{{{---((--$ THE AMAZON'S GUIDE TO DIABLO II $--))---}}} {{{---((--$ THE AMAZON'S GUIDE TO DIABLO II $--))---}}} {{{---((--$ THE AMAZON'S GUIDE TO DIABLO II $--))---}}} version 1.23 07-18-00 by Nicholas Yu azif@hotzp.com http://www.hotzp.com/ http://www.hotzp.com/badboys/ **---------------------------------------------------------------------------** * DISCLAIMER: This FAQ is Copyright 2000 Nicholas Yu under the international * | Copyright laws. Please contact the author via e-mail if you | | wish to publish or reprint this work. Anyone attempting to | | pass this work off as his own will be sent to bed without | | dinner and laughed at, because really, who would be lame enough | * to pretend to have written a game FAQ? * **---------------------------------------------------------------------------** The Amazon's Guide to Diablo II Contents: I. FAQ A. General Information i. Introductory Ramblings ii. Why Choose the Amazon? iii. Starting Statistics iv. Recommended Growth a. Bowazon Sample b. Javazon Sample c. Spearazon Sample B. Skills i. Bow and Crossbow ii. Passive and Magic iii. Javelin and Spear C. General Strategy i. Bowazon ii. Javazon iii. Spearazon II. Walkthrough A. Act I i. Den of Evil ii. Sisters' Burial Grounds iii. The Cairn Stones iv. The Forgotten Tower v. Tools of the Trade vi. Sisters to the Slaughter B. Act II i. Radament's Lair ii. The Horadric Staff iii. Tainted Sun iv. The Arcane Sanctuary v. The Summoner vi. The Seven Tombs C. Act III i. The Golden Bird ii. Blade of the Old Religion iii. Khalim's Will iv. Lam Esen's Tome v. The Blackened Temple vi. The Guardian D. Act IV i. The Fallen Angel ii. The Hellforge iii. Terror's End E. Cow Level III. Miscellany A. Stress Test Thoughts B. Props and Slops C. Other FAQs 07-18-00: Version 1.23 -Minor revisions -Many reader strategies added 07-13-00: Version 1.22 -Minor revisions -New key mapping tips added to General Strategy section -Spearazon strategies added for Duriel and Diablo 07-13-00: Version 1.21 -Minor revisions -Cow Level added to the Walkthrough Section 07-13-00: Version 1.20 -Minor revisions -Spearazon variant added -Acts III and IV added to the Walkthrough section 07-12-00: Version 1.10 -Minor revisions -Acts I and II added to the Walkthrough section 07-11-00: Version 1.00 -FAQ released I. FAQ FAQ FAQ FAQ FAQ FAQ FAQ FAQ FAQ A. GENERAL INFORMATION i. INTRODUCTORY RAMBLINGS First of all, let me explain why I'm partitioning this walkthrough into five different ones. Each of the classes in Diablo II is so different from the other that they each warrant their own FAQ and walkthrough. I'm not ambitious enough that I'd attempt to write an all-encompassing guide for all of them at once. Instead, I'll tackle it piecemeal and complete the game with one character at time. Also, this guide will not address too many things which I consider information minutiae; I'll just address the larger issues of playing strategy where applicable. Sometimes I'll need to discuss the nitty gritty details such as when dealing with skills, but I'll leave the other bare facts to the other guides which are likely to spring up around this game and the excellent Diablo II Official Strategy Guide by Bart Farkas which is probably available at your local gaming or electronics store. Now as far as e-mailing me goes, I enjoy reading e-mail and make as great an attempt as humanly possible to answer each and every e-mail I receive. Unfortunately, I learned this was simply not possible after getting literally thousands (!) of e-mail about my Planescape: Torment FAQ. So if you send me e mail and I don't reply, don't take offense, or even worse send me several other e-mail asking why I haven't replied yet. I will hopefully get around to answering your query, but keep in mind that we're dealing with a popular game and that I will be bound to receive a hefty amount of e-mail. I list my e-mail address because I do truly want you to e-mail me with pertinent information or sound questions, but please try to limit the spam. Using the following examples, please evaluate into which category your potential e-mail falls. GOOD e-mail example: "While I thoroughly enjoyed your guide and consider you to be the greatest FAQ writer ever, perhaps with the exception of the ever prolific Kao Megura, I strongly disagree with your assessment of the Pierce skill. I have found it to be useful on many occasions, examples being ..." BAD e-mail example: "d00d! |-|0\/\/ d0 j00 |-|4X0r b100D r4\/3|\|?" There will be many spoilers in this guide, especially in the Walkthrough section; so I suggest skipping over that area if you don't want to ruin all the surprises for yourself later. ii. WHY CHOOSE THE AMAZON? Quite frankly, I believe the Amazon to be the best single player character in the game. That being said, she is arguably the weakest in multiplayer. Not that she's a bad character to have in multiplayer, but she really doesn't have the teamwork skills that the other character classes have. She has very few and relatively weak skills to contribute in a team effort, but is totally self reliant and can zip through the single player mode without too many bumps in the road. STRENGTHS: - Ranged Attack: Always a plus. - High Dexterity: And consequently high Attack and Defense Ratings as well. She does less damage per hit but is more likely to hit and hits more often, especially with a bow. - Decent Fighter: Not as good in melee as the Barbarian or Paladin, but stronger than the Necromancer and Sorceress. This is not her main strength, but she won't embarrass you if you need to engage enemies in close quarters. - Good High Level Skills: The Amazon becomes a scourge of the Nine Hells after reaching level 18. Very powerful and always useful skills will be made available to you then and at the subsequent tree levels. - Low Mana Usage: Many of the Amazon's best skills are Passive and many of the skills you'll be using the most have relatively low Mana costs. - Most Balanced Character: These always tend to be the best in the single player mode. The Amazon has no glaring weaknesses. WEAKNESSES: - Worst Multiplayer Character: Again, this is worst in terms of what she can lend to your party, not any individual weakness. - Low Damage Potential: Unless you focus exclusively on Dexterity to get that ranged damage up, the Amazon is not going to be the damage-dealing whirlwind of death that the Barbarian is or be able to lay the smack down to multiple enemies at once like the Sorceress. Fortunately, she makes up for this in many other ways. iii. STARTING STATISTICS As we can see below, the Amazon has very balanced beginning statistics, except for a slight bonus in Dexterity and an equally slight penalty in Energy. This will give you a lot of control in terms of molding your character to your liking. I like to pump a lot of points into Strength so that she can wear the best armors in the game, but some people will no doubt prefer a more nimble or more Mana-based warrior. The Strength needed for better armors is less necessary for Javazons as they will be utilizing shields as well, but I was able to skimp out on Vitality somewhat by making my Amazon harder than heck to hit. Strength: 20 Dexterity: 25 Vitality: 20 Energy: 15 Strength is the attribute you'll want to focus on to raise your melee damage for Spearazons, but Dexterity is what you want to raise the ranged attack damage. Dexterity will also help out with Attack and Defense Ratings, so it's the most critical attribute for any ranged Amazon. Take a care not to ignore Vitality or Energy, either. iv. RECOMMENDED GROWTH There are two fairly straightforward paths to take when becoming an Amazon. Either you specialize in the Bow or Javelin skill trees but not both. Trying to take such diverse skills in two diametrically opposed trees will only result in a watered-down Amazon who is not very proficient with either the bow or javelin. They are opposing trees in that the Amazon will either be using a bow or a javelin, but never both at once. I heartily recommend choosing one of the paths when creating the character and then sticking with it, no matter what cool item you may find. If you switch very early on, you may have some time to recover. The further you progress, the more skill points you'll be dumping into a particular tree; and you don't want to waste all those points that you spent later on by switching into another skill tree. Having played both extensively, I found that I liked the bow version of the Amazon better (Bowazon) better than the javelin-based Amazon (Javazon). The Javazon does more damage, but runs out of ammunition more frequently and does not attack as quickly. On the other hand, she is much better equipped for melee combat and will typically have a better Defense Rating as she can wield javelins and wear a shield simultaneously. I liked the Bowazon skill tree slightly better, but they are both quite good. The third skill tree, Passive and Magic Skills, is also full of tasty goodness. Here are two sample Amazons, made with the excellent Character Planner utility written by Basilisk and Silver the Paladin. It's available at DiabloII.net (http://www.diabloii.net) -- an excellent resource for all of you information junkies out there. This is a good tool to plan out your characters from the get-go so that you don't waste skill points. The sample characters use up 29 points, as that is the number of skill points you'll acquire if you finish the game as a level 30 character. Clvl stands for Character Level and Slvl for Skill Level. You will also acquire 4 skill points to divvy up as you see fit after completing certain quests in the game. You will be around the levels 5 (+1), 15 (+1), and 25 (+2) when you receive the rewards for those quests. This is a pretty good progression of a fairly standard Bowazon, but there is always room for great variation; and that's what makes Diablo II so great a game. (In fact, why am I writing this and not playing?) Also, you'll note that the Beta skill names are being used here and not the final (Dopplezon = Decoy, et al). NEW TO V. 1.20: Due to a massive amount of reader input, I have decided to include a third Amazon variant, the Spearazon. She's the melee intense version of the Javazon who concentrates more on close quarters combat and largely forgoes the use of ranged attacks. This variant is said to be able to hold her own against even the Barbarian when it comes to in-close fighting due to the strength of the Passive and Magic skill tree. Vitality will be more important for her than the other Amazon types as she will be in close quarters more often, though Energy cannot be overlooked. More discussion will follow in the General Strategy section. a. BOWAZON SAMPLE Bowazon Sample Class: Amazon Level: 30 --------------------------------------------- Clvl 1 Slvl 0: Starting Level Clvl 2 Slvl 1: Critical Strike Clvl 3 Slvl 1: Fire Arrow Clvl 4 Slvl 1: Magic Arrow Clvl 5 Reserved For Later Clvl 6 Slvl 1: Dodge Reserved Slvl 1: Cold Arrow Clvl 7 Slvl 1: Multi-Shot Arrow Clvl 8 Slvl 1: Inner Sight Clvl 9 Slvl 2: Critical Strike Clvl 10 Slvl 2: Dodge Clvl 11 Reserved For Later Clvl 12 Slvl 1: Avoid Reserved Slvl 1: Exploding Arrow Clvl 13 Slvl 1: Slow Missiles Clvl 14 Slvl 3: Critical Strike Clvl 15 Slvl 2: Exploding Arrow Clvl 16 Slvl 3: Dodge Clvl 17 Reserved For Later Clvl 18 Slvl 1: Penetrate Reserved Slvl 1: Ice Arrow Clvl 19 Slvl 2: Penetrate Clvl 20 Slvl 4: Critical Strike Clvl 21 Slvl 2: Avoid Clvl 22 Slvl 5: Critical Strike Clvl 23 Reserved For Later Clvl 24 Slvl 1: Dopplezon Reserved Slvl 1: Immolating Arrow Clvl 25 Slvl 1: Evade Clvl 26 Slvl 2: Immolating Arrow Clvl 27 Slvl 2: Dopplezon Clvl 28 Slvl 2: Evade Clvl 29 Reserved For Later Clvl 30 Slvl 1: Valkyrie Reserved Slvl 1: Freezing Arrow --------------------------------------------- You'll no doubt notice that I skipped a few high levels skills in favor of a few others, but there are plenty of options; and the ultimate choice is in the hands of the player who's spending all of that time earning those experience points. b. JAVAZON SAMPLE Javazon Sample Class: Amazon Level: 30 --------------------------------------------- Clvl 1 Slvl 0: Starting Level Clvl 2 Slvl 1: Critical Strike Clvl 3 Slvl 1: Jab Clvl 4 Slvl 1: Inner Sight Clvl 5 Reserved For Later Clvl 6 Slvl 1: Poison Javelin Reserved Slvl 1: Dodge Clvl 7 Slvl 1: Power Strike Clvl 8 Slvl 2: Critical Strike Clvl 9 Slvl 2: Dodge Clvl 10 Slvl 3: Critical Strike Clvl 11 Reserved For Later Clvl 12 Slvl 1: Lightning Bolt Reserved Slvl 1: Avoid Clvl 13 Slvl 1: Slow Missiles Clvl 14 Slvl 1: Impale Clvl 15 Slvl 2: Lightning Bolt Clvl 16 Slvl 4: Critical Strike Clvl 17 Reserved For Later Clvl 18 Slvl 1: Plague Javelin Reserved Slvl 1: Penetrate Clvl 19 Slvl 1: Charged Strike Clvl 20 Slvl 2: Penetrate Clvl 21 Slvl 3: Dodge Clvl 22 Slvl 2: Avoid Clvl 23 Reserved For Later Clvl 24 Slvl 1: Fend Reserved Slvl 1: Dopplezon Clvl 25 Slvl 1: Evade Clvl 26 Slvl 3: Penetrate Clvl 27 Slvl 2: Evade Clvl 28 Reserved For Later Clvl 29 Reserved For Later Clvl 30 Slvl 1: Lightning Strike Reserved Slvl 1: Zeus Bolt Reserved Slvl 1: Valkyrie --------------------------------------------- Again, there's great room for variation here. For even more specialization, you can focus on a Javazon who is great at melee or one who focuses on thrown javelins. Again, the final decision rests with you in terms of what type of character you'd like to create. Obviously, this will affect where you will place your attribute points as well. c. SPEARAZON SAMPLE Spearazon Sample Class: Amazon Level: 30 --------------------------------------------- Clvl 1 Slvl 0: Starting Level Clvl 2 Slvl 1: Jab Clvl 3 Slvl 1: Critical Strike Clvl 4 Slvl 1: Inner Sight Clvl 5 Slvl 2: Critical Strike Clvl 6 Slvl 1: Dodge Clvl 7 Slvl 1: Power Strike Clvl 8 Slvl 1: Poison Javelin Clvl 9 Slvl 2: Jab Clvl 10 Slvl 2: Dodge Clvl 11 Slvl 3: Critical Strike Clvl 12 Slvl 1: Avoid Clvl 13 Slvl 1: Impale Clvl 14 Slvl 1: Lightning Bolt Clvl 15 Slvl 1: Slow Missiles Clvl 16 Slvl 4: Critical Strike Clvl 17 Slvl 3: Dodge Clvl 18 Slvl 1: Penetrate Clvl 19 Slvl 1: Charged Strike Clvl 20 Slvl 1: Plague Javelin Clvl 21 Slvl 2: Penetrate Clvl 22 Slvl 2: Avoid Clvl 23 Reserved For Later Clvl 24 Slvl 1: Evade Reserved Slvl 1: Dopplezon Clvl 25 Slvl 1: Fend Clvl 26 Slvl 5: Critical Strike Clvl 27 Slvl 2: Evade Clvl 28 Slvl 6: Critical Strike Clvl 29 Reserved For Later Clvl 30 Slvl 1: Valkyrie Reserved Slvl 1: Lightning Strike --------------------------------------------- This sample is based off of the e-mail input I've received, and from all accounts, you'll want to put the Quest skill points you receive into Jab (which has been re-evaluated and re-graded) or use them to shore up whatever weaknesses you have in the Passive skill tree. This example uses some of the distance attacks so that you have something to fall back on, but you may want to ignore them entirely so that you have more points to dedicate to your melee combat skills. B. SKILLS And here is where I'll list and evaluate the skills as I see them. Obviously, not everyone will agree and you are quite welcome to hold the opposite opinion so long as somewhere in the dark recesses of your mind you acknowledge the superiority of my wisdom. ;) I'll only go so far as to list the effects of up to 5 Slvls of any particular skill as I think it exceedingly unlikely that anyone will dump too many more levels than that into any one particular skill. If you really want to know, then you should snag a copy of the Official Strategy Guide or look at the comprehensive Diablo II FAQs. Also, it's pretty easy to extrapolate the necessary data as the skills follow pretty linear trends. These numbers are not exact as the game went through some tweaking in the final version, and even the Official Strategy Guide is wholly inaccurate with regards to certain skills. Feel free to e-mail me if you've compiled the correct information and I'll make you get properly credited in the next version of the guide. i. BOW AND CROSSBOW MAGIC ARROW (Clvl 1) Skill Level Mana Cost Damage Modifier Slvl 1: 1.5 0 Slvl 2: 1.3 +1 Slvl 3: 1.2 +2 Slvl 4: 1.1 +3 Slvl 5: 1.0 +4 Grade: F As the grade indicates, I believe this is a pretty worthless skill to take as you should never run out of arrows as a Bowazon. Paying Mana for them is just ridiculous and you have to dump an exorbitant amount of skills into it to make it worthwhile. You will take one level of it, though, just to get access to the later skills in the tree. FIRE ARROW (Clvl 1) Skill Level Mana Cost Fire Damage Slvl 1: 3 1-4 Slvl 2: 3.2 3-6 Slvl 3: 3.5 5-8 Slvl 4: 3.7 7-10 Slvl 5: 4 9-12 Grade: C This is a fairly decent introductory level skill, but I wouldn't spend more than one, at most two, skill points in it as you will soon get access to more beefy goodness at later levels. COLD ARROW (Clvl 6) Skill Level Mana Cost Cold Damage Cold Duration (s) Slvl 1: 3 3 4 Slvl 2: 3.2 5 5.2 Slvl 3: 3.5 7 6.4 Slvl 4: 3.7 9 7.6 Slvl 5: 4 11 8.8 Grade: B- This is a solid skill to have if your bow doesn't inflict any type of cold damage on its own and it wouldn't be a bad idea to reinforce this skill with one or two levels if you're not lucky enough to have a bow that deals cold damage. Slowing down your enemies is a vital aspect to playing the Bowazon. The longer it takes to close the distance, the more time you have to pepper them with arrows. They will also attack less frequently; add to this your high Defense Rating and Passive evasive skills, and you just won't get hit very often. However, if you have a bow with a natural cold attack, then you won't need to put in more than one skill level here. MULTIPLE SHOT (Clvl 6) Skill Level Mana Cost Number of Arrows Slvl 1: 4 2 Slvl 2: 5 3 Slvl 3: 6 4 Slvl 4: 7 5 Slvl 5: 8 6 Grade: C+ Although the Official Strategy Guide seems to swear by this skill, it just didn't toot any of my proverbial whistles. It works quite well when you have a powerful bow with magical properties, but I thought the Mana cost was a bit high for the effect. I believe there are better skills to come later and in the Passive and Magic tree where the points may be better spent. NEW TO V. 1.23: A lot of readers have also written in about the wonders of this skill, and I'll quote David Brady here who wrote in one of the best e-mails I've received in regards to any of my FAQs. I've quoted the e-mail in its entirety so as not to spoil its wondrous beauty. --- BEGIN BLOCKQUOTE --- NYu, While I thoroughly enjoyed your guide and consider you to be the greatest FAQ writer ever.... Hey, loved the FAQ. It's helped me re-evaluate my character and my strategy. I have a suggestion, however. I'm playing D2 for the first time, and am not even through Act II yet, so I'm hardly an authority, but I find Multiple Shot far more useful than your FAQ suggests. How much more? If Multiple Shot was an ugly man, I'd sneak out on my wife and let him bugger me every night. And I'm FROM Utah. Here's the deal. I call Multiple Shot the "streetsweeper" of Diablo II. When you're getting mobbed by a swarm of low-level bad guys, Multiple Shot lets you shoot at several of them at once. Be aware that MS does NOT let you shoot a single monster more than once; the trick is to stand where you can see all of the monsters at once, then shoot a spread of arrows into the crowd. Multiple Shot is controllable! ...but there's a trick to it. You don't want to actually right-click on a monster. You want to hold down shift, then right click on the ground in the direction of the swarm. If you click far away, your arrows will fly out in a tight grouping. If you click on the ground at your feet, the arrows will fly out in all directions, almost in a 180-degree arc. It absolutely rules to be able to carry on a two-way firefight with ALL of the horror archers in the room at once.... Now, couple that with a bow of frost and your critical strike skill (each target has the chance of x2 damage) and you can clear out a mob of bad guys in a hurry. ...disclaimer: my Amazon is 20th level, and doesn't have immolation arrow or freezing arrow. And I got good at Multiple Shot by virtue of the fact that I never really could get the hang of exploding arrow, the skill which you claim is pretty great. My guess is that they both take a little bit of work to get right. Hope you find this useful. Enjoy! -dB --- END BLOCKQUOTE --- I'm going to stick by the current grade, but I will agree that it can be a useful skill. Some people like it, some people don't, so go ahead and test it out for yourself. EXPLODING ARROW (Clvl 12) Skill Level Mana Cost Fire Damage Slvl 1: 5 2-4 Slvl 2: 5.5 7-9 Slvl 3: 6 12-14 Slvl 4: 6.5 17-19 Slvl 5: 7 22-24 Grade: B This is a fairly useful skill and you get it early on in your career, too. This will probably become your primary right-click skill for a few levels as it is great tool to use to give a warm reception to thhe rushing hordes of Diablo's minions. You'll most likely want to invest an additional skill level or two here. ICE ARROW (Clvl 18) Skill Level Mana Cost Cold Damage Freeze Duration (s) Slvl 1: 4 6-10 2 Slvl 2: 4.2 10-14 2.2 Slvl 3: 4.5 14-18 2.4 Slvl 4: 4.7 18-22 2.6 Slvl 5: 5 22-26 2.8 Grade: B+ Now this is quite a nice skill in that you can totally freeze an enemy (merely slows down Champions and Uniques) and then pick it off at your leisure. Great for one-on-one fighting or just buying yourself some time. The Mana cost is quite low for such a good effect which is why I give it such a high grade. This skill is worthy of perhaps an additional skill level or two. GUIDED ARROW (Clvl 18) Skill Level Mana Cost Damage Modifier (+%) Slvl 1: 7 0 Slvl 2: 6.5 5 Slvl 3: 6 10 Slvl 4: 5.5 15 Slvl 5: 5 20 Grade: C- I didn't care for this skill much at all. Basically I think it's paying an exorbitant Mana cost to do a trick shot. It's kind of a nifty skill to have in certain situations, but I don't think it stacks up well against the other Clvl 18 skills. People have written in and told me of its usefulness against Uniques in certain situations and how it could be used to theoretically clean out the Arcane Sanctuary with ease, so I've upgraded its grade from D+ to C-. NEW TO V. 1.23: Kevin Goding wrote in and told me how he used Guided Arrow to kill Mephisto before he was even "activated" in a multiplayer game. Another character scouted ahead while the Amazon stayed back and fired Guided Arrows when Mephisto's glow came on-screen. Other people have written in expounding upon the virtues of Guided Arrow, forcing me to re-evaluate the skill slightly. It's still not one of my favorite skills, and I wouldn't invest too many points here (if any); but it definitely has its advantages in certain situations. New Grade: C+ STRAFE (Clvl 24) Skill Level Mana Cost Damage Modifier (+%) Max. Enemies Attacked Slvl 1: 11 5 5 Slvl 2: 11 10 7 Slvl 3: 11 15 9 Slvl 4: 11 20 11 Slvl 5: 11 25 13 Grade: C+ This really isn't such a bad skill, and the steady Mana cost is certainly nice; but I'm not sure how worthwhile it is to acquire this spell because you have to largely waste a point in Guided Arrow first. Also, Immolation Arrow is so good that any extra points you have will be better spent there. IMMOLATION ARROW (Clvl 24) Skill Level Mana Cost Explosion Damage Fire Duration (s) Average Fire Damage Slvl 1: 6 4-10 4.6 8-10 Slvl 2: 7 10-16 5.6 14-16 Slvl 3: 8 16-22 6.6 19-22 Slvl 4: 9 22-28 7.6 25-28 Slvl 5: 10 28-34 8.6 31-33 Grade: A If Immolation Arrow was an attractive woman, I'd marry her. That's how much I love this skill. Never mind the fact that I'm already engaged, I'd just move to Utah. Immolation Arrow kills Uniques dead. It also works hand-in-hand with Decoy and Valkyrie. Just let your Decoy or Valkyrie/Hireling do the distracting while you let loose with a few choice Immolation Arrows. It'll take down a crowd or a Unique in a hurry. Well worth any additional skill points you choose to place. FREEZING ARROW (Clvl 30) Skill Level Mana Cost Cold Damage Freeze Duration (s) Slvl 1: 9 6-10 2 Slvl 2: 10 12-16 2 Slvl 3: 11 18-22 2 Slvl 4: 12 24-28 2 Slvl 5: 13 30-34 2 Grade: A If Immolation Arrow was an attractive woman and I married her; and if Freezing Arrow was also an attractive woman, she'd be the one with whom I'd ultimately end up having a torrid affair and running away to the Bahamas. This skill will probably become your semi-permanent right-click skill. It does significant damage (for the Bowazon), can freeze a large group of 5-6 enemies if placed correctly, and doesn't cost much Mana compared to equivalent skills. It even does windows! This skill also works pretty well in conjunction with other Amazon skills, notably Valkyrie. Basically, you set 'em up and she knocks 'em down. Unfortunately, they won't take Immolation Arrow damage when frozen, but it gives you a good opportunity to create some space if needed and set up your next flurry of attacks. ii. PASSIVE AND MAGIC INNER SIGHT (Clvl 1) Skill Level Mana Cost Radius Duration (s) Enemy Defense Slvl 1: 5 13.3 8 -46 Slvl 2: 5 13.3 12 -50 Slvl 3: 5 13.3 16 -54 Slvl 4: 5 13.3 20 -57 Slvl 5: 5 13.3 24 -60 Grade: C- This is a fairly average skill. It's okay to have one level in it, but it doesn't improve that significantly when you dump skill points into it. It's a must-have, though, as it leads to some pretty good stuff later on. This skill will either be used often or not at all, depending on how your Amazon develops. This is one of the few Amazon skills which can be useful in multiplayer. CRITICAL STRIKE (Clvl 1) Skill Level 2x Damage Chance (%) Slvl 1: 16 Slvl 2: 25 Slvl 3: 32 Slvl 4: 38 Slvl 5: 42 Grade: A+ Personally, I think this is one of the better skills in the game overall. You won't ever go wrong with a point in this skill until you get at a level where the difference between skill levels is miniscule. This is one of the few skills in which I'd consider adding more than 5 levels. If Immolation Arrow was an attractive woman and I married her; and if Freezing Arrow was also an attractive woman and I had a torrid affair and ran off to the Bahamas with her; and if Critical Strike was an attractive man, I'd fly to some random Nordic country to get a sex change operation so I could bear his child. (Okay, that's probably as far as I can take that joke.) DODGE (Clvl 6) Skill Level Dodge Melee Chance (%) Slvl 1: 18 Slvl 2: 24 Slvl 3: 29 Slvl 4: 34 Slvl 5: 37 Grade: B+ Since you're almost always fighting or standing still, this is a great skill to take. Coupled with a good Defense Rating, a good mix of Dodge, Avoid, and Evade can make the Amazon a very slippery target indeed. I'd recommend taking at least 3 skill levels of Dodge. SLOW MISSILES (Clvl 12) Skill Level Mana Cost Radius Duration (s) Slvl 1: 5 13.3 12 Slvl 2: 5 13.3 18 Slvl 3: 5 13.3 24 Slvl 4: 5 13.3 30 Slvl 5: 5 13.3 36 Grade: C+ This is another one of the select few Amazon skills which are useful in multiplayer. It's nice to have one skill point, but I never really desired investing more. In fact, I always forgot I had this skill and it consequently never saw much action. There's nothing wrong with this skill, but the Amazon typically doesn't have any problems with ranged attackers, as that is her forte. AVOID (Clvl 12) Skill Level Dodge Missile Chance (%) Slvl 1: 12 Slvl 2: 18 Slvl 3: 24 Slvl 4: 30 Slvl 5: 36 Grade: B This isn't quite as useful as Dodge or Evade, but it's still very worthwhile to invest several skill points here. This will just make it that much harder for ranged attackers to threaten you in any way whatsoever. PENETRATE (Clvl 18) Skill Level Ranged Attacks Attack Rating (+%) Slvl 1: 35 Slvl 2: 45 Slvl 3: 55 Slvl 4: 65 Slvl 5: 75 Grade: A- A very sound skill in which just taking one level helps tremendously, but taking several rewards you greatly. This is one of the few skills in which I don't object to having more than 3 skill levels. The Amazon needs to connect with as many attacks as possible as hers do typically less damage. This is also an important skill against Uniques as they are much harder to hit and have many more hit points. DECOY (Clvl 24) Skill Level Mana Cost Duration (s) Slvl 1: 19 10 Slvl 2: 18 15 Slvl 3: 17 20 Slvl 4: 16 25 Slvl 5: 15 30 Grade: A+ This is an absolutely essential skill in the Amazon's awesome arsenal of advanced abilities (alliteration!). It makes fighting Uniques a snap. By the time you get it, you'll probably be in Act IV and you'll find that you're using it constantly in concert with Immolation Arrow. This is a sound strategy both against large mobs and boss characters. Izual and Hephasto the Armorer will both fall like ... I don't know, something that falls, or whatever ... before the might of the Decoy/Immolation Arrow combination. EVADE (Clvl 24) Skill Level Dodge Chance (%) Slvl 1: 18 Slvl 2: 24 Slvl 3: 29 Slvl 4: 34 Slvl 5: 37 Grade: A- Another eminently useful skill. Having 3 or 4 levels of Evade will you let you dodge attacks on the run, so that you don't have to worry about things as you retreat ... er ... regroup for your next attack. VALKYRIE (Clvl 30) Skill Level Mana Cost Hit Points Damage (+%) Attack (+%) Defense (+%) Slvl 1: 25 377 0 0 0 Slvl 2: 29 453 25 25 25 Slvl 3: 33 528 50 50 50 Slvl 4: 37 604 75 75 75 Slvl 5: 41 679 100 100 100 Grade: B+ These numbers are not correct even though they were pulled from the Official Strategy Guide. Evidently, the Valkyrie was too powerful in this form and was drastically weakened in the final release of the game. She has fewer hit points than listed here and also smaller bonuses to her Damage, Attack, and Defense Ratings. Weakened as she is, the Valkyrie is nonetheless a mighty ally, especially in Act IV where you cannot hire any people to serve the function of the redshirts on Star Trek (namely, die in your stead). And no, I'm not a big Trek fan, I just thought I'd make that joke. And no, I don't know why I'm getting defensive about the possibility of being a Trek fan, either. PIERCE (Clvl 30) Skill Level Pass Through Chance (%) Slvl 1: 16 Slvl 2: 20 Slvl 3: 24 Slvl 4: 27 Slvl 5: 30 Grade: C- I've heard some pretty bad things about this skill, so I didn't really invest in it. Basically, it's good for your regular attacks but it can really muck up your special ones. If an arrow pierces through an opponent on a special arrow attack, the special attack won't trigger. Instead, it'll travel through until it hits an opponent that it does not pierce through. In other words, that Freezing Arrow you meant to use as crowd control might pass through relatively harmlessly instead and detonate on a straggling enemy far behind the crowd. In the Beta it was said to be too powerful as it would always trigger the special arrow whenever it struck an enemy, that way you could get multiple shots of Immolation or Freezing Arrow with this skill. Now, though, the ability seems rather weak, especially compared to the rest of the level 30 skills. The numbers here are wrong as well, as the skill starts at 23% in the game. iii. JAVELIN AND SPEAR JAB (Clvl 1) Skill Level Mana Cost Attack Rating Damage Modifier (+%) Slvl 1: 2 +10 -15 Slvl 2: 2.2 +15 -12 Slvl 3: 2.5 +20 -9 Slvl 4: 2.7 +25 -6 Slvl 5: 3 +30 -3 Grade: C This is a nice starting skill for your right-click attack, but you'll forget about it after you get Power Strike at clvl 6. Nothing fancy here. NEW TO V. 1.20: Okay, based on what everyone tells me about Jab and further testing on my part (taking a new Amazon through most of Act I), I have a newfound respect for Jab. It's a lot more solid and carries over surprisingly well into the later stages of the game, something I simply assumed (and, in retrospect, rather hastily at that) it wouldn't do. It's fantastic for the Spearazon variant, though it's not quite as useful for the ranged Javazon. Jab also makes up nicely for a normally slow attack speed on some of the heftier Spears in the game. New Grade: A- Not a full-on A because it's not always useful, but I'd say this skill needs a couple of points for any Amazon who envies the Barbarian's ability to engage enemies up close and personal. I'm not too proud to say that I was wrong about this skill, so thanks to everyone who wrote in. Hats off to Ty Hansen and Mike Hoeder especially for writing in with an amazing amount of depth, providing some nice hardcore numbers and facts (and written with such glowing courtesy, I might add), about the crucial nature of Jab to the Spearazon. I also wanted to toss in here as a side note that I had received 10 e-mail about this FAQ before it had even been up for a full day and the requests to post the incomplete FAQ started popping out of the woodwork. Not quite Planescape: Torment numbers (which is a far more Walkthrough-oriented game), but not bad, not bad at all. All the attention has also rocketed me to being the 8th Most Popular FAQ Contributor over at GameFAQs (http://www.gamefaqs.com). Boo-yah. NEW TO V. 1.23: Okay, now having played a Spearazon all the way through the game has given me yet another perspective on the Jab skill. It owns you. That's how much I've fallen in love with it. I've heard of some amazing Spearazon characters who've invested 20 points in it. That's just crazy, but it is definitely an excellent skill. You don't need more than a couple of points in this skill, really, to be successful. Also, as Dan "DemonBite" wrote, the speed of Jab attacks is unaffected by your character being frozen, so it's just another extra bonus. New Grade: A+ POWER STRIKE (Clvl 6) Skill Level Mana Cost Lightning Damage Attack Modifier (+%) Slvl 1: 2 1-8 10 Slvl 2: 2.2 4-11 15 Slvl 3: 2.5 7-14 20 Slvl 4: 2.7 10-17 25 Slvl 5: 3 13-20 30 Grade: C+ Again, a good early level skill that will serve you until the next branch in the tree comes along. This should immediately replace Jab when you decide to chose this skill. POISON JAVELIN (Clvl 6) Skill Level Mana Cost Poison Damage Duration (s) Slvl 1: 4 9-14 3 Slvl 2: 4.2 14-18 3 Slvl 3: 4.5 18-23 3 Slvl 4: 4.7 23-28 3 Slvl 5: 5 28-32 3 Grade: B- A decent skill which will be your primary thrown javelin attack until clvl 12, but will still see some usage then. Sometimes you may want to intentionally miss your target with this skill so that the poison trail hits several enemies. This skill is not particularly good against the undead (and there are a lot of them in the game) as they are resilient against poison in general. IMPALE (Clvl 12) Skill Level Mana Cost Attack Modifier (+%) Weapon Durability (%) Slvl 1: 3 25 50 Slvl 2: 3 32 51 Slvl 3: 3 39 52 Slvl 4: 3 46 53 Slvl 5: 3 53 54 Grade: C+ This is not a bad skill, but I personally prefer Power Strike as I found the constant repair costs to be annoying. If you always equip a thrown javelin type, though, then you won't need to worry about repairs. However, if the weapon degradation occurs, then you will lose one of the javelins you're equipping. LIGHTNING BOLT (Clvl 12) Skill Level Mana Cost Lightning Damage Slvl 1: 6 1-40 Slvl 2: 6.2 1-48 Slvl 3: 6.5 1-56 Slvl 4: 6.7 1-64 Slvl 5: 7 1-72 Grade: B This is where the Javazon really starts to take off. I would give this skill a much higher rating due to its excellent damage, but it tends to chew through the Amazon's Mana very quickly, and she will typically not have a lot of it to spare in the first place. CHARGED STRIKE (Clvl 18) Skill Level Mana Cost Lightning Damage Slvl 1: 4 1-15 Slvl 2: 4.2 6-20 Slvl 3: 4.5 11-25 Slvl 4: 4.7 21-35 Slvl 5: 5 26-40 Grade: B At this point in your character's career, this skill is basically a no-brainer. It will replace Power Strike or Impale as your standard right-click if you're a melee-oriented Javazon. Good for taking out bunched-up crowds in a hurry. Ranged attack Javazons will probably want to invest more in Plague Javelin, though. PLAGUE JAVELIN (Clvl 18) Skill Level Mana Cost Poison Damage Duration (s) Slvl 1: 7 9-14 3 Slvl 2: 8 14-18 3 Slvl 3: 9 18-23 3 Slvl 4: 10 23-28 3 Slvl 5: 11 28-32 3 Grade: B+ This skill will you be your standard right-click ranged attack until level 30, so you might want to start dumping points into it and making sure you have enough Mana to last it out. I'd give it a higher rating but poison attacks just aren't as effective against the undead as they are against others. This is a very powerful skill, though, and nails various and sundry enemies with the poison trail and the explosion upon impact. FEND (Clvl 24) Skill Level Mana Cost Attack Modifier (+%) Damage Modifier (+%) Slvl 1: 5 10 25 Slvl 2: 5 15 28 Slvl 3: 5 20 31 Slvl 4: 5 25 34 Slvl 5: 5 30 37 Grade: B- I consider this skill to be pure gravy. It's a nice skill to have, but I think the Javazon is most powerful when you concentrate more heavily on her ranged attacks. NEW TO V. 1.23: A few people wrote in defending the Fend skill, but none more eloquently than Illusion: --- BEGIN BLOCKQUOTE --- Primarily, this conflict comes with fend. A B-?! As a level 32 Spearazon, this is ALL I use. First of all, I had played several amazons, so this one I streamlined (i.e. I wasted no points to help me in earlier levels). Also, I largely neglected mana since jab was so cheap and really only necessary against bosses. So, when level 24 came around, fend proved immensely useful. The mana is constant at 5, which compared to everything else, is so cheap that fend can almost become your left-click attack. Furthermore, when you get this skill, you should be on your way to using a pike, if you don't already have on in your possession. Pikes, as you know, along with dealing incredible damage, also have a slow attack. Paired with fend, the attack speed can be quickened to at least normal levels. And its not like you don't need an area attack like this in hell...I don't see how spearazons utilizing charged strike can actually be effective vs. the spawning capability of some of hell's minions. With my level 32, I just run into the center of a group of guys and start right clicking like a madman. In the space of 1 or 2 regular attack lengths I'm dealing about 150-175 average damage to EVERY monster surrounding me..compare this to charged strike which does a lucky 40 max damage to surrounding enemies and will still have a slow attack (not to mention it has to deal with resistances). Finally, you rated Jab an A-...well, if you can manage to save any points you were going to waste on jab for fend, fend will add more damage and more attack rating per level than fend will. With my personal experiences, fend deserves at least the same grade as jab...I would give it an A or an A+, its my "Critical Strike"...Lastly, using fend and decoy exclusively, my amazon was able to clear hell and the cow level with no problems, even in her early/mid 20s...as compared to the barbarian and paladin I played with who either experienced problems, or took far too long to clear a group of enemies. Oh well, thanks for listening to my fend rant. I||usion P.S. Using the fend approach, a large amount of mana/energy is NOT needed, and the points would be much better applied to any of the other 3 attributes. My amazon, however, has still not made much use of lightning strike...and this might require much more mana for her to use efficiently. --- END BLOCKQUOTE --- I tested it some more and found it slightly more useful than I had originally written, but it's still a bit too slow for my tastes, especially when you compare it against Jab. Nonetheless, the original grade was too low. As always, the grades are subject to my individual leanings and open to interpretation depending on your own slant. New Grade: B LIGHTNING STRIKE (Clvl 30) Skill Level Mana Cost Lightning Damage Bolts Bolt Damage Slvl 1: 9 1-14 2 5-25 Slvl 2: 9.5 1-16 3 15-35 Slvl 3: 10 1-18 4 25-45 Slvl 4: 10.5 1-20 5 35-55 Slvl 5: 11 1-22 6 45-65 Grade: A- This is a nice skill to use when you're up close and personal with the enemy. It does massive damage to the enemy that gets hit with the main strike and does decent damage with the bolts that shoot out. The main damage also powers up considerably with each level and the addition of an extra bolt is nice, too. Good for crowd control in melee, but you'll want to stick additional points into Lightning Fury. LIGHTNING FURY (Clvl 30) Skill Level Mana Cost Lightning Damage Bolts Bolt Damage Slvl 1: 10 1-40 2 1-40 Slvl 2: 10.5 1-44 3 11-50 Slvl 3: 11 1-48 4 21-60 Slvl 4: 11.5 1-52 5 31-70 Slvl 5: 12 1-56 6 41-80 Grade: A+ This skill is obscenely powerful, although it does suck up your Mana like something that sucks very quickly, and I'm trying very hard not to make a ribald joke here. At slvl 3 and higher, you will be able to wreck hordes of enemies with a single javelin. Just make sure to invest some points into Energy or you won't be able to use this ability very frequently. C. GENERAL STRATEGY i. BOWAZON Basically, the Bowazon is the master of hit-and-run tactics. Make sure you have a Fast Run/Walk item so that you can beat feet when you're being pressured. Also, it's not such a bad idea to invest a hefty amount of points into Strength so you can wear the better armor types; that, in combination with 3 or more skill levels in Dodge, Evade, and Avoid, will you make you a slippery target. Don't be too proud when playing this character: When the time comes to run, it's the time to run, damn it. You will probably want to hotkey Town Portal and will burn them up at a tremendous rate when fighting the more difficult Uniques. You can skimp out on adding points to Vitality as she shouldn't be hit that often and Energy as her skills are less Mana-intensive. Dexterity should always be your most prized attribute, though. Level 6 Bowazon: Left-click: Attack Right-click: Fire Arrow, Cold Arrow, Multiple Arrow Level 12 Bowazon: Left-click: Attack Right-click: Exploding Arrow, Cold Arrow, Multiple Arrow Level 18 Bowazon: Left-click: Attack Right-click: Exploding Arrow, Ice Arrow, Strafe, Decoy Level 24 Bowazon: Left-click: Attack Right-click: Immolation Arrow, Ice Arrow, Strafe, Decoy Level 30 Bowazon: Left-click: Attack Right-click: Immolation Arrow, Freezing Arrow, Decoy, Valkyrie GENERAL PLAYING TIP: I received a great tidbit from Eli White that I'll just place here verbatim as he explains it more clearly than I probably could: --- BEGIN BLOCKQUOTE --- Your 'clicking scheme'. You might want to offer an alternative way. I personally assign all my attack skills to the left click, and 'other skills' to the right click. So: left-click: Attack, exploding arrow, ice arrow, Multiple Arrow, (etc) Right-click: Inner Sight, Decoy, Valkryie, Town Portal (etc) This way first of all it works great for using inner sight all the time (might as well, it helps ya hit), and quickly hitting the decoys, valkyries, etc. Secondly, having all your attack skills in the left mouse, gives you something GREAT. switching ammo types without having to re-aim! If you have 'clicklocked' onto a creature with the left button, and then have to switch to the right button for a new skill - but the creature has left the screen, you can't re-aim ... BUT, with all attack skills on the left mouse, you just hit the appropriate F-key, and the new type of ammo starts flying at the same creature, then just f-key back to normal arrows if the mana runs low. Get fun for all! Get locked on, be shooting from 3 screens away, and still hitting with different ammo types :) --- END BLOCKQUOTE --- Obviously, this tip applies for the Javazon as well, though not so much for the Spearazon. Recommended Equipment: - Weapon: A good bow (duh), preferably something with a cold attack to slow down those pesky enemies. The best bow you use will probably be something gemmed. Make sure one of those gems you socket is a sapphire, and one of the others should probably be a skull. NEW TO V. 1.23: A quick quote from our old friend Eli White: --- BEGIN BLOCKQUOTE --- I've found that the difference in attack speed between a Heavy Crossbow (Very Slow), a Crossbow (Slow), and a Light Crossbow (Normal), is negligible when compared to the dmg difference!! Through timing myself, for example, I found that I can get off 46 shots in 30 seconds with a Crossbow (Slow), but can get off 42 shots with a Heavy (very slow) ... That's only 8 shots slower per minute! And at the fairly MASSIVE dmg difference, it is WELL worth it. Plus the higher chance of one-shoting something is all good :) --- END BLOCKQUOTE --- This applies also to regular bows as well, so go ahead and get that big ol' bow of maximum damage inflicting potential. - Armor: Try to get your Bowazon to wear whatever the best armor for that Act is. That'll let you know that you're on the right track in terms of where your Strength level should be. - Jewelry: What you want here is anything that adds to Strength, Dexterity, or Attack Rating. Any Life Replenish or Mana Regen is a plus. - Helm: The ideal item here would be a gemmed crown or great helm with a socketed amethyst and skull. - Boots: Something with Fast Run/Walk or better. - Other: Make sure at least one of your items grants Fastest Hit Recovery. ii. JAVAZON The Javazon will be in close quarters more often than the Bowazon so you need to make sure you have a little more Vitality. Also, she'll be frequently employing the use of a shield, so the requisite Strength to wear the best armors in the game is not necessarily a priority. You will have to put considerably more points into Energy, though, to accommodate the Javazon's fast Mana burn rate. Dexterity is always your most important asset, though. Level 6 Javazon: Left-click: Attack, Throw Right-click: Power Strike, Poison Javelin Level 12 Javazon: Left-click: Attack, Throw Right-click: Impale, Lightning Bolt, Poison Javelin Level 18 Javazon: Left-click: Attack, Throw Right-click: Charged Strike, Lightning Bolt, Plague Javelin Level 24 Javazon: Left-click: Attack, Throw Right-click: Fend, Charged Strike, Lightning Bolt, Plague Javelin, Decoy Level 30 Javazon: Left-click: Attack, Throw Right-click: Lightning Strike, Lightning Fury, Decoy, Valkyrie Recommended Equipment: - Weapon: You'll want a nice supply of thrown javelins, whether they be pilums, short spears, or whatnot. They are dropped fairly frequently, but you'll have to keep your eye open for them. Every now and then you'll just have to bite the bullet and buy some for a high price. You may also want to keep a good Spear item around for melee use. The annoying thing about that, though, is that they are 2-handed weapons, so you'll have to pull a switch with your shield as well. - Armor: Since you'll be using a shield most of the time, you don't necessarily have to be able to wear the best armor in the Act. Just make sure your Amazon is decently clothed and you'll be set. Armor and Strength will be more important if you want to focus on the Amazon's melee skills. - Shield: You should pick up a nice socketed shield. Diamonds and skulls make good companions for such shields. - Other: Same as the Bowazon. iii. SPEARAZON The Spearazon is a little different in that you want to concentrate on her melee abilities and not her ranged proficiencies. Strength is important not only for the ability to wear better armor, but also to raise up that melee damage. Vitality is more important for the Spearazon as she will be right in the thick of things and will absorb more damage on average than the other Amazon types. Energy is important so that you don't drain your Mana with your constant Jab usage; but as always, you should never ignore Dexterity, though it's not quite as important to the Spearazon as it is to the other Amazons. Also, you'll have to decide whether or not you want to employ any ranged attacks at all or concentrate exclusively on skills such as Jab, Impale, Fend, and Lightning Fury (as well as the Passive tree). Level 6 Spearazon Left-click: Attack, Jab Right-click: Power Strike Level 12 Spearazon Left-click: Attack, Jab Right-click: Impale, Lightning Bolt Level 18 Spearazon Left-click: Attack, Jab Right-click: Charged Strike, Lightning Bolt, Plague Javelin Level 24 Spearazon Left-click: Attack, Jab Right-click: Fend, Charged Strike, Lightning Bolt, Plague Javelin, Decoy Level 30 Spearazon Left-click: Attack, Jab Right-click: Lightning Strike, Lightning Fury, Decoy, Valkyrie Recommended Equipment: - Weapon: You'll want a nice two-handed spear item which will preclude the use of a shield. There will be some nice magic items of this type, but you may want to socket your own weapon. Important gems for this include sapphires (for cold damage) and skulls (for the Mana drain). - Armor: The Spearazon will likely have high Strength, so you'll be able to wear the best armors in the game - Other: Mana drain is critical to the Spearazon's success. Unless you want to pour an exorbitant amount of points into Jab so that it becomes free, a good amount of Mana drain will be critical so that you can use the special attack like it's virtually free. Key contributors to the Spearazon strategy segment are Ty Hansen, Kevin Murphy, Michael Braude, Mike Hoeder, and Oliver Della-Valle. Mr. Della-Valle gets a special mention for being the first one to bring the Spearazon to my attention as more than just a melee-oriented Javazon and a true variant in and of herself. II. WALKTHROUGH WALKTHROUGH WALKTHROUGH WALKTHROUGH WALKTHROUGH WALKTHROUGH WALKTHROUGH WALKTHROUGH WALKTHROUGH In general, this Walkthrough will not deal with issues such as how to obtain the quest and where you must go to solve it. That, I'll leave to the Official Strategy Guide and the other Walkthroughs for this game. Also, the Diablo II quests never deviate from the "Kill this monster" or "Find this artifact" quest, and I won't insult your intelligence by walking you through that kind of quest step by step. Instead, this Walkthrough will concentrate on specific playing strategies for the Amazon. A. ACT I i. DEN OF EVIL If you need help with this quest, then you need to send me your home address so I can go over there and kick your sorry ass. Just keep your distance from Corpsefire and the other nasties down there and pick them off at a distance. GENERAL PLAYING TIP: If any of the Uniques you face have the ever-annoying Lightning Enchanted aura about them, never fear! The Amazon has the easiest time of all the classes dealing with them, namely due to the nature of her ranged attack. When you encounter them, just pepper them with projectiles from a safe distance. The lightning that shoots out after they're damaged disperses after awhile and they arc outwardly, so there will be "blind spots" you can stay in where the lightning will miss you. Just shoot them a few times and then retreat into an area you've already cleared of other monsters. If you're forced to, you may have to run into an area populated by other monsters, but the Amazon is pretty good at staying ahead of the pack. Stick and move, stick and move, that's the way to go. ii. SISTERS' BURIAL GROUNDS General tip: You might want to walk around the corners of the cemetery before heading in to clear out the extra undead who are shambling about. The Amazon doesn't face the frustration that some of the other classes experience against Blood Raven as you can keep up with her and return fire projectile-wise. Just make sure you're around level 5 before trying to tackle her, otherwise you might have to bring a belt full of Health Potions. iii. THE CAIRN STONES You'll have to fight a couple of Uniques before getting to Tristram, but they really shouldn't be a problem. As stated before, the Amazon can usually pick out a Unique at a distance and single it out for death. Your Fire and Cold Arrows will come in useful here. When you make your way into Tristram, make sure to edge slowly into new areas of the map. Don't release too many enemies at once, else you'll get swarmed and you probably won't have a good area attack yet. Griswold is tough, but slow him down with Cold Arrows or other cold attacks. Hit and run tactics are ideal against him as he has a full metric ton worth of Hit Points. iv. THE FORGOTTEN TOWER This is a fairly standard dungeon crawl. The Ghosts aren't that dangerous to the Amazon as she can function quite well without Mana and the only thing you may need to worry about is the Countess herself. When you get to the top floor (you'll know it when your Quest Log changes), make sure to open each door very slowly. When the evil Rogues start pouring out in force, you'll know you've found the right room. Pick them off one at a time. By this time, you should have a good distance attack like Exploding Arrow, Lightning Bolt, or Poison Javelin. Use those skills to get rid of the Countess' Minions and then move in for the kill. As with Griswold, keep your distance and utilize hit and run tactics. Any cold damage you can inflict to slow her down is a bonus as always. v. TOOLS OF THE TRADE Just a note of caution here: When running around inside buildings, make sure to never trap yourself in a corner as the Amazon. Always check to make sure you have some kind of escape route if something goes drastically wrong. Also, if you spy a Well or Refilling Shrine, remember its location so you can hurry back to it if need be. You should also have a fair bit of gold at this point, so don't be cheap about Town Portals. The Waypoint shouldn't be too far away, either. If you need to run away, run away. Spending 100 gold on one scroll is better than losing several thousand due to a death. The Smith isn't too tough an opponent. He has many Hit Points, like Griswold, but is quite a bit faster. The same hit and run tactics you've been practicing should pay off now, though. GENERAL PLAYING TIP: If you have to retreat to get a quick refresh from Akara, go ahead and do so. You may have to do this in a couple of trips if you can't slow him down with cold attacks. Just TP (Town Portal) out, run to get full Health and Mana from Akara and then zip back in. Rinse and repeat as necessary. This will be SOP (Standard Operating Procedure) against the Uniques who are too tough to take down in one trip. vi. SISTERS TO THE SLAUGHTER You'll have to wade through quite a large number of minions before making it to Andariel herself. Again, this fight is much easier if you have a cold attack that can slow her down. The Amazon is quite good at staying out of her reach, so you don't have to worry about her annoying poison assault. Just lead her on a merry chase around the outside rooms after you clear them. Do not chase her into the big room where other monsters await! SPOILER: Also, there's a bit of a cheap trick I discovered after playing the game on Nightmare. Lure Andariel all the way to the stairs and then shoot her a few times before running up. Wait for your Mana to come back or TP back to town to get a refresh. Run down the stairs, shoot at her with special attacks very quickly, and then run back up the stairs. If you do this quickly enough, she won't heal enough to make up for the damage you're inflicting. You won't get damaged at all and you'll nickel and dime her to death. As I said, this is a pretty cheap tactic, but it is certainly effective. I didn't need to do this on the Normal level of difficulty because I had an easy enough time with her using a Bow of Frost. This will also work with any other Unique who happens to be near a staircase. B. ACT II i. RADAMENT'S LAIR Standard dungeon exploration here until you meet with Radament himself. Cold attacks will freeze his underlings and buy you some time, but more importantly, if you shatter them while frozen, Radament cannot revive them. Cut a wide swath through the enemies until you can see Radament himself. Ice Arrow, Lightning Bolt, and Poison Javelin are your friends. I know it's boring to keep reiterating the same point over and over, but use those darn hit and run tactics. Radament is your first priority. Once you deal with him, you can take your time dealing with the rest of the enemies on the screen. Elemental resistances will figure much more prominently in this Act and the rest of the game, so don't dismiss those + Resist items. ii. THE HORADRIC STAFF This is a long quest and you'll have to deal with a few Uniques before completing it. The Saber Cats aren't too bad. They are very accurate but can't take too much punishment before going down; they're perfect fodder for the Amazon who shouldn't have any trouble keeping up with their speed. The Maggots will be slightly more problematic as they are said to brush off projectile fire, though I didn't really have a problem with my Bowazon. The Javazon will have an easier time here, though, as she can engage the Maggots in hand-to-hand combat. Your standard right-click ranged attacks will be very useful in these cramped quarters. iii. TAINTED SUN Going through the Viper Temple will wrap up both The Horadric Staff and Tainted Sun quests. You'll want to frequently employ Ice Arrow or Lightning Bolt to take down the snakes quickly from a safe distance. You can even fire them into the darkness to see what's coming ahead as the enemies inside the Temple cover ground very quickly. Fang Skin the Unique will give you a run for your money, so don't hesitate to TP back to town if you need it. iv. THE ARCANE SANCTUARY Woo ah! There are lots of annoying enemies in here. The Lightning Towers are a pain in the arse for the Bowazon. It might not be such a bad idea to get a temporary melee weapon to use to take the Towers down more quickly. You'll also get your first taste of the Vampire enemy type here. Don't stay still and let them hit you with their spells and consequently replenish their own life, and don't let them run away if you can help it. There's no easy way to deal with them other than slowing them down with cold and trying to deal as much damage to them as possible in a short period of time. However, the Amazon gets off easy when it comes to picking off enemies from afar who are on other platforms and can't even reach you. Talk about easy kills. v. THE SUMMONER This is strange. The very first time I fought him, he cast a spell that killed me in one hit. The next time I went in there and killed him with one well-placed arrow. When I fought him later, he was just as wimpy. I don't know how much of a fluke it was that he killed me the first time, but I never saw him cast that particular spell again. NEW TO V. 1.23: Others have written in confirming this, so I don't feel so bad about getting wrecked by a monster that I later killed with a single shot. As Despayre wrote, "Apparently he is just a super weak monster with an overpowered spell." vi. THE SEVEN TOMBS You may want to do the rest of the Tombs just for the experience, but you don't have to if you want to get on with the progression of the plot. At the end of your little jaunt, you'll run into Duriel, a pretty bad ass Lesser Evil whom I found to be the hardest enemy of the game. He's not the most difficult in terms of how many Hit Points he has and how much damage he inflicts, but I think he's very hard for your strength level. The Amazon won't have come into her most powerful attacks yet, so this could be the fight where you die several times before winning. There's not very much room to run around in here, and Duriel's cold attack will slow you down quite a bit. The best advice I can offer is to run around as best you can while returning fire and hopefully slowing him down with a cold attack of your own. The second you get frozen and in trouble, zip back to town and talk to Fara. Half Freeze Duration items and even Thawing Potions will come in useful for this fight. A melee Javazon will have an easier time in this battle. SPOILER: Uh ... try not to die too often. NEW TO V. 1.20: Dgoss93181 offers the following sage advice: "Your strategy is good against Durias..but I found another way..its easier and you don't die as much..everytime he attacks he takes time to recover..what you need..is a bow with poison on it and a lot of stamina potions..dodge most of his attack and fire one of your own at that time..then run around and continue to dodge his attacks and fire back. Trust me..I spent 2 hours trying to find a way to beat this guy with a lvl 20 Amazon with a bow..and I finally did it." I'm too lazy to go ahead and add the [sic]s in there, and I didn't want to spoil the integrity of his proffered words of wisdom; but I think he gives some mighty fine advice. NEW TO v. 1.22: Henrik from Sweden wants to shout at all the Spearazons in the house getting down with Duriel. There's some good general advice here as well. "First of all, I strongly oppose to running when trying to defeat Duriel. As we all know, sometimes one single attack from his side is what it takes to kill you when playing the game at a higher difficulty. "I realised some time ago that killing Duriel when in nightmare mode wasn't as easy as in normal (no ****, heh) and I died several times. However, I suddenly noticed that Duriel won't be able to kill you with that single blow (if your lifeball isn't full, that is) if you stand right next to him. I soon figured out that he has some kind of charge attack, possibly well known to many people but not to me, obviously. The point is that if you buy enough red potions and see to it that he is always as close to you as can be, jabbing him to death will be a piece of cake." C. ACT III i. THE GOLDEN BIRD Easy quest. Just wander out into the wilderness and kill a unique. No big deal, though it is annoying running down and exchanging fire with the dart-shooting Fetishes that populate this area. An Iron Wolf who casts cold spells and has the Fast Cast special ability should be a no-brainer in terms of whom you should employ throughout this entire Act. Trust me, it'll make your life a whole lot easier. ii. BLADE OF THE OLD RELIGION This quest is not that different than the first, though you will fight a lot more enemies before finding the proper village. Cold and poison attacks will serve you well against the swarms of Fetishes that appear. The unique is not particularly difficult, and all of the strategies that you've mastered to this point will be useful as always. Stay clear of the Shaman unless you absolutely have to get in close because their fire attack can drain your health at an astonishing rate. iii. KHALIM'S WILL Same rules apply here as with the first two quests. You'll face mostly the same enemies throughout. I didn't find the Spiders to be particularly challenging, and the Sewer enemies were nothing new, save for the Tentacleheads which the Amazon can kill relatively safely from a distance. Just be careful about their poisonous spit attack. iv. LAM ESEN'S TOME The Flesh Hunters in the Ruined Temple need to be dealt with carefully, especially the Unique. They wouldn't be too bad on their own, but it's likely that there will be Vampires (probably Ghoul Lords) who will compound the difficulty immensely. I slowed the Flesh Hunters down with cold attacks and then concentrated on getting rid of the Vampires quickly. Then I turned my attention back on the others and mopped up the rest of the enemies. It's probably worth it to explore the rest of the temples as well, even after you've found the Tome. There's good experience to be had, though they may be slightly tough, depending on your level and specialization. v. THE BLACKENED TEMPLE Holy crap, the Council Members are harder than all heck, especially the Uniques. If you don't have Decoy at this point, delay going to Travincal until you have it. I don't see how you're going to accomplish this quest otherwise. It'll probably also be worth it to hire some Iron Wolves, though they'll die quite quickly. There isn't any secret to this other than rinse and repeat. I didn't die during this fight, but I came close a couple of times. Just make sure to have possible avenues of escape with a waiting Town Portal. Ranged Amazons will probably have an easier time as they can move out of the range of the fire-spitting Hydras and still be able to retaliate. vi. THE GUARDIAN Mephisto is a very powerful enemy, and you can't even fight him before you bathe in the blood of more Council Members and some ever-aggravating Vampires. Again, don't feel craven by going back to town repeatedly to freshen up and restock on supplies if need be. There's no shame in going back, and I hear dying needlessly is somewhat mortifying. Mephisto is in the room behind the Portal, so make sure not to get too close before you wipe out the rest of the monsters. SPOILER: Ranged Amazons can take advantage of the sometimes stupid pathfinding AI of the Diablo II characters. When I fought Mephisto, I found that I could get him stuck by a doorway. There is a canyon where the Gate to Hell is located that separates the north and south ends of the room with rooms on the side that connect them. I was running away from Mephisto when I noticed that he got stuck on the other side of the little canyon, and he wasn't chasing me through the side rooms. Even better, he wasn't attacking, either. I just sat there on the other side of the canyon and used almost all of my arrows before I killed him. So I can say that I beat Mephisto without getting damaged at all. It's actually not that hard to get him stuck, as he is a large character and the doorways are average sized. If you have Fast Run/Walk you can sprint around to the other side of the canyon. If he hasn't made it around to the side rooms yet and is near the edge of the screen, then there's a good chance you can get him stuck. Then you can pound him with ranged fire and he'll just sit there and take it like a little kobold schoolgirl and not the badass Prime Evil that we see in the following cinematic. If you can't get him stuck or are a melee character, then I can only recommend the normal strategies. Use a mix of cold and poison attacks to slow him down and give him some damage while using some fancy footwork and Decoy to stay out of harm's way. Lightning Resistance will be fairly important as electrical attacks seem to make up the bulk of his arsenal. D. ACT IV i. THE FALLEN ANGEL Before you face Izual, you'll have to face a couple of maps' worth of baddies from Hell. With my Bowazon I ran around a lot and created a lot of so-called "trains" which I slowed down with Decoys and then let them kill themselves as I fired Immolation Arrows around the Decoys. I imagine Plague Javelin and Lightning Fury (if you have it) will serve quite nicely as substitutes. If you plan on playing the game on Nightmare level, this is a good time go around leveling up to 30 or so. Izual doesn't provide any surprises. With a ranged Amazon you can stay well out of his reach and won't be subjected to his annoying Frost Nova. Immolation Arrows, with a few Decoys thrown in on the side, will prove a lethal diet to Izual. An initial cold attack on Izual will also slow him down so that he cannot kill your Decoy, leaving it up for the entire duration, thus giving you and your Immolation Arrow more time to cause him damage. You may have to return to town to get a Mana recharge, but Izual doesn't heal particularly quickly, so don't worry about it in that regard. Regardless of what Amazon type you choose, Decoy is the way to go here. ii. THE HELLFORGE Decoy is also the way to go against Hephasto the Armorer, whom you'll find near the River of Flame. He's a bigger, badder, and faster version of The Smith you fought in Act I. Too bad he's stupid, too, as he will be doubtlessly chasing your Decoy about in vain as you kick his arse across the Nine Hells and back. iii. TERROR'S END You may have encountered them already, but you'll see a lot of Oblivion Knights and Burning Souls guarding Diablo's lair. They are annoying as sin and can kill you quickly. The Burning Souls also have a nasty tendency to drain your Mana, which is not as big a deal for the Bowazon but can severely crimp the styles of Javazons and Spearazons. You will get all the usage out of Decoy that you can. Hopefully, you'll also have Valkyrie by this point, though she will die quickly to the numerous Bone Spirits that will be flitting about. Better her than you, though, as she is a renewable resource and can inflict some decent damage before she's sent back to Valhalla. (Is it just me, or is that a weird mixture of Greek and Norse mythology? Does anyone give a rat's patootie besides me, though?) You may just have to do this area very slowly, one enemy cluster at a time. When you reach the seals, make sure to only hit one at a time, and don't do it before the entire area is cleared out. You'll face 3 special Uniques after hitting 3 of the 5 seals (selected at random), and you only want to release one at a time when there are no other enemies present. The Venom Lord, The Infector of Souls, is not a big deal. Just treat him and his flunkies like any other Venom Lords. The Grand Vizier of Chaos (Burning Soul) and Lord de Seis (Oblivion Knight) are entirely different matters. Before hitting each seal, send up a TP as you may need to "Exit, stage left!" in a hurry. The Burning Souls are manageable but a large group of Oblivion Knights can be tough for the Amazon. The Valkyrie and Decoy can help out a lot with them. Each time you come back in from town, throw up a TP right as you come in so that you can escape quickly if necessary. Before you tag all the seals, free up some space in your inventory. Everything in your Stash will follow you after the game ends, so don't worry about that; but you'll want to snag whatever it is that Diablo drops after he dies. Once you've hit all five seals, Diablo will make his grand entrance. Throw up a TP before he appears. You'll need to do this quite a bit. SPOILER: Okay, I didn't think Diablo was that hard at all. My Bowazon killed him without dying once, though he kept knocking my Hit Points to almost nil. Diablo basically has three attacks. Fire Nova - This attack didn't impress me that much, mostly because it didn't damage me that much. Playing with a ranged character allowed me to keep Diablo at a comfortable distance. (Run when he dashes up close!) The Nova dissipated behind me as I ran away every time I saw this attack start up. Fire Serpent - This attack isn't that impressive, either. It dies out eventually, and an Amazon with Fast Run/Walk boots can outpace it so that the attack trails off before it can hit you. Lightning Inferno - Holy crap! This is the attack for which you have to watch out. It can kill you if you're not careful as it is a stream of extremely powerful elemental magic. I usually got caught in the initial burst and then I scrambled away as best I could. The instant you get hit by this attack, quaff a potion in your belt, because it will flame broil you if you stay in there a second longer. Fortunately, he doesn't use this attack all the time, but you just have to roll with it as it comes. Watch Diablo's body language, you can get a split second warning before he unleashes this attack as he will rear back and stand fully upright before he starts with the hurting. Also, just because he's the last enemy doesn't mean you can't retreat back to town if you need it. As powerful as he is and as staggering an attack as the Lightning Inferno is, the exact same strategies still apply. Immolation Arrow owns Diablo. Unless he's rushing you to do his physical attacks, Diablo mostly stands still while his magic attacks go off, so multiple Immolation Arrows will just rack up the damage against him. Decoy can be useful, but he can dispel it in one attack. I ended up not using it at all in the middle and latter stages of the battle. Valkyrie is also wasted against him as he can kill her in one attack. Shoot, shoot, run, shoot, shoot, run, shoot, shoot, run, shoot, shoot, TP. Diablo may throw up a Bone Cage around the TP as you're trying to escape, but the key is just not to panic. The Cage doesn't have very many Hit Points and can be destroyed quickly and easily. He doesn't really get frozen or poisoned, so concentrate more on damage dealing. If you're level 30-ish and have a good ranged attack, he shouldn't pose that much more difficulty than some of the enemies you've already faced. NEW TO V. 1.22: Henrik from Sweden weighed in on Spearazon tactics versus Diablo as well which I'll share with you. "As for Diablo, this method [see his strategy on Duriel] won't do because of the previously mentioned lightning inferno. Try standing right next to him all of the time and you will have your ass blown off to Jupiter. The strategy I found most successful here was to run right up to him, carefully stopping so that you have him just in range, and the jab away. He will eventually fire his lightning nova, and this is the point where you run around him in circles, waiting for him to stop. Go on with this procedure and he will perish in flames. You might actually do that too, a couple of times, but hell. What can you do, right? Hehe." NEW To V. 1.23: The general impression I get from everyone is that Diablo is way too easy, and that he really hasn't posed too many problems. Some of this probably stems from the fact that he doesn't have any followers around as he did in the first game. Vivian Lan Zhong had this to say about fighting him up close: --- BEGIN BLOCKQUOTE --- There is an easy way of killing diablo if you are a melee character. But it does mean you have to have high enough attack skill to hit the demon. Around the centre sanctuary that releases Diablo are the four passage ways. One is the entrance. The left is the entrance to two 'keys' to the sanctuary, the right also the entrance to two 'keys' of the sanctuary and the top the entrance to the last 'key'. It looks like this | | | | -----+ +----- -----+ +----- | | | | If you notice at the corners where i have the + sign, this is very similar to what appears in the game. Choose one of the + signs and then by sticking to the walls around the 'plus' sign, you can successfully trap Diablo and avoid his magic attacks while he gets stuck in one of the corners of that plus sign. | Diablo --------------- | You or | ------------------- You | Diablo etc. Let diablo release his elemental attack, then as soon as he releases it, run around the corner hit him a few times and then run back to where you came from. Diablo is too slow to follow you if you hit him and he will retaliate by trying to hit you back in melee style first (Be careful as if he hits you you will be frozen and slowed significantly). After two to three attempts at hitting you (slow attack) he will release another elemental attack. Thats why you run back to your corner. He can't move when releasing the elemental attack and he will remain stuck in that corner. Try it, I successfully kill Diablo in Nightmare and normal level this way. I have found Diablo and his brothers are easier to kill than some of the bosses in earlier levels (This is partially due to elemental resistance etc however) --- END BLOCKQUOTE --- E. COW LEVEL Moo. If you thought Hell was hard, well, you ain't seen nothin' yet. The Cow Level is easily the hardest map in the game. Most of you will have already read the recipe to get there somewhere else, but allow me to educate those who have not. After you have beaten the game, simply start up a new one (Normal difficulty unless you're a glutton for punishment). Place Wirt's Leg and a Tome of Town Portal inside the Horadric Cube and transmute them. A Portal to the Cow Level should then appear. Only people who have killed Diablo will be able to enter the Portal and this must be performed inside The Rogue Encampment. Don't open up the Portal before you're absolutely ready, either. And if you're doing this as a group effort, go in together, one right after the other. The reason I say that is the Cows will start swarming the Portal as soon as the first person steps through. Once they do that, you will get killed immediately upon entering unless you get extraordinarily lucky. The person who has the easiest time in this level is a Javazon with Fast Run/Walk, though the Bowazon works as well. The Javazon needs to keep in constant motion, so Stamina Potions might not be such a bad thing to be carrying around, and her primary weapon against the ever-fearsome cows will be Plague Javelin. Don't stop to watch its effects, just keep circling and keeping clear of the Cows. Let loose with Plague Javelins when you can and use Decoy to keep an effective distance between you and the herd. It's a difficult task, but a feat that is well within the Javazon's capabilities. The Bowazon will want to use a combination of Immolation Arrow, Freezing Arrow, and Decoy. If you're a Spearazon, then I don't really have much advice for you then to spend all of your gold before you lose it to deaths. Melee characters have a really hard time here, though the Amazons will be aided with their Passive skills such as Dodge, Avoid, and Evade. The Cows hit harder than heck and can kill you in a few blows. They are big and have good range with their weapons, and the level is filled to brimming with armed bovines. Whatever you do, don't get trapped in a crowd! You will go down faster than Monica Lewinsky. Be very careful when running around, it doesn't help to evade the first group of Cows if you run smack dab into another. Try to create a large train, one singular group, that you can attempt to circle strafe. That Unreal Tournament training will come in handy, as your reflexes will be put to the test. There is a Unique here called The Cow King, but he's just like his brethren, albeit a bit stronger and tougher. If you've gotten that far into the level, though, then you're doing just fine. You'll kill more Cows than they do in Santa Fe, but if you emerge victorious, then you can truly claim to have passed the ultimate Diablo II challenge. If you die inside the Cow Level, it's really up to you whether it's worth it to keep trying. The Cows will swarm around your corpse like flies, and you will have a doozy of a time trying to recover that darn thing. I will now stop writing like Ned Flanders and no longer use words like "doozy." Thank you very much. After you die the first time, it might just be best to leave the game and get your corpse back in town. Unless you were close to clearing the level, then I'd have to say that this is the recommended choice of action: Better to start over from scratch than die umpteen times recovering your corpse. Good luck, and don't feel embarrassed if you get taken to school by a bunch of Cows. It's Moo-tastic! Or whatever. NEW TO V. 1.23: Another note from contributor Mike Hoeder. As this is a well-written and thoughtful e-mail, I'll quote it completely. --- BEGIN BLOCKQUOTE --- Hi again. Read through the updates to the guide--again, nice job. =) This is what I've done on the Cow Level so far, as a melee character. I haven't actually cleared the level using this strat yet, but I chalk that up to the game crashing every time I play, (that unhandled exception bug that people have been getting) not the failure of the strategy. It's slow and requires patience, but every time I've tried it, it's worked fine up until the crash. Get a nice, strong pike. Magical properties don't really matter, so if you can find a Superior Pike with increased damage, that'll do. Equip Jab as your left-click, and either Decoy or Valkyrie on the right click. Either one works...the point is just to distract the cows. The Valkyrie isn't very effective against the cows unless it's really pumped up, so you might as well go with the lesser-cost Decoy. Good armor is important, as are potions, natch. Create the red portal near Akara...you'll be talking to her right before you go back through the portal, so it might as well be nearby. When you go through, don't move. There shouldn't be any cows coming after you right away (I've never had any), so you're safe until you move. Create a Town Portal close to the red portal, preferably in the direction you plan to move. Step forward, SLOWLY. A small group of cows will probably notice you and start coming. Create a Decoy or Valkyrie ahead of them. It will keep a good majority of the cows busy, and a few should still come after you. Each will usually go down in one use of Jab. By the time you kill the ones who came after you, you'll probably have lost the Decoy. Create another one to distract more cows, and dispose of the ones who come after you. If you were quick about creating decoys and killing cows, you should be fine. But if you start getting overwhelmed, go through your Town Portal, talk to Akara to restore HP and MP, and head back through the red portal for more bovine slaying. Once you've cleared the initial attack, believe it or not, the worst is over. Recreate the Town Portal a little bit further away from the red portal, in the direction you started moving, so that you have more breathing room if one of the portals gets swarmed. Repeat the strategy in different directions, killing the group of 10 or so cows who come at you. It should be easier these times, because you have the two portals availible...if you ever get swarmed, duck out through the town portal, and come back through the red. The TP never goes away, and you can keep the cows dancing back and forth between swarming the two. Depending on how often you use the portals to return, you might not even use any potions once you have the strategy worked out. Just keep spiralling outward from the starting point, engaging the cows a few at a time using Decoy and Jab liberally. This strategy has worked for as long as my game has stayed stable, so hopefully someone out there with a copy of D2 which works better can prove it's success, or perhaps improve on it. If all else fails for Spearazons out there...buy a bow. =) It's a good idea to carry a bow or crossbow (preferably a repeating crossbow--socketed ones are easily obtained in Act 4.) anyway as a backup weapon, or just for those times when you can shoot at things that can't hit you. (Arcane Sanctuary, anyone?) And ther it is--my thoughts on the cow level...now if only Blizz would take care of that crash. -.- Mike --- END BLOCKQUOTE --- III. MISCELLANY MISCELLANY MISCELLANY MISCELLANY MISCELLANY MISCELLANY MISCELLANY MISCELLANY MISCELLANY A. STRESS TEST THOUGHTS This was just a little something I wrote after participating in the Stress Test. There really wasn't anywhere appropriate to put this, but I thought I'd throw it in here as an extra if anyone is particularly interested in reading it. --- BEGIN DOCUMENT --- I was one of the lucky few (okay, make that lucky one hundred thousand) who made it into the Diablo II Stress Test. Fortunately for me, the e-mail was sent out in the second batch; and by that time, they had already established a mirror download at fileplanet, so I didn't experience the frustration from downloading off of ZDNet. It moved along at a spry 80k/sec, and I was soon installing the Diablo II Beta, much to my merriment. After a quick installation, it prompted me for a video test. It correctly detected my 16 MB nVidia Riva TNT and told me to run the game in Direct 3D. I obliged and booted up the game. That was a mistake, as all I got was a black background covered with insane garbled graphics straight out of Lovecraftian lore. This puzzled me as I had both the latest Detonator drivers and DirectX 7.0a. I was forced to run the game in 2D mode, and I was severely underwhelmed by the graphics. They showed the same excellent character design and attention to detail that is found in all Blizzard products, but the game seemed to use almost the exact same engine as the first Diablo. It wasn't until the next day that I e-mailed Blizzard technical support and inquired about my 3D problem. The representative contacted me promptly and gave me clear concise directions on where to get the unreleased beta drivers I needed (http://www.3dchipsets.com). Being a computer science major and a technophile in general, installing and rebooting was a snap; but people who don't tweak their machines on a regular basis may have some feelings of trepidations about mucking about with Display settings and drivers. Hopefully for the non gearheads, Blizzard will have a more simplistic fix, or at least draw attention to how to solve the problem. That being said, I was blown away by the difference between the 2D and 3D graphics engine. Don't get me wrong, the game is perfectly playable in 2D mode. It just isn't anything special. I had heard a lot of reviews slamming the graphics, but I have to disagree with most of them. There are a lot of games out there with incredible graphics, but they lack a certain quality of character. Quake III: Arena is an excellent demonstration of this point, it really seemed a blatant exercise in technology to me. On the other hand, Diablo II has relatively primitive 3D effects, but they were utilized extremely effectively and seamlessly with the 2D engine base. After playing with the 2D graphics for an entire day, I was quick to pick up on the little differences that many other stress testers missed, like the parallax background scrolling and slightly more level and 3-dimensional layout. I can only imagine how neat the 3D spell effects must be. In summary, I'm not awestruck of the graphics, but I can't really complain about anything that comes out of Blizzard. They pay attention to even the smallest of details and it shows. Moving on to the actual gameplay, the stress test is an incredibly limited version of the real game. Testers are limited to the Barbarian class only, and may not advance past the first level of the Skill tree. (I'm sick of trees, anyway, because I finished two semesters of Discrete math and an Algorithms and Data Structures course and expected to get a little break at least before encountering them again, but nooooo ... Blizzard has to ruin my summer vacation by introducing trees in Diablo II.) There are only two quests included, and I assume they are the first two offered in the real game. It only takes one solid playing session of one-two hours before these quests are completed. The quests still seem relatively straightforward and linear, and Diablo II doesn't really veer off from its hack 'n' slash gaming roots (kill this monster, retrieve that artifact). I beat the quests within my first hour of playing, but I've been playing fanatically ever since. The game engine is simply fantastic. I'm addicted even to this infinitesimally small version of the real game. It doesn't matter that my Barbarian can only learn six skills. He's learning the hell out of those six skills, baby. I can only imagine what gaming joy the first batch of beta testers experienced with a mostly complete version of the game. I hadn't really read up on the actual gameplay beforehand, so I was pleasantly surprised with the interesting weapon sockets and gem system. The enchanted weapons you can buy in town are initially more powerful, but you can craft some obscenely cool weapons with gems. I even picked up three items of unique sets, but I Managed to trade away the set of boots that requires 20th level, as I don't expect to get there anytime soon. I did keep Vidala's Ambush, though, as I'm only two levels away from wearing that. I also picked up some rare and one unique item, and it's really nice to see some variation and complexity in item rarity. Item bartering seems to be a lot more common practice now, as there is no more hacking and duplicating. You actually have to * gasp * work to acquire your equipment now! In my opinion, this is the best improvement over the first game. The in-game trading utility also one-ups the "take each other on trust and drop the items on the ground simultaneously." The only time I ever traded in the first Diablo with someone I didn't know in real life, the item I acquired was a duplicate so I ended up junking it. The new trading system also promotes more friendly interaction between players, and that's always a good thing. I enjoy the new party system and like the friendly - neutral - hostile options. You don't have anymore of the following situation: Random hacked character crashes your game and kills everyone, then claims he hasn't played before and is only using his older brother's character. That's why I started playing password games exclusively with my friends. I feel a lot safer under the new system and have enjoyed many a playing session with people I've never met under the sun. You'll still get your rude people, of course: those who won't ally with you and just run in and fight whatever you've already engaged, and then pick up the loot off monsters you killed. The only fix for this is to stab every rude person you encounter so they don't reproduce and play online games (not that I'm endorsing that sort of thing ... publicly). One nice feature is that you can limit the amount of players in the game and set the amount of acceptable level deviation. You can still set your password games, too, once you find a good group with whom to play. Also, account names are now tied into CD-keys and IP addresses, so I think Blizzard will probably have a better handle on people who will be consistently problematic players. As for all of the testers reading this who are complaining about the problems of the Battle.net servers going down on a sporadic basis: Wake up! This is not the gameplay test; that was the last beta. This test is specifically for testing the Battle.net servers and nothing else. If you're not enjoying the experience, then go play Unreal Tournament or something when it's down instead of staying in the chat room (on a separate server) and complaining about the server being down all the time. I, for one, consider it a privilege to be a tester and am enjoying the game for all it's worth. Its an excellent game and the people have been friendly, for the most part. Battle.net has gone through some renovations as well, such as little caricatures below the chat screen representing what game you're playing (really cool ones for Starcraft and Warcraft II), and a much desired "squelch" feature to screen out that one annoying 11 year old who types exclusively in Caps Lock. All in all, by and large, 44-40 or fight, I have thoroughly enjoyed my experience as a Diablo II stress tester. I wasn't too enthusiastic about the game previously: too many delays, too much hype. But now I'm a true believer. I should've known better than to doubt the wizards at Blizzard in the first place. I've even downloaded the Character Planner application and am devising fantasy characters. Now that's scary. Graphics: B- Sound: A Gameplay: A+ Extras: A- Overall: A --- END DOCUMENT --- B. PROPS AND SLOPS Props: - CJayC and GameFAQs (http://www.gamefaqs.com) as always - My loving fiancée as always - My friends Andy and Matt for providing much D2 LAN party fun - All the cool people on Battle.Net - Blizzard for churning out some of the best and most addictive games - People who send in thoughtful coherent e-mail Slops: - All the lame people on Battle.Net - Blizzard for churning out some of the best and most addictive games - People who send in insulting or oft-illegible e-mail C. OTHER FAQS I've written other FAQs, and I wrote a song about it. Wanna hear it? Here it goes! All of these FAQs can be found at http://www.gamefaqs.com. The Planescape: Torment FAQ can be found in a ton of places, and often in other languages. How crazy is that? It even got published in some foreign game magazines. Crazy, man, crazy. Planescape: Torment FAQ/Walkthrough Heroes of Might and Magic III Units FAQ Heroes of Might and Magic III: Armageddon's Blade FAQ/Walkthrough Contact Information: Nicholas Yu azif@hotzp.com http://hotzp.com/ http://hotzp.com/badboys/