. ____ _____ _____ |___ \ | __ \ / ____| __) || | | | | (___ _ __ __ _ ___ ___ |__ < | | | | \___ \ | '_ \ / _` | / __|/ _ \ ___) || |__| | ____) || |_) || (_| || (__| __/ |____/ |_____/ |_____/ | .__/ \__,_| \___|\___| | | |_| _____ _ _ _____ _ _ _ _ / ____| | | | | | __ \(_) | | | || | | | __ _ __| | ___ | |_ | |__) |_ _ __ | |__ __ _ | || | | | / _` | / _` | / _ \| __| | ___/| || '_ \ | '_ \ / _` || || | | |____| (_| || (_| || __/| |_ | | | || | | || |_) || (_| || || | \_____|\__,_| \__,_| \___| \__| |_| |_||_| |_||_.__/ \__,_||_||_| •============================================================================• 3-D Space Cadet Pinball DOS / Windows FAQ / Walkthrough Version: 0.03 Monday, September 22, 2003 Mike Truitt •============================================================================• Contents: I About this FAQ I I Version History I I I Game Basics I V Scoring Basics V Advanced High Scoring V I Level Guides V I I Frequently Asked Questions V I I I Notes and Thanks •============================================================================• I ABOUT THIS FAQ •============================================================================• Having only played this game at my friends' houses, I never really got any good experience or anything about this game, all I really knew was that I liked it. When I had gotten my own laptop, 3D Space Cadet Pinball was installed. I started playing it and doing some research about it and I realized just how bad I was at it. So I found a website where I could download this game onto my PC, which I did. Over the next few weeks my skill increased greatly and I started to get this game down really well. Besides just finding out that I sucked, I also realized there were no good FAQ devoted towards this game (there was one, but it was just the help menu reworded and formatted). So I decided to come out of my FAQ writing dormancy and write this bad boy. ____________ Legal Notice ŻŻŻŻŻŻŻŻŻŻŻŻ •••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• •••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• ••••• ••••• ••••• This FAQ is copyrighted information of Mike Truitt. Any ••••• ••••• using of this FAQ without permission granted by the ••••• ••••• author, Mike Truitt, is strictly prohibited. To obtain ••••• ••••• usage of this FAQ, simply send an e-mail to this address ••••• ••••• miketru@earthlink.net . Please include your name, what ••••• ••••• website / publication you are representing, and I will ••••• ••••• surely grant you permission. ••••• ••••• ••••• •••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• •••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• •============================================================================• I I VERSION HISTORY •============================================================================• _____________ Version 0.03: All of the walk-through is now completed. The scoring ŻŻŻŻŻŻŻŻŻŻŻŻŻ sections of the FAQ will still need to be completed. Likewise descriptions for parts of the table will also need to be added. The Frequently Asked questions portion of the FAQ is also completed now - First attempt at submission. _____________ Version 0.02: 3/5 of the main walk-through completed. However I still need ŻŻŻŻŻŻŻŻŻŻŻŻŻ to get the scoring sections done, which will not be hard, rather long. Also have to get the Table Parts section of Game Basics completed. Right now I have 14 / 55 total object written down. This will be the hardest part to complete. _____________ Version 0.01: First started on this FAQ. I got all of the preliminary ŻŻŻŻŻŻŻŻŻŻŻŻŻ sections done, and parts of the smaller sections completed. It will probably be another update or so before it is in presentable form. ____________ Last Update: Monday, September 22, 2003 ŻŻŻŻŻŻŻŻŻŻŻŻ •============================================================================• I I I GAME BASICS •============================================================================• ______________ Pinball Basics ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ For those of you who have never played pinball before, here is a brief overview of the concept of any and all pinball games. The basic concept of pinball is to keep a little metal ball on a sloped plane for as long as possible. This is done by using a sets of flippers, (two on the bottom, and sometimes another set located at the top of the board) to hit the ball back up the slope. While the ball is in play, it will hit different objects (there are usually bumpers, ramps, holes and pads) which in one way or the other add to the point total of the player. Along with just hitting those objects, many of them present challenges to be attempted, and if they are completed, the player gets rewarded with bonus points, extra balls, more challenges or even a greater playing field in some of the more advanced games. Most pinball consoles give the player three balls per game, some give five. During these balls, the player must achieve as high of a score as possible. When the players final ball is lost, the game is over and if the score is high enough, the player will give his initials to the game and will displayed on the score board until higher scores are achieved and that score gets knocked off of the High Score board. _____________________________ 3D Space Cadet Pinball Basics ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 3D Space Cadet Pinball was designed by Maxis, a company which is known best for its "The Sims" series, and is made for the Windows. It was first installed on the Windows 2000, but is compatible to any of the other windows versions. With 3D Space Cadet Pinball (which I will refer to as 3D pinball from this point forth), you get three balls and is played on a regular pinball table. You can see a picture of the table in the same file folder as you can the game itself. I will use this picture as a reference point in some different locations in my FAQ _____ Rules ŻŻŻŻŻ With 3D Pinball you start out at the very beginning level and you must work your way up through each level until you eventually save the galaxy, just like every true Space Cadet. Here are the rankings that you must go through in order to get enough skill to save the doomed galaxy..... •====================•===================• || Rank Number ||| Rank Title || •====================•===================• | Starting Rank | | •--------------------+-------------------• | Secondary Rank | Ensign | •--------------------+-------------------• | Third Rank | Lieutenant | •--------------------+-------------------• | Fourth Rank | Captain | •--------------------+-------------------• | Fifth Rank | Lt Commander | •--------------------+-------------------• | Sixth Rank | Commander | •--------------------+-------------------• | Seventh Rank | Commodore | •--------------------+-------------------• | Eight Rank | Admiral | •--------------------+-------------------• | Final Rank | Fleet Admiral | •====================•===================• In order to get promoted from one ranking to the next you must complete a total of three missions in your current ranking. Once this has been achieved you will be promoted. Promotions to the next level are permanent, meaning you will never be demoted, even if you loose one of your balls. ________ Missions ŻŻŻŻŻŻŻŻ In order to be promoted, you must complete missions. To complete missions, you must first activate the missions to do this you must hit the Mission Targets, which are number 16 on the picture, and are on the left side of the table about halfway up. You only need to hit one of the targets to activate a mission, an alternate mission is available if you hit two of the targets, and a third mission is available if you have all three targets lit up. After you hit one of those targets, you must go up the Launch Ramp, which is the ramp on the left side of the table, and number 9 on the picture. As soon as the ball goes through the top portion of the ramp, your mission will be activated. On a side note, you do not need to do each of the three missions if every level to advance. You may do the same mission three times, or any combination of the three. _________________________________________ T A B L E P A R T S ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ____________ Fuel Targets The fuel targets are located on the top-left portion of the ŻŻŻŻŻŻŻŻŻŻŻŻ table. They are in the circular cove area. When all three targets are hit, your spacecraft gets refueled. The three fuel targets are labeled number one on the picture. ______________ Attack Bumpers Attack bumpers are located in the top center section of the ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ table and in the circular cove section by the fuel targets. In the center of the table there are three bumpers placed in a triangular pattern. The attack bumpers, when hit add to your point total and bounces the ball towards the opposite direction. When played correctly with the table bump, one can use the attack bumpers greatly to their advantage. The four attack bumpers are labeled two and thirty-two on the picture. ________ Wormhole There are three wormholes on the table. One is in the upper-left ŻŻŻŻŻŻŻŻ portion of the table that faces the number two attack bumper and the fuel targets. The second wormhole is in the upper right section of the table and faces the number thirty-two attack bumpers. The third and final wormhole is located in the center of the table on the right hand side. It is facing the two flippers. When a ball enters any of the wormholes, you will get a small bonus, and then the ball will be launched from the same hole it entered. However, if you hit the Space Warp target (number thirty-four) the ball will warp, through space, to a different wormhole and then be launched from that one. The three wormholes are labeled two, twenty-eight, and forty-one on the picture of the table. ________________________ Field Multiplier Targets The three field multiplier targets are located on ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ the back side of the number two wormhole, and is up and to the left of the highest one of the three attack bumpers. To activate the field multiplier targets, you must have the ball hit all three of the targets. If you do this one time, every score that you get will be doubled, outside of mission completion bonuses. After knocking down the third target, you have thirty seconds before this status degenerates. However, if you are able to knock down the three targets again within that same thirty second time limit, then you will be awarded with a Field Multiplier X3 bonus. If you achieve this you have another thirty seconds before the multiplier goes back down to double. Just like before though, if you are able to knock down the three targets within those thirty seconds, then you will get a Field Multiplier X5 bonus. If you are lucky enough to knock down the targets again, then you will be awarded with an amazing Field Multiplier X10 bonus. The field multiplier targets are labeled number 4 on the picture of the table. ___________________ Space Warp Rollover The space warp rollover is just left of the Field ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Multiplier Targets, it looks just like a circle on the board with no real purpose to it. Often times you will hit this and you do not even know that you do, or what it does. The only time when the Space Warp Rollover does anything besides add a few cheap points to your score is if you have it the Space Warp Target (number thirty-four). The Space Warp Rollover also reopens one of the Return Lanes (numbers twenty-one and fourty- eight) The Space Warp Rollover is found as number five on the table picture. __________________ Hazard Target Bank There are three hazard target banks on the left side of ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ the table. They are to the left of the three attack bumpers and just under the Space Warp rollover. If you are able to hit all three of the targets then the left kicker will be reopened. On the picture, the Hazard Target Bank is number six. ____ Flag There are two sets of flags located on the board. One set is on the ŻŻŻŻ right side of the board towards the top of the Hyperspace Chute (number 30). The other flag is on the left side of the board at the very top of the lane where you get your ship refueled. There are two things that the flags do. One is give you a quick and easy increase of points. The second is, if you have the Space Warp Target Light (number 34) activated, then a light will change beneath the flag to either yellow, red, or green. Which ever color is lit up when you enter a wormhole, that is the wormhole the ball will come out of. The flags are numbers seven and thirty-three on the picture. ___________ Launch Ramp The launch ramp is located on the left side of the board. It ŻŻŻŻŻŻŻŻŻŻŻ is the most noticeable of any of the ramps or chutes on the table. The launch ramp is used quite often during the course of the game. The main purpose of it, however, is to activate missions. After you have hit the Mission Targets (number 16) launch the ball up the Launch Ramp. You should then receive your mission briefing, at which point you can go onto the mission. The Launch Ramp is marked as number eight on the picture. ___________________ Black Hole Kick Out The Black Hole Kick Out is located underneath the ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Launch Ramp. It is very hard to enter, and does not serve much of a purpose for a large percentage of the game. There are only two times when you will actually want to enter the Black Hole Kick Out. Once is when it is necessary to complete the mission that you are on. The second time is if you have gotten the Extra Ball activated and have a minute to get the ball to go down one of the return lanes (numbers 21 and 48) due to the fact that a large percentage of the time the ball will be launched into one of those lanes. However, if you do get the ball in the Black Hole Kick Out and do not wish for it to go into one of the lanes, then simply bump the table right as the ball is about to be launched and you should not have to worry about the loss of your ball. You will find that the Black Hole Kick Out is labeled as number nine on the picture. ___________ Fuel Lights The Fuel Lights are just to the left of the Black Hole Kickout ŻŻŻŻŻŻŻŻŻŻŻ and go under the Launch Ramp. There are a total of six lights, each one representing one sixth of your total fuel that you have on the ship. For the most part, you should not have to worry about the Fuel Lights, often times you will refuel your ship without knowing you have done it. They get refueled all of the way every time you go through the Launch Ramp as well as many other ways. However, if you are running low on precious resource, simply launch the ball over the lights and you will refuel the ship for every light you go over. The only time when the fuel becomes a burden is if you are on a mission for a while and are running low on it. If this happens, you must refuel the ship before you lose it all, thus causing the mission to be aborted and time wasted. The Fuel Lights are marked as number 10 on the picture. ____________ Launch Lanes To get to the launch lanes, you must first send the ball up ŻŻŻŻŻŻŻŻŻŻŻŻ the launch ramp. Once it is in there, the ball will go through one of the three different launch lanes. If you are able to get all three of the launch lanes lit then you will upgrade the launch bumpers. The only real purpose the launch lanes serve in this game is for a goal in some of the missions. However, you do get a slight bonus in points if you are able to upgrade the launch bumpers. If you are going for high scores - which I believe you are - do not worry about the launch bumpers. If you are looking at the picture, you will find the launch bumpers at number eleven. _________________ Reflex Shot Light The reflex shot lights can be found when looking at both ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ the Hyper-space chute and the Launch Ramp. They are the first blue triangular light pointing to their respective ramp. The reflex shot light - or rather the shot itself - can be quite useful for getting high scores. If you are able to get your field muliplier up to 10x, then you will be able to score a quick million in just a few seconds if you are using the Hyper-space chute, and that only include the Reflex shot awards that you will be receiving. If you are able to use the Reflex shot award to your advantage, then you will be able to get some serious scores. The reflex shot lights are located at numbers 12 and 36 on the picture of the table. _______________ Time Warp Light The time warp lights are found right below either one of ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ the Reflex shot lights. They, like the Reflex shot lights are blue, triangular, and point to either the Hyper-space chute or the Launch Ramp. The only time when the time warp lights come on is when you have completed the Time Warp mission. The only purpose they serve is allowing you to get to a mission that is a level higher than where you are at, or lower. They serve very little purpose in the game. In fact, almost every person who plays this game will never see these lights on during the game. The time warp lights can be found as numbers 13 and 37 on the picture. •============================================================================• I V SCORING BASICS •============================================================================• Comming Soon •============================================================================• V ADVANCED HIGH SCORING •============================================================================• Comming Soon •============================================================================• V I LEVEL GUIDES •============================================================================• With every level that you are in there are four different missions. Here are the listings for the missions and what levels they are on..... _________________ C A D E T ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ________________ Target Practice: After getting this mission you must hit eight of the ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ attack bumpers that are located anywhere on the table. Once you have done this, you will receive a reward of 500 000 points and six progress lights. __________________ Re-Entry Training: At the very top of the table there are three re-entry ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ lanes. There should be an arrow pointing to them. All you have to do is simply go through any of the lanes three total times and the mission will be completed, leaving you with a nice 500 000 point payment. This will also net you six progress lights. ________________ Launch Training: Once you get the Launch Training mission to be activated, ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ all you have to do is send the ball back up the Launch Ramp three more times and you will have this mission completed. Upon completion of this mission, you will be paid with six progress lights and 500 000 points. ________________ Science Mission: All over the board are drop targets, all you have to do is ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ have your ball hit any nine of the drop targets on the table. You are allowed to hit the same targets twice, it does not matter. Once this mission has been completed you will get nine progress lights activated and a point payment of 750 000. _____________________ E N S I G N ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ These next set of mission are all available on when you are on the ensign level..... _________ Bug Hunt: For this mission, all you have to do is simply hit any seven ŻŻŻŻŻŻŻŻŻ targets that are on the table and you should have the mission completed successfully. Doing this task will net you 750 000 points and seven target lights. _______________ Rescue Mission: At the beginning of this mission you will be asked to ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ upgrade flags. Once you have done this, you must then send the ball into the Hyperspace Kick Out and the mission will be completed. Doing this will net you seven target lights and 750 000 points. _____________ Alien Menace: Starting this mission off will require you to send the ball ŻŻŻŻŻŻŻŻŻŻŻŻŻ back up the re-entry lanes and have enough skill to upgrade your attack bumpers. After completion of that task, you must hit your attack bumpers a total of twelve times. Doing this should net you seven progress lights and a 750 000 point increase to your score. _______________ Secret Mission: To complete this mission you must get the ball into every ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ one of the worm holes in a specific order. The order is as follows... Yellow -- Red -- Green. After you have done this you will get a nice 1 500 000 point upgrade and ten progress lights for your effort. ____________________________________ L I E U T E N A N T ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Note: These missions are the exact same as those given to you when you are in the Ensign level. However due to many e-mails about me not having these section's missions up, I am simply going to re-post them here as well. _________ Bug Hunt: For this mission, all you have to do is simply hit any seven ŻŻŻŻŻŻŻŻŻ targets that are on the table and you should have the mission completed successfully. Doing this task will net you 750 000 points and seven target lights. _______________ Rescue Mission: At the beginning of this mission you will be asked to ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ upgrade flags. Once you have done this, you must then send the ball into the Hyperspace Kick Out and the mission will be completed. Doing this will net you seven target lights and 750 000 points. _____________ Alien Menace: Starting this mission off will require you to send the ball ŻŻŻŻŻŻŻŻŻŻŻŻŻ back up the re-entry lanes and have enough skill to upgrade your attack bumpers. After completion of that task, you must hit your attack bumpers a total of twelve times. Doing this should net you seven progress lights and a 750 000 point increase to your score. _______________ Secret Mission: To complete this mission you must get the ball into every ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ one of the worm holes in a specific order. The order is as follows... Yellow -- Red -- Green. After you have done this you will get a nice 1 500 000 point upgrade and ten progress lights for your effort. _________________________ C A P T A I N ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ____________ Stray Comet: Starting out this mission, you must first light up all three ŻŻŻŻŻŻŻŻŻŻŻŻ of the Right Hazard Target Bank lights. After completing this part of the mission, you must then get the ball into the Hyperspace Kick Out. Doing this will net you eight progress lights and a smooth 1 000 000 points. ________________ Space Radiation: In the very beginning of this mission you are asked to ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ light up all three of the Left Hazard Target Bank lights. Once you have that completed, your next step is to send the ball into any one of the three worm holes. Doing this will add another 1 000 000 points to your score and will light up another eight progress lights. __________________ Black Hole Threat: To start this mission out, you will be asked to upgrade ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ the launch bumpers. Doing this requires you to send the ball through the Launch Lanes. The second half of this mission requires you to get the ball into the Black Hole Kick Out. This mission will then be completed and you will receive your payment of eight progress lights and another 1 000 000 points added to your total. ______________ Cosmic Plague: This mission is one of the easiest missions in the game, and ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ you get some of the best rewards for completing it. All you have to do is send the ball up either the Fuel Launch Lane, or up the Hyperspace Chute enough times to have the flags rotate 75 times. Doing this will pay you 1 750 000 points and a total of eleven progress lights. _________________________________________________ L T . C O M M A N D E R ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Note: These missions are the exact same as those given to you when you are in the Captain level. However due to many e-mails about me not having these section's missions up, I am simply going to re-post them here as well. ____________ Stray Comet: Starting out this mission, you must first light up all three ŻŻŻŻŻŻŻŻŻŻŻŻ of the Right Hazard Target Bank lights. After completing this part of the mission, you must then get the ball into the Hyperspace Kick Out. Doing this will net you eight progress lights and a smooth 1 000 000 points. ________________ Space Radiation: In the very beginning of this mission you are asked to ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ light up all three of the Left Hazard Target Bank lights. Once you have that completed, your next step is to send the ball into any one of the three worm holes. Doing this will add another 1 000 000 points to your score and will light up another eight progress lights. __________________ Black Hole Threat: To start this mission out, you will be asked to upgrade ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ the launch bumpers. Doing this requires you to send the ball through the Launch Lanes. The second half of this mission requires you to get the ball into the Black Hole Kick Out. This mission will then be completed and you will receive your payment of eight progress lights and another 1 000 000 points added to your total. ______________ Cosmic Plague: This mission is one of the easiest missions in the game, and ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ you get some of the best rewards for completing it. All you have to do is send the ball up either the Fuel Launch Lane, or up the Hyperspace Chute enough times to have the flags rotate 75 times. Doing this will pay you 1 750 000 points and a total of eleven progress lights. _________________________________ C O M M A N D E R ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ____________________ Satellite Retrieval: For this mission you must hit the attack bumper that ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ is located in the upper-left hand corner of the screen a total of nine times. Once you do complete this you will receive 1 250 000 points and nine progress lights. ______________ Recon Mission: This mission requires you to send the ball down any of the ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ multiple lanes on the board fifteen times. Once this is done, you will get 1 250 000 points and nine more progress lights added to your total. _________________ Doomsday Machine: This mission is the most dangerous mission in the game. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ in order to beat this mission you must send it down either one of the out lanes three time. Doing this will net you 1 250 000 points and nine progress lights. __________ Time Warp: The requirement for this mission is one that entitles you with ŻŻŻŻŻŻŻŻŻŻ the responsibility of hitting the rebounds 25 times. Once you do this you are then forced to send the ball up the launch ramp or the hyper-space kickout ramp. If you send the ball into the hyper-space kickout ramp, then you will loose your rank. However, if you send it up the launch ramp, you will go onto the next level. Either way, once you complete the missions you will receive twelve progress lights. _________________________________ C O M M O D O R E ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ____________________ Satellite Retrieval: For this mission you must hit the attack bumper that ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ is located in the upper-left hand corner of the screen a total of nine times. Once you do complete this you will receive 1 250 000 points and nine progress lights. ______________ Recon Mission: This mission requires you to send the ball down any of the ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ multiple lanes on the board fifteen times. Once this is done, you will get 1 250 000 points and nine more progress lights added to your total. _________________ Doomsday Machine: This mission is the most dangerous mission in the game. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ in order to beat this mission you must send it down either one of the out lanes three time. Doing this will net you 1 250 000 points and nine progress lights. __________ Time Warp: The requirement for this mission is one that entitles you with ŻŻŻŻŻŻŻŻŻŻ the responsibility of hitting the rebounds 25 times. Once you do this you are then forced to send the ball up the launch ramp or the hyper-space kickout ramp. If you send the ball into the hyper-space kickout ramp, then you will loose your rank. However, if you send it up the launch ramp, you will go onto the next level. Either way, once you complete the missions you will receive twelve progress lights. _________________________ A D M I R A L ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _______________ Secret Mission: To complete this mission you must get the ball into every ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ one of the worm holes in a specific order. The order is as follows... Yellow -- Red -- Green. After you have done this you will get a nice 1 500 000 point upgrade and ten progress lights for your effort. ______________ Cosmic Plague: This mission is one of the easiest missions in the game, and ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ you get some of the best rewards for completing it. All you have to do is send the ball up either the Fuel Launch Lane, or up the Hyperspace Chute enough times to have the flags rotate 75 times. Doing this will pay you 1 750 000 points and a total of eleven progress lights. __________ Time Warp: The requirement for this mission is one that entitles you with ŻŻŻŻŻŻŻŻŻŻ the responsibility of hitting the rebounds 25 times. Once you do this you are then forced to send the ball up the launch ramp or the hyper-space kickout ramp. If you send the ball into the hyper-space kickout ramp, then you will loose your rank. However, if you send it up the launch ramp, you will go onto the next level. Either way, once you complete the missions you will receive twelve progress lights. __________ Maelstrom: This is one of the most complicated missions in the game, ŻŻŻŻŻŻŻŻŻŻ however if you are lucky enough to get this far and beat it, then the rewards with be almost endless. To begin this mission you must hit any spot target three times. After that you must send the ball down one of the lanes for a total of five times. Third, you must send the ball up the fuel chute. Next, the launch ramp must have the ball sent through it. Then you must send the ball through one of the flags. After that you must get the ball into one of the wormholes. Finally you have to get the ball into the hyper-space kickout. Once you complete this mission every light one the board will be turned on leaving a huge opportunity to get some seriously high scores. On top of that you will receive 5 000 000 points, and if that is not good enough - you will get eighteen progress lights. _________________________________________________ F L E E T A D M I R A L ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _______________ Secret Mission: To complete this mission you must get the ball into every ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ one of the worm holes in a specific order. The order is as follows... Yellow -- Red -- Green. After you have done this you will get a nice 1 500 000 point upgrade and ten progress lights for your effort. ______________ Cosmic Plague: This mission is one of the easiest missions in the game, and ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ you get some of the best rewards for completing it. All you have to do is send the ball up either the Fuel Launch Lane, or up the Hyperspace Chute enough times to have the flags rotate 75 times. Doing this will pay you 1 750 000 points and a total of eleven progress lights. __________ Time Warp: The requirement for this mission is one that entitles you with ŻŻŻŻŻŻŻŻŻŻ the responsibility of hitting the rebounds 25 times. Once you do this you are then forced to send the ball up the launch ramp or the hyper-space kickout ramp. If you send the ball into the hyper-space kickout ramp, then you will loose your rank. However, if you send it up the launch ramp, you will go onto the next level. Either way, once you complete the missions you will receive twelve progress lights. __________ Maelstrom: This is one of the most complicated missions in the game, ŻŻŻŻŻŻŻŻŻŻ however if you are lucky enough to get this far and beat it, then the rewards with be almost endless. To begin this mission you must hit any spot target three times. After that you must send the ball down one of the lanes for a total of five times. Third, you must send the ball up the fuel chute. Next, the launch ramp must have the ball sent through it. Then you must send the ball through one of the flags. After that you must get the ball into one of the wormholes. Finally you have to get the ball into the hyper-space kickout. Once you complete this mission every light one the board will be turned on leaving a huge opportunity to get some seriously high scores. On top of that you will receive 5 000 000 points, and if that is not good enough - you will get eighteen progress lights. •============================================================================• V I I FREQUENTLY ASKED QUESTIONS •============================================================================• ________________________ What is your high score? ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Personally, my high score is now at over 55 million points. _____________________________________________________________ Where can I get this game if I do not have it on my computer? ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ If you search around on any of the major search engines you can find it eventually..... if fact, that is how I found the game. •============================================================================• V I I I NOTES AND THANKS •============================================================================• A great deal of gratitude is expressed towards all webmasters on the internet that spend their priceless time and hard earned money for the sole purpose of allowing people from all different walks of life, come together and discuss and help each other with video games. Without that time and that money, the video game industry would be nowhere near what it is today. Thank You All. •••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• •••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• ••••• ••••• ••••• This FAQ is copyrighted information of Mike Truitt. Any ••••• ••••• using of this FAQ without permission granted by the ••••• ••••• author, Mike Truitt, is strictly prohibited. To obtain ••••• ••••• usage of this FAQ, simply send an e-mail to this address ••••• ••••• miketru@earthlink.net . Please include your name, what ••••• ••••• website / publication you are representing, and I will ••••• ••••• surely grant you permission. ••••• ••••• ••••• •••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• •••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• (c) 2003 Mike Truitt