$$$$ $$$ $$$$$$$$$$$ $$$$$$$$$$ $$$ $$$ @@@@@@@@@ @@@@@@@@@ $$$$$ $$$ $$$$$$$$$$$ $$$$$$$$$$ $$$ $$$ @@@@@@@@@ @@@@@@@@@ $$$$$$ $$$ $$$$ $$$ $$$ $$$ @@@ @@@ $$$ $$$ $$$ $$$$$$$$$ $$$$$$$$$ $$$ $$$ @@@ @@@ $$$ $$$$$$ $$$$$$$$$ $$$$$$$$$ $$$ $$$ @@@ @@@ $$$ $$$$$ $$$$ $$$ $$$ $$$ @@@ @@@ $$$ $$$$ $$$$ $$$$$$$$$$ $$$$$$$$$ @@@@@@@@@ @@@@@@@@@ $$$ $$$ $$$$ $$$$$$$$$$ $$$$$$$ @@@@@@@@@ @@@@@@@@@ ------------------------------------------------------------------------------------ NEED FOR SPEED UNDERGROUND 2 ------------------------------------------------------------------------------------ General FAQ for GameCube Version 1.0 Written by RoninDarky on 2/ /05 E-mail & Yahoo!:ronin_grey@yahoo.com ------------------------------------------------------------------------------------ Table of Contents (I'll add codes so you can find your stuff with CRTL+F) ------------------------------------------------------------------------------------ I. Introduction (INTR) II. Controls (CTRL) III. What's New? (NEW?) IV. The Map Systems (MAPS) V. NoS and Racebreaker (NOSR) VI. Race Types (RTYPE) <---- Ah... Nostalgia... VI1. Circuit (CRCT) VI2. Drag (DRAG) VI3. Sprint (SPRN) VI4. Drift (DRIF) VI5. Street X (STRX) VI6. Outrun (OTRN) VI7. URL's (URLS) VI8. SUV's (SUVS) VI9. Special Event (SPEC) VI10. Hidden Races (HIDE) VII. Shops (SHOP) VII1. Garage (GRAG) VII2. Car Lot (CLOT) VII3. Body Shop (BODY) VII4. Performance Shop (PERF) VII5. Graphics Shop (GRAP) VII6. Car Spec. Shop (CSPE) VIII. Cars!! (CARS) VIII1. Start (STG1) VIII2. Stage 2 (STG2) VIII3. Stage 3 (STG3) VIII4. Stage 4 (STG4) VIII5. Stage 5 (STG5) IX. Creds & Legal Crap (CRAP) X. Thanks (THNX) ------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------ I. Introduction (INTR) ------------------------------------------------------------------------------------ Well, first off I gotta say that I doubt I'll ever get this thing to encompass the enire game, so please don't expect it to. This one's still pretty new, hasn't even been out for a month yet, and I doubt that many people know everything yet. I'm just putting everything I know out there in the hope that it helps you guys. If you find something wrong in here, or you want to add something to it, just email me or try and catch me on Yahoo! Messenger, chances are that I'm online, so just IM me. If what you say helps, then I'll post it in my update and I'll add your name to the Thanks section. OK, enough crap, lets get this party started. ------------------------------------------------------------------------------------ II. Controls (CTRL) ------------------------------------------------------------------------------------ Explore Mode ------------- Control Stick ---> Steering D-Pad Up ---> Enter/Challenge D-Pad Down ---> Career Stats D-Pad Left ---> World Map D-Pad Right ---> SMS Messages L Trigger ---> Brake R Trigger ---> Accelerate X Button ---> Shift Down Y Button ---> Shift Up A Button ---> Handbrake B Button ---> NOS C-Stick Up ---> View Change C-Stick Down ---> Look Back ------------ NOTE!!!! ------------ The controls will stay the same in a race, although the D-Pad will steer if you're in a Drag race, otherwise, it's unusable. Also, if you are doing a special event, you will be able to use the D-Pad as you would in Explore Mode. ------------------------------------------------------------------------------------ III. What's New? (NEW?) ------------------------------------------------------------------------------------ Before you jump right into playing the game, there's ALOT that's changed from NFSU. For starters, there isn't a little race map anymore. You get free range over the entire city (kinda). Although you only start with a little bit of it, as the game progresses, you'll unlock new areas of the city to play in. Each new area will have it's own shops to unlock, bringing you new parts. There's also a few new race types to become falmiliar with, but for now, I'll just name them: the Outruns, Street X,Underground Racing League (or URL), and SUV races. Each one brings a new element to the arena and more opportunities to kick some serious ass. Lastly, there's the sponsors. As you make yourself known in Bayview, you'll get a chance to sign with various sponsors and start making some serious money. Each company has it's own signing bonus, purse for winning a sponsored race, and it's contract terms. The terms are generally the same between sponsors of the same level, and just states how many and which races you win, also it will give you a number of DVD covers that your car has to be featured on. The common things that the sponsors will have in common are the URL victory purse and that you will be allowed to get a new car of your choice, for free!!! I'll get into the specifics later on in the car section. ------------------------------------------------------------------------------------ IV. Map Systems (MAPS) ------------------------------------------------------------------------------------ In order to fully experience Bayview, you'll have to become a master of the maps. There's two types to speak of, the World Map, and your Mini-Map. The Mini-Map is pretty self-explanitory and is always sitting there at the bottom left of your screen. It will center on your location, and allow you to see the near-by races & shops. It also is the only way to find Outrun races in the city. These will appear as an orange triangle on the map. The World Map, on the other hand, will show the entire city of Bayview. By hitting either L or R, you can have it zoom in on different areas of the city. This map also has the ability to use a GPS system. To use this, you just select the type of event that you want to use, then the location you want by hitting Left or Right on the D-Pad, then hitting A once, and again to confirm it. Once GPS is activated, as long as you are on an actual road, a blue arrow will appear on screen and will show you the directions to take to get to your destination. While this may not be the shortest way, it is often the easiest for beginners. Here's a key for the map: -------- KEY -------- Green Triangle = Your Car Orange Triangle = Outrun Opponent's Car Purple Dot = Rachel's Garage Blue Dot = Performance Shop Green Dot = Body Shop Yellow Dot = Car Specialty Shop Red Dot = Graphics Shop Yellow Star = Special Event Green Circle = Sprint Race Purple Circle = Circuit Race Yellow Circle = Drift Race Cyan Circle = Street X Race Blue Circle = Drag Race Gold Circle = URL Race Orange Circle = SUV Race ----------- NOTE!!! ----------- If you notice a colored "X" on the map, that is one of the sponsored races. It is required in order to fufill your contract. Don't worry though, you'll get more cash if you win for your troubles. ------------------------------------------------------------------------------------ V. NoS & Racebreaker (NOSR) ------------------------------------------------------------------------------------ Another big change between the two Underground games is how NoS works. Instead of only getting one little gauge for NoS and having that last you the whole race, you have access to a new "Racebreaker" gauge on top of what you get, and the ability to refill it almost anytime you want. You end up losing the Style Point factor of races, and instead it goes straight to your NoS/Racebreaker gauge. Here I'll list the ways I know of to fill it up: ----------------- Avoid Accident ----------------- This one's pretty self explanitory. All you need to do is go very fast and be very close to an AI traffic car (not a racer!!), then blow right by them. This stunt yields a reward of 100 points to the gauge, and can be multiplied up to 5 times. ----------------- Clean Section ----------------- This is a failry difficult feat to accomplish and still smoke your opponents at the same time. A Clean Section bonus is attained by making it through a section of the race without slamming into a wall, car, or anything else. This lil trick scores 150 points, and has the same multiplier. ----------------- Clean Lap ----------------- This has got to be the second hardest thing to do in the game. As the name states, you have to go an entire lap without any collisions to land this bad boy. As I've yet to do this, I don't know the points for it (wink wink ;) ), but will add it when I find that out, and if there's a multiplier. ----------------- Hydros ----------------- As the name states, this trick involves your hydraulics. By holding down the handbrake and moving your Control Stick in a rhythmic motion (example: Left, then Right, Left, Right, etc...) repeatedly. The point total for this depends on how long you keep the show going. It's fairly easy to score a few hundred points, and perfect if you wanna get ready before doing a special event. ----------------- 360 (Donuts for you simple folk) ----------------- This is trick to do if you need NoS in Explore Mode, and in a hurry. All you need is to get a (fairly) perfect circle burned out on the road, and you'll score 400 points. Unfortunately, this doesn't have a multiplier on it. ----------------- Lead Lap ----------------- Another simple explanation. Just be in first place at the end of the lap to net 150 points. Luckily, this bad boy has a multiplier. ----------------- Spray Show ----------------- By pressing the NoS button when you're not accelerating, you can purge some from your system in a little show for the crowd. It only scores you 100 points, so be sure to just tap the button and nothing more. ----------------- Drafting ----------------- Another stunt to rely on how long you're doing it. Drafting is accomplished by driving your car into the small vacuum area left in the wake of a fast car. This not only will increase your NoS gauge, but while you're there, you can slingshot around the car you were drafting, then use what you just got to blaze out of there, leaving your opponent in the dust. ----------------- Reverse ----------------- Yes, as sad as it is to say, you can actually get points from driving backwards. The exact total, however, depends on how far you end up going without hitting anything. Remember that if you do, you'll get nothing, so be sure to take it easy. ----------------- Head Start ----------------- A head start is just that, a head start. You'll know you've got it when you go off the line without having to burnout or anything. I haven't figured out an idiot-proof way of getting them all the time yet, but I'm close. Anyway, this nets you 200 big ones. ----------------- Burnout ----------------- If you are flooring it right before and as the race starts, holding the accelerator down will increase your chances and how many points you get. It's also possible to do this in Explore Mode, but I've only gotten it a few times with something like the Supra, or a similarly handling vehicle. ----------------- Power Slide ----------------- Ahh, the trick anyone can do. Power sliding is a form of drifting, and will reward you according to the distance you slide for. It's possible to keep this running for a while, but the longest slide I've managed is about 565. ----------------- J-Turn ----------------- A very difficult trick to master, the J-Turn yields 500 points. You can do it by driving in reverse, then whipping yourself around 180 degrees, and going forward again. A rumor I've heard states that you can't do this if the counter for Reverse has started, but I've yet to confirm it. ----------------- Shortcut ----------------- Not something to happen in the game often, the Shortcuts are worth 200 points. They're rare, the only one I've found yet is in the northern area of Beacon Hill. ----------------- Hang Time ----------------- Obviously, this trick will reward you points for jumping a distance. How many depends on how far you end up going. ----------------- Accident Clear ----------------- I'm not sure as to the real name of this, as this trick was done by my friend Red. This has got to be the rarest and most difficult trick to do in the entire game. It involves you jumping over AI traffic. For each one you manage to clear, you are supposed to land a whopping 1000 points, not to mention that yet again, you have the infamous multiplier!! ------------------------------------------------------------------------------------ VI. Race Types (Never get tired of that ;) )----> (RTYPE) ------------------------------------------------------------------------------------ In this game, there's a total of 10 different types of racing, which I'll proceed with going into. The amount of Reputation points you earn will depend on the space you put between yourself and second place. ---------------------------------------- VI1. Circuit Races (CRCT) ---------------------------------------- This is the most basic type of racing there is. You'll have a track that will take up a portion of the city, and you'll drive it a few times. Throughout the race, there's going to be "walls" blocking roadways. Pay attention to the way they point and drive accordingly. ---------------------------------------- VI2. Drag Races (DRAG) ---------------------------------------- One of the more fun types of races, Drag races will pit you on a (fairly) straight road, with speed and acceleration the determining factors early on. Later in the game however, cars with smaller engines and poor handling would be bad choices, as traffic increases and the races get longer, leaving you a high probability of either totaling your car or blowing out the engine. Your best bet is to get what is called a "Perfect Shift". This means that you shifted at the point where it will take your engine the least amount of time to rev back up. This can be found in the coloring of your needle on the tach. Here's the color coding to the shifting White/Light Blue = Short Shift: VERY BAD, takes forever to get back up. Dark Blue = Good Shift: OK, it still takes a little time though. Green = Perfect Shift: Alright, this takes no time to get up again. Red = Over Rev: Bad, you took to long and you lost power for it. ---------------------------------------- VI3. Sprint Races (SPRN) ---------------------------------------- A Sprint race is a simple "A to B" race. You start at one spot, and your goal is to get to the other spot as soon as you can. And yes, as sad as it is, some people needed that to be explained to them. ---------------------------------------- VI4. Drift Races (DRIF) ---------------------------------------- Drifting has got to be the most fun of all the races. Your objective is to drift along the track, racking up as many drifting points as you can. As you get higher in the drifts, they'll give various names to them, the hightst (I think) is "Drift King". This will be shown if you manage to score a 100,000 point drift. While these names mean nothing, it is nice to see how you do. ---------------------------------------- VI5. Street X Races (STRX) ---------------------------------------- One of the most annoying races to do. The track is set up like a drift track, but you race them instead. The small area and tight turns will make things much more difficult, so your best bet is to get in front early. The AI will play extremely dirty here, so be on your guard if one's close. ---------------------------------------- VI6. Outrun Races (OTRN) ---------------------------------------- The easiest race to get into. All you need to do is find another racer in Explore Mode, then get close enough to him, and hit the challenge button. You'll have to get ahead of him, then open the gap to 1,000 feet. While this doesn't seem too hard, the line between you is a straight one, so turns mean nothing. A good idea is to be on the highway or a long straight road, then get up on their side near the back of the car, then challenge them and spin them out right away and floor it outta there. Be warned, these races can easily run into the 10 minute+ bracket, and while their cash reward isn't too good, it'll pay off. Every now and then, after you beat someone in an Outrun, you'll get the chance for a unique upgrade. It may be performance related, a new set of rims, or even just vinyls, but you won't be likely to find these anywhere else, so if you get one, do it right away. ----------- NOTE! ----------- The unique performance upgrades that you get for the car will not show up in the parts area of your garage. The only way you'll notice the difference is in driving your car. ---------------------------------------- VI7. URL Races (URLS) ---------------------------------------- The "pinnacle of street racing", the URL race is the type you have to earn to race in. You won't have many of these through the game, and you won't be able to access any until you've gotten yourself a sponsor. These babies will net you tons of cash, and you'll unlock a car after winning one. Be careful not to do all of these right away, as you're likely to lose some of the events you can enter if you do. ---------------------------------------- VI7. SUV Races (SUVS) ---------------------------------------- As the name suggests, you'll be racing SUV's in this type. It can vary between the other types (ie. Circuit or Sprint), and fairly easy to win. It's a common thing to win a race by 30 seconds+. Just remember that the SUV's are more likely to roll (supposedly), and that their handling will always be horrible. ---------------------------------------- VI7. Special Events (SPEC) ---------------------------------------- While it doesn't really count as a race, these things are important. They'll vary between DVD covers, magazines, or unique upgrades. You'll end up having to go to one spot for the info, then you'll be given so much time to get to another place/ shop, or else you can just retry it. These things have been known to disappear after a little while, so make sure to get them quick. They'll always be that yellow star on your map. ---------------------------------------- VI7. Hidden Races (HIDE) ---------------------------------------- Not officially a type of race, a hidden race is one that isn't shown on your maps. These things are always worth more than a regular race is (sometimes more than a sponsored race). The easiest way to track these things is by listening to your SMS. They'll come across saying that there's action in area "X", and that they haven't got the exact spot. That's your cue to hightail it over there and start looking around for races on your screen that arent on the map. These things have a tendency to repeat their locations in certain places, so try to remember them for later too. An example for the Beacon Hill/Jackson Heights area is, at the intersection right before going up to Jackson Heights, the northwest corner will almost always have a circuit race there. ------------------------------------------------------------------------------------ VII. Shops (SHOP) ------------------------------------------------------------------------------------ What would a racing game be without shops to upgrade your car? In Underground 2, you have 4 different types of shops for you to tweak your car at: the Body Shop, the Performance Shop, the Graphics Shop, and the Car Specialties Shop. You also have access to a garage and various Car Lots throughout the city. I'll also list the costs for the upgrades and their visual benefits if any. ---------------------------------------- VII1. Garage (GRAG) ---------------------------------------- While each area has their own shops, the Garage has only one in the whole game. In here you can switch which one of your cars you want to drive, you can also switch the various parts you own on or off of your vehicle, or you can run a dyno and tweak the little things in your car like your sway bars, or how your NoS system is set up. The World Map option here allows you to go over races you may have missed (trust me, you missed some). While these races supposedly offer you no reward, if you restart the race right away, then go and win, you'll get the Reputation points and the cash instead of the big stiffy. ---------------------------------------- VII2. Car Lot (CLOT) ---------------------------------------- Ahh, the Car Lot. Here you can pick up new cars as you get sponsors, or you could trade in one you already have. Be warned in doing this, the parts you already have will NOT be transfered to the new car and you can't take parts from one car and put them on another one. If you're early in the game and wondering why you don't have any new cars to pick, the answer is the URL's. After each one you win, you'll get a message on your SMS letting you know that they have a new ride there. Don't be too antsy to trade off your car though. Your starter car, if kept upgraded, can still kick some ass even late in the game. I've been able to use my Civic in Stage 4 races (except drags) without any problems, still smoking them by fifteen seconds or more. ---------------------------------------- VII3. Body Shop (BODY) ---------------------------------------- The Body Shop is your place for upgrading the overall look of your car. Here's the place for spoilers, bumpers, mirrors and the like. While there's carbon fiber parts here as well, keep in mind that you can't paint them, so your car may not look as good with them. It is possible to get a 10-star car (you need one to challenge Caleb at the end of the game)without any carb parts, but how escapes me yet. Part Type Cost Rating ------------- ------ -------- Front Bumpers Group 1 300 .12 Group 2 750 .24 Group 3 1000 .50 Rear Bumpers Group 1 400 .12 Group 2 800 .24 Group 3 1200 .50 Side Skirts Group 1 300 .12 Group 2 450 .24 Group 3 600 .50 Spoilers Group 1 200 .10 Group 2 400 .20 Group 3 600 .40 Carbon Fiber 1 1000 .20 Carbon Fiber 2 1250 .40 Carbon Fiber 3 1500 .60 Hoods Group 1 250 .10 Group 2 500 .20 Group 3 1000 .40 Carbon Fiber 1 1600 .20 Carbon Fiber 2 2000 .40 Carbon Fiber 3 2300 .60 Roof Scoops Group 1 100 .10 Group 2 250 .20 Group 3 500 .30 Carbon Fiber 1 750 .15 Carbon Fiber 2 900 .30 Carbon Fiber 3 1300 .60 Headlights Group 1 100 .10 Group 2 200 .20 Group 3 300 .30 Taillights Group 1 150 .10 Group 2 250 .20 Group 3 350 .30 Side Mirrors Group 1 100 .08 Group 2 200 .16 Group 3 300 .24 Carbon Fiber 1 500 .15 Carbon Fiber 2 750 .30 Carbon Fiber 3 1000 .60 Exhaust Tips Group 1 100 .08 Group 2 200 .16 Group 3 300 .24 Rims Group 1 400 .15 Group 2 800 .30 Group 3 1000 .40 Carbon Fiber Body Kit 2.00 Convert Trunk to Carbon Fiber .60 ---------------------------------------- VII4. Perfromance Shop (PERF) ---------------------------------------- The place for all that goes vroom. Here you'll buy new parts to tune your car into a true racing machine. Here's the list of the packages and their prices. Part Type Cost ----------- ------ Engine Street 1350 Pro 1800 Extreme 3150 ECU Street 765 Pro 1350 Extreme 7200 Transmission Street 900 Pro 2250 Extreme 5000 Suspension Street 675 Pro 3150 Extreme 6300 NoS Street 750 Pro 2000 Extreme 4000 Tires Street 500 Pro 1500 Extreme 3000 Brakes Street 900 Pro 2250 Extreme 5400 Weight Reduction Street 450 Pro 1800 Extreme 3600 Turbo Street 1000 Pro 4000 Extreme 8000 ---------------------------------------- VII5. Graphics Shop (GRAP) ---------------------------------------- Here's where you make your car shine. Adding a new paint job, vinyls, and decals will make your car unique. As you open up new graphics shops, you'll unlock more options for your car. Graphic Type Cost Rating ---------------- ------ -------- Base Paint Gloss 200 .10 Metallic 400 .10 Pearlescent 800 .10 Paint Spoiler/Roof Scoops/Mirrors Gloss 100 .02 Metallic 200 .02 Pearlescent 300 .02 Paint Rims 300 .02 Paint Spinners 300 .02 Paint Brakes 300 .02 Engine Accents 300 .02 Paint Muffler Tip 100 .02 Vinyls Tear Set 100 .04 Stripe Set 100 .04 Splash Set 100 .04 Modern Set 100 .04 Flames Set 100 .04 Lightning Set 100 .04 Racing Set 300 .08 Flag Set 600 .16 Tribal Set 300 .08 Wild Set 600 .16 Hoods 300 .08 After Market 300 .08 Body 300 .08 Unique 600 .16 Top Layer 600 .16 Art Factory 600 .16 Contest 300 .16 All Decals 25 .01 ---------------------------------------- VII6. Car Specialty Shop (CSPE) ---------------------------------------- The Car Specialty Shop is where you'll score some neons, tints, and alot of other crazy shit. In order to get the Engine Neon, you'll need the Extreme upgrades for Engine, ECU, and Turbo, while you need to have Nitrous before you can get a purge system. Also, to get Trunk Neons, you'll have to have the Custom Layout (Group 3) first. Part Type Cost Rating -------------- ------ -------- Custom Gauges Group 1 300 .20 Group 2 500 .20 Group 3 1200 .20 Underglow Neon Group 1 200 .10 Group 2 300 .14 Group 3 600 .20 Engine Neon Group 1 100 .10 Group 2 300 .20 Group 3 600 .40 Trunk Neon Group 1 100 .10 Group 2 300 .20 Group 3 600 .40 Window Tint Group 1 100 .04 Group 2 200 .08 Group 3 300 .20 Lights Group 1 200 .04 Group 2 300 .08 Group 3 550 .12 Nitrous Purge Group 1 100 .10 Group 2 200 .20 Group 3 300 .40 Hydraulics Group 1 750 .20 Group 2 1100 .40 Group 3 1600 .60 Trunk Audio Standard Layout 150 .15 Tuned Layout 300 .30 Custom Layout 1000 .60 Small Item 100 .08 Medium Item 300 .10 Large Item 600 .12 Spinners Group 1 1000 .40 Group 2 1400 .50 Splits Hood Group 1 1700 .60 Hood Group 2 2300 .60 Doors 2000 .60 ------------------------------------------------------------------------------------ VIII. Cars!!!! (CARS) ------------------------------------------------------------------------------------ What would a racing game be without some sweet cars? A serious improvement on the last NFSU, this one allows you to own 5 cars instead of just one. Here I'll list both the stock and Level 3 specs on each ride in the game. Key ------ DT = Drive Train FW = Front Wheel Drive RW = Rear Wheel Drive AW = All Wheel Drive HP = Horsepower TQ = Torque (in ft-lbs.) 0-60 = Time from 0 mph to 60 mph (in seconds) 0-100 = Time from 0 mph to 100 mph (in seconds) TS = Top speed (in mph) H = Handling % NOTE: The "H" stat is not one I'm entirely sure on. I had a friend work that out for me and I honestly don't know how accurate it is, so if you can verify or correct this, then e-mail me with it and let me know. Do that and you got a spot in the credits. ---------------------------------------- VIII1. Start (STG1) ---------------------------------------- ------- STOCK ------- Name DT HP TQ 0-60 0-100 TS H ---------- ---- ------ ----- ------ ------- ---- ----- 2003 Peugot 206 FW 138.0 141.5 8.32 21.00 125 33.3 2003 Focus ZX3 FW 130.4 134.2 8.71 25.23 125 34.8 1987 Corolla GTS RW 112.1 95.8 8.53 24.90 125 37.8 1992 Nissan 240SX FW 155.4 159.0 8.33 22.33 130 37.0 1999 Mazda Miata RW 128.1 109.5 7.73 21.27 125 41.5 2004 Civic Coupe Si FW 158.7 111.4 7.24 20.70 127 37.0 ------- LEVEL 3 ------- Name DT HP TQ 0-60 0-100 TS H ---------- ---- ------ ----- ------ ------- ---- ----- 2003 Peugot 206 FW 398.8 278.0 3.12 8.54 207 72.6 2003 Focus ZX3 FW 426.5 332.7 3.08 8.10 210 75.6 1987 Corolla GTS RW 428.9 269.7 2.95 7.56 213 68.9 1992 Nissan 240SX FW 466.7 335.2 3.47 8.03 219 74.8 1999 Mazda Miata RW 424.3 303.8 3.05 7.28 213 87.4 2004 Civic Coupe Si FW 454.3 283.9 3.11 7.92 216 70.4 ---------------------------------------- VIII2. Stage 2 (STG2) ---------------------------------------- ------- STOCK ------- Name DT HP TQ 0-60 0-100 TS H ---------- ---- ------ ----- ------ ------- ---- ----- 2004 Hummer H2 AW 324.5 385.0 10.95 25.09 125 4.4 2004 Lincoln Navigator RW 300.5 353.5 9.45 25.06 125 4.4 2004 Cadillac Escalade AW 345.6 379.8 8.58 24.08 125 11.1 2003 Hyundai Tiburon GT V6 FW 181.7 176.3 7.23 20.35 137 30.4 2003 Nissan Sentra SER Spec-V FW 174.8 179.2 7.33 19.33 135 26.7 2003 Toyota Selica GT-S FW 180.3 129.8 6.78 18.13 130 34.8 ------- LEVEL 3 ------- Name DT HP TQ 0-60 0-100 TS H ---------- ---- ------ ----- ------ ------- ---- ----- 2004 Hummer H2 AW 574.4 531.0 6.05 13.16 210 38.5 2004 Lincoln Navigator RW 500.6 512.2 4.50 11.48 204 40.7 2004 Cadillac Escalade AW 551.0 505.7 4.82 13.01 213 49.6 2003 Hyundai Tiburon GT V6 FW 511.8 338.9 2.81 7.34 222 65.2 2003 Nissan Sentra SER Spec-V FW 481.9 338.4 3.14 7.68 219 62.2 2003 Toyota Selica GT-S FW 445.8 281.4 3.20 8.02 219 74.8 ---------------------------------------- VIII3. Stage 3 (STG3) ---------------------------------------- ------- STOCK ------- Name DT HP TQ 0-60 0-100 TS H ---------- ---- ------ ----- ------ ------- ---- ----- 2002 Lexus IS300 RW 214.3 217.1 7.10 18.13 139 26.7 1998 Toyota Supra RW 225.4 210.2 6.53 15.78 150 23.7 2003 Volkswagen Golf GTI 1.8T FW 180.2 173.1 6.60 17.97 131 26.7 2004 Audi A3 AW 249.6 235.2 6.32 14.06 155 32.6 2003 Acura RSX Type-S FW 200.2 141.6 6.51 17.35 145 34.8 1999 Mitsubishi Eclipse AW 209.0 213.9 6.60 18.51 137 35.6 2004 Audi TT Quattro AW 249.0 236.0 6.34 13.93 155 44.4 ------- LEVEL 3 ------- Name DT HP TQ 0-60 0-100 TS H ---------- ---- ------ ----- ------ ------- ---- ----- 2002 Lexus IS300 RW 480.0 349.5 3.90 9.01 213 60.7 1998 Toyota Supra RW 516.4 396.4 3.13 6.94 219 60.7 2003 Volkswagen Golf GTI 1.8T FW 419.2 369.3 2.91 7.74 207 65.9 2004 Audi A3 AW 510.6 369.4 3.21 7.01 216 71.9 2003 Acura RSX Type-S FW 471.8 294.1 3.36 8.01 216 71.1 1999 Mitsubishi Eclipse AW 467.0 402.2 3.09 9.14 216 71.1 2004 Audi TT Quattro AW 500.1 368.8 3.29 6.63 216 78.5 ---------------------------------------- VIII4. Stage 4 (STG4) ---------------------------------------- ------- STOCK ------- Name DT HP TQ 0-60 0-100 TS H ---------- ---- ------ ----- ------ ------- ---- ----- 2004 Mazda RX-8 RW 237.7 158.5 5.97 15.89 148 41.5 2003 Nissan 350Z RW 287.1 272.7 6.16 13.94 155 32.6 2004 Infiniti G35 RW 278.9 269.0 5.88 15.05 151 28.1 1999 Mitsubishi 3000GT AW 319.7 314.8 5.73 14.04 159 34.1 2004 Pontiac GTO RW 349.0 365.1 4.97 12.11 155 20.7 2005 Ford Mustang GT RW 299.8 313.0 4.68 13.01 155 22.2 2003 Mitsubishi Lancer Evo 8 AW 270.5 272.1 4.06 13.34 155 43.7 1995 Mazda RX-7 RW 255.7 215.9 4.90 12.92 155 37.0 ------- LEVEL 3 ------- Name DT HP TQ 0-60 0-100 TS H ---------- ---- ------ ----- ------ ------- ---- ----- 2004 Mazda RX-8 RW 476.6 269.9 3.38 8.04 216 75.6 2003 Nissan 350Z RW 523.9 415.7 3.76 7.96 222 63.7 2004 Infiniti G35 RW 515.4 408.7 3.41 8.22 216 65.2 1999 Mitsubishi 3000GT AW 472.0 397.3 3.69 9.34 207 69.6 2004 Pontiac GTO RW 543.6 493.7 2.89 8.21 219 53.3 2005 Ford Mustang GT RW 551.7 488.1 2.70 7.78 225 56.3 2003 Mitsubishi Lancer Evo 8 AW 430.9 377.6 2.45 8.37 207 75.6 1995 Mazda RX-7 RW 441.6 291.3 3.12 8.53 213 68.9 ---------------------------------------- VIII5. Stage 5 (STG5) ---------------------------------------- ------- STOCK ------- Name DT HP TQ 0-60 0-100 TS H ---------- ---- ------ ----- ------ ------- ---- ----- 1999 Nissan Skyline R34 GTR AW 276.6 220.4 5.22 12.98 155 52.6 2003 Subaru Impreza WRX STi AW 299.7 381.7 5.01 12.90 155 32.6 ------- LEVEL 3 ------- Name DT HP TQ 0-60 0-100 TS H ---------- ---- ------ ----- ------ ------- ---- ----- 1999 Nissan Skyline R34 GTR AW 494.0 353.4 2.46 7.38 213 82.2 2003 Subaru Impreza WRX STi AW 443.0 381.7 2.93 7.31 210 65.9 ------------------------------------------------------------------------------------ IX. Creds & Legal Crap (CRAP) ------------------------------------------------------------------------------------ Well, this is the part where I go on and on about who can use this, who can't and every other piece of crap like that. I'll make this simple, the ONLY website able to use this document right now is GameFAQs. That'll probably change soon, as I'm sure that Neoseeker will want it too, so I'll go ahead now and tell them sure, just e-mail me before this gets posted on the site. Now that that BS is done, lets carry on. ------------------------------------------------------------------------------------ X. Thanks (THNX) ------------------------------------------------------------------------------------ RedGreeno = He's my cuz and the whole reason I wrote this BrianFau = Helping me out w/ the Cars section and a lil of the Shops EA = Sweet game guys, make another Nintendo = For makin the dang games. BTW, hurry up w/ that new Zelda GameFAQs = Gettin my butt through all those old RPGs for Genesis Well that's all folks...