its timing TAUNT SMART ## S Makes all POKeMON after the user nervous TOXIC SMART ### - Worsens the condition of those that made appeals TRANSFORM SMART ### Can be repeatedly used without boring the JUDGE TRICK SMART ## Works well if it's the same type as the one before WEATHERBALL SMART #### A highly appealing move WHIRLWIND SMART ### ? Scrambles the order of appeals on the next turn TOUGH: ------------------------------------------------------------------------------- ACID ARMOR TOUGH # * Ups the user's condition. Helps prevent nervousness ANCIENTPOWER TOUGH # * Ups the user's condition. Helps prevent nervousness ARM THRUST TOUGH ##j Startles the POKeMON that has the JUDGE's attention BARRAGE TOUGH ## Works well if it's the same type as the one before BIDE TOUGH # O Can avoid being startled by others BIND TOUGH ### Temporarily stops the crowd from growing excited BITE TOUGH #jjj Badly startles those that have made appeals BODY SLAM TOUGH #jjjj Badly startles the POKeMON in front BONE CLUB TOUGH ##j Startles the POKeMON that has the JUDGE's attention BONE RUSH TOUGH #### A highly appealing move BONEMERANG TOUGH #### A highly appealing move CLAMP TOUGH ### Temporarily stops the crowd from growing excited COMET PUNCH TOUGH ## Works well if it's the same type as the one before CONSTRICT TOUGH ##jjj Startles the POKeMON that appealed before the user COUNTER TOUGH ## o Can avoid being startled by others once CRABHAMMER TOUGH ### Affected by how well the appeal in front goes CRUNCH TOUGH #jjjj Badly startles the POKeMON in front CURSE TOUGH ### 4 The next appeal can be made later next turn DOUBLE-EDGE TOUGH ###### After this move, the user is more easily startled DOUBLESLAP TOUGH ##j Startles the POKeMON that has the JUDGE's attention EARTHQUAKE TOUGH #jjj Badly startles those that have made appeals EGG BOMB TOUGH #### A highly appealing move ENDEAVOR TOUGH ## The appeal works great if performed last ENDURE TOUGH ## o Can avoid being startled by others once FISSURE TOUGH ##j Badly startles all POKeMON that made good appeals FOCUS PUNCH TOUGH ### 4 The next appeal can be made later next turn FURY SWIPES TOUGH ##j Startles the POKeMON that has the JUDGE's attention GLARE TOUGH #jjj Badly startles those that have made appeals GRASSWHISTLE TOUGH #jjj Badly startles those that have made appeals GRUDGE TOUGH # The appeal works better the later it is performed HARDEN TOUGH ## o Can avoid being startled by others once HEADBUTT TOUGH ##jjj Startles the POKeMON that appealed before the user IRON DEFENSE TOUGH # O Can avoid being startled by others KARATE CHOP TOUGH ### Affected by how well the appeal in front goes LICK TOUGH #jjjj Badly startles the POKeMON in front LOW KICK TOUGH #jjjj Badly startles the POKeMON in front MAGNITUDE TOUGH # The appeal works best the more the crowd is excited MEGA PUNCH TOUGH #### A highly appealing move MEMENTO TOUGH ######## X Makes a great appeal, but allows no more to the end MUD SHOT TOUGH #jjj Badly startles those that have made appeals MUDDY WATER TOUGH ##j Startles the POKeMON that has the JUDGE's attention OCTAZOOKA TOUGH ##j Startles the POKeMON that has the JUDGE's attention POUND TOUGH #### A highly appealing move RAIN DANCE TOUGH # The appeal works best the more the crowd is excited REVENGE TOUGH ### 4 The next appeal can be made later next turn ROCK BLAST TOUGH ## Works well if it's the same type as the one before ROCK SLIDE TOUGH #jjj Badly startles those that have made appeals ROCK SMASH TOUGH # The appeal works well if the user's condition is good ROCK THROW TOUGH ## Works well if it's the same type as the one before ROLLOUT TOUGH ### Temporarily stops the crowd from growing excited SANDSTORM TOUGH ### ? Scrambles the order of appeals on the next turn SCARY FACE TOUGH ##j Startles the POKeMON that has the JUDGE's attention SCRATCH TOUGH #### A highly appealing move SEISMIC TOSS TOUGH ##j Startles POKeMON that made a same-type appeal SKULL BASH TOUGH #jjjj Badly startles the POKeMON in front SLAM TOUGH ##j Startles POKeMON that made a same-type appeal SLUDGE TOUGH #jjjj Badly startles the POKeMON in front SLUDGE BOMB TOUGH ##j Startles the POKeMON that has the JUDGE's attention SMOG TOUGH #jjj Badly startles those that have made appeals SPIT UP TOUGH #### A highly appealing move SPITE TOUGH ## The appeal works great if performed last STOCKPILE TOUGH ## o Can avoid being startled by others once STOMP TOUGH #jjjj Badly startles the POKeMON in front STRENGTH TOUGH ##j Startles POKeMON that made a same-type appeal SUPER FANG TOUGH ##j Badly startles all POKeMON that made good appeals SUPERPOWER TOUGH ###### After this move, the user is more easily startled SWALLOW TOUGH # * Ups the user's condition. Helps prevent nervousness TACKLE TOUGH #### A highly appealing move TAKE DOWN TOUGH ###### After this move, the user is more easily startled THIEF TOUGH # Makes the appeal as good as those before it THRASH TOUGH ####jjjj x Jams the others, and misses one turn of appeals TORMENT TOUGH ## S Makes all POKeMON after the user nervous VICE GRIP TOUGH #### A highly appealing move WATERFALL TOUGH ## The appeal works great if performed last WRAP TOUGH ### Temporarily stops the crowd from growing excited =============================================================================== =============================================================================== CONTEST ATTACKS INFORMATION - EFFECTS =============================================================================== MOVE TYPE ####jj * Move description here (move type) This would be a move whose name is 'MOVE', of the Contest type 'TYPE', which gives you four appeal points and jams the other POKeMON for two points, and raises the user's condition. Any other information can be learned by reading the place where the move description is. Many moves have the same desciption and basically do the same thing, so the description is called the 'move type', as opposed to 'contest type' which varies within each 'move type'. Here is what the symbols all mean: # = Appeal Point j = Jam Point S = Unnerves POKeMON * = Ups Condition - = Worsens Condition O = Oblivious for one turn ('became oblivious to others') o = Oblivious for one move ('settled down a little') X = Loses remaining turns x = Loses the next turn 1 = Appeal 1st next turn 4 = Appeal 4th next turn ? = Turn order scrambled next turn ! = First part of a COMBO (see Combo list) ------------------------------------------------------------------------------- "A highly appealing move" is just that - a move that gives you a lot of appeal points for no real downside. DRILL PECK COOL #### A highly appealing move HORN ATTACK COOL #### A highly appealing move MEGA KICK COOL #### A highly appealing move METAL CLAW COOL #### A highly appealing move PECK COOL #### A highly appealing move SOLARBEAM COOL #### A highly appealing move STRUGGLE COOL #### A highly appealing move THUNDERBOLT COOL #### A highly appealing move THUNDERPUNCH COOL #### A highly appealing move THUNDERSHOCK COOL #### A highly appealing move TRIPLE KICK COOL #### A highly appealing move VINE WHIP COOL #### A highly appealing move ZAP CANNON COOL #### A highly appealing move BLAZE KICK BEAUTY #### A highly appealing move BLIZZARD BEAUTY #### A highly appealing move EMBER BEAUTY #### A highly appealing move FIRE BLAST BEAUTY #### A highly appealing move FIRE PUNCH BEAUTY #### A highly appealing move FLAME WHEEL BEAUTY #### A highly appealing move FLAMETHROWER BEAUTY #### A highly appealing move HEAT WAVE BEAUTY #### A highly appealing move HYDRO PUMP BEAUTY #### A highly appealing move ICE PUNCH BEAUTY #### A highly appealing move POWDER SNOW BEAUTY #### A highly appealing move SACRED FIRE BEAUTY #### A highly appealing move SOFTBOILED BEAUTY #### A highly appealing move MUD SPORT CUTE #### A highly appealing move SNORE CUTE #### A highly appealing move WATER GUN CUTE #### A highly appealing move WATER SPORT CUTE #### A highly appealing move WEATHERBALL SMART #### A highly appealing move BONE RUSH TOUGH #### A highly appealing move BONEMERANG TOUGH #### A highly appealing move EGG BOMB TOUGH #### A highly appealing move MEGA PUNCH TOUGH #### A highly appealing move POUND TOUGH #### A highly appealing move SCRATCH TOUGH #### A highly appealing move SPIT UP TOUGH #### A highly appealing move TACKLE TOUGH #### A highly appealing move VICE GRIP TOUGH #### A highly appealing move "An appeal that excites the audience in any CONTEST" always adds one point to the Applause Meter, regardless of contest type, and always gets the Applause Meter bonus of one or six points. FRUSTRATION CUTE # An appeal that excites the audience in any CONTEST RETURN CUTE # An appeal that excites the audience in any CONTEST "Affected by how well the appeal in front goes" gives you appeal points based on the POKeMON that appealed immediately before you. If that POKeMON has less than three appeal points, you get six appeal points. If that POKeMON has more than three appeal points, you get no appeal points at all. If that POKeMON has exactly three appeal points, you get three appeal points as well. AEROBLAST COOL ### Affected by how well the appeal in front goes CROSS CHOP COOL ### Affected by how well the appeal in front goes LEAF BLADE COOL ### Affected by how well the appeal in front goes RAZOR LEAF COOL ### Affected by how well the appeal in front goes RAZOR WIND COOL ### Affected by how well the appeal in front goes SKY ATTACK COOL ### Affected by how well the appeal in front goes SLASH COOL ### Affected by how well the appeal in front goes SURF BEAUTY ### Affected by how well the appeal in front goes CAMOUFLAGE SMART ### Affected by how well the appeal in front goes CRABHAMMER TOUGH ### Affected by how well the appeal in front goes KARATE CHOP TOUGH ### Affected by how well the appeal in front goes "After this move, the user is more easily startled" causes your POKeMON to lose twice as many appeal points when jammed for the rest of the turn. Note that it is normally impossible to use Volt Tackle, since no POKeMON learns it. HI JUMP KICK COOL ###### After this move, the user is more easily startled JUMP KICK COOL ###### After this move, the user is more easily startled SUBMISSION COOL ###### After this move, the user is more easily startled VOLT TACKLE COOL ###### After this move, the user is more easily startled OVERHEAT BEAUTY ###### After this move, the user is more easily startled PSYCHO BOOST SMART ###### After this move, the user is more easily startled DOUBLE-EDGE TOUGH ###### After this move, the user is more easily startled SUPERPOWER TOUGH ###### After this move, the user is more easily startled TAKE DOWN TOUGH ###### After this move, the user is more easily startled "Badly startles all POKeMON that made good appeals" attempts to jam all POKeMON that went before your POKeMON. The jam amount is equal to half of the POKeMON's current appeal points. So, if that POKeMON has four appeal points currently, this kind of appeal would jam them two points. The minimum jam amount is one. BULLET SEED COOL ##j Badly startles all POKeMON that made good appeals CUT COOL ##j Badly startles all POKeMON that made good appeals GUILLOTINE COOL ##j Badly startles all POKeMON that made good appeals HORN DRILL COOL ##j Badly startles all POKeMON that made good appeals THUNDER WAVE COOL ##j Badly startles all POKeMON that made good appeals PERISH SONG BEAUTY ##j Badly startles all POKeMON that made good appeals SHEER COLD BEAUTY ##j Badly startles all POKeMON that made good appeals BEAT UP SMART ##j Badly startles all POKeMON that made good appeals PSYWAVE SMART ##j Badly startles all POKeMON that made good appeals PURSUIT SMART ##j Badly startles all POKeMON that made good appeals SNATCH SMART ##j Badly startles all POKeMON that made good appeals STUN SPORE SMART ##j Badly startles all POKeMON that made good appeals FISSURE TOUGH ##j Badly startles all POKeMON that made good appeals SUPER FANG TOUGH ##j Badly startles all POKeMON that made good appeals "Badly startles the POKeMON in front" attemps to jam the POKeMON that went immediately before your POKeMON. This kind of appeal is useless if you go first, since it only works on the POKeMON that goes immediately before yours. BRICK BREAK COOL #jjjj Badly startles the POKeMON in front CRUSH CLAW COOL #jjjj Badly startles the POKeMON in front DIZZY PUNCH COOL #jjjj Badly startles the POKeMON in front EXTRASENSORY COOL #jjjj Badly startles the POKeMON in front HYPER FANG COOL #jjjj Badly startles the POKeMON in front IRON TAIL COOL #jjjj Badly startles the POKeMON in front SPARK COOL #jjjj Badly startles the POKeMON in front WILL-O-WISP BEAUTY #jjjj Badly startles the POKeMON in front ACID SMART #jjjj Badly startles the POKeMON in front KNOCK OFF SMART #jjjj Badly startles the POKeMON in front MEGA DRAIN SMART #jjjj Badly startles the POKeMON in front MIST BALL SMART #jjjj Badly startles the POKeMON in front NEEDLE ARM SMART #jjjj Badly startles the POKeMON in front PAIN SPLIT SMART #jjjj Badly startles the POKeMON in front BODY SLAM TOUGH #jjjj Badly startles the POKeMON in front CRUNCH TOUGH #jjjj Badly startles the POKeMON in front LICK TOUGH #jjjj Badly startles the POKeMON in front LOW KICK TOUGH #jjjj Badly startles the POKeMON in front SKULL BASH TOUGH #jjjj Badly startles the POKeMON in front SLUDGE TOUGH #jjjj Badly startles the POKeMON in front STOMP TOUGH #jjjj Badly startles the POKeMON in front "Badly startles those that have made appeals" attempts to jam all POKeMON that went before your POKeMON. This kind of appeal is useless if you go first, since it only affects POKeMON that go before you. DRAGONBREATH COOL #jjj Badly startles those that have made appeals FALSE SWIPE COOL #jjj Badly startles those that have made appeals FOCUS ENERGY COOL #jjj Badly startles those that have made appeals HYPER VOICE COOL #jjj Badly startles those that have made appeals ROLLING KICK COOL #jjj Badly startles those that have made appeals BUBBLEBEAM BEAUTY #jjj Badly startles those that have made appeals HAIL BEAUTY #jjj Badly startles those that have made appeals ICY WIND BEAUTY #jjj Badly startles those that have made appeals LOVELY KISS BEAUTY #jjj Badly startles those that have made appeals SPORE BEAUTY #jjj Badly startles those that have made appeals SWEET SCENT CUTE #jjj Badly startles those that have made appeals HYPNOSIS SMART #jjj Badly startles those that have made appeals METAL SOUND SMART #jjj Badly startles those that have made appeals NIGHTMARE SMART #jjj Badly startles those that have made appeals PSYCHIC SMART #jjj Badly startles those that have made appeals SCREECH SMART #jjj Badly startles those that have made appeals SLEEP POWDER SMART #jjj Badly startles those that have made appeals BITE TOUGH #jjj Badly startles those that have made appeals EARTHQUAKE TOUGH #jjj Badly startles those that have made appeals GLARE TOUGH #jjj Badly startles those that have made appeals GRASSWHISTLE TOUGH #jjj Badly startles those that have made appeals MUD SHOT TOUGH #jjj Badly startles those that have made appeals ROCK SLIDE TOUGH #jjj Badly startles those that have made appeals SMOG TOUGH #jjj Badly startles those that have made appeals "Can avoid being startled by others" protects you from any jam appeals trying to hit your POKeMON during this turn. This does not last for any turns beyond the current one, so it is pointless to use this kind of move when you are to go last. BARRIER COOL # O Can avoid being startled by others TELEPORT COOL # O Can avoid being startled by others LIGHT SCREEN BEAUTY # O Can avoid being startled by others MIST BEAUTY # O Can avoid being startled by others SAFEGUARD BEAUTY # O Can avoid being startled by others BOUNCE CUTE # O Can avoid being startled by others PROTECT CUTE # O Can avoid being startled by others WITHDRAW CUTE # O Can avoid being startled by others DIG SMART # O Can avoid being startled by others FLY SMART # O Can avoid being startled by others INGRAIN SMART # O Can avoid being startled by others MAGIC COAT SMART # O Can avoid being startled by others REFLECT SMART # O Can avoid being startled by others BIDE TOUGH # O Can avoid being startled by others IRON DEFENSE TOUGH # O Can avoid being startled by others "Can avoid being startled by others once" protects you from the next jam appeal to try to hit your POKeMON during this turn. This does not last for any turns beyond the current one, so it is pointless to use this kind of move when you are to go last. DEFENSE CURL COOL ## o Can avoid being startled by others once DETECT COOL ## o Can avoid being startled by others once DOUBLE TEAM COOL ## o Can avoid being startled by others once RAPID SPIN COOL ## o Can avoid being startled by others once DIVE BEAUTY ## o Can avoid being startled by others once MIRROR COAT BEAUTY ## o Can avoid being startled by others once MINIMIZE CUTE ## o Can avoid being startled by others once REST CUTE ## o Can avoid being startled by others once CALM MIND SMART ## o Can avoid being startled by others once SUBSTITUTE SMART ## o Can avoid being startled by others once COUNTER TOUGH ## o Can avoid being startled by others once ENDURE TOUGH ## o Can avoid being startled by others once HARDEN TOUGH ## o Can avoid being startled by others once STOCKPILE TOUGH ## o Can avoid being startled by others once "Can be repeatedly used without boring the JUDGE" can be used over and over without penalty. FURY CUTTER COOL ### Can be repeatedly used without boring the JUDGE RAGE COOL ### Can be repeatedly used without boring the JUDGE METRONOME CUTE ### Can be repeatedly used without boring the JUDGE PRESENT CUTE ### Can be repeatedly used without boring the JUDGE SLEEP TALK CUTE ### Can be repeatedly used without boring the JUDGE HIDDEN POWER SMART ### Can be repeatedly used without boring the JUDGE RECYCLE SMART ### Can be repeatedly used without boring the JUDGE TRANSFORM SMART ### Can be repeatedly used without boring the JUDGE "Jams the others, and misses one turn of appeals" is a powerful jamming move, but you miss the next turn of appeals. Fortunately, you cannot be jammed that turn, so you don't lose too much. Note that Frenzy Plant, Blast Burn, and Hydro Cannon are normally unavailable, as no POKeMON learn those moves. FRENZY PLANT COOL ####jjjj x Jams the others, and misses one turn of appeals HYPER BEAM COOL ####jjjj x Jams the others, and misses one turn of appeals OUTRAGE COOL ####jjjj x Jams the others, and misses one turn of appeals BLAST BURN BEAUTY ####jjjj x Jams the others, and misses one turn of appeals HYDRO CANNON BEAUTY ####jjjj x Jams the others, and misses one turn of appeals PETAL DANCE BEAUTY ####jjjj x Jams the others, and misses one turn of appeals TEETER DANCE CUTE ####jjjj x Jams the others, and misses one turn of appeals THRASH TOUGH ####jjjj x Jams the others, and misses one turn of appeals "Makes a great appeal, but allows no more to the end" causes your POKeMON to be out of the match for the rest of the contest, unable to gain or lose any more appeal points. EXPLOSION BEAUTY ######## X Makes a great appeal, but allows no more to the end SELFDESTRUCT BEAUTY ######## X Makes a great appeal, but allows no more to the end DESTINY BOND SMART ######## X Makes a great appeal, but allows no more to the end MEMENTO TOUGH ######## X Makes a great appeal, but allows no more to the end "Makes all POKeMON after the user nervous" attempts to make POKeMON after your POKeMON become nervous and unable to act. This is pointless it use if you go last, since it only works on POKeMON that come after yours. ATTRACT CUTE ## S Makes all POKeMON after the user nervous BATON PASS CUTE ## S Makes all POKeMON after the user nervous BLOCK CUTE ## S Makes all POKeMON after the user nervous ENCORE CUTE ## S Makes all POKeMON after the user nervous MEAN LOOK CUTE ## S Makes all POKeMON after the user nervous SING CUTE ## S Makes all POKeMON after the user nervous SWEET KISS CUTE ## S Makes all POKeMON after the user nervous YAWN CUTE ## S Makes all POKeMON after the user nervous DISABLE SMART ## S Makes all POKeMON after the user nervous FLATTER SMART ## S Makes all POKeMON after the user nervous HELPING HAND SMART ## S Makes all POKeMON after the user nervous SPIDER WEB SMART ## S Makes all POKeMON after the user nervous SPIKES SMART ## S Makes all POKeMON after the user nervous TAUNT SMART ## S Makes all POKeMON after the user nervous TORMENT TOUGH ## S Makes all POKeMON after the user nervous "Makes the appeal as good as the one before it" causes you to gain appeal points equal to the amount of points the POKeMON before you earned, plus one. MIMIC CUTE # Makes the appeal as good as the one before it MIRROR MOVE SMART # Makes the appeal as good as the one before it SKETCH SMART # Makes the appeal as good as the one before it "Makes the appeal as good as those before it" causes you to gain additional appeal points based on the appeal points of all of the POKeMON who appealed before yours. Half of the POKeMON's appeal points, rounded down, are added to yours, plus one more. COVET CUTE # Makes the appeal as good as those before it ROLE PLAY CUTE # Makes the appeal as good as those before it SKILL SWAP SMART # Makes the appeal as good as those before it THIEF TOUGH # Makes the appeal as good as those before it "Scrambles the order of appeals on the next turn" mixes up the turn order for next turn. ROAR COOL ### ? Scrambles the order of appeals on the next turn TWISTER COOL ### ? Scrambles the order of appeals on the next turn PSYBEAM BEAUTY ### ? Scrambles the order of appeals on the next turn SIGNAL BEAM BEAUTY ### ? Scrambles the order of appeals on the next turn WATER PULSE BEAUTY ### ? Scrambles the order of appeals on the next turn UPROAR CUTE ### ? Scrambles the order of appeals on the next turn CONFUSE RAY SMART ### ? Scrambles the order of appeals on the next turn GUST SMART ### ? Scrambles the order of appeals on the next turn SUPERSONIC SMART ### ? Scrambles the order of appeals on the next turn WHIRLWIND SMART ### ? Scrambles the order of appeals on the next turn SANDSTORM TOUGH ### ? Scrambles the order of appeals on the next turn "Shifts the JUDGE's attention from others" cancels Combo Standby status for all POKeMON that moved before you. FLASH BEAUTY ### Shifts the JUDGE's attention from others SMOKESCREEN SMART ### Shifts the JUDGE's attention from others SHADOW BALL SMART ### Shifts the JUDGE's attention from others "Startles all POKeMON that have done their appeals" attempts to jam all POKeMON that went before your POKeMON. This kind of appeal is useless if you go first, since it only affects POKeMON that go before you. THUNDER COOL ##jj Startles all POKeMON that have done their appeals TRI ATTACK BEAUTY ##jj Startles all POKeMON that have done their appeals BUBBLE CUTE ##jj Startles all POKeMON that have done their appeals DREAM EATER SMART ##jj Startles all POKeMON that have done their appeals LEECH SEED SMART ##jj Startles all POKeMON that have done their appeals "Startles POKeMON that made a same-type appeal" attempts to jam POKeMON that went before your POKeMON. If that POKeMON used a move that was not of the same type as the move listed, it is only jammed one point. However, if that POKeMON used a move that was the same as the move listed, it is jammed four points. This kind of move is pointless if you go first, since it only affects POKeMON that go before you. AIR CUTTER COOL ##j Startles POKeMON that made a same-type appeal DRAGON CLAW COOL ##j Startles POKeMON that made a same-type appeal SKY UPPERCUT COOL ##j Startles POKeMON that made a same-type appeal AURORA BEAM BEAUTY ##j Startles POKeMON that made a same-type appeal ICE BEAM BEAUTY ##j Startles POKeMON that made a same-type appeal ICICLE SPEAR BEAUTY ##j Startles POKeMON that made a same-type appeal CHARM CUTE ##j Startles POKeMON that made a same-type appeal FAKE OUT CUTE ##j Startles POKeMON that made a same-type appeal NIGHT SHADE SMART ##j Startles POKeMON that made a same-type appeal RECOVER SMART ##j Startles POKeMON that made a same-type appeal SEISMIC TOSS TOUGH ##j Startles POKeMON that made a same-type appeal SLAM TOUGH ##j Startles POKeMON that made a same-type appeal STRENGTH TOUGH ##j Startles POKeMON that made a same-type appeal "Startles the POKeMON that appealed before the user" attempts to jam the POKeMON that went immediately before your POKeMON. This kind of appeal is useless if you go first, since it only works on the POKeMON that goes immediately before yours. TWINEEDLE COOL ##jjj Startles the POKeMON that appealed before the user ABSORB SMART ##jjj Startles the POKeMON that appealed before the user ASTONISH SMART ##jjj Startles the POKeMON that appealed before the user CONFUSION SMART ##jjj Startles the POKeMON that appealed before the user LEECH LIFE SMART ##jjj Startles the POKeMON that appealed before the user LUSTER PURGE SMART ##jjj Startles the POKeMON that appealed before the user POISON STING SMART ##jjj Startles the POKeMON that appealed before the user SMELLINGSALT SMART ##jjj Startles the POKeMON that appealed before the user STRING SHOT SMART ##jjj Startles the POKeMON that appealed before the user CONSTRICT TOUGH ##jjj Startles the POKeMON that appealed before the user HEADBUTT TOUGH ##jjj Startles the POKeMON that appealed before the user "Startles the POKeMON that has the JUDGE's attention" attemps to jam POKeMON that went before your POKeMON. If that POKeMON is in the Combo Standby status, it is jammed five points instead of the usual one. DYNAMICPUNCH COOL ##j Startles the POKeMON that has the JUDGE's attention FURY ATTACK COOL ##j Startles the POKeMON that has the JUDGE's attention PIN MISSILE COOL ##j Startles the POKeMON that has the JUDGE's attention SPIKE CANNON COOL ##j Startles the POKeMON that has the JUDGE's attention COTTON SPORE BEAUTY ##j Startles the POKeMON that has the JUDGE's attention MUD-SLAP CUTE ##j Startles the POKeMON that has the JUDGE's attention SAND-ATTACK CUTE ##j Startles the POKeMON that has the JUDGE's attention GIGA DRAIN SMART ##j Startles the POKeMON that has the JUDGE's attention ARM THRUST TOUGH ##j Startles the POKeMON that has the JUDGE's attention BONE CLUB TOUGH ##j Startles the POKeMON that has the JUDGE's attention DOUBLESLAP TOUGH ##j Startles the POKeMON that has the JUDGE's attention FURY SWIPES TOUGH ##j Startles the POKeMON that has the JUDGE's attention MUDDY WATER TOUGH ##j Startles the POKeMON that has the JUDGE's attention OCTAZOOKA TOUGH ##j Startles the POKeMON that has the JUDGE's attention SCARY FACE TOUGH ##j Startles the POKeMON that has the JUDGE's attention SLUDGE BOMB TOUGH ##j Startles the POKeMON that has the JUDGE's attention "Temporarily stops the crowd from growing excited" prevents the Applause Meter from going up or down after your POKeMON moves. Thus, no more POKeMON get Applause Meter bonuses until next turn. DOOM DESIRE COOL ### Temporarily stops the crowd from growing excited LEER COOL ### Temporarily stops the crowd from growing excited FIRE SPIN BEAUTY ### Temporarily stops the crowd from growing excited ICE BALL BEAUTY ### Temporarily stops the crowd from growing excited WHIRLPOOL BEAUTY ### Temporarily stops the crowd from growing excited FOLLOW ME CUTE ### Temporarily stops the crowd from growing excited WISH CUTE ### Temporarily stops the crowd from growing excited FUTURE SIGHT SMART ### Temporarily stops the crowd from growing excited KINESIS SMART ### Temporarily stops the crowd from growing excited LOCK-ON SMART ### Temporarily stops the crowd from growing excited MIND READER SMART ### Temporarily stops the crowd from growing excited ROCK TOMB SMART ### Temporarily stops the crowd from growing excited SAND TOMB SMART ### Temporarily stops the crowd from growing excited BIND TOUGH ### Temporarily stops the crowd from growing excited CLAMP TOUGH ### Temporarily stops the crowd from growing excited ROLLOUT TOUGH ### Temporarily stops the crowd from growing excited WRAP TOUGH ### Temporarily stops the crowd from growing excited "The appeal's quality varies depending on its timing" is actually random. Sometimes you will earn one point, sometimes two points, sometimes four points, and sometimes eight points. MORNING SUN BEAUTY # The appeal's quality varies depending on its timing MOONLIGHT BEAUTY # The appeal's quality varies depending on its timing ASSIST CUTE # The appeal's quality varies depending on its timing SYNTHESIS SMART # The appeal's quality varies depending on its timing "The appeal works best the more the crowd is excited" gives you appeal points based on the Applause Meter. If the Applause Meter is empty, you get one appeal point; at two, three points. At three points, you get four points, and if the Applause Meter is at four, you get six. SUNNY DAY BEAUTY # The appeal works best the more the crowd is excited NATURE POWER BEAUTY # The appeal works best the more the crowd is excited PAY DAY SMART # The appeal works best the more the crowd is excited MAGNITUDE TOUGH # The appeal works best the more the crowd is excited RAIN DANCE TOUGH # The appeal works best the more the crowd is excited "The appeal works better the later it is performed" earns you appeal points based on your position for that turn. If you are first, you earn only one appeal point. If you are second, you earn two points. If you are third, you earn four points. If you are last, you earn six appeal points. DRAGON RAGE COOL # The appeal works better the later it is performed ERUPTION BEAUTY # The appeal works better the later it is performed WATER SPOUT BEAUTY # The appeal works better the later it is performed FLAIL CUTE # The appeal works better the later it is performed SLACK OFF CUTE # The appeal works better the later it is performed GRUDGE TOUGH # The appeal works better the later it is performed "The appeal works great if performed first" normally earns you two appeal points, but if you're the first to appeal during the current turn, you get six appeal points instead. AERIAL ACE COOL ## The appeal works great if performed first SHOCK WAVE COOL ## The appeal works great if performed first SWIFT COOL ## The appeal works great if performed first MAGICAL LEAF BEAUTY ## The appeal works great if performed first SWAGGER CUTE ## The appeal works great if performed first FAINT ATTACK SMART ## The appeal works great if performed first SHADOW PUNCH SMART ## The appeal works great if performed first "The appeal works great if performed last" normally earns you two appeal points, but if you're the last to appeal during the current turn, you get six appeal points instead. REVERSAL COOL ## The appeal works great if performed last FEATHERDANCE BEAUTY ## The appeal works great if performed last HEAL BELL BEAUTY ## The appeal works great if performed last FACADE CUTE ## The appeal works great if performed last GROWL CUTE ## The appeal works great if performed last SPLASH CUTE ## The appeal works great if performed last TAIL WHIP CUTE ## The appeal works great if performed last AROMATHERAPY SMART ## The appeal works great if performed last FAKE TEARS SMART ## The appeal works great if performed last ENDEAVOR TOUGH ## The appeal works great if performed last SPITE TOUGH ## The appeal works great if performed last WATERFALL TOUGH ## The appeal works great if performed last "The appeal works well if the user's condition is good" gives you appeal points based on your condition (the number of STARs your POKeMON has). With no stars, the move only gives you one appeal point. At one star, the move gives you three appeal points, plus one for the condition bonus. At two stars, the move gives you five appeal points, plus two for the condition bonus. At three stars, the move gives you seven appeal points, plus three for the condition bonus. SECRET POWER SMART # The appeal works well if the user's condition is good ROCK SMASH TOUGH # The appeal works well if the user's condition is good "The next appeal can be made earlier next turn" causes you to go first next turn, regardless of how well you are doing. AGILITY COOL ### 1 The next appeal can be made earlier next turn EXTREMESPEED COOL ### 1 The next appeal can be made earlier next turn MACH PUNCH COOL ### 1 The next appeal can be made earlier next turn QUICK ATTACK COOL ### 1 The next appeal can be made earlier next turn "The next appeal can be made later next turn" causes you to go last next turn, regardless of how well you are doing. VITAL THROW COOL ### 4 The next appeal can be made later next turn CURSE TOUGH ### 4 The next appeal can be made later next turn FOCUS PUNCH TOUGH ### 4 The next appeal can be made later next turn REVENGE TOUGH ### 4 The next appeal can be made later next turn "Ups the user's condition. Helps prevent nervousness" is definitely a good kind of appeal to make. Your condition can be raised up to three times (each time, you get a STAR), and for each star you have (before making your move, of course), you get one extra appeal point for every appeal you make. For example, if your appeal would have got you four appeal points, it will give you five instead - and that's before adding the applause bonus! COSMIC POWER COOL # * Ups the user's condition. Helps prevent nervousness DRAGON DANCE COOL # * Ups the user's condition. Helps prevent nervousness HOWL COOL # * Ups the user's condition. Helps prevent nervousness BULK UP BEAUTY # * Ups the user's condition. Helps prevent nervousness GROWTH BEAUTY # !* Ups the user's condition. Helps prevent nervousness MEDITATE BEAUTY # * Ups the user's condition. Helps prevent nervousness SILVER WIND BEAUTY # * Ups the user's condition. Helps prevent nervousness SWORDS DANCE BEAUTY # !* Ups the user's condition. Helps prevent nervousness TAIL GLOW BEAUTY # * Ups the user's condition. Helps prevent nervousness AMNESIA CUTE # * Ups the user's condition. Helps prevent nervousness BELLY DRUM CUTE # * Ups the user's condition. Helps prevent nervousness REFRESH CUTE # * Ups the user's condition. Helps prevent nervousness SHARPEN CUTE # * Ups the user's condition. Helps prevent nervousness ACID ARMOR TOUGH # * Ups the user's condition. Helps prevent nervousness ANCIENTPOWER TOUGH # * Ups the user's condition. Helps prevent nervousness SWALLOW TOUGH # * Ups the user's condition. Helps prevent nervousness "Works well if it's the same type as the one before" gives you six appeal points instead of two if the POKeMON who went immediately before yours used a similar-type appeal. DOUBLE KICK COOL ## Works well if it's the same type as the one before MEGAHORN COOL ## Works well if it's the same type as the one before METEOR MASH COOL ## Works well if it's the same type as the one before SONICBOOM COOL ## Works well if it's the same type as the one before STEEL WING COOL ## Works well if it's the same type as the one before WING ATTACK COOL ## Works well if it's the same type as the one before CONVERSION BEAUTY ## Works well if it's the same type as the one before CONVERSION2 BEAUTY ## Works well if it's the same type as the one before MILK DRINK CUTE ## Works well if it's the same type as the one before CHARGE SMART ## Works well if it's the same type as the one before PSYCH UP SMART ## Works well if it's the same type as the one before TRICK SMART ## Works well if it's the same type as the one before ROCK BLAST TOUGH ## Works well if it's the same type as the one before BARRAGE TOUGH ## Works well if it's the same type as the one before COMET PUNCH TOUGH ## Works well if it's the same type as the one before ROCK THROW TOUGH ## Works well if it's the same type as the one before "Worsens the condition of those that made appeals" is a good thing to use when other POKeMON that go before you have good conditions (they have STARs). This kind of move will remove all of the raised conditions of the POKeMON that appealed before you. HAZE BEAUTY ### - Worsens the condition of those that made appeals TICKLE CUTE ### - Worsens the condition of those that made appeals FORESIGHT SMART ### - Worsens the condition of those that made appeals IMPRISON SMART ### - Worsens the condition of those that made appeals ODOR SLEUTH SMART ### - Worsens the condition of those that made appeals POISON FANG SMART ### - Worsens the condition of those that made appeals POISON GAS SMART ### - Worsens the condition of those that made appeals POISON TAIL SMART ### - Worsens the condition of those that made appeals POISONPOWDER SMART ### - Worsens the condition of those that made appeals TOXIC SMART ### - Worsens the condition of those that made appeals =============================================================================== =============================================================================== CONTEST COMBOS =============================================================================== The Contest Combos are very helpful and they will give you a lot of hearts! +------------+--------------+ |Do this move|Then this move| +------------+--------------+ |Belly Drum | Rest | |Bone Club | Bone Rush | |Bone Club | Bonemerang | |Bone Rush | Bone Club | |Bone Rush | Bonemerang | |Bonemerang | Bone Club | |Bonemerang | Bone Rush | |Calm Mind | Confusion | |Calm Mind | Dream Eater | |Calm Mind | Future Sight | |Calm Mind | Light Screen | |Calm Mind | Luster Purge | |Calm Mind | Meditate | |Calm Mind | Mist Ball | |Calm Mind | Psybeam | |Calm Mind | Psychic | |Calm Mind | Psycho Boost | |Calm Mind | Psywave | |Calm Mind | Reflect | | Charge | Shock Wave | | Charge | Spark | | Charge | Thunder | | Charge | Thunderbolt | | Charge | Thunderpunch | | Charge | Thundershock | | Charge | Thunderwave | | Charge | Volt Tackle | | Charge | Zap Cannon | | Charm | Flatter | | Charm | Growl | | Charm | Rest | | Charm | Sweet Kiss | | Charm | Tail Whip | |Confusion | Future Sight | |Confusion | Kinesis | |Confusion | Psychic | |Confusion | Teleport | | Curse | Destiny Bond | | Curse | Grudge | | Curse | Mean Look | | Curse | Spite | |Defense Curl| Rollout | |Defense Curl| Tackle | | Dive | Surf | |Double Team | Agility | |Double Team | Teleport | |Double Team | Quick Attack | |Dragon Dance| Dragon Claw | |Dragon Dance| Dragon Rage | |Dragon Dance| Dragonbreath | |Dragon Rage | Dragonbreath | |Dragon Rage | Dragon Claw | |Dragon Rage | Dragon Dance | |Dragonbreath| Dragon Rage | |Dragonbreath| Dragon Claw | |Dragonbreath| Dragon Dance | | Earthquake | Eruption | | Earthquake | Fissure | | Endure | Destiny Bond | | Endure | Endeavour | | Endure | Eruption | | Endure | Flail | | Endure | Pain Split | | Endure | Reversal | | Fake Out | Arm Thrust | | Fake Out | Faint Attack | | Fake Out | Knock Off | | Fake Out | Seismic Toss | | Fake Out | Vital Throw | |Fire Punch | Ice Punch | |Fire Punch | Thunderpunch | |Focus Energy| Arm Thrust | |Focus Energy| Bone RUsh | |Focus Energy| Brick Break | |Focus Energy| Cross Chop | |Focus Energy| Double-Edge | |Focus Energy| Dynamicpunch | |Focus Energy| Focus Punch | |Focus Energy| Headbutt | |Focus Energy| Karate Chop | |Focus Energy| Mega Kick | |Focus Energy| Mega Punch | |Focus Energy| Sky Uppercut | |Focus Energy| Take Down | |Focus Energy| Triple Kick | | Growth | Absorb | | Growth | Bullet Seed | | Growth | Frenzy Plant | | Growth | Giga Drain | | Growth | Leech Seed | | Growth | Magical Leaf | | Growth | Mega Drain | | Growth | Petal Dance | | Growth | Razor Leaf | | Growth | Solarbeam | | Growth | Vine Whip | | Hail | Aurora Beam | | Hail | Blizzard | | Hail | Haze | | Hail | Ice Ball | | Hail | Ice Beam | | Hail | Icicle Spear | | Hail | Icy Wind | | Hail | Powder Snow | | Hail | Sheer Cold | | Hail | Weather Ball | | Harden | Take Down | | Harden | Double-Edge | | Harden | Protect | | Harden | Rollout | | Harden | Tackle | |Horn Attack | Horn Drill | |Horn Attack | Fury Attack | | Hypnosis | Dream Eater | | Hypnosis | Nightmare | |Ice Punch | Fire Punch | |Ice Punch | Thunderpunch | | Kinesis | Confusion | | Kinesis | Future Sight | | Kinesis | Psychic | | Kinesis | Teleport | | Leer | Bite | | Leer | Faint Attack | | Leer | Glare | | Leer | Horn Attack | | Leer | Scary Face | | Leer | Scratch | | Leer | Stomp | | Leer | Tackle | | Lock-On | Octazooka | | Lock-On | Superpower | | Lock-On | Thunder | | Lock-On | Tri Attack | | Lock-On | Zap Cannon | |Mean Look | Destiny Bond | |Mean Look | Perish Song | |Metal Sound | Metal Claw | |Mind Reader | Dynamicpunch | |Mind Reader | Hi Jump Kick | |Mind Reader | Jump Kick | |Mind Reader | Mega Kick | |Mind Reader | Mega Punch | |Mind Reader | Sheer Cold | |Mind Reader | Submission | |Mind Reader | Superpower | | Mud Sport | Mud-Slap | | Mud Sport | Water Gun | | Mud Sport | Water Sport | | Mud-Slap | Mud Sport | | Mud-Slap | Sand-Attack | | Peck | Drill Peck | | Peck | Fury Attack | | Pound | Doubleslap | | Pound | Faint Attack | | Pound | Slam | |Powder Snow | Blizzard | | Psychic | Confusion | | Psychic | Future Sight | | Psychic | Kinesis | | Psychic | Teleport | | Rage | Leer | | Rage | Scary Face | | Rage | Thrash | |Rain Dance | Bubble | |Rain Dance | Bubblebeam | |Rain Dance | Clamp | |Rain Dance | Crabhammer | |Rain Dance | Dive | |Rain Dance | Hydro Cannon | |Rain Dance | Hydro Pump | |Rain Dance | Muddy Water | |Rain Dance | Octazooka | |Rain Dance | Surf | |Rain Dance | Thunder | |Rain Dance | Water Gun | |Rain Dance | Water Pulse | |Rain Dance | Water Sport | |Rain Dance | Water Spout | |Rain Dance | Waterfall | |Rain Dance | Weather Ball | |Rain Dance | Whirlpool | |Rain Dance | Withdraw | | Rest | Sleep Talk | | Rest | Snore | |Rock Throw | Rock Slide | |Rock Throw | Rock Tomb | |Sand-Attack | Mud-Slap | | Sandstorm | Mud Shot | | Sandstorm | Mud-Slap | | Sandsotrm | Mud Sport | | Sandstorm | Sand Tomb | | Sandstorm | Sand-Attack | | Sandstorm | Weather Ball | |Scary Face | Bite | |Scary Face | Crunch | |Scary Face | Leer | |Scary Face | Super Fang | Scratch | Fury Swipes | | Scratch | Slash | | Sing | Perish Song | | Sing | Refresh | | Sludge | Sludge Bomb | |Sludge Bomb | Sludge | | Smog | Smokescreen | | Softboiled | Egg Bomb | | Stockpile | Spit Up | | Stockpile | Swallow | | Sunny Say | Blast Burn | | Sunny Day | Blaze Kick | | Sunny Day | Ember | | Sunny Day | Eruption | | Sunny Day | Fire Blast | | Sunny Day | Fire Punch | | Sunny Day | Fire Spin | | Sunny Day | Flame Wheel | | Sunny Day | Flamethrower | | Sunny Day | Heat Wave | | Sunny Day | Moonlight | | Sunny Day | Morning Sun | | Sunny Day | Overheat | | Sunny Day | Scared Fire | | Sunny Day | Solarbeam | | Sunny Day | Synthesis | | Sunny Day | Weather Ball | | Sunny Day | Will-o-Wisp | | Surf | Dive | | Sweet Scent| Poisonpowder | | Sweet Scent| Sleep Powder | | Sweet Scent| Stun Spore | |Swords Dance| Crabhammer | |Swords Dance| Crush Claw | |Swords Dance| Cut | |Swords Dance| False Swipe | |Swords Dance| Fury Cutter | |Swords Dance| Slash | | Taunt | Counter | | Taunt | Detect | | Taunt | Mirror Coat | |Thunderpunch| Fire Punch | |Thunderpunch| Ice Punch | | Vicegrip | Bind | | Vicegrip | Guillotine | |Water Sport | Mud Sport | |Water Sport | Refresh | |Water Sport | Water Gun | | Yawn | Rest | | Yawn | Slack Off | +---------------------------+ Got more combos that we havent listed? Email me at daJason@gmail.com =============================================================================== =============================================================================== CONTEST POKEMON (Ruby and Sapphire Only) =============================================================================== ------------------------------------------------------------------------------ NORMAL RANK (VERDANTURF TOWN) ------------------------------------------------------------------------------- POKEMON NICKNAME OWNER ATTACK 1 ATTACK 2 ATTACK 3 ATTACK 4 ++++++++++ ++++++++ +++++++ ++++++++++++ ++++++++++++ ++++++++++++ ++++++++++++ POOCHYENA POOCHY JIMMY ROAR BITE TAKE DOWN HOWLING ZIGZAGOON ZIGOON EDITH REST TAIL WHIP TACKLE COVET DUSTOX DUSTER EVAN SILVER WIND MOONLIGHT LIGHT SCREEN GUST SEEDOT DOTS KELSEY BIDE SYNTHESIS BULLET SEED GROWTH TAILLOW TATAY MADISON WING ATTACK AGILITY AERIAL ACE GROWL NINCADA NINDA RAYMOND LEECH LIFE FALSE SWIPES FURY SWIPES MIND READER SHROOMISH SMISH GRANT STUN SPORE LEECH SEED MEGA DRAIN ATTRACT WINGULL GULWEE PAIGE MIST WATER GUN GROWL PURSUIT SLAKOTH SLOKTH ALEC STRENGTH COUNTER YAWN ENCORE WHISMUR WHIRIS SYDNEY ASTONISH SCREECH UPROAR HYPER VOICE MAKUHITA MAHITA MORRIS SEISMIC TOSS VITAL THROW TACKLE REVERSAL ARON RONAR MARIAH METAL CLAW IRON DEFENSE HEADBUTT TAKE DOWN ZUBAT ZUTZU RUSSELL HAZE MEAN LOOK CONFUSE RAY LEECH LIFE GULPIN GULIN MELANIE SLUDGE AMNESIA TOXIC YAWN ELECTRIKE RIKELEC CHANCE SPARK THUNDER WAVE THUNDER ROAR ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- SUPER RANK (FALLARBOR TOWN) ------------------------------------------------------------------------------- POKEMON NICKNAME OWNER ATTACK 1 ATTACK 2 ATTACK 3 ATTACK 4 ++++++++++ ++++++++ +++++++ ++++++++++++ ++++++++++++ ++++++++++++ ++++++++++++ ROSEILA RELIA KARINA PETAL DANCE MAGICAL LEAF GRASSWHISTLE INGRAIN DODUO DUODO BOBBY PECK FURY ATTACK RETURN GROWL TRAPINCH PINCHIN CLAIRE BITE SAND ATTACK DIG FAINT ATTACK CACNEA NACAC WILLIE SPIKES LEER POISON STING SAND ATTACK SANDSHREW SHRAND CASSIDY SLASH DEFENSE CURL SWIFT FURY SWIPES BALTOY TOYBAL MORGAN SELFDESTRUCT ROCK TOMB PSYBEAM CONFUSION NUMEL LENUM SUMMER MAGNITUDE EARTHQUAKE SUNNY DAY FLAMETHROWER SPINDA SPININ MILES TEETER DANCE PSYCH UP HYPNOSIS UPROAR SWABLU SWABY AUDREY MIRROR MOVE PERISH SONG SAFEGUARD MIST LINOONE NOONE AVERY GROWL COVET SAND ATTACK REST KECLEON KECON ARIANA THIEF SCREECH ANCIENTPOWER CONSTRICT GOLDEEN GOLDEN ASHTON HORN ATTACK FURY ATTACK HORN DRILL TAIL WHIP BARBOACH BOBOACH SANDRA MUD SPORT WATER SPORT RAIN DANCE EARTHQUAKE SKARMONY CORPY CARSON SWIFT DOUBLE TEAM AGILITY CUT LOTAD TADO KATRINA ASTONISH GROWL RAIN DANCE WATER SURGE ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- HYPER RANK (SLATEPORT CITY) ------------------------------------------------------------------------------- POKEMON NICKNAME OWNER ATTACK 1 ATTACK 2 ATTACK 3 ATTACK 4 ++++++++++ ++++++++ +++++++ ++++++++++++ ++++++++++++ ++++++++++++ ++++++++++++ LAIRON LAIRN RONNIE METAL SOUND METAL CLAW HARDEN TAKE DOWN NUZLEAF NUZZLE CLAUDIA GROWTH RAZOR WIND EXPLOSION NATURE POWER NINJASK NINAS ELIAS SCREECH FURY SWIPES SAND ATTACK BATON PASS SWELLOW WELOW JADE AGILITY AERIAL ACE WING ATTACK FLY MIGHTYENA YENA FRANCIS ODOR SLEUTH THIEF TAUNT BITE BEAUTIFLY TIFLY ALISHA MORNING SUN SILVER WIND STUN SPORE SECRET POWER SEAKING KINGSEA SAUL FLAIL SUPERSONIC HORN ATTACK FURY ATTACK CAMERUPT ERUPAM FELICIA EARTHQUAKE FISSURE AROMATHERPHY HYPER BEAM MACHOP CHOPAM EMILIO SEISMIC TOSS FOCUS ENERGY KARATE CHOP SCARY FACE LOMBRE LOMBE KARLA ATTRACT FLASH UPROAR GROWL SERVIPER VIPES DARRYL BREAK CLAW GLARE WARP SCREECH WAILMER MERAIL SELENA WATER PULSE REST WATER SPOUT SPLASH MAGIKARP KARPAG NOEL TACKLE SPLASH FLIAL - LUNASTONE LUNONE LACEY EXPLOSION FUTURE SIGHT PSYCHIC CONFUSION PELIPPER PELIPE CORBIN MIST HAIL HYPER BEAM WING ATTACK ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- MASTER RANK (LILYCOME CITY) ------------------------------------------------------------------------------- POKEMON NICKNAME OWNER ATTACK 1 ATTACK 2 ATTACK 3 ATTACK 4 ++++++++++ ++++++++ +++++++ ++++++++++++ ++++++++++++ ++++++++++++ ++++++++++++ GYARADOS RADOS JUSTINA HYPER BEAM HYDRO PUMP RAIN DANCE BITE LOUDRED LOUDERD RALPH HYPER VOICE STOMP ROAR HOWL DELICATTY CATTED ROSA ATTRACT ASSIST FAINT ATTACK TAIL WHIP SLAKING SLING KEATON COVET COUNTER ENCORE CHARM ALTARIA TARIA MAYRA DRAGON DANCE HYPER BEAM PERISH SONG SAFEGUARD KIRLIA SHEDJA LAMAR SHOCK WAVE SHADOW BALL SKILL SWAP RETURN VILEPUME PLUMILE AUBREY PETAL DANCE SWEET SCENT STUN SPORE FLASH DUSKULL KULLUSK NIGEL DISABLE FUTURE SIGHT NIGHT SHADE PURSUIT XATU UTAN CAMILLE NIGHT SHADE FUTURE SIGHT CONFUSE RAY PSYCHIC SHARPEDO PEDOS DEON SWAGGER AGILITY ODOR SLEUTH TAKE DOWN LUVDISC LUVIS JANELLE SWEET KISS ATTRACT CHARM TAKE DOWN HERACROSS HEROSS HEATH STRENGTH ENDURE RESERVAL ROCK TOMB ELECTRODE RODLECT SASHA EXPLOSION LIGHT SCREEN SWIFT FLASH PICHU CHUPY FRANKIE SWEET KISS ATTRACT REST TAIL WHIP WOBBUFFET WOBET HELEN COUNTER MIRROR COAT SAFEGUARD DESTINY BOND ------------------------------------------------------------------------------- =============================================================================== =============================================================================== CONTEST POKEMON (Emerald Only) =============================================================================== ------------------------------------------------------------------------------ NORMAL RANK (LILYCOVE CITY) ------------------------------------------------------------------------------- POKEMON NICKNAME OWNER ATTACK 1 ATTACK 2 ATTACK 3 ATTACK 4 ++++++++++ ++++++++ +++++++ ++++++++++++ ++++++++++++ ++++++++++++ ++++++++++++ Coming Soon ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- SUPER RANK (LILYCOVE CITY) ------------------------------------------------------------------------------- POKEMON NICKNAME OWNER ATTACK 1 ATTACK 2 ATTACK 3 ATTACK 4 ++++++++++ ++++++++ +++++++ ++++++++++++ ++++++++++++ ++++++++++++ ++++++++++++ Coming Soon ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- HYPER RANK (LILYCOVE CITY) ------------------------------------------------------------------------------- POKEMON NICKNAME OWNER ATTACK 1 ATTACK 2 ATTACK 3 ATTACK 4 ++++++++++ ++++++++ +++++++ ++++++++++++ ++++++++++++ ++++++++++++ ++++++++++++ Coming Soon ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- MASTER RANK (LILYCOME CITY) ------------------------------------------------------------------------------- POKEMON NICKNAME OWNER ATTACK 1 ATTACK 2 ATTACK 3 ATTACK 4 ++++++++++ ++++++++ +++++++ ++++++++++++ ++++++++++++ ++++++++++++ ++++++++++++ Coming Soon ------------------------------------------------------------------------------- =============================================================================== =============================================================================== BERRIES STATS =============================================================================== No NAME SIZE FIRM 1 2 3 4 5 Description ++ ++++++ +++++ ++++++++++ + + + + + ++++++++++++++++++++++++++++++++++++++++++ 01 CHERI 0.8" Soft # Blooms with delicate pretty flowers. The bright red BERRY is very spicy. ----------------------------------------------------------------------- 02 CHESTO 3.1" Super Hard # The BERRY's thick skin and fruit are very tough. It is dry-tasting all over. ----------------------------------------------------------------------- 03 PEACHA 1.6" Very Soft # Very sweet and delicious. Also very tender - handle with care ----------------------------------------------------------------------- 04 RAWST 1.3" Hard # If the leaves grow long and curly, the BERRY seems to grow very bitter. ----------------------------------------------------------------------- 05 ASPEAR 2.0" Super Hard # The hard BERRY is dense with a rich juice. It is quite sour. ----------------------------------------------------------------------- 06 LEPPA 1.1" Very Hard # # # # Grows slower than CHERI and others. The smaller the BERRY, the tastier. ----------------------------------------------------------------------- 07 ORAN 1.4" Super Hard # # # # # A peculiar BERRY with a mix of flavors. BERRIES grow in half a day. ----------------------------------------------------------------------- 08 PERSIM 1.9" Hard # # # # # Loves sunlight. The BERRY's color grows vivid when exposed to the sun. ----------------------------------------------------------------------- 09 LUM 1.3" Super Hard # # # # # Slow to grow. If raised with loving care, it may grow two BERRIES. ----------------------------------------------------------------------- 10 SITRUS 3.7" Very Hard # # # # # Closely related to ORAN. The large BERRY has a well-rounded flavor. ----------------------------------------------------------------------- 11 FIGY 3.9" Soft # The BERRY, which looks chewed up, brims with spicy substances. ----------------------------------------------------------------------- 12 WIKI 4.5" Hard # The BERRY is said to have grown lumpy to help POKéMON grip it. ----------------------------------------------------------------------- 13 MAGO 5.0" Hard # The BERRY turns curvy as it grows. The curvier, the sweeter and tastier. ----------------------------------------------------------------------- 14 AGUAVI 2.5" Super Hard # The flower is dainty. It is rare in its ability to grow without light. ----------------------------------------------------------------------- 15 APAPA 8.8" Soft # The BERRY is very big and sour. It takes at least a day to grow. ----------------------------------------------------------------------- 16 RAZZ 4.7" Very Hard # # The red BERRY tastes slightly spicy. It grows quickly in just four hours. ----------------------------------------------------------------------- 17 BLUK 4.3" Soft # # The BERRY is blue on the outside, but it blackens the mouth when eaten. ----------------------------------------------------------------------- 18 NANAB 3.0" Very Hard # # This BERRY was the seventh discovered in the world. It is sweet. ----------------------------------------------------------------------- 19 WEPEAR 2.9" Super Hard # # The flower is small and white. It has a delicate balance of bitter and sour. ----------------------------------------------------------------------- 20 PINAP 3.1" Hard # # Weak against wind and cold. The fruit is spicy and the skin, sour. ----------------------------------------------------------------------- 21 POMEG 5.3" Very Hard # # # However much it is watered, it only grows up to six BERRIES. ----------------------------------------------------------------------- 22 KELPSY 5.9" Hard # # # A rare variety shaped like a root. Grows a very large flower. ----------------------------------------------------------------------- 23 QUALOT 4.3" Hard # # # Loves water. Grows strong even in locations with constant rainfall. ----------------------------------------------------------------------- 24 HONDEW 6.4" Hard # # # A BERRY that is very valuable and rarely seen. It is very delicious. ----------------------------------------------------------------------- 25 GREPA 5.9" Soft # # # Despite its tenderness and round shape, the BERRY is unimaginably sour. ----------------------------------------------------------------------- 26 TAMATO 7.9" Soft # # The BERRY is lip-bendingly spicy. It takes time to grow. ----------------------------------------------------------------------- 27 CORNN 3.0" Hard # # A BERRY from an ancient era. May not grow unless planted in quantity. ----------------------------------------------------------------------- 28 MAGOST 5.5" Hard # # A BERRY that is widely said to have a finely balanced flavor. ----------------------------------------------------------------------- 29 RABUTA 8.9" Soft # # A rare variety that is overgrown with hair. It is quite bitter. ----------------------------------------------------------------------- 30 NOWEL 11.2" Super Hard # # Quite sour. Just one bite makes it impossible to taste for three days. ----------------------------------------------------------------------- 31 SPELON 5.2" Soft # # The vividly red BERRY is very spicy. Its warts secrete a spicy substance. ----------------------------------------------------------------------- 32 PAMTRE 9.6" Very Soft # # Drifts on the sea from somewhere. It is thought to grow elsewhere. ----------------------------------------------------------------------- 33 WALMEL 9.8" Soft # # A huge BERRY, with some over 20 inches discovered. Exceedingly sweet. ----------------------------------------------------------------------- 34 DURIN 11.0" Hard # # Bitter to even look at. It is so bitter, no one has ever eaten it as is. ----------------------------------------------------------------------- 35 BELUE 11.8" Very Soft # # It is glossy and looks delicious, but it is awfully sour. Takes time to grow. ----------------------------------------------------------------------- 36 LIECHI 4.4" Very Hard # # # A mysterious BERRY. It is rumored to contain the power of the sea. ----------------------------------------------------------------------- 37 GANLON 1.3" Very Hard # # A mysterious BERRY. It is rumored to contain the power of the land. ----------------------------------------------------------------------- 38 SALAC 3.7" Very Hard # # A mysterious BERRY. It is rumored to contain the power of the sKy. ----------------------------------------------------------------------- 39 PETAYA 9.3" Very Hard # # A mysterious BERRY. It is rumored to contain the power of all living things. ----------------------------------------------------------------------- 40 APICOT 3.0" Hard # # A very mystifying BERRY. No telling what may happen or how it can be used. ----------------------------------------------------------------------- 41 LANSAT 3.6" Soft # # # # # Said to be a legendary BERRY. Holding it supposedly brings joy. ----------------------------------------------------------------------- 42 STARF 6.0" Super Hard # # # # # So strong, it was abandoned at the world's edge. Considered a mirage. ----------------------------------------------------------------------- 43 ENIGMA ??? ??? # # # # # A completely enigmatic BERRY. Appears to have the power of stars. ----------------------------------------------------------------------- S1 CHILAN 10.7" Soft # # This sparse BERRY grows quickly. Its skin is quite tough. ----------------------------------------------------------------------- S2 DRASH 5'3" Very Hard # When its ripens, this sweet BERRY falls and sticks into the ground. ----------------------------------------------------------------------- S3 EGGANT 1'6" Soft # Very dry tasting, especially the parts not exposed to the sun. ----------------------------------------------------------------------- S4 NUTPEA 4'9" Super Hard # # # # # This BERRY is rigid and cracks open when the center is squeezed ----------------------------------------------------------------------- S5 PUMKIN 1'9" Super Hard # This BERRY is amazing sour. It's heavy due to its dense filling. ----------------------------------------------------------------------- S6 STRIB 4'8" Hard # # It grow slowly, but abundantly. Makes a soothing sound when shaken. ----------------------------------------------------------------------- / 1=Spicy / 2=Dry / 3=Sweet / 4=Bitter / 5=Sour / =============================================================================== =============================================================================== BERRY BLENDER STATS =============================================================================== This section tells you about Berry Blender stats.. VERDANTURF TOWN & FALLARBOR TOWN Yours Mister Colour after Blending ++++++ ++++++ +++++++++++++++++++++ CHERI ASPEAR RED CHESTO CHERI BLUE PECHA CHESTO PINK RAWST PECHA GREEN ASPEAR RAWST YELLOW LEPPA CHERI RED ORAN CHESTO BLUE PERSIM PECHA PINK LUM RAWST GREEN SITRUS ASPEAR YELLOW FIGY CHERI RED WIKI CHESTO BLUE MAGO PECHA PINK AGUAV RAWST GREEN IAPAPA ASPEAR YELLOW RAZZ CHERI PURPLE BULK CHESTO INDIGO NANAB PECHA BROWN WEPEAR RAWST LITEBLUE PINAP ASPEAR PURPLE POMEG CHERI PURPLE KELPSY CHESTO INDIGO QUALOT PECHA BROWN HONDEW RAWST LITEBLUE GREPA ASPEAR PURPLE TAMATO CHERI PURPLE CORNN CHESTO INDIGO MAGOST PECHA BROWN RABUTA RAWST LITEBLUE NOMEL ASPEAR OLIVE SPELON CHERI PURPLE PAMTRE CHESTO INDIGO WATMEL PECHA BROWN DURIN RAWST LITEBLUE BELUE ASPEAR OLIVE LIECHI CHERI GOLD GANLON CHESTO GOLD SALAC PECHA GOLD PETAYA RAWST GOLD APICOT ASPEAR GOLD LANSAT CHERI RED STARF CHESTO BLUE ENIGMA CHERI RED SLATEPORT CITY Yours Mister Lassie Colour after Blending ++++++ ++++++ ++++++ +++++++++++++++++++++ CHERI ASPEAR RAWST RED CHESTO CHERI ASPEAR BLUE PECHA CHESTO CHERI PINK RAWST PECHA CHESTO GREEN ASPEAR RAWST PECHA YELLOW LEPPA CHERI PECHA PURPLE ORAN CHESTO RAWST INDIGO PERSIM PECHA ASPEAR BROWN LUM RAWST CHERI PURPLE SITRUS ASPEAR CHESTO INDIGO FIGY CHERI PECHA PURPLE WIKI CHESTO RAWST INDIGO MAGO PECHA ASPEAR BROWN AGUAV RAWST CHERI PURPLE IAPAPA ASPEAR CHESTO INDIGO RAZZ CHERI PECHA PURPLE BLUK CHESTO RAWST INDIGO NANAB PECHA ASPEAR BROWN WEPEAR RAWST CHERI PURPLE PINAP ASPEAR CHESTO INDIGO POMEG CHERI PECHA GRAY KELPSY CHESTO RAWST GRAY QUALOT PECHA ASPEAR GRAY HONDEW RAWST CHERI GRAY GREPA ASPEAR CHESTO GRAY TAMATO CHERI PECHA PURPLE CORNN CHESTO RAWST INDIGO MAGOST PECHA ASPEAR BROWN RABUTA RAWST CHERI LITEBLUE NOMEL ASPEAR CHESTO OLIVE SPELON CHERI PECHA PURPLE PAMTRE CHESTO RAWST INDIGO WATMEL PECHA ASPEAR BROWN DURIN RAWST CHERI LITEBLUE BELUE ASPEAR CHESTO OLIVE LIECHI CHERI PECHA GOLD GANLON CHESTO RAWST GOLD SALAC PECHA ASPEAR GOLD PETAYA RAWST CHERI GOLD APICOT ASPEAR CHESTO GOLD LANSAT CHERI PECHA PURPLE STARF CHESTO RAWST INDIGO ENIGMA CHERI PECHA PURPLE LILYCOVE CITY Yours Mister Lassie Laddie Colour after Blending ++++++ ++++++ ++++++ ++++++ +++++++++++++++++++++ CHERI ASPEAR PECHA RAWST RED CHESTO CHERI RAWST ASPEAR BLUE PECHA CHESTO ASPEAR CHERI PINK RAWST PECHA CHERI CHESTO GREEN ASPEAR RAWST CHESTO PECHA YELLOW LEPPA CHERI RAWST PECHA PURPLE ORAN CHESTO ASPEAR RAWST INDIGO PERSIM PECHA CHERI ASPEAR PURPLE LUM RAWST CHESTO CHERI INDIGO SITRUS ASPEAR PECHA CHESTO BROWN FIGY CHERI RAWST PECHA PURPLE WIKI CHESTO ASPEAR RAWST INDIGO MAGO PECHA CHERI ASPEAR BROWN AGUAV RAWST CHESTO CHERI LITEBLUE IAPAPA ASPEAR PECHA CHESTO OLIVE RAZZ CHERI RAWST PECHA PURPLE BLUK CHESTO ASPEAR RAWST INDIGO NANAB PECHA CHERI ASPEAR PURPLE WEPEAR RAWST CHESTO CHERI INDIGO PINAP ASPEAR PECHA CHESTO BROWN POMEG CHERI RAWST PECHA PURPLE KELPSY CHESTO ASPEAR RAWST INDIGO QUALOT PECHA CHERI ASPEAR PURPLE HONDEW RAWST CHESTO CHERI INDIGO GREPA ASPEAR PECHA CHESTO BROWN TAMATO CHERI RAWST PECHA PURPLE CORNN CHESTO ASPEAR RAWST INDIGO MAGOST PECHA CHERI ASPEAR BROWN RABUTA RAWST CHESTO CHERI LITEBLUE NOMEL ASPEAR PECHA CHESTO OLIVE SPELON CHERI RAWST PECHA PURPLE PAMTRE CHESTO ASPEAR RAWST INDIGO WATMEL PECHA CHERI ASPEAR BROWN DURIN RAWST CHESTO CHERI LITEBLUE BELUE ASPEAR PECHA CHESTO OLIVE LIECHI CHERI RAWST PECHA GOLD GANLON CHESTO ASPEAR RAWST GRAY SALAC PECHA CHERI ASPEAR GRAY PETAYA RAWST CHESTO CHERI GRAY APICOT ASPEAR PECHA CHESTO GRAY LANSAT CHERI RAWST PECHA PURPLE STARF CHESTO ASPEAR RAWST INDIGO ENIGMA CHERI RAWST PECHA PURPLE =============================================================================== =============================================================================== BERRIES MEANINGS =============================================================================== As many of you are wondering the Berries have weird names - they are usually 'mixed-ups' from the real fruit names. Name Meaning ++++++ ++++++++++++++++++++ CHERI Cherry CHESTO Chest Nut PECHA Peach RAWST Strawberry ASPEAR Asian Pear LEPPA Apple ORAN Orange PERSIM Persimmon LUM Mulberry SITRUS Citrus FIGY Fig WIKI Kiwi MAGO Mango AGUAV Guava IAPAPA Papaya RAZZ Raspberry BULK Blackberry NANAB Banana WEPEAR Western Pear PINAP Pineapple POMEG Pomegranite KELPSY Kelp QUALOT Loquat HONDEW Honey Dew GREPA Grapefruit TAMATO Tomato CORNN Corn MAGOST Mangosteen RABUTA Rambutan NOMEL Lemon SPELON Melon PAMTRE Palm Tree WATMEL Watermelon DURIN Durian BELUE Blueberry LIECHI Litchi Fruit GANLON Longan SALAC Salak PETAYA Pitaya APICOT Apricot LANSAT Langsat STARF Starfruit ENIGMA Enigmatic/Question/Mystery CHILAN: ??? DRASH: Radish EGGANT: Eggplant MUTPEA: Peanut PUMKIN: Pumpkin STRIB: String Beans =============================================================================== =============================================================================== BERRIES GROWTH =============================================================================== If you want more berries, you need to plant the berries in the dirt. Berries can be growing through four stages until reaches their completed stage... 1. Seeding 2. Sprouting 3. Growing Taller 4. Blooming To make berries grow quicker, you may use the WAILMER PAIL (just like SQUIRTLEBOTTLE in GSC for waking Sudowoodo but its now for watering berries), can be found in PRETTY PETAL FLOWER SHOP on Route 104. The table below only show normal (not using WAILMER PAIL). I heard someone got 6-7 Berries so you need to keep watering every hour or two to get TONS of BERRIES. No of Hours for.... No Berry Sprouting Growing Taller Blooming Completed Amount ++ ++++++ +++++++++ ++++++++++++++ ++++++++ +++++++++ ++++++ 01 CHERI 3 hours 6 hours 9 hours 12 hours 2 02 CHESTO 3 hours 6 hours 9 hours 12 hours 2 03 PECHA 3 hours 6 hours 9 hours 12 hours 2 04 RAWST 3 hours 6 hours 9 hours 12 hours 2 05 ASPEAR 3 hours 6 hours 9 hours 12 hours 2 06 LEPPA 4 hours 8 hours 12 hours 16 hours 2 07 ORAN 3 hours 6 hours 9 hours 12 hours 2 08 PERSIM 3 hours 6 hours 9 hours 12 hours 2 09 LUM 12 hours 24 hours 36 hours 48 hours 2 10 SITRUS 6 hours 12 hours 18 hours 24 hours 2 11 FIGY 6 hours 12 hours 18 hours 24 hours 2 12 WIKI 6 hours 12 hours 18 hours 24 hours 2 13 MAGO 6 hours 12 hours 18 hours 24 hours 2 14 AGUAV 6 hours 12 hours 18 hours 24 hours 2 15 IAPAPA 6 hours 12 hours 18 hours 24 hours 2 16 RAZZ 1 hour 2 hours 3 hours 4 hours 3 17 BLUK 1 hour 2 hours 3 hours 4 hours 3 18 NANAB 1 hour 2 hours 3 hours 4 hours 3 19 WEPEAR 1 hour 2 hours 3 hours 4 hours 3 20 PINAP 1 hour 2 hours 3 hours 4 hours 3 21 POMEG 3 hours 6 hours 9 hours 12 hours 2 22 KELPSY 3 hours 6 hours 9 hours 12 hours 2 23 QUALOT 3 hours 6 hours 9 hours 12 hours 2 24 HONDEW 3 hours 6 hours 9 hours 12 hours 2 25 GREPA 3 hours 6 hours 9 hours 12 hours 2 26 TAMATO 6 hours 12 hours 18 hours 24 hours 2 27 CORNN 6 hours 12 hours 18 hours 24 hours 2 28 MAGOST 6 hours 12 hours 18 hours 24 hours 2 29 RABUTA 6 hours 12 hours 18 hours 24 hours 2 30 NOMEL 6 hours 12 hours 18 hours 24 hours 2 31 SPELON 18 hours 36 hours 54 hours 72 hours 1 32 PAMTRE 18 hours 36 hours 54 hours 72 hours 1 33 WATMEL 18 hours 36 hours 54 hours 72 hours 1 34 DURIN 18 hours 36 hours 54 hours 72 hours 1 35 BELUE 18 hours 36 hours 54 hours 72 hours 1 36 LIECHI 24 hours 48 hours 72 hours 96 hours 1 37 GALON 24 hours 48 hours 72 hours 96 hours 1 38 SALAC 24 hours 48 hours 72 hours 96 hours 1 39 PETAYA 24 hours 48 hours 72 hours 96 hours 1 40 APICOT 24 hours 48 hours 72 hours 96 hours 1 41 STARF 24 hours 48 hours 72 hours 96 hours 1 42 LANSAT 24 hours 48 hours 72 hours 96 hours 1 S1 CHILAN 24 hours 48 hours 72 hours 96 hours 1 S2 DRASH 24 hours 48 hours 72 hours 96 hours 1 S3 EGGANT 24 hours 48 hours 72 hours 96 hours 1 S4 NUTPEA 24 hours 48 hours 72 hours 96 hours 1 S5 PUMKIN 24 hours 48 hours 72 hours 96 hours 1 S6 STRIB 24 hours 48 hours 72 hours 96 hours 1 =============================================================================== =============================================================================== BERRIES LOCATIONS =============================================================================== BERRIES-IN-SOIL LOCATIONS We only list the first time you picked up from the soil. No Name Amount Location ++ ++++++ ++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 01 CHERI 4 Route 103 4 Route 104 02 CHESTO 4 Route 117 2 Route 121 03 PECHA 2 Route 102 2 Route 104 4 Route 112 2 Route 120 2 Route 123 04 RAWST 4 Route 112 2 Route 121 05 ASPEAR 6 Route 120 2 Route 121 06 LEPPA 2 Route 103 2 Route 104 2 Route 119 4 Route 123 07 ORAN 2 Route 102 4 Route 104 4 Route 111 08 PERSIM 6 Route 114 2 Route 121 10 SITRUS 4 Route 118 2 Route 119 2 Route 123 16 RAZZ 6 Route 111 3 Route 120 17 BULK 6 Route 115 18 NANAB 9 Route 110 3 Route 120 6 Route 121 19 WEPEAR 9 Route 117 3 Route 120 20 PINAP 6 Route 116 3 Route 120 21 POMEG 6 Route 119 8 Route 123 22 KELPSY 6 Route 115 23 QUALOT 8 Route 123 34 HONDEW 2 Route 119 25 GREPA 8 Route 123 36 LEICHI 1 Route 130 BERRIES-GIVERS LOCATIONS This section tells you where to get any berries from person. Some people will give you one berries or two berries 1. KIRI inside SOOTOPOLIS CITY, below the gym on left side. She give you two berries a day... the list of the berries she have: 11 FIGY BERRY 15 IAPAPA BERRY 21 POMEG BERRY 22 KELPSY BERRY 23 QUALOT BERRY 24 HONDEW BERRY 25 GREPA BERRY 26 TAMATO BERRY 27 CORNN BERRY 28 MAGOST BERRY 29 RABUTA BERRY 30 NOMEL BERRY 2. BERRY MASTER's HOUSE on ROUTE 123 HUSBAND ------- He give you two berries a day... the list of the berries he have: 21 POMEG BERRY 22 KELPSY BERRY 23 QUALOT BERRY 24 HONDEW BERRY 25 GREPA BERRY 26 TAMATO BERRY 27 CORNN BERRY 28 MAGOST BERRY 29 RABUTA BERRY 30 NOMEL BERRY WIFE ---- She will give you a game so you have a quiz to get a great berry. No BERRY WORDS NOTES -- ------------ ------------------------- ------------------------- 31 SPELON BERRY GREAT BATTLE 32 PAMTRE BERRY CHALLENGE CONTEST Must get a Contest Pass?? 33 WATMEL BERRY OVERWHELMING LATIAS Must have Latias in dex 34 DURIN BERRY COOL LATIOS Must have Latios in dex 35 BELUE BERRY SUPER HUSTLE 3. GIRL on ROUTE 114, next to 3 berries dirts She give you ONE berries a day... the list of the berries she have: 16 RAZZ BERRY 17 BLUK BERRY 18 NANAB BERRY 19 WEPEAR BERRY 20 PINAP BERRY 4. Girl below 2x2 dirt places ON Route 111 She give you ONE berries a day... the list of the berries she have: 16 RAZZ BERRY 5. FLOWER SHOP on ROUTE 104 - The youngest girl on far right side She give you ONE berries a day... the list of the berries she have: 01 CHERI BERRY 02 CHESTO BERRY 03 PECHA BERRY 04 RAWST BERRY 05 ASPEAR BERRY 06 LEPPA BERRY 07 ORAN BERRY 6. From man who live in LILYCOVE CITY on top of ledges who talk about his suit He give you ONE berries a day... the list of the berries he have: 01 CHERI BERRY 02 CHESTO BERRY 03 PECHA BERRY 04 RAWST BERRY 05 ASPEAR BERRY 06 LEPPA BERRY 07 ORAN BERRY 08 PERSIM BERRY 09 LUM BERRY 10 SITRUS BERRY 7. GIRL near DIRT PLACES on ROUTE 120, BEFORE onto ROUTE 121 She give you ONE berries a day... the list of the berries she have: THe berrys she give you is depends on your ID No. If your ID number ends with.. 0 - you will get [11] FIGY BERRY 1 - you will get [12] WIKI BERRY 2 - you will get [13] MAGO BERRY 3 - you will get [14] AGUAV BERRY 4 - you will get [15] IAPAPA BERRY 5 - you will get [11] FIGY BERRY 6 - you will get [12] WIKI BERRY 7 - you will get [13] MAGO BERRY 8 - you will get [14] AGUAV BERRY 9 - you will get [15] IAPAPA BERRY It will change when you mix records with your friends. 8. If you want to obtain these special berries that started with "S" that means you need an e-Reader and their corresponding card And finally, this only work if you are using Pokemon Emerald... If you have won all seven silver badges from Battle Frontier, talk to Ensida for Lunsat Berry. Also, if you won all seven gold badges, you also get a Starf Berry. =============================================================================== =============================================================================== BERRIES SECRETS =============================================================================== 1) Always water the berry plants cause you will get a lot more amounts than normal way. Must do that on rare and superrare berries cause they give you only one. That kind suck and you might waste it for making Pokeblocks... SO WATER THE PLANTS EVERY HOUR WITH THE WAILMER PAIL!!!! Got more Berries Secrets? Email me, so i will add it! =============================================================================== =============================================================================== RIBBONS =============================================================================== IN-GAME RIBBONs +++++++++++++++ 1. CHAMPION-beating, HALL OF FAME Member RIBBON 2. COOL CONTEST Normal Rank winner 3. COOL CONTEST Super Rank winner 4. COOL CONTEST Hyper Rank winner 5. COOL CONTEST Master Rank winner 6. BEAUTY CONTEST Normal Rank winner 7. BEAUTY CONTEST Super Rank winner 8. BEAUTY CONTEST Hyper Rank winner 9. BEAUTY CONTEST Master Rank winner 10. CUTE CONTEST Normal Rank winner 11. CUTE CONTEST Super Rank winner 12. CUTE CONTEST Hyper Rank winner 13. CUTE CONTEST Master Rank winner 14. SMART CONTEST Normal Rank winner 15. SMART CONTEST Super Rank winner 16. SMART CONTEST Hyper Rank winner 17. SMART CONTEST Master Rank winner 18. TOUGH CONTEST Normal Rank winner 19. TOUGH CONTEST Super Rank winner 20. TOUGH CONTEST Hyper Rank winner 21. TOUGH CONTEST Master Rank winner 22. RIBBON for clearing LV50 at the BATTLE TOWER. 23. WON for clearing LV100 at the BATTLE TOWER. 24. RIBBON for being chosen as a super sketch model. 25. RIBBON awarded for being a hard worker. STADIUM/SPECIAL EVENTS RIBBOBS ++++++++++++++++++++++++++++++ 2003 REGIONAL TOURNY CHAMPION RIBBON 2003 REGIONAL TOURNY Runner-up RIBBON 2003 REGIONAL TOURNY Semifinalist RIBBON 2003 NATIONAL TOURNY CHAMPION RIBBON 2003 NATIONAL TOURNY Runner-up RIBBON 2003 NATIONAL TOURNY Semifinalist RIBBON 2003 GLOBAL CUP TOURNY CHAMPION RIBBON 2003 GLOBAL CUP TOURNY Runner-up RIBBON 2003 GLOBAL CUP TOURNY Semifinalist RIBBON 2004 REGIONAL TOURNY CHAMPION RIBBON 2004 REGIONAL TOURNY Runner-up RIBBON 2004 REGIONAL TOURNY Semifinalist RIBBON 2004 NATIONAL TOURNY CHAMPION RIBBON 2004 NATIONAL TOURNY Runner-up RIBBON 2004 NATIONAL TOURNY Semifinalist RIBBON 2004 GLOBAL CUP TOURNY CHAMPION RIBBON 2004 GLOBAL CUP TOURNY Runner-up RIBBON 2004 GLOBAL CUP TOURNY Semifinalist RIBBON 2005 REGIONAL TOURNY CHAMPION RIBBON 2005 REGIONAL TOURNY Runner-up RIBBON 2005 REGIONAL TOURNY Semifinalist RIBBON 2005 NATIONAL TOURNY CHAMPION RIBBON 2005 NATIONAL TOURNY Runner-up RIBBON 2005 NATIONAL TOURNY Semifinalist RIBBON 2005 GLOBAL CUP TOURNY CHAMPION RIBBON 2005 GLOBAL CUP TOURNY Runner-up RIBBON 2005 GLOBAL CUP TOURNY Semifinalist RIBBON POKEMON BATTLE CUP Participation RIBBON POKEMON Tournament CUP Participation RIBBON POKEMON EVENT CUP POKEMON FESTIVAL CUP Difficulty clearing Commemorative RIBBON RIBBON awarded for 100 straight win DARKNESS TOWER Clear RED TOWER Clear BLACK TOWER Clear FINAL TOWER Clear Legend making POKEMON CENTER TOKYO Legend making POKEMON CENTER OSAKA Legend making POKEMON CENTER NAGOYA Legend making POKEMON CENTER NY Summer Holidays RIBBON Winter Holidays RIBBON Spring Holidays RIBBON Evergreen RIBBON Hard Worker RIBBON Lots of friends RIBBON Full of Energy RIBBON A commemorative RIBBON for a loved POKEMON RIBBON that shows love for POKEMON. =============================================================================== =============================================================================== CREDITS - COPYRIGHTS - DISLAIMER =============================================================================== This Contest FAQ written by Jason/Jaromaru/LORD ARDHAMON and previously Azura Stardust(c)2003 All right reserved Please do not use it anywhere, if you want to host, email me If you found illegal copies anywhere, email me My email address is Dajason@gmail.com The following sites have permission to host -Gamefaqs....................................................(www.gamefaqs.com) -NeoSeekers.com............................................(www.NeoSeekers.com) -ThePokeMasters...........................................(www.pokemasters.com) -Bulbagarden..............................................(www.bulbagarden.com) -IGN..............................................................(www.ign.com) -Serebii Net..................................................(www.serebii.net) The credits were fully given to: -Azura Stardust from TPMForums (Orgininal Jap. Contest FAQ) -Serebii.Net, the site who just broke over 40,000 hits :) -Myst Erik Ery (email: tagged_jc@yahoo.com) The credits were given to: -dmon2 (From Gamefaq's PokemonnRS Board - Contest Combos) -Eevee Breeder (From SnF - Fruit Meanings) -Flareon (From SnF - Fruit Meanings) -Masterword (From Gamefaqs - Giving me the crappy clock fix and it wont help me much and it might give me some of the Berry growth times wrong... I need a hour forward clock fix NOT a day fix!) -Meowth346 (From Pokefor.tk - Why you want to know...) -Misael "Chito" Villegas (From Gamefaqs for correcting the Berries Growth) -moviebuff2287 (From Gamefaq's PokemonnRS Board - Berry Blender Info) -Oddish17 (From SnF - Fruit Meanings) -Pokehacker (From Filbboards.de for giving me tons of combos) -Rocket Minion (for ribbon corrections) -Tahnok (From Gamefaq's PokemonnRS Board - Berry & Personality Infos) -thaelia (From Bulbagarden Forums - For more berry meanings) -xvkarbear (From PokeMasters - For word phrases to get nos. 31-35 and locations of berry givers.) -Guys from ThePokeMasters Forums (Contest Combos) -Anyone who host the guide -You for reading this EMAIL RULES I ADDD THIS CAUSE I DO NOT LIKE TO ANSWER ANNOY QUESTIONS!!! THESE RULES ARE ALSO APPLY TO AIM, MSN, AND EMAILS - DO NOT ASK ME WHERE TO GET BERRIES NO 36-43 - DO NOT ASK ME WHERE TO GET ILLUSION/MIRAGE ISLAND - DO NOT ASK ME WHERE TO GET SOUTHERN ISLAND - DO NOT ASK ME HOW TO GROW BERRIES OR COMPLAING THEY DONT WORK MEANS UR USING AN EMULATOR - DO NOT ASK ME WHERE TO GET PICTURES, RIBBONS ETC - THEY ARE IN FAQ!!! - DO NOT ASK ME FOR SUGGESTIONS OF CONTEST POKEMONS!!! - DO NOT ASK ME WHERE TO GET SCARFS - THEY ARE IN FAQS - DO NOT ASK ME WHERE TO GET HIGH APPEALS - DO NOT ASK ME WHERE TO GET CERTAIN DECORATIONS - DO NOT ASK ME WHAT IS THE BEST SECRET BASE DESIGN - DO NOT ASK ME WHERE GET ROMS CAUSE THEY SUCK - DO NOT ASK ME FOR PERMISSION TO USE IN A HUGE FAQ IF YOUR MAKING A WALKTHROUGH - DO NOT ASK ME FOR GAMESHARKS, VBA, CBA CODES - YOU CAN ASK ME FOR ANY NEW CONTEST COMBOS MOVES THAT WE DONT HAVE - YOU CAN ASK ME FOR PERMISSION TO HOST THE FAQ - YOU CAN ASK ME FOR SUGGESTIONS - YOU CAN ASK ME FOR ERRORS THAT YOU FOUND THATS ALL AND PLEASE OBEY IT!!! IF YOU DISOBEY THEM, YOU WILL BE IGNORED FOREVER!! UNDERSTAAAANNNDDD!!!! (Sorry for being acting like Vernon Dursley ;p) =============================================================================== My todo list -Emerald contests pokemon -battle e series 2 cards -pokeblocks for battle e series 1/2 berries ===============================================================================