=========================================================================== Pokemon: Red, Green, and Blue Versions Version: 1.2 First Created on: January 24, 2004 Last Updated on: February 29, 2004 Created By: Jason Howell (CAHowell) Email: howellgames@howell-games.com =========================================================================== Copyright Notice: This is Copyright ©2004 by Jason Howell, and may only be used on Gamefaqs.com, Ign.com, SA2BSB.com, and Gamespot.com. Any other site caught plagiarizing this guide will have their ISP contact and possible Legal action. You are free to print out this guide for personal use. /-------------------------------------------------------------------------\ | A10. TABLE OF CONTENTS | \-------------------------------------------------------------------------/ |-------------------|---|---------------|---| |Section Name |ID |Section Name |ID | |-------------------|---|---------------|---| |TABLE OF CONTENTS |A10|POKEDEX INFO |A50| |VERSION HISTORY |A20|VARIOUS INFO |A60| |BASICS |A30|LEGAL INFO |A70| |WALKTHOUGH |A40| | | |-------------------|---|---------------|---| /-------------------------------------------------------------------------\ | A20. VERSION HISTORY | \-------------------------------------------------------------------------/ JANUARY 24, 2004: Started to begin on the guide. Added Table of Contents, Version History, Legal Info, and the Walkthough up to the Pewter City Gym. ========================================================================= JANUARY 25, 2004: Added quite a bit today. -Added the Route up to Mt. Moon and the Mt. Moon section -Added the Cerulean City, up to route's 24 and 25, and the Cerulean City Gym -Added Pokemon leveling and various catching info. ========================================================================== JANUARY 26, 2004: Well. few new things -www.pokemonelite2000.com has given me Permission to use the content of his Move List for the guide. -A complete version of the ABC Item guide has been put up. Item Location and classification based on effect will come soon. -All the moves that have the Letter A have been posted -Currently working on the Vermilion City section. ========================================================================== February 16, 2004: Yes, I finished my FR and LG guide, and I edited it so it would be similar to the older games. Going to add Trainers, items, and everything else I missed in a few days. ========================================================================== February 29, 2004: Well, when working on the Yellow guide, I found a few mistakes with this one. They should be corrected soon. As for actual updates, I added the Pokedex info for Bulbasaur up to Sandslash today. Should have Nidoran Female to around Golbat tomorrow. *Update: Added Nidoran Felame-Golbat Pokedex Info ========================================================================== /-------------------------------------------------------------------------\ | A30. BASICS | \-------------------------------------------------------------------------/ The Overworld =========================================================================== Composed of several area's, the Overworld is somewhat of a mixture of other previous RPG's. Unlike others that use a map system to move around, Pokemon breaks up the area's based on several criteria's: -Route -City or Town -Wild Grass -Building -Ocean -Gym Normally, City/Town's, Building, and Gym's don't have wild Pokemon but may or may not have trainers. Routes, Wild Grass, and the Ocean usually will include a combination of Trainers and Wild Pokemon. =========================================================================== Finding Wild Pokemon =========================================================================== Similar to the overworl part, finding Pokemon come in different shapes and sizes. Mainly, Pokemon are randomly encountered in the wild grass, based apon their encounter rates and so on. Fishing mainly relies on the type of rod you are using. A old rod will mainly catch Magikarp, while a Super Rod will usually catch a variety of Pokemon. The ocean is usually one sided, only being home to a few types of Pokemon. =========================================================================== Evolution Types: =========================================================================== Level: The Most common of them all. Level evolution applies to around 80% of the Pokemon out their. When a Pokemon reaches a certain level, it will attempt to evolve. If you do not want that Pokemon to evolve, Press the B Button during the beginning of the evolution to stop it: --------------------------------------------------------------------------- Stone: The least common of the types. Stone evolution happends when you find one of 6 stones and use it on certain Pokemon. The stones include: -Fire Stone -Water Stone -Leaf Stone -Water Stone -Moon Stone Unlike Level Evolution, you can use the stone at any time, but once you choose the stone, you cannot cancel the evolution --------------------------------------------------------------------------- Trade: Unlike the other evolutions that have evolved, Trade Evolution hasn't evolved much, but has split into two area's. -Link Evolution: The one that hasen't changed in the long run. The four Pomeon that are the only one's that can are: -Kadabra -Machoke -Gravler -Haunter -Item Evolution: Occures when a certain evolutionary item is equipped by a pokemon that can evolve with that item is traded to another game. --------------------------------------------------------------------------- /-------------------------------------------------------------------------\ | A40. WALKTHOUGH | \-------------------------------------------------------------------------/ As you begin, you will be given the option to name both your rival and yourself. Once you begin, you will be in your house in pallet town. =========================================================================== Pallet Town =========================================================================== As you begin your journy, you will be in your house. Go to your PC and take the potion out (it is useless now, but will come in handy later. Once that is done, go down stairs and exit your house to wind up in Pallet Town. Go north and walk in the grass area to start a cutscene with professor oak. He will then guide you to his lab and be given the choice of three starting Pokemon: Bulbasaur (A Grass and Poison Pokemon), Charmander (A single fire type, and Squitle (A water type). The difficulty of your journy will differ, depending on who you choose. --------------------------------------------------------------------------- **Note: Here is a rundown on all the starters. Bulbasaur is the best for beginners. Not only does he have strengths against the first, second, and Eigth gyms, but he has somewhat of a resistance against the third, fourth, and six gym, and only has weakness to the fifth and seventh gym. Squirtle is the intermidiant Pokemon. He has strengths against the first, seventh, and eigth gyms, but has weaknesses to all but the fifth gym. Still, he can get you to the point where you can catch some decent pokemon for the gyms. Charmander is the difficult Pokemon to use. Because he is hard to use in the first Gym battle, it will be hard to progress early in the game. He only has strengths against the forth gym, and has weakness to the First, Second, and Eigth gyms. --------------------------------------------------------------------------- Once you choose your starter, your rival will choose the stronger of your Pokemon, and you will have your first battle. /-------------------------------------------------------------------------\ |Boss: Rival Money Won: 175 | |-------------------------------------------------------------------------| |Pokemon: Bulbasaur, Lv. 5 (Grass/Poison) *If you choose Squirtle | | Charmander, Lv. 5 (Fire) *If you choose Bulbasaur | | Squirtle, Lv. 5 (Water) * If you choose Charmander | |-------------------------------------------------------------------------| |Info: Not much to say here. You have two attacks to choose from, a | | damaging attack, and a status raising or lowering attack. For this | | battle, though, you want to use your damaging attack each turn. If | | you run low on HP, use the Potion I said to get earlier on your | | Pokemon. If you beat your Rival, your Pokemon's level will go up | | to 6 and you will gain some cash. If you loose, your pokemon's | | level will stay the same, and you will not gain any cash, but you | | won't lose any, either. | \-------------------------------------------------------------------------/ Once that is done, go outside and go north, back to the grass area you were at a little while ago, and you will find that you will be able to finally be able to go on the route. =========================================================================== Route 1 =========================================================================== Not much to do on Route 1. You can get a Potion that can help you in a later battle, and you cannot catch wild Pokemon yet, so you may want to battle for EXP only. Head completely north to reach Viridian City. **Note: You can use the brown looking fence things to reach Pallet Town easier on your way back. Unfortunatly, it only works if you use it from the top part of the fence. =========================================================================== Viridian City =========================================================================== There really isn't much you can do at this point. Route 22 (West part) doesn't have anything interesting at this point, and a old man is blocking your exit to route 2. Before you may want to continue, you may want to go to the Pokemon Center (Buliding Labled "Poke") to heal your Pokemon, and to continue, you will have to go to the Poke Mart (Labeled "Shop". Also, the Gym in the upper right part of town is closed until the very end of the game. **Note: Here is some info on the Pokemon Center. The front desk in the upper left of the buliding is where you can heal your pokemon. Not only does it replenish your pokemon's HP and PP, but it is free. The Upper Right area is the Cable Club. That is where you can trade Pokemon to other versions and Battle other People. Unfortunatly, you will need another Pokemon before you can Battle. In the up most part of the upper right corner is the PC. It is where you can store items, Pokemon, and contact Oak about your Pokedex. To continue, you must go to the Shop in the Right part of Town. The clerk inside will give you a Parcel that you must give to Oak. Head back north via Route 1 until you reach Pallet Town again. =========================================================================== Pallet Town =========================================================================== Not much to do in Pallet Town right now. Head to Oak's lab and talk to Prof. Oak to get the Pokedex and 5 Pokeballs. If you want, head to your Rival's House and get the World Map (Somewhat useless....) Anyways, continue back to Viridian. =========================================================================== Viridian City =========================================================================== You definatly want to buy some Poke Balls from the Poke Mary and catch a few Pokemon (You may want to catch a Pidgey early, since it's evolutions are pretty useful, and one of the Nidoran on Route 22. Anyways, here's some info on early Route 22. =========================================================================== Route 22 =========================================================================== Not much to do. You can go up to the tree on Route 22 and get a potion from the tree. There are a few rare pokemon of interest, namely the Mankey and Spearow. More importantly, once you get the Pokedex, you can challenge your rival again, though this is for a limited ammount of time (Until the first Gym battle). Oh yea, this is the first major difference in the game /-------------------------------------------------------------------------\ |Boss: Rival Money: 280 | |-------------------------------------------------------------------------| |Pokemon: Pidgey, Level 9 (Normal/Flying) | | Starter, Level 8 (Either Grass/Poison, Fire, or Water | |-------------------------------------------------------------------------| |Info: A bit harder this time. Your rival now has a Pidgey, and although | | it is at a lower level, it is still somewhat hard. You may want to | | go to Viridian Forest and catch a Pikachu before attempting this | | battle. Although your rival's Starter is at a higher level, and | | has one new move, do what you did last time and stay on the | | defensive. Unlike the other battle, you can actually lose 1/2 of | | your money, so be careful. | \-------------------------------------------------------------------------/ Another note is this Rival boss is completely optional. Once you capture a Nidoran, continue back to Viridian, Heal, and head to Route 2. =========================================================================== Route 2 =========================================================================== Not much of interest on Route 2. Although there are Caterpie and Weedle, you can catch both in the viridian forest, and they are much easier to find there. Also, you will see a few Pokeball-Like items in a area unaccessable at this time. You cannot get these Items for a little while, so disreguard them and continue. Once you reach the gatehouse at the end of the route, enter it and continue to Viridian Forest. =========================================================================== Viridian Forest =========================================================================== Your first Psudo-Dungeon of the game. Fortunatly, it isn't hard to navigate, and the trainers are low level enough for you. If you want the path out, here is the directions you need to go: From the beginning, go right, up right, up, left, up, left, down, left, up, left, down, left, and up. There are a total of 3 Trainers in the Red and Blue versions, and you can avoid two of them by either staying in the grass, or walking around them (Although I recommend challenging them for EXP). The 3rd and last trainer, though, cannot be avoided, and he can be somewhat hard if your pokemon are only in the low 4s and 5s. It is also somewhat important that you capture a few pokemon, based on what starter you have. If you choose either Charmander or Squirtle, you may want to capture a Pikachu for the second gym. If you choose charmander, you may want to capture a few pokemon, such as a Caterpie. Another thing is, if you want a Beedrill (Final Evolution for Weedle) or a Butterfree (Final Evolution for a Caterpie), catch there basic forms, as in Weedle and Caterpie, and not their second evolutions, as in Kakuna and Metapod. The wild second evolutions only come with one move, and that is Harden, while Evolved Weedles and Caterpies keep their Tackle and Poison Sting moves. Here are my personal recommendations for a Starter's team at this point: =========================================================================== Bulbasaur Line: Butterfree, At least Level 10-12 Pikachu, At least level 6-8 Nidoran (Male or Female), At least Level 6-8 Pidgey, At least Level 6-8 (OR Rattata) Bulbasaur, At least Level 9-12 =========================================================================== Squirtle Line: Butterfree, At least Level 10-12 Pikachu, At least level 8-10 Nidoran (Male or Female), At least level 6-8 Pidgey, At least level 6-8 (OR Rattata) Squirtle, At least level 9-12 =========================================================================== Charmander Line: Butterfree (A must at this point), At least level 10-14 Pikachu, At least Level 8-10 Nidoran (Male or Female), At least level 6-8 Pidgey, At least level 6-8 (OR Rattata) Charmander/Charmeleon (Level must be high to proceed easier), At least Level 14/16 =========================================================================== But anyways, that is just a example of what you should have at this point. Once you are ready, exit Viridian Forest and onto route 2 (Which is the same as before viridian) and continue on to Pewter City. =========================================================================== Pewter City =========================================================================== Not much to do in Pewter City. You can go to the Museum in the upper part of town, but there really isn't much of interest at this point (Until you get HM 01, which is cut, Fly, and the Thunder Badge). Anyways, heal at the Pokemon center if you haven't already, and save. Once you are ready, head to the Pewter City Gym in the Middle Right of the town. =========================================================================== Pewter City Gym =========================================================================== Compared to some of the other Gym's, Pewter City's Gym is rather simple. If you want, you can skip the single Jr. Trainer (Male) by going around him, and battleing Brock head on. /-------------------------------------------------------------------------\ |Gym Leader: Brock Money: 1386 | |-------------------------------------------------------------------------| |Pokemon: Geodude, Lv. 12 (Rock/Ground) | | Onix, Lv. 14 (Rock Ground) | |-------------------------------------------------------------------------| |Info: Although Brock's Gym is suspose to be the Rock Gym, it is more of | | a ground Gym, but there really isn't much of a difference. Like I | | said earlier, the difficulty of brock ranges from the starter you | | choose. If you choose Squirtle or Bulbasaur, both of Brock's | | Pokemon will go down quick with either Vine Whip or Bubble (It does| | X4 the damage because of both the Rock and Ground types being weak | | to Water and Grass types.) | | | | Unfortunatly, if you choose Charmander, it will either have to be | | at a high level or a other pokemon to take brock on. Although | | Butterfree has no special advantages over the two Pokemon, It's | | Confusion is one of the only Non-Starter moves that can decently | | damage Brock's Pokemon, while, a High Level Charmander, or | | Charmeleon can do as much damage. | | | | Now, onto Brock's Pokemon. Geodude mainly uses Defence Curl, a | | attack that can Raise a Pokemon's defence up to 5 times in a | | battle. For a physical attack, it uses the simple Tackle attack | | to damage you. Onix has Tackle, Screech (A move that greatly | | lowers defence) and Bide | | | | Once you defeat Brock, you will get the TM for Bide, and the | | badge, the boulder badge | \-------------------------------------------------------------------------/ Once that is done, you can finally leave Pewter City. Go heal at the Pokemon Center and continue east to Route 3. =========================================================================== Route 3 =========================================================================== Quite a few trainers on Route 3, many of them have high level Pokemon. If you are running low on health, go back to Pewter city and Heal (Although there is a Pokemon Center at the end). You may want to catch a Spearow for later, and a Jigglypuff if you want a decent normal type for now. At the end of the route is a Pokemon Center, and the enterance to Mt. Moon. Go heal at the center. Once you are ready (You want all your Pokemon to be at least in the 10s), continue to Mt. Moon. **Note: For a more interesting note, there is a man at the Pokemon Center on route 3 selling a Magikarp. For all you newbies, Magikarp is the most useless pokemon to use in combat, but there is a good use for one at this point. Although it will be a dead weight right now, Magikarp's evolution, Gyarados, is one one of the best pokemon in the game, and since you can't catch them wild, and you can't catch a Magikarp until the third gym, you may want to buy it and level it up early, so you can have one by the 3rd gym, and at 500 bucks, it's a pretty good deal. =========================================================================== Mt. Moon =========================================================================== Your first major dungeon. Mt. Moon is a rather hard area that has many passages and trainers, many of them ranging from level 10 to 16. Make sure your pokemon are in the 10's and, at least level 14 for your starter. Unfortunatly, all of the starters don't have much of a advantage, nor do they have a disadvantage. The cave is a mixture of rock, normal, grass, electirc, bug, and poison pokemon, meaning Fire will have somewhat of a easier time, along with water, while grass pokemon (Hint: Bulbasaur) will have some trouble. In terms of catchable Pokemon, there are two pokemon you may want to catch. Geodude, while weak at this point, evolve into the strong Gravler, and trade evolve into Golem, so you may want to catch one if you have a buddy to trade with. Clefairy are pretty exclusive here, and although they are pretty useless, they are rare, so you want to catch one if you see it. In terns if navigation, for the first floor: Go up, right, up, right, up, left, down, left, up, left. and it's pretty straightforward for the second floor. Beware though, the second floor has a rocket member that has a Pre-Evolved Raticate, and it's extremely strong, so avoid if possible. It also may be a good idea to buy some Escape Ropes (Although it's a bit too late for that), in case your Pokemon's HP run's low. Once you get to the last stretch of the final floor, you will have to face a psudo-boss (and it's forced to continue...anyways). /-------------------------------------------------------------------------\ |Trainer: Super Nerd Money: 300 | |-------------------------------------------------------------------------| |Pokemon: Grimer, Level 12 (Poison) | | Voltorb, Level 12 (Electric) | | Koffing, Level 12 (Poison) | |-------------------------------------------------------------------------| |Info: Nothing you really haven't faced before. The Grimer and Koffing are| | poison types, and since you don't have any moves or pokemon that | | can counter that type at this point, use pure physical attacks. | | The voltorb is a electric type, so it may be good to use a Geodude | | or even Nidoking/Queen (if you Nidoran evolved and you rushed to | | use the Moon Stone...) Defeat him to proceed. | \-------------------------------------------------------------------------/ Once you defeat him, you will have your choice between the Dome fossil (For Kabuto) and Helix fossil (Omanyte). If you ask me, get the Helix fossil, but it won't make much of a difference until the end of the game. Once you choosen, continue onward until you reach a ladder. Go down to the next level, and continue down the path until you are on route 4. **MAJOR NOTE: If you want to do anything in the first part of the region. as in captureing certain pokemon, do it now. Once you go to the longer part of route 4, you won't be comming back for a while. Make sure you capture any Nidoran or Pikachu before you continue to the 4th town. =========================================================================== Route 4 =========================================================================== Pretty much empty on Route 4. Once you are ready to continue, jump past the fence area and into the grass part to continue to Cerulean city. In terms of Pokemon on this route, there is a difference between the two versions. Blue trainers get the somewhat useful Sandshrew, which is useful for the later battles, and red players get the somewhat useless Ekans. There is a trainer on this route, but she can't be challenged until you get surf and the sixth badge, so ignore her. =========================================================================== Cerulean City =========================================================================== The first REAL city of the game. Cerulean has a few things to do. You can challenge the Gym Leader, Misty, right away, but unless you have a Bulbasaur/Ivysaur or a high level Pikachu, you are in bad shape, and should continue to Route 24 and the Nugget Bridge. In other side quest, there is a old man next to the Pokemon Center who wants a Poliwhirl for a Trade Only Jynx (Well, at least for the Red and blue versions..) Since you cannot get a Poliwhirl yet, ignore his house. There is a bike shop south of the old mans house that is selling bikes for 1,000,000, but since your counter only goes up to 999,999 for money, you will need another method of getting a bike. Once you are done site-seeing, go to the Poke Center, heal, go by some potions from the 'mart, and continue up north to Route 24. =========================================================================== The Nugget Bridge: Pre - Route 24 =========================================================================== Although it is a part of Route 24, the Nugget Bridge is somewhat different from the rest of the route. Only a few steps in, and you will have to challenge your Rival, for the Second or Third time. /-------------------------------------------------------------------------\ |Boss: Rival Money: ??? | |-------------------------------------------------------------------------| |Pokemon: Pidgeotto, Level 17 (Flying/Normal) | | Rattata: Level 15 (Normal) | | Abra: Level 15 (Psycic) | | Starter: Level 17 (Grass/Poison, Water, or Fire) | |-------------------------------------------------------------------------| |Info: Well, your rival is a bit harder this time. Pidgeotto is a real | | pain in the ass, although you can take it down with Electric | | attacks (Pikachu), and Rock attacks (Geodude). The Rattata is just | | like every other rattata you faced, so deal with it the same way. | | Abra is the easiest, since he cannot attack and can only use a wild| | pokemon-only move called Teleport, which does nothing in human | | battle. His starter is rather strong, but still, pretty much the | | same from your second fight with him. Deal with it the same way | | back then, and with cold, hard, attack power. But anyways, if he | | has a Bulbasaur, use flying moves. If he has a Squirtle, use | | Electric moves. If he has charmander, use Water Gun (From Mt. Moon)| | or Gyrados if you have it. | \-------------------------------------------------------------------------/ Once you beat your rival, he will give you The trainers voice itemhe head back to town and save. Head back to the nugget bridge and face all 6 of the trainers.Once you beat the last one, you will get a useless, but nice Nugget that you can sell for 5,000. Once that is done, continue on to the rest of route 24 and 25. =========================================================================== Route 24 =========================================================================== Although you really can't tell the difference, past Nugget Bridge to the right is Route 25. Only one non-Nugget Bridge trainer to battle, and he is in the grass area. More importantly, the pokemon. It is very important for players who don't have a grass or strong electric pokemon (Namely people who choose Squirtle and charmander) to catch a grass type. Red gets the somewhat weak Oddish, while Blue gets the OK Bellsprout (Although Blue players have a easier time, Bellsprout has the better moveset). And if you are able to, go catch a abra. Although it is weak in it's current form, it can learn TM's and evolve into the strong Kadabra, and Link Evolve into Alakazam. Once your done raising your pokemon (Try to aim for the 14s and 16s), continue to Route 25. =========================================================================== Route 25 =========================================================================== Shitload of trainers on this route. Same pokemon as Route 24, so not much use to go into detail. Your new objective, now, is to head to the house at the end of the route. Once inside, talk to the monster to find out he is a human named bill, turned horribly wrong by some machine. Once he is inside the machine, go to his computer and press A. he will come out and give you a Ticket to the S.S. Anne in Vermillion City. Once that is done, head back to Cerulean, save, and head to the gym, next of the Pokemon Center. =========================================================================== Cerulean City Gym =========================================================================== Unlike Brock's Gym, you cannot avoid all the trainers. You can avoid the Male Jr. Trainer in the beginning by going around the other side, but you are forced to battle the Female Jr. Trainer with the Goldeen. Talk to Misty to start your next battle. /-------------------------------------------------------------------------\ |Gym Leader: Misty Money: 2079 | |-------------------------------------------------------------------------| |Pokemon: Staryu, Level 18 (Water) | | Starmie, Level 21 (Water/Psycic) | |-------------------------------------------------------------------------| |Info: Like Brock, Misty can be a complete bitch if you are low leveled or| | have a bad line up. Misty will start off with the weaker Staryu, | | and move on to Starmie once you kill it. Now, lets go over teams. | | | Once again, starters are a key factor for this battle. If you | | choose Bulbasaur, you will have a extremely easy time. Make sure | | he is at least level 16-18, meaning he should be a Ivysaur at this | | point. Squirtle and Charmander choosers will be left out in the | | dust. It is key for those who did to have a Pikachu (if you took my| | advice earlier), or a grass pokemon (Oddish or Bellsprout, although| | Bellsprout is much better). Also, Butterfree can be useful IF it is| | at a high level. | \-------------------------------------------------------------------------/ Once you have all that completed (Not in that order, you can tackle the gym at any time), head to the upper right of Cerulean City where the police man was guarding. Go inside and into the back yard to start a fight with a Team Rocket Member. /-------------------------------------------------------------------------\ |Trainer: Rocket Money: 510 | |-------------------------------------------------------------------------| |Pokemon: Machop, Level 17 (Fighting) | | Drowzee, Level 17 (Psycic) | |-------------------------------------------------------------------------| |Info: Your first real fight against a variety of types besides Bug, | | Normal, and so on. Machop goes down easy with Flying (Gust, Pidgey | | Pidgeotto), or Psycic (Kadabra). For Drowzee, use any Pokemon that | | has bite (Gyrados, if Magikarp evolved, and if you even bought | | one...). Once that is done, you will get the TM for Dig. | \-------------------------------------------------------------------------/ Once that is done, continue down to Route 5 and 6. =========================================================================== Route 5 =========================================================================== Not much on Route 5. The Daycare is still there, along with some wild Pokemon. The road to Saffron is still blocked, so you will have to wait until you get to Celadon. The only thing else to do is go down the Underground Route to Route 6. =========================================================================== Route 6 =========================================================================== Bunch of Trainers on the route, although you only need to defeat one to get into Vermillion City. Head north to reach Vermillion City =========================================================================== Vermillion City =========================================================================== Ah....old Vermllion. Anyways, there is quite a bit to do. You can get a old rod from the man in the house next to the Pokecenter, but it only catches Magikarp. You can get the Bike Voucher from the Pokemon Fanclub President if you talk to him in the house directly north of the Gym. You can also Trade a Spearow for a Farfech'd in a house next to the fanclub. The main attractions in Vermillion are the S.S. Anne, Gym, and Diglett's cave and Route 11. Before continueing, head to Route 11 and Diglett's cave for some adventureing. =========================================================================== Diglett's Cave =========================================================================== A straightforward path to head back to Route 2. If you have cut, you can go farther and get a few item's and head back to the beginning part of the game. Once you exit the cave, you will find a house with a kid inside looking to trade a Mr. Mime for Abra, and the Prof. Oak Assistent, (You need cut to reach the gatehouse with him) who will give you the useless TM 05 (Flash), if you have 10 Pokemon. Once that is done, head back though Digglet's cave and back to Vermillion. **Warning: The diglett in the cave sometimes have a move that do not allow you to escape, or change Pokemon. If you find one of these, you will either have to catch it or defeat it to continue. Once you catch a Diglett, or the rare Dugthio, head to the S.S. Anne in the port part of Vermillion (To the south) =========================================================================== S.S. Anne =========================================================================== The one and only area of the game that you can only go to once, so make sure you do and get everything before continueing on. The actual ship is split into 3 main sections, and many smaller rooms. The smaller rooms mostly have trainers and items in them. Fortunatly, you only need to do one quick thing to continue, but you will be required to fight at least once. Here is a strategy for people who want to do it both the quick way and the short way: ::Short Way:: From the beginning, go to the left, and continue until you find a staircase to the upper level. continue down the hall and keep on going on the path until you run into your rival, and start the next battle.... /-------------------------------------------------------------------------\ |Boss: Rival Money: ??? | |-------------------------------------------------------------------------| |Pokemon: Pidgeotto, Level 19 (Flying/Normal) | | Raticate: Level 16 (Normal) | | Kadabra: Level 15 (Psycic) | | Starter First Evolved Form: Level 20 (Grass/Poison, Water, or | | Fire) | |-------------------------------------------------------------------------| |Info: It seems that all of Gary's Pokemon have evolved, so the fight is | | much tougher this time, but so are you. Kill Pidgeotto the same way| | you did last time (Electric/Rock/Ice, etc). Raticate is pretty much| | a stronger rattata, so do the same thing you did on him (Fighting/ | | etc). Kadabra is very different this time, now with GOOD attacks, | | such as Confusion. For Kadabra, use a combination of Dark (Bite) | | and any Ghost, if you have any. Finally, the starter is much | | stronger this time, so use whatever time is the stroner (You should| | know by now...) | \-------------------------------------------------------------------------/ Once you have delt with your rival, continue on to the captains room. Talk to him and cure him of his seasickness (Only need to talk to him) to get HM 01 (Cut). Once you do that, MAKE SURE YOU HAVE DONE EVERYTHING YOU WANT TO DO ON THE SHIP. And once THAT is done, exit the ship to see it sail off to the unknown. On to the Vermillion City Gym! =========================================================================== Vermillion City Gym =========================================================================== Ah...the TRUE electric gym. There are about 3 trainers here (and may I note that they are in different locations..). Anyways, to reach Surge, you will have to find 2 switches in the trash cans, but the problem is, if you find one switch, and then not find the other in another one, the other one will reset and change to a random trash can. Small tip: Once you find one switch, click on the trashcan that is either above, below, or to either side of it, since the next switch is ALWAYS in one of those. Once you get both, the door to Lt. Surge will open, and the Gym Battle will begin! /-------------------------------------------------------------------------\ |Gym Leader: Lt. Surge Money: 2367 | |-------------------------------------------------------------------------| |Pokemon: Voltorb, Level 21 (Electric) | | Pikachu, Level 18 (Electric) | | Raichu, Level 24 (Electirc) | |-------------------------------------------------------------------------| |Info: Surge has actually changed very little from the old days, only | | offering the new Shock Wave move in his Pokemon's movesets. All 3 | | of his Pokemon are Electric, so Pokemon that are Ground Type's will| | have a easy time (Namely Diglett/Dugtrio, but Sandshrew and Geodude| | will do). It is HIGHLY recomended that you use Diglett in this | | battle, since his new move Magnitutde will work wonders in this | | battle. | | | | In terms of his Pokemon, Voltorb is EXTREMELY fast, and will | | usually try to use either Thunderbolt or Sonic Boom (Deals 20 DMG).| | Pikachu and Raichu are also similar (Besides Sonic Boom) and will | | usually try to Paralyze you before attacking. Once you beat surge, | | you will get the Thunder Badge, and the TM containing Thunderbolt. | \-------------------------------------------------------------------------/ Now that Vermillion is done, it is time to head Back to Cerulean. =========================================================================== Route 5 =========================================================================== Go back to the area near the burgarlised house until you find a tree that can be cut. Use it to continue on to Routes 9 and 10 =========================================================================== Route 9 =========================================================================== Quite a few Pokemon on the route, along with a few items. There are around 9 trainers here, so make sure you are on your toes. Get to the end to reach Route 10. =========================================================================== Route 10 =========================================================================== Only a single trainer here, a few Pokemon, A pokemon center, and the surf route to the Power Plant (Ignore it for now). Make sure you have a Pokemon that can use flash, and continue on to the Rock Tunnel. **Tip: Make sure you bring all the revives, potions, and Escape Ropes you can. Rock Tunnel has over 15 trainers here, and most of them are in the low 20's. It is also recommended that all your Pokemon are in the high 10's, and low 20's before you continue on. =========================================================================== Rock Tunnel =========================================================================== Shitload of trainers here, along with a rather long pathway. It is very hard to navigate unless you have Flash, so make good use of it. For a easy path from the beginning, head down, right, down, right, and up until you find a ladder. For the second area, go down, left, up, left, up right, up, right, up, right, up, left, and up until you find the ladder. For the next area, go Down, Right, up and right until you find a ladder. Once again, go left, down, left, up, left, up, and left until you find the ladder. For the final area, go left, down, right, down, left, up, left, down and left until you find a ladder to the rest of route 10. =========================================================================== Route 10 =========================================================================== Nothing but trainers here, continue down to Lavender town. =========================================================================== Lavender Town =========================================================================== Similar to Pallet Town, Lavender is rather small, but has quite a few thrills. The Pokemon center is to the left of the enterance, the Pokemon Shop is below Pokemon Tower, The Name Creator will create nicknames for your Non-Traded Pokemon, and Mr. Fuji's house is above that (Although it isn't important). The main attraction, though, is Pokemon Tower, which is to the right of the towns enterance. Although you can do little at this point, you may want to go for a quick battle with your rival. =========================================================================== Pokemon Tower =========================================================================== Not much to do in Pokemon Tower until you go to Celadon, but there is a good reason to go if your levels are in the mid 20's, your rival on the first floor, and he is now in the middle of creating his team. /-------------------------------------------------------------------------\ |Boss: Rival Money: ??? | |-------------------------------------------------------------------------| |Team 1: Pidgeotto, Lv 25 (Normal/Flying) | | Kadabra, Lv 20 (Psycic) | | Gyrados, 23 (Flying/Water) | | Exeggcute, 22 (Psycic/Grass) | | Charmeleon, 25 (Fire) | |-------------------------------------------------------------------------| |Team 1: Pidgeotto, Lv 25 (Normal/Flying) | | Kadabra, Lv 20 (Psycic) | | Growlithe, 23 (Fire) | | Exeggcute, 22 (Psycic/Grass) | | Wartortle, 25 (Water) | |-------------------------------------------------------------------------| |Team 1: Pidgeotto, Lv 25 (Normal/Flying) | | Kadabra, Lv 20 (Psycic) | | Gyrados, 22 (Flying/Water) | | Growlithe, 23 (Fire) | | Ivysaur, 25 (Grass/Poison) | |-------------------------------------------------------------------------| |Info: As you can see from the chart, the choice you made in the beginning| | has greatly effected his outcome (and I am sorry if any of the | | levels are off). Instead of going though though team by team, I | | will just tell you the strategy for each Pokemon. | | | | Pidgeotto, in all teams, is the same, and really hasn't changed | | much. Try to use a mixture of electric (Pikachu/Raichu), Rock | | (Onix), or ice, if you have any. Kadabra isn't too different, so | | use dark pokemon (Gyrados with bite). Gyrados is actually somewhat | | tough, since he has a few moves that he can't learn until later, so| | A pokemon with Shock Wave or a Electric Pokemon will make quick | | work of him. | | | | Growlithe isn't too tough, and will usually go down with water and | | ground moves. Exeggcute uses a mixture of Hypnosis and grass moves, | | so you may want to beat him quick (Fire, Ice, Poison,) work | | well with him. | | | | Finally, your rival's starter is pretty much the same from the last | | time. If you gotten this far, you should know it's weakness by now. | \-------------------------------------------------------------------------/ Once you beat Gary, you will be able to move further into the tower. Unless you have a Poke Dall (HIGHLY unlikely), or the Silph Scope (Not yet...), you cannot proceed any further. Exit the tower, and head right to routes 7 and 8. =========================================================================== Route 7 =========================================================================== Buch of trainers and Pokemon. Can't enter Saffron yet, so continue west until you reach the underground path, and enter. Once you are on the other side, you will be on Route 8. =========================================================================== Route 8 =========================================================================== Nothing but a gate to Saffron, and Some wild Pokemon. Continue on to Celadon. =========================================================================== Celadon City =========================================================================== A large city with lots to do. Head to the Pokemon center and get your Pokemon healed, since there is lots of battleing to be done. If you want to gamble a little, ead to the lower part of Safron, and go into the house that is the third from the left. Talk to the man at the last table to get The Coin case. Once that is done, head back to the Pokemon center and head up the path to the right of it until you find a enterance to the Gamefreak Building. Keep on heading up until you find a isolate building with a Pokeball with a Eevee inside. Since there is so much to do, I will break it up into the most important to the least important, starting with the gym. **Note: To get into saffron, you must buy one of the soft drink items from the machine at the top and have it in your item bag when talking to the guards. =========================================================================== Celadon City Gym =========================================================================== Quite a few trainers here, and you are guranteed to at least battle 3 or more of the trainers. You will need a Pokemon with cut, so come prepared. Erica is the 2nd one in the back of the enclosed space. Walk up to her and press A to start the battle. /-------------------------------------------------------------------------\ |Gym Leader: Erica Money: 2871 | |-------------------------------------------------------------------------| |Pokemon: Victreebell, Lv 29 (Grass/Poison) | | Tangela, Lv 24 (Grass) | | Vileplume, Lv 29 (Grass/Poison) | |-------------------------------------------------------------------------| |Info: With a stronger line-up, Erica is very deadly now. Armed with Mega | | Drain, her attacks are more powerful, so you will need to act fast | | All three of them have mega Drain, but two of them also have some | | thing else the other doesn't: A weakness to Psycic and Ground | | Moves. It would be a good idea to use Fire/Ice/Ground/and Psycic | | moves on Victreebell and Vileplume, and use Fire/Ice/and Poison on | | Tangela. Once you beat Erica, you will get the Rainbow badge, and | | the TM for Mega Drain. | \-------------------------------------------------------------------------/ Once you are done with the Gym, head to the Gamecorner in the middle part of town. =========================================================================== Game Corner =========================================================================== There is a few things you can do before continueing. Before you can play the slots, or collect coins, you will need to get a coin case. Go to the first house in the lower part of town and talk to the man in the back to get the case. Once you do that, head to the Game Corner and either play the slots for coins, or buy them from the second lady at the counter. **Note: The Rocket's base is a completely optional side quest. You can easily buy a Pokemon Doll at the Celedon Department Store and use that to destract the Marowak, but if you want to get some EXP and complete your Pokedex, you will need to continue. Once you are ready, talk to the rocket in the back of the Game Corner to start a battle. /-------------------------------------------------------------------------\ |Trainer: Rocket Money: 190 | |-------------------------------------------------------------------------| |Pokemon: Raticate, Level 20 (Normal) | | Zubat, Level 20 (Poison/Flying) | |-------------------------------------------------------------------------| |Info: Very easy. Raticate mainly uses Hyper Fang, and Zubat is, well, | | Zubat. Use Fighting moves on Raticate, and Ice/Psycic/Electric | | moves on Zubat. | \-------------------------------------------------------------------------/ Once you beat him, go to the poster he was in front of and press "A" to open the path to the Rocket's Hideout. =========================================================================== Rocket's Hideout =========================================================================== A rather small dungeon that can be cleared quickly, but is filled with Trainers everywhere. My advice is to bring a pokemon that knows fighting/ dark/psycic/ and water moves. Several good Pokemon include Kadabra/Alakazam (Psysic), Gyrados (Dark and Water), and Hitmonlee/Hitmonchan (Fighting). Here is a quick layout of the building: Floor 1 only has a few items, 5 trainers (2 you can battle now, and a few others later). Floor 2 is unimportant right now, so head down to 3. Once there, head to the left, and follow the arrow maze: Right, Stop, down, stop, left, down, and stop Once you do that, you will be near a rocket, and the path to the 4th floor. Go to the rocket and beat him in a battle and take the lift Key and go back to the second basement floor. From there, go in these directions: Bottom Force Pad, Down and First Force Pad, right, left, right and down first force pad, down and to the elevator. Go to the Control pannel and choose the 4th Basement to continue. There, you will have to fight two rocket members to continue. Once you do that, you will have to fight Giovanni for the Sliph Scope /-------------------------------------------------------------------------\ |Boss: Giovanni Money: 2871 | |-------------------------------------------------------------------------| |Pokemon: Onix, Level 25 (Rock/Ground) | | Rhyhorn, Level 24 (Rock/Ground) | | Kangaskhan, Level 29 (Normal) | |-------------------------------------------------------------------------| |Info: With two Rock/Ground Pokemon and a Normal Pokemon, this fight is | | rather easy. Onix and Rhyhorn are both 4X weak against Grass, Water| | Ice, and 2X to Ground and fighting, so they should go down with a | | Water Pulse or a Vine Whip/Razor Leaf. Kangaskhan, however, is very| | strong, and will usually use a move called dizzy punch. Use | | fighting moves against it. | \-------------------------------------------------------------------------/ Once you beat Giovanni, he will leave a Pokeball with the Sliph Scope in it. Take it, and while you are in Celadon, get the Tea from the old lady I was telling you about earlier, and head back to Pokemon Tower in Lavander town. =========================================================================== Pokemon Tower =========================================================================== Pokemon tower is broken up in 7 floors, 3 of which are without Pokemon, and one that you will need a item to proceed. Since the whole point is to get to the other side of the room and continue, I will not elaborate on it too much. The first floor does not have any trainers or Pokemon, so continue on. The second floor has your rival (If you didn't beat him earlier), but holds no Pokemon. Floors 3-4 hold both Pokemon and Trainers (and if you don't have the sliph scope, the wild Pokemon will only appear as a Nameless Ghost. It's only attack is to prevent your Pokemon from attacking, and you cannot catch it). Floor 5 holds the same as always, but has a white magic healing area in the middle of it. Floor six is normal until you get to the staircase. There, you will have to battle a Ghost of a Marowak that you cannot catch, and must defeat to continue. One note, though, is you cannot continue without a Pokedoll from the department store, or the Sliph Scope you got from Giovanni. After you defeat it, continue up the the 7th and final floor, where there is no Pokemon, but only Mr. Fuji. Defeat all 3 rockets and talk to him to head back to his house. Once you are in Fuji's house, talk to him to get the Pokeflute, a item that can awaken Snorlax on the field, and awaken sleeping Pokemon in battle. Once you are done with that, you have 3 options: you can either go on route 12 to Fuchia, route 16 to Fuchia, or go to the Guarded Saffron and free it from Team Rocket's control. Since it will be a pain in the ass right now (And your Pokemon should only be in the high 20's, low 30's) head to Fuchia for now. =========================================================================== The Path to Fuchia =========================================================================== In all, there are two ways to go to Fuchia City to the south (I will elaborate more on it in a later update). Both are blocked by Snorlax, so you will need the Pokemon flute if you havn't gotten it yet (Read Above). Each of the two available snorlax's in the game are at level 30, and come equipped with Rest, Body Slam, Yawn, and something else...Anyways, you may want to defeat one of the Snorlax's, go to Fuchia and get the Ultra ball's, and go catch a Snorlax that way. In terms of the routes, Route 16 and Cycling Road is the quickets and most trainer free of the two available routes. Although there are a few bikers and cueballs with Poison and Fighting Pokemon, they are pretty easy to take care of. Route 12 is the longer, and more trainer filled of the two, but the best for beginners that need the EXP. Either way, both lead straight to Fuchia City. =========================================================================== Fuchia City =========================================================================== Although not as busy as Safron and Celadon, Fuchia has 5 points of Interest: Safari Zone, Pokemon Center, Gym, Warden's house, and Fisherman's house. The Gym, located in the lower left of Fushia (One house from the Pokemon Center, thank god), is home to Poison pokemon. The Safari Zone is required stop, since you need to get both Surf and the Gold Teeth from it to move further in the game. The Pokemon mart is a must, since it now sells the Ultra Ball's needed to catch the bigger, stronger, and Legendary Pokemon. The warden's house is where you will trade the Gold Teeth for the HM for Strength (HM 04), and the Fisherman's house (Both the Wardens's house and the fisherman's house is next to each other in the lower right part of Fuchia), is home to the Super Rod, the best of all 3 of the rods. The main thing we will worry about, though, is the Fuchia City Gym. =========================================================================== Fuchia City Gym =========================================================================== Home to Koga, future Member of the Elite 4, and Poison Pokemon. The Gym's layout itself seem's empty, but actually has a inviable wall. Here is a small map of it ------------------------------------------------ | | | | | --- |X | | --- |-- | | | --- X| || | | | X | | | | ------------------------|X | | O | | | | | | | ------| | | | X|-------------------------- | | X | | | ------------------------------------------------ X: Trainer - or |: Invisible Wall O: Koga (Gym Leader) Yea, it's a crappy map, but it will do. Talk to Koga to start your 5th (or Sixth) gym battle. /-------------------------------------------------------------------------\ |Gym Leader: Koga Money 4257 | |-------------------------------------------------------------------------| |Pokemon: Koffing, Level 37 (Poison) | | Muk, Level 39 (Poison) | | Koffing, Level 37 (Poison) | | Weezing, Level 43 (Poison) | |-------------------------------------------------------------------------| |Info: Poor Koga, he sucked back in RBGY, and was actually quite strong in| | GSC, but revert's back to his own craplulance, and even easier this| | time. All of his Pokemon are Poison types, meaning they are weak | | against Psycic and Ground. All of his Pokemon use a move called | | toxic, a Poison move that does no damage, but deals 2X each turn. | | If your Pokemon get poisoned, switch out to null it. The 2 Koffings| | and Weezing will also use a strong move called Selfdestruct, a | | move that instantly kills the user, but deals severe damage to | | the opponent. Make sure you have a team of Pokemon that has at | | least two psycic types, and one ground type for a easy win. Once | | you beat him, you will get the Soul Badge, and the TM for Toxic. | \-------------------------------------------------------------------------/ =========================================================================== Safari Zone =========================================================================== A nessasary stop before you can continue. Your goal is to get both the gold teeth and the HM for Surf before you step 500 times. Along the way, you will encounter Pokemon in a different fasion from what you are used to. You cannot use Pokemon to catch them, and only have the weak safari balls to catch them with. Here are your options SAFARI BALL BAIT ROCK RUN Safari ball will attempt to catch them, and may lower there trust with you. Bait will keep them around, but cause them to be harder to catch. Rock's will make them easier to catch, but harder to keep around, and run will do the same as it always has. You have unlimited Rock's and Bait, but only 30 Safari Balls. Also, you can tell there trust in you by the way they sway after each turn. If it's side to side, they are caucious of you, but if it's up and down, they trust you, and will stick around. To get the Warden's Golden Teeth and the HM for surf, from the beginning, go right, and up until you see a enterance to another area. From the next area, go right until you see a opening, up, and right until you see a ladder to a platform. From there, go left, down, left, up, right up the platform, right, down, right, up, left, down, and right. From the third area, go left to the second platform, up left, down left, up, right, up, lrft, and down to area 4. In area for, go straight until you get the Gold Teeth, and from there, go right and up to the surf house to get the HM for surf. Wait until your time runs out, and head to the wardens house in the south eastern part of Fuchia city and talk to the warden to get the HM for Strength. Now that you have some EXP in, let's go to Saffron City and Liberate it from Team Rocket's control. =========================================================================== Saffron City =========================================================================== Before we continue, there is a few things you can and must do before you can continue. Before you can enter the Sliph Building (Or Saffron for that matterr): -You have gotten one of the soft drink items from the top floor of the celadon department store -You already got the Pokemon Flute from Pokemon Tower. Now that you are in, here's what you can do: -Go to the house to the far right of the Pokemon Center and get the TM for the powerful move, Psycic -Go to the Pokemon Shop and Pokemon Center -Go to the Fighting Dojo. Personally, I recommend going to the Dojo First. =========================================================================== The Fighting Dojo =========================================================================== Although it is shaped like a miniature Gym it is quite different. You must battle 2 Blackbelt trainers at a time, for a total of 4, and then you must battle the Karate Master himself. Your reward? Your choice between Hitmonchan or Hitmonlee, but you can get the other later by breeding, so choose the one you like the most. Personally, I would choose Hitmonlee because of his better status over the chan and supperior fighting moves. /-------------------------------------------------------------------------\ |Boss: Karate Master Money: 925 | |-------------------------------------------------------------------------| |Pokemon: Hitmonchan, Level 37 (Fighting) | | Hitmonlee, Level 37 (Fighting) | |-------------------------------------------------------------------------| |Info: Fortunatly, both pokemon are single fighting types, which means | | they are weak against Flying and Psycic moves, while not being able| | to hit Ghost Pokemon with fighting and Normal Type moves. A | | Exeggcute, Kadabra, Pidgeotto, and Haunter/Gengar will make quick | | work of them, even Pokemon that knows one Psycic move will do well.| \-------------------------------------------------------------------------/ Once you beat him, you will be able to choose between the two. Now that that's out of the way, it's time to liberate Sliph Co, and Saffron for that matter, from Team Rocket. =========================================================================== Sliph Co =========================================================================== Before we begin, let's talk about the building design itself. Sliph co. is broken up into 11 floors, only the first floor is free of trainers, and there is around 30 Trainers to battle, and your rival and Giovanni. The Pokemon's level's vary from level 25 to 41, so it may be wise to have your Pokemon in the mid to high 30's before tackleing it. Also, the types that are the most common include Poison, Fighting, Normal, Ground, Steel and Electric. Also, once you beat Giovanni, you will be unable to battle these trainers again, so make sure you do it the first time. In reality, though, you only have to battle about 5-10 trainers to get to Giovanni, and here is the quick and easy way: First go to the elevator and choose level 5. Go to the left, on to the warp tile, warp back, beat the rocket, go right, and get the Keycard item. Then, head back down to Level 3, go down, battle the rocket, unlock the left door, and go on the warp pad. Beware, in the next area, you will be required to battle your rival. /-------------------------------------------------------------------------\ |Boss: Rival Money: ??? | |-------------------------------------------------------------------------| |Team 1: Pidgeot, Lv 37 (Normal/Flying) | | Alakazam, Lv 35 (Psycic) | | Gyrados, 37 (Flying/Water) | | Exeggcute, 35 (Psycic/Grass) | | Charizard, 40 (Fire/Flying) | |-------------------------------------------------------------------------| |Team 2: Pidgeot, Lv 37 (Normal/Flying) | | Alakazam, Lv 35 (Psycic) | | Growlithe, 37 (Fire) | | Exeggcute, 35 (Psycic/Grass) | | Blastoise, 40 (Water) | |-------------------------------------------------------------------------| |Team 3: Pidgeot, Lv 37 (Normal/Flying) | | Alakazam, Lv 35 (Psycic) | | Gyrados, 35 (Flying/Water) | | Growlithe, 37 (Fire) | | Venusaur, 40 (Grass/Poison) | |-------------------------------------------------------------------------| |Info: Your rival is seriously starting to beef up. Fortunatly, it will | | be a little while before you battle him again, but here is a small | | suggestion: Get a Zapados from the Power Plant near the Rock | | Tunnel Pokemon Center. Although it is hard to catch, it can easily | | take out most of the Pokemon on his team in a heartbeat. Saying | | that, on to the Pokemon. | | | | For Pidgeot, use Ice and Electric, Namely Pika/Raichu, Mageton, | | Zapdos, etc. For Alakazam, a dark move such as Bite, or a few | | drill Pecks will take care of him. For Growlithe, use water/ground | | attacks. For Gyrados, use Electirc attacks for 4X damage. For | | Exeggcute, use Fire/Ice/Dark moves. Finally, the starters are a | | little different, since they have fully evolved. Use Electric/Ice | | and water moves on Charizard, Psycic/Fire/Ice moves on Venusaur, | | and Electric and Grass moves on Blastoise. | \-------------------------------------------------------------------------/ After you get your rival out of the way, talk to the man on the same floor to get a level 25 Lapras, a Ice/Water Pokemon that has high HP and is quite good if you don't have a water Pokemon at this point. Continue to the next Warp tile to land on Floor 11. There, you will have to battle one more rocket to reach Giovanni. Once he is out of the way, open the door and talk to him to start the battle /-------------------------------------------------------------------------\ |Boss: Giovanni Money: 4059 | |-------------------------------------------------------------------------| |Pokemon: Nidorino, Level 37 (Poison) | | Kangaskhan, Level 35 (Normal) | | Rhyhorn, Level 37 (Rock/Ground) | | Nidoqueen, Level 41 (Poison/Ground) | |-------------------------------------------------------------------------| |Info: Giovanni is a bit more equipped this time, now with Poison, Ground | | Rock, and Normal Pokemon. Nidorino goes down with Psycic and ground| | moves, Kangaskhan goes down with Fighting Moves (AKA: Hitmonchan | | and Hitmonlee). Ryhorn goes down with 4X from Water and Grass, and | | Nidoqueen goes down with Ground, Ice, Water, and Psycic Moves. Not | | much of a challenge... | \-------------------------------------------------------------------------/ Once you defeat Giovanni, he will call off all his men and leave, leaving Saffron free of Team Rocket's control. Go talk to the President to get a Master Ball, a Pokeball that can catch a pokemon 100% of the time. Now that this is over, it is now time to go to the Saffron city gym. =========================================================================== Saffron City Gym =========================================================================== A wierd warping Gym, you must use the warp blocks to reach the Gym Leader in the middle of the Gym. If you don't want to battle any of the trainers, just go to the block above or below the one you are currently in to avoid them, although it takes longer. If you want to do it the fast way, from the first 4 way room, go to the one in the upper left, then to the one in the lower left, and go down from that to end up in the gym leaders room. /-------------------------------------------------------------------------\ |Gym Leader: Sabrina Money: 4257 | |-------------------------------------------------------------------------| |Pokemon: Kadabra, Level 38 (Psycic) | | Mr. Mime, level 37 (Psycic) | | Venomoth, Level 28 (Poison/Bug) | | Alakazam, Level 43 (Psycic) | |-------------------------------------------------------------------------| |Info: With one of the toughest types downgraded from there RBY days, | | Sabrina's team is easier than ever to defeat. Kadabra, Mr. Mime, | | and Alakazam are all pure Psycic, meaning they fall prey to Dark | | (Bite, etc) and Ghost moves. Venomoth falls with Psycic and Fire | | moves. A good team to bring along is Gyrados with Bite, Zapados | | with Drill Peck and Thunderbolt, and any fire Pokemon for Venomoth.| \-------------------------------------------------------------------------/ Now that Sabrina's out of the way, it's time to get the other two badges... =========================================================================== Cinnibar Island =========================================================================== There are two ways you can reach Cinnibar, either via Route 21, or the Seafoam Island's path from Fuchia. Unfortunatly, there is very little to do on Cinnibar, but there is a few interesting things you can do. If you have one of the fossils and the Old Amber from the Pewter Museum, you can get either a Kabuto (Dome Fossil), Omanyte (Helix Fossil) and a Aerodactyl (Old Amber). Unfortunatly, instead of being level 30, they are now downgraded to level 5 for all, meaning it will be tougher to level them up. Before you can do anything else, though, you will have to go to the Abandon Mansion and get the Gym Key =========================================================================== The Mansion =========================================================================== Filled with clues to the secret 151st Pokemon, the mansion is a rotting house that requires you to pull a few switches to get though. There are also a few various rare Pokemon, including Koffing, Grimer, Magmar, and some lesser pokemon (Mainly Rattata and Cate). It may be wise to use some Pokemon Repel the first time you go though. To get to the Key, go up the stairs on the first floor. Then, head right and up until you reach another pair of stairs. Take it to reach the 3F. Go right, and down until you see a switch. Pull it, continue, and head to the first drop off to reach the 1st floor again. While there, go down and right to another pair of stairs that leads you to the basement, where the Key is. Go to the right, in the small room, flip the switch, continue right, up, flip the switch, continue left, down, and get the key. Go back and flip the switch, continue back to the first floor, and exit the mansion. Now to the Gym. =========================================================================== Cinnibar Island Gym =========================================================================== A rather unorthadox gym. You can either fight the trainers, or answer the questions in the quiz machines near them. If you want to know, the answeres are YES, NO, NO, YES, NO (If someone can confirm this, this was taken out of the Gameboy version). Once you are at the end, talk to Blaine to start the battle. /-------------------------------------------------------------------------\ |Gym Leader: Blaine Money: 4653 | |-------------------------------------------------------------------------| |Pokemon: Growlithe, Level 42 (Fire) | | Ponyta, Level 50 (Fire) | | Rapidash, Level 42 (Fire) | | Arcanine, Level 47 (Fire) | |-------------------------------------------------------------------------| |Info: Poor Blaine, his team has always sucked, and still does. With all | | his Pokemon weak to Water and Ground, it will be a easy battle. | | Unfortunatly, to combat his sucky-ness, Gamefreak downgraded the | | Fossil Pokemon to Level 5, making it harder to kill him, but with | | that, they upgraded Lapras to level 25, meaning he will do a good | | ammount of damage with Surf. If you have a Blastoise, Gyrados, | | or Gravler/Golem, you will make quick work of Blaine. | \-------------------------------------------------------------------------/ Now, to the final Gym... =========================================================================== Viridian City Gym =========================================================================== Using the same movement tiles from the first Rockets hideout, Navigating the gym can be a major pain in the ass. Fortunatly, you only have to battle 2 underlings to reach the Gym Leader. From the enterance, go right until you reach the tiles. Stop, then head up. Go right, up, face the trainer, right, face the trainer. Once you face the second trainer, you will have to exit the gym and go in the same direction to continue. Once you are past the second trainer, go left, down, and right to find...Giovanni. The final Gym Battle Awaits. /-------------------------------------------------------------------------\ |Gym Leader: Giovanni Money: 4950 | |-------------------------------------------------------------------------| |Pokemon: Ryhorn, Level 45 (Rock/Ground) | | Dugtrio, level 42 (Ground) | | Nidoqueen, Level 43 (Poison/Ground) | | Nidoking, Level 45 (Poison/Ground) | | Rhydon, Level 50 (Rock/Ground) | |-------------------------------------------------------------------------| |Info: The final Gym battle....is a joke. All of Giovanni's pokemon are | | part ground, meaning Water/Ice/Ground/and Grass pokemon will mop | | him up within 2 hits. Ryhorn, Rhydon, and Dugthrio all go down with| | water/grass/ice, and Nidoqueen and King go down with Psycic/Water | | and Ice. Once you beat Giovanni, he will give you the TM for | | Earthquake, and the Earth Badge. | \-------------------------------------------------------------------------/ Now, all that stands in your way is your rival...Head back to Route 22 23 (Left of Viridian), to face your rival again. /-------------------------------------------------------------------------\ |Boss: Rival Money: ??? | |-------------------------------------------------------------------------| |Team 1: Pidgeot, Lv 47 (Normal/Flying) | | Alakazam, Lv 50 (Psycic) | | Rhyhorn, Lv 45 (Rock/Ground) | | Gyrados, 45 (Flying/Water) | | Exeggcute, 47 (Psycic/Grass) | | Charizard, 53 (Fire/Flying) | |-------------------------------------------------------------------------| |Team 2: Pidgeot, Lv 47 (Normal/Flying) | | Alakazam, Lv 50 (Psycic) | | Rhyhorn, Lv 45 (Rock/Ground) | | Growlithe, 45 (Fire) | | Exeggcute, 47 (Psycic/Grass) | | Blastoise, 53 (Water) | |-------------------------------------------------------------------------| |Team 3: Pidgeot, Lv 47 (Normal/Flying) | | Alakazam, Lv 50 (Psycic) | | Rhyhorn, Lv 45 (Rock/Ground) | | Gyrados, 45 (Flying/Water) | | Growlithe, 47 (Fire) | | Venusaur, 53 (Grass/Poison) | |-------------------------------------------------------------------------| |Info: Your rival's team is now very close to being complete, mainly in | | it's final planning stages. This is pretty much a repeat of the | | sliph co. fight, only with a Rhyhorn added to the mix. Pidgeot can | | be taken out with Electric and Ice, Alakazam with Dark and Ghost, | | Rhyhorn with Grass/Water/Ice, Growlithe with Ground/Water, Gyrados | | with electric, Exeggcute with Dark/Ghost/Fire/Ice, Charizard with | | Water/electric, Blastoise with Electric/Ice, and Venusaur with | | Fire/Ice/Psycic/Ground. Pretty easy fight. | \-------------------------------------------------------------------------/ Now that he is out of the way, it is time to go onto 23, and Victory road. =========================================================================== Route 23 =========================================================================== Before you walk onto route 23, make sure you have these items and Pokemon -A Pokemon that can use surf -A Pokemon that can use Strength -5 Revives -10 Hyper Potions -10 Max Repels -A pokemon that can use fly The first 4 guards are on dry land, while the next two are on the water. Once you are land, go on the left path to reach the enterance to Victory Road, the last required dungeon. =========================================================================== Victory Road =========================================================================== Filled with high ranking trainers and Pokemon, Victory road is a brief, but long path to the final area, the Indigo Plateau. Make sure all your pokemon are healed, since many of the battles here are long and tough, within the 40s and 50s. It's also recommended that you only train when you actually get to the Indigo Plateau Pokemon center and have the ability to heal. To get though the cave, you must have a pokemon that can use strength. In the first area, push the boulder down, then right, then up, then right, then up until you have one square to walk with, then right, then down to open the path. Once that is done, go on the platform and stick to the left until you reach the enterance to the next area. On the second floor, go down to the bounder and press it left once, then down, and then left until it is on the pressure plate. Once that is done, go on the platform, go down in the next area, and go right, up, left, and up until you reach the ladder to the next area. In the final part, go up to the boulder and press it up once, and then left all the way, then down once, then left, then down, then right onto the pressure plate. After that, go onto the platform and head down to the next area. From there, go right until you find the next boulder and push it down the hole. Once it is down on the second floor, jump down the same hole and press the boulder to the left onto the pressure plate. Go on the platform and follow the chain of ladders out of the cave, and into the final area. =========================================================================== The Pokemon League =========================================================================== With a combined Pokemon mart and pokecenter, it would be wise to heal your pokemon and create your final team. Make sure you have these items before you continue: -20 Hyper Potions -10 Revives =========================================================================== The Elite 4 =========================================================================== First Elite 4 Member: /-------------------------------------------------------------------------\ |Elite 4: Lorelei Money: 5544 | |-------------------------------------------------------------------------| |Pokemon: Dewgong (Ice/Water) | | Cloyster (Ice/Water) | | Slowbro (Psycic/Water) | | Jynx (Ice/Psycic) | | Lapras (Ice/Water) | |-------------------------------------------------------------------------| |Info: With 4 out of 5 members of her team water type, she is vurnable to | | one major pokemon: Zapdos. Although Zapdos is part flying, a level | | 55 Zapdos can take care of most of her pokemon with Thunderbolt. | | Jynx, howerever, will need a good fire or dark Pokemon to put her | | in it's place. | \-------------------------------------------------------------------------/ Second Elite 4 Member: /-------------------------------------------------------------------------\ |Elite 4: Bruno Money: 5742 | |-------------------------------------------------------------------------| |Pokemon: Onix (Rock/Ground) | | Hitmonchan (Fighting) | | Hitmonlee (Fighting) | | Onix (Rock/Ground) | | Machamp (Fighting) | |-------------------------------------------------------------------------| |Info: Another pathetic joke trainer, and sadly, he looks like a badass | | prehistoric man. His two onix's are easily taken down with water | | ice and grass, so make sure you have a Articuno or Venusaur ready | | at the beginning. Hitmonchan/Lee/and Machamp are all pure fighers, | | so a flying or psycic move will easily take them down, mainly a | | drill peck or two from Zapdos will do wonders. Sorry if these | | descriptions seem bad, folks, the first two of the elite 4 are easy| | bastards. | \-------------------------------------------------------------------------/ Third Elite 4 Member: /-------------------------------------------------------------------------\ |Elite 4: Agatha Money: 5940 | |-------------------------------------------------------------------------| |Pokemon: Gengar (Ghost/Poison) | | Golbat (Poison/Flying) | | Haunter (Poison/Ghost) | | Arbok (Poison) | | Gengar (Poison/Ghost) | |-------------------------------------------------------------------------| |Info: Finally, a worthwile challenge. Agatha uses the rarely used Ghost | | type, but her problem is, all her Pokemon are part Poison, making | | every one of them weak to Psycic. If you have a non psycic Pokemon | | that knows a Psycic move, use it. Even better if it is a Normal | | Type. The haunters and Gengars will try to poison/sleep/confuse | | you, so make sure you take care of them quick, usually one or two | | hit's from Zapdos Thunderbolt will kill them. Golbat will try to | | confuse you as well, so use ice/psycic/electric moves on it. Arbok | | will try to use Glare, a move that tries to stun you, so be careful| | of it, and hit it with ground/psycic moves. | \-------------------------------------------------------------------------/ Forth Elite 4 Member: /-------------------------------------------------------------------------\ |Elite 4: Lance Money: 6138 | |-------------------------------------------------------------------------| |Pokemon: Gyrados (Water/Flying) | | Aerodactyl (Flying/Rock) | | Dragonair (Dragon) | | Dragonair (Dragon) | | Dragonite (Dragon/Flying) | |-------------------------------------------------------------------------| |Info: Lance uses the rare dragon type, which is a first for you, unless | | you caught a Dratini. Gyrados goes down with Electric moves, and | | Aerodactyl goes down with Ice/Electric moves (Zapdos is good for | | both of them. Then, the dragon Pokemon are your problem. Use | | Articuno's Ice Beam on them, since it does 2X damage, and 4X to | | Dragonite. Only one more battle to go... | \-------------------------------------------------------------------------/ The Champion: /-------------------------------------------------------------------------\ |FINAL BATTLE: Rival Money: 6435 | |-------------------------------------------------------------------------| |Team 1: Pidgeot, Lv 61 (Normal/Flying) | | Alakazam, Lv 59 (Psycic) | | Rhydon, Lv 61 (Rock/Ground) | | Gyrados, 63 (Flying/Water) | | Exeggutor, 61 (Psycic/Grass) | | Charizard, 65 (Fire/Flying) | |-------------------------------------------------------------------------| |Team 2: Pidgeot, Lv 61 (Normal/Flying) | | Alakazam, Lv 59 (Psycic) | | Rhydon, Lv 61 (Rock/Ground) | | Arcanine, 61 (Fire) | | Exeggutor, 63 (Psycic/Grass) | | Blastoise, 65 (Water) | |-------------------------------------------------------------------------| |Team 3: Pidgeot, Lv 61 (Normal/Flying) | | Alakazam, Lv 59 (Psycic) | | Rhydon, Lv 61 (Rock/Ground) | | Gyrados, 61 (Flying/Water) | | Arcanine, 63 (Fire) | | Venusaur, 65 (Grass/Poison) | |-------------------------------------------------------------------------| |Info: Surprise, Surprise, your rival is the champion. Fortunatly, his | | team is little changed from the last time you battled him, and the | | only thing that would be hard for you is the damage you took from | | the other Elite 4 Members. Pidgeot goes down with Ice/Electric, | | Alakazam goes down with Drill Peck, Rhydon goes | | down with Ice/Grass/Water moves, Arcanine goes down with Ground and| | and water moves, Exeggutor goes down with Ice/Fire/Flying moves, | | Gyrados goes down with Electric, and his evolved starter goes down | | the exact same way from your last two battles. Zapdos can takw down| | Pidgeot, Alakazam, Exeggutor, Gyrados, Venusaur, Charizard, and | | Blastoise, while articuno can take care of Rhydon, Exeggutor, and | | Venusaur. Once you beat him, you have completed the main part of | | the game! | \-------------------------------------------------------------------------/ Once you beat your Rival, Prof. Oak will come in and register your pokemon in the hall of fame. Congradulations! You spent 10 hours of your life on a game! Don't you feel proud? /-------------------------------------------------------------------------\ | A50. Pokedex: Version 1.1 | \-------------------------------------------------------------------------/ Current Status: =========================================================================== Version 1.0: Bulbasaur-Sandslash Pokedex Version 1.1: Nidoran Female-Golbat Key: =========================================================================== Number before name: Current Pokedex number of Pokemon Pokemon Name: Name of the Pokemon Type: Element Type of that Pokemon Location: Where you can find it Evolution Line: List of Evolutions for that Pokemon Type Move List Key: =========================================================================== Name: Name of Attack Type: Type of Attack #1: Level the first form learns it at #2: Level of the Second form it learns it at #3L level the third form learns it at Yel: Stands for the level the final evolution in the yellow version learns it at Yel1: Level the first form of the yellow version pokemon learns it at Yel2: Level the second form of the Yellow version pokemon learns it at Yel3: Same as Yel Sta: Pokemon knows that move from the start -: That type of Pokemon cannot learn that particular attack =========================================================================== #1 Bulbasaur/#2 Ivysaur/#3 Venusaur Type: Grass/Poison Location: Starter Evolution Line: Bulbasaur Lv 16 Ivysaur Lv 32 Venusaur Final Move List: /--------------------------------------------\ |Name |Type |#1 |#2 |#3 | |----------------------|---------|---|---|---| |Tackle |Normal |- |- |- | |Growl |Normal |- |- |- | |Leech Seed |Grass |7 |7 |7 | |Vine Whip |Grass |13 |13 |13 | |Poison Powder |Poison |20 |22 |22 | |Razor Leaf |Grass |27 |30 |30 | |Growth |Normal |34 |38 |43 | |Sleep Powder |Grass |41 |46 |55 | |Solar Beam |Grass |48 |54 |65 | \--------------------------------------------/ TM and HM list: /--------------------------------------------\ |TM |Name |Notes | |-----|-------------|------------------------| |TM 03|Sword Dance | | |TM 06|Toxic | | |TM 08|Body Slam | | |TM 09|Take Down | | |TM 10|Double Edge | | |TM 15|Hyper Beam |Venusaur Only | |TM 21|Mega Drain | | |TM 22|Solar Beam | | |TM 31|Mimic | | |TM 32|Double Team | | |TM 33|Reflect | | |TM 34|Bide | | |TM 44|Rest | | |TM 50|Substitute | | |-----|-------------|------------------------| |HM 01|Cut | | \--------------------------------------------/ =========================================================================== #4 Charmander/#5 Charmeleon/#6 Charizard Type: Charmander/Charmeleon: Fire Charizard: Fire/Flying Location: Starter Evolution Line: Charmander Lv 16 Charmeleon Lv 36 Charizard Final Move List: /--------------------------------------------\ |Name |Type |#1 |#2 |#3 | |----------------------|---------|---|---|---| |Scratch |Normal |Sta|Sta|Sta| |Growl |Normal |Sta|Sta|Sta| |Ember |Fire |9 |9 |9 | |Leer |Normal |15 |15 |15 | |Rage |Normal |22 |24 |24 | |Slash |Normal |30 |33 |36 | |Flamethrower |Fire |38 |42 |46 | |Fire Spin |Fire |46 |56 |55 | \--------------------------------------------/ TM and HM list: /--------------------------------------------\ |TM |Name |Notes | |-----|-------------|------------------------| |TM 01|Mega Punch | | |TM 03|Sword Dance | | |TM 05|Mega Kick | | |TM 06|Toxic | | |TM 08|Body Slam | | |TM 09|Take Down | | |TM 10|Double Edge | | |TM 17|Submission | | |TM 18|Counter | | |TM 19|Seismic Toss | | |TM 20|Rage | | |TM 23|Dragon Rage | | |TM 26|Earthquake |Charizard Only | |TM 27|Fissure |Charizard Only | |TM 28|Dig | | |TM 31|Mimic | | |TM 32|Double Team | | |TM 33|Reflect | | |TM 34|Bide | | |TM 38|Fire Blast | | |TM 39|Swift | | |TM 40|Skull Bash | | |TM 44|Rest | | |TM 50|Substitute | | |-----|-------------|------------------------| |HM 01|Cut | | |HM 02|Fly |Yellow Charizard Only | |HM 04|Srength | | \--------------------------------------------/ =========================================================================== #7 Squrtle/#8 Wartortle/#9 Blastoise Type: Water Location: Starter Evolution Line: Squirle Lv 16 Wartortle Lv 36 Blastoise Final Move List: /--------------------------------------------\ |Name |Type |#1 |#2 |#3 | |----------------------|---------|---|---|---| |Tackle |Normal |Sta|Sta|Sta| |Tail Whip |Normal |Sta|Sta|Sta| |Bubble |Water |8 |8 |8 | |Water Gun |Water |15 |15 |15 | |Bite |Normal |22 |24 |24 | |Withdraw |Water |28 |31 |31 | |Skull Bash |Normal |35 |29 |42 | |Hydro Pump |Water |42 |47 |52 | \--------------------------------------------/ TM and HM list: /--------------------------------------------\ |TM |Name |Notes | |-----|-------------|------------------------| |TM 01|Mega Punch | | |TM 05|Mega Kick | | |TM 06|Toxic | | |TM 08|Body Slam | | |TM 09|Take Down | | |TM 10|Double Edge | | |TM 11|Bubblebeam | | |TM 12|Water Gun | | |TM 13|Ice Beam | | |TM 14|Blizzard | | |TM 15|Hyper Beam |Blastoise Only | |TM 17|Submission | | |TM 18|Counter | | |TM 19|Seismic Toss | | |TM 20|Rage | | |TM 26|Earthquake |Blastoise Only | |TM 27|Fissure |Blastoise Only | |TM 28|Dig | | |TM 31|Mimic | | |TM 32|Double Team | | |TM 33|Reflect | | |TM 34|Bide | | |TM 50|Substitute | | |-----|-------------|------------------------| |HM 03|Surf | | |HM 04|Srength | | \--------------------------------------------/ =========================================================================== #10 Caterpie/#11 Metapod/#12 Butterfree Type: Caterpie/Metapod: Bug Butterfree: Bug/Flying Location: Caterpie/Metapod: Viridian Forest/Routes 24/25 Butterfree: Evolved from Metapod Evolution Line: Caterpie Lv 7 Metapod Lv 10 Butterfree Final Move List: /------------------------------------------------\ |Name |Type |#1 |#2 |#3 |Yel| |----------------------|---------|---|---|---|---| |Tackle |Normal |Sta|- |Sta|Sta| |String Shot |Bug |Sta|- |Sta|Sta| |Harden |Normal |- |7 |- |- | |Confusion |Psycic |- |- |12 |10 | |Poison Powder |Poison |- |- |15 |13 | |Stun Spore |Grass |- |- |16 |14 | |Sleep Powder |Grass |- |- |17 |15 | |Supersonic |Normal |- |- |21 |18 | |Whirlwind |Normal |- |- |26 |23 | |Gust |Flying |- |- |- |28 | |Psybeam |Psycic |- |- |32 |34 | \------------------------------------------------/ TM and HM list: (Butterfree Only) /--------------------------------------------\ |TM |Name |Notes | |-----|-------------|------------------------| |TM 02|Razor Wind | | |TM 04|Whirlwind | | |TM 06|Toxic | | |TM 09|Take Down | | |TM 10|Double Edge | | |TM 15|Hyper Beam | | |TM 20|Rage | | |TM 21|Mega Drain | | |TM 22|Solar Beam | | |TM 29|Psycic | | |TM 30|Teleport | | |TM 31|Mimic | | |TM 32|Double Team | | |TM 33|Reflect | | |TM 34|Bide | | |TM 39|Swift | | |TM 44|Rest | | |TM 46|Psywave | | |TM 50|Substitute | | |-----|-------------|------------------------| |HM 04|Srength |Yellow Only | \--------------------------------------------/ =========================================================================== #13 Weedle/#14 Kakuna/#15 Beedrill Type: Bug/Poison Location: Weedle/Kakuna (Red/Blue/Green):Viridian Forest, Routes 24, 25 Beedrill (Red/Blue/Green): Evolves from Kakuna Evolution Line: Weedle Lv 7 Kakuna Lv 10 Beedrill Final Move List: /--------------------------------------------\ |Name |Type |#1 |#2 |#3 | |----------------------|---------|---|---|---| |Poison Sting |Poison |Sta|- |Sta| |String Shot |Bug |Sta|- |Sta| |Harden |Normal |- |7 |- | |Fury Attack |Normal |- |- |12 | |Focus Energy |Normal |- |- |16 | |Twin Needle |Bug |- | |20 | |Rage |Normal |- |- |25 | |Pin Missle |Bug |- |- |30 | |Agility |Psycic |- |- |35 | \--------------------------------------------/ TM and HM list: (Beedrill Only) /--------------------------------------------\ |TM |Name |Notes | |-----|-------------|------------------------| |TM 03|Sword Dance | | |TM 06|Toxic | | |TM 09|Take Down | | |TM 10|Double Edge | | |TM 15|Hyper Beam | | |TM 20|Rage | | |TM 21|Mega Drain | | |TM 31|Mimic | | |TM 32|Double Team | | |TM 33|Reflect | | |TM 34|Bide | | |TM 43|Sky Attack | | |TM 44|Rest | | |TM 50|Substitute | | |-----|-------------|------------------------| |HM 02|Fly | | \--------------------------------------------/ =========================================================================== #16 Pidgey/#17 Pidgeotto/#18 Pidgeot Type: Normal/Flying Location: Pidgey: Nearly everywhere Pidgeotto: Routes 14, 15, 21 Pidgeot: Evolves from Pidgeotto Evolution Line: Pidgey Lv 18 Pidgeotto Lv 36 Pidgeot Final Move List: /--------------------------------------------\ |Name |Type |#1 |#2 |#3 | |----------------------|---------|---|---|---| |Gust |Flying |Sta|Sta|Sta| |Sand Attack |Normal |5 |5 |5 | |Quick Attack |Normal |12 |12 |12 | |Whirlwind |Normal |19 |21 |21 | |Wing Attack |Flying |28 |31 |31 | |Agility |Psycic |36 |40 |44 | |Mirror Move |Flying |44 |49 |54 | \--------------------------------------------/ TM and HM list: /--------------------------------------------\ |TM |Name |Notes | |-----|-------------|------------------------| |TM 02|Razor Wind | | |TM 04|Whirlwind | | |TM 06|Toxic | | |TM 09|Take Down | | |TM 10|Double Edge | | |TM 15|Hyper Beam |Pidgeot Only | |TM 21|Mega Drain | | |TM 31|Mimic | | |TM 32|Double Team | | |TM 33|Reflect | | |TM 34|Bide | | |TM 39|Swift | | |TM 43|Sky Attack | | |TM 44|Rest | | |TM 50|Substitute | | |-----|-------------|------------------------| |HM 02|Fly | | \--------------------------------------------/ =========================================================================== #19 Rattata/#20 Raticate Type: Normal Location: Rattata: Nearly Everywhere Raticate: Routes 9, 11, 16, 17, 18, 21 (Yellow) Cinibar Mansion Evolution Line: Rattata: Lv 20 Raticate: Final Move List: /----------------------------------------\ |Name |Type |#1 |#2 | |----------------------|---------|---|---| |Tackle |Normal |Sta|Sta| |Tail Whip |Normal |Sta|Sta| |Quick Attack |Normal |7 |7 | |Hyper Fang |Normal |14 |14 | |Focus Energy |Normal |23 |27 | |Super Fang |Normal |34 |41 | \----------------------------------------/ TM and HM list: /--------------------------------------------\ |TM |Name |Notes | |-----|-------------|------------------------| |TM 06|Toxic | | |TM 08|Body Slam | | |TM 09|Take Down | | |TM 10|Double Edge | | |TM 11|Bubblebeam | | |TM 12|Water Gun | | |TM 13|Ice Beam | | |TM 14|Blizzard | | |TM 15|Hyper Beam |Raticate Only | |TM 20|Rage | | |TM 31|Mimic | | |TM 32|Double Team | | |TM 43|Sky Attack | | |TM 44|Rest | | |TM 50|Substitute | | |-----|-------------|------------------------| |HM 02|Fly | | \--------------------------------------------/ =========================================================================== #21 Spearow/#22 Fearow Type: Normal/Flying Location: Spearow: Nearly all Routes Fearow: 17, 18, 23 *Yellow* 9, 16 Evolution Line: Spearow Lv 20 Fearow Final Move List: /----------------------------------------\ |Name |Type |#1 |#2 | |----------------------|---------|---|---| |Peck |Flying |Sta|Sta| |Growl |Normal |Sta|Sta| |Leer |Normal |9 |9 | |Fury Attack |Normal |15 |15 | |Mirror Move |Flying |22 |25 | |Drill Peck |Flying |29 |34 | |Agility |Psycic |36 |43 | \----------------------------------------/ TM and HM list: /--------------------------------------------\ |TM |Name |Notes | |-----|-------------|------------------------| |TM 02|Razor Wind | | |TM 04|Whirlwind | | |TM 06|Toxic | | |TM 09|Take Down | | |TM 10|Double Edge | | |TM 15|Hyper Beam |Fearow Only | |TM 20|Rage | | |TM 31|Mimic | | |TM 32|Double Team | | |TM 34|Bide | | |TM 39|Swift | | |TM 43|Sky Attack | | |TM 44|Rest | | |TM 50|Substitute | | |-----|-------------|------------------------| |HM 02|Fly | | \--------------------------------------------/ =========================================================================== #23 Ekans/#24 Arbok Type: Poison Location: Routes 4, 8, 11, 23 (Red only) Evolution Line: Ekans Lv 22 Arbok Final Move List: /----------------------------------------\ |Name |Type |#1 |#2 | |----------------------|---------|---|---| |Wrap |Normal |Sta|Sta| |Leer |Normal |Sta|Sta| |Poison Sting |Poison |10 |10 | |Bite |Normal |17 |17 | |Glare |Normal |24 |27 | |Screech |Normal |31 |36 | |Acid |Poison |38 |47 | \----------------------------------------/ TM and HM list: /--------------------------------------------\ |TM |Name |Notes | |-----|-------------|------------------------| |TM 06|Toxic | | |TM 08|Body Slam | | |TM 09|Take Down | | |TM 10|Double Edge | | |TM 15|Hyper Beam |Arbok Only | |TM 20|Rage | | |TM 21|Mega Drain | | |TM 26|Earthquake | | |TM 27|Fissure | | |TM 28|Dig | | |TM 31|Mimic | | |TM 32|Double Team | | |TM 33|Reflect | | |TM 34|Bide | | |TM 44|Rest | | |TM 48|Rock Slide | | |TM 50|Substitute | | |-----|-------------|------------------------| |HM 04|Srength | | \--------------------------------------------/ =========================================================================== #25 Pikachu/#26 Raichu Type: Electic Location: Pikachu (Red/Green/Blue) Viridian Forest, Power Plant Raichu: (Red/Green/Blue) Unknown Dungeon Evolution Line: Pikachu (Red/Green/Blue) Thunder Stone (Yellow) Final Raichu (Red/Green/Blue) Final (Yellow) - *Cannot evolve in Yellow version Move List: /--------------------------------------------\ |Name |Type |#1 |Ye1|#2 | |----------------------|---------|---|---|---| |Thundershock |Electic |Sta|Sta|Sta| |Growl |Normal |Sta|Sta|Sta| |Tail Whip |Normal |- |6 |- | |Thunder Wave |Electic |9 |8 |- | |Quick Attack |Normal |16 |11 |- | |Double Team |Normal |- |15 |- | |Slam |Normal |- |20 |- | |Swift |Normal |26 |- |- | |Thunderbolt |Electric |- |26 |- | |Agility |Psycic |33 |33 |- | |Thunder |Electic |43 |41 |- | |Light Screen |Psycic |- |50 |- | \--------------------------------------------/ TM and HM list: /--------------------------------------------\ |TM |Name |Notes | |-----|-------------|------------------------| |TM 01|Mega Punch | | |TM 05|Mega Kick | | |TM 06|Toxic | | |TM 08|Body Slam | | |TM 09|Take Down | | |TM 10|Double Edge | | |TM 15|Hyper Beam |Raichu Only | |TM 16|Pay Day | | |TM 17|Submission | | |TM 19|Seismic Toss | | |TM 20|Rage | | |TM 24|Thunderbolt | | |TM 25|Thunder | | |TM 31|Mimic | | |TM 32|Double Team | | |TM 33|Reflect | | |TM 34|Bide | | |TM 39|Swift | | |TM 40|Skull Bash | | |TM 44|Rest | | |TM 45|Thunder Wave | | |TM 50|Substitute | | |-----|-------------|------------------------| |HM 05|Flash | | \--------------------------------------------/ *Note: Pikachu can also learn Surf in Pokemon Stadium =========================================================================== #27 Sandshrew/#28 Sandslash Type: Ground Location: Sandshrew: 4, 8, 8, 9, 10, 11, 23 Sandslash: Route 23, Unknown Dungeon *Note: both are blue only Evolution Line: Sandshrew Lv 22 Sandslash Final Move List: /----------------------------------------\ |Name |Type |#1 |#2 | |----------------------|---------|---|---| |Scratch |Normal |Sta|Sta| |Sand Attack |Normal |10 |10 | |Slash |Normal |17 |17 | |Poison Sting |Poison |24 |27 | |Swift |Normal |31 |36 | |Fury Swipes |Normal |38 |47 | \----------------------------------------/ TM and HM list: /--------------------------------------------\ |TM |Name |Notes | |-----|-------------|------------------------| |TM 03|Sword Dance | | |TM 06|Toxic | | |TM 08|Body Slam | | |TM 09|Take Down | | |TM 10|Double Edge | | |TM 15|Hyper Beam |Sandslash Only | |TM 17|Submission | | |TM 19|Seismic Toss | | |TM 20|Rage | | |TM 26|Earthquake | | |TM 27|Fissure | | |TM 28|Dig | | |TM 31|Mimic | | |TM 32|Double Team | | |TM 34|Bide | | |TM 39|Swift | | |TM 44|Rest | | |TM 48|Rock Slide | | |TM 50|Substitute | | |-----|-------------|------------------------| |HM 01|Cut | | |HM 04|Srength | | \--------------------------------------------/ =========================================================================== #29 Nidoran Female/#30 Nidorina/#31 Nidoqueen Type: Nidoran/Nidorina: Poison Nidoqueen: Poison/Ground Location: Nidoran: Route 22, Safari Zone *Yellow* Route 2 Nidorina: Safari Zone Nidoqueen: Evolves from Nidorina Evolution Line: Nidoran Lv 16 Nidorina Moon Stone Nidoqueen Final Move List: /--------------------------------------------------------\ |Name |Type |#1 |Ye1|#2 |Ye2|#3 |Ye3| |----------------------|---------|---|---|---|---|---|---| |Growl |Normal |Sta|Sta|Sta|Sta|Sta|Sta| |Tackle |Normal |Sta|Sta|Sta|Sta|Sta|Sta| |Scratch |Normal |8 |8 |8 |8 |8 |8 | |Double Kick |Fighting |43 |12 |50 |12 |- |12 | |Poison Sting |Poison |14 |17 |14 |19 |14 |- | |Tail Whip |Normal |21 |23 |23 |27 |- |- | |Body Slam |Normal |- |- |- |- |23 |23 | |Bite |Normal |29 |30 |32 |36 |- |- | |Fury Swipes |Normal |36 |38 |41 |46 |- |- | \--------------------------------------------------------/ TM and HM list: /--------------------------------------------\ |TM |Name |Notes | |-----|-------------|------------------------| |TM 01|Mega Punch |Nidoqueen Only | |TM 05|Mega Kick |Nidoqueen Only | |TM 06|Toxic | | |TM 07|Horn Drill |Nidorina/Nidoqueen Only | |TM 08|Body Slam | | |TM 09|Take Down | | |TM 10|Double Edge | | |TM 11|Bubblebeam |Nidorina/Nidoqueen Only | |TM 12|Water Gun |Nidorina/Nidoqueen Only | |TM 13|Ice Beam |Nidorina/Nidoqueen Only | |TM 14|Blizzard |Nidorina/Nidoqueen Only | |TM 15|Hyper Beam |Nidoqueen Only | |TM 16|Pay Day |Nidoqueen Only | |TM 17|Submission |Nidoqueen Only | |TM 18|Counter |Nidoqueen Only | |TM 19|Seismic Toss |Nidoqueen Only | |TM 20|Rage | | |TM 24|Thunderbolt | | |TM 25|Thunder | | |TM 26|Earthquake |Nidoqueen Only | |TM 27|Fissure |Nidoqueen Only | |TM 31|Mimic | | |TM 32|Double Team | | |TM 33|Reflect | | |TM 34|Bide | | |TM 38|Fire Blast |Nidoqueen Only | |TM 44|Rest | | |TM 48|Rock Slide |Nidoqueen Only | |TM 50|Substitute | | |-----|-------------|------------------------| |HM 03|Surf |Nidoqueen Only | |HM 04|Srength |Nidoqueen Only | \--------------------------------------------/ =========================================================================== #32 Nidoran Male/#33 Nidorino/#34 Nidoking Type: Nidoran Male/Nidorino: Poison Nidoking: Poison/Ground Location: Nidoran Male: Route 22, Safari Zone *Yellow* Route 2 Nidorino: Safari Zone Nidoking: Evolves from Nidorino Evolution Line: Nidoran Male Lv 16 Nidorino Moon Stone Nidoking Final Move List: /--------------------------------------------------------\ |Name |Type |#1 |Ye1|#2 |Ye2|#3 |Ye3| |----------------------|---------|---|---|---|---|---|---| |Leer |Normal |Sta|Sta|Sta|Sta|Sta|Sta| |Tackle |Normal |Sta|Sta|Sta|Sta|Sta|Sta| |Horn Attack |Normal |8 |8 |8 |8 |8 |8 | |Double Kick |Fighting |43 |12 |50 |12 |- |12 | |Poison Sting |Poison |14 |17 |14 |19 |14 |- | |Focus Energy |Normal |21 |23 |23 |27 |- |- | |Thrash |Normal |- |- |- |- |23 |23 | |Fury Attack |Normal |29 |30 |32 |36 |- |- | |Horn Drill |Normal |36 |38 |41 |46 |- |- | \--------------------------------------------------------/ TM and HM list: /--------------------------------------------\ |TM |Name |Notes | |-----|-------------|------------------------| |TM 01|Mega Punch |Nidoking Only | |TM 05|Mega Kick |Nidoking Only | |TM 06|Toxic | | |TM 07|Horn Drill |Nidorino/Nidoking Only | |TM 08|Body Slam | | |TM 09|Take Down | | |TM 10|Double Edge | | |TM 11|Bubblebeam |Nidorino/Nidoking Only | |TM 12|Water Gun |Nidorino/Nidoking Only | |TM 13|Ice Beam |Nidorino/Nidoking Only | |TM 14|Blizzard |Nidorino/Nidoking Only | |TM 15|Hyper Beam |Nidoking Only | |TM 16|Pay Day |Nidoking Only | |TM 17|Submission |Nidoking Only | |TM 18|Counter |Nidoking Only | |TM 19|Seismic Toss |Nidoking Only | |TM 20|Rage | | |TM 24|Thunderbolt | | |TM 25|Thunder | | |TM 26|Earthquake |Nidoking Only | |TM 27|Fissure |Nidoking Only | |TM 31|Mimic | | |TM 32|Double Team | | |TM 33|Reflect | | |TM 34|Bide | | |TM 38|Fire Blast |Nidoqueen Only | |TM 44|Rest | | |TM 48|Rock Slide |Nidoqueen Only | |TM 50|Substitute | | |-----|-------------|------------------------| |HM 03|Surf |Nidoking Only | |HM 04|Srength |Nidoking Only | \--------------------------------------------/ =========================================================================== #35 Clefairy/#36 Clefable Type: Normal Location: Clefairy: Mount Moon Clefable: Evolve from Clefairy Evolution Line: Clefairy Moon Stone Clefable Final Move List: /----------------------------------------\ |Name |Type |#1 |#2 | |----------------------|---------|---|---| |Pound |Normal |Sta|Sta| |Growl |Normal |Sta|Sta| |Sing |Normal |13 |- | |Double Slap |Normal |18 |- | |Minimize |Normal |24 |- | |Metronome |Normal |31 |- | |Light Screen |Psycic |48 |- | \----------------------------------------/ TM and HM list: /--------------------------------------------\ |TM |Name |Notes | |-----|-------------|------------------------| |TM 01|Mega Punch | | |TM 05|Mega Kick | | |TM 06|Toxic | | |TM 08|Body Slam | | |TM 09|Take Down | | |TM 10|Double Edge | | |TM 11|Bubblebeam | | |TM 12|Water Gun | | |TM 13|Ice Beam | | |TM 14|Blizzard | | |TM 15|Hyper Beam |Clefable Only | |TM 17|Submission | | |TM 18|Counter | | |TM 19|Seismic Toss | | |TM 20|Rage | | |TM 22|Solar Beam | | |TM 24|Thunderbolt | | |TM 25|Thunder | | |TM 29|Psycic | | |TM 30|Teleport | | |TM 31|Mimic | | |TM 32|Double Team | | |TM 33|Reflect | | |TM 34|Bide | | |TM 35|Metronome | | |TM 38|Fire Blast | | |TM 40|Skull Bash | | |TM 44|Rest | | |TM 45|Thunder Wave | | |TM 46|Psywave | | |TM 49|Tri Attack | | |TM 50|Substitute | | |-----|-------------|------------------------| |HM 04|Srength | | |HM 05|Flash | | \--------------------------------------------/ =========================================================================== #37 Vulpix/#38 Ninetales Type: Fire Location: Vulpix: Route 7, 8, Pokemon Mansion (Blue Only), Yellow: Buy in Casino Ninetales: Evolve from Vulpix Evolution Line: Vulpix Fire Stone Ninetales Final Move List: /----------------------------------------\ |Name |Type |#1 |#2 | |----------------------|---------|---|---| |Ember |Fire |Sta|Sta| |Tail Whip |Normal |Sta|Sta| |Quick Attack |Normal |16 |- | |Roar |Normal |21 |- | |Confuse Ray |Ghost |28 |- | |Flamethrower |Fire |35 |- | |Fire Spin |Fire |42 |- | \----------------------------------------/ TM and HM list: /--------------------------------------------\ |TM |Name |Notes | |-----|-------------|------------------------| |TM 06|Toxic | | |TM 08|Body Slam | | |TM 09|Take Down | | |TM 10|Double Edge | | |TM 15|Hyper Beam |Ninetales Only | |TM 20|Rage | | |TM 28|Dig | | |TM 31|Mimic | | |TM 32|Double Team | | |TM 33|Reflect | | |TM 34|Bide | | |TM 38|Fire Blast | | |TM 39|Swift | | |TM 40|Skull Bash | | |TM 44|Rest | | |TM 50|Substitute | | \--------------------------------------------/ =========================================================================== #39 Jigglypuff/#40 Wiggylytuff Type: Normal Location: Jiggylypuff: Route 3 *Yellow* 5, 6, 7, 8 Wiggylytuff: Unknown Dungeon *Yellow* Game Corner Evolution Line: Move List: /----------------------------------------\ |Name |Type |#1 |#2 | |----------------------|---------|---|---| |Sing |Normal |Sta|Sta| |Pound |Normal |9 |- | |Disable |Psycic |14 |- | |Defense Curl |Normal |19 |- | |Double Slap |Nomal |24 |- | |Rest |Psycic |29 |- | |Body Slam |Normal |34 |- | |Double Edge |Normal |39 |- | \----------------------------------------/ TM and HM list: /--------------------------------------------\ |TM |Name |Notes | |-----|-------------|------------------------| |TM 01|Mega Punch | | |TM 05|Mega Kick | | |TM 06|Toxic | | |TM 08|Body Slam | | |TM 09|Take Down | | |TM 10|Double Edge | | |TM 11|Bubblebeam | | |TM 12|Water Gun | | |TM 13|Ice Beam | | |TM 14|Blizzard | | |TM 15|Hyper Beam |Wigglytuff Only | |TM 17|Submission | | |TM 18|Counter | | |TM 19|Seismic Toss | | |TM 20|Rage | | |TM 22|Solar Beam | | |TM 24|Thunderbolt | | |TM 25|Thunder | | |TM 29|Psycic | | |TM 30|Teleport | | |TM 31|Mimic | | |TM 32|Double Team | | |TM 33|Reflect | | |TM 34|Bide | | |TM 35|Metronome | | |TM 38|Fire Blast | | |TM 40|Skull Bash | | |TM 44|Rest | | |TM 45|Thunder Wave | | |TM 46|Psywave | | |TM 49|Tri Attack | | |TM 50|Substitute | | |-----|-------------|------------------------| |HM 04|Srength | | |HM 05|Flash | | \--------------------------------------------/ =========================================================================== #41 Zubat/#42 Golbat Type: Poison Location: Mt. Moon, Rock Tunnel, Seafoms Island, and so on Evolution Line: Zubat Lv 22 Golbat Final Move List: /----------------------------------------\ |Name |Type |#1 |#2 | |----------------------|---------|---|---| |Leech Life |Bug |Sta|Sta| |Screech |Normal |- |Sta| |Supersonic |Normal |10 |10 | |Bite |Normal |15 |15 | |Confuse Ray |Ghost |21 |21 | |Wing Attack |Flying |28 |32 | |Haze |Ice |36 |43 | \----------------------------------------/ TM and HM list: /--------------------------------------------\ |TM |Name |Notes | |-----|-------------|------------------------| |TM 02|Razor Wind | | |TM 04|Whirlwind | | |TM 06|Toxic | | |TM 09|Take Down | | |TM 15|Hyper Beam |Golbat only | |TM 20|Rage | | |TM 21|Mega Drain | | |TM 31|Mimic | | |TM 32|Double Team | | |TM 34|Bide | | |TM 39|Swift | | |TM 44|Rest | | |TM 50|Substitute | | \--------------------------------------------/ =========================================================================== /-------------------------------------------------------------------------\ | A60. VARIOUS INFO | \-------------------------------------------------------------------------/ Catching and Leveling Pokemon: Pros and Cons =========================================================================== Ever since the first pokemon game, Catching pokemon has been a major part of the game. With the pokemon games evolving over time (Addition of Gender in G/S/C, and the special abilities of Ruby/Sapphire Fire Red and Leaf green), catching Pokemon has become a matter of choice. In the earlier versions, though, catching pokemon had a random effect on their status. Although certain Pokemon's status were normally higher then others, but the main question is: How does the Pokemon's status generate? In that, I did a experament with certain Pokemon. First off, Pokemon that are the same, and caught at the same level. I caught two Pidgey's, both at the same level, with no cheat device used, no rare candies, and used a normal Pokeball. Here is their status: |---------------------------------------------| | Pidgey #1 | Pidgey #2 | | HP: 17 | HP: 18 | | Attack: 9 | Attack: 9 | | Defence: 9 | Defence: 8 | | Speed: 9 | Speed: 10 | | Special: 8 | Special: 8 | | EXP Points: 96 | EXP Points: 96 | | EXP needed: 39 | EXP needed: 39 | | | | | Moves: | Moves: | | Gust, PP 35/35 | Gust, PP 35/35 | |---------------------------------------------| | Difference: | Difference: | | | | | HP: -1 | HP: +1 | | Defence: +1 | Defence: -1 | | Speed: -1 | Speed: +1 | |---------------------------------------------| As you can see, Pidgey #1 had higher defence, while Pidgey #2 had higher HP and Speed, while maintaining the same status in all other areas. Mind you, I caught the Pidgey on the same route, same type of ball used, and same pokemon used to weaken it. Now for the second experament. This is a continueation of the first, while also added a new variable. This time, I add a Pidgey I caught at level 3, and used a rare candy to boost it up to level 4. |---------------------------------------------|-----------------------| | Pidgey #1 | Pidgey #2 | Pidgey #3 | | HP: 17 | HP: 18 | HP: 17 | | Attack: 9 | Attack: 9 | Attack: 8 | | Defence: 9 | Defence: 8 | Defence: 8 | | Speed: 9 | Speed: 10 | Speed: 10 | | Special: 8 | Special: 8 | Special: 8 | | EXP Points: 96 | EXP Points: 96 | EXP Points: 96 | | EXP needed: 39 | EXP needed: 39 | EXP needed: 39 | | | | | | Moves: | Moves: | Moves: | | Gust, PP 35/35 | Gust, PP 35/35 | Gust, PP 35/35 | |---------------------------------------------|-----------------------| | Difference: | Difference: | Difference: | | | | | | HP: -1 | HP: +1 | HP: -1 | | Defence: +1 | Defence: -1 | Attack: -1 | | Speed: -1 | Speed: +1 | Speed: +1 | |---------------------------------------------|-----------------------| When compared to Pidgey #1 and #2, #3 was more like #1, with one status higher, while the rest same or lower. Also knotice that the EXP needed to level up is the exact same for all three. We know that Moves are based on levels and TM's, and the PP ammount is set for each move, but what about the level requirements? The next experament is a comparison between two pokemon that are the same level, but completely diffent in Type. With this, I caught a level 4 Nidoran male and looked at it's EXP needed to level up and compared it to Pidgey's |-------------------|------------------| | Nidoran Male | Pidgey (All 3) | | Level: 4 | Level: 4 | | EXP Points: 96 | EXP Points: 96 | | EXP needed: 39 | EXP needed: 39 | |-------------------|------------------| In a shocking revealing, the EXP needed was the exact same as Pidgey's, raising the question: is the EXP needed for a level set the same for each pokemon? To find that out, I conducted the next experament. I caught a Rattata at the exact same level, same ball, same route, and compared it with the other two Pokemon: |-------------------|------------------|------------------| | Nidoran Male | Pidgey (All 3) | Rattata | | Level: 4 | Level: 4 | Level: 4 | | EXP Points: 96 | EXP Points: 96 | EXP Points: 64 | | EXP needed: 39 | EXP needed: 39 | EXP needed: 61 | |-------------------|------------------|------------------| As you can see, Rattata's EXP for both area's were different, meaning that it is not set the same for each Pokemon, but then raises this question: is the Level requirements the same for the same type of Pokemon? To find this out, I caught a Level 3 Rattata and gave it a Rare Candy. The results are as followes: |-----------------|------------------|------------------|----------------| |Nidoran Male | Pidgey (All 3) | Rattata | Rattata #2 | |Level: 4 | Level: 4 | Level: 4 | Level: 4 | |EXP Points: 96 | EXP Points: 96 | EXP Points: 64 | EXP Points: 64| |EXP needed: 39 | EXP needed: 39 | EXP needed: 61 | EXP needed: 61| |-----------------|------------------|------------------|----------------| and in another interesting twist, the Rattata was the same as the previous Rattata, but different from the others. I then decide to conclude the experament, and catch two more Pidgey and another Rattata. One was another level 4 Pidgey, the other two was a level 2 that I raised with Rare Candy up to Level 4. Here is the results: |-----------------|------------------|------------------|----------------| |Nidoran Male | Pidgey (All 3) | Rattata | Rattata #2 | |Level: 4 | Level: 4 | Level: 4 | Level: 4 | |EXP Points: 96 | EXP Points: 96 | EXP Points: 64 | EXP Points: 64| |EXP needed: 39 | EXP needed: 39 | EXP needed: 61 | EXP needed: 61| |-----------------|------------------|------------------|----------------| |Pidgey #4 | Pidgey: R.C | Rattata: R.C | |Level: 4 | Level: 4 | Level: 4 | |EXP Points: 96 | EXP Points: 96 | EXP Points: 64| |EXP needed: 39 | EXP needed: 39 | EXP needed: 61| |-----------------|------------------|----------------| As you can see from the results, the same EXP was needed for both species, although it wasn't the same for both. Here is a list of the point's proven from this experament: -Wild Pokemon's Main Status are random from other wild pokemon, besides the level requirements. -Moves and PP are gained though levels and are a set thing. -Pokemon that are the same Pokemon and Level have the same EXP requirements -Pokemon that are a different Pokemon, but are the same level, do not have the same EXP requirements. -Rare Candy does not change the EXP required, but gives you less of the main status area's then if you level up. you leveled up. --------------------------------------------------------------------------- Item List: (ABC Order) Old Items: /-------------------------------------------------------------------------\ |Antidote | 100 | 50|Cures Poison Condition | |-------------|-----|----|------------------------------------------------| |Awakening | 250 | 125|Awakens Sleeping Pokemon | |-------------|-----|----|------------------------------------------------| |Bicycle | - | -|Doubles Speed | |-------------|-----|----|------------------------------------------------| |Bike Voucher | - | -|Used to get a Bicycle | |-------------|-----|----|------------------------------------------------| |Burn Heal | 250 | 125|Heals Burned Pokemon | |-------------|-----|----|------------------------------------------------| |Calcium |9800 |4900|Up's Special | |-------------|-----|----|------------------------------------------------| |Carbos |9800 |4900|Up's Speed | |-------------|-----|----|------------------------------------------------| |Card Key | - | -|Unlocks Sliph Co.'s locked doors | |-------------|-----|----|------------------------------------------------| |Coin Case | - | -|Holds a maximum of 9,999 coins | |-------------|-----|----|------------------------------------------------| |Dire Hit | 650 | 375|Up's chance of a Critical Hit | |-------------|-----|----|------------------------------------------------| |Dome Fossil | - | -|Used to get a Kabuto | |-------------|-----|----|------------------------------------------------| |Elixir | - | -|Restores 10 PP to all moves | |-------------|-----|----|------------------------------------------------| |Escape Rope | 550 | 275|Returns to Enterance of Dungeon or | | | | |Pokemon Center on field. | |-------------|-----|----|------------------------------------------------| |EXP. All | - | -|Split's EXP in battle amoung party | |-------------|-----|----|------------------------------------------------| |Fire Stone |2100 |1050|Evolves certain Fire Pokemon (See | | | | |List) | |-------------|-----|----|------------------------------------------------| |Fresh Water | 200 | 100|Recovers 50 HP | |-------------|-----|----|------------------------------------------------| |Full Heal | 600 | 300|Cures All status ailments besides | | | | |Faint. | |-------------|-----|----|------------------------------------------------| |Full Restore |3000 |1500|Recovers all HP on non-fainted | | | | |Pokemon and cures all status effects | |-------------|-----|----|------------------------------------------------| |Gold Teeth | - | -|Used to get HM 04 (Strength) | |-------------|-----|----|------------------------------------------------| |Good Rod | - | -|Catches a variety of Pokemon | |-------------|-----|----|------------------------------------------------| |Great Ball | 600 | 300|Catches Pokemon at 1.5 Accuracy | |-------------|-----|----|------------------------------------------------| |Guard Spec. | 700 | 350|Up's chance at blocking special | | | | |attacks | |-------------|-----|----|------------------------------------------------| |Helix Fossil | - | -|Used to get a Kabuto | |-------------|-----|----|------------------------------------------------| |HP Up |9800 |4900|Up's HP | |-------------|-----|----|------------------------------------------------| |Hyper Potion |1500 | 750|Restores 200 HP | |-------------|-----|----|------------------------------------------------| |Ice Heal | 250 | 125|Cures Freezing Status Effect | |-------------|-----|----|------------------------------------------------| |Iron |9800 |4900|Up's Defence | |-------------|-----|----|------------------------------------------------| |Item Finder | - | -|Emit's beeping noise when a hidden | | | | |item is near | |-------------|-----|----|------------------------------------------------| |Leaf Stone |2100 |1050|Used to Evolve sertain Grass pokemon | | | | |(See List) | |-------------|-----|----|------------------------------------------------| |Lemonade | 350 | 175|Recovers 80 HP | |-------------|-----|----|------------------------------------------------| |Lift Key | - | -|Key Item in Team Rocket's Hideout | |-------------|-----|----|------------------------------------------------| |Master Ball | - | -|100% Accuracy when catching Pokemon | |-------------|-----|----|------------------------------------------------| |Max Elixir | - | -|Restores all PP | |-------------|-----|----|------------------------------------------------| |Max Ether | - | -|Restores all PP to one Technique | |-------------|-----|----|------------------------------------------------| |Max Potion |2500 |1250|Restores all HP | |-------------|-----|----|------------------------------------------------| |Max Repel | 700 | 350|Lower level Wild Pokemon then your | | | | |front Pokemon will not attack for | | | | |250 steps | |-------------|-----|----|------------------------------------------------| |Max Revive | - |2000|Revives a Pokemon at Full HP | |-------------|-----|----|------------------------------------------------| |Moon Stone | - | -|Evolves a certain list of Pokemon | | | | |(See List) | |-------------|-----|----|------------------------------------------------| |Nugget | - |5000|Used to sell for money | |-------------|-----|----|------------------------------------------------| |Oak's Parcel | - | -|Give to Prof. Oak for Pokedex | |-------------|-----|----|------------------------------------------------| |Old Amber | - | -|Used to Revive Aerodactyl | |-------------|-----|----|------------------------------------------------| |Old Rod | - | -|Always Catches Magikarp | |-------------|-----|----|------------------------------------------------| |Paralyse Heal| 200 | 100|Cures Paralyse Condition | |-------------|-----|----|------------------------------------------------| |Poke Ball | 200 | 100|Catches Pokemon at 1.0 accuracy | |-------------|-----|----|------------------------------------------------| |Poke Doll |1000 | 500|Used to escape battle | |-------------|-----|----|------------------------------------------------| |Poke Flute | - | -|Used to wake up Snorlax, cures | | | | |Pokemon of Sleep Ailment, can be | | | | |used multiple times. | |-------------|-----|----|------------------------------------------------| |Potion | 300 | 150|Cures 20 HP | |-------------|-----|----|------------------------------------------------| |PP Up | - | -|Boost one Move's PP by 20% | |-------------|-----|----|------------------------------------------------| |Protein |9800 |4900|Up's attack | |-------------|-----|----|------------------------------------------------| |Rare Candy | - |2400|Up's a Pokemon's current level | |-------------|-----|----|------------------------------------------------| |Repel | 350 | 175|Lower level Wild Pokemon then your | | | | |front Pokemon will not attack for | | | | |100 steps | |-------------|-----|----|------------------------------------------------| |Revive |1500 | 750|Revives Pokemon at 1/2 their current | | | | |Max HP | |-------------|-----|----|------------------------------------------------| |S.S. Ticket | - | -|Allows enterance to the S.S. Anne | |-------------|-----|----|------------------------------------------------| |Safari Ball | - | -|Used only in the Safari zone. Works | | | | |at 1.0 accuracy of other Pokeballs | |-------------|-----|----|------------------------------------------------| |Secret Key | - | -|Unlocks Cinibar Island Gym | |-------------|-----|----|------------------------------------------------| |Sliph Scope | - | -|Enables People to see Ghost Pokemon | |-------------|-----|----|------------------------------------------------| |Soda Pop | 300 | 150|Recovers 60 HP | |-------------|-----|----|------------------------------------------------| |Super Potion | 700 | 350|Recovers 70 HP | |-------------|-----|----|------------------------------------------------| |Super Repel | 500 | 250|Lower level Wild Pokemon then your | | | | |front Pokemon will not attack for | | | | |200 steps | |-------------|-----|----|------------------------------------------------| |Super Rod | - | -|Captures all types of Water Pokemon | |-------------|-----|----|------------------------------------------------| |Thunder Stone| 100 |1050|Evolves certain Pokemon (See List) | |-------------|-----|----|------------------------------------------------| |Town Map | - | -|Show's World Map | |-------------|-----|----|------------------------------------------------| |Ultra Ball | 200 | 600|Captures Pokemon at 2.0 Accuracy | |-------------|-----|----|------------------------------------------------| |Water Stone | 100 |1050|Evolves certain Pokemon (See List) | |-------------|-----|----|------------------------------------------------| |X Accuracy | 950 | 475|Up's Accuracy in Battle | |-------------|-----|----|------------------------------------------------| |X Attack | 500 | 250|Up's Attack in battle | |-------------|-----|----|------------------------------------------------| |X Defend | 550 | 275|Up's Defence in Battle | |-------------|-----|----|------------------------------------------------| |X Special | 350 | 175|Up's Special in Battle | |-------------|-----|----|------------------------------------------------| |X Speed | 350 | 175|Up's Speed in Battle | \-------------------------------------------------------------------------/ Move List: (ABC) =========================================================================== Move List: Letter A /-------------------------------------------------------------------------\ |Name |Type |AP |Acc |PP| Info | |------------|--------|---|----|--|---------------------------------------| |Absorb |Grass | 20|100%|20| User recovers half damage dealt. | |------------|--------|---|----|--|---------------------------------------| |Acid |Poison | 40|100%|30| May lower opponent's DEFENSE ability | | | | | | | down one stage. | |------------|--------|---|----|--|---------------------------------------| |Acid Armor |Poison | --| ---|40| Raises user's DEFENSE ability up two | | | | | | | stages. | |------------|--------|---|----|--|---------------------------------------| |Agility |Psychic |---| ---|30| Raises user's SPEED ability up two | | | | | | | stages. | |------------|--------|---|----|--|---------------------------------------| |Amnesia |Psychic |---| ---|20| Raises user's SPECIAL DEFENSE ability | | | | | | | up two stages. | |------------|--------|---|----|--|---------------------------------------| |Aurora Beam |Ice | 65|100%|20| May lower opponent's ATTACK ability | | | | | | | down one stage. | \-------------------------------------------------------------------------/ B Name Moves: /-------------------------------------------------------------------------\ |Barrier |Psychic |---|--- |30| Raises user's DEFENSE ability up two | | | | | | | stages. | |------------|--------|---|----|--|---------------------------------------| |Bide |Normal |---|100%|10| Withstands attacks for 2, 3 turns, | | | | | | | then deals back double the damage. | |------------|--------|---|----|--|---------------------------------------| |Bind |Normal | 15|75% |20| Traps opponent for 2-5 turns. Deals | | | | | | | 1/16 HP of damage each turn. | |------------|--------|---|----|--|---------------------------------------| |Bite |Normal | 60|100%|25| May cause opponent to FLINCH. | |------------|--------|---|----|--|---------------------------------------| |Blizzard |Ice |120|70% | 5| May induce opponent with FREEZE statu | |------------|--------|---|----|--|---------------------------------------| |Body Slam |Normal | 85|100%|15| May induce opponent with PARALYSIS | | | | | | | status. | |------------|--------|---|----|--|---------------------------------------| |Bone Club |Ground | 65|85% |20| May cause opponent to FLINCH. | |------------|--------|---|----|--|---------------------------------------| |Bonemerang |Ground | 50|90% |10| Attacks twice. | |------------|--------|---|----|--|---------------------------------------| |Bubble |Water | 20|100%|30| May lower opponent's SPEED ability | | | | | | | down one stage. | |------------|--------|---|----|--|---------------------------------------| |Bubblebeam |Water | 65|100%|20| May lower opponent's SPEED ability | | | | | | | down one stage. | \-------------------------------------------------------------------------/ C Move List: /-------------------------------------------------------------------------\ |Clamp |Water | 35|75% |10| Traps opponent for 2-5 turns. Deals | | | | | | | 1/16 HP of damage each turn. | |------------|--------|---|----|--|---------------------------------------| |Confuse Ray |Ghost |---|100%|10| Induces opponent with CONFUSION | | | | | | | condition. | |------------|--------|---|----|--|---------------------------------------| |Confusion |Psychic | 50|100%|25| May induce opponent with CONFUSION | | | | | | | condition. | |------------|--------|---|----|--|---------------------------------------| |Constrict |Normal | 10|100%|35| May lower opponent's SPEED ability | | | | | | | down one stage. | |------------|--------|---|----|--|---------------------------------------| |Conversion |Normal |---|--- |30| User's Type becomes the same as the | | | | | | | Type of one of its moves. | |------------|--------|---|----|--|---------------------------------------| |Counter |Fighting|---|100%|20| If hit by a physical attack, deals | | | | | | | back double the damage. | |------------|--------|---|----|--|---------------------------------------| |Crabhammer |Water | 90|85% |10| Has a high critical hit rate. | |------------|--------|---|----|--|---------------------------------------| |Cut |Normal | 50|95% |30| No effect. | \-------------------------------------------------------------------------/ D Move List: /-------------------------------------------------------------------------\ |Defense Curl|Normal |---|--- |40| Raises Defense up one stage. Damage | | | | | | | from Rollout will increase. | |------------|--------|---|----|--|---------------------------------------| |Dig |Ground | 60|100%|10| Attacks in two turns. The first turn, | | | | | | | user does not take damage. | |------------|--------|---|----|--|---------------------------------------| |Disable |Normal |---|55% |20| Disables an opponent's move for a | | | | | | | short amount of time. | |------------|--------|---|----|--|---------------------------------------| |Dizzy Punch |Normal | 70|100%|10| May induce opponent with CONFUSION | | | | | | | condition. | |------------|--------|---|----|--|---------------------------------------| |Double Kick |Fighting| 30|100%|30| Attacks twice. | |------------|--------|---|----|--|---------------------------------------| |Double Team |Normal |---|--- |15| Raises user's Evasion ability up one | | | | | | | stage. | |------------|--------|---|----|--|---------------------------------------| |Double-Edge |Normal |120|100%|15| User is dealt recoil damage equal to | | | | | | | 1/3 damage dealt to opponent. | |------------|--------|---|----|--|---------------------------------------| |Doubleslap |Normal | 15|85% |10| Attacks 2-5 times. Has a 37.5% chance | | | | | | | each of hitting 2 or 3 times and a | | | | | | | 12.5% chance each of hitting 4 or 5 | | | | | | | times. | |------------|--------|---|----|--|---------------------------------------| |Dragon Rage |Dragon |---|100%|10| Alway deals 40 HP of damage. | |------------|--------|---|----|--|---------------------------------------| |Dream Eater |Psychic |100|100%|15| Only works when opponent is SLEEP | | | | | | | condition. User recovers HP based on | | | | | | | damage to opponent. | |------------|--------|---|----|--|---------------------------------------| |Drill Peck |Flying | 80|100%|20| No effect. | \-------------------------------------------------------------------------/ E Move List: /-------------------------------------------------------------------------\ |Earthquake |Ground |100|100%|10| Hits all opponents. | |------------|--------|---|----|--|---------------------------------------| |Egg Bomb |Normal |100|75% |10| No effect. | |------------|--------|---|----|--|---------------------------------------| |Ember |Fire | 40|100%|25| May induce opponent with BURN status. | |------------|--------|---|----|--|---------------------------------------| |Explosion |Normal |250|100%| 5| Attack deals double damage. User | | | | | | | faints. | \-------------------------------------------------------------------------/ F Move List: /-------------------------------------------------------------------------\ |Fire Blast |Fire |120|85% | 5| May induce opponent with BURN status. | |------------|--------|---|----|--|---------------------------------------| |Fire Punch |Fire | 75|100%|15| May induce opponent with BURN status. | |------------|--------|---|----|--|---------------------------------------| |Fire Spin |Fire | 15|70% |15| Traps opponent for 2-5 turns. Deals | | | | | | | 1/16 HP of damage each turn. | |------------|--------|---|----|--|---------------------------------------| |Fissure |Ground |---|30% | 5| Knocks out opponent in one hit. | | | | | | | Accuracy increases by an amount equal | | | | | | | to the difference between user and | | | | | | | enemy's experience levels, then | | | | | | | divided by 128. | |------------|--------|---|----|--|---------------------------------------| |Flamethrower|Fire | 95|100%|15| May induce opponent with BURN status. | |------------|--------|---|----|--|---------------------------------------| |Flash |Normal |---|70% |20| Lowers opponent's Hit Ratio ability | | | | | | | down one stage. | |------------|--------|---|----|--|---------------------------------------| |Fly |Flying | 70|95% |15| Attacks in two turns. The first turn, | | | | | | | user does not take damage. | |------------|--------|---|----|--|---------------------------------------| |Focus Energy|Normal |---|--- |30| Increases user's critical hit rate. | |------------|--------|---|----|--|---------------------------------------| |Fury Attack |Normal | 15|85% |20| Attacks 2-5 times. Has a 37.5% chance | | | | | | | each of hitting 2 or 3 times and a | | | | | | | 12.5% chance each of hitting 4 or 5 | | | | | | | times. | |------------|--------|---|----|--|---------------------------------------| |Fury Swipes |Normal | 18|80% |15| Attacks 2-5 times. Has a 37.5% chance | | | | | | | each of hitting 2 or 3 times and a | | | | | | | 12.5% chance each of hitting 4 or 5 | | | | | | | times. | \-------------------------------------------------------------------------/ G Move List: /-------------------------------------------------------------------------\ |Glare |Normal |---|75% |30| Induces opponent with PARALYSIS status| |------------|--------|---|----|--|---------------------------------------| |Growl |Normal |---|100%|40| Lowers opponent's ATTACK ability down | | | | | | | one stage. | |------------|--------|---|----|--|---------------------------------------| |Growth |Normal |---|--- |40| Raises user's SPECIAL ATTACK ability | | | | | | | up one stage. | |------------|--------|---|----|--|---------------------------------------| |Guillotine |Normal |---|30% | 5| Knocks out opponent in one hit. | | | | | | | Accuracy increases by an amount equal | | | | | | | to the difference between user and | | | | | | | enemy's experience levels, then | | | | | | | divided by 128. | |------------|--------|---|----|--|---------------------------------------| |Gust |Flying | 40|100%|35| Forces opponent to switch. Also hits | | | | | | | while opponent is using Fly. | \-------------------------------------------------------------------------/ H Move List: /-------------------------------------------------------------------------\ |Harden |Normal |---|--- |30| Raises user's DEFENSE ability up one | | | | | | | stage. | |------------|--------|---|----|--|---------------------------------------| |Haze |Ice |---|--- |30| Resets all ability stages. | |------------|--------|---|----|--|---------------------------------------| |Headbutt |Normal | 70|100%|15| May cause opponent to FLINCH. | |------------|--------|---|----|--|---------------------------------------| |Hi Jump Kick|Fighting| 85|90% |20| If attack misses, user takes 1/8 HP of| | | | | | | damage. | |------------|--------|---|----|--|---------------------------------------| |Horn Attack |Normal | 65|100%|25| No effect. | |------------|--------|---|----|--|---------------------------------------| |Horn Drill |Normal |---|30% | 5| Knocks out opponent in one hit. | | | | | | | Accuracy increases by an amount equal | | | | | | | to the difference between user and | | | | | | | enemy's experience levels, then | | | | | | | divided by 128. | |------------|--------|---|----|--|---------------------------------------| |Hydro Cannon|Water |150|90% | 5| Attacks in two turns. The second | | | | | | | turn, user does not attack. | |------------|--------|---|----|--|---------------------------------------| |Hydro Pump |Water |120|80% | 5| No effect. | |------------|--------|---|----|--|---------------------------------------| |Hyper Beam |Normal |150|90% | 5| Attacks in two turns. The second turn,| | | | | | | user does not attack. | |------------|--------|---|----|--|---------------------------------------| |Hyper Fang |Normal | 80|90% |15| May cause opponent to FLINCH. | |------------|--------|---|----|--|---------------------------------------| |Hypnosis |Psychic |---|60% |20| May induce opponent with SLEEP status.| \-------------------------------------------------------------------------/ I Move List: /-------------------------------------------------------------------------\ |Ice Beam |Ice | 95|100%|10| May induce opponent with FREEZE status| |------------|--------|---|----|--|---------------------------------------| |Ice Punch |Ice | 75|100%|15| May induce opponent with FREEZE status| \-------------------------------------------------------------------------/ J Move List: /-------------------------------------------------------------------------\ |Jump Kick |Fighting| 70|95% |25| If attack misses, user takes 1/8 HP | | | | | | | of damage. | \-------------------------------------------------------------------------/ K Move List: /-------------------------------------------------------------------------\ |Karate Chop |Fighting| 50|100%|25| Has a high critical hit rate. | |------------|--------|---|----|--|---------------------------------------| |Kinesis |Psychic |---|80% |15| Lowers opponent's Hit Ratio ability | | | | | | | down one stage. | \-------------------------------------------------------------------------/ L Move List: /-------------------------------------------------------------------------\ |Leech Life |Bug | 20|100%|15| User recovers half damage dealt. | |------------|--------|---|----|--|---------------------------------------| |Leech Seed |Grass |---|90% |10| Absorbs a small amount of HP from the | | | | | | | opponent every turn. | |------------|--------|---|----|--|---------------------------------------| |Leer |Normal |---|100%|30| Lowers opponent's DEFENSE ability down| | | | | | | one stage. | |------------|--------|---|----|--|---------------------------------------| |Lick |Ghost | 20|100%|30| May induce opponent with PARALYSIS | | | | | | | status. | |------------|--------|---|----|--|---------------------------------------| |Light Screen|Psychic |---|--- |30| Special type moves deal half damage to| | | | | | | user for five turns. | |------------|--------|---|----|--|---------------------------------------| |Low Kick |Fighting|---|100%|20| Power depends on the user's weight. | \-------------------------------------------------------------------------/ M Move List: /-------------------------------------------------------------------------\ |Meditate |Psychic |---|--- |40| Raises user's ATTACK ability up one | | | | | | | stage. | |------------|--------|---|----|--|---------------------------------------| |Mega Drain |Grass | 40|100%|10| User recovers half damage dealt. | |------------|--------|---|----|--|---------------------------------------| |Mega Kick |Normal |120|75% | 5| No effect. | |------------|--------|---|----|--|---------------------------------------| |Mega Punch |Normal | 80|85% |20| No effect. | |------------|--------|---|----|--|---------------------------------------| |Metronome |Normal |---|--- |10| Randomly uses almost any attack. | |------------|--------|---|----|--|---------------------------------------| |Mimic |Normal |---|100%|10| Copies move used by opponent. | |------------|--------|---|----|--|---------------------------------------| |Minimize |Normal |---|--- |20| Raises user's Evasion ability up one | | | | | | | stage. STOMP deals double damage to | | | | | | | user as long as user remains in | | | | | | | battle. | |------------|--------|---|----|--|---------------------------------------| |Mirror Move |Flying |---|--- |20| Move is replaced by the last move used| | | | | | | by opponent. | |------------|--------|---|----|--|---------------------------------------| |Mist |Ice |---|--- |30| Prevents user's abilities from being | | | | | | | lowered. | \-------------------------------------------------------------------------/ N Move List: /-------------------------------------------------------------------------\ |Night Shade |Ghost |---|100%|15| Deals HP of damage equal to user's | | | | | | | level. | \-------------------------------------------------------------------------/ P Move List: /-------------------------------------------------------------------------\ |Pay Day |Normal | 40|100%|20| User gains money after battle. | |------------|--------|---|----|--|---------------------------------------| |Peck |Flying | 35|100%|35| No effect. | |------------|--------|---|----|--|---------------------------------------| |Petal Dance |Grass | 70|100%|20| Attacks 2, 3 turns, then induces user | | | | | | | with CONFUSION condition. | |------------|--------|---|----|--|---------------------------------------| |Pin Missile |Bug | 14|85% |20| Attacks 2-5 times. Has a 37.5% chance | | | | | | | each of hitting 2 or 3 times and a | | | | | | | 12.5% chance each of hitting 4 or 5 | | | | | | | times. | |------------|--------|---|----|--|---------------------------------------| |Poison Gas |Poison |---|55% |40| Induces opponent with POISON status. | |------------|--------|---|----|--|---------------------------------------| |Poison Sting|Poison | 15|100%|35| May induce opponent with POISON status| |------------|--------|---|----|--|---------------------------------------| |Poisonpowder|Poison |---|75% |35| Induces opponent with POISON status. | |------------|--------|---|----|--|---------------------------------------| |Pound |Norm