F.E.A.R. WALKTHROUGH Developer: Monolith Studios Platform: PC Written by: Lunadea Contact at: drakulya[at]gmail[dot]com ------------- ------------- --- ----------- | | | | / \ | \ | --------- | --------- / \ | ------ \ | | | | / /\ \ | | | | - -------- - -------- / / \ \ - ------ | | | | | / / \ \ | / - -------- - -------- / ------ \ - --- / | | O | | O / \ O | | \ \ | | | --------- / ---------- \ | | \ \ | | | | / / \ \ | | \ \ --- ------------- --- --- --- --- F I R S T E N C O U N T E R A S S A U L T R E C O N oooo-----------------------------------------------------------------------oooo \\ Table of Contents // oo---------------------------------------------------------------------oo Note: If you need to find a specific part of the FAQ, just press Ctrl+F to bring up the Find box, and then type in the letter or number code of the section you want and press find twice. E.g. to find the Controls section, type in CNTR into the find box; to find the Interval 3: Bad Water section, type 7.3.3. into the find box. 1. Introduction [INTD] 2. Copyright Information [CPYR] 3. Version History [VRSN] 4. Controls [CNTR] 5. Characters [CHRC] 6. Playing Tips [PLTI] 7. Walkthrough [WLKT] 7.1. Interval 1 - Inception - 7.1.1. Point of Origin 7.2. Interval 2 - Initiation - 7.2.1. First Encounter 7.3. Interval 3 - Escalation - 7.3.1. Infiltration - 7.3.2. Heavy Resistance - 7.3.3. Bad Water - 7.3.4. Exeunt Omnes 7.4. Interval 4 - Infiltration - 7.4.1. LZ is Hot - 7.4.2. Watchers 7.5. Interval 5 - Extraction - 7.5.1. Bishop - 7.5.2. Blindside 7.6. Interval 6 - Interception - 7.6.1. Sayonara, Sucker - 7.6.2. Unauthorized Personnel - 7.6.3. Afterimage 7.7. Interval 7 - Redirection - 7.2.1. Alice Wade - 7.7.2. Flight 7.8. Interval 8 - Desolation - 7.8.1. Urban Decay - 7.8.2. Point of Entry 7.9. Interval 9 - Incursion - 7.9.1. Lapdog - 7.9.2. Bypass 7.10. Interval 10 - Revelation - 7.10.1. The Vault 7.11. Interval 11 - Retaliation - 7.11.1. Ground Zero 8. Weapon List [WEPN] 9. Item List [ITML] 10. Credits [CRDT] oooo-----------------------------------------------------------------------oooo \\ 1. Introduction [INTD]// oo---------------------------------------------------------------------oo F.E.A.R. is, admittedly, the only FPS game that I've ever played to date (apart from the time when my friend rented Time Crisis 3 for me). I'd never given the genre much thought or appreciation, but this game really caught my attention and interest. So, here I am with a walkthrough for it because I thought its FAQ page looked rather bare. I'm definitely not a pro at this game, but I thought I might as share my few strategies and ideas with newer players. This FAQ should be mainly spoiler-free, but there might be the odd slip here or there so only read up to where you need to if you don't want to be accidentally spoiled. By the way, I'm playing on Moderate difficulty, so there may be changes in other difficulty modes that I don't know about (apart from smarter AI and more or less damage). Please keep this in mind. Anyway, I hope you find this guide somewhat useful. :) ~Lunadea oooo-----------------------------------------------------------------------oooo \\ 2. Copyright Information [CPYR]// oo---------------------------------------------------------------------oo The websites that may currently host this walkthrough are: - www.gamefaqs.com - www.supercheats.com The latest version of this walkthrough can always been found on GameFAQs. This walkthrough/FAQ may not be distributed in any form without permission from me (except for personal use), and cannot be used for commercial purposes. If you wish to use any portion of this FAQ on your site, you must contact me and gain my written consent first. In simpler terms - don't steal my walkthrough! *Sharpens kitchen knife* oooo-----------------------------------------------------------------------oooo \\ 3. Version History [VRSN]// oo---------------------------------------------------------------------oo 12/02/2007 - 0.2 - Started this walkthrough, completed up to Interval 3: Exeunt Omnes. 12/06/2007 - 0.4 - Completed half of Weapon List and the walkthrough up to Interval 5: Bishop. 12/16/2007 - 0.6 - Completed all of Weapon List and the walkthrough up to Interval 7: Alice Wade. 12/23/2007 - 1.0 - Completed entire walkthrough. Submitted to GameFAQs. 12/26/2007 - 1.1 - Added a Health Booster previously missed, changed some small typos. oooo-----------------------------------------------------------------------oooo \\ 4. Controls [CNTR]// oo---------------------------------------------------------------------oo Note: These are all default controls for F.E.A.R. Feel free to configure these to your own preferences. Left mouse button - Fire Right mouse button - Melee attack W - Move forward S - Move backward A - Strafe left D - Strafe right Q - Lean left E - Lean right Left - Turn left Right - Turn right Space - Jump C - Crouch F - Use G - Grenade R - Reload X - Flashlight Z - Use medkit H - Unequip weapon Shift - Zoom in/out Left Ctrl - SlowMo 1 - First weapon 2 - Second weapon 3 - Third weapon 4 - Frag grenade 5 - Proximity grenade 6 - Remote bomb F5 - Quicksave F9 - Quickload oooo-----------------------------------------------------------------------oooo \\ 5. Characters [CHRC]// oo---------------------------------------------------------------------oo // NEW F.E.A.R. POINTMAN: This is the character you play as. He is supposedly cute (according to Jin) and has superhuman reflexes, and can also slow down time to move at around double his normal speed. // LEO JANKOWSKI: A rather disgruntled F.E.A.R. veteran who doesn't quite seem to accept the new guy, doubting his ability in the field. He also seems to think you're kind of weird. // ROWDY BETTERS: Director of the F.E.A.R. team, who doesn't get involved with the action himself and instead monitors each member of the team to give out instructions or new information. // JIN SUN-KWON: The medic and forensics expert of the F.E.A.R. team, who is also trained as a sniper but whose combat skills aren't put to good use. She apparently finds you somewhat attractive. // PAXTON FETTEL: A psychic who telepathically commands an army of cloned super soldiers to do his bidding. Alma seems to have some sort of influence over him. // ALMA: A little girl who seems to have some spiritual powers, e.g. burning people's flesh off their bones and leaving the remains in a huge puddle of blood. There seems to be a connection between her and you. oooo-----------------------------------------------------------------------oooo \\ 6. Playing Tips [PLTI]// oo---------------------------------------------------------------------oo 1. SlowMo is your best friend in this game (apart from your guns, of course). If you're facing a large group of enemies, this ability will help turn the situation in your favor. Also, you get an accuracy boost in SlowMo mode, which is always helpful. 2. Pick the right guns for the job. A sub-machine gun may do well against normal Replica soldiers, but you'll be doing minimal damage on more heavily armored enemies who will be laughing as they shoot you down. Heavy armor requires heavy weapons, e.g. a shotgun. 3. Headshots are essential. An unaware enemy will die immediately from a headshot, and even alert foes will take higher damage. Shooting a few unaware enemies in the head from behind cover before bursting into an area crawling with soldiers can make the resulting gunfight a bit easier. 4. Keep moving! Running-and-gunning can be hard, but it'll make you a more difficult target. Of course, this doesn't mean you should constantly be running around, just make sure you move around often enough so that enemies don't get the chance to sneak up on you. 5. Listen to the communication between enemies. This can tell you what they're planning to do next as well as your own visibility. You might think they haven't spotted you yet, but the communications may tell you otherwise. oooo-----------------------------------------------------------------------oooo \\ 7. Walkthrough [WLKT]// oo---------------------------------------------------------------------oo ---------------------------\\ 7.1. INTERVAL 1 - Inception //--------------------------- ------------------------oo - 7.1.1. POINT OF ORIGIN ---- After leaving the car, head straight and right into a dead end. Break the boards in front of you with your melee button (aim your crosshairs at the board you're trying to break to make it easier) or with a few bullets, and go through. Go to the building next to the burning barrel and enter the door. Shoot the rat inside if you feel like killing something, then proceed through the room. You'll enter a dark room where you'll be prompted to use the flashlight, so do so and navigate through to the door, which doesn't quite open in the way you might expect. In the next room, Jankowski will smash the glass of the blocked double doors to your left and will tell you to find a way around. Your objective now is to rendezvous with him. Head into the room directly to the right of the staircase to find a HEALTH BOOSTER. Go back out and ascend the staircase. The door in the next room is blocked, so you have to go around the left side. Jump over the table in the way when prompted and continue along the path. Crouch down when prompted to get past the boarded door. Open the door that closes in your face and navigate through the rooms until you get to a padlocked door. Shoot the lock and open the door, then go up the stairs and through the corridors to get to another set of blocked doors. However, this time Jankowski will be kind enough to push away the shelf holding the door shut. CHECKPOINT Follow Jankowski through the door and either head through the doorway to your left or through the broken wall to your right. Eventually you'll come to a dead body. Approach it and Jankowski will call for Jin to come. Betters then says that Fettel's signal is coming from close by, and Jankowski will tell you to look around while he stays to wait for Jin. Go through the door near the body and make your way up the stairs and to the outside area. Move around the area and enter the nearby building, then follow the rooms until you emerge outside again. Turn right and move between the two containers/machines until Fettel appears and knocks you out. When you wake up again, head back to where Jankowski was with the body. If you're fast enough you can stop by the stairs and eavesdrop on Jankowski and Jin's conversation, which is quite interesting. Enter the room and Jin will dismiss the two men. ----------------------------\\ 7.2. INTERVAL 2 - Initiation //---------------------------- ------------------------oo - 7.2.1. FIRST ENCOUNTER ---- Notice that you have two guns now. It's up to you which one you want to use. Approach the gate to find that it is closed. CHECKPOINT Your first task is to find the gate controls and open the gate blocking your team's way. Turn right at the lamppost and go between the fence and the cargo containers. You'll see a half-opened garage, crouch to get under it and into the storage room. There's a REFLEX BOOSTER sitting on a box to your left. Go back out and head left. Go up the stairs and proceed straight through to the control room, and operate the switch. You'll see the gate being opened. Return to the others and you'll see the bloody remains of your SFOD-D team. Approach the bodies and a vision will appear, showing what happened. CHECKPOINT The new objective is to meet up with Jankowski's team. Head foward and left past the flickering light, and enter the building. Pass the dying man and stop in front of the door. In the next room are your first enemies, which are 2 Replica soldiers. The game will prompt you to use the lean buttons, which are useful in this fight as you can use the doorway as your cover and lean out to shoot them. Once they're dead, search their bodies for ammo and head through the doorway to the left. Go directly forward until you get to another small storeroom, where a MEDKIT is sitting on a shelf. Continue past the double doors on your left and go up the stairs. Follow the straightforward path until you see a door on your right. Go into the room for another MEDKIT. Back into the corridors again, and you'll soon reach a dead end - but the boards on the window can be broken. Do so and crouch to get through the window, then turn right and jump down where the roof ends. Enter the door. CHECKPOINT As you head along you'll hear some Replica soldiers talking about finding and eliminating you. When you emerge in a large cargo room, lean out slowly past the large box on your left and you should see a lone soldier standing on the other side of the room, who makes for an easy headshot. There are a total of 6 soldiers around this area, and most of them will now proceed to pour in. Pick them off one by one. If you don't count 6 bodies, there's probably another guy outside. Go into the room in the opposite corner from where you entered the storage room to find a MEDKIT and another AT-14 PISTOL, then head outside to the other side of the area and go through the door on the ledge. Navigate through the rooms until you get to a dark storeroom. Notice the blue glow on one of the shelves; use the nearby crates to jump up onto the shelf and pick up a HEALTH BOOSTER. Continue to the other corner of the room and head through the door. In the next room are 2 soldiers, with another 1 coming soon; you might be able to headshot one while he's unaware, but don't count on it. Once you kill them, go pick up the MEDKIT on the wall in an adjacent room, then visit the other room for two FRAG GRENADES, some BODY ARMOR and another MEDKIT in an open locker. Go into the next area, which is a large storage room with lots of big crates and boxes. There're 2 Replica soldiers here, most likely hiding behind the crates in front of you. Kill them and proceed. Once you go up the flight of stairs, you'll see a soldier walking around in a room in front of you. Kill him and go into the room he was in, and head into the corridor. Turn left and enter the room near the blockage to pick up a MEDKIT, BODY ARMOR, a G2A2 ASSAULT RIFLE, 2 FRAG GRENADES and an AT-14 PISTOL. Return to the corridor and go right this time to emerge above the large cargo room. Jump onto the boxes to your left and make your way to the switch room. Listen to the phone message on the table, then grab the FRAG GRENADE and AT-14 PISTOL before pushing the lever. When the moving cargo stops, the door on the other side of the room will burst open. Activate SlowMo and kill the soldiers while they're running out and then jump back over the boxes. Jump onto the newly moved cargo and to the other side of the room. Enter the door. CHECKPOINT To the right of the fork is a MEDKIT, to the left is a room with a BODY ARMOR and an AT-14 PISTOL. Go through the door on the other side and you'll be on a balcony above 3 unaware Replicas. Headshot one unaware and then kill the others. Head along the balcony to the doorway on the other side, then go down the stairs. Turn right at the bottom and pass through the storage area, then go under the half-open garage door. Turn left and you'll spot an unaware soldier in the distance. Shoot him and then kill the other 5 Replicas here. Make for the other side of the area and turn right to go down some steps. CHECKPOINT Enter the door and pick up the RPL SUB-MACHINE GUN on the table to your left. Navigate through until you get to the room with blood on the ground. Go into the doorway to your right and head to the end to find a HEALTH BOOSTER. Go back and make your way to the adjacent room and up the stairs into a room with a broken window. Jump down and turn around once you land and run for the windows. ----------------------------\\ 7.3. INTERVAL 3 - Escalation //---------------------------- ---------------------oo - 7.3.1. INFILTRATION ---- Make your way through the alley in front of you and down the stairs through a blue door. Keep going until you pick up a MEDKIT on a shelf, then continue through the rooms until you get to a walkway outside. Cross the bridge, then turn right and jump down to pick up a REFLEX BOOSTER beside some crates. Get back up and go into the control room to listen to a phone message, then push the lever. Go out from the door near the phone and cross the bridge again. Go down the ladders and make your way through the tunnel area. Pick up the HEALTH BOOSTER on the barrel in front of you once you reach the end and go up the ladder. CHECKPOINT You'll see an unaware Replica going up some stairs behind the door. Shoot him dead and kill the other 2 that come rushing down. Look into the sewer waters and jump onto the barrel with the MEDKIT to pick it up, then wade back to the ladder to get up. Go through the door and turn left to pick up the MEDKIT and FRAG GRENADE on the table by the water tanks. Head back up the stairs and into the nearby room for a BODY ARMOR and a RPL SUB-MACHINE GUN. Make your way along the walkway and into the corridor, then kill the remaining soldier here. Pick up the G2A2 ASSAULT RIFLE on the barrel and head down the steps. Go into the tunnel behind you to find a REFLEX BOOSTER at the end. Go back up the stairs and turn left, then shoot off the lock on the door. Climb the ladder behind it and walk along the pipes to the other side. At the end of the tunnel, shoot the grating at your feet and drop down. Head forward through a door and you'll hear some Replicas. Hide behind the door frame and wait until they walk into your view, then blast all 4 of them away. Pick up the MEDKIT in the adjacent room and make your way out of the room and up the steps. Go around the corner and pick up the 2 RPL SUB-MACHINE GUNS, FRAG GRENADE and BODY ARMOR lying around the table, then head into the next area. Kill the 3 Replicas, then head into the small room in the corner for a MEDKIT. Go up the ladder and make your way around and through the door at the end. CHECKPOINT Head down the hallway and pick up 2 G2A2 ASSAULT RIFLES, MEDKIT and BODY ARMOR near the table. Access the laptop in the next room and pick up the MEDKIT in the room after that. Go down the corridor and turn left into a room containing a RPL SUB-MACHINE GUN, a FRAG GRENADE and a BODY ARMOR, then come out and take the right path and go through the double doors. Move behind the dumpster and 6 Replicas will emerge. Stay where you are and shoot them all down. Once they're dead, do forward and pick up the BODY ARMOR and G2A2 ASSAULT RIFLE on the nearby crate, then go into the room in the middle to pick up a MEDKIT, a BODY ARMOR, a G2A2 ASSAULT RIFLE and a RPL SUB-MACHINE GUN. Ascend the nearby steps and go into the door the soldiers burst out of. Navigate through the rooms and jump into the water, then climb up the ladder. Head along the walkway into the next room and go up the stairs. Make your way into the tunnel and go down the ladder at the end. Head through the room and then jump down the opening in the ground. During the vision, just keep walking forward and it will soon end. -----------------------oo - 7.3.2. HEAVY RESISTANCE ---- Go through the tunnel next to you and turn right at the fork to pick up a MEDKIT. Head forward this time and jump up into the room. Hide behind the machine to your right and lean out to headshot the unaware Replica in the room. Go into said room to find a MEDKIT and a FRAG GRENADE, then go down the corridor until you see some water. Head through the door on your right. CHECKPOINT Make your way down the steps to pick up a BODY ARMOR and a MEDKIT, then continue along the walkway til you get to a large room with 5 Replicas. Kill them and pick up the 2 MEDKITS here, then go upstairs and into the room to listen to a phone message and pick up a G2A2 ASSAULT RIFLE, a BODY ARMOR, 2 FRAG GRENADES and a MEDKIT on the wall by the door. Head out and go through the door near the room and pick up the G2A2 ASSAULT RIFLE, MEDKIT and BODY ARMOR on the shelf you pass. CHECKPOINT Go out the door and turn right to see an unaware soldier on a walkway. Headshot him and then kill the 5 other Replicas in this area. Pick up the MEDKIT lying on the walkway in front and go along it. Lean around the corner and pick off the nearest unaware soldier, then kill the other 4. Go down the stairs and go down the ladder to the right of the vats to pick up a REFLEX BOOSTER. Head through the door at the other side. Turn right when you reach the broken walkway and jump onto the pipes and over the railing. Go up the stairs and pick up a BODY ARMOR, a G2A2 ASSAULT RIFLE, 2 FRAG GRENADES and a MEDKIT around the table. Head right and out onto the walkway, then turn the red wheel on the machine on your right. Backtrack to the broken walkway and jump onto the floating crates to get to the other side. CHECKPOINT There are 4 Replicas in the room around the corner. Lean out and shoot the unaware walking one on the walkway above, then kill the rest. Go into the dark passageway to make your way up to the walkway, then go all the way around and down the stairs. Peer around the corner to spot 3 Replicas. Headshot the unaware one and kill the rest. Pick up the MEDKIT, RPL SUB-MACHINE GUN and 2 PROXY MINES by the lockers, then head through the room. Kill the 2 Replicas on the other side of the room, then make your way to the next room. Lean out and kill the Replica up on the walkway, then take the BODY ARMOR, AT-14 PISTOL and FRAG GRENADE on the bench nearby. Now, it is recommended you equip your shotgun if you picked it up, or your pistol if you didn't. Head towards the double doors and a Heavy Armor and 2 Replicas will rush out. 4 headshots with the shotgun should kill the Heavy Armor, while 1 shot at close- to medium-range will take care of the soldiers. Head down the corridor until you spot some soldiers. If you're fast, you can probably nail one of them while they're escaping. Go down the steps in front of you and pick up the MEDKIT and BODY ARMOR further along. Continue crawling under the walkway to pick up a HEALTH BOOSTER at the end. Go back above the walkway and head around to where the soldiers went. Go up the stairs and kill the 1 or 2 soldiers in the next area, depending on whether you got one of them before, then jump into the water and go up the ladder. CHECKPOINT Turn the wheel on the walkway and then go through the door to the left. Go left to pick up a BODY ARMOR and a HV PENETRATOR, then go back to the fork and head right for a COMBAT SHOTGUN and a MEDKIT. Go back to the water and jump in, then jump onto the room in the corner. Pick up the MEDKIT on the table and climb the ladder. Go along the walkway and through the rooms, until you come to a blocked door. Shoot the grating on the ground in the corner and go inside. Make your way through to the ventilation pipe and shoot the grating at the end, and drop down. ------------------oo - 7.3.3. BAD WATER ---- Head left and open the door. Go forward and descend the ladder in front of you, then move along the walkway. Head through the rooms until you come to a large area with a security camera. Cross the yellow bridge and continue to the next room. If you want to hear another phone message, head up the stairs to your right and make your way to the room at the end. Go forward from the base of the stairs and and you'll reach a room with lots of boilers. To your right is a ladder leading down; descend it and go through the tunnel nearby to reach a HEALTH BOOSTER. Go back out to the boiler room and head through the nearby door. Follow the path until you reach a door that slams in your face and refuses to open. Turn around to see Alma; approach her and you'll be thrown into a vision. Just continually walk forward until you come back to reality, and the stuck door will swing open. There's a MEDKIT in this room, grab it and then shoot open the grating behind the rubbish bin. Head through the ventilation shaft here and shoot open the grating at the other end. Jump down and turn right to go up the stairs. Pick up the G2A2 ASSAULT RIFLE, MEDKIT and BODY ARMOR here, then approach the body slumped on the chair. CHECKPOINT You'll hear some Replicas telling each other to turn the lights on. Kill the soldiers that try to sneak into the room near the lit-up room on the walkway above, then be ready to kill another couple, adding up to 6-7. Once you're done, go into the corridor near the crate that had the MEDKIT on top and shoot the soldier coming towards you from around the corner. After you get to a storage room with a MEDKIT, there'll be another 5 soldiers waiting in the next room, so wait for them to notice you and kill them off as they approach. Head past the shaking pipe and go into the pathway to your left. Climb up the ladder and jump onto the pipes at the end of the walkway and shoot open the grating. Climb through, ignoring the grating to your left, and you'll come out to a double-pipe that you can walk on to reach another small opening where a dead body is draped. Through here is a small area with a HV PENETRATOR and two REMOTE BOMBS. Jump up to the pipe next to the bombs and onto the red pipe, then up to the yellow-lit area and pick up the REFLEX BOOSTER to the left. Here you'll hear some Replicas trying to find you. Headshot the first unsuspecting soldier, then kill the one that follows him. In this room is a BODY ARMOR on one of the crates. If you go into the door on the other side of the room (not the one where the 2 soldiers came out of), there'll be another 3 soldiers as well as a MEDKIT. Now head into the door where the first soldiers came out of and go foward past the corridor on your left to emerge in a dead-end walkway with a MEDKIT on the wall. Backtrack to the corridor and you'll come to the walkway above the dead guy in the chair, where 5 Replicas are waiting. Kill them, then go along to the end of the walkway and turn left to enter a crawl space. At the end of the crawl you'll come out above another walkway. Drop down. ---------------------oo - 7.3.4. EXEUNT OMNES ---- Head along the walkway to a room with a MEDKIT. Go up the ladder in this room and you'll spot a soldier planting a mine on the ground. In the room at the top, search behind the large machines on the left for a REFLEX BOOSTER. Head to the doorway on the left of the ladder and continue along until you come down from a walkway into an area with machines and a closed door in front of you. Pick up the HV PENETRATOR directly to your right after descending the steps and move forward. CHECKPOINT Go through the door into the corridor beyond and you'll see the proxy mineS on the ground to your left. There's no way to get directly past them; shooting them will result in the nearby machines being damaged and they will send out a web of high-voltage electricity, which will quickly kill you if you try to go through it. Head into the room on the right just before the mines, where a AT-14 PISTOL and FRAG GRENADE is sitting on the table. Head out to the corridor and shoot open the grating in front of you as you exit the room. Go through and descend the ladder, then enter the tunnel to your right. Further down this tunnel, an Assassin will jump down in front of you and turn invisible. However, he won't attack, so leave him be. Continue through the tunnels until you emerge on a walkway. 3 soldiers will come out of the tunnel directly ahead, so look for their shadows and shoot away. Sometimes one of them will come towards you from the left, so be prepared. After that, head left and go up the ladder to the top walkway. Jump onto the pipes and then onto the box at the end. You'll emerge in a room with lots of large cylindrical objects, which was where the Assassin jumped down from. Stick to the right side and cross the bridge. Head into the room on the other side and pick up a HV PENETRATOR, a HEALTH BOOSTER and a MEDKIT. Now go all the way back to where you fought the 3 Replicas, and go into the tunnel they came out of. Go up the ladder near the back of the room and you'll come out to the other side of the proxy mines. This time, shoot them and then go into the corridor and turn left, then switch off the electricity main. This'll get rid of the electricity and you'll be free to pick up the MEDKIT on the shelf and enter the door above the steps. In this room, pick up the BODY ARMOR and access the laptop. Continue on into the next hallway. CHECKPOINT Head down the hallway a bit and turn right. Shoot the lock off the mesh door and make your way down the tunnel to a room with an ASP RIFLE and a HEALTH BOOSTER, as well as 2 REMOTE BOMBS on the table near the dead body. Shoot the lock off the door and head out. Go down the stairs nearby and kill the 4 soldiers through the window across the corridor. If you picked up the ASP, you can try out its awesome scope here. Go into the room with the soldiers and pick up the MEDKIT on the table. Head into the corridor nearby. While you're still in the cover of the dark, break the window and then approach it. Activate SlowMo and headshot the Replica on the other side of the area, then find the other one and kill him too. Head further down this corridor and go down the steps, ignoring the door to your left. In the locker area, there's a BODY ARMOR, a FRAG GRENADE and an ASP RIFLE. Go out the double doors here to emerge in the area with the two soldiers you just killed. Turn left and keep going to find a BODY ARMOR and soon you'll see a large aircraft stopping above the walkway in front. It'll drop off another 5 Replicas, so kill them and then go up the walkway and into the door. You'll hear some more Replicas waiting to ambush you. Quietly walk through the door and turn left to get a MEDKIT. Now run towards the other side of the room and the soldiers will come out. There's a yellow barrel on the yellow walkway that you can make explode by shooting it. The Replicas almost always come down that way, so once a few of them are close to it, shoot it and it will cause an explosion that should kill about 1 or 2 of them. There're 4 altogether, so kill them off. In the gunfight, try not to stand near a yellow barrel yourself or the enemy gunfire will probably make it explode and kill you in the process. As you go up the yellow walkway, a Heavy Armor and 2 more Replicas will burst out of the door directly above where you entered the room. Kill the Replicas, then slow time and headshot the Heavy Armor with your shotgun or HV penetrator to take it out efficiently. Go up the steps nearby and pick up the MEDKIT, then go through the door that the enemies burst through. Head into the nearest door and pick up the BODY ARMOR behind the mesh fence, then go to the right side of the room to enter another room with a FRAG GRENADE, BODY ARMOR and HV PENETRATOR. Return to the corridor and continue forward all the way past the broken vending machines. CHECKPOINT Keep going until you see the door leading outside. Look through it to see your target, none other than Fettel himself. However, this door is blocked. Turn left and head into a room containing a PROXIMITY MINE and a G2A2 ASSAULT RIFLE. Backtrack into the hallway again and go left to enter a room with a window. Break it and then jump out to grab the BODY ARMOR, MEDKIT and G2A2 ASSAULT RIFLE. Peek around the corner - this next area contains about 8-10 Replicas and one Heavy Armor. Your best vantage spot is probably right where you are. Snipe as many as you can with the HV penetrator and SlowMo, then wait for them to come to you before picking them off. After you think you've killed enough Replicas, lean around the corner and snipe the Heavy Armor or run up to it with your shotgun and blast it a few times in the head. You'll have to kill them all before Betters will announce the area clear and then you'll finally be picked up by helicopter. ------------------------------\\ 7.4. INTERVAL 4 - Infiltration //------------------------------ ------------------oo - 7.4.1. LZ IS HOT ---- Your new teammates will not prove to be much help as you will be ambushed as soon as you approach the rooftop. However, you can always swipe their ammo if you're using the sub-machine gun. Take cover immediately when you jump off the helicopter. There will be 7 enemies in this area; some will come out of the door in front of you, while others will be on the lower level. Toss a grenade at the ones coming from the front and then shoot them as they panic. Kill the ones coming up the left side, then look over the balcony on the right and pick off the Replicas coming outside on the lower level. Once they're all dead, go inside the office and pick up a G2A2 ASSAULT RIFLE, BODY ARMOR and MEDKIT. Head down to the lower level and enter the door on the right side of the building. Pick up the BODY ARMOR and MEDKIT on the way. CHECKPOINT Further on you'll hear some soldiers saying they lost contact with the roof. Go back up the steps and hide behind the wall; eventually one will come out of the hallway directly in front. Headshot him and then head forward and go through the left corridor and you'll most likely see the other guy on the walkway in front of you. Kill him and then move along the walkway, picking up a MEDKIT on the way. Head down the stairs; when you reach the bottom, turn a tight left to pick up a HEALTH BOOSTER on a barrel. There are another 2 Replicas in this room, kill them and move on. In the next room there's another MEDKIT and pair of Replicas, as well as a HV PENETRATOR. Head towards the door. CHECKPOINT There's 3 soldiers out here, kill them and then go up the steps. Turn left and if you're quick enough, you'll see an unaware soldier walking past. Kill him, then go to where he was to pick up 3 FRAG GRENADES, a G2A2 ASSAULT RIFLE and a BODY ARMOR. Turn right and go up the stairs to your left. Halfway up, stop and turn left, and you'll probably see another soldier walking out onto the walkway. Kill him and go through the door he's in front of. Continue on into the next room until you hear some Replicas getting into their places. Head back to around the corner and wait until they somehow spot you. Activate SlowMo and lean out to shoot all 3 of them. When they're dead, go into the room and turn right to get the MEDKIT, then go forward to the other side of the room. Behind the machine is a REFLEX BOOSTER. Turn right from here and go up the stairs on the side, and continue to the next room. Hide behind the machine and headshot the unaware Replica to your left, then duck into the dark alcove and wait for the other guy to come running to you. Once he's dead, head into the room and to the right side to pick up a COMBAT SHOTGUN, then continue up the stairs through to the next area where you'll find a MEDKIT, BODY ARMOR, RPL SUB-MACHINE GUN and G2A2 ASSAULT RIFLE on a table. Head up the nearby stairs. CHECKPOINT Pick up the MEDKIT on the wall and turn left into the hallway. There's 5 Replicas here; watch your back, as there's a set of stairs directly beside where you came out and it's likely one of them will come up behind you if given the chance. After they're dead, go down those stairs and around to the outside. Break the large window and then jump down. -----------------oo - 7.4.2. WATCHERS ---- Go into the small room behind you by jumping through the window, then head through the broken door inside. You'll need your flashlight most of the time here. Head through the room and down the stairs to reach a theatre area. Go up past the seats and turn left. Go through the double doors, then go forward and turn right at the junction. Continue forward and open the door directly in front of you to find a MEDKIT inside. Go back out and turn left and eventually you'll reach a meeting room with a laptop on the table. Access it, then head through the door on the other side of the room. Continue through the main hallway here and you'll see an Assassin throw a dead body through some glass in front of you and run away. If you listened to what Betters said after you accessed the laptop, he'll mention some sort of special mutated soldiers as well, which happen to be those guys. At the end of the hallway, turn right into a room which contains a MEDKIT, then go into the room the dead guy burst out of. Pick up the REMOTE BOMB among the seats on the left side of the room, then go listen to the messages on the phone. Turn left and walk into the lobby. CHECKPOINT Stick along the left wall to enter a corridor which leads to a COMBAT SHOTGUN. Head back out and go up the stairs. I should probably mention now that there's 3 Assassins in this area. Enter the first room on your left and you'll encounter the first one. Use SlowMo and your shotgun to hit him point-blank when he comes up to attack you; if you don't kill him, leave the room and he'll probably come out of the ventilation shaft to attack you again, or he may come out of the shaft on the other side of the room. Just listen for the crackling static noise that announces his presence. Pick up the MEDKIT in the room he was in. The next Assassin is in the next room, while the 3rd is in the room past that one. Either enter the rooms and kill them, or lure them out into the balcony area first. When they're all dead, enter the furthest room from the stairs and listen to the phone messages. Break one of the windows in front of you and jump out, then continue forward and up the stairs. Head past the dead body and go into the room on the right for a MEDKIT, then head out of the room and go left into a office workplace area. Head through the door in the opposite corner and jump over the rubble. There's 2 MEDKITS, 2 FRAG GRENADES, a AT-14 PISTOL, a COMBAT SHOTGUN and a BODY ARMOR here. Jump up onto the round table and then onto the vending machine, and crouch to jump into the ventilation shaft. Follow the shaft until you drop down near a dead body. There's another 2 Assassins in the rooms nearby; they'll come out once you turn the corner, so kill them quickly. Enter the room on the left to pick up a MEDKIT, then continue down the hallway, accessing the laptop on the couch to your right on the way. Keep going until the end and enter the room on your left. Approach the other side of the room and a civilian will reveal himself. Enter the room on the left for a MEDKIT, and climb up the cabinets to reach the ventilation shaft, where a REFLEX BOOSTER is lying. If you're low on health, head into the smaller shaft to find a dead body next to a MEDKIT. Head back out and comlink with the guy (N. Mapes) and he'll open the door. He wants you to shut down the security system, so you'll have to do that before he'll help you. Head past him and into the next room. CHECKPOINT Pick up the MEDKIT here and head forward until you see some couches in front of you. Turn left and head past them, then go right into a room with a flashing phone on the table. Listen to the message, then head into the next area to hear some Replicas getting into position. Move forward a bit and hide behind the corner pillar. Look down and you should see an unaware soldier prowling around on the lower floor. Kill him, then pick off the other 3 Replicas. Jump down and head towards the door on the other side; there's another 3 soldiers waiting for you here. Go into the room directly in front of you for a MEDKIT, then enter the other room for a BODY ARMOR. Turn on your flashlight and follow the right wall to reach a door. Open it to emerge in the wondrous armory room you may have seen before but couldn't reach. There's 2 MEDKITS, 2 FRAG GRENADES, a BODY ARMOR, 2 PROXIMITY MINES, a AT-14 PISTOL, a COMBAT SHOTGUN, 2 RPL SUB-MACHINE GUNS, and 3 G2A2 ASSAULT RIFLES. Activate the little blue screen on the table. CHECKPOINT Make your way back to where Mapes was (to get back up on the balcony area, go around the stairs on the right side). When you get there you'll hear some Replicas, but Mapes is nowhere to be seen. There's 3 soldiers in the next room; you should be able to hide and take out one of them unawares. Once you've killed them, move on to the next area, where another 3 Replicas are around the corner. Head into the server room and pick up the LIGHT ARMOR on a trolley, then make your way into the room with all the machines and activate the little blue panel in the wall. There's 4 Replicas in the next room; it's probably easiest just to break a window near the door and lean to kill them. Head out and take the left door, then navigate your way through the rooms until Betters tells you you're nearly at the last place where the SFOD-D team was heard from. Grab the MEDKIT in this room, then head into the next area. Make your way to the other side of the room where 2 MEDKITS are, then go into the nearby corridor. Continue through this room until you reach a set of double doors with a fire going on the other side. Open them, and after the vision ends, go into the door on the left of the room and up the stairs to find a HEALTH BOOSTER. Go back out and pick up the MEDKIT on the table to your left, then head through the doorway on the other side of the room. Keep going until you exit the construction area and emerge in a large hall with some bloody bodies that look suspiciously like Alma's work. After Jin comes in to examine the mess, head through the door on the other side of the room and jump down from the balcony at the end of the path. ----------------------------\\ 7.5. INTERVAL 5 - Extraction //---------------------------- ---------------oo - 7.5.1. BISHOP ---- Head around the corner and pick up the BODY ARMOR on the table. Go behind the desk and turn right at the logo on the wall to enter a small corridor that leads to a room with a MEDKIT. You can either go up into the ventilation shaft here and drop into a room unnoticed or you can go back out to the desk and turn left, passing an area on your right with another MEDKIT, then go down the short hallway until you reach the large cubicle area. Either way, there's a phone message in one of the office rooms, and a COMBAT SHOTGUN in the other. There's also 4 Replicas here, a few of them being on the higher floor. Pick up the MEDKIT, BODY ARMOR and G2A2 ASSAULT RIFLE lying on a small table attached to the wall, then turn left and go into the next room to find a AT-14 PISTOL, a FRAG GRENADE and a G2A2 ASSAULT RIFLE. There are another 2 soldiers in the next room, as well as a RPL SUB-MACHINE GUN on one of the cubicle tables in the middle of the room. There's another one in the adjacent room. Head down the nearby corridor, and listen to the phone message in the first room on your left, then continue forward. CHECKPOINT The next room contains a COMBAT SHOTGUN on the table. Go back into the corridor and turn the corner. As you approach the next corner, you'll hear some Replicas talking about you being after the hostage. Charge in, turn on SlowMo once the 4 soldiers in the glass room on the other side of the area spot you, then go right up to them and use the shotgun to pick them all off. After that, take the FRAG GRENADE, REMOTE BOMB, 2 BODY ARMORS and 2 G2A2 ASSAULT RIFLES in this room. Open the door here and you'll find the hostage, except he's covered with bombs. Take the MEDKIT on the wall here and then approach the guy (A. Bishop) to set up a comlink. Your next mission is to meet up with the demolition experts. Head out of this room and straight forward into the corridor, then continue until you see a room on your right with a MEDKIT on a shelf. Pick it up and go through the corridor again. CHECKPOINT Turn right at the junction and you'll soon pass a large room on your left with another MEDKIT on the table. When you reach the area with the elevators, head to the desk on the other side for yet another MEDKIT and 2 REMOTE BOMBS. Approach the nearest elevators and middle one will open and a soldier will come out. Kill him, then kill the other 2 soldiers that emerge from the left elevator. The one on the right holds another 2. Once they're dead, the left elevator on the adjacent wall will open to let out a Replica and a Heavy Armor, and the final Replica will emerge from the right-most elevator. Once they're all dead, approach the middle elevator with the blue panel and the bomb specialists will come out. Lead them to where Bishop is, and a weird fire alarm will start. Of course, it's your job to investigate the cause and get the elevators back online. Go into the room the other guy is in front of. CHECKPOINT Go forth and pick up the MEDKIT on the desk, then go into the corridor to the right and search the last 2 rooms for a MEDKIT, and a COMBAT SHOTGUN and BODY ARMOR as well as a HEALTH BOOSTER. Go back to the desk and head up the stairs. Eventually you'll pass a room on your right containing a MEDKIT, and just outside it is a G2A2 ASSAULT RIFLE. The next room contains a phone message. Continue forward until you see an elevator with blood seeping out of it. Turn left and open the door to enter the control room, which contains a phone message, a MEDKIT and a RPL SUB-MACHINE GUN. Activate the blue screen and then make your way outside. Enter the open elevator and use the controls to go up. The elevator will have some trouble and will stop at a construction area. Take the MEDKIT in front of you and then jump onto the barrel to the left of the elevator and jump up onto the poles on the top of the room. Shoot open the grating and climb into the ventilation shaft. Shoot open the next grating to your left and jump down. Take the MEDKIT on the wall and open the door. Access the laptop in front of you, then head down the hallway. CHECKPOINT Head into the room with some windows taken out and climb out along the outside of the building into the room on the left. Go in through the missing window and pick up the MEDKIT if you want. Continue into the construction area, where 5 Replicas are skulking around. Once you kill them, pick up the G2A2 ASSAULT RIFLE and the BODY ARMOR, 2 FRAG GRENADES, AT-14 PISTOL and another G2A2 ASSAULT RIFLE in the next room. Head to the next area to pick up a BODY ARMOR, HV PENETRATOR and RPL SUB-MACHINE GUN, then move on. There's 3 Replicas in the next room, as well as another 3 further on. Pick up the 2 MEDKITS lying on the yellow bins and head forward along the balcony. At the end you'll find a pile of boards with 2 G2A2 ASSAULT RIFLES, a RPL SUB-MACHINE GUN, a AT-14 PISTOL, 2 FRAG GRENADES and a BODY ARMOR lying on top. Jump down onto the wooden board and down to the ground. Pick up the MEDKIT, then head around to the next room where 3 Replicas are. Kill them and pick up the BODY ARMOR and 2 G2A2 ASSAULT RIFLES in the middle of the room. Continue on to the next room, where you will be attacked by 6 soldiers, 1 of them coming from the room behind you. Once they're dead, go to the left side of the room to pick up a BODY ARMOR, a COMBAT SHOTGUN and a G2A2 ASSAULT RIFLE. Continue up the stairs and along to the balcony area and open the double doors. Pick up the 2 PROXIMITY MINES and RPL SUB-MACHINE GUNS and continue on. Head around the boarded balcony to find a REFLEX BOOSTER. Backtrack to the room with the soldiers and head left to the corridor in the corner of the room. Head past the vending machine and up the stairs. Pick up the MEDKIT on the way, and eventually you'll reach a tall board that you can't jump over. Go to its left and jump on the box, and then jump over. ------------------oo - 7.5.2. BLINDSIDE ---- Look out the window in the next room to see a bunch of Replicas. There are 5 in total, take them all out whilst taking advantage of the abundance of cover. Make your way past the machines and you'll encounter another 4 enemies in the lower area. Kill them, then go up the steps and into the door. Another 5 soldiers await you here; if you duck away you should be able to snipe the first one before they notice you. Head forward around the machines to find a BODY ARMOR, then enter the door leading from this room to pick up a MEDKIT, 2 FRAG GRENADES, a AT-14 PISTOL, a G2A2 ASSAULT RIFLE, a COMBAT SHOTGUN and a BODY ARMOR. Descend the nearby stairs and make your way to the next room. Along the way is a MEDKIT. Ignore the path to your left as that leads back to the previous room. Head forward to pick up 2 RPL SUB-MACHINE GUNS, 2 G2A2 ASSAULT RIFLES, a BODY ARMOR and a MEDKIT. Continue forward and jump over the railing to pick up another 2 MEDKITS on a nearby table. Make your way to the other side of the room. CHECKPOINT Pick up the ASP RIFLE near the elevator and head out. Your team members will attempt to land, but will be fird at by apparently friendly ATC forces. You'll now have to eliminate this new threat. Kill the 2 guards outside, then head out to where they were and kill the other 2 on the higher area in front of you. There are a total of 10 guards here, so once you count 10 bodies, head to the right of the building to enter a side door and pick up the G2A2 ASSAULT RIFLE lying here. Jump over the railings on the walkway to find a BODY ARMOR and 2 FRAG GRENADES, then move on to encounter another 3 guards. There's a RPL SUB-MACHINE GUN lying around too, as well as another BODY ARMOR. Go past the stairs and towards the door; opposite the door is a MEDKIT. Go up the stairs, picking up the AT-14 PISTOL halfway up if you want. At the top, pick up the BODY ARMOR and the MEDKIT on the wall. Head out the door and turn a tight left to go behind the area you came out of. Keep to the left wall and you'll see 2 guards coming out of a door on a lower level. You should be able to snipe them both with ease. Jump down to where they were and go through the door. Pick up the MEDKIT, then continue forward a bit to pick up another on a shelf on the left. There are 2 guards to your right, past the railings. If you didn't expose yourself too much you may be able to snipe them, but in any case as long as you lean and use a steady gun you should be able to kill them quite easily without taking damage. Jump down and you'll end up falling right into the sewers. Climb out of the water and make your way around to the locked door where the shimmering air is. Shoot the lock and you'll be blown all the way back into the water. Climb up again and go back to the door and enter the alcove on the left to pick up a REFLEX BOOSTER. Go back towards the water and run up the broken walkway and make your way to the next room. Turn right and head forward. CHECKPOINT Head forward to the pipes. Turn left when you reach them and crawl through the space. Turn left again when you get out to reach another MEDKIT near a wire fence, then go onto the walkway nearby. The middle will be destroyed once you get on it; when this happens, go under the walkway and crawl along the pipes to a new area. Go up the ladder and continue left until you get to the other side of the broken walkway. Again, jump off the walkway and crawl through the space underneath to emerge in another room. Pick up the MEDKIT on the table, then go up the steps and turn right and go up the ladder. Shoot the grating when you reach it and go into the ventilation shaft. At the fork, turn right to pick up a HEALTH BOOSTER. Drop down the gap and go up the steps again, this time turning the wheel to stop the flames. Make your way to the ladder at the end of the walkway that used to be covered with flames, and go up. Make your way into the next room. CHECKPOINT Turn right and use either path to get to the next room. Go up to the walkway to the right and turn the wheel. The water will rise, so go down the ladder and swim through the nearby tunnel until you reach another ladder. Climb up, and then go up the ramp and activate the mechanism near the glowing red box, which will then turn green. Climb up the nearby ladder and make your way across the walkway to the corridor. CHECKPOINT You'll be back above the room with the wheel. Jump down and turn right into the room with the previously offline elevator, out of which 2 Replicas and a Heavy Armor will now burst. Once they're dead, go into the elevator and activate the control board. ------------------------------\\ 7.6. INTERVAL 6 - Interception //------------------------------ -------------------------oo - 7.6.1. SAYONARA, SUCKER ---- You will be greeted by 4 Replicas as soon as you get off the elevator, so blast them away and head to the right of the walkway to pick up a BODY ARMOR, HV PENETRATOR and G2A2 ASSAULT RIFLE. Go up the steps and into the room to find 2 MEDKITS, a G2A2 ASSAULT RIFLE, a BODY ARMOR, 2 FRAG GRENADES and a COMBAT SHOTGUN. Continue on til you reach an office area; search the middle desk for a PROXY MINE. The desk at the end of the room has a MEDKIT on top. Go down the corridor nearby and up the stairs. In the next room you'll meet up with Mapes again. Go through the glass doors on the other side of the room. CHECKPOINT There's another PROXY MINE in the room to your right. Head into the door on the opposite side of the corridoe and into the lab to find a HEALTH BOOSTER, a MEDKIT and a phone message. Go back out and turn left to follow the corridor into a room with 2 REMOTE BOMBS on the table in the corner. Head out the other door and the next room to your left has 8 Replicas waiting inside. There's also 3 MEDKITS. Once you've killed them all, go into the room to the right of the billboard and move behind the medicine cabinet table for a MEDKIT. Head into the corridor nearby and navigate your way through until you reach a automatic sliding door. There're 2 soldiers in the next room who will be coming up the stairs on the left, so kill them and then pick up 2 FRAG GRENADES, a COMBAT SHOTGUN, an AT-14 PISTOL, a G2A2 ASSAULT RIFLE, a HV PENETRATOR, 2 BODY ARMORS and a MEDKIT. From where you found the rifle and HV, go behind the wire fence to pick up a MOD-3 MULTI-ROCKET LAUNCHER. Go down the steps and through the tunnel area until you spot 2 enemies in the room in front of you. Try out your new weapon and kill them, then pick up the G2A2 ASSAULT RIFLE, BODY ARMOR and 2 MEDKITS here before accessing the laptop on the corner table. Exit this room via the sliding door and to your right will be another 3 Replicas. You'll probably need a long-range weapon for this. Once they're dead, jump down and head right until you reach a room with a MEDKIT, a BODY ARMOR, a RPL SUB-MACHINE GUN and a phone message. Activate the blue panel here. CHECKPOINT Head through the now-open door opposite you and go forward past the stairs. Make your way all the way back through the office area and turn right through the newly activated doors into a room with a REFLEX BOOSTER which you've most likely noticed before. Go back to the stairs you passed and climb them to see Mapes going into the elevator. Go into the door to the left of the elevator and make your way to the ladder. Climb up and at the top, turn right to go up another ladder. Here turn left and make your way to the grating, then shoot it off and go inside. -------------------------------oo - 7.6.2. UNAUTHORIZED PERSONNEL ---- Navigate through the ventilation shaft - you may notice a round barrel that says 'turret housing' on it on your way. Go down the ladder you eventually reach. Head through the corridors and you'll spot Mapes at a computer in a room in front of you. Approach him and he'll set off a turret from the ceiling. To minimize the damage taken, equip your strongest weapon and shoot the turret as soon as you determine its location (in front of the blocked door to the right of the window, on the ceiling). After a few hits it'll break off. Make your way back into the ventilation shaft and go to the place where the turret housing was. Now that the turret's gone, you can proceed past it and shoot open the grating to jump down. CHECKPOINT Turn left to enter the room Mapes was in. Pick up the MEDKIT, then head back out into the corridor and continue forward. Head down the stairs and you'll encounter another turret directly in front of you. Here you can either run up and shoot it, or you can quickly move forward to the wire fence, shoot off the lock, go inside and turn off the power. Either way, pick up the MEDKIT beyond the wire fence and head into the room at the end of the corridor. Access the laptop and go into the adjacent room for a MEDKIT on the dark desk. Head through the open door and make your way into the room at end. Approach the window to the right of the sliding door and you'll see another turret descend from the ceiling. When it's turning away, run out the sliding door and gun it down. Take the steps behind the rails and crawl through the open shaft until you emerge in a lit room. Take the MEDKIT to your right, then hide as the next turret comes down. Once it's peacefully turning, again wait until it's turned away before rushing up to it and destroying it, or you can lean and snipe it from behind cover. You'll see Mapes again in the window in front of you, and again he'll run away. Go down the corridor to the left of the window and take the door at the end to find a BODY ARMOR and a MEDKIT. Go out and head through the door on the other side of the corridor and turn left as soon as you get in to emerge in a room with a MEDKIT. Go back out to the main room and into the adjacent room, where Mapes was. Beyond the sliding door is another turret further down the hallway to your left. Run towards the wire fence and hide behind the large boxes until the turret stops attacking, then snipe it. Head forward and turn right and you'll see Mapes trying to squeeze himself into a ventilation shaft. Approach the door to the left, which is jammed, and he'll somehow succeed. Head past the window. CHECKPOINT Continue forward and look around the corner to the left. There's another turret waiting further ahead, so quickly dash for the sliding door on the other side and go inside. Listen to the phone message, then shoot the grating at the back of the room and climb into the shaft. Turn left when you reach the junction and shoot off the grating. You're past the turret now, but you still have to destroy it. Fortunately you can lean out from the opening to shoot it and retreat to the safety of the ventilation shaft when it returns fire. You can also shoot the oil barrel in the corner to distract the turret for a moment. Once it's gone, jump down and go up the stairs, then look left once you're at the top. The turret you may have noticed before down the hallway has now activated. Destroy it if you want and then move on past the machines and through the sliding door. Go down the stairs and pick up the MEDKIT, then head through the tunnel. Turn right to find another MEDKIT and then go back to the junction and head forward. Climb up the ladder at the end and go out the sliding door. CHECKPOINT Head down the corridor and 2 Replicas will burst down from the ceiling. Kill them, as well as the other 2 that will rush up from the ramp on the other side of the room. Go through the sliding door opposite the corridor you came out of and pick up the MEDKIT, then go down the steps into the next room to pick up another MEDKIT and a REFLEX BOOSTER. Jump out the window and head left. CHECKPOINT Head forward and you'll encounter another 4 Replicas. Kill them and go through the sliding door behind the desk. Pick up the BODY ARMOR in this room and activate the blue panel. A Power Armor will descend from the elevator in front of you, so kill him and then move on to the next room for a MEDKIT, a BODY ARMOR, a G2A2 ASSAULT RIFLE, a COMBAT SHOTGUN and a FRAG GRENADE. Go out the door and pick up the MOD-3 MULTI-ROCKET LAUNCHER and go through the door opposite the one you came out of to pick up another MEDKIT on a desk to your left. Go back into the corridor and head down into the elevator room. Pick up the 2 FRAG GRENADES on the crate on the right and pick up the RPL SUB-MACHINE GUN, a G2A2 ASSAULT RIFLE and BODY ARMOR on the crate next to the elevator. Activate the blue panel and the elevator will rise. Go through the corridor behind you and go into the room to your left to pick up a G2A2 ASSAULT RIFLE, a COMBAT SHOTGUN and BODY ARMOR. Head out and left into a large storage room, and go up the ladder to the walkway. Go into the room at the end and crawl through the tunnel. Drop down into the hallway and turn right behind the wire fence to climb the ladder. Blast open the grating nearby and make your way to the dead body, where a TYPE-7 PARTICLE WEAPON lies. Go back to the ladder and head forward to another ladder. Go up and shoot the grating below your feet, and jump down. Go up the stairs and listen to the phone messages, and pick up the MEDKIT and HEALTH BOOSTER. Head down again and activate the blue panel here and go through the sliding door and down the steps. Pick up the BODY ARMOR, MEDKIT, COMBAT SHOTGUN, AT-14 PISTOL and RPL SUB-MACHINE GUN, and access the laptop before going through the other sliding door. Make your way through the large balcony room and into the corridor. CHECKPOINT Head into the door and pick up 2 PROXY MINES and a HV PENETRATOR. Activate the blue panel and have fun with the turret as you mow down the 10 or so Replicas in the room. You can basically just hold down the fire button and spray away, as ammo isn't an issue. Once they're all dead or the turret's destroyed, jump out the window of this room and make your way down the corridor to where the soldiers were. 3 Replicas will come into this room while another 2 will be in the next one, so take them out. Go through the corridor and you'll encounter 3 more soldiers up on the balcony in the next area. Kill them and then turn left and go up the stairs. Make your way around the balcony and into the room, and kill the 2 Replicas that come out. Take the BODY ARMOR on a table and continue on. Go into the sliding door on your right to pick up a MEDKIT. Head forward a bit more and jump down the balcony. -------------------oo - 7.6.3. AFTERIMAGE ---- Head forward and turn right. Go down the hallway and check the 2nd room on your left to find a HEALTH BOOSTER. The next room contains a phone message and a MEDKIT. Go through the sliding door at the end of the hallway to pick up another MEDKIT, then head to the adjacent room. Go up the steps and through the sliding door, and make your way through the room to pick up the REFLEX BOOSTER on the table near the window. Go up the steps nearby and into the hallway. Make your way through until you're thrown into a vision. Keep walking forward until it ends. Head through the door and navigate through to the next corridor, where you'll encounter 3 ATC guards. Hide behind the door and headshot the unaware one, then snipe the others. Pick up the MEDKIT in the area near them and continue forward through the corridor. In the next room there's 3 more guards. Take them out and go down to the office area to pick up a FRAG GRENADE and a PROXY MINE, then head into the nearby room to access the laptop and pick up a G2A2 ASSAULT RIFLE, a COMBAT SHOTGUN and a BODY ARMOR. Go back out and around the corner to spot some guards fighting against Replicas. Enter the door to the left to pick up 2 COMBAT SHOTGUNS, 2 RPL-SUBMACHINE GUNS, 2 G2A2 ASSAULT RIFLES, a AT-14 PISTOL, a BODY ARMOR and a MEDKIT. Wait for the Replicas to kill the guards or until the gunfire stops, then go out and mop up the rest of them as well as the Heavy Armor in the elevator. Pick up the BODY ARMOR on the couch, then head through the corridor on the right. CHECKPOINT Head down the stairs and you'll spot 2 Replicas down the hallway. Lean out and snipe them, then kill the 2 other soldiers out the window on the balcony. Go down the corridor and enter the room on your right for a MEDKIT, and the left to listen to a phone message and pick up a HV PENETRATOR, 2 REMOTE BOMBS and a FRAG GRENADE. The next room on the right has an AT-14 PISTOL, while the following room contains a MEDKIT and 2 G2A2 ASSAULT RIFLES. There are another 2 Replicas just past here, kill them and continue on to find another 2 Replicas and a Heavy Armor. Kill them and pick up the BODY ARMOR and ASP RIFLE, then head out the double doors. Another soldier is down in the courtyard below; you can get him unawares by hiding behind the left of the double doors and shooting a HV penetrator shot into his head. Pick up the BODY ARMOR here and jump onto the roof and down. The aircraft passing overhead will drop a Power Armor down, kill it and then head forward into the next area and kill the 4 Replicas. Go into the door on your left to find a TYPE-7 PARTICLE WEAPON, then head down the hallway into the meeting room to find 2 FRAG GRENADES, 2 MEDKITS and a BODY ARMOR. Go back into the courtyard and into the door on the other side into a cafeteria. Kill the 3 Replicas here, then head into the small room at the back for a BODY ARMOR and a MEDKIT. Go into the door and turn on the power supply. Lean out at the corner and headshot the 2 unaware soldiers. Go through the door and continue through to a hallway. Turn left and go into the room for a BODY ARMOR and 2 G2A2 ASSAULT RIFLES, then break a window and jump out into the courtyard. -----------------------------\\ 7.7. INTERVAL 7 - Redirection //----------------------------- -------------------oo - 7.7.1. ALICE WADE ---- Shoot open one of the windows nearby and get into the office. Access the laptop and then head out through the other door. Enter the room you come across for 2 PROXY MINES and a MEDKIT, then continue along the hallway until you reach an elevator area. Go into the one that opens and activate the controls. Once you reach the top, go into the room directly in front of you to listen to a phone message. Come back out and go past the elevators to the cafeteria, and access the laptop. Head through the area and make your way to a series of offices. The 2nd one appears to be Alice Wade's; listen to the phone message and then make your way back to the elevator. Jump on top of it and then turn right and jump over the railings. Pick up the MEDKIT and climb up the ladder. At the top, jump over the railings and make your way to the other side. Climb the ladder here and again go past the railings to the other side. Climb the 3rd ladder here to find a BODY ARMOR and 3 REMOTE BOMBS, then head back down and go through the door. Pick up the MEDKIT, then go to the next area and move forward. CHECKPOINT Make your way down the corridor and turn right to enter a room with a phone message. Return to the corridor and turn right again when you reach a cubicle to go behind it and pick up a MEDKIT. Continue forward and you'll reach a large room with 4 Replicas. It's probably easiest just to charge in with a shotgun and turn on SlowMo and blast them while they're bunched together, otherwise if they don't spot you they'll tend to go upstairs, which is more annoying. When they're dead, go upstairs and kill the other 2, then make your way into the corridor and kill the 4 Replicas you encounter. Go into the first room on your right to listen to a phone message, then head out the other end of the room and turn right to enter a door. Pick up the MEDKIT and COMBAT SHOTGUN here, then go back into the corridor and follow it to a room with a MEDKIT on the counter. Turn left and go out to the corridor and head forward. Enter the office room on your right for a RPL SUB-MACHINE GUN, 2 FRAG GRENADES and a BODY ARMOR. Make your way back to the corridor and head past the couches. As you move past the vending machines, an alarm will sound and 2 soldiers will rush at you from around the corner. Kill them and head down the corridor until you reach some windows. Break the nearest one and jump into the room, picking up the MEDKIT on the table. Further along is a laptop on a table, and to its left is a room with another MEDKIT and a COMBAT SHOTGUN. Make your way through the main room and down the corridor until you hear Replicas. Turn on SlowMo and head around the corner to kill the 3 of them, then turn left into the room and turn left again into a small room with a BODY ARMOR and a blue panel. Activate it and then head out into the main room, and continue to another room with a BODY ARMOR, a COMBAT SHOTGUN, 2 RPL SUB-MACHINE GUNS, 3 G2A2 ASSAULT RIFLES and a MEDKIT. Activate the blue panel nearby and have some more fun with the turret as you gun down the 10 or so Replicas in this room. Make your way out of this room and back into the corridor. CHECKPOINT Backtrack to where you sounded the alarm and got ambushed by the pair of Replicas. Head through the now-open door and make for the desk on the other side of the room. Go into the door on its left and make your way upstairs to find a room with a BODY ARMOR and a COMBAT SHOTGUN. Head back to the main foyer area and go into the door on the opposite side of the room. Around the 2nd corner is a HEAVY ARMOR with 4 Replicas. Once they're dead, head into the first room on your right for a MEDKIT, and enter the room where the soldiers were to find another MEDKIT on the table. Continue down the hallway and you'll come to a glass door. Lean and you'll spot a Replica up on the balcony. Snipe him and then kill the 3 others that rush in. Go to the other corner of the room and kill the next 3 soldiers in the room above the stairs, then turn back and pick up the MEDKIT in the room behind you. Turn right just before the stairs to enter a room with a REFLEX BOOSTER. Go up the steps now and around to the couches above to find 2 BODY ARMORS. Beside the stairs is a room with a MEDKIT, pick it up and then take the path to its left to go out onto the balcony. Make your way around and kill the 3 Replicas, then continue around to the room on your right which contains a BODY ARMOR. Further down the hallway is another 5 Replicas along with a HEAVY ARMOR. Once they're dead, pick up the BODY ARMOR on the counter, then go into the room to its right to find 2 FRAG GRENADES and a MEDKIT. Enter the room opposite the counter for a HEALTH BOOSTER and another MEDKIT. Finally, the remaining room contains a MEDKIT, a G2A2 ASSAULT RIFLE, a RPL SUB-MACHINE GUN and a FRAG GRENADE. Head down this room and turn right into the corridor and you'll face another Heavy Armor and 2 Replicas. Kill them and pick up the MEDKIT behind the wall, then enter the double doors. Listen to the phone messages and access the laptop before giving Alice Wade the comlink. CHECKPOINT Backtrack your way past the blocked door. CHECKPOINT Make your way to the balcony area, where you'll hear some Replicas. Lean out at the corner just before reaching the balcony and wait til the first one comes out. Headshot him and then kill the 2 that follow. Continue to backtrack until you reach an elevator. Alice will automatically go in herself, so just follow her. You'll be stopped during the ride by 2 Replicas, kill them and then head out of the elevator. Go behind the wall behind the desk to find a MEDKIT, 2 FRAG GRENADES and a COMBAT SHOTGUN. Return to the elevator and you'll be stopped again by 3 more guards. Leave the elevator again and pick up the 2 MEDKITS on the right side of the room. Go back. You'll be stopped a third time by 3 more Replicas, but there's nothing in this room so don't bother heading out. Eventually the power will go out and the elevator will open. Head out and make your way into the nearby room. Pick up the MEDKIT and activate the blue panel. Go through the opened gate and pick up the MEDKIT on the couches. Enter the door to the right and go up the stairs. Open the door at the end and lean and headshot the unaware Replica, then kill the other 2. Pick up the medkit on the trolley and go up the stairs. Kill the 2 soldiers when you reach the top, then continue forward and go through the open door. Ascend the steps and jump onto the wooden boxes, then shoot off the grating and climb into the ventilation shaft. ---------------oo - 7.7.2. FLIGHT ---- Shoot the grating in front of you and climb out. If you have the Type-7, you can easily zoom in and blast the 4 Replicas through the window as they're getting off their aircraft. In any case, the double doors in this room will be blasted open, so head out. CHECKPOINT Kill the enemies if you haven't already, then jump down to the lower level and make your way past the machines until you get upstairs. Enter the double doors here. CHECKPOINT Lean around the corner and headshot the unaware Replica, then kill the other one that rushes out. Move forward and 2 more soldiers will come out of the elevator on the lower floor, making for easy headshots. Go along the balcony and down the stairs, and the other elevator will open, revealing another 2 Replicas. Kill them and pick up the HV PENETRATOR and PROXY MINE on the table, then go through the door nearby. Head along and pick up the MEDKIT on the wall in the next area. Take the AT-14 PISTOL sitting on a box if you want, then make your way down the stairs. Get the MEDKIT on the shelf and open the door. Go through the office and turn right towards the sparking control panel, and pick up the HEALTH BOOSTER on the couch. Head into the room behind you to listen to the phone messages, then make your way down the corridor and stairs and eventually into the large foyer area. Access the laptop on the table, then head into the nearby corridor. CHECKPOINT The room to your left contains 2 RPL SUB-MACHINE GUNS. Go up the stairs and kill the 2 Flying Drones, then continue down the hallway to kill another one. Head towards the room on the other side of this area and a 4th one will pop out. Pick up the MEDKIT in the next room and climb out the window. Shimmy around the corner and 2 more Drones will appear. Kill them and jump down, then make your way to the door. Take the MEDKIT on the wall and climb the ladder. Go through the door and climb onto the machinery to get up onto the balcony. Enter the door and make your way around to the large room at the end. Kill the Drone that appears, then continue on until you hear some Replicas. Lean around the corner and headshot the unaware one, then kill the other 2. Go upstairs and 2 Drones will appear. Kill them and continue upstairs, then open the door on your left. Head through the room, picking up the MEDKIT, and go into the next door. CHECKPOINT Move forward a bit until you hear Replicas. Hide behind the pillar and wait until the 3 of them run up the stairs, then use SlowMo and gun them all down. Descend the stairs all the way down and pick up the REFLEX BOOSTER at the bottom. Go up one floor to the 5th and go through the open door. Listen to the phone message in the room nearby, then head back to the corridor and go left. When you get to the carpeted area you will be ambushed by 4 Replicas. Kill them and then head into the office they came out of for a G2A2 ASSAULT RIFLE, a COMBAT SHOTGUN, 2 FRAG GRENADES and a BODY ARMOR. Head into the next area and kill the 4 Replicas. Go to where the elevators are and turn right to pick up a HV PENETRATOR and a BODY ARMOR. Enter the room nearby and pick up the BODY ARMOR, then access the laptop. Head into the small room to the left and pick up the MEDKIT, then turn on the power. Backtrack to the elevators and activate the one on the right. Use the controls and head out once the elevator stops. CHECKPOINT Go into the carpark and up the ramp. Kill the 4 Replicas that emerge and then pick up the 2 MEDKITS on the cargo. Continue forward and up the next ramp, and kill the 5 Replicas. Pick up the BODY ARMOR on the ATC car. The next level has 4 Replicas and a Heavy Armor. Go into the door here and up the stairs, then open the door at the top. ----------------------------\\ 7.8. INTERVAL 8 - Desolation //---------------------------- --------------------oo - 7.8.1. URBAN DECAY ---- Head into the nearby corridor. CHECKPOINT Go up the stairs and make your way through the rooms until you come to one with a planked-up opening in the wall to the left. Head into the room ahead for a AT-14 PISTOL, then smack the planks away and go through the corridor. CHECKPOINT Go up the stairs, where 3 Replicas and a Heavy Armor are. Wait around the corner until one of the soldiers appears, then headshot him. Kill the rest and go into the room on the left for a MEDKIT and a PROXY MINE. Go into the room on the right for a FRAG GRENADE and another PROXY MINE. Go into the room on the other side of the hallway and go through the gap in the wall to find a BODY ARMOR and HV PENETRATOR on a couch. Head out into the corridor again and go down, and take the next door on your right to find a AT-14 PISTOL. There's 2 Replicas in the hallway ahead, kill them and then jump down into the hole. Pick up the MEDKIT, RPL SUBMACHINE GUN and G2A2 ASSAULT RIFLE in the room to your left, and the MEDKIT and 2 REMOTE BOMBS to your right. Head forward and smash the planks on your right to get to an outside area. Turn left and kill the 3 Replicas to your right, then pick up the BODY ARMOR and MEDKIT in the next room. Backtrack to where you first saw the soldiers and go through the door to your left. Go up the debris ramp nearby and turn right into the room to find a MEDKIT, a REFLEX BOOSTER, a HV PENETRATOR and a BODY ARMOR. Go down the ramp again and make your way through the rooms ahead until you come to a room that shakes slightly as you go in. Move forward and a Power Armor will drop down in front of you. Kill it and then knock away the bottom planks on the door and crouch down to get through. Head down the corridor. CHECKPOINT Take the BODY ARMOR and TYPE-7 PARTICLE WEAPON in the next room, then lean out the doorway of the adjacent room and take out the 2 unaware soldiers. Head outside and look through the window to your right to spot 3 Replicas. Use your long-range weapon to pick them off, then jump across the gap and head to the next room. Look out the nearest window and pick off the 2 Replicas on the roof and the one in the building across the area. Pick up the MEDKIT and TYPE-7 PARTICLE WEAPON here and head outside, and kill the 5 Replicas in the same building. Once they're dead turn right, picking up the MP-50 REPEATING CANNON, and drop down and move past the large machine. Wait here and 4 Replicas will emerge from a door on the other side of the area. Kill them with your shiny new cannon and then go through the door they came from. Turn right and pick up the BODY ARMOR on the bench, as well as all the Type-7s that the Replicas dropped. Head into the corridor and headshot the unaware guard in the nearby room, then kill his 2 companions. Go into the room and take the MEDKIT on the counter to your right, then head into the 2 rooms on your left for a HEALTH BOOSTER an another MEDKIT. Use the windows in the room on the right to kill the 2 Replicas in the other building, then knock the boards down to get into the next room. Turn a tight right as you come out to go into a room with a BODY ARMOR. Jump down into the hole. One of the small rooms by the debris contains a MEDKIT. Go out the lit door and make your way down the hallway. Open the door and navigate through the rooms until you trigger a vision. Keep walking forward until the double doors at the end open, then quickly shoot the Nightmares that come out of the flames or they will damage you. After the last one, the vision will end. Make your way through the corridor and into a room with windows. Crouch and go through the nearest one on your left. -----------------------oo - 7.8.2. POINT OF ENTRY ---- Head through the alleyway until you pass a rusted car, then lean around the corner and snipe the unaware soldier further down. Run to where he is and a truck will stop and release 4 Replicas. Kill them, then enter the back of the truck for a MEDKIT and a BODY ARMOR. Turn to your right and smash the window next to the blocked door, then go inside. CHECKPOINT Pick up the 2 MEDKITS here and go through the double doors. Kill the 3 Replicas that come off the truck and kill the other 3 further down the alleyway, as well as the Heavy Armor. Go into the back of the truck for 2 BODY ARMORS, then head into the room on the left of this area for 2 MEDKITS. Go through the small corridor at the back of this room and outside, and pick up the BODY ARMOR and 2 G2A2 ASSAULT RIFLES lying nearby. Head forward and take the COMBAT SHOTGUN, BODY ARMOR and 2 FRAG GRENADES on the porch, then go into the truck for 2 MEDKITS and a BODY ARMOR. Jump onto the barrels nearby. CHECKPOINT Jump onto the box and over the fence. Quickly run forward and go through the door to your right, then go up the stairs. Hide behind the pillar before the walkway and kill the 4 Replicas that emerge on the other side of the room. Head to where they were and take the MEDKIT on the wall. Approach the door to the alley and 4 more Replicas will jump out to the left. Kill them and go down the narrow alley to your right, then jump down the hole in the fence at the end. Make your way to a construction area, then jump onto the scaffolding to the right and break the window to jump into the room. Pick up the MEDKIT and head up the stairs and outside. CHECKPOINT Jump down the ledge on your right and another truck will drive crazily towards you. Back away around the corner and let it drive past you, then go down the alley. Make your way into the open door on the elevated porch and enter the room in front of you for a MEDKIT. Go down the corridor and through the room with the machines and go down into the open floor grating. Crawl through and drop down into the tunnel, and head down. CHECKPOINT Continue until you hear some enemies ahead. Lean around the corner and headshot the unaware guard up ahead, then go out and kill the 3 others that appear. Jump onto the pipes to your right and up onto the ledge, and 2 more Replicas will emerge on a higher floor. Kill them, then pick up the TYPE-7 PARTICLE WEAPON and BODY ARMOR here, then go up the ladder nearby. Take out the 2 Replicas that rush out, then turn back and jump down onto the lower level. Head through the opening to your right and go around to pick up a COMBAT SHOTGUN, a MEDKIT and a REFLEX BOOSTER. Backtrack and then go up the ladder and go into the room at the end for a BODY ARMOR and a HV PENETRATOR. Go back to where you found the booster and jump down the hole in the ground onto the rubble. Take the right path and turn left on the walkway to find 2 PROXY MINES, and turn right to enter a room with a AT-14 PISTOL and a MEKDIT. Go down the steps nearby and head to the opening on the other side of the room. CHECKPOINT Head forward a bit and lean out to snipe the unaware soldier. Kill the other 3 as well as the Heavy Armor, then go into the first alcove on the right for a MEDKIT, the second alcove on the left for another MEDKIT, and pick up the BODY ARMOR and HV PENETRATOR leaning against the barrel. Go forward a bit and take the FRAG GRENADE on the barrel and the BODY ARMOR behind it. Head forward and another Heavy Armor will come into the room in front of you. Kill it, then go up the stairs nearby. Make your way around and kill the 2 Replicas on the stairs, then pick up the BODY ARMOR on the boxes to your right. Go down the stairs and enter the first room on your right to pick up a TYPE-7 PARTICLE WEAPON and a MEDKIT. Head down the corridor and kill the 3 Replicas around the corner, then take the stairs to your right to head to an elevated area with a MOD-3 MULTI-ROCKET LAUNCHER and a MEDKIT. Go back to the main path and head down into the next room. Turn left and go through the door, and descend the stairs. CHECKPOINT Pick up the MEDKIT on the shelf and lean around the corner. You'll eventually spot an unaware soldier walking around. Headshot him and run into the room to kill the other Replica. Pick up the 2 FRAG GRENADES, BODY ARMOR, RPL SUB-MACHINE GUN and TYPE-7 PARTICLE WEAPON in this room, then enter the armory for 2 more TYPE-7 PARTICLE WEAPONS, 2 HV PENETRATORS and 2 G2A2 ASSAULT RIFLES. Go up the ladder here and enter the door. Navigate through the rooms until Betters speaks to you at a fork. Turn right and enter the room for 2 MEDKITS and a COMBAT SHOTGUN, then go through the double doors on the left of the fork. CHECKPOINT Head through the rooms until you come to a large, multi-storey one. Go across to the other side of the room and move forward until a window breaks and 2 Assassins pop out, one in front and one behind. Use SlowMo and kill them, then go into the nearby doorway and up the stairs, where another Assassin will pop out of a window to your left and up. Use SlowMo and you should be able to squeeze in a hit before he runs off, and then kill him as he comes down the stairs towards you. Head upstairs and proceed until you come to another large room. A final Assassin awaits you here, kill him and turn left into a small area. Go through the doorway and make your way past the next door. Descend the stairs. CHECKPOINT Go through the door and you'll hear some ATC guards outside the window. A Power Armor will soon appear, kill it as well as the guard. Head forward and you'll reach a storage room. Go along the walkway and down the ladder, then head into the room on the right of the ladder for a MEDKIT. Go into the door on the left to come to a room with a BODY ARMOR and a MEDKIT. Return to the main room and exit through the door in the corner. Head forward and another Power Armor will appear from around the corner. Kill it, then pick up the BODY ARMOR on the car nearby. Go up the steps and into the building. Go either left or right and kill the 4 ATC guards in the next room. Pick up the MEDKIT on the table in a small adjacent area, then head into the dark area in the back of the room and activate the small blue light. The wall to your left will open, revealing 2 ATC guards and an armory. Take the 2 HV PENETRATORS, 2 COMBAT SHOTGUNS, 2 TYPE-7 PARTICLE WEAPONS, 2 RPL SUB-MACHINE GUNS and 3 G2A2 ASSAULT RIFLES, then go down the hallway to your right. Pick up the BODY ARMOR on the table, then go into the door. Go up the stairs and attempt to open the door across the room. When it opens, head inside and go up the stairs. Turn left at the top and make your way across the walkway and pick up the HEALTH BOOSTER on the shelf in the room at the end. Backtrack to the previous room and head forward. Enter the elevator and activate the controls. You'll be thrown into a vision. Once you gain control, swim down the hole in front of you. Keep walking forward and go through the double doors, then approach the doors in front. In the pit of flames, listen to the Nightmare's telltale shriek and shoot them accordingly as they appear (preferably with the HV penetrator, if you have it). Once you kill 6 or so, you'll return to reality. Activate the elevator. ---------------------------\\ 7.9. INTERVAL 9 - Incursion //--------------------------- ---------------oo - 7.9.1. LAPDOG ---- Once the elevator stops, quickly seek cover as a turret will descend in front of you. Destroy it, then go into the small room nearby for a MEDKIT. Head left from this room and a turret will drop down in front of you. Lean out and gun it down, then go forward and pick up the BODY ARMOR and HV PENETRATOR. Turn right and jump up onto the large pipe, and go into the ventilation shaft for 2 REMOTE BOMBS. Backtrack to the previous room and go down the ladder. Make your way through the underground and climb the ladder at the end. Proceed forward. CHECKPOINT Lean left and snipe the unaware ATC guard on the balcony. Kill the 3 others, then head into the next room. Look up to your left and shoot the oil barrel to kill the guard, then go forward and look behind you to spot another guard. Kill him, then pick up the MEDKIT on the barrels near the window. Go into the hallway and turn right, then peer around the next corner. Headshot the unaware guard and kill his 4 buddies. Head forward and pick up the BODY ARMOR in the room to the left and the MEDKIT, COMBAT SHOTGUN, G2A2 ASSAULT RIFLE and 2 FRAG GRENADES in the room ahead, then access the laptop in the same room. Head out and turn left past the machines. Go up the ladder and walk left along the pipes until you get to a dead end with an orange light. Drop down into the space behind the wall and you'll end up in the room Mapes was in. Go up the steps. CHECKPOINT Go up the stairs and kill the ATC guard around the corner. Pick up the MEDKIT to your left, then head right and kill the remaining 2 guards. Take the COMBAT SHOTGUN on the trolley and turn left there to find a HV PENETRATOR, a BODY ARMOR and a MEDKIT. Go back to the trolley and head forward. You have a choice now to either enter the room with the turret via the sliding door, or you can jump onto the pipes beside the door and make your way around to the other side, where you can probably take the turret by surprise. Either way, pick up the REFLEX BOOSTER, BODY ARMOR and MP-50 REPEATING CANNON in here and go out the other door. The gas pipe will blow, effectively blocking your path. Head into the room on the left and destroy the turret that comes down, then pick up the MEDKIT on the table by the windows. Go out the door and you'll encounter some ATC guards. Run past the barrels and around to where the flames are to pick up a BODY ARMOR. Return to the junction and kill the guards in this area and go up the stairs. Kill the 4 guards in the next room and pick up the MEDKIT on the table to the left. Go right and pick up the BODY ARMOR and COMBAT SHOTGUN on the trolley, then turn left and pick up a RPL SUB-MACHINE GUN, a G2A2 ASSAULT RIFLE and another MEDKIT. Go down the stairs and kill the 2 guards, then head down and along the hallway to find another 3. After killing them, quickly head forward and kill the guard to your left as the gate goes down if you can. Jump over the table to pick up a BODY ARMOR, COMBAT SHOTGUN and G2A2 ASSAULT RIFLE. Head to the closed gate and turn left and enter the room. Pick up the MEDKIT and access the laptop, then approach the ladder. CHECKPOINT Go down the ladder and kill the 3 escaping ATC guards in the tunnel. Pick up the MEDKIT to your left on the way and shoot the lock off the wire door. Go up and right and make your way through until you come to a room with some proxy mines and a shaking pipe. Carefully walk along the walkway and turn right at the pipe, then head along the tunnel and up the ladder. Pick up the HEALTH BOOSTER and G2A2 ASSAULT RIFLE, then jump onto the pipe nearby and down past the mines. Kill the 2 guards in the next area and take the BODY ARMOR and 2 FRAG GRENADES. Go into the corridor and you'll find a gas wheel. If you somehow managed to burst the shaking wheel in the proxy mine room, you can turn the flame off here, shoot the lock off the door and make your way to the room to get into the side tunnel. Otherwise, head past the wheel and up the stairs. Climb the ladder and go into the pipe area to enter the ventilation shaft, then crawl along and drop all the way down at the end. ---------------oo - 7.9.2. BYPASS ---- Drop down the shaft and head out into the room. Go down the steps and through the door. Make your way through until you get to the walkway. Approach Mapes and he'll reveal that you'll have to divert power to the Vault door to open it. Head to the area behind you and continue forward until you see ladders to your left and right. Descend the left one and go forward, entering the door on the left. Go right and down the ladder to pick up a MEDKIT, then head left and up the stairs. Make your way to the walkway and kill the 4 Replicas. Go down the ladder to find 2 REMOTE BOMBS, a MEDKIT and a MP-50 REPEATING CANNON, then go back up and head forward to pick up the BODY ARMOR by the steps. Ascend them and notice the closed door to your right, then go left and you'll reach a large room with a red walkway above you. Activate the 2 panels at the end of both left and right paths, then backtrack to the previous area and go through the now-open door. CHECKPOINT Go up the steps and head along until you reach a ladder. Climb it and navigate through the rooms until you come to one with 3 Replicas. Kill them, then pick up the MEDKIT and BODY ARMOR here. Go up the stairs and along the walkway, then pick up the COMBAT SHOTGUN and turn right. Crawl along the pipe to find a MEDKIT and a PROXY MINE, then go back to where you found the shotgun and drop down the side to access the laptop. Now, you can either jump onto the pipes via the crate and jump over the railing to get the REFLEX BOOSTER and MEDKIT, or you can shoot off the grating and crawl through the vent, then go up the ladder once you emerge and go down the hallway to reach the items. Either way, go up the stairs beside where you come out of the shaft and go through the sliding door. Go along the walkway and through the door into the next room, which holds a MEDKIT and a HV PENETRATOR. Go through the door and lean out to headshot the unaware Replica walking around below. There's a total of 5 enemies here, kill them all and jump down. Pick up the MEDKIT and COMBAT SHOTGUN in the right half of the room, and go around the other side for a BODY ARMOR. Go down the stairs next to the crates and make your way to the room with the machinery. Activate the nearest panel, then go to the other side of the room and access the laptop. Go up the nearby ladder and activate the panel, then activate the final one in the middle of the room. Go into the sliding door to the right of the laptop and you'll find a HV PENETRATOR, a BODY ARMOR, 2 REMOTE BOMBS and 2 MEDKITS, one on the wall above the stairs. Backtrack to the large room where you fought the Replicas and go up the stairs and through the opened double doors. CHECKPOINT Head down the hallway and kill the 3 Flying Drones in the next room, then make your way through until you reach a blocked door. Head past it and turn left to find a MEDKIT, then go behind the boxes and shoot off the grating. Crawl through the shaft and shoot off the grating at the end to emerge in a room with a BODY ARMOR and a MOD-3 MULTI-ROCKET LAUNCHER. Drop down via the right canister belt and make your way to the machinery room. Activate the blue panel, then go down the stairs and around to the back to find a HEALTH BOOSTER, then go around into the corridor. When you reach a split in the path, go forward and listen to the phone message and pick up the MEDKIT. Climb the nearby ladder and make your way to the blue panel. Activate it and go through the door. CHECKPOINT Go upstairs and kill the 2 Replicas in the next room. Pick up the MEDKIT, then activate the lift. Go down the stairs and out the door, then kill the 3 Flying Drones to your left. Activate the panel near Mapes and enter the Vault. Go up the steps and activate the panel. ------------------------------\\ 7.10. INTERVAL 10 - Revelation //------------------------------ -------------------oo - 7.10.1. THE VAULT ---- Go through the nearby door and go down the hallway. You'll be thrown into another pit of fire vision. Kill the Nightmares by listening to their shrieks, then once you return to reality, shoot Fettel in the head. Go up the steps and take the MEDKIT, then easily kill the Replicas and pick up their weapons. Go down the hallway and access the laptop, then head forward and activate the lift. Go into the room when the door opens and then go through the sliding door. CHECKPOINT Pick up the BODY ARMOR and MEDKIT in the next room, then kill the Nightmares both in the vision and in the real world. Go out the sliding door and head straight forward and search behind the barrels for a REFLEX BOOSTER. Go right and pick up the MEDKIT on the table, then go down the stairs. Follow the path and take the BODY ARMOR in the corner by the machine, then head forward and kill the 2 groups of Nightmares that emerge around the machines. Go up the steps and you'll eventually come to a room where another 2 groups of Nightmares will appear. Keep going forward and pick up the MEDKIT on the trolley, then go down the hallway to the left. Make your way around the walkway and go up the lift. CHECKPOINT Make your way around to the switch, grabbing the RPL SUB-MACHINE GUN on the crate nearby. Activate the panel and shoot the 4 exposed energy cores. Go through the sliding door behind you and head forward. Pick up the MEDKIT in the room with the walkways and go onto them to kill 2 packs of Nightmares. Take the MP-50 REPEATING CANNON by the wall and go along the walkway into the corridor. Navigate through until you reach the elevator. Activate it and then go out onto the walkway. Kill the Nightmares and head to the other side into the elevator. If you're quick, you won't have to deal with the next group of Nightmares that appear on the walkway. -------------------------------\\ 7.11. INTERVAL 11 - Retaliation //------------------------------- ---------------------oo - 7.11.1. GROUND ZERO ---- Pick up the MEDKIT, MP-50 REPEATING CANNON, BODY ARMOR and COMBAT SHOTGUN in this room, then head into the open door to pick up another MEDKIT. Go up the steps and make your way through the corridor until a gas pipe explodes in front of you. Jump down the railing beside you and pick up the HV PENETRATOR (which are good against the Nightmares, so you should probably take it). Go up past the flames and some Nightmares will appear to your right. Kill them, then go into the room behind you. Pick up the MEDKIT and head forward, and 2 groups of Nightmares will come out, from 2 directions. Search behind the crates for a MEDKIT and a HEALTH BOOSTER, then continue into the next room. Head forward and a group of Nightmares will appear from behind you. Kill them, then pick up the MEDKIT and BODY ARMOR on the crate. Behind the shelf to the left are 2 RPL SUB-MACHINE GUNS. Proceed forward and approach the closed double doors, and Nightmares will burst out. Kill them and go through. Head through the middle of the shelves and more Nightmares will emerge. Take the MEDKIT and kill the Nightmares that spawn, then go up the stairs and take the BODY ARMOR. Head up the stairs and go towards the MEDKIT in front of you. Kill the Nightmares to your right, then pick up the RPL SUB-MACHINE GUN by the door. Go left through the doorway and proceed through, picking up the MEDKIT and HV PENETRATOR on the way. CHECKPOINT Head forward and up the stairs to pick up 2 AT-14 PISTOLS on the shelf. Go through the hallway and you'll come out on a walkway above a large room. Equip your HV and jump down, and shoot the large numbers of Nightmares that spawn here. You should take next to no damage as long as you stay back by the RPL SUB-MACHINE GUN and MEDKIT and take them out while they're still far away. Also remember to watch your clip, you don't want to reload while a mass of them are about to reach you. Once they're gone, take the MP-50 REPEATING CANNON if you wish. There's another MEDKIT on a shelf on the left side of the room, as well as a third MEDKIT and a BODY ARMOR by the door at the other side of the room. Jump down into the hole in the ground. CHECKPOINT Go into the tunnel and 2 Nightmares will burst out. Use SlowMo and kill them, then take the MEDKIT and continue forward. Another group of Nightmares will appear. Kill them and make your way through the tunnel until you enter a vision. Go through the doors in front of you and shoot Alma as she appears to your left. Go up the stairs and open the double doors, and shoot her again when she appears. Continue up the stairs and walk forward until you see Alma kill a doctor behind the double doors in front of you. Quickly turn around and keep shooting her when she appears (11 times to be exact) until she disappears a third time. You'll return to reality shortly after. Go through the double doors in front and make your way to the elevator. Activate it and jump through the window. Watch the explosion and wait until you pass out. Enjoy the ending! It's been a tumultuous journey, so you deserve it. Phew. oooo-----------------------------------------------------------------------oooo \\ 8. Weapon List [WEPN]// oo---------------------------------------------------------------------oo -----------------\\ - F i r e a r m s //----------------- ------------oo AT-14 PISTOL oo------------ The first gun that you are given in the game. This weapon has a medium firing rate coupled with quite good damage. Unfortunately you have to press the Fire button with every shot as it is semi-automatic, but you can carry two of these pistols on you at once and can dual-wield them which improves the firing rate. Sadly ammo for it becomes quite uncommon as the game progresses. They are also small and light, so your speed isn't impeded much when using these. The pistol isn't too great for sniping due to the recoil, but it can be done. Verdict: Use the pistol in the first few levels until you get a better gun to replace it. -------------------oo RPL SUB-MACHINE GUN oo------------------- Another default gun given to you. This gun has the fastest firing rate out of all the ones available and has a relatively large clip size too, though the damage isn't particularly wonderful. However you can make up for that by spraying the enemies with a few bursts of rapid fire; ammo isn't a problem as nearly every enemy in the first half of the game carries this gun. It's also a lightweight weapon, so your movement is quite fast. Again, not a very good sniping weapon due to the horrendous recoil, so you'll have to adjust it with every burst of fire. Verdict: Good to use in the earlier levels, but should be replaced later with another relatively fast-firing gun due to its low damage. --------------------oo VK-12 COMBAT SHOTGUN oo-------------------- This is an awesome weapon that you get your hands on quite early in the game and will probably never drop. It does very high damage and can usually OHKO a normal enemy at close to medium range. It's also very helpful against more heavily armored enemies due to its sheer power. Ammo is decently plentiful, so don't hold back in using this gun. Sniping isn't such a good idea due to the spraying nature of the pellets, but you can always use the zoom feature to get better accuracy. Verdict: Keep this gun with you as the 'power' weapon throughout the game for close-quarter combat, though more powerful guns will eventually pop up to take its place. ------------------oo G2A2 ASSAULT RIFLE oo------------------ This rifle is like a boosted version of the sub-machine gun, with better damage and little recoil, although the rate of fire is a tad slower. It's also very accurate, making it a good sniping weapon. Ammo is uncommon the beginning of the game, but later on becomes the standard enemy gun so there'll be plenty to go around. In fact, ammo is so easy to get that this will probably be the gun you end up dropping when you temporarily pick up the rare stronger weapons. Verdict: A great all-rounder gun that serves as a good primary weapon past the first few levels of the game, when ammo for it becomes plentiful. -------------oo HV PENETRATOR oo------------- An interesting gun that fires metal spikes instead of bullets, which gives it high armor penetration. It has excellent accuracy and decent rate of fire, and the armor penetration means it deals more direct damage to enemies. However, ammo for this gun is quite rare, although there'll usually be at least one or two enemies carrying it in each level. Keep an eye on the ammo though, or you'll quickly run out. The accuracy and lack of recoil means it is ideal for sniping, so you may want to carry it around just for that purpose. Oh, and it can also pin enemies to the wall when you shoot them with it, which is quite cool. Verdict: Better as a secondary weapon due to its ammo rarity, and one of the best readily-available weapons for sniping. Keep it with you as this is quite a useful little gun, even at the end of the game. ---------oo ASP RIFLE oo--------- Another good sniping gun with a decent firing rate and a scope, which allows for extra accuracy. However it has a rather severe recoil that jerks the gun up with every shot, so it's better if you aim low if you want all 3 shots in each burst to hit. Ammo for the ASP becomes more common as the game progresses so that doesn't really pose a problem. The damage is also quite decent, though it isn't particularly powerful. Verdict: Use it if you want to have some fun with the scope, otherwise it's not recommended due to the recoil. Keep it as a tertially sniping weapon if you really can't live without the zoom. ---------------------------oo MOD-3 MULTI-ROCKET LAUNCHER oo--------------------------- Like the shotgun, this is a power weapon with a relatively slow firing rate. It shoots 3 rockets with each shot, however due to the small clip size you'll have to reload often so it's best saved for tougher enemies like Heavy Armors or for clearing out large numbers of Replicas at once, which the splash can do quite well. The accuracy is great, with little to no noticeable recoil. However, ammo is very rare and doesn't appear until halfway through the game, so it's probably best just to grab it when you find it and use it until it's depleted and drop it again. Verdict: Enjoy it while you can, because you won't come across it often enough to make it a keeper. ----------------------oo TYPE-7 PARTICLE WEAPON oo---------------------- Another true power weapon that shoots beams of charged particles that incinerate your enemies. The fire rate is slow, but it's an OHKO for normal foes so that can be forgiven. In fact, if there's more than one enemy lined up in the beam's path, it can fry all of them at once. The clip size is small, but usually you won't need to reload unless it's a really long fight or if your aim is really bad. The Type-7 makes for an excellent sniping weapon due to its scope, and even without zoom it's incredibly accurate. There's no recoil either which makes it even better. However, it's quite heavy, so you'll be slowed down a bit, and ammo is pretty rare - you won't see it until the later levels. Verdict: This gun will quickly win your heart, so either use it up as you find it or save it for the more difficult enemies. Either way you'll want to keep it for as long as possible. ----------------------oo MP-50 REPEATING CANNON oo---------------------- The third of the trio of power weapons. As the name suggests, this is a cannon, and shoots explosive ammunition which has a small splash effect. It's not as powerful as the Type-7 and doesn't have a scope, but can still kill a Replica in 1-2 shots. It's not a particularly good sniping weapon, and is best at close- to mid-range. It also has a slight recoil, so aiming after each shot is required at further distances. The clip size is quite large, which is another up-side, although you won't find much ammo for it. Like the other power weapons, this firearm is heavy so it's best to put it away until you need it. Verdict: Pick it up when you find it and have fun until it runs out. Ammo is very rare, so enjoy it while it lasts. ---------------------\\ - E x p l o s i v e s //--------------------- --------------------------oo N6A3 FRAGMENTATION GRENADE oo-------------------------- Your typical frag grenade, best used for flushing out hiding enemies. If it is thrown into a small enclosed area, it can probably kill everyone in it (except more heavily armored foes). However, they don't seem to do as well if used against Heavy Armors or Power Armors, so save them for normal Replicas. Frag grenades are fairly commonly found compared to other explosives, although they are still quite rare as enemies don't drop them. Verdict: Useful to keep in your inventory, in case you ever come across large groups of Replicas in a small area. Otherwise, most enemies are smart enough to run when they spot a grenade, so it might not do any damage unless you aim it at one of them directly. -------------------oo AT-S PROXIMITY MINE oo------------------- An explosive that is better used as a defensive rather than an offensive weapon, due to its small throwing range. You can set traps for enemies to blast themselves on and you won't kill yourself if you approach one of your own mines, because it can tell the difference between friend and foe. This allows for some strategic placement, which can come in handy when you have lots of Replicas on your tail as they usually won't notice the mines, unlike the frag grenades. The proxy mine is also good against heavily armored enemies due to its high damage and good armor penetration, so they can be thrown directly in the faces of Heavy or Power Armors to deal high damage. Proxy mines are more rare than frag grenades, but there should still be one or two in each level to keep up your stock. Verdict: Useful if you like setting traps for unsuspecting enemies, otherwise their only real use would be against heavily armored foes. ---------------oo M77 REMOTE BOMB oo--------------- A neat little bomb that can stick to surfaces, which you then detonate by pressing the remote. Enemies usually don't notice them so you can throw it into a Replica-filled room and wait for them to get close enough before setting the bomb off. However, you can't use a firearm while you use the remote bomb because you have to hold the remote in your gun hand, so you'll have to either toss a bunch and hope you kill all of them, or try to switch back to your gun quickly after detonation. Remote bombs are the rarest explosives, and you probably won't find enough of them to use them frequently. Verdict: Excellent for traps, though the inability to use a gun at the same time brings it down slightly. oooo-----------------------------------------------------------------------oooo \\ 9. Item List [ITML]// oo---------------------------------------------------------------------oo ------oo MEDKIT oo------ Medkits are your standard HP-refilling items. They heal 50 HP, and you can carry up to 10 of them at once. They can be found quite regularly, so you can usually max out your stash of them depending on how good at avoiding damage you are. ----------------oo LIGHT BODY ARMOR oo---------------- Light body armor increases your armor bar by 35 points. You can find them scattered in every level, although they are a rarer find than medkits. Make sure you put one on every time you find one, to minimize the damage taken. --------------oo HEALTH BOOSTER oo-------------- These are the light blue, glowing injection gun-looking things that you find throughout the game. There's usually one per level, and they are often tucked away in places you wouldn't normally go to during normal gameplay. They increase your maximum HP by 5 points, and also heals you completely. In total they bring your maximum HP up to 199, although you cannot pick up all of them because your health will already be at max when you find the last one. --------------oo REFLEX BOOSTER oo-------------- These are the light green, glowing injection gun-looking things that you find throughout the game. There's usually one per level, and they are often tucked away in places you wouldn't normally go to during normal gameplay. They increase your SlowMo duration by 0.25 seconds each, which brings you up to a total of 15 seconds of SlowMo time (you start off with 10 seconds). oooo-----------------------------------------------------------------------oooo \\ 10. Credits [CRDT]// oo---------------------------------------------------------------------oo Thanks to: - You, for reading this. - GameFAQs for hosting this guide. - Monolith Games, Sierra, etc for making F.E.A.R. so I could play it and write this guide. - bob3739's awesome Booster FAQ, which I referred to to make sure I didn't miss any during gameplay. - Me, for writing this. :D FAQ/Walkthrough (c) 2007 Lunadea