=-=-=-=-=-=-=-=-=-=-=-=-=- [0720200400000000] Document #1 Delta Force: Land Warrior Weapons FAQ Version 1.0 PC By: Blueberry Buttface blueberrybuttface(at)gmail(dot)com =-=-=-=-=-=-=-=-=-=-=-=-=- Primary Weapons Secondary Weapons Sidearm Grenade Explosive Auxiliary =-=-=-=-=-=-=-=-=-=-=-=-=- Primary Weapons =-=-=-=-=-=-=-=-=-=-=-=-=- AK-47 ----------- Modes: Auto/Burst/Semi Scope: - Ammo: w/o Extra Ammo: 7 clips, 30 rounds; 240 bullets total w/ Extra Ammo: 11 clips, 30 rounds; 360 bullets total Description: A rifle to use at close distances, with a decent rate of fire and a relatively low sound when firing, but due to the fact it has no scope, it is not a worthy weapon to use in other circumstances. Character Recommendation: Close Quarters Battle FN-MAG ----------- Modes: Auto Scope: - Ammo: w/o Extra Ammo: 1 clip, 200 rounds; 400 bullets total w/ Extra Ammo: 2 clips, 200 rounds; 600 bullets total Description: A powerful machine gun to be feared of, with 200 rounds to use before reloading, but having hideous recoil for classes other than gunner and no scope may dissuade you from using it. Character Recommendation: Gunner G11 ----------- Modes: Auto/Burst/Semi Scope: 2x Ammo: w/o Extra Ammo: 7 clips, 45 rounds; 360 bullets total w/ Extra Ammo: 11 clips, 45 rounds; 540 bullets total Description: A small machine gun with a high rate of fire, low recoil, a higher than average rounds per clip ratio, and a scope, making it a decent weapons for new players. Character Recommendation: Any M-249 SAW ----------- Modes: Auto Scope: - Ammo: w/o Extra Ammo: 1 clip, 200 rounds; 400 bullets total w/ Extra Ammo: 2 clips, 200 rounds; 600 bullets total Description: The equal of the FN-MAG, except a little more silent. For the same reasons as the FN-MAG, it is also rarely seen used except with Gunner. Character Recommendation: Gunner M-40 Sniper Rifle ----------- Modes: Semi Scope: 10x Ammo: w/o Extra Ammo: 19 clips, 5 rounds; 100 bullets total w/ Extra Ammo: 27 clips, 5 rounds; 140 bullets total Description: One of the three sniper rifles with the second most powerful scope and a slightly muffled sound when firing, making it the weapon of choice for long distance and silent attacks. Character Recommendation: Sniper M4 Masterkey ----------- Modes: Burst/Semi/Shotgun Scope: 4x Ammo: w/o Extra Ammo: 7 clips, 30 rounds; 240 bullets total Shotgun: 3 clips, 5 shells; 20 shells total w/ Extra Ammo: 11 clips, 30 rounds; 360 bullets total Shotgun: 5 clips, 5 shells; 30 shells total Description: A preferred weapon for close combat, with an assault rifle and shotgun in one. The shotgun has a decent spread for close range; however, it is less effective as the distance from the target increases. Character Recommendation: Close Quarters Battle M82A1 Barret .50 cal. ----------- Modes: Semi Scope: 14x Ammo: w/o Extra Ammo: 4 clips, 10 rounds; 50 bullets total w/ Extra Ammo: 6 clips, 10 rounds; 70 bullets total Description: The ultimate sniper rifle, with the most powerful scope in the game, the fastest bullet of the three sniper rifles, making it the ideal weapon for long distance attacks. However, it is the loudest weapon in the game as well; therefore, watching your back is highly recommended. Character Recommendation: Sniper MM-1 Grenade Launcher ----------- Modes: Semi Scope: - Ammo: w/o Extra Ammo: 4 clips, 12 rounds; 60 shells total w/ Extra Ammo: 6 clips, 12 rounds; 84 shells total Description: The only non-hybrid of the three grenade launchers, this has a decent range, but its slow rate of fire, slow reloading time, and difficulty to master leaves the experts few and far between. Stay clear if you are unskilled lest you wish to be flamed. Character Recommendation: Grenadier OICW Landwarrior ----------- Modes: Burst/Semi/Grenade Scope: 6x Ammo: w/o Extra Ammo: 7 clips, 30 rounds; 240 bullets total Grenade: 1 clip, 6 rounds; 12 shells w/ Extra Ammo: 11 clips, 30 rounds; 360 bullets total Description: A fierce weapon if used correctly, this hybrid packs a punch. The assault rifle is best used for close combat or short distance sniping (within 600 meters). The grenade launcher adds powerful support to the standard rifle, allowing a person to take out multiple enemies with a relatively low amount of fire. Character Recommendation: Close Quarters Battle/ Grenadier Pancor Jackhammer ----------- Modes: Auto/Semi Scope: - Ammo: w/o Extra Ammo: 5 clips, 10 rounds; 60 shells total w/ Extra Ammo: 8 clips, 10 rounds; 90 shells total Description: An often-underused weapon. As usual with shotguns, it should only be used at close distances. With no scope, limited range, more recoil than other weapons, and a long loading time, the Pancor is rarely seen. Despite its problems, it is a powerful weapon that can kill multiple enemies with one shot, making it one of the best weapons for close combat. Character Recommendation: Gunner/ Close Quarters Battle PSG-1 ----------- Modes: Semi Scope: 4x Ammo: w/o Extra Ammo: 5 clips, 20 rounds; 120 bullets total w/ Extra Ammo: 8 clips, 20 rounds; 180 bullets total Description: The only silenced primary weapon, and a sniper rifle at that, this is a very lethal weapon. With 20 rounds per clip, you have many chances to get a target before he escapes, something the other sniper rifles do not have. However, the 4x scope limits you to close range sniping (max effective range being about 500-600 meters). Becoming skilled with the PSG is hard, so experts are very scarce, experts being players who fire one or two shots per target. Character Recommendation: Sniper/ Close Quarters Battle Steyr AUG/ M203 ----------- Modes: Auto/Burst/Grenade Scope: 2x Ammo: w/o Extra Ammo: 5 clips, 42 rounds; 252 bullets total Grenade: 11 clips, 1 round; 12 shells total w/ Extra Ammo: 8 clips, 42 rounds; 336 bullets total Grenade: 12 clips, 1 round; 13 shells total Description: An alternative to the OICW, the Steyr comes with more bullets and an Auto mode, but less grenades and a lower scope. Because of its low scope power, it is best used up close and personal. The grenade launcher, like the OICW's, adds decent support for the rifle by being able to hit enemies out of sight. Character Recommendation: Close Quarters Battle Underwater Rifle ----------- Modes: Full/Semi Scope: - Ammo: w/o Extra Ammo: 2 clips, 30 rounds; 90 bullets total w/ Extra Ammo: 5 clips, 30 rounds; 180 bullets total Description: With the unique ability to shoot underwater, the UAR is preferred for levels with a lot of water. However, water levels are extremely rare, so this rifle is very rarely seen used. Out of the water, this rifle, put simply, sucks. With no scope, an annoyingly slow rate of fire, and a low amount of ammo, it's pretty obvious why this isn't used. Despite the reasons listed above, the UAR has fast bullets, decent accuracy, low sound when firing, and impresses players if you master it. For these reasons, it may be seen used in non-water levels, but that is highly doubtful. Character Recommendation: Aquatic/Medic/ Close Quarters Battle =-=-=-=-=-=-=-=-=-=-=-=-=- Secondary Weapons =-=-=-=-=-=-=-=-=-=-=-=-=- Calico ----------- Modes: Auto/Burst/Semi Ammo: 1 clip, 100 rounds; 200 bullets total Description: With low accuracy, this weapon is rarely seen. On the contrary, it has a lot of ammo compared to the two other secondary weapons, and a decent rate of fire. Silenced MP5 ----------- Modes: Auto/Burst/Semi Ammo: 2 clips, 30 rounds; 90 bullets total Description: The silenced secondary weapon of the three. It is basically an UMP of a different design and equipped with a silencer; it is just as accurate, but is a little weaker, so more bullets are used. UMP ----------- Modes: Auto/Burst/Semi Ammo: 2 clips, 25 rounds; 75 bullets total Description: The UMP is the preferred secondary weapon, with a decent rate of fire, good accuracy, and powerful rounds. However, its low amount of ammo runs out quickly, so mastering it is recommended. =-=-=-=-=-=-=-=-=-=-=-=-=- Sidearm =-=-=-=-=-=-=-=-=-=-=-=-=- .45 SOCOM ----------- Modes: Semi Ammo: 1 clip, 12 rounds; 24 bullets total Glock 18 ----------- Modes: Semi/Auto Ammo: 1 clip, 32 rounds; 64 rounds total P-11 Underwater Pistol ----------- Modes: Semi Ammo: 1 clip, 6 rounds; 12 bullets total Silenced .45 SOCOM ----------- Modes: Semi Ammo: 1 clip, 12 rounds; 24 bullets total Description of Pistols ----------- Because all of the pistols seem to be equally accurate, I feel it is not necessary for each to have its own description. The only major difference among the pistols is the abilities: the .45 SOCOM is a standard pistol, the Glock has an Auto function, the Silenced .45 SOCOM has a silencer, and the P-11 can be fired underwater. =-=-=-=-=-=-=-=-=-=-=-=-=- Grenades =-=-=-=-=-=-=-=-=-=-=-=-=- Frag Grenade ----------- Ammo: 6 grenades Description: The standard grenade seen online, it explodes upon impact, making it the preferred grenade for any close combat. Delayed Grenade ----------- Ammo: 6 grenades Description: Once thrown, this grenade has a 4-7 second delayed explosion, this explains why it is rarely seen used online. =-=-=-=-=-=-=-=-=-=-=-=-=- Explosive =-=-=-=-=-=-=-=-=-=-=-=-=- AT-4 ----------- Ammo: 2 rockets Description: The AT-4 is common online for the reasons of a constant elevation when fired, the ability to be used at any distance, and the ability to kill anyone that gets caught in the emission of the rocket. M18 Claymore ----------- Ammo: 2 claymores Description: Seen often online, but not nearly as often as the AT-4, claymores offer a sense of security, and are commonly found near snipers or buildings. The claymore must face toward the enemy to be used correctly, so predicting enemy tactics is a necessity when using these. Satchel Charge ----------- Ammo: 2 charges Description: This highly destructive charge has the unique ability to destroy buildings, meaning it is required in Attack/Defend games. The explosion radius is larger than the average explosion radius, so using it as a super grenade is a good idea. =-=-=-=-=-=-=-=-=-=-=-=-=- Auxiliary =-=-=-=-=-=-=-=-=-=-=-=-=- Extra Ammo ----------- Description: As its title implies, Extra Ammo gives you more ammo for your primary weapon. This alone may decide whether you die or live, as the additional bullets given are very handy in firefights. For this reason, it is recommended for anything. Kevlar Vest ----------- Description: The Kevlar Vest offers extra protection for small arms fire, meaning pistols. For this reason, it is only recommended if the enemy will use pistols a lot. LAR-V ----------- Description: The LAR-V is a type of scuba gear, which allows the user to breathe underwater. As with the other underwater weapons, it will very rarely be seen online because of the lack of levels with sufficient water to use them. =-=-=-=-=-=-=-=-=-=-=-=-=- This document is restricted to personal, private use only. The most recent version of this guide will always be found at GameFAQs (www.gamefaqs.com). Other websites may use this document so long as they do not profit directly from it via ads or other means. Navigational aids such as toolbars are acceptable.