Version 1.2 6/4/13 ?????? ???????? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? Blackwell Unbound A Walkthrough by Michael Gray AKA The Lost Gamer (ilovecartoonssomuch@yahoo.com) Copyright 2013 For a list of all my various guides, check http://the_lost_gamer.tripod.com/guides.html Table of Contents: 001. General information 002. Characters 003. Walkthrough 003a. Case One 003b. Case Two 003c. Endgame Sequence 004. Credits 001-General Information ----------------------------------------------------------- This is a walkthrough for the game called Blackwell Unbound. It is the prequel to The Blackwell Legacy, and it takes place in 1973. Unlike other games in the Blackwell series, it stars Lauren Blackwell as the main character. To contact me about this guide, use my email address, ilovecartoonssomuch@yahoo.com. Currently, I check that email address about once a month. Make sure the subject is something like "Blackwell Legacy", so I don't accidentally mistake it for spam. 002-Characters ----------------------------------------------------------- Lauren Blackwell: The main character of the game. Lauren is a spirit medium and a chain-smoker. She helps restless spirits pass on to the next world. Joey Malone: Lauren's spirit guide. He is a ghost of a man from the 1930's, and he helps her save restless spirits. Isaac Brown: Isaac is a saxophone player whose ghost is haunting the Roosevelt Island Promenade. Cecil Sharpe: Cecil is a piano player at Johnny Ivory's. He used to be in a jazz band called the C Sharps. Dwayne: Dwayne is a band manager. He used to manage the C Sharps, and he confirms that both Isaac and Cecil were members. Joseph Mitchell: A writer at The New Yorker. He interviewed Isaac Brown and Mavis Wilcox, shortly before their respective deaths. Sarah Brown: Isaac's sister. She and Isaac used to end every performance with a duet together. Mavis Wilcox: A woman whose ghost is haunting a construction site that used to be her apartment. Harriet Sherman: A woman who used to be neighbors with Mavis Wilcox. She was paid to leave the apartment complex, when new owners purchased it. John Durkin: Mavis Wilcox's husband, who is deceased. Sam Durkin: Mavis Wilcox's son, who is studying at Columbia University. Jack Blackwell: Lauren's brother. She has avoided contacting him for quite some time. The Countess: A strange old woman, who clearly has mental issues. She is also a spirit medium, though she has long since lost her spirit guide. 003-Walkthrough ----------------------------------------------------------- The game begins with Lauren Blackwell returning to her home and smoking a cigarette. Lauren is upset with her partner, Joey Malone. The game doesn't really explain what's going on, so here's the backstory. Lauren is a spirit medium, and Joey is her spirit guide. He is a ghost from the 1930's. Together, Lauren and Joey find restless spirits, and they help the spirits move on to the next world. The controls for this game are simple. Simply move the mouse around and click somewhere to have your character go to that location. Sometimes, when you move the mouse over an item, a text box appears. You can left-click to pick up or interact with the item, and you can right-click to examine it. Lauren doesn't want to move right now. Press the tab button to switch from Lauren to Joey. Move Joey to the left and click on Lauren to start a conversation. Pick whatever conversation topics you want, and eventually, Lauren will be ready to continue. Switch to Lauren with the tab button. Move your mouse to the top of the screen to see her inventory. Right-click on the case list to examine it. There are only two more cases left to investigate. You can solve the cases in either order, and in fact, you can solve them simultaneously. To make it easier, I'll discuss the two cases separately. 003a-Case One ----------------------------------------------------------- In Lauren's home, take the polaroid camera on the coffee table and the dictophone on the couch. Leave the house through the front door, then go to the Roosevelt Island Promenade. A ghost playing the saxophone appears. Try talking to him, and he ignores you. Switch to Joey and try talking to him. Joey has no more luck than Lauren does. As Joey, click on the man's saxophone. The two of them get in a minor fight. The man will hit Joey and mention Johnny Ivory's. If you talk about Johnny Ivory's to Lauren, she mentions checking the phone book. Exit this screen through the far left, and return to Lauren's home. Click on the phone book on the coffee table and look up "Johnny Ivory" to get the address. Leave Lauren's home and go to Johnny Ivory's. It's empty, except for a piano player. Talk to him, and he introduces himself as "C". That's a curious name. Switch to Joey, and have him examine the sheet music on the piano. It confirms that C's real name is Cecil Sharpe. Examine the photographs on the wall. One of them is of the ghost saxophone player. The plaque beneath says that this photo comes from Jambalaya Records. If you talk to C about the photo, he denies knowing anything. Take a photograph of the photograph on the wall, using Lauren's polaroid camera. Then, leave Johnny Ivory's and go to Lauren's home. Look up Jambalaya Records in the phone book. Go to Jambalaya Records, then go inside. The man working there is Dwayne. Talk to him if you want. Afterwards, click on the photograph in your inventory, then drag it over to Dwayne. Dwayne will say that the band is called The C Sharps. Go to Lauren's notes, which is in her inventory. Click on Cecil Sharpe, then click on The C Sharps. Lauren puts these two things together and determines that Cecil was in the C Sharps. Talk to Dwayne about Cecil and the C Sharps, and Dwayne confirms this information. Return to Johnny Ivory's. Talk to Cecil and open your notebook. Talk about him being in the C Sharps, then talk to him about the saxophone ghost player twice. Cecil accuses you of being from The New Yorker, and he reveals that the ghost is named Isaac Brown. Ask Cecil about the New Yorker reporter. Cecil says it is a man named Mitchell. If you solved the other case before this one, you met Joseph Mitchell already. If not, return to Lauren's home and look up The New Yorker in the phonebook. Call them on the phone. Joseph Mitchell doesn't pick up, so Lauren decides to visit him in person. Leave Lauren's home and go to The New Yorker. She will talk with Joseph Mitchell. Open up the notebook and ask him about Isaac Brown. You need to talk to Joseph Mitchell about Isaac four times, in order to learn about Isaac's sister. Go to Johnny Ivory's and talk to Cecil about Isaac's sister. He gets upset. Switch to Joey, then click on Cecil. Joey figures that Cecil was in love with Isaac's sister. Switch to Lauren, then talk with Cecil. Ask him about love, and he admits that he loved Sarah. Talk to him completely about Isaac and Sarah. When you end the conversation, Cecil mentions that Isaac and Sarah used to do a duet together, at the end of every show. Talk to Cecil again and ask about the duet. He plays Sarah's part of the duet. Ask Cecil about the duet again, then use the dictophone on Cecil to record the duet. Return to Roosevelt Island Promenade. A crazy old woman is here. She will talk for a while, then she leaves. If you solved the second case first, the woman does not appear at this point. Use the dictophone on Isaac. He will play along with the duet. He asks if you are Sarah. No matter which answer you give, Isaac will come to grips with his death. Joey and Lauren help Isaac move on to the next world, and he mentions being killed by an old woman. When Lauren returns to the normal world, the crazy old woman has returned. Unlike everyone else, the woman can see Joey. She says that she is the Countess, and she claims that she can save souls, just like Lauren. The old woman calls herself the Countess. Lauren and Joey chase the Countess, but she gets away. The two of them return to Lauren's home. Switch to Joey and talk to Lauren to continue the game. 003b-Case Two ----------------------------------------------------------- Leave Lauren's house through the front door, then go to 53rd and Lex. The gate to the construction site is locked. Switch to Joey, then go through the gate. A ghost is here. Talk to her to learn that she wants someone to knock on the door first. Click on the gate and talk to Lauren. Ask her for help, then ask her to knock on the gate door. Luaren does so, and the ghost talks to Joey. The conversation doesn't go anywhere, as this woman is convinced she is inside Apartment D, on the third floor of the building. Click on the trailer door to go through it. Right-click on the poster to see that Seagram Realty runs the construction site, and right-click on the letter (on the desk) to read it. A Harriet Sherman is unhappy with Seagram Realty. They paid her to move out of the apartment complex, but they are not paying as much as they promised they would. Go out through the trailer door, then go out through the gate. Return to Lauren's home and use the phonebook on her coffee table. Look up Harriet Sherman, then use the phone to call her. Mention Seagram Realty to her, and she agrees to let you visit her house, provided you have her sixty dollars. Grab the rainy day jar, which is on a shelf by the door. Leave Lauren's house and go to Harriet's. Lauren gives her the money from the rainy day jar. If you don't have that money, she kicks you out of the house until you get it. Once you give Harriet the money, you can talk to her. Open your notebook and talk about the construction site ghost. You need to talk to her about the ghost multiple times in a row, to learn that Seagram paid everyone to leave the building. After you talk to her about the construction site three times, Harriet mentions Mavis Wilcox. Talk to Harriet about Mavis Wilcox six times, to learn Mavis' story. Mavis refused to leave her apartment, and one night, she was killed by an unknown person. Harriet has Mavis' old things. Close the notebook and ask Harriet for Mavis' things. They are in an envelope, which Lauren picks up. Then say goodbye and leave for 53rd and Lex. A crazy old woman is here. She will talk for a while, then she leaves. If you solved the first case first, the woman does not appear at this point. Mavis' envelope is in the inventory. Right-click on it to see it. It contains a letter from a reporter, as well as a picture of her and her son. Her son liked Columbia University, or at least, he's wearing a Columbia University sweatshirt. This lets you know that she has a son. Have Joey go through the gate, then talk to Mavis. Question her further, and say that you are her son. She welcomes Joey as Sam. You can now ask her about several things. The important thing to ask about is her husband. She says that he was named John Durkin, and he is dead. End the conversation and leave through the gate. It's time to track down Mavis' son. Switch to Lauren and open her notes (in the inventory box). Click on "Sam" and "John Durkin" to deduce that Sam's name is Sam Durkin. Return to Lauren's home. We know that Sam likes Columbia University, based on his sweatshirt in the photo. Look up Columbia University in the phone book on the coffee table, then use the phone. Call Columbia University and ask for Sam Durkin. It turns out that Sam is a student there. He won't talk about his mother, until you tell him what apartment she lived in. Well, from talking to Mavis and Harriet, you know that she lived on the third floor, in the D apartment. Enter "3D". Talk to Sam about everything, especially his mother's living arrangements. He mentions that he got her a present for Mother's Day, but he refuses to say what it was. Now, Mavis' letter (which is in your inventory) is from a reporter named J. Mitchell. If you solved the other case before this one, you met Joseph Mitchell already. If not, look up The New Yorker in the phonebook. Call them on the phone. Joseph Mitchell doesn't pick up, so Lauren decides to visit him in person. Go to the New Yorker, and you can talk to Mitchell about Mavis, five times. He confirms a lot of what you already know. When you talk to him about Sam's present, he says that it was a copy of "Alice in Wonderland_. Go back to 53rd and Lex. Send Joey through the gate and have him talk to Mavis again. Choose to ask more questions, then ask about Sam's present. As the conversation goes on, Joey convinces Mavis to leave the construction site. This causes Mavis to come to grips with her death. Joey and Lauren help Mavis move on to the next world, and she mentions being killed by an old woman. When Lauren returns to the normal world, the crazy old woman has returned. Unlike everyone else, the woman can see Joey. She says that she is the Countess, and she claims that she can save souls, just like Lauren. The old woman calls herself the Countess. Lauren and Joey chase the Countess, but she gets away. The two of them return to Lauren's home. Switch to Joey and talk to Lauren to continue the game. 003c-Endgame Sequence ----------------------------------------------------------- Joey and Lauren are at Lauren's home. As Joey, talk to Lauren. They try to figure out what's going on with the Countess. Clearly, she is a spirit medium, because she can see Joey. It seems as if her method of saving people involves killing them. There is only one connection between the two cases: Joseph Mitchell. He interviewed Isaac and Mavis, and shortly afterwards, they were killed. The Countess is trying to use Mitchell as a spirit guide, in that she kills whoever he mentions in his columns. Leave Lauren's home and go to The New Yorker. You can talk to Joseph Mitchell about many things. In the end, Lauren forces Joseph to write about her. Lauren and Joey return to Lauren's home. Switch to Joey, then talk to Lauren. When their conversation ends, the Countess knocks on the door. Go to the door and open it. The Countess has read about Lauren in The New Yorker, and she wants to "save" Lauren by killing her. Talk to the Countess, and a fight will break out. Get the cigarette from Lauren's inventory and use it on the Countess. The Countess will be injured, and Lauren collapses momentarily. Joey takes over. He talks to the Countess for a bit. Take a step to the left, then talk to the Countess again. She steps closer to Joey. Take another step left, then talk to her again. She steps closer to Joey. Repeat the process of moving left, then talking to the Countess. Joey will lead her all the way left, to the railing. Lauren will then wake up. Walk to the left and click on the Countess. Lauren pushes her off the railing and kills her. 004-Credits ----------------------------------------------------------- This FAQ is copyright of The Lost Gamer, 2013. If you want to use any part of this FAQ, ask me first (instructions under general information).