_____ _ ____ _ ____ ____ _ |_ _| |__ ___ / ___|(_)_ __ ___ ___ |___ \ | _ \ ___| |_ ___ | | | '_ \ / _ \ \___ \| | '_ ` _ \/ __| __) | _____ | |_) / _ \ __/ __| | | | | | | __/ ___) | | | | | | \__ \ / __/ |_____| | __/ __/ |_\__ \ |_| |_| |_|\___| |____/|_|_| |_| |_|___/ |_____| |_| \___|\__|___/ __ ____ ____ _ / _| ___ _ __ / ___| __ ) / \ | |_ / _ \| '__| | | _| _ \ / _ \ | _| (_) | | | |_| | |_) / ___ \ |_| \___/|_| \____|____/_/ \_\ Author: Warfreak Version 0.7 Day Started 17/11/06 ------------------------------------------------------------------------------ Table of Contents [1.01] Guide [1.02] Version History [2] Getting Started [2.01] Create a Sim [3] Barkersville [3.01] The Beginning [3.02] Exploration [3.03] Clean Up Downtown [3.04] Referrals [3.05] Land Ho [3.06] Clowning Around [3.07] Sporting Fitness [3.08] Becoming a Member [3.09] Becoming a Vet [3.10] After the Checkup [3.11] Supernatural [3.12] Further Training [3.13] Trainer of the World [4] Skills [4.01] Cleaning [5] Medals and Awards [5.01] Medals [6] Jobs [6.01] Pet Walking [6.02] Animal Competition [6.03] Veterinary Medicine [6.04] Parapsychology [7] Stores [7.01] Four-Legged Friends Pet Store [7.02] SimThing 4 Everyone [7.03] Barkersville Institute for Higher Training [7.04] Kitty's Cafe [7.05] Unsinkable Treasures [7.06] Happy Paws Pet Hospital [7.07] Daily Paws [7.08] The Barkersville Companion Club [7.09] Seller [7.10] Gym [7.11] Telephone/Internet [8] Misc [8.01] Tricks [8.02] Exotic Items [8.03] Sickness [A] Contact Information [B] Webmaster Information [C] Credits [D] Sites FAQ is on [E] Copyright ------------------------------------------------------------------------------ [1.01] Guide Welcome to the next installation of The Sims 2 Pets on GBA. Of course, this is my ninth guide, a while since I actually wrote a guide but hey, life goes on. This is basically a Sims 2 Game with Pets shoved into a GBA cartridge and sent to you, the faithful consumer. This is the follow up to the Sims 2 on GBA which one of my guide is based on as well. Whether this is better than the old game, its up to you. Without further ado, lets begin. ------------------------------------------------------------------------------ [1.02] Version History Version 0.1 [17/11/06] First guide, created. Lets begin Version 0.2 [18/11/06] Steady progression. Steady as the guide goes. Version 0.3 [19/11/06] Getting along really well. Version 0.4 [20/11/06] Moving along. Version 0.5 [22/11/06] Added some more info on a few bits and pieces. Version 0.6 [23/11/06] More than 80% of the game is complete. Version 0.7 [24/11/06] Game complete. Version 0.8 [10/3/07] Update tidying up the guide. ------------------------------------------------------------------------------ [2.01] Create a Sim Like any Sim game, lets start with getting you a character. First is to Create A Sim. First choose a gender. Simple enough. Choose your gender and press A. Then, choose from the 6 skin colours that you can choose from and move on to Step 2. Step 2, choose your hairstyle. There are 4 for you to choose from. Pick the one that suits you, then press A. Pick your colour hair from the 16. Note that the male Sim likes to scratch his rear end. Pick a colour and press A. Step 3, choose your shirt type. There are six for you to choose from. Options one and two have 1 colour choice, option 3 has 2, option 4 has one colour choice, option 5 has 2 colour choices and option 6 has 3 choices. Each colour choice is from 32 different colours. Pick a shirt, colours and move on. Step 4, pick your leg wear. One is short, one is long. Then press A and pick a colour. Then pick your shoe colour and move on to step 5 Step 5, there are 6 for you to choose from. Active, Creative, Friendly, Neat, Outgoing and Serious. Move to Step 6 Last and not least, pick you name. Simple enough? The right arrow gives you thingys on their name and up arrow gives lower or upper case. Then get your Sim ready to play. ------------------------------------------------------------------------------ [3.01] The Beginning Say Hello to Barkersville. Evan Scovel will greet you to the town. Evan is the town carrier for the town, or letterman or postman. You will notice the animal roaming free in this town. Funny, it was preivously known as Meowtown. You will find that you are in downtown Barkersville. There are three homes available for rent, your appartment, the bungalow and a condominium or condo. You rent the home, you must pay the initial down payment and then pay the rent at the start of each week. Notice the timer at the lower left of your screen. If you can't pay the rent, say hello to Mr Repo Man, the friendly debt collector with high tech guns from the original PC version. You will start with §1600, 9am on Monday. Walk to the doorway and meet Joane Trifiletti. She explains that she has a green plumbob, the swirling green thing, or red thing, from the PC version and explains having that on someone's head means they have something to tell you. It either means they want to chat or something for you to do. Yellow means that the person is waiting for you but you haven't done it yet. Purple means that you've done what has been ask and want to talk for thanks or a reward. I'm writing this as I go. Now, time to Socialise To socialise, press up or down on the control pad to scroll the topics on the conservation. You can play games. If you choose a topic the other person likes, you gain social points which lets you be better friends. If you do the opposite, you will lose social points and become less friendly. Watch the person's reaction to see how you are doing. Green happy face means better friends and red angry face means worse friends. To end the conservation, press B, otherwise, it will end when you have something to do. Ok lets start. You will notice you have 3 lines and choose the ones that you think will interest her. Press up and down and then A on the icon to select that option. Joane will say she is a member of the Barkersville Welcoming Committee, similar to those welcomers in the Sims 2 on PC. First however, she will ask how many pets you want to have. You don't answer and soon head to the General Store, Simthing 4 Everyone (pun on Something For Everyone). You go to the store, talk to the cashier to start buying. There are three items so buy them up but watch your money. Then you head to the apartment and start to place items. Go to the crate and press A to open it. Move the items to the floor and you want to the floor to be green. Look at the feng shui at the bottom to see whether it is good to place it there or not. A will confirm, R will rotate clockwise and L will give you anti-clockwise. When you first place an item, your mood bar will turn up. When you are finished, talk to Joane. Now you get a free shower and toilet. Great! You get some new objectives. Place the shower and toilet. Now, more on motives. There are 8 motives. The bed is the Energy bar. This can be refilled through sleeping and napping. The knives and forks are the Hunger Bar. This can be refilled through eating food and drinking liquids. The shower bar is the Hygiene Bar. This can be refilled through having a shower or washing ends. The toilet bar is the bladder bar. This can be refilled by going to the loo. The seat bar is the Comfort bar. This can be refilled by being comfortable like sitting down. The television is the Fun bar. This can be refilled by doing fun things like watching tv or playing with the computer. The two heads is the Social bar. This bar can be refilled by talking to people or youre pet. The home bar is the Environment bar. This can be refilled by going home. After you've done that, talk to Terence. He will send you to go to the Four- Legged Friends pet shop next to your apartment to get a pet. Lets go. Walk in and like we did before, get a pet. Pick a pet and name him or her. Walk outside and notice your doggy or kitty. Talk to Terence and he will give your animal some commands when you talk to him or her and tell you to see Otis at the training school. Train your pet. Commands will let you control your pet and the more commands your pet has learnt, the better it will do in competitions and duels. First, you, the owner, must know the command before you can teach the command. Commands can be learnt from books, scrolls or other Sims. Scrolls can be gained from the Barkersville Institute for Higher Training. You can see commands from the command menu and you can teach any available tricks under the trick menu. Tricks are divided among difficulty level. A red question mark will indicate that your pet is trying to learn it. Of course, practice makes perfect. The more it practices, the more chance of it doing the trick successfully. Encouraging and punishing incorrect tricks will increase the chance of it learning tricks faster. There are 7 stages for a trick. Unknown - The Pet does not know the trick Learning - Grey bulb meaning the pet is learning something but doesn't know what Familiar - 1/3 of the full bulb meaning that the pet has 1/2 chance of performing the trick upon command Known - 2/3 of the full bulb meaning that the pet performs the command most of the time Well-known - Full bulb meaning the pet will perform the trick correctly almost all the time and can even perform the trick without command Perfected - Blue cap meaning the pet can perform the trick perfectly all of the time and will do the trick by themself half of the time Confused - Unsure about the Sim's feedback. The pet does not want to do a trick that it can get confused. This may include punishment for a correct trick. Praising a pet after it performs the trick helps it learn the trick faster. Select praise from the Teach menu to help. Scolding after it incorrectly performs a trick also helps it learn a trick faster. Select Scold from the Teach menu to scold. Thats the end of that. Lets explore the town. ------------------------------------------------------------------------------ [3.02] Exploration Ok, lets explore the town a bit. You know where the pet store is and where you're apartment is. Head up the street to the hospital. Welcome to Happy Paws Pet Hospital. You can go there when you're pet isn't well. Inside will be Corina Strickland, a nurse there. Go outside and into the store with the pet thingy on the top. Otis will be inside. This is the Barkersville Institute for Higher Training. Now go outside and head up the bridge to see Barkersville main street. You can see the cafe, Daily Paws, etc. Talk to Meredith hanging around here to get the jist of things. You can go into the general store here. You can see the cafe next door. You can see the Daily Paws which is the pets boarding facility. Talk to Amy inside. Here you can go get your first job. She will give you a job. Once you get home, there will be a bronze medal cabinet. This is where you keep your awards. Walk around outside and find Marcellus Fearheller. Now, talk your time and get yourself promoted at dog walking. Upgrade your skills to one body and one cleaning. Then earn 400/400§ and get yourself promoted. Then its time to become a Scooper. ------------------------------------------------------------------------------ [3.03] Clean Up Downtown When you get promoted, Amy will want you to help her clean up downtown. You will need to find piles of white trash lying around. I cannot help you here as they are randomised. They are on the first screen outside the boarding facilities and south of the screen (outside the apartment). Once you clean up the mess, you will get §100. Nice pay for easy work. Anyway, for the time being, walk around, pick up any you can recycle, etc, make more money. Soon, you can get some better items, and that will be necessary. After you've done that, comfortable and adjusted to the game, talk to Evan, the postman. He will need you to find 10 recyclables to deliver to the recycling centre. Lets go do that. Walk around the town and look for recyclables for taking. Look for newspapers, cans, bottles and batteries. Once you find 10 items, talk to Evan again for a small gift. §125. Not bad for walking around town look for junk. If you have any surplus, sell it. Okay, lets find some friends. Befriend the pet trainer Otis. Soon, when you stop by his academy, you will see the green exclaimation plumbob above him. Talk to him. ------------------------------------------------------------------------------ [3.04] Referrals Otis will want to see a referral from you, someone who can vouch that you can work with animals. Lets see, last time I checked, Amy was a good candidate since you do work for her. She agrees to vouch for you, but in return, she wants you to do a favor for her. Sigh, nothing in this world comes free. She wants you to find a dog that was lost by a junior walker Downtown. You need to find the dog and bring it back to her. Go south one screen outside the hospital. Funnily enough, there happens to be a dog on the road. Lets make him or her follow you. Go to the next screen and make him follow you into the shop, Daily Paws. Then talk to Amy. For that, you will get a referral letter. Now lets head back to see Otis. Since you have the referral letter, he will now train your pet. He will want you to practice the basics and when you are ready, he will allow your pet to compete in the Basic competition at the Companions club which he is the organiser. Now, Otis gives you the option for a new job. Now you have two jobs to choose from. ------------------------------------------------------------------------------ [3.05] Land Ho Now that you've done that, you can talk to Marcellus Fearheller, the seafarer and the owner of Unskinable Treasures. Is wants you to find him an ordinary cat and an ordinary dog that he can use to apparently scam some more money out of unsuspecting customers. Okay, lets walk around town and find some floating animals. Outside the pet hospital will be a white dog, or a dog of some sort. Lets make him follow you. Ok, since you have a done, talk to Marcellus again. For your stray dog, you'll receive §400. Now, off to find a cat. Oh, by the way, there is another dog outside Marcellus's store. Off we go and go outside the pet store where there happens to be a cat. Now, go off and take this cat to Marcellus. He'll give you another §400 for the cat. And that is the end of that. Next quest, talk to Terence. ------------------------------------------------------------------------------ [3.06] Clowning Around Terence doesn't like all those Sims hanging around Hugo aren't spending their §§§ on poor old Terence so he wants you to beat Hugo in a duel. No, this is not a card game. Sounds simple enough? Ok, lets go find Hugo. He is normally hanging around at the lake or at night, outside the cafe. Talk to him and he will claim that his dog, Sputnik is the best dog outside the BCC. Talk and fight. This is up to you what tricks you've taught your pet and how good your timing is. Once you bet Hugo, you get §300 and a command scroll. This is the Evil scroll. Anyway, finish off and talk to Terence for a further reward of §250. Apparently, just as you finish that one, you will get another quest from Terence. He wants you to challenge his cat, Hodori. By beating the daylights out of his cat, he will give you a command scroll of Super Jump and an alien artifact. ------------------------------------------------------------------------------ [3.07] Sporting Fitness Head over to the gym and fix the broken shower. Then talk to Joane while she is in the gym to get a small reward of §150. Then she has a quest for you. She has ordered some new shoes and Evan is meant to deliver them. Once you find him, ask him for the shoes and bring them to Joane. Sounds simple enough. Talk to Evan and you'll get the delivery package to deliver. For such a small delivery, you get a tidy sum of §150 again. ------------------------------------------------------------------------------ [3.08] Becoming a Member Go play the Pet Competition game and win first place. That means gold medal. Ok, finish off and talk to Jane Pingree. She runs the Barkersville Companion Club. She wants you to win the basics competition before she even considers you becoming a member, even having to win it twice. Ok, we have to win the basics competition. Go talk to Amy, she will want to have a duel with you so show her what you're made of. Beat up snowflake and she'll give you §100 and the command scroll Dry. To win the basics competition, all you have to do is to come first place. Not a hard ask. Skills like Super Jump will give you great points if you pull it off correctly and practice makes perfect. Anyway, when you win, talk to Jade who agrees that is wasn't a fluke. She says you need some addition traits such as politeness, cooperation, etc. She wants you to demonstrate strong social skills by talking to Meredith and getting a copy of a book for the BCC. She wants you to get a book on Awesome tricks. Find Meredith and she'll say that the book is a library book and that you need to join the library. And you also have to tell Jade that if she wrecks the book, she is paying the repairs. You have to meet Meredith in the cafe between 10:00 and 11:00 the next day and she'll have a copy for you. When you meet her, she'll give you the book and make sure you tell Jade about the late charges on the book. Give the book to Jade who will be pleased ut she still doesn't let you into the club. What a jerk. She wants to hear stories about you from a few more established members that will improve your chances since the decision does not rest with her. You are now only a temporary member, not a fully fledged member. Anytime you want a competition, you can see her and Otis will be your coach. Therefore, new job. So we have two find who members. Lets go look for some. Find Celina, she is the one with the blue beret. Talk to her and she'll say that she needs to see for herself you ability. She wants you to win the Clubs competition, which is the one Jade unlocked for you. Also, by now, if you arrive home, your Bronze Medal Cabinet is now Silver. Anyway, win the Clubs tournament, which is a bit harder but if you have taught your pet more tricks or make then to genius level, you should be find. Anyway, after you win, talk to Celina Hawbaker. She won't give Jade the good word unless you find her a good meal but it has to be home-cooked. Cook a meal at home, I hope your cooking level is quite high, and bring the food to the BCC. You will need a counter for the preparation and then an oven to cook the food. Then take the plate of food, don't eat it, and take it down to the BCC and give it to Celina who will enjoy your food and she'll give you her reference to Jade. Once down. You also get §250 for the effort. To stop people writing in, this is what you do. You get the food from the fridge as you normally would. You need to place the food on the counter or rather, click on the counter while holding the food. Prepare the food and then take the prepared food to the oven and cook it and then carry this food all the way to Celina who will give the reference. Talk to Celina again and she'll say its her friend's birthday. She wants you to go to Unsinkable Treasures and get something for her friend. You can get the Ms. Elegant but it costs §20000. No, I didn't get an extra 0, thats the price. Guess we'll wait for later. When you get the bird to Celina, your reward is §22000. Talk again to duel her. Go find Amy, since she has an errand for you. She wants someone to beat her in a game of chess so build your logic to a high level, say 4 and challenge her. In order to challenge her, you need to be at the chess boards in Pet Plaza. When you win, you get the winnings of the bet, a nice §250. Meredith has an errand for you as well. She wants a certain book and its only available online. Get on your computer, or buy one if you don't have one and go shopping. You will see that it is worth §1000 so be ready. Go to the miscellaneous page and find Black Cat Mysteries. Buy it and give it to Meredith. She gives you §1500 in return. After that, you get to duel her and Banshee. So, lets duel. Beat her and you get §500 and the command scroll 720. After all that sidetracking, talk to Raphael Cilibretto and he will say that he won't talk to Jade unless you in the Hearts competition. Win the competition and then talk to him again. After you win, he wants you to use his easel to create a piece of art to see if it is any good. You will automatically create a piece of art and then he'll agree to talk to Jade for you. You also get §250 for your trouble. Go inside the BCC and you will find out that Raphael isn't really a member of the BCC but Jade lets you into the club anyway. The reason you got in is that your Sim is the first to be endorsed by Celina and therefore, you're a full member. Anyway, talk to Jade again and she'll want you to deliver some smear letters against Celina to people. Find Hugo and give one to him. Meredith would also like one as well. Wow, lots of people want one! Talk to the people in town and deliver the letters. Once you talk to Evan, he will deliver the rest of the letters for you. Talk to Jade and she says that you must be mean to Celina for the people to believe the letters. My, what an insane lady. Anyway, you have to get the relationship between you and Celina below -60. For that, you get §1000. Raphael now wants to become a member. He wants you to talk to Jade for him to allow him to become a member. Jade will say that she will only let him become a member is you clean up outside the BCC and bring a new shrub. Cleaning the trash is easy and then head to the general store to get the shrub under plants. It will cost §1250 so get it and go to Jade. Talk to Raphael to get §1000. Sigh, a loss. ------------------------------------------------------------------------------ [3.09] Becoming a Vet Note: You have to be a Wrangler and be a member of the BCC Talk to Amy and she'll say that you should look for another job, not that you are bad at walking but to expand your horizons and become a vet. Study veternary medicine. She'll tell you to talk to her old friend Corina and take you up an apprentice. Well, what are you waiting for? Talk to Corina and she'll say that you only had your pet for a short time but you are a natural. You need to talk to Kirk and Hugo and convince them to bring their pets to the vet, maybe Corina will take you in. Talk to Kirk and he will take his pet in on the condition that you will fix his stereo. If your Sim has been playing as long as mine, there is no problem since appliances around the house break down all the time. You'll fix it automatically and Kirk is please, pleased enough to go to the vet. One down, one to go. You also get §250 for your trouble. Go find Hugo in the lake section of the park. Hugo is temporary insane and believed a giant rabbit hid his dog's favourite toy. So guess what? Go look for it. You get the new command of Hunt and Dig Allow your pet to hunt and when the pet makes some noise, use the dig command to dig up the toy. Hugo also tells you why he doesn't have a job. Just give him some money and he will find some treasure for you. First of all is §10 for 2 alumimun cans. Then §50 for 3 glass bottles. §100 for a ruby penguin. §250 for a gnome, §500 for a curvaecous table, §750 for a Bella Squared wall hanging. For §1000, you get 3 Super treats. For §2500, you get the exotic Duval alarm clock. Let me explain how the Hunting works. When you use Hunt for your pet, your pet will look for recyclables. You should first pick up all the ones on the screen like newspapers. Then, when you have, use hunt. If your animal barks or meows, then you have found something and then dig. You might find some furniture, items, etc. However, sometimes, you pet might get sick and you will have to check up on it at the hospital. ------------------------------------------------------------------------------ [3.10] After the Checkup Otis needs the book you gave Jade and Meredith says she, as in Jade hasn't returned to book so you have to go get it. Jade will give you the book, which wasn't as exciting as she expected so give it to Otis. He will give you a command scroll, Juggle. Then, you get to duel Otis. Beat him in the duel to get §1000 and the Command Scroll 2X Flip. After all this, go to the hospital and talk to Corina for the new job. After all the talk, she says that the hospital look dull and that you should bring in a painting to liven things up a bit. The only wall hanging that she will except is the one that can be bought from Simthing 4 Everyone and is the wall hanging Corina Art but that costs §10000. We'll get it later. When you get it, Corina will refund you §12000. Once you give in the painting, Corina will give you a quest saying that the painting is ruined and that you have to fix up the painting. Head to the back and restore the painting. For your trouble, you get §1000. After that, another quest. The Save a Pet committee is holding a charity drive. You have to donate money and in return you get a reward. For §250, you get a normal treat. §500 will get you 3 treats. §750 will net you a super treat and §1000 will get you 3 Super treats. §2500 will earn you a flea vaccine. "Corina's flea vaccine makes your pet completely immune to fleas and itch monsters." Talk to Marcellus who says he has hidden his treasure but forget where. He has the key but doesn't know where to look. Obviously, we going to help. Go outside the condo and dig near the cooker. You should find the package and then deliver it to Marcellus. He'll give you §1500 and an alien artifact in return. Talk to Kirk and he'll say that he wants to get a present for Meredith but it's in the Pet Cemetary and it has to be dug up. Go to the pet cemetary, find the north most tombstone on the right side and dig up there for the ancestor pendant. Go to Kirk but the jerk as already found something else for Meredith and allows you to keep the Ancestor Pendant. Talk to him again and he wants to duel you. When you win, you get Kirk's Innuendo Stereo and a Command Scroll Sing. Now, since you should have finished Celina's last mission, you can duel her and her pet dog Cavalier. When you eat the smuck out of her, you get §1000 and the Command Scroll Dance. Then, duel Jade. Its a fair bit harder and her dog Precious is that much better. But practice. The pause button is probably one of your best friends. When you defeat her, you get §1000 and a Command Scroll 2X Back Flip. Another duel challenge is Raphael. Now that he is a member of the BCC, duel him. Gala, his dog is a pushover compared to what you've just been through. You get §500 and the Command scroll Proud Walk. ------------------------------------------------------------------------------ [3.11] Supernatural Now that you've beaten Raphael, he needs some creative insight, therefore you need to find 10 rare truffles. Truffles are found through the command hunt. When your pet has stop and found something while hunting that you cannot see, dig. Ok, like above, hunting will net you recyclables. First, scout the screen and pick up all that you can see. Then use your pet's hunt and if the pet walks directly to something, wait till it stops and then dig. Do not do so if your pet is going round in circles. Anyway, start digging. It might take a while. When you finish, Raphael will give you §1000 and tell you to come back next Tuesday for the result. Tuesday and Raphael says he needs another 5 more truffles. Deliver the truffles and he'll give you §500 and tell you to come back on Saturday. Come back on Saturday and he'll give you an item, the exotic painting Raphael the Great. This great blue painting is a really neat item to hang on your wall. Once you reach level 3 in Veterinary Medicine, Corina who will say that she is running out of things to teach you. She says that there is someone better, though not in Barkersville. Davor Raven is the master of all animals. She says that when you are ready to meet him, he'll be there for you to look. She says that if you want to know about him, you need to ask about in town. Celina says that she met him once where he delivers Christmas gifts. Raphael warns you to be careful. Joane never heard of him. Meredith ask what kind of name is Davor. Jade gives you the same advice as Raphael. Kirk gives the same advice as Celina. Otis advises you to be careful. Tererce is another repeat. Amy is the same. Marcellus the same. Hugo as thats the least of your worries, there is an alien that lurks outside Downtown at night. Strange. Go outside the bungalow at night. Elza will greet you. She says she can help you find Davor saying that they used to be acquaintances from another time and place. She asks you to be more helpful, therefore, a favor. She wants three penguins from Downtown, Pet Plaza or at Unsinkable Treasures. Bring the penguins who are lost and she'll wait for you at the cafe tomorrow night. Ok, where I found the penguins is behind the garbage bin next to the pet hospital. Then talk to Ezla who will say that the penguin is great but she wants more, 2 more. She will be near the bungalow this time. Well, since we have found the downtown one, we need to look in pet plaza. Mine was found in the top left corner of the lake area, north screen of the basketball courts. Until you see Elza again, you need to earn §5000 to get the last penguin in Unsinkable Treasures. Give Elza the penguin and then get the last penguin and meet her at the Statue Gardens in Pet Plaza. Note that the penguin in Unsinkable Treasures is the fluffy kind, not the §15000 kind. The place is outside the Condo. After the third penguin, she tells you to look in the pet cemetery where there are many animals with him. Find Davor Raven. He quickly tries to get rid of you but at the instance of your Sim, he says that Corina is half right. He says that your pet as something to tell him and that he will teach you as a favor to your pet. But you have to prove yourself. You have to find the ghosts in the cemetery and that they feel at home in the moonlight. If they accept you, then you can begin. They only appear during midnight to dawn and only when their home is clean. Head to the cemetery and when I went, which was a Saturday at 17:00, you will see the ghost of the animals. They know all the pets in Barkers- ville and they say that some clever Sims can answer their questions, like Davor. They say that each of the pets have a problem in the waking lives and help them with their problems and then you can talk to Davor. Talk to the Hungry Dog, which is a mirror on the Hungry Dog outside the cafe. To feed the dog, go to the pet store and buy the Grade-S pet food. Place it in the house and bring it to the dog. Back to the cemetery and the dog will thank you. The cat needs you to fix up a statue of her to remind people of her fame. This is in Statue Park, outside the condo. Restore it and talk to the cat. Then talk to the lazy cat who needs a comfortable place to sleep. Go to the pet stall and buy the Extra Comfy Sack for §575. Talk to the cat outside the condo with the sack and then go to the cemetery. Talk to the same cat in the cemetery to complete the quest. Talk to Davor and he'll ask you what you've learnt. You have to learn through animal parapsychology, a Sim can communicate to a pet like another Sim. It can also benefit other animals and it will help you fix problems. Its also hard work. And it's now a job. Davor wants to duel you, so show him what you're made of. This guy is extremely tough, tougher than Jane. So get some more moves like the ones you got above. Gloomy is hard to beat but you can do it. Win and you get §1000 and the command scroll, Yoga. Meanwhile, Otis says that he cannot teach you anymore and asks you to go see Emily who is lurking at the Cafe between midnight and dawn. She'll teach you something special. Emily is a ghost who looks very similar to Meredith. She gives you the command scroll 1080!! Nice. Talk to Otis who says he communicates with a lot of ghosts. He tells you to look for Dorian by the fountain and he will tell you something interesting. Funny, Dorian looks a bit like Kirk. He will give you the command scroll of Triple-Flip. After, Elza tells you that she wants to speak to the king of the planet and apparently, Hugo knows about this person. Lets talk to Hugo. He wants to hide from Elza and asks you to get him a slice of pizza. Go to the cafe and get him one. He needs another slice on Monday. Now he needs another slice on a Saturday. Give him another slice on Saturday and he'll offer you an item for §5000. Pay him the §5000 and he'll give you an alien artifact. Pay him an extra §10000 and he'll give you his lucky garbage can. Its a Szabo "Bottomless Peace" model. Anyway, back on topic, the King is Elvis, who was previously the king of the planet. He says that you should buy an Elvis costume and Elza won't know the difference. Go to Unsinkable Treasures and pay §12500 for the Elvis Costume. Talk to Elza and she will say that she will want to see Hugo. Talk to Hugo and in exchange for the Costume, you get a Mystic Treat. Go back to Elza for a reward of §1750. Meanwhile, Evan needs to find Elza but doesn't know who she is. He wants you to deliver a letter to her. Give it to her and she will give you §500 in return. ------------------------------------------------------------------------------ [3.12] Further Training Once you are a specialist, that mean on level 4 of veterinary medicine, Corina will tell you to see Davor for more training to be a great vet. Go see Davor. Provided that you've done the dueling and did Otis's quest, you get to meet Brad after midnight outside the BCC until dawn. Talk to him, who looks like Terence and he will give you the command scroll, triple backflip. Talk to Davor again who says you have learnt all the Mind Blowing tricks bar one. You have to talk to Devius who is so powerful that he can be seen on top of Unsinkable Treasures during the day. Go to the second floor of the shop and go outside and talk to Devius who looks like Davor. You will need the ancestor pendant for this part. You should have it by now. He will give you the skill of fire breath. After you get all the skills, Davor will have another duel with you. He will give you §2500 and a Mystic Treat. Talk to Hugo and he'll ask if you've met Nibbles the rabbit. Go to the picnic area and look near the pond. Go to the pond and talk to the patch with the grey plumbob above the head. Talk to him and he'll give you three command scrolls, Disco Fever, Ghost, Unghost. What a nice rabbit. After you reach level 3 of Animal Parapsychology, Davor will talk to you. He will say that you have reached your natural limit and he cannot help you anymore. Your Sim has exceeded all expectations and even the pets are impressed. There is nothing you can learn from a master anymore, and you have to choose your own path. He will say you have a guide, your pet. You need to listen to your pet in the waking hours then you will have no limit in your abilities. Veterinary medicine, competitions and tricks will all be in your grasp. Should you fail, you will still be a success, but not extraordinary. Your job here is to connect with your pet through parapsychology. Anyway, finish the Level 3 course of Animal Parapsychology and Davor will congratulate your pet. So now you're on your own journey. You can only figure your things out yourself and your pet would guide you. You will be told to win the Diamonds competition. After you win, talk to Davor who would say you are the best animal trainer in Barkersville. Evan will come up and congratulate you and he says that you should talk to Celina. Talk to Celina and she says she had no idea you would become the best so quickly. The Spades competition is coming up and this is an international competition. You will represent Barkersville while Davor is independent and refuses to represent Barkersville. The town should share advice with you. As long as they are friends with you. Talk to Amy. She sends you to Raphael. He sends you to Otis. He sends you to Kirk. Talk to him and he sends you to Jade. She sends you to Hugo. He sends you to Terence. He sends you to Corina. She sends you to Meredith. She sends you to Evan. He sends you to Joane. She will send you to Marcellus. He sends you back to Celina. Now you have to win the Spades competition. Meanwhile, Elza needs parts of her ship back. 3 Pieces in fact. You should have 3 alien artifacts by now. So give it to her. For that, you get §2000 and a penguin. Now, finishing that, she wants to duel you. Beat her and you get §2250 and the Command Scroll Hover. ------------------------------------------------------------------------------ [3.13] Trainer of the World After you win the Spades competition, talk to Celina who will state that you are the best trainer in the world. Wow, best trainer in the world. Talk to Hugo who says that there are no more penguins in Barkersville (funny that, didn't Elza said she took them all?). He is amazed you saw Elza and survived her. She is going to compete in the Joker competition. The Joker competition is a galaxy wide event. Hugo reveals that she wants to become the Queen of the Penguins. What a great title. She can only be stopped if someone beats her in the Joker Competition. Guess who that is, thats right, you. This time you need to talk to the people in town but you have to be best friends or have a 80+ relationship with them. You start off with Celina. She will send you to Kirk. He will send you to Terence. He will send you to Amy. She will send you to Corina. She will send you to Jade. She sends you to Otis. He sends you to Marcellus. He sends you to Raphael. He sends you to Davor. He sends you to Meredith. Then you have to talk to Joane. Then you have to talk to Evan. He sends you back to Hugo. He sends you to compete in the Joker competition. Win the competition and Hugo will say that you keep the world safe with the penguins and you're the best in the galaxy. Talk to Evan. He will narrate from the first day, when you didn't have a pet. You worked for Amy and started pet walking, then went to Otis and went on the win competition after competition at the Barkersville Companion Club. Then you started work with Corina in Veterinary Medicine. Then you went on to become one of the best animal parapsychologists under Davor. Then you became the best trainer in the world, then galaxy. After that, he says that you what you do next is all up to you. And thats it, you've finished the game. ------------------------------------------------------------------------------ [4.01] Cleaning This is the easiest skill to gain in apparently. Mopping up puddles on the floor, making you bed, reading books, all seem to level up this skill. You can clean your toilet, that all adds up. It determines how fast you can clean an item. Ways to Improve: * Making your bed * Cleaning the toilet * Cleaning the shower * Reading a book * Mopping up puddles * Clean the oven * Cleaning the Dunginator ------------------------------------------------------------------------------ [4.02] Mechanical This is the skill which allows you to repair objects faster. Ways to Improve: * Repair broken items * Read books * Unclog the toilet ------------------------------------------------------------------------------ [4.03] Body This skill is useful in certain jobs. Ways to Improve: * Use exercise equipment * Work out on TV * Work out using the radio ------------------------------------------------------------------------------ [4.04] Cooking This skill is useful because the food you cook slowly replenishes more hunger than you would normally. And on cooking food, you need to get food from the fridge then hold it while using the oven or microwave. Thats how you cook food. Ways to Improve: * Cook food * Read books * Watch Yummy Channel on TV * Prepare food ------------------------------------------------------------------------------ [4.05] Creativity This skill improves the value of your paintings and your novels. Ways to Improve: * Read books * Paint * Write novel ------------------------------------------------------------------------------ [4.06] Charisma This skill improves your Sim talking to other Sims. Ways to Improve: * Talking to a mirror * Talking to a bird ------------------------------------------------------------------------------ [4.07] Logic This skill has no real value at the moment. Ways to Improve: * Play chess * Looking through a telescope ------------------------------------------------------------------------------ [4.08] Pet Affinity This skill effects on how well you can train your pets. It also effects your abailty of praising and scolding your pet will allows you to train even faster. Ways to Improve: * Train your pets ------------------------------------------------------------------------------ [5.01] Medals 01 - Body Building I Build your Body skill to level 1. Small weights with red background 02 - Body Building II Build your Body skill to level 3. Middle weights with yellow background 03 - Body Building III Build your Body skill to level 5. Large weights with green background 04 - Body Building IV Build your Body skill to level 7. Extremely large weight with blue background 05 - Perfect Body Build your Body skill to level 10. Athlete on water 06 - Beautiful I Build your Charisma skill to level 1. Smile with red background 07 - Beautiful II Build your Charisma skill to level 3. Smirk with yellow background 08 - Beautiful III Build your Charisma skill to level 5. Smile with green background 09 - Beautiful IV Build your Charisma skill to level 7. Smile with a shine with blue background 10 - Unforgettable You Build your Charisma skill to level 10. Man in top hat with thumbs up 11 - Clean I Build your Cleaning skill to level 1. Mops crossed with red background 12 - Clean II Build your Cleaning skill to level 3. Mops crossed with yellow background 13 - Clean III Build your Cleaning skill to level 5. Mops crossed with green background 14 - Clean IV Build your Cleaning skill to level 7. Mops crossed with blue background 15 - Dirtbuster Build your Cleaning skill to level 10. Vaccum cleaner with blue flowers 16 - Yummy I Build your Cooking skill to level 1. Cupcake with one cherry with red background 17 - Yummy II Build your Cooking skill to level 3. Larger cupcake with 7 cherries with yellow background 18 - Yummy III Build your Cooking skill to level 5. Larger cupcake with 10 cherries with green background 19 - Yummy IV Build your Cooking skill to level 7. Cake with 11 cherries with blue background 20 - Tastebuds Build your Cooking skill to level 10. Spoon and fork on hot pot 21 - Creative I Build your Creativity skill to level 1. Pallete with green, orange and grey on red background 22 - Creative II Build your Creativity skill to level 3. Pallete with green, orange and blue on yellow background 23 - Creative III Build your Creativity skill to level 5. Pallete with red, yellow and blue on green background 24 - Creative IV Build your Creativity skill to level 7. Pallete with red, yellow and green on blue background 25 - Hidden Talents Build your Creativity skill to level 10. Golden pallete 26 - Smart I Build your Logic skill to level 1. Red head with a light bulb 27 - Smart II Build your Logic skill to level 3. Yellow head with small light blub 28 - Smart III Build your Logic skill to level 5. Green head with light bulb 29 - Smart IV Build your Logic skill to level 7. Blue head with large light bulb 30 - Mastermind Build your Logic skill to level 10. Golden jigsaw puzzle 31 - Wrench I Build your Mechanical skill to level 1. Spanner with red background 32 - Wrench II Build your Mechanical skill to level 3. Spanner and one gears with yellow background 33 - Wrench III Build your Mechanical skill to level 5. Spanner with two gears with green background 34 - Wrench IV Build your Mechanical skill to level 7. Spanner with three gears with blue background 35 - Gearhead Build your Mechanical skill to level 10. 2 Crossed spanners 36 - Animal I Build your Pet Affinity skill to level 1. Red paws in heart with red background 37 - Animal II Build your Pet Affinity skill to level 3. Yellow paws in heart with yellow background 38 - Animal III Build your Pet Affinity skill to level 5. Green paws in heart with yellow background 39 - Animal IV Build your Pet Affinity skill to level 7. Blue paws in heart with blue background 40 - Animal Lover Build your Pet Affinity skill to level 10. Silver paw on gold medal. 41 - Pure Talent Build ALL your skills to level 10. Blue star 42 - Pet Walking I Start the Pet Walking Career. Dog and cat inside house with red background 43 - Pet Walking II Be promoted to Pet Walking level 2. Dog and cat inside house with yellow background 44 - Pet Walking III Be promoted to Pet Walking level 3. Dog and cat inside house with green background 45 - Pet Walking IV Be promoted to Pet Walking level 4. Dog and cat inside house with blue background 46 - Pet Wrangler Be promoted to Pet Walking level 5. Dog and cat on red cushion 47 - Animal Training I Start the Animal Training Career. Dog and cat side-by-side with red frame 48 - Animal Training II Be promoted to Animal Training level 2. Dog and cat side-by-side with yellow frame 49 - Animal Training III Be promoted to Animal Training level 3. Dog and cat side-by-side with green frame 50 - Animal Training IV Be promoted to Animal Training level 4. Dog and cat side-by-side with blue frame 51 - Maestro Be promoted to Animal Training level 5. Dog and cat face side-by-side 52 - Veterinary I Start the Veterinary Medicine career. Back of a cat and dog with red background 53 - Veterinary II Be promoted to Veterinary Medicine level 2. Back of a cat and dog with yellow background 54 - Veterinary III Be promoted to Veterinary Medicine level 3. Back of a cat and dog with green background 55 - Veterinary IV Be promoted to Veterinary Medicine level 4. Back of a cat and dog with green background 56 - Surgeon Be promoted to Veterinary Medicine level 5. Dog with a doctor's scope 57 - Parapsychology I Start the Animal Parapsychology career. Dog with eye on red background 58 - Parapsychology II Be promoted to Animal Parapsychology level 2. Dog with eye on yellow background 59 - Parapsychology III Be promoted to Animal Parapsychology level 3. Dog with eye on green background 60 - Parapsychology IV Be promoted to Animal Parapsychology level 4. Dog with eye on blue background 61 - Pet Whisperer Be promoted to Animal Parapsychology level 5. Face with a cat on the head 62 - Hard Working Be promoted to level 5 in ALL careers. Golden Star 63 - Social I Have 1 Friend. Handshake on red background 64 - Social II Have 5 Friends. 5 Hands on red background 65 - Good Buddy Have 10 Friends. Yellow Smiley Face in green circle 66 - Everyone's Pal Be friends with everyone 3 Yellow Smiley Face in green circle 67 - Confidant Have 5 Best Friends. Person patting dog on gold locket 68 - Best Friends 4VR Have a Soul-Mate. (Relationship 90+) Red and black dog inside red and black circle 69 - Nemesis Have an archenemy. (Relationship -90) Person in black attire in moonlight 70 - Tricks Teach 10 tricks to your pet. Dog howling with green background 71 - Top Tricks Teach 25 tricks to your pet. Dog jumping through hoop 72 - Tough Tricks Teach ALL tricks to your pet. Dog breathing fire 73 - Walker Walk 500 Miles. Shoe inside a triangle 74 - Hiker Walk 2000 Miles. Pawprints inside a triangle 75 - Globetrotter Walk 5000 Miles. Globe with two red footmarks 76 - Money Clip Own 5,000 Simoleons. Silver coin with velvet drape 77 - Money Bags Own 50,000 Simoleons Bad with Simoleon sign 78 - Money Vault Own 500,000 Simoleons 79 - Moving On Up Move to the Condo. Resort on purple badge. 80 - Good Deeds Complete ALL Errands. Halo on badge with angelic wings 81 - Tuxedo Own a penguin and survive a week (This is a major problem as many people have emailed and complained that they had a penguin and survived a week on it and no medal. I have no idea either. Ask Maxis or EA for some help) 82 - Buried Treasure Find this Medal with Mastered Search Command. Treasure Chest on a plate 83 - Exotic Creatures Sell a Pet worth 5000 Simoleons Green cat with green wreath 84 - Sterling Medal Collect ALL challenge medals 85 - Bronze-Clubs Take 3rd place in the Clubs competition. Bronze medal with clubs indent and green ribbon 86 - Silver-Clubs Take 2nd place in the Clubs competition. Silver medal with clubs indent and green ribbon 87 - Gold-Clubs Win the Clubs competition. Gold medal with clubs indent and green ribbon 88 - Bronze-Hearts Take 3rd place in the Hearts competition. Bronze medal with hearts indent and red ribbon 89 - Silver-Hearts Take 2nd place in the Hearts competition. Silver medal with hearts indent and red ribbon 90 - Gold-Hearts Win the Hearts competition. Gold medal with hearts indent and red ribbon 91 - Bronze-Diamonds Take 3rd place in the Diamonds competition. Bronze medal with diamond indent and yellow ribbon 92 - Silver-Diamonds Take 2nd place in the Diamonds competition. Silver medal with diamond indent and yellow ribbon 93 - Gold-Diamonds Win the Diamonds competition. Gold medal with diamond indent and yellow ribbon 94 - Bronze-Spades Take 3rd place in the Spades competition. Bronze medal with spade indent and blue ribbon 95 - Silver-Spades Take 2nd place in the Spades competition. Silver medal with spade indent and blue ribbon 96 - Gold-Spades Win the Spades competition. Gold medal with spade indent and blue ribbon 97 - Bronze-Joker Take 3rd place in the Joker competition. Bronze medal with Joker Hat indent and grey ribbon 98 - Silver-Joker Take 2nd place in the Joker competitiom. Silver medal with Joker Hat indent and grey ribbon 99 - Gold-Joker Win the Joker competition. Gold medal with Joker Hat indent and grey ribbon 100 - Glittering Medal Collect ALL Competition gold medals. Gold medal with star indent and cream ribbon ------------------------------------------------------------------------------ [6.01] Pet Walking "Don't let the pet escape the leash, remember to scoop, and keep the pet away from those flowers. Keep the pets on the leash and out of trouble, and be ready to scoop. If the pet breaks the leash, the game is over. Press the L and R button to select a leash. Press the Left and Right on the +Control Pad to pull the pet back on the path. Press the A Button to shorten the leash and keep the pet from escaping. Press the B Button to scoop." - Amy Yearwood Don't let the pet wreck the flowers. Each wrecked flower is deducted from your pay. Don't forget to scoop by pressing the B Button. Hours are 8:00am to 19:00 (7:00pm). Every game takes about 4 hours game time. 1-Walker You have to walk a distance of 75m. You get §1 for every mile you decide to walk. You lose §5 for every wrecked flower. If you animal does a poo, you will lose §2. You will have a max of §100. To level up, you need to have 1 Body Skill Point and 1 Cleaning Skill Point. You also need one friend. Cleaning poop gives you §10. You get a bonus of §25 for a perfect. Don't let the pets escape, play in the mud puddles, or break vases. Press the A button to keep the pet from running away. 2-Scooper You need 1 body skill, 2 cleaning, 1 cooking and 2 mechanic. You will need 2 friends and total earnings to be §1025. You get §2 per mile walked and the walk it 75 miles. Finish and you get §200. Scooping poop gives you §10. You get §150 as base pay and §50 as a bonus for perfect. Keep both pets from breaking status. Press L and R Buttons to select a leash. 3-Runner Its now a 100 mile walk apparently. 1 mile will be §2. Scooping poop will be §10. Finish and the base pay is §250. You need 3 body skill, 4 cleaning skill points, 3 cooking points, 3 mechanical and 1 pet affinity along with 3 friends to boot. You also need up to §1900. Your base pay is §200 with §50 as a bonus for perfect. Keep all three pets from knocking down the lawn flamingoes. Don't forget to scoop by pressing the B button to earn a bonus 4-Herder Its now a 125 mile walk and for every mile that you run, thats §3. Scooping the poop is still §10. Base pay is §450. To be promoted, your body skill will be 5, the cleaning must be at 5, cooking will need to be at 4, mechanical will need to be at 4 and your pet affinity needs to be at 2. You need to earn up to §4150 and have 4 friends. Your base pay is §450 with §75 as bonus. Handle four pets at the same time! Earn a bonus for a perfect pet walking session! 5-Wrangler Its a 125 mile walk with §4 for every mile you walk. There are four pets and there are no requirements for the next level since this is the max level. Poop is still worth §10. Finish it perfectly and you get §600. Your pay is §500 with §100 as a bonus for a perfect. ------------------------------------------------------------------------------ [6.02] Animal Training "Animal training requires more finesse than simple pet walking. You need creativity and timing. You choose the tricks for your routine, and your pets perform the right tricks at the right time. You can compete with against other pet trainers in one-on-one duels, or full competitions. First, you create a challenging routine from a list of tricks that your pet knows. Then, you perform the tricks amd let the judge comment on your score. The better your pet knows a trick, the higher the potential score. To create your routine, choose tricks from a list of tricks that your pet knows. You pet must be trained to be Familar with a trick in order to use it in competition. Tricks are sorted by starting position. Press Left and Right on the +Control Pad to highlight a trick from a list. Press the A Button to add the trick to your routine. You can repeat tricks in the routine, but the judges don't like repetition. Each duel and competition has a required number of tricks that you must perform. To perform the trick press the A, B, L and R Buttons, or any of the directions on the +Control Pad when the matching symbol is in one of the target circles. The trick becomes more complicated to perform as your pet learns it better, but also earns a higher potential score. In duels, you perform your routine once against a single opponent. In competitions, you must perform your routine three times, and your total score for each round is what counts. The better your pet knows the trick, and the more accurately you enter the command during the competition, the higher your score. Each judge prefers different kinds of tricks." - Otis Isenberg. Hours are from 10:30 to 20:00. Competitions consist of three rounds instead of dueling where you only need one round. You are playing against Sims who are just learning how to train their pets. Good Luck! 1-Recruit To be promoted, you need two body points, 2 charisma points, 2 creativity points, one logic point and 2 points in pet affinity. There is no real base earning and there is no § limit to reach to be promoted. To be promoted, you have to win the basic competition and become a member of the BCC. You also need 5 friends. You need 3 moves for each of the 3 rounds. You are playing against new members of the Barkersville Companion Club. 2-Junior Trainer You can only start this game by talking to Jade. To move on to the next tournament, you need 2 body skill points, 3 charisma points, 4 creativity, 3 logic and 2 pet affinity as well as 6 friends. You also must have won the clubs competition. Once you meet these requirements, talk to Jade to move onto the Hearts Competition. You need 5 moves for each of the 3 rounds. Compete against the best animal trainers from the BCC 3-Trainer You can only start this game by talking to Jade. To move onto the next level, you need to have 3 body skill points, 6 charisma points, 6 creativity points, 5 logic points and 3 pet affinity points as well as 8 friends. Tou also need to win the Hearts competition. You need 7 moves for each of the 3 rounds. Compete against the best animal trainers in Barkersville 4-Conductor Your body needs to be at 5 points, your charisma must be at max, creativity will need to be at 9, logic at 8 and pet affinity will need to be at 8 as well as 11 friends. You also need to win the diamonds competition. You need 8 moves for each of the 3 rounds. You are competing against the best animal trainers in the entire world! 5-Maestro You need 10 move for each of the three rounds. This is extremely hard to win but is necessary to finish the game. You are competing against the stars ... literally! Animal trainers from around the galaxy are here for the Joker competiton. 6-Joker Class Still 10 moves for three rounds. Even harder by necessary to finish the game. ------------------------------------------------------------------------------ [6.03] Veterinary Medicine "As a veterinary technician, you have to care for animals in order to treat them. Pay attention to the pet's itchiness as you use the shampoo to remove the itchy fleas. Choose the right tools to remove fleas and other itchy irritants from the pet. If the pet's itch meter if full, Corina takes over the procedure. Press the L and R button to select the right tool to remove the fleas and other itchy things from the pet. Use the +Control Pad to highlight a square on the operating grid. Press the A Button to use the tool on the highlighted square." - Corina Strickland Hours are from 8:00 to 18:00 Use the Anti-Bug shampoo to destroy the fleas. Press the L and R button to change tools. 1-Techincian You need 7 Cleaning points, 6 cooking points, 6 logic points and 5 mechanical points as well as 7 friends and earnt up to §3025 to be promoted. Each bug killed is worth §8. On level 1, the max is §600+ and for a perfect, you get an extra §50. You have one minute to great rid of as many bugs as you can. If bugs are not removed, the itchiness will go up. Use the Venom Sucker to remove itch venom before the pet gets too itchy. 2-Intern You now need 8 cleaning skill points, 7 cooking skill points, 7 logic points and 6 mechanical points. You still need those 7 friends and need §6550 in total earnings. Fleas are now still §8 per kill and the venom will net §15 per removal. Venom will come from killing fleas. A perfect will net you an extra §100. Venom will grow larger if it is left untreated. Use the tweezers to destroy the flea eggs before they hatch and turn into fleas. 3-Practitioner To be promoted, you need 9 Cleaning points, 8 cooking points, 8 logic points and 7 mechanical points. You also need to have 10 friends and §10650 in total earnings. Fleas are still §8, venom §15 and eggs are §20. You need to use the tweezers three times to remove the eggs. A perfect is worth §150. Egss will turn into fleas if left untreated. Destroy the super-fleas, and avoid the patches of irritated skin. Super-fleas require two doses of shampoo to remove. 4-Specialist To be promoted, you need 9 Cleaning points, 10 cooking points, 10 logic points and 10 mechanical points as well as 11 friends and total earnings of §17050 to boot. Fleas are still §8, venom §15, eggs §20 and the super fleas are worth a generous §50. Irritated skin will randomly appear everywhere as well. A perfect is worth a nice §300. If left untreated, the Super flea will explode and two pieces of venom will appear near where it was. Fleas can grow into super fleas. Destroy the itch monster! Itch monsters need three doses of shampoo to destroy. 5-Surgeon The itch monster is a black flea that can move around. Killing it will earn you a tidy §100. It is near impossible for a perfect here. The other fleas earn the same amount. A perfect will net you a nice §500. Once you kill the stupid flea monster, he will spread venom all over the place so you have to mop up. ------------------------------------------------------------------------------ [6.04] Parapsychology "Use your "Third Eye" to identify the thoughts and solve the hidden problems of the pet. Help solve the pet's problems by understanding what the pet is trying to say without running out of psychic energy, or making the pet run away. Some pets have more than one problem to solve. Focus your "Third Eye" on the blurry Simoglyphs to reveal stars. Collect the stars to solve the pet's problem. Larger stars are worth more points. Try to avoid the pet's psychic blocks. These special Simoglyphs make you spend more psychic energy. Press Up and Down on the +Control Pad to select a row of scrolling Simoglyphs. Try to capture the stars and avoid the other Simoglyphs. Press Left or Right on the +Control Pad to slow or speed up the rows of scrolling Simoglyphs. Press the A Button to focus the "Third Eye" on a blurred Simoglyph in a row to reveal the hidden Simoglyph." - Davor Raven Hours are from 20:00 to 5:00 at the cemetery. Solve the pet's problem by collecting stars. Press Up or Down on the +Control Pad to select a row of Simoglyphs. 1-Initiate You need a body skill of 7, charisma skill of 8, cooking skill on 5, creativity skill of 8, logic skill of 8 and pet affinity skill of 6. You also need total earnings of §5100 but there is not requirement for friends. Your pay is dependant on your problems solved. Your pay is 1X your score. Solve one problem for this pet. Collect consecutive stars for bonus points. Press the A Button to reveal a hidden Simoglyph in a row. 2-Pet Hypnotist The rows can change around so be careful. You need a body skill of 7, a charisma skill of 9, a cleaning skill of 7, a creativity skill of 9, a logic skill of 9 and a pet affinity skill of 7. You need total earnings of §10850 to spill. Your pay is 2X your score. This pet suffers from psychic blocks. The Mind Lock and Brain Freeze symbol prevent you from switching rows for a short time. 3-Pet Mentalist You need a body skill of 8, a maximum charisma score, which is level 10, you need 8 cleaning points, 9 creativity skill points, a maximum level 10 logic skill and pet affinity to level 9. You need to earn up to §18000 as well. Rows switch more frequently now and are faster in changing. Your pay is now 3X your score. This pet can cause headaches, but can also help restore some of your psychic energy. 4-Pet Exorcist This promotion's requirement is extreme. You need body, charisma, cleaning, creativity, logic and pet affinity all at level 10. No exceptions and you need to earn up to §26500 as well. Good luck. The moving rows switch even faster now. You earn 4X your score as your pay. This pet has many problems and every unhappy thought you've ever seen. Collect the speed Simoglyph to score bonus points. 5-Pet Whisperer The rows change even faster and more often. You pay is based on your score and 5X to give your pay. ------------------------------------------------------------------------------ [7.01] Four-Legged Friends Pet Store This store is located next to your beginning apartment in downtown. Lets have a look on whats for sale. All these motives are for pets. Environment is for the Sim however. It is open from 9:00 to 22:00 Page 1 - Pet Food Pet Food - §157 A rich blend of kibble and flavor. Hunger: 5 Grade-A Food - §432 Feed your pet, whiten its teeth and give its coat a glossy sheen. Hunger: 8 Grade-S Food - §876 A mix of delicious and mysterious food products. Hunger: 10 Normal Treat - §15 Pets flip for this treat. Hunger: 1 Energy Treat - §45 Pets flip and run around the block for this high-energy treat. Hunger: 1, Energy: 4 Power Treat - §105 Active pets demand Power Treats. Energy: 3, Hunger: 1, Comfort 4 Super Treat - §275 The pet treat equivalent of winning the lottery. Hunger: 1 Page 2 - Pet Furniture Bird Cage - §365 A beautiful glided residence for those who love to fly. Fun: 1, Environment: 2 Dunginator 9000 - §139 This bottomless tray of odor-absorbing gravel makes your home smell pet-free. Bladder: 10 Pet Bed C Model Eight out of ten pets perfer a beanbag pet bed to a couch. Energy: 2, Comfort: 2 The Cuddle Sack - §175 This exquisite bed enchances the canine nap experience. Comfort: 4, Energy: 4, Environment: 2 Aquarium - §335 Your fish will jump out of the bowl when they see this cool aquarium. Fun: 1, Environment: 2 The Pet Placater - §45 This shatterproof pet placater lets your pet know that it's mealtime. Hunger: 1 Delux Pet Feeder - §119 When fashion is as important to your pet at mealtime as the food. Hunger: 4, Environment: 2 Pet House - §212 A new home for your smallest family member. Not designed for children. Energy: 6, Comfort: 5, Environment: 2 Pad Prolifique - §521 Who deserves more comfort than your pet? Energy: 7, Comfort: 6, Environment 4 Page 3 - Pets Here you can get dogs and cats. Pick one. Page 4 - Pet Toys Scratching Post - §59 Save your table legs and door frames from feline destruction. Comfort: 1, Fun: 4 Spinning Disc - §32 This dynamic spinning disc is more than worthy for games of catch. Fun: 3 Yarn - §31 Colorful, soft, and endlessly stringy, your cat will get lost in a ball of yarn. Fun: 3 Ball - §27 When you throw this ball, you can be sure your dog will always "fetch". Fun: 4 Bone - §44 Your dog will have as much fun burying the bone as eating it. Fun: 8 Catnip - §52 A little bit sprinkled on the floor will have your cat excited and relaxed at the same time. Fun: 8 ------------------------------------------------------------------------------ [7.02] Simthing 4 Everyone This store is located in the main street of Barkersville, north one screen of the pet store and your apartment. It is open from 9:00 to 22:00. Page 1 - Appliance Xtra Pep Coffee - §85 The pep you need to compete in today's hectic lifestyle. Energy: 3, Hunger: 1 Wichy-Washer - §550 Hot water and soap clean much better than rinsing alone. The Whisp-Aire - §950 Using HydroFonic technology, its a silent revolution in dishwashing. Environment: 2 Espresso Machine - §450 Makes "the best coffee in SimCity." Break time is espresso time. Energy: 4, Hunger: 1, Fun: 3 Zip Zap Microwave - §250 Compact, safe and easy to use (Some restrictions apply.) Hunger: 2 Trash Compactor - §375 If it's not compacted, it's just plain trash Page 2 - Audio Compact Stereo - §99 A great buy ... at least for the first 2 weeks. Fun: 3 FunKadelic Stereo - §375 Crystal clear sound all around. We being you auditory ecstasy. Fun: 4 AudioGeek TK421 - §2550 Rock the house with 64 kHz of ElectroChip high-margin sound. Fun: 5, Environment: 2 Page 3 - Bed Pine Bed - §300 Lay you body to rest in pine. Perfect for you or a loved one Energy: 2, Comfort: 1 Meditation Sleeper - §950 Move to a new plane of rest with the Meditation Sleeper Energy: 4, Comfort: 4, Environment: 2 Sweet Duplicate - §1200 An accurate replica. Complete with creaks and bedbugs. Energy: 6, Comfort: 5, Environment: 2 Colonial Bed - §3000 Bring historical authenticity into your bedroom with this classic piece. Energy: 7, Comfort: 6, Environment: 5 Page 4 - Dining Chair Tea Party in Teak - §100 The finest in home seating technology Comfort: 3 Eastern Dining - §335 Ease. Elegance. Feel the difference. Comfort: 4 OT Design Chair - §615 Classic design and lasting construction. Comfort: 6, Environment: 1 Elegant Chair - §1200 Tradition, class and grace. Comfort:, Environment: 2 Page 5 - Living Chair Good Living Chair - §155 This chair speaks for itself. No assembly required. Comfort: 4 Blue Suede Chair - §400 Inviting luxury meets down-home flair. Comfort: 6 Deluxe Chair - §680 Treat your rear to this fine chair. It's there for your backside. Comfort: 8, Environment: 1 King Armchair - §1200 Fit for royality or family pet, classic elegance at home. Comfort: 9, Environment: 2 Page 6 - Computer WK-40 - §1000 This is THE computer to buy ... until it's rendered obsolete. Fun: 7 Page 7 - Cooking Metal Kettle - §299 It's got gas. It cooks things with fire. Now more explosion resistant! Hunger: 1, Fun: 1 Dialectric Stove - §400 With revolutionary Therma-roasting, this is one oven that really cooks! Hunger: 1 The Mondo Fuego - §650 Get cooking or get out of the kitchen! Hunger: 4, Environment: 1 FlameBay Cooker - §900 The FlameBay, an innovative fusion of two burners and an oven. Hunger: 8, Environment: 2 Grandiose Grill - §1100 Grill a steak or cook a burger. The possibilities are endless! Hunger: 8, Fun: 3, Environment: 2 Page 8 - Counter Value Counter - §140 Crafted in elegant particleboard and built to last ... for 6 months. Sleek Cuisine - §325 Featuring smooth surface top and swing open cupboards. Archipelago Series - §500 The home cooking space solution. Environment: 1 Sardinia Series - §790 Aesthetic beauty meets down-to-earth practicality. Environment: 2 Page 9 - Curtain Veil of Dream - §120 Charming lace and satin, this is the stuff dreams are made of. Environment: 2 Funky Curtains - §170 Think "clothing for windows." Have the best-dressed rooms in town. Environment: 2 Velvet Drapes - §250 Give your rooms an atmosphere that's over a century in making. Environment: 2 The Floor-Length - §335 The perfect treatment for nearly any style of window frame. Environment: 3 Page 10 - Desk Economy Desk - §220 Three drawers and a maple top. How quaint. Home Office Desk - §750 Dual-purpose home office and family business work surface. Environment: 2 Page 11 - Electronic Alarm Clock - §30 Don't just wake up on time ... get up! Table Phone - §50 Keep connected with fully wired communications. Your friends are just 7 digits away. Wall Phone - §75 Never let a call go unanswered by accident again. Page 12 - Hobbies Bibliofile Bookcake - §400 Crafted in refined particleboard, the Bibliofile is sturdy yet lightweight. Fun: 1 Renaissance Shelf - §950 Your literary classics deserve a classic home. Fun: 1, Environment: 2 Easel - §350 With patent pending "blank canvas" technology, creativity is a snap! Fun: 5 Exercise Machine - §1400 Get the body you've always wanted, for just minutes a day! Fun: 4 Skyzoom Telescope - §550 The Skyzoom is the logical choice for the amateur astronomer Fun: 4, Environment: 2 Page 13 - Lighting Social Climbing - §105 Dapper. Smashing. These aspects can be yours too with the Social Climbing lamp. Environment: 1 Thrice as Nice - §199 Three bulbs in one! Guaranteed to last at least as long as the bulbs. Environment: 1 Blaze Torchiere - §275 The Blaze Torchiere lights the way to reason in your home. Environment: 2 Page 14 - Mirror Total Mirror - §303 Take a "long" look at yourself. See the whole you come to life. Hygiene: 1, Fun: 3, Environment: 2 Page 15 - Plant Frost de Fleur - §30 Value never looked so great ... from a distance. Environment: 1 Blue Sky Bonsai - §99 Nothing says "I love the environment" like a ridiculously tiny tree. Environment: 1 Rubber Tree Plant - §165 No ant can lift this rubber tree plant. Guaranteed. Environment: 1 No-Fuss Ficus - §300 The perfect blend of truck, branches and leaves. Includes a pot. Environment: 2 Page 16 - Refrigerator EconoCool Fridge - §600 The new frontier of delicious and nutritious dining, "EconoCool." Hunger: 8 Bovinia Model BR - §1500 Open the door to nutrition with the Bovinia. Hunger: 8 Environment: 2 Page 17 - Sculpture Kitsch Gnome - §68 An absolute necessity for any invader. Laser beams not included. Fun: 2, Environment: 1 Pose Collection - §200 Primordial, progressive. The enigma of museum-quality art can be yours. Fun: 3, Environment: 3 Ancient Urn - §500 One Sim's junk is another Sim's treasure. Fun: 3, Environment: 4 The My-Chi Form - §2500 I don't get it either. Fun: 3, Environment: 8 On a Pedestal - §5000 It costs an arm and a leg. At what price beauty? Fun: 3, Environment: 10 Page 18 - Shower Clean Water - §650 A suitable level of cleaniness sacrificing a minimal level of comfort! Hygiene: 8 Coloratura - §1500 High quality. High art. High style. The pinnacle of bathroom design. Hygiene: 10, Comfort: 2, Environment: 3 Page 19 - Sink Superlative Sink - §150 With singular genius, The Greatest Designer Alive has done it again. Hunger: 1, Hygiene: 5 Hydronomic Basin - §410 With the innovative hole-in-basin drainage system, you get it all. Hunger: 1, Hygiene: 6 Pedestal Sink - §700 Live in the past with this fluted pedestal sink. Hunger: 1, Hygiene: 6, Environment: 2 Page 20 - Sofa Fantasy Sofa - §120 Modern taste and affordable price. The most futonesque futon ever! Comfort: 4 Cityside Loveseat - §400 Fall in love with this sofa's sleek contours and smart look. Comfort: 6 Baroccoco Sofa - §1250 Inspired by mom's love and bursting with down-home charm. Comfort: 8, Environment: 1 Lap of Luxury - §1700 Posh styling and rich detail bring a fine home addition. Comfort: 9, Environment: 2 Page 21 - Table Allinall Surface - §95 Mass-produced with love and care. Now with 30 percent less lead! Pine Table - §450 The modern table technology supports both dinners and lunches. Discourse Table - §1200 Performance, innovative detail and superb ease-of-operation. Environment: 2 Page 22 - End Table Crazy 8 Table - §65 Features finished cut legs [4 in all] and an octagonal wooden top. Corner Table - §110 Down-home charm for your living room. Trieste End Table - §300 The 70's have returned in end table form. Yeah baby, yeah... Environment: 1 Curvaceous Table - §430 Bring historical authenticity into your living room or hallway. Environment: 2 Page 23 - Toilet Resteze Toilet - §300 Your most urgent needs are satified by the Resteze toilet. Bladder: 10 Mentionable Toilet - §950 With a comfort seat and sleek design, the "out" house is suddenly "in." Bladder: 10, Comfort: 6, Environment: 2 Page 24 - TV MultiVid IV TV - §500 With JPL frequency synthesized tuning, MTS stereo system and more. Fun: 6 PancakeTek TV - §3500 Nothing on? Why not watch it in perfect clarity on a 44" Soma. Fun: 8, Environment: 3 Wall Eye TV - §8000 Get years of cinema quality, content - free TV programming. Fun: 10, Environment: 7 Page 25 - Wall Hanging Neon Flamingo - §75 Nothing says "Tacky Miami Tourist Trap" like a neon flamingo! Fun: 3, Environment: 1 Collage in B&W - §300 This striking tableau adds a touch of class to any wall. Fun: 3, Environment: 2 SimCity at Night - §425 Its cosmopolitan verve brings urban life to the suburban home. Fun: 3, Environment: 3 Bangpae Yeon - §700 This kite is so majestic, it can almost fly! Fun: 3, Environment: 5 Transcendence - §800 "Subtle Dynamism" barely covers the brilliance of this modern piece. Fun: 3, Environment: 6 Bella Squared - §1000 Bella Goth is forever perserved by this glorious work of art. Fun: 3, Environment: 7 Meaning of Fruit - §1500 Hours of fruit suffering brought to you this bright cheery painting. Fun: 8, Environment: 8 Arghist Soldier - §2500 This portrait is all that remains of the man-still waiting for his family. Fun: 3, Environment: 9 Poisonous Forest - §5500 This stark palette conveys the humanity in a bog's noxious beauty. Fun: 3, Environment: 10 Page 26 - Miscellaneous Armoire - §250 It's not antiquated, it's the definition of cool. Get one while quantities last. Stonewood Dresser - §510 The perfect companion for both modern and classic furniture. Environment: 2 Nouveau Wardrobe - §1000 This noble wardrobe is a magnificent, museum-quality masterpiece. Environment: 3 Cherry Dresser - §2125 Made with fine wood, hand sanded and crafted. It even has drawers. Environment: 6 Rubbish Bin - §45 You've got garbage. You need a garbage bin. It's all about you. ------------------------------------------------------------------------------ [7.03] Barkersville Institute for Higher Training This store is located north of the starting appartment and north of the pet store. It is open from 10:30 to 20:00 Page 1 - Basic Scrolls Jump - §400 Jump in the air. Roll - §450 Roll over once from lying-down position. Shake - §350 Hold out one paw to shake hands from sitting position. Page 2 - Cool Scrolls Be Proud - §500 Hold head high, look straight, and strike a pose. Circle - §800 Walk in a circle. Play Dead - §600 Lie on back, with paws in air. Wave - §1150 Jump up, wave paw at owner, and then land. Page 3 - Awesome Scroll Flip - §1750 Jump, flip forwards, and then land. 360 - §1350 Jump in the air, spin around, and then land. Back Flip - §1950 Jump up, flip backwards, and then land. Beg - §2350 Stand up on hind legs and look hungry. 2X Roll - §1550 Roll over twice from lying-down position. Stand on 2 - §2150 Stand on two hind legs. Page 4 - Amazing Scroll Balance - §3100 Stand on hind legs and balance object on nose. Juggle - §3600 Stand on two legs and juggle 3 objects. 3X Roll - §2600 Roll over three times from lying-down position. Walk Balance - §3350 Stand on hind legs and walk while balancing object on nose. Walk on 2 - §2850 Stand on hind legs and walk around. ------------------------------------------------------------------------------ [7.04] Kitty's Cafe This cafe is next door to the general store. All items are take away. It seems to be open all the time. Poor owner. Pizza Piece - §20 A delicious slice of pizza. Yummy! Hunger: 5 Pizza Box - §40 A whole pizza stored in a bend-resistant cardboard box. Hunger: 8 Sandwich - §15 Every sandwich should be this simple and delicious. Hunger: 3 Cup O' Joe - §10 Keep running for an extra hour, then collapse. Energy: 3, Hunger: 1 ------------------------------------------------------------------------------ [7.05] Unsinkable Treasures This is the first shop you will see from the first screen north of your starting apartment. It is open from 10:00 to 23:55 Page 1 - Exotic Sweet Dream - §35500 This rich and sturdy bed gives you 35 percent more sleep Energy: 10, Comfort: 10, Environment: 5 DaVinci Bookcase - §22000 Reading from a DaVinci makes you clearly smarter than your friends Fun: 1, Environment: 5 Sisyflex System - §22500 Get a godly physics-defying physique with this total fitness system. Fun: 5, Environment: 3 Craving Corner - §28000 Let no food craving go unsatified with this ultimate snack collection. Hunger: 10, Environment: 5 Elvis Suede Throne - §31000 Everyone wants to feel like royality in their everyday life. Comfort: 10, Environment: 5 Mirror rorriM - §20060 This mirror really does turn you into the "fairest of them all." Fun: 5, Social: 3, Environment: 5 Mystic Treat - §10000 Only the best treat for the best pet. Energy: 10, Hunger: 10, Comfort: 10 Jade Flamingo - §45000 All things are possible when you find the Jade Flamingo. Comfort: 5, Fun: 5, Environment: 10 The Main Squeeze - §15000 Everything is ore nutritous when it's juiced. Energy: 5, Fun: 5, Environment: 3 Ultima Series - §26000 the Ultima actually adds flavor to everything you cook. Hunger: 10, Environment: 3 The Clean Sweep - §22000 Combine all your personal hygiene tasks into one efficient process. Hygiene: 5, Bladder: 10, Comfort: 10 Hwanin Sun Yeon - §35000 This kite soars majestically, like a constellation on a string. Fun: 3, Environment: 10 Page 2 - Pets Exotic Dog - §2366 This dog is quite friendly but extremely independant. Page 3 - Birds Mr. Beau - §1000 No Hollywood star is as glamourous as the one and only Mr Beau. Fun: 1, Social: 1, Environment: 4 Pirate Parrot - §2500 Too many crackers? Need mindless chatter? You need a parrot. Fun: 2, Social: 2, Environment: 6 Penguin - §15000 A fun and festive flightless bird. Makes a great sandwich. Fun: 3, Environment: 10 ------------------------------------------------------------------------------ [7.06] Happy Paws Pet Hospital This is north of the Pet Store. It is open from 8:00 to 18:00. When your pet is sick, where it is green looking, you can take the pet here to get it checked up and healed for §250 by Corina. ------------------------------------------------------------------------------ [7.07] Daily Paws This is west of the cafe and north of Unsinkable Treasures. It is open from 8:00 to 19:00. ------------------------------------------------------------------------------ [7.08] The Barkersville Companion Club This is in Pet Plaza and is open from 10:00 to 19:30. There you can compete in the competitions when you finish the quests necessary. ------------------------------------------------------------------------------ [7.09] Seller This guy is located south of the basketball courts which is one screen south of the Companion club. This guy will buy up your junk on the street. Newspaper - Read about daily events-the day after they happen. Recycling value: §5 each. Aluminum Can - Aluminum Cans are meant to be recycled. Recycling value: §8 each. Glass Bottle - Glass bottles shouldn't be left on the street. Recycling value: §12 each. Batteries - Used batteries should always be recycled. Recycling value: §20 each. Truffle - Very lucky pets can find a Blue Truffle. Recycling value: §100 each. Penguins - No one knows where the Ruby Penguins come from. Recycling value: §500 each. ------------------------------------------------------------------------------ [7.10] Gym This gym is open all the time apparently and is north of the basketball courts which is north of the buyer. ------------------------------------------------------------------------------ [7.11] Telephone/Internet The telephone shop option and the internet shop option allow you access to items you cannot buy in the shops. Use your telephone or computer to buy. The computer has better options that the telephone. Page 1 - Home Upgrades Home Heating Kit - §450 Cut heating costs with ThermaLock windows and cold cessation. Environment: 1, 12.5% reduction in rent. Cozy Heating Kit - §950 Enhance your heating economy further for a low one-time cost. Environment: 3, 25% reduction in rent. Toasty Heating Kit - §2100 Save your Simoleons and demand optimal Envi-Roast heating. Environment: 3, 50% reduction in rent. Smoke Detector - §150 This detector wakes even the heavy sleepers when there's smoke. Environment: 1 Home Fire System - §450 In case of fire, this alarm automatically alerts the fire department. Environment: 2 Central Fire Alarm - §1250 This fire supresses a fire as soon as it begins. Environment: 3 Anti-Theft 2100 - §250 With motion detectors and door censors, theives have no chance. Environment: 1, Lowers chance of thieves and ninjas. Yub Security Unit - §650 Robbed by a cat burglar? Step up your home security now. Environment: 2, Even lower chance of thieves and ninjas. Anti-Theft 3000 - §1750 With this advanced security system even insects are denied admittance. Environment: 3, Very low chance of being struck by thieves and ninjas. Page 7 - Computer WK-200 - §2500 The computer of future! Always one week more advanced than anything else. Fun: 9, Environment: 2 Page 10 - Entertainment Retro Pinball: UFO - §1750 Get into a nostalga extravaganza with Retro Space-Age Action Pinball. Fun: 10, Environment: 2 Page 11 - Hobbies e3-11 Telescope - §2100 Open new vistas of the galaxy ... provided you can remove the lens cap. Fun: 10, Environment: 3 Page 12 - Lighting Nightclub Lamp - §350 This lamp will turn your living room into the hippest club in Barkersville. Environment: 3 Services - Telephone Fireman - Extinguishes any currently burning fires. Maid - Cleans up house for a fee. Repairman - Repairs or unclog objects for a fee. Order Pizza - §40 for a pizza, cannot be stored. ------------------------------------------------------------------------------ [8.01] Tricks Evil - Gained from Beating Hugo in a Duel Type: Awesome Growl and adopt a menacing pose. Super Jump - Gained from Beating Terence in a Duel Type: Amazing Jump up as high as possible Dry - Gained from Beating Amy in a Duel Type: Cool Stand on four legs and pretend to shake water off back. 720 - Gained from Beating Meredith in a Duel Type: Amazing Jump up, spin twice, and then land. Sing - Gained from Beating Kirk in a Duel Type: Amazing (Must be Sitting) Bark or meow for an extended period of time. 2X Flip - Gained from Beating Otis in a Duel Type: Amazing Jump in the air, flip forwards twice, and then land. Dance - Gained from Beating Celina in a Duel Type: Amazing (Must be Standing on 2) Stand and walk on hind legs as though dancing. 2X Back Flip - Gained from Beating Jade in a Duel Type: Amazing Jump in the air, flip backwards twice, and then land. Juggle - Gained from an errand by Otis Type: Amazing (Must be Standing on 2) Stand on two legs, and juggle 3 objects. Proud Walk - Gained from Beating Raphael in a Duel Type: Cool Trot proudly, with head held high and eyes forward, starting from the "Be Proud" position 1080!! - Gained from a quest from Otis Type: Mind Blowing!! Jump up, spin around three times, and land. 3X Flip - Gained from a quest from Otis Type: Mind Blowing!! Jump up, flip forwards three times, and land. 3X Backflip - Gained from a quest from Davor Type: Mind Blowing!! Jump up, flip backwards three times, and land. Yoga - Gained from a quest from Davor Type: Mind Blowing!! Assume a difficult yoga position and hold it. Fire Breath - Gained from a quest from Davor Type: Mind Blowing!! (Must be Sitting) Breathe a jet of flame. Hover - Gained from Beating Ezla in a Duel Type: Mind Blowing!! (Must be in Yoga) Float in mid-air. Disco Fever - Gained from a quest from Hugo Type: Mind Blowing!! (Must be Standing on 2) Change fur color as though under a strobe light. Ghost - Gained from a quest from Hugo Type: Mind Blowing!! (Must be in Yoga) Appear transparent. Unghost - Gained from a quest from Hugo Type: Mind Blowing!! (Must be in Yoga) Appear solid again. Drop on Four - Given Type: Basic (Must be Standing on 2) Lie Down - Given Type: Basic Sit - Given Type: Basic Speak - Given Type: Basic Catch - Given with ball Type: Cool Sneeze - Given Type: Cool Stretch - Given Type: Cool Stand - Given Type: Basic (Must be Sitting or Lying Down) Jump - §400 Type: Basic Jump in the air. Roll - §450 Type: Basic (Must be Lying Down) Roll over once from lying-down position. Shake - §350 Type: Basic (Must be Sitting) Hold out one paw to shake hands from sitting position. Be Proud - §500 Type: Basic Hold head high, look straight, and strike a pose. Circle - §800 Type: Cool Walk in a circle. Play Dead - §600 Type: Cool Lie on back, with paws in air. Wave - §1150 Type: Cool Jump up, wave paw at owner, and then land. Flip - §1750 Type: Awesome Jump, flip forwards, and then land. 360 - §1350 Type: Awesome Jump in the air, spin around, and then land. Back Flip - §1950 Type: Awesome Jump up, flip backwards, and then land. Beg - §2350 Type: Awesome (Must be Standing on 2) Stand up on hind legs and look hungry. 2X Roll - §1550 Type: Awesome (Must be Lying Down) Roll over twice from lying-down position. Stand on 2 - §2150 Type: Awesome Stand on two hind legs. Balance - §3100 Type: Awesome (Must be Standing on 2) Stand on hind legs and balance object on nose. Juggle - §3600 Type: Amazing (Must be Standing on 2) Stand on two legs and juggle 3 objects. 3X Roll - §2600 Type: Amazing (Must be Lying Down) Roll over three times from lying-down position. Walk Balance - §3350 Type: Amazing (Must be Standing on 2) Stand on hind legs and walk while balancing object on nose. Walk on 2 - §2850 Type: Amazing (Must be Standing on 2) Stand on hind legs and walk around. ------------------------------------------------------------------------------ [8.02] Exotic Items Sweet Dream - §35500 This rich and sturdy bed gives you 35 percent more sleep Energy: 10, Comfort: 10, Environment: 5 DaVinci Bookcase - §22000 Reading from a DaVinci makes you clearly smarter than your friends Fun: 1, Environment: 5 Sisyflex System - §22500 Get a godly physics-defying physique with this total fitness system. Fun: 5, Environment: 3 Craving Corner - §28000 Let no food craving go unsatified with this ultimate snack collection. Hunger: 10, Environment: 5 Elvis Suede Throne - §31000 Everyone wants to feel like royality in their everyday life. Comfort: 10, Environment: 5 Mirror rorriM - §20060 This mirror really does turn you into the "fairest of them all." Fun: 5, Social: 3, Environment: 5 Mystic Treat - §10000 Only the best treat for the best pet. Energy: 10, Hunger: 10, Comfort: 10 Jade Flamingo - §45000 All things are possible when you find the Jade Flamingo. Comfort: 5, Fun: 5, Environment: 10 The Main Squeeze - §15000 Everything is ore nutritous when it's juiced. Energy: 5, Fun: 5, Environment: 3 Ultima Series - §26000 the Ultima actually adds flavor to everything you cook. Hunger: 10, Environment: 3 The Clean Sweep - §22000 Combine all your personal hygiene tasks into one efficient process. Hygiene: 5, Bladder: 10, Comfort: 10 Hwanin Sun Yeon - §35000 This kite soars majestically, like a constellation on a string. Fun: 3, Environment: 10 Duval Alarm Clock - Pay §2500 in an errand to Hugo Environment: 2 Innuendo Stereo - Beat Kirk in a Duel Fun: 6, Environment: 4 Raphael the Great - Do the quest for Raphael with 15 truffles Fun: 3, Environment: 3 Endless Trash Can - Pay §10000 in an errand to Hugo ------------------------------------------------------------------------------ [8.03] Sickness This occurs when your Sim eats food that is cooked but not fully cooked. For example, you are cooking some food on the oven when you press cancel, there- fore, you have a cancelled meal. You eat it and for that reason, your Sim will turn green and when you walk around, you will start vomiting. The only way to cure this is to get about 10 hours rest or more depending on what you are doing. This will sooner or later cure your disease. Your pet can get sick through digging around. When this happens, you have to go to the hospital and talk to the clerk who will get your pet fixed up at a price of 250 simoleons and volia, your pet is back to normal. ------------------------------------------------------------------------------ [A] Contact Information Hey, what do you know, it looks just like my previous legal things, cause I'm too lazy to make another one. ****************************************************************************** Before you E-Mail me, read the guide first. If the answer is not in here, then E-Mail me. If it is, don't bother as I won't reply. ****************************************************************************** To contact me, e-mail me at hillsdragon13 [at] hotmail [dot] com WARNING I WILL NOT ANSWER ANYTHING I HAVE ALREADY COVERED. IT IS A WASTE OF TIME TO REPLY TO THINGS ALREADY COVERED AND YOU CANNOT BE BOTHERED TO READ IT. I HAVE RECIEVED LETTERS EXACTLY DOING THIS, AND WHEN ASKED WHY, THEY SAID THE GUIDE WAS TOO LONG AND THEY CAN'T BE BOTHERED. USE THE FIND HOTKEY INSTEAD OF EMAILING ME BECAUSE YOU WILL GET A FLAMING RETURN. Replace at with @ and dot with . Don't add me to MSN Messenger List because if I don't know you, I won't accept you, simple as that. E-Mail me (and anyone else you want to e-mail) with courtesy and respect as we are living people like you. Have a title of what you are sending so I know what is going on. If you try to send attachments, I won't open them so stick the information in the E-Mail. Please write in English or anything close to it. It can't understand foreign languages so please don't give me a page long quite in Mexican or Antarctic penguin language cause I don't understand. Don't write in sloppy English. I mean, who the hell would understand "Hwo Od Yoi Di Tjih Ni Tje Sdgs?" Don' be too formal, a question is not a freakin business agreement so don't say "Dear Sir, In accordance to your Walkthrough to the GBA Game, The Sims 2, ..." it makes me wonder if I'm talking to a freak the President of the United States of America or Bill Gates or Donald Trump. I will credit you if your send me information about this game that is not in the FAQ. I will also be grateful if you see this FAQ somewhere else other than Gamefaqs or a site which has my permission. If you do, tell me so I can kick their ass to Pluto and make them bounce off to the other side of the Universe. I will not respond to: * Spam * Bill Gate's Spam (He gets spam of up to 4 million per day) * Something not related with the Sims 2 * Something already covered * Illegal stuff, like Roms and such * Technical Problems Technical Problems will not be answer as they should be sent to Maxis not me. I didn't design the game so I shouldn't know what's wrong with it, its your game not MINE. ------------------------------------------------------------------------------ [B] Webmaster Information ONLY GAMEFAQS WILL HOST THIS FAQ UNTIL OTHERWISE STATED BELOW GAMESFAQ WILL ALWAYS HAVE THE LATEST VERSIONS YOU CANNOT HOST THIS DOCUMENT WITHOUT ASKING. SIMPLE AS THAT. YOU CANNOT MAKE A PROFIT FROM THIS DOCUMENT LIKE SELLING IT. ------------------------------------------------------------------------------ [C] Credits This section is where you see your name. It will be long. The names are either Board Names from the Boards or your e-mail so if your name is Bob Rob and another Bob Rob posted the message, the First Bob Rob will not be credited so in short, someone around the world who shares the same name as you will not be credited for your work. CJayC for hosting this FAQ Maxis and EA for developing the game Me for making it Amaze Entertainment for helping to make this game Hotmail for giving me the e-mail account http://www.rootsecure.net/index.php?p=ascii_generator for ascii art ------------------------------------------------------------------------------ [D] Sites FAQ is on Current FAQ is On www.gamefaqs.com will always have the latest versions If other sites have this guides, trustworthy sites like IGN and DLH and Neoseeker, that is okay, I can trust them. ------------------------------------------------------------------------------ [E] Copyright This game is Copyright 2006 Maxis and Electronic Arts. All Rights Reserved This document is copyrighted by US and Canadian and Australian Laws. This FAQ is for personal use only. This is not to be used for commercial or personal gain. Websites publishing this guide without permission will face punishment under the law. All sites except GAMEFAQS are not allow to host this FAQ without my permission. This document is protected by the copyright laws that were founded in the Bernes Copyright Convention in 1968. It states that: The expression “literary and artistic works” shall include every production in the literary, scientific and artistic domain, whatever may be the mode or form of its expression, such as books, pamphlets and other writings; lectures, addresses, sermons and other works of the same nature; dramatic or dramatico-musical works; choreographic works and entertainments in dumb show; musical compositions with or without words; cinematographic works to which are assimilated works expressed by a process analogous to cinematography; works of drawing, painting, architecture, sculpture, engraving and lithography; photographic works to which are assimilated works expressed by a process analogous to photography; works of applied art; illustrations, maps, plans, sketches and three-dimensional works relative to geography, topography, architecture or science. If you fail to follow the law, you will be indited for fraud and is a criminal offense and result in a criminal record. You will find it extremely hard to find a job if you have a criminal record. Do not sell this document or claim it as your own or you will be punishable under the law. If you wish to know more about this law as you don't believe that you are breaking copyright, feel free to do a google search on the Bernes Copyright Convention. You are not to sell this piece of work, claim it as your own, make any finanical gain out of this guide, or any other illegal activity. You are allowed to print this guide out and use it for personal uses but that is the only thing you can do with this guide. Please abide with the terms. If not, you will be facing a lawsuit you cannot win. This document is copyright 2007. All Rights Reserved.