Version 1.4 6/9/02 ?????? ???????? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? Deja Vu 2 Also known as Ace Harding: Lost in Las Vegas by The Lost Gamer (ilovecartoonssomuch@yahoo.com) Copyright 2002 Table of Contents: 001. General information 002. Story 003. Controls 004. Walkthrough 005. Credits 001-General Information ----------------------------------------------------------- This is a walkthrough for the Windows game called Ace Harding: Lost in Las Vegas. This game is actually Deja Vu 2, so if you want to get this game you should probably look for that instead of Ace Harding. You'll have a hard time finding this game because it's lost from the world (it still survives as Deja Vu 2 on other systems). So why did I make a FAQ for a lost game? Don't be silly. I'm the lost gamer. You can e-mail me at the adress above (ilovecartoonssomuch@yahoo.com), but make the subject "Ace Harding Walkthrough" or else I'll delete it (I get a lot of spam). This is a good system in theory, but nobody's ever e-mailed me about my FAQ's. The curse of being lost in the world of games...sigh... Okay, enough self-pitying. Here's the FAQ. 002-Story ----------------------------------------------------------- The plot is very similar to Deja Vu...you can't find one. Well, actually there is a complicated plot involved, but you wake up with no memory and can't remember anything. Here's the plot anyway: You are Ace Harding, the infamous ex-boxer and detective. Your most famous case is the Deja Vu case, where you were drugged so you forgot everything and woke up to find yourself framed for the murder of your ex-manager Siegel. Using your best skills, you managed to regain your memory and prove your innocence. But all is not as good as it seems... Siegel apparently had a few "buddies" in the mafia (no wonder he was killed). It appears he owed them a large sum of money and was going to give it to them, but was killed. Now the money's missing, and the mafia's mad. It's up to you to get the money for the mafia...or they'll kill you. You have a week to get the money. To make sure you don't do anything the mafia doesn't want you to, they sent a goon to watch over you. Better find the money fast! 003-Controls ----------------------------------------------------------- These ICOM games have strange set ups for the NES. You use the arrows to do actions to objects on the screen. The actions you can do are: Examine Examine something Open Open something Close Close something Use Use something on something Go Go through an exit Hit Hit something (preferably someone) Self Dealing with yourself (Use something on self) 004-Walkthrough ----------------------------------------------------------- You wake up with a throbbing headache. You are in a bath- room and for some reason, undressed. Quickly grab your pants and trenchcoat, and put them on. Open your trenchcoat and pants, and find a way to sort the items that you find is good. Open the door and leave. Hey, it's the goon who was sent to watch you. He warns you not to get any smart ideas. When he leaves, grab his cigar ring (he should really stop smoking) and the train schedule. If you didn't put on your clothes, he makes a comment about your purple underwear. He'll show up at random points in the game to tell you about how your time is running up. You're in the hallway. Open the doors to the casino and enter. Go left to see the chick who's the cashier. Give her your ten bucks (from the wallet) and you get two five dollar chips. Then roam around the casino. Examine all the blackjack dealers until one gives you deja vu. He's Rudy, your old sparring partner. Show Rudy the newspaper clipping that deals with him and you He winks at you and invites you to play a little blackjack. Since you're old buddies, he lets you win. Put your chips on the cards to stay. Eventually, his boss gives him the signal to go on break, and he leaves his post. Go back to the cashier chick and exchange all the chips you won into dollars. Go back to the hallway, and leave the casino. Outside the casino, head right to reach the train station. Enter the station. You can go to the right to see the list of departures on the wall. Find out where the train to Chicago is. Enter the train and give the rude conductor twenty bucks so you can go to Chicago, where Siegel was killed Do it as fast as you can, or else the big jerk will thank you for the tip and go off without you. If you don't make it on the train, leave the station and try again. When you make it, you fall asleep on the ride there. In the station, make sure to grab a newspaper using a quarter Leave the train station and enter the cab. Why, it's your old pal Gabby! Unfortunately, he can't hear anything so you have to find alternate ways of communication. Use your driver's liscence on him, and he takes you to your apartment Wow, what a dump! Stogie really messed up your room! Luckily, your ugly plaid overcoat is safe. Take your flsahlight, and the penknife from the drawer on the floor. Go back to Gabby and use the newspaper clipping of you solving Siegel's murder on him. He takes you to Joe's bar. Enter the alleyway, and climb the fire escape. Open the penknife and use it on the boarded window. Climb through. Hey, it's the place where you found Siegel's dead body! Open the old telephone on the wall to get a weird key. Go back down to the alleyway, and head deeper in the allerway and you see a door. Use your penknife to open the lock, and walk into the bar. Go down to the wine cellar, and pull the bottle without dust like in the first game. Go through the hole that appears, and into the circular door. Use the weird key on the righter slot machine to open it. You get a diary and an address to Sugar's place. Woo hoo! Go back to the cab and use the address on Gabby to go to Sugar's apartment. Better watch your step, in the last game she tried to kill you. The door to Sugar's room is locked (very smart, considering what she does in there), but using your penknife you can go in her house. Open her wardrobe door and steal the cop's uniform. Open he vaccuum, use the penknife on the bag, and take the letter. Go back to Gabby. Use the newspaper you got in the train station to go to the city morgue. Before entering the morgue, take off your pants and put on the cop's uniform. Enter the back room (you needed the cop's outfit to get there) and open the drawer labeled five. Take the tag off the stiff's toe. Exit to the morgue and give the man at the counter the tag from the toe. He gives you a box. Take the baggage claim ticket and the money. Exit. Use the train schedule on Gabby to get back to the train station. Grab a train to Las Vegas, just like when you took the train to Chicago. When you're in Las Vegas, enter the baggage claim. Open the clothes and grab the letter. Go back to the hotel. Instead of entering the casino, enter the elevator. Go to floor three and exit. Jump in the clothes hamper and close the lid. You'll have to wait a little while, so amuse yourself by examining to laundry. Eventually, two thugs take the laundry away to their laundry shack. They take away some of your stuff to show the boss. Quickly, use the rope that ties your hands together on the box. Go upstairs and open the front door. Go back downstairs and hide in the laundry hamper. The thugs will talk about how the front door is open and you must have left. The boss won't be happy. Go back upstairs and into the bosses' office. Don't worry, he's not there. Open his desk. Take his key, and open the box in his desk. Take the magnet. Now leave the office, and go through the front doors you opened earlier. You'll be in front of their building, cleverly disguised as a laundry service. Go right about four times (you'll pass through the dessert) and enter the hotel. Get back inside the elevator. It's time to meet the boss. Use your magnet on the strange empty spot above the floor four button. Wow, a secret level Exit floor five and go through the door on the left. Use the paperweight on itself and it breaks in half. Grab the half that looks like a dart. Now backtrack all the way back to the boss' office in Laundromat (make sure to pick up your magnet). Use the dart on the dartboard. You enter a secret office. Open the desk and grab the letter to the boss. Make sure to drop one of the cigar rings the goon leaves everywhere in the room. This way the boss knows the gig is up and will try to kill Malone. Go back to the hotel, and go up to the fifth floor. Go into Malone's door (the one on the right). Drop off ALL the important letters/envelopes/evidence in his room. If you do all of it, this lets him know the boss is a traitor and he'll try to kill the boss. Now get out as fast as you can and jump on a train going somewhere. When you get there, you read the news to find out your plan worked. Malone and the boss both went after each other at the same time. There was a big gun fight, and both died. Congratulations, now nobody is trying to kill you! Oh, and you beat the game. 005-Credits ----------------------------------------------------------- This game is copyright of ICOM Situtations, 1986. This FAQ is copyright of The Lost Gamer, 2002. If you want to use any part of this FAQ, ask me first (instructions under general information)