Music FAQ list for the multiple Castlevania games. by ReyVGM Version 1.1 _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ _/_/_/_/_/ Symphonic Castle _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ Castlevania, it has to be the game series with the most varied and best musical compositions to grace the videogame world. From the unforgetable midi tunes, to Jazz, to Gothic Rock and Symphonic orchestras. Castlevania has always managed to excel in the music department. One of the things that puts a smile on a longtime Castlevania player is when Konami arranges an older song and uses it on a new game. Sometimes they reuse the same song many times (like Vampire Killer and Bloody Tears) and other times they remake obscure songs from lesser games such as Castlevania Chronicles and Haunted Castle. Konami even did the unthinkable, they used music from a non Castlevania MSX2 game - called King's Valley 2 - in Portrait of Ruin. I can't complain about it though, that song fit the game perfectly and the melody is amazing. In such cases, I will also list where a certain music track comes from, if it's from a previous game of the series. I will try my best to note the titles of all of the music tracks that have appeared on all the Castlevania games as accurately as possible. Most of the track titles come from official soundtracks, some of these soundtracks are written only in Japanese, so there is no way to get a perfect translation all the time unless Konami provides us with one. This FAQ is incomplete, if you want to make a correction or a contribution please use the following email address: ** reyvgm at hotmail dot com ** _/_/_/_/_/ The Necronomicon _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ Use these quick codes to jump directly to the game of your choice. The codes are in alphabetical order. The individual game entries, however, are in chronological order. !ADTA = Akumajou Dracula The Arcade (Arcade) !ADTM = Akumajou Dracula The Medal (Arcade) !ADX6 = Akumajou Dracula (Sharp X68000) !AOS = Castlevania Aria of Sorrow (Game Boy Advance) !CC = Castlevania Chronicles (Playstation) !COD = Castlevania Curse of Darkness (Playstation 2, Xbox) !COTM = Castlevania Circle of The Moon (Game Boy Advance) !CV = Castlevania (Famicom Disk System, NES) !CV2 = Castlevania 2 (Famicom Disk System, NES) !CV3 = Castlevania 3 (NES) !CV4 = Super Castlevania 4 (Super NES) !CV2B = Castlevania II Belmont's Revenge (Game Boy) !C64 = Castlevania (Nintendo 64) !CVA = Castlevania The Adventure (Game Boy) !CVAR = Castlevania The Adventure Rebirth (Nintendo Wii) !CVBL = Castlevania Bloodlines (Sega Genesis) !CVJ = Castlevania Judgment (Nintendo Wii) !CVL = Castlevania Legends (Game Boy) !CVX = Castlevania Dracula X (Super NES) !CVXC = Castlevania The Dracula X Chronicles (Playstation Portable) !DOS = Castlevania Dawn of Sorrow (Nintendo DS) !HC = Haunted Castle (Arcade) !HOD = Castlevania Harmony of Dissonance (Game Boy Advance) !LOD = Castlevania Legacy of Darkness (Nintendo 64) !LOI = Castlevania Lament of Innocence (Playstation 2) !LOS = Castlevania Lords of Shadow (Playstation 3, Xbox 360) !OOE = Castlevania Order of Ecclesia (Nintendo DS) !OOS = Castlevania Order of Shadows (Mobile Phones) !PACH = Pachislot Akumajou Dracula (Slot Machine) !POR = Castlevania Portrait of Ruin (Nintendo DS) !ROB = Akumajou Dracula X Rondo of Blood (PC Engine CD) !SAT = Akumajou Dracula: Gekka no Yasoukyoku (Sega Saturn) !SOTN = Castlevania Symphony of The Night (Playstation) !VK = Vampire Killer (MSX2) _/_/_/_/_/ Tower of Suites _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ ============================================================================== ============================================================================== Code: !CV Title: Akumajou Dracula (Famicom Disk System, 1986, Japan) Castlevania (NES, 1987, USA) Composers: Kinuyo Yamashita, S.Terashima Music Rating: 9/10 Stars Status: Incomplete Missing: Official names of the unnamed music tracks. Notes: Even though the FDS and MSX2 Akumajou Dracula games were developed at practically the same time, the FDS version was released first on September 1986 and the MSX2 version on October 1986. (*) Unknown to many, the game was never released for the Famicom in cartridge format until 1993, it was really released first on disk format for the Famicom Disk System in 1986. This release has a name entry screen before starting the game that features a music track not used again in any of the ports made to the game. In 1987, the game was ported to the American NES, and since cartridges (back then) didn't have the saving capabilities of the FDS discs, it had to ditch the name entry screen and with it went the music used on it. Also in 1987, the game was ported by Nintendo to their Playchoice 10 and Vs. Arcade series. The music remained the same as the NES version. In 1990, the game was ported to the PC-DOS, Amiga and Commodore 64. The PC version has the same music tracks (hideous quality included) but some tracks were removed, such as the boss battle. Instead, the level tune keeps playing during the battle. The Commodore 64 version retains the same music, but the boss battle music is also missing. I don't know if it is a glitch or not, but on the Dracula Phase 1 battle just loops the game over song over and over. In the Amiga version, the "Vampire Killer" track now plays on the main menu, the intro music is completely changed and the original is now used on the map screen after a level is over, "Wicked Child" (which is the stage 3 music on the original) now plays on the first stage, there's also no boss theme, "Walking on The Edge" (which is the stage 4 music on the original) now plays on the second stage. I couldn't stomach the game any further, but I guess similar changes will be found on later levels. Since those 1990 awful ports were not made by Konami, I'm not going to count them here. In 2002, the game was released for the PC as a compilation called "Konami Collector's Series: Castlevania & Contra" and it included all 3 NES Castlevania games, the first 2 NES Contra games and the NES Jackal. The music remained the same as the originals. In 2004, the game was released in Japan for the Game Boy Advance as "Famicom Mini Vol. 29 Akumajou Dracula" and in 2005 for the USA as "Classic NES series: Castlevania". The music remained the same as the NES version. Akumajou Dracula / Castlevania has also been ported several times to various Mobile Phone services both in Japan and the USA, usually in the form of chapters. The music remained the same as the NES version. The track names come from several official soundtracks and they are confirmed to be the actual official English music titles. -------------------------------------------------------- Song Title Game's Location Original In ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻ Underground Name Entry Screen (*) Prologue Entrance Animation -+- Vampire Killer Stage 1 -+- Stalker Stage 2 -+- Wicked Child Stage 3 -+- Walking On The Edge Stage 4 (Below Ground) -+- Stalker Stage 4 (Above Ground) -+- Heart of Fire Stage 5 -+- Out of Time Stage 6 -+- Poison Mind Boss Fight -+- Nothing To Lose Dracula Battle Phase 1 -+- Black Night Dracula Battle Phase 2 -+- ???? Stage Clear -+- ???? All Clear -+- Voyager Ending -+- ???? Player Dies -+- Game Over Game Over Screen -+- ============================================================================== ============================================================================== Code: !VK Title: Akumajou Dracula (MSX2, 1986, Japan) Vampire Killer (MSX2, 1986, Europe) Composers: Kinuyo Yamashita, S.Terashima Music Rating: 6/10 Stars Status: Incomplete Missing: Official names of the unnamed music tracks. Notes: The second of the Akumajou Dracula project that many thought came out before the Famicom version. This one was released in October, a month after the FDS version (which was released in September). It is best known by its European name, Vampire Killer, probably to distinguish it from the FDS/NES version. The sound is of much lower quality than the FDS version, however, some tracks have additional instruments added to them that makes them have a certain charm that the NES versions don't have. For example, the stage 2 (Stalker) and stage 3 (Wicked Child) themes, are much slower and a certain added instrument gives it enough edge over the NES version that makes both compositions stand on their own. This version doesn't contain the name entry screen music found in the original Famicom Disk System version and the ending contains a completely different song. There's no official soundtrack for this specific version of the game, so the track names come from several official soundtracks based on the NES version. -------------------------------------------------------- Song Title Location Original In ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻ Prologue Entrance Animation CV Vampire Killer Stage 1 CV Stalker Stage 2 CV Wicked Child Stage 3 CV Walking On The Edge Stage 4 (Below Ground) CV Stalker Stage 4 (Above Ground) CV Heart of Fire Stage 5 CV Out of Time Stage 6 CV Poison Mind Boss Fight CV Nothing To Lose Dracula Battle Phase 1 CV Black Night Dracula Battle Phase 2 CV ???? Stage Clear CV ???? All Clear CV ???? Ending -+- ???? Player Dies CV Game Over Game Over Screen CV ============================================================================== ============================================================================== Code: !CV2 Title: Dracula II: Noroi no Fuuin (Famicom Disk System, 1987, Japan) Castlevania II Simon's Quest (NES, 1988, USA) Composers: Kenishi Matsubara, S.Terashima Music Rating: 9/10 Stars Status: Complete Notes: Unknown to many, the game was never released for the Famicom in cartridge format, it was actually released for the Famicom Disk System in 1987 in disk format. This version of the game is missing some sound channels that the 1988 NES cartridge version added when the game was ported. This made the music in the NES version sound much better. "Bloody Tears" was originally composed first for the Arcade game Haunted Castle, but the song also ended up being used for Castlevania 2 which was in development for the Famicom Disk System and in turn, ended up being released first. In the original FDS version, the mansion theme (Dwelling of Doom), was also played on the gates outside of them. In the 80's, the game was ported as one of those LCD Tiger Handheld games, but it is not an accurate rendition of the game. I assume the music, if there's any, will be different too. Since the game was not made by Konami, I will not count it here. In 2002, the game was released for the PC as a compilation called "Konami Collector's Series: Castlevania & Contra" and it included all 3 NES Castlevania games, the first 2 NES Contra games and the NES Jackal. The music remained the same as the originals. The track names come from several official soundtracks and they are confirmed to be the actual official English music titles. -------------------------------------------------------- Song Title Location Original In ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻ Message of Darkness Password Screen -+- Bloody Tears Daylight Time -+- Monster Dance Night Time -+- The Silence of The Daylight Town Stage -+- Dwelling of Doom Mansion Stage -+- Within These Castle Walls Dracula's Castle -+- Last Boss Dracula Battle -+- A Requiem Ending -+- Game Over Game Over Screen -+- ============================================================================== ============================================================================== Code: !HC Title: Akumajou Dracula (Arcade, 1988, Japan) Haunted Castle (Arcade, 1988, USA) Composer: Kenishi Matsubara Music Rating: 5/10 Stars Status: Incomplete Missing: Official names of the unnamed music tracks. Notes: "Bloody Tears" was originally composed first for this game, but the song also ended up being used for Castlevania 2 which was in development for the Famicom Disk System and in turn, ended up being released first. The stage 1 theme, fan translated as "Cross Your Heart", is now officially known as "Crucifix Held Close". This is due to the fact that there wasn't an official translation of that track until the DS Portrait of Ruin was released in the USA. Konami made a mistake when naming the Stage 4 and 5 songs. You see, Stage 4 is an underground type level, but according to the 2006 release of the "Oretachi Geesen Zoku: Haunted Castle Mini CD" soundtrack, the song is called "Clocktower's Fear". Stage 5 is a clocktower type level yet the song is called "Underground Melodies" acording to the same soundtrack. However, the 1988 soundtrack release of the "Konami Game Music Collection Volume 1" has both tracks combined into one file. In this one the tracks are named correctly and the song plays in order; Stage 4 first - called Basement Melody, then Stage 5 - called Clocktower's Fear. Whoever was in charge of naming the songs didn't do his homework because the song used on the clockwork stage (stage 5) was reused in Dawn of Sorrow under the name of "Underground Melodies", instead of "Clocktower's Fear". So it's obvious they looked at the 2006 soundtrack, remade the stage 5 song and used the incorrect name. This is not the first time Konami has done that. In Japan, the game was ported to the Playstation 2 as the 2006 release of "Oretachi Geasen Zoku Sono 15: Akumajou Dracula". As far as I know, the music remained the same. The official "Oretachi Geesen Zoku: Haunted Castle Mini CD" soundtrack contains a bonus track named "Akumajou Dracula Super Sweep Mix", which is a medley of "Crucifix Held Close", "Don't Want Until Night" and "Bloody Tears". This track is not used in the game. The track names come from several official Japanese soundtracks, however, most of the names have not been officially translated by Konami. It is possible to find different title translations than the ones shown here. -------------------------------------------------------- Song Title Location Original In ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻ Dracula's Resurrection Title Screen -+- Wedding March Tragedy Entrance Animation -+- Crucifix Held Close Stage 1 -+- Devil's Lullaby Stage 2 -+- No Return Stage 2 Draw Bridge Event -+- Bloody Tears Stage 3 CV2 Underground Melodies Stage 4 -+- Clocktower's Fear Stage 5 -+- Don't Wait Until Night Stage 6 -+- Devil's Revival Boss Fight -+- Dracula's Room Dracula Battle Phase 1 -+- The Last Fight Dracula Battle Phase 2 -+- Fight Again Stage Clear -+- Ending -Demon Castle's Collapse- Ending -+- Never End Player Dies -+- Game Over Game Over Screen CV2 Lullaby Sent To The Devil Ranking Screen -+- ============================================================================== ============================================================================== Code: !CVA Title: Dracula Densetsu (GB, 1989, Japan) Castlevania: The Adventure (GB, 1989, USA) Composer: H. Funauchi, S. Fukutake, N. Hanzawa Music Rating: 7/10 Stars Status: Incomplete Missing: Official names of the unnamed music tracks. Notes: The stage 4 track (Revenge) has some very subtle "Heart of Fire" and "Bloody Tears" references sprinkled across the song. Both tunes are from Castlevania 1 and 2 respectively. Konami's own soundtrack, "Akumajou Dracula Best 2" incorrectly switched the order of the stage 2 and 3 theme. Let me explain: Stage 2 is a cave level and it's titled "Darkness", which is fitting for it, Stage 3 is filled with 1-hit death spikes and it's titled "Death Fair", which is also fitting for it. However, the soundtrack switched the song order. So, "Darkness" (which is the stage 2 song) is now the stage 3 theme and "Death Fair" (which is the stage 3 song) is now the stage 2 theme. This is not the first time Konami has made a mistake like this. The game was included in the 1997 Konami GB Collection Vol. 1 in Japan and in 1999 for the Konami GB Collection Vol. 1 in Europe. The music remained untouched. The track names come from several official soundtracks and they are confirmed to be the actual official English music titles. -------------------------------------------------------- Song Title Location Original In ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻ Start BGM Game Start -+- Battle of The Holy Stage 1 -+- Darkness Stage 2 -+- Death Fair Stage 3 -+- Revenge Stage 4 -+- Kill! Kill! Kill! Boss Fight -+- Evil Devil Dracula Battle Phase 1 -+- Gate To Hell Dracula Battle Phase 2 -+- Stage Clear Stage Clear -+- Theme From "The Legend of Dracula" Ending -+- Reprise The End Screen -+- ???? Player Dies -+- Game Over Game Over Screen -+- ============================================================================== ============================================================================== Code: !CV3 Title: Akumajo Densetsu (FC, 1989, Japan) Castlevania III Dracula's Curse (NES, 1990, USA) Composers: Y. Sasaki, Jun Funahashi, Yukie Morimoto Music Rating: 10/10 Stars Status: Incomplete Missing: Official names of the unnamed music tracks. Notes: The Japanese version of the game includes a more elaborate musical compostion. The names are the same, but the quality and instrumentation are different because of a more advanced sound chip that Konami used in the Japanese version. Even though the music sounds great and in high quality, nostalgia wins this time for me. I'll stay with the American soundtrack. The stage 1 song, "Beginning", is known as "Dreams of Triumph" in the 1990 "Akumajo Dracula Famicom Best" soundtrack. The Stage 8 song, "Déjà vu", is actually "Vampire Killer", the stage 1 song from the first Castlevania. In 2002, the game was released for the PC as a compilation called "Konami Collector's Series: Castlevania & Contra" and it included all 3 NES Castlevania games, the first 2 NES Contra games and the NES Jackal. The music remained the same as the originals. In 2006, the game was ported to Japanese cellphones. As far as I know, the music remained the same as the original. The track names come from several official soundtracks and the game's own soundtest. They are confirmed to be the actual official English music titles. -------------------------------------------------------- Song Title Location Original In ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻ Prelude Story Intro -+- Epitaph Name Entry / Password Screen -+- Prayer Entrance Animation -+- Beginning Stage 1 -+- Clockwork Stage 2 -+- Mad Forest Stage 3 -+- Dead Beat Stage 4-1 -+- Anxiety Stage 4-A -+- Nightmare Stage 5-1 -+- Rising Stage 5-A -+- Demon Seed Stage 6-1A -+- Aquarius Stage 6-1B -+- Pressure Stage 6-4B -+- Stream Stage 6-A -+- Anxiety Stage 7-1 -+- Aquarius Stage 7-A -+- Déjà Vu Stage 8 CV Riddle Stage 9 -+- Pressure Stage A -+- Destiny Path Selection -+- Encounter Spirit Encounter -+- Boss Fight Boss Fight -+- Overture Dracula Battle Phase 1 & 2 -+- Big Battle Dracula Battle Phase 3 -+- Block Clear Stage Clear -+- All Clear All Clear -+- Evergreen Ending -+- Flash Back Staff Roll -+- ???? Player Dies CV Game Over Game Over Screen -+- ============================================================================== ============================================================================== Code: Title: Akumajou Dracula Special: Boku Dracula Kun (FC, 1990, Japan) Composer: Shinji Tasaka, Satoko Minami Music Rating: 5/10 Stars Status: Incomplete Missing: Official names of the unnamed music tracks, confirmation that the translation of the songs is accurate. Check the "Konami Famicom Music Memorial Best Vol 3" soundtrack for the original Japanese names. Notes: The "Go Go At The Castle" song is a silly and funny remix of "Beginning", the first level tune from Castlevania 3. Although the game is not an actual Castlevania game, it is related to the same universe due to the fact that it uses several Castlevania related enemies, graphics, music and even the main character is a chubby and funny version of Dracula. The track names come from the "Konami Famicom Music Memorial Best 3" official soundtrack. However, they might not be correctly translated. -------------------------------------------------------- Song Title Location Original In ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻ ???? Intro -+- Good Morning, Draccy Kid Dracula Awakens -+- Go Go At The Castle Stage 1 CV3 Hop And Step Above The Clouds Stage 2 -+- ???? Stage 2 Ride -+- Water Cha Cha Stage 3 -+- Everything Falls Down, Ouch Ouch Ouch Stage 4 -+- Calling Tiffany Stage 5 -+- ???? Stage 5 Train -+- Sucharaka Pyramid Stage 6 -+- ???? Stage 6 Platform -+- Oh No! Watch Out Stage 7 -+- Calling Tiffany Stage 8 -+- Liquor Battle Stage 9 -+- ???? Bonus Game Selection -+- ???? Bonus Game / Quiz -+- ???? Boss Fight -+- ???? Pre-Fight Dialogue -+- ???? Boss Defeated -+- Bye Bye, Draccy Ending -+- Game Over Game Over Screen -+- ============================================================================== ============================================================================== Code: !CV4 Title: Akumajou Dracula (SFC, 1991, Japan) Super Castlevania IV (SNES, 1991, USA) Composers: Souji Taro, Masanori Oodachi Music Rating: 10/10 Stars Status: Incomplete Missing: Official names of the unnamed music tracks. Notes: The title screen music is called "Demon Castle Dracula", which is also the Japanese name of the game. I assume that the American version of the name should or would be called "Castlevania", but since there's no official American soundtrack and the game's soundtest does not provide any names, I decided to leave the Japanese translation. The stage 1-1 theme, called "Prologue", is not related to the original Castlevania's intro theme also titled "Prologue". The Stage Map C theme is a slow and short version of "Bloody Tears". The story intro and Dracula's Battle Phase 1 theme, titled "Dracula's Theme" and "Dracula's Room" respectively, are technically different songs that share the same basic melody. The story intro theme is longer and much slower paced, while the Dracula's battle one is shorter and much faster paced. The Stage Clear victory fanfare is a short version of the stage 1 music, the "Theme of Simon Belmont". The track names come from several official Japanese soundtracks, however, most of the names have not been officially translated by Konami. It is possible to find different title translations than the ones shown here. -------------------------------------------------------- Song Title Location Original In ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻ Demon Castle Dracula Title Screen -+- Dracula's Theme Story Intro -+- ???? Name Entry / Password Screen -+- Stage Map A Countryside Map -+- Stage Map B Dracula's Castle Map -+- Stage Map C Dracula's Castle Stage A Map CV2 Stage Map D Dracula's Castle Stage B Map -+- Prologue Stage 1-1 -+- Theme of Simon Belmont Stage 1-2 -+- Forest of Evil Spirits Stage 2 -+- Limestone Cavern Stage 3-1 -+- The Waterfalls Stage 3-2 -+- The Submerged City Stage 3-3 -+- The Trick Manor Stage 4-1 -+- ???? Stage 4-3 -+- Ascension To The Castle Stage 5 -+- Knight Corridor Stage 6 (First Half) -+- Banquet Hall Stage 6 (Second Half) -+- Library, Room of Collections Stage 7 -+- Cellar Stage 8 -+- Treasure Room Stage 9 -+- Bloody Tears Stage A CV2 Vampire Killer Stage B-1 CV Beginning Stage B-2 CV3 Room of Close Associates Stage B-3 -+- Hidden Room Bonus Room -+- Boss Theme Boss Fight A -+- Boss Theme 2 Boss Fight B -+- Dracula's Room Dracula Battle Phase 1 -+- Theme of Simon Belmont Dracula Battle Phase 2 -+- Stage Clear Stage Clear -+- Dracula's Death Dracula Dies -+- Ending Theme Ending -+- ???? Player Dies CV Game Over Game Over Screen -+- ============================================================================== ============================================================================== Code: !CV2B Title: Dracula Densetsu II (GB, 1991, Japan) Castlevania II Belmont's Revenge (GB, 1991, USA) Composer: H. Funauchi Music Rating: 10/10 Stars Status: Incomplete Missing: Official names of the unnamed music tracks. Notes: The game has a soundtest if you put all hearts as your password. In that soundtest, the American version just gives you generic track names such as BGM 1 and Boss 1, while the Japanese version gives you the actual names as used on the official soundtrack releases. The Dracula Castle stage 2 theme, titled "Passpied", is taken from an actual 17th century dance that originated in Brittain called passepied (French for passing feet) and the Soleiyu battle theme, titled "Chromatische Phantasie", is taken from Sebastian Bach's Chromatic Fantasia symphonic composition. This is the first time Konami has used non gaming music in a Castlevania game. "Chromatische Phantasie" is referred to as "C. Phantasie" on the Japanese game's soundtest. The game was included in the 1998 Konami GB Collection Vol. 3 in Japan and in 2000 for the Konami GB Collection Vol. 4 in Europe. The music remained untouched. The track names come from several official soundtracks and the Japanese game's own soundtest. They are confirmed to be the actual official English music titles. -------------------------------------------------------- Song Title Location Original In ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻ Opening Story Intro -+- Castle #1 Password Screen -+- Start Game Start -+- Journey To Chaos Stage Select Map -+- Castle #2 Dracula's Castle Map -+- New Messiah Crystal Castle -+- Ripe Seeds Plant Castle -+- Praying Hands Cloud Castle -+- Psycho Warrior Rock Castle -+- Original Sin Dracula Castle Stage 1 -+- Passpied Dracula Castle Stage 2 -+- Faith Talking To Soleiyu -+- Road To Enemy Pre-Boss Area -+- Soleiyu's Room Pre-Soleiyu Battle Area -+- Road To Enemy #2 Pre-Dracula Battle Area -+- Evil Gods Boss Fight -+- Chromatische Phantasie Soleiyu Battle -+- Sons of Satan Dracula Battle -+- Stage Clear Stage Clear CVA All Clear All Clear -+- Union Ending -+- The End of The Day Staff Roll -+- ???? Player Dies CVA Game Over Game Over Screen CVA ============================================================================== ============================================================================== Code: Title: Akumajou Special: Boku Dracula-Kun (GB, 1993, Japan) Kid Dracula (GB, 1993, USA) Composer: A. Itoh Music Rating: 5/10 Stars Status: Incomplete Missing: Everything Notes: The "Go Go At The Castle" song is a silly and funny remix of "Beginning", the first level tune from Castlevania 3. Although the game is not an actual Castlevania game, it is related to the same universe due to the fact that it uses several Castlevania related enemies, graphics, music and even the main character is a chubby and funny version of Dracula. The track names come from the "Konami Famicom Music Memorial Best 3" official soundtrack. However, they might not be correctly translated. -------------------------------------------------------- Song Title Location Original In ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻ Good Morning, Draccy Intro -+- ???? Password Screen -+- ???? Opening Story -+- ???? Map Screen A -+- ???? Map Screen B -+- Go Go At The Castle Stage 1 (First Half) CV3 ???? Stage 1 (Second Half) -+- ???? Stage 2 (First Half) -+- ???? Stage 2 (Second Half) -+- ???? Stage 3 (First Half) -+- Bye Bye, Draccy Stage 3 (Second Half) -+- ???? Stage 4 -+- Oh No! Watch Out Stage 5 -+- ???? Stage 6 -+- ???? Stage 7 -+- Stage 8 -+- ???? Bonus Game Selection -+- ???? Bonus Game Instruction -+- ???? Bonus Game A -+- ???? Bonus Game B -+- ???? Post-Stage Intermissions -+- ???? Garamoth Speaks -+- ???? Kid Dracula Gets Mad -+- ???? Boss Fight A -+- Liquor Battle Boss Fight B -+- ???? Garamoth Battle -+- ???? Boss Defeated -+- ???? Ending -+- Game Over Game Over Screen -+- ============================================================================== ============================================================================== Code: !ADX6 Title: Akumajou Dracula (Sharp X68000, 1993, Japan) Composer: Shin Chan, Den Kobayashi Music Rating: 7/10 Stars Status: Incomplete Missing: Official names of the unnamed music tracks. Notes: The "File Load BGM" track plays while you wait for the system to boot up the game. The official 1993 Dracula X soundtrack, which includes music from Dracula X, Bloodlines and Akumajou Dracula X68000, calls the game loading track as "File Load BGM". However, the 2001 Castlevania Chronicles official soundtrack calls it just "Load BGM". In the game's own soundtest, the stage 8 theme is reffered to as "Theme of Simon Belmondo" (Belmondo is Belmont's last name in Japan), but the official 2001 Castlevania Chronicles soundtrack calls it just "Simon's Theme". The track names come from several official soundtracks and the game's own soundtest. They are confirmed to be the actual official English music titles. -------------------------------------------------------- Song Title Location Original In ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻ File Load BGM Game Loading (check soundtest) -+- Black Mass Opening Cutscene -+- ???? Title Screen -+- Something Loopy Name Entry -+- The Bathead Entrance Animation -+- Vampire Killer Stage 1 CV Thrashard In The Cave Stage 2 -+- Wicked Child Stage 3 CV Bloody Tears Stage 4 CV2 The Tower of Gears Stage 5 -+- Moon Fight Stage 6 (First Half) -+- The Tower of Dolls Stage 6 (Second Half) -+- Etude For The Killer Stage 7 -+- Theme of Simon Belmont Stage 8 CV4 Creatures In The Depth Boss Fight -+- Creatures In The Depth Dracula Battle Phase 1 -+- You Goddamned Bathead! Dracula Battle Phase 2 -+- Stage Clear Stage Clear -+- Last Stage Clear All Clear -+- Mother Earth Ending -+- Player Miss Player Dies -+- Game Over Game Over Screen -+- ============================================================================== ============================================================================== Code: !ROB Title: Akumajou Dracula X Chi No Rondo (PC Engine CD, 1993, Japan) Composer: Akiropito, Jigokuguruma Nakamura, Sanoppi, Metal Yuhki Music Rating: 10/10 Stars Status: Incomplete Missing: Official names of the unnamed music tracks. Notes: Stage X is a short joke level you get if you don't have the correct system card while booting the game. In that level, you play as a short, stocky, blobby Richter and when you reach Maria, it says that "you need a System Card 3 to be able to play the game" in the background. The music playing here is "Opus 13". There is also a Stage 0, but that one only contains sound effects, so it will not be counted here. The "Overture" track (played during the opening cutscene) is a much faster version of "Divine Bloodlines", the stage 1 song. It has nothing to do with the song also named "Overture" from Castlevania 3 though. Rondo's stage 2 song (Vampire Killer) is mixed with the opening of "Stalker", which is the stage 2 song in the original Castlevania. The stage 7 song, previously known as (rough translation) "Den", is now officially named "The Nest". This is due to the fact that there wasn't an official translation of it until the PSP Dracula X Chronicles was released in the USA. The original Japanese version is still called (rough translation) "Den" though. Also, "The Nest", is a composition made out of almost undistinguishable parts taken from "Vampire Killer" and "Bloody Tears", from Castlevania 1 and 2 respectively. If you rescue Iris & Tera with Richter (or Iris, Tera & Annette with Maria), you'll get the song called "Demo Scene 01" during the cutscene. The cutscene's music you get when rescue Annette with Richter, titled "Demo Scene 03", has some "Vampire Killer" (the original Castlevania's stage 1 song) refferences at the end of the song. If you rescue Annette with Maria, you get the "Demo Scene 01" music instead. The music you get in the imprisoned Annette cutscene, contains some "Demo Scene 03" refferences at the end of the song. The boss fight theme, previously known as (fan translation) "Dancing In Phantasmic Hell", is now officially known as "Dark Desires". This is due to the fact that there wasn't an official translation of that track until the PSP Dracula X Chronicles was released in the USA. The original Japanese version is still called (rough translation) "Wild Dance in the Illusionary Prison World" though. Another case of Konami mistakenly switching song names around... This time with the "Op. 13" and "Slash" songs. The game's soundtest names them correctly, but then several official soundtracks switched them around and confusion began. On a Q&A posted on IGA's own blog, IGA was asked if "Slash" was the title for the Stage 4' song and he answered: "yes, the composers confirmed it to me, soundtrack CD was mistaken". So for the record, the original game and the Dracula X Chronicles remake have the correct names, the old Rondo of Blood OST and the Dracula Battle Perfect Selection do not. "Op. 13" is sometimes referred to as "Opus 13" on some soundtracks. The official Dracula X Rondo of Blood soundtrack contains an arranged version of "Crucifix Held Close", which is Haunted Castle's stage 1 theme. The song was not used in the actual game. The track names come from several official soundtracks, the game's own soundtest and the PSP remake. They are confirmed to be the actual official English music titles. Some English titles vary from the actual Japanese names though. -------------------------------------------------------- Song Title Location Original In ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻ Requiem Game Menu -+- Overture Opening Cutscene -+- Opus 13 Stage X -+- Divine Bloodlines Stage 1 -+- Vampire Killer Stage 2 CV Cross Fear Stage 2' -+- Bloody Tears Stage 3 CV2 Cemetery Stage 3' -+- Beginning Stage 4 CV3 Slash Stage 4' -+- Ghost Ship Painting Stage 5 -+- Op. 13 Stage 5' -+- Former Room Stage 6 -+- Poison Mind Stage 6 (Boss Montage) CV The Nest Stage 7 -+- Poison Mind Stage 8 CV ???? Rescuing Maria Cutscene -+- Demo Scene 01 Rescuing The Maidens Cutscene -+- ???? Imprisoned Annette Cutscene -+- Demo Scene 03 Richter Rescues Annette Cutscene -+- Former Room Pre-Boss Area -+- Dark Desires Boss Fight -+- Dance of Illusions Dracula Battle -+- Stage Clear Stage Clear CV All Clear All Clear CV March of The Righteous Richter's Staff Roll -+- Mary Samba Maria's Staff Roll -+- Player Out Player Dies CV Game Over Game Over Screen CV ============================================================================== ============================================================================== Code: !CVBL Title: Vampire Killer (Mega Drive, 1994, Japan) Castlevania Bloodlines (Genesis, 1994, USA) Castlevania: The New Generation (Mega Drive, 1994, Europe) Composer: Michuru Yamane Music Rating: 7/10 Stars Status: Incomplete Missing: Official names of the unnamed music tracks. Notes: "Vampire Killer", "Bloody Tears" and "Beginning" are three bonus tracks found on the sound test or as the weapon's 4th level of power if you do a certain cheat on the options screen. The track names come from several official soundtracks and they are confirmed to be the actual official English music titles. -------------------------------------------------------- Song Title Location Original In ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻ The Beating In The Darkness Title Screen -+- Mysterious Curse Password Screen -+- A Vision of Dark Secrets Story Intro -+- Bonds of Brave Men Character Select -+- ???? Entrance Animation -+- Arduous Journey Map Screen -+- Reincarnated Soul Stage 1-1 -+- Nothing To Lose Stage 1-10 CV The Sinking Old Sanctuary Stage 2 -+- The Discolored Wall Stage 3 -+- Iron Blue Intention Stage 4 -+- The Prayer of A Tragic Queen Stage 5 -+- Calling From Heaven Stage 6-1 -+- Theme of Simon Belmont Stage 6-9 CV4 Messenger From Devil Mid Boss Fight -+- The 6 Servants of The Devil Boss Fight -+- The Vampire's Stomach Dracula Battle -+- ???? Invincible -+- Vampire Killer Power Up A (Secret) CV Bloody Tears Power Up B (Secret) CV2 Beginning Power Up C (Secret) CV3 Stage Clear With Red Crystal Stage Clear -+- ???? Dracula Defeated -+- Together Forever Ending -+- Requiem For The Nameless Victims Staff Roll -+- ???? Player Dies -+- After The Good Fight Game Over Screen -+- ============================================================================== ============================================================================== Code: !CVX Title: Akumajou Dracula XX (SFC, 1995, Japan) Castlevania Dracula X (SNES, 1995, USA) Castlevania: Vampire's Kiss (SNES, 1996, Europe) Composers: Tomoya Tomita, Masahiko Kimura, Harumi Ueko, Masanari Iwata Music Rating: 8/10 Stars Status: Incomplete Missing: Official names of the unnamed music tracks. Notes: The stage 1 song, now officially named "Divine Bloodlines", has been known by several names such as "Bloodlines", "Opposing Bloodlines" and the most literal Japanese one: "Descendants of Heaven and Earth". This is due to the fact that there wasn't an official translation of it until the PSP Dracula X Chronicles was released in the USA. In the original PC-Engine CD version of the game, the stage 2 song (Vampire Killer) was mixed with the opening of "Stalker", which is the stage 2 song in the original Castlevania. In this version of the game, such mix does not happen. The stage 7 song, previously known as (rough translation) "Den", is now officially named "The Nest". This is due to the fact that there wasn't an official translation of it until the PSP Dracula X Chronicles was released in the USA. The original Japanese version is still called (rough translation) "Den" though. Also, "The Nest", is a composition made out of almost undistinguishable parts taken from "Vampire Killer" and "Bloody Tears", from Castlevania 1 and 2 respectively. The boss fight theme, previously known as (fan translation) "Dancing In Phantasmic Hell", is now officially known as "Dark Desires". This is due to the fact that there wasn't an official translation of that track until the PSP Dracula X Chronicles was released in the USA. The original Japanese version is still called (rough translation) "Wild Dance in the Illusionary Prison World" though. The credits song is a much slower version of "Divine Bloodlines", the stage 1 song. Even though this game is based on Rondo of Blood, most of the music is arranged to start and end in a different manner when compared to the original versions. Due to a mistake found on several official soundtracks, the stage 5 track was incorrectly called "Slash". The actual name is "Op. 13". "Op. 13" is sometimes referred to as "Opus 13" in some soundtracks. There's no official soundtrack for this specific version of the game, so the track names come from several official soundtracks based on the PC-Engine CD version. -------------------------------------------------------- Song Title Location Original In ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻ ???? Story Intro -+- ???? Password / Map Screen -+- Divine Bloodlines Stage 1-1 ROB ???? Stage 1-6 -+- Vampire Killer Stage 2 CV Bloody Tears Stage 3 CV2 Cemetery Stage 4 ROB Cemetery Stage 4' ROB Op. 13 Stage 5 ROB Ghost Ship Painting Stage 5' ROB Beginning Stage 6 CV3 The Nest Stage 7 ROB ???? Rescuing The Maidens -+- Dark Desires Boss Fight ROB Dance of Illusions Dracula Battle ROB ???? Stage Clear -+- ???? Ending -+- ???? Staff Roll -+- Player Out Player Dies CV ???? Game Over Screen -+- ============================================================================== ============================================================================== Code: !SOTN Title: Akumajou Dracula X Gekka no Yasoukyoku (PS, 1997, Japan) Castlevania: Symphony of The Night (PS, 1997, USA) Castlevania: Symphony of The Night (Xbox Live & PSN, 2007, USA) Composers: Michuru Yamane, Rika Muranaka Music Rating: 10/10 Stars Status: Incomplete Missing: Official names of the unnamed music tracks. Notes: The release of Castlevania Dracula X Chronicles brought a lot of new translated names for the music. For clarity, I will leave the original names as found on the soundtest for this release and use the new names on the Dracula X Chronicles release. The Game Menu theme, called "Prayer", is not related to the opening praying animation from Castlevania 3, which is also titled "Prayer". The music from the introductory stage with Richter, called "Prologue", is not related to the original Castlevania's intro theme or Super Castlevania 4's stage 1-1 music, which are also titled "Prologue". The game's library soundtest calls the Introduction theme as "Moonlight Nocturne". However, the 2003 "Castlevania Lament of Innocence Music Sampler" soundtrack release calls it "Nocturne In The Moonlight", which is the Japanese game's translated subtitle. The game's library soundtest calls the Alchemy Laboratory theme as "Dance of Gold". However, the 2006 "Castlevania 20th Anniversary Collection" soundtrack calls it as "Golden Dance". The game's library soundtest calls the Marble Gallery theme just like the name of its area, "Marble Gallery". However, the 2006 "Castlevania 20th Anniversary Collection" soundtrack calls it "Marble Corridor". The game's library soundtest calls the Outer Wall theme as "Tower of Mist". However, the 2003 "Castlevania Lament of Innocence Music Sampler" soundtrack calls it "Tower of Evil Fog". The Marble Gallery and Outer Wall theme, titled "Marble Gallery" and "Tower of Mist" respectively, are actually the same composition only arranged differently. The Long Library theme, titled "Wood Carving Partita", is cut short in the 2003 "Castlevania Lament of Innocence Music Sampler" soundtrack. The game's library soundtest calls the Royal Chapel theme as "Requiem For The Gods". However, the 2003 "Castlevania Lament of Innocence Music Sampler" and the 2006 "Castlevania 20th Anniversary Collection" soundtrack call it "Requiem of The Gods". The game's library soundtest calls the Abandoned Mine and Cave theme as "Abandoned Pit". However, the 2003 "Castlevania Lament of Innocence Music Sampler" soundtrack calls it "Path of The Departed". Also, in that same soundtrack, the song is cut short. The game's library soundtest calls the Olrox's Quarters theme as "Dance of Pales". However, the 2003 "Castlevania Lament of Innocence Music Sampler" soundtrack calls it "Waltz of Pearls". The game's library soundtest calls the Clock Tower theme as "The Tragic Prince". However, the 2003 "Castlevania Lament of Innocence Music Sampler" soundtrack calls it "Young Nobleman of Sadness". The game's library soundtest calls the theme played in most of the inverted castle as "Finale Toccata". However, the 2003 "Castlevania Lament of Innocence Music Sampler" soundtrack release calls it "The Final Toccata". The game's library soundtest calls the Richter Battle theme as "Blood Relations". However, the 2003 "Castlevania Lament of Innocence Music Sampler" soundtrack calls it "Strange Bloodline". Also, in the official Castlevania Symphony of the Night soundtrack, the song is cut short. The "Blood Relations" track (fight with Richter) is a mix created from pieces of Rondo of Blood's stage 1 theme called "Divine Bloodlines" and a new composition. The game's library soundtest contains a track named "Silence", as far as I know, this song is unused and only found there. (*) In the Japanese Playstation re-releases and Saturn versions of SotN, you can have the Japanese exclusive Sprite Familiar sing a secret song titled "Nocturne". This song was removed in the American version of the game. (**) If you pop in the game's disc on a CD player, you'll hear Alucard tell you not to play track 1 because it contains computer data. After he ends his speech, you'll hear a hidden song not used anywhere on the game. The song seems to be an extreme and undistinguishable remix of "Dracula's Castle", the Entrance theme. (***) Some hackers found a hidden unused song buried inside the game's disc data along the few MIDI music files the game has. It is unknown for what was that music track planned for. In 1999, the game was ported as one of those LCD Tiger Handheld games, but it is not an accurate rendition of the game. I assume the music, if there's any, will be different too. Since the game was not made by Konami, I will not count it here. (****) In 2007 the game was ported to the Xbox Live service in the form of a downloadable game. Later on, an official patch update was applied that removed the credits song "I Am The Wind". Instead the ending song from Lament of Innocence, "Admiration Towards the Clan", plays. It is called "Admiration of Clan" in the game though. Also, due to space issues, the three FMV's (Metamorphosis 1, 2 and 3) were removed. They were re-added for the Japanese version though. The Playstation Network release, as far as I know, remains untouched. The track names come from several official soundtracks and the game's own soundtest. They are confirmed to be the actual official English music titles. Some English titles vary from the actual Japanese names though. -------------------------------------------------------- Song Title Location Original In ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻ Prayer Game Menu -+- Metamorphosis 1 Opening Cutscene -+- Moonlight Nocturne Story Intro -+- Prologue Final Stage: Bloodlines -+- Dracula's Castle Entrance -+- Dance of Gold Alchemy Laboratory -+- Marble Gallery Marble Gallery -+- Tower of Mist Outer Wall -+- Wood Carving Partita Long Library -+- Requiem For The Gods Royal Chapel -+- Dance of Pales Olrox's Quarters -+- Wandering Ghosts Colosseum -+- Crystal Teardrop Underground Caverns -+- Abandoned Pit Abandoned Mine -+- Rainbow Cemetery Catacombs -+- The Tragic Prince Clock Tower -+- Door To The Abyss Marble Gallery's Abyss -+- Heavenly Doorway Castle Keep -+- Metamorphosis 2 Inverted Castle Cutscene -+- Heavenly Doorway Reverse Keep -+- Finale Toccata Reverse Clock Tower -+- Finale Toccata Reverse Outer Wall -+- Lost Painting Forbidden Library -+- Finale Toccata Black Marble Gallery -+- Finale Toccata Death Wing's Lair -+- Lost Painting Anti-Chapel -+- Lost Painting Reverse Caverns -+- Abandoned Pit Cave -+- Curse Zone Floating Catacombs -+- Finale Toccata Reverse Entrance -+- Finale Toccata Necromancy Laboratory -+- Door of Holy Spirits Reverse Colosseum -+- Door To The Abyss Black Marble Gallery's Abyss -+- Master Librarian Master Librarian's Shop -+- ???? Confession Room -+- Dance of Illusions Introductory Dracula Battle ROB Festival of Servants Boss Fight A -+- Death Ballad Boss Fight B -+- Enchanted Banquet Succubus & Medusa Battle -+- Blood Relations Richter Battle ROB Black Banquet Dracula Battle -+- Metamorphosis 3 Ending Cutscene -+- I Am The Wind Staff Roll (****) Nocturne Bonus (Fairy Familiar Sings) (*) Silence Extra (Sound Test) -+- ???? Warning Message Music (**) ???? Hidden Unused Track (***) Land of Benediction Game Over Screen -+- ============================================================================== ============================================================================== Code: !CVL Title: Akumajou Dracula: Shikkoku Taru Zensoukyoku (GB, 1997, Japan) Castlevania Legends (GB, 1998, USA) Composer: Kaoru Okada, Youichi Iwata Music Rating: 3/10 Stars Status: Incomplete Missing: Official names of the music tracks. Notes: There's no official soundtrack for the game, but the game contains a hidden soundtest only meant for the developers. Some of the tracks are just named "Okada1" (after Kaoru Okada, the sound designer) and "Kaiwa1" (probably after a combination of KA-oru and IWA-ta, the other sound designer). The rest of the tracks have actual names. For clarity, I will use the default names in the soundtest until an official translation becomes available. The soundtest contains four unused songs. One of them is the exact same tune that plays when your character dies in the first Game Boy Castlevania (the final game ended up using a modified version of it though). The next one is called "Continue", which was going to be used on the game over screen, but the final game opted for silence instead. I can't tell where the other two songs, named "Okada 1" and "Okada E", were going to be used, but they both seem to be the exact same song. The title screen music is an almost indistinguishable remake of "Prologue", the intro theme from the first Castlevania. The Dracula Battle Phase 2 song uses a short piece of the "Vampire Killer" melody, the stage 1 theme from Castlevania. The Password/Mode Select theme is named "A Requiem", just like the Castlevania 2 ending theme. The two are not related though. -------------------------------------------------------- Song Title Location Original In ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻ Title Title Screen CV A Requiem Password / Mode Select -+- Prologue Story Intro -+- Bloody Tears Stage 1 CV2 Guest Hall Stage 2 -+- ???? (Okada 8) Stage 3 -+- ???? (Okada 9) Stage 4 -+- A Sanctuary of Dracula Stage 5 -+- ???? (Okada B) Hidden Stage -+- ???? (Kaiwa) Talking To Alucard -+- ???? (Kaiwa 2) Talking To Dracula -+- Trap Enemy Battle Endurance -+- Boss 2 Mid Boss Fight -+- Battle Boss Fight -+- Alucard Alucard Battle -+- ???? (Okada F) Dracula Battle Phase 1 -+- ???? (Okada G) Dracula Battle Phase 2 CV ???? (Okada H) Ending (First Part) -+- A Lullaby Ending (Secret Second Part) -+- ???? Extra (Sound Test) CVA Continue Extra (Sound Test) -+- ???? (Okada 1 & E) Extra (Sound Test) -+- ???? Player Dies CVA ============================================================================== ============================================================================== Code: !SAT Title: Akumajou Dracula X: Gekka no Yasoukyoku (Saturn, 1998, Japan) Composers: Michuru Yamane, Kaoru Okada, T. Ohsono, J. Kirashima, Rika Muranaka Music Rating: 10/10 Stars Status: Incomplete Missing: Official names of the unnamed music tracks. Notes: This is an enhanced port of the Playstation version with new areas and music tracks added. The soundtest is accessible on the title screen right from the start, it contains all the music found on the original Playstation release, plus the new compositions. The release of Castlevania Dracula X Chronicles brought a lot of new translated names for the music. For clarity, I will leave the original names as found on the Saturn game and the English Playstation version's soundtest for this release and use the new names on the Dracula X Chronicles release. The Game Menu theme, called "Prayer", is not related to the opening prayer animation from Castlevania 3, which is also titled "Prayer". The music from the introductory stage with Richter, called "Prologue", is not related to the original Castlevania's intro theme or Super Castlevania 4's stage 1-1 music, which are also titled "Prologue". The Entrance theme, titled "Dracula's Castle", loops differently in this version when compared to the original Playstation and soundtrack versions. In Richter mode, the music in the Entrance area of the castle changes to "Bloody Tears Remix.1" and in Maria mode, it changes to "Vampire Killer Remix.2". The Marble Gallery and Outer Wall theme, titled "Marble Gallery" and "Tower of Mist" respectively, are actually the same composition only arranged differently. The Long Library theme, titled "Wood Carving Partita", is cut short in the 2003 "Castlevania Lament of Innocence Music Sampler" soundtrack. The Ground Water Vein theme, titled "Crystal Teardrop", has a longer ending in this version when compared to the original Playstation and soundtrack versions. The game's library soundtest calls the Abandoned Pit To The Catacomb and Cave theme as "Abandoned Pit". However, the 2003 "Castlevania Lament of Innocence Music Sampler" soundtrack calls it "Path of The Departed". Also, in that same soundtrack, the song is cut short. The Hell Garden theme, titled "Beginning Remix.1", prominently features the "Bloody Tears" intro across the song. The "Master Librarian" track uses a higher quality instrumentation in the Saturn version, probably because the original Playstation version of the track used the system's own MIDI synthesizers to sequence the music as opposed to Redbook audio which the Saturn version uses. The entrance theme when playing as Richter and the Skeleton Leader boss theme, titled "Bloody Tears Remix.1" and "Bloody Tears Remix.2" respectively, sound almost indistinguisable alike. However, upon closer inspection, you'll notice slightly different instrumentation used on certain parts. The game's library soundtest calls the Richter Battle theme as "Blood Relations". However, the 2003 "Castlevania Lament of Innocence Music Sampler" soundtrack calls it "Strange Bloodline". Also, in the official Castlevania Symphony of the Night soundtrack, the song is cut short. The fight with Richter theme, titled "Blood Relations", is cut short in the official Castlevania Symphony of the Night soundtrack. The "Blood Relations" track (fight with Richter) is a mix created from pieces of Rondo of Blood's stage 1 theme called "Divine Bloodlines" and a new composition. When you reach Shaft while playing with Maria, the battle theme will be "Guardian" instead of "Death Ballad". "Guardian" is also the theme you get when you battle Maria when playing as Alucard. The game's library soundtest contains a track named "Silence", as far as I know, this song is unused and only found there as a bonus. In the original Playstation version, if you popped in the game's disc on a CD player, you would hear Alucard tell you not to play track 1 because it contains computer data. After that warning, you got to hear a hidden song not used anywhere on the game. In the Saturn version, you still get the warning message but not the song. In this version of the game, you can listen to the Sprite Familiar sing a secret song, titled "Nocturne", if you fulfill certain conditions. There's no official soundtrack for this specific version of the game, so the track names come from the game's own soundtest and several official soundtracks and soundtests based on the Playstation version. Some English titles vary from the actual Japanese names though. -------------------------------------------------------- Song Title Location Original In ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻ Prayer Game Menu SOTN Metamorphosis NO.1 Opening Cutscene SOTN Moonlight Nocturne Story Intro SOTN Prologue Final Stage: Bloodlines SOTN Dracula's Castle Entrance SOTN Bloody Tears Remix.1 Entrance (As Richter) CV2 Vampire Killer Remix.2 Entrance (As Maria) CV Dance of Gold Alchemy Laboratory SOTN Marble Gallery Marble Gallery SOTN Tower of Mist Outer Wall SOTN Wood Carving Partita Long Library SOTN Requiem For The Gods Royal Chapel SOTN Dance of Pales Olrox's Room SOTN Wandering Ghosts Colosseum SOTN Vampire Killer Remix.1 Underground Garden CV Crystal Teardrop Ground Water Vein SOTN Chaconne c.moll Cursed Prison -+- Abandoned Pit Abandoned Pit To The Catacomb SOTN Rainbow Cemetery Catacomb SOTN The Tragic Prince Clock Tower SOTN Door To The Abyss Marble Gallery's Abyss SOTN Heavenly Doorway Castle Keep SOTN Metamorphosis NO.2 Inverted Castle Cutscene SOTN Heavenly Doorway Reverse Keep SOTN Finale Toccata Reverse Clock Tower SOTN Finale Toccata Reverse Outer Wall SOTN Lost Painting Forbidden Library SOTN Finale Toccata Black Marble Gallery SOTN Finale Toccata Death Wing's Lair SOTN Lost Painting Anti-Chapel SOTN Lost Painting Reverse Ground Water Vein SOTN Vampire Killer Remix.2 Reverse Cursed Prison CV Abandoned Pit Cave SOTN Curse Zone Floating Catacombs SOTN Beginning Remix.1 Hell Garden CV3 Finale Toccata Reverse Entrance SOTN Finale Toccata Necromancy Laboratory SOTN Door of Holy Spirits Reverse Colosseum SOTN Door To The Abyss Black Marble Gallery's Abyss SOTN Master Librarian Master Librarian's Shop SOTN ???? Confession Room SOTN Dance of Illusions Introductory Dracula Battle ROB Festival of Servants Boss Fight A SOTN Death Ballad Boss Fight B SOTN Bloody Tears Remix.2 Skeleton Leader Battle CV2 Enchanted Banquet Succubus & Medusa Battle SOTN Guardian Maria Battle -+- Blood Relations Richter Battle ROB Black Banquet Dracula Battle SOTN Metamorphosis NO.3 Ending Cutscene SOTN I Am The Wind Staff Roll SOTN Nocturne Bonus (Sprite Familiar Sings) SOTN Silence Extra (Sound Test) SOTN Beginning Remix.2 Extra (Sound Test) CV3 Land of Benediction Game Over Screen SOTN ============================================================================== ============================================================================== Code: !C64 Title: Castlevania (N64, 1998, USA) Akumajou Dracula Mokushiroku (N64, 1999, Japan) Composers: Masahiko Kimura, Motoaki Furukawa, Mariko Egawa Music Rating: 7/10 Stars Status: Incomplete Missing: Official names of the unnamed music tracks. Notes: With the advent of 3D gaming, games were able to get more cinematic, usually in the form of cutscenes. Such cutscenes normally contained short music clips that unfortunately never end up being included in the official soundtracks. Also, certain tracks in the game share the same basic song but have different intros, lead-ins or finales. In such cases, I will add it here as an observation. The opening cutscene theme, even though it appears to be one song, is actually split in two parts. The first half plays in the opening, titled "Introduction" and the second half plays in the title screen, titled "Sing of Blood Pulse" (according to the Castlevania 20th Anniversary soundtrack). In the official Japanese soundtrack, the song is combined into one track, correctly called (rough translation) "Opening - 'Sign of Blood Pulse' ". However, in the official European soundtrack, it is just called "Introduction". In addition, "Sing of Blood Pulse" is actually a short version of Rondo of Blood's stage 1 theme "Divine Bloodlines". The game menu theme, titled "Setting", is known in the official Japanese soundtrack as (rough translation) "Select". This same theme gets remixed in the Castle Center theme, titled "Dungeon - Main Theme" and the staff roll theme, titled "Credits". The music from the Story Intro, titled "Prologue", is not related to the original Castlevania's intro theme, Super Castlevania 4's stage 1-1 music or the Symphony of the Night introductory stage with Richter, which are also titled "Prologue". The 1st stage (Forest of Silence) and the 8th stage (Room of Clocks) don't have any music aside from the ones included in certain cutscene events that happen across the stage. The Tunnel stage theme, titled "Underground Tunnel", is known in the official Japanese soundtrack as (rough translation) "Underground Tunnel - 'Invisible Sorrow' ". The Underground Waterway stage theme, titled "Underground Waterway", is known in the official Japanese soundtrack as (rough translation) "Underground Waterway - 'Dark Green Trap' ". The Castle Center stage theme, titled "Dungeon - Main Theme", is known in the official Japanese soundtrack as (rough translation) "Castle Center ~ Main Theme". The song is a mix of the game menu theme, titled "Setting" and a new composition. The Castle Keep stage theme, titled "Stairway To The Clouds", is known in the official Japanese soundtrack as (rough translation) "Stairway To The Dark Clouds". The theme you get when the drawbridge lowers after beating the stage 1 boss, titled "Intrusion", is also reused on the very last stage when Malus reveals itself as the real Dracula. The short theme you get when you enter the Castle Wall utilizes the "Bloody Tears" melody intro. The theme you get when you encounter Dracula while managing the gate mechanism on the top of the Castle Wall contains part of the "Bloody Tears" melody. Also, the innitial part of this theme is reused on the theme you get when Death and Actrise are defeated later on in the game and when you encounter Dracula yet again. The theme you get when you arrive at the Villa is actually a short version of the game menu theme, titled "Setting". The theme you get when you meet Charlie Vincent inside the Villa's Mannor is actually split in two parts. The first part plays when you meet him for the first time and the second part plays when he realizes you are not an enemy. In addition, the second part also plays when you meet Renon the Demon Salesman, but with a different 5 second intro. It also plays a third time when you encounter Malus the second time in the Castle Center, but with a different instrumentation. Finally, if you spent more than 30,000 gold on Renon's shop, he will appear in the last level and enforce the contract on you and the same melody will again play, but with different instruments. The theme you get when you meet the villager inside the Villa's Mannor, titled "Hamlet People", is known in the official Japanese soundtrack as (rough translation) "Villager". Also, the song is really split in three parts. The first part plays when the villager enters the room you're in, the second part plays when you notice he doesn't have a reflection in the mirror and the third part plays when he reveals himself to be a vampire. The theme you get when you meet Renon the Demon Salesman inside the Villa's Mannor for the first time, is also the same music used on the second half of the theme you get when you meet Vincent the first time. The only difference here is a 5 second intro the other theme doesn't have. It also plays a third time when you encounter Malus the second time in the Castle Center, but with a different instrumentation. Finally, if you spent more than 30,000 gold on Renon's shop, he will appear in the last level and enforce the contract on you and the same melody will again play, but with different instruments. The theme you get when you reach the Villa's final boss, titled "Mysterious Coffin", is actually split in two parts. The first part plays when you are approaching the coffin and it's a cut-short version of the same theme you got when you entered the Castle Wall back on stage 2. The second part plays when the vampire reveals itself and it is partially reused again in the theme you get when Rosa sacrifices itself for you in the Room of Clocks before battling Death. The theme you get when the Spiderwomen appear in the Tunnel is also used when you encounter the bleeding statue in the Castle Center and when Malus appears while you escape the destruction of the Castle Keep. All three have different intros, endings and instrumentations. The theme you get when Rosa tries to commit suicide in the Tunnel, titled "Lamented Rose", is known in the official Japanese soundtrack as (rough translation) "Rosa's Sorrow". The theme you get when you encounter the bleeding statue in the Castle Center was also used where the Spiderwomen appeared in the Tunnel stage and when Malus appears while you escape the destruction of the Castle Keep. The theme you get when you encounter Malus the second time in the Castle Center, titled "Malus Reappears", is split in two parts. The first part plays when you spot him across the room and start talking with him. This part of the theme is also used when you encountered Vincent and Renon, albeit with different instrumentation. The second part plays when he starts saying evil things and runs away. This part gets reused at the very end of Carrie's bad ending. In the official soundtrack, the actual first half of the song used is the one found when you meet Renon for the first time and not the one that plays when you encounter Malus for the second time. Also, it is known in the official Japanese soundtrack as (rough translation) "Malus' Emergency". The theme you get before fighting Carrie Fernandez's cousin, titled "Cipher", is actually a mistranslation of Sypha. Carrie's actual last name in Japan is Belnades, not Fernandez. That relative you fight is the dead body of Sypha Belnades. The theme you get when Rosa sacrifices herself for you before fighting Death is actually split in two parts. The first part plays when Death appears twrowing scytes at you and Rosa steps in a takes the fatal hit for you. This part was also reused back on the Villa before battling the final boss of the level. The second part plays after Rosa dies and Schneider holds her in his arms. The theme you get after Death and Actrise are defeated contains certain parts of the previous theme you got back in the Castle Wall when you encountered Dracula and again when you encounter him on the Castle Keep. The theme you get when you encounter Renon in the last stage (if you managed to spend more than 30,000 gold) is also the same theme used when you met Vincent and Renon for the first time in the Villa stage and when you encountered Malus for the second time in the Castle Center stage, albeit with different instrumentation. The theme you get on the Castle Keep when you encounter Dracula has parts of the theme you got when you encountered Dracula in the Castle Wall stage and when Death and Actrise are defeated. Also, the same theme contains part of the story intro theme, titled "Prologue". The theme you get when you are escaping the destruction of the Castle Keep, titled "Castle Escape", is known in the official Japanese soundtrack as (rough translation) "Escape From The Castle Keep". The theme you get when you encounter Malus while escaping the Castle Keep is also used when you encounter the Spiderwomen in the Tunnel stage and the bleeding statue in the Castle Center. All three have different intros, endings and instrumentations. The theme you get when you converse with Malus after the destruction of the Castle Keep also contains the same theme used when the drawbridge lowers to grant you access to the Castle Wall back on stage 1, titled "Intrusion". The theme you get when Malus is on the floor after you defeated his first Dracula phase contains part of the theme used back when you first met him on the Villa's Maze Garden. The theme you get when the final Dracula phase appears also contains the same theme used when the drawbridge lowers to grant you access to the Castle Wall back on stage 1, titled "Intrusion". The most heard boss theme, titled "Shudder", actually contains seven different variations with different intros and instrumentations. The version used on the soundtrack is the very first one you hear on the Forest of Silence when you encounter the huge skeleton. The next boss theme, titled "First Struggle", is known in the official Japanese soundtrack as (rough translation) "Struggle 1". Yet another boss theme, titled "Second Struggle", is known in the official Japanese soundtrack as (rough translation) "Struggle 2 - 'Wild Dance In The Illusionary Prison World' ". This is the same boss theme used in Rondo of Blood officially known as "Dark Desires" and was previously known as (fan translation) "Dancing In Phantasmic Hell". Even another boss theme, titled "Third Struggle", is known in the official Japanese soundtrack as (rough translation) "Struggle 3 - 'Dance of Illusions' ". This is originally from Rondo of Blood's last boss theme titled "Dance of Illusions" and also known in Dawn of Sorrow as "Illusionary Song". The boss theme used for the Behemoth and final Dracula battle, titled "Fourth Struggle - Concert of Another Dimension", is known in the official Japanese soundtrack as (rough translation) "Struggle 4 - 'Another Dimension Rhapsody' ". There are two bad endings, one for each character. It starts with the same composition, but have different ways of ending. In the official European soundtrack, the one specifically used is Carrie's bad ending theme, plainly titled "Bad Ending". In the actual game, Carrie's bad ending has an additional music bit taken from the second part of the theme you get in the Castle Center stage when you encounter Malus the second time, titled "Malus Reappears". In addition, the official Japanese soundtrack calls the bad ending theme as (rough translation) "Shadow Oath - Bad Ending". Schneider's good ending theme, titled "Schneider's Good Ending" in the European soundtrack, is known in the Japanese soundtrack as (rough translation) "Reunion - Schneider Good Ending". Carrie's good ending theme, titled "Carrie's Good Ending" in the European soundtrack, is known in the Japanese soundtrack as (rough translation) "Pale Grave - Carrie Good Ending". The staff roll theme, titled "Credits", is a mix of the game menu theme, titled "Setting", and a new composition. In addition, it is known in the official Japanese soundtrack as (rough translation) "Staff Roll". The Game Over theme initially appears to contain only sound effects. But after 30 seconds, you'll hear a short version of the Title Screen theme, "Sing of Blood Pulse", in the distance. (*) Some hackers found a hidden unused song buried inside the game's ROM, including a few unused variations of songs that did make it into the final game. It is unknown for what were those music tracks planned for. The official soundtrack contains three bonus songs. The first, called "Melodies of Castlevania" is a mix of. The second one, called "Invisible Sorrow", is an extreme? arrangement of the Underground Tunnel theme. The third one, called "Night of Peace And Quiet" is an arrangement of Carrie's Good Ending. The track names come from the official European soundtrack. However, the game contains a myriad of short and long event clips that weren't included in the soundtrack and there's no soundtest, so there will probably never be official names for the unnamed tracks. Some English titles vary from the actual Japanese names though. -------------------------------------------------------- Song Title Location Original In ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻ Introduction Opening Cutscene -+- Sing of Blood Pulse Title Screen ROB Setting Game Menu -+- ???? Game Start -+- Prologue Story Intro -+- Watchtower Castle Wall -+- Annex - Silent Madness Villa (Inside Manor) -+- Underground Tunnel Tunnel -+- Underground Waterway Underground Waterway -+- Dungeon - Main Theme Castle Center -+- Duel Tower Duel Tower -+- Tower of Science Tower of Science -+- Tower of Execution Tower of Execution -+- Tower of Sorcery Tower of Sorcery -+- Toothed Wheel Clock Tower -+- Stairway To The Clouds Castle Keep -+- ???? Rise of The Skeletons -+- Intrusion Castle Wall Drawbridge Lowers -+- ???? Entering The Castle Wall -+- ???? Rendezvous With Dracula -+- Setting Arriving At The Villa -+- ???? Encountering A Vampire -+- Rose Meeting Rosa -+- ???? Meeting Charlie Vincent -+- Hamlet People Villager Turns Into A Vampire -+- ???? Meeting Renon -+- ???? Meeting Malus -+- Maze Garden Chasing Malus In The Maze Garden -+- Mysterious Coffin Encountering Another Vampire -+- ???? Victim Turns Into A Vampire -+- ???? Secret Path In The Coffin -+- ???? Spiderwomen Appear -+- Lamented Rose Rosa Tries To Commit Suicide -+- ???? Fishmen Appear -+- Actrise Meeting Actrise -+- ???? Bleeding Statue -+- Malus Reappears Encountering Malus Again -+- Planetarium Arranging The Godesses -+- ???? Breaking The Magic Seal -+- ???? Destroying The Magic Seal Wall -+- Unexpected Encounter Meeting Death And Evil Rosa -+- ???? Evil Rosa Is Defeated -+- Cipher Meeting Fernandez's Cousin -+- ???? Fernandez's Cousin Dies -+- ???? Carrie Mourns Cousin's Death -+- ???? Rosa Sacrifices Herself -+- ???? Death Is defeated -+- ???? Getting Ready To Fight Actrise -+- ???? Actrise Is Defeated -+- ???? Renon Enforces The Contract -+- ???? Renon Transforms Into A Demon -+- ???? Vincent Turns Into A Vampire -+- ???? Approaching Dracula's Coffin -+- ???? Ready To Fight Dracula -+- ???? Dracula Is Defeated -+- Castle Escape Escaping The Castle Keep -+- ???? Malus Appears Yet Again -+- ???? Malus Reveals To Be Real Dracula -+- ???? Malus Lies On The Floor -+- ???? Malus Transforms Into Final Drac. -+- ???? Final Dracula Appears -+- ???? Final Dracula Is Defeated -+- ???? Hellhound Fight -+- Shudder Boss Fight A -+- First Struggle Boss Fight B -+- Second Struggle Boss Fight C ROB Third Struggle Boss Fight D ROB Concert of Another Dimension Boss Fight E -+- Moment of Silence Bad Ending (First Part) -+- Bad Ending Bad Ending (Second Part) -+- Malus Reappears Bad Ending Finale (As Carrie) -+- Schneider's Good Ending Good Ending (As Schneider) -+- Carrie's Good Ending Good Ending (As Carrie) -+- Credits Staff Roll -+- ???? Hidden Unused Track (*) ???? Game Over Screen ROB ============================================================================== ============================================================================== Code: !LOD Title: Akumajo Dracula Mokushiroku Gaiden Legend of Cornell (N64, 1999, Japan) Castlevania: Legacy of Darkness (N64, 1999, USA) Composer: Masahiko Kimura, Motoaki Furukawa, Mariko Egawa Music Rating: 8/10 Stars Status: Incomplete Missing: Official names of the unnamed music tracks. Notes: -------------------------------------------------------- Song Title Location Original In ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻ -+- -+- -+- -+- -+- -+- -+- -+- ============================================================================== ============================================================================== Code: !CC Title: Akumajou Nendaiki: Akumajou Dracula (PS, 2001, Japan) Castlevania Chronicles (PS, 2001, USA) Composer: Sota Fujimori, Hiroshi Lizuka, Shin Chan Music Rating: 7/10 Stars Status: Incomplete Missing: Official names of the unnamed music tracks. Notes: This collection contains the original Sharp X68000 game and an arranged version of the game. Aside from the arrangements made to all the music, the Chronicles soundtrack remains mostly the same as the original, minus the "File Load BGM" song found on the original Sharp X68000 release (although, it is found on the soundtest). In the remake, the stage 1 song (Vampire Killer) is a mix of three songs from the original Castlevania: It starts with the "Prologue" music, then "Vampire Killer" plays, then a shorter version of "Stalker" kicks in and it ends with a remixed version of "Vampire Killer". In the original game, such mix does not happen. The original game mode's soundtest calls the stage 8 theme as "Theme of Simon Belmondo" (Belmondo is Belmont's last name in Japan), but the official 2001 Castlevania Chronicles soundtrack calls it just "Simon's Theme" The official Chronicles soundtrack release features an extra track called "Ending Movie" which plays on the ending FMV. I didn't include it here because it's not a song, it's just the sound effects of the castle crumbling while the ending FMV is playing. The official Chronicles soundtrack has two bonus tracks not used in the game. One is "Bloody Tears RMX" arranged as a techno song and the other is "Dracula -Medley-", a medley of "Prologue", "Vampire Killer", "Stalker", "Heart of Fire" and "Out of Time" from the NES Castlevania. The American version of the game features a movie interview with Koji Igarashi (the game's Producer), the music playing during the interview is "Final Toccata", "Requiem For The Gods" and "Metamorphosis 2" from the Playstation game Castlevania: Symphony of The Night. The track names come from several official soundtracks and the game's own soundtest. They are confirmed to be the actual official English music titles. -------------------------------------------------------- Song Title Location Original In ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻ Black Mass Opening Cutscene ADX6 ???? Title Screen ADX6 Something Loopy Name Entry ADX6 The Bathead Entrance Animation ADX6 Vampire Killer Stage 1 CV Thrashard In The Cave Stage 2 ADX6 Wicked Child Stage 3 CV Bloody Tears Stage 4 CV2 The Tower of Gears Stage 5 ADX6 Moon Fight Stage 6-1 ADX6 The Tower of Dolls Stage 6-2 ADX6 Etude For The Killer Stage 7 ADX6 Theme of Simon Belmont Stage 8 CV4 Creatures In The Depth Boss Fight ADX6 Creatures In The Depth Dracula Battle Phase 1 ADX6 You Goddamned Bathead! Dracula Battle Phase 2 ADX6 Stage Clear Stage Clear ADX6 Last Stage Clear All Clear ADX6 Mother Earth Ending ADX6 Load BGM Extra (Sound Test) ADX6 Player Miss Player Dies ADX6 Game Over Game Over Screen ADX6 ============================================================================== ============================================================================== Code: !COTM Title: Akumajou Dracula: Circle of the Moon (GBA, 2001, Japan) Castlevania: Circle of The Moon (GBA, 2001, USA) Castlevania (GBA, 2001, Europe) Composer: Sotaro Tojima, Hiroshi Mitsouka Music Rating: 9/10 Stars Status: Complete Notes: The story intro theme, titled "Sign of Blood Pulse", is from the N64 Castlevania's introduction theme. However, in the N64 original, the song was actually split in two parts. The first half played in the opening, titled "Introduction", and is the song actually used for this game. The second half of the song played in the title screen, titled "Sing of Blood Pulse", and is not used in this game despite the soundtrack incorrectly saying it is. "Sing of Blood Pulse" is really a short version of "Divine Bloodlines", which is Rondo of Blood's stage 1 song. In short, the actual "Sign of Blood Pulse" track is not used in this game, Konami just used the wrong name... again. Once Hugh & Nathan fall during the game's intro, you'll end up in the Catacomb. Initially the music will be "Nightmare", but it will then change to "Awake" for the rest of the game. The Underground Warehouse theme, titled "The Trick Manor", is a mix of both music tracks that played in Super Castlevania IV's stage 4. The Dracula battle theme, titled "Dance of Illusions", is known in the N64 Castlevania and Legacy of Darkness as "Third Struggle". The track names come from several official Japanese soundtracks, however, most of the names have not been officially translated by Konami. It is possible to find different title translations than the ones shown here. -------------------------------------------------------- Song Title Location Original In ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻ Requiem Title Screen / Game Menu ROB Sign of Blood Pulse Story Intro C64 A Vision of Dark Secrets Dracula's Revival & Defeat Event CVBL Inversion Hugh & Nathan Fall Event -+- Nightmare Catacomb (Innitially) CV3 Awake Catacomb -+- The Sinking Old Sanctuary Abyss Stairway CVBL The Sinking Old Sanctuary Audience Room CVBL The Sinking Old Sanctuary Outer Wall CVBL The Sinking Old Sanctuary Triumph Hallway CVBL Clockwork Machine Tower CV3 Fate To Despair Eternal Corridor -+- Fate To Despair Chapel Tower -+- Aquarius Underground Gallery CV3 The Trick Manor Underground Warehouse CV4 Nightmare Underground Waterway CV3 Vampire Killer Observation Tower CV The Sinking Old Sanctuary Ceremonial Room CVBL Shudder Boss Fight A C64 Big Battle Boss Fight B CV3 Dance of Illusions Dracula Battle Phase 1 ROB Proof of Blood Dracula Battle Phase 2 -+- Soul Hill Repose Ending -+- Circle of The Moon Staff Roll -+- Game Over Game Over Screen CV4 ============================================================================== ============================================================================== Code: !HOD Title: Castlevania: Byakuya no Concerto (GBA, 2002, Japan) Castlevania: Harmony of Dissonance (GBA, 2002, USA) Composers: Soshiro Hokkai, Michuru Yamane Music Rating: 7/10 Stars Status: Complete Notes: This one is a mess. The Japanese and American version's soundtest share, more or less, the same song names. However, in the American version, some names of the castle areas were changed to match the names of the music. Also, the official Japanese soundtrack release contains a few radically different names than the ones found on the soundtest, if (often incorrect) fan translations are to be believed. For clarity, I will use the default names found in the soundtest, minus the ones found in the soundtrack that are already in English, until an official translation becomes available. The title screen theme, named "Title BGM", is actually split in two parts in the soundtest. In the American version it's called "Title BGM 1" and "Title BGM 2". In the Japanese version it's called "Titleback 1" and "Titleback 2". In the game's official soundtrack, it is combined into one track. The name entry theme, titled "Name Entry 2K2", is actually the music originally used for the file select screen in the Famicom Disk System version of Castlevania, titled "Underground", which was never included in any of the ports made to the game. In the game's soundtest, the track is plainly called "Name Entry". I used the official soundtrack's name on the FAQ because it was already in English and it supplants the thoughtless soundtest name. The themes from the story intro and the item collection room, titled "Prologue (Theme of Maxim Kischine)" and "Item Collection Room BGM" respectively (according to the game's soundtest), are both the exact same song. The theme when you talk to Maxim Kischine, titled "Theme of Maxim Kischine", is also the same song, but with certain pauses and longer segments. Only "Prologue (Theme of Maxim Kischine)" is used in the official soundtrack and it bears the same name. The Entrance theme, titled "Successor of Fate (Juste Belmont Theme)", is known in the Japanese and American game's soundtest as "Entrance (Theme of Juste Belmont)". I used the name found on the official Harmony of Dissonance and "Castlevania 20th Anniversary" soundtrack because it was already in English and it supplants the thoughtless soundtest name. The Marble Corridor and Room of Illusion theme, titled "Marble Corridor" in the game's soundtest, is known in the official soundtrack as (rough translation) "Offense And Defense". I will maintain the soundtest nomenclature until Konami provides an official translation. The Shrine of The Apostates and Wailing Way's theme, titled "Shrine of The Apostates" in the game's soundtest, is known in the official soundtrack as (rough translation) "Approach of Lamentation". I will maintain the soundtest nomenclature until Konami provides an official translation. The Castle Treasury and Castle Top Floor's theme, titled "Castle" in the game's soundtest, is known in the official soundtrack as (rough translation) "Castle To The Heart of The Demon". I will maintain the soundtest nomenclature until Konami provides an official translation. The Skeleton Cave theme, titled "Skeleton Cave" in the game's soundtest, is known in the official soundtrack as (rough translation) "Skeleton Den". I will maintain the soundtest nomenclature until Konami provides an official translation. The Chapel of Dissonance and Sky Walkway's theme, titled "Chapel of Dissonance" in the game's soundtest, is known in the official soundtrack as (rough translation) "Sky Chapel". I will maintain the soundtest nomenclature until Konami provides an official translation. The Clock Tower theme, titled "Clock Tower" in the game's soundtest, is known in the official soundtrack as (rough translation) "Mechanical Tower Casualty". I will maintain the soundtest nomenclature until Konami provides an official translation. The merchant shop theme, titled "Theme of Merchant" in the game's soundtest, is known in the official soundtrack as (rough translation) "Selling Things At My Place (Theme of Merchant)". I will maintain the soundtest nomenclature until Konami provides an official translation. The theme you get when you talk to Lydie Elranger, titled "Theme of Lydie Elranger" according to the game's own soundtest, is known in the official soundtrack as (rough translation) "Beloved Person (Lydie Elranger's Theme)". I will maintain the soundtest nomenclature until Konami provides an official translation. The theme you get when you talk to Death, titled "Theme of Death" in the game's soundtest, is known in the official soundtrack as (rough translation) "He Who Swears Allegiance To The Dark (Death Theme)". I will maintain the soundtest nomenclature until Konami provides an official translation. The theme you get when you talk to Dracula, titled "Theme of Dracula" in the game's soundtest, is known in the official soundtrack as (rough translation) "Embodiment of Darkness (Dracula's theme)". I will maintain the soundtest nomenclature until Konami provides an official translation. According to the game's soundtest, there are seemingly three boss fight themes. In reality, it's the same song. It cleverly starts on different lengths of the track and thus, gives the impression of three different songs. However, only the first track (Boss Loop Pattern A) is actually used in the game, the other two (Boss Loop Pattern B & C) remain as bonus tracks on the soundtest. The official soundtrack only includes the first song. Also, it is known in the official soundtrack as (rough translation) "Decisive Battle". I will maintain the soundtest nomenclature until Konami provides an official translation. The Dracula battle theme, titled "Last Battle" in the game's soundtest, is known in the official soundtrack as (rough translation) "Old Enemy". I will maintain the soundtest nomenclature until Konami provides an official translation. The good ending theme, titled "Epilogue 2 (Theme of Lydie Elranger)" in the game's soundtest, is known in the official soundtrack as (rough translation) "Epilogue 2 (Theme of Lydie, Variation)". I will maintain the soundtest nomenclature until Konami provides an official translation. The credits theme, titled "Credits (Theme of Juste Belmont)" in the American game's soundtest and "Credits (Juste Theme Reprise)" in the Japanese game's soundtest, is known in the official soundtrack as (rough translation) "Successor of Fate (Theme of Juste, Variation)". I will maintain the soundtest nomenclature until Konami provides an official translation. The boss rush theme, titled "Extra Stage Music 1" in the game's soundtest, is known in the official soundtrack as (rough translation) "Black Door". I will maintain the soundtest nomenclature until Konami provides an official translation. The boss rush boss fight theme, titled "Extra Stage Music 2" in the game's soundtest, is known in the official soundtrack as (rough translation) "Knight Head". I will maintain the soundtest nomenclature until Konami provides an official translation. The boss rush theme when you play as the bonus character Simon Belmont, titled "VK2K2" (Vampire Killer 2002), is a medley of "Vampire Killer" from the NES Castlevania and "Clockwork" from Castlevania 3. In the game's own soundtest, the track is actually called "Extra Stage Music 3 "Vampire Killer" ". I used the official soundtrack's song name on the FAQ because it was already in English and it supplants the thoughtless soundtest name. The theme you get in boss rush mode when the player dies, while playing as Simon Belmont, is titled "Extra Stage Music 4" according to the game's soundtest. This, however, is the same theme you get in the old school Castlevania's when the player dies. The official Harmony of Dissonance soundtrack contains an arraged bonus track titled "Chapel of Dissonance (Arranged Version)". In 2006, the game was released for the GBA as a compilation called "Castlevania Double Pack" which included Harmony of Dissonance and Aria of Sorrow. The music remained the same as the originals. The track names come from several official Japanese soundtracks, and the Japanese and American game's own soundtest. However, some of the tracks have generic names that might or might not be changed by Konami in the future. It is possible to find different title translations than the ones shown here. -------------------------------------------------------- Song Title Location Original In ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻ Title BGM Title Screen -+- Name Entry 2K2 Name Entry Screen CV Prologue (Theme of Maxim Kischine) Story Intro -+- Successor of Fate (Juste Belmont Theme) Entrance -+- Marble Corridor Marble Corridor -+- Shrine of The Apostates The Wailing Way -+- Shrine of The Apostates Shrine of The Apostates -+- Marble Corridor Room of Illusion -+- Castle Castle Treasury -+- Skeleton Cave Skeleton Cave -+- Castle Castle Top Floor -+- Luminous Caverns Luminous Cavern -+- Chapel of Dissonance Sky Walkway -+- Aqueduct of Dragons Aqueduct of Dragons -+- Clock Tower Clock Tower -+- Chapel of Dissonance Chapel of Dissonance -+- Theme of Merchant Merchant's Shop -+- The Item Collection Room BGM Item Collection Room -+- Boss (Loop Pattern A) Talos Opening Chase Event -+- Theme of Maxim Kischine Talking To Maxim Kischine -+- Theme of Lydie Elranger Talking To Lydie Erlanger -+- Theme of Death Talking to Death -+- Theme of Dracula Talking to Dracula -+- -+- Boss (Loop Pattern A) Boss Fight -+- Last Battle Dracula Battle -+- Epilogue 1 Bad Ending -+- Epilogue 2 (Theme of Lydie Elranger) Good Ending -+- Theme of Maxim Kischine Ending (Maxim Mode) -+- Credits (Theme of Juste Belmont) Staff Roll -+- Extra Stage Music 1 Boss Rush Area -+- Extra Stage Music 2 Boss Rush Boss Fight -+- VK2K2 Boss Rush Area (As Simon) CV, CV3 Extra Stage Music 4 Boss Rush Player Dies (As Simon) CV Boss (Loop Pattern B) Extra (Sound Test) -+- Boss (Loop Pattern C) Extra (Sound Test) -+- Game Over Game Over Screen CVA ============================================================================== ============================================================================== Code: !AOS Title: Castlevania: Akatsuki no Minuet (GBA, 2003, Japan) Castlevania: Aria of Sorrow (GBA, 2003, USA) Composer: Michuru Yamane, Soshiro Hokkai, Takashi Yoshida Music Rating: 9/10 Stars Status: Complete Notes: This one is a mess. In the American game's soundtest, Konami again named the songs just like the areas they are in. The Castle Corridor theme, titled "Castle Corridor" in the game's soundtest, is known as "Destined Cruz" in the 2003 "Castlevania Lament of Innocence Music Sampler". In 2005, it was then known as (rough translation) "Cross of Fate" according to the "Castlevania Lament of Innocence Original Soundtrack". It is now currently known as "Ruined Castle Corridor" according to the the 2006 "Castlevania 20th Anniversary Collection" soundtrack. I will use the last soundtrack's release name, since it's already in English, until Konami figures out the one they are going to keep. The Chapel theme, titled "Chapel" in the game's soundtest, is known as "Requiem For The Dark Souls" in the 2003 "Castlevania Lament of Innocence Music Sampler" and the 2005 "Castlevania Lament of Innocence Original Soundtrack". I used the official soundtrack's song name on the FAQ because it was already in English and it supplants the thoughtless soundtest name. The Study theme, titled "Study" in the game's soundtest, is known in the Japanese soundtest as (rough translation) "Demon Castle Study". I will maintain the American soundtest nomenclature until Konami provides an official translation. The Inner Quarters theme, titled "Inner Quarters" in the game's soundtest, is known in the Japanese soundtest as (rough translation) "Phantom Palace". I will maintain the American soundtest nomenclature until Konami provides an official translation. The Floating Garden theme, titled "Floating Garden" in the game's soundtest, is known in the Japanese soundtest as (rough translation) "Forgotten Garden". I will maintain the American soundtest nomenclature until Konami provides an official translation. The Arena theme, titled "The Arena" in the game's soundtest, is known in the Japanese soundtest as (rough translation) "The Purgatory Arena". I will maintain the American soundtest nomenclature until Konami provides an official translation. The Forbidden Area theme, titled "Forbidden Area" in the game's soundtest, is known in the Japanese soundtest as (rough translation) "Sacred Cave". I will maintain the American soundtest nomenclature until Konami provides an official translation. The Top Floor theme, titled "Top Floor" in the game's soundtest, is known as "Holy Cross Obsessed By The Moon" in the 2003 "Castlevania Lament of Innocence Music Sampler" and the 2005 "Castlevania Lament of Innocence Original Soundtrack". Also, in the Japanese game's soundtest, it is known as (rough translation) "Demon Castle Top Floor". I used the official soundtrack's song name on the FAQ because it was already in English and it supplants the thoughtless soundtest name. Hammer's theme, titled "Hammer's Shop" in the game's soundtest, is known in the Japanese game's soundtest as (rough translation) "Hammer Company". I will maintain the American soundtest nomenclature until Konami provides an official translation. Julius' Battle theme, titled "Heart of Fire" in the game's soundtest, is a medley of Haunted Castle's Stage 6 theme called "Don't Wait Until Night" and Castlevania's stage 5 theme called "Heart of Fire". In the Japanese version's soundtest, the song is called "Don't Wait Until Night" instead of "Heart of Fire" though. When playing as Julius Belmont, the Castle Corridor theme will change to "Heart of Fire". It will change back to the standard theme later on in the game though. The second part of the good ending theme, titled "Epilogue", is the exact same theme as the first part of the good ending, titled "Purification", only difference is that "Epilogue" has a short new intro taken from the opening of "Bloody Tears" (from Castlevania 2). The official Aria of Sorrow soundtrack contains a bonus track named (rough translation) "Phantom Palace Fontaine" which is not used in the game. The song is an arranged version of "Inner Quarters". In 2006, the game was released for the GBA as a compilation called "Castlevania Double Pack" which included Harmony of Dissonance and Aria of Sorrow. The music remained the same as the originals. In 2008, the game was ported to Mobile Phones. The only music tracks in the game are "Ruined Castle Corridor" used in the story intro and Castle Corridor, "Requiem For The Dark Souls" used in the Chapel, "Study" used in the Study, Underground Reservoir and Underground Cemetery, "Underground Reservoir" used in the Top Floor, last boss and ending. The track names come from several official Japanese and American soundtracks, and the game's own soundtest. However, some of the tracks have generic names that might or might not be changed by Konami in the future. It is possible to find different title translations than the ones shown here. -------------------------------------------------------- Song Title Location Original In ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻ Black Sun Title Screen -+- Name Entry Game Menu -+- Prologue (Theme of Mina) Story Intro -+- Forbidden Area Intro Dialogue Event -+- Confrontation Intro Battle event -+- Ruined Castle Corridor Castle Corridor -+- Heart of Fire Castle Corridor (As Julius) HC, CV Requiem For The Dark Souls Chapel -+- Study Study -+- Dance Hall Dance Hall -+- Inner Quarters Inner Quarters -+- Floating Garden Floating Garden -+- Clock Tower Clock Tower -+- Underground Reservoir Underground Reservoir -+- Underground Reservoir Underground Cemetery -+- The Arena The Arena -+- Forbidden Area Forbidden Area -+- Holy Cross Obsessed By The Moon Top Floor -+- Chaotic Realm Chaotic Realm -+- Premonition Talking To The Characters -+- Prologue (Theme of Mina) Talking To Mina -+- Hammer's Shop Talking To Hammer -+- Dracula's Fate Soma Awakened As Dracula -+- You Are Not Alone Pre-Last Battle Dialogue -+- Confrontation Boss Fight -+- Formidable Enemy Creaking Skull Battle -+- Throne Fights Graham Battle -+- Heart of Fire Julius Battle HC, CV Battle With Chaos Chaos Battle Phase 1 -+- Last Battle Chaos Battle Phase 2 -+- Premonition Bad Ending -+- Purification Good Ending (First Part) -+- Epilogue Good Ending (Second Part) -+- Credits Staff Roll -+- Game Over Game Over Screen -+- ============================================================================== ============================================================================== Code: !LOI Title: Castlevania (PS2, 2003, Japan) Castlevania: Lament of Innocence (PS2, 2003, USA) Composer: Michuru Yamane Music Rating: 9/10 Stars Status: Incomplete Missing: Names of the music tracks and their locations in the game. Notes: The track names come from several official soundtracks and the game's own soundtest. They are confirmed to be the actual official English music titles. Some English titles vary from the actual Japanese names though. -------------------------------------------------------- Song Title Location Original In ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻ -+- -+- -+- -+- -+- -+- Old Man's Cottage Cottage -+- Prelude To The Black Abyss Castle Entrance -+- Anti-Souls Mysteries Lab Anti-Souls Mysteries Lab -+- Garden Forgotten By Time Garden Forgotten By Time -+- Fog-Enshrouded Nightscape Garden Forgotten By Time -+- -+- -+- -+- -+- -+- -+- -+- -+- -+- -+- -+- -+- -+- -+- -+- -+- -+- -+- -+- -+- -+- Stone King Golem Stone Golem Fight -+- -+- -+- -+- -+- -+- -+- -+- -+- -+- Admiration of A Clan Ending -+- ============================================================================== ============================================================================== Code: !DOS Title: Akumajou Dracula: Sougetsu no Juujika (DS, 2005, Japan) Castlevania: Dawn of Sorrow (DS, 2005, USA) Composer: Michiru Yamane, Masahiko Kimura Music Rating: 9/10 Stars Status: Complete Notes: Again, Konami made another mistake naming one of their songs. The track referred to as "Underground Melodies" (according to the game's soundtest and that plays in the Mine of Judgment) is taken from Haunted Castle's stage 5, but due to a naming mistake in Haunted Castle's official soundtrack (which switched the stage 4 & 5 song names), Dawn of Sorrow ended up using the incorrect name. In Haunted Castle, stage 4 is an underground type level, but according to the 2006 release of the "Oretachi Geesen Zoku: Haunted Castle Mini CD" soundtrack, the song is called "Clocktower's Fear". Stage 5 is a clocktower type level yet the song is called "Underground Melodies" acording to the same soundtrack. However, the 1988 release of the "Konami Game Music Collection Volume 1" soundtrack has both tracks combined into one file. In this one, the tracks are named correctly and the song plays in order (Stage 4 first - called Underground Melodies, then Stage 5 - called Clocktower's Fear). So it's obvious they looked at the 2006 soundtrack, remade the stage 5 song and used the incorrect name. The Pinnacle's theme, also titled "The Pinnacle" according to the American game's soundtest, is known in some official soundtracks as "Demon Castle Pinnacle". In Julius mode, the music in the Lost Village and Dark Chapel change to "Beginning" and "Bloody Tears" respectively. The Soma Cruz Battle music, referred to as "Illusionary Song" in the game's sound test, is actually "Dance of Illusions" from the last battle of Rondo of Blood. It is also known in the N64 Castlevania and Legacy of Darkness as "Third Struggle". The credits song, titled "Momentary Moonlight", is a medley of a slower version of "The Pinnacle" from the same game and "You Are Not Alone" from Aria of Sorrow. The official Dawn of Sorrow soundtrack contains a bonus track named (roughly translated as) "Amber Scenery" which is not used in the game. The song is an arranged version of "Subterranean Hell". The track names come from several official soundtracks and the game's own soundtest. They are confirmed to be the actual official English music titles. Some English titles vary from the actual Japanese names though. -------------------------------------------------------- Song Title Location Original In ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻ Cross of The Blue Moon Opening Cutscene -+- Gloomy Memories Game Menu -+- A Fleeting Respite Story Intro -+- Evil Invitation Intro Battle Event -+- Equipment's Tale Hammer's Shop -+- A Fleeting Respite Yoko's Synthesis Shop -+- Pitch Black Intrusion The Lost Village -+- Beginning The Lost Village (As Julius) CV3 Dracula's Tears The Wizardry Lab -+- Platinum Moonlight Garden of Madness -+- After Confession Dark Chapel -+- Bloody Tears Dark Chapel (As Julius) CV2 Demon Guest House Demon Guest House -+- Condemned Tower Condemned Tower -+- Cursed Clock Tower Cursed Clock Tower -+- Subterranean Hell Subterranean Hell -+- Vampire Killer Silenced Ruins CV The Pinnacle The Pinnacle -+- Underground Melodies Mine of Judgment HC The Abyss The Abyss -+- Echoes of Darkness Arikado Gives Talisman Event -+- Dark Clouds Saving Mina Hakuba Event -+- Black Shudder Pre-Boss Fight -+- Evil Invitation Boss Fight A -+- Into the Dark Night Boss Fight B -+- Portal To Dark Bravery Death & Abaddon Battle -+- Scarlet Battle Soul Dmitrii & Dario Battle -+- Piercing Battle Fury Menace Battle -+- Illusionary Song Soma Cruz Battle ROB After Battle -Blue Memories- Ending -+- Finale -Momentary Moonlight- Staff Roll AOS, DOS Game Over Game Over Screen -+- ============================================================================== ============================================================================== Code: !COD Title: Akumajou Dracula: Yami no Juin (PS2, 2005, Japan) Castlevania: Curse of Darkness (PS2/Xbox, 2005, USA) Composer: Michiru Yamane Music Rating: None yet Status: Incomplete Missing: Everything Notes: The track names come from several official soundtracks. -------------------------------------------------------- Song Title Location Original In ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻ -+- ============================================================================== ============================================================================== Code: !POR Title: Akumajou Dracula: Gallery of Labyrinth (DS, 2006, Japan) Castlevania: Portrait of Ruin (DS, 2006, Japan) Composer: Michiru Yamane, Yuzo Koshiro Music Rating: 9/10 Stars Status: Complete Notes: The Opening Cutscene theme is called "Gallery of Labyrinth", which is also the Japanese subtitle of the game. I assume that the American version should be called "Portrait of Ruin", but since the game's soundtest doesn't include that song and there's no official American soundtrack, I decided to leave the original Japanese name. The Whip's Memory Battle theme, "Bloodlines Bequethed", is actually Rondo of Blood's stage 1 theme called "Divine Bloodlines". (*) The two Forgotten City's songs (In Search of the Secret Spell and Sandfall) actually come from a previous game, King's Valley 2 for the MSX & MSX2 computer. The game has nothing to do with Castlevania (other than the Egyptian Pyramid motif) and it's the first time Konami has used music from a game outside the Castlevania universe (it's usually the other way around). According to the official soundtrack, the Nest of Evil's theme is called "Bad Situation". But in the American version of the game, that same track is called "Troubled Times" according to the game's sound test. The Boss Fight C theme used in the Nest of Evil boss battles, titled "Great Gate of Darkness", is actually the Death & Abaddon Battle theme from Dawn of Sorrow, titled "Portal To Dark Bravery". The ending song, "Portrait of Destiny", uses certain parts of the 13th Street's song "Iron Blue Intention". The track names come from several official soundtracks and the game's own soundtest. They are confirmed to be the actual official English music titles. Some English titles vary from the actual Japanese names though. -------------------------------------------------------- Song Title Location Original In ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻ Gallery of Labyrinth Opening Cutscene -+- Name Entry Name Entry Screen -+- Birth of War Story Intro -+- Operation "VK" Wind's Quests -+- A Small Prayer Vincent's Shop -+- Invitation of A Crazed Moon Entrance -+- Silent Prison Buried Chamber -+- Jail of Jewels Great Stairway -+- The Gears Go Awry Tower of Death -+- Gaze Up At The Darkness Master's Keep -+- Overture The Throne Room CV3 Victorian Fear City of Haze -+- Hail From The Past Sandy Grave -+- Chaotic Playground Nation of Fools -+- The Hidden Curse Forest of Doom -+- Crucifix Held Close Dark Academy HC Sandfall Forgotten City (Above Ground) (*) In Search of the Secret Spell Forgotten City (Below Ground) (*) Behind the Gaze Burnt Paradise -+- Iron Blue Intention 13th Street CVBL Troubled Times Nest of Evil -+- The Looming Threat Behemoth & Train Event -+- Thirst for Blood Rendezvous Brauner & Death -+- Meeting of Destiny Wind & Brauner's Sad Event -+- Faraway Days Defeat of Stella & Loretta -+- Piercing Silence Boss Fight A -+- Destroyer Boss Fight B -+- Great Gate of Darkness Boss Fight C DOS Dance of Sadness Stella & Loretta Battle -+- Bloodlines Bequethed Whip's Memory Battle ROB Esquisse of Violence Brauner Battle -+- Banquet of Madness Dracula Battle -+- Awaken From the Nightmare Dracula Defeated -+- The Night Flows Good Ending -+- Portrait of Destiny Staff Roll -+- Theme of Simon Belmont Bonus (Record #5 Item) CV4 Game Over Game Over Screen -+- ============================================================================== ============================================================================== Code: !OOS Title: Castlevania: Order of Shadows (Mobile, 2007, USA) Composer: Vincent Diamante Music Rating: 8/10 Stars Status: Incomplete Missing: Official names of the unnamed music tracks. Notes: After beating the game once, you will be able to turn on the "Classic Music" bonus option that changes the music in the stages and bosses to the ones from the first Castlevania. The game's own music composer, Vincent Diamante, emailed the song names. However, he warns me that he wrote the music without knowing where they were going to be used in the game, so some song names will probably seem out of place compared to their placement in the game. Out of all the music Vicent Diamante composed, two tracks were not used in the game. They are titled "Imposing Wall" and "Coarse Grind". The latter was supposed to be used for a boss fight. The bonus music are exactly the same as the NES versions. Even though the music composer provided the song names and they are as official as they are going to get, Konami still has the final saying and they can change them all in a future soundtrack release. -------------------------------------------------------- Song Title Location Original In ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻ Resting Again Story Intro -+- Title Title Screen -+- Daring Assault Mansion -+- Bloody Tears Bat's Belfry (Low Road) CV2 Dancing the Stairs Away Bat's Belfry (High Road) -+- Grounded Search The Cave -+- Covering Inner Sanctum -+- Blood Fugue Dracula's Keep -+- Vampire Killer Mansion (Bonus) CV Wicked Child Bat's Belfry (Low Road) (Bonus) CV Stalker Bat's Belfry (High Road) (Bonus) CV Walking On The Edge The Cave (Bonus) CV Heart of Fire Inner Sanctum (Bonus) CV Out of Time Dracula's Keep (Bonus) CV Order of Shadows Stage 1 Zoe & Dolores Event -+- Final Steps Stage 2 Zoe & Dolores Event -+- Trickle Flow Rohan Krause Defeated -+- Not Where You Think Talking To Dracula -+- Resting Again Dracula Defeated -+- The Encounter Boss Fight -+- Poison Mind Boss Fight Bonus CV Headbutt Rohan Krause Battle -+- Boring Heroes Live Dracula Battle -+- ???? Stage Clear CV Blood Fugue Ending -+- Approach Staff Roll -+- Imposing Wall Hidden Unused Track -+- Coarse Grind Hidden Unused Track -+- ???? Player Dies CV Game Over Game Over Screen CV ============================================================================== ============================================================================== Code: !CVXC Title: Akumajou Dracula X Chronicle (PSP, 2007, Japan) Castlevania: The Dracula X Chronicles (PSP, 2007, USA) Composer: Michuru Yamane, Masanori Akita, Yuichi Tsuchiya, Akihiro Honda Music Rating: 10/10 Stars Status: Incomplete Missing: Official names of the unnamed music tracks. Notes: This game collection contains an arranged version of Rondo of Blood, the original PC Engine CD version, Akumajyo Dracula Peke X and an enhanced Playstation Symphony of The Night. Aside from the arrangements made to all the music, the Dracula X Chronicles soundtrack made several changes such as replacing old songs with new tracks, removing others altogether and changing the credits song in the SotN ending with a new musical composition. The unlockable game Akumajyo Dracula Peke X, is actually the short stage X joke level you got in the original PC Engine CD version if you didn't have the correct system card while booting the game. In this unlockable, you play as a short, stocky, blobby Richter and when you reach Maria, it says "Press Start button to quit this game" in the background. The music playing here is "Op. 13". This game collection contains two separate Symphony of The Night sound tests. One is found in the library, just like in the original game, and the other is found on the Dracula X Chronicles title screen after collecting the appropiate Sound Items. The track names come from several official soundtracks and the game's own soundtest. They are confirmed to be the actual official English music titles. Some English titles vary from the actual Japanese names though. Castlevania: Dracula X Chronicles (Remake) Notes: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ You begin the game in Stage 0, but that level only contains sound effects, so it will not be counted here. The stage 1 song, now officially named "Divine Bloodlines", has been known by several names such as "Bloodlines", "Opposing Bloodlines" and the most Japanese literal one: "Descendants of Heaven and Earth". This is due to the fact that there wasn't an official translation of it until the PSP Dracula X Chronicles was released in the USA. In the original PC-Engine CD version of the game, the stage 2 song (Vampire Killer) was mixed with the opening of "Stalker", which is the stage 2 song in the original Castlevania. In this remake of the game, such refference was removed. The stage 4 song, "Dreams of Triumph", is actually "Beginning" the stage 1 song from Castlevania 3. Amazingly, the 1990 "Akumajou Dracula Famicom Best" soundtrack also named it "Dreams of Triumph (Beginning)" The new stage 5' song, "Red Dawn", replaces the theme used in the original game, titled "Op. 13". A remake of the replaced song now appears as an unlockable in the sound test. The new stage 7 song, "Moon Fight", replaces the theme used in the original game, titled "The Nest" (formerly known as "Den"). The replaced theme now appears as an unlockable in the sound test under the name "Cavern of Dark Spawn". The cutscene you get on stage 1 and before battling Dracula in stage 8, titled "Demo Scene 02", is an arranged version of "Beginning" from Castlevania 3. The cutscene you get when Annette turns evil, titled "Demo Scene 03", has some "Vampire Killer" (the original Castlevania's stage 1 song) refferences at the end of the song. The Dracula battle theme, titled "Dance of Illusions", is known in Dawn of Sorrow as "Illusionary Song" and as "Third Struggle" in the N64 Castlevania and Legacy of Darkness. The new boss theme, titled "Tues Deus Meus (In Manibus Tuis)", has some "Vampire Killer" (the original Castlevania's stage 1 song) and "Dark Desires" (Rondo of Blood's original boss theme) refferences sprinkled across the song. Even though it's practically a new song, the comments made by the composers in the Dracula X Chronicles soundtrack say that the new theme is really an extreme arrangement of "Dark Desires" (formerly known as "Dancing In Phantasmic Hell"). The new ending song, "The Dawn", replaces both of Maria's and Richter's ending themes used in the original game, titled "Mary Samba" and "March of The Righteous" respectively. However, "The Dawn" does use certain parts of Richter's "March of The Righteous" ending theme. The sound assign mode theme, titled "Loading", is actually the song called "File Load BGM" from Akumajou Dracula for the Sharp X68000. "Op. 13" is sometimes referred to as "Opus 13" on some soundtracks. The unlockable song, "Cavern of Dark Spawn", is really "The Nest" from Rondo of Blood's stage 7. Also, "The Nest", is a composition made out of almost undistinguishable parts taken from "Vampire Killer" and "Bloody Tears" from Castlevania 1 and 2 respectively. However, in this arrangement, it has been made much more obvious due to it sounding more like a "Vampire Killer" and "Bloody Tears" remix than an arranged version of "The Nest". The official 1993 Rondo of Blood soundtrack contains an arranged version of "Crucifix Held Close", which is Haunted Castle's stage 1 theme. The song was not included in the original game, but in this PSP remake, that exact same song was included as an unlockable in the sound test under the name "Extra". The official 2007 Dracula X Chronicles soundtrack contains four bonus tracks named: Beginning (Crystal Ver.), Vampire Killer, Cemetery and Divine Bloodlines (Airwave Ver.). They are not used in the actual game. Castlevania: Rondo of Blood (Port) Notes: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ You begin the game in Stage 0, but that level only contains sound effects, so it will not be counted here. The "Overture" track (played during the opening cutscene) is a much faster version of "Divine Bloodlines", the stage 1 song. It has nothing to do with the song also named "Overture" from Castlevania 3 though. Rondo's stage 2 song (Vampire Killer) is mixed with the opening of "Stalker", which is the stage 2 song in the original Castlevania. The stage 7 song, previously known as (rough translation) "Den", is now officially named "The Nest". This is due to the fact that there wasn't an official translation of it until the PSP Dracula X Chronicles was released in the USA. The original Japanese version is still called (rough translation) "Den" though. Also, "The Nest", is a composition made out of almost undistinguishable parts taken from "Vampire Killer" and "Bloody Tears", from Castlevania 1 and 2 respectively. If you rescue Iris & Tera with Richter (or Iris, Tera & Annette with Maria), you'll get the song called "Demo Scene 01" during the cutscene. The cutscene's music you get when rescue Annette with Richter, titled "Demo Scene 03", has some "Vampire Killer" (the original Castlevania's stage 1 song) refferences at the end of the song. If you rescue Annette with Maria, you get the "Demo Scene 01" music instead. The music you get in the imprisoned Annette cutscene, contains some "Demo Scene 03" refferences at the end of the song. The boss fight theme, previously known as (fan translation) "Dancing In Phantasmic Hell", is now officially known as "Dark Desires". This is due to the fact that there wasn't an official translation of that track until the PSP Dracula X Chronicles was released in the USA. The original Japanese version is still called (rough translation) "Wild Dance in the Illusionary Prison World" though. In addition, it is known in the N64 Castlevania and Legacy of Darkness as "Second Struggle". The Dracula battle theme, titled "Dance of Illusions", is known in Dawn of Sorrow as "Illusionary Song" and as "Third Struggle" in the N64 Castlevania and Legacy of Darkness. Another case of Konami mistakenly switching song names around... This time with the "Op. 13" and "Slash" songs. The game's soundtest names them correctly, but then several official soundtracks switched them around and confusion began. On a Q&A posted on IGA's own blog, IGA was asked if "Slash" was the title for the Stage 4' song and he answered: "yes, the composers confirmed it to me, soundtrack CD was mistaken". So for the record, the original game and the Dracula X Chronicles remake have the correct names, the old Rondo of Blood OST and the Dracula Battle Perfect Selection do not. "Op. 13" is sometimes referred to as "Opus 13" on some soundtracks. The official Dracula X Rondo of Blood soundtrack contains an arranged version of "Crucifix Held Close", which is Haunted Castle's stage 1 theme. The song was not used in the actual game. Castlevania: Symphony of The Night (Enhanced Port) Notes: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This game collection contains two separate Symphony of The Night sound tests. One is found in the library, just like in the original game, and the other is found on the Dracula X Chronicles title screen after collecting the appropiate Sound Items. Both the original game and the PSP port maintain the same music names in the library's soundtest, but the title screen soundtest changed most of the tracks to radically different names. Several songs have been removed and some added to the SotN's library soundtest when compared to the Playstation original. The songs removed from the soundtest are: "Metamorphosis 1", "Metamorphosis 2", "Metamorphosis 3", "Moonlight Nocturne" and "I Am The Wind". The songs that were added to the soundtest are: "Mournful Serenade" and "Nocturne". The introductory Dracula battle theme, titled "Dance of Illusions", is known in Dawn of Sorrow as "Illusionary Song" and as "Third Struggle" in the N64 Castlevania and Legacy of Darkness. The Introduction theme, titled "Moonlight Nocturne", is known in the 2003 "Castlevania Lament of Innocence Music Sampler" soundtrack as "Nocturne In The Moonlight", which is the Japanese game's translated subtitle. The title screen soundtest (opened up after collecting Sound Items) calls the Entrance theme as "Castle Dracula". However, the library soundtest (found in the original Playstation game and the PSP enhanced port) and the 2003 "Castlevania Lament of Innocence Music Sampler" soundtrack call it "Dracula's Castle". In other words, the name was reversed in the title screen soundtest for this release. In the Saturn version, if you played with Richter or Maria, the Entrance theme would respectively change to "Bloody Tears Remix.1" and "Vampire Killer Remix.2". The title screen soundtest calls the Alchemy Laboratory theme as "Golden Steps". However, the 2006 "Castlevania 20th Anniversary Collection" soundtrack calls it "Golden Dance" and the library soundtest calls it "Dance of Gold". The title screen soundtest calls the Marble Gallery theme as "Marble Hallway". However, the 2006 "Castlevania 20th Anniversary Collection" soundtrack calls it "Marble Corridor" and the library soundtest calls it just like the name of its area, "Marble Gallery". The title screen soundtest calls the Outer Wall theme as "Demon's Breath Tower". However, the 2003 "Castlevania Lament of Innocence Music Sampler" soundtrack calls it "Tower of Evil Fog" and the library soundtest calls it "Tower of Mist". The Marble Gallery and Outer Wall theme, titled "Marble Hallway" and "Demon's Breath Tower" respectively, are actually the same composition only arranged differently. The title screen soundtest calls the Long Library theme as "Carved Partitia". However, the library soundtest in the enhanced port calls it "Wood Carving Partitia" and in both the 2003 "Castlevania Lament of Innocence Music Sampler" soundtrack and the original Playstation version it is called "Wood Carving Partita". Also, the song is cut short in the 2003 "Castlevania Lament of Innocence Music Sampler" soundtrack. The Abandoned Pit To The Catacomb and Cave theme, titled "Abandoned Pit", is known in the 2003 "Castlevania Lament of Innocence Music Sampler" soundtrack as "Path of The Departed". Also, in that same soundtrack, the song is cut short. The title screen soundtest calls the Olrox's Quarters theme as "Waltz of The Pearls". However, the 2003 "Castlevania Lament of Innocence Music Sampler" soundtrack calls it "Waltz of Pearls" and the library soundtest calls it "Dance of Pales". The title screen soundtest calls the Clock Tower theme as "Pitiful Scion". However, the 2003 "Castlevania Lament of Innocence Music Sampler" soundtrack calls it "Young Nobleman of Sadness" and the library soundtest calls it "The Tragic Prince". The game's own title screen soundtest calls the Colosseum theme as "Wandering Souls". However, the library soundtest calls it "Wandering Ghosts". The title screen soundtest calls the Underground Caverns theme as "Misted Crystal Ball". However, the library soundtest calls it "Crystal Teardrop". The title screen soundtest calls the Catacombs theme as "Rainbow's Cemetery". However, the library soundtest calls it "Rainbow Cemetery". The title screen soundtest calls the Marble Gallery's Abyss and Black Marble Gallery's Abyss theme as "Gates of Hell". However, the library soundtest calls it "Door To The Abyss". The title screen soundtest calls the Castle Keep and Reverse Keep theme as "Gates of Heaven". However, the library soundtest calls it "Heavenly Doorway". The title screen soundtest calls the theme played in most of the inverted castle as "Final Toccata". However, the 2003 "Castlevania Lament of Innocence Music Sampler" soundtrack release calls it "The Final Toccata" and the game's own library soundtest calls it "Finale Toccata". The title screen soundtest calls the second most played theme in the inverted castle as "The Lost Portrait". However, the library soundtest calls it "Lost Painting". The title screen soundtest calls the Floating Catacombs theme as "Cursed Sanctuary". However, the library soundtest calls it "Curse Zone". The title screen soundtest calls the Reverse Colosseum theme as "Fairy's Doorway". However, the library soundtest calls it "Door of Holy Spirits". The title screen soundtest calls the Boss Fight A theme as "The Horde's Festival". However, the library soundtest calls it "Festival of Servants". The title screen soundtest calls the Boss Fight B theme as "Poetic Death". However, the library soundtest calls it "Death Ballad". The title screen soundtest calls the Boss Fight C theme as "Demonic Banquet". However, the library soundtest calls it "Enchanted Banquet". The title screen soundtest calls the Richter and Maria Battle theme as "The Outcasts". However, the 2003 "Castlevania Lament of Innocence Music Sampler" soundtrack calls it "Strange Bloodline" and the library soundtest calls it "Blood Relations". Also, in the official Castlevania Symphony of the Night soundtrack, the song is cut short. The "The Outcasts" track (fight with Richter and Maria) is a mix created from pieces of Rondo of Blood's stage 1 theme called "Divine Bloodlines" and a new composition. The title screen soundtest calls the Dracula Battle theme as "The Black Feast". However, the library soundtest calls it "Black Banquet". The enhanced Symphony of The Night port replaces the original credits song, titled "I Am The Wind", with a new Michuru Yamane composition called "Mournful Serenade". The secret song the Fairy Familiar sings, titled "Nocturne", was originally found in the Japanese Playstation re-releases and Saturn versions of the game. It has been added back (with English lyrics and all) to the American release of SotN on this collection. If you wish to hear the original one with Japanese Lyrics, just set your system language to Japanese. In the original Playstation version, if you popped in the game's disc on a CD player, you would hear Alucard tell you not to play track 1 because it contains computer data. After that warning, you got to hear a hidden song not used anywhere on the game. In this version, such thing is not possible to do. The game's library soundtest contains a track named "Silence", as far as I know, this song is unused and only found there. -------------------------------------------------------- Castlevania: Dracula X Chronicles (Remake): ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Song Title Location Original In ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻ Requiem Game Menu ROB Demon Seed Boss Rush Mode CV3 Loading Sound Assign Mode ADX6 Divine Bloodlines Stage 1 ROB Vampire Killer Stage 2 CV Cross Fear Stage 2' ROB Bloody Tears Stage 3 CV2 Cemetery Stage 3' ROB Dreams of Triumph Stage 4 CV3 Slash Stage 4' ROB Ghost Ship Painting Stage 5 ROB Red Dawn Stage 5' -+- Former Room Stage 6 ROB Moon Fight Stage 7 ADX6 Poison Mind Stage 8 CV Demo Scene 01 Rescuing The Maidens Cutscene ROB Demo Scene 02 Stage 1 & 8 Dracula Cutscene CV3 Demo Scene 03 Annette Turns Evil Cutscene ROB Former Room Pre-Boss Area ROB Tues Deus Meus (In Manibus Tuis) Boss Fight -+- Dance of Illusions Dracula Battle ROB Stage Clear Stage Clear CV All Clear All Clear CV ???? Ending Cutscene -+- The Dawn Staff Roll ROB Op.13 Bonus (Sound Item #50) ROB Cavern of Dark Spawn Bonus (Sound Item #51) ROB Extra Bonus (Sound Item #52) HC Player Out Player Dies CV Game Over Game Over Screen CV Castlevania: Rondo of Blood (Port): ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Song Title Location Original In ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻ Requiem Game Menu ROB Overture Opening Cutscene ROB Opus 13 Stage X ROB Divine Bloodlines Stage 1 ROB Vampire Killer Stage 2 CV Cross Fear Stage 2' ROB Bloody Tears Stage 3 CV2 Cemetery Stage 3' ROB Beginning Stage 4 CV3 Slash Stage 4' ROB Ghost Ship Painting Stage 5 ROB Op. 13 Stage 5' ROB Former Room Stage 6 ROB Poison Mind Stage 6 (Boss Montage) CV The Nest Stage 7 ROB Poison Mind Stage 8 CV ???? Rescuing Maria Cutscene ROB Demo Scene 01 Rescuing The Maidens Cutscene ROB ???? Imprisoned Annette Cutscene ROB Demo Scene 03 Richter Rescues Annette Cutscene ROB Former Room Pre-Boss Area ROB Dark Desires Boss Fight ROB Dance of Illusions Dracula Battle ROB Stage Clear Stage Clear CV All Clear All Clear CV March of The Righteous Richter's Staff Roll ROB Mary Samba Maria's Staff Roll ROB Player Out Player Dies CV Game Over Game Over Screen CV Castlevania: Symphony of The Night (Enhanced Port): ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Song Title Location Original In ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻ Prayer Game Menu SOTN Metamorphosis 1 Opening Cutscene SOTN Moonlight Nocturne Story Intro SOTN Prologue Final Stage: Bloodlines SOTN Castle Dracula Entrance SOTN Golden Steps Alchemy Laboratory SOTN Marble Hallway Marble Gallery SOTN Demon's Breath Tower Outer Wall SOTN Carved Partitia Long Library SOTN Requiem To The Gods Royal Chapel SOTN Waltz of The Pearls Olrox's Quarters SOTN Wandering Souls Colosseum SOTN Misted Crystal Ball Underground Caverns SOTN Abandoned Pit Abandoned Pit To The Catacomb SOTN Rainbow's Cemetery Catacombs SOTN Pitiful Scion Clock Tower SOTN Gates of Hell Marble Gallery's Abyss SOTN Gates of Heaven Castle Keep SOTN Metamorphosis 2 Inverted Castle Cutscene SOTN Gates of Heaven Reverse Keep SOTN Final Toccata Reverse Clock Tower SOTN Final Toccata Reverse Outer Wall SOTN The Lost Portrait Forbidden Library SOTN Final Toccata Black Marble Gallery SOTN Final Toccata Death Wing's Lair SOTN The Lost Portrait Anti-Chapel SOTN The Lost Portrait Reverse Caverns SOTN Abandoned Pit Cave SOTN Cursed Sanctuary Floating Catacombs SOTN Final Toccata Reverse Entrance SOTN Final Toccata Necromancy Laboratory SOTN Fairy's Doorway Reverse Colosseum SOTN Gates of Hell Black Marble Gallery's Abyss SOTN Master Librarian Master Librarian's Shop SOTN ???? Confession Room SOTN Dance of Illusions Introductory Dracula Battle ROB The Horde's Festival Boss Fight A SOTN Poetic Death Boss Fight B SOTN Demonic Banquet Succubus & Medusa Battle SOTN The Outcasts Richter & Maria Battle ROB The Black Feast Dracula Battle SOTN Metamorphosis 3 Ending Cutscene SOTN Mournful Serenade Staff Roll -+- Nocturne Bonus (Fairy Familiar Sings) SOTN Silence Extra (Sound Test) SOTN Land of Benediction Game Over Screen SOTN ============================================================================== ============================================================================== Code: !ADTM Title: Akumajou Dracula: The Medal (Arcade, 2008, Japan) Composer: Music Rating: N/A Status: Incomplete Missing: Everything Notes: None. -------------------------------------------------------- Song Title Location Original In ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻ Tues Deus Meus (In Manibus Tuis) Boss Rush CVXC Player Out Player Dies CV ============================================================================== ============================================================================== Code: !OOE Title: Akumajou Dracula: Ubawareta Kokuin (DS, 2008, Japan) Castlevania: Order of Ecclesia (DS, 2008, USA) Composer: Michuru Yamane, Yasuhiro Ichihashi Music Rating: 8/10 Stars Status: Complete Notes: Even though the opening cutscene theme, titled "An Empty Tome", has the same name as the theme used at Dracula's Castle Entrance and Library, both are really different compositions that share the same basic melody. The version used in the opening is shorter and a bit passive and the one used in Dracula's Castle is longer and much more upbeat. The Practice and Race Mode theme, titled "Lone Challenger", contains a few hints of "Jail of Jewels" from Portrait of Ruin. Regarding if that was intended or not, we might never know. The Wireless and WiFi Shop theme, titled "Enterprising Merchantilism", is actually "Equipment's Tale", the theme used for Hammer's Shop in Dawn of Sorrow. The story intro theme, titled "Ecclesia", contains a short piece of the "Vampire Killer" melody, the stage 1 theme from Castlevania. Similar to the trick the boss themes from Harmony of Dissonance pulled, comes "Cantus Montetten -1" and "Cantus Montetten -2", which are the themes you get whenever you encounter Albus and when Albus gets possessed by Dominus respectively. These songs are actually the same composition, only that they cleverly start on different parts of the track and thus, giving the illusion of two different songs. The credits theme, titled "Requiem of Star-Crossed Nights", contains a short piece of the "An Empty Tome" and "Chapel Hidden In Smoke" melody. There are a total of four unused songs in the game. Three of them, titled "Armory Arabesque", "Gate To The Underworld" and "Game Over", are not heard in the game but can be heard in the soundtest. The name assigned to "Armory Arabesque" in the game's ROM code is "Shop1", so it seems it was going to be used as the shop theme in Wygol Village. Also, the name assigned to "Gate To The Underworld" in the game's ROM code is "Cerub", so that one was probably going to be used in the Forsaken Cloister (the Cerberus statue room) in Dracula's Castle. The thid one, called "Game Over", was probably going to be another bonus record item since it is the same game over theme from the first NES Castlevania. Finally, the last unused song ("Beginning" from Castlevania 3's first stage) is not found in the game or in the soundtest, but inside the ROM data (under the name "BGM Arrange"). Crafty ROM hackers were able to rip the music files from the game and it was revealed that "Beginning" was among those files. It is the exact same version of "Beginning" that was used in Dawn of Sorrow by the way. The boss battle theme names contain a bit of wordplay alluding to past Castlevania titles: Symphony of Battle (Boss Fight A) = Symphony of The Night Dissonant Courage (Boss Fight B) = Harmony of Dissonance Chamber of Ruin (Boss Fight C) = Portrait of Ruin Sorrow's Distortion (Albus Battle) = Aria & Dawn of Sorrow Lament To The Master (Barlowe Battle) = Lament of Innocence Order of The Demon (Dracula Battle) = Order of Ecclesia The PS2 Castlevania Curse of Darkness was oddly left out. The Japanese names for the songs are totally different, so the wordplay easter egg is not present on them. The bonus record items music are exactly the same as the NES versions. The official 2008 Order of Ecclesia soundtrack contains arranged versions of An Empty Tome, Wandering The Crystal Blue, Dissonant Courage, Rhapsody of The Forsaken, Edge of The Sky and Order of The Demon. They are not used in the actual game. The track names come from several official soundtracks and the game's own soundtest. They are confirmed to be the actual official English music titles. Some English titles vary from the actual Japanese names though. -------------------------------------------------------- Song Title Location Original In ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻ An Empty Tome Opening Cutscene -+- Oncoming Dread Title Screen -+- Heroic Dawning Game Menu (Standard) -+- Welcome To Legend Game Menu (Game Complete) -+- Ecclesia Story Intro -+- Enterprising Mercantilism Wireless Shop Mode DOS Lone Challenger Practice / Race Mode -+- Destiny's Stage Map Screen (Standard) -+- Passing Into The Night Map Screen (Dark Seal Released) -+- A Prologue Ecclesia -+- Sapphire Elegy Ecclesia (Barlowe's Room) -+- Chapel Hidden In Smoke Monastery -+- Serenade of The Hearth Wygol Village -+- Emerald Mist Ruvas Forest -+- A Clashing of Waves Kalidus Channel -+- Rhapsody of The Forsaken Minera Prison Island -+- Rhapsody of The Forsaken Lighthouse -+- Jaws of A Scorched Earth Tymeo Mountains -+- Tragedy's Pulse Misty Forest Road -+- Unholy Vespers Skeleton Cave -+- Wandering The Crystal Blue Somnus Reef -+- Hard Won Nobility Giant's Dwelling -+- Edge of The Sky Tristis Pass -+- Tragedy's Pulse Oblivion Ridge -+- Emerald Myst Argila Swamp -+- Hard Won Nobility Mystery Manor -+- Riddle Training Hall CV3 Riddle Large Cavern CV3 An Empty Tome Castle Entrance -+- An Empty Tome Library -+- Malak's Labyrinth Underground Labyrinth -+- Ebony Wings Barracks -+- Tower of Dolls Mechanical Tower ADX6 Ebony Wings Arms Depot -+- The Colossus Final Approach -+- Vanishing Initial Talk With Albus -+- Deliberate Blink Talking To Barlowe & Village Event -+- Stones Hold A Grudge Barlowe's Room Event -+- Reunion Rescuing A Villager -+- Cantus Montetten -1 Talking To Albus -+- Cantus Montetten -2 Talking To Possessed Albus -+- Rituals Albus Is Dead -+- Trace of Rage Spirit of Albus Speaks -+- Former Room 2 Barlowe Reveals He's Evil -+- Dark Holy Road Barlowe Releases The Dark Seal -+- Shadow's Stronghold Talking To Dracula -+- Symphony of Battle Boss Fight A -+- Dissonant Courage Boss Fight B -+- Chamber of Ruin Boss Fight C -+- Sorrow's Distortion Albus Battle -+- Lament To The Master Barlowe Battle -+- Order of The Demon Dracula Battle -+- Requiem of Star-Crossed Nights Staff Roll -+- Vampire Killer Bonus (Record #1 Item) CV Stalker Bonus (Record #2 Item) CV Wicked Child Bonus (Record #3 Item) CV Walking On The Edge Bonus (Record #4 Item) CV Heart of Fire Bonus (Record #5 Item) CV Out of Time Bonus (Record #6 Item) CV Nothing To Lose Bonus (Record #7 Item) CV Black Night Bonus (Record #8 Item) CV Armory Arabesque Extra (Sound Test) -+- Gate of The Underworld Extra (Sound Test) -+- Game Over Extra (Sound Test) CV Beginning Hidden Unused Track CV3 Consummation Game Over Screen -+- ============================================================================== ============================================================================== Code: !CVJ Title: Castlevania: Judgment (Wii, 2008, USA) Akumajou Dracula Judgment (Wii, 2009, Japan) Composer: Yasushi Asuda Music Rating: 9/10 Stars Status: Incomplete Missing: Official names of the unnamed music tracks. Notes: Trevor Belmont's theme, titled "Beginning" (from Castlevania 3 and many other games) is called "Dreams of Triumph" in the PSP remake Castlevania Dracula X Chronicles. The "Wolf Revealed" (Cornell's Theme) is a medley of several Dracula's theme, titled "Dance of Illusions" (from Rondo of Blood and many other games) is called "Illusionary Song" in Dawn of Sorrow and "Third Struggle" in the N64 Castlevania and Legacy of Darkness. The track names come from several official soundtracks and the game's own soundtest. They are confirmed to be the actual official English music titles. Some English titles vary from the actual Japanese names though. -------------------------------------------------------- Song Title Location Original In ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻ Darkness of Fear Opening Cutscene -+- Title Screen Title Screen / Game Menu -+- Castle Mode Castle Mode Menu -+- Character Select Character Select Screen -+- Gallery Gallery Mode -+- Accessories Accessories Mode -+- Vampire Killer Simon Belmont CV Beginning Trevor Belmont CV3 Clockwork Grant Danasty CV3 Mad Forest Sypha Belnades CV3 Iron Blue Intention Eric Lecarde CVBL Slash Maria Renard ROB Dracula's Castle Alucard SOTN The Wolf Revealed Cornell C64, LOD An Empty Tome Shanoa OOE Darkness of Fear (Arranged) Aeon -+- Bloody Tears Carmilla CV2 The Tower of Dolls Golem ADX6 Evil's Symphonic Poem Death LOI Dance of Illusions Dracula ROB Crucial Moment Time Reaper -+- Elemental Tactican Castle Mode Stages LOI Stage Completed (Castle Mode) CV Round Clear Stage Completed (Arcade Mode) CV3 Ending 1 Heroes Ending -+- Ending 2 Villains Ending -+- Ending 3 Aeon's Ending -+- Credits Staff Roll -+- Game Over Game Over Screen -+- ============================================================================== ============================================================================== Code: !PACH Title: Pachislot Akumajou Dracula (Slot Machine, 2009, Japan) Composer: Music Rating: 9/10 Stars Status: Incomplete Missing: Everything Notes: Three of the Dracula Battle Staircase Stages, Dracula Battle 1 and Player Defeated music tracks, titled "Vampire Killer", "Chi no Namida -Bloody Tears-", "Beginning (Crystal ver.)", "Tues Deus Meus (In Manibus Tuis)" and "Player Out" respectively, are the exact same versions used in the PSP Castlevania Dracula X Chronicles game. However, "Beginning (Crystal ver.)" was not included in the game and only appeared as a bonus track in the soundtrack release of the same game. The three original Dracula Battle Staircase Stage and Command Input Success music are exactly the same as the NES versions. The track names come the official Japanese soundtrack, however, most of the names have not been officially translated by Konami. It is possible to find different title translations than the ones shown here. -------------------------------------------------------- Song Title Location Original In ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻ Spirits of The Dead Skeleton Scene -+- Chance Meeting Painting Scene -+- Lamp Candlestick Scene -+- Candle Rush Candle Rush Scene -+- Zutraulich Strike Knife Scene -+- Atmosphere Magical Formation Scene -+- Door of Destiny Door Scene -+- Keys To Victory Map Scene -+- Showtime! Comical Skeleton Scene -+- Impact of The Dark Isaac Appearance Scene -+- Mysterious Advice Saint Germain Appearance Scene -+- Parlante's Flowers Angela Appearance Scene -+- Captivating Beauty Angela Sexy Shot Scene -+- Grazia Dance Angela Sexy Dance Scene -+- The Apocalypse Zead Appearance Scene -+- Dark Suggestions Seal / Book Appearance -+- ???? Crest Appearance -+- Holiness Crucifix Appearance -+- Warning of Sweeping Conquest Bonus Decision Screen -+- Trezier De Spirit Big Bonus Scene -+- Balijhet Mountains Regular Bonus Scene COD Duet of Madness Isaac Mission -+- Legendary Belmondo Skeleton Elimination Mission COD Phase Cluster Trap Mission -+- Life Timer Countdown Mission -+- Vampire Killer Dracula Battle Staircase Stage CV Chi No Namida -Bloody Tears- Dracula Battle Staircase Stage CV2 Beginning (Crystal Version) Dracula Battle Staircase Stage CV3 Divine Bloodlines Ver. 511 Dracula Battle Staircase Stage ROB Vampire Killer (Original) Dracula Battle Staircase Stage CV Bloody Tears (Original) Dracula Battle Staircase Stage CV2 Beginning (Original) Dracula Battle Staircase Stage CV3 Bravuva of Daybreak Dracula Battle Intro Scene -+- Followers of Darkness -The First- Succubus Battle COD Followers of Darkness -The Third- Medusa Battle COD Dark Holy Man Death Battle COD Toccata In Blood-Soaked Darkness Dracula Battle COD Tues Deus Meus (In Manibus Tuis) Dracula Battle CVXC Time of Dusk Trap Mission Success Screen -+- Complete Countdown Mission Success Screen -+- Prologue Command Input Success Screen CV Estatico Victory Against An Enemy Screen -+- Player Out Player Fails CV Battle Failed Player Fails At Dracula -+- ============================================================================== ============================================================================== Code: !ADTA Title: Akumajou Dracula: The Arcade (Arcade, 2009, Japan) Composer: Music Rating: N/A Status: Incomplete Missing: Everything Notes: The dracula Battle Phase 1 song, titled "Dance of Illusions". is known in the N64 Castlevania and Legacy of Darkness as "Third Struggle" and as "Illusionary Song" in Dawn of Sorrow. -------------------------------------------------------- Song Title Location Original In ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻ Vamp killer remx Opening Cutscene CV Player Select Divine Bloodlines Stage 1 ROB vamp killer remx 1? Stage 2 ???? ???? Stage 3 ???? Wicked Child Stage 4 CV Forest of Evil Spirits Stage 5 CV4 Vampire Killer Death Battle (Stg 1 & 5) CV White Dragon Battle (st2) Bloody Tears Dullahan Battle (st2) CV2 Minotaur Battle (st3) Beginning Water Dragon Battle (stg 3) CV3 Were Wolf Battle (st4) Crucifix Held Close Harpy Battle (st4) HC Dance of Illusions Dracula Battle Phase 1 ROB Black Night Dracula Battle Phase 2 CV ???? Stage Clear CV Requiem Chapter Result ROB ???? Good Ending -+- ???? Bad Ending -+- ???? Credits Bad? -+- Vampire Killer remx 2? Credits Good? CV ???? Player Out Game Over Screen CV ============================================================================== ============================================================================== Code: !CVAR Title: Castlevania The Adventure Rebirth (Wii, 2009, USA) Dracula Densetsu Rebirth (Wii, 2009, Japan) Composer: Manabu Namiki Music Rating: 9/10 Stars Status: Incomplete Missing: Official names of the unnamed music tracks. Notes: The Starting Menu / Level Entrance theme is a short 5 second tune based on "Vampire Killer" from Castlevania 1. -------------------------------------------------------- Song Title Location Original In ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻ ???? Starting Menu / Level Entrance CV Start BGM Title Screen / Map Screen CVA ???? Story Intro CVDX Reincarnated Soul Stage 1 CVBL Lullaby Sent To The Devil Stage 2 HC New Messiah Stage 3 CV2B File Load BGM Stage 4 ADX6 Aquarius Stage 5 CV3 Vampire Killer Stage 6 CV Devil's Revival Mid Boss / Dracula Battle Phase 1 HC The Last Fight Boss / Dracula Battle Phase 2 HC Riddle Dracula Battle Phase 3 CV3 ???? Stage Clear CV Stage Clear All Clear CV4 The End of The Day Ending CV2B ???? Player Dies CV ???? Game Over Screen CVDX ============================================================================== ============================================================================== Code: !LOS Title: Akumajou Dracula: Lords of Shadow (PS3/Xbox 360, 2010, Japan) Castlevania: Lords of Shadow (PS3/Xbox 360, 2010, USA) Composer: Music Rating: None yet Status: Incomplete Missing: Everything Notes: None. -------------------------------------------------------- Song Title Location Original In ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻ N/A N/A N/A _/_/_/_/_/ Lyrics Card _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ I Am The Wind ŻŻŻŻŻŻŻŻŻŻŻŻŻ "I Am The Wind" lyrics from Castlevania Symphony of the Night for Playstation and Sega Saturn. ~~°°~~ Just like the wind I've always been Driftin' high up in a sky that never ends Through thick and then I always win 'Cause I will fight both life and death to save a friend I face my destiny Everyday I live And the best in me Is all I have to give Just like the sun When my day's done Sometimes I don't like the person I've become Is the enemy within Or a thousand men? Should I walk the path Of my worse or better half? Is someone testing me Everyday I live? Well, the best in me Is all I have to give I can pretend I am the wind And I don't know if I will pass this way again All things must end Good-bye my friend Think of me when you see the sun or feel the wind I am the wind I am the sun And one day we'll all be one I am the wind I am the sun And one day we'll all be one ~~°°~~ Nocturne (Japanese) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Japanese "Nocturne" lyrics from the Japanese Castlevania Symphony of the Night for Playstation re-releases, Sega Saturn and PSP. ~~°°~~ Megami wa eien no shiawase no naka de Nageki tsuzukete wa utau nokutaan Ai wa awaru inochi mo tsukiru, sore nara Onaji toki ni ito wo kitte Kamigami no kawaki ga umi no oto wo keshi Muku na ookami wa kodoku ni taeru Yume wa sameru yoru mo akeru, sono mae ni Chigau basho ni hari wo mukete ~~°°~~ Nocturne (English) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ English "Nocturne" lyrics from the Castlevania Symphony of the Night game included in the Castlevania Dracula X Chronicles for PSP. ~~°°~~ Here a goddess of happiness cries An endless timeless lullaby Sings her song of the dreams she has The sadness fills her eyes End of love, love is gone No more dreams to dream about So life is done If it's so, cut the thread It's time to let it go Tears they flow to the thrist of the gods The oceans roars drowned out by rain Blameless wolf carries on alone The silence now surrounds him Sooner than, dreaming ends Morning of the dawn will bring another day Turn around, you have found A different place to dream ~~°°~~ Trezier De Spirit ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ "Trezier De Spirit" lyrics from Pachislot Akumajo Dracula, a Pachinko based machine about Castlevania. ~~°°~~ Ave Maria Si ambulem in medio umbroe mortis Non timebo mala, quoniam tu mecum es domine Acest cuvint, la piept cu cruce Acum mergem palat, diavol lui Codru merge in ceata Acolo dracl dolma In cer dornic voce Fa la nimics bletra domnezeu Hai sa mergi! Ave Maria Si ambulem in medio umbroe mortis Non timebo mala, quoniam tu mecum es domine Acest cuvint, la piept cu cruce Acum mergem palat, diavol lui Acest cuvint, la piept cu cruce Trainic victoria sbuletura viata Acest cuvint, la piept cu cruce Acum mergem palat, diavol lui ~~°°~~ _/_/_/_/_/ Stealing Bats _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ If you are going to steal this guide, at least give credit to where it's due. Other than that, anyone is free to do whatever they want with this guide. Email me at ** reyvgm at hotmail dot com ** for questions or submissions. _/_/_/_/_/ Versions _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ Version 0.1 The start of this music FAQ. Version 0.2 Added a 'Composer' entry on every game denoting who composed the music for each game. Version 0.3 Added more tracks to Castlevania The Adventure, Harmony of Dissonance, Super Castlevania 4. Version 0.4 Added the Arcade Haunted Castle tracks. Version 0.5 3 years after the last update, I added all the Castlevania games released so far, fixed or modified the song names of all the previous releases, added a lot of notes to most of the games. This update is practically a brand new FAQ. Version 0.6 Added Order of Shadows, Symphony of The Night, Dracula X Chronicles and partial Castlevania Judgment music info and lots of notes. Changed a lot of track names to their now official English titles. Version 0.7 Completed Harmony of Dissonance, Aria of Sorrow, Order of Shadows, and added many new notes. Added the Aria of Sorrow mobile phone differences notes. Added a lyrics section for the few Castlevania songs that feature lyrics. Version 0.8 Completed Castlevania (N64). Version 0.9 Completed Order of Ecclesia and added many new notes. Version 1.0 Completed Castlevania The Adventure Rebirth. Version 1.1 Added Pachislot Akumajou Dracula music and lyrics. Added partial Akumajou Dracula The Arcade music tracks. _/_/_/_/_/ Thanks _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ -= Websites =- The Castlevania Dungeon. http://castlevaniadungeon.net/dungeon.html Mr. P's Castlevania Realm. http://www.vgmuseum.com/mrp Castlevania Chappel of Resonance http://www.chapelofresonance.com -= People =- Thanks to Bluberry for some of the Castlevania Chronicles Tracks. Thanks to fzero, squaretex, TheGranFinale from the gamefaqs boards. Thanks to Leelo Leela, Eric-Jon Rössel Waugh, John Ford, GreatLight432 and Trip Woodward for their contributions. Thanks to Kurt Kalata, Jonny2x4, Dual is a cat, Kimimi and Ryusui from Hardcore Gaming 101 for some of the track names translations and help. Thanks to CJ Awesome from the Gamespite boards for his help. Thanks to Mr. Perfect from the Castlevania Realm for some of the track names. Thanks to Koutei from the Castlevania Dungeon forums for his translations. Thanks to ugetab for finding a Gameshark code to access the Castlevania Legends hidden soundtest. The Gameshark code is 010B20C5, enable it once you start a level. Thanks to the guys from the Chappel of Ressonance forums for their help too. Thanks to Vincent Diamante for the Order of Shadows song names. Thanks to VixyNyan for the help with Castlevania Rebirth.