_____ _____ _ _ _____ _ _ _____ _ _ | _ | | _ | | | / / | ___| | \ / | | _ | | \ | | | |_| | | | | | | |/ / | |_ | \/ | | | | | | \ | | | ___| | | | | | | | _| | | | | | | | \| | | | | |_| | | |\ \ | |___ | |\/| | | |_| | | |\ | |_| |_____| |_| \_\ |_____| |_| |_| |_____| |_| \__| C R Y S T A L V E R S I O N __________________________________________________________________________ POKEMON CRYSTAL FAQ/WALKTHROUGH Written by Donald Started on August 5, 2001 Completed on August 19, 2001 Version 1.5 E-mail: DonaldFAQ@metacrawler.com __________________________________________________________________________ "The circle is now complete" -Darth Vader, Star Wars; A New Hope Yes it is, Lord Vader... With this FAQ, I've got FAQs for all three of the "Metallic" (Gold/Silver) Pokemon games. Yeah, I like the games. Does it show? Anyway, enough yappin', here we go. Table of Contents: 1) Revision History/Notice of Copyright 2) The Rules 3) FAQs 4) Walkthrough 5) Pokédex 6) Miscellaneous Information 6.1- Catching the Legends 6.2- The Ruins of Alph 6.3- Game Corners 6.4- TM and HM Descriptions 6.5- Breeding 6.5a- Move Breeding Chains **NEW** 6.6- Happiness Evolution 6.7- Move Listing 6.8- Type (Dis)Advantages 6.9- Item List **NEW** 6.10- Weekly Calendar 6.11- Battle Tower 6.12- Best Movesets 7) Tips and Tricks 8) Gameshark/Game Genie Codes 9) Conclusion 1) Notice of Copyright This document is copyright 2000-2001 Donald Theriault, and may not be used in any way, shape, and form without my express written consent. As of this date, this document is only available for public viewing at: http://www.gamefaqs.com http://www.gamewinners.com http://www.neoseeker.com My work is something that I am quite proud of, and if anyone is caught using this FAQ for anything OTHER than what it was desinged for, it is PLAGARISM. Pure and simple. If I receive an email telling me that this document is being misused on the web, I will contact the webmaster and demand it be removed. If this is not done within 14 days, I will be forced to take legal action, and I don't want to go that far. Make my life easier, and don't plagarise. Pokemon, Pikachu, and all copyrights contained within are copyright 2000- 2001 Nintendo/Creatures/Game Freak, all rights reserved. Revision History: v 1.5: Thanks to Sonuis for just about everything in this update - he wrote the Item List, and gave me the info on the DV Transfer Trick, as well as Stat Exp, the Pokerus, and how the Box Trick works. Also updated the Moveset FAQ, added Breeding Chain information to the Breeding section, and corrected the Pokecenter moves. Also, if my e-mail is in an Outlook address book, do me a HUGE favour and take it out. Klez and its cousins have been swamping my mailbox (which doesn't have much space) for the past month. And check to make sure you're not infected. *547 KB* v 1.4: Added a Moveset section, by request of the gamefaqs.com Pokemon Crystal board. Also added some more Pokecenter Egg moves. *464 KB* v 1.3: Finally beat the Battle Tower, so check that for hints. Squirtle90909's Battle Tower FAQ was a huge help. Also, added a way to get through Mt. Silver without Flash, thanks to JamesXXIV, and made a Hidden Power correction. And, check the Pokedex for moves you can get on Pokemon by paying the New York Pokecenter a visit. *412 KB* v 1.2: Still haven't beat the Battle Tower... good Goddish, that thing is hard. Added Crystal locations in the Pokedex (can you tell I c/ped from my GS guide?), added a new DV check, and L50 max stats. Also, st00pid Donald screwed up Suicune's and Jynx's move list... it's fixed now, don't worry. Another site has been banned, this time, for plagarism. I warned them... And last but not least, that nasty ASCII art that I borrowed from MetroidMoo is in here as well. *396 KB* v 1.1: If you see this (or my other stuff) at Neoseeker, don't freak out. They have permission to use the guides. I finished the Walkthrough (man, is Kanto easy...), Also, I corrected errors that I made in Johto, and added some GameShark codes (thanks to Togechikku64 and Sakaki Tower). As for why it took so long... well, I lost my enthusiasm for a while after the attacks on New York and Washington. Plus, school restarted. *381 KB* v 1.0: Walkthrough is complete up to the Elite 4, and the Pokedex is done. Though I haven't had a chance to invade the Battle Tower yet. The only thing I do know is the rules. *338 KB* 2) The Rules The little rules that will make my life a whole lot easier. E-mailers: -Don't ask me about anything, and the Don means ANYTHING, that's already in the guide. That goes double for questions listed in the FAQs. Penalty: Deleted e-mail. -Do include a subject line in the e-mail. Even if it's Pokemon Crystal or something similar. Blank subject lines freak me out. Penalty: Deleted e-mail. -For the love of Goddish, don't send me chain letters. Example: I've received an e-mail saying that Jesus and the disciples were gay (wrong thing to say to a born-again Christian). Penalty: Anything from a deletion to a blocked address. -NO SPAM!! Do you have any idea how annoying it is to get e-mails saying how I can get my morgatge refinanced? I don't own a house, for crying out loud! Penalty: Probably a blocked address. -Don't send me Celebi rumors. It isn't in Crystal, end of story. Penalty: Deletion. -If you're sending me a trick or something for Crystal, make it at least sound plausible. I can check these codes with any one of several message boards, don't forget. Penalty: A sarcastic reply if you're wrong, a spot in future updates and a big thanks if you're right. Consider yourself warned. As for websites: -The only personal website I'll put this guide on is my own (and maybe my brother's). So if you want it put on a personal website, I'll give you the answer now: No. -If you're putting this on a website, it isn't to be HTMLized, or have ad banners all over the top of the guide. This guide is to be kept in .txt form. -Don't spider GameFAQs and ask all of the contributors if you can use our work. It just leads to chaos. -Please, ask me if you want to use the guide, and I'll look your site over. If you steal the guide, expect your name to be changed to "Mud", and I'm not talking about the Multi-User Dungeon. Also, you'll appear on the Banned list right below. Currently banned: freshbakedgames.com (Spidering) frank@cheats.de (Spidering) pokemonelite.cjb.net (Plagarism) More to come, sadly... Some people just never learn... 3) FAQs This is the section where I answer some of the questions about the game. Be warned: If you ask me a question by e-mail that's already in here, it will be ignored completely. Q: Which Pokemon are not available in Crystal in any legitimate way? A: The Red/Blue starters and their evolutions (the Bulbasaur, Charmander, and Squirtle families), Omanyte and Omastar, Kabuto and Kabutops, the mystical birds (Articuno, Zapdos, Moltres), Mewtwo, Mew, the Vulpix family, the Mareep family, the Remoraid family, the Mankey family, Girafarig, and Celebi. Q: What are the main differences between Gold/Silver and Crystal? A: -The Pokemon locations have been shuffled around. Snubbull, for example, is all over Kanto. -You can play as a female trainer. (I did.) -There is a Battle Tower in Olivine City that offers a unique challenge. -Suicune doesn't run from you anymore. It's in the bottom of the Tin Tower. -Several Pokemon learn new moves by breeding, and level up. The most notable is the Baton Pass that Eevee learns at L36. -The in-game trades are different. Want the Machop in Goldenrod? You'll have to give up an Abra for it. (In G/S, it was a Drowzee.) -This game is GBC exclusive. -The graphics for several levels (most notably the Ice Cave) have been redesigned. -There's a new Radio Show in Johto that can lead to some great items. -The Daycare People on Route 34 give you an Odd Egg. What's in it? Who knows.... -The Move Tutor is now available, and he's invaluable in team making. -It's possible to get more than one Element Stone of each type. -There's a Pokemon Seer in Cianwood Island who can tell you where a Pokemon was originally caught, among other things. Q: What HASN'T changed in the past 10 months? A: -The Gym Leader's Pokemon haven't changed at all -You still have a choice of Chikorita, Cyndaquil, or Totodile as a starter. -Celebi is not in the game (&*$^&$^*) -The TMs haven't changed locations -Red still has a team that can wreak havoc on you -That's about it, really. Q: How do I breed? A: Leave a male and female Pokemon, or a Ditto and the Pokemon you want to breed, in the Daycare on Route 34. Eventually, there should be an Egg. (See the Breeding section for more info.) Q: What's the Move Tutor? A: A man near Goldenrod's Game Corner will teach one Pokemon Thunderbolt, Ice Beam, or Flamethrower for 4000 coins on Wednesday and Saturday after you beat the Elite 4. You get one shot a day. Q: When does the Time Capsule open? A: The day after you hit Ecruteak City. See the walkthrough for more info. Q: What Pokemon are eligible for the Time Capsule? A: Any of the original 151, as long as they have no new moves. Q: What Pokemon swarm, and how do I find out? A: Pokemon swarms happen only if a trainer calls you and says "You've gotta see this! A whole bunch of (insert Pokemon here) are swarming all over (insert location here)!" The Pokemon and trainers you need to contact are: Ralph on Route 32 tells you when Qwilfish swarm. Fish Route 32 when they do. Anthony on 33 has information on when Dunsparce swarm. The Dunsparce are in Dark Cave. On Route 35, get Arnie's number to find out about when Yanma swarm. Yanma will be in Route 35. The # of Pokemon that swarm has decreased since Gold and Silver (Remoraid's gone, Snubbull's common, and Marill's more common in Mt. Mortar). Q: Where are the Once-A-Week Siblings, and what do they have? A: Sibling Location Day Item Sunny Route 37 Sunday Magnet (powers up Electric) Monica Route 40 Monday Sharp Beak (Flying) Tuscany Route 29 Tuesday Pink Bow (Normal) Wesley Lake of Rage Wednesday Black Belt (Fighting) Arthur Route 36 Thursday Hard Rock (Rock) Frieda Route 32 Friday Poison Barb (Poison) Santos Blackthorne City Saturday Spell Tag (Ghost) Q: Uh... you've got the trainer's Pokemon listed a certain way, but the trainer went differently for me. Why? A: The order that the Pokemon come out is random. Though when you fight the Elite 4, they'll try to bring out a Pokemon that beats yours. I just list it in order of levels, lowest to highest. Q: What attacks are based on the Attack stat? And what about the Special Attack stat? A: Normal, Fighting, Poison, Ground, Flying, Bug, Rock, Ghost, and Steel are all considered physical attacks, and run on the Attack stat. By the same token, Fire, Water, Electric, Grass, Ice, Psychic, Dragon, and Dark are Special moves. Hence, they run on the Special Attack stat. Q: What is STAB? A: STAB = Same Type Attack Bonus. If the element of the move and one of the Pokemon's types match, there's a 1.5x bonus. Normal moves do get STAB, and there's no difference between single and dual-types. (Dodrio's Body Slam is just as powerful as Snorlax's for example, and their Body Slam is stronger than Golem's, even though they have the same max Attack rating.) Q: What Pokemon evolve by Element Stones? A: Fire- Vulpix (Ninetales), Growlithe (Arcanine), Eevee (Flareon) Water- Poliwhirl (Poliwrath), Shellder (Cloyster), Staryu (Starmie), Eevee (Vaporeon) Thunder- Pikachu (Raichu), Eevee (Jolteon) Grass- Gloom (Vileplume), Weepinbell (Victreebel), Exeggcute (Exeggutor) Moon- Nidorina (Nidoqueen), Nidorino (Nidoking), Clefairy (Clefable), Jigglypuff (Wigglytuff) Sun- Gloom (Bellossom), Sunkern (Sunflora) Q: Where are these stones? A: Fire, Water, Grass, and Electric: The Route 25 side quest. (See the walkthrough for more info). After they are exausted, you can Mystery Gift them. Sun- Win the Bug-Catching Contest. Moon- Route 26 (Waterfall area), Mt. Moon on Mondays, Mom might buy one for you, complete a Ruins of Alph puzzle You can also pick up extra Stones from trainers in Crystal. Fire: Schoolboy Alan on Route 36 Water: Fisherman Tully on Route 42 Thunder: Lass Dana on Route 38 Leaf: Picknicker Gina on Route 34 Q: What areas are considered forest, and what areas are considered mountains? And why does it mean anything? A: Forest areas are generally considered to be anything between Azalea Town and Ecruteak City, plus the areas to the west. Everything else is mountain. It matters because different Pokemon can be found by using Headbutt (TM 2) on trees in these areas. Forest area: Caterpie family, Weedle family, Ekans, Venonat, Hoothoot family, Pineco*, Exeggcute*, Ledyba, Spinarak Mountain area: Ekans, Spearow, Aipom*, Heracross* *This Pokemon can only be caught by Headbutting the trees. Q: I'm in Cianwood Island, and have heard of a Poke Seer. What does he do? A: His job is to check when/where a Pokemon was caught, at what level it was caught, and how happy it is. Q: What are DVs? And do they have any practical use? A: The Hidden Power element (and the basic damage) is based on a Pokemon's Diversification Values, or DVs. Each stat (HP, Attack, Defense, Speed, Special) has a different value. These are locked in when you catch a Pokemon. (NOTE: These may appear under different names, so the acronym DV is used.) The DVs are a number between 0 and 15. A Pokemon with a DV of 15 in a particular category can achieve maximum stats. If the DV is lower, then two points are deducted from the stat at L100. (Example: A Tyranitar with an Attack DV of 8 would lose 14 points from its attack, creating a 352 Attack Tyranitar.) To determine the Pokemon's DVs, get a ton of Rare Candies, and pump the Pokemon up to L100, then box them until the stats don't increase anymore. Compare the stats you have to the max stats in the Pokedex, and you'll find the DVs. (NOTE2: If you catch a Pokemon with maximum DVs in every category, consider yourself extremely blessed: The odds of getting a max-DV Pokemon are approx. 1 in 1,040,000.) Use this chart to find the DVs. DV # Off Max Stat 15 0 14 -2 (-1) 13 -4 (-2) 12 -6 (-3) 11 -8 (-4) 10 -10 (-5) 9 -12 (-6) 8 -14 (-7) 7 -16 (-8) 6 -18 (-9) 5 -20 (-10) 4 -22 (-11) 3 -24 (-12) 2 -26 (-13) 1 -28 (-14) 0 -30 (-15) Another check is to catch the Pokemon you want, then Rare Candy it up to L50. From there, subtract the stats you have from the L50 max in the Pokedex. The answers are the DVs. To find the HP DV, start with H(HP DV) = 0 If the attack DV is odd, add 8. Otherwise, add 0. If the defense DV is odd, add 4. Otherwise, add 0. If the speed DV is odd, add 2. Otherwise, add 0. If the special DV is odd, add 1. Otherwise, add 0. Whatever H equals at the end is your HP DV. Q: What's this Stat Experince I hear about? A: For this question, we go to Sonuis... --------------- Stat Experience --------------- Stat Experience is not the normal experience you see and gain everytime you finish a Pokémon battle. For you see, this type of experience is what the stat development is based on. When your Pokémon has acquired all of its maximum Stat Experience, then its statistics have been truly maxed out, based on the Pokémon's DVs of course. The total amount of Stat Experience your Pokémon can acquire is 65,536. Now, there is no exact way of determining how much Stat Experience your Pokémon has, due to the fact that it is not on the viewable list through the Pokémon sub-menu of your menu screen. You know if you've used all the vitamins that you've got 6,553 points, but what happens from there? There is a way ou can tell however, if your Pokémon has acquired all of its Stat Experience. If you know your Pokémon's DVs, and the stats meet the maximum of the certain DV, then you know that the Pokémon has acquired all of its Stat Experience. However, if they do not meet the potential of the DVs, then well... you've got more work to do. Note that each stat has its own calculation of stat EXP. (The work Sonuis refers to is the Box Trick.) Q: How the heck do you figure out Hidden Power? A: The HP damage formula is: Base Power = ((X × 5 + Y) ÷ 2) + 31 To get the Hidden Power, you need to determine the DVs of your Pokemon. *See above* My example is a Jolteon with DVs of 15 in Speed and Special, and 14 in Attack and Defense. These yield a HP DV of 3. (His L100 stats are 304 HP, 226 Attack, 216 Defense, 358 Speed, 318 Special Attack, 288 Special Defense.) Next, convert each DV into a binary number (be it 0 or 1) If DV = 8+, let # = 1. If DV = 7-, let # = 0. Plug them into a number, in the order of Attack, Defense, Speed, Special. Mine came up 1111. Check this chart to find what your binary number equals. Binary X 0000 0 0001 1 0010 2 0011 3 0100 4 0101 5 0110 6 0111 7 1000 8 1001 9 1010 10 1011 11 1100 12 1101 13 1110 14 1111 15 So, the X part of the formula is 15. To find Y, we take our Special DV and convert it. In this case, the highest possible number is 3. Anything above this number is reduced to 3. So our formula looks like this: Base Power = ((15 × 5 + 3) ÷ 2) + 31 Order of operations rules state that we do brackets first. So, we get: (75 + 3)/2 )+31 (78/2) + 31 39 + 31 70 Our base damage is 70. But what element are we hitting with? To determine the type we'll be hitting with, convert the Attack and Defense numbers to binary. 14 in binary is 1110, and we use it twice. Combine the last two digits of the number. 10 + 10 = 1010, or 10 in decimal numbers. Use this chart to determine type. Value Type 15 Dark 14 Dragon 13 Ice 12 Psychic 11 Electric 10 Grass 9 Water 8 Fire 7 Steel 6 Ghost 5 Bug 4 Rock 3 Ground 2 Poison 1 Flying 0 Fighting So, Jolteon's got a base 70 Grass Hidden Power. This allows him to almost KO a Quagsire in one hit, but his HP are in the crapper. NOTE: Even though you've figured all of this stuff out, the game will still say that HP's type is Normal. That only comes into play if someone decides to Counter your Hidden Power. (I've heard of Zapdos with HP Ice let fly against Sandslash, only to have it Countered back in their face for a faint. Watch it.) 4) Walkthrough With all that boiler-plate out of the way, we can start the Walkthrough. If you want to go through the game without using it, do a Ctrl+F for "Pokédex" and you'll skip over the Walkthrough completely. NEW BARK TOWN Items: Pokegear, Potion Pokemon: Either Chikorita, Cyndaquil, or Totodile (all MAE: M = Morning, A = Afternoon, E = Evening). Good morning, Mr/Mrs. Pokemon trainer. Before you wake up, set the time (properly, so your clock isn't messed up completely). Then, name your trainer and proceed downstairs to meet your mom. She'll set your day of the week and ask if Daylight Savings Time is on. After some more yakking, you'll get the Pokegear item. This is your watch and cell phone for now: Later, it can be a map and radio. Leave home and walk to Prof. Elm's lab. There, you'll be asked to run an errand and get your first Pokemon. But which one should you take? Chikorita- Pros: Learns its first element move very early (Razor Leaf at L8*!), learns very useful moves such as Reflect and Light Screen, pure-Grass is a nice type to have. Cons: Really only effective against one gym (Cianwood Gym, Poliwrath specifically), has severe weaknesses to the first two gyms, doesn't attack very well. RBY equivalent: Charmander Edit- whoops, seems I said Chikorita could get RL at L7. If only... thanks to pokepotter for spotting that. Cyndaquil- Pros: Powerful special moves in final form, is effective against the 2nd gym, looks really tough, evolves to 2nd form very quickly. Cons: Has one of the most shallow natural move pools, has ONE natural damage-dealer before L13 (Tackle), has a Defense problem. RBY equivalent: Bulbasaur Totodile- Pros: Water is a very useful type, uses physical attacks well, can Surf, can support his attacks with Screech later on Cons: Water has a lot of good Pokemon in it, doesn't have the greatest Special stats, evolves the slowest of all three starters. RBY equivalent: Squirtle (By RBY equivalent, I mean in terms of game difficulty, NOT type. Apparently, that needed some clarification based on the e-mails I got about it in the past few weeks. ~_~) Anyway, make your choice (I took Chikorita personally, but that's just me), and try to leave. After Elm's aide hooks you up with a Potion, walk out and go west to Route 29. ROUTE 29 Items: Potion, Berry, Pink Bow (Tuesday, must have one badge) Pokemon: Pidgey (MA), Rattata (MAE), Sentret (MA), Hoppip (MA), Hoothoot (E) Trainers: None This first route should get you underway in your quest. The Berry is in a tree, and the Potion is in the upper-right portion of the map. Go through and try to get your Pokemon some experience. Keep going west to wind up in Cherrygrove City. CHERRYGROVE CITY Items: Map Card (for Pokegear) Pokemon: None Trainers: None When you enter the town, an eldery gentleman will greet you. Take his tour of the town and he'll give you a Map Card for your Pokegear. After he's done, heal at the Pokemon Center. If you need Potions, purchase some at the Poke Mart for $300, then go north to Route 30. ROUTE 30 Items: Berry x2, Antidote, PSNCure Berry, Mystery Egg, Pokedex Pokemon: Caterpie (MA), Weedle (MA), Ledyba (M), Spinarak (E), Hoppip (MA), Pidgey (MA), Hoothoot (E), Poliwag (E) Trainers: None for now, but you'll be back. Coming out of Cherrygrove, you'll see a house with a Berry tree beside it. Snag the Berry, then talk to the man in the house to get another one. (Try to conserve these: There's an event later on that requires 7 Berries.) You still can't catch Pokemon, which bites the big one, but hey... When you come to a fork in the road, go right (you've got no choice). Keep going up, and you'll come to a Berry tree (PSNCure Berry) and the home of Mr. Pokemon. When you enter, Mr. Pokemon will give you the Mystery Egg, which Prof. Elm wanted you to snag. Also, you'll meet Prof. Oak and he'll give you a Pokedex, which tracks the # of Pokemon you've seen and caught. After Mr. Pokemon heals your party, leave the home and take a phone call from Prof. Elm, who's had one of his Pokemon swiped. Make tracks for Cherrygrove City again. CHERRYGROVE CITY REDUX Items: None Pokemon: None Trainers: 1, the Rival When you go through Cherrygrove City, you'll run into a young man with red hair. Here's the Rival! Shall we dance? ________________________________________________________________________ Trainer: Rival Pokemon: L5 Pokemon that beats yours (called Starter hereafter). Reward: $300 Strategy: His Pokemon will be the one that beats your Pokemon elementally. If you chose Cyndaquil, he'll have a Totodile. If you chose Totodile, he'll have a Chikorita. And if you chose Chikorita, he'll have a Cyndaquil. Get the picture? But you don't have to worry about special moves now. Just beat the crap out of his Pokemon with physical attacks. ________________________________________________________________________ When that fight's over with, heal if needed and go back to New Bark Town via Route 29. NEW BARK TOWN AGAIN Items: Poke Ball x5 Pokemon: None Trainers: None When you go to the Lab again, Elm and a police officer will be waiting for you. The officer will give you a chance to name your rival, and them Elm will take the Egg off your hands temporarily. On your way out, Elm's Aide will give you 5 Poke Balls so you can start catching Pokemon (finally!). Move out to Route 29 and snag all the ones you can, and then back to Cherrygrove to restock. This time, instead of going to Route 30, go back to 29 and find a tollbooth going north. Enter it, and you'll pop out on Route 46. ROUTE 46 Items: None Pokemon: Spearow (MA), Rattata (MAE), Geodude (MAE), Phanpy (M) Trainers: None Don't worry about the mountain being unclimbable, as you don't need anything up there anyway. Instead, catch a Geodude and a Spearow here. Phanpys are rare, but just pick one up for Pokedex data and proceed. Duck down to Cherrygrove with Geodude and Spearow on your team, and start leveling them up along the way. ROUTES 30/31 Items: Potion, Poke Ball, Bitter Berry Pokemon: Route 30- See above Route 31- Add Bellsprout (MAE) and Gastly (E) Trainers: 4 This time, you'll be able to catch the Pokemon on Route 31. Add any of the Bugs (I added Caterpie, simply because early Psychic powers are nice). You'll fight your first trainers here, but they're easy experience for Spearow (Bug Catchers) and Geodude (Youngsters). Don't take any of the #s here, as you need to save the slots for important things like Element Stones and rare Pokemon. On Route 31, continue the level-up process, and show up at night to find yourself a Gastly. These are very useful utility Pokemon that start with a Sleep move, and they're invulnerable to Normal moves. Raise your starter, the Bug, Spearow, Geodude, and Gastly to L11 while you're in the area. (Ignore the cave to the east: It's the Dark Cave, with Zubat, Geodude, and Dunsparce inside. Zubat sucks and can be caught later, you've already got a Geodude, and you've got to be incredibly lucky to find a Dunsparce without the swarm being active.) Anyway, when ready, enter... VIOLET CITY Items: Zephyr Badge, TM 31 (Mud-Slap), PRZCure Berry Pokemon: Onix (trade Bellsprout), Togepi (hatch the Egg given after you win the badge) Trainers: 2 Bird Keepers and Leader Falkner are in the Gym After healing at the Pokemon Center and making sure that everyone's L11, go to the Violet Gym. After beating around the two minor trainers, engage the Leader and go after your first badge. _________________________________________________________________________ Trainer: Leader Falkner Pokemon: L7 Pidgey, L9 Pidgeotto Reward: $900, Zephyr Badge, TM 31 (Mud-Slap) Strategy: As long as Geodude is at L11, Falkner's toast. Use Rock Throw on the Flying Pokemon and you should be all right. _________________________________________________________________________ Clip Falkner's wings to pick up the Zephyr Badge, which allows you to use Flash out of battle, and TM 31. Mud-Slap's a great annoyer move, so try it out on Spearow. When you leave the Gym, Prof. Elm will call you to the Pokemon Center. There, Elm's Aide will give you the Mystery Egg, but now you've got to carry the bloody thing in your party until it hatches. In an attempt to speed up the process, go north of the Pokemon Center to Sprout Tower. SPROUT TOWER Items: Paralyze Heal, X Defend, Potion, Escape Rope, HM 05 (Flash) Pokemon: Rattata (MAE), Gastly (E) Trainers: 7 Sages, all using Bellsprout at least once Ah, Sprout Tower. Great EXP for those with Cyndaquil, Spearow, and Butterfree. Totodile and Geodude, however, are screwed. From the entrance, go up and take the stairs. On the second floor, go right to meet a trainer, then the stairs down. When you get to the first floor, go down to a Paralyze Heal, then double up and go left past the second trainer to the stairs. When you come up on 2F, grab the X Accuracy, then go down and to the right. Take the stairs to the third floor, then snag the Potion. Fight the three trainers, and you'll see that the Rival has already defeated the Head Sage. Talk to him, grab the Escape Rope, then fight the Sage yourself. _________________________________________________________________________ Trainer: Sage Li Pokemon: L7 Bellsprout x2, L10 Hoothoot Reward: $320, HM 05 (Flash) Strategy: Use Spearow's Peck/Butterfree's Confusion/Cyndaquil's Ember on the Bellsprouts, and Geodude's Rock Throw on the Hoothoot. Low risk, low reward (as you'll see). _________________________________________________________________________ The Sage, impressed with your skills, gives you the HM for Flash after beating him. Give it to a Bellsprout or something, and leave the tower with the Escape Rope. (Yeah... stupid Sprout Tower.) From the tower, heal at the Pokemon Center, and stop by Route 36 if Cyndaquil isn't your starter. Otherwise, 'tis Route 32 for you. ROUTE 36 Items: Hard Stone (Thursday) Pokemon: Bellsprout (MAE), Gastly (E), Growlithe (MAE), Hoothoot (E), Ledyba (M), Spinarak (E), Pidgey (MA) Trainers: None that you can get to Basically, just take the Hard Stone if you can and catch Growlithe. Level it up (you might want to drop Spearow, but don't bother if you've got Cyndaquil). When Growlithe's in line with your team, move down to Route 32. ROUTE 32 Items: Miracle Seed, Repel, Great Ball, Poison Barb (Friday), Old Rod Pokemon: Bellsprout (MAE), Ekans (MAE), Gastly (E), Hoothoot (E), Hoppip (MA), Pidgey (MA), Rattata (MAE), Wooper (ME), Zubat (ME) Trainers: 8, including Fishers, Campers, and Picknickers. This route is designed to level up your Pokemon, hatch that damn Egg, and fill up some more Pokedex slots. Wooper's nice if you don't have Totodile as your starter, but it sucks that they took Mareep away from Crystal players. Mareep was the only decent Electric you'd have seen until Kanto. Pick up some of the items, and get the phone number of Ralph (the Fisherman with Goldeen). He'll call you if the Qwilfish begin to swarm. When you see the Pokemon Center, enter and get the Old Rod from the Fisherman inside. At this point, you'll only be able to catch Magikarp and MAYBE Tentacool with it, but the rods get better with time. When Togepi has hatched, and you've got the team at L13, enter the Union Cave. (Cheap pop? Paid advert? Who knows...) UNION CAVE (Part 1) Items: Potion, X Attack, Great Ball, Awakening, TM 39 (Swift), X Defend Pokemon: Zubat (MAE), Geodude (MAE), Onix (MAE), Rattata (MAE), Sandshrew (MA), Wooper (E) Trainers: 5, a Pokemaniac, two Hikers, and two Firebreathers This is a pretty simple cave, and a decent level-up opportunity. From the start, go left to the Potion, then beat down the two Hikers. Go a little right, then down to find the Great Ball, then go up a bit and to the left. Take the path down, then turn left and go up the stairs. Beat down the trainer, then go down the ladder. When you land, you can go left to the Swift TM. (For those looking for a full game experience, remember how to get to this point.) Double back after getting the TM, and head up to the main floor. From there, go right and down to get to Route 33. ROUTE 33 Items: PSNCure Berry Pokemon: Geodude (MAE), Rattata (MAE), Ekans (MA), Hoppip (MA), Spearow (MA), Zubat (E) Trainers: 1, Hiker Anthony The route is short, but if you need levels, stick around. Be sure to beat Anthony and get his phone number: Dunsparce is a decent Pokemon, but incredibly hard to get unless Anthony spots the swarm in Dark Cave. After getting any and all Pokemon on your team to L14, enter Azalea Town. AZALEA TOWN Items: White Apricorn, Lure Ball, Hive Badge, TM 49 (Fury Cutter) Pokemon: None Trainers: A set of Twins and three Bug Catchers + Leader Bugsy in the gym, and the Rival will challenge When you get into town, heal at the Pokemon Center and pick up some Super Potions at the Item Shop, then go to Kurt's house. The Berry tree behind his house is the White Apricorn, which can be useful when beast-catching. Kurt won't change it into the Fast Ball, however, until Team Rocket are kicked out of the Slowpoke/Rainmaker's Well, and the Slowpoke returned. Kurt will run to the Well, so follow him. SLOWPOKE WELL (aka Rainmaker's Well) Items: Super Potion Pokemon: Zubat (MAE), Slowpoke (MAE) Trainers: 4 Rocket Grunts Kurt took out the guard blocking the way in, so you can go down. You'd better, 'cause Kurt threw his back out coming down and won't be moving for a while. Beat down the four Grunts, and you'll save the Slowpoke. The final guy looks something like this: _________________________________________________________________________ Trainer: Rocket Grunt Pokemon: L14 Koffing Reward: $352, Lure Ball Strategy: If you've got a decent-leveled Butterfree, use its Confusion and Koffing will go down quite quickly. Also, if you went over-and-above my recommendation and have a L16 Geodude, use Magnitude and the Poison foe will drop like a stone. _________________________________________________________________________ The Rocket will blather for a second, then all of the Rockets will teleport away and Kurt will bring you back to his place. Talk to Kurt again and he will do two things: 1) Re-open his ball making operation 2) Give you a free sample: A Lure Ball <<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>> Kurt uses Apricorns (such as the White Apricorn behind his house) to make special Poke Balls that have different effects. These Apricorns are sorted by location. Azalea Town: White ---> Fast Ball. Catches Pokemon that tend to run away from you in battle. Examples: Tangela, Grimer, Quagsire, the Mystical Beasts (???) Route 37: Red ---> Level Ball. It makes catching Pokemon with lower levels easier. Examples: Route 2 (near Kanto's Pewter City) Pokemon... they're L3-8, and you'll probably have a team at around L50. Black ---> Heavy Ball. Heavier Pokemon are caught by this model. Examples: Snorlax, any Crystal Legendaries (they average about 500 lbs). Blue ---> Lure Ball. If you had to fish to find this Pokemon, the capture rate will go up. Examples: Just about anything that swims (I find them useful for catching Dragonair on Route 45). Route 42: Green ---> Friend Ball. If this captures a Pokemon, the happiness rating will be much higher. Good for catching Chansey and Golbat (the only two Pokemon that happy-evolve and can be caught). Yellow ---> Moon Ball. The capture rate is higher if the Pokemon evolves by use of the Moon Stone. Examples: Well, there's only four Pokemon that would need this: Nidorina, Nidorino, Jigglypuff, and Clefairy. Pink ---> Love Ball. If the Pokemon you're trying to catch is the opposite gender of the Pokemon you've got out, then the rate increases. Examples: Think about it. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Back to the game... Heal at the Pokemon Center and then go to the Gym. After beating around the Bug Pokemon with Spearow/the Fire Pokemon/Geodude/ Butterfree (there's some part-Poisons that will go down to Confusion), you'll meet Bugsy. _________________________________________________________________________ Trainer: Leader Bugsy Pokemon: L14 Metapod, L14 Kakuna, L16 Scyther Reward: $1600, Hive Badge, TM 49 (Fury Cutter) Strategy: Let me say this: If you lose to the first two Pokemon, why are you still playing? Scyther is another story, tho. If it gets any momentum going with Fury Cutter, you're gonna have problems (especially those who took Chikorita), so use Geodude's Rock Throw and score a one-hit KO. _________________________________________________________________________ After you get the win, you'll claim the badge and pick up the TM for Fury Cutter. Use if it you want. Now, heal up (especially if Fury Cutter shredded your team), and get ready to face the Rival. To trigger the match, head west to the Ilex Forest tollbooth. _________________________________________________________________________ Trainer: Rival Pokemon: L12 Gastly, L14 Zubat, L16 starter (2nd form) Reward: $960 Strategy: Butterfree's Confusion should handle the first two, then use appropriate type matchups on the rest. If you're up against Croconaw, use a Grass Pokemon (Bellsprout coming through?). Quilava opponents should beat it down with Geodude's Rock Throw or Magnitude attacks, and use Spearow's Peck or Growlithe's Ember if you're facing Bayleef. _________________________________________________________________________ After the Rival takes off, enter the dark Ilex Forest. ILEX FOREST Items: Revive, HM 01 (Cut), Charcoal, X Attack, Antidote, TM 02 (Headbutt), Ether Pokemon: Caterpie (MA), Metapod (MA), Weedle (MA), Kakuna (MA), Pidgey (MA), Zubat (ME), Paras (MAE), Oddish (MAE), Venonat (E), Psyduck (E) Trainers: 1, Bug Catcher Wayne Just to get this out of the way, yes, you could get a Celebi here in the original Japaneese version, but that capability was removed. Got it? The first objective is to get the Cut HM. To do it, you'll need to return a fleeing Farfetch'd to its trainer(s). To do it, talk to it, then when it stops, loop around (you'll pick up a Revive along the way), and talk to it again. This will send it toward the entrance to the area. Keep doing it until you get the Farfetch'd back to its owner, and you'll get HM 01 (Cut). Now you can Cut bushes that block your path. Head back to Azalea and grab a Cut Pokemon (it sucks as a battle move, so don't put it on your power team.) While you're in Azalea, go directly south of the Poke Mart to the Charcoal House. The guy who asked you to get the Farfetch'd will reward you with a Charcoal, which increases the power of Fire moves. With that in hand (or on Pokemon), return to the forest and use Cut to open the rest of the forest. Now, go up and to the right (grab the X Attack along the way). Keep going until you can go up, or right. Go right and you can pick up TM 02, Headbutt. This is a powerful move that also knocks Pokemon out of trees, so give it to someone who needs more power. Try knocking a few trees around, as well (I saw a Noctowl here that was sleeping when I hit the tree and wouldn't wake up. Easy catch). Return to the fork, and go up and to the left. Beat Wayne, then enter the tollbooth to Route 34. ROUTE 34 Items: None Pokemon: Abra (MAE), Ditto (MAE), Jigglypuff (MAE), Rattata (MAE), Pidgey (MA), Snubbul (MA), Hoothoot (E), Drowzee (E), Odd Egg (see Spotlight for more info). Trainers: 6, one only at night (the cop near the Daycare) Grab anything you don't have already, and pick up TWO Abra (one for trade, one for use, as Abra and its evolutions are really good Pokemon). Also, grab a Ditto: It's the official sperm/embryo bank of Pokemon Crystal. When you get to the Daycare, the man inside will give you the Odd Egg. For more info... <<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>> The Egg you're given on Route 34 is a weird little thing. It can be one of seven Pokemon: Tyrogue (the baby Hitmon Pokemon), Igglybuff (same, only for Jigglypuff), Pichu (a baby Pikachu, somehow more sickeningly cute than its next form), Cleffa (baby Clefairy), Magby (the baby Magmar), Elekid (the baby Electabuzz made famous by Pokemon the Movie 2000), or Smoochum (the pre-evo of Jynx). Whatever the Pokemon is, it'll come with Dizzy Punch. Also, there's only two ways it can go in terms of stats. It'll either be shiny with crap Attack, or it will be 0000 for DVs... that means even if the Pokemon have their personal best, you'll be 30 points off max. Damn. And what's worse, you've got about a 14% chance of scoring a shiny. But how do you ensure that the Pokemon will go the way you want? Simple: Save before you get the Egg and don't save again until it hatches. When it does, check the Pokemon. If it's shiny, and it's the baby you want, go with it. I did this, and 15 Odd Eggs later, I got a Shiny Elekid. Now, it's kicking &*( and taking names as a L40, Thunderpunch/Ice Punch Electabuzz. And I use it to great effect when laying a beat down on the Elite 4. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> When you get everything, enter Goldenrod City. GOLDENROD CITY Items: Bicycle, Radio Card, Blue Card, Bill's phone #, Coin Case, Mystery Gift capability, Gold Berry, TM 21 -Frustration/TM 27 -Return (Sunday), Plain Badge, TM 45 (Attract) Pokemon: Machop (trade Abra on 5th floor of Dept. Store) Trainers: 4 and a Leader in the gym (two Lass and two Beauties), 4 in the Underground (Super Nerds and Pokemaniacs) By the number of items, you can tell that this place is massive. Start by getting around easier: Go to just before the train tracks, then turn right and go down to the Bike Shop. Talk to the man inside, and he'll lend you a Bicycle, assuming that you ride it around. Next, go to the Radio Tower. You can't miss it: It's the giant black building on the left side of town. When there, take the simple quiz and you'll get the Radio Card for your Pokegear. When you get the card, go up to the 2nd floor and talk to the lady at the desk to get the Blue Card. Now, you can store points from the Password radio show. (The show's on between 6 and 12, and you give the password to its host, Buena, the next morning.) Now, go to the Pokemon Center, then go up and left a bit, then down to Bill's House. Talk to the people inside and one will give you Bill's number. When you call the number, it checks the number of Pokemon in your current storage box. Now, it's time to hit the Department Store. Bring an Abra with you, and a lot of money. The second floor has basic items like Great Balls and Full Heals (pick those up: They heal any status except for Faint). The 3rd floor is for X items, such as X Accuracy and Dire Hit. On Floor 4, you'll find permanent boosters (such as Protein and Iron), which are an arm and a leg. But Floor 5 is the main stop on your journey. Not only because of the TMs you can buy (elemental punches and Headbutt), but you can unlock the Mystery Gift feature by talking to the girl standing near the stairs. Be sure to come back on a Sunday, as you can pick up either a Return or Frustration TM depending on the happiness of your lead Pokemon. Also on the 5th floor, you can make a trade for Machop, a great little Pokemon. Do it, as there's a Normal gym coming and Fighting is super effective. It'll cost you an Abra, but that's okay. After you make the trade, you'll notice that the Machop has a Gold Berry. (NOTE: Right after I made this trade, I bred the Machop with a Ditto, so I'd have my own Machop. That's optional, but I wanted my own so I could control it the whole way.) Now that we've got half the city cleaned up, it's time to go underground. To do that, head back to Bill's and go down: The little building leads to the Underground. Pick up the Coin Case for the Game Corners, and beat the trainers around if you want. The Underground has three mysterious shops: One that sells bitter items that's only open on weekends, a trinket shop that is only open on Monday morning, and a haircut shop. Now, get to the Gym. As mentioned, it's a Normal gym, so Machop will have a grand ol' time here. Use Low Kick/Karate Chop to eliminate all of the minor trainers, and to meet up with Whitney. _________________________________________________________________________ Trainer: Leader Whitney Pokemon: L18 Clefairy, L20 Miltank Reward: $2000, Plain Badge, TM 45 (Attract) Strategy: Clefairy isn't a major threat, unless Metronome comes up with Psychic, then you're screwed. Beat it down with Karate Chop. As for Miltank, I hope that the Machop you got's female: Miltank ALWAYS is. And Miltank has Attract, which causes Pokemon of the opposite gender to have a 1/2 chance of not attacking. Beat Miltank down with Karate Chop as well. _________________________________________________________________________ Talk to the trainer before Whitney to ensure you get the badge, as Whitney is a... crybaby. And a sore loser. Whatever you do, don't leave without the badge and Attract TM. Your next stop is Route 35. ROUTE 35 Items: TM 50 (Nightmare), HP Up, Arnie's #, TM 04 (Rollout) Pokemon: Abra (MAE), Ditto (MAE), Jigglypuff (MAE), Nidoran M (MAE), Nidoran F (MAE), Yanma (MAE), Growlithe (MA), Pidgey (MA), Snubbull (MA), Drowzee (E), Hoothoot (E), Psyduck (E) Trainers: 9, various types. There's another Policeman who only comes out at night Firstly, open a slot in your party. Then, talk to the tollbooth man and he'll give you a Spearow. If you run the Spearow back to the fat man on Route 31 (by the Bitter Berry tree), he'll give you TM 50, which is Nightmare. Return to the tollbooth, and the guard will give you a HP Up. Now, when you get on Route 35 proper, be sure to beat the trainers around. Pick up anything you don't have as well. After you beat Bug Catcher Arnie, get his phone number, as he'll give you a call when the Yanma swarm. From Arnie, you can go down and pick up the Rollout TM, and beat the final trainer. From there, enter the... NATIONAL PARK Items: Quick Claw, Paralyze Heal, TM 28 (Dig) Pokemon: Caterpie (MA), Nidoran M (MA), Nidoran F (MA), Pidgey (MA), Weedle (MA), Ledyba (M), Sunkern (A), Hoothoot (E), Psyduck (E), Spinarak (E), Venonat (E) Trainers: 4, a Schoolboy, a Lass, and Pokefans (both genders) This is a small place, but there's some interesting (if weak) Pokemon. Pick up the Sunkern here, and if you had a hard time finding Nidoran, pick both genders up here. The items are a little off the beaten path. The Quick Claw (possible first strike irregardless of Speed) is to the far right of the entrance. Talk to the woman with the Persian and you'll get it. The other two are through a hole in the fence in the upper part of the grass, and around. The PRZ Heal is just a little right, and the Dig TM is as far left and down as one can go. However, don't be fooled by this place's small appearence. It's home to one of the best mini-games in Pokemon history. <<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>> The Bug-Catching Contest is held every Tuesday, Thursday, and Saturday here in the National Park. There's no entry fee to participate, and everyone's a winner (to some extent). In the Bug-Catching Contest, you have one Pokemon and 20 minutes to catch the strongest Bug-type Pokemon possible. You're given 20 Park Balls, which about as strong as a Poke Ball and a half. Since you have only one Pokemon, a Pokemon with a sleep move is recommended (some would say a necessity). The Pokemon you can get are Caterpie, Metapod, Butterfree, Weedle, Kakuna, Beedrill, Venonat, Paras, Pinsir, and Scyther. The levels vary (Caterpie start as low as L7 and go up to L18, whereas Scythers only come at L13/L14). For best results, catch a Pokemon that is a) rare and b) powerful. The rarest Pokemon are Butterfree, Beedrill, Scyther, and Pinsir. If you can get one of these Pokemon at their highest level (15 for Butterfree/ Beedrill, 14 for Scyther/Pinsir), you have a decent shot at winning. High-leveled Scyther are often the winners, so try to get one of those L14 Pokemon. What do you get for your troubles? Participant (4th or lower): Berry 3rd place: Gold Berry 2nd place: Everstone 1st place: Sun Stone Also, you get the Pokemon that you caught, so this place can fill your Pokedex as well. This is the only place to catch Scyther and Pinsir in Crystal, so stop in until you've got two Sun Stones, Scyther, and Pinsir. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Once you've had your fun, move east to Route 36. ROUTE 36 Items: Ice Berry, Alan's #, Squirtbottle TM 08 (Rock Smash) Pokemon: Same as Route 36 noted above, plus a Sudowoodo (ONE SHOT) Trainers: A Psychic and a Schoolboy Get the phone number for Alan, beat the trainers, then talk to the girl just before the tree. She'll mention that water was used to get the tree to move, then run back to Goldenrod. Follow her back and go to the Flower House north-east of the Gym. Talk to the little girl, then the bigger one to get the Squirtbottle. Go back to Route 36, then use the Squirtbottle on the tree (press A). It'll come to life as a Sudowoodo, a rare Rock Pokemon. To catch it, use a Gastly or Butterfree's sleep moves, then wear it down with weaker attacks like Lick, or Machop's Seismic Toss (L19). When it's in the red for health and asleep, throw Great Balls for the catch. Catching Sudowoodo will earn you the gratitude of the portly man back near the entrance to the Ruins of Alph. Talk to him, and you'll get the TM for Rock Smash. Rock Smash is a weak Fighting move that clears cracked boulders from the screen. Now that Sudowoodo's outta here, you can access Route 37. ROUTE 37 Items: Red Apricorn, Black Apricorn, Blue Apricorn, Magnet (Sunday) Pokemon: Pidgey (MA), Pidgeotto (MA), Growlithe (MA), Ledyba (M), Ledian (M), Ariados (E), Hoothoot (E), Noctowl (E), Spinarak (E), Stantler (E) Trainers: 2, a set of Twins and a Psychic The Apricorns are on the right side, and make some sweet Poke Balls. The trainers are pretty easy, so grab the Pokemon and move into Ecruteak City. ECRUTEAK CITY Items: Time Capsule, HM 03 (Surf), Itemfinder, Fog Badge, TM 30 (Shadow Ball) Pokemon: Eevee Trainers: 5 in the Dance Hall, 4 and a Leader in the Gym When you go to the Pokemon Center here, you'll see Bill. He's repaired the Time Capsule, so you can trade between Crystal and a Red/Blue/Yellow game starting the day after you arrive in Ecruteak. And, if you follow Bill back to his Goldenrod home, you get Eevee! After finishing that quest off, go to the Dance Hall just above the Pokemon Center. Beat the five trainers inside (each using a different Eevee form) and you'll get HM 03 (Surf) from the old man. Give it to your Water Pokemon, as it's the best Water move in the game. (The Eevee forms from left to right are Flareon, Espeon, Umbreon, Vaporeon, and Jolteon.) Next, go to the Burned Tower in the north-west portion of the city. BURNED TOWER Items: HP Up Pokemon: Rattata (MAE), Raticate (MAE), Zubat (MAE), Koffing (MAE), Weezing (MAE) Trainers: 1, but it's the Rival. This is a short little place that lost a lot of its appeal in Crystal. That's because Magmar isn't here... *sulks*. Anyway, you'll need Rock Smash to get to the item. It's in the upper-right portion of the first floor. After you do, double back and work your way to the center of the floor, where the Rival will meet you... _________________________________________________________________________ Trainer: Rival Pokemon: L20 Haunter, L18 Magnemite, L20 Zubat, L22 starter Reward: $1320 Strategy: The Rival's added a Magnemite to his team, but the little Electric/Steel has a massive Ground weakness for you to exploit. Geodude's Magnitude should waste it. Take out the other three Pokemon via the usual method. _________________________________________________________________________ The Rival claims that only he is worthy to claim the Legendary Pokemon that are below you... yeah, right. Anyway, once he leaves, the floor opens up and you fall to the platform of the Mystical Beasts. Time to release the suckers. (See Catching the Legends for information on actually putting them in your party.) Leave the Tower, then head to the gym. The gym focuses on Ghost type Pokemon, specifically Gastly and Haunter. Getting to Morty is a bit of a pain, so I drew a little diagram of the path to Morty: |-----------------------| 0 = Statues | Morty | 1-4 = Minor Trainers |_ _| * = End of the pit |****************|**| | | 4| | | | |3|--------------| | | | | | ---------------| 2| | | | | | | | | | | | | __| 1|-------------- |__ 0| 0 Seeing as you have to fight all of the trainers, you'll get a feel for how this Gym conducts business. As for Morty... he's slightly more sinister. _________________________________________________________________________ Trainer: Leader Morty Pokemon: L21 Gastly, L21 Haunter, L23 Haunter, L25 Gengar Reward: $2300, Fog Badge, TM 30 (Shadow Ball) Strategy: The Ghosts except for Gengar like to use the combo of Mean Look + Curse. Mean Look keeps you from switching, Curse causes damage to you every turn, at a cost of 1/2 of the Ghost's HP. (It works differently for other Pokemon.) Gengar, however, prefers a straight Hypnosis + Dream Eater combo, which can wreak havoc on your team. To beat the Ghosts, use Dark, Psychic, and Ground type moves. If you're raising Kadabra or Alakazam, bring it here and nail all the Ghosts with Psybeam. Also, Geodude's Magnitude will be quite powerful. _________________________________________________________________________ After you beat Morty, you'll be able to use Surf out of battle, control L50 Pokemon, and will pick up the TM for Shadow Ball. This is a pretty powerful Ghost-type move, so save it for later. Instead, move out to Route 38. ROUTE 38 Items: Berry, Dana's # Pokemon: Magnemite (MAE), Raticate (MAE), Miltank (MA), Tauros (MA), Rattata (MA), Pidgeotto (A), Meowth (E), Noctowl (E) Trainers: 5, various kinds. Just beat the trainers around and pick up Dana's phone number. Also, if you need a Berry for the event on Route 39, there's a tree here. Move left, pick up Tauros/Magnemite/Miltank, and enter... ROUTE 39 Items: TM 13 (Snore), Mint Berry Pokemon: Magnemite (MAE), Raticate (MAE), Miltank (MA), Tauros (MA), Rattata (MA), Pidgeotto (MA), Meowth (E), Noctowl (E) Trainers: 5, Pokefans and Schoolboys (yet another nocturnal trainer) If you've got 7 Berries, go to the Farmhouse. After the farmer tells you of their predicament, go next door and feed the Berries to the Miltank. Once the Miltank is producing milk again, go next door and pick up TM 13 (Snore). Also, you'll be able to buy MooMoo Milk for $500, which restores 100 HP. After that's done, just jump ledges and enter Olivine City. OLIVINE CITY (1st flight) Items: Good Rod, HM 04 (Strength) Pokemon: Voltorb (trade Krabby in a house just north of the Olivine Lighthouse) Trainers: None When you enter the town and approach the gym, the Rival will appear. Put your Poke Balls away: He's not interested in fighting. Instead, he just runs his mouth about how the leader's weak for taking care of a sick Pokemon. After the Rival leaves, go to the Pokemon Center to heal, then to the house above it. Talk to the man inside and you'll get the Good Rod, which allows you to catch Pokemon like Krabby, Corsola, and Chinchou. Also, go to the restaurant (beside the Pokemon Center), and talk to the sailor to get the HM for Strength. This allows you to move large boulders. Scuttlebutt around town is that the Gym Leader, Jasmine, is at the Lighthouse nursing a sick Pokemon. Shall we pay her a visit? OLIVINE LIGHTHOUSE Items: TM 34 (Swagger), Rare Candy, Ether, Great Ball, Super Potion Pokemon: None Trainers: 9, of various types. The Lighthouse is a bit large, but it's easy to navigate. Just avoid the holes and climb up to the 4th floor, then go around the center to another set of upstairs. Take it up and go down to the Swagger TM, then go up and around to the Rare Candy. Then, drop down to the 4th floor. From that spot, go up to the stairs where you came to the 4th floor, and fall down the hole in the center part of the floor. Beat the trainer, grab the Ether, and go up the stairs to the 6th floor, and Jasmine. Jasmine's not leaving until the Ampharos that powers the Lighthouse is healed, and it needs a Secret Potion from Cianwood Island to be cured. Obviously, you've got to get it. So, leave by the quickest way possible: Keep falling down holes until you're on the 1st floor, then walk out. Before you go to Route 40, make sure you have a Pokemon capable of Surfing (preferably a good Water Pokemon like Staryu, Chinchou, or even Lapras). Want Lapras? Give Kurt a lot of Black Apricorns on Thursday, then go to the Union Cave through the Azalea entrance on Friday. Bring something with Surf, and a Pokemon with a Sleep move. UNION CAVE (Part 2) Items: Elixir, Hyper Potion Pokemon: Raticate (MAE), Zubat (MAE), Golbat (MAE), Geodude (MAE), Onix (MAE), Quagsire (E), Tentacool, Tentacruel, Quagsire (Surfing), Lapras (Friday only) Trainers: 5, Cooltrainers and Pokemaniacs When you're in Union Cave, go back to where you could Surf down, or climb up and get to the room with the Swift TM. Surf downward, and take the ladder you see. When you appear again, go right and down the ladder. To get to the items: Elixir- From the entrance, Surf around the wall and go up. You'll find it easily. Hyper Potion- Surf until you come to a three-way fork: Go down, then go right. The Hyper Potion is on a platform. As for Lapras, go to the three-way fork and go left. From there, go down, beat the trainer with Poliwhirl, then Surf right at the first opportunity. Here's Lapras! Weaken it with medium-strength attacks, then send in the Sleep Pokemon and put Lapras down. From there, catch it. Now, head to Route 40. ROUTE 40 Items: Sharp Beak (Monday) Pokemon: Krabby (Rock Smash), Shuckle (Rock Smash), Tentacool (MAE), Tentacruel (MAE) Trainers: 4 Swimmers, both genders Route 40 is notable for the Battle Tower that you can access to the north of the route, the ability to Smash rocks for Krabby (fair Water Pokemon) and Shuckle (super-Defensive Bug/Rock Pokemon), and being the first part of a LONG swim to Cianwood. Pick up the Pokemon, then Surf downward to Route 41. ROUTE 41 Items: None Pokemon: Tentacool (MAE), Tentacruel (MAE), Mantine (MAE) Trainers: 10 Swimmers, both genders Just keep surfing down and left, and you should reach Cianwood. Mantine is incredibly hard to find, so don't waste opportunities to catch it. As for those islands, you'll need the Whirlpool HM to even fully explore them, and the Silver Wing to get at their greatest reward (Lugia). So, ignore them for now. Eventually, you'll hit Cianwood Island. CIANWOOD ISLAND Items: Secret Potion, Storm Badge, TM 01 (Dynamicpunch), HM 02 (Fly) Pokemon: Shuckle (Rock Smash, or in a home), Krabby (Rock Smash) Trainers: Eusine the Suicune Hunter, plus four Blackbelts and a Leader in the Gym Your first stop after the Pokemon Center should be the Pharmacy. The proprietor will give you the Secret Potion needed for Ampharos back in Olivine. Next, move to the north of the city. You'll see... Suicune! It'll take off, then you'll meet Eusine, the Suicune hunter. He'll challenge you to a match, but isn't hard to beat. If you haven't had any luck finding Shuckle, go to a house to the left of the Pokemon Center. The Pokemaniac was forced into giving your Rival a rare Pokemon (SPOILER: It's a Sneasel), and will give you a Shuckle if you agree to keep it safe. After that, get a Pokemon with Strength and go to the Gym. Get ready, as you've got to face two trainers back to back. Beat them, then the next two you see (you won't be double-teamed), then you'll come to some rocks. Use Strength to move the left and right ones up one, then move the rock in the middle either left or right. Your path to Chuck is now clear. _________________________________________________________________________ Trainer: Leader Chuck Pokemon: L27 Primeape, L30 Poliwrath Reward: $3000, Storm Badge, TM 01 (Dynamicpunch) Strategy: Any decent Flying or Psychic Pokemon at about L28 should have no problem with Primeape. Poliwrath, however, is another story. It uses the combination of Mind Reader and Dynamicpunch: Dynamicpunch is a powerful Fighting move with guaranteed Confusion and only 49.6% accuracy, while Mind Reader gives the next move Swift-accuracy. Use a Grass or Electric Pokemon to wear it out, or another powerful Psychic. _________________________________________________________________________ After the fight, you'll get the Storm Badge (Three to go in Johto!) and the TM for Dynamicpunch. Now, if Chuck threw in a TM for Mind Reader, we might have something... Leave the Gym and talk to the woman outside to receive the HM for Fly. Give this to a Flying Pokemon you're not going to use (a Pidgey?) then Fly back to Olivine. OLIVINE CITY (2nd flight) Items: Mineral Badge, TM 23 (Iron Tail) Pokemon: None Trainers: Just the Olivine Gym Leader Return to Jasmine in the lighthouse. She'll administer the medicine for Ampharos, and will return to the Olivine Gym. Follow her there. _________________________________________________________________________ Trainer: Leader Jasmine Pokemon: L30 Magnemite x2, L35 Steelix Reward: $3500, Mineral Badge, TM 23 (Iron Tail) Strategy: The two Magnemite are easily taken by a Ground-type (Magnitude from a Graveler will probably kill them). Steelix is a pain, though. It counters the majority of its weaknesses very well: It's got Sunny Day for those who want to use Water on it, Rock Slide for Fire Pokemon, Iron Tail for Ground/ Rock Pokemon, etc. Use a Fighting type on Steelix (the Karate Chop of a Machamp is quite effective) and you'll probably score the badge. _________________________________________________________________________ Jasmine will give you the Mineral Badge after the fight, so take it and head out. Now, who's up for some side items? These are in order of where they can be found. New Bark Town: Show Togepi to Prof. Elm and he'll give you an Everstone. This is a hold item that prevents evolution. Cherrygrove City: Go to the water, then surf to the island. Talk to the fisherman and he'll hand over the Mystic Water, which increases the power of Water-element moves. Violet City: There's two items that you can Surf to: A Rare Candy and a PP Up. Route 32: Use Cut on a bush near the top of the route to find a Hiker. Talk to him and you'll get TM 05 (Roar). Slowpoke Well: Go back to the area where the Rocket was, and use Strength to move the boulder. Go down to the basement, where Slowpoke are common, you might find a Slowbro, and maybe even a Golbat. Plus, you can get two rare items: TM 18 (Rain Dance) and the King's Rock. Attach this to a Pokemon, and any move without a side effect picks up a 9.6% flinch rate. (Side effects = status conditions, stat changes, the like). Route 34: Surf down the left side of the route to find a Nugget, and three trainers. Beat all three (the first two are back to back), and you'll get the Soft Sand, which increases the power of your Ground moves. (The trainers use Water Pokemon, so those with Elekids or Bayleefs can pick up some experience here as well.) Ecruteak City: There's a hole on the right side of the tower. Fall down it, then use Strength to get to TM 20 (Endure). Endure makes sure that you survive any hit with 1 HP. Now, the next required stop on the itinerary is Route 42. Though this is also a decent time to complete the rest of the Ruins of Alph puzzles (see The Ruins of Alph for more info). ROUTE 42 Items: Ultra Ball, Pink Apricorn, Yellow Apricorn, Green Apricorn, Super Potion, Tully's # Pokemon: Rattata (MAE), Raticate (MAE), Ekans (MA), Arbok (MA), Spearow (MA), Fearow (MA), Zubat (E), Golbat (E), Marill (E) Trainers: 3, a Fisher, a Hiker, and a Pokemaniac If you want at the Apricorns, bring a Cut Pokemon with you. Also, bring something with Headbutt: This area is mountainous, and has Aipom and Heracross in its trees. Finally, you'll need Surf to proceed. Just go right, beat the trainers around, and pick up Pokemon (sound familiar?). Tully is your hookup for Water Stones, so grab his # when you beat him. At the end of the route is Mahogany Town. MAHOGANY TOWN (Part 1) Items: None Pokemon: None Trainers: None Okay, this town is messed up. The Poke Mart's selling junk, the gym is blocked off, and you can't go east. Seeing as going back is really stupid, there's only 1 place you can go. That's north, to the Lake of Rage via Route 43. ROUTE 43 Items: Bitter Berry, Max Ether Pokemon: Raticate (MAE), Pidgeotto (MA), Sentret (MA), Furret (MA), Farfetch'd (MA), Noctowl (E), Venonat (E), Venomoth (E) Trainers: 6, with Campers, Picknickers, Pokemaniacs, and a Fisherman. Just a note to those looking to save money: Team Rocket's taken over the tollbooth, and if you go through it, it's -$1000 for you. Take the grass path, as you can get new Pokemon. The trainers are easy, and there's some collecting to do as well. If you have a Cut Pokemon on you, take the left path to the Lake of Rage. Otherwise, go right. LAKE OF RAGE Items: Blackbelt (Wednesday), TM 43 (Detect), TM 10 (Hidden Power), Max Ether, Red Scale Pokemon: Magikarp and Gyarados by Surfing, plus there's a Shiny Gyarados in the water (one shot) Trainers: None until Team Rocket is beaten The left path needs Cut to navigate, but leads to a couple of good TMs, the Blackbelt (Fighting power-up) on Wednesday, and the always-useful Max Ether. Get what you can. For those who took the right path, you'll see that no one wants to battle. That's because they're all worried about the Gyarados showing up in the middle of the lake. Speaking of, there's a Shiny (aka Red) Gyarados in the lake. It's a one-shot deal, so do your darndest to catch it (the Ultra Ball from Route 42 might be needed). After you deal with it by catching or fainting it, you'll get the Red Scale item. (The Scale can be given to Mr. Pokemon on Route 30 for an Exp. Share, but that's a side item.) After you deal with the Gyarados, return to shore and speak with Lance. He'll express his feelings about the Gyarados, then ask you to help him deal with the situation. Do it, and head back to Mahogany's Poke Mart. Lance will deal with the guard, then head down a flight of stairs. Follow him, and you'll meet up with Team Rocket. TEAM ROCKET- MAHOGANY Items: Hyper Potion, Guard Spec, Nugget, Ice Heal, Protein, Full Heal, Dire Hit, TM 46 (Thief), Ultra Ball, HM 06 (Whirlpool) Pokemon: Geodude, Koffing, Voltorb, and Electrode (you'll see why) Trainers: 10 Grunts and Scientists, plus two Rocket Executives. The Rival shows up, but won't battle When you arrive downstairs, you'll fall victim to a Team Rocket trap. Passing by any of the golden Persian statues will send a Rocket after you. Beat him, and another shows up! To stop the traps, you'll have to get to the computer and shut it down. How? Simple: Go left until you see another statue. You should see a path leading down, take it. Go right and down when the opportunity presents itself, and you'll be in a small hallway. Go all the way left, then down and right. Beat the Scientist, then activate the computer to shut it down. Pick up the items on the floor, then try stepping in the alternating- colored squares near a staircase. Step in the wrong spot, and you'll trigger the second trap: Wild Geodude, Koffing, and Voltorb will attempt to blow up in your face. If you don't have Voltorb, catch it. For the rest, stick a Graveler/Golem out in front, as they are resistant to Self- destruct. Take those stairs down, and Lance will see you. Talk to him, and he'll heal your Pokemon. Once. Go right, and you'll see what appears to be a generator. We'll take care of that later. Right now, you need to get the passwords to see the executive. Go right, down, and right again to find stairs. Now you're in the third sub-basement. Pick up the items, and beat all the trainers. Make sure you talk to them after the fight, as they have information, and passwords. The two with passwords are: -The female in the computer bank near the entrance -The male near the Full Heal and Dire Hit items When you have the passwords, go to the upper-right corner of the floor. Take the stairs, then go left. Beat the trainer, then go down. The set of stairs in front of you lead to TM 46 (Thief), which is a decent Dark move. Pick it up, then go back down and head right. The Rival will show up, but Lance destroyed him. So, you don't have to fight him. That's good, as you need your Pokemon to be in decent shape for the Male Executive through that locked door... _________________________________________________________________________ Trainer: Rocket Executive (Male) Pokemon: L22 Zubat, L22 Koffing, L24 Raticate Reward: $1584, Generator Password Strategy: You'd think an executive of a Pokemon theft company would have better Pokemon... A decent Rock-type Pokemon will beat him around pretty handily. _________________________________________________________________________ Afterwards, talk to his Murkrow and get the password for the generator. Work your way back, then open the generator door. The Executives will double-team you, but Lance appears and takes on the male. This leaves you with... _________________________________________________________________________ Trainer: Rocket Executive (Female) Pokemon: L26 Ekans, L26 Gloom, L26 Murkrow Reward: $1800, Generator room access Strategy: A Psychic should be able to handle the first two Pokemon, and if it's got Thunder or Ice Punch from Goldenrod, Murkrow goes down easily as well. _________________________________________________________________________ Now that the riff-raff is out of the way, you've got to shut down the generator. It's being powered by SIX Electrode. Lance will take the three on the right, so you've got to catch or faint the three on the left. Do it and the mission will be complete. As a reward, Lance will give you HM 06, which is Whirlpool. You can't use Whirlpool out of battle until you get the Glacier Badge, so that seems like a logical next stop. MAHOGANY CITY (Part 2) Items: Glaicer Badge, TM 16 (Icy Wind) Pokemon: None Trainers: 5 and a Leader in the gym Taking on the minor trainers will give you some insight into the power of Ice Pokemon: They're weak to Fire, Fighting, Steel, and Rock normally, but some of the dual-types mess that up. Bring Water and Electric Pokemon for backup. As for getting to Pryce, go to the left of the left statue, then skate up until you bump into a trainer. Skate right, down, left, up, and right again to find the leader. _________________________________________________________________________ Trainer: Leader Pryce Pokemon: L27 Seel, L29 Dewgong, L31 Pilowswine Reward: $3100, Glacier Badge, TM 16 (Icy Wind) Strategy: Seel is a traditional Water Pokemon, and should be dealt with accordingly. Dewgong's also part-Water, so shock it out or use a Fighter. Pilowswine, however, is Ice/Ground, meaning that Fire-types can burn it out. Also, try Surfing the Pilowswine for some good damage. Just one thing: Jasmine's Pokemon were higher levels, so if you beat her, Pryce should be a cinch. _________________________________________________________________________ After you get the badge and TM, skate down, left, and down again to get to the exit of the Gym. One more badge to go, but it'll have to wait... When you leave the Gym, Prof. Elm will call you. It seems Team Rocket has taken over the Radio Tower in Goldenrod, and is broadcasting a pirate signal. Elm wants you to clean the place out, and you better not disappoint him! GOLDENROD RADIO TOWER (Part 1) Items: Underground Key Pokemon: None Trainers: 10 Grunts/Scientists and a Rocket Executive You should have no problem getting to the top of the tower. Just keep climbing stairs and beating Rockets. At the 5th floor is a particularly easy Executive who's masquerading as the Director. Nuke him. _________________________________________________________________________ Trainer: Rocket Executive Pokemon: L30 Koffing x5, L32 Weezing Reward: $2100, Underground Key Strategy: Any Psychic worth its salt should be able to sweep this guy out. 5 Koffings? I like Koffing myself, but not THAT much! Come on! _________________________________________________________________________ Take the key he gives you, heal at the Pokemon Center, then go to the top entrance leading to the Underground. Go down to the Underground, and head right. You'll see a locked door: Use the Key and save your game. Why? The Rival, fresh off having his butt kicked by Lance, wants to tango. _________________________________________________________________________ Trainer: Rival Pokemon: L30 Golbat, L28 Magnemite, L30 Haunter, L32 Sneasel, L32 starter (still 2nd form) Reward: $1920 Strategy: The four returnees should be dealt with in a fashion similar to before (Psychic-types for Golbat and Haunter, a Ground for Magnemite, and whatever beats the starter). Sneasel is a Dark/Ice Pokemon, meaning that it is 4x weak to all things Fighting. Karate Chop from a Machoke or Machamp will destroy this thing. _________________________________________________________________________ ROCKETS UNDERGROUND Items: Full Heal, Smoke Ball, Max Ether, Amulet Coin, TM 35 (Sleep Talk), Card Key Pokemon: None Trainers: 2 Burgulars, as well as 6 Rocket Grunts The first part can be annoying, as you get to play a switch game. Beat the Rockets, then flip the switches in 3-2-1 order. This will open the path to the next room. Flipping in any other combination will open the path to items and a couple of Fire-happy trainers who drops loads of $$$. The next room is a straight-forward path, with one special feature: The stairs in the upper-right corner. They lead to the Amulet Coin, which doubles the amount of money earned in a fight. At the end of the path is another Rocket... should I do a strategy? Nah, he's got 2 L25 Koffings and is EASY. Beat him and talk to the real Director. He'll give you a Card Key and send you back to the Tower. Heal before you go. GOLDENROD RADIO TOWER (Part 2) Items: Clear Bell, Pink Bow, TM 11 (Sunny Day) Pokemon: None Trainers: 5, including two Rocket Executives in a row Go back to the 3rd floor of the Radio Tower. Remember those shutters that blocked your path before? Now that you've got the Card Key, you can unlock the way to the Rockets running the show. Take care: On the 4th floor, there's a trainer with a L36 Golbat! Finally, on the 5th floor, you get those damn Executives. Back to back, but you can heal before the second fight. _________________________________________________________________________ Trainer: Rocket Executive (Female) Pokemon: L32 Arbok, L32 Vileplume, L32 Murkrow Reward: $2304 Strategy: Again, a Psychic Pokemon packing a Thunder or Ice Punch will sweep her out. Or, a Fire for Vileplume, a Ground for Arbok, and a Rock for Murkrow. _________________________________________________________________________ _________________________________________________________________________ Trainer: Rocket Executive (Male) Pokemon: L33 Houndour, L33 Koffing, L35 Houndoom Reward: $2520, Clear Bell Strategy: As long as I write, I'll never understand why Team Rocket is so in love with the Poison types, especially Koffing. Anyway, use Psychic or Ground on it. Houndour and Houndoom are dual-typed Dark and Fire, so use Water, Ground, Rock, or Fighting moves to smash them up. _________________________________________________________________________ Looks like Team Rocket's disbanding again, or so the male Executive claims after you wipe him out. (Of course, Team Rocket will be in Pokemon Advance, but that's our little secret). The Director returns to his chair, and gives you the Clear Bell, the item needed to see Suicune. (See Catching the Legends for more info). Also, Mary, the host of Pokemon Talk, is on the 4th floor, and has a Pink Bow for you. Finally, a girl on the 3rd floor will fork over the TM for Sunny Day. Get out, and head back to Mahogany Town, then east to Route 44. ROUTE 44 Items: Burnt Berry, Max Repel, Max Revive, Ultra Ball Pokemon: Bellsprout (MAE), Weepinbell (MAE), Tangela (MAE), Lickitung (MA), Poliwag (E), Poliwhirl (E) Trainers: 8, with Fishers and Cooltrainers headlining "How do I get to the grass?" you ask? Well, Surf up to it from the edge of the trees about half-way up. This is a prime level-up route, and the trainers are a little easier than the ones you saw in Goldenrod. Beat them around for experience. The Pokemon are decent, but Tangela has this annoying tendency to run away... you might want to throw Fast Balls at it. At the end of the path lies the frozen tundra of the Ice Cave. Did you bring a parka? ICE CAVE Items: HM 07 (Waterfall), Max Potion, Full Heal, Nevermelt Ice, TM 44 (Rest), Iron, Protein, PP Up Pokemon: Zubat (MAE), Golbat (MAE), Jynx (MA), Swinub (MA), Sneasel (E), Delibird (E), Krabby (Rock Smash, MAE), Shuckle (Rock Smash, MA) Trainers: Thankfully, none This place is beautiful, yet oh-so-annoying. And it was hard enough in Gold/Silver. Oh well, neither rain nor sleet nor difficulty of puzzle shall keep me from my appointed task. Just one piece of advice: BRING A POKEMON WITH STRENGTH. The majority of the 1st floor is walking between icy paths. The first one is easy: -Go right -Down -Right -Down -Right and you'll be okay. Then go up and left, then down the ladder. The second path is a real pain, however: -Go up -Left -Down -Left -Up -Right -Down -Left -Up -Left -Down -Right -Down -Right and you'll be out. Confusing as heck. Next objective is snagging the Waterfall HM, which is at the end of the next path. This one's harder, but here we go: -Right -Up -Left -Down -Right to the HM, then: -Left -Up -Right -Down -Right -Up -Right -Down -Left -Down -Left and you'll make it out. Don't worry, the rest of this place isn't as hard. Go up and right, then down the ladder. Next, you've got to move rocks into holes (see why you bring Strength?). The first rock we're moving is the bottom rock in the set of two. Move it 1 space right, 3 down, move around to the rock's right, 5 left, swing around so you're above the rock, 1 down, 1 right and it'll fall. Next, move the rock that was above it. Move it 2 left, 3 up, then get above it and go 1 down, 1 left, and one down. Down to the 2nd basement it goes... Now, go around to the middle-right portion of the floor. Move that rock 1 right, 5 down, go to the right of it and push it until it's against the wall, 1 down, and three left into its hole. Finally, the final rock. Push it two up, 1 left, 3 up, two right, 1 up, and around and one left to the hole. From there, go down the ladder in the upper-right corner. When you go down, you'll see that the 2nd basement is one giant sheet of ice. Damn. But you moved those rocks for a reason, right? Go left to the Max Potion, down, right, up, left, down, right, up, and right to the Full Heal and the next ladder. The third basement is short, and sweet. Either break the rock with Rock Smash or swing around to the ladder, then climb down the other ladder and grab the Nevermelt Ice. From there, go down the ladder on the right side. More ice skating... On the second floor, go around until you're just below the stairs. Jump down and slide right to the TM for Rest, then left and up to the snow. Swing around again, but go up the stairs and slide down to the ladder. You're almost home. Go right and down the steps, then left, down, left, and down to the Iron. Then, go right, up, right, up, right, up, right, down, left, up, right, up, and left. Then, head to the ladder. Finally, the end of the path. Go up to the Protein, then slide down the left wall to the PP Up. From there, slide up, then go one space left of the ladder and walk down to the end of the cave and Blackthorn City. BLACKTHORN CITY Items: Spell Tag (Saturday) Pokemon: Dodrio (trade FEMALE Dragonair), Dratini (gift Pokemon) Trainers: 5 Cooltrainers and the Leader in the Gym First stop after the Pokemon Center is the Poke Mart, home to the first buyable Ultra Balls and Max Potions. Pick these up if you're going Suicune hunting. Another important (?) stop is the Move Deleter next door. He'll make your Pokemon forget one move. It's designed to let you delete HM moves off your Pokemon, or new moves for Pokemon that you want to send through the Time Capsule. Just south of the Blackthorn Gym is a trainer looking for a female Dragonair. If you've got one, you'll get a Dodrio in exchange. Fair trade, I'd say. But the real heart of Blackthorn City is the Blackthorn Gym. Bring a Pokemon with Strength, and a really powerful Water Pokemon with Icy Wind, Ice Punch, or (best one), Ice Beam. Lapras at L38 is a huge help, as is an Ice Punching Jynx from the Ice Cave. Get the theme? Dragon has one weakness that's easily exploited: Ice. In the gym itself, beat the first trainer, then take the stairs up. You'll have to move rocks to create a path to Clair. There's three sets of rocks: upper-left, upper-right, and bottom. In the upper-left set, push the right rock up 2, then the left one into the hole. In the bottom set, move the right rock down 3, then the left one up until it's parallel with the hole. Then, move it into position. In the upper-right, move the first rock right three, then the rock near the hole down. From there, it's two trainers and the Leader, Clair. _________________________________________________________________________ Trainer: Leader Clair Pokemon: L37 Dragonair x3, L40 Kingdra Reward: $4000 Strategy: Basically, use Ice moves on the Dragonair. Watch for one of the Dragonairs using Thunderbolt, the rest is easy. As for Kingdra... well, it's a pain. Dragon is its only weakness, but there's no real way to exploit it unless you want your butt kicked. Instead, use Confuse Ray from Lapras to mess it up, then Ice Beam and Body Slam to cause damage. Eventually, Kingdra will go down. _________________________________________________________________________ Guess what? Clair isn't impressed with your skills (though beating Kingdra is quite an accomplishment). She wants you to go into the Dragon's Den and take the Dragon Master test. But to take it, you'll need something with Surf, and Whirlpool. If you've got the Red Gyarados, bring it along with those two moves. Also, leave a slot open for a gift Pokemon. DRAGON'S DEN Items: Calcium, Max Elixir, Dragon Fang, Rising Badge, TM 24 (Dragonbreath) Pokemon: Dratini (surf, or in the Dragon Shrine), Magikarp Trainers: 5 Cooltrainers (oops...) The Calcium is to the extreme right of the entrance. From the entrance, Surf left and down to the Max Elixir. Then, use Whirlpool to take out the swirling mass. Keep surfing down, then to the right, and enter the shrine. In the shrine, the Dragon Master will ask you five questions. Answer them and you'll receive a Dratini with Twister. If you get the five questions answered correctly, you'll get a Dratini with Twister... and Extremespeed. The five questions and the answers you should avoid are: 1) What are your Pokemon to you? Don't choose: Underling 2) What helps you to win battles? Don't choose: Cheating 3) What kind of trainers do you wish to battle? Don't choose: Weak people 4) What is most important for raising Pokemon? Don't choose: Violence 5) Strong Pokemon. Weak Pokemon. Which is more important? Don't choose: Strong or Weak Once you answer the questions, Clair will enter and wonder how you did. When the sage tells her that you passed, she'll hand over the Risingbadge. Leave, and Clair will give you the Dragonbreath TM. Go back in the shrine and talk to the Dragon Sage to receive your Dratini. Does it have Extremespeed? Now, Surf right and pick up the Dragon Fang, then leave the cave. The next stop is Route 45. ROUTE 45 Items: Elixir, Max Potion, Nugget, Revive, Mysteryberry Pokemon: Geodude (MAE), Graveler (MAE), Gligar (MAE), Phanpy (M), Donphan (MA), Skarmory (MA) Trainers: 7, ranging from Hikers to Picknickers A lot of this route is one-way, so be careful where you step. Grab the Pokemon (Skarmory is a good Pokemon for link-battling), and hop down. At the bottom of the hill is Route 46. ROUTE 46 Items: Berry, PRZCure Berry, X Speed Pokemon: Pokemon: Spearow (MA), Rattata (MAE), Geodude (MAE), Phanpy (M) Trainers: 3 easy ones Keep hopping down, and eventually you'll come out in the area where you caught that Geodude. You're almost home... head back to New Bark Town. NEW BARK TOWN (Part 3) Items: Master Ball Pokemon: None Trainers: None Go to Elm's lab and he'll give you the Master Ball! *kaching* This sucker catches any Pokemon without fail, and should be saved for the L70 Lugia or L60 Ho-oh you'll encounter later. At this point, the next thing you HAVE to do is surf east into Kanto and fight the Elite 4. However, there are a couple of side items I'd like to put here: Mt. Mortar and the Dark Cave. Mt. Mortar requirements: -A Pokemon with Surf and Waterfall -One Escape Rope -A decent levelled Psychic or Flying Pokemon -One empty spot in your team (enter with 5 Pokemon) To enter the Mountain, take the middle entrance on Route 42. MT. MORTAR Items: Rare Candy, Max Potion, TM 40 (Defense Curl), Escape Rope, Dragon Scale, Elixir, Max Revive Pokemon: Geodude (MAE), Graveler (MAE), Rattata (MAE), Raticate (MAE), Zubat (MAE), Golbat (MAE), Machop (MA), Machoke (MA), Marril (E), Goldeen (MAE), Seaking (MAE), Tyrogue (beat Karate Kiyo) Trainers: 2 Surf off the ledge and around the platform, then use Waterfall to get up to the second floor. (You couldn't use Waterfall before this point, or I'd have taken you in here after you got to Blackthorne). Surf around another platform and enter the cave door. This next room is a pain, but the items are worth it. Go left and Surf the little pond to get a Rare Candy, then go back to the start. Go right, and Surf through two ponds to get the Max Potion. From the item, go up, Surf another pond, and go past where the item was. Jump down and head left. When you come to another pond, Surf it and head right. Jump down the first fence and collect TM 40 (Defense Curl), then return to the fence just above the TM. Keep going right, and Surf up. This will take you to an Escape Rope. Get it, and go right to another Surf pond. Go around the rocks and hop two fences to collect the Dragon Scale, which evolves Seadra to Kingdra after trading. Go left and pick up the Elixir, and retrace your steps to the point where you took the two jumps. This time, go left, take one last leap, and left to a ladder. Whew.... When you come out, go right, then up and around. Take the stairs down to a Max Revive, then go back up and head left. When you come to the wall, head down and take the ladder. When you land, go right to meet Karate Kiyo. _________________________________________________________________________ Trainer: Karate Kiyo Pokemon: L34 Hitmonlee, L34 Hitmonchan Reward: $816, Tyrogue Strategy: Any decent Flying or Psychic type should be able to beat this one pretty handily. _________________________________________________________________________ After he loses, Kiyo rewards you with Tyrogue. This Pokemon is a baby Hitmonlee... and Hitmonchan... and Hitmontop. Yeah, it evolves three different ways. It's all dependant on its stats at L20, when it evolves. Attack > Defense = Hitmonlee Attack < Defense = Hitmonchan Attack = Defense = Hitmontop Take the Pokemon and use the Escape Rope to fly away. DARK CAVE Requirements: Surf, Flash, Rock Smash Items: Revive, TM 13 (Snore), Blackglasses, Hyper Potion, Full Heal, Dire Hit Pokemon: (Blackthorn side) Geodude (MAE), Graveler (MAE), Zubat (MAE), Golbat (MAE), Teddiursa (M), Ursaring (MA), Wobbuffet (E) (Violet side) Geodude (MAE), Zubat (MAE), Dunsparce (MAE), Teddiursa (M) The best entrance to take is the one just south of Blackthorn City. When you enter, Flash the cave. Then, Surf down until you find a platform with a Revive on it. Go left and up from there to find the second Snore TM, but don't jump the platform. Instead, go to about dead-center of the area and land. Go up, take the stairs, and head left. Go down and around to find a man wearing "sun" glasses. Actually, they're Blackglasses, which increase the damage done by Dark-element moves. Go down from him to come out on a platform. Surf down and use Rock Smash to take out a rock. From there, go up and around the outcropping. Grab the items, and hop down ledges. You'll appear on Route 46. TOHJO FALLS/ROUTE 26 Requirements: Surf, Whirlpool, Waterfall Items: Rare Candy, Moon Stone, TM 37 (Sandstorm), TM 22 (Solarbeam) Pokemon: Tojho Falls- Zubat, Golbat, Rattata, Raticate, Slowpoke, Goldeen, Seaking (all MAE) Route 26- Raticate (MAE), Arbok (MA), Sandslash (MA), Doduo (MA), Ponyta (MA), Noctowl (E), Quagsire (E) Trainers: 5 Cooltrainers/Fishers Welcome to Kanto! The Rare Candy is a long Surf from the entrance to this route: it's easy to access. However, you need to go into the cave, which is the Tojho Falls. Pick up the Moon Stone, then Waterfall up to the top of the area. Go down, and you'll pop out near a house (and a trainer). In the house is a lady who'll rate the happiness of your Pokemon. If it's good, you'll get TM 37 (Sandstorm), which causes damage to anything not Steel, Rock, or Ground. And it lasts 5 turns. You'll have to Surf right and beat some trainers around, then the landform below will stop. That's your cue to Surf down and go right until you see a Whirlpool. Destroy it, then Surf left. You'll see TM 22 (Solarbeam), being guarded by a Farfetch'd trainer. Pretty soon, you'll come to... ROUTE 27 Items: Ice Berry, Max Elixir Pokemon: Same as on 26, except for Sandslash Trainers: 5 more Cooltrainers On this route, the only way to go is straight up. On the way, you'll see a house: Stop in and the lady inside will heal all your Pokemon. Keep going up, pick up the Max Elixir, then you'll come to the Pokemon League's Reception Gate. Since you have all 8 Johto Badges, you can pass through to... VICTORY ROAD Items: Max Revive, Full Heal, HP Up, Full Restore, TM 26 (Earthquake) Pokemon: Graveler (MAE), Golbat (MAE), Onix (MAE), Sandslash (MA), Rhyhorn (MA), Rhydon (MA) Trainers: The Rival Remember how annoying this place was in Red/Blue/Yellow? Well, it's a little quieter, now that the Moltres and trainers have left. Go up from the start, then turn right and head down. You'll be near the first two items. Double back to the middle of the platform, then head left and down the stairs. Go up from there to a ladder. On the second floor, go down, then up the stairs and right. Head down and go around to the HP Up, then reverse direction and head around to the ladder. Go up and take it! Almost to Indigo Plateau! To get to the Full Restore, go up to the platform, then all of the way to the left, down, and right to another ladder. Go down and grab it, then return to the 3rd floor. This time, go around to the platform, and go all the way left. Drop down the hole and TM 26 (Earthquake) will be in your sights! Use this TM carefully: It's one of the best moves in the game, and there's no way to get more! (LEGALLY...) Don't give it to Graveler/Golem: He's gonna learn it soon. Return to the third floor, and this time head up toward the exit. But not so fast... the Rival wants a piece of you. He's got a full squad at the ready, and the loser goes home. Ready? _________________________________________________________________________ Trainer: Rival Pokemon: L34 Sneasel, L34 Magneton, L35 Haunter, L35 Kadabra, L36 Golbat, L38 starter (final form) Reward: $4560 Strategy: Sneasel's down in a Karate Chop or Cross Chop from a high-leveled Fighter. Magneton's toast from Earthquake, as is Haunter. Kadabra should be handled by something with high levels and a powerful Dark, Bug, or Ghost move. Golbat can go down to any Electric, Ice, Rock, or Psychic move, and use your best counter-type on the starter. _________________________________________________________________________ After the Rival leaves, the path is clear to Indigo Plateau. INDIGO PLATEAU Items: None Pokemon: None Trainers: The Elite 4 and the Pokemon League Champion. 'Nuff said. If you need to train anything else, the man with the Abra will teleport you home, no charge. There's great items in the Poke Mart (Full Restores top the list), and a Pokemon Center. That's it. Because this is the Elite 4, when your abilities as a trainer will be tested. <<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>> Even though it's only the half-point of the game, a lot of prepwork is called for here. You'll need to have a lot of Full Restores, Max Potions, Full Heals (especially after Koga), and Revives. As for the party, you'll want several good ones. A very good thing to have is a great Fire Pokemon. It'll be in almost any fight. My choice was a Magmar I acquired in a trade. Magmar's got the ultra- powerful Flamethrower, and learns it early (L41). Also, a powerful Water(/Ice) Pokemon. I went with a Kingdra for this, as it has almost no weaknesses at all. Surf, Ice Beam (RBY TM, I traded it before evolving to Kingdra) and Dragonbreath are powerful moves to have. A good Ground/Rock Pokemon is a boost to any team, and Golem does that in spades. Earthquake (L41), Rollout (though I had the luxury of Rock Slide), and Return all did well. Also, a decent Psychic. The Alakazam I raised certainly did that part well. It had Psychic of course, plus Recover, Reflect, and Fire Punch from a TM... a world-class moveset. I added two more Pokemon to the squad: My shiny Electabuzz with Thunderpunch, Ice Punch, and Thunder Wave (RBY TM). And, a Machamp with Cross Chop, Earthquake, Rock Slide, and Return. The team I took into the Elite 4 (all at L45), and the team I'll use in the descriptions: Magmar: Flamethrower, Thunderpunch, Body Slam, Smokescreen *Magnet* Kingdra: Surf, Return, Ice Beam, Dragonbreath *Nevermelt Ice* Golem: Earthquake, Rock Slide, Return, filler move (I put Fire Punch on, but that'll be Explosion eventually) *Quick Claw* Alakazam: Psychic, Recover, Reflect, Fire Punch *Charcoal* Electabuzz: Thunder Wave, Thunderpunch, Ice Punch, Headbutt *Pink Bow* Machamp: Cross Chop, Earthquake, Rock Slide, Return *Soft Sand* I wouldn't take this into a L100 battle (too many type-boosting items), but for what it's designed, it's excellent. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Here we go! _________________________________________________________________________ Trainer: Elite 4 Will Pokemon: L40 Xatu, L41 Slowbro, L41 Exeggutor, L41 Jynx, L42 Xatu Reward: $4200 Strategy: Later on, you'll be able to take a Dark attacker like Houndoom and sweep with it. Unfortunately, Dark attackers aren't in Johto (Umbreon just doesn't have the Special Attack). Instead, use Electabuzz on the Xatu and Slowbro (Thunderpunch apiece), and Magmar on Jynx and Exeggutor (one Flamethrower per). Just watch for the Psychic that every one of these will launch. _________________________________________________________________________ _________________________________________________________________________ Trainer: Elite 4 Koga Pokemon: L40 Ariados, L41 Venomoth, L42 Muk, L43 Forretress, L44 Crobat Reward: $4400 Strategy: There's a lot of Bugs and Poisons on this team. Use Golem as your lead and Rock Slide Ariados/Venomoth, while Earthquaking Muk. Magmar's Flamethrower will destroy the Bug/Steel Forretress, and Alakazam's speed will allow it to quickly faint Crobat. _________________________________________________________________________ _________________________________________________________________________ Trainer: Elite 4 Bruno Pokemon: L42 Hitmontop, L42 Hitmonlee, L42 Hitmonchan, L43 Onix, L46 Machamp Reward: $4600 Strategy: Alakazam and Psychic get plenty of work here. Use it on all of the Fighters, and they'll drop. Hitmonchan MIGHT be able to damage it with Mach Punch, but that's about it. As for Onix, one Surf from Kingdra will end his day. _________________________________________________________________________ _________________________________________________________________________ Trainer: Elite 4 Karen Pokemon: L42 Umbreon, L42 Vileplume, L44 Murkrow, L45 Gengar, L47 Houndoom Reward: $4700 Strategy: It's time for a crash course in Dark-killing... Lead with Machamp and Cross Chop Umbreon down. He can do the same to Houndoom. Magmar should burn out Vileplume, and Electabuzz's Thunderpunch should beat Murkrow. Gengar is a pain... Machamp/Golem's Earthquake or Alakazam's Psychic should eliminate it. _________________________________________________________________________ _________________________________________________________________________ Trainer: Champion Lance Pokemon: L44 Gyarados, L46 Charizard, L46 Aerodactyl, L47 Dragonite x2, L50 Dragonite Reward: $5000, end credits Strategy: This is it... one more win and it's all over. Lead with Electabuzz and shock Gyarados out of the sky with Thunderpunch. Charizard will probably go down to a Rock Slide(/Throw) from Golem. Aerodactyl's dead to a Surf from Kingdra (but beware the evil GameSharked Aerodactyl... how else does it learn Rock Slide?). Finally, all of the Dragonite will bow to Ice Beam. Edit: Seems I said they were Dragonairs... thanks to Mariano for picking that up. _________________________________________________________________________ It's over! You are the Pokemon League Champion, and the Pokemon that you used are in the Hall of Fame. You get the end credits, and the game is over. Or is it? S.S. AQUA Items: S.S. Ticket, Metal Coat Pokemon: None Trainers: 9, various types After the end credits roll, you'll be back in New Bark Town. Prof. Elm will call and ask you to come to his lab. Do so, and he'll give you the S.S. Ticket, good for unlimited passage on the S.S. Aqua steamer. Guess what, everyone? We're headed to Kanto. The ship itself is in Olivine City. Go there, and head to the southern part of the town. The port is right there. Go down, and board the ship. And a nice looking ship it is... heck, the Ticket is for a private state room with bed (heals your party) and a PC so you can switch Pokemon. Some trainers even use the Aqua to train Pokemon that they'll use in Kanto. I stick with what I used to whip the Elite, but that's just me. When you actually board the vessel, an eldery man will almost run you over, looking for his granddaughter. Agree to help, then start looking for fights. They're in every room except yours (the one with the Sailor beside it), the room next door (but wait), and the bottom-right (the granddad's). Once you get them beaten, go down the stairs in the lower-right. Another Sailor will stop you. His buddy's slacking off somewhere, and the Sailor won't move until his buddy comes back. The buddy himself is in the room next to yours, and he'll challenge you to a match. With L31 Machop, L26 Psyduck, and L33 Machoke on his team, he's easy. Beat him and the whole downstairs will open up. The downstairs has three more trainers, so beat them and go to an upstair on the left side. Go up and into the room to find a little girl... the Gentlemen's granddaughter! Just let her play with you, and a grateful Grandpa will fork over the Metal Coat. This item: 1) Ups the damage for Steel-element moves (all three of them) 2) If it is held by a Scyther or Onix that is being traded, it triggers evolution When you get the coat, the ship will have arrived in Kanto's Vermillion City. Welcome back, veterans. VERMILION CITY Items: Rare Candy, HP Up (requires 16 badges), Thunderbadge Pokemon: None Trainers: 3 and a Leader in Vermillion Gym Vermilion City... a place I remember fondly from my RBY misadventures. Heal at the Pokemon Center if you need to, then head to the Pokemon Fan Club north of the gym. Listen to the president blather on about Pokemon and you'll get a Rare Candy. Normally, I'd say "Go east and you'll find the Diglett's Cave". One little problem: Snorlax. He's gotten BIGGER (if humanly possible) in the past three years, and now takes up the entire area that Route 11 and Vermillion share. The man beside him will give you a HP Up when you beat the 8 Kanto Gym leaders, so let's start with the resident shock therapist: Lt. Surge. Getting to his gym is easy: Just Surf around the bush or the sign. His traps are deactivated due to a power outage, so just beat his three Electric-using disciples and fight Surge. _________________________________________________________________________ Trainer: Leader Lt. Surge Pokemon: L44 Raichu, L40 Magneton, L40 Electrode x2, L46 Electabuzz Reward: $4600, Thunderbadge Strategy: 5 Electric Pokemon = 1 Ground sweep. Earthquaking Pokemon will have a field day here. Golem especially, as he's resistant or immune to all of their attacks. _________________________________________________________________________ Pick up the badge, heal at the Center, and move north to Route 6. ROUTE 6 Items: None Pokemon: Raticate (MAE), Jigglypuff (MAE), Magnemite (MAE), Rattata (MA), Snubbull (MA), Granbull (MA), Drowzee (E), Meowth (E), Psyduck (MAE surfing, E in the grass), Golduck (MAE surfing) Trainers: 2 Pokefans, each with 1 L35 Pokemon Beat the trainers, catch anything that you haven't already... sound familiar? Granbull's a nice catch for those who don't want to take Snubbull through the Elite 4 to get it level-ups. Since the Underground Path is offline temporarily, go north into Saffron City. SAFFRON CITY Items: TM 29 (Psychic), Upgrade, Focus Band, Marshbadge Pokemon: None Trainers: 4 + Leader in Saffron Gym Start by going to the first house you can enter on the bottom row. The man inside will hand over TM 29 (Psychic), a powerful move. Next, go to Silph Co (you can't miss it: It's the giant building in the center of town). You can't go any higher than the first floor, but the security guard will give you the Upgrade. This little item will evolve Porygon if you trade the Pokemon with the Upgrade hooked up. Next, go to the Gyms in the upper-right corner. The smaller gym is the Fighting Dojo, which has one person in it. Obviously, not the badge gym. Take the Focus Band and head out. The one on the right is Sabrina's Psychic Gym. To navigate the teleporters, always take the one ABOVE you. If you're on a top one, take the one below you. Eventually, you'll come across... _________________________________________________________________________ Trainer: Leader Sabrina Pokemon: L46 Espeon, L46 Mr. Mime, L48 Alakazam Reward: $4800, Marshbadge Strategy: If you've got a good Dark or Ghost Pokemon, or Pokemon with powerful moves of those elements, make them your horse. Failing that (pretty likely considering there aren't many Dark-types you've had the opportunity to stumble across), use a Pokemon with high Attack stats and good Special Defense. Kingdra, your starter, Lapras... all would work well. _________________________________________________________________________ After Sabrina forks over the Badge, leave the gym and go north to Route 5. ROUTE 5 Items: Cleanse Tag Pokemon: Abra (MAE), Jigglypuff (MAE), Pidgey (MA), Pidgeotto (MA), Snubbull (MA), Hoothoot (E), Noctowl (E), Meowth (E) Trainers: None To get to the grass area and item, walk up to almost Cerulean City, then hop ledges going down. Though by now, you should really have everything here in terms of Pokemon. If you go into the house, the old lady will give you the Cleanse Tag, which lowers the Pokemon encounter rate when attached to one of your Pokemon. Rather useless, don't you think? Leave and go north to Cerulean City. CERULEAN CITY (Part 1) Items: None Pokemon: None Trainers: None Nothing here of note. Just grab a Pokemon with Cut, and another one with Thief, and go to Route 9. ROUTE 9 Items: Thick Club (VERY RARE) Pokemon: Rattata (MAE), Raticate (MAE), Spearow (MA), Fearow (MA), Marowak (MA), Zubat (E), Venonat (E), Venomoth (E) Trainers: 6, split between Hikers, Campers, and Picknickers You'll need Cut to get in to the route, but why Thief? Simple: The Thick Club. Strip the Pokemon that has Thief of any items they might be holding, then go into battle against Marowak and use Thief. Constantly. If you get lucky, you'll get the Thick Club item. Now, if you catch Cubone or Marowak, and they hold the Thick Club, their Attack rating will DOUBLE. Times 2. With a 258 Attack rating at maximum, the Club could put it at 516... 150 points better at max than Dragonite and Tyranitar! Well... Go right, harass the trainers, and you'll come eventually to a Pokemon Center. That Center is actually on Route 10. ROUTE 10 Items: None Pokemon: Same as on Route 9, but add Electabuzz and Voltorb (both MAE) Trainers: None Surf down the coast beside the Pokemon Center, and you'll come to a building with grass in front of it. The grass is home to new Pokemon, and the building is the Power Plant. No Zapdos this time: It's inhabited. There's a Generator inside this joint, and it provides power to all of Kanto. Well, it would, but a part's been stolen (as the manager explains so eloquently when you speak to him). Go back to Cerulean City. POWER RESTORATION AND THE TRAIN Items: Machine Part, TM 07 (Zap Cannon), Poke Doll, Pass Pokemon: None Trainers: 1 Rocket Grunt When you go back to Cerulean, go to the Gym. A person dressed like a Rocket will intercept you, run on at the mouth, and take off. He says something about a Machine Part that he stashed. Follow him up to the bridge leading to Route 24, where you have to fight him. But with just a Golbat, he's DOA. The Rocket will give you the location of the part he stashed, then take off for parts unknown. To find the part, go to the square of water in the gym. In its upper-left corner, facing toward the door, is the Machine Part. Leave the Gym, and return to the Power Plant. Inside, give the Manager the part, and he'll give you the useless TM 07 (Zap Cannon) in exchange. Now, go back to Saffron and go to the left side of town. One of the houses near Silph Co. is the home of the Copycat Girl. She's missing her favorite Poke Doll given to her by a certain someone. To find it, go to the Vermillion Fan Club and talk to the chubby guy. He'll give you the Doll. Give the Doll to Copycat, and you'll receive a Pass, good for unlimited use of the Magnet Train to Goldenrod City. *schwing* Now, you can pass between Johto and Kanto without having to go through Victory Road. Now, you ought to renew the Badge hunt. The Cerulean Gym is empty, and why? Misty's on a date... go to Route 24. ROUTE 24 Items: None Pokemon: Bellsprout (MAE), Abra (MAE), Caterpie (MA), Metapod (MA), Butterfree (MA), Sunkern (A), Oddish (E), Gloom (E), Venonat (E) Trainers: None Just go up and come out on Route 24. ROUTE 25 Items: Nugget, Protein (needs Cut), Everstone, Leaf Stone, Water Stone, Fire Stone, Thunderstone Pokemon: Bellsprout (MAE), Pidgey (MA), Pidgeotto (MA), Caterpie (MA), Metapod (MA), Butterfree (MA), Hoothoot (E), Noctowl (E), Oddish (E), Venonat (E) Trainers: 8, and you HAVE to fight seven of them Back in the old days of RBY, Team Rocket had a little challenge going on here. It's still there 3 years later, but with a legimate owner and some tough Pokemon. Beat the first six trainers, toast the Porygon-packing Super Nerd who tries to intercept, then talk to the Cooltrainer at the end to get a Nugget... and one more match. *sigh* After that riff-raff is taken care of, go right to see Misty on a date. The guy runs off (chicken...), and Misty insults you before spotting your Johto badges. She'll return to the Gym afterwards. Follow her, unless you happen to have Lickitung, Oddish, Staryu, Growlithe, and Chibirat (Pichu) with you. SIDE QUEST: BILL'S GRANDAD Bill's grandfather is house-sitting for his grandson, and wants to see some rare Pokemon. Each Pokemon has its own reward. "The one with the long tongue". Well, who else could this be? It's a Lickitung. Reward: Everstone "The one with leaves growing out of its head". Oddish fits this description to a T. Reward: Leaf Stone "The one shaped like a star". Think about it... it's a Staryu. Reward: Water Stone "The one with snapping jaws". Obviously, a puppy of some sort... Growlithe. Reward: Fire Stone "The really popular one, before it evolves". This is hard to get, but the answer is Pichu. Reward: Thunderstone Now, head back to Cerulean City. CERULEAN CITY (Part 3) Items: Cascadebadge, Beserk Gene Pokemon: None Trainers: Misty, plus three Swimmers Now that Misty's back in town, you'll be able to fight for a badge. Beat the three Water-type trainers in her gym, then fight the female lead of the crappiest anime on TV today... _________________________________________________________________________ Trainer: Leader Misty Pokemon: L42 Golduck, L42 Quagsire, L44 Lapras, L47 Starmie Reward: $4700, Cascadebadge Strategy: Golduck will die to one Thunderbolt/punch from any high-leveled Electric, but Quaggy's type (Water/Ground) prevents a similar shocking. Use a Grass move, or powerful physical attacks to take it down. Use Electric moves against the other two. _________________________________________________________________________ Badge in hand, go back to Route 25 and Surf down until the rock wall moves back two steps. Go to where the wall would begin, face left, and press A to pick up the Beserk Gene item. Here's a quick map: Route 24 | : | | : | Cerulean City | : | | -- | | : * | | : | | : | : = Rock Wall, | = Fence, * = Beserk Gene The Gene is a one-shot item that is like using Swagger on yourself... your Attack doubles, but you become confused. Save this for a link battle if you want to use it. From Cerulean, go right to Route 10, then down to the Rock Tunnel. ROCK TUNNEL Items: Iron, Revive, PP Up, TM 47 (Steel Wing), Elixir Pokemon: Geodude (MAE), Zubat (MAE), Onix (MAE), Machop (MA), Machoke (MA), Cubone (MA), Marowak (MA), Kangaskhan (MA), Haunter (E), Golbat (E) Trainers: 2, a Hiker and a Pokefan A basic cave, but you'll want Flash to get through it. From the start, go right, down, and then right until you see a ladder. Take it and go down to the basement. If you go all the way to the right from the ladder, you'll get the Iron. Then, double back and go up, right, and up again to the ladder up. From THAT ladder, go down, then right and you'll appear in the basement again. In the basement again, go up and grab the Revive, then pass through the first two-rock gap. Go down to the PP Up, then double back and go through the second one. Go up from there and you'll come out on the top floor. Go left, pick up the TM 47 (Steel Wing) and Elixir, then leave the cave. Fight the two trainers on the outside, then enter Lavender Town. LAVENDER TOWN Items: Expansion Card Pokemon: None Trainers: None After healing up, your first stop should be the Radio Tower. It's the old site of the Pokemon Tower. Talk to the director in the tower and you'll get the Expansion Card. This Pokegear attachment will allow you to listen to Kanto's various radio shows. That's all that's important, so move west to Route 8. ROUTE 8 Items: PRZCure Berry Pokemon: Abra (MAE), Kadabra (MAE), Jigglypuff (MAE), Pidgeotto (MA), Growlithe (MA), Snubbull (MA), Noctowl (E), Haunter (E), Meowth (E) Trainers: 5, two Super Nerds and the Kanto Pokemon Federation (3 Bikers) Catchers take note: You need Cut to get to the grass here. Still, it might be worth a trip if only for the Kinesis Kadabra that can only be caught here. Grab what you need, beat the Nerds around, show the KPF who they're dealing with, then cross through Saffron to Route 7. ROUTE 7 Items: None Pokemon: Abra (MAE), Jigglypuff (MAE), Spearow (MA), Fearow (MA), Rattata (MA), Raticate (MA), Snubbull (MA), Meowth (E), Persian (E), Murkrow (E), Houndour (E) Trainers: None Stay up late one night, then bring some Ultra Balls here to catch rare Pokemon. Houndour is a great Fire Pokemon (raise it up to about L35, and it can sweep the Grass gym coming up), while Murkrow is a decent Flyer, and Persian is obvious. Grab those ones and head into Celadon City, also at night. CELADON CITY Items: TM 03 (Curse), Leftovers, PP Up, Rainbowbadge, TM 19 (Giga Drain) Pokemon: Grimer, Muk (MAE, Surf in the pond next to the Casino) Trainers: Erika, plus four minor trainers in the Gym Start by going past up near the Pokemon Center, then left to the back entrance of Celadon Mansion. Go up and listen to the "scary" story to get TM 03 (Curse). It's a potent move in the hands of a slower Pokemon, but keep your Ghost-types away from it. Next, go down past the Casino to a restaurant. They won't feed you, but you can search the trash can inside for some tasty Leftovers. This item restores 1/16 of your health EVERY round. Sweetness. Leave the Restaurant and go right, then up. Check the tree at the end of the path for a PP Up. After all that is taken care of, go down from the Restaurant, and Cut down the bush. Go left to see the Celadon Gym. Enter, and note the different reactions depending on your gender. Beat the trainers around, and prepare to take Erika on. _________________________________________________________________________ Trainer: Leader Erika Pokemon: L42 Tangela, L41 Jumpluff, L46 Victreebel, L46 Bellossom Reward: $4600, Rainbowbadge, TM 19 (Giga Drain) Strategy: Any high-leveled Fire, Ice, or Flying Pokemon should take Erika down without problems. You can also use Rock attacks on Jumpluff (but don't use Rock POKEMON, as Solarbeam will probably waste you), and Psychic moves on Victreebel. _________________________________________________________________________ After the fight, Erika will fork over the Badge, and TM 19 (Giga Drain). It's a decent-powered Grass move, but 5 PP is a HUGE problem. Heal up after the fight, then move west (again...) to Route 16. ROUTE 16 Items: None Pokemon: Grimer (MAE), Muk (MAE), Fearow (MA), Slugma (A), Murkrow (E) Trainers: None You'll need Cut to get to the Pokemon, but don't worry about it. You should already have Fearow and Murkrow, and the other three can be caught easier soon. Bring a Bicycle, or you won't be able to go down to Route 17. ROUTE 17 Items: None Pokemon: Grimer (MAE), Muk (MAE), Fearow (MA), Slugma (A) Trainers: 4 Bikers The route's downhill, so just kick back and enjoy the ride. Slugma's an okay Fire Pokemon, and Muk is one of the best Poisons. Since Grimer evolves into Muk... you do the math. Take out the Bikers, and be careful near the bottom of the hill... unlike in RBY, the hill effects stays at the bottom. At the bottom is Route 18. ROUTE 18 Items: None Pokemon: Same as on Route 17 Trainers: 2 Bird Keepers A short route... beat the Bird Keepers and enter Fuschia City. FUSCHIA CITY Items: Burnt Berry, Soulbadge, TM 06 (Toxic) Pokemon: None Trainers: 5 and Leader Janine (obviously, in the Gym) Just for the record, the Safari Zone is CLOSED in Crystal, so don't go looking for it. Heal up at the Pokemon Center, then go to the Gym. It's a straightforward path through the maze, but don't get fooled by all of the minor trainers looking like the leader. Janine herself (Koga's daughter, FYI) is in the middle-left portion of the Gym itself. _________________________________________________________________________ Trainer: Leader Janine Pokemon: L36 Crobat, L33 Ariados, L36 Weezing x2, L39 Venomoth Reward: $3900, Soulbadge, TM 06 (Toxic) Strategy: Koga's daughter fights a lot like dear old Dad... that is, a lot of Poison. Thus, any good Psychic Pokemon, or Ground-type with Rock moves will fare well here. Also, since she's packing two Bugs, you might want to bring a Fire Pokemon along. _________________________________________________________________________ When Janine goes down at last, you'll get your 13th badge and TM 06 (Toxic). Toxic inflicts a poison that doubles in damage every turn, but that effect goes away on a switch. Heal up, then head to Silence Bridge, aka Routes 12-15. SILENCE BRIDGE AREA Items: PP Up, Nugget, Calcium, Super Rod Pokemon: Chansey (MAE), Nidorina (MA), Nidorino (MA), Pidgeotto (MA), Hoppip (MA), Skiploom (A*), Noctowl (E), Quagsire (E), Venonat (E), Venomoth (E), Aerodactyl (Route 14, trade Chansey) *Route 14 only Trainers: 18 of them... be prepared for a lot This is the only place in the game to catch Chansey. And if it's possible, she's harder to find than in Gold and Silver. But Chansey's cool for three reasons: 1) You can trade one for an Aerodactyl, which is the only way to GET Aero 2) It evolves if you make it happy enough (to the fugly Blissey) 3) Very rarely, you'll find one with the Lucky Egg, which will increase the experience gained in battle by 50% (I finally got one and could test it. Sorry for the confusion.) Skiploom and the Nidoran Pokemon are also probably new to you, so catch them. The trainers are pretty easy at this point, so if you've got a Pokemon with many attacks and it's about L30, bring it along. The items all require Cut, except for the Super Rod. That you can find in a house on Route 12. The routes all lead to Lavender Town, but there's a path about halfway up Route 12 (just past the Super Rod house), that leads to Route 11. ROUTE 11 Items: Berry Pokemon: Magnemite (MAE), Pidgeotto (MA), Rattata (MA), Hoppip (MA), Noctowl (E), Meowth (E), Drowzee (E), Hypno (E), Snorlax (one shot) Trainers: 4 of them This is a rather basic route, with a new Pokemon (Hypno), the ever-exciting Berry, and a few trainers in the mid 30's. However, there is a reason you're here. I could've sent you out here earlier, but Snorlax was blocking the path. However, you've got the capability to wake it up now, with the Poke Flute channel on your Pokegear Radio. Set the channel to 20 when you're right next to Snorlax, save the game, then engage it. For Snorlax, you'll want a high-leveled Pokemon with False Swipe, a Pokemon with a good Sleep move (Jynx works well), and several Ultra Balls. If you've got Heavy Balls, use them too. Snorlax will NEVER be at 1 HP at the end of a round, because the big lug's holding Leftovers. So get it worn down, bring in the Sleeper, and catch the thing. It starts at L50, with Body Slam, Snore, Rest, and Rollout. Give it Curse, Earthquake, Return/Double-Edge, and Rest for a hella annoying Pokemon. Once Snorlax is gone, you can now go to Vermillion City. Do so, as you need a Cutter for the next portion. Get a Cut Pokemon, and enter the Diglett's Cave. DIGLETT'S CAVE Items: None Pokemon: Diglett (MAE), Dugtrio (MAE) Trainers: None This is your first chance to catch Diglett and Dugtrio, so pick them up. And as a special bonus, Dugtrio captured here come with Tri Attack. Move through the cave, and you'll appear again on Route 2. ROUTE 2 Items: Carbos, Nugget, Elixir, Dire Hit, PSNCure Berry, Max Potion Pokemon: Pidgey (MA), Caterpie (MA), Butterfree (MA), Pikachu (MA), Ledyba (M), Ledian (M), Pidgeotto (A), Hoothoot (E), Noctowl (E), Spinarak (E), Ariados (E) Trainers: 3 Bug Catchers From the Diglett's Cave entrance, go up to the Carbos, then go down and into the house. Talk to the man inside, and you'll get the Nugget. Leave, and cut down the bush. Keep going south to the Elixir, then Cut down the bush. Go up past the trainer, and into the forest. Grab all the items as you work your way through the maze (it's a simple one). When you come out, you'll be a short jog from Pewter City. The Pokemon here should all be old friends, with one exception: Pikachu. You'll need something with False Swipe to catch it, as it's L4 always. Pick up teh rat and head into Pewter. PEWTER CITY Items: Silver Wing, Ice Berry, Mint Berry, Boulderbadge Pokemon: None Trainers: Brock, plus one jabroni trainer Go to just before the entrance to Route 3 and you'll see an old man. Talk to him and he'll give you the Silver Wing item. Now, who wants a Lugia? You can get it now. The Berries are in the upper-right portion of the city, by the old museum. As for the Gym, it's just above the Pokemon Center. Beat the trainer, and challenge Brock. _________________________________________________________________________ Trainer: Leader Brock Pokemon: L41 Graveler, L41 Rhyhorn, L42 Omastar, L42 Kabutops, L44 Onix Reward: $4200, Boulderbadge Strategy: Brock's team are all weak to Ground (double damage), Fighting (double damage), and Grass (4x damage). Also, the Ground/Rocks have a 4x weakness to Water, and a 2x weakness to Steel. And, the Water/Rocks are 2x weak to Electric. Get the picture? Just about anything will waste him. _________________________________________________________________________ Pick up the Boulderbadge, heal, and head east to Route 3. ROUTE 3 Items: None Pokemon: Rattata (MAE), Raticate (MAE), Ekans (MA), Arbok (MA), Spearow (MA), Sandshrew (MA), Zubat (E), Clefairy (E) Trainers: 4 Your goal is Mt. Moon, so work your way to the right, picking off trainers and False Swiping your way to a Clefairy. Before you enter the cave itself, make sure you've got a strong team at about L50 ready. MT. MOON Items: Moon Stone (Monday night ONLY) Pokemon: Geodude (MAE), Zubat (MAE), Paras (MAE), Clefairy (MAE), Sandshrew (MA) Trainers: The Rival (doesn't he EVER learn?) The second you step into the cave, the Rival will intercept you. RUMBLE!!! _________________________________________________________________________ Trainer: Rival Pokemon: L41 Sneasel, L41 Magneton, L42 Golbat, L43 Gengar, L43 Alakazam, L45 starter Reward: $4500 Strategy: Your final forced battle with the Rival will be a replay of every other meeting. Use Fighting moves on Sneasel, a Ground move on Magneton, Psychic/Electric/Ice moves on Golbat, Ground/Dark/Psychic moves on Gengar, Dark/Ghost moves on Alakazam, and whatever beats the starter. _________________________________________________________________________ (If you go to Indigo Plateau on Monday and Wednesday, the Rival will challenge with a team that's around L50). After the Rival disappears, go to the right and head up the ladder. Go outside to find a new part of Mt. Moon: There's a little souvenir shop next to a field. On Monday nights, the Clefairy will do a little dance. When they take off, you can use Rock Smash to get yourself a Moon Stone. Otherwise, just take the door at the end of the path below the shop, and hop down to Route 4. ROUTE 4 Items: HP Up Pokemon: Same as Route 3 Trainers: 3 You'll come out of Mt. Moon here. Go right, beat the three trainers, and scoop up the HP Up. Now, hop into the grass and go east to Cerulean. Grab a Fly Pokemon from the Pokemon Center, and fly back to Pewter. Then take Route 2 to Viridian City. VIRIDIAN CITY (Part 1) Items: TM 42 (Dream Eater) Pokemon: None Trainers: 1 per day in the Trainer House Your first stop should be the Trainer House (it's right below the Gym). For those who have habitually used Mystery Gift, you'll be able to take on the Pokemon that the last person you Gifted with had. (Which in my case, was Carrie from Stadium 2's team led by Feraligatr). If you haven't Mystery Gifted, you'll get Pokemon Trainer Cal, who uses the final forms of Crystal's starters. To get to Dream Eater, Surf the little pond near the Viridan Pokemon Center. Talk to the Hiker-like guy to get the TM. Viridian's gym is closed temporarily, so go south to Route 1. ROUTE 1 Items: Bitter Berry Pokemon: Rattata (MAE), Pidgey (MA), Sentret (MA), Furret (MA), Hoothoot (E), Raticate (E) Trainers: 2 Anyone who played the original games (RBY) knows the lay of this route. Just go down the ledges and into Pallet Town. PALLET TOWN Items: None Pokemon: None Trainers: None Why didI say to go into Pallet if there's nothing here? Well, Gary's sister does Pokemon grooming if you go to her house between 3 and 4 daily. Also, you'll have to come back here to beat the game, and it acts as a gateway to Routes 19-21. ROUTES 19-21 Items: Volcanobadge Pokemon: Tangela (MAE), Mr. Mime (MA), Tentacool (MAE), Tentacruel (MAE) Trainers: 10 Swimmers, plus Blaine in the Seafoam Gym. Also, you'll meet Viridian's leader Surf south from Pallet to Route 21. The grass is home to the very rare and very disturbing Mr. Mime (which, despite the name, can be female... stOOpid Nintendo...) Surf down to Cinnabar Island... or rather, what's left of it. The volcano erupted, leaving a Pokemon Center and Blue, the Viridian Leader. It's Gary from the originals, though the game calls him Blue. Chat for a bit, and he'll Teleport away. But don't follow him... you've got a badge in your sights. Surf east from Pallet, and after one trainer, you'll find the Seafoam Islands. Enter them to find Blaine, who discovered the cave after his Gym went up in smoke. Time to have a little housecooling party. _________________________________________________________________________ Trainer: Leader Blaine Pokemon: L45 Magcargo, L45 Magmar, L50 Rapidash Reward: $5000, Volcanobadge Strategy: Just bring a good Water or Ground type and you'll have no problems with this gym. Kingdra loved it... being 4x resistant to Fire, he had a field day Surfing these boys out. _________________________________________________________________________ Blaine will fork over the Volcanobadge once you smoke him out. Leave the cave and keep Surfing up until you come back to Fuschia. You've almost revealed the entire map, but the game isn't over. Fly back to Viridian, as you've got an appointment. VIRIDIAN CITY (Part 2) Items: Earthbadge Pokemon: None Trainers: Just the Leader Go to the Viridan (aka Lego) gym. Talk to Blue and prepare for the final badge match. _________________________________________________________________________ Trainer: Leader Blue Pokemon: L56 Pidgeot, L54 Alakazam, L56 Rhydon, L58 Exeggutor, L58 Gyarados, L58 Arcanine Reward: $5800, Earthbadge Strategy: You'll need a balanced team that's about L50 to win here. Lead with a Rock/Ice/Electric Pokemon and shock Pidgeot out of the sky. From there, use Dark or Ghost on Alakazam, Water or Grass on Rhydon, Fire/Ice/Bug/ Flying on Exeggutor, Electric on Gyarados, and Water/Ground/Rock on Arcanine. You'll use about the same Pokemon for the final boss, so if they need experience, get it! _________________________________________________________________________ Pick up your final badge and return to Pallet; specifically, Oak's Lab. Talk to the Prof and he'll open the path to Mt. Silver, home to the strongest wild Pokemon in the game. Are you ready? If you are, heal up, choose your team for the finals, and go west of Viridian to Route 22. ROUTE 22 Items: None Pokemon: Rattata (MAE), Spearow (MA), Fearow (MA), Ponyta (MA), Doduo (MA), Poliwag (E) Trainers: None Just work your way to the west, jumping down ledges or going through the grass if you need to. You should have all of the Pokemon here, so don't bother going for catches. At the end of this is the Reception Gate, which is where you crossed into Victory Road back before beating the Elite 4. Now, go through to the west and you'll appear on Route 28. ROUTE 28 Items: None Pokemon: Tangela (MAE), Arbok (MA), Ponyta (MA), Rapidash (MA), Doduo (MA), Dodrio (MA), Golbat (E), Poliwhirl (E) Trainers: None Be warned: The Pokemon here are at LEAST L39. So this isn't a cakewalk if you're looking to raise Pokemon. Go west, then when you see two squares of trees, go down between them. Go left and you'll come to the Mt. Silver entrance. MT. SILVER ENTRANCE Items: TM 47 (Steel Wing) Pokemon: Same as on Route 28, but they're a couple levels higher Trainers: None If you do want to raise Pokemon, this is probably the best place to do it. They're pretty easy to take down, and being at least L40, they give plenty of experience. When you're ready (about L55), prepare to enter Mt. Silver, the game's final dungeon. MT. SILVER Items: Protein, Escape Rope, Ultra Ball x2, Max Elixir, Max Revive, Full Restore, PP UP, Calcium Pokemon: Dark area- Graveler (MAE), Golbat (MAE), Onix (MAE), Magmar (MA), Ursaring (MA), Larvitar (MA), Golduck (E) Water area- Golbat (MAE), Parasect (MAE), Machoke (MA), Ursaring (MA), Larvitar (MA), Golduck (E, MAE if you Surf), Misdreavus (E) Final area- Graveler (MAE), Golbat (MAE), Onix (MAE), Ursaring (MA), Larvitar (MA), Pupitar (MA), Golduck (E) Trainers: The final boss In order to get everything here, you'll need Flash, Surf, and Waterfall. I'll leave it to you to explore this place, as it's quite easy. Just be sure to catch the new Pokemon in here: Magmar, Golduck, Parasect, Larvitar, Misdreavus, and Pupitar. If you plan on getting Pupitar, know that they are about as rare as Chansey, and only at L20. So pack a False Swiper and a Sleep Pokemon for them. *UPDATE* You don't actually need Flash, because you can follow JamesXXIV's path to the second area: 6 steps up 3 steps right 6 steps up 9 steps left 6 steps up 5 steps right 3 steps down 7 steps down 4 steps up 2 steps left 5 steps up 6 steps left 6 steps up 5 steps right 3 steps down 3 steps right 5 steps up. The cave's main attraction, however, is the final boss fight. Your opponent is Red, aka Ash. <<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>> This is truly it. If you win this fight, the game is over and your only worry is getting your team raised to L100. However, you need a very strong team in terms of Pokemon, that checks in at LEAST L60. Your first concern is something that can beat Electrics. Any Earthquaker will do, but I chose Golem for this one. Since its Elite 4 performance, I picked up the Curse TM, and it learned Explosion. That, plus Earthquake and Rock Slide, should carry the day. Next is a good Dark-type Pokemon. Houndoom, the fire dog, is one of the better choices. It's got a great Special Attack, and learns some good moves naturally in Flamethrower and Crunch. To round out the set, I used Sunny Day and Solarbeam TMs on it. Your third member should be a powerful Fighting Pokemon. Machamp was my choice, with Rest and a Mint Berry going over Return. As you might recall, I used Machamp against the Elite 4 as well. For the rest of the team, bring a powerful Psychic Pokemon (Alakazam or Espeon work well, but they better have Psychic), a good Water Pokemon (Kingdra, Lapras, Octillery via trade, etc.), and a powerful Electric Pokemon. I imported a Zapdos for this purpose, but Jolteon and Electabuzz also work well. The team I used: Golem- Curse, Explosion, Earthquake, Rock Slide *Pink Bow* Houndoom- Crunch, Sunny Day, Solarbeam, Flamethrower *Focus Band* Machamp- Rest, Cross Chop, Earthquake, Rock Slide *Mint Berry* Alakazam- Psychic, Recover, Reflect, Fire Punch *Brightpowder* Kingdra- Surf, Return, Ice Beam, Dragonbreath *King's Rock* Zapdos- Reflect, Drill Peck, Thunderbolt, Thunder Wave *Leftovers* <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Ready? Let's kick it! _________________________________________________________________________ Trainer: Pokemon Trainer Red Pokemon: L81 Pikachu, L73 Espeon, L75 Snorlax, L77 Venusaur, L77 Charizard, L77 Blastoise Reward: $7700, the end credits Strategy: Lead with your Ground Pokemon (Golem) and Earthquake the Pikachu down. Use Houndoom on Espeon, but be careful. It uses Mud-Slap, which will cause some problems. Snorlax goes down to 1-2 Cross Chops from Machamp. Venusaur can be taken out by Houndoom, or your Psychic Pokemon. Charizard's dead to Surf from Kingdra, and Blastoise to Zapdos' Thunderbolt. _________________________________________________________________________ Red disappears after the fight (you can get him back by beating the Elite 4 again), and the credits roll. Now, the game is truly over. 5) Pokédex Here we go. The biggest, most time-consuming part of any Pokemon FAQ. It's also the section where most of the info is, so take notes. White Cat's Pokedex (http://www.whitecat.net/files/~gsdex.txt) was used for all the Crystal movesets. I'll give an example of how the Pokedex works, using Seaking as an example. 118-119: Goldeen/Seaking (Water) <--- The evolutionary path of the Pokemon. Location: Goldeen: Mt. Mortar, Route 42, Waterfall Pass, Route 4, Route 9, Route 10, Cerulean City, Route 24, Route 25, Mt. Silver (All fish), Surf the same areas <--- The places where the Pokemon can be fought in the wild. Seaking: Same as Goldeen, evolve Goldeen (L33) Natural Moves: <--- Moves that the Pokemon learns by leveling up. Peck (start) Tail Whip (start) Supersonic (L10 Goldeen) Horn Attack (L15 Goldeen) Flail (L24 Goldeen) Fury Attack (L29 Goldeen) Waterfall* (L38 Goldeen, L41 Seaking) <--- The * means that there's a note Horn Drill (L43 Goldeen, L49 Seaking) after the max stats. Agility (L52 Goldeen, L61 Seaking) TM/HM: Curse (3), Toxic (6), Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam (15, Seaking), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Rest (44), Attract (45), Surf (H3), Waterfall (H7) <--- G/S/C TMs that Goldeen and Seaking can learn. R/B/Y TMs: Take Down, Double-Edge, Bubblebeam, Water Gun, Ice Beam, Rage, Mimic, Bide, Skull Bash, Substitute <--- The RBY TMs only appear if there's no other way to learn a move. Breeding: Haze, Psybeam, Hydro Pump <--- Seaking's Egg moves. Crystal Move Tutor: Ice Beam <--- Should be obvious. Maximum Stats: 363 HP (T54) <--- The number is where Seaking ranks in that 282 Attack (T48) stat. If more than one Pokemon has the 228 Defense (T93) same max for that statistic, then a T is 234 Speed (87) used. 228 Special Attack (T82) 258 Special Defense (T62) *Here's a little trivia for you: What Pokemon family is the only one to learn a HM move naturally? Answer: The Seaking family, with Waterfall. ^ | | | The little trivia that I noted earlier. Now that you know how the system works, let's go. 152-153-154: Chikorita/Bayleef/Meganium (Grass) Location: Chikorita: Choose as starter Bayleef: Evolve Chikorita (L16) Meganium: Evolve Bayleef (L32) Natural Moves: Tackle (start) Growl (start) Razor Leaf (L8 Chikorita) Reflect (L12 Chikorita) Poison Powder (L15 Chikorita) Synthesis (L22 Chikorita, L23 Bayleef) Body Slam (L29 Chikorita, L31 Bayleef) Light Screen (L36 Chikorita, L39 Bayleef, L41 Meganium) Safeguard (L43 Chikorita, L47 Bayleef, L51 Meganium) Solarbeam (L50 Chikorita, L55 Bayleef, L61 Meganium) TM/HM: Headbutt (2), Curse (3), Toxic (6), Rock Smash (8, not Chikorita), Hidden Power (10), Sunny Day (11), Sweet Scent (12), Snore (13), Hyper Beam (15, Meganium), Protect (17), Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22), Iron Tail (23), Earthquake (26, Meganium), Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Detect (43), Rest (44), Attract (45), Fury Cutter (49, Meganium), Cut (H1), Strength (H4, Meganium), Flash (H5) Breeding: Ancientpower, Flail, Counter, Leech Seed, Vine Whip, Swords Dance (Crystal), Petal Dance (Pokecenter) Crystal Move Tutor: None Maximum Stats: L50: 155 HP, 102 Attack, 120 Defense, 131 Speed, 134 Special Attack, 151 Special Defense L100: 363 HP (Tied for 54th), 262 Attack (Tied for 71st), 298 Defense (Tied for 25th), 258 Speed (Tied for 63rd), 264 Special Attck (60th), 298 Special Defense (Tied for 21st) 155-156-157: Cyndaquil/Quilava/Typhlosion (Fire) Location: Cyndaquil: Choose as starter Quilava: Evolve Cyndaquil (L14) Typhlosion: Evolve Quilava (L36) Natural Moves: Tackle (start) Growl (start) Smokescreen (L6 Cyndaquil) Ember (L12 Cyndaquil) Quick Attack (L19 Cyndaquil, L21 Quilava) Flame Wheel (L27 Cyndaquil, L31 Quilava) Swift (L36 Cyndaquil, L42 Quilava, L45 Typhlosion) Flamethrower (L46 Cyndaquil, L54 Quilava, L60 Typhlosion) TM/HM: Dynamicpunch (1, Typhlosion), Headbutt (2), Curse (3), Rollout (4), Roar (5, not Cyndaquil), Toxic (6), Rock Smash (8, not Cyndaquil), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Typhlosion), Protect (17), Endure (20), Frustration (21), Iron Tail (23), Earthquake (26, Typhlosion), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Fire Blast (38), Swift (39), Defense Curl (40), Thunderpunch (41, Typhlosion), Detect (43), Rest (44), Attract (45), Fire Punch (48), Fury Cutter (49, not Cyndaquil), Cut (H1), Strength (H4, not Cyndaquil) Breeding: Reversal, Thrash, Foresight, Quick Attack, Fury Swipes, Submission (Crystal), Double-Edge (Pokecenter) Crystal Move Tutor: Flamethrower Maximum Stats: L50: 153 HP, 104 Attack, 98 Defense, 120 Speed, 129 Special Attack, 105 Special Defense L100: 359 HP (T64), 266 Attack (T67), 254 Defense (T66), 298 Speed (T19), 316 Special Attack (T17), 268 Special Defense (T49) 158-159-160: Totodile/Croconaw/Feraligatr (Water) Location: Totodile: Choose as starter Croconaw: Evolve Totodile (L18) Feraligatr: Evolve Croconaw (L30) Natural Moves: Scratch (start) Leer (start) Rage (L7 Totodile) Water Gun (L13 Totodile) Bite (L20 Totodile, L21 Croconaw) Scary Face (L27 Totodile, L28 Croconaw) Slash (L35 Totodile, L37 Croconaw, L38 Feraligatr) Screech (L43 Totodile, L45 Croconaw, L47 Feraligatr) Hydro Pump (L52 Totodile, L55 Croconaw, L58 Feraligatr) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Roar (5, not Totodile), Toxic (6), Rock Smash (8, not Totodile), Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam (15, Feraligatr), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Earthquake (26, Feraligatr), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Detect (43), Rest (44), Attract (45), Fury Cutter (49, not Totodile), Cut (H1), Surf (H3), Strength (H4, Feraligatr), Whirlpool (H6) Breeding: Rock Slide, Ancientpower, Thrash, Crunch, Razor Wind, Hydro Pump, Submission (Pokecenter) Crystal Move Tutor: Ice Beam Maximum Stats: L50: 160 HP, 125 Attack, 120 Defense, 98 Speed, 99 Special Attack, 103 Special Defense L100: 373 HP (T47), 308 Attack (T23), 298 Defense (T25), 254 Speed (T68), 256 Special Attack (69), 264 Special Defense (62) 16-17-18: Pidgey/Pidgeotto/Pidgeot (Normal/Flying) Location: Pidgey- Routes 29, 30, 31, 32, Ilex Forest, Routes 34, 35, 36, National Park, Routes 37, 5, 25, 2, 1 Pidgeotto- Evolve Pidgey (L18), Routes 37, 38, 39, 43, 5, 25, 8, 15, 14, 13, 12, 11, 2 Pidgeot- Evolve Pidgeotto (L36) Natural Moves: Tackle (start) Sand-Attack (L5 Pidgey) Gust (L9 Pidgey) Quick Attack (L15 Pidgey) Whirwind (L23 Pidgeotto) Wing Attack (L29 Pidgey, L33 Pidgeotto) Agility (L37 Pidgey, L43 Pidgeotto, L46 Pidgeot) Mirror Move (L47 Pidgey, L55 Pidgeotto, L61 Pidgeot) TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Pidgeot), Protect (17), Endure (20), Frustration (21), Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Detect (43), Rest (44), Attract (45), Thief (46), Steel Wing (47), Fly (H2) R/B/Y TMs: Razor Wind, Take Down, Double-Edge, Rage, Mimic, Reflect, Bide, Sky Attack, Substitute Breeding: Pursuit, Faint Attack, Foresight, Steel Wing Crystal Move Tutor: None Maximum Stats: L50: 158 HP, 100 Attack, 95 Defense, 111 Speed, 90 Special Attack, 90 Special Defense L100: 369 HP (52), 258 Attack (T76), 248 Defense (T70), 280 Speed (T39), 238 Special Attack (T78), 238 Special Defense (T91) 21-22: Spearow/Fearow (Normal/Flying) Location: Spearow- Routes 46, 33, 42, 9, 7, 3, 4, 22, Headbutting trees (mountain areas) Fearow- Routes 42, 9, 7, 16, 17, 18, 22 evolve Spearow (L20) Natural Moves: Peck (start) Growl (start) Leer (L7 Spearow) Fury Attack (L14 Spearow) Pursuit (L25 Spearow, L26 Fearow) Mirror Move (L31 Spearow, L32 Fearow) Drill Peck (L37 Spearow, L40 Fearow) Agility (L43 Spearow, L47 Fearow) TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Fearow), Protect (17), Endure (20), Frustration (21), Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Detect (43), Rest (44), Attract (45), Thief (46), Steel Wing (47), Fly (H2) R/B/Y TMs: Razor Wind, Whirlwind, Take Down, Double-Edge, Rage, Mimic, Double Team, Reflect, Bide, Sky Attack, Substitute Breeding: Scary Face, Faint Attack, Quick Attack, Tri Attack, False Swipe Crystal Move Tutor: None Maximum Stats: L50: 140 HP, 110 Attack, 85 Defense, 120 Speed, 81 Special Attack, 81 Special Defense L100: 333 HP (T85), 278 Attack (T50), 228 Defense (T93), 298 Speed (T19), 220 Special Attack (93), 220 Special Defense (115) 163-164: Hoothoot/Noctowl (Normal/Flying) Location: Hoothoot: Routes 29, 30, 31, 32, 34, 35, National Park, Routes 36, 37, 5, 25, 2, 1 Headbutting trees (forest areas) Noctowl: Routes 37, 38, 39, 43, 26, 5, 25, 8, 15, 14, 13, 12, 11, 2, Headbutting trees (forest areas) Natural Moves: Tackle (start) Growl (start) Foresight (L6 Hoothoot) Peck (L11 Hoothoot) Hypnosis (L16 Hoothoot) Reflect (L22 Hoothoot, L25 Noctowl) Take Down (L28 Hoothoot, L33 Noctowl) Confusion (L34 Hoothoot, L41 Noctowl) Dream Eater (L48 Hoothoot, L56 Noctowl) TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Noctowl), Protect (17), Endure (20), Frustration (21), Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Dream Eater (42), Detect (43), Rest (44), Attract (45), Thief (46), Steel Wing (47), Nightmare (50), Fly (H2), Flash (H5) Breeding: Wing Attack, Whirlwind, Mirror Move, Faint Attack, Supersonic, Sky Attack (Crystal) Crystal Move Tutor: None Maximum Stats: L50: 175 HP, 70 Attack, 70 Defense, 90 Speed, 96 Special Attack, 116 Special Defense L100: 403 HP (T15), 198 Attack (T123), 198 Defense (T123), 238 Speed (T76), 250 Special Attack (T70), 290 Special Defense (33) 19-20: Rattata/Raticate (Normal) Location: Rattata- Routes 29, 46, Sprout Tower, Route 32, Union Cave, Routes 33, 34, Burned Tower, Routes 38, 39, 42, Mt. Mortar, Tojho Falls, Routes 6, 9, 7, 11, 3, 4, 1, 22, Tin Tower Raticate- Evolve Rattata (L20), Burned Tower, Routes 38, 39, Union Cave (Lapras area), Routes 42, 43, Mt. Mortar, Tohjo Falls, Routes 26, 6, 9, 7, 3, 1 Natural Moves: Tackle (start) Tail Whip (start) Quick Attack (L7 Rattata) Hyper Fang (L13 Rattata) Focus Energy (L20 Rattata) Scary Face (L20 Raticate) Pursuit (L27 Rattata, L30 Raticate) Super Fang (L34 Rattata, L40 Raticate) TM/HM: Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15, Raticate), Icy Wind (16), Protect (17), Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Return (27), Dig (28), Shadow Ball (30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl (40), Rest (44), Attract (45), Thief (46), Cut (H1, Raticate), Strength (H4, Raticate) R/B/Y TMs: Body Slam, Take Down, Double-Edge, Bubblebeam, Water Gun, Ice Beam, Rage, Thunderbolt, Mimic, Reflect, Bide, Skull Bash, Substitute Breeding: Reversal, Bite, Flame Wheel, Fury Swipes, Screech, Counter Crystal Move Tutor: Ice Beam, Thunderbolt (Raticate) Maximum Stats: L50: 130 HP, 101 Attack, 80 Defense, 117 Speed, 70 Special Attack, 90 Special Defense L100: 313 HP (T117), 260 Attack (75), 218 Defense (T103), 292 Speed (31), 198 Special Attack (T113), 238 Special Defense (T90) 161-162: Sentret/Furret (Normal) Location: Sentret: Routes 29, 43, 1 Furret: Routes 43, 1, evolve Sentret (L15) Natural Moves: Tackle (start) Defense Curl (L5 Sentret) Quick Attack (L11 Sentret) Fury Swipes (L17 Sentret, L18 Furret) Slam (L25 Sentret, L28 Furret) Rest (L33 Sentret, L38 Furret) Amnesia (L41 Sentret, L48 Furret) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Furret), Protect (17), Endure (20), Frustration (21), Iron Tail (23), Return (27), Dig (28), Shadow Ball (30), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl (40), Thunderpunch (41), Detect (43), Rest (44), Attract (45), Fire Punch (48), Fury Cutter (49), Cut (H1), Surf (H3), Strength (H4, Furret) Breeding: Slash, Focus Energy, Double-Edge, Reversal, Pursuit Crystal Move Tutor: None Maximum Stats: L50: 160 HP, 96 Attack, 84 Defense, 110 Speed, 65 Special Attack, 75 Special Defense L100: 373 HP (T47), 250 Attack (T86), 226 Defense (101), 278 Speed (T41), 188 Special Attack (T119), 208 Special Defense (T124) 172-25-26: Pichu/Pikachu/Raichu (Electric) Location: Pichu- Breed Pikachu/Raichu, hatch Odd Egg Pikachu- Evolve Pichu (happy), Route 2 Raichu- Evolve Pikachu (Thunder Stone) Natural Moves: Thundershock (start) Charm (Pichu starts with this) Growl (Pikachu starts with this) Tail Whip (L6 Pichu/Pikachu) Thunder Wave (L8 Pichu/Pikachu) Sweet Kiss (L11 Pichu) Quick Attack (L11 Pikachu) Double Team (L15 Pikachu) Slam (L20 Pikachu) Thunderbolt (L26 Pikachu) Agility (L33 Pikachu) Thunder (L41 Pikachu) Light Screen (L50 Pikachu) TM/HM: Dynamicpunch (1, not Pichu), Headbutt (2), Curse (3), Rollout (4), Toxic (6), Zap Cannon (7), Hidden Power (10), Snore (13), Hyper Beam (15, Raichu), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl (40), Thunderpunch (41, not Pichu), Detect (43), Rest (44), Attract (45), Strength (H4, not Pichu), Flash (H5) R/B/Y TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge, Pay Day, Submission, Seismic Toss, Rage, Mimic, Reflect, Bide, Skull Bash, Substitute, Surf (import Surfing Pikachu/Raichu) Breeding: Present, Reversal, Bide, Doubleslap, Encore, Dizzy Punch (Crystal), Sing (Pokecenter). Petal Dance (Pokecenter) Crystal Move Tutor: Thunderbolt Maximum Stats: L50: 135 HP, 110 Attack, 75 Defense, 120 Speed, 110 Special Attack, 100 Special Defense L100: 323 HP (T105), 278 Attack (T50), 208 Defense (T117), 298 Speed (T19), 278 Special Attack (T42), 258 Special Defense (T63) 10-11-12: Caterpie/Metapod/Butterfree (Bug, Bug, Bug/Flying) Location: Caterpie- Routes 30, 31, Ilex Forest, National Park, Routes 24, 25, 2, Headbutting trees (forest), Bug-Catching Contest Metapod- Ilex Forest, Routes 24, 25, Headbutting trees (forest), Bug-Catching Contest, evolve Caterpie (L7) Butterfree- Routes 24, 25, 2, Headbutting trees (forest), Bug-Catching Contest, evolve Metapod (L10) Natural Moves: Tackle (start) String Shot (start) Harden (start if Metapod caught wild, L7 if evolved to Metapod) Confusion (L10 Butterfree) Poison Powder (L13 Butterfree) Stun Spore (L14 Butterfree) Sleep Powder (L15 Butterfree) Supersonic (L18 Butterfree) Whirlwind (L23 Butterfree) Gust (L28 Butterfree) Psybeam (L34 Butterfree) Safeguard (L40 Butterfree) TM/HM: *Only Butterfree can use TMs and HMs* Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Sweet Scent (12), Snore (13), Hyper Beam (15), Protect (17), Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22), Return (27), Psychic (29), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Rest (44), Attract (45), Nightmare (50), Flash (H5) R/B/Y TMs: Razor Wind, Take Down, Double-Edge, Rage, Mega Drain, Teleport, Mimic, Reflect, Bide, Psywave, Substitute Breeding: None Crystal Move Tutor: None Maximum Stats: L50: 135 HP, 65 Attack, 70 Defense, 90 Speed, 100 Special Attack, 100 Special Defense L100: 323 HP (T105), 188 Attack (T130), 198 Defense (T123), 238 Speed (T76), 258 Special Attack (T62), 258 Special Defense (T63) 13-14-15: Weedle/Kakuna/Beedrill (Bug/Poison) Location: Weedle- Routes 30, 31, Ilex Forest, National Park, Headbutting trees (forest), Bug-Catching Contest Kakuna- Ilex Forest, Headbutting trees (forest), Bug-Catching Contest, evolve Weedle (L7) Beedrill- Headbutting trees (forest), Bug-Catching Contest, evolve Kakuna (L10) Natural Moves: Poison Sting (start) String Shot (start) Harden (start if Kakuna caught wild, level 7 if evolved to Kakuna) Fury Attack (L10 Beedrill) Focus Energy (L15 Beedrill) Twineedle (L20 Beedrill) Rage (L25 Beedrill) Pursuit (L30 Beedrill) Pin Missile (L35 Beedrill) Agility (L40 Beedrill) TM/HM: *Only Beedrill can use TMs and HMs* Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Sweet Scent (12), Snore (13), Hyper Beam (15), Protect (17), Endure (20), Frustration (21), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Swift (39), Rest (44), Attract (45), Fury Cutter (49), Cut (H1) R/B/Y TMs: Swords Dance, Take Down, Double-Edge, Rage, Mega Drain, Mimic, Reflect, Bide, Skull Bash, Substitute Breeding: None Crystal Move Tutor: None Maximum Stats: L50: 140 HP, 100 Attack, 60 Defense, 95 Speed, 65 Special Attack, 100 Special Defense L100: 333 HP (T85), 258 Attack (T76), 178 Defense (135), 248 Speed (T72), 188 Special Attack (T119), 258 Special Defense (T63) 165-166: Ledyba/Ledian (Bug/Flying) Location: Ledyba: Routes 30, 31, National Park, Routes 36, 37, 2, Headbutting trees (forest) Ledian: Routes 37, 2, evolve Ledyba (L18) Natural Moves: Tackle (start) Supersonic (L8 Ledyba) Comet Punch (L15 Ledyba) Light Screen \ Reflect------ (L22 Ledyba, L24 Ledian) Safeguard / Baton Pass (L29 Ledyba, L33 Ledian) Swift (L36 Ledyba, L42 Ledian) Agility (L43 Ledyba, L51 Ledian) Double-Edge (L50 Ledyba, L60 Ledian) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6), Hidden Power (10), Sunny Day (11), Sweet Scent (12), Snore (13), Hyper Beam (15, Ledian), Protect (17), Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22), Return (27), Dig (28), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Swift (39), Thunderpunch (41), Rest (44), Attract (45), Thief (46), Flash (H5) Breeding: Psybeam, Light Screen, Bide Crystal Move Tutor: None Maximum Stats: L50: 130 HP, 55 Attack, 70 Defense, 105 Speed, 75 Special Attack, 130 Special Defense L100: 313 HP (T117), 168 Attack (134), 198 Defense (T123), 268 Speed (T48), 208 Special Attack (T106), 318 Special Defense (T12) 167-168: Spinarak/Ariados (Poison/Bug) Location: Spinarak: Routes 30, 31, National Park, Routes 36, 37, 2, Headbutting trees (forest) Ariados: Routes 37, 2, evolve Spinarak (L22) Natural Moves: Poison Sting (start) String Shot (start) Scary Face (L6 Spinarak) Constrict (L11 Spinarak) Night Shade (L17 Spinarak) Leech Life (L23 Spinarak, L25 Ariados) Fury Swipes (L30 Spinarak, L34 Ariados) Spider Web (L37 Spinarak, L43 Ariados) Screech (L45 Spinarak, L53 Ariados) Agility (Crystal; L45 Spinarak, L53 Ariados) Psychic (L53 Spinarak, L63 Ariados) TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17), Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22), Return (27), Dig (28), Psychic (29), Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest (44), Attract (45), Thief (46), Flash (H5) Breeding: Baton Pass, Pursuit, Psybeam, Disable, Sonicboom Crystal Move Tutor: None Maximum Stats: L50: 145 HP, 110 Attack, 90 Defense, 60 Speed, 80 Special Attack, 80 Special Defense L100: 343 HP (T79), 278 Attack (T50), 238 Defense (T83), 178 Speed (T122) 218 Special Attack (T94), 218 Special Defense (T116) 74-75-76: Geodude/Graveler/Golem (Rock/Ground) Location: Geodude: Dark Cave, Union Cave (both portions), Routes 33, Team Rocket base (Mahogany), Routes 45, 46, Mt. Mortar, Rock Tunnel, Mt. Moon Graveler: Route 45, Mt. Mortar, Dark Cave (Blackthorne side), Victory Road, Mt. Silver, evolve Geodude (L25) Golem: Trade Graveler (no item required) Natural Moves: Tackle (start) Defense Curl (L6 Geodude) Rock Throw (L11 Geodude) Magnitude (L16 Geodude) Selfdestruct (L21 Geodude) Harden (L26 Geodude, L27 Graveler/Golem) Rollout (L31 Geodude, L34 Graveler/Golem) Earthquake (L36 Geodude, L41 Graveler/Golem) Explosion (L41 Geodude, L48 Graveler/Golem) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Golem), Protect (17), Endure (20), Frustration (21), Earthquake (26), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Fire Blast (38), Defense Curl (40), Rest (44), Attract (45), Fire Punch (48), Strength (H4) R/B/Y TMs: Mega Punch, Mega Kick (Golem), Body Slam, Take Down, Double- Edge, Submission, Counter, Seismic Toss, Rage, Fissure, Mimic, Bide, Metronome, Rock Slide, Substitute Breeding: Rock Slide, Mega Punch Crystal Move Tutor: Flamethrower Maximum Stats: L50: 155 HP, 130 Attack, 150 Defense, 65 Speed, 75 Special Attack, 85 Special Defense L100: 363 HP (T54), 318 Attack (T18), 358 Defense (T6), 188 Speed (T116) 208 Special Attack (T106), 228 Special Defense (T104) 41-42-169: Zubat/Golbat/Crobat (Poison/Flying) Location: Zubat: Dark Cave, Route 32, Union Cave (both portions), Route 33, Slowpoke Well, Ilex Forest, Burned Tower, Route 42, Ice Cave, Mt. Mortar, Tohjo Falls, Routes 9, 10, Rock Tunnel, Route 3, Mt. Moon, Route 4 Golbat: Dark Cave, Route 32, Union Cave (both portions), Route 33, Slowpoke Well, Ilex Forest, Burned Tower, Route 42, Ice Cave, Mt. Mortar, Tohjo Falls, Routes 9, 10, Rock Tunnel, Route 3, Mt. Moon, Route 4, evolve Zubat (L22) Crobat: Evolve Golbat (happy) Natural Moves: Leech Life (start) Supersonic (L6 Zubat) Bite (L12 Zubat) Confuse Ray (L19 Zubat) Wing Attack (L27 Zubat, L30 Golbat/Crobat) Mean Look (L36 Zubat, L42 Golbat/Crobat) Haze (L46 Zubat, L55 Golbat/Crobat) TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, not Zubat), Protect (17), Giga Drain (19), Endure (20), Frustration (21), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Detect (43), Rest (44), Attract (45), Thief (46), Steel Wing (47), Fly (H2, Crobat) R/B/Y TMs: Razor Wind, Whirlwind, Take Down, Double-Edge, Rage, Mega Drain, Mimic, Bide, Substitute (Screech) Breeding: Pursuit, Whirlwind, Gust, Faint Attack, Quick Attack Crystal Move Tutor: None Maximum Stats: L50: 160 HP, 110 Attack, 100 Defense, 150 Speed, 90 Special Attack, 100 Special Defense L100: 373 HP (T47), 278 Attack (T50), 258 Defense (T54), 358 Speed (T2), 238 Special Attack (T78), 258 Special Defense (T63) 173-35-36: Cleffa/Clefairy/Clefable (Normal) Location: Cleffa: Breed Clefairy/Clefable, hatch Odd Egg Clefairy: Route 3, Mt. Moon, Route 4, evolve Cleffa (happy) Clefable: Evolve Clefairy (Moon Stone) Natural Moves: Pound (start) Charm (Cleffa starts with this) Growl (Clefairy starts with this) Encore (L4 Cleffa/Clefairy) Sing (L8 Cleffa/Clefairy) Sweet Kiss (L13 Cleffa) Doubleslap (L13 Clefairy) Minimize (L19 Clefairy) Defense Curl (L26 Clefairy) Metronome (L34 Clefairy) Moonlight (L43 Clefairy) Light Screen (L53 Clefairy) TM/HM: Dynamicpunch (1, not Cleffa) Headbutt (2), Curse (3), Rollout (4), Toxic (6), Zap Cannon (7), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15, Clefable), Icy Wind (16, Cleffa) Protect (17), Rain Dance (18), Endure (20), Return (21), Solarbeam (22), Iron Tail (23), Thunder (25, not Cleffa), Return (27), Psychic (29), Shadow Ball (30), Mud-Slap (31), Double Team (32), Ice Punch (33, not Cleffa), Swagger (34), Sleep Talk (35), Fire Blast (38), Defense Curl (40), Thunder Punch (41, not Cleffa), Dream Eater (42), Detect (43), Rest (44), Attract (45), Fire Punch (48, not Cleffa), Nightmare (50), Strength (H4, not Cleffa), Flash (H5) R/B/Y TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge, Bubblebeam, Water Gun, Ice Beam, Submission, Counter, Seismic Toss, Rage, Thunderbolt, Teleport, Mimic, Reflect, Bide, Skull Bash, Thunder Wave, Psywave, Tri Attack, Substitute Breeding: Amnesia, Splash, Metronome, Belly Drum, Present, Mimic, Dizzy Punch (Crystal), Swift (Pokecenter), Petal Dance (Pokecenter) Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower Maximum Stats: L50: 170 HP, 90 Attack, 93 Defense, 80 Speed, 105 Special Attack, 110 Special Defense L100: 393 HP (23), 238 Attack (T99), 244 Defense (82), 218 Speed (T96), 268 Special Attack (T50), 278 Special Defense (T43) 174-39-40: Igglybuff/Jigglypuff/Wigglytuff (Normal) Location: Igglybuff: Breed Jigglypuff/Wigglytuff, hatch Odd Egg Jigglypuff: Routes 34, 35, 6, 5, 8, 7, evolve Igglybuff (happy) Wigglytuff: Evolve Jigglypuff (Moon Stone) Natural Moves: Sing (start) Charm (Igglybuff starts with this) Defense Curl (L4 Igglybuff/Jigglypuff) Pound (L9 Igglybuff/Jigglypuff) Sweet Kiss (L14 Igglybuff) Disable (L14 Jigglypuff) Rollout (L19 Jigglypuff) Doubleslap (L24 Jigglypuff) Rest (L29 Jigglypuff) Body Slam (L34 Jigglypuff) Double-Edge (L39 Jigglypuff) TM/HM: Dynamicpunch (1, not Igglybuff), Headbutt (2), Curse (3), Rollout (4), Toxic (6), Zap Cannon (7), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14, not Igglybuff), Hyper Beam (15, Wigglytuff), Icy Wind (16, Igglybuff) Protect (17), Rain Dance (18), Endure (20), Frustration (21), Solarbeam (22), Thunder (25, not Igglybuff), Return (27), Psychic (29), Shadow Ball (30), Mud-Slap (31), Double Team (32), Ice Punch (33, not Igglybuff), Swagger (34), Sleep Talk (35), Fire Blast (38), Defense Curl (40), Thunderpunch (41, not Igglybuff), Dream Eater (42), Detect (43), Rest (44), Attract (45), Fire Punch (48, not Igglybuff), Nightmare (50), Strength (H4, not Igglybuff), Flash (H5) R/B/Y TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge, Bubblebeam, Water Gun, Ice Beam, Submission, Counter, Seismic Toss, Rage, Thunderbolt, Teleport, Mimic, Reflect, Bide, Skull Bash, Thunder Wave, Psywave, Tri Attack, Substitute Breeding: Perish Song, Faint Attack, Present, Dizzy Punch (Crystal), Mimic (Pokecenter) Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower Maximum Stats: L50: 215 HP, 90 Attack, 65 Defense, 65 Speed, 95 Special Attack, 70 Special Defense L100: 483 HP (4), 238 Attack (T99), 188 Defense (T130), 188 Speed (T116), 248 Special Attack (T72), 198 Special Defense (T128) 175-176: Togepi/Togetic (Normal, Normal/Flying) Location: Togepi: Hatch the egg given to you in Violet City Togetic: Evolve Togepi (happy) Natural Moves: Growl (start) Charm (start) Metronome (L7 Togepi/Togetic) Sweet Kiss (L18 Togepi/Togetic) Encore (L25 Togepi/Togetic) Safeguard (L31 Togepi/Togetic) Double-Edge (L38 Togepi/Togetic) TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Zap Cannon (7), Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Togetic), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Solarbeam (22), Return (27), Psychic (29), Shadow Ball (30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Fire Blast (38), Swift (39), Defense Curl (40), Dream Eater (42), Detect (43), Rest (44), Attract (45), Steel Wing (47), Fly (H2, Togetic), Flash (H5) Breeding: Foresight, Future Sight, Peck, Present, Mirror Move Crystal Move Tutor: Flamethrower Maximum Stats: L50: 130 HP, 60 Attack, 105 Defense, 60 Speed, 100 Special Attack, 125 Special Defense L100: 313 HP (T117), 178 Attack (T132), 268 Defense (T44), 178 Speed (T122), 258 Special Attack (T62), 308 Special Defense (T19) 27-28: Sandshrew/Sandslash (Ground) Location: Sandshrew: Union Cave, Route 3, Mt. Moon, Route 4 Sandslash: Evolve Sandshrew (L22), Route 26, Victory Road Natural Moves: Scratch (start) Defense Curl (L6 Sandshrew) Sand-Attack (L11 Sandshrew) Poison Sting (L7 Sandshrew/Sandslash) Slash (L23 Sandshrew, L24 Sandslash) Swift (L30 Sandshrew, L33 Sandslash) Fury Swipes (L37 Sandshrew, L42 Sandslash) Sandstorm (L45 Sandshrew, L52 Sandslash) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Sandslash), Protect (17), Endure (20), Frustration (21), Iron Tail (23), Earthquake (26), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Swift (39), Defense Curl (40), Detect (43), Rest (44), Attract (45), Thief (46), Fury Cutter (49), Cut (H1), Strength (H4) R/B/Y TMs: Swords Dance, Body Slam, Take Down, Double-Edge, Submission, Seismic Toss, Rage, Fissure, Mimic, Bide, Skull Bash, Rock Slide, Substitute Breeding: Rapid Spin, Counter, Flail, Safeguard, Metal Claw (Crystal) Crystal Move Tutor: None Maximum Stats: L50: 150 HP, 120 Attack, 130 Defense, 85 Speed, 65 Special Attack, 75 Special Defense L100: 353 HP (T66), 298 Attack (T30), 318 Defense (T17), 228 Speed (T90), 188 Special Attack (T119), 208 Special Defense (T124) 23-24: Ekans/Arbok (Poison) Location: Ekans- Routes 32, 33, 42, 3, 4, Headbutt trees Arbok- Routes 42, 26, 3, 4, 28, evolve Ekans (L22) Natural Moves: Wrap (start) Leer (start) Poison Sting (L9 Ekans) Bite (L15 Ekans) Glare (L23 Ekans, L25 Arbok) Screech (L29 Ekans, L33 Arbok) Acid (L37 Ekans, L43 Arbok) Haze (L43 Ekans, L51 Arbok) TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17), Giga Drain (19), Endure (20), Frustration (21), Earthquake (26), Return (27), Dig (28), Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest (44), Attract (45), Thief (46), Strength (H4) R/B/Y TMs: Body Slam, Take Down, Double-Edge, Rage, Mega Drain, Fissure, Mimic, Bide, Skull Bash, Rock Slide, Substitute Breeding: Pursuit, Beat Up, Slam, Spite, Crunch (Crystal) Crystal Move Tutor: None Maximum Stats: L50: 135 HP, 105 Attack, 89 Defense, 100 Speed, 85 Special Attack, 99 Special Defense L100: 323 HP (T105), 268 Attack (T59), 236 Defense (92), 258 Speed (T63), 228 Special Attack (T82), 256 Special Defense (80) 206: Dunsparce (Normal) Location: Dark Cave (Violet side) Natural Moves: Rage (start) Defense Curl (L5 Dunsparce) Glare (L13 Dunsparce) Spite (L18 Dunsparce) Pursuit (L26 Dunsparce) Screech (L30 Dunsparce) Take Down (L38 Dunsparce) TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Zap Cannon (7), Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Solarbeam (22), Iron Tail (23), Thunder (25), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Defense Curl (40), Dream Eater (42), Rest (44), Attract (45), Thief (46), Nightmare (50), Strength (H4) Breeding: Rock Slide, Ancientpower, Bite, Bide, Rage, Horn Drill (Pokecenter) Crystal Move Tutor: Thunderbolt, Flamethrower Maximum Stats: L50: 175 HP, 90 Attack, 90 Defense, 65 Speed, 85 Special Attack, 85 Special Defense L100: 403 HP (T15), 238 Attack (T99), 238 Defense (T83), 188 Speed (T116), 228 Special Attack (T82), 228 Special Defense (T104) 179-180-181: Mareep/Flaaffy/Ampharos (Electric) Location: Mareep: Trade from Gold/Silver Flaaffy: Trade from Gold/Silver, evolve Mareep (L15) Ampharos: Trade from Gold/Silver, evolve Flaaffy (L30) Natural Moves: Tackle (start) Growl (start) Thundershock (L9 Mareep) Thunder Wave (L16 Mareep, L18 Flaaffy) Cotton Spore (L23 Mareep, L27 Flaaffy) Thunderpunch (L30 Ampharos) Light Screen (L30 Mareep, L36 Flaaffy, L42 Ampharos) Thunder (L37 Mareep, L45 Flaaffy, L57 Ampharos) TM/HM: Dynamicpunch (1, not Mareep), Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7), Rock Smash (8, not Mareep), Hidden Power (10), Snore (13), Hyper Beam (15, Ampharos), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl (40), Thunderpunch (41), Rest (44), Attract (45), Fire Punch (48, not Mareep), Strength (H4, not Mareep), Flash (H5) Breeding: Thunderbolt, Reflect, Safeguard, Body Slam, Screech, Take Down, Crystal Move Tutor: Thunderbolt Maximum Stats: L50: 165 HP, 95 Attack, 95 Defense, 75 Speed, 135 Special Attack, 95 Special Defense L100: 383 HP (T32), 248 Attack (T88), 248 Defense (T70), 208 Speed (T102), 328 Special Attack (T8), 278 Special Defense (T43) 194-195: Wooper/Quagsire (Water/Ground) Location: Wooper: Route 32, Ruins of Alph Quagsire: Union Cave (Lapras area), Routes 27, 26, 15, 14, 13, 12, Ruins of Alph (outside area), evolve Wooper (L20) Natural Moves: Water Gun (start) Tail Whip (start) Slam (L11 Wooper) Amnesia (L21 Wooper, L23 Quagsire) Earthquake (L31 Wooper, L35 Quagsire) Rain Dance (L41 Wooper, L47 Quagsire) Mist (L51 Wooper, L59 Quagsire) Haze (L51 Wooper, L59 Quagsire) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6), Rock Smash (8), Hidden Power (10), Snore (13), Hyper Beam (15, Quagsire), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Earthquake (26), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Sandstorm (37), Defense Curl (40), Rest (44), Attract (45), Surf (H3), Strength (H4, Quagsire), Flash (H5), Whirlpool (H6) Breeding: Safeguard, Body Slam, Ancientpower, Belly Drum (Pokecenter) Crystal Move Tutor: Ice Beam Maximum Stats: L50: 170 HP, 105 Attack, 105 Defense, 55 Speed, 85 Special Attack, 85 Special Defense L100: 393 HP (T23), 268 Attack (T59), 268 Defense (T44), 168 Speed (T126) 228 Special Attack (T82), 228 Special Defense (T104) 92-93-94: Gastly/Haunter/Gengar (Ghost/Poison) Location: Gastly: Route 31, Sprout Tower, Routes 32, 36, Tin Tower Haunter: Rock Tunnel, Route 8, evolve Gastly (L25) Gengar: Trade Haunter (no item required) Natural Moves: Hypnosis (start) Lick (start) Spite (L8 Gastly) Mean Look (L13 Gastly) Curse (L16 Gastly) Night Shade (L21 Gastly) Confuse Ray (L28 Gastly, L31 Haunter/Gengar) Dream Eater (L33 Gastly, L36 Haunter/Gengar) Destiny Bond (L36 Gastly, L48 Haunter/Gengar) TM/HM: Dynamicpunch (1, Gengar), Headbutt (2, Gengar), Curse (3), Toxic (6), Zap Cannon (7), Rock Smash (8, Gengar), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Gengar), Protect (17), Rain Dance (18), Giga Drain (19), Endure (20), Frustration (21), Thunder (25), Return (27), Psychic (29), Shadow Ball (30), Double Team (32), Ice Punch (33, Gengar), Swagger (34), Sleep Talk (35), Thunderpunch (41, Gengar), Dream Eater (42), Rest (44), Attract (45), Thief (46), Fire Punch (48, Gengar), Nightmare (50), Strength (H4, Gengar) R/B/Y TMs: Mega Punch (Gengar), Mega Kick (Gengar), Body Slam (Gengar), Take Down (Gengar), Double-Edge (Gengar), Submission (Gengar), Counter (Gengar), Seismic Toss (Gengar), Rage, Mega Drain, Thunderbolt, Mimic, Bide, Metronome (Gengar), Selfdestruct, Skull Bash (Gengar), Explosion (Gengar), Substitute Breeding: Haze, Perish Song, Psywave Crystal Move Tutor: Thunderbolt Maximum Stats: L50: 135 HP, 85 Attack, 80 Defense, 130 Speed, 150 Special Attack, 95 Special Defense L100: 323 HP (T105), 228 Attack (T106), 218 Defense (T103), 318 Speed (T12), 358 Special Attack (T3), 248 Special Defense (T82) 201: Unown (Psychic) Location: Ruins of Alph Natural Moves: Hidden Power (start) TM/HM: None Breeding: None (genderless Pokemon) Crystal Move Tutor: None Maximum Stats: L50: 123 HP, 92 Attack, 68 Defense, 68 Speed, 92 Special Attack, 68 Special Defense L100: 299 HP (T133), 242 Attack (98), 194 Defense (T128), 194 Speed (T114), 242 Special Attack (77), 194 Special Defense (T130) 95-208: Onix/Steelix (Rock/Ground, Steel/Ground) Location: Onix: Violet City (traded), Union Cave (both portions), Victory Road, Rock Tunnel, Mt. Silver Steelix: Evolve Onix (trade with Metal Coat attached) Natural Moves: Tackle (start) Screech (start) Bind (L10 Onix/Steelix) Rock Throw (L14 Onix/Steelix) Harden (L23 Steelix) Rage (L27 Onix/Steelix) Sandstorm (L36 Onix/Steelix) Slam (L40 Onix/Steelix) Crunch (L49 Steelix) TM/HM: Headbutt (2), Curse (3), Rollout (4, Steelix) Roar (5), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Steelix), Protect (17), Endure (20), Frustration (21), Iron Tail (23), Dragonbreath (24), Earthquake (26), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Swagger (34), Sandstorm (37), Defense Curl (40, Steelix), Rest (44), Attract (45), Cut (H1, Steelix), Strength (H4) R/B/Y TMs: Body Slam, Take Down, Double-Edge, Rage, Fissure, Mimic, Bide, Selfdestruct, Skull Bash, Explosion, Substitute Breeding: Rock Slide, Flail Crystal Move Tutor: None Maximum Stats: L50: 150 HP, 105 Attack, 220 Defense, 50 Speed, 75 Special Attack, 85 Special Defense L100: 353 HP (T66), 268 Attack (T58), 498 Defense (2), 158 Speed (T129), 208 Special Attack (T106), 228 Special Defense (T104) 69-70-71: Bellsprout/Weepinbell/Victreebel (Grass/Poison) Location: Bellsprout: Routes 31, 32, 36, 44, 24, 25 Weepinbell: Route 44, evolve Bellsprout (L21) Victreebel: Evolve Weepinbell (Leaf Stone) Natural Moves: Vine Whip (start) Growth (L6 Bellsprout) Wrap (L11 Bellsprout) Sleep Powder (L15 Bellsprout) Poison Powder (L17 Bellsprout) Stun Spore (L19 Bellsprout) Acid (L23 Bellsprout, L24 Weepinbell) Sweet Scent (L30 Bellsprout, L33 Weepinbell) Razor Leaf (L37 Bellsprout, L42 Weepinbell) Slam (L45 Bellsprout, L54 Weepinbell) TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Sweet Scent (12), Snore (13), Hyper Beam (15, Victreebel), Protect (17), Giga Drain (19), Endure (20), Frustration (21), Solar Beam (22), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest (44), Attract (45), Cut (H1), Flash (H5) R/B/Y TMs: Body Slam, Take Down, Double-Edge, Rage, Mega Drain, Mimic, Bide, Substitute Breeding: Synthesis, Swords Dance, Reflect, Leech Life, Encore, Sweet Kiss (Pokecenter), Lovely Kiss (Pokecenter) Crystal Move Tutor: None Maximum Stats: L50: 155 HP, 125 Attack, 85 Defense, 90 Speed, 120 Special Attack, 80 Special Defense L100: 363 HP (T54), 308 Attack (T23), 228 Defense (T93), 238 Speed (T76), 298 Special Attack (T22), 218 Special Defense (T116) 187-188-189: Hoppip/Skiploom/Jumpluff (Grass/Flying) Location: Hoppip: Routes 29, 30, 31, 32, 33, 15, 14, 13, 12, 11 Skiploom: Route 14, evolve Hoppip (L18) Jumpluff: Evolve Skiploom (L27) Natural Moves: Splash (start) Synthesis (starts in GS, L5 in Crystal) Tail Whip (L5 Hoppip) Tackle (L10 Hoppip) Poison Powder (L13 Hoppip) Stun Spore (L15 Hoppip) Sleep Powder (L17 Hoppip) Leech Seed (L20 Hoppip, L22 Skiploom) Cotton Spore (L25 Hoppip, L29 Skiploom, L33 Jumpluff) Mega Drain (L30 Hoppip, L36 Skiploom, L44 Jumpluff) TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Sweet Scent (12), Snore (13), Hyper Beam (15, Jumpluff), Protect (17), Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Defense Curl (40), Rest (44), Attract (45), Flash (H5) Breeding: Amnesia, Reflect, Double-Edge, Confusion, Pay Day, Growl, Encore Crystal Move Tutor: None Maximum Stats: L50: 150 HP, 75 Attack, 90 Defense, 130 Speed, 75 Special Attack, 105 Special Defense L100: 353 HP (T66), 208 Attack (T118), 238 Defense (T83), 318 Speed (T12), 208 Special Attack (T106), 268 Special Defense (T49) 46-47: Paras/Parasect (Bug/Grass) Location: Paras: Ilex Forest, Mt. Moon, Bug-Catching Contest Parasect: Mt. Silver, evolve Paras (L24) Natural Moves: Scratch (start) Stun Spore (L7 Paras) Poison Powder (L13 Paras) Leech Life (L19 Paras) Spore (L25 Paras, L28 Parasect) Slash (L31 Paras, L37 Parasect) Growth (L37 Paras, L46 Parasect) Giga Drain (L43 Paras, L55 Parasect) TM/HM: Curse (3), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Sweet Scent (12), Snore (13), Hyper Beam (15, Parasect), Protect (17), Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22), Return (27), Dig (28), Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest (44), Attract (45), Thief (46), Fury Cutter (49), Cut (H1), Flash (H5) R/B/Y TMs: Swords Dance, Body Slam, Take Down, Double-Edge, Rage, Mega Drain, Mimic, Reflect, Bide, Skull Bash, Substitute Breeding: Psybeam, False Swipe, Light Screen, Flail, Counter, Screech, Pursuit, Sweet Scent Crystal Move Tutor: None Maximum Stats: L50: 135 HP, 115 Attack, 100 Defense, 50 Speed, 80 Special Attack, 100 Special Defense L100: 323 HP (T105), 288 Attack (T38), 258 Defense (T54), 158 Speed (T129), 218 Special Attack (T94), 258 Special Defense (T63) 60-61-62/186: Poliwag/Poliwhirl/Poliwrath/Politoed (Water, Water, Water/ Fighting, Water) Location: Poliwag: Routes 30, 31, 44, 22, surf in Ilex Forest, Violet City, fish on Routes 44, 28 Poliwhirl: Routes 44, 28, surf and fish in same areas as Poliwag, evolve Poliwag (L25) Poliwrath: Evolve Poliwhirl (Water Stone) Politoed: Evolve Poliwhirl (trade with King's Rock attached) Natural Moves: Bubble (start) Hypnosis (L7 Poliwag) Water Gun (L13 Poliwag) Doubleslap (L19 Poliwag) Rain Dance (L25 Poliwag) Body Slam (L31 Poliwag, L35 Poliwhirl) Belly Drum (L37 Poliwag, L43 Poliwhirl) Hydro Pump (L43 Poliwag, L51 Poliwhirl) Submission (L35 Poliwrath) Perish Song (L35 Politoed) Mind Reader (L51 Poliwrath) Swagger (L51 Politoed) TM/HM: Dynamicpunch (1, Poliwrath/Politoed), Headbutt (2), Curse (3), Roar (5, Poliwrath), Toxic (6), Rock Smash (8, not Poliwag), Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam (15, Poliwrath/Politoed), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Earthquake (26, Poliwrath/Politoed), Return (27), Psychic (29), Shadow Ball (30, Poliwrath), Mud-Slap (31, not Poliwag), Double Team (32), Ice Punch (33, not Poliwag), Swagger (34), Sleep Talk (35), Defense Curl (40), Detect (43, not Poliwag), Rest (44), Attract (45), Thief (46), Surf (H3), Strength (H4, not Poliwag), Whirlpool (H6), Waterfall (H7) R/B/Y TMs: Mega Punch (not Poliwag), Mega Kick (not Poliwag), Body Slam, Take Down, Double-Edge, Ice Beam, Submission (Poliwhirl), Seismic Toss (not Poliwag), Rage, Earthquake (Poliwhirl), Fissure (Poliwhirl), Mimic, Bide, Metronome (not Poliwag), Skull Bash, Psywave, Substitute, Strength (Poliwhirl) Breeding: Haze, Mind Reader, Bubblebeam, Mist, Splash, Growth (Pokecenter) Crystal Move Tutor: Ice Beam Maximum Stats (Poliwrath): L50: 165 HP, 105 Attack, 115 Defense, 90 Speed, 90 Special Attack, 110 Special Defense L100: 383 HP (T32), 268 Attack (T59), 288 Defense (T33), 238 Speed (T76), 238 Special Attack (T78), 278 Special Defense (T43) (Politoed): L50: 165 HP, 95 Attack, 95 Defense, 90 Speed, 110 Special Attack, 120 Special Defense L100: 383 HP (T32), 248 Attack (T88), 248 Defense (T70), 238 Speed (T76), 278 Special Attack (T42), 298 Special Defense (T21) 129-130: Magikarp/Gyarados (Water, Water/Flying) Location: Magikarp: Fish anywhere (with Old Rod) Gyarados: Fish Route 43, Lake of Rage, Fuschia City, Red Gyarados in Lake of Rage, evolve Magikarp (L20) Natural Moves: Splash (Magikarp starts with this) Thrash (Gyarados starts with this) Tackle (L15 Magikarp) Bite (L20 Gyarados) Dragon Rage (L25 Gyarados) Flail (L30 Magikarp) Leer (L30 Gyarados) Twister (L35 Gyarados) Hydro Pump (L40 Gyarados) Rain Dance (L45 Gyarados) Hyper Beam (L50 Gyarados) TM/HM (Only Gyarados can use these): Headbutt (2), Curse (3), Roar (5), Toxic (6), Zap Cannon (7), Rock Smash (8), Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Dragonbreath (24), Thunder (25), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Fire Blast (38), Rest (44), Attract (45), Surf (H3), Strength (H4), Whirlpool (H6), Waterfall (H7) R/B/Y TMs: Body Slam, Take Down, Double-Edge, Bubblebeam, Water Gun, Ice Beam, Rage, Thunderbolt, Mimic, Reflect, Bide, Skull Bash, Substitute Breeding: Reversal (Pokecenter) Crystal Move Tutor (again, Gyarados only): Thunderbolt, Ice Beam, Flamethrower Maximum Stats: L50: 170 HP, 145 Attack, 99 Defense, 101 Speed, 80 Special Attack, 120 Special Defense L100: 393 HP (T23), 348 Attack (T10), 256 Defense (T64), 260 Speed (62), 218 Special Attack (T94), 298 Special Defense (T21) 118-119: Goldeen/Seaking (Water) Location: Goldeen: Mt. Mortar, Route 42, Waterfall Pass, Route 4, Route 9, Route 10, Cerulean City, Route 24, Route 25, Mt. Silver (All fish), Surf the same areas Seaking: Same as Goldeen, evolve Goldeen (L33) Natural Moves: Peck (start) Tail Whip (start) Supersonic (L10 Goldeen) Horn Attack (L15 Goldeen) Flail (L24 Goldeen) Fury Attack (L29 Goldeen) Waterfall* (L38 Goldeen, L41 Seaking) Horn Drill (L43 Goldeen, L49 Seaking) Agility (L52 Goldeen, L61 Seaking) TM/HM: Curse (3), Toxic (6), Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam (15, Seaking), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Rest (44), Attract (45), Surf (H3), Waterfall (H7) R/B/Y TMs: Take Down, Double-Edge, Bubblebeam, Water Gun, Ice Beam, Rage, Mimic, Bide, Skull Bash, Substitute Breeding: Haze, Psybeam, Hydro Pump, Swords Dance (Pokecenter) Crystal Move Tutor: Ice Beam Maximum Stats: L50: 155 HP, 112 Attack, 85 Defense, 88 Speed, 85 Special Attack, 100 Special Defense L100: 363 HP (T54), 282 Attack (T48), 228 Defense (T93), 234 Speed (87), 228 Special Attack (T82), 258 Special Defense (T63) *Here's a little trivia for you: What Pokemon family is the only one to learn a HM move naturally? Answer: The Seaking family, with Waterfall. 79-80/199: Slowpoke/Slowbro/Slowking (Water/Psychic) Location: Slowpoke: Slowpoke Well, Tohjo Falls Slowbro: Slowpoke Well, evolve Slowpoke (L37) Slowking: Evolve Slowpoke (trade with King's Rock attached) Natural Moves: Curse (start) Tackle (start) Growl (L6 Slowpoke) Water Gun (L15 Slowpoke) Confusion (L20 Slowpoke) Disable (L29 Slowpoke) Headbutt (L34 Slowpoke) Withdraw (L37 Slowbro) Swagger (L43 Slowking) Amnesia (L43 Slowpoke, L46 Slowbro) Psychic (L48 Slowpoke/Slowking, L54 Slowbro) TM/HM: Dynamicpunch (1, not Slowpoke), Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7), Rock Smash (8, not Slowpoke), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15, not Slowpoke), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Earthquake (26), Return (27), Dig (28), Psychic (29), Shadow Ball (30), Mud-Slap (31), Double Team (32), Ice Punch (33, not Slowpoke), Swagger (34), Sleep Talk (35), Fire Blast (38), Swift (39), Dream Eater (42), Rest (44), Attract (45), Fury Cutter (49, not Slowpoke), Nightmare (50), Surf (H3), Strength (H4), Flash (H5), Whirlpool (H6, Slowking) R/B/Y TMs: Mega Punch (Slowbro), Mega Kick (Slowbro), Body Slam, Take Down, Double-Edge, Bubblebeam, Ice Beam, Pay Day, Submission (Slowbro), Counter (Slowbro), Seismic Toss (Slowbro), Rage, Fissure, Teleport, Mimic, Reflect, Bide, Skull Bash, Thunder Wave, Psywave, Tri Attack, Substitute Breeding: Belly Drum, Stomp, Safeguard, Future Sight Crystal Move Tutor: Ice Beam, Flamethrower Maximum Stats (Slowbro): L50: 170 HP, 95 Attack, 130 Defense, 50 Speed, 120 Special Attack, 100 Special Defense L100: 393 HP (T23), 248 Attack (T88), 318 Defense (T17), 158 Speed (T129), 298 Special Attack (T22), 258 Special Defense (T63) (Slowking): L50: 170 HP, 95 Attack, 100 Defense, 50 Speed, 120 Special Attack, 130 Special Defense L100: 393 HP (T23), 248 Attack (T88), 258 Defense (T54), 158 Speed (T129) 298 Special Attack (T22), 318 Special Defense (T12) 43-44-45/186: Oddish/Gloom/Vileplume/Bellossom (Grass/Poison, Grass/Poison, Grass/Poison, Grass) Location: Oddish: Ilex Forest, Routes 24, 25 Gloom: Route 24, evolove Oddish (L22) Vileplume: Evolve Gloom (Leaf Stone) Bellossom: Evolve Gloom (Sun Stone) Natural Moves: Absorb (start) Sweet Scent (L7 Oddish) Poison Powder (L14 Oddish) Stun Spore (L16 Oddish) Sleep Powder (L18 Oddish) Acid (L23 Oddish, L24 Gloom) Moonlight (L32 Oddish, L35 Gloom) Petal Dance (L39 Oddish, L44 Gloom) Solarbeam (L55 Bellossom) TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Sweet Scent (12), Snore (13), Hyper Beam (15, Vileplume/Bellossom), Protect (17), Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest (44), Attract (45), Cut (H1), Flash (H5) R/B/Y TMs: Body Slam (Vileplume), Take Down, Double-Edge, Rage, Mega Drain, Mimic, Reflect, Bide, Substitute Breeding: Flail, Razor Leaf, Synthesis, Swords Dance Crystal Move Tutor: None Maximum Stats (Vileplume): L50: 150 HP, 100 Attack, 105 Defense, 70 Speed, 120 Special Attack, 110 Special Defense L100: 353 HP (T66), 258 Attack (T76), 268 Defense (T44), 198 Speed (T108), 298 Special Attack (T22), 278 Special Defense (T43) (Bellossom): L50: 150 HP, 100 Attack, 105 Defense, 70 Speed, 110 Special Attack, 120 Special Defense L100: 353 HP (T66), 258 Attack (T76), 268 Defense (T44), 198 Speed (T108), 278 Special Attack (T42), 298 Special Defense (T21) 96-97: Drowzee/Hypno (Psychic) Location: Drowzee: Routes 34, 35, 6, 11 Hypno: Route 11, evolve Drowzee (L28) Natural Moves: Ponud (start) Hypnosis (start) Disable (L10 Drowzee) Confusion (L18 Drowzee) Headbutt (L25 Drowzee) Poison Gas (L31 Drowzee, L33 Hypno) Meditate (L36 Drowzee, L40 Hypno) Psychic (L40 Drowzee, L49 Hypno) Psych Up (L43 Drowzee, L55 Hypno) Future Sight (L45 Drowzee, L60 Hypno) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Hypno), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Return (27), Psychic (29), Shadow Ball (30), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Thunderpunch (41), Dream Eater (42), Rest (44), Attract (45), Fire Punch (48), Nightmare (50), Flash (H5) R/B/Y TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge, Submission, Counter, Seismic Toss, Rage, Teleport, Mimic, Reflect, Bide, Metronome, Skull Bash, Thunder Wave, Psywave, Tri Attack, Substitute Breeding: Barrier, Light Screen Crystal Move Tutor: None Maximum Stats: L50: 160 HP, 93 Attack, 90 Defense, 87 Speed, 93 Special Attack, 135 Special Defense L100: 373 HP (T47), 244 Attack (97), 238 Defense (T83), 232 Speed (T88), 244 Special Attack (T76), 328 Special Defense (T10) 63-64-65: Abra/Kadabra/Alakazam (Psychic) Location: Abra: Routes 34, 35, 5, 24, 8, 7, Goldenrod Game Corner Kadabra: Route 8, evolve Abra (L16) Alakazam: Trade Kadabra (no item required) Natural Moves: Teleport (start) Confusion (L16 Kadabra) Kinesis (Kadabra caught wild start with this) Disable (L18 Kadabra/Alakazam) Psybeam (L21 Kadabra/Alakazam) Recover (L26 Kadabra/Alakazam) Future Sight (L31 Kadabra/Alakazam) Psychic (L38 Kadabra/Alakazam) Reflect (L45 Kadabra/Alakazam) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Alakazam), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Return (27), Dig (28, not Abra), Psychic (29), Shadow Ball (30), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Thunderpunch (41), Dream Eater (42), Rest (44), Attract (45), Thief (46), Fire Punch (48), Nightmare (50), Flash (H5) R/B/Y TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge, Submission, Counter, Seismic Toss, Rage, Mimic, Bide, Metronome, Skull Bash, Thunder Wave, Psywave, Tri Attack, Substitute Breeding: Barrier, Light Screen, Encore Crystal Move Tutor: None Maximum Stats: L50: 130 HP, 70 Attack, 65 Defense, 140 Speed, 155 Special Attack, 105 Special Defense L100: 313 HP (T117), 198 Attack (T123), 188 Defense (T130), 338 Speed (T6), 368 Special Attack (T2), 268 Special Defense (T49) 132: Ditto (Normal) Location: Route 34, Route 35 Natural Moves: Transform (start) TM/HM: None R/B/Y TMs: None Breeding: None Crystal Move Tutor: None Maximum Stats: L50: 123 HP, 68 Attack, 68 Defense, 68 Speed, 68 Special Attack, 68 Special Defense L100: 299 HP (T133), 194 Attack (129), 194 Defense (T128), 194 Speed (T114), 194 Special Attack (118), 194 Special Defense (T130) 204-205: Pineco/Forretress (Bug, Bug/Steel) Location: Pineco: Headbutting trees (forest areas) Forretress: Evolve Pineco (L31) Natural Moves: Tackle (start) Protect (start) Selfdestruct (L8 Pineco) Take Down (L15 Pineco) Rapid Spin (L22 Pineco) Bide (L29 Pineco) Explosion (L36 Pineco, L39 Forretress) Spikes (L43 Pineco, L49 Forretress) Double-Edge (L50 Pineco, L59 Forretress) TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Sweet Scent (12), Snore (13), Hyper Beam (15, Forretress), Protect (17), Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Defense Curl (40), Rest (44), Attract (45), Strength (H4) Breeding: Reflect, Pin Missile, Flail, Swift Crystal Move Tutor: None Maximum Stats: L50: 150 HP, 110 Attack, 160 Defense, 60 Speed, 80 Special Attack, 80 Special Defense L100: 353 HP (T66), 278 Attack (T50), 378 Defense (T4), 178 Speed (T122), 218 Special Attack (T94), 218 Special Defense (T116) 29-30-31: Nidoran F/Nidorina/Nidoqueen (Poison, Poison, Poison/Ground) Location: Nidoran F: Route 35, National Park Nidorina: Route 12, Route 13, Route 14, Route 15, evolve Nidoran F (L16) Nidoqueen: Evolve Nidorina (Moon Stone) Natural Moves: Tackle (start) Growl (start) Scratch (L8 Nidoran F) Double Kick (L12 Nidoran F) Poison Sting (L17 Nidoran F, L19 Nidorina) Body Slam (L23 Nidoqueen) Tail Whip (L23 Nidoran F, L27 Nidorina) Bite (L30 Nidoran F, L36 Nidorina) Fury Swipes (L38 Nidoran F, L46 Nidorina) TM/HM: Dynamicpunch (1, Nidoqueen), Headbutt (2), Curse (3), Rollout (4, Nidoqueen), Roar (5, Nidoqueen), Toxic (6), Rock Smash (8, not Nidoran F) Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15, Nidoqueen), Icy Wind (16, Nidoqueen), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Earthquake (26, Nidoqueen), Return (27), Shadow Ball (30, Nidoqueen), Mud-Slap (31), Double Team (32), Ice Punch (33, Nidoqueen), Swagger (34), Sleep Talk (35), Sandstorm (37, Nidoqueen), Fire Blast (38, Nidoqueen), Defense Curl (40), Thunderpunch (41, Nidoqueen), Detect (43), Rest (44), Attract (45), Thief (46), Fire Punch (48, Nidoqueen), Fury Cutter (49, Nidoqueen), Surf (H3, Nidoqueen), Strength (H4, not Nidoran F) RBY TMs: Mega Punch (Nidoqueen), Mega Kick (Nidoqueen), Horn Drill (not Nidoran F), Double-Edge, Bubblebeam (not Nidoran F), Water Gun (not Nidoran F), Ice Beam (not Nidoran F), Pay Day (Nidoqueen), Submission (Nidoqueen), Seismic Toss (Nidoqueen), Rage, Thunderbolt, Fissure (Nidoqueen), Mimic, Reflect, Bide, Skull Bash, Rock Slide (Nidoqueen), Substitute Breeding: Take Down, Beat Up, Supersonic, Focus Energy, Charm, Counter, Disable, Sweet Kiss (Pokecenter), Lovely Kiss (Pokecenter) Crystal Move Tutor: Thunderbolt, Ice Beam (not Nidoran F), Flamethrower (Nidoqueen) Maximum Stats: L50: 165 HP, 102 Attack, 107 Defense, 96 Speed, 95 Special Attack, 105 Special Defense L100: 383 HP (T32), 262 Attack (T71), 272 Defense (43), 250 Speed (T70), 248 Special Attack (T72), 268 Special Defense (T49) 32-33-34: Nidoran M/Nidorino/Nidoking (Poison, Poison, Poison/Ground) Location: Nidoran M: Route 35, National Park Nidorino: Route 12, ROute 13, Route 14, Route 15, evolve Nidoran M (L16) Nidoking: Evolve Nidorino (Moon Stone) Natural Moves: Tackle (start) Leer (start) Horn Attack (L8 Nidoran M) Double Kick (L12 Nidoran M) Poison Sting (L17 Nidoran M, L19 Nidorino) Thrash (L23 Nidoking) Focus Energy (L23 Nidoran M, L27 Nidorino) Fury Attack (L30 Nidoran M, L36 Nidorino) Horn Drill (L38 Nidoran M, L46 Nidorino) TM/HM: Dynamicpunch (1, Nidoking), Headbutt (2), Curse (3), Rollout (4, Nidoking), Roar (5, Nidoking), Toxic (6), Rock Smash (8, not Nidoran M) Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15, Nidoking), Icy Wind (16, Nidoking), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Earthquake (26, Nidoking), Return (27), Shadow Ball (30, Nidoking), Mud-Slap (31), Double Team (32), Ice Punch (33, Nidoking), Swagger (34), Sleep Talk (35), Sandstorm (37, Nidoking), Fire Blast (38, Nidoking), Defense Curl (40), Thunderpunch (41, Nidoking), Detect (43), Rest (44), Attract (45), Thief (46), Fire Punch (48, Nidoking), Fury Cutter (49, Nidoking), Surf (H3, Nidoking), Strength (H4, not Nidoran M) RBY TMs: Mega Punch (Nidoking), Mega Kick (Nidoking), Body Slam, Double- Edge, Bubblebeam (not Nidoran M), Water Gun (not Nidoran M), Ice Beam (not Nidoran M), Pay Day (Nidoking), Submission (Nidoking), Seismic Toss (Nidoking), Rage, Thunderbolt, Fissure (Nidoking), Mimic, Reflect, Bide, Skull Bash, Rock Slide (Nidoking), Substitute Breeding: Confusion, Amnesia, Beat Up, Disable, Counter, Supersonic, Take Down, Sweet Kiss (Pokecenter), Lovely Kiss (Pokecenter) Crystal Move Tutor: Thunderbolt, Ice Beam (not Nidoran M), Flamethrower (Nidoking) Maximum Stats: L50: 156 HP, 112 Attack, 97 Defense, 105 Speed, 105 Special Attack, 95 Special Defense L100: 365 HP (53), 282 Attack (T48), 252 Defense (69), 268 Speed (T48), 268 Special Attack (T50), 248 Special Defense (T82) 193: Yanma (Bug/Flying) Location: Route 35 Natural Moves: Tackle (start) Foresoght (start) Quick Attack (L7 Yanma) Double Team (L13 Yanma) Sonicboom (L19 Yanma) Detect (L25 Yanma) Supersonic (L31 Yanma) Swift (L37 Yanma) Wing Attack (Crystal: L37 Yanma) Screech (L43 Yanma) TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17), Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Detect (43), Rest (44), Attract (45), Thief (46), Flash (H6) Breeding: Leech Life, Reversal, Supersonic, Steel Wing (Pokcenter) Crystal Move Tutor: None Maximum Stats: L50: 140 HP, 85 Attack, 65 Defense, 115 Speed, 95 Special Attack, 65 Special Defense L100: 333 HP (T85), 228 Attack (T106), 188 Defense (T130), 288 Speed (T32), 268 Special Attack (T50), 188 Special Defense (T132) 191-192: Sunkern/Sunflora (Grass) Location: Sunkern: National Park, Route 24 Sunflora: Evolve Sunkern (Sun Stone) Natural Moves: Absorb (start) Growth (L4 Sunkern/Sunflora) Mega Drain (L10 Sunkern) Razor Leaf (L10 Sunflora) Sunny Day (L19 Sunkern/Sunflora) Synthesis (L31 Sunkern) Petal Dance (L31 Sunflora) Giga Drain (L46 Sunkern) Solarbeam (L46 Sunflora) TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Sweet Scent (12), Snore (13), Hyper Beam (15, Sunflora), Protect (17), Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest (44), Attract (45), Cut (H1), Flash (H5) Breeding: None Crystal Move Tutor: None Maximum Stats: L50: 150 HP, 95 Attack, 75 Defense, 50 Speed, 125 Special Attack, 105 Special Defense L100: 353 HP (T66), 248 Attack (T88), 208 Defense (T117), 158 Speed (T129), 308 Special Attack (T19), 268 Special Defense (T49) 102-103: Exeggcute/Exeggutor (Grass/Psychic) Location: Exeggcute: Headbutting trees (forest areas) Exeggutor: Evolve Exeggcute (Leaf Stone) Natural Moves: Barrage (start) Hypnosis (start) Reflect (L7 Exeggcute) Leech Seed (L13 Exeggcute) Confusion (L19 Exeggcute) Stomp (L19 Exeggutor) Stun Spore (L25 Exeggcute) Poison Powder (L31 Exeggcute) Egg Bomb (L31 Exeggutor) Sleep Powder (L37 Exeggcute) Solarbeam (L43 Exeggcute) TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Exeggutor), Protect (17), Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22), Return (27), Psychic (29), Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Dream Eater (42), Rest (44), Attract (45), Thief (46), Nightmare (50), Strength (H4), Flash (H5) RBY TMs: Take Down, Double-Edge, Rage, Teleport, Mimic, Reflect, Bide, Selfdestruct, Psywave, Explosion, Substitute Breeding: Ancientpower, Synthesis, Moonlight, Mega Drain, Reflect Crystal Move Tutor: None Maximum Stats: L50: 170 HP, 115 Attack, 105 Defense, 75 Speed, 145 Special Attack, 85 Special Defense L100: 393 HP (T23). 288 Attack (T38), 268 Defense (T44), 208 Speed (T102), 348 Special Attack (T5), 228 Special Defense (T104) 185: Sudowoodo (Rock) Location: Route 36 (need Squirtbottle) Natural Moves: Rock Throw (start) Mimic (start) Flail (L10 Sudowoodo) Low Kick (L19 Sudowoodo) Rock Slide (L28 Sudowoodo) Faint Attack (L37 Sudowoodo) Slam (L46 Sudowoodo) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6), Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Protect (17), Endure (20), Frustration (21), Earthquake (26), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Sandstorm (37), Defense Curl (40), Thunderpunch (41), Rest (44), Attract (45), Thief (46), Fire Punch (48), Strength (H4) Breeding: Selfdestruct Crystal Move Tutor: None Maximum Stats: L50: 145 HP, 120 Attack, 135 Defense, 50 Speed, 50 Special Attack, 85 Special Defense L100: 343 HP (T79), 298 Attack (T30), 328 Defense (T13), 158 Speed (T129), 158 Special Attack (136), 228 Special Defense (T104) 202: Wobbuffet (Psychic) Location: Dark Cave (route 45 entrance) Natural Moves: Counter (start) Mirror Coat (start) Destiny Bond (start) Safeguard (start) TM/HM: None Breeding: None Crystal Move Tutor: None Maximum Stats: L50: 265 HP, 53 Attack, 78 Defense, 53 Speed, 53 Special Attack, 78 Special Defense L100: 583 HP (2), 164 Attack (135), 214 Defense (T113), 164 Speed (128) 164 Special Attack (135), 214 Special Defense (123) 48-49: Venonat/Venomoth (Bug/Poison) Location: Venonat: Ilex Forest, National Park, Routes 43, 9, 10, 24, 25, 15, 14, 13, 12, Headbutting trees (forest areas), Bug-Catching Contest Venomoth: Routes 43, 9, 10, 15, 14, 13, 12, evolve Venonat (L31) Natural Moves: Tackle (start) Disable (start) Foresight (start) Supersonic (L9 Venonat) Confusion (L17 Venonat) Poison Powder (L20 Venonat) Leech Life (L25 Venonat) Stun Spore (L28 Venonat) Gust (L31 Venomoth) Psybeam (L33 Venonat, L36 Venomoth) Sleep Powder (L36 Venonat, L42 Venomoth) Psychic (L41 Venonat, L52 Venomoth) TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Sweet Scent (12), Snore (13), Hyper Beam (15, Venomoth), Protect (17), Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22), Return (27), Psychic (29), Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Swift (39), Rest (44), Attract (45), Thief (46), Flash (H5) RBY TMs: Razor Wind (Yellow), Whirlwind (Yellow), Take Down, Double-Edge, Rage, Mega Drain, Teleport (Yellow), Mimic, Reflect, Bide, Psywave, Substitute Breeding: Baton Pass, Screech, Giga Drain Crystal Move Tutor: None Maximum Stats: L50: 145 HP, 85 Attack, 80 Defense, 110 Speed, 110 Special Attack, 95 Special Defense L100: 343 HP (T79), 228 Attack (T106), 218 Defense (T103), 278 Speed (T41), 278 Special Attack (T42), 248 Special Defense (T82) 123-212: Scyther/Scizor (Bug/Flying, Bug/Steel) Location: Scyther: Bug-Catching Contest Scizor: Evolve Scyther (trade with Metal Coat attached) Natural Moves: Quick Attack (start) Leer (start) Focus Energy (L6 Scyther/Scizor) Pursuit (L12 Scyther/Scizor) False Swipe (L18 Scyther/Scizor) Agility (L24 Scyther/Scizor) Wing Attack (L30 Scyther) Metal Claw (L30 Scizor) Slash (L36 Scyther/Scizor) Swords Dance (L42 Scyther/Scizor) Double Team (L48 Scyther/Scizor) TM/HM: Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17), Endure (20), Frustration (21), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37, Scizor), Swift (39), Detect (43), Rest (44), Attract (45), Thief (46), Steel Wing (47), Fury Cutter (49), Cut (H1), Strength (H4) RBY TMs: Take Down, Double-Edge, Rage, Mimic, Bide, Skull Bash, Substitute Breeding: Baton Pass, Safeguard, Light Screen, Reversal, Counter, Razor Wind Crystal Move Tutor: None Maximum Stats: L50: 145 HP, 150 Attack, 120 Defense, 85 Speed, 75 Special Attack, 100 Special Defense L100: 343 HP (T79), 358 Attack (T3), 298 Defense (T25), 228 Speed (T90), 208 Special Attack (T106), 258 Special Defense (T63) 127: Pinsir (Bug) Location: Bug-Catching Contest Natural Moves: Vicegrip (start) Focus Energy (L7 Pinsir) Bind (L13 Pinsir) Seismic Toss (L19 Pinsir) Harden (L25 Pinsir) Guillotine (L31 Pinsir) Submission (L37 Pinsir) Swords Dance (L43 Pinsir) TM/HM: Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17), Endure (20), Frustration (21), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Rest (44), Attract (45), Thief (46), Fury Cutter (49), Cut (H1), Strength (H4) RBY TMs: Body Slam, Take Down, Double-Edge, Rage, Mimic, Bide, Substitute Breeding: Flail, Fury Attack Crystal Move Tutor: None Maximum Stats: L50: 140 HP, 145 Attack, 120 Defense, 105 Speed, 75 Special Attack, 90 Special Defense L100: 333 HP (T85), 348 Attack (T10), 298 Defense (T25), 268 Speed (T48), 208 Special Attack (T106), 238 Special Defense (T91) 214: Heracross (Bug/Fighting) Location: Headbutting trees (mountain trees) Natural Moves: Tackle (start) Leer (start) Horn Attack (L6 Heracross) Endure (L12 Heracross) Fury Attack (L19 Heracross) Counter (L27 Heracross) Take Down (L35 Heracross) Reversal (L44 Heracross) Megahorn (L54 Heracross) TM/HM: Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Protect (17), Endure (20), Frustration (21), Earthquake (26), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Detect (43), Rest (44), Attract (45), Thief (46), Fury Cutter (49), Cut (H1), Strength (H4) Breeding: Flail, Bide, Harden Crystal Move Tutor: None Maximum Stats: L50: 155 HP, 145 Attack, 95 Defense, 105 Speed, 60 Special Attack, 115 Special Defense L100: 363 HP (T54), 348 Attack (T10), 248 Defense (T70), 268 Speed (T48), 178 Special Attack (T123), 288 Special Defense (T34) 109-110: Koffing/Weezing (Poison) Location: Koffing: Burned Tower, Team Rocket base (Mahogany) Weezing: Burned Tower, evolve Koffing (L35) Natural Moves: Poison Gas (start) Tackle (start) Smog (L9 Koffing) Selfdestruct (L17 Koffing) Sludge (L21 Koffing) Smokescreen (L25 Koffing) Haze (L33 Koffing) Explosion (L41 Koffing, L44 Weezing) Destiny Bond (L45 Koffing, L51 Weezing) TM/HM: Curse (3), Rollout (4), Toxic (6), Zap Cannon (7), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Weezing), Protect (17), Endure (20), Frustration (21), Thunder (25), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Fire Blast (38), Rest (44), Attract (45), Thief (46) RBY TMs: Rage, Thunderbolt, Mimic, Bide, Substitute Breeding: Psybeam, Pain Split, Screech, Destiny Bond, Psywave Crystal Move Tutor: Thunderbolt, Flamethrower Maximum Stats: L50: 140 HP, 110 Attack, 140 Defense, 80 Speed, 105 Special Attack, 90 Special Defense L100: 333 HP (T85), 278 Attack (T50), 338 Defense (T9), 218 Speed (T96), 268 Special Attack (T50), 238 Special Defense (T91) 88-89: Grimer/Muk (Poison) Location: Grimer: Celadon City, Routes 16, 17, 18 Muk: Celadon City, Routes 16, 17, 18, evolve Grimer (L38) Natural Moves: Poison Gas (start) Pound (start) Harden (L5 Grimer, L33 Muk) Disable (L10 Grimer, L37 Muk) Sludge (L16 Grimer, L45 Muk) Minimize (L21 Grimer) Screech (L31 Grimer) Acid Armor (L40 Grimer, L45 Muk) Sludge Bomb (L50 Grimer, L60 Muk) TM/HM: Dynamicpunch (1), Curse (3), Toxic (6), Zap Cannon (7), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Muk), Protect (17), Giga Drain (19), Endure (20), Frustration (21), Thunder (25), Return (27), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Fire Blast (38), Thunderpunch (41), Rest (44), Attract (45), Thief (46), Fire Punch (48) RBY TMs: Body Slam, Rage, Mega Drain, Thunderbolt, Mimic, Bide, Selfdestruct, Explosion, Substitute Breeding: Haze, Mean Look, Lick, Pursuit Crystal Move Tutor: Thunderbolt, Flamethrower Maximum Stats: L50: 180 HP, 125 Attack, 95 Defense, 70 Speed, 85 Special Attack, 120 Special Defense L100: 413 HP (T12), 308 Attack (T23), 248 Defense (T70), 198 Speed (T108), 228 Special Attack (T82), 298 Special Defense (T21) 81-82: Magnemite/Magneton (Electric/Steel) Location: Magnemite: Routes 38, 39, 6, 11 Magneton: Trade Dugtrio in the Power Plant, evolve Magnemite (L30) Natural Moves: Tackle (start) Thundershock (L6 Magnemite) Supersonic (L11 Magnemite) Sonicboom (L16 Magnemite) Thunder Wave (L21 Magnemite) Lock-On (L27 Magnemite) Swift (L33 Magnemite, L35 Magneton) Tri Attack (Crystal: L35 Magneton) Screech (L39 Magnemite, L43 Magneton) Zap Cannon (L45 Magnemite, L53 Magneton) TM/HM: Curse (3), Rollout (4), Toxic (6), Zap Cannon (7), Hidden Power (10), Snore (13), Hyper Beam (15, Magneton), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Thunder (25), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Rest (44), Flash (H5) RBY TMs: Take Down, Double-Edge, Rage, Thunderbolt, Teleport, Mimic, Reflect, Bide, Substitute Breeding: None (genderless Pokemon) Crystal Move Tutor: Thunderbolt Maximum Stats: L50: 125 HP, 80 Attack, 115 Defense, 90 Speed, 140 Special Attack, 90 Special Defense L100: 303 HP (T127), 218 Attack (T114), 288 Defense (T33), 238 Speed (T76), 338 Special Attack (T8), 238 Special Defense (T91) 100-101: Voltorb/Electrode (Electric) Location: Voltorb: Trade Krabby (Olivine City), Team Rocket base (Mahogany), Route 10 Electrode: Team Rocket base (Mahogany), evolve Voltorb (L30) Natural Moves: Tackle (start) Screech (L9 Voltorb) Sonicboom (L17 Voltorb) Selfdestruct (L23 Voltorb) Rollout (L29 Voltorb) Light Screen (L33 Voltorb, L34 Electrode) Swift (L37 Voltorb, L40 Electrode) Explosion (L39 Voltorb, L44 Electrode) Mirror Coat (L41 Voltorb, L44 Electrode) TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Zap Cannon (7), Hidden Power (10), Snore (13), Hyper Beam (15, Electrode), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Thunder (25), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Rest (44), Flash (H5) RBY TMs: Take Down, Rage, Thunderbolt, Teleport, Mimic, Reflect, Bide, Skull Bash, Thunder Wave, Substitute Breeding: None (genderless Pokemon) Crystal Move Tutor: Thunderbolt Maximum Stats: L50: 135 HP, 70 Attack, 90 Defense, 160 Speed, 100 Special Attack, 100 Special Defense L100: 323 HP (T105), 198 Attack (T123), 238 Defense (T83), 378 Speed (1), 258 Special Attack (T62), 258 Special Defense (T63) 190: Aipom (Normal) Location: Headbutting trees (mountain areas) Natural Moves: Scratch (start) Tail Whip (start) Sand-Attack (L6 Aipom) Baton Pass (L12 Aipom) Swift (L27 Aipom) Screech (L36 Aipom) Agility (L46 Aipom) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17), Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Return (27), Shadow Ball (30), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl (40), Thunderpunch (41), Dream Eater (42), Detect (43), Rest (44), Attract (45), Thief (46), Fire Punch (48), Fury Cutter (49), Nightmare (50), Cut (H1), Strength (H4) Breeding: Agility, Spite, Pursuit, Doubleslap, Counter, Slam, Beat Up, Screech Crystal Move Tutor: Thunderbolt Maximum Stats: L50: 130 HP, 90 Attack, 75 Defense, 105 Speed, 60 Special Attack, 75 Special Defense L100: 313 HP (T117), 238 Attack (T99), 208 Defense (T117), 268 Speed (T48), 178 Special Attack (T123), 208 Special Defense (T124) 209-210: Snubbull/Granbull (Normal) Location: Snubbull: Routes 34, 35, 6, 5, 8, 7 Granbull: Route 6, evolve Snubbull (L23) Natural Moves: Tackle (start) Scary Face (start) Tail Whip (L4 Snubbull) Charm (L8 Snubbull) Bite (L13 Snubbull) Lick (L18 Snubbull) Roar (L26 Snubbull, L28 Granbull) Rage (L34 Snubbull, L38 Granbull) Take Down (L43 Snubbull, L51 Granbull) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Roar (5), Toxic (6), Zap Cannon (7), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Granbull), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Thunder (25), Return (27), Shadow Ball (30), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Defense Curl (40), Thunderpunch (41), Detect (43), Rest (44), Attract (45), Thief (46), Fire Punch (48), Strength (H4) Breeding: Heal Bell, Reflect, Crunch, Faint Attack, Lick, Metronome, Leer, Present, Sweet Kiss (Pokecenter), Lovely Kiss (Pokecenter) Crystal Move Tutor: Thunderbolt Maximum Stats: L50: 165 HP, 140 Attack, 95 Defense, 65 Speed, 80 Special Attack, 80 Special Defense L100: 383 HP (T32), 338 Attack (T13), 248 Defense (T70), 188 Speed (T116), 218 Special Attack (T94), 218 Special Defense (T116) 37-38: Vulpix/Ninetales (Fire) Location: Vulpix: Trade from Blue, Yellow, Silver game Ninetales: Trade from Blue, Yellow, Silver game, evolve Vulpix (Fire Stone) Natural Moves: Ember (start) Tail Whip (start) Quick Attack (L7 Vulpix) Roar (L13 Vulpix) Confuse Ray (L19 Vulpix) Safeguard (L25 Vulpix) Flamethrower (L31 Vulpix) Fire Spin (L37 Vulpix) TM/HM: Headbutt (2), Curse (3), Roar (5, Ninetales), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Ninetales), Protect (17) Endure (20), Frustration (21), Iron Tail (23), Return (27), Dig (28), Double Team (32), Swagger (34), Sleep Talk (35), Fire Blast (38), Swift (39), Rest (44), Attract (45) RBY TMs: Body Slam, Take Down, Double-Edge, Rage, Mimic, Reflect, Bide, Skull Bash, Substitute Breeding: Hypnosis, Faint Attack, Flail, Disable, Spite Crystal Move Tutor: Flamethrower Maximum Stats: L50: 148 HP, 96 Attack, 95 Defense, 120 Speed, 101 Special Attack, 120 Special Defense L100: 349 HP (T47), 250 Attack (T86), 248 Defense (T70), 298 Speed (T19), 260 Special Attack (61), 298 Special Defense (T21) 58-59: Growlithe/Arcanine (Fire) Location: Growlithe: Routes 35, 36, 37, 8 Arcanine: Evolve Growlithe (Fire Stone) Natural Moves: Bite (start) Roar (start) Ember (L9 Growlithe) Leer (L18 Growlithe) Take Down (L26 Growlithe) Flame Wheel (L34 Growlithe) Agility (L42 Growlithe) Flamethrower (L50 Growlithe) Extremespeed (L50 Arcanine) TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Arcanine), Protect (17), Endure (20), Frustration (21), Iron Tail (23), Dragonbreath (24), Return (27), Dig (28), Double Team (32), Swagger (34), Sleep Talk (35), Fire Blast (38), Swift (39), Rest (44), Attract (45) RBY TMs: Double-Edge, Rage, Dragon Rage, Teleport (Arcanine), Mimic, Reflect, Bide, Skull Bash, Substitute Breeding: Crunch, Body Slam, Safeguard, Thrash, Fire Spin Crystal Move Tutor: Flamethrower Maximum Stats: L50: 165 HP, 130 Attack, 100 Defense, 115 Speed, 120 Special Attack, 100 Special Defense L100: 383 HP (T32), 318 Attack (T18), 258 Defense (T54), 288 Speed (T32), 298 Special Attack (T22), 258 Special Defense (T63) 234: Stantler (Normal) Location: Route 37 Natural Moves: Tackle (start) Leer (L8 Stantler) Hypnosis (L15 Stantler) Stomp (L23 Stantler) Sand-Attack (L31 Stantler) Take Down (L40 Stantler) Confuse Ray (L49 Stantler) TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Earthquake (26), Return (27), Psychic (29), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Dream Eater (42), Detect (43), Rest (44), Attract (45), Thief (46), Nightmare (50), Flash (H5) Breeding: Reflect, Light Screen, Bite, Disable, Spite Crystal Move Tutor: None Maximum Stats: L50: 148 HP, 115 Attack, 82 Defense, 105 Speed, 105 Special Attack, 85 Special Defense L100: 349 HP (T77), 288 Attack (T38), 222 Defense (102), 268 Speed (T48), 268 Special Attack (T50), 228 Special Defense (T104) 183-184: Marill/Azumarill (Water) Location: Marill: Route 42, Mt. Mortar Azumarill: Evolve Marill (L18) Natural Moves: Tackle (start) Defense Curl (L3 Marill) Tail Whip (L6 Marill) Water Gun (L10 Marill) Rollout (L15 Marill) Bubblebeam (L21 Marill, L25 Azumarill) Double-Edge (L28 Marill, L36 Azumarill) Rain Dance (L36 Marill, L48 Azumarill) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6), Rock Smash (8, Azumarill), Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam (15, Azumarill), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Return (27), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl (40), Rest (44), Attract (45), Surf (H3), Strength (H4, Azumarill), Whirlpool (H6), Waterfall (H7) Breeding: Amnesia, Belly Drum, Light Screen, Perish Song, Future Sight, Present, Foresight, Supersonic, Hydro Pump (Pokecenter), Dizzy Punch (Pokecenter) Crystal Move Tutor: Ice Beam Maximum Stats: L50: 175 HP, 70 Attack, 100 Defense, 70 Speed, 70 Special Attack, 100 Special Defense L100: 403 HP (T15), 198 Attack (T123), 258 Defense (T54), 198 Speed (T108), 198 Special Attack (T113), 258 Special Defense (T63) 50-51: Diglett/Dugtrio (Ground) Location: Diglett: Diglett's Cave Dugtrio: Diglett's Cave, evolve Diglett (L26) Natural Moves: Scratch (start) Tri-Attack (Crystal: capture a Dugtrio and it will have this) Growl (L5 Diglett) Magnitude (L9 Diglett) Dig (L17 Diglett) Sand-Attack (L25 Diglett) Slash (L33 Diglett, L37 Dugtrio) Earthquake (L41 Diglett, L49 Dugtrio) Fissure (L49 Diglett, L61 Dugtrio) TM/HM: Curse (3), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Dugtrio), Protect (17), Endure (20), Frustration (21), Earthquake (26), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest (44), Attract (45), Thief (46), Cut (H1) RBY TMs: Body Slam, Take Down, Double-Edge, Rage, Mimic, Bide, Rock Slide, Substitute Breeding: Screech, Pursuit, Ancientpower, Faint Attack, Beat Up Crystal Move Tutor: None Maximum Stats: L50: 110 HP, 100 Attack, 70 Defense, 140 Speed, 70 Special Attack, 90 Special Defense L100: 273 HP (137), 258 Attack (T76), 198 Defense (T123), 338 Speed (T6), 198 Special Attack (T113), 238 Special Defense (T91) 56-57: Mankey/Primeape (Fighting) Location: Mankey: Trade from Red, Yellow, Gold cartridge Primeape: Trade from Red, Yellow, Gold cartridge, evolve Mankey (L28) Natural Moves: Scratch (start) Leer (start) Low Kick (L9 Mankey) Karate Chop (L15 Mankey) Fury Swipes (L21 Mankey) Focus Energy (L27 Mankey) Rage (L28 Primeape) Seismic Toss (L33 Mankey, L36 Primeape) Cross Chop (L39 Mankey, L45 Primeape) Screech (L45 Mankey, L54 Primeape) Thrash (L51 Mankey, L63 Primeape) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Primeape), Protect (17), Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl (40), Thunderpunch (41), Detect (43), Rest (44), Attract (45), Thief (46), Fire Punch (48), Strength (H4) RBY TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge, Pay Day, Submission, Rage, Thunderbolt, Mimic, Bide, Metronome, Skull Bash, Substitute Breeding: Rock Slide, Reversal, Foresight, Counter, Meditate, Beat Up Crystal Move Tutor: Thunderbolt Maximum Stats: L50: 140 HP, 125 Attack, 80 Defense, 115 Speed, 80 Special Attack, 90 Special Defense L100: 333 HP (T85), 308 Attack (T23), 218 Defense (T103), 288 Speed (T32), 218 Special Attack (T94), 238 Special Defense (T91) 52-53: Meowth/Persian (Normal) Location: Meowth: Routes 38, 39, 6, 5, 8, 7, 11 Persian: Route 7, evolve Meowth (L28) Natural Moves: Scratch (start) Growl (start) Bite (L11 Meowth) Pay Day (L20 Meowth) Faint Attack (L28 Meowth, L29 Persian) Screech (L35 Meowth, L38 Persian) Fury Swipes (L41 Meowth, L46 Persian) Slash (L46 Meowth, L53 Persian) TM/HM: Headbutt (2), Curse (3), Roar (5, Persian) Toxic (6), Zap Cannon (7), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Persian), Icy Wind (16), Protect (17), Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Return (27), Shadow Ball (30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl (40), Dream Eater (42), Detect (43), Rest (44), Attract (45), Thief (46), Nightmare (50) RBY TMs: Body Slam, Take Down, Double-Edge, Bubblebeam, Water Gun, Rage, Thunderbolt, Mimic, Bide, Skull Bash, Substitute Breeding: Amnesia, Spite, Hypnosis, Charm Crystal Move Tutor: Thunderbolt Maximum Stats: L50: 140 HP, 90 Attack, 80 Defense, 135 Speed, 85 Special Attack, 85 Special Defense L100: 333 HP (T85), 238 Attack (T99), 218 Defense (T103), 328 Speed (T8), 228 Special Attack (T82), 228 Special Defense (T104) 54-55: Psyduck/Golduck (Water) Location: Psyduck: Ilex Forest, Route 35, National Park, Route 6 Golduck: Surf Routes 6, 35, Mt. Silver, evolve Psyduck (L33) Natural Moves: Scratch (start) Tail Whip (L5 Psyduck) Disable (L10 Psyduck) Confusion (L16 Psyduck) Screech (L23 Psyduck) Psych Up (L31 Psyduck) Fury Swipes (L40 Psyduck, L44 Golduck) Hydro Pump (L50 Psyduck, L58 Golduck) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Psych Up (9), Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam (15, Golduck), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Swift (39), Rest (44), Attract (45), Fury Cutter (49, Golduck), Surf (H3), Strength (H4), Flash (H5), Whirlpool (H6), Waterfall (H7) RBY TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge, Bubblebeam, Water Gun, Pay Day, Submission, Counter, Seismic Toss, Rage, Mimic, Bide, Skull Bash, Substitute, Amnesia (not a TM, Amnesia Psyduck can be imported). Breeding: Psychic, Ice Beam, Psybeam, Light Screen, Foresight, Hypnosis, Future Sight, Cross Chop (Crystal), Petal Dance (Mystery Egg) Crystal Move Tutor: Ice Beam Maximum Stats: L50: 155 HP, 102 Attack, 98 Defense, 105 Speed, 115 Special Attack, 100 Special Defense L100: 363 HP (T54), 262 Attack (T61), 254 Defense (T66), 268 Speed (T48), 288 Special Attack (T35), 258 Special Defense (T63) 66-67-68: Machop/Machoke/Machamp (Fighting) Location: Machop: Trade Abra (Goldenrod Dept. Store), Mt. Mortar, Rock Tunnel Machoke: Mt. Mortar, Rock Tunnel, Mt. Silver, evolve Machop (L28) Machamp: Trade Machoke (no item required) Natural Moves: Low Kick (start) Leer (start) Focus Energy (L7 Machop) Karate Chop (L13 Machop) Seismic Toss (L19 Machop) Foresight (L25 Machop) Vital Throw (L31 Machop, L34 Machoke/Machamp) Cross Chop (L37 Machop, L43 Machoke/Machamp) Scary Face (L43 Machop, L52 Machoke/Machamp) Submission (L49 Machop, L61 Machoke/Machamp) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Machamp), Protect (17), Endure (20), Frustration (21), Earthquake (26), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Fire Blast (38), Thunderpunch (41), Detect (43), Rest (44), Attract (45), Thief (46), Fire Punch (48), Strength (H4) RBY TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge, Counter, Rage, Fissure, Mimic, Bide, Metronome, Skull Bash, Rock Slide, Substitute Breeding: Light Screen, Rolling Kick, Meditate, Encore Crystal Move Tutor: Flamethrower Maximum Stats: L50: 165 HP, 150 Attack, 100 Defense, 75 Speed, 85 Special Attack, 105 Special Defense L100: 383 HP (T32), 358 Attack (T3), 258 Defense (T54), 208 Speed (T102), 228 Special Attack (T82), 268 Special Defense (T49) 236-106: Tyrogue/Hitmonlee (Fighting) Location: Tyrogue: Mt. Mortar, hatch Odd Egg Hitmonlee: Evolve Tyrogue (L20, Attack must be greater than Defense) Natural Moves: Tackle (Tyrogue starts with this) Double Kick (Hitmonlee starts with this) Meditate (L6 Hitmonlee) Rolling Kick (L11 Hitmonlee) Jump Kick (L16 Hitmonlee) Focus Energy (L21 Hitmonlee) Hi Jump Kick (L26 Hitmonlee) Mind Reader (L31 Hitmonlee) Foresight (L36 Hitmonlee) Endure (L41 Hitmonlee) Mega Kick (L46 Hitmonlee) Reversal (L51 Hitmonlee) TM/HM: Dynamicpunch (1, Hitmonlee), Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Hitmonlee), Protect (17), Endure (20), Frustration (21), Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Detect (43), Rest (44), Attract (45), Thief (46), Strength (H4) RBY TMs: Mega Punch, Body Slam, Take Down, Double-Edge, Submission, Counter, Seismic Toss, Rage, Mimic, Bide, Metronome, Skull Bash, Substitute Breeding: Hi Jump Kick, Mind Reader, Mach Punch, Rapid Spin, Dizzy Punch (Crystal) Crystal Move Tutor: None Maximum Stats: L50: 125 HP, 140 Attack, 73 Defense, 107 Speed, 55 Special Attack, 130 Special Defense L100: 303 HP (T127), 338 Attack (T13), 204 Defense (122), 272 Speed (47), 168 Special Attack (T130), 318 Special Defense (T12) 236-107: Tyrogue/Hitmonchan (Fighting) Location: Tyrogue: Mt. Mortar, hatch Odd Egg Hitmonchan: Evolve Tyrogue (L20, Attack must be less than Defense) Natural Moves: Tackle (Tyrogue starts with this) Comet Punch (Hitmonchan starts with this) Agility (L7 Hitmonchan) Pursuit (L13 Hitmonchan) Thunderpunch \ Ice Punch----- (L26 Hitmonchan) Fire Punch / Mach Punch (L32 Hitmonchan) Mega Punch (L38 Hitmonchan) Detect (L44 Hitmonchan) Counter (L50 Hitmonchan) TM/HM: Dynamicpunch (1, Hitmonchan), Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Hitmonchan), Protect (17), Endure (20), Frustration (21), Return (27), Mud-Slap (31), Double Team (32), Ice Punch (33, Hitmonchan), Swagger (34), Sleep Talk (35), Swift (39), Thunderpunch (41, Hitmonchan), Rest (44), Attract (45), Thief (46), Strength (H4) RBY TMs: Mega Kick, Body Slam, Take Down, Double-Edge, Submission, Seismic Toss, Rage, Mimic, Bide, Metronome, Skull Bash, Substitute Breeding: Hi Jump Kick, Mind Reader, Mach Punch, Rapid Spin, Dizzy Punch (Crystal) Crystal Move Tutor: None Maximum Stats: L50: 125 HP, 125 Attack, 99 Defense, 96 Speed, 55 Special Attack, 130 Special Defense L100: 303 HP (T127), 308 Attack (T23), 256 Defense (T64), 250 Speed (T70), 168 Special Attack (T130), 318 Special Defense (T12) 236-237: Tyrogue/Hitmontop (Fighting) Location: Tyrogue: Mt. Mortar, hatch Odd Egg Hitmontop: Evolve Tyrogue (L20, Attack must = Defense) Natural Moves: Tackle (Tyrogue starts with this) Rolling Kick (Hitmontop starts with this) Focus Energy (L7 Hitmontop) Pursuit (L13 Hitmontop) Quick Attack (L19 Hitmontop) Rapid Spin (L25 Hitmontop) Counter (L31 Hitmontop) Detect (L37 Hitmontop) Agility (L43 Hitmontop) Triple Kick (L49 Hitmontop) TM/HM: Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Hidden Power (10), Snore (13), Protect (17), Endure (20), Frustration (21), Return (27), Dig (28, Hitmontop), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Detect (43), Rest (44), Attract (45), Thief (46), Strength (H4) Breeding: Hi Jump Kick, Mind Reader, Mach Punch, Rapid Spin, Dizzy Punch (Crystal) Maximum Stats: L50: 125 HP, 115 Attack, 115 Defense, 90 Speed, 55 Special Attack, 130 Special Defense L100: 303 HP (T127), 288 Attack (T38), 288 Defense (T33), 238 Speed (T76), 168 Special Attack (T130), 318 Special Defense (T12) 203: Girafarig (Normal/Psychic) Location: Trade from Gold/Silver Natural Moves: Tackle (start) Growl (start) Confusion (L7 Girafarig) Stomp (L13 Girafarig) Agility* (L20 Girafarig) Baton Pass* (L30 Girafarig) Psybeam (L41 Girafarig) Crunch (L54 Girafarig) TM/HM: Headbutt (2), Curse* (3), Toxic (6), Zap Cannon (7), Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Protect (17), Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Earthquake (26), Return (27), Psychic (29), Shadow Ball (30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Dream Eater (42), Rest (44), Attract (45), Thief (46), Nightmare (50), Strength (H4) Breeding: Amnesia*, Beat Up, Foresight, Future Sight, Take Down Crystal Move Tutor: Thunderbolt Maximum Stats: L50: 145 HP, 100 Attack, 85 Defense, 105 Speed, 110 Special Attack, 85 Special Defense L100: 343 HP (T79), 258 Attack (T76), 228 Defense (T93), 268 Speed (T48), 278 Special Attack (T42), 228 Special Defense (T104) *The four moves with stars beside them are the four that make Girafarig the ultimate Baton Passer. 128: Tauros (Normal) Location: Routes 38, 39 Natural Moves: Tackle (start) Tail Whip (L4 Tauros) Rage (L8 Tauros) Horn Attack (L13 Tauros) Scary Face (L19 Tauros) Pursuit (L26 Tauros) Rest (L34 Tauros) Thrash (L43 Tauros) Take Down (L53 Tauros) TM/HM: Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Earthquake (26), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Fire Blast (38), Rest (44), Attract (45), Surf (H3), Strength (H4) RBY TMs: Horn Drill, Body Slam, Double-Edge, Ice Beam, Rage, Thunderbolt, Fissure, Mimic, Bide, Skull Bash, Substitute, Stomp (import a Tauros with Stomp). Breeding: None Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower Maximum Stats: L50: 150 HP, 120 Attack, 115 Defense, 130 Speed, 60 Special Attack, 90 Special Defense L100: 353 HP (T66), 298 Attack (T30), 288 Defense (T33), 318 Speed (T12), 178 Special Attack (T123), 238 Special Defense (T91) 241: Miltank (Normal) Location: Routes 38, 39 Natural Moves: Tackle (start) Growl (L4 Miltank) Defense Curl (L8 Miltank) Stomp (L13 Miltank) Milk Drink (L19 Miltank) Bide (L26 Miltank) Rollout (L34 Miltank) Body Slam (L43 Miltank) Heal Bell (L53 Miltank) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6), Zap Cannon (7), Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Sweet Scent (12), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Earthquake (26), Return (27), Shadow Ball (30), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Sandstorm (37), Defense Curl (40), Thunderpunch (41), Rest (44), Attract (45), Fire Punch (48), Surf (H3), Strength (H4) Breeding: Seismic Toss, Reversal, Present Crystal Move Tutor: Thunderbolt, Ice Beam Maximum Stats: L50: 170 HP, 100 Attack, 125 Defense, 120 Speed, 60 Special Attack, 90 Special Defense L100: 393 HP (T23), 258 Attack (T76), 308 Defense (T22), 298 Speed (T19), 178 Special Attack (T123), 238 Special Defense (T91) 240-126: Magby/Magmar (Fire) Location: Magby: Breed Magmar, hatch Odd Egg Magmar: Mt. Silver, evolve Magby (L30) Natural Moves: Ember (start) Leer (L7 Magby/Magmar) Smog (L13 Magby/Magmar) Fire Punch (L19 Magby/Magmar, captured Magmar start with this) Smokescreen (L25 Magby/Magmar) Sunny Day (L31 Magby, L33 Magmar) Flamethrower (L37 Magby, L41 Magmar) Confuse Ray (L43 Magby, L49 Magmar) Fire Blast (L49 Magby, L57 Fire Blast) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Rock Smash (8, Magmar), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Magmar), Protect (17), Endure (20), Frustration (21), Iron Tail (23), Return (27), Psychic (29), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Fire Blast (38), Thunderpunch (41), Detect (43), Rest (44), Attract (45), Thief (46), Fire Punch (48), Strength (H4, Magmar) RBY TMs: Mega Kick, Body Slam, Take Down, Double-Edge, Submission, Counter, Seismic Toss, Rage, Teleport, Mimic, Bide, Metronome, Skull Bash, Psywave, Substitute Breeding: Barrier, Karate Chop, Screech, Mega Punch, Cross Chop (Crystal), Dizzy Punch (Crystal), Faint Attack (Pokecenter) Crystal Move Tutor: Flamethrower Maximum Stats: L50: 140 HP, 115 Attack, 77 Defense, 113 Speed, 120 Special Attack, 105 Special Defense L100: 333 HP (T85), 288 Attack (T38), 212 Defense (T115), 284 Speed (T38), 298 Special Attack (T22), 268 Special Defense (T49) 238-124: Smoochum/Jynx (Ice/Psychic) Location: Smoochum: Breed Jynx, hatch Odd Egg Jynx: Evolve Smoochum (L30), Ice Cave Natural Moves: Pound (start) Lick (start) Sweet Kiss (L9 Smoochum) Lovely Kiss (L9 Jynx) Powder Snow (L13 Smoochum/Jynx) Confusion (L21 Smoochum) Doubleslap (L21 Jynx) Sing (L25 Smoochum) Ice Punch (L25 Smoochum) Mean Look (L33 Smoochum, L35 Jynx) Psychic (L37 Smoochum) Body Slam (L41 Smoochum) Perish Song (L45 Smoochum, L51 Jynx) Blizzard (L49 Smoochum, L57 Jynx) TM/HM: Dynamicpunch (1), Headbutt (2, Jynx), Curse (3), Toxic (6), Psych Up (9), Hidden Power (10), Sweet Scent (12), Snore (13), Blizzard (14), Hyper Beam (15, Electabuzz), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Return (27), Psychic (29), Shadow Ball (30), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Dream Eater (42), Rest (44), Attract (45), Thief (46), Nightmare (50) RBY TMs: Mega Punch, Mega Kick, Take Down, Double-Edge, Bubblebeam, Water Gun, Ice Beam, Submission, Counter, Seismic Toss, Rage, Teleport, Mimic, Reflect, Bide, Metronome, Skull Bash, Psywave, Substitute Breeding: Meditate, Dizzy Punch (Crystal), Metronome (Pokecenter), Petal Dance (Pokecenter) Crystal Move Tutor: Ice Beam Maximum Stats: L50: 140 HP, 70 Attack, 55 Defense, 115 Speed, 135 Special Attack, 115 Special Defense L100: 333 HP (T85), 198 Attack (T123), 168 Defense (T136), 288 Speed (T32), 328 Special Attack (T8), 288 Special Defense (T34) 239-125: Elekid/Electabuzz (Electric) Location: Elekid: Breed Electabuzz. hatch Odd Egg Electabuzz: Route 10, evolve Elekid (L30) Natural Moves: Quick Attack (start) Leer (start) Thunderpunch (L9 Elekid/Electabuzz) Light Screen (L17 Elekid/Electabuzz) Swift (L25 Elekid/Electabuzz) Screech (L33 Elekid, L36 Electabuzz) Thunderbolt (L41 Elekid, L47 Electabuzz) Thunder (L49 Elekid, L58 Electabuzz) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7), Rock Smash (8, Electabuzz), Hidden Power (10), Snore (13), Hyper Beam (15, Electabuzz), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23, Electabuzz), Thunder (25), Return (27), Psychic (29), Mud- Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Swift (39), Thunderpunch (41), Detect (43), Rest (44), Attract (45), Thief (46), Fire Punch (48), Strength (H4, Electabuzz), Flash (H5) RBY TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge, Submission, Counter, Seismic Toss, Rage, Teleport, Mimic, Reflect, Bide, Metronome, Skull Bash, Thunder Wave, Psywave, Substitute Breeding: Barrier, Rolling Kick, Karate Chop, Meditate, Cross Chop (Crystal), Dizzy Punch (Crystal), Pursuit (Pokecenter) Crystal Move Tutor: Thunderbolt Maximum Stats: L50: 140 HP, 103 Attack, 77 Defense, 125 Speed, 115 Special Attack, 105 Special Defense L100: 333 HP (T85), 264 Attack (T69), 212 Defense (T115), 308 Speed (T17), 288 Special Attack (T35), 268 Special Defense (T49) 122: Mr. Mime (Psychic) Location: Route 21 Natural Moves: Barrier (start) Confusion (L6 Mr. Mime) Substitute (L11 Mr. Mime) Meditate (L16 Mr. Mime) Doubleslap (L21 Mr. Mime) Reflect (L26 Mr. Mime) Light Screen (L26 Mr. Mime) Encore (L31 Mr. Mime) Psybeam (L36 Mr. Mime) Baton Pass (L41 Mr. Mime) Safeguard (L46 Mr. Mime) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17), Endure (20), Frustration (21), Solarbeam (22), Thunder (25), Return (27), Psychic (29), Shadow Ball (30), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Thunderpunch (41), Dream Eater (42), Rest (44), Attract (45), Thief (46), Fire Punch (48), Nightmare (50), Flash (H5) RBY TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge, Submission, Counter, Seismic Toss, Rage, Thunderbolt, Teleport, Reflect, Bide, Metronome, Skull Bash, Thunder Wave, Psywave, Substitute Crystal Move Tutor: Thunderbolt Breeding: Mimic, Hypnosis, Future Sight Maximum Stats: L50: 115 HP, 65 Attack, 85 Defense, 110 Speed, 120 Special Attack, 140 Special Defense L100: 283 HP (136), 188 Attack (T130), 228 Defense (T93), 278 Speed (T41), 298 Special Attack (T22), 338 Special Defense (9) 235: Smeargle (Normal) Location: Ruins of Alph Natural Moves: Sketch (start) Sketch (L11 Smeargle, and every 10 levels after that) TM/HM: None Breeding: None Crystal Move Tutor: None Maximum Stats: L50: 130 HP, 40 Attack, 55 Defense, 95 Speed, 40 Special Attack, 65 Special Defense L100: 313 HP (T117), 138 Attack (T136), 168 Defense (T136), 248 Speed (T72), 138 Special Attack (137), 188 Special Defense (T132) 83: Farfetch'd (Normal/Flying) Location: Route 43 Natural Moves: Peck (start) Sand-Attack (L7 Farfetch'd) Leer (L13 Farfetch'd) Fury Attack (L19 Farfetch'd) Swords Dance (L25 Farfetch'd) Agility (L31 Farfetch'd) Slash (L37 Farfetch'd) False Swipe (L44 Farfetch'd) TM/HM: Headbutt (2), Curse (3), Toxic (6), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Protect (17), Endure (20), Frustration (21), Iron Tail (23), Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Detect (43), Rest (44), Attract (45), Thief (46), Steel Wing (47), Cut (H1), Fly (H2) RBY TMs: Razor Wind, Whirlwind, Body Slam, Take Down, Double-Edge, Rage, Mimic, Reflect, Bide, Skull Bash, Substitute Breeding: Mirror Move, Gust, Steel Wing (Gold/Silver only), Foresight, Flail, Quick Attack Crystal Move Tutor: None Other: Baton Pass (Pokemon Stadium 2) Maximum Stats: L50: 127 HP, 85 Attack, 75 Defense, 80 Speed, 78 Special Attack, 82 Special Defense L100: 307 HP (126), 228 Attack (T106), 208 Defense (T117), 218 Speed (T96), 214 Special Attack (105), 222 Special Defense (114) 177-178: Natu/Xatu (Psychic/Flying) Location: Natu: Ruins of Alph Xatu: Trade Haunter (Pewter City), evolve Natu (L25) Natural Moves: Peck (start) Leer (start) Night Shade (L10 Natu) Teleport (L20 Natu) Future Sight (L30 Natu, L35 Xatu) Confuse Ray (L40 Natu, L50 Xatu) Psychic (L50 Natu, L65 Xatu) TM/HM: Curse (3), Toxic (6), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Xatu), Protect (17), Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22), Return (27), Psychic (29), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Dream Eater (42), Detect (43), Rest (44), Attract (45), Thief (46), Nightmare (50), Fly (H2, Xatu), Flash (H5) Breeding: Haze, Drill Peck, Steel Wing, Faint Attack, Quick Attack Crystal Move Tutor: None Maximum Stats: L50: 140 HP, 95 Attack, 90 Defense, 115 Speed, 115 Special Attack, 90 Special Defense L100: 333 HP (T85), 248 Attack (T88), 238 Defense (T83), 288 Speed (T32), 288 Special Attack (T35), 238 Special Defense (T91) 211: Qwilfish (Water/Poison) Location: Fish Routes 32, 13, 12 (Super Rod required unless swarm is active on 32) Natural Moves: Spikes (Crystal: Start) Tackle (start) Poison Sting (start) Harden (L10 Qwilfish) Minimize (L10 Qwilfish) Water Gun (L19 Qwilfish) Pin Missile (L28 Qwilfish) Take Down (L37 Qwilfish) Hydro Pump (L46 Qwilfish) TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Hidden Power (10), Snore (13), Blizzard (14), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Swift (39), Defense Curl (40), Rest (44), Attract (45), Surf (H3), Whirlpool (H6), Waterfall (H7) Breeding: Haze, Bubblebeam, Flail, Supersonic, Double-Edge (Pokecenter) Crystal Move Tutor: Ice Beam Maximum Stats: L50: 140 HP, 115 Attack, 95 Defense, 105 Speed, 75 Special Attack, 75 Special Defense L100: 333 HP (T85), 288 Attack (T38), 248 Defense (T70), 268 Speed (T48), 208 Special Attack (T106), 208 Special Defense (T124) 72-73: Tentacool/Tentacruel (Water/Poison) Location: Tentacool: New Bark Town, Cherrygrove City, Route 32, Union Cave, Route 34, Olivine City, Route 40, Route 41, Whirl Islands, Cianwood Island, Pallet Town, Vermilion City, Cinnibar Island, Route 12, Route 13, Route 19, Route 20, Route 21, Route 26, Route 27 Tentacruel: Same as Tentacool, evolve Tentacool (L30) Natural Moves: Poison Sting (start) Supersonic (L6 Tentacool) Constrict (L12 Tentacool) Acid (L19 Tentacool) Bubblebeam (L25 Tentacool) Wrap (L30 Tentacool) Barrier (L36 Tentacool, L38 Tentacruel) Screech (L43 Tentacool, L47 Tentacruel) Hydro Pump (L49 Tentacool, L55 Tentacruel) TM/HM: Curse (3), Toxic (6), Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam (15, Tentacruel), Icy Wind (16), Protect (17), Rain Dance (18), Giga Drain (19), Endure (20), Frustration (21), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest (44), Attract (45), Cut (H1), Surf (H3), Whirlpool (H6) RBY TMs: Swords Dance, Take Down, Double-Edge, Water Gun, Ice Beam, Rage, Mega Drain, Mimic, Reflect, Bide, Skull Bash, Substitute Breeding: Haze, Mirror Coat, Aurora Beam, Rapid Spin, Safeguard Crystal Move Tutor: Ice Beam Maximum Stats: L50: 155 HP, 90 Attack, 85 Defense, 120 Speed, 100 Special Attack, 140 Special Defense L100: 363 HP (T54), 238 Attack (T99), 228 Defense (T93), 298 Speed (T19), 258 Special Attack (T52), 338 Special Defense (8) 98-99: Krabby/Kingler (Water) Location: Krabby: Rock Smash rocks, fish routes 34, 40, 41, Whirl Islands Kingler: Fish on same routes as Krabby (Super Rod required), evolve Krabby (L28) Natural Moves: Bubble (start) Leer (start) Vicegrip (L12 Krabby) Harden (L16 Krabby) Stomp (L23 Krabby) Guillotine (L27 Krabby) Protect (L34 Krabby, L38 Kingler) Crabhammer (L38 Krabby, L49 Kingler) TM/HM: Curse (3), Toxic (6), Rock Smash (8), Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam (15, Kingler), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Rest (44), Attract (45), Thief (46), Fury Cutter (49), Cut (H1), Surf (H3), Strength (H4), Whirlpool (H6) RBY TMs: Swords Dance, Body Slam, Take Down, Double-Edge, Bubblebeam, Water Gun, Ice Beam, Rage, Mimic, Bide, Substitute Breeding: Haze, Amnesia, Dig, Flail, Slam, Cross Chop (Pokecenter) Crystal Move Tutor: Ice Beam Maximum Stats: L50: 130 HP, 150 Attack, 135 Defense, 95 Speed, 70 Special Attack, 70 Special Defense L100: 313 HP (T117), 358 Attack (T3), 328 Defense (T13), 248 Speed (T72), 198 Special Attack (T113), 198 Special Defense (T128) 213: Shuckle (Bug/Rock) Location: Rock Smash rocks Natural Moves: Constrict (start) Withdraw (start) Wrap (L9 Shuckle) Encore (L14 Shuckle) Safeguard (L23 Shuckle) Bide (L28 Shuckle) Rest (L37 Shuckle) TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Protect (17), Endure (20), Frustration (21), Earthquake (26), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Sandstorm (37), Defense Curl (40), Rest (44), Attract (45), Strength (H4), Flash (H5) Breeding: Sweet Scent Crystal Move Tutor: None Maximum Stats: L50: 95 HP, 30 Attack, 250 Defense, 25 Speed, 30 Special Attack, 250 Special Defense L100: 243 HP (138), 118 Attack (T138), 558 Defense (1), 108 Speed (138), 118 Special Attack (138), 558 Special Defense (1) 120-121: Staryu/Starmie (Water/Psychic) Location: Staryu: Routes 34, 40, 41, Olivine City, Cianwood Island, Cerulean Gym (need Good Rod or better, only at night) Starmie: Evolve Staryu (Water Stone) Natural Moves: Tackle (start) Harden (start) Water Gun (L7 Staryu) Rapid Spin (L13 Staryu) Recover (L19 Staryu) Swift (L25 Staryu) Bubblebeam (L31 Staryu, L23 Starmie) Minimize (L37 Staryu) Confuse Ray (L37 Starmie) Light Screen (L43 Staryu) Hydro Pump (L50 Staryu) TM/HM: Curse (3), Toxic (6), Zap Cannon (7), Psych Up (9), Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Thunder (25), Return (27), Psychic (29), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Dream Eater (42), Rest (44), Attract (45), Nightmare (50), Surf (H3), Flash (H5), Whirlpool (H6), Waterfall (H7) RBY TMs: Take Down, Double-Edge, Ice Beam, Rage, Thunderbolt, Teleport, Mimic, Reflect, Bide, Skull Bash, Thunder Wave, Psywave, Tri Attack, Substitute Breeding: None (genderless Pokemon) Crystal Move Tutor: Thunderbolt, Ice Beam Maximum Stats: L50: 135 HP, 95 Attack, 105 Defense, 135 Speed, 120 Special Attack, 105 Special Defense L100: 323 HP (T105), 248 Attack (T88), 268 Defense (T44), 328 Speed (T8), 298 Special Attack (T22), 268 Special Defense (T49) 90-91: Shellder/Cloyster (Water, Water/Ice) Location: Shellder: Fish Olivine Docks, Vermillion Docks, Routes 19, 20, 21 (Good Rod needed) Cloyster: Evolve Shellder (Water Stone) Natural Moves: Tackle (start) Withdraw (start) Supersonic (L9 Shellder) Aurora Beam (L17 Shellder) Protect (L25 Shellder) Leer (L33 Shellder) Spikes (Crystal: L33 Cloyster) Clamp (L41 Shellder) Spike Cannon (L41 Cloyster) Ice Beam (L49 Shellder) TM/HM: Curse (3), Toxic (6), Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam (15, Cloyster), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Rest (44), Attract (45), Surf (H3), Whirlpool (H6) RBY TMs: Double-Edge, Bubblebeam, Water Gun, Rage, Teleport, Mimic, Reflect, Bide, Selfdestruct, Explosion, Tri Attack, Substitute Breeding: Barrier, Rapid Spin, Bubblebeam, Screech, Take Down Crystal Move Tutor: Ice Beam Maximum Stats: L50: 125 HP, 115 Attack, 200 Defense, 90 Speed, 105 Special Attack, 65 Special Defense L100: 303 HP (T127), 288 Attack (T38), 458 Defense (3), 238 Speed (T76), 268 Special Attack (T50), 188 Special Defense (T132) 222: Corsola (Water/Rock) Location: Fish same areas as Staryu, only in morning/afternoon Natural Moves: Tackle (start) Harden (L7 Corsola) Bubble (L13 Corsola) Recover (L19 Corsola) Bubblebeam (L25 Corsola) Spike Cannon (L31 Corsola) Mirror Coat (L37 Corsola) Ancientpower (L43 Corsola) TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Earthquake (26), Return (27), Psychic (29), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Defense Curl (40), Rest (44), Attract (45), Surf (H3), Strength (H4), Whirlpool (H6) Breeding: Amnesia, Safeguard, Rock Slide, Screech, Mist Crystal Move Tutor: Ice Beam Maximum Stats: L50: 130 HP, 75 Attack, 105 Defense, 55 Speed, 85 Special Attack, 105 Special Defense L100: 313 HP (T117), 208 Attack (T118), 268 Defense (T44), 168 Speed (T126), 228 Special Attack (T82), 268 Special Defense (T49) 223-224: Remoraid/Octillery (Water) Location: Remoraid: Trade from Gold/Silver Octillery: Trade from Gold/Silver, evolve Remoraid (L25) Natural Moves: Water Gun (start) Lock-On (L11 Remoraid) Bubblebeam \ Psybeam----- (L22 Remoraid) Aurora Beam / Octazooka (L25 Octillery) Focus Energy (L33 Remoraid, L38 Octillery) Ice Beam (L44 Remoraid, L54 Octillery) Hyper Beam (L55 Remoraid, L70 Octillery) TM/HM: Curse (3), Toxic (6), Hidden Power (10), Snore (13), Hyper Beam (15), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl (40), Rest (44), Attract (45), Thief (46), Surf (H3), Whirlpool (H6) Breeding: Haze, Aurora Beam, Octazooka, Screech, Supersonic, Amnesia (Pokecenter) Crystal Move Tutor: Ice Beam, Flamethrower Maximum Stats: L50: 150 HP, 125 Attack, 95 Defense, 65 Speed, 125 Special Attack, 95 Special Defense L100: 353 HP (T66), 308 Attack (T23), 248 Defense (T70), 188 Speed (T116), 308 Special Attack (T19), 248 Special Defense (T82) 170-171: Chinchou/Lanturn (Water/Electric) Location: Chinchou: Fish same areas as Shellder Lanturn: Fish same areas as Chinchou (need Super Rod), evolve Chinchou (L27) Natural Moves: Bubble (start) Thunder Wave (start) Supersonic (L5 Chinchou) Flail (L13 Chinchou) Water Gun (L17 Chinchou) Spark (L25 Chinchou) Confuse Ray (L29 Chinchou, L33 Lanturn) Take Down (L37 Chinchou, L43 Lanturn) Hydro Pump (L41 Chinchou, L53 Lanturn) TM/HM: Curse (3), Toxic (6), Zap Cannon (7), Hidden Power (10), Snore (13), Hyper Beam (15, Lanturn), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Thunder (25), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Rest (44), Attract (45), Surf (H3), Flash (H5), Whirlpool (H6), Waterfall (H7) Breeding: Screech, Flail, Supersonic Crystal Move Tutor: Thunderbolt, Ice Beam Maximum Stats: L50: 200 HP, 78 Attack, 78 Defense, 87 Speed, 96 Special Attack, 96 Special Defense L100: 453 HP (7), 214 Attack (117), 214 Defense (T113), 232 Speed (T88), 250 Special Attack (T70), 250 Special Defense (81) 86-87: Seel/Dewgong (Water, Water/Ice) Location: Seel: Whirl Islands Dewgong: Evolve Seel (L34) Natural Moves: Headbutt (start) Growl (start) Aurora Beam (L16 Seel) Rest (L21 Seel) Take Down (L32 Seel) Ice Beam (L37 Seel, L43 Dewgong) Safeguard (L48 Seel, L60 Dewgong) TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam (15, Dewgong), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Rest (44), Attract (45), Surf (H3), Whirlpool (H6), Waterfall (H7) RBY TMs: Horn Drill, Body Slam, Double-Edge, Bubblebeam, Water Gun, Pay Day, Rage, Mimic, Bide, Skull Bash, Substitute Breeding: Perish Song, Lick, Slam, Peck, Disable, Encore Crystal Move Tutor: Ice Beam Maximum Stats: L50: 165 HP, 90 Attack, 100 Defense, 90 Speed, 90 Special Attack, 115 Special Defense L100: 383 HP (T32), 238 Attack (T99), 258 Defense (T54), 238 Speed (T76), 238 Special Attack (T78), 288 Special Defense (T34) 108: Lickitung (Normal) Location: Route 44 Natural Moves: Lick (start) Supersonic (L7 Lickitung) Defense Curl (L13 Lickitung) Stomp (L19 Lickitung) Wrap (L25 Lickitung) Disable (L31 Lickitung) Slam (L37 Lickitung) Screech (L43 Lickitung) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6), Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Earthquake (26), Return (27), Shadow Ball (30), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Sandstorm (37), Fire Blast (38), Defense Curl (40), Thunderpunch (41), Dream Eater (42), Rest (44), Attract (45), Thief (46), Fire Punch (48), Nightmare (50), Cut (H1), Surf (H3), Strength (H4) RBY TMs: Mega Punch, Swords Dance, Mega Kick, Take Down, Double-Edge, Bubblebeam, Water Gun, Ice Beam, Submission, Counter, Seismic Toss, Rage, Thunderbolt, Earthquake, Fissure, Mimic, Bide, Skull Bash, Substitute Breeding: Belly Drum, Body Slam, Magnitude Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower Maximum Stats: L50: 165 HP, 75 Attack, 95 Defense, 50 Speed, 80 Special Attack, 95 Special Defense L100: 383 HP (T32), 208 Attack (T118), 248 Defense (T70), 158 Speed (T129), 218 Special Attack (T94), 248 Special Defense (T82) 114: Tangela (Grass) Location: Routes 44, 21, 28 Natural Moves: Constrict (start) Sleep Powder (L4 Tangela) Absorb (L10 Tangela) Poison Powder (L13 Tangela) Vine Whip (L19 Tangela) Bind (L25 Tangela) Mega Drain (L31 Tangela) Stun Spore (L34 Tangela) Slam (L40 Tangela) Growth (L46 Tangela) TM/HM: Headbutt (2), Curse (3), Toxic (6), Psych Up (9), Hidden Power (10), Sunny Day (11), Sweet Scent (12), Snore (13), Hyper Beam (15), Protect (17), Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest (44), Attract (45), Thief (46), Cut (H1), Flash (H5) RBY TMs: Swords Dance, Body Slam, Take Down, Double-Edge, Rage, Mimic, Bide, Substitute Breeding: Amnesia, Reflect, Confusion, Mega Drain, Flail Crystal Move Tutor: None Maximum Stats: L50: 140 HP, 75 Attack, 135 Defense, 80 Speed, 120 Special Attack, 60 Special Defense L100: 333 HP (T85), 208 Attack (T118), 328 Defense (T13), 218 Speed (T96), 298 Special Attack (T22), 178 Special Defense (138) 133-134: Eevee/Vaporeon (Normal, Water) Location: Eevee: Goldenrod City after reactivating the Time Capsule Vaporeon: Evolve Eevee (Water Stone) Natural Moves: Tackle (start) Tail Whip (start) Sand-Attack (L8 Eevee/Vaporeon) Growl (L16 Eevee) Water Gun (L16 Vaporeon) Quick Attack (L23 Eevee/Vaporeon) Bite (L30 Eevee/Vaporeon) Focus Energy (L36 Eevee) Baton Pass (Crystal: L36 Eevee) Aurora Beam (L36 Vaporeon) Take Down (L42 Eevee) Haze (L42 Vaporeon) Acid Armor (L47 Vaporeon) Hydro Pump (L52 Vaporeon) TM/HM: Headbutt (2), Curse (3), Roar (5, Vaporeon), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14, Vaporeon), Hyper Beam (15, Vaporeon), Icy Wind (16, Vaporeon), Protect (17), Rain Dance (18, Vaporeon), Endure (20), Frustration (21), Iron Tail (23), Return (27), Shadow Ball (30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Detect (43), Rest (44), Attract (45), Surf (H3, Vaporeon), Whirlpool (H6, Vaporeon), Waterfall (H7, Vaporeon) RBY TMs: Body Slam, Take Down, Double-Edge, Bubblebeam (Vaporeon), Water Gun (Vaporeon), Ice Beam (Vaporeon), Rage, Mimic, Reflect, Bide, Skull Bash, Substitute Breeding: Flail, Charm Crystal Move Tutor: Ice Beam Maximum Stats: L50: 205 HP, 85 Attack, 80 Defense, 85 Speed, 130 Special Attack, 115 Special Defense L100: 463 HP (T5), 228 Attack (T106), 218 Defense (T103), 228 Speed (T90), 318 Special Attack (T13), 288 Special Defense (T34) 133-135: Eevee/Jolteon (Normal, Electric) Location: Eevee: Goldenrod City after reactivating the Time Capsule Jolteon: Evolve Eevee (Thunder Stone) Natural Moves: Tackle (start) Tail Whip (start) Sand-Attack (L8 Eevee/Jolteon) Growl (L16 Eevee) Thundershock (L16 Jolteon) Quick Attack (L23 Eevee/Jolteon) Bite (L30 Eevee) Double Kick (L30 Jolteon) Focus Energy (L36 Eevee) Baton Pass (Crystal: L36 Eevee) Pin Missile (L36 Jolteon) Take Down (L42 Eevee) Thunder Wave (L42 Jolteon) Agility (L47 Jolteon) Thunder (L52 Jolteon) TM/HM: Headbutt (2), Curse (3), Roar (5, Jolteon), Toxic (6), Zap Cannon (7, Jolteon), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Jolteon), Protect (17), Rain Dance (18, Jolteon), Endure (20), Frustration (21), Iron Tail (23), Thunder (25, Jolteon) Return (27), Shadow Ball (30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Detect (43), Rest (44), Attract (45), Flash (H5, Jolteon) RBY TMs: Body Slam, Take Down, Double-Edge, Rage, Thunderbolt, Mimic, Reflect, Bide, Skull Bash, Substitute Breeding: Flail, Charm Crystal Move Tutor: Thunderbolt Maximum Stats: L50: 140 HP, 85 Attack, 80 Defense, 150 Speed, 130 Special Attack, 115 Special Defense L100: 333 HP (T85), 228 Attack (T106), 218 Defense (T103), 358 Speed (T2), 318 Special Attack (T13), 288 Special Defense (T34) 133-136: Eevee/Flareon (Normal, Fire) Location: Eevee: Goldenrod City after reactivating the Time Capsule Flareon: Evolve Eevee (Fire Stone) Natural Moves: Tackle (start) Tail Whip (start) Sand-Attack (L8 Eevee/Flareon) Growl (L16 Eevee) Ember (L16 Flareon) Quick Attack (L23 Eevee/Flareon) Bite (L30 Eevee/Flareon) Focus Energy (L36 Eevee) Baton Pass (Crystal: L36 Eevee) Fire Spin (L36 Flareon) Take Down (L42 Eevee) Smog (L42 Flareon) Leer (L47 Flareon) Flamethrower (L52 Flareon) TM/HM: Headbutt (2), Curse (3), Roar (5, Flareon), Toxic (6), Zap Cannon (7, Flareon), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Flareon), Protect (17), Rain Dance (18, Flareon), Endure (20), Frustration (21), Iron Tail (23), Return (27), Shadow Ball (30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Fire Blast (38), Swift (39), Detect (43), Rest (44), Attract (45) RBY TMs: Body Slam, Take Down, Double-Edge, Rage, Mimic, Reflect, Bide, Skull Bash, Substitute Breeding: Flail, Charm Crystal Move Tutor: Flamethrower Maximum Stats: L50: 140 HP, 150 Attack, 80 Defense, 85 Speed, 115 Special Attack, 130 Special Defense L100: 333 HP (T85), 358 Attack (T3), 218 Defense (T103), 228 Speed (T90), 288 Special Attack (T35), 318 Special Defense (T12) 133-196: Eevee/Espeon (Normal, Psychic) Location: Eevee: Goldenrod City after reactivating the Time Capsule Espeon: Evolve Eevee (happiness, must evolve in morning/afternoon) Natural Moves: Tackle (start) Tail Whip (start) Sand-Attack (L8 Eevee/Espeon) Growl (L16 Eevee) Confusion (L16 Espeon) Quick Attack (L23 Eevee/Espeon) Bite (L30 Eevee) Swift (L30 Espeon) Focus Energy (L36 Eevee) Baton Pass (Crystal: L36 Eevee) Psybeam (L36 Espeon) Take Down (L42 Eevee) Psych Up (L42 Espeon) Psychic (L47 Espeon) Morning Sun (L52 Espeon) TM/HM: Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7, Espeon), Psych Up (9, Espeon), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Espeon), Protect (17), Rain Dance (18, Espeon), Endure (20), Frustration (21), Iron Tail (23), Return (27), Psychic (29, Espeon), Shadow Ball (30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Dream Eater (42, Espeon), Detect (43), Rest (44), Attract (45), Nightmare (50, Espeon), Cut (H1, Espeon), Strength (H4, Espeon) RBY TMs: Body Slam, Take Down, Double-Edge, Rage, Mimic, Reflect, Bide, Skull Bash, Substitute Breeding: Flail, Charm Crystal Move Tutor: None Maximum Stats: L50: 140 HP, 85 Attack, 80 Defense, 130 Speed, 150 Special Attack, 115 Special Defense L100: 333 HP (T85), 228 Attack (T106), 218 Defense (T103), 318 Speed (T12), 358 Special Attack (T3), 288 Special Defense (T34) 133-197: Eevee/Umbreon (Normal, Dark) Location: Eevee: Goldenrod City after reactivating the Time Capsule Umbreon: Evolve Eevee (happiness, must evolve at night) Natural Moves: Tackle (start) Tail Whip (start) Sand-Attack (L8 Eevee/Umbreon) Growl (L16 Eevee) Pursuit (L16 Umbreon) Quick Attack (L23 Eevee/Umbreon) Bite (L30 Eevee) Confuse Ray (L30 Umbreon) Focus Energy (L36 Eevee) Baton Pass (Crystal: L36 Eevee) Faint Attack (L36 Umbreon) Take Down (L42 Eevee) Mean Look (L42 Umbreon) Screech (L47 Umbreon) Moonlight (L52 Umbreon) TM/HM: Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7, Umbreon), Psych Up (9, Umbreon), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Umbreon), Protect (17), Rain Dance (18, Umbreon), Endure (20), Frustration (21), Iron Tail (23), Return (27), Psychic (29, Umbreon), Shadow Ball (30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Dream Eater (42, Umbreon), Detect (43), Rest (44), Attract (45), Nightmare (50, Umbreon), Cut (H1, Umbreon), Flash (H5, Umbreon) RBY TMs: Body Slam, Take Down, Double-Edge, Rage, Mimic, Reflect, Bide, Skull Bash, Substitute Breeding: Flail, Charm Crystal Move Tutor: None Maximum Stats: L50: 170 HP, 85 Attack, 130 Defense, 85 Speed, 80 Special Attack, 150 Special Defense L100: 393 HP (T23), 228 Attack (T106), 318 Defense (T17), 228 Speed (T90), 218 Special Attack (T94), 358 Special Defense (T6) 116-117-230: Horsea/Seadra/Kingdra (Water, Water, Water/Dragon) Location: Horsea: Whirl Islands (fish) Seadra: Whirl Islands (fish), evolve Horsea (L32) Kingdra: Evolve Seadra (trade with Dragon Scale attached) Natural Moves: Bubble (start) Smokescreen (L8 Horsea) Leer (L15 Horsea) Water Gun (L22 Horsea) Twister (L29 Horsea) Agility (L36 Horsea, L40 Seadra/Kingdra) Hydro Pump (L43 Horsea, L51 Seadra/Kingdra) TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam (15, not Horsea), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Dragonbreath (24), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Rest (44), Attract (45), Surf (H3), Whirlpool (H6), Waterfall (H7) RBY TMs: Take Down, Double-Edge, Bubblebeam, Ice Beam, Rage, Mimic, Bide, Skull Bash, Substitute Breeding: Aurora Beam, Octazooka, Flail, Dragon Rage, Disable, Splash, Haze (Pokecenter) Crystal Move Tutor: Ice Beam Maximum Stats: L50: 150 HP, 115 Attack, 115 Defense, 105 Speed, 115 Special Attack, 115 Special Defense L100: 353 HP (T66), 288 Attack (T38), 288 Defense (T33), 268 Speed (T48), 288 Special Attack (T35), 288 Special Defense (T34) 207: Gligar (Ground/Flying) Location: Route 45 Natural Moves: Poison Sting (start) Sand-Attack (L6 Gligar) Harden (L13 Gligar) Quick Attack (L20 Gligar) Faint Attack (L28 Gligar) Slash (L36 Gligar) Screech (L44 Gligar) Guillotine (L54 Gligar) TM/HM: Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Protect (17), Endure (20), Frustration (21), Iron Tail (23), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Sandstorm (37), Swift (39), Detect (43), Rest (44), Attract (45), Thief (46), Fury Cutter (49), Cut (H1), Strength (H4) Breeding: Wing Attack, Metal Claw, Razor Wind, Counter Crystal Move Tutor: None Other: Earthquake (Pokemon Stadium 2) Maximum Stats: L50: 140 HP, 95 Attack, 125 Defense, 105 Speed, 55 Special Attack, 85 Special Defense L100: 333 HP (T85), 248 Attack (T88), 308 Defense (T22), 268 Speed (T48), 168 Special Attack (T130), 228 Special Defense (T104) 225: Deliberd (Ice/Flying) Location: Ice Cave Natural Move: Present (start) TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Snore (13), Blizzard (14), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Detect (43), Rest (44), Attract (45), Thief (46), Fly (H2) Breeding: Aurora Beam, Future Sight, Rapid Spin, Quick Attack, Splash Crystal Move Tutor: Ice Beam Maximum Stats: L50: 120 HP, 75 Attack, 65 Defense, 95 Speed, 85 Special Attack, 65 Special Defense L100: 293 HP (135), 208 Attack (T118), 188 Defense (T130), 248 Speed (T72), 228 Special Attack (T82), 188 Special Defense (T132) 220-221: Swinub/Pilowswine (Ice/Ground) Location: Swinub: Ice Cave Pilowswine: Evolve Swinub (L33) Natural Moves: Tackle (start) Powder Snow (L10 Swinub) Endure (L19 Swinub) Take Down (L28 Swinub) Fury Attack (L33 Pilowswine) Mist (L37 Swinub, L42 Pilowswine) Blizzard (L46 Swinub, L56 Pilowswine) Amnesia (Crystal: L55 Swinub, L70 Pilowswine) TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Rock Smash (8), Hidden Power (1), Snore (13), Blizzard (14), Hyper Beam (15, Pilowswine), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Earthquake (26), Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Defense Curl (40), Detect (43), Rest (44), Attract (45), Strength (H4) Breeding: Rock Slide, Body Slam, Ancientpower, Bite, Take Down Crystal Move Tutor: Ice Beam Maximum Stats: L50: 175 HP, 120 Attack, 100 Defense, 70 Speed, 80 Special Attack, 80 Special Defense L100: 403 HP (T15), 298 Attack (T30), 258 Defense (T54), 198 Speed (T108), 218 Special Attack (T94), 218 Special Defense (T116) 216-217: Teddiursa/Ursaring (Normal) Location: Teddiursa: Dark Cave Ursaring: Dark Cave (Blackthorne side), Mt. Silver, evolve Teddiursa (L30) Natural Moves: Scratch (start) Leer (start) Lick (L8 Teddiursa) Fury Swipes (L15 Teddiursa) Faint Attack (L22 Teddiursa) Rest (L29 Teddiursa) Slash (L36 Teddiursa, L39 Ursaring) Snore (L43 Teddiursa, L49 Ursaring) Thrash (L50 Teddiursa, L59 Ursaring) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Roar (5), Toxic (6), Zap Cannon (7), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Ursaring), Protect (17), Endure (20), Frustration (21), Earthquake (26), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl (40), Thunderpunch (41), Rest (44), Attract (45), Thief (46), Fire Punch (48), Fury Cutter (49), Cut (H1), Strength (H4) Breeding: Crunch, Seismic Toss, Focus Energy, Counter, Take Down, Metal Claw (Crystal) Crystal Move Tutor: None Maximum Stats: L50: 165 HP, 150 Attack, 95 Defense, 75 Speed, 95 Special Attack, 95 Special Defense L100: 383 HP (T32), 358 Attack (T3), 248 Defense (T70), 208 Speed (T102), 248 Special Attack (T72), 248 Special Defense (T82) 231-232: Phanpy/Donphan (Ground) Location: Phanpy: Routes 45, 46 Donphan: Route 45, evolve Phanpy (L25) Natural Moves: Tackle (start) Growl (start) Defense Curl (L9 Phanpy) Flail (L17 Phanpy) Take Down (L25 Phanpy) Fury Attack (L25 Donphan) Rollout (L33 Phanpy/Donphan) Endure (L41 Phanpy) Rapid Spin (L41 Donphan) Double-Edge (L49 Phanpy) Earthquake (L49 Donphan) TM/HM: Headbutt (2), Curse (3), Rollout (4), Roar (5), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Donphan), Protect (17), Endure (20), Frustration (21), Earthquake (26), Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Defense Curl (40), Rest (44), Attract (45), Strength (H4) Breeding: Ancientpower, Body Slam, Focus Energy, Water Gun (Crystal) Crystal Move Tutor: None Maximum Stats: L50: 165 HP, 140 Attack, 140 Defense, 70 Speed, 80 Special Attack, 80 Special Defense L100: 383 HP (T32), 338 Attack (T13), 338 Defense (T9), 198 Speed (T108), 218 Special Attack (T94), 218 Special Defense (T116) 226: Mantine (Water/Flying) Location: Route 41 Natural Moves: Tackle (start) Bubble (start) Supersonic (L10 Mantine) Bubblebeam (L18 Mantine) Take Down (L25 Mantine) Agility (L32 Mantine) Wing Attack (L40 Mantine) Confuse Ray (L49 Mantine) TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Snore (13), Blizzard (14), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Rest (44), Attract (45), Surf (H3), Whirlpool (H6), Waterfall (H7) Breeding: Haze, Twister, Hydro Pump, Slam Crystal Move Tutor: Ice Beam Maximum Stats: L50: 140 HP, 60 Attack, 90 Defense, 90 Speed, 100 Special Attack, 160 Special Defense L100: 333 HP (T85), 178 Attack (T132), 238 Defense (T83), 238 Speed (T76), 258 Special Attack (T62), 378 Special Defense (4) 227: Skarmory (Steel/Flying) Location: Route 45 Natural Moves: Leer (start) Peck (start) Sand-Attack (L13 Skarmory) Swift (L19 Skarmory) Agility (L25 Skarmory) Fury Attack (L37 Skarmory) Steel Wing (L49 Skarmory) TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13), Protect (17), Endure (20), Frustration (21), Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Swift (39), Detect (43), Rest (44), Attract (45), Steel Wing (47), Cut (H1), Fly (H2) Breeding: Drill Peck, Whirlwind, Pursuit, Sky Attack (Crystal) Crystal Move Tutor: None Maximum Stats: L50: 140 HP, 100 Attack, 160 Defense, 90 Speed, 60 Special Attack, 90 Special Defense L100: 333 HP (T85), 258 Attack (T76), 378 Defense (T4), 238 Speed (T76), 178 Special Attack (T123), 238 Special Defense (T91) 84-85: Doduo/Dodrio (Normal/Flying) Location: Doduo: Routes 26, 27, 22, 28 Dodrio: Blackthorne City (trade female Dragonair), Route 28, evolve Dodrio (L32) Natural Moves: Peck (start) Growl (start) Pursuit (L9 Doduo) Fury Attack (L13 Doduo) Tri Attack (L21 Doduo) Rage (L25 Doduo) Drill Peck (L33 Doduo, L38 Dodrio) Agility (L37 Doduo, L47 Dodrio) TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Dodrio), Protect (17), Endure (20), Frustration (21), Solarbeam (22, Dodrio), Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Rest (44), Attract (45), Thief (46), Steel Wing (47), Fly (H2) RBY TMs: Whirlwind, Body Slam, Take Down, Double-Edge, Rage, Mimic, Reflect, Bide, Skull Bash, Sky Attack, Substitute Breeding: Haze, Supersonic, Flail, Faint Attack, Quick Attack Crystal Move Tutor: None Maximum Stats: L50: 135 HP, 130 Attack, 90 Defense, 120 Speed, 80 Special Attack, 80 Special Defense L100: 323 HP (T105), 318 Attack (T18), 238 Defense (T83), 298 Speed (T19), 218 Special Attack (T94), 218 Special Defense (T116) 77-78: Ponyta/Rapidash (Fire) Location: Ponyta: Routes 26, 27, 22, 28 Rapidash: Route 28, evolve Ponyta (L40) Natural Moves: Tackle (start) Growl (L4 Ponyta) Tail Whip (L8 Ponyta) Ember (L13 Ponyta) Stomp (L19 Ponyta) Fire Spin (L26 Ponyta) Take Down (L34 Ponyta) Fury Attack (L40 Rapidash) Agility (L43 Ponyta, L47 Rapidash) Fire Blast (L53 Ponyta, L61 Rapidash) TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Rapidash), Protect (17), Endure (20), Frustration (21), Iron Tail (23), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Fire Blast (38), Swift (39), Rest (44), Attract (45) RBY TMs: Horn Drill, Body Slam, Double-Edge, Rage, Mimic, Reflect, Bide, Skull Bash, Substitute Breeding: Thrash, Charm, Flame Wheel, Hypnosis, Quick Attack, Double Kick Crystal Move Tutor: Flamethrower Maximum Stats: L50: 140 HP, 120 Attack, 90 Defense, 125 Speed, 100 Special Attack, 100 Special Defense L100: 333 HP (T85), 298 Attack (T30), 238 Defense (T83), 308 Speed (T17), 258 Special Attack (T62), 258 Special Defense (T63) 104-105: Cubone/Marowak (Ground) Location: Cubone: Goldenrod Game Corner, Rock Tunnel Marowak: Routes 9, 10, Rock Tunnel, evolve Cubone (L28) Natural Moves: Growl (start) Tail Whip (L5 Cubone) Bone Club (L9 Cubone) Headbutt (L13 Cubone) Leer (L17 Cubone) Focus Energy (L21 Cubone) Bonemerang (L25 Cubone) Rage (L29 Cubone, L32 Marowak) False Swipe (L33 Cubone, L39 Marowak) Thrash (L37 Cubone, L46 Marowak) Bone Rush (L41 Cubone, L53 Marowak) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15, Marowak), Icy Wind (16), Protect (17), Endure (20), Frustration (21), Iron Tail (23), Earthquake (26), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Sandstorm (37), Fire Blast (38), Thunderpunch (41), Detect (43), Rest (44), Attract (45), Thief (46), Fire Punch (48), Strength (H4) RBY TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge, Bubblebeam, Water Gun, Ice Beam, Submission, Counter, Seismic Toss, Rage, Fissure, Mimic, Bide, Skull Bash, Substitute Breeding: Rock Slide, Screech, Ancientpower, Skull Bash, Belly Drum, Perish Song, Swords Dance (Crystal) Crystal Move Tutor: Ice Beam, Flamethrower Maximum Stats: L50: 135 HP, 100 Attack, 130 Defense, 65 Speed, 70 Special Attack, 100 Special Defense L100: 323 HP (T105), 258 Attack* (T76), 318 Defense (T17), 188 Speed (T116), 198 Special Attack (T113), 258 Special Defense (T63) *This increases to 516 if Marowak is holding the Thick Club 115: Kangaskhan (Normal) Location: Rock Tunnel Natural Moves: Comet Punch (start) Leer (L7 Kangaskhan) Bite (L13 Kangaskhan) Tail Whip (L19 Kangaskhan) Mega Punch (L25 Kangaskhan) Rage (L31 Kangaskhan) Endure (L37 Kangaskhan) Dizzy Punch (L43 Kangaskhan) Reversal (L49 Kangaskhan) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Roar (5), Toxic (6), Zap Cannon (7), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Earthquake (26), Return (27), Shadow Ball (30), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Sandstorm (37), Fire Blast (38), Thunderpunch (41), Rest (44), Attract (45), Fire Punch (48), Fury Cutter (49), Surf (H3), Strength (H4) RBY TMs: Mega Kick, Body Slam, Take Down, Double-Edge, Bubblebeam, Water Gun, Ice Beam, Submission, Counter, Seismic Toss, Thunderbolt, Fissure, Mimic, Bide, Skull Bash, Rock Slide, Substitute Breeding: Safeguard, Focus Energy, Foresight, Stomp, Disable Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower Maximum Stats: L50: 180 HP, 115 Attack, 100 Defense, 110 Speed, 60 Special Attack, 100 Special Defense L100: 413 HP (T12), 288 Attack (T38), 258 Defense (T54), 278 Speed (T41), 178 Special Attack (T123), 258 Special Defense (T63) 111-112: Rhyhorn/Rhydon (Ground/Rock) Location: Rhyhorn: Victory Road Rhydon: Victory Road, evolve Rhyhorn (L42) Natural Moves: Horn Attack (start) Tail Whip (start) Stomp (L13 Rhyhorn) Fury Attack (L19 Rhyhorn) Scary Face (L31 Rhyhorn) Horn Drill (L37 Rhyhorn) Take Down (L49 Rhyhorn, L54 Rhydon) Earthquake (L55 Rhyhorn, L65 Rhydon) TM/HM: Dynamicpunch (1, Rhydon), Headbutt (2), Curse (3), Rollout (4), Roar (5), Toxic (6), Zap Cannon (7), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15, Rhydon), Icy Wind (16), Protect (17), Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Earthquake (26), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Fire Blast (38), Thunder Punch (41, Rhydon), Rest (44), Attract (45), Fire Punch (48, Rhydon), Fury Cutter (49, Rhydon), Surf (H3, Rhydon), Strength (H4) RBY TMs: Mega Punch (Rhydon), Mega Kick (Rhydon), Body Slam, Double-Edge, Bubblebeam (Rhydon), Water Gun (Rhydon), Ice Beam (Rhydon), Pay Day (Rhydon), Submission (Rhydon), Seismic Toss (Rhydon), Rage, Thunderbolt, Fissure, Mimic, Double Team, Bide, Skull Bash, Substitute Breeding: Rock Slide, Magnitude, Reversal, Thrash, Counter, Crunch, Pursuit Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower Maximum Stats: L50: 180 HP, 150 Attack, 140 Defense, 60 Speed, 65 Special Attack, 65 Special Defense L100: 413 HP (T12), 358 Attack (T3), 338 Defense (T9), 178 Speed (T122), 188 Special Attack (T119), 188 Special Defense (T132) 198: Murkrow (Dark/Flying) Location: Routes 7, 16 Natural Moves: Peck (start) Pursuit (L11 Murkrow) Haze (L16 Murkrow) Night Shade (L26 Murkrow) Faint Attack (L31 Murkrow) Mean Look (L41 Murkrow) TM/HM: Curse (3), Toxic (6), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Icy Wind (16), Protect (17), Endure (20), Frustration (21), Return (27), Shadow Ball (30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Dream Eater (42), Detect (43), Rest (44), Attract (45), Thief (46), Steel Wing (47), Nightmare (50), Fly (H2) Breeding: Drill Peck, Wing Attack, Whirlwind, Quick Attack, Mirror Move, Sky Attack (Crystal) Crystal Move Tutor: None Maximum Stats: L50: 135 HP, 105 Attack, 62 Defense, 111 Speed, 105 Special Attack, 62 Special Defense L100: 323 HP (T105), 268 Attack (T59), 182 Defense (T134), 280 Speed (T30), 268 Special Attack (T50), 182 Special Defense (137) 228-229: Houndour/Houndoom (Dark/Fire) Location: Houndour: Route 7 Houndoom: Evolve Houndour (L24) Natural Moves: Leer (start) Ember (start) Roar (L7 Houndour) Smog (L13 Houndour) Bite (L20 Houndour) Faint Attack (L27 Houndour, L30 Houndoom) Flamethrower (L35 Houndour, L41 Houndoom) Crunch (L43 Houndour, L52 Houndoom) TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17), Endure (20), Frustration (21), Solarbeam (22), Iron Tail (23), Return (27), Shadow Ball (30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Fire Blast (38), Swift (39), Dream Eater (42), Detect (43), Rest (44), Attract (45), Thief (46), Nightmare (50), Strength (H4, Houndoom) Breeding: Counter, Pursuit, Reversal, Rage, Spite, Beat Up, Fire Spin Crystal Move Tutor: Flamethrower Maximum Stats: L50: 150 HP, 110 Attack, 70 Defense, 115 Speed, 130 Special Attack, 100 Special Defense L100: 353 HP (T66), 278 Attack (T50), 198 Defense (T123), 288 Speed (T32), 318 Special Attack (T13), 258 Special Defense (T63) 218-219: Slugma/Magcargo (Fire, Fire/Rock) Location: Slugma: Routes 16, 17, 18 Magcargo: Evolve Slugma (L38) Natural Moves: Smog (start) Ember (L8 Slugma) Rock Throw (L15 Slugma) Harden (L22 Slugma) Amnesia (L29 Slugma) Flamethrower (L36 Slugma) Rock Slide (L43 Slugma, L48 Magcargo) Body Slam (L48 Slugma, L60 Magcargo) TM/HM: Curse (3), Rollout (4), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Magcargo), Protect (17), Endure (20), Frustration (21), Earthquake (26, Magcargo), Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Fire Blast (38), Defense Curl (40), Rest (44), Attract (45), Strength (H4) Breeding: Acid Armor Crystal Move Tutor: Flamethrower Maximum Stats: L50: 125 HP, 70 Attack, 140 Defense, 50 Speed, 100 Special Attack, 100 Special Defense L100: 303 HP (T127), 198 Attack (T123), 338 Defense (T9), 158 Speed (T129), 258 Special Attack (T62), 258 Special Defense (T63) 215: Sneasel (Dark/Ice) Location: Ice Cave Natural Moves: Scratch (start) Leer (start) Quick Attack (L9 Sneasel) Screech (L17 Sneasel) Faint Attack (L25 Sneasel) Fury Swipes (L33 Sneasel) Agility (L41 Sneasel) Slash (L49 Sneasel) Beat Up (L57 Sneasel) Metal Claw (Crystal: L65 Sneasel) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Psych Up (9), Hidden Power (10), Snore (13), Blizzard (14), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Return (27), Dig (28), Shadow Ball (30), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl (40), Dream Eater (42), Detect (43), Rest (44), Attract (45), Thief (46), Fury Cutter (49), Nightmare (50), Cut (H1), Surf (H3), Strength (H4) Breeding: Reflect, Foresight, Counter, Bite, Spite Crystal Move Tutor: Ice Beam Maximum Stats: L50: 130 HP, 115 Attack, 75 Defense, 135 Speed, 55 Special Attack, 95 Special Defense L100: 313 HP (T117), 288 Attack (T38), 208 Defense (T117), 328 Speed (T8), 168 Special Attack (T130), 248 Special Defense (T82) 200: Misdreavus (Ghost) Location: Mt. Silver Natural Moves: Growl (start) Psywave (start) Spite (L6 Misdreavus) Confuse Ray (L12 Misdreavus) Mean Look (L19 Misdreavus) Psybeam (L27 Misdreavus) Pain Split (L36 Misdreavus) Perish Song (L46 Misdreavus) TM/HM: Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Thunder (25), Return (27), Psychic (29), Shadow Ball (30), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl (40), Dream Eater (42), Rest (44), Attract (45), Thief (46), Nightmare (50), Flash (H5) Breeding: Destiny Bond, Screech Crystal Move Tutor: Thunderbolt Maximum Stats: L50: 135 HP, 80 Attack, 80 Defense, 105 Speed, 105 Special Attack, 105 Special Defense L100: 323 HP (T105), 218 Attack (T114), 218 Defense (T103), 268 Speed (T48), 268 Special Attack (T50), 268 Special Defense (T49) 137-233: Porygon/Porygon2 (Normal) Location: Porygon: Celadon Game Corner Porygon2: Evolve Porygon (trade with Upgrade attached) Natural Moves: Conversion (start) Tackle (start) Conversion2 (start) Agility (L9 Porygon/Porygon2) Psybeam (L12 Porygon/Porygon2) Recover (L20 Porygon/Porygon2) Sharpen (L24 Porygon) Defense Curl (L24 Porygon2) Lock-On (L32 Porygon/Porygon2) Tri Attack (L36 Porygon/Porygon2) Zap Cannon (L44 Porygon/Porygon2) TM/HM: Curse (3), Toxic (6), Zap Cannon (7), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Return (27), Psychic (29), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl (40, Porygon2), Dream Eater (42), Rest (44), Thief (46), Nightmare (50), Flash (H5) RBY TMs: Take Down, Double-Edge, Ice Beam, Rage, Thunderbolt, Mimic, Reflect, Bide, Skull Bash, Thunder Wave, Psywave, Substitute Breeding: None (genderless Pokemon) Crystal Move Tutor: Ice Beam, Thunderbolt Maximum Stats: L50: 160 HP, 100 Attack, 110 Defense, 80 Speed, 125 Special Attack, 115 Special Defense L100: 373 HP (T47), 258 Attack (T76), 278 Defense (T39), 218 Speed (T96), 308 Special Attack (T19), 288 Special Defense (T34) 113-242: Chansey/Blissey (Normal) Location: Chansey: Routes 12, 13, 14, 15 Blissey: Evolve Chansey (happy) Natural Moves: Pound (start) Growl (L5 Chansey) Tail Whip (L9 Chansey, L7 Blissey) Softboiled (L13 Chansey, L10 Blissey) Doubleslap (L17 Chansey, L13 Blissey) Minimize (L23 Chansey, L18 Blissey) Sing (L29 Chansey, L23 Blissey) Egg Bomb (L35 Chansey, L28 Blissey) Defense Curl (L41 Chansey, L33 Blissey) Light Screen (L49 Chansey, L40 Blissey) Double-Edge (L57 Chansey, L47 Blissey) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6), Zap Cannon (7), Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Solarbeam (22), Iron Tail (23), Thunder (25), Return (27), Psychic (29), Shadow Ball (30), Mud- Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Fire Blast (38), Defense Curl (40), Dream Eater (42), Rest (44), Attract (45), Strength (H4), Flash (H5) RBY TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge, Bubblebeam, Water Gun, Ice Beam, Submission, Counter, Seismic Toss, Rage, Thunderbolt, Teleport, Mimic, Reflect, Bide, Skull Bash, Thunder Wave, Psywave, Tri Attack, Substitute Breeding: Heal Bell, Metronome, Present Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower Maximum Stats: L50: 330 HP, 30 Attack, 30 Defense, 75 Speed, 95 Special Attack, 155 Special Defense L100: 713 HP (1), 118 Attack (T138), 118 Defense (138), 208 Speed (T102), 248 Special Attack (T72), 368 Special Defense (5) 131: Lapras (Water/Ice) Location: Union Cave (Fridays ONLY) Natural Moves: Water Gun (start) Growl (start) Sing (start) Mist (L8 Lapras) Body Slam (L15 Lapras) Confuse Ray (L22 Lapras) Perish Song (L29 Lapras) Ice Beam (L36 Lapras) Rain Dance (L43 Lapras) Safeguard (L50 Lapras) Hydro Pump (L57 Lapras) TM/HM: Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7), Rock Smash (8), Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Dragonbreath (24), Thunder (25), Return (27), Psychic (29), Double Team (32), Swagger (34), Sleep Talk (35), Dream Eater (42), Rest (44), Attract (45), Nightmare (50), Surf (H3), Strength (H4), Whirlpool (H6) RBY TMs: Horn Drill, Body Slam, Take Down, Double-Edge, Bubblebeam, Rage, Solarbeam, Dragon Rage, Thunderbolt, Mimic, Reflect, Bide, Skull Bash, Psywave, Substitute Breeding: Aurora Beam, Foresight Crystal Move Tutor: Thunderbolt, Ice Beam Maximum Stats: L50: 205 HP, 105 Attack, 100 Defense, 80 Speed, 105 Special Attack, 115 Special Defense L100: 463 HP (T5), 268 Attack (T59), 258 Defense (T54), 218 Speed (T96), 268 Special Attack (T50), 288 Special Defense (T34) 138-139: Omanyte/Omastar (Water/Rock) Location: Omanyte: Import from Red/Blue/Yellow Omastar: Import from Red/Blue/Yellow, evolve Omanyte (L40) Natural Moves: Constrict (start) Withdraw (start) Bite (L13 Omanyte) Water Gun (L19 Omanyte) Leer (L31 Omanyte) Protect (L37 Omanyte) Spike Cannon (L40 Omastar) Ancientpower (L49 Omanyte, L54 Omastar) Hydro Pump (L55 Omanyte, L65 Omastar) TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Rock Smash (8), Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam (15, Omastar), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Rest (44), Attract (45), Thief (46), Surf (H3), Whirlpool (H6) RBY TMs: Horn Drill (Omastar), Body Slam, Take Down, Double-Edge, Ice Beam, Submission (Omastar), Seismic Toss (Omastar), Rage, Mimic, Reflect, Bide, Skull Bash (Omastar), Substitute Breeding: Haze, Aurora Beam, Bubblebeam, Slam, Supersonic Crystal Move Tutor: Ice Beam Maximum Stats: L50: 145 HP, 80 Attack, 145 Defense, 75 Speed, 135 Special Attack, 90 Special Defense L100: 343 HP (T79), 218 Attack (T114), 348 Defense (8), 208 Speed (T102), 328 Special Attack (T8), 238 Special Defense (T91) 140-141: Kabuto/Kabutops (Water/Rock) Location: Kabuto: Import from Red/Blue/Yellow Kabutops: Import from Red/Blue/Yellow, evolve Kabuto (L40) Natural Moves: Scratch (start) Harden (start) Absorb (L10 Kabuto) Leer (L19 Kabuto) Sand-Attack (L28 Kabuto) Endure (L37 Kabuto) Slash (L40 Kabutops) Mega Drain (L46 Kabuto, L55 Kabutops) Ancientpower (L55 Kabuto, L65 Kabutops) TM/HM: Headbutt (2, Kabutops), Curse (3), Rollout (4), Toxic (6), Rock Smash (8), Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam (15, Kabutops), Icy Wind (16), Protect (17), Rain Dance (18), Giga Drain (19), Endure (20), Frustration (21), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Rest (44), Attract (45), Thief (46), Fury Cutter (49, Kabutops), Cut (H1, Kabutops), Surf (H3, Kabutops), Whirlpool (H6, Kabutops) RBY TMs: Razor Wind (Yellow), Swords Dance (Yellow), Mega Kick (Yellow), Body Slam, Take Down, Double-Edge, Water Gun, Ice Beam, Submission (Yellow), Submission (Yellow), Seismic Toss (Yellow), Rage, Mimic, Reflect, Bide, Skull Bash (Yellow), Substitute Breeding: Dig, Aurora Beam, Bubblebeam, Flail, Rapid Spin Crystal Move Tutor: Ice Beam Maximum Stats: L50: 135 HP, 135 Attack, 125 Defense, 100 Speed, 85 Special Attack, 90 Special Defense L100: 323 HP (T105), 328 Attack (T16), 308 Defense (T22), 258 Speed (T63), 228 Special Attack (T82), 238 Special Defense (T91) 142: Aerodactyl (Rock/Flying) Location: Route 14 (trade Chansey) Natural Moves: Wing Attack (start) Agility (L8 Aerodactyl) Bite (L15 Aerodactyl) Supersonic (L22 Aerodactyl) Ancientpower (L29 Aerodactyl) Scary Face (L36 Aerodactyl) Take Down (L43 Aerodactyl) Hyper Beam (L50 Aerodactyl) TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Rock Smash (8), Hidden Power (10), Snore (13), Hyper Beam (15), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Dragonbreath (24), Earthquake (26), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Fire Blast (38), Swift (39), Detect (43), Rest (44), Attract (45), Thief (46), Steel Wing (47), Fly (H2) RBY TMs: Razor Wind, Take Down, Double-Edge, Rage, Dragon Rage, Mimic, Reflect, Bide, Sky Attack, Substitute Breeding: Steel Wing, Whirlwind, Foresight, Pursuit Crystal Move Tutor: Flamethrower Maximum Stats: L50: 155 HP, 125 Attack, 85 Defense, 150 Speed, 80 Special Attack, 95 Special Defense L100: 363 HP (T54), 308 Attack (T23), 228 Defense (T93), 358 Speed (T2), 218 Special Attack (T94), 248 Special Defense (T82) 143: Snorlax (Normal) Location: Route 11 Natural Moves: Tackle (start) Amnesia (L8 Snorlax) Defense Curl (L15 Snorlax) Belly Drum (L22 Snorlax) Headbutt (L29 Snorlax) Snore (L36 Snorlax) Rest (L36 Snorlax) Body Slam (L43 Snorlax) Rollout (L50 Snorlax) Hyper Beam (L57 Snorlax) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6), Zap Cannon (7), Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Solarbeam (22), Thunder (25), Earthquake (26), Return (27), Psychic (29), Shadow Ball (30), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Sandstorm (37), Fire Blast (38), Defense Curl (40), Thunderpunch (41), Rest (44), Attract (45), Fire Punch (48), Surf (H3), Strength (H4) RBY TMs: Mega Punch, Mega Kick, Take Down, Double-Edge, Bubblebeam, Water Gun, Ice Beam, Pay Day, Submission, Counter, Seismic Toss, Rage, Thunderbolt, Fissure, Mimic, Reflect, Bide, Metronome, Selfdestruct, Skull Bash, Psywave, Rock Slide, Substitute Breeding: Lick Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower Maximum Stats: L50: 235 HP, 130 Attack, 85 Defense, 50 Speed, 85 Special Attack, 130 Special Defense L100: 523 HP (3), 318 Attack (T18), 228 Defense (T93), 158 Speed (T129), 228 Special Attack (T82), 318 Special Defense (T12) 1-2-3: Bulbasaur/Ivysaur/Venusaur (Grass/Poison) Location: Bulbasaur- Import from Red/Blue/Yellow Ivysaur- Evolve Bulbasaur (L16), Import from Red/Blue/Yellow Venusaur- Evolve Venusaur (L32), Import from Red/Blue/Yellow Natural Moves: Tackle (start) Growl (L4 Bulbasaur) Leech Seed (L7 Bulbasaur) Vine Whip (L10 Bulbasaur) Poison Powder (L15 Bulbasaur) Sleep Powder (L15 Bulbasaur) Razor Leaf (L20 Bulbasaur, L22 Ivysaur) Sweet Scent (L25 Bulbasaur, L29 Ivysaur) Growth (L32 Bulbasaur, L38 Ivysaur, L41 Venusaur) Synthesis (L39 Bulbasaur, L47 Ivysaur, L53 Venusaur) Solarbeam (L46 Bulbasaur, L56 Ivysaur, L65 Venusaur) TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Sweet Scent (12), Snore (13), Hyper Beam (15, Venusaur only) Protect (17), Giga Drain (19), Endure (20), Frustration (21), Solar Beam (22), Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35, Defense Curl (40), Rest (44), Attract (45), Cut (H1), Flash (H5) RBY TMs: Swords Dance, Body Slam, Take Down, Double-Edge, Rage, Mega Drain, Mimic, Reflect, Bide, Substitute Breed: Razor Wind, Petal Dance, Skull Bash, Light Screen, Safeguard, Ancientpower (Pokecenter) Crystal Move Tutor: None Maximum Stats: L50: 155 HP, 102 Attack, 103 Defense, 100 Speed, 120 Special Attack, 120 Special Defense L100: 363 HP (T54), 262 Attack (T71), 264 Defense (53), 258 Speed (T63), 298 Special Attack (T22), 298 Special Defense (T21) 4-5-6: Charmander/Charmeleon/Charizard (Fire, Fire, Fire/Flying) Location: Charmander- Import from Red/Blue/Yellow Charmeleon- Evolve Charmander (L16), Import from Red/Blue/Yellow Charizard- Evolve Charmeleon (L36), Import from Red/Blue/Yellow Natural Moves: Scratch (start) Growl (start) Ember (L7 Charmander) Smokescreen (L13 Charmander) Rage (L20 Charmeleon) Scary Face (L25 Charmander, L27 Charmeleon) Flamethrower (L31 Charmander, L34 Charmeleon) Wing Attack (L36 Charizard) Slash (L37 Charmander, L41 Charmeleon, L44 Charizard) Dragon Rage (L43 Charmander, L48 Charmeleon, L54 Charizard) Fire Spin (L49 Charmander, L55 Charmeleon, L64 Charizard) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Roar (5, Charizard), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Charizard), Protect (17), Endure (20), Frustration (21), Iron Tail (23), Dragonbreath (24), Earthquake (26, Charizard), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37, Charizard), Fire Blast (38), Swift (39), Defense Curl (40), Rest (44), Attract (45), Steel Wing (47, Charizard), Fire Punch (48), Fury Cutter (49), Cut (H1), Fly (H2, Charizard), Strength (H4) RBY TMs: Mega Punch, Swords Dance, Mega Kick, Body Slam, Take Down, Double-Edge, Submission, Counter, Seismic Toss, Fissure (Charizard), Mimic, Reflect, Bide, Skull Bash, Substitute Breeding: Rock Slide, Beat Up, Ancientpower, Outrage, Bite, Belly Drum, Crunch (Pokecenter) Crystal Move Tutor: Flamethrower Maximum Stats: L50: 153 HP, 104 Attack, 98 Defense, 120 Speed, 129 Special Attack, 105 Special Defense L100: 359 HP (T60), 266 Attack (T67), 254 Defense (T66), 298 Speed (T19), 316 Special Attack (T17), 268 Special Defense (T49) 7-8-9: Squirtle/Wartortle/Blastoise (Water) Location: Squirtle- Import from Red/Blue/Yellow Wartortle- Evolve Squirtle (L16), Import from Red/Blue/Yellow Blastoise- Evolve Wartortle (L36), Import from Red/Blue/Yellow Natural Moves: Tackle (start) Tail Whip (L4 Squirtle) Bubble (L7 Squirtle) Withdraw (L10 Squirtle) Water Gun (L13 Squirtle) Bite (L18 Squirtle, L19 Wartortle) Rapid Spin (L23 Squirtle, L25 Wartortle) Protect (L28 Squirtle, L31 Wartortle) Rain Dance (L33 Squirtle, L37 Wartortle, L42 Blastoise) Skull Bash (L40 Squirtle, L45 Wartortle, L55 Blastoise) Hydro Pump (L47 Squirtle, L53 Wartortle, L68 Blastoise) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Roar (5, Blastoise), Toxic (6), Rock Smash (8), Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam (15, Blastoise), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Earthquake (26, Blastoise), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Defense Curl (40), Rest (44), Attract (45), Surf (H3), Strength (H4), Whirlpool (H6), Waterfall (H7) RBY TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge, Bubblebeam, Ice Beam, Submission, Counter, Seismic Toss, Rage, Fissure (Blastoise), Mimic, Reflect, Bide, Substitute Breeding: Haze, Mirror Coat, Flail, Confusion, Foresight, Mist, Zap Cannon (Pokecenter) Crystal Move Tutor: Ice Beam Maximum Stats: L50: 154 HP, 103 Attack, 120 Defense, 98 Speed, 105 Special Attack, 125 Special Defense L100: 361 HP (63), 264 Attack (T64), 298 Defense (T25), 254 Speed (T68), 268 Special Attack (T50), 308 Special Defense (T19) 144: Articuno (Ice/Flying) Location: Import from Red/Blue/Yellow Natural Moves: Gust (start) Powder Snow (start) Mist (L13 Articuno) Agility (L25 Articuno) Mind Reader (L37 Articuno) Ice Beam (L49 Articuno) Reflect (L61 Articuno) Blizzard (L73 Articuno) TM/HM: Curse (3), Roar (5), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Swift (39), Detect (43), Rest (44), Steel Wing (47), Fly (H2) RBY TMs: Razor Wind, Whirlwind, Take Down, Double-Edge, Bubblebeam, Water Gun, Rage, Mimic, Reflect, Bide, Sky Attack, Substitute Breeding: None (mystical, can't breed) Crystal Move Tutor: Ice Beam Maximum Stats: L50: 165 HP, 105 Attack, 120 Defense, 105 Speed, 115 Special Attack, 145 Special Defense L100: 383 HP (T32), 268 Attack (T59), 298 Defense (T25), 268 Speed (T48), 288 Special Attack (T35), 348 Special Defense (T7) 145: Zapdos (Electric/Flying) Location: Import from Red/Blue/Yellow Natural Moves: Peck (start) Thundershock (start) Thunder Wave (L13 Zapdos) Agility (L25 Zapdos) Detect (L37 Zapdos) Drill Peck (L49 Zapdos) Light Screen (L61 Zapdos) Thunder (L73 Zapdos) TM/HM: Curse (3), Roar (5), Toxic (6), Zap Cannon (7), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Thunder (25), Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Swift (39), Detect (43), Rest (44), Steel Wing (47), Fly (H2), Flash (H5) RBY TMs: Razor Wind, Whirlwind, Take Down, Double-Edge, Rage, Thunderbolt, Mimic, Reflect, Bide, Sky Attack, Substitute Breeding: None (mystical, can't breed) Crystal Move Tutor: Thunderbolt Maximum Stats: L50: 165 HP, 110 Attack, 105 Defense, 120 Speed, 145 Special Attack, 110 Special Defense L100: 383 HP (T32), 278 Attack (T50), 268 Defense (T44), 298 Speed (T19), 348 Special Attack (T5), 278 Special Defense (T43) 146: Moltres (Fire/Flying) Location: Import from Red/Blue/Yellow Natural Moves: Wing Attack (start) Ember (start) Fire Spin (L13 Moltres) Agility (L25 Moltres) Endure (L37 Moltres) Flamethrower (L49 Moltres) Safeguard (L61 Moltres) Sky Attack (L73 Moltres) TM/HM: Curse (3), Roar (5), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17), Endure (20), Frustration (21), Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Fire Blast (38), Swift (39), Detect (43), Rest (44), Steel Wing (47), Fly (H2) RBY TMs: Razor Wind, Whirlwind, Toxic, Take Down, Double-Edge, Rage, Mimic, Reflect, Bide, Substitute Breeding: None (mystical, can't breed) Crystal Move Tutor: Flamethrower Maximum Stats: L50: 165 HP, 120 Attack, 110 Defense, 110 Speed, 145 Special Attack, 105 Special Defense L100: 383 HP (T32), 298 Attack (T30), 278 Defense (T39), 278 Speed (T41), 348 Special Attack (T5), 268 Special Defense (T49) 243: Raikou (Electric) Location: Wanders around Johto Natural Moves: Bite (start) Leer (start) Thundershock (L11 Raikou) Roar (L21 Raikou) Quick Attack (L31 Raikou) Spark (L41 Raikou) Reflect (L51 Raikou) Crunch (L61 Raikou) Thunder (L71 Raikou) TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Zap Cannon (7), Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Swift (39), Detect (43), Rest (44), Cut (H1), Strength (H4), Flash (H5) Breeding: None (mystical, can't breed) Crystal Move Tutor: Thunderbolt Maximum Stats: L50: 165 HP, 105 Attack, 95 Defense, 135 Speed, 135 Special Attack, 120 Special Defense L100: 383 HP (T32), 268 Attack (T59), 248 Defense (T70), 328 Speed (T8), 328 Special Attack (T8), 298 Special Defense (T21) 244: Entei (Fire) Location: Wanders around Johto Natural Moves: Bite (start) Leer (start) Ember (L11 Entei) Roar (L21 Entei) Fire Spin (L31 Entei) Stomp (L41 Entei) Flamethrower (L51 Entei) Swagger (L61 Entei) Fire Blast (L71 Entei) TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Solarbeam (22), Iron Tail (23), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Fire Blast (38), Swift (39), Detect (43), Rest (44), Cut (H1), Strength (H4), Flash (H5) Breeding: None (mystical, can't breed) Crystal Move Tutor: Flamethrower Maximum Stats: L50: 190 HP, 135 Attack, 105 Defense, 120 Speed, 110 Special Attack, 95 Special Defense L100: 433 HP (8), 328 Attack (T16), 268 Defense (T44), 298 Speed (T19), 278 Special Attack (T42), 248 Special Defense (T82) 245: Suicune (Water) Location: Tin Tower Natural Moves: Bite (start) Leer (start) Water Gun (L11 Suicune) Roar (L21 Suicune) Rain Dance (Crystal: L21 Suicune) Gust (L31 Suicune) Bubblebeam (L41 Suicune (GS), L11 Suicune (Crystal)) Aurora Beam (Crystal: L41 Suicune) Mist (L51 Suicune) Mirror Coat (L61 Suicune) Hydro Pump (L71 Suicune) TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Swift (39), Detect (43), Rest (44), Cut (H1), Surf (H3), Whirlpool (H6), Waterfall (H7) Breeding: None (mystical, can't breed) Crystal Move Tutor: Ice Beam Maximum Stats: L50: 175 HP, 95 Attack, 135 Defense, 105 Speed, 110 Special Attack, 135 Special Defense L100: 403 HP (T15), 248 Attack (T88), 328 Defense (T13), 268 Speed (T48), 278 Special Attack (T42), 328 Special Defense (T10) 147-148-149: Dratini/Dragonair/Dragonite (Dragon, Dragon, Dragon/Flying) Location: Dratini: Dragon's Den, fish Route 45 Dragonair: Fish Route 45, evolve Dratini (L30) Dragonite: Evolve Dragonair (L55) Natural Moves: Wrap (start) Leer (start) Extremespeed (Crystal Dratini may start with this)* Thunder Wave (L8 Dratini) Twister (L15 Dratini) Dragon Rage (L22 Dratini) Slam (L29 Dratini) Agility (L36 Dratini, L38 Dragonair) Safegurard (L43 Dratini, L48 Dragonair) Wing Attack (L55 Dragonite) Outrage (L50 Dratini, L56 Dragonair, L61 Dragonite) Hyper Beam (L57 Dratini, L65 Dragonair, L75 Dragonite) TM/HM: Dynamicpunch (1, Dragonite), Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7), Rock Smash (8), Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam (15, Dragonite), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Dragonbreath (24), Thunder (25), Return (27), Mud-Slap (31, Dragonite), Double Team (32), Ice Punch (33, Dragonite), Swagger (34), Sleep Talk (35), Sandstorm (37, Dragonite), Fire Blast (38), Swift (39), Thunderpunch (41, Dragonite), Detect (43), Rest (44), Attract (45), Steel Wing (47, Dragonite), Fire Punch (48, Dragonite), Fury Cutter (49, Dragonite), Fly (H2, Dragonite), Surf (H3), Strength (H4, Dragonite), Whirlpool (H6, Dragonite), Waterfall (H7) RBY TMs: Razor Wind (Dragonite), Horn Drill, Body Slam, Take Down, Double- Edge, Bubblebeam, Water Gun, Ice Beam, Rage, Thunderbolt, Mimic, Reflect, Bide, Skull Bash, Thunder Wave, Substitute Breeding: Haze, Light Screen, Mist, Supersonic Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower Maximum Stats: L50: 136 HP, 104 Attack, 85 Defense, 90 Speed, 90 Special Attack, 90 Special Defense** L100: 385 HP (31), 366 Attack (T1), 288 Defense (T33), 258 Speed (T63), 298 Special Attack (T22), 298 Special Defense (T21) *In Crystal, the Dragon Shrine opens and you have to take a test. If you answer all five questions properly, you'll get the Rising Badge, TM 24, and the Extremespeed Dratini. **Dragonite's L50 stats are actually those of Dragonair, as it is legally impossible to get a L50 Dragonite. 246-247-248: Larvitar/Pupitar/Tyranitar (Ground/Rock, Ground/Rock, Rock/Dark) Location: Larvitar: Celadon Game Corner, Mt. Silver Pupitar: Mt. Silver, evolve Larvitar (L30) Tyranitar: Evolve Pupitar (L55) Natural Moves: Bite (start) Leer (start) Sandstorm (L8 Larvitar) Screech (L15 Larvitar) Rock Slide (L22 Larvitar) Thrash (L29 Larvitar) Scary Face (L36 Larvitar, L38 Pupitar) Crunch (L43 Larvitar, L47 Pupitar) Earthquake (L50 Larvitar, L56 Pupitar, L61 Tyranitar) Hyper Beam (L57 Larvitar, L65 Pupitar, L75 Tyranitar) TM/HM: Dynamicpunch (1, Tyranitar), Headbutt (2), Curse (3), Roar (5, Tyranitar), Toxic (6), Rock Smash (8, Tyranitar), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23, Tyranitar), Dragonbreath (24, Tyranitar), Earthquake (26), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Fire Blast (38, Tyranitar), Detect (43), Rest (44), Attract (45), Fire Punch (48, Tyranitar), Fury Cutter (49, Tyranitar), Nightmare (50, Tyranitar), Cut (H1, Tyranitar), Surf (H3, Tyranitar), Strength (H4, Tyranitar) Breeding: Outrage, Stomp, Focus Energy, Ancientpower, Pursuit Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower (all three are Tyranitar only) Maximum Stats: L50: 145 HP, 104 Attack, 90 Defense, 71 Speed, 85 Special Attack, 90 Special Defense* L100: 403 HP (T15), 366 Attack (T1), 318 Defense (T17), 220 Speed (95), 288 Special Attack (T35), 298 Special Defense (T21) *As with Dragonair/Dragonite, the L50 stats for Tyranitar are those for Pupitar. 249: Lugia (Psychic/Flying) Location: Whirl Islands Natural Moves: Aeroblast (start) Safeguard (L11 Lugia) Gust (L22 Lugia) Recover (L33 Lugia) Hydro Pump (L44 Lugia) Rain Dance (L55 Lugia) Swift (L66 Lugia) Whirlwind (L77 Lugia) Ancientpower (L88 Lugia) Future Sight (L99 Lugia) TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Zap Cannon (7), Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Rain Dance (18), Giga Drain (19), Endure (20), Frustration (21), Iron Tail (23), Dragonbreath (24), Thunder (25), Earthquake (26), Return (27), Psychic (29), Shadow Ball (30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Swift (39), Dream Eater (42), Detect (43), Rest (44), Steel Wing (47), Nightmare (50), Fly (H2), Surf (H3), Strength (H4), Whirlpool (H6), Waterfall (H7) Breeding: None (mystical, can't breed) Crystal Move Tutor: Thunderbolt, Ice Beam Maximum Stats: L50: 181 HP, 110 Attack, 150 Defense, 130 Speed, 110 Special Attack, 174 Special Defense L100: 415 HP (T9), 278 Attack (T50), 358 Defense (T6), 318 Speed (T12), 278 Special Attack (T42), 406 Special Defense (T2) 250: Ho-oh (Fire/Flying) Location: Tin Tower Natural Moves: Sacred Fire (start) Safeguard (L11 Ho-oh) Gust (L22 Ho-oh) Recover (L33 Ho-oh) Fire Blast (L44 Ho-oh) Sunny Day (L55 Ho-oh) Swift (L66 Ho-oh) Whirlwind (L77 Ho-oh) Ancientpower (L88 Ho-oh) Future Sight (L99 Ho-oh) TM/HM: Curse (3), Roar (5), Toxic (6), Zap Cannon (7), Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17), Rain Dance (18), Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22), Dragonbreath (24), Thunder (25), Earthquake (26), Return (27), Psychic (29), Shadow Ball (30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Fire Blast (38), Swift (39), Dream Eater (42), Detect (43), Rest (44), Steel Wing (47), Nightmare (50), Fly (H2), Strength (H4), Flash (H5) Breeding: None (mystical, can't breed) Crystal Move Tutor: Thunderbolt, Flamethrower Maximum Stats: L50: 181 HP, 150 Attack, 110 Defense, 110 Speed, 130 Special Attack, 174 Special Defense L100: 415 HP (T9), 358 Attack (T3), 278 Defense (T39), 278 Speed (T41), 318 Special Attack (T13), 406 Special Defense (T2) 150: Mewtwo (Psychic) Location: Import from Red/Blue/Yellow Natural Moves: Confusion (start) Disable (start) Barrier (L11 Mewtwo) Swift (L22 Mewtwo) Psych Up (L33 Mewtwo) Future Sight (L44 Mewtwo) Mist (L55 Mewtwo) Psychic (L66 Mewtwo) Amnesia (L77 Mewtwo) Recover (L88 Mewtwo) Safeguard (L99 Mewtwo) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7), Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Solarbeam (22), Iron Tail (23), Thunder (25), Return (27), Psychic (29), Shadow Ball (30), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Fire Blast (38), Swift (39), Thunderpunch (41), Dream Eater (42), Detect (43), Rest (44), Fire Punch (48), Nightmare (50), Strength (H4), Flash (H5) R/B/Y TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge, Bubblebeam, Water Gun, Ice Beam, Pay Day (R/B only), Submission, Counter, Seismic Toss, Rage, Thunderbolt, Teleport, Mimic, Reflect, Bide, Selfdestruct, Skull Bash, Psywave, Tri Attack, Substitute Breeding: None (mystical, can't breed) Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower Maximum Stats: 415 HP (T9), 318 Attack (T18), 278 Defense (T39), 358 Speed (T2), 406 Special Attack (1), 278 Special Defense (T42)* *Mewtwo doesn't have L50 stats because the lowest level Mewtwo legally allowed is 70. 151: Mew (Psychic) Location: Import from Red/Blue/Yellow Natural Moves: Pound (start) Transform (L10 Mew) Mega Punch (L20 Mew) Metronome (L30 Mew) Psychic (L40 Mew) Ancientpower (L50 Mew) TM/HM: All of them RBY TMs: All of them Breeding: None (mystical, can't breed) Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower Maximum Stats: L50: 175 HP, 120 Attack, 120 Defense, 120 Speed, 120 Special Attack, 120 Special Defense L100: 403 HP (T15), 298 Attack (T30), 298 Defense (T25), 298 Speed (T19), 298 Special Attack (T22), 298 Special Defense (T21) 251: Celebi (Psychic/Grass) Location: Use a Gameshark code Natural Moves: Leech Seed (start) Confusion (start) Recover (start) Heal Bell (start) Safeguard (L10 Celebi) Ancientpower (L20 Celebi) Future Sight (L30 Celebi) Baton Pass (L40 Celebi) Perish Song (L50 Celebi) TM/HM: Curse (3), Toxic (6), Psych Up (9), Hidden Power (10), Sunny Day (11), Sweet Scent (12), Snore (13), Hyper Beam (15), Protect (17), Rain Dance (18), Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22), Return (27), Psychic (29), Shadow Ball (30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Swift (39), Defense Curl (40), Detect (43), Rest (44), Nightmare (50), Flash (H5) Breeding: None (mystical, can't breed) Crystal Move Tutor: None Maximum Stats: L50: 175 HP, 120 Attack, 120 Defense, 120 Speed, 120 Special Attack, 120 Special Defense L100: 403 HP (T15), 298 Attack (T30), 298 Defense (T25), 298 Speed (T19), 298 Special Attack (T22), 298 Special Defense (T21) 6) Miscellaneous Information If there's a situation that isn't in the Walkthrough, it'll be covered here. This is all the fun stuff you can do on the side in Crystal. 6.1- Catching the Legends There are 11 Pokemon that are usually considered "legendary". Of these 11, 6 cannot be caught in Crystal: Articuno, Zapdos, Moltres, Mewtwo, Mew, and Celebi. Giving advice on catching the first four would be off-topic, as they are only in Red, Blue, and Yellow. The other two can only be snagged at Nintendo events or by Gameshark. The other 5 legends, then, are Raikou, Entei, Suicune, Lugia, and Ho-oh. To even get a whiff of Raikou, Entei, and Suicune, you'll need to set them free in the Burned Tower. Do that by approaching them after whupping the Rival. Next, you can go after the beasts in the wild. Raikou and Entei are all over the place, but Suicune has a pattern. After freeing it, play up to Cianwood Island. Go up to the extreme north of town, and you'll see Suicune. It'll dart after that. (You'll have to fight Eusuine, the Suicune hunter, at this point). Beat him and continue on. Recommended Suicune Capture equipment: A Jynx at L37 or a Grass Pokemon (Jumpluff?) at L35. A Quick Claw (attached to the Pokemon). The move Lovely Kiss, Sleep Powder, or Spore. A Pokemon with Night Shade, Seismic Toss, or False Swipe at about L35. About 30 Ultra Balls or several Heavy Balls. After putting Team Rocket out of business for good in Goldenrod, the Director will give you the Clear Bell. When you get this, go back to Ecruteak City and go to the middle of town, then north. This leads to the Tin Tower. Follow the path, and you'll meet the Wise Trio. Beat them, and you have a chance to grab Suicune. SAVE NOW!!! When you meet Suicune, have the Pokemon with the weakening move fight it until it's at least in the red for health. Then, send in Jynx or the Grass type. Put it to sleep, then chuck the balls. Eventually, you should have a Suicune! Now that Suicune's been caught, you can try to catch the other two mystical beasts, Raikou and Entei. They wander all around the grass of Johto, so you'll need to track them. To do this, trade for them! Send them right back, and you'll have their Pokedex data, allowing you to track them without having to stumble across them. Recommended Raikou/Entei Capture equipment: The same as Suicune, with Fast Balls and Heavy Balls. About 50 Max Repels. A Pokemon with Fly. Use the Fly Pokemon to go to Cherrygrove City. Cherrygrove is a central location, with easy access to two grassy areas. Keep checking the Pokedex until one of them is two routes from you (either on Route 46 or Route 31). Move onto the route between you, and check again. If they moved to you, sweet. If not, Fly to Cherrygrove and start again. Eventually, you'll be on the same route as a Beast. Use a Repel, then SAVE THE GAME! This time, lead with the Sleeper. Put the beast to Sleep, then wear it down. (You might find that the Sleep Pokemon's attacks would work better, and you don't have to switch. Example: Jynx's Ice Punch and Doubleslap attacks.) When the Beast is at a sliver of life and asleep, chuck Heavy Balls or Fast Balls until you snag the Beast. Repeat the process, and you'll have all three Beasts. Next up is the L60 Ho-oh. To get to Ho-oh, you need to have Raikou, Entei, and Suicune in your party, and the Hall of Fame must be unlocked. (Re: Beat the Elite 4.) Go back to Ecruteak and talk to the Wise Trio. This time, they'll give you the Rainbow Wing. Now, you can climb the Tin Tower itself. Recommended Ho-oh Capture equipment: A Pokemon with a Sleep move that's about L55, holding Quick Claw. A Seismic Toss, Night Shade, or False Swipe Pokemon at about L60. 25 Ultra Balls, and several Heavy Balls. TIN TOWER Items: Full Heal, Ultra Ball, Escape Rope, Max Revive, Full Restore, Rare Candy, Super Potion, Nugget, Max Elixir Pokemon: Rattata (MAE), Gastly (E), Ho-oh The first couple of floors are easy, so the 3rd is where the fun begins. First, go left to the Full Heal. Then, double back and go to the right, then up and left. Go right past the pillar, then up the stairs. 4th floor: From the stairs, go one ramp down, one left, down to the Ultra Ball, right one ramp, down to the PP Up, left all the way to the Escape Rope, up and right to the pillar, up and left to the stairs. 5th floor: From the top of the screen, take 2 ramps right, down 1, 2 left, 5 down, 2 right, and 1 down to the stairs. 6th floor: Just walk around to the staircase. 7th floor: Go all the way around to the Max Revive, down, and to the left about half-distance. Then walk down to the teleporter. From there, just follow the teleport pads until you're on the 9th floor, near the pillar. Take the stairs on the other side up to the top of the tower. SAVE HERE!! When you encounter Ho-oh, it's L60. Lead with the Sleep Pokemon again, and put Ho-oh to sleep. Then, switch in the Swiper/Shader/Tosser and knock Ho-oh around for a while. (Thick Club-equipped Marowak does this really well. Especially after a Swords Dance or two.) If Ho-oh wakes up, send the Sleep Pokemon back in and Sleep it, or it's gonna Recover everything, then Safeguard, messing the strategy up. Eventually, you'll have Ho-oh sleeping and at very low health. Now start chucking Balls... you'll eventually get Ho-oh. The final Legend is the Psychic/Flying type Lugia. This time, don't mess around with Sleep/weakening. Bring the Master Ball. Getting to Lugia can be a pain. You'll need Surf and Whirlpool to even get in the door, and Flash to see. Then, you'll need Surf to get to Lugia. Also, bring an Escape Rope to get the heck out of there when it's all over. Finally, don't forget the Silver Wing that's in Pewter City. WHIRL ISLANDS Items: Max Revive (I'm not kidding: That's the only item on the way to Lugia) Pokemon: Krabby (MAE), Seel (MAE), Zubat (MAE), Golbat (MAE), Horsea (MAE), Seadra (MAE), Tentacool (MAE), Tentacruel (MAE), Lugia Surf down from Olivine to Route 41's Whirl Islands. Take the north-eastern most entrance, and you'll be on the right path. When you enter, kick up a Flash. Then, go right and jump off at the top point and go down. Now, follow the high path to a ladder. Go down the ladder and snag the Max Revive, then Surf down the waterfall. Go in the door, and Surf to Lugia. If your box isn't full, then just engage Lugia, use the Master Ball, and get out with the Escape Rope. (I'll let you explore the rest of the islands by yourself: This is the only place to catch Horsea and Seel, plus you can build EXP for that Electric Pokemon you're working on.) 6.2- The Ruins of Alph Items: Unowndex Upgrade, Heal Powder x2, Energy Root x2, Berry, PSNCure Berry, Gold Berry x2, Moon Stone, Stardust, Star Piece, Mysteryberry x2, Mystic Water, Charcoal, Revival Herb Pokemon: Unown (26 different varities, MAE), Natu (MAE), Smeargle (MA), Quagsire (E) Trainers: 1 Psychic (L26 Girafarig) The Unown are weird little creatures... In battle, they suck (all they know is Hidden Power). But they had a movie made about them, and now the Ruins of Alph have been redone to tell their story more. You all know that there are 26 different varities of Unown, one for each letter of the alphabet. Also, you know that in order to unlock the entire Unown family, you've got to do four stone puzzles. (If you want the answers to all four puzzles in picture form, go to this site: http://www.geocities.com/meowth346/gs/faq/alphabet/alphabet.htm Thanks Meowth346!) The first puzzle room becomes available when you leave Violet City with the Zephyr Badge. The puzzle is that of a Kabuto. When you complete it, you'll fall into the Unown room. Grab three Unown and leave by a ladder, and you will see a scientist. He'll offer to upgrade your Pokedex to track the different varities of Unown. Do it, then go back to Violet and purchase an Escape Rope. Go back to the Kabuto puzzle room. There will be a young man standing beside some weird writing. As it turns out, it's ESCAPE written in Unown font. Use an Escape Rope, and the writing will disappear, revealing a door. Take the Heal Powder, Energy Root, and the two Berries, then fall down the hole to see a message from the Unown. OUR WORDS SHALL REMAIN HERE FOR THE AGES The second room you can open up can be done after you beat Morty and learn Surf from HM 03. Go to the tollbooth that leads to Route 32, then Surf down and go right to a cave. Solve the Aerodactyl puzzle to release five more Unown into the ruins, then get a Pokemon with Flash. Return to the Aerodactyl room and check the wall for the word FLASH in Unown script.Use Flash to open the way to a Heal Powder, Energy Root, a Gold Berry, and a Moon Stone! A pretty good haul, I must admit. Then, fall down to reveal the second message from the Unown. THUS WE SHALL ERECT A POKEMON STATUE OUTSIDE After you get the Strength HM in Olivine City, go to the Union Cave by the Azalea entrance, then go up and to the left. Remember where you could go up to the Swift TM area or down to Lapras' domain? Well, go up and into the Swift area. Surf up and beat the trainers, then take the upper path to the outside. Beat the trainer, catch Natu and Smeargle, then enter the cave. This time, the puzzle is that of the Omanyte, and solving it will send seven more Unown into the Ruins. Leave by the traditional method. Now, go get a Water Stone. Check the lettering, and it reads WATER. Go to use the Stone, then cancel. The door will open, which hides a Stardust (sell item), Star Piece (sell item), Mysteryberry, and a Mystic Water. The third Unown message follows. THEY POSSESS GREAT INSIGHT AND REJECT THE OUTSIDE WORLD Getting to the final puzzle is a cinch. Take the same path as you did to get to the Omanyte puzzle, but at the fork, go down and use Strength to clear the path. This leads to a ledge: Jump it and go left to the final puzzle. The puzzle is of Ho-oh, and will release the final three Unown. Getting the final four items, however, is not as simple. You'll need Ho-oh in your party before you attempt this. Go back to the Ho-oh puzzle room, and check the back wall to find that the clue is HO-OH. Sense a theme yet? Switch Ho-oh so it's in the first slot in your party, then check it again. The wall will collapse, opening the path to a Revival Herb, Charcoal, Gold Berry, and a Mysteryberry. Plus, the story of the Unown will reach a "conclusion" with the final part of the story. WE HUMANS MUST LEARN TO WALK IN HARMONY WITH THEM WE DEPART FOR THEIR SAKES Now, if you catch all 26 forms of Unown, you'll be allowed to print out the Unown with a Game Boy Printer. Joy. Wasn't that utterly useless? 6.3- Game Corners The two Game Corners are in the sister cities of Goldenrod and Celadon. When there, you can play Card Flip or Slots. But you'll need coins: 50 coins run $1000, and 500 coins will set you back a good $10,000. The Slots are a traditional slot machine. Except I don't know of a machine that cheats FOR you... If you get a 7, and the next wheel isn't a 7, sometimes it'll become a 7, and if the third wheel isn't 7, Golems start falling! (Freaky.) You can bet 1 coin (only center line wins), 2 coins (any line wins), or 3 coins (diagonals win too). If you match 3 items, you'll win prizes as listed below: 3 Cherries- 6 Coins 3 Pikachu- 8 Coins 3 Squirtle- 10 Coins 3 Staryu- 15 Coins 3 Poke Balls- 50 Coins 3 7s- 300 Coins The other game is Card Flip, a variation of Roluette. Pay 3 coins, and you earn 12 bets that a card will come up a certain way. The odds of winning are: 2-1- Two columns (pays 6 coins) 3-1- Two rows (pays 9 coins) 4-1- A column (pays 12 coins) 6-1- A row (pays 18 coins) 24-1- A single card (pays 72 coins) However, these odds only apply to the first draw, as the cards are not replaced after they are drawn. These odds could be cut in half if you go 12 rounds before winning. If you win, you'll get a payoff that depends on your bet. If you win enough coins, you can trade them in for some neat prizes. They are different in each Corner. Goldenrod: Abra (100 Coins) Cubone (800 Coins) Wobbuffet (1500 Coins) TM 14 (Blizzard) \ TM 25 (Thunder)--- 5500 Coins TM 38 (Fire Blast)/ Celadon: Pikachu (2222 Coins) Porygon (5555 Coins) Larvitar (8888 Coins) TM 32 (Double Team) (1500 Coins) TM 29 (Psychic) (3500 Coins) TM 15 (Hyper Beam) (7500 Coins) 6.4 -TM and HM Descriptions This will deal with the various TMs and HMs in Crystal. Where they are, what they teach, even good Pokemon to use them on. TMs are rated out of 5 stars. TM 01- Dynamicpunch (Fighting) 100 Power, 49.6% Accuracy, 5 PP, Confuses on contact Location: Beat Chuck in Cianwood Island Description: Oh boy. This one sucks. It's only really effective on Pokemon that can learn next-move-hits moves, and the only ones that use this well (Poliwrath and the Hitmon Pokemon) have better things to do with their time. Rating: * TM 02- Headbutt (Normal) 70 Power, 99.6% Accuracy, 15 PP, flinches (30%) and knocks Pokemon from trees Location: Ilex Forest, available in Goldenrod Dept. Store afterwards Description: You'll need this to get a full Pokedex, and it's a decent mid to late-game move. Not as powerful as Double-Edge/Body Slam/Return. Rating: *** TM 03- Curse (element unknown) 10 PP, curses opposing Pokemon if used by Ghost, raises user's Attack and Defense while cutting Speed otherwise Location: Back entrance of Celadon Mansion at night Description: Ghosts need a trapping move to work this move (good thing both Ghosts learn one). However, the fact that it takes 1/2 of their HP is a turn-off. Otherwise, you can use this on slow Normals such as Snorlax and Ursaring to make them tanks. Rating: ** if a Ghost, ***** if anything else. TM 04- Rollout (Rock) 30 Power, 89.6% Accuracy, 20 PP, lasts 5 rounds with damage doubled every round (barring a miss) Location: Route 35 Description: I've gotten a lot of experience with Rollout thanks to Pokemon Stadium 2's Challenge Cup, and I can tell you one thing: It sucks. Sure, it's powerful if it gets set up, but the Fighting-type's gonna cut you off before it gets momentum. Rating: ** TM 05- Roar (Normal) 99.6% Accuracy, 20 PP, causes Wild Pokemon to run, forces trainer to switch, user always goes 2nd Location: Route 32 (need Cut) Descrpition: A good move to stop Pokemon who are using Curse, Amnesia, Barrier, the like. However, if they're using Double Team, you'll be better off with Haze. Rating: **** TM 06- Toxic (Poison) 84.6% Accuracy, 10 PP, badly Poisons opponent (poison damage doubled every round unless opponent switches) Location: Beat Janine in Fuschia Gym. Description: One of the old RBY TMs, and it's pretty good with Pokemon like Umbreon and Ariados running around. If not, all it does is force switches and use up Miracle Berries. Rating: *** TM 07- Zap Cannon (Electric) 100 Power, 49.6% Accuracy, 5 PP, Paralyzes on contact Location: Return the Machine Part to the Power Plant Description: This might actually be more useless than Dynamicpunch. At least no one learns Dynamicpunch naturally. Porygon and Magneton, who might be candidates for the move because of Lock-On, learn this move naturally. Sell this sucker as soon as you get it. Rating: 1/2 * TM 08- Rock Smash (Fighting) 20 Power, 99.6% Accuracy, 15 PP, lowers opponent's Defense in battle, breaks rocks in the field Location: Route 36, get rid of Sudowoodo and talk to the portly man Descrpition: Oh god... This shouldn't be a move on a serious team unless you're taking a dare or are using a False Swipe/Rock Smash combo. And since the Burned Tower's been redesigned for Crystal, all the Smashing does now is get you Moon Stones. Rating: * TM 09- Psych Up (Normal) 10 PP, steals any status boosters used on your opponent Location: Import Abra from Red/Blue/Yellow Description: Psych Up's coolness depends on where you're playing. If you're in the stat-upper heavy metagame that reigns in my area, for example, this move's a lifesaver. Otherwise, it's rather pointless. Rating: **** TM 10- Hidden Power (Normal) 31-70 Power, 99.6% Accuracy, 15 PP, damage and element depends on the Pokemon Location: Lake of Rage, Celadon Dept. Store Description: It's possible to figure this move out (see the FAQ section), and if you get the luck of the draw on your side, then you're dancing. Use this to counter your Pokemon's weaknesses. Rating: ***** TM 11- Sunny Day (Fire) 5 PP, increases Fire damage for 5 turns Location: 3rd floor of Goldenrod Radio Tower (beat the leaders), Celadon Dept. Store Descrition: My first Crystal-influenced team used this move extensively. It helps a lot of moves, including all moves Fire, Solarbeam, and the time-dependent healing moves. Clefable loves this move, as do I. Rating: **** TM 12- Sweet Scent (Normal) 99.6% Accuracy, 20 PP, lowers victim's Evade/lures Wild Pokemon Location: Tollbooth leading to Route 34 Description: A good move for those who like OHKO moves, Zap Cannon, or Blizzard. It lowers the Evade of the victim, making everything accurate. Can be quite cheap at times, so if you're getting this a lot, switch around it. Rating: **** TM 13- Snore (Normal) 40 Power, 99.6% accuracy, 15 PP, 29.6% flinch rate, only works if user is Asleep Location: Route 39 (feed 7 Berries to Milktank), Dark Cave Description: It's actually possible to get a 39.6% flinch rate with this move if you give the user a King's Rock. It doesn't do that much damage, but it will make the opponent think twice about Sporing you again. Rating: *** TM 14- Blizzard (Ice) 120 Power, 69.6% Accuracy, 5 PP, freezes (10%) Location: Goldenrod Game Corner Description: How the mighty have fallen... I had three Blizzards on a RBY tournament team (Jynx, Starmie, Tauros), but I avoid this move like the plague now. Why? 69.6% accuracy frightens me. Consider this damaged goods. Rating: ** TM 15- Hyper Beam (Normal) 150 Power, 90 Accuracy, 5 PP, user does nothing next turn Location: Celadon Game Corner Description: Probably the most useless move in Pokemon, unless you need its power to end a fight 1-0 in your favor. It's an unusual two-turn move, in that all the damage is done on Turn 1. Body Slam/Return/Double-Edge will do more over two turns, so stick with them. Rating: * TM 16- Icy Wind (Ice) 55 Power, 94.6% Accuracy, 15 PP, lowers opponent's Speed (10%) Location: Beat Pryce at Mahogany Gym Descrpition: If you want to lower someone's Speed, try paralyzing them. At least that's "permanent". Icy Wind doesn't really do enough damage considering where in the game you get it. Rating: *** TM 17- Protect (Normal) 10 PP, prevents all damage for one round, accuracy decreases with use Location: Celadon Dept. Store Descprition: If you use this correctly, it can be absolutely infuriating. Try it with a Mean Look/Perish Song combo. Be careful, tho, as it can fail on you if you overuse it. Rating: *** TM 18- Rain Dance (Water) 5 PP, raises Water damage Location: Slowpoke Well (need Strength and Surf), Celadon Dept. Store Descrpition: Sunny Day's evil twin. For some reason, its popularity among Water types is down... probably because that little side effect called "Swift-accurate Thunder" is a deterrent. Also hinders Grass-types: Solarbeam's power drops to 60. Ouch. Rating: **** TM 19- Giga Drain (Grass) 60 Power, 99.6% Accuracy, 5 PP, 1/2 of the damage is given to the user Location: Beat Erika at Celadon Gym Description: Does Grass base 60 to the opponent, then the result is divided by 2 and you get that # of HP back. It's got a PP problem, tho, so make sure you pick your spots with it (don't use it on Moltres, but try to whack a Quagsire with it, for example). Rating: *** TM 20- Endure (Normal) 10 PP, prevents fainting, accuracy decreases with use Location: Burned Tower (need Strength) Description: This move is great for drawing out matches or setting up Reversal or Flail. (If your current health is -4% of maximum, the base for those moves is 200: Selfdestruct strength!) Does have the potential to miss with overuse, however. Rating: *** TM 21- Frustration (Normal) 99.6% Accuracy, 20 PP, damage increases if Pokemon is unhappy Location: 5th floor of Goldenrod Dept. Store on Sunday, either this or Return (can be gotten every Sunday) Description: Oh, this is evil. If your Pokemon detests you, you've got a 102 power Normal move with 20 PP. So much for wars of attrition... I find that Return is easier to get to 102 base, but that's because I'm such a nice guy :<:) Rating: ***** TM 22- Solarbeam (Grass) 120 Power, 99.6% Accuracy, 10 PP, 2nd turn move (1 turn if sunny, 60 power if raining) Location: Route 26 Description: I'd like to smack the person who thought that Fire Pokemon should learn this move. When that happened (along with Hidden Power), the entire type chart went out the window. Those three Fire Pokemon (Houndoom, Entei, and Ho-oh) didn't need much help to begin with. Rating: ***** TM 23- Iron Tail (Steel) 100 Power, 74.6% Accuracy, 15 PP, lowers opponent's Defense (30%) Location: Beat Jasmine at Olivine Gym Description: This move could've been so nice... but tragically, it's got 3/4 accuracy. It'll hit hard if it connects, but do not make this your only attack that isn't suicide. Rating: ** TM 24- Dragonbreath (Dragon) 60 Power, 99.6% Accuracy, 20 PP, paralyzes (30%) Location: Beat Clair at Blackthorne Gym Description: You'd see more of Kingdra if this was even 20 points better in the power department. The best of the three new Dragon moves, and since Dragon only has one resistance (Steel, which resists everything anyway), it's rather dependable damage. Rating: **** TM 25- Thunder (Electric) 120 Power, 69.6% Accuracy, 10 PP, paralyzes (10%) Location: Goldenrod Game Corner Description: What would you rather do: Use Rain Dance and then Thunder, or Thunderbolt twice? Personally, I'd rather use Thunderbolt on the Water Pokemon, simply because the Water moves become powered up. Thunder becomes Swift-accurate when Rain Dance is in effect, so get those Surfing Raichus out! Rating: *** TM 26- Earthquake (Ground) 100 Power, 99.6% Accuracy, 10 PP Location: 2nd floor of Victory Road Description: This sucker hurts. It'll do a load of damage to just about anything that isn't Flying, Bug, or Grass. Have plenty of this move on your team. It'll also hit Digging Pokemon. Rating: ***** TM 27- Return (Normal) 99.6% Accuracy, 20 PP, damage increases if the Pokemon is happy Location: 5th floor of Goldenrod Dept. Store on Sunday (either this or Frustration) (can be gotten every Sunday) Descripion: Exact same MO as Frustration, except it's more powerful if they love you. And if you're L100, your happiness should be through the roof. If you need power and don't want recoil, get this move. Rating: ***** TM 28- Dig (Ground) 60 Power, 99.6% Accuracy, 10 PP, user digs Turn 1, attacks turn 2 Location: National Park Description: Boy, did this move have the screws taken to it in Crystal. It's down 40 power from the originals, and now Digging Pokemon take double damage from Earthquake (and are supposedly DOA if Fissure's used). This might work as part of a Toxic/Fire Spin trap on Charizard, but that's about it. Rating: ** TM 29- Psychic (Psychic) 90 Power, 99.6% Accuracy, 10 PP, lowers opponent's Spec. Defense (10%) Location: Celadon Game Corner Description: This was the most feared move in RBY, because of the Special Attacks of the Pokemon that used it (Mewtwo, Alakazam, Exeggutor). Now, Dark's immune to it and Steel resists it, but that shouldn't stop you from packing a Psychic, simply because Fighting types are everywhere. Rating: **** TM 30- Shadow Ball (Ghost) 80 Power, 99.6% Accuracy, 15 PP, lowers opponent's Spec. Defense (20%) Location: Beat Morty at Ecruteak Gym Description: A decently-damaging Ghost move? WTF? Still, Ghosts have low Attack (which Ghost runs off), so save this for Pokemon like Flareon and Cursing Wigglytuff. Holds the record for coolest-looking move in Stadium. Rating: **** TM 31- Mud-Slap (Ground) 20 Power, 99.6% Accuracy, 10 PP, lowers opponent's Accuracy (10%) Location: Beat Falkner at Violet Gym Description: Another move that shouldn't be a finisher, this is more of an accuracy dropper than a damager. But what it does, it does well. Often the only time I'll break the "Don't have two STAB moves on the same Pokemon" rule is a Ground-type with Mud-Slap and Earthquake. Rating: **** TM 32- Double Team (Normal) 15 PP, raises user's Evade Location: Celadon Game Corner Description: Double Team works on the belief that if they can't see you, they can't hit you. Just about every Pokemon learns this, but some use it better than others. I keep a Haze Pokemon on my team to counter this, tho a Perish Song Celebi might do that as well... Rating: ***** TM 33- Ice Punch (Ice) 75 Power, 99.6% Accuracy, 15 PP, freezes (10%) Location: 5th floor of Goldenrod Dept. Store, import Staryu/Goldeen/Krabby/ Horsea Description: A mid-game Ice attack, pretty good for those who can't learn Ice Beam. Electabuzz can learn it as well, making it the only Electric capable of standing up to Grounds without Stadium or Hidden Power. Rating: **** TM 34- Swagger (Normal) 89.6% Accuracy, 10 PP, confuses opponent and doubles their Attack rating Location: Olivine Lighthouse Description: Swagger can either be your friend or your worst nightmare. If the Pokemon doesn't use a lot of physical attacks, nail it with Swagger and hope it smacks itself for big damage. But never, EVER Swagger a Pokemon that uses a lot of physical attacks (such as Marowak). Rating: *** TM 35- Sleep Talk (Normal) 10 PP, uses one of user's moves while they sleep Location: Underground of Goldenrod City Description: A fairly good suprise move. If you go down (either by Rest or sleep move), you can still hit a big move while you're down. Or, if you used Rest, you can heal yourself with Rest while asleep... Rating: ***** TM 36- Sludge Bomb (Poison) 90 Power, 99.6% Accuracy, 10 PP, poisons opponent (30%) Location: Tollbooth on Route 43 after beating Team Rocket in Mahogany Description: The only types that don't have a move like Sludge Bomb are Grass, Rock, Bug, Dragon, and Steel. You might not like Sludge Bomb's side effect, but it's a good damage dealer. A Muk with Sludge Bomb can 2HKO an Alakazam. Rating: **** TM 37- Sandstorm (Rock) 10 PP, damages both Pokemon unless one is part Ground/Rock/Steel for 5 rounds Location: Route 26, Celadon Dept. Store Description: There's actually a type of team that uses Toxic, Spikes, and this to cause gobs of indirect damage. Sandstorm's greatest feature IMHO, is the fact that it overrides moves like Sunny Day. Rating: **** TM 38- Fire Blast (Fire) 120 Power, 84.6 Accuracy, 5 PP, burns opponent (10%) Location: Goldenrod Game Corner Description: Unlike Blizzard and Thunder, you can put good money on Fire Blast connecting. Does sweet damage, but has a lot of resistant Pokemon. Still, if you need a powerful Special move to round out the team, you can't do much better than this. Rating: **** TM 39- Swift (Normal) 60 Power, 20 PP, only misses if opponent Digs or Flys Location: Union Cave Description: Unaided, this won't do much damage. However, if you throw a couple of Curses or a Swords Dance behind it, it'll do quaranteed high damage. Great counter to Double Teamers. Rating: **** TM 40- Defense Curl (Normal) 40 PP, raises user's Defense Location: Mt. Mortar Description: The only reason that this is a TM is because the move Rollout has its power doubled by it. Otherwise, it's pretty much pointless. Rating: * TM 41- Thunderpunch (Electric) 75 Power, 99.6% Accuracy, 15 PP, paralyzes (10%) Location: 5th floor of Goldenrod Dept. Store Description: This move is a good mid-game attach, much like its Ice counterpart. Pretty good as well for Fire types who can learn it (Magmar and Typhlosion). Rating: **** TM 42- Dream Eater (Psychic) 100 Power, 99.6% Accuracy, 15 PP, only works when opponent is Asleep Location: Viridian City Description: This move's worst enemy is the Mint Berry. Give it to a Pokemon with Mean Look and an accurate Sleep move, and you'll do good damage and get HP back with it. That basically narrows the number of Pokemon that use this well to one: Jynx. Crappy. Rating: *** TM 43- Detect (Fighting) 5 PP, prevents all damage for one round, accuracy decreases with use Location: Lake of Rage Description: The point of this move is...? Everyone learns Protect, and it's got more PP. Rating: * TM 44- Rest (Psychic) 10 PP, user restores all HP and status, but sleeps two turns Location: Ice Cave Description: Nice if you've got a Mint Berry attached, as you can get full health and status while only losing an item. And, if you've boosted your defensive or evade stats, you can Rest and not worry about dying. Tourney- level teams have 2 or 3 Resters, and some teams have 5 Resters and a Heal Beller! Rating: ***** TM 45- Attract (Normal) 99.6% Accuracy, 10 PP, prevents opposing Pokemon from attacking if of the opposite sex (50%) Location: Beat Whitney in Goldenrod Gym Description: The accuracy of this move is actually around 50%, as Pokemon that are your gender or genderless aren't affected. However, if you Confuse and Paralyze the Pokemon that you're up against, they're down to about a 13% attack chance. Add Flinch in, and... Rating: **** TM 46- Thief (Dark) 40 Power, 99.6% Accuracy, 10 PP, steals items from Wild Pokemon Location: Mahogany Team Rocket Base Description: If you want to steal an item, ensure that you haven't got an item on the Pokemon. Then, you can grab it. This is the only Dark TM, which bites... couldn't Faint Attack have been a TM? Rating: *** TM 47- Steel Wing (Steel) 70 Power, 89.6% Accuracy, 25 PP, raises user's Defense (10%) Location: Rock Tunnel, Route 28 Description: Flying Pokemon are the only ones capable of using Steel Wing besides Mew, so there's only one Pokemon who gets STAB on it. (That would be Skarmory.) An interesting move that gives Pokemon like Dodrio a chance to beat Rock Pokemon. Rating: **** TM 48- Fire Punch (Fire) 75 Power, 99.6% Accuracy, 15 PP, burns opponent (10%) Location: Goldenrod Dept. Store Description: Again, a mid-game move. Get the picture? Rating: **** TM 49- Fury Cutter (Bug) 10 Power, 94.6% Accuracy, 20 PP, Power doubles if used consecutively, reverts to normal if missed. Location: Beat Bugsy in Azaela Gym Description: The power of this move caps at 160, so it won't go up to 999 Power. That bites. Now, when there's a 85 Power/99.6% Acc. Bug move, it better be a TM. Rating: ** TM 50- Nightmare (Ghost) 99.6% Accuracy, 15 PP, Sleeping Pokemon lose HP = 1/4 of their health. Location: Route 31 (bring the Route 35 guard's Spearow to the portly man) Description: Another move that requires the user to be asleep. You'd think a Mean Look/Lovely Kiss/Dream Eater/Nightmare combo on Jynx would work, but what happens when they wake up? Not recommended. Rating: ** HM 01- Cut (Normal) 50 Power, 94.6% Accuracy, 30 PP, cuts small trees in the field Location: Ilex Forest Description: Blah. It's a early-game power move, but you get Headbutt right after it, so it's quite pointless in battle. Its added effect is needed to win the game, so snag a Paras or Oddish in the forest and make it a Cut slave. Rating: ** HM 02- Fly (Flying) 70 Power, 94.6% Accuracy, 15 PP, user flies into the air Turn 1, attacks Turn 2 and flies you back to previously visited locations. Location: Cianwood Island, talk to Chuck's wife after earning the Storm Badge Description: As a Flying move, even Wing Attack (heck, PECK) outshines it. That's because it's a two-turn move. Blah. And since it's very easy to Surf back to Olivine after you get this... Give it to a Pidgey that's L3 or something. You'll need this to catch the Beasts. Rating: * HM 03- Surf (Water) 95 Power, 99.6% Accuracy, 15 PP, crosses waterways in the field Location: Ecruteak City (beat the Dance Hall) Description: You can't delete this move without the Move Deleter, but most of the Pokemon who learn it should keep it. Surf is Water's accurate move, and makes Hydro Pump obsolete due to 3x the PP. Rating: ***** HM 04- Strength (Normal) 80 Power, 99.6% Accuracy, 15 PP, moves rocks in the field Location: Olivine City Description: A decent Normal move with a side-effect that you'll need to beat a couple of gyms. Not as powerful as the big 3, but a decent move if you run out of Return TMs. Rating: *** HM 05- Flash (Normal) 69.6% Accuracy, 20 PP, lowers opponent's Accuracy and lights up caves Location: Sprout Tower Description: It's got Thunder's accuracy, and no way to boost it. Although you'll need to use it to get to Red, meaning that your Electric Pokemon loses a moveslot. Rating: * HM 06- Whirlpool (Water) 15 Power, 69.6% Accuracy, 15 PP, binds opponent for 2-5 turns, destroys Whirlpools in the water Location: Beat Team Rocket in Mahogany Description: Can this get any worse? It's a binding move, but the accuracy is terrible. Poliwrath NEEDS this move to do its Mind Reader/Fissure combo, so it's got one useful application. Rating: * HM 07- Waterfall (Water) 80 Power, 99.6% Accuracy, 15 PP, climbs waterfalls Location: Ice Cave Description: Man, the HMs suck. Waterfall's just a weaker version of Surf in battle, and everyone that uses Waterfall also learns Surf. I'd save this for the Red Gyarados, who isn't used often. Rating: ** 6.5- Breeding Yep, Breeding. It's an easy way to fill the Pokedex, and you can also create amazing movesets with it. The basis of breeding is simple: Leave two compatible Pokemon of opposite genders with the Daycare Couple on Route 34. Do some things in the game, and eventually, you'll get an egg. Then, you hatch the egg the same way you hatch the Odd Egg and the Togepi egg: keep walking. Q: How can I tell if they will mate? A: Go into the Daycare pen and talk to the Pokemon. For example, I'm trying to breed a female Blastoise with a Male Corsola. When I talk to Blastoise, it should say: "It shows intrest in CORSOLA!" or "It's friendly with CORSOLA!" or "It appears to care for CORSOLA!" If the Blastoise is the result of breeding with the same Corsola before, then you'll see "It's brimming with energy.". And, if the Pokemon aren't compatible (for example, trying to mate Corsola with a female Larvitar), you'll see "It has no interest in CORSOLA.". Q: How will I know if the Pokemon are compatible? A: All Pokemon are sorted into Egg Groups. If you breed within one of the Egg Groups, then you'll get an egg. If not, then there will be no interest. (All Egg Group data is courtesy of Pokemon Stadium 2's Library. Family = listed Pokemon and all evolutions.) The Egg Groups are: No Baby group- Pichu, Cleffa, Igglybuff, Togepi, Unown, Nidorina, Nidoqueen, Magby, Elekid, Smoochum, Raikou, Entei, Suicune, Articuno, Zapdos, Moltres, Mew, Mewtwo, Celebi (no # X) Grass group- Chikorita family, Bellsprout family, Hoppip family, Paras family, Oddish family, Sunkern family, Exeggcute family, Bulbasaur family, Tangela (hex # 7) Bug group- Caterpie family, Weedle family, Ledyba family, Spinarak family, Paras family, Pineco family, Venonat family, Scyther family, Pinsir, Heracross, Shuckle, Gligar (hex # 3) Flying group- Pidgey family, Spearow family, Hoothoot family, Zubat family, Togetic, Farfetch'd, Natu, Skarmory, Doduo family, Murkrow, Aerodactyl (hex # 4) Humanshape group- Drowzee family, Abra family, Machop family, all three Hitmons, Jynx, Magmar, Electabuzz, Mr. Mime (hex # 8) Mineral group- Geodude family, Onix family, Sudowoodo (hex # A) Gas/Unknown group- Gastly family, Grimer family, Koffing family, Slugma family, Misdreavus, Wobbuffet (hex # B) Ground group- Aipom, Mareep family, Ekans family, Growlithe family, Cyndaquil family, Delibird, Seel family, Diglett family, Phanpy family, Dunsparce, Eevee family, Farfetch'd, Sentret family, Girafarig, Psyduck family, Snubbull family, Houndour family, Mankey family, Meowth family, Miltank, Nidoran M family, Nidoran F, Vulpix family, Pikachu family, Swinub family, Ponyta family, Wooper family, Rattata family, Rhyhorn family, Sandshrew family, Smeargle, Sneasel, Stantler, Tauros, Teddiursa family (hex # 5) Water (a) group- Marill family, Squirtle family, Corsola, Totodile family, Delibird, Seel family, Dratini family, Psyduck family, Horsea family, Kabuto family, Lapras, Mantine, Remoraid family, Omanyte family, Poliwag family, Wooper family, Slowpoke family (hex # 2) Water (b) group- Chinchou family, Goldeen family, Magikarp family, Remoraid family, Qwilfish (hex # C) Water (c) group- Shellder family, Corsola, Kabuto family, Krabby family, Omanyte group, Tentacool family (hex # 9) Monster group- Mareep family, Chikorita family, Squirtle family, Bulbasaur family, Charmander family, Totodile family, Cubone family, Kangaskhan, Lapras, Larvitar family, Lickitung, Nidoran M family, Nidoran F, Rhyhorn family, Slowpoke family, Snorlax (hex # 1) Fairy group- Marill family, Chansey family, Clefairy family, Snubbull family, Hoppip family, Jigglypuff family, Pikachu family (hex # 6) Dragon group- Ekans family, Charmander family, Dratini family, Magikarp family, Horsea family (hex # E) Genderless group- Voltorb family, Magnemite family, Porygon family, Staryu family (hex # D) Ditto can breed with any of the above except for the No Baby group (duh). Q: What Pokemon will the egg hatch into? A: The egg will hatch into the lowest evolution of the mother. For example, if you breed a female Charizard and a male Dragonite, you'll get a Charmander. Q: What level will the Pokemon be? A: All eggs hatch at L5. Six Pokemon can only be acquired by breeding, and here they are: Pichu (breed a Pikachu/Raichu) Magby (breed Magmar) Cleffa (breed Clefairy/Clefable) Electabuzz (breed Electabuzz) Igglybuff (breed Jigglypuff/Wigglytuff) Smoochum (breed Jynx) Also, you'll need to breed if you want extra Eevee, and if you don't have Time Capsule access and want all three Hitmon Pokemon (Lee/Chan/Top). The main reason that most players breed, however, is for the Egg moves. These are moves that Pokemon can only learn this way, such as Rock Slide on Cubone. There are even some Egg moves that are Crystal-exclusive (using Cubone as an example again, it can learn Swords Dance by breeding in Crystal.) To show the other ways that Pokemon can learn moves, let's set up a mock breeding. The male Pokemon is a Houndoom, with Flamethrower, Crunch, Sunny Day, and Sludge Bomb. The female is an Arcanine. The egg is a L5 Growlithe, who normally starts with Bite and Roar. However, there's some things we have to consider first. 1) The Houndoom has Crunch, which is one of Arcanine's Egg Moves (listed in the Pokedex). Bite/Roar/Crunch 2) Houndoom also has Flamethrower, which Growlithe learns naturally at L50. Since moves can be passed if the dad knows them and the child learns it naturally, Flamethrower is added. Bite/Roar/Crunch/Flamethrower 3) Houndoom's third move is Sunny Day, which Growlithe can learn as a TM. TM moves can also be passed down if both father and son/daughter can learn it, so add Sunny Day. Bite/Roar/Crunch/Flamethrower/Sunny Day. HOLD IT!! Movesets are only allowed to be four moves, so something's got to go. The rule is that the oldest move is dropped. In this case, Bite is the first move on Growlithe's list, so it's bumped in favor of Sunny Day. Roar/Crunch/Flamethrower/Sunny Day. That will be the moveset when Growlithe hatches. Wasn't that easy? *If you have ANY questions about breeding, I encourage you to check out the Breeding guide written by NickWhiz1. It goes into greater detail, gives you a Masters' in Math, and explains "Chain Breeding"* 6.5a - Move Breeding Chains If you wanted to know how to get a Belly Drumming Charizard, or just how to get Flail on Heracross, this is the section for you. I've gone through all of my sources and noted the breeding chains for every single move in the game. Legend: (_________) - Not a buttcheek, but indicates "Any eligible Pokemon", or any Pokemon that can learn the move and is in the Egg Group. (_________) RBY TM means that any eligible Pokemon who can be sent back for the TM will be OK. (Poke1) ----> (Poke2) - Breed Pokemon 1, which must be male and have the move, with a female Poke 2 (or evolved/prior forms). Mystery Egg - Either from the Odd Egg, or a New York Pokecenter move. (First form)* - Indicates that the family can breed with Smeargle Bulbasaur: Safeguard - Meganium ----> Bulbasaur Light Screen - Meganium ----> Bulbasaur Petal Dance - Vileplume/Bellossom ----> Bulbasaur Razor Wind - (______) RBY TM ----> Bulbasaur Skull Bash - Blastoise ----> Bulbasaur Ancientpower - Mystery Egg Charmander: Rock Slide - Tyranitar ----> Charmander Ancientpower - Corsola ----> Totodile ----> Charmander Beat Up - Sneasel ----> Ekans ----> Charmander Belly Drum - Snorlax ----> Charmander Bite - Blastoise ----> Charmander Outrage - Dragonite ----> Charmander Crunch - Mystery Egg Squirtle: Haze - Quagsire ----> Squirtle Flail - Magikarp ----> Horsea ----> Squirtle Confusion - Slowpoke ----> Squirtle Foresight - Noctowl ----> Farfetch'd* ----> Psyduck* ----> Squirtle Mirror Coat - Corsola ----> Squirtle Mist - Lapras ----> Squirtle Zap Cannon - Mystery Egg Caterpie, Weedle: Not eligible Pidgey: Pursuit - Fearow ----> Pidgey Faint Attack - Murkrow ----> Pidgey Foresight - Noctowl ----> Pidgey Steel Wing - (_______) ----> Pidgey Rattata*: Screech - Persian ----> Rattata Counter - (______) RBY TM ----> Rattata Reversal - Smeargle ----> Rattata Fury Swipes - Persian ----> Rattata Flame Wheel - Arcanine ----> Rattata Bite - Arbok/Arcanine ----> Rattata Spearow: Faint Attack - Murkrow ----> Spearow Quick Attack - Pidgeot ----> Spearow Tri Attack - Dodrio ----> Spearow False Swipe - Farfetch'd ----> Spearow Scary Face - Aerodactyl ----> Spearow Ekans*: Pursuit - Raticate ----> Ekans Beat Up - Sneasel ----> Ekans Slam - Dragonite ----> Ekans Spite - Dunsparce ----> Ekans Crunch - Houndoom ----> Ekans Pichu/Pikachu*: Present - Delibird ----> Pichu Bide - (______) RBY TM ----> Pichu Reversal - Smeargle ----> Pichu Doubleslap - Clefable ----> Pichu Encore - Clefable ----> Pichu Dizzy Punch - Mystery Egg Sing - Mystery Egg Petal Dance - Mystery Egg Sandshrew*: Counter - (______) RBY TM ----> Sandshrew Flail - Donphan ----> Sandshrew Rapid Spin - Donphan ----> Sandshrew Safeguard - Ninetales ----> Sandshrew Metal Claw - Sneasel ----> Sandshrew Nidorans*: (both genders) Beat Up - Sneasel ----> Nidoran Counter - (______) RBY TM ----> Nidoran Disable - Golduck ----> Nidoran Take Down - Growlithe ----> Nidoran Supersonic - Lickitung ----> Nidoran Focus Energy - Nidoking ----> Nidoran Charm - Granbull ----> Nidoran F (only females will know the move) Amnesia - Quagsire ----> Nidoran M (only males will know the move) Sweet Kiss - Mystery Egg Lovely Kiss - Mystery Egg Cleffa/Clefairy: Amnesia - Quagsire ----> Marill ----> Cleffa Present - Delibird ----> Marill ----> Cleffa Belly Drum - Poliwrath/Politoed ----> Marill ----> Cleffa Metronome - Clefable ----> Cleffa Mimic - (_______) RBY TM ----> Cleffa Splash - Jumpluff ----> Cleffa Dizzy Punch - Mystery Egg Swift - Mystery Egg Petal Dance - Mystery Egg Vulpix*: Flail - Donphan ----> Vulpix Disable - Golduck ----> Vulpix Faint Attack - Ursaring ----> Vulpix Hypnosis - Politoed ----> Psyduck ----> Vulpix Spite - Dunsparce ----> Vulpix Igglybuff/Jigglypuff: Present - Delibird ----> Marill ----> Igglybuff Perish Song - Lapras ----> Marill ----> Igglybuff Faint Attack - Ursaring ----> Snubbull ----> Igglybuff Dizzy Punch - Mystery Egg Mimic - Mystery Egg Zubat: Pursuit - Fearow ----> Zubat Faint Attack - Murkrow ----> Zubat Quick Attack/Gust/Whirlwind - Pidgeot ----> Zubat Oddish: Synthesis - Meganium ----> Oddish Flail - Magikarp ----> Horsea ----> Squirtle ----> Chikorita ----> Oddish Swords Dance - (_______) RBY TM ----> Oddish Razor Leaf - Venusaur/Meganium/Victreebel/et al. ----> Oddish Paras: Screech - Yanma ----> Paras Pursuit - Beedrill ----> Paras Counter - Heracross ----> Paras Psybeam - Venomoth ----> Paras Flail - Magikarp ----> Horsea ----> Squirtle ----> Chikorita ----> Paras Light Screen - Meganium ----> Paras False Swipe - Scizor ----> Paras Sweet Scent - (_______) ----> Paras Venonat: Baton Pass - Ledian ----> Venonat Screech - Yanma ----> Paras Giga Drain - (________) ----> Venonat Diglett*: Screech - Persian ----> Diglett Beat Up - Sneasel ----> Diglett Faint Attack - Ursaring ----> Diglett Ancientpower - Omastar ----> Wooper ----> Diglett Pursuit - Raticate ----> Diglett Meowth*: Amnesia - Quagsire ----> Meowth Charm - Granbull ----> Meowth Hypnosis - Poliwrath/toed ----> Psyduck ----> Meowth Spite - Dunsparce ----> Meowth Psyduck*: Foresight - Noctowl ----> Farfetch'd ----> Psyduck Future Sight - Xatu ----> Togetic ----> Marill ----> Psyduck Ice Beam - Octillery ----> Psyduck Hypnosis - Poliwrath/toed ----> Psyduck Light Screen - Raichu ----> Psyduck Psybeam - Octillery ----> Psyduck Psychic - Slowbro/king ----> Psyduck Cross Chop - Primeape ----> Psyduck Petal Dance - Mystery Egg Mankey*: Counter - (________) RBY TM ----> Mankey Meditate - Smeargle ----> Mankey Beat Up - Sneasel ----> Mankey Foresight - Hoothoot ----> Farfetch'd ----> Mankey Reversal - Smeargle ----> Mankey Rock Slide - (________) RBY TM ----> Mankey Growlithe*: Thrash - Primeape ----> Growlithe Safeguard - Ninetales ----> Growlithe Body Slam - (_______) RBY TM ----> Growlithe Crunch - Houndoom ----> Growlithe Fire Spin - Ninetales ----> Growlithe Poliwag: Haze - Quagsire ----> Poliwag Bubblebeam - Remoraid ----> Poliwag Mind Reader - Poliwrath ----> Poliwag Mist - Lapras ----> Poliwag Splash - Magikarp ----> Horsea ----> Poliwag Growth - Mystery Egg Abra: Encore, Barrier, Light Screen - Mr. Mime ----> Abra Machop: Encore, Light Screen - Mr. Mime ----> Machop Meditate, Rolling Kick - Hitmonlee ----> Machop Bellsprout: Reflect - Meganium ----> Bellsprout Encore - Clefable ----> Hoppip ----> Bellsprout Synthesis - Meganium ----> Bellsprout Swords Dance - (______) RBY TM ----> Bellsprout Leech Life - Parasect ----> Leech Life Sweet Kiss - Mystery Egg Lovely Kiss - Mystery Egg Tentacool: Aurora Beam - Shellder ----> Tentacool Haze - Quagsire ----> Omanyte ----> Tentacool Safeguard - Dragonite ----> Corsola ----> Tentacool Mirror Coat - Corsola ----> Tentacool Rapid Spin - Donphan ----> Delibird ----> Kabuto ----> Tentacool Geodude: Rock Slide - Sudowoodo ----> Geodude Mega Punch - Golem (RBY TM) ----> Geodude Ponyta*: Thrash - Primeape ----> Ponyta Charm - Granbull ----> Ponyta Double Kick - Nidoking ----> Ponyta Flame Wheel - Growlithe ----> Ponyta Hypnosis - Poliwrath/toed ----> Psyduck ----> Ponyta Quick Attack - Furret ----> Ponyta Slowpoke: Safeguard - Lapras ----> Slowpoke Future Sight - Smeargle ----> Psyduck ----> Slowpoke Belly Drum - Snorlax ----> Slowpoke Stomp - Lickitung ----> Slowpoke Magnemite: Not eligible Farfetch'd*: Flail - Donphan ----> Farfetch'd Quick Attack - Pidgeot ----> Farfetch'd Foresight - Noctowl ----> Farfetch'd Gust - Pidgeot ----> Farfetch'd Mirror Move - Pidgeot/Fearow ----> Farfetch'd Doduo: Supersonic - Crobat ----> Doduo Flail - Donphan ----> Farfetch'd ----> Doduo Haze/Faint Attack - Murkrow ----> Doduo Quick Attack - Pidgeot ----> Doduo Seel*: Encore - Clefairy ----> Pichu ----> Seel Peck - Farfetch'd ----> Seel Perish Song - Lapras ----> Seel Disable - Psyduck ----> Seel Lick - Granbull ----> Seel Slam - Dragonite ----> Seel Grimer: Haze - Weezing ----> Grimer Lick, Mean Look - Gengar ----> Grimer Shellder: Screech, Barrier, Bubblebeam - Tentacruel ----> Shellder Rapid Spin - Donphan ----> Delibird ----> Kabuto ----> Shellder Take Down - (_______) RBY TM ----> Shellder Gastly: Perish Song, Psywave - Misdreavus ----> Gengar Haze - Weezing ----> Gastly Onix: Rock Slide, Flail - Sudowoodo ----> Onix Drowzee: Barrier, Light Screen - Mr. Mime ----> Drowzee Krabby: Haze - Quagsire ----> Omanyte ----> Krabby Flail - Magikarp ----> Horsea ----> Kabuto ----> Krabby Amnesia - Slowbro/king ----> Corsola ----> Krabby Dig - Quagsire ----> Kabuto ----> Krabby Slam - Dragonite ----> Omanyte ----> Krabby Cross Chop - Mystery Egg Voltorb: Not eligible Exeggcute: Ancientpower - Corsola ----> Totodile ----> Chikorita ----> Exeggcute Synthesis - Meganium ----> Exeggcute Moonlight - Vileplume ----> Exeggcute Mega Drain - Sunflora ----> Exeggcute Reflect - (_______) RBY TM ----> Exeggcute Cubone: Screech, Rock Slide - Tyranitar ----> Cubone Ancientpower - Corsola ----> Totodile ----> Cubone Perish Song - Lapras ----> Cubone Belly Drum - Snorlax ----> Cubone Skull Bash - Blastoise ----> Cubone Swords Dance - (______) RBY TM - Cubone Tyrogue: Hi Jump Kick, Mind Reader - Hitmonlee ----> Tyrogue Mach Punch - Hitmonchan ----> Tyrogue Rapid Spin - Hitmontop ----> Tyrogue Dizzy Punch - Mystery Egg Lickitung: Belly Drum, Body Slam - Snorlax ----> Lickitung Magnitude - Dugtrio ----> Rhyhorn ----> Lickitung Koffing: Screech - Muk ----> Koffing Destiny Bond - Gengar ----> Koffing Psywave, Psybeam, Destiny Bond ----> Misdreavus ----> Koffing Rhyhorn*: Thrash - Primeape ----> Rhyhorn Rock Slide - Tyranitar ----> Rhyhorn Pursuit - Raticate ----> Rhyhorn Counter - (_______) RBY TM ----> Rhyhorn Crunch - Houndoom ----> Rhyhorn Reversal - Smeargle ----> Rhyhorn Magnitude - Dugtrio ----> Rhyhorn Chansey: Heal Bell - Smeargle ----> Snubbull ----> Chansey Present - Delibird ----> Marill ----> Chansey Metronome - Clefable ----> Chansey Tangela: Flail - Magikarp ----> Horsea ----> Squirtle ----> Chikorita ----> Tangela Amnesia - Slowbro/king ----> Marill ----> Cleffa ----> Hoppip ----> Tangela Mega Drain - Jumpluff ----> Tangela Reflect, Confusion - Exeggutor ----> Tangela Kangaskhan: Safeguard - Meganium ----> Kangaskhan Disable - Slowbro/king ----> Kangaskhan Foresight - Noctowl ----> Farfetch'd ----> Psyduck ----> Squirtle ----> Kangaskhan Focus Energy - Nidoking ----> Kangaskhan Stomp - Lickitung ----> Snorlax Horsea: Aurora Beam, Octazooka - Octillery ----> Horsea Splash, Flail - Magikarp ----> Horsea Disable - Slowbro/king ----> Horsea Dragon Rage - Dragonite ----> Horsea Haze - Mystery Egg Goldeen: Haze - Quagsire ----> Remoraid ----> Goldeen Hydro Pump - Qwilfish ----> Goldeen Psybeam - Octillery ----> Goldeen Swords Dance - Mystery Egg Staryu: Not eligible Mr. Mime: Future Sight, Hypnosis - Hypno ----> Mr. Mime Mimic - (______) RBY TM ----> Mr. Mime Scyther: Counter, Reversal - Heracross ----> Scyther Baton Pass, Light Screen - Ledian ----> Scyther Razor Wind - (_______) RBY TM ----> Scyther Smoochum/Jynx: Meditate - Hitmonlee ----> Smoochum Dizzy Punch - Mystery Egg Metronome - Mystery Egg Petal Dance - Mystery Egg Elekid/Electabuzz: Karate Chop, Cross Chop - Machamp ----> Elekid Meditate, Rolling Kick - Hitmonlee ----> Elekid Barrier - Mr. Mime ----> Elekid Dizzy Punch - Mystery Egg Pursuit - Mystery Egg Magby/Magmar: Cross Chop - Machamp ----> Magby Meditate - Hitmonlee ----> Magby Barrier - Mr. Mime ----> Magby Mega Punch - Hitmonchan ----> Magby Screech - Electabuzz ----> Magby Dizzy Punch - Mystery Egg Faint Attack - Mystery Egg Pinsir: Flail - Magikarp ----> Horsea ----> Squirtle ----> Chikorita ----> Paras ----> Pinsir Fury Attack - Beedrill ----> Pinsir Tauros: Not eligible Magikarp: Reversal - Mystery Egg Lapras: Aurora Beam - Octillery ----> Lapras Foresight - Noctowl ----> Farfetch'd ----> Psyduck ----> Lapras Ditto: Not eligible Eevee*: Charm - Granbull ----> Eevee Flail - Smeargle ----> Eevee Porygon: Not eligible Omanyte: Haze - Quagsire ----> Omanyte Aurora Beam - Octillery ----> Omanyte Supersonic, Bubblebeam - Tentacruel ----> Omanyte Slam - Dragonite ----> Omanyte Kabuto: Auroroa Beam, Bubblebeam - Octillery ----> Kabuto Flail - Magikarp ----> Horsea ----> Kabuto Rapid Spin - Donphan ----> Delibird ----> Kabuto Dig - Quagsire ----> Kabuto Aerodactyl: Pursuit - Fearow ----> Aerodactyl Foresight - Noctowl ----> Aerodactyl Whirlwind - Pidgeot ----> Aerodactyl Snorlax: Lick - Lickitung ----> Snorlax Articuno, Zapdos, Moltres: Not eligible Dratini: Haze - Quagsire ----> Dratini Mist - Lapras ----> Dratini Light Screen - Smeargle ----> Psyduck ----> Dratini Supersonic - Tentacruel ----> Omanyte ----> Dratini Mewtwo, Mew: Not eligible Chikorita: Leech Seed, Vine Whip - Venusaur ----> Chikorita Swords Dance, Counter - (______) RBY TM ----> Chikorita Ancientpower - Corsola ----> Totodile ----> Chikorita Flail - Magikarp ----> Horsea ----> Squirtle ----> Chikorita Petal Dance - Mystery Egg Cyndaquil: Fury Swipes, Quick Attack - Furret ----> Cyndaquil Thrash - Primeape ----> Cyndaquil Foresight - Noctowl ----> Farfetch'd ----> Cyndaquil Reversal - Smeargle ----> Cyndaquil Submission - (_______) RBY TM ----> Cyndaquil Double-Edge - Mystery Egg Totodile: Hydro Pump - Feraligatr ----> Totodile Ancientpower - Corsola ----> Totodile Razor Wind - (_______) RBY TM ----> Totodile Rock Slide, Crunch, Thrash - Tyranitar ----> Totodile Submission - Mystery Egg Sentret*: Pursuit - Raticate ----> Sentret Double-Edge - (_______) RBY TM ----> Sentret Focus Energy - Nidoking ----> Sentret Slash - Persian ----> Sentret Reversal - Smeargle ----> Sentret Hoothoot: Faint Attack - Murkrow ----> Hoothoot Supersonic - Crobat ----> Hoothoot Whirlwind, Mirror Move, Wing Attack - Pidgeot ----> Hoothoot Sky Attack - (_______) RBY TM ----> Hoothoot Ledyba: Psybeam - Butterfree ----> Ledyba Light Screen - Ledian ----> Ledyba Bide - (_______) RBY TM ----> Ledyba Spinarak: Pursuit - Beedrill ----> Spinarak Disable, Psybeam - Venomoth ----> Spinarak Sonicboom - Yanma ----> Spinarak Baton Pass - Ledian ----> Spinarak Chinchou: Supersonic, Flail - Lanturn ----> Chinchou Screech - Feraligatr ----> Remoraid ----> Chinchou Togepi/Togetic: Mirror Move, Peck - Fearow ----> Togepi Present - Smeargle ----> Snubbull ----> Togepi Foresight - Noctowl ----> Togepi Future Sight - Xatu ----> Togepi Natu: Haze, Faint Attack - Murkrow ----> Natu Quick Attack - Pidgeot ----> Natu Drill Peck - Dodrio ----> Natu Steel Wing - Skarmory ----> Natu Mareep*: Screech - Persian ----> Mareep Thunderbolt, Body Slam, Reflect - (_______) RBY TM ----> Mareep Safeguard - Ninetales ----> Mareep Take Down - Arcanine ----> Mareep Marill: Supersonic - Tentacruel ----> Omanyte ----> Marill Amnesia - Quagsire ----> Marill Belly Drum - Poliwrath/toed ----> Marill Light Screen - Raichu ----> Marill Present - Delibird ----> Marill Perish Song - Lapras ----> Marill Future Sight - Xatu ----> Togepi ----> Marill Foresight - Noctowl ----> Togepi ----> Marill Hydro Pump - Mystery Egg Dizzy Punch - Mystery Egg Sudowoodo: Selfdestruct - Golem ----> Sudowoodo Hoppip: Encore, Growl - Clefable ----> Hoppip Double-Edge, Pay Day - (______) RBY TM ----> Hoppip Amnesia - Quagsire ----> Marill ----> Hoppip Confusion, Reflect - Exeggutor ----> Hoppip Aipom*: Spite - Dunsparce ----> Aipom Pursuit - Raticate ----> Aipom Doubleslap - Clefable ----> Pichu ----> Aipom Counter - (______) RBY TM ----> Aipom Slam - Dragonite ----> Ekans ----> Aipom Beat Up - Sneasel ----> Aipom Agility - Raichu ----> Aipom Screech - Persian ----> Aipom Sunkern: Not eligible Yanma: Reversal - Heracross ----> Yanma Leech Life - Parasect ----> Yanma Whirlwind - Butterfree ----> Yanma Steel Wing - Mystery Egg Wooper*: Ancientpower - Corsola ----> Quagsire Safeguard - Ninetales ----> Quagsire Body Slam - (______) RBY TM ----> Quagsire Belly Drum - Mystery Egg Murkrow: Mirror Move, Wing Attack, Quick Attack Whirlwind, - Pidgeot ----> Murkrow Drill Peck - Dodrio ----> Murkrow Sky Attack - (_______) RBY TM ----> Murkrow Misdreavus: Screech - Muk ----> Misdreavus Destiny Bond - Wobbuffet ----> Misdreavus Unown/Wobbuffet: Not eligible Girafarig*: Take Down - Arcanine ----> Girafarig Amnesia - Quagsire ----> Girafarig Beat Up - Sneasel ----> Girafarig Foresight - Noctowl ----> Farfetch'd ----> Girafarig Future Sight - Xatu ----> Togetic ----> Marill ----> Psyduck ----> Girafarig Pineco: Flail - Magikarp ----> Horsea ----> Squirtle ----> Chikorita ----> Paras ----> Pineco Swift - (_______) RBY TM ----> Pineco Pin Missile - Beedrill ----> Pineco Reflect - Ledian ----> Pineco Dunsparce*: Rock Slide, Bide, Rage - (______) RBY TM ----> Dunsparce Bite - Arcanine ----> Dunsparce Ancientpower - Corsola ----> Quagsire ----> Dunsparce Horn Drill - Mystery Egg Gligar: Counter - Heracross ----> Gligar Razor Wind - (_______) RBY TM ----> Gligar Wing Attack, Metal Claw - Scizor ----> Gligar Snubbull*: Heal Bell - Smeargle ----> Snubbull Crunch, Faint Attack, Leer - Houndoom ----> Snubbull Present - Delibird ----> Snubbull Metronome - Clefable ----> Snubbull Reflect - (______) RBY TM ----> Snubbull Lick - Granbull ----> Smeargle Lovely Kiss - Mystery Egg Sweet Kiss - Mystery Egg Qwilfish: Haze - Quagsire ----> Remoraid ----> Qwilfish Flail, Supersonic - Lanturn ----> Qwilfish Bubblebeam - Octillery ----> Qwilfish Double-Edge - Mystery Egg Shuckle: Sweet Scent - (_______) ----> Shuckle Heracross: Harden - Beedrill/Butterfree ----> Heracross Bide - Shuckle ----> Heracross Flail - Magikarp ----> Horsea ----> Squirtle ----> Chikorita ----> Paras ----> Heracross Sneasel*: Spite - Dunsparce ----> Sneasel Counter, Reflect - (______) RBY TM ----> Sneasel Bite - Arcanine ----> Sneasel Foresight - Noctowl ----> Farfetch'd ----> Sneasel Teddiursa: Counter, Seismic Toss - (_______) RBY TM ----> Teddiursa Crunch - Houndoom ----> Teddiursa Focus Energy - Nidoking ----> Teddiursa Take Down - Arcanine ----> Teddiursa Metal Claw - Sneasel ----> Teddiursa Slugma: Acid Armor - Muk ----> Slugma Swinub*: Ancientpower - Corsola ----> Wooper ----> Swinub Rock Slide, Body Slam - (_______) RBY TM ----> Swinub Bite, Take Down - Arcanine ----> Swinub Corsola: Screech - Tentacruel ----> Corsola Rock Slide - Tyranitar ----> Totodile ----> Corsola Safeguard, Mist - Lapras ----> Corsola Amnesia - Quagsire ----> Corsola Remoraid: Haze - Quagsire ----> Remoraid Aurora Beam, Octazooka - Octillery ----> Remoraid Screech - Feraligatr ----> Remoraid Supersonic - Lanturn ----> Remoraid Delibird*: Aurora Beam - Octillery ----> Delibird Rapid Spin - Donphan ----> Delibird Splash - Magikarp ----> Horsea ----> Delibird Future Sight - Xatu ----> Togepi ----> Marill ----> Delibird Quick Attack - Raticate ----> Delibird Mantine: Haze - Quagsire ----> Mantine Slam, Twister - Dragonite ----> Mantine Hydro Pump - (_______) ----> Mantine Skarmory: Pursuit - Fearow ----> Skarmory Drill Peck - Dodrio ----> Skarmory Whirlwind - Pidgeot ----> Skarmory Sky Attack - (_______) RBY TM ----> Skarmory Houndour*: Rage, Spite - Dunsparce ----> Houndour Beat Up - Sneasel ----> Houndour Pursuit - Raticate ----> Houndour Reversal - Smeargle ----> Houndour Counter - (______) RBY TM ----> Houndour Phanpy*: Focus Energy - Nidoking ----> Phanpy Ancientpower - Corsola ----> Wooper ----> Phanpy Body Slam, Water Gun - (_______) RBY TM ----> Phanpy Stantler*: Spite - Dunsparce ----> Stantler Disable - Golduck ----> Stantler Bite - Arcanine ----> Stantler Light Screen - Raichu ----> Stantler Reflect - (_______) RBY TM ----> Stantler Smeargle*: Not eligible Miltank*: Present - Smeargle ----> Granbull ----> Miltank Seismic Toss - (_______) RBY TM ----> Miltank Reversal - Smeargle ----> Miltank Raikou, Entei, Suicune: Not eligible Larvitar: Pursuit - Raticate ----> Rhyhorn ----> Larvitar Ancientpower - Corsola ----> Totodile ----> Larivtar Outrage - Dragonite ----> Charmander ----> Larvitar Focus Energy - Nidoking ----> Larvitar Stomp - Lickitung ----> Larvitar Lugia, Ho-oh, Celebi: Not eligible 6.6- Happiness Evolution This is (IMHO), the most annoying part of Crystal. But if you want to complete the Pokedex or want to round out your team with an Espeon, you'll have to become proficient at it. The 5 Pokemon that can only be acquired by happy-evolving are Togetic, Crobat, Espeon, Umbreon, and Blissey. Also, if you hatched a Cleffa, Pichu, or Igglybuff, you'll have to make them happy before they evolve to their next form. But what can you do? -Don't use items sold in the Goldenrod Pharmacy on the Pokemon. These are bitter items, and your Pokemon hates them. -If you're looking for a Crobat or Blissey, try catching the previous form (Golbat and Chansey) with Friend Balls. That way, their happiness is already high when you catch them. (It's good to have an open slot, so you can administer the next steps with less difficulty.) -Walk around with them. After walking around for a while, the happiness will increase a little bit. -Take them through events such as beating the Elite 4. Pokemon love recognition, and putting them in a Hall of Fame will make them especially happy. -Use items like HP Up and Protein on the Pokemon. (Battle Tower, anyone?) -Get into fights with them, and win. If the Pokemon gets a status condition, heal it ASAP. And don't let them faint, as Pokemon detest fainting. -Take the Pokemon for haircuts and grooming. The haircuts are in Goldenrod's Underground every day but Monday. Tuesday, Thursday, and Saturday are especially good days to go, as the cutter can up happiness by as much as 10 points! Daisy will groom a Pokemon at Blue (Gary)'s house every day between 3 and 4 pm. Keep this up, and your Pokemon will aboslutely love you. To check, there's a Happiness checker in Goldenrod City, or you can see the Poke Seer in Cianwood. If the Pokemon that loves you can evolve, get them a level up to trigger the evolution. 6.7- Move Listing This is the same movelist as in my Gold/Silver FAQ, because there's no difference between moves in GS and Crystal. Every move in Crystal is listed here, in alphabetical order. They are listed as follows: Name of Move Type Damage PP Accuracy Side Effect (if needed) All percentages needed are in brackets. For example, Ice Beam has a 10% chance of freezing, so it is listed as (10). As well, if a section is unneeded, -- will appear. *A* Absorb Grass 20 20 99.6 1/2 of damage done given to user. Acid Poison 40 20 99.6 Lowers enemy's Defense (10) Acid Armor Poison -- 40 -- Doubles user's Defense Aeroblast Flying 100 5 94.6 High Critical Hit % Agility Psychic -- 30 -- Doubles user's Speed Amnesia Psychic -- 20 -- Doubles user's Special Defense Ancientpower Rock 60 5 99.6 Raises all user's stats (10) Attract Normal -- 10 99.6 Prevents opposite gender Pokemon from attacking (50) Aurora Beam Ice 65 20 99.6 Lowers opponent's Attack (10) *B* Barrage Normal 15 20 85 Hits 2-5 times per use Barrier Psychic -- 30 -- Doubles user's Defense Baton Pass Normal -- 40 -- Switches Pokemon, gives new Pokemon any stat boosters used Beat Up Dark 10 10 99.6 Power +10 for every healthy Pokemon on team Belly Drum Normal -- 10 -- Raises user's Attack to max, takes 1/2 of max HP Bide Normal -- 10 99.6 User waits 2-3 turns, then returns damage done x2 Bind Normal 15 10 74.6 Opponent trapped for 2-5 turns Bite Dark 60 25 99.6 Opponent flinches (30) Blizzard Ice 120 5 69.6 Opponent frozen (10) Body Slam Normal 85 15 99.6 Opponent paralyzed (30) Bone Club Ground 65 20 84.6 Opponent flinches (10) Bone Rush Ground 25 10 79.6 Hits 2-5 times per use Bonemerang Ground 50 10 89.6 Hits twice Bubble Water 20 30 99.6 Lowers opponent's Speed (10) Bubblebeam Water 65 20 99.6 Lowers opponent's Speed (10) *C* Charm Normal -- 20 99.6 Cuts opponent's Attack in half Clamp Water 35 10 74.6 Opponent trapped for 2-5 turns Comet Punch Normal 18 15 84.6 Hits 2-5 times per use Confuse Ray Ghost -- 10 99.6 Confuses opponent Confusion Psychic 50 25 99.6 Confuses opponent (10) Constrict Normal 10 35 99.6 Lowers opponent's Speed (10) Conversion Normal -- 30 -- Changes user's type to that of the opponent Conversion2 Normal -- 30 -- Changes user's type to that of one of their moves Cotton Spore Grass -- 40 84.6 Cuts opponent's Speed in half Counter Fighting -- 20 99.6 Damage = 2x damage from physical attack (user goes 2nd) Crabhammer Water 90 10 84.6 High Critical Hit % Cross Chop Fighting 100 5 79.6 High Critical Hit % Crunch Dark 80 15 99.6 Lowers opponent's Spec. Def (10) Curse ???? -- 10 -- Ghost uses it: Takes 1/2 of users HP, damages opponent every turn. Otherwise, raises Attack and Defense while cutting Speed Cut Normal 50 30 94.6 Cuts trees in field *D* Defense Curl Normal -- 40 -- Raises Defense, increases power of Rollout Destiny Bond Ghost -- 5 -- Both Pokemon faint when user faints Detect Fighting -- 5 -- Prevents round of damage, accuracy lowers with use Dig Ground 60 10 99.6 Escapes caves, user digs Turn 1 and attacks Turn 2 Disable Normal -- 20 54.6 Opponent's last move blocked Dizzy Punch Normal 70 20 99.6 Confuses opponent (20) Double-Edge Normal 120 10 99.6 1/4 recoil Double Kick Fighting 30 30 99.6 Hits twice Doubleslap Normal 15 10 84.6 Hits 2-5 times per use Double Team Normal -- 15 -- Raises user's Evade Dragon Rage Dragon -- 10 99.6 Always does 40 damage Dragonbreath Dragon 60 20 99.6 Parakyzes opponent (20) Dream Eater Psychic 100 15 99.6 Opponent must be asleep, 1/2 of damage done returned to user Drill Peck Flying 80 20 99.6 -- Dynamicpunch Fighting 100 5 49.6 Confuses opponent on contact *E* Earthquake Ground 100 10 99.6 2x damage if opponent is Digging Egg Bomb Normal 100 10 74.6 -- Ember Fire 40 25 99.6 Burns opponent (10) Encore Normal -- 5 99.6 Opponent repeats last move 2-5 times Endure Normal -- 10 -- User cannot faint for 1 turn, accuracy decreases with use Explosion Normal 250 5 99.6 User faints Extremespeed Normal 80 5 99.6 User attacks first *F* Faint Attack Dark 60 20 -- Always hits, unless Dig/Fly is used False Swipe Normal 40 40 99.6 Cannot faint opponent Fire Blast Fire 120 5 84.6 Burns opponent (10) Fire Punch Fire 75 15 99.6 Burns opponent (10) Fire Spin Fire 15 15 69.6 Opponent trapped for 2-5 turns Fissure Ground -- 5 29.6 Faints opponent on contact Flail Normal -- 15 99.6 Damage depends on how few HP user has left Flame Wheel Fire 60 25 99.6 Burns opponent (10), unFreezes Flamethrower Fire 95 15 99.6 Burns opponent (10) Flash Normal -- 20 69.6 Lowers opponent's Accuracy, lights up caves Fly Flying 70 15 94.6 User flies on Turn 1, attacks Turn 2, flies player to any previous city visited Focus Energy Normal -- 30 -- Next attack should Critical Hit Foresight Normal -- 40 -- Cancels out Evade raising moves, Normal/Fighting attacks can hit Ghost Pokemon Frustration Normal -- 20 99.6 Gains power if Pokemon is unhappy Fury Attack Normal 15 20 84.6 Hits 2-5 times per use Fury Cutter Bug 10 20 94.6 2x damage each consecutive turn used Fury Swiped Normal 15 15 84.6 Hits 2-5 times per use Future Sight Psychic 80 15 89.6 Hits 2 turns after use *G* Giga Drain Grass 60 5 99.6 1/2 of damage done given to user Glare Normal -- 30 74.6 Paralyzes opponent instantly Growl Normal -- 40 -- Lowers opponent's Attack Growth Normal -- 40 -- Raises user's Special Attack Guillotine Normal -- 5 29.6 Faints opponent on contact Gust Flying 40 35 99.6 -- *H* Harden Normal -- 40 -- Raises user's Defense Haze Ice -- 30 -- Cancels out all status-affecting moves Headbutt Normal 70 15 99.6 Knocks Pokemon from trees, flinches opponent (30) Heal Bell Normal -- 5 --- Heals all status conditions for user's Pokemon Hi Jump Kick Fighting 85 20 89.6 If missed, user takes 1/8 of the damage that would've been done Hidden Power Normal -- 15 99.6 Type/Damage depends on Pokemon Horn Attack Normal 65 35 99.6 -- Horn Drill Normal -- 5 29.6 Faints opponent on contact Hydro Pump Water 120 5 79.6 -- Hyper Beam Normal 150 5 89.6 User does nothing next turn Hyper Fang Normal 80 15 89.6 Opponent flinches (10) Hypnosis Psychic -- 20 59.6 Opponent falls asleep *I* Ice Beam Ice 95 10 99.6 Freezes opponent (10) Ice Punch Ice 75 15 99.6 Freezes opponent (10) Icy Wind Ice 55 15 94.6 Lowers opponent's Speed (10) Iron Tail Steel 100 15 74.6 Lowers opponent's Defense (30) *J* Jump Kick Fighting 70 25 94.6 If missed, user takes 1/8 of the damage that would've been done *K* Karate Chop Fighting 50 25 99.6 High Critical Hit % Kinesis Psychic -- 15 79.6 Lowers opponent's Accuracy *L* Leech Life Bug 20 15 99.6 1/2 of damage done given to user Leech Seed Grass -- 10 89.6 Steals some HP from opponent until it leaves the fight Leer Normal -- 30 99.6 Lowers opponent's Defense Lick Ghost 20 30 99.6 Paralyzes opponent (30) Light Screen Psychic -- 30 -- User's Pokemon take 1/2 damage from special attacks for 5 rounds Lock-On Normal -- 5 99.6 Next move has perfect accuracy Lovely Kiss Normal -- 15 74.6 Opponent falls asleep Low Kick Fighting 50 20 89.6 Opponent flinches (30) *M* Mach Punch Fighting 40 30 99.6 User attacks first Magnitude Ground -- 30 99.6 Damage varies (10-150 base) Mean Look Normal -- 5 -- While user is in battle, so is opponent Meditate Psychic -- 40 -- Raises user's Attack Mega Drain Grass 40 10 99.6 1/2 of damage done given to user Mega Kick Normal 120 5 74.6 -- Mega Punch Normal 80 20 84.6 -- Megahorn Bug 120 10 84.6 -- Metal Claw Steel 50 35 94.6 Raises user's Attack (10) Metronome Normal -- 10 -- Uses a random attack Milk Drink Normal -- 10 -- Heals 1/2 HP in battle, heals teammates out of battle (user loses 1/5 of HP) Mimic Normal -- 10 99.6 Copies last attack used until user leaves battle Mind Reader Normal -- 5 99.6 Next move has perfect accuracy Minimize Normal -- 20 -- Raises user's Evade Mirror Coat Psychic -- 20 99.6 Damage = 2x damage from special attack (user goes 2nd) Mirror Move Flying -- 20 -- User uses last move done by opponent Mist Ice -- 30 -- Prevents moves that lower user's stats Moonlight Normal -- 5 -- Restores HP (best used at night) Morning Sun Normal -- 5 -- Restores HP (best used in morning) Mud-Slap Ground 20 10 99.6 Lowers opponent's Accuracy *N* Night Shade Ghost -- 15 99.6 Damage = level of user Nightmare Ghost -- 15 99.6 Takes 1/4 of opponent's HP while they sleep *O* Octazooka Water 65 10 84.6 Lowers opponent's Accuracy (50) Outrage Dragon 90 15 99.6 Attacks for 2-3 rounds, then user is Confused *P* Pain Split Normal -- 20 99.6 Combines user's and opponents HP, each Pokemon getting 1/2 of the total Pay Day Normal 40 20 99.6 Winner of fight claims 2x level of user per use in cash Peck Flying 35 35 99.6 -- Perish Song Normal -- 5 -- Both Pokemon faint in 3 rounds unless switched Petal Dance Grass 70 20 99.6 Attacks for 2-3 rounds, then user is Confused Pin Missile Bug 14 20 84.6 Attacks 2-5 times per turn Poison Gas Poison -- 40 54.6 Opponent is Poisoned Poisonpowder Poison -- 35 74.6 Opponent is Poisoned Poison Sting Poison 15 35 99.6 Opponent is Poisoned (30) Pound Normal 40 35 99.6 -- Powder Snow Ice 40 25 99.6 Opponent is frozen (10) Present Normal -- 15 94.6 Either does 40, 80, 120 power or heals 80 damage to opponent Protect Normal -- 10 -- Prevents round of damage, accuracy lowers with use Psybeam Psychic 65 20 99.6 Confuses opponent (10) Psych Up Normal -- 10 -- User gains any status boosts used by opponent Psychic Psychic 90 10 99.6 Lowers opponent's Spec. Def (10) Psywave Psychic -- 15 79.6 Damage = between 1 and 1.5 x user's level Pursuit Dark 40 20 99.6 Double damage if opponent switched Pokemon *Q* Quick Attack Normal 40 30 99.6 User attacks first *R* Rage Normal 20 20 99.6 Power grows as damage increases (must be used consecutively) Rain Dance Water -- 5 -- Powers up Water moves for 5 rounds (see TM section for more effects) Rapid Spin Normal 20 40 99.6 User escapes from binding moves and Leech Seed Razor Leaf Grass 55 25 94.6 High Critical Hit % Razor Wind Normal 80 15 74.6 High Critical Hit % Recover Normal -- 20 -- Returns 1/2 of max HP to user Reflect Psychic -- 30 -- User's Pokemon take 1/2 damage from physical attacks for 5 rounds Rest Psychic -- 10 -- User restores all HP and conditions, sleeps two rounds Return Normal -- 20 99.6 Gains power if Pokemon is happy Reversal Fighting -- 15 99.6 Damage depends on how few HP user has left Roar Normal -- 20 -- Wild Pokemon run away, trainers must switch, user goes 2nd Rock Slide Rock 75 10 89.6 Opponent flinches (30) Rock Smash Fighting 20 15 99.6 Lowers opponent's Defense, breaks rocks in field Rock Throw Rock 50 15 89.6 -- Rolling Kick Fighting 60 15 84.6 Opponent flinches (30) Rollout Rock 30 20 89.6 Lasts 5 turns, damage doubles every round barring a miss *S* Sacred Fire Fire 100 5 94.6 Burns opponent (50) Safeguard Normal -- 25 -- User's Pokemon protected from conditions for 5 rounds Sand-Attack Ground -- 15 99.6 Lowers user's Accuracy Sandstorm Rock -- 10 -- Both Pokemon damaged for 5 rounds (Rock, Steel, and Ground unaffected) Scary Face Normal -- 10 89.6 Cuts opponent's Speed in half Scratch Normal 40 35 99.6 -- Screech Normal -- 40 84.6 Cuts opponent's Defense in half Seismic Toss Fighting -- 20 99.6 Damage = level of user Selfdestruct Normal 200 5 99.6 User faints Shadow Ball Ghost 80 15 99.6 Lowers opponent's Spec. Def (20) Sharpen Normal -- 30 -- Raises user's Attack Sing Normal -- 15 54.6 Opponent falls asleep Sketch Normal -- 1 -- Copies last move used on user permanently Skull Bash Normal 100 15 99.6 Ducks head on turn 1, attacks Turn 2, raises user's Defense Sky Attack Flying 140 5 99.6 User glows on turn 1, attacks Turn 2 Slam Normal 80 20 74.6 -- Slash Normal 70 15 99.6 High Critical Hit % Sleep Powder Grass -- 15 74.6 Opponent falls asleep Sleep Talk Normal -- 10 -- One of user's moves chosen at random while asleep Sludge Poison 65 20 99.6 Poisons opponent (30) Sludge Bomb Poison 90 10 99.6 Poisons opponent (30) Smog Poison 20 20 69.6 Poisons opponent (50) Smokescreen Normal -- 20 99.6 Lowers opponent's Accuracy Snore Normal 40 15 99.6 Opponent flinches (30), user must be asleep Softboiled Normal -- 10 -- Heals 1/2 HP in battle, heals teammates out of battle (user loses 1/5 of HP) Solarbeam Grass 120 10 99.6 User charges on Turn 1, attacks Turn 2 Sonicboom Normal -- 20 89.6 Always does 20 damage Spark Electric 65 20 99.6 Paralyzes opponent (30) Spider Web Bug -- 10 99.6 While user is in battle, so is opponent Spike Cannon Normal 20 15 99.6 Attacks 2-5 times per turn Spikes Normal 15 20 84.6 Any Pokemon that is switched in takes damage Spite Ghost -- 10 99.6 PP of last move done reduced by 2-5 Splash Normal -- 40 -- Does absolutely squat Spore Grass -- 15 -- Opponent falls asleep Steel Wing Steel 70 25 89.6 Raises user's Defense (10) Stomp Normal 65 20 99.6 Opponent flinches (30) Strength Normal 80 15 99.6 Moves rocks in field String Shot Bug -- 40 94.6 Lowers opponent's Speed Struggle Normal 50 -- 99.6 All Pokemon use this when their moves run out of PP. Has 1/4 recoil Stun Spore Grass -- 30 74.6 Opponent becomes paralyzed Submission Fighting 80 25 79.6 Has 1/4 recoil Substitute Normal -- 10 -- Takes 1/4 of user's HP to make a clone. Clone has 1/2 of the HP of the creator Sunny Day Fire -- 5 -- Powers up Fire moves for 5 rounds (see TM section for more effects) Super Fang Normal -- 10 89.6 Cuts opponent's current HP in half Supersonic Normal -- 20 54.6 Opponent becomes Confused Surf Water 95 15 99.6 Lets player ride Pokemon on water Swagger Normal -- 10 89.6 Confuses opponent while doubling their Attack Sweet Kiss Normal -- 10 89.6 Confuses opponent Sweet Scent Normal -- 20 99.6 Lowers opponent's Evade, lures Wild Pokemon Swift Normal 60 20 -- Misses very rarely, or if the opponent is Digging or Flying Swords Dance Normal -- 30 -- Doubles user's Attack Synthesis Grass -- 5 -- Restores HP (best used during afternoon) *T* Tackle Normal 35 35 94.6 -- Tail Whip Normal -- 40 -- Lowers opponent's Defense Take Down Normal 90 20 84.6 Has 1/4 recoil Teleport Psychic -- 20 -- Escapes from wild Pokemon, sends player to last Pokemon Center Thief Dark 40 10 99.6 May take an item from Wild Pokemon Thrash Normal 90 20 99.6 Attacks for 2-3 rounds, then user is Confused Thunder Electric 120 10 69.6 Paralyzes opponent (10) Thunder Wave Electric -- 20 -- Paralyzes opponent Thunderbolt Electric 95 15 99.6 Paralyzes opponent (10) Thunderpunch Electric 75 15 99.6 Paralyzes opponent (10) Thundershock Electric 40 30 99.6 Paralyzes opponent (10) Toxic Poison -- 10 84.6 Poisons opponent, poison damage doubles every round unless opponent is switched Transform Normal -- 10 -- User turns into opponent, with opponent's moves but own stats Tri Attack Normal 80 10 99.6 Paralyzes, burns, or freezes opponent (20) Triple Kick Fighting 10 10 89.6 Attacks three times per turn, damage increases each use until miss Twineedle Bug 25 20 99.6 Attacks twice per use, poisons opponent (20) Twister Dragon 40 20 99.6 Opponent flinches (20) *V* Vicegrip Normal 55 30 99.6 -- Vine Whip Grass 35 10 99.6 -- Vital Throw Fighting 70 10 99.6 User goes second, has perfect accuracy *W* Water Gun Water 40 25 99.6 -- Waterfall Water 80 15 99.6 Can swim up waterfalls in field Whirlpool Water 15 15 69.6 Opponent trapped for 2-5 turns, destroys waterfalls in field Whirlwind Normal -- 20 99.6 Wild Pokemon run away, trainers must switch, user goes 2nd Wing Attack Flying 65 35 99.6 -- Withdraw Water -- 40 -- Raises user's Defense Wrap Normal 15 20 84.6 Opponent trapped for 2-5 turns *Z* Zap Cannon Electric 100 5 49.6 Paralyzes opponent on contact 6.8- Type (Dis)Advantages This section will be divided into two sections: Offensive and Defensive. Offensive is what your attacks do to the opponent, Defensive is what you will take from the opponent. O F F E N S I V E Normal: -Double damage: Nothing -Half damage: Rock, Steel -No damage: Ghost Fire: -Double damage: Grass, Ice, Bug, Steel -Half damage: Fire, Water, Rock, Dragon -No damage: Nothing Water: -Double damage: Fire, Ground, Rock -Half damage: Water, Grass, Dragon -No damage: Nothing Electric: -Double damage: Water, Flying -Half damage: Electric, Grass, Dragon -No damage: Ground Grass: -Double damage: Water, Ground, Rock -Half damage: Fire, Grass, Poison, Flying, Bug, Dragon, Steel -No damage: Nothing Ice: -Double damage: Grass, Ground, Flying, Dragon -Half damage: Fire, Water, Ice, Steel -No damage: Nothing Fighting: -Double damage: Normal, Ice, Rock, Dark, Steel -Half damage: Poison, Flying, Psychic, Bug -No damage: Ghost Poison: -Double damage: Grass -Half damage: Poison, Ground, Rock, Ghost -No damage: Steel Ground: -Double damage: Fire, Electric, Poison, Rock, Steel -Half damage: Grass, Bug -No damage: Flying Flying: -Double damage: Grass, Fighting, Bug -Half damage: Electric, Rock, Steel -No damage: Nothing Psychic: -Double damage: Fighting, Poison -Half damage: Psychic, Steel -No damage: Dark Bug: -Double damage: Grass, Psychic, Dark -Half damage: Fire, Fighting, Poison, Flying, Ghost, Steel -No damage: Nothing Rock: -Double damage: Fire, Ice, Flying, Bug -Half damage: Fighting, Ground, Steel -No damage: Nothing Ghost: -Double damage: Psychic, Ghost -Half damage: Dark, Steel -No damage: Normal Dragon: -Double damage: Dragon -Half damage: Steel -No damage: Nothing Dark: -Double damage: Psychic, Ghost -Half damage: Fighting, Dark, Steel -No damage: Nothing Steel: -Double damage: Ice, Rock -Half damage: Fire, Water, Electric, Steel -No damage: Nothing D E F E N S I V E Normal: -Double damage: Fighting -Half damage: Nothing -No damage: Ghost Fire: -Double damage: Water, Ground, Rock -Half damage: Fire, Grass, Ice, Bug, Steel -No damage: Nothing Water: -Double damage: Electric, Grass -Half damage: Fire, Water, Ice, Steel -No damage: Nothing Electric: -Double damage: Ground -Half damage: Electric, Flying, Steel -No damage: Nothing Grass: -Double damage: Fire, Ice, Poison, Flying, Bug -Half damage: Water, Electric, Grass, Ground -No damage: Nothing Ice: -Double damage: Fire, Fighting, Rock, Steel -Half damage: Ice -No damage: Nothing Fighting: -Double damage: Flying, Psychic -Half damage: Bug, Rock, Dark -No damage: Nothing Poison: -Double damage: Ground, Psychic -Half damage: Fighting, Poison, Bug -No damage: Nothing Ground: -Double damage: Water, Grass, Ice -Half damage: Poison, Rock -No damage: Electric Flying: -Double damage: Electric, Ice, Rock -Half damage: Grass, Fighting, Bug -No damage: Ground Psychic: -Double damage: Bug, Ghost, Dark -Half damage: Fighting, Psychic -No damage: Nothing Bug: -Double damage: Fire, Flying, Rock -Half damage: Grass, Fighting, Ground -No damage: Nothing Rock: -Double damage: Water, Grass, Fighting, Ground, Steel -Half damage: Normal, Fire, Poison, Flying -No damage: Nothing Ghost: -Double damage: Ghost, Dark -Half damage: Bug -No damage: Normal, Fighting Dragon: -Double damage: Ice, Dragon -Half damage: Fire, Water, Electric, Grass -No damage: Nothing Dark: -Double damage: Fighting, Bug -Half damage: Ghost, Dark -No damage: Psychic Steel: -Double damage: Fire, Fighting, Ground -Half damage: Normal, Grass, Ice, Flying, Psychic, Bug, Rock, Ghost, Dragon, Dark, Steel -No damage: Poison 6.9- Item List This section was brought to you by Sonuis, and is a complete listing of every single item in the game. ---------- Item Index ---------- Key * In-Battle Item: Used in a battle. * Special: Special item, serves a special purpose in the game. * Attachment: Item can be attached to Pokémon, with an actual use. * Menu Item: Can be used in the game's ITEM sub-menu. * Menu Poké Gear: Can be used in the game's POKé GEAR sub-menu. * Field: Works only on the field * Pokémon: It's the creature for goodness' sake! * Move: This item will be able to teach a Pokémon a new technique. * Room: This item can be placed in your room or is related to your room. * Sale: This item has no use, and is meant for sale only. REMINDERS: 1. Most items can be sold. Special items cannot be sold. 2. Items other than attachment items cannot be used in a Link Battle against your opponent. If your attachment item is a one-use item, the item will still remain if it was used in a Link Battle. MENU ITEMS Potion Item Type: Menu Item/In-Battle Item Location: Stores/Ground Description: Recovers 20 HP either in or out of battle. This item disappears after one use. Super Potion Item Type: Menu Item/In-Battle Item Location: Stores/Ground Description: Recovers 50 HP either in or out of battle. This item disappears after one use. Hyper Potion: Item Type: Menu Item/In-Battle Item Location: Stores/Ground Description: Recovers 200 HP either in or out of battle. This item disappears after one use. Max Potion: Item Type: Menu Item/In-Battle Item Location: Stores/Ground Description: Recovers all HP either in or out of battle. This item disappears after one use. Full Restore Item Type: Menu Item/In-Battle Item Location: Stores/Ground Description: Fully restores both HP and Status of one Pokémon. This item disappears after one use. Ragecandy Bar Item Type: Menu Item/In-Battle Item Location: Stores Description: Recovers 20 HP either in or out of battle. This item disappears after one use. Fresh Water Item Type: Menu Item/In-Battle Item Location: Stores/Ground Description: Recovers 30 HP of one Pokémon. This item disappears after one use. Soda Pop Item Type: Menu Item/In-Battle Item Location: Stores/Ground Description: Recovers 50 HP of one Pokémon. This item disappears after one use. Lemonade Item Type: Menu Item/In-Battle Item Location: Stores/Ground Description: Recovers 80 HP of one Pokémon. This item disappears after one use. MooMoo Milk Item Type: Menu Item/In-Battle Item Location: Miltank Farm Description: Recovers 100 HP of one Pokémon. This item disappears after one use. Energypowder Item Type: Menu Item/In-Battle Item Location: Stores/Ground Description: Recovers 50 HP either in or out of battle, but lowers the happiness of that Pokémon due to the item being bitter. This item disappears after one use. Energy Root Item Type: Menu Item/In-Battle Item Location: Stores/Ground Description: Recovers 200 HP either in or out of battle, but lowers the happiness of that Pokémon due to the item being bitter. This item disappears after one use. Revive Item Type: Menu Item/In-Battle Item Location: Stores; Hidden; Mazes/Field; Mystery Gift Description: Removes Pokémon out of the Faint status, and restores 1/2 of their HP. This item disappears after one use. Max Revive Item Type: Menu Item/In-Battle Item Location: Mazes/Field; Hidden; Mystery Gift Description: Removes a Pokémon out of Faint status, and fully restores their HP. This item disappears after one use. Revival Herb Item Type: Menu Item/In-Battle Item Location: Stores Description: Removes a Pokémon out of Faint status, but will lower their happiness due to the item being bitter. This item disappears after one use. Sacred Ash Item Type: Menu Item/In-Battle Item Location: Attached to Ho-oh Description: Completely restores HP and Status of ALL Pokémon in your group. It has also been known as a "One use Pokémon Center." This item disappears after one use. Repel Item Type: Menu Item/Field Location: Stores; Hidden; Mazes/Field Description: Repels Pokémon for 100 steps. When Repel is used, monsters that are of a higher level than your lead Pokemon will still attack you. This item disappears after one use. Super Repel Item Type: Menu Item/Field Location: Stores; Hidden; Mazes/Field; Mystery Gift Description: Repels Pokémon for 200 steps. When Repel is used, monsters that are of a higher level than your lead Pokemon will still attack you. This item disappears after one use. Max Repel Item Type: Menu Item/Field Location: Stores; Hidden; Mazes/Field; Mystery Gift Description: Repels Pokémon for 250 steps. When Repel is used, monsters that are of a higher level than your lead Pokemon will still attack you. This item disappears after one use. Antidote Item Type: Menu Item/In-Battle Item Location: Stores; Hidden; Mazes/Field Description: Removes the bad status of Poison from one Pokémon. This item disappears after one use. Burn Heal Item Type: Menu Item/In-Battle Item Location: Stores; Hidden; Mazes/Field Description: Removes the bad status of Burn from one Pokémon. This item disappears after one use. Ice Heal Item Type: Menu Item/In-Battle Item Location: Stores; Hidden; Mazes/Field Description: Removes the bad status of Freeze from one Pokémon. This item disappears after one use. PRZ Heal Item Type: Menu Item/In-Battle Item Location: Stores; Hidden; Mazes/Field Description: Removes the bad status of Freeze from one Pokémon. This item disappears after one use. Awakening Item Type: Menu Item/In-Battle Item Location: Stores; Hidden; Mazes/Field Description: Removes the bad status of Sleep from one Pokémon. This item disappears after one use. Full Heal Item Type: Menu Item/In-Battle Item Location: Stores; Hidden; Mazes/Field Description: Cures any bad status ailment from one Pokémon. This item disappears after one use. Heal Powder Item Type: Menu Item/In-Battle Item Location: Stores Description: Cures any bad status ailment from one Pokémon, but will lower their happiness due to the item being bitter. This item disappears after one use. Fire Stone Item Type: Menu Item Location: Route 25; Mystery Gift; School Boy Alan - Route 36 Description: Evolves Vulpix, Growlithe, and Eevee to Nintetales, Arcanine, and Flareon. This item disappears after one use. Thunder Stone Item Type: Menu Item Location: Route 25; Mystery Gift; Lass Dana on Route 38 Description: Evolves Pikachu and Eevee into Raichu and Jolteon. This item disappears after one use. Water Stone Item Type: Menu Item Location: Route 25; Mystery Gift; Fisherman Tully on Route 42 Description: Evolves Poliwhirl, Shellder, Staryu, and Eevee into Poliwrath, Cloyster, Starmie, and Vaporeon. This item disappears after one use. Leaf Stone Item Type: Menu Item Location: Route 25; Mystery Gift; Picnicker Gina on Route 34 Description: Evolves Gloom, Weepinbell, and Exeggcute into Vileplume, Victreebel, and Exeggutor. This item disappears after one use. Moon Stone Item Type: Menu Item Location: Route 26 (Waterfall); Mt. Moon on Mondays; Mom; Ruins of Alph Description: Evolves Nidorina, Nidorino, Clefairy, and Jigglypuff into Nidoqueen, Nidoking, Clefable, and Wigglytuff. This item disappears after one use. Sun Stone Item Type: Menu Item; Location: Bug Catching Contest Description: Evolves Gloom and Sunkern into Bellosom and Sunflora. This item disappears after one use. Rare Candy Item Type: Menu Item Location: Mazes/Field; Hidden; Mystery Gift Description: Increases a selected Pokémon's level, regardless of experience, by 1. This item disappears after one use. Ether Item Type: Menu Item/In-Battle Item Location: Mazes/Field; Hidden; Mystery Gift Description: Recovers 10 PP of one selected move. This item disappears after one use. Max Ether Item Type: Menu Item/In-Battle Item Location: Mazes/Field; Hidden; Mystery Gift Description: Restores all PP to one selected move. This item disappears after one use. Elixir Item Type: Menu Item/In-Battle Item Location: Mazes/Field; Hidden; Mystery Gift Description: Recovers 10 PP of all of a Pokémon's moves. This item disappears after one use. Megaelixir Item Type: Menu Item/In-Battle Item Location: Mazes/Field; Hidden; Mystery Gift Description: Recovers all PP of the selected Pokémon's moves. This item disappears after one use. HP Up Item Type: Menu Item Location: Goldenrod City/Celadon City Department Stores; Mazes/Field; Hidden; Mystery Gift Description: Increases the Stat Experience of a Pokémon's HP. 10 of these can be used on one Pokémon. This item disappears after one use. Protein Item Type: Menu Item Location: Goldenrod City/Celedon City Department Stores; Mazes/Field; Hidden Description: Increases the Stat Experience of a Pokémon's Attack. 10 of these can be used on one Pokémon. This item disappears after one use. Iron Item Type: Menu Item Location: Goldenrod City/Celedon City Department Stores; Mazes/Field; Hidden Description: Increases the Stat Experience of a Pokémon's Defense. 10 of these can be used on one Pokémon. This item disappears after one use. Carbos Item Type: Menu Item Location: Goldenrod City/Celedon City Department Stores; Mazes/Field; Hidden Description: Increases the Stat Experience of a Pokémon's Speed. 10 of these can be used on one Pokémon. This item disappears after one use. Calcium Item Type: Menu Item Location: Goldenrod City/Celedon City Department Stores; Mazes/Field; Hidden Description: Increases the Stat Experience of a Pokémon's Special stats. 10 of these can be used on one Pokémon. This item disappears after one use. PP Up Item Type: Menu Item Location: Mazes/Fields; Hidden; Mystery Gift Description: Increase PP of a selected move on a selected Pokémon by 20%. 3 of these can be used on one selected move on the selected Pokémon. This item disappears after one use. BALLS Poké Ball Item Type: In-Battle Item Location: Stores; Hidden; Mazes/Field Description: Used for catching wild Pokémon. It is the most basic ball of the bunch, and can miss a Pokémon of rare caliber. This item disappears after one use. Great Ball Item Type: In-Battle Item Location: Stores; Hidden; Mazes/Field; Mystery Gift Description: Used for catching wild Pokémon. Has a greater success rate (appx. 1.5X) than a Poké Ball. This ball can still miss a Pokémon of rare caliber. This item disappears after one use. Super Ball Item Type: In-Battle Item Location: Stores; Hidden; Mazes/Field Description: Used for catching wild Pokémon. Has a greater success rate (appx. 2X) than a Poké Ball. This ball can miss a Pokémon of rare caliber. This item disappears after one use. (DOES THIS ITEM EVEN EXIST? I'VE NEVER GOTTEN IT!) Ultra Ball Item Type: In-Battle Item Location: Stores; Hidden; Mazes/Field Description: Used for catching wild Pokémon. Has a greater success rate (appx. 4X) than a Poké Ball. This ball can miss a Pokémon of rare caliber. This item disappears after one use. Master Ball Item Type: In-Battle Item Location: New Bark Town; Lucky Number Show Description: Used for catching wild Pokémon. This ball can never miss, and will always ensure that you will catch the opposing wild Pokémon. This item disappears after one use. Heavy Ball Item Type: In-Battle Item Location: Kurt Description: Used for catching wild Pokémon. The heavier the Pokémon, the better the chance is to catch it. However, if a Pokémon is light, the effectiveness of the ball decreases (-20 - +30 Weight bonus). This item disappears after one use. Level Ball Item Type: In-Battle Item Location: Kurt Description: Used for catching wild Pokémon. The higher level your Pokémon's level is than the opposing Pokémon's level is, then the better the effectiveness is (Max: 8X). This item disappears after one use. Lure Ball Item Type: In-Battle Item Location: Kurt Description: Used for catching wild Pokémon. If you are fighting a Pokémon using a Rod, the effectiveness increases (3X). This item disappears after one use. Friend Ball Item Type: In-Battle Item Location: Kurt Description: Used for catching wild Pokémon. When you use this ball, and a catch is successful, the happiness of a Pokémon increases from 70 -> 200 (Note: Happiness evolve Pokémon evolve when their happiness is 210+). This item disappears after one use. Fast Ball Item Type: In-Battle Item Location: Kurt Description: Used for catching wild Pokémon. If a Pokémon is a Pokémon that tends to run away a lot from battle (This does not include techniques), then the effectiveness is increased (4X). This item disappears after one use. Moon Ball Item Type: In-Battle Item Location: Kurt Description: Used for catching wild Pokémon. If a wild Pokémon can evolve by the use of a Moon Stone, then the effectiveness of this ball is increased (4X). This item disappears after one use. Love Ball Item Type: In-Battle Item Location: Kurt Description: Used for catching wild Pokémon. If the fighting Pokémon are of the same kind and opposite genders, then the effectiveness of this ball is increased (8X). This item disappears after one use. Park Ball Item Type: In-Battle Item Location: Given 20 at start of Bug-Catching Contest Description: Used for catching wild Pokémon in the Bug Catching Tournament. Its ability is equal to that of a Great Ball. This item disappears after one use. SPECIAL/FIELD Zephyr Badge Item Type: Special Location: Violet City Gym Description: Gym Badge necessary to completing the Crystal Version. Increases all flying-type move strength (1.125X) and allow you to be able to use Flash out of battle. You must beat Falkner to acquire this badge. Hive Badge Item Type: Special Location: Azalea City Gym Description: Gym Badge necessary to completing the Crystal Version. Increases all bug-type move strength (1.125X), and allow you to be able to tame a Pokémon at level 30 or lower. You must beat Bugsy to acquire this badge. Plain Badge Item Type: Special Location: Goldenrod City Gym Description: Gym Badge necessary to completing the Crystal Version. Increases all normal-type move strength (1.125X). You must beat Whitney to acquire this badge. Fog Badge Item Type: Special Location: Ecruteak City Description: Gym Badge necessary to completing the Crystal Version. Increases all ghost-type move strength (1.125X), allow you to be able surf out of battle, and tame Pokémon level 50 or lower. You must beat Morty to acquire this badge. Storm Badge Item Type: Special Location: Cianwood Island Gym Description: Gym Badge necessary to completing the Crystal Version. Increases all fighting-type move strength (1.125X), and allow you to be able to tame any Pokémon level 70 or lower. You must beat Chuck to acquire this badge. Mineral Badge Item Type: Special Location: Olivine City Gym Description: Gym Badge necessary to completing the Crystal Version. Increases all steel-type move strength (1.125X). You must beat Jasmine to acquire this badge. Glacier Badge Item Type: Special Location: Mahogany City Gym Description: Gym Badge necessary to completing the Crystal Version. Increases all ice-type move strength (1.125X). You must beat Pryce to acquire this badge. Rising Badge Item Type: Special Location: Blackthorn City Gym Description: Gym badge necessary to completing the Crystal Version. Allows you to tame any level of monsters, and increases all dragon-type move strength (1.125x). You must beat Clair to acquire this badge. Boulder Badge Item Type: Special Location: Pewter City Gym Description: Gym badge necessary to completing the Crystal Version. This badge increases all rock-type move strength (1.125X). You must beat Brock to acquire this badge. Cascade Badge Item Type: Special Location: Cerulean City Gym Description: Gym badge necessary to completing the Crystal Version. This badge increases all water-type move strength (1.125X). You must beat Misty to acquire this badge. Thunder Badge Item Type: Special Location: Vermilion City Gym Description: Gym badge necessary to completing the Crystal Version. This badge increases all electric-type move strength (1.125X). You must beat Lt. Surge to acquire this badge. Rainbow Badge Item Type: Special Location: Celedon City Gym Description: Gym badge necessary to completing the Crystal Version. This badge increases all electric-type move strength (1.125X). You must beat Erika to acquire this badge. Soul Badge Item Type: Special Location: Fuschia City Gym Description: Gym badge necessary to completing the Crystal Version. This badge increases all poison-type move strength (1.125X). You must beat the real Janine to acquire this badge. Marsh Badge Item Type: Special Location: Saffron City Gym Description: Gym badge necessary to completing the Crystal Version. This badge increases all psychic-type move strength (1.125X). You must beat Sabrina to acquire this badge. Volcano Badge Item Type: Special Location: Seafoam Island Gym Description: Gym badge necessary to completing the Crystal Version. Increases all fire-type move strength (1.125X). You must beat Blaine to acquire this badge. This badge would have been located on Cinnabar Island, however, the island's volcano finally blew its lid. Earth Badge Item Type: Special Location: Viridian Gym Description: Gym badge necessary to completing the Crystal Version. Increases all ground-type move strength (1.125X). You must beat Gary to acquire this badge. Bicycle Item Type: Special/Field Location: Goldenrod City Description: Increase your travel speed on the field (2X). Red Apricorn Item Type: Special Location: Random strange looking tree-things. Description: Give this item to Kurt in Azalea Town, and he will make you a Level Ball in due time! This item disappears after it is given to Kurt. Blu Apricorn Item Type: Special Location: Random strange looking tree-things. Description: Give this item to Kurt in Azalea Town, and he will make you a Lure Ball in due time! This item disappears after it is given to Kurt. Ylw Apricorn Item Type: Special Location: Random strange looking tree-things. Description: Give this item to Kurt in Azalea Town, and he will make you a Moon Ball in due time! This item disappears after it is given to Kurt. Grn Apricorn Item Type: Special Location: Random strange looking tree-things. Description: Give this item to Kurt in Azalea Town, and he will make you a Friend Ball in due time! This item disappears after it is given to Kurt. Wht Apricorn Item Type: Special Location: Random strange looking tree-things. Description: Give this item to Kurt in Azalea Town, and he will make you a Fast Ball in due time! This item disappears after it is given to Kurt. Blk Apricorn Item Type: Special Location: Random strange looking tree-things. Description: Give this item to Kurt in Azalea Town, and he will make you a Heavy Ball in due time! This item disappears after it is given to Kurt. Pnk Apricorn Item Type: Special Location: Random strange looking tree-things. Description: Give this item to Kurt in Azalea Town, and he will make you a Love Ball in due time! This item disappears after it is given to Kurt. Flower Mail Item Type: Special/Attachment Location: Specialty Stores (E.G.: Mt. Moon) Description: Write a message on this piece of mail, attach it to a Pokémon, and trade it to a friend to read the message. You can also use the "Send Mail" feature. This particular piece of mail happens to have a flower background. This item disappears after it is deleted manually. Morph Mail Item Type: Special/Attachment Location: Mystery Gift Description: Write a message on this piece of mail, attach it to a Pokémon, and trade it to a friend to read the message. You can also use the "Send Mail" feature. This particular piece of mail happens to change itself depending on what Pokémon you have attached it to. This item disappears after it is deleted manually. Eon Mail Item Type: Special/Attachment Location: Mystery Gift Description: Write a message on this piece of mail, attach it to a Pokémon, and trade it to a friend to read the message. You can also use the "Send Mail" feature. This particular piece of mail happens to have an Eevee-based background. This item disappears after it is deleted manually. Surf Mail Item Type: Special/Attachment Location: Specialty Stores (E.G.: Mt. Moon) Description: Write a message on this piece of mail, attach it to a Pokémon, and trade it to a friend to read the message. You can also use the "Send Mail" feature. This particular piece of mail happens to have a Lapras-Based background. This item disappears after it is deleted manually. Sky Blue Mail Item Type: Special/Attachment Location: Specialty Stores (E.G.: Mt. Moon) Description: Write a message on this piece of mail, attach it to a Pokémon, and trade it to a friend to read the message. You can also use the "Send Mail" feature. This particular piece of mail happens to have a Sky background. This item disappears after it is deleted manually. Light-Blue Mail Item Type: Special/Attachment Location: Specialty Stores (E.G.: Mt. Moon) Description: Write a message on this piece of mail, attach it to a Pokémon, and trade it to a friend to read the message. You can also use the "Send Mail" feature. This particular piece of mail happens to have a light-blue background. This item disappears after it is deleted manually. Portrait Mail Item Type: Special/Attachment Location: Specialty Stores (E.G.: Mt. Moon) Description: Write a message on this piece of mail, attach it to a Pokémon, and trade it to a friend to read the message. You can also use the "Send Mail" feature. This particular piece of mail happens to have portrait background. This item disappears after it is deleted manually. Music Mail Item Type: Special/Attachment Location: Specialty Stores (E.G.: Mt. Moon) Description: Write a message on this piece of mail, attach it to a Pokémon, and trade it to a friend to read the message. You can also use the "Send Mail" feature. This particular piece of mail happens to have a musical background. This item disappears after it is deleted manually. Silver Wing Item Type: Special Location: Pewter City Description: A mythical item with a unique silver color. This makes the legendary Pokémon Lugia appear at Whirl Islands. Disappears after you encounter Lugia. Rainbow Wing Item Type: Special Location: Wise Trio Description: A very special item with a distinctive coloring that has all the colors of the rainbow. With this item, you can make the legendary Pokémon Ho-oh appear at Tin Tower. Disappears after you encounter Ho-oh. Poké Doll Item Type: Special Location: Vermilion City Pokémon Fan Club Description: This is a different type of Poké Doll. It is the only doll that can be given to the Copy Cat girl in Saffron City. Disappears after you give it to the Copy Cat girl. Machine Part Item Type: Special Location: Cerulean City Gym Description: This special item is the missing item that the Power Plant needs to restore power to its generator. This item disappears after you return it to the Power Plant. Pass Item Type: Special Description: The Copy Cat gives you this very necessary item, once you give her the Poké Doll she lost. It will give you access to the Magnet Train once you have restored power to the Power Plant. The Magnet Train will send you from Kanto to Johto, and vice versa in a few seconds. S.S. Ticket Item Type: Special Location: New Bark Town Description: Professor Elm gives this item to you once you have beaten the Elite Four. It will allow you to go on the S.S. Aqua. Clear Bell Item Type: Special Location: Radio Tower (Goldenrod) Description: An item that is given to you by the real Director of the Radio Stations in Johto. This item is necessary to see Suicune in the Crystal Version. If you do not have this, then you cannot see Suicune. This item disappears after you fight Suicune. Mystery Egg Item Type: Special/Pokémon Location: Mr. Pokémon's house. Description: This "Mystery" Egg contains a very special bundle of joy just waiting to burst. Who is inside this egg? Togepi, that's who! This egg disappears after Togepi hatches. Odd Egg Item Type: Special/Pokémon Location: Breeding House on Route 34 Description: This odd egg is truly odd. It is utterly useless, but gives you a glimpse at some of the baby Pokémon; also has a chance to make a shiny burst out. This item disappears after one of the Pokémon chosen by the game has hatched. Coin Case Item Type: Special/Menu Item Location: Goldenrod City Description: Holds coins (max is 9999), which can be used in slot machines to buy a various assortment of unique goods. Also the currency used by the Move Tutor. Select the Coin Case to view how many coins you have. Itemfinder Item Type: Special/Menu Item/Field Location: Ecruteak City Description: Makes an annoying ringing sound when used. This indicates that there is a hidden item somewhere around the area. Hit "A" to search for an item not visible. Secret Potion Item Type: Special Location: Cianwood Island Description: Cures a sickly Pokémon that belongs to Jasmine. This item disappears after you return it to Jasmine up at the Lighthouse in Olivine City. Red Scale Type: Special Location: Lake of Rage after beating Red Gyarados Description: When this item is given to Mr. Pokémon, he will give you Exp. Share. This item disappears after you give it to Mr. Pokémon. Underground Key Type: Special Location: Radio Tower (Goldenrod) Description: A key received from beating the impersonating director. With this key, you can open up a locked door in the Underground Path in Goldenrod City. Card Key Type: Special Location: Goldenrod Underground Description: The Director will give you this key when you find him. Use it to get past the shutters in Goldenrod Radio Tower. Cleanse Tag Item Type: Attachment Location: Route 5 Description: When attched, the encounter rate of Pokémon is decreased. Old Rod Item Type: Special/Field Location Description: Your first rod, oh joy! Now you can fish for water Pokémon. Hmm... Strange, all I can seem to get are Magikarp. Good Rod Item Type: Special/Field Location: Olivine City Description: A new rod! Yippee! Wow, no Magikarp yet. That's a good sign, I'd say. But, some of these Pokémon are moderately weak. Super Rod Item Type: Special/Field Location: Silence Bridge Area Description: Oh my goodness! This rod is the best thing I have ever seen! I can catch so many wonderful Pokémon with this rod! Squirtbottle Item Type: Special Location: Goldenrod City Description: Enables you to fight the Sudowoodo that is blocking the mainstream path to many towns. Be careful, as you only get one chance to fight Sudowoodo! Expansion Card Item Type: Special/Poké Gear Location: Lavender Town Description: When you receive this card, you can listen to the Radio Stations that are broadcasted in Kanto. It quickly disappears into your Poké Gear. Blue Card Item Type: Special/Poké Gear Location: Radio Tower (Goldenrod) Description: Stores points for the Password Guess Game on the radio, incase you've won. Radio Card Type: Special/Menu Poké Gear Location: Radio Tower (Goldenrod) Description: The Radio Card enables your Poké Gear to listen to the radio in G/S/C. The radio has a few new features, which get more use out of Crystal than all of the other versions. If not, you can win prizes, and "learn" something about Pokémon. It quickly disappears into your Poké Gear. Watch Type: Special/Menu Poké Gear Location: Mom Description: Tells time of day, and what day it is. It is very vital in your journey to be #1. Yeah. It is part of your Poké Gear. Map Card Type: Special/Menu Poké Gear Location: Mom Description: This activates the map to appear on the Poké Gear option. The map will allow you to view all of Johto at first, but then allows you to view Kanto. This item quickly disappears into your Poké Gear. Pokédex Type: Special/Menu Pokédex Location: Professor Elm Description: Special device given to you at the beginning of the game. Records what Pokémon you have discovered, caught, and what you do not have, it also makes note of footprints too. It has its own Sub-Menu, Pokédex. Unown Pokédex Type: Special Location: Ruins of Alph Description: Special device given to you when you capture three varieties of Unown. Records which of the Unown you have caught. Can be accessed under the "Options" menu in the Pokédex. Upgrade Item Type: Attachment/Special Location: Sylph Co. Description: When attached to a Porygon, trade it to a Gold, Silver, or Crystal version to make it to evolve into Porygon2. Disappears if you allow Porygon to evolve into Porygon2. Dragon Scale Item Type: Attachment/Special Location: Sylph Co. Description: When attached to a Seadra, trade it to a Gold, Silver, or Crystal version to make it to evolve into Kingdra. Disappears if you allow Seadra to evolve into Kingdra. Escape Rope Item Type: Field Location: Stores; Field/Mazes; Hidden Description: Allows you to escape from mazes without traveling. Disappears after one use. IN-BATTLE/ATTACHMENTS X Attack Item Type: In-Battle Location: Stores; Mazes/Field; Hidden Description: Raises the attack of the Pokémon who is out in the battle screen by one level (1.5X). This item disappears after it is used. X Accuracy Item Type: In-Battle Location: Stores; Mazes/Field; Hidden Description: Raises the accuracy of the Pokémon who is out in the battle screen by one level (1.5X). This item disappears after it is used. X Defend Item Type: In-Battle Location: Stores; Mazes/Field; Hidden Description: Raises the defense of the Pokémon who is out in the battle screen by one level (1.5X). This item disappears after it is used. X Speed Item Type: In-Battle Location: Stores; Mazes/Field; Hidden Description: Raises the speed of the Pokémon who is out in the battle screen by one level (1.5X). This item disappears after it is used. X Special Item Type: In-Battle Location: Stores; Mazes/Field; Hidden Description: Raises the special (both attack and defense) of the Pokémon who is out in the battle screen by one level (1.5X). This item disappears after it is used. Dire Hit Item Type: In-Battle Location: Stores; Mazes/Field; Hidden Description: Raises the critical hit rate of the Pokémon who is out in the battle screen by one level (+1). This item disappears after it is used. Guard Spec. Item Type: In-Battle Location: Stores; Mazes/Field; Hidden Description: Raises the attack of the Pokémon who is out in the battle screen by one level (1.5X). This item disappears after it is used. Poke Doll Item Type: In-Battle Location: Stores Description: Dolls that are purchased can be used to cause Wild Pokemon to flee. This item disappears after one use. Berry Item Type: Attachment/Menu Item/In-Battle Item Location: Random Strange looking tree-things; Mystery Gift Description: Restores 10 HP to one Pokémon. If attached to a Pokémon, the Pokémon will recover 10 HP before it faints. If it faints, the item is not used. When the item is used in a battle, then it disappears, exception in link battles. This item disappears after it is used. Berry Juice Item Type: Attachment/Menu Item/In-Battle Item Location: Give a berry to Shuckle, and it will produce it over time. Description: Restores 20 HP to one Pokémon. If attached to a Pokémon, the Pokémon will recover 20 HP before it faints. If it faints, the item is not used. When the item is used in a battle, then it disappears, exception in link battles. This item disappears after it is used. Gold Berry Item Type: Attachment/Menu Item/In-Battle Item Location: 3rd Prize, Bug Catching Contest; Mystery Gift Description: Restores 30 HP to one Pokémon. If attached to a Pokémon, the Pokémon will recover 30 HP of that Pokémon before it faints. If it faints, the item is not used. When the item is used in a battle, then it disappears, exception in link battles. This item disappears after it is used. PSNCureberry Item Type: Attachment/Menu Item/In-Battle Item Location: Random Strange looking tree-things; Mystery Gift Description: Cures poisoning. If attached to a Pokémon, the Pokémon will be cured of poison. If it faints, the item is not used. When the item is used in a battle, then it disappears, exception in link battles. This item disappears after it is used. PRZCureBerry Item Type: Attachment/Menu Item/In-Battle Item Location: Random Strange looking tree-things; Mystery Gift Description: Cures paralysis. If attached to a Pokémon, the Pokémon will be cured of paralysis when paralyzed. If it faints, the item is not used. When the item is used in a battle, then it disappears, exception in link battles. This item disappears after it is used. BurntBerry Item Type: Attachment/Menu Item/In-Battle Item Location: Random Strange looking tree-things; Mystery Gift Description: Cures freezing. If attached to a Pokémon, the Pokémon will be cured of the frozen state when frozen. If it faints, the item is not used. When the item is used in a battle, then it disappears, exception in link battles. This item disappears after it is used. IceBerry Item Type: Attachment/Menu Item/In-Battle Item Location: Random Strange looking tree-things; Mystery Gift Description: Cures burning. If attached to a Pokémon, the Pokémon will be cured of burns. If it faints, the item is not used. When the item is used in a battle, then it disappears, exception in link battles. This item disappears after it is used. BitterBerry Item Type: Attachment/In-Battle Item Location: Random Strange looking tree-things; Mystery Gift Description: Cures confusion. If attached to a Pokémon, the Pokémon will be cured of confusion. If it faints, the item is not used. When the item is used in a battle, then it disappears, exception in link battles. This item disappears after it is used. MintBerry Item Type: Attachment/In-Battle Item Location: Random Strange looking tree-things; Mystery Gift Description: Cures sleep. If attached to a Pokémon, the Pokémon will be cured of sleep. If it faints, the item is not used. When the item is used in a battle, then it disappears, exception in Link Battles. MiracleBerry Item Type: Attachment/Menu Item/In-Battle Item Location: Mystery Gift (Very rare) Description: Cures all status ailments. If attached to a Pokémon, the Pokémon will be cured of anything. If it faints, the item is not used. When the item is used in a battle, then it disappears, exception in link battles. This item disappears after it is used. Leftovers Item Type: Attachment/In-Battle Location: Attached to any traded (RBY) Snorlax/Clefable or caught Snorlax Description: When attached to a Pokémon, the Pokémon with this item attached will recover 1/16th of their HP at the end of every turn. Pink Bow Item Type: Attachment/In-Battle Location: Route 29 on Tuesday; Radio Tower Description: Increases normal-type attacks by 10%. Polka dot Bow Item Type: Attachment/In-Battle Location: Traded (RBY) Jigglypuff Description: Increases normal-type attacks by 10%. Charcoal Item Type: Attachment/In-Battle Location: Azalea Town, return Fartfetch'd to Charcoal Maker; Ruins of Alph Description: Increases fire-type attacks by 10%. Mystic Water Item Type: Attachment/In-Battle Location: Cherrygrove City (Surf Required); Ruins of Alph Description: Increases water-type attacks by 10%. Magnet Item Type: Attachment/In-Battle Location: Route 37 on Sunday Description: Increases electric-type attacks by 10%. Miracle Seed Item Type: Attachment/In-Battle Location: Route 32 after beating Falkner Description: Increases grass-type attacks by 10% Nevermeltice Item Type: Attachment/In-Battle Location: Ice Path Description: Increases ice-type attacks by 10%. Blackbelt Item Type: Attachment/In-Battle Location: Lake of Rage on Wednesday Description: Increases fighting-type attacks by 10%. Poison Barb Item Type: Attachment/In-Battle Location: Route 32 on Friday; Catch Beedrill Description: Increases poison-type attacks by 10%. Soft Sand Item Type: Attachment/In-Battle Location: Beat the three Water trainers on route 34 (Surf Required) Description: Increases ground-type attacks by 10%. Sharp Beak Item Type: Attachment/In-Battle Location: Route 40 on Monday Description: Increases flying-type attacks by 10%. Twistedspoon Item Type: Attachment/In-Battle Location: Traded (Y) Kadabra Description: Increases psychic-type attacks by 10%. Silver Powder Item Type: Attachment/In-Battle Location: Catch Butterfree Description: Increases bug-type attacks by 10% Hard Rock Item Type: Attachment/In-Battle Location: Route 36 on Thursday Description: Increases rock-type attacks by 10%. Spell Tag Item Type: Attachment/In-Battle Location: Blackthorn City on Sunday Description: Increases ghost-type attacks by 10% Dragon Fang Item Type: Attachment/In-Battle Location: Dragon's Den Description: Increases dragon-type attacks by 10%. Dark Glasses Item Type: Attachment/In-Battle Location: Dark Cave (Route 45 Entrance) Description: Increases dark-type attacks by 10%. Metal Coat Item Type: Attachment/In-Battle/Special Location: St. Anne (First Trip); Wild Magnemite; Traded Dugtrio in Power Plant Description: Increases steel-type attacks by 10%. Also used to evolve Onix into Steelix and Scyther into Scizor. This item will disappear if it used to evolve Onix or Scyther. Bright Powder Item Type: Attachment/In-Battle Location: Traded (RBY) Legendary Description: Chance to decrease your opponent's accuracy. Berserk Gene Item Type: Attachment/In-Battle Location: Route 24 Description: Doubles your Pokémon's attack and confuses them. Will disappear after one use, exception being link battles. Smoke Ball Item Type: Attachment/In-Battle Location: Goldenrod Underground Description: If the Pokémon that has this item attached uses the "Run" command in a wild Pokemon battle, they will run 100% of the time. Scope Lens Item Type: Attachment/In-Battle Location: Mystery Gift Description: Increases critical hit rate up by 1 level (12.5% minimum). King's Rock Item Type: Attachment/In-Battle Location: Slowpoke Well (Rocksmash, Surf required). Description: Adds a chance to flinch to most attacks (9.6% min). Also used to evolve Slowpoke into Slowking and Poliwhirl into Politoed. This item will disappear if it is used to evolve Slowpoke or Poliwhirl. Exp. Share Item Type: Attachment/In-Battle Location: Route 30, give Mr. Pokémon the Red Scale Description: When attached to a Pokémon (regardless whether it battled or not), the Pokémon will gain 1/2 the EXP earned from the battle. Quick Claw Item Type: Attachment/In-Battle Location: National Park; Catch Sneasel Description: 25% chance to go first in battle. Amulet Coin Item Type: Attachment/In-Battle Location: Basement of Goldenrod Department Store Description: Doubles amount of money received in Trainer Battles. Everstone Item Type: Attachment/In-Battle Location: 2nd Place at Bug Catching Contest; Show Lickitung to Bill's Grandpa; Professor Elm (Show him Togepi). Description: Prevents evolution of a Pokémon, if it is attached to a Pokémon. Lucky Egg Item Type: Attachment/In-Battle Location: Catch a Chansey (Rare) Description: Increase the experience gained by a Pokémon (1.5X). Stick Item Type: Attachment/In-Battle Location: Catch a Farfetch'd Description: If attached to a Farfetch'd, increase its critical hit rating by 2 (25% min). Thick Club Item Type: Attachment/In-Battle Location: Catch a Cubone or Marowak Description: If attached to a Cubone or Marowak, double its attack. Light Ball Item Type: Attachment/In-Battle Location: Trade a Pikachu from Pokémon Yellow Description: If attached to a Pikachu, double its Special Attack. Lucky Punch Item Type: Attachment/In-Battle Location: Trade (RBY) a Chansey Description: If attached to a Chansey, increase its critical hit rating by 2 (25% min). Metal Powder Item Type: Attachment/In-Battle Location: Trade (RBY) a Ditto Description: If attached to a Ditto, increase its defense by 1.5x. TMs/HMs TM 01 Item Type: Move Location: Cianwood City Gym Description: Teaches the technique "Dynamicpunch". You must defeat Chuck to get this TM. This item disappears after it is used. TM 02 Item Type: Move/Field Location: Stores; Ilex Forest Description: Teaches the move "Headbutt". It can also be used on the field to headbutt trees. This item disappears after it is used. TM 03 Item Type: Move Location: Back Entrance at Celadon Mansion at night. Description: Teaches the technique "Curse". This item disappears after it is used. TM 04 Item Type: Move Location: Route 35 Description: Teaches the technique "Rollout". This item disappears after it is used. TM 05 Item Type: Move Location: Route 32 (Requires Cut) Description: Teaches the technique "Roar". This item disappears after it is used. TM 06 Item Type: Move Location: Fuschia City Gym Description: Teaches the technique "Toxic". You must defeat the real Janine to get this technique. This item disappears after it is used. TM 07 Item Type: Move Location: Power Plant Description: Teaches the technique "Zap Cannon". This item will be given to you after you have restored power to the Power Plant. This item disappears after it is used. TM 08 Item Type: Move/Field Location: Route 36 after catching/defeating Sudowoodo Description: Teaches the technique "Rock Smash". It can smash rocks that appear to be cracking on the field. This item disappears after it is used. TM 09 Item Type: Move Location: Trade an Abra from Red, Blue, or Yellow to Gold, Silver, or Crystal. Description: Teaches the technique "Psych Up". This item disappears after it is used. TM 10 Item Type: Move Location: Lake of Rage; Celadon Department Store Description: Teaches the technique "Hidden Power". This item disappears after it is used. TM 11 Item Type: Move Location: Celadon Department Store; Radio Tower Description: Teaches the Technique "Sunny Day". This item disappears after it is used. TM 12 Item Type: Move Location: Tollbooth to Route 34 Description: Teaches the technique "Sweet Scent". This item disappears after it is used. TM 13 Item Type: Move Location: Route 39, feed 7 berries to Miltank; Dark Cave Description: Teaches the technique "Snore". This item disappears after it is used. TM 14 Item Type: Move Location: Game Corner (Goldenrod) Description: Teaches the move "Blizzard". You must pay 5500 coins to get this. This item disappears after it is used. TM 15 Item Type: Move Location: Game Corner (Celadon) Description: Teaches the move "Hyper Beam". You must pay 7500 coins to get this. This item disappears after it is used. TM16 Item Type: Move Location: Mahogany City Gym Description: Teaches the move "Icy Wind". You must defeat Pryce to get this. This item disappears after it is used. TM 17 Item Type: Move Location: Celadon Department Store Description: Teaches the move "Protect". This item disappears after it is used. TM 18 Item Type: Move Location: Slowpoke Well; Celadon Department Store. Description: Teaches the technique "Rain Dance". This item disappears after it is used. TM 19 Item Type: Move Location: Celadon City Gym Description: Teaches the technique "Giga Drain". You must defeat Erika to get this. This item disappears after it is used. TM 20 Item Type: Move Location: Burned Tower (Requires Strength) Description: Teaches the technique "Endure". This item disappears after it is used. TM 21 Item Type: Move Location: Sunday @ Goldenrod Department Store. Description: Teaches the technique "Frustration". This item disappears after it is used. You must have a very unhappy Pokémon to get this TM. TM 22 Item Type: Move Location: Route 26 Description: Teaches the technique "Solar Beam". This item disappears after it is used. TM 23 Item Type: Move Location: Olivine City Gym Description: Teaches the technique "Iron Tail". You must defeat Jasmine to get this. This item disappears after it is used. TM 24 Item Type: Move Location: Blackthorne City Gym Description: Teaches the technique "Dragon Breath". You must defeat Clair to get this. This item disappears after it is used. TM 25 Item Type: Move Location: Game Corner (Goldenrod) Description: Teaches the technique "Thunder". You must pay 5500 coins to get this. This item disappears after it is used. TM 26 Item Type: Move Location: Victory Road Description: Teaches the technique "Earthquake". This item disappears after it is used. TM 27 Item Type: Move Location: Celadon Department Store Description: Teaches the technique "Return". This item disappears after it is used. You must have a very happy Pokémon to get this. TM 28 Item Type: Move Location: National Park Description: Teaches the technique "Dig". This item disappears after it is used. TM 29 Item Type: Move Location: Saffron City, Game Corner (Celadon) Description: Teaches the technique "Psychic". If you purchase this item, you must pay 3500 coins. This item disappears after it is used. TM 30 Item Type: Move Location: Ecruteak City Gym Description: Teaches the technique "Shadow Ball". You must defeat Morty to get this. This item disappears after it is used. TM 31 Item Type: Move Location: Violet City Gym Description: Teaches the technique "Mud Slap". You must defeat Falkner to get this item. This item disappears after it is used. TM 32 Item Type: Move Location: Game Corner (Celadon) Description: Teaches the technique "Double Team". You must pay 1500 coins to purchase this item. This item disappears after it is used. TM 33 Item Type: Move Location: Goldenrod Department Store; Trade certain Water Pokémon Description: Teaches the technique "Ice Punch". This item disappears after it is used. TM 34 Item Type: Move Location: Olivine Lighthouse Description: Teaches the technique "Swagger". This item disappears after it is used. TM 35 Item Type: Move Location: Underground of Goldenrod City Description: Teaches the technique "Sleep Talk". This item disappears after it is used. TM 36 Item Type: Move Location: Tollbooth on Route 43 Description: Teaches the technique "Sludge Bomb". This item disappears after it is used. TM 37 Item Type: Move Location: Route 26; Celadon Department Store Description: Teaches the technique "Sandstorm". This item disappears after it is used. TM 38 Item Type: Move Location: Game Corner (Goldenrod) Description: Teaches the technique "Fire Blast". You must pay 5500 coins to get this. This item disappears after it is used. TM 39 Item Type: Move Location: Union Cave Description: Teaches the technique "Swift". This item disappears after it is used. TM 40 Item Type: Move Location: Mt. Mortar Description: Teaches the technique "Defense Curl". This item disappears after it is used. TM 41 Item Type: Move Location: Goldenrod Department Store Description: Teaches the technique "Thunder Punch". This item disappears after it is used. TM 42 Item Type: Move Location: Viridian City Description: Teaches the technique "Dream Eater". This item disappears after it is used. TM 43 Item Type: Move Location: Lake of Rage Description: Teaches the technique "Detect". This item disappears after it is used. TM 44 Item Type: Move Location: Ice Cave Description: Teaches the technique "Rest". This item disappears after it is used. TM 45 Item Type: Move Location: Goldenrod City Gym Description: Teaches the technique "Attract". This item disappears after it is used. You must defeat Whitney to get this. TM 46 Item Type: Move Location: Mahogany Town Description: Teaches the technique "Thief". This item disappears after it is used. TM 47 Item Type: Move Location: Rock Tunnel; Route 28 Description: Teaches the technique "Steel Wing". This item disappears after it is used. TM 48 Item Type: Move Location: Goldenrod Department Store Description: Teaches the technique "Fire Punch". This item disappears after it is used. TM 49 Item Type: Move Location: Azalea City Gym Description: Teaches the technique "Fury Cutter". You must defeat Bugsy to get this item. This item disappears after it is used. TM 50 Item Type: Move Location: Route 31 Description: Teaches the technique "Nightmare". This item disappears after it is used. HM 01 Item Type: Move/Field Location: Ilex Forest Description: Teaches the technique "Cut". Can cut certain bushes on field. HM 02 Item Type: Move/Field Location: Cianwood Island Description: Teaches the technique "Fly". You can fly to cities to decrease travel time. You get this from Chuck's wife, after beating Chuck. HM 03 Item Type: Move/Field Location: Ecruteak City Description: Teaches the technique "Surf". You can travel on water with a Pokémon. You must defeat the five dancing ladies. HM 04 Item Type: Move/Field Location: Olivine City Description: Teaches the technique "Strength". You can move boulders. HM 05 Item Type: Move/Field Location: Sprout Tower Description: Teaches the technique "Flash". You can light up dark areas such as Mt. Silver. HM 06 Item Type: Move/Field Location: Mahogany City Description: Teaches the technique "Whirlpool". While on water, you can eliminate whirlpools, which block your path to other areas. HM 07 Item Type: Move/Field Location: Ice Cave Description: Teaches the technique "Waterfall". While on water, you can travel up waterfalls. ROOM Charmander Doll Item Type: Room Location: Mom Description: A doll of the fire Pokémon Charmander. It can be put up inside your room. Pikachu Doll Item Type: Room Location: Mom Description: A doll of the electric Pokémon Pikachu. It can be put up inside your room. Jigglypuff Doll Item Type: Room Location: Mystery Gift Description: A doll of the normal Pokémon Jigglypuff. It can be put up inside your room. Poliwag Doll Item Type: Room Location: Mystery Gift Description: A doll of the water Pokémon Poliwag. It can be put up inside your room. Diglett Doll Item Type: Room Location: Mystery Gift Description: A doll of the ground Pokémon Diglett. It can be put up inside your room. Staryu Doll Item Type: Room Location: Mystery Gift Description: A doll of the water Pokémon Staryu. It can be put up inside your room. Magikarp Doll Item Type: Room Location: Mystery Gift Description: A doll of the water Pokémon Magikarp. It can be put up inside your room. Oddish Doll Item Type: Room Location: Mystery Gift Description: A doll of the grass/poison Pokémon Oddish. It can be put up inside your room. Gengar Doll Item Type: Room Location: Mystery Gift Description: A doll of the ghost/poison Pokémon Gengar. It can be put up inside your room. Shellder Doll Item Type: Room Location: Mystery Gift Description: A doll of the water Pokémon Shellder. It can be put up inside your room. Grimer Doll Item Type: Room Location: Mystery Gift Description: A doll of the poison Pokémon Grimer. It can be put up inside your room. Voltorb Doll Item Type: Room Location: Mystery Gift Description: A doll of the electric Pokémon Voltorb. It can be put up inside your room. Weedle Doll Item Type: Room Location: Mystery Gift Description: A doll of the bug/poison Pokémon Weedle. It can be put up inside your room. Geodude Doll Item Type: Room Location: Mystery Gift Description: A doll of the rock/ground Pokémon Geodude. It can be put up inside your room. Machop Doll Item Type: Room Location: Mystery Gift Description: A doll of the fighting Pokémon Machop. It can be put up inside your room. Bulbasaur Doll Item Type: Room Location: Mystery Gift Description: A doll of the grass Pokémon Bulbasaur. It can be put up inside your room. Squirtle Doll Item Type: Room Location: Mystery Gift Description: A doll of the water Pokémon Squirtle. It can be put up inside your room. Clefairy Doll Item Type: Room Location: Mom Description: A doll of the normal Pokémon Clefairy. It can be put up inside your room. Surf Pikachu Doll Item Type: Room Location: Mystery Gift Description: An alternate doll of the electric Pokémon Pikachu. This one happens to be riding on a pink surfboard with a lightning bolt bottom. It can be put up in your room. Unown Doll Item Type: Room Location: Mystery Gift (Stadium G/S/C) Description: A doll of the psychic Pokémon Unown. This doll can only be acquired using the Pokémon Stadium G/S/C Mystery Gift feature. It can be put up inside your room. Tentacool Doll Item Type: Room Location: Mystery Gift (Stadium G/S/C) Description: A doll of the water/poison Pokémon Tentacool. This doll can only be acquired using the Pokémon Stadium G/S/C Mystery Gift feature. It can be put up inside your room. Clefairy Poster Item Type: Room Location: Mystery Gift Description: A poster of the cute normal Pokémon Clefairy. It can be put up on the wall in your room, next to the door. Jigglypuff Poster Item Type: Room Location: Mystery Gift Description: A poster of the cute normal Pokémon Jigglypuff. It can be put up on the wall in your room, next to the door. Pikachu Poster Item Type: Room Location: Mystery Gift Description: A poster of the extremely popular electric Pokémon Pikachu. It can be put up on the wall in your room, next to the door. Town Map Item Type: Room Location: Start of game Description: A map of the land of Johto. It is in your room as the game opens. Super NES Item Type: Room Location: Mystery Gift Description: A Super Nintendo Entertainment System for your room. This can be put up in your room next to your TV. If you view this in Pokémon Stadium G/S/C, you can see such popular games being played on it such as Dynablade from Kirby Superstar. NES Item Type: Room Location: Mystery Gift Description: A Nintendo Entertainment System for your room. This can be put up in your room next to your TV. If you view this in Pokémon Stadium G/S/C, you can see such popular games being played on it such as Punch out. Nintendo64 Item Type: Room Location: Mystery Gift Description: A Nintendo64 console for your room. This can be put up in your room next to your TV. If you view this in Pokémon Stadium G/S/C, you can see such popular games being played on it such as Super Mario 64. Virtual Boy Item Type: Room Location: Mystery Gift Description: A Virtual Boy console for your room. This can be put up in your room next to your TV. However, there is nothing special to view on your TV with it, since a Virtual Boy is looked through a scope-like lens area. Magna Plant Item Type: Room Location: Mystery Gift Description: A plant for your room. It looks like a giant herb. Tropic Plant Item Type: Room Location: Mystery Gift Description: A plant for your room. It resembles something of a tropical aura. Christmas Tree Item Type: Room Location: Mystery Gift (Stadium) Description: A plant for your room. It is decorated like a Christmas tree. Feather Bed Item Type: Room Location: Start Description: The basic bed you start out with. It has white sheets on top. Pink Bed Item Type: Room Location: Mystery Gift Description: A bed for your room. It has pink sheets on top. Polkadot Bed Item Type: Room Location: Mystery Gift Description: A bed for your room. Its sheets have a peculiar polka dot shape. Pikachu Bed Item Type: Room Location: Mystery Gift (Stadium G/S/C) Description: A bed for your room. This one happens to have Pikachu sheets. Red Carpet Item Type: Room Location: Mystery Gift Description: Carpeting for your room. This carpet happens to be red. Blue Carpet Item Type: Room Location: Mystery Gift Description: Carpeting for your room. This carpet happens to be blue. Yellow Carpet Item Type: Room Location: Mystery Gift Description: Carpeting for your room. This carpet happens to be yellow. Green Carpet Item Type: Room Location: Mystery Gift Description: Carpeting for your room. This carpet happens to be green. Jumbo Plant Item Type: Room Location: Mystery Gift Description: A very large plant for your room. It looks like a larger Magna Plant. Big Snorlax Item Type: Room Location: Mom Description: An enormous doll of the normal Pokémon Snorlax. It can be put up inside your room. Big Onix Item Type: Room Location: Mystery Gift Description: An enormous doll of the rock/ground Pokémon Onix. It can be put up inside your room. Big Lapras Item Type: Room Location: Mystery Gift Description: An enormous doll of the water/ice Pokémon Lapras. It can be put up inside your room. Normal Box - Silver Trophy Item Type: Room Location: Trade a Pokémon received from a R1 fight in the original Pokémon Stadium. Description: When a Normal Box is opened, you receive the Silver Trophy. The Silver Trophy can be put up in your room, on the same table as the dolls are put on. Gorgeous Box - Gold Trophy Item Type: Room Location: Trade a Pokémon received from a R2 fight in the original Pokémon Stadium. Description: When a Gorgeous Box is opened, you receive the Gold Trophy. The Gold Trophy can be put up in your room, on the same table as the dolls are put on. SALE Nugget Item Type: Attachment/Sale Location: Hidden; Mazes/Field Description: Can be sold at any department store. Silver Leaf Item Type: Attachment/Sale Location: Trade certain Pokemon from Red, Blue, or Yellow to Gold, Silver, or Crystal versions. Description: Can be sold at any department store. Gold Leaf Item Type: Attachment/Sale Location: Trade certain Pokemon from Red, Blue, or Yellow to Gold, Silver, or Crystal versions. Description: Can be sold at any department store. Tiny Mushroom Item Type: Attachment/Sale Location: Trade a Paras or Parasect from Red, Blue, or Yellow to Gold, Silver, or Crystal versions. Description: Can be sold at any department store. Big Mushroom Item Type: Attachment/Sale Location: Trade a Paras or Parasect from Red, Blue, or Yellow to Gold, Silver, or Crystal versions. Description: Can be sold at any department store. Pearl Item Type: Attachment/Sale Location: Trade a Shellder or Cloyster from Red, Blue, or Yellow to Gold, Silver, or Crystal versions. Description: Can be sold at any department store. Big Pearl Item Type: Attachment/Sale Location: Trade a Shellder or Cloyster from Red, Blue, or Yellow to Gold, Silver, or Crystal versions. Description: Can be sold at any department store. Star Dust Item Type: Attachment/Sale Location: Catch a Staryu or Starmie Description: Can be sold at any department store. Star Piece Item Type: Attachment/Sale Location: Catch a Staryu or Starmie Description: Can be sold at any department store. 6.10- Weekly Calendar of Events This handy guide, sorted by day, tells what you can do every day of the week in Crystal. Sunday: -Goldenrod Salon is open, younger brother is cutting today -Goldenrod Pharmacy open for business -Pokemon March available on your Pokegear Radio (attracts Wild Pokemon) -Sunny is on Route 37 with a Magnet -S.S. Aqua is running from Vermillion to Olivine -Lady with TMs for Return or Frustration on 5th floor of Goldenrod Dept. Store Monday: -Goldenrod Salon is closed today -Goldenrod Trinket shop open this morning -Clefairy are dancing in Mt. Moon. After the dance, use Rock Smash on the rock for a Moon Stone -Pokemon Lullaby available on your Pokegear Radio (repels Pokemon) -Monica is on Route 40 with a Sharp Beak -S.S. Aqua is running from Olivine to Vermillion -Rival is at Indigo Plateau (fight ensues, his Pokemon are between L45 and L50) Tuesday: -Bug-Catching Contest runs today -Goldenrod Salon is open, older brother is cutting today -Pokemon March available on your Pokegear Radio (attracts Wild Pokemon) -Tuscany is on Route 29 with a Pink Bow -Rival is in Dragon's Den (no fight) Wednesday: -Goldenrod Salon is open, younger brother is cutting today -Pokemon Lullaby available on your Pokegear Radio (repels Pokemon) -Wesley is at Lake of Rage with a Blackbelt -S.S. Aqua is running from Vermillion to Olivine -Rival is at Indigo Plateau (fight ensues, his Pokemon are between L45 and L50) -Move Tutor is in Goldenrod City Thursday: -Bug-Catching Contest runs today -Goldenrod Salon is open, older brother is cutting today -Pokemon March available on your Pokegear Radio (attracts Wild Pokemon) -Arthur is on Route 36 with a Hard Rock -Rival is in Dragon's Den (no fight) Friday: -Goldenrod Salon is open, younger brother is cutting today -Lapras in Union Cave -Pokemon Lullaby available on your Pokegear Radio (repels Pokemon) -New number drawn for Lucky Number show -Frieda is on Route 32 with a Poison Barb -S.S. Aqua is running from Olivine to Vermillion Saturday: -Bug-Catching Contest runs today -Goldenrod Salon is open, older brother is cutting today -Pokemon March available on your Pokegear Radio (attracts Wild Pokemon) -Santos is in Blackthorne City with a Spell Tag -Goldenrod Pharmacy open for business -Move Tutor is in Goldenrod City 6.11- Battle Tower Located just off Route 40, the Battle Tower is an extra challenge for those who've beaten the unElite 4 and Red. Also, it should be a required stop for those looking to stock up on vitamins for happiness boosting or extra stat points. The rules for Battle Tower: -Enter with three Pokemon. -You may challenge any level above the HIGHEST Pokemon in your party. Confused? If the highest Pokemon in your party is L40, then you can challenge at L40 and up. -You may challenge starting at L10, going up 10 levels at each level. -Standard battling rules apply, with one exception: NO PACK ITEMS MAY BE USED. The only items allowed are the ones that you attach. -Each challenge has 7 fights. -If you win, you receive 5 of one of the permanent stat boosters: HP Up, Protein, Iron, Carbos, and Calcium. Note that I'm only giving the Pokemon you're going to have to deal with, and my recommendations for each level. That's because there are 21 Pokemon in each level, but they are selected randomly by each of the 7 trainers (which are also random). General hints: ~Skarmory is your best friend here. Its high Defense and Steel-type allow it to soak up Hyper Beams like you wouldn't believe. ~At low levels, go with Dragon Rage often. These Pokemon have near-maximum stats for the levels, and even a 4x-effective hit won't do as much as DR will. (Especially important at L10). ~You can't enter with Mewtwo/Mew/Lugia/Ho-oh/Celebi before L70, so don't bother trying. ~Eggs are absolutely ineligible. ~You get no level Experience for beating any of the Pokemon in the tower. ~One thing about these trainers is that they never switch. So moves that get better with time (such as Toxic) will do very well here. ~Item Clause is also active, so work your items carefully. Time to tear the Tower down! (Thanks to Squirtle90909 for the full movesets). L10: Recommended Pokemon: Lapras- Surf, Ice Beam, Thunderbolt, Dragon Rage *Leftovers* Aerodactyl- Earthquake, Wing Attack, Dragon Rage, Reflect *Gold Berry* Steelix- Rock Slide, Earthquake, Curse, Explosion *Quick Claw* Opposing Pokemon: Exeggutor- Thief, Toxic, Confusion, Giga Drain *King's Rock* Kangaskhan- Attract, Reversal, Earthquake, Hyper Beam *Miracleberry* Mr. Mime- Toxic, Headbutt, Psych Up, Fire Punch *Quick Claw* Tauros- Swagger, Headbutt, Icy Wind, Tail Whip *King's Rock* Lapras- Surf, Psychic, Blizzard, Thunderbolt *Miracleberry* Jolteon- Roar, Hyper Beam, Shadow Ball, Thunderbolt *Miracleberry* Aerodactyl- Bite, Earthquake, Hyper Beam, Supersonic *Leftovers* Snorlax- Surf, Snore, Protect, Headbutt *Miracleberry* Espeon- Toxic, Psychic, Mud-Slap, Psych Up *Leftovers* Umbreon- Toxic, Psych Up, Iron Tail, Shadow Ball *Gold Berry* Misdreavus- Mean Look, Pain Split, Perish Song, Shadow Ball *Focus Band* Unown- Hidden Power *Berry* Wobbuffet- Counter, Safeguard, Mirror Coat, Destiny Bond *Focus Band* Girafarig- Agility, Psybeam, Mud-Slap, Shadow Ball *King's Rock* Heracross- Endure, Counter, Reversal, Rock Smash *Gold Berry* Sneasel- Surf, Slash, Blizzard, Faint Attack *Gold Berry* Corsola- Surf, Psychic, Recover, Ancientpower *Scope Lens* Houndour- Roar, Solarbeam, Sunny Day, Faint Attack *Gold Berry* Porygon2- Psychic, Blizzard, Hyper Beam, Tri Attack *Brightpowder* Miltank- Toxic, Blizzard, Earthquake, Hyper Beam *Gold Berry* Blissey- Rollout, Headbutt, Strength, Solarbeam *Quick Claw* L20: Recommended Pokemon: Starmie- Surf, Recover, Ice Beam, Thunderbolt *Gold Berry* Aerodactyl- Earthquake, Wing Attack, Dragon Rage, Reflect *Leftovers* Umbreon- Toxic, Double Team, Baton Pass, Rest *Mint Berry* Opposing Pokemon: Pikachu- Toxic, Thunder, Strength, Thunderbolt *Light Ball* Nidoking- Surf, Blizzard, Earthquake, Thunderpunch *Berry* Wigglytuff (1)- Psychic, Swagger, Headbutt, Psych Up *Pink Bow* Wigglytuff (2)- Attract, Blizzard, Fire Blast, Hyper Beam *Gold Berry* Arcanine- Roar, Iron Tail, Hyper Beam, Flamethrower *Brightpowder* Alakazam- Toxic, Psychic, Psych Up, Thunderpunch *Berry Juice* Exeggutor- Toxic, Psychic, Hyper Beam, Dream Eater *Leftovers* Hitmonchan- Ice Punch, Fire Punch, Mega Punch, Thunderbolt *Gold Berry* Starmie- Surf, Psychic, Recover, Psych Up *Gold Berry* Tauros- Blizzard, Earthquake, Hyper Beam, Thunderbolt *Brightpowder* Gyarados- Fire Blast, Hyper Beam, Dragon Rage, Thunderbolt *Miracleberry* Lapras- Psychic, Blizzard, Confuse Ray, Thunderbolt *Gold Berry* Aerodactyl- Rest, Earthquake, Hyper Beam, Dragon Rage *Gold Berry* Azumarill- Surf, Attract, Blizzard, Rain Dance *Mystic Water* Quagsire- Surf, Amnesia, Earthquake, Rain Dance *Quick Claw* Umbreon- Toxic, Attract, Protect, Mud-Slap *Leftovers* Steelix- Roar, Swagger, Iron Tail, Earthquake *Gold Berry* Scizor- Slash, Toxic, Sandstorm, Steel Wing *Focus Band* Heracross- Endure, Megahorn, Reversal, Earthquake *Focus Band* Miltank- Surf, Attract, Thunder, Earthquake *King's Rock* Blissey- Counter, Psychic, Softboiled, Submission *Brightpowder* L30: Recommended Pokemon: Aerodactyl- Earthquake, Wing Attack, Ancientpower, Reflect *King's Rock* Snorlax- Rest, Curse, Return, Earthquake *Leftovers* Lanturn- Surf, Thunderbolt, Thunder Wave, Rest *Mint Berry* Opposing Pokemon: Fearow- Peck, Swift, Pursuit, Mirror Move *Brightpowder* Dugtrio- Slash, Mud-Slap, Earthquake, Sludge Bomb *King's Rock* Primeape- Low Kick, Reversal, Karate Chop, Focus Energy *Miracleberry* Poliwrath- Surf, Fissure, Submission, Double Team *Brightpowder* Machamp- Ice Punch, Cross Chop, Earthquake, Fire Blast *Miracleberry* Tentacruel- Wrap, Toxic, Bubblebeam, Sludge Bomb *King's Rock* Gengar- Lick, Thief, Giga Drain, Night Shade *Gold Berry* Electrode- Protect, Thunder, Light Screen, Thunderbolt *Brightpowder* Marowak- Return, Bonemerang, Earthquake, Hyper Beam *Thick Club* Starmie- Surf, Psychic, Recover, Thunder Wave *Leftovers* Jynx- Attract, Blizzard, Lovely Kiss, Dream Eater *Gold Berry* Lapras- Icy Wind, Strength, Water Gun, Rain Dance *Leftovers* Jolteon- Roar, Mud-Slap, Thunderbolt, Thunder Wave *Miracleberry* Crobat- Toxic, Attract, Confuse Ray, Wing Attack *Gold Berry* Lanturn- Surf, Flail, Thunder, Rain Dance *Gold Berry* Bellossom- Solarbeam, Sunny Day, Giga Drain, Double Team *Brightpowder* Espeon- Swift, Toxic, Psych Up, Confusion *Miracleberry* Ursaring- Leer, Roar, Protect, Headbutt *Gold Berry* Houndoom- Crunch, Dream Eater, Shadow Ball, Flamethrower *Charcoal* Porygon2- Psychic, Recover, Hyper Beam, Tri Attack *Brightpowder* Blissey- Toxic, Protect, Reflect, Softboiled *Leftovers* L40: Recommmended Pokemon: Alakazam- Psychic, Barrier, Recover, Counter *Miracleberry* Snorlax- Body Slam, Fire Blast, Earthquake, Selfdestruct *Quick Claw* Umbreon- Toxic, Double Team, Moonlight, Baton Pass *Leftovers* Opposing Pokemon: Charizard- Fly, Slash, Fire Spin, Dragon Rage *King's Rock* Dugtrio- Mud-Slap, Earthquake, Hyper Beam, Sludge Bomb *King's Rock* Arcanine- Leer, Roar, Body Slam, Flame Wheel *Charcoal* Alakazam- Psychic, Recover, Fire Punch, Thunderpunch *King's Rock* Golem- Explosion, Earthquake, Mega Punch, Rock Slide *Focus Band* Slowbro- Surf, Psychic, Blizzard, Earthquake *Miracleberry* Muk- Toxic, Harden, Sludge, Screech *Quick Claw* Hypno- Disable, Headbutt, Confusion, Thunderpunch *Brightpowder* Exeggutor- Stomp, Egg Bomb, Confusion, Psych Up *Brightpowder* Starmie- Surf, Psychic, Blizzard, Thunderbolt *Leftovers* Electabuzz- Snore, Swift, Light Screen, Thunderpunch *King's Rock* Tauros- Return, Iron Tail, Earthquake, Hyper Beam *Gold Berry* Lapras- Surf, Ice Beam, Confuse Ray, Thunderbolt *Leftovers* Omastar- Curse, Water Gun, Rock Smash, Ancientpower *Gold Berry* Snorlax- Attract, Psych Up, Body Slam, Earthquake *Quick Claw* Wobbuffet- Counter, Safeguard, Mirror Coat, Destiny Bond *Gold Berry* Forretress- Toxic, Protect, Sandstorm, Rapid Spin *Leftovers* Steelix- Toxic, Iron Tail, Sandstorm, Earthquake *Gold Berry* Scizor- Slash, Pursuit, Hyper Beam, Steel Wing *Scope Lens* Kingdra- Surf, Blizzard, Hyper Beam, Dragonbreath *Leftovers* Porygon2- Thief, Psybeam, Conversion, Conversion2 *no item* L50: Recommended Pokemon: Machamp- Cross Chop, Earthquake, Rock Slide, Light Screen *Blackbelt* Skarmory- Rest, Curse, Toxic, Drill Peck *Quick Claw* Kingdra- Surf, Toxic, Ice Beam, Dragonbreath *Leftovers* Opposing Pokemon: Dugtrio- Slash, Earthquake, Hyper Beam, Sludge Bomb *King's Rock* Machamp- Cross Chop, Earthquake, Fire Blast, Thunderpunch *Gold Berry* Electrode- Rest, Explosion, Mirror Coat, Thunderbolt *Miracleberry* Starmie- Surf, Recover, Thunderbolt, Thunder Wave *Scope Lens* Gyarados- Surf, Hyper Beam, Rain Dance, Zap Cannon *Miracleberry* Lapras- Surf, Blizzard, Confuse Ray, Thunderbolt *Gold Berry* Jolteon- Shadow Ball, Thunderbolt, Hidden Power, Thunder Wave *King's Rock* Aerodactyl- Iron Tail, Fire Blast, Earthquake, Hyper Beam *King's Rock* Snorlax- Surf, Psych Up, Earthquake, Hyper Beam *Leftovers* Articuno- Roar, Blizzard, Icy Wind, Hyper Beam *Gold Berry* Zapdos- Drill Peck, Hyper Beam, Thunderbolt, Thunder Wave *Miracleberry* Crobat- Toxic, Attract, Hyper Beam, Confuse Ray *Leftovers* Slowking- Rest, Surf, Amnesia, Psychic *Mint Berry* Girafarig- Crunch, Psychic, Earthquake, Dream Eater *Scope Lens* Forretress- Toxic, Swagger, Explosion, Sandstorm *Leftovers* Steelix- Rest, Iron Tail, Sandstorm, Earthquake *Miracleberry* Scizor- Slash, Agility, Hyper Beam, Metal Claw *Leftovers* Shuckle- Rest, Wrap, Toxic, Sandstorm *Leftovers* Skarmory- Fly, Toxic, Sandstorm, Steel Wing *Gold Berry* Houndoom- Rest, Crunch, Dream Eater, Flamethrower *Miracleberry* Kingdra- Surf, Blizzard, Hyper Beam, Dragonbreath *Gold Berry* L60: Recommended Pokemon: Same as at L50. Opposing Pokemon: Blastoise- Surf, Blizzard, Earthquake, Rapid Spin *Gold Berry* Sandslash- Slash, Snore, Earthquake, Hyper Beam *Scope Lens* Parasect- Spore, Giga Drain, Hyper Beam, Sludge Bomb *Gold Berry* Arcanine- Crunch, Iron Tail, Extremespeed, Flamethrower *Charcoal* Machamp- Cross Chop, Earthquake, Fire Punch, Thunderpunch *Quick Claw* Golem- Explosion, Earthquake, Fire Punch, Frustration *Brightpowder* Rhydon- Surf, Iron Tail, Earthquake, Rock Slide *Quick Claw* Jynx- Psychic, Blizzard, Icy Wind, Shadow Ball *Miracleberry* Aerodactyl- Bite, Earthquake, Hyper Beam, Supersonic *Leftovers* Snorlax- Surf, Body Slam, Earthquake, Rock Slide *Pink Bow* Zapdos- Rest, Drill Peck, Thunderbolt, Thunder Wave *Mint Berry* Dragonite- Surf, Icy Wind, Hyper Beam, Thunderbolt *Miracleberry* Umbreon- Psychic, Mud-Slap, Moonlight, Faint Attack *Gold Berry* Wobbuffet- Counter, Safeguard, Mirror Coat, Destiny Bond *Gold Berry* Heracross- Counter, Megahorn, Reversal, Earthquake *Focus Band* Skarmory- Fly, Toxic, Protect, Steel Wing *Miracleberry* Houndoom- Rest, Crunch, Dream Eater, Flamethrower *Miracleberry* Kingdra- Surf, Blizzard, Hyper Beam, Dragonbreath *Leftovers* Porygon2- Toxic, Psychic, Recover, Blizzard *Leftovers* Blissey- Toxic, Protect, Psychic, Softboiled *Leftovers* Tyranitar- Crunch, Earthquake, Hyper Beam, Rock Slide *Gold Berry* L70: Recommended Pokemon: Skarmory- Rest, Curse, Toxic, Drill Peck *Mint Berry* Kingdra- Surf, Toxic, Ice Beam, Dragonbreath *Miracleberry* Ho-oh- Earthquake, Thunderbolt, Recover, Sacred Fire *Leftovers* Opposing Pokemon: Venusaur- Solarbeam, Sunny Day, Synthesis, Hyper Beam *Brightpowder* Charizard- Slash, Earthquake, Hyper Beam, Flamethrower *Scope Lens* Blastoise- Ice Punch, Iron Tail, Hydro Pump, Hyper Beam *Quick Claw* Primeape- Ice Punch, Cross Chop, Rock Slide, Thunderpunch *Quick Claw* Exeggutor- Rest, Psychic, Explosion, Giga Drain *Miracleberry* Hitmonlee- Endure, Reversal, Body Slam, Mega Kick *Focus Band* Mr. Mime- Encore, Psychic, Reflect, Fire Punch *King's Rock* Gyarados- Roar, Surf, Hyper Beam, Thunderbolt *Brightpowder* Vaporeon- Surf, Mud-Slap, Blizzard, Shadow Ball *Leftovers* Jolteon- Roar, Hyper Beam, Shadow Ball, Thunderbolt *Miracleberry* Snorlax- Blizzard, Earthquake, Rock Slide, Shadow Ball *Leftovers* Zapdos- Drill Peck, Hyper Beam, Thunderbolt, Thunder Wave *Gold Berry* Quagsire- Surf, Iron Tail, Earthquake, Sludge Bomb *Miracleberry* Umbreon (1)- Psychic, Moonlight, Shadow Ball, Faint Attack *Gold Berry* Umbreon (2)- Toxic, Psych Up, Moonlight, Faint Attack *Gold Berry* Girafarig- Crunch, Agility, Baton Pass, Earthquake *Gold Berry* Heracross- Endure, Megahorn, Reversal, Earthquake *Brightpowder* Ursaring- Slash, Earthquake, Hyper Beam, Thunderpunch *Scope Lens* Houndoom- Roar, Crunch, Faint Attack, Flamethrower *King's Rock* Blissey- Counter, Softboiled, Shadow Ball, Thunderbolt *Gold Berry* Tyranitar- Crunch, Earthquake, Hyper Beam, Rock Slide *Leftovers* L80: Recommended Pokemon: Same as at L70, and from here on out. Opposing Pokemon: Dugtrio- Slash, Thief, Mud-Slap, Earthquake *Scope Lens* Victreebel- Toxic, Giga Drain, Hyper Beam, Sludge Bomb *Quick Claw* Gengar- Thief, Confuse Ray, Shadow Ball, Thunderbolt *no item* Electrode- Toxic, Explosion, Mirror Coat, Thunderbolt *King's Rock* Jynx- Psychic, Blizzard, Dream Eater, Lovely Kiss *Quick Claw* Pinsir- Toxic, Strength, Hyper Beam, Submission *Gold Berry* Tauros- Body Slam, Iron Tail, Earthquake, Hyper Beam *Gold Berry* Lapras- Rest, Surf, Psychic, Confuse Ray *Mint Berry* Jolteon- Roar, Iron Tail, Thunderbolt, Thunder Wave *Miracleberry* Aerodactyl- Rest, Roar, Earthquake, Hyper Beam *Miracleberry* Snorlax- Rest, Snore, Belly Drum, Earthquake *Leftovers* Moltres- Hyper Beam, Sky Attack, Steel Wing, Flamethrower *Charcoal* Dragonite- Surf, Outrage, Thunderbolt, Thunder Wave *Gold Berry* Forretress- Toxic, Swagger, Explosion, Solarbeam *Leftovers* Granbull- Roar, Hyper Beam, Shadow Ball, Thunderpunch *Brightpowder* Mantine- Surf, Blizzard, Confuse Ray, Wing Attack *Leftovers* Skarmory- Fly, Toxic, Mud-Slap, Steel Wing *Quick Claw* Houndoom- Rest, Crunch, Sunny Day, Flamethrower Kingdra- Rest, Surf, Blizzard, Dragonbreath *Mint Berry* Porygon2- Psychic, Recover, Hyper Beam, Tri Attack *Leftovers* Tyranitar- Rest, Crunch, Earthquake, Rock Slide *Miracleberry* L90: Opposing Pokemon: Arcanine- Rest, Sunny Day, Extremespeed, Flamethrower *Mint Berry* Machamp- Cross Chop, Earthquake, Fire Blast, Vital Throw *Quick Claw* Muk- Toxic, Attract, Giga Drain, Sludge Bomb *Quick Claw* Cloyster- Surf, Blizzard, Icy Wind, Explosion *Leftovers* Starmie- Surf, Psychic, Recover, Thunderbolt *Leftovers* Tauros- Attract, Earthquake, Hyper Beam, Thunderbolt *Pink Bow* Lapras- Rest, Surf, Psychic, Thunderbolt *Mint Berry* Flareon- Roar, Hyper Beam, Shadow Ball, Flamethrower *Mint Berry* Snorlax- Surf, Earthquake, Fire Blast, Hyper Beam *Miracleberry* Dragonite- Outrage, Blizzard, Fire Blast, Hyper Beam *Quick Claw* Crobat- Haze, Giga Drain, Hyper Beam, Wing Attack *Gold Berry* Espeon- Psychic, Sunny Day, Morning Sun, Shadow Ball *Gold Berry* Umbreon- Mud-Slap, Moonlight, Confuse Ray, Faint Attack *King's Rock* Shuckle- Wrap, Toxic, Encore, Protect *Leftovers* Skarmory- Toxic, Return, Sandstorm, Steel Wing *Quick Claw* Houndoom- Crunch, Solarbeam, Sunny Day, Flamethrower *Brightpowder* Kingdra- Surf, Blizzard, Hyper Beam, Dragonbreath *Leftovers* Porygon2- Toxic, Protect, Psychic, Recover *Quick Claw* Miltank- Attract, Body Slam, Earthquake, Milk Drink *Leftovers* Blissey- Solarbeam, Sunny Day, Fire Blast, Softboiled *Leftovers* Tyranitar- Crunch, Earthquake, Hyper Beam, Rock Slide *Quick Claw* L100: Opposing Pokemon: Charizard- Fly, Slash, Earthquake, Flamethrower *Scope Lens* Fearow- Mud-Slap, Drill Peck, Hyper Beam, Steel Wing *King's Rock* Arcanine- Iron Tail, Hyper Beam, Extremespeed, Flamethrower *Leftovers* Machamp- Cross Chop, Earthquake, Hyper Beam, Vital Throw *Quick Claw* Golem- Explosion, Earthquake, Fire Blast, Rock Slide *Brightpowder* Electrode- Explosion, Mirror Coat, Thunderbolt, Thunder Wave *Brightpowder* Exeggutor- Toxic, Psychic, Explosion, Giga Drain *Quick Claw* Hitmonchan- Counter, Ice Punch, Fire Punch, Thunderpunch *Focus Band* Rhydon- Surf, Earthquake, Hyper Beam, Rock Slide *Miracleberry* Tauros- Iron Tail, Earthquake, Hyper Beam, Thunderbolt *King's Rock* Jolteon- Roar, Iron Tail, Thunderbolt, Thunder Wave *Brightpowder* Omastar- Surf, Toxic, Blizzard, Ancientpower *Leftovers* Lanturn- Surf, Rain Dance, Zap Cannon, Confuse Ray *Quick Claw* Misdreavus- Mean Look, Pain Split, Perish Song, Shadow Ball *Focus Band* Steelix- Crunch, Swagger, Earthquake, Hyper Beam *Leftovers* Scizor- Slash, Toxic, Hyper Beam, Steel Wing *Quick Claw* Sneasel- Slash, Blizzard, Dream Eater, Faint Attack *Scope Lens* Pilowswine- Rest, Blizzard, Earthquake, Hyper Beam *Mint Berry* Houndoom- Rest, Roar, Crunch, Flamethrower *Mint Berry* Kingdra- Rest, Surf, Toxic, Dragonbreath *Leftovers* Blissey- Blizzard, Fire Blast, Softboiled, Thunderbolt *Leftovers* 6.12- Best Movesets (co-written with striker64) (newly updated) This part of the guide originated from a topic posted at the Pokemon Gold/Silver board on June 30, 2002. It's a little moveset FAQ I put together to assist the new members of that board. If there's more than one move listed in a slot, then the first one listed is my recommendation. Also, you can swap "Frustration" for "Return" in most cases and still get the same results. Just make your Pokemon REALLY unhappy. #3 Venusaur (1): ~Hidden Power (Rock) ~Leech Seed ~Razor Leaf ~Sleep Powder/Reflect/Light Screen/Safeguard @Leftovers Standard annoyance Venusaur - If you're playing in a Sleep Clause environment, then pick a psuedo-pass move and run with it. Rock HP is for wiping out Fires, Flyers, Bugs, and Ice Pokemon. #3 Venusaur (2): ~Synthesis ~Body Slam ~Razor Leaf ~Swords Dance @Leftovers The old RBY standard Venusaur, made better due to a self-recovery move. Body Slam's mad PAR rate makes up for the lack of Stun Spore. ;_; #6 Charizard: ~Sunny Day ~Fire Blast ~Swords Dance ~Earthquake @Leftovers With Charizard's massive Special Attack (316), Sunny Dayed Fire Blast is going to HURT. Swords and EQ for Rocks and Waters who are naturally resistant to FB. #9 Blastoise (1): ~Rain Dance ~Mirror Coat ~Surf ~Rest @Mint Berry Standard Mirror Coating Blastoise. It's pretty predictable, but still mighty effective. Rain Dance is to lure out Thunder users if you're playing the great unwashed - Blastoise can survive all special moves except for Zapdos's Thunder and Exeggutor's Solarbeam (which is weakened by the RD anyway). #9 Blastoise (2): ~Haze ~Attract ~Surf ~Earthquake @Leftovers Sort of a utility Blastoise. Attract should buy you enough time to attack with Surf/Earthquake, or to get a quick Haze off before switching out to a counter-Pokemon. Ass/u/meing that the gender is in your favour. #12 Butterfree: ~Psychic ~Nightmare ~Stun Spore ~Sleep Powder @Focus Band This set is effective, I don't care what anyone says. It's taken out a Forretress BEFORE it could Spike, which set me up for a nice win. Sleep Powder first, Nightmare on the switch, and if they are still in, they will probably switch out - only to get Stun Spore right between the eyes. #15 Beedrill: ~Sludge Bomb ~Hidden Power (Bug) ~Swords Dance ~Rest @Mint Berry Beedrill can take out a lot with two Dances, but can it survive the setup? Pass some speed into this thing, or it's lights out. #18 Pidgeot: ~Double-Edge/Wing Attack ~Hidden Power (Ground) ~Whirlwind ~Mirror Move @Miracleberry Mirror Move has interesting possibilities - such as switching into an Earthquake from Rhydon and knocking it right back. :-) The rest is standardish. Miracleberry is to maintain Pidgeot's main advantage - his decent Speed. #20 Raticate: ~Super Fang ~Screech ~Return/Double-Edge ~Shadow Ball @Leftovers Super Fang is a requirement for any good Raticate. Screech and the Normal move running off 'Cate's attack can do a lot of damage, with Shadow Ball for those annoying Ghosties. #22 Fearow: ~Tri Attack/Double-Edge ~HP Ground ~Drill Peck ~Rest @Mint Berry Tri Attack is for those who like a little annoyance with their Flying-types, otherwise, go with DE's massive power. Rest + Mint Berry may suck unprotected, but it will keep Fearow alive long enough to do something to a Rock or Electric with the Ground HP. #24 Arbok (1): ~Glare ~Screech ~Earthquake ~Sludge Bomb @Leftovers The old Arbok set that both striker and I have been listing since the beginning. Still works, so there's no real reason to change it. #24 Arbok (2): ~Haze ~Glare ~Swagger ~Sludge Bomb @Leftovers Swagger + Haze is just the same as Confuse Ray, IIRC. You can elect not to Haze if the opponent is a special attacker (such as an Alakazam), but make sure you Haze the physical Pokemon. Sludge Bomb to give Arbok something to do. #26 Raichu (1): ~Surf ~Thunder ~Rain Dance ~Body Slam/Attract/Thunder Wave/Reflect @Miracleberry/Leftovers The classic Dancing Rat combo. Body Slam will do neutral damage to Grass (who resist Surf/Thunder) and has a high chance of PAR running off decent Attack, so it's good for a fourth move. #26 Raichu (2): ~Thunder Wave ~Sweet Kiss ~Attract ~Headbutt @Leftovers A personal favourite of mine, this is the Raichu set for those who LOVE to pile indirect statues on the opponent until they cry like a baby or run. Gender is irrelevant because both genders have their advantages when using Attract - and a female Raichu can have a 270 Attack, which is still decent. #26 Raichu (3): ~Thunderbolt ~Agility/Thunder Wave ~Endure ~Reversal @Miracleberry/Focus Band Having Leftovers on an Endure/Reversal Pokemon sort of defeats the purpose, FYI. Great for taking out Tyranitar - Thunderbolt as he Quakes, hope it doesn't CH, Endure the next shot, then Reversal him out of existence. Agility to maintain speed advantage - Thunder Wave works in that way also, but Agility will last until Raichu bites it. #28 Sandslash (1): ~Earthquake ~Rock Slide ~Swords Dance ~Substitute/Counter @Leftovers Old skool RBY Sandslash. Substitute will allow you to Dance up without fear of death by Surf, but Counter will allow you to OHKO fugly Hidden Power legends such as Raikou. Note that the two are mutually exclusive - Counter won't work if you have a Sub. #28 Sandslash (2): ~Earthquake ~Hidden Power (Bug) ~Safeguard ~Rapid Spin @Leftovers DonSlash works OK as a starter. EQ is obvious, the HP is for Psychic leads and BP Umbreon, and Rapid Spin for ridding yourself of Spikes. Originally, it had Rock Slide over the HP until striker informed me that Rock Slide + Rapid Spin/Safeguard = illegal. ;_; #31 Nidoqueen: ~Attract ~Body Slam ~Earthquake ~Substitute/Ice Beam @Leftovers Parattract Nidoqueen. Might not work as well for you because Body Slam seems to have a PAR rate of 2/3 for me instead of the 3/10 it should have normally. :-) #34 Nidoking: ~Lovely Kiss ~Counter ~Earthquake ~Rock Slide/Rest @Leftovers LugiaStorm's Nidoking, very annoying. Requires a trip to the New York Pokecenter to work, tho. Rock Slide is good for taking out Flyers, but Counter + Rest will allow you to do the same thing. #36 Clefable (1): ~Sunny Day ~Flamethrower/Fire Blast ~Solarbeam ~Moonlight @Leftovers The first popular moveset for Clefable, but its use is decreasing rapidly except for theme teams centered around Sunny Day. #36 Clefable (2): ~Encore ~Belly Drum ~Moonlight ~Return @Leftovers Encorefable as striker posted in his most recent release. Always good for an annoyance on Cursing Pokemon - and once you take them out with BD Returns, you might be able to sweep. :) #36 Clefable (3): ~Rest ~Sleep Talk ~Ice Beam ~Return @Leftovers DonFable, a nasty Sleep Talking set. Watch for Steels, as they can take both Ice and Normal moves without problems. #38 Ninetales: ~Flamethrower ~Attract ~Confuse Ray ~Safeguard/Reflect/Spite/Body Slam @Leftovers A great annoyance Pokemon - shame that Ninetales was reduced to that, though. The final move can be a psuedo-pass move, a PP waster, or Parattract + Confusion. Choose your poison. #40 Wigglytuff: ~Thunder Wave ~Shadow Ball/Rest ~Double-Edge ~Psych Up @Leftovers Sort of a weird psuedo-hazing Wiggly. T-Wave for some support, then Psych Up any Curses or Swords Dance/Agility combos and kick some butt, Wiggly style. #45 Vileplume: ~Razor Leaf ~Swords Dance ~Stun Spore/Synthesis ~Sludge Bomb @Leftovers Potential 999 Attack + STAB Sludge Bomb = *droolz*. Synthesis if you want to use him as a sweeper, or Stun Spore if the Vileplume is a feint and your real sweeper is a Machamp or something similar. #47 Parasect: ~Spore ~Swords Dance ~Substitute/HP Bug ~Return @Leftovers/Focus Band With the same provisos of "Pass in Agility or you're screwed" and "watch out for Rocks", this is the same old Parasect set. Once the Fire and Rock go down, you should be OK. Emphasis on _SHOULD_. #49 Venomoth: ~Stun Spore ~Psychic ~Sleep Powder/Giga Drain/HP Bug ~Whirlwind @Leftovers Can Venomoth, with its sort-of-low defenses, survive to act as a psuedo-Hazer? Well - I don't know, actually. *anime-faint* Basically, it's the old double-powder Butterfree, except Venomoth might be able to survive a Rock Slide. With all the stat corruption going on, Whirlwind wold be quite nasty with Spikes up. #51 Dugtrio: ~Substitute ~Mimic ~Earthquake ~Rock Slide @Leftovers ph33r t3h m0l3. Sub up first round, which will allow you to soak up an attack and Mimic it. Thunder Waving Dugtrio, anyone? How about a nice Haze? Ancientpower prevents trading back for Sub and Mimic, which is why I had to leave it out. ;_; #53 Persian: ~Screech ~Amnesia ~Spite ~Return/Body Slam @Miracleberry I miss the days when Persian had a 140 power STAB move out of the gate... A combination annoyance and stalling Persian. Spite rocks. Use it. Often. #55 Golduck: ~Surf ~Screech/Light Screen ~Rest ~Cross Chop/Ice Beam/Psychic @Leftovers Screech and Cross Chop can conspire to take out Heal Belling Pokemon, or you can psuedo- pass some Special protection. QUACK! #57 Primeape: ~Cross Chop ~Psych Up ~Counter/Attract ~Rock Slide/Thunder @Leftovers Standard set for everybody's favourite monkey. If you use Psych Up as much as I did when Primeape and Machamp were both on my team, you'll probably want Rock Slide because of a massive Attack boost. Primeape once stole Swords and Agility from Scizor and almost swept striker out. #59 Arcanine (1): ~Sunny Day ~Fire Blast ~Return ~Crunch/Reflect/Safeguard/HP Ground @Leftovers Standard SD Arcanine. #59 Arcanine (2): ~Fire Blast ~Body Slam ~Attract ~Substitute @Leftovers strikernine or PympNine - either name works here. Attract the opponent, Sub while they love you, Body Slam for some PAR, and you're dancing. #62 Poliwrath: ~Body Slam ~Dynamicpunch ~Rest ~Hydro Pump @Leftovers Paracon Poliwrath. I'm not going to list that fugly OHKO machine, because it should be obvious. #65 Alakazam (1): ~Psychic ~elemental punch ~Recover ~Reflect/Light Screen/HP Dark @Miracleberry/Blackglasses Standardish Alakazan that fills in some missing elements on a typical team. HP Dark w/ Blackglasses is for other Psychics, and to give a hope in hell against Perish Trapping Misdreavus. Maybe. The Fire Punch/HP variety conspired to allow Alakazam to beat chris's BLISSEY 1-on-1, thanks to four SD downs from Psychic. #65 Alakazam (2): ~Barrier/Reflect ~Counter ~Psychic ~Recover @Leftovers Does anyone actually expect Alakazam to Counter? This might be good if only for the shock value. Barrier ensures that you'll be able to survive the hit to Counter. #68 Machamp (1): ~Cross Chop ~Earthquake ~Rock Slide/Fire Blast/Counter/Rest ~Light Screen/Fire Blast/Rest/HP Bug/HP Ghost @Blackbelt/Mint Berry/Leftovers Machamp is one of my personal favourites now, especially as it's the only Pokemon who's got a guaranteed Blissey OHKO not called "Explosion" or "Selfdestruct". Cross Chop and EQ are obvious, and the rest is up to you. How the items work - Blackbelt if you detest Blissey as much as I do (which is unlikely, as I've got 50 dead Blissey in my backyard), Mint Berry if you're Resting, and Leftovers otherwise. #68 Machamp (2): ~Curse ~Vital Throw ~Rock Slide ~Rest/Light Screen @Leftovers Curse up and smite the opponent with VT, because you're going to go last ANYWAY... Rock Slide allows you to possibly flinch the Psuedohazer if/when it comes in. #71 Victreebel: ~Swords Dance ~Sludge Bomb ~Razor Leaf ~Stun Spore/Synthesis @Leftovers Best Victreebel set, IMHO. Ironically enough, it's the same as Vileplume's. Go figure. #73 Tentacruel (1): ~Surf ~Rest ~Barrier ~Mirror Coat @Leftovers The original standard 'Cruel. Barrier and Mirror Coat are Mewtwo death if played properly. #73 Tentacruel (2): ~Rest ~Surf ~Swords Dance ~Sludge Bomb @Mint Berry The dreaded Druidcruel. Surf to counter anything that resists or is immune to Poison. #76 Golem: ~Curse/Substitute/Counter ~Explosion ~Earthquake ~Rock Slide @Quick Claw Golem > all, even AP Boosted Celebi w/Curse and Explosion. The rest is yay. You can vary the first move to whatever suits your taste, but ph33r The Rock. ~_^ #78 Rapidash (1): ~Fire Blast ~Body Slam ~Attract ~Substitute @Leftovers Similar to Arcanine, except the Body Slam is a bit more powerful and the Substitute isn't as strong. Rapidash's Speed and Attack ratings are excellent, making it good for quick strikes. #78 Rapidash (2): ~Charm ~Headbutt/Return ~Protect ~Fire Blast @Leftovers Great for forcing switches - another striker original. Headbutt for flinching, though you may choose to go with Return's power. #80 Slowbro: ~Amnesia ~Rest ~Surf ~Earthquake/Thunder Wave @Mint Berry/Leftovers Modified version of the classic Tobybro. Not as effective as its RBY equivalent because the Special Attack isn't being boosted, but still nasty in a cheeky sort of way. #82 Magneton (1): ~Rain Dance ~Thunder ~Thunder Wave ~HP Water @Focus Band Poor, poor Magneton... Rain Dance + Water Power for a slim chance at beating a Grounder. #82 Magneton (2): ~Reflect ~Swagger ~Thunderbolt ~Thunder Wave @Leftovers Cheeky little Parafuse Magneton. Reflect may give you a chance to survive - even with Magneton's Defense and Steel-typing, Fighting and Ground moves are still going to tear poor Maggy a new bunghole. That is if a floating magnet can actually have a bunghole. #83 Farfetch'd: ~Baton Pass ~Swords Dance/Psych Up ~Agility ~Return @Stick/Leftovers Is there actually a Farfetch'd set that doesn't involve BP? Psych Up can grab other useful boosters (such as DT) that Farfetch'd doesn't have, or to grab and BP other stat boosts. #85 Dodrio (1): ~Haze ~Drill Peck ~Return ~HP Ground/Steel Wing @Miracleberry/Leftovers Standardish attack/Hazer Dodrio. #85 Dodrio (2): ~Endure ~Flail ~Agility ~Drill Peck/Foresight @Miracleberry/Focus Band Flaildrio is just plain EVIL. Pass two Dances to it, Agility (Dodrio can survive the hit in most cases), Endure the next shot, then laugh as your opponent gets swept out. Drill Peck is for Ghosts - only Steelix and Rhydon can hang on to survive a Flail from a 999 Attacking Dodrio. #87 Dewgong: ~Rest ~Attract ~Safeguard ~Surf/Ice Beam @Leftovers Support Dewgong. Attract, Safeguard while they are infatuated, use one of the STAB moves, and switch if needed for easy status protection. #89 Muk (1): ~Rest ~Curse ~Sludge Bomb ~HP Ground @Leftovers Ye old Atmuk. Very nasty. #89 Muk (2): ~Body Slam ~Explosion ~Sludge Bomb ~Fire Blast @Quick Claw/Beserk Gene StarterMuk, useful as most people don't lead Psychics anymore. Explode when low on health to complete the m00bage. If you decide to be even more painful, attach the Beserk Gene and hang on for the ride. #91 Cloyster: ~Spikes ~Explosion ~Screech/Reflect ~Surf/Ice Beam/Tri Attack @Quick Claw Lay the Spikes, either lower the opponent's Defense or raise yours, attack as you see fit, then blow the joint up. Do NOT make the same mistake I did - don't try to avoid Explosion in your moveset. The Zapdos will destroy you given half a chance, and Blissey can easily stall you out. #94 Gengar (1): ~Mean Look ~Spite ~Thunderbolt ~Dynamicpunch/Explosion @Leftovers HAHA! I hate Restbell so much I design the perfect Pokemon to screw it over! Mean Look the HBer, let it dingaling, Spite the Heal Bells, and laugh. From there, you Thunderbolt the Miltank and choose your method of Blissey dismemberment. I'm not worried about Granbull, and Celebi's banned in most high-level matches anyway for whatever reason. #94 Gengar (2): ~Counter ~Thunderbolt ~Fire Punch ~Explosion/Destiny Bond @Miracleberry/Leftovers striker's Startergar. Counter for most nonSTAB EQs - Gengar can somehow hang on (not even Tyranitar's OHKOs, IIRC). Thunderbolt for dependable damage, Fire Punch for Steel leads, then kamikaze yourself. #94 Gengar (3): ~Haze ~Thunderbolt ~Ice Punch ~Confuse Ray @Leftovers Utility/annoyance Gengar. #97 Hypno (1): ~Psychic ~Curse ~Rest ~Submission/Dynamicpunch/Shadow Ball @Leftovers/Mint Berry Standard Cursing Hypno. Dynamicpunch is fun, but Submission's recoil would get healed by the Lefties, and Shadow Ball can help make Psychic more damaging. #97 Hypno (2): ~Thunder Wave ~Attract ~Seismic Toss ~Rest @Leftovers AH9's annoying-as-heck Paratrract Hypno. It's taken a couple of my Pokemon down in the past - though a Ghost eats it for lunch. #99 Kingler: ~Cross Chop/Swords Dance ~Return/Body Slam ~HP Ground ~Surf @Leftovers Cross Chop is from the NY Pokecenter, so if you didn't score one of those, send Kinglah back for SD and try to make it a sweeper. #101 Electrode: ~Thunder Wave ~Swagger/Flash/Screech ~Reflect ~Explosion @Miracleberry Support 'Trode. Doesn't necessarily have to lead, but that might not be a bad idea. T-Wave, mess with the opponent somehow, Reflect up, and blow. Nice and nasty. #103 Exeggutor: ~Psychic ~Moonlight/Explosion ~Stun Spore ~Giga Drain @Leftovers/Quick Claw Sweepish Exeggutor. You can choose to heal when low on life or go ahead and blow the joint up. #105 Marowak (1): ~Earthquake ~Rock Slide ~HP Bug ~Swords Dance/Substitute @Thick Club The classic NickWak. #105 Marowak (2): ~Earthquake ~Rock Slide ~Sunny Day ~Fire Blast @Thick Club Try the WakaGonk on for size if you are having severe Skarmory problems. Sunny Dayed FB will do at least 1/2 damage to the typical Skarmory. #105 Marowak (3): ~Thief ~Earthquake ~Ancientpower/Rock Slide ~HP Bug @nothing If your opponent is using a TC Marowak, swipe the Club and make them useless! Mwahaha! *cough* Props to striker for this idea. #106 Hitmonlee: ~Rest ~Return/Body Slam ~HP Ghost ~Hi Jump Kick @Mint Berry Sadly, Hitmonlee isn't going to survive very long - hence the unprotected Mint Rest. Body Slam can help him PAR some Pokemon before dropping. Hitmonlee has brought me back from 4-1 against a bunch of standards, so watch out for it. #107 Hitmonchan: ~Curse ~Mach Punch/Hi Jump Kick ~HP Ghost ~Rest @Mint Berry If Hitmonchan had a few more HP, he'd rock with this moveset. Curse + MP for shock value, mainly. HP Ghost for anything Fighting-resistant. #108 Lickitung: ~Counter ~Screech ~Earthquake ~Body Slam @Leftovers Pwnage Lickitung. Screech helps the attacks, and Counter will allow you to bounce back most physical attacks - Machamp needs the Blackbelt to OHKO 'Tung, and it's not guaranteed anyway. #110 Weezing: ~Fire Blast ~Sludge Bomb ~Haze ~Explosion/Destiny Bond @Quick Claw/Leftovers Weezing < Koffing, IMHO, but... FB for the Poison-immune Steel Pokemon, Haze to make use of one of his best moves, and a kamikaze move. #112 Rhydon: ~Earthquake ~Rock Slide ~Substitute/Counter ~Rest/Roar @Leftovers w00t! Old skool Rhydon who specializes in laying the smack down on Water-types before making tracks. Zapdos and this guy have a lot of fun together. :) #114 Tangela: ~Amnesia ~Growth ~Rest ~HP Grass @Leftovers This requires a LOT of setup. But if you can get it going, you MIGHT have a chance of doing something with it. HP Grass has PP and power, which makes it the best move for this situation, despite the butt-whipping it puts on your HP. #115 Kangaskhan (1): ~Attract ~Substitute ~Earthquake ~Body Slam @Leftovers Remember the Arcanine and Rapidash sets? Well, Kangy is probably the Pokemon best suited to use it, because of STAB Body Slams and constantly being female. And yes, I do ph33r this set, even though I may not like the creator. #115 Kangaskhan (2): ~Roar ~Curse ~Return ~Earthquake @Leftovers Risky-yet-effective standard Kangaskhan. A couple of Curses and Kangy can go for a while. #119 Seaking: ~Hydro Pump ~Agility ~Endure ~Flail @Miracleberry Hydro Pump is there because Seaking's Spe. Atk. kinda bites. Agility and Endure+Flail for everything else. #121 Starmie (1): ~Surf/Psychic ~Thunder Wave ~Confuse Ray ~Recover @King's Rock/Miracleberry/Leftovers The variations of the Death Starmie. The original uses Surf, the Psychic variant was the original and is often called "Big Death Starmie". #121 Starmie (2): ~Surf ~Thunderbolt ~Ice Beam/Psychic ~Recover @Leftovers/Miracleberry Attacking sort of Starmie. #122 Mr. Mime: ~Attract ~Thunder Wave ~Swagger ~Psychic @Miracleberry Mrs. Mime! Parattractfusion is quite a nasty combo - though with Mime's low Defense and the fact you're doubling their Attack, it's quite risky as well. #123 Scyther (1): ~Swords Dance ~Agility ~Baton Pass ~Rest @Mint Berry Restberry Pass Scyther. Often sets up Pokemon like Marowak, Snorlax, and Flaildrio. #123 Scyther (2): ~Swords Dance ~Reversal ~Wing Attack ~Endure @Miracleberry Endaround Scyther, quite nasty with the Dances. Wing Attack for STAB and Ghosts who are immune to the Reversal, which can cause the game plan to blow up in your face. #124 Jynx (1): ~Mean Look ~Perish Song ~Lovely Kiss ~Dream Eater @Leftovers Ugly Perish Trapping Jynx. #124 Jynx (2): ~Lovely Kiss/Attract/Mean Look ~Psychic ~Ice Beam ~Substitute @Leftovers Attacking Jynx. It should be able to take a hit with the Sub, which if done on the switch, can buy enough time for a freeze or Special Defense down. #125 Electabuzz (1): ~Fire Punch/Psychic ~Ice Punch ~Thunderbolt ~Cross Chop @Leftovers Anti Bliss/Skarm combo Electabuzz. Very nasty, and currently occupies the sweeper portion of my underused team. #125 Electabuzz (2): ~Thunder Wave ~Thunderbolt ~Ice Punch ~Reflect/Barrier/Light Screen/Fire Punch @Miracleberry More of a "traditional" Electabuzz. #126 Magmar: ~Confuse Ray ~Fire Blast ~Cross Chop ~Thunderpunch @Leftovers I've been leading with this thing on my team of underused, and it rox. Confuse Ray whatever leads off, then smoke the opponent with Fire Blast. Thunderpunch for Waters and Cross Chop for leads like Snorlax and Umbreon. Magmar's also faster than any of the Spikers, and can beat them all with this. #127 Pinsir: ~Swords Dance ~HP Bug ~Body Slam/Return ~Submission/Rest @Mint Berry/Leftovers Sweeping Pinsir. If there's a Surf-style Bug move in Advance, Pinsir better get it. #128 Tauros (1): ~Horn Drill ~Fissure ~Sleep Talk ~Rest @Leftovers FishTauros. Need I say more? #128 Tauros (2): ~Double-Edge ~Fire Blast/Earthquake ~Substitute ~Mimic @Leftovers DarkLickitung and NickWhiz1's Mimicros. You haven't LIVED until you've seen a Tauros use Swords Dance. ^^ #129 Magikarp... just kidding. #130 Gyarados: ~Icy Wind ~Endure ~Flail ~Hydro Pump @Focus Band/Miracleberry Icy Wind to drop their speed, then the traditional Endure/Flail combo. Rather basic Gyarados. #131 Lapras (1): ~Confuse Ray ~Body Slam ~Ice Beam/Thunderbolt/Surf/Psychic ~Surf/Thunderbolt/Psychic/Rest @Leftovers Elemental/Paracon Lapras. Lapras is cute and nasty, but not as cute as a certain Water/ Dragon or octopus Pokemon... ^_^ #131 Lapras (2): ~Whirlpool ~Perish Song/Horn Drill ~Ice Beam ~Protect @Leftovers Cheap-as-heck Lapras. Either a P-Trapper or OHKO freak... #131 Lapras (3): ~Substitute ~Mimic ~Body Slam ~Surf @Leftovers With Lapras's excellent stats in most categories, it's well-suited to Mimic. BS and Surf are neutral to everything at least. Lapras using Earthquake is a joy to behold. ^_^ #134 Vaporeon (1): ~Surf ~Ice Beam ~Haze ~HP Electric/Rest/Acid Armor/Reflect @Leftovers Vapo(u)reon can be a real pain with its high Special D, off-the-page HP, and high Special Attack. Plus, Vap is an 1337 Hazer. And get it right, GameFreak - it's VapoUreon. Gah. #134 Vaporeon (2): ~Surf ~Substitute ~Acid Armor ~Baton Pass @Leftovers This can help to set up a Pokemon who's sort of weak on the defensive side, like an Alakazam. Vap has the best Substitute in the game that can be BPed (463 HP / 2 for the Sub = 231 HP!), and can pass Acid Armor to help out the physically weak members of the team. #135 Jolteon (1): ~Thunderbolt ~Thunder Wave ~Attract ~Substitute @Leftovers The old AutoJolteon. Annoyance factor: 9. #135 Jolteon (2): ~Thunderbolt ~Thunder Wave ~HP (Ice/Water) ~Reflect/Attract/Substitute @Miracleberry/Leftovers Attacking Jolteon. Again, Attract on a Male isn't necessarily a bad thing... #136 Flareon (1): ~Fire Blast ~Body Slam ~Shadow Ball ~Reflect @Leftovers Shadow Ball wrecks most non-00ber Psykers and can lower Special Defense, making FB that much more deadly. Reflect for the physical attack problem. #136 Flareon (2): ~Double Team ~Rest ~Mimic ~Flamethrower @Leftovers ALL HAIL THE DONFLAREONE!! DT + Rest for massive annoyance, then if they try something like EQ, you can Mimic it for loads of laughs. My dream is to face a Lugia user in real life, and get the DonFlareone set up. And then I'll Mimic a missed Aeroblast. *droolz* :D #139 Omastar: ~Rain Dance ~Hydro Pump ~Ice Beam ~Ancientpower/Haze/HP Electric @Leftovers Omastar is the Water version of Moltres, except the Special Attack is a bit lower (by 20 points...). If his Special Defense wasn't DESTROYED coming to GSC, Omastar would be the ultimate JoltWak killer - Ice Beam will do enough to a Jolteon's sub to break it, and then Hydro Pump the unprotected 'Wak. #141 Kabutops: ~Swords Dance ~Ancientpower ~Body Slam ~HP Ground/Rest @Leftovers/Mint Berry Attacking Kabutops. Oh, how the mighty have fallen... #142 Aerodactyl: ~Earthquake ~Wing Attack ~Ancientpower ~Reflect/Fire Blast/Whirlwind @Leftovers Personally, I feel that putting Whirlwind on a Pokemon with 358 Speed is a BIT of a waste. Reflect helps out the Defense problem (A rock-type with a Defense problem? As the Hurricane would say - WHAZZUPWITDAT?), or Fire Blast for suprise Steels. #143 Snorlax (1): ~Curse ~Rest ~Body Slam/Return/Double-Edge ~Earthquake/Shadow Ball/Fire Blast @Leftovers Do I even need to bother explaining this? #143 Snorlax (2): ~Amnesia ~Counter ~Rest ~Return @Mint Berry Another classic Snorlax set... the CounterLax. #143 Snorlax (3): ~Body Slam ~Earthquake/Shadow Ball ~Fire Blast ~Selfdestruct @Quick Claw/Leftovers Without a doubt, the BEST. STARTER. EVAR. Only problem is Perish Trap Missy, but that's what Cursing Pokemon take care of - if they want to lose a Pokemon because of a 3-cursed attack, that's THEIR problem. :D #144 Articuno: ~Ice Beam ~Double-Edge ~Rest ~Sleep Talk @Leftovers Variation on the old Diamond Articuno. Since DT draws out fugly Hazers, Sleep Talk with Rest is used to cause gobs of damage while blocking statuses simultaneously. #145 Zapdos: ~Thunder Wave ~Thunderbolt ~Drill Peck ~Whirlwind/Rest/HP (Ice/Water) @Leftovers Zapdos has the most potent Thunderbolt in the game, and Drill Peck can knock Grassers around. I'm using Zapdos now, and T-Wave + Whirlwind coupled with Forretress's Spikes can really serve as an annoyance. HP isn't as cheap as having HP on a Raikou/Entei/Suicune, but it's still rather annoying. #146 Moltres: ~Sunny Day ~Fire Blast ~Wing Attack ~Whirlwind/Roar/Steel Wing/Safeguard/Reflect/Return/Agility @Leftovers Sunny Day and Fire Blast are pwnage on Moltres. Wing Attack with STAB to lay a whuppin' on Fighting types, and you can pick a move out of the list to end with. Another option not listed is Grass/Electric HP, that is, if you can get a good one. #149 Dragonite (1): ~Haze ~Dragonbreath ~Wing Attack ~Fire Blast @Leftovers Haze/STAB Dragonite. FB for Steels who resist Dragonbreath. #149 Dragonite (2): ~Wrap ~Swagger ~Thunder Wave ~Attract @Leftovers I put out a call for Dragonite movesets one night in the chat, and this is what appeared. Parafuse + Attract, with Wrap to prevent fugly switching. #149 Dragonite (3): ~Dynamicpunch ~Wing Attack ~HP Ground ~Rest @Mint Berry All-out attacking Dragonite. DP for smacking Normals around, and Ground Power for Electrics and their bretheren. #150 Mewtwo: ~Psychic ~Recover ~Submission ~Safeguard/Ice Beam/Thunderbolt/Flamethrower/Amnesia/Shadow Ball/Selfdestruct @Miracleberry/Leftovers Wow. That is a LOT of options. Anyone wonder why this guy is banned in most tournies? #151 Mew (1): ~Swords Dance ~Explosion ~Softboiled ~Psychic/Earthquake @Leftovers KamiMew. Very hard to take out, and usually good for a draw against 00bers. #151 Mew (2): ~Whirlpool ~Sweet Scent ~Softboiled ~Horn Drill @Leftovers Cheesy OHKO Mew. Probably won't work too well because of Whirlpool's rather bad accuracy and varying trap time, but might be good for one or two uses. #154 Meganium: ~Razor Leaf/Body Slam ~Earthquake ~Leech Seed ~Synthesis @Leftovers Sort of an annoyance Meganium. Body Slam might be good for some PAR, but I like the STAB of Razor Leaf. #157 Typhlosion (1): ~Fire Blast ~Thunderpunch ~Earthquake ~Sunny Day/Attract @Leftovers One of the first standard movesets. #157 Typhlosion (2): ~Endure ~Reversal ~Fire Blast ~Thunderpunch @Miracleberry/Focus Band The only question is, does Typh have the speed to survive while EndReving? #160 Feraligatr: ~Surf ~Rest ~Curse/Roar/Screech ~Earthquake/Ancientpower/Rock Slide @Mint Berry/Leftovers Fun with the 'Gatr. Curse is recommended even though his only weaknesses are Special- types. AP can be nasty if you can pull off the boost... but I've never seen Feraligatr get the boost, so perhaps pack Rock Slide for psuedo-hazers. #162 Furret: ~Curse ~Rest ~Double-Edge/Return ~Amnesia/Shadow Ball @Mint Berry Standard furretish Furret. STAB on a 120-power move is going to leave a few marks despite the recoil. #164 Noctowl: ~Reflect ~Rest ~Return ~Faint Attack @Mint Berry Support Noctowl that slowly wears down the opponent. Very slowly. Faint Attack is for Ghosts and Rocks. #166 Ledian: ~Agility ~Safeguard ~Reflect/Light Screen ~Baton Pass @Leftovers Is there a more redundant statement in Pokemon than "Support Ledian"? #168 Ariados: ~Spider Web ~Baton Pass ~Screech/Agility ~Sludge Bomb @Leftovers Pick a physical attacker as your BP receipient and let the fun begin. Can help set up things like NickWaks and Starterlax. #169 Crobat (1): ~Confuse Ray ~Screech/Haze ~Wing Attack ~Return/HP Ground @King's Rock Annoyance/attacking Crobat. Great for forcing a switch on Spikes teams. Or, you can make Crobat a Hazer and take advantage of the fact that he's got the fastest Haze in the game. #169 Crobat (2): ~Mean Look ~Confuse Ray ~Toxic ~Fly @King's Rock Trap Crobat. Shouldn't need an explanation. #171 Lanturn (1): ~Surf/Hydro Pump ~Thunder ~Rain Dance ~Confuse Ray @Leftovers Dancing Lanturn. It gets STAB on the best Rain Dance moves, so this set is almost natural. Confuse Ray is there in lieu of Thunder Wave because Thunder's got a 30% PAR rate on its own. #171 Lanturn (2): ~Surf ~Confuse Ray ~Screech/Attract ~Thunder Wave @Leftovers Annoyance Lanturn. The King's Rock would work here, but Lanturn's HP is basically crying out for the Leftovers. #176 Togetic: ~Fire Blast ~Sunny Day ~Solarbeam ~Encore/Rest @Leftovers/Miracleberry I thought about making a mono-Normal/Flying team once, and striker suggested this as a starter. Togetic's OK Special Attack makes it no better (or worse) than the old Clefable moveset. #178 Xatu: ~Psychic ~Drill Peck ~Confuse Ray ~Haze/Faint Attack/Giga Drain @Miracleberry/Leftovers Xatu actually makes a pretty good Special attacker. FA is for Psychics or Giga Drain for Ground/Rock Pokemon that may try to Rock Slide you out of the sky. Drill Peck is STABed and does well against Blissey. #181 Ampharos: ~Thunderbolt ~Thunder Wave ~Dynamicpunch/Reflect/Safeguard/Attract ~HP (Ice/Water)/Dynamicpunch/Fire Punch @Leftovers/Quick Claw Attacking Ampharos. DP can set up Paracon and tears Normals a new hole. And be sure to take advantage of that 328 Special Attack. #182 Bellossom: ~Razor Leaf ~Stun Spore ~Attract/Sleep Powder ~Moonlight @Leftovers RL for STAB, then annoy. Pretty basic - and you can go double-powder if you like that sort of thing. Though Bellossom doesn't have a consistent switch-forcer... #184 Azumarill: ~Rest ~Belly Drum ~Return ~Surf @Mint Berry Azumarill can BD? Whoa.... Pass in Agility, then Drum, Rest, and kick butt with Return... until you get Thunderbolted down. #185 Sudowoodo: ~Curse ~Earthquake ~Rock Slide ~Selfdestruct @Quick Claw Kami-Sudowoodo. Works on the same principle as the Golem set earlier. #186 Politoed (1): ~Haze/Rest ~Surf ~Ice Beam ~Earthquake/HP Electric @Leftovers/Mint Berry Politoed was my Water for a while, because of the Haze and meaty combination of HP and Special Defense. EQ for Electrics coming in, or HP Electric for other Waters. #189 Jumpluff: ~Stun Spore ~Encore ~Leech Seed ~Giga Drain/Sleep Powder/Attract @Miracleberry Ohmaigawd it's a cheerleader! j/k Since Jumpluff's got massive Speed and rather crappy Attack stats, annoyance is the way to go. A great # 2 if you've got Spikes laid. #190 Aipom: ~Curse ~Rest ~Return ~Counter @Mint Berry Crackmonkey actually can annoy quite well. 2 Curses allows for nice damage with Return and allows for Counter-carnage. #192 Sunflora: ~Curse ~Rest ~Return ~Giga Drain @Mint Berry Since the old Sunny Day set is suicide, take this for a spin. Of course, we all know that Sunflora is the epitomé of crappy Pokemon, so if you use this Pokemon, you're nuts. I was playing in a Challenge Cup match once and a Sunkern with a similar moveset swept - I didn't even need to switch. #193 Yanma (1): ~HP Bug ~Screech ~Wing Attack ~Rest @Mint Berry All-out attacking Yanma. #193 Yanma (2): ~Endure ~Reversal ~Wing Attack ~Screech @Miracleberry Endure/Reversal Yanma. Get him to 1 HP, and you can OHKO Tyranitar with Reversal. Always handy. #195 Quagsire (1): ~Rain Dance ~Surf ~Earthquake ~Body Slam @Leftovers RD to power up Quaggy's somewhat weak Surf attack, Earthquake for STAB, and Body Slam for mad PARing. Attempting to combat a typical Grasser with Quagsire is SUICIDE, so don't even try it. #195 Quagsire (2): ~Curse ~Rest ~Earthquake ~HP Rock/Ancientpower @Mint Berry A Cursing Quaggy? Well, given the lack of Grass attacks on most teams, it might work. HP Rock has the power, but AP's got the potential across-the-board stat boost. If you're feeling lucky (or maschosistic), go with AP. #196 Espeon (1): ~Psychic ~Morning Sun ~Sunny Day ~HP Fire @Miracleberry Standard SD Espeon. Again, the hit points take it in the groin, but... #196 Espeon (2): ~Psychic ~Morning Sun ~Bite/Psych Up ~Attract/Reflect/Charm/Baton Pass @Miracleberry Psych Up and BP should only be used together. Bite's Flinch rate might make Espeon a good anti-Perish Trap Pokemon, and it'll do good damage to the typical Trappers (Jynx/ Misdreavus). Charm is also useful for forcing switches. #197 Umbreon (1): ~Curse ~Body Slam ~Shadow Ball ~Rest/Moonlight @Leftovers What I'd like to know is, who decided that Dark and Ghost should be functionally identical? Curse up, then wail away with the appropriate physical attack. With the great Defense being boosted and the Spe. D already sky-high, Resting with Lefties shouldn't be a problem. #197 Umbreon (2): ~Mean Look/Double Team ~Charm/Faint Attack/Confuse Ray/Swagger ~Moonlight/Rest ~Baton Pass @Leftovers I'm currently going with ML, Faint Attack, Moonlight, BP by the way. Either trap the opponent or DT up, then Charm them (if you're trapping) and Pass it along. Umbreon is an excellent support Pokemon and will often be seen at the head of long BP chains. #197 Umbreon (3): ~Mean Look ~Toxic ~Confuse Ray ~Moonlight @Leftovers AFAIK, this was one of the first standard movesets in GSC. It was around before I was, to put it bluntly. #198 Murkrow: ~Psych Up ~Whirlwind/Swagger ~Shadow Ball ~Drill Peck @Leftovers Either grab the opponent's stat uppers, or make your own, and then attack like a madman. See Umbreon #1 for the applicable complaint. #199 Slowking: ~Curse ~Rest ~Earthquake ~Surf/Fire Blast @Leftovers Remember, SlowKING has the low Defense, and SlowBRO has the low Special D. It's easy to confuse the two. -_- Standard Curseking. #200 Misdreavus: ~Mean Look ~Curse/Perish Song ~Pain Split ~Protect @Leftovers Again, another set I shouldn't have to explain. Curse is a little more honourable, but Perish Song has won many a match. #202 Wobbuffet: @Quick Claw/Leftovers/Miracleberry What? No moves? Well, seeing as Wobb can only learn FOUR, it should be obvious. #203 Girafarig: ~Amnesia/Agility ~Baton Pass ~Psychic ~Earthquake/Return/Crunch @Leftovers Despite being one of the best BPers in the game (the ability to pass AMNESIA helping greatly), Gira's also a decent attacker. Psychic is STABed and should be your main offense, with EQ/Return/Crunch as solid backup. #205 Forretress: ~Spikes ~Explosion ~HP (Bug/Rock)/Return/Double-Edge/Toxic/Swagger ~Curse/Sandstorm @Quick Claw Lay down the Spikes, nail any incoming Psychics with Bug HP, and then Explode is how Forry's usually played. Though in my case, I usually Spike, then switch a 4x-Fire resistance in (Kingdra?) and use Forry later as a Perish-trap deterrent. Hey, if they want Forretress to take out one of their Pokemon by Cursing x3 during the Trap and blowing up on the switch, it's their perogative... #206 Dunsparce (1): ~Glare ~Swagger ~Psych Up ~Headbutt/Return @Leftovers/King's Rock The classic Psych Up Dunsparce. Quite annoying, and good for forcing switches. #206 Dunsparce (2): ~Glare ~Spite ~Rollout ~Rest @Leftovers This is the DonSparce. What I was going for was the ULTIMATE PP waster that couldn't draw a psuedo-Hazer. Glare + Spite allows me to pick a low PP move and drain it, and Rollout has a potential 120 turns of use (:eek:) for just 32 PP (assuming it's maxed). Cheesy? Yes. Going to die quickly? Let's hope not. Annoying? OH HELL YEAH! #207 Gligar: ~Earthquake ~Wing Attack ~Guillotine ~Screech @Leftovers STAB attacking Gligar. Guillotine is good for a cheesy desperation shot against Pokemon with Ice moves. #208 Steelix: ~Curse/Screech ~Earthquake ~Rock Slide/Body Slam ~Explosion/Roar @Quick Claw Whee. Does anyone expect a Pokemon with a 158 max Speed to be going first, even after it's Cursed? Well, it's happened. And I laughed when it did. #210 Granbull: ~Heal Bell/Roar ~Rest ~Return ~Charm/Shadow Ball @Mint Berry Standardish Granbull. Shame about the Speed, really... #211 Qwilfish: ~Rest/Haze ~Hydro Pump ~Spikes ~Sludge Bomb @Leftovers Qwilfish is the fastest Spiker in the game, and the only Spike Pokemon who can't kamikaze themself. Sludge Bomb should be your main method of attack. Hydro Pump is on here because Qwilfish's Special Attack leaves much to be desired. #212 Scizor: ~Swords Dance/Double Team ~Agility ~HP Bug/Return/Steel Wing/Endure ~Baton Pass/Return/Steel Wing/Reversal @Leftovers/Miracleberry/Blackbelt Standard BP Scizor. HP Bug is your best bet for an attack, though Return will damage Fire- types a bit and Steel Wing will waste Rock-types. Or, you can keep the stuff for Scizor and start wasting everything in sight. #212 Scizor (2): ~Sandstorm ~Toxic ~HP Rock ~Steel Wing @Leftovers A cheeky little Scizor I cooked up for use on STS teams. HP Rock for Fires on the switch, Steel Wing being your main damage dealer. #213 Shuckle: ~Wrap ~Bide ~Rest ~Encore @Mint Berry You're probably wondering how this thing works. Well, it's simple. Wrap the opponent, making sure they can't be SE on Shuckle (IE: No Water, Steel, or Rock moves). Encore them, then Bide. Shuckle should take enough to KO them. Rest and repeat. #214 Heracross (1): ~Curse ~Counter ~Earthquake ~Megahorn @Leftovers After all this time, it's still the industry standard. #214 Heracross (2): ~Endure ~Reversal ~Earthquake ~Megahorn/Flail @Miracleberry/Focus Band/Blackbelt Pass a Dance and an Agility, and you are teh winnar. Massive base damage (660 if you elect to go with the Blackbelt) on Reversal. EQ for Fires of the non-Flying variety, and the rest is up to you - Flail for Flying types or Megahorn for the Psychics? #215 Sneasel: ~Thief ~Dynamicpunch ~Reflect ~Shadow Ball @nothing Another great Pokemon to lead with. Reflect gives Sneasel a hope of surviving against Fighting types. #217 Ursaring: ~Rest ~Return ~Earthquake ~Curse/Zap Cannon @Leftovers Zap Cannon will 2HKO Skarmory and 3HKO Aerodactyl (the only Pokemon resistant to Return and Earthquake). If Curse isn't working out well, give ZC a shot. #219 Magcargo: ~Curse ~Rest ~Fire Blast ~Rock Slide @Mint Berry If you think Maggy's gonna get this set up, you're crazy. #221 Pilowswine: ~Rest/Roar ~Ancientpower/Body Slam ~Earthquake ~Ice Beam @Leftovers Let's here it for the underused. Pilowswine with the AP boost is one bad mutha. #222 Corsola: ~Recover ~Curse ~Ancientpower/Return ~Surf/Mirror Coat @Quick Claw/Leftovers Curse will force special moves into play, at which point you can take your chances with Quick Clawed AP or Mirror Coat. Dead to a Grass move, sadly. #224 Octillery (1): ~Haze/Rest ~Surf ~Return ~Flamethrower/Ice Beam/HP Ground @Quick Claw Octillery > you. Has great stats in both Attack ratings, so if you can paralyze a good portion of the team, you should do well. #224 Octillery (2): ~Octazooka ~Double Team ~Rest ~Ice Beam @Leftovers Annoyance Octillery. Octazooka's Acc. down side effect coupled with DT will drive the opponent insane. This same set works on Kingdra as well, with Dragonbreath over Ice Beam. #225 Delibird: ~Future Sight ~Protect ~Fly ~Ice Beam @Leftovers Bleh, it's Delibird. Not much can be done here. Future Sight, then Fly for decent damage. Protect will allow you to regain some of the HP lost with Leftovers. #226 Mantine: ~Surf ~Haze/Rest/Rain Dance ~Confuse Ray ~Ice Beam/Wing Attack @Quick Claw Mantine's Special Defense sadly doesn't do enough to spare it from Thunderbolt destruction (Zapdos's kills it by about 50 HP), but it can be good for stalling and utility purposes. #227 Skarmory: ~Whirlwind ~Drill Peck ~Rest/Swagger ~Curse/Steel Wing @Leftovers Shiney_Metal_Birdie is one of the best psuedo-hazers around. It's also well suited to Swagger, as it has no physical weaknesses and a monster Defense. And if they shake off the confusion, just Whirlwind them away. :) #229 Houndoom (1): ~Flamethrower/Fire Blast ~Sunny Day ~Solarbeam ~Crunch/Pursuit @Leftovers/Miracleberry Another early standard moveset. #229 Houndoom (2): ~Endure ~Reversal ~Flamethrower ~Crunch/Pursuit @Miracleberry/Focus Band Houndoom's Attack and Speed make it a good candidate for Endrevving. #229 Houndoom (3): ~Curse ~Counter ~Flamethrower/Fire Blast ~Crunch/Pursuit @Leftovers Curse + Counter for a chance at beating a Fighting type (the bane of Houndoom's existence). #230 Kingdra (1): ~Surf/Hydro Pump ~Curse/Double Team ~Rest ~Double-Edge/Dragonbreath @Leftovers A really annoying old Kingdra set. Usually acts as the back end of a BP chain - pass in whichever stat boost you don't use. Use DE if you're using Curse, or Dragonbreath if you'll be DTing. #230 Kingdra (2): ~Surf/Hydro Pump ~Dragonbreath ~Ice Beam/Rest/Attract/Substitute/Agility/HP Electric/Return ~Rest/Attract/Substitute/Agility/HP Electric/Return @Leftovers I love Kingdra, and this is the way I usually play it. Two STAB moves and any number of fillers. Ice Beam usually comes along for Grassers, Ice, and the occasional pray-for- freeze on a Blissey. #232 Donphan: ~Body Slam/Ancientpower/Curse ~Roar/Body Slam/Ancientpower ~Rest ~Earthquake @Mint Berry Cleaner Donphan. Excellent psuedo-Hazer against Pokemon with physical moves. #233 Porygon2: ~Curse/Thunder Wave ~Double-Edge ~Recover ~Ice Beam/Thunderbolt @Leftovers Cursegon2, aided magnificently by a move running off 308 Special Attack. #234 Stantler: ~Reflect/Light Screen ~Return ~Roar ~Earthquake @Leftovers Stantler's a good utility Pokemon, but is really overlooked unless you're making a Pokemon team centered around Christmas. (Hey, someone's gotta play the reindeer.) #235 Smeargle (1): ~Spider Web ~Spore ~Super Fang ~Seismic Toss @Leftovers Ye old Dongle. The moves are generally used in order. Web, Spore (pray you don't hit a Miracleberry), Fang until under (Smeargle's level) HP, Toss, gloat. #235 Smeargle (2): ~Spikes ~Leech Seed ~Reflect/Light Screen/Safeguard ~Destiny Bond @Leftovers Starter Smeargle. Spikes, set up a psuedo-pass move, Leech Seed if you can, then DBond. #235 Smeargle (3): ~Spore ~Belly Drum ~Agility ~Baton Pass @Leftovers The focal point of another old team of mine. Catches ML from Umbreon, Spores (praying all the while they have Leftovers), BD, Agility, and away to a sweeper. Current receipients: Heracross, Machamp, and Snorlax. I've got a couple of 6-0s with it, and a 5-0 win as a result of Snorlax killing himself with Double-Edge recoil. (-_-) #237 Hitmontop: ~Curse ~Hi Jump Kick/Mach Punch ~HP Ghost ~Rest @Mint Berry Similar to the Hitmonchan set. What exactly was the point of Hitmontop when Hitmonlee's already in the game? #241 Miltank: ~Body Slam ~Milk Drink ~Heal Bell ~Earthquake/Attract/Psych Up/Thunder/Seismic Toss @Leftovers/Miracleberry "Moo." "No." "Well that's the sound..." Sorry for the aside. Miltank was the original Heal Beller because of her excellent speed and good move variety. The PympTank (Attract as final move) is the one you'll often see in high-level battles. #242 Blissey (1): ~Heal Bell ~Softboiled ~Light Screen ~Ice Beam/Psychic/Fire Blast/Thunderbolt/Present @Leftovers There is not a word in the English language to describe how much I hate this thing. Light Screen makes it even more annoying. Present shouldn't be used in a Crystal link-battle because its greatest strength is the ability to destroy Pokemon with special types thanks to a glitch in Gold/Silver. Someone messed up there... thankfully, it was rectified in Crystal. #242 Blissey (2): ~Seismic Toss ~Softboiled ~Thunder Wave ~Counter @Leftovers The original standard Blissey set - since only Blackbelt Machamp has a guaranteed OHKO, it took down a LOT of Pokemon. #243 Raikou: ~Thunderbolt ~Reflect ~Crunch ~Rest @Leftovers Great for leading off. Reflect covers the Ground weakness, and then attack as you see fit (or swap). Hidden Power on Raikou and co. is generally discouraged because of the extreme luck involved in getting one with a good HP (the DVs are set when they're released, and if you got 31 base Fighting Power, sucks to be you). #244 Entei (1): ~Sunny Day ~Solarbeam ~Fire Blast ~Rest/Return @Mint Berry/Leftovers The classic Sunnybeam Entei. Return would be good for going 1-on-1 with Fire types. #244 Entei (2): ~Fire Blast ~Swagger ~Psych Up ~Return @Leftovers And then there's the Swagger/Psych model. If only there was some way to work Roar in there... #245 Suicune (1): ~Curse ~Rest ~Return ~Roar @Leftovers If it's good enough to get Atma into the Oct/01 issue of Nintendo Power, it's good enough for me. Ghosts are usually Roared away for disposal of later. #245 Suicune (2): ~Surf ~Mirror Coat ~Rest ~Roar/Ice Beam/Toxic @Leftovers Mirror Coating Suicune. The popularity of this moveset has caused me to stick Electric HPs on every Water-type in sight (yes, it's all Suicune's fault). #248 Tyranitar: ~Crunch ~Rock Slide/Ancientpower ~Earthquake ~Thunderbolt/Ice Beam/Fire Blast/Rest @Leftovers/Quick Claw Sweeper Tyranitar (though with 366 Attack and near-290 Special Attack, the term's obviously redundant). I personally prefer Thunderbolt and am thinking of bringing it in the future to wear down Atmacunes - Thunderbolt's a four-hit KO, maybe 5 with Lefties. #249 Lugia: ~Aeroblast ~Curse/Ancientpower ~Earthquake ~Recover @Leftovers Mweep. Standard Cursegia, though the Ancientpower boost possibility is also nice. #250 Ho-oh (1): ~Sunny Day ~Sacred Fire ~Solarbeam ~Recover @Leftovers Recover should never be deleted, which means a Fire-type can actually mess this moveset up a bit. Hence, the new standard is... #250 Ho-oh (2): ~Sacred Fire/Fire Blast ~Earthquake ~Thunderbolt ~Recover @Leftovers ... this thing. Fire + Electric + Ground = 10 different type advantages, and there's nothing neutral to it. When you're firing away with 300+ in BOTH attacking stats, this Houou (my name for the Pokemon) is SICK. #251 Celebi (1): ~Psychic ~Double Team/Ancientpower ~Recover ~Baton Pass @Leftovers Passes on a stat boost of your choice - Evade or everything else? #251 Celebi (2): ~Psychic ~Recover ~Heal Bell ~Leech Seed/Ancientpower/Giga Drain @Leftovers The Heal Belling model of Celebi. The final move is filler, though Leech Seed is often preferred for its succubi effects. 7) Tips and Tricks Pokerus Contributed by: Donald (corrected by Sonuis) There is something special about the PokéRus which isn't mentioned at all in the game. When a Pokémon has the PokéRus, the Stat Experience it gains per battle is DOUBLED. You heard me, it is doubled! This makes Pokémon Raising much easier then usual. So, if you have the PokéRus, then you are one lucky duck indeed! In order to clear it up, you have to leave an infected Pokemon in your party for one 24-hour period. So leave a couple of Pokemon infected in a box, and all is well. ^^ Box Trick Contributed by: Donald If you're having trouble getting maximum stats, try this. Get into a large sucession of fights without getting a level up (best done at L100). After the fights are done, go to a Pokemon Center. Deposit the Pokemon, then withdraw it. The Pokemon's stats should have gone up a few points. Repeat until they are at the maximum stats for their DVs. How does it work? Well, let's let Sonuis answer that. ------------------------ Box Trick - Why it Works ------------------------ "Why does the Box Trick not work at all, even after I have fought many Pokémon!" Well, that answer is very simple. The Box Trick recalculates a Pokémon's Stat Experience. When a Pokémon is at level 100, usually, they do not have all of their Stat Experience points. So, this trick will up your stats if the Stat Experience level is met. That's why it works. Duplication Contributed by: The GameFAQs Pokemon Crystal Board The old duplication trick works in Crystal - however, the timing is different and has to be EXACT. If not, your game is fried. You have to: 1) Determine which Pokemon/item you want to duplicate 2) Give the item to a Pokemon 3) Then, save your game go to the pc and turn it on. Deposit the Pokemon, and change boxes. 4) Turn off the GB about a second after it says "saving.....do not turn off the power" 5) Return to the game - there should be a file (for starters), one Pokemon in your party, and the same Pokemon in a box. DV Transfer Contributed by: Sonuis DV transfer is a unique glitch in the game, which works only if you have the Red, Blue or Yellow cartridges of Pokémon. Now, I know that this guide is for Crystal Version, but this needs to be mentioned for special purposes. Requirements * Gameboy (Color/Advance) * Pokémon Red, Blue, or Yellow * Pokémon Gold, Silver, or Crystal * Link cable (Preferrably Universal Link Cord, or GBA Link Cord) * A Pokémon of your choice (For this instance, we'll use Red Gyarados) * Mimic TM * The selected Pokémon must know Mimic. * Poké Balls, Great Balls, Ultra Balls, or a Master Ball. 1. Transfer Red Gyarados to Red, Blue, or Yellow versions. This is possible, the only problem is that Red Gyarados won't be red in the Red, Blue, or Yellow Versions. It will retain its color once back into Gold, Silver, or Crystal. 2. Teach Red Gyarados Mimic. 3. Find... A WILD DITTO (Gasp!) 4. When you encounter the wild Ditto, use Mimic on it, and learn Transform. 5. Have Red Gyarados use Transform on the Ditto. I'd suggest twice or thrice in this instance, since it may not work properly without doing thing. 6. Catch the Ditto. 7. Send the Ditto to Gold, Silver, or Crystal. 8. Check the Ditto. 9. If successful, then the Ditto will be blue! Oh my goodness, how did that happen? Well, if a Pokémon is Shiny, then it will have a certain DVs. So, you can find Pokémon Shiny by trading, because DVs are the only reason why Pokémon are transferable to RBY/GSC. Now, why do I mention this trick? Well, it can be very handy to get Pokémon of good stats, or Shiny Pokémon for fun collecting. Breeding is the key to this, due to the fact that DVs also transfer in this instance. If you have a Shiny Pokémon breeding (Namely Ditto... since it only works on Ditto), the Defense and Special DV values stay the same. This increases your chance to get a Shiny Pokémon! From 1/8192 in the wild, to 1/64! Plus, you can select the Pokémon too. This is one huge difference. Also, if you use a Maxed DV Pokémon, you increase your chances dramastically. From 1/65536, to 1/512. That truly is a How would I be able to get the better stats? Well, use a Pokémon whose DVs are 15/15/15/15, teach it Mimic, and follow the procedure. That will give you a Max Stats Ditto. That is why this trick is very important! 8) For the cheaters in the crowd... (Gameshark/GameGenie codes) These codes are courtesy of Togechikku64. The entire file can be read on GameFAQs. And neither him, I, or any other code contributors are responsible if you mess a code up and your file gets fried. Kapiece? Just remember to not save if you don't get the desired effect. (If 91 doesn't work for the first two digits, replace it with 01.) --------------------------------------------------------------------- 1st Pokemon has Infinite HP: 910301dc 91e702dc 910303dc 91e704dc --------------------------------------------------------------------- 1st Pokemon is Max Leveled: 9164fedc --------------------------------------------------------------------- 1st Pokemon: Pokemon Modifier: 91xxd8dc --------------------------------------------------------------------- 2nd Pokemon: Infinite HP 910331dc 91e732dc 910333dc 91e734dc --------------------------------------------------------------------- 2nd Pokemon: Max Level: 91642edc --------------------------------------------------------------------- 2nd Pokemon: Pokemon Modifier: 91xxd9dc --------------------------------------------------------------------- 3rd Pokemon: Infinite HP 910361dc 91e762dc 910363dc 91e764dc --------------------------------------------------------------------- 3rd Pokemon: Max Level: 91645edc --------------------------------------------------------------------- 3rd Pokemon: Pokemon Modifier: 91xxdadc --------------------------------------------------------------------- 4th Pokemon: Infinite HP 910391dc 91e792dc 910393dc 91e794dc --------------------------------------------------------------------- 4th Pokemon: Max Level: 91648edc --------------------------------------------------------------------- 4th Pokemon: Pokemon Modifier: 91xxdbdc --------------------------------------------------------------------- 5th Pokemon: Infinite HP 9103c1dc 91e7c2dc 9103c3dc 91e7c4dc --------------------------------------------------------------------- 5th Pokemon: Max Level: 9164bedc --------------------------------------------------------------------- 5th Pokemon: Pokemon Modifier: 91xxdcdc --------------------------------------------------------------------- 6th Pokemon: Infinite HP 9103f1dc 91e7f2dc 9103f3dc 91e7f4dc --------------------------------------------------------------------- 6th Pokemon: Max Level: 9164eedc --------------------------------------------------------------------- 6th Pokemon: Pokemon Modifier: 91xxdddc --------------------------------------------------------------------- Have All Badges: 91ff57d8 + 91ff58d8 --------------------------------------------------------------------- Infinite Money: 910f4ed8 + 91424fd8 + 913f50d8 --------------------------------------------------------------------- Catch Any Pokemon: 91xx04d2 --------------------------------------------------------------------- Enemy Level Modifier (In Battle): 91xx13d2 --------------------------------------------------------------------- 1 Hit Enemy Kills: 910017d2 --------------------------------------------------------------------- All Pokemon in Pokedex: 910f99de 91ff9ade 91ff9bde 91ff9cde 91ff9dde 91ff9ede 91ff9fde 91ffa0de 91ffa1de 91ffa2de 91ffa3de 91ffa4de 91ffa5de 91ffa6de 91ffa7de 91ffa8de 91ffa9de 91ffaade 91ffabde 91ffacde 91ffadde 91ffaede 91ffafde 91ffb0de 91ffb1de 91ffb2de 91ffb3de 91ffb4de 91ffb5de 91ffb6de 91ffb7de 91ffb8de 91ffb9de 91ffbade 91ffbbde 91ffbcde 91ffbdde 91ffbede 91ffbfde 91ffc0de 91ffc1de 91ffc2de 91ffc3de 91ffc4de 91ffc5de 91ffc6de 91ffc7de 91ffc8de 91ffc9de 91ffcade 91ffcbde 91ffccde 91ffcdde 91ffcede 91ffcfde 91ffd0de 91ffd1de 91ffd2de 91ffd3de 91ffd4de 91ffd5de 91ffd6de 91ffd7de 910fd8de --------------------------------------------------------------------- Pokemon in Slot 1; Move No.1 Mod: 91xxe1dc --------------------------------------------------------------------- Pokemon in Slot 1; Move No.2 Mod: 91xxe2dc --------------------------------------------------------------------- Pokemon in Slot 1; Move No.3 Mod: 91xxe3dc --------------------------------------------------------------------- Pokemon In Slot 1; Move No.4 Mod: 91xxe4dc --------------------------------------------------------------------- Pokemon Slot No.1 Max PP: 1st Move Slot: 9163f6dc 2nd Move Slot: 9163f7dc 3rd Move Slot: 9163f8dc 4th Move Slot: 9163f9dc --------------------------------------------------------------------- Pokemon Slot No. 2 Max PP: 1st Slot: 916326dd 2nd Slot: 916327dd 3rd Slot: 916328dd 4th Slot: 916329dd --------------------------------------------------------------------- Pokemon Slot No. 3 Max PP: 1st Slot: 916356dd 2nd Slot: 916357dd 3rd Slot: 916358dd 4th Slot: 916359dd --------------------------------------------------------------------- Pokemon Slot No. 4 Max PP: 1st Slot: 916386dd 2nd Slot: 916387dd 3rd Slot: 916388dd 4th Slot: 916389dd --------------------------------------------------------------------- Pokemon Slot No. 5 Max PP: 1st Slot: 9163b6dd 2nd Slot: 9163b7dd 3rd Slot: 9163b8dd 4th Slot: 9163b9dd --------------------------------------------------------------------- Pokemon Slot No. 6 Max PP: 1st Slot: 9163e6dd 2nd Slot: 9163e7dd 3rd Slot: 9163e8dd 4th Slot: 9163e9dd --------------------------------------------------------------------- Pokemon Move Digits: 01 Pound 02 Karate Chop 03 Doubleslap 04 Comet Punch 05 Mega Punch 06 Pay Day 07 Fire Punch 08 Ice Punch 09 ThunderPunch 0a Scratch 0b Vicegrip 0c Guillotine 0d Razor Wind 0e Swords Dance 0f Cut 10 Gust 11 Wing Attack 12 WhirlWind 13 Fly 14 Bind 15 Slam 16 Vine Whip 17 Stomp 18 Doublekick 19 Mega Kick 1a Jump Kick 1b RollingKick 1c SandAttack 1d Headbutt 1e Horn Attack 1f Fury Attack 20 Horn Drill 21 Tackle 22 Body Slam 23 Wrap 24 Take Down 25 Thrash 26 Double Edge 27 Tail Whip 28 Poison Sting 29 Twineedle 2a Pin Missile 2b Leer 2c Bite 2d Growl 2e Roar 2f Sing 30 Supersonic 31 SonicBoom 32 Disable 33 Acid 34 Ember 35 FlameThrower 36 Mist 37 Water Gun 38 Hydro Pump 39 Surf 3a Ice Beam 3b Blizzard 3c Psybeam 3d Bubble Beam 3e Aurora Beam 3f Hyper Beam 40 Peck 41 Drill Peck 42 Submission 43 Low Kick 44 Counter 45 Seismic Toss 46 Strength 47 Absorb 48 Mega Drain 49 Leech Seed 4a Growth 4b Razor Leaf 4c Solarbeam 4d PoisonPowder 4e Stun Spore 4f Sleep Powder 50 Petal Dance 51 String Shot 52 Dragon Rage 53 Fire Spin 54 ThunderShock 55 ThunderBolt 56 Thunder Wave 57 Thunder 58 Rock Throw 59 Earthquake 5a Fissure 5b Dig 5c Toxic 5d Confusion 5e Psychih 5f Hypnosis 60 Meditate 61 Agility 62 Quick Attack 63 Rage 64 Teleport 65 Night Shade 66 Mimic 67 Screech 68 Double Team 69 Recover 6a Harden 6b Minimize 6c Smokescreen 6d Confuse Ray 6e Withdraw 6f Defense Curl 70 Barrier 71 Light Screen 72 Reflect 73 Haze 74 Focus Energy 75 Bide 76 Metronome 77 Mirror Move 78 SelfDestruct 79 Egg Bomb 7a Lick 7b Smog 7c Sludge 7d Bone Club 7e Fire Blast 7f Waterfall 80 Clamp 81 Swift 82 Skull Bash 83 Spike Cannon 84 Constrict 85 Amnesia 86 Kenisis 87 SoftBoiled 88 Hi Jump Kick 89 Glare 8a Dream Eater 8b Poison Gas 8c Barrage 8d Leech Life 8e Lovely Kiss 8f Sky Attack 90 Transform 91 Bubble 92 Dizzy Punch 93 Spore 94 Flash 95 Psywave 96 Splash 97 Acid Armor 98 Crabhammer 99 Explosion 9a Fury Swipes 9b Bonemerang 9c Rest 9d Rock Slide 9e Hyper Fang 9f Sharpen 10 Conversion a1 Tri Attack a2 Super Fang a3 Slash a4 Substitute a5 Struggle a6 Sketch a7 Triple Kick a8 Thief a9 Spider Web aa Mind Reader ab Nightmare ac Flame Wheel ad Snore ae Curse af Flail b0 Conversion2 b1 AeroBlast b2 Cotton Spore b3 Reversal b4 Spite b5 Powder Snow b6 Protect b7 Mach Punch b8 Scary Face b9 Faint Attack ba Sweet Kiss bb Belly Drum bc Sludge Bomb bd Mud-Slap be Octazooka bf Spikes c0 Zap Cannon c1 Foresight c2 Destiny Bond c3 Perish Song c4 Icy Wind c5 Detect c6 Bone Rush c7 Lock-On c8 Outrage c9 Sandstorm ca Giga Drain cb Endure cc Charm cd Rollout ce False Swipe cf Swagger d0 Milk Drink d1 Spark d2 Fury Cutter d3 Steel Wing d4 Mean Look d5 Attract d6 Sleep Talk d7 Heal Bell d8 Return d9 Present da Frustration db Safeguard dc Pain Split dd Sacred Fire de Magnitude df DynamicPunch e0 Mega Horn e1 Dragonbreath e2 Baton Pass e3 Encore e4 Pursuit e5 Rapid Spin e6 Sweet Scent e7 Iron Tail e8 Metal Claw e9 Vital Throw ea Morning Sun eb Synthesis ec Moonlight ed Hidden Power ee Cross Chop ef Twister f0 Rain Dance f1 Sunny Day f2 Crunch f3 Mirror Coat f4 Psych Up f5 ExtremeSpeed f6 AncientPower f7 Shadow Ball f8 Future Sight f9 Rock Smash fa Whirlpool fb Beat Up --------------------------------------------------------------------- Pokemon Digits: 01 Bulbasaur 02 Ivysaur 03 Venusaur 04 Charmander 05 Charmeleon 06 Charizard 07 Squirtle 08 Wartortle 09 Blastoise 0a Caterpie 0b Metapod 0c Butterfree 0d Weedle 0e Kakuna 0f Beedrill 10 Pidgey 11 Pidgeotto 12 Pidgeot 13 Rattata 14 Raticate 15 Spearow 16 Fearow 17 Ekans 18 Arbok 19 Pikachu 1a Raichu 1b Sandshrew 1c Sandslash 1d Nidoran (F) 1e Nidorina 1f Nidoqueen 20 Nidoran (M) 21 Nidorino 22 Nidoking 23 Clefairy 24 Clefable 25 Vulpix 26 Ninetales 27 Jigglypuff 28 Wigglytuff 29 Zubat 2a Golbat 2b Oddish 2c Gloom 2d Vileplume 2e Paras 2f Parasect 30 Venonat 31 Venomoth 32 Diglett 33 Dugtrio 34 Meowth 35 Persian 36 Psyduck 37 Golduck 38 Mankey 39 Primeape 3a Growlithe 3b Arcanine 3c Poliwag 3d Poliwhirl 3e Poliwrath 3f Abra 40 Kadabra 41 Alakazam 42 Machop 43 Machoke 44 Machamp 45 Bellsprout 46 Weepinbell 47 Victreebel 48 Tentacool 49 Tentacruel 4a Geodude 4b Graveler 4c Golem 4d Ponyta 4e Rapidash 4f Slowpoke 50 Slowbro 51 Magnemite 52 Magnetron 53 Farfetch'd 54 Doduo 55 Dodrio 56 Seel 57 Dewgong 58 Grimer 59 Muk 5a Shellder 5b Cloyster 5c Gastly 5d Haunter 5e Gengar 5f Onix 60 Drowzee 61 Hypno 62 Krabby 63 Kingler 64 Voltorb 65 Electrode 66 Exeggcute 67 Exegutor 68 Cubone 69 Marowak 6a Hitmonlee 6b Hitmonchan 6c Lickitung 6d Koffing 6e Weezing 6f Rhyhorn 70 Rhydon 71 Chansey 72 Tangela 73 Kangaskhan 74 Horsea 75 Seadra 76 Goldeen 77 Seaking 78 Staryu 79 Starmie 7a Mr. Mime 7b Scyther 7c Jynx 7d Electabuzz 7e Magmar 7f Pinsir 80 Tauros 81 Magicarp 82 Gyarados 83 Lapras 84 Ditto 85 Eevee 86 Vaporeon 87 Jolteon 88 Flareon 89 Porygon 8a Omanyte 8b Omastar 8c Kabuto 8d Kabutops 8e Aerodactyl 8f Snorlax 90 Articuno 91 Zapdos 92 Moltres 93 Dratini 94 Dragonair 95 Dragonite 96 Mewtwo 97 Mew 98 Chikorita 99 Bayleef 9a Meganium 9b Cynaquil 9c Guilava 9d Typhlosion 9e Totodile 9f Croconaw a0 Feraligatr a1 Sentret a2 Furret a3 Hoothoot a4 Noctowl a5 Ledyba a6 Ledian a7 Spinarak a8 Ariados a9 Crobat aa Chinchou ab Lanturn ac Pichu ad Cleffa ae Igglybuff af Togepi b0 Togetic b1 Natu b2 Xatu b3 Mareep b4 Flaaffy b5 Ampharos b6 Bellossom b7 Marill b8 Azumarill b9 Sudowoodo ba Politoed bb Hoppip bc Skiploom bd Jumpluff be Aipom bf Sunkern c0 Sunflora c1 Yanma c2 Wooper c3 Quagsire c4 Espeon c5 Umbreon c6 Murkrow c7 Slowking c8 Misdreavus c9 Unown ca Wobbuffet cb Girafarig cc Pineco cd Forretress ce Dunsparce cf Gligar d0 Steelix d1 Snubbull d2 Granbull d3 Qwilfish d4 Scizor d5 Shuckle d6 Heracross d7 Sneasel d8 Teddiursa d9 Ursaring da Slugma db Magcargo dc Swinub dd Piloswine de Corsola df Remoraid e0 Octillery e1 Delibird e2 Mantine e3 Skarmory e4 Houndour e5 Houndoom e6 Kingdra e7 Phanpy e8 Donphan e9 Porygon2 ea Stantler eb Smeargle ec Tyrogue ed Hitmontop ee Smoochum ef Elekid f0 Magby f1 Miltank f2 Blissey f3 Raikou f4 Entei f5 Suicune f6 Larvitar f7 Pupitar f8 Tyranitar f9 Lugia fa Ho-oh fb Celebi fd Egg --------------------------------------------------------------------- Pokemon Level Digits: 00 00 01 01 02 02 03 03 04 04 05 05 06 06 07 07 08 08 09 09 0a 10 0b 11 0c 12 0d 13 0e 14 0f 15 10 16 11 17 12 18 13 19 14 20 15 21 16 22 17 23 18 24 19 25 1a 26 1b 27 1c 28 1d 29 1e 30 1f 31 20 32 21 33 22 34 23 35 24 36 25 37 26 38 27 39 28 40 29 41 2a 42 2b 43 2c 44 2d 45 2e 46 2f 47 30 48 31 49 32 50 33 51 34 52 35 53 36 54 37 55 38 56 39 57 3a 58 3b 59 3c 60 3d 61 3e 62 3f 63 40 64 41 65 42 66 43 67 44 68 45 69 46 70 47 71 48 72 49 73 4a 74 4b 75 4c 76 4d 77 4e 78 4f 79 50 80 51 81 52 82 53 83 54 84 55 85 56 86 57 87 58 88 59 89 5a 90 5b 91 5c 92 5d 93 5e 94 5f 95 60 96 61 97 62 98 63 99 64 100 65 101 66 102 67 103 68 104 69 105 6a 106 6b 107 6c 108 6d 109 6e 110 6f 111 70 112 71 113 72 114 73 115 74 116 75 117 76 118 77 119 78 120 79 121 7a 122 7b 123 7c 124 7d 125 7e 126 7f 127 80 128 81 129 82 130 83 131 84 132 85 133 86 134 87 135 88 136 89 137 8a 138 8b 139 8c 140 8d 141 8e 142 8f 143 90 144 91 145 92 146 93 147 94 148 95 149 96 150 97 151 98 152 99 153 9a 154 9b 155 9c 156 9d 157 9e 158 9f 159 a0 160 a1 161 a2 162 a3 163 a4 164 a5 165 a6 166 a7 167 a8 168 a9 169 aa 170 ab 171 ac 172 ad 173 ae 174 af 175 b0 176 b1 177 b2 178 b3 179 b4 180 b5 181 b6 182 b7 183 b8 184 b9 185 ba 186 bb 187 bc 188 bd 189 be 190 bf 191 c0 192 c1 193 c2 194 c3 195 c4 196 c5 197 c6 198 c7 199 c8 200 c9 201 ca 202 cb 203 cc 204 cd 205 ce 206 cf 207 d0 208 d1 209 d2 210 d3 211 d4 212 d5 213 d6 214 d7 215 d8 216 d9 217 da 218 db 219 dc 220 dd 221 de 222 df 223 e0 224 e1 225 e2 226 e3 227 e4 228 e5 229 e6 230 e7 231 e8 232 e9 233 ea 234 eb 235 ec 236 ed 237 ee 238 ef 239 f0 240 f1 241 f2 242 f3 243 f4 244 f5 245 f6 246 f7 267 f8 248 f9 249 fa 250 fb 251 fc 252 fd 253 fe 254 ff 255 These codes were taken from Azure Heights' Sakaki Tower. I forgot the name of the poster, so if you were the one who put these up, e-mail me and you'll get proper credit next time. First Pokémon codes: Held Item 01xxE0DC Moves 1 to 4- 01xxE1DC 01xxE2DC 01xxE3DC 01xxE4DC Trainer ID NO- 01xxE5DC 01xxE6DC Exp. Points Modifier- 01xxE7DC 01xxE8DC 01xxE9DC (For L100, set the qualifiers to 13, 12, and D0, respectively) Max Stat Experience- 01FEEADC 0101EBDC 01FEECDC 0101EDDC 01FEEEDC 0101EFDC 01FEF0DC 0101F1DC 01FEF2DC 0101F3DC DVs Modifier- 01xxF4DC 01xxF5DC Happiness Modifier- 01xxFADC POKéRUS Modifier- 01xxFBDC ----- POKéMART Top Item Modifier- 01xxF2D0 01 - Master Ball 02 - Ultra Ball 03 - Bright Powder 04 - Great Ball 05 - poke Ball 06 - N/A 07 - Bicycle 08 - Moon Stone 09 - Antidote 0A - Burn heal 0B - Ice heal 0C - Awakening 0D - Paralyze heal 0E - Full Restore 0F - Max Potion 10 - Hyper Potion 11 - Super Potion 12 - Potion 13 - Escape Rope 14 - Repel 15 - Max Ether 16 - Fire Stone 17 - Thunder Stone 18 - Water Stone 19 - N/A 1A - HP Up 1B - Protein 1C - Iron 1D - Carbos 1E - Lucky Punch 1F - Calcium 20 - Rare Candy 21 - X Accuracy 22 - Leaf Stone 23 - Metal Powder 24 - Nugget 25 - pokeDoll 26 - Full Heal 27 - Revive 28 - Max Revive 29 - Guard Spec. 2A - Super Repel 2B - Max Repel 2C - Dire Hit 2D - N/A 2E - Fresh Water 2F - Soda Pop 30 - Lemonade 31 - X - Attack 32 - N/A 33 - X - Defend 34 - X - Speed 35 - X - Special 36 - Coin Case 37 - Item Finder 38 - N/A 39 - Exp. Share 3A - Old Rod 3B - Good Rod 3C - Silver Leaf 3D - Super Rod 3E - PP UP 3F - Ether 40 - Max Ether 41 - Elixer 42 - Red Scale 43 - Secret Potion 44 - S.S.Aqua Ticket 45 - Mystery Egg 46 - N/A 47 - Silver Wing 48 - MooMoo Milk 49 - Quick Claw 4A - Poison Cure Berry 4B - Gold Leaf 4C - Soft Sand 4D - Sharp Beak 4E - Paralyze Cure Berry 4F - Burnt Berry 50 - Ice Berry 51 - Poison Barb 52 - King's Rock 53 - Bitter Berry 54 - Mint Berry 55 - Red Apricorn 56 - Tiny Mushroom 57 - Big Mushroom 58 - Silver Powder 59 - Blue Apricorn 5A - N/A 5B - Amulet Coin 5C - Yellow Apricorn 5D - Green Apricorn 5E - Cleanse Tag 5F - Mystic Water 60 - Twisted Spoon 61 - White Apricorn 62 - Black Belt 63 - Black Apricorn 64 - N/A 65 - Pink Apricorn 66 - Black Glasses 67 - Slowpoke Tail 68 - Pink Bow 69 - Stick 6A - Smoke Ball 6B - Never - Melt Ice 6C - Magnet 6D - Miracle Berry 6E - Pearl 6F - Big Pearl 70 - EverStone 71 - Spell Tag 72 - Rage Candy Bar 73 - N/A 74 - N/A 75 - Miracle seed 76 - Thick Club 77 - Focus Band 78 - N/A 79 - Energy Powder 7A - Energy Root 7B - Heal Powder 7C - Revival Herb 7D - Hard Stone 7E - Lucky Egg 7F - Card Key 80 - Machine Part 81 - N/A 82 - Lost Item 83 - Star Dust 84 - Star Piece 85 - Basement key 86 - Pass 87 - N/A 88 - N/A 89 - N/A 8A - Charcoal 8B - Berry Juice 8C - Scope Lens 8D - N/A 8E - N/A 8F - Metal Coat 90 - Dragon Fang 91 - N/A 92 - LeftOvers 93 - N/A 94 - N/A 95 - N/A 96 - Mystery Berry 97 - Dragon scale 98 - Berserk Gene 99 - N/A 9A - N/A 9B - N/A 9C - Sacred Ash 9D - Heavy Ball 9E - Flower Mail 9F - Level Ball A0 - Lure Ball A1 - Fast Ball A2 - N/A A3 - Light Ball A4 - Friend Ball A5 - Moon Ball A6 - Love Ball A7 - Normal Box A8 - Gorgeous Box A9 - Sun Stone AA - Polkadot Bow AB - N/A AC - Up - Grade AD - Berry AE - Gold Berry AF - Squirt Bottle B0 - N/A B1 - Park Ball B2 - Rainbow Wing B3 - N/A B4 - Brick Piece B5 - Surf Mail B6 - Lite Blue Mail B7 - Portrait Mail B8 - Lovely Mail B9 - Eon Mail BA - Morph Mail BB - Blue Sky Mail BC - Music Mail BD - Mirage Mail BE - N/A BF - TM 1 - Dynamicpunch C0 - TM 2 - Headbutt C1 - TM 3 - Curse C2 - TM 4 - Rollout C3 - TM 4 - Rollout (not a typo. It shows up twice.) C4 - TM 5 - Roar C5 - TM 6 - Toxic C6 - TM 7 - Zap Cannon C7 - TM 8 - Rock Smash C8 - TM 9 - Psych Up C9 - TM 10 - Hidden Power CA - TM 11 - Sunny Day CB - TM 12 - Sweet Scent CC - TM 13 - Snore CD - TM 14 - Blizzard CE - TM 15 - Hyper Beam CF - TM 16 - Icy Wind D0 - TM 17 - Protect D1 - TM 18 - Rain Dance D2 - TM 19 - Giga Drain D3 - TM 20 - Endure D4 - TM 21 - Frustration D5 - TM 22 - Solar Beam D6 - TM 23 - Iron Tail D7 - TM 24 - Dragon Breath D8 - TM 25 - Thunder D9 - TM 26 - Earthquake DA - TM 27 - Return DB - TM 28 - Dig DC - TM 28 - Dig (not a typo. It shows up twice.) DD - TM 29 - Psychic DE - TM 30 - Shadow Ball DF - TM 31 - Mud - Slap E0 - TM 32 - Double Team E1 - TM 33 - Ice Punch E2 - TM 34 - Swagger E3 - TM 35 - Sleep Talk E4 - TM 36 - Sludge Bomb E5 - TM 37 - Sand Storm E6 - TM 38 - Fire Blast E7 - TM 39 - Swift E8 - TM 40 - Defense Curl E9 - TM 41 - Thunderpunch EA - TM 42 - Dream Eater EB - TM 43 - Detect EC - TM 44 - Rest ED - TM 45 - Attract EE - TM 46 - Thief EF - TM 47 - Steel Wing F0 - TM 48 - Fire Punch F1 - TM 49 - Fury Cutter F2 - TM 50 - Nightmare F3 - HM 1 - Cut F4 - HM 2 - Fly F5 - HM 3 - Surf F6 - HM 4 - Strength F7 - HM 5 - Flash F8 - HM 6 - Whirlpool F9 - HM 7 - Waterfall FF - Nothing Kurt will take the GS BALL, even if you don’t have one- 014089DA Kurt will give you the GS BALL, and CELEBI will appear at the ILEX SHRINE- 017089DA Player's ID #- 01??7BD4 01??7CD4 Player's Name Mod- 01??7DD4 01??7ED4 01??7FD4 01??80D4 01??81D4 01??82D4 01??83D4 01??84D4 - I think this is the null one Rival’s Name Mod- 01??93D4 01??94D4 01??95D4 01??96D4 01??97D4 01??98D4 01??99D4 01??9AD4 – Same here Elapsed Time- Hours- 01??C4D4 01??C5D4 Minutes- 01??C6D4 Day Modifier- 01??02D0 Walk Through Walls- 0100FAC2 0100FBC2 0100FCC2 0100FDC2 Infinite TMs- TM 01 016359D8 TM 02 01635AD8 TM 03 01635BD8 TM 04 01635CD8 TM 05 01635DD8 TM 06 01635ED8 TM 07 01635FD8 TM 08 016360D8 TM 09 016361D8 TM 10 016362D8 TM 11 016363D8 TM 12 016364D8 TM 13 016365D8 TM 14 016366D8 TM 15 016367D8 TM 16 016368D8 TM 17 016369D8 TM 18 01636AD8 TM 19 01636BD8 TM 20 01636CD8 TM 21 01636DD8 TM 22 01636ED8 TM 23 01636FD8 TM 24 016370D8 TM 25 016371D8 TM 26 016372D8 TM 27 016373D8 TM 28 016374D8 TM 29 016375D8 TM 30 016376D8 TM 31 016377D8 TM 32 016378D8 TM 33 016379D8 TM 34 01637AD8 TM 35 01637BD8 TM 36 01637CD8 TM 37 01637DD8 TM 38 01637ED8 TM 39 01637FD8 TM 40 016380D8 TM 41 016381D8 TM 42 016382D8 TM 43 016383D8 TM 44 016384D8 TM 45 016385D8 TM 46 016386D8 TM 47 016387D8 TM 48 016388D8 TM 49 016389D8 TM 50 01638AD8 HM Codes- HM 1 01018BD8 HM 2 01018CD8 HM 3 01018DD8 HM 4 01018ED8 HM 5 01018FD8 HM 6 010190D8 HM 7 010191D8 UNOWNDEX Modifiers Slot 01 01??D9DE Slot 02 01??DADE Slot 03 01??DBDE Slot 04 01??DCDE Slot 05 01??DDDE Slot 06 01??DEDE Slot 07 01??DFDE Slot 08 01??E0DE Slot 09 01??E1DE Slot 10 01??E2DE Slot 11 01??E3DE Slot 12 01??E4DE Slot 13 01??E5DE Slot 14 01??E6DE Slot 15 01??E7DE Slot 16 01??E8DE Slot 17 01??E9DE Slot 18 01??EADE Slot 19 01??EBDE Slot 20 01??ECDE Slot 21 01??EDDE Slot 22 01??EEDE Slot 23 01??EFDE Slot 24 01??F0DE Slot 25 01??F1DE Slot 26 01??F2DE For the UNOWNDEX modifiers, use these digits. UnownDex Order Codes Quantities A - 01 B - 02 C - 03 D - 04 E - 05 F - 06 G - 07 H - 08 I - 09 J - 0A K - 0B L - 0C M - 0D N - 0E O - 0F P - 10 Q - 11 R - 12 S - 13 T - 14 U - 15 V - 16 W - 17 X - 18 Y - 19 Z - 1A 9) Conclusion That's it. I've spent two solid weeks writing this guide (- 4 days to recover from wisdom tooth surgery), but it'll be worth it. Be sure to recommend this guide to all your friends if you enjoyed it. Special thanks to: Nintendo/Creatures/GameFreak: For developing a solid game with great replay value. Meowth346: For the Pokemon Forever website, which acted as an early idea of what Crystal would be. Prima Games: Their Player's guide filled in the blanks as to what Pokemon were where. (Just one problem, fellas... Ilex Forest wasn't listed.) Azure Heights (www.azureheights.com), GameFAQs, and mIRC channel #pokebattle: For keeping me abreast of the latest in Pokemon research and team development. Jeff "CJayC" Veasey: Yeah, it's the obligatory cheap pop for the guy who hosts all my FAQs. Of course, that doesn't mean I don't enjoy doing it... he's friendly, helpful, and maintaining a successful video game site while babysitting 1200 kids a night on the message boards AND keeping his marriage together... how does he do it? Togechikku64: For some GameShark codes Sakaki Tower (again, I apologize to the person who posted them, but I can't remember your username): For the other GameShark codes. You: For reading the guide. It's not complete, but will be in a few weeks. Thank you, and good night from home! -Donald Theriault, August 19, 2001