.oooooo. oooo oooo .o88o. d8P' `Y8b `888 `888 888 `" 888 .oooo. 888 888 .ooooo. o888oo 888 `P )88b 888 888 d88' `88b 888 888 .oP"888 888 888 888 888 888 `88b ooo d8( 888 888 888 888 888 888 `Y8bood8P' `Y888""8o o888o o888o `Y8bod8P' o888o oooooooooo. . `888' `Y8b .o8 888 888 oooo oooo .o888oo oooo ooo 888 888 `888 `888 888 `88. .8' 888 888 888 888 888 `88..8' 888 d88' 888 888 888 . `888' o888bood8P' `V88V"V8P' "888" .8' .o..P' `Y8P' By David "Ryan_Dunn" Donaldson Version 1.1 Last Updated on July 10th 2005 Started on March 17th 2005 ______ _ __ / / // /) / ) _/_ _/_ --/__. /__// _ __ // / __ ____ / _ ____ / _ (_/(_/|_/_) After completing my United Offensive faq I have decided to tackle the original game. As of now the walkthrough is updated to chapter 13 "Airfield". Its been fun so far so I hope my spirits keep up. <-Version .75-> The walkthrough is done up to chapter 19. <-Version .80-> This is a small update that only includes one chapter but a recomposed versions of the Legal Information and Contact Information sections. It also contains a new introduction. <-version 1.0-> Yes, it's finally here. As of now, the walkthrough is fully updated contaning 26 chapters. It's taken me three months to finish, due to the amount of time I had to work with. I hope this helps you in any way possible. s /===========================================================================\ 0=============================================================================0 |2) Game Information | [2GINF] | | 0=============================================================================0 \===========================================================================/ /----------------------------------------------------------------------------\ o------------------------------------------------------------------------------o |2.1- Call of Duty | [21COD] | | o------------------------------------------------------------------------------o \----------------------------------------------------------------------------/ As most gamer know, there is not exactly a shortage on fps these days, especially ones based of the Global Conflict known as World War II. This epic war coasted the lives of over 50 million people, and was the first war to be fought with semi-modern weaponry. No longer did armies stand in long lines firing at each other, nor have men sit in a trench peeking their head up only to find a bullet. This War was the first war where human life was actually valued as the most precious thing on the battlefield. Obviously, that would make a great story for a movie or game, which it has already in probably over a 100 titles in both media areas. Not to mention that WWII packed plenty of Action and Emotion, which is the perfect basis for a shooting game. Those two elements have been used to make games like Max Payne 2 and Grand Theft Auto: Vice City. The team at Infinity Ward was able to shape those two elements to make a game which was truly revolutionary. Now I haven’t ever given a game 10/10 in a review, but that’s how good this game is. Gameplay: 10/10 This is what really hooked me into the game. They’re many WWII FPS out there, namely the Medal of Honor or the Battlefield 1942 series. The reason that most other FPS set into he WWII era fail to comparison with Call of Duty is that they do not blend the right amount of action and emotion. Anyway, back to the description of the gameplay. What exactly can you expect from a FPS? Look, Aim, Shoot. This is the formula which keeps the FPS genre the most popular. Most FPS have you alone against hundreds of enemies in a struggle to win the fight. Call of Duty however puts you right in the midst of the largest conflict along side your brothers in arms. This creates so much emotion that you will often feel like you are watching a movie rather then playing a game. Instead of you following the usual route of the American Campaign, this game spans across three different fronts. You will fight as an American Paratrooper, a British Special Agent (Yes you still are in large battles), and a hardened Russian Solider. You have one goal in this game, Berlin. You have a wide array of weapons to choose from in this game since 4 nations arms will come into your hand in the game. Your enemy, the Germans, are hardened veterans. This game isn’t exactly easy. The gameplay is that of "DUCK AND COVER!!!". You must take cover and pop up once your enemies reload and pop on of their heads. Each nation has a standard rifle, along with a pistol and machine gun. You also will ride on and drive vehicles such as tanks or jeeps. The gameplay is what really makes a game, and Call of Duty has PERFECT gameplay. Graphics: 10/10 Actually I would have given this category a 9/10, but since this game is scaled so well, I bumped it up. What I mean is that the dev. team was able to tweak the game so that it can run on low end computers without much trouble at all. As long as you have the recommended specs, be prepared to witness the glory that is Call of Duty. The atmosphere in this game is amazing, you actually feel like you’re inside the war. All the environments are perfectly drawn and plotted. Nothing is ever repetitive, considering that you are in three different parts of Europe. The rubble in the cities and the quiet country side all look authentic. The character models look great. You can even see the little tools that came with the infantry. Your guns look superb, sharp with scratches and lots of other little things. All of the uniforms look outstanding, even the German snow uniforms (which usually look bland since they are white). The lighting and shadow effects are amazing, and really stand out. The sheer vastness of the levels is breathtaking. Sound: 10/10 The sound in this game is outstanding. It is appropriately performed my orchestras and symphonies and creates an almost perfect atmosphere. Nothing sounds more appropriate then charging down red square listening to inspirational Russian music. All the weapons and explosions sound top notch. Listening to this game is 5.1 surround is breathtaking, it feels like you’re actually in the game. The voice-overs are pretty good, considering this game is a war game. The only problem I had with the sound is that the music didn’t play enough, but it isn’t bothersome enough to knock it down a rating. The menu music is all great and very appropriate for the mood. Overall the sound is unbelievable; I can’t believe that Infinity Ward did this great of a job. Multiplayer: 10/10 Where to begin, I had a blast playing multiplayer. You can choose from several slightly modified SP levels that feel like they were actually built for multiplayer. You can choose which side you want to be on, Axis or allied, and pick which weapon you want to start out with. Depending on which map you are playing, different teams will be available. The multiplayer is very similar to "Return to Cast le Wolfinstien". You might find that online community is very tough, but once you get used to the game it will be a blast to play multiplayer .You can download user created maps as well. It seems like this game was designed to be modded, because the internet is full of modding sites for this game. /----------------------------------------------------------------------------\ o------------------------------------------------------------------------------o |2.2- American Weapons | [22AMW] | | o------------------------------------------------------------------------------o \----------------------------------------------------------------------------/ *The American Weapons have long descriptions because I did report on them. The other weapons excluding some of the Russian weapons are not as detailed. Sorry but I’m too lazy to work on the rest* -------------------------------------------------------------------------------- -[ M1911A1 Pistol ]- -------------------------------------------------------------------------------- Magazine Capacity <> 7 rounds Commonly Used By <> American Infantry Classification <> Pistol/Sidearm Special Features <> N/A Alternate Fire <> N/A Weapon Information- While no weapon is perfect, the M1A1 Pistol comes pretty damn close. This is considered to be the most effective pistol ever used. It served the United States Military for almost eighty years before finally being replaced by the beretta. Its fast firing rate made it a favorite among US troops through out the great wars of the twentieth century. The "Colt 1911" as it is called is also pretty silent. Perfect for sneaking up on unsuspecting enemies and dropping a round on them. As said before, no gun is perfect, and the Colt 1911 does have one flaw. It is deemed as having automatic fire, but really it is semi auto. If the gun was truly auto you would only have to hold down the trigger [Well actually the left mouse button]. However that is not the case. You must manually press the left mouse button down for every shot that you take. This allows you to control the firing rate but it also generates a problem. It can sometimes lock up to where it wont shoot for a second. This isn’t a big deal, as you will probably only be firing short bursts. However those vital few seconds can cause you to die, especially on hard difficulty. -------------------------------------------------------------------------------- -[ Thompson sub-machine gun ]- -------------------------------------------------------------------------------- Magazine Capacity <> 30 Rounds Commonly Used By <> American Infantry Classification <> Submachine Gun Special Features <> N/A Alternate Fire <> Semi-Automatic Weapon Description- No shooter based off of WWII, or Vietnam for that matter, would be complete without this fine piece of weaponry. The Thompson M1A1 Submachine gun delivers fast automatic fire while still having decent range and accuracy. Though it doesn't pack quite the punch of the BAR, it certainly gets the job done. Though it wieghs quite a bit, the Thompson's performance easily dismisses that problem. Im pretty sure that every WWII shooter has this weapon in it. The Thompson was designed for close quarters combat, for which it served its purpose very well. The large thirty round clip can be emptied in a matter of seconds. Each bullet will take around 15% of the enemies health away. That may not sound like a lot up front, but when you have 10 bullets pouring into an enemies body for every second, you will realize how usefull this weapon is. *NOTE* This is sometimes called a "Chicago Typewriter". -------------------------------------------------------------------------------- -[ Browning Automatic Rifle ]- -------------------------------------------------------------------------------- Magazine Capacity <> 20 Rounds Commonly Used By <> American Infantry Classification <> Support Gun Special Features <> N/A Alternate Fire <> Slow Automatic Weapon Description- Stouting an astonishing maximum ammo compacity of 500 rounds the BAR serves it's purpose as a light wieght support machine gun extremely well. Though its clip is rather small, only holding twenty rounds of ammunition, it still has solid performance on the battlefield. It delivers fast automatic fire while still being as accurate as most rifles and having extremely long range. It's loud and ready to kick some major ass. I personally prefer with weapon over the Thomspon, but you can decide which one you like better. The best thing about the BAR is that it can be used in multiple situations. Need to flush out a nest of snipers? No problem. Someone shooting at you from afar and you don't have a sniper rilfle? Just fire down the ironsight. -------------------------------------------------------------------------------- -[ Mark II Frag Grenade ]- -------------------------------------------------------------------------------- Magazine Capacity <> 1 [Max Ammo 10] Commonly Used By <> American Infantry Classification <> Grenade Special Features <> N/A Alternate Fire <> None Weapon Description- One of the most useful weapons in the entire game. The Mark II frag grenade is well, a grenade. It can deliver a large explosion and take out any enemy in its radius. The original Call of Duty had the same old grenade throwing system found in any other fps. United Offensive takes this a step farther by adding a "cook" ability. If you want to cook the grenade hold down the left and right mouse button and wait for the crosshair to pulse four times then throw. -------------------------------------------------------------------------------- -[ M-1 Carbine Semi-Automatic Rifle ]- -------------------------------------------------------------------------------- Magazine Capacity <> 8 rounds Commonly Used By <> United States Infantry 40's-60's Ammunition Used <> 30-06 (7.62x63 mm) Classification <> Bolt Action Semi Automatic Rifle Special Features <> N/A Alternate Fire <> N/A Weapon Information- This was first adopted by the US military in 1944 the M1 Carbine is a smaller more compact version of the M1 Garland. The army needed a more compact and lighter standard assault rifle for the paratroopers. Thus the M1 carbine was born and manufactured from Winchester. It was the standard issue infantry rifles for paratroopers in the allied invasion of Normandy in 1944. Though slightly weaker then the Garland the Carbine was able to deliver fast fire with superb accuracy. The carbine was used in WWII, the Korean War and the Vietnam War [Obviously]. It is worth noting that this weapon is still being manufactured today by several small time arms manufacturers for sale to the public. The drawback to this weapon is the low damage per shot. It takes multiple hits to kill one target as with the K98 it only takes one. Two shots to the torso will take an enemy down and 4 shots anywhere else will as well. The M1 is somewhat scarce in this game just like in the actual war. When you do come across it I suggest you use it to its full extent. The eight round magazine will give a sharpshooter the opportunity to take out eight German soldiers. It uses a bolt action mechanism so you will have to reload after each shot. Luckily for you the reload time is very short and will not effect the weapons overall performance. -------------------------------------------------------------------------------- -[ Springfield '03 Sniper Rifle ]- -------------------------------------------------------------------------------- Magazine Capacity <> 5 rounds Commonly Used By <> American Infantry Classification <> Sniper Rifle Special Features <> Scope Alternate Fire <> N/A Weapon Description- The Springfield, without a doubt, is the weakest sniper in the game. None of that should matter to you since your playing the DEMO right? Anyway, it has a slow firing rate and ok damage. If you are playing the full version of the game I recommend that you use a different sniper rifle, preferably the K98 scoped. The Springfield is usually the most used WWII era sniper in most games and movies, which is true, However it was not as "good" as its made out to be. The Springfield has a maximum ammo capacity of 200 rounds, which is usually more than enough. Its clip size is a maximum of 5 rounds. Depending on the situation that can be a major problem. It has a slow reload action and low damage for a sniper rifle. You might find your self shooting your target twice if you don’t hit him in the head. -------------------------------------------------------------------------------- -[ M1 Garland Assault Rifle ]- -------------------------------------------------------------------------------- Magazine Capacity <> 30-06 (7.62x63 mm) 8 round non detachable cartridge Commonly Used By <> American Infantry Classification <> Bolt Action Assault Rifle Special Features <> N/A Alternate Fire <> N/A Weapon Description- The most common weapon used by the American Infantry in World War II. After the first world war the US Army decided it needed a new semi-automatic infantry rifle. John C. Garland designed a semi-automatic, or self loading rifle and put it up for patent in 1932. Once accepted he quickly started to design the first version of the M1 Garland. The US. Army accepted the design in 1936 and started to manufacture the M1 Garland. Soldiers quickly found that the M1 was a trouble some weapon to use. The news spread all the way up to the U.S. Congress who later decided to have the weapon redesigned. So Garland quickly went to work in designing a new version of the gas chamber mechanism that the current M1 rifles used. He produced a much more effective and reliable system that was implemented to all current and future rifles. As far as the game goes the M1 Garland Automatic Assault Rifle serves its purpos pretty well. It delivers a fast fire rate while still doing significant damage to the target. One shot to the head and two shots to the torso will put a German down for good. However the gun does have some obvious problems. It can only be reloaded after the entire clip is depleted. It also has bad recoil and a tendency to shoot lower than the iron sight. -------------------------------------------------------------------------------- -[ M1A1 Bazooka ]- -------------------------------------------------------------------------------- Magazine Capacity <> Unavailable Commonly Used By <> Unavailable Classification <> Unavailable Special Features <> N/A Alternate Fire <> N/A One of the coolest and most useful weapon in the entire game. The M1A1 Bazooka fires a high incendiary rocket than explodes upon impact. It has a large blast radius dealing 100% damage to any German soldier in range. However the core idea behind this weapons creation is being an anti-tank gun. It will take two shots from this weapon to bring a tank down, one it you hit it in the turret. The Bazooka is nothing more than a large steel tube. You must go through a very slow reloading process after each shot. When your in the thick of battle dodging bullets left and right this can be rather annoying. My main problem with this weapon is that it is simply not used enough! As far as I know you will only come across it one time, on the first level. /----------------------------------------------------------------------------\ o------------------------------------------------------------------------------o |2.3- British Weapons | [23BRW] | | o------------------------------------------------------------------------------o \----------------------------------------------------------------------------/ -------------------------------------------------------------------------------- -[ Lee-Enfield ]- -------------------------------------------------------------------------------- Range <> Long Rate of Fire <> Slow Damage <> Very High Mobility <> Fast First introduced in 1907 at the outbreak of the First World War. It is the British Army's standard issue weapon infantry weapon. A bolt-action rifle which is powerful and effective at long range. It carries up to ten rounds, loaded by two 5-round clipper strings. -------------------------------------------------------------------------------- -[ Sten ]- -------------------------------------------------------------------------------- Range <> Medium Rate of Fire <> Fast Damage <> Moderate Mobility <> Very Fast The Sten is a 9mm submachine gun effective for clearing out rooms and trenches. Its compact farm and weight make it excellent for mobility. -------------------------------------------------------------------------------- -[ Sten Mark 2]- -------------------------------------------------------------------------------- Range <> Medium Rate of Fire <> Fast Damage <> Moderate Mobility <> Very Fast The Sten is a 9mm submachine gun effective for clearing out rooms and trenches. Its compact frame and weight make it excellent for mobility. The Mark 2 version of the Sten was equipped with a silencer and was used by British special forces and agents. -------------------------------------------------------------------------------- -[ Bren LMG ]- -------------------------------------------------------------------------------- Range <> Long Rate of Fire <> Fast Damage <> High Mobility <> Slow The Bren is an excellent machine gun in the role of squad support. Its large size limits mobility, but allows it to deliver accurate automatic fire while the player is prone. -------------------------------------------------------------------------------- -[ Webly Mk 4 ]- -------------------------------------------------------------------------------- Range <> Short Rate of Fire <> Slow Damage <> High Mobility <> Very High Used extensively through the armies of the British Commonwealth from 1939-1945, the Webly Mk 4 revolver was a simple, no frills combat revolver. Firing a smaller 0.38-inch round than the World War I-era Webly 0.455-inch pistol, the Mk 4 was lighter and easier to fire and required less training and proactive to use. The Mk 4 is so popular it remains in service in various parts of the world to this day. /----------------------------------------------------------------------------\ o------------------------------------------------------------------------------o |2.4- Soviet Weapons | [24SOW] | | o------------------------------------------------------------------------------o \----------------------------------------------------------------------------/ -------------------------------------------------------------------------------- -[ PPSH ]- -------------------------------------------------------------------------------- Range <> Short Rate of Fire <> Very Fast Damage <> Moderate Mobility <> Fast The PPSh submachine gun holds 71 rounds of Soviet Pistol ammo and has a very high rate of fire. Its ineffective at long range and fires a relatively weak round, but its rate of fire makes for effective suppression and close range combat. -------------------------------------------------------------------------------- -[ Mosin-Nagant ]- -------------------------------------------------------------------------------- Range <> Long Rate of Fire <> Slow Damage <> Very High Mobility <> Medium The Mosin-Nagant is a bolt-action rifle capable of very accurate and powerful long-range fire. However, its low rate of fire is a liability in close-range combat. -------------------------------------------------------------------------------- -[ Scoped Mosin Nagant ]- -------------------------------------------------------------------------------- Range <> Very Long Rate of Fire <> Slow Damage <> Very High Mobility <> Medium Outfitted with a 4x zoom scope, the Scoped Mosin-Nagant is perfect for long range sniper work. -------------------------------------------------------------------------------- -[ Tokarev SVT-40 ]- -------------------------------------------------------------------------------- Range <> Long Rate of Fire <> Medium Damage <> High Mobility <> Fast The Samozaryadnaya Vintovka Tokareva-40 ("Tokarev self-loading rifle"), manufactured between 1942 and 1945, was a major upgrade from the stander Mosin Nagant bolt-action rifles in the Red Army. Though most Russian troops were ill trained in loading the weapon effectively, German Troops considered it a trophy weapon, prized for its accuracy and superior firepower. -------------------------------------------------------------------------------- -[ Degtayarev-Pekhotny 28 ]- -------------------------------------------------------------------------------- Range <> Long Rate of Fire <> Very Fast Damage <> High Mobility <> Fast The 7.62 mm Ruchnoy Pulemyot Degtayarev Pekhotny ("Degtayarev hand-held infantry machine gun") was a paragon of simplicity and easy maintenance. Apart from the Bipod that was prone to break if handled roughly, the DP-28 provided the Red Army with a reliable and effective fire from its introduction in 1928 to the end of the war. -------------------------------------------------------------------------------- -[ Tokarev Pistol ]- -------------------------------------------------------------------------------- Magazine Capacity <> 8 rounds Commonly Used By <> Russian Solders 1932-1960's [Vietcong were supplied] Ammunition Used <> 7.62x25mm Bullets Classification <> Pistol/Sidearm Special Features <> N/A Secondary Attack <> N/A Weapon Information- From 1930-1941 over 600,000 thousand TT-33 "Tokarev" pistols were made by the Red Army [USSR]. This weapon is extremely useful due to its power and accuracy on the battle field. It saw action all the way into the 1970's where it was finally phased out. First created by Fedor Tokarev, as the name can tell you, it served the Red Army and the North Vietnamese army well. It eventually stopped in production by 1952, but was used by the army and police forces for another 20 years. It is however more ineffective in Call of Duty: UO is less then the Colt 1911. The accuracy of this weapon is equal to that of the Colt, but the stopping power is no where near the same. The bullets will still reach your enemy but will do alot less damage then at close range. Despite its lack of stopping power it is still a great gun. Since many Germans carry it there is a ton of ammo lying around. Overall its pretty damn good but not as good as the Colt. /----------------------------------------------------------------------------\ o------------------------------------------------------------------------------o |2.5- German Weapons | [25GEW] | | o------------------------------------------------------------------------------o \----------------------------------------------------------------------------/ -------------------------------------------------------------------------------- -[ MP40 ]- -------------------------------------------------------------------------------- Range <> Medium Rate of Fire <> Fast Damage <> Moderate Mobility <> Fast The MP40 submachine gun is an effective room clearing weapon. It has a relatively minimal muzzle flash climb even when fired fully automatic in extended bursts. -------------------------------------------------------------------------------- -[ MP44 ]- -------------------------------------------------------------------------------- Range <> Long Rate of Fire <> Fast Damage <> High Mobility <> Medium The MP44 is an assault rifle that fires a unique "short" rifle round. Up close, it can be a submachine gun, while at longer range it operates as a rifle. -------------------------------------------------------------------------------- -[ Kar98k ]- -------------------------------------------------------------------------------- Range <> Long Rate of Fire <> Slow Damage <> Very High Mobility <> Medium The Kar98k is the standerd issue German Infantry Rifle. It's accurate and deadly at long range, but suffers from a slow rate of fire due to its bolt action mechanism. -------------------------------------------------------------------------------- -[ Scoped Kar98k ]- -------------------------------------------------------------------------------- Range <> Very Long Rate of Fire <> Slow Damage <> Very High Mobility <> Medium The Kar98k is the stander issue German Infantry Rifle. It's accurate and deadly at long range, but suffers from a slow rate of fire due to its bolt action mechanism. The Kar98k outfitted with a scope is a formidable sniper rifle. -------------------------------------------------------------------------------- -[ Lugar ]- -------------------------------------------------------------------------------- Range <> Short Rate of Fire <> Medium Damage <> Moderate Mobility <> Very Fast The Kar98k is the stander issue German Infantry Rifle. It's accurate and deadly at long range, but suffers from a slow rate of fire due to its bolt action mechanism. -------------------------------------------------------------------------------- -[ Panzerfaust ]- -------------------------------------------------------------------------------- Range <> Short Rate of Fire <> One Shot Damage <> Very High Mobility <> Slow The Panzerfaust (German for "Armored Fist") is an Anti-Tank weapon launching a small charge designed to penetrate and armored tank or vehicle. Due to the armor piercing nature of the charge its not an effective Anti-Personnel device. Each Panzerfaust is only a single shot weapon, but one shot is often enough to reduce even the largest tanks to smoldering ruins within seconds. -------------------------------------------------------------------------------- -[ Stielhandgrenate ]- -------------------------------------------------------------------------------- Range <> Medium Rate of Fire <> Medium Damage <> Very High Mobility <> Very Fast Fragmentation grenades are very effective anti-personnel devices. The highly explosive charge reduce their metal casing to flying fragments, causing considerable blast damage. Though they're ineffective against armored vehicles, they are extremely useful for clearing out entrenched infantry positions. /============================================================================\ 0==============================================================================0 |3) Walkthrough | [3WALK] | | 0==============================================================================0 \============================================================================/ /----------------------------------------------------------------------------\ 0------------------------------------------------------------------------------0 |3.01- Training | [301TR] | | 0------------------------------------------------------------------------------0 \----------------------------------------------------------------------------/ ------------------ Read Each Sign [5] ------------------ Use this time to get a feel for the game. It plays like most modern fps, so you should have no problems. Also adjust the video settings for better performance or visuals if you wish. When your read head over to the fence. Look at each of the five signs to pass the objective. ------------------------------------ Open the gate to the Obstacle Course ------------------------------------ Lets get one thing strait. Look down at your radar on the lower left portion of the screen. See the large star? In general you should always be heading towards it. Follow the fence line and you will meet up with the gate. Press the action key [Default "F"] to open up the gate. ---------------------------- Complete the Obstacle Course ---------------------------- Crouch down [Default "C" Key] and go through the concrete tube. Hop over the three rows of fence by pressing the space bar to jump. After the third row you will have to go in the prone position and crawl under some barb wire. Press the left CTRL key to go prone then crawl under the barb wire fence. At the end of the fence is a large wall. In order to climb up simply walk over and look up. Press the forward key and hop over the wall. ----------------------------------------------------------------- Pick up both Carbines and fire a total of 12 rounds at the target ----------------------------------------------------------------- Head into the metal door to the east and you will emerge in the firing range. Sgt. Moody will be instructing you from the guard tower to the north. Go to the left and collect the carbines lying on the tables [Press the Action Key]. You will need to hit the target a total of 12 times to pass the objective. Your gun, the M1 Carbine is accurate for the most part. You should have no problems hitting the target. Each time you fire the crosshairs will spread apart. This indicates how wide your firing range is. The farther the spread, the less chance your bullet will hit the target. Fire off twelve rounds at the bulls eye to pass the objective. ------------------------------------------------ Pick up a Springfield and hit the target 4 times ------------------------------------------------ Go through the gate to the North and pick up the Springfield '03 Sniper rifle off the table. In order to zoom you will have to press the right mouse button. You can also do this with other weapons, though they will just have an iron sight. Zoom in at the target and fire off four rounds to continue. ------------------------------------------- Pick up a Thompson, hit the target 10 times ------------------------------------------- This objective is pretty self explanatory. Head over to the next area and switch your carbine for the Thompson Submachine Gun [Press F to perform the switch]. The target to the east is only two meters from the fence, so even with a machine gun this should be easy. Shoot the target ten times while aiming down the ironsight or just in the normal view. --------------------------------------------- Switch Weapons and hit the target three times --------------------------------------------- Sgt. Moody will explain how to do a melee attack. When he's done chatting you will be presented with this objective. Switch to your Springfield and shoot the target three times to advance. -------------------------------------------------------------------- Pick up some Grenades, throw a Grenade into each window and the Door -------------------------------------------------------------------- Head Northwest and go through the gate. Pick up the grenades on the table to the left and head over to the fence. Grenades can be cooked for about ten seconds before they explode, so I would advise you to throw it by then. Toss a grenade into each of the two windows then chuck one into the door. -------------------- Plant the Explosives -------------------- Head into the next area via the gate. Pickup the explosives [Flashing TNT]. In the course of the game you will have to plant this several times. Its relatively simple, just head over to the target [Flashing TNT] and press the action key. A timer will appear signaling how long it will take the explosives to blow up. ------------------------------------ Go through the gate to exit training ------------------------------------ Open the gate to the north to end the level. *Note* The ending of a stage is indicated by the screen going black. /----------------------------------------------------------------------------\ 0------------------------------------------------------------------------------0 |3.02- Path Finder | [302PF] | | 0------------------------------------------------------------------------------0 \----------------------------------------------------------------------------/ ------------------------ Link up with Sgt. Health ------------------------ You will start off this stage by parachuting onto some farmland. Start walking to the west and you will come to a hill. At the top of the hill is a single German soldier. Aim down the ironsight of your M1 Carbine and shoot him in the head. Continue up the hill and start making your way down the path to the west. As you come closer to the a bunker Sgt. Health will come in to view. Apparently he somehow died on the way down and was caught in a tree. ------------------------ Get the Sergeant’s Legbag ------------------------ Walk over to the legbag [Shiny yellow sack] and press the action key. You are now tasked with setting up the signal alone. ---------------------- Set up the Radio Beacon ---------------------- Head down the path to the west and you will run into a small bunker. Inside its garrisoned with two German soldiers. Go over to the left side of the bunker and aim down the ironsight. One of the soldiers will lean over in front of the door. Fire at his head then go inside the bunker. Quickly gun down the other German then head into the field to the west. Go over to the flashing icon and press the action key. -------------------- Defend the Drop Zone -------------------- Wait here for a minute or two. Eventually your squad will parachute down and join you. Follow them over to the low sloping wall and crouch down. Three or Four German troops will attempt to flank you from the north. Quickly gun them down then stand up. Inside the building to the northwest is one MG42 gunner. Just as in real life, this mobile light machine gun can mean death fairly quickly. By the time you have completed the game you will be able to hear the MG42 from mile away [Not to mention fear them]. The gunner himself isn’t special. He has the same amount of HP as any other soldier. Aim down your ironsight and gun him down. When the area is clear of all hostiles begin approaching the house. Germans will begin to fire at you from the bottom floor. Kill all in sight then head inside the house. --------------------------------- Make your way to the nearest town --------------------------------- Equip your Thompson then head inside the house. Quickly kill the single soldier that pops out from the left. Now head around the southern wall and you will come to some stairs. Throw a grenade [Press 4 on number pad] at the top of the stairs. When it explodes it should take out the remaining Germans. Now head outside through the door to the west. Go through the alley and you will meet up with a group of soldiers. Use the bullet spread effect of the Thompson to take them out quickly then chuck a grenade inside the window to take out the officer. Once all of the enemies are dead go inside the building. As you enter a truck will pull up and send in several German troops. They will approach you from the room to the left. Use your Thompson to take them out quickly then use the health packets if needed. Now follow your squad through the building and outside. Take out the single German then follow Captain Foley over to the trench. Follow the trench to pass the stage. /----------------------------------------------------------------------------\ 0------------------------------------------------------------------------------0 |3.03- Burnville | [303BV] | | 0------------------------------------------------------------------------------0 \----------------------------------------------------------------------------/ ----------------------------------------------- Destroy the 'Flakpanzer' Anti-Aircraft Guns [3] ----------------------------------------------- Advance through the trench and regroup with your squad on the edge of the field. The squad will start approaching the village to the west. On the other side of the fence is a minefield. As you approach it enemy mortars will unleash a load of bombs on your location. In order to get to the fence on the other side of the field your going to have to avoid the mines. Stick to the left side of the field where no mines are placed. When you reach the fence MG42 gunners will fire at your from a building to the west. Crouch down [Default C button] and quickly head to the northern side of the fence. Here you will find a gap. Go through it and take out the German behind the sandbags. Stick close to the buildings and head south until you reach the building with the MG42 gunners. Wait until the one on the bottom floor begins to reload then pop in and take him out. Head inside the building and start going up the stairs. Someone will chuck a grenade down at you. Quickly run up to the top of the steps and go into the room. Equip your Thompson and take out the two Germans here then head back down stairs and go outside. Head south and regroup with your squad near the large wall. Approach the north side of the wall and you will come under fire from the three Germans two meters to the left. Use the bullet spread effect of the Thompson to take them out quickly then head over to the building. Hop inside the window and kill the German hiding behind the pillars. On the southern side of the building is a Half-track with a MG42 mounted on the top. Before you can advance, you must take him out. Head over to one of the windows and aim down the ironsight of your M1 Garland/Carbine. Fire off a few rounds and he should go down. Go around the wall and regroup with your squad near the patchy stone wall to the west. Several Germans will take up positions in the buildings on the other side of the street and start firing at you. If you haven’t done so by now I recommend switching your M1 for a Kar98k due to its higher damage per shot. Anyway, head over to the left side of the wall and look on the side of the street to the right. Pick off the MG42 gunner first to prevent him from killing of your entire squad. When he's dead focus your attention on the two top floors where several soldiers will fire upon the squad. When the top floor is clear start picking off the remaining Germans that fire out of the windows on the first floor. When most of them are dead equip your Thompson and mop the remaining enemies up. Once the area is clear head inside the building and go around the back. When you emerge three Germans will fire at you from all sides. Use your Kar98k to pick them off one at a time then go through the small gap in the fence. Start advancing towards the church at the northern edge of the field. A few enemies will attempt to catch you by surprise. Equip your Thompson and take them out. Continue advancing and you will come under fire from an MG42 inside the church. Shift over to the western side of the field and you will meet up with a small structure. Inside are two Germans. Kill them both then head out the back door of the structure. Approach the church and a single German will attack you from the left. Take him out then head inside the church. Take out the German guarding the entrance then kill the one using the MG42. Use the health if necessary then look for a large hole in the western wall. Below is the first German Flak gun that you need to take out. It has a crew of four and an MG42 nest as a guard. Use your Thompson’s bullet spread effect and quickly take out the crew then kill the two MG42 gunners. Now go back to the field you were previously in then head inside the doorway from which the German ambushed you. Go through the two buildings and you will emerge next to the Flak cannon. Go up and plant the explosives [Flashing yellow icon, just like in training]. Back up for a second and wait for them to explodes. Once the explosion is over start advancing towards the north. When you reach the end of the buildings quickly duck behind the ledge on the right. Whip out your Kar98k and begin picking off the opposition on the other side of the road. Concentrate on the left side first then move on to the right flank. Don’t attack the Flak Crew and they wont notice you. Once all of the visible enemies are dead head over to the Flak and take out the crew. Mop up any remaining Germans then plant the charges on the Flak. Once its exploded follow your squad east. Go through the narrow passage to the right of the burning building. Head south through the alleyway and into the small building. Use the health here if required then face to the west and look out the windows. A group of soldiers will use a pile of rubble as cover as they fire at your squad. Throw 3-4 grenades behind the rubble and they should all die in the explosions. Now start heading east up the road. Stick to the buildings on the right and you will come to a narrow passage. Quickly take out the German before he takes any damage off of you then head around the wall. Kill the Nazi here then mount the MG42. Aim at the Flak gun on the other side of the street and fire away at the Germans guarding it. Give it about 10-15 seconds then stop firing. Go in with your Thompson and kill any survivors then plant the charges on the Flak. When the fireworks are over walk over to the star on your radar and wait for Captain Foley to show up. After the small prep talk the mission will end. /----------------------------------------------------------------------------\ 0------------------------------------------------------------------------------0 |3.04- Dawnville | [304DV] | | 0------------------------------------------------------------------------------0 \----------------------------------------------------------------------------/ ----------------------------------------------- Assemble with Captain Foley at a Safer Location ----------------------------------------------- Quickly sprint into the building ahead of you with the rest of your squad. Four guns are lined up on the right wall. Switch your M1 Garland for the Kar98k then look outside the windows. Capt. Foley will send one of your squad mates to investigate a building down the road to the west. Sit tight for a second. As the soldier nears the door gunshots can be heard. He then flies back and lands on the ground motionless. Several Germans will pop up at the other side of the road. Aim down the iron sight of your Kar98k and pick them off [Just like in the previous level]. Equip your Thompson and head over to the building where your squad mate was just killed. Peek inside and use the bullet spread effect of the Thompson to take out the group of Germans quickly. Keep repelling the enemies until you hear the sound of the Tiger Tank. -------------------------------------------------- Get a panzerfaust anti-tank weapon from the church -------------------------------------------------- Remember in the last level when you entered the church and fired down upon the first Flak squad? Well now you have to grab a panzefaust from inside and take out the advancing Tiger tank. Luckily a large hole is now embedded in the side allowing east access. Run down the road to the west and you should meet up with the entrance to the church. Run inside and switch your Thompson for the panzerfaust. Equip your Kar98k and head out of the church. ---------------- Destroy the Tank ---------------- The area is still swarming with enemies and I recommend you take them out first. Use the rubble as cover while you gun down advancing Germans. When the area is clear head over to the eastern side of the road and you will be attacked by the Tiger to your left. Whip out your Panzefaust and shoot the Tanks turret to blow it up. ----------------- Defend the Church ----------------- Follow Capt. Foley down the street and into the church. Pick up your Thompson that you dropped earlier then head over to the large hole in the wall. This objective is pretty simple. Dozens of Germans are advancing towards the church from the cemetery to the south. You must defend it. Aim down the ironsight of your Kar98k and take out as many as you can. After the first wave is down or left there will be a short ceasefire. After a few seconds another wave of Germans will start to advance on your position. Aim down the ironsight and gun down as many as possible. When the cemetery is clear Capt. Foley will give you new orders. ------------------------------- Reinforce the Northern Approach ------------------------------- Exit the church and enter the building on the other side of the street. Go through the hallway and down the alley. You will come to some steps and gunfire will commence. Several Germans will use the wall of the house to the south as cover. Before you go down the steps throw a few grenades behind the low wall. This should take care of the remaining Germans. Go down the steps and start making your way towards the area where you destroyed the first Panzer. When you reach the corner of the house you will be attacked by several enemies. Use your Thompson to take them out quickly. Mop up any remaining enemies then regroup with Capt. Foley. ----------------------------------------------- Locate and Eliminate the Enemy Mortar Positions ----------------------------------------------- Start heading north and you will be presented with a new objective. -------------------------------------------------- Get a panzerfaust anti-tank weapon from the church -------------------------------------------------- Quickly run back up the steps where you entered the area. 5-6 Germans will ambush you. Use the Thompson’s bullet spread effect to take out the enemies quickly then head down the alley. Go through the building and you will emerge in the street. Run over tot he church on the other side of the street and pick up a Panzerfaust. ----------------------- Destroy the Second Tank ----------------------- Go back outside and go through the gate which is now open. Aim down the iron sight and fire at the Tank's turret to immediately disable it. ----------------------------------------------- Locate and Eliminate the Enemy Mortar Positions ----------------------------------------------- Start heading up the street to the North and you will hear the sound of a Tank. Head over to the right side of the street and go through the narrow passage. ---------------------- Destroy the Third Tank ---------------------- Not much here to do. One of your squad mates will jump up onto the Tank and kill the gunner then throw a grenade inside. --------------------------------------------------- Locate and Eliminate the Enemy Mortar Positions [2] --------------------------------------------------- The objective will STAY this time. Head down the road to the south and you will come to several holes in the wall to the right. Next to the first hole is a Scoped Kar98k. Grab it then aim down the scope. In the field to the west are the two Mortar positions that you have to destroy. Unfortunately there are also two MG42 nests and several snipers. The first thing you have to do is to take out the MG42 gunner. Stay near the first hole and look to the est. The ejecting brass will give away the MG42. Pop him one in the head then look to the north. Take out the MG42 nest in the center of the field then snipe the German on the top floor of the mill. Pick off the two enemies sniping behind the sandbags on the west side of the field and it will register as a mortar being disabled. Go into the field and head around the back of the large window to the east. Kill the two Germans here to complete the objective. ------------------------------------------ Regroup with Capt. Foley and get in the car ------------------------------------------ Head over to the northern side of the field and a car will pull out of the garage. Head over to the passenger seat and press the action key to hop in. After the debriefing the level will end. /----------------------------------------------------------------------------\ 0------------------------------------------------------------------------------0 |3.05- Car Ride | [305CR] | | 0------------------------------------------------------------------------------0 \----------------------------------------------------------------------------/ ---------------------------------------- Report the town's capture to Regiment HQ ---------------------------------------- Whatever weapon you had in the first slot of your inventory will be replaced with a Thompson at the start of this level. Right away press the action key [Defaults to "F"] to lean out of the car. The chances of you taking damage increase, but your visibility increases by a substantial amount as well. A few meters down the road you will be attacked by a group of Germans on to the right. You can gun them down if you want to, but they probably wont even shoot at you. Relax for a second and wait for Ender to shout out. A Nazi roadblock is preventing you from passing, so Sgt. Moody decides to do donut and slam through a fence. Take out as many enemies as possible during the procedure. Moody will drive the car across the field to the east. On the other side of the field you will meet up with a German convoy. Moody slams through the fence then power slides left before continuing up the road to the north. Two cars with two passengers each will follow you. Take out the driver in each of the them to disable them immediately. A few seconds later you will pass by a ruined Panzer tank and another car will join in the chase. Take out the driver just as you did previously. After a little bit more driving you will run into a turn with a German road block. Take out as many enemies possible as Moody takes a right. Moody will drive the car around a building and into the center of the village. He the will head east and shoot across the road ramming through the fence. After a 180 degree turn he will start heading north. Relax for a second. Moody will pass up a ruined Flak '88 and run into a dead end. He backs the car up and heads into a small alleyway to the east. After running into another dead end he decides to back the car up into a tank and thus ruining it. -------------------- Find another Vehicle -------------------- Martin [Your character] will automatically hop out. Follow Sgt. Moody and Elder into the first floor of the building to the west. If you still have any Thompson ammo use it on the three Germans in the hallway. If not just use another weapon. Make sure you pick up the MP40 that one of them drops. If you need health there are three large packets on the bed in front of you. Otherwise head out of the house via the southern entrance. Equip a rifle if you have one and aim towards the east. Several Germans will fire at you from the right side of the street and a single one from the left. Pick the group off first then take out the other soldier. Head down the alley and go through the southern passage to emerge at the street. Go east and you will see another car that’s at your disposal. Kill the German in the upper window then head over to the car. Mount the MG42 lying on the ground. -------------------- Defend Private Elder -------------------- Several Germans will start advancing towards you from the other side of the road. Move the MG42 back and forth next to the barricade while firing to take out the rest. -------------------- Get in the Kublewken -------------------- Dismount the MG42 and head over to the left side of the car. Press the action key to hop in. ---------------------------------------- Report the town's capture to Regiment HQ ---------------------------------------- Elder will floor it and plow through several fences before turning right. The circles around where Moody ran into the first dead in then turns right again. Elder speeds up and drives over to the road and takes a left. Sit back and relax for a second. After some more speeding and a sharp right turn you will end up at Regimental HQ. Well done, you completed the level. /----------------------------------------------------------------------------\ 0------------------------------------------------------------------------------0 |3.06- Brecourt | [306BC] | | 0------------------------------------------------------------------------------0 \----------------------------------------------------------------------------/ --------------------------------------- Secure all Enemy Maps and Documents [2] --------------------------------------- This level will start out with a debriefing from Sgt. Moody. Once that’s over follow your squad to the west until they stop at the edge of the field. Moody reports that two MG42's are guarding the field ahead. Second squad will go left, while third squad will take the right. Follow Moody to the right and you will hear MG42 gunfire. Keep following him until you reach the end of the hedge. Whip out a grenade and throw it at the MG42 to the southwest. Go back behind the hedge and wait for the frag to explode. ------------------------------------ Destroy the enemy artillery guns [6] ------------------------------------ Once that has happened head west a little ways and you will come close to the now disabled MG42. Three Germans will await you near the Flak'88. Gun them down then get a safe distance away. Sgt. Moody will plant the demo charges on the Flak '88. Wait for it to blow up then jump down into the trenches and start heading south. Eventually you will turn west and meet up with a single German. Take him out then continue down the trench. Eventually you will come to another field with additional MG42's. Crouch down and continue heading south down the trench. Once again you will turn to the west and meet up with several more Germans. One is right in front of you and the others are at the end of the trench. Kill the one in front of you first then pick off the others with a Kar98k [Just to clarify, switch your M1 Garland/Carbine for K98 whenever possible]. Go down the trench and turn left at the end. Go inside the small bunker and face to the west. Take out the three Germans here then go down the hallway and turn south. Go into the next room and grab the Nazi Documents. Head out of the room and into the trench to the south. In a large section you will meet up with a terrified Medic who refuses to help the wounded solder about 3 meters from the trench. Suddenly the Medic will be hit in the head by a bullet. --------------------------------------- Provide Covering Fire for Sergeant Moody --------------------------------------- Sgt. Moody decides to be a hero, just as he does in the expansion. Anyway, turn to the right and aim down the ironsight. Sgt. Moody will go and scoop up the wounded soldier and begin lugging him back to the trench. -------------------------------------- Collect the Explosives from Sgt. Moody -------------------------------------- Shoot any German that approaches from the ridge to the west. Now, I’ve had a few emails about whether or not Moody can "die" and the answer is yes, he can die. However, if he makes it back you not only save the soldier but you don't have to collect the explosives from his corpse while being fired at by several enemies and an MG42. ------------------------------------ Destroy the enemy artillery guns [4] ------------------------------------ Follow your squad down the trench to the south. At the end you will find another Flak '88. Use the health packets if needed then plant the charges on the '88. Put a safe distance between you and the Flak then sit back and watch the fireworks. The next Flak is on the other side of the field to the west. Your going to have to run across the field to get to it. Whip out your grenades then start heading towards the flak. When you are close enough throw 2-3 grenades at the flak and you will destroy the enemies around it. Continue across the field then jump into the trenches. Use the health if needed [Most likely it will be] then plant the charges on the tank. Go into the trenches to the North and start advancing. Eventually you will reach a junction which is guarded by an MG42 nest. Quickly take it out then gun down the single soldier next to it. Now head down the path to the right and you will find another Flak. Pick off the Germans guarding it then plant the demo charges. Hop onto the grass from the slow sloping wall then wait for the explosion. When it comes look of to the south and you will see a wooden structure. Start advancing towards it and you will come under fire from three Germans in front of the fence. Pick them off using the superb range of the Kar98k then continue over to the barn. Go through the large door and take out the two enemies inside. Head out the back and you will be greeted by 4-5 Germans. Use the truck as cover while you pick them off one by one. Once the group is dead head across the yard and into the building to the west. Take out he German to the left then go into the hallway from which he came. Go around the wall to the right and go up the stairs. Two Germans will attack you from the other side of the room. Gun them both down then head into the room they came out of. Grab the documents on the table then mount the MG42 in the window. Take out the Germans that are hopping over the wall then focus your attention on the ones at the end of the street. After a few minutes of firing the waves will stop coming. You are now tasked with destroying the last Flak '88. Head down the stairs and out the western exit. You will come under fire from a MG42 in the second floor of the building to the left. Pick off the gunner then head through the opening in the fence. Start advancing down the southern path. A German will pop out from behind a wall and start shooting. Return fire until he’s dead then continue down the path. At this point you meet up with the final Flak '88. Make a 180 degree turn and take out the snipers in the windows. Now throw three grenades at the Flak Crew to take them out. Plant the charges then wait for it to blow up. ---------------------- Kill remaining Germans ---------------------- Mop up the remaining Germans to finish the level. /----------------------------------------------------------------------------\ 0------------------------------------------------------------------------------0 |3.07- Château | [307CT] | | 0------------------------------------------------------------------------------0 \----------------------------------------------------------------------------/ --------------------------- Break through the Main Gate --------------------------- This level will start off with a little prep talk from Capt. Foley and a report from Sgt. Moody. Anyway, once they are done jabbering follow your squad up the road to the north east. When you reach the top you will come under fire from an MG42 at at the southeast side of the road. Whip out your BAR [Which has superb accuracy] and aim down the ironsight. Shoot the MG42 gunner in the head then continue heading southwest. When you reach the gate you will come under fire from several Germans in front of the structure. Go over to the right side of the roadblock and slip past the guard rail. Equip your Thompson and unleash a ton of lead into the two Germans. Now head inside the structure where you will be ambushed by a single German. Quickly take him out then head back outside. Follow your squad down the road to the east for a bit and you will come under fire from two Germans to the north. ---------------------------- Find a way into the Château ---------------------------- Kill them both then head up the road and enter the courtyard of the Château. A truck will pull up and several Germans will hop out. Take them all out then head over to the truck. Gun down any enemies to the east if they appear then focus your attention to the north. Take out the single enemy popping around the corner of the Château. Head around the northern side of the building and turn to the right. Two Germans will rush through the opening in the wall and attack you. Return fire until they are dead then head towards the opening. Look up on the balcony to the right and a German will start firing at you. Gun him down then move towards the garage to the north. Another truck will pull up and drop of German reinforcements. Throw a few frags in their general direction then pull back. The grenades should take care of most of them, if not go in and mop up the rest. Start heading towards the eastern side of the area and another truck will pull up. In addition several Germans will come out the garages to the left. Run back to the truck and wait for them to come looking for you. Gun them down as they come until no more are left. Pop out from cover and clear the area of all remaining Germans. Once all enemies are dead head over to the eastern side of the Château and enter through the opened door. ------------------------------ Secure any documents and plans ------------------------------ Go down the hallway to the left and take out the single German soldier. Now head left and into the long stretching southern hallway. Go down the hallway and turn right. Now head right and then left. Go up the stairs and take out the enemy to the left. Use the large health packet ahead of you if needed then go down the hall to the right. You will come to two Germans near a large Nazi flag. Take them out then go into the room to the left. Quickly gun down the two Germans in here then head into the hallway to the west. Kill the German to the left then continue down the hall. Go into the doorway on the right and pick up the documents on the table. ----------------------------------- Find the secret communications room ----------------------------------- Run back to the stairs and go down. Turn to the right and two Nazi's will bust down the door. Whip out your Thompson and take them out quickly then head inside the large room. Kill the two Germans on the upper deck to the northeast then go into the white hallway to the left. Go into the cube shaped room to the north and focus your attention to the left. Another large room very much like the one with the upper deck will come into view. Head inside and the sound a door being busted down can be heard. Face to the left and you will come under fire form 3-4 Germans. Back up towards the northern wall and use your BAR to take out the remaining enemies. Now head to the center of the room and make a 180 degree turn. Kill the two Germans on the top balcony then head up the stairs to the south. Go down the hallway to the left and you will emerge onto a balcony outside of the Château. Turn left and take out the two Germans on the bay of the balcony. Quickly run across and into the next room. Kill the two Germans that enter the doorway to the left then head into he southern hallway. On the other side of the hall is a doorway from which a German will pop out. Quickly kill him then head over to the doorway. Gun down the German at the base of the stairs then go down. In the next room is a small statue of an eagle of some sort. First take out the three Germans inside the room then head over to the glowing orange statue. Press the action key [Default "F" key] to open up the wall behind the fireplace. ------------------------------------------------------------ Sabotage the enemy communications equipment with your weapon ------------------------------------------------------------ This objective is pretty simple. Use the bullet spray of the Thompson to totally wipe out the equipment to the left then kill the German that comes out of the room to the right. ----------------------------- Find and secure the prisoners ----------------------------- Go back through the fireplace and wait inside the room for a second. A German will bust down the double doors and attack you. Take him out then head into the small hallway. Go down the stairs to your left and you will enter a wine cellar. Use the bullet spread effect of the Thompson/MP40 to take out most of the enemies in here. once the area is clear head down the next set of stairs on the left side of the cellar. When you reach the base you come under fire from more Germans. Take them out then wait for Capt. Foley to set the charges on the prison door. Stand back until they blow. Immediately throw a grenade inside to take care of the MP40 gunner then head inside the room. Whip out your Thompson and take care of the three enemies that come out of the door to the right. Head inside and Major Price is located in the cell in the very back of the jail. ------------------------------------- Clear the way to the extraction point ------------------------------------- Since Major Price is the only one there that means Major Ingram has been taken somewhere. Luckily Price overheard where, so somebody is going to have to rescue him [Gee, I wonder who...]. Anyway, escort Price back up to the second floor of the wine cellar where you will be ambushed by several Germans. I personally used the Colt .45, but its your choice. Once they are dead continue back up to the first floor. Turn to the left and several Germans will come into view. Use your MP40 [I’m assuming you have ran out of ammo for the Thompson] to take them out. Head into the room to the east and take out the two Germans that attack you. Lastly head over to the star on your radar where your squad will help Price get out of the window. Follow your squad to the other side of the courtyard to finish the level. /----------------------------------------------------------------------------\ 0------------------------------------------------------------------------------0 |3.08- POW Camp | [308PC] | | 0------------------------------------------------------------------------------0 \----------------------------------------------------------------------------/ ------------------------------------- Eliminate the guards at the main gate ------------------------------------- Start heading south and the POW camp will come into view. Guarding the main entrance is a total of four guards. Once you fire off the first shot a timer will appear in the upper right corner of the screen. You have 10 minutes to get Mjr. Ingram out of the camp, or else it will be game over. First off you have to take care of the guards. On the right side of the gate is an MG42 gunner. Pop a round in his head then take out the German next to him. Look to the left and take out the two Germans firing at you from behind the sandbag. ------------------- Locate Major Ingram ------------------- Once the fourth German has dropped the Truck will start moving into the camp. It will burst through the gate and unload the squad. Sprint over to the gate and look to the east. Two Germans will pop out of a building. Use your Thompson to take them down quickly then continue heading east. Four Germans from various building will rush out and attack you. Take them out then start heading towards the southern side of the camp. Two additional Germans will attack from an opened building. Take care of them then continue heading east while sticking to the southern side of the fence. At this point a large tower with two Nazi flags should come into view. This represents that you are about halfway through the camp. I had around 8:00 left when I got here, just to tell you. Take out the German using the balcony as cover then kill the two behind the crates. Start advancing towards the tower and you will ambushed by more enemies to the left. Use an SMG to take them out quickly then go over to the large tower. Gun down the two Germans using it as refuge then pass through. Head to the northern side and turn right. Two more Nazi's will pop out of a building [Oh I didnt see that coming ]. Take them out then switch your springfield for a Kar98k. Continue heading east and you will come to another squarish area sorrounded by buildings. Take out the two Germans on the southern side then kill the one inside the small bunker. Continue east and go into what looks like a small dining hall. Inside you will find 4 large health packets and 3 angry Germans. Look towards the doorway on the right and you will spot them rushing in. Pick each of them off with the Kar98k rifle [Man thats some self satisfactory]. Continue through the next room and outside. Once you exit you come under fire from additional soldiers. Take the two on ground out first then kill then one up inside the tower. Go into small building to south. At the end of the cellblock Mjr. Ingram is chocking a German guard. Afterwards he will be released and you will have the job of escorting back. ------------------------------------- Escort Major Ingram back to the Truck ------------------------------------- Hopefully you have around 5-6 minutes left. Head north and go into the dining hall on the left. Immediatly you will be attacked by two Germans. Take them out with an SMG then go into the large room. Focus your crosshairs on the door you entered last time and pick off the two Germans that rush through. Use the health if needed [Which it most likely will be] then exit the dining hall. Take out the two Germans to the west using the tables as cover then start heading in that direction. Stick to the nothern side of the fence and you will run into 4-5 more enemies. Take them out and continue heading west. Head south now and you will come to large guard tower again. Pass under it and a truck will pull up and unload the German cargo. Use the spread effect of the Thompson to take them out quickly. At this point several additional Germans will advance on your position from the west. Make sure your far away from the truck, as it can blow up if it absorbs to much damage. I recommend using the crates to the south as cover while you pick off each enemy one at a time. Or, you could just whip out an SMG and run and gun everything in the area, but its up to you. Either way try to use cover as much as possible and let your squad do most of the work. Once the area is clear continue heading west while sticking to the southern side of the camp. When you pass the area you just cleared two more Germans will attack from a building to the right. Continue towards the two long structures and you will be attacked by four more Germans, two per building. Snipe them at a distance using the superb power of the K98. Another enemy will peek out from around the corner of the buidling to the south. Pick him off then keep going west. When you reach the edge of the camp head north to find the main gate and the truck. When Ingram reachs the truck the level will end. /----------------------------------------------------------------------------\ 0------------------------------------------------------------------------------0 |3.09- Pegasus Night | [309PN] | | 0------------------------------------------------------------------------------0 \----------------------------------------------------------------------------/ Welcome to the first level of the British campaign. At the start of this level you dont really have to do anything except look around and wait for the plane to "land". ------------------ Capture the Bunker ------------------ After that rough landing you will be awoken by Sgt. Price [You saved him in the Chateau remember?]. Anyway, you are now faced with disabling the bunker to the north to allow your squad to continue across the bridge. Head northward a little bit and you will run into the rest of your squad huddled behind a row of bushs. To northeast are two Germans patrolling back and forth on a dirt road. Go into the prone position and shoot one in the head. This will alert the Germans of your presence, including the bunker which houses three MG42's [Ouch]. The easiest way to get past them is to wait until all enemies in view are dead. Pick off the four soldiers to the northeast then make a run to the right side of the bunker. Use the Bren to take out the two germans next to the farmhouse then jump down into the trench to the left. Go inside the bunker and take out any remaining enemies [Though they should all be dead by now]. ------------------------------------------------------------ Clear the area of enemies and secure both ends of the Bridge ------------------------------------------------------------ Head out of the bunker and rejoin your squad at the edge of the bridge. As the objective says, you must clear the other end of the bridge to complete the level. Thats easier said then done, but if you use this stradegy you should have no trouble. Run out towards the bridge and go up the side stairs. Go down the balcony and you should have a clear view of the enemie forces on the other side of the bridge. Whip out your Lee and begin picking off the soldiers using the sangbags as cover. Once the area is clear your squad will advance across the bridge. Go back down the steps and join your squad on the other side of the bridge. --------------------- Find an army Engineer --------------------- When you reach the other side a Panzer tank will begin advancing from the west. Follow the star on your radar to find. Cpt. Price. Since there are no anti-tank weapons in the area you will have to use the Flak'88 on the other side of the river. Run across the street to the north and crouch down when you reach the low wall. Go over to the soldier at the very end of the wall and press the action button. ------------------------------------------ Get back to the flak gun with the engineer ------------------------------------------ He agrees to hepl you and you are now tasked with getting over to the other side of the river. The easiest way to do this is just flat out run across the bridge. It may sound like suicide, but somehow the bullets will magically not hit you. It will take a few seconds for Mills to fix the tank. When its ready hop on by pressing the action key. --------------------------------------- Use the Flak'88 gun to destroy the tank --------------------------------------- Turn the Flak around 180 degrees then fire at the tanks general direction to destroy it. ------------------------------------------------------------ Clear the area of enemies and secure both ends of the Bridge ------------------------------------------------------------ I personally had 14 enemies left at this time, but it may be more or less for you. Stay on the Flak'88 for a second and take out any enemies you can see. When they are all out of sight start heading across the bridge. The Germans will come in from the north west. Use the enfield to pick them off one by one until none remain. Once the squad is done yelling "clear" you have finished the level. /----------------------------------------------------------------------------\ 0------------------------------------------------------------------------------0 |3.10- Pegasus Day | [310PD] | | 0------------------------------------------------------------------------------0 \----------------------------------------------------------------------------/ ----------------------------------------------- Hold the bridge until releived by Allied Forces ----------------------------------------------- This stage will start off with a conversation between Cpt. Price and another soldier. After a few seconds off chit-chat your squad will come under enemy fire. Quickly jump into one of the nearby trenches and wait for the initial bombings to pass. When you are ready hop out of the trench and start heading across the bridge to the west. --------------------------------- Defend the West Bank of the Canal --------------------------------- When you reach the other side of the bridge your squad will come under fire from three directions. Though you are attacked from the west, north, and south, most of the attention seems to come fromt the south. So focus your aim at the south area while keeping tabs to the north. The Enfield is pretty much the exact same as the Kar98k, meaning one hit kills. Use the low fences as cover while you pick off each German one-by-one. After a few waves the Germans will stary coming from the north. Whip out your machine gun and hammer down on the advancing forces. When the Germans start coming to populated Cpt. Price will order you and the rest of the squad to full back. ------------------------------------------------------ Fall back to the Machine Gun and provide covering fire ------------------------------------------------------ Don't bother with the remaining Germans. Instead, head back to the base of the bridge. Load up on ammo and health then head east to the other side of the bridge. To the left you will stot a small structure with an MG42 poking out of it. Go around the back and mount the MG42. In order to complete this objective you must take out as many Germans as possible so that the sqaud can fall back to the other side of the bridge. Its a fairly easy. Just point towards the Germans whom are garrisoned next to the northern fence and fire. Whenever you see ejecting brass [Fire out of the guns] unload a ton of lead in that general direction. Dont worry about the bullets whizing past your head, they rarely hit and do little damage. After abouth 40 seconds of intense firing the sqaud will make it to the other side of the bridge. As they do a sound can be heard in the distance, tank treads. -------------------------- Destroy the incoming tanks -------------------------- Dismount the MG42 and head to southern side of the bridge. Hop onto the Flak'88 anti-aircraft gun and look towards the north on the other side of the river. A tank is slowly advancing towards the town. Dont let it reach its destination. Fire of a fre rockets at it to disable it. Once its destroyed an additional tank will head in from the north on your side of the bridge. Go towards the structure to the north and swing around to the back of the bunker. Jump down in the trench and grab a Panzerfaust. Wait until the tank comes into view then fire off a round at its turret for an instant kill. If you havent noticed, their is a 5:00 timer on the top portion of the screen. ----------------------------------------------- Hold the bridge until releived by Allied Forces ----------------------------------------------- Go back around the bunker. Mount the Flak'88 and look towards the bridge. Since the Falk has unlimited ammo, you might as well use some. Bombard the bridge until another tank shows up. ------------------------- Destroy the incoming tank (S) ------------------------- Jump off the Flak '88 and head around the back of the bunker. Grab anouther Panzerfaust then enter the bunker. Go around to the peep hole and look to the south on your side of the bridge. Another tank will approach, actually giving you an open shot. Fire off a rocket at the tank [Which can be difficult considering the range]/ If your on normal it shouldnt be a problem but the harder difficulties have jacked down the accuracy of the Panzerfaust. Anyway, once the tank has been blown to bits head back to the trench. Grab another Panzerfaust then head into the bunker. Get used to this formula, as its the easiest one I know of. Tanks will appear at random, so be ready to shoot either way. Heres a map of the spawn points. *2 *1 | | | | &&&&&& |____________| &&&&&& *= Spawn Point BRIDGE &= Bunker ____________ | | | | | | | | | | | | *4 *3 I will provide a stradegy for the incoming tanks as they came to me. Anyway, head out back and look to the north. A tank will approach from spawn point 1. Wait until its far enough up the road then fire off a Panzerfaust at it's Turret. Go back and grab another Panzerfaust then wait for the objectives to be updated. Another tank [According to my computer] will spawn at point 3. Head over to the peek hole and look out. Fire at the Tank to destroy it, though the innacuracy of the Panzerfaust will effect your shot to a degree. Now run to the back of the bunker and collect another Panzerfaust. Another Panzer will apporach from spawn point 2. Stand in the trenches and face the east. When the tank comes rolling past fire off a rocket at its turret. Once its destroyed head back into the bunker. Grab a Panzerfaust lying on the stairs then wait for second. I had about 1:20 seconds left on the clock right now. Some music will kick in and another tanke will approach from spawn point 4. Instead off immediatly attacking, wait about 30 seconds. This will give the tank time to stop allowing a much easier target to hit. Once the clock is at about :50 head over to the peek hole. Fire a round at the tank on the other side of the river then head inside the bunker. From here just wait until the timer runs out and you will be presented with a new objective. --------------------------------------------------------------- Help the reinforcements clear the area of any remaining enemies --------------------------------------------------------------- Go to back trench and grab one of the Lee Enfields. Now go back into the bunker and mount the MG42 next to the peek hole. Near spawn point 3 about a dozen Germans will appear. Mow them down just as you would tall grass. After the group is dead dismount the machine gun then head outside. Clear up any stragglers then you will have beaten the second to last objective. ----------------------- Meet with Captain Price ----------------------- Go to the front of the bunker and walk up to Cpt. Price. After a small chat the level will end. /----------------------------------------------------------------------------\ 0------------------------------------------------------------------------------0 |3.11- Dam | [311DM] | | 0------------------------------------------------------------------------------0 \----------------------------------------------------------------------------/ First off, I must say that I hate this mission. It is one of three missions of which you are alone for the majority of the mission. I got that "Medal of Honor" type feel, which isn't a good thing. To top that the mission is long and boring, and not fun to write a walkthrough for. But what am I gonna do? Just skip this chapter? ----------------------------------------- Destroy the AA guns on the top of the Dam ----------------------------------------- Despite my previous complaints, this mission isn't all bad. You do start off with a sniper rifle, which makes for some pretty fun shooting. The level starts off with you on the side of a large lake. If you look to the south you can spot the damn. On top of it are six Flak '88 anti-aircraft guns that your going to have to destroy. Anyway, you'll want to take out the Germans first. Look towards the middle of the damn and you will spot a large structure. Next to the structure are three Germans on patrol. Get into a nice comfterable position then pick one of them off. Quickly take out the other two then stand up. If you havent noticed yet there is a large tunnel to the east with a rotating searchlight. Next to it are three additional Germans. They will have been alerted to your presence after you fired the first shot. Look towards the searchlight and stand still for a second. When one of them fires an ejecting brass should be visible. Use this technique to locate all three of the Germans as they are relatively hard to see. When all six of the Germans are dead head onto the top of the damn. Plant the first charges on the '88 right before the large structure then continue down the top of the damn. Plant the charges on the next two Flak'88 guns then stop once the first three have been blown up. 2-3 Germans will start firing on your position from a large structure at the southern end of the damn. Use the Scoped Kar98k to make quick work of them then continue down the damn. Plant the charges on the next flak. As you near the large structure additional enemy units will attack you. Pick them off one by one then plant the remaining two charges. ---------------------------------- Plant Explosives on the Generators ---------------------------------- Head towards the center of the large structure and you will see two small hallways branching in. Go down one of them and you will be attacked by a single German. Take him out then go down that stairs. Another Nazi will fire upon you so kill him as well. Go inside the elevator and press the action key while looking at the elevator to go down. When you reach the bottom you will be immediatly attacked by two Germans. Use your Sten to take them out quickly then head into the hallway on the right. An additional enemy will pop out at the other end of the hallway. Take him out then continue down the hallway and take a right. Two more Germans will "ambush" you. Kill them both then head into the room with the sign which in German reads out to be "Kauchen deeboten". Anyway, inside the room are several large machine. Six Germans will attack you, coming in waves of 1-2. Use the sten to take care of them quietly then head through the room. Go out the doorway then head down the hallway to the right. Take another left and you will enter a small room with two Germans. Take them out quickly then head into the hallway on the other side of the room. Go down the stairs to the right and you will be attacked by three Germans. Gun them down then head over to the railing on the balcony. Whip out your sniper rifle and take out the two Germans on the eastern side of the room. Head down the stairs then go over to the eastern side of the room. Go down the stairs to the north and take out the two Germans that ambush you. Head west and you will be attacked by another German on the western side of the room. Take him out then kill the one that starts to attack your from the upper railing. Go into the hallway and head right. Run down the long strip and two Germans will attack you from the other end. Pick them off with the Kar98k then head east once you reach the enf of the hallway. Approach the elevator and it will open up revealing four Germans. Use the SMG spread effect to take out the group then head into the elevator. Flip the switch to go down. When you reach the bottom another German will attack you. Take him out then head into the hallway and go right. Two more will ambush you. Killl them then go left and take out the three more enemies that fire upon you. Head around the balcony and towards the stairs. You will be attacked by 4-5 Germans. Use and SMG to make quick work of them then head down the stairs. Once you reach the base of the stairs a total of four Germans will attack you. Two from each side of the stairs in two waves. Take them all out then head north past the pump. Take the first right and you will enter an extremely long hallway. As you near the end a German will start sniping you. Pick him off then continue down the hallway. When you reach the end turn right and take out the two Germans with SMG's. Go up the stairs and turn left. Kill the German here then take a right. Go through the doorway and you will be in the bottom section of the dam. Finally some DAM fresh air. Take out the two Germans that attack you from the right then enter the structure on the other side of the area. FINALLY! THE ****ING GENERATOR ROOM! Well actually it was pretty easy getting through. Anyway, head inside and take out the dozen or so enemies that attack you. Plant the four charges on the two generators then head outside via the doorway. -------------------------------------------- Destroy the AA Guns at the bottom of the Dam -------------------------------------------- Kill the german using the box as cover then plant the charges on the AA gun. Now head east and you will be attacked by more Germans. Snipe the one near the second AA gun then plant the charges.The final AA gun is located next to a tunnel to the south. Snipe the two Germans guarding it then plant the charges. ------------------------------------------------------------------ Meet up with Cpt. Price at the top south end of the dam and escape ------------------------------------------------------------------ This is where the game starts to get really annoying. As if going through the damn wasnt annoying enough, now you have to go back! This is total bull**** in my opinion. Anyway, head back to the generator room and kill the two Germans inside. Now exit and head over to the structure at the very bottom of the dam. By the way, Im going to be brief on the return journey. Take out the four Germans that attack you from the left then head down the stairs at the other side of the room. Go west and then down the long hallway once again. Take out the three enemies on the other side then go right. Kill the six or so enemies that continuely attack fromt he upper balcony then head left. Go past the pump and take out the four Germans that attack you. Go up the stairs to the east then go north. Go around the balcony and down the hallway then into the elevator. Flip the switch to go up. Go downt he stairs to the right. You will be attacked by two Germans, one on top of the balcony to the north and the other on the other side of the area. Kill them both then head over to the long hallway. Go down it then turn left and take out the suprised German. Head across the room and go right. Take out the German at the top of the steps then head east across the room. Go up that stairs and take out any Germans on the balcony above you. Go up an additional set of stairs then down the hallway to the east. Take out the two enemies in here then start heading towards the elevator. Go throught the various hallways and the control room. When you do reach the elevator you will be greeted by a four man squad. Use the SMG spread effect to take them out quickly. Now head into the elevator and take it up. When you reach the top Cpt. Price will be waiting for you. Go around the back of the truck and press the action key to hop on. Just sit back and relax now until the level is finished. *ALSO* I typed this at 3:30 in the morning and my wrists are killing me, so I hope it helps. /----------------------------------------------------------------------------\ 0------------------------------------------------------------------------------0 |3.12- Truckride | [312TR] | | 0------------------------------------------------------------------------------0 \----------------------------------------------------------------------------/ ------------------- Get to the Airfield ------------------- Right away you will come under fire from an enemy truck. Sgt. Waters will hand you a Panzerfaust. Don't use it though, after you go around the fence the enemy truck will stop. As you travel down the road two additional trucks, or "lorrys" will start following you. Blast the first one with a Panzerfaust then wait for a second. Price will drive the truck over a bridge then stop. Sgt. Waters will hand you a Scoped Kar98k rifle. On the other end of the bridge a dozen or so enemies are firing at you and Waters. ---------------------------------------------- Cover Sgt. Waters while he destroys the bridge ---------------------------------------------- This can be a little frustrating at first. Whip out your Bren [Yes your Bren] and aim down the ironsight. Take out the three Germans firing at you from the clearing on the other side of the bridge. Now take out your sniper rifle and look towards the trucks. Snipe as many enemies possible. Keep picking them off as they advance down the bridge then take out your Bren again. As they near your side of the bridge unleash a ton of lead on them. Once most of them are dead and Waters is back in the truck Price will take off. ------------------- Get to the Airfield ------------------- Price will go up a small hill then into the tunnel. About halfway through you will be joined by another truck tailing you. Use the panzerfaust to blow it up then face towards the front of the truck. A three truck blockade is set up. Grab another Panzerfaust and take out the first truck. This will prevent him from following you. Once you pass the blockade another truck will pull up along side the cliff to the south. Pay no attention to the truck as its occupants cannot hit you. After a little more driving the truck will meet up with you again. Fire off a panzerfaust rocket at it then sit tight for a second. As you whip around the sharp turn you will be joined by a few Germans on motorcycles. Take them out with your Bren. Price will go up a large hill and a German car will start following you. Blow it up with a Panzerfaust if any are left or just shoot the driver. When you reach the end of a tunnel a truck full with Germans will start chasing. Once of them will leep onto the truck only to be pushed off by Sgt. Waters. Shoot the other German then sit back and relax for a second. As you near the top of the area you will pass a squad of Germans on foot. At that moment another car will join in the chase. Shoot the driver to disable it immediatly then follow up with an attack on the gunners. Price will drive the truck up a steep hill only to be met by two trucks. Use the spread effect of the Bren to take the enemies in the truck out. Once both trucks are cleared its smooth sailing. Price will jump over a large gap in the cliffs then drive down to the road. /----------------------------------------------------------------------------\ 0------------------------------------------------------------------------------0 |3.13- Airfield | [313AF] | | 0------------------------------------------------------------------------------0 \----------------------------------------------------------------------------/ ------------------------------------------------------------------- Draw enemy fire while the rest of the team steals an enemy airplane ------------------------------------------------------------------- Face in the opposite direction towards the front of train. Down the road aways is the airfield. Once it comes in view you will be fired upon by random Germans. Price will drive around them and circle one of the builings. When he nears the hanger who trucks will join in on the chase. Concentrate all your fire on the trucks. One of the enemy soldiers has a Panzer faust on board, so be quick about the shooting. Price will continually circle buildings until the trucks are disabled. Once they are disabled he will go around the right side of the hanger. He will drive up to the platform at the northern end then let you and Waters out. Provide cover fire on the ledge to the east while you make your way over to the Flak 20mm gun. Mount it by pressing the "E" key. Two Stukas will start down the runway to the right. Take them out [The more you destroy on the ground the less you will have to in the air]. This part can be extremely frustrating. Not only do you have three Germans firing at you from the balcony to the left, but you have stukas coming in groups of 2-5. After you destroy the first two planes an the ground additional ones will attack you from the air. Aim in front of them and they should go down in a few hits. If they reach your location then your pretty much dead, though I have survived a few times. After that two more will take off from the runway. Destroy them before they can lift off. During down times I recommend taking care of the Germans firing at you from the bulding to the east. After those two a total of seven planes will attack you in two groups. These seems hard, but just remember to aim in front of them. This will follow by another down in time in which you should take care of some of the Germans attacking you. Next comes the final wave usually consisting of 5 stukas. Take out the closest one first. When they are destroyed you will be presented with a new objective. ----------------------------------------------- Get back into the truck and escape to the plane ----------------------------------------------- Hop off by pressing the action button then head over to the truck. In order for price to continue you will have to take out the remaining Germans. Aim down the iron sight and take out the two Germans behind the boxes. Now sit back and watch price drive over to the plane. Woohoo, you completed the level. /----------------------------------------------------------------------------\ 0------------------------------------------------------------------------------0 |3.14. Ship | [314SH] | | 0------------------------------------------------------------------------------0 \----------------------------------------------------------------------------/ To tell you the truth, I would rather call this level "shit" then ship. Sorry for the language, but it's the truth. This level is simalar to the Dam level, meaning it has a "Medal of Honor" feel. ----------------------------------- Board the German Battleship Tirpitz ----------------------------------- Theres nothing really you can do for the next two minutes except wait. When you get about 100 yards away Captain Price will signal the ship with a sequence of lights. When your small vessel reachs the stairs on the side of the ship you will be given control of your character. Jump out of the boat and head up up the stairs. After the conversation with the two sailers you will be free to go. ------------------------ Locate the Ship's Armory ------------------------ Run down to the northern part of the ship and you will come to a set of stairs to the east. Go up them then head over to the right side of the hanger. Go inside and make your way over to the stairs. Go down the stairs then down the small hallway. Go down the next set then turn to the hallway to the east. Head down the long southern hallway and you will reach two Germans. After a bit of talking one of them will call up to confirm that Price is an officer. At this point Cpt. Price will whip out an MP40 and shoot the soldier to the left then the one on the right. ----------------------------------- Retrieve explosives from the Armory ----------------------------------- Head into the armory to the east and grab a Kar98k, MP40 and some explosives. ------------------------------------- Plant Explosives on the ships boilers ------------------------------------- Regroup with Cpt. Price then head west. Gun down the soldier that pops out of the doorway then turn left and go into the long hallway. Take out your Kar98k and pick off the four enemies that attack you from the southern side. When they are all dead start heading down the hallway planting explosives as you go. When you reach the other side another German will attack you. Quickly take him out then head into the hallway to the south. Go east and take out the German that pops out of the doorway to the right. Go around the hallway and you will come to another hallway exactly like the one you just planted explosives on. Take out the three Germans on the northern side then plant the two explosives. ------------------------------------------------------ Destroy the anti-air radar electronics near the bridge ------------------------------------------------------ Once the explosives have been planted head north then turn west. Gun down the single German that attacks you then continue through the hallway. Eventually you will reach a set of stairs. Head up both sets of stairs and you will emerge iniside the hanger. Equip the Kar98k and take out the German firing at you from the left side of the buidling to the south. Face to the west and take out the three Germans attacking you. Head over to the western side of the large structure ahead of you and enter through the back door. Go right and take out the German at the top of the stairs. Now run up the three sets of stairs quickly to avoid all the enemies wondering around. Kill the single German at the top of the stairs then head into the room to the east. Shoot up the anti-air radar devices in both rooms then head up the two sets of stairs that begin in the second room. Up here you will find the captains deck along with two soldiers. Take them out then shoot up the last anti-air radar device. Grab the naval log on the table then start heading back down. ------------------------------------------- Return to Sargent Waters at the supply boat ------------------------------------------- Head back down the total of six staircases then exit through the side door. Take out the five Germans that attack you from the north then head down the large ramp. Keep heading south taking out any Germans soldiers you come across. When you reach the stairs go down and hop into the boat. /----------------------------------------------------------------------------\ 0------------------------------------------------------------------------------0 |3.15. Stalingrad | [315SG] | | 0------------------------------------------------------------------------------0 \----------------------------------------------------------------------------/ Welcome to the Russian Campaign, which is usually ignored in both cinima and video games. You start off this stage inside of a small both crammed with other Soviet Soldiers. A commiser is speaking loudly on the deck above you. You really can't do anything hear except to wait until the boat gets over to the shoreline. At some point when you near the coast several planes will fire down on your small vessel. Crouch down and wait for the attack to pass. Once it's over several of your comrades will abondon the ship, only to be shot by the commisers. ------------------------- Get a rifle or ammunition ------------------------- When the boat reachs the dock hop out. Just as you hop off the boat will blow up giving you the shell shock effect. Run over to the line ahead of you and wait until you get up to the front. ------------------------------------------------- Find a more expiernced soldier and get new orders ------------------------------------------------- You will be handed one clip off ammunition. What the hell are you going to do with that? Whack someone? Anyway, turn to the west and start heading up the hill. You will have another shell-shock moment, but otherwise the MG42's should keep their fire off of you. Run up to the top of the hill and meet up with the sniper next to the green truck. After a little chat he will signal you to run behind the truck to the south. Do as he says and sprint over there. Wait a few seconds and he will rejoin you behind the truck. It's time to do some more sprinting. Once he gives you the go ahead run over to the red car to the south [Gee I wonder why all these cars are on a steep hill like this]. You will be joined by the sniper again. Instead of running to a car, you are now going to have to take cover in the ruins of a destroyed building. Inside of the building is a commisar, aka your ally. If you run back he will shoot you, so the sniper will shoot him first. On his signal run towards the ruins and don't worry about the commisar. Hop down and the sniper will follow you. The other commisar in the ruins will call for a barrage of artillary on the top of the river bank. This is truly an amazing watch for anyway. Just sit back and relax for a moment while the top of the riverbank is bombarded. ---------------------------- Enter the city of Stalingrad ---------------------------- Head out of the bulding and follow the soldiers up the small path to the south. /----------------------------------------------------------------------------\ 0------------------------------------------------------------------------------0 |3.16. Red Square | [316RS] | | 0------------------------------------------------------------------------------0 \----------------------------------------------------------------------------/ ----------------- Retake Red Square ----------------- Is it just me, or was that last level very similar to a D-Day invasion level? Anyway, be prepared for yet another epic battle. You start underneath a large arch. In front of you are three soldiers and a Commissar. At the start you will see several russians retreating from the square [Big Mistake]. The Commissars open fire on them and leave their bodies. After a few more seconds they will signal you and the rest of the troops to move through the square in a glorious charge. Immediatly run over to where the retreating soldiers where killed and grab one of their Mosin Nagants, the king of all rifles. Now, instead of rushing blindly into the path of five MG42's, we are going to take cover behind the large statue of Stalin. For the most part the MG42's will not focus their fire on you, so don't worry about being hit. When you reach the statue you will meet up with a submachine gunner named Sgt. Makarov. He suggest that you and him work together to find a way to flank them. ----------------------------- Find a good flanking position ----------------------------- Run out to the north and go over to the large brick building. Follow it to the west and a hole will be blown in one the walls. Whip out the Mosin and take out the two Germans inside the hole. Once they are dead head inside and pick the MP40 one of them dropped. Now peek out into the hallway to the left and you will spot several additional Germans down the hall to the north. Equip your Mosin Nagant and aim down the iron sight. The thing that's so great about this weapon is its scope, which basically the same a sniper except it's not actually magnified and its positioned on the front of the gun. Pick each one of them off as they stick there heads then go down the hall. Use the health packets if need them then head up the stairs. Go up all five floors and take out the two Germans that attack you on your way up. When you reach the top go into the room to your left then go into the next one. Three Germans will attack you from the hall. Take them out with your MP40 then continue into the hallway. Head into the room on the right and switch your Mosin for the scoped one lying on the ground next to the window. -------------------------------------------- Eliminate the officers in the enemy blockade -------------------------------------------- This is rather hard to decribe, so I made a small map for you instead. * = Officer ---------|__ __|--------- * * ____ / __ ---\ / / __ \------------/ / \ * * / \--------------/ ----------------- Retake Red Square ----------------- Go back down the hallway then down the stairs. Go left and through the various rooms until you reach hole where you entered the building. Crouch down and walk over to Sgt. Makarov. When you reach him intense bombing will commense in the center of Red Square. I suggest keeping your head down until the tank is destroyed or else you might get damaged. ------------------------------------------------ Rendezvous with Major Zubov via the trainstation ------------------------------------------------ Head west to where the officers you snipe where. Hop into the trench and head inside the small tunnel. Go through small room and use the health packets if needed. Go out the other entrance and equip your scoped Mosin Nagant [Hopefully you still have one]. There are two snipers to the north that will continually hit you unless you get them first. The first one is located in the large trangilar shaped tower far into distance. The second is much closer located right on the edge of the rubble. He's hard to see due to his grey uniform. Snipe them both then start heading west towards their positions. When you reach the corner turn west and start heading past the rubble. You will be attacked by a group of Germans advancing from the north. At this point your squad will rejoin you and take load of your shoulders. Attack the Germans with whatever you have then continue north from where the appeared. On the other side of the wall to the north is an MG42 nest positioned so that it can hit anyone who approachs. However, you know about it now, so just snipe the gunner before he can react. Go around the corner and start heading west. Several Germans will take up positions behind a low sloping wall. Pick them off one by one then continue past their bodies. Face to south and snipe the two enemies firing at you from the other side of the area. Head over to where they where standing and head right. Take out the two Germans that attack you then go run out into the open street throug one of the holes in the wall. Snipe the MG42 gunner to the south then gun down the other two soldiers in the area. Continue past the MG nest and go around the corner. When you reach the next square you will be attacked by a German to the right. Take him out then whip out your Scoped Mosin Nagant. The large building to the south is the train station, but gaurding the entrance are several Germans. Snipe the ones next to the statue first then head over to it. Peek out and take out the remaining Germans then continue over to the train station where the level will end. /----------------------------------------------------------------------------\ 0------------------------------------------------------------------------------0 |3.17. Train Station | [317TS | | 0------------------------------------------------------------------------------0 \----------------------------------------------------------------------------/ --------------------------- Rendezvous with Major Zubov --------------------------- Run forward towards the steps. When you reach the base two Germans will start firing at you from the ledge to the south. Whip out an SMG and head up the stairs to the left. Take out the two enemies then continue over to the doorway they were standing next to. On the other side of the doorway is a hall. At the end of the hall a German will fire at you from around the corner. Wait for him to poke his head out then send a bullet into his skull with a rifle. Go down the hallway and take a right. Kill the German attacking you then head over to large fire. Face to the north and you will come under attack from two Germans at the end of the hall. Rush over to them and pump then full of SMG bullets. To the left of you are three MG42's and a Scoped Mosin Nagant. I prefer to snipe the enemies, but you can choose to the use MG42 if you want. First off, an enemy MG42 will start firing on your position. Hes located in the large building to the west. Peek your head out and watch for th ejecting brass. Once you spot the gunner wait for him to reload then plant one in his head. Now snipe the enemy on the northern bridge then take care of the one on to the south. Once the Germans are dead start moving across the northern railing. You will come under fire from a few soldiers to the north. Snipe them all then continue down the bridge. When you reach the end you will be forced to hope down into the trainyard. Jump off the railing then head towards the eastern side of the area. As you approach the far wall five or so Germans will take up positions behind the cars. Flush each one of them out with an SMG then continue over to the eastern wall. Go up the stairs behind the large wall to the right then start heading across the railing. Just as it did with the northern railing, several Germans will tak up positions behind the wall to the left. Take them out one-by-one with your sniper rifle then continue over to the other side of the area. Head north and you will be attacked by two Germans. Kill them both then jump down to lower level. Head west into the bulding where you will be joined by two of your comrades. Head through the doorway to the left and you will come under fire from several Germans on the other side of the area to the west. Mount the MG42 to the right and take them out as they advance down the path closer to you. When they are all dead head over to the large fire to the northwest and face to the south. Germans will start pouring out of the southern part of the area. Whip out your sniper rifle and snipe then as they appear. Meanwhile one them will most likely mount the MG42 in the southeast corner. Take him out before he can cause much damage then continue over to where the MG42 is. Once your there grab the health packets if needed then head past the wall to the north. You will emerge on the flank of the German Forces attacking a large building. If the Russian forces needed a flank, you would be a godsend right now. Anyway, snipe all of the Germans you see [Dont forget about the ones hiding behind the bulding] then continue over to the far southern wall. Take out the Germans here then head over to the northwest side of the area where you will finish the mission. /----------------------------------------------------------------------------\ 0------------------------------------------------------------------------------0 |3.18. Sewers | [318SW | | 0------------------------------------------------------------------------------0 \----------------------------------------------------------------------------/ ---------------------------------------- Use the Sewers to bypass the enemy lines ---------------------------------------- The missions starts you out with a very usefull weapon, the PPSH submachine gun. Over a loud intercome a German will speak about how well you will be treated if you surrendor now. Hot Food and Medical Attention my ass! Anyway, head down the stairs and turn left. Go over to the southern side of the area and go down the small set of stairs leading into a temporarily dry tunnel. Head north and you will come to the actual sewage where two Germans will fire upon you from the northwest. Kill them both then continue down the tunnel. Snipe the enemie at firing at you from around the corner then quickly back up. An enemy will appear out of the large hole in the top of the sewers and throw down a grenade at you. Dodge the blast then snipe him. Head to the end of the tunnel. On the other side of the water is your squad, who decide that abondoning you is perfectly alright! Head up the stairs to the right and you will come to a very long hall. Take out the four enemys on the other end with your sniper rifle then head over to where they stood. Now go right and towards the end of the hall you will come under attack from additional Germans. Take them out with your SMG then start heading down the hallway to the west. You will come under fire from some more Germans [Aw, I didn't see that coming]. Kill all of them then rush over to their position. Snipe the German attacking you from the balcony outside then get behind cover. Another wave of Germans will attack you. Gun all three of them down then continue down the tunnel. You will emerge outside for a few seconds. Quickly continue back into the tunnel to avoid being shot to death. Keep going and you will come to a sewer waterfall with two Germans. Whip out the PPSH and take them out then go through the doorway at the southeast end. Kill the three Germans in this small room then head over to the tunnel to the east. You will meet up with a larger stream of water now. Head northeast and take care of the two Germans with your sniper rifle. Continue east and you will come under attack from several additional Germans at the edge of the tunnel. Snipe them all [MOSIN IS HEAVENLY] then continue over to their position. Head up the stairs to the left and take out the German that pops out from the balcony. Keep heading north and you will meet up with two of your squadmates in a dry section of the sewers. Continue north taking out the three Germans with your SMG. Take a right and start heading towards the pulsing red light. You will come under fire from two more Germans. Kill them both then take right. At te end of the tunnel two Germans will take up positions. Kill them both then contine to where they were standing. Head east and take out the German that jumps down the from the hole in the wall. Now continue north and snipe the two Germans at the end of the tunnel. Go over to their bodies and head up the pile of dirt ontot he upper balcony. Snipe the two Germans attacking you from the southern part of the area. Go inside the hallway to the left and take out the two Germans at the northern end. Jump down into the smaller dry tunnel and continue east to where the two soldiers are fighting. Whip out your sniper rifle and snipe the four Germans in the building to the east. Go up the small wooden ramp and head inside the building. Take out the single German in the first room then jump down the small hole to end the level. /----------------------------------------------------------------------------\ 0------------------------------------------------------------------------------0 |3.19. Pavlov | [319PV | | 0------------------------------------------------------------------------------0 \----------------------------------------------------------------------------/ --------------------------------- Assemble with Sgt. Pavlov's squad --------------------------------- Go down the hallway and use the health packets on the desk. Intresting enough, this is the only spot in the game where you will find a small bandage contaner that replenashs 10% of your health. Head east through the large hole in the wall then crouch down. Advance down the small trench over to Sgt. Pavlov where you will recieve new orders. --------------------- Eliminate the Snipers --------------------- From your first experience this will probably look pretty difficult. However, I find that if you have a keen eye and you look towards the large buidling to the north snipers will reveal themeselves to you. The easiest way to spot the enemy snipers is to scan the area from where the fire is coming from, indicating by the ejecting brass [Fire] from the tip of the snipers gun. The first sniper is located on a small balcony on the second floor to the left. Gun him down with a shot in the head and Pvt. Kovelenko will run to the buliding to his left. The second sniper appears a few feet to the right of the first one. His grey uniform gives him camoflage due to the cieling being behind him. Hes located behind the window frame. Kill him and Pvt. Kovelenko will advance forward and another sniper will appear. This one is located on the third floor a little ways to the right. Gun him down then watch Pvt. Kovelenko continue forward to a low sloping wall. The next sniper is located in the same position only in the opposite direction. Scan the third floor to the left and take him out. Once again Pvt. Kovelenko will advance forward. The fifth sniper is located in the exact center of the building. Strike him down and Pvt. Kovelenko will continue north. The sixth sniper is located in almost the exact same position as the third one, the only difference being hes just slightly to the right. Kill him and Pvt. Kovelenko will run forward then jump behind cover. The seventh and final sniper is located in the bottom right corner of the building. Kill him to complete the objective. -------------------- Get across the field -------------------- Stuakas will start approaching you from behind, bombing as they go. Jump up and start heading across the field. Follow your squad over to the small wall in front of the apartment buidling. -------------------------------- Clear out the Apartment Building -------------------------------- --------- 2nd Floor --------- The first thing your going to have to do is take out the MG42's on the first floor. Whip out the Mosin Nagant aim towards the right corner. Take out the gunner and his support soldier. After that snipe the MG42 gunner in the center. Finally take out the gunner to the left. Now you are tasked with killing the remaining soldiers. Head over to the western side of the wall. Use the health and grab the PPSH ammo then go over to where the wall is open. Whip out your sniper rifle and take care of the six targets in this area one by one. Now focus your attention on the two floors of the buidling take out a few of the enemy forces firing down at the squad. Now hop down and head over to the back of the building enter the first room on the right and you will be greeted by two Germans. Take them out and you will have cleared the first floor. Now head back out run down into the hole in center of the building. However, before you do that take out the three Germans in the windows above the hole. --------- 1st Floor --------- This is the basement, hence the first floor title. Take out your PPSH and kill the three Germans then head up the steps. --------- 3rd Floor --------- Head over to the front of the building and take out the three Germans mounting the MG42's (This is still on the second floor). When that's over head up the stairs and take out the German that pops out from behind the corner. Now head over to where he was standing and go in the room to the right. Peek out so that you can view the stairs you just climbed up. In the hallway to the left are two Germans firing at you. Pick them off with your sniper rifle and the floor will be deemed as cleared. --------- 4th Floor --------- Head up the stairs and take out the German at the end of the hall. Go over to the next set of stairs and take out the German in the room to the left by shooting him through the hole in the wall. --------- 5th Floor --------- Go up the stairs and into the room on the left. Quickly kill the two Germans in here then head back to the stairs. This time go right and take out the the duet of Germans to clear the floor. -------------------------------------------- Regroup with Sgt. Pavlov on the fourth floor -------------------------------------------- Go down the stairs and head over to the room in the top left corner. Sgt. Pavlov will explain how you need to take out the tanks to defend the building. ----------------------------------------------------- Use the 2nd Floor Anti-Tank rifle to destroy the tank ----------------------------------------------------- Go down the two flights of stairs and go into the room on the left. In here is a weapon that looks similar the American BAR. Go over and press the action key to mount this. Your going to have to be quick about this. A tank will approach from the southeast. Use the anit-tank rifle to take it out. ----------------------------------------------------- Use the 3rd Floor Anti-Tank rifle to destroy the tank ----------------------------------------------------- Head up the stairs and go into farthest room to the southwest. Mount the anti-tank rifle and destroy the tank. ------------------------------------------------- Hold the building until relived be friendly units ------------------------------------------------- The easiest way to do this is to find a nice corner away from tanks view and just stay there. If any German enters the room just blast him before he knows whats hitting him. Every thirty or so seconds quicksave. -------------------------------------------- Clear the area of any remaining enemy forces -------------------------------------------- I had about 12 enemies left, and I didn't lift a finger during the 4:00 period. Your comrades will do most of the work. Also, don't sweat the tanks, your tank crew buddies will also help out. ---------------------------------------- Assemble with the Rienforcements outside ---------------------------------------- Go down to the first floor and follow your squad over to the group of Russian tanks. /----------------------------------------------------------------------------\ 0------------------------------------------------------------------------------0 |3.20. Factory | [320FT] | | 0------------------------------------------------------------------------------0 \----------------------------------------------------------------------------/ ARGH! MY COMPUTER KEEPS FREEZING! ------------------------------- Secure the tank repair facility ------------------------------- First off, head over to the crate to right and use it as cover. Equip your Scoped Mosin Nagant and peek out towards the north. Snipe the German behind the green crate. Now run over to the truck and look towards the west. Snipe the two Germans underneath the steps of the large building. Once their dead take out the German on top of steps. Clear the area of any remaining enemies then head over to the large door underneath the steps. Wait here for a few seconds. Your squad will meet up with you and set an explosive charge on the door. Stand back and wait for the charge to blow. Peek inside and kill the German shooting at you from around the corner. Gun down the enemy behind the barrels then head inside the door. Immediatly rush down the hallway to the right. Kill the Germans waiting for you then head inside the small room. Peek out again towards the southern hallway. Kill the group of Germans at the other end of the hall then head down it. Right before you turn the corner a door will come up on your right. Throw a grenade inside to take out the German behind the door then continue around the corner. Go down the three flights of stairs. Instead of going down the main hallway, head into the room to left and kill the German behind the table. Go through door on the other side of the room and head down the hallway. Take out the group of three Germans here then then head left. Kill the two Germans that pop out then go around the corner. Head north into the large hanger. Turn right and kill the Nazi behind the small box. Now focus your attention on the railing in the center of the hanger. Snipe the group of enemies up there then head over to the northeast side of the hanger. Go through the doorway and head down the hallway to the west. Go up the three sets of stairs then into the hallway. Kill the two Germans in here then head over the eastern side. You are now on the upper balcony of the hanger. Meet up with the rest of your squad at the western end. Go over to thed doorway and take out a grenade. Chuck it at the southern wall so It will bounce over to the Germans behind the table. Once the room is cleared go inside and pick up the health packets. Go through door to the left and head down the hallway. Take out the two Germans here then go around the corner. Run down the hallway and take the stairs. Go into the hallway to the left and take out the German at western end of the hall. Go over to where he was standing and you will be attacked by a group of three Germans near the lare cage. Use the SMG spread effect to take them out quickly then pick up the grenades inside the cage. Head through the door to the west and then through the one to the right. Kill the German ahead of you then snipe then one hiding behind the tank to the north. To the east is a large balcony with glass windows. Snipe the German inside then head through on the northern wall between the two center tanks. Head right and exit the building. Kill the German that pops out of the doorway to the north then head inside. Shoot the Germans in next hallway then take out a grenade. Keep going west until you reach a room with a table in the center. Chuck a grenade behind the table to take out the three Germans in the room. Now head into the next hallway and turn right. Go over to the door to end the level. /----------------------------------------------------------------------------\ 0------------------------------------------------------------------------------0 |3.21. Railroad | [321RR] | | 0------------------------------------------------------------------------------0 \----------------------------------------------------------------------------/ --------------------------------------------------------- Regroup with the 4th Army at the outskirts of the Factory --------------------------------------------------------- God Im sick of working on this faq. It's been two months and I still have six levels left. Damn, I really need to get going. Anyway, run out of the building and start heading south. When you reach your comrade who is peeking out from behind a corner face to the west. Kill the Nazi hiding behind the traincare then focus your attention to the north. Snipe the three Germans using the barrels as cover then head over to where Pvt. Stephonskili is resting Go into prone position and take out your rifle. Snipe the German on the other side of the trainyard then kill his buddy hiding behind the crate. Follow the train north and you will come under fire from an MG42 in the north western corner. Take out yout Mosin Nagant and snipe the gunner. Several Germans will come out from behind him. Snipe them as they come then once it's clear head over to the western wall. Go up the small set of stairs then head around the demolished building. Before you go around the corner peek out and snipe the German on the MG42 in the corner. Next kill the two Germans that run for the boxes to the west. A tank will pull up blocking your entrance. Pick up one of the Panzerfausts laying near the MG42 and blast a rocket at the turret. This will kill the inhabatants of the tank and leave you free of machine gun fire. Kill the remaining enemies in this area then head over the side of the tank. For the next part you will NEED a rifle, so grab one if you don't have one already. Peek inside the hanger and take out the German behind the box. Now, the next part is going to be really hard, and your probably gonna die a few times. In the hanger are roughly 25 soldiers. Now that's alot, especially when they all have rifles or MP-44's. Anyway, peak out and snipe all the Germans you can see on the right side of the hanger. Now take care of the 3-4 enemies in the middle. Now this is the hard part. Run inside the hanger and immediatly run behind the tank to the left. They will rush you in two groups of five. Equip an SMG and take out the first group which will approach from the right side of the tank. Now turn around and chuck a grenade at the wall behind the tank to make it bounce over to the other side. This will take out a few of the Germans. Now kill the remaining Germans if any then head over to the northwest side of the hanger. Two Germans will come out of the doorway. Gun the both down then continue into the room they came out of. Head through hallway then exit through the door to the northeast. Take out the group of three Germans using the SMG spread effect then head down the steps to the right. Some Germans will jump down from a balcony on the other side of the fence. Kill the whole group, which numbers in about eight. Now regroup with your squad at the northern side of the area to end the level. /----------------------------------------------------------------------------\ 0------------------------------------------------------------------------------0 |3.23. Tank Drive Country | [322TC] | | 0------------------------------------------------------------------------------0 \----------------------------------------------------------------------------/ ------------------------------------ Reach the outskirts of the next town ------------------------------------ In order to move the tank, use the normal WASD keys. Moving the turret will not make the tank move in that direction, instead it will still head forward of backwards. Drive up the large hill and head past the tall building. Follow your allied tanks down the long slope. From the other side of the river three enemy tanks will attack you. Unlike in United Offensive, where tanks had hit detection, these guys will pretty much blow up no matter where you shoot them. Head north east with your friendly tanks (which will now be refered to as squad). Go across the small bridge then follow your squad over to the side of the river. A large group of tanks will advance from the east across the river. start taking them out as they cross the river. When they start to reach your side back up and bombard them from a distance. Once all the tanks are left in ruins start heading west. Go across the large field and back onto the road. You machine gun will automatically start firing at the Germans at the other end of the road. Don't forget about them though because they have some panzerfausts. Continue northwest and you will run into some additional foot soldiers. Kill them with your rocket launcher then head up the road. Turn right when you reach the end of the strait path. When you reach the end two tanks will come down from the hill ahead of you. Take them out then continue down the road. Around eight tanks will approach you from the small village to the right. At this point you will probably lose most if not all of your allied tanks. Use the destroyed tanks for cover as you take out the German tanks one at time. You will probably die before you can get the stradegy right. Now keep heading west and the level will end. /----------------------------------------------------------------------------\ 0------------------------------------------------------------------------------0 |3.23. Tank Drive Town | [323TT] | | 0------------------------------------------------------------------------------0 \----------------------------------------------------------------------------/ ----------------------------------- Destroy the Flak '88 Artillary Guns ----------------------------------- Drive up the hill and blow up the German on the second floor of the bulding to the right. At this point I accidentally pressed the F9 key, and I was using my laptop meaning I had to sit through about 5 mintues of loading from the 256MB of ram. Now drive your tank around the ruined tank to the right and follow your allied tank. Go around the curve and you will be ambushed by a Panzer which will bust through the rubble to the south. It will most likely take out your sqaudmate tank, but oh well. Pump a few rockets into it's turret to destroy the tank. Blow up the MG42 nest to the right then continue down the road. Go around the curve and another Panzer will pop out of the rubble to the south. Shoot a rocket at the turret for an instant kill then face your turret to the southwest. Another Panzer will approach from the road to the left. Blow it up then start heading north. When you reach the end of the road a German soldier will appear in the large building with the front blown off. Fire your rocket launcher at him then turn right. Start heading down the road. Two tanks will pull up on the road to the north east. Shoot both of their turrets to for instant kills. Now roll down the hill and immediatly take out the tank to the left. Kill the German with the Panzerfaust on the street then drive past the tank you just destroyed. Immediatly blow up the tank to the left then face your turret towards the south. Shoot the tank at the other end of the road then continue south toward it's position. A tank will pull up from under the arch underpass to the left. Blow it up then continue through the underpass. Blow up the Flak'88 to the south then continue down the road to the right. Four tanks will advance from the hill to the west. Take them all out before they reach you then continue down the road. Turn left then take out the second Flak '88. ------------------------ Destroy the the Flak Gun ------------------------ Continue around the winding road until you reach the hill in the backround. Turn right and fire off two rockets at the flak anti-aircraft gun to destroy it and end the level. /----------------------------------------------------------------------------\ 0------------------------------------------------------------------------------0 |3.24. Hurtgen | [324HG] | | 0------------------------------------------------------------------------------0 \----------------------------------------------------------------------------/ ------------------- Get enemy documents ------------------- Yes! We finally made it to the final, and in my opinion, best three levels. This level will start off with you and the rest of your American squad being debriefed by Cpt. Foley. Your buddies are now sporting their winter gear and are ready to kick some major ass! Once the little chat is over with your squad will start heading north. Join them but don't stray too far off. Keep headin north while avoiding the large holes to the right. After a few seconds of running you should be hit by an explosion and go into shellshock mode. This happened to me right around the time where I reached a snow covered road. Continue following your squad northeast and you should come to a hill. Once you pass over it two Germans will attack you from the other side of the road. Your squad should take care of them so head over and to the right and go down the large hill. DO NOT go any further north. Your squad will come down the hill with you. To the north at the end of the small canyon is an MG42 nest. Whip out your M1 Garand and pump a few rounds into the gunner. Now start heading north towards the nest. Once you get in close you should come under attack from two Germans. Use your Thompson to kill them quickly then grab the health packets. Now start running west beyond the large group of rocks. Eventually you will come to a large bunker. Head around the right side and you will find a doorway. Whip out your Thompson and take out the four Germans that come out of the entrance, or exit in their case. Now head inside and go down the steps. Kill the German in the room at the end of the hallway then go into the room to the right. Grab the documents off of the table then head back outside. Regroup with your squad and start heading northwest. A large bunker will come in sight, which is guarded by thre MG42's. Now drift off to the left at the base of the hill. Start advancing northwest while staying behind the hill. After a few seconds go up the hill to the right. You should be right next to a corner section in which two MG42's are placed. Throw a grenade in the corner then head around the northwest corner of the bunker. Go over to the entrance on far side and look inside. Aim down the ironsight of your M1 and take out the 3-4 Germans that fire at you. Finally toss a grenade inside to make sure. Now head inside and take the first right. Grab the documents off the table then head back outside. -------------------------- Destroy the 2 German Tanks -------------------------- You didn't really think it was gonna be this easy did you? Now, instead of mounting the '88 like Foley suggested, we are gonna try something different. Grab one of the Panzerfausts next to the table where you got the second set of documents and head outside. Go up the small ridge to the north and whip out your rifle/smg. Start taking out the German foot soldiers while staying behind cover. Once they are dead take out your Panzerfausts and destroy one of the Panzers. Now head back inside of the bunkers and pick up another panzerfaust. Now head back outside and back up the ridge. Fire off a rocket at the turret of the Panzerfaust for a completed objective. Now head back over to the bunker for a small congratulations speech from Cpt. Foley and to see him take his helmet off. /----------------------------------------------------------------------------\ 0------------------------------------------------------------------------------0 |3.25. Rocket | [325RK] | | 0------------------------------------------------------------------------------0 \----------------------------------------------------------------------------/ ---------------------------------------------- Destroy the Flekvierling Anti-Aircraft cannons ---------------------------------------------- Like the previous level, this will start out with a small debriefing from Sgt. Waters. You need to destroy several V2 rockets stationed in a large area. Begin by following Sgt. Water past the rocks. Look to the east and aim down the scope of your Scoped Kar98k. Three to four Germans will start firing at you from the trees to the right and clear up the middle. Turn their heads into pudding then start heading towards their bodies. When you reach the dense rock formation another German will pop up and start sniping you. Take him out then turn north. Go into the prone position and slouch up the hill. When you reach the top a bunker will come into view, along with three Nazis. Snipe the two outside then nail the one inside right in the head. Make sure you get the one in the black pit to the left, as he likes to hide. Once they are all dead run over and collect the supplies inside the bunker which includes health packets and stielhandgrenades. Head back outside and start heading northwest. Once you pass a large rock to the left several Germans will pop out and start advancing towards you. Use this as a time to practice firing your Sten. Take as many out as you can then continue northwest. You will run into another bunch of Germans near a large cluster of rocks. Take them out then continue heading west. A Flak '88 will come in to view. It's guarded by about three Germans, maybe more. Snipe all three of them then head over to the Flak. Plant the explosives then step back. Once it has blown two Germans will start approaching from the east. Kill them both then snipe the one firing at Sgt. Waters. Continue advancing east and you will come under fire from three approaching Germans. Take them out then continue up the large hill to the right. Take out the German up here then look off to the east. In the distance there is a large bunker. Inside is an MG42 gunner. Put a bullet into his head then continue eastward. Snipers will start appearing on the large hill to the right. Take them out as they come. Stay inside the small path between the cliffs to the left and the hill to the right. Finally you will reach the site where the second flak gun is stored. The only problem is that the area is swarming with Germans. Head up the hill to to the right and kill the two Germans advancing from the west. Now focus your attention on the far off supply depot and take out the two Germans firing at you. Now look towards Sgt. Waters. He will probably be under intense fire from two Germans dug in a pit on the northeast side of the area. Snipe them both in the head then head over to the Flak '88. Plant the charges then back up so you don't get caught in the blast. --------------------------------------- Intercept and Destroy the Supply Trucks --------------------------------------- Start heading north along the path. After you pass the bunker several German troops will advance from the hills to the left. Chuck a few grenades over to kill them off then continue heading north and regroup with Sgt. Waters. You will reach a small crossroad when the sound of the truck engines can be heard. Get behind cover and wait for the trucks to roll past you. Both of them will run over mines, effectively killing most of the Germans in the bed. Take out any remaining enemies if there are any. Your squad will join up with you again. ------------------------- Locate the V2 launch site ------------------------- Run up the road to the west a little ways then stop. For off in the distance is another bunker along with an MG42 machine gun and two German soldiers inside. Take out your Kar98k and snipe the gunner. Wait until the next German mounts up then kill him too. Now head towards the bunker while sticking close to the hill to the left. When you get past the bunker head up the hill (You would have been blown up before). Once you get to another crossroad two bunkers will come into view. Go to to the far left and advance up the small path. Eventually you will come to a bunker. Kill the two Germans inside then go over to the hole lining the cieling. Take out your sniper rifle and aim towards the bunker to the north. Snipe the two Germans inside then head back outside of the bunker. Now start heading west over the hills. Continue down the path and you will complete the objective and some music will kick in. ---------------- Fuel the Rockets ---------------- Head down the path and turn right. Snipe the German inside of the bunker then go inside. Take out your Sten and gun down the three Nazis advancing from the north. You are now tasked with going over to the other side of the area and fuelling the rockets since the squad didn't bring enough explosives. Start heading north while sticking to the left. Hop on top of the bunker and continue over to the trench on the other side. Turn around and head inside the bunker. Take out the German in the hallway to the right then continue over. Killt the enemy hidingb behind the boxes on the far side of the bunker then turn around. Some German soldiers will attack you from behind. Use the SMG spread effect to take them all out quickly then head deeper into the bunker. Turn left and then right. Kill the single German then head back outside. Head over to the northern end of the trench and go right. Head down the hallway then inside the bunker. Kill the German that charges from the hallway then turn around. Take out the single Nazi rifleman before he can kill you. Yes, where the **** are your allies? That's pretty much it for this bunker, so head back to the second one (where the Germans kept ambushing you from behind). Head down the first hallway and take a left on the other side of the bunker. Go down the long tunnel and kill the German at the end. Another three or so will take his place. Blast them away too then head left into the first fuel room. Use the lever on the far side of the room to pump the fuel. ---------------------- Destroy the V2 Rockets ---------------------- Head back outside and up the stairs on the right side of the trench. Sgt. Waters will tell you to plant charges on the V2 rockets. Go over to the one farthest away from your position and plant the charges. Follow up on the next two rockets. -------------------------------------- Exfiltrate through the Northern Bunker -------------------------------------- Head north and go into the trench. Go inside the bunker and go into the first door to your left. Go down the long tunnel to end the level. /----------------------------------------------------------------------------\ 0------------------------------------------------------------------------------0 |3.25. Berlin | [326BL] | | 0------------------------------------------------------------------------------0 \----------------------------------------------------------------------------/ The final level, and in my opinion one of the coolest. While this is not the most frustrating level out there, it does provide a challenge. This is it for my guide, it's been almost three months. ------------------------------------- Destroy all enemy anti-tank positions ------------------------------------- Head across the bridge and immediatly take a left. Go into the runied building and aim out of the second window going west. Look at a large grey building to the Northwest. In the last window to the right of the first floor is an MG42 gunner. Snipe him in the head then take care of the German firing at you near the base of the building. Now head north out of the building then start running west up the street. After Sgt. Puvlov stops talking you will come under enemy fire from the large building to the west at the crossroad. Immediatly run over to the ruined Panzer tank. Peek out to the right and kill the German shooting at your allies. Now quickly run over to the right side of the street where you just killed the German. Run behind the wall and plany the demolition charges on the Flak anti tank gun. Back up and wait for it to blow then head back into the street. Run over to the other side and peer up at the large building to the west. On the second and third floor are two MG42 gunners. Snipe the one on the second floor first as he is more to the right. Next take the one in the center of the third floor. Now kill the German at the base of the building then focus your attention on the other side of the street. There is a large brick building with a row of 5 windows on the bottom floor. You need to jump into the fifth window to the left. In order to do this, your going to have to run over and jump in before the tank in the street to the southwest can react. Once you are inside of the building head strat and you will come to an opening in the wall. Another Flak is there, but we will wait until later to destroy that. Kill the guys around it then head over to the other side of the street. Now keep heading south until you come to another Flak, the one you have to destroy. Kill the German and plant the explosives. Back up a safe distance and wait for it it blow up. Now look to the south and snipe the German on the other side of the street mounting the MG42. Take care of the two Nazis closer to your side of the street then run over to the tank. This is going to require some finesse. Quickly run over to the front of the tank and plant the explosives on the tank. Back up and wait for it to blow. Done, plain and simple. Remember the second flak you came across? Go back to it and plant the charges. ------------------------------------------ Storm the Riechstag and get to the Rooftop ------------------------------------------ Wait here for a minute or so and two Soviet Tanks will show up. The front one will blow a hole in the wall to the west. Along with your comrades rush through the hole. Take out the two Germans in here with your PPSH then continue north. If you turn left you will see the Riechstag in all of it's horrific glory. Head east a bit and you will be presented with a new objective. ------------------------------------ Hold the Line until the tanks arrive ------------------------------------ Run over to the Panzer and sit there for a minute or two. That's really all you can do, considering the six MG42 nests will kill you before you can say "****". ------------------------------------------ Storm the Riechstag and get to the Rooftop ------------------------------------------ It's time to win the war! Your allied tanks will start bashing the hell out of the MG42 nests, so I wouldn't worry about sniping them. After the MG42 gunners are all dead start heading west towards the front entrance of the building. The tanks will continue shelling the entrance for a few seconds. When the explosions have ceased a German will run out guns blazing. Take him down then head up the steps. Go inside the entrance and take out the German to the left near the large rubble pile. Now turn to the right and quickly kill the two German submachine gunners. Go over to their bodies and head through the large hole in the wall. Now go around the hallway and you will come to a chamber like room. Among the rows of seats are several Germans using them as cover. Crouch down and head over to the low wooden wall. On the exact opposite side of the room is a wall just like the one your behind. Five to Six Germans are firing down at you and your allies from that position. Snipe each one of them in the head for an instant kill. Now start taking out the Germans in the lower rows to the right. When the room is clear head through the rows and over to the southeast corner. Kill the German in front of the doorway then peak out. Snipe the German near the large rubble pile then take out his friend on the third floor. Now head over to the large rubble pile and start heading up. Go up the ramp and you will have reached the second floor. Head into the hallway to the right and take out the last German soldier in the game. Head down the hallway and out of the doorway. Head up the rubble pile then down the roof to the east. Go over to the front of the building to meet up with the flag barrers. Once they hoist the flag up that's it for this level and the game. Well Done! You beat Call of Duty. Watch the russian video to actually hear your character speak. Sit back and watch the credit's roll. /============================================================================\ 0==============================================================================0 |4) Credits | [4CRED] | | 0==============================================================================0 \============================================================================/ -Activison, for publishing this great game -Gray Matter Studios for developing UO and RTCW -Kao Megura for inspiring me to write faqs -Rarusk for inspiring me to make faqs Copyright 2005 David Donaldson