=============================================================================== FAQ/Walkthrough for GABRIEL KNIGHT: SINS OF THE FATHERS =============================================================================== GUIDE INFORMATION ----------------- Author: Tom Hayes E-mail: thayesguides(at)gmail(dot)com System: PC Updated: 19th June, 2008 Version: 1.1 CONTENTS -------- 1. Introduction 2. Walkthrough 2.1. Day 1 2.2. Day 2 2.3. Day 3 2.4. Day 4 2.5. Day 5 2.6. Day 6 2.7. Day 7 2.8. Day 8 2.9. Day 9 2.10. Day 10 3. Item List 3.1. Day 1 3.2. Day 2 3.3. Day 3 3.4. Day 4 3.5. Day 5 3.6. Day 6 3.7. Day 7 3.8. Day 8 3.9. Day 9 3.10. Day 10 4. Point List 5. Copyright Information VERSION HISTORY --------------- 1.1: 19th June, 2008 (Format update) 1.0: 12th June, 2003 (First version) =============================================================================== 1. Introduction =============================================================================== Gabriel Knight: Sins of the Fathers is the first in a series of three adventure games for the PC made by Sierra. Sins of the Fathers features Gabriel as a writer in New Orleans trying to find ideas for his new book. After reading the news about a number of voodoo murders in the city, Gabriel decides to research the subject for his book and sets off to investigate. The voodoo murders in the city increase as the game progresses, and Gabriel soon discovers the location of the secret voodoo base in New Orleans. Featuring one of the most detailed and involving plots in an adventure game, Sins of the Fathers is an outstanding game in terms of story, depth and the realism of the characters. Set over ten days, the length and mystery of the voodoo case in Sins of the Fathers is one that rivals the superb mystery of the first Broken Sword game. Overall, SF is an excellent start to the GK series, and is considered by many fans to be the best of the three. =============================================================================== 2. Walkthrough =============================================================================== ------------------------------------------------------------------------------- 2.1. Day 1 ------------------------------------------------------------------------------- ST. GEORGE'S BOOK SHOP ---------------------- At the start of the game, walk through the curtains at the top-right corner of the room, and get the hair gel from the medicine cabinet in the bathroom. Get the flashlight from the right side of the dresser, and walk back through the curtains. Read the book of German poetry from the top-left shelf and get the book on snakes from the top-right shelf. Get the magnifying glass and tweezers on the right side of the desk, and open the cash register to get the gift certificate. Ask Grace about Messages four times to reveal the locations for Grandmother Knight's House and the Police Station on the map. Read the newspaper on the counter, and open the door to exit the book shop. Select the New Orleans map. GRANDMOTHER KNIGHT'S HOUSE -------------------------- Walk to the attic and get the sketchbook on the right arm of the chair. Open the sketchbook. Operate the clock. Move the dragon on the outer disc to the top, and move the clock hands to 3. Operate the key, and get the photograph and the letter from the secret drawer. Exit the view of the clock and walk downstairs. Ask Grandmother Knight about the Knight Family, and then ask her about Harrison Knight, Philip Knight and Margaret Templeton Knight. Ask her about Heinz Ritter, and then exit the house. Select the French Quarter. POLICE STATION -------------- Talk to the desk sergeant and ask him about Detective Mosely. Ask him about the Photographs, and then exit the conversation to receive the envelope. In the inventory, open the envelope to find two photographs. Exit the station. JACKSON SQUARE -------------- After talking to the desk sergeant in the police station, the motorcycle officer will arrive at the bottom-right corner of the square. Find the mime and walk near him until he starts following, then walk near the officer. The mime will annoy him and he will leave. Operate the radio on the bike to find the location of the crime scene. Exit the square and select the New Orleans map. CRIME SCENE ----------- After Mosely exits the area, use the sketchbook on the lines to copy the pattern. Use the magnifying glass on the flat section of grass at the right side of the area and use the tweezers to pick up the small snake scale. Get the clay from the bank of the lake and exit the area. POLICE STATION -------------- Talk to the desk sergeant and ask him about Detective Mosely. Open the swinging door and open the door to Mosely's office. Ask Mosely about the Pattern Around Bodies and the Other Six Patterns. Exit the office and ask Franks for the file. Put the file in the in box and return to the office. Ask Mosely about the Photographs and say "A cop/author photo might be nice." When Mosely asks if there is anything else, say "Hold on a sec while I go check my hair." Outside the office, get the file and use it on the photocopy machine. Put the file in the in box, and then exit the station. ST. GEORGE'S BOOK SHOP ---------------------- Ask Grace to Request Research Malia Gedde and exit the conversation to complete day 1. ------------------------------------------------------------------------------- 2.2. Day 2 ------------------------------------------------------------------------------- ST. GEORGE'S BOOK SHOP ---------------------- Read the newspaper on the counter and open the door to exit the book shop. POLICE STATION -------------- Open the swinging door and operate the temperature gauge. Move the dial to 75 or above, then open the door to enter Mosely's office. Ask Mosely for coffee and get the badge from his coat after he leaves the room. Exit Mosely's office and open the door to exit the police station. Select the New Orleans map. GEDDE ESTATE ------------ Operate the door knocker and say "I'd like to see Malia Gedde, please." Say "I DO have official business." Show the badge to the man to enter the mansion. After a while, Malia will arrive in the room. Ask her about Voodoo, Lake Ponchartrain, and then Flirt With Her to get thrown out of the mansion. Exit the Gedde estate and select the French Quarter. JACKSON SQUARE -------------- Walk west and give the gift certificate to the hot dog vendor to receive a lucky dog. Give the lucky dog to the boy on the platform, and then walk east and north to return to the area with the artist. Walk south and return north to see the artist's technical drawing blow away in the wind. Walk south, west and talk to the boy on the platform. Say "Can you fit through the bars around the statue?", and he will give you the technical drawing. Walk east and give the technical drawing, partial pattern and the photocopied file to the artist. Exit Jackson Square. HISTORICAL VOODOO MUSEUM ------------------------ Talk to Dr. John and ask him about Voodoo. Ask him about Historical Voodoo five times, Marie Laveau six times and Current Voodoo twice. Exit the museum. ST. LOUIS CEMETERY #1 --------------------- Ask the watchman about Marie Laveau and Other Marked Tombs. Get the brick and use the sketchbook on the markings. Exit the cemetery. MOONBEAM RESIDENCE ------------------ Ask Magentia about St. John's Eve, Snakes, Grimwald, and then say "Would you show me how you handle Grimwald?" While Magentia is dancing, get the snake skin from the cage. In the inventory, use the magnifying glass on the snake skin. After Magentia has finished the dance, show her the sketch of the markings and exit the Moonbeam residence. DIXIELAND DRUG STORE -------------------- Read the sign at the left side of the counter. Talk to the proprietor and ask him about the Voodoo Murders to hear the words Cabrit Sans Cor'. Exit the conversation and exit the store. ST. GEORGE'S BOOK SHOP ---------------------- Ask Grace to Request Research on Madame Cazanoux and exit the conversation to complete day 2. ------------------------------------------------------------------------------- 2.3. Day 3 ------------------------------------------------------------------------------- ST. GEORGE'S BOOK SHOP ---------------------- Read the newspaper on the counter and talk to Grace. Ask her about Messages twice, and then ask for Ritter's Phone Nbr. Exit the conversation and walk through the curtains to the bedroom. Use the phone, and press the top-left button to turn it on. Dial 5551280 to find that Madame Cazanoux's dog is named Castro. Use the phone, dial 5556170 and say "Do you have Madame Cazanoux as a client?" Say "I'm worried about Castro. He's missed three dance lessons". Use the phone and dial 49093243333 to call Wolfgang. Exit the edroom and open the door to exit the book shop. Select the New Orleans map. GRANDMOTHER KNIGHT'S HOUSE -------------------------- Ask Grandmother Knight about Wolfgang Ritter, and then exit the house. Select the French Quarter. JACKSON SQUARE -------------- Walk north and talk to the artist to receive the reconstructed pattern. Walk west and get the veil from the fortune teller when she starts dancing. In the inventory, use the magnifying glass on the veil and look at the snake scale. Use the tweezers on the veil to get the scale, and then use the magnifying glass on the new snake scale. Give the veil back to the fortune teller and walk north to enter the cathedral. ST. LOUIS CATHEDRAL ------------------- Open the door at the right side of the room. Get the collar and the black shirt, and then exit the church. JACKSON SQUARE -------------- Walk west, and then north. Talk to the fortune teller and exit Jackson Square. Select the New Orleans map. TULANE UNIVERSITY ----------------- After the lecture, open the door at the left side of the stage and give the reconstructed pattern to Hartridge. Show the photograph of the crime scene to him, and then ask him about Cabrit Sans Cor'. Exit the university and select the French Quarter. CAZANOUX RESIDENCE ------------------ Use the shirt and gel on Gabriel. Operate the door knocker and say "Father MacLaughlin to see ye." Inside the house, ask Madame Cazanoux about Cabrit Sans Cor' and say it means "goat without horns". Ask her about Human Sacrifice, Real Voodoo Queens and Voodoo Hounfour. Use the clay on the snake braclet to make the clay mold, and then exit the house. DIXIELAND DRUG STORE -------------------- Talk to the proprietor and ask him about Animal Masks. Ask him about Willy Jr. and exit the shop. ST. GEORGE'S BOOK SHOP ---------------------- Ask Grace to research the reconstructed pattern. Exit the conversation and wait for Bruno to enter the shop. When he asks if the painting is for sale, say "How much would you give me for it?" Say "Stay out of this Grace." Say "Fine, it's yours" to receive a hundred dollars. Exit the book shop. DIXIELAND DRUG STORE -------------------- Give the hundred dollars to the proprietor to receive the crocodile mask and the gambling oil. Exit the shop. ST. LOUIS CEMETERY #1 --------------------- Walk east twice to talk to Malia. Walk west twice and exit the cemetery. POLICE STATION -------------- Open the door to enter Mosely's office. After Mosely talks to Crash, exit the police station. NAPOLEON HOUSE -------------- Talk to the bartender and ask him about Voodoo twice, Bar Patrons twice and Sam and Voodoo. Exit the conversation and give the gambling oil to Sam. Say "Ever wonder why Markus wins every time?" Say "This is a powerful voodoo oil." Say "This voodoo oil could make a NUN get lucky." Give the clay mold to Sam and exit Napoleon House to complete day 3. ------------------------------------------------------------------------------- 2.4. Day 4 ------------------------------------------------------------------------------- ST. GEORGE'S BOOK SHOP ---------------------- After receiving the newspaper clipping from Grace, read the newspaper on the counter and exit the shop. NAPOLEON HOUSE -------------- Sam will give Gabriel the snake bracelet replica. Exit Napoleon House. JACKSON SQUARE OVERLOOK ----------------------- Look at the left binoculars to view Crash talking to the drummer. Exit the Jackson Square overlook. ST. LOUIS CATHEDRAL ------------------- Show the snake braclet replica to Crash. Ask him about the Drummer and Voodoo Hounfour. Look at Crash, open his shirt and use the sketchbook on the snake tattoo. Exit the cathedral to complete day 4. ------------------------------------------------------------------------------- 2.5. Day 5 ------------------------------------------------------------------------------- ST. GEORGE'S BOOK SHOP ---------------------- After receiving the package from Grace, ask Grace to Request Research on Rada drums. In the inventory, read the journal and Wolfgang's letter. Read the newspaper on the counter and exit the shop. HISTORICAL VOODOO MUSEUM ------------------------ After the snake grabs Gabriel, quickly operate the wall switch to push the snake off and exit the museum. Select the New Orleans map. TULANE UNIVERSITY ----------------- Open the door at the left side of the stage to find that Hartridge is dead. Get the notes on the desk and exit the university. Select the French Quarter. ST. GEORGE'S BOOK SHOP ---------------------- Grace will pick a snake scale from Gabriel and put it in the ashtray. Use the tweezers to get the snake scale. In the inventory, use the magnifying glass on the new snake scale. Exit the book shop. ST. LOUIS CEMETERY #1 --------------------- Use the sketchbook on the new markings. In the inventory, compare the old sketch of the markings with the new sketch of the markings. Wait for the watchman to leave the area, and then use the red brick on the tomb. Using the symbols from the two sketches, write "DJBRINGSEKEYMADOULE". Press exit to complete the message, and then exit the cemetery. POLICE STATION -------------- Open the door to enter Mosely's office. Ask him to Reopen Case and give him Hartridge's notes, newspaper clipping, reconstructed pattern and two snake scales. Exit the police station to complete day 5. ------------------------------------------------------------------------------- 2.6. Day 6 ------------------------------------------------------------------------------- ST. GEORGE'S BOOK SHOP ---------------------- Read the newspaper on the counter. Get the envelope and open it to find a note from Mosely and a small brass key. Read the note. Show the tracing of the snake tattoo to Grace and say "I'm going to a party tonight. Costumes, you know." When she asks about Malia, say "Well, if you're jealous about my feeling for her...." After Malia paints the snake on Gabriel, exit the shop. JACKSON SQUARE -------------- Walk north and use the Rada drum book on the drummer. Select Call Conclave on the first page, Tonight on the second page and Swamp on the third page. Walk south, and then west. Talk to the vendor and say "Say, haven't I seen you before?" Say "You say you used to be at Royal and Conti?" Say "Why don't you go back there?" Say "I definitely think you should go back to Royal and Conti." Exit Jackson Square. POLICE STATION -------------- After the desk sergeant leaves the station, quickly open the swinging door and use the brass key on the door to enter Mosely's office. Open the bottom drawer of Mosely's desk and get the trackers. Exit the station. HISTORICAL VOODOO MUSEUM ------------------------ Use either tracker on the sekey madoule select the New Orleans map. BAYOU ST. JOHN -------------- Use the tracker device anywhere in the bayou to turn it on. Walk toward the flashing dot on the device to find the entrance to the clearing. Use the crocodile mask on Gabriel to enter the clearing. Answer Damballah and Ogoun Badagris to Dr. John's questions to complete day 6. ------------------------------------------------------------------------------- 2.7. Day 7 ------------------------------------------------------------------------------- ST. GEORGE'S BOOK SHOP ---------------------- Operate the phone and dial 49093243333 to call Wolfgang. Ask about Tetelo, the Talisman twice, Tetelo's Remains and African Homeland. Exit the bedroom, read the newspaper on the counter and exit the book shop. ST. LOUIS CEMETERY #1 --------------------- Walk east twice and press the button to enter the tomb. Use the flashlight and open the middle drawer to find Mosely. After Gabriel wakes up, open the middle drawer again and get the wallet. In the inventory, open the wallet to find the credit card. Press the button to exit the tomb and walk west three times to exit the cemetery. ST. GEORGE'S BOOK SHOP ---------------------- Walk through the curtains to the bedroom and operate the phone. Dial 5851130 to call the travel agency, and say "How much for a trip to Rittersberg, Germany?" Say "Charge it to my Americans Repressed." Exit the book shop, select the New Orleans map and select the New Orleans International Airport to fly to Germany. SCHLOSS RITTER -------------- Walk east through the arch to enter the chapel. Look at any panel, and then exit the chapel to return to the hall. Ask Gerde about Chapel Panels and Initiation Ceremony, and then exit the conversation. Get the salt shaker near Gerde and the dagger near the lion head at the left side of the room. Walk up the steps to the bedroom. Get the scissors and the chamber pot on top of the cabinet. Use the scissors on Gabriel. Get the scroll from the display case at the left side of the mirror. Open the window and operate the snow. Look at the inscription above the left door, and then open the right door to exit the room. Ask Gerde about the Portal Poem. Exit the conversation and walk east through the arch to the chapel. Put the chamber pot on the altar. Use the dagger on Gabriel and use the salt shaker with the chamber pot. Operate the altar to kneel in front of it and use the scroll on Gabriel to complete day 7. ------------------------------------------------------------------------------- 2.8. Day 8 ------------------------------------------------------------------------------- SCHLOSS RITTER -------------- Get the large brass key on top of the table and use it on the left door to enter the library. Look at the middle shelf at the back of the room and read the geography book by Loel Caley. Look at the right shelf at the back of the room and read the sociology book by John Roots. Look at the top-right shelf at the left side of the room and read the history book by Earl Lee Days. Look at the second from left shelf at the back of the room and read the religion book by A. Curate. Look at the bottom-right shelf at the back of the room and read the snake mounds book by Seymour Shards. Exit the library and open the right door to return to the hall. Give the snake mounds book to Gerde and say "We can use my credit card." to complete day 8. ------------------------------------------------------------------------------- 2.9. Day 9 ------------------------------------------------------------------------------- SNAKE MOUND ----------- Walk to the snake mound to enter the outer wheel. The outer wheel takes place in the form of a clock, so there are twelve rooms in all. Gabriel can either move backward one hour by walking south or forward one hour by walking north. Get the tiles from room six, eight and nine. Get the snake rod from room nine, and continue north. Get the tiles from room ten, one, three, four and five. Walk north to room six and check the inventory. There should be ten tiles in the inventory, and each tile will have a number of snakes on it. Put the tiles in their correct holes in the rooms (Example: The tile with six snakes on it will be put in room six). After putting all the tiles in the correct rooms, walk to room three and use the snake rod in the tile. Walk north to room six and use the vines to enter room seven. After meeting Wolfgang, quickly use the snake rod in the tile to enter the inner wheel. Walk east and look at the story on the table. Look at the lid of the table, and then get the two iron bars. Operate the iron bars, walk west and use the dagger on the monster to complete day 9. ------------------------------------------------------------------------------- 2.10. Day 10 ------------------------------------------------------------------------------- ST. GEORGE'S BOOK SHOP ---------------------- Read the envelope on the desk and talk to Mosely in the bedroom. Ask him to Make a Plan and exit the conversation to give him the tracker. Exit the bedroom, read the newspaper on the counter and exit the book shop. ST. LOUIS CATHEDRAL ------------------- Enter the right confessional at the left side of the cathedral and use the snake rod in the hole. Put the rod and the tracker under the kneeler. Exit the confessional and operate the keypad on the right door to enter the outer ring. Walk south twice and operate the keypad on the door to enter the office. Get the record book and exit the office. Walk north three times and operate the keypad on the door to enter the storage room. Get the wolf mask and robe and the boar mask and robe. Exit the room and walk east twice. Operate either of the drums and select Summon. Select Next Book from the menu at the top, and then select Brother Eagle. Exit the view of the drum message to summon Brother Eagle. Walk down the north-east tunnel to return to the outer ring, and walk north once. Operate the keypad on the door and get the plastic card at the left side of the room. Walk south and use the card on the keypad to enter the money room. Get the money, and then exit the room. Walk south twice and use the card on the keypad to enter the morgue. Exit the morgue and walk south three times. Use the card on the keypad to enter Grace's room. Use the talisman on Grace. Give the boar mask and robe to Mosely and use the wolf mask and robe on Gabriel. Show the talisman to Malia, and throw the talisman to Mosely. Get the idol and click on Malia to complete the game. =============================================================================== 3. Item List =============================================================================== ------------------------------------------------------------------------------- 3.1. Day 1 Item List ------------------------------------------------------------------------------- CLAY Found on the bank of the lake at the crime scene area. It is used on the bracelet in Cazanoux's house on day 3 to make the clay mold. ENVELOPE The desk sergeant will give Gabriel the envelope after he is asked about the photographs. It is opened to find the photograph of the crime scene and the photograph of Mosely. FILE After Franks has taken the photograph of Gabriel and Mosely in the police station, the file can be found in the inbox on Franks' desk. It is used on the photocopy machine to make the photocopy of the file. FLASHLIGHT Found at the right side of the dresser in the bedroom of St. George's Book Shop. It is used in the tomb on day 7. GIFT CERTIFICATE Found in the cash machine in St. George's Book Shop. It is given to the lucky dog vendor in Jackson Square on day 2. HAIR GEL Found in the medicine cabinet in the bathroom of St. George's Book Shop. It is used on Gabriel outside the Cazanoux residence on day 3. LETTER Found in the secret drawer of the clock in the attic of Grandmother Knight's House. It is read in the inventory. MAGNIFYING GLASS Found at the right side of the desk in St. George's Book Shop. It is used to find the snake scale in the grass at the right side of the crime scene area, it is used on the snake skin at the Moonbeam residence on day 2, it is used on the fortune teller's veil on day 3 and is also used on the snake scale from the voodoo museum on day 5. OLD PHOTOGRAPH Found in the drawer of the clock in the attic of Grandmother Knight's House. PARTIAL PATTERN Made by using the sketchbook on the pattern of lines at the crime scene. It is given to the artist at the top-right corner of Jackson Square on day 2. PHOTOCOPY OF THE FILE Made by using the file in the photocopy machine at the police station. It is given to the artist at the top-right corner of Jackson Square on day 2. PHOTOGRAPH OF THE CRIME SCENE The desk sergeant will give Gabriel an envelope containing the photograph of the crime scene after he is asked about the photographs. It is shown to Hartridge in the Tulane University on day 3. PHOTOGRAPH OF MOSELY The desk sergeant will give Gabriel an envelope containing the photograph of Mosely after he is asked about the photographs. SKETCHBOOK Found on the right arm of the chair in the attic of Grandmother Knight's House. It is used to copy the pattern at the crime scene, it is used on the markings on the tomb at St. Louis Cemetery #1 on day 2 and day 5, and is used on Crash's tattoo in St. Louis Cathedral on day 4. SNAKE SCALE Found in the grass at the right side of the crime scene area. It is shown to Mosely on day 5. TWEEZERS Found at the right side of the desk in St. George's Book Shop. They are used to get the small snake scale in the grass at the right side of the crime scene area, they are used to get the snake scale from the fortune teller's veil on day 3, and they are also used to get the snake scale from the ashtray in St. George's Book Shop on day 5. ------------------------------------------------------------------------------- 3.2. Day 2 Item List ------------------------------------------------------------------------------- BADGE After Mosely leaves the office to make the coffee in the police station, the badge is found on Mosely's coat. It is shown to the man at the Gedde estate. BRICK Found near the tomb at St. Louis Cemetery #1. It is used to write a message on the tomb on day 5. LUCKY DOG The lucky dog vendor in Jackson Square will give Gabriel the lucky dog for the gift certifcate. It is given to the boy on the platform at the bottom-left corner of Jackson Square. SKETCH OF THE MARKINGS Made by using the sketchbook on the markings on the tomb at St. Louis Cemetery #1. It is shown to Magentia at the Moonbeam residence. SNAKE SKIN Found in the cage at the Moonbeam residence while Magentia is dancing. It is used with the magnifying glass. TECHNICAL DRAWING After the technical artist has lost his technical drawing at Jackson Square, the drawing can be found by asking the boy on the platform at the bottom-left corner of Jackson Square to help. It is returned to the technical artist. ------------------------------------------------------------------------------- 3.3. Day 3 Item List ------------------------------------------------------------------------------- BLACK SHIRT Found in the room at the right side of St. Louis Cathedral. It is used on Gabriel outside the Cazanoux residence. CLAY MOLD Made by using the clay on the bracelet in Cazanoux's house. It is given to Sam after he wins the chess tournament in Napoleon House. COLLAR Found in the room at the right side of St. Louis Cathedral. It is used on Gabriel outside the Cazanoux residence. CROCODILE MASK The proprietor at the Dixieland Drug Store will give Gabriel the crocodile mask and the gambling oil for a hundred dollars. It is used on Gabriel outside the clearing at Bayou St. John on day 6. GAMBLING OIL The proprietor at the Dixieland Drug Store will give Gabriel the oil and the crocodile mask for a hundred dollars. It is given to Sam in Napoleon House. HUNDRED DOLLARS Bruno will give Gabriel a hundred dollars for the painting in St. George's Book Shop. It is used to buy the crocodile mask in the Dixieland Drug Store. PHONE BOOK PAGE Grace will give Gabriel the phone book page at the start of the day. It is used to find the numbers for Cazanoux, the travel agency and the vet. RECONSTRUCTED PATTERN The technical artist will give Gabriel the reconstructed pattern after he is talked to at the top-right corner of Jackson Square. It is given to Hartridge in the Tulane University and is given to Mosely at the end of day 5. SNAKE SCALE Found by using the tweezers on the fortune teller's veil. It is used with the magnifying glass. VEIL Found on the fortune teller while she dances at the top-left corner of Jackson Square. It is magnified to find a snake scale, and the veil is then returned to the fortune teller. WOLFGANG RITTER'S PHONE NUMBER Grace will give Gabriel the Wolfgang's phone number near the start of the day when he asks her for Ritter's Phone Nbr. ------------------------------------------------------------------------------- 3.4. Day 4 Item List ------------------------------------------------------------------------------- NEWSPAPER CLIPPING Grace will give Gabriel the newspaper clipping at the start of the day. It is given to Mosely at the end of day 5. SNAKE BRACELET REPLICA Sam will give Gabriel the snake bracelet replica in Napoleon House. It is shown to Crash in St. Louis Cathedral. TRACING OF THE SNAKE TATTOO Made in St. Louis Cathedral by using the sketchbook on the tattoo on Crash's chest. It is shown to Grace at the start of day 6. ------------------------------------------------------------------------------- 3.5. Day 5 Item List ------------------------------------------------------------------------------- HARTRIDGE'S NOTES Found on the desk in Hartridge's office at Tulane University. They are shown to Mosley at the end of the day. JOURNAL Grace will give Gabriel the journal at the start of the day. It is read in the inventory. SKETCH OF THE MARKINGS Made by using the sketchbook on the markings on the tomb at St. Louis Cemetery #1. It is compared with the sketch of the markings in the inventory. SNAKE SCALE After Gabriel is attacked by the snake in the Historical Voodoo Museum and returns to St. George's Book Shop, the scale is found in the ashtray. It is used with the magnifying glass and is given to Mosley at the end of the day. WOLFGANG'S LETTER Grace will give Gabriel Wolfgang's letter at the start of the day. It is read in the inventory. ------------------------------------------------------------------------------- 3.6. Day 6 Item List ------------------------------------------------------------------------------- NOTE FROM MOSELY Found in the envelope at the start of the day. It is read in the inventory. RADA DRUMS BOOK Grace will give Gabriel the Rada drums book at the start of the day. It is used on the drummer in Jackson Square. SMALL BRASS KEY Found in the envelope at the start of the day. It is used to open the door to Mosely's office. TRACKER DEVICE Found in the bottom drawer of Mosely's office. It is used in Bayou St. John to find the entrance to the clearing. TRACKERS Found in the bottom drawer of Mosely's office. One tracker is used in the sekey madoule in the Historical Voodoo Museum and the other tracker is put under the kneeler in St. Louis Cathedral on day 10. ------------------------------------------------------------------------------- 3.7. Day 7 Item List ------------------------------------------------------------------------------- CHAMBER POT Found on top of the cabinet in the bedroom at Schloss Ritter. It is put on the altar in the chapel. CREDIT CARD Found in the wallet. It is used to pay for the flight from New Orleans to Schloss Ritter on day 7, and from Schloss Ritter to the snake mound on day 8. DAGGER Found near the lion head in the hall at Schloss Ritter. It is used on Gabriel in the chapel. SALT SHAKER Found near Gerde in the hall at Schloss Ritter. It is used with the chamber pot in the chapel. SCISSORS Found on top of the cabinet in the bedroom at Schloss Ritter. They are used on Gabriel in the bedroom. SCROLL Found in the display case in the bedroom at Schloss Ritter. It is used on Gabriel in the chapel. WALLET Found in the middle drawer in the tomb at St. Louis Cemetery #1. It is opened to find a credit card. ------------------------------------------------------------------------------- 3.8. Day 8 Item List ------------------------------------------------------------------------------- LARGE BRASS KEYS Found on top of the table in the bedroom at the start of the day. It is used to open the door to the library. SNAKE MOUNDS BOOK Found at the bottom-right shelf at the back of the library at Schloss Ritter. It is given to Gerde. ------------------------------------------------------------------------------- 3.9. Day 9 Item List ------------------------------------------------------------------------------- SNAKE ROD Found in room nine on the outer wheel of the snake mound. After all tiles are put in the correct positions, the snake rod is used on the tile in room three and the tile in room seven. It is used on the hole in the confessional at St. Louis Cathedral on day 10, and is then put under the kneeler. TALISMAN Gabriel will get the talisman at the end of the day. It is used on Grace under St. Louis Cathedral on day 10 and is shown to Malia at the end of day 10. The talisman is then thrown to Mosely. ------------------------------------------------------------------------------- 3.10. Day 10 Item List ------------------------------------------------------------------------------- BOAR MASK AND ROBE Found in the storage room under St. Louis Cathedral. It is given to Mosely in Grace's room. BOOK Found in the office under St. Louis Cathedral. It is used to select Brother Eagle while playing the drums. PLASTIC CARD After summoning Brother Eagle on the drums, the plastic card can be found at the left side of Dr. John's room. It is used to open the door to the money room, the morgue and Grace's room. WOLF MASK AND ROBE Found in the storage room under St. Louis Cathedral. It is used on Gabriel in Grace's room. =============================================================================== 4. Point List =============================================================================== DAY 1 ----- 1 1 Get the hair gel from the medicine cabinet 2 1 Get the flashlight on the dresser 3 1 Read the book of German poetry 4 1 Read the book on snakes 5 1 Get the magnifying glass on the desk 6 1 Get the tweezers on the desk 7 1 Get the certificate from the cash register 11 4 Receive the two messages from Grace 12 1 Read the newspaper near the coffee machine 14 2 Ask Grandmother Knight about Knight family 16 2 Ask Grandmother Knight about Heinz Ritter 17 1 Get the sketchbook from the attic 18 1 Open the sketchbook 23 5 Open the drawer of the clock 24 1 Get the photograph from the drawer 25 1 Get the letter from the drawer 26 1 Read the letter 28 2 Ask the desk sergeant about Mosely 29 1 Receive the envelope from the desk sergeant 30 1 Open the envelope to find two photographs 35 5 Watch the mime annoy the motorcycle officer 37 2 Operate the radio on the bike 39 2 Use the sketchbook on the pattern of lines 40 1 Use the magnifying glass to find the scale 42 2 Use the tweezers to get the scale 43 1 Get the clay from the bank of the lake 44 1 Ask Mosely about the other six patterns 46 2 Ask Franks for the file 48 2 Ask Mosely for a photograph 53 5 Use the file on the photocopy machine 54 1 Put the file in the in box 56 2 Ask Grace to research Malia Gedde DAY 2 ----- 57 1 Receive the news about Malia Gedde 58 1 Read the newspaper near the coffee machine 59 1 Raise the temperature to 75 or above 60 1 Ask Mosely for coffee in the police station 63 3 Get the badge from Mosely's coat 66 3 Show the badge to the man at the estate 68 2 Get thrown out of the Gedde estate 69 1 Give the gift certificate to the vendor 70 1 Give the lucky dog to the boy 71 1 Receive the technical drawing 72 1 Give the technical drawing to the artist 75 3 Give the patterns to the artist 77 2 Ask John about Historical Voodoo five times 79 2 Ask John about Marie Laveau six times 81 2 Ask John about Current Voodoo twice 83 2 Ask Magentia about St. John's Eve 84 1 Ask Magentia to dance with Grimwald 86 2 Get the snake skin from the cage 87 1 Use magnifying glass on the snake skin 88 1 Ask the watchman about Marie Laveau 89 1 Ask the watchman about Other Marked Tombs 90 1 Get the brick near the tomb 92 2 Use the sketchbook on the markings 95 3 Show the sketch of the markings to Magentia 96 1 Read the sign in the drug store 98 2 Ask the proprietor about Voodoo Murders 100 2 Ask Grace to research Madame Cazanoux DAY 3 ----- 101 1 Receive the news about Madame Cazanoux 103 2 Read the newspaper near the coffee machine 104 1 Receive Wolfgang's phone number from Grace 106 2 Call vet to find Madame Cazanoux's address 108 2 Call Heinz Ritter 109 1 Ask Grandmother Knight about Wolfgang 110 1 Receive the pattern from the artist 111 1 Touch the fortune teller when she dances 112 1 Get the veil from the fortune teller 114 2 Use the tweezers to get the snake scale 115 1 Use the magnifying glass on the new scale 116 1 Give the veil to the fortune teller 117 1 Get the collar in St. Louis Cathedral 118 1 Get the shirt in St. Louis Cathedral 121 3 Talk to the fortune teller 123 2 Attend the lecture at Tulane University 125 2 Give the reconstructed pattern to Hartridge 127 2 Show the crime photograph to Hartridge 128 1 Ask Hartridge about Cabrit Sans Cor' 129 1 Wear the shirt outside Cazanoux residence 130 1 Use the gel outside Cazanoux residence 131 1 Enter the Cazanoux residence 133 2 Tell Madame Cazanoux about Cabrit Sans Cor' 136 3 Use the clay on the snake bracelet 138 2 Ask the proprietor about Willy Jr. 140 2 Ask Grace to research the pattern 142 2 Sell the painting to Bruno 144 2 Talk to Malia at the cemetery 145 1 Buy the crocodile mask from the proprietor 146 1 Buy the gambling oil from the proprietor 148 2 Watch Mosely talk to Crash 149 1 Ask the bartender about Sam and Voodoo 150 1 Give the gambling oil to Sam 152 2 Watch Sam win the chess game 153 1 Give the clay mold to Sam DAY 4 ----- 154 1 Receive the newspaper clipping from Grace 155 1 Read the newspaper near the coffee machine 156 1 Receive the snake bracelet replica from Sam 159 3 View Crash through the binoculars 160 1 Show the snake bracelet replica to Crash 162 2 Ask Crash about the Drummer 163 1 Ask Crash about the Hounfour 165 2 Use the sketchbook on Crash's snake tattoo DAY 5 ----- 166 1 Receive the package from Grace 167 1 Read Wolfgang's journal 168 1 Read the journal 169 1 Read the newspaper near the coffee machine 171 2 Ask Grace to research Rada drums 176 5 Operate the switch in the voodoo museum 178 2 Get Hartridge's notes from his office 179 1 Get the snake scale from the ash tray 182 3 Use the magnifying glass on the new scale 184 2 Use the sketchbook on the new markings 186 2 Compare the two sketches of the markings 191 5 Write "DJBRINGSEKAYMDADOULE" on the tomb 193 2 Give Hartridge's notes to Mosely 195 2 Give the newspaper clipping to Mosely 197 2 Give the pattern and snake scales to Mosely DAY 6 ----- 198 1 Receive the book on Rada drums from Grace 199 1 Read the newspaper near the coffee machine 200 1 Get the envelope 201 1 Open the envelope 202 1 Read the note from Mosely 205 3 Ask Malia to paint the snake tattoo 207 2 Ask the vendor to return to Royal and Conti 212 5 Translate the message from the drummer 214 2 Use the brass key to open Mosely's office 215 1 Get the tracker from the drawer 218 3 Use the tracker in the sekey madoule 221 3 Find the entrance to the clearing 223 2 Use the crocodile mask on Gabriel 224 1 Answer Damballah to Dr. John 225 1 Answer Ogoun Badagris to Dr. John DAY 7 ----- 228 3 Ask Wolfgang about African Homeland 229 1 Read the newspaper near the coffee machine 231 2 Press the button to enter the tomb 232 1 Use the flashlight in the tomb 234 2 Open the middle drawer to find Mosely 236 2 Get the wallet from the middle drawer 237 1 Open the wallet in the inventory 242 5 Pay for the trip to Germany 243 1 Ask Gerde about the Initiation Ceremony 244 1 Get the salt shaker near Gerde 245 1 Get the dagger near the lion head 246 1 Get the scissors on top of the cabinet 247 1 Get the chamber pot on top of the cabinet 248 1 Use the scissors on Gabriel 249 1 Get the scroll from the display case 250 1 Operate the snow outside the window 251 1 Ask Gerde about the Portal Poem 256 5 Complete the initiation ceremony DAY 8 ----- 257 1 Get the large brass key on top of the table 260 3 Use the key to open the door to the library 261 1 Read the geography book by Loel Caley 262 1 Read the sociology book by John Roots 263 1 Read the history book by Earl Lee Days 264 1 Read the religion book by A. Curate 265 1 Get the snake mound book by Seymour Shards 267 2 Pay for the trip to Africa DAY 9 ----- 268 1 Get the snake rod from room 9 271 3 Put all the tiles in the correct rooms 276 5 Use the snake rod in the tile in room 3 278 2 Use the vines in room 6 to enter room 7 280 2 Use the snake rod in the tile in room 7 281 1 Look at the story on the table 282 1 Put the first iron bar on the table 283 1 Put the second iron bar on the table 293 10 Use the dagger on the monster DAY 10 ------ 294 1 Read the envelope on the desk 296 2 Give the tracker to Mosely in the book shop 297 1 Read the newspaper near the coffee machine 300 3 Use the snake rod in the hole in the cofessional 301 1 Put the tracker under the kneeler 302 1 Put the snake rod under the kneeler 304 2 Get the record book from the office 305 1 Get the wolf mask and robe 306 1 Get the boar mask and robe 311 5 Summon Brother Eagle on the drums 313 2 Get the card from Dr. John's room 314 1 Use the card to enter the money room 315 1 Get the money 316 1 Use the card to enter the morgue 317 1 Use the card to enter Grace's room 319 2 Use the talisman on Grace 320 1 Give the boar mask and robe to Mosely 321 1 Use the wolf mask and robe on Gabriel 324 3 Show the talisman to Tetelo 327 3 Throw the talisman to Mosely 332 5 Get the idol 342 10 Click on Malia =============================================================================== 5. Copyright Information =============================================================================== This file is Copyright 2003-2008 Tom Hayes. As it can be difficult to keep track of websites that haven't posted the latest version of this file, please do not distribute it without my permission. Send an e-mail to me if you would like to post this file on your website and you will likely receive a positive response. If you do post the file, please keep it in its original form with all of the sections intact and credit the author (Tom Hayes) as the writer of the file. The latest version of this file can be found at www.gamefaqs.com.