=============================================================================== FAQ/Walkthrough for 5 DAYS A STRANGER =============================================================================== GUIDE INFORMATION ----------------- Author: Tom Hayes E-mail: thayesguides(at)gmail(dot)com System: PC Updated: 19th June, 2008 Version: 1.1 CONTENTS -------- 1. Introduction 2. Walkthrough 3. Item List 4. Copyright Information VERSION HISTORY --------------- 1.1: 19th June, 2008 (Format update) 1.0: 12th May, 2008 (First version) =============================================================================== 1. Introduction =============================================================================== This is the first in a series of four adventures in the John DeFoe quadrilogy by Yahtzee. The games can be downloaded for free from the developer's website: http://www.fullyramblomatic.com/games.htm. In 5 Days a Stranger, cat burglar Trilby breaks into the supposedly deserted DeFoe manor, but soon finds himself trapped in the house with four other people by a mysterious force. As people in the house start being murdered, Trilby must find a way of stopping the killer. =============================================================================== 2. Walkthrough =============================================================================== DAY 1 ----- The game starts in the office on the second floor. Try to open the window: It has jarred shut. Open the door to exit the room. In the hall, Trilby sees a man running away from him. Go downstairs to the lobby. Open the right door three times to meet Philip: He says that he will be calling a meeting in the lounge. Open the left door three times and go upstairs to the hall. Walk to the right side of the hall and talk to Simone to tell her about the meeting. Walk downstairs and open the left door three times to go outside. Use the tree to hear a voice. Talk to the tree and Jim will drop down. Return to the house and open the right door three times to enter the lounge. Talk to Jim, Philip and Simone about all of the topics to complete the first day. DAY 2 ----- Open the left door four times to go outside. Walk east to the garden and talk to Philip. Say "What are you doing with the metal detector?": He is looking for the family tomb. Say "How do you know the tomb's there?": He will continue to look in the garden unless he sees evidence that it might be somewhere else. Say "See you around.". Return to the house. Open the right door twice, go upstairs and open the nearest door to enter the library. Get one of the yellow books on the third shelf on the left bookcase to take the plan. Return to the garden and give the plan to Philip to get the metal detector. Walk west and use the metal detector on the pipeline to track the trail of the pipe to a pile of dirt in the garden. Use the dirt to reveal a panel. Use the panel: Nothing seems to happen. Walk west to see that the swimming pool has been drained. Climb down the ladder into the pool to complete the day. DAY 3 ----- Open the left door four times to go outside: Trilby's car has appeared. Enter the house, open the right door twice and go upstairs. Open the nearest door to enter the library. Talk to Jim and say "What're you doing?": He wants to help. Say "Do you want to tag along with me?": He starts following Trilby. Go back outside the house and use the car to get the lockpicks. Use the lockpicks on the shed door to unlock it, then open the door to enter the shed. Get the saw and the pickaxe. Exit the shed and wait for Jim to appear. Use the saw on the tree and Jim will help Trilby to cut it down. Enter the house. Open the right door twice to enter the lobby. Get the newspaper. Go upstairs and use the lockpicks on the second door from the right. Open the wardrobe and get the green book. Open the window and climb outside. Use the grolly on the loose tile to swing over to the other window sill. Use the window to enter the room. Get the teddy on the bed. Open the nightstand to get the diary. Open the door to exit the room. Open the door near the top of the stairs to enter the library. Get one of the blue books on the bottom-left shelf. In the inventory, read the article, red diary, green diary, newspaper and family history: Trilby will say that he wants to find Matthew's body and that a book in the library may help. Get one of the black books on the right shelf. Read the book. Exit the library, go downstairs and open the right door twice to enter the television room. Get the cord. Open the left door five times to go outside. Get the twig. Return to the kitchen and open the middle cabinet to see a bag of salt. Combine the cord with the teddy. Combine the cord + bear with the stick. Use the bear + stick on the salt. Open the right door twice, go upstairs and open the third door from the right. Use the salty bear + stick on the bed. The salty bear + stick can now be looked at to direct Trilby to the kitchen. After arriving at the kitchen, look at the plan: Trilby will see something that doesn't belong on the map. Use the pickaxe on the left wall. Go through the hole to the basement. Look at the salty bear + stick and follow the directions until Trilby says that it points down. Use the area to uncover two skeletons: A smash is then heard from upstairs. Walk upstairs and open the right door five times to see that the idol has fallen. Get the idol to complete the third day. DAY 4 ----- Trilby wakes up in the shed. Talk to the window to hear Simone outside. Talk to window again to speak to Simone. Say "What makes you think I killed Philip, anyway?": Simone asks for Trilby's version of the story. Say "I was possessed by the ghost!". Say "It possessed me just like it did when I killed AJ.". Say "I'm delirious with guilt most of the time.": She slides the tie under the door. Get the tie to find the lockpick. Use the lockpick on the door, then open the door to exit the shed. Enter the house. Open the right door twice, go upstairs and open the door at the right side of the hall to enter the bathroom. Shortly after Simone enters the bathroom, the welder will appear. Wait until he is standing on the rug, then use the rug to complete the fourth day. DAY 5 ----- Choose any answer to Simone's questions. Enter the room behind Trilby and talk to Jim to get the welding mask, apron and machete. Say "See you later.". Exit the room, go downstairs and open the right door to enter the sitting room. Get the scissors on the dresser. Open the left door three times to enter the kitchen. Combine the scissors with the apron to get the strip. Combine the welding mask with the strip. Combine the mask + strip with the machete. Use the mask + machete on the salt. Go through the hole to the basement and use the salty mask + machete on the chains. Exit the basement. Open the right door twice, go upstairs and open the far right door to enter the bathroom. Look at the salty mask + machete and follow the directions to the correct location. Combine the scissors with the salty mask + machete. Use the machete on the tiles to reveal a skeleton. Get the body. Exit the bathroom. Open the door near the top of the stairs to enter the library. Get one of the black books on the right shelf. Exit the library. Go downstairs and open the right door three times. Read the black magic book. Use the remains on the floor in front of the fire. Use the apron on the remains. Open the left door twice to enter the living room. Talk to Simone and say "Could you meet me in the trophy room?". Open the left door, go upstairs and open the third door from the right. Talk to Jim and say "Could you go down to the trophy room?". Return to the trophy room. Get the rifle above the fire and give it to Simone. Give the teddy to Jim. Use the black magic book on Trilby to complete the game. =============================================================================== 3. Item List =============================================================================== APRON Found by talking to Jim on day 5. It is combined with the scissors to make the strip. After the remains have been used on the floor in the trophy room, the apron is one of the items that is used on the remains. ARTICLE Found by talking to Philip in the meeting at the end of day 1. It is one of the items that has to be read before Trilby can get the white magic book from the library. BEAR + STICK Made by combining the cord + bear with the stick. It is used on the salt in the kitchen to make the salty bear + stick. BLACK MAGIC BOOK After the remains have been found on day 5, the black magic book is found by getting one of the black books on the right bookshelf in the library. It has to be read before the remains can be used on the floor in the trophy room. It is used on Trilby in the trophy room. BOOK (WHITE) Found by getting one of the black books on the shelf in the library after the article, red diary, green diary, newspaper and family history have been read. It has to be read before the body can be found at the end of day 3. CORD Found in the television room. It is combined with the teddy to make the cord + bear. CORD + BEAR After the white magic book has been read, the cord + bear is made by combining the cord with the teddy. It is combined with the stick to make the bear + stick. DIARY (GREEN) Found in the wardrobe in the second room from the right in the upstairs hall. It is one of the items that has to be read before Trilby can get the white magic book from the library. DIARY (RED) Found in the nightstand in the third room from the right in the upstairs hall. It is one of the items that has to be read before Trilby can get the white magic book from the library. FAMILY HISTORY Found by getting one of the blue books in the library. It is one of the items that has to be read before Trilby can get the white magic book from the library. GROLLY Available at the start of the game. After climbing outside the window from the second room from the right on the upstairs hall, the grolly is used on the loose tile so that Trilby can swing over to the other window. LOCKPICK Found by talking to Simone while in the shed on day 4. It is used on the shed door. LOCKPICKS Found in the car outside the house on day 3. They are used on the shed door. They are used on the second door from the right in the upstairs hall. MACHETE Found by talking to Jim on day 5. It is combined with the mask + strip to make the mask + machete. After using the salty mask + machete to find the skeleton in the bathroom, the scissors are combined with the salty mask + machete to get the machete back. It is used on the tiles in the bathroom. After the remains have been used on the floor in the trophy room, the machete is one of the items that is used on the remains. MASK + MACHETE Made by combining the mask + strip with the machete. It is used on the salt in the kitchen to make the salty mask + machete. MASK + STRIP Made by combining the welding mask with the strip. It is combined with the machete to make the mask + machete. METAL DETECTOR Found by giving the plan to Philip on day 2. It is used on the pipeline at the right side of the swimming pool. NEWSPAPER Found on the table in the lobby. It is one of the items that has to be read before Trilby can get the white magic book from the library. PICKAXE Found in the shed on day 3. After making the salty bear + stick and looking at the plan, the pickaxe is used on the left wall in the kitchen. PLAN After talking to Philip about the tomb on day 2, the plan is found by getting the yellow book in the library. It is given to Philip. After making the salty bear + stick, the plan is looked at so that the left wall in the kitchen can then be selected. REMAINS Found by using the machete on the tiles in the bathroom on day 5. After reading the black magic book, the remains are used on the floor in the trophy room. SALTY BEAR + STICK Made by using the bear + stick on the salt in the kitchen. It is used on the bed in the third room from the right in the upstairs hall. It is looked at in the basement to direct Trilby to the location of the skeletons. SALTY MASK + MACHETE Made by using the mask + machete on the salt in the kitchen. It is used on the chains in the basement on day 5. It is looked at in the bathroom to direct Trilby to the location of the skeleton. The salty mask + machete is then combined with the scissors to separate the machete and the welding mask. SAW Found in the shed on day 3. After Jim is following Trilby, the saw is used on the tree outside the house. SCISSORS Found on top of the dresser in the sitting room on day 5. They are combined with the scissors to make the strip. After using the salty mask + machete to find the skeleton in the bathroom, the scissors are combined with the salty mask + machete to separate the machete and the welding mask. STICK Found on the ground outside the house. It is combined with the cord + bear to make the bear + stick. STRIP Made by combining the scissors with the apron. It is combined with the welding mask to make the mask + strip. TEDDY Found on the bed in the third room from the right in the upstairs hall. After the white magic book has been read, it is combined with the teddy to make the cord + bear. It is given to Jim in the trophy room on day 5. WELDING MASK Found by talking to Jim on day 5. It is combined with the strip to make the mask + strip. After the remains have been used on the floor in the trophy room, the welding mask is one of the items that is used on the remains. =============================================================================== 4. Copyright Information =============================================================================== This file is Copyright 2008 Tom Hayes. As it can be difficult to keep track of websites that haven't posted the latest version of this file, please do not distribute it without my permission. Send an e-mail to me if you would like to post this file on your website and you will likely receive a positive response. If you do post the file, please keep it in its original form with all of the sections intact and credit the author (Tom Hayes) as the writer of the file. The latest version of this file can be found at www.gamefaqs.com.