------------------------------------------------------------------------------- -----------------------[SUPER STREET FIGHTER II FAQ/MOVELIST]------------------ -------------------------------[by Ice Queen Zero]----------------------------- ----------------------------------[FM TOWNS]----------------------------------- ------------------------------------------------------------------------------- o--------------------o INTRODUCTION o--------------------o FM Towns is one of those computers that came out only in Japan but it's been known to have released arcade perfect ports for its system. The first game I will do for this system will be Super Street Fighter II which introduced 4 new fighters to the previous 12 fighters in the cast. They are Cammy, Fei Long, Dee Jay, and T(hunder) Hawk. The old fighters got a few new moves up there arsenal and some new animations for some of their normal attacks. o--------------------o CONTROLS o--------------------o u=up uf=up/forward ub=up/back b=back f=forward d=down df=down/forward db=down/back Press u, uf, or ub to jump Press d, df, or db to crouch Press b to move backwards (away from opponent) Press f to move forwards (towards opponent) Press b to block attacks that aren't low Press db to block low, non-air attacks o--------------------o SYSTEM o--------------------o Choose a character and the object is to defeat the other 12 fighters inside a best two out of three wins match. You get to play as the bosses this time, YAH! o--------------------o MOVELIST o--------------------o Each character has a set of special moves in addition to the normal attacks given to them. They are executed by moving the joystick in a certain sequence and pressing the appropiate attack button. Sometimes, a character can perform an extra move by doing a normal attack at close range. +---------------------+ Ryu +---------------------+ Seoi Nage: close, b or f + Medium or Hard Punch Tomoe Nage: close, b or f + Medium or Hard Kick Fireball (Hadouken): d, df, f + Punch [Faster than Ken's] Dragon Punch (Shoryuken): f, d, df + Punch Hurricane Kick (Tatsumaki Senpuu Kyaku): d, db, b + Kick Air Hurricane Kick: d, db, b + Kick in air [knocks down on impact] Fire Hadouken: b, db, d, df, f + Punch Axe Kick: close, Hard Kick Drop Knee: Light Kick in air ~Descriptions~ SEOI NAGE: Ryu tosses the opponent like a sack of potatoes. TOMOE NAGE: Ryu does a back roll to monkeyflip the opponent away. HADOUKEN: Ryu shoots a blue projectile with copys of his hands flying forward. SHORYUKEN: Ryu does a leaping uppercut. Used as an anti-air but it no longer has its invincibility from the previous games. TATSUMAKI SENPU KYAKU: Ryu spins several times in the air towards the opponent. Knocks down in one hit. The air version was modified in Super Street Fighter II to angle with the jump. FIRE HADOUKEN: Red version of the Fireball. AXE KICK: A 2-hit Hard Kick when done up close. DROP KNEE: Just a simple leaping Light Kick that sets up combos. +---------------------+ Edmond Honda +---------------------+ Hundred Hand Slap [Hyakuretsu Harite]: Punch button rapidly Sumo Headbutt(Zutsuki): b~f + Punch Sumo Smash [Hyakkan Otoshi]: d~u + Kick Sabaori: close, b or f + Hard Punch Hyounage: close, b or f + Medium Punch Sekkan Kiri: close, b or f + Hard Kick Flying Sumo Press: Jump foward, d + Medium Punch Hiza Kyaku: close, b or f + Medium Kick Harai Kyaku: not close, b or f + Hard Kick HYAKURETSU HARITE: Honda attacks his one hand in rapid succession. ZUTSUKI: Honda attacks with a Torpedo Headbutt. HYAKKAN OTOSHI: Honda leaps upward then drops down on opponent. Knocks down in one hit. SABAORI: A bearhug grab move. HYOUNAGE: A throw done also in Sumo wrestling. SEKKAN KIRI: Multiple Knee Bashes. HIZA KYAKU: 2-hit knee strike HARAI KYAKU: Standing foot sweep. +---------------------+ Jimmy Blanka +---------------------+ Electric Attack: Punch button rapidly Rolling Attack: b~f + Punch Vertical Rolling Attack: d~u + Kick Rock Crush: close, b or f + Medium Punch Double Knee: close, Medium Kick Wild Fang: close, b or f + Hard Punch Backstep Rolling: b~f + Kick ELECTRIC ATTACK: Blanka shocks enemies at close range. Not immune to far foot sweeps or projectiles. ROLLING ATTACK: Blanka rolls at the opponent like a cannonball. VERTICAL ROLLING ATTACK: Vertical version of the Rolling Attack. As of SSF2, Blanka does a kick attack at the end. ROCK CRUSH: Two-Hit headbutt. DOUBLE KNEE: No need to hold forward anymore. WILD FANG: Blanka tears into the opponent's face with his teeth. BACKSTEP ROLLING: Blanka jumps back then arcs forward in a cannonball form. +---------------------+ William Guile +---------------------+ Sonic Boom: b~f + Punch Flash Kick: d~u + Kick Dragon Suplex: close, b or f + Hard Punch Shoot Throw: close, b or f + Medium Punch Flying Mayor: close, b or f + Medium or Hard Punch in air Flying Buster Drop: close, b or f + Medium or Hard Kick in air Spinning Back Knuckle: f + Hard Punch Knee Berserker: b or f + Light Kick Rolling Sobat: b or f + Medium Kick Reverse Spin Kick: close, b or f + Hard Kick SONIC BOOM: Guile throws a spinning razor-like projectile at opponent. FLASH KICK: Guile does a somersault kick that adds a flash effect to it. DRAGON SUPLEX: A back suplex SHOOT THROW: Guile tosses the opponent over his head. FLYING MAYOR: Slams opponent to the ground. FLYING BUSTER DROP: Catches opponent and brings them down to the ground. SPINNING BACK KNUCKLE: The motion is change to f + Hard Punch. KNEE BERSERKER: Guile lunges at opponent. Motion change to f + Light Kick. ROLLING SOBAT: Simple spin kick REVERSE SPIN KICK: Used to be Guile's close Hard Kick +---------------------+ Ken Masters +---------------------+ Seoi Nage: close, b or f + Medium or Hard Punch Tsukami Hiza Kiri: close, b or f + Medium Kick Jigoku Kuruma: close, b or f + Hard Kick Fireball (Hadouken): d, df, f + Punch Dragon Punch (Shoryuken): f, d, df + Punch [Hard version burns] Hurricane Kick (Tatsumaki Senpuu Kyaku): d, db, b + Kick Air Hurricane Kick: d, db, b + Kick in air Axe Kick: close, Hard Kick Drop Knee: Light Kick in air SEOI NAGE: Tosses the opponent far. TSUKAMI HIZA KIRI: Multiple Knee Strikes. JIGOKU KURUMA: Rolling Tomoe Nage is the best way to describe it. HADOUKEN: Ken throws a fireball with his hand imprinted in it. SHORYUKEN: Rising uppercut, the Hard version has fiery aftereffects. TATSUMAKI SENPUU KYAKU: Spinning Kick that hits up to three times. AIR HURRICANE: Angles when used in the air. AXE KICK: No need for comment DROP KNEE: Leaping Light Kick that stops most attacks. +---------------------+ Chun Li +---------------------+ Lightning Kick [Hyakurestu Kyaku]: Kick button rapidly Spinning Bird Kick: d~u + Kick Kikouken: b~f + Punch Heel Stomp: d + Medium Kick in air Tora Kasane Tou: close, b or f + Medium or Hard Punch Ryuusei Ochi: close, b or f + Medium or Hard Punch in air Chest Flip Kick: f + Medium Kick Flipping Neck Breaker: f + Hard Kick HYAKURETSU KYAKU: Lightning fast multiple kicks. SPINNING BIRD KICK: Motion changed to b~f + Kick KIKOUKEN: Chun Li shoots a fireball forward HEEL STOMP: Chun Li uses her heel to bounce on opponent's head. TORA KASANE TOU: Tosses opponent low to the ground. RYUUSEI OCHI: Air version of Tora Kasane Tou. CHEST FLIP KICK: Kick to the midsection then flips away. FLIPPING NECK BREAKER: Flips forward and comes down with a smash. +---------------------+ Zangief +---------------------+ Double Lariat: All three Punch buttons simultaneously Screw Piledriver: close, 360 + Punch Quick Double Lariat: All three Kick buttons simulatneously Headbutt: not close, b or f + Medium or Hard Punch Kuuchuu Headbutt: in air, u + Hard Punch Flying Body Attack: jump at opponent, d + Hard Punch Double Knee Drop: jump at opponent, d + Light or Medium Kick Kamituski: close, b or f + Hard Kick Iron Claw: close, b or f + Hard Punch Pile Driver: close, b or f + Medium Punch Brain Buster: close, b or f + Medium Kick Stomach Claw: db or df + Medium or Hard Punch Kuuchuu Deadly Drive: close, b or f + Medium or Hard Punch in air Kuuchuu Leg Throw: close, b or f + Medium or Hard Kick in air Atomic Body Press: close, 360 + Kick Flying Powerbomb: afar, 360 + Kick DOUBLE LARIAT: Spinning Clothesline. SCREW PILEDRIVER: Zangief takes his opponent for an upward spin and crashes down on their skull. QUICK DOUBLE LARIAT: Faster Spinning Clothesline. HEADBUTT: Zangief leaps at the opponent then headbutts them. KUUCHUU HEADBUTT: air version of the headbutt. FLYING BODY ATTACK: Leaps at opponent with splash formation. DOUBLE KNEE DROP: Jumps at opponent with his knees. KAMITSUKI: Bites the opponent's face. IRON CLAW: No need to comment on that. PILE DRIVER: Turns opponent upside-down and smashes them. BRAIN BUSTER: Changed to f + Medium Kick. Zangief now leaps while doing it. STOMACH CLAW: Same as Iron Claw but grabs the stomach instead. KUUCHUU DEADLY DRIVE: He now does his Power Slam in the air. KUUCHUU LEG THROW: He now does his Alley Oop move in the air. ATOMIC BODY PRESS: Suplex followed by a leaping suplex. FLYING POWERBOMB: Zangief rushes at opponent then powerbombs them. +---------------------+ Dhalsim +---------------------+ Yoga Fire: d, df, f + Punch Yoga Flame: b, db, d, df, f + Punch Yoga Noogie: close, b or f + Medium Punch Yoga Throw: close, b or f + Hard Punch Yoga Spear: in air, d + Kick Yoga Mummy: in air, d + Hard Punch Yoga Teleport: f, d, df or b, d, db + all three Punches or Kicks Slide Kick: d + Kick Double Headbutt: close, Hard Punch YOGA FIRE: Dhalsim spits a fireball forward. YOGA FLAME: A short flame breath burst. YOGA NOOGIE: Smashes opponent on the head. YOGA THROW: Simple arm toss. YOGA SPEAR: Simple foot drill from above. YOGA MUMMY: Simple head drill from above. YOGA TELEPORT: Dhalsim vanishes then reappears in one of four spots. SLIDE KICK: Dhalsim slides under most attacks and can trip opponents. DOUBLE HEADBUTT: 2-hit close headbutt +---------------------+ Balrog/M. Bison +---------------------+ Turn Punch: Hold all three Punches or Kicks for at least 2 secs then release Final Punch: Above move and hold for 60 secs and release Dash Punch: b~f + Punch Dash Uppercut: b~f + Kick Headbutt: close, f + Medium or Hard Punch Buffalo Headbutt: d~u + Punch TURN PUNCH: Balrog turns his back then turns back around and punches. FINAL PUNCH: Hold the buttons long enough and it does 50% damage. DASH PUNCH: Dashes forward with a straight punch. DASH UPPERCUT: Dashes forward with a uppercut HEADBUTT: Balrog grabs opponent and headbutts them severely. BUFFALO HEADBUTT: Balrogs leaps upward headfirst. +---------------------+ Vega/Balrog +---------------------+ Backslash: All three Punches Short Backslash: All three Kicks Rolling Crystal Flash: b~f + Punch Wall Jump: dcuf/dcub + Kick Dive Claw: Punch Izuna Drop: f + Punch when close Rainbow Suplex: f + Medium or Hard Punch Stardust Drop: close, f + Medium or Hard Punch in air Sky High Claw: d~u + Punch BACKSLASH: Backflips away from opponent SHORT BACKSLASH: Shorter version of Backslash ROLLING CRYSTAL FLASH: Vega rolls forward with his claws WALL JUMP: He no longer grabs the cage if done in his stage. He wall jumps. DIVE CLAW: Extends claws as he dives IZUNA DROP: Grabs opponent off the ground while falling then suplexs them. RAINBOW SUPLEX: No need to explain STARDUST DROP: Throws opponent to the ground. SKY HIGH CLAW: Wall jumps then torpedos opponent with claw extended. +---------------------+ Victor Sagat +---------------------+ Tiger Shot: d, df, f + Punch Ground Tiger Shot: d, df, f + Kick Tiger Uppercut: f, d, df + Punch Tiger Knee: d, df, f, uf + Kick Tiger Carry: close, f + Medium or Hard Punch TIGER SHOT: Shoots a fireball ahead. GROUND TIGER SHOT: Shoots a lower fireball ahead. TIGER UPPERCUT: Leaping uppercut. TIGER KNEE: Double hit lunging knee. TIGER CARRY: Simple toss attack. +---------------------+ M.Bison/Vega +---------------------+ Psycho Crusher: b~f + Punch Scissor Knee: b~f + Kick Head Stomp: d~u + Kick Somersault Skull Driver: above move, Punch Deadly Throw: close, f + Medium or Hard Punch Devil Reverse: d~u + Punch PSYCHO CRUSHER: Blue flaming torpedo. SCISSOR KNEE: Knocks down on impact. HEAD STOMP: Bison leaps forward to stomp on opponent's head. SOMERSAULT SKULL DRIVER: Follow-up to Head Stomp DEADLY THROW: Simple throw move DEVIL REVERSE: Bison leaps across the air then comes down with his had extended +---------------------+ Cammy White +---------------------+ Hooligan Suplex: close, b or f + Medium or Hard Punch Frankensteiner: close, b or f + Medium or Hard Kick Flying Neck Hunt: close, b or f + Medium or Hard Punch in air Air Frankensteiner: close, b or f + Medium or Hard Kick in air Spiral Arrow: d, df, f + Kick Cannon Spike: f, d, df + Kick Axel Spin Knuckle: b,db, f + Punch HOOLIGAN SUPLEX: Go-behind suplex. FRANKENSTIENER: No need to explain. FLYING NECK HUNT: Tosses airborne opponents to the ground. AIR FRANKENSTEINER: What it says. SPIRAL ARROW: Cammy spins forward with her feet extended. CANNON SPIKE: Uppercut kick move. AXEL SPIN KNUCKLE: Cammy does a spin followed by a backhand. +---------------------+ Deejay Maximum +---------------------+ Funky Shout Throw: close, b or f + Medium or Hard Punch Monkey Flip: close, b or f + Medium or Hard Kick Knee Shot: jump at opponent, d + Light Kick Air Slasher (Max Out): b~f + Punch Double Rolling Sobat: b~f + Kick Machine Gun Upper: d~u + Punch rapidly FUNKY SHOUT THROW: Simple over the shoulder throw. MONKEY FLIP: No need to explain that. KNEE SHOT: A leaping light kick attack that snuffs most attacks. MAX OUT: A projectile similar to the Sonic Boom. DOUBLE ROLLING SOBAT: Deejay does a spin with two kicks in it. MACHINE GUN UPPER: DeeJay shakes his fist as he raises it up. +---------------------+ Fei Long +---------------------+ Gankai Kakae: close, b or f + Medium or Hard Punch Kasane Kubikari: close, b or f + Medium or Hard Kick Kasane Kubiochi: close, b or f + Medium or Hard Punch in air Chokka Ochi Kakato: b or f + Medium Kick Toogeki Kyaku: f + Hard Kick Rekkaken: d, df, f + Punch (up to 3 times) Sakanho Kyaku: b, d, db + Kick GANAKI KAKAE: Fei Long flips over opponent then tosses them. KASANE KUBIKARI: Tosses opponent by the hair KASANE KUBIOCHI: Tosses airborne opponent to the ground. CHOKKA OCHI KAKATO: Stepping double kick TOOGEKI KYAKU: Splitting Kick REKKAKEN: Three rushing punches. SAKANO KYAKU: Firey uppercut kick +---------------------+ Thunder Hawk +---------------------+ Condor Dive: all three Punches in air Tomahawk Buster: f, d, df + Punch Mexican Typhoon: close, 360 + Punch Mexican Throw: close, b or f + Medium Punch Neck Hanging Tree: close, b or f + Hard Punch Elbow Stomping: close, b or f + Hard Kick Thrust Beak: b or f + Light Punch Heavy Shoulder: jump at opponent, d + Medium Punch Heavy Body Press: jump at oppinent, d + Strong Punch CONDOR DIVE: Dives at opponent like a Condor or Hawk TOMAHAWK BUSTER: T. Hawk leaps into the air in a winged formation MEXICAN TYPHOON: T. Hawk grabs opponent and swings them around in the air. MEXICAN THROW: Simple throw NECK HANGING THROW: T. Hawk holds up opponent and strangles them. ELBOW STOMPING: T. Hawk holds opponent and bashes them with his elbow. THRUST BEAK: Poking light punch. HEAVY SHOULDER: Overhead shoulder attack. HEAVY BODY PRESS: Crossup-capable dive attack. o--------------------o CREDITS o--------------------o Capcom - made the game GameFAQs - hosting this FAQ You - reading it. o--------------------o CONTACT ME o--------------------o azulfria[at]hotmail[dot]com [at] = @ and [dot] = . Don't want any email bots. Thank you for reading -Ice Queen Zero