=============================================| Zoids Saga II Hacking Guide | Version: 5.5 | Guide Written By: blackchaos13 | Names, Translations, and Info By: Mech Gouki | Miscellaneous Codes and Info By: Ozibyte | E-mail: blackchaos13@yahoo.com | Yahoo Messenger: blackchaos13 | (c) 2003 blackchaos13 | =============================================| This guide can only be found at these sites: www.gamefaqs.com http://faqs.ign.com www.neoseeker.com www.cheats.de www.zoidsevolution.com ------------------ Table of Contents ------------------ 1) Introduction 2) Disclaimer 3) FAQ's 4) Basic Codes 5) Item Codes 6) Character Codes 7) Organoid Codes 8) Zoid Data Codes 9) Zoid Part Codes 10) Ordinance Codes 11) Miscellaneous Codes 12) History 13) Help Wanted 14) E-mail Guidelines 15) Legal Stuff *PLEASE READ THIS!* 16) Credits & Acknowledgements ------------------ 1) Introduction ------------------ By popular demand and at the request of several others I have created this hacking guide for the RPG "Zoids Saga II". This guide mostly contains codes I found while hacking the ROM or codes I found on a message board and tinkered with to see how they worked. There are also some codes here and there that are contributed by Ozibyte or Mech Gouki (where noted). Please also note that all names and translationsused in this guide are from Mech Gouki's walkthrough with his permission. This guide is viewed best in Microsoft notepad. Well, lets get to the guide because, likeI said before: "I'm not getting paid to blab my mouth and your probablytired of hearing about why I wrote this :p" ------------------ 2) Disclaimer ------------------ Please read this section before using this guide. I wrote this guide at the request of several others and because I wanted to create a hacking guide for a great game. As with all codes there is risk with using them. They can freeze your game, ruin your save data, destroy your enjoyment of the game, make it impossible to proceed further within the game, and even ruin the game program (I haven't heard of this happening, but that doesn't mean it can't happen). By using these codes you hereby agree to the following: 1) You will not hold me responsible for anything that may happen as a result of using these codes. 2) You will not bombard me with e-mails complaining that the codes ruined your game. 3) That anything that happens as a result of using these codes is not my fault, but the fault of yourself for choosing to use these codes. ------------------ 3) FAQ's ------------------ Q: Can I use your guide on my site? A: Please e-mail me the URL of your site along with your request. I like to visit a site before I give them my permission. Q: How do I contact you? A: You can get a pretty quick response from me if you send me an e-mail. You can also ask me on the GameFAQs message boards but it is likely that someone else will answer it before I do. You can also catch me on Yahoo! messenger on Saturdays from 1 p.m. - 3 p.m. Q: Can you host some of my stuff in your guide? A: Well... it depends on what you would like me to host. If it is related to the game such as codes, secrets, or useful info, I shouldn't have a problem (unless it's a load of bogus bullshit) with hosting it. Q: Can you give me the ROM? A: Do I look like your servant?! Go find it like I did! Q: Do you know where I can find the ROM? A: you can find it at www.zoidsevolution.com Q: Is this game coming out in America? A: If the upcoming "Zoids: Legacy" being released in America is none other than "Zoids Saga", then I say the chance of this game being released is quite likely (IF Legacy sells enough that is.). If not, then you'll just have to stick with playing the import or the ROM until someone writes a translation guide or makes a patch for the ROM (Someone please make one of these!). Q: Where can I find the import of this game? A: I got mine from here: http://www.upstategames.com I don't know if they still carry it or not, but it's worth a look. Q: Why didn't you list the stats & description's for the ordinance like dhellgundamcustom did with his armaments guide? A: First of all, don't ever compare me to that brainless, knob-slobbing, idiot. Second, that dumbass's stats & descriptions were incorrect. Lastly, the game tells you the values when you look at what your going to equip anyways. Q: Can I give Raven's organoid Shadow to Zell? A: Yes, give thanx to Ozibyte for pointing this out on the GameFAQ's message boards. Q: How come there's no section on hacking your zoids? A: I am currently working on that part of the guide. Q: How do I use these codes on VBA? A: Click on the "code" button in the Codes Menu. Be sure to put a ":" between the memory address and the value(s). You can also click on the "cheat" button and insert the address into the "address" bar and then insert the value into the "value" bar. Be sure to click it to "hex" and put in the right "bit" size. Q: How do I use these codes on a codebreaker? A: Replace the first "0" with an "8" (Except fot the MasterCode!) and it should work just fine. Q: What is the differnce in the codebreaker and VBA formats? A: Very little. In fact VBA format is really the same as codebreaker. The only differnce is the use of an activation code and a pre-digit that determines where in the game ROM's memory it goes and what type it is. Q: Where can I find the latest version of this guide? A: The latest version can always be found at GameFAQ's if not any of the others. Q: Is there a Good With Ranged skill? A: No there is not. Stop Asking!! Q: Can you teach me hexadecimal math? A: I knew somebody was going to ask me this sooner or later. What I know about hexadecimal math is what I learned on my own. I learned it by going to my local public library and checking out materials and searching on the library's online database. But to be honest most of what I knoe I learned by myself through trial & error. I am also no teacher, and would likely confuse the hell out of you trying to explain what I know. So in other words you are better off asking someone else. ------------------ 4) Basic Codes ------------------ These are just basic codes such as the MasterCode (If your using the cartridge and a cheat device.) or Exp Gained in Battle or Infinite Money. Credit to supersmashbrothers or grey41 for creating the MasterCode. Thanks to Ozibyte for reposting it on the boards (he reposted it a loooong time ago on the boards, but I forgot when...). MasterCode: 000058B9 000A 10060BB8 0007 Experience Gained In Battle: 0203E2B4 C9FF 0203E2B6 3B9A Infinite G: 02027AB4 967F 02027AB6 0098 ------------------ 5) Item Codes ------------------ These are codes that supply you with an item and give you 99 of it. Credit to supersmashbrothers or grey41 for creating the code that gives you all of the items. Thanks to Ozibyte for for reposting it on the message boards (he reposted it a loooong time ago on the boards,but I forgot when...). All Items: 42020FC0 6363 00000005 0002 32020FC9 0063 Here are the codes I hacked: 02020FC1 0063 - Large Active Core Ion 02020FC2 0063 - Medium Active Core Ion 02020FC3 0063 - Small Active Core Ion 02020FC4 0063 - Zoid Core Balm 02020FC5 0063 - Reactivate Unit 02020FC6 0063 - Shockwave 02020FC7 0063 - Core Cleaner 02020FC8 0063 - Emergency Escape Unit 02020FC9 0063 - Teleporter Unit ------------------ 6) Character Codes ------------------ This is the Character Codes section where we who like to customize our characters to our liking can do so. I figured out how the memoryblocks for the characters worked by tampering with the ROM's memory and voila, I figured them out! It will be similar to the way Soren Kanzaki did with his zoid hacking guide for the first game because it was a good format, so credit to him for creating that format. Example - Zell's Memory Block: Address 0 :02026B83 - Unknown (Zero Address) Address 1 :02026B84 - Picture and Name Address 2 :02026B85 - Unknown Address 3 :02026B86 - Pilot Toggle Address 4 :02026B87 - Unknown Addresses 5-8 :02026B88 - Experience Address 9 :02026B8C - Skill Slot 1 Address 10 :02026B8D - Skill Slot 2 Address 11 :02026B8E - Skill Slot 3 Address 12 :02026B8F - Skill Slot 4 Address 13 :02026B90 - Skill Slot 5 Address 14 :02026B91 - Skill Slot 6 Address 15 :02026B92 - Skill Slot 7 Address 16 :02026B93 - Skill Slot 8 Address 17 :02026B94 - Skill Slot 9 Address 18 :02026B95 - Skill Slot 10 Address 19 :02026B96 - Skill 1 + % Address 20 :02026B97 - Nothing Address 21 :02026B98 - Skill 2 + % Address 22 :02026B99 - Nothing Address 23 :02026B9A - Skill 3 + % Address 24 :02026B9B - Nothing Address 25 :02026B9C - Skill 4 + % Address 26 :02026B9D - Nothing Address 27 :02026B9E - Skill 5 + % Address 28 :02026B9F - Nothing Address 29 :02026BA0 - Skill 6 + % Address 30 :02026BA1 - Nothing Address 31 :02026BA2 - Skill 7 + % Address 32 :02026BA3 - Nothing Address 33 :02026BA4 - Skill 8 + % Address 34 :02026BA5 - Nothing Address 35 :02026BA6 - Skill 9 + % Address 36 :02026BA7 - Nothing Address 37 :02026BA8 - Skill 10 + % Address 38 :02026BA9 - Nothing Addresses 39-40 :02026BAA - HP + Bonus Addresses 41-42 :02026BAC - MM + Bonus Addresses 43-44 :02026BAE - SR + Bonus Addresses 45-46 :02026BB0 - HR + Bonus Addresses 47-48 :02026BB2 - DCP + Bonus Address 49 :02026BB4 - Level Address 50 :02026BB5 - Organoid Address 51 :02026BB6 - Unknown Address 52 :02026BB7 - Unknown Addresses 53-54 :02026BB8 - HP + % Addresses 55-56 :02026BBA - MM + % Addresses 57-58 :02026BBC - SR + % Addresses 59-60 :02026BBE - HR + % Addresses 61-62 :02026BC0 - DCP + % Address 63 :02026BC2 - Unknown Picture and Name - Determines who the character is. Pilot Toggle - Determines whether or not the character is New/Not New and In Formation/Not In Formation. This is better left alone. Experience - How much experience the character has obtained in battle. Skill Slot(s) - A character can have up to 10 different skills, these are the slots where the character's skills are located and can be changed to which skills one would rather have on the character. Skill Slot(s) + % - The percentage of the skill in the corresponding slot. + Bonus(es) - The Bonus(es) received when the character levels up. Level - The current level of the character. Organoid - Determines what organoid the character has if s/he already has an organoid, or can be used to give an organoid to a character. + % - The percentage increase of the stats of the zoid the character is piloting. -=Values For Picture and Name=- Here are the values for Picture and Name. Credit to Mech Gouki for the names. 00 - None 01 - Zell 02 - Yuno 03 - Zan 04 - Theta 05 - Alvern 06 - Lyner 07 - Claudia 08 - Max 09 - Dr. T 0A - Atrey 0B - Regina 0C - Arth 0D - Jack 0E - Ban 1 0F - Feena 1 (Fiona 1) 10 - Irvine 1 11 - Moonbay 1 12 - Herman 13 - Ford 14 - Kruger 15 - O'Connell 16 - Ban 2 17 - Feena 2 (Fiona 2) 18 - Irvine 2 19 - Moonbay 2 1A - Schubaltz 1B - Tommer 1C - Raven 1D - Rieze 1E - Bit 1F - Linon (Leena) 20 - Barad (Brad) 21 - Jemy (Jamie) 22 - Leon 23 - Naomi 24 - Karkrand 25 - Omery 26 - Lineback 27 - Harry 28 - Mary 29 - Jack Cisco 2A - Allstar 2B - Palty 2C - Solid 2D - Blue Gem 2E - Royal Mask (Emperor Rudolf Zeppelin III?) 2F - Benjamin 30 - Sebastian 31 - Tross (Toros - Leena's dad) 32 - Red Mask (Rosso?) 33 - Purple Mask (Viola?) 34 - Gald 35 - Rezarl 36 - Ribaius 37 - Ribaius (again?) 38 - Stinger 39 - Altyle 3A - Fuuma 3B - Stora 3C - Pierce 3D - Vega 3E - Bolter 3F - Prozen 40 - Dr. D 41 - Raon (Leyon) 42 - Fran 43 - Gail 44 - Opis 45 - Blood 46 - Judge 47 - Dark Judge 48 - Golden Judge 49 - Zeke (Ban's Organoid) 4A - Shadow (Raven's Organoid) 4B - Pulse (Zell's Organoid) 4C - Specular (Rieze's Organoid) After that its just junk pilots not worth using. -=Values for Skills=- There are 42 different skills (I think...). Credit to Mech Gouki for the names and descriptions. 01 - Multiple Ranged Attack1 = Number of ranged attacks increased by 1 02 - Multiple Ranged Attack2 = Number of ranged attacks increased by 2 03 - Specialty1 = When assigned to the particular zoid, 5 levels added to pilot level *1 04 - Specialty2 = When assigned to the particular zoid, 10 levels added to pilot level *1 05 - Specialty3 = When assigned to the particular zoid, 20 levels added to pilot level *1 06 - Economized Ranged Attack1 = EP cost for ranged attacks lowered by 10% 07 - Economized Ranged Attack2 = EP cost for ranged attacks lowered by 30% 08 - Economized Ranged Attack3 = EP cost for ranged attacks lowered by 50% 09 - Economized Melee Attack1 = EP cost for melee attacks lowered by 10% 0A - Economized Melee Attack2 = EP cost for melee attacks lowered by 30% 0B - Economized Melee Attack3 = EP cost for melee attacks lowered by 50% 0C - Danger Sense1 = Hard to receive critical hits 0D - Danger Sense2 = Even harder to receive critical hits 0E - Danger Sense3 = Will not receive critical hits 0F - Extreme Response1 = +500 to IV 10 - Extreme Response2 = +1000 to IV 11 - Leadership1 = Support Fire-type Deck Commands allowed 12 - Leadership2 = Order-type Deck Commands allowed 13 - Leadership3 = Command Choice-type Deck Commands allowed 14 - Destroy Equipment = When melee attack is successful, destroy opponent's equipment with 30% likelihood 15 - Thick Nerves = Harder to become Pilot Down 16 - Weak Being Hit = Easier to become Pilot Down 17 - Weak With Ranged = Penalty to ranged attack's accuracy *2 18 - Weak With Melee = Penalty to melee attack's accuracy *2 19 - Weak With Rifles = Penalty to Rifle-type weapons' accuracy *2 1A - Weak With Machine Guns = Penalty to Machine Gun-type weapons' accuracy *2 1B - Weak With Missiles = Penalty to Missile-type weapons' accuracy *2 1C - Weak With Lasers = Penalty to Laser-type weapons' accuracy *2 1D - Weak With Particle Guns = Penalty to Particle Gun-type weapons' accuracy *2 1E - Weak With Real Bullets = Penalty to Real Bullet-type weapons' accuracy *2 1F - Evade Melee = Bonus to melee evasion *2 20 - Evade Ranged = Bonus to ranged attack evasion *2 21 - Good With Melee = Bonus to melee attack's accuracy *2 22 - Good With Rifles = Bonus to Rifle-type weapons' accuracy *2 23 - Good With Machine Guns = Bonus to Machine Gun-type weapons' accuracy *2 24 - Good With Missiles = Bonus to Missile-type weapons' accuracy *2 25 - Good With Lasers = Bonus to Laser-type weapons' accuracy *2 26 - Good With Particle Guns = Bonus to Particle Gun-type weapons' accuracy *2 27 - Good With Real Bullets = Bonus to Real Bullet-type weapons' accuracy *2 *1 Note: This skill has an additional value specifying the type of zoid it effects. -=Values for Zoid Type=- 00 - None 01 - Liger Type 02 - Gojulas Type 03 - Kong Type 04 - Geno Type 05 - Fuhrer Type 06 - Tiger Type 07 - Wolf Type 08 - Flying type 09 - Underwater Type 0A - Liger Zero Type 0B - Death Saurer Type 0C - Ultrasaurus Type *2 Note: This skill has an additional value specifying by how much it is affected. -=Values for Organoids=- 00 - None 01 - Pulse 02 - Zeke 1 03 - Zeke 2 04 - Shadow 05 - Specular -=Character Zero Addresses=- 1) 02026B83 - Zell 2) 02026BC3 - Yuno 1 3) 02026C03 - Bit 1 4) 02026C43 - Alvern 5) 02026C83 - Zan 6) 02026CC3 - Theta 7) 02026D03 - Ban 1 8) 02026D43 - Max 9) 02026D83 - Lyner 10) 02026DC3 - Claudia 11) 02026E03 - Feena 1? 12) 02026E43 - Irvine 1 13) 02026E83 - Moonbay 1 14) 02026EC3 - Allstar 15) 02026F03 - Yuno 2 16) 02026F43 - Bit 2 17) 02026F83 - Linon 18) 02026FC3 - Barad 19) 02027003 - Jemy 20) 02027043 - Atrey 21) 02027083 - Regina 22) 020270C3 - Arth 23) 02027103 - Jack 24) 02027143 - Leon 25) 02027183 - Naomi 26) 020271C3 - Jack Cisco 27) 02027203 - Harry 28) 02027243 - Benjamin 29) 02027283 - Sebastian 30) 020272C3 - Lineback 31) 02027303 - Omery 32) 02027343 - Karkrand 33) 02027383 - Ban 2 34) 020273C3 - Irvine 2 35) 02027403 - Feena 2 36) 02027443 - Moonbay 2 37) 02027483 - Schubaltz 38) 020274C3 - Tommer 39) 02027503 - Palty 40) 02027543 - Solid 41) 02027583 - Red Mask 42) 020275C3 - Purple Mask 43) 02027603 - Royal Mask 44) 02027643 - Kruger 45) 02027683 - Ford 46) 020276C3 - O'Connell 47) 02027703 - Pierce 48) 02027743 - Mary 49) 02027783 - Raven 50) 020277C3 - Rieze 51) 02027803 - Stora 52) 02027843 - Vega ------------------ 7) Organoid Codes ------------------ Here you will find the memory blocks for the 5 organoids (Zeke appears twice.) where one can customize them to his/her liking. Thanks to Ozibyte for pointing out on the GameFAQ's message boards that there is more to hacking an organoid than just its stats. So, after tampering with the ROM's memory like I did for the characters I figured out how the memory blocks for the organoids worked as well. I wouldn't have even considered trying to figure out how the organoid memory blocks worked if Ozibyte hadn't mentioned what he did on the GameFAQ's message boards. Therefore most of the credit for this section will go to Ozibyte. The rest of the credit will go to me for taking the time to figure out how the organoid memory blocks worked. This section will also be in the format Soren Kanzaki used for his zoid hacking guide, so kudos to him again for that format. Address 1 : 020278B8 - Picture and Name Address 2 : 020278B9 - Unknown Address 3 : 020278BA - White Emotion (HP) Address 4 : 020278BB - Red Emotion (DF) Address 5 : 020278BC - Blue Emotion (SP) Address 6 : 020278BD - Black Emotion (AT) Address 7 : 020278BE - Unknown Address 8 : 020278BF - Unknown Address 9 : 020278C0 - Unknown Address 10 : 020278C1 - Unknown Address 11 : 020278C2 - Skill Slot 1 Address 12 : 020278C3 - Skill Slot 2 Address 13 : 020278C4 - Skill Slot 3 Address 14 : 020278C5 - Skill Slot 4 Address 15 : 020278C6 - Skill Slot 5 Address 16 : 020278C7 - Skill Slot 6 Address 17 : 020278C8 - Skill Slot 7 Address 18 : 020278C9 - Skill Slot 8 Address 19 : 020278CA - Skill Slot 9 Address 20 : 020278CB - Skill Slot 10 Addresses 21-40 : xxxxxxxx - Unknown Address 41 : 020278E0 - Level Address 42 : 020278E1 - Unknown Addresses 43-44 : 020278E2 - HP + % Addresses 45-46 : 020278E4 - AT + % Addresses 47-48 : 020278E6 - SR + % Addresses 49-50 : 020278E8 - SP + % Addresses 51-52 : 020278EA - DF + % Picture and Name - Determines the organoid. Emotions - The amount of the organoids color emotions. Each color represents a stat. Skill Slot(s) - A organoid can have up to 10 different skills, these are the slots where the organoid's skills are located and can be changed to which skills one would rather have on the organoid. Level - The current level of the organoid. + % - The percentage increase of the stats of the zoid when fusion occurs. -=Values For Picture and Name=- 00 - None 01 - Pulse 02 - Zeke 1 03 - Zeke 2 04 - Shadow 05 - Specular -=Values for Skills=- No explanation here. Credit to Mech Gouki for the names and descriptions. 01 - Enhanced Melee Ability = First melee attack powers doubled after fusion *1 02 - Anti-Air Melee = First melee attack after fusion against air will have +20% accuracy and +20 attack power *1 *2 03 - Armor Damage Added = First melee attack after fusion will have armor damage added *1 04 - Armor Piercing Attack = First attack after fusion will have armor piercing effect added 05 - E-Melee = First melee attack after fusion will have an added effect of freezing *1 06 - Berserk = Melee attack power doubled after fusion, but causes the zoid to act on its own 07 - HP MAX UP1 = +100 to HP MAX after fusion 08 - HP MAX UP2 = +200 to HP MAX after fusion 09 - HP MAX UP3 = +300 to HP MAX after fusion 0A - Self-Repair1 = Auto-heals 50HP after fusion 0B - Self-Repair2 = Auto-heals 100HP after fusion 0C - Create Healing Field = Ally zoids will heal half the healing power of the organoid after fusion 0D - EP MAX UP1 = +10 to EP MAX after fusion 0E - EP MAX UP2 = +20 to EP MAX after fusion 0F - EP MAX UP3 = +30 to EP MAX after fusion 10 - GEPUP1 = +1 to GEP 11 - GEPUP2 = +2 to GEP 12 - Create E-Shield = Creates E-Shield after fusion 13 - Extreme Response = +500 to IV 14 - Extreme Acceleration = +500 to SP 15 - Extreme Evasion = 50% attack evasion, -2 EP when evaded(take note of the negative sign) 16 - Male Roar = Freeze one opponent after fusion 17 - Repeated Attack = Only when the pilot has Multiple Ranged Attack skill, increase number of ranged attack by one after fusion 18 - ZOS1 = Number of actions increase by 1 after fusion 19 - ZOS2 = Number of actions increase by 2 after fusion *1 Note: Restriction on the attack type that the skill works with, ranged will not have these benefits. *2 Note: The second +20 doesn't have a % Note: Also note that whenever HP MAX is added, the pilot's HP stat will once again be taken into consideration, so the Zoid will end up gaining more that the specified amount of HP. Note: HP MAX UP skill can sometimes revert. You can have HP MAX UP3, and much later, it may reset back to HP MAX UP1. -=Organoid Addresses=- 020278B8 - Pulse 020278EC - Zeke 1 02027920 - Zeke 2 02027954 - Shadow 02027988 - Specular ------------------ 8) Zoid Data Codes ------------------ This is where you want to look if you're hunting for zoid data. Credit to Mech Gouki for the names of the zoids. These are codes that I found somewhere (I forgot exactly where) and tinkered with to get the result you see. Also, partial credit for the codes in this section will go to both Ozibyte and Mech Gouki due to the fact that they both mentioned to me on the message boards that if I changed the values for the codes listed below I could get different zoid data blueprints. The rest of the credit will go to me for taking the time to find all the values for the different zoid data blueprints (about 3 days worth of work). Credit to supersmashbrothers or grey41 for the code that gives you ALL of the zoid data. Thanks to Ozibyte for reposting it on the message boards (he reposted this one too a loooong time ago on, but I forgot when...). All Zoid Data: 42021024 FFFF 0000000F 0002 32021042 00FF Here are the ones I hacked at the suggestion of Ozibyte and Mech Gouki: 02021024 00xx 01 - Nothing 02 - Iron Kong 04 - Iron Kong PK 08 - Iron Kong Maneuver 10 - Iron Kong SS 20 - Elephander 40 - Cyclops Type 1 80 - Storm Sworder F 02021025 00xx 01 - Elephander AG 02 - DiBison 04 - Sabre Tiger 08 - Saber Tiger 10 - Saber Tiger AS 20 - Saber Tiger SS 40 - Saber Tiger AT 80 - Saber Tiger TS 02021026 00xx 01 - HellCat 02 - Lightning Saix 04 - Lightning Saix BS 08 - Shield Liger 10 - Shield Liger DCS 20 - Shield Liger DCS-J 40 - Spark Liger 80 - Blade Liger 02021027 00xx 01 - Blade Liger AB 02 - Liger Zero 04 - Liger Zero Schneider 08 - Liger Zero Jager 10 - Liger Zero Panzer 20 - Liger Zero Imerial Form 40 - Liger Zero X Armor 80 - Trinity Liger 02021028 00xx 01 - Trinity Liger BA 02 - Command Wolf 04 - Command Wolf Urban Combat 08 - Command Wolf AC 10 - Cereberus 20 - Climber Wolf 40 - Command Wolf IS 80 - Shadow Fox 02021029 00xx 01 - Konig Wolf 02 - Death Saurer 04 - Bloody Demon 08 - Gojulas 10 - Gojulas G Orga 20 - Gojulas Gunner 40 - Iguan 80 - Godos 0202102A 00xx 01 - Ultrasaurus 02 - Goldos 04 - Goldos Long Range Attacker 08 - Brachios 10 - Red Horn 20 - Red Horn BG 40 - Dark Horn 80 - Dark Horn HS 0202102B 00xx 01 - Black Rhymos 02 - Mad Thunder 04 - GenoSaurer 08 - Psych Genosaurer 10 - GenoBreaker 20 - ProtoBreaker 40 - GenoScissors 80 - GenoTrooper 0202102C 00xx 01 - Berserk Furher 02 - Shutulm Fuhrer 04 - Jagd Fuhrer 08 - Berserk Fuhrer Z 10 - GenoHydra 20 - GenoHydra KA 40 - Dark Spiner 80 - Dark Spiner KD 0202102D 00xx 01 - Rev Raptor 02 - Rev Raptor Pile Banker 04 - Merda 08 - Gunsniper 10 - Gunsniper Weasel 20 - Gunsniper LS 40 - Gunsniper NS 80 - Konig Wolf DSR 0202102E 00xx 01 - Cannon Tortoise 02 - Cannon Tortoise BC 04 - Gator 08 - Killer Dome 10 - Barigator 20 - Stealth Viper 40 - Death Stinger 80 - Guysack 0202102F 00xx 01 - Guysack Stinger 02 - Molga 04 - Cannory Molga 08 - Saicurtis 10 - Double Sworder 20 - Redler 40 - Redler Buster Cannon 80 - Bloodler 02021030 00xx 01 - Redler Interceptor 02 - Zabat 04 - Pteras 08 - Pteras Bomber 10 - Pteras Radome 20 - Storm Sworder 40 - Raynos 80 - Salamander 02021031 00xx 01 - HammerHead 02 - Hammerhead VL 04 - Wardick 08 - Sinker 10 - HammerRock 20 - SnipeMaster 40 - SnipeMaster FB 80 - SnipeMaster A-Shield 02021032 00xx 01 - GunBlaster 02 - SaberLion 04 - GunTiger 08 - Gojulas Giga 10 - LeoBlaze 20 - Gilvader 40 - Gojulas Giga Cannon 80 - Blitz Tiger 02021033 00xx 01 - Unenlagia 02 - Mosasledge 04 - NightWise 08 - FlyScissors 10 - ShellKern 20 - DiploGuns 40 - DemonHead 80 - Buster Eagle 02021034 00xx 01 - Matrix Dragon 02 - Kimera Dragon 04 - Gojulox 08 - Double Arm Lizard 10 - Griffon 20 - Diablo Tiger 40 - Cyclops Type 2 80 - GenoFlame 02021035 00xx 01 - Jagd Singer 02 - DarkPoison 04 - Iron Drill 08 - GravityBison 10 - Ultimate Phalanx 20 - Proto Saber 40 - Liger Aero 80 - Rev Hunter 02021036 00xx 01 - Storm Sworder FX 02 - Death Meteor 04 - King Gojulas 08 - Gustav 10 - Hover Cargo 20 - Whale King 40 - Dragoon Nest 80 - Lord Gale To get more than one zoid data from the same address, add the values for the ones you want together using hexadecimal math and insert that value into the address. Be sure to include the values for any zoid data blueprints you may already have. ------------------ 9) Zoid Part Codes ------------------ These are codes that supply you with a zoid part and give you 99 of it. Credit to Mech Gouki for the translations. Crdit to grey41 for the code that gives you all of the zoid parts. Thanks to Ozibyte for reposting it on the message boards (he posted this one also a loooong time ago on the, which I still can't remember when...). All Zoid Parts: 42020FCB 6363 0000002C 0002 32021023 0063 Here are the codes I hacked (In order they appear in the menu): 02020FCB 0063 - Zoid Core BT 02020FCC 0063 - Zoid Core BX 02020FCD 0063 - Zoid Core CR 02020FCE 0063 - Zoid Core DS 02020FCF 0063 - Zoid Core DT 02020FD0 0063 - Zoid Core DZ 02020FD1 0063 - Zoid Core FL 02020FD2 0063 - Zoid Core GB 02020FD3 0063 - Zoid Core GG 02020FD4 0063 - Zoid Core GH 02020FD5 0063 - Zoid Core GR 02020FD6 0063 - Zoid Core GS 02020FD7 0063 - Zoid Core GV 02020FD8 0063 - Zoid Core H1 02020FD9 0063 - Zoid Core H2 02020FDA 0063 - Zoid Core IS 02020FDB 0063 - Zoid Core KG 02020FDC 0063 - Zoid Core KW 02020FDD 0063 - Zoid Core MT 02020FDE 0063 - Zoid Core SL 02020FDF 0063 - Zoid Core SP 02020FE0 0063 - Zoid Core SS 02020FE1 0063 - Zoid Core TL 02020FE2 0063 - Zoid Core US 02020FE3 0063 - Zoid Core UX 02020FE4 0063 - Zoid Core WT 02020FE5 0063 - Zoid Core ZG 02020FE6 0063 - Zoid Core ZN 02020FF1 0063 - LG Head Parts 02020FF2 0063 - AB Unit 02020FF3 0063 - AG Unit 02020FF4 0063 - AS Unit 02020FF5 0063 - BA Unit 02020FF6 0063 - BC Unit 02020FF7 0063 - BG Unit 02020FF8 0063 - DCS Unit 02020FF9 0063 - DSR Unit 02020FFA 0063 - FB Unit 02020FFB 0063 - GC Set 02020FFC 0063 - HS Set 02020FFD 0063 - KA Unit 02020FFE 0063 - LM Set 02020FFF 0063 - MS Unit 02021000 0063 - PB Unit 02021001 0063 - PK Unit 02021002 0063 - VL Unit 02021003 0063 - WW Unit 02021004 0063 - Assault Unit 02021005 0063 - Attack Unit 02021006 0063 - Cannory Unit 02021007 0063 - Scissors Parts 02021008 0063 - Flight Parts 02021009 0063 - Big Calibre BC Set 0202100A 0063 - Spark Unit 0202100B 0063 - Rocket Cannon 0202100C 0063 - Climb Engine 0202100D 0063 - Destroy Rifle 0202100E 0063 - Tiger's Soul 0202100F 0063 - Bomber Unit 02021010 0063 - Radome Unit 02021011 0063 - Limiter OS 02021012 0063 - Normal OS 02021013 0063 - Bestial Data 02021014 0063 - GG Bestial Data 02021015 0063 - Jager Unit 02021016 0063 - Schneider Unit 02021017 0063 - Panzer Unit 02021018 0063 - X Unit 02021019 0063 - Shutulm Unit 0202101A 0063 - Jagd Unit 0202101B 0063 - ZF Unit 0202101C 0063 - DA Combine Data 0202101D 0063 - MD Combine Data 0202101E 0063 - CD Combine Data 0202101F 0063 - GX Combine Data 02021020 0063 - GF Combine Data 02021021 0063 - KS Combine Data 02021022 0063 - GC Combine Data 02021023 0063 - LG Combine Data ------------------ 10) Ordinance Codes ------------------ These are codes that supply you with an armament and give you 99 of it also. Credit to Mech Gouki for the translations. Credit to supersmashbrothers or grey41 for the code that gives you all of the armaments. Thanks to Ozibyte for reposting it on the message boards (he also reposted this one a loooong time ago, which I still can't remember when no matter how hard I try...). All Ordinance(s): 420279E6 6363 0000004E 0002 320279E5 0063 Note: This code gives you all the armaments except a few weapons or armors. Here are the codes I hacked (In order they appear in the menu): 020279E5 0063 - Particle Cannon 020279E6 0063 - Heavy Particle Cannon 020279E7 0063 - Hyper Particle Cannon 020279E8 0063 - Plasma Particle Cannon 020279E9 0063 - Photon Particle Cannon 020279EA 0063 - Charge Particle Cannon 020279EB 0063 - External Charge Particle Cannon 020279EC 0063 - Focus Charge Particle Cannon 020279ED 0063 - Spread Charge Particle Cannon 020279EE 0063 - Great Charge Particle Cannon 020279EF 0063 - Mini Laser 020279F0 0063 - 2-Set Laser 020279F1 0063 - 3-Set Laser 020279F2 0063 - 4-Set Laser 020279F3 0063 - Anti-Air Laser 020279F4 0063 - 2-Set Anti-Air Laser 020279F5 0063 - 3-Set Anti-Air Laser 020279F6 0063 - 4-Set Anti-Air Laser 020279F7 0063 - Laser Machine Gun 020279F8 0063 - Pulse Laser Gun 020279F9 0063 - Beam Needle 020279FA 0063 - Gatling Beam 020279FB 0063 - Beam Rifle 020279FC 0063 - Assault Beam Cannon 020279FD 0063 - Beam Cannon 020279FE 0063 - Ray Storm 020279FF 0063 - Rolling Cannon 02027A00 0063 - Hybrid Cannon 02027A01 0063 - Accelerated Cannons 02027A02 0063 - Double Cannon 02027A03 0063 - 2-Set High Speed Cannon 02027A04 0063 - Triple Cannon 02027A05 0063 - Hyper Cannon 02027A06 0063 - Impact Cannon 02027A07 0063 - Accelerated Impact Cannon 02027A08 0063 - 3-Set Impact Cannon 02027A09 0063 - Linear Cannon 02027A0A 0063 - Assault Cannon 02027A0B 0063 - Assault Rifle 02027A0C 0063 - Long-Range Rifle 02027A0D 0063 - Buster Cannon 02027A0E 0063 - Ultra Cannon 02027A0F 0063 - Rail Gun 02027A10 0063 - Close-Range Rail Gun 02027A11 0063 - High Speed Rail Gun 02027A12 0063 - Super Speed Rail Gun 02027A13 0063 - Hyper Rail Gun 02027A14 0063 - Machine Gun 02027A15 0063 - Anti-Air Machine Gun 02027A16 0063 - Heavy Machine Gun 02027A17 0063 - Hyper Machine Gun 02027A18 0063 - Vulcan Cannon 02027A19 0063 - Anti-Air Vulcan 02027A1A 0063 - Mega Vulcan 02027A1B 0063 - Anti-Air Mega Vulcan 02027A1C 0063 - Gatling Cannon 02027A1D 0063 - Anti-Air Gatling 02027A1E 0063 - Heavy Gatling 02027A1F 0063 - Accelerated Gatling 02027A20 0063 - 2-Set Missile 02027A21 0063 - 4-Set Missile 02027A22 0063 - 6-Set Missile 02027A23 0063 - 8-Set Missile 02027A24 0063 - 16-Set Missile 02027A25 0063 - Anti-Air 2-Set Missile 02027A26 0063 - Anti-Air 4-Set Missile 02027A27 0063 - Anti-Air 8-Set Missile 02027A28 0063 - Anti-Air 16-Set Missile 02027A29 0063 - Long-Range Missile 02027A2A 0063 - Large Missile 02027A2B 0063 - Napalm Missile 02027A2C 0063 - Neutron Missile 02027A2D 0063 - Reaction Missile 02027A2E 0063 - Hyper Missile 02027A2F 0063 - Spread Missile 02027A30 0063 - Sonic Cannon 02027A31 0063 - Super Sonic Cannon 02027A32 0063 - Acid Cannon 02027A33 0063 - Concentrate Acid Cannon 02027A34 0063 - Spark Cannon 02027A35 0063 - Super Spark Cannon 02027A36 0063 - Ele Shot 02027A37 0063 - Poison Gas Cannon 02027A38 0063 - Poison Mist Cannon 02027A39 0063 - Poison Cloud Cannon 02027A3A 0063 - Gravity Cannon 02027A3F 0063 - 5-Set Missile Pod 02027A40 0063 - Pierce Armor Laser Vulcan 02027A41 0063 - 2-Set Beam Cannon 02027A42 0063 - Pulse Laser Cannon 02027A43 0063 - Pulse Laser Cannon 02027A44 0063 - 2-Set Beam Cannon 02027A45 0063 - 2-Set Beam Cannon 02027A46 0063 - Long Range Rifle 02027A47 0063 - 2-Set Beam Cannon 02027A49 0063 - Extension Armor 02027A4A 0063 - Large Extension Armor 02027A4B 0063 - Multi-Heavy Armor 02027A4C 0063 - Large Multi-Heavy Armor 02027A4D 0063 - Super-Heavy Armor 02027A4E 0063 - Large Super-Heavy Armor 02027A4F 0063 - Chobam Armor 02027A50 0063 - Enhanced Chobam Armor 02027A51 0063 - Full Armor System 02027A52 0063 - Laser Diffusion Equipment 02027A53 0063 - Anti-Laser Armor 02027A54 0063 - Anti Charge Particle Shield 02027A55 0063 - E-Protector 02027A56 0063 - Rare Metal Armor 02027A57 0063 - Fused Armor 02027A58 0063 - Enhanced Fused Armor 02027A59 0063 - F-Round Shield 02027A5A 0063 - Small E-Shield Generator 02027A5B 0063 - E-Shield Generator 02027A5C 0063 - Large E-Shield Generator 02027A5D 0063 - Smokescreen Generator 02027A5E 0063 - Large Smokescreen Generator 02027A5F 0063 - Optical Camouflage 02027A60 0063 - Enhanced Optical Camouflage 02027A61 0063 - Stealth System 02027A62 0063 - Electro-Magnetic Disruptor 02027A63 0063 - ECM 02027A64 0063 - Electron Disruptor Equipment 02027A66 0063 - Micro Sensor 02027A67 0063 - Enhanced Micro Sensor 02027A68 0063 - Laser Sensor 02027A69 0063 - Enhanced Laser Sensor 02027A6A 0063 - Composite Sensor 02027A6B 0063 - Enhanced Composite Sensor 02027A6C 0063 - Infra-Red Scope 02027A6D 0063 - Infra-Red Scanner 02027A6E 0063 - Radar 02027A6F 0063 - Large Radar 02027A70 0063 - Radar System 02027A71 0063 - Enhanced Radar System 02027A72 0063 - All-Weather Radar 02027A73 0063 - 3D Radar 02027A74 0063 - Radome Unit 02027A75 0063 - Magnetism Detector 02027A76 0063 - Large Magnetism Detector 02027A77 0063 - GPS Magnetism Detector 02027A78 0063 - Large GPS Magnetism Detector 02027A79 0063 - Sonic Detector 02027A7A 0063 - Large Sonic Detector 02027A7B 0063 - Turbo Charger 02027A7C 0063 - After Burner 02027A7D 0063 - High Mobility Thruster 02027A7E 0063 - Accelerator Equipment 02027A7F 0063 - Physics Enhance Unit 02027A80 0063 - E-Enhance Unit 02027A81 0063 - Core Enhance Unit 02027A82 0063 - Ion Projector 02027A83 0063 - I-Field Generator 02027A84 0063 - Self Recovery Unit 02027A85 0063 - Energy Tank 02027A86 0063 - E-Charger 02027A87 0063 - Extension Generator 02027A88 0063 - Dummy Organoid 02027A89 0063 - ZOS Test Type 02027A8A 0063 - ZOS Enhanced Type 02027A8B 0063 - ZOS Mass Produced ------------------ 11) Miscellaneous Codes ------------------ These are just miscellaneous codes I was asked to put in my guide by several people. Credit to gtjio for the Instant Win code(s). Credit to yu gi jai for the All Commands code(s). Instant Win: 820355ca 0000 82035aaa 0000 8203583a 0000 82035d1a 0000 82035f8a 0000 820361fa 0000 All Commands: 02027AAC FFFFFFFF 02027AB0 FFFF 02027AB2 0F ------------------ 12) History ------------------ 10/17/03 Version: 0.5 -Guide Started- -Added Introduction- -Added Disclaimer- -Added FAQ's- -Added Basic Codes- 10/18/03 Version: 0.7 -Started Item Codes- -Started Character Codes- 10/19/03 Version: 1.0 -Finished Item Codes- -Finished Character Codes- -Started Organoid Codes- 10/25/03 Version: 1.2 -Finished Organoid Codes- -Started Zoid Data Codes- 10/26/03 Version: 1.5 -Finished Zoid Data Codes- -Added Zoid Parts Codes- -Started Ordinance Codes- 11/05/03 Version: 1.6 -Finished Ordinance Codes- 11/06/03 Version: 2.2 -Added History- -Added Help Wanted- -Added E-mail Guidelines- -Added Legal Stuff- -Added Credits & Acknowledgements- -Added some Character Zero Addresses- 11/08/03 Version: 2.5 -Added more Character Zero Addresses- -Added more FAQ's- -Added another website where this can be found- 11/09/03 Version: 2.9 -Added values for zoid types- -Finished the game so I could get the remaining characters- -Added the rest of the Character Zero Addresses- -Edited the guide for errors in spelling & grammar- 11/19/03 Version: 3.3 -Added more FAQ's- -Fixed the values for the character skills- -Corrected some credit mistakes- -Added to the Credits & Acknowledgements section- 11/28/03 Version: 4.0 -Corrected the version number (Ooops...)- -Added Miscellaneous Codes- -Added some codes from gtjio at his request- -Added a code from yu gi jai- -Added a miscellaneous code reposted by Ozibyte- -Edited the guide for errors in spelling & grammar, again...- -Corrected some formatting problems- 12/01/03 Version: 4.1 -Fixed a problem with the Miscellaneous Codes section- 12/06/03 Version: 4.5 -Fixed a typo- -Added another E-mail address where I can be reached- -Added another website where this can be found- -Added some info from Ozibyte- 01/15/04 Version: 4.7 -Added another website where this can be found- -Added some info from Mech Gouki- 03/11/04 Version: 5.5 -Removed an e-mail- -Added more FAQ's- -Corrected error in character memory block template- -Corrected error in Values for Skills- -Corrected Kelberos to Cereberus in Zoid Data Codes- -Edited E-mail Guidelines- -Edited Credits &Acknoeledgements- -Added ASCII art (for the hell of it)- ------------------ 13) Help Wanted ------------------ No single person can do something solely on their own without some sort of assistance, and I am no exception. There isn't much listed here, but I am having some troubles with a thing or two. If anyone can provide assistance with these, please contact me. This is the most recent list of what I've been having problems with: 1) The names of characters 2D, 39, 3A, & 3E represented by the ????- Fixed, with help from Mech Gouki. 2) The names & descriptions of character skills 28, 29 & 2A.- Fixed, with help from Mech Gouki. 3) What zoid types 08 & 09 are.- Fixed, with help from Ozibyte. 4) The unknown memory addresses in the organoid memory blocks. ------------------ 14) E-mail Guidelines ------------------ What not to send me: 1) Requests for the ROM. 2) Requests where to find the ROM. (I have already stated where you can find it.) 3) Hate mail. 3) Repeated asking of a dumb question. 4) Flames and chain mails. 5) Requests to teach you hexadecimal math. What you can send me: 1) Compliments. 2) Corrections on spelling. 3) Corrections on codes. 4) Contributions. 5) Requests to use my guide on your site. 6) Anything related to Zoids. 7) Cool codes. ------------------ 15) Legal Stuff ------------------ This document is Copyright 2003 by me, blackchaos13, and is solely my property that I chose to release to the public so that they may benefit from it. According to copyright rules, a person may use no more than 10% of a copyrighted material without permission as long as they give the owner credit for his/her work. Using more than 10%, one must ask permission from the owner in order to do so, and must give full credit to the owner for his/her work. Anyone desiring to use my guide on their site or parts of my guide within theirs should e-mail me at my e-mail address listed at the top of this guide. ------------------ 16) Credits & Acknowledgements ------------------ Mech Gouki - the biggest thanks goes to him for allowing me to use material from his walkthrough, which by the way is a great guide that tells you what you need. Ozibyte - another big thanks goes to him for allowing me to use some of the stuff he's reposted on the GameFAQ's message boards, and for the support he's given me when I doubted about the release of this guide. CjayC - and yet another big thanks goes to him for removing that brainless, knob-slobbin, idiot dhellgundamcustom's guide so us cool people who know what were talking about can post our guides without fearing that he'll steal from them. supersmashbrothers - a big thanks for making several of the codes listed within my guide. grey41 - a big thanks for creating some of the codes listed within my guide. gtjio - a hearty thanks for the Instant Win code(s), which by the way he asked me very politely to host. yu gi jai - for the All Commands code(s). GameFAQ's - for being the no.1 source for video game info. Duowolf - for making a good zoids website and agreeing to host this guide. (www.zoidsevolution.com) TOMY - for making this game. me - for having the patience to write this. Everyone at the GameFAQ's message boards - for all your support. And anyone else who's given me support and helped with one thing or another. ------------------------------------------------(c) 2003 blackchaos13---- \ \ |\ | \ | \ | \ | \ | \ /| /|\ / /\ / | / | \ / / \ | / | \/ / \ | / | /\ / \ | / | / \ / | / |/ __/ | \ |\ \ | \ | \ / \ | \ | \/ \ / | \ | /\ \ / | \ | / \ \ / ___|___ \|/ \ \/ | / | / | / | / | / |/ / /