======================================================================= ======================================================================= ==================================Gem Guide============================ ======================================================================= ======================================================================= Diablo 2 Gem Guide By Vincento June 22, 2001 firm1315@aol.com ===Version History=== June 19, 2001 2:02 P.M V 1.0 - Completed Gem Guide June 20, 2001 1:53 P.M V 1.1 - Added some new recipes and fixed Section 3 and 4 thanks to Darklord June 21, 2001 10:49 P.M V 1.2 - Added new recipe, added Darklord's e-mail address June 22, 2001 8:52 P.M. V 1.3 - Added Ultimate Sockets section, added dates for version history, and fixed sloppy title June 23, 2001 5:55 P.M. V 1.4 - Got out of that damn RTF format, converted to txt. God RTF sucks. Now the sections shouldn't be so messy. I also added the time to the Version History in which I completed the version. ===Table of Contents=== 1. Introduction 2. The Gems and their effects 3. Socketed Uniques/Rares/Set/Magical Items 4. Ultimate Sockets 5. Horadric Cube Recipes and Gems 6. Closing Statements/Copyright _______________________________________________________________________ ===Section 1=== Introduction Gems are very magical items that can be very valuable, useful, and have extremely special effects to it that can help you proceed in Diablo 2. Gems have two purposes in this game; to be sold and to be socketed into weapons/helms/shields. All weapons can be found socketed but the only armor you can find that will be socketed are helms and shields. How many gems you can put into a socketed weapon or shield depends on how big that weapon or shield is. For example: a Dagger will have two sockets while a Flamberge will have three sockets. A Buckler will have two sockets while a Gothic Shield will have three sockets. All socketed helms can only contain two gems. There are seven different types of gems: Amethyst, Diamond, Emerald, Ruby, Sapphire, Skull, and Topaz, each with different magical properties when you put them into socketed weapons/helms/shields. If you put one gem into a weapon and then the same one into a shield the effects for the socketed item will be different (see section 2). There are also five different levels for gems: Chipped, Flawed, Regular, Flawless, and Perfect. Once you put three gems of the same level, like three chipped Emeralds, into the Horadric Cube and transmute it, the gems will turn into one gem of the next grade, i.e. you’ll get a Flawed Emerald. If you have any more questions feel free to email me at firm1315@aol.com. _______________________________________________________________________ ===Section 2=== Gems and Their Affects **AR = Attack Rating AMETHYST HELM EFFECT SHIELD EFFECT WEAPON EFFECT Chipped Amethyst - +3 to Strength +5-6 Defense +15-19 to AR Flawed Amethyst - +4 to Strength +7-8 Defense +20-29 to AR Amethyst - +5-6 to Strength +9-10 Defense +30-39 to AR Flawless Amethyst - +7-8 to Strength +11-13 Defense +40-49 to AR Perfect Amethyst - +9-10 to Strength +14-17 Defense +50-60 to AR ======================================================================= DIAMOND HELM EFFECT SHIELD EFFECT WEAPON EFFECT Chipped Diamond - +10 to AR +5-6% to resistances Enhanced Damage against Undead Flawed Diamond - +15 to AR +7-8% to resistances Enhanced Damage against Undead Diamond - +20 to AR +9-11% to resistances Enhanced Damage against Undead Flawless Diamond - +25 to AR +12-15% to resistances Enhanced Damage against Undead Perfect Diamond - +30 to AR +16-20% to resistances Enhanced Damage against Undead ======================================================================= EMERALD HELM EFFECT SHIELD EFFECT WEAPON EFFECT Chipped Emerald - +3 to Dexterity +10-12% Resist +2 Poison Damage Poison Flawed Emerald - +4 to Dexterity +13-16% Resist +3 Poison Damage Poison Emerald - +5-6 to Dexterity +17-20% Resist +4 Poison Damage Poison Flawless Emerald - +7-8 to Dexterity +21-25% Resist +4 Poison Damage Poison Perfect Emerald - +9-10 to Dexterity +26-30% Resist +5 Poison Damage Poison ======================================================================= RUBY HELM EFFECT SHIELD EFFECT WEAPON EFFECT Chipped Ruby - +6-8 Life +10-12% Resist Fire +3-4 Fire Damage Flawed Ruby - +9-11 Life +13-16% Resist Fire +3-5 Fire Damage Ruby - +12-15 Life +17-20% Resist Fire +4-5 Fire Damage Flawless Ruby - +16-20 Life +21-25% Resist Fire +5-6 Fire Damage Perfect Ruby - +21-25 Life +26-30% Resist Fire +6-10 Fire Damage ======================================================================= SAPPHIRE HELM EFFECT SHIELD EFFECT WEAPON EFFECT Chipped Sapphire - +6-8 to Mana +10-12% Resist +1-3 Cold Damage Cold (1 sec.) Flawed Sapphire - +9-11 to Mana +13-16% Resist +2-3 Cold Damage Cold (1.5 sec.) Sapphire - +12-15 to Mana +17-20% Resist +2-4 Cold Damage Cold (2 sec.) Flawless Sapphire - +16-20 to Mana +21-25% Resist +3-5 Cold Damage Cold (2.5 sec.) Perfect Sapphire - +21-25 to Mana +26-30% Resist +3-7 Cold Damage Cold (3 sec.) ======================================================================= SKULL HELM EFFECT SHIELD EFFECT WEAPON EFFECT Chipped Skull - *Steals 2% Life Attacker takes Replenish Life +2 Steals 1% Mana 2 damage Regenerate Mana 8% Flawed Skull - Steals 2% Life Attacker takes Replenish Life +3 Steals 2% Mana 3 damage Regenerate Mana 8% Skull - Steals 3% Life Attacker takes Replenish Life +3 Steals 2% Mana 4 damage Regenerate Mana 12% Flawless Skull - Steals 3% Life Attacker takes Replenish Life +4 Steals 3% Mana 5 damage Regenerate Mana 12% Perfect Skull - Steals 4% Life Attacker takes Replenish Life +4-5 Steals 3% Mana 6-7 damage Regenerate Mana 16% *HIT ======================================================================= TOPAZ HELM EFFECT SHIELD EFFECT WEAPON EFFECT Chipped Topaz - +7-9% chance of +10-12% Resist +1-6 Lightning Damage getting magical Lightning item Flawed Topaz - +10-13% chance +13-16% Resist +1-7 Lightning Damage of getting Lightning magical item Topaz - +14-17% chance +17-20% Resist +1-8 Lightning Damage of getting Lightning magical item Flawless Topaz - +18-20% chance +21-25% Resist +1-10 Lightning Damage of getting Lightning magical item Perfect Topaz - +21-25% chance +26-30% Resist +1-15 Lightning Damage of getting Lightning magical item _______________________________________________________________________ ===Section 3=== Socketed Uniques/Rares/Set/Magical Items The huge new discovery that's all over the internet is the discovery for the Horadric Cube Recipe where you can socket Unique/Rare/Set Items!! There are many people who claim they discovered it, but no one knows who really discovered it for sure. Here's the recipe: 1 unique/set/rare weapon (not throwing) + 6 Perfect Gems = 1 socketable item of the same type 1 unique/rare/set helm or shield + 3 Perfect Gems = 1 socketable item of the same type **This trick also works for magical (blue) items. Please understand that you can only use weapons, helms, or shields for this trick. No armor cause it won't work. Also sometimes I've gotten the helm/shield trick to work with 3 perfect gems but sometimes it will only work if you put 6 perfect gems in the Horadric Cube. You just have to test it out. This recipe has got to be a huge glitch that Blizzard forgot to take out of the game when they programmed it. Sometimes it works perfectly, and other times and can never get it to work. Sometimes it works with Unique items, but then it doesn't work with Set Items. My friend can only get the recipe to work on normal items. Maybe it's just my computer. _______________________________________________________________________ ===Section 4=== Ultimate Sockets There are so many different ways to make the recipe of making Unique/rare/set/magical items socketed (see section 3 for actual recipe) extremely useful. This is what I like to call "Ultimate Sockets." The definition of an Ultimate Socket would be a unique (or rare/set/magical item depending on it's attributes) that has it's best attribute beefed up by matching that attribute to effects of gems. Confusing?? You're damn straight it is. A good example to help you understand ultimate sockets would be if you have the Tarnhelm and you use this recipe on it, try putting two Perfect Topazes into the Tarnhelm. Your chance to find a magical item will be about 70-80%! If you have Hellplague and you use this recipe on it, try putting 3 Perfect Emeralds into it. You can't comprhend the craziness of the poison damage that you'll have with it. Try experimenting with all these different gems with every special helm/weapon/shield you find. _______________________________________________________________________ ===Section 5=== The Horadric Cube and Gems Here are some very useful recipes you can use with gems to transmute special items with the Horadric Cube. 3 Gems of the same level = 1 Gem of the next level 1 Unique/Rare/Set Weapon + 6 Perfect Gems = 1 socketable item of the same type 1 Unique/Rare/Set Helm or Shield + 3 Perfect Gems = 1 socketable item of the same type 1 Rare Item + 6 Perfect Gems = new Rare Item with different attributes 1 Amulet + 6 Perfect Gems(one of everything except skull) = Prismatic Amulet 1 Ring + any Emerald + 4 Antidote Potions = 1 Viridian Ring (Resist Poison 20-30%) 1 Ring + any Ruby + 4 Exploding Potions = 1 Garnet Ring (Resist Fire 20-30%) 1 Ring + any Sapphire + 4 Thawing Potions = 1 Cobalt Ring (Resist Cold 20-30%) 1 Ring + any 2 Topazes = 1 Coral Ring (Resist Lightning 20-30%) 3 Chipped Gems = 1 Flawed, 3 Flawed = 1 Regular, 3 Regular = 1 Flawless, 3 Flawless = 1 Perfect If you have discovered any recipes that I don't have on this FAQ please E-mail me at firm1315@aol.com. I will happily test it out and if it works, I will put the recipe in this section and also add your name to the Special Thanks section at the bottom of the page, if you want to be regognized. _______________________________________________________________________ ===Section 6=== Closing Statements and Copyright I hope you found what you were looking for with this FAQ. Special Thanks: GameFAQs.com Blizzard Darklord If you have any suggestions or comments to make my FAQ better please email me at firm1315@aol.com. I will improve my site to fit your needs, if they are reasonable, and add you to my Special Thanks list. If you have any questions about anything Diablo 2 please email me. You can also reach a contributer to this FAQ, Darklord, at Darklord2f@home.com. Copyright 2001 firm1315@aol.com Last Updated June 22, 2001