THE LEGEND OF ZELDA: MAJORA'S MASK IN-DEPTH GUIDE OF THE BOMBER'S NOTEBOOK ------------------------------------------- by Seth Gastelum hetnkik999@aol/yahoo.com November 01, 2000 Version 1.0 TABLE OF CONTENTS ------------------ 1. Introduction 2. How To Read The Guide 3. Characters 4. Bombers 5. Anju a. Objective 1 b. Objective 2 c. Objective 3 d. Objective 4 e. Objective 5 6. Kafei a. Objective 1 b. Objective 2 c. Objective 3 7. Man from Curiosity Shop a. Objective 1 b. Objective 2 8. Old Lady from Bomb Shop 9. Romani a. Objective 1 b. Objective 2 10. Cremia 11. Mr. Dotour 12. Madame Aroma a. Objective 1 b. Objective 2 13. Toto 14. Gorman 15. Postman a. Objective 1 b. Objective 2 c. Objective 3 16. Rosa Sisters 17. ??? 18. Anju's Grandmother a. Objective 1 b. Objective 2 19. Kamaro 20. Grog 21. Gorman Brothers a. Objective 1 b. Objective 2 22. Shiro 23. Guru-Guru 24. Closing Statements 25. Legal Stuff ---------------- 1. INTRODUCTION ---------------- Let me start out by saying that this is the first guide I've written for GameFAQs so I hope people like it. Ok, I wrote this guide because first of all, Majora's Mask is awesome. Secondly because I couldn't find a chart anywhere that listed how to complete all the objectives in the Bomber's Notebook. So I set out and figured out how to complete them myself and now I'm passing this information on to you. Please note, you do not start off with the Bomber's Notebook. Please read 3a. to see how you get it. I hope you'll enjoy. Oh yeah, please leave feedback to any of my e-mail addresses (above) to tell me how it is. Now, on to the section that tells you how to get the most out of this guide. ------------------------- 2. HOW TO READ THE GUIDE ------------------------- This guide is set up like this. "WHO:" "WHERE:" "WHEN:" "HOW:" and "WHAT:" The "WHO" tells you a little about the character. The "WHERE" tells you where to be to complete the entry. The "WHEN" will tell you when you need to be there. The "HOW" tells you what you have to do. And finally, the "WHAT" tells you what you get for helping that person. Also, some people need a lot of extra help so each thing you need to do for them will be put under different "OBJECTIVES." Pretty simple, huh? You probably didn't even need to read this section. -------------- 3. CHARACTERS -------------- These are the different people you'll meet on your quest who are in desperate need of help. ---------------------------------------------------------------------- 4. WHO: BOMBERS, Secret Society of Justice: Helping people 24 hours a day. ---------------------------------------------------------------------- WHERE: North Clock Town WHEN: 24/7, Days 1-3 HOW: Pop the blue Majora's Mask balloon. Talk to the kid and accept his challenge. Find the Bombers throughout Clock Town before the next morning. Two are in North Clock Town, in opposite corners. Two are in East Clock Town; one above Latte, holding a chicken, the other on the awning near The Stock Pot Inn. The last one is in West Clock Town near the Post Office. WHAT: Secret code: Code for entering Bomber's hideout. Bomber's Notebook: Members-only schedule book. ------------------------------------------------------------ 5. WHO: ANJU, Stock Pot Inn's innkeeper: A courteous woman. ------------------------------------------------------------ a. OBJECTIVE 1 --------------- WHERE: The Stock Pot Inn. Located in East Clock Town. WHEN: 2pm, Day 1 HOW: Talk to Anju, without the Kafei Mask, and tell her you do have a reservation. WHAT: Received Room Key: Got it by mistake. Enter at night. b. OBJECTIVE 2 --------------- WHERE: The Stock Pot Inn WHEN: Immediately following her first objective. HOW: Talk to her when the Postman is giving her a letter. Listen to their conversation. When the Postman leaves, talk to her with the Kafei Mask on. (See Madame Aroma's entry.) WHAT: Secret Night Meeting: Promised to meet in kitchen at 11:30pm. c. OBJECTIVE 3 --------------- WHERE: The Stock Pot Inn's Kitchen WHEN: Midnight-6am, Day 1 (Even though it says 11:30 HOW: Just show up and talk to her. WHAT: Promised to meet Kafei: Promised to meet Anju's boyfriend. Letter to Kafei: Asked to drop in postbox in morning. (Mail this right away.) d. OBJECTIVE 4 --------------- WHERE: The Stock Pot Inn. Front desk on Day 2 or the last room upstairs on Day 3 WHEN: 5-8pm on Day 2 or 6am-Noon on Day 3 HOW: Give Anju the pendant Kafei gave you. (See Kafei's entry.) WHAT: Delivered Pendant: Conveyed Kafei's intentions to Anju. (Anju decides to wait for Kafei.) e. OBJECTIVE 5 --------------- WHERE: The Stock Pot Inn's Employee Room (First door upstairs.) WHEN: 5:30am, Day 3. Get there by Five just in case. Don't leave. I know it seems like Kafei won't get there but he'll make it in the knick of time. (As long as you met all the requirements. Make sure to keep checking Kafei's entry located below.) HOW: Reunite Kafei and Anju by helping Kafei get his Sun Mask (see Kafei's entry) and by giving Anju the pendant. Now cry as you watch them decide to die together. (Optional) WHAT: Couple's Mask: Sign of Anju and Kafei's happiness. ---------------------------------------------------- 6. WHO: KAFEI: Strange youth seen near Laundry Pool ---------------------------------------------------- a. Objective 1 --------------- WHERE: Laundry Pool. Located out of South-West South Clock Town. WHEN: 3:30-8:30pm, Day 2 HOW: Watch the Postman give Kafei the letter you mailed. (See Anju's entry.) Then wait for Kafei to go back in his house. Follow him in and go up to talk to him. Tell him you "can" keep a secret. WHAT: Pendant of Memories: Promised to deliver it to Anju. (Give it to her right away.) b. Objective 2 --------------- WHERE: Ikana Canyon. When your facing the river and the higher area of Ikana is in front of you, follow the path to the right. You'll see Kafei hiding behind some stones. WHEN: 6pm, Day 3 HOW: Wait for Sakon (thief) to come. Make sure you stay hidden. Follow Kafei into the hideout. Kafei will step on a switch which will move the Sun Mask away. You will now control both characters. Using Link, step on the switch Kafei asked you to. With Kafei, push any of the blocks onto the switch. With Link, kill the Deku Baba. With Kafei, step on the blue switch. (NOTE* Stepping on the yellow switches will slow the conveyor belt. This is good. Stepping on the red switches will speed up the conveyor belt. AVOID STEPPING ON THE RED SWITCHES.) Using Link, kill the two Deku Babas. With Kafei, first push the far right block down. Then press the center block onto the red switch. Run back and press the yellow switch. Push the bottom block onto the blue switch. Now kill the Wolfos with Link. Push the far right block down away from the door and go through and press the switch with Kafei. Now press the final switch with Link. Are you shaking yet? WHAT: Escaped from Sakon's Hideout: Helped Kafei recover stolen mask. c. OBJECTIVE 3 --------------- WHERE: The Stock Pot Inn's Employee Room WHEN: 5:30am, Day 3 (Get there early and stay there.) HOW: Reunite Kafei and Anju by helping Kafei get his Sun Mask and delivering the pendant to Anju. (See Anju's entry.) Now cry as you realize Anju is going to sleep with a child. (Optional.) WHAT: Couple's Mask: Sign of Anju and Kafei's happiness. ---------------------------------------------------------------------- 7. WHO: MAN FROM CURIOSITY SHOP, buys and sells stolen goods. Open at night only. ---------------------------------------------------------------------- a. OBJECTIVE 1 --------------- WHERE: Laundry Pool (Kafei's house.) WHEN: 1-10pm, Day 3 HOW: Go up and talk to him. Only works if you've already talked to Kafei. (See Kafei's entry.) WHAT: Keaton Mask: Kafei and Curiosity Shop's mask. Letter to Mama: Letter to Kafei's mom: High Priority. (Do not deliver....yet.) b. OBJECTIVE 2 --------------- WHERE: Curiosity Shop. Located in West Clock Town. WHEN: 10pm-6am, Day 3 HOW: Go in and buy it. Only works if you stopped Sakon on Day 1. (See Old Lady from Bomb Shop's entry.) It costs 500 rupees so you'll need a Giant's Wallet from the Great Bay Spider Hut. (See someone else's guide or e-mail me for details on this.) WHAT: All-Night Mask: Strange mask at a bargain. Valuable. ------------------------------------------------------------------- 8. WHO: OLD LADY FROM BOMB SHOP: Runs town Bomb Shop: Always open. ------------------------------------------------------------------- WHERE: North Clock Town WHEN: Midnight, Day 1 HOW: When Sakon (thief) steals her bag, slash him with your sword and wait for him to leave. Do not follow him. WHAT: Blast Mask: Thanks for guarding bag from thief. -------------------------------------------------------- 9. WHO: ROMANI: Young girl living at ranch with sister. -------------------------------------------------------- a. OBJECTIVE 1 --------------- WHERE: Romani Ranch. Located South-West out of Termina Field and up Milk Road. A boulder will be blocking the path the first two days. You need a Powder Keg to clear the path. Please use someone else's guide to see how to do this or e-mail. WHEN: 6am-6pm, Day 1 HOW: Talk to her by the barn and agree to help her. Ride Epona (horse) and pop all the ghost balloons within the allotted time. If you mess up, talk to her and try again. WHAT: Became ranch hand: Help get rid of ghosts at 2:30am. (You also get Epona.) b. OBJECTIVE 2 --------------- WHERE: Romani Ranch (Inside barn.) WHEN: 2:30am, Day 1 HOW: Meet Romani then go outside and start shooting all the ghost 'till dawn. WHAT: Saved cows from "them": Protected cows and Romani 'till morn. Milk Bottle: Thanks for saving cows from ghosts. ------------------------------------------------- 10. WHO: MR. DOTOUR: Mayor of Clock Town. V.I.P. ------------------------------------------------- WHERE: Mayor's Residence. Located in East Clock Town. He's behind the door on the left. WHEN: 10am-8pm, Days 1 and 2/ 10am-6pm, Day 3 HOW: Speak to him using the Couple's Mask. (See Anju and Kafei's entries.) WHAT: Dotour's Thanks: Thanks for ending a looong meeting. (Heart Piece.) ------------------------------------------------------------------------ 11. WHO: MADAME AROMA, the Mayor's Wife: In charge of town performances. ------------------------------------------------------------------------ a. OBJECTIVE 1 --------------- WHERE: Mayor's Drawing Room (Right door in Mayor's Residence.) WHEN: 10am-8pm, Days 1 and 2 HOW: Just talk to her. WHAT: Kafei's Mask: Show it to help with the search. b. OBJECTIVE 2 --------------- WHERE: Latte WHEN: 6pm-6am, Day 3 HOW: Go into Latte using Romani's Mask. (See Cremia's entry.) Talk to Aroma wearing Kafei's Mask and give her the Priority Mail. (See Man from Curiosity Shop's entry.) WHAT: Chateau Romani: Thanks for delivering letter to mom. (Includes bottle.) ------------------------------------------------ 13. WHO: TOTO: Famed manager of The Indigo-Go's ------------------------------------------------ WHERE: Latte WHEN: 10pm-6am, Days 1 and 2 HOW: Talk to her as Link, Deku Link, Goron Link, and Zora Link and agree to do a sound test each time. After you do this, The Ballad of the Wind Fish from Link's Awakening will play. WHAT: Circus Leader's Mask: Thanks for moving Gorman with song. ------------------------------------------------------------------------ 14. WHO: GORMAN, leader of a traveling troupe: Has fine clothes, but a frightful face. ------------------------------------------------------------------------ Gorman's entry is exactly the same as Toto's. (See above.) ------------------------------------------------------------------------ 15. WHO: POSTMAN, town's postal carrier: A very serious public servant. ------------------------------------------------------------------------ a. OBJECTIVE 1 --------------- WHERE: Post Office. Located in West Clock Town WHEN: 3pm-Midnight, Days 1 and 2 HOW: Talk to him and stop the clock at exactly 10 seconds. If you wear the Bunny Hood (See Grog's entry.) it will be easier. WHAT: Training Award: Prize for getting time exactly right. (Heart Piece.) b. OBJECTIVE 2 --------------- WHERE: Any Postbox WHEN: Midnight-Noon, Spanning Days 1 and 2 HOW: Simply deposit the letter Anju gave you. (See Anju's entry.) WHAT: Deposited Letter to Kafei: Deposited letter for delivery. c. OBJECTIVE 3 --------------- WHERE: Starting at Post Office, ending near Latte WHEN: 6pm-6am, Day 3 HOW: Give the Postman the Priority Mail (See Man from Curiosity Shop's entry.) at the Post Office. Then follow him until he stops outside Latte and talk to him. WHAT: Postman's Hat: Thanks for enabling him to flee. ------------------------------------------------------------------ 16. WHO: ROSA SISTERS, twin dancers: Members of the Gorman Troupe ------------------------------------------------------------------ WHERE: West Clock Town WHEN: 6pm-6am, Days 1 and 2 HOW: Dance in front of them using Kamaro's Mask. (See Kamaro's entry.) WHAT: Rosa sister's thanks: Thanks for teaching the dance. (Heart Piece.) ------------------------------------------------------------------------ 17. WHO: ??? (Person living in the inn's restroom): Details are unknown. ------------------------------------------------------------------------ WHERE: The Stock Pot Inn's restroom (Downstairs) WHEN: Midnight-6am, All three days HOW: Give him a Deku Land Title Deed. See another guide or e-mail me to see how to get one. WHAT: Thanks for the paper: Thanks for helping person in toilet. (Heart Piece.) ---------------------------------------------------------------- 18. WHO: ANJU'S GRANDMOTHER: Storyteller and grandmother at inn ---------------------------------------------------------------- a. OBJECTIVE 1 --------------- WHERE: The Stock Pot Inn's Study (First room downstairs.) WHEN: 8am-6pm, Days 1 and 2 HOW: Talk to her wearing the All-Night Mask (See Man From Curiosity Shop's entry.) and listen to the first story. Answer the question correctly. WHAT: Reading Prize 1: Prize for not sleeping through story. (Heart Piece.) b. OBJECTIVE 2 --------------- All information is the same as Objective 1, except listen to the second story and answer the question incorrectly. WHAT: Reading Prize 2: Prize for not sleeping through story. (Heart Piece.) ------------------------------------------------------------------ 19. WHO: KAMARO, ghost of a charismatic dancer: Enjoys Moonlight. ------------------------------------------------------------------ WHERE: On top of a frozen tree outside of North Clock Town. WHEN: Midnight-6am, All three days HOW: Talk to him, then play him the Song of Healing. WHAT: Kamaro's Mask: Sign of taking over for dancer. -------------------------------------------------------------- 20. WHO: GROG, Cucco Shack's breeder: His crest is frightful. -------------------------------------------------------------- WHERE: Cucco Shack. Located in Romani Ranch. WHEN: 6am-8pm, All three days HOW: Use the Bremen Mask (See Guru-Guru's entry.) to march around and get all ten chicks (no, not that kind) to follow you in a line. WHAT: Bunny Hood: Thanks for turning chicks into cuccos. -------------------------------------------------------- 21. WHO: GORMAN BROTHERS: Horse trainers. Suspicious... -------------------------------------------------------- a. OBJECTIVE 1 --------------- WHERE: Gorman Track. Located left off Milk Road. WHEN: 6am-6pm, All three days HOW: Bring Epona (horse) there to race. Then kick their butts. WHAT: Garo's Mask: Prize for winning Gorman horcerace. b. OBJECTIVE 2 --------------- Exactly the same as Cremia's objective. Minus the Mask. ----------------------------------------------------------------------- 22. WHO: SHIRO, the inconspicuous soldier: He really doesn't stand out. ----------------------------------------------------------------------- WHERE: Road to Ikana. When you first enter and you have a choice to go left to the graveyard or up to the village. Sitting in a circle of rocks. He's invisible. WHEN: All day everyday. HOW: Use the Lens of Truth and talk to him. He'll want some Red Potion. WHAT: Stone Mask: Thanks for giving strength to a soldier. -------------------------------------------------- 23. WHO: GURU-GURU: Musician in the Gorman Troupe -------------------------------------------------- WHERE: Laundry Pool WHEN: 6pm-6am, Days 1 and 2 HOW: Talk to him and listen to his story. WHAT: Bremen Mask: Thanks for hearing confession. ----------------------- 24. CLOSING STATEMENTS ----------------------- I hope this guide helps you complete your Bomber's Notebook entries. If any of the information I wrote down is incorrect or if you are still having trouble, please e-mail me. You can also e-mail me with any questions you may have about anything in this guide. Please let me know if this guide is any good or if it sucks or whatever, your comment would be appreciated as it is my first guide. Thank you. hetnkik999@aol.com hetnkik999@yahoo.com ---------------- 25. LEGAL STUFF ---------------- This guide is Copyright 2000 Seth Gastelum (hetnkik999). It may not be reproduced at any web-site except www.gamefaqs.com without my written authorization. It may only be copied for private viewing and you may not make a profit off of it. If any of these rules are broken, legal action will be taken. Have a nice day.