Game Name: The Legend Of Zelda: Ocarina Of Time Platform: Nintendo 64 (N64) Version 1.0 Written By: N64Pro7 Email: arnoldtan118@hotmail.com ____________ | ________ / T H E L E G E N D O F |/ / /_________ _____ _______ __ /// \ ____ |\ / \ __ \ \ \ /// | | \| | | | | \ \ /_ \ /// | |__/| | | | | | | //_\ \ /*/ | __ | | | | | | | /_____ \ /// | | \| | | | | | |// \ \ /// | |____/| | |___/| | |__/ /// \ \ /// /________|/_______|/______//_\ /__\ / /_______/| /___________| O C A R I N A O F T I M E Table of contents: Please Note: Use Control + F to search for the things you want quickly 1. Introduction 2. Controls 3. The Quest for the Spiritual Stones 4. The Temple Of Time and The Forest Medallion 5. The Fire Medallion 6. The Water Medallion 7. The Shadow Medallion 8. The Spirit Medallion 9. Ganon's Castle 10. Location of Heart Containers and Pieces Of Heart 11. Complete Guide to locations of Gold Skulltulas 12. List Of Items 13. List Of Enemies 14. Where to find a fairy when you need one 15. Where to plant those Magic Beans 16. Tips, Tricks and other game secrets 17. Frequently-asked-questions (FAQs) 18. Credits 19. Copyright Information ,---------------------------------------------------------------------- . | 1. INTRODUCTION | '---------------------------------------------------------------------- ' This is my first guide for the Legend Of Zelda: Ocarina Of Time. Some of you readers may know me as I also wrote the walkthrough for Harvest Moon GBA. I had tried many times to make a walkthrough on this game and I finally managed to gather points to all dungeons, as they are kind of confusing. If you have played a Zelda game before, you should be well prepared for this one. If you have not, then prepare to encounter the numerous confusing dungeons filled with monsters, puzzles and so on. This is how the game began: A long time ago, before the world had form, three golden Goddesses descended upon the chaotic land of Hyrule. They were Din, the goddess of power, Nayru, the goddess of wisdom, and Farore, the goddess of courage. Din, with her strong flaming arms, cultivated the land to create the earth. Nayru poured her wisdom onto the earth to give the spirit of law to the world. Farore's rich soul created all life forms that would uphold the law. These three great goddesses returned to the heavens, leaving behind the Golden sacred Triforce. Since then, the Triforce has become the basis of Hyrule's providence. Where the Triforce stood became sacred land. In the vast, deep forest of Hyrule, the Great Deku Tree served as the Guardian spirit. The children of the forest, the Kokiri, lived with the Great Deku Tree. Each Kokiri had his or her own guardian fairy, except one. His name was Link. Early one morning, Link was having a nightmare. It was the same nightmare he had every night. During a storm, Link would find himself standing in front of a mysterious castle. A rider on horseback, carrying a girl would race by. The girl would look at Link as if to say something. Then, another rider would appear. This big man clad in black would look down menacingly at Link. Link would then awaken from his sleep. Beginning speech made from the Great Deku Tree: "Oh, Navi The Fairy ..." "Listen To My Words, The Words Of The Great Deku Tree ..." "Dost Thou Sense It?" "The Climate Of Evil Descending Upon This Realm ..." "Malevolent Forces Even Now Are Mustering To Attack Our Land Of Hyrule" "For So Long, The Kokiri Forest, The Source Of Life Has Tood As A Barrier, Deterring Outsiders And Maintaining The Order Of The World." "But ... Before This Tremendous Evil Power, Even My Power Is As Nothing ..." "It Seems That The Time Has Come For The Boy Without A Fairy To Begin His Journey ..." With the words of the Great Deku Tree, he sends you a Fairy named Navi to awaken you to start your journey. ,---------------------------------------------------------------------- . | 2. Controls | '---------------------------------------------------------------------- ' Here are the following controls and control combinations used to defeat enemies. Analog Control Stick - Use this to move Link (You) around. Link also walks or run depending on how far you push the control stick. Using the Z button and moving left or right allows Link to sidestep especially corners so that an enemy waiting in ambush will not surprise him. Moving backwards and pressing A will allow him to do a back flip which is effective especially in dodging strikes from enemies with a sword, axe etc.. A button - This is the button for the action icon on top of the screen. It has several uses depending on the surroundings you are in. For example when a bomb is in Link's hands, and remains motionless, the action icon allows him to drop onto the ground. But when moving, he can throw it to some distance away from him. B button - This button draws a sword that you are equipped. The sword you equipped is shown on the top of the screen. There are several sword combinations to defeat enemies: Z + B --> Allows you to do a vertical swing. Z + Side + B --> Allows you to do a vertical swing. Z + Forward + B --> Allows you to do a stab Hold B and then release --> Charge your sword by holding B and release the button. NOTE: You must acquire the magic meter at Death Mountain, which I will explain later in the game. Z + B --> Allows you to do a nice Jump Attack which allows you to do double damage, a handy technique to kill enemies faster. R button - Hold this button to raise your shield and blocks attacks coming to you. If you are logged onto an enemy with Z targeting, you can move while holding your shield. Link cannot raise the Hylian shield when he is a kid or when he is an adult holding the Megaton Hammer or Biggoron's sword. L button - This button does not have any use in the game other then turning off or on the map on the bottom right. Z button - This is probably the button you are going to use most of the time. This feature allows you to lock onto an enemy when you are close enough. This is extremely effective especially when using the Hookshot, Longshot, Fairy Bow, Boomerang and the Fairy Slingshot as they ensure the best accuracy when using Z targeting. This feature also allows you to lock on and grab certain items like Gold Skulltula Tokens. The Four C buttons - The four C buttons serve different purposes. The up C button has three functions. 1. It allows you to see Link from the roof if he is in a pre-rendered house/room/area. 2. Logging onto an enemy with Z targeting and pressing this button allows Navi to explain what is the enemy and its weak point. Sometimes, when you are not logged onto an enemy, Navi will call you. Press this button to listen to her words. 3. In a normal surrounding, using this button allows you to look around in first person view. Down C button, Left C button and Right C button - Causes Link to use the item the button is assigned to. Assign items by pressing start, going to the Items Sub screen and from there you can assign items. Start Button: This pauses the game when pressed. Pressing the R or Z button allows you to move to the following sub screens: 1. Items Sub screen - Assign items to the Down, Left and Right C buttons. 2. Equipment Sub screen - Allows you to equip Link with a sword, shield, Tunics and Boots. 3. Quest Status Sub screen - Shows special items, the number of heart pieces, songs or Gold Skulluta Tokens you have collected. Also shows the number of Medallions and Spiritual Stones you have in possession. 4. Map Sub screen. Shows you the map and can also show your location. The white parts in the map show that you have not been to that particular location yet. As you know, Link is the real name of the Character you are controlling, however, you can call him whatever name you want. ,---------------------------------------------------------------------- . | 3. The Quest for the Spiritual Stones | '---------------------------------------------------------------------- ' ----------KOKIRI FOREST----------- You now know that the Deku Tree has summoned you. However, before you talk to him, you should explore around first. If you try going to the Deku Tree on the east of your house, Mido will not let you pass unless you have equipped a Sword and Shield. *******THE FOREST TRAINING CENTER AND THE KOKIRI SWORD******* To the left of your house is the Forest Training Center. This course will teach you the type of attacks Link can produce at this moment. Crawl into the hole, which is named the Hole of 'Z'. Once inside the maze, you will find lots of tips on how to get around Hyrule Field safely at the end. Be careful not to be squashed by the boulder rolling around the aisle. As the boulder runs around a circular track, follow it to the little niche with a Treasure Chest. Open it to obtain the Kokiri Sword. Go to the Equipment Sub screen and equip Link with the sword by selecting the sword and pressing the A button. ******THE DEKU SHIELD AND THE ART OF FINDING RUPEES****** Now that you have a sword, you must get a shield. Go to the Kokiri shop and find the cost of a Deku Shield: 40 Rupees. May sound a lot, but it is easy to find in a short time. Also, different Rupee colors may vary in value: 1. Green = 1 Rupee 2. Blue = 5 Rupees 3. Silver (Obtained in certain Dungeons only)= 7 Rupees (Unconfirmed) 4. Red = 20 Rupees 5. Purple = 50 Rupees 6. Gold = 200 Rupees For a head start you should do the following things for money: 1. Perform a variety of jumps and attacks in front of the guy at the Forest Training Center requested and you get 6 Rupees - 1 Blue Rupee and 1 Green Rupee. 2. Look for a Blue Rupee and a Green Rupee behind the Hole of 'Z' 3. Jump on the three blocks across the pond and obtain a Blue Rupee. 4. Look next to the booth in the Kokiri Shop for a Blue Rupee. 5. Look in Mido's house located directly opposite the Forest Training Center and open the chests to obtain Rupees. 6. Walk across the bridges at the top of Saria's House to find a Blue Rupee. 7. Still short of Rupees? Grab, throw and break the rocks you see or cut the grass! Once you have 40 Rupees or more, return to the Kokiri Shop to purchase your Deku Shield. Equip it and you are ready to go! Carnivorous plants called Deku Babas guard the path to the Great Deku Tree. They come in 2 types: 1. Moving - These Deku Babas move their heads about and try to bite you. Kill them while they are straight up, get a Deku Stick. Kill them the other way, get a Deku Nut. 2. Stationary - These Deku Babas just wait for you to get close and hurt you. Log onto them with Z targeting and perform a jump attack and they are gone. For a reward you only get a Deku Stick. ------------THE GREAT DEKU TREE------------- Something bad has happened. The Great Deku Tree has been cursed. It is up to you to enter and battle evil for the first time. Treat this one as a training ground as it may give you an idea what is going to be ahead in the other dungeons. *********THE DUNGEON MAP******** Once you are inside the Deku Tree, you see in the center a large spider web covering the pit below. Navi tells you that there is one and only way to break it: Jump from a high place. But you have other things to do first before doing that. While avoiding the moving Deku Babas and climb the vines or ladders on the northeast wall to the spiral walkway above. While you are walking halfway, you find a Treasure Chest. Open it to retrieve the Dungeon Map. The Map shows you the floor plans for every floor in a certain Dungeon. *********THE SLINGSHOT********** You try to climb the vines near the Treasure Chest you just opened however, the spiders nesting there prevent you from climbing up far. Another item is needed to destroy them before climbing up the wall ... don't feel bad though, if you walk the walkway farther up, you find a door. Walk into the room and the door slams behind you, covering your exit with iron bars. In the room, you find a Deku Scrub. You need not log onto it with Z targeting, instead you just position yourself directly opposite the scrub and hold the R button. The Deku Nuts it shoots will bounce of your shield and hit the scrub back. Once you score a hit, the scrub runs around. Attack it on stand on its home and it will surrender. It tells you a nice tip about falling from high levels without getting hurt. Proceed into the room beyond. You will see a floating platform. Be quick to jump the other side to the Treasure Chest. If you fall, there or vines on 2 sides of the wall. Just climb back up. Open the Treasure Chest to get the Fairy Slingshot. You soon realize that there is no way out. Equip your Slingshot. You soon realize Navi turns green and signals you to a ladder suspended in web. Log on the ladder with Z targeting and shoot it down. Now that you are out, return to the place where you got your Dungeon Map. *********THE COMPASS********** Once you are back, use your Slingshot and shoot the Skullwalltulas down. Once you are done, you can climb up the wall safely. Three big openings overlook the spider web in the center below. But these openings are guarded by three Big Skulltulas. Their weak point: Their soft underbellies. Wait for them to turn around and attack the belly. Walk through the door to the west and your exit is blocked again. Stepping on the floor switch to the right raises the ground platforms in the room's sunken area. Jump the platforms to the other side. The Treasure Chest holds the Compass, which now allows you to see Treasure Chests, Boss Arenas and locations. On the other niche, a Big Skulltulas guards it. Defeat it and you see a curious spider. These are Golden Skulltulas. Defeat it and grab the token. You will find out what are they for later when I explain. To get out of the room, use your Deku Stick and light up the Stick by touching the torch. With the Deku Stick on fire, run to the other torch and light it by just touching it. Put away the Deku Stick quickly so that it would not be wasted. There is your exit! **********BREAKING THORUGH THE WEB*********** Once you exit the room where you got the Compass, defeat any Big Skulluta on any platform you want to jump from to break the web below. Once you are ready, take aim and jump! Take your fingers off the control stick as Link needs full concentration of his force to breaking the web. Moving it slightly will make him fail to break it. Once you are through, Link falls into a pool of water in the Basement area of the Dungeon. The east platform is accessible but the ones to Floor B2 and the Boss Arena cannot be accessed yet. There are 2 Gold Skulltulas. One on a vine which leads back to the center area and the other on the wooden fence destroy them and do not forget to grab their tokens! Step on the floor switch to light up a torch. Using your Deku Stick, light the stick up and walk on the shallow part of the water to the web directly opposite you. Wave your stick around and burn the web. The door leads to another Deku Scrub. Make it surrender by bouncing off the nuts it shoots at you. It tells you how to defeat his brothers below. In case you forget the pattern it is: 2-3-1. To open the next door, shoot the eye above the door to make it open. The next room is filled with water. First you must lower the water. Jump into the water and on the left, you find a switch. Dive by pressing and holding the A button which using the control stick to control Link while he is diving. Once you activate the switch below, the water level is lowered allowing you to jump onto the moving platform and cross safely without touching the spikes above. Defeat the Big Skulltula on the other side and grab hold of the block marked with a crescent and push or pull it. To grab it press and hold A. Then use the control stick to push or pull. Now you can climb it to the platform and the door above. Once you enter the room, there are 3 Deku Babas and 2 unlit torches. Light up the torches to enter the next room. In the next room, A Big Skulltula blocks the passage. Once you defeat it, look above. There, lie 3 of Queen Gohma's eggs. Use your Slingshot to take them out before they hatch. Take the east route. Burn away the cobwebs and crawl the tunnel to the other side. You are now back to where you last fell to break the web above. Spider webs block the way down to Floor B2, where the Boss lurks. Push the crescent block off the platform into the water. Now you can use your Deku Stick to light it up with the torch opposite. Once you are above the cobwebs, swing your stick around to burn the web. When you swim to shore, you find 3 Deku Scrubs. Bounce back their nuts in the order: 2-3-1. Staring 2, which means in the middle, 3 from the right and 1 from the left. After you beat them, enter the Boss Arena ...... **********PARASITIC ARMORED ARACHNID: GOHMA************* When Link step through the door ahead, it slams shut behind him. He is trapped in the Boss, Queen Gohma's lair. Taking a few steps and looking above the ceiling, you notice a red and yellow eye gazing at you. The Boss jumps to the ground for battle. Queen Gohma is quite easy. When her eye turns plain red, use your Slingshot to shoot her eye and she will be stunned. Attack it with your sword and remember, Jump Attack does double damage. After you score a hit and a few swipes of your sword, Gohma will retreat back to the ceiling. After a while she begins to drop her eggs. There are 2 ways to counter this: 1. When her eye turns plain red, you can shoot her with the Slingshot and she will fall to the ground stunned. Attack her with a few swipes of your sword. 2. Concentrate on the hatchlings if you are too late to stop Gohma. She will only attack you once you disposed of them. You also can attack the eggs with a few swipes of your sword or shots from your Slingshot before they hatch. It takes 8 whole hits - 4 hits with the jump attack to finish her off. You have defeated the curse of the Great Deku Tree. Your reward is a Heart Container. You get 1 extra heart and it also heals any empty heart containers. Step into the blue glow and you will be transported back in front of the Great Deku Tree. After a brief explanation of how the Triforce came about, you are rewarded with the Spiritual Stone of the Forest: The Kokiri's Emerald! After the Deku Tree passes away, head straight, talk to Mido, then continue walking until you see a trumpet-like structure. Go in. What's this?: Heart Containers and Pieces of Heart are scattered around Hyrule. Heart Containers give you one Heart Container immediately while you must collect 4 Pieces of Heart to gain one Heart Container. Look at the Location of Heart Containers and Pieces Of Heart to find out more and locations of these Heart Containers and Pieces of Heart. ----------HYRULE FIELD----------- While crossing the bridge into Hyrule Field, your best friend, Saria, gives you a Fairy Ocarina as a memento. Not much use to you at first but it may prove some magic later in the game. All locations are based on the Hyrule Map. You can get to many locations in Hyrule Field: 1. Lon Lon Ranch - Located in the middle of Hyrule field, this ranch is popular for its fresh milk and swift horses. 2. Hyrule Castle - Located directly opposite Lon Lon Ranch, you will find a busy market once you enter and located behind the market is Hyrule Castle. 3. Kakariko Village - Founded by the Shiekah Impa, this peaceful village lies at the foot of Death Mountain and home of the Gorons. You must have Royal Permission to enter Death Mountain Trail. 4. Zora's River - Located on the left of Kakariko Village, the path to the watery Domain, Zora's Domain are only open to those who knows the ancient Royal Family Melody. 5. Kokiri Forest - Located on the right of Lon Lon Ranch, this is where you live. 6. Lake Hylia - Located below Lon Lon Ranch, don't let the gates fool you. Lake Hylia is a peaceful spot for fishing and talking to the scarecrows. To get into Lake Hylia, climb the ladder around the gates by taking the shortcut from Zora's Domain and from Gerudo Valley. 7. Gerudo Valley - On the left on Lon Lon Ranch lies Gerudo Valley. There is a Gerduo Fortress behind the Valley filled with Gerudo Thieves, which are mostly made up of women. Rumors also say that only 1 man is born in the Fortress every 100 years. *********PATH TO THE CASTLE********** As you leave the castle you meet an owl called Kaepora Gaebora, who will give you advice on your quest. From Kokiri Forest, follow the sandy road northwest. The castle is open to all during the day but closed at the night as there are monsters around. During the night, when the wolf howls, undead Stalchildren emerge from the ground and attack unsuspecting travelers, even you. The best way is to avoid them or attack them if really necessary. Another danger in Hyrule Field is the large, plant like pods found in grassy spots. These are called Peahats, which lift into the air with their leaf blades when anyone draws close. To defeat them, you must aim for the roots below. You can use your sword or Slingshot to defeat them. If you try to run or attack them at night, the Peahats will send out larvae, which will track you down. Block them with your shield or attack them with your sword to defeat them. ----------HYRULE CASTLE---------- Once you are in the castle, you will come across a crowded Market, where fun and games await you. Make sure you talk to the red-haired girl in the middle of the square. Her name is Malon and she claims that her father was last seen delivering milk to the Castle. If you have located Malon, the castle is just behind her. Guards guard the castle. Take the first time take this time to get a taste of what it is going to be like when you reach further. ***********HOW TO REACH THE PRINCESS*********** Since the front gate is locked and you are not allowed to pass, you must sneak in. A vine along the right side is your key to getting pass the gate. Climb up the vines and you will find a hole below. You can jump into it or climb down. To reach the castle, you must first navigate past the guards stationed around the roadsides. The first 4 guards are the hardest to pass especially when you walk on the slope, you are never going to know what lies there: A guard or an empty path. Once you make past the 4 guards, you are almost near the castle. Just walk straight and climb the brick wall. Jump into the water once you are near the moat as you are visible on land. Also, the drawbridge is up so you cannot walk by the front. Swim to the end and walk out. Head around the corner until you come across 2 milk crates and a sleeping man. From there, you can infer that is Malon's father, Talon. When you try to sneak back in again, you see a boulder somewhere near the guards on the road. Note this location and come back after you have the Bomb Bag. Blast the boulder and crawl into the hole uncovered. Stand on the Triforce Crest and play "Zelda's Lullaby" to summon a Great Fairy. She will give you Din's Fire, which can burn almost anything - well almost anything. If the guards before had kicked you out, you should be looking for Malon who is standing near the vines you climbed. You also can wait for the sun to set before she appears. When you talk to her, she gives you an egg that she had been incubating and will hatch overnight. Once the egg hatches, sneak into the castle again, equip the chicken and use it to wake Talon up. Once Talon scrambles back, you can push both milk crates into the water so that you can jump from it to the narrow ledge on the castle wall. Stand in front of the Triforce Symbol and press the A button to crawl into the Castle Courtyard. In the Courtyard, security is even tighter. Guards will be patrolling around. You must be careful and observe the guards are not looking at your side before walking through. You must negotiate five screens before you reach the Princess. Getting caught ends you up at the moat again. Talk to Princess Zelda and she will be alarmed that you could somehow pass through the guards. She notices your Fairy and realizes that you come from Kokiri Forest. She asks you that you, by any chance have the Kokiri's Emerald. She then talks about the Triforce and about a certain King of the Thieves, a man who looks much like the figure in Link's dreams. After a long talk, you understand that you must find the other two Spiritual Stones to open the Door Of Time to protect the Triforce. Zelda signs a letter, allowing you to pass through the guard who is guarding Death Mountain Trail. As you turn back, you see Zelda's attendant, Impa, one of the Shiekah. She will teach you your first Ocarina song. The tune is called "Zelda's Lullaby" which is only taught to messengers of the Royal Family. It is said to have some mysterious power. Impa leads you out to Hyrule Field and tells you about her village, Kakariko, located at the foot of Death Mountain. ************FUN AND GAMES AT THE HYRULE CASTLE MARKET************* If you still have time, take your time to visit the Market where you can purchase items. Win prizes, Rupees and Heart Pieces. 1. Bazaar - Looking for equipment? This is the place to go. The Bazaar sells the following items: (i) Arrows (10 pieces) ---> 20 Rupees (ii) Arrows (30 pieces) ---> 60 Rupees (iii) Arrows (50 pieces) ---> 90 Rupees (iiii) Bombs (5 pieces) ---> 35 Rupees (vi) Deku Nut (5 pieces) ---> 15 Rupees (vii) Deku Stick ---> 10 Rupees (viii) Hylian Shield ---> 80 Rupees (60 Rupees after Kakarikan Guard's discount) (viiii) Recovery Heart ---> 10 Rupees 2. Potion Shop - Next to the Bazaar, the Potion Shop sells powerful potions ready-to-drink during battle. However you need a bottle first which I will explain how to get them later. The Potion Shop sells the following items: (i) Blue Fire ---> 300 Rupees (ii) Bottle Bug ---> 50 Rupees (iii) Deku Nut (5 pieces) ---> 15 Rupees (iiii) Fairy's Spirit ---> 50 Rupees (vi) Fish ---> 200 Rupees (vii) Green Potion ---> 30 Rupees (viii) Poe ---> 30 Rupees (viiii) Red Potion ---> 30 Rupees 3. Happy Mask Shop - This shop only opens after you show the guard at Death Mountain Trail gate in Kakariko Village Zelda's Letter. The shop allows you to borrow a mask and sell it to interested parties. When you sell one mask, a new one becomes available. Each mask has a suggested price but you can sell it for any amount. On some you will make profits while on some you might lose money. If you sell all four of their regular masks, new ones open for your use including the Mask Of Truth. I will explain later in the Tips, Tricks and other game secrets section on who to sell masks to. 4. Bombchu Shop - This shop is located behind the Market and is only open at night. This is a new type of Bomb. When you set it down, it doesn't stay at its position. Instead it will scurry until it hits something or reach the end of their fuse. This shop only sells limited quantity so once bought, they are gone. The shop sells: (i) Bombchu (10 pieces)---> 100 Rupees (4 sets) (ii) Bombchu (20 pieces) ---> 180 Rupees (4 sets) 5. Shooting Gallery - Walk around the main area of the Market until you see a picture of an arrow hitting a bull's eye. This is the shooting Gallery. For 20 Rupees a game, shooting all Rupees successfully will earn you a larger Slingshot Bullet Bag, which can hold 40 Slingshot Bullets. 6. Bombchu Bowling Alley - This game is open 24/7 and you can only play it after getting the Bomb Bag. You can win Bombchus, Heart Pieces, bigger Bomb Bags and so on. 7. Treasure Box Shop - This game requires luck not skill. But its only 10 Rupees a game so it won't really hurt if you give it a shop. Basically, each room has 2 Treasure Chests. One containing a Silver Key and the other a Rupee. If you find a Silver Key, you can advance to the next room. Do this 5 times in a row and you can win a Piece Of Heart the first time and a Purple Rupee thereafter. For a maximum of 99 Rupees you can keep in your current wallet, you have up to 9 tries and possible patterns: Key: L = Left Treasure Chest R = Right Treasure Chest Pattern 1: R-R-R-L-L Pattern 2: L-L-R-R-L Pattern 3: L-R-R-L-L Pattern 4: R-R-R-R-R Pattern 5: R-L-R-R-L Pattern 6: L-R-L-L-L Pattern 7: L-L-R-R-R Pattern 8: R-R-L-L-R Pattern 9: R-R-L-R-R A handy tip: You also can back once you have the Lens Of Truth. Note: It is only open at night. 8. Pooch Lady's House - This game is free and you will get to help out a citizen. This game is open at night where you must help the Pooch Lady find her dog. Her house is located next to the Bombchu Shop. If you have seen her in the marketplace during the day, you should know the color of her dog, Richard: Gray. Once you lead him safely back home, you will get a Piece Of Heart as a reward! --------------LON LON RANCH--------------- Located in the middle of Hyrule Field, this ranch, Lon Lon is famous for its healthy milk and swift horses. When you enter the Ranch, you see a house on your left. Enter. *******SPOT THE SUPER CUCCOS, WIN A BOTTLE WITH MILK INCLUDED!******* When you enter Talon's house, you see Talon sleeping with 3 "Super" Cuccos. If you talk to him, he will challenge you to pick out these special hens from the rest of the flock. For 10 Rupees, Talon gives you 30 seconds to pick out the special hens. If you win, you get a bottle full of nutritious Lon Lon Milk. There is no easy way to distinguish the Super Cuccos with the normal cuccos. You can get yourself a head start: When Talon throws up the Special Hens, you can already move without the Cuccos dropping to the ground first. Another way is to sort out the normal Cuccos with the special ones. Pick up the normal ones and throw them between the stairs and the table where Talon is resting. They will stay out of the game until its over. Once you win the milk, you can come back for a refill. **********EPONA************ Once you leave Talon's house, head to the center of the corral, the place with many horses running around. In the center of the corral, you find Malon. Talk to her and she will introduce her little pony, Epona to you. But Epona runs away in fright. There must be a way to tame this cute pony somehow. Malon gives you a clue when she asks if you want to sing a song with her. Take out your Ocarina. She will then offer to teach you "Epona's Song" a soothing tune which makes Epona running to you. Do not forget this tune as you will need it later in the game. ------------THE LOST WOODS------------ By now, Navi should be advising you strongly to pay your best friend, Saria a visit. When you get to her house, it is deserted. Your friends in Kokiri Forest say that she is waiting for you at your "usual" meeting place. Your "usual" meeting place is at the Sacred Forest Meadow at the end of the Lost Woods. This place is the easiest place to get lost. Most places leading back to Kokiri Forest. This time, you are led through the Lost Woods by the sound of Saria's Ocarina. When you are unsure of where to go. Listen at the tunnel entrances for that sound. You will not hear a thing in wrong passageways. At the end of the road, you find yourself in the Sacred Forest Meadow. Remember how to come back here as you will have to come back to obtain the Forest Medallion. If you forget the order this is the pattern to the Sacred Forest Meadow: Key: R = Right Tunnel L = Left Tunnel U = Straight Tunnel D = Below Tunnel From the Entrance from Kokiri Forest into the Lost Woods, follow this pattern to the Sacred Forest Meadow without getting lost: R-U-R-U-U-L-U Once you are inside the Sacred Forest Meadow, you must defeat the Wolfos guarding the gate. Once you defeat it, the bars lower. You will then find yourself in a maze with Deku Scrubs at each corner. Bounce back their nuts and destroy them with either your sword or Slingshot. At the end, a ladder leads to the top of the hedges. Jump down into the middle of the square hedge and into the hole to find one of the many Fairy Fountains. Here you can heal or capture Fairies by using a bottle for later use. After defeating the 2 Scrubs in the long passageway, climb up the stairs and you find your friend Saria. She then teaches you "Saria's Song" which has some magic to change people moods. You also can communicate with her when you play this song. **********GUIDE TO THE LOST WOODS************** Key: R = Right Tunnel L = Left Tunnel U = Straight Tunnel D = Below Tunnel 1. The Skull Kid on the log needs someone to be his friend. Play "Saria's Song" while standing on the tree stump opposite him and you will get a piece of heart. How to get there: Entrance from Kokiri Forest into Lost Woods and from there: L 2. The Business Scrub on the south side will sell you the ability to carry more Deku Sticks for 40 Rupees. How to get there: Entrance from Kokiri Forest into Lost Woods and from there: L-D 3. Hit the target with your Slingshot. If you can score three bull's eyes in a row, you will win a bigger Bullet bag. How to get there: Entrance From Kokiri Forest into Lost Woods and from there: R 4. Test your memory skills in a jam session with two Skull Kids on the tree trunk. Win Rupees and a Piece of Heart if you survive for 3 straight rounds. How to get there: Entrance From Kokiri Forest into Lost Woods and from there: R Once there, climb down the ladder. 5. Under the arch lies the shortcut to Goron City. To use it, you must have Bombs to blow up the boulders blocking the path. When you are in Goron City later in the game, you can blow it up from their side. How to get there: Entrance From Kokiri Forest into Lost Woods and from there: R-U Once there, go straight. 6. At the bottom of the pool, you will find a shortcut to Zora's River. It is kind of deep so come back here when you obtain the Silver Scale. How to get there: Entrance From Kokiri Forest into Lost Woods and from there: R-U-R Once there, dive into the pool and into the shortcut itself. 7. Defeat the two Business Scrubs here and they will offer to sell you items at very inflated prices. How to get there: Entrance From Kokiri Forest into Lost Woods and from there: R-U-R-U-L 8. The hovering butterflies make a Hidden Hole. Below you will find the Forest Stage. Try your masks out on these discriminating critics. How to get there: Entrance From Kokiri Forest into Lost Woods and from there: R-U-R-U-L 9. Bomb the Hidden Hole beneath the boulder. Defeat the Business Scrub and it will grant you the ability to carry more Deku Nuts for a price. How to get there: Entrance From Kokiri Forest into Lost Woods and from there: R-U-R-U-U-L --------------KAKARIKO VILLAGE-------------- With Zelda's letter in hand, it is time to head to Kakariko Village, located at the foot of Death Mountain. ***********THE STRAIGHT PATH TO DEATH MOUNTAIN TRAIL************* If you want, you can open the gate to Death Mountain Trail first as there are other things to do in this busy village. From the entrance of the village, look to your left and climb up the long staircase. You will find a guard guarding a gate. Talk to the guard and show him Zelda's letter. He will then let you pass. He also tells you to get up to Death Mountain in one piece requires a proper shield. That is the Hylian Shield. It can block falling rocks from the erupting mountain. He tells you that you should check out the Bazaar in the Market located in Hyrule Castle. Its original price was 80 Rupees. But since the guard sent you, you can buy it for 60 Rupees. However you can get it for free. Now I heard that you can win another bottle in Kakariko Village somewhere... hmmm... *********CORRAL THE CUCCOS*********** Another Cucco game but this time it is different. Find a girl standing next to the unfinished building. She tells you that her cuccos have ran away. She pleads you to find them. Here are the locations: 1. At the entrance to the village. 2. Penned up near the Skulltula House (Requires a chicken to help you glide there). 3. Under a crate (You must smash it). 4. Behind the Windmill (Requires a chicken to help you glide there, then climb up the ladder). 5. Loitering near the gates of Death Mountain Trail. 6. In the yard behind the Granny's potion shop (Requires a chicken to help you glide there). 7. Near the pen where the chicken used to stay before running from the lady. What's this?: In case you did not know, Cuccos make excellent contributions to Link's quests. When holding them, Link can 'defy gravity' as when he jumps off a platform, Link can glide to areas he cannot reach. This is helpful not to win the empty bottle, but also may help you get Pieces of Heart! *********THE SKULLTULA HOUSE********* To the right of the entrance of the village lies a mysterious Skulltula House. It was once a wealthy family however it got cursed and the whole of the family has been turned into misshapen Skulltulas. If you enter the house and talk to the guy in the middle of the house, he tells you that killing all 100 Golden Skulltulas in Hyrule and collecting their tokens can return their family to normal. For every 10 Golden Skulltulas killed you will be rewarded as it returns 1 kid back to normal: 10 Skulltula Tokens: Adult's Wallet (Holds up to 200 Rupees) 20 Skulltula Tokens: Stone of Agony (Requires a Rumble Pack to work) 30 Skulltula Tokens: Giant's Wallet (Holds up to 500 Rupees) 40 Skulltula Tokens: Bombchu 50 Skulltula Tokens: Piece of Heart 51 to 99 Skulltula Tokens: No rewards 100 Skulltula Tokens: Huge Rupee These rewards look very tempting and you will want to get your hands on them. There are a total of 7 Golden Skulltulas in Kakariko Village including the Graveyard you can reach while you are still a kid. LOCATION WHICH PART OF LOCATION REQUIREMENTS Graveyard Dirt Patch Child, Bottle of bugs Graveyard Outer wall Child, Boomerang Kakariko Village Roll into tree near entrance Child Kakariko Village Side of Graveyard Kid's house Child Kakariko Village Side of Skulltula House Child Kakariko Village Unfinished building Child Kakariko Village On the ladder of watchtower Child, Slingshot Note: All these Skulltulas only come out at night so be aware of that. Note: The Boomerang are sometimes needed to grab the tokens, not kill the Gold Skulltula. **********TAKE THE HEART-POUNDING GRAVEDIGGING TOUR*********** Visit the Graveyard at night. There lies Dampe the Grave keeper. When you talk to him, he offers his tour. Pay him 10 Rupees and he will dig up the patch of dirt he is on. If you are lucky, a Piece of Heart will appear. Make sure he is standing on dirt not on the cobblestones before asking him to dig. Also, the Piece of Heart appears randomly, so make sure to fill up your wallet before taking the tour. Now, I heard that you can get a Hylian Shield for free somewhere in the Graveyard. **********ROBBING THE GRAVES*********** In the first row of Graves from the entrance, you will find one Grave marked with flowers in front of it. Pull the headstone back and jump into the hole. Inside, you find a small chest, open it and you get a Hylian Shield! This shield is so heavy for Link that he only can bend down to use it. Perfect for going up Death Mountain. Come back here when you have the Bomb Bag and bomb the false wall to find a Fairy's Fountain. You only can rob the Graves at night as a child. During the day, the Graveyard Kid who roams around won't let you touch any. But as an adult, you can rob the Graves 24/7. *********THE ROYAL TOMB********* At the back of the Graveyard you will find the Royal Tomb. Two head- stones on either side mark the resting place of the court composers. If you check out their tombstones, one of the brothers appears and attacks you. Defeat it and the spirit that remains will tell you of the brothers' last song which ruled the sun and moon. Good idea to check it out eh? To open the Royal Tomb, play "Zelda's Lullaby" while standing on the Triforce crest. The headstone will explode, leaving a hole that you can jump in. Once you are inside a room filled with freaky bones, you must destroy all of the Keese guarding the room with your Slingshot. Once they are cleared, you can enter the next room. The next room is filled with poisonous water and gases. It is also filled with the undead creature Redead who acts like a vampire. Try not to get close to it - the Redead will stare and paralyze your movements. When it gets close enough, it will drain your life. If that happens press any button to let go and then run. Once you have made it to the other side, you find the brothers' last song called the "Sun's Song". A melody that can change the day to night or the night to day whenever you like. Return back to the room filled with Redead and play the "Sun's Song" and it will freeze. You should run but if you want, you can attack them from behind. Now I heard that you can get another Piece of Heart in the Graveyard somewhere... Somewhere near the Royal Tomb, pull out all the graves until you find a secret hole. Do not pull out the brothers' graves but pull out those in front of it. When you uncover the secret hole, you find a Redead inside. Freeze its movements with the "Sun's Song" and defeat it. Then go up near the 2 torches and play the "Sun's Song" again and a large Treasure Chest appears. Open it and get a Piece of Heart! Now that you are done with your business in the Graveyard and Kakariko Village, its time to head up to Death Mountain Trail and pay a visit to Goron's City, home to the Gorons. ------------DEATH MOUNTAIN TRAIL-------------- From Kakariko Village, open the gate to Death Mountain Trail if you haven't by showing Zelda's letter to the guard. When you enter, you find on your way up guarded by Red Tektites. Farther up there are boulders and rolling Gorons. Keep going until you come across a flag which tells you that you are almost there. Keep going straight until you come across a ring of rocks and up ahead lies Goron City. **********GORON CITY********** Located in the heart if Death Mountain near the Fire Temple, Goron City is home to a race of rock-eating Gorons. But ever since Ganondorf came, the Gorons have been starving as Dodongo's Cavern, the Cavern with delicious rocks, had been sealed by a giant boulder and Dodongos have been lurking in the Cavern. *********DARUNIA AND THE GORON'S RUBY********* There is not anything much to do since you do not have the ability to lift the Bomb flowers. The Goron near the entrance tells you that their leader, Darunia has locked his room until royal help arrives. Suspended over the city is a platform that seems to be missing a seal. Walk on the ropes to explore and another Goron tells you that a delicious looking stone was once placed there but ever since Ganondorf came, it has been removed until the city was safe from threat. Now you know that Darunia has the Spiritual Stone of Fire, called the Goron's Ruby. The entrance to Darunia's room is at the lowest level which means obviously, basement. Darunia's room is closed, however if you stand on the soft carpet and play "Zelda's Lullaby", the door will open. Daurnia, the Goron Chief, has been rather moody these days as Dodongo's Cavern has been overrun by Dodongos. Cheer him up by playing "Saria's Song" in front of him and see some of his cool and hot dance moves. After the dancing, Darunia explains what has happened in more detail. You want the Goron's Ruby right? He won't give it to you not so easily. First, you must destroy the Dodongos in the Cavern and then you can have anything you want including the Goron's Ruby. Darunia also gives you the Goron's Bracelet, which allows Link to pull out Bomb Flowers. If you want, you can head to the Cavern now or stay in the city as there are some things left to do. When you leave the city, walk past the ring of rocks and turn right to find a Goron there. Take the Bomb Flower and throw it out of the cage area down. It doesn't need to be accurate - just a little bit farther away will not harm you as long as the boulder receives the impact of the explosion and breaks. **********QUICK TOUR OF THE CITY********** If you rather stay here to take a tour of the city, you can win many things such as pieces of heart, a bigger Bomb Bag and so on. If you go down to one of the levels, you see a huge Goron rolling about. Come back here when you have the Bomb Bag and stop the rolling Goron by bombing him and you will be rewarded with a bigger Bomb Bag. *********THE BOULDER ROOM********** Come back here as an adult after getting the Megaton Hammer and the Silver Gauntlets. On the top of the city lies 3 Boulders blocking the way, blow them up and walk into a room filled with more Boulders - most of them which cannot be blown up by bombs. The Dark brown boulders require the power of the Megaton Hammer while the Gray ones require the Silver Gauntlets to lift them up. Make sure you come back here with a Giant's wallet. The ultimate prize for reaching the back in both chests are a Huge Rupee and a Purple Rupee - Worth 250 Rupees which can fill half of an empty Giant's wallet! Also, don't forget to break the crate containing a hidden Golden Skulltula. *********THE MEDIGORON'S SHOP********* A floor down from the entrance, you will find a walled up room. Use the Bomb Flowers to blast the walls up until you see one huge Goron. He says to come back in 5 to 7 years and he will sell you a nice, in fact, fragile weapon that is sure to break after you first use it. The weapon is the Giant's Knife. It is so heavy, that you must swing it with 2 hands. Come back here again when Link is an adult and the weapon will cost 200 Rupees. Buy it if you want to get Biggoron's Sword which won't break. Refer to the Tips, Tricks and other game secrets section for more details on the Biggoron's Sword. ********GORON SHOP AND THE REVOLVING VASE******** On the bottom floor you will find a walled up shop and a huge vase. Come back here after you have the Bomb bag, come back here and blow up the wall and then you are free to enter the shop. The shop sells the following items: (i) Bombs (5 pieces) ---> 25 Rupees (ii) Bombs (10 pieces) ---> 50 Rupees (iii) Bombs (20 pieces) ---> 80 Rupees (iiii) Bombs (30 pieces) ---> 120 Rupees (iv) Goron Tunic ---> 200 Rupees (vii) 2 Recovery Hearts ---> 10 Rupees EACH (viii) Red Potion ---> 40 Rupees On the bottom floor you will also find a huge vase. Light up the 2 torches of the bottom level by using the torch in Darunia's room. The vase then starts to spin. Head up one level and you have a good view of the vase. Take the Bomb Flower resting along the stairs to the next level and throw it into the vase. After scoring a few hits, you are rewarded Rupees and a Piece of Heart! *********THE SHORTCUT TO THE LOST WOODS********** Remember about the shortcut I explained to you in the Lost Woods guide? It is time to blow it up. On the second level, find 2 torches and walk inside. Pick up the Bomb Flowers and blow up the boulders. Who knows? You may have to use this Shortcut. That's it for the guide of the city. Now its time to tour Dodongo's Cavern. Blast the boulder blocking the entrance to the cavern if you haven't. If you did, walk down and into the Cavern. ---------DODONGO'S CAVERN--------- The entrance to the Cavern itself is also walled up. Using the Bomb Flowers nearby, blow up the wall and you are in the Cavern. ********THE GROUND FLOOR********* You find yourself on the ground floor filled with Lava pits and moving platforms. Head straight by jumping onto the rising and lowering platforms onto the large platform. Beware of the Beamos - if it sees you, it will shoot you with laser beams. After walking past the beamos use the platform on the Beamos's left to get onto the left side. Although one of the doors is locked, you should blow up both walled up rooms. One of them contains a Business Scrub which will sell you a Deku Shield for 50 Rupees. It will not be surprising if your Deku Shield gets burnt as this is the Dungeon of Fire-breathing monsters! If you want, you can also equip the Hylian Shield to prevent replacing your Deku Shield. The other walled up room you blew up would contain a large Treasure Chest containing the Dungeon Map. Now, head across to the other side of the room. Use the Bomb Flowers to bomb through the 2 walled-in doorways, avoiding the Beamos. The Northeast room contains a Gossip Stone but if you don't have the Mask Of Truth, note its position until you get the Mask. In the southeast corner, the wall you have blown up with the Bomb Flower has revealed a tunnel. **********THE EASTERN ROOMS********** Advance carefully into this passage and beware of these Baby Dodongos. A swipe of your sword will defeat them but they will explore after being destroyed. SECRET ROOMS: In case you didn't know this room with the Baby Dodongos has 2 secret rooms: 1. To reach the first one, lure a Baby Dodongo to a bombable area in the middle of the south wall. After the Baby Dodongo explodes, you find yourself in a room with a Golden Skulltula. 2. To reach the second one, you must come back as an adult with the mysterious "Scarecrow's Song". On the north wall, just before the first secret room, you will see a place that Navi gets curious and turns green. If you play the "Scarecrow's Song" as an adult, Pierre the Wandering Scarecrow appears and gives you an object for you to Hookshot up to. Up in the room, you will find another Golden Skulltula. Once you have reached the raised section of the room, you will find a switch that stays depressed only when a weight is placed on it. The statues, called Armos statues, look like a reasonable weight to keep the switch pressed. Grab it and push or pull it until it is fully on the switch. With the bars raised, enter the next room. You enter and find yourself in another tunnel filled with two Keese. You have 2 options: Either destroy them first before going into the next room OR you can just run for it. Stepping into the next room seals your exit, trapping you in an arena filled with two Lizalfos. They advance one at a time so you can just remain on one platform and wait for one to attack. Once you defeat both of them, advance to the next room. SECRET ROOMS: 1. Another secret room lies down the next hallway. To open this one, grab a Bomb Flower from the entrance to the room and place it in front of the wall. Inside, a Business Scrub sells you a Deku Stick. Beware of the cone of flame these larger Dodongos can breathe fire as you make your way. Beware of your Deku Shield. If you are equipped with it, now is the best time to equip the Hylian Shield. You can kill the Dodongos by shooting 4 shots from your Slingshot or 4 swipes of your sword on its tail will send it exploding ... AGAIN so beware. To raise the iron bars on the other side, use your Deku Stick to light all three torches up in this area. In the next hallway, you are back in the Central Area of the Dungeon. Step on the switch and watch the iron bars on the other side rise. Enter the newly opened door. ***********THE WESTERN ROOMS********** The room you enter holds a large, rectangular block surround by Bomb Flowers. Before solving the puzzle, you should check the room south of here to get the Compass. Enter the room. The Compass is in the Treasure Chest behind the statue. To reach the chest you must defeat the fake statue Armos. Throw it Bomb Flowers while it is still moving. Be careful, they explode after death. With the Compass in hand, head back out. To lower the stairway, use the Bomb Flower that is not surrounding the stairway. Meaning, to the right as you exit the room. Just place it in the middle and after it blows, the other Bomb Flowers blow up, lowering the stairway. Climb it up. Do not forget to get the Gold Skulltula on the web after climbing up. **********THE SECOND FLOOR********** The room at the top of the stairs leads to another one with fake Armos Statues. Only 1 of them is a real one. Pull the statue, which is blocking the ladder. Be careful not to touch to other statues, they will come to life and attack you. Climb up the ladder after pushing the statue away and trigger the switch that raises the iron bars. After that, head out to the newly opened exit. The Fire Keese here are double trouble. If you are equipping your Deku Shield, now it would be the best time to switch it with your Hylian Shield just in case you get hit by those flames engulfing from the Fire Keese. Use your Slingshot to defeat them quickly or your sword if they are in range. Cross over the long bridge and reenter the east side of the dungeon. If you are fast, you can avoid the Fire Keese on the other side. The room you enter requires you to move quickly without getting hurt by the moving Razor Traps below. Like Navi says, use the Z Button to switch your viewing angle. Once you reach the east end, hope on the box and climb the ladder. A wall blocks the path so you must jump off the narrow ledge to the platform with a Bomb Flower and a small Chest that contains a Recovery Heart. Now here is the challenging part: Toss the Bomb Flower to blast the wall. The trick is to hold the Bomb Flower until it is about to explode, toss it and it should blow up in the air near the wall. To determine when the Bomb Flower is going to explode, look for the red color on the Bomb Flower. The faster it blinks; it tells you that it is going to explode. When you move into the newly opened tunnel, continue walking until uou see flames covering the platform that requires you to jump over to the other side. To do this, shoot the Eye Switch above the door at the opposite end with your Slingshot to shut off the flame. The flames return after a short while so be quick. In the next room, you see another 2 Lizalfos. Use tactics similar like how you defeated those below. You can either block their attacks with your Deku Shield and attack them or you can dodge their attacks by doing a Back flip and countering them with your Jump Attack. To do a Back flip make sure you are logging onto a Lizalfos with Z targeting, move back and press A. When you touch the ground, quickly do a Jump Attack or else they will dodge it. Remember, they advance one at a time. WARNING!: Be Careful when you are on the narrow platform with Recovery Hearts. If you are not careful, you will fall below where you fought the first 2 Lizalfos. If that happens, you must retrace your steps. When you defeat the Lizalfos, enter to the newly opened exit. In the next room, two pillars of flame fill the next corridor, covering the two platforms to the exit at the other side. Shoot the Eye Switch above to shut off the flame on the first platform. Move forward and look to your left. Shoot the second Eye Switch and proceed to the other side. The flames will return after approximately 30 seconds so be quick. You are now back in the Razor Trap room. Grab the Bomb Bag from the Treasure Chest. The Bomb Bag allows you to carry 20 normal Bombs at a time. These Bombs are different from the Bomb Flowers. The normal Bombs explode faster than the flower ones so be aware of that. As you walk onto the ledge overlooking the main room, you will spot a switch and a sign. Activating the Switch permanently raises the east platform to this level of the cavern's dungeon floor, making it easier to get up or get down. To enter the lair where the Boss lurks, read the sign for instructions. Using one of your new Bombs, drop it off the edge of each hole in the bridge over the main room into the ancient Dodongo's eye sockets. When both eyes light up, the Dodongo's mouth opens. Enter. **********THE NORTHERN ROOMS*********** The switch at the bottom in the newly opened room raises the iron bars over the west door. But the bars only remained raised when something is depressed onto it. You can use the crescent block resting on the shelf at the room's north end but how can you reach it when it is too high for you the climb up the shelf? Making your way along the only possible and long route, pull yourself into the passage on the east side. Walk through the tunnel and a large room to the other side of the crescent block. Push it down into the main room with the switch. If you need to heal, breaking one of the earthenware jugs releases a fairy. Trap it with an empty bottle or touch it to let it heal you. After pushing the block down into the main room, drag or push it into the hole to raise the bar over the door on the west wall. Step through the doorway and you find trapped in a room with no exit. If you are short of Bombs, the small Chest up ahead will refill your supplies. Bomb the floor title in the center of the room to uncover a hole. Jump down and you find yourself in an area with the world's most largest Dinosaur you have ever seen! **********INFERNAL DINOSAUR: KING DODONGO*********** This should be an easy battle. Toss a Bomb into the dinosaur's body. How? Simple. When he opens his mouth, use Z targeting and toss it into its mouth before you get turned into roasted meat. Remember: You must be moving in order to throw the Bomb into the mouth of the dinosaur. If you stand still with a Bomb in your hands, you will just drop it. After the Bomb blows up in the dinosaur's belly, it falls down, stunned. Now is your chance: Attack it with your sword. You must repeat this process 4 times. Once you score him with a Bomb and a sword attack, the dinosaur will curl into a ball and roll around the room. When he stops, walk towards him and repeat the process. When he is rolling, stand as close to the walls or as close to the lava. If you run out of Bombs, Bomb Flowers are around the 4 corners of the room. When you defeat King Dodongo, he curls up and rolls into the lava which cooks him alive. Near his roasted body lies your reward: A Heart Container. Step into the Blue Warp portal and you will be transported back outside of the Cavern. King Darunia thanks you and gives you the second Spiritual Stone: The Goron's Ruby! ------------AFTER THE DUNGEON ENDS------------- Before you start your quest for the third Spiritual Stone, you should power yourself up first. Take a trip up to Death Mountain. Move up until you see a flag with 3 boulders on 3 platforms. Bomb up the boulders and proceed. Bomb the hidden hole blocked by a boulder and you will find a hole with a Cow along with Rupees and recovery hearts. If you have an empty bottle, play "Epona's song" in front of the Cow and it will refill the bottle with Lon Lon milk for free. Head straight and you find yourself in an area where molten rocks from Death Mountain erupt and fall to Earth. If you have the Hylian Shield, you can press and hold the R button to block the falling rocks, then proceed. At the end, you will find a climbing wall filled with some Skullwalltulas. Kill all of them within range with your Slingshot and climb up. At the end of the trail, a door leads into Death Mountain Crater. If you enter, Navi warns you that it is too hot to handle. The time appears on your left. When the time runs out, you will take damage. There is a Piece of Heart where you can reach now. Walk straight slowly walking, make sure Link grabs a climbing wall, climb down until you see the Piece of Heart, grab it and head out quickly. On the next door, you find a false wall. Blast it with your Bomb and enter into the very first Great Fairy's Mountain. Walk up and stand on the Triforce crest and play "Zelda's Lullaby" to summon the Great Fairy of Power. She then bestows a gift - a new sword technique. This technique allows you to perform a Charged Spin Attack that can go from powerful to supercharged. To do this, draw out your sword, press and hold the B button and release a wave of energy. As it requires magic to perform this attack, a Magic Meter appears below your row of Heart Containers. You can perform a Charged Spin Attack as long you have enough Magic Points (MP). Now, Magic Jars are scattered around Hyrule, which allows you to fill up your Magic Meter. When you head out, the Owl offers you a lift back to Kakariko Village. Take it. It can help you get a Piece of Heart. Just move in close to its talons after talking to him and Link will grab on automatically. The Owl drops you off atop Impa's House in Kakariko Village, giving you a chance to access the Piece of Heart inside her cow's stall. Walk to the right and drop off the roof gently to the top of the Cucco Lady's stall. Turn toward the house to see a door. This is the only hidden entrance to the stall so take the chance to grab it. Grab the Piece of Heart. Time to head to Zora's River! ----------ZORA'S RIVER---------- From the exit of Kakariko Village, take a left and follow the riverbed to the entrance of Zora's River. For a kid like Link, the currents in this river are too strong for Link to swim against. Avoid falling into the river. Now I heard you can get 2 Pieces of Heart in Zora's River... Hmm... ***********THE QUICK PATH********** Again, Navi advises you to talk to Saria about the final location of the Spiritual Stone. Talking to her is completely optional. But if you want to, play "Saria's Song" to communicate with her. At the entrance, the Owl tells you about Zora's Domain. The King of the Domain has sealed the entrance to the Domain except those who have some connection with the Royal Family. Since you know "Zelda's Lullaby", you can enter. Now time to find those 2 Pieces of Heart. After blasting the boulders, you find a stray Cucco. Pick it up and head all the way up, until you find yourself near a shelf with a weed. Jump and be quick to throw the Cucco when Link touches the shelf. Throwing it allows Link to grab it in time, allowing him to pull himself up. You see a Piece of Heart on your right. Jump towards it. Although you will fall a little short, it is just near enough for Link to grab the platform and pull himself up. Grab the Piece of Heart! If you can, pick up the Cucco again and head to the waterfall. To reach there, head straight, throw the Cucco up on the platform and pull yourself up as quick as possible to prevent the Cucco from flying away. Follow the path, walk on the bridge into the waterfall area. Opposite the waterfall, walk onto the highest land bridge with the Triforce Crest and jump towards the Piece of Heart using the Cucco. Grab it. Time to check out Zora's Domain. Stand on the Triforce Crest and play "Zelda's Lullaby" and the waterfall will thin out, allowing you to jump into the tunnel and into Zora's Domain. **********OTHER THINGS TO DO ON ZORA'S RIVER************* When you have the time and Rupees, invest some of your Rupee in some of the Magic Beans the man by the front gate is munching on. The first Magic Bean sells for 10 Rupees but as you buy more, it gets more popular and expensive. Plant them in Magic Bean Beds like those next to the man. Check the Where to plant those Magic Beans section to find out more. The Frog Chorus is another way to get money and a Piece of Heart. Located in a fallen log, play your songs while standing on the log rewards you Purple Rupees. Come back here when you know the "Song Of Storms" to get yourself a Piece of Heart and play the Bug-Catching after you made the frogs big with your songs. After that, if you complete the Bug-Catching song, you earn yourself another Piece of Heart. Check the Tips, Tricks and other game secrets section about the Bug-Catching song. -----------ZORA'S DOMAIN---------- Deep in a cool, watery grotto live the Zoras. These fishlike beings are like frogs; they live both on land and water. However, news has spread that Princess Ruto, princess of the Zoras has been missing. I heard that you can get a Piece of Heart somewhere around here. Lighting the torches with your Deku Sticks including the 2 behind the waterfall reveals a Treasure Chest which holds a Piece of Heart. **********KING ZORA AND HIS MISSING DAUGHTER*********** When you enter Zora;s Domain, head straight up the path to King Zora's room. Stand on the block and speak to the troubled King. He says that his daughter is missing and you make him even more upset regarding about your questions of the Spiritual Stone of Water. The question now is how do you find the missing Princess? First, you must learn how to dive deeper. At the end of the tunnel from the King's room, where the stream of water becomes a waterfall, a Zora challenges you to a Diving Game for 20 Rupees. If you manage to gather all the Rupees he throws below, he will give you something nice. At the start, dive into the water and watch Link's graceful swan dive. When you manage to grab all the Rupees in the given time, the Zora calls you back up to get your reward - The Silver Scale! This Scale allows you to dive deeper depths. Dive into the lake and head toward the door you see under the water. Dive into the portal and it transports you to Lake Hylia. When you come out of the water, Navi signals you to a bottle underwater. Dive in and grab it. On closer inspection, you find something is already inside the Bottle. Pop it out and you find a letter. It is from Princess Ruto, claiming that she is stuck inside a huge fish's belly! Dive back to the portal back into Zora's Domain and show the King Ruto's letter. He moves aside and allows you to enter Zora's Fountain where the huge fish, Lord Jabu-Jabu lives and feeds. You are entering a religious place so giving an offering might sound good. Capture the fish near the rock of rings by using your bottle. You also can buy it from the Zora's shop, which costs 200 Rupees. The shop sells the following items: 1. Arrows (10 pieces) ---> 20 Rupees 2. Arrows (30 pieces) ---> 60 Rupees 3. Arrows (50 pieces) ---> 90 Rupees 4. Deku Nuts (5 pieces) ---> 15 Rupees 5. Fish ---> 200 Rupees 6. Recovery Heart ---> 10 Rupees 7. Red Potion ---> 50 Rupees 8. Zora's Tunic ---> 300 Rupees ----------SIDELINE ON LAKE HYLIA---------- This peaceful lake appears unreachable from Hyrule Field especially with the 4 fences. However, if you take a closer look, you will find a ladder tucked away on the side of the right fence from Hyrule Field. Inside, there is not much to see but it may help you in your quest. The Scientist in the Lakeside Laboratory is too busy with his research until he cannot even chat for a few seconds. Come back here with the Gold Scale, dive to the bottom of the pool in his lab and he will reward you with a Piece of Heart. To the left of the lab, you find two Scarecrows called Bonooru and Pierre. Pierre wants to travel around Hyrule while Bonooru boasts about with his excellent memory. Take out your Ocarina and play any song of your composition - the "Scarecrow's Song" is your own composition. Look at the Tips, Tricks and other game secrets section for more information of the "Scarecrow's Song". The Lake's main attraction is the Fishing Pond on a little island offshore of the Scarecrow's Field. Swim there, enter and talk to the owner. He will let you fish for 20 Rupees - a real nice price especially with unlimited fishing time. If you are looking for a Piece of Heart, now is the time the get one here. Fish for a 10-pound fish and you will be rewarded with a Piece of Heart. You can usually find it in the center of the pond, next to the sunken log. Cast the rod with the B Button and break the line with the A Button. Z Targeting also helps to log onto a certain fish and angle your cast. When you get a bite, lock the hook in any direction, hold the A and R buttons. -----------ZORA'S FOUNTAIN------------ The tunnel behind King Zora's throne leads to a huge spring which serves the source of Zora's River. Here you find a huge fish called Lord Jabu-Jabu. You can find another Great Fairy Fountain here. Follow the water to the right of the entrance, past the small tree trunk, to a small plot of land. Bomb the light brown boulder and an entire wall gets blown up. Enter the secret entrance. Inside, play "Zelda's Lullaby" to summon another Great Fairy of Magic. She gives you Farore's Wind. This green crystal allows you to set up warp points in dungeons that have a Dungeon Map hidden inside. Once the warp point is set, you can use the crystal to warp there or dispel it to create another warp point. Perfect for those players whose parents are very stern XD! Now, its time to explore Lord Jabu-Jabu. You try to enter, but the Fish's mouth will not open. Release the Fish you caught earlier and Lord Jabu-Jabu will open its huge mouth and suck you in! -----------INSIDE JABU-JABU'S BELLY------------ So you are now stuck in a useless fish that sucked you in. Do not give up hope. Remember you are on the quest for the Spiritual Stone of Water. Your job is to find Princess Ruto. Unlike other dungeons, inside Jabu-Jabu's belly has more to come. It is filled with electrified jellyfish called Biri to acidic bubbles, from the common Octorok to giant parasitic Tentacles. Lets hope Princess Ruto is safe. ***********FINDING PRINCESS RUTO************ Your main task is to find Princess Ruto. For the time being, avoid the Biri and bubbles. Shooting the bubbles with your Slingshot will not hurt them. Another weapon, called the Boomerang is required to get rid of these pesky little Biri and bubbles. After the fish sucks you into his mouth, you find at the entrance, 2 Octoroks spitting stones at you. Use your Deku Shield to deflect their attacks back to them or just run by. Past the Octoroks, you will find the door ahead blocked by nerves. Navi signals to you an uvula-shaped switch for you to flick the switch. The nerves recede, allowing you to push the door open with your body (Ewww!) Move quickly around the walkway to the door on the other side, taking care to avoid the Biri. Step into the next door and you land up in the fish's stomach (Pukes!). The floors are covered with lesions. A dangerous looking Tentacle inhabits one of the holes. Standing amongst the swarm of Biri is Princess Ruto who is not even happy to see you. This independent said that she had been inside Lord Jabu-Jabu since she was little. She says she does not need your help. But you can see she needs partially some help due to her concerns about the electrical jellyfish that she had never seen before. After a small conversation, she steps into the hole in front of her. Follow her. **********THE BOOMERANG********** When you talk to her again, Ruto will be attracted by your insistence on helping her and demand you carry her out - that is, if you help her find her missing item. Pick her up and head to the door behind you. Do not attempt to jump down. If that happens, you must use the vines to climb up to the stomach without Ruto. If you lose her and find her again, she lectures you. With Ruto in hand, head down the Shabom-filled hallway you can dodge them or let them hit Ruto! The shallow pool in the center of the room is filled with the manta ray - like Stingers. They will fly up and hit you if you touch them. Toss Ruto to the far side of the pool. Do not step on the switch yet! After you toss Ruto to the far side of the pool, step on the switch and swim up. The switch activates for a limited time so you can destroy the Gold Skulltula first by using your Slingshot, then step on the switch and climb up the vine to grab the token. Pick Ruto up and head through the next segment of hallway, again, you must hit the switch to open the passageway. You can set Ruto down, then hit it with your Slingshot or if you want, with Ruto in hand, log onto the switch and throw her up to fickle the switch. The Octorok in the water ahead is a huge distraction unless you defeat it quickly. Set the Princess down and defeat it. Wait for the elevator to come down. Take the elevator to the main floor and head back into the stomach. On the north wall, a tunnel branches in different directions. Head there and go down the eastern hallway. There you will find a doorway to the north blocked by a Tentacle and a switch that requires the weight of 2 people to open. Holding the Princess, you should have enough heft to press the button down, opening the passage to the east. In the room, you must set the Princess down and prepare to do battle with 4 Stingers. Use your Slingshot or Sword to defeat them. When they are all defeated, a Treasure Chest appears with the Boomerang inside. Now you are ready to have fun with the Biri and Tentacles. **********DEFEATING THE TENTACLES************* With the Boomerang in hand, take Ruto and head down the hallway to the westernmost doorway. This switch requires a weight to keep it pressed. Set Ruto down on the switch (she will not disappear). Enter the next room. The next room is home to one of the huge Tentacles. These Tentacles block certain corridors in the Dungeon. Using Z targeting, which is the only way to give perfect shots from the Boomerang, aim at the tentacle and throw the Boomerang at it. It will withdraw. Still using Z targeting, move closer and when the Tentacle is about to hit you, quickly throw another Boomerang shot. Repeat this process 4 times. A Treasure Chest then appears. Open it to retrieve the Dungeon Map. When you leave the chamber, Princess Ruto lectures you about responsibility and Navi points out that a Tentacle blocking the hallway to the north is gone, destroyed when you killed its "tail". Enter this new accessible room with Ruto in hand. In the next room, the challenge is to defeat the room of Shabom in the time limit of 40 seconds. You can either destroy them with your Boomerang or use your body to pop them if your Health Meter can take it. Once you pop all the bubbles, a Treasure Chest containing the Compass appears. The next area is the north room off the east hallway. Here you must defeat another Tentacle. Use the same tactics. Killing the blue Tentacle opens the central hallway and the last room in this part of the dungeon. Here, you must defeat a green Tentacle and 5 Biri. The trick is to defeat the 5 Biri fist before focusing on the Tentacle. **********BIGOCTO AND THE ZORA'S SAPPHIRE*********** When you return to the stomach area, you will find the Tentacle in the northwest hole is now missing, leaving it open for you to jump into. You land on a platform with a door leading into the west chamber. Walk in. Once inside, Ruto gets excited as she finally finds her lost treasure, the Spiritual Stone of Water. Throw her up on the pedestal for her to reach it. But before she jumps down, the pedestal rises and carries her into the room above. When it comes back down, a large octopus-like monster is on it. When you log onto it and press the Up C button, Navi tells you to aim for the opening on its backside. Stun the monster with your Boomerang. When he recovers, he spins around. Stun him again with your Boomerang and you will have a chance of stopping his spin with his behind facing you. Then rush in and attack him with your sword. Repeat this process 4 times. When Bigocto is dead, hop to the pedestal and ascend to the room above. Princess Ruto is gone. Make your way through the passageways to the platform that will return you to the main floor. First however, you must contend with another Octorok and 2 jelly-like blocks. They are electrical and are dangerous to touch. If you stun them with your Boomerang, you can use it as a bridge to reach the room on the left of the entrance. Enter the next room, stand on the platform and it forms a connection from the first room in the dungeon to the hallway on the east side. Another door switch lies at the end, but needs a weight to keep it pressed down and open the door. Depress it with one of the boxes along the west wall, then enter the room. The next area is filled with Biri. It is suggested to take them out first with your Boomerang and then climb the wall to the top of the crag where you will find another door switch on the ceiling blocked by a transparent membrane. Using Z targeting, hit the switch with your Boomerang. Once you hit the switch, the Boss Arena is open for you to enter... **********BIO-ELECTRIC ANEMONE: BARINADE************ As you enter the Boss Arena, you see a giant creature on the ceiling. As Barinade draws his armor of electrical plates around his body, you can infer that this is going to be a tough battle. This Boss is probably one of the hardest Bosses you have faced so far. Unlike other Bosses, Barinade's main attack is electrical. You must stay on your toes to avoid his electrical bolts. First you must sever his connection to the ceiling. As he tries to spray you with his bolts, log onto one of the three tentacles and throw your Boomerang at it. One hit is all it takes to loosen it. Focus on each tentacle and when the creature is free, let the fun begin. You must first stun Barinade to keep him from moving and then quickly whittle away as many of his jellyfish plates as you can using your Boomerang. After stripping his armor off, the Boss spins around the room shooting electrical bolts. Use your Boomerang to stun him and use your sword to attack him. Remember Jump Attack does double damage. If the need arises, the earthenware jugs at the perimeter of the Arena are filled with Recovery Hearts. Use them wisely. After you deliver the final death blow, Barinade pimples up and explodes, filling the room with green goo (yucks!). Again, your reward, a Heart Container appears. Grab it and step into the Blue Warp Portal with Ruto and it transports you back to the fountain. Outside, Ruto breaks down and expresses her love for you. She offers you anything you want for saving her. Regardless of what you choose, Ruto knows that you want the Spiritual of Water, the Zora's Sapphire which is also known as the Zora's Engagement Ring. With all 3 Spiritual Stones in hand, it is time to head back to Princess Zelda in Hyrule Castle! ----------THE BEGINNING OF THE END?----------- You arrive outside Hyrule Castle at night. You know the castle is closed at night. However, the bridge opens suddenly. You see Zelda and her attendant, Impa racing on a horse, fleeing the castle. Zelda throws you something, which then falls into the moat below. Suddenly, the man, the man you saw in your dreams suddenly appears. He gets pissed as he loses them. He then turns to you and ask where did they go. He laughs at you for nice guts and shoots you with a fire bolt. Declaring his intentions of ruling the world, things are getting heated up and serious. After the scene, you should, of course, find what did Zelda left behind. In the moat, dive down and grab a shiny blue item. In your hands, you find the Royal Family's Treasure. The Ocarina of Time! You then receive a telepathic message from Zelda. She tells you what you must do next to stop the man in your dreams, Ganondorf and protect the Triforce from all evil. She then teaches you the "Song Of Time" which opens the Door Of Time in the Temple Of Time. Located on the right of the Happy Mask Shop in the Market, head up the stairs and run into the Temple Of Time. At the Altar, play the "Song Of Time" in front of it and the 3 Spiritual Stones leave your bag pack and lands on the Altar. The Triforce Crest lights up and the Door Of Time opens. You rush inside to find a legendary sword, the Master Sword embedded in a marble. Only the true Hero Of Time can pull it from the stone. It is no surprise that it slides out easily. Pull it out and as a bright blue light envelops you, everything gets still and Ganondorf rings out and reveals his plans. Is there still hope of saving the Triforce now? ,---------------------------------------------------------------------- . | 4. The Temple of Time and the Forest Medallion | '---------------------------------------------------------------------- ' When Link awakens, 7 years has passed in the Kingdom of Hyrule. Everything is in disorder. Rauru, the Sage of Light, explains what has happened since the very day you pulled out the Master Sword. Rauru briefs you that you must fulfill your destiny as the Hero Of Time since you have the Master Sword in possession. The first and most obvious change is Link's size. Also, as an adult, Link can use a greater variety of weapons and equipment. Although you must start equipping Link from scratch, that is part of the fun. To start you on your quest to collect power from the remaining 5 temples via Sages' Medallions, Rauru then hands over his own Light Medallion and adds his powers to yours. Then he returns you back to the Temple Of Time. As Link turns back, he notices someone behind him. He draws his sword and shield to prepare for battle. A strange, and yet a familiar man greets you. He introduces himself as Sheik, one of the remaining Sheikahs. You may know about the Sheikahs, as this is Impa's race. Perhaps Sheik knows Princess Zelda's whereabouts. After a short briefing, Sheik then tells you that you cannot even enter the Forest Temple in the Sacred Forest Meadow. A weapon is needed... -----------WHAT TO EXPECT----------- Now that Link is a matured kid - I mean adult, it is expected that you have to save the land of Hyrule and of course the Triforce. This is far more difficult from finding the three Spiritual Stones. You have to travel around more frequently to find out about Temple locations and so on. In addition, there are new Dungeon Systems. All Dungeons will now come with Small Keys and Boss Keys. Now, you know your task: Travel around Hyrule, locate the 5 Temples and awaken their Sages. Out of these 5 sages, 4 of them are people that you have met in your quest for the Spiritual Stones. If you leave the Temple Of Time, you find that Death Mountain, located behind you is covered with a mysterious cloud. If you check out the Market, it has been filled with the Zombie, Redead. Head back out to Hyrule Field now. -----------RACE FOR THE HOOKSHOT---------- If you check out the note in Dampe's old shed, he tells of a springy toy the old Grave keeper once owned. It was so precious to him, that he took it to his Grave. If you check out the Graveyard, you will find a new Grave marked out with flowers. Pull the tombstone away and drop into the secret hole. Guess who? Its Dampe, although he is dead, he still has his competitive spirit. When you run into him, he challenges you into a race. The objective is to keep up with him not win him. To make things worst, Dampe will throw down bits of flame to mark his path and hamper your pursuit. If you run into one of these flames accidentally, it will knock you flat and you will take damage. Immediately roll to extinguish the flames and make up for lost time. You can find Dampe using the same flames that just lost you time. As Dampe races through this crypt, he will go through 3 doors that will close 10 seconds later. If you fail to make it through any of the doors, the race will end and start over. The same thing will happen if you fall into the gorge at the home stretch. If you keep up with Dampe, he gives you a present - the Hookshot. Equip this to one of your C Buttons. It is an advanced version of the Boomerang - it can collect Skulltula Tokens, stun enemies and even pull yourself up if the chain grabs soft wood! With the Hookshot in hand, it is time to head back to the Lost Woods. To exit Dampe's Crypt you must move the block in front of the exit. You see a familiar stone blocking the exit. Play the "Song Of Time" in front of it and it will move aside. The exit drops you off on the top of the windmill. Grab the Piece of Heart on the neighboring ledge. If you want, talk to the Music Box player and show him your Ocarina. He will teach you the "Song Of Storms". Not much of use now, but it will prove its usefulness later in the game. Come back to Dampe's Grave when you have the time. If you complete the race in a minute or under, he will give you a Piece of Heart. -----------HOW TO GET EPONA----------- It is true that Epona was meant to be your horse. But if you go back to Lon Lon Ranch, Ganondorf's corruption has spread here. Talon has been forced out and Ingo is now the owner of the Ranch. If you talk to Ingo, he allows you to ride one of his horses. Once you are inside after paying 10 Rupees, call Epona by playing "Epona's Song" on your Ocarina. You will find the horse galloping to you. The six carrots in the middle of the screen while riding a horse show many pats you can give the horse before the meter must recharge. Pressing the A Button allows you to give a horse a pat, allowing the horse go faster. When you pay Ingo to ride one of his horses again, he challenges you to a race. Make sure you are riding on Epona and talk to Ingo. If you win the first race, Ingo challenges you again and bets on the ownership of Epona. Use the same tactics as before. When Ingo realizes which horse you are riding, he will lock the gates preventing you from exiting. The front gate is a difficult jump to line up but you can make it over the outer fence with ease. Starting from the front gate, urge Epona into a gallop toward the middle section of the outer fence. This gives you lots of time to pick up Epona's speed. When Epona is at top speed, she reaches the fence and jumps over with ease. Outside in Hyrule Field, you can ride Epona anywhere. She cannot enter cities or waddle on water. When you lose track of her, just play "Epona's Song" and if she can, she will come running to you. ----------THE FOREST TEMPLE----------- By now, Navi tells you that she is concerned about things in Kokiri Forest and she is worried about Saria. Again, playing "Saria's Song" on your Ocarina is optional. When you arrive at Kokiri Forest, you find that all your old friends have hidden indoors. Your old home has been overrun with giant Deku Babas and Mad Scrubs. Head directly to the Lost Woods. This time, you are not led by the sound of Saria's Ocarina. It is up to you to get there. If you forget the path I will show it to you again: Key: R = Right Tunnel L = Left Tunnel U = Straight Tunnel From the Entrance from Kokiri Forest into the Lost Woods, follow this pattern to the Sacred Forest Meadow without getting lost: R-U-R-U-U-L-U When you are about to enter the maze, Navi advises you to use the Z Button to peer around corners and check for enemies. The last time you came here, the maze was overrun with Mad Scrubs. Now it is overrun with giant goblin-like monsters wearing chain mail shorts and carrying big spears. If one of them sees you, it will charge at you. Stay out of sight until it turns back and use your Hookshot on his back. One shot is all it takes. At the end of the maze, you will find a Moblin now guards the corridor leading to Saria's secret place. This giant hefts a large mallet that sends a quake through the earth when it hits. Dodge his blows by moving left and right. When you draw close to him, hit him from behind. When you arrive at Saria's secret place, you will meet the mysterious Sheik. He teaches you the first of the six songs which allow you to warp to different locations. The "Minuet Of Forest" will always warp you back to the Triforce symbol in this area. When you acquire the Forest Medallion, remember to head back to the Temple of Time and Sheik will teach you the "Prelude Of Light" which warps you back to the Temple of Time. Once you have learnt the "Minuet of Forest", you are prepared to enter the Forest Temple. If you need to stock up on Fairies, now it is the perfect time to do so especially when a Fairy's Fountain is nearby. When you are ready, use your new Hookshot and aim for the tree limb above the broken staircase. To find out your range, move close and aim. When you see a red dot, you are in range, press the C button you equip the Hookshot to again and Link will fire it. After pulling yourself up, walk into the Forest Temple... ***********THE SMALL KEYS********** The Forest Temple is your very first Dungeons where you will have to find Small Keys. The Small Keys are scattered everywhere in the Dungeon and you have to use them to unlock doors. You will also need to find the Boss Key, which allows you to unlock the door to the Boss Arena. When you enter the front courtyard, two Wolfos jump out at you. No questions about defeating them. You have fought them before. When they let their guard down attack them and you have no problem disposing them. Climb on the vines to your right and walk onto the tree. On your right, defeat the Gold Skulltula, using your Hookshot, you can manually or log onto it and use your Hookshot to pull the Token towards you. On the other tree, you should see a small Treasure Chest. Jump or Hookshot yourself to the other side and kick open the Chest to get your very first Small Key. Entering the door, you find a Big Skulltula. You have definitely no questions about defeating this. You can use your sword to attack its soft belly or you can use your Hookshot to attack any part of its body. As you enter the temple's main hall, you will notice the spectacle on the main floor. The four colored flames of the torches around an elevator suddenly leap up and take on the shapes of ghosts. These ghosts are called Poes. As they disperse, the elevator descends until the top melds with the floor. The four poes make up this Dungeon's sub- bosses and you must defeat them to make the elevator rise so you can ride down to the Basement and only then, the Boss of this Dungeon will reappear. The door at the top of the staircase directly opposite the entrance is unlocked. A good indication to your next destination. As you are about to open the door, you hear the faint rustling of a Gold Skulltula. It is on the wall to your right, defeat it with your Hookshot and grab its Token. When you open the door, you will confront a Blue Bubble. These things are all over the Temple. To defeat them, log onto it with Z Targeting and raise your shield, go close to it and one bump from your shield is all it takes to make it vulnerable. After you get rid of the Blue flame, strike it with your sword. Enter the next room. In the next room, you will get stuck fighting two giant skeletons called Stalfos. As an adult, you will encounter more of these Stalfos. Take this time to create an effective attack style against them. You are sure to use Z Targeting. You can defeat them either by the Evade and Counter method which means is to dodge a shot by back flipping and striking them with your sword or you can do the backstab method. This method is to sidestep and launch your own attack from behind. Using the Evade and Counter method is probably the easiest method to defeat them. Once you cleared them, a small Treasure Chest appears. Open it to get another Small Key. Two Small Keys in hand now, head out the door to the northwest courtyard. A Time Block blocks you. Play the "Song Of Time" to unblock a door. Enter. The inner courtyard is guarded by a giant Deku Baba and an Octorok swimming in the small brook. Ignore both and head directly to the vine covered wall to the right. Take out the first two Skulltulas on the wall with your Hookshot. You cannot reach the last one with your Hookshot, climb the vines and pass the last Skulltulas when it is facing away from you. If it sees you, it will charge at you and knock you to the ground. Enter the door at the top and defeat the Blue Bubble inside to receive the Dungeon Map. When the doors unbar, leave by the one marked with the Forest Temple seal and you should be on a small balcony. Hookshot over the other wall niche using the Hookshot above. These bull's-eye shaped blocks are made of a material that the Hookshot can cling to with ease. In the niche, step on the switch and watch the water in the well drain away. Back on the ground, head over to the well and descend to the bottom. Walk across to the other side picking up the Recovery Hearts and another Small Key. With 3 Small Keys in your possessions, climb the wall of vines to the top and prepare to explore the Temple. ***********THE WESTERN ROOM************* Unlock the western door in the main room of the Temple. After defeating the Big Skulltula, you will enter a cavernous room. After disposing the Blue Bubble, climb up the two ladders on the wall to a small room. Navi hints out to you about arrows being painted on the floor. If you follow the arrows to the end, you will find a depression in the floor the size of a large block like the one in the short hallway to the left when you first entered this area. Pull the block out until it is fully in the hallway, then push it down the hall as far as it will go. Run around and push it from its side and into the depression on the floor. Now you can climb it. Climb the recessed ladder in the hall where the block was to the next level of rooms. Follow the ledge outside where a brown crescent block blocks a hallway. Push the block until it comes to a halt and take the ladder back down and climb up again using the first block. This way, you can finish pushing the brown block into place and continue climbing to the top. Now its time to find a new weapon. ***********THE FAIRY BOW********* The passageway leads to a room occupied by two Blue Bubbles. Ignore them and the Eye Switch above the door. Beyond the door lies a twisted hallway. At the end is inhabited by strange creatures. When you enter, Navi warns you to watch for the shadows of creatures living on the ceiling. These hands drop down on stationary people and dispose them. Keep moving. You only have to jump to the block in front of you and then to the doorway to the right. Head down the staircase into the room in the middle. Here a lone Stalfos drops in on you. After defeating it, its two other friends ride down from the floor above. After defeating all three, a large Treasure Chest appears, holding the Fairy Bow! This is the adult version of the Fairy Slingshot. Equip it to one of your C Buttons. Now its time to have fun with the "Little Women" poes. **********DEFEATING THE "LITTLE WOMEN" POES************ Head back out onto the west staircase where you notic a golden torch stands as a reminder of a Sub-boss battle in the making. As you walk up and down the stairs, notice the paintings on the wall. A ghost inhabits one. Shoot the picture with an arrow while the ghost is present. Make sure it does not see you or it will flee to another painting. When you shoot all three paintings, the poe appears and heads downstairs awaiting you for a fight. Joelle is the first of the four "Little Women" Poes you will have to conquer. To defeat her, log onto her with Z Targeting and use your arrows to shoot her. If you score a hit, she will disappear. To make her reappear, go close to her but not too close! When she charges you with her spinning attack, she will reappear after the attack. Shoot her again. Repeat this 5 times to defeat her. She will then relight the torch. A small Chest appears. Open it to get a Small Key. Head to the east staircase and repeat the process for defeating Beth the Poe. Your reward for defeating her is the Compass. It is time to get your hands on the Boss Key. Head back down the twisted hallway and into the room with the two Blue Bubbles. Use your Bow to shoot the Eye Switch shut. This straightens the twisted hallway. The room at the end also will have twisted and you will find a bright turquoise and yellow chest. First, you may want to lure the creature from the ceiling down. Stand still for a while until your shadow becomes bigger. Keep moving until the Wallmaster drops onto the ground. Defeat it using your sword and you will never see it again. Open the bright colored chest to get your very first Boss Key. There is only one in each Dungeon. Boss Key in hand, drop down the hole in the floor into the room below. Defeat the Blue Bubbles and you are allowed out on the ledge. Grab the Recovery Hearts on the arch but do not fall off! You still got work to do here. Defeat the giant Deku Baba and head into the first room to your right. In this room, you must defeat a Floormaster to get the last Small Key of this Dungeon. Floormasters are similar to Wallmasters but these floor crawlers are more difficult to defeat. When the floor crawler turns green, raise your shield to block its charge. When the hand bounces off, strike it with your sword. The death blow splits the hand into three smaller hands. Prepare to do a charged spin attack if you want to kill all of them at once. They have a nasty habit of squeezing the !@#$ out of you. If you do not kill them in time, they will become a big hand again. When you defeat the Floormaster, a small Chest appears. Open it to get a Small Key. With 2 Small Keys in possession, head back out to the ledge and go through the door on the right of your exit. You are back in the room with the 2 Blue Bubbles. Jump down and shoot the Eye Switch open. Back in the east stairwell, it is time to open the locked door at the top of the stairs. Be careful of the Wallmasters while making your way to the locked door. The hallway in the next room is straight but its resemblance to the previous one tells you that there is a way to twist it. Instead of dodging Blue Bubbles, you will encounter Green Bubbles. The flames around these Green Bubbles disappear naturally. When the flame disappears, one sword strike is enough to finish them off. At the end of the hall, you will find yourself in a curious room. Here you must jump onto the moving circle of platforms and shoot the ice- covered Eye Switch. Plain arrows will not work so heat your arrows up by shooting them through the torch in the center of the room. This way you can melt the ice and trip the switch. You also can call down Din's Fire here. Now that you have twisted the hallway, you will find that the room at the other end has also been twisted. Dodge the Green Bubbles and drop into the new hole at the bottom of the room with the Wallmaster. Watch out for the falling ceiling! If you are sharp, you notice the map shows two exits to this room. The one in the hallway to the right leads back into the north courtyard. Unless you need Recovery Heart in the chest below, bypass that path and deal with the ceiling directly. As you make your way through the door on the other side, Big Skulltulas will guard the best open spaces. Defeat it quickly before the ceiling crashes onto you. Stepping on the switch you find somewhere on the right will cause a chest to drop from the top. Open it to get some arrows. In the room beyond, you will find another unlit torch and a bunch of blocks on the ceiling. Look at the back wall to spot a large portrait of the next Poe. Shoot the painting and the blocks will drop to the ground. You will have a minute to push together the picture of the Poe. If you succeed, the fight begins. If you do not succeed, the blocks reshuffle and drop to the ground with 10 seconds added. This is also based on some luck. If you get a good configuration of blocks to begin, moving them into position would be easy. When you push the picture together, the blocks recede into the floor and Amy the Poe appears. Defeat Amy like you did to her sisters. The larger room gives her more space to evade your Z Targeting so stay close to her but not too close remember! You will not get anything except some arrows to refill your arrows. You have killed 3 Poes. Only one more left! Walk through the next hallway and you will find yourself back in the main hall of the Temple. Meg, the last of the Poe sisters, is waiting for you in the center. She splits into four parts and circles you. Defeating her may be easy or hard as choosing the right ghost to hit. Standing in the middle, raise your bow and take aim. If you think that you have the correct ghost in front of you, shoot it. If you are right, the Poe will disappear to regroup after screaming in pain. If you are wrong, you have two more chances before you take an automatic hit from Meg. The real ghost usually spins around once upon appearing. Try not to fight the Poe in first-person view. You cannot see all four ghosts in first-person view. After shooting the Poe 5 times, she crumbles and relights her torch, causing the elevator beneath you to rise. Take this moment to scour the main hall for supplies before heading down to the Basement where the Boss lurks. You can break the earthenware jugs by the staircases around the main hall. Once you are ready, step on the elevator which will take you down the Basement. ***********THE BASEMENT*********** The trick with the basement lies in its rotating walls. When you arrive, the iron bars stationed everywhere block your paths. The switch behind the south room's gates provides a hint of what is in store. Grab hold of a wall and give it a push in a counter-clockwise direction. It rolls forward into its next position automatically, exposing an alcove with a single floor switch. Press down on the switch and a door opens somewhere. Give the wall another push in the same direction and see what rooms open this time. After the third push, you will find a room with a Big Skulltula, a chest with arrows and a Gold Skulltula. After the fourth push, you are able to access the south room with the switch, which opens the door to the hallway to the Boss Areana. Before unlocking the Boss door, make sure you are stocked up with Fairies. This battle is going to turn quite hard. *******EVIL SPIRIT FROM BEYOND: PHANTOM GANON******** Entering the Boss Arena, you find yourself in a small personal gallery. The problem is all the paintings are the same. Step on the Triforce crest and when you try to leave, a gate traps you inside. Oh no! It is Ganondorf! But is it? When you get a closer look, he rips off his mask to reveal a phantom. As he rides off into one of the paintings, you know that it is going to be a serious battle. The battle is split into two parts, first, you have to avoid standing in the middle. You must shoot the Boss three times with an arrow as he tries to exit a painting. To make things more challenging, Phantom Ganon has a phantom, riding the paintings with him. When you think you got the Boss, think again. When the phantom turns back, the real Boss appears on some other painting. Avoid standing on the middle of the arena, if you do not do so, you will get struck by the Boss's fireballs. If you are really lucky, the painting the real Boss comes out from will be next door but it will be several frames away doing the battle. You also can shoot the Boss while he is in the air. After the third arrow, the real fun begins. Now for the second part of the battle: Take out your sword and prepare to play baseball - well sort of. Now you must return the Boss's fireballs to hit himself. You have to time your strokes so you bat back the ball of light before it hits you. The best is to log onto the Boss with Z Targeting. Be careful though, the Boss will fly around at odd angles. Do not go too close to the Boss as you have little time to time your stroke. If you cannot hit the fireball in time, quickly raise your shield to block the fireball. When you hit Phantom Ganon with his own fireball, he crashes to the ground. Run toward him and attack him with your sword. Jump Attacks work very well here. After the fourth attack, the Boss should be nearing the end of his Health Meter and he will introduce a new attack. When you see the boss charge up this staff with a kaleidoscopic light, prepare to move fast. The Boss will hop on his staff and ride it like a broom. If you wait until he targets you and starts your swoop, you can sidestep him and dodge his attacks. When Phantom Ganon dies, the real Ganondorf is impressed by your strength but warns you that the battle with him will be far more difficult. Grab your Heart Container and hop into the warp portal, which transports you to the Chamber of Sages, located in the Temple of Light. There, an old friend awaits you. Saria has awoken as the Sage of the Forest Temple and adds her power to yours by giving you the Forest Medallion. One down, 4 more to go. Instead of transporting you back to the Sacred Forest Meadow, the portal transports you back to Kokiri Forest, The Great Deku Tree. A new sprout waits to come forth. The Deku Tree Sprout tells you about your past and why you were destined to become the Hero of Time. ,---------------------------------------------------------------------- . | 5. The Fire Medallion | '---------------------------------------------------------------------- ' Deep in the Death Mountain Crater lies the entrance to the Fire Temple. However, you know that the heat there is unbearable. To solve your problem, head to Goron City. By now Navi, should be telling you about the strange cloud above Death Mountain. There is a slight problem getting to the Fire Temple besides the unbearable heat, there is no way to cross from the south part of the crater to the north part, where the Fire Temple is located. Everything is too far or blocked by unbombable boulders. First, you have to head to Goron City, where you may get the Heat-resistant Goron Tunic. ************LINK AND THE GORON TUNIC*********** When you arrive in Goron City, you find the whole place deserted. But if you head to the middle floor, a young Goron is rolling around the walkway. There is only one way to stop him. A Bomb blast will bring this Goron to his senses. But he can sense any obstruction in his path. Setting a Bomb down will not do. Instead, prepare a Bomb when he rolls toward you and when he reverses direction, toss the Bomb ahead of him. He will run into it or the blast will get him and he will stop. The young Goron's name bears the same name as you. In this case, Link. He is the son of your Sworn Brother, Darunia. Young Link admires your courage so much that he calls you the Ancient Dodongo Buster. He wants your autograph but this may not be the time for it. Young Link tells you about what happened to the other Gorons and Darunia's rescue plans. Ganondorf plans to feed the Gorons to a newly revived dragon in the volcano to warn anyone who opposes him. After you ask him all two questions you can choose, the young Goron gives you a free Goron Tunic. In Darunia's Statue Room, pull the huge statue to uncover a secret entrance into the Crater. Put on your Goron Tunic quickly! You will be spending a lot of time here. The bridge to the right leads to a dead end. There is a Great Fairy's Fountain behind that dark-brown boulder but you will need something stronger than a Bomb blast to blow the boulder up. The bridge to the left is broken, but your Hookshot is just the right length to reach the wooden beam over the intact section. Hookshot over and Sheik appears. After another short briefing, Sheik teaches you the "Bolero of Fire" This song warps you right on the Triforce Symbol in front of the entrance to the Fire Temple itself. When Sheik leaves, proceed into the cave and down the long ladder into the Fire Temple... ---------------THE FIRE TEMPLE--------------- The fire and molten lava in this Temple is sure to burn you up. Remember to put on your Goron Tunic. The Keese and Red Bubbles that next here are usually covered in flame as they have adapted to the surroundings. The lava won't swallow you whole, but it will eat away your Health Meter so be on your toes. ***********FLOOR 1 FIRE ROOM************ When you enter the Fire Temple, walk up the stairs and immediately proceed to the door on the left, ignoring the Fire Keese above. When you enter the room, you will see your Sworn Brother, Darunia preparing himself to enter the Boss Arena, he is shocked by your appearance and he then remembers that it has been 7 years since you last saw him. After a brief outline of his plans, Darunia enters the Boss Arena and tries to seal the dragon from eating his people. Your task is to rescue nine Gorons that are trapped in this Temple. The Fire Temple is one of the easiest Temples. It is all with the Small Keys and the Boss Key. Every cell that has a Goron locked in it holds a Small Key. To find the next key, you will only need to find the next Goron locked in a cell. Nine Gorons are trapped in the Temple. The first locked Goron is in a cell on the left side of the room. Use the platforms to jump to the southwest corner. Step on the switch and watch the cell door open. Grab your key and talk to the Goron as that is the official way of freeing him. For your kindness, each Goron you free in this Temple will tell you a handy tip. In the Temple, you will come across some Gorons that will say something about the Gorons' "Special Crop", this refers to Bombs. Using the key, enter the locked door to the right of the Temple's entrance. You will find yourself on a bridge spanning a lake of molten lava. Pieces of rocks and bricks make it possible for you to reach the platforms at the north and south ends of the room. Watch out for the Fire Keese and Red Bubbles. First, hop off the bridge and head to the north side of the room. The large chunks of block and moving platforms make this journey safe. If you fall in the lava, just walk to the nearest platform and keep going. Head down the open hallway and rescue the second Goron. Do not forget to grab the Small Key and talk to the Goron. Next, use the "Song of Time" to call down the Time Block from the top of the covered doorway to the indentation below. Climb on it to reach the door up top. Inside, you will not find another Goron but you will see a new monster. After dealing with the flying floor tiles by blocking them with your shield, focus on the new monster on the other side of the room. It is the Like Like, and it has appetite on Hylian Shields and Tunics. It sucks you in and spits you out after sucking down the items it likes. Use your Bow to shoot it from afar and you will not be worried to get sucked by it. If you become lunch for a while, defeat the Like Like quickly to get back your possessions. Remember to kill the Gold Skulltula near the Like Like. With 1 Small Key in possession, race to the south end of the room. In the south corner, you will find a suspicious-looking wall. Blast the wall with a Bomb and open the door uncovered. There, you find the third Goron. Remember to take the Small Key and talk to the Goron. With 2 Small Keys in possession, it is time to unlock the door directly opposite the entrance of the main room. Meaning, across the bridge. Behind the locked door lies a fenced-in room where a column of fire skywards. Slide down the wooden plank and climb up the fence to your right. Once you are on the top of the fence, kill the two bats and jump to the platform with the block below. Push the block off the platform onto the floor over the column of flame. The force of the fiery blast will carry the block with anything on it to the top. Ride on it. **********FLOOR TWO: SWITCHES AND HOOKSHOTS********** Once the fiery blast pushes you up along with the block up above, exit through the locked door and enter a room with a Goron trapped in a cell with no way to free it for the time being. Closer inspection reveals a switch on the other side of the gates. You must find a way to get into that corridor. Perhaps the fire-covered climbing wall at the top of the cell will lead you there. Before you can give it a shot, you must find a way to extinguish the fire. Climb up to the steps to your left, avoiding the Torch Slugs, these Slugs charge at you upon sight. To defeat them, hit it once to extinguish its flames, follow by a few more sword strikes to defeat it. Jump to the next platform where you will find a Crystal Switch and a Crescent Block. Push the block off the platform and pull it to the end of its groove. Now you can climb on top of it and reach the rough part of the wall leading to the top of the cell. Hitting the Crystal Switch with any weapon will extinguish the fire blocking the passage to the next level. But hitting it with your sword will not give you enough time to reach and climb the fenced wall before the flame rises again. Then, run to the door that is on the ledge to your right. ***********FLOOR THREE: BOULDER MAZE*********** On the other side, you will find yourself in the middle of the Boulder Maze. This area is shown from top to down perspective so get used to this view quickly. The boulders run in patterns and if you observe and learn, you can make it without a scratch. Head to the first niche on the north wall. Bomb the wall to reveal a hidden Gold Skulltula. To the left of this area is another niche. Its door leads to the fourth Goron's Cell. Step the switch and free the Goron and do not forget to grab the Small Key. Now you must navigate the maze to the south end, where two more Gorons are waiting to be rescued. The fifth Goron of this Temple lies almost opposite the place where you found the hidden Gold Skulltula. Remember to take the Small Key and talk to the Goron. As the other one in this room is in a cell up above, you must find a way to rescue him from the top of the maze. For now, travel to the door on the north end of the semicircular wall on the room's west side. Unlock the door. Inside the next room, you will find a ledge full of Recovery Hearts and two doors. The one opposite the heart ledge is barred. Shoot the Eye Switch closed. Make your way carefully over the narrow walkway to the door and open it. You will enter a caged room with a large Treasure Chest. Open the chest and receive the Dungeon Map. Leave the room and unlock the door to your right. In the next room, when you hop onto the grate over the lava, Link turns back to see a wall of flame advancing. Run to the other side and look out for the Red Bubbles. As you jump over open expanses of lava, they tend to jump out and try to hit you. Now go through the door on the other side to find yourself at the top of the boulder maze. Look up to your right and see an inverted pyramid. Navi goes green with excitement. Note this location and return here after you have the Longshot and the "Scarecrow's Song". Playing the "Scarecrow's Song" summons Pierre the traveling Scarecrow. Use your Longshot at Pierre to pull yourself up. This is optional. Set a Bomb in the middle of a suspicious crack and climb down the grate. Rescue another Goron and remember to grab the Small Key and talk to him. Climb back up to the top of the Boulder Maze jump from platform to platform to the seventh Goron's cell. Step on the switch in the room's southeast corner to open the gate, Watch out for the Torch Slugs on your way. Talk to the Goron and grab the Small Key. Two Small Keys in your hand, head back to the lava room. Use either the door, lower or upper and head to the locked door on the west side of that room. You can jump there from the grated floor too. ***********THE MEGATON HAMMER********** Walk through the hallway into the next room. Inside, Navi hints to you to the column hanging throw a hole in the floor. It looks like you are over the room leading to the Boss Arena, and the column ahead is the one you must pound down into the lava below. However, you do not have anything powerful enough to accomplish that yet. Head to the north side of the room and you will run into your very first fake door. These are pretty obvious but some hide real door or switches behind them so it may be a good idea to check them out. To destroy these fake doors, blast them with a Bomb. This room resembles the Boulder Maze. It has some boulders rolling about in a maze-like structure. Most of the walls her are not made of stone but of flame. On the north wall, you will find the Compass. On the south side of the room, make your way through the maze to the door on the far side of the center tower. Inside you will find a Goron, but no practical way of getting him out yet. Leave by the opposite door and make your way through the maze to a floor switch. Stepping on it turns off the flames, creating a barricade on the stage to your left. Run and try to make it to the stage before the flames reappear. Stock up on Bombs from the earthenware jugs before entering the next room. Bomb the fake door to uncover a real door. Enter the next door and find your exit sealed. You are in a room with the Sub-boss of this Dungeon: Flare Dancer. These are the flaming creatures that jumps out from the fire in the middle of the room. To extinguish its flames, use your Hookshot or Bombs on its head. Using the Bombs is also quite dangerous. The Flare Dancer has to be in range of explosion before you set down the Bomb. This method is similar to kamikaze. Using the Hookshot, log onto the Flare Dancer and use the Hookshot to pull its head out and to you. The head then runs around the room. Cornering is the key to score a hit. Remember Jump Attack does double damage. After 4 hits, the head jumps back into the flames for a recharge. Repeat this process until the final color of the Flare Dancer is green. When you deliver the death blow, it explodes. When the Flare Dancer is defeated, the fire on the platform in the middle of the room dies and you can hop onto it and ride it up. The next room has a puzzle, similar to that on the second floor. Again, fire covers the wall you can climb and a Crystal Switch controls the fire. Climb to the top of the platform and position yourself at the edge, so you can Hookshot the switch. Then rush to climb the wall before the timer runs out. You can also drop a Bomb over the edge, next to the switch. This gives you more time to prepare to climb up the wall. In the next room, climb to the top of the ledge, there, you will find a floor switch that lowers the flames around a Treasure Chest at the other end of the room. Step on the switch and then run around to the chest, using the narrow ledge around the room's inner curve. Be careful not to fall down. Once you reach the Treasure Chest, open it to get the Legendary Megaton Hammer! It is so heavy, that you must hold it with two hands. Time to test your new hammer. Head back to the small platform you saw when you entered the room and use your Hammer to pound it down to the next floor. The force of the hammer is so strong that it breaks its bond and the platform crashes down to the fourth floor. You see a statue. Knock it away with your hammer. In the next room, use the Hammer again on the small stake to break the floor below into stairs. There is a floor switch at the foot of the steps but needs something to be pressed on it. Grab a box from the top of the stairs and place it on the switch to hold it down. Exit into the next room. Again, stand on the block and pound it with your hammer to travel down to the next floor. This block provides a bridge between the column you need to send to the first floor and the ledge opposite, which leads into the eighth Goron's cell. But do not do it yet! When you climb up, you see a barred door. Navi then points out to you a rusted switch. Use your hammer to pound it down and the bars rise up. Inside, play the "Song Of Time" to call down a Time Block onto the floor, acting like a bridge between both ledges. Hop over to the far ledge and use your hammer on the rusted switch. The Goron's cell below opens grab the last Small Key of the Dungeon. Only 1 more Goron left to rescue! Head back out and pound the top of the column as before and it will slide out of its holder into the room below, falling right into place in the center. Now you can reach the Boss Door once you have the Boss Key. ***********THE BOSS KEY*********** Use your hammer to smack the statue on the right of the entrance to the Temple. After you smack it out, use your key to unlock the door. Open the door and enter a room full of Torch Slugs and Fire Keese. When you kill them all, the next door opens. In the next room, you come across with another Like Like. After blocking the flying tiles with your shield, use your arrow to dispose of the Like Like. The exit door opens after you have disposed of them all. Remember to destroy the Gold Skulltula near the Like Like. In the next room, you will come in battle with another Flare Dancer. Since you have the Megaton Hammer, it works better than both Hookshot and Bombs combined. Pound the floor near the Flare Dancer and the flames dissipate instantly. Then attack as you usually do. After you defeat the Flare Dancer, you can grab the Bombs in a chest on the pedestal in the middle of the room. Enter the newly opened door and you finally found the last Goron with the Boss Key. Now that you have done your duty of freeing the Gorons, it is time to help out Darunia in the Boss Arena. Before you unlock the Boss Door, take a few seconds to Hookshot over to the playform in the room's northwest corner. On the top step, you will find four earthenware jugs. Two hold Fairies. If you have any empty bottles, capture them. Now you are ready. Unlock the Boss Door and in you go! **********SUBTERRANEAN LAVA DRAGON: VOLVAGIA************ You enter the Arena but there is no place to go except to that round piece of volcanic crust. As you step off the brick bridge, the room starts shaking and a dragon erupts from a hole. Get ready. Volvagia is probably on of the easiest Boss you will face. If you can constantly keep on your toes to avoid his attacks, you have a chance of leaving this Arena without a scratch. Basically, Volvagia has two attacks and they come randomly. First, you must use your hammer to pound his head when the dragon erupts from a lava pit. This stuns the dragon, allowing you to attack it with your sword. Jump Attack definitely works well here. When you score a hit on a head from the hammer and a few swipes from your sword, Volvagia will perform one of his two attacks randomly. The first attack on me was to erupt from the ground and circle you breathing short jets of flame. Keep in front of it, but off to one side. You want to be able to see where it is going to breathe next and move out of they way. If you evade its breath, you only fear getting in the way of one of its claws. If it passes overhead, duck and cover yourself with your shield. A well-aimed arrow to the head will stop it immediately. Volvagia's second attack calls down rocks into the Arena. They are easy to dodge if you can figure out where the stream of boulders will start to land and stay ahead of or behind the falling rocks. As Volvalgia settles back into the molten crust, the boulders fall down around its hole so stay out. There is another way to dodge these rocks. When the dragon comes out of his hole, immediately go to the edge of the Arena. The walls are climbable so you can wait until it is safe to climb up again. Not bad huh? After each attack, run to the edge of the Arena, where you can get a good view of the lava holes. When the dragon starts to jut its head out, run to it before it can inhale to breathe fire out at you or swipe you with its claws. Keep repeating this process for about five to seven blows. When the final blow is delivered, it retreats back and launches itself back into the air. In midair, the dragon burns up and his bones all fall to the ground. Its head lands next to you and it turns into your reward: another Heart Container. Grab it and step into the warp portal, which will transport you to the Chamber of Sages. As you make your way to the Temple of Light, the ominous cloud around Death Mountain is sucked away and becomes peaceful again. No surprise: Darunia is the Sage of the Fire Temple. He gives you a Fire Medallion to add his powers to yours and also serves as a token of brothership. Another one down, three more to go. When you return back to the Crater, it is time to take a visit to a hidden Great Fairy's Fountain. Located on the right of where you entered the crater, you see dark brown boulders. Use your Megaton Hammer to smash the rocks into pieces. Enter. Stand on the Triforce crest and play "Zelda's Lullaby" to summon the Great Fairy of Magic. She then doubles up your magic meter. Now your Magic Meter is two times longer than the original value. ,---------------------------------------------------------------------- . | 6. The Water Medallion | '---------------------------------------------------------------------- ' By now, Navi should be hinting to you about an artic wind blowing from Zora's River. When you arrive in Zora's Domain, you are sure to be shocked - the whole of Zora's Domain and its entire people are frozen under ice. However, lucky for King Zora, you find out that he is encased in Red Ice - a Blue Fire can melt this type of ice. When you return to Zora's Fountain, that useless fish that sucked you in 7 years ago for nothing is gone. Icebergs float around the fountain area. If you have not gotten Farore's Wind from the Great Fairy in Zora's Fountain, now is the time to do so. Although it is not compulsory to do so, it may help you. Follow the water to the right of the entrance, past the small tree trunk, to a small plot of land. Bomb the light brown boulder and an entire wall gets blown up. Enter the secret entrance. Inside, play "Zelda's Lullaby" to summon another Great Fairy of Magic who will then give you the warping spell. Swim in the freezing waters and make your way to the ledge leading to a cave entrance. Do not enter yet... I head you can get a Piece of Heart around these parts... Explore the icebergs on the eastern portion of the lake. There you find a Piece of Heart. Now it is time to enter the cave, called Ice Cavern. Once you have located the ledge, jump off the iceberg you are on, pull yourself up and walk into the cave. -----------ICE CAVERN--------- Although this Dungeon is not that big, it is easy to get turned around in its winding, freezing passages. Of course, you should find your Dungeon Map first to prevent getting lost. **********FREEZZARD ROOM********** As you enter the first chamber, your main concern will not be the Razor moving around at top speed, but, you will be looking at those nasty- Armos-like statues. These are Freezzards. If you get too close, their artic blasts will freeze you solid. Attack them with your sword and you will never see them again. ***********ICE BLADE ROOM********** The ice fan's blade slices anything in its path. Move in the direction the blades spin to collect three Silver Rupees sitting out in the open. The fourth Rupee hides behind the pair of stalagmites, just left of your entrance. You can get the fifth only by jumping off the icy platform in front of the barred passage. Collecting all five Silver Rupees opens up a new passageway. In the next area, defeat the Freezzards and carefully pass through the Razors and walk into the next room. To reach many items in this room, you must climb the sloped platform in front of you and carefully navigate the slippery bridges. On your way, you will encounter Freezzards. Wait for their artic blasts to dissipate before going in for the attack. Three Recovery Hearts on the east most platform will help you regain lost health. Collect the strange Blue Fire in any empty bottles you may have. This Blue Fire serves a purpose - it melts red ice. Use the Blue Fire to melt the red ice encasing the Treasure Chest on the platform to the left. Recover the Dungeon Map and grab at least a bottle of Blue Fire. Head back to the ice blade room where you collected the five Silver Rupees. In the blade room, melt the red ice wall in the southeast corner. Break into the Chamber by smashing the icicles in your path by using your sword. Within this chamber lies another Blue Fire brazier. Shatter all the icy stalagmites to reach two frozen Treasures. Use the Blue Fire to melt the red ice around both the Piece of Heart and the Treasure Chest containing the Compass. Now you can track down the location of the treasure you are looking for: the Iron Boots. Again, refill your stocks of Blue Fire before proceeding. Head back to the blade room. Melting the wall on the west side of the blade room grants you access to a huge cave filled with platforms and five Silver Rupees. To reach the final chamber, you must collect all five Silver Rupees and unlock the passage at the south end of this area. First, you may want to clear all the Ice Keese in this area. Use your bow and shoot them down. If these Ice Keese score a hit to you, you will be trapped in a chunk of ice that saps your health for a few seconds. Move up against the large block of ice to either climb on it or push it. You must push this block around the room to reach and collect all five Silver Rupees. If you accidentally push the block to the wrong place, you can push it into one of the bottomless pit areas in the corners. Doing this produces another large block in its original location. The last Rupee lies in the small alcove at the north end of the room. Use the Blue Fire to melt the red ice and claim the Rupee. The small alcove on the west side of the room houses at third Blue Fire brazier, where you can refill your empty bottles. Make sure that you must have two bottles of Blue Fire before you proceed to the next room. After you collect all five Silver Rupees, reset the floating ice block by pushing it into one of the bottomless pits at any corner of the room. From its original location, push it east and then south. From there, you can climb on the block and jump to the ledge. If you play the "Song Of Time" in this room, you can get the Red Rupees floating above. Defeat the Freezzard and shatter all the obstructing icicles in your path and make your way through the passageway. You need a Bottle of Blue Fire to melt the red ice. You should have one more bottle of Blue Fire in your possessions. Enter the next room to confront an Ice Wolfos. They are the same as regular Wolfos just that they are slightly bigger than regular Wolfos. Defeat it when they let their guard down. When you defeat the Wolfos, a large Treasure Chest appears. Open it to receive the Iron Boots! These boots are made of iron, so it has a heavy weight, so heavy that anyone wearing these boots will sink underwater. As you turn around, Sheik appears. He tells you that he had rescued Princess Ruto before Zora's Domain became frozen. He then teaches you the "Serenade Of Water", which allows you to warp to Lake Hylia, where the Water Temple is located. A shortcut out of the Ice Cavern lies behind the chest. Equip your newly acquired Iron Boots and sink into the water. You cannot breathe underwater so move quickly. If you equipped your Hookshot, you should realize that the Hookshot is also useable underwater! Enter the door once you are underwater. When you pass through the door, equip back the Kokiri Boots and float back to the water surface. You will find yourself back in the first chamber. Exit to the south and you are back in Zora's Fountain. Back outside, equip your Iron Boots and sink below. Once you touch the ground, grab the Piece of Heart somewhere in the middle. Then float back up. It is time to rescue King Zora from the red ice. Back at King Zora's throne, release the Blue Fire and thaw King Zora. Standing on the block and talking to King Zora, he is extremely grateful and rewards you with the Zora Tunic! With this Tunic, you will not choke underwater but that does not allow you to dive deeper remember that. Now that you have the Zora Tunic, it is time to lend Princess Ruto a hand. Play the "Serenade Of Water" to warp to Lake Hylia. Jump off the north end of the island, equip your Zora Tunic and your Iron Boots and you will sink in front of the entrance of the Water Temple. Using your Hookshot, shoot the green jewel above the gated doorway to raise the gate and enter the Water Temple... -----------WATER TEMPLE----------- The Water Temple will be one of the most confusing Dungeons you will face. Make sure you know your directions well as I will be using sentences like "Open the door from the south/north/east/west" If you are unsure, always save before unlocking a door. If you open the wrong door with a Small Key and you save, your game file is finished; you cannot pass through the Temple. *********FLOOR 3F: START OF THE DUNGEON********* Remove the Iron Boots to float to the surface, then Hookshot yourself to the platform on the other side. Then, jump down, equip your Iron Boots and sink below to Floor 1F. Once there, explore around until you see two torches. Enter the passageway. I think it should be around the right side of the entrance. But just see 2 torches and enter the passageway. I will try to confirm the location in the next version. *********FLOOR 1F: EAST PASSAGE********** As you walk along the passageway, you see Princess Ruto. She, too, wants to save Zora's Domain and its people. She then gives a briefing to you about the Water Temple: There are three places where you can change the water level to its Lowest, Medium and Highest. Follow Ruto by floating back up all the way. Once you reach the water's surface, pull yourself out and you see a Triforce Symbol. Play "Zelda's Lullaby" in front of it to lower the water to its lowest level. ==============SPIKE ROOM============== Enter the room closest to you to find yourself trapped in a room filled with large spheres with spikes protruding from them. Wait for the spikes to retract and hit them with the sword or hammer. After defeating all four of them, you get the Dungeon Map. ==============TORCH ROOM============== With the water at its lowest, exit the Spike room and jump down to Floor 1F - you will not get hurt so do not worry. Use the Fairy Bow to send arrows through the torch in the room and light the two torches on the east wall. You must be quick in lighting the second torch before the first one goes out. Lighting both torches raises the iron bars across the door on the east wall. Enter the next room. ============SHELL BLADE ROOM=========== When you enter the next room, you will come face to face with a few Shell Blades. These Shell Blades are easy to defeat but sometimes very irritating. To defeat them, wait for their mouths to open, exposing their soft underbelly. Using Z Targeting, aim for the underbelly using your Hookshot or Bow. If you miss, the Shell Blade will turn back and try to hit you with its Spike. If that is the case, raise your shield to block it. Using your Hookshot is better so you can adapt using it, as you will encounter more of these underwater later in the Dungeon. The Bow is fast but it cannot be used underwater. Once you have disposed of the Shell Blades, you get a Small Key. **********FLOOR 1F: WEST PASSAGE********** With the water level still at its lowest, move up against the crescent block on the west side of the floor's central area. Once there, push the crescent block until it drops to the passageway under water below. Equip your Iron Boots and sink to the bottom. Make your way to the north end of the corridor before removing them to float up. In the next room, trigger the rise of the water column by striking the Crystal Switch. Once the water column has rise, use it as a jumping pad to reach the doorway at the other side of the room. In the next room, you should see a stone serpent below the water and with its tail. As the swift current drags you round and round, throw in the Iron Boots as you are pulled along the room's north wall to sink onto the tail. From there, use your Hookshot to activate the Crystal Switch in the serpent's mouth to raise the gates. Then, use the Hookshot Target on the ledge to the right to pull yourself into the niche. You see two Shell Blades. However, the gate behinds you slams shut, giving you less allowance to dodge their spikes. If you can, clear them away or ignore and float to the top. Once you pull yourself out of the water, open the small Chest to get a Small Key. Strike the Crystal Switch to open the gate where you entered. With 2 Small Keys in possession, head back to the place where you pushed the crescent block into the water, float yourself back up and head back to the central area. ============SOUTH PASSAGE============ With the water level at its lowest, and you are back at Floor 1F, head to the south passage, you should see a fissure on the floor. Set the Bomb down and blow it up, revealing an underwater passage. Wear your Iron Boots and sink below. On your way, dispose of the Shell Blade and float to the chamber above once you reach the other end of the passageway. Once you are on the surface, trigger the floor switch on the closest platform raises the water level, as well as the dragon-headed statue in the distance. Target the dragon statue's neck with the Hookshot and pull yourself to the platform. Defeat the two Blue Tektites on the platform. At the cell at the back of this chamber holds a Gold Skulltula. There is no obvious way to raise the bars, however, closer inspection reveals a Crystal Switch behind the gates. Using the Charge Spin Attack, press and hold the B Button until a bright orange-red color glows from your sword. Release the B Button and the spin will hit the Crystal Switch, raising the gates, allowing you to get that Gold Skulltula. ============CENTER BUILDING============= Make your way to the locked door at the south end if the building in the center of the area on Floor 1F. Again, if you are unsure of unlocking the correct door, save first. Inside, turn around and pan up to see the Hookshot Target on the ledge above. Using the Hookshot, pull yourself up to the next level. There, you find another Triforce Crest carved in the wall. Play "Zelda's Lullaby" in front of it to raise the water level. As the water level rises, watch the wooden block rising with it, revealing a secret passageway underneath. Equip the Iron Boots and make your way into the secret passageway. ************FLOOR B1: SPIKE TRAP ROOM************** In the next room, activate the Crystal Switch in the northeast corner by hitting it with the Hookshot. This releases Spike Traps! You know how to defeat the Shell Blades and the spheres with pointy spikes. Use your Hookshot to eliminate them. Use your shield to block the spikes if the need arises. After you dispose all of the spikes, the iron gate at the southeast corner retracts, allowing you to float into the chamber above. Take off your Iron Boots and recover the Small Key in the Chest. ***********FLOOR 2F: EAST ROOM************ Make your way back to the center area, enter the structure, and Hookshot up to the platform where you found the Triforce carving. Play the "Song Of Time" to raise the water level halfway up. Exit and proceed to the west side of the ledge that runs along the structure's walls. Use your leaping ability to span the gap to reach the platform with the two clay jars. Travel down to the platform on the other side of the jagged stones. From there, Hookshot back to the platform high above by targeting the farthest of the three Hookshot targets on the ceiling. ***********FLOOR 3F: THE COMPASS*********** Position yourself as close to the Treasure Chest holding the Compass, target the Crystal Switch in the northwest corner, use the Hookshot or Bow to lower the column of water surrounding it. When the water shield drops, open the chest to get the Compass. ************FLOORS 1F AND 2F************* Use the Iron Boots to sink back down to 1F and head back to the place where you met Princess Ruto. Once there, unequip the boots and float back to Floor 2F. To open the other side of the room holding a Small Key, place a Bomb on the floor near the fissure in the wall. Head back to Floor 2F, use the Hookshot to the west platform and use a Small Key to unlock the door there. Again, if you are unsure, save before unlocking the door. **********FLOOR 2F: WATER COLUMN ROOM AT THE WEST SIDE********** In the next room, stand in the column of water and trigger the Crystal Switch at the north end using the Bow or Hookshot. The water column will rise and carry you to Floor 3F. Be careful of the Blue Tektite above. When you exit the room, you will find the third Triforce Symbol. Play "Zelda's Lullaby" in front of it and the water level will rise to its highest. Remember how to come back here later. You will have to raise the water level to its highest again. **********FLOOR 3F: EAST SIDE CORRIDOR*********** Now that the water level is at its highest, you can reach the corridor on the east side. Once you are inside, equip your Iron Boots and drop to Floor 2F. Pull the crescent block back as far as it will go and make your way back to the west side, to the platform with the locked door. Unlock the door and explore. Unsure? Save before you open. ==============CASCADING FALLS ROOM============== Once inside, defeat the two Keese before proceeding. Then slide down to the platform below. The next platform rides on a rail that rises and falls along the sloped wall. Jump onto it and wait for it to lower. When the moving platform reaches it lowest point, jump to the platform on the water, on the right side, from there, target the nearest descending platform using the Hookshot. If you are very fast, you can grab the kill the Gold Skulltula on the right side of the room so you can avoid coming back once you have the Longshot in hand. Once you reach the top, use your last remaining key to unlock the door. =============DRAGON HEAD ROOM============ In the next room, the Crystal Switch in the room's center controls the water level in this area only. Activate it using the Bow or Hookshot. It would be best if you clear the Blue Tektites first. Once the statue's necks are extended, it exposes a Hookshot Target. Use your Hookshot and pull yourself across the first gap. Once across, activate it a second time to set the room back to its original states. Cross the second gap, and then climb over the statue next to it. Activate the Crystal Switch a third time and pull yourself onto the platform at the last dragon-head statue. After you make it across, lower the head again and then climb on it. While standing on the statue's head, activate the Crystal Switch a final time to raise the statue, then climb yourself up to the exit above. At the top, eliminate the two Blue Tektites and the Like Like. Then, use the Hookshot for the last time on the Hookshot Target on the ceiling to pull yourself over the row of spikes. Enter the next room ==============DARK LINK ROOM============= Entering the next room seals your exit and traps you in an area with two stone blocks jutting from the knee-deep water to either side, a dead tree in the middle and a barred exit at the other side of the room. After passing the dead tree and turning around, it reveals the dark side of you. It can be Dark Mustafa or any name you give your character. Dark Link is the Sub-boss of the Water Temple. There are many strategies you can use to defeat him. Some common ones are: 1. If you have Din's Fire, keep using it until Dark Link dies. 2. Keep attacking him until you score a hit. Dark Link will retreat and most probably attack you from behind. So you are better prepared and can hit him faster. 3. An expert strategy is to use an arrow on Dark Link if you catch his guard down. Although it is difficult, it allows you to stay clear of his sword swings. 4. Of course, last but not least, the Evade and Counter method. Dark Link knows most of your sword attacks except the Charge Spin Attack, anticipates every action of yours most of the time and has the same Health Meter as you! So the more life you have, the longer you take to defeat Dark Link. After you defeat Dark Link, the bars on the northern door rise, allowing you to claim your reward: The Longshot! It is an upgraded version of the Hookshot. It extends twice as far! Using the Ocarina, play the "Song Of Time" in front of the Time Block to reveal the passageway below. Jump down. **************FLOOR 3F: SERPENT-SHAPED ROOM************* When you land from the jump, you find yourself near a rapidly racing underground river. The current is far too strong even for an adult Link to swim against, let alone control your actions but the Iron Boots will allow you to navigate carefully past the whirlpools. Getting caught in a vortex returns you to the room where you got the Longshot and reduces your Health Meter by one FULL Heart Container. The intense pull of the last pair of vortices coupled with the narrow water passage, makes this last section the hardest to travel. You may get caught in their grasp, but do not lose hope. Continue pushing the Control Stick forward and you will make it to the platform on the other side. Once you reach the small platform with the clay jars, pull out your Longshot and target the Hookshot Target on the ceiling to reach the second small platform on the other side of the second whirl pool. At the end of the raging waterway, an iron gate blocks the path. Open the gate by using the Bow to shoot the Eye Switch on the east wall. Once the gate opens, use your Longshot, target the Chest and pull yourself quickly. Open the Chest to get a Small Key. *************FLOOR 2F: SOUTH PASSAGE************ This section is easier when the water is at midlevel, which gives you a straight-on shot, but you can accomplish it when the water level is at its lowest. This saves time having to lower the water level again to get the Boss Key. Climbing to the Floor 2F exit from within the central area, target the eye on the wall with your Bow to raise the gate. Quickly use the Longshot and aim for the Hookshot Target to pull yourself. You only have a short time to do this so be quick as possible. Once across, travel down the corridor to the crescent block. Push it until it comes to a halt, giving you access to the chamber to the south. Recover the last Small Key of this Dungeon. Exit the room by the north passage. At the end, look up to see a Hookshot Target. Use the Longshot to pull yourself out, returning to the central area. ***********FLOOR 1F: STONE TOOTH GAP AREA********** With the Longshot in hand, travel back to the northern passage on Floor 1F. Use the Longshot to pull yourself over the spikes to the far end of the room and then drop to the passage below. Continue using the Iron Boots to make your way up to the passage to the end. Take off the boots, float to the surface, pull yourself up the ledge on the south side, and unlock the door. ==========BLUE TEKTITE ROOM=========== The six Blue Tektites are a nuisance when you want to swim to the other side. So it is best to eliminate them. Use your Bow to defeat them. After they are cleared, equip the Iron Boots and drop into the water. Move toward the far end, steering clear of the two boulders rolling through the water. When you reach the other end, remove the boots to float to the surface and then pull yourself up on the ledge. =============STINGER ROOM============= Make your way onto one of the several platforms and eliminate the Stingers. After you clear them all, you will notice a switch on the floor underwater. Triggering it raises the water level, but it lowers again when the switch is released. It needs something to keep it pressed. A fissure in the southeast and southwest corner are your key to solving this puzzle. Bomb them both. On the southeast corner, you will reveal a crescent block. Pull the crescent block until it cannot be pulled further. From the southwest corner, push until you push it off the north edge of the platform, over the switch. The raised water level grants access to the stairway out to the west side of the room. ============WATER COLUMN BRIDGE ROOM============= Step on the floor switch in the next room to raise the bars at the other side of the room. Using the water columns as stepping stones, leap from one end to the next to make your way to the platform on the other side. If one of the Blue Tektites knocked you off while crossing the water columns, use the Hookshot Target on the north end to reach the upper level again so you can trigger the switch and start over. =============BOULDER'S PATH CORRIDOR AND THE BOSS KEY============= In the next room, equip the Iron Boots to keep your footing as you travel up the cascading passageway. Time your movement with that of the boulder that rolls through. At the west end, the boots' weight allows you to drop into passage below. Do not forget to destroy the Gold Skulltula hiding behind the waterfall. Defeat the Shell Blade in the next corridor and remove the boots to float to the room above. At the end of the corridor lies the last locked door. Unlock it and enter the next room. Open the chest to get the Boss Key. To reach the Boss, you must raise the water to its highest level again. First travel to the south side of the central chamber and use the Longshot to reach Floor 2F. Use the Ocarina of Time and play "Zelda's Lullaby" to raise the water halfway. Then head out onto the ledge and into the western passage. Ride the water column up to Floor 3F, exit the room and use the Ocarina. With the water level at its highest, the Hookshot Target on the dragon statue north of the central tower is now exposed, allowing you to Longshot to the north platform. The two earthenware jugs in front of the doorway have Fairies trapped in them. Break the jars and release them. Touch one to recover lost health or capture one or both in your bottle(s) for later use. =============RAZOR SLOPED ROOM============== Passing through the door presents you with your final obstacle before you come face to face with the Water Temple Boss. Three Razors slide back and forth across the rising slopped corridor. To proceed, pick a side and start your ascent when the nearest razor trap hits the walls and starts back. You must keep moving. Stopping for one second will make Link slide back down. The same goes when a Razor hits you. Once you are through, unlock the Boss Door and enter the Boss Arena! ***********GIANT AQUATIC AMOEBA: MORPHA*********** As you enter the Boss Arena, Navi immediately warns you about the water not looking right. Moving to one of the four platforms in the center of the Arena reveals the nature of the Temple's spirit - a huge watery creature surfaces. And guess what? The Boss is just only a little nucleus! Hahahaha!!.. ha.. ha.. Well... never mind looks like it can control water very well yes? Morpha attacks in two patterns. First, it sends watery tendrils out of the water to search for you. If you get caught, you will be hoisted high in the air and crushed and then thrown against one of the Arena's outer walls (Ouchies!). Second, the nucleus ventures outside of its body to attack. When Morpha attacks this way, trying to grab you, lock onto the nucleus using Z Targeting and draw the nucleus in close with the Longshot. When it is close enough, attack it with your sword. Jump Attack works well here. Although the best place to attack the Boss is from one of the center platforms, this position leaves you vulnerable to a surprise attack from behind. In the Arena, keep on your toes to avoid the spike-lined walls. Even touching it will reduce your Health Meter. After you strike the nucleus seven times, the nucleus explodes and the rest of the body will shrink back to the center of the chamber and shudders. Then its watery mass streaks upward to the ceiling and disappears with a last splash. Having defeated the Boss of the Water Temple, you receive another Heart Container. Step into the Blue Portal to transport back to the Chamber of Sages. Again, no surprise: Princess Ruto is the Sage of the Water Temple. She tosses you the Water Medallion, where she adds her powers to yours. Another Medallion down, only two more left to find. At Lake Hylia, Sheik watches as the water in Lake Hylia rises back to normal, commenting on your good work. After Link returns and a brief conversation, Sheik vanishes again. Since you are back at Lake Hylia, and the sun has just risen, you must as well get the Fire Arrows. On the island with the warp symbol, a plaque instructs you to shoot for the rising sun when the Lake is full. Since the Lake is full and the sunrise is just nice, shoot the sun with an Arrow. The Fire Arrows will fall on the "goalpost" opposite the plaque. You will need this later in the game, so you can get it now or later. Also, if you want, since the water is Lake Hylia is restored, perhaps you can take a break by going fishing. Catch a 20-pounder fish to get the Gold Scale! It allows you to dive even deeper. The 20-pounder fish is usually found in the center of the pond, next to the sunken log. Gold Scale in hand, head to the Lakeside Laboratory. In the pool, dive down and you should be able to touch the floor. Talk to the Scientist and he will reward you with a Piece of Heart. Also, throw in your Iron Boots, sink to the bottom and break the crate to reveal a hidden waterproof Gold Skulltula! Destroy it and grab its Token. ,---------------------------------------------------------------------- . | 7. The Shadow Medallion | '---------------------------------------------------------------------- ' Head back to Kakariko Village to find that the village is on fire. As Link wonders what is happening, he sees Sheik standing near the well. Without any warning, Sheik is lifted into the air and slammed hard onto the ground! (Ouchies!) As Link rushes to help, he senses a strange phantom escape from the well and moving through the village. Link gets ready for battle however, Link cannot see its movement and the strange phantom knocks Link out. Something bad has happened, although Impa, Zelda's Attendant has placed a seal on the well to bind the beings of the evil Shadow realm, the Shadow Spirit grew too strong to be held in and broke through the seal! After a short briefing, you learn from Sheik that the entrance to the Shadow Temple is behind the Graveyard. To get there, Sheik also teaches you the "Nocturne of Shadow" which warps you behind the Graveyard, where the Shadow Temple is accessible. To proceed to the Shadow Temple and lend Impa a helping hand, you must have three things: First, the Lens of Truth, Din's Fire and the "Song of Storms" To get the "Song of Storms", enter the windmill (if you remember, the place where you exited from Dampe's Crypt) and talk to the MusicBox player. After that, take out your Ocarina and he will teach you the "Song of Storms". To get Din's Fire and the Lens of Truth, you must travel back in time. Play the "Prelude of Light" on your Ocarina and warp back to the Temple of Time. There, lay the Master Sword back onto the marble and you will become a kid. To get Din's Fire, you must travel back to Hyrule Castle as a kid. The suspicious boulder blocking the passage looks as if it cannot survive a Bomb blast. Bomb it and crawl into the hole. Once there, receive the magic. Din's Fire can burn anything - well almost anything. Now to look for that Lens of Truth. Head back to Kakariko Village. Remember the MusicBox guy who taught you the "Song of Storms" seven years ago? Play it in front of him and watch the Windmill spin faster, draining the water from the well. Now you can travel to the Bottom of the well to find out the source of the evil that escaped it. ----------------BOTTOM OF THE WELL--------------- Okay we are here to find the Lens of Truth. However, if you really want to get your hands on some Gold Skulltula Tokens, I have included them in here for you. Getting the Lens of Truth is a must, but, getting the remaining Treasures are optional. *************FLOOR B1: START OF THE DUNGEON*********** At the bottom of the well, crawl through the tunnel at the east end of the passage. On the other side, a ladder leads farther down to the tunnel system below Kakariko Village. Defeat the Big Skulltula to continue to the end of the corridor. What you see is a wall. Is it the end of the Dungeon? Walking towards the wall reveals something: the wall is illusionary, allowing you to pass through it. Once you enter, you are in the main area of the well, with most of the area covered with catacombs. Beware the Green Bubble floating about. Detonate a Bomb over the pile of debris to uncover a hidden chamber. Drop into it and grab the Bombchu in the chest. At the north end, you will find the fountain flooding the well. Stand on the Triforce Symbol and play "Zelda's Lullaby" to stop the flow of water it also lowers the water level once and for all. Make your way back to the south end, the place where you entered this area through the illusory wall. Drop in to find a small tunnel at the east end. Move up next to the tunnel and crawl through. Exit the tunnel and defeat the Big Skulltula. Scale the wall to pass through the door on the platform at the top. =============DEAD HAND ROOM============== As you step into this room, your exit gets sealed and you find yourself in an area with four arm stalks rooted to the soil. Moving closer to inspect, it suddenly grabs you. The beast itself, called the Dead Hand rises from the ground. The arms are part of this creature, but attacking them directly will not defeat the Dead Hand. To make them let go, press any button. Scoring three or more hits (if you can) with your sword causes the Dead Hand to retreat back into the ground. Repeat the process of letting the hands grab you to lure the Dead Hand out and attack you. This monster takes 10 whole hits before it dies. However, if you constantly use the Jump Attack, you can end its life in half of the time. After you deliver the deathblow, a large Treasure Chest appears. Grab it to get the Lens of Truth! Now you can see through illusory things or at the Treasure Box Shop at the Hyrule Castle Market. Also, the Lens of Truth use up magic, so keep your Magic Meter filled. Now that you got the Lens of Truth, you can either warp back to the Temple of Time by playing the "Prelude of Light" on your Ocarina; retrieve the Master Sword to become an adult again or stay here to complete the rest of the Dungeon so you can get your hands on some Gold Skulltula Tokens. THE REST OF THE SECTIONS ARE OPTIONAL - IF YOU WANT, GO AHEAD AND COMPLETE THE REST OF THE DUNGEON. **************FLOOR B3: THE PIT************* As you explore the catacombs around the main area, you will end up walking over one of the many illusory floors section that can be found in the main area of the well. While you come to a halt, you will find your self in a hand-shaped cave with four branching finger-like tunnels. You will find the ladder back up to the first basement floor on the south wall of the central area. The ReDead nearby will attempt to paralyze you and drain your life if you go too close. After climbing up the second set of ladders to exit the pit, a barred door blocks the doorway out. Collecting all five Silver Rupees raises the iron bars. Also, while you are in the lowest section of this Dungeon, search the remaining tunnels. The Dungeon Map lies in the Large Chest in the blocked right hand tunnel. Bomb the boulders to recover the Dungeon Map from the Treasure Chest next to the Redead. ************FLOOR B1: CENTRAL ROOM************* After collecting any of the Small Keys from Floor B3, you can open one of the three locked doors in the catacombs. The door located in the northwest corner of the central room has a Gold Skulltula in it. After destroying the Deku Baba, grab the Token. In the cell directly across from that door lies a large chest. However, the Lens of Truth reveals a hole beneath the illusory floor, which prevents you from approaching from that direction. Traveling the west corridor will reveal another illusory wall that will allow you to gain access to the Treasure Chest holding the Compass. Behind the other locked door at the northeast corner, you can get the second Gold Skulltula Token for this Dungeon. Shoot down the old Skulltula clinging to the wall clinging onto the wall in the iche at the north end of the room. Use the Lens of Truth to uncover the real floor sections hidden under the illusory ones. ==============WEST SIDE CORRIDOR AND THE CRYPT=============== With the water drained, drop into the hole that was filled with water and open the small Chest for a Recovery Heart. Continue up the root- covered wall near the chest and open the door to enter the Crypt. This tomb-filled chamber holds many secrets and brothers of the ReDead: Gibdos. They paralyze you when you are in sight and will drain your life if they are in range. Also, playing the "Sun's Song" will freeze them. Light the torches using a Deku Stick. Each torch you light opens the tomb next to it. Opening each tomb allows you to climb in and collect any treasure you might find but releases any creature that was sealed within. =============NORTHEAST CORNER TUNNEL============== To find the final Gold Skulltula of this Dungeon, you must brave the cell holding the Like Like. Collect the final Small Key and make your way to the level's northeast corner. Crawl through the tunnel and use the key on the locked door on the other side. In the next room, you must shoot down the Keese. Then take care of the Beamos which will allow you to reach the Like Like's cell through the door on the south wall. ==========CELL OF THE LIKE LIKE============= If you are not careful, you will become breakfast/lunch/snack/dinner/supper. Slash it with your sword as it lowers it mouth and attempts to eat you alive. With each attack, the Like Like will retreat before attacking again. When you defeat it, shoot the Gold Skulltula and use the Boomerang to claim the Token. You have completed the Bottom of the well. Play the "Prelude of Light" and warp back to the Temple of Time. Retrieve the Master Sword, when you are an adult, play the "Nocturne of Shadow" to warp back to the back of the Graveyard. Once you are an adult and back at the back of the Graveyard, turn back to find a tunnel. Unlit torches surround a small platform in the center of the chamber. Call down Din's Fire to instantly light up all the torches at once. The stone seal rises, enter the Shadow Temple... -------------SHADOW TEMPLE------------- Well, for me the Shadow Temple is also confusing and freaky too. This time, you will encounter more Floormasters and even invisible ones. But with the Lens of Truth in your hands, you should have no problem going through this Temple if you know your North, South, East and West directions and follow this walkthrough. *************FLOOR B1: THE DUNGEON STARTS************* Round the corner in the entrance, use your Longshot to pull yourself across the gap. If you inspect the stone wall, Navi hints about the shadow yielding only to the one possessing the "Eye of Truth" which is also known as the Lens of Truth. Use it to reveal an illusory wall. =============SKULL OF TRUTH ROOM============== In this room, you must move where the statue's beak points, move up against the flat piece of outstretched stone; press and hold the A button as you push it and control it with the Control Stick. If you push while using the Lens of Truth, you can determine which skull is not an illusion. Moving the statue's beak pointing the non-illusory skull correctly opens the mouth of the statue across the gorge. If you push the statue's beak pointing to an illusory skull, the floor beneath you will split and drop you into an abyss. You will lose one full Heart Container and end up back at the entrance of the Temple. Use the Lens of Truth to reveal an illusory wall in the northwest corner. Explore the area to find the item that allows you to cross the gap. The rooms containing these items are hidden, but the Lens of Truth will show you what is fake and real. Once you enter a room, your exit gets sealed. Defeat the ReDead and the Keese to get the Dungeon Map. ===========DEAD HAND ROOM=========== The six hands reaching out of the ground make it obvious what is lurking in this room. However, the Lens of Truth will help you find a dark spot - the Dead Hand's resting place. Place a Bomb on that location to lure the Dead Hand out. This saves you from getting caught in one of the hands just to lure the Dead Hand out. Strike it when it lowers its head. Defeat the Dead Hand and get the mysterious but legendary Hover Boots! Back at the Skull of truth room, equip the Hover Boots and run toward the statue past the gorge. The boots' power fades after about 1.5 seconds. Although you will fall a little bit short, it is just enough for Link to grab the stone tongue. *****************FLOOR B2: ROOM WITH THE BEAMOS***************** Stepping into the statue's mouth, walk down a sloped passageway into an area where a Beamos guards the way. Blow it up, then head the illusory wall to the south enter the next room. ===============THE COMPASS============= Two Gibdos stand in the next room. Movement awakens them from their slumber to paralyze you. If you are in range of them, they will jump on you and drain your health. Play th