June 5, 2005 Version 1WWW Glenster's Glimpse into .oooooo..o d8P' `Y8 Y88bo. .oooo. ooo. .oo. `"YME369. `P )88b `888P"Y88b `"Y88b .oP"888 888 888 oo .d8P d8( 888 888 888 8""88888P' `Y888""8o o888o o888o .o. .o8 .888. "888 .8"888. ooo. .oo. .oooo888 oooo d8b .ooooo. .oooo. .oooo.o .8' `888. `888P"Y88b d88' `888 `888""8P d88' `88b `P )88b d88( "8 .88oooDodo. 888 888 888 888 888 888ooo888 .oP"888 `"Y88b. .8' `888. 888 888 888 888 888 888 .o d8( 888 o. )88b o88o o8888o o888o o888o `YMbododo" d888b `Y8bod8P' `Y888""8o 8""888P' The Glenmeister's Grand Andreas Playing the Steinway Grand The Glenman's Gotta Whole Lot o' Auto San Las Los the cosmos co-starring the li'l Dodo Rated just O (for "Oo-oo!") Don't adjust your sets--I'm the one with the draw distance problem. (Thanks already to Ernie Kovaks.) http://en.wikipedia.org/wiki/Ernie_Kovacs Oriented for the original PC version with the Mouse and Keyboard Configuration and Mouse Controlled Steering by Glen T. Winstein (glenster at Gamefaqs, IGN, Super Cheats, StuckGamer, neoseeker, 1UP, My Cheats, GamersHell, GamerHelp, Game Revolution, and Game- Border) glenster (who's at) rediffmail.com This walk-through, with active links for the web addresses I use, is at: http://glenster1.webs.com/ Click "Back" to return from any of the links there--if you "X" it out, you'll exit the web page. To compare pictures of vehicles, you might bring a page up twice and click a link from each. While you're there, you might want see if you find any useful information in "Glenster's Guide to GTJ Brooklyn," which is also at the next link: http://gtw6437.tripod.com/index.html While waiting to put together a PC to play GTA "IV," I wrote a walk- through for "Heavy Metal F.A.K.K.2"... http://www.gamefaqs.com/pc/256219-heavy-metal-fakk-2/faqs/59179 ...and a walk-through for "Mafia: The City of Lost Heaven" http://sites.google.com/site/glenstersite/ http://glenster1.webs.com/Glenster's%20Guid%20Haven%20for%20Mafia_php.htm http://www.gamefaqs.com/pc/371671-mafia/faqs/60221 Game Revolution has this walk-through, with active links that open web sites in separate windows (special thanks to Tim!), at: http://www.gamerevolution.com/faq/grand-theft-auto-san-andreas Sorry about all the inactive imageshack links in this walkthrough. I have storage drives with the screenshots the links used to show. The links are cur- rently just placeholders in case I ever come into money and can afford to keep the images online. Icey, who appears in the "Rockstar support for modding" section, let me run this walk-through through a parser, so it could have active links not only for the Internet sites that open in separate windows but the chapter designations, which makes navigating this daunting thing a lot easier (special thanks to Icey!). It's at the webs site. "Glenster's Go On, San Andras, v.1 Misson Select Save Games" http://www.gtagarage.com/mods/show.php?id=4012 http://www.thegtaplace.com/downloads/f2631-glensters-go-on-san-andreas-v1- mission-select-save-games http://planetgrandtheftauto.gamespy.com/View.php?view=GTASAMods.De tail&id=106 http://www.moddb.com/games/grand-theft-auto-san-andreas/downloads/glen sters-san-andreas-v1-mission-select-savegames http://gta-action.gamona.de/downloads/?download=4943 (inactive ink) http://www.fileplanet.com/187348/download/Grand-Theft-Auto:-San-An dreas---Glenster's-v0.4-Mission-Select-Save-Games (inactive links/link being archived) "Glenster's San Andreas Steam Starter Package" http://glenster1.webs.com/sastartersteamversion.htm glen1ster's YouTube channel http://www.youtube.com/user/glen1ster# It's a G thang. &&&&&&&&&&&&&&&&&&&& When looking for something in this guide, click "Edit" at the top left of the screen, then click "Find (on This Page)... Ctrl+F" and a "Find" menu appears. (Pressing "Ctrl+F" makes it appear, too.) Type in the name, or even just the start of the name, of the mission or section you're looking for, then keep clicking "Find Next" till you're taken there. At least that works if you have Windows XP Home Edition--(update): or Vista Home Premium Edition. The solution for the problem I had playing SA on Windows 10: I removed Avast Free Antivirus to be able to install DirectPlay. (AVG is another good free antivirus.) But then I got this message: http://www.avg.com/ww-en/homepage The image file C:\Program Files (x86)\Rockstar Games\GTA San Andreas\ DINPUT8.dll is valid, but for a machine type other than the current machine. Select OK to continue, or CANCEL to fail the DLL load. I put the Windows 32bit version of DINPUT8.dll in my San Andreas folder and the game started. http://www.mediafire...imp/DINPUT8.DLL https://steamcommuni...s/?id=162622767 ******** CONTENTS I Introduction I.1 Paying tributes and having things in common I.2 PC Health I.2.a Clean your disk, disk player, and PC I.2.b Get your hard drive clean and in order I.2.c Use the latest updates I.2.d Turn off unnecessary applications before running the game and use only one processor core I.2.e Take-Two Games web site and support, the v 1.01 patch, and v.2 and the Special Edition I.2.f Tweak guides I.2.g Volume I.2.h System requirements I.2.i PC hardware and software on a budget I.3 How to save games I.3.a The convenience of copies of your GTA San Andreas User File I.3.b Glenster's Go On, San Andreas v.1 Mission Select Save Games I.3.bb Glenster's San Andreas Steam Starter Package I.3.c Some advice about saving the game How to use save games from v.1 for v.2 and vice versa I.3.d An application that tells you your mission completion status, and shows you, on a map, which Tags, Oysters, Snapshots, Horseshoes, and Jumps you need to tend to I.3.e A mod that shows you the locations of items left to find on your radar I.3.f 100% completion guide I.4 Settings I.5 Stats How to check the Stats STATS .HTML file I.5.a Criminal Rating I.5.aa Increasing the Criminal Rating The fastest way to get "King of San Andreas" How to make the fastest way available from the start of the game I.5.b Health in relationship to Stats I.5.c Player--Muscle and Fat Stats I.5.d Player--Stamina and Lung Capacity Stats I.5.e Player--Total Respect and Sex Appeal Stats I.5.f Player--vehicle Stats I.5.g Player--Pilot Ranking I.5.h Player--Gambling and Luck Stats I.5.i Weapons I.5.j Crimes--Total number of wanted stars attained and evaded I.5.k Crimes--Criminals wasted I.5.l Crimes--Gang members wasted I.5.m Crimes--Cost of property damaged I.5.n Gangs I.5.o Achievements--Flight time I.5.p Mission--Mission Attempts/Missions Passed I.5.q Miscellaneous--Progress made I.6.a Some distinctions between the PS2 and original PC versions I.6.b Adapters for PlayStation and Xbox controllers I.6.c Gamepad controls ******** I.7 Controls A couple of instant replays that should have been (and other odd moments) WTF screenshots ******** I.7.a Foot Controls Note: I remap Spacebar and Left Shift Foot Controls so each does the job of the other--so Jump is Spacebar and Run is Left Shift, like for "Vice City." I.7.aa Climbing trees I.7.aaa Taking Photographs I.7.b Initial fight moves Controls I.7.bb Having C.J. punch his neighbors to get to know them I.7.c Swimming Controls Walking, driving, and flying underwater Swimming mania hits San Andreas ******** I.7.d Vehicle Controls Note: I remap Horn from Caps Lock to Left Shift--same reason. I.7.e Four-Wheel vehicle Controls The things you can find in the back of trucks I.7.f Motorcycle or Bicycle Controls I.7.ff Stunt information Wallride Bump The Wheelie method for a faster bicycle Airgrab The San Andreas Superjump Monster Superjump Quad front flips The BMX Stoppie glitch The Two Wheeler gimmick Quadruple Insane Jumps I.7.g Note for all the flying vehicles Where the three airline entrances are I.7.h Plane or Jet Controls I.7.i Hydra Controls I.7.j Helicopter Controls I.7.k Parachute Controls I.7.l Jetpack Controls I.7.m Crane Controls I.7.n Boat Controls ******** I.8.a A rundown of some of the vehicles and some of their real names Flying vehicles Boats Hybrids Land vehicles I.8.b A rundown of some of the people who drive them I.9 Wanted Ratings One wanted star and bribes Some basics for handling a wanted rating Things that remove any number of wanted stars The Stat for how long C.J. can make a five star wanted rating last Fun with wanted ratings The off-limits area of Area 69 The off-limits area of Easter Basin Naval Base I.10 Ghost hell, ghost world, ghost heaven, and Liberty City Interior heaven Liberty City Entrance markers in the sky How to enter the Bone County "Stowaway" Andromada by MOrt(at)nius and me Fireman's, edisoncarter's, and pdescobar's coordinates Going through the Jefferson Motel skylight by me Hole in a ceiling of the Prickle Pine safehouse Ghost World and Blue hell entrances The Pro-Laps, Alexander's Toys and Vulgari, and Mulholland house entrances The Las Colinas and Santa Maria Beach entrances Ghost mountain The_Raven's Mount Chiliad entrance to Blue Hell Ghost garage entrance Mxyzptlk's entrance to Blue Hell W of the LV Turning Tricks Driving School Great Saiyaman's Blackfield entrance Ghost 69 How to enter the interior of Area 69 from the start of the game Mxyzptlk's method hdsgf and zmoonchild's method jedisociety's method Ring_of_Fire's way to open the door to Ghost World Fireman's method to make extra interiors available at the start of the game Rough draft/Go through everything world 1 by sum GTA Guy and gamefarter Driving a blown-up boat by Ring_of_Fire Ghost land vehicles for travelling into buildings Ghost Beagle and Mower "Ghost" Glendales, etc. Ghost upside-down chili vendor Ghost house Ghost 3D office building Ghost woman in a pawn shop wall A very minor ghost world find Ghost Garver Bridge Ghost walls Benjimino234's invisible wall behind the Willowfield Cluckin' Bell bagga rabbit's invisible wall on the porch of Cranberry Station Ghost fence The Vinewood cemetery I.11 Odds and Ends Rebirth: a suggestion for how to make music in a future GTA, where to get the 1st two GTA's and "Wild Metal Country" free, how to see the coordinates on the PC "GTA2," how to get Darkel into "III," find Odie's Statue of Liberty mod, the Wichita-Airport Bridge, the Nakt patch, etc. let Claude leave Portland early, add working VC-style flying vehicles to "III," use Robert De Niro as Travis Bickle for the lead player of "III," how to pick the version of "Mafia: The City of Lost Heaven" you run, and some GTA clones you might try I.12 Glitches I.12.a Problem glitches Cures for the gym and basketball glitches Pdescobar's cure for the Taxi mission glitch The extra gang territory glitch Hmvartak's Online Glitch Repair Tool System error's advice at GTA Forums regarding various other glitches The Fire Extinguisher glitch The Xoomer garage and Flips glitches I.12.b Fun glitches, gimmicks, etc. Pdescobar's way to explore areas that create a wanted rating without creating a wanted rating Infinite spray from spray can during "Tagging Up Turf" by InFeRnUs92 Invincible C.J. 1 by tommy vercetti guy Invincible C.J. 2 by ? Invincible C.J. 3 by most anyone who's observant, which, at times, includes me Invincible ped by GTAFAN4LIFE Invincible gang member by gtamike123 and digimetal Invisible gang member 1 by xspudx Invisible gang member 2 by gtamike123 and Drizz Invisible Vagos Girlfriend glitch 1 Girlfriend glitch 2 How to make the Flint trailer park photographers appear Lemmings gimmick 1 Lemmings gimmick 2 Lemmings gimmick 3 Lemmings gimmick 4 How to make the Jetpack appear at a save place beyond the airstrip Invincible Police Mavericks by spaceeinstein and GTA_Phreak How to enter the Verdant Meadows "Stowaway" Andromada by El Petone "Stowaway" earthquake glitch by Mike_Toreno How to fly a car on the wing of a Beagle by Zmoonchild How to climb a wall by exiting a Sweeper using the driver's door The Vortex submarine gimmick by FYREWOLF88, Orion_SR, and GTA Phreak How to jack a police helicopter by GTA Phreak How to get C.J.'s gang members to drive or fly on PC by GTA_Phreak How to get a ped to try to drive from Valet Parking Kendog37 "Stowaway" earthquake glitch by Mike_Toreno Make any vehicle explosion and bullet-proof by gtamike123 How to cause a Packer toss by Redtier999666 and Webdude06 Rhino glitch by Jérémie Blanc Rhino "camera" front for cannon speed boost by Diego Mendez Rhino sub by GTA Phreak Boat flinging by Haro 5th Quarry mission Double Insane stat by FlannelMenace Crane gimmicks Kill a crowd by killing one of the people in it by spaceeinstein Have peds fall from the sky to die on Caligula's by asimb0mb Auto-aim the Minigun by Mr Killer Destroying an Artificial Intelligence-guided helicopter with one shot from a Sniper Rifle, one Hand Granade, or several Molotovs by voodoochild19, TheTank, and GTA_Phreak Infinite ammo by 2Shores Fiery ballistic pool balls Burglary ski mask outside of the Burglary mission by The Demon Burglarizing Freddy's house by lord fido Basketballs aplenty by gamefarter I.13 Radio I.14 Codes I.15 Video walk-through/people who help with missions/entire games "Done Quick" I.16 How to get as much done as possible before starting the main missions Four star survival guides (and cycle jumps) by Orion_SR and rubregg Airborne bribes How to open the fast food places before doing the main missions Flying vehicles available early and how to keep them from blowing up &&&&&&&&&&&&&&&&&&&& II The beginning II.1 "The Introduction" II.2 "The San Andreas Theme Song" Lyrics by Young MayLay II.3 Los Santos 1st main missions II.4 "In The Beginning" The Johnson garage is free and immediately available II.5 "Big Smoke" Carl Johnson II.6 "Sweet and Kendl" Carl Johnson The Johnson house is available A Camera is in C.J.'s room Sweet Johnson calls about local turf battles II.7 "Ryder" Carl Johnson The restaurants, barber shops, and tattoo parlors are open &&&&&&&&&&&&&&&&&&&& III Preliminaries for Los Santos III.1 Maps, map markers, teleportation, all items (Tags, etc.) shown on your radar, and a trainer: how to control space and time III.2 Spraying Tags 100 Tags C.J.'s gets Respect, and the AK-47, Tec9, Sawnoff Shotgun, and Molotov Cocktails are available in the kitchen of the Johnson house. III.3 Weapons 8 Ball's Bomb Shop III.4 Armor and Bribes III.4.a When Armor, Health, Bribe, and weapon pickups, and fast food vendor booth markers, reappear III.5 Maximum Stats of all kinds in one sitting and the fastest way to raise weapon Stats on PS2 III.6 Cycling Stat (bicycle) Bicycles reverse faster, C.J. stays on a bike better, and he can Bunny Hop higher III.7 The Commerce 24/7 Courier Asset Mission, aka the Roboi's Food Mart Asset Mission III.8 BMX Challenge III.9 The Taxi Driver mission (a Sub-mission) 50 fares unlimited NOS Boost for Taxis and Cabbies III.10 "Burglary" (a Sub-mission) Burglary isn't needed for 100% completion of the game, but I'd consider it more important than some such options since it offers the infinite sprint as a reward. III.11 Kill Criminals III.12 Inside Track Betting The Horse Races gimmick III.13 Save houses III.13.a Storing a Sea Sparrow on top of the N. Mulholland garage III.14 Weapon Stats and Gang Respect III.14.a Initial weapon gathering III.14.b What weapon upgrading does III.14.c Upgrading weapon skills while earning Respect III.15 Recruiting gang members C.J. has more moves for all, and can dual wield some, weapons, and, with more Respect, can recruit up to seven gang members III.16 Lung Capacity III.17 Oysters Good for Sex Appeal III.18 Sex Appeal Oo-oo! The wardrobe glitch by bamspeedy1298 III.19 Flying Stat The airport opens, flying vehicles handle better, and C.J. gets a Parachute if he bails III.20 Bike Stat (motorcycle) C.J. stays on a motorcycle better III.21 Driving Stat C.J.'s four-wheel vehicles handle better III.22 Pimping Mission (a Sub-mission) level 10 Hookers pay C.J. GTA Phreak's Pimping and Vigilante vehicle health boost gimmick III.23 Firefighter Mission (a Sub-mission) level 12 C.J. gets the fire- proof feature, good for using Molotovs III.24 Vigilante Mission (a Sub-mission) level 12 C.J. gets 150 Armor The N San Fierro Cluckin' Bell Vigilante gimmick III.25 Paramedic Mission (a Sub-mission) level 12 maximum Health III.25.a Firetruck, Vigilante, and Paramedic mission pay III.26 8-Track Los Santos Forum A Hotring Racer and a Monster Truck are available III.27 Some non-mission vehicle locations and Orion_SR's explanation of how impound garages work III.28 Make a copy of your save game &&&&&&&&&&&&&&&&&&&& IV The main story missions of Los Santos continued The Sweet missions IV.1 "Tagging Up Turf" Sweet Johnson The basketball game is available IV.2 "Cleaning the Hood" Sweet Johnson IV.3 "Drive-Thru" Sweet Johnson Opens all three Gyms IV.4 Los Santos gym Build Stamina and Muscle fast and beat the trainer for boxing moves. IV.5 "Nines and AKs" Sweet Johnson Opens OG Loc and Big Smoke missions A Pistol is at Emmet's place IV.6 Clothes Binco, Pro-Laps, and Sub Urban clothes stores are open IV.7 "Drive-By" Sweet Johnson Opens Ryder missions The earliest opportunity to enter the off-limits areas without a wanted rating. IV.8 "Sweet's Girl" Sweet Johnson IV.9 "Cesar Vialpando" Sweet Johnson Unlocks Loco Low Co. lowrider mod- ding garage, "Lowrider Challenge," and Cesar's missions Transfender modding garage is open IV.10 Lowrider Challenge Not required for 100% Use a Lowrider for it and the next mission Cesar mission IV.11 "High Stakes, Low-Rider" Cesar Vialpando The Ryder missions IV.12 "Home Invasion" Ryder IV.13 "Catalyst" Ryder IV.14 "Robbing Uncle Sam" Ryder The Big Smoke missions IV.15 "OG Loc" Big Smoke IV.16 "Running Dog" Big Smoke IV.17 "Wrong Side of the Tracks" Big Smoke IV.18 "Just Business" Big Smoke The OG Loc missions IV.19 "Life's a Beach" OG Loc IV.20 "Madd Dogg's Rhymes" OG Loc Opens C.R.A.S.H. missions IV.21 "Management Issues" OG Loc The "Management Issues" way to make a copy of C.J. IV.22 "House Party" OG Loc The C.R.A.S.H. missions IV.23 "Burning Desire" C.R.A.S.H. Girlfriend Denise and more Sweet Johnson missions are available IV.24 "Gray Imports" C.R.A.S.H. The Sweet missions continued IV.25 "Doberman" Sweet Johnson C.J. can take territories from gangs, but any taken are lost after "The Green Sabre" Ammu-Nations are open Body Armor $200, 9mm Pistol $200, Silenced 9mm Pistol $600, Tec9 $300, Micro SMG $500, SMG $2,000, Shotgun $600, Sawnoff Shotgun $800, and Grenades $300, are at Ammu-Nation. Two of four Ammu-Nation Challenges are avail- able, but you need four in a row to complete the mission and the 4th isn't available till Las Venturas opens up IV.26 "Los Sepulcros" Sweet Johnson The last of the 1st batch of Los Santos missions IV.27 "Reuniting the Families" Sweet Johnson Two opportunities to enter the off-limits areas without a wanted rating IV.28 "The Green Sabre" Sweet Johnson Cesar tips C.J. to the sight of Big Smoke and Ryder with a couple of Ballas, officer Tenpenny, and officer Pulas- ki, who drives the green Sa- bre used when C.J.'s Mom was gunned down. The Badlands and San Fierro are officially open The Badlands and Red County save houses are now available &&&&&&&&&&&&&&&&&&&& V The Badlands and San Fierro Preliminaries V.1.a Snapshots 50 Use the camera you're given in IV.28--it has an unlimited amount of film. The Micro SMG, Shotgun, Sniper Rifle, and Grenades are available at the Xoomer garage in Doherty, San Fierro V.1.b Weapon gathering V.2 Save houses V.3 Barber and Tattoo shops V.4 Weapons V.5 Armor and Bribes V.6 Oysters V.7 Mount Chiliad Challenge 7:00 to 18:00 (three races) V.7.a Race 1 Scotch Bonnet Yellow route V.7.b Race 2 Birdseye Winder Yellow route V.7.c Race 3 Cobra Run V.8 Hippy Shopper Courier Asset Mission (four stages) V.9 NRG-500 Challenge V.10 Blood Bowl (Corvin Stadium) (like Bloodring but with drive-bys) A Bloodring Banger will be by Corvin Stadium V.11 San Fierro Gym Get stamina and muscle past the buff stage, and beat the trainer to get martial arts moves V.12 Beat the Cock 1st of two triathlons Not needed for 100% completion V.13 Some non-mission vehicle locations V.14 Make a copy of your save game &&&&&&&&&&&&&&&&&&&& VI The main story missions of the Badlands and San Fierro The Badlands missions VI.1 Badlands C.R.A.S.H. VI.2 First Date Catalina cut scene--she wants to rob four places VI.3 Tanker Commander Catalina Opens RS Haul Trucking Asset Mission The Truth calls ******** The RS Haul Trucking Asset mission (part one) VI.4.a 1. Timed: 2:15 VI.4.b 2. Fragile cargo VI.4.c 3. Three star wanted level VI.4.d 4. Timed: 6:00 VI.4.e 5. Fragile cargo VI.4.f 6. Three star wanted level ******** The Truth calls and you can meet him for missions VI.5 "Body Harvest" The Truth The Rifle, $1,000, and Remote Explosives, $2,000, are at Ammu-Nation Cesar calls VI.6 "King in Exile" Cesar Vialpando Cesar Vialpando cut scene Save house: Fern Ridge C4 free At the dot just NE of the "O" of "RED COUNTY" VI.7 "First Base" Catalina Catalonia cut scene C.J. can rob the three remaining places VI.8 "Against All Odds" Catalina Cesar calls about street racing VI.9 "Gone Courting" Catalina Catalina cut scene VI.10 "Local Liquor Store" Catalina Cesar calls about courier missions VI.11 "Made in Heaven" Catalina Catalina cut scene VI.12 "Small Town Bank" Catalina ******** VI.13 Big Smoke's Cash/Yay Courier (not needed for 100% completion of the game) ******** Cesar calls about street racing in the country. Get a Cheetah, Hotring Racer, Buffalo, Elegy--something like that--and go to: VI.14 "Wu Zi Mu" Cesar Vialpando VI.15 "Farewell, My Love" Cesar Vialpando The Truth calls C.J. can get five wanted stars Free save place in Doherty The Xoomer garage W edge of C2 garage free VI.16 "Are You Going to San Fierro?" The Truth A glitch lets you send C.J. to the blocked off areas without a wanted rating. The San Fierro missions ******** VI.17 Save houses VI.18 Clothes Zip clothes stores are open ******** The Garage missions VI.19 "Wear Flowers In Your Hair" Carl Johnson Call from Zero Buy his RC shop The Zero RC Store Asset missions VI.20 "Air Raid" Zero VI.21 "Supply Lines" Zero VI.22.a "New Model Army" Zero Completes Zero RC Store asset-- it makes $5,000 a day and max. ******** VI.22.b "Beefy Baron" Not needed for 100% completion of the game ******** The Garage missions continued VI.23 "555 WE TIP" Carl Johnson The Valet outfit is available Opens the Valet mission ******** VI.24 Valet Parking Asset Mission (5 Levels) Vank Off Hotel in Financial The hotel makes $2,000 a day and max. ******** The last Garage mission VI.25 "Deconstruction" Carl Johnson Jethro calls--Driving School opens ******** VI.26 "Back To School" Turning Tricks Driving School Have C.J. start dating Michelle before finishing driving school to avoid the glitch of her not showing up very often. VI.26.a "The 360" VI.26.b "The 180" VI.26.c "Whip and Terminate" VI.26.d "Pop and Control" VI.26.e "Burn and Lap" VI.26.f "Cone Coil" VI.26.g "The '90'" VI.26.h "Wheelie Weave" VI.26.i "Spin and Go" VI.26.j "P.I.T. Maneuver" VI.26.k "Alley Oop" VI.26.l "City Slicking" "Back to School" is completed ******** The Syndicate missions VI.27 "Photo Opportunity" VI.28 "Jizzy" Opens Wu Zi Mu missions, which need to be done before "Yay Ka-Boom-Boom." VI.29 "T-Bone Mendez" VI.30 "Mike Toreno" VI.31 "Outrider" VI.32 "Snail Trail" Flying trains VI.33 "Ice Cold Killa" VI.34 "Pier 69" Sniper Rifle $5,000 at Ammu-Nation VI.35 "Toreno's Last Fight" The Woozie missions VI.36 "Mountain Cloud Boys" Wu Zi Mu VI.37 "Ran Fa Li" Wu Zi Mu VI.38 "Lure" Wu Zi Mu AK-47 $3,500 at Ammu-Nation VI.39 "Amphibious Assault" Wu Zi Mu VI.40 "The Da Nang Thang" Wu Zi Mu The last Syndicate mission VI.41 "Yay Ka-Boom-Boom" Syndicate M4 $4,500 at Ammu-Nation Someone calls using an electronic voice disguiser. Jethro calls and a CV icon appears at Wang's Autos. The Desert and Las Venturas (and the Miniguns there) are officially available. Three save houses can be bought. The Steal Cars missions VI.42 "Zeroing In" Cesar Vialpando Wheel Arch Angels mod shop opens VI.43 "Test Drive" Cesar Vialpando VI.44 "Customs Fast Track" Cesar Vialpando Export/Import boards open VI.45 Exports and Imports for the Cranberry Crane (30 vehicles) VI.46 "Puncture Wounds" Cesar Vialpando Completes Wang Car asset $8,000 a day and max. &&&&&&&&&&&&&&&&&&&& VII The Desert and Las Venturas Preliminaries VII.1 Save houses VII.2 Barber and Tattoo shops The Redsands East tattoo parlor is available VII.3 Ammu-Nation and weapons VII.4 Armor and Bribes VII.5 Oysters VII.6 Bayside Marina Boat School VII.6.a "Basic Seamanship" VII.6.b "Plot a Course" VII.6.c "Fresh Slalom" VII.6.d "Flying Fish" VII.6.e "Land, Sea, and Air" VII.7 RS Haul Trucking Asset Mission (final two missions) VII.7.a Mission 7 VII.7.b Mission 8 VII.8 Horseshoes $100 x 50 and $100,000 The Combat Shotgun, Remote Explosive, M4, and SMG are in front of The Four Dragons Casino VII.9 Las Venturas Bike School VII.9.a "360" VII.9.b "180" VII.9.c "Wheelie" VII.9.d "Jump and Stop" VII.9.e "Stoppie" VII.9.f "Jump and Stoppie" VII.10 Burger Shot Courier Asset Mission (4 runs) VII.11 Kick start and Dirt Track (Blackfield Stadium) VII.12 The Freight Train mission $50,000 and free train rides VII.13 The Ammu-Nation "Shooting Range Challenge" VII.13.a "Pistol Challenge" VII.13.b "SMG Challenge" VII.13.c "Shotgun Challenge" VII.13.d "AK47 Challenge" VII.14 Las Venturas Gym Stamina and Muscle should be past the buff stage, so beat the trainer to get kick boxing moves. VII.15 Beat the Cock 2nd of two triathlons Not needed for 100% completion VII.16 Some non-mission vehicle locations VII.17 Make a copy of your save game &&&&&&&&&&&&&&&&&&&& VIII The Desert and Las Venturas The Desert The Toreno missions VIII.1 "Monster" Mike Toreno VIII.2 "Highjack" Mike Toreno VIII.3 "Interdiction" Mike Toreno C.J. can get six wanted stars VIII.4 "Verdant Meadows" Mike Toreno Jethro calls about street races-- four checkered flag icons appear VIII.5 Buy Verdant Meadows Aircraft Graveyard $80,000 opens next mission Two Rhinos are available at Area 69 The Airstrip missions VIII.6 "Learning to Fly" (Pilot School) VIII.6.a "Takeoff VIII.6.b "Land Plane" VIII.6.c "Circle Airstrip" VIII.6.d "Circle Airstrip and Land" VIII.6.e "Helicopter Takeoff" VIII.6.f "Land Helicopter" VIII.6.g "Destroy Targets" VIII.6.h "Loop-the-Loop" VIII.6.i "Barrel Roll" VIII.6.j "Parachute onto Target" All bronze awards--the Rustler at Verdant Meadows All silver awards--the Stuntplane at Verdant Meadows All gold awards--the Hunter at Verdant Meadows and Easter Basin The Four Dragons Casino is a free save place Wu Zi calls with work at the Four Dragons Casino VIII.6.k How to jack a Rhino from Area 69 ******** VIII.7 Buy the remaining save houses VIII.8 Clothes The Victim clothes store is open ******** VIII.9 Los Santos Race Tournaments VIII.9.a "Lowrider Race" VIII.9.b "Little Loop" VIII.9.c "Backroad Wanderer" VIII.9.d "City Circuit" VIII.9.e "Vinewood" VIII.9.f "Freeway" VIII.9.g "Into the Country" VIII.9.h "Badlands A" VIII.9.i "Badlands B" VIII.10 San Fierro Race Tournaments VIII.10.a "Dirtbike Danger" VIII.10.b "Bandito County" VIII.10.c "Go-Go Carting" VIII.10.d "San Fierro Fastlane" VIII.10.e "San Fierro Hills" VIII.10.f "Country Endurance" VIII.11 Las Venturas Race Tournaments (Cars) VIII.11.a "San Fierro to Las Venturas" VIII.11.b "Dam Rider" VIII.11.c "Desert Tricks" VIII.11.d "Las Venturas Ringroad" VIII.12 Las Venturas Race Tournaments (Aircraft) VIII.12.a "World War Aces" VIII.12.b "Barnstorming" VIII.12.c "Military Service" VIII.12.d "Chopper Checkpoint" VIII.12.e "Whirly Bird Waypoint" VIII.12.f "Heli Hell" ******** The Airstrip missions continued VIII.13 "N.O.E." VIII.14 "Stowaway" VIII.15 "Black Project" The 1st part of the mission The layout of the interior of Area 69 The 2nd part of the mission SAM sites: blowing them up, the blind spot between them, and fun with SAM sites the Desert Eagle is at Ammu-Nations $1,200 the Thermal Goggles are available VIII.16 "Green Goo" the airstrip will make $10,000 a day and max. the Jetpack is available The Casino missions VIII.17 "Fender Ketchup" The Four Dragons Casino VIII.18 "Explosive Situation" The Four Dragons Casino Opens The Heist missions and Hunter Quarry missions ******** Hunter Quarry Asset missions VIII.19.a Mission 1 VIII.19.b Mission 2 VIII.19.c Mission 3 VIII.19.d Mission 4 VIII.19.e Mission 5 VIII.19.f Mission 6 VIII.19.g Mission 7 Hunter Quarry makes $2,000 a day and max. ******** The Casino missions continued VIII.20 "You've Had Your Chips" The Four Dragons Casino VIII.21 "Don Peyote" The Four Dragons Casino Combat Shotgun $1,000 at Ammu-Nations VIII.22 "Intensive Care" Caligula's Palace VIII.23 "Misappropriation" C.R.A.S.H. VIII.24 "The Meat Business" Caligula's Palace VIII.25 "Fish in a Barrel" The Four Dragons Casino VIII.26 "Madd Dogg" Madd Dogg VIII.27 "Freefall" Caligula's Palace VIII.28 "High Noon" C.R.A.S.H. VIII.29 "Saint Mark's Bistro" Caligula's Palace ******** VIII.30 Clothes Didier Sachs is open in Rodeo, Los Santos ******** The Heist missions VIII.31 "Architectural Espionage" The Heist VIII.32 "Key to Her Heart" The Heist Girlfriend Millie is available VIII.33 "Dam and Blast" The Heist VIII.34 "Cop Wheels" The Heist VIII.35 "Up, Up, and Away!" The Heist A Minigun ammo gimmick VIII.36 "Breaking the Bank at Caligula's" The Heist Night Vision Goggles are available VIII.37 Make a copy of your save game &&&&&&&&&&&&&&&&&&&& IX Return to Los Santos for the final Los Santos missions The Mansion missions IX.1 "A Home in the Hills" The Four Dragons Casino Thermal Goggles are in the bar room, and a heart pickup--the only one in the game that will always be available--is in the kitchen, of Madd Dogg's crib; Madd Dogg's Crib, with a gym, basketball court, and all four videogames, is available. Don't save the game at Madd Dogg's Vinewood mansion since PS2 players report that doing so corrupts their save game and causes the basketball to not appear at courts. If you want to save in the area, save at the mansion nearby. The basketball doesn't always appear at all courts, and the glitch may come and go, anyway. You can download a fix for the PC version of it (I.12). IX.2 "Vertical Bird" Carl Johnson The Hydra is in a hanger at Verdant Meadows, in the NE area of Area 69, which has two, and on the E end of the Easter Basin aircraft carrier. The Minigun (with a 500 count for ammo), Rocket Launcher, Heat Seeking Rocket Launcher, and Flame Thrower are available in Mike Toreno's (Tierra Robada) ranch. IX.3 "Home Coming" Carl Johnson IX.4 "Cut Throat Business" Carl Johnson The Grove Street missions IX.5 "Beat Down on B-Dup" Sweet Johnson IX.6.a "Grove 4 Life" Sweet Johnson ******** IX.6.b Territory takeover You need 35% (about 19) or more of the gang territories to finish the game. Get all of them and C.J. won't be attacked by rival gang members again. ******** The Riots missions IX.7 "Riot" Carl Johnson IX.8 "Los Desperados" Carl Johnson IX.9 "End of the Line" Sweet Johnson imut_knight's way to create one or two copies of C.J. 100% completion IX.10 Make a copy of your save game &&&&&&&&&&&&&&&&&&&& X Basic skins, modding (use at your own risk), music, and screen shot tutorial Modding section Special note about "San Andreas" v.2 Rockstar support for modding X.1 Compressed File Utility X.2 Web sites for skins and mods X.3 Mods X.4 Un-check the green dot 1st X.5 Make backups (and where to find other SA backup files) X.6 Tools: The IMG Tool v.2 IMG The TXD Workshop CFG Studio 2 The GTA: San Andreas GXT Editor The San Andreas Ultimate Editor X.7 Installing most car, bike, or pedestrian mods: changing .dff and .txd files X.8 Skin viewing and editing and editing textures other than skins X.9 Women X.9.a The Hot Coffee mod X.9.b Other hidden San Andreas pedestrians DeeZire's "Things To Do in San Andreas 'Till You're Dead (Volume 1)" mod X.9.c The Nude Girlfriends mod X.9.d How to change the way they walk X.10 Cars and bikes (TGIOPC) X.10.a How to change their wheels X.10.b How to change their mass, ability to stay upright and hug the driving surface, ability to survive in water, cornering and braking, top speed, acceleration, suspension, durability, and miscellaneous jazz X.10.c Game play advantages X.10.d Making vehicles weaker or stronger X.10.e How to create your own "Alloy Wheels of Steel" Freeway X.10.f How to change their colors X.10.g How to change their on-screen names X.10.h How to change the traction of surfaces X.11 Weapons and Attackers How to lessen or beef up the severity of attacks X.12 Helicopters How to make a helicopter easier to fly X.13 Miscellaneous mods, etc. X.13.a The San Andreas Place Manager X.13.b The Map Teleporter/Vehicle Spawn X.13.c The GTA SA Control Center X.13.d The Skateboard mod X.13.e The No Rust and Dirt mods X.13.f 2x, 4x, and 10x Draw Distance mods X.13.g John Lennon's glasses X.13.h The Horseshoe Help mod X.13.i The Driver mod X.13.j The Roberto Clemente shirt X.13.k The Tommy Vercetti shirt and Tommy's Shirt X.13.l Pizzadox's Plus 27 Trainer X.13.m Heli Magnet X.13.n Darkpact SA X.13.o Analogue Speedometer X.13.p Gradius and Gyruss games mod X.13.q Pawfect Skin Changer Mod v1.1 X.13.r MP5 ReSkin and more... X.13.s rc vehicles (drivable) X.13.t Spurtster X.13.u Heavens on Earth X.13.v The Homie Mod X.13.w CJ Skin Tweak 512 and 1024/512 Hi Res Skin Tweak X.13.x 2 Player Mod X.13.y Easter Bay Aircraft Carrier Beta 2 X.13.z Jarra Mono Arsenal v1.3 X.13.aa Detailed Radar mod X.13.bb Holla Back Girl X.13.cc 1963 Chevrolet Corvette X.13.dd Half-Life 2 Buggy X.13.ee SCM Hook X.13.ff PLPynton's mission mods X.13.gg Pillager X.13.hh Audio Toolkit X.13.ii The All In One Mod X.13.jj 1957 Chevrolet Bel Air X.13.kk Transfender Fix X.13.ll Chain game save games X.13.mm Unmodded weapons remake X.13.nn Parkour mod X.13.oo GInput X.13.pp FPS Limit Adjuster X.13.qq '01 Mobil 1 Honda NSX JGTC X.13.rr Weapons Pack X.13.ss Brembo Cheetah 2k9 X.13.tt Solid Liberty City X.13.uu Flying Carpet X.13.vv Alien City X.13.ww SilentPatch X.13.xx Liberty City Stories PC Edition X.13.yy Vice City Stories PC Edition X.13.zz GTA2:3D X.13.aaa Silent's ASI Loader X.14 CLEO mods X.14.a Buy Back Your Weapons X.14.b Player Changer X.14.c Gravity X.14.d Real Tram X.14.e Speedometer X.14.f GPS X.14.g Teleport to marker X.14.h Pimp My Car X.14.i Bass Guitar And K-On Mod X.14.j Ga-Rei Yomi And Ninja Action Mod X.14.k Usama Bin Laden At Chiliad Cabin X.14.l Rusty Brown's Ring Donuts X.14.m Car Spawner X.14.n N-Races X.14.o SF Airport Ladder-Teleporter X.14.p Digital Speedometer X.14.q Weapons Menu Mod X.14.r GTA San Andreas .LOD Mod X.14.s Airbreak by IncaWarrior X.14.t The "Design Your Own Mission" mod X.14.u Infinite Mission Time X.14.aa CLEO mod web sites X.15 Mod requests X.16 Music MP3s and wav files How to save hard disk space with shortcuts X.17 Screen shots and videos Fraps, the Easy Graphic Converter, and Virtual Dub How I make videos &&&&&&&&&&&&&&&&&&&& XI. And there's always more XI.a Unique Jumps XI.b Girlfriends and jealous girlfriends XI.c Basketball XI.d Video games XI.e Gambling &&&&&&&&&&&&&&&&&&&& I Introduction A few things I've noticed about "San Andreas" are different than in "Vice City." Besides SA being bigger, C.J. needs to use the food system or his Health will go down. It's gone from being a funny option to being like the Gasometer (gas station) mod for "Vice City": it keeps interrupting things to make the lead character get into a shaft of light and make his money goes down. Heart pickups are only available during certain fighting missions--the only one with a fixed location is at Madd Dogg's Crib after "A Home in the Hills." There are gas pumps and birds (white gulls and black buzzards; red hawks?) in "San Andreas." You can't make the birds explode by shooting them--they just disappear, but you can blow up the gas pumps and blue Carcer Gas cans (or roll a can onto the street to let the traffic blow it up). The little Dodo that always flew around in the sky has been replaced by a variety of planes that sometimes run into the ground and blow up, but they're just as capable of being blown up by a Rocket Launcher. You might even have C.J. jack a Police Maverick (space- einstein says the Sherman Dam is a good place to have him try). Some of the shadows move across the scenery, including at night, even when the only light source, the moon in the S, doesn't move. The pedestrians sometimes ran into walls then bent over like they were throw- ing up in "Vice City"; I haven't seen them do that in "San Andreas," but if you feed C.J. eleven meals in a row, he throws up. When some of the "San Andreas" women get up from a beach towel or lounging in Glen Park, they may do a little of the sashay some of the "Vice City" women did. There are a lot more clothes in SA, although I've usually had Tommy in his de- fault blue jeans and shirt, and I've had C.J. do something like that in SA. I guess it replaces being able to use the "stilllikedressingup" code in VC. It offers some variety, if not as much novel variety (such as having an old lady, or sexy young one, beat up a bunch of big thugs in VC). C.J. can't use clothes to morph to a motorcycle or wear a cop outfit to go onto a military base without a wanted rating, but a hat, shades, or something for torso or legs can remove not just two but any number of wanted stars. If C.J. takes over all the gang territories by the end of the game, you don't have something like the attacks of Mafia or Haitian gangsters making it hard to use an area to do stunts afterward. C.J. can swim with the fish, fly through the clouds, and shoot the ball through a hoop. C.J. can climb, including the trees that rest on square flat boxes, such as along the sidewalks of the couple of blocks N of Avispa Country Club--to have him do it, have him jump from beyond a corner of the base to the highest of the bottom limbs. (To be fair to Tommy, palm trees don't have limbs.) While both Tommy Vercetti and C.J. can push vehicles around, C.J. can't run fast enough to catch them as often. He can swim out if they fall in the ocean, though. The early '90's CA "Scarface" sources for themes and in-jokes includes Allen and Albert Hughes' "Menace II Society," 1993, and the events of the 1991 Glen "Rodney" King beating by corrupt policemen, the 1992 acquittal of three officers and undecided jury for a fourth, and the subsequent riots. (In 1994, two offi- cers were sentenced to 30 months in prison for violating King's civil rights, and "Rodney" has since gotten into several troubles--drug and spousal abuse, violence, and motoring offenses--on his own.) (Al Pacino was funnier.) http://www.rottentomatoes.com/m/menace_ii_society/ http://content.time.com/time/specials/2007/la_riot/article/0,28804,1614117_ 1614084,00.html http://en.wikipedia.org/wiki/Rodney_King The "camera" doesn't look ahead of the lead player or their vehicle as strict- ly in SA. Where previously you swiveled the standing lead player around, "cam- era" behind them, with one move of the mouse, you now swivel the "camera" around the standing lead player, and, as you move him with the keyboard, the "camera" gets behind him again. This can be interesting in playing at making a movie, but it isn't as good for aiming, something GTA's Mouse Steering was especially good for. Waiting for the "camera" to stop swirling after C.J. leaves a vehicle, and trying to aim a fast Banshee while admiring the view behind it during "Burn and Lap," are a couple of examples of situations I've heard a lot of complaints about. The way just a tap of acceleration sent the "camera" looking ahead of the ve- hicle in "Vice City" was better than pressing acceleration and crashing into things, like Police cars, while the "San Andreas" "camera" slowly looks ahead of the vehicle, or having to press the RMB and turn the mouse, or have C.J. look behind himself for a moment, to aim the "San Andreas" "camera" forward. (Using the Number Pad "camera" controls in SA won't always point the "camera" ahead of the vehicle--it may just make it spin in a view that's looking down from above, for some forsaken reason.) The ability of the VC vehicle "camera" to aim forward with a tap of accelera- tion combined with the SA ability to press the RMB to look around the vehicle would be better than the current SA vehicle "camera" controls. If either Tommy or C.J. would have a problem from running into something be- fore they get to a vehicle door, I don't remember Tommy having such a problem finding the door otherwise. I've seen C.J. run in a circle then go all around the vehicle before he gets in, which is fun when you're in a hurry.... And if someone made a mod to make the instant replays have the slow motion of the Unique Jumps and a variety of "camera" angles, show the fire trails from ve- hicles on fire and the turning of motorcycle wheels, and keep the lead charact- er's legs from looking so jittery in motorcycle replays, like the ones in "Vice City," I'd grab that right up. The land vehicles are bouncier and feel flimsier. You might see them run not only over but under each other, like some strange way worms mate or something. And if you get C.J.'s bike skill up, so he's a lot less liable to fall off his bike, you can even turn it around by running it into a wall. I guess something about making the flying vehicles able to go higher and have more to fly over means the land vehicles become flimsier, like pizza dough that's been spread out too much. You're going to drive a lot in a GTA, and land vehicle traction was better in "Vice city." Because it's supposed to be parts of California and Nevada, the Hermes and all look like they've been preserved better, but the landscape is so big the shading got screwed up. Some things, like distant sections of the road, come into focus as the lead character approaches them like in the PC version of the game "Ma- fia." Compared to before, vehicles with fixed locations may not show up till the lead character has gone by the spot two or three times, and his latest ve- hicle is more prone to disappear. The spinning propellers don't look as good, the escalators don't work (unless C.J. is on one of the bikes or lighter motorcycles), the red radar screens don't revolve, and none of the lighthouses have lights that revolve, as in "Vice City." The SA pedestrian's mouths move when they talk, but not like in "Ma- fia"--it's sort of like a 1950's wax museum of the Presidents of the United States made by an Asian company with a cheap translator. And the occurrence of enter-able and funny places is more spread out just to give the flying things more to fly over. An exception is that there are a lot of bathrooms but they're bland-looking and C.J. can't even interact with the sinks (but see X.9.b). "North Point Mall" was a funny take on a suburban mall, but I'd probably just drive past the SA interiors, and a slot machine isn't as funny as a pinball machine could be. (You could make the ball do insane jumps, give things on the board rag doll physics, use funny voices and sound effects-- don't get me started.) More importantly, wherever you go, things are less shaded (some even bleached- looking, like some of the U.S. flags) and have less of a mixture of hues, or are so much lighter they seem that way, than in "Vice City." A lot of the things in "San Andreas" remind me of a colorized black and white movie--one whole wall is one shade of orange, one whole roof is one shade of brown, etc. Compare the hues of otherwise identical VC and SA junkyard sheds in screenshots from my por- tion of I.1: the SA versions look like sketches for what in VC are like impres- sionist paintings of a variety of richer hues. http://img138.imageshack.us/img138/6255/00gta1screen8a8du.jpg http://img146.imageshack.us/img146/5420/saguide4cx9.jpg Compare the contrast, therefore depth of dimension created by shine and shad- ow, and the clarity of the darker things, on a "Vice City" and "San Andreas" PCJ600 at the next two links. http://img507.imageshack.us/img507/2074/sapcj600vcvz0.jpg http://img146.imageshack.us/img146/396/saguide6pd5.jpg And that's with a good computer--the SA hues are supposed to look like that. I like a little unique surreal impressionism with care taken for rich hues bet- ter than a lot of sloppy bland realism just like I'd rather watch a good Looney Tune than read Prince Valiant from a paper that's been out in the rain. It's like someone saw a Bugs Bunny cartoon and asked, "Wouldn't it be better if it looked more like a real rabbit?" More likely, it's due to wanting more to ap- pear on a bigger map. The rule should be to make the game as big as it can be and still look good and no bigger. The graphics include more cloud effects, bleached light things, realistic mid- range hues except for a lot of uncoordinated shading (things that glow in the dark that shouldn't, mis-matched door and house colors), less shaded, and paler (rainbows, etc.) things, and murky dark things (use daylight for You Tube vid- eos). Much of SA looks like the same artwork for outlines but a bad Xerox copy of VC for hues. How some people say the graphics look better, I have no idea. With "Vice City" you can use the Liberty City mod to give it "III" with the PCJ600, but for "San Andreas" I'd settle for an ambitious modding team that tried to give SA the hues of VC. In "San Andreas," you need a better computer--what's currently considered a moderately good computer--to turn the graphics fancies up to get it to look its best. I think one reason for lagging PC sales of SA is that some people are waiting to upgrade their PCs. Another may be that new copies are probably Se- cond Edition copies, which you can't mod as much. And it's made the li'l Dodo, always bright red and white, cheerful in the face of adversity, look gray and sad in the middle of a field on a bright sunny day (and the li'l mouse isn't thrilled, either). And you can't do that. And I know why the "camera" and controls changed and the graphics were dimin- ished--a lot of message board posts complained that the flying vehicles need to be easier to fly and over a bigger landscape. Compromises were made to make planes and jets very easy to fly and even more to make the landscape bigger. Nevertheless, I've read complaints by reviewers about the flying controls for "San Andreas" and praise for the graphics. These people aren't wired up right. We need our motorcycle stunts with the slow motion replays and different cinema- tic angles in scenery that's good to look at--it's one of the coolest things GTA's ever did. This may be a plot on the part of competing game makers to have Rockstar ruin the scenery and the handling of vehicles on the ground. People who can't fly the Skimmer get on the message boards, and Sony and Wal- Mart money looks at the boards for marketing trends, and Rockstar looks at Sony and Wal-Mart money. Since Skimmer weenies play an important part in why GTA has gone in the direction it's gone since the PC "Vice City" I'm familiar with, it's important to try to understand what they are. I'll try to depict a Skimmer weenie--you try to figure out what it is: "I want it real big, like the last two in one. You can have motorcycles and stunts but you don't have to do them. I want to buy some snacks--you have to get the snacks. And I want the cars to just rub each other a lot (pause for a strange smile)...and make little scratchy sounds when they do. And I want the Minigun to show up late in the game and hum like the blender I make my pancakes with. And I want to go for a swim. I don't want any sunken subs or boats down there, they scare me--just little fish, and when you go by them, they swim away real quick." "I want as little aiming as possible--it gives me a complex for the game to make me shoot targets. Let me just press a button for that. The "camera" doesn't have to stay behind the lead character or their vehicle real good--I want to be able to turn them around to see if I bought them some nice shorts. I want him and his girlfriend to be like Barbie and Ken--people get worried enough if I see that--in case I see that sex thing. The lighting and draw distance doesn't have to be good, just good enough to show the scenery I watch when I ride low in the seat in the back of a car. I want the planes to be easy to fly--you have to force them at the ground to wreck so I can forget that and watch the clouds. Some old movies light up the lead character in a dark room so you can see their acting--I want them in shadow in a bright place because I don't think anyone has done that since Ed Wood....Could you just make The Sims for Sony with different music?" Let me read the box again--do you have to be over 18 or under? Who are these people? I'll try a suggestion. Even if you didn't know the controls for a Skimmer, you'd try the ones you know, and the Skimmer uses the same controls as a motor- cycle. Skimmer-weenies aren't 'cycle people. You're gonna have Skimmer ween- ies, and you should be nice to them, but you don't put them in charge of the GTA's. I think their favorite thing about "Vice City" was North Point Mall ex- cept they wished they could shop there more. By "Skimmer weenies," I don't mean all PS2 people--Nitzkit was flying PS2 VC cycles onto roofs. I don't mean all 17 year olds, although there's some common ground with the controversy makers with what I'm saying: if the "Skimmer ween- ies," at least, among those under 18 years old don't handle the issues the soft sex cartoon brings up any better than they try to fly the Skimmer, they could become social aberrants. I think I've isolated the weirdness of the Skimmer weenies. They actually can fly the Skimmer but are too quick to complain before giving it the effort to learn. So Rockstar makes the learning curve lower to accommodate the impression of a common learning curve this laziness creates. It's not the actual general learning curve or the Microsoft flying series wouldn't be popular. You can just push a button to have C.J. ride a jet to another city--you don't have to fly it. If shopkeepers keep letting Skimmer weenies get this game, get on message boards, and influence Rockstar, pretty soon no more flying, no driving cars--you just push a button. And you can buy him some shorts, and some new socks, and make him deep and sensitive, and it's going to be "The Sims." And, for some reason, we don't know why--zombies. A few things in "San Andreas" are the same as in "Vice City," such as the things I learned before about using copies your User Files to play again with certain things already done. This isn't usually brought up in reasons to be partial to the PC version, but I'd put it among things at the top of the list: if anything is hard or repetitive, the things I learned before about changing vehicles and weapons with the handling and weapons files, to make racing and fighting things easier, work for either the original version or second edition of San Andreas (TGIPC). The programming is basically the same as for "Vice City" with some added parameters. Some of the people comparing next generation PC hardware and consoles seem totally oblivious to it, so I'll explain how you can raise C.J.'s vehicle/weap- on/health Stats in one sitting, give him a Tec9 like a Minigun, and use Dee- Zire's mod to put a load of deleted missions and dialogue back into the game (and let C.J. ride the trolley, etc.). As before, somebody might get back up after C.J. runs over them with a vehicle if he doesn't do it too fast. One curious thing about a main plot point is that bad guy Officer Tenpenny holds it over C.J.'s head that he could frame him for the death of a police officer. All he's have to do is follow C.J. around with a camcorder for a half an hour, let alone what he'd have by the time you're nearly through with the game, and why would he bother threatening to make anything up? You play a guy who thinks nothing of running down five old ladies to drive down the street to beat the timer in a race, and the plot resolution is to kill a bad guy. But the lead character is a bad guy. But a different bad guy. The guy gets rich and still runs around stealing cars. That's a desperate poor person thing to do. Who would risk getting shot to get a car when they get rich (not to mention, in C.J.'s case, after he's supposed to be reformed into a nicer guy)? Oprah Winfrey and Paul McCartney don't run around stealing cars. Another curious thing: C.J. spends a lot of the game killing drug people to clean up the area for Sweet, but in the end at least one, Ken, of his close friends is still a drug addict. After "End of the Line," his gang members still buy things from the pushers outside and help finance organized crime. If he killed them, his Respect Stat would go down. I guess it's who you know. On top of everything else about the craziness of considering C.J. a nicer GTA protagonist add this: he obeys Sweet who's the most bloodthirsty crazy in the game--including Tenpenny. His idea to make a little neighborhood safer for C.J. and himself is to have C.J. mass murder hundreds of young men around the whole town (nevermind Sweet's gang have been hitting the recreational drugs themselves but Sweet just talked to them). Not only wouldn't that make it safer for the two it would be liable to make a lot of the bereaved who don't go along with the plan want to kill them. Who's C.J. nicer than--other gang members who are lesser things that deserve to die? Is he just following orders? (Mind you, Sweet's main battle strategy is to get right into C.J.'s line of fire to make it frustrating for him to win. No wonder C.J. ran away from home.) It's those weenies again--"he's more sensitive and deeper now." Less 'centric and more sensitive than who--Hitler? Does the phrase "dramatic sense" register as a blip anywhere on their radar scope? But as a work of fiction with a sense of tongue-in-cheek humor about finding a way to come up with an excuse to play with the videogame weapons and vehicles, it makes a kind of sense. You would be a bad guy, but it's a funny fiction--a kind of early Mad magazine take on a world of the bad adults of all the groups. A more serious, ethical approach usually means it's relatively boring, and even seems kind of silly for the context. You'll probably point and click your way around to some boring incidental music and with a big sheaf of clerical work papers to kill big muscle guys with lizard heads. If the shopkeepers won't keep the Skimmer weenies from the game, Rockstar has to keep that in mind when they read the message boards--some kind of Hot Weenie mod censor. http://en.wikipedia.org/wiki/Mad_%28magazine%29 http://en.wikipedia.org/wiki/Harvey_Kurtzman http://en.wikipedia.org/wiki/Will_Elder http://en.wikipedia.org/wiki/William_Gaines http://en.wikipedia.org/wiki/Don_Martin_%28cartoonist%29 http://en.wikipedia.org/wiki/Sergio_Aragon%C3%A9s Complaints aside, the GTA series is still a blend of surreal gaming tradi- tions, the real world, and humor in a blend I like. The most important thing is that the little Dodo is back--awwwr! Thanks to the Gamefaqs web site, Steve Ng of IGN, Dennis of Super Cheats, Kev- in Walter of StuckGamer, neoseeker, Brooks Huber of 1UP and My Cheats, Andreea Orosz of GamersHell, Spenser Hall of GamerHelp, Tim of Game Revolution, and Emanuele of GameBorder. I can use all the help I can get--and thanks to every- one for giving so much. (PS: I've since learned that the letters "IGN" aren't initials for words anymore--"IGN" just represents the company like "DMA" once did for another company.) http://www.gamefaqs.com/ http://www.ign.com/ http://www.supercheats.com/ http://www.stuckgamer.com/ (link inactive) http://www.neoseeker.com/ http://www.1up.com/ http://mycheats.1up.com/ http://gamershell.com/ http://www.gamerhelp.com/ (link inactive) http://www.gamerevolution.com/ http://www.gameborder.com Thanks to freewebs, now called webs, for giving this walk-through a web site where you can click the links instead of copying and pasting the web addresses to the URL bar and clicking "Go." (It won't let me turn off Word Wrap, though, which is why the vertical columns and lists are out of alignment a bit): http://www.freewebs.com/glenster1/index.htm http://www.webs.com/ Thanks to Tim at Game Revolution for giving this walk-through a site with ac- tive links that open web sites in separate windows (which is good for comparing the real and game cars, etc.) at: http://www.gamerevolution.com/faq/grand-theft-auto-san-andreas http://www.gamerevolution.com/ Thanks to Icey, of the MultiEdit listed at the start of the "Vice City" data\carcols.dat file mentioned in "Rockstar support for modding" (see X), for letting me run this walk-through through a parser, which lets it have active links for both the Internet sites, which open in separate windows, and for the chapter designations, so you can click around rather than have to explore around the huge thing: http://iceyboard.no-ip.org/ Thanks to Robert Rusk, of the PS2 walk-through for ("III," "Vice City," and) "San Andreas" at Gamefaqs and IGN, and my oldest friend at Gamefaqs, once again leading the way (don't go blaming him for where I go running after that) with his very sensible organization and strategies for the game. http://www.gamefaqs.com/ http://www.ign.com/faqs/2008/grand-theft-auto-san-andreas-walkthrough-zip- 588661 You might also be interested in his "Hidden Text FAQ" for "San Andreas" at the gamesradar web site. it contains a lot of dialogue he extracted from the PS2 version of the american.gxt file--dialogue that Rockstar created but didn't use in the final release of the game. http://www.gamesradar.com/cheats/15109/ Thanks to filefront for hosting my videos and "Glenster's Go On, San Andreas v.1 Mission Select Save Games," and GTA Garage, The GTA Place, fileplanet, planetgrandtheftauto, moddb, gta-action, and gta-downloads for hosting my mis- sion select save games. http://www.filefront.com/ http://www.gtagarage.com/mods/index.php http://www.thegtaplace.com/ http://www.fileplanet.com/ http://planetgrandtheftauto.gamespy.com/ http://www.moddb.com/ http://gta-action.gamona.de/ now http://www.gamona.de/ http://www.gta-downloads.com/ Thanks to the BradyGames strategy guide for Xbox and PC. It has lots of use- ful maps (except for the screw-ups; I took a pen to some of the dots on the maps--why couldn't they pinpoint correct locations with darker dots that way?) and screenshots, and statistics for the percentage of Fat, percentage changed in Respect for killing gangsters, the Sex Appeal of watches, etc., I'm sure most of us would never have known without it. Either Rockstar told them or they figured it out with the files of the game somehow. http://www.bradygames.com/index.aspx now http://www.primagames.com/ Thanks to Ben "Cerbera" Millard for being a good friend, and for helping with the modding section, car names, punctuation, etc. ("Cerbera" is for "TVR Cer- bera," which is a British sports car.) http://projectcerbera.com/ Thanks to Spaceeinstein for taking the time from his many, many contributions to "Vice City" and "San Andreas" modding (his "San Andreas" "All In One Mod" is at x.13.ii) to help make this walk-through a better place for the world with a batch of helpful ideas he wrote to me about. If anyone knows a good strategy (including the the fastest ways to do "Explosive Situation" and "Black Pro- ject"), from the information given in the mission to the coding it's based on, it's him, and I've enjoyed hearing from him. http://spaceeinstein.altervista.org/ http://spaceeinstein.altervista.org/mods.htm http://www.gtamodding.com/wiki/User:Spaceeinstein http://www.youtube.com/user/spaceeinstein http://en.wikipedia.org/wiki/Albert_Einstein Thanks again to Klarnetist, whose "Vice City" mod of a 1957 Chevrolet Bel Air hardtop has been converted for "San Andreas" twice in separate efforts by Bren- dan62 and Escandero (see X.13.jj). http://www.gtacrazy.com/2015/09/chevrolet-bel-air-hardtop-1957-gta-vice- city.html http://www.gtacrazy.com/2015/09/chevrolet-bel-air-4-door-sedan-1957-gta-vice- city.html http://www.lonebullet.com/mods/g/grand-theft-auto-vice-city-mods-6796.htm?s= 320&sort=r http://gta.com.ua/klarny/ Thanks to OrionSR for giving me a lot of possibilities to pick from and writ- ing the Darkpactor script for the additions made to "Glenster's Go On, San An- dreas v.1 Mission Select Save Games," I.3.b. (Now there's an Andromada at Ver- dant Meadows, you can save at Madd Dogg' Crib without getting the basketball glitch, etc.) I'm glad his help runs through this guide in telling us how im- pound garages work, III.27, strategies for "Wrong Side of the Tracks," IV.17, getting Snapshots, V.1.a, wanted rating tips, I.9, four star survival, I.16, recommendation to stop the frame limiter for boat school, VII.6, etc. Thanks to Colin Attle for being my friendly correspondent for U.K. references, I.1, which he's also helped with for "Vice City," and his explanation of emer- gency vehicle mission pay, III.25.a. Thanks for the E-mails and message board responses from the good friends among my readers who've included: A.M.S. Siva Ganesh Maharaja, a.k.a. HandsomeRockus (of helpful "Vice City" walk-through acclaim), Anurag Sinha, a.k.a. crazyanurag (credited for many ideas in this walk- through), Ghostchild (for the mighty stunting help, I.7.ff), Carl Johnson ("Up, Up, and Away!," VIII.35, that Katie shows up at the start of the game, and the jealous girlfriends section, XI.b, etc.), Timo Hakala (Ryder reacts differently if C.J. gets a cool haircut, the Verona Beach gym is open immediately, the Voodoo license plate can be shot to make the Voodoo explode, etc.), Chen Dong (C.J.'s Knife skill makes for a faster "Gray Imports," IV.24, and "Los Sepulcros," IV.26), Gman8 (real names for vehicles, I.8.a), sonofkorol (the real name of the Windsor, I.8.a), Peter Jong (the Cargobob fuselage real name help, I.8.a), Pete Zsolnay (real names of places, I.1), Shane Wong (people without assigned vehicles and who follow C.J. can swim, I.7.c), Steve Harvey ("A Home in the Hills" entertainment references, IX.1), Kristan McGuinness (who was a Maccer before there was a "San Andreas," VIII.21), Andrew Snowie ("San Andreas" Miniguns sound muffled as in aircraft, III.3), zubier abdullah (the Samuel Jackson "S.W.A.T"/Tenpenny lookalike idea, I.1), Tony B (the "Pier 69" exploration glitch, VI.34), Bryan Lowe (Control Center/Freight train mission advice, VII.12), Frank Bernson (the Emmanuel Goldstein/"1984" reference, I.1), Wolfie2k5 (real names of places, I.1), fonz808 (the madonna wall painting similarity, I.1), Garrett Daniels (tip to ensure the Tag spraying registers, III.2), anOILERSfan (the slot machine tip, XI.e), Dr. Tornado (reaffirming that the Vigilante gimmick works for PC, III.24, etc.), Ruffin Bailey (the Oldsmobile 442 "Cutlass"--"Sabre" name connection, I.8.a), Hameyadea (Pulaski drives the Green Sabre in "The Green Sabre," IV.28, etc.), scorpion_great (recommending pdescobar's cure for the Taxi mission glitch, I.12.a), Morgoth (N.O.E. videos, VIII.13), GTA_Phreak (videos for "Burn and Lap," VI.26.e, and "Backwood Wanderer," VIII.9.c, frame limiter advice, I.4, Rustler name help, I.8.a, jacking a police helicopter, I.12.b, the Pimping and Vigilante vehicle health boost gimmick, III.22, etc.), juicce (a map for Orion_SR's Snapshots shopping strategy, V.1.a), rubregg (a kind mention of my walk-through in his "Early Side-Missions In Locked-Off Areas" guide, I.16), ryan92 (I.3.c, "How to use save games from v.1 for v.2...."), gui (reminded me to give a link to a copy of the paper map, III.1), pez2k_ (Rockshore East scaffolding climb for the Minigun, III.3), Dertyjerzian ("Bay Area" and "West Side" combined for "Bayside" tip, I.1), Hitokri Battusai (Ghost Cops, I.7), Ring_of_Fire (how to go through doors into Ghost World, how to drive blown-up boats, I.10), punknoodle (Las Colinas ghost world entrance, I.10), Great Saiyaman (Blackfield ghost world entrance, I.10), Tornado_2 (real names for the Manana and the Las Venturas Police cars, I.8.a), DazzaJay (Linerunner and Packer I.D. help, I.8.a), Logan King (range of years for the real life versions of the Rancher/Ranger, F.B.I. Rancher, and Fortune, and help identifying the Yosemite, I.8.a), dj_chrismanno (the programming explanation for train derailments, VI.32), DarkJ5 (you can derail the train and drive it with the Control Center, VI.32), gtahoodlum, a.k.a. Wajid (the Inside Track gimmick that lets you pick a win- ning horse every time you bet after the 1st time, III.12, though I still have to figure out the circumstances that cause it to work), David Anderson (British slang, VIII.21), and Diego Mendez (Rhino cannon boost "camera" gimmick, I.12.b, and Maverick for "Interdiction," VIII.3). Thanks as well to Ganesh S. and Onkar Pandhare just for sending friendly E- mails. Sometimes it feels like I'm trying to write a newspaper without a staff, but it feels a lot more worthwhile when I get friendly help and encouragement. ******** A special thanks to Young MayLay, the star of the show, for kindly dropping me a note (and he must have a hundred people tugging on his coat sleeve all the time) after I asked him to help when I messed up his lyrics a little bit. http://www.myspace.com/youngmaylay ******** Thanks to Jacob and Racer_S: The San Andreas Place Manager (see X.13.a), Bleh- beb: The Map Teleporter/Vehicle Spawn (see X.13.b), and Alper Saracoglu: The Control Center (see X.13.c), for the help in finding the Tags, etc., faster. (For the last address, you have to Copy and Paste the 2nd line to the 1st line in the address bar.) http://www.gtagarage.com/mods/show.php?id=296 http://gtaforums.com/topic/194346-san-andreas-place-manager/ http://gtaforums.com/topic/198750-rel-gta-sa-admin-console-beta/?hl=GTA %20SA%20GXT%20Tool Thanks to pdescobar for the way to explore areas that create a wanted rating without getting a wanted rating, I.12.b, how to increase Gambling skill, I.5.h, advice about C.J.'s girlfriends, XI.b, the cure for the Taxi mission glitch, I.12.a, etc. Thanks to a post by Old School Hustla at GTA Forums for his considerably time- saving file-changing tip which lets you maximize all vehicle, weapon, Stamina, etc., Stats a lot faster. http://gtaforums.com/topic/202014-max-stats-and-hitman-in-no-time/ Thanks to PatrickW: author, Hammer83: the sacensor tool, Craig Kostelecky: "Opened Up" mod creator, Barton Waterduck: animation finder, and illspirit: nude model finder (that sounds like a good job) for the Hot Coffee mod (see X.9.a). http://www.gtagarage.com/mods/show.php?id=28 http://en.wikipedia.org/wiki/Hot_Coffee_mod Thanks to Mxyzptlk, the famous chronicler and cartographer, for overcoming the vowel shortage where he comes from to further Shaft21's formidable list of "San Andreas" secrets and references... http://www.ign.com/faqs/2005/grand-theft-auto-san-andreas-secrets-and-easter- eggs-faq-584765 ...and oversee the GTA Forum expansion of it, supplying very useful maps for it as well. http://gtaforums.com/topic/174800-secrets-easter-eggs/ Thanks to thedude777 for both his contributions to the topic and for taking the helm of the message board for it since mid-June, 2006: http://gtaforums.com/topic/174800-secrets-easter-eggs/ http://gtaforums.com/topic/174800-secrets-easter-eggs/page-105 Thanks to Kevin Walter, aka savior at the StuckGamer web site, for telling me I could relay his sensibly organized method of doing the NRG-500 Challenge in the least amount of time. I'd been passing along a few tips I'd picked up from his web site, which features videos he's made showing how to pass the missions, but I thought this mission deserved a fuller rendition of his treatment. You can see his videos of "San Andreas," "Vice City," "Conker: Live and Reloaded" (which Rusk told me I might think was fun some time ago), and many others at: http://www.stuckgamer.com/ (link inactive) Thanks to the ASCII Generator web page for the "San Andreas" I used in the title. (For the freewebs version, which uses a different font, I used Microsoft Paint, which is not the easiest thing for me to try to draw with.) http://www.network-science.de/ascii/ Thanks to these web sites for a lot of the, as Forrest would call them, "big, fat ol'" pictures of vehicles: http://www.motorcities.com/ now called http://www.carpictures.com/ http://www.hankstruckpictures.com/ http://www.ford-trucks.com/user_gallery/index.php http://www.bikepics.com/ http://www.airliners.net/ http://www.helispot.com/ Thanks to imageshack for letting me make copies of a lot of the pictures so you won't have pop-ups or have pictures of things for sale disappear after they're sold. http://imageshack.us/ Thanks to the Internet Movie Data Base (IMDb) site for much of the information about the voice actors we're going to spend so much time with. http://www.imdb.com/ thanks to Merriam-Webster Online and Wikipedia for being my Internet diction- ary and encyclopedia. http://www.merriam-webster.com/ http://en.wikipedia.org/wiki/Main_Page Note: although some have called Wikipedia's accuracy into question recently, this study by Nature magazine found that their accuracy was at least as good as that of Britannica: http://science.slashdot.org/story/05/12/15/1352207/wikipedias-accuracy- compared-to-britannica Thanks to the Urban Dictionary site for translations of some of the slang. http://www.urbandictionary.com/ Thanks to the babelfish web site for the translations of some of the Spanish phrases. http://www.babelfish.com/ Personal info: I was born about two months before "Roll Over, Beethoven" came out. http://www.youtube.com/watch?v=32C703sNwyw http://en.wikipedia.org/wiki/Chuck_Berry I live in an apartment in Pittsburgh, PA, and was raised in a lower middle- class house in Bridgeville (which I liked better), PA, about eight miles SSW of Pittsburgh, where I lived till I was about 35. http://en.wikipedia.org/wiki/Pittsburgh http://en.wikipedia.org/wiki/Bridgeville%2C_Pennsylvania Bill Winstein won the Golden Quill Award for newspaper excellence in 1971, and his art and cartoons were in the Baseball, Football, and Basketball Halls of Fame, and a number of local bars and barbershops, like Evangelista's. It was cool to watch him draw, and he knew a lot more of the cooler comedians and movie stars than the other kids parents (you have to imagine an eight year old going around thinking, "Well, they're just kids, they don't know....") And my Mom, who was a volunteer at the local library and hospital, had such and inven- tive sense of gentle silliness and sing-song voice delivery I can't imagine any- one imitating it. Something about them was passed over by the world it didn't mesh with, and was passed on to me. My Dad was born in 1914, and my Mom was born in 1923. Their childhoods lived on in them, and live on in me. And that's bigger than anything in these two PC- choking walk-throughs of mine combined. "Glenster's Glimpse into San Andreas" copyright 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, and 2019 Glen T. Winstein This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed pub- licly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. I hope I didn't scare anyone. (What a dope you'd have to be to be scared by me.) "Grand Theft Auto: San Andreas" copyright 2005 Rockstar Games, Inc. Rockstar Games, Rockstar North, the R* logo, Grand Theft Auto and the Grand Theft Auto logo and A Take-Two Company logo are trademarks and/or registered trademarks of Take-Two Interactive Software, Inc. "San Andreas Theme Song" lyrics by Young MayLay/Chris Bellard copyright 2005. And all the other Internet things I mention are by people who have their copy- rights for that stuff (however you're supposed to say that). &&&&&&&&&&&&&&&&&&&& I.1 Paying tributes and having things in common (This section has been edited to meet the smaller space requirements for a walk-through at neoseeker. For the unedited version go to webs, gamefaqs, etc.) http://glenster1.webs.com/glenstersglimpse1.htm http://www.gamefaqs.com/pc/924362-grand-theft-auto-san-andreas/faqs/38041 Grand Theft Auto: San Andreas" won the most awards--gongs--at the 2005 Golden Joysticks Awards: Best Soundtrack, Playstation 2 Game of the Year, Hero of 2005 (C.J.), Villain of 2005 (Officer Tenpenny), and Ultimate Game of 2005. 200,000 voted, making it the biggest awards show ever in the U.K.. ("Half Life 2" was PC Game of the Year. The Girl's Choice award went to "The Sims 2.") I guess that's something like the People's Choice Awards in the U.S.A.. http://news.gamewinners.com/index.php/news/3731/ Thanks to Shaft21 for a very healthy-sized list of secrets, references, and in-jokes of "San Andreas." http://www.ign.com/faqs/2005/grand-theft-auto-san-andreas-secrets-and-easter- eggs-faq-584765 Thanks to Mxyzptlk, who, with the assistance of many "San Andreas" fans of the GTA Forums web site, expanded the list, and thanks to Mxyzptlk for making very helpful maps for it. Go to the web addresses I give here for the maps and more secrets like these. http://gtaforums.com/topic/174800-secrets-easter-eggs/?hl=EP+vehicle Thanks to thedude777, given a number of times below as a worthwhile contribu- tor to the topic, for carrying on in Mxyzptlk's stead after mid-June, 2006: http://gtaforums.com/topic/174800-secrets-easter-eggs/page-105 http://gtaforums.com/topic/174800-secrets-easter-eggs/ Another good map is by Jennifer "Tia" Lynn--"GamerLady"--at the Gamefaqs web site: http://www.gamefaqs.com/pc/924362-grand-theft-auto-san-andreas/faqs/34165 Some of the ideas that led to the current Grand Theft Auto: http://www.ign.com/articles/2013/05/06/ign-presents-the-history-of-grand- theft-auto-2 http://www.cracked.com/article_19262_6-glitches-that-accidentally-invented- modern-gaming.html The locations of San Andreas are described in this article: http://en.wikipedia.org/wiki/Grand_Theft_Auto:_San_Andreas#Setting In Los Santos there is a wall painting with a heart, Mary, an angel, and the words "Jesus Saves." (The closest examples initially are in the Ten Green Bottles bar W of the Johnson house.) In "GTA2," the church where you saved the game said that in lights with the lights burned out except "U SAVE." (Some of you may want to go there and ask for forgiveness from the prince of peace for what you've been doing in the rest of town occasionally. On the other hand, controlling an interactive movie is a little like playing God yourself, like in the game "Black and White," so you might just use your prerogative to think of it as a pun about the saving part.) (There's more about this near the end of this section, in my contributions to physical likenesses fans have found with things in the game.) A guy with "Keep out" written on the box on his head, and "God is playing with us" written on the sign hanging from his neck, can be found in San Fierro near Turning Tricks Driving School. (Thanks to samadriel.) (It's at the N end of the light gray block S of where "DOHERTY" is written on the paper map. It's as if he rebels against the idea of you playing with him in a game, or like some- thing out of the movie "The Truman Show," 1998. He and a guy with a sign that says, "Weel work for pot," also found around there, may say some curious things. I found another guy with a sign, "Will bet for money," in Redsands East.) ******** Thanks to reader fonz808 for writing that there are similarities between the Los Angeles and Los Santos wall paintings of a Madonna. I'll add that the "San Andreas" painting says, "Jesus Saves," which is what the "GTA 2" save house says with an electric sign that has some of the letters burned out to read "U SAVE." I also found some real life examples that are similar to the "San Andreas" wall painting. As mentioned near the start of this section, in Los Santos there is a wall painting with a heart, Mary, an angel, and the words "Jesus Saves." Flame- colored symbolism of holiness emanates from Mary, who wears a robe, with the hood over her head, that's blue with white stars. It shows her from the up- per torso and up. Several outdoor murals in LA show something similar, particularly a couple of them. http://www.muralconservancy.org/ A similar depiction of Mary, and relevant to overall context, is the tradi- tional depiction of a Madonna and child with an angel nearby on an outer wall of St. Lucy's Catholic Church in Los Angeles. The depiction of Mary is part of a mural called "El Tepeyac de Los Angeles" by George Yepes. Mary is contrasted with a similar image of a Latina mother cradling her slain gang member son. "El Tepeyac" is a holy site in Mexico where a 17th century campesino (Spanish for "farmer") allegedly had a vision of a brown-skinned Virgin Mary. http://www.grconnect.com/murals/html/pc261069.html http://www.georgeyepes.com/ The middle of the church, and the cross symbol it uses, have shapes similar to the church and cross symbol (placed differently) in Jefferson, Los Santos, that has a Rockstar symbol near the top of the stained glass. A San Fierro church, below the "DO" of the "DOWNTOWN" of N San Fierro, looks like Grace Cathedral in San Francisco. http://www.gracecathedral.org/ http://www.nobhillassociation.org/GC.asp http://en.wikipedia.org/wiki/Grace_Cathedral,_San_Francisco The blue building with zig zag neon lights at night, on the N side of the block that's N of the block with "WOOD" of "VINEWOOD," is similar to Sunset Tow- er... http://en.wikipedia.org/wiki/Sunset_Tower ...with coloring more like the Eastern Columbia Building at 849 S. Broadway in the Broadway Theater District of downtown Los Angeles. The Eastern Columbia Building was also the setting for the 1991 movie "The Last Hour," which featured Danny Trejo as Spider. Danny did the voice acting for Umberto Robina in "Vice City." http://en.wikipedia.org/wiki/Eastern_Columbia_Building http://www.imdb.com/title/tt0102271/ La Vie est Merveilleuse--a Li'l Dodo film by Glen T. Winstein A GTA Christmas stunt movie When Denise feels sad, C.J. helps her see it's a wonderful life by encouraging her to do some stunts. The Mount Chiliad runs were the most fun. (Denise's Hustler was sped up a bit in order to make the first San Fierro roof jump.) http://www.youtube.com/watch?v=Hz4cPMFtsr0 You can download a couple of my video files or "Glenster's Go On San Andreas v.1 Mission Select Save Games" (Glenster's MissionSelect SA v1) from gamefront at this link: http://www.gamefront.com/files/user/glenster ******** Rusk has at least several real-life similarities to add that I know of, too: "Body Harvest," the name of a mission for The Truth in "San Andreas," is also the name of a Nintendo 64 game made by DMA Design (some of whom later helped form Rockstar North) in 1998. http://en.wikipedia.org/wiki/Body_Harvest "Pier 69 is based on San Francisco's Pier 39 which is on the Embarcadero. How do I know this? That's because I used to work there at the Namco CyberStation Arcade which was at the front of the pier (1991-1993). Rockstar did a good job in recreating the tourist attraction except that they did not put in an arcade where you can play the arcade mini-games within San Andreas. What's up with that?." http://www.danheller.com/sf-piers.html http://www.virtuar.com/ysf2/pier39.htm http://en.wikipedia.org/wiki/Pier_39 ("Embarcadero" means "wharf." For screen shots, see the 2nd sub-section be- low.) "When I first saw the town of Fort Carson on the enclosed map I had to smile. You see, there is a real life Fort Carson. It is located on the southern edge of Colorado Springs, Colorado and is also one of the largest Army bases in the US. Fort Carson is also my birthplace (4/24/1967)." http://en.wikipedia.org/wiki/Fort_Carson That's when he was just a li'l baby Rusk. Awwr! And thanks to Rusk for explaining this glitch: If you have C.J. follow a hooker to her room at the same motel during "Reunit- ing the Families," they begin to kiss and C.J. gets (a pre-Paramedic mission degree of) full Health. (Before the Paramedic mission, C.J.'s maximum Health is 2/3rds of what it becomes after the Paramedic mission. If C.J. has done the Paramedic mission, has full Health, and kisses her, his Health goes down to 2/3rds of the maximum. &&&&&&&&&&&&&&&&&&&& I.2 PC Health I.2.a Clean your disk, disk player, and PC Clean your Play disk and use a CD laser lens cleaner disk in your player. Turn off your PC and use a can of compressed air and clean out your PC box, CD/DVD player compartment, and keyboard. If you spill something into your key- board, disconnect it, flush it thoroughly with water, and let it dry for a few days. (I've seen disk cleaners, laser disk cleaners, and cans of compressed air on sale at department and drug stores.) I.2.b Get your hard drive clean and in order Use a minority of a hard drive so it will run faster and last longer, and keep another drive for storage. For an SSD check the reviews for a good brand with TRIM and use a storage disk to keep from filling up the SSD. http://en.wikipedia.org/wiki/TRIM Regularly go to XP: Start > All Programs > Accessories > System Tools > Disk Cleanup Vista: Control Panel > System and Maintenance > Administrative Tools > Free up disk space > Disk Cleanup Options and remove, at least, the Temporary Files, Temporary Internet Files, and empty the Recycle Bin. The Temporary Internet Files can help you surf the web faster, but I search it fast enough without them and they can build up into a huge batch of bytes in no time. If my system is running fine, I also click the "More Op- tions" tab to remove all but the most recent System Restore point or Shadow Copy data. http://en.wikipedia.org/wiki/Disk_Cleanup Buy an anti-virus program, keep it updated, and run it regularly. A good ver- sion you pay for is BitDefender. Norton is good but more expensive. http://www.bitdefender.com/ http://en.wikipedia.org/wiki/Bitdefender http://en.wikipedia.org/wiki/Norton_AntiVirus http://www.av-test.org/en/ http://en.wikipedia.org/wiki/Antivirus_software An option is to use free software antivirus software such as Avast Free Anti- virus or Avira AntiVir Personal Free AntiVirus. You might want to go to the Downloads section of the Microsoft web site and try Microsoft Security Essen- tials. Keep it updated and run it regularly. http://en.wikipedia.org/wiki/Avast_Software http://en.wikipedia.org/wiki/Avira http://en.wikipedia.org/wiki/Microsoft_Security_Essentials At least once a week--even a day--run Disk Defragmenter. For Windows XP Home Edition, go to Start, All Programs, Accessories, System Tools, and Disk Defrag- menter. Run it after crashes and after you make any big changes to your PC, too, like after putting in new graphics card drivers or downloading or removing a game or such. Even better is Diskeeper. The Windows XP defragmenter is a scaled down ver- sion of it. I recommend the Professional version--it lets you do a boot time defragmentation, which defragments the Pagefile and Master File Table. Your other files run in co-ordination with those, but you can't defragment those with the Windows XP defragmenter. http://www.condusiv.com/ http://en.wikipedia.org/wiki/Diskeeper I.2.c Use the latest updates On your browser, click Tools and run Windows Update about once a week. Make sure you have the latest updates for your sound (Creative Labs, etc.) and graphics cards (ATI, NVIDEA, etc.), motherboard chipset driver (probably VIA Hyperion, Intel chipset, Forceware Unified, or SiS Chipset), DirectX (the Mi- crosoft web site Downloads section), mouse, keyboard, and whatever else you use for the game you can get updates for. Go to Run, type in "msinfo32," and click OK if you're not sure what your com- puter specifics are, and see how they compare with the requirements for comput- ers given on the bottom flap of the box of the game. You might want to upgrade something. You could try the same thing except type in "dxdiag," too. Better yet, try something like SiSoftware Sandra Lite, mentioned below in the Tweak guides part of this section, and run the various modules it contains. You can not only learn what your various PC components are, but get helpful recom- mendations about changing settings and making upgrades to improve the perfor- mance of your PC. (I talk the recommendations over with an expert 1st.) http://www.sisoftware.net/ http://www.sisoftware.co.uk/ I.2.d Turn off unnecessary applications before running the game and use only one processor core Run a free utility called End-It-All 2 and use the "Close all" button to shut down other applications before running the game. http://www.docsdownloads.com/ If you have a multi core computer, the game may play too fast unless you use only one processor core. Run the game, press Alt and Tab to go to your Desktop, and open the Task Manager by right clicking the Task Bar and selecting Task Man- ager or by pressing Ctrl Shift and Esc. (In Vista, you can get there from the Desktop by pressing Ctrl Alt and Delete then selecting it from the menu. If you change your mind, press Esc to exit the menu.) Click the Processes tab, right click gta_sa.exe, and un-check one of the CPUs. (Thanks to silentexistence whose tip was given by DXNathan in his pinned topic at Gamefaqs) I.2.e Take-Two Games web site and support For technical support, check the support section for the PC "San Andreas" at the Take-Two Games web site. Go to Take2 Games, Support, Grand Theft Auto: San Andreas (PC). They have a page that lets you use Twitter to contact some nice people who offer personal support. Help them isolate the source of your problem by doing the other things recommended in this section 1st. http://www.take2games.com/support/ http://support.rockstargames.com/hc/en-us Try to avoid things that make your game freeze so you have no ability to get out of the game with the keyboard. Turning your PC off at the main power button is bad for your computer, so use the reset button (just below the main power button on my PC) instead at such times. You may have to remove a mod because you made an installation mistake or it's corrupted due to a faulty download, etc. My PC has bad reactions to some other- wise, too, for some reason. Try getting advice from the creator of the mod, from GTA Forums web site, etc. If worse comes to worse, for whatever reason you may never learn--some unfortunate combination of the mod with some component or setting of your PC--you may need to just remove it. According to the "Read Me" for the game: For support please visit: http://support.rockstargames.com/hc/en-us If you prefer to contact tech support via e-mail or phone please use the fol- lowing: For US Support Phone: 1-866-405-5464 or 1-866-922-8694 E-mail: usa@rockstarsupport.com For Canadian Support Phone: 1-800-269-5721 or 1-866-508-0432 E-mail: canada@rockstarsupport.com They also have phone numbers and E-mail addresses for the U.K., Australia, New Zealand, Spain, Germany, France, and Italy. ******** The v.1.01 patch Fileplanet has the v.1.01 patch. http://www.fileplanet.com/155971/150000/fileinfo/Grand-Theft-Auto:-San- Andreas-Patch-v1.01 You might also want to follow the posts on the topic at GTA Forums. http://gtaforums.com/topic/208932-pc-patch-up/ On the plus side, it helps with DVD streaming, lets vehicles get dirty and clean, and makes the dance game easier (I'd be more concerned to have "Lowrider Challenge" made easier). You can use your old save games with the patch in- stalled. It shouldn't create a problem with .txd and .dff mods you've already installed. On the negative side, the game often didn't start for me when I used the patch, and a menu that says "the original disk could not be found or authenti- cated" appeared instead. A spokesperson at Take-Two said the cure for that is to uninstall and reinstall the game without the patch, and that Rockstar doesn't plan to put out another patch at this time. The patch also can have compatibil- ity problems with the DVD player/burner you use to play the game, and if your model has been discontinued and you can't get an update for it, you're out of luck. You'll need to check to see if a tool you'd use to make further mod changes with, or a trainer, is compatible with v1.01 if you use the patch. For in- stance, the GTA SA Control Center is compatible with both the patched and un- patched versions, but doesn't have the ability to stop timers that count down (Sub-missions, "Kick Start") yet. The Pizzadox Plus 27 trainer stops timers that count down, but isn't compatible with the patch. The unpatched version would be compatible with the broadest range of modding tools and trainers. I've kept the patch awhile to see what else I'd see. When C.J. said "Yes" to Michelle's invitation to go inside to have some coffee, the game screen, black with "Downtown" in the lower right corner, froze and I had to use the Device Manager to get out of it. Opius, at GTA Forums, explained that the patch makes the game react to that by going into an infinite loop instead of loading the animations and models. If, instead, it censored the indoor coffee scenes with a variable at the start of the file, it would let the game show the short scene of the outside of the house jostling, but that wouldn't be as thorough and would cause problems for modding the SCM file. So if you use the patch, press "N" for "No" when the girlfriend asks if C.J. wants some coffee or you may need to press your computer's reset button. Another glitch I've had with it, which I haven't seen a report of anywhere else, is that a date with Michelle ended with her giving C.J. a BJ (suggested; you couldn't see the Johnson Johnson) on the sidewalk. (Update: Katie did the same thing. I didn't have the HC mod removed, but the patch is supposed to pre- vent that.) ******** v.2 and the Special Edition You can use or make more kinds of mods with v.1 than v.2. See the start of the modding section (see X) to see what kinds of mods you can use or make for v.1 and v.2, and how to convert v.2 to be able to mod it like v.1. You need to use the data\script folder of v.1 to use v.1 save games with v.2, and visa versa (See I.3.c). The Special Edition on PS2 features "The Introduction" and a documentary di- rected by Carol Strong, "Sunday Driver," about the Compton/Watts branch of Cali- fornia's low rider car club, The Majestics. http://www.ign.com/games/grand-theft-auto-san-andreas/ps2-773077 I.2.f Tweak guides Go to the TweakGuides.com web site, as recommended in the helpful "Tweak Guide" FAQ for "Half Life 2," PC, by Lefteris Aslanoglou--Leftos. http://www.neoseeker.com/halflife2/faqs/92606-half-life-2-tweak.html It makes a good point about the value of the various helpful, informative guides by Koroush Ghazi at the Tweak Guides web site: http://www.tweakguides.com/ If you're like me, and have had a glitch or freeze or stuttering frame rate now and then and couldn't afford to pay dozens of dollars every time you had a question, it's good to know you're at least using preventative medicine to give your computer every chance to work as efficiently as it can. You'll get the best performance out of it for games and maximize the mileage you'll get out of that expensive computer hardware. And if you do need to hire someone, you'll be more well-informed when you talk to them. A couple of such tips I picked up from "The TweakGuides Tweaking Companion" there: By using SiSoft Sandra Lite (free software, or freeware), you can not only find out a lot of information about the components of your computer, but get useful tips on what might work better with a different setting or upgrade. Sometimes glitches and freezes are due, at least partly, to poor PC perform- ance--overheating alone can cause such things. At the SiSoftware site, click on the icon for the latest version of SiSoftware Sandra, then click to download the shareware (Lite) version, then, below the column labeled "Lite," click "Download." http://www.sisoftware.co.uk/ http://www.sisoftware.net/ If you want to learn more about your components and how they compare to others at running games, you could go to the Futuremark web site and download a free version of 3DMark. It's a popular benchmarking tool that has been used at var- ious web sites to get test results of new components. http://www.futuremark.com/support/downloads I especially recommend you make backups and carefully use the advice given in: TweakGuides Tweaking Companion ATI Catalyst Nvidia Forceware VIA Hyperion FAQ Gamer's Graphics & Display Settings The emphasis at Tweakguides is to teach you how to get a good performance out of your PC, and get a good frames per second (fps) rate, etc., for games ("Vice City" should be run with the frame limiter on and runs at 30 fps; "San Andreas," if you turn on the frame limiter, should be 25 fps). It has special sections for "Half Life 2," "Morrowind" and "Oblivion," "Bioshock," "Crysis," "Far Cry," and some others. And there's a section on Game Music Extraction, which I notice someone has a question about now and then on the Gamefaqs message boards. To read the "TweakGuides Tweaking Companion," a PDF file, a couple alterna- tives to Adobe Reader which take less disk space and are faster (and don't use ads like Foxit) are the Drumlin Reader/Publisher and Sumatra PDF. http://www.drumlinsecurity.com/ http://www.sumatrapdfreader.org/free-pdf-reader.html http://en.wikipedia.org/wiki/List_of_PDF_software#Viewers_5 http://en.wikipedia.org/wiki/Sumatra_PDF Use System Restore (Start, All Programs, Accessories, System Tools, System Re- store, or Start, Control Panel, Performance and Maintenance, System, System Re- store) if you screw up and aren't sure how you did it and need to revert to your old configuration. I.2.g Volume If your sound card software is similar to mine (for a Sound Blaster Audigy 2), you can adjust the volume of the game with your general volume control or the sound mixer's wav control. (I once had a glitch that caused the game to get quiet. I thought I needed another sound card update download when I stumbled onto the fact that the Wave slider of the Surround Sound mixer of the card had gone to the bottom, for some reason. I just turned it back up.) I like to keep a volume control icon in the taskbar in the lower right of my screen as well. After installing an update for the driver, I have to make sure the "Digital Output Only" box is unchecked for headphones in Speaker Settings, too. The de- fault settings make it checked but then I can't hear the sound with my head- phones. To use the general Windows way to put a volume icon in your taskbar, go to Start, Control Panel, Sounds, Speech, and Audio Devices, then use any of these three choices--Adjust the system volume or Change the speaker settings or Sounds and Audio Devices--to bring up the Sounds and Audio Devices menu. Check the box by "Place volume icon in the taskbar." You can adjust your system volume from there, too. I.2.h System requirements Minimum System Requirements: 1GHz Intel Pentium III or AMD Athlon Processor 256MB of RAM 8x DVD-ROM Drive 3.6 GB of free Hard Disk space for a minimal install 64MB Video Card with DirectX 9 compatible drivers ("GeForce3" or better) DirectX 9 compatible Stereo Sound Card Keyboard and Mouse Recommended System Requirements: Intel Pentium 4 or AMD Athlon XP processor (or better) 384(+) MB of RAM 16x DVD-ROM drive 4.7 GB of free Hard Disk space for a full install 128(+) MB Video Card with DirectX 9 compatible drivers ("GeForce4" or better) DirectX 9 compatible Surround Sound Card Game pad with twin axis analog controls (USB or Joystick Port) Keyboard and Mouse Supported operating systems: Windows 2000 Professional (Workstation) (plus Service Pack 1 or higher) plus DirectX 9 Windows XP (Home and Professional) (plus Service Pack 1 or higher) plus DirectX 9 http://www.gtagaming.com/sanandreas/pcxb/requirements I'll add that "San Andreas" runs fine for me on Windows Vista Home Premium. Thanks to billhitman for recommending a web site that makes an online check of your computer to see if it can run any of dozens of games: http://www.systemrequirementslab.com/cyri I.2.i PC hardware and software on a budget I've gotten some letters from some of the nicest people you'd ever want to meet who live in India. I get the idea that the latest good graphics cards and DSL aren't very common there, so I thought I'd add a section about things that might help you out if you're in the same boat. For new computer gear, comparison shop for the best quality at the lowest price by reading reviews. Check the dates on them because it's a fast-changing field. Putting the name of a graphics card or such and "review" in the Google search engine makes a lot of reviews turn up. Some of the review and informa- tion sites include: http://en.wikipedia.org/wiki/Main_Page http://www.anandtech.com/ http://benchmarkreviews.com/ http://www.bit-tech.net/ http://www.blurbusters.com/ http://www.channelpronetwork.com/reviews http://www.displayninja.com/new-monitors/ http://www.elitebastards.com/ http://www.extremetech.com/ http://gear.ign.com/ http://www.guru3d.com/ http://www.hardwarecanucks.com/ http://www.hardwaresecrets.com/ http://www.hexus.net/ http://hothardware.com/ http://www.jonnyguru.com/ http://www.legitreviews.com/ http://www.lifewire.com/buying-guides-4102746 http://www.madshrimps.be/ http://www.motherboards.org/ http://www.neoseeker.com/ http://www.overclock.net/forum/index.php http://www.overclockersclub.com/reviews/ http://www.pcmag.com/ http://www.pcper.com/ http://www.pcstats.com/ http://www.prad.de/ https://translate.google.com/ http://www.pro-clockers.com/ http://www.sharkyforums.com/ http://www.silentpcreview.com/ http://www.softpedia.com/ http://www.techpowerup.com/ http://techreport.com/ http://www.testfreaks.com/monitors/ http://www.tftcentral.co.uk/ http://www.tomshardware.com/ http://www.virtual-hideout.net/ http://www.youtube.com/user/240hzTeIaStorm/videos Check the percentage of purchasers who like the product at newegg. http://www.newegg.com/ Then use price comparison sites such as Google Shopping, with prices sorted from low to high, or Amazon. https://shopping.google.com/ http://www.amazon.com/ Some other U.S. sites to check for the lowest price include: http://www.pricegrabber.com/ http://www.bizrate.com/ http://www.shopzilla.com/ If you don't find the PC bargains you want at newegg, provantage, zipzoomfly, or tigerdirect... http://www.newegg.com/ http://www.provantage.com/ http://www.tigerdirect.com/ http://en.wikipedia.org/wiki/Newegg http://en.wikipedia.org/wiki/Tiger_Direct ...and you want something that's cheaper still, use eBay: http://www.ebay.com/ http://en.wikipedia.org/wiki/eBay I recommend eBay in my walk-throughs as a place I've gotten some of my games for a real bargain. Make sure to check the dealer's ads for what's included and the dealer's reputation of reliability. Be VERY careful about that if you go for computer gear that way. If the feet of your mouse wear off, an alternative to buying a new mouse is to buy new feet for them: https://www.hyperglide.net/ To speed up slow dial-up speed, you might download and use a free web acceler- ator. (I haven't used one since I got DSL. When I used Proxyconn, which you have to pay for, I didn't use it for photos I wanted to see clearly--the fast speed messed them up a bit.) A number of web sites for web accelerators is at: http://en.wikipedia.org/wiki/Web_accelerator I.3 How to save games I.3.a The convenience of copies of your GTA San Andreas User File You can save your achievements--Stats--for a number of efforts at the game in a number of save game slots at the same time. It's good to know your whole set of save game statistics for each of your save game slots are saved in My Documents in "GTA San Andreas User Files." A very useful gimmick to know is that you can keep a copy of it in My Docu- ments (I'd right-click one of the folders and rename it something that describes what's done on it) and continue playing on the other one. You can open the User Files folder and copy the individual file for a save game slot (GTASAsf1.b, GTASAsf2.b, etc.) that already has a section or 100% of the game done on it. I'd rename it something that tells me what's done on it, and paste it in a folder I'd create for save game files in My Documents. Here are a couple of important uses for a copy: 1. If, for whatever reason, you need to reinstall the game, you don't have to lose your accomplishments. When you uninstall, it doesn't uninstall My Docu- ments\GTA San Andreas User Files (including User Tracks tunes), which it leaves for you to uninstall manually. The old User File should serve the new install and not be replaced by a new one. (But considering the glitches that can happen, I add "Backup of" or such to the name of my User file, let the new installation create a new User File by playing the game a little, delete the new User File it creates in My Documents, then rename the old "Backup of...." folder by taking "Backup of...." off the name. It may not be necessary to go through that, but it makes me feel a little more confident that I'll save my work.) 2. You can save one or more backup copies with parts of the game already done on them. For example, I keep a copy for each stage of the game where I've gotten cer- tain preliminaries (Stat building, Tag collecting, etc.) over with, or I've done certain missions up to a batch of missions I'd like to try again or try new tricks for. And I keep one copy with 100% completion. This way, I can play with the game more like one that lets you pick which mission you want to do, which is a real convenience for a game that has so many missions but doesn't offer that choice in the menu. If you want to get certain preliminaries done faster despite the lack of mis- sion selection, you can speed the Stat building a LOT by changing data\ ar_stats.dat (see III.5), modifying the Ambulance, Firetruck, and a Vigilante vehicle (see X.10.b), stopping the mission timer for Submissions with Pizzadox's Plus 27 Trainer (see X.13.l), do the Sub-missions for them, get all 100 Tags, 50 Snapshots, etc., easily with one of the teleporters I recommend (see X.13.a and the two sections after that), save the game, and copy the save file. You'll al- ways have the choice to play the game with all those missions over with, and with all the abilities and weapons that come from them, to enjoy everything else about the game with. I recommend making a copy of your save game at a few big turning points in the game in my walk-through, but do it at as many places in the game as you want to. Make a separate folder in My Documents for such copies and use them as spares you don't use except to make copies from. I.3.b Glenster's Go On, San Andreas, v.1 Mission Select Save Games featuring OrionSR's save game modding and, for any version: Alpert Saracoglu's Control Center and my modded files for fast Stat building and making the Tec9 a strong as a Minigun - Two initial save games: all initial Los Santos things done, and all initial San Andreas things done - Save files for all the main missions, EP vehicles in garages, etc. All Stats maximized, and no hospital visits, times drowned, busts, cheat count, problem glitches, or creepy guys coming by the arcade offering to show you puppies. There are 2 optional files for any version to make the Tec9 as strong as a Minigun and build vehicle, weapon, Stamina, Muscle, and Lung Capacity Stats quickly. http://gtaforums.com/topic/334079-glensters-san-andreas-v1-mission-select- savegames/ http://gtaforums.com/topic/312059-the-save-file-index/ The updated version is available at GTA Garage, The GTA Place, moddb, gta- action, gta-downloads, and fileplanet. http://www.gtagarage.com/mods/show.php?id=4012 http://www.thegtaplace.com/downloads/f2631-glensters-go-on-san-andreas-v1- mission-select-save-games http://www.moddb.com/games/grand-theft-auto-san-andreas/downloads/glensters- san-andreas-v1-mission-select-savegames http://gta-action.gamona.de/downloads/?download=4943 changed to http://www.gamona.de/ http://www.gta-downloads.com/en/gta-san-andreas/save-games/12206-glensters-go- on-san-andreas-save.html http://www.fileplanet.com/187348/download/Grand-Theft-Auto:-San-Andreas--- Glenster's-v0.4-Mission-Select-Save-Games At gamefront, the updated version is "GlenstersGoOnSAMissionSelect.zip" and is available with a couple of my video files. http://www.gamefront.com/files/user/glenster New and improved for June, 2008: I added a save game, 0_InTheBe_GTASAsf1.b, for those who want the extras added in April, 2008 and practically nothing else done. It has EP versions of the better sports cars and motorcycles in garages, an EP Rhino in the Santa Maria garage, and an EP Seasparrow on the Mulholland garage roof. C.J.'s weapons are Fist, Molotovs, a Minigun, a Sniper Rifle, an M4, an SMG, a Combat Shotgun, a Desert Eagle, and a Bat. C.J. has a lot of ammo, several save places, Hitman for Pistol, Gangster for Machine Pistol, a few of his body Stats have been in- creased a little bit, and he has a little over $110,000. New and improved for May, 2008: You should only save, and get a message of a successful save, once per file with OrionSR's code, and I'd done that more than once for files 45, 99, 100, 101, and 104, causing some glitches. (C.J.'s Armor was too low, etc.) I've fixed those files. New and improved for April, 2008: I'd accidently let C.J. get too heavy, mainly for a lot of San Fierro mis- sions, so I reduced his Fat for them. I added a lot to C.J.'s ammo for both initial save games, the last save game, and files 14, 30, 45, 59, 73, and 100 (usually where I thought someone might want to go on a run of shooting missions--after a school and before the terri- tory takeover). There's more ammo available otherwise, too (see below). OrionSR and I deliberated on some new features to add to this edition--a spe- cial thanks to OrionSR for writing the Darkpactor code for it. Maximum Armor is increased by 100 (200 before the Vigilante mission and 250 afterward). The save disk in Madd Dogg's Crib has been moved to the northeast room of the upper floor so you can save your game there without triggering the basketball glitch. License plates: - Cheetah at Verdant Bluffs observatory: ORION SR - Cheetah at Glen Park: GLENSTER - Infernus at Spacey! in Market: SPACEEIN - Turismo at the Fort Carson sign: ROB RUSK The interior of the dance club in each of the three main areas, and the roof of the Ten Green Bottles bar, have a Minigun, Heat-Seeking Rocket Launcher, M4, Combat Shotgun, and Desert Eagle. The pickups for them, in those places and elsewhere, have more ammo: - Minigun 2000 (fast respawn) - Heat-Seeking Rocket Launcher 50 (fast respawn) - M4 250 - Combat Shotgun 125 - Desert Eagle 100 (fast respawn) There are also a couple of the more personal gifts for girlfriends behind the bar inside each of the three dance clubs. The dance clubs are indicated on your paper map by purple martini glass icons. - Alhambra: the west side of the block of the "IDL" of "IDLEWOOD." - Gaydar Station: the west side of the block that's a couple blocks north of the "SH" of "HASHBURY." - A club that isn't named, and the icon is misplaced on the paper map--the biggest feature of the mural on the front is a woman's face: on the north side of the block of "OE" of "THE CAMELS TOE." The Ten Green Bottles bar is a couple blocks west and across the street from the Johnson house. There are Armor, Health, and Adrenaline Pill pickups that respawn quickly at: - the Verona Beach Pay N Spray - Michelle's garage - the Fort Carson Pay N Spray - the Redsands East Pay N Spray (The five cane pickups in southwest San Fierro, and seven pickups that aren't used in the game because they spawn in objects, etc., were deleted to make room for the extra pickups.) The Truth's crops appear and can be burned from the start of the game. A Jetpack is available in each of the three main areas: - by a tree in the alley behind the Johnson house - on the south side of the Doherty garage - in front of The Four Dragons casino The Infrared Goggles will respawn. An Andromada is parked by the southwest end of the Verdant Meadows runway. The horizontal vent is open at Area 69. Open interiors: - Madd Dogg's Crib (north of the "AND" of "MULHOLLAND") - Vagos Gang House (the north side of the block that's east of the block of the Jefferson Hotel) - Crack Den (northwest across two streets and a railroad track from the Los Santos gym) - Zero's RC Shop (by the "C" of "GARCIA") - The Pleasure Domes (under the south end of the Gant Bridge; don't have C.J. exit through the roof or the graphics will be messed up till he uses another interior) - City Planning Department (north of the "L" of "COME-A-LOT") - Sindacco Abattoir (the northeast corner of the block of the bottom of the "EST" of "WHITEWOOD ESTATES") Import vehicles that normally may appear at certain spawn points during the Import mission may be found at them throughout the game. On patched early save games, the vehicles disappear after the Import mission. On save games patched after the Import mission, the vehicles will appear in those spawn locations. I.3.bb "Glenster's San Andreas Steam Starter Package" http://glenster1.webs.com/sastartersteamversion.htm I've included a dozen save game files for the latest (as of Dec.9, 2014) Steam version of "San Andreas." They cover all the side missions needed for 100% completion of the game so you can concentrate on enjoying the main story missions. San Andreas newsteam r2 On Dec.9, 2014, Rockstar updated the Steam version again. The only change in this version is that 16:9 resolutions are unlocked. This version doesn't have any version number displayed in menus so has been dubbed newsteam r2 by the com- munity. http://www.gtamodding.com/wiki/San_Andreas_Versions Since the Control Center by Alper Saracoglu doesn't work with that version (unless you downgrade it?) I've included ways you can mod data > handling.cfg and various gimmicks to make many missions easier. Thanks again to klarnetist for giving me permission to distribute his wonder- ful 1957 Chevrolet Bel Air mods. I've included a batch of them and ways you can change the handling.cfg and carcols.dat files for them. I've included files to make the Tec9 like a Minigun and improve some of the stats (like Hitman status for some of the weapons) more quickly. "Glensters San Andreas Starter Package Steam Version--some of the first missions" by Glen Winstein https://youtu.be/MJoCPc9tV6w I.3.c Some advice about saving the game How to use save games from v.1 for v.2 and vice versa When you save your game at one of those floppy disks, make sure C.J. has his full Armor (saving and loading the game restores full Health), the weapons he'll need (each run through a weapon pickup after the 1st adds to the ammo it has), and the vehicles he'll need saved in his garages, so he's prepared for whatever he'll need the next time you load the game. You can't save during a mission--the floppy disks disappear until you either pass or fail it. Saving the game advances the game clock six hours. You can use this to pre- pare the time clock so it's a certain time at a convenient place when you load the game. This is handy for making multiple efforts from C.J.'s save place for missions that are only available at certain places at certain times, like the "Burglary" Sub-mission, "Kick Start," etc. Saving the game restores all weapon pickups, which can be handy in stocking up on ammunition. Since weapon pickups reappear in six game hours, you might in- stead plan a loop for C.J. to make through several weapon pickups to stock up on ammunition. You can get rid of a wanted level by saving a game (you don't have to reload the game, etc., as was the case for "Vice City"). I get rid of wanted ratings without saving them, though. Don't save your game at Madd Dogg's mansion after "A Home in the Hills." A glitch, which Orion_SR has identified as being due to saving near a basketball court, may cause that to corrupt your Stats and make the basketballs disappear from all the courts of San Andreas. Take-Two recommends that you have C.J. get something to eat at least every other day, preferably every day, to avoid the glitch that causes C.J. to be un- able to use the gym equipment. See "Glitches" (I.12) for downloads that fix the basketball and gym glitches. Some PS2 players have reported game Stats corruption by saving your game right after "The End of the Line," so I'd play it safe for PC and do something else before saving. Try to save just one hard to replace vehicle in any one garage. Saving more than one in a garage has been known to make mods and paint jobs, even whole ve- hicles, disappear. How to use save games from v.1 for v.2 and vice versa Ryan92 explained how to use v.1 save game files for v.2 of SA at the next link (and thanks to him for enduring all the questions I had about it): http://gtaforums.com/topic/294446-method-for-v2-users-to-complete-v1-snps/ If you have v.2 of SA and want to use both v.1 and v.2 save game files: 1. Rename your Data\Script folder v2Script. 2. Download the Downgrader Patch (10.39 MB) applicaton and use it. http://www.moddb.com/games/san-online-roleplay/downloads/gtasa-version-10- patch 3. Put the v.1 Script folder, found at the next link, in your Data folder. http://www.gta-downloads.com/en/gta-san-andreas/file-backups/670 8-script-folder.html Rename the Script folder you use Script and Rename the one you don't use with a v1 or V2 prefix accordingly. An option is to use rubregg's script switcher: http://gtaforums.com/topic/244165-easy-script-switcher-pc-v1-only/ If you have v.1 of SA and want to use v.2 save game files: You need to use a v.2 Data\Script folder. JAJ supplies one as noted above. The save games created that way can be used by someone who has v.2 of SA if the save file is dragged and dropped onto pdescobar's save game file converter (96 kb) at the next link. (Contains inactive links) http://gtaforums.com/topic/226633-completing-v2-snp-requests-using-v1/ You can find some SA backup files and folders at: http://www.gta-downloads.com/en/gta-san-andreas/file-backups/ I.3.d An application that tells you your mission completion status, and shows you, on a map, which Tags, Oysters, Snapshots, Horseshoes, and Jumps you need to tend to gtasa4ever, aka op9080 at the GTA Forums web site, is the author of an appli- cation called SAMA--the San Andeas Mission Analyzer. It's available at this web site: http://www.gta-modding.com/area/index.php?act=view&id=139 http://www.igrandtheftauto.com/forums/index.php?showtopic=59013 http://gtaforums.com/topic/220426-sama-san-andreas-mission-analyser/ If you have .NET Framework 1.1, SAMA creates screens with your mission comple- tion information and maps of the Tags, Jumps, etc., you need to take care of. If you don't have .NET Framework 1.1, you can use a version of SAMA that gives you a print out. Since .NET Framework is a resource hog which detracts from the ability of your PC to run games, you shouldn't install .NET Framework unless you're a programmer of some kind who already has a need to have it installed. Thanks to plaka, at GTA Forums, for spreading the word about it: http://gtaforums.com/topic/220426-sama-san-andreas-mission-analyser/ If you already have .NET Framework installed (if you have Vista, like me, you do), or are considering installing it, you might want to read the passages about cutting back resources for it on p.3 of the "ATI Catalyst Tweak Guide" at the Tweakguides web site by Koroush Ghazi. http://www.tweakguides.com/ATICAT_3.html http://www.tweakguides.com/ I.3.e A mod that shows you the locations of items left to find on your radar Demarest's Pillager (see X.13.gg) puts markers of all the Tags, Oysters, Snap- shots, and Horseshoes left to find in the category you've chosen on your radar. While you look for Snapshots, it also puts a green marker by the ones you haven't taken pictures of yet to make them easier to find. I.3.f 100% completion guide You can find a checklist of missions you need to complete for 100% completion of the game at: http://www.gtasanandreas.net/checklist/ A "San Andreas" mission tree: http://en.wikigta.org/wiki/Mission_Tree_%28GTA_San_Andreas%29 &&&&&&&&&&&&&&&&&&&& I.4 Settings Configuration I use the Mouse and Keys setting. The Joypad choice is similar to the Classic Controls setting of "Vice City": you don't get mouse steering but you can use auto-aim by pressing the RMB. The number of things you can use auto-aim with has been increased for "San Andreas." In the little testing I did with it, it worked for the Brass Knuckles, Chainsaw, a Cane, the M4, SMG, Sawnoff Shotgun, and the Silenced 9mm. I mainly use it with my new Logitech Rumblepad 2 gamepad as a novelty to fly a helicopter or hear the pedestrians say things they only say when held up by auto-aim. GTA's are more like interactive movies than other games, and my favorite movies don't star robots. In the Mouse and Keys Configuration, targeting doesn't feature auto-aim, and you can use both mouse steering and a gamepad. In the Joypad Configuration, targeting features auto-aim but you can't use mouse steering along with your gamepad. The shooting generally isn't the hardest thing to do in a GTA, so un- less you really need the auto-aim of the Joypad Configuration at the expense of being able to use mouse steering, I recommend using a gamepad to supplement the Mouse and Keys Configuration and turning on Steer with Mouse. For a few suggestions for adapters for PS2 and Xbox controllers, see I.6.b. For gamepad settings, see I.6.c. Mouse Settings > Invert Mouse Vertically: I turn this off so when I push the mouse forward, the view will go down, etc. (If you do that, remember to draw the mouse back to send the cue forward for Pool, too.) Mouse Settings > Steer With Mouse lets you steer C.J., and both two and four wheel vehicles, with the mouse. It doesn't disable the keys you can use to steer, notably to set a tipping four wheel vehicle upright or when using a mo- torcycle for stunts. I usually don't use it for two wheel vehicles, especially if I need C.J. to do a forward drive-by with one. You can steer, control Up and Down, and Fire with the keyboard for two wheel vehicles, but keep the mouse out of the way while you do--the steering for a two wheel vehicle goes out of control if you try to steer it with the keyboard and bump the mouse. Fly With Mouse lets you steer aircraft with the mouse, which I usually don't use. You can add recordings to the My Documents\GTA San Andreas User Files\User Tracks folder, then hear them on a User Tracks radio station in the game. The game comes with support for Windows Wave files (WAV) and Ogg Vorbis (OGG) files. You can also use MP3, WMA, M4A, etc. files if your PC has the right codecs for them. (You have them if you have Windows Media Player 9 or above, a recent Ap- ple Quicktime Player, or a combined CODEC package installed.) Audio Setup > Radio EQ On causes the radio to have a different sound quality depending on what vehicle C.J. drives. Audio > Radio Audio Tune causes a vehicle to play the same radio station that C.J. was listening to in his last vehicle. Audio Setup > User Track Options > Play Mode Radio Commercials appear between User Tracks Random User Tracks play without commercials in random order Sequential User Tracks play in alphabetical order If you add recordings to the User Tracks folder, have the game scan for them in order to hear them in the game. The options for that are: Audio Setup > User Track Options > Automatic Media Scan causes the game to scan for User Tracks each time you load the game. Audio Setup > User Track Options > Scan User Tracks lets you choose when to have the game scan for User Tracks (such as just after adding something to User Tracks). (Note: C.J. looks like he's changing the station when you switch stations.) Display Setup > Store Gallery Photos lets you save pictures taken by the Cam- era in the game to My Documents\GTA San Andreas User Files\Gallery. Display Setup > Advanced For a better frames per second (fps) rate, you'll have to know your graphics card and PC capabilities. The PC Health section may offer some information that's useful in getting a good performance out of the game in conjunction with these concerns. Having a decent fps is so basic to the smooth performance of the action, I'd start at a low setting and stop at higher ones if they cause lags, etc., and just try anything higher for a screen shot. A complete instal- lation is less likely to have performance troubles, too. The options you can adjust accordingly are: Draw Distance determines how far away things are visible. If you have a bet- ter PC setup, there are mods you can download or make that let you increase this two or four times beyond the original limit (X.13.f). http://gtaforums.com/topic/195903-4x-draw-distance-available/ http://www.gtagarage.com/mods/show.php?id=3225 Frame Limiter The game plays at 25 frames per second when this is on. Thanks to Orion_SR for telling me about GTA_Phreak's find that timers count slower with the frame limiter off. Orion_SR adds that damage (important in some school tests) happens faster. He recommends leaving the frame limiter on for "Wheelie Weave," "Fender Ketchup," recording, plane race records, and to prevent NPCs from getting killed too soon in timed situations. You can further increase the fps, and slow down timers, by turning down visual detail (Visual FX Quality, Mip Mapping, and Anti-Aliasing) and the Draw Distance. I also noticed C.J. dives slower, his Parachute falls can turn faster, wanted stars blink a lot faster for probation periods, vehicles don't coast as far, the Skimmer won't take off from the water, vehicle sirens couldn't be turned off, and C.J. had a normal reflection in mirrors (not the kind with some teeth mis- sing I mention in I.1) with the frame limiter off. There weren't as many cases of things not appearing fast enough to avoid hitting them as I saw with the frame limiter off in "Vice City," but there were a couple of close calls with trees that appeared suddenly before C.J. while flying, and some land vehicles that suddenly appeared backwards or imbedded in the road, so I might like to turn off the frame limiter to have faster fps occasionally for some of the timed things. The fps may be lower if you turn up the antialiasing or anisotropic filtering or such. Visual FX Quality (Low/Medium/High/Very High) Changes the number and degree of effects used, such as shadows and how detailed they are. The shadows of Low are more like "GTA III" shadows. MIP Mapping This smoothes out differences in textures, such as the distant parts of roads that don't fully appear till you near them. Anti-Aliasing (Modes 1--6). I typically had my graphics card set to Applica- tion Preference and use the Anti-Aliasing offered by an individual game. With my recently updated computer, I've set both Antialiasing and Anisotropic Filter- ing to 2 on my graphics card. If you do something like that, you then set each one you changed with your graphics card to 0 or 1 in your games, if it isn't grayed out, to avoid a conflict. Resolution I've read that it's good to make this the same as you use for your Desktop to avoid a performance conflict. &&&&&&&&&&&&&&&&&&&& I.5 Stats How to check the Stats Changes in Stats are shown in the upper left corner of the screen. The Res- pect, Stamina, Muscle, Fat, and Sex Appeal stats, the day of the week, and the Weapon Skill for an upgradable weapon, if C.J. is equipped with one, can be seen in the lower left of the screen by pressing Tab. All the Stats can be seen in the menu by pressing Esc and clicking Stats. STATS .HTML file If you pause the game, click on "STATS," and press S, you can save your stats as an .HTML file. The order of the "CRIMES" and "GANGS" categories are switched, though. (Thanks to T Money) I.5.a Criminal Rating -10,000 to -6,000 Crackhead Derogatory term like "moron," based on derog- atory things to call someone who helps fi- nance organized crime by smoking crack, which makes you wonder how it got on this side of the list; rock star not Rockstar; cluckin' but not at the Bell. -5,999 to -4,000 Bitch-made Misogynist term for either a man who does what a woman wants him to do or is like a woman therefore less than a man. -3,999 to -2,000 Off-Brand Not the genuine article; faulty; janky; has no friends or fashion sense. -1,999 to -500 Scandalous So bad it's liable to cause gossip. -499 to -1 Player-hater One who hates others for having more than they do, notably out of jealousy for a playa who has game; someone critical of the type of playa given for "playa part- ner"; a Ph'in' c**k blocker. 0 to 19 Vic Victimizes others or is a victim. 20 to 49 Square Considered boring for not being trendy; a punk a**. 50 to 74 Civilian A stranger; it may be derogatory. 75 to 99 Rat More derogatory than snitch for someone who betrays a criminal. 100 to 119 Snitch Doesn't keep a criminal's secrets for them that allow them to get away with the crime; busta in the sense of crime-buster. 120 to 149 Dry Snitch Says something critical or incriminating about someone intending that someone else overhears it but pretends it's inadvertent; may be used about a sexually unresponsive woman (as if "a" were used instead of "i"). 150 to 199 Transformer Someone who changes in a negative way: seems less attractive up close, changes fashion too often, etc. 200 to 239 Punk-a** Bitch Misogynist derogatory term for a man, like "pu**y" combined with "punk." 240 to 269 Sucka Generic derogatory term; a hoo rider mark; a hoe cake. 270 to 299 Poot Butt A stupid, lazy person, often said with "moth- erfu**er," probably because it sounds silly by itself. 300 to 329 Buster A youngster trying to be a gangster; generic de- rogatory term like "fool"; busta; a phoney that doesn't deserve respect; seems to have nothing to do with the actual Keaton. http://www.youtube.com/watch?v=GCLp0CnvoEQ http://www.busterkeaton.com/ http://en.wikipedia.org/wiki/Buster_Keaton 330 to 369 Mark Busta. 370 to 399 Chump Busta, possibly fooled by something. 400 to 449 Trick A woman who's a tease, a whore; a man who's a client of a whore; something a whore does to her client. 450 to 499 Red-headed Stepchild Someone who doesn't fit in, possi- bly bullied. 500 to 549 Peon Like "peasant" is meant when used conde- scendingly as an insult; a person of low standing. 550 to 599 Pee-Wee A young gangster; a small pe*is; $5 of crack. 600 to 609 Prankster A buster gangster. 610 to 649 Fool Someone who lacks intelligent judgement. 650 to 699 Street Cat Urban (possibly poor)/underground/hip-hop/ gangster culture-oriented person. 700 to 849 Thug Generally a brutal criminal (not simply someone who's gone through struggles as when meant in the Tupac Shakur sense). 850 to 999 Hustler In this context probably not just some- one who's energetically ambitious but one who will scam and cheat people to obtain things. 1,000 to 1,049 Playa Partner A sexual partner or friend of a guy who tries to con a lot of women to have sex with him; the more his range of influ- ence, the greater his "game," therefore respect among those so inclined to re- spect that. 1,150 to 1,299 Mack A playa in the sense of "playboy"; in this context, probably even a pimp. 1,300 to 1,499 Pimp Hustles patrons for whores aka ho's. 1,500 to 1,699 Crime Partner The friend or sex partner of someone who commits offenses against the law and/or morality. 1,700 to 1,999 Homeboy Homie; folkie; friend 2,000 to 2,099 Homie Homeboy; homeslice; friend 2,100 to 2,299 Road Dawg A loyal friend whether in or out of prison; a woman who's become less attractive with age: a d-dub-a. 2,300 to 2,499 Hoodsta A term originated on the W coast for someone from the 'hood, probably in a gang. 2,500 to 2,749 Hard-a** A tough person; in this context, probably one who picks on others and starts fights to show off for whoever is stupid enough to admire that. 2,750 to 2,999 Banger In this context, probably a gang banger; mari- juana; cocaine in Dublin, according to one source. 3,000 to 3,499 Li'l G A little gangsta/gangster/criminal, in this var- iation often accompanied by crimes against lan- guage, or at least spelling; a buster. 3,500 to 3,999 Loc Someone who shows a love of crips; a crip (com- munity restoration in progress) was originally a member of a gang in LA that wanted to eliminate crime in their neighborhood; ironically, the crips became gangsters themselves; a local per- son or a crazy loco person or both. 4,000 to 4,999 Jacker Thief, especially a carjacker. In a multi-play- er video game, they shoot someone who was al- ready shot and claim credit for the kill. 5,000 to 7,499 Shooter Gangsta term of brotherhood for another; the gambler who is rolling the dice at the craps table. 7,500 to 9,999 Foot Soldier Standard initial rank of a gang member; in- fantry gangster. 10,000 to 19,999 Hoo-Rider An annoying person or Mrs. Pete Townsend. 20,000 to 29,999 Soldier A gangster (in this context, not just some- one who fights through rough times). 30,000 to 39,999 Hawg Acronym for Heterosexual Aging White Guy (how'd I get up this high on this list? Hey?!) 40,000 to 49,999 Gangsta Criminal. 50,000 to 69,999 Ghetto Star A popular gangsta. 60,000 to 79,999 Monster A very successful threatening force that's considered crazy; a truck with very big wheels; a socially misunderstood person who meant well but became ostracized and vio- lent in a sensitive performance by Boris Karloff. 80,000 to 99,999 Big Homie A well-respected homeboy; A friend character- ized by the acronym for Business Instead of Games (Notorious Big--rapper). 100,000 to 149,999 Boss Hawg Someone that's extremely selfish with their money; a feisty, chubby, rich, and corrupt politician (thank you imdb) in a TV show I didn't see. 150,000 to 199,999 Shot Caller Someone who gives orders. 200,000 to 299,999 OG An original gangster--what a gangsta is considered if they shoot someone. Then they're no longer a BG--a baby gangster. 300,000 to 374,999 High Roller Someone who wagers large sums of money at the casino. 375,000 to 499,999 Four-Star General The leader of a gang; Patton. 500,000 to 999,999 Godfather An organized crime leader; an ori- ginator of extreme motorcycle stunts; James Brown. 1,000,000 and above King of San Andreas A GTA Master of all they survey Thanks to The Great Onion Kid and GTADomain, blaze888888, diego siles, and others for the list given at: (link inactive) http://gta.wikia.com/wiki/Criminal_Ratings_in_GTA_San_Andreas How the stats are created http://gta.wikia.com/wiki/Criminal_Ratings_in_GTA_San_Andreas For definitions, thanks to http://www.urbandictionary.com/ http://www.gizoogle.net/ http://www.lvol.com/lvoleg/hist/lvlingo.html http://www.rapdict.org/ I.5.aa Increasing the Criminal Rating Some of the rules are: $5,000 increase = 1 Point Getting Busted/Wasted = -3 Points Completing a mission = 5 Points Using a cheat = -10 Points (Thanks to Chase "AggroSk8er" Ansok who credits GTADomain) Like "Vice City," blowing up a helicopter or plane creates 30 Criminal Rating points. Unlike VC, use of any code, not just certain ones, subtracts ten CR points. You can have C.J. kill pedestrians and destroy non-flying vehicles and rarely get CR points. I'm not sure if it matters which weapon or non-flying vehicle is chosen since C.J. infrequently got CR points that way in the little testing I've done for it. Having C.J. change clothes or use bribes to get rid of a wanted rating adds nothing to his Criminal Rating. If doing those things, you're more liable to get points for that, and get more points, by having C.J. use a Pay 'n' Spray after getting a two stars or higher wanted rating (three wanted stars or higher may create more CR points than two, possibly after killing more pedestrians and destroying more vehicles--?). (You might get more points by having C.J. use a Pay 'n' Spray after using the method given above with a Minigun, Heat-Seeking Rocket Launcher, SMG, Spas or Sawn Off Shotgun, M4, a Chainsaw, Flowers, or--?) The fastest way to use that method to increase CR points is to have C.J. leave a vehicle in a Pay 'n' Spray, then repeatedly create a three stars or higher wanted rating nearby and get into or onto the vehicle. This often creates six to twelve CR points, sometimes more or less. The fastest way to get "King of San Andreas" on PC Use a trainer with a hotkey for the $250,000 and all vehicles explode codes. The GTA SA Control Center (X.13.c) lets you use codes without creating a record of using codes. Either click the "Player Data" tab and click "Auto-Clear Status after inserting cheats" beforehand or click the "Vehicle and Game Data" tab and click "Clear Cheated 'Status' and 'Count'" to remove your cheat count before saving. hesoyam $250,000 and full Health and Armor allcarsgoboom All vehicles explode As in "Vice City," the vehicles blow up repeatedly without needing to be repaired. Use the "hesoyam" code--one point per $5,000 x 50 = 50 points minus ten points for using a code = 40 points per use of the code--till C.J. has the maximum amount of money--$999,999,999. (Once C.J.'s cash is maximized, using the code just subtracts ten points.) (Thanks to pdescobar.) You'll have at least 40,120 CR points--"Gangsta." (Does C.J. need $10,000,000 as Spuds725 showed is the case for Tommy in "Vice City?" If so, that's 40 uses of the code.) The Dodo and Shamal are available at Los Santos Airport from the start of the game, and, providing you'd rather do this without a wanted rating, you can use one of pdescobar's wanted rating-free exploits to send C.J. to the aircraft at Easter Bay Airport (though only the Maverick there is available to fly) or Las Venturas Airport and blow them up. Put any two aircraft near each other and blow them up with the "allcarsgoboom" code to blow up all vehicles. At 30 points per vehicle minus ten points for using a code, that's 50 points per use of the code. Later, but faster at one sitting, you could have C.J. put a lot of flying ve- hicles into the big hanger at Verdant Meadows and use the "allcarsgoboom" code to blow up all vehicles (in an SA update to Zarathustra's VC method using the Hyman Condo and helicopters and the BIGBANG code) at 30 points per vehicle minus ten points for using a code. For example, destroying five flying vehicles = 150 points minus ten points = 140 CR points per use of the code. (The vehicles don't need to heal between ex- plosions but the hanger can keep them corralled in one area and saved that way if you want to do this again later.) If you use a trainer with a hotkey, that's 140 points added each time you press the hotkey, and they're added as fast as you can press it. How to make the fastest way available from the start of the game Use the vehicle spawner on the bottom left side of the "Vehicle and Game Data" tab of the GTA SA Control Center (X.13.c) to create a lot of flying vehicles away from the police. Click the "Keyboard Shortcuts" tab, click "Misc," and highlight the "Blow Up All Cars" code, which assigns "Ctrl" and "Y" as hotkeys. Hold down "Ctrl" while repeatedly pressing "Y" to blow the flying vehicles up over and over for 30 points per vehicle per explosion. Either click the "Player Data" tab and click "Auto-Clear Status after insert- ing cheats" beforehand or click the "Vehicle and Game Data" tab and click "Clear Cheated 'Status' and 'Count'" to remove your cheat count afterward. I.5.b Health in relationship to Stats Health isn't given in the Stats, just as a red bar in the heads up display (HUD), but if you use up C.J.'s Muscle and Fat, he can lose Health till he dies. C.J. looks thin with about 1/6th Fat and a tiny amount of Muscle after "Sweet and Kendl," which is the 1st time you can save the game. All that's available to eat are snacks and soft drinks (such as in front of the bar a block to the W of the Johnson house). You can have C.J. use a snack vending machine about 80 to 100 times in a row to give him about 20% Fat. The Fat burns off slowly, so you can replenish it with snacks, keep his red Health bar full, and build up his other Stats. But his Health can be diminished quickly and C.J. can die after some confron- tations with traffic or the bullets of policemen and rival gangsters, and snack and soft drink vending machines aren't shown on the radar or in-game map. So this walk-through reflects the fact that the first time I played "San Andreas," I waited till after "Ryder," after which the restaurants are open and shown on the radar and in-game map, to have C.J. do the various preliminary things that increase his weapon and vehicle skills. Once C.J. develops some Muscle, he can get stronger even faster using the out- door gym at Verona Beach (the indoor ones open up after "Drive-Thru"). Reader Timo Hakala told me C.J. can start using the Verona Beach gym at the start of the game. (After doing the preliminaries, I'd make a copy of my save game in case I want to play it again with all that work already done. If you don't get it done till after the 1st few missions, at least those missions don't require C.J. to have any special skills, so you can always start a new game to see those without wor- rying about it.) Keep C.J. healthy by feeding him every day or two and giving him Armor to pro- tect him from injury. There's an Armor pickup under the W side of the bridge that's a bit N along the big drainage ditch E of the Johnson house. The amount of Health and Armor C.J. has is given in the HUD; the amount of Armor is given in the Player Stats, too. The Paramedic mission gives you a fast way to increase C.J.'s maximum Health Stat potential. The hooker gimmick works like it did in the previous couple of GTA's with a few changes: The hookers, like the drug dealers and convenience stores, are open for business 24 hours a day. (In "Vice City," the hookers just showed up during what is usually sleep time, so I don't think they made as much money.) If C.J. drives one of most of the four-wheel vehicles (a convertible will work in "San Andreas") by a hooker, and she asks if C.J. wants a good time, press "Y" for "Yes," and she'll get into the vehicle. Have him park somewhere secluded (the back tires don't have to kick anything up like before). If you have the subtitles on and pick a place where the gimmick works, a subtitle will say, "This looks like a good spot." The vehicle rocks for about 15 seconds (a little over 15 minutes in game time) during which she charges $28 while C.J.'s Health goes up a bit (almost as much as for a Sprunk machine--see below). After the Pimping mission, she pays him for it. ******** One hooker asks, "Did somebody say 'milkshake'?" milkshake: 1. Slang - A woman's body and the way she carries it. http://www.urbandictionary.com/define.php?term=milkshake Kelis featuring Pharrell, Pusha T "Milkshake (Mightyfools remix)" http://www.youtube.com/watch?v=3wU4iKGdTRU I'm with Rusk--I just thought it meant her t*ts. ******** If C.J.'s health isn't maximized, it goes up a little bit the 1st time he en- ters an Ambulance, and even more the 1st time he enters a Hotdog van, too. I used the Control Center, X.13.c, to check increases in C.J.'s Health: Entering an Ambulance for the 1st time: up 20 Hooker: up 28 Vending machine (Sprunk or snacks): up 35 Human vendor (in Hotdog Van, and at chili, ice cream, or noodle stand): up 60 Thanks to the Stats FAQ by bamspeedy1298 at Gamefaqs for noting that C.J. gets 40 Health points the first time he enters a Hotdog van, too. http://www.gamefaqs.com/computer/doswin/file/924362/47686 Small meal: up 20 Medium meal: up 40 Big meal (not salad): up 70 Salad meal: up 40 A Heart pickup increases it 100%. Full Health before completing the Paramedic mission: 100 Full Health after completing the Paramedic mission: 150 If you use the Control Center (see X.13.c), you can have C.J.'s Health set to 176 so he doesn't die if he falls a great distance onto the ground while wearing a Parachute. I.5.c Player--Muscle and Fat Stats Basically, you keep a little Fat there for C.J. to burn off instead of burning off Muscle. I only fill about 1/4th to 1/3rd of the Fat bar--if C.J. gets too flabby, he won't run as athletically or jump as high. (If you plump him up in- stead of pump him up after completing the game, he won't be able to jump high enough to grab the top of the wall behind Sweet's basketball hoop to get onto Sweet's roof for the Hydra there.) If both of those Stats are depleted, C.J. will lose Health and die. But Fat burns off slowly, so it's easy to keep enough in the Fat Stat. Take-Two recommends having C.J. eat once a day to avoid the glitch that can appear late in the game and doesn't let him use the gym equipment at all. Before the restaurants open, you can increase C.J.'s Fat by having him go to the human vendors and vending machines for food. You can have C.J. stuff his face about 80 to 100 times in a row at a snack vending machine to give him about 20% Fat. Once the restaurants open, after "Ryder," have him eat the big non- salad meals for the fastest way to increase Fat. I used the Control Center (see X.13.c) to check for increases in C.J.'s Fat level: Vending machine: up 2 Human vendor (at a stand or in a Hotdog van): up 5 Big meal (not salad): up 27 If he has about 1/4th to 1/3rd Fat, enough so he can get around and burn it off instead of Muscle and not be flabby, you can give C.J. a meal every day or two, and keep his Health bar full, with salad meals, snacks, and soft drinks, too. Have him go running, swimming, or cycling to convert Fat to Muscle (and in- crease his Stamina). Once he gets to the Buff stage, the game says he's allowed to use gyms, but the indoor gym equipment is unavailable because the indoor gyms don't have yel- low entrance lights in front of the doors until "Drive-Thru." Before that, the fastest way is to have him lose Fat is to use the stationary bike of the outdoor gym at Verona Beach. (You could give him 11 meals in a row to make him throw up and he'll lose a lot of Fat, too, if not gain Muscle or Stamina.) To have him use the dumbbells and bench press weights at the Verona Beach gym, quickly alternate presses of Left Shift (I remap Sprint to Left Shift) and the LMB. He'll develop even more Muscle, which mainly improves the strength of his melee attacks and shows in his appearance--it's 20% of his Sex Appeal Stat. When he's real lean and muscular, he's built like a contest-ready Arnold Schwarzenegger. (Note: I remap Sprint to Left Shift and Jump to Spacebar to make the controls like the ones I use for "Vice City.") The maximum Stat for Muscle is 1,000 points. The fastest way to raise C.J.'s Muscle Stat is at "Maximum Stats of all kinds in one sitting" (see III.5). I.5.d Player--Stamina and Lung Capacity Stats Stamina is, with Muscle and Lung Capacity, another health Stat you want to increase to maximum strength. C.J.'s ability at biking fast, swimming fast, and running for a longer time is improved by having him do one or more of them. It doesn't diminish, and it's good to build it up early in the game. (For the infinite sprint, complete the "Burglary" mission.) The bigger the Lung Capacity Stat, the longer C.J. can hold his breath under- water. It's increased by having him swim underwater till his air bar gets low then surface. The maximum Stat for Stamina and Lung Capacity is 1,000 points. The fastest way to raise these Stats is at "Maximum Stats of all kinds in one sitting" (see III.5). I.5.e Player--Total Respect and Sex Appeal Stats Respect Running Respect: 40% Mission advancement: 36% Territories owned: 6% Amount of money: 6% Muscle (physical fitness): 4% Progress with girlfriend: 4% Appearance: 4% Running Respect: Killing a drug dealer: +.005% Killing a rival gang member: +.5% Killing one of your gang members: –.0005% One of your gang members dies: –2% Territory won: +30% (a major part of the final Los Santos section of the game) Territory lost: –3% Thanks to the Brady guide for those figures. How do they figure out numbers like -.0005%? There must be math in a file, like the one that determines how fast stats increase (see III.5), they look at to figure that out. The main way C.J. can increase his Respect Stat is by killing lots of rival gang members and corrupt law enforcers, recruiting Grove Street Family gang members to help him, then by taking over rival gang territories. Taking over rival gang territories is possible after "Doberman" (see IV.23), but C.J. loses any territories he gains in Los Santos when he leaves it after "The Green Sabre" (see IV.28). He keeps the Respect, though, so I'll leave the choice open. Mission success is the other big factor that determines Respect, and an impor- tant mission that's available early is to spray 100 Tags. Respect can also be increased by having C.J. be healthy and use the better vehicles, clothes, hair- cuts, and tattoos. Sex Appeal can be increased by maximizing C.J.'s Muscle, keeping his Fat Stat low (I'd aim for around 1/3rd), and having him use the vehicles, clothes, hair- cuts, and tattoos with a big Sex Appeal value. The vehicles with a big Sex Ap- peal Stat (see III.18) seem to make the biggest contribution of those last four things. Once C.J. can start dating--after "Burning Desire" (see IV.23), unless you want to have C.J. and Katie hazard the attacks in the off-limit areas--Sex Ap- peal can be increased by having him succeed with dates, too, which is made easi- er by the Sex Appeal increase in having C.J. find all the Oysters 1st (girl- friends won't care how much C.J. weighs, etc.). I.5.f Player--vehicle Stats The more C.J. uses a type of vehicle--car, bicycle, motorcycle, or air- craft--the higher the skill Stat for that type will be till the Stat is maxed out and the type of vehicle gets the easiest handling it will get in the game. When C.J. rides a bicycle enough to increase his Cycling skill, he can Bunny Hop higher and reverse faster without falling off. When C.J.'s Stat for flying reaches 20%, he gets a Pilot's license and the gates will open for him at all the airports. (If you have C.J. get this, the game recognizes that C.J. got a Pilot License a 2nd time after his 1st Flight School success.) When the Stat reaches 100%, C.J. gets a Parachute when he bails from an aircraft. The maximum Stat for a vehicle skill is 1,000 points. The fastest way to raise the vehicle skill Stats is at "Maximum Stats of all kinds in one sitting" (see III.5). I.5.g Player--Pilot Ranking The rankings are the same as in "Vice City" with a lot more aircraft to climb the list with. The "Vice City" glitch that causes the Stats to consider you an "Ace" too soon is back. Most importantly, the little Dodo is back. Awwwr!-- the little one.... Pilot ranking 0:00 to 0:04 No Ranking 0:05 to 0:09 Flyboy 0:10 to 0:19 Aircraftman 0:20 to 0:29 Pilot Officer 0:30 to 0:59 Corporal 1:00 to 1:29 Lieutenant 1:30 to 1:59 Sergeant 2:00 to 2:29 Captain 2:30 to 2:59 Biggs 3:00 to 3:29 Wedge 3:30 to 3:59 Red Baron 4:00 to 4:29 Goose 4:30 to 4:59 Viper 5:00 to 5:59 Jester 6:00 to 6:59 Chappy 7:00 to 7:59 Iceman 8:00 to 8:59 Maverick 9:00 to 9:59 Noops 10:00 to 10:59 Air Chief Marshal 20:00 to 30:00 Ace From what I can tell from the little I've tested it, it looks like the "Vice City" glitch of "Ace" showing up too fast is back. See "Glenster's Guide to Some of Vice City" for more about the rankings. Since the Dodo is of paramount importance, I'll repeat something I wrote in my walk-through for "Vice City": special mention should be made of Poland's young Andrew Noops n Gleh, who used to frequent the ign.com message boards. From what seems most reliable from looking at various web pages, he flew the GTA "III" Dodo for 176,488 seconds and was awarded by Rockstar with a special flight rat- ing in "Vice City." You still have to be an Air Chief Marshal or Ace to do bet- ter than that in "San Andreas." This isn't one of those people that can't fly the Skimmer--this is a two- fisted, red-blooded, Dodo-flying man. Rockstar, if you read this, this is what we want. Don't listen to those Skimmer weenies. If you want to make things big and easy, at least make two versions--one rated M and one rated SW. For SW, you can push a button, and you don't have to aim, drive, or fly anything, and you can have the lead character buy some shorts and go for a swim. And leave the motorcycles and the Dodo the way "Vice City" intended them for the M. Flight time is given in Achievements. I.5.h Player--Gambling and Luck Stats Having C.J. bet on the horses at Inside Track (which doesn't have a limit on the amount wagered) over and over won't make C.J. win more often. C.J.'s Luck goes to 1,000 after he finds all 50 Horseshoes in Las Venturas and his Gambling Stat can be increased by spending money on the several ways to gam- ble in Las Venturas casinos (see XI.e), so you might not worry about those things till you send C.J. there. Giving C.J. those things won't give you any advantage at getting 100% for the game other than that C.J. needs to collect 50 Horseshoes for that. If you want C.J. to make a lot of money from gambling, the fastest and safest ways are to either have him bet a lot of money on the long shot at Inside Track and only save the game if he wins, or have him use GTA_Phreak's gimmick for winning at Blackjack (XI.e). Since C.J. doesn't need to build any Gambling Stat to use the Inside Track gimmick, there really isn't any need for C.J. build his Gambling Stat to have enough money to buy all the properties in the game. Giving C.J. 1,000 for Luck is supposed to give him better odds at winning at casino gambling, but I'm not sure what it does. For example, GTA_Phreak pointed out that the $1,000,000 Blackjack table uses a loop of 312 cards as long as C.J. remains at the table, and the dealer always hits when the total of his cards is under 17 and holds at 17 or over, so Luck shouldn't influence C.J.'s chances of winning in those circumtances, at least. When C.J. spends $1,000 at a casino table, he can bet and borrow $1,000; when he spends $10,000 that way, he can bet or borrow $10,000, etc. up to $1,000,000. The more he can bet and borrow, the higher his Gambling Stat. According to pdescobar at GTA Forums, you increase C.J.'s gambling skill .001 points for every dollar spent on casino games--slots, video poker, blackjack, roulette, and wheel of fortune. C.J. reaches the highest gambling skill, 1000 points, the Whale level, if he spends $1,000,000, regardless of whether he wins or loses. I tell you the truth, if I wanted to play card games, I'd have used the ones that come with Windows XP, and I didn't. I can't see buying a 64 bit processor and all for a card game or the video version of the lottery tickets at the con- venience store. Now a pinball game in the bars--that could get me going a lit- tle bit. A Future Pinball game might be a lot of megabytes for one aspect of a bar in a GTA game, but maybe a decent one wouldn't have to be very big. GTA could do it up good with sound effects and voices--maybe having the ball get a Unique Jump cinematic as it goes over a ramp. http://www.futurepinball.com/ I.5.i Weapons C.J. can improve the weapon Stats certain weapons have by shooting rival gang- sters or law enforcers. Shooting the gangsters creates less of a problem with getting rid of wanted ratings. Likewise, he can improve his various vehicle Stats by using the vehicles. These are covered more in the "Preliminaries for Los Santos" section. The fastest way to raise the weapon stats is at "Maximum Stats of all kinds in one sitting" (see III.5). Current Weapon Skill: the skill level of the weapon C.J. is equipped with if it has a skill level. The highest level is 1,000 points. I.5.j Crimes--Total number of wanted stars attained and evaded The total number of wanted stars attained is increased by each wanted star c.J. gets. They're considered as evaded if he gets rid of them by using a Pay 'n' Spray, paint job at a mod shop or Millie's garage, haircut, bribe, or by putting on a hat, shades, or clothes for torso or legs. They aren't considered as evaded if they just go away while C.J. stays away from law enforcement. Wanted stars attained during missions and erased by completing those missions aren't considered as evaded, either. Unless you're going to reload the game every time C.J. gets rid of a wanted star one of those two last ways, the best you can do is keep Attained from getting too much bigger than Evaded. I.5.k Crimes--Criminals wasted Criminals wasted refers to the number of times C.J. killed criminals, which includes four drug dealers (see III.11). The criminals listed in data\peds.ide are BMYCG, BMYCR, HMYCM, HMYCR, SWMYCR, SBMYCR, SHMYCR, VBMYCR, VHMYCR VWMYCR, WFYCRK (a lady), WMYCR, MAFFA, MAFFB, MAFFBOSS, BIKDRUG, BMYDRUG, HMYDRUG, and WMYDRUG. BMYCG black guy, hospital mask over mouth, dark brimless cap, dark gray jer- sey with white short sleeves, gray pants, white shoes. BMYCR black guy, a bit unshaven, silver chain, light and dark vertical striped short sleeve shirt, green-gray calf-high pants, white sneakers. HMYCM white guy, hospital mask over mouth, dark gray shorts with a red band at the end of each leg, brown and black slippers. HMYCR Hispanic guy, short hair, Fu Manchu mustache, cross chain, white jer- sey, mostly gray plaid shirt only buttoned at top, light gray pants, black and white shoes. SBMYCR black guy, bit unshaven, dark shades, white baggy cap like nurses wear, white jersey with blue unbuttoned shirt, light gray green pants, white shoes. SHMYCR Hispanic guy, dark pompadour, pink long sleeve shirt, gold watch, gray pants, brown and black shoes. SWMYCR Asian guy, short dark hair, green short sleeve jersey over black long sleeve jersey, blue jeans, light and dark gray shoes. VBMYCR black guy, a bit unshaven, short hair w/dreads in back, mostly gray plaid jacket, gray pants and shoes. VHMYCR Asian guy, short hair, short mustache and beard, horizontal black and white striped jersey, blue jeans, gray and black shoes. VWMYCR white guy, tall spiky brown mullet, bit unshaven, gray jersey w/red on chest and "ox" below, sleeveless jacket vest, torn blue jeans, high tied boots. WMYCR white guy, short brown hair combed straight back, light beard, silver chain, black jersey, black leather vest, light brown pants to above the ankle, gray shoes. WFYCRK white woman, hospital mask over mouth, white "X" taped on nipples, white thong bikini bottom, black and see-through gray shoes. MAFFA white chunky guy, black jersey/suit/shoes. MAFFB white chunky guy, bald with brown mustache, gray jersey with dark gray horizontal stripes, brown-gray jacket, pale gray pants, brown shoes. MAFFBOSS white guy, short dark hair and goatee, pale pink-peach shirt with a white collar, gray suit with a white handkerchief in the pocket, black shoes. BIKDRUG white guy, light brown short mustache and beard, black headband and bracelet, tattoos on arms, white muscle shirt with a black leather vest, calf- high gray pants, gray shoes. BMYDRUG black guy, short goatee, black muscle t-shirt, brimless black cap, silver chain and bracelet, gray pants, black and white shoes, often has his hands folded before him. HMYDRUG Hispanic guy, dark shades, goatee, cross chain, gray muscle shirt, dark gray pants, red-gray bandana, tattoos on arms. WMYDRUG white guy with a smirk, gray Rockstar hoody pulled up over his head, dark baseball cap, blue jeans, white sneakers, often has his hands folded before him. See X.8 "Skin viewing and editing" for some methods you can use to view them. See I.8.b for the vehicles they drive. Strangely, the pimp, BMYPIMP (black guy, light gray hat, brown fur coat, light blue or reflecting blue? shades, gray jacket, white shirt, red tie, black pants, gray shoes), isn't given a criminal status like the pimp in bold red and black in "Vice City." And, as before, the prostitutes and gang members aren't given a criminal status, either, I guess just because the lead character interacts dif- ferently with them. I.5.l Crimes--Gang members wasted The Gang members wasted by C.J. can belong to one of eight gangs. According to data\peds.ide and pedgrp.ide, they are: the Ballas, the Grove Street Family, the Los Santos Vagos, the San Fierro Rifa, the De Nang Boys, the Italian Mafia, the Triads, and the Varrio Los Aztecas. See I.8.b for the vehicles they drive. I.5.m Crimes--Cost of property damaged The costs of vehicles, shown in column ac of data\handling.cfg, go toward cal- culating this. (Thanks to Ben "Cerbera" Millard.) I.5.n Gangs The size of the three biggest gangs is given in the order of the number of territories held by each. I.5.o Achievements--Flight time Flight time in "San Andreas" is created by how long you fly both planes and helicopters. I.5.p Mission Pdescobar says that you might as well ignore the fact that Missions Passed won't grow to be as large a number as Mission Attempts: "Many things (such as entering a gym) will increment that stat" (Mission Attempts) "even though they aren't completable missions." I.5.q Miscellaneous--Progress made The percentage of the game you've completed. &&&&&&&&&&&&&&&&&&&& I.6.a Some distinctions between the PS2 and original PC versions The PS2 version comes out 1st because poor Sony doesn't have enough money. I'm thinking of starting a telethon. (What kind of PR blurb would that be?: "The graphics aren't as good, you can't mod it or put in songs, and you get a limited range of controllers. Buy two!" So they put it out without competi- tion.) The graphics aren't diminished for the PC version. A good article about it, and refinements made to GTA since "Vice City," is an interview with a few of the developers--Obbe Vermeij, John Whyte, and Chris Rothwell--which can be found at the Gamespot web site: http://www.gamespot.com/articles/grand-theft-auto-san-andreas-qanda-under- the-hood/1100-6126774/ A good article on the history of Playstation 2 is: http://en.wikipedia.org/wiki/PlayStation_2 ******** A GTA Forums message board, hosted by Kiwisdofly , about the PS2/PC/Xbox dif- ferences is at: http://gtaforums.com/topic/214501-the-differences-between-versions-thread/ The PC and Xbox versions have cardboard cut-outs of C.J. and a bear, meant for target practice, at various Ammu-Nations. In the PC and Xbox versions, the San Fierro tattoo parlour has tattoos not found in the other tattoo parlors, and there are more "objects"--for example, Grove street for the PC (maybe Xbox) version has things like boxes, garbage bags, and trees (trees?), etc. (Thanks to tommy vercetti guy.) The loading times are much faster, and it's a lot easier to mod things, in the PC and XBox versions. (Thanks to the venerable spaceeinstein.) Draw Distance (the distance at which the graphics are loaded) is greater for the PC and Xbox versions, and the graphics can be seen to be better in a lot of ways--the surface of roads, the look of lightning storms, etc. ******** In the PC version, you can put WAV or OGG (Ogg Vorbis) files (with the correct CODECs installed, also MP3, WMA, M4A, etc., files) in My Documents/GTA San An- dreas User Files/User Tracks for your own radio station. To save space, notably if you want to use the same songs for more than one GTA, right click the song file, click "Create Shortcut," copy the shortcut, and paste it in the User Tracks folder. Then Delete the original shortcut. In the Play Mode section, you can choose "Radio" to have the game play them with the commercials, etc., provided to make it seem like another of the sta- tions of the game. Otherwise, "Sequential" plays them in alphabetical order and "Random" plays them in a random order. To have them play on the radio station, run "Scan User Tracks" 1st in "Audio Setup." Automatic Media Scan will make the radio start with the 1st track after the game loads. ******** You can use or make a variety of mods (modifications) with the PC version. Normally, more kinds of mods are possible with v.1 than v.2, but see the start of the modding section (see X) for jarjar's method to convert v.2 to be able to mod it like v.1. The PS2 two player mini-games have been dropped for the PC version. The PC version has online multi-player mods. GTA Tournament: http://gtat.dracoblue.net/ SA:MP http://www.sa-mp.com/ MultiTheftAuto: http://www.multitheftauto.com/ Jarjar, at GTA Forums mod showroom, has a mod that lets you play the PS2 two player games on PC (see X.13.x). Not to be outdone, DeeZire has a mod, "Things To Do in San Andreas 'Till You're Dead (Volume 1)" (see X.9.b), that introduces a bunch of edited out "San Andreas" missions and things that aren't in any of the (unmodified) versions of the game. ******** The moon stays full and doesn't go through phases as pre-release information said it would. Thanks to Spaceeinstein for telling me it goes through phases in the PS2 version. The PS2 method of raising C.J.'s weapon Stats quicker by having him shoot at a tire doesn't work for PC. Again, see III.5 for a way to make any Stat climb as fast as you like on PC. The basketballs appear at the start of the PS2 version but don't appear in the PC version till after "Tagging Up Turf." The PS2 Chiliad Challenge Parachute morph gimmick doesn't work for PC. (On PS2, have C.J. equip a Parachute, start the Challenge, jump off the ramp by the flag, bail a second later and open the Parachute, and soon have C.J. morph to the bike with the Parachute attached and open above him.) Demarest's Steed mod, that lets you choose to have the lead GTA player never fall off their motorcy- cle, has been adapted for the PC "San Andreas," though, including by Spaceein- stein for the "San Andreas" version of his "All In One Mod" (see X.13.ii) col- lection. The gimmick to have C.J. switch to a Camera and click a photo to unhitch a trailer from a truck cab doesn't work for PC, either. You could use the GTA SA Control Center (see X.13.c) on PC and have a truck C.J. is in teleport from a trailer to unhitch it, though. The gimmick of switching to another radio station and switching back before the dialing noise is over to skip a song on the radio doesn't work on PC--at least not the original version. The song "White Room" by Cream has been added to later PC and Xbox versions. Shady Industries has been renamed Solaris Industries for PC. (I'm guessing an actual Shady Industries didn't like the association with Avery Carrington's Shady Acres, etc., in "Vice City." Then again, I never figured out that PS2 "Vice Point Langer"/PC "W.K. Chariot" hotel name change.) Some Benson trucks still say "Shady Industries," though. (Thanks to PresidentKiller at GTA Fo- rums.) On PS2, the cars get dirty and you can clean them by using a save garage, Pay 'n' Spray, or by driving in the rain. In the original PC version, they just stay however dirty they are. The car washes weren't functional for anybody. There is a mod for the PC version that keeps the dirt off, though: "The No Rust mod" (see X.13.e). The v 1.01 patch (see I.2.e) for v.1 lets you clean the dirty cars on PC, too--thanks to Spaceeinstein for telling me you need to set FX quality to medium or higher, too, to make it work. One thing that was different about the PC version of "Vice City"--that the pedestrians taken hostage in jacked vehicles were rarely heard to make funny screams as they did on PS2--has been fixed for the PC "San Andreas." An easy way to test it is to have C.J. jack a Hotdog van with a vendor in the back. ******** Thanks to Rusk and his information about the differences between the original and Second Edition of the PS2 version for helping me make these comparisons: "Supply Lines" is easier in any version other than the original PS2 version because the RC Baron doesn't use fuel when it glides. The Market, Los Santos, Cluckin' Bell, not noted on the in-game map in the original PS2 version, is noted on the in-game map in the PC version and the PS2 Second Edition. The Las Venturas Pay 'n' Spray (on the S end of the littlest square block be- tween Royale Casino and Pilgrim), which wasn't noted on the in-game map but worked in the original PS2 version, isn't noted on the in-game map and doesn't work for the PC version, and Rusk writes that it was completely removed for the PS2 Second Edition. Spaceeinstein told me: "Actually, it's not completely disabled in the PC/XBox version. It's just the door that doesn't work. You can modify the mission script or placement file to open that Pay n Spray door. The Pay n Spray works." The original PS2 version glitch that caused pool to be unavailable after C.J. aimed a gun in a room with a pool table has been fixed for the PS2 Second Edi- tion. I don't remember it being reported as a problem for PC. ******** Be wary of reviews of the PC version that start out with the person taking hours to get used to the controls. Would you want to know if you should buy a car on the advice of someone who'd never driven before? (If, afterward, they still find it hard to fly--accelerate, up, down, left, right--this should be a little hint. Time for: "I can't fly the Skimmer. I'll give you a web site--fly it for me...." I would not entrust the li'l Dodo to such reckless hands.) Different games are better on different formats, and people can go with what they're used to. But when it comes to GTA and I read about people fussing about which version is better--usually knowing the PS2 version and wondering about the PC version, I think of this: Imagine there was a button on your PC monitor. And if you pressed it, your GTA graphics would be worse, you couldn't add your own music, you couldn't play with the data files or add models to the game, you were limited in what control- lers you could use, no more hand held "camera" freedom--who the he** would push that button? The only thing I heard that gave me pause about that was when someone said they liked PS2 better since they liked to watch the game on TV. It was a brief pause--I used to use an ATI All In Wonder 9800 Pro graphics card. ******** I.6.b Adapters for PlayStation and Xbox controllers If you want to use an adapter that lets you use your PlayStation or Xbox pad for PC: "GInput" by Deji lets you use Playstation and XBox controllers for the PC "San Andreas." http://gtag.gtagaming.com/mods/107-ginput/ http://gtaforums.com/topic/526235-relasisa-ginput/ Gamespy, Aug., 2005, recommended these USB adapters, about $12 each, you can plug them into: SmartJoy PLUS - PlayStation 2-USB adapter SmartJoy X - Xbox-USB adapter http://pc.gamespy.com/articles/637/637880p8.html I'll add that Smartjoy Frag Xbox and Frag PS2 allow keyboard and mouse to be used with console games. The company is inactive. You might try eBay. http://www.ebay.com/ You might also want to see this message board about the San Andreas Advanced Control: http://gtaforums.com/topic/198093-ps2-controller-for-pc-version-guide/ I.6.c Gamepad controls I just use keyboard and mouse but years ago I tried a Logitech Rumblepad 2 which is like a PS2 controller and is much easier to connect to your PC. It doesn't have a PS2 pressure-sensitive vehicle acceleration button--acceleration is determined for each vehicle in data > handling.cfg, and you regulate how much to use with presses or taps of a key of the keyboard or a button of a gamepad in PC GTAs. Turning for sprinting, swimming, and land, water, and flying vehicles (includ- ing the Jetpack) is done with the left analogue stick instead of with mouse steering and the keyboard. It makes turning while swimming, falling with the Parachute deployed, and flying with the Jetpack look different--you see more of a range of motion, like turning with them was designed more for gamepad use. The ability of the left analogue stick to combine the keys that tilt a helicop- ter up, down, left, or right makes it a bit easier to fly one. Why the game developers didn't utilize the "Vice City" method that ties both forward movement and forward "camera" aim together, for which a little forward movement sends the "camera" aim ahead, is beyond me. If anything, I'd have added that for the helicopters, too. The tendency of the "camera" to aim somewhere other than forward for a turning helicopter, and the length of time it takes to aim the "camera" forward by send- ing a helicopter forward, is the biggest problem of flying a helicopter whether you use a keyboard or a gamepad. Having the "camera" glimpse backward sends the aim of it forward, but it's still a disadvantage to have to do that while a he- licopter is turning and being moved into position to fire at a moving target. A gamepad isn't as smooth at moving the lead character, and aiming a weapon is awkward with the left analogue stick. I think the auto-aim feature that comes with the Joypad Configuration, and the way the "camera" moves around while the lead character uses auto-aim to fire at targets, is meant to compensate for that, although auto-aim isn't available for weapons that bring up a scope. The "camera" movement created by using the right analogue stick is limited in speed and range and feels clumsy compared to aiming the "camera" with the mouse. While the left analogue stick controls leaning forward or back on a motorcy- cle, a gamepad may have more of the control of a keyboard for motorcycle stunts if you program a couple of buttons for that. But since the keyboard still func- tions while you use a gamepad, I'd probably use the keyboard for motorcycle stunts to have a couple more buttons available on the gamepad for more general things. If you leave the gamepad attached while you use the mouse and keyboard, you may get the glitch of the "camera" circling C.J. uncontrollably. If that hap- pens, unplug the gamepad. The gamepad works in both the Mouse and Keys and Joypad Configurations, but Steer with Mouse is only available in the Mouse and Keys Configuration, so I see the advantage, claimed by some posters on the game message boards, in using the Mouse and Keys Configuration and having the gamepad available to fly a helicop- ter or just for enjoying the variety it adds. Thanks to Orion_SR for telling me the gamepad setup given below: Foot Controls Fire Joy3 Next Weapon Joy8 Prev Weapon Joy7 Zoom In Joy1 Zoom Out Joy2 Enter+Exit Joy4 Camera Joy10 (or Joy9) Jump Joy1 Sprint Joy2 Aim Joy6 Crouch Joy11 (or Joy12) Action Joy5 Look Behind Joy12 (or Joy11) Vehicle Controls Fire Joy3 Secondary Fire Joy5 Accelerate Joy1 Brake Joy2 Enter+Exit Joy4 Horn Joy11 Sub-mission Joy12 Camera Joy10 (or Joy9) Handbrake Joy6 Look Left Joy7 Look Right Joy8 Look Behind Joy7+8 &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.7 Controls F or Enter (or my remapped Sprint: Left Shift) lets you skip a cutscene. Esc Pause the game and go to the menu. To have a longer look at onscreen in- structions or dialogue, press Esc and go to Brief. You can go back through ear- lier instructions and dialogue by pressing Up and go forward through them with Down. Prt Scr See X.15 for how to use Prt Scr, etc., to make screenshots. If you leave the controls alone, the HUD will disappear and the "camera" will act like a hand held camera operator is getting bored from inactivity and will zoom in on and back from this and that activity. F1 Instant Replay An instant replay lasts 20 sec. to one min.--the fewer peds and vehicles, the longer the replay. http://www.grandtheftwiki.com/Replay F2 Save replay (press at the end of the replay) F3 Play back last saved replay. Only one replay can be saved at a time un- less you want to rename the My Documents\GTA San Andreas User Files\replay.rep file so it isn't overwritten. If you want to save videos of the game, you might want to download FRAPS. http://www.fraps.com/ I'd like it if someone made a mod to give "San Andreas" the "Vice City"-type instant replay with slow motion for Unique Jumps and a variety of "camera" an- gles. Some things are different in GTA instant replays. In "San Andreas" instant replays, the red smoke doesn't appear behind the Stuntplane, the thrusters point down on the Hydra even in replays of scenes in which they were pointed back, a black thing--a landing wheel?--appears below the back end of, at least, some of the planes, the Jet Pack doesn't appear, train engines face backward, etc. One of the new differences that's the most unusual, and which I haven't read any explanation for, is that instead of certain action scene co-stars such as Big Smoke, Kent Paul, or Maccer appearing, another guy does. It gets more unu- sual when he replaces both Kent and Maccer at the same time or replaces Catali- na as he does in the scene at the link below: http://img216.imageshack.us/img216/9489/00gta1wtfcatalinareplay6qo.jpg Spaceeinstein sent me this "Explanation: Rockstar became lazy. The replay didn't load the special actor models. That ped in the picture is the default ped for the special actor model to replace. Special actor models aren't con- sidered as peds in the game so it has to replace an existing ped like the one in the picture." ******** A couple of instant replays that should have been (and other odd moments): - I had C.J. get a six star wanted level and land his Jetpack on the Ferris wheel at Santa Maria Beach. A Police Maverick landed beside him, and C.J. jacked it! Those things take off too slow for him to have gotten away, and something about the getting busted cinematic screwed up the instant replay so it didn't register. (If it ever comes up for you, have him shoot the corrupt offi- cers 1st.) - C.J. was driving a motorcycle through the oil fields toward Las Venturas, hit something, the bike kept rolling while C.J. ran to get it, and he got back on and kept riding like something out of a wild west show or a stunt movie air grab. I must have hit the wrong button, though, because the instant replay just showed the last few seconds of him standing somewhere afterwards. - I'll add something to those two because this is the closest category to put it in, other than the one for ghost world. C.J., in an SUV, was drive-bying the attackers on motorcycles in the 2nd half of "Lure," and he ran out of ammo. So I had him try to run into them, and he knocked a couple off their bike. One got back on the back of the seat of the bike, and C.J. ran the other one down. But the bike with the person on the back still followed him around. It would run into him now and then--plomp--but that's about it. If C.J. stopped, it stopped. It was more like a frisky dog than an attacker. Hitokri Battusai wrote to me he had a similar experience with what he called Ghost Cops during a gang fight, too: the police car driver was killed but the car kept following C.J.'s car. - Using Molotovs for "The End of the Line" gave me a couple of glitches. One gangster kept running into the corner of an alcove till he went through it, like Claude in the "III" gimmick to get a Mafia Sentinel. Another survived the fire--I guess running into the wall protected him a bit--and said, "You can't do that to me, man," and resumed firing till he got a moment of another Molotov! WTF screenshots http://img119.imageshack.us/img119/7595/00gta1wtf90wk.jpg http://img50.imageshack.us/img50/3052/00gta1wtf106jn.jpg http://img85.imageshack.us/img85/9366/00gta1wtf236du.jpg http://img85.imageshack.us/img85/2158/00gta1wtf30x9ou.jpg http://img232.imageshack.us/img232/8240/00gta1wtf44d7lm.jpg http://img265.imageshack.us/img265/1189/00gta1wtf997ai.jpg http://img129.imageshack.us/img129/6355/00gta1wtf55a6uw.jpg http://img129.imageshack.us/img129/668/00gta1wtf55b3om.jpg http://img227.imageshack.us/img227/795/00gta1wtf453up.jpg Once C.J.'s vehicle bumped it, this truck rolled down the road as shown till it was bumped again: http://img50.imageshack.us/img50/1663/00gta1wtf18truckstoppie1qe.jpg Low flying Rustler: http://img119.imageshack.us/img119/3168/00gta1wtf113rn.jpg http://img50.imageshack.us/img50/8329/00gta1wtf123xh.jpg http://img119.imageshack.us/img119/6421/00gta1wtf143gi.jpg Flying train: http://img53.imageshack.us/img53/1346/00gta1wtf33b3lw.jpg http://img53.imageshack.us/img53/2155/00gta1wtf33c4dv.jpg http://img53.imageshack.us/img53/6549/00gta1wtf33d7mv.jpg Invisible motorcycle policeman: http://img149.imageshack.us/img149/1509/00gta1wtf873ri.jpg http://img232.imageshack.us/img232/9900/0gta1wtf888yq.jpg After downing the helicopter in "Toreno's Last Flight": http://img138.imageshack.us/img138/537/00gta1screen928tm7.jpg Really bad gang car (the game wasn't modded--I haven't seen this since) http://img146.imageshack.us/img146/7586/gtasawtfgangbeatupglendoe6.jpg http://img357.imageshack.us/img357/6240/gtasawtfgangbeatupglendvc7.jpg &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.7.a Foot Controls ******** Note: I remap Spacebar and Left Shift so each does the job of the other--Jump is Spacebar and Run or Sprint is Left Shift--so it's more like "Vice City." ******** W Forward S Backwards Mouse Steering or A Left Mouse Steering or D Right You can turn the "camera" with the mouse so to face C.J., then press S to keep him going in the same direction in the scenery yet now towards you and the cam- era; a similar thing can be done with A and D. W,S,A, and D can also be used for the dance game, and A and D can be used to go through the food selection at a restaurant. Get a rhythm going and tap W,S,,A, or D on the beat, sometimes in the same di- rection for pairs of beats, to give C.J. a little dance move paradiddle you can throw in now and then, like when C.J. sings, for some snazz. Mouse Look anywhere, though you need to move C.J. to look directly up or down. When standing still, C.J. doesn't swivel as you move the mouse as Tommy Vercetti or Claude Speed did. You get a greater va- riety of views of him that way, but it makes aiming him busier. While he faces in one direction, you can look in another with the Mouse; if you want to face him in the new direction, press W,S,A, or D as needed. I usually press W, which makes him go in the direction the Mouse is pointed, to turn him. F or Enter (Return) Enter or get on a vehicle, have C.J. buy a soft drink or snack, end a transaction at a restaurant or barber shop, etc., end a phone call, spend $100 for, or quit watching, a lap dance, open the freezer at the Abattoir, detach a deployed Parachute, and let go of something he's hanging from The camera swirl after C.J. leaves a vehicle can be disorienting for a moment. When that happens, you may speed things up by pressing W to turn him in the di- rection you want him to go, then W again to continue. If two choices are equally near when you press F, C.J. goes in the direction of the vehicle or vending machine he's pointed toward. Otherwise, he'll turn and go to the closer one. ******** Left Shift Sprint (I remap it from Spacebar) when added to W. The sprint lasts longer as C.J. gets stronger, as does the faster sprint created by pressing it quickly and repeatedly. Complete the Burglary mission for the infinite sprint. Left Shift is also used to buy food at a restaurant, preview/buy a haircut, etc. Spacebar Jump, grab something to climb, or climb something (I remap it from Left Shift). ******** Left Alt Walk Add Left Alt to W,S,A, or D to make C.J. walk. I mainly use this because I think it looks funny to have C.J. stop scrambling and act normal till he's just past a police officer. If you add Left Alt while C.J. moves in a crouch, he moves slower, too. If you equip C.J. with a one of the rifles or automatic rifles, he can walk faster, so you might use that when C.J.'s in a big house during the Burglary mission. Tab or \ View player Respect, Stamina, Muscle, Fat, and Sex Appeal Stats, what day it is, and the Weapon Skill C.J. has for an upgradable weapon if he's equipped with one, in a menu in the lower left corner of the screen. You can also use it to have C.J. answer a cell phone, give a gift to or kiss a girlfriend (awwwr!), buy property, and equip the weapon of the pickup C.J. is standing in to replace the weapon currently in that slot. C Crouch Use W,S,A, and D to have C.J. move while crouching, and tap one of them repeatedly, or add Left Alt, to have C.J. do it slowly. It can help C.J. sneak up on enemies. End a crouch with Spacebar, Left Shift, F, Enter, or the LMB. C.J. can't crouch with a Camera, Fire Extinguisher, Chainsaw, thrown weap- on (Molotov, etc.,), or heavy weapon (Minigun, Flamethrower, or either rocket launcher). C and hold the RMB C.J. crouches and can target someone (see "RMB or Caps Lock" below). Crouching can help C.J. fire a gun with more accuracy and make him harder to hit. If you press A or D, he rolls left or right and takes aim again. LMB Fire, punch, hit with a melee weapon, throw, spray paint, deploy a Parachute while C.J. is falling, change the "camera" view of a lap dance, and take a snap shot. As in "Vice City," you can hold the LMB down to keep a Chainsaw revved up and pointed for- ward, then move with W,S,A, or D to create fast Chainsaw at- tacks. Unlike Tommy, C.J. can't jump while he's equipped with it, though. RMB or Caps Lock Target someone or bring up the scope of a Sniper Rifle, Rocket Launcher, or Heat Seeking Rocket Launcher so it can be aimed and fired. In the case of a Heat-Seeking Rocket Launcher, it also makes a green reticle appear over the target, and the green turns to red as the system locks on- to the target. To target someone, aim C.J. or his weapon at them and press RMB or Caps Lock. It makes an arrow point down at their head. The color of the arrow indicates their health. It turns from green to red to black and disap- pears as they weaken and die. If C.J. is equipped with a Knife and you target someone from behind with the RMB, C.J. prepares for a stealth kill he'll execute if you press the LMB. It also creates the potential for C.J. to see if they can be recruited into his gang (see below). RMB or Caps Lock, and G or H Press the RMB to target one of his gang members (see above) and press G, and if C.J. has enough Respect, they'll follow him as a gang member (into a vehicle, swimming, sometimes over walls, etc.) and attack oppos- ing gang members and criminals--they may also attack law enforcers who pursue or attack C.J.. With 80% Respect, C.J. can recruit seven gang members. Press G to draw them to C.J. if they run away, and press H to have them wait in place (I remember the keys by thinking of "G" for "Gang" and "H" for "Hang back"). They may ignore the last command if one of those they attack comes by, and C.J. doesn't have to go far for them to ignore a command to stay in place and run toward him, though. If you want a recruit to leave the group, such as when their health gets low, make the arrow ap- pear over them and press H. To disband the whole group, hold H or have C.J. go far away from them. RMB and LMB To have C.J.'s recruits attack someone, target the victim with the RMB then press the LMB. E or Mouse Wheel Down Next weapon/Target Q or Mouse Wheel Up Previous Weapon/Target X or Mouse Wheel Up Zoom In Z or Mouse Wheel Down Zoom Out Y Conversation "Yes" N Conversation "No" Besides using these two to have C.J. respond to someone in a mission or to a hooker or drug dealer, it can let him respond to some of the things the pedestrians say. V View: you can pick one of several distances for a 3rd person view that mainly follows C.J. from behind. NP1 or MMB Look Behind ******** I.7.aa Climbing trees C.J. can walk up sloped trees, too, like Tommy Vercetti could in "Vice City." One tall one is at the N side of the swamp in Back O Beyond. http://img234.imageshack.us/img234/2523/00gta1screen1297qu.jpg He can jump from the ground into the kind of trees on square boxes on the sidewalks in Ocean Flats, too, if you have him jump from beyond a corner of the base at the highest of the bottom limbs. If he jumps on a vehicle 1st, about a vehicle hood distance from the next to the lowest limb with his head in or by the leaves, sometimes he climbs up into the same trees. He can jump up and climb the sort of trees with white trunks that you can find by one with a thick gray trunk--it's on a grass strip behind a white picket fence S of the lot that's on the S side of the Fleischberg plant that's SW of downtown Blueberry. He can climb the kind, with pale marbled beige bark and gray limbs, you find an example of across the street and NE of the hospital in Fort Carson. He can climb onto the trees that look like little squat palm trees, and onto the cactus (that has the basic shape of Saguaro cactus except with a smooth skin), in the desert. On the W side of the park that has a statue of a baseball player, on the block of "ANC" of "FINANCIAL" in San Fierro, C.J. can jump from a ledge and get into a tall tree with white bark. ******** I.7.aaa Taking Photographs Raise the viewfinder of a Camera with the RMB, Zoom in and out with X and Z or the Mouse Wheel, and snap the photo with the LMB. Press the RMB to aim the Camera viewfinder at a GSF gang member recruited to follow C.J., or a girlfriend, and they'll pose for a picture. With the Camera equipped, press Tab around a GSF gang member recruited to fol- low C.J. to have them take the Camera. Pose C.J. with W,S,A,D,C, and/or Space- bar, then either press Tab again for them to take C.J.'s picture, or F or Enter to have them return the Camera. You can save the pictures taken with it in your GTA San Andreas User Files in My Documents if you turn the option for Store Gallery Photos on in the menu. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.7.b Initial fight moves Controls Hold the RMB and press the LMB Advances with left and right jabs Hold the RMB and press F Advances with Right jabs and right kicks Hold the RMB and W and press the LMB Advances at a trot with right jabs ******** Note: I remap Left Shift and Spacebar for Foot Controls so each does the job of the other. ******** Hold the RMB, W, and Left Shift, and press the LMB Runs with right jabs Hold the RMB and press Spacebar Blocks with both arms; this can also be done while C.J. trots or runs See the several gym sections for moves C.J. learns later. He needs to beat all three trainers and learn their fight moves for 100% completion of the game. Thanks to a Gamefaqs post by metalacid123 for pointing out that C.J. uses the fight moves used by the last instructor he beat, so you could send him to an earlier trainer if you like their style better, etc. The fight moves can be supplemented with a melee weapon. Reader Chen Dong shows this to good effect with C.J. armed with a Knife for "Gray Imports" and "Los Sepulcros." It's a good combination of C.J. being able to run fast for a chase, knock the target down, and use a strong weapon on them. I.7.bb Having C.J. punch his neighbors to get to know them A couple of pedestrians you might see in Fort Carson: The cowboy in black with an eyepatch: "Green-blooded abomination!" "Can't let them take me again," "He's one of them!" "For Earth, man!" "You can't steal my mind," "You're not probin' me again," and "I know things." A cowboy with sunglasses, a light beard, and a blue checkered shirt over a blue jersey: "You won't abduct me--no, you won't." &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.7.c Swimming Controls No key Tread water; if underwater, slowly rise to the surface W Swim forward with a breast stroke Mouse Steering Turn ******** Note: I remap Left Shift and Spacebar for Foot Controls so each does the job of the other. Left Shift Swim forward fast with a crawl; press it quickly and repeatedly to have C.J. swim faster Spacebar Jump till the water is about knee high; climb out of water ******** W then add LMB Dive underwater W then add LMB (dive), then hold Left Shift Swim underwater Once he's underwater, you just need Left Shift, with Mouse Steering, to have him keep swimming there. Press Left Shift quickly and repeatedly to have C.J. swim faster. Mind the breath meter, and notice that most of the marine life swims away if C.J. gets close to them--the way they react to people in real life. (You might try the Joypad option, which you can't use mouse steering for, to see what swimming looks like with it. When C.J. is underwater, hold down Left Shift and alternate between W and S, and C.J. goes forward by waving up and down like a fish. Turning strokes, with A or D, look more active, too.) Walking, driving, and flying underwater Mxyzptlk, at GTA Forums, gave an exception for the swimming controls--a glitch that lets C.J. walk, drive, etc., underwater. One of the places you can send C.J. to create the glitch is N of the curve in the highway between Hanky Pank Point and the pretzel-shaped intersection to the W of it. Have him dive at the S side of the floor of San Andreas Sound and swim at the place where the floor meets the cliff. His breath bar will rise then disappear, he'll stand on his feet, and C.J. will be able to explore the under- water area like he can on dry land. http://img143.imageshack.us/img143/9420/00gta1screen5258ni.jpg You can use a code to spawn a vehicle or have C.J. push one into the water ahead of time. (If C.J. walks onto non-solid ground, like at the edge of the map, he'll fall then appear on nearby dry land.) http://www.gtaforums.com/index.php?showtopic=222794 Thanks to Spaceeinstein for sending me a link to his video that shows how to have C.J. drive underwater: http://youtube.com/watch?v=3iRt0Glfl30 If you have C.J. push the vehicle to the same spot that lets C.J. walk under- water, it will show the properties it does on land, too, so C.J. can drive it. Thanks to Demarest for explaining it as matter of finding a way to put C.J. underwater without the game considering him as having crossed through the sur- face of the water--the game won't treat him as if he's underwater and he can walk along the bottom. Thanks to GTA_Phreak for recommending that you look for the difference in the lighting (lighter) waviness (none) and sound (no gurgling or whatever that is) to find the spot, also indicated by the fact that it's the only underwater sur- face that C.J. can create fires on, and if it's hard to put the vehicle in it, you can sometimes get the same effect by having C.J. enter the vehicle. He adds several more places where you can use the glitch: - at the coast S of the 1st "O" of "PANOPTICON," a tiny bit W of due S of the SW corner of the big brown square, - in the middle of a NW to SE section of coast that's S of the W edge of the "O" of "FLINT COUNTY," and - at the SE coast of Flint County W of the "S" of the compass shown on the ocean on the paper map. Using the map and radar in the game, going S to N, you can see the coast has a straight line then a curved one--the spot is most of the way N along the curve. Orion_SR found another spot for the gimmick at the base of a gray corner of the coast that's N of the T intersection that's N of the 1st "A" of "EASTER BAY CHEMICALS." KingBulleT 8747's method can be used for C.J., if not his vehicle, in loca- tions where the shore is directly by water which is over C.J.'s head if he stands in it, such as by the edge of a dock: Have C.J. park parallel to the water with enough space between the vehicle and the water for C.J. to stand in with a few feet to spare. Have him punch someone to make them fight then have C.J. get in the vehicle and get jacked. When C.J. falls in the water, he can do things underwater as he can on land without a bar for his air level. http://www.gtaforums.com/index.php?showtopic=375951 Swimming mania hits San Andreas The general understanding is that C.J. is the only one in the game who can swim; an exception to that is that Ryder can swim in "Pier 69." http://img121.imageshack.us/img121/1961/00gta1swimming93vj.jpg Shane Wong, a reader, wrote to me that Catalina can swim, too, if C.J. drives into the water with her while he has his choice of places to rob and she follows him. That's the kind of thing that's interesting to me--it shows the depth of the world Rockstar has created for us to have fun with. So I asked Shane to let me know what any other testing about that turned up. It turns out all kinds of people can swim in "San Andreas." If C.J. leads any GSF gang members who follow him into water, they can swim. If C.J. drives the car Sweet must use (as in "Los Sepulcros") into the water, Sweet will get out and drown. But if C.J. drives a car that's optional for Sweet (as in "Sweet's Girl") into the water, Sweet (and the girlfriend) will get out and swim after C.J.. Reader Anurag Sinha confirms Catalina's swimming ability and adds that Mike Toreno and T-Bone can swim in the mission "Mike Toreno." Any law enforcer I've seen follow C.J. if he gets a wanted rating drowns if they get into water, but since they are assigned vehicles, I guess they fit the rest of the idea. It sounds to me like anyone that follows C.J., including people codes cause to follow him, can swim if C.J. leads them into water, including ones who get out of vehicles that are optional for missions. They drown if they get out of a ve- hicle they must use for a mission. Thanks to Shane Wong for a real good find! http://img205.imageshack.us/img205/4631/00gta1swim19jo.jpg http://img221.imageshack.us/img221/4539/00gta1swim21dw.jpg http://img221.imageshack.us/img221/2547/00gta1swim37ew.jpg http://img152.imageshack.us/img152/4476/00gta1swim46iy.jpg &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.7.d Vehicle Controls Note: I remap Horn from Caps Lock or H to Left Shift to be like my setup for "Vice City." I.7.e Four-Wheel vehicle Controls Note for all non-flying vehicles: turn on STEER WITH MOUSE in the OPTIONS menu. W Accelerate S Reverse; activates rear lights Mouse Steering or A Left Mouse Steering or D Right Don't press the keys for acceleration and turning at the same time if you want your vehicle to have better grip during turns. A and D can also be used to correct the tipping of a vehicle, which can be easier if you do it while accelerating. Spacebar Brake; four wheel steering for a Monster truck or Rhino In some cases, such as in front of the barber shop in "Ryder," II.7, having C.J. drive into a red shaft of light during a mission will stop his vehicle, too. Q Look or aim left E Look or aim right Q and E or MMB Look behind LMB Fire RMB Look all around using the mouse; auto-aim for Rhino cannon F or Enter Exit a vehicle (if the vehicle is moving slowly, one press stops the vehicle and another press makes C.J. exit) ******** Left Shift (I remap it from Caps Lock or H) Horn; Mr. Whoopee jingle; Taxi or Cabbie Boost Jump after delivering 50 fares; siren and flashing lights for emergency and law enforcement vehicles. ******** NP+ or 2 Sub-mission Y Trip Skip: in some missions that start with a long driving section, if C.J. fails the mission and you have him go back to the shaft of light to start the mission again, you'll get a prompt asking if you want to use the Trip Skip to skip past the initial section to get to the rest of the mission--if you do, press Y. Some missions that let you skip initial driving section are, at least, "OG Loc," "Badlands," "Lure," and "Interdiction." ("End of the Line" does something like that automatically for both the timed section of getting out of Big Smoke's place and the Fire- truck chase.) V Change "Camera" View; while using Cinematic View--the variety of views-- you can select from among the views it has with NP4 Up "Camera" positioned higher (good for seeing ahead near hilltops) Down "Camera" positioned lower (good for reading C.J.'s license plate) NP4 The scene revolves clockwise NP6 The scene revolves counter-clockwise F5 User Track Skip--skip a song on the User Track radio station Mouse Wheel Up or 4 Next Radio Station Mouse Wheel Down or R Previous Radio Station Left Ctrl or NP0 Nitro Boost--available for certain vehicles at mod shops and for Taxis and Cabbies after delivering 50 fares Tow Truck hook, Fork Lift fork, Dozer scoop, Dumper bed, Tractor hitch, and Packer ramp: NP2 Raise NP8 Lower The Tractor can pull a Plow behind it. (I've also used it to tow a sedan.) Back a Linerunner, Tanker, or Roadtrain to one of several shapes of box trail- er, or to an oil tank trailer, or a Baggage to a Baggage trailer or tall mobile set of steps, to hitch it. To unhitch it, jackknife the combo (which may throw the hitched part a distance away, for some reason) or run the front of the back part into something. A Baggage trailer may be hitched to another Baggage trail- er or to a tall set of mobile steps. The Tug has a hitch on the back as a Baggage vehicle does, but I've yet to find anything that hitches to it. A Utility Van can also be hitched to a little "STREET CLEAN" trailer (see "Utility Van" under "Land vehicles"--see I.8.a) the same way, but I'm not sure if that trailer is in the unmodified game. So far I've only seen it by using the GTA SA Control Center (X.13.c) which calls it a "Utility Trailer." The Forklift, Dozer, and Combine Harvester are steered by turning the rear wheels, which makes the vehicle steer in the opposite direction than the one you're used to. It may be easier to get used to steering one if you use the keyboard and not the mouse. But if you want to make one steer with the front wheels, see X.10.b under "...miscellaneous jazz" for how to change column ag in the data\handling.cfg file with Ben "Cerbera" Millard's CFG Studio 2. Hydraulics: Left Shift Raise or lower the body; the body holds this mode after the key is pressed NP+ Raise or lower the body; the body holds this mode while the key is pressed NP4 Raises the left side while pressed when the body is lowered, and lowers the left side while pressed when the body is raised NP6 Raises the right side while pressed when the body is lowered, and lowers the right side while pressed when the body is raised NP2 Raises the back end while pressed when the body is lowered, and lowers the back end while pressed when the body is raised NP8 Raises the front end while pressed when the body is lowered, and lowers the front end while pressed when the body is raised You can combine one front or back number pad key with one right or left side number pad key to raise or lower a corner of the vehicle. If Left Shift is pressed, and so the mode is changed from raised to lowered or lowered to raised, while one or two number pad keys are pressed, the effect of the number pad keys pressed changes accordingly: a lowered front in raised mode changes to a raised front end in lowered mode, etc. If NP+ is pressed while one or two number pad keys are pressed, it raises the lowered part while pressed when the body is in lowered mode, and lowers the raised part while pressed when the body is in raised mode. The things you can find in the back of trucks Barracks - wooden crates stenciled "AMMUNITION" and "DO NOT EAT!" Benson - Discount Furniture: two chairs - LSD--Los Santos Delivery Co.: a crate with an LSD label and a microwave - Uphill Gardner: a potted flower Boxville - boxes Berkley's Van - RC toy boxes Mule - Shafted Appliances: refrigerators and a microwave - Semi: boxes with labels that say "SEMI" - Toy Corner: Toy Corner boxes Pony - a sound system (not just in a Pony in "Life's a Beach"--every Pony has one) http://en.wikipedia.org/wiki/Sound_system_%28DJ%29 Securicar - a caged-off section containing a cabinet with security deposit drawers Yankee - Big Gas: a crate with a Big Gas label - RS Haul: a crate with an RS Haul label and a microwave The HESOYAM code, besides giving C.J. $250,000 and maximum Armor and Health, has the effect of the Health code of the last two GTA's and repairs any vehicle C.J. is in. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.7.f Motorcycle or Bicycle Controls W Accelerate; for a bicycle, press it repeatedly and quickly to have C.J. stand and pump the pedals to go faster S Reverse the front wheel on a bicycle; Reverse the rear wheel on a motorcycle Spacebar Brake rear wheel Spacebar and S Stronger braking by adding a bit of reverse In some cases, such as near the end of "Sweet and Kendl," II.6, having C.J. drive into a red shaft of light during a mission will stop his vehicle, too. Mouse steering or A Left Mouse Steering or D Right It's easier for me to do stunts or a forward drive-by if I leave Mouse Steer- ing alone and use my right hand for the Up, Down, and either Fire button. ******** Left Shift Motorcycle horn or bicycle bell (I remap it from Caps Lock or H) ******** F or Enter Get off a motorcycle or bicycle (if the vehicle is moving slowly, one press stops the vehicle and another press makes C.J. get off) NP0 or Left Ctrl C.J. prepares to Bunny Hop on bike; release NP0 for C.J. to Bunny Hop. The bicycle hops higher as his cycling skill im- proves. Press the LMB to fire a submachine gun just after releasing NP0, and sometimes C.J. hops a great deal higher. 2 or NP+ Sub-mission Vigilante for HPV1000 Y Trip Skip: in some missions that start with a long driving section, if C.J. fails the mission and you have him go back to the shaft of light to start the mission again, you'll get a prompt asking if you want to use the Trip Skip to skip past the initial section to get to the rest of the mission--if you do, press Y. Some missions that let you skip initial driving section are, at least, "OG Loc," "Badlands," "Lure," and "Interdiction." ("End of the Line" does something like that automatically for both the timed section of getting out of Big Smoke's place and the Fire- truck chase.) Up Stand and lean Forward--part of a Stoppie. Pressing it quickly and repeatedly, without letting C.J. stand up, makes a motorcycle go faster. Down Lean back--part of a Wheelie. It can be used for sharper turns, too. Up and Down can level the wheels for safer landings. Q Look, aim submachine gun or package left E Look, aim submachine gun or package right Q and E Look behind RMB Look all around using the mouse LMB or Left Alt Fire SMG (while looking forward, left, or right); do this just after letting go of NP0 to Bunny Hop and sometimes C.J. hops real high. Mouse Wheel Up or 4 Next Radio Station on a motorcycle Mouse Wheel Down or R Previous Radio Station on a motorcycle F5 User Track Skip--skip a song on the User Track radio station on a motorcycle All motorcycles seat two except the Pizza Boy. All bicycles seat one. If C.J.'s motorcycle is reversing and you think he may fall off the 'cycle, you can sometimes have him avoid a wreck by having his motorcycle turn instead. The HESOYAM code, besides giving C.J. $250,000 and maximum Armor and Health, has the effect of the Health code of the last two GTA's and repairs any vehicle C.J. is in. The OUIQDMW code, besides giving C.J. the ability to aim in any direction while using a land vehicle, makes it easy for him to do airgrabs and less likely to fall off of his motorcycle. I.7.ff Stunt information Si J'ai des Sauts pour L'amour (Ending Edited By Act Of Congress) A Li'l Dodo film by Glen T. Winstein C.J. does stunts for Michelle. I think this reflects the work I did with Stroheim. I also suggested the oat variety for his grain bread, athough I didn't get credit for it. http://www.youtube.com/watch?v=ZlPgsCzZDf8 You can download this file (Si J'ai Des Sauts Pour L'amour 80.6 MB) from filefront: (inactive link/site changed to gamefront) http://files.filefront.com/GTASiJaidesSautspourLamouswmv/;12967940;/file info.html (inactive/site changed to gamefront) You can download a couple of my video files or "Glenster's Go On San Andreas v.1 Mission Select Save Games" (Glenster's MissionSelect SA v1) from gamefront at this link: http://www.gamefront.com/files/user/glenster The 70 Unique Jumps, not needed for 100% completion of the game, are in sec- tion XI.a. Also see "Glenster's Guide to Some of Vice City" for some stunt info. "Complete Guide to Stunting San Andreas" by DeathCobra http://www.gtagaming.com/forums/showthread.php?t=56452 "Ultimate Stunting Video Tutorial" by Fugitive http://www.gtastunting.net/index.php?topic=11682.0 Another place to try is gta-stunt: http://www.gta-stunt.com You can find a lot of GTA Stunt videos at: http://www.gtastunting.net/index.php?board=73.0 http://gamersalliance.com/ http://www.youtube.com/ http://www.gamefront.com/ "Flight Gear" (the one that starts at the drive-in on the E side of Fort Car- son) is a snazzy stunt video by Pep and Kr3mlin. http://www.gtagaming.com/news/comments.php?i=777&saniChar=&saniImage= "As One Again," a collaboration by the Twisted Metal Stunters with the Xtreme Stunting Alliance, has good motorcycle and car stunts. http://www.youtube.com/watch?v=HOYAgdRQ-3Q "Amped 2" is a real good community stunt video of motorcycle, bicycle, and car stunts from gtastunting directed by daffy. http://youtube.com/watch?v=IvoiKAnL26I http://www.thegtaplace.com/forums/topic/8967-saamped-2/ "GTA San Andreas Bike Stunts" (Video 4) by AJSTYLESISPHENOMENAL http://www.youtube.com/watch?v=sVFhTgY2DGU "GTA SA stunts" by azoazotube http://www.youtube.com/watch?v=cR3WEIICx5s "GTA San Andreas Stunts #1" by gelenkigeOma http://www.youtube.com/watch?v=0bJaIvYWHVo "Jacking a Police Maverick by the Marina" by GTA Phreak http://www.youtube.com/watch?v=BspEMqBGZjQ "GTA San Andreas Stunting Tutorials - Wheelie & Stoppie" by Fugitive292 http://www.youtube.com/watch?v=h6yGyVQlXLk The video at the next link shows how to do a backward stoppie with a bike and a ramp. To do it without a ramp, have C.J. do a bunny hop while turning 180 de- gress then continue the same way. "The Backwards Stoppie San Andreas Stunt Tutorial" by DJDeji69 http://www.youtube.com/watch?v=n3af3aoc2ro "Tutorial for Backwards-Stoppie with a Motobike" by Curadell http://www.youtube.com/watch?v=lyGP90OHx_A "History of ATS" http://www.youtube.com/watch?v=YIJhmyzk7_o http://www.youtube.com/watch?v=u-qrB0TfA6M You can have C.J. drive a motorcycle or bicycle into the inverted yellow cone on the NE side of the oval building S of "LOS" of "DOWNTOWN LOS SANTOS" to have C.J. and his vehicle appear on the roof (where there's a Parachute). It makes a good jump spot, and C.J., and any GSF gang member he takes on the motorcycle, won't get hurt if you can have him land while staying on the vehicle. All the motorcycles and bicycles, like the "Vice City" Sanchez, make it easy to hold the wheelie position (hold down the Up key) except: - the Wayfarer (the back fender won't let it), - the Mountain Bike can do it but you need to pump the Up key and low acceler- ation a while before you can get the bike to hold the wheelie, and - the Sanchez, ironically, is too lousy at it to bother. If you pump the Up key and low acceleration, you can get it to do it a bit. Wallride According to Fugitive at the GTA Place Forums, to do a wallride: - wheelie before the wall (unless there's already a slope up to it at the base of it), and - hit the wall and press and hold right (if the wall is to the right) or left (if the wall is on the left). (For SA, he also recommends you hold Lean Forward--NP9.) http://www.youtube.com/watch?v=JNzBX3fy_00 The drainage ditches, including one E of C.J.'s house, can be used for an easy way to get used to doing wallrides. Bump Fugitive has the motorcycle wheelie so the front wheel hits the top of the ledge 1st. For small ledges, wheelie just before the ledge; for higher ledges, wheelie higher from farther back from the ledge and press Lean Forward (NP9) upon impact. For a curb bump. wheelie at about 80 degrees so the back of the motorcycle hits the curb. For a double bump, wheelie at least 45 degrees to hit the sidewalk with the back of the motorcycle at the time of the 1st bump. http://www.youtube.com/watch?v=w7p4pCs49qo The Wheelie method for a faster bicycle According to Fugitive at the GTA Place Forums, if C.J. makes a bicycle wheelie to about a 45 degree angle as he accelerates, it gives him a higher top speed. A wheelie closer to 90 degrees can let C.J. go even faster, but if it's too high it will slow him down. http://www.youtube.com/watch?v=7UN01elJmR4 I'll add that you should release Up once C.J. has a wheelie. Airgrab Fugitive has advice for a few different kinds of airgrabs. http://www.youtube.com/watch?v=u5RNDT-_qb4 Ground Grab Have C.J.'s motorcycle get airborne (by going over the crest of a hill, doing a jump, etc.), wheelie/lean back so the back of the motorcycle hits the ground, at which time you have C.J. bail, and press F/Enter quickly and repeatedly. Fall Grab Have C.J. push a motorcycle off the edge of a high place like the roof of a building. Press F/Enter quickly and repeatedly as it starts to fall. Ground Grab to Fall Grab Combine the two methods given above. Have C.J. drive a motorcycle toward the edge of a roof, wheelie so the back of the motorcycle hits the roof and bail as it hits, and press F/Enter to have C.J. do the grab as the bike goes off the edge. The San Andreas Superjump Spuds725, at the message board below, gave a good explanation of how to do the San Andreas Superjump that 1gamer26 discovered and shared on the Gamefaqs web site message board. http://www.gtplanet.net/forum/threads/vc-and-sa-superjumps-instructions-pics- discussion.40233/ You have C.J. drive the motorcycle along the front of the right wing of the Cropduster or Hydra toward the fuselage and try to drive under the engine or where the wing meets the body. He's teleported somewhere else, sometimes with a lot of rotations. So far, on PC, I've only managed to make the plane hover in mid-air in a wheelie position. The "Vice City" morphing gimmick, which keeps Tommy on a motorcycle, isn't used in "San Andreas," and certain PS2 codes that have the effect of keeping C.J. on his motorcycle don't do that for the PC version. Spuds says to use the PS2 "full weapon aiming while driving" code--on PC, that's "OUIQDMW"--to have C.J. stay on the bike and get big Stats. I can reaf- firm that one. In a GTA Forums post, gtamike123 says to have C.J. stand by the motorcycle, put in the code that makes vehicles blow up when C.J.'s vehicle bumps them, have him get on the motorcycle, and put the code in again to disable it. Bryceroni69 reports that Mxyzptlk's idea--to have C.J. get on a motorcycle then enter the Jetpack code--which works for PS2 to keep C.J. on his motorcycle, works for some collisions for PC. http://gtaforums.com/topic/223369-never-fall-off-your-bike-ps2/ Monster Superjump Have C.J. drive a Monster to an intersection where vehicles are stopped and drive it onto the engine hood of a vehicle that's stopped. Have C.J. exit to stop the truck in that position then try to enter the other vehicle. Various things can happen. Before C.J. can enter the other vehicle, it may become imbedded grill downward in the street--sometimes in a larger, flatter condition. It may disappear or spin off somewhere nearby. When the driver doesn't try to drive away and stays in the vehicle while C.J. takes it from them, it may take C.J. spinning for a super jump. (If so, the vehicle may ex- plode before landing.) Lordjonash made a video of it called "Gta San Andreas - Insane Monster Truck Glitch." http://www.youtube.com/watch?v=un6DKSsv5XU Quad front flips by EVOLUTIONGSR8 When C.J. is going fairly fast on a Quad, have him stand and lean forward, Up, while holding down Brake, Spacebar, and Reverse, S--in other words, do what you do to have him do a Stoppie on a motorcycle--and he'll do a front flip. You can have him do it down Mount Chiliad for a lot of flips (then fire an SMG like Samus Aran). http://gtaforums.com/topic/189294-new-glitch-for-all-you/ http://en.wikipedia.org/wiki/Samus_Aran The BMX Stoppie glitch The BMX can be used for a long stoppie time, although it's more of a glitch than a long stoppie. To do it, have C.J. do a stoppie with the BMX and lean so far forward that the BMX becomes stuck in one spot, which you maintain by hold- ing Up/Lean Forward. The Two Wheeler gimmick A "Vice City" gimmick I learned from Chris of the GTA Place web site... http://www.thegtaplace.com/vicecity/glitches/ works in "San Andreas," too. It lets you use a helicopter to get a big Two Wheeler score. To do it, get C.J. into a Maverick or such and give W a tap to get the helicopter off the ground. Press S and either A or D to press one land- ing rail to the ground. When you've got as long a time for it as you want, have C.J. exit the helicopter and enter a land vehicle. The Two Wheeler score will appear on the screen. (The score has a glitch of giving you a longer time per- iod than you used for the stunt.) http://img102.imageshack.us/img102/6992/00gta1screen936aoa6.jpg http://img128.imageshack.us/img128/5986/00gta1screen936bpp6.jpg Quadruple Insane Jumps PLPynton at GTA Forums says that Insane Jumps are based on jumps that are one to three of these four things: -more than 40 meters long -more than 4 meters high -2 flips or more -more than 360 degree of rotation z (around a vertical axis) He says you can get the game to recognize Quadruple Insane Jumps by changing the data\main.scm file. You find the heading: :HJ_238 The 2nd line there is: 0020: $1304 > 4.0 ;; floating-point values Change it to: 0018: $1292 > 4 ;; integer values You can use one of Demarest's SA Code Tools (see X.13.n), "Darkpact," to change the data\main.scm file so you won't have to create a new save game file for it. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.7.g Note for all the flying vehicles You can turn on FLY WITH MOUSE in the OPTIONS menu (I usually don't). You might want to remember where the airborne bribes are. When C.J. uses one of the planes, jets, helicopters, or the Parachute, an al- timeter appears to the left of the radar. As in "Vice City," the horizontal traffic light posts aren't solid--the verti- cal ones are. Candy Suxxx' lifted leg and the big chicken head aren't solid, either. A flying vehicle can take some damage and keep flying, although the flying ability may be impaired and it may smoke. A Hydra can get hit by a missile, show some flames for a bit, then continue that way. When C.J. is flying with a wanted rating, have him fly low to avoid attracting Police Mavericks that fire bullets (three or more stars) and Hydras that fire heat-seeking missiles (four or more stars). It can let you practice for "N.O.E.," too--keep flying low and the Hydras will lose C.J. (and thanks to spaceeinstein for reminding me). Where the three airline entrances are - Los Santos International Airport: east of the terminal building that looks like the Theme Building (similar to the one in "III") is a rectangle of pairs of roads paired with one over another. The airline entrance is north of "LOS" by the north side of the upper street of the pair that are the northern east to west pair. http://en.wikipedia.org/wiki/Theme_Building - Easter Bay Airport: it's another case of roads paired with one over another. The entrance is by the northeast section of the inner part of the upper circular road south of "ER." - Las Venturas Airport: the entrance is just south of the middle of the east side of the basically "X"-shaped terminal building--just southwest of the west tip of the "V" of the big "LAS VENTURAS" letters. C.J. can pay a Juank airline $500 to get a ride on an AT-400 from one airport to another. Each airline office is open from the start of the game but only makes rides available to territories that are legally available, so rides are available when C.J. makes at least two territories legally available. An air- line ride gets rid of any number of wanted stars, too. Thanks to Orion_SR for telling me that when the Badlands become legally available C.J. can get an air- line ride from Las Venturas, which clears the wanted rating he got from going there, to Los Santos. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.7.h Plane or Jet Controls W Accelerate S Reverse Mouse Steering or A Bank left (right flap down, left flap up) Mouse Steering or D Bank right (right flap up, left flap down) Q Rudder--turn left while Q is pressed E Rudder--turn right while E is pressed While the craft turns, the "camera" view lags behind it in making the turn. The "camera" aims ahead while the craft moves forward after the turn. Down Up Up Down F or Enter Exit the vehicle (if the vehicle is moving slowly on the ground, one press stops the vehicle and another press makes C.J. exit) 2 or NP+ Raise or lower landing gear--planes and jets go faster with it raised; start or stop the release of dust from the Crop Duster and red smoke from the Stuntplane Left Ctrl or NP0 Fire the machine gun of the Rustler and RC Baron Mouse Wheel Up or 4 Next Radio Station Mouse Wheel Down or R Previous Radio Station F5 User Track Skip--skip a song on the User Track radio station V "Camera" view RMB Look all around using the mouse NP8 Raise and close the hatch on the back of the Andromada NP2 Lower and open the hatch on the back of the Andromada NP4 The scene revolves clockwise NP6 The scene revolves counter-clockwise Controls for the Dodo: http://img3.imageshack.us/img3/2661/00gta1dodosacontrols7qu.jpg Controls for the Skimmer: http://img3.imageshack.us/img3/8713/00gta1dodocontrols22rr.jpg Don't turn off the frame limiter when you have C.J. fly the Skimmer or it won't be able to take off from the water. Thanks to the tip by at Gamefaqs by Riamu for the tip that Shamals and AT-400's have auto-pilot. (I'll add the Hydra and Andromada to the list--in other words, all the jets have it.) Once you give one of those jets enough al- titude, you can let go of the controls and it will fly, a bit slower and at the same altitude, in the same direction. Banking turns cause a drop in altitude which you can compensate for with ac- celeration and by turning the vehicle up (the Down key). Rudder turns don't cause that problem but don't allow as sharp a turn. Thanks to Orion_SR for the tip that the AT-400 doesn't get attacked by Hydras during a high wanted rating. People who aren't used to the PC controls for planes, and complain that the controls make planes hard to fly, might want to see this stunt video, "Wichita," by Ghostchild: http://www.youtube.com/watch?v=j3oN5KoacTE http://www.thegtaplace.com/downloads/c29-gta-san-andreas-videos I have his word that he did it on PC with a keyboard and mouse setup and not a gamepad or joystick. (If you saw his motorcycle stunt videos for "Vice City," you shouldn't be too surprised.) ******** According to Rockstar North lead level designer Craig Filshie, early 2005: "Planes, like the rest of San Andreas, are drawn around CJ as he moves through the state. In Los Santos, you'll see high-flying commercial jets thousands of feet in the air. On the beaches of Santa Marina, there might be the occasional flyby of a biplane. Out in the country, smaller private aircraft are constantly buzzing around. When we first implemented the feature, we found that every once in a while a plane would spawn with a trajectory that led it directly into the side of a mountain or right into the ground. And we loved it, so it stayed." http://www.thegtaplace.com/news/3542/the-accidental-discovery/ http://planetgrandtheftauto.gamespy.com/indexa848.html?start_from=102 I'll add that sometimes the planes come trailing smoke down to the ground. The area near the SW side of the Big Ear is a good spot to see it more often. http://img76.imageshack.us/img76/4532/00gta1wtfplanecrash17xs.jpg http://img139.imageshack.us/img139/9293/00gta1wtfplanecrash25ub.jpg &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.7.i Hydra Controls Hover mode (like controls for a helicopter) W Up S Down Mouse steering, A, or Left Bank left Mouse steering, D, or Right Bank right Q Rudder--Pivot left E Rudder--Pivot right Up Dip forward Down Raise back NP8 Hold until it changes to jet mode--four thruster nozzles pointing back Jet mode W Forward S Reverse Mouse Steering, A, or Left Bank left Mouse Steering, D, or Right Bank right Q Turn left E Turn right Up Down Down Up NP2 Hold until it changes to hover mode--four thruster nozzles pointing down Either mode F or Enter Exit the Hydra (if it's moving slowly on the ground, one press stops the vehicle and another press makes C.J. exit) Mouse Wheel Up or 4 Next Radio Station Mouse Wheel Down or R Previous Radio Station F5 User Track Skip--skip a song on the User Track radio station V "Camera" view RMB Look all around using the mouse NP4 The scene revolves clockwise NP6 The scene revolves counter-clockwise 2 or NP+ Raise or lower landing gear; raising it lets the Hydra go faster Spacebar Target; it causes a green reticle to appear over the target, and the green turns to red when the system locks onto the target. NP0 or Left Ctrl Fire a rocket LMB, Left Alt, or Right Ctrl Drop chaff (strips like aluminum foil, or clus- ters of fine wire, meant to throw off radar de- tection) and a flare (to throw off heat detec- tion). You can use this, and change the path of the Hydra, to elude missiles, which are in- dicated on the radar and by a sound effect. You might like to try flying the Hydra upside-down for a change. You can point the thrusters at an angle for a slow forward speed. The Hydra jolts for an instant when you go from hover mode to jet mode or back (Thanks to GTA_Phreak). The screen shot at the 2nd link below reflects that I remapped Fire from NP0 to hyphen--"-"--to make it easier to fire while taking a screen shot with F10 with FRAPS. http://img209.imageshack.us/img209/8835/00gta1hydracontrols11fg.jpg http://img209.imageshack.us/img209/4533/00gta1hydracontrols37zn.jpg &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.7.j Helicopter Controls W Up S Down Mouse steering, A, or Left Bank left Mouse steering, D, or Right Bank right Q Pivot left E Pivot right Up Dip forward Down Raise back F or Enter Exit the helicopter Mouse Wheel Up or 4 Next Radio Station Mouse Wheel Down or R Previous Radio Station F5 User Track Skip--skip a song on the User Track radio station V "Camera" view NP4 The scene revolves clockwise NP6 The scene revolves counter-clockwise ******** Left Shift (remapped from Caps Lock or H) Stop the horizontal movement; turns the Police Maverick search light on and off from 19:00 to 6:00 ******** 2 or NP+ Sub-mission: "Brown Thunder" for the Hunter Left Ctrl or NP0 Fire the machine gun (Hunter or Sea Sparrow) LMB, Left Alt, or Right Ctrl Fire a rocket of the Hunter; activate or deactivate the magnet of the RC Goblin in "New Model Army" and of the Leviathan in "Up, Up, and Away!" The lag of the turn of the "camera" behind the turn of a vehicle is the worst for the helicopters. Going to a backward view for a moment aims the "camera" ahead again. The Hunter machine gun has auto-aim for the Vigilante mission. In "San Andreas," C.J. and others sometimes make superhuman jumps to get into vehicles, which I noticed playing around with the BUBBLECARS code. Law enforc- ers can do this to bust C.J., too, so avoid flying low to the ground during a wanted rating. http://img527.imageshack.us/img527/5831/00gta1hunterhighjumpingswat9aj.jpg For something a little different to look at more than it's generally useful, a helicopter can be tilted to use the big spinning blades as a weapon that flings targets a good distance. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.7.k Parachute Controls Select Parachute in the weapon/gift slot Falling before opening the parachute: Down/S slow descent, arms and legs spread Up/W fast forward descent, arms to body and legs together A or D Twirl LMB Deploy a parachute while C.J. is falling Parachute deployed: S or Down C.J. pulls his knees up, which slows his descent and moves him forward A or Right Fly left D or Left Fly right F or Enter Detach the parachute (preferably as C.J. nears the ground) V "Camera" view Sometimes, with full Armor and Health, C.J. can survive a long fall, but will die if he falls the same distance but lands wearing an unopened Parachute. Sometimes it doesn't open if C.J. doesn't fall enough 1st. To avoid that, try not to cut it close--give him a high altitude where he can deploy it safely. When C.J.'s Parachute is deployed and it looks like he may overshoot his land- ing spot, you can have him fly in a circle to delay his advance toward it. C.J. can jump from a flying vehicle into deep water without harm if the water is deep enough. If he has a Parachute, it's a way to let him make such a jump yet keep his Parachute afterward, too. http://img254.imageshack.us/img254/1337/00gta1screen690e0gp.jpg http://img254.imageshack.us/img254/9463/00gta1screen690f2xe.jpg &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.7.l Jetpack Controls Left Shift Up Spacebar Down W or Up Forward (overrides Up) S or Down Backwards A or Left Left D or Right Right Mouse Steering Aim C.J. in any horizontal direction you want him to go RMB Press to have C.J. immediately go in the direction the mouse is aimed LMB or Left Ctrl Fire weapon if C.J. has a Tec 9 or Micro SMG; if not, he can fire a 9mm Pistol; any of them can be dual-wielded with the Jetpack. F or Enter Remove the Jetpack--it may not remain where C.J. leaves it if C.J. uses something else, like a Parachute, in that slot, or uses a vehicle, and might disappear if C.J. goes into a building that loads the graphics for the interior. It often appears in front instead of behind him at removal, leading to moments more like Maxwell Smart than James Bond when he's in a hurry. C.J. can't enter a building that loads an interior while wearing the Jetpack. C.J. has to remove the Jetpack to switch from one of the several weapons he can fire while wearing it to another, even if the weapon he's equipped with while wearing the Jetpack runs out of ammo. Within limits, the Jetpack will go higher if operated over a higher surface. An interesting feature for the Jetpack in the Joypad Configuration is to let you have C.J. hover motionless by pressing the buttons or keys for strafe left and strafe right at the same time. Combined with the auto-target feature, it can be handy for having C.J. keep some distance while he shoots human targets. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.7.m Crane Controls F or Enter In the red shaft of light near the crane, Enter the crane; Exit the crane W or Up Move the magnet farther away S or Down Move the magnet closer A or Left Move the magnet left D or Right Move the magnet right ******** Left Shift (remapped) Lower the magnet ******** Spacebar Raise the magnet Tab Deactivate or activate the magnetism of the magnet V Close or distant "camera" view of the magnet You use the same controls for the crane in Hunter Quarry except you use the LMB to activate or deactivate the magnet for it, and V doesn't work to change the view. The Dude crane magnet in Easter Basin, San Fierro, and the one in Hunter Quar- ry, Bone County, work on vehicles. (You can have C.J. get into an attached ve- hicle and make a swing of it. This can also help you get Insane Stunt and Two Wheeler stats.) The Final Build magnet E of the Clown's Pocket, Las Venturas, only works on the boxes in the area. Once the boxes are lifted, they hover in space. All three have magnets that look a little like they're from "Plan 9 from Out- er Space" by Ed Wood, 1959. The wrecking ball crane, in San Fierro at the N end of the big brown block N of where it says "DOHERTY" on the paper map, can be used to attack pedestrians and vehicles. It doesn't reach beyond the lot, though, so C.J. has to bring one into the range of the crane. A wanted rating will bring the corrupt law en- forcers and their vehicles around. It can kill a pedestrian in one drop of the wrecking ball, but it takes a number of drops or swings of it to do much damage to a vehicle. Since it's impractical, it's a sort of Rube Goldberg contraption. http://www.rubegoldberg.com/ http://en.wikipedia.org/wiki/Rube_Goldberg &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.7.n Boat Controls W Accelerate S Reverse A Left D Right F or Enter Enter a boat and man the steering wheel; release the steering wheel Q Look, aim submachine gun left E Look, aim submachine gun right Q and E Look behind LMB Fire Mouse Wheel Up or 4 Next Radio Station Mouse Wheel Down or R Previous Radio Station F5 User Track Skip--skip a song on the User Track radio station V "Camera" view RMB Look all around using the mouse NP4 The scene revolves clockwise NP6 The scene revolves counter-clockwise The Predator police boat, just as in "III" and "Vice City," has a built-in machine gun that fires forward or to either side. C.J. can jack a boat. Have him swim to the front of it and press Spacebar to have him grab the side, and again to have him climb aboard. As in "Vice City," the pilot jumps off and can't swim. If it's a Predator, you may have a police- man stand on the front and fire at C.J., though. See "Codes," I.14, to see how to use the FLYINGFISH code to fly one of the speedboats like a flying Rhino. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& I.8.a A rundown of some of the vehicles and some of their real names There are pictures of the vehicles at: http://www.gtawh.com/sanandreas/vehicles/ http://www.gta-series.com/it/gta-san-andreas/veicoli.html http://thegtadomain.com/sanan/vehicles.php http://www.g-unleashed.com/index.php?cat=16&pid=27&page=vehicle_images I especially thank the gta-series web site for having the screen shots I re- lied on the most till I came up with my own. http://www.gta-series.com/it/gta-san-andreas/veicoli.html I'm sorry if some of the screen shots have looked look a little murky. For about half a year, I had to use an old GeForce4 MX 440 graphics card to see the game vehicle proportions to make real vehicle comparisons. If I put all the settings low, I could get rid of graphic distortions in C.J.'s immediate area by switching between a couple of the lowest resolutions. With a shot lined up, I'd crank it to 1024x768 and medium detail for the shot. Otherwise, it would look like this: http://img42.imageshack.us/img42/1292/00gta1geforce4404tz.jpg http://img4.imageshack.us/img4/7383/00gta1jamesearlcashbadgraphics.jpg http://img42.imageshack.us/img42/9496/00gtasacjwaitingforanewgraphic.jpg Going from a graphics card that barely manages to play the game to one that's moderately good, with a moderately good PC, otherwise, really makes a differ- ence. It's like the difference between seeing a sketch of something compared to seeing it with the color shading and little light effects added. A good card, etc., lets you use a draw distance mod, too, so screenshots look a lot better. If I go on too much with certain vehicles, it's because the new card makes me go, "Oo-oo, look at that!" at everything--I'll calm down. As noted at the start, this walk-through, with active links, is at: http://glenster1.webs.com/ Click "Back" to return from any of the links there--if you "X" it out, you'll exit the web page. To compare screenshots to photographs of vehicles, you might bring a page up twice and click a link from each. The vehicles that return unchanged from "Vice City" are covered in "Glenster's Guide to Some of Vice City" in sections I.9.B to I.9.E. A few of the new ones are also covered in this guide at "Exports and Imports for the Cranberry Crane" (VI.44). Sometimes, the years I give for a model aren't the entire range of years the model looked like that. The Wikipedia article that accompanies a model may give the years of the "generation" of a model. Google Image Search may help me nar- row the range of years beyond that. It's not a perfect system, so if anyone has any helpful ideas, please let me know. At this writing, I could use the proper names for, at least, some of the boats, the Sweeper, and the Dozer. If a web address I give doesn't work by the time you read this, try using the beginning of the address and searching the site (or just scouring Google or such like I did). ******** Flying vehicles (This section has been edited to meet the smaller space requirements for a walk-through at neoseeker. For the unedited version go to webs, gamefaqs, etc.) http://glenster1.webs.com/glenstersglimpse1.htm http://www.gamefaqs.com/pc/924362-grand-theft-auto-san-andreas/faqs/38041 Abandoned AC tower--photos of a short fat plane the Gee Bee Model R The Gee Bee Model R Super Sportster, the "Flying Silo," was made by Granville Brothers Aircraft of Springfield, Mass. The R-1 was flown by Jimmy Doolittle to win the 1932 Thompson Trophy cross-country speed race, and he set a new world landplane speed record of 476 km/h (296 mph) in the Shell Speed Dash. http://www.youtube.com/watch?v=uDQ3XUsVivA http://www.airminded.net/geebee/gbr.html http://en.wikipedia.org/wiki/Gee_Bee_Model_R http://img207.imageshack.us/img207/6105/saguide736shortfatplanexf1.jpg AT-400 Boeing 737--I'm guessing 737-400 to match the "400"; an Airbus A320 is similar The AT-400 is in a big hanger at the SE corner of Las Venturas Airport. C.J. can also get a ride in one as a passenger at each of the three airports. If you have C.J. try to go around the surface of it with a Jet Pack, you find it has some unusual collision files. There are big invisible parts over the wings, and a bumpy strip of it over the fuselage. C.J. can go through the wheels, the middle of the tail fin, and fly up into part of the belly of the fuselage, which can leave it in a wheelie position. I haven't tried the VC su- perjump, except using an SA AT-400 for the VC Packer, with it, though. C.J. can enter an AT-400 on the right or left side, but I'm not sure if the AT-400 seats one or two. I haven't yet tried to get the right door near a plat- form high enough for one of C.J.'s gang members to enter it, if they can. They won't go up the steps he can tow to a door. Thanks to Mxyzptlk for the Airbus A320 tip http://en.wikipedia.org/wiki/Boeing_737_Classic http://en.wikipedia.org/wiki/Airbus_A320_family#A320 Andromada The Lockheed C-5 Galaxy is a good match for the wings and engines and may be the origin of the name--the name of a galaxy. The fuselage has the right bulge along the lower sides and proportion to the wings and engines, but the nose is too pointed and the Galaxy is entirely too big and moosey to be the Andromada. http://en.wikipedia.org/wiki/Lockheed_C-5_Galaxy A newer cargo jet, the Boeing C-17 Globemaster, just manages to get into the 1992 time frame of the game, and the most similar models (without the upturned tips on the main wings) have the right round nose. The proportion between fuse- lage and engines is wrong but it's a good indication of the overall size of the Andromada. http://en.wikipedia.org/wiki/Boeing_C-17_Globemaster_III An older cargo jet, the Lockheed C-141B or C Starlifter, is similar but it's too long and thin with too long a fuselage in front of the main wings. http://en.wikipedia.org/wiki/Lockheed_C-141_Starlifter You might say it's mainly a Galaxy reduced to the size of a Globemaster and given the nose of the Globemaster. It's featured in "Stowaway" and "A Home in the Hills." On PC, you can also make it appear with the GTA SA Control Center (X.13.c). You can open and close the hatch in back (but can't get anything in it) with NP8 and NP2. The Andromada seats two. http://gtaforums.com/topic/198750-rel-gta-sa-admin-console-beta/ Beagle Britten-Norman Islander It's high wing, twin prop plane. If they made a more stubby-nosed version, it would be perfect. The 1st Islander, the G-ATCT c/n 1, shown in the 1st link below, looks the most that way of the ones I found. The name may come via a pun with the name of the C-2 Greyhound, which has a few similar features, and the fact that the black bulb on the nose of new- er Islanders, combined with the two big front windows, makes it look a little like a beagle. The Beagle seats two. http://www.youtube.com/watch?v=4zOvJ06raf4 http://www.britten-norman.com/islander/ http://en.wikipedia.org/wiki/Britten-Norman_Islander http://en.wikipedia.org/wiki/Joint_Helicopter_Command_Flying_Station_Alder grove http://en.wikipedia.org/wiki/Grumman_C-2_Greyhound Cargobob Sikorsky CH-53 front and attachments, Boeing CH47D Chinook fuselage, and Eurocopter EC135 tail prop. This is sort of the Glendale of helicopters (and about as much fun to drive). It looks to me like someone took a CH-53 and smoothed it off and shaped it like a Chinook on the way back to one of those distinctive Eurocopter tail props. And thanks to photographer Peter Jong, who I think is right about the Cargobob looking like it has the fuselage of a Boeing CH47D Chinook. It also makes the name funnier: The name is, I think, a play on the idea of a shiskebab. You take a Eurocop- ter tail prop, including the stem or "stick," and stick a Chinook on it--a cargo helicopter on it--and you get a Cargobob. It seats two. http://en.wikipedia.org/wiki/Sikorsky_CH-53_Sea_Stallion http://en.wikipedia.org/wiki/Boeing_CH-47_Chinook http://en.wikipedia.org/wiki/Airbus_Helicopters Cropduster Grumman G-164 AgCat Use 2 or NP+ to make the dust start or stop appearing from the back end. The Cropduster seats one. http://www.kiwiaircraftimages.com/agcat.html http://en.wikipedia.org/wiki/Grumman_Ag_Cat Dodo Cessna 150--called a 152 since 1978 The Dodo seats two. http://se.cessna.com/ http://en.wikipedia.org/wiki/Cessna_150 See? "San Andreas" graphics make it look gray and sad in the middle of a sunshiny field. Someone should make a mod to throw more light on C.J. and his vehicles. The Dodo should be lit up more. Easter Bay Airport entrance: the depiction of an airplane over the entrance looks a bit like a U.K. WWII bomber--the Avro Manchester, predecessor to the Avro Lancaster. (Thanks to thedude777 for pointing out the three blade type of propeller.) http://www.youtube.com/watch?v=D-UFCyrunpY http://www.wwiivehicles.com/unitedkingdom/aircraft/bomber/manchester.asp http://en.wikipedia.org/wiki/Avro_Manchester Flying Saucer Could be a replica of a flying saucer. Could be a flying sau- cer. Could be a promotion for yoyos sold in the lobby. Could be to bring yoyos into the lobby. I do know this: the real one, at the Little A'Le'Inn (as in "little alien") in Rachel, Nevada, is on a cable strung through a crane, and this one is stuck on a stick. http://www.littlealeinn.com/ https://en.wikipedia.org/wiki/Little_A%27Le%27Inn Hunter: Hughes/McDonnell Douglas AH-64A Apache '84-'92 The Hunter, the HPV1000 motorcycle, and the Rhino tank are the most popular of the law enforce- ment vehicles to use for the Vigilante mission (III.24). The Hunter seats one. http://www.youtube.com/watch?v=7n3C08Z9VAw http://en.wikipedia.org/wiki/Boeing_AH-64_Apache Hydra The wings, back of the cockpit, and shorter nose are like a Harrier II verti- cal/short takeoff and landing (V/STOL) jet. http://img252.imageshack.us/img252/7503/saguide621harrieriihb9.jpg http://en.wikipedia.org/wiki/McDonnell_Douglas_AV-8B_Harrier_II The tailpiece, thinner body, the rest of the cockpit, and the intake on the bottom (not one on each side as with a Harrier II) are like an F16. http://img486.imageshack.us/img486/2912/00gta1f16c5fv.jpg http://en.wikipedia.org/wiki/General_Dynamics_F-16_Fighting_Falcon The word "Hydra" has had many uses. It began to be associated with something fierce as the name of a mythical monster with more than one head. In recent years, a Hydra-like problem, or Hydra, is one that increases in problems as you as you try to solve it. http://en.wikipedia.org/wiki/Lernaean_Hydra The Hydra 70 family of WAFAR (Wrap-Around Fin Aerial Rocket) includes the Mk 40, "originally used during the Korean and Vietnam wars," "from about 20 differ- ent firing platforms, both fixed-wing and armed helicopters, by all US armed forces. Today, the AH-64D Apache Longbow carries the Hydra rocket launcher standard on its weapon pylons." The relationship of this rocket to the type of helicopter the Hunter is based on is probably the source of the name of the "San Andreas" Hydra. http://en.wikipedia.org/wiki/Hydra_70 The Hydra seats one. Jet Pack Jet Pack or Rocket Pack In text\american.gxt, it's called both a "jet pack" and a "jetpack." Sean Connery used one in the James Bond movie "Thunderball," 1965. In real life, it's mainly useful in outer space where the small fuel supply isn't taxed as much. http://en.wikipedia.org/wiki/Jet_pack Leviathan Sikorsky H-3 Sea King. The Leviathan can land on water. A "Levia- than" in the Bible is a large sea creature, possibly a crocodile; the word has come to have a broader meaning and refer to something big, like a big ship. The Leviathan seats one. http://img527.imageshack.us/img527/9378/00gta1sikorskyh3lasheriff5vd.jpg http://en.wikipedia.org/wiki/Sikorsky_SH-3_Sea_King http://en.wikipedia.org/wiki/Leviathan Little dot that flies around in the sky Some say "flying saucer." Cooler heads prevail and say "jet flying through the stratosphere." But on closer in- spection, it proves to be a little dot that flies around in the sky. We don't know about the little dot that flies around in the sky. We like it, but we don't know. And that's how we like it. Maverick Bell 206L-4 The Maverick seats four. http://www.bellhelicopter.com/commercial/bell-206l4 http://en.wikipedia.org/wiki/Bell_206 Nevada Douglas C-47 (modified DC-3) Skytrain "Dakota." The Nevada seats one. http://www.youtube.com/watch?v=6zvtoBl2NDk http://en.wikipedia.org/wiki/Douglas_C-47_Skytrain News Chopper Bell 206 B, B2, or B3 JetRanger except with a smaller body in the back, and the front side window is bigger than the rear side window instead of vice versa as with most of the models I found. The News Chopper seats two. http://en.wikipedia.org/wiki/Bell_206 Parachute A parafoil http://www.youtube.com/watch?v=uBEsrtsKMtc http://en.wikipedia.org/wiki/Parachute http://en.wikipedia.org/wiki/Parafoil Ottae, at GTA Forums, wrote that the Parachutes have a tartan pattern. (It has what we in North America call a plaid pattern, and it signifies a Scottish clan. It's probably related that Rockstar North is based in Scotland.) http://en.wikipedia.org/wiki/Tartan Police Maverick Bell 206L-4 Left Shift can activate the search light from 19:00 to 6:00. The Police Maverick seats four. http://www.youtube.com/watch?v=2miHt8J-_m0 http://en.wikipedia.org/wiki/Bell_206 RC Baron An RC toy biplane version of Manfred von Richthofen's (the Red Bar- on's) Fokker Dr.I triplane. http://www.youtube.com/watch?v=5hx2dQweu5o http://en.wikipedia.org/wiki/Manfred_von_Richthofen http://en.wikipedia.org/wiki/Fokker_Dr.I The Pizzadox Plus 27 trainer (X.13.l) lets you stop the timer if you want to play Beefy Baron longer. http://img152.imageshack.us/img152/4817/saguide698rcbaronrf0.jpg Raindance Sikorsky UH-60 Black Hawk. It may be related that GTA stars Bill Fichtner--Ken Rosenberg, and Tom Sizemore--Sonny Forelli, starred in the 2001 movie "Black Hawk Down." The Raindance seats two. http://img527.imageshack.us/img527/9206/00gta1sikorskyuh60blackhawk7ve.jpg http://www.combataircraft.com/en/Military-Aircraft/Sikorsky/UH-60-Blackhawk/ http://en.wikipedia.org/wiki/Sikorsky_UH-60_Black_Hawk Rustler Curtiss P-40D Warhawk "Kittyhawk" http://www.youtube.com/watch?v=e3FtBBTmhEQ Thanks again to GTA Phreak--this time for specifying the D version of the P40. Like the Rustler, it's stubbier than preceding models, the front end is differ- ent, and the machine guns were moved from the center to the wings. P40B (3rd photo down gives a profile) http://www.p40warhawk.com/Models/Reviews/Models/Trumpeter/P-40B/P-40B.htm P40D http://www.aero-web.org/specs/curtiss/p-40d.htm http://www.aero-web.org/database/aircraft/getimage.htm?id=10952 The Rustler seats one. http://www.aviation-history.com/curtiss/p40.html http://en.wikipedia.org/wiki/Curtiss_P-40_Warhawk http://en.wikipedia.org/wiki/Curtiss_P-40_Warhawk_variants Sea Sparrow Bell 47G (Army: H-13, OH-13D, and OH-13E; Navy/Marines: HTL-4) helicopter with pontoons This looks like the kind the Coast Guard might use. The Sea Sparrow seats two. http://www.bell47.net/Family/_Bell47Family.htm http://en.wikipedia.org/wiki/Amphibious_helicopter http://en.wikipedia.org/wiki/Bell_47 Shamal Bombardier Learjet 55 "Shamal" is the name of the NW wind in the low- er valley of the Tigris and Euphrates and the Persian Gulf. (Thanks to a post at the GTA Forums message board by pdescobar.) A "Shamal" is also a type of Maserati coupe introduced in 1989 and a Pokemon. The Shamal jet seats one. http://www.airliners.net/info/stats.main?id=128 http://en.wikipedia.org/wiki/Ash_Shamaliyah http://en.wikipedia.org/wiki/Maserati_Shamal http://www.urbandictionary.com/define.php?term=shamal http://en.wikipedia.org/wiki/Pok%C3%A9mon Skimmer Cessna 150G or later on floats The Skimmer seats two. I had to get it on ground before one of C.J.'s gang members would enter it, so you might try that in shallow water along a coast to be able to take off afterward. http://www.youtube.com/watch?v=4zZo7CO5yoY http://img482.imageshack.us/img482/9287/00gtacessna150onfloats6im.jpg http://img301.imageshack.us/img301/838/00gta1skimmer9vd.jpg http://flickr.com/photos/doneastwest/71243736/ http://en.wikipedia.org/wiki/Amphibious_aircraft http://en.wikipedia.org/wiki/Floatplane http://en.wikipedia.org/wiki/Cessna_150 Zmoonchild showed that if you have C.J. fly the Skimmer upside down into a river or ocean it rights itself. After having C.J. exit and re-enter the Skimmer it can be flown again. https://www.youtube.com/watch?v=NPCTeWvNe3g Sparrow Bell 47G (Army: H-13, OH-13D, and OH-13E; Navy/Marines: HTL-4) heli- copter A Bell 47D-1, an earlier model, is suspended for viewers as an example of excellence in design at the Museum of Modern Art in New York City. The Spar- row seats two. http://www.youtube.com/watch?v=rWiVaL5IiTY http://en.wikipedia.org/wiki/Bell_47 Stuntplane (Curtis Pitt's) Pitt's Special Use 2 or NP+ to make red smoke start or stop appearing from the back end. The Stuntplane seats one. http://www.youtube.com/watch?v=9AlyUnmYav0 http://www.youtube.com/watch?v=Qwmq9no22K8 http://www.steenaero.com/PittsS1/history.cfm http://en.wikipedia.org/wiki/Pitts_Special Thanks to the AggroSk8er walk-through at Gamefaqs for the names of the AT-400, Cropduster, Leviathan, Nevada, Raindance, Rustler (with GTA Phreak), and Stunt- plane. http://www.gamefaqs.com/pc/924362-grand-theft-auto-san-andreas/faqs/33174 ******** Boats Coastguard It's a Boston Whaler, which is the kind of low flats boat that's good in shallow water. It's about 20' long with a couple of outboard motors and a rollover bar-looking thing with several antennae in the back. It's the same as the one used in "Vice City." Whether it is or isn't based on an actual Miami or San Francisco Coast Guard Response boat, it's a plausible example of how one could look. It could also pass for someone's lake and stream fishing boat. http://img483.imageshack.us/img483/6117/00gta1coastguardtype38uk.jpg http://img483.imageshack.us/img483/3447/00gta1coastguardtype45pf.jpg http://en.wikipedia.org/wiki/Boston_Whaler http://en.wikipedia.org/wiki/Coast_guard http://en.wikipedia.org/wiki/Water_police http://img131.imageshack.us/img131/8607/00gta1coastguard13oj.jpg http://img131.imageshack.us/img131/1/00gta1coastguard26gz.jpg http://img208.imageshack.us/img208/4526/00gta1coastguard39xy.jpg Dinghy An inflatable fast rescue, landing, diving, or recreational boat. It looks like an inflatable life raft in the front and sides with a steering wheel stuck in the front and two motors in the back. It could be used as a dinghy--a smaller boat used as a utility boat by a larger boat. http://img134.imageshack.us/img134/1139/saguide789dinghy2kw0.jpg http://img514.imageshack.us/img514/8588/saguide789dinghy1qw3.jpg http://en.wikipedia.org/wiki/Inflatable_boat http://img82.imageshack.us/img82/8010/00gta1dinghy2acf8.jpg http://img82.imageshack.us/img82/5496/00gta1dinghy2bio5.jpg http://img82.imageshack.us/img82/6791/00gta1dinghy2cdk4.jpg http://img135.imageshack.us/img135/1014/00gta1dinghy2dlx1.jpg http://img135.imageshack.us/img135/8607/00gta1dinghy2euq9.jpg Jetmax A turbine jet boat. A jet boat is propelled by sending water out through nozzles in the back instead of using propellers. It has a showy inboard motor with an air scoop and two exhaust pipes. http://www.youtube.com/watch?v=DlCGiq1ymKw http://www.zaxisracing.com/ http://en.wikipedia.org/wiki/Jetboat http://img127.imageshack.us/img127/8201/00gta1jetmaxvc10wm.jpg http://img127.imageshack.us/img127/3788/00gta1jetmax10mc.jpg http://img127.imageshack.us/img127/7843/00gta1jetmax27gr.jpg http://img87.imageshack.us/img87/2430/00gta1jetmax31xg.jpg http://img127.imageshack.us/img127/2395/00gta1jetmax43aa.jpg http://img127.imageshack.us/img127/6105/00gta1jetmaxiii7qo.jpg Launch It looks like one of the Police Coast Guard patrol crafts (possibly of either the New Generation Patrol Craft, PC Class, or Interceptor Craft, PK Class?) that can have a general purpose machine gun fitted in the back. http://en.wikipedia.org/wiki/Image:Special_Task_Squadron_Boat.jpg http://en.wikipedia.org/wiki/Police_Coast_Guard http://www.youtube.com/watch?v=xKMsJMjn9rk The 'E' class Tiger Marine Fast Response Craft, used by the Maritime and Coastguard Agency (MCA), the Port of London Authority (PLA), and the Royal Na- tional Lifeboat Institution (RNLI) on the River Thames, looks like a similar boat. It would need a metal hull, if it doesn't have one, to be more of a match. http://img90.imageshack.us/img90/1026/saguide803launchtiger1aca5.jpg http://img90.imageshack.us/img90/7894/saguide803launchtiger2aqq6.jpg http://img90.imageshack.us/img90/5899/saguide803launchtiger3akb9.jpg http://www.the-river-thames.co.uk/police.htm http://www.the-river-thames.co.uk/riverthames.htm It's more recent than 1992, the time of "San Andreas," but a USN Mark V Spe- cial Operations Craft (SOC) is a bigger version of a similar boat. Even more recent, a CMN Interceptor DV-15 fast patrol boat is a similar kind of boat but would need to be stretched out to have a longer open deck to be a good match. http://en.wikipedia.org/wiki/Mark_V_Special_Operations_Craft http://www.defense-update.com/products/i/interceptor-DV-15.htm A "launch" is a motorboat with an open or half open deck. The Launch has a machine gun fitted on the back but it doesn't work. It's in the 2nd covered dock S of the 2nd "S" of "Easter Basin." http://img110.imageshack.us/img110/935/00gta1launch19fp.jpg http://img110.imageshack.us/img110/2383/00gta1launch22zz.jpg http://img110.imageshack.us/img110/7185/00gta1launch33vy.jpg http://img152.imageshack.us/img152/3070/00gta1launch47jl.jpg http://img152.imageshack.us/img152/980/00gta1launch54hg.jpg http://img152.imageshack.us/img152/2049/00gta1launch60qh.jpg http://img82.imageshack.us/img82/9454/00gta1launch78uu.jpg http://img114.imageshack.us/img114/8903/00gta1launch86ph.jpg http://img82.imageshack.us/img82/2995/00gta1launch93da.jpg http://img114.imageshack.us/img114/8844/00gta1launch107gd.jpg http://img114.imageshack.us/img114/3755/00gta1launch119xp.jpg http://img82.imageshack.us/img82/1012/00gta1launch124xm.jpg http://img114.imageshack.us/img114/3798/00gta1launch141gc.jpg http://img114.imageshack.us/img114/3575/00gta1launch158hg.jpg http://img82.imageshack.us/img82/7698/00gta1launch163uk.jpg Marquis 69 It looks like the Endeavour 42 sailboat, a sloop, Crockett had in the TV series "Miami Vice" except smaller--more the length of an Endeavor 32, 33, or 35. A 35' model is shown at the next link. http://img470.imageshack.us/img470/3593/saguide819marquisendeavog0.jpg http://www.endeavourowners.com/ http://www.endeavourowners.com/photos.html http://www.endeavourowners.com/boats/e32/e32specs.html http://www.endeavourowners.com/boats/e33/e33specs.html http://www.endeavourowners.com/boats/e35/e35specs.html http://www.infracity.de/miamivice/ausruestung.html http://img90.imageshack.us/img90/7765/00gta1marquis17ea.jpg http://img90.imageshack.us/img90/9004/00gta1marquis23xu.jpg http://img125.imageshack.us/img125/6884/00gta1marquis35dn.jpg http://img90.imageshack.us/img90/9348/00gta1marquis40rv.jpg http://img125.imageshack.us/img125/7613/00gta1marquis52wt.jpg http://img125.imageshack.us/img125/254/00gta1marquis68gl.jpg http://img125.imageshack.us/img125/7306/00gta1marquis71dw.jpg http://img90.imageshack.us/img90/5442/00gta1marquis84rn.jpg Predator A police boat. I found a couple of basically comparable fast patrol boats, shown at the 1st two links below. It's a little launch with a radar that doesn't revolve on top. Like the Predator of "III" and "Vice City," it has a built-in machine gun that shoots forward or to either side. http://img491.imageshack.us/img491/1830/00gta1predatorpoliceboat13gz.jpg http://img529.imageshack.us/img529/8325/00gta1predatorpoliceboats9yd.jpg http://img87.imageshack.us/img87/782/00gta1predatorvc15nt.jpg http://img87.imageshack.us/img87/8114/00gta1predatorvc26jw.jpg http://img87.imageshack.us/img87/8057/00gta1predatorvc32wf.jpg http://img87.imageshack.us/img87/9720/00gta1predator16an.jpg http://img83.imageshack.us/img83/5084/00gta1predator23mt.jpg http://img87.imageshack.us/img87/1549/00gta1predator39fy.jpg http://img87.imageshack.us/img87/3236/00gta1predator43cu.jpg http://img83.imageshack.us/img83/2237/00gta1predatorghost39bn.jpg http://en.wikipedia.org/wiki/Police_watercraft Reefer A sport fisherman boat. It's like a little Orca, the fishing boat Quint, Robert Shaw, hunts sharks with in the Steven Spielberg movie "Jaws," 1975. The radar on top revolves. http://img235.imageshack.us/img235/5209/00gta1reefer6ef.jpg http://img508.imageshack.us/img508/4297/00gta1sportfishermanboat51cd.jpg http://img508.imageshack.us/img508/9265/00gta1sportfishermanboat4bt.gif http://img145.imageshack.us/img145/627/00gta1reefer17gb.jpg http://img212.imageshack.us/img212/4261/00gta1reefer27fz.jpg http://img212.imageshack.us/img212/5986/00gta1reefer30ex.jpg http://img212.imageshack.us/img212/5062/00gta1reefer47nd.jpg http://img212.imageshack.us/img212/4649/00gta1reefer58ke.jpg http://img145.imageshack.us/img145/1160/00gta1reefer63pj.jpg http://img145.imageshack.us/img145/5906/00gta1reefer78zw.jpg http://img145.imageshack.us/img145/1875/00gta1reefer81gz.jpg http://img145.imageshack.us/img145/2830/00gta1reefer90fk.jpg Speeder It's a propeller-driven, original-style "cigarette" speedboat (from the 1960's when Donald Aronow designed that type of speedboat, probably). http://en.wikipedia.org/wiki/Go-fast_boat http://en.wikipedia.org/wiki/Donald_Aronow http://img83.imageshack.us/img83/4577/00gta1speedervc16qt.jpg http://img85.imageshack.us/img85/4594/00gta1speeder13en.jpg http://img85.imageshack.us/img85/8248/00gta1speeder25lb.jpg http://img85.imageshack.us/img85/7296/00gta1speeder39oh.jpg http://img85.imageshack.us/img85/2789/00gta1speeder45ga.jpg http://img85.imageshack.us/img85/4808/00gta1speeder59sc.jpg http://img85.imageshack.us/img85/268/00gta1speederiii24yc.jpg Squalo III As in "Vice City," it looks like a "cigarette" speedboat Crockett had in the TV series "Miami Vice" (except with a rounded windshield, etc.). In "San Andreas" it has the railing of the 39' Chris Craft Stinger used in the pi- lot episode, 1984, and otherwise basically looks like the Wellcraft 38 Scarab KV used for the 2nd season and on. The first link below is for a Chris Craft Stinger, and the next five are Well- crafts, the last three of which show the one Wellcraft made for Don Johnson (thanks to posts by DJdude at the Miami-Vice.org forum for those five pictures of Wellcrafts). http://img80.imageshack.us/img80/2927/saguide858squaloiii1chrtg5.jpg http://img80.imageshack.us/img80/1808/saguide858squaloiii2welba6.jpg http://img520.imageshack.us/img520/5478/saguide858squaloiii3welru1.jpg http://img80.imageshack.us/img80/6027/saguide858squaloiii4welqg5.jpg http://img80.imageshack.us/img80/2958/saguide858squaloiii5weltx7.jpg http://img520.imageshack.us/img520/6079/saguide858squaloiii6welox3.jpg http://www.fiftiesweb.com/tv/miami-vice-1.htm http://img131.imageshack.us/img131/6026/00gta1squaloiii01ff.jpg http://img520.imageshack.us/img520/3052/00gta1squaloiii18wp.jpg http://img131.imageshack.us/img131/2092/00gta1squaloiii24xb.jpg http://img520.imageshack.us/img520/788/00gta1squaloiii35tk.jpg http://img520.imageshack.us/img520/3039/00gta1squaloiii41ow.jpg http://img55.imageshack.us/img55/8372/00gta1squaloiii54kd.jpg http://img55.imageshack.us/img55/5745/00gta1squaloiii65bd.jpg http://img55.imageshack.us/img55/7731/00gta1squaloiii74oo.jpg Tropic A sedan bridge powerboat, like the 1980 Sea Ray 270 Sedan Bridge shown by the 1st link below. http://www.boats.com/listing/gallery.jsp?entityid=115651421 http://img472.imageshack.us/img472/4449/00gta1980searay270sedanbridge3.jpg http://img91.imageshack.us/img91/6454/00gta1tropic18ww.jpg http://img91.imageshack.us/img91/9699/00gta1tropic29we.jpg http://img85.imageshack.us/img85/3358/00gta1tropic40os.jpg http://img85.imageshack.us/img85/3200/00gta1tropic53mq.jpg http://img91.imageshack.us/img91/6969/00gta1tropic39uq.jpg USS Numnutz: the submarine at the coast of Esplanade East, San Fierro, is a solid version of the non-solid one that's underwater N of North Point Mall in "Vice city." http://img240.imageshack.us/img240/6481/00gta1ussnumnutz3oj.jpg http://img231.imageshack.us/img231/3518/00gta1screenvc62me3.jpg http://img80.imageshack.us/img80/8430/00gta1screenvc63yf9.jpg http://img231.imageshack.us/img231/2323/00gta1screenvc64kp1.jpg As mentioned in section I.1, I think the name of the submarine at the coast of Esplanade East, San Fierro, may be a pun on the name of Fleet Admiral Chester William Nimitz, who helped design and served in submarines during much of his early naval career, was the United States signatory to the surrender terms aboard the battleship USS Missouri in Tokyo Bay at the end of WWII, and was ac- tive in San Francisco community affairs in the last years of his life. http://en.wikipedia.org/wiki/Chester_W._Nimitz Thanks to Ben "Cerbera" Millard for the tip that the Nimitz class of aircraft carriers, named after the same Fleet Admiral, is the biggest--the aircraft car- rier at Easter Basin is relatively puny. Vortex A hovercraft souped up for racing See I.12.b, "Fun glitches, gim- micks, etc.," for the way to use "The Vortex submarine gimmick" in the PC ver- sion of "San Andreas." Thanks to GTA Phreak for telling me that if C.J. has 40% Flying Skill, he gets a Parachute if he bails from a Vortex. (I used VGGGDKP to spawn a Vortex on the tallest LS skyscraper and had C.J. drive off--he wouldn't exit the airborne Vortex when I pressed F, but he ended up with a Parachute.) http://img458.imageshack.us/img458/1708/00gta1hovercrafthoverworld9lc.jpg http://www.hoverclubofamerica.org/ http://en.wikipedia.org/wiki/Hovercraft http://img520.imageshack.us/img520/2696/00gta1vortex10us.jpg http://img55.imageshack.us/img55/3786/00gta1vortex29ge.jpg http://img55.imageshack.us/img55/3767/00gta1vortex33ah.jpg http://img55.imageshack.us/img55/661/00gta1vortex44se.jpg http://img55.imageshack.us/img55/1280/00gta1vortex58fw.jpg ******** Hybrids One observation: some people need the Stallion to be a pure Ford Mustang, which the middle of the Stallion may be a modified version of, but they overlook the Mustangs of the Hotring Racer, which is a better car, and which they usually call a Chevrolet Monte Carlo Aero Coupe, which is mostly what Hotring Racer B is. Thanks to QuickFord97 at GTA Forums for the Daytona/Camaro blend idea, CKY- bassplayer69 at GTA Forums for reaffirming the lead on the Daytona, and canada rules at Gamefaqs for the "Mustang" lead for the Buffalo. http://gtaforums.com/topic/157661-real-car-names/page-3#entry2174467 http://www.gamefaqs.com/ Bike Lowrider--a combination of a 1964-1975 Schwinn Fair Lady and a 1963-1975 Schwinn Sting-Ray. http://img153.imageshack.us/img153/5352/00gta1bikeschwinnfairlady30plu.jpg http://img153.imageshack.us/img153/8309/00gta1bike1965schwinnstingray0.jpg http://www.bicycledesigner.com/lowrider_bicycle_history.html http://schwinnstingray.net/ http://en.wikipedia.org/wiki/Schwinn_Bicycle_Company#Child_and_youth_markets http://img148.imageshack.us/img148/2507/00gta1bike18fw.jpg http://img154.imageshack.us/img154/3908/00gta1bike22ij.jpg http://img79.imageshack.us/img79/5050/00gta1bike35ho.jpg http://img148.imageshack.us/img148/4651/00gta1bike43wi.jpg http://img403.imageshack.us/img403/388/saguide888bike2ta8.jpg Blade Mid-1960's Chevrolets and a 1967 Oldsmobile Cutlass Most of the basic body shape: 1967 Chevrolet Camaro with the front end made shorter by the changes given below http://www.cardomain.com/ride/2048853/1967-chevrolet-camaro/ http://en.wikipedia.org/wiki/Chevrolet_Camaro_%28first_generation%29 http://img208.imageshack.us/img208/1749/00gta1bladesabackang15ql.jpg http://img164.imageshack.us/img164/9148/00gta1bladesaprof8je.jpg http://img208.imageshack.us/img208/3494/00gta1bladesatopang7dw.jpg Front wheel wells, which are repeated in style for the back ones, front of the engine hood, grill, and similarly rounded, if not as tall, windshield: 1964 Chevrolet Bel Air http://img239.imageshack.us/img239/5484/00gta1bladesa1964chevbelair3tr.jpg http://img354.imageshack.us/img354/6530/00gta1bladesa1964chevbelair12p.jpg http://en.wikipedia.org/wiki/Chevrolet_Bel_Air#Fifth_generation_.281961.E2 .80.931964.29 Grill (similar to the Bel Air) and front bumper: 1966 Chevrolet Caprice http://img213.imageshack.us/img213/9095/00gta1bladesa1966chevroletcapr.jpg http://en.wikipedia.org/wiki/Chevrolet_Caprice http://img208.imageshack.us/img208/7678/00gta1bladesafrontang9fm.jpg Brake lights and the similarity of the shape of the body to the metal plate the Blade has them on: 1963 Chevrolet Biscayne http://img62.imageshack.us/img62/4039/00gta1bladesa1963chevbiscayne7.jpg http://en.wikipedia.org/wiki/Chevrolet_Biscayne http://img164.imageshack.us/img164/4153/00gta1bladesabackang3hp.jpg Front of the engine hood (similar to the Bel Air) and two pairs of headlights with a space between each pair where a third is placed on the Blade: 1967 Olds- mobile Cutlass http://img116.imageshack.us/img116/5985/00gta1bladesa1967oldsmobilecut.jpg http://en.wikipedia.org/wiki/Oldsmobile_Cutlass#1967 http://img208.imageshack.us/img208/1/00gta1bladesafrontang10zp.jpg Buffalo 1992 Dodge Daytona 1985-1992 Chevrolet Camaro IROC-Z 1987-1993 Ford Mustang GT The back is the Daytona with smaller rear side windows (similar to the Mustang rounded off). http://www.cardomain.com/ride/808163/1992-dodge-daytona/ http://img202.imageshack.us/img202/6400/00gta1fordmustanggt19924sh.jpg The middle is the Camaro without the back dividing strip of a rear window. http://img469.imageshack.us/img469/7724/00gta1chevycamaro19927ri.jpg In the front, the engine hood has a point in the middle of the front like the Camaro, and the grill area has the slant of the Mustang. The headlights are like none of them. Thanks to QuickFord97 at GTA Forums for the Daytona/Camaro blend idea, CKYbassplayer69 at GTA Forums for reaffirming the lead on the Daytona, and can- ada rules at Gamefaqs for the lead on the Mustang. http://en.wikipedia.org/wiki/Dodge_Daytona#1992.E2.80.931993 http://en.wikipedia.org/wiki/Ford_Mustang_(third_generation)#1983.E2.80.931986 http://en.wikipedia.org/wiki/Chevrolet_Camaro_(third_generation)#1985 http://img118.imageshack.us/img118/2518/00gta1buffalo1a7wj.jpg http://img118.imageshack.us/img118/2619/00gta1buffalo2a9fr.jpg http://img118.imageshack.us/img118/3295/00gta1buffalo3a8bz.jpg http://img118.imageshack.us/img118/3760/00gta1buffalo4a1xx.jpg Comet Porsches and Jaguars http://en.wikipedia.org/wiki/Porsche http://en.wikipedia.org/wiki/Jaguar_Cars It has the uncovered recessed headlights of a series 2 (1969-1971) Jaguar E- type. http://img3.imageshack.us/img3/2415/00gta1jaguarxkeconvertible42f1.jpg http://img3.imageshack.us/img3/538/00gta1jaguarxke1970headlights0.jpg http://en.wikipedia.org/wiki/Jaguar_E-Type#Series_2_.281968.E2.80.9371.29 It has the uncovered convertible cab of a 1967-1973 (and later) Porsche 911 Targa (thanks to sonofkorol at Gamefaqs) featuring a rollover bar (a bit squared off on the Comet) (the Targa has a removable top and back window)... http://img297.imageshack.us/img297/9567/00gta1porsche911targa19729qq.jpg http://img400.imageshack.us/img400/3857/00gta1porsche911targa19670vr.jpg http://en.wikipedia.org/wiki/Porsche_911#Porsche_911_classic_.281963. E2.80.931998.29 http://en.wikipedia.org/wiki/Targa_top ...except the back of the roll bar is vertical and covered except for a little horizontal window, smaller than the ones on the back of Jaguar series 2 E-type convertible roofs (with unfortunately little rear visibility for the driver). It's different than the back of the cab of the "Vice City" Comet. It's like a squared-off version of the back window of the GTA Hustler. I haven't found a real good match for it. The top of the front of the body of one of those Porsche 911 Targas has been smoothed flat from side to side and is horizontal over the engine but slants down from across the back of the headlights to the front bumper. The bumpers are like those of those 1967-1973 Porsche 911 Targas except that the bumpers are thicker and the back bumper goes completely across the back end. The back end of the body is like a 1978-1983 Porsche 911 featuring the "whale tail." http://img3.imageshack.us/img3/1192/00gta1porsche911sc19834oh.jpg http://img3.imageshack.us/img3/7899/00gta1porsche911sctarga19795uy.jpg The bumpers are thicker like those on those 911's as well, except the two ver- tical black segments of the rear bumper are slimmer and repeated on the front bumper, resembling all-blackened versions of the ones found on some of the bump- ers of the 1967-1973 models mentioned above. And the horizontal bumpers look more like those on a 1985-1990 Jaguar XJ-S. http://img3.imageshack.us/img3/492/00gta1jaguarxjs1989rear9zx.jpg http://en.wikipedia.org/wiki/Jaguar_XJS#1982-1991 http://img125.imageshack.us/img125/4702/00gta1comet10ae.jpg http://img125.imageshack.us/img125/2543/00gta1comet20vx.jpg http://img90.imageshack.us/img90/2702/00gta1comet3sa4yd.jpg http://img125.imageshack.us/img125/6180/00gta1comet48gr.jpg Esperanto 1978 Cadillac Eldorado Coupe 1980 Lincoln Continental Town Car 1972-1979 Lincoln Continental Town Coupe It's a stocky version of the "Vice City" Esperanto, which is also mainly a 1978 Cadillac Eldorado Coupe. But for the "San Andreas" version, different things are used to change the front and back ends. The long oval vertical brake light housings of the Eldorado have been turned upside-down and the black pads and the housing for them have been removed. http://img134.imageshack.us/img134/2378/00gta1esperanto1978cadillaceld.jpg http://img158.imageshack.us/img158/2378/00gta1esperanto1978cadillaceld.jpg http://en.wikipedia.org/wiki/Cadillac_Eldorado#Seventh_generation_.281971 .E2.80.931978.29 The horizontal brake lights look like those of a 1980 Lincoln Continental Town Car with the middle horizontal brake light replaced--it looks like it was painted with a color that nearly matches the one used for the body. http://img239.imageshack.us/img239/78/00gta1esperanto1980lincolntown.jpg http://en.wikipedia.org/wiki/Lincoln_Continental#Sixth_generation_.281980.29 The grill and headlights look like those on a 1972-1979 Lincoln Continental Town Coupe but with a flattened grill. (From 1973 to 1981, there was an option to get a Lincoln Town Car, normally a sedan, as a Lincoln Town Coupe.) A 1978 model is shown at the 1st link below. http://img141.imageshack.us/img141/3682/00gta1esperanto1978lincolntown.jpg http://en.wikipedia.org/wiki/Lincoln_Town_Car#Overview http://img204.imageshack.us/img204/1965/00gta1esperantosa27tn.jpg http://img151.imageshack.us/img151/5811/00gta1esperantosa34sn.jpg http://img505.imageshack.us/img505/2568/00gta1esperantosa10fq.jpg Glendale 1955 Buick Special/Century/Super/Roadmaster/Riviera 1961 Dodge Dart Pioneer four-door 1961 Dodge Polara It has the front end of a 1955 Buick Special/Century/Super/Roadmaster/Riviera front except revised a bit--flattened to better match the 1961 Dodge and slanted back from bottom to top. http://en.wikipedia.org/wiki/Buick_Special#1949.E2.80.931958 http://en.wikipedia.org/wiki/Buick_Century#1954.E2.80.931958 http://en.wikipedia.org/wiki/Buick_Super#1954.E2.80.931956 http://en.wikipedia.org/wiki/Buick_Roadmaster#1954.E2.80.931956 http://en.wikipedia.org/wiki/Buick_Riviera#Origin_of_the_name It has the middle and back end of a 1961 Dodge Dart Pioneer four-door except for two things. One, once at the back of the trunk, the Glendale strange tail fins slope down to the rear bumper and the 1961 Dodge Dart strange tail fins (similar to those of a 1961 Dodge Polara) curl forward in a horizontal line to the middle of the side of the body. http://img152.imageshack.us/img152/5033/00gta1glendaledrtad27hk.jpg http://www.youtube.com/watch?v=dfFHwqn5TGw http://en.wikipedia.org/wiki/Dodge_Dart#1961 And two, the housing of the brake lights is like that of a 1961 Dodge Polara except smoothed off from front to back. http://www.youtube.com/watch?v=Rk1QKlLpoic http://www.flickr.com/photos/jeffgage/1795844532/ http://en.wikipedia.org/wiki/Dodge_Polara#1960.E2.80.931961 http://img137.imageshack.us/img137/1547/00gta1glendale1a4bt.jpg http://img100.imageshack.us/img100/7889/00gta1glendale2a5hb.jpg http://img137.imageshack.us/img137/4996/00gta1glendale3a7iw.jpg http://img137.imageshack.us/img137/4752/00gta1glendale4a5ei.jpg http://img100.imageshack.us/img100/5315/00gta1glendale5a8pw.jpg http://img91.imageshack.us/img91/784/00gta1glendale5aa9qa.jpg http://img100.imageshack.us/img100/187/00gta1glendale6a2jf.jpg http://img100.imageshack.us/img100/4859/00gta1glendale72cd.jpg The Oceanic uses the front end of the 1961 Dodge Dart Pioneer (see below). Hotring Racer (Los Santos Forum after "8-Track") 1983-1986 Ford Mustang LX 1987-1988 Ford Mustang GT hatchback It has "SUMO" on the engine hood. 1983-1986 Ford Mustang LX (preferably 1986 because it got stronger through that period) with some 1987-1988 Ford Mustang GT hatchback features. You give it the sort of headlights and grill of a 1983-1986 Ford Mustang ex- cept each pair of headlights are merged into one rectangular headlight as found on a 1987-1988 Ford Mustang. You give it the sort of windows of a 1986 LX and the airfoil found on the back edge of the trunk of some of the 1987-1988 GT hatchback versions. Then you improvise a few other NASCAR design changes for the front and back ends. The Wikipedia article at a link below has a section on popular ways the Mustang has been customized. A couple of 1986 LX models and a 1987 GT hatchback version are shown in the 1st three links below. The 2nd 1986 model has been customized a bit in the Hotring way. http://img465.imageshack.us/img465/8343/00gta1hotring1986fordmustanggt.jpg http://img466.imageshack.us/img466/8567/00gta1hotring1986fordmustanglx.jpg http://img517.imageshack.us/img517/2300/00gta1hotring1987fordmustangsa.jpg http://en.wikipedia.org/wiki/Ford_Mustang_(third_generation)#1983.E2.80.931986 http://img209.imageshack.us/img209/5168/00gta1hotring13mg.jpg http://img209.imageshack.us/img209/8406/00gta1hotring28zp.jpg http://img80.imageshack.us/img80/7254/00gta1hotring38ey.jpg Hotring Racer A 1984-1986 Chrysler Laser/Dodge Daytona 1973-1975 Vauxhall Firenza 1989-1992 Ford Thunderbird It has "Panoramic" and "hinterland" on the engine hood. The front end looks like a 1984-1986 Chrysler Laser/Dodge Daytona... http://www.cardomain.com/ride/2087340 http://en.wikipedia.org/wiki/Dodge_Daytona#Chrysler_Laser http://www.youtube.com/watch?v=PGoGlbJQ1F8 http://en.wikipedia.org/wiki/Dodge_Daytona#1986 ...or a 1973-1975 Vauxhall Firenza--a "Droopsnoot." http://en.wikipedia.org/wiki/Vauxhall_Firenza#Droopsnoot_Firenza It looks like the front end of one of those cars listed was grafted onto a 1987 Ford Thunderbird Aero Bird used for NASCAR racing, although with a thicker divider between the side windows and less body behind the rear side window like those on a 1989-1992 (more a "San Andreas" time frame though it appeared in "Vice City" in 1986) Ford Thunderbird (shown at the 2nd link below). http://en.wikipedia.org/wiki/Ford_Thunderbird_%28ninth_generation%29 http://img99.imageshack.us/img99/8866/00gta1hotringa1989fordthunderb.jpg http://img209.imageshack.us/img209/8985/00gta1hotringa17qf.jpg http://img209.imageshack.us/img209/1815/00gta1hotringa25aq.jpg http://img209.imageshack.us/img209/6757/00gta1hotringa36ub.jpg http://img80.imageshack.us/img80/162/00gta1hotringa42hb.jpg Hotring Racer B 1986 Chevrolet Monte Carlo Aero Coupe Notchback 1984 Hurst/Olds 1986 Buick Regal T-Type/Grand National It has "BOBO" on the engine hood. It's a 1986 Chevrolet Monte Carlo Aero Coupe Notchback. The Aero Coupe model, introduced in 1986, has a shorter trunk, which is good for the match, but has a rear window that slopes out more from the back of the cab, which is bad for it. A Notchback doesn't have that big rear window. Champion Dale Earnhardt is pictured with one below. http://img487.imageshack.us/img487/294/00gta1hotring19873kf.jpg http://en.wikipedia.org/wiki/Chevrolet_Monte_Carlo#1986 http://www.montecarloss.com/archive.html The grill is longer vertically and is made up of vertical bars, which look like the bars on the front end of a 1984 Hurst/Olds by Oldsmobile except put in the middle like on the front end of a 1986 Buick Regal T-Type/Grand National. http://img99.imageshack.us/img99/4036/00gta1hotringracer1984hurstold.jpg http://en.wikipedia.org/wiki/Oldsmobile_Hurst/Olds#1983.E2.80.931984 http://img64.imageshack.us/img64/2576/00gta1hotringb1986buickregaltt.jpg http://en.wikipedia.org/wiki/Buick_Regal#Grand_National.2C_Turbo-T.2C_T- Type_and_GNX http://img80.imageshack.us/img80/8590/00gta1hotringb10fe.jpg http://img209.imageshack.us/img209/518/00gta1hotringb24io.jpg http://img225.imageshack.us/img225/5629/00gta1hotringb32xt.jpg The same three Hotring Racers appeared in the Hotring races at Hyman Memorial Stadium in "Vice City." (Thanks to Ben "Cerbera" Millard for telling me the 3rd one appeared there.) Oceanic 1961 Dodge Dart Pioneer 1955 and 1956 Chevrolet Bel Air 1955 Oldsmobile 88 1957 Buick Special/Century/Super/Roadmaster/Riviera It has the grill and front end of a 1961 Dodge Dart Pioneer... http://www.hubcapcafe.com/ocs/pages01/dodg6101.htm http://en.wikipedia.org/wiki/Dodge_Dart#1961 It has the wheel wells of a 1955 Chevrolet Bel Air. http://jalopnik.com/5208654/1955-chevrolet-bel-air-sedan http://en.wikipedia.org/wiki/Chevrolet_Bel_Air#Second_generation_.281955.E2 .80.931957.29 It has a loop of color on the side similar to that on a 1955 Oldsmobile 88. http://en.wikipedia.org/wiki/Oldsmobile_88#1954.E2.80.931956 It has the back end of a 1957 Buick Special/Century/Super/Roadmaster/Riviera except revised a bit--flattened to better match the 1961 Dodge and the brake light section shaped more like that on a 1956 Chevy Bel Air and completely cov- ered by the red brake light. http://en.wikipedia.org/wiki/Buick_Special#1949.E2.80.931958 http://en.wikipedia.org/wiki/Buick_Century#1954.E2.80.931958 http://en.wikipedia.org/wiki/Buick_Super#1957.E2.80.931958 http://en.wikipedia.org/wiki/Buick_Roadmaster#1957.E2.80.931958 http://en.wikipedia.org/wiki/Buick_Riviera http://en.wikipedia.org/wiki/Chevrolet_Bel_Air#Second_generation_.281955. E2.80.931957.29 I haven't found a great match for the cab, which is like the cab of the Glen- dale--sort of like that of a 1961 Dodge Dart. It's also roughly like a cab for a four door 1957 Chrysler Windsor with the little window dividers removed, and with the back window of a 1956 Chevrolet Bel Air. http://img240.imageshack.us/img240/2877/00gta1oceanic1957chryslerwinds.jpg http://www.youtube.com/watch?v=XJUH7g9UKUM The Glendale uses the middle and back of the 1961 Dodge Dart Pioneer (see above). http://img135.imageshack.us/img135/3263/saguide971oceanic2jj0.jpg http://img475.imageshack.us/img475/6687/00gta1oceanic35pu.jpg http://img475.imageshack.us/img475/1803/00gta1oceanic42vt.jpg http://img95.imageshack.us/img95/2787/00gta1oceanic4f7qs.jpg http://img87.imageshack.us/img87/1908/0057chevynowthatsachevy7yw.jpg Rancher and Ranger 1983-1988 Chevrolet K5 Blazer and S10 Blazer 1984-1992 Jeep Cherokee The Ranger is basically a Rancher that's been adapted for police use and is usually found beyond the main cities. They're both shaped like the "Vice City" Rancher. A "Vice City" gimmick has broader application in "San Andreas": C.J. gets five Shotgun shells, for any kind of Shotgun (shells for one add to the ammo of any other), the 1st time he enters any of the Police cars or a Ranger 1983-1988 Chevrolet K5 Blazer (the GMC Jimmy is similar) for most of the body with each pair of headlights simplified into one. Thanks to the GTA Forums > GTA San Andreas > General Discussion > Real Car Names list by nekkidhillbilly for the Chevrolet K5 Blazer tip. And thanks to reader Logan King for pointing out that the models of this range of years make a better match for the grill and headlights. A 1988 model is at the next link. http://img391.imageshack.us/img391/8277/saguide976rancherk5blazum7.jpg http://en.wikipedia.org/wiki/Chevrolet_K5_Blazer#1973.E2.80.931991 http://www.answers.com/topic/chevrolet-k5-blazer The parking lights on the front corners are like those on a Chevrolet S10 Blazer from the same period. A 1988 model is at the next link. http://img391.imageshack.us/img391/6858/saguide977ranchers10blact7.jpg http://en.wikipedia.org/wiki/Chevrolet_S-10_Blazer#First_generation The back window and brake lights look like those on a 1984-1992 Jeep Cherokee XJ but only the lower sections, about the size of those on a Blazer, of the brake lights light up. A 1992 model is at the next link. http://img208.imageshack.us/img208/1558/00gta1rancher1992jeepcherokee7.jpg http://en.wikipedia.org/wiki/Jeep_Cherokee_%28XJ%29#1984.E2.80.931996 http://img145.imageshack.us/img145/7356/00gta1rancher45hg.jpg http://img239.imageshack.us/img239/6329/00gta1rancher53mw.jpg http://img239.imageshack.us/img239/854/00gta1rancher61bp.jpg http://img145.imageshack.us/img145/8586/00gta1rancher76mo.jpg http://img145.imageshack.us/img145/641/00gta1ranger12cc.jpg http://img145.imageshack.us/img145/1493/00gta1ranger20mk.jpg http://img145.imageshack.us/img145/2599/00gta1ranger39wt.jpg Romero Custom Cadillac, Lincoln, and Mercury Marquis Colony Park hearse It's not the same as Romero's Hearse in "Vice City." Front bumper, raised section in the middle of the engine hood, and wheel wells: 1980-89 Cadillac Fleetwood Brougham except the two vertical pieces on the front of the bumper should be removed. A 1985 model is shown at the link below. http://img93.imageshack.us/img93/9510/00gta1romero1985cadillachearse.jpg http://en.wikipedia.org/wiki/Cadillac_Fleetwood_Brougham#Fleetwood_Brougham The front sides of the hood and parking lights are like those on a 1974-1979 Lincoln Continental. A 1977 model is shown at the link below. http://img93.imageshack.us/img93/9478/00gta1romero1977lincolncontine.jpg http://en.wikipedia.org/wiki/Lincoln_Continental#Fifth_generation_.281970. E2.80.9379.29 Brake lights: 1989-1992 Lincoln Mark VII or 1975 Mercury Marquis Colony Park wagon. A 1989 Lincoln Mark VII and a 1975 Mercury Marquis Colony Park wagon are shown at the two links below. http://img299.imageshack.us/img299/1250/00gta1romero1989lincolnmarkvii.jpg http://img524.imageshack.us/img524/6448/00gta1romero1975mercurymarquis1.jpg http://en.wikipedia.org/wiki/Lincoln_Continental_Mark_VII#1989 http://en.wikipedia.org/wiki/Mercury_Colony_Park#1969.E2.80.931978 Back bumper: 1975 Mercury Marquis Colony Park wagon. http://img524.imageshack.us/img524/6448/00gta1romero1975mercurymarquis1.jpg http://en.wikipedia.org/wiki/Mercury_Colony_Park#1969.E2.80.931978 The headlights of any of these examples are replaced with two large square ones. The engine hood should come down farther in the front in a straight horizontal line. The front end, above the bumper, should be customized to be a bit like that of a 1971 Chevrolet Impala. http://img90.imageshack.us/img90/5773/00gta1romerogrill1971impala8aq.jpg http://en.wikipedia.org/wiki/Chevrolet_Impala_(fifth_generation)#1971 The 1974 custom Cadillac station wagon shown at the next link has vertical bars for a grill that's similar to the one on the Romero. http://img515.imageshack.us/img515/4606/00gta1romero1974customcadillac1.jpg http://img388.imageshack.us/img388/4508/00gta1romerogrill4fc.jpg http://img510.imageshack.us/img510/8505/00gta1romerogirlfriend9jv.jpg http://img506.imageshack.us/img506/4415/00gta1romerojumpapproach3im.jpg http://img510.imageshack.us/img510/8223/00gta1romerojump6gh.jpg Sabre 1971-1972 Buick GSX 1970 Oldsmobile 442 1970 Chevrolet Chevelle 1971-1972 Buick GSX for the pairs of round headlights and the sides of the front bumper. Of the three cars listed, it also comes the closest to matching the middle of the grill, although it should be flat and not project to a verti- cal line in the middle. The 1970 Buick Gran Sport GSX is remembered as the pow- erful GSX since GM requirements of the next two years--to use low lead gasoline, etc.--made the GSX less powerful. If we choose the Buick, the "Vice City" Sabre Turbo could be the 1970 GSX and the Sabre could represent the 1971-1972 models. Thanks to nekkidhillbilly at GTA Forums for the Buick GSX http://www.hubcapcafe.com/ocs/pages01/buic7101.htm http://img123.imageshack.us/img123/5333/00gta1sabrebuickgsx19722xu.jpg http://en.wikipedia.org/wiki/Buick_Gran_Sport#GSX The 1970 Oldsmobile 442 gets the headlights and sides of the front bumper right but the grill is less of a match. Thanks to Pesci at GTA Forums for the 1970 Oldsmobile 442 http://img118.imageshack.us/img118/3103/00gta1sabre1970oldsmobile4424p.jpg http://en.wikipedia.org/wiki/Oldsmobile_442#1970 Thanks to reader Ruffin Bailey for suggesting that the name "Sabre" may come from the 442, prior to 1968, being an option to soup up an Oldsmobile Cutlass. 1970 Chevrolet Chevelle for the body It matches the arch at the back of the side window better than the two listed above. The "Vice City" Sabre Turbo could be the SS 454 (see the Wikipedia article at the link below). Thanks to El_Diablo, reaffirmed by CKYbassplayer69, at GTA Forums http://www.youtube.com/watch?v=l_dEDoOEGaA http://en.wikipedia.org/wiki/Chevrolet_Chevelle#Second_generation_.281968. E2.80.931972.29 The back end looks like that of a 1970 Oldsmobile 442 convertible, with the hard top cab of one of the Chevelle given a window squared off to be a bit smaller than that of a convertible Chevrolet Chevelle, Buick GS, or Oldsmobile 442. http://img46.imageshack.us/img46/1713/00gta1sabre1970oldsmobile442co.jpg http://img46.imageshack.us/img46/5674/00gta1sabre1970oldsmobile442co1.jpg http://www.boldride.com/ride/1970/oldsmobile-442-w-30 http://img122.imageshack.us/img122/9391/00gta1sabre1a6gu.jpg http://img122.imageshack.us/img122/7826/00gta1sabre2a2ba.jpg http://img232.imageshack.us/img232/8940/00gta1sabre3a4xo.jpg http://img122.imageshack.us/img122/7171/00gta1sabre4a1js.jpg Sandking 1984-1992 Jeep XJ Cherokee 1993 Jeep Grand Cherokee, aka a Jeep ZJ The overall style is that of a 1984-1992 Jeep XJ two door with bigger suspen- sion and wheels, a hood vent, an air foil on the back of the roof, and the head- lights made the same vertical length as the grill. A 1986 and 1992 model, and three models of unknown years, are shown at the links below. http://img476.imageshack.us/img476/2868/00gta186jeepcherokeexjpioneer2.jpg http://img158.imageshack.us/img158/566/00gta1sandking1992jeepxjcherok.jpg http://img158.imageshack.us/img158/4337/00gta1sandkingyearjeepxj0ln.jpg http://img227.imageshack.us/img227/6629/00gta1sandkingyearjeepxjtoo5mw.jpg http://img161.imageshack.us/img161/2784/00gta1sandkingjeepxjyearagainn.jpg http://en.wikipedia.org/wiki/Jeep_Cherokee_%28XJ%29#1984.E2.80.931996 The body looks a little fatter in relation to the windows and upper cab area. The body, except the front end, has been rounded like a 1993 Jeep ZJ to look more aerodynamic. http://en.wikipedia.org/wiki/Jeep_Grand_Cherokee#First_generation_.28ZJ.29_. 281993.E2.80.931998.29 http://www.jedi.com/obiwan/jeep/misc/models.html It's about the same as the "Vice City" Sandking. It could be used off road, such as for Baja racing. (This isn't to be confused with one of the San Andreas pedestrians calling someone a "baha." "Baha" is pronounced the same but is a derogatory term for a hippie that doesn't bath or such.) http://www.urbandictionary.com/define.php?term=baha The bigger suspension makes it credible that it could raise so much when it has hydraulics, which it has about one in ten-fifteen of the times it appears by the Big Ear. http://img103.imageshack.us/img103/7132/00gta1sandking16sv.jpg http://img103.imageshack.us/img103/1639/00gta1sandking23jm.jpg http://img234.imageshack.us/img234/7719/00gta1sandking33ro.jpg http://img103.imageshack.us/img103/760/00gta1sandking43um.jpg Stallion 1978 Oldsmobile 442 1971-1973 Ford Mustang Mach 1 1987-1992 Ford Mustang LX Early 1970's/1978 Oldsmobile 442 It has the head lights and grill of a 1978 Oldsmobile 442. http://img215.imageshack.us/img215/2927/00gta1stallion1978oldsmobile44.jpg http://en.wikipedia.org/wiki/Oldsmobile_442#1978 http://img344.imageshack.us/img344/1513/00gta1stalliongrill12av.jpg It has a pair of hood scoops similar to those seen on some 1971-1973, at least, models of the Ford Mustang Mach 1. A 1973 model is shown below. http://img221.imageshack.us/img221/650/00gta1stallion1973fordmustangm.jpg http://en.wikipedia.org/wiki/Ford_Mustang_Mach_1#Production_changes http://img418.imageshack.us/img418/5518/00gta1stallionhoodventszp6.jpg Seen in profile, the body looks like a 1987-1992 Ford Mustang LX except with the back rounded off and the wheel wells squared off. A 1988 and 1989 Ford Mus- tang LX, and the profiles of the "Vice City" and "San Andreas" Stallions, are shown below. http://img136.imageshack.us/img136/3317/saguide1019stallion1988qy7.jpg http://img458.imageshack.us/img458/382/00gta1stallion1989fordmustangc.jpg http://img105.imageshack.us/img105/218/00gta1stallionvc8oooar2.jpg http://img231.imageshack.us/img231/1567/saguide1019stallionamk8.jpg http://en.wikipedia.org/wiki/Ford_Mustang_(third_generation)#1987.E2.80.931993 The Ford Mustang LX rear side windows have been covered with vinyl so the front side edge is above the back of the doors. The rear side window dividers are slid forward to make little nearly triangular rectangular front side windows except the dividers are vertical. The back windows look like those on the Mus- tang convertible. A 1992 Ford Mustang LX is shown below. http://img212.imageshack.us/img212/9839/00gta1stallion1992fordmustangl.jpg http://img107.imageshack.us/img107/3366/saguide1019stallionbuj7.jpg http://img231.imageshack.us/img231/2600/saguide1019stallioncum0.jpg It has a back bumper and brake lights like a simplified version of those on an early 1970's Oldsmobile 442/"Vice City" Stallion. It's as though compressing the "Vice City" Stallion to make the "San Andreas" Stallion made the brake lights bigger, like those on the back of a later Oldsmobile. Thanks to Prodi- gital at GTA Forums for the 1970 Oldsmobile 442 brake lights tip. A 1972 Olds- mobile 442, a 1981 Oldsmobile Delta 88, and the backs of the "Vice City" and "San Andreas" Stallions, are shown at the 1st four links below. http://img215.imageshack.us/img215/4324/00gta1stallion1972oldsmobile44.jpg http://img511.imageshack.us/img511/6441/00gta1stallion1981oldsmobilede.jpg http://img515.imageshack.us/img515/702/00gta1stallionvc11adw3.jpg http://img152.imageshack.us/img152/976/00gta1stallionbackturning8lv.jpg http://en.wikipedia.org/wiki/Oldsmobile_442#1970 http://en.wikipedia.org/wiki/Oldsmobile_88#1977.E2.80.931985 If I had to simplify all that, I'd say it looks like a Mustang with a modified cab, rounded back end, and squared off wheel wells, with some Oldsmobile stuff on the ends. http://img225.imageshack.us/img225/4039/00gta1stallionpacker009az.jpg http://img225.imageshack.us/img225/9537/00gta1stallionpacker36ob.jpg http://img225.imageshack.us/img225/7523/00gta1stallionpacker43ax.jpg Stretch Cadillac limousine and Lincoln Town Car (another Ladillac or Cadin- coln) stretch limousine--possibly some Ford Mercury limos thrown in for good measure It's not the same as the "Vice City" Stretch. Most, not all, limousines are customizations of cars by Cadillac or Lincoln. Some features are better indications of the customizer than of the original car. Add the fact that Rockstar sometimes makes a vehicle out of a blend of two or more, and identifying the original car could get tricky. I mainly used photo- graphs of Cadillac and Lincoln Town Car limousines to identify a few things about the Stretch. http://en.wikipedia.org/wiki/Limousine http://en.wikipedia.org/wiki/Cadillac_Fleetwood http://en.wikipedia.org/wiki/Lincoln_Town_Car Front bumper: the 1989 Lincoln Town Car limo front bumper goes straight across like the one on the Stretch, but the bumpers should wrap around the sides like the ones on the Ford Mercury limo given a few paragraphs below. The two verti- cal pieces that are on the bumper in front of the grill should be removed, too. http://img220.imageshack.us/img220/8195/00gta1stretch1989lincolntownca.jpg Grill: Lincoln Town Car grill made as big as the grill of a 1993 Cadillac Fleetwood limo. http://img217.imageshack.us/img217/5244/00gta1stretch1992lincolntownca.jpg http://img210.imageshack.us/img210/1856/00gta1stretch1993cadillacfleet.jpg Back end, brake lights, bumper, and rear window: 1986 Cadillac DeVille without the little horizontal reflector strip (?) just above the bumper. It's the same as on the "Vice City" Stretch. http://img475.imageshack.us/img475/6914/00gta1stretchvc1986cadillacdev.jpg http://img74.imageshack.us/img74/867/00gta1stretch1986cadillacbacka.jpg Wheel wells: 1992 Cadillac Deville (rectangular with rounded corners) and other Cadillacs. At the link below, a regular Deville is shown. I'd like to see how good a match the limo version is, but I didn't find one the last time I checked the Internet. http://img213.imageshack.us/img213/4083/00gta1stretch1992cadillacdevil.jpg Another good match for the wheel wells is the Ford Mercury limo (year?) shown at the link below. The black line on the sides, and wrap around bumpers, are similar, too. Unfortunately, this is the only picture of it I found the last time I checked the Internet. http://img207.imageshack.us/img207/7069/00gta1stretchyearfordmercuryli.jpg http://en.wikipedia.org/wiki/Mercury_%28automobile%29 http://img368.imageshack.us/img368/1017/00gta1stretch1a5vo.jpg http://img368.imageshack.us/img368/8760/00gta1stretch2a8lp.jpg http://img368.imageshack.us/img368/344/00gta1stretch3a0dy.jpg http://img185.imageshack.us/img185/9774/00gta1stretch4a6fv.jpg http://img368.imageshack.us/img368/1083/00gta1stretch5a0fj.jpg http://img368.imageshack.us/img368/1031/00gta1stretch6a9md.jpg Walton Chevrolet 1st Series 1955 model 3014 with the cab of a Chevrolet 2nd Series 3100 "Task Force" pickup '55 and a wooden cargo bed. http://www.pickuptruck.com/html/history/chev_segment6.html http://en.wikipedia.org/wiki/Chevrolet_Advance_Design http://en.wikipedia.org/wiki/Chevrolet_Task_Force http://img47.imageshack.us/img47/1135/00gta1walton18ny.jpg http://img47.imageshack.us/img47/7433/00gta1walton25il.jpg http://img113.imageshack.us/img113/2518/00gta1walton38rk.jpg http://img47.imageshack.us/img47/2589/00gta1walton44qd.jpg ******** Land vehicles http://img49.imageshack.us/img49/5015/00gta1austinhealeysprite19606d.jpg The car shown at the link above is a 1960 Austin Healey Sprite. Isn't it cute? Imagine it with hydraulics bouncing along to some tunes. http://en.wikipedia.org/wiki/Austin-Healey_Sprite Thanks to the GTA Forums > GTA San Andreas > General Discussion > Real Car Names list by nekkidhillbilly for the ones marked with an asterisk. http://gtaforums.com/topic/157661-real-car-names/ I thank FORDSUCK for the ones marked with two asterisks. FORDSUCK's "Real Life Car List" can be found at: http://www.ign.com/faqs/2005/grand-theft-auto-san-andreas-real-life-car- list-574107 I thank PRB051 for the ones marked with three asterisks. PRB051's "Real Car Names List/FAQ" can be found at: http://www.ign.com/faqs/2004/grand-theft-auto-san-andreas-real-car-names- listfaq-565990 Admiral 1976-1985 Mercedes Benz E-Class (W123) http://img57.imageshack.us/img57/7538/00gta1mercedesbenzw123300dturb.png http://en.wikipedia.org/wiki/Mercedes-Benz_W123 http://img134.imageshack.us/img134/1111/00gta1admiral17bq.jpg http://img134.imageshack.us/img134/4782/00gta1admiral25ep.jpg http://img134.imageshack.us/img134/2848/00gta1admiral39dk.jpg Alpha 1991-1996 Dodge Stealth* http://www.youtube.com/watch?v=HLuVuryme6M http://en.wikipedia.org/wiki/Mitsubishi_GTO http://img228.imageshack.us/img228/6476/00gta1alpha17ly.jpg http://img110.imageshack.us/img110/5325/00gta1alpha26ph.jpg http://img110.imageshack.us/img110/1248/00gta1alpha39zv.jpg Ambulance 1992 Ford E350 type 3 Ambulance (cube style), a newer model of the kind found in "Vice City." It's used for the Paramedic mission, III.25. If C.J.'s Health isn't at the maximum level, the 1st time C.J. gets into an Ambu- lance, he gets a little Health. http://img443.imageshack.us/img443/7148/saguide1072ambulancehd3.jpg http://en.wikipedia.org/wiki/Ford_E-Series#Fourth_generation_.281992.E2.80. 93present.29 http://img132.imageshack.us/img132/7906/00gta1ambulance1a5mh.jpg http://img132.imageshack.us/img132/7961/00gta1ambulance2a3cw.jpg http://img54.imageshack.us/img54/594/00gta1ambulance3a3pq.jpg http://img132.imageshack.us/img132/3884/00gta1ambulance4a1vl.jpg http://img132.imageshack.us/img132/7238/00gta1ambulance5a3qb.jpg BF Injection A Volkswagen Beetle-based, or similar, fiberglass, street reg- istered beach buggy. It's shaped like the VW dune buggy Elvis Presley drives in the opening credits of the 1968 movie "Live a Little, Love a Little." http://www.youtube.com/watch?v=X6m5KM4Zl64 http://en.wikipedia.org/wiki/Live_a_Little,_Love_a_Little Thanks to pdescobar at GTA Forums for seeing the reference in the name to the phrase "hot beef injection," which is used as a reference to hot dogs in the TV cartoon show "The Simpsons," 1989-present, and is also used as a euphemism. http://www.youtube.com/watch?v=kMFSI4AjjJQ http://www.manxclub.com/ http://en.wikipedia.org/wiki/Dune_buggy http://www.urbandictionary.com/define.php?term=hot+beef+injection http://img161.imageshack.us/img161/1668/00gta1bfinject12yl.jpg http://img54.imageshack.us/img54/8541/00gta1bfinject24tq.jpg http://img54.imageshack.us/img54/8606/00gta1bfinject36wu.jpg http://img161.imageshack.us/img161/2629/00gta1bfinject44kf.jpg http://img54.imageshack.us/img54/8264/00gta1bfinject59ba.jpg BF-400 Honda VFR 400 The BF-400 may or may not have a windshield but always has two separate round headlights. A "B" may have been added to the "F" of "VFR" to refer to the same thing as the "BF" in the listing above. http://img388.imageshack.us/img388/4008/00gta1hondavfr40019921nw.jpg http://img56.imageshack.us/img56/7773/00gta1hondavfr40019913ry.jpg http://img56.imageshack.us/img56/2489/00gta1hondavfr4001991too0rx.jpg http://dot.com.ph/uncle/vfrhist.html http://en.wikipedia.org/wiki/Honda_VFR400 http://img125.imageshack.us/img125/5708/00gta1bf40013lp.jpg http://img220.imageshack.us/img220/7339/00gta1bf40026jh.jpg http://img354.imageshack.us/img354/9756/00gta1fcr9007h5vw.jpg http://img159.imageshack.us/img159/2782/00gta1bf40066gf.jpg http://img220.imageshack.us/img220/2734/00gta1bf40036wz.jpg http://img220.imageshack.us/img220/2496/00gta1bf40041rd.jpg BMX Schwinn (?) BMX (BMX stands for Bicycle Moto-cross(X)) http://www.youtube.com/watch?v=9ajjGkxEJVM http://en.wikipedia.org/wiki/BMX_bike http://img99.imageshack.us/img99/8683/00gta1bmx01wv.jpg http://img455.imageshack.us/img455/8694/00gta1bmx19gl.jpg http://img455.imageshack.us/img455/328/00gta1bmx2a9zk.jpg http://img99.imageshack.us/img99/4025/00gta1bmx3a7kq.jpg http://img455.imageshack.us/img455/3653/00gta1bmx4a3ax.jpg http://img455.imageshack.us/img455/1795/00gta1bmx54hj.jpg http://img99.imageshack.us/img99/6822/00gta1bmx6a7os.jpg http://img99.imageshack.us/img99/8421/00gta1bmx8a5hy.jpg Baggage 1985 Equitech M40 baggage tractor is close. (As with the same vehi- cle of "Vice City," an Equitech for another year is possibly the match, but I couldn't find it. Some models by other companies are nearly matches, too.) http://en.wikipedia.org/wiki/Ground_support_equipment#Tugs_and_tractors http://img518.imageshack.us/img518/9867/00gta1baggage11kv.jpg http://img518.imageshack.us/img518/2184/00gta1baggage26hi.jpg http://img515.imageshack.us/img515/2333/00gta1baggage37tu.jpg http://img518.imageshack.us/img518/8178/00gta1baggage40ao.jpg http://img518.imageshack.us/img518/9853/00gta1baggage59sj.jpg http://img515.imageshack.us/img515/4350/00gta1baggage69kd.jpg http://img515.imageshack.us/img515/2127/00gta1baggage73kq.jpg http://img515.imageshack.us/img515/1778/00gta1baggage84wy.jpg http://img515.imageshack.us/img515/9781/00gta1baggage95ty.jpg Bandito It's a VW pipe frame dune buggy, sometimes called a sand rail. Gor- don Freeman drives one in the game "Half Life 2," 2004, which is also referred to with the crowbar in Area 69. http://www.youtube.com/watch?v=a7uiu6nQKVY http://en.wikipedia.org/wiki/Sandrail http://pc.gamespy.com/pc/half-life-2/566212p2.html http://img496.imageshack.us/img496/1063/00gta1banditosandrail32cm.jpg http://img494.imageshack.us/img494/5684/00gta1banditoaskclksandrail7cv.jpg http://img202.imageshack.us/img202/7743/00gta1banditoz400lesandrailpho.jpg http://img142.imageshack.us/img142/2158/00gta1bandito16sw.jpg http://img142.imageshack.us/img142/6715/00gta1bandito26ng.jpg http://img142.imageshack.us/img142/7006/00gta1bandito39xa.jpg http://img103.imageshack.us/img103/6964/00gta1bandito45zp.jpg http://img103.imageshack.us/img103/3199/00gta1bandito55dh.jpg http://img142.imageshack.us/img142/7969/00gta1bandito61rt.jpg http://img142.imageshack.us/img142/9209/00gta1bandito72bf.jpg http://img126.imageshack.us/img126/6383/00gta1bandito80yi.jpg http://img142.imageshack.us/img142/205/00gta1bandito90po.jpg Banshee 1992 Dodge Viper*** with variations mainly to the front and back ends http://www.youtube.com/watch?v=tMp_o9-0I_g http://www.carpictures.com/vehicle/01HMG124758212/Dodge-Viper-RT-10-14-Mule- red-1992 http://en.wikipedia.org/wiki/Dodge_Viper#Phase_I_SR_.281992-1995.29 I'll add that the brake lights look more like those on the 1995 model shown at the next link. http://img135.imageshack.us/img135/2775/saguide1124banshee95vippr9.jpg http://img137.imageshack.us/img137/8426/00gta1banshee18nl.jpg http://img137.imageshack.us/img137/2588/00gta1banshee23eo.jpg http://img137.imageshack.us/img137/4869/00gta1banshee39dk.jpg http://img83.imageshack.us/img83/3667/00gta1banshee43zg.jpg Barracks M923 U.S. military transport truck. http://www.globalsecurity.org/military/systems/ground/m923.htm http://img83.imageshack.us/img83/3021/00gta1barracksvc17tc.jpg http://img83.imageshack.us/img83/4505/00gta1barracks17an.jpg http://img137.imageshack.us/img137/9655/00gta1barracks28qm.jpg http://img137.imageshack.us/img137/2591/00gta1barracks33cm.jpg http://img137.imageshack.us/img137/6946/00gta1barracks47vu.jpg http://img80.imageshack.us/img80/5808/00gta1barracksiii11kg.jpg http://img80.imageshack.us/img80/9362/00gta1barracksiii21uf.jpg http://img80.imageshack.us/img80/9809/00gta1barracksiii36ce.jpg http://img80.imageshack.us/img80/1254/00gta1barracksiii40ur.jpg http://img137.imageshack.us/img137/9118/00gta1barracksiii55fa.jpg http://img19.imageshack.us/img19/5057/00gta1barracksiii68aa.jpg Benson 1984-1986 Ford F-series truck used as a 14' (?) U-Haul moving van. U- Haul attaches prefabricated truck boxes to Ford and GMC trucks. A 1986 Ford F250 (7th generation) and a 1987-1991 (?) Ford F250 (8th genera- tion), which is a later model but which is shown in use as a U-Haul truck, are at the next two links. http://img525.imageshack.us/img525/9725/saguide1141benson11986fyg9.jpg http://img525.imageshack.us/img525/6535/saguide1141benson2uhaulrl9.jpg http://en.wikipedia.org/wiki/Ford_F-Series_seventh_generation http://www.uhaul.com/trucks/ http://en.wikipedia.org/wiki/U-Haul http://img527.imageshack.us/img527/3010/saguide1142bensonik8.jpg http://img147.imageshack.us/img147/1796/saguide1143bensondh8.jpg http://img147.imageshack.us/img147/8373/saguide1144bensonya4.jpg http://img147.imageshack.us/img147/4615/saguide1145bensonlz9.jpg http://img119.imageshack.us/img119/1613/saguide1146bensonjh0.jpg Berkley's RC Van 1971-1974 Honda Life with some minor design changes The windows should be a bit smaller, but it's the best match for the body size and shape I've seen. The 1986 GMC Vandura and Dodge Ram van or B series van are too fat, etc., to be matches, but the headlights look like those on one of the Dodge vans. Berkley's RC van is little--he only has nine model kit boxes in the back. The "San Andreas" Pony, and the "Vice City" Top Fun van and Pony, are the same. A 1972 and 1971-1974 (year?) Honda Life, and a 1985 Dodge 3500, are shown be- low. http://img90.imageshack.us/img90/987/00gta1berkleys1972hondalife4cj.gif http://img90.imageshack.us/img90/9726/00gta1berkleyshondalifestepvan.jpg http://img90.imageshack.us/img90/3262/00gta1berkleyshondaliferear7my.jpg http://en.wikipedia.org/wiki/Honda_Life http://img99.imageshack.us/img99/6182/00gta1berkleys1985dodgeb3500ra.jpg http://en.wikipedia.org/wiki/Dodge_B_Series http://en.wikipedia.org/wiki/Dodge_Ram_Van#Second_generation http://img375.imageshack.us/img375/5838/00gta1berkleysrcvan16me.jpg http://img375.imageshack.us/img375/513/00gta1berkleysrcvan22cz.jpg http://img375.imageshack.us/img375/8256/00gta1berkleysrcvan34ra.jpg Bike See the section above on Hybrids. Blade See the section above on Hybrids. Blista 1983-1987 Honda CR-X with a front bumper guard. http://en.wikipedia.org/wiki/Honda_CR-X#First_generation http://img99.imageshack.us/img99/1299/00gta1blista18zj.jpg http://img99.imageshack.us/img99/4350/00gta1blista21az.jpg http://img455.imageshack.us/img455/8121/00gta1blista35cf.jpg Bloodring Banger It's a Glendale customized for demolition derby. The de- scription of a Glendale is in the Hybrids section above. http://en.wikipedia.org/wiki/Demolition_derby http://img137.imageshack.us/img137/839/00gta1bloodring18sg.jpg http://img137.imageshack.us/img137/6035/00gta1bloodring21ck.jpg http://img137.imageshack.us/img137/369/00gta1bloodring35sc.jpg http://img137.imageshack.us/img137/7991/00gta1bloodring42ny.jpg Bobcat 1982-1988 Ford Ranger (the models of the last couple of those years have a similar horizontal black band on the bumpers) with rounder wheel wells, like those on a Chevrolet S-10 pickup truck A 1988 Ford Ranger is shown at the 1st link below. http://img150.imageshack.us/img150/5402/00gta1bobcat1988fordranger9we.jpg http://en.wikipedia.org/wiki/Ford_Ranger http://en.wikipedia.org/wiki/Chevrolet_S-10 http://img132.imageshack.us/img132/7835/00gta1bobcat1a6qd.jpg http://img132.imageshack.us/img132/4262/00gta1bobcat2a2yx.jpg http://img54.imageshack.us/img54/6071/00gta1bobcat3a9rg.jpg http://img54.imageshack.us/img54/9153/00gta1bobcat4a3zs.jpg http://img54.imageshack.us/img54/4614/00gta1bobcat5a8fp.jpg http://img54.imageshack.us/img54/1097/00gta1bobcat6a4mm.jpg http://img356.imageshack.us/img356/6265/00gta1bobcat7a2hg.jpg http://img54.imageshack.us/img54/2424/00gta1bobcat8a8gn.jpg http://img356.imageshack.us/img356/416/00gta1bobcat9a3pb.jpg http://img54.imageshack.us/img54/5734/00gta1bobcat10a6sd.jpg http://img100.imageshack.us/img100/1975/00gta1bobcat11a7ti.jpg Boxville 1988 (range of years?) Chevrolet Step Van P-30 except the roof slants down a bit from back to front over the cab (a little bigger than a Mr. Whoopee van). http://img476.imageshack.us/img476/2166/00gta1chevstepvanp304mh.jpg http://en.wikipedia.org/wiki/Multi-stop_truck http://img57.imageshack.us/img57/3277/00gta1boxville2a6ef.jpg http://img57.imageshack.us/img57/9995/00gta1boxville41pe.jpg http://img143.imageshack.us/img143/6520/00gta1boxville68am.jpg Bravura 1985 Oldsmobile Calais* (with a different slant of the rear window) If C.J. stands on the roof, his feet go though it and into the cabin. http://www.youtube.com/watch?v=NgnyrLjH_pI http://en.wikipedia.org/wiki/Oldsmobile_Cutlass_Calais http://img57.imageshack.us/img57/8400/00gta1bravura14np.jpg http://img57.imageshack.us/img57/6931/00gta1bravura26dl.jpg http://img143.imageshack.us/img143/1308/00gta1bravura33lu.jpg Broadway 1947 Cadillac Series 62 convertible with a shorter top bar on the grill, some of the features stripped off, and the rear wheels uncovered. http://www.youtube.com/watch?v=OYAUImxyTGQ http://img524.imageshack.us/img524/9923/00gta1broadway1947cadillacseri.jpg http://img59.imageshack.us/img59/8206/00gta1broadway106pn.jpg http://img59.imageshack.us/img59/5064/00gta1broadway92vg.jpg http://www.imcdb.org/vehicle_9899-Cadillac-Series-62-1947.html http://www.100megsfree4.com/cadillac/cad1940/cad47s.htm The back of the back fenders are vertical like they are on a 1941 Cadillac Series 62, and it has brake lights in a variation of the ones on the back of some 1939 Cadillacs. A 1941 Series 62 and a 1939 Cadillac are shown at the 1st two links below. http://en.wikipedia.org/wiki/Image:Cadillac.series62.750pix.jpg http://img61.imageshack.us/img61/1906/00gta1broadway1939cadillac1ad.jpg http://img484.imageshack.us/img484/9938/00gta1broadway100qq.jpg http://img143.imageshack.us/img143/7963/00gta1broadway9a8jc.jpg C.J. can use any Broadway for the Pimping mission, III.22. One Broadway is parked by a gas station in the NE area of the block of the Idlewood 24/7. Thanks to GTA_Phreak for the tip that starting and cancelling the Pimping mis- sion gives the Broadway 200% Health--the extra endurance is gone after the car is saved in a garage, but it's easy to start and stop the mission anytime. The Broadway is also the vehicle represented over Michelle's garage door. http://img409.imageshack.us/img409/7172/00gta1broadway17oh.jpg http://img93.imageshack.us/img93/1299/00gta1broadway3a0ic.jpg http://img409.imageshack.us/img409/9296/00gta1broadway49nn.jpg http://img409.imageshack.us/img409/1387/00gta1broadway5a0oz.jpg http://img93.imageshack.us/img93/7315/00gta1broadway6a7zr.jpg http://img409.imageshack.us/img409/5566/00gta1broadway8a6ov.jpg Brown Streak Amtrak F40PH made by General Motors Electro-Motive Division since 1976. The Brown Streak and the Freight can be used for the Freight Train mission, VII.12. http://users.sisna.com/jimbobnay/CCCanyon84/AmtkCZ_2.JPG http://en.wikipedia.org/wiki/EMD_F40PH http://en.wikipedia.org/wiki/Electro-Motive_Diesel http://img93.imageshack.us/img93/7694/00gta1brownstr12nj.jpg http://img93.imageshack.us/img93/6804/00gta1brownstr23dj.jpg http://img460.imageshack.us/img460/6748/00gta1brownstr39vd.jpg http://img93.imageshack.us/img93/7051/00gta1brownstr48wi.jpg http://img93.imageshack.us/img93/1796/00gta1brownstr58yn.jpg http://img158.imageshack.us/img158/9857/00gta1brownstr63kb.jpg http://img19.imageshack.us/img19/4238/00gta1brownstr74bv.jpg http://img158.imageshack.us/img158/2529/00gta1brownstr89vt.jpg http://img158.imageshack.us/img158/8962/00gta1brownstr91lr.jpg http://img439.imageshack.us/img439/64/00gta1brownstr105lq.jpg Buccaneer Chevrolet Monte Carlo** of the 1970-1972 1st generation with the roof squared off a bit at the back of the top, the back window squared off and a little smaller, and the rear side window dividers changed to slant forward from bottom to top. The models for 1970, 1971, and 1972 are shown at the links below. http://img480.imageshack.us/img480/3083/00gta1buccaneer1970chevmonteca.jpg http://img382.imageshack.us/img382/6809/00gta1buccaneer1971chevmonteca.jpg http://img382.imageshack.us/img382/7223/00gta1buccaneer1972chevmonteca.jpg http://en.wikipedia.org/wiki/Chevrolet_Monte_Carlo#First_generation http://img250.imageshack.us/img250/9762/00gta1buccaneer1a0aq.jpg http://img306.imageshack.us/img306/6312/00gta1buccaneer2a8tj.jpg http://img404.imageshack.us/img404/6788/00gta1buccaneer3a2xe.jpg http://img339.imageshack.us/img339/8058/00gta1buccaneer4a8mq.jpg Buffalo See the section above on Hybrids. Bullet 2005-2007 Ford GT** supercar with a smaller hood vent. It's based on the GT40's of the mid and late 1960's. Of those GT40's, I think it most resem- bles an MkII with the angles smoothed out and a few design simplifications--a 1966 model is shown at the next link. http://img259.imageshack.us/img259/2950/saguide1216bullet11966fho3.jpg http://en.wikipedia.org/wiki/Ford_GT http://en.wikipedia.org/wiki/Ford_GT40 http://img439.imageshack.us/img439/5844/00gta1bullet19fp.jpg http://img439.imageshack.us/img439/5349/00gta1bullet2a4bq.jpg http://img439.imageshack.us/img439/7006/00gta1bullet33mz.jpg http://img158.imageshack.us/img158/2247/00gta1bullet42ze.jpg http://img158.imageshack.us/img158/5466/00gta1bullet56bt.jpg http://img158.imageshack.us/img158/6364/00gta1bullet60uu.jpg Burrito 1981-1992 Dodge Ram Van except the fenders flare out a bit and the flare of the front fenders continues around the bottom of the front a bit simi- lar to Pimp Daddy Snapp's customization of a 1987 model It looks like the "Vice City" Burrito. Three 1983 models, one from 1985, the front of Snapp's 1987 cus- tomization, and a 1992 model are shown at the links below. http://img96.imageshack.us/img96/9814/00gta1burritovc1983dodramvan2ga5.jpg http://img245.imageshack.us/img245/8387/00gta1burritovc1983dodramvanfl3.jpg http://www.imcdb.org/vehicle_10091-Dodge-Ram+Van-1983.html http://img245.imageshack.us/img245/2725/00gta1burritovc1985dodramvanhh5.jpg http://img241.imageshack.us/img241/7715/00gta1burritovcdodramvan87custmf1.jpg http://www.cardomain.com/ride/478459/1992-dodge-ram-van-150/ http://en.wikipedia.org/wiki/Dodge_Ram_Van As Mxyzptlk showed with some funny videos at GTA Forums, get a black version of this van if you want to give C.J. a Mohawk and beard, etc., and have him pre- tend to be Mr. T--Lawrence Tero--of the 1983-1987 TV series "The A-Team." It comes close to looking like the 1983 GMC G-15 of the show. http://en.wikipedia.org/wiki/The_A-Team http://www.classictvcars.com/gmc-van.php I changed the subtitles for a couple of the screenshots because the walk- through sites aren't M-rated. http://img69.imageshack.us/img69/8898/00gta1burrito11el.jpg http://img138.imageshack.us/img138/5781/00gta1burrito2c0oj.jpg http://img138.imageshack.us/img138/7429/00gta1burrito3c1vx.jpg http://img138.imageshack.us/img138/659/00gta1burrito47sj.jpg Bus Similar to a mid-1980's-1992 Greyhound MC8 or MC9, or a 1992 MC-12, Stan- dard Coach but with wheel wells that are more squared-off. A couple of 1978 MCI MC-8's, a 1981 MCI MC-9, and an early 1990's MCI MC-12 are shown below. http://img487.imageshack.us/img487/927/00gta1busmcimc819786yn.jpg http://img48.imageshack.us/img48/6614/00gta1busmcimc81978too3cj.jpg http://img486.imageshack.us/img486/7894/00gta1bus1981mcimc90av.jpg http://img131.imageshack.us/img131/2095/00gta1busmcimc12early1990s6af.jpg http://en.wikipedia.org/wiki/Greyhound_Lines http://en.wikipedia.org/wiki/Motor_Coach_Industries#MC_series_.281958.E2.80. 931998.29 http://img477.imageshack.us/img477/8938/00gta1bus11tr.jpg http://img477.imageshack.us/img477/5992/00gta1bus21ot.jpg http://img477.imageshack.us/img477/2274/00gta1bus31yw.jpg Colin Attle wrote to me (and thanks again for all his help!) to remind me that the word "canny" (displayed with a drawing of a Scottish thistle), besides pos- sibly referring to "cannibis," as many of us thought, also means "shrewd, cau- tious, or crafty." http://www.firstfoot.com/dictionary/c.html http://en.wikipedia.org/wiki/Cannabis Cabbie 1956-1982 Checker Cab The Cabbie and the Taxi can be used for the Taxi Driver mission, III.9. The 1st time C.J. enters a Taxi or Cabbie he gets $12 (as Tommy did in "Vice City"). http://en.wikipedia.org/wiki/Checker_Taxi http://img210.imageshack.us/img210/1766/00gta1cabbiedccab4bp.jpg http://img158.imageshack.us/img158/8018/00gta1cabbie16zd.jpg http://img477.imageshack.us/img477/8536/00gta1cabbie28jk.jpg http://img158.imageshack.us/img158/5076/00gta1cabbie36xc.jpg Caddy: Golf cart/car/buggy. A Western 400 is similar--a more squared-off ear- lier version than the recent model at the next link might match. http://lidomotorsusa.com/ http://en.wikipedia.org/wiki/Golf_cart http://img69.imageshack.us/img69/6247/00gta1caddy12op.jpg http://img69.imageshack.us/img69/5526/00gta1caddy22yb.jpg http://img138.imageshack.us/img138/7449/00gta1caddy35oe.jpg Cadrona 1988-1994 Chevrolet Cavalier** with the back side windows of the Chevy Cavalier Coupe. Thanks to FORDSUCK, and KnockOut at GTA Forums, for the Chevy Cavalier scoop. (I did the Coupe part.) http://en.wikipedia.org/wiki/Chevrolet_Cavalier#Second_generation_.281988. E2.80.931994.29 http://img477.imageshack.us/img477/2466/00gta1cadrona16oa.jpg http://img477.imageshack.us/img477/7586/00gta1cadrona26cg.jpg http://img158.imageshack.us/img158/1402/00gta1cadrona32hc.jpg Camper 1963-1966 Volkswagen Type 2 T1c 11 window Camper, aka a VW-Bus, Bully, or Kombi (as in the 1982 Men At Work song "Down Under": "Travelling in a fried- out Kombi ..."). The Truth's model is custom painted. http://www.hubcapcafe.com/ocs/pages01/vbus6601.htm http://en.wikipedia.org/wiki/Volkswagen_Type_2 http://img438.imageshack.us/img438/5723/00gta1camper13cp.jpg http://img438.imageshack.us/img438/6113/00gta1camper26bx.jpg http://img438.imageshack.us/img438/619/00gta1camper32zs.jpg http://media.gta-series.com/images/sanandreas/vehicles/van/camper.jpg Cement Truck 1986?-1991 Ford L8000 or 9000 Concrete Mixer The wide rectangu- lar arc-shaped grill of the Ford is similar but should be widest at the base instead of the middle, and the Ford headlights should project from the front of the fenders a bit instead of being recessed into them. The L of the Ford L series is more common than the LT or LTS, which look similar. The 1st link is for a 1986 (L?) 9000, the 2nd is a 1990 L8000, and the 3rd is a 1988 LT8000. http://img472.imageshack.us/img472/8527/00gta1cementford900019864ln.jpg http://img207.imageshack.us/img207/6750/00gta1fordl8000cementmixer1990.jpg http://img207.imageshack.us/img207/3083/00gta1fordlt8000cementmixer198.jpg http://en.wikipedia.org/wiki/Ford_L-Series http://img81.imageshack.us/img81/8765/00gta1cement11dp.jpg http://img438.imageshack.us/img438/7093/00gta1cement23zs.jpg http://img81.imageshack.us/img81/2061/00gta1cement32cd.jpg http://img204.imageshack.us/img204/7131/00gta1cement49zo.jpg http://img438.imageshack.us/img438/2439/00gta1cement53tn.jpg Cheetah 1991-1992 Ferrari 512TR, the 1991 update of the Testarossa. ("Ferrari" means "red head.") http://www.youtube.com/watch?v=uhbR2AnjiH0 http://en.wikipedia.org/wiki/Ferrari_Testarossa#Testarossa http://img80.imageshack.us/img80/3130/00gta1cheetah13sl.jpg http://img80.imageshack.us/img80/4528/00gta1cheetah28ed.jpg http://img80.imageshack.us/img80/3595/00gta1cheetah34jw.jpg http://img80.imageshack.us/img80/1200/00gta1cheetah41fk.jpg http://img80.imageshack.us/img80/5671/00gta1cheetah56nv.jpg http://img80.imageshack.us/img80/50/00gta1cheetah62tn.jpg http://img137.imageshack.us/img137/2792/00gta1cheetah75rr.jpg Clover 1969-1972 Oldmobile Cutlass with the rounded wheel wells of the early part of that period and the brake lights changed to horizontal ones. (A 1968 Oldsmobile 442 had horizontal brake lights but they were thinner.) Thanks to DazzaJay. Two 1969 models and one 1971 model are shown below. http://img221.imageshack.us/img221/6046/saguide1280clover69oldsjk3.jpg http://img221.imageshack.us/img221/1981/saguide1280clover69oldssm7.jpg http://img120.imageshack.us/img120/8804/saguide1280clover71oldsay7.jpg http://en.wikipedia.org/wiki/Image:Oldsmobile_Cutlass_Convertible.jpg http://en.wikipedia.org/wiki/Oldsmobile_Cutlass#Third_generation_.28 intermediate.29_1968.E2.80.931972 http://img69.imageshack.us/img69/15/00gta1clover15jx.jpg http://img138.imageshack.us/img138/8444/00gta1clover2a7tb.jpg http://img69.imageshack.us/img69/3065/00gta1clover31yg.jpg Club Volkswagen Golf GTI Mk1 or Citi Golf. (Thanks to FORDSUCK for the Volkswagen Golf tip.) The brake lights and rear window of the Club look more like those on early 1990's Golfs. The Volkswagen may have two pairs of head- lights like the Club except the Club has the larger of the two pairs of head- lights as the inside pair. The body of the Club is more squared off. A 1992 Golf GTI is at the next two links. http://img407.imageshack.us/img407/9747/saguide1283club1golfgtiae8.jpg http://img407.imageshack.us/img407/3433/saguide1283club2golfgtilo9.jpg http://en.wikipedia.org/wiki/Volkswagen_Golf http://en.wikipedia.org/wiki/Volkswagen_Citi_Golf http://img155.imageshack.us/img155/2056/00gta1club19nf.jpg http://img155.imageshack.us/img155/9799/00gta1club25df.jpg http://img141.imageshack.us/img141/3273/00gta1club39on.jpg http://img155.imageshack.us/img155/9425/00gta1club42ix.jpg http://img155.imageshack.us/img155/3493/00gta1club52ae.jpg http://img157.imageshack.us/img157/213/00gta1club66cr.jpg Coach Mid-1980's (range of years?) Greyhound MCI MC9 with a cap built onto the front of the roof to show destination (see the Motor Coach Industries arti- cle below), MCI C3 European Style Coach (see the richfieldbus article below--I think it refers to the 102C3), and some models of MCI 102A3, 102C3, 102D3, or 102DL3. Thanks to robin24k at GTA Forums for the tip about adding the 102DL3. A 1982 MCI MC9, 1986 MCI 102A3, (year?) MCI 102C3, and a mid-1990's MCI 102D3 are shown below. http://img475.imageshack.us/img475/708/00gta1coach1982mcimc91vd.jpg http://img131.imageshack.us/img131/1441/00gta1coach1986mci102a31nj.jpg http://img460.imageshack.us/img460/5230/00gta1coachmci102c3year4pw.jpg http://img208.imageshack.us/img208/8504/00gta1coachmid1990smci102d30sj.jpg http://en.wikipedia.org/wiki/Greyhound_Lines http://en.wikipedia.org/wiki/Motor_Coach_Industries#MC_series_.281958-1998.29 http://img69.imageshack.us/img69/343/00gta1coach18rm.jpg http://img138.imageshack.us/img138/7143/00gta1coach24mt.jpg http://img138.imageshack.us/img138/6561/00gta1coach30cu.jpg http://img138.imageshack.us/img138/1450/00gta1coach47uo.jpg Combine Harvester A combine with a straw chopper attached to the front. Some of the John Deere combines I saw are the most similar to the GTA one in shape. Many of them have a cab with a yellow roof like the GTA one, too. A 1982 John Deere 7720, a 7720 I don't have a model year for, a 1983 John Deere 8820, and a 1984 8820 are shown at the links below. http://img112.imageshack.us/img112/2861/00gta1combine1982johndeere7720.jpg http://img224.imageshack.us/img224/9100/00gta1combinejohndeere77208an.jpg http://img213.imageshack.us/img213/4187/00gta1combine1983johndeere8820.jpg http://img213.imageshack.us/img213/894/00gta1combine1984johndeere8820.jpg Aside from the cab, the GTA combine is mainly gray-red. The closest matches in color I found so far are bright red Massey Ferguson and Case International combines like the ones shown at the web addresses below. http://img213.imageshack.us/img213/5025/00gta1combine1978masseyferguso.jpg http://img213.imageshack.us/img213/7382/00gta1combine1980masseyferguso.jpg http://www.toytractorshow.com/caseinternational_axial-flow_combines.htm http://en.wikipedia.org/wiki/Combine_harvester All the real ones I saw were different in having thicker front, and usually thicker back, wheels. http://img82.imageshack.us/img82/963/00gta1combine15nc.jpg http://img82.imageshack.us/img82/2594/00gta1combine24qi.jpg http://img85.imageshack.us/img85/1912/00gta1combine30yy.jpg http://img82.imageshack.us/img82/27/00gta1combine48kn.jpg http://img82.imageshack.us/img82/4374/00gta1combine51qb.jpg http://img82.imageshack.us/img82/8739/00gta1combine63ae.jpg http://img85.imageshack.us/img85/6798/00gta1combine76rv.jpg http://img82.imageshack.us/img82/161/00gta1combine80ie.jpg http://img82.imageshack.us/img82/8385/00gta1combine96rz.jpg http://img82.imageshack.us/img82/7932/00gta1combine101wg.jpg http://img85.imageshack.us/img85/9664/00gta1combine116ch.jpg http://img82.imageshack.us/img82/6207/00gta1combine127vo.jpg Comet See the section above on Hybrids. DFT-30 A late 1980's to late 1990's (range of years?) Ford Cargo CF8000 Ford Cargo is a Ford of Europe truck. The "FT" may stand for "Ford Truck." I don't know how you designate the kind with the 3rd window on each side. It's a good match for cab shape, fenders, and side windows. Thanks to Mxyzptlk at GTA For- ums for showing that it's a better match if, like similar Mitsubishi cargo trucks, it's given a horizontal black band below the windshield. The bottom of the band should be the height of the bottom of the front side window. The DFT30 is a six wheel truck that's missing the middle wheel on the left side. The 6x4 Ford Cargo trucks like this I found are 2622, 2626, and 2631. If the DFT30 is thought to look like a 4x4 on the left side, it matches a number of 1980's Ford Cargo 4x4s. The 1987, 1988, 1990, and 1997 models of the Ford Cargo CF8000 are at the next four links. http://img515.imageshack.us/img515/2449/saguide1317dft301987em8.jpg http://img504.imageshack.us/img504/6335/saguide1317dft301988vr0.jpg http://img515.imageshack.us/img515/6413/saguide1317dft301990bm6.jpg http://img504.imageshack.us/img504/997/saguide1317dft301997uf0.jpg http://en.wikipedia.org/wiki/Ford_Cargo http://img459.imageshack.us/img459/9420/00gta1dft3017ex.jpg http://img141.imageshack.us/img141/5827/00gta1dft3028jc.jpg Dozer ? Wheel loader It's called a Dozer, which has tracks like a tank. But, like the Rhino, it has wheels instead, so it's a near match for a number of (late 1980's?) Cater- pillar, Case, Ford, Komatsu, etc., wheel loaders. I haven't found a good match for the fenced platform in front of the cab. I wonder if that's from another vehicle and this is another example for the Hybrids section. http://en.wikipedia.org/wiki/Bulldozer http://img54.imageshack.us/img54/6562/00gta1dozer0a2bz.jpg http://img54.imageshack.us/img54/4551/00gta1dozer1a6dt.jpg http://img100.imageshack.us/img100/9323/00gta1dozer2a0mf.jpg http://img54.imageshack.us/img54/9936/00gta1dozer3a9gh.jpg http://img54.imageshack.us/img54/3350/00gta1dozer4a7nq.jpg http://img54.imageshack.us/img54/7530/00gta1dozer5a3hw.jpg http://img213.imageshack.us/img213/3420/00gta1dozer6a7sm.jpg http://img54.imageshack.us/img54/6357/00gta1dozer7a1ds.jpg http://img54.imageshack.us/img54/4928/00gta1dozer8a7wv.jpg http://img54.imageshack.us/img54/6848/00gta1dozer9a6hs.jpg http://img486.imageshack.us/img486/1935/00gta1dozer10a9qa.jpg http://img486.imageshack.us/img486/9688/00gta1dozer11a5dk.jpg http://img512.imageshack.us/img512/2024/00gta1dozer12a4on.jpg Dumper (Iveco) Astra Rigid Dump Truck, an articulated dump truck. An "artic- ulated" vehicle is built in sections that are hinged or connected in some way to allow flexibility of movement (thanks to my Webster's unabridged). Like the Monster trucks, the Dumper is good for running over other vehicles-- it sends one flying now and then, too. http://img63.imageshack.us/img63/5640/00gta1dumptruck3vh.jpg http://en.wikipedia.org/wiki/Astra_(company)#Dumpers http://en.wikipedia.org/wiki/Articulated_hauler http://img102.imageshack.us/img102/2774/00gta1dumper11dy.jpg http://img369.imageshack.us/img369/606/00gta1dumper25ro.jpg http://img397.imageshack.us/img397/7610/00gta1dumper38bc.jpg http://img369.imageshack.us/img369/1153/00gta1dumper46tx.jpg http://img369.imageshack.us/img369/3768/00gta1dumper54kk.jpg http://img102.imageshack.us/img102/4339/00gta1dumper63ty.jpg http://img369.imageshack.us/img369/5729/00gta1dumper79qb.jpg http://img369.imageshack.us/img369/3963/00gta1dumper80pq.jpg http://img369.imageshack.us/img369/1096/00gta1dumper93of.jpg http://img71.imageshack.us/img71/3295/00gta1dumper106is.jpg http://img369.imageshack.us/img369/9353/00gta1dumper111bk.jpg http://img71.imageshack.us/img71/439/00gta1dumper128go.jpg http://img502.imageshack.us/img502/2079/00gta1dumper148dh.jpg Dune A 1991 Mercedes-Benz AK 4x4 with a flatter front end makes the closest match of the models I saw. It's one of the kinds of trucks that might be used in the Paris-Dakar Rally. The Mercedes-Benz SK is similar but I didn't find a version of it as a 4x4. There are similar trucks by MAN (LE2000, ME2000, TG-A, etc.). http://en.wikipedia.org/wiki/Mercedes-Benz_Axor http://en.wikipedia.org/wiki/Mercedes-Benz_Atego Thanks to k1ngr0b at GTA Forums for the tip that it looked like one of the trucks used in the Dakar. The 1st link shows a 1991 Mercedes-Benz AK 4x4. http://img418.imageshack.us/img418/9189/00gta1mercedesbenzak4x419915jo.jpg http://en.wikipedia.org/wiki/Dakar_Rally http://img85.imageshack.us/img85/7461/00gta1dune19gk.jpg http://img85.imageshack.us/img85/7025/00gta1dune27vz.jpg http://img96.imageshack.us/img96/6743/00gta1dune32uq.jpg http://img85.imageshack.us/img85/9301/00gta1dune41cc.jpg Elegant 1992 Buick Roadmaster*** with the grill upside-down and a vertical bar in the center of it as on a 1992 Buick Roadmaster wagon http://img117.imageshack.us/img117/876/00gta1elegant1992buickroadmast.jpg http://img378.imageshack.us/img378/876/00gta1elegant1992buickroadmast.jpg http://en.wikipedia.org/wiki/Buick_Roadmaster#1991.E2.80.931996 http://img156.imageshack.us/img156/7736/00gta1elegant5b3wi.jpg http://img55.imageshack.us/img55/5101/00gta1elegant10mg.jpg http://img55.imageshack.us/img55/3205/00gta1elegant24lz.jpg http://img55.imageshack.us/img55/7977/00gta1elegant33jm.jpg Elegy 1981--1985 Nissan Skyline DR30*** A 1982 model is shown at the 1st link below. Half-a**ed effort with Microsoft Paint (not my favorite medium) by GTW removed the epithet about Japanese people from the license plate. http://img161.imageshack.us/img161/3364/00gta1elegy1982nissanskylinedr.jpg http://www.youtube.com/watch?v=nmFZ8lKnXPw http://en.wikipedia.org/wiki/Nissan_Skyline#R30 http://img126.imageshack.us/img126/5159/00gta1elegy16zt.jpg http://img123.imageshack.us/img123/1589/00gta1elegy29pv.jpg http://img19.imageshack.us/img19/6572/00gta1elegy36rw.jpg http://img19.imageshack.us/img19/1981/00gta1elegy41yb.jpg http://img19.imageshack.us/img19/3286/00gta1elegy54fw.jpg http://img128.imageshack.us/img128/3382/00gta1elegy64lq.jpg http://img19.imageshack.us/img19/1408/00gta1elegy73hr.jpg Emperor 1990-1992 Infiniti Q45 Thanks to Gman8 at GTA Forums A 1991 model is shown at the 1st link below. http://img51.imageshack.us/img51/2410/00gta1emporer1991infinitiq459a.jpg http://en.wikipedia.org/wiki/Infiniti_Q45#First_generation_G50 http://img502.imageshack.us/img502/4205/00gta1emporer10tq.jpg http://img336.imageshack.us/img336/8297/00gta1emporer22kg.jpg http://img336.imageshack.us/img336/1081/00gta1emporer31hv.jpg http://img336.imageshack.us/img336/9383/00gta1emporer44ny.jpg Enforcer It could be in the heavy rescue, armored car, or crowd control cate- gory. Except for the front fenders, it looks similar to the 1986 Freightliner Heavy Rescue truck shown at the 1st link below. It could be modified to be an armored law enforcement vehicle like the ones in the 2nd link below. http://img422.imageshack.us/img422/175/00gta1enforcer1986freightliner.jpg http://www.alpineco.com/index.php The front fenders look similar to those on a 1988 or so Mack Super-Liner. http://img440.imageshack.us/img440/6734/00gta1enforcer1988macksuperlin.jpg C.J. gets full Armor the 1st time he gets into an Enforcer. If C.J.'s Armor is knocked down by law enforcement, you might have him jack an Enforcer. http://img96.imageshack.us/img96/1148/00gta1enforcervc13mz.jpg http://img96.imageshack.us/img96/838/00gta1enforcer10zh.jpg http://img154.imageshack.us/img154/1196/00gta1enforcer27bh.jpg http://img96.imageshack.us/img96/540/00gta1enforcer35tu.jpg http://img154.imageshack.us/img154/8976/00gta1enforcer44sx.jpg http://img154.imageshack.us/img154/9238/00gta1enforcer52rx.jpg http://img136.imageshack.us/img136/7081/00gta1enforcer66cv.jpg http://img136.imageshack.us/img136/3359/00gta1enforceriii14ha.jpg Esperanto See the section above on Hybrids. Euros 1989-1992 Nissan 300ZX* A 1990 model is shown at the 1st link below. http://img476.imageshack.us/img476/5475/00gta1euros1990nissan300zx7jg.jpg http://en.wikipedia.org/wiki/Nissan_300ZX#Z32 http://img463.imageshack.us/img463/5914/00gta1euros14qm.jpg http://img463.imageshack.us/img463/8296/00gta1euros28zq.jpg http://img511.imageshack.us/img511/4002/00gta1euros33rd.jpg http://img474.imageshack.us/img474/7695/00gta1euros44pp.jpg http://img463.imageshack.us/img463/6945/00gta1euros51au.jpg http://img511.imageshack.us/img511/4499/00gta1euros62cq.jpg http://img463.imageshack.us/img463/9792/00gta1euros77lj.jpg http://img463.imageshack.us/img463/4336/00gta1euros86el.jpg F.B.I. Rancher 1983-1988 Chevrolet Suburban except each pair of headlights has been simplified into one and the parking lights have been moved to the front corners. Thanks to reader Logan King for pointing out that it's like the Subur- ban of the handful of years (1983-1988) around the "Vice City" era (1986). One picture of a 1985 model and two pictures of 1986 models are at the links below. http://img520.imageshack.us/img520/6559/guide345fbirancher1985cvx8.jpg http://img455.imageshack.us/img455/2264/guide347fbirancher1986cnl2.jpg http://img459.imageshack.us/img459/2893/guide346fbirancher1986cbj6.jpg http://en.wikipedia.org/wiki/Chevrolet_Suburban#Seventh_generation_.281973. E2.80.931991.29 http://img420.imageshack.us/img420/5968/00gta1fbirancher06gh.jpg http://img314.imageshack.us/img314/6371/00gta1fbirancher16gc.jpg http://img314.imageshack.us/img314/8797/00gta1fbirancher22ef.jpg http://img420.imageshack.us/img420/8148/00gta1fbirancher35km.jpg http://img310.imageshack.us/img310/6369/00gta1fbirancher48dg.jpg http://img310.imageshack.us/img310/3851/00gta1fbirancher52mb.jpg http://img310.imageshack.us/img310/1857/00gta1fbirancher64eb.jpg F.B.I. Truck 1984-1992 Jeep Cherokee It looks to me like somebody took the Jeep to a while-you-wait auto-armor place and had it dipped it into blue glop, then rubbed off a couple of patches on the front windshield with the elbow of their shirt sleeve to look through. This truck is in the game files but not activated for the game. In the PC version, you can use a mod, or a vehicle spawner like the GTA SA Control Center (X.13.c) has, to put it in the game if you like a gloppy Jeep. http://www.imcdb.org/vehicle_4386-Jeep-Cherokee.html http://en.wikipedia.org/wiki/Jeep_Cherokee_%28XJ%29 http://img91.imageshack.us/img91/6604/00gta1fbitruck1a4cq.jpg http://img91.imageshack.us/img91/1757/00gta1fbitruck2a2ky.jpg http://img91.imageshack.us/img91/9831/00gta1fbitruck3a0wj.jpg FCR-900 Honda CBR900RR Fireblade It looks like a PCJ-600/Honda CBR 600 ex- cept with a bigger engine (900cc). "RR" stands for "race replica." The FCR- 900, with a windshield, has two bulbs in the headlight; without the windshield, it has a single headlight. The "F" may come from "Fireblade" and the "CR" may come from "CBR." http://www.youtube.com/watch?v=GE3x8i9RhS4 http://img455.imageshack.us/img455/5964/00gta1hondacbr900rr1992firebla.jpg http://img455.imageshack.us/img455/3774/00gta1hondacbr9001992too4az.jpg http://img455.imageshack.us/img455/5071/00gta1hondacbr900199227hr.jpg http://img455.imageshack.us/img455/7402/00gta1hondacbr9001992smore7iw.jpg http://img455.imageshack.us/img455/8028/00gta1hondacbr90019928mm.jpg http://en.wikipedia.org/wiki/Honda_CBR900RR http://img336.imageshack.us/img336/7972/00gta1fcr90015kk.jpg http://img502.imageshack.us/img502/5161/00gta1fcr90020za.jpg http://img502.imageshack.us/img502/120/00gta1fcr90033af.jpg http://img98.imageshack.us/img98/1383/00gta1fcr90041av.jpg Faggio 1984-1986 Piaggio Vespa PX 200 http://img379.imageshack.us/img379/9633/00gta1piaggiovespa19866pe.jpg http://en.wikipedia.org/wiki/Vespa_PX http://en.wikipedia.org/wiki/Vespa http://img136.imageshack.us/img136/1889/00gta1faggio06yz.jpg http://img136.imageshack.us/img136/6825/00gta1faggio11pj.jpg http://img159.imageshack.us/img159/6262/00gta1faggio24ky.jpg http://img136.imageshack.us/img136/1407/00gta1faggio30jh.jpg http://img159.imageshack.us/img159/6574/00gta1faggio46ll.jpg Feltzer 1972-1988 Mercedes Benz SL-Class convertible*** http://img57.imageshack.us/img57/2170/00gta1mercedesbenz380sl19820eh.png http://en.wikipedia.org/wiki/Mercedes-Benz_R107_and_C107 http://img354.imageshack.us/img354/5746/00gta1feltzer14xx.jpg http://img354.imageshack.us/img354/3073/00gta1feltzer20qr.jpg http://img354.imageshack.us/img354/1989/00gta1feltzer35ke.jpg http://img98.imageshack.us/img98/1487/00gta1feltzer45mv.jpg http://img98.imageshack.us/img98/654/00gta1feltzer53gm.jpg http://img411.imageshack.us/img411/127/00gta1feltzer62js.jpg http://img411.imageshack.us/img411/4073/00gta1feltzer72ak.jpg Fire Truck (on the NE corner of the block due E of "COMMERCE," in the middle of the S end of the block N of "HARRY GOLD PARKWAY," and used for the Firefight- er Submission, III.23) 1992 Crimson (a consolidation of Luverne and Quality Manufacturing) fire truck by Spartan Motors http://img527.imageshack.us/img527/5751/00gta1firetruckls1992spartanre.jpg http://img216.imageshack.us/img216/7383/00gta1firetruckls1992spartan4g.jpg http://www.spartanerv.com/ http://en.wikipedia.org/wiki/Spartan_Motors http://img100.imageshack.us/img100/8113/00gta1firetruckls14th.jpg http://img100.imageshack.us/img100/4404/00gta1firetruckls24fc.jpg http://img411.imageshack.us/img411/2185/00gta1firetruckls32ry.jpg Fire Truck (on the block S of the save place that's on the brown block E of "GARCIA," and in the "End of the Line" mission) I think it's one of the cuter vehicles in San Andreas (and not bad for getting through traffic). I think it's a late 1980's Maxim Aerial Ladder fire truck. A 1983 model is shown at the 1st link below. http://img66.imageshack.us/img66/6383/00gta1maximaerialladder19838jj.gif http://www.maximfire.com/history.htm http://img100.imageshack.us/img100/5560/00gta1firetrucksf18ah.jpg http://img91.imageshack.us/img91/6619/00gta1firetrucksf2z9fz.jpg http://img91.imageshack.us/img91/7523/00gta1firetrucksf3d5dt.jpg Flash 1990-1992 Nissan Pulsar GTi-R Thanks to pinky at GTA Forums http://www.cardomain.com/ride/236329/1991-nissan-pulsar/ http://en.wikipedia.org/wiki/Nissan_Pulsar#N14_.281990.E2.80.931995.29 http://img100.imageshack.us/img100/231/00gta1flash40ky.jpg http://img374.imageshack.us/img374/5128/00gta1flash54xh.jpg http://img100.imageshack.us/img100/8803/00gta1flash69uf.jpg Flatbed 1983-1992 M-939 military truck. http://www.globalsecurity.org/military/systems/ground/m939.htm http://img374.imageshack.us/img374/930/00gta1flatbed16gq.jpg http://img100.imageshack.us/img100/8105/00gta1flatbed21st.jpg http://img100.imageshack.us/img100/5650/00gta1flatbed37na.jpg Forklift The 1996 Hyster E100XL electric forklift shown at the 1st link below is similar. The Hyster E100XL (year?) shown at the 2nd link shows that the seat is on a box that opens up (to access the battery or store tools in, I guess). http://img391.imageshack.us/img391/8124/00gta1forklift1996hystere100xl.jpg http://img130.imageshack.us/img130/497/00gta1forklifthystere100xl9cr.jpg http://en.wikipedia.org/wiki/Forklift http://img390.imageshack.us/img390/4564/00gta1forklift18yj.jpg http://img390.imageshack.us/img390/1998/00gta1forklift24lp.jpg http://img390.imageshack.us/img390/5274/00gta1forklift34vr.jpg http://img100.imageshack.us/img100/2971/00gta1forklift47ox.jpg http://img100.imageshack.us/img100/3274/00gta1forklift57ex.jpg http://img390.imageshack.us/img390/1319/00gta1forklift64ud.jpg Fortune 1989-1997 Ford Thunderbird*** http://en.wikipedia.org/wiki/Ford_Thunderbird_%28tenth_generation%29 http://img209.imageshack.us/img209/8608/00gta1fortune2a4kh.jpg http://img390.imageshack.us/img390/2893/00gta1fortune23jf.jpg http://img100.imageshack.us/img100/7059/00gta1fortune35ae.jpg http://img390.imageshack.us/img390/7810/00gta1fortune40im.jpg Freeway 1990 onward Harley-Davidson Fat Boy Exhaust pipes are only on the right side of the Freeway in "San Andreas." It's a Harley-Davidson Fat Boy Softail with dual exhaust pipes on the right side and apehanger handle bars. http://www.youtube.com/watch?v=WL5zgWUA83o http://www.youtube.com/watch?v=6-QszXl2Ne0 http://www.youtube.com/watch?v=rTBbFOudkng http://en.wikipedia.org/wiki/Softail http://en.wikipedia.org/wiki/Harley-Davidson http://img390.imageshack.us/img390/8676/00gta1freeway08fv.jpg http://img100.imageshack.us/img100/1953/00gta1freeway12ax.jpg http://img100.imageshack.us/img100/6444/00gta1freeway2a1of.jpg http://img390.imageshack.us/img390/8422/00gta1freeway35qj.jpg http://img390.imageshack.us/img390/8299/00gta1freeway47ji.jpg http://img100.imageshack.us/img100/3997/00gta1freeway57qe.jpg http://img390.imageshack.us/img390/1151/00gta1freeway62gl.jpg Freight Jan. 1966-July 1972 EMD SD40 6-axle diesel locomotive, or a Jan. 1972 to Feb. 1986 Dash 2 upgrade, the EMD SD40-2, built by General Motors Electro-Mo- tive Division. The Freight and the Brown Streak can be used for the Freight Train mission, VII.12. You can put the name of one of the locomotives, and other preferences, in the search engine at the 1st site given below for photos. http://www.railpictures.net/index.php http://img281.imageshack.us/img281/4790/00gta1freight21wb.jpg http://img281.imageshack.us/img281/3680/00gta1freight33nh.jpg http://en.wikipedia.org/wiki/EMD_SD40 http://en.wikipedia.org/wiki/EMD_SD40-2 http://img100.imageshack.us/img100/2180/00gta1freight16yp.jpg http://img485.imageshack.us/img485/4865/00gta1freight2a4zg.jpg http://img485.imageshack.us/img485/9541/00gta1freight3a0av.jpg http://img100.imageshack.us/img100/9608/00gta1freight4a9sv.jpg http://img485.imageshack.us/img485/7717/00gta1freight57fa.jpg http://img485.imageshack.us/img485/9333/00gta1freight6a2mh.jpg http://img100.imageshack.us/img100/282/00gta1freight73se.jpg Glendale See the section above on Hybrids. Greenwood A 1983-1989 Chrysler Fifth Avenue with the side windows of a 1981- 1989 Dodge Diplomat. Thanks to the GTA Forums list by nekkidhillbilly, reaffirmed by CKYbassplayer- 69, for the Dodge Diplomat tip A 1985 Chrysler Fifth Avenue and a 1988 Dodge Diplomat are shown below. http://img127.imageshack.us/img127/7688/00gta1greenwood1985chryslerfif.jpg http://img223.imageshack.us/img223/7688/00gta1greenwood1985chryslerfif.jpg http://img208.imageshack.us/img208/3420/00gta1greenwooddodgediplomat19.jpg http://en.wikipedia.org/wiki/Chrysler_Fifth_Avenue#1982.E2.80.931989:_ The_M-body_years http://en.wikipedia.org/wiki/Dodge_Diplomat http://img432.imageshack.us/img432/9470/00gta1greenwood21dp.jpg http://img432.imageshack.us/img432/3163/00gta1greenwood33if.jpg http://img432.imageshack.us/img432/5919/00gta1greenwood42ec.jpg http://img234.imageshack.us/img234/9836/00gta1greenwood53fi.jpg http://img432.imageshack.us/img432/7057/00gta1greenwood65ua.jpg HPV1000 Kawasaki KZ1000P Police aka the KZP Thanks to Mxyzptlk for explain- ing that "HPV" could stand for "Highway Patrol/Police Vehicle," and can could also be thought to refer to a form of genital warts. The HPV1000, the Hunter helicopter, and the Rhino tank are the most popular of the law enforcement vehicles to use for the Vigilante mission, III.24. 1987 and 1992 Kawasakis are at the next two links below. http://www.bikepics.com/pictures/087594/ http://motordoctor.net/ http://www.youtube.com/watch?v=gOYO94fl8Do http://en.wikipedia.org/wiki/Kawasaki_police_motorcycles http://img87.imageshack.us/img87/6402/00gta1hpv10001a3mb.jpg http://img87.imageshack.us/img87/5184/00gta1hpv10002a4kd.jpg http://img101.imageshack.us/img101/9560/00gta1hpv100011qj.jpg http://img101.imageshack.us/img101/7076/00gta1hpv100020pf.jpg http://img204.imageshack.us/img204/757/00gta1hpv100039rf.jpg Hermes 1949 Mercury Eight two-door except without two divider bars in the rear window or the 1950 model except without a parking light at either side of the grill. It has uncovered rear wheel wells and is customized to be low to the ground and have the chopped top of a lead sled, and is further customized to have the grill of a 1947-1953 GMC, or 1948-1950 Mercury, pickup truck and two pairs of brake lights instead of one pair. A slightly modified 1949 Mercury was driven by James Dean in "Rebel Without a Cause," 1955, which also starred Dennis Hopper, who does the voice of Steve Scott for "Vice City," and the movie features Griffith Observatory, which is what the one in Verdant Bluffs in "San Andreas" is modeled after. http://our.tentativetimes.net/dean/49merc.html http://www.youtube.com/watch?v=zp_CcH426II http://www.youtube.com/watch?v=OP68nFetE4Q http://en.wikipedia.org/wiki/Lead_sled http://en.wikipedia.org/wiki/Mercury_Eight#1949.E2.80.931951 http://img213.imageshack.us/img213/4291/00gta1hermes18ec.jpg http://img213.imageshack.us/img213/7337/00gta1hermes23gn.jpg http://img213.imageshack.us/img213/2753/00gta1hermes34ol.jpg http://img213.imageshack.us/img213/1131/00gta1hermes49eu.jpg http://img208.imageshack.us/img208/1428/00gta1hermes56mi.jpg http://img208.imageshack.us/img208/4046/00gta1hermes60tn.jpg http://img208.imageshack.us/img208/9090/00gta1hermes72do.jpg http://img213.imageshack.us/img213/2008/00gta1hermes8a9xp.jpg http://img208.imageshack.us/img208/8498/00gta1hermes90ih.jpg Hotdog A Volkswagen Type 2, aka a VW-Bus, Bully, or Kombi, modified to be a mobile concession stand. http://en.wikipedia.org/wiki/Volkswagen_Type_2 http://img86.imageshack.us/img86/741/00gta1hotdog0a8co.jpg http://img204.imageshack.us/img204/4125/00gta1hotdog01pa.jpg http://img204.imageshack.us/img204/4043/00gta1hotdog13yg.jpg http://img101.imageshack.us/img101/5039/00gta1hotdog25pi.jpg http://img204.imageshack.us/img204/3236/00gta1hotdog33pp.jpg http://img98.imageshack.us/img98/2433/00gta1hotdogedwarddwoodjr0xm.jpg http://img111.imageshack.us/img111/2586/saguide1516hotdogplan9qz8.jpg http://img111.imageshack.us/img111/6508/saguide1516hotdogtorxe6.jpg http://img101.imageshack.us/img101/5108/00gta1hotdog43wh.jpg Hotknife 1933 Hudson Pacemaker 8 two-door, three window (the windshield isn't counted) Coupe customized as a hotrod with a flatter roof, a blower, no fenders, and front side exhausts. The most popular cars from this era to customize as hotrods are 1932-1934 Fords, and in some ways this looks like a 1932 Ford Three window coupe customized that way. It looks like the original grill was removed and a smaller grid and a couple of bars partly cover the hole. But the hole indicates the grill isn't from a Ford. The closest comparison I know for it is with a 1933 Hudson Pacemaker 8 Coupe. (If you use a 1933 Hudson-Essex Terraplane Coupe, which has the same grill as the Hudson Pacemaker 8 Coupe, you need to eliminate the two little rear side windows when the hood for the cab is created.) A 1933 Hudson Pacemaker 8 Coupe, a 1933 Hudson-Essex Terraplane Coupe, and a regular and a hotrod 1932 Ford Three Window Coupe are shown at the 1st four links below. The 1st Hudson and 1st Ford look about identical except for the grill--the Ford grill is shown better on the Ford hotrod. http://img452.imageshack.us/img452/2473/00gta1hotknifehudsonpacemaker8.jpg http://img494.imageshack.us/img494/4740/00gta1hotknife1933essexterrapl.jpg http://img212.imageshack.us/img212/3172/00gta1hotknifeford3windowcoupe.jpg http://img212.imageshack.us/img212/6366/00gta1hotknifefordcoupe19323wi.jpg http://en.wikipedia.org/wiki/Three_window_coupe http://en.wikipedia.org/wiki/Hudson_Motor_Car_Company http://en.wikipedia.org/wiki/Terraplane http://img101.imageshack.us/img101/6528/00gta1hotknife1g7mf.jpg http://img204.imageshack.us/img204/1913/00gta1hotknife2g6io.jpg http://img204.imageshack.us/img204/3098/00gta1hotknife3g5rf.jpg Hotring Racer See the section above on Hybrids. Huntley 1987 (U.S. debut)-1992 Land Rover Range Rover, except the headlights look more like the ones on a 1990-1992 GMC Sierra and the grill looks like the one on a 1989-1992 Ford Bronco. The 1st two links below show a 1989 and 1990 Land Rover Range Rover, the next shows a 1991 GMC Sierra, and the next shows a 1989 Ford Bronco. A link below that shows a LRRR used by a main character in the movie "Sna*ch," which is mentioned in section on "San Andreas" radio station Master Sounds 98.3 at I.13. http://img64.imageshack.us/img64/3355/00gta1huntley1989rangerover6fh.jpg http://img396.imageshack.us/img396/3474/00gta1huntley1990rangerovergri.jpg http://img396.imageshack.us/img396/2378/00gta1huntley1991gmcsierrahead.jpg http://img64.imageshack.us/img64/5959/00gta1huntley1989fordbroncogri.jpg http://www.imcdb.org/vehicle_3478-Land-Rover-Range-Rover.html http://en.wikipedia.org/wiki/Range_Rover http://www.rangerovers.net/modelspecs/1989.html http://img517.imageshack.us/img517/8340/00gta1huntley1a3xy.jpg http://img517.imageshack.us/img517/8492/00gta1huntley2a0gk.jpg http://img512.imageshack.us/img512/9596/00gta1huntley3a4do.jpg http://img512.imageshack.us/img512/296/00gta1huntley3aa1tq.jpg http://img512.imageshack.us/img512/5265/00gta1huntley4a9kg.jpg http://img117.imageshack.us/img117/9984/00gta1huntley4aa0fb.jpg http://img517.imageshack.us/img517/151/00gta1huntleygrill4co.jpg Hustler 1933-1935 or so five window (the windshield isn't counted) coupe with some hot rod customization: the roof is lower than on the typical coupe of the time. A lot of cars of this period have similar features as one another, and the roof and windows of a lot of them, even pickup trucks, from this period have gotten the same sort of hot rod treatment, the most popular choices for it being 1932-1934 Fords. This isn't a Ford, though. The grill isn't very wide, doesn't flare forward at the bottom as some grills from this period do, and the sides of it are parallel instead of getting closer together from top to bottom. The closest comparison for the grill I've found so far is a 1935-1936 Willys (pronounced "willis"). http://img138.imageshack.us/img138/6473/00gta1hustler1935willysoverlan.jpg http://img138.imageshack.us/img138/1773/00gta1hustler1935willysstandar.jpg For comparison, it looks like a 1935 Chevrolet three window coupe that's had the back of the doors and cab moved back a bit and has been made into a five window coupe. http://img106.imageshack.us/img106/5845/00gta1hustler1935chevrolet2doo.jpg http://img106.imageshack.us/img106/619/00gta1hustler1935chevrolet2doo1.jpg http://img106.imageshack.us/img106/7303/00gta1hustler1935chevrolet2doo2.jpg Either due to body customization or the model it is, the back of the back fenders curl down more than most of the cars of the time, and the trunk curls down father back than the fenders. The fenders of most cars of the period flare back beside the flare of the trunk, all at the same 135 degree or so an- gle. http://img138.imageshack.us/img138/2041/00gta1hustler16ii.jpg http://img124.imageshack.us/img124/2303/00gta1hustler20vo.jpg http://img138.imageshack.us/img138/3630/00gta1hustler34mu.jpg http://img124.imageshack.us/img124/517/00gta1hustler40va.jpg http://img138.imageshack.us/img138/1472/00gta1hustler54nb.jpg http://img124.imageshack.us/img124/9329/00gta1hustler66qb.jpg Infernus 1991-2001 Honda Acura NSX Thanks to the Real Car Name List by PRB051 http://www.youtube.com/watch?v=5v7F0UPredI http://en.wikipedia.org/wiki/Honda_NSX http://img505.imageshack.us/img505/4356/00gta1infernus13lb.jpg http://img505.imageshack.us/img505/6885/00gta1infernus26zg.jpg http://img505.imageshack.us/img505/2981/00gta1infernus34th.jpg http://img505.imageshack.us/img505/7552/00gta1infernus43sn.jpg http://img106.imageshack.us/img106/9026/00gta1infernus55dw.jpg Intruder 1989-1994 Subaru Legacy (with the headlights and grill squared off) Thanks to Gman8, reaffirmed by kpeters, at GTA Forums Models from 1989, 1992, and 1994 are shown at the next three links. http://img166.imageshack.us/img166/199/saguide1553intruder1989ux0.jpg http://img166.imageshack.us/img166/8675/saguide1553intruder1992nj7.jpg http://img515.imageshack.us/img515/1139/saguide1553intruder1994bz4.jpg http://en.wikipedia.org/wiki/Subaru_Legacy_%28first_generation%29 http://img87.imageshack.us/img87/8500/00gta1intruder11ga.jpg http://img87.imageshack.us/img87/3860/00gta1intruder29gc.jpg http://img87.imageshack.us/img87/8026/00gta1intruder38gx.jpg http://img87.imageshack.us/img87/8861/00gta1intruder43cm.jpg Jester 1986-1992 Toyota Supra Mk 3 with the headlights of a 1993-2002 Mk 4.* http://www.youtube.com/watch?v=39wbPoS51nY http://www.cardomain.com/ride/690930/1987-toyota-supra/ http://en.wikipedia.org/wiki/Toyota_Supra#1985.E2.80.931986 http://img161.imageshack.us/img161/4370/00gta1jester1a9dk.jpg http://img161.imageshack.us/img161/9886/00gta1jester2a0bv.jpg http://img511.imageshack.us/img511/3889/00gta1jester3a2nt.jpg http://img161.imageshack.us/img161/9720/00gta1jester4a5fq.jpg Journey Winnebago with a GMC grill and headlights. It's a recreational vehi- cle used as a motor home. http://en.wikipedia.org/wiki/Recreational_vehicle http://en.wikipedia.org/wiki/Winnebago_Industries The next link shows a comparable 25' 1978 Class C Winnebago with a GM engine. It would be a better match if it had two pairs of headlights. http://img217.imageshack.us/img217/3762/saguide1564journey1978cvm0.jpg http://img140.imageshack.us/my.php?image=saguide1565journey1pv2.jpg http://img217.imageshack.us/img217/3369/saguide1565journey2kx0.jpg http://img119.imageshack.us/img119/7413/saguide1565journey3fo2.jpg http://img217.imageshack.us/img217/1777/saguide1565journey4fx1.jpg http://img139.imageshack.us/img139/8375/00gta1journey28im.jpg http://img225.imageshack.us/img225/9185/00gta1journey39yj.jpg http://img140.imageshack.us/img140/5730/saguide1567journey2qc7.jpg Kart Kart. A go cart--in particular, the kind of kart that's a racing kart. For more on the races with the kind of go carts called karts, see the next web pages: http://www.karting.co.uk/ABkC/ http://www.lakc.org/ http://en.wikipedia.org/wiki/Kart_racing I see some similarity between the Kart and some Tony Kart karts shown at the 1st two links below. http://en.wikipedia.org/wiki/Tony_Kart http://img482.imageshack.us/img482/1686/00gta1karttonykartextremevorte.jpg http://img494.imageshack.us/img494/8875/00gta1karttonykartkart1zq.jpg http://img388.imageshack.us/img388/6468/00gta1kart08gv.jpg http://img367.imageshack.us/img367/9018/00gta1kart1a3zi.jpg http://img388.imageshack.us/img388/8093/00gta1kart2a3yw.jpg http://img367.imageshack.us/img367/4950/00gta1kart37ah.jpg http://img388.imageshack.us/img388/4638/00gta1kart41ad.jpg Landstalker 1991-1994 Ford Explorer I'd say 1991-1994 Ford Explorer, but since it didn't come out till 1991 and was used in "Vice City," which takes place in 1986, and if you need it to be something from the right time period, I'd say 1986 Chevrolet Suburban but with the windows, grill, and wheel wells of a Ford Explorer. Personally, I'd just say the model is based on a 1991 to 1994 Ford Explorer. (See below; brawling will be restricted to the rules according to Hoyle.) http://en.wikipedia.org/wiki/Ford_Explorer#First_generation_.281991.E2 .80.931994.29 http://www.cardomain.com/ride/487172/1986-chevrolet-suburban-1500/ http://img71.imageshack.us/img71/462/00gta1landstalker03he.jpg http://img215.imageshack.us/img215/3479/00gta1landstalker14gv.jpg http://img71.imageshack.us/img71/3715/00gta1landstalker21qc.jpg http://img71.imageshack.us/img71/1974/00gta1landstalker34wz.jpg Linerunner 1986-1992 (later models look about the same) Peterbilt 379 has the right level engine hood and narrow cab but the headlights aren't built into the front fenders. http://img517.imageshack.us/img517/8180/saguide1589linerunner2pqx6.jpg http://en.wikipedia.org/wiki/Peterbilt_379 DazzaJay (thanks!) has a good match with a 1994 Freightliner Classic XL for the way the headlights are built into the fenders; it otherwise looks similar to the Peterbilt but the engine hood is slanted. http://en.wikipedia.org/wiki/Freightliner_Trucks#1990s http://img87.imageshack.us/img87/9762/00gta1linerunner12zy.jpg http://img393.imageshack.us/img393/1491/00gta1linerunner23nw.jpg http://img87.imageshack.us/img87/6953/00gta1linerunner30ry.jpg http://img87.imageshack.us/img87/4889/00gta1linerunner46po.jpg Majestic 1982-1987 Buick Regal*** http://en.wikipedia.org/wiki/Buick_Regal#Second_generation_.281978.E2.80 .931987.29 http://img367.imageshack.us/img367/3865/00gta1majestic10pw.jpg http://img367.imageshack.us/img367/8905/00gta1majestic27xu.jpg http://img362.imageshack.us/img362/8338/00gta1majestic30jz.jpg http://img302.imageshack.us/img302/2405/00gta1majestic49yo.jpg http://img302.imageshack.us/img302/2530/00gta1majestic52xq.jpg http://img367.imageshack.us/img367/8275/00gta1majestic69mi.jpg http://img302.imageshack.us/img302/6061/00gta1majestic70ig.jpg Manana 1987-1992 Dodge Shadow/Plymouth Sundance (Prior to "San Andreas" it was a 1981-1984 Dodge Aries coupe.) Thanks to Tornado_2 for the tip about the Manana being a slightly modified 1987-1992 Dodge Shadow/Plymouth Sundance. 1991 and 1987 models are shown below. http://en.wikipedia.org/wiki/Dodge_Shadow http://en.wikipedia.org/wiki/Dodge_Shadow#Plymouth_Sundance http://img211.imageshack.us/img211/7497/vcdodgeshadow1991nm3.jpg http://img265.imageshack.us/img265/2859/vcdodgeshadow1987if0.jpg http://img87.imageshack.us/img87/8807/00gta1mananavc17hg.jpg http://img127.imageshack.us/img127/2959/00gta1manana15nc.jpg http://img127.imageshack.us/img127/3267/00gta1manana23ct.jpg http://img127.imageshack.us/img127/4377/00gta1manana35vv.jpg http://img87.imageshack.us/img87/8946/00gta1manana43ff.jpg http://img87.imageshack.us/img87/3999/00gta1mananaiii12qc.jpg http://img127.imageshack.us/img127/6123/00gta1mananaiii25gw.jpg Merit 1990-1998 Mazda 929 (Mark 4, aka the Efini MS-9) The 1992 and 1993 (a year after the time of the game, but the style is the same) models are shown at the links below. http://img369.imageshack.us/img369/8844/00gta1merit1992mazda9293tm.jpg http://img369.imageshack.us/img369/423/00gta1merit1993mazda9290xq.jpg The headlights, grill, and brake lights are more like the boxier ones on the 1986-1992 Mazda 929 (Mark 3). (The years of the Mark 3 and 4 overlap). The Merit has a few variations of those--for example, the inner edges of the brake lights are slanted parallel to the slant of the light divider in the middle of them. And the outside edges of the parking lights are slanted a little differ- ently. A 1987 and 1990 model are shown at the links below. http://img240.imageshack.us/img240/2342/00gta1merit1987mazda9299mv.jpg http://img240.imageshack.us/img240/8279/00gta1merit1990mazda929back3mo.jpg Thanks to Gman8 at GTA Forums for the Mazda 929 tip http://en.wikipedia.org/wiki/Mazda_929#HD_.281991.E2.80.931995.29 http://en.wikipedia.org/wiki/Mazda_Sentia http://img199.imageshack.us/img199/2155/00gta1merit1a6gd.jpg http://img417.imageshack.us/img417/7248/00gta1merit2a6ro.jpg http://img417.imageshack.us/img417/7744/00gta1merit3a7zd.jpg http://img417.imageshack.us/img417/9286/00gta1merit4a1ky.jpg http://img417.imageshack.us/img417/8643/00gta1merit5a7yf.jpg http://img417.imageshack.us/img417/7982/00gta1merit6a2in.jpg http://img417.imageshack.us/img417/2928/00gta1merit7a2bm.jpg Mesa 1987-1996 Jeep Wrangler (It's the "Mesa Grande" of "Vice City.") http://en.wikipedia.org/wiki/Jeep_Wrangler http://en.wikipedia.org/wiki/Sport_utility_vehicle http://img296.imageshack.us/img296/7690/00gta1mesa19zt.jpg http://img213.imageshack.us/img213/2166/00gta1mesa20ll.jpg http://img213.imageshack.us/img213/7653/00gta1mesa33ih.jpg http://img213.imageshack.us/img213/7831/00gta1mesa46xt.jpg http://img213.imageshack.us/img213/2472/00gta1mesa55ev.jpg http://img296.imageshack.us/img296/3917/00gta1mesa65ld.jpg The next three are monster truck modifications--pickup trucks given large wheels and suspension. http://en.wikipedia.org/wiki/Monster_truck Jamolos Negrit?a> at GTA Forums gets my thanks for explaining a Monster truck glitch: if you drive a front wheel of a Monster truck up to, or a bit over, another vehicle, then use acceleration and brake at the same time, you can send the other vehicle flying. (Just run over other vehicles enough with the Dumper and you'll see it happen, too.) Monster A (Los Santos Forum after "8-Track") 1984-1986 Ford F-Series truck with sharply angled wheel wells and horizontally narrower headlights and parking lights (A 1985 model and a 1986 monster truck version are shown at the 1st two links below.) http://img525.imageshack.us/img525/2235/00gta1monster1985fordf1501tk.jpg http://img213.imageshack.us/img213/6152/00gta1monster11986fordf250mons.jpg http://en.wikipedia.org/wiki/Ford_F-Series_seventh_generation http://img240.imageshack.us/img240/8315/00gta1monstera12jh.jpg http://img240.imageshack.us/img240/6882/00gta1monstera21id.jpg http://img64.imageshack.us/img64/885/00gta1monstera34rg.jpg http://img240.imageshack.us/img240/3503/00gta1monstera43ey.jpg Monster B (Michelle's) 1980-1986 Datsun 720 (Later the Nissan hardbody) pickup truck A 1982 Datsun 720 is shown at the next link. http://img125.imageshack.us/img125/5214/saguide1635monsterb2dathu1.jpg http://en.wikipedia.org/wiki/Datsun_Truck#Datsun.2FNissan_720 http://en.wikipedia.org/wiki/Datsun_Truck#Nissan_D21 http://img240.imageshack.us/img240/910/00gta1monsterb16bl.jpg http://img240.imageshack.us/img240/298/00gta1monsterb27nx.jpg http://img240.imageshack.us/img240/8065/00gta1monsterb37jy.jpg http://img221.imageshack.us/img221/2483/00gta1monsterb46rv.jpg http://img115.imageshack.us/img115/8486/00gta1monsterb52mg.jpg http://img392.imageshack.us/img392/8760/00gta1monsterb68eo.jpg Monster ("Monster" and "Exports and Imports" missions; Flint Intersection trailer park) 1994 Chevrolet S-10 with an extended cab and the grill of a 1983- 1992 Ford Ranger (Other vehicles made after the 1992 time period of the game are the matches for the Slamvan and Bullet. The vehicle match for the Trashmas- ter and Yankee was made in 1992 though they appear in "Vice City," which takes place in 1986. See "Yankee.") http://img20.imageshack.us/img20/1048/00gta1monster3front1994chevrol.jpg http://en.wikipedia.org/wiki/Chevrolet_S-10#Second_generation_.281994.E2. 80.932004.29 http://img212.imageshack.us/img212/3883/00gta1monster3grill1992fordran.jpg http://en.wikipedia.org/wiki/Ford_Ranger_%28North_America%29 http://img213.imageshack.us/img213/4233/00gta1monster09ty.jpg http://img296.imageshack.us/img296/6376/00gta1monster1a7wf.jpg http://img213.imageshack.us/img213/6223/00gta1monster24nf.jpg Moonbeam 1985 to 1992 Chevrolet Astro Van* http://en.wikipedia.org/wiki/Chevrolet_Astro#First_generation_.281985. E2.80.931994.29 http://img392.imageshack.us/img392/3387/00gta1moonbeam17rt.jpg http://img392.imageshack.us/img392/9459/00gta1moonbeam21bc.jpg http://img392.imageshack.us/img392/6064/00gta1moonbeam33ii.jpg Mountain Bike Schwinn Mesa Mountain Hardtail? http://www.youtube.com/watch?v=xZcuj1c259s http://en.wikipedia.org/wiki/Mountain_bike http://img319.imageshack.us/img319/3760/00gta1mountainbike1a7wz.jpg http://img319.imageshack.us/img319/2425/00gta1mountainbike2a5vd.jpg http://img319.imageshack.us/img319/2637/00gta1mountainbike3a6sg.jpg http://img319.imageshack.us/img319/9939/00gta1mountainbike4a9ap.jpg Mower John Deere 455 Garden Tractor, aka a diesel Compact Tractor The model of another year than whatever the one I show is might have the right headlights. http://www.youtube.com/watch?v=ocZzuES7jeU http://img56.imageshack.us/img56/3760/00gta1mowerjohndeere455diesel8.jpg http://img56.imageshack.us/img56/2969/00gta1mowerjohndeerecenterdeck.jpg http://en.wikipedia.org/wiki/Lawn_mower http://img55.imageshack.us/img55/1682/00gta1mower11co.jpg http://img55.imageshack.us/img55/9808/00gta1mower28be.jpg http://img55.imageshack.us/img55/9089/00gta1mower37sw.jpg http://img55.imageshack.us/img55/7933/00gta1mower4a3mp.jpg http://img297.imageshack.us/img297/8799/00gta1mower5a9uw.jpg http://img55.imageshack.us/img55/5176/00gta1mower61id.jpg Mr. Whoopee 1986-1992 (wide range of years) GMC Grumman Step van and Chevro- let Step Van P-10 (a little smaller than a Boxville) It's a multi-stop truck modified to be a mobile concession stand. http://www.imcdb.org/vehicle_6340-Grumman-Delivery-Truck.html http://en.wikipedia.org/wiki/Multi-stop_truck http://img392.imageshack.us/img392/8577/00gta1mrwhoopee13nt.jpg http://img115.imageshack.us/img115/3977/00gta1mrwhoopee24jo.jpg http://img115.imageshack.us/img115/8403/00gta1mrwhoopee34lh.jpg http://img161.imageshack.us/img161/7609/00gta1mrwhoopee41kw.jpg Mule 1983-1991 Ford E-350 cube/box truck except the windows have sharp cor- ners The box is similar to ones used by U Haul, which makes their moving trucks by putting their various-sized, pre-fabricated boxes on GMC and Ford trucks. The roof of this box slants down a bit from back to front over the cab. ("Vice City" Mule and Spand Ex trucks have the same basic shape except the roof of the box is flatter.) A 1984 Ford E-350 and a couple of 1990 models are shown at the 1st two links below. http://img506.imageshack.us/img506/6884/00gta1mule1984forde350cubevan3.jpg http://img511.imageshack.us/img511/8430/00gta1mule1990forde3506li.jpg http://img511.imageshack.us/img511/6789/00gta1mule1990forde350boxvan5d.jpg http://en.wikipedia.org/wiki/Ford_E-Series#Third_generation_.281975.E2.80. 931991.29 http://en.wikipedia.org/wiki/U-Haul http://img161.imageshack.us/img161/1911/00gta1mule10tq.jpg http://img161.imageshack.us/img161/8474/00gta1mule2a7gr.jpg http://img161.imageshack.us/img161/7725/00gta1mule30st.jpg http://img115.imageshack.us/img115/5162/00gta1mule49sn.jpg NRG-500 2001 Honda NSR500 A 1992 model is similar enough and suits the time frame of the game. The Honda NSR500 was used in the 500cc class of motorcycle Grand Prix racing by Valentino Rossi to come in 2nd in 2000 and be the world champion in 2001. The NRG-500 often has the only number he uses: 46, the racing number of his father. "NRG" sounds like "energy" and it's also the name of a model of scooter by Piaggio. http://www.youtube.com/watch?v=S8P-mGj8_rI http://img87.imageshack.us/img87/3171/00gta1hondansr50020011ik.jpg http://img87.imageshack.us/img87/7788/00gta1hondansr5002001too1mc.jpg http://img87.imageshack.us/img87/858/00gta1hondansr5002001rossi7ab.jpg http://www.rossifiles.com/ http://en.wikipedia.org/wiki/Valentino_Rossi http://en.wikipedia.org/wiki/Honda_NSR500#1999-2002 http://img117.imageshack.us/img117/1879/00gta1nrg500aqy0.jpg http://img117.imageshack.us/img117/5028/00gta1nrg500but1.jpg http://img117.imageshack.us/img117/2985/00gta1nrg500ckm5.jpg http://img157.imageshack.us/img157/114/00gta1nrg500dun0.jpg http://img112.imageshack.us/img112/8759/00gta1nrg500eqv1.jpg http://img124.imageshack.us/img124/2248/00gta1nrg500fsi0.jpg http://img77.imageshack.us/img77/5530/00gta1nrg500gbx6.jpg http://img77.imageshack.us/img77/2664/00gta1nrg500hco5.jpg http://img124.imageshack.us/img124/7364/00gta1nrg500iss6.jpg http://img124.imageshack.us/img124/8016/00gta1nrg500jtn2.jpg http://img124.imageshack.us/img124/5350/00gta1nrg500kpo6.jpg http://img124.imageshack.us/img124/5669/00gta1nrg500lrw9.jpg To make a copy of C.J. as shown in the next batch of links, see IV.21 "Manage- ment Issues"--"The 'Management Issues' way to make a copy of C.J." http://img56.imageshack.us/img56/3760/00gta1screen9057qk.jpg http://img301.imageshack.us/img301/78/00gta1screen905a9ls.jpg http://img301.imageshack.us/img301/12/00gta1screen905b0no.jpg Nebula 1982-1988 Oldsmobile Cutlass Ciera The back end of the coupe and sedan were changed, and the roof of the sedan was changed, in 1989; the last year for it was 1996. Thanks to Captain Holland at GTA Forums A 1987 Oldsmobile Cutlass Ciera is shown at the 1st link below. http://img235.imageshack.us/img235/6823/00gta1nebula1987oldsmobilecutl.jpg http://en.wikipedia.org/wiki/Oldsmobile_Cutlass_Ciera#1982.E2.80.931988 http://img483.imageshack.us/img483/8988/00gta1nebula17hk.jpg http://img483.imageshack.us/img483/9837/00gta1nebula22lg.jpg http://img483.imageshack.us/img483/1407/00gta1nebula32gs.jpg Newsvan 1986-1991 Ford Econoline cargo van with the front end of a 1986-1992 Dodge Ram or B series van except the little section below the headlights and main front corner backup lights of the Dodge should be removed. It has an an- tenna on the roof like the TV Van of "GTA 2" (the antenna doesn't point at your save place, though). A 1989 Ford E350 cargo van and a 1990 Dodge Ram van are shown below. http://img472.imageshack.us/img472/6114/00gta1newsvan1989forde3500fr.jpg http://en.wikipedia.org/wiki/Ford_E-Series#Third_generation_.281975.E2.80. 931991.29 http://img366.imageshack.us/img366/4583/00gta1newsvan1990dodgeramvan3c.jpg http://en.wikipedia.org/wiki/Dodge_Ram_Van#Second_generation http://img87.imageshack.us/img87/5163/00gta1newsvan10pw.jpg http://img95.imageshack.us/img95/6581/00gta1newsvan21cy.jpg http://img87.imageshack.us/img87/6951/00gta1newsvan35mv.jpg Oceanic See the section above on Hybrids. PCJ-600 1992 Honda CBR600F2 The headlight has a smaller, less demented-look- ing smile than it did in "Vice City," but it still has, along with the Wayfarer, one of the biggest smiles of any motorcycle headlight in the game, and earns its keep the most of the two. The engine has an exhaust pipe on either side. The only guess I have for the initials is that "PC" may come from the favored format for clear motorcycle stunt videos since the PCJ 600 was introduced to GTA's with "Vice City." http://img490.imageshack.us/img490/1255/00gta1hondacbr6001992marcoalva.jpg http://img388.imageshack.us/img388/48/00gta1hondacbr6001992too7ja.jpg http://img490.imageshack.us/img490/5254/00gta1hondacbr6001992shiny3sp.jpg http://img490.imageshack.us/img490/9236/00gta1hondacbr6001992joerichar.jpg http://img490.imageshack.us/img490/8537/00gta1hondacbr6001992wheelie4t.jpg http://img490.imageshack.us/img490/7492/00gta1hondacbr6001992racing0lr.jpg http://img459.imageshack.us/img459/2691/00gta1hondacbr6001992abouttobl.jpg http://img490.imageshack.us/img490/3424/00gta1hondacbr6001992dusk1hg.jpg http://en.wikipedia.org/wiki/Honda_CBR600F http://img490.imageshack.us/img490/8240/00gta1pcj60017lo.jpg http://img490.imageshack.us/img490/7412/00gta1pcj60026ab.jpg http://img80.imageshack.us/img80/209/00gta1pcj60033sf.jpg http://img490.imageshack.us/img490/2038/00gta1pcj60043jh.jpg http://img490.imageshack.us/img490/8257/00gta1pcj60054rm.jpg http://img80.imageshack.us/img80/7515/00gta1pcj60064sj.jpg http://img80.imageshack.us/img80/6027/00gta1pcj60074ob.jpg http://img490.imageshack.us/img490/75/00gta1pcj60083sy.jpg http://img253.imageshack.us/img253/2571/00gta1pcj600166wx.jpg Packer It's like the Linerunner--a 1967-1985 Peterbilt 359/1986 onward 379 but with pairs of round headlights built into the fenders like those on a 1994 Freightliner Classic XL or Western Star 4800 (thanks DazzaJay), or 1976-1981 (range of years?) Kenworth W900, except the Packer fenders are angled in the back more like those of a Ford LT9000 or Mack Super-Liner. The 1st link shows a Peterbilt 379 with a car hauler ramp. The picture at the 2nd link doesn't have a matching truck but shows a ramp similar to the one a Packer has. The 3rd link shows a 1990 Peterbilt (model?) car hauler. http://www.youtube.com/watch?v=NPLQqTgK0lg http://img459.imageshack.us/img459/492/00gta1carhauler0lv.jpg http://img483.imageshack.us/img483/6063/00gta1peterbiltcarhauler19900p.jpg The 1976-1981 (range of years?) Kenworth W900 is basically similar to the Packer, and has pairs of round headlights fitted into the fronts of the fenders, but, like the Peterbilt, the fenders and wheel wells are too round, and the Ken- worth windshield is about the right size but should be flatter: http://img168.imageshack.us/img168/2976/saguide1724kenworthw900uz5.jpg The next two links show a 1987 Ford LT9000 and a Mack Superliner to show the fenders that are closer, not identical, to those on a Packer, http://img147.imageshack.us/img147/3849/saguide1724packer1987fotw6.jpg http://en.wikipedia.org/wiki/Peterbilt_379 http://en.wikipedia.org/wiki/Freightliner_Trucks#1990s http://en.wikipedia.org/wiki/Kenworth_W900 http://en.wikipedia.org/wiki/Mack_Super-Liner Whichever it is, it's attached to a four or five vehicle transport trailer--a car hauler--with a straight rigid upper ramp. It's the same as the Packer in "Vice City," but the back of the upper ramp can now be raised and lowered (NP8 and NP2) so it can haul vehicles as well as serve as a jump ramp. Redtier999666, of the Gamefaqs PS2 message board, wrote a post that explained how to do something that was mentioned in an earlier post by Webdude06--how to get an Insane Stunt bonus with a Packer. Have C.J. raise the ramp of the Packer and back it up to a pedestrian--if they walk under the ramp, the Packer may fly. http://img80.imageshack.us/img80/3456/00gta1packer19sl.jpg http://img80.imageshack.us/img80/3232/00gta1packer24qn.jpg http://img490.imageshack.us/img490/2733/00gta1packer32eb.jpg http://img80.imageshack.us/img80/8691/00gta1packer44qo.jpg http://img403.imageshack.us/img403/330/saguide1728packer1vx2.jpg http://img405.imageshack.us/img405/7581/saguide1728packer2yi4.jpg http://img80.imageshack.us/img80/699/00gta1packer58ed.jpg http://img490.imageshack.us/img490/5641/00gta1packer6aa8pz.jpg Patriot 1985-? AM General M998 Military HMMWV aka a Humvee (not the civilian Hummer) http://en.wikipedia.org/wiki/Humvee http://en.wikipedia.org/wiki/Hummer http://img19.imageshack.us/img19/3766/00gta1patriotvc1c3ae.jpg http://img87.imageshack.us/img87/8748/00gta1patriotvc2c1py.jpg http://img87.imageshack.us/img87/4290/00gta1patriot1a4uw.jpg http://img87.imageshack.us/img87/3805/00gta1patriot2a1nl.jpg http://img19.imageshack.us/img19/5237/00gta1patriot3a3ic.jpg http://img87.imageshack.us/img87/8871/00gta1patriot4a4sr.jpg http://img19.imageshack.us/img19/3363/00gta1patriotiii14oz.jpg http://img19.imageshack.us/img19/5464/00gta1patriotiii20pv.jpg http://img19.imageshack.us/img19/1290/00gta1patriotiii33vd.jpg http://img19.imageshack.us/img19/8066/00gta1patriotiii44xu.jpg Perennial 1962-1965 Chevrolet Nova (or "Nova II") station wagon http://en.wikipedia.org/wiki/Chevrolet_Chevy_II_/_Nova#First_generation_ .281962.E2.80.931965.29 http://img490.imageshack.us/img490/4417/00gta1perennial09xi.jpg http://img126.imageshack.us/img126/6664/00gta1perennial10os.jpg http://img126.imageshack.us/img126/1875/00gta1perennial25pe.jpg http://img126.imageshack.us/img126/3826/00gta1perennial33kh.jpg http://img142.imageshack.us/img142/7694/00gta1perennial48ff.jpg http://img126.imageshack.us/img126/1012/00gta1perennial55bb.jpg Phoenix 1979-1981 Pontiac Firebird Trans Am The separating strip was removed from between each pair of headlights, and the optional engine hood vent was enlarged. The dividing strip between the side windows was narrowed and made vertical, and the side windows were made more nar- row horizontally--seen in profile, the "San Andreas" version looks like the ends of the "Vice City" version were pushed to make the car shorter and fatter. It has the two pairs of round brake lights of a 1961-1992, at least, Chevrolet Cor- vette. (C.J. can get one by failing the "San Fierro Hills" Street Race or by taking Big Poppa's in "A Home In The Hills." You can also make one appear with the GTA SA Control Center, X.13.c.) A 1979 and 1980 Pontiac Firebird Trans Am and a 1980 Chevrolet Corvette are shown at the 1st three links below. http://www.youtube.com/watch?v=BpDOBsG8Wbg http://img71.imageshack.us/img71/5899/00gta1phoenix1980pontiacfirebi.jpg http://www.youtube.com/watch?v=nIJX_WOdzmM http://en.wikipedia.org/wiki/Pontiac_Firebird#Second_generation_ .281970.E2.80.931981.29 http://img406.imageshack.us/img406/2056/00gta1phoenix14oh.jpg http://img58.imageshack.us/img58/6286/00gta1phoenix25by.jpg http://img58.imageshack.us/img58/6335/00gta1phoenix37wt.jpg http://img58.imageshack.us/img58/4392/00gta1phoenix40zv.jpg Picador 1971 Chevrolet El Camino/GMC Sprint http://img51.imageshack.us/img51/7790/00gta1picador1971chevroletelca.jpg http://img51.imageshack.us/img51/6614/00gta1picador1971elcaminoback5.jpg The El Camino/Sprint body would need to be shorter from front to back--more like a 1964-1967 El Camino. A 1965 Chevrolet El Camino is shown below. http://img399.imageshack.us/img399/127/00gta1picador1965chevroletelca.jpg Like the 1973-1975 El Caminos, there shouldn't be lights on the front corners. Thanks to nekkidhillbilly at GTA Forums for the 1973-1975 El Camino tip. A 1974 model is shown below. http://img51.imageshack.us/img51/8514/00gta1picador1974chevroletelca.jpg The upper back of the cab should be squared off a bit, too. http://en.wikipedia.org/wiki/Chevrolet_El_Camino#Third_generation_.281968.E2 .80.931972.29 http://img211.imageshack.us/img211/1523/00gta1picador14nx.jpg http://img151.imageshack.us/img151/9643/00gta1picador22bh.jpg http://img151.imageshack.us/img151/2289/00gta1picador30qc.jpg Pizza Boy 1984-1986 Piaggio Vespa PX 200 customized http://img379.imageshack.us/img379/4070/00gta1piaggiovespapx20019869db.jpg http://img474.imageshack.us/img474/2420/00gta1piaggiovespapx2001986res.jpg http://www.vespausa.com/ http://en.wikipedia.org/wiki/Vespa_PX http://en.wikipedia.org/wiki/Vespa http://img406.imageshack.us/img406/2686/00gta1pizzaboy07rj.jpg http://img406.imageshack.us/img406/8013/00gta1pizzaboy10ec.jpg http://img209.imageshack.us/img209/1724/00gta1pizzaboy28xo.jpg http://img209.imageshack.us/img209/7337/00gta1pizzaboy3a8ns.jpg http://img209.imageshack.us/img209/1525/00gta1pizzaboy4a3wf.jpg Police (Los Santos and San Fierro) See Taxi. (Though these three are based on the same car, the data\handling.cfg file is a little different for each.) http://img221.imageshack.us/img221/9136/00gta1policels16pt.jpg A "Vice City" gimmick has broader application in "San Andreas": C.J. gets five Shotgun shells, for any kind of Shotgun (shells for one add to the ammo of any other), the 1st time he enters any of the Police cars or a Ranger (a police ve- hicle seen more often in the country or desert). Police (Las Venturas) Mid-1980's-1990 Chevrolet Caprice without the little divider strip on the back side windows. Thanks to Tornado_2 for the tip. A 1990 model is shown below. http://img356.imageshack.us/img356/1773/sachevcaprice1990backeb7.jpg http://en.wikipedia.org/wiki/Chevrolet_Caprice#1980.E2.80.931985 http://en.wikipedia.org/wiki/Image:Chevrolet_Caprice_Classic_1985.jpg http://img215.imageshack.us/img215/7939/00gta1policelv10hr.jpg http://img122.imageshack.us/img122/3070/00gta1policelv22dk.jpg http://img215.imageshack.us/img215/8969/00gta1policelv34vu.jpg http://img20.imageshack.us/img20/3288/00gta1policelv42ge.jpg http://img122.imageshack.us/img122/3658/00gta1policelv56fz.jpg http://img20.imageshack.us/img20/638/00gta1policelv62ic.jpg Pony See Berkley's RC Van http://img148.imageshack.us/img148/4605/00gta1pony16ym.jpg http://img154.imageshack.us/img154/1458/00gta1pony27oz.jpg http://img154.imageshack.us/img154/2973/00gta1pony30pm.jpg http://img79.imageshack.us/img79/3356/00gta1pony42ly.jpg http://img148.imageshack.us/img148/6567/00gta1pony50gi.jpg Premier 1991-1994 Chevrolet Caprice* with the top of the cab squared off a bit and a horizontal bar put in the middle of the grill http://en.wikipedia.org/wiki/Image:1991chevroletcaprice.jpg http://en.wikipedia.org/wiki/Chevrolet_Caprice#Fourth_genera tion_.281991.E2.80.931996.29 http://img19.imageshack.us/img19/7695/00gta1premier1a0rg.jpg http://img19.imageshack.us/img19/8817/00gta1premier2a7gp.jpg http://img19.imageshack.us/img19/3319/00gta1premier3a7sc.jpg http://img19.imageshack.us/img19/435/00gta1premier45td.jpg http://img212.imageshack.us/img212/1169/00gta1premier53wt.jpg http://img212.imageshack.us/img212/5342/00gta1premier63es.jpg Previon 1982-1990 Honda Prelude Thanks to Gman8 at GTA Forums http://en.wikipedia.org/wiki/Honda_Prelude#Second_generation_.281982.E2.80. 931987.29 http://www.youtube.com/watch?v=ake8sDbYqnk http://img362.imageshack.us/img362/299/00gta1previon17xv.jpg http://img174.imageshack.us/img174/4817/00gta1previon23ca.jpg http://img362.imageshack.us/img362/1643/00gta1previon30lu.jpg http://img362.imageshack.us/img362/3852/00gta1previon46xb.jpg http://img362.imageshack.us/img362/9456/00gta1previon58tr.jpg Primo 1986-1991 Toyota Camry* http://en.wikipedia.org/wiki/Toyota_Camry#V20_.281986.E2.80.931990.29 http://www.youtube.com/watch?v=TScu73ssUIs http://img151.imageshack.us/img151/2430/00gta1primo13nh.jpg http://img151.imageshack.us/img151/8515/00gta1primo21vf.jpg http://img151.imageshack.us/img151/4605/00gta1primo32zh.jpg Quadbike 1987-1992 Honda TRX250x is a similar ATV (All Terrain Vehicle) The GTA version has a running board on either side for C.J. to rest his feet on. The data\american.gxt file refers to it as both "Quad" and "Quadbike," so take your pick. (I once gave a Quad hydraulics, but I forget how I did it. It may have just been a glitch.) The Quadbike seats two. http://www.youtube.com/watch?v=0fneKVqAtyI http://www.youtube.com/watch?v=PLw5KqtiEH4 http://img301.imageshack.us/img301/8731/00gta1hondatrx250x19876qx.jpg http://img301.imageshack.us/img301/8295/00gta1hondatrx250r19863qa.jpg http://www.puddingsworld.com/New%20Zealand/ATV/ATV_images_1.htm http://87trx250x.tripod.com/ http://img137.imageshack.us/img137/3523/00gta1quad39al.jpg http://img137.imageshack.us/img137/65/00gta1quad46aw.jpg http://img137.imageshack.us/img137/5764/00gta1quad54zl.jpg http://img137.imageshack.us/img137/8008/00gta1quad19tj.jpg http://img84.imageshack.us/img84/2337/00gta1quad23bw.jpg RC Cam Light orange-brown terra cotta flower pot without a bottom. It trav- els silently like a futuristic hovercraft with the handling of an inflatable punching toy that's weighted at the bottom and rights itself after it's hit. It has the appearance of being mostly filled with dirt, but only if viewed from above, and C.J. passes through it and parts of the pot to sit in it. It's round but leaves a square shadow. C.J. opens an invisible door before he sits in it, and steers with an invisible steering wheel. It has headlights and brake lights and passes through other vehicles. http://en.wikipedia.org/wiki/Flower_pot http://gta.wikia.com/wiki/RC_Cam The name may come from the idea of surveillance gadgets hidden in concealment devices like flowerpots (or the trophies of deer heads with red glowing eyes that shazard pointed out are above the exit door at Palomino Creek and Blueberry Ammu-Nations; there's another in Toreno's ranch but the eyes don't glow). http://img179.imageshack.us/img179/5015/00gta1screen1545sv.jpg http://en.wikipedia.org/wiki/Concealment_device The name may also be due to it letting C.J., in the 1st person view, pass though other vehicles to see the people inside them. http://img379.imageshack.us/img379/4247/00gta1screen6027jm.jpg It also seats two and can be used with the speedfreak, wheelsonlyplease, ripazha, and bubblecars codes. http://img181.imageshack.us/img181/1798/00gta1screen640c3gd.jpg http://img167.imageshack.us/img167/1703/00gta1screen640d5xp.jpg http://img167.imageshack.us/img167/8205/00gta1screen640e3ej.jpg http://img181.imageshack.us/img181/2712/00gta1screen640f2ao.jpg http://img167.imageshack.us/img167/3598/00gta1screen640g8pm.jpg http://img379.imageshack.us/img379/6463/00gta1screen640h8vn.jpg You can use something with a vehicle spawner, like the GTA SA Control Center, X.13.c, to make the RC Cam appear. http://img154.imageshack.us/img154/8575/00gta1rccam1aa0mz.jpg http://img151.imageshack.us/img151/5844/00gta1rccam12yl.jpg http://img117.imageshack.us/img117/1600/00gta1rccam29ft.jpg http://img447.imageshack.us/img447/8679/00gta1rccam34po.jpg http://img216.imageshack.us/img216/9604/00gta1rccam40pp.jpg http://img428.imageshack.us/img428/788/00gta1screen5629bg.jpg Rancher See "Rancher and Ranger" in the Hybrids section above. Ranger See "Rancher and Ranger" in the Hybrids section above. Regina 1985-1992 Volvo 740 wagon except for some changes including some to the front and that the bottoms of the rear windows are a little higher. A 1988, 1987, and 1988 model are shown at the links below. http://img215.imageshack.us/img215/9094/00gta1regina1988volvo740grill7.jpg http://img215.imageshack.us/img215/8562/00gta1regina1987volvo740back5i.jpg http://img442.imageshack.us/img442/5475/00gta1regina1988volvo740profil.jpg http://en.wikipedia.org/wiki/Volvo_700_Series#Volvo_740 The front of the engine hood is higher and curves down to the grill in a look some Cadillacs have. It has a small version of the grill and front bumper of a 1983-1986 Pontiac Parisienne Safari with the middle of the grill pointed forward to give it a Cadillac look. The "Vice City" Regina is the same. Thanks to Gman8 at GTA Forums for the Pontiac Parisienne Safari tip. A 1985 Pontiac Safari and a 1974 Cadillac Fleetwood are shown at the links be- low. http://img402.imageshack.us/img402/7689/00gta1reginavc1985pontiacparis.jpg http://img239.imageshack.us/img239/8779/00gta1reginavc1974cadillacflee.jpg http://en.wikipedia.org/wiki/Pontiac_Parisienne#Fifth_generation:_1977.E2. 80.931986 The closest I found for a definition for "Regina" in Urban Dictionary are a couple of phrases it's part of that use the word to mean a woman who thinks they're better than they are--I cleaned that up a little. This could be symbol- ized in the Regina with the customized Cadillac front though the rest isn't a custom Cadillac. The name could also be due to the fact that "Volvo" sounds a little like "vulva." http://www.urbandictionary.com/browse.php?word=regina http://img154.imageshack.us/img154/8485/00gta1regina1a9ue.jpg http://img208.imageshack.us/img208/1713/00gta1regina2a6pm.jpg http://img208.imageshack.us/img208/9785/00gta1regina3a6hu.jpg Remington Mid-1970's Lincoln Town Coupe with custom fenders One example I found, which doesn't feature the same curve on the back of the fenders, is Rick Romero's (slamn78's) 1978 Lincoln Town Coupe lowrider: http://www.layitlow.com/members/slamn78/ http://www.youtube.com/watch?v=eZ7Zi8boXIM http://en.wikipedia.org/wiki/Lincoln_Town_Car#Overview Unless a better match comes along, I'm going to figure the fenders may be meant as a sight gag to rib the 1958-1962-era Cadillac fenders. A good web site to look around in to see what I mean is Hubcap Cafe at the 1st link below: http://www.hubcapcafe.com/ocs/cadillac.htm http://img174.imageshack.us/img174/6464/00gta1remington14su.jpg http://img174.imageshack.us/img174/1417/00gta1remington2a8pi.jpg http://img362.imageshack.us/img362/5756/00gta1remington3a9nc.jpg http://img408.imageshack.us/img408/4117/00gta1remington4a0yg.jpg http://img507.imageshack.us/img507/2892/00gta1remington5a9kw.jpg http://img408.imageshack.us/img408/9379/00gta1remington67iu.jpg Rhino An M1 Abrams tank The Rhino, the HPV1000 motorcycle, and the Hunter helicopter are the most popular of the law enforcement vehicles to use for the Vigilante mission, III.24. http://www.globalsecurity.org/military/systems/ground/m1-pics.htm http://en.wikipedia.org/wiki/M1_Abrams http://img142.imageshack.us/img142/1864/00gta1rhino16ur.jpg http://img142.imageshack.us/img142/171/00gta1rhino1a0if.jpg http://img239.imageshack.us/img239/3579/00gta1rhino26zo.jpg http://img239.imageshack.us/img239/1452/00gta1rhino30nv.jpg http://img142.imageshack.us/img142/8531/00gta1rhino47wq.jpg http://img239.imageshack.us/img239/78/00gta1rhinobridge2um.jpg http://img142.imageshack.us/img142/858/00gta1rhinodenise13rl.jpg http://img115.imageshack.us/img115/6103/00gta1rhinodenise38cc.jpg http://img145.imageshack.us/img145/9364/00gta1rhinodenise49hv.jpg Roadtrain 1977-1993 Mack Super-Liner (still made as a light version of the Australian Titan) except the fenders/headlights are different in the front (more similar during a segment of that period?). Thanks to DazzaJay for the tip on the Mack and the photos at the 1st link below. http://www.youtube.com/watch?v=wmwPaE5p8aI http://en.wikipedia.org/wiki/Mack_Super-Liner http://en.wikipedia.org/wiki/Mack_Titan The grill covering and fenders look more like the kind on caertain heavy duty International trucks, like the (year?) S-F2500 or the 1980 1900 shown at the next two links. Several such trucks, such as some models of Ford LTL 9000, have similar headlights. http://img526.imageshack.us/img526/7385/00gta1roadtraininternationalsf.jpg http://img231.imageshack.us/img231/6184/00gta1roadtrain1980internation.jpg http://img145.imageshack.us/img145/7690/00gta1roadtrain15jn.jpg http://img115.imageshack.us/img115/1434/00gta1roadtrain20rv.jpg Romero See the section above on Hybrids. Rumpo 1981-1986 Dodge Ram Van Conversion, aka Hi-Top. A Dodge Camper Van, if the same size, looks similar. The owners gave these vans special religious hats. Don't curse them out in traffic--you'll die. If God doesn't get you, the owner--no, no, no... I added a later model to show one with the same Hi-Top shape. http://img482.imageshack.us/img482/7669/00gta1dodgecampervan2jr.jpg http://img482.imageshack.us/img482/4039/00gta1dodgeramhightop8mh.png http://img482.imageshack.us/img482/6674/00gta1dodgeramvan19910iw.jpg http://en.wikipedia.org/wiki/Dodge_Ram_Van#Second_generation http://img145.imageshack.us/img145/6851/00gta1rumpo10zz.jpg http://img115.imageshack.us/img115/5817/00gta1rumpo21mw.jpg http://img115.imageshack.us/img115/2402/00gta1rumpo30jj.jpg S.W.A.T. van Cadillac Gage V-100 Commando It's also like an OT-65 Otter (FUG) Scout Car. You can activate a vigilante mission with it, but it's better at just having good handling for a moderate speed vehicle, and for having a working water can- non on top to squirt people with now and then, which is some fun. http://en.wikipedia.org/wiki/Cadillac_Gage_Commando http://img87.imageshack.us/img87/2129/00gta1ot65otterfug9fg.jpg http://www.globalsecurity.org/military/world/europe/ot-65.htm http://img207.imageshack.us/img207/7682/00gta1swat14fc.jpg http://img161.imageshack.us/img161/8282/00gta1swat26vj.jpg http://img161.imageshack.us/img161/4214/00gta1swat32xo.jpg http://img223.imageshack.us/img223/1996/00gta1swat48ey.jpg http://img161.imageshack.us/img161/1156/00gta1swat51ht.jpg http://img162.imageshack.us/img162/3379/00gta1swat69ny.jpg http://img161.imageshack.us/img161/8669/00gta1swat74rj.jpg Sabre See the section above on Hybrids. Sadler 1976-1977 Ford F-Series pickup truck. http://img206.imageshack.us/img206/7686/00gta1fordf2501977c9bv.png http://img489.imageshack.us/img489/3596/00gta1fordf2501977a1ac.jpg http://en.wikipedia.org/wiki/Ford_F-Series_sixth_generation http://img132.imageshack.us/img132/6954/00gta1sadler13hb.jpg http://img132.imageshack.us/img132/8537/00gta1sadler23xn.jpg http://img132.imageshack.us/img132/8742/00gta1sadler31ym.jpg Sanchez 1989-1992 Yamaha DT200 dirt bike The 1989 and 1992 models are shown at the links below. http://img118.imageshack.us/img118/8039/00gta1sanchez1989yamahadt2007d.jpg http://img215.imageshack.us/img215/7334/00gta1yamahadt20019929jr.jpg http://en.wikipedia.org/wiki/Yamaha_DT200 http://img457.imageshack.us/img457/7052/00gta1sanchez1aa4mt.jpg http://img522.imageshack.us/img522/5830/00gta1sanchez16ro.jpg http://img20.imageshack.us/img20/4324/00gta1sanchez07fc.jpg http://img224.imageshack.us/img224/815/00gta1sanchez1a7qy.jpg http://img125.imageshack.us/img125/4449/00gta1sanchez26hq.jpg http://img125.imageshack.us/img125/4246/00gta1sanchez34qv.jpg http://img522.imageshack.us/img522/2447/00gta1sanchez45us.jpg Sandking See the section above on Hybrids. San Fierro trolley California Street line San Francisco cable car. A cable car is pulled by a cable in a conduit underneath a slot between the rails. San Francisco has the only permanently operational manually-operated cable car sys- tem. http://en.wikipedia.org/wiki/San_Francisco_cable_car_system http://img87.imageshack.us/img87/2808/00gta1trolleybyfishermanswharf.jpg http://img84.imageshack.us/img84/7472/00gta1trolleyunionsquare3jy.jpg I used the Camera on a two car San Fierro trolley that wasn't moving and read the triangular sign that's inside it--it says "Powell & Mason Sts." http://img151.imageshack.us/img151/3858/00gta1trolley53ol.jpg Thanks to imut_knight at GTA Forums for telling me it's a reference to real life and is referred to on this toy trolley: http://img48.imageshack.us/img48/5084/00gta1trolley9m3lj.jpg According to the next link, the Powell and Mason Streets line is one of the oldest cable car lines still operating in San Francisco: http://www.cablecarmuseum.org/archive/Today/index.html Normally, nothing stops the San Fierro trolley, so some people at the "San An- dreas" message boards have dubbed it "the trolley of doom." At one link given below, a screenshot shows a car stuck sideways in the back car of a two car trolley. A better example of that is near the end of the "San Andreas" stunt video by Gotups and Buzzsaw called "Synergy": they somehow got a Packer stuck sideways in there to wreak havoc down the street. http://img142.imageshack.us/img142/9664/00gtasacjdrivingbyasanfierrotr.jpg http://img55.imageshack.us/img55/6411/00gta1trolley03uw.jpg http://img234.imageshack.us/img234/4601/00gta1trolley11uj.jpg http://img221.imageshack.us/img221/186/00gta1trolley22bm.jpg http://img225.imageshack.us/img225/8541/00gta1trolley35xv.jpg http://img225.imageshack.us/img225/633/00gta1trolley46et.jpg Savannah 1964 Chevrolet Biscayne or Bel Air (an Impala would have two sets of three brake lights). As with the Blade, all I have for the shape of the plate around the brake lights is that it's a bit like the shape on the back end of a 1963 Chevrolet Biscayne or Bel Air (a 1963 Biscayne is shown at the 5th link be- low). http://img247.imageshack.us/img247/3203/00gta1savannah1964belaike0.jpg http://img217.imageshack.us/img217/9301/00gta1savannah1964chevrjg8.jpg http://img292.imageshack.us/img292/9752/00gta1savannah1964belair2ov5.jpg http://img292.imageshack.us/img292/2299/00gta1savannah1964belair4eg9.jpg http://img62.imageshack.us/img62/4039/00gta1bladesa1963chevbiscayne7.jpg http://en.wikipedia.org/wiki/Chevrolet_Biscayne#Second_generation_.281961- 64.29 http://en.wikipedia.org/wiki/Chevrolet_Bel_Air#Fifth_generation_.281961.E2 .80.931964.29 http://img362.imageshack.us/img362/9851/00gta1savannah37uw.jpg http://img507.imageshack.us/img507/452/00gta1savannah13ht.jpg http://img408.imageshack.us/img408/5116/00gta1savannah22st.jpg Securicar The International Navistar 4900 Truck has a similar front end. I'll guess it's a Navistar armored car (modified like the SWAT Truck "Bulldog" II sold by Alpineco) or even a Navistar Mine Resistant Ambush Protected (MRAP) armored fighting vehicle since Navistar is the biggest supplier of MRAP armored vehicles for the US military. http://en.wikipedia.org/wiki/Armored_car_%28valuables%29 http://www.alpineco.com/ http://en.wikipedia.org/wiki/MRAP http://en.wikipedia.org/wiki/Navistar_International#Hybrids_and_Navistar_ Defense_LLC.2C_2003-present http://img221.imageshack.us/img221/4247/00gta1securicar15ve.jpg http://img221.imageshack.us/img221/9172/00gta1securicar29gt.jpg http://img221.imageshack.us/img221/664/00gta1securicar34ke.jpg http://img225.imageshack.us/img225/2878/00gta1securicar47ro.jpg Sentinel 1984-1987 BMW E28 M5 four door sedan without the little rear side window divider, with the grill and headlights made rectangular... http://www.youtube.com/watch?v=_m4ZuGrmNuY http://en.wikipedia.org/wiki/BMW_M5#E28_M5_.281985.E2.80.931988.29 ...and with the rounder cab, and parking and brake lights, of a 1983-1989 BMW M635CSi, aka M6, coupe The mix of the two is a little different than is used in "Vice City." Two 1988 models are shown at the 1st two links below. http://img204.imageshack.us/img204/4084/00gta1sentinel1988bmwm6agsin3q.jpg http://img204.imageshack.us/img204/1958/00gta1sentinel1988bmwm6too8dn.jpg http://en.wikipedia.org/wiki/BMW_M6#E24_M635CSi.2FM6 http://img55.imageshack.us/img55/8361/00gta1sentinel12oj.jpg http://img55.imageshack.us/img55/1187/00gta1sentinel28pf.jpg http://img55.imageshack.us/img55/3612/00gta1sentinel31bf.jpg http://img156.imageshack.us/img156/4682/00gta1sentinel40ul.jpg http://img55.imageshack.us/img55/1161/00gta1sentinel59po.jpg http://img55.imageshack.us/img55/8269/00gta1sentinel63oj.jpg Slamvan 1994-present Dodge Ram body and cab modified to be a lowrider and a bit squared off with rounded wheel wells. I know the time frame is off for a 1992 GTA setting, but I think this is it. http://img84.imageshack.us/img84/8681/00gta1slamvandodgeramblackwido.jpg http://en.wikipedia.org/wiki/Dodge_Ram#Second_generation_.281994.E2.80. 932001.2F2002.3B_BR.2FBE.29 http://img221.imageshack.us/img221/5594/00gta1slamvan17sk.jpg http://img221.imageshack.us/img221/3848/00gta1slamvan2a3zv.jpg http://img221.imageshack.us/img221/9280/00gta1slamvan3a5as.jpg http://img204.imageshack.us/img204/2570/00gta1slamvan4a5tc.jpg Solair 1986-1991 Ford Taurus station wagon*** http://www.stationwagon.com/gallery/1990_Ford_Taurus.html http://en.wikipedia.org/wiki/Ford_Taurus_%28first_generation%29 http://img182.imageshack.us/img182/5061/00gta1solair10fs.jpg http://img182.imageshack.us/img182/5276/00gta1solair22ak.jpg http://img362.imageshack.us/img362/3449/00gta1solair36zi.jpg Stafford 1971-1981 Rolls Royce Corniche Thanks to the Real Car Name List by PRB051 for the "Rolls Royce" lead http://en.wikipedia.org/wiki/Rolls-Royce_Corniche http://img205.imageshack.us/img205/3919/00gta1stafford15wm.jpg http://img205.imageshack.us/img205/1977/00gta1stafford25kr.jpg http://img129.imageshack.us/img129/6687/00gta1stafford31ai.jpg http://img362.imageshack.us/img362/3161/00gta1stafford40mw.jpg Stallion See the section above on Hybrids. Stratum 1991-1992 Honda Accord station wagon*** http://www.youtube.com/watch?v=ye71eH_Tr3A (out of sync) http://en.wikipedia.org/wiki/Honda_Accord#Fourth_generation_.281989.E2.80. 931993.29 http://img221.imageshack.us/img221/6779/00gta1stratum14oq.jpg http://img204.imageshack.us/img204/1377/00gta1stratum25wn.jpg http://img204.imageshack.us/img204/2885/00gta1stratum35wq.jpg http://img221.imageshack.us/img221/6629/00gta1stratum42or.jpg Stretch See the section above on Hybrids. Sultan 1990-1994 Subaru Legacy http://en.wikipedia.org/wiki/Subaru_Legacy_%28first_generation%29 http://img55.imageshack.us/img55/5923/00gta1sultan13ie.jpg http://img55.imageshack.us/img55/7610/00gta1sultan28wm.jpg http://img55.imageshack.us/img55/2682/00gta1sultan31rm.jpg http://img156.imageshack.us/img156/731/00gta1sultan45do.jpg Sunrise 1989-1991 Nissan Maxima Thanks to DazzaJay who saw this as a better match than the 1990-1991 Honda Ac- cord. http://www.cardomain.com/ride/473004/1989-nissan-maxima/ http://en.wikipedia.org/wiki/Nissan_Maxima#Third_generation_.28J30.3B_1988 .E2.80.931994.29 http://img362.imageshack.us/img362/4019/00gta1sunrise12mn.jpg http://img129.imageshack.us/img129/6825/00gta1sunrise27tb.jpg http://img129.imageshack.us/img129/7286/00gta1sunrise33ro.jpg http://img461.imageshack.us/img461/7358/00gta1sunrise43km.jpg Super GT 1991-1992 Mitsubishi 3000 GT/Dodge Stealth*** http://www.youtube.com/watch?v=Paddgrtr4hI http://en.wikipedia.org/wiki/Mitsubishi_GTO http://img362.imageshack.us/img362/8228/00gta1supergt17xw.jpg http://img182.imageshack.us/img182/1362/00gta1supergt27wd.jpg http://img322.imageshack.us/img322/6634/00gta1supergt30td.jpg Sweeper I haven't found a real good match for it. It's really more of an en- closed compact ride on litter vacuum sweeper made to handle a small neighbor- hood, beach, or park. The sloped front reminds me a little of the front of an Elgin Pelican, a big street sweeper I'm more familiar with. http://en.wikipedia.org/wiki/Street_sweeper A Madvac 231D, Scarab Minor, Schmidt Classic, Johnston 5000 compact, and Elgin Crosswind, just given as basic examples of a compact sweeper truck, are shown at the 1st five links below. An Elgin Pelican is shown at the sixth link. http://img530.imageshack.us/img530/8651/00gta1sweepermadvac231d5ms.jpg http://img388.imageshack.us/img388/6949/00gta1sweeperscarabminor203qi.jpg http://img530.imageshack.us/img530/6210/00gta1sweeperschmidtukcompact9.jpg http://img130.imageshack.us/img130/3914/00gta1sweeperjohnston5000compa.jpg http://img204.imageshack.us/img204/945/00gta1sweeperelgincrosswind9cl.jpg http://img74.imageshack.us/img74/3793/00gta1sweeperelginpelican6oi.jpg It looks like a little electric vehicle, an EV, possibly an electric truck, converted into a street sweeper or floor scrubber or such. A few examples of electric trucks are shown at the next three links. http://img70.imageshack.us/img70/1201/00gta1sweepercanadianelectrict.jpg http://img70.imageshack.us/img70/5409/00gta1sweeperevmeltic0sc.jpg http://img70.imageshack.us/img70/2629/00gta1sweeperevtruck20044gz.jpg http://img236.imageshack.us/img236/9360/00gta1sweeper13re.jpg http://img236.imageshack.us/img236/2700/00gta1sweeper26ph.jpg http://img236.imageshack.us/img236/2541/00gta1sweeper33dg.jpg http://img49.imageshack.us/img49/2299/00gta1sweeper46ig.jpg Tahoma 1990 (range of years?) Chevrolet Caprice Brougham with a flattened 1981-1982 Chevrolet Monte Carlo back end. The Monte Carlo is also better for the front end in the pictures I found for not having parking lights on the front corners (Just a related note: Hotring Racer B is mostly a 1986 Monte Carlo Aero Coupe Notchback.) http://en.wikipedia.org/wiki/Chevrolet_Caprice#1986.E2.80.931990 http://en.wikipedia.org/wiki/Chevrolet_Monte_Carlo#Fourth_generation The 1st six links below show two pictures of a 1981 Monte Carlo, two of a 1990 Chevrolet Caprice (to show a couple of angles I didn't find for the Brougham), and five of a 1990 Chevrolet Caprice Brougham. http://img412.imageshack.us/img412/9900/00gta1tahoma1981chevmontecarlo.jpg http://img422.imageshack.us/img422/9900/00gta1tahoma1981chevmontecarlo.jpg http://img146.imageshack.us/img146/9069/saguide1957tahomazccap1vs2.jpg http://img412.imageshack.us/img412/6189/saguide1957tahomazccap2xs0.jpg http://img146.imageshack.us/img146/9619/saguide1957tahomazccapblg8.jpg http://img412.imageshack.us/img412/815/saguide1957tahomazccapbbt4.jpg http://img146.imageshack.us/img146/5082/saguide1957tahomazccapbfu3.jpg http://img146.imageshack.us/img146/5016/saguide1957tahomazccapbpq8.jpg http://img146.imageshack.us/img146/1852/saguide1957tahomazccapbez0.jpg http://img362.imageshack.us/img362/448/00gta1tahoma19sh.jpg http://img322.imageshack.us/img322/4608/00gta1tahoma26mi.jpg http://img182.imageshack.us/img182/9104/00gta1tahoma35ge.jpg http://img182.imageshack.us/img182/3968/00gta1tahoma47ro.jpg http://img322.imageshack.us/img322/699/00gta1tahoma50bk.jpg http://img362.imageshack.us/img362/2086/00gta1tahoma68wt.jpg http://img322.imageshack.us/img322/530/00gta1tahoma78be.jpg http://img457.imageshack.us/img457/5052/00gta1tahoma89rd.jpg Tampa 1965-1969 Chevrolet Corvair body styling that's been made longer and flatter--the size of the body below the cab roof seems more like that of a 1965 Chevrolet Chevelle Malibu. It's also been given a flatter front end with a six-sided grill. The grill looks like the inside edges of the Corvair headlight plates have been reversed for the outside edges of the Tampa grill, and it's a little smaller than the grill of a 1965-1966 Ford Mustang. It might be a clue to a longer, flatter car the Corvair is a blend with, and it just be there to throw people off when they try to guess the real car comparison for it--I haven't seen a match for it yet. Thanks to nekkidhillbilly, reaffirmed by Gman8, at GTA Forums for the Chevro- let Corvair tip. A 1965 Chevrolet Corvair, a 1965 Chevrolet Chevelle Malibu, and a 1965 Ford Mustang are shown at the links below. http://www.hubcapcafe.com/ocs/pages01/chev6503.htm http://www.hubcapcafe.com/ocs/pages01/chev6501.htm http://www.hubcapcafe.com/ocs/pages01/must6501.htm http://en.wikipedia.org/wiki/Chevrolet_Corvair#Second_generation_.281965.E2 .80.931969.29 http://en.wikipedia.org/wiki/Chevrolet_Chevelle#First_generation_.281964.E2 .80.931967.29 http://en.wikipedia.org/wiki/Ford_Mustang_%28first_generation%29 http://img152.imageshack.us/img152/9689/00gta1tampa19re.jpg http://img152.imageshack.us/img152/5708/00gta1tampa24yo.jpg http://img221.imageshack.us/img221/7658/00gta1tampa33fh.jpg http://img152.imageshack.us/img152/171/00gta1tampa49jk.jpg Tanker 1980-1989 (range of years?) Mack R or DM 10-wheeler truck http://www.hankstruckpictures.com/apa_tribute.htm http://www.hankstruckpictures.com/james_hurley_construction.htm http://en.wikipedia.org/wiki/Mack_Trucks#R.2FRB.2FRD.2FRL.2FRM.2FRW.2C_U .2C_DM.2FDMM_Models http://img221.imageshack.us/img221/6339/00gta1tanker13wb.jpg http://img152.imageshack.us/img152/9982/00gta1tanker20vk.jpg http://img152.imageshack.us/img152/8171/00gta1tanker36nt.jpg http://img221.imageshack.us/img221/1197/00gta1tanker41lx.jpg http://img221.imageshack.us/img221/9813/00gta1tanker57ma.jpg Taxi A 1990's Chevrolet Caprice.* with the cab of a 1984-1986 Holden VK Com- modore. (The "Vice City" Taxi was a Ford LTD--not Crown Victoria--1983 to, at least, 1985.) The Taxi and the Cabbie can be used for the Taxi Driver mission, III.9. The 1st time C.J. enters a Taxi or Cabbie he gets $12 (as Tommy did in "Vice City"). Thanks to the Real Life Car List by Hamish Duncan, aka FORDSUCK, for the 1989 Holden VR Commodore tip. http://www.youtube.com/watch?v=jFXq9ZzRhkg http://www.youtube.com/watch?v=vzhem_tp6Gs http://www.users.on.net/~nweber/commodore/vk/index.html http://members.home.nl/godriespijkers/holden23.html http://en.wikipedia.org/wiki/Holden_Commodore_%28VK%29 http://en.wikipedia.org/wiki/Chevrolet_Caprice#Fourth_generation_.281991.E2 .80.931996.29 http://img44.imageshack.us/img44/5573/00gtasacjandtaxi1tc.jpg http://img221.imageshack.us/img221/4316/00gta1taxi05bm.jpg http://img221.imageshack.us/img221/9901/00gta1taxi18ns.jpg http://img217.imageshack.us/img217/310/00gta1taxi29rd.jpg Tornado 1958 Chevrolet Bel Air Thanks again to FORDSUCK for noticing the grill, with a couple of projections, is like the one on a 1957 Chevy Bel Air (shown at the 3rd link). The front of the front bumper is shaped more like the one on a 1957 Plymouth Savoy, Belvedere, or Fury (a Savoy is shown at the 4th link). http://img515.imageshack.us/img515/4674/00gta1tornado58belair2bb1.jpg http://img110.imageshack.us/img110/248/00gta1tornado58belairwl8.jpg http://img156.imageshack.us/img156/9216/00gta1tornado57chevy1mb4.jpg http://img102.imageshack.us/img102/4862/00gta1tornado57plymouthob3.jpg http://en.wikipedia.org/wiki/Chevrolet_Bel_Air#Third_generation_.281958.29 http://en.wikipedia.org/wiki/Plymouth_Savoy#1957-1959 http://img156.imageshack.us/img156/8436/00gta1tornado02is.jpg http://img81.imageshack.us/img81/8446/00gta1tornado11el.jpg http://img81.imageshack.us/img81/9721/00gta1tornado27vi.jpg http://img81.imageshack.us/img81/1631/00gta1tornado31jh.jpg Towtruck 1982-1986 Ford F550 (F450?) tow truck, aka a wrecker, without the horizontal bars on the grill The F550 has a thicker engine area than the hand- ful with lower numbers in the F series, so the back of the engine hood and bot- tom of the windshield is higher, so they're higher than the bottoms of the side windows. At the third link below, the Holmes unit on the back of the F350 looks similar except for the back of the top of it. (For the "holmes wrecker" that wants to wreck it with a truck, I guess.) It has bumpers that began appearing in the later 1980's. I had a hard time finding an F550 for the time period, let alone one that's a wrecker, on the Internet, so you'll have to imagine it pieced together from what I could find. The 1st three links below show a 1985 (F550?) truck, then a 1999 F550 (too re- cent, styled differently, but you can see it's moosier), then a 1988 Ford F450 wrecker (too recent, so the style is a bit wrong; it looks like it has a Holmes wrecker), then a (year?) Ford F350 with a Holmes wrecker. http://img501.imageshack.us/img501/6629/00gta1towtruck1985fordxlt4x46c.jpg http://img106.imageshack.us/img106/912/00gta1towtruck1999fordf5509vn.jpg http://img501.imageshack.us/img501/6460/00gta1towtruck1988fordf450wrec.jpg http://img102.imageshack.us/img102/339/00gta1towtruckfordf350holmes5e.jpg http://en.wikipedia.org/wiki/Ford_F-Series_seventh_generation http://en.wikipedia.org/wiki/Tow_truck http://img217.imageshack.us/img217/5674/00gta1towtruck17jt.jpg http://img217.imageshack.us/img217/8387/00gta1towtruck29sn.jpg http://img113.imageshack.us/img113/6613/00gta1towtruck30qh.jpg http://img113.imageshack.us/img113/881/00gta1towtruck42dx.jpg Tractor 1965-1971 (?) Ford 2000, 3000, 4000, or 5000 (?) tractor This Ford tractor was part of a product line that extend by 1000's from 2000 to 9000 and ran from 1965-1975 (see the history of it at the 3rd link below). In the range of it I 1st listed, some matched the headlights (built into the front instead of on either side of it), the body over the front sides of the motor, and fenders, but I didn't find all of that with as slim a body covering along the top of the sides. A couple of Ford 2000's, the 1st from 1970 and the 2nd from an unidentified year, are shown at the 1st two links below. http://img307.imageshack.us/img307/4556/00gta1tractor1970ford20007uy.jpg http://img307.imageshack.us/img307/8504/00gta1tractorford2000too6to.jpg http://www.youtube.com/watch?v=PolSENwoUTE http://www.ssbtractor.com/features/Ford_tractors.html http://en.wikipedia.org/wiki/Tractor http://img486.imageshack.us/img486/1977/00gta1tractor1a0qq.jpg http://img486.imageshack.us/img486/4486/00gta1tractor2a5xo.jpg http://img486.imageshack.us/img486/259/00gta1tractor3a2sh.jpg http://img486.imageshack.us/img486/7173/00gta1tractor4a0xy.jpg http://img152.imageshack.us/img152/4127/00gta1tractor5a3fm.jpg http://img152.imageshack.us/img152/6249/00gta1tractor6a4yk.jpg Trashmaster 1992 Ford F800 ten-wheeler used as a rear loader garbage truck It's the same truck as the Yankee, and both are the same as the same-name trucks in "Vice City." For more about this model, a 9th generation (1992-1996) F series truck, appearing in the time period of that game, 1986, see "Yankee." A 1995 Ford F800 and a 1992 International DT360, just shown to show the big trash box on the back, are shown at the 1st two links below. A 1997 Ford F800-- 10th generation, but it looks the same to me--with a similar trash box is shown at the 3rd link. http://img392.imageshack.us/img392/2889/00gta1trashmasterfordf8009hy.jpg http://img205.imageshack.us/img205/6209/00gta1trashmaster1992internati.jpg http://img140.imageshack.us/img140/6206/00gta1trashmaster1997fordf8001.jpg http://en.wikipedia.org/wiki/Ford_F-Series_ninth_generation http://en.wikipedia.org/wiki/Garbage_truck http://img105.imageshack.us/img105/5567/00gta1trashmaster15xw.jpg http://img105.imageshack.us/img105/8384/00gta1trashmaster25sk.jpg http://img105.imageshack.us/img105/3870/00gta1trashmaster39rq.jpg http://img105.imageshack.us/img105/1451/00gta1trashmaster49qh.jpg http://img105.imageshack.us/img105/4113/00gta1trashmaster56ti.jpg http://img105.imageshack.us/img105/3104/00gta1trashmaster67wm.jpg http://img488.imageshack.us/img488/7016/00gta1trashmaster77do.jpg Tug Baggage tractor. As with the Baggage, there are a lot of similar-looking models but I couldn't find an exact match. A Harlan Baggage Tow Tractor Model HTAG-30/40 basically looks like a Tug. Although the Tug has a hitch on the back as a Baggage vehicle does, I've yet to find anything that can be hitched to it. http://www.youtube.com/watch?v=NjIscKloKWU http://en.wikipedia.org/wiki/Ground_support_equipment#Tugs_and_tractors http://img523.imageshack.us/img523/9846/saguide2020tugharlanzl2.jpg http://img362.imageshack.us/img362/9895/00gta1tug12ea.jpg http://img457.imageshack.us/img457/9808/00gta1tug28mc.jpg http://img385.imageshack.us/img385/8519/00gta1tug34sf.jpg http://img457.imageshack.us/img457/8460/00gta1tug44jm.jpg http://img385.imageshack.us/img385/9779/00gta1tug50yu.jpg http://img385.imageshack.us/img385/31/00gta1tug61tj.jpg Turismo 1987-1988 Ferrari F40** http://www.youtube.com/watch?v=qadnxvOGuck http://en.wikipedia.org/wiki/Ferrari_F40 http://img385.imageshack.us/img385/4525/00gta1turismo00pn.jpg http://img385.imageshack.us/img385/262/00gta1turismo11hn.jpg http://img457.imageshack.us/img457/4328/00gta1turismo2a1ps.jpg http://img385.imageshack.us/img385/5058/00gta1turismo3a7dx.jpg http://img362.imageshack.us/img362/434/00gta1turismo47mi.jpg http://img268.imageshack.us/img268/6397/00gta1turismo5a2id.jpg http://img268.imageshack.us/img268/813/00gta1turismo6a3st.jpg http://img268.imageshack.us/img268/1605/00gta1turismo7a5we.jpg Uranus 1990-1994 Mitsubishi Eclipse, Eagle Talon, and Plymouth Laser* http://en.wikipedia.org/wiki/Mitsubishi_Eclipse#1990.E2.80.931994_.281G .29_Mitsubishi_Eclipse.2C_Eagle_Talon.2C_and_Plymouth_Laser http://img113.imageshack.us/img113/3245/00gta1uranus10jv.jpg http://img181.imageshack.us/img181/7300/00gta1uranus27px.jpg http://img113.imageshack.us/img113/3992/00gta1uranus38mw.jpg Utility Van mid--1970's to 1992 Chevrolet (C20?*) Utility truck with a grill more like that on a model in the later part of that series (or on an Ford F- Series?). A (year?) Chevrolet Utility truck and a 1989 Ford F250 utility truck are shown at the 1st two links below. http://img212.imageshack.us/img212/241/00gta1utilitytrucktoorecentche.jpg http://img205.imageshack.us/img205/3576/00gta1utility1989fordf2500ar.jpg http://en.wikipedia.org/wiki/Chevrolet_C/K#Third_generation_1973.E2.80.931987 http://img113.imageshack.us/img113/9065/00gta1utilityvan10fn.jpg http://img113.imageshack.us/img113/7540/00gta1utilityvan24ts.jpg http://img47.imageshack.us/img47/8789/00gta1utilityvan32gb.jpg A Utility Van can also be hitched to a little "STREET CLEAN" trailer, but I'm not sure if it's in the unmodified game. So far I've only seen it by using the GTA SA Control Center (X.13.c) which calls it a "Utility Trailer." http://img135.imageshack.us/img135/4808/00gta1utilityvan8a5qc.jpg Vincent an early-mid 1980's (elongated) Audi 100/200/5000 (without a strip to divide off the little rear side windows and a squared off cab) with BMW 5 Series (round) headlights Thanks to NSX of the GTA Forums site http://en.wikipedia.org/wiki/Audi_100#Audi_100.2C_200_.26_5000_.28C3.2C_1982 .E2.80.931991.29 http://img207.imageshack.us/img207/9484/00gta1vincent17zu.jpg http://img103.imageshack.us/img103/8783/00gta1vincent21me.jpg http://img207.imageshack.us/img207/474/00gta1vincent36rv.jpg Virgo 1977-1979 Mercury Cougar XR7 with the vertical brake lights of a 1977- 1979 Lincoln Continental Mark V. It's like the "Vice City" Virgo except it doesn't have the horizontal brake lights of the Lincoln. Thanks to Grand Theft Grampa at GTA Forums for the Mercury Cougar XR7 tip. A 1978 Mercury Cougar XR7 and a 1977 Lincoln Continental Mark V are shown at the links below. http://en.wikipedia.org/wiki/Mercury_Cougar#Fourth_generation_.281977.E2 .80.931979.29 http://img20.imageshack.us/img20/5522/00gta1virgo1977lincolncontmark.jpg http://en.wikipedia.org/wiki/Lincoln_Continental_Mark_V http://img84.imageshack.us/img84/6391/00gta1virgo1a3wy.jpg http://img84.imageshack.us/img84/9554/00gta1virgo2a9oq.jpg http://img84.imageshack.us/img84/3417/00gta1virgo3a3eg.jpg Voodoo 1960 Chevrolet Bel Air coupe low-rider The 1960 Chevrolet Biscayne Fleetmaster, Biscayne, and Bel Air models had two brake lights per side--the Im- pala had three per side. The Biscayne Fleetmaster was the least expensive, with some parts painted instead of being chrome-plated. The regular Biscayne had less "brightwork," as the Wikipedia site describes it, than the Bel Air. Some of the small number of Biscaynes and Bel Airs I found with the Google search engine have been fixed up and painted, and I can't be sure which, if any, of the Biscaynes I saw are Biscayne Fleetmasters. The Voodoo has a chrome plate across the back that the brake lights are set in. The Bel Air had that chrome plate or a chrome ring around the same area. Unless all the Biscaynes I saw were Fleetmasters, it looks like the Biscayne didn't have the chrome plate or ring. The Voodoo doesn't have chrome-plating on the edges of the tail fins. All the Biscaynes I found had that chrome plating on them, so the lack of it could be a detail of a Biscayne Fleetmaster or just a detail that was left off. The chrome stripe on each side of the Voodoo looks wider than the one on the Bel Air and I didn't see one on a Biscayne, so it either suggests the Bel Air or a customization. The "Vice City" Voodoo is similar. http://img144.imageshack.us/img144/5902/00gta1voodoo60chevbelair1ng2.jpg http://img71.imageshack.us/img71/3555/00gta1voodoo60chevbelair2kl0.jpg http://img71.imageshack.us/img71/3851/00gta1voodoo60chevbelair3wc7.jpg http://img71.imageshack.us/img71/1584/00gta1voodoo60chevbelair4fa9.jpg http://img71.imageshack.us/img71/3403/00gta1voodoo60chevbelair5it5.jpg http://img71.imageshack.us/img71/5531/00gta1voodoo60chevbelair6aj2.jpg http://en.wikipedia.org/wiki/Chevrolet_Bel_Air#Fourth_generation_.281959.E2 .80.931960.29 http://en.wikipedia.org/wiki/Chevrolet_Biscayne http://www.youtube.com/watch?v=ZMbEXnTF6rc Thanks to reader Timo Hakala for writing to me that Rockstar designed it so you can blow it up by shooting the license plate in the back because the gas cap is behind the license plate on an Impala. (So I guess it's the same for a Bis- cayne or Bel Air.) http://img47.imageshack.us/img47/7205/00gta1voodoo10np.jpg http://img113.imageshack.us/img113/640/00gta1voodoo24in.jpg http://img113.imageshack.us/img113/1289/00gta1voodoo37dd.jpg http://img113.imageshack.us/img113/9443/00gta1voodoo47oj.jpg http://img47.imageshack.us/img47/553/00gta1voodoo52hk.jpg Walton See the section above on Hybrids. Washington 1984(?)-1987 Lincoln Continental The body looks like a model from the latter part of the 1982-1987 generation--more rounded. It doesn't have the round raised section, where the spare tire goes, on the trunk. The outside edges of the parking lights have been made vertical and the top of the grill is a bit lower. In addition to the vertical brake lights, it has the horizontal brake lights of a Lincoln Town Car except the middle section is replaced by a license plate. (The "Vice City" Washington and FBI Washington have a body and grill more like a Lincoln Continental from the 1982-1983 part of the time range.) A 1986 Lincoln Continental is shown at the 1st three links below, and a 1987 Lincoln Town Car is at the fourth link. http://img66.imageshack.us/img66/8886/00gta1washington1986lincolncon.jpg http://img66.imageshack.us/img66/9574/00gta1washington1986lincolncon1.jpg http://img66.imageshack.us/img66/3585/00gta1washington1986lincolncon2.jpg http://img405.imageshack.us/img405/8213/00gta1washington1987lincolntow.jpg http://en.wikipedia.org/wiki/Lincoln_Continental#Seventh_generation_.281982. E2.80.9387.29 http://en.wikipedia.org/wiki/Lincoln_Town_Car#First_generation_.281981.E2. 80.931989.29 http://img103.imageshack.us/img103/5758/00gta1washington16fd.jpg http://img103.imageshack.us/img103/6592/00gta1washington27uu.jpg http://img103.imageshack.us/img103/9858/00gta1washington38hp.jpg Wayfarer 1988-1992 Honda Gold Wing GL1500 suits the time period, but the back end, seen in profile, looks more like a 2001-2004 model. http://img84.imageshack.us/img84/3704/00gta1hondagoldwinggl150019892.jpg http://img84.imageshack.us/img84/5406/00gta1hondagoldwing19903qz.jpg http://img84.imageshack.us/img84/1073/00gta1hondagoldwing1990too7nr.jpg http://www.goldwingworld.com/pages/History.htm http://en.wikipedia.org/wiki/Honda_GoldWing#GL1500 http://img207.imageshack.us/img207/8448/00gta1wayfarer16aj.jpg http://img113.imageshack.us/img113/6564/00gta1wayfarer23pk.jpg http://img113.imageshack.us/img113/1662/00gta1wayfarer33xy.jpg http://img207.imageshack.us/img207/5036/00gta1wayfarer44qv.jpg http://img113.imageshack.us/img113/9353/00gta1wayfarer58ia.jpg Willard 1988-1989 Dodge Dynasty* or Chrysler New Yorker. http://www.cardomain.com/ride/294951/1988-dodge-dynasty/ http://www.allpar.com/model/dynasty.html http://en.wikipedia.org/wiki/Dodge_Dynasty http://img156.imageshack.us/img156/6636/00gta1willard17rm.jpg http://img125.imageshack.us/img125/3987/00gta1willard27eh.jpg http://img125.imageshack.us/img125/3971/00gta1willard35je.jpg Windsor 1966 Alfa Duetto (later models, a bit different, are called Alfa Romeo Spider) It was made popular as the car Dustin Hoffman's character, Ben- jamin Braddock, drove in the movie "The Graduate," 1967. Thanks to a post at the Gamefaqs message boards by sonofkorol who nailed this one. http://img220.imageshack.us/img220/7976/00gta1windsoralfaromeoduettoto.jpg http://en.wikipedia.org/wiki/Alfa_Romeo_Spider#Series_1_Spider_.281966.E2. 80.931969.29 http://img207.imageshack.us/img207/3039/00gta1windsor10fl.jpg http://img207.imageshack.us/img207/6753/00gta1windsor28au.jpg http://img207.imageshack.us/img207/5172/00gta1windsor30tt.jpg http://img207.imageshack.us/img207/2231/00gta1windsor42fy.jpg This is the glitch that happens if C.J. lets the lady in the screenshots for the Launch, Reefer, Maverick, and S.W.A.T. van drive: http://img205.imageshack.us/img205/5409/00gta1windsortitglitch1df.jpg Yankee 1992 Ford F800 used as a box truck It's the same truck as the one used as a Trashmaster. The earliest matching picture I found was from 1994, so it's probably from the F-Series 9th generation (1992-1996) described in the Wikipedia article below. If so, since it appeared in "Vice City" in a 1986 setting, it's like the Slamvan in having a real life counterpart that appeared after the time frame of the game. (The Yankee 1st ap- peared, and looked about like it does in "San Andreas," in "GTA III," which has a 2001 or so time frame.) I try to pick vehicles that appeared within the time frame of the game when I can, but to adhere to that too strictly is impossible. Many of the vehicles, like the Glendale, are mixtures that never appeared in that combination in any period in real life at all. I only have a hard and fast rule that if a vehicle has a real life counterpart, it has to appear before the game was created--af- terward is right out...unless someone mods a Mercury to look like the Cuban Hermes after "Vice City" comes out or such. A couple of 1995 Ford F800s, one with a 16' box and one with an 18' box, are shown at the 1st two links below. http://img212.imageshack.us/img212/5171/00gta1yankeefordf800box16ft3lb.jpg http://img111.imageshack.us/img111/1231/00gta1yankee1995fordf80018ftbo.jpg http://en.wikipedia.org/wiki/Ford_F-Series_ninth_generation http://img84.imageshack.us/img84/8444/00gta1yankeevc12zx.jpg http://img154.imageshack.us/img154/8479/00gta1yankee10gv.jpg http://img154.imageshack.us/img154/6119/00gta1yankee25an.jpg http://img88.imageshack.us/img88/2493/00gta1yankee35sn.jpg http://img88.imageshack.us/img88/1554/00gta1yankeeiii14pe.jpg Yosemite 1980-1986 Datsun 720 (later the Nissan hardbody) pickup truck It's like the Monster B except the wheel wells are squared off. Thanks again to reader Logan King for tip about the 1988-1990 GMC GMT400 trucks, which have a similar body and make a better match for the wheel wells, and about the Monster B/Yosemite similarity. A 1982 Datsun 720 and a 1988 GMC GMT-400 are at the next two links. http://img125.imageshack.us/img125/5214/saguide1635monsterb2dathu1.jpg http://img487.imageshack.us/img487/5283/saguide2100yosemite1988sy9.jpg http://en.wikipedia.org/wiki/Datsun_Truck#Datsun.2FNissan_720 http://en.wikipedia.org/wiki/Datsun_Truck#Nissan_D21 http://en.wikipedia.org/wiki/GMT400 http://img80.imageshack.us/img80/7824/00gta1yosemite19oz.jpg http://img213.imageshack.us/img213/2291/00gta1yosemite23hj.jpg http://img213.imageshack.us/img213/8384/00gta1yosemite39fe.jpg http://img80.imageshack.us/img80/3158/00gta1yosemite46tp.jpg ZR 350 1989-1991 (1992?) Mazda RX-7*** Series 5 with an air foil on the trunk The ZR 350 headlights open or close depending on how bright the surroundings are. http://www.youtube.com/watch?v=PaahJ3Cpc90 http://en.wikipedia.org/wiki/Mazda_RX-7#Second_generation_.28FC.29 http://img362.imageshack.us/img362/8435/00gta1zr3501a3oo.jpg http://img362.imageshack.us/img362/8909/00gta1zr3502a9em.jpg http://img362.imageshack.us/img362/5456/00gta1zr3503a6ch.jpg http://img114.imageshack.us/img114/5076/00gta1zr35033fv.jpg ******** Some performance notes so far: Fast motorcycles with good handling: NRG-500, FCR-900, and PCJ-600. Fast cars with good handling and/or Sex Appeal (SA) and/or resistance to dam- age: Hotring Racer and Cheetah (SA), followed by Bullet (SA), Super GT (SA), and Banshee (SA). Fast cars with Sex appeal but frail: Infernus, Turismo, and Comet. Fast bicycle: Mountain bike (I like the CJPHONEHOME code for it, too). Moderate speed with good handling: Uranus (SA), Bandito (good ability to flip upright for one of the bouncier ve- hicles), Tow Truck, Berkley's RC Van, Hotknife (if going fast, use Brake and Reverse before turns), S.W.A.T.(durable), Taxi, Hustler, and Dune. SUV's: Sandking (fast and durable), FBI Rancher, and Rancher. Little, light, fast cars: Comet (SA but not real durable), Blista, and Flash (SA). Burly bruisers: Rhino, San Fierro trolley, Trains, Roadtrain, the little San Fierro Fire truck with a ladder, and Dumper. Fast boats with Sex Appeal: Squalo III (SA) and Speeder (SA). Roll over-- things: Dumper, Monster truck, and various vehicles when given hydraulics; people: Combine Harvester. Roll around with a-- hostage: Hotdog van or some jacked vehicles; gang member or prostitute: car, truck, motorcycle except the Pizzaboy, Andro- mada, Beagle, Dodo, possibly a Skimmer, and a helicopter except the Hunter or Leviathan. ******** I'll see if I can find out more later; in the meantime: I.8.b A rundown of some of the people who drive them The criminals, gangs, and hookers of "San Andreas" have their own automotive preferences. According to data\cargrp.dat: The criminals listed in "Crimes" (I.5.k) are among those who drive Perennials, Blades, and Clovers. Drug dealers are among those who drive Ranchers. The hookers are among those who drive Perennials. These gangs are among those who drive the vehicles following their names: The Ballas Majestics and Tahomas The Grove Street Family Greenwoods, Savannahs, and Voodoos The Los Santos Vagos Oceanics, Tornados, and Hermes The San Fierro Rifa Sabres, Stallions, and Blades The De Nang Boys Buccaneers, Mananas, and Tampas. The Italian Mafia Sentinels, Admirals, and Feltzers The Triads Sultans, Stratums, and Elegys The Varrio Los Aztecas Hermes, Broadways, and Glendales &&&&&&&&&&&&&&&&&&&& I.9 Wanted Ratings - One star causes a policeman or two to chase on foot or in one or two Police Cars, Rangers, or HPV1000s, and attack with 9mms or Nightsticks; if C.J. is in a boat or in the water, or flying low enough over water, travelled by boats, po- lice may attack with a Predator or two, firing 9mm guns and the machine gun of the Predator, - two, the police chase and attack more aggressively, - three, the police chase and attack with 9mm pistols and sometimes Shotguns, roadblocks of destructible sawhorses and Police cars with police men who attack with 9mm pistols, and occasionally Shotguns, are put up, and a Police Maverick firing a machine gun joins to chase and attack. The police on the ground are mostly replaced for the three higher wanted rat- ings, and the replacement for each of the three is unique to that wanted rating. Otherwise, Predators of police still fire 9mm pistols or the machine gun of the Predator if C.J. is in a boat or in the water, or flying low enough over water, travelled by boats, and a Police Maverick still fires a machine gun in each case. In addition, a Hydra that fires missiles may appear if C.J. is flying high enough in each case. - four, roadblocks of destructible sawhorses and Enforcers with S.W.A.T. agents who attack with Mini-SMGs are put up, and S.W.A.T. agents chase in En- forcers, rappel from another helicopter, and attack with Mini-SMGs, - five, roadblocks of destructible sawhorses and FBI Ranchers with FBI agents who attack with SMGs are put up, four FBI agents per FBI Rancher chase and at- tack with SMGs, and a News Chopper, and a second Police Maverick that attacks with a machine gun, may appear near the Police Maverick that attacks with a ma- chine gun, and - six, roadblocks of destructible sawhorses and Barracks with Army soldiers who attack with M4s and Shotguns are put up, the Army soldiers chase in Barracks and Rhinos and attack with M4s and Shotguns, and a News Chopper, and a second Police Maverick that attacks with a machine gun, may appear near the Police Mav- erick that attacks with a machine gun. C.J. can get five wanted stars after "Farewell, My Love" (VI.15). C.J. can get six wanted stars after shooting down the five Mavericks in "In- terdiction" (VIII.3) (thanks to rubregg for the tip). In San Fierro, social worker policemen, who tell C.J. they offer counseling and understanding as an alternative but attack just like the other policemen, appear among the policemen. Thanks to Orion_SR for the extra information about what triggers the game to create law enforcement, etc. During a one star wanted level, only one police man on foot will chase C.J. at a time--the one that's closest to C.J.. If a second one joins in shooting at him, the one farther away stops when they're through with their current round of shots. They get confused someetimes, though, as when Orion_SR had C.J. get behind a police man who didn't take up the attack on C.J. and a second police man kept shooting the first one. And the map has hundreds of spawn points for the appearance of law enforce- ment, so you can remember some of them and plan C.J.'s crime spree routes ac- cordingly. **** One wanted star and bribes For one star, I think having C.J. get away from a pedestrian area, get on foot, and crouch helps end it. Otherwise, you can just have C.J. keep driving, flying, or sailing, fast enough that the police can't bust him till the star goes away. Unlike "Vice City," where only one star might go away in time, I've had higher numbers of stars do that in "San Andreas." Rusk says up to four might do that depending on what C.J. did to get them. A bribe gets rid of one wanted star. Once a bribe is used, another appears in the same location in five hours of game time (a little over five minutes) if C.J. is at least 20 feet (?) from the spot it usually appears in at the time it can reappear. Some airborne bribes, or ones near the ground with enough clearance around them, can help if C.J. is flying. For the locations of the airborne bribes, see "How to get as much done as possible before starting the main missions" (I.16). http://img296.imageshack.us/img296/4818/00gta1newschopper58wi.jpg http://img488.imageshack.us/img488/8843/00gta1newschopper67oe.jpg ******** Some basics for handling a wanted rating Orion_SR gets my thanks for the tips he picked up in having C.J. make bold ex- plorations into the off-limit areas with a four star wanted level--tips that have good general application in having C.J. survive a high wanted level (I.16): For a higher wanted rating, the firing at C.J. increases, and knocks down his Armor and Health if he's on foot, so try to keep him driving. Have C.J. drive fast enough to keep the Police from being able to bust him, but drive slow enough to be able to brake to avoid Police cars that drive in front of him. Have him try to drive off-road, even away from where pedestrians appear, and cross the street in the middle of blocks instead of at intersections, as much as possible to cause the Police to lose track of him. If he's flying, have him fly low to the ground to try to avoid some of the shots fired from Police Maverick helicopters. Flying low can also cause any Hy- dras, which fire heat-seeking missiles at him, to lose track of him (as in "N.O.E."). C.J. gets full Armor the 1st time he gets into an Enforcer. If C.J.'s Armor is knocked down by law enforcement, you might have him jack an Enforcer. C.J. will probably be shot at if he's on foot or swimming when he's wanted. Sometimes he's busted instead if he's in a vehicle that's on the ground, or a flying vehicle hovering near the ground, when the corrupt law enforcers attack him. Law enforcers like to ram his vehicle with their land vehicles, so it's frequently a good evasive maneuver to have C.J. brake instead of accelerate when that's about to happen. ******** Things that remove any number of wanted stars Having C.J. get a vehicle a new coat of paint at a Pay 'n' Spray, Michelle's garage, or a mod shop, having him put on a hat, shades, or clothes for torso or legs, get a haircut, get a ride on an airline from one of the three airports to one of the other ones, and sometimes end a mission, can get rid of any number of wanted stars. Having C.J. take off and put on the same torso, etc., clothes works, too, so you can have him do that at the very start of the game when he only has one out- fit, or later if you don't want to change his look. According to MisterKrawk at the Gamefaqs message board, you can cancel a wanted level by having C.J. use the monitor at any school then just exit the screen--it also creates good weather. Each of the three airport airline offices (I.7.g) is available for rides when its territory is legally available--C.J. has to make at least two territories legally available to use the airlines for rides. Thanks to Orion_SR for telling me that when the Badlands become legally available C.J. can get an airline ride from Las Venturas, which clears the wanted rating he got from going there, to Los Santos, too. (Having C.J. get wasted or busted clears a wanted rating, too, but I don't save the game after that. Saving the game can do it, but I don't save the game while C.J. has wanted stars, either.) (At the other extreme, having C.J. drive a law enforcement vehicle makes a wanted rating last at least as long as he drives it.) **** The Stat for how long C.J. can make a five star wanted rating last One place to try could be the Pay 'n' Spray across from the Cluckin' Bell in S Idlewood, Los Santos. Leave a vehicle in it so C.J. can get rid of the rating before getting killed. A save place with a wardrobe closet that has clothes in it will work just as well, especially one with an awning, like the Clown's Pock- et, that also lets C.J. run for cover from helicopter fire. Another good place is the mid-N side of Corvin Stadium in San Fierro. The low ground between the stadium and the road the law enforcers show up on makes a kind of moat. There's a chili dog vendor and a soft drink machine on the porch if C.J.'s Health gets low. **** Fun with wanted ratings As with the last couple of GTAs, it can be fun to lead the law enforcer's ve- hicles over Unique Jumps. Another gimmick is to cause their vehicles to fall down slopes, such as the side of Mount Chiliad. Another spot like that is Fisher's Lagoon, mostly S on the beach under the "L," in Red County. When I tried it, the law enforcement vehicles kept coming over the guard rail of the road to the W. They couldn't handle the slope from it very well, and they usually either tried to get back up the slope, ignoring C.J., or slid right past the beach into the water. At that stage, I didn't see any helicopters, for some reason. Before helicopters showed up, C.J. had little to shoot--the biggest worry is he would die of starvation from how long he could stand around and watch this. Then I flew him to a vehicle left in a Pay 'n' Spray. A similar spot you might like for C.J. if he gets a wanted rating during a rain is an area of Chinatown with steep streets on three sides. The law en- forcement vehicles slide back down those streets when they try to drive up to him. In one test I did, a police car would fly down from a roof onto the E part of the E to W street of the N side of the "wine glass" shape of the Emerald Isle area while C.J. drove E to W on it. It's sort of a Lemmingsmobile. Orion_SR wrote to me that the proper place for the Police car to come from is through the gate of the LVPD garage to the E, but there's no Z axis figure (vertical place- ment) for the car, so it may come from the roof. (He also said pictures by GTA Phreak and zmoonchild of the falling car are what prompted Orion_SR and pdesco- bar to try to figure out trigger zones.) He said a similar Police Lemmingsmobile may fly from the roof of the LV Court House garage instead of through the gate for the same reason. The gate is N of the NE corner of the block with "CA ANTE" of "ROCA ESCALANTE." If you have C.J. drive E then S around that corner, you might see the Police car crash on the road farther S (in the area of the garage with a Minigun). voodoochild19's post at Gamefaqs reaffirms that if C.J. is going to use a weapon weaker than a Rocket Launcher or Minigun to shoot down a helicopter, it's easier if he shoots at the front of the propeller motor box on the roof. A Hydra dogfight, dropping chaff to throw the attacking Hydras off and shoot- ing them down with missiles, can be exciting. One gimmick which might help you target (Spacebar) and shoot attacking Hydras is to put the thrusters of C.J.'s Hydra in a halfway position (NP2 and NP8) so it maneuvers like a jet but goes slowly. **** The off-limits area of Area 69 http://img179.imageshack.us/img179/958/00gta1screen995gu9.jpg From the start of the game till "Farewell my Love" (VI.15), having C.J. go over the off-limits section of Area 69 causes a four star wanted level. After that mission, it causes a five star wanted level till C.J. leaves the area, when it drops down to four. The fenced-in sections of Area 69 give the best reference for the off-limits areas of it--it's a smaller area within the one surrounded by the dirt path shown on the map and radar in the game. The boundaries of the off limits areas are: - W: about four feet outside the W fence, and extending straight south to a 90 degree angle with the S boundary. - N: in the NW, straight E from the middle of the SAM missile launcher and along the inside of the W half or so of the N fence, and a couple feet outside the E half or so of the N fence. - E: a couple of feet outside the E-most E fence, and extending straight S to a 90 degree angle with the S boundary. - S: a couple of feet outside the S-most S fence, and extending E to a 90 de- gree angle with the E boundary, and extending W to a 90 degree angle with the W boundary. For more about the blind spots of the SAM sites in Area 69, see the end of "Black Project," VIII.15. The four SAM sites at Area 69 are active throughout the game. **** The off-limits area of Easter Basin Naval Base http://img143.imageshack.us/img143/7480/00gta1screen996tx8.jpg From the start of the game till "Farewell my Love" (VI.15), going over the off-limits area of the Easter Basin Naval Base causes a four star wanted level. After that mission, it causes a five star wanted level till C.J. leaves the ar- ea, when it drops down to four. Below the SW corner is a set of steps, not indicated on the map, that lead up E from a low pier, which is shown as a small square. The N-S border line I drew is N of the base of the steps. The off-limit area extends about two feet N of the entrance--from there, E to the shore and W to about halfway along a little section of fence. The SAM sites on the ship are only active during "Vertical Bird" (IX.2. &&&&&&&&&&&&&&&&&&&& I.10 Ghost hell, ghost world, ghost heaven, and Liberty City To explore the interior world of "San Andreas," go to the GTA Forums web site, GTA Series, GTA San Andreas, Cheats and Tricks, Hidden Interiors via the Ganton Gym! Go to page one, etc., and the various links offered: http://gtaforums.com/topic/166773-hidden-interiors-via-the-ganton-gym/ For PC teleportation devices, see: The San Andreas Place Manager (X.13.a) Map Teleporter/Vehicle Spawn (X.13.b) The GTA SA Control Center (X.13.c) Make sure it works with v1.01 if you use the patch for the game. The GTA SA Control Center works with the unpatched or patched version of the original game. **** Interior heaven Most of the hidden interiors are rendered separately from the exterior SA world and are grouped in "heavens," high above the usual height limit of the game, which include commonly available places on the ground, like Cluckin' Bell. Entering a commonly available one gives you access to the others of the group. See "Hidden Interiors via the Ganton Gym!" at GTA Forums and the article on Hidden Interiors at en.wikigta.org: http://gtaforums.com/topic/166773-hidden-interiors-via-the-ganton-gym/ http://gtaforums.com/topic/166773-hidden-interiors-via-the-ganton-gym/page-60 http://en.wikigta.org/wiki/Hidden_interiors_%28GTA_San_Andreas%29 If you want to teleport C.J. to a Hidden Interior, make sure you send him somewhere he can get there from 1st--an interior of the same interior heaven group. For example, from the inside of the Prickle Pine save house, C.J. can teleport to the Andromeda interior used in "Stowaway." If you don't do that, you may just watch C.J. fall a long way to invisible ground. The places in each heaven: http://gta.wikia.com/wiki/Hidden_Interiors_Universe http://www.gtamodding.com/wiki/Interior#San_Andreas_2 You might otherwise want to use the Parachute code, AIYPWZQP, to give C.J. a safe landing if he falls. The Jetpack code is ROCKETMAN. I've had C.J. fall and it didn't give him a Jetpack till he hit the ground, which wasn't much use, yet the Parachute appeared in time for the same fall. A GTA Forums message posted by Fireman gave Edison Carter's list of the coor- dinates for the PC version of the hidden interiors: http://gtaforums.com/topic/214434-hidden-interiors-coordinates/ http://gtaforums.com/topic/166773-hidden-interiors-via-the-ganton-gym/page-60# entry2954737 A number of the interiors are listed in the data\maps\Audiozon.ipl file. Have C.J. enter a place that loads the graphics for the interior, then tele- port him to an interior of the same group. Spaceeinstein's SA version of his "All In One Mod" (X.13.ii) makes it easy to have C.J. go to the hidden interiors, too. The Atrium, Doherty garage, Area 69, and Sindacco plastics factory interiors appear inside their exteriors, but only the last two interiors appear at the same time as the outside world. The Verdant Meadows safehouse, Welcome Pump truck stop, and Lil' Probe Inn interiors are all below ground in basically the same area as their exteriors. The Atrium and the Doherty garage are distinctive hidden interiors in that their interiors appear with some exterior elements added. You can compare ex- terior things seen from outside and inside to see the difference. The Jetpack works in the Atrium so you can use it to look through the upper windows. Opius says that the reason most interiors are created separately from their exteriors is that many are larger than the exteriors and, since some use a lot of polygons, it saves the game from having to render a batch of them unnecessar- ily. **** Liberty City I'll give you a multiple choice of ways to see Marco's Bistro, from the easi- est to the hardest. - Install the Liberty City mod for "Vice City," which uses the interior and back lot and yard of Marco's Bistro from "San Andreas" except for the snow, and send Claude there to look at it. He can use a helicopter to look at the rest of Liberty City, too. http://gtaforums.com/forum/333-gta-liberty-city/ - Teleport. According to Fireman: http://gtaforums.com/topic/195114-get-to-liberty-city-in-5-seconds-or-less/ Send C.J. into any interior that has a yellow entrance cone (C.J's house, a fast food place, etc.), then use these coordinates to send C.J. to the inside of a warehouse: x 1416.725 y 2.203633 z 1000.926 Then have C.J. teleport from the warehouse to Liberty City: My coordinates for the street in front of Marco's Bistro: X -737.7181 Y 492.2733 Z 1371.977 Fireman's coordinates for the back lot of Marco's Bistro: x -819.465 y 504.4395 z 1362.436 From there, C.J. can use the back door to see the interior. You can have C.J. shoot a gun and see what causes a ricochet to see what's solid. Downhill from the front of Marco's, the street and sidewalks are solid until beyond the first intersection. N from Marco's at the top of the hill, the street and sidewalks are solid up until past the first gray door on the left. In front of Marco's, the building N of Marco's isn't solid, and the darks walls of the S part of Marco's aren't solid. The Jetpack won't help C.J. fly in Liberty City, but you can use the "kanga- roo" code so he can jump over a wall from the highest patio in front to the back lot. The back lot, yard, and walls that enclose them are solid. You can have C.J. do a "kangaroo" jump to the N over a couple of walls and walk on a couple of al- leys. If you use the SCM Hook (X.13.ee), you can remove the height limit for the Jetpack and let C.J. fly to get a better look at the scenery. More of Portland can be seen than you might have expected, although the graphics are mostly pret- ty plain. http://gtaforums.com/topic/222397-scm-hook-for-san-andreas/ According to edisoncarter, "You can teleport straight to LC if you go into SubUrban or Caligula's Casino, although the sky color probably won't be right." If you have C.J. teleport to the warehouse, you can have him use the Jetpack to fly to the Doherty garage since approaching it this way causes the N garage door to be open. The "camera" views used while C.J.'s inside the garage aren't the best for exploring, but you can have C.J. use his Camera to get a close look at everything. - Ben Fleming at GTA Forums explains how you can send C.J. to Liberty City on PS2 and Xbox, also a long method that works for all versions of "San Andreas," at the next link. http://gtaforums.com/topic/184944-ps2-official-liberty-city-get-to-guide/ **** Entrance markers in the sky A yellow inverted cone of light, the kind used by C.J. to enter and exit buildings, for the interior of the Cluckin' Bell hovers high above the ground level exterior of the Cluckin' Bell in Fort Carson, Bone County. It's on the E side of the stem of the "Y" formed by two roads E of the main residential sec- tion of blocks. (To get to the cone of light, you might use the "SCM Hook" mod, X.13.ee, to remove the height limit for the PC Jetpack, or you might try the method rwesterh used for the next example.) rwesterh found a yellow entrance marker for a 24-7 high above the middle of the E side of the brown oval of Blueberry Acres. He used the GTA SA Control Center, X.13.c, to teleport C.J. up to it. The coordinates he used to get C.J. up there in a flying Dinghy are: X: 1.277 Y: -31.309 Z: 990.962 Fireman says there are a lot of them high above Catalina's place, too. **** How to enter the Bone County "Stowaway" Andromada by MOrt(at)nius and me MOrt(at)nius writes that the coordinates for the interior of the Andromada used in "Stowaway" are X: 319.0025, Y: 1024.137, Z: 1949.88. I'll add that you could have C.J. enter the Prickle Pine save house in NW Las Venturas or a Cluckin' Bell, then use the GTA SA Control Center (X.13.c) to teleport C.J. to this Andromada interior. The exterior of the jet, with a red windshield, isn't solid, so you can't have C.J. teleport up about 10 feet more and walk around on it. You could use the SCM Hook (X.13.ee) to allow the Jetpack to travel higher than the usual height limit, use the "ROCKETMAN" code to give C.J. a Jetpack, then have C.J. fly out the end (the end C.J. jumps from in "Stowaway") to let C.J. fly around to have a look at it. **** Fireman's, edisoncarter's, and pdescobar's coordinates Thanks to Fireman for these coordinates (I found the return trip ones): Sweet's house, seen in "Reuniting the Families"--send C.J. into Sub Urban or Caligula's, then teleport him to: X 2524.27, Y -1679.94, Z 1015.497 (Send him back to Sub Urban: X 203.778, Y -48.4924, Z 1001.805.) Fireman says if C.J. isn't equipped with a weapon, the light in Sweet's living room is off, but if he's equipped with a weapon, the light is on. Ryder's place--send C.J. into The Pig Pen, then teleport him to: X 2464.109863, Y -1698.659912, Z 1013.509949 (Send him back to The Pig Pen: X 1205.476, Y -8.671263, Z 1000.922.) Thanks to edisoncarter for these coordinates (I found the return trip ones): Airport--send C.J. to the Johnson house clothes closet (Wardrobe), then tele- port him to: X -1863.149902, Y -19.6598, Z 1061.149902 (Send him back to the Johnson house clothes closet: X 255.137, Y -41.5322, Z 1002.023, Angle 270.) http://img174.imageshack.us/img174/1450/00gta1screen999xg4.jpg Brothel (Fanny Batter's whore house)--send C.J. into Zero's RC Shop, San Fier- ro gym, or the Las Venturas Sex Shop, then teleport him to: X 744.54, Y 1437.6, Z 1102.7. (Send him back to Zero's RC Shop: X -2238.686, Y 130.9023, Z 1035.414.) Brothel 2--send C.J. into the Johnson house, Pro-Laps, Inside Track Betting, Big Spread Ranch, Las venturas Sex Shop, or Las Venturas Tattoo Parlor, then teleport him to: X 964.106995, Y -53.205498, Z 1001.179993. (Send him back to the Johnson house: X 2495.9, Y -1707.45, Z 1014.742.) The lights of Brothel 2 turn on if C.J. is equipped with a gun and turn off if he isn't, as Fireman noticed about Sweet's house. Rusty Brown's Donuts--send C.J. into the San Fierro Tattoo Parlor or Sherman Dam, then teleport him to: X 377.098999, Y -192.439987, Z 1000.643982. (Send him back to the Tattoo Parlor: X -202.3096, Y -8.056161, Z 1002.273.) Thanks to pdescobar for these coordinates (I found the return trip ones): The RC Battleground--send C.J. into the Four Dragon's casino or any Burger- shot, then teleport him to: X -1042, Y 1060, Z 1345.9. (Send him back to either the Four Dragon's casino: X 1994.244, Y 1018.036, Z 994.8906, or Burgershot: X 369.9607, Y -72.40347, Z 1001.508.) Wuzi's Betting Shop--send C.J. into any interior, then teleport him to: X-2159, Y 643.1, Z 1052.4. (Send him back to any interior accessible from the exterior world except those only accessible during missions.) **** Going through the Jefferson Motel skylight by me One of the rooms of the Jefferson Motel in Los Santos has a skylight, and a floppy disk, like the ones you save games with, hovers in it. (Between the Mul- holland Intersection and the E coast, the radar and in-game map show a thick N-S section for the railroad where it's between two streets. The Jefferson Motel faces it on the W side of the N end. In a waiting room on the 3rd floor, there's a pitch black rectangle where a skylight would be. Stand C.J. on the N end of the room and look S up into it to see a revolving floppy disk just past the S edge.) http://img357.imageshack.us/img357/7009/00gta1screen3037pj.jpg http://img388.imageshack.us/img388/4162/00gta1screen3042ti.jpg About anything I read had C.J. do that Kangaroo jumping jazz. Nuh-uh. Send C.J. to the lobby at the end of the hall on the 2nd floor of the Jefferson Mo- tel. There's a rectangular skylight in the ceiling, and above and beyond the S edge of it is a save game cassette revolving in a black sky. You could teleport C.J. from within the motel onto the ledge by the marker with the GTA SA Control Center (X.13.c). One possible set of coordinates: X: 2244.554; Y: -1185.505; Z: 1040.797; Angle: 75.9. Once he's up there, you can see there are five save game cassettes revolving, each above and beyond one side or another of the surface C.J. can walk on. If C.J. drops off the side of of the motel, he falls through Black Hell, I guess it's called, and ends up near the rest of the motel in scenery that has most of the graphics missing. You may want to use the SCM Hook (X.13.ee) with this gim- mick if you plan to enter the Jetpack code, ROCKETMAN, to have C.J. fly around the game save cassettes above an interior that's higher than the usual height limit of the game. You might otherwise want to use the Parachute code, AIYPWZQP, to give C.J. a safe landing if he falls. http://gtaforums.com/topic/247971-jefferson-hotel-glitch/ **** Hole in a ceiling of the Prickle Pine safehouse On PC. you can enter the high jump code, KANGAROO, send C.J. into the house, have him turn right, and have him jump through the ceiling onto the solid plate above the ceiling of the next room. (It's part of the same interior heaven as the inside of the safehouse.) (The PS2 glitch of having C.J. jump from outside into a window to enter blue hell doesn't work on PC.) http://gtaforums.com/topic/235051-cool-house-interior/ ******** Ghost World and Blue hell entrances What I called "Ghost World" in my "Vice City" walk-through is more commonly known as "Blue Hell." (For example, one way there in VC is to fly a helicopter up into the porch roof of the WK Chariot hotel. You could see parts of it in many places with the Rocket Launcher gimmick, which doesn't work in SA.) (Never mind it isn't always blue and doesn't seem to have anything Hellish about it). The easy thing about leaving the big underground type of Blue Hell is the same as it's been since "GTA III." You don't have to find a missing collision file to leave. Pick a spot of the regular game world you'd like C.J. to appear in, then let C.J. sink so far down below that spot that the game puts him above the ground there. If C.J. wears the Jet Pack, he can fly around the ghost world under San An- dreas and get a view similar to the one you could get of Vice City with the gim- mick of sending the Sea Sparrow up through the porch roof of the WK Chariot hotel. There's an additional concern in the San Andreas version: solid river and sea beds, which you may need to do some maneuvering to get around. When you think C.J. has seen enough of it, send him low enough and he'll appear on the land above. The main game use for Ghost World is to use it to get into Area 69. Since some things are there from the start of the game, and especially since some things are only there from "Black Project" on or afterward, I think Rockstar ex- pected us to find a way to get inside it using Ghost World. Several ways to do that are given below. Mxyzptlk's spot I call "Ghost wall" is conveniently close to Area 69, and Alexander's Toys and Vulgari gives C.J. a way to get to the interior of Area 69 while meant to be restricted to Los San- tos. The gimmick of spawning a vehicle halfway into the blast doors of Area 69 is an easy, fast way to enter it, too, if requiring a cheat code and more dangerous other than during a glitch that lets C.J. explore without a wanted level, as he can use during "Drive-By." Other than by using the GTA SA Control Center to teleport C.J. to Area 69 and back, Ghost World/Blue Hell is the only way to have C.J. go to the interior of Area 69 without using a cheat code. Otherwise, it's still something to play with if you think it's fun to explore and like the change of scenery. **** The Pro-Laps, Alexander's Toys and Vulgari, and Mulholland house entrances Thanks to The Duff Man's "Secrets FAQ" at Gamefaqs for a couple of ways to get to Ghost World from Los Santos. http://www.gamefaqs.com/pc/924362-grand-theft-auto-san-andreas/faqs/33455 http://www.thegtadomain.com/sanan/db.php?page=3 Mangymonki found a way to send C.J. to Ghost World at the Los Santos Pro-Laps. Have C.J. Jetpack up into the ceiling of the little porch-like ledge that ex- tends over the front door/yellow entrance marker, then have him go forward. As The Duff Man says, "The whole block is pretty messed up, as you can also get in- to blue hell through Alexander's Toys and Vulgari." Alexander's Toys and Vulgari is next door to Pro-Laps to the S, has a bigger front porch to fly up into, and it doesn't have some invisible solids inside to get C.J. past as Pro-Laps does. ArturP found that C.J. can see a little of Ghost World at the site of a Sniper Rifle in Mulholland. It's the big light beige house with a dirty pink surround- ing wall at the SW end of the block that's N of the Pay 'n' Spray. Have C.J. Jetpack against the middle of the lower, more enclosed balcony, and he can walk inside the balcony. (If you send him further back in and down through the house, more of the house becomes invisible, but you may have a hard time finding the way out through the invisible barriers.) **** The Las Colinas and Santa Maria Beach entrances Punknoodle found several other Los Santos entrances: the 2nd building on the right side of the road that goes N from the Jefferson Motel has an enclosed porch, with four open windows with round tops, on the top floor. The porch ceiling isn't solid. Punknoodle also found a couple entrances in Santa Maria Beach: one at the con- crete northern part of the ceiling of the southern overpass of the two with the big "SPORT FISHING BOATING" signs, and the other about a block east of that at the northern part of the ceiling of the walk beneath the boardwalk west of the base of the Unique Jump that goes up the steps through the boardwalk. http://www.youtube.com/watch?v=GnlfYj7Ii2o http://www.youtube.com/watch?v=-vgOtfXyMPU **** Ghost mountain The_Raven's Mount Chiliad entrance to Blue Hell On the in-game map, there are three small green splotches NW of the brown spot that represents the peak of Mount Chiliad. The blue hell entrance is a strip of ground at the base of the cliff on the S side of the path S of the W end of the E green splotch. On the paper map, it's on the S side of the 2nd crossing of the path N of the "C" of "CHILIAD." In the screenshot at the next link, the entrance is indicated by the white blob at the base of the cliff beyond C.J.'s head. http://img338.imageshack.us/img338/5338/saguide2117ghostmountaiwb3.jpg If you have C.J. enter it with his Jetpack and have a hard time finding the way out for him, just let him drop far enough and he'll appear above land but without the Jetpack. **** Ghost garage entrance A Gamefaqs post by Foxracing500r, Nov.4, 2005, gave a way to ghost world. Have C.J. go to the San Fierro Airport, go right instead of going through the gate, go around to the parking garage, enter it on the right lane, and go ahead to the "NO ENTRY KEEP CLEAR" sign that hangs from the ceiling. C.J. can go through the 3rd pillar ahead, fall through ghost world, and land on the ship used for the Export/Import mission. **** Ghost cliff entrance A Secret posted at Gamefaqs by drewpot2001 gives a different entrance to that kind of ghost world. Have C.J. Jetpack against the cliffs, a little higher than the water level, E of Sobell Rail Yard in Las Venturas. The Duff Man, in his Secrets FAQ at the Gamefaqs web site, recommends going N from the Jetmax to where that section of cliff ends in a ledge, then turning left into the ledge to send C.J. through the cliff. C.J. can then make his way N through a little channel of invisible stuff, and go on a surreal exploration. ***** Mxyzptlk's entrance to Blue Hell W of the LV Turning Tricks Driving School This entrance to Blue Hell is conveniently close to Area 69. Beside the Las Venturas Turning Tricks Driving School (for motorcycles) to the W (and S of Blackfield Stadium) is an opening to a big lot. The opening is made of two curved walls. The Blue Hell entrance is the inside of the straight length of wall beside the E curved part. Have C.J., equipped with the Jetpack, go forward into it then go down. http://gtaforums.com/topic/190590-blue-hell-entry-map/page-2?hl=blue%20hell **** Great Saiyaman's Blackfield entrance Great Saiyaman found a non-solid part of a wall just a bit N of the previous one. It's on the N side of the dark gray horizontal E-W bar S of the "C" of "BLACKFIELD." The non-solid part, NE of the 5th bench from the W, is on the W side of the wall that extends N-S into the lower lot. **** Ghost 69 How to enter the interior of Area 69 from the start of the game Mxyzptlk's method Mxyzptlk also showed a way to enter or leave the interior of Area 69 using Blue Hell: the ceiling isn't solid above the grate against the wall by the en- trance to the shallow W trench. I made a map of the interior of Area 69 that shows the W shallow trench and Minigun locations: http://img245.imageshack.us/img245/6036/00gta1aarea69xu7.jpg I can't currently find Mxyzptlk's video. You could also let C.J. drift down from beneath Area 69 till he's teleported into it. Likewise, after C.J. leaves Area 69, you can get C.J.above land by having him descend until he appears above the ground. Another way to have C.J. get out of Blue Hell at Hunter Quarry is to send him up under the crane till you get the prompt to press F or Enter to have him use the crane. Press it twice to have him enter and exit the crane and be in the regular world. You can send C.J. to the Ghost World entrance of the interior of Area 69 from the start of the game with the Ghost World entrance in the porch ceiling of Alexander's Toys and Vulgari, which is beside the Los Santos Pro-Laps and men- tioned above, or via the Las Colinas and Santa Maria Beach entrances mentioned above, with the ROCKETMAN code, and get a Minigun earlier than usual. Before- hand, you might use the Never Wanted button of the GTA SA Control Center, X.13.c. The Control Center lets you use either the "Auto-Clear Status after in- serting cheats" button before you use any codes or the "Clear Cheated 'Status' and 'Count'" button before you save the game. hdsgf and zmoonchild's method zmoonchild has a video showing another method of getting into and out of the interior of Area 69. It uses Ring_of_Fire's method of having Tommy transport through things while getting onto a motorcycle in VC, except it only works in this case in SA with a Freeway. hdsgf used it to enter Area 69. Have C.J. park the Freeway along the N side of the ventilator shaft and Exit to appear underground at the Minigun pickup. zmoonchild added the way for C.J. to get out. To have C.J. leave, have him go up to the north edge of the same shaft and press Enter. The video by zmoonchild is at the next links. http://www.youtube.com/watch?v=Fa1tb49t1TE http://www.youtube.com/watch?v=80sigrSkze0 jedisociety's method In jedisociety's video, C.J. uses a Cleo 3 gravity gun to take the doors off. His link is inactive so here's CompletelyIdiotic386's version of the same thing. http://www.youtube.com/watch?v=Ggv9Of2DflQ **** This pair of examples lets C.J. enter and leave Area 69 from the exterior world. The inside of the air vent entrance: X 245.6275, Y 1862.581, Z 18.73007. Over the grate of the air vent entrance: X 245.367, Y 1862.359, Z 21.97531. You can use the GTA SA Control Center (X.13.c) to send C.J. there from any- where in the exterior SA world. Press the Locations tab, the "Read from GTASA" button, and write down the coordinates. Then put in a set of coordinates for the inside of the air vent entrance and press Teleport. After getting the Minigun or such, put in the coordinates you wrote down and press Teleport. C.J. gets a four star wanted level for entering the part of Area 69 shown on the map of it I made (I.9) (VIII.15). Once the Badlands and San Fierro are freely available, C.J. gets five stars that goes down to four once C.J. leaves that part of Area 69. **** Ring_of_Fire's way to open the door to Ghost World Ring_of_Fire, whose glitch finds include ways of using the PCJ600 and Skimmer to send Tommy to Ghost World in "Vice City," found a way to use a BMX or motor- cycle to send C.J. to Ghost World in "San Andreas." In certain circumstances, you can equip C.J. with a Jetpack and have him push a bicycle or motorcycle to hold open the doors with entrance markers of safe- houses and stores, not those for gyms, and go through the entrance box of some into Ghost World. According to Ring_of_Fire, it works: - at the Johnson house (and some others) after the screen prompts you to "Go get the SWAT Tank" in "End of the Line." - during "Customs Fast Track." http://www.youtube.com/watch?v=a2ZMInhQBFA - during a mission if it has a mission vehicle (like the Black Boxville of the Burglary mission or the BMX of a Courier mission) which C.J. can put nearby. http://gtaforums.com/topic/304538-lmfao-underworldblue-hell-entrances/ - during a mission with a lead character that has a blue cone pointing down at them whom you can put nearby. **** Fireman's method to make extra interiors available at the start of the game Another way to see interiors of the game is described in this message board, started by Fireman, at GTA Forums: http://gtaforums.com/topic/192857-everywhere-unlocked/ To see the interiors, start a new game. After the scene in which C.J.'s head is bumped while he's being put into a Police car, the screen goes black for a moment. During the scene in which C.J. is being driven N, you enter the code to spawn a Jetpack: "ROCKETMAN." The "Cheat activated" message lingers till the end of the scene. C.J. gets "Wasted" and appears by the hospital but without the text that usually appears when that happens. Type "ROCKETMAN" again so C.J. can fly somewhere else, the text appears, then the yellow entrance cones appear for many of the interiors that you normally only see during missions. The interiors include: - the Vagos Gang house ("Burning Desire") is on the N side of the block that's E of the thick N-S line on the map, indicating a RR track with a road on either side of it, by "JEFFERSON," - Jizzy's Pleasure Domes front and roof entrances ("Jizzy") are under the S end of the Gant Bridge, - the Sindacco Abattoir ("The Meat Business") is at the NE corner of the block of the bottom of the "EST" of "WHITEWOOD ESTATES," and - the City Planning Department ("Architectural Espionage") is N of the "L" of "COME-A-LOT." Zero's RC Shop (at the "C" of "GARCIA"), the fast food places, Ammu-Nations, and clothes stores open, too. A special thanks to Fireman for contributing one of the reasons that I like exploring in GTA's more than in other games. ******** Note--places that load interior graphics and that are already open without the glitch: - Colonel Fuhrberger's house ("Home Invasion"), which is at the top of the 2nd block N of the "B" of "EAST BEACH" and on the same road as the "B," - the Atrium ("Just Business"), which has two doors and is on the block W of the martini glass icon that's N of "LITTLE MEXICO," - the Jefferson Motel ("Reuniting the Families"), which is on the 3rd block N of "SON" of "JEFFERSON," - "Generator Hall," which has an entrance on the N side of the E tower of the Sherman Dam by the road that goes over the dam (it's a different entrance than the one used in "Dam and Blast"), - Caligula's Palace, which has two roof doors and a Penthouse door below them inside ("Breaking the Bank at Caligula's"), and - the Sex Shop ("Key to her Heart"), which is on the W side of The Strip E of "Redsands East. On PC, you can't knock open Big Smoke's crack den before "End of the Line." C.J. can also enter these places for which the interior graphics are a part of the outside world: - the liquor store that's across the street to the E of the N block of down- town Blueberry, - an abandoned diner on the E side of the biggest block of Palomino Creek, - until you've done the mission that uses it--"Small Town Bank" with Catalina, a bank at the S end of the W side of the block that the Palomino Creek Cluckin' Bell is on (you can't break down the door later on PC), - a shack, with a red glow inside at night, on the NE shore of Fisher's La- goon, - the "Truck Terminal" truck shop on the S block of Blueberry, - a shack in Shady Creeks where the path from Angel Pine bends N, - Wang Cars, NE across the street from the Xoomer garage save place, on the border of Doherty and Downtown in San Fierro, - Otto's Autos, at the "E" of "EAST" of "ESPLANADE EAST," in Downtown San Fi- erro, - and various barns in Red County and Flint County. **** Rough draft/Go through everything world by sum GTA Guy and gamefarter Have C.J. get on the ledge above the skylight of the Jefferson Motel (see the entry above). Use the in-game Map and put a marker at the Bayside Boat School. Enter the Jetpack code, ROCKETMAN, and have C.J. Jetpack there. (There's a long drop through Black Hell 1st. The radar shows what direction the marker is in but nothing else. Use the in-game map to check your progress.) Have C.J. get into the red marker for the school mission. (You may need to have him run against the school awhile to find the door on the E side of the little building. Look at it in the regular game to see that the door is partly surrounded by a couple of little low walls that make an opening on the S end.) Start any mission and fail it with the "blow up all vehicles" code: ALLCARSGO- BOOM or CPKTNWT. C.J. is dropped into the water--have him swim to shore and give him a Jetpack with which he can explore this world of non-solid partial graphics. The graphics are often the blurry kind used for things when seen from a distance. To exit this world without exiting the game, have C.J. fly to the Atrium in Los Santos--there's a solid section by a door on the side with escalators. The Atrium is E of the building that looks like four vertical blue glassy cylinders. When he exits, he'll be in the regular world. http://gtaforums.com/topic/195935-go-through-everything;-sa-roughdraft-glitch/ **** Driving a blown-up boat by Ring_of_Fire Have C.J. get off a boat, and press F/Enter when he touches the water--C.J. walks underwater to get back on the boat. Type "allcarsgoboom" to teleport C.J. onto the boat (not when C.J. is very close to the boat or C.J. won't teleport-- he'll just be hurt by the explosion). Type "hesoyam" before the boat explodes again and C.J. can drive a blown-up boat. It can be destroyed again with weap- ons. I'll add that it makes a Predator look like the Ghost Missing boat in "GTA III." **** Ghost land vehicles for travelling into buildings You can spawn a vehicle halfway into the Sindacco plastics (counterfeit chip) factory, S of the "TES" of "WHITEWOOD ESTATES," or the blast doors of Area 69, to enter it. Their interiors are rendered with the outside world. The only skyscraper in Los Santos with a 3D interior (at the N end of the block that's E of the one with "NTOS" of "DOWNTOWN LOS SANTOS"), the Gasso station with Max pane glass with bullet holes (on the SW block of Dillimore; the S wall worked for me; the floor is solid except for the hall be- hind the counter), http://img184.imageshack.us/img184/9576/00gta1screen998iz7.jpg and Big Smoke's crack den (on the NE corner of the block that's W of the one with "F" of "LOS FLORES"; I couldn't break the wall of Big Smoke's crack den be- fore "End of the Line" on PC), are easy to enter that way, too. **** Ghost Beagle and Mower xox_vanzant_xox saw that an airplane called a Beagle may appear with the left side embedded in, or laying on, a house in Fort Carson (on the N side of the SE block). (In the PS2 version of the game, the Mower appears in a tree trunk in Dillimore. Thanks to Cube623.) http://img137.imageshack.us/img137/4048/00gta1screen410a0hf.jpg http://img137.imageshack.us/img137/8562/00gta1screen410b8cg.jpg **** "Ghost" Glendales, etc. On PS2, a scratched-up, discarded Glendale appears and coasts downhill near the NW side of the S of two horse shoe-shaped hills in Back O' Beyond. (On PC, the couple of Glendales I see there are just sitting there.) It's been nick- named the Ghost Car, and it's useful in providing a ride out of the wilderness. (I have a ghost Vortex at the beach NE of downtown Bayside Marina, though, and I've never seen anyone inside the trolley.) http://img275.imageshack.us/img275/5672/00gta1screen110a6ul.jpg http://img275.imageshack.us/img275/6391/00gta1screen110b2gu.jpg (The dented Glendale also appears elsewhere in the game, as does a scratched and dented Sadler pickup truck.) **** Ghost upside-down chili vendor If C.J. uses a Rocket Launcher to shoot the chili dogs stand at the end of the Santa Maria pier, it appears upside-down in the water under the pier. If he swims into the red shaft of light by it to buy a chili dog, he'll eat it if you have him climb onto the stand. The vendor stays nearby in the drowned position as long as C.J. stays there. (That was known when somebody posted it, but I can't remember where I read it originally.) http://img464.imageshack.us/img464/1347/00gta1screen694a9we.jpg http://img157.imageshack.us/img157/4196/00gta1screen694b7pl.jpg http://img142.imageshack.us/img142/6769/00gta1screen694c9za.jpg http://img157.imageshack.us/img157/4650/00gta1screen694d1dt.jpg **** Ghost house A GTA Forums post by imut_knight showed an unorthodox way to enter a house that's N and across the street from the 2nd "O" of "IDLEWOOD." Have C.J. jump at the garage door on the S side of the house, and he can hang on to the top edge and climb in. When he's inside, the ceiling is invisible. He can climb out where he climbed in. http://gtaforums.com/topic/218657-3-enterable-building-in-idlewood/ **** Ghost 3D office building The one skyscraper in Los Santos with a 3D interior is at the N end of the block that's E of the one with "NTOS" of "DOWNTOWN LOS SANTOS." As Fireman ex- plained at GTA Forums, you can point C.J. at the building (from the sidewalk edge that's nearest to the lot of the building), type "VROCKPOKEY" to have Hot- ring Racer A appear with one side imbedded in the building, and have C.J. enter the car and go out the other side to enter the building. http://img505.imageshack.us/img505/8450/00gta1screen207a2fx.jpg http://img505.imageshack.us/img505/5206/00gta1screen207b7vk.jpg http://img309.imageshack.us/img309/6773/00gta1screen207c8pf.jpg Once he's in there, you could type "ROCKETMAN" so C.J. gets a Jet Pack and can look around--the things inside it aren't solid. You might also use the GTA SA Control Center, X.13.c, and use coordinates to transport him into and out of it. A possible pair of sets of coordinates I came up with are: Inside: X: 1819.59300 Y: -1287.79900 Z: 13.600860 Angle: 92.935470 Outside: X: 1839.620000 Y: -1280.601000 Z: 13.545330 Angle: 128.297200 (It's not the only 3D building in Los Santos. For one example, the shopping center S of the E block of Glen Park has 3D windows, too.) **** Ghost woman in a pawn shop wall I found this one: If you have C.J. stand NW of the Cluckin' Bell that's S of the Johnson house and look SW at the yellow pawn shop, you can see a woman, shown from about waist up, with brown hair and a red dress. She's in the rectangle-shaped indentation on the near yellow wall of the shop. C.J. can get closer to see her if you turn the draw distance down. http://img509.imageshack.us/img509/2862/00gta1wtfsecretlady1a1ya.jpg If you have C.J. go closer to her,she's covered over with a lighter or darker color (depending on the time of day) than the wall. http://img509.imageshack.us/img509/17/00gta1wtfsecretlady2a8ox.jpg The Rocket Launcher gimmick that let you see through walls in the last two GTA's doesn't work in "San Andreas," so I don't know how to get a closer look. The same yellow building except with a barber shop appears on the SW corner of the block of "S" of "PLAYA DEL SEVILLE." You can see the ghost woman on the W side of the S wall if C.J. is far enough away. I couldn't get the woman to ap- pear on the wall of the yellow pawn shop behind the Johnson house. **** A very minor ghost world find I'm on a roll here for your ghost excitement--I found this, too. Go S from the little loop of road in Mulholland to the T intersection, go S from the end of the double yellow line in the middle of the street and across the intersection to the tan stucco house with a dirty white picket fence. C.J. can walk into the non-solid grass in the lawn at the SE side of the house till the grass is over his head. He gets the best view of Ghost World from the spot by looking N. http://img484.imageshack.us/img484/6301/00gta1ghostw19xe.jpg http://img484.imageshack.us/img484/3610/00gta1ghostw24xk.jpg http://img104.imageshack.us/img104/5733/00gta1ghostw37mz.jpg http://img104.imageshack.us/img104/3281/00gta1ghostw49sr.jpg At the top of the driveway, you may find a couple of garbage pails that have "Vice City" maps inside them (as found across from the Angel Pine Cluckin' Bell). http://img116.imageshack.us/img116/1752/00gta1ghostw51vb.jpg **** Ghost Garver Bridge Zmoonchild showed a way to get into the underside of the Garver Bridge, which was also found earlier by pdescobar and others. At the SW end of the Garver Bridge, just past the N end of the length of earthquake damaged highway, have C.J. go up the gray embankment. If you send him out along the edge of the bridge while pushing to his right, he'll find the entrance to the underside of it. He can go to the other end of the bridge, where there's a gray wall. http://gtaforums.com/topic/301648-get-inside-the-garver-bridge/ **** Ghost walls Benjimino234's invisible wall behind the Willowfield Cluckin' Bell Benjimino234 found an invisible block--as punknoodle described, it's "beside the orderbox...looks to be about a 1 foot wide by 3 foot long wall at a diagonal to the back wall"--behind the Cluckin' Bell that's S of C.J.'s Mom's house. http://img66.imageshack.us/img66/3432/zsaghostwalljx8.jpg http://gtaforums.com/topic/298697-invisible-block/ bagga rabbit's invisible wall on the porch of Cranberry Station bagga rabbit found an invisible wall on the front of the porch of the street entrance to the Cranberry train station. http://gtaforums.com/topic/299102-transparent-fence/ More names on the mantle of explorers of ghost world--good finds! **** Ghost fence Masterkraft found a section of fence without a collision file. It's the SW to NE section of fence along the coast W of the S end of the Gant Bridge. punknoodle found that the W end of it isn't solid, either. http://gtaforums.com/topic/299102-transparent-fence/ **** The Vinewood cemetery C.J.'s Mom's grave is at the NE corner of the graves in the Vinewood cemetery, which is on the N side of the block N of the block with "WOOD" of "VINEWOOD." The top couple of feet of dirt is missing from the grave, which is covered with a solid invisible plate with a few tufts of grass on it. It's given rise to rumors of her having left the grave to haunt C.J.'s house. Besides it and a similar grave (except covered with a dark plate that's easier to see through at night) a few plots W creating a couple of places for the "camera" during "Sweet and Kendl," it just looks like the top couple of feet of the hole of each were filled in with polyurethane topped with a few tufts of artificial grass, so it doesn't suggest anything to me if I had to think of a real life or movie refer- ence explanation (ghost dirt?). Likewise, some rumors of the place being haunted have arisen from gang graffi- ti appearing on the cemetery walls from 20:00 to 6:00. Since Sweet tells C.J. several gang members are buried there, you might imagine C.J. remembering the late spirits of gang members killed in gang wars for that. &&&&&&&&&&&&&&&&&&&& I.11 Odds and Ends At the start of the game, before all the railroad tracks are free to travel, you might see the Brown Streak diesel locomotive, which has two cars hitched to it, or a Freight train with several flat cars. When one stops at a train sta- tion, C.J. can jack it and go back and forth over the length of the track in the legally allowed Los Santos and Red County areas. The view while driving a train is the cinematic view, in which you can pick a view with NP4. There are barri- ers at either end of the allowed section, and, with the train travelling at a moderate speed, the game makes the train come to a stop before either of them. But if the train goes fast enough, it can go through the barriers and travel the whole circuit around San Andreas. When I did this, I had the train go from the NE Red County end at full acceleration, only releasing acceleration a bit in SE Los Santos when I could see the train shake a bit (if you floor it long enough, you can derail the train). The train went through the barriers in Rich- man. C.J. got a four star wanted rating but the law enforcers can't stop the train. (You can do it without the wanted rating if you use the "Reuniting the Families" glitch). The game made the train stop on the Frederick Bridge before going through the NE Red County barriers again, though--I don't know if the train would have gone through them if I'd floored it again. (My Dad was a brakeman on the railroad in the 1930's before he became an art- ist/cartoonist at the Pittsburgh Press for the rest of his life, so that goes 1st. There aren't any 30's steam engines in "Mafia," so I'll take what I can get.) You can drive into the full size trees that rest on square flat boxes, such as along the sidewalks of the couple of blocks N of Avispa Country Club in SF, and knock them over. C.J. can climb them, and several other kinds of trees, too. (For more examples, see I.7.aa.) C.J., like Tommy Vercetti, can walk up a tree that slopes from the ground-- there's one, a tall pine tree, leaning over the N end of the big pond of Back O' Beyond. You might have already seen this in stunt videos--you can drive a motorcycle up the cables of the Garver Bridge. Going down the cable on the other side is trickier, especially twice. The Alhambra is a dance club. It has flaming torches in front, and is tan by day but is lit up red and blue at night, along the middle of the W side of the block with "IDL" of "IDLEWOOD" in Los Santos. The locations of the other dance clubs are given at "Life's a Beach" (IV.19). If you have C.J. go inside one and walk into the shaft of light, he dances with a lady while you press W,S,A, and D for up, down, etc., in time with the music at the time each arrow rolls into a stationary circle in the middle of the screen. He dances better if you get it right. You get a Stat for your highest score. The Pig Pen strip club is on the W side of the block that's N of the one with a martini glass symbol that's W of "LOS FLORES." C.J. can throw money down by the strippers for them to do one of those Jane Fonda aerobics moves they do. He can also pay $100 when in a shaft of light to go into a room to be seated while one of several strippers does a private dance for him. You can use the LMB to pick from several views to watch it. The other strip clubs can be found between the W side of Las Venturas and the E side of the No Fly Zone, at the NE corner of the block S of the one with "VEN- TURAS" of "OLD VENTURAS STRIP," and at the SE corner of the block that's E of the block with "OT" of "COME-A-LOT." ******** Thanks to a post by Mxyzptlk at the GTA Forums web site--his overseeing of the other posters in expansion of Shaft21's "San Andreas" secrets--for the next couple of tips. http://www.ign.com/faqs/2005/grand-theft-auto-san-andreas-secrets-and-easter- eggs-faq-584765 http://gtaforums.com/topic/174800-secrets-easter-eggs/?hl=EP+vehicle In the original versions of "San Andreas": The Pay 'n' Spray behind Come-a-lot, S Las Venturas, isn't on the in-game map. On PS2, you can see the inside of it as your vehicle is sprayed and the floor has a non-solid spot. On PC, it's non-functional. To get there, go N from the S end of the road that divides by the Emerald Isle, take the 3rd right, the 2nd left, then turn right and look for it on your left. There's also an unmarked barber shop in El Quebrados (Spanish for "The Frac- tion"), in the N area of Tierra Robada, that isn't on the map. ******** Apropos of nothing more than that they're GTA-related concerns, and I wanted a place for the Internet to have them: Rebirth: a suggestion for how to make music in a future GTA If anyone from Rockstar North reads this, I have a suggestion for an extra feature for the next GTA. The lead player could go into a music store and play with something like ReBirth 2.0.1 by Propellerhead. It was sold for about $160, was discontinued and ecame freeware, and now it's used as an app. The game player doesn't need to know how to play an instrument to have fun with it, and Rockstar North could give the lead player and the pedestrians some moves to do to the rhythm. It's easier to play with, and more fun, than the dance game, and it was only a little over 4 MBs. http://www.propellerheads.se/rebirth A good article about it is here: http://en.wikipedia.org/wiki/ReBirth_RB-338 The article shows a picture of the interface--you can click the picture to see an enlargement of it. The article mentions a CD you need to play the full free version, but you don't need the CD to play the demo version I gave a "freefun- files" link for above that. If you try it, there are two bass synthesizers and two drum machines. Each of them has four sets--A to D--of eight buttons each on the left side of the dis- play. Any one combination--C6, A4, etc.--represents a one measure pattern of music. You don't need good timing--the combo you pick will start playing at the start of the next four beat measure; if you don't make a selection, the pattern keeps repeating. You can change the notes, bend them, adjust the tones, of the bass lines with the keyboard, etc., displays. You can pick the percussion in- struments and adjust their tones on the two bottom displays. You can choose from two overall sets--Pattern or Song mode--at the top of the screen. ******** Where to get the 1st two GTA's and "Wild Metal Country" free You can still download "GTA," "GTA2," and "Wild Metal Country" (a futuristic shooter between futuristic Rhinos) for free at: http://www.rockstargames.com/classics/ Unavailable as of Feb, 2016 How to see the coordinates on the PC "GTA2" "GTA2" doesn't have a radar or in-game map. The walk-throughs for it give the location of weapons, mission concerns, etc., with coordinates, and the PS2 "wug- gles" code doesn't make the coordinates appear on PC. To see the coordinates on PC, go to the Gouranga web site, GTA2, Tips and Cheats, and get the "GTA2 Power Manager" by Harry Denholm, aka Ishani. http://www.gouranga.com/ http://www.gouranga.com/files/utils/gta2/GTA2_pwrmgr10a.zip http://www.gamefront.com/files/10555/PowerManager-1.0a/ Click the "Debug" tab at the top and check the box for "Do Bebug Keys." Dur- ing the game, press C to see the coordinates. ******** How to get Darkel into "III" Darkel is a tramp created for "III" then edited out of the game before it was released. His name and voice actor--Bill Fiore--are listed in the credits, though, and his .dff and .txd files and some others are still in the game. It was widely rumored that he led a group of bums, now found among the other pedestrians and around a Hidden Package in the tunnel behind 8-Ball's Portland bomb shop, and he sent Claude Speed to do missions that later became the Ram- pages and the "I Scream, You Scream" mission for El Burro. Some think Claude was to meet Darkel in the tunnel. Here's an excerpt from an article about the then-upcoming "GTA III" at the Gouranga! web site (thanks to a Gamefaqs post by quest78 for reminding me about the article): Another mission source is a street urchin named Darkel (according to Game Informer, he will be replacing the Kill Frenzies that were in GTA and GTA2). Darkel is a rather odd addition who asks you to commit various random acts of violence. One such act mentioned in the IGN preview is to steal an ice cream truck, load it with dynamite, and then set off the bomb after attract- ing a large enough crowd. Sounds pretty dark but I'd imagine that its just the tip of the iceberg. http://www.gouranga.com/nf-info-gta3.htm Some rumors have it that he was edited out of the game because he had Claude create destruction that was somehow similar to the Sept.11, 2001 tragedy which happened not long before the game was released. (One rumor has it Darkel had Claude fly a plane into the tallest skyscraper, the one Donald Love lives in, and that the fast deletion of Darkel caused the disappearance of Donald Love to be abrupt and unexplained.) This Wikipedia article has some more about it, such as that there weren't any plane missions to remove: http://en.wikipedia.org/wiki/Grand_Theft_Auto_III#Cuts.2C_changes.2C_and_the_ 9.2F11_effect According to Rockstar, Jan., 2012, the post-9/11 game is "About 1% different. We removed only one mission that referenced terrorists and changed a few other cosmetic details-–car details, a couple of ped comments, lines of radio dialogue etc--the game came out a very short time later. The biggest change was the US packaging which remixed the previous packaging into what became our signature style--because the previous packaging [which was released as the cover of the game in Europe] was, we felt, too raw after 9/11. All of the more extreme ru- mours are amusing but impossible to have been achieved in such a short period of time. "Because we were making a driving and shooting game--even that, as a combina- tion of core gameplay elements, was very, very radical at the time. The Dodo was never meant to be flown very much at all, and it certainly wasn’t grounded as a result of 9/11--it was just a fun thing that people then went crazy with when they figured out various bugs that let them fly it! "Darkel was just a crazy bum who gave you some crazy missions. They were re- moved a few months before the game was done and long before 9/11 because they just weren’t as good as the rest of the game, and tonally they were a little odd. He started with 5 missions and they were slowly all cut. When only one or 2 were left, they were all removed as the character just didn’t work alongside the other characters. "None of these missions involved blowing up buses of school children although that is a funny rumor!" http://www.rockstargames.com/newswire/article/19861/grand-theft-auto-iii-your- questions-answered-part-one-claude-dar.html http://www.rockstargames.com/newswire/article/19981/grand-theft-auto-iii-your- questions-answered-part-two-911-the-gh.html http://gtaforums.com/topic/495759-gta-iii/ You can put Darkel into "III" with Notepad. Un-check the green dot 1st (X.4). Then click > Edit > Replace, and replace "scum_man" with "darkel" in data\de- fault.ide and data\pedgrp.dat. (Don't try it by renaming their .txd and .dff files with each other's names or you end up with a white Darkel ghost. This just changes which .dff and .txd files the game calls for.) You might try using him as your lead character a bit with the "ifeellikedress- ingup" code. How to find Odie's Statue of Liberty mod, the Wichita-Airport Bridge, the Nakt patch, etc. Mods for "III" are getting harder to find. But I just saw a lot of mods for "III," including Odie's "Miss Liberty" (the Statue of Liberty), at the GTA Place and gta-downloads web sites: http://www.thegtaplace.com/downloads/c21/ http://www.thegtaplace.com/downloads/c4-gta3-cars http://www.gta-downloads.com/en/gta3/ "SilentPatch" by Silent Wet road reflections and headlight coronas shown again, Purple Nines glitch fixed, etc. http://www.gtagarage.com/mods/show.php?id=25368 "III Aircraft" by Silent Vehicles fly as in VC: Maverick, LCPD Maverick, LC News Maverick, Hunter (with functional weapons), Armadillo, Dodo (full winged), Skimmer, and Biplane. http://www.gtagarage.com/mods/show.php?id=24533 "The Wichita-Airport Bridge" by MrMilti connects Wichita Gardens to Francis International Airport, and makes Sub-missions around there a lot easier: http://www.angelfire.com/mech/mrmilti/mods/shoresidebridge/main.html http://libertycity.ru/files/gta-3/53073-shoreside-bridge-v-1.3.html http://www.gta-downloads.com/en/gta3/maps-and-textures/5777-wichita-airport- bridge.html The "Naktpatch" by Sveni didn't cause such a scandal back when GTA prostitute mods just dared show half of each niblet: http://www.ggmania.com/cheat.php3?cheat=5093 http://www.gtainside.com/en/gta3/mods-31/ http://www.gta-downloads.com/en/gta3/mods/607-naktpatch.html OnePiece's "High Quality/HD GTA Cars" for "GTA III": http://gtaforums.com/topic/303247-relfinal-high-qualityhd-gta-cars/ "High Poly/HD Cheetah" "Infernus" "Banshee" "Stinger" and "Yazuka Stinger" by onepiece http://www.thegtaplace.com/downloads/f3988-high-polyhd-cheetah http://www.thegtaplace.com/downloads/f3807-high-polyhd-infernus http://www.thegtaplace.com/downloads/f2919-high-polyhd-banshee http://www.thegtaplace.com/downloads/f2954-high-polyhd-stinger "High Poly/HD Wheels" by onepiece http://www.thegtaplace.com/downloads/f3079-high-polyhd-wheels "Weapon Stat Editor 1.0" by Spooky http://www.thegtaplace.com/downloads/f564-weapon-stat-editor-1-0 "GTAIII XBOX Version" by rmws http://gtaforums.com/topic/399016-iii-xbox-version/ Alper Saracoglu's GTA "III" "Administrative Console" http://files.dotbas.net/gta3console_setup.zip http://web.archive.org/web/20060219190906/www.estetiksoft.de/gta3con sole/index.htm http://hobby.estetiksoft.de/ "Glenster's 'GTA III" Starter Package" http://www.gtagarage.com/mods/show.php?id=14149 http://www.moddb.com/members/glenster/downloads/glensters-gta-iii-start er-package http://www.gta-downloads.com/en/gta3/save-games/12235-glensters-gta-iii- starter-packagequ.html http://gtaforums.com/topic/465133-glensters-gtaiii-starter-package/ How to let Claude leave Portland early To let Claude Speed leave Portland the fastest, easiest way, un-check the green dot (X.4), go into data\handling.cfg--where you might go, anyway, to soup up the Submission vehicles or the Rumpo (to make "Big N' Veiny" easier)--and give a vehicle a -1 in column I: percent submerged. Then, when Claude drives it off one end of the destroyed Callahan bridge and it falls into the water, it will appear on the other end of the bridge. This works to get across the lift bridge before it's working, too, to get to Shoreside Vale. Another way is to have Claude park an Ambulance on the S sidewalk of the tun- nel in N Portland with the back of the Ambulance against the blue wall that blocks the tunnel. Have him get on the roof of the Ambulance and he'll go half- way through the gray ceiling because it doesn't have a collision property on the underside. Have him jump up onto the gray ceiling and go W on the tunnel roof. (See the Banshee method below for more directions for that.) Claude may get stuck in the gray ceiling. As mrnumnuts83 and jbernierjr dem- onstrate in their videos, you might get him loose by jiggling him, which might work better if you have him set off a Molotov nearby. http://www.youtube.com/watch?v=T-i3POGofqE http://www.youtube.com/watch?v=F_qX2w1nI2A Besides the popular choice--typing "chittychittybb" and having Claude fly a Police car (esp. a souped up one) over the Callahan Bridge--a couple of methods I learned from Rusk's PS2 testing work on PC, too: If you send Claude W along the N side of the destroyed Callahan Bridge, down to about 5' (?) from the end of the 2nd straight length of a bent red girder that projects beyond the end of Claude's side of the bridge, Claude can jump over to the thick silver-gray pipe of the other side of the bridge. He can en- ter the subway at the S end of Staunton and use it to get to Shoreside Vale. Another way is to have Claude back the back wheels of the Easy Autos Banshee out over the water from the concrete tunnel roof in NW Portland, backing out to about where the middle of the road below is and until the Banshee teeters on the verge of falling. Have Claude exit and he lands on the tunnel roof. Send him W while aiming the view with the mouse to see the tunnel roof below the blue stuff. He has to jump over an obstruction then can go over the middle of the tunnel roof to Staunton, where some invisible solid stuff won't let him continue to Shoreside Vale unless he uses the ledge at the side of the roof. When you want Claude to appear in either town, have him jump from below the town into the blue stuff and he'll appear on the land above. Thanks to variable veracity verifier Orion_SR for some creative gameplay that leads him to add that you can send Claude from Staunton to Shoreside by having him drive a Yankee into the subway in S Staunton, onto the far side of the same upper platform, and having Claude jump from the Yankee roof through the subway ceiling onto the roof over the tracks. Unlike the case in "Liberty City Stor- ies," the roof nearby is invisible, though, so it isn't easy to navigate even if you have Claude shoot it to see where the ricochets appear. Claude can also make the trip by bailing from a Fire truck he tips into the water over the tun- nel by NW Staunton (W of the stadium). The radar doesn't show the tunnel there in "III," so send him into the tunnel 1st to see where it is on the radar. http://www.youtube.com/user/OrionSR/videos http://plus.google.com/116905489275755185337/videos Also: How to add working VC-style flying vehicles to "III" SilentPL's "III Aircraft" is a CLEO mod that gives "III" a full winged Dodo and working aircraft from "Vice City" and "Vice City Stories. As of 2013 (and not counting the "Liberty City Mod" for VC), SilentPL is the first to supply the flying ability of later GTA's for "III." It was partly done by improving on some buggy flying code that was left in the .exe. Here's a review by Craig Kos- telecky: "Damn Silent, you NAILED it." http://gtaforums.com/topic/568680-iiirel-iii-aircraft/ http://www.gtagarage.com/mods/show.php?id=24533 How to use Robert De Niro as Travis Bickle for the lead player of "III" gtadude1 has come up with a mod that looks so much like Robert De Niro as Travis Bickle in "Taxi Driver," 1976, it looks like he used a photo and worked it out from there. If you ever wondered what it would be like to have De Niro as a lead player, you won't get a better chance than this. gtadude1 wrote that he'd work on it more if there was support for it, so I encourage you to show him some. http://www.gtagarage.com/mods/show.php?id=1932 http://en.wikipedia.org/wiki/Taxi_Driver (The 1st screen shot also shows the one electric sign I've found so far in "III" that tells the correct time.) http://img85.imageshack.us/img85/3854/00gta1screen975lg0.jpg http://img147.imageshack.us/img147/2364/00gta1screen976kx8.jpg http://img147.imageshack.us/img147/6269/00gta1screen977qx4.jpg http://img120.imageshack.us/img120/909/00gta1screen978gl7.jpg http://img85.imageshack.us/img85/8421/00gta1screen979ti0.jpg http://img147.imageshack.us/img147/2271/00gta1screen980pi0.jpg http://img147.imageshack.us/img147/1269/00gta1screen981fm4.jpg ******** Where to get the "Liberty City" mod for "Vice City" Also apropos of nothing more than it's a GTA concern: the Liberty City mod, used with a copy of "Vice City," and which I describe in "Glenster's Guide to Some of Vice City," can be found at the GTA Forums web site: http://gtaforums.com/forum/333-gta-liberty-city/ It has an automatic installer now that worked smoothly for me. The "Vice City" modding, trainer, etc., concerns apply because it's built on the VC engine (and has the VC PCJ-600, helicopters, etc., too.) To use a trainer with it, un-check the green dot (X.4), go to the Liberty City folder, open gta-lc.ini with Notepad, and change "ChangeTaskBar=1" to "ChangeTaskBar=0" then Save and exit. ******** How to pick the version of "Mafia: The City of Lost Heaven" you run The solution for the problem of being unable to use mods or trainers that are only compatible with certain versions of "Mafia" Even more tenuously apropos than the sections above: you can get "Mafia Swap 101" by zman0900 at http://mafiascene.com/ The instructions have you change a file of the game, then you run the program at the start of the game. It asks you to enter a number to indicate which mod you want to use--I enter the number that means I don't have a mod installed. Then it lets you pick which version of Mafia you want to run. My copy of "Mafia" was v.1.2 when I bought it, but it can be run as v1, which lets you use the +19 trainer, the detour gimmick for the race, and give some of the mods a try. http://www.ign.com/articles/2002/08/29/mafia-review http://www.gamespot.com/reviews/mafia-review/1900-2879254/ http://en.wikipedia.org/wiki/Mafia:_The_City_of_Lost_Heaven "Mafia Version Changer" I haven't tried it yet, but you might try it if "Ma- fia Swap 101" hasn't reappeared at mafiascene yet. http://mafia.scorpions.cz/mafia/download/mafia-version-changer-1-0-fr http://www.moddb.com/downloads/mafia-version-changer-10 I put up a walk-through for "Mafia: the City of Lost Heaven" with information on mods, etc., at the next link. http://sites.google.com/site/glenstersite/ (outdated/site can't be edited) http://www.gamefaqs.com/pc/371671-mafia/faqs/60221 http://glenster1.webs.com/Glenster's%20Guid%20Haven%20for%20Mafia_php.htm You might also try Mafia II: http://en.wikipedia.org/wiki/Mafia_II ******** Some GTA clones you might try Here's an article about GTA clones that might help you decide on a GTA-type game to try: http://en.wikipedia.org/wiki/Grand_Theft_Auto_clone &&&&&&&&&&&&&&&&&&&& I.12 Glitches I.12.a Problem glitches Cures for the gym and basketball glitches Artem Khassanov has a web site that offers fixes for the PC version of the gym and basketball glitches. (Thanks to silentexistence for the tip about Ar- tem's new web site.) http://www.artemkh.com/gtasa.php According to System error, at the GTA Forums web site, you shouldn't save your game at Madd Dogg's mansion or the game may not produce any basketballs. Orion_SR has confirmed, by modding the location of the save cassette, that the glitch is due to saving near a basketball court. And abhishekprabhu, at the Gamefaqs web site, adds (that you should remember, before you decide that you have the glitch) that the basketball doesn't always appear at all of the courts, and the glitch that causes it not to appear at all may come and go, anyway. The fix for it resets the counters in the save files. (GTW note: on PC, the basketballs don't appear till after "Tagging Up Turf.") According to SuGGaK at the GTA Forums web site, Take-Two suggests that you have C.J. eat a couple of meals at least once every two days, preferably once a day, to prevent the glitch of C.J. being unable to work out at the gyms. (If you get the gym glitch, it often appears late in the game and causes C.J. to be unable to use the exercise equipment in the gyms. Instead, he gets the message telling him he's worked out enough for today--come back tomorrow.) Ring_of_Fire's cure for the gym glitch is to exit the game completely and start it again, or save the game six times in a row. **** Pdescobar's cure for the Taxi mission glitch Rusk has reported to me that there's a glitch for this in the original ver- sion on Xbox and was told it's true for the original PC version, too: it seemed that if C.J. got his Pilot's License, 20%, for his Flying Skill Stat before com- pleting the Taxi mission or "Mike Toreno," fares didn't appear for the Taxi and C.J. couldn't find the location of Toreno in "Mike Toreno." Thanks to scorpion_great for recommending this cure: Pdescobar isolated the problem as commonly caused by corruption of zone infor- mation. One thing that causes that cause is to send C.J. to the edge of the map, so try to avoid sending him to the border of the map (which could happen while you have C.J. fly to get a Pilot's license). The map zone information for the save game becomes corrupted that way--when the Taxi mission needs a pedes- trian to be the customer, the game doesn't know what to do. If you save the game, the glitch appears on new games you start, too. He used a hex editor to make the map zone information what it should be. http://gtaforums.com/topic/257759-taxi-mission-help/ http://gtaforums.com/topic/257968-taxi-glitch-pc-dvd/ Orion_SR adds that he's gotten the glitch after doing the Firefighter and Paramedic missions without flying or going to the edge of the map, but not if he did the Taxi mission 1st. I'd play it safe and avoid whatever all may cause the map zone information corruption by having C.J. do the Taxi mission early. But if you got the glitch and want to cure it, drag and drop pdescobar's file, found at the link below, over the gta_sa.exe file found in the main folder of the game: http://pdescobar.home.comcast.net/gta/taxi_fix.rar (inactive link) http://gtaforums.com/topic/348331-sa-save-file-glitch-detection-and-repair/ "SilentPatch" by Silent cures this glitch and others http://www.gtagarage.com/mods/show.php?id=25368 **** The extra gang territory glitch Mxyzptlk explained the extra gang territory glitch at the GTA Forums web site: To cover all of San Andreas, including the country areas, with gang turf, have C.J. fly or sail to a corner of the map in a constant direction for at least 30 minutes. The longer you do, the more gang turf there is, with San Andreas com- pletely covered with it in two to three hours. On PS2, you then hold X, pull out the controller, and reinsert it to get con- trol back. Have C.J. jump out of the plane, land in the sea, and drown. Be- sides creating a lot of gang territory, it causes drug dealers to appear in San Fierro and Las Venturas, and each turf war is only one wave. It's not really worth it because the more turf C.J. wins over, the less percentage he attains for it in the Stats. http://gtaforums.com/topic/174800-secrets-easter-eggs/ http://gtaforums.com/topic/161643-territory-glitch/page-39 (Planet grand theft auto also discourages it by adding that winning that turf causes Grove Street Family gang members to appear everywhere, and their cars aren't fun to drive at all.) http://planetgrandtheftauto.gamespy.com/gtasa/index.html **** Hmvartak's Online Glitch Repair Tool hmvartak created an Online Glitch Repair Tool to fix the Pedestrians Riot code (AJLOJYQY can't normally be removed once the game is saved), basketball (no basketballs), Taxi (no fares), Pool (no pool player), and barriers (bridge bar- riers not removed in save games modded from v.1 to v.2 or vice versa) glitches. The tool, for unmodded v.1 and v.2 saves and ones with the barrier glitch, is at the next link. (Thanks to Orion_SR) http://hmvartak.110mb.com/fix.htm (inactive link) According to the information at the next link you could also try using the "GTA:SA Save Game Editor." http://gtaforums.com/topic/348331-sa-save-file-glitch-detection-and-repair/ "GTA:SA Save Game Editor" http://hotmist.ddo.jp/tool/sase/index.html **** System error's advice at GTA Forums regarding various other glitches Don't store any other vehicles in a garage where you save a vehicle with a special look, like the Mothership, or the special paint job may disappear. Give a modded car it's own garage so the garage door doesn't take a long time to open. If a girlfriend isn't home for a week from the day of a missed date, save the game repeatedly till a day in game time passes to get her to show up. Date Michelle before C.J. finishes Driving School or she'll show up a lot less often. Get a permanent haircut then get tattoos, or remove all tattoos before getting a haircut, or a haircut makes the Sex Appeal points gotten from getting tattoos disappear. A two-player game makes the Brass Knuckles in C.J.'s weapon inventory disap- pear. (GTW note: two player games aren't used in the PC version.) Don't save your game right after "End of the Line"--complete another mission 1st or your save game may become corrupted. The Longest 2 Wheels Distance Stat may become very big while the Longest 2 Wheels Time Stat remains normal. (GTW note: this happens in the PC version, too.) There's a glitch that causes C.J. to retain his money and weapons after being busted or wasted even though he hasn't successfully dated Katie or Barbara. (GTW note: since I never save the game after C.J. gets busted or wasted--I press Esc before the game can show the cut scene about it--I might never know the dif- ference.) **** The Fire Extinguisher glitch According to tommy vercetti guy at the GTA Forums web site: Starting a new game from the start menu after playing another game can make all the fire extinguishers disappear. (GTW Note: I haven't run into this prob- lem with the PC version.) **** The Xoomer garage and Flips glitches The San Fierro Xoomer garage has a reputation for eating cars, so don't put anything hard to replace in it. In the Stats, under Achievements, Maximum Insane Jump Flips are mistakenly given in degrees. In one save file I have one degree for that, and in another save file I have five degrees for it. ******** I.12.b Fun glitches, gimmicks, etc. Thanks to GTA Forums, mainly: the Glitch Index compiled and contributed to by Fireman, and http://gtaforums.com/topic/218917-glitches/ the Glitch list compiled and contributed to by Cubanjetmax, http://gtaforums.com/topic/186022-odd-things-you-might-not-notice/ for the glitches in this section. I recommend the GTA SA Control Center (X.13.c), which lets you use hotkeys for codes, to do some of these gimmicks for which time is of the essence. You can use the Control Center to erase the cheat count, too. I've divided it into sections for missions, people, vehicles, weapons, and other things. Pdescobar's way to explore areas that create a wanted rating without creating a wanted rating "No wanted level" mission exploits by pdescobar unless otherwise noted. His explanations are at the GTA Forums message board at this link: http://gtaforums.com/topic/232358-no-wanted-level-mission-exploits/ Loop removal mission The wanted level occasionally flashes and disappears. Police appear but ignore C.J.. Police vehicles appear, and Rangers, Enforcers, and FBI Ranchers appear on the dirt road around Area 69. Ignored by police mission C.J. can get a wanted level but police ignore him. The two exceptions are that Hydras will shoot at him if he has four or more wanted stars and he's flying, and that if C.J. enters an interior with a wanted level, a few police will appear and attack. But if C.J. evades or shoots the police, there won't be more. Los Santos Missions "Drive By" Send C.J. anywhere but into Sweet's Greenwood. "Just Business" by srg Send C.J. away when he and Big Smoke leave the Atrium. To best avoid the ways this can fail, srg recommends having C.J. kill the three Russians closest to Big Smoke then having C.J. jump off the Atrium in the oppo- site direction (toward the airport). "Los Sepulcros" by srg Ignored by police mission After C.J. jumps the wall and talks to Sweet, don't have C.J. attack the Ballas. Have him tell his gang to stay put and he can go exploring. "Reuniting the Families" contributed to Rusk's walk-through by "The Chadness" C.J. can safely explore either after he gets into the red marker at the motel, or after he shoots down the helicopter on the roof if you don't have him follow Sweet. Badlands Missions "Are You Going to San Fierro?" by Mxyzptlk/Aggrosk8er Loop removal mission C.J. can safely explore after shooting down the helicopter and getting into the Mothership. San Fierro Missions "Mountain Cloud Boys" by srg Ignored by police mission The police will ig- nore C.J. once he goes through the alley to the open gate and triggers the cut- scene. Have C.J. kill all but the last guy, and try but fail to enter the locked Sentinel. Wu Zi will be able to open it and will get in--have C.J. leave him there and explore, getting rid of any wanted rating before returning to kill the last guy and continue. "Lure" by srg Loop removal mission The wanted level is kept to zero once the Rancher goes into the marker at Angel Pine, but C.J. must stay in the Rancher. (Pdescobar says the Rancher is explosion/damage/fire-proof, and you might want to dunk it to fail the mission and store the Rancher.) "Amphibious Assault" The wanted level is frozen when C.J. enters the marker at the pier. Have him swim through the rocks then explore. Have C.J. Use stealth to reach the pier steps or have him blow up the boats, or snipe the men on them, 1st. The Da Nang Thang" contributed by David Sears and Dr. Simon Chan to Rusk's walk-through/srg Loop removal mission C.J. can safely explore once he's in the water. "Mike Toreno" by srg Ignored by police mission When it's time to destroy the van, don't have C.J. do it. Instead, he can drive away in the Premier he ar- rived in. "Outrider" Send C.J. to the gas station, watch the cutscene, have him drive to the marker, and possibly get the weapons, but don't have him get on the bike. "Pier 69" by srg Loop removal mission As soon as you have control of C.J., he can explore. Don't send him onto the roof. Desert Missions "Learning to Fly" C.J. can fly over Area 69 "Parachute onto Target" You can have C.J. land on water then go anywhere without a wanted rating. He'll return to the test once you have him try to enter a vehicle or use a vending machine. (Thanks Zmoonchild) "N.O.E." by srg Flying over military bases won't create a wanted level but SAM sites still operate. "Black Project" by srg After C.J. gets the Jetpack he can safely explore. Las Venturas Missions "You've Had Your Chips" C.J. can safely explore after going near the factory and being told the gates are guarded. This is the 1st time C.J. can get a Rhino without any trouble. "A Home in the Hills" Have C.J. lead the 2nd set of Triads from the roof to the door, but don't send him inside. Have him hop the wall and explore. Finale Missions "Vertical Bird" C.J. can roam the naval base (and get the two nearby Oysters or the Patriot) without a wanted rating. "Los Desperados" by srg Loop removal mission Send C.J. somewhere other than the train station. It's easy for him to jack an FBI Rancher from the dirt road near where the vehicles are parked at Area 69. "End of the Line" Either don't have C.J. get in Sweet's Greenwood, or take Sweet to Big Smoke's place 1st so the car becomes indestructible. Pdescobar adds that some of the missions that drop the setting for "sensitiv- ity to crime" (opcode 03C7) from 1.0 to to 0.0 (making it harder to raise a wanted level) for at least part of the mission are "Stowaway," "Burning Desire," "Catalyst," "Just Business," "Madd Dogg's Rhymes," and "Deconstruction." "555 We Tip" uses a setting of -1.0 for part of the mission. Infinite spray from spray can during "Tagging Up Turf" by InFeRnUs92 When Sweet leaves C.J. in Ballas turf to spray a few Tags, have C.J. do all 100. (Until C.J. sprays those several Tags , you can find Sweet in his car by C.J.'s house. The car is locked, but you can have C.J. kill him, which causes Sweet to fall out the door. C.J. can use the damage-proof Greenwood.) http://gtaforums.com/topic/191187-mission-glitches/ **** Invincible C.J. 1 by tommy vercetti guy C.J. can make a standing jump from touching the N fence on top of the tallest building in San Fierro and won't get hurt. http://gtaforums.com/topic/186022-odd-things-you-might-not-notice/ Invincible C.J. 2 by ? C.J. can fall from any height onto the flat surface of a vehicle and won't get hurt. (An exception to the above is if C.J. jumps out of the Andromada of "Stowaway" too early, which causes him to land on the top of an Admiral.) Invincible C.J. 3 by most anyone who's observant, which, at times, includes me C.J. can fall from any height in a vehicle and won't get hurt. An exception is if he's in one that blows up, so try to get him to bail to avoid the fast crash of a flying vehicle. Leveling the wheels of a two wheel vehicle usually makes for a safe landing. C.J. can fall from any height into water, and, if it's deep enough, he won't get hurt. If he has full Health and Armor and isn't equipped with a Parachute when he lands, he can fall from any height onto ground and survive with a lit- tle Health, but if he falls even a fraction as far with an unopen Parachute, he dies. (I forget where I 1st read about those two examples. If you use the Con- trol Center and have C.J.'s Health set at 176, he won't die from the unopen Parachute fall.) He won't get hurt if he falls without opening the Parachute provided near the end of "Breaking the Bank at Caligula's." Invincible ped by GTAFAN4LIFE Leave a vehicle in a Pay n' Spray, have C.J. punch a ped and run to the vehi- cle so the ped is in the Pay 'n' Spray as the door closes, and the ped is invin- cible. http://gtaforums.com/topic/189832-shejustwontdie/ Invincible gang member by gtamike123 and digimetal Gtamike123's method is to skip the opening cutscene of "Saint Mark's Bistro" (VIII.29) to see C.J. talking to Maccer by a car Ken is in. Type in the "blow up all vehicles" code, ALLCARSGOBOOM or CPKTNWT. Use one of the "recruit any- one" codes, SJMAHPE (recruits get a 9mm) or ROCKETMAYHEM (recruits get a rocket launcher), and have C.J. recruit Maccer. Digimetal's plan is about the same except he has C.J. take the Jetpack to The Truth near the end of "Black Project" (VIII.15), puts in the "peds hate you" code, BAGOWPG, and after The Truth gets out of the Mothership, digimetal uses a "recruit anyone" code and enters the "peds hate you" code again to disable it. (Don't save the game with a "peds hate you" cheat enabled.) http://gtaforums.com/topic/229625-new-glitch-recrut-indestructible-guy-to- your-gang/ Basically, the more general idea to take from both plans above is to fail a mission and have C.J. recruit Cesar, Sweet, etc., before they walk away. The next three examples could go in the Ghost World category, too. Invisible gang member 1 by xspudx Have C.J. recruit a gang member to follow him, and have him get them to take his picture with the Camera (press Tab when prompted). Have C.J. aim a gun at the "camera" (at you) and fire. This kills the gang member and there's blood on the ground but no homie. If an Ambulance comes, the paramedic brings the invis- ible homie back to life. You can put put Satchel Charges on the gang member to see where he is. http://gtaforums.com/topic/203168-invisible-homie/ Invisible gang member 2 by gtamike123 and Drizz Enter a "recruit anyone" code, SJMAHPE (recruits get a 9mm) or ROCKETMAYHEM (recruits get a rocket launcher) before the chase of the Firetruck Sweet hangs from in "End of the Line." When the Firetruck goes left over a bridge, have C.J. get out of his car, get a safe distance from it, then enter the "blow up all vehicles" code, ALLCARSGOBOOM or CPKTNWT. Have C.J. rush to recruit him-- target the back of the ladder where Sweet was hanging. You could use a code to spawn a vehicle to rush C.J. to Sweet quicker. (VROCKPOKEY spawns Hotring Racer A.) Drizz adds that the same gimmick can be used at the end of "Home Invasion." After the last cutscene, Ryder fades from view as he walks away. Quickly get C.J. to recruit Ryder before he's gone. http://gtaforums.com/topic/217991-recruit-ghost-ps2/ I'll add that using the Control Center (X.13.c), which lets you use hotkeys for codes, can make it easier to do this gimmick. Invisible Vagos If C.J. gets too far ahead of the train in "Wrong Side of the Tracks" (IV.17), you fail the mission but Vago ghosts, with only their SMGs visible, will go by on the train. (I had C.J. jump on the train to get them, anyway.) http://img224.imageshack.us/img224/576/00gta1screen973wg4.jpg Girlfriend glitch 1 Girlfriends are immune to explosions (by Satchel charges, cars, etc.). http://gta.wikia.com/wiki/Glitches_in_GTA_San_Andreas#Girlfriend_Glitch Girlfriend glitch 2 Here's a strategy recommended by Zmoonchild and TheJizzy that speeds up the dating progress. (I already consider it cumbersome, let alone how it can be dragged out by attacking gangsters and the wanted rating system, so I welcome anything that gets it over with more quickly.) (Don't have C.J. shoot a gun at gangsters around Denise because the game will consider it like shooting Denise.) Have C.J. take the girlfriend who wants to eat to a bar--for example, have him take Denise to the Ten Green Bottles bar. Then have C.J. take her to the gym, give her a present or kiss (press Tab) (if you don't have him give her a present or kiss the progress will be reduced), then have him go into the gym. As long as it's within the dating time limit you can then send C.J. to her house for another date, etc. If she wants to go to a club to dance have C.J. take her right to the gym, etc. https://en.wikipedia.org/wiki/Ten_Green_Bottles https://www.youtube.com/watch?v=OnvyF3eRsAI&t=256s https://www.youtube.com/watch?v=YDZWef6QwLA http://gta.wikia.com/wiki/Girlfriends_in_GTA_San_Andreas How to make the Flint trailer park photographers appear By the W coast of Los Santos inlet, S of the S-most bridge across it, is a trailer park. One of various pedestrians may appear as a photographer at the coast S of the entrance. They thoughtfully survey the scenery for subjects for photos, take one or a few photos, then they walk into the water and drown. (Ap- parently, they're more upset by a few aspects of the graphics than me.) If you send C.J. into the park enough to change the location name shown at the bottom right corner of the screen, then send him toward the entrance enough to change it back, a different pedestrian appears as the photographer. http://img145.imageshack.us/img145/9137/00gta1screen432a2fp.jpg http://img145.imageshack.us/img145/2910/00gta1screen432b3qg.jpg http://img56.imageshack.us/img56/9210/00gta1screen432c7tx.jpg Lemmings gimmick 1 On the W side of the Cluckin' Bell, N of the Johnson house in Los Santos, is a telephone pole pedestrians appear from. Have C.J. stand where it says "RE- SERVED" (part of "THESE SPACES ARE RESERVED FOR CUSTOMERS") in the parking lot and look S at the pole. http://img132.imageshack.us/img132/4615/00gta1screen409d0nn.jpg http://img145.imageshack.us/img145/2823/00gta1screen409e4mp.jpg http://img145.imageshack.us/img145/9068/00gta1screen409f2bd.jpg Another spot to watch from is by the little brick pile E of the Tag that's above the porch roof of the shopping center S of the Cluckin' Bell parking lot. http://img304.imageshack.us/img304/16/00gta1screen409a5iu.jpg http://img145.imageshack.us/img145/8782/00gta1screen409b3og.jpg http://img145.imageshack.us/img145/5610/00gta1screen409c8go.jpg The pedestrians appear about 15' up, slide down part of the way, fall the rest, and keep walking. You can turn C.J. away and back to help them spawn. Lemmings gimmick 2 Similar to the DMA (later Rockstar North) game "Lemmings," 1990, pedestrians, seen from an alley in Las Venturas, will appear on the 3rd floor ledge of a building and walk off. http://en.wikipedia.org/wiki/Lemmings_%28video_game%29 http://en.wikipedia.org/wiki/Rockstar_North To see them, have C.J. go to the alley on the W side of Welding and Weddings, which is on the SE section of the block that's W of "ISLE" of "THE EMERALD ISLE," and go N in that alley to where it intersects an alley that goes W from it. Look NE at the near corner of the 3rd story gray ledge of the Emerald Isle skyscraper (by day, the upper W part of the building looks gray-blue with dark gray-blue horizontal stripes). http://img263.imageshack.us/img263/2157/00gta1screen404a5xg.jpg http://img449.imageshack.us/img449/1333/00gta1screen404b1lt.jpg If you have C.J. stand in the right several foot-wide spot, the pedestrians appear on that corner of the ledge and walk off, falling out of view behind a beige--light gray lit by daylight--wall. I've also seen some pedestrians appear a bit below the ledge and fly up to it 1st, then walk off, which is strange. I think it helps spawn them to have C.J. go a bit S to change the name of the lo- cation, shown in the lower right corner of the screen, and change it back again. http://img449.imageshack.us/img449/5930/00gta1screen404c9pw.jpg http://img451.imageshack.us/img451/7588/00gta1screen404d7tw.jpg You might hear a scream as they fall, and maybe a crunching sound, possibly followed by the sound of other pedestrians screaming and running away in a pan- ic. You can have C.J. zoom in on them with a Sniper Rifle scope or Camera, but you get the best idea of what's happening there by having C.J. go up a bit with the Jet Pack. http://img449.imageshack.us/img449/9578/00gta1screen404e3dx.jpg http://img451.imageshack.us/img451/3278/00gta1screen404f4ss.jpg http://img451.imageshack.us/img451/6066/00gta1screen404g5zi.jpg http://img449.imageshack.us/img449/9508/00gta1screen404h8dr.jpg It just looks like someone may have made a typo in programming the ped path for the sidewalk below along a corner of the building. http://img449.imageshack.us/img449/1593/00gta1screen404i1yz.jpg It might even have been left in deliberately, like the flying vehicle wrecks. Most of the ones that fall get up and walk away. I've even seen some disappear into the side of the building before they hit the ground. Lemmings gimmick 3 Thanks to Freeform mixer for reporting to GTA Forums what I think is the most dramatic variety of the Lemmings glitch, and thanks to Orion_SR for confirming that it works on PS2 but not PC. It may cause 2-80 peds a minute to rain from the sky, so -/TNT\- named it "Pedrain" (a variation of the name of the title character of the game "Bloodrayne," 2002). At the start of "Breaking the Bank at Caligula's," send C.J. to the front of Caligula's to trigger the warning message to "Avoid attracting attention in the casino...." but don't send him in- side. Have him Jetpack ("ROCKETMAN") to the S roof of Caligula's--a T-shaped section, remove the Jetpack, and stand still. In a minute or two the peds start falling from the sky and landing near C.J.. Holy Grenade Frenzy recommends having C.J. stand on the apex, which runs E-W, of the tall middle section, or a bit more S on the apex of the base of the T, facing S. It's okay to move the "camera" while C.J. is still, but moving him stops the rain for a minute or so. Once the rain starts, have C.J. get on the apex of the roof if he isn't already and wait for the rain again for big num- bers. It adds to the STATS in CRIMES for PEOPLE WASTED BY OTHERS, too. Lemmings gimmick 4 Zmoonchild has C.J. fly a Maverick over Area 69 to create a five star wanted rating then fly over Las Venturas to show Police Cars spawn on roofs then drive from them. (Likewise a Police car drives from the roof of the Viceport Pay 'n' Spray in "Vice City" when having Tommy drive south past the west side of it during a two star or higher wanted level.) "Police Cars flying off the rooftops - GTA San Andreas" by ZMOONCHILD https://www.youtube.com/watch?v=Ceza9pJGC7k **** How to make the Jetpack appear at a save place beyond the airstrip Thanks to zmoonchild and others for noticing this, and pdescobar for the ex- planation: "When you take the jetpack off, you might notice it doesn't immediately disap- pear--instead it becomes a special one-time-only pickup that expires after a certain amount of time kinda like dropped money and guns. If you save while one of these dropped jetpacks is still around, it stays in the save and doesn't go away until very shortly after you reload. By dropping the jetpack in the exact position you reappear on save (or the exact position you appear when leaving a savehouse), CJ is able to equip it before the part of the game that recycles old pickups has a chance to remove it." http://gtaforums.com/topic/305686-saving-the-jetpack-at-an-outdoor-location/ Invincible Police Mavericks by spaceeinstein and GTA_Phreak If you have C.J. shoot Police Mavericks down into water and it's deep enough, they accumulate on the ocean or river bed without looking blown up. You might try this about 500 meters S of Los Santos Airport. If you can use Satchel Charges or such to push one to the shore, it may fly away. If so, it won't reg- ister with targeting as a live target and you can't shoot it down. http://gtaforums.com/topic/205061-thrre-horrendously-wierd-glitches/?hl= Glitches (I'll add that Police Mavericks do something similar in the pool by Pirates in Men's Pants, probably any shallow water, except they keep exploding.) GTA Phreak adds that if you have C.J. push a "destroyed" AI helicopter to one of the spots used for the gimmick of having C.J. walk underwater (I.7.c), "it will take off and keep continously exploding while flying off trailing black smoke. No need to be gentle while undrowning it so just move it with the mini- gun." How to enter the Verdant Meadows "Stowaway" Andromada by El Petone Send C.J. into the red marker to begin "Stowaway." Toreno says, "I'm too hip, I've got to go; I'm outta here, okay?" and, a few moments later, that scene ends. Then begin entering the "destroy all vehicles" code, "ALLCARSGOBOOM" or "CPKTNWT" as men in black load crates into the back of an Andromada and the screen turns black. Finish typing it as C.J. is on his way to the motorcycle-- don't let him get close to it or he'll be hurt by the explosion. Have him kill the government agents or they'll kill C.J.. Send C.J. below the door of the Andromada and press F or Enter. C.J. can en- ter it but can't exit, and it doesn't move. The back hatch can be made to go up and down with NP8 and NP2. (link inactive) http://www.gtaforums.com/index.php?showtopic=186481 "Stowaway" earthquake glitch by Mike_Toreno Just when the cutscene starts and the Andromada is about to land on C.J.'s airstrip, enter the "destroy all vehicles" code, "CPKTNWT" or "ALLCARSGOBOOM." (Press the LMB to end the pause that creates.) The screen goes black then C.J. appears on the motorcycle. Have him kill all the men in black, go away for a bit, such as into the desert, then come back. If the Andromada wasn't gone al- ready, it will be gone. Send C.J. to the W end of the runway, and you may get the glitch in which the whole scene shakes the way it does when C.J. is in the Andromada in the mission--it's like an earthquake. (When I had C.J. stay there for a minute, the effect lasted while C.J. went anywhere else in the game.) You can have C.J. fly a normal plane to get the impression of the turbulence that can happen during plane flight. http://gtaforums.com/topic/221165-cool-glitch/ How to fly a car on the wing of a Beagle by Zmoonchild Zmoonchild shows that you can have C.J. park an LV airport Beagle so the wing is in alignment with one of the Stunt Jump-looking ramps of the tarmac (3:48), drive a car over the ramp to park it on the middle of the wing (5:30), and fly the Beagle away to transport the car (5:40). "Using a plane to fly a car from Las Venturas to Los Santos - GTA San Andreas" by ZMOONCHILD https://www.youtube.com/watch?v=sD9KAOU9xEQ How to climb a wall by exiting a Sweeper using the driver's door Having C.J. get out of a Sweeper with the driver's door by a wall will send him to the top of the wall. Have him park so as to leave a little room between the driver's door and the wall so he doesn't get out using the passenger door. As Zmoonchild shows it's one way to get the Mulholland Sniper Rifle. "Sweeper bug" by t3hj0ny https://www.youtube.com/watch?v=i9elTFIm4kQ "What happens when CJ uses a Sweeper to get to the top of a building? GTA San Andreas" by ZMOONCHILD https://www.youtube.com/watch?v=V7E9VmJVh84 The Vortex submarine gimmick by FYREWOLF88, Orion_SR, and GTA Phreak Orion_SR and GTA Phreak came up with some more good finds--ways to get the PS2 gimmick of having C.J. drive a Vortex like a submarine to work on PC. http://gtaforums.com/topic/280997-early-side-missions-in-locked-off-areas/ page-5 http://gtaforums.com/topic/300524-vortex-submarine/ GTA Phreak wrote that the game regards the Vortex as a plane and a car, so you can have C.J. do Unique Jumps with it, get the unique "camera" view for them though not get the game to count the jumps as accomplished, and having C.J. drive it adds to his driving experience yet Hydras fire missiles at C.J.'s Vor- tex during a high wanted rating. "Vortex Submarine" by GTA Phreak: http://www.youtube.com/watch?v=loLk4owk_a0 GTA Phreak showed that you can have C.J. use the Vortex as submarine on PC by having him use the Vortex for some, not all, of the Unique Jumps that allow C.J. to land in water, such as from the concrete ramp at the west edge of Easter Bay Airport, at the jump over a garage and small house toward water or a narrow dock at Valle Ocultado (the jump is at the E end of the bridge that's at the N end of the water N of the dam), and the ledge of the coast west of the T intersection in the southwest section of the Panopticon, and have him land in water. (I'll add that you might want to use the GTA SA Control Center, X.13.c, to spawn Vor- texes since you might only get the jump to work a small percent of the time.) Being careful not to let the Vortex hit anything, using the radar to drive if necessary, have C.J. drive it into the distance while maintaining acceleration and leaning forward (holding down the Up key). The Vortex will submerge, and you regain the normal "camera" view for driving once it hits the ground underwa- ter. While having C.J. drive it underwater, maintain speed or the Vortex will rise to the surface. Try not to have it hit anything, which sometimes causes C.J. and the Vortex to return to normal operation. Have C.J. slow down and keep the Vortex level to rise to the surface. If C.J. exits the Vortex (such as to get an Oyster), C.J. and the Vortex re- turn to normal. Orion_SR got the gimmick to work sending C.J. west to east over the broken bridge northwest of Palomino Creek, too. How to jack a police helicopter by GTA Phreak GTA Phreak made a video to show one way that "Jacking a Police Helicopter" can be done. Have C.J. run up and down a steep hillside or such to draw the heli- copter to the top of it, then have him run up and jack it. http://www.youtube.com/watch?v=BspEMqBGZjQ How to get C.J.'s gang members to drive or fly on PC by GTA_Phreak "Recruit some homies and get them in your vehicle of choice--filling all seats works best. Drive/fly it into a girlfriend marker to trigger a date (Barbara works well with airplanes). Triggering a date dissolves the gang but the homies don't get out before the gf gets in (which she can't if all seats are taken). Take off leaving the gf behind (the date will fail). "When CJ next leaves the vehicle one of the homies will take over control." Have them try to sly from a high spot with a lot of room around it, like the top of Mount Chiliad, because "They can't really fly on their own (they'll try to drive the aircraft away on the ground), so they need a little help to get in the air." "Helicopters can be parked near the edge of the roof on a tall building and pushed off the building. The Emerald Isle building works well--after send- ing them off, parachute to the helipad below and give chase with the Maverick found there." "GTA:SA Homie Flying Lesson" by GTAPhreak http://www.youtube.com/watch?v=KvvBmUZLLaU http://gtaforums.com/topic/367198-give-homie-yout-ride-help/?p=1058450263 "What happens when a Homie flies a helicopter? GTA San Andreas" by ZMOONCHILD https://www.youtube.com/watch?v=oC5nsx8dLmw How to get a ped to try to drive from Valet Parking by Kendog37 Kendog37 at GTA Forums showed that "if you start the Valet Parking mission with something drivable or non drivable-but-towable/destructable parked within certain area, an NPC spawns inside the 'vehicle' sometimes (which may or may not be player drivable) and tries to drive away, ignoring all the red signals." (Thanks to Zmoonchild's YouTube channel) https://gtaforums.com/topic/921066-possibly-new-valet-parking-glitch-self- propelled-trailer-glitch/ Make any vehicle explosion and bullet-proof by gtamike123 Enter the code that gives C.J.'s vehicle the ability to blow up vehicles it bumps, JCNRUAD, enter a vehicle, and enter the code again to disable it, to make the vehicle explosion and bullet-proof but not blow up other vehicles. It re- tains the durability if you save it in a garage. http://gtaforums.com/topic/223081-a-easy-way-too-get-any-car-bullet-proof-and/ How to cause a Packer toss by Redtier999666 and Webdude06 Redtier999666, on a PS2 message board, explained how to do the Packer gimmick that was mentioned in an earlier post by Webdude06. Have C.J. raise the ramp of the Packer and back it up to a pedestrian. If they walk under the ramp, the Packer may be tossed in the air. (I'll add that you might get the same result by having C.J. recruit a gang member to follow him under the ramp of the Pack- er.) Rhino glitch by Jérémie Blanc Enter the codes for: faster game play, "SPEEDITUP," twice, never wanted, "AEZAKMI," better driving skills (I'm not sure if he means "NATURALTALENT," which gives C.J. maximum vehicle skill, or "STICKLIKEGLUE," which gives C.J.'s four wheel vehicles non-slip traction), the code that gives C.J.'s vehicle the ability to blow up vehicles it bumps, "JCNRUAD," and the code to spawn a Rhino, "AIWPRTON." Do this in a big open area like the W area of Verdant Meadows. Have C.J. accelerate, look behind, or at least sideways, which causes the cannon to aim that way, and keep shooting the cannon rapidly. Turn hard--add Brake, which for the Rhino (or Monster truck) lets it make sharper turns, and try to flip it upside down--when it is, keep firing. The Rhino spins, bounces off things, and flies high into the air at tremendous speed, even warping to other areas. http://gtaforums.com/topic/190003-tank-trick/ Boat flinging by Haro Haro came up with a good find--a way to make a boat do something similar to the Rhino glitch. While C.J. drives a boat forward, use the code that spawns a Rhino: AIWPRTON. Don't have C.J. drive too fast because you want the Rhino to fall on the bow of the boat, not the middle. When it works, the boat spins away, and might even fly across the map! http://gtaforums.com/topic/296249-international-boat-flinging-championship/ Rhino "camera" front for cannon boost by Diego Mendez Rhino sub by GTA Phreak Shooting the Rhino cannon backward for a speed boost is harder to do in SA be- cause the aim of the "camera" and turret are locked together unless you use Die- go's gimmick. Hold Q and E, and when the turret turns 180 degrees and stops, press V to change to 1st person view, release Q and E, and the turret will be locked pointing backward. Press V to return to the normal "camera" to unlock the turret. GTA Phreak says it works with cinematic view, too, and can boost the speed from 94 to 160 kph. He adds that the cannon works even when the motor is drowned. To restart the motor when it stops in water, boost the Rhino onto land then have C.J. exit and enter. And the boost allows the Rhino to be used as a submarine, to which you can add the driving underwater gimmick (I.7.c). (I'll add that the code for infinite air is CVWKXAM.) Driving below 100m causes a warp which adds to the stunt stats. http://gtaforums.com/topic/436601-rhino-cannon-boost/ 5th Quarry mission Double Insane stat by FlannelMenace The 5th Quarry mission, delivering explosives to Verdant Meadows, may count the whole mission as one big Insane Stunt and give you a stat for it. Crane gimmicks In San Fierro at Easter Basin, at the N end of the dead end road on the pro- jection of land N of Easter Bay Airport, you can attach the magnet of the big yellow crane to a car, take the slack out of the cable, then drive the car to make a swing out of it. It can also help you get an Insane Stunt or Two Wheeler score. There's another crane like that in Hunter's Quarry. http://img224.imageshack.us/img224/4738/00gta1screen934ajr0.jpg http://img82.imageshack.us/img82/5923/00gta1screen934bmj3.jpg http://img82.imageshack.us/img82/5128/00gta1screen934cnt5.jpg The crane in the lot by the Xoomer garage save place in Doherty has a wreck- ing ball. The ball doesn't reach beyond the lot, but having C.J. get a wanted rating before he enters it will draw some of the corrupt law enforcers and their vehicles to it. The wrecking ball doesn't have much effect if you have C.J. brush it against them. But since the corrupt law enforcers tend to run against the base of the crane with their vehicles parked nearby, you can have C.J. get some results by sending the wrecking ball out as far as it will go then drawing it back in, dropping it as it gets near them. http://img82.imageshack.us/img82/6664/00gta1screen935agw1.jpg http://img147.imageshack.us/img147/9224/00gta1screen935bcp0.jpg http://img338.imageshack.us/img338/1947/saguide2171cranegimmickuh9.jpg http://img140.imageshack.us/img140/5935/saguide2171cranegimmickna9.jpg http://img141.imageshack.us/img141/8716/saguide2171cranegimmicklo9.jpg The crane that's E of the Clown's Pocket, which is along the Strip in Las Ven- turas, can't lift vehicles. But if you use it to lift the nearby boxes and re- lease them above the ground, they hover in place. http://img81.imageshack.us/img81/4558/00gta1screen933akk9.jpg http://img144.imageshack.us/img144/1894/00gta1screen933bbk5.jpg **** Kill a crowd by killing one of the people in it by spaceeinstein Have C.J. throw Tear Gas into a crowd and kill one of the people in it from behind with a Knife using auto-aim and the others will all die in synchroniza- tion. http://www.youtube.com/watch?v=NwsKnKXg7wg Have peds fall from the sky to die on Caligula's by asimb0mb If you send C.J. into Caligula's, have him kill one or two of the employees, go west to the yellow marker in front of an elevator door to go upstairs, go south in the hall and upstairs to a yellow marker to go outside, and go south over the roof, two to four peds fall onto the roof and die. (Thanks to asimb0mb, Zmoonchild, and gta.wikia.com) https://www.youtube.com/watch?v=0LJKXYPEv8g https://www.youtube.com/watch?v=0aTCItxF2kk http://gta.wikia.com/wiki/Caligula%27s_Palace Auto-aim the Minigun by Mr Killer C.J. should have a Tec9 or Micro SMG (one of the machine pistols) for this gimmick. Have C.J. equip the Minigun. Have C.J. equip the Jetpack (type the Jetpack code, ROCKETMAN, if necessary) and C.J. will hold the machine pistol. Have C.J. go to someone you want him to auto-aim at and press F/Enter. C.J. can auto-aim with the Minigun. http://gtaforums.com/topic/218893-auto-aim-with-any-weapon/ Destroying an Artificial Intelligence-guided helicopter with one shot from a Sniper Rifle, one Hand Granade, or several Molotovs by voodoochild19, TheTank, and GTA_Phreak Thanks to voodoochild19 for the tip, reaffirmed by TheTank and GTA Phreak, that C.J. can shoot down a helicopter with one shot from a Sniper Rifle. Ac- cording to GTA Phreak, "It only works with helicopters in flight like news and police choppers. And you need to shoot it from the front on the cowling just below the rotor." http://gtaforums.com/topic/297951-helicopter/page-2#entry1057254570 GTA_Phreak adds that so far he hasn't had the method work on helicopters used for missions (like during "Mike Toreno"). http://gtaforums.com/topic/295616-the-rustler-rescue/ But he has had a variation of the gimmick work with Grenades and Molotovs. The Grenade "needs to drop right behind the windshield, then it will somehow get stuck inside the helicopter until it blows." "Molotov's work as well, but it takes 2-3 hits to take one out." Infinite ammo by 2Shores Have C.J. walk into the red marker for the shooting contest at Ammu-Nation, cancel the mission immediately, and the ammo doubles (or increases to some de- gree) for the Silenced Pistol, Desert Eagle, Tec9, SMG, Sawnoff Shotgun, Combat Shotgun, and M4. You can repeat this and have unlimited ammo. (I think it's just a large number beyond the count shown on the screen. It makes the regular Shotgun disappear, though.) A similar gimmick works for VC, too. http://gtaforums.com/topic/243590-trick-for-unlimired-ammo/ Fiery ballistic pool balls If you start a game of pool then exit the game, the balls stay on the table and you can have C.J. shoot them with the Sniper Rifle. (The balls can go a lot faster and create sparks. Occasionally, one creates sparks from within the table or ends up on the floor, where C.J. may be able to move it around by just approaching it.) http://img291.imageshack.us/img291/8939/00gta1screen931ach3.jpg http://img98.imageshack.us/img98/451/00gta1screen931bgd6.jpg **** Burglary ski mask outside of the Burglary mission by The Demon Don't have C.J. wear any Special outfits (Valet, etc.) or anything worn on the head (glasses, hats, etc.). Have him wear whatever clothes otherwise you'd like him to wear while he wears the Burglary mask, because changing clothes makes it disappear. (This also means you can't have him change clothes to get rid of a wanted rating while you want him to wear the Burglary mask.) (It's the top of the Gimp outfit, I think. It's probably Rockstar's sense of humor again: "You look like you're ready to rob someone's house.") Start the Burglary mission outside of a safe house with a wardrobe closet around 5:00 so you don't have to wait a long time. Send C.J. inside to the closet. Select Remove Items and highlight Special (don't press Run/Left Shift for it yet). When the timer for Daylight runs down to 00:00, press Left Shift. The screen freezes for a couple of seconds. C.J. will come out looking normal. Press F/Enter and he goes back into the closet and comes out wearing the Bur- glary mask. Press F/Enter to get him out of the clothes closet screens. It has a Respect and Sex Appeal value of 2. C.J. hunches forward when he walks. He walks through doors sometimes--otherwise, you can see him do it by adding Left Alt to W. http://gtaforums.com/topic/192084-how-to-keep-the-the-ski-mask/?hl=Ski+mask Burglarizing Freddy's house by lord fido In "OG Loc," after the cutscene of OG Loc arguing with Freddy, C.J. and OG Loc are put on a motorcycle. If you have C.J. get off, OG will, too. If you have C.J. kill OG Loc, a yellow entrance marker appears at Freddy's front door. If C.J. goes inside, he gets a scene like one from the Burglary mission, com- plete with somebody--not Freddy--sleeping in Freddy's bed, except without a noise meter or wanted rating for waking the person up. C.J. can take some- thing (when I tried it, there was a Desert Eagle in the living room), but once he leaves, the yellow entrance marker doesn't reappear. The various glitches of zooming the Camera to look through mirrors of clothes stores and tattoo parlors to see other interior heaven things, like the inside of Ammu-Nation, don't work on PC. Basketballs aplenty by gamefarter Enter the Never Wanted code, AEZAKMI, and start "Nines and AKs." When Big Smoke gets in the car, have C.J. damage it so it's about to blow up. Before it blows up, send C.J. to Sweets's basketball lot. When the car blows up, a bas- ketball appears by the usual one. If C.J. stays in the immediate area, starts the mission again, and repeats this enough times, it's possible to make at least 24 basketballs appear. http://gtaforums.com/topic/242789-anyone-hear-of-this-glitch-yet/ **** Also see: I.7.c Walking, driving, and flying underwater I.7.ff The BMX Stoppie glitch and The Two Wheeler gimmick I.16 How to open the fast food places before doing the main missions II.13.a Storing a Sea Sparrow on top of the N. Mulholland garage III.12 The Horse Races gimmick III.18 The wardrobe glitch III.22 GTA Phreak's Pimping and Vigilante vehicle health boost gimmick III.24 The N San Fierro Cluckin' Bell Vigilante gimmick IV.21 The "Management Issues" way to make a copy of C.J. IV.26 "Los Sepulcros" bullet-proof/fire-proof/explosion-proof/damage-proof Admiral VI.3 "Tanker Commander" BP/FP/EP/DP Sabre VI.13 "Big Smoke's Cash" BP/FP/EP Patriot VI.16 "Are You Going to San Fierro?" EP Camper--the Mothership VI.32 Flying trains VIII.15 "Black Project" BP/FP/EP/DP Mothership VIII.23 "Misappropriation" BP/FP/EP/DP Maverick IX.9 "End of the Line" BP/FP S.W.A.T. and a 2nd way to make a copy of C.J. Some of the listings for I.10, "Ghost hell, ghost world, ghost heaven, and Liberty City" are similar. &&&&&&&&&&&&&&&&&&&& I.13 Radio There's a lot of information about the songs and DJs, and about the connec- tions with earlier GTAs, at: http://gta.wikia.com/wiki/Radio_Stations_in_GTA_San_Andreas http://en.wikipedia.org/wiki/Music_of_Grand_Theft_Auto:_San_Andreas Thanks to Joe Dawson for this tip about phone numbers given on the radio in the game. The following phone numbers have recorded messages. At the end of each, you're told to press your area code and FAX number, then the pound sign, #, to have something sent to you. http://planetgrandtheftauto.gamespy.com/ 1-866-FUN-CULT 1-866-386-2858 The Epsilon Tract 1-866-FACE-FEAR 1-866-3223-3327 Inversion Therapy Thanks to Spaceeinstein for the links to copies of what they send you: http://img.photobucket.com/albums/v41/spaceeinstein/inversion_large.png http://img.photobucket.com/albums/v41/spaceeinstein/crimson_large.png There's a blank slot you can use to turn the radio off. But sometimes you'll do a vehicle mission over and over ("Wheelie Weave," etc.), and each effort will start with a song you don't want to hear. To save time, you can turn the sound for the radio off in the Audio options for the duration of the mission. Mod shops play your favorite radio station. (Thanks to CubanJetMaX) http://gtaforums.com/topic/186022-odd-things-you-might-not-notice/ This list is subjective--there's no right or wrong about that aspect of music. Some that have grown on me include: bounce FM Funk DJ: the mighty Funktipus--George Clinton. "Loopzilla," George Clinton, "I Can Make You Dance," Zapp, "West Coast Poplock," Ronnie Hud- son. http://www.youtube.com/watch?v=qLgky8Tm3pU http://www.youtube.com/watch?v=k9kKeAJX5B4 CSR 103:9 Soul (new R&B) DJ: Philip "PM" Michaels--Michael Bivins (of Bell Biv Devoe). Wrecks-n-effect do "New Jack Swing." http://www.youtube.com/watch?v=J2R8QNXWfjc K Jah Radio West Dub/Reggae DJs: Marshall Peters--Lowell "Sly" Dunbar and Johnny Lawton--Robert "Robbie" Shakespeare. I'm giving some things I'm not used to a chance to grow on me with some of the things on the soundtrack, but so far nothings growing here. K-DST Old Rock DJ: W. Axl Rose as Tommy "Nightmare" Smith. "Some Kind of Wonderful" by Grand Funk Railroad, "Green River," Creedence Clearwater Revival, "Woman to Woman" by Joe Cocker is bouncy. (I'd have preferred his cover of Ray Charles' "Unchain my Heart.") Later PC and Xbox versions have Cream's "White Room." (I'd have picked "Crossroads.") Flying vehicles that don't use the po- lice radio station have this station selected when C.J. enters them. http://www.youtube.com/watch?v=1XcxFNONz64 http://www.youtube.com/watch?v=5ZaJrPaaWa8 Tommy "Nightmare" Smith says his 1970's rock band was "The Crystal Ship," which is the name of the third song on "The Doors," 1967. (Thanks to The Soft Parade) http://en.wikipedia.org/wiki/The_Doors_%28album%29 K Rose Country DJ: Mary-Beth Maybell--Riette Burdick. "Hey, Good Lookin'" by Hank Williams (Sr.), "Amos Moses" by Jerry Reed. (I remember my Mom doing the title line of "Make the World Go Away" as a parody of melodrama.) http://www.youtube.com/watch?v=XSozIEo-Fuk Master Sounds 98.3 Old R&B DJ: Johnny "The Love Giant" Parkinson--Ricky Har- ris. "The Payback" and "Funky President" by James Brown, "Green Onions" by Booker T. and the MGs, "Low Rider" by War. Thanks to Mogyle, at the GTA Forums web site, for noticing that two of the songs of this station are also heard in both the Las Venturas casinos and on the soundtrack of the movie "Snat*h," 2000, in which the lead character runs a casino. http://www.youtube.com/watch?v=8NkgiFHEm0Y Play Back Old Hip-Hop DJ: ForthRight MC--the rich and robust (sounds like a coffee commercial) vocal timbre flavorings of Chuck D. My guess for why Chuck D. is good-humored about having Forthright MC go on about meeting aliens of flying saucers is that Chuck D.'s group Public Enemy praised Louis Farrakhan, such as on their 1988 album, "It Takes a Nation of Mil- lions to Hold Us Back," which said Louis "Farrakhan is a prophet." In an Oct. 24, 1989 press conference, Nation of Islam Supreme Minister Farrakahn claimed to have had a vision of being taken aboard a flying saucer, which he alleged to been described in the Book of Ezekiel 1:15-18, to get instructions from the late Elijah Muhammad. I get the idea that Farrakhan, when talking like an old 'centric retro man about Caucasians, Jewish people, and homosexuals, is about as insincere as Erich Von Daniken or a Jehovah's Witnesses writer that branched out and hit a differ- ent marketing group. (P.S.: the NOI and the JWs leaders have also shared some of the same false criticisms of the mainstream Christian belief in Jesus, which I cover in my "GTJ Brooklyn" article.) http://en.wikipedia.org/wiki/It_Takes_a_Nation_of_Millions_to_Hold_Us_Back http://en.wikipedia.org/wiki/Louis_Farrakhan#Leadership http://en.wikipedia.org/wiki/Nation_of_Islam#The_Mother_Plane_and_Ezekiel .27s_Wheel http://www.youtube.com/watch?v=pKHnsKLZ7x8 http://en.wikipedia.org/wiki/UFO_religion#Nation_of_Islam http://en.wikipedia.org/wiki/Ancient_astronaut_hypothesis "The Godfather" by Spoonie Gee has a bouncy rhythm track (from "Soul Power" by James "Godfather of Soul" Brown). http://www.youtube.com/watch?v=Ry-o4DwEoFY Radio Los Santos New Hip-Hop DJ: Julio G as himself. "Nuthin' But a 'G' Thang,'" Dr. Dre (partly because my 1st initial is "G"). Frost (Arturo Molina, Jr.--T-Bone Mendez in the game) does "La Raza." http://en.wikipedia.org/wiki/Hip_hop Radio: X Alternative (New Rock) DJ: Sage--Jodie Shawback. Sometimes you hear this stuff in stunt videos. It's a little (little?!) over the top. "Pre- tend We're Dead" by L7 is a nice, peppy song about pretending you're dead. W. Axl Rose/Tommy "Nightmare" Smith appears with Guns N' Roses for "Welcome to the Jungle." http://www.youtube.com/watch?v=HnpmyThk78A SFUR House DJ: DJ Hans Oberlander--Lloyd Floyd. House music is the one that's drum, etc., machine and sampled music with a repetitive rhythm, and some words you don't understand, but it's not gangsta Hip-Hop. The German host sounds like he's using a bad babelfish.altavista web site translation to speak English. So it's, y'know...different. Thanks to Silent Claude for noticing that Hans is referred to on the radio in the Medieval Millennium Fair commercial in GTA "III" as "a mysterious prancing German named Hans." http://en.wikipedia.org/wiki/House_music WCTR Talk Radio Lazlow Jones, a little naive, is back in the "Entertaining America" segment, and Fernando Martinez: Frank Chavez, a little too experienced, is back in the "Lonely Hearts Show" segment. It's like a John Ford welcome cast of regulars. (Turn the mouse to get a lot of sky in the picture--John liked that in shots.) One caller reprises a reference to the lunar landing hoax hoax, used as a sight gag in the movie studio in "Vice City." http://www.youtube.com/watch?v=DJV14VPioi0 http://www.lazlow.com/ http://en.wikipedia.org/wiki/Lazlow_Jones http://www.imdb.com/name/nm2813771/ Also, I recognized Reed Tucker, the "dragon stance," etc., guy from Chatterbox on "GTA III," as one of the callers (on WCTR?). Renaud Sebbane, who was the nudist guy, a motion capture actor, and produced the pedestrian chatter in the last two GTA's, is in the models section of the credits, so you might look for a secret naked guy to take over when the Hot Coffee controversy dies down. http://www.mobygames.com/developer/sheet/view/developerId,50649/ http://www.grandtheftwiki.com/Reed_Tucker User Tracks (TGIPC) You can put your WAV or OGG (Ogg Vorbis) files (or, if your system has the right codecs, MP3, WMA, M4A, etc.), or shortcuts for them, in My Documents\GTA SA User Files\User Tracks, run one of the scan tracks functions (automatic when- ever you load the game or manual), and have your own radio station. My changing list includes/has included: "La Grange," "Tush," and "Sharp Dressed Man" by ZZ Top, "The Power of Love" by Huey Lewis and the News, "Cali- fornia" by Joni Mitchell, "Dr. Wu" (for Wuzi) by Steely Dan, "Pack Fair and Square" by the J. Geils Band ("Full House" live), "Good Times (Let the Good Times Roll)" by Phoebe snow, "(What's So Funny, 'Bout) Peace, Love, and Under- standing?" by Elvis Costello, "Escapade" by Janet Jackson, "International Feel" and "Le Feel Internacionale" by Todd Rundgren, "And She Was" by Talking Heads, "Montana" by Frank Zappa and the Mothers, "I Touch Myself" by Divinyls (a Fer- nando favorite), "Cucumber Slumber" by Weather Report, "Ruby Ruby," "Runaround Sue," and "The Wanderer" by Dion, "Montego Bay" by Bobby Bloom, and "King of the Road" by Roger Miller. "Take the 'A' Train" (Billy Strayhorn) by Clark Terry and Red Mitchell and by Duke Ellington with Ray Nance http://www.youtube.com/watch?v=_htGBKvXWpI http://www.youtube.com/watch?v=hRGFqSkNjHk https://en.wikipedia.org/wiki/Clark_Terry https://en.wikipedia.org/wiki/Red_Mitchell https://en.wikipedia.org/wiki/Take_the_%22A%22_Train https://en.wikipedia.org/wiki/Ray_Nance https://en.wikipedia.org/wiki/Billy_Strayhorn https://en.wikipedia.org/wiki/Duke_Ellington "Hang Up Your Hangups" (Herbie Hancock/Melvin Ragin/Paul Jackson) Herbie Hancock http://www.youtube.com/watch?v=Lqtki6I-VTY https://en.wikipedia.org/wiki/Wah_Wah_Watson https://en.wikipedia.org/wiki/Paul_Jackson_%28bassist%29 https://en.wikipedia.org/wiki/Herbie_Hancock "Black Market" (Joe Zawinul) and "Teen Town" (Jaco Pastorius) by Weather Report http://www.youtube.com/watch?v=D7fOetV0ha4 http://www.youtube.com/watch?v=hXhXoIq-IQE https://en.wikipedia.org/wiki/Heavy_Weather_%28album%29 https://en.wikipedia.org/wiki/Jaco_Pastorius https://en.wikipedia.org/wiki/Joe_Zawinul https://en.wikipedia.org/wiki/Weather_Report ""Orinoco Flow (Sail Away)" (Enya/Roma Ryan) Enya https://www.youtube.com/watch?v=JfdkpkdjwDc https://en.wikipedia.org/wiki/Orinoco_Flow https://en.wikipedia.org/wiki/Roma_Ryan https://en.wikipedia.org/wiki/Enya "Train Kept a Rollin'" (Tiny Bradshaw/Lois Mann a.k.a. Syd Nathan) by Aerosmith http://www.youtube.com/watch?v=051VhDUyras https://en.wikipedia.org/wiki/Tiny_Bradshaw https://en.wikipedia.org/wiki/Syd_Nathan https://en.wikipedia.org/wiki/Train_Kept_A-Rollin%27 https://en.wikipedia.org/wiki/Aerosmith "Rollo Interior" (Frank Zappa) Ruth Underwood and Dweezil Zappa https://www.youtube.com/watch?v=fSmyCuU_pEo http://www.youtube.com/watch?v=ztKNFcThYl0 https://en.wikipedia.org/wiki/Don%27t_Eat_the_Yellow_Snow http://en.wikipedia.org/wiki/Ruth_Underwood http://en.wikipedia.org/wiki/Dweezil_Zappa http://en.wikipedia.org/wiki/Frank_Zappa "Rocky Mountain Way" (Joe Walsh/Joe Vitale/Rocke Grace/Kenny Passarelli) by Joe Walsh http://www.youtube.com/watch?v=Rt75y38J00s https://en.wikipedia.org/wiki/Rocky_Mountain_Way_%28song%29 https://en.wikipedia.org/wiki/Joe_Vitale_%28musician%29 https://en.wikipedia.org/wiki/Kenny_Passarelli https://en.wikipedia.org/wiki/Joe_Walsh "Viva Las Vegas" (Doc Pomus/Mort Shuman) ZZ Top http://www.youtube.com/watch?v=gOoKzw3JSCM https://en.wikipedia.org/wiki/Viva_Las_Vegas_%28song%29 https://en.wikipedia.org/wiki/Doc_Pomus https://en.wikipedia.org/wiki/Mort_Shuman https://en.wikipedia.org/wiki/Elvis_Presley https://en.wikipedia.org/wiki/ZZ_Top "I Can't Turn You Loose" (Otis Redding) Otis Redding http://www.youtube.com/watch?v=u1EVpTAhDEk https://en.wikipedia.org/wiki/I_Can%27t_Turn_You_Loose https://en.wikipedia.org/wiki/Otis_Redding "Ultrafox" (Django Reinhardt/Stéphane Grappelli) and "Runnin' Wild" (Arthur Harrington Gibbs/Joe Grey/Leo Wood) by Django Reinhardt and Stéphane Grappelli https://en.wikipedia.org/wiki/Leo_Wood http://www.youtube.com/watch?v=8G1zTW1-dYg http://www.youtube.com/watch?v=8tgmBDx9VJc https://en.wikipedia.org/wiki/Runnin%27_Wild_%281922_song%29 https://en.wikipedia.org/wiki/St%C3%A9phane_Grappelli https://en.wikipedia.org/wiki/Django_Reinhardt "San Andreas Theme Song" (Michael_Hunter/rap by Young Maylay)) Another option is Young MayLay's "The Original Mix Tape," 2005. Sometimes you get some funny co-incidences with what's going on in the game in a way I like with that, too. http://www.youtube.com/watch?v=kxnd9_N-d6Q https://en.wikipedia.org/wiki/Michael_Hunter_%28composer%29 https://en.wikipedia.org/wiki/Young_Maylay It's not in my User Tracks, but Beethoven Sonata Parody--the "Colonel Bogey March" (Kenneth J. Alford) from "The Bridge on the River Kwai" (1957) Dudley Moore http://www.youtube.com/watch?v=GazlqD4mLvw https://en.wikipedia.org/wiki/Colonel_Bogey_March http://en.wikipedia.org/wiki/The_Bridge_on_the_River_Kwai https://en.wikipedia.org/wiki/Kenneth_J._Alford https://en.wikipedia.org/wiki/Malcolm_Arnold https://en.wikipedia.org/wiki/Dudley_Moore For no particular musical reason: George Carl... http://www.youtube.com/watch?v=sEHCE-vLh5U http://www.youtube.com/watch?v=dJdNs0fbO1o http://en.wikipedia.org/wiki/George_Carl ...and Monty Python's "Argument Sketch." http://www.youtube.com/watch?v=kQFKtI6gn9Y http://en.wikipedia.org/wiki/Monty_Python &&&&&&&&&&&&&&&&&&&& I.14 Codes To enter as code, type it in during the game. Thanks to Swordsman Kenshin for correcting me with his Gamefaqs post saying that you can't can't enter a code while the game is paused (Esc) as I was used to doing (usually with "aspirine" and a PCJ-600) for "Vice City." Thanks to the list by edisoncarter and friends at GTA Forums, GTA Series, GTA San Andreas, Cheats and Tricks, PC Cheats, Page 1. http://gtaforums.com/topic/194192-pc-cheats/ I experimented with some codes with a copy of a save file. If you go to save a game you used a code for, you get a warning saying one or more cheats have been used, and a recommendation to not save the game. If you save a game you used a code for, you get a Stat showing the number of times you cheated. Even if you don't use another code, there's a glitch that makes the warning show up when you go to save subsequent games, for some weird reason. Various posts at GTA Forums indicate that while a code can lower your Criminal Rating title, it won't lower or hold back your percentage of completion of the game. Saving after a "pedestrians riot"-type cheat, though, can make some or all of the effects of it linger in your game. One of the missions said to be ruined by that is "Madd Dogg," because Madd Dogg jumps to his death before C.J. can get the truck beneath him. The GTA SA Control Center (X.13.c) has a "Clear Cheated 'Status' and 'Count'" function on the right side of the "Vehicle and Game Data" page. It will reset your cheat count to zero. Lead player codes HESOYAM C.J. has $250,000, full Health, and Armor; any vehicle C.J. is in is repaired (as with the effect of the Health code on the lead player's vehicle in the last two GTA's) BAGUVIX C.J. has sturdier Health: fire and melee attacks don't hurt and the effect of bullets is diminished; C.J. can still be hurt by drowning or the strong physical impact from explosions, getting run over, etc.; it must be subtle, because I haven't seen it add anything to C.J's Health bar or heal a vehicle he's using CAINEMVHZC C.J. has infinite Health but can still be hurt by explosions and falls. KVGYZQK C.J. is skinny with no Muscle or Fat BTCDBCB C.J. has maximum Fat BUFFMEUP C.J. has maximum Muscle VKYPQCF C.J. has maximum Stamina AEDUWNV C.J. never gets hungry WORSHIPME C.J. has maximum Respect HELLOLADIES C.J. has maximum Sex Appeal GOODBYECRUELWORLD C.J. commits suicide; please send him for help 1st. CVWKXAM C.J. has an infinite ability to stay underwater; to disable, type it again KANGAROO C.J. can jump real high but loses a little bit of Health when he lands; C.J. can make some surprising grabs of things he can climb onto like Tom Cruise as Ethan Hunt at the start of "Mission: Impossible," 1996; to disable, type it again ANOSEONGLASS Slow motion and sound and C.J. has a more powerful punch, simi- lar to the effect of an Adrenaline pill in "Vice City" except the punch doesn't send people flying so far; like it, it can be cancelled by doing a Unique Jump; for a more powerful punch than that "Vice City" one (but pedestrians have it, too), use "IAVENJQ" AEZAKMI C.J.'s wanted level won't increase but it also won't decrease with bribes or cheats, and he can still be arrested; this can be disabled by typing it a 2nd time TURNDOWNTHEHEAT or ASNAEB C.J.'s wanted level is cleared TURNUPTHEHEAT C.J.'s wanted level is increased by two stars BRINGITON C.J. has a six star wanted level ******** If you miss the "Vice City" stilllikedressingup code, you might try using the Pawfect Skin Changer Mod v1.1 (X.13.q) or the similar function of spaceein- stein's SA "All in One Mod" (X.13.ii). ******** Lead player and pedestrian codes For the next five codes, pedestrian changes don't effect the emergency vehicle drivers, fast food workers, gang members, bartenders, etc. The effect on pedes- trians and v ehicles is disabled by typing the code again, but C.J. retains the new outfit or Katana. BEKKNQV prostitution style: a lot of the pedestrians are pimps in brown fur coats and prostitutes; C.J. attracts the prostitutes, who have sex toys; if C.J. is attacked, a prostitute may beat the attacker with her sex toy; C.J. is given the Gimp suit CRAZYTOWN carnival style: a lot of pedestrians are fast food workers and clowns, and many street vehicles are Mr. Whoopees, Pizza Boys, BF Injections, Hotdog vans, Hotknifes, Tugs, Quads, etc.; C.J. gets red hair and his apparel changes to the (Groucho Marx car- icature) joke mask, white boxer shorts with red hearts, and some kind of gray boots LIFESABEACH beach style: a lot of the pedestrians are ones found at the beach; when I tried it, a lot of the vehicles were BF Injec- tions, Mr. Whoopees, Mesas, and Glendales; the women in swim suits that drive vehicles have the pulled up breasts glitch; beach towels appear on the sidewalks and the beach people may sunbathe on them; C.J. wears no shirt and has shorts, sun- glasses, and flip flops FVTMNBZ country style: a lot of the pedestrians and vehicles are ones found in the country and include Ranchers, big trucks like Tankers, and bikers on Freeways; C.J. gets bib overalls, a plaid shirt, and a "Born 2 Truck" baseball-type cap NINJATOWN ninja style: a lot of pedestrians are Asian Ninja men--Wu Zi's gang--with Katanas; vehicles are black and include more motor- cycles; C.J. get a Katana STINGLIKEABEE or IAVENJQ C.J. and pedestrians have a very powerful punch; to disable, type it again (thanks to Spaceeinstein for the STINGLIKEABEE tip). Before heavyweight boxer Muhammad Ali fought Sonny Liston, Mu- hammad claimed he would "float like a butterfly and sting like a bee." http://en.wikipedia.org/wiki/Muhammad_Ali ******** To disable either of the next two codes, type it again SJMAHPE C.J. can recruit anyone except someone that's attacking him; if the recruit doesn't have a weapon, they get a 9mm Pistol (so FBI, Army, etc., recruits have stronger weapons) and may at- tack those C.J. shoots at (especially if they fire back), law enforcers, sometimes anyone outside the gang that fires a gun, and others (criminals, I think). ROCKETMAYHEM C.J. can recruit anyone except someone that's attacking him; if the recruit doesn't have a weapon, they get a Rocket Launcher and may attack those C.J. shoots at (especially if they fire back), law enforcers, sometimes anyone outside the gang that fires a gun, and others (criminals, I think). This can very easily get the recruit and C.J. wasted. If C.J. recruits a prostitute, his regular gang members may try to jack her from a vehicle and kill her. When I tried having C.J. recruit policemen, C.J. would get a wanted star whenever he got them into a Police car, and the police- men would get out--presumably to bust him, so I had him drive away. Pedestrian codes BLUESUEDESHOES a lot of pedestrians, except, at least, policemen, gang members, fast food workers, etc., are Elvis Presley wan- nabes in black, white, or blue outfits like Elvis wore onstage in Vegas in the 1970's ONLYHOMIESALLOWED gangs appear in any area including ones which are normally territories of other gangs; a combination of members of different gangs can appear in a vehicle; the gang members fight the members of other gangs; no other pedestrians appear except the police, fast food workers, etc. BIFBUZZ gangs fight; no other pedestrians appear except police, fast food workers, etc.; the traffic only appears in gang territories. ******** Thanks to OrionSR for testing to determine "the only built in codes that ap- pear to alter data that is saved": - PC Peds Attack Each Other AJLOJYQY - PS2 Pedestrian Riot, Down, Left, Up, Left, X, R2, R1, L2, L1 "I tested all the other codes that had anything to do with peds and did not find any problems. A quick check can be performed for this glitch; load the save, visit a Vending Booth (Chili Dogs, Cherry Poppers, Noodle Stand), and if the vendor attacks C.J. or other peds then the glitch is active." For PC, "hmvartak has written on online glitch repair tool that can fix this problem, and many other common and rare glitches found in San Andreas": http://hmvartak.110mb.com/fix.htm To disable one of the next five codes, type it again. Don't save the game after using "AJLOJYQY." BAGOWPG pedestrians attack C.J. with their usual weapons--Fists, if no oth- er FOOOXFT pedestrians have, at least, Rocket Launchers, M4s, Shotguns, Pis- tols, and Bats, and will fire back if attacked AJLOJYQY pedestrians armed with, at least, Rocket Launchers, M4s, Shotguns, Pistols, and Bats attack each other and may attack C.J. if he at- tacks one of them BGLUAWML pedestrians have, at least, Pistols, Rocket Launchers, etc., and at- tack C.J.; the pedestrians include Army men, country guys in cow- boy hats, and construction workers; there are a lot of abandoned vehicles on the road STATEOFEMERGENCY pedestrians riot, loot TVs (which disappear as soon as the pedestrian does anything else, like fight or run in fright), attack each other and C.J., and smoke appears in many places (it's like the situation during "End of the Line" except all over San Andreas) ******** Time and weather codes YSOHNUL the clock and weather are very fast, but motion and sound are nor- mal; to disable it, type it again SPEEDITUP fast clock, weather, and motion; sound is normal; disable with SLOWITDOWN SLOWITDOWN slow clock, weather, motion, and sound; disable with SPEEDITUP PLEASANTLYWARM sunny TOODAMNHOT very sunny CFVFGMJ fog ALNSFMZO overcast SCOTTISHSUMMER thunderstorm (AUIFRVQS does this, too) OFVIAC it's always 21:00; to disable it, type it again NIGHTPROWLER it's always midnight--00:00; to disable it, type OFVIAC twice CWJXUOC sandstorm Vehicle codes All but NATURALTALENT and VKYPQCF disabled by typing again NATURALTALENT C.J. has maximum vehicle skill Stats RIPAZHA C.J.'s cars fly and can be controlled like planes; you can also get some incredible Insane Stunt Stats with this JCNRUAD C.J.'s vehicle makes other vehicles blow up when it bumps them Bad`Boys#17 passed along this gimmick: type in the code while C.J. is in or on a vehicle, have C.J. shoot the vehi- cle till it's on fire, then have C.J. get back in or on it and type the code again to disable it, and C.J.'s vehicle will stay on fire and be BP, even under water; lastikboy95 added that it's EP unless you start a Sub-mission like the Vigilante mission, which makes it explode. CJPHONEHOME C.J. can do a VERY high bunny hop on a bike; use Q or E for a side view, and try the multi-view with V; if the bike nicks something and spins, C.J. can get some pretty good Insane Stunt statistics--using A or D helps; he can also do some skyscraper jumping; level the wheels for a safe landing and C.J. won't lose any Health; to disable it, type it again FLYINGFISH C.J.'s boats can fly; I give one of the several fast speed boats a side view with Q or E, then make the front end tip a little above and below horizontal with Up and Down; once the boat gets some altitude, you can fly it without doing that and fly pretty high (like with the flying Rhino gimmick of the last two GTA's); you could also use this with the BUBBLECARS code, have C.J. bump one boat with another, then jetpack to the flying boat. BUBBLECARS C.J.'s vehicle makes other vehicles float in the air when it hits them; then they continue to float, possibly bouncing off things, till they float away; by shooting at them, C.J. can change their direction and scare passen- gers out of them; C.J. and pedestrians can make extra high jumps to get into a floating vehicle; C.J. can bump one vehicle with another that's by the garage door in one of his garages, then get in the floating one for some- thing like a balloon ride. STICKLIKEGLUE C.J.'s four-wheel vehicles have strong road grip and the taxi boost jump ("PGGOMOY" does this, too) Traffic codes All but CPKTNWT disabled by typing again SPEEDFREAK all four wheel land vehicles that C.J. drives, and some driven by peds, have nitro. The ped vehicles also have nitro if C.J. touches them. The RC Cam has nitro. The flames appear on the engine hood of the Baggage and you can't see them on the Rhino. The flame appears on the Vortex, and Terminator-UK noticed that a nitro flame ap- pears on the front left side of the Rustler, but it doesn't make those two go faster. ZEIIVG traffic lights are always green YLTEICZ aggressive drivers IOWDLAC black vehicles except, at least, the Hunter, Shamal, Hydra, Barracks, FBI Truck, SWAT van, Rhino, Baggage, Bandito, Combine Harvester, Hotknife, Kart, Monster trucks, Patri- ot, and RC Cam LLQPFBN pink vehicles (same exceptions as above) GHOSTTOWN few pedestrians and little traffic; parked vehicles appear; instant replays are longer (thanks to Buzzsaw at GTA Stunting for the replays tip) EVERYONEISPOOR cheap cars (data\cargrp.dat calls them "s**t cars") EVERYONEISRICH fast cars WHEELSONLYPLEASE only the wheels of four-wheel vehicles are visible ALLCARSGOBOOM or CPKTNWT blow up all four wheel vehicles, motorcycles, flying vehi- cles, boats, and RC vehicles Vehicle spawning codes You can spawn a vehicle, like a Hotring Racer, so it appears with one side im- bedded in a door or wall, and have C.J. enter it on the near side and get out on the far side. This can be useful as a way to let him get past the big locked door, locked beyond the "Black Project" mission, of the interior of Area 69, or get into the only skyscraper of Los Santos with a 3D interior, etc. Don't ask me why he goes out the other door for the gimmick, all I know is it works. The Trashmaster and Hotring Racer are popular choices for that. ROCKETMAN Jetpack AIYPWZQP Parachute OLDSPEEDDEMON Bloodring Banger RZHSUEW Caddy ITSALLBULL Dozer OHDUDE Hunter JUMPJET Hydra MONSTERMASH Monster the one available after beating "8 Track" FOURWHEELFUN Quadbike VROCKPOKEY Hotring Racer A "Panoramic" and "hinterland" on the engine hood VPJTQWV Hotring Racer B "Bobo" on the engine hood JQNTDMH Rancher AIWPRTON Rhino WHERESTHEFUNERAL Romero CELEBRITYSTATUS Stretch FLYINGTOSTUNT Stuntplane AMOMHRER Tanker truck TRUEGRIME Trashmaster KGGGDKP Vortex hovercraft Weapon codes PROFESSIONALKILLER C.J. has Hitman level in all weapon Stats OUIQDMW C.J., using the positions his recruits use when they do a drive-by, shoots forward with an SMG with the "camera" aimed ahead of him whatever position his vehicle is in; you can aim his fire otherwise if you press the RMB and aim with the mouse, though it's hard to aim that way when the vehicle is moving because the "camera" quickly turns the view back to forward--it's easier do it if you 1st stop and aim C.J.'s weapon and the "camera" with NP2, NP4, NP6, or NP8, but it's more of a novelty than convenient. The best thing about it is it makes it easy for C.J. to do airgrabs on a motorcycle and makes it less likely for him, or a passenger he takes, to fall off of it--it's the "San Andreas" variation on "Vice City" morphing; C.J. can also hold a Stoppie on a BMX for a long time even after his BMX has stopped FULLCLIP C.J.'s weapons have infinite ammo and no reload time; the rifles and rocket launchers can be fired as fast as you can fire them; to disable, type it again LXGIWYL C.J. has Brass Knuckles, a Bat, 9mm, Shotgun, Micro SMG, AK-47, Rifle, Rocket Launcher, Molotovs, and a Spray Can. PROFESSIONALSKIT C.J. has a Knife, Desert Eagle, Sawnoff Shotgun, Tec9, M4, Sniper Rifle, Flame Thrower, Grenades, and a Fire Extinguisher. UZUMYMW C.J. has a Chainsaw, Silenced 9mm, Combat Shotgun, SMG, M4, Sniper Rifle, Heat Seeking Rocket Launcher, and Remote Explosives. I.15 Video walk-through/people who help with missions/entire games "Done Quick" You might find it helpful to see videos of the missions. For some of the videos that show an entire game ("San Andreas" and dozens of others like "Half Life 2," etc.) done quick, see the Speed Demos Archive at: http://speeddemosarchive.com/ Speedruns "#GTAM2014 Grand Theft Auto: San Andreas (Any%) by Omega" by Yuuki DeName http://www.youtube.com/watch?v=MOja6vTYB-U "Part 1: GTA: San Andreas - World Record in 6:12:14 by Joshimuz Live European Speedster Assembly 2013" by European Speedrunner Assembly http://www.youtube.com/watch?v=4B-Qw_tgdcU They can be admirable and sometimes funny. (I never get tired of the joke of the gamer having Gordon Freeman, etc., respond to questions by nodding the "cam- era" up and down, I guess because I do that sometimes in games. No matter how serious a science fiction drama or shoot-'em-up it is, my lead player tends to be a big goofy kid, for some reason. I think that's part of the reason I gravi- tate to GTA's.) You might try the "Save N Play" message board at GTA Forums to look for some- one who can take your save game file and pass a mission you're stuck on: http://gtaforums.com/forum/200-mission-help/ http://gtaforums.com/topic/208616-mission-help-rules-faq-read-before-posting/ I.16 How to get as much done as possible before starting the main missions Four star survival guides (and cycle jumps) by Orion_SR and rubregg Orion_SR's "GTA San Andreas--4 Star Survival Guide" has advice and instructive videos that can help you get everything done that's available at the start of the game aside from the main missions. http://www.gtplanet.net/forum/threads/gta-san-andreas-4-star-survival-guide- construction.88099/ http://www.youtube.com/user/OrionSR http://plus.google.com/116905489275755185337/videos Rubregg's "Early Side-Missions In Locked-Off Areas" guide can help you like- wise. You can learn how to have C.J. survive a four star wanted rating and create a save game with the earliest available side missions done. http://gtaforums.com/topic/280997-early-side-missions-in-locked-off-areas/ http://www.youtube.com/user/rubregg As a cycle stunt fan, I'll make a special note of rubregg's easy way to make a cycle jump to Las Venturas: go NNE from due N of the "O" of "MONTGOMERY." http://www.youtube.com/watch?v=8IVqe6pfuOA Thanks to rubrick for telling me to check out his GTA Forums message board for more findings on the subject. Zmoonchild's videos include ways to survive a six star wanted level. http://www.youtube.com/user/zmoonchild Orion_SR's cycle can get past the roadblocks and out of Los Santos by using the lip at the N edge of the bridge to the S side of the Flint Intersection. The coast on the far side is steep and it's easy to lose your cycle there, so it would't hurt to use an NRG-500 and tap Up repeatedly to give it a lot of speed. It can make it back the other way, too. "In Like Flint" by Orion_SR. http://www.youtube.com/watch?v=VI2d4UfAXQM Another cycle jump he may use is N to S from the Panopticon (S of the "CO") to Fallen Tree, another one with a steep landing area. The runway is hilly, so "wait until you've got good traction before gunning it." The video below shows the jump and GTA Phreak's way to cross the Panopticon Bridge on the outside ledge. (Going N from Easter Bay chemicals, he crosses onto the bridge from the E side and goes N, and, before he get to the barriers, he gets onto the ledge on the outer W side and continues N.) "Panopticon Playground" by Orion_SR http://www.youtube.com/watch?v=gx65PqPmxxk Orion_SR also jumps a cycle from the road that goes S from Blueberry to a grassy hill near the train tracks. And if you take Katie on a date on a cycle then go stunting with it, she "will remain on the back of the bike for 6 minutes before she bails and runs off." "Katie's passenger comments can be fun in slow motion" (during Unique Jumps). Airborne bribes These bribes have the added usefulness of being ones C.J. can use while air- borne in a helicopter or while using the hover mode of the Hydra. - over the N arch of the bridge that's N of the "OC" of "OCEAN DOCKS," - at the end of a narrow space in a lot NW of the previous bribe, - over the steep incline of the northmost E to W road in NE Las Colinas, - in the back yard of the house that's N of the W end of the bridge W of Madd Dogg's mansion, - in a narrow space under the base of the S loop of the Montgomery Intersec- tion (approach from the W), - over the bend in the dirt path of SE Blueberry Acres, - over the rock ledge at the N side of the bend in the river N of Dillimore and E of Blueberry--just SW of the "C" in "COUNTY" on the paper map, - over the NW dirt crossing of the two of the inlet of Shady Creek, - by the W end of the skinny loop of road on Missionary Hill, - over the train track between two train tunnels by the coast in Easter Basin, - on the E side of the road that's E of the N end of Area 69, - on a ridge of the coast that's NE of the Abandoned AC tower, - beyond the ramp of the Unique Jump that's in a lot SE of the Emerald Isle, - a bit W of the Unique Jump ramp of the pirate ship in front of Pirates in Men's Pants, - over the S end of the building that's N across the street from the NE corner of the block of The Camel's Toe pyramid, - in a lot that's across the street SW from the SW corner of The Four Dragons Casino, and - over the concrete highway divider where the "A" is of "JULIUS THRU WAY SOUTH" (by the intersection of it and the S end of the Strip). GTA Phreak's video "Bribe Skimming" shows a useful way to collect four of those bribes with the Skimmer: http://www.youtube.com/watch?v=bi-rZa2-qOs GTA Phreak adds that Hydra missiles "...do work underwater! They just move ridiculously slow, like walking pace." How to open the fast food places before doing the main missions zmoonchild showed us that the fast food places can be opened (though the icons for them don't appear) before "Big Smoke" by having C.J. initiate a date (let it fail due to the wanted rating) with one of the three girlfriends available from the start of the game: Katie, Michelle, or Barbara. (I'll add that, unless you have C.J. collect all the Oysters first, those three are fussier than Denise about C.J.'s muscle and/or fat. Katie likes mus- cle, Michelle likes fat, and Barbara likes C.J. fat but in good shape. You can have C.J. use the gym at Verona Beach to build muscle, have him go to the out- door fast food stands to get fat, and have him stand by a car with greater sex appeal--see section XI.b--when he meets one of them.) The tattoo parlors in Las Ventures and San Fierro (not Los Santos) are open from the start of the game. Flying vehicles available early and how to keep them from blowing up Flying vehicles available from the start of the game (thanks again to zmoonchild): - the Dodo and Shamal (at all three airports but only open at Los Santos In- ternational and Las Venturas Airports), - the AT-400 (in the big hanger in the SW section of Las Venturas Airport), - the Skimmer (by the coast across the Sherman Reservoir N of the dam), - the Maverick (in the SE section of Easter Bay Airport), - the Seasparrow (at a dock SE of the dam and at the coast by the valley N of Verdant Meadows), and - the CargoBob (Area 69). GTA Phreak adds that both Cropdusters are available from the start of the game. (One is on the hilltop at the end of the dirt road W of The Farm, and one is NW of the bend in the road that's NW of Greenglass College.) Orion_SR says that a good tactic to use to have C.J.'s flying vehicle evade the missiles from Hydras that attack during a high wanted rating, besides his advice given in the section about wanted ratings, I.9--to have C.J. fly low, is to fly close to cliffs and buildings when possible, and to constantly alternate your view with the "look-behind" view then "cut hard to one side to avoid almost all the missiles." He found that it's usually a new Hydra that spawns behind C.J. when you look there--the old one usually disappears unless C.J. doesn't move. (I'll add that for those who want to try one of these things, notably have C.J. date the girlfriends, without the wanted rating, you could use the GTA SA Control Center--X.13.c. Click the tab for "Player Data" then click the buttons for "Auto-Clear Status after inserting cheats" and "Never Wanted.") &&&&&&&&&&&&&&&&&&&& II The beginning II.1 "The Introduction" A prelude to the sequel (to "Vice City") prequel (to "III"): A synopsis of the bonus DVD that you get with either the two CD's of music from "Grand Theft Auto: San Andreas" or the Special Edition of the game. In Los Santos, Officers Frank Tenpenny and Eddie Pulaski discuss how they've threatened someone to do things their way, and will need to do the same to the officer assigned to work with them, Hernandez, if he doesn't play along. Ten- penny is more concerned about Pendlebury (probably the one Tenpenny talks to on the phone a bit later). The Ballas gang is dealing drugs and wants to hold power over Grove Street. Big Smoke, in Ryder's house, seems to want Ryder to help him take Grove Street back from the Ballas by competing in the drug trade. In a lot in San Fierro, Mike Toreno, aided by violent thug T-Bone Mendez, gives the orders and makes the deals of a vicious big time drug dealer. At a game of craps in Los Santos, Jeffrey says he wants to be considered a gangster named OG Loc; the others tell him to forget it, and Sweet tells him to go to college. Big Smoke seems to want Sweet Johnson to think of the big money they could make by competing in the drug trade. Sweet doesn't go for the idea. He says his brother Brian has been dead five years and his brother Carl, who can rot in hell, is running around on the east coast. C.J. steals a car for someone in Liberty City. Johnny Sindacco meets with Godfather Salvatore Leone at Salvatore's mansion. Though the Sindacco's and Leone's have been rival gangs, Johnny wants Salvatore to invest five million dollars into a Sindacco gambling casino. Salvatore will go along with it if Johnny can get rid of the guy currently controlling the books and replace him with someone Salvatore and Johnny can control. Lawyer Ken Rosenberg, by the Fort Carson Medical Center in Las Venturas, has been disbarred and is struggling stay off of cocaine. Tenpenny, on a phone in Los Santos, threatens to kill someone (Pendlebury?) he's paid to commit a murder if they don't carry out the hit. Ken can't get Tommy Vercetti on the phone. Kent Paul, in a recording studio in Salford, England, becomes the manager of the Gurning Chimps, led by drug addict Maccer. C.J. gets a man to hand him his wallet by aiming a pistol at him, then C.J. hits him on the head with it. A couple of men in the desert in San Andreas bury the body of the man who used to control the books for the Sindacco casino. Johnny agrees with Salvatore's proposal that they get Ken to take their orders about controlling the books for the casino. Tenpenny and Pulaski begin coercing young officer Hernandez, who's just joined them and is new to C.R.A.S.H. (Community Resources Against Street Hoodlums, run by Officer Tenpenny), to do things their way--a lot tougher a way than he ex- pected. In the Caligula's Palace casino office in Las Venturas, Salvatore pulls a gun on Ken Rosenberg and orders him to get his investment back. Pulaski beats another officer nearly to death, and Tenpenny orders Hernandez to kill the downed officer. Hernandez objects at 1st, but Tenpenny threatens to kill Hernandez if he doesn't kill the officer with the gun Tenpenny hands him. Hernandez shoots the officer. (Early in the game, Tenpenny and Pulaski will threaten C.J. that they'll blame him for the murder if he doesn't do as they or- der him.) A couple of Ballas do a drive-by past Sweet's house and kill his mother. Sweet runs into the house, sees what happened to his mother, then prevents his sister Kendl from going inside. Later, as she sits on the porch, Sweet calls C.J.. He tells him the bad news and that he better come home. C.J. bows his head in grief. &&&&&&&&&&&&&&&&&&&& II.2 "San Andreas Theme Song" Lyrics by Young (and famous) MayLay from "San Andreas: 'The Original Mixtape.' http://www.youtube.com/watch?v=kxnd9_N-d6Q http://www.myspace.com/youngmaylay This is kind of a big deal, for me, anyway; I never got a letter from a big celebrity before. I sent a letter to Young MayLay, through the Contact part of his web site, explaining that I couldn't get some of the lyrics he wrote for the "San Andreas Theme Song." I got an e-mail from him today (Mon., July 25, 2005) with the lyrics attached (I hope he doesn't mind--I broke it down into qua- trains): ******** MR.Winstein, Here are a copy of the lyrics for the San Andreas Theme Song..Be careful with them..Hope this solved the problem.. Thanks, Young MayLay..GLEN WINSTEIN ******** SAN ANDREAS THEME SONG Verse 1) Welcome to San Andreas I’m CJ from Grove St. Land of the heinous gang bangers and cold heat. In Los Santos neighbors get no sleep beefing with anybody competing even police. Four deep in a green rag wit gold feet blast with the flag on the strap that’s OG. Stay in shape hit the gym lift the weights get super cut or big and buff nice and straight. You got stats respect, weapon skill stamina muscle fat and sex appeal. You get clothes from Bincos and Prolaps Suburban Zip Victom and D Sach. Watch your back when you in rival hoods they’ll test just to guess if your survivals good. Ducking shells at the Cluck’n Bell jump out busting gunning till they tuck they tail. It seem like I’m on impossible missions twisted predicaments hostile positions. Tennpenny and Polaski harass me cop cars been on our ass the last past week. Because the Dreas for the gangsters homeboy hands is the language for the bangers homeboy. And its dangerous homeboy get your brains blew for how you do your fingers homeboy. Heat cocked we popping them hot one’s dump them out bend the block shaken before the cops come listen for sirens but they don’t got none back another lap catch a straggler with a shotgun. Hittin them up what that Grove St. like in a dirty sling shot and old Levi’s. ******** Boy oh boy, huh? That's something. Now that's straight from C.J. himself. I think that was very nice of him to do that. I'll have to save that. ******** O.G. 1. Someone who has been around, old school gangster 2. Original gangster. Being, or being related to, the stereotypical 1970's gangster's lifestyle. OG Loc, Keepin it Gangsta! 3. An Original Gangsta or Original Gangster. Yo, What up OG? What's good in tha hood? http://www.urbandictionary.com/define.php?term=OG More generally today in America, it's a word of ebonics (I think you need to at least have a semester of Calculus to take that; don't you kids try it at home--you call a professional) that refers to a friend with street smarts. http://en.wikipedia.org/wiki/Gangster http://en.wikipedia.org/wiki/African_American_Vernacular_English &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& II.3 Los Santos 1st main missions Written by Dan Houser, James Worrall, and DJ Pooh. DJ Pooh is a record producer, rapper, screenwriter, and film director. Dan Houser (Official U.S. PlayStation Magazine, November, 2004) said, "He’s amazing for what we wanted. We thought we were looking for someone to help us with writing. But you look at the films he’s made ("Friday," "Next Friday"), and you see he’s so multi-skilled, plus he has ridiculous hip-hop credibility." http://www.imdb.com/name/nm0690770/ http://en.wikipedia.org/wiki/DJ_Pooh "Whoop Whoop," 1997, by DJ Pooh http://www.youtube.com/watch?v=Ipp7bkRSPcM II.4 "In The Beginning" Carl Johnson Carl Johnson, aka C.J.: Young MayLay http://www.imdb.com/name/nm1727632/ http://en.wikipedia.org/wiki/Young_Maylay Young Maylay, aka Chris Bellard, born 1979, is a West Coast rapper who was suggested for the part of C.J. by film and hip hop producer DJ Pooh, but Dan Houser seems to have gone for Young Maylay as soon as he overheard a phone call between him and DJ. Young Maylay was featured on compilations and underground mix tapes like Killa Tay's "Thug Thizzle," 2000, and Rodney O & Joe Cooley's "Summer Heat," 2002. He wrote most of the tracks on King T's album "Ruthless Chronicles," 2004, and DJ Warrior's "Coast Control," 2004. He played Mario in the TV series "The Brodies," 2014. "San Andreas: The Original Mixtape," 2005 "Knock the Box" by Young Maylay http://www.youtube.com/watch?v=bL4-NmtA7R0 http://en.wikipedia.org/wiki/San_Andreas:_The_Original_Mixtape "What Will It Be," 2006, by Deeyah featuring Young Maylay http://video.google.com/videoplay?docid=-4297580042844849022# http://en.wikipedia.org/wiki/Deeyah_Khan http://en.wikipedia.org/wiki/What_Will_It_Be "Ain't Nuttin' Changed (Queensbridge to California Remix)," 2009, by Blaq Poet featuring MC Eiht (Lance "Ryder" Wilson in SA) and Young Maylay http://www.youtube.com/watch?v=QO2dNRwnIO4 http://www.youtube.com/watch?v=SJgDxNVsFuM http://en.wikipedia.org/wiki/Blaq_Poet http://en.wikipedia.org/wiki/MC_Eiht You can visit his web site, hear some of his music videos, and contact him at: http://twitter.com/youngmaylay http://www.myspace.com/youngmaylay He also kindly helped me out by sending me a copy of his lyrics to "San An- dreas Theme Song" (see II.2) and has the job I particularly envy as the star of the latest GTA. Sean "Sweet" Johnson: Faizon Love, who played Big Worm in "Friday," 1992, (which was co-written by DJ Pooh, who played Red), the voice of the late comedi- an Robin Harris in "Bebe's Kids," 1992, one of the Jam Boys in "Fear of a Black Hat," 1994 (sort of a rap "Spinal Tap"), Gimbel's manager in "Elf," 2003, Coach in a 2007 episode of the TV series "It's Always Sunny in Philadelphia," Shane in "Couples Retreat," 2009, etc. http://www.imdb.com/name/nm0522324/ http://en.wikipedia.org/wiki/Faizon_Love "Faizon Love Interview at The Breakfast Club [power 105.1]" by BreakfastClub http://www.youtube.com/watch?v=NBLe2VqGPrg Frank Tenpenny: that famous Samuel L. Jackson, of too many movies to list in their entirety, who starred as Stacks Edwards in "Goodfellas," 1990, Gator Puri- fy in "Jungle Fever," 1992, Tat Lawson (with MC Eiht as A-Wax) in "Menace II So- ciety," 1993, Big Don in "True Romance," 1993, Jules Winnfield in "Pulp Fic- tion," 1993, Zeus Carver in "Die Hard With a Vengeance," 1995, Doyle Gipson in "Changing Lanes," 2002, Rufus in "Kill Bill Vol.2," 2003, the voice of Lucius Best/Frozone in "The Incredibles," 2004, Ken Carter in "Coach Carter," 2005, the narrator of "Inglourious Basterds," 2009, etc., and probably has a handful being prepared for release as we speak. Now this guy has a resume. And he's starring in a Grand Theft Auto, even if it is as a bad guy. http://www.samuelljackson.com/ http://www.imdb.com/name/nm0000168/ http://en.wikipedia.org/wiki/Samuel_L._Jackson "Pulp Fiction Scene - 'Hamburgers'" by osall1291 http://www.youtube.com/watch?v=PE9Qm8mShik Eddie Pulaski: Chris Penn (son of Leo the TV Director), who starred as B.J. Jackson in "Rumble Fish," 1983, Willard Hewitt in "Footloose," 1984, Nice Guy Eddie Cabot in "Reservoir Dogs," 1992, and Nicky Dimes in "True Romance," 1993. (Update: Chris Penn was found dead by his housekeeper on Jan.25, 2006. He was only 40 years old, which is way too young for that. The coroner's report said that he was 300 lbs. and had a history of drug abuse. May his friends and fam- ily find sympathy and heal in time.) http://news.bbc.co.uk/2/hi/entertainment/4649390.stm http://www.imdb.com/name/nm0001606/ http://en.wikipedia.org/wiki/Chris_Penn "Reservoir Dogs Mexican Standoff" by BadWolf http://www.youtube.com/watch?v=ljjRZe6g5EM Officer Hernandez: Armando Riesco, who voice acted as the Supplier (Pierre La Ponce/Vic Vance) in "Vice City," 2002, Hector in "Midnight Club II," 2003, and played Phelan in Spike Lee's "25th Hour," 2002, Jesse in "Garden State," 2004, supplied the voice of a Parking Attendant for the game GTA "IV," 2009, played Julian Varone in "The Tested," 2009 (which also starred Frank Vincent--Salvatore Leone in GTAs), etc. http://www.armandoriesco.com/ http://www.imdb.com/name/nm1269976/ http://en.wikipedia.org/wiki/Armando_Riesco "Tia Lora- Matrimonio" by Armando Riesco http://www.youtube.com/watch?v=o0I_9XxPAfg "San Andreas" takes place in 1992, some time between "Vice City" (1986) and "III" (2001?). In "Wear Flowers in your Hair," The Truth refers to the mob (Tommy Vercetti) having bought the Boatyard from Duane and Jethro. Claude Speed and Catalina have gotten together in "Farewell, My Love," and Maria begins being Salvatore Leone's mistress in "Freefall," so it would be about another nine years before Claude is shot by Catalina, Maria leaves Salvatore for Claude, and Catalina and Salvatore are killed by Claude, in "III." Claude's silence shrouds unfathomable, if not infinite, patience. C.J., at Francis International Airport, Liberty City, remembers his brother Sweet telling him that their Mom died. When C.J.'s Taxi gets about a block S of the Johnson house, C.J. is ordered out of it by Officer Tenpenny, who's accompanied by Pulaski and Hernandez. They hit and harass C.J., then take him for a ride in their police car to make sure C.J. knows they think the worst of him and need him to do things their way. Tenpenny frames C..J. for the murder of a dead policeman. Why he bothers holding this over C.J.'s head when he could just follow C.J. around for ten min- utes with a camcorder is never explained. They throw C.J. in an alley (of the block overlapped by the E side of the save place icon that's N of "JEFFERSON"). C.J. knows it's hostile Balla gang terri- tory; Ballas are the guys in purple who'll attack C.J. if you don't keep him away from them. Reminiscent of the booklet that came with "III" calling Liberty City "the worst place in America," C.J. says he's in the "worst place in the world. Rollin Heights Balla country." (Later, while having C.J. spray Tags, you'll see Tags that represent the Ball- as' neighborhoods: Rollin Heights Ballas, Kilo Tray Ballas, Front Yard Ballas, and Temple Drive Ballas.) (In the 1993 movie "Menace II Society" Caine/Tyrin Turner and Sharif/Vonte Sweet are left in rival gang territory by the police similar to how Carl Johnson is left in Ballas gang territory by policemen Frank Tenpenny, Eddie Pulaski, and Jimmy Hernandez.) https://www.grandtheftwiki.com/Film_References Have C.J. get on the BMX bike in front of him. Be careful just up ahead-- there's always moving traffic just beyond the alley at 1st. Have C.J. ride to the Johnson house, "C.J." on the radar, a few blocks SE. Now and then, press W quickly and repeatedly to make C.J. stand up and pump the pedals hard, and have him stay off to the side of the train tracks if you have him use the railroad bridge. C.J. starts out with $350. He can't recruit gang members yet. He can get a four star wanted level. The Grove Street gang voices are: Solo, A da Business, Vincent Lomax, Gregory Johnson, and Ricky Harris. The Ballas gang voices are: Donnie Anderson, Michael Ralph, Ricky Harris, Dar- rock Burns, and Derrick Edmond. The Johnson garage, at the house icon in Ganton on the paper map that comes with the game, is free and immediately available. C.J. can explore but can't get into the Johnson house for you to save the game till he walks into the red shaft of light in front of the front porch and does the next couple of missions: II.5 "Big Smoke" Carl Johnson C.J.'s Mom Beverly: ? Kendl Johnson: Yo Yo (Yolanda) Whittaker has helped spread the word about fe- male empowerment with hip hop in "Make Way for the Motherlode," 1991, and, more recently, "Ebony," 1998. She had a top 40 hit in 1991 with "You Can't Play with My Yo-Yo." She played Yo-Yo in "Boyz n the Hood," 1991, a Girl at Party (with Samuel L. Jackson, Clifton Powell, MC Eiht, and Clifton Collins, Jr.) in "Menace II Society," 1993, appeared as herself in two 2014/2015 episodes of the TV docu- mentary series "Unsung," etc. http://www.imdb.com/name/nm0926469/ http://en.wikipedia.org/wiki/Yo-Yo_%28rapper%29 "Black Pearl," 1992, by Yo-Yo http://www.youtube.com/watch?v=10nZly0tTlU Kendl has to try to be level-headed and bring her brothers and boyfriend to work with one another. Melvin "Big Smoke" Harris: Clifton Powell, star of movies and TV, who played Chauncy in "Menace II Society," 1993, Martin Luther King, Jr., in the TV movie "Selma, Lord, Selma," 1999, Pinky in "Friday After Next," 2002 (co-written by DJ Pooh), an FBI Agent (with Ray Liotta) in the short film "The Hire: Ticker," 2002, Jeff Brown in "Ray," 2004, the voice of the first prisoner in the 2010 episode "A Date with the Booty Warrior" of the 2005-? animated TV series "The Boondocks," Richard Jacobson in "The Lick Movie," 2013, Rex Fisher in five 2016 episodes of the TV series "Saints & Sinners," etc. http://www.blackfilm.com/20041022/features/cliftonpowell.shtml http://www.imdb.com/name/nm0694066/ http://en.wikipedia.org/wiki/Clifton_Powell "Clifton Powell interview with Deonna Young" by TheQ&A http://www.youtube.com/watch?v=NfBLBGbSQXY "Katt Williams Taking Pimp Lessons From Clifton Powell" http://www.youtube.com/watch?v=v58x7iSvVho While C.J. looks around the Johnson house in mourning, he remembers his Mom and sister talking with him years ago, and takes a picture of his Mom to hold and look at as he sits at the living room table. Big Smoke, the chubby fellow with glasses, a goatee, and a derby-like fedora, comes from the kitchen with a baseball bat, thinking C.J. is a burglar. He recognizes him and they hug. (Like C.J., I don't know what book Big Smoke is talking about, either--Eccle- siastes, the OT book Pete Seeger used for lyrics in "Turn, Turn, Turn": "A time of love, a time of hate..."? I don't know--that one doesn't mean to have each pair at the same time.) Big Smoke has C.J. drive them in Big Smoke's Perennial station wagon to the cemetery. II.6 "Sweet and Kendl" Carl Johnson Sean "Sweet" Johnson Lance "Ryder" Wilson: MC Eiht (Aaron Tyler) is a lead rapper of Compton's Most Wanted, a solo rapper with a loyal following, and played A-Wax in the movie "Menace II Society," 1993, which featured his recording "Streiht up Menace." He starred as T Bone (with Clifton Powell) in "Who Made the Potatoe Salad?," 2005. "Hood Took Me Under" by Compton's Most Wanted, with MC Eiht, is on Radio Los Santos. He also contributes a bit of his voice acting to "Grand Theft Auto V," 2013. http://www.imdb.com/name/nm0563810/ http://en.wikipedia.org/wiki/MC_Eiht "Straight Up Menace," 1993, by MC Eiht http://www.youtube.com/watch?v=nrVCRQd1ugU At the cemetery, C.J. meets his sister Kendl, their brother Sweet (he has a cap and a beard), and his friend Ryder (he has a cap, mustache, and a blunt--a cigar filled with marijuana). Sweet, Ryder, and Big Smoke all wear green, the Grove Street Families gang color. Sweet is PO'ed: he doesn't like that C.J. ran off for five years so he gives him a hard time. Kendl walks off to see Cesar, and Sweet gives her a hard time about that and berates Cesar as unprincipled. He points to several nearby graves of people they knew, like their brother Brian, and tells C.J. the local fighting put them there. As the four guys go to Big Smoke's station wagon, some Ballas do a drive-by on it and blow it up. Have C.J. get on a bicycle and follow Sweet then Ryder. The one to follow has a blue cone pointed down at his head and is represented by a blue dot on the ra- dar. C.J. will probably run into less trouble from the pursuing red Voodoo, from which a Balla tries to shoot him, if he rides at a regular pace, ready to brake, on the left side of the road, leading the Voodoo into telephone poles, etc., on the left. Once Sweet splits off from them, the Voodoo won't be following C.J. till after he goes through the bicycle park and makes the jump down to the high- way. (If C.J. makes the jump before Ryder and Big Smoke, you can have him pause and look backward, Q and E, to see they have a remarkable acrobatic ability to do flips and rolls when they land and keep going.) You can have C.J. stop to kill the Ballas who chase him or have him use a car instead of a bike. "GTA SA - All Possibilities #1" by whatever57010 https://www.youtube.com/watch?v=q6dCwIGMKQ8 Ryder wants C.J. to dress in green (which C.J. can do a few main missions lat- er). C.J. can enter the Johnson house to save the game at a floppy disk from now on, and there's a Camera in the bedroom. Sweet Johnson calls to warn C.J. that their old gang has split up into warring factions. II.7 "Ryder" Carl Johnson A rider is someone who'll buddy with you and might join your gang or clique: "I won't deny it, I'm a straight ridah" (2Pac "Ambitionz Az A Ridah"). (The next link didn't work the last time I tried it.) http://www.rapdict.org/Rider Basically, a rider is a person who's committed to being your friend, no matter what (which is ironic given how Ryder turns out). http://www.urbandictionary.com/define.php?term=rider Ryder has C.J. agree to help him get even with the owner of a pizza place that keeps covering up their "hit up" (a tag--graffiti that symbolizes a gang). He has C.J. drive to get a haircut at a barber shop, then chides him he looks "jacked up" (not quite right). http://www.urbandictionary.com/browse.php?word=hit+up http://www.urbandictionary.com/define.php?term=jacked+up Reader Timo Hakala wrote to me that Ryder takes back his words about the bar- ber being bad at his job if C.J. gets a "cool" haircut like a Cornrow (or Afro, Afro & 'stash, Afro & Goatee, Afro & Beard, or Jheri Curl). Then Ryder has C.J. get food at the pizza place. Ryder holds a handgun on the owner/clerk of the pizza place, who recognizes Ryder, telling him no one else is so small and he feels sorry for his Dad. (This is similar to what the Korean Grocery Store Man/Toshi Toda says to O-Dog/Larenz Tate--that he feels sorry for his mother--near the start of the 1993 movie "Menace II Society.") When they get outside, the owner comes out to fire a Shotgun at them. Ryder runs for the car; have C.J. drive him home if you're not prepared to have C.J. shoot down the owner. If C.J. doesn't have enough money for the cheapest haircut ($50) or pizza store meal ($2)--such as by losing all his money at Inside Track--the game "magically" gives it to him during "Ryder." Zmoonchild shows that if you even have C.J. go into debt in LV then persist in requesting a haircut from the barber, leaving the barber shop then returning, in "Ryder" the game eventually gives him the money for a cheap haircut then the cheapest pizza store meal. "What happens if CJ has no money (in debt) during the mission Ryder? In the Beginning mission 3" by ZMOONCHILD https://www.youtube.com/watch?v=QyD2lkOoDR0&t=2s Zmoonchild shows that you can have C.J. exit Ryder's Picador before entering the red marker in Ryder's driveway and have C.J. look west on the nearby road to see the pizza cashier come east still trying to shoot C.J. with his Shotgun. https://www.youtube.com/watch?v=2VeQgzvoT_0 Ryder tells C.J. to see Sweet about Tags. The restaurants, barber shops, and tattoo parlors are open and shown on the radar and in-game map. The barber shop used in this mission, Reece's, has an icon that's obscured on the radar and in-game map by the icon for the tattoo shop it's beside. Reece's is on the E side of the block that's the 2nd block S of the one with "OD" of "IDLEWOOD." Some PS2 gamers have reported that getting C.J. a haircut makes his tattoo Sex Appeal points go away. You might play it safe and get him a haircut before get- ting him a tattoo. If you already had him get a tattoo before getting him a haircut, the tattoo parlor can have it removed for $400. Having C.J. get a haircut can get rid of any wanted rating, so I wouldn't wor- ry about the Sex Appeal points of tattoos. Send C.J. to Gay Gordo's for a Groove Cut: $500 (or a blonde cornrow, if you like: $550), or to Old Reece's for a Cornrow: $500. All are 30 points each for both Sex Appeal and Respect Stats. I got him a Groove Cut. Send C.J. to a tattoo parlor for one of the tattoos that are 3 points each for both Sex Appeal and Respect, which are any of them for the back and lower back. I got him an Angel for $450. &&&&&&&&&&&&&&&&&&&& III Preliminaries for Los Santos I waited till this point to do these preliminaries when I started writing this walk-through, but you can do these things as soon as you get control of C.J.. You need to have C.J. eat or drink, or save the game, for his Health bar. And if he doesn't eat to keep something in his Fat bar, which starts at about 1/6th and diminishes slowly, the Muscle then Health bars will diminish quickly. Though the fast food places open up and appear on the radar and in-game map after "Ryder," snack and soda pop machines only charge $1 and are available from the start of the game, including the ones inside convenience stores and the Alambra club, which are open from the start of the game. Have C.J. stuff his face with about 80 to 100 snacks from a snack vending machine to raise his Fat to about 20%. It won't make C.J. throw up as it does it feed him eleven fast food restaurant meals in a row. You can have him repeatedly use the vending machines faster than repeatedly use the fast food booths with a live vendor (also $1 per snack)--it takes 30 sec. for the red marker for those to reappear. The Los San- tos/Red County Hotdog vans don't appear on PC. Armor, vending machines, and vendors map: http://img371.imageshack.us/img371/2701/saarmorvendingmachinevecw8.png One easy to remember 24/7 convenience store location is on the big E to W road that extends W from the Mulholland Intersection. It's on that road just W of the intersection. Thanks to Rusk's walk-through and the Stats Faq by bamspeedy1298 at Gamefaqs for the following Los Santos snack machine locations: http://www.gamefaqs.com/pc/924362-grand-theft-auto-san-andreas/faqs/33432 http://www.gamefaqs.com/pc/924362-grand-theft-auto-san-andreas/faqs/47686 Willowfield--at the 6th Street Plaza, an outdoor shopping center, which is along the N side of the block that's S of the block with "OW" of "WILLOW FIELD." Idlewood-- inside the Alahamabra Club, which is on the W side of the block of "IDL" of "IDLEWOOD." Idlewood--inside the 24/7, which is on the same side of the street one block S of the Alambra club. Jefferson--at the outdoor shopping center that's on the E side of the block that's E of the block of "EN" of "GLEN PARK" and W of the block with the Jeffer- son Motel. Las Colinas--on the SW side of the T intersection at the top of a sloped road--the bottom of that road is across the street to the N of the Jefferson Motel. Commerce--inside the 24/7 that's on the N side of the block that's W of the block of "CITY" of "CITY HALL." Dillimore--at the Gasso station that's on the N side of the SW block of Dilli- more. Palomino Creek--at the library that's on the S side of the SW block of Palomi- no Creek. There are three outdoor fast food booths in Los Santos. You can't build up C.J.'s Fat as fast using them, but they do provide more Fat per visit. They're at: Downtown Los Santos--by the 1st "N" of "DOWNTOWN LOS SANTOS" and nearly under the S branch of the Mulholland Intersection. Verona Beach--at the E end of the beach. Santa Maria Beach--on the S end of the pier the Ferris wheel is on. I usually keep C.J.'s Fat between 1/5th and 1/3rd. It puts a good margin of safety on the work it takes to get his Muscle maximized at the outdoor gym at Verona Beach. Whether you do those things or wait till the restaurants open to start on the preliminaries, feed C.J. every day or two. Take-Two Games has said that feeding him every day can prevent the glitch of C.J. being unable to use the gyms, a glitch that may appear near the end of the game. Having C.J. use the weights at Verona Beach is the fastest way to have him build Muscle. Thanks to reader Timo Hakala for telling me C.J. can use the Ver- ona Beach gym from the start of the game. (I think the second fastest way may be to have C.J. swim.) If you manage to make C.J. too Fat, having him use a gym treadmill or station- ary bike is the fastest way to have him lose only the extra Fat. Feeding him 11 times at once at a fast food restaurant to make him vomit makes him lose about all of his Fat, but it's better if he has some. The outdoor gym at Verona Beach has a stationary bike. Keeping C.J. busy doing the things given below seems to be enough otherwise to raise the Stats he needs to improve his strength, weapon, and vehicle abilities. Then I'd make a copy of my save game of my GTA San Andreas User Files in My Doc- uments. Doing them all at once takes a looooooong time, but look at it this way: once you copy the save file, you'll never have to do them again--at least not all at once. See "Maximum Stats of all kinds in one sitting" (III.5) for a much faster way to build Stats in the PC version of the game. As Rusk says, if you have C.J. swim, or fly and parachute, to the blocked-off areas, he'll get a four star wanted rating that the law enforcers won't let go of, even if you use a code, till C.J. can get back to the allowable areas to get rid of it. Later in the game, when C.J. can get five wanted stars, sending him over the Easter Bay aircraft carrier or onto the grounds of Area 69 gives him a five star wanted level while he's there, but right now it just gives him four stars. You can get more done early on that way, but it takes a lot of time and effort that doesn't always pay off if you're like me and don't save the game if C.J. gets busted or wasted. (I don't save the game if C.J. gets wasted, but I think reader Carl Johnson is right about girlfriend Katie showing up at Avispa golf course in San Fierro at the start of the game as a help for people who want to have C.J. risk the high wanted level attack of going to the areas that are off-limits. A benefit of having C.J. date her is that he keeps his money and weapons if he gets wasted. I'll add that having C.J. initiate dating with Barbara, also available at the start of the game, lets C.J. keep his money and weapons if he's busted.) If you want to save time on certain vehicle missions you're not crazy about that are available in the unwelcome areas, it takes less time to do them when those areas 1st open then make a copy of your save game. So hazarding the un- welcome areas isn't convenient or easier, but you might enjoy the different ex- perience and the challenge. (You might like the two bribes and Pay 'n' Spray in Blueberry, the Santa Maria Beach Pay 'n' Spray, or the wardrobe closet of a nearby save house, for C.J. when he gets back.) Rusk also explains that you can send C.J. to them to complete the Oyster col- lection and get some weapons, like a Minigun or Combat Shotgun (which then has whatever Shotgun or Sawnoff Shotgun ammo added to it), with no harassment a lit- tle into the 1st missions--see "Reuniting the Families" (and other missions that feature the ability for C.J. to enter otherwise off-limit areas without a wanted rating). The easiest way to get to those things in the PC version is to start the game then click "Never Wanted" in the GTA SA Control Center (X.13.c). In the meantime, I'll just explain how to have C.J. primed to make the most of it when he goes to them. III.1 Maps, map markers, teleportation, all items (Tags, etc.) shown on your radar, and a trainer: how to control space and time The in-game map Move the cursor over the in-game map to see the names of the neighborhoods in the lower right corner. Use the Mouse Scroller to make the in-game map zoom in and out. When zooming in on a part of the in-game map, you can orient your view of it with the side scroller and by pressing the LMB to have the "camera" move to where you click the cursor. Map markers If you right click a spot on the in-game map, it creates a marker (a black circle with a red cross in it that has a black circle in the middle of it). Un- like icons for fast food places, etc., it will appear at the border of your ra- dar to indicate relative direction even if C.J. is far from it. Right click it again to make it disappear. Since it can help you stay on course during travel, it's used with some methods to get to the hidden interiors, etc. My directions mainly refer to your paper map; once you see the spot I des- cribe, I recommend clicking the spot on your in-game map with the RMB to make a marker so the marker on the radar can guide you right there. Thanks to gui for reminding me that not everyone has a copy of the paper map. A map just like it, except some of the words are in Italian, is at the next link: http://img176.imageshack.us/img176/4043/00gta1screen1000qa3.jpg ******** Other maps The BradyGames Official Strategy Guide for Xbox and PC has helpful maps, pic- tures, information, and strategies which can be used while playing the game. But for Tags, etc., use the combination of descriptions, maps, and screenshots because the descriptions may be vague, the dots on the map may be off-target in various directions (or even just wrong: the description correctly gives Oyster 10 as S of the Los Santos lighthouse, but the map puts the dot for it S of the Ferris wheel; I made corrections on the maps with ink) and numbered in a haphaz- ard manner, and the screenshots are tiny--and the radar on them is even tinier. http://www.primagames.com/ (previously www.bradygames.com) Some amazingly good maps are by Ian Albert at: http://www.ianalbert.com/misc/gtasa.php They range from less than a MB to over seven MBs, so you might want to save them in My Pictures if you have a dial-up connection. There are some accurate maps at: http://www.gta-sanandreas.com/ Some other good maps can be found at the Gamefaqs and GTA Forums web sites. At Gamefaqs, go to PC, G, Grand Theft Auto: San Andreas, FAQs, and find some by GamerLady and dark52. At GTA Forums, go to GTA Series--GTA San Andreas--Game play, Maps of San Andreas, page 7, and find some by Smithers and others. http://gtaforums.com/topic/153561-maps-of-san-andreas/page-5 You can click some of the interactive maps, such as for Tags, at wikigta.org for screenshots of the locations. The screenshots for Unique Jump and Oyster locations come with directions. http://en.wikigta.org/wiki/Locations_%28GTA_San_Andreas%29 I'd save some maps in "My Pictures" and print them if you can spare the ink. ******** An interactive map called SAM (San Andreas Map) is at: http://www.gtasanandreas.net/sam/ To find all the locations for a vehicle, for example: Click the "Vehicle" box, and all the vehicle locations appear. Click the "Set Filter" button, then type the name of the vehicle in the "Enter filter string" box, and click the "Done" button. Just the vehicle locations you're looking for are left on the map. Left click the icon used to show the location to have some information about the vehicle appear. You can use the LMB cursor arrow to draw a yellow box around a location to make that area fill the screen, then make it larger or smaller with the + and - buttons, and move around the map with the side and bottom scrollers. Pdescobar has a number of corrections for it for the PC version. I found one, too--if you click the box for Vehicles, click the Set Filter button, put "Sea Sparrow" in the "Enter filter string" box, and click the "Done" button, it mis- takenly locates one on top of the Zombotch building--it's actually a Sparrow. http://gtaforums.com/topic/257548-suggested-sam-datafile-update/ ******** Teleportation All items (Tags, etc.) shown on your radar The fastest way to find the Tags, Oysters, Snapshots, and Horseshoes, and look at Liberty City and the hidden interiors, etc., is by using The San Andreas Place Manager (X.13.a), which you Alt Tab out of the game with, The Map Tele- porter/Vehicle Spawn (X.13.b), which lets you use hot keys, or The GTA SA Con- trol Center (X.13.c), which works for either the patched or unpatched version of the original game and lets you use hot keys. You might combine that with Demarest's Pillager (X.13.gg), which puts markers of all the Tags, Oysters, Snapshots, and Horseshoes left to find in the category you've chosen on your radar. While you look for Snapshots, it puts a green marker by the ones you haven't taken pictures of yet to make them easier to find. It works with v.1 or 2 and previous saves. ******** Trainer To freeze the mission timer that counts up, with either the patched or un- patched version of the original game, get The GTA SA Control Center (X.13.c). (If it's ever updated, it may stop mission timers that count down.) A trainer that stops mission timers that count down, that works with the unpatched version of the original game, is Pizzadox's Plus 27 Trainer (X.13.l). Falkman has a trainer for v3, the version of SA you can download from Steam. He's adding features as I write this (March, 2008), but it's already available to use. http://gtaforums.com/topic/317987-gtasa-v30-trainer/ I'd like to recommend a philosophy about using trainers or such and codes. They let people get over mission difficulties, sometimes found with a mission of one port of a game and not another. Due to the fact that some people aren't as able as others in certain ways, ways that are matters of strengths but not char- acter determinants, these aids can broaden the range of people that can enjoy the game. (And some things, like the CJPHONEHOME code, you might just like to screw around with.) If we all agree on that, consider this choice: One, we get the regular game and people can use those aids if certain things are difficult for them. Two, the programmers look at the message boards and make planes you push a button to have fly for you, and great big maps bad for stunts but good for zom- bies. The last time I looked, you could push a button for a ride at the airport, there was a huge map where driving felt like guiding pieces of tissue paper and the stretched-out graphics could make something look like it's in the shade when it's in the sunshine, and there was a Zombotech building. Keep in mind that GTA's often give you a glimpse of things to come. The Little Dodo, bright red and white and cheerful in the face of adversity, could look gray and sad on an otherwise bright, sunny day. And that's a barome- ter of the whole thing. So the next time someone asks for a trainer or such, please remember that choice and tell them how to get one in the spirit of helpfulness--don't give them a hard time. Then we can have the regular game, and helpful people provid- ing aids for those having trouble with missions, the way the good Lord intended. III.2 Spraying Tags The easiest way to find them all (and easier for me than describing all the locations) is to use a teleportation device (see X.13.a and the two sections af- ter it). You could also use Demarest's Pillager (X.13.gg), which marks all the Tags left to find on your radar. A good map of all the Tag locations is at: http://ian-albert.com/games/grand_theft_auto_san_andreas_maps/ After poppin' all 100 Tags, C.J. will earn some Respect and the Tec9. AK-47, Sawnoff Shotgun, and Molotov Cocktails will be available in the kitchen of the Johnson house. This is one of the ways to increase Respect for C.J., and that allows his gang members to get better weapons--an SMG appears for every several 9mms. The six Tags C.J. needs to spray for "Tagging Up Turf" will appear un- sprayed during that mission so C.J. can spray them again. Have C.J. go behind the Johnson house and jump on the E end of the wall (so he doesn't keep trying to go to the other side of it), then on the roof, then onto the roof of the Pawn Shop to get a can of spray about eight or ten times to build up a good supply of paint, remembering to feed him every day or two. (You could make it a habit for C.J. to get more paint each time you start the game.) (If you're avoiding the Johnson house at first while making a starter save you can get a spray can a few blocks north of the Pig Pen. The can is behind a little one story house that's around the area where an "eye" would be on the block that looks like a duck flying east on the east side of the north side of Los Santos. See the Weapon Location Map by GamerLady.) http://www.gamefaqs.com/pc/924362-grand-theft-auto-san-andreas/faqs/35450 A very grateful thanks to Garrett Daniels for offering the following advice (I've condensed) on the Gamefaqs message boards when I was worried about which Tag was the one I'd missed: A second after the message saying you sprayed the Tag appears, the new graph- ics appear and the "blink" sound is made indicating the game counted it in your Stats. It's possible to run out of paint during that second with the graphics partly completed. Before you get confused about which Tags you did and worry that you won't get 100% for the game because of a non-existent Tag glitch, get more paint and spray it again. You won't get the message, just the completed graphics, "blink," and credit in your Stats. III.3 Weapons 8 Ball's Bomb Shop A good map of the weapon and item locations is at: http://ian-albert.com/games/grand_theft_auto_san_andreas_maps/ Note: if I give the name of a place in capital letters and quotes, I'm refer- ring to the name as printed on the paper map that comes with the game. The attackers in SA seem a little more responsive to what part of their bodies the lead character shoots, but he can still kill them by shooting any part of them. As before, a head shot does the job the fastest. If you use the Mouse and Keys Configuration and you've gotten C.J. within fir- ing distance of a target, especially if there's just one or a few targets and C.J. doesn't have to move around so much, you can pause the game (Esc), switch to Joypad Configuration, and return to the game to use the auto-aim feature for the duration of the fight. I've played through this game a number of times without doing this, but it might help someone or at least provide a little vari- ety. It's easier to use the mouse to aim weapons that bring up a scope, and auto-aim doesn't always pick the target you want, though. Hand: Fist You forgot to get Brass Knuckles. Brass Knuckles Better than a bare fist. They're found: - under the S side of the bridge over the lot W of C.J.'s house, - and in alley by the Commerce 24/7 (on the N side of the block at the S end of Commerce). Melee weapons: Baseball Bat - some pedestrians get out of a vehicle to fight with one. Nightstick - in the security booth at the entrance to the movie studio at the E side of the block with "WOOD" of "VINEWOOD," and a policeman may have one. Chainsaw C.J. can't jump with the Chainsaw as Tommy could for the "Vice City" fast Chainsaw attack. But you can have C.J. run with Fist/Brass Knuckles to a tar- get, have him trot and add Fire to get the Chainsaw revved up and pointing for- ward, then aim it in whatever direction with the mouse. You can find a Chain- saw: - beside the W log shelter (in the brown rectangle W of the big brown square on the paper map) in the Panopticon, - in Ocean Docks on a pier at the W side of the island, - between a bin of junk and some piles of tires in a Willow Field scrap yard that's at the W side of the place where the road that loops through the Ocean Docks island curves N on the mainland, - and by a little house at the W side of the S end of the brown dirt road that goes S from the paved road, where the paper map says "HAMPTON BARNS," to a T in- tersection. Golf Club - beside the big broadcasting tower by the VINEWOOD sign in Mulholland, and some pedestrians get out of a vehicle to fight with one. Katana - behind the corner of the wooden fence E of the 24/7 that's on the block where the "O" of "LITTLE MEXICO" is printed on the paper map. Knife - in front of the E "LOADING BAY" garage door behind the corner of little stores on the SW corner of the block that has "MARKET" printed on it on the pa- per map, a GSF gang member occasionally has one, and some pedestrians get out of a vehicle to fight with one. You can also have C.J. teleport there with the GTA SA Control Center (X.13.c): X 1124.0, Y -1331.0, Z 13.2, Angle 184.0 Pool Cue - in front of the restaurant at the S end of the W side of the SE block of Blueberry, - and from a game of pool at some of the bars in San Andreas, such as the Ten Green Bottles bar W of the Johnson house. Shovel - available behind Ryder's house--the one with holes in the yard to the W of the Johnson house (I don't know how you get shovelfuls of dirt to come out so neatly, and bigger than the holes they're from, like that; I think Ryder is bringing home buckets of sand from the beach for the chipmunks to play with), - under the S porch of an old shack a bit W of middle of the brown square of the Panopticon, - over three unmarked fresh graves by an old house at the light gray dot (a bright white dot on the radar) just NE of the "O" in "RED COUNTY," and some pedestrians get out of a vehicle to fight with one. Pistols: 9mm ("Pistol" in data\weapon.dat) Some gang members and policemen carry them.. As Rusk notes, it and Machine Pistols can be used with the Jetpack. C.J. has to remove the Jetpack to switch from a 9mm to a Machine Pistol and vica versa. You can find one: - in a back yard NE of the Johnson house, - at the S end of the empty lot on the N side of the narrow block S of the 1st "S" of "LAS COLINAS," - at the S side of a life guard hut W of Santa Maria pier, - at any Ammu-Nation after "Doberman," and some policemen, gangsters, drug dealers, and hookers carry one; Ammu-Nation clerks dual wield them. Silenced 9mm ("Pistol Silenced" in data\weapon.dat) - on the S porch of the E block of the Conference Center in Conference, - and at any Ammu-nation after "Doberman." Desert Eagle Desert Eagle: a semi-automatic, gas-operated pistol made by IMI (Israeli Mili- tary Industries) for Magnum Research, Inc. Their guns include the Desert Eagle, Baby Eagle, and others. The Desert Eagle is also called a "Deagle" or "50." "Deagle" is a term to hide/shorten the name of the gun, and "50" is a reference to a 50 cal. Desert Eagle. It's available as a .357, .50, or .44 caliber gun, but converting it from one caliber to another is easy. http://www.urbandictionary.com/define.php?term=Deagle http://en.wikipedia.org/wiki/IMI_Desert_Eagle The strongest handgun in the game. You can find one: - by a billboard S of the SE bend in the main road through Playa Del Seville. If you want to have C.J. collect ammo by teleporting into the areas that nor- mally give him a wanted rating, you could do it during one of the missions, like "Drive-By," with a glitch that lets C.J. explore without a wanted rating. An- other option is to use the GTA SA Control Center (X.13.c), go to the "Player Data" page, and click the "Auto-Clear Status after inserting cheats" and "Never Wanted" buttons. You could also finish the weapon gathering by teleporting C.J. to the Johnson house, where he can change clothes to get rid of any wanted rating: X 2495.142, Y -1687.714, Z 13.5155, Angle 183.28 Ocean Docks (on beach at N end of N-S border at S end of SE strip of beach) X 2770.0, Y -2184.0, Z 11.1, Angle 50.0 Angel Pines scrapyard (in the dimly-lit corner of a big shed) X -1868.0, Y -1622.9, Z 22.0, Angle 138.0 Hashbury (below the "A" of "GARCIA") X -2214.0, Y 109.0, Z 35.0, Angle 271.0 Bayside (inside corner of low light brown brick wall W of N end of wooden fence on the E shore) X -2354.0, Y 2456.0, Z 6.0, Angle 271.0 Lil' Probe Inn trailer park (under the middle solar panel of three) X 33.0, Y 1372.0, Z 9.0, Angle 271.0 Shotguns: All three types use the same ammo, so the ammo for one is added when C.J. gets another. (Thanks to Rusk for the info.) If C.J. doesn't have any type of Shotgun and enters any Police car or a Rang- er, he gets a Shotgun with five shells. If he has any type of Shotgun, doing that adds five shells to the ammo for it. Shotgun Gangster at 20%. You can find one: - on the top floor of the Los Santos and Dillimore Police Departments, - at an Ammu-Nation after "Doberman," it's occasionally used by the police (who usually use 9mms) at four wanted stars or higher, and it's used by the Army (with M4s) after C.J. buys Verdant Meadows (a Desert mission). Sawnoff Shotgun Can be dual wielded for one hit kills (use the Sniper Rifle for longer dis- tance one hit kills). Gangster at 20%. You can find one: - in Ocean Docks in a train car in the blue building shown on the paper map as a dark rectangle on the E side of the block that's at the NE corner of Los San- tos International Airport (have C.J. run across a platform at the door to get inside the box car; if you have him jump, he'll keep trying to grab the upper ledge of the car and hang from it; there's Armor in the car with a wooden plank used for a ramp to the door of it), - S of the A Stage building in the movie lot in Vinewood (on the block that says "WOOD" on the paper map), - on the back porch of the 2nd house from the S end of the E block of the two big rectangular blocks in Palomino Creek, - in East Los Santos on the roof of the Pig Pen, which is on the SE corner of the nearly square block N of the martini glass symbol, shown on the paper map, in N East Los Santos (look at the N side of the building for a section C.J. can jump up to, then onto a higher roof), - and at Ammu-Nations after "Doberman." Combat Shotgun ("SPAS12" in data\weapon.dat) A S.P.A.S. 12 semi-automatic shotgun. Gangster at 20%. You can find one at an Ammu-Nation after "Don Peyote" (a Las Venturas mission). C.J. can get one sooner in Las Venturas. You can have him use it to upgrade his skill for it to Hitman pretty quickly by changing the stat file for it (see III.5). You can use one of the glitches that lets C.J. explore San Andreas without a wanted rating, such as the one near the start of "Drive-By" (IV.7). You can also click "Auto-Clear Status after inserting cheats" and "Never Wanted" buttons on the GTA SA Control Center (X.13.c). If you use it to teleport C.J. when it give him a wanted rating, you can then teleport him to a place where he can get rid of his wanted rating. As Rusk notes, all three Shotguns use the same ammo, so you can stock up on ammo with any of them and that ammo is added to the round that comes with which- ever Shotgun you get next. For the Combat Shotgun, go to the SW corner of Las Venturas--to the block W of where "LVA FREIGHT DEPOT" is printed on the paper map. Go S into the N entrance of the compound, past the garage with a lot of doors on your left, to the rect- angular divider with plants and trees growing in it. The Combat Shotgun is in the shrub in the middle of it. You can also teleport C.J. to it: X 1409.989, Y 1096.943, Z 10.82031, Angle 70.913 If he has a wanted rating, you can teleport him to the Johnson house to change clothes to get rid of any wanted rating: X 2495.142, Y -1687.714, Z 13.5155, Angle 183.28 Submachine guns: Submachine guns are needed to do drive-bys. The 1st two are in the Machine Pistol category. Those two and the 9mm Pistol can be used with the Jetpack. C.J has to remove the Jetpack to switch from a Machine Pistol to a 9mm and vica versa. All three use the same ammo, so the ammo for one is added when C.J. gets another. (Thanks to Rusk for the info.) Tec9 The weakest SMG. Gangster at 10%. It can be dual wielded, used for drive- bys, used with the Jetpack, is used by Big Smoke in "Wrong Side of the Tracks," and law enforcers, Ballas, and Vagos don't use it, making it a good choice for a weapon to strengthen as described at "Weapons and Attackers" (X.11). You can find one: - at the Johnson house after spraying 100 Tags, - under the E end of the S highway ramp of the two that end in loops W of the terminal building that looks like the LA Airport Theme Building (also seen in "GTA III"), - at the N side of a little warehouse at the SE corner of the intersection of N Blueberry, - behind the big white house with lots of brown trim on the hill surrounded by a loop of road in Mulholland, - by a chain link fence in a lot S of "NAS" in "LAS COLINAS," - and at an Ammu-Nation after "Doberman." Micro SMG ("Micro Uzi" in data\weapon.dat) Gangster at 10%. It can be dual-wielded and used with the Jetpack. You can find one: - on a lower ledge in the big drainage ditch E of the Johnson house, - on the top floor of the spiral multi-floor parking garage that's on the S side of the "L"-shaped block two blocks N of the E side of Los Santos Forum, - at an Ammu-Nation after "Doberman," and it's used by Ballas (with 9mms), Varrio Los Aztecas (with 9mms), and S.W.A.T. agents. SMG ("MP5" in data\weapon.dat) An MP--the strongest SMG available. Gangster at 30%. You can find one: - at Unity Train Station, which is N of the two prongs of track that extend from the main RR track before the RR tunnel in El Corona, - in the walled-in area at the W side of the building (with a fire-blackened SE corner) on the NE side of the N block of downtown Montgomery, - on the roof of the Jefferson Motel, which is on the block W of the N end of the thick area shown on the radar and in-game map for where the train track has a street on either side of it in Jefferson (the motel stairs are on the S side), - on an upstairs outdoor patio at the E side of an off-white stucco house with a red-orange roof--it's along the N-most road in Las Colinas and W of the gray N-S line indicating a RR tunnel on the paper map, - at Ammu-Nations after "Doberman," it's used by GSF gang members (less often than a 9mm but more often than a Knife) after C.J. can recruit three or four, and it's used by FBI agents after "Farewell, My Love" (a Badlands mission). You can also use the GTA SA Control Center (X.13.c) to have C.J. teleport to these coordinates: El Corona (SW corner of walled small lot at SE side of Unity station) X 1766.0, Y -1930.0, Z 14.0, Angle 90.0 Jefferson (roof of Jefferson Motel) X 2199.0, Y -1170.0, Z 33.5, Angle 90.0 Las Colinas (patio at top of stairs where gray line of underground RR goes N from the road W of "LAS COLINAS") X 2268.0, Y -1028.0, Z 59.0, Angle 90.0 Montgomery (S end of walled lot at W side of burned bldg. at N side of N E-W street of downtown Montgomery) X 1297.0, Y 395.0, Z 19.5, Angle 160.0 The SMG pickup on the roof of the Jefferson Motel has the most ammo of any SMG pickup in the game (the Four Dragons Casino pickup for it is second). Thanks to the Stats FAQ by bamspeedy1298 at Gamefaqs. http://www.gamefaqs.com/pc/924362-grand-theft-auto-san-andreas/faqs/47686 Assault Rifles: Both use the same ammo, so the ammo for one is added when C.J. gets another. (Thanks to Rusk for the info.) AK-47 Note: data\american.gxt refers to this as both "AK47" and "AK-47," so take your pick. Gangster at 30%. A good general purpose weapon. You can find one: - at the Johnson house after spraying 100 Tags, - in the SW area of a big warehouse with a band of red around the top of the outside walls in the W section of the block in Ocean Docks that's at the NE cor- ner of Los Santos International Airport, - in the NW corner of the movie studio on the block with "WOOD" of "VINEWOOD"; enter on the E side of the block, - and behind Roboi's Food Mart--24/7--about a block W of the W tip of the Mul- holland Intersection. M4 Gangster at 20%. A better general purpose weapon. There's one: - between two of a trio of ramps at the SW end of the airport tarmac (have C.J. jump on a vehicle then jump up and climb over the fence by the front gate if he hasn't gotten his pilot's license to have it opened for him), - they're at Ammu-Nations after "Yay Ka-Boom-Boom" (a San Fierro mission), and it's used by the Army (with Shotguns) after C.J. buys Verdant Meadows (a Desert mission). If you're having C.J. teleport, you could do it during one of the missions, like "Drive-By," with a glitch that lets C.J. explore without a wanted rating. Another option is to use the GTA SA Control Center (X.13.c), go to the "Player Data" page, and click the "Auto-Clear Status after inserting cheats" and "Never Wanted" buttons. You could also teleport him to the Johnson house, where he can change clothes to get rid of any wanted rating: X 2495.142, Y -1687.714, Z 13.5155, Angle 183.28 Los Santos Airport (between two concrete ramps at the W end of the tarmac) X 1382.0, Y -2547.75, Z 14.0, Angle 83.0. Palisades (W of 3rd white line from the S in N-S series of lines in NW SF) -2905, Y 784.0, Z 35.0, Angle 261.0 Area 69 (under the steps of the SW guard tower) X 109.9, Y 1808.0, Z 17.65.0, Angle 261.0 Pilgrim (E of bldg. at "M" of "PILGRIM') 2577.0, Y 1562.0, Z 16.0, Angle 96.0 Rifles: Hold the RMB to bring up the scope, zoom with X and Z or the mouse wheel, and fire with the LMB. Rifle ("Country Rifle" in data\weapon.dat) Good for long distance two hit kills. There's one: - by the pool in the back yard of a house in the NE area of the block that's N of the block that says, "MULH" of "MULHOLLAND" on the paper map. Sniper Rifle Good for longer distance one hit kills. You can find a Sniper Rifle: - in Vinewood at the top of the ramps on the outside of Stage 25 at Interglob- al Television (on the block N of the "M" in "Marina" on the paper map), - in Mulholland on a high balcony of the S branch of a big light beige house with a dirty pink surrounding wall at the SW end of the block that's N of the Pay 'n' Spray To get it, have full Health for C.J.; have him go NW from the house with the Sniper Rifle to the house on stilts on a cliff; have him climb onto a four wheel vehicle at the N side of that house, then climb onto the roof of the house. Have him make a fast run and jump from the SE corner of that roof to the NW corner of the 2nd balcony below the roof of the house with the Sniper Rifle; jump down to the balcony lower than that on the S side of the house, get the Sniper Rifle, jump to the next lower balcony, then jump to the ground. He should still have most of his Health, but I'd get him something to eat. Zmoonchild shows how to make a NW to SE motorcycle jump to a balcony above the balcony with a sniper rifle at 5:35 of "How to get all the Sniper Rifles at the very beginning of the game." http://www.youtube.com/watch?v=FriqkVvanuM - and the roof of the Jefferson hospital (on a 25' by 25' or so area of the tallest section of the beige hospital, just SW of the hospital tower of satel- lite dishes, which is a couple bocks S of the E end of the pond in Glen Park; you need to have C.J. bail, preferably with a parachute, or Jetpack to get there). You can also use the GTA SA Control Center (X.13.c) to have C.J. teleport to these coordinates: Jefferson (on top of tallest part of County General Hospital) X 2044.0, Y -1402.5, Z 68.4, Angle 215.0 Vinewood (on outside walkway of Studio 25 at Interglobal Television) X 736.0, -1356.0, Z 23.0, Angle 100.0) Mulholland (S balcony of beige house W of 24/7 W of "MULHOLLAND") X 936.0, Y -930.0, Z 58.0, Angle 3.0) Heavy weapons: Rocket Launcher While restrained to Los Santos, you can get one at the start of the game. Have C.J. get a Parachute (see below). Then have C.J. jump on a vehicle and climb over the fence by the front gates of the airport, and fly the Dodo to the roof of the building that's on the E side of the 2nd block W of the S tip of Mulholland Intersection. Release acceleration during your approach and use re- verse as you land (crash it into the antenna there if you need to). Then C.J. can fly or Parachute from the roof. (If you don't have C.J. get the Parachute and wreck the plane, or have C.J. use the Parachute to fly to the Rocket Launcher, he'll have to jump to the ground afterward, and, if he had full Health, will have his Health reduced to a tiny amount.) It's good for taking down helicopters. Hold the RMB to bring up the scope and fire with the LMB. If you use the GTA SA Control Center (X.13.c) to have C.J. teleport to gather his weapons, you might as well have him go for the Heat-Seeking Rocket Launcher: Easter Bay Airport X -1129.0, Y -150.0, Z 14.0, Angle 230.0. Afterward, you could teleport C.J. to the Johnson house if he needs to go in- side and change clothes to get rid of any wanted rating: X 2495.142, Y -1687.714, Z 13.5155, Angle 183.28 Minigun As Demarest (X.13.m) (X.13.n) said, it's the "Vice City" version of the "GTA III" M-16. (It still is in "San Andreas.") It's good for quickly taking out anything except Rhinos, and you don't have to upgrade the skill for it. C.J. can get a wanted rating easier with it than with most weapons if he's shooting rival gang members, but it makes it easy to do certain missions that clear the wanted level when you complete them. You can generally use this slot for a Rocket Launcher otherwise, since a Rocket Launcher is more commonly available early on. To make up for that, you can modify a file to make a Tec9 as powerful as a Minigun (see X.11). Besides the Minigun not being as accessible as in "Vice City," my main com- plaint about it is that the sound effect for it has been changed to a whir. It may be more realistic, I don't know, but now it sounds like a blender. Thanks to Andrew Snowie for the tip that Miniguns sound muffled as in "San Andreas" when they're used from within an aircraft they're installed on. But C.J.'s Minigun sounds muffled that way though he's using it on foot. How to send C.J. to all three available Minigun locations while meant to be restricted to Los Santos and Red County You can use one of the glitches that lets C.J. explore San Andreas without a wanted rating, such as the one near the start of "Drive-By" (IV.7). You could also use the GTA SA Control Center (X.13.c) and click the "Auto-Clear Status af- ter inserting cheats" and "Never Wanted" buttons. The "Auto-Clear...." button also helps if you use the "ROCKETMAN" code to use Ghost World/Blue Hell to get him into and out of Area 69. If you teleport C.J. to get weapons when it gives him a wanted rating, you could then teleport him to the Johnson house, where he can change clothes to get rid of any wanted rating: X 2495.142, Y -1687.714, Z 13.5155, Angle 183.28 If you have C.J. use the Jetpack and Ghost World/Blue Hell to get into and out of Area 69 when it gives him a wanted rating, you could have him go beneath the front of the Johnson house (or any other place where he can change clothes or get a haircut), descend into Ghost World till he appears above ground, then go inside to get rid of his wanted rating. Roca Escalante parking garage Minigun To have C.J. get the Minigun in NE Las Venturas, you can have him enter the alley on the E side of "CA" and "LANTE" of "ROCA ESCALANTE," turn right into the garage, go to the N side, down the ramp, and go N to the Minigun by the elevator doors. You can also have him teleport there: X 2493.516, Y 2398.752, Z 4.210938, Angle 100.0 Rockshore East scaffolding Minigun Another Los Venturas Minigun is on the next-to-the-top level of the scaffold- ing at the "OC" of "ROCKSHORE EAST." Thanks to pez2k_ for the tip that C.J. can climb it to the Minigun--have him do a jump across a bit of an inner 90 degree corner to grab the next level up and repeat as needed. You can also have C.J. reach it with the Jetpack, a Parachute, landing the San Fierro Airport Maverick across the rails by it and dropping down near it (C.J. can jump higher than you'd think to get back up into the Maverick), or by teleporting there: X 2682.145, Y 835.74, Z 21.766, Angle 85.88 How to get the Area 69 Minigun while meant to be restricted to Los Santos and Red County Other than in the ways to avoid it described above, C.J. gets a four star wanted level for entering the part of Area 69 shown on this map: http://img179.imageshack.us/img179/958/00gta1screen995gu9.jpg If C.J. does that once the Badlands and San Fierro are freely available, he gets five stars that go down to four once C.J. leaves that part of Area 69. As explained at "Ghost 69" in the section on Ghost World (I.10), you could have C.J. use The Duff Man's gimmick of using a Jetpack to up through the porch ceiling of Alexander's Toys and Vulgari, next door to the S of the Los Santos Pro-Laps, then use Mxyzptlk's gimmick to get into the interior of Area 69 through the non-solid ceiling over the W shallow trench to get the Area 69 Mini- gun. (GTW note: you could also have C.J. drift down from Area 69 till he ap- pears inside it.) TD092854 has a video that shows Mxyzptlk's way to enter Area 69 through the non-solid ceiling: (link inactive) http://www.youtube.com/watch?v=Hoii-18VmFg The non-solid spot is demonstrated at :48 in the next video: "2 Ways Of Getting Out From Area 69 Gta San Andreas" by Itachi Uchiha http://www.youtube.com/watch?v=_9peXDZANBc I made a map of the interior of Area 69 that shows the W shallow trench and Minigun locations: http://img245.imageshack.us/img245/6036/00gta1aarea69xu7.jpg Then have C.J. leave through the same ceiling. Have C.J. go beneath the front of one of his save places with a clothes clos- et, or beneath the front of a barber shop, and descend into Ghost World until he appears above the ground. He can go inside to change clothes or get a haircut to get rid of his four star wanted rating. As also explained at "Ghost 69" in the section on Ghost World (I.10), you could use hdsgf and zmoonchild's method: have C.J. park the Freeway along the N side of the ventilator shaft and Exit to appear underground at the Minigun pick- up. To have C.J. leave, have him go up to the north edge of the same shaft and press Enter. The video by zmoonchild is at the next link. http://www.youtube.com/watch?v=Fa1tb49t1TE You could also teleport C.J. to the Area 69 Minigun: X 241.3609, Y 1859.69, Z 14.08401, Angle 274.0 If he has a wanted rating, you could teleport him to the Johnson house to change his clothes. X 2495.142, Y -1687.714, Z 13.5155, Angle 183.28 "Mini mini mini mini, mini Some people got to have it Some people really need it Listen to me y'all, do things, do things, do bad things with it You wanna do things, do things, do things, good things with it...." (variation on lyrics of "Apprentice Theme Song -- For the Love of Money" by The O'Jays) Thrown: Grenades - behind a pizza stand on the Santa Maria pier, - in East Beach in the NE corner of the 3rd floor of the parking garage on the S side of the big "L"-shaped block two blocks N of Los Santos Forum, - in Las Colinas behind the brown wooden fence and shed at the E side of a house over the head of the cartoon duck swimming E-shaped block N of the thick N-S line, indicating a section of the RR track with a street on either side of it, on the paper map, - and at Ammu-Nations after "Doberman." Tear Gas Good for detaining police officers when C.J. gets a one or two star wanted level while fighting rival gangsters. It's good for getting out of various such tight spots. Jheath recommends that you temper that understanding with the fact that it can raise C.J.'s wanted level like a Molotov, so you might reserve Tear Gas for a more difficult situation created by a four star or higher wanted lev- el. - in Ocean Docks in a train car in the blue building shown on the paper map as a dark rectangle on the E side of the block that's at the NE corner of Los San- tos International Airport (the same big blue warehouse that has a Sawnoff Shot- gun in a railroad car), - and at the top of the steps of the Opera house (a big granite block building with red-orange and yellow-orange vertical banners hanging in front of it) S of the W branches of the Mulholland Intersection. Molotov Cocktails Good for taking out the attackers that emerge when you hit a vehicle--like a Rhino, FBI Rancher, or rival gang car--with one. The spread that helped them attack around corners in "Vice City" is even greater now. They can also get through some walls and floors, as in "End of the Line." You get a Stat for fires started. You can find Molotovs: - in the Johnson house after spraying 100 Tags, - in an alley on the N side of Rodriguez Iron Works, which is at the SE corner of the block N of the T intersection N of the East Los Santos Cluckin' Bell N of the Johnson house, - on the Library roof at the S end of the SW block of Palomino Creek, - and in Mulholland N of the main E-W road next to Hobo's old fashioned light brown wood and gray diner with a RR crossing-type sign out front. Remote Explosives ("Satchel Charge" and "Detonator" in data\weapon.dat) Have C.J. throw one or a number of them, which stick to the surface they hit (a vehicle, a Balla's butt, etc.), then switch to the detonator to explode them. A batch of them are good for taking out Rhinos when no attackers are on foot nearby. C.J. can get a wanted rating just for throwing one. Anurag Sinha wrote to me that C.J. can only throw 32 Satchel Charges at a time. After that, he just goes through the throwing animation empty-handed and the count for them doesn't go down. Although he says it's been disputed by some, it holds as true on my original PC version. He also told me Satchel Charges pass through mirrors. Thank you, Anurag, for helping me again. You can find one: - in an alley on the N side of the Inside Track which is on the E side of the biggest block in Montgomery. Handheld Items: Spray Can Used to spray the 100 Tags in Los Santos. He can also immobilize or even kill people with the spray. - on a Pawn Shop roof: have C.J. go to the back of the Johnson house, jump on the E end of the wall (so he won't keep trying to get to the other side of it), jump on the roof, then run onto the Pawn Shop roof for a Spray Can, - and in Las Colinas behind a little one story light gray house with a stone enclosed porch about where the "C" in "COLINAS" is on your paper map that comes with the game. Camera See I.7.aaa Taking Photographs. - in C.J.'s bedroom at the Johnson house. Fire Extinguisher It can put out fires, and immobilize or even kill people by not letting them breathe. - in most fast food places, which open up after "Ryder." Gifts for girlfriends: Gifts can also be used as melee weapons, so C.J. can knock someone to the ground with some posies, which is different. Cane We're not sure which one uses this--probably C.J. on Millie (the one that likes the Gimp outfit). But I haven't heard of anyone being able to give it to a girlfriend in the game, so it's figured to be a melee weapon in the wrong weapon slot. There's a cane: - at the W side of a lot in the middle of the houses on the block E of the block with the bottom of "PLE" of "TEMPLE," - in front of Didier Sachs clothes store catacorner SE from the "O" of "RO- DEO," - and behind the "N" of the VINEWOOD sign. Flowers The gift that's also the unlikeliest melee weapon C.J. has. Thanks to reader Hameyadea (which means "the information bringer") for correcting me: flowers do reappear at a site after they're taken from it and the game is saved. Maybe it's just a glitch that sometimes causes them not to--I don't know. There are flowers: at the S side of the flower bed that's at the E side of the pond in Glen Park, at the E end of Verona Beach, in the garden S of the front door of Verdant Bluffs Observatory, in the cemetery in the block N of the block that has "WOOD" of "VINEWOOD" printed on it on your paper map, in Mulholland at the NE side of the loop of road, in El Corona in the front yard of the 2nd house from the W on the S side of the block N of the RR track E of where two short tracks veer from it, in Idlewood by the Sprunk machine at the gas station on the NE corner of the same block, and in Las Colinas in front of the off-white stucco house on the N side of the N-most E-W road W of where a gray line extends N from it to indicate a RR tun- nel--it's the 2nd house W of the gray line. Double-Ended D**do C.J. can give it to a girlfriend as a gift or beat somebody over the head with it. (It must not be made of those new flexible polymers). You can find one: - in the shower of the Los Santos and Dillimore police stations. Go in the front door, don't have C.J. draw a weapon, and he should be okay getting this. Apparel Items: Parachute - on top of the oval building S of "LOS" of "DOWNTOWN LOS SANTOS." Enter the building on the NE side. Jetpack This is available at the bottom of the launch bay during and after "Black Project" and by the Verdant Meadows abandoned AC tower after "Green Goo," a couple of Desert missions. For the way to enter the interior of Area 69 through Ghost World, see I.10. It's useful for getting around the regular scenery and Ghost Hell, Ghost World, Ghost Heaven, and get to Liberty City (I.10), too. The code for it is "ROCKETMAN"--I wouldn't save the game after using it, but it could help you scope out the confusing bunch of locations for weapons, items, etc., of the game. Better, you can also use the GTA SA Control enter (X.13.c) to get rid of your cheat count status automatically or after using the code and save the game without worries. C.J. can use 9mms and either of the two Machine Pistols while flying with it. He has to remove it to change from one of those weapons to another of them. 8 Ball's Bomb Shop On the S side of the 24/7 that's on the W side the block of "O" of "LITTLE MEXICO," Los Santos, is 8 Ball's Bomb Shop. It operates like the ones in Staun- ton in "GTA III." You can have C.J. drive a four-wheel (even an emergency) ve- hicle into it for the vehicle to have a bomb with a timer installed in it. Press F or Enter while C.J. is in the vehicle to activate the eight second or so timer, and have C.J. leg it. &&&&&&&&&&&&&&&&&&&& III.4 Armor and Bribes Health pckups only appear during certain missions and territory battles except for the one in Madd Dogg's kitchen after "A Home in the Hills." Land vehicles are a kind of armor, too, in that they take the punishment for a crash, even a jump from the top of Mount Chiliad, without C.J.'s Armor or Health going down at all--if you land right. The real body armor looks like this: http://www.securityprousa.com/bodyarmor.html Some maps for Body Armor and Police Bribes are at: http://ian-albert.com/games/grand_theft_auto_san_andreas_maps/ http://www.gamefaqs.com/pc/924362-grand-theft-auto-san-andreas/faqs/54671 http://en.wikigta.org/wiki/Cop_bribes_%28GTA_San_Andreas%29 Armor Ammu-Nations after "Doberman." Ganton: in the big flood control ditch E of C.J's house, on the W side of the ditch under a bridge a bit N of the Johnson house. NE Red County: N, across San Andreas Sound, from the W loop of the two of the intersection E of Montgomery Intersection. On the radar and in-game map, there's a pier on the N bank with two gray segments that extend S. The Armor is between the stairs on the W segment. C.J. won't get a wanted rating for climb- ing onto the piers. Red County: in the N area of the brown area, on the paper map, at the NE side of Hampton Barns, under the porch of the little blue one story house. Montgomery: at the NE corner of the fenced-in dirt lot of trailers E of the S block of Montgomery. Red County: on top of the ramp by the doors at the N side of the big Fleisch- Berg building, which is on the S side of the road that goes W from lower down- town Blueberry. Palomino Creek: between the light pink one story house and the blue two door garage of the 2nd house from the W of the houses N of the NE block of Palomino Creek. East Beach: from the point the "S" of "LOS FLORES" is printed on the paper map, go N past the 1st right and, just before the bridge, turn right into an al- ley, make the 90 degree turn of it, and the Armor is in front of you. Las Colinas: on the block S of "NAS" of "LAS COLINAS" on the paper map, at the W end of the part shown as gray on the radar and in-game map. Mulholland: on the same high balcony as the Sniper Rifle you probably need to fly to. Pershing Square: a Los Santos police cell. Verdant Bluffs: among picnic tables on the patio at the N side of the block that's S of the one that says "HALL" of "CITY HALL" on the paper map. Conference Center: on the porch of the W side of the W block of the Conference Center building. Commerce: on the N end of the block that's N of the "L" in "LITTLE MEXICO" is the Atrium. Have C.J. enter on the N or W side; the screen says "Attrium" if he enters on the W side. The Armor is inside on the S side. (In the middle of the 1st floor is a statue of part of a guy miming masturbation; around the out- side of the room are statues of guys covering their eyes.) Los Santos International: on the right end of the little horizontal rectangle of roads is a square of roads: the Armor is by the N side of the lower of the two N roads (one is over the other). Willow Field: behind the gray steps of the 2nd building N of the SE corner of the block that says "WIL" of "WILLOW" on the paper map. Willow Field: on the block E of where it says "EL CORONA" on the paper map. Going E on the S side of the RR tracks that veer S, it's on the E side of the 2nd big dirty orange container of scrap, and W of the big pile of black scrap. Ocean Docks: in the office on the 2nd floor in the W end of the warehouse with a red band around the top of the out side walls in the W section of the block in Ocean Docks that's at the NE corner of Los Santos International Air- port. Ocean Docks: in the train car with a plank as a ramp for the door (by the train car with a Sawnoff Shotgun) in the blue building in the SE section of the block in Ocean Docks that's at the NE corner of Los Santos International Air- port. Bribes: (**** could be a useful airborne bribe for a helicopter) Ganton: from the Johnson house, go W, turn S, then go W into the alley and past the foliage in it. East Los Santos: at the W edge of the big flood control ditch E of the Johnson house, N of the bridge overpass to the N, and between a building and the edge of a fence. Ocean Docks: over the N arch of the little bridge that's W of the S end of the E block of the island.**** Ocean Docks: next to crates SW across a lot from the end of the dead end road of the island. Glen Park: N of the pond, in the tunnel that goes through the stone bridge that goes over the pond. Market: in a clearing between the beige, green/blue, and purple apartments at the SE corner of the block N of the block that says "ARKET" of "MARKET" on the paper map. Las Colinas: over a downhill slope in the road E of "LAS COLINAS" on the paper map.**** Las Colinas: on the block that looks like a cartoon duck swimming E, the bribe is in a narrow alley, over the RR tunnel, between two houses. Mulholland: at the SE corner of the block E of the little loop of road, by the N side of a garage of a house. Rodeo: between two low rectangular planters of Yucca plants about 2/3rds N up the W side of the street of the W street of the block that says "MARI" of "MARI- NA." Verona Beach: in the NW corner of the gray alley shown on the radar and in- game map, on the block N of the block that says "RENCE" of "CONFERENCE" on the paper map. Montgomery Intersection: on a dirt road under the E end of the S loop. Blueberry: in an alley between a fence and a building; it's in the middle of the rectangular block E of the upside-down "L"-shaped block. Blueberry Acres: on a dirt road in SW Blueberry Acres, which is the block W of downtown Blueberry. Red County: on some rocks by the N bank of an E-W river, at a crook in the river just SW of the "C" in "COUNTY" on the paper map.**** III.4.a When Armor, Health, Bribe, and weapon pickups, and fast food vending booth markers, reappear An Armor pickup will reappear in six hours of game time (a little over six minutes). It will also reappear if you save the game. The Health pickup in Madd Dogg's Crib after "A Home in the Hills" (IX.1) doesn't reappear after it's been used, so I don't save the game after using it (or after using Thermal Goggles, which also don't reappear after they're used). A Bribe will reappear in five hours of game time or if you save the game. A weapon pickup will reappear in six hours of game time or if you save the game. A pickup won't reappear if C.J. is too close to the spot--within about 20 (?) feet from it--at the time it would otherwise reappear. A fast food vending booth marker will reappear in 30 game minutes (a little over 30 seconds in real time). If you don't see the red marker, have the "cam- era" turn away and aim at a spot in front of the vendor's booth again. &&&&&&&&&&&&&&&&&&&& III.5 Maximum Stats of all kinds in one sitting Maybe you really liked "No One Lives Forever 2: A Spy in H.A.R.M.'s Way," 2002, but waiting for Cate Archer to develop Weapon Proficiency and Stamina wasn't your favorite thing about it. http://www.ign.com/articles/2002/10/02/no-one-lives-forever-2-a-spy-in-harms- way http://en.wikipedia.org/wiki/No_One_Lives_Forever_2:_A_Spy_in_H.A.R.M.%27s_Way This is the fastest way to get the maximum for all vehicle, weapon, and what- ever you call the rest of them--Stamina, etc.--Stats (TGIPC) for either the original or second edition of the game. Uncheck the green "read only" dot for the "Grand Theft Auto San Andreas" fold- er (X.5) and make a backup copy (X.6) of the file data\ar_stats.dat. Go to data\ar_stats.dat with Notepad. An example from lines 0 to 11 and 33 to 45: lines 5 and 38--flying skill. At line 5, the STAT_INC_FLYING_SKILL is 50. At line 38, the STAT_TIMELIMIT_FLYING_SKILL is 300. That means you increase the skill for using the vehicle by 50 points when you fly it for 300 seconds. Old School Hustla says he changed them to 500 incre- ments of skill for every two seconds of flying and maxed out his flight skill in one very short flight. So you make the number for the line from 0 to 11 bigger and the one from lines 33 to 45 smaller. I didn't increase the amount added to driving skill, 20 points, just lowered the time taken to get a skill increase message to 1 second, and maximized driv- ing skill in a drive around Los Santos with a new message appearing about as fast as it took for the last one to fade from view. An example regarding weapon skill: At line 12, the STAT_INC_PISTOL_SKILL is 0.8. At line 46, the STAT_TIMELIMIT_PISTOL_SKILL is 50. That means you get a 0.8 increase in skill for using the weapon for every 50 accurate shots made with it. As in the 1st example, make the 1st number bigger and the 2nd one smaller. I changed it to 500 points added per 1 accurate shot and made Hitman for Pistol in a few shots. For a weapon you can upgrade the Skill for, you could also pick small numbers, like 0, 1, and 2, for column Q for the weapon in data\weapon.dat. Those numbers represent the Stat number required for each Skill level: poor, standard (Gang- ster), and pro (Hitman) (see X.11). The last time I did this, I changed lines 0 to 22 to have numbers in the hun- dreds, and changed lines 33 to 41 and 46 to 56 to have numbers from 1 to 3. Do the same and save yourself one he** of a whole bunch of time. Thanks to a post by Old School Hustla at GTA Forums for this considerably time-saving tip. http://gtaforums.com/topic/202014-max-stats-and-hitman-in-no-time/ A Stat is maximized at 1,000 points; it continues to grow afterward, but your Skill doesn't increase. So if you're really in a hurry, you might try changing the figures to create 1,000 points in one second (thanks to Ben "Cerbera" Millard). The one exception to getting them all done while restricted to Los Santos would be the Combat (S.P.A.S. 12) Shotgun skill, unless you want to either have C.J. brave the high wanted level he'll get for entering the off-limits areas, or load up on Shotgun shells and use a glitch that lets C.J. go into the off-limits areas without a wanted level--the earliest is "Drive-By" (IV.7), and go to SW Las Venturas for the Combat Shotgun, then maximize the skill for it, too. If you do, see III.3 for the location of the Combat Shotgun. All shotguns, submachine guns, and assault rifles use the same ammo as any other in the same category, so the new round for one is added to any previous such ammo--thanks to Rusk for the tip. The Sniper Rifle and Boat skills given in data\ar_stats.dat have been dis- abled. The fastest way to raise weapon Stats on PS2 The PS2 gimmick of having C.J. shoot a tire to raise his weapon skill Stat doesn't work for PC. For PC, I'd change the data file as explained above, but I'm grateful that the 2nd fastest way to do it on PC, and the fastest for PS2, was sent to me by reader Anurag Sinha. Anurag tells me that if C.J. gets off his bike before the chase of "OG Loc," IV.15, is allowed to end, Freddie gets off his bike and taunts C.J.. Freddie can't be killed yet but the shots count extra, like headshots, for raising C.J.'s weapon Stat. He tells me it increases the Stat faster than shooting a tire over and over does on PS2. &&&&&&&&&&&&&&&&&&&& III.6 Cycling Stat (bicycle) The skill for this Stat grows quickly. Have C.J. ride a bike, pumping W to make him go fast, using the Bunny Hop, NP0, now and then, to build up his Cy- cling Stat, Muscle, and Stamina. When it gets strong, C.J. can reverse faster, be less likely to fall off the bike, and use the Bunny Hop like the Jump Boost for Cabbies and Taxis in "Vice City" to jump over vehicles and fences and play with stunt jumps. The fastest way to increase the Stat is at "Maximum Stats of all kinds in one sitting (III.5). ******** The gimmick of having C.J. use a Freight train to raise his Cycling Stat works for PC. To do it, have C.J. Bunny Hop a bicycle onto one of those low flat cars pulled by a Freight train, and have it face in the direction the train goes in. When the train starts moving, press W just enough to get the wheels going, and the bicycle will stay in place on the car while the wheels turn at the speed of the train. The bike can slide back if the train goes uphill, such as in some places in Red County; if it does, press W as you need to so the bicycle stays in about the same place on the car till the train gets up the hill. It's easy to handle, but you might have him do this on the front car as a safeguard for that. When I tried this, I also had C.J. and his bicycle disappear for a bit after going through a dark tunnel and reappear when I turned the "camera" for a side view, which I've read has happened when others tried it. A downside to this is that C.J. will get a high wanted rating if he tries this in the blocked-off areas early in the game. Still, it's one of those interest- ing side things I like about GTA's. Sure, "Half Life 2" has some good graphics, but can Gordon Freeman ride a bike on a freight car without pedaling? Can he fly through the ceiling of a gym and go to a lovely restaurant? No. ******** There's always a BMX bike (that doesn't trigger a mission) at the S end of the long pier at Verona Beach, and another at the NE section of the block that's the 2nd block S of the W block of the two that the Glen Park pond is on. A conveni- ent place to let C.J. practice his biking and swimming is the big concrete drainage ditch east of his house--the S end slopes into the water. After C.J. can ride a bike fast and jump high with it, have him do: III.7 The Commerce 24/7 Courier Asset Mission, aka the Roboi's Food Mart Asset Mission This is a bit like the "Vice City" pizza delivery mission. It's a set of four consecutive drive-by delivery missions using a BMX bike. Three loops, six packages, three minutes Four loops, six packages, five minutes Five loops, seven packages, five minutes Six loops, eight packages, eight minutes Have C.J. pause beside each several foot-wide glowing red loop, press Q or E then W or S to make sure it's beside C.J., then have him throw the package (which looks like a "GTA III" hidden package) into the loop, which then disap- pears, by pressing the LMB. There are more packages than loops, but each wasted package takes $100 off C.J.'s pay, so if he misses you can have him drive into the package to get it back and try again. In "San Andreas," the vehicles you can use Mouse Steering for include bicy- cles. It can make drive-bies difficult, though, so I'd just use the Mouse to throw the package with the LMB. I reach from A and D to Left and Right to steer when I need the bike to jump or level out afterward, which I need to use Up and Down for. And press W quickly and repeatedly to have C.J. stand and pump the pedals to go very fast. Check the in-game map a lot for the locations of deliv- eries. The Stats record how many deliveries were made whether or not they were made while doing the four sets of deliveries in a row, but you have to do all four in a row for 100% completion of the game. If you have to try it several times, at least, if you keep him fed, you can soon level up Carl's biking ability and let him progress to the buff stage. C.J. gets $10,000 and the pickup in front of the store generates $2,000 a day, the maximum value it can have at any one time. III.8 BMX Challenge You need 20% of the Bike Stat to do this, but use a bike till C.J. has a 100% Cycling Stat 1st to make this easier. The BMX bike used for it is by one of the half-pipes at the skate board park in Glen Park. It's on the NE side of the block which is the 2nd block S of the W block of the two that show the pond on the radar and in-game map. There are 19 glowing red loops, and C.J. gets ten seconds added to his allow- able time for each loop he touches and causes to disappear. Several of the glowing red loops you have C.J. cycle through were a little tricky for me to get: a couple, each positioned high over the middle of the sloped concrete chasm, and one positioned on a platform at the side of a half pipe. To get one of the two that are over the chasm, you have to get a good run at the chasm and have C.J. Bunny Hop (NP0) at the brink of it to fly through the loop. For the other loop over the chasm, concrete walls on either side of it prevent handling it the same way. I had C.J. park the bike on the shadow under the loop, do a Bunny Hop, then fire a submachine gun, which sometimes makes him jump extra high. (Thanks to the walk-through by Tirdun at Gamefaqs for that tip--I might never have guessed it!) http://www.gamefaqs.com/pc/924362-grand-theft-auto-san-andreas/faqs/33834 For another way to get the same loop, thanks to the stuckgamer web site, where I saw how to have C.J. pedal up onto the slope of the ditch and Bunny Hop back at the loop. (link inactive) http://www.stuckgamer.com/index.shtml Dr. Tornado gets my thanks for help by recommending that you put a car under that loop beforehand. You can have C.J. do a little Bunny Hop onto the car, then do a full size one up to the loop. And while C.J. can use one of the half pipes the regular way to get the two disks at either top side of the pipe (I used Left and Right for sharper turns at the apex of C.J.'s efforts to let him make sharp turns back downward), that won't work for the loop on the ledge beside the top of one side of the other half pipe. I had C.J. get that one by getting a fast run (tapping W quickly and repeatedly) at the on-ramp and doing a Bunny Hop at the on-ramp toward the loop on the ledge. Another way to get that one is to park a Packer nearby beforehand so the ramp leads up to it. (Thanks to a post by Reborn Darxtorm at Gamefaqs.) You might find a Packer N of the SW curve of the base of the "Y" of the "Y"-shaped block E of "EL CORONA." The tips by zmoonchild are helpful regarding the difficulty in having C.J. get the red marker that's over the east landing of the western curved ramp: I have gotten that marker, if not reliably, by having C.J. drive west up the west slope then east down that slope and up the east slope to the marker, as zmoonchild demonstrates in his video at the next link. "GTA San Andreas - How to do the BMX Challenge" by zmoonchild https://www.youtube.com/watch?v=u-Jdxr8b_C0 You might use the gimmick he recommends in his video at the next link. Before the mission have C.J. drive an Ambulance east to west and park it at the middle of the east side of the ramp. During the mission have him bunny hop (NP0) onto the roof of thw Ambulance then toward the red marker that's over the east land- ing of the west ramp. "GTA San Andreas - How to do the BMX Challenge - Method #2 - The Ambulance" by zmoonchild https://www.youtube.com/watch?v=KvYAtUVzDVE A glitch lets you have C.J. go to the shadow of the second corona then bunny hop just as the time runs out to make the timer disappear (see the video at 1:10). http://gta.wikia.com/wiki/BMX_Challenge "GTA San Andreas BMX Challenge Disappearing Clock Trick/Glitch - Video #1"; by ZMOONCHILD https://www.youtube.com/watch?v=BjubgcVaFVY &&&&&&&&&&&&&&&&&&&& III.9 The Taxi Driver mission (a Sub-mission) Do the Taxi mission by delivering 50 fares. You might not wait till his Driv- ing Stat is high because the 50 don't have to be done in a row. You'll make money, increase your driving Stat a bit so improve the handling ability of four- wheel vehicles (which is awful initially), and get to know the area better. The Taxi is the best vehicle to do this with. When C.J. is in a Taxi or Cab and you press NP+ or 2 to start a Taxi mission, it makes the little Taxi light on top light up. Have C.J. drive to someone that's hailing a taxi and let them in. The game tells you their destination, shows it on the radar and in-game map, and a timer counts down the time left to deliver them. C.J. gets a lot of money, a minor version of the "Vice City" Boost Jump acti- vated by the Horn key (I remap it from Caps Lock to Left Shift), and the NOS Boost, NP0, for Taxis and Cabbies as his rewards. When the NOS Boost runs out, you can have C.J. exit and enter the vehicle to replenish it. Rusk told me some told him about a glitch for this in the original version on Xbox that some said they had in the original PC version, too: if C.J. got his Pilot's License, 20%, for his flying skill Stat before completing the Taxi mis- sion or "Mike Toreno," fares might not appear for the Taxi and C.J. might not find the location of Toreno in "Mike Toreno." See I.12 for Pdescobar's cure for the Taxi mission glitch. Pdescobar found that the glitch is brought on by corruption of zone information. One way to cause that is to send C.J. to the edge of the map, so try to avoid that. If you go along with the order I offer in this walk-through, you'll avoid the Taxi glitch by having C.J. get the Taxi mission done before going to the edge of the map for "Freefall" or "St. Mark's Bistro." III.10 "Burglary" (a Sub-mission) "I never stole anything in my life. I've purloined a few things."--Jackie Gleason (possibly paraphrased a bit), after being asked if he'd ever stolen anything when he was poor, on "The Tomorrow Show" with Tom Snyder sometime in the 1st few years of the 1980's. Burglary isn't needed for 100% completion of the game, but I'd consider it more important than some such options since it offers the infinite sprint as a reward. This can be activated with 2 or NP+ from eight p.m. to six a.m. when C.J. is in a black Boxville truck. C.J. has to steal the TV, VCR, game controller, cash, etc., from houses and/or apartments, put the loot in the truck, and get the truck to the lockup garage. There's a so-called "black" Boxville, with a corresponding lockup garage, in each of the three main territories of the game. (Actually, the upper part is dark gray, and the shading of the bottom part is a bit different and moves up and down as C.J. drives.) To find the Los Santos truck, go W from C.J's late Mom's house, go left at the 1st intersection (the one by the bar--don't be fooled by the bridge overpass on the map) to a T intersection, then go right to find the truck by the last blue two-story apartment building on the left side of the road. The lockup garage for it is W of the "S" of "PLAYA DEL SEVILLE." The San Fierro black Boxville is in a lot S of the "H" of "DOHERTY," and the lockup garage for it is on the E side of the same block. I found some SF places C.J. could burglarize on the E side of the block E of the block with "OC" of "OCEAN FLATS." The Las Venturas black Boxville is in a lot on the N side of the block that's S of the block with "GRIM" of "PILGRIM," S of the "M," and the lockup garage for it is a bit E in the same lot. I found some LV places C.J. could burglarize on the S side of the block that's E of the Last Dime Motel, around "WEST" of "ROCKSHORE WEST," on several of the S blocks of White Wood Estates, and S of the "T" of "REDSANDS WEST." (I found a place C.J. could burglarize in Bayside Marina, but that's a long drive from the SF lockup.) Start at eight p.m.--20:00--to give yourself the most time. Once you find an area you like, have C.J. drive the truck there ahead of time to activate the mission. Residences that can be burglarized each have a yellow inverted cone of light at the entrance door. The Gamefaqs message boards have recommended that you find two such houses beside each other in Playa Del Seville among the apartment buildings by the lockup. That way, C.J. can park the black Boxville between them and put all the loot from one in the truck, then from the other into the truck, then the 1st one again, etc. When you send C.J. into a 2nd house, the items to loot reappear in the 1st one. So even if the 2nd house has a tenant awake in the living room, you can have C.J. go into and right back out of it every time he's finished stealing the loot from the 1st house to load up the 1st house again. The fastest way to do this mission early in the game is to use a pair of houses in the section of little houses of the block of Playa Del Seville that has a dead end road at both the E and W sides. Orion_SR found some small houses in El Corona, too. I backed the truck toward two houses at a dead end and had C.J. steal two things from one house, two from the other house, etc. (Beyond that, you might want have C.J. try this in different neighborhoods, like the street the Johnson house is on, or N Mulholland, for the variety.) (A few of the less expensive Los Santos places had a dark alcove. I don't think they're the kind pedestrians spawn from like the ones in the Washington Beach Police Station, the two in the biker gang compound in "Hogtied," or on the 1st deck of the ship used in "Spilling the Beans," in "Vice City." They're probably just there so C.J. can become unseen by others when he's in shadow, which is a new feature for a GTA lead character, not that I found any need for a dark alcove when testing this.) There's someone sitting on the front porch in front of some of the doors. C.J. can walk right past them. The easiest residences to burglarize don't have any occupants standing or sit- ting in them. They have one or two occupants in bed. There's a bar on the screen that measures C.J.'s noise level indoors. - You can have him crouch, C, while he moves, which he can do slower and qui- eter if you tap W at a certain rhythm. - You can also add Alt to W to make C.J. walk--in this mission, he does it a little hunched over compared to the way he usually walks. He can walk faster when equipped with a rifle or automatic rifle. - Even faster, Orion_SR noticed that you can even have C.J. sprint at the loot and hit F just as he gets to it without waking the tenant in small apart- ments or houses. It also makes C.J. less liable to dawdle before he picks up the loot. If C.J. fills the noise bar, or the tenant sees him, you may hear the tenant exclaim something to C.J. and see the message that he's been detected. When that happens, C.J. has to get out of the house in ten seconds to prevent a three star wanted rating. If he gets the wanted rating, the police will be waiting outside to attack C.J., and they'll appear inside if C.J. doesn't go out. If C.J. doesn't see anyone who's out of bed, send C.J. right to the hi fi, TV, etc. Fancier houses might have something in the kitchen. Hit F to get him to pick up a valuable (twice if he's crouching to get him to stand up 1st), and send him right back to the door. Thanks to Diego Mustard, previously Diego Mendez and contributor of the SA Rhino "camera" front for cannon boost gimmick (I.12.b), for writing to me to warn about a glitch he tested on the PC version: if C.J. holds a burglarized item in his hands and uses his Camera scope on it the item disappears and his noise bar gets 3/4ths full. If C.J. fills the noise bar but you get him outside in less than ten seconds, the burglary can continue like the noise detection never happened, even if you have C.J. return to the same house. So you can rush him to the door when you know he can do it quick enough, which is a good reason to pick small apartments or houses. Have C.J. go back outside immediately if he sees anyone there that isn't in bed. If there are gangsters inside, they might shoot at C.J.. If he turns and goes right back out, there won't be a wanted rating. Violent burglary Some recommend that you have C.J. use a Silenced 9mm on the homeowner's head if they're turned away or in bed, then not worry about noise. The easiest way to do that without getting a wanted rating is to have C.J. use a Silenced 9mm and move in a Crouch up to the occupant's bed with the occupant alone in bed and facing away from him. For some reason, even just targeting the Silenced 9mm at their face, or targeting the occupant--even from behind--with any other weapon, will cause them to detect C.J.. C.J. can't use a Knife for a stealth kill because you can't get the RMB to target the occupant when they're lying in bed. Have him shoot them once in the head, or several times in the body, with the Silenced 9mm. If there's nobody else there, the noise bar will disappear. If the noise bar remains and the only other occupant is in bed in another room, C.J. can do the same thing there. If there are two in the bed, have C.J. crouch without facing either of them, or stand at the foot of the bed, and have him shoot one in the head and immediately shoot the other one several times in the head or body. (Welcome to the Boris Karloff school of Burglary.) If he needs to use two or three bullets, the police may be alerted. If two are in bed, shooting one could wake up the other and cause a wanted rating, too. In some cases, there's a weapon inside. I saw a Knife and a 9mm in a couple of living rooms, and a Shotgun revolve into a living room from a bedroom. Since only the Silenced 9mm can be used without getting a wanted rating during some burglaries, I didn't have C.J. use them. If you try a weapon other than a Si- lenced 9mm, have C.J. get outside fast to keep the wanted rating down to one star. If C.J. re-enters the place, the occupant is back in bed or whatever like nothing happened. I have gotten lucky and had C.J. crouch and use the Silenced 9mm to do a head shot at the front of an occupant sitting in the living room without causing a wanted rating, but I wouldn't count on it. Other than when testing ideas for this walk-through, I didn't have C.J. use a weapon on the home owner. This mission is more of a stealth test, it's easy enough without having C.J. kill anyone, and I didn't want to risk having C.J. create a three star wanted rating. The fastest way is non-violent, anyway-- have C.J. pick a small house or apartment, sprint to the loot, hit F as he gets to it, and have him rush to the door. Send C.J. to the back of the truck with each stolen item and press F to have him make the stuff disappear there. It isn't hard to get the hang of Burglary (glitches like C.J. walking too long into a piece of furniture without picking the loot up from it, or the stolen item leaving C.J.'s hands to hover if C.J. hops down from something, notwith- standing). I just reload the game if C.J. creates a three star wanted rating, but it's easy to do the mission without creating one. The value of the TV, clock radio, etc., isn't based on what type of item it is, but increases as the number of things stolen increases. The formula for this is M=20 times N squared, with "M" being "Money" and "N" being the "Number" of things stolen. Thanks to Quincunx' Burglary Guide: http://www.moonatnoon.com/misc/gtasa-burglary.html Therefore, the 1st item stolen with each attempt at the mission is worth $20, the 2nd $80, the 3rd $180, the 4th $320, the 5th $500, the 6th $720, the 7th $980, the 8th $1,280, the 9th $1,620, the 10th $2,000, etc. If C.J.'s at work when 6 a.m. comes, the burglary has to end, but the game lets him have five minutes to take the loot to the lockup. You can also end the mission, when C.J. is in the truck, by pressing 2 or NP+ again, but any loot he hasn't delivered to the lockup won't be counted. C.J. has to steal at least $10,000 worth of loot, which can be accumulated over a number of efforts on a number of nights, to complete the mission. If you want to get it all done in one night, you could use the code that makes the clock stop at 21:00: "OFVIAC." To disable it, type it again. When you dis- able it, the clock rushes to the time it would have if you hadn't used the code, so disable it after C.J.'s last trip to the garage with the loot. You can use the GTA SA Control Center (X.13.c) to erase your cheat count before you save. C.J.'s reward is the value of the stolen stuff--$10,000 or more, $3,000, and the infinite sprint. C.J.'s sprint can last several blocks near the end of this mission, but it doesn't become infinite till he completes it. Thanks to Mxyzptlk and Craig Kostelecky for the confirmation that the infi- nite sprint reward is given the same way on PS2 as well. http://www.gtaforums.com/index.php?showtopic=196982&st=20 Thanks to Orion_SR for finding that if you have C.J. use a small house, you can have him sprint to the loot and press F as he gets to it without waking the tenant. (Thanks to reader Timo Hakala for his friendly letters which caused me to test this mission more and describe it more clearly.) III.11 Kill Criminals Have C.J. run down or shoot criminals and take their loot. They're the San Andreas version of the "Vice City" Downtown parking meters, and they may have a lot of ill-gotten money on them. There are sixteen of them listed at "Crimes" (I.5.k). Criminals are among those who drive Perennials,Blades, and Clovers (I.8.b). One ped says they have to find some "chronic." Chronic is a potent form of marijuana. http://www.urbandictionary.com/define.php?term=chronic There are four drug dealers among the criminals, too. They're among those who drive Ranchers. Two commonly seen in Los Santos each have their hands hanging down and overlapped before them. One, possibly in Idlewood, is a young black guy in dark gray pants, a sleeve- less black jersey, has black sneakers and brimless cap, a silver chain on his neck and right wrist, and has a light goatee. http://img157.imageshack.us/img157/3915/00gta1screen501b2oq.jpg And one, possibly in Jefferson, is a young white guy in blue jeans, a light gray hooded long sleeve jersey that says "ROCKSTAR," has his hood pulled up over a black cap with a brim in front, has white sneakers, and is unshaven. http://img150.imageshack.us/img150/6995/00gta1screen501a3ie.jpg Another couple of drug dealers less often seen are - an Hispanic dealer with dark gray pants, a light grey sleeveless shirt, dark gray tattoos on his arms, has black sneakers, a light brown headband, dark sun- glasses, a silver cross around his neck, and has a short goatee. - a motorcycle gang-looking dealer with dark grey pants, a sleeveless black leather vest over a white t-shirt, gray tattoos on his arms, black shoes, a black band on his left wrist, a black ski cap and a brown ponytail, and has a short brown beard. "GTA San Andreas : All Crack Dealers Found!" by Super Gamer X https://www.youtube.com/watch?v=eCkwzO4F9iM If C.J. gets a verbal reaction (sometimes only written in the subtitles) from a drug dealer, the only difference I've noticed between pressing Y or N is that N has them fire a gun into the air when they run away if C.J. approaches them. They make one of the worst deliberate and on-going contributions to organized crime. Even after you complete the game, and if you have C.J. take over 100% of the gang territories so Ballas and Vagos don't appear, the drug dealers still show up, and the pedestrians--even C.J.'s own gang members, will still go to the drug dealers to make transactions and help finance organized crime. They're part of the main problem C.J. wants to fix with his neighborhood in the game. (I don't know why he doesn't at least fire the gang members--Frank Zappa would. Even Paulie Cicero in "Goodfellas," 1990, would.) Clean up the neighborhood and have C.J. kill the drug dealers and relinquish their funds. It goes into your Crimes Stats as Criminals Wasted. Take the Commerce 24/7 money, generated regularly, and Taxi, Burglary, and bi- cycle missions money, etc., and go to: &&&&&&&&&&&&&&&&&&&& III.12 Inside Track Betting Inside Track Betting is available on the E-W road that goes across the S tip of the Mulholland Intersection, Los Santos, and at the S end of the E side of the biggest block of Montgomery, Red County. Use the directional keys and Left Shift to get the most out of the amount you can bet (for $34,500, click $10,000 three times, $1,000 four times, and $100 five times, etc.), then place the bet. As Rusk notes, the message boards say that the odds are about one in five for any of the horses, so bet it all on the long shot at the bottom of the list to get the biggest multiple for your payoff. Save the game if you win, and press Esc to reload the game instead the second you hear a trumpet with a wah wah mute go "Mwa mwa mwa mwaaaa," then try again. To be on the safe side, do it till you have a few million dollars--that should be more than enough. The Horse Races gimmick Bet a small amount and remember the name and color of the winning horse. Have C.J. stay there and keep initiating races and exiting them when the horse does- n't appear (press F then W then F a lot) till it appears again--preferably on the bottom of the list, which is the horse that pays off the most if you win. Bet the farm on it because it will win. (Thanks to gtahoodlum, aka Wajid.) http://img137.imageshack.us/img137/6458/00gta1screen964tu8.jpg http://img201.imageshack.us/img201/8472/00gta1screen965fd1.jpg http://img201.imageshack.us/img201/8595/00gta1screen966qe3.jpg http://img201.imageshack.us/img201/3684/00gta1screen967bg5.jpg http://img201.imageshack.us/img201/3598/00gta1screen968on7.jpg Update: I tried this again with a new game and it didn't work. But when I tried it with a file for the last mission, "End of the Line," it worked. http://img150.imageshack.us/img150/7343/25355644gd4.jpg http://img168.imageshack.us/img168/7591/15698302ob5.jpg http://img150.imageshack.us/img150/8564/68798682aj4.jpg http://img165.imageshack.us/img165/5421/19224321vu5.jpg I'm not sure what related factor or glitch you need for this gimmick to work-- if you have to play so many missions first or have used the Control Center (X.13.c) during previous gameplay or....? When it worked recently, it was for the last mission, I'd used the Control Center previously, and I went through a lot more lists of horses till the horse I was looking for showed up than when it didn't work. Take the money and buy the available: III.13 Save houses Buy all the save houses shown by green house icons on your in-game map and ra- dar. The coordinates given below are for the paper map that comes with the game. All save houses have closets. Have C.J. enter the shaft of light at the clos- et door and follow the directions onscreen to change his clothes. Until you've completed "Nines and AKs," you can just have him take off and put on the Bincos white tank, blue jeans, and black low-tops he started out with, but even doing that can get rid of any wanted rating. (Take them off if you want the novelty of hearing the pedestrians say different things in reaction to him going around in his shorts.) Willow Field E6 $10,000 S of C.J.'s house Jefferson E6 $10,000 NE of the County Hospital in Jefferson El Corona E5 garage $10,000 N of Los Santos International Airport Verona Beach E4 $10,000 N of Verona Beach Santa Maria Beach E4 garage $30,000 W of the Santa Maria Beach Pier Mulholland D5 garage $120,000 N Mulholland III.13.a Storing a Sea Sparrow on top of the N. Mulholland garage zmoonchild found that you can store four vehicles at the garage of the N Mul- holland save place (not Madd Dogg's--the place NE of that)--two inside and two on top. A Packer makes it easy to put land vehicles on top, which is an advan- tage for those who collect special vehicles, and you can also store a Sea Spar- row or Sparrow on it. It doesn't work with the other flying vehicles, which are larger. The vehicles on top disappear while the garage door is closed (as do the ones inside the garage). &&&&&&&&&&&&&&&&&&&& III.14 Weapon Stats and Gang Respect The fastest way to collect the best weapons is by teleporting (and possibly using Ghost World) (see III.3). The fastest way to raise the Stats for these things is given in "Maximum Stats of all kinds in one sitting" (III.5). If you're going to take the loooong way there, this is one plan you could use to have C.J. collect the ammo for the weapons that are close to each of several save places. III.14.a Initial weapon gathering At the Johnson house I'd save the game at the Johnson house between each of about ten or twelve sweeps through the weapons close by (9mm Pistol and Micro SMG), feeding C.J. ev- ery one or two days, then have him use the weapons on the rival gang members E of the flood control ditch. Have C.J. go to the big concrete drainage ditch E of C.J.'s place and get the Armor under a bridge to the N. There are Brass Knuckles in the front yard a couple houses W of his. There's a Pistol (9mm) in the back yard of the house four houses counterclock- wise from his. There's a Micro SMG in the ditch on the lower ramp just E of C.J.'s house. Again, if you have C.J. spray all 100 Tags, the Tec9, AK-47, Sawnoff Shotgun, and Molotov Cocktails will be available in the kitchen of the Johnson house. (And C.J.'s gang members will have SMGs added to their 9mms if they haven't al- ready.) See X.11 for how to change data\weapon.dat to make the Tec9 more like a Mini- gun. There's a police bribe in the alley a block W of his, and another at the upper W edge of the same drainage ditch about a block to the N of the Armor. Having him go to a wardrobe closet and take off and put on his white tank top or blue jeans can get rid of any wanted rating. At the El Corona save house I'd save the game between each of about ten or twelve sweeps through the weap- ons in the S (Desert Eagle or Silenced 9mm, Sawnoff Shotgun, AK-47 or M4, and SMG), feeding C.J. every one or two days, then send him N to save at the Johnson house to use the weapons on the gangsters E of the flood control ditch. At the S end of a block in Conference, on the porch at the S side of the Con- ference Center, is a Silenced Pistol. There's a Desert Eagle under a billboard S of the SE bend in the main road through Playa Del Seville. There's a Tec9 under the E end of the S highway ramp of the two that end in loops W of the terminal building that looks like the LA Airport Theme Building (also seen in "GTA III."). The SMG (an MP) is S of Unity (train) station N of the three prongs of track at the end of the railroad track in El Corona. There's another on top of the Jefferson Hotel (have C.J. use the stairs on the S side of the hotel), which is on the block W of the N end of the thick area shown on the radar and in-game map for the section of train track with a street on either side of it in Jefferson. There's a Sawnoff Shotgun in a freight train car in a big building on the cor- ner across the street to the N of the dead end road that goes over a bridge in the Ocean Docks area. Have C.J. run across a platform at the door to get inside the box car; if you have him jump, he'll keep trying to grab the upper ledge of the car and hang from it. (There's Armor in the car with a wooden plank used for a ramp to the door of it.) The AK-47 is in the SW area of a big warehouse with a band of red around the top of the walls in the W section of the same block as the 1st Sawnoff Shotgun given above. There's an M4 between two of the concrete ramps (the kind found in sets of three) at the SW end of Los Santos Airport (have C.J. jump on a vehicle then jump up and climb over the fence by the front gate). You might also have C.J. use the Dodo or Shamal of the airport (or the para- chute of the top of the tallest building of Downtown Los Santos--the round one shown as an oval on your radar and in-game map NW of the big intersection that's S of the Mulholland Intersection; enter on the NE side) to get to the roof of a tall Downtown building (it's on the W side of the block that's the 2nd block E of the S tip of Mulholland Intersection) with an antenna on top to get a Rocket Launcher. At the Mulholland save house The Remote Explosives in Montgomery are a change of pace. There are also Molotovs along the N side of the road that goes W from the Mul- holland Intersection after the 4th left. Until C.J. gets the Fireproof feature by completing the Fire truck mission, it might be more convenient to fill that weapon slot with Tear Gas, since C.J. isn't damaged by it and it can deter any policeman that chases him when he hunts Ballas and Vagos. There's Tear Gas on the front porch of a building on the N side of the T intersection that's SW of the middle of the SW side of the Mulholland Intersection. At the Verona Beach save house There's a Sniper Rifle at the top of the outdoor ramps used for stairs of In- terglobal TV in Vinewood. I'd have C.J. collect a lot of ammo for that. C.J. can use the handguns, shotguns, submachine guns, and M4 and AK-47 assault rifles to upgrade his skills for them to the Gangster, then Hitman, level. Shots that connect upgrade the skill. The Tec9 and Micro SMG are both Machine Pistols, so using either one upgrades the Machine Pistol skill for both. While in Los Santos, C.J. can upgrade the skills for any of the weapons he can upgrade the skills for except for the Combat (S.P.A.S. 12) Shotgun, which is available later in the game. You can get around that exception if, like Rusk, you load up on the ammo of either Shotgun available then send C.J. to get the Combat Shotgun during a glitch that lets C.J. explore the off-limits areas with- out a wanted level--the earliest opportunity is during "Drive-By" (IV.7), or just have C.J. brave the high wanted level. The Pistol, Silenced Pistol, Shotgun, Sawnoff Shotgun, Tec9, Micro SMG, and SMG are at any Ammu-Nation after "Doberman," so it's easier to stock up on ammo for those after that, although that's nearly at the end of the missions for Los Santos. III.14.b What weapon upgrading does Gangster (percentage of Skill Level required depends on the weapon; see be- low): Lock-on range, accuracy, and rate of fire increase for the 9mm Pistol. For all the others, those things increase plus C.J. can move in the aiming stance and strafe speed increases. Gangster level reached: 9mm: 10%; Silenced 9mm and Desert Eagle: 20%. Shotgun, Sawnoff Shotgun, and Combat Shotgun: 20%. Tec9 and Micro-SMG (Machine Pistols): 10%; SMG: 30%. AK-47: 30%; M4: 20%. Hitman (100%): C.J. can move while firing, and the lock-on range, accuracy, rate of fire, and strafe speed improve for the Silenced Pistol, Desert Eagle, Shotgun, Combat Shotgun, MP5, AK-47, and M4. The lock-on range increases and C.J. can dual wield the Pistol, Sawnoff Shot- gun, Tec9, and Micro SMG. III.14.c Upgrading weapon skills while earning Respect It upgrades C.J.'s weapon skills, and is one of the ways to increase Respect for him from the Grove Street Families gang, to have him to shoot rival gang members. I usually start out by sending him to attack the gangster that show up E of the big concrete drainage ditch just E of his house. It's a short run from the Johnson house to a ramp that goes down to the bottom of the ditch, and there's another ramp across the ditch to the NE that goes up to the street. If you do this, send C.J. up to the street to run around shooting gangsters that aren't in green (Grove Street Family gang members of Ganton and a bit of East Los Santos). Have him shoot the ones with yellow bandanas, Vagos, or, to the W of that part of the ditch, wearing purple, Ballas (except for a young black lady in black and purple jersey--don't have him shoot her), and try to avoid having him shoot other pedestrians or do it near the police. ******** "Ballas" probably comes from: Baller 2. (slang) One who lives an extravagant, money-driven lifestyle. Did you see that car? He’s such a baller. http://en.wiktionary.org/wiki/baller A thug that has "made it" to the big time. Originally refered ball players that made it out of the streets to make millions as a pro ball player, but now is used to describe any thug that is living large. http://www.urbandictionary.com/define.php?term=baller 1. A pimp. 2. Someone skilled at sports (not necessarily basketball). http://www.urbandictionary.com/define.php?term=Balla "Vago" means "idler" or "loafer" in Spanish. It's also the name of the bio- tech corporation in "Puzzle Pieces," the third mission of "Oni," 2001. http://www.spanishcentral.com/translate/vago http://img23.imageshack.us/img23/287/00onivago.jpg http://en.wikipedia.org/wiki/Oni_%28video_game%29 ******** C.J. says, "I'll take those duckets." Duckets 1. Legal tender. Dinero. Cash money. 2. Derived from Shakesperean English. Slang for money. 3. (N.) An early 90's synonym used by West Coast rappers, Southern rappers, and filthy thugs to descibe loose money, usually ranging from one to twenty dol- lar bills. http://www.urbandictionary.com/define.php?term=duckets http://en.wikipedia.org/wiki/Ducat ******** The Vagos bring the word "puta" back from VC and call C.J. one: Puta/puto "Puta" is Spanish for female prostitute and "puto" is Spanish for male prosti- tute. http://www.urbandictionary.com/define.php?term=puta http://www.urbandictionary.com/define.php?term=puto ******** I think head shots make a weapon skill increase faster. It can be easier to do if you have C.J. move while crouching to sneak up on them 1st. An easy way to get head shots is to send C.J. in front of vehicles to stop them, run back along the traffic looking for gangsters, and get a head shot of any gangster that's a driver or passenger--they usually sit still while C.J. aims. The Vagos of N and East Los Santos are in some of the Hermes, Oceanics, and Tornados, and the Ballas of Glen Park and Idlewood are in some of the Tahomas and Majestics. If C.J. gets a one star wanted level, he can run back into the ditch till it disappears (I think crouching may speed that up), sometimes getting Armor or a Micro SMG while he waits. If he gets two stars, you can send him to the bribe that's about a block N at the upper edge of the W side of the ditch between the end of a fence and a building, or send him to the car that usually appears in front of a house by his and have him get the bribe in the alley to the W of the block his house is on. C.J. will probably be shot at if he's on foot when he's wanted. Sometimes he's busted instead if he's in a vehicle when the corrupt law enforcers attack him. Having him get a haircut, use a Pay 'n' Spray, or go to a wardrobe closet and take off and put on his white tank top or blue jeans, can get rid of any wanted rating. Get him some food every day or two at one of a couple of nearby Cluckin' Bells, then have him drive back and run through the ditch to the street again and shoot more gangsters, etc. ******** The unofficial rampage--at a save place with a wardrobe or at a Pay 'n' Spray--method to increase weapon skills A fast way to build weapon skill, if you're not fussy about who C.J. shoots as long as it isn't members of his own gang, and if you're not going to mod the data\ar_stats.dat file (III.5): Have C.J. shoot everyone who isn't in his gang, including the corrupt police- men and their vehicles, just outside any save place with a wardrobe, such as the Johnson house, till he gets a few wanted stars. Have him go inside and change out of his shirt and back into it to get rid of his wanted rating, replenish any Health, Armor or ammo as needed, and repeat. Save the game regularly to save your work and replenish his Health. Another fast way is to have him load up on the ammo of the weapon you want him to upgrade, get full Armor and Health, then park a vehicle (not a bicycle or emergency vehicle) in a Pay 'n' Spray. It's activated when C.J. gets into or onto the vehicle, so you can have C.J. go on an unofficial rampage there. (I've read that the PS2 C.J. can exit the vehicle before the garage door closes and rampage from within it undetected by the police, but you can't see from behind the PC C.J. to aim till he gets out of the garage, and then the po- lice can detect him.) There's a Pay 'n' Spray in S Idlewood by a pizza store. In the SE to SW range S of it is a Desert Eagle, a Sawnoff Shotgun, an AK-47, an M4, and an SMG, in the locations given above. (Another PS2/PC difference?: I don't think the PS2 method Rusk describes to maximize the Stat for each weapon--having C.J. use one to fire at the tire of a vehicle in some remote place like the big drainage ditch E of his house--works for the PC version. One source said to use the backs of the tires--it still didn't work for me. The method at III.5 does, though.) ******** Having C.J. kill rival gangsters is one way to build up his Respect, which enables him to recruit Grove Street Family gang members. III.15 Recruiting gang members Since shooting opposing gang members or corrupt law enforcers, and spraying Tags, is a fast way to earn Respect points, C.J. will soon have enough Respect to recruit a couple of gang members. Have him approach someone in green--a Grove Street Family gang member--and press the RMB. When an arrow points down to their head (green if they're in good health), you can press G to have C.J. try to recruit them. The recruits follow C.J. around, even into or onto a four- or two-wheel vehi- cle, to help him shoot at opposing gang members, sometimes going off in their own direction or yanking gang members from vehicles to do it. They may also fire at attacking policemen and keep them distracted from C.J.. They also have a tendency to shoot at opposing gang members who are in cars, which gets the traffic driving wildly, sometimes running over the recruits. Press G to draw them to C.J. or H to have them stop (if they live that long). To have C.J.'s gang members attack someone, target the victim with the RMB then press the LMB. Holding down H, or going far away, will disband the group. You might try to save a gang member whose health has gone bad by targeting them and holding H. As things go on, C.J. can recruit bigger numbers of them into his gang. At 80% Respect, C.J. can recruit the most gang members--seven. You may want to use a Coach or Bus to transport that many of them. A Coach may appear by the N end of the W side of the "Tosser--The Welcome Pump" gas station--the little rectangle on the map--that's W of the Dillimore Pay 'n' Spray. You may have to send C.J. by the spot several times to have that be the vehicle that appears there. As mentioned before (I.7.c), C.J.'s gang can swim. They can also climb onto and over things. http://img108.imageshack.us/img108/7270/00gta1screen310a6im.jpg http://img108.imageshack.us/img108/5458/00gta1screen310b6bp.jpg &&&&&&&&&&&&&&&&&&&& III.16 Lung Capacity Build this up when you have C.J. swim by having him dive until the bar indi- cating his air is mostly gone and then surface. The easiest way to build this Stat is at "Maximum Stats of all kinds in one sitting" (III.5). A convenient place to let C.J. practice his swimming is the big concrete drainage ditch east of his house. It goes S to a section that slopes into the water. There's also a Reefer boat there, and he can jump up (Spacebar) and jack boats going by. III.17 Oysters Have C.J. swim to find 39 of the 50 Oysters. Collecting all 50 will increase his Sex Appeal, make it easier for C.J. to be accepted for dates, and also in- crease his Lung Capacity, Muscle, and Stamina, therefore Sex Appeal, if any of them still need it. You might hold off on collecting any Oysters if you want to see what happens when a jealous girlfriend shows up when C.J. is dating another woman. I'm not sure, but not having any Oysters collected might be among the things that makes that more likely to happen. For more about that, see "Girlfriends" (XI.b). A good map of all the Oyster locations is at: http://www.ianalbert.com/misc/gtasa.php "How to collect all 50 Oysters at the very beginning of the game - GTA San An- dreas Part 1 (of 2)" by zmoonchild mods https://www.youtube.com/watch?v=dUAjrzwJIAw One easy way to find them is to use a teleportation device (see X.13.a and the next two sections). If you use the Control Center (X.13.c), which already has the coordinates of the Oysters, you might want to add the coordinates of the ar- ea just outside a Los Santos save place with a wardrobe. That would make it easy for C.J. to get rid of his wanted rating after getting the ones in areas that are off-limits--six in San Fierro and five in Las Venturas. You might combine that with Demarest's Pillager (X.13.gg), which puts markers of all the Tags, Oysters, Snapshots, and Horseshoes left to find in the category you've chosen on your radar. While you look for Snapshots, it also puts a green marker above each one you haven't taken a picture of yet to make them easier to find. It works for v.1 or 2 of the game. If you use the directions of the BradyGames Guide for Xbox and PC like I did for the 1st 39, remember that the description correctly gives Oyster 10 as S of the Los Santos lighthouse, but the map puts the dot for it S of the Ferris wheel. The BradyGames maps and directions are on pp.127, 132, 133, 136, 137, and 139. The BradyGames guide gives 15 to find in and around Los Santos. Rusk's PS2 idea to get 39 of the 50 works for PC, too--it includes all but the ones that are inland in the blocked off and unwelcome areas, the one at the Easter Basin aircraft carrier, BradyGames number 17, and the one SW of that, 24. C.J. doesn't get a four star wanted rating as long as he doesn't touch ground in a blocked off and unwelcome area. (C.J. gets a wanted rating if he goes near a blocked off and unwelcome area in a boat, too, which the game considers as C.J. being on land.) If you do it Rusk's way, have C.J. steer clear of the aircraft carrier going for 23, and go near the wall of the landing strip going to and from 18. And stay on the west side of the Los Santos Inlet around the two bridges at the S end of it to avoid the shallow section. Going N from there in that stream, move the view with the mouse often to check the area below C.J. to make sure he doesn't touch anything in a shallow section. I went for the 39 Oysters obtainable without creating a wanted rating, which just leaves 11 Oysters to get during a mission with a glitch that lets C.J. en- ter the off-limits areas without a wanted rating, the earliest such mission be- ing "Drive-By" (IV.7). For some variety, you might use the glitch that lets C.J. explore underwater without a breath meter (I.7.c) and have C.J. use a Jetpack to collect some of the Oysters. Zmoonchild method: have C.J. fly the Jetpack to the south end of the bridge east of Easter Basin, the intersection southwest of that, then the coast just west of that. Have him stand waist deep in the water, exit the Jetpack facing the coast so the Jetpack pickup appears underwater, swim underwater (LMB to dive and Left Shift to swim forward aimed with the mouse) and swim into the pickup--the Jetpack pickup disappears yet the Jetpack doesn't appear on C.J. Have C.J. swim down toward the base of the coast. He falls to the ground then the Jetpack appears on him. "GTA San Andreas - How to fly a Jetpack underwater" by ZMOONCHILD https://www.youtube.com/watch?v=YgswCHVJHbY To do that in the original PC version, patched or unpatched, I'd use the GTA SA Control Center (X.13.c) to have C.J. get a Jetpack earlier than "Black Pro- ject." Click the "Keyboard Shortcuts" tab, the "+" beside "Misc," then "ALT+J Have Jetpack." You can then use Alt and J simultaneously as hotkeys during the game to make a Jetpack appear. I haven't tried it, but I'd imagine you might have C.J. swim through the river of the Badlands instead since some parts of it are shallow and C.J. will get a wanted rating if he touches the river bed. (I use a save game with no Oysters collected to see the jealous girlfriend ap- pearances. Having no Oysters collected might contribute to the likelihood of them happening--sorry I'm not more certain.) III.18 Sex Appeal The best thing C.J. can do for Sex Appeal for now, besides building his body, and before the clothes stores open and he gets all the Oysters, is choose what he drives. Some say it counts for more than clothes (which the BradyGames guide gives as counting for 50% of Sex Appeal--I think it meant 5%), at least while C.J. is in or near the vehicle. You can press Tab to see a big drop in C.J.'s Sex Appeal when he gets a certain distance away from one of his cars that have a lot of Sex Appeal. According to the Auto Trader section of the BradyGames guide, the ones with the most Sex Appeal are certain cars and boats: Cars (you might save some of these in your garages): Alpha, BF Injection, Banshee, Blade, Buffalo, Bullet, Caddy (awwr!), Cheetah, Comet, Elegy, Euros, Flash, Feltzer, Flash, Hermes, Hotknife, Huntley, Infernus, Jester, Merit, Premier, Remington, Sentinel, Slamvan, Stratum, Stretch, Sultan, Super-GT, Tahoma, Uranus, Washington, Windsor, and ZR-350. For a fast car with good handling, durability, and Sex Appeal, I'm partial to the Cheetah. You can make one appear with the GTA SA Control Center (X.13.c). You can hold down Tab and see C.J.'s Sex Appeal Stat get abruptly bigger or smaller depending on whether or not he's within a certain distance from his car if it's sexy car. Boats: Launch, Reefer, Speeder, and Squalo III. (Note: if vehicles mainly help C.J.'s Sex Appeal when he's in or near them, and he can't take girlfriends for rides in boats, who's this supposed to im- press--the fish? They swim livelier or what?) The wardrobe glitch by bamspeedy1298 Thanks to bamspeedy1298's "GTA: San Andreas STATS" FAQ (and thanks to Orion_SR for the tip about it) for the wardrobe glitch. If C.J. takes off and puts on clothes, the wardrobe doesn't subtract Sex Appeal points but keeps adding them. C.J. can take off and put on the same shirt, etc., to increase his Sex Appeal. As Orion_SR pointed out, C.J. can maximize his Sex Appeal by doing this with his t-shirt about 35 times at the start of the game. It works with tattoos, too, by adding them without removing them, but they're expensive and it takes a lot longer. http://www.gamefaqs.com/pc/924362-grand-theft-auto-san-andreas/faqs/47686 &&&&&&&&&&&&&&&&&&&& III.19 Flying Stat This one, like the Bike and Driving Stats, takes a long time to maximize nor- mally. The fastest way is at "Maximum Stats of all kinds in one sitting" (III.5). Otherwise: Send C.J. in a four-wheel vehicle to the airport gates at the S end of the map. At the NE corner of the airport area is a square block, an almost square block, and a thin bent rectangle of a block between them. The airport tarmac entrance is at the S end of the W side of the thin block. Have him park along the fence, climb on top of the vehicle, then climb over the fence (Spacebar). Send him to the W end of the tarmac to fly the Shamal, a small private jet, around the skies over the available areas (so the authorities don't try to blast him out of the sky with missiles). (Rusk might also go S off the map then around all of San Andreas. I'd stay over Los Santos and Red County to avoid the possibility of flying so far out to the edge of the map that I'd get the extra gang territory glitch and ending up with some confusing Stats about what per- centage of gang territory is taken over.) Raise the landing gear with 2 after takeoff so it flies, and maximizes the Stat, faster. Lower the landing gear, and press S, Reverse, to slow down the vehicle for landing, too. ******** The dual regard for increasing Flying Skill to 20% for a Pilot's License: The game has a dual regard for Flying Skill and getting a Pilot's license-- the regard of efforts for both prior to "Learning to Fly" (Pilot School) (VIII.6) and the regard of efforts for both during "Learning to Fly." Flying Skill can be increased by flying a flying vehicle except the Jet Pack from the start of the game. You get 5% increases from flying other than in Fly- ing School and 6% increases for each Flying School test passed. Increasing Fly- ing Skill to 18% gives C.J. a Pilot's License and causes any airport gates to open for C.J.. Increasing Flying Skill to 40% causes C.J. to get a Parachute when he bails from a flying vehicle or the Vortex. Increasing Flying Skill doesn't make it easier to handle flying vehicles. (Thanks to rubregg for alert- ing me to GTA Phreak's research about that.) GTA Phreak also told me that since the Parachutes are endlesssly supplied that way, you can get another should you salvage a Skimmer, Sea Sparrow, or Leviathan from water or have the Vortex sur- vive a fall to land. For some reason, if you've already had C.J. get a Pilot's License, even maxi- mize his Flying Skill, before Pilot School, having C.J. succeed at the 1st test of Pilot School causes the game to recognize C.J. as getting a Pilot's License again. You have to get the Pilot's license from doing the "Learning to Fly" mission to cause all the locked flying vehicles at San Fierro Airport to become unlocked (except the Maverick, which remains unlocked from the start of the game), and cause a lot of flying vehicles to appear around the rest of San Andreas (see VIII.6). ******** The Taxi and "Mike Toreno" mission glitches: Robert Rusk told me some people with the original Xbox or PC versions of the game may get a Taxi mission glitch that causes fares not to show up, and they may also get a glitch that causes the player to be unable to find the van with Mike Toreno in "Mike Toreno." Pdescobar found, and Orion_SR reaffirmed, that the glitch is a matter of map zone corruption, and one of the things that can bring that on is going to the edge of the map, so try to avoid that. Get the Taxi mission done before going to the edge of the map with "Freefall" and "St. Mark's Bistro," and avoid the edge of the map while having C.J. fly to build his flying skill. Fortunately, Pdescobar has a cure for the Taxi mission glitch (see I.12). III.20 Bike Stat (motorcycle) Note that you have C.J. ride a bike/bicycle to improve his Cycling Stat and drive a bike/motorcycle to improve his Bike Stat. Why this wasn't made more clear and simple, I have no idea. I think one of our friends at Rockstar North has been hittin' the hidden packages. C.J. can reverse faster and do higher Bunny Hops as his Cycling Stat in- creases. To help upgrade C.J.'s motorcycle ability, including the ability to stay on the motorcycle, you could have him use the NRG-500--there are two in the parking garage with spiral ramps (like the one for Washington Mall in "Vice City") in the middle of the S end of the "L"-shaped block that's the 2nd block N of the E side of Los Santos Forum. The fastest way to build up the Cycling and Bike Stats is at "Maximum Stats of all kinds in one sitting" (III.5). Otherwise: The Bike Stat takes longer to raise than the Cycling Stat. One way to raise it faster with a lot of open spaces and some jumps is to speed it around at Los Santos International Airport after C.J. gets a pilot's license and the front gates are opened for him. One of the yellow triangle-shaped markers is a Unique Jump, so you get a cinematic shot for doing it. It normally takes about half a day to get to the maximum for the Stat. C.J. gets real good at staying on a motorcycle as the Stat increases. III.21 Driving Stat Have C.J. drive a four-wheel vehicle to raise this. The fastest way to build this Stat is at "Maximum Stats of all kinds in one sitting" (III.5). Otherwise: Like the Bike Stat, this one takes longer to raise. You might drive around and look at the stuff in the Odds and Ends section, etc. You can speed up the process by taking a sports car around the tarmac at the airport. It normally takes about half a day to maximize the Stat. Once it's raised enough for you to handle a four-wheel vehicle as good as you like, it will be easier do the missions given below. &&&&&&&&&&&&&&&&&&&& III.22 Pimping mission (a Sub-mission) Do this to level 10 so prostitutes pay C.J. $28 for his services instead of him paying them for their services. Use a car called the Broadway to activate the mission. There's one parked by a gas station in the NE area of the block of the Idlewood 24/7, but any Broadway can activate the mission. It's one of the gang cars of the Varrio Los Aztecas gang of Little Mexico, who wear blue (tur- quoise?) headbands. It's partly like a Taxi mission for a couple of cheap f**ks (that's "folks," if any kids are reading this; "fornicators" is synonymous if any religious people are). C.J. has to transport one rentable lady to one of her customers, then another, then the 1st one again, etc. When the screen message alerts you about an abusive customer, he's always the man represented by a red blip on your radar--not the customer nearby. Have C.J. literally beat the f**k out of the abusive customer (that's "flak" if any kids are reading this, "fornication" is synonymous if you're religious). If the abuser tries to run off without paying and you have C.J. chase him and beat him up to get the money, get C.J. back to the Broadway in time to continue whether he gets the money or not. C.J is paid for each customer served, which starts at $300 and increases as he serves more customers. GTA Phreak's Pimping and Vigilante vehicle health boost gimmick Thanks to GTA_Phreak for the tip that starting and cancelling the Pimping mis- sion gives the Broadway 200% Health. The extra endurance is gone after the car is saved in a garage, but it's easy to start and stop the mission anytime. A variation of this gimmick works for a Vigilante vehicle, too. Thanks to Orion_SR for adding that initiating the Pimping mission (or Vigil- ante or some other side missions) won't add to your Mission Attempt count if you've already completed it. One possible way to mod the Broadway in data\handling.cfg (see X.10.b) is H -0.1, J 1.00, K 0.90, n 260.0, O 30.0, and ab 0.00. III.23 Fire truck mission (a Sub-mission) Do this to level 12 so C.J. gets the fireproof feature, good for letting him use Molotovs safely. Red County is an easier place to do it according to strategywiki.org. http://strategywiki.org/wiki/Grand_Theft_Auto:_San_Andreas/Firefighter Some like the E coast road there for keeping the targets in one area. I tried it there once and got to level eight or so, despite the fast, rough traffic, and only stopped because a couple of people on fire, in their panic, ran to an un- reachable spot halfway down a coastal cliff. So I had C.J. do this in the mid- dle of W Los Santos. C.J. has to shoot water from the turret. I position the truck near the target and hold down the RMB while I use the mouse to aim the turret, which is easier to aim, and has a greater range of motion, than the one on the Firetruck in "Vice City." As in "Vice City," C.J. has to put out the fire of a burning vehicle on the first level, then one vehicle and the passenger on fire who comes out of it on the second level, then one vehicle with two burning people on the third level, etc. The maximum is reached on the last level with three vehicles which each have three passengers for a total of nine people to save. When you see white smoke/steam rise from the target, you know you're spraying the right spot of the front of the vehicle. It's easier if you spray the people as they get out of their vehicles--the water knocks them down so they don't run around like nuts. S of Mulholland Intersection is a pretzel-looking intersection. There's a Firetruck on the NE section of the block that the E side of the pretzel over- laps. Water Turret LMB Shoot water RMB Hold it down and the turret points wherever you aim the "camera" view. Num 4 Left Num 6 Right Up Up Down Down Thanks to GTA_Phreak for the tip that you can increase the Health of the Fire truck above the normal amount by completing a couple of levels of the mission and quitting a few times before doing the mission to level twelve. It works better if C.J. completes each level inside the vehicle. The endurance increase isn't as much as this gimmick creates with a Vigilante vehicle, though. The ex- tra endurance is lost once C.J. saves the vehicle in a garage. One possible way to mod the Firetruck in data\handling.cfg (see X.10.b) is H -0.5, J 1.00, K 0.9, N 240, O 30.0, and ab 0.00. III.24 Vigilante mission (a Sub-mission) Do this to level 12 so C.J.'s maximum Armor rises from 100 to 150, which is especially handy for all the territory acquisitions he needs to fight for and bike stunts I like to do. The number for Armor is shown in the Stats in the Player section. Spaceeinstein told me "About 246 peds can spawn as criminals and it includes special peds like fast food restaurant workers, girlfriends, and gang members" and "the criminals can do drive-bys at you, doing a lot more damage to you than in previous GTAs." The easiest setting for this is a country setting like Red County. There's a police station on the block of "NG" of "PERSHING SQUARE," and anoth- er in SW Dillimore, where C.J. can take an unoccupied police vehicle, and he might find one on most any street due to the frequent traffic jams and fights that break out. If you have C.J. jack one, have him drive it away from the officer a bit then get out to get rid of the wanted rating or it will last interminably. It's eas- ier for me to do a forward drive-by with a motorcycle than do a sideways one from a car. Save your choice in a garage, and have a lot of submachine gun ammo and full Armor. You can go back and forth between the El Corona save house and, a bit to the N, the SMG by the railroad station to build up a lot of ammo. One of the easiest ways, if you don't mind changing a few numbers, is to make the Tec9 like a Minigun as described in X.11. You could also use the GTA SA Control Center (X.13.c) and use the One Hit Kill button. I'd combine the modi- fied Tec9 with an HPV1000. One possible way to mod the HPV1000 police motorcycle in data\handling.cfg (see X.10.b) is B 800.0, H -0.10, I -1, J 2.5, N 240.0, O 70.0, and ab 0.00. But the mission is easy enough if you just mod the Tec9, and a modded Tec9 helps with other missions, too. You might change a Police car in data\handling.cfg to have a lot of mass, acceleration, high speed, and 0.00 durability, and just bat the criminal's cars to he** and gone like the silver ball in a Pro Pinball game. See the modding section for the procedure if you want to do that, and change the vehicle back when you're through so you don't have super police vehicles chasing C.J. down now and then. Another gimmick that may help--not a huge help, but a help--is to have C.J. take a gang member with him to do some of the shooting. The N San Fierro Cluckin' Bell Vigilante gimmick The gimmick of sending C.J.'s Police car or motorcycle to a building he can enter, such as a Cluckin' Bell, sending him into the building for about ten or twenty seconds to cause the criminal to be considered dead, then sending him back to the police vehicle, etc., works. In the last few levels, you may need to send him inside two or three times for it to work. But in Los Santos, too many criminals appear in places like Red County that let them elude the police, so it's best to use that gimmick in N San Fierro, such as by the Gant Bridge, if you don't mind waiting that long for C.J. to get increased armor. (Thanks to strategywiki.org) http://strategywiki.org/wiki/Grand_Theft_Auto:_San_Andreas/Vigilante Rusk reports that it failed him in later levels of the mission, though. I won't hazard an estimate of what percentage of times it works to level twelve. If you're really stuck, the Plus 27 Trainer by Pizzadox (X.13.l) works for the unpatched original version of the game to stop mission timers that count down and prevent any wanted rating. A pizza store gimmick might fail, but Pizzadox won't. Without using "OHDUDE" and getting a "times cheated" Stat, you normally have to wait a lot longer in "San Andreas" than in "Vice City" to get ahold of a Hunter. But you can use the GTA SA Control Center (X.13.c) and spawn one any- time. The GTA SA Control Center works with the patched and unpatched versions of the original game. The Hunter flies like c**p through molasses, but it still provides an easy way to do this mission due to the auto-aim the machine gun has for this mission. Try to make turns with A and D more than with Q and E to keep the "camera" aimed forward--if it still isn't aimed forward, have it glance back for a moment to make it aim forward again. You might try the Hunter with a gamepad in Joypad Configuration, too, but the main problem is with the "camera" aim and it's the same problem either way. Thanks to GTA_Phreak for the tip that you can increase the Health of the Vig- ilante vehicle above the normal amount by completing a couple of levels of the mission and quitting a few times before doing the mission to level twelve. It works better if C.J. completes each level inside the vehicle. Once the mission is started in the vehicle, the tires can't be popped, too. The extra endurance is lost once C.J. saves the vehicle in a garage. III.25 Paramedic mission (a Sub-mission) Do this to level 12 to give C.J. 150 for Health. The Ambulance can hold three patients. The number of patients to deliver to the hospital is the same as the number of the level, and the last level is twelve. Stop the Ambulance with the patient on the right so they don't cross in front of the Ambulance on their way to get into it. In Los Santos, there are two hospitals which each have an Ambulance: one above the "T" of "MARKET" and one on the S side of the block of the bottom of the "J" of "JEFFERSON." If you have C.J. do this mission in Los Santos, it might be easiest to start the mission in the middle of W Los Santos, away from the big intersections in the middle of it, the hilly roads in the N, and the piers to the S. A country setting like Red County might make it easier, too-- there's an Ambulance at the hospital in Montgomery. The general agreement is that this is the easiest in Angel Pine, which also has a hospital and an Ambulance, because the patients all appear right around town. (The downside to that is you'll have to wait till the Badlands are open to get C.J. the maximum for Health.) (Thanks to strategywiki.org) http://strategywiki.org/wiki/Grand_Theft_Auto:_San_Andreas/Paramedic One possible way to mod the Ambulance (TGIPC) in data\handling.cfg (X.10.b) is H -0.03, J 1.00, K 0.90, N 255.0, O 30.0, and ab 0.00. III.25.a Firetruck, Vigilante, and Paramedic mission pay Thanks to Colin Attle for writing to me that the pay for the 12 levels of the Paramedic mission and first twelve levels of the Vigilante mission is the same as in "Vice City": $50 x (the number of the level) x (the number of the level), which is $50 times the number of the level squared: $50, $200, $450. $800, $1,250, etc. Completing level twelve pays $7,200. But the pay for the Firetruck mission is different in "San Andreas" than in "Vice City" in that the pay for the first level is $200--what the pay for the second level was in "Vice City." Otherwise, the pay for the "San Andreas" Fire- truck mission increases similarly: $200, $450, $800, $1,250, etc. Colin adds that beyond level 12 of the Vigilante mission, the pay formula is the amount for the previous level plus (the previous level number times 100) plus 50. So for level 13 of the Vigilante mission, the formula is: $7,200 + (12 x 100) + 50 = $8,450. III.26 8-Track Send C.J. to Los Santos Forum for a 12 lap race, like Hotring in "Vice City," on a figure eight course. You need 20% of the Driving Stat to enter, but I'd let it maximize 1st. The course is slippery and the car isn't very durable. Don't go so fast you hit the walls, which slows you down (and I think they're electromagnetic from the way they spark and grip the car). But you can try to nudge the backs of the competing cars to spin them out. Once you get the lead, just go quickly but safely, avoiding wrecks as best you can, like in a careful Taxi mission. Press the keys for acceleration and turning alternately because four wheel ve- hicles have better grip during turns if you don't press acceleration while your vehicle turns. As Rusk recommends, stay on the right as you approach the bridge that goes overhead, and be careful not to hit a spot where the left wall juts out when you turn left going onto the bridge. These are a couple of good spots to use for passing some of the other cars. Kevin Walter, aka saviour, at the stuckgamer web site recommended before, agrees and advises that you shouldn't use what I call the Brake--Spacebar--and instead use what I call Reverse--S--to slow down or you'll make the car spin out too much. One possible way to change the Hotring Racer in data\handling.cfg: uncheck the green dot, etc. (see X.10.b) and make H -0.6, J 1.20, K 0.90, and ab 0.50. This lets you have it bang into the other cars a bit more, too. It's not hard to win the race without modding the Hotring if you use the advice given above, though. After winning in 1st place, C.J. gets $10,000, and the Hotring Racer and the Monster truck will be available by the NW side of Los Santos Forum. III.27 Some non-mission vehicle locations and Orion_SR's explanation of how impound garages work You may need to try an area several times to see some of these vehicles. Thanks to pdescobar for his list of PS2-only spawn spots: Trains Train stops (not the only spawn points): Market Station is at the NW corner of the block S of "WOOD" of "VINEWOOD," and Unity Station is N of the "EL" of "EL CORONA" (see the paper map). Dodo SW of the entrance to the tarmac of LS airport. Shamal where the "IN" of "LOS SANTOS INTERNATIONAL AIRPORT" is. Baggage trailer/ mobile stairs either one can be hitched to a Baggage vehicle, and an exam- ple of each is found on your way from the Dodo to the Sha- mal. A Baggage cart looks like a child's open-topped wag- on and has one of several amounts, including none, of lug- gage on it. (I'm not sure if the closed box-type Baggage trailer appears in Los Santos.) A Baggage trailer may be hitched to another Baggage trailer or to a tall set of mo- bile steps. You can have C.J. use the stairs to get back aboard the AT-400. I couldn't get C.J.'s gang to follow him up the stairs, though. http://img396.imageshack.us/img396/6844/00gta1at4008aa6sh.jpg http://img162.imageshack.us/img162/729/00gta1at4008bb8qx.jpg NRG-500 two are in the garage with spiral ramps at the S end of the "L"- shaped block that's N of the E side of Los Santos Forum: there's one NRG-500 on the second floor and one on the top floor. Sanchez where the SW corner of Palomino Creek meets the beach. Freeway in the SW corner of the big brown square S of "TICON" of "THE PANOP- TICON." BMX Bike at the end of the Verona Beach pier, on the N side of the block that's two blocks E of "EN" of "GLEN PARK"; and at the SE side of the martini glass symbol W of "LOS FLORES." I've seen one in a yard across from the Johnson house infrequently, too. (PS2 only: in an open garage on the N side of the N road of the block that's W of the two E- most blocks of Palomino Creek.) Mountain Bike N of the W side of the N road of the block W of the Blueberry pizza place. (PS2 only: in an open garage at the SE corner of the block that's W of the two E-most blocks of Palomino Creek.) Quadbike by the "R" of "HILLTOP FARMS." (PS2 only: E of the "S" of "BLUEBER- RY ACRES.") Flash about in the middle of the SE quadrant of the Mulholland Intersec- tion. Caddy/ Sentinel in the film studio on the block of "WOOD" of "VINEWOOD." Admiral at the SE corner of the block N of "CONF" of "CONFERENCE"--it han- dles okay, and Denise won't care about the lack of Sex Appeal. Rancher at the S end of the oval by "BLUEBERRY ACRES." Towtruck you have to have C.J. jack one. Hotdog (PS2 only: at the N coast of the Panopticon, at a T intersection in Hampton Barns, and at an intersection NW of "DILLIMORE.") Sweeper under the highway where it goes S of the block of "ALL" of "CITY HALL"; N of the Willow Field Save house on the N side of the same block; and on the beach SE of the block of Los Santos Forum. Mower E of the curve in the road E of the 2nd save place N of "MULHOL- LAND," near the N curve of the block W of the same save house; and S of the two E blocks of Palomino Creek. (PS2 only: in an open garage about where the 1st or 2nd little rectangular dot is N of the Palomino Creek Ammu-Nation symbol; and N of the E block of Dillimore--I think this is the one I've read about that appears imbedded in a tree.) Trailer there are several closed box-shaped trailers in the game to hitch to a truck cab: - two are on the S side of the lower E-W road of the two at the top of the "Y"-shaped block E of "EL CORONA," - another two are E of the middle of the dead end S segment of the road that, several blocks N, goes through the 2nd "L" of "WILLOW FIELD," - another is E of where the main highway goes S of the block with "LL" of "CITY HALL," and - several are along the N side of the block N of the entrance to the LS airport tarmac. (The oil tank trailer shown at the 4th link below doesn't spawn in Los Santos, but I used it to show that any of the several big truck cabs can pull any of these kinds of trailer.) http://img423.imageshack.us/img423/2346/00gta1trailer11yp.jpg http://img141.imageshack.us/img141/8487/saguide2193trailerlz0.jpg http://img338.imageshack.us/img338/3053/saguide2194trailerzs3.jpg http://img163.imageshack.us/img163/7083/00gta1trailer1a0sz.jpg Plow It's a tiller to hitch to the back of a Tractor. The plow revolves as it's pulled and it has a headlight and brake light. (PS2 only: one is SE of the Montgomery Intersection on the E side of the section of the path that's divided into two paths, and another is a bit SE of the brown oval by "BLUEBERRY ACRES.") On PC, if you don't see a farmer using a tractor to pull one, you can make one appear anywhere with the GTA SA Control Center (X.13.c). http://img154.imageshack.us/img154/7277/00gta1tractorplow19aw.jpg http://img208.imageshack.us/img208/6905/00gta1tractorplow24lo.jpg Rundown Sadler (PS2 only: N of the "O" of "HAMPTON BARNS," and another ap- pears, though I've only seen it once on PC, at the E side of the TOSSER gas station that's N of the T intersection that's NE of Montgomery.) Rundown Glendale (PS2 only: in a big open-ended shed on the E end of the S side of the big brown square of the Panopticon.) **** Hustler have C.J. date Denise to 50% success. Ranger have C.J. date Helena to 50% success. Hotring Racer/ Monster NW side of Los Santos Forum after success with "8 Track." Combine Harvester after "Body Harvest" (San Fierro missions): several are E of the brown oval by "BLUEBERRY ACRES." Raindance with Pilot School success (meaning success at VIII.6 of the Desert missions, not flying till you get 20% of your Flight skill): on the beach by the 1st "A" of "SANTA MARIA BEACH." Maverick with Pilot School (Desert missions) success: on top of the oval building (with a Parachute on the roof) S of "LOS" of "DOWNTOWN LOS SANTOS." Enter the building on the NE side. Police Maverick with Pilot School (Desert missions) success: on S end of roof of Pershing Sq. police station. Sea Sparrow after "A Home in the Hills" (final Los Santos missions): at the E side of the gray patch the Mulholland save house is on. Kart after "Cut Throat Business" (final Los Santos missions): at the E side of the gray patch the Mulholland save house is on, and where the road W of Los Santos Forum meets the drainage ditch. Vortex after "Cut Throat Business" (final Los Santos missions): at the "MA" of "MARINA." S.W.A.T. See IX.9 "End of the Line" for a way to get one during the last main story mission of the game. Rhino under the overpass W of the Johnson house with 100% completion. Hydra on Sweet's roof with 100% completion. Thanks to the SAM, San Andreas Map, for some of the locations and times of ap- pearances of the vehicles given above: http://www.gtasanandreas.net/sam/ **** Impounded vehicles Have C.J. use a police vehicle to be allowed into a police impound garage without creating a three star wanted level. There's an impound garage in each of the three main areas of the game--in Los Santos, there's one on the block of "NG" of "PERSHING SQ." The Las Venturas and San Fierro impound lots are the ones in which a flying vehicle has more often been found. Rusk's "Hidden Text FAQ" for SA indicates an impound lot was used for an idea for a mission that didn't make it into the fi- nal game. DeeZire has a mod that puts the mission back in (X.9.b). How impound garages work Orion_SR researched the way vehicle impounding happens in the unmodded game-- see his article "Care and Feeding of a San Andreas Impound Garage" at the next link. http://gtaforums.com/topic/304874-care-and-feeding-of-a-san-andreas-impound- garage/ Basically, C.J.'s last two vehicles, if in certain locations when C.J. starts certain missions (see below), will be saved in an area of the nearest impound lot. Pimping - radius 30.0 around the Idlewood Broadway spawn Lowrider Game - radius 200.0 around Unity? (untested) Export Ship - radius 9.0 imp, 20.0 exp, not the exported vehicle Trucking - radius 30.0/50/100 (different subroutines) at the RS Haul Asset (untested) Driving School - radius 300.0 Quarry - radius 1000.0 around quarry asset Boat School - radius 1000.0 around Boat School Bike School - radius 300.0 around school Flight School - radius 300/500 (untested) Triathlons - radius 1000001.0 around...doesn't matter Thanks to rubregg for this one: Beefy Baron - radius 1000.0 around Zero's shop Other impounders Emerald Isle Car Park (change floors or leave the building) You can also have C.J. put a vehicle in the impound save area directly. The invisible "garage door" of each impound garage save area opens and closes when C.J. is at the far end of the room from the save area. Have C.J. keep looking at the save area while the invisible "garage door" is open or your one or two saved vehicles will probably disappear. Vehicles not likely to disappear are aircraft, the Vortex, the Ambulance, and the Firetruck used for the Fire- fighter mission. Thanks to GTA Phreak for this information: the San Fierro save area has the largest invisible "garage door" but is the hardest to keep in view while having C.J. leave the area. The Los Santos save area has a small invisible "garage door" (don't try to save large aircraft there) but is easy to keep in view while having C.J. leave the area--it also has more guards than the other two impound garages. &&&&&&&&&&&&&&&&&&&& III.28 Make a copy of your save game This would be a good time to make a copy of your save game found in My Documents\GTA San Andreas User Files: GTASAsf*.b, with * being the number of the save slot, a number you can change to use it for a different save slot. Keep a copy you use just to make copies from. You can always start a new game to see the 1st few missions, and you can replay the Sub-missions or vehicle challenges any time. &&&&&&&&&&&&&&&&&&&& IV The main story missions of Los Santos continued The Sweet missions IV.1 "Tagging Up Turf" Sweet Johnson Poppin' tags: here it means to take someone else's tag--graffiti, meant in this case to stake out a territory--away from them by covering it with a new tag. (C.J. can get a lot of new clothes later, though.) http://www.urbandictionary.com/define.php?term=poppin+tags http://www.urbandictionary.com/define.php?term=Tag Sweet leaves a basketball game with Big Smoke to encourage C.J. to help him spray over some Balla's tags. (Spray with the LMB. Sprayed ones become un- sprayed again for the mission.) C.J. sprays a couple of Ballas, too, while he's at it. We also learn that C.J. can jump up and grab onto a ledge, then climb up onto the roof, or climb over a fence, by pressing the climb/Jump key. (Note: the de- fault Jump button is Left Shift, but I remap my controls to use Spacebar for Jump and Left Shift for Run, which is more like the controls I use for "Vice City.") As Zmoonchild points out, if C.J. is too fat to jump the second fence to get to the tag on the second floor of a building you can have him climb onto a car then onto a roof to get to it. https://www.youtube.com/watch?v=KC1yeONcmLQ https://gta.fandom.com/wiki/Tagging_Up_Turf Sweet gives C.J. $200 and Respect. Officer Hernandez calls and tells C.J. not to leave town. C.J. curses him for just doing what Tenpenny and Pulaski tell him to do. There's a Spray Can in C.J.'s bedroom, and the basketball game is available (XI.c). If you haven't had C.J. do the preliminaries I went on about, he can now re- cruit two gang members. IV.2 "Cleaning the Hood" Sweet Johnson Big Smoke, Sweet, and Ryder, C.J. Mark "B-Dup" Wayne: Jayceon Terrell Taylor, aka Game aka The Game, is an actor and rapper of the mixtape JT The Bigga Figga Presents "Nas and The Game: Q.B. 2 Compton," 2002, "The Documentary," 2005, "Doctor's Advocate," 2006, the album "LAX," 2008, appeared as himself in a 2009 episode of the TV series "Check It Out! Video," etc. http://twitter.com/#!/thegame http://www.facebook.com/thegame http://www.imdb.com/name/nm1667139/ http://en.wikipedia.org/wiki/The_Game_%28rapper%29 "Hate It or Love It," 2005, by The Game and 50 Cent--"The Documentary" http://www.youtube.com/watch?v=BuMBmK5uksg Barry "Big Bear" Thorne: Kurt "Big Boy" Alexander, who played Joe in "The Player's Club," 1998, appeared, often as himself, on a number of TV shows, pro- vided some voice acting to GTA "V," but he's probably the most famous for being a popular host of the Los Angeles Rhythmic contemporary station KPWR--Power 106 FM. Happily, he's not so big anymore: in response to a bet by Will Smith, he's lost over 250 pounds since 2003. http://www.facebook.com/pages/Kurt-Big-Boy-Alexander/110888058963490 http://www.radiobigboy.com/ http://www.imdb.com/name/nm0101559/ http://en.wikipedia.org/wiki/Big_Boy_%28radio_host%29 Big Smoke sounds like he's trying to talk Ryder into crack dealing. C.J. wants his gang the way they were before and to get old gang members B-Dup and Big Bear back in the fold. After C.J. uses the nearby Greenwood to drive Ryder to B-Dup's place, they see Big Bear has become a subservient crack addict to B-Dup, who tells C.J. to get lost. C.J. gets a Baseball Bat and learns a fight move: while pressing the RMB, press F or Enter to have him attack or Spacebar to have him block. Blocking diminishes the number of attacks on C.J. that can lower his Armor or Health. C.J. and Ryder find the crack dealer. Have C.J. clobber him with a baseball bat. C.J. sees he was a member of the Ballas and lived nearby, so he takes Ryder to the house to kill another drug dealer and other Ballas who put up a fight about it there (at the start of this segment, a prostitute seems to be giving a Balla a BJ in a room at the far right). Then have C.J. drive Ryder home. C.J. earns some more Respect. To help C.J. clean the crack dealers out of the neighborhood otherwise, see I.5.k for their descriptions. Drug dealers are also among those who drive Ranchers. IV.3 "Drive-Thru" Sweet Johnson Make sure C.J. has a lot of SMG ammo. Big Smoke talks C.J. into taking him, Sweet, and Ryder to get some chicken. On the way, Ryder says the ones that killed C.J. and Sweet's Mom were trying to shoot Sweet, and that some people say they saw a green Sabre drive away from the drive-by; Big Smoke sounds like he's trying to talk Ryder out of saying so. For a second or so at the start of the cutscene at the Cluckin' Bell for "Drive-Thru" (2:40 etc. in the YouTube video at the next link) Big Smoke, Sweet, and Ryder stand with arms outstretched "noclipped" into each other at the bottom left area of the screen. "Grand Theft Auto San Andreas - Exploring Hidden Camera Secrets And Easter Eggs Part 2 | Slippin Out" by Slippy Slides https://www.youtube.com/watch?v=J0HCisyjpfo&t=669s While at the Cluckin' Bell, Ryder sees a Voodoo of Ballas, C.J notices they're driving toward Grove Street, and Sweet calls for a drive-by. Have C.J. do a drive-by on the Voodoo (drive beside the target, look to the side with Q or E, and press the LMB), which the others, except Big Smoke, will help with, till it starts to burn, then drive away from the explosion. Once he's taken care of any Ballas who manage to survive that, have C.J. drive the others to Sweet's and Big Smoke's places. (Thanks to reader Timo Hakala for writing to me that Rockstar designed it so you can blow up a Voodoo by shooting the license plate in the back because the gas cap is behind the license plate in the car the Voodoo is based on. I just want to correct an easy mistake to make that many people have made: he thought the Voodoo was based on a 1960 Chevrolet Impala. It's really a Bel Air, which has two pairs of brake lights--an Impala would have two sets of three.) (I guess we should figure Big Smoke is trying to sound like he's using the Bi- ble as an authoritative source, but he hasn't read it in a long time and is im- provising, to put it nicely, about what it says. Big Smoke, as C.J. kids him, talk a lot of B.S..) Right after the cutscene in which C.J.'s group gets food: One strategy is to have C.J. drive against the passenger side of the Ballas' Voodoo. After Ryder and Sweet kill the Ballas' passenger side shooter, the Ballas' driver gets out, and you can have C.J. (or let the traffic) run him down. Improving the strength of the Tec9 as explained at X.11 makes missions go a lot easier but if C.J.'s enemies have Tec9s ypu should use careful planning or the default file. Zmoonchild has C.J. turn the Greenwood around and go west to the other side of the block, get out of the car, and shoot the Ballas' Voodoo with an automatic rifle so it blows up. "GTA San Andreas - Drive-Thru - Sweet mission 3 - Plus, Sweet tells CJ he's "fat"" by ZMOONCHILD https://www.youtube.com/watch?v=mFD0MPcH7Wg C.J. gets more Respect and $200. IV.4 Los Santos gym Sweet calls and doesn't want C.J. to let his remorse about their Mom cause him to fall out of shape. Have C.J. use the equipment at the Ganton Gym. The treadmill and stationary bike are quick ways to lose Fat, and the weights are a good way to build Muscle (alternate between Left Shift and the LMB to have him use the weights). If he's past the Buff stage, have C.J. fight and defeat the boxing trainer. I typically use the Mouse and Keyboard configuration. With that, it's easier for me to do this if I don't bother with targeting but just have C.J. advance with W, punch with the LMB, and steer him with the mouse. If you use a gamepad in Joypad configuration, you'll see that this GTA allows you to use targeting for punches, so I'd use targeting if you use a gamepad. When C.J. beats the trainer, he's taught some boxing moves: - Running attack: while running, lock onto the target with the RMB and press Enter or F. http://img110.imageshack.us/img110/2668/00gta1fighttrainer1ahy5.jpg - Ground attack: lock onto a downed opponent with the RMB and press Enter or F. http://img118.imageshack.us/img118/6278/00gta1fighttrainer1bsq3.jpg - Combo attack: lock onto the target with the RMB and press Enter or F repeat- edly. http://img110.imageshack.us/img110/9039/00gta1fighttrainer1cnp5.jpg http://img110.imageshack.us/img110/5607/00gta1fighttrainer1ddg7.jpg (To have a longer look at onscreen instructions or dialogue, press Esc and go to Brief. You can go back through earlier instructions and dialogue by pressing Up and go forward through them with Down.) All three indoor gyms are open (but the other two are in areas that are off- limits). (A 4th indoor gym, the private one in Madd Dogg's mansion, is avail- able after "A Home in the Hills," IX.1.) C.J. uses the last fight moves he was shown after beating a trainer, so you can send him to an earlier one if you want to change his fighting style. IV.5 "Nines and AKs" Sweet Johnson Emmet: Eugene Jeter Jr. This is the only role I found for him on the Inter- net, and he only appears once, but if it is his 1st role, a GTA is a pretty good place to start. Ryder doesn't like losing to Big Smoke and ends the game of dominoes they were having. C.J. takes Big Smoke in Big Smoke's Glendale to see Emmet, of the Se- ville Blvd. gang that's become estranged from theirs, to get some weapons, even if they are old weapons. Emmet is a little confused at 1st and thinks C.J. is C.J.'s late brother Brian. We also learn from Emmet that C.J,'s Mom was called Beverly. C.J. and Big Smoke take a couple of 9mm Pistols. http://en.wikipedia.org/wiki/Dominoes Following Big Smoke's examples, C.J. learns (and we learn) some shooting moves: - Press the RMB to target, then add the LMB to fire. - While locked on, you can cycle through targets by rolling the Mouse Scroller up or down (note: I couldn't get that to do anything for my Keyboard and Mouse configuration). - Crouch (C) to increase accuracy. - Manually aim for, and shoot at, the cap of the gas tank of a car to blow the car up. We also learn that while C.J. is crouching you can hold down the RMB and press A or D to have him roll to the left or right. The OG Loc and Big Smoke missions are available. Emmet's gun store is open and a Pistol is available there; it's in the lot along the N-S alley of the block S of the "OW" of "WILLOW FIELD." The Binco, Pro-Laps, and Sub Urban clothes stores are open. The clothes C.J. buys will be added to the Bincos clothes he started out with and be available in the wardrobe closet of any of his save houses. If he puts on a hat, shades, or something for torso or legs, it removes any wanted rating. He can take off and put on the same ones to do that if you want him to keep the same look. Sweet wants C.J. to get some green clothes to show his solidarity with the Grove Street Families. IV.6 Clothes Clothes are 4% of C.J.'s Respect level and 50% of his Sex Appeal level, so if it comes to a choice between the two, favor the article with better Sex Appeal. Although the Bradygames guide gave the 50% figure, I didn't see clothes make nearly as big a difference to Sex Appeal as cars. Maybe it's a typo and they meant 5%. I'd probably have C.J. get the Oysters then have him dress any way I wanted. The 1st girlfriend, Denise, isn't very fussy about those things, anyway. Having C.J. put on a hat, shades, or something for the torso or legs, even having him take off and put on the same ones, can get rid of any wanted rating. Send C.J. to Binco's to get him green jeans (R:15; SA:5) for $60; track pants (R:5; SA:5) for $70 (the same R and SA as the various track pants at Pro-Laps but cheaper); and a green rag back hat (R:3; SA:2) for $25; Sub Urban for a Base 5 hood (R:20; SA: 14) for $105 or Rockstar hood (R: 17; SA: 15) for $120 and a Bobo ape T (R: 17; SA:13) for $115; a silver Cuban chain (R:2; SA:2) for $200; and a face black watch (R:2; SA:2) for $120; and Pro-Laps for sunglasses (R: 2; SA: 1) for $150; mid-top sneakers (R:5; SA:3) for $115; and red sneakers (R:2 SA:3) for $80 if you want to get him the things with the highest points for Respect and, especially, Sex Appeal available for now. Fortunately, the green jeans and green rag back let C.J. show the Grove Street Families' color, too. IV.7 "Drive-By" Sweet Johnson Have a lot of SMG ammo. Ryder complains to Sweet, then to C.J., that C.J. can't drive good enough for a drive-by they want to do on the Ballas. ******** Thanks to Rusk's walk-through for the tip from pdescobar, srg, and Mxyzptlk, who found a batch of missions in which you can have C.J. go to the off-limit ar- eas without a wanted rating. This is the earliest mission in which you can have C.J. do that. Instead of having C.J. get into Sweet's car, you can have him collect Oysters, etc., in the off-limits areas. For a complete list of the missions you can do this with, see Fun Glitches (I.12.b). During this mission, you can have C.J. explore San Andreas with no police rat- ing no matter what you have him do or where you have him go. He can get the re- maining Oysters, the Combat Shotgun, and the Minigun or Heat-Seeking Rocket Launcher. As Rusk recommends, have C.J. prepare by getting a Camera from the Johnson bedroom so he can get a Snapshot that's easier to get without the threat of a wanted rating. The remaining Oyster locations are shown below. Since the shells of any shotgun C.J. gets are added to any shotgun he already has, you might have C.J. collect Shotgun and Sawnoff Shotgun ammo in Los Santos (III.3) before this mission, or from anywhere in San Andreas (V.4) (VII.3) during the exploration glitch of this mission, before having C.J. get the Combat Shotgun. If you want to maximize the Stat for the Combat Shotgun fast in a way that works for either the original or second edition of the game, you can change the data\ar_stats.dat file for it (see III.5). It's called the SPAS12 in the file. One way to change the stat data for all the shotguns is to change it from 0.6 points per 100 shots to 100 points per 10 shots, which will let C.J. reach Hit- man in a few shots. If you want to get the Hitman skill level for the Combat Shotgun but don't change the file, it takes a lot longer, so make sure to get a dozen or more rounds of ammo for either other shotgun 1st. Of the two heavy weapons considered, you can get the most ammo for the Mini- gun if you use the teleporter of the GTA SA Control Center (see X.13.c). It comes with a list of teleport locations that includes the Oyster locations, but you might rather go sightseeing so early in the game. Rusk likes to start by having C.J. fly from LS airport to use the Camera to shoot the bridge of the aircraft carrier to get a Snapshot. On PC, press the RMB to see the Snapshot--violet and blue with a white camera in the middle--then shoot the picture with the LMB. If you got 39 Oysters during the Los Santos preliminaries, you might at least get the two Oysters by the Easter Bay aircraft carrier while it can be done without a wanted rating. But I'd get all 11 remaining ones because it boosts C.J.'s Sex Appeal so that he doesn't have to wrangle with objections like who doesn't like him buff and who doesn't like him fat when he starts dating women that are fussier about that than Denise, which makes dating less complicated. There are two Oysters by the Easter Bay aircraft carrier, one is near Avispa Country Club, three are in the Sherman Reservoir, and five are in pools in Las Venturas. 1. under the E end of the aircraft carrier that's N of the "N" of "EASTER BASIN." 2. in the middle of the E end of the big gray rectangle "BASIN" is on, in the middle dock of three. While C.J. was in San Fierro, I took Rusk's advice to move the Patriot from the E end of Easter Bay Naval Base (S of the E end of the ship) to the Xoomer gas station garage for the Export/Import mission later. The garage is on the lower E side of the brown block N of "DOHERTY." If you want to fill C.J.'s heavy weapon slot with the Heat-Seeking Rocket Launcher (instead of the Minigun), it's between two of three container tanks at Easter Bay Airport NE of the "T" of "AIRPORT." A few more Oysters: 3. in the little pond, S of the big arc of road and the country club building, S of the "PA" of "AVISPA COUNTRY CLUB." 4. between "AN" of "SHERMAN RESERVOIR" and the dam, under the W structure of the two (shown on the radar and in-game map) that project N from the dam. 5. under the bridge over the entrance to the gulf on the W side of the reser- voir. 6. near the coast S of the "OC" of "VALLE OCULTADO," a bit past the end of the wooden pier. You might be sure you have the Hitman level for the Shotgun, then get the Com- bat Shotgun next. The SW Las Venturas Combat Shotgun location: in SW Las Venturas, send C.J. S into the N side of the compound on the block W of where "LVA FREIGHT DEPOT" is printed on the paper map. Send C.J. past the garage with a lot of doors on his left to the rectangular divider with plants and trees growing in it. The Combat Shotgun is in the shrub in the middle of it. The remaining Oysters: 7. in the NW area of the block of "COME" of "COME-A-LOT," in the pond N of the entrance walk. 8. in the NE area of the block of "ATES IN" of "PIRATES IN MEN'S PANTS," in the pond, and by the big skull display. 9. in the middle of the semi-circle of the "E" of "VISAGE," in a pond, and by a waterfall in the middle. 10. just S of the "R" of "PILGRIM," sticking halfway out of a swimming pool. 11. E across the street and just past the RR track from the middle of the rec- tangle that's at the NE corner of the block of "CA" of "ROCA ESCALANTE," in the upper patio pool of the VROCK Hotel. You might get the Minigun next. As an alternative, or addition, to the Minigun, you could make your favorite available weapon as strong as you want (X.11). I recommend the Tec9 for that since it can be dual-wielded, used for a drive-by or with a Jetpack, is more commonly available than a Minigun in the early part of the game, and isn't used by law enforcement. The NE Las Venturas Minigun location: send C.J. into the alley on the E side of "CA" and "LANTE" of "ROCA ESCALANTE," turn right into the garage, go to the N side, down the ramp, and go N to the Minigun by the elevator doors. You can teleport C.J. to it with the GTA SA Control Center (X.13.c). Las Venturas parking garage Minigun: X 2493.516, Y 2398.752, Z 4.210938, Angle 100.0 The SE Las Venturas Minigun location: at the left side of the "O" of "ROCK- SHORE EAST" on scaffolding. It's on the next to the highest level on the E end of the N side. Here are a few ways to get it: - pez2k_ supplies some helpful advice with the tip that C.J. can climb each level of the scaffolding that he needs to by jumping across a bit of the inside 90 degree corners of it to grab the next higher ledge. - You can use the Maverick from the SE area of SF airport. If the gate is locked, C.J. can climb on the booth nearby then drop into the airport. He can rest it across two beams of the scaffolding, drop down to get the Minigun, then jump up higher than you might think if you press F or Enter to have him get back into the Maverick. - You can use the ROCKETMAN code to give C.J. a Jetpack, then use the GTA SA Control Center (X.13.c) after getting the Minigun to get rid of the cheat count. Las Venturas scaffolding Minigun: X 2682.145, Y 835.74, Z 21.766, Angle 85.88 To have C.J. get the Area 69 Minigun, you could have him use the Jetpack and one of the entrances to Ghost World/Blue Hell, including the non-solid spot Mxyzptlk found in the ceiling over the W trench at Area 69 (I.10). Area 69 Minigun: X 241.3609, Y 1859.69, Z 14.08401, Angle 274.0 To have C.J. leave Area 69, you could have use the Ghost World route or use the GTA SA Control Center to teleport him to one of the places listed on the Lo- cations page under GTA SA Locations, or click the map on that page to leave a blue dot on the destination you want, click Read from Map, then Teleport. You might use this or a later such exploration glitch to have C.J. collect the Horseshoes or the rest of the Snapshots, or try GTA_Phreak's Blackjack strategy found near the end of this walk-through. You might be thoughtful enough to have him enter a police station, too, and find Denise a lovely gift. Then have C.J. return to Sweet's car for our regularly scheduled program al- ready in progress. ******** Have C.J. drive Sweet, Ryder, and Big Smoke past some groups of Ballas to do drive-bys on them. Ryder is cynical about C.J's ability to do this and keep them from getting killed and Sweet's Greenwood from being ruined, so I'd have C.J. keep the car at least across the street from each group of Ballas and help with the shooting. If the car damage bar gets low after a few groups have been shot, take the car to the Pay 'n' Spray in Idlewood, then get the rest of the Ballas. After they get the last group of Ballas in Glen Park, C.J. has at least a two star wanted level. You can send the Greenwood through the bribe in the pedes- trian tunnel on the N side of the park, the bribe N of the "ST" of "EAST LOS SANTOS" (at the NW end of a drainage ditch), or the bribe in the E-W alley in the block that's across the street S of the Ten Green Bottles bar. If you send the Greenwood to the Pay 'n' Spray to get rid of the two star wanted level, as the game suggests, and you've never done it before, remember to wait till the wanted stars stop flashing. If another crime is committed during the suspension period, the full wanted level is reinstated, and just scraping a lingering police car could do that. Then take C.J.'s group back to Sweet's place. Ryder is still sarcastic, but Sweet tells C.J. he did a good job and to watch out for the Ballas now that they know C.J. is back helping the Grove Families. Sweet gives C.J. more Respect and $500. The Ryder missions are available. IV.8 "Sweet's Girl" Sweet Johnson C.J. can't find Sweet or Big Smoke in Sweet's house. Sweet calls: he's trapped at a girlfriends house by fire from the Seville Blvd. (Playa Del Se- ville) families. (These gang members look the same as the Grove Street gang members--I guess Sweet sowed his wild oats a little too close to the house.) Send C.J. to help in a four-door car, like Sweet's Greenwood. The game suggests that you get C.J. a Pistol at Emmet's place and have him crouch behind walls across from the girlfriend's house for cover between shots, but you can do it any way you want. I once had him use a Rocket Launcher from about five houses away to get most of the gangsters, then get into a closer position to snipe the one left. The gangsters don't shoot at C.J. till he shoots at them. You can have C.J. put Satchel Charges (available between Inside Track and another building in Montgomery, Red County) around them all then scroll to the detonator to blow them all up at once to pass that part of the mission. https://www.youtube.com/watch?v=ulXlO_V2kF4 3:55 https://www.youtube.com/watch?v=-bqowszXmV4 When you have C.J. pick up Sweet and his girlfriend (the same woman who's be- hind the counter in the lobby in "Architectural Espionage," VIII.31) to take them to Sweet's house, Sweet says the Seville Blvd. families are trying to start a war. Seville gang cars try to ram C.J.s car on the way (in one mission ef- fort, when they spun it around backwards into the opening to the back yards by Sweet's house, I had C.J. drive backwards through the yards to get there). Sweet says this set trippin' (violence in the name of a gang)... http://www.urbandictionary.com/define.php?term=set+trip) ...is killing the families. Sweet gives C.J. more Respect. IV.9 "Cesar Vialpando" Sweet Johnson Cesar Vialpando: Clifton Craig Collins, Jr. played Vato #2 in "Menace II Soci- ety" 1993, Tack in "The Stoned Age," 1994, Cutty in "Dead Presidents," 1995, played another Cesar--César Sánchez--under the name Clifton González González, with Samuel L. Jackson as Trevor Garfield, in "One Eight Seven," 1997, Martinez in "The Wonderful Ice Cream Suit," 1998, Francisco Flores in "Traffic," 2000, was in the comedy "Hip, Edgy, Sexy, Cool," 2002, played Perry Smith in "Capote," 2005, Winston in "Sunshine Cleaning," 2008, played Thomas in 13 2010-2011 episodes of the TV series "The Event," appeared as himself in a 2015 episode of the TV series "Midway USA's Gun Stories," etc. He's building on a notable fami- ly tradition since his grandfather, Pedro Gonzalez-Gonzalez, co-starred with John Wayne in nearly a dozen movies. http://en.wikipedia.org/wiki/Pedro_Gonzalez_Gonzalez http://www.cliftoncollinsjr.com/ http://www.youtube.com/user/cliftoncollinsjr?blend=10&ob=5#p/u/16/QruHoQykLR8 http://www.imdb.com/name/nm0004286/ http://en.wikipedia.org/wiki/Clifton_Collins,_Jr. "Clifton Collins Jr.- Rockworks Riff" http://www.youtube.com/watch?v=PwWg8F12A2k C.J. finds Sweet giving their sister Kendl a hard time because she's dating Cesar, whom Sweet refers to as a "cholo" (an Hispanic gangster, here meant as a derogatory word for U.S./Mexican half-breed). http://www.urbandictionary.com/define.php?term=cholo After she leaves, he tells C.J. to go to the lowrider meeting Cesar and Kendl are going to. C.J. meets a mechanic, who tells him Sweet phoned ahead and he owes Sweet big, so he gives C.J. a lowrider. The mechanic says it's the kind used to compete with by "eses" (or "esses"--male gangstas of Hispanic ethnicity). http://www.urbandictionary.com/define.php?term=esse When you drive it into the garage to learn about car modding, you can get it modded if you want to. You can choose to gamble up to $1,000 at the competition, which is like the dance game for lowriders. A hooker gets into the car. Press NP2 for down, NP8 for up, NP4 for left, NP6 for right, and whichever two of those are the closest for diagonal arrows, in rhythm to the music to make the corresponding direction- al arrows light up as they pass in front of the circle in the middle of the screen. I had the best luck the last time I tried by lagging behind the rhythm a bit sometimes to press the keys when the arrow was in the middle of the cir- cle. Cesar's gang is hostile toward C.J. but Cesar has them back off. He especial- ly needs C.J. to know that Kendl is his woman for life, and he and C.J. seem to accept each other. The Transfender garage of Temple, Los Santos, is open for modding cars. The garage is on the S side of the block that's W of the block of the top of the "T" of "TEMPLE." It can mod the Buffalo, Bullet, Banshee, Cheetah, Comet, Infernus, Phoenix, Super GT, Turismo, Windsor, ZR-350, Admiral, Alpha, Blista Compact, Bobcat, Bra- vura, Buccaneer, Cadrona, Cabbie, Clover, Club, Elegant, Emporer, Esperanto, Euros, Feltzer, Fortune, Glendale, Greenwood, Hermes, Huntley, Hustler, Intrud- er, Landstalker, Majestic, Manana, Merit, Mesa, Nebula, Oceanic, Perennial, Pic- ador, Premier, Previon, Primo, Rancher, Regina, Romero, Sabre, Sentinel, Solair, Stafford, Stallion, Stretch, Sunrise, Tampa, Taxi, Vincent, Virgo, Walton, Wash- ington, and Willard. You can use the Transfender for an additional batch of vehicles with the Transfender Fix by OffRoader23 (see X.13.kk). Loco Low Co, which specializes in customizing the Blade, Broadway, Remington, Savanna, Slamvan, Tahoma, Tornado, and Voodoo, is open for car modding in Wil- low Field, Los Santos. The garage is on the S side of the W end of the dead end road that's the eastern of the two dead end roads of the block that's S of the block of the "ELD" of "WILLOW FIELD." Both places are indicated on the in-game map and radar by a red wrench. (In case you're wondering why I described where each is in detail above, it's for anyone who tries to find the garages with the paper map, which misplaces the wrench icons.) A good reference guide to which cars can be modded and how at each mod shop is in the BradyGames guide. Even more detail is provided by the "In-Depth Car Mod- ification Guide" by Mastermind73 at the Gamefaqs web site. http://www.gamefaqs.com/pc/924362-grand-theft-auto-san-andreas/faqs/33385 A paint job at a modding shop will take care of any wanted rating. The "Lowrider Challenge" mission is available, and Cesar calls to invite C.J. to a race, which opens the Cesar missions (the CV icon). ******** IV.10 "Lowrider Challenge" Not required for 100% Have C.J. enter the red shaft of light by the guy standing just outside the E wall by Unity Station. It's the same as the musical game with a bouncing low- rider of "Cesar Vialpando." I like a happy lowrider--get that thing bouncing along, singing a song. (I haven't noticed if anyone else has reported this, but I occasionally got a glitch where one or two arrows appeared just before the center circle instead of sliding in from the right side of the screen. Also, it ought to be the same as the dancing game, which I can do easily, but for some reason, it's not. I think it's because the process of pressing the key or keys in a compromise of the beat of the music and graphics instead of pressing them to a beat that's in sync with the graphics is not something you want someone to speed up.) I've read that a Voodoo is easier to do this with. (You use one for the next mission, too.) The last time I did this, I had the lowrider raised so that it lowered during key presses, which made it seem easier, too. Depending on how much you bet, C.J. can win up to $2,000. A lowrider has had the suspension lowered to ride as low as possible; some- times the roof or body is lowered, too. 1961-1964 Chevrolet Impalas were often used, and in cholo culture, originally. If the vehicle has hydraulic suspen- sion, you can raise the body for bumpy roads. A "jumpcar" or "hopper" can be used for bouncing and even jumping: "hitting switches." For a good article on the basics of low riders, see: http://en.wikipedia.org/wiki/Lowrider There's also a documentary by Carol Strong, "Sunday Driver," about it in the Special Edition of "San Andreas." ******** Cesar mission IV.11 "High Stakes, Low-Rider" Cesar Vialpando Get a Voodoo, which has the best handling of the lowriders, and take it to Loco Low Co. for 10x Nitrous. (The lowriders that aren't Voodoos handle like cra*. Try not to hit anything if you use one of those, because they spin around easily. Without Nitrous, the Slamvan has the best acceleration of the lowrid- ers, but it has poor cornering ability.) I've often seen a Voodoo in the driveway of a house three houses E of the El Corona save house. Lowriders handle better when they're low to the ground. Use the pit maneu- ver--nudge the back of the side of the car ahead of you to spin it out--whenever you get the chance. Carrucha: old beat up car, junker https://www.urbandictionary.com/define.php?term=carrucha Con safos: with respect https://www.urbandictionary.com/define.php?term=con%20safos Con chota, sin chota: with the cops, without the cops https://thegtaplace.com/forums/topic/23711-conchota-sinchota/ It can't be that hard. I did it with a Blade--some lowrider that's slippery for racing--got spun out a couple of times, was sure I'd lost at the finish line, and was surprised to see the mission success message. C.J. gets $1,000. PS: special cars This is a mission that makes Cesar's BP/FP/EP Savannah available. To get the BP/FP/EP Savanna Zmoonchild has C.J. stop before the last red mark- er and let the Savanna get to the finalist section, snipe the passenger of the passenger seat of the Savanna so he falls out leaving his door open, has C.J. use that door to jack the Savanna, and store it. "The Chain Game mod - How to get the BP/FP/EP Savanna from High Stakes, Low Rider - Mission Failed" by Zmoonchild https://www.youtube.com/watch?v=Xqm4SkjC4NI To have C.J. do that and win have him prepare by saving a Towtruck and a mo- torcycle in the Santa Maria Beach save garage west of the Santa Monica Pier- looking ramp. Have C.J. wait just north of the final red marker facing north, back through it as the others approach, try to jack the locked Savanna causing the driver to get out to fight and kill him, push the Savanna with a vehicle most of the way up the ramp, pull it down the stairs at the northeast side of it with a Towtruck taken from the save garage to the west, pull it to the nearby save garage to the west, use a motorcycle saved in the garage to keep the garage door open, push the Savanna into the garage, and let the door close which unlocks the Savanna. "The Chain Game mod - How to get the BP/FP/EP Savanna from High Stakes, Low Rider - Mission Passed" by ZMOONCHILDmods https://www.youtube.com/watch?v=xyRBVcFyEfk http://gta.wikia.com/wiki/High_Stakes,_Low_Rider Normally, to get a super car on PC, you can pick your favorite car, soup it up with the data\handling.cfg changes explained at X.10 Cars and Bikes, notably X.10.b, then get X.13.c The GTA SA Control Center, and make it whatever-proof (C.J. too, if you want). The Ryder missions IV.12 "Home Invasion" Ryder This mission is available at Ryder's house (next door to the W of the Johnson house) between noon and 20:00. It's like the "Burglary" mission at III.10 (which the BradyGames guide says becomes available after this mission but which is really available from the start of the game). ("Home Invasion" is also the name of the 1993 album by Ice T, who plays Madd Dogg.) Ryder is looking for water in the holes in his back yard. Ryder, whose li- cense plate says "SHERM," has holes in his backyard because that's where he hides the PCP (he calls his "water") he sprays on his marijuana or dips his joints of them in. Marijuana treated that way is called Sherm. http://en.wikipedia.org/wiki/Phencyclidine (I'd wondered if it was something to cook crack with, but Ryder at this time agrees with C.J. in being against crack dealers.) Ryder wants to upgrade their weapons by stealing crates of weapons from Col. Fuhrberger's house. C.J. takes Ryder in the "black" Boxville to the Col.'s house, where C.J. has eight minutes to steal at least three crates and drop them at (load them into) the back of the black Boxville. C.J. has to be quiet in the Col.'s house--if the Col. wakes up, C.J. gets two stars, and if the Col. sees him, the Col. uses a Shotgun. Every time C.J. enters the Col.'s house, have him Crouch, C, and press W to have him sneak; you can press W repeatedly at a rhythm that has C.J. sneak slowly, if you want. Use F or Enter to have him pick up a crate, then tap W quickly and repeatedly so C.J. walks forward in wiggles without raising the noise meter except when he opens a door. C.J. got all five crates when I tried it that way. One crate is in the far right corner, a 2nd is through the doors opposite the stairs and on the far left, a 3rd is at the top of the stairs, a 4th is at the end of the hall at the top of the stairs, and a 5th is in the Col.'s room at the end of the same hall. Thanks again to a GTA Forums message by pdescobar who figured out that normal police appear if C.J. wakes up the Colonel unless C.J. has stolen three to five crates, in which case police in a car with the license plate "TH3 P1G5" appear. A fast way to do this is to have C.J. sneak with the Sniper Rifle to Fuhrberg- er and snipe him in the head--Fuhrberger calls out a warning somehow but the noise meter becomes inactive. You can then have C.J. move quickly to put the boxes by the door then take each to the truck. (See Zmoonchild's video.) http://gta.wikia.com/wiki/Home_Invasion "The Chain Game Mod - GTA San Andreas - Home Invasion - Ryder mission 1" by ZMOONCHILDmods https://www.youtube.com/watch?v=jPyLPTsDbRE Then drive Ryder in the truck to the lockup in Playa Del Seville. I think he's called "Ryder" partly because he's always testing C.J.'s patience by "rid- ing" him--chiding and insulting him. Drizz, at GTA Forums, reports a glitch that lets C.J. recruit Ryder as a ghost. You type a "recruit anyone" code during the mission, and as Ryder starts to fade after the last cut scene, you have C.J. quickly recruit him before he fades from view. It's reported on page 2 of this message board: http://gtaforums.com/topic/217991-recruit-ghost-ps2/ Despite Ryder's attempts to belittle him, C.J. gets more Respect. IV.13 "Catalyst" Ryder C.J. can get this mission at Ryder's house between 20:00 and 6:00. Ryder is cooking that water now (preparing the PCP to make it more potent?), unconcerned that C.J. wants him to knock it off. Tenpenny, Pulaski, and Hernan- dez come in without asking and accept what Ryder is doing--Tenpenny wants some of the water for his wife (I'm guessing it's to keep her addle-minded enough to stay with him). Tenpenny tells C.J. to check out something that's arriving by train. (In "Vice City," one of the things Lawyer Ken was heard to say, if Tommy got busted, was: "Get Sgt. Pulaski down here--that fat chump owes me a favor.") Have C.J. drive Ryder in Ryder's Picador to the train, kill three Vegas (I had C.J. use a Sniper Rifle), then kill four Ballas who emerge from a car (I chose an M4). C.J., with the 1st person view, has to throw ten crates of weapons from a flat car of the train to Ryder, who stands in the bed of the Picador which follows the train, in a minute and a half. The longer you hold down the LMB before re- leasing it, the farther C.J. throws; aim with the Mouse. Then have C.J. drive S to the Pay 'n' Spray, to get rid of three wanted stars, and drive Ryder home. Thanks to reader Anurag Sinha (who helped in the "Swimming mania...." section) who wrote to me that C.J. can continue driving in the direction of the train and, once the train is in the tunnel W of Unity Station, turn around and take Ryder home without any police on the street. C.J. gets more Respect. IV.14 "Robbing Uncle Sam" Ryder C.J. says Ryder has been a drug dealer since he was ten (and likely getting high on his own supply like he is currently, too). Ryder thinks a local Nation- al Guard Depot would make a good place to steal weapons (see what I mean?). Have C.J. drive Ryder down there in a truck, which is quickly supplied by some- one Ryder only identifies as "LB." Once there, don't open the main gate as prompted. As Rusk instructs, have C.J. go clockwise around the big building to the left, shoot (I chose a Sniper Rifle) the couple of guards by the warehouse and one by the gate, shoot the lock box of the warehouse door to open it, and shoot the two guards inside. As the BradyGames guide instructs, you can use the Forklift (NP8 to raise the fork; NP2 to lower it) to put six boxes to the side of the inside of the warehouse door. This will let C.J. load the boxes into the truck faster, and with fewer attack- ing soldiers for him and Ryder to contend with, in the next section. Have C.J. shoot the lock off the main gate. Ryder backs the truck to the warehouse door, and C.J. can load the boxes onto the truck, stopping to shoot (I chose an M4) any soldiers that shoot at Ryder (about one per crate). The sol- diers spawn from the top of the steps of two little buildings nearby; you might put something at the base of each of the two sets of steps to block their paths. Reader Anurag Sinha gets my thanks again for telling me that the soldiers eventually push the Mesa out of the way. He recommends using crates at the base of each set of steps--Rusk recommends a row of three crates for each--because the soldiers can't get past them. I've still had a soldier appear nearby and shoot. (Does he manage to get over the crates? You might put a vehicle in front of each row.) Rob also noticed that C.J. can break open the crates and find weapons and Health inside. I haven't seen the Health yet. but I've had C.J. find armor that way, too. Spaceeinstein told me "there are 17 boxes in all. Breaking the boxes randomly creates a pistol, armor, grenade, health, micro uzi, chrome shotgun, and noth- ing. You can break all but six boxes. Break too much and you fail the mis- sion." Zmoonchild has C.J. shoot the two entrance boxes with a Shotgun seven times each before driving into the red marker, punching at the outside wall toward the one in the front entrance to open it, snipe the other and guards from there, and use the Forklift for two crates at a time (two pairs taken from the warehouse then two taken from the lot to the northwest of the warehouse entrance--then put one crate at a time into the truck shooting guards as needed). After the prompt "Get in the van" he has C.J. get in the Mule momentarily then get out to shoot the two attackers in each of the two Patriots. http://gta.wikia.com/wiki/Robbing_Uncle_Sam "The Chain Game Mod - GTA San Andreas - Robbing Uncle Sam - Ryder mission 3" by ZMOONCHILDmods https://www.youtube.com/watch?v=U8frnvdQrz0 If Ryder's Health is shot away, you fail the mission. Once six crates are loaded into the back of the truck, have C.J. drive it to Emmet's lot, which is along the N-S alley S of the "OW" of "WILLOW FIELD." On the way, Ryder will toss a crate from the back of the truck, to deter the pursu- ing Patriots of Guardsmen, every time you honk the horn. C.J. gets more Respect. The Big Smoke missions IV.15 "OG Loc" Big Smoke Jeffrey "OG Loc" Cross: young Jonathan "Jas" Anderson, who played T Bone in "Rock the Paint," 2005, Rollo in "They're Just My Friends," 2006, and K Rock in "Brooklyn's Finest," 2009. On TV, he was in several 2006 episodes of "Convic- tion," played Mel Simeon in the "Revolution" episode of "Law & Order: Criminal Intent," 2009, Blood Leader in a 2013 episode of the TV series "Person of Inter- est," the DJ in a 2015 episode of the TV series "Mr. Robot," etc. http://twitter.com/#!/thejasanderson http://www.facebook.com/pages/Jas-Anderson/185898700722 http://thejasanderson.com/photos.html http://www.imdb.com/name/nm1750624/ "Shakyra Interviews Jas Anderson, Actor" by RevengeFashionTV http://www.youtube.com/watch?v=fTvOF03hEGU According to an earlier Wikipedia article: "As 50 Cent was originally intended to provide the voice for Carl Johnson, OG Loc is thought to be modeled after rival rapper Ja Rule (aka Jeffery Atkins) as a sign of mockery. It should also be added that both Ja Rule and OG Loc bear similar first names." http://en.wikipedia.org/wiki/List_of_Grand_Theft_Auto:_San_Andreas_characters #Jeffrey_.22OG_Loc.22_Cross The article said 50 Cent turned the part of C.J. down because he would only perform in a game in which he played himself, which he eventually did with "50 Cent: Bulletproof." (Personally, I'd have grabbed the chance to play C.J. in a Grand Theft Auto in a minute.) http://en.wikipedia.org/wiki/List_of_Grand_Theft_Auto:_San_Andreas_characters #Carl_.22CJ.22_Johnson http://en.wikipedia.org/wiki/50_Cent:_Bulletproof Thanks to a post by original gangster at GTA Forums for the tip that 50 Cent's real name initials are "C.J." (Curtis James Jackson III). http://en.wikipedia.org/wiki/50_Cent "Loc" could refer to "love of CRIPs," a "local," or a "loco" person; look at context to see what applies. http://www.urbandictionary.com/define.php?term=loc Freddie: ? Big Smoke and Sweet want C.J. to pick up Jeffrey, just released from prison and now calling himself OG Loc, from a police station. He wants Freddie killed for raping him in prison. At Freddie's home, Big Smoke and Sweet leave C.J. alone to help OG Loc. Freddie makes a getaway on a motorcycle. C.J., with OG Loc on board, gives chase on another; have C.J. do a forward drive-by while OG helps. The game is forgiving if you make some wrong turns, but you fail the mission if Freddie gets too far away for too long. Freddy doesn't go so fast if C.J. generally follows from about half a block away. If the chase lasts till the end of the run, Fred- die stops by three Vagos who open fire. Have C.J. help OG shoot all four of them, then take him to Burger Shot. Reader Anurag Sinha has more helpful advice, which I thank him for. This helps with raising weapon Stats. If C.J. gets off of his bike, Freddie taunts him from the corner. If C.J. shoots him before the game lets the chase end, Freddie can't be hurt but the shots count extra, like headshots, toward raising C.J.'s skill Stat for the weapon. He says it's faster than the PS2 gimmick of shooting tires, too. (So if you use a PC, change the Stat data, and if you use PS2, have C.J. unload a bunch of ammo on Freddie.) (Rusk warns that C.J. can get a wanted level doing this.) When I tried this, I had C.J. drive OG Loc to the S end of the 1st street Freddie stopped on, then had C.J. get off the motorcycle. Don't have C.J. get closer than about half a block from Freddie or he drives away. Zmoonchild shows that you can get a BP/FP/EP/DP PCJ 600 from the mission "OG Loc" although you have to fail the mission. Have C.J. stop his motorcycle at the first appearance of Freddy stopped on his PCJ 600 at the front of an alley, have C.J. kill OG Loc to fail the mission, and when Freddy drives by have C.J. jack the motorcycle. "GTA San Andreas - How to get the BP/FP/EP/DP PCJ-600 from the mission OG Loc" by ZMOONCHILD https://www.youtube.com/watch?v=B8lY-gUkzAE This mission features the Trip Skip feature. If Freddie gets away so you fail the mission, and you start it again without exiting or saving the game, you can press "Y" when prompted to skip the drive to OG's house. The OG Loc missions are available. C.J. gets Respect. IV.16 "Running Dog" Big Smoke Tenpenny and Pulaski, arrogant again, leave Big Smoke's home. Big Smoke wants C.J. to take him to meet his cousin Mary--marijuana--from Mexico. The deal goes sour--Big Smoke hits one Vago with a bat and C.J. chases the other. Have the Burglary mission completed so C.J. has the Infinite Sprint and keep him from getting too fat to run fast. Add the fast repeated tapping of Left Shift to W so C.J. can catch him and kill him. Your allowed to have C.J. use weapons like the Sawn-off Shotgun, Tec-9, or Molotovs. If allowed to live the Vago runs to a locked Sentinel with another Vago at the wheel at the west side of the 2nd block, south to north, on the west side of the thick part of the north-south section of railroad track of Los Santos on the map. You can send C.J. there ahead of the running Vago to blow it up with a shot to the gas tank cap when he enters it. (See Zmoonchild's video at the link below.) If allowed to live beyond that he's driven, after a very long drive, to a house by Tag 58 on the map at the next link. http://www.gta-sanandreas.com/guides/tagsmap/map.htm "Where does the Vagos gang member go during the mission Running Dog? Big Smoke mission2-ChainGame mod" by ZMOONCHILDmods https://www.youtube.com/watch?v=t_rGTjMGGL8 C.J. gets Respect. IV.17 "Wrong Side of the Tracks" Big Smoke Tenpenny and Pulaski leave Big Smoke's place again. Big Smoke says Three Deep gave him a good lead and has C.J. use Big Smoke's Glendale to drive him to Unity Station. There, he tells C.J. he's looking for a meeting between some San Fier- ro Rifa and some Vagos, who are making a deal. When Big Smoke sees the Vagos, without the Rifa, standing on a ledge over a train tunnel, he tells C.J. the Vagos "clocked us": beat them there... http://www.urbandictionary.com/define.php?term=clocked ...and the Vagos jump on a moving passenger train to make a getaway. The game wants you to have C.J. take Big Smoke on a Sanchez to speed along the locomotive so Big Smoke can shoot them with a Tec9. The BradyGames guide and most others say to stay just to the right of the track to the right of the train, avoiding the car the train hits, the oncoming train, and taking the high road by the track when Big Smoke says to. I've had good luck lately, like reader Sean Dugan, by keeping the bike along the outside rail to the right of each Vago, back to front, till they fall. (I wonder if something about having my computer upgraded recently helps this come off more smoothly.) If Big Smoke doesn't finish them off before the Red County blockade, he com- plains about C.J.'s driving; I'm not partial to that. Rusk has a particularly cool method of having C.J. speed ahead without Big Smoke to the top of the 24 Hour Motel, jump on the train, and shoot the Vagos himself with an M4. I like that. Have C.J. armed with lots of ammo and speed off, without Big Smoke, on the left side of the track, around the left turn, across the street, up the little concrete ramp and siding on the left, over the bridge siding, and over the con- crete siding and ramp to the roof of the 24 Hour Motel. Have him jump onto the train car behind the Vagos. (I don't add W for this jump because it might make C.J. tumble off the far side of the train. I have him jump from about one to one and a half feet back from the edge of the roof.) Have him move right up on them because these Vagos take a lot to take out and time is limited by the overpass which will knock C.J. from the train; the game won't let him crouch under it, nevermind the Vagos being able to stand and go through it. (I once succeeded by having C.J. get into the glitchy area between the engine and the following car, so C.J. managed to pass through the overpass like a Vago. Unfortunately, he might also react to the glitchy area by going into a strange suspended jumping routine, during which he can't fire a weapon, till he jumps off the side of the train.) Have C.J. fortify the steel of these Vagos with ammo aplenty, moving right up on the next one when the preceding one goes down. Zmoonchild uses a variation of this method. He has C.J. stop Big Smoke's Glendale before the red marker at Unity Station, drive the Remington sedan from the parking lot to the roof of the 24 Hour Motel, then run back to Big Smoke's Glendale and drive into the red marker. After the cutscene he has C.J. drive to the roof of the 24 Hour Motel, drive the Remington into the first Vago, and stop on the roof of the train to kill all the Vagos. "The Chain Game Mod - GTA San Andreas - Wrong Side of the Tracks - Big Smoke mission 3" by ZMOONCHILDmods https://www.youtube.com/watch?v=0U0dJsjI7mw If you really want to speed this up for the PC version, you can use the "Tog- gle One Hit Kill" function of The GTA SA Control Center (X.13.c) with the patched or unpatched game. It lets C.J. kill with one bullet per target. Com- bine that with an M4, SMG, or a Shotgun. See X.11 to see how to change data\weapon.dat to make Big Smoke's weapon, the Tec9, as powerful as a Minigun, if where Big Smoke handles it you'd like to see Big fire. Orion_SR gets my thanks for recommending a few strategies you might use any- time: - the train goes faster when C.J. is near it (like a Vigilante target's vehi- cle). If C.J. lags just a bit behind it, it may help to have him stop for a second or two, let the train slow down, then speed to the targets. - once Big Smoke picks a target, he keeps shooting at it till it's down unless C.J. drives far enough away from the targets and back that Big Smoke picks an- other one. - don't waste shots on the Vago in the back of the four--he falls off the train at the first turn. Don't waste time on Vagos hanging from the train, ei- ther, since they don't take damage. I also enjoyed and recommend Orion_SR's creative videos: "Very Wrong Side of the Tracks" (featuring "Folsom Prison Blues" by the Carpet Munchers) with fan- cier jumps, and "Wrong Foot," which has the jumps you're more likely to try. He shows about half a dozen places where he had C.J. drive the Sanchez, with Big Smoke on it, onto the train to do a forward drive-by on the Vagos. Besides driving or using the Minigun from the motel roof mentioned before, he shows you can have the Sanchez jump from steps onto the train, have C.J. jump from the roof of the Glendale on the tracks the moment before impact to land on the train, drop down from the near or far side of the first tunnel (he has to shoot the Vagos before the overpass knocks him off) or overpass, drive from the dirt path above either side of the tracks, or drop from either end of the second tun- nel to land on the train. http://www.youtube.com/watch?v=sFou9g-znmU http://www.youtube.com/watch?v=-FIeJ776jmU Of those methods, one of the easiest ways you can pass this mission is to have C.J. get on foot to jump from the far side of the overpass onto the train. GTA_Phreak has another easy method--have C.J. take the road to the intersec- tion where the Glendale appears over the track. (The Glendale doesn't appear when C.J. 1st gets there by this method, though. Have C.J. go N from the lot, take the 1st right E to the curve near a wall, and get on the intersection of the track and the road that goes E beyond the end of the wall.) Don't have him take the track to get there--once C.J. gets close to the train, the game won't let him get very far from the train without failing the mission. Have him use the Sniper Rifle, zoom fully to the S, and snipe the driver of the train to make it stop, then have C.J. shoot the Vagos. (I'll just add that C.J. should shoot without getting close to the train or it will start moving again. And consider- ing that having C.J. shoot could draw police attacks, you could give him some protection by having him shoot from a crouching position on the wall to his right.) This was reported soon after the game came out: if you get too far ahead of the train, you fail the mission but you can see the SMGs, carried by Vago ghosts, go by on the train. I had C.J. jump from the far side of the overpass to get them, anyway. http://img224.imageshack.us/img224/576/00gta1screen973wg4.jpg When the gangsters are Vago memories of the past (sorry), have C.J. get back to the Sanchez to pick up Big Smoke and take him home where he can just complain that he doesn't have enough food. C.J. gets Respect. IV.18 "Just Business" Big Smoke Big Smoke has C.J. drive him to the Atrium to kill some Russians, one of whom killed a cousin of his (but remember, he says everyone is his cousin). The Rus- sians are dressed in black and fire at them. Have C.J. help Big Smoke fire at the Russians and get them before Big Smoke's Health is gone. I had C.J. move in a crouch and do side rolls with an M4. The Russians leave behind SMGs C.J. can use if you don't want him to use the Micro-SMG provided, and there's Armor near- by. Then C.J. is driven on a BF-400 by Big Smoke. Have C.J., in the 1st person view, shoot at the shooting pursuers, who use BF-400's. (It's like the 2nd half of "Supply and Demand" in "Vice City.") Each motorcycle has a driver and a shooter, so C.J. can either take out the shooter or disable him by taking out the driver, which makes the bike flip out. C.J. can't take out the big Packer (hey, you kids--settle down), but the Russians don't shoot from it so don't waste time having C.J. shoot at it. If you type HESOYAM during C.J.'s ride on Big Smoke's motorcycle the motor- cycle blows up. 9:50 "GTA SA - All Possibilities #8" by whatever57010 https://www.youtube.com/watch?v=S16uSkfXU28 There are a couple of blockades nearby when our protagonists stop--one block- ade of shooters by three parked cars is to the side of the path they took and one blockade of shooters by one parked car is to the side of their intended path. If C.J. can blow up the middle car of the set of three, as by hitting the gas tank cap, it may take out all three. Whatever you manage to get C.J. to do about the blockades, Big Smoke takes the pursuit into a drainage ditch. Russians who shoot from pursuing Sultans join the chase. If C.J. can't take out the driver, at least have him set the shooter's Sultan on fire so it blows up. A few parked cars can be used like explosive barrels to help take out the pursuers. When Big Smoke instructs, have C.J. shoot ahead to remove the grate from the drainage ditch tunnel. He can shoot the two shooters in front of it 1st since the grate can be shot off in an instant. Time it so when C.J. fires back at the explosive barrels, it helps take out the pursuers' remaining motor- cycles. C.J. gets Respect. If you used the Micro-SMG provided, it just has 80 rounds. I'd have C.J. go to Ammu-Nation for a lot of either SMG ammo or ammo for a modi- fied Tec9 (X.11). The OG Loc missions IV.19 "Life's a Beach" OG Loc This mission is available by the Marina Burger Shot, which is by the Verona Beach save house, from 22:00 to 6:00. OG Loc wants C.J. to steal a sound system for him. Have C.J. go to the beach party, talk favorably (press "Y" for "Yes") to the lady at the sound system, which is in the open back of a van, then play the dance game with her (press one of the directional arrows, or W,S,A, or D, as the corresponding arrow rolls before the circle in the middle of the screen and in rhythm to the music). To skip the dance segment have C.J. recruit a gang member, have C.J. lead him to the van (which is locked), have C.J. tug on the driver door handle, the gang member gets into the passenger side, have C.J. shoot the gang member so he falls out and leaves the door open (have C.J. shoot with a Silenced pistol so you don't fail the mission by wrecking the party) and unlocks the van, and have C.J. jack the van. (20:15 in the YouTube video at the next link) "GTA San Andreas Any% Speedrun [5:15:11]" by Hugo One https://www.youtube.com/watch?v=HH1Hij_JGco Have C.J. jack the van--the lady gets in but is thrown from it--elude some shooting by party-goers, and park it in a garage. All the Pony vans in the game have the same sound system in the back. C.J. gets some Respect. The v1.01 patch is supposed to make the dance game easier. That probably comes up more as a concern if you want to beat your old time at a dance club as an option, because it's not hard to pass here. The BradyGames guide says this opens the Dancing odd jobs, but the dance game is always available: - in the Alhambra Club at the mid-W side of the block of "IDL" of "IDLEWOOD," Los Santos, - in a club at the S end of the block that the top of the martini glass icon overlaps N of "HASHBURY," San Fierro, and - in a club at the NE corner of the block with "TOE" of "THE CAMEL'S TOE," Las Venturas. To get a new and more challenging dance, get a dance score over 3,500. To get another more challenging dance, get a score over something around 6,000-6,500. There may be a 3rd score to beat, too. (Thanks to the Stats FAQ by bamspeedy- 1298 at Gamefaqs. http://www.gamefaqs.com/computer/doswin/file/924362/47686 IV.20 "Madd Dogg's Rhymes" OG Loc Opens C.R.A.S.H. missions ******** dog (slang) A man. http://en.wiktionary.org/wiki/dog#Noun Dog: Dog can mean a range of things, it just depends on the context in which it’s used. As an insult… “I caught him cheating on me, he’s such a dog!” As a term of endearment…"I love him, he's my dog." It can also mean to criticize or annoy someone…”Quit dogging me.” http://www.nzgirl.co.nz/know/2608/ Dog: Entry 1.-Manly man. Handsome and virile. Part of the "well endowed" species. Natural habitat in the southern US. http://www.urbandictionary.com/define.php?term=Mad+Dawg mad dawg 1. v. (pronounced "mad dog") To stare someone up and down from head to foot as if to initiate a fight. "You best not be mad dawging me boy...I'll bust you up!" http://www.thesource4ym.com/SlangDictionary/SlangDictionary.aspx?Letter=M ******** When C.J. recommends a writer for OG Loc (he hadn't lost his mind helping OG Loc get amplified--he was just helping a friend), OG Loc wants him to steal rap- meister Madd Dogg's rhyme book (Barnes and Noble and the public library were closed?). C.J. goes to Madd Dogg's mansion. C.J. has to use stealth on the guards there. I had him crouch, C, while tap- ping W to edge him along quietly, had him pause in the shadows, and used the mouse to have the "camera" look around corners. His icon on the radar is white when C.J. is in the light, and is blue when he's in shadow and hard for others to see. The guards are shown as red icons on the radar, and point in the direction the guards face. Have C.J. sneak up behind each guard, armed with the Knife provided, target them with the RMB, and press the LMB for C.J. to treat their neck like something unfortunate at Perdue Farms. Once C.J. has the rhyme book, have him get out the same way except using the Silenced 9mm Pistol he can take from fallen guards. One man, sitting on a sofa playing a video game, says, "This sucks. I mean, how could Refractions mess up so bad? Tanner, you suck a**!" "Vice City" fans might remember that the "Autocide" assassination mission featured six targets with names like those of characters in other video games. One of the names was Dick Tanner, which referred to the Tanner of "Driv3r," 2004, which was designed by Reflections Interactive. Tanner in "Driv3r" is voice acted by Michael Mad- sen, who provides the voice of Toni Cipriani in GTA's "III," 2001. (This can't be too hard. The 1st time I tried it, C.J. alarmed a guard who yelled by the pool--fortunately, a forward slash by C.J. had them fall in the pool; C.J. alerted three guys on the way out, so I hurried up and had him use the double Sawnoff Shotguns, I think, on them--he still got out with half his Health. The 2nd time I tried it, C.J. got all the targets with stealth.) To the west of the room with the rhyme book pickup is a room with a pickup for 30 bullets of Silencer pistol ammo over the low round table. "GTA SA - All Possibilities #8" by whatever57010 https://www.youtube.com/watch?v=S16uSkfXU28 Have C.J. use the BMX bicycle outside and get the book to OG Loc. C.J. gets some Respect. The game recommends that C.J. use the stealth skills used in this mission to avoid the police and gang members. Tenpenny calls and wants C.J. to meet him at the donut place in Market, where a "C" with a red, white, and blue stripe in the opening--the C.R.A.S.H. icon--appears. The C.R.A.S.H. missions are available. IV.21 "Management Issues" OG Loc OG Loc has this mission for C.J. from 12:00 to 17:00. OG Loc tells C.J. that Madd Dogg's manager Scipio is trying to drive OG out of the music industry by telling everybody that OG is whack (nuts or horrible) (as about anyone with decent perception has noticed about OG). As C.J. drives off to take care of it, OG Loc calls: the manager's limo driver is going to pick up the manager. If you have C.J. bump the limo with his vehicle, just give it a little bump. Thanks to spaceeinstein for telling me the manager's car is an Elegant and that "It's a whole lot better to just park your car in front of the manager and jack him. The car won't be damaged that way." Have C.J. kill the driver who gets out of it (the 1st time I did this mission, the traffic stirred up by a policeman's shot killed the driver for C.J.), jack the limo, take it to a Pay 'n' Spray if needed--the limo must not be damaged, and park it between two limos, parked in the same direction they face. C.J. has to stay between the two limos as they go to park in front of the music awards show building. The manager--the Will Smith look-a-little-alike, gets into the limo. Have C.J. drive fast, shaking his pursuers, S to the Verona Beach pier and bail just before the end of it. (Have C.J. destroy the pursuers if they show up; whenever I've done this mission, I didn't see them.) You can pass the mission by having C.J. drive the Elegant into a body of water deep enough to drown the manager (as Zmoonchild does at the lake in Glen Park in the video at the youtube link below) but you have to have C.J. kill the body- guards afterward and, of course, don't get the cutscene of the car falling into the ocean. http://gta.wikia.com/wiki/Management_Issues "The Chain Game Mod - GTA San Andreas - Management Issues - OG Loc mission 3" by ZMOONCHILDmods https://www.youtube.com/watch?v=ZcdOXKObQro C.J. gets some Respect. ******** The "Management Issues" way to make a copy of C.J. including his clothes, haircut, etc. (Thanks to GTA Smart Dude at GTA Forums for a gimmick I like very much): Have C.J. follow the black Elegant OG Loc calls him about without bumping it at all--bumping it makes the usual driver get out. The usual driver looks like this: http://img119.imageshack.us/img119/3308/00gta1screen903b0vr.jpg http://img156.imageshack.us/img156/7474/00gta1screen903c5bl.jpg This gimmick doesn't always work because the black Elegant may not drive to the space between the other two Elegants in the time limit, and that way of failing the mission doesn't let you try the gimmick. But if the black Elegant gets between the other two in time yet C.J. doesn't bump it to get the driver out, C.J. fails the mission the way you want for this to work, and you see this screen: http://img156.imageshack.us/img156/5207/00gta1screen903a9be.jpg Then have C.J. get the driver out of the middle black Elegant. The driver looks just like C.J., although my C.J. copy was a little bigger just as the reg- ular driver is a little bigger. GTA Smart Dude suggests making a recruit of him. I recommend using the "recruit anyone" code that gives the recruit a 9mm Pistol--SJMAHPE on PC--for that. When I did it, the C.J. copy ran away very fast and I didn't think C.J. could catch him--fortunately, the copy slowed to a walk after a few blocks. http://img301.imageshack.us/img301/78/00gta1screen905a9ls.jpg http://img301.imageshack.us/img301/12/00gta1screen905b0no.jpg http://img301.imageshack.us/img301/307/00gta1screen905c9zk.jpg http://img115.imageshack.us/img115/6465/00gta1screen905dqb6.jpg http://img115.imageshack.us/img115/9937/00gta1screen905ddzv5.jpg http://img148.imageshack.us/img148/1601/00gta1screen905e2el.jpg http://img145.imageshack.us/img145/3240/00gta1screen905fay4.jpg http://img148.imageshack.us/img148/5840/00gta1screen905g9yc.jpg http://img148.imageshack.us/img148/7648/00gta1screen905h3su.jpg For another way to make a copy of C.J., see IX.9 "End of the Line." IV.22 "House Party" OG Loc OG Loc quits his job at the Burger Shot; it's a parole violation, so he throws a party to give his rap routine a last chance to be heard before a possible jail sentence. C.J. agrees to go there after OG Loc says his microphone is broken. Send C.J. to the party across the street from the Johnson house from 20:00 to 6:00 (with new clothes and a haircut if C.J. needs the upgrade). But when he gets there, the mike's been fixed, so he steps outside to find and Sweet and Ryder have been driven outside by OG Loc's enthusiastic but untalented act, too. Sweet organizes a defense against a Balla attack--a blockade of cars is formed in the street. Using the radar to help locate targets, have C.J. help attack eight Ballas in the street (1st wave), snipe four on the overpass (2nd wave), then shoot twelve that approach from various directions (3rd wave). Zmoonchild builds up a lot of ammo for the Fire Extinguisher (4573-500) then mainly exploits that the foam from the Fire extinguisher goes through solids. He has C.J. shoot it unharmed from the East side of Sweet's Greenwood through to four Ballas then lets his gang kill a couple others. He has C.J. run onto the South end of the bridge and spray four Ballas going North. He has C.J. take the nearby Majestic, drive south to the street, and drive East on the north sidewalk to run over three Ballas then get the drainage ditch Armor. He has C.J. drive back up to the street, go West, then go North into the alley and over a couple Ballas, climb over the wall and spray West through a section at the corner of the wall to kill another, and just run to and spray a few more. https://www.youtube.com/watch?v=75_BdM795NM C.J. gets Respect. The C.R.A.S.H. missions IV.23 "Burning Desire" C.R.A.S.H. Have the Fire truck mission done so C.J. has the fireproof feature. Have C.J. go to the donut store (the C icon) and meet Tenpenny, Pulaski, and Hernandez. Tenpenny wants C.J. to kill a Vago--"a drug-dealing, cop-killing bi**h--just like you"--who doesn't like the corrupt officers. It sounds like C.J. is being ordered to kill someone just like C.J.--someone being manipulated by Tenpenny the same way. The game tells you to have C.J. get some Molotovs, go to the Vago's house, and throw them through the five windows indicated. Have C.J. throw them at any Vagos around, too. The longer you hold the LMB before releasing it, the farther C.J. throws. There are Molotovs nearby if you run out. This is one act that will never play Vagos again (sorry). A woman cries for help from a 2nd floor window. Have C.J. go in the front door, up the stairs in the back, and down the hall to the last door on the left. She's afraid to leave, so have C.J. go downstairs to the kitchen, get the Fire Extinguisher, go back to her room, and shoot the Extinguisher at the base of the flames. Have C.J. go to her. Some of the house caves in and blocks the hall. Check occasionally to make sure she follows while C.J. puts out the fires in the room across the hall, goes out the other end of the room (past the blocked part of the hall) to put out fires by the stairs, puts them out in the kitchen, etc., and goes out the front door. Then have C.J. drive her home. She tells him to call. The game says she's his girlfriend--"Keep her happy and she'll love you." (It's a good thing he didn't say she was as dumb as a horse in a burning barn for not hanging from the sill and dropping to the ground.) She's Denise Robin- son, and her place is indicated with the Girlfriend icon--a heart (awwr!). See XI.b Girlfriends. Having C.J. use Molotovs in the mission can reduce his Molotov supply, so I'd have him stock up on Molotovs. Sweet calls: a Grove Street gang member has been buying crack from the Ballas and selling it to Grove Street Family gang members. He's hiding out in Glen Park, so Sweet wants C.J. to attack the gang there and drive him out. This Sweet mission is available at the Downtown Ammu-Nation. IV.24 "Gray Imports" C.R.A.S.H. Gray imports are ones made legally but without the agreement of the manufac- turer. http://en.wikipedia.org/wiki/Grey_market You recruit a couple of gang members for this (III.15). They don't help for the way I do this, though--they just get in the road. Tenpenny doesn't want any one gang getting too powerful for him to control. He heard the Ballas are getting strong weapons from Russian arms dealers, so sends C.J. to an Ocean Docks warehouse. Zmoonchild shows "How to make any vehicle Fireproof & Explosion-proof" in this mission in his video at the next link. Drive the vehicle into the red marker across the street from the warehouse lot. After the brief cutscene, save it far enough away from the mission to allow the vehicle to retain the special quali- ties--the Johnson house garage is far enough away. http://www.youtube.com/watch?v=bd4yxn3U6Pw Have C.J. go through the blue warehouse on the left, use the M4 on guards and the explosive barrels carried by Forklifts, get the Armor by the other warehouse door if he needs it, and shoot the lock to open the door. I've used the M4 or Molotovs for C.J. to get the three men revealed when the door opened and for any guards encountered on the way through the warehouse. You can have him shoot a pallet that's suspended near the ceiling to have it fall on one. Clear out all the Russian guards till all that's left to handle are the two Ballas and the Russian arms dealer in the room at the top of the stairs. If C.J. enters the room, the Russian tries to run to a Banshee to make a geta- way. Have C.J. shoot the two Ballas from outside the room. (Thank you, Brady- Games guide.) The 1st time I tried this mission, the Russian, the guy in black, got in the near right corner. I'm not sure if C.J.'s bullets had any effect on what might have been a sliver of the guy I saw from outside the door. C.J. was out of Mo- lotovs--the ability of Molotovs to burn through walls might have come in handy. I had C.J. get a safe distance from the outside wall of the corner and send rockets through the door then at the wall. When C.J. went where he could see through the door again, the Russian had moved (vibrated?) from the corner to stand in the middle of the room...briefly. The 1st time I tried this mission, in a hurry to get through the missions to get a walk-through out for a big game that had been recently released for PC, I wondered if someone could figure out a way to take the Russian's car to 8 Ball's 1st and get the guy like Chunky Lee Chong in "III" or such. That someone, un- surprisingly, turned out to be Rusk, and his method works for PC. With that strategy, after C.J. kills the two Ballas, have him run in and out of the room to trigger the reaction by the Russian. Then have C.J. run out through the door he came in, and the Russian's Banshee will be just beyond it. Have C.J. drive it forward to the end of the lot, do a 180 degree turn, and run down the Rus- sian, who comes running from around the far side of the building. Reader Chen Dong has my thanks for coming up with what might be the fastest reliable way to get the Russian arms dealer, provided C.J. has a Knife. Have C.J. chase him and do his fight moves on him, armed with a Knife. Have C.J. knock him down and gut him like a pig. If the Russian gets up, have C.J. do it again, etc. (Chen Dong told me his method is good for "Los Sepulcros," too, and it is.) I've also done this mission with C.J. able to fire through the door at enough of the side of the Russian arms dealer to kill him. The Sweet missions continued IV.25 "Doberman" Sweet Johnson A Doberman is often used for what it was originally bred to be--a guard dog. http://en.wikipedia.org/wiki/Doberman_Pinscher Since I think the name Fort Baxter was chosen for "Vice City" due to the place of the same name in the 1955-59 TV series "The Phil Silvers Show," known in syn- dication as "Sergeant Bilko," starring Phil Silvers, it may be related that one popular character of the show was Pvt. Doberman. It's enjoyed popularity in the U.K. like "I Love Lucy" or "The Honeymooners" in the U.S. http://www.museum.tv/eotv/philsilvers.htm http://www.imdb.com/title/tt0047763/ http://en.wikipedia.org/wiki/The_Phil_Silvers_Show Sweet calls, following up on the previous call, to send C.J., alone, to Ammu- Nation, then to take over Balla territory and drive out the ex-Grove Street guy there. Send C.J. to the "S" icon at the Downtown Ammu-Nation to pick up "Dober- man"--C.J. learns that Glen Park is the Balla territory to attack. Stock up on whatever upgrades C.J.'s arsenal. ******** C.J. learns about turf wars. Have C.J., on foot, kill some Ballas to provoke a gang war, which is comprised of three waves of attackers. If C.J. shoots a policeman, he gets one star. (I'd avoid that, but there's a bribe in the N tunnel of the two that go through the stone bridge if it happens.) The other pedestrians and traffic disappear and Heart and Armor pickups appear. On the radar and in-game map: The attackers, Ballas this time, are seen as red blips. Another gang's territory is covered in translucent purple. A territory under attack has a Families icon--a little person--and the terri- tory flashes translucent red. A Grove Street Families territory is covered in translucent green. A territory can be owned by C.J. but jointly with one or more other gangs if C.J. didn't finish a gang war or ignored a call to go to a gang war. Such a territory is pale gray-green until C.J. does a full takeover for it. http://gta.wikia.com/wiki/Gang_Warfare_in_GTA_San_Andreas A GSF territory will have GSF gang members that C.J. can recruit. C.J. can get the money from a takeover from the gold dollar symbol in front of the Johnson house. A fenced-in yard with a gate, or whatever such situation that provides protec- tion for C.J. and forces the attackers to enter one at a time, makes the attack- ers easier for C.J. to handle. A rooftop can be a good vantage spot, too. (But the 1st time I tried it, I just had C.J. use an M4 in the park, and it wasn't hard to do.) ******** C.J., having drawn out the gang member gone bad, has to kill him. (The game calls him a "grass," which is someone who alerts the authorities about crime, which is a good thing, actually, and he calls out "Tenpenny set me up," which is ironic, so it's a little confusing when you want C.J. to be a hero. The eas- iest way is to remember Sweet said the guy is really a crack dealer, and crimi- nals are liars. Then again, all these guys are committing crimes, so...let's skip past this part.) C.J. gets Respect and however much money shows up at the dollar symbol in front of the Johnson house. This unlocks the ability to take territories from gangs. But C.J. will lose any he gains, if not the Respect made while doing it, in Los Santos in the events after "The Green Sabre," so it's not an immediate concern. But have C.J. defend his territory when it comes under attack. There's just one wave to handle when that happens, and a Molotov or two usually does the trick. If, like me, you already had C.J. do the Fire truck mission to get the Fireproof ability, you don't have to worry about him losing Health if he runs through the flames. Ammu-Nations, shown as pistol icons on the radar and in-game map, and two of the four Ammu-Nation Challenges, found in some Ammu-Nations, are available. But since you need to do all four challenges in a row to complete the mission, you can just practice the 1st two for now. Body Armor $200, 9mm Pistol $200, Grenades $300, Silenced 9mm Pistol $600, Tec9 $300, Shotgun $600, Sawnoff Shotgun $800, Micro SMG $500, and SMG $2,000, are at Ammu-Nation. IV.26 "Los Sepulcros" Sweet Johnson Sweet wants the Ballas to be attacked at a funeral for a Balla called Little Weasel, whom C.J. and Big Smoke killed. C.J. learns about recruiting gang members (and you learn about it again, if you've followed this walk-through). Target a prospect with the RMB so an arrow (green, if they're in good health) points down at them, and press G. Draw re- cruits near with G and have them wait in place with H. Holding G or H, or going far away, will disband the group. After having C.J. make a couple of recruits, have him drive them and Sweet to the funeral at the graveyard in Los Sepulcros (Spanish for "The Tombs"). Kane is considered to be Balla "front yard" (a euphemism for hair around a pu**y--Ur- ban Dictionary) "royalty," and he'll try to make a getaway if there's trouble. Once there, have C.J. jump the wall to join the others, then go after Kane, killing the other Ballas as needed to stay alive to kill Kane before Kane makes it a vehicle chase. Kane is wearing Armor, so have C.J. move in with something strong. You can have C.J. jump back over the wall without engaging the Ballas for the ability to explore without police attention. You might have C.J. get the re- maining Oysters, etc. http://gtaforums.com/topic/232358-no-wanted-level-mission-exploits/ Reader Chen Dong's method returns from "Gray Imports" to work more melee magic here: have C.J. chase Kane and use his Knife and fight moves on him, knock him down, and give him a belly ache. Zmoonchild shows that you can have C.J. follow Kane in a car far enough behind Kane to prevent Sweet from shooting up Kane's car. Kane's car blows up, after a long chase, at a spot on the east-west road that runs along the south section of the big diamond-shaped Los Santos intersection. "What happens if CJ chases Kane during the mission Los Sepulcros? Sweet part 2, mission 2" by ZMOONCHILD https://www.youtube.com/watch?v=pTDYcrG4MLo Have C.J. drive the Grove Street guys back to Sweet's place. C.J. gets Respect. The "Vice City" BP/FP/EP/DP Admiral returns in "San Andreas." It's the Admir- al at the SE corner of the cemetery--not the one seen by the coffin if C.J. drives Sweet, etc., there. The special Admiral is locked until Sweet gets in it, and if C.J. gets in it with Sweet, it becomes a regular Admiral. System Error's "Bulletproof Car Walkthrough" has a couple easy methods to save it. http://www.gamefaqs.com/computer/doswin/file/924362/34824 The method by imut knight is to let Kane get away in a car, have C.J. wait by the Admiral Sweet has entered till C.J. fails the mission and Sweet disappears, then have C.J. drive it to a garage. ReaverShadow has C.J. save a Towtruck in the Johnson house garage. Start the mission, have C.J. drive the Towtruck alone to the Admiral (the cemetery en- trance is on the E side of the block that's W of the block of the Temple Pay 'n' Spray), shoot one of the Ballas to fail the mission, hook up the Admiral, and take it to a garage. A couple alternatives available on PC are to use the data\handling.cfg changes explained at X.10 Cars and Bikes, notably X.10.b, to make any vehicle damage- proof or get The GTA SA Control Center, X.13.c, and make your favorite vehicles whatever-proof. The last of the 1st batch of Los Santos missions IV.27 "Reuniting the Families" Sweet Johnson During the mission, there are a couple of opportunities for C.J. to leave the Jefferson Motel and explore San Andreas without a wanted level. (Thanks again to Rusk for the tip.) ******** The "Reuniting the Families" mission, part 1 Sweet wants his Grove Street gang to meet with the other GSF leaders at the Jefferson Motel. Have C.J. drive them there. On the way, Ryder picks on C.J. again, and Big Smoke tells him to "cool it." Ryder says he's as "cool as a Shaolin monk." Shaolin temples are an order of Chinese Buddhist monasteries famed for association with Buddhism and martial arts. http://en.wikipedia.org/wiki/Shaolin_Monastery Once there, Sweet goes inside alone--one representative per family can attend. The LSPD moves in with police cars and S.W.A.T. agents rappelling from helicop- ters, and get into a shoot out with the gang members. Big Smoke and Ryder leave while C.J. stays to help Sweet. ******** The "Reuniting the Families" glitch I don't use C.J. can leave after the cut scene and go all over San Andreas without a wanted rating before returning to the mission, as Rusk notes and as reader Carl Johnson told me in a helpful letter. It's up to you, but I don't save the game after C.J. gets killed, and I can just imagine how I'd feel if that happened during the upcoming fight in the Jefferson Motel after a long search through Las Venturas. So I get C.J. through the upcoming battle then use the later oppor- tunity to use an exploration glitch. ******** C.J. is given a Shotgun by the game, but I'd move him into the door nearby and have him switch to something powerful with a steady burst, like an M4 or SMG, or switch to Molotovs, which are good for getting around corners. Have C.J. shoot the attacking S.W.A.T. agents on his way up through the motel to Sweet. The S.W.A.T. agents may appear on upper balconies, come through a skylight, bound out of rooms up ahead, etc. When C.J. gets to the sign on the wall that says the next hall has "Rooms 5-8," have C.J. go down that hall, around the corner, down the hall to the 2nd room on the right, and into the room, where Sweet is waiting. In a couple of places a prostitute runs into a room on the left. You're sup- posed to be able to have C.J. fill his Health bar by kissing her. But when I had C.J. let her kiss him, she was thankful, yet it made his Health lower each time. Rusk says the kiss raises or lowers C.J.'s Health to the maximum it would have if he hadn't completed the Paramedic mission. I think the Jefferson prostitutes aren't going to their social disease checkups; I hope he didn't pay for that. If C.J.'s done the Paramedic mission and his Health is somewhere be- tween 2/3rds and full, C.J. won't be shot at if he goes back through the areas he's cleared to raise his Health with the Sprunk machine in the lobby. Speed run method: As Zmoonchild's video shows (4:45 etc.) you can just have C.J. run, speed run style, to the second floor (as an option run to the third floor Armor pickup then run back to the second floor), run around it into Sweet's room, and if prompted shoot the guard or two that's at the door. After the cutscene C.J. and Sweet are teleported to the roof. https://www.youtube.com/watch?v=2wWMxBTo-BE https://www.youtube.com/watch?v=PAQPTz-EHz4 Once he joins Sweet, they go to the roof, where a helicopter makes repeated passes with four S.W.A.T. agents standing on the landing rails or dangling from ropes while Sweet fires at them (probably not actual S.W.A.T. MO). The rest of the proper mission is continued after the next section. ******** The "Reuniting the Families" glitch I use The game always makes this happen at night when the glare of the helicopter light may make this hard to do, but have C.J. shoot the S.W.A.T. agents without destroying the helicopter. Have C.J. try different spots to shoot from and use the RMB targeting to make green arrows point down at the S.W.A.T. agents if need be. Then have him leave Sweet alone to shoot down the helicopter. Whenever I've tried this, Sweet shoots it down after C.J. leaves the roof, then Sweet waits patiently for his brother. C.J. can go anywhere without a wanted rating. The traffic and pedestrians, except for fast food workers (Rusk adds bouncers in casinos and police in police stations), don't appear, but parked vehicles do. When I 1st tried this glitch, I heard the helicopter blow up when C.J. was about a block away; throughout C.J.'s adventure away from the mission, the screen said Sweet's Health was full and that C.J. ought to go to him. If you did any of the things I suggested for the similar glitch during "Drive- By" (IV.7), you might use this opportunity to have CJ. get the rest of the Snap- shots (V.1.a) or the Horseshoes (VII.8). You could collect ammo for the next mission (the Minigun makes it pretty easy), but C.J. loses his weapons after that. When you've done all that, get full Health and Armor for C.J. and send him back to Sweet to finish the mission. ******** The "Reuniting the Families" mission, part 2 and closing Have C.J. shoot down the helicopter if it's still there (it wasn't whenever I've tried this). Sweet is still on the roof and showing all the patience of an even-tempered leader. Have C.J. follow him downstairs, where they get into the car with Big Smoke, who drives, and Ryder. C.J. is given a 1st person view and an AK-47. Have him shoot pursuing shoot- ers and their Police cars and motorcycles, taking heed of where Sweet says to look. (This chase is the one part of the game where a car wash is filled with a pale blue mist. When Big Smoke drives them through it, C.J. complains he gets soap in his eyes.) I don't want to give it all away. When the "K" jams, you can watch the cut scene. C.J. gets Respect. IV.28 "The Green Sabre" Sweet Johnson Sweet is proud of C.J. and wants him to join the GSF gang in hitting the Ballas under the Mulholland Intersection. But Cesar persuades C.J. to meet him 1st. Have C.J. get there fast then transfer to Cesar's car. Cesar, going on tips he knew would be important to C.J., has C.J. watch in secret with him as two Ballas, Big Smoke and Ryder, Pulaski driving the green Sabre used for the drive-by that killed C.J.'s Mom, and Tenpenny come out of a building. (Thanks to Hameyadea for reminding me about Pulaski.) C.J. thanks Cesar, and realizes that Sweet is going to an ambush. He has Cesar put Kendl in safe place. Have C.J. get back to his car and speed to Sweet--in the lot under the Mulholland Intersection--where he finds a shoot out going on, and that Sweet has been shot. C.J. tells him about Big Smoke's du- plicity, etc. Sweet wants C.J. to leave before the police arrive, but C.J. wants to fight off the Ballas until they do. Have C.J. get the several cars of Ballas that attack as with a turf war. The Minigun could come in handy here; otherwise, I'd have C.J. move in a crouch and do side rolls with the M4. Then C.J. surrenders to the police. The screen is dark as C.J. awakens with a hood over his head and says it's hard to breathe. A police man pulls it off--it's Tenpenny, who's with Pulaski and Hernandez. Tenpenny says Sweet is alive but in a prison hospital awaiting trial. Pulaski says Big Smoke does what he's told and C.J. better stay away from him. Tenpenny says an ex-partner of theirs has been caught at something, will talk to Internal Affairs, and is hiding at Mount Chiliad. C.J. gets a Camera (with unlimited film) and is told to destroy any evidence that person might have (against Tenpenny, etc.) and to bring them evidence that C.J. did it (a photo of the ex-partner after C.J. kills him) or Sweet will be in prison in the Ballas section. Save the game in S Angel Pine for free at the floppy disk that's by the red shaft of light, used to start "Badlands" (C.R.A.S.H.), in the trailer park. C.J. gets Respect. Save the Camera, which has unlimited film, for both V.1.a, taking 50 Snap- shots, and VI.1, the C.R.A.S.H. mission "Badlands." C.J. is in Angel Pine with no weapons Any territories taken over in Los Santos are lost (C.J.'s Respect doesn't diminish, though) The Badlands and San Fierro are officially open The Badlands and Red County save houses are now available &&&&&&&&&&&&&&&&&&&& V The Badlands and San Fierro Preliminaries V.1.a Snapshots 50 Have C.J. use the Camera given to him in IV.28 for Snapshots--it has an unlim- ited amount of film. The targets for Snapshots are shaped like round thin pillows, are blue with pink-violet shading on the front edges, and have a white movie camera symbol in the middle. These revolving targets can be seen in San Fierro, if C.J. uses the Camera viewfinder (press the RMB and Zoom with Z and X or the Mouse Wheel), 24 hours a day. Without C.J. using the Camera, you can see a throbbing white glow in the place of each target instead from midnight to 5 am if C.J. is about a third of a block away from one or closer. Have C.J. take a picture (press the LMB) of each one to get credit for it. He can even take a picture of one from a bit farther away from one to be able to see the glow or see the Snapshot target in the viewfinder. A few cases for which this is an advantage include: - one by the middle of the top of the N support column for the Gant Bridge, - one C.J. can move a few steps E of the previous shooting location and aim E to get--it's near the top of the mast of the ship, - and the one on top of the 2nd silo from the N of the five big silos of Fos- ter Valley--shoot that from up on a nearby hill. A good map for the locations of Snapshot targets is: http://ian-albert.com/games/grand_theft_auto_san_andreas_maps/ See III.1 for more maps. The fastest way to find them is to use one of the teleportation devices at X.13.a, b, or c, but they're easy to get otherwise if you'd rather have C.J. ex- plore and take in the sights. You might combine that with Demarest's Pillager, X.13.gg, which puts markers of all the Tags, Oysters, Snapshots, and Horseshoes left to find in the category you've chosen on your radar. While you look for Snapshot targets, it also puts a green marker above each one you haven't taken a picture of yet to make them easier to find. It works with v.1 or 2 of the game. (If you use the BradyGames guide for Xbox and PC, pp.133-135, remember that 14 is at the Garver Bridge support, not the Kincaid Bridge support given on p.134.) Orion_SR, of the variety of solutions for "Wrong Side of the Tracks," shows how you can shoot Snapshots through buildings (which I hadn't heard of before), and get groups of them from on top of buildings, in "Full Zoom": http://www.youtube.com/watch?v=7FbR_9exJZ8 Juicce kindly provided a map for Orion's strategy: http://img254.imageshack.us/img254/6171/snapshotrouteit6.jpg If you try it during a four star wanted rating, Orion_SR recommends not risk- ing the Hydra fire by using a helicopter to get C.J. to all four of the shooting locations a helicopter was used to get to in the video--just use the helicopter to get C.J. onto the hotel in Queens and possibly the hospital. And a 4x draw distance mod makes it easier to see where to aim for the targets, but it can be done without the mod. After getting 50 Snapshots, the Micro SMG, Shotgun, Sniper Rifle, and Grenades are available at the Xoomer garage in Doherty, San Fierro. V.1.b Weapon gathering I'd scarf up that Sniper ammo at the Doherty Xoomer garage and get the Heat- Seeking Rocket Launcher at Easter Bay Airport. I'd get the Silenced 9mm and SMG at Ammu-Nation, the Molotovs, AK-47, and Sawnoff Shotgun at the Johnson house, and the Brass Knuckles in the lot to the W of it. Instead of SMG ammo, you might get a lot of Tec9 ammo (added to the ammo of either of the other submachine guns, as Rusk noticed) at Ammu-Nation if you beefed up the power of the Tec9 as described at X.11. I like the M4 better than the AK-47, but until the M4 is available at Ammu- Nations--after "Yay Ka Boom-Boom," it's only in two places: between two of a set of three ramps at the W end of the Los Santos Airport, and in the backyard of a house on the W side of the road W of "PALISADES." If you gather ammo for the M4, you might try flying a Dodo back and forth to speed that up. The strip of land S of the dock S of the Palisades M4 makes a decent landing strip. V.2 Save houses Palomino Creek C6 garage $35,000 NW part of Palomino Creek (Red County) Dillimore D4 garage $40,000 NE part of Dillimore (Red County) Blueberry D4 $10,000 on the 2nd floor in the ring of apartments in Blueberry (Red County) Angel Pine F2 free by the red shaft of light, used to start "Badlands" (C.R.A.S.H.), in the trailer park in the S part of Angel Pine (Badlands) Angel Pine F2 $20,000 in the NE section of Angel Pine (Badlands) Whetstone E2 $100,000 in Whetstone NW of "LEAFY HOLLOW" (Badlands) Go to and from the N side to avoid the cliffs. V.3 Barber and Tattoo shops The San Fierro barber has the same deals as the Marina, Los Santos barber, and the San Fierro tattoo parlor has the same deals as the Los Santos tattoo par- lors. Having C.J. get a haircut can get rid of any wanted rating. V.4 Weapons And Other Items A good map of the weapon and item locations is at: http://www.ianalbert.com/misc/gtasa.php In addition to the weapons previously available in Los Santos and at Ammu-Na- tions, you can find: Hand: Brass Knuckles - at the S end of a lot; enter it from the N, where "TON" is of "CALTON HEIGHTS." Melee weapons: Baseball bat: - at home plate in the baseball field S of the "G" in "GARCIA." Shovel - at the W end of the big dirty pink box of scrap in the Angel Pine Junkyard, which is E of the top of Mt. Chiliad and close to where the road meets the riv- er, - and in the front yard of the 3rd house S from the NW corner of the block of "OC" of "OCEAN HEIGHTS." Golf Club - in the open garage of the little house on the N side of the NW side of the W block of downtown Angel Pine, - at the NE side of the front porch of Avispa Country Club, and some golfers carry one. Night stick: - on the N ramp of the two used to get up to the elevated walk over the street at the SW corner of the big block E of "AVISPA COUNTRY CLUB," and some policemen have one. Pool Cue: - under the fallen 2nd floor of the building wreckage at the mid-W side of the brown block N of "DOHERTY," and in a pool room. Katana: - at the bottom of a public stairway; enter it at the S end of the block N of "HASH" in "HASHBURY," - and by a Kart at the end of an alley of the block E of "CHINA TOWN"; enter on the W side of the block and make the 1st left (C.J. can jump a motorcycle from the nearby ramp through the 2nd floor corridor in the wall; there are five noodle stands in another nearby alley if C.J. is hungry). Chainsaw: - on the wreckage of a building at the N end of the brown block N of "DOHER- TY," - at the NW end in the Final Build Construction area, in the 2nd block S of the "G" in "GARCIA," - at the S edge of the tennis courts in the NW area of Avispa Country Club, and - in the shed across from Helena's front door after starting to date her (her farm is W of the Flint Intersection). Pistols: 9mm: - in a corner in the S side of a N-S alley of the block with "CIA" of "GAR- CIA," - in the shed across from Helena's front door after starting to date her (her farm is W of the Flint Intersection), - and some policemen, gangsters, drug dealers, and hookers carry one; Ammu-Na- tion clerks dual wield them. Desert Eagle - at Angel Pines Scrapyard, which is where the three squares are E of Mt. Chiliad on your map, at the near left inside corner of the 2nd big shed from the E, - in the back of a lot enclosed by a light gray wall at the W side of the block that says, "CIA" of "GARCIA," about 1/3rd S from the N end, - and at Ammu-Nations, $1,200, after "Black Project." Shotguns: All three types use the same ammo, so the ammo for one is added when C.J. gets another. (Thanks to Rusk for the info.) If C.J. doesn't have any type of Shotgun and enters any Police car or a Rang- er, he gets a Shotgun with five shells. If he has any type of Shotgun, doing that adds five shells to the ammo for it. Shotgun: - on a roof with a top structure that's connected by big pipes to the S end of Solarin Industries, which is a couple of blocks W of the freight liner; walk on- to the roof at a little area at either the E or W side, - at the Xoomer garage in Doherty after getting 50 Snapshots, it's occasional- ly used by the police (who usually use 9mms) at four wanted stars or higher, and it's used by the Army (with M4s) after C.J. buys Verdant Meadows (a Desert mis- sion). Submachine guns: Tec9: - in Battery Point E of "T" in "POINT" at the base of the NE support of the four tall gray bridge supports at the S end of the Gant Bridge, - and by the big tree S of the building at the NW corner of the block with "DO" of the "DOWNTOWN" of N San Fierro, - and at Ammu-Nations. Micro SMG - behind a trailer at a trailer park near the E corner of the area surrounded by road S of downtown Angel Pine, - in Esplanade North at a door along the NW side of a pale blue building on the gray area that extends NE from the NE corner of San Fierro, - at Ammu-Nations, at the Xoomer garage in Doherty after getting 50 Snapshots, and it's used by Ballas (with 9mms) and S.W.A.T. agents. SMG: - in a backyard with an old wooden fence behind a partly bright green house in the middle of the W side of the block that's E of the block with "TS" of "OCEAN FLATS," - at Ammu-Nations, and it's used by FBI agents after "Farewell, My Love" (a Badlands mission). Assault rifles: AK-47 - at ground level behind the big landscaping decoration rocks that are on the E side of the mall that's E of the five big silos of Foster Valley; the rocks are E of the S end of the 2nd silo from the S. - and at any Ammu-Nation, $3,500, after "Lure" (a San Fierro mission). M4 - in the backyard of a house on the W side of the road W of "PALISADES," - at any Ammu-Nation, $4,500, after "Yay Ka-Boom-Boom" (a San Fierro mission), and it's used by the Army (with Shotguns) after C.J. buys Verdant Meadows (a Desert mission). Rifles: Country Rifle - on a mound WNW of, and across the brown line from, "BACK O' BEYOND," - and at Ammu-nations, $1,000, after "Body Harvest" (a Badlands mission). Sniper Rifle - on the roof of the building at the NE corner of the block S of "EAST" of "ESPLANADE EAST," - in a wooden shed on the little brown square at the N end of a winding dirt path that's W of the big brown rectangle of "The Farm" Cult Location, - at the Xoomer garage in Doherty after getting 50 Snapshots, - and at Ammu-Nations, $5,000, after "Pier 69" (a San Fierro mission). Heavy weapons: Minigun: - on top of the big concrete support column at the SW end of the Kincaid (RR) Bridge, inaccessible till the invisible barrier there is gone when the Desert and Las Venturas become available. Heat Seeking Rocket Launcher If you lock onto a target, the missiles seek out the heat of vehicles. To lock onto a target, press the RMB till the target finder symbol appears over the target you want and turns from green to red, then press the LMB to fire. Keep the view finder on or near the target till the missile finds it. It tends to pick the nearest target in the direction the view finder is pointed in, so if you want a different one, release and press the RMB again while aiming at the one you want. - S of the two little rectangles at the E edge of Easter Bay Airport, and NE of "AIRPORT." Flame Thrower It's good for taking out crowds of attackers at close range when C.J. has the fireproof feature. - in a group of trees at the inside of the right end of the brown loop that's N of "SHADY CABIN," - by the two cabins at the S end of a line of six cabins NW of "BEACON HILL" and N of where the RR goes over the road, - under the fallen 2nd floor of the building wreckage at the mid-W side of the brown block N of "DOHERTY," - at the S end of the big N deck of the freight liner of S Easter Basin, and - in the shed across from Helena's front door after starting to date her (her farm is W of the Flint Intersection). Thrown weapons: Tear Gas: - on the E side of the bottom cargo hold of the aircraft carrier at Easter Ba- sin. Grenades: - at the Xoomer garage in Doherty after getting 50 Snapshots. Molotov Cocktails: - in the shed across from Helena's front door after starting to date her (her farm is W of the Flint Intersection). Handheld items: Fire Extinguisher - by the Xoomer gas station on the N side of the two main roads of the S coast where they 1st become the closest together going SE from Angel Pine, - and at the S end of the Xoomer station at the W side of the road W of "EAS- TER BASIN." Remote Explosive - on the front porch of the house at the SE corner of the block S of "DISO" of "PARADISO," - in a corner along the short S side of Avispa Country Club, - and at any Ammu-Nation, $2,000, after "Body Harvest" (a Badlands mission). Camera See Taking Photographs (I.7.aaa). Use the Camera to take 50 Snapshots in San Fierro. at the NW corner of the big light blue building on the gray section that ex- tends NE at the NE corner of San Fierro, on the roof of the multi-story parking garage NW of the 90 degree curve in the road N of the "TO" of the N "DOWNTOWN" of San Fierro, at the W side of the church that's at the NE corner of the block that says, "DO" of the N "DOWNTOWN" of San Fierro, by the garage door S of the middle of the curvy Lombard-like street just W of the "F" in "FINANCIAL," at the NW corner of the Big Pointy Building on the block E of the block with "L" of "FINANCIAL," behind Tuff Nuts Donuts, where "L" of "PALISADES" is, in the E end of an alley of the block N of "CHINA TOWN," at the back of the indoor garage by the hospital; enter from the S end of the block with "FLORA" of "SANTA FLORA," in the W side of the Zombotech building; enter at the NW or NE side of the block with "DOWN" of the S "DOWNTOWN" of the two "DOWNTOWN"s of San Fierro, on the N sidewalk of the SW end of the Garver Bridge, a bit W of due N of the "E" in "EASTER," in the middle of the courtyard of City Hall, in a lot behind the Cluckin' Bell that's at the S end of the small rectangular block a couple blocks S of City Hall, behind the tickets and information booth in the N end of Cranberry (RR) Sta- tion, which is E of the S half of the brown block N of "DOHERTY," just past the N end of the RR track that runs parallel to the nearby freight liner at Easter Basin, at the S side of the Burgher Shot at the S end of the Garcia neighborhood, on the front porch of Avispa Country Club, at the NW corner of the parking lot at the end of a dead end road S of "MIS- SIONARY HILL," and on the lawn by the T intersection where the E-W road veers NE into the en- trance (with a big 3D airplane) of Easter Bay Airport. The Camera can also be taken from the photographer that appears, takes a couple photographs, and walks into the water S of the Flint Intersection and SE of the trailer park. You can send C.J. into the middle of the trailer park and back to make another photographer appear and get another Camera, etc. Don't target the photographer from in front of them with a weapon--if they raise their hands, the Camera disappears. Gifts for girlfriends: Flowers by the red Trash-O dumpster by Lovin' A Loan on the SE side of the W block of Angel Pine, behind the 69 building at the most SE curve in the road of Flint County, on the grassy median strip, at the SW end of the concrete median, of the Flint Intersection. in front of the gas station on a gray rectangle just N of the Flint Intersec- tion, among the big trees S of the N tip of the gray streak shaped like a big "C" that's E of "THE FARM" CULT LOCATION, on the N side of the N hairpin turn of the two W of "FLINT RANGE," at the SW end of the destroyed section of paved road along the N side of the onramp to the Garver Bridge, over the N planter at the N end of the mall E of the five silos of Foster Valley, in the E hairpin turn of the road that goes N from "HILL" of "MISSIONARY HILL," by the green garbage dumpster at the S end of the alley of the block E of the block with "TS" of "OCEAN FLATS," in a grave yard (with grave stones that have the Rockstar logo and "RIP OPPO- SITION 1997-2004" on them) on the W side of the block with "HA" of "HASHBURY" on it, in front of a light beige duplex; if you look at the road that goes N from the "S" of the big "SAN FIERRO" letters, and bends S of "PALISADES," you'll find the duplex W of that road just before it bends, in the E-most little fenced in back yard of the duplexes at the S side of the block with "DES" of "PALISADES"; enter the block at the N end, a couple curves up from the S, lower, end of the Lombard-like winding street; just over the "F" of "FINANCIAL; at the N side, by the soda machine, of the Xoomer gas station on the E side of the block E of "PARADISO," and NE of the pond with a fountain in the middle of it at the NW section of San Fierro. Cane It can be used for a melee weapon but can't be given to a girlfriend as a gift. inside the walls of RS Haul on the E side of the bend in the road N of the Flint Intersection, by a shack just NW of a windmill that's N of the "CO" of "BEACON HILL," outside the Victim clothes store in NE San Fierro, at the front doors of the hospital above the "T" in "SANTA FLORA" (look care- fully--it's light gray and the surroundings are colored similarly), in the backyard of the 3rd house S from the NW corner of the block of "OC" of "OCEAN HEIGHTS," in the SW end of the paved park with a chili vendor at the SW side of the block with "SH" of "HASHBURY," and in front of the green garage door of the house at the NE corner of the block that's E of the block with "TS" of "OCEAN FLATS." Apparel items: Parachute: - on top Mount Chiliad, - on top of the Big Pointy Building on the block E of the block with "AL" of "FINANCIAL"; enter it on the S side, - and near the top of the N tall support column of the two at the SW end of the Garver Bridge. Night Vision Goggles: - at the mall that's E of the five big silos of Foster Valley after "Breaking the Bank at Caligula's" (Las Venturas mission); the goggles are E of the middle silo on the E-W brick walk through the middle of the ground level of the mall. V.5 Armor and Bribes Some maps for Armor and Police Bribes are at: http://ian-albert.com/games/grand_theft_auto_san_andreas_maps/ http://www.gamefaqs.com/ps2/914983-grand-theft-auto-san-andreas/faqs/54671 http://en.wikigta.org/wiki/Cop_bribes_%28GTA_San_Andreas%29 The Badlands Body Armor - at the top of Mt. Chiliad, - and E of the Angel Pine hospital behind a restaurant wall. Bribes - by the 2nd place NE of "SHADY CABIN" where the brown line--a half water-cov- ered dirt path--crosses the little stream, - and in an alley behind the sheriff station on the block SW of the N block of downtown Angel Pine. San Fierro Body Armor - in Ocean Flats on the block of "TS" of "FLATS," go into the S end of the al- ley and into the 1st yard on the right, - in Doherty, at the NW corner of Solaris ("Shady" on PS2) Industries, which is a couple blocks W of the aircraft carrier, - on the block S of "GAR" in "GARCIA," in an alley behind the buildings that are on the the SW corner, - on a pier at water level by a Dinghy just S of the "AD" of "ESPLANADE EAST," - W of the bend in the road formed by the two roads N of "PAL" in "PALISADES," by the grass at the base of a gray cliff that's E of the Reefer boat, - between the "IP" and "LL" of "JUNIPER HILL" in a W lot of the Supa Save, - and at Easter Bay Airport, at the E end of the green badge-like section, along the lower street, in a corner of a lot S of the entrance to the parking garage. the entrance to a parking garage. Bribes - in Easter Basin on the block W of "EASTER" on the train tracks between tun- nels, - behind a yellow construction fence at the SE corner of the block that's E of "KINGS," - in an alley S of the row of apartments that are in the middle of the N end of the block that's N of "SANTA" of "SANTA FLORA," - at the W end of the narrow semi-loop of road N of "SS" in "MISSIONARY HILL," - in the middle of the N-S alley of the block E of "TS" of "OCEAN FLATS," - in an alley--enter the alley on the E side of the block S of "BURY" of "HASHBURY," - in an alley N of "DO" of the N "DOWNTOWN" of San Fierro, - in Foster Valley under the main road at the S end of the pretzel-like inter- section, - in a tunnel; in the Avispa Country Club area, you can enter one end of the tunnel at the end of the road shown under the "Y" of "COUNTRY," - and in a lot behind RS Haul, which is on the little block SE of Doherty and W of the S end of the long airport runway. V.6 Oysters If you didn't polish them off during "Reuniting the Families" (IV.27), get the three of the Badlands and San Fierro. Since getting the two by the aircraft carrier means getting a four star wanted level, you could use the GTA SA Control Center (see X.13.c) to send C.J. to a safe house with a clothes closet afterward to change his clothes to get rid of the wanted level. But it would be easier wait a little bit to get them all, including the ones in the Desert and Las Venturas, with the "Are You Going to San Fierro?" (VI.16) glitch that lets you explore forbidden areas without a wanted rating. V.7 Mount Chiliad Challenge Have C,J. get on the bicycle on the top of Mount Chiliad from 7:00 to 18:00 to start one of the three bicycle races. Fast Mount Chiliad climbing A fast way to the top is to right click the peak to make a marker on it on the in-game map, then have C.J. run at it on the NW side of Mount Chiliad, from about where the Whetstone Bridge is, making side tracks to avoid a couple of cliffs he can't climb. It can be a pretty fast run to the top--faster than a motorcycle could do it. You'd be surprised at how sheer some of the cliffs are he can run up. He's a mighty mountain man (and must have incredibly muscular toes, like a mighty mountain goat). The PS2 bike morphing gimmick doesn't work on PC. The gimmick of having C.J. stay at least ten or fifteen feet back from the last red shaft of light before the finish line (any closer and the shaft of light disappears), snipe the ones that crossed the finish line until C.J. is in 1st place, then cross the finish line, works on PC. I've seen it glitch so only two of the other five appear for C.J. to snipe, though. Rusk says he sometimes found them N of Angel Pine at the scrapyard, and C.J. might snipe them from near the trees outside of it (if he goes in the entrance, he's disqualified). http://gta.wikia.com/wiki/The_Chiliad_Challenge Zmoonchild has C.J. wait past the final red marker, kill the other finalists with Grenades, then cycle into the red marker. "What happens if Grenades are used during the Cobra Run? - Chiliad Challenge Race 3" by ZMOONCHILD https://www.youtube.com/watch?v=79g3IjOydYY You could modify data\handling.cfg (see X.10) to give the Mountain Bike a lower center of gravity, better acceleration and weight, etc., and just have C.J. bang the others out of the way. If you're stumped anyway, the GTA Control Center (X.13.c) teleporter has the coordinates for the markers, which might please a few of you who'd like C.J. to get past the other poor contestants at warp speed. V.7.a Race 1 Scotch Bonnet Yellow route It goes down a winding trail with guard rails. V.7.b Race 2 Birdseye Winder Yellow route It goes down a winding trail with out so many guard rails. If C.J. goes wide on one of the several sharp turns and falls down the cliff, the game puts him back where he fell. V.7.c Race 3 Cobra Run It includes a section along a wooden walk, a jump, and an off-trail section. V.8 Hippy Shopper Courier Asset Mission (four stages) This is like the Commerce 24/7 Courier Asset mission (III.7) except you start it by having C.J. get on the Freeway parked by the Hippy Shopper in Queens, San Fierro. It's on the W side of the block that's N of "HASH" of "HASHBURY." Three loops, six packages, three minutes Four loops, six packages, five minutes Five loops, seven packages, five minutes Six loops, eight packages, eight minutes C.J. has to do drive-bys, throwing packages through red loops, and do four runs of them in a row. C.J. can pick up dropped packages and try again, and each package missed and abandoned takes $100 off your score. Look at the in- game map before sending C.J. to each red loop to plan your course to it. Press Up quickly and repeatedly, without letting C.J. stand up, to make the motorcycle go faster. I'd just use the LMB of the mouse to have C.J. throw the packages because using the mouse to steer makes drive-bies difficult. The Hippy Shopper makes $2,000 a day and max. V.9 NRG-500 Challenge This is like the BMX Challenge except you start it by having C.J. get on an NRG-500, and he uses it in and around the largely bowl-shaped dry dock--the big square NW of the ship that's N of "EASTER" of "EASTER BAY AIRPORT," and there are seven red loops he has to jump up high to get--not just one. You start with ten seconds on the timer, and having C.J. pass through each loop makes the loop disappear and adds ten seconds on the timer. The PS2 gimmick of sending C.J. through a red loop just about the time the timer runs out to make the timer disappear works for PC. It took me a few tries to time it right. The game gives the player a chance to be a fraction of a sec- ond late and still get ten seconds on the timer, so C.J. has to go through the loop just a bit after that. If you want to rough it, the BradyGames guide recommends looking for the tar- gets on the radar and using the shadows directly below the targets to help you aim C.J. at the targets. You can hold the RMB and turn the view with the Mouse to help you line up your shots. ******** Thanks to Kevin Walter, aka savior at the stuckgamer web site, for sending me an E-mail allowing me to to describe his strategy that lets you do this mission quickly: There are eleven loops you can get at ground level--three are ahead and to the right from where C.J. starts, and six are around the bottom of the dry dock. He can get the remaining two, on the slope that goes down the NW side of the dry dock, while getting the airborne loops. To get one of the three loops over the SW end of the dry dock, take aim from the bottom of the NE end. For the middle loop, have C.J. drive through the mid- dle and veer up at it near the SE end. For each of the other two, have him drive along the bottom of the side that's opposite to the loop till he's near the SE end, then cross to the other side and go up through the loop. To have C.J. get the two over the NW side, aim from right across from them on the floor above the SE side of the dry dock. To have him get the two over the SE side, aim from right across from them on the slope that goes down into the bowl on the NW side. You can have him get the two remaining ground level loops by having him drive down that slope, stop after the 2nd one, then turn to aim across at the most NE of the two loops on the SE side. While he's getting the airborne loops of the two paragraphs above: When he's on the bottom of the bowl, send him to the NE end to begin a run at one of the three loops over the SW end. When he's above the bowl, have him go for one of the four loops over the sides. Thanks to Kevin (noted before for his BMX Challenge prowess) for making an in- structional video of the mission that shows these methods in action (inactive link): http://www.stuckgamer.com/ ******** Orion_SR runs through the challenge in a brisk 1:06 in the video at the next link. http://www.youtube.com/watch?v=PZwIJqIIZCs Thanks again to Orion_SR for the advice that the NRG-500 starts this mission with 300% Health, and, as with several other mission (Paramedic, etc.) vehicles, if C.J. has accomplished the corresponding mission it won't count toward mission attempts if C.J. starts the mission and abandons it to take the vehicle for gen- eral use. The 300% Health isn't diminished by using a Pay 'n' Spray but the Health reverts to normal if C.J. stores the vehicle in a garage. http://gtaforums.com/topic/280997-early-side-missions-in-locked-off-areas/ page-5 **** Zmoonchild's videos show how you can make the clock disappear then take as long as you like. http://www.youtube.com/watch?v=BeW63w3feWs V.10 Blood Bowl (Corvin Stadium) The Bloodring Banger C.J. gets is a modified Glendale. The competitors use a variety of other vehicles; I didn't see any of them use the modified Oceanic used for the other Bloodring Banger in "Vice City." Have C.J. enter Corvin Stadium, the big rectangle with curved sides W of Eas- ter Bay Airport, to start this mission. This is like Bloodring in "Vice City" except with the traffic jam causers, road rage drivers, and drive-bys C.J. runs into out on the San Andreas streets. You start with 30 seconds; if any car runs through the red shaft of light, that makes it reappear elsewhere in the ring--if C.J.'s car runs through it, that adds ten seconds to the timer. Sending C.J.'s car through a wrench pickup re- pairs his car. It's a long drive from Angel Pine, and I don't like to save after C.J. gets killed, which will happen sometimes with this. You might save at the Whetstone farm and keep the trainer running or mod the Bloodring Banger. A Bloodring Banger (modified Glendale) will be by Corvin Stadium. V.11 San Fierro Gym If you've been keeping C.J. strong like I have, he's been past the buff stage for a good while now, so he can beat the trainer in a fight at Cobra Marital Arts to get martial arts moves and do an impression of "Oni": "Hee-YAH." C.J. just has to get the trainer to move off the mat to win. The trainer says some funny things (repeated later by Snakehead during "The Da Nang Thang") during the fight, so you might want to drag it out a bit to listen to them. - Running attack (jump to left kick): while C.J. trots or runs at the intend- ed victim, lock onto them with the RMB, and press F or Enter. http://img118.imageshack.us/img118/5808/00gta1fighttrainer2alk9.jpg - Ground attack (right kick a standing opponent; stomp on a downed opponent): lock onto the opponent with the RMB and press F or Enter. http://img118.imageshack.us/img118/5606/00gta1fighttrainer2bcm7.jpg - Combo attack (three different kicks): lock onto the opponent with the RMB and press F or Enter repeatedly. http://img118.imageshack.us/img118/8810/00gta1fighttrainer2cch6.jpg http://img57.imageshack.us/img57/2048/00gta1fighttrainer2dps8.jpg The "lock on" phrase is from the game. C.J. can do these moves without a tar- get, and when there is one, pressing the RMB just makes an arrow point down to their head that indicates their health--it doesn't keep C.J.'s punches aimed at them in the Keyboard and Mouse configuration I use. If you want to see how it works with targeting, use the Joypad option instead. You don't need to use a Joypad to try it out, but you can't use Steer with Mouse for it. Also, holding the RMB and pressing Spacebar has C.J. use a more martial arts- looking block now, like he's ready to use a karate chop. C.J. will use the fighting style of the last trainer he beat, so you can change it to an earlier or later style if you want to. V.12 Beat the Cock Not needed for 100% completion The 1st of two triathlons--swimming, bicycling, and running--is available on Saturdays and Sundays. (Press Tab to see what day it is.) This one is from Santa Maria Beach in Los Santos to Missionary Hill in San Fierro. One of the eight competitors is the cashier from the Cluckin' Bell in his outfit that fea- tures a chicken head his face shows through. The hardest thing about it is pressing Sprint or Forward quickly and repeatedly through the whole thing. Update: the latest information I have on the availability of this mission is that the red marker for "Beat the Cock" is near the lighthouse at Santa Maria Beach but the triathlon doesn't become available till "Yay Ka-Boom-Boom" (VI.41). I don't know why they worked it out that way. http://en.wikigta.org/wiki/Beat_the_Cock The reward is $10,000. You don't get a record of this in your Stats. V.13 Some non-mission vehicle locations Trains Cranberry Station, E of the save place on the brown block N of "DOHERTY" (see map). Maverick above the E rectangle of the row of rectangles along the S coast of Easter Bay Airport tarmac. It's the only flying vehicle un- locked at Easter Bay Airport before having a Pilot's License recognized by the game during Pilot School (VIII.6); C.J. can take three people that follow him for rides in it. Before C.J. gets his Pilot's license, he can get into Easter Bay Airport by climbing onto the booth by the gate and dropping in. Getting a Pilot's License recognized at Pilot School (VIII.6) unlocks these Easter Bay Airport flying vehicles: - the Leviathan and Raindance N of the two squares N of the "T" of "AIRPORT," - the Beagle on the N end of the W side, - the Nevadas at the "Y" of "BAY" and most of the way W of the big circle, - the Rustler SE of the big circle, - and a bunch of Dodos and Shamals. It also makes available in San Fierro: - a Raindance and Maverick on the roof of the Santa Flora hospital, - a Sparrow on the roof of a skyscraper at the S end of the block of "DOWN" of the "DOWNTOWN" that's E of "CHINA TOWN," - and a Maverick on a helipad (used in "Toreno's Last Flight") at the NW cor- ner of the block E of the S "DOWNTOWN" of the two DOWNTOWN"s. Getting all gold awards in Pilot School (VIII.6) makes a Hunter appear S of the little square S of the 2nd "A" of "EASTER BASIN." Cropduster/ Sanchez at the dead end of the path W of "THE FARM...." Press NP+ or 2 to start or stop releasing the dust of the Cropduster. Cheetah in the driveway of the house at the SW corner of the block N of the Prickle Pine save house (sometimes another car or a locked Cheetah is there instead), and as an Import after Exporting it. Hotknife at the Driving School after getting all gold awards (if you can't do that, use a 100% save game, the "Save N Play" help mentioned at I.15, or the "EVERYONEISRICH" code). Turismo as an Import after delivering the ten vehicles of the 2nd Export list. Bullet in a lot on the S side of the little thin rectangular block E of big "J"-shaped block that's S of "DOHERTY," at the corner W of the "H" of "CALTON HEIGHTS," at Driving School after getting all silver awards, and as an Import after completing the Export deliveries. Uranus on the W side of the block that's E of the N side of the brown block N of "DOHERTY," and at Wang Cars after "Zeroing In." Super GT at Driving School after a bronze award, and as an Import after delivering it as an Export. Jester behind "Wheel Arch Angels" in a lot by the N-S alley of the block N of the block with "OC" of "OCEAN FLATS." Banshee as an Import after delivering it as an Export, and N of the gym on the E side of the block that's the 2nd block S of "GA" of "GARCIA" with success in Driving School, for some reason. Infernus S and across the street from the 1st "A" of "PARADISO," and as an Import after delivering it as an Export. Bandito on the S side of the pier NW of City Hall, and at Helen's place W of the Flint Intersection after C.J. has 50% success in dating her. Comet by the "P" of "AVISPA COUNTRY CLUB," and as an Import after Ex- porting it. Blista Compact at the dot S of the E to NE curve of the road to Easter Bay Airport, and as an Import after Exporting it. Rancher as an Import after delivering it as an Export. Fire Truck on the block S of the save place that's on the brown block E of "GARCIA"; it's a little Fire Truck which, for some reason, doesn't have a water nozzle but has a long ladder which waggles side to side. Monster S of the Flint Intersection, and at Michelle's place in NE San Fierro after C.J. has 50% success in dating her. Hotdog at the dot by the coast E of "FLINT COUNTY," and in the middle of the 2nd block S of the "GA" of GARCIA." NRG-500 between the two E squares on the S coast of the tarmac of Easter Bay Airport. Sanchez N of the "N" of "FALLEN TREE," in the SE area of the square N of "BA" of "EASTER BAY CHEMICALS," at the end of the path W of "'THE FARM'....," by the dot SW of the save place symbol that's NW of "LEAFY HOLLOW," one N and one E of the SE block of Angel Pine, one W and one S of Mt. Chiliad, and one on the block N of the "B" of "HASHBURY." Mountain Bike at the S side of Mt. Chiliad, at the upper left and bottom right of the 1st "N" of "FLINT COUNTY," at the NW corner of the block of "OC" of "OCEAN FLATS," and at the NW corner of the side by side rectangles W of "GARVER BRIDGE." Quadbike by the "H" of "SHADY CABIN"; most of the way E of "CABIN" to- ward the path; further E, N of where that path crosses the road; most of the way E on the same path toward a T intersec- tion with another path; at the S end of the brown lake N of "BACK O' BEYOND"; and at the path at the SE side of Mt. Chil- iad SW of the hairpin turn. Roadtrain at the NE rectangle SW of the ship that's E of "DOHERTY." Trailer to hitch to a truck cab: in the brown area N of the "AN" of "ANGEL PINE," W of the little rectangular block that's E of the big "J"-shaped block S of "DOHERTY," another is N of that trailer and E of "DOHERTY," and another is near the coast E of that trailer. Oil tank trailer to hitch to a truck cab: on the E side of the road that goes SW from downtown Angel Pine, two are in the NW sec- tion of the rectangle of "TRE" of "FALLEN TREE," and one is at a gas station across the street W of "EASTER BA- SIN." Beat up Glendale one is a bit W of "BACK O' BEYOND" and one is S of the "K"; a 3rd is about 2/3rds N from the road N of the "L" of "FLINT COUNTY" and the dirt path N of that; one is near the N end of the N-S path that runs through the 2nd "T" of "FLINT COUNTY"; and one is by the E shed of Angel Pines Junkyard--on the map, it's where the several small squares are E of Mount Chiliad. Beat up Sadler one is SW and across the stream from the intersection where the gray road crosses the dirt path NNW of the "F" of "FLINT COUNTY"; and another is at a small farm with a windmill N of the "O" of "BEACON HILL." Jetmax on the N side of the pier NW of "CITY HALL." Tropic/ Squalo III on the coast between the Garver and Kincaid bridges. Launch in the S dock of the three in the rectangle of "BASIN" of "EASTER BASIN." Speeder W of the "P" of "BATTERY POINT" and E of the N end of the 2nd tall thin rectangle S of the block with the 2nd "E" of "ESPLANADE EAST." Impounded vehicles appear in the impound lot at the E side of the block of "TOWN" of the "DOWNTOWN" that's E of "CHINA TOWN." Have C.J. enter the lot in a Police vehicle to enter without creating a three star wanted level. http://img509.imageshack.us/img509/5614/sfimpoundgarage1eb6.jpg Orion_SR found that C.J.'s last two vehicles, if in certain locations during certain missions, will be saved in an area of the nearest impound lot (see III.27). http://gtaforums.com/topic/304874-care-and-feeding-of-a-san-andreas-impound- garage/ ******** Combine Harvester after "Body Harvest" (A San Fierro mission): two are in the square of "THE FARM....," another two are on a farm W of the upper loop of the Flint Intersection, and there's one on a farm W of that. It grinds people into "Sweeny Todd" pie filling that flies out of a pipe in the back. On PC, at least, you have to have C.J. shoot the driver to jack it. Hydra after "Vertical Bird" (final Los Santos missions): on the E end of the Easter Basin aircraft carrier. Kart after "Cut Throat Business" (final Los Santos missions): across the street from the SW side of the S block of downtown Angel Pine, at the NW area of the block of "TS" of "OCEAN FLATS" and the W side of the block E of that, in an alley W of "DOHERTY," in an alley by the China Town save place, and at the top of the windy street W of "FI- NANCIAL." Vortex as an Import after delivering five vehicles of the 3rd Import list, and on the W end of the Easter Basin aircraft carrier after "Cut Throat Business" (final Los Santos missions). Thanks to SAM, the San Andreas Map, for some of the locations and times of ap- pearances given above: http://www.gtasanandreas.net/sam/ V.14 Make a copy of your save game &&&&&&&&&&&&&&&&&&&& VI The main story missions of the Badlands and San Fierro The Badlands missions VI.1 "Badlands" C.R.A.S.H. C.J. has to kill, and get photographic evidence he's killed, the person that could inform on Tenpenny's group. We're shown how to use a Camera: press the RMB to use the view finder, zoom with X and Z or the Scroll Wheel, and shoot the picture with the LMB. The BradyGames guide has a good tip about killing the guy from a good distance from the cabin so he doesn't leaves it and turn this into a chase. Rusk found a good vantage point NW of the cabin; since C.J. approaches from the S, keep him out of view along the W side of the plateau until you can see the target with a red glow--one of those inverted cones over the target's head, I guess--just in- side a cabin door. After you have C.J. snipe the target's body (if C.J. shoots the target's head, he won't be able to be identified), have C.J. snipe the four FBI men who run, practically single file, at C.J.. Then have C.J. photograph the target. Zmoonchild has C.J. use a Minigun to shoot east to destroy the getaway Wash- ington (the guards won't shoot at C.J. if you don't have him shoot them) then go into the cabin to kill the target. "GTA San Andreas - Badlands - Badlands Mission 1" by ZMOONCHILD https://www.youtube.com/watch?v=f0OPKpO3Iho "How to get 3 Miniguns at very beginning of the game - GTA San Andreas" by ZMOONCHILD https://www.youtube.com/watch?v=gAzV0JsSRWQ GTW note: if you don't want to brave a four star wanted level for a Minigun (and if my file to make the Tec-9 like a Minigun isn't working for Steam) use the Sniper Rifle pickup on the fire escape of the Los Santos InterGlobal tele- vision studio. Have C.J. shoot the Washington about eight times with it careful not to hit one of the guards. (When I tried it the explosion of the car caused the guards to shoot. I still passed the mission with C.J. only losing some armor. I later realized that if at that point you have C.J. snipe the guards the target stays in the cabin.) Send C.J. into the cabin to snipe the target (not with a head shot) which causes the four guards to shoot at C.J. Have C.J. photograph the target, shoot the guards, and drive the nearby Sanchez to the marker to end the mission. (This is the mission with a license plate that says "ASSMAN" as mentioned in section I.1. The vanity plate is on a Washington by the shed the target is in.) Thanks to Zmoonchild for showing a gimmick similar to the one he showed for "Ryder": you can have C.J. let the FBI agents live, have him go to the street north of the final red marker of the mission, look west, and eventually the FBI agents appear and run toward him to try to shoot him. "Where do the FBI Agents go during the mission Badlands? Badlands mission 1" by ZMOONCHILD https://www.youtube.com/watch?v=vj2LDQT-WOk You can also send C.J. on his Sanchez west down the cliff to the road and the four FBI agents will follow and fall to their deaths. "What happens when the FBI Agents chase CJ off a cliff in the mission Bad- lands? - Badlands mission 1" by ZMOONCHILDmods https://www.youtube.com/watch?v=DIMkq89w850 Cesar calls. He knows Sweet is in jail and assures C.J. that Kendl's safe. Cesar says he's sending the C.J. help of Cesar's cousin, and wants C.J. to meet the cousin in the diner in Dillimore. Sweet calls from the prison hospital. C.J. says he has to make sure Kendl's okay 1st, but he's going to help Sweet get out of jail. VI.2 "First Date" Catalina cut scene Cynthia Farrell makes a spirited return from "III" to create the voice of de- manding, demented Catalina. She also supplied a voice for the 2003 game "Bat- man: Dark Tomorrow." http://www.imdb.com/name/nm1067487/ http://www.mobygames.com/developer/sheet/view/developerId,50660/ http://www.grandtheftwiki.com/Cynthia_Farrell "GTA San Andreas - Characters & Voice actors" feature a photo of Cynthia Farrel http://www.youtube.com/watch?v=4T_WkANp3g0 Send C.J. to the "?" icon at the diner in Dillimore to meet Cesar's cousin. (I'd stop at the TV studio to get some Sniper Rifle ammo on the way.) Cesar's cousin is Catalina from "GTA III," a very abusive nutcake that likes armed rob- bery, murder, and being the S of S and M, yet C.J. has important concerns that preclude introducing her to Denise. Poor C.J.--this is Cesar's help C.J. has to rely on? She gives him four locations she wants to rob. He (and we) can pick the order. C.J. gets Respect. Four "$" icons appear. You don't see Catalina in instant replays of her scenes--she's replaced in them by this guy: http://img215.imageshack.us/img215/7665/00gta1wtfcatalinareplay3rv.jpg http://img215.imageshack.us/img215/4830/00gta1wtfcatalinareplay21es.jpg http://img215.imageshack.us/img215/316/00gta1wtfcatalinareplay412wq.jpg I'd seen him around Ganton and had no idea who he was. But considering that C.J. gets sexually involved with Catalina, and this guy's her stand-in, and it's a game with homies, there's got to be a joke there that doesn't get you in trouble--if you can figure it out, send it in. He might be there for the Skim- mer Weenies, too, I don't know: "And I want him great big with sneakers." Reader Shane Wong tells me Catalina can swim, too, if C.J. drives into the water with her while he has his choice of places to rob. VI.3 "Tanker Commander" Catalina The building of the nearby Dillimore gas station can't be broken into; it has Max Payne unbreakable glass. Catalina has C.J. hitch the Tanker truck to the gas tank trailer (hold the RMB to change the "camera" view and back the truck into the trailer) and drive her to someone she knows that will buy them. Try not to jackknife the combo or the trailer will unhitch and you'll fail the mis- sion. The two station attendants give chase. When I 1st tried it, the pursuers bumped into things so much, their vehicle blew up halfway there. The last time I did it, the pursuers made it to the end of the chase. When that happens, their car runs into the gas pumps at the station beside RS Haul and blows up, then the two men run away. Mr. Whittaker pays Catalina and offers C.J. work with his RS Haul company. Catalina drives away. After this mission is initiated, a locked BP/FP/EP/DP Sabre appears in the gas station parking lot. If you want to save it on PS2, don't have C.J. connect the Tanker to the trailer. Have C.J. exit the Tanker, go near the Sabre so he can kill Catalina with the Sabre in view so it doesn't disappear with the failure of the mission, run into the Sabre to push it to the street, and use the Tanker to push it to his save place garage in town. (Thanks to the "Special Vehicle FAQ" by Thashoka89, Blane and Section 408) http://www.gamefaqs.com/pc/924362-grand-theft-auto-san-andreas/faqs/33979 The Sabre's tires are imbedded in the ground in the PC and Xbox versions. For those, have C.J. exit the Tanker without hitching the trailer, get a Tractor (on PC, you might use a vehicle spawner to spawn that or a Towtruck), kill Catalina with the Sabre in view, and have him use the Tractor hitch to lift the Sabre out of the ground and tow it to his save place garage in the same town. (Thanks to System Error's "Bulletproof Car Walkthrough") http://www.gamefaqs.com/pc/924362-grand-theft-auto-san-andreas/faqs/34824 Another way it worked for me, before C.J. got in the Tanker, was to have C.J. get out on the street where he could keep an eye on the Sabre while using the Minigun to shoot Catalina through the window she sits by (the Tanker is bullet- proof before being hitched to the trailer), and it worked. Zmoonchild shows how to get the BP/FP/EP/DP Sabre but you have to fail the mission to get it. He prepares by having C.J. save a Tractor in a nearby save garage before the mission. He has C.J. start the mission, park the Tractor in front of the Sabre (which is in the lot of the gas station), kill Catalina with a headshot failing the mission, hitch the Sabre to the Tractor, pull it to the save garage driveway then push it into the garage, and let the door close which unlocks the Sabre. https://www.gamefaqs.com/pc/924362-grand-theft-auto-san-andreas/faqs/34824 "The Chain Game mod - How to get the BP/FP/EP/DP Sabre from Tanker Commander - Badlands mission 3" by ZMOONCHILDmods As an easy alternative available on PC, you can use the data\handling.cfg changes explained at X.10 Cars and Bikes, notably X.10.b, to make any vehicle damage-proof, or get The GTA SA Control Center, X.13.c, and make your favorite vehicles whatever-proof. They'll save that way even for subsequent games in which you don't use the Control Center. C.J. gets $5,000. The RS Haul trucking missions are available (the box truck icon). The Truth calls. Due to how his friend Tenpenny characterized C.J. to him as a friend and business partner who killed a policeman, he wants C.J. to meet him at a motel in Angel Pine (the "TT" icon, with one bar across the top similar to the symbol for pi). ******** The RS Haul Trucking Asset mission (part one) Thanks to Spaceeinstein for telling me the name sounds like RS "hole." It's like "R.S. and L. Bows" in VC, so I don't know why I hadn't thought of it be- fore. Now that he made me think of it, I think the name probably comes from "haul a**"--to "hurry up." It's a double pun because if you change "haul RS" to "RS haul," it sounds like "a** hole." Thanks to Spaceeinstein for the lists of possible destinations for each mis- sion, too. With each mission attempt, the game selects a destination at random. While C.J. drives one of the trucks, press Up to move the "camera" higher when it can help you see ahead better. VI.4.a 1. Timed: 2:15. Destinations: Red County, East Los Santos Blueberry, Red County Blueberry Acres, Red County Dillimore, Red County Getting to the Dillimore location on time was pretty easy. You can have C.J. blow up the truck and restart the mission till you get it. Send C.J. N from the lot, have him make the 1st right, 2nd right, and go into the lot on the right. The Red County location was easy, too: send C.J. N from the lot and have him take the 1st right to it. C.J. gets $1000 if he's on time. Thanks to Spaceeinstein for telling me C.J. gets $500 if he's late, $250 if he's later, and fails if he's too late. VI.4.b 2. Fragile cargo. Send C.J. N from the lot, have him make the 1st right, 1st right, 1st left, go through two intersections to a T intersection, go right, and, just after the 2nd right, go into the red marker at the side of the road in Montgomery, Red County. C.J. gets $1,500. VI.4.c 3. Three star wanted level. Destinations: Ocean Docks, Los Santos Willowfield, Los Santos El Corona, Los Santos For the Willowfield destination, send C.J. S from the lot and have him contin- ue to Los Santos and onto the E-W road along the S side of it. Where the road makes a 90 degree curve E to S, have him turn left onto another E-W road. Have him take the 2nd right to a T intersection, go left, and take the 1st left. C.J. gets $2,000. VI.4.d 4. Timed: 6:00. Destinations: Whetstone, SW San Andreas Angel Pine, SW San Andreas Have C.J. blow up the truck and restart the mission till he gets the Angel Pine destination. Then send him S from the lot, have him turn left to loop at the Flint Intersection and continue S, send him along the S coast making the right forks, have him turn NW into Angel Pine, and use the radar to send him to the red shaft of light in the street. C.J. gets $3,000. VI.4.e 5. Fragile cargo. Destinations: Easter Bay Airport, San Fierro Battery Point, San Fierro Easter Basin, San Fierro Easter Bay Airport is the closest. Go N all the way to San Fierro and turn left into the lot. C.J. gets $4,000. VI.4.f 6. Three star wanted level. The Tanker/Trailer combo has an admira- ble ability to continue while vehicles not only go over it but under it (like some strange way worms mate), but it could use some work in being able to stay hitched. Destinations: El Quebrados, NW San Andreas Bayside Marina, NW San Andreas Tierra Robada, NW San Andreas Don't use any of those northern locations. Have C.J. blow up the truck and restart the mission until he's assigned to drive to the same Angel Pine location used for the 4th RS Haul mission. Have him drive on the left side of the road so the police SUVs run into telephone poles or such 90% of the time. (A very relieved thanks to the Gamefaqs web site walk-through by Chase "AggroSk8er" An- sok.) http://www.gamefaqs.com/computer/doswin/file/924362/33174 (Having C.J. drive N to the Gant Bridge for mission 6 is only advised for peo- ple who want to use themselves as examples, for the type of politicians that made too much of the Hot Coffee controversy, that doing this mission for that long a run has a far greater potential for causing dangerous mental illness.) C.J. gets $5,000. ******** The Truth calls and C.J. can meet him for missions. VI.5 "Body Harvest" The Truth Tenpenny, using a bong and President Clinton-like inhales to get stoned on herb, introduces C.J. to The Truth, voice acted by the handsome and very intel- ligent Peter Fonda, who produced, co-wrote, and co-starred--as Wyatt--in "Easy Rider," 1969, was nominated for an Academy Award and won a Golden Globe for starring as Ulysses "Ulee" Jackson in "Ulee's Gold," 1997, starred as Terry Val- entine (with Luis Guzman of "Vice City") in "The Limey," 1999, wrote the auto- biography "Don't Tell Dad," 1999, played Byron McElroy in "3:10 to Yuma," 2007, and Damien Blade in "Wild Hogs," 2007. He's also the son of Henry, brother of Jane, and father of Bridget. http://en.wikipedia.org/wiki/United_States_presidential_election,_1992#Char acter_issues http://www.imdb.com/name/nm0001228/ http://en.wikipedia.org/wiki/Peter_Fonda "Ulee's Gold Trailer," 1997, starring Peter Fonda http://www.youtube.com/watch?v=c-fCid8wMBc The Truth is a marijuana farmer and dealer of various kinds of street drugs. Tenpenny tells C.J. to pay The Truth for marijuana to deliver (VI.23 "555 WE TIP"), then he leaves. C.J. won't do the drugs The Truth offers him. The Truth needs to know he can trust C.J., so he tells C.J. to steal a Combine Harvester from the survivalists at The Farm for him before C.J. can pay him and get the job. The Truth says "Amaste" as a farewell, which babelfish translated as "You loved" for me. (Awwr!) http://en.wikipedia.org/wiki/Survivalism Once C.J. is at the path to The Farm, have him make his way N well away from the guards to his left. Send him in a crouch over to the spot on the S side of the E wall of the square field the Combine Harvester is going around in. (If you send C.J. there on the Sanchez, he may need to stop farther from the wall to snipe four or five survivalists he attracts to the wall.) Send C.J. over the wall to jack the Combine Harvester, which one survivalist calls "Betsy," as it draws close. It shreds any guards it crosses, but you may have some trouble steering it; the wheels used to steer not only use a small radius like a Tractor but are the back wheels, so it goes in the opposite direction from the one you're used to when steering cars. The 1st time i did this, I just said the he** with it and had C.J. drive straight for The Truth's place, over a cliff, and onto a RR track. The two vehicles that tried to pursue C.J. blew up. If you'd like a more conventional ending, you can follow the course that Rusk took: go S to the road, go E a bit, then turn S onto the winding dirt road that leads to The Truth's farm. (It's just NW of "LEAFY HOLLOW.") To get the Combine Harvester Zmoonchild has C.J. do the jump down to the air- port, get the Maverick, and fly it to park it in front of the Combine Harvester. In fleeing he has C.J. drive the Combine Harvester east on the dirt road of the farm, continue east through the wooden fence, then go south-southeast over the grass, down a small cliff, across the paved road, and to the dirt road that leads to The Truth's place. "GTA San Andreas - Body Harvest - Badlands Mission 4" by ZMOONCHILD https://www.youtube.com/watch?v=3hP19cP3RII The Truth will get a shipment together while C.J. makes sure he can pay for it. C.J. gets Respect. Cesar calls. The Azteca gang has broken up violently. There's a price on his head--maybe Kendl's, too. His friends are dead or hiding. C.J. tells him to rent a trailer in Angel Pine and he'll meet them there immediately. A CV icon appears there. The Rifle $1,000, and Remote Explosives $2,000, are available at Ammu-Nation. VI.6 "King in Exile" Cesar Vialpando Cesar Vialpando cut scene C.J. goes to the trailer at the CV icon to see Kendl and Cesar. Cesar wants to kill some Los Santos drug dealers. Cesar tells C.J. that the drug dealers who've infested the Grove Street neigh- borhood are Tenpenny, Pulaski, and Big Smoke. C.J. can't believe that about Big Smoke, but Cesar says Big Smoke sends a car to San Fierro twice a week to get cocaine. C.J. says he'll watch the highway to San Fierro for it. Catalina calls and angrily insists that C.J. has to help her rob places. A pink "C" icon appears in Fern Ridge. C.J. gets another save house: Fern Ridge C4 free At the dot just NE of the "O" of "RED COUNTY" (Red County). VI.7 "First Base" Catalina cut scene Catalina doesn't answer her door for so long that C.J. implores her to come out. She surprises him from behind and angrily puts a gun to his head. He pac- ifies her by saying they'll rob places, etc. She thinks she loves him. C.J. isn't sure if he's thrilled. Have C.J. drive her to one of the three "$" icons. VI.8 "Against All Odds" Catalina Catalina wants C.J. to help her rob Inside Track in Montgomery. Have C.J. throw a Remote Explosive on the red door, get far away, then switch to the Deto- nator and blast the door off. Then have him do the same to the door of the safe. C.J. gets a wanted star that can turn into three. Have him take Catalina to the Dillimore Pay 'n' Spray--he has to get rid of his wanted rating for the red marker to appear at Catalina's shack. C.J. gets $2,000 and Remote Explosives from the robbery. Cesar calls: there's street racing--no "chota choppers" (police submachine guns or police motorcycles or ?)--at the "CV" icon (available after any two rob- beries with Catalina) S of Montgomery. http://www.urbandictionary.com/define.php?term=chota http://www.urbandictionary.com/define.php?term=chopper VI.9 "Gone Courting" Catalina cut scene From outside Catalina's house, we can hear that she whips C.J., playing the S and M dominatrix to get her coffee perking. C.J. seems to be weathering this alright, but seems worried that this helper is always on the verge of going com- pletely nuts. Catalina takes C.J. robbing again. VI.10 "Local Liquor Store" Catalina Catalina has C.J. drive her to a Blueberry liquor store, but four cowboys with a Quadbike (a little four-wheeler that drives a bit like a motorcycle) apiece rob it just ahead of them. She calls them "maricon" (derogatory term for homo- sexual; http://www.urbandictionary.com/define.php?term=maricon) bast**ds and kills one of them. Have C.J. drive her on the Quad and chase the other three so she can shoot them. C.J. can help with an SMG, but you'll probably have your hands full keep- ing up with them. Her shots have more of a chance of hitting something if you go after the two who occasionally split off to the left from the other one. Part of the chase is the Los Santos Unique Jump 28 over the broken wooden bridge at Palomino Creek. As each dies, they leave behind a briefcase of money; wait till all three are dead before collecting them. To make the chase easier, you could drive Catalina to the bank on a Sanchez (or other motorcycle like an FCR-900) and park near the red marker. At the end of a cutscene, the game puts C.J. and Catalina on a Quad. Have C.J. get off it and get on the nearby Sanchez (or other motorcycle) and Catalina will get on it, too. (Thanks again to AggroSk8er.) http://www.gamefaqs.com/pc/924362-grand-theft-auto-san-andreas/faqs/33174 Zmoonchild adds the speedrun strategy exhibited by Patrick B. that may make this even easier. Have C.J. drive the Sanchez without Catalina east in the di- rection of the red blip (the escaping three thieves) on the radar to the wire fence with wooden posts on the left/north side of the one story grey domed building. Have C.J. snipe the three thieves. "GTA: San Andreas - speedrun only - Local Liquor Store - Sniping" by Patrick B. https://www.youtube.com/watch?v=bF09N1NWH_A "Chain Game Mod - GTA - Gone Courting - Badlands Mission 8 - Local Liquor Store - Badlands Mission 9" by ZMOONCHILDmods https://www.youtube.com/watch?v=JR0docF0QjQ Have C.J. collect the money packages (you only have to have him drive through the pickup to collect the money) and take Catalina back home. http://gta.wikia.com/wiki/Local_Liquor_Store C.J. gets a $1,000 cut of the take. Catalina calls and insists that C.J. go to her. VI.11 "Made in Heaven" Catalina cut scene Catalina hates men in a simple-minded us vs. them way, and yells at C.J. She just wants to rob places with C.J. now and not have a relationship beyond that. She has C.J. drive her (use her Buffalo) to the last "$" icon. VI.12 "Small Town Bank" Catalina At the Palomino Creek bank, Catalina orders C.J. to keep the others there cov- ered while she robs the safe. The game gives C.J. a Shotgun. (Fortunately, all three shotguns use the same ammo, so any shotgun ammo you had is added here and just adds up if you have C.J. get another shotgun later.) Have C.J. wave the targeting (hold down the RMB) of a gun across the little group of them to keep their hands up. After the guard sounds the alarm he'll keep shooting at C.J., so have C.J. shoot the guard before he can do it. Catalina orders C.J. to get the money from the (three) ATM machines; have C.J. break or shoot them apart and take the money. The police arrive. Have C.J. crouch, get out an M4 or such, and follow Cata- lina down the alley, shooting policemen who shoot from either side and above. Two policemen get off HPV1000's at the end of it; have C.J. shoot them and get on one of their motorcycles. Catalina speeds off on another, pursued by two mo- torcycle policemen. Zmoonchild shows that you can have C.J. kill Catalina right after the police arrive on two HPV1000s, have him drive one northwest to save in a nearby save place garage, and save the game to have a BP/FP/EP/DP HPV1000. You fail the mission, though. "The Chain Game Mod - How to get the BP/FP/EP/DP HPV1000 from the mission Small Town Bank" by ZMOONCHILDmods https://www.youtube.com/watch?v=4YQSkVUdyL0 Have C.J. chase after her, over the broken wooden bridge, through the bribe under the Montgomery Intersection if it's handy, to find her stopped by a police barricade. She gets off the bike and puts her hands up. Have him stop by her to let her on his bike and take her home. Reader Carl Johnson suggests having C.J. stop at the safe house on the N side of the N block of Palomino (to put on a new hat, shades, or something for the torso or legs) to have C.J. get rid of his wanted level before picking up Cata- lina. This may cause Catalina to be ready to run to C.J.'s motorcycle and speed up the time he spends facing the attackers at the barricade, good to know if his Armor or Health is low. If you let Catalina shoot at the police during the getaway, one of her insults for them is "perro," which is Spanish for "dog." On the way, she's still abusive, saying all C.J. cares about is the money. He says it's not true, but he really needs it now. She makes herself out to be a heartbreaker to lose and calls off the relationship. C.J. gets $10,000 for what he's been through. ******** There's a glitch, if you have C.J. fall through the break in the wooden bridge instead of completing the jump, whereby C.J.'s three wanted stars eventually disappear and the streets are barren of movement except for the police barricade scene. Unfortunately, unlike the "Reuniting the Families" glitch, when I had C.J. go to Las Venturas, he got a four star wanted level. ******** VI.13 Big Smoke's Cash/Yay Courier Not needed for 100% completion of the game Cesar calls and tells C.J. that Big Smoke sends cash from Los Santos to San Fierro on Mondays and Fridays; on Wednesdays and Saturdays, the yay (crack) is sent back. If you want to do these missions, do them before "Yay Ka-Boom-Boom"--after the Syndicate is destroyed, Big Smoke's couriers stop running. Big Smoke's Cash Monday and Friday Have C.J. answer "yes" (press "Y") when Cesar calls him about the courier, who uses a Patriot to take six $300 packets from Big Smoke's Idlewood house to the Pier 69 district of San Fierro. C,J. says he'll try to spoil their party. When C.J. rams a vehicle into the courier's Patriot, it leaves $300 for him to col- lect. After $1,800 is collected, it doesn't make runs anymore. With each suc- cessive run, the Patriot adds a passenger, up to three passengers, that shoots a Shotgun at C.J.. System Error's "Bulletproof Car Walkthrough" has a method by Tharydium that makes it easy to get a bullet-proof/fire-proof/explosion-proof Patriot: http://www.gamefaqs.com/pc/924362-grand-theft-auto-san-andreas/faqs/34824 Have C.J. get a Towtruck, from the industrial section in SE LS or a garage in the Angel Pine junkyard, and save it at the Johnson house garage in the evening of Sun. or Thurs. (press Tab to check) so that the start of the game will give C.J. a couple of minutes on Mon. or Fri. to set this up. Have C.J. park the Towtruck on the N side of the road under the overpass that's W of his house, exit, and face E. At 5 am, the Patriot will appear parked in the cul de sac and C.J. will get the phone call with a job offer from Cesar. Have C.J. refuse the offer, and any passengers except for the driver will exit the Patriot. Eventually, the driver will drive the Patriot near C.J. and stop. Have C.J. punch the Patriot to get the driver to come out, then have C.J. aim a gun at him so he won't fight--he'll just walk away. (Sometimes the Patriot teleports to someplace nearby.) Then have C.J. tow the Patriot to his garage to save it. Yay Courier Wednesday and Saturday Have C.J. answer positively ("Y") when Cesar calls him about the courier, who uses a Sanchez to take a backpack of "yay" (crack) on the same route as above but in the opposite direction. Try to have C.J. shoot the driver and get the backpack quickly. If C.J. shoots the backpack, which is very likely, it leaves a white rail and diminishes the amount of money he gets for the backpack. A good vehicle to use is a Sanchez, or see X.10.e about making a "Wheels of Steel" Freeway, which hugs the terrain even better--I'd make it accelerate faster, too, for the hills. ******** Cesar calls to invite C.J. to some street racing in the country. Take a Cheetah, Turismo, Rancher--something like that--and go to the "CV" icon. VI.14 "Wu Zi Mu" Cesar Vialpando After C.J. waits a while, Cesar shows up. Claude Speed is seen in the back- ground. Wu Zi Mu and a few friends go to C.J. to welcome him to the race, but C.J. is suspicious of him. C.J. has to win an on/off road race from S of Montgomery through Blueberry and into the Panopticon. It's been said that you can use any four-wheel vehicle for it, but Anurag Sinha wrote to me that the game won't let C.J. use certain ones, including, at least, a Hotring Racer, Monster, Rhino, or Forklift. (Aggro- Sk8er's walk-through makes it sound funny to try a Tanker, a big truck cab, so I did. It not only was funny, but I got it my 1st time.) As usual, when trying to have C.J. race a four wheel vehicle on hilly terrain, press Up to move the "camera" higher when you want to see ahead better. While driving through the farm, the easiest path is the S to N path on the W side. If you use the one on the E side, take it easy going through the barn and turn a bit left driving out of it (and don't use that path in the return race in the next mission--the barn door is closed on the N side). Imut_knight noticed that during the race, you'll always see one of the LV El- vis wannabe's driving a Walton in the oncoming lane. This shows up in your Stats as "Badlands A," and you have the option of trying it again to beat your old time for the Los Santos Race Tournaments at VIII.9.h. Wu Zi compliments C.J. on his driving, says they better leave before the po- lice get there, gives him his card, and tells him to call if he's ever in San Fierro. C.J. gets $5,000. VI.15 "Farewell, My Love" Cesar Vialpando Catalina throws a tantrum at an understandably confused C.J., bashing his car with a crowbar, to tell him she's chosen another lover--Claude Speed, of "GTA III," who makes a 2nd cameo appearance. (It's debated whether or not he looks like a younger version of the same guy. I think his basic look is the same but the different art style used for "San An- dreas" makes him look noticeably different, like a different artist copied the 1st one's portrait with a couple of colored pencils. He looks sort of ordinary in "SA" but more handsome in "III." Catalina not only looks cuter but even younger to me in "III," like she not only had plastic surgery but had her head reshaped.) C.J. gets a black ZR-350 to race over the same route in the other direction. It took me a few tries, with C.J. spinning out at corners I wasn't used to, be- fore I got this one. Rockstar North may have made it a little tougher by re- quiring you to use a sports car that slides out so easily on fast turns since you've had a chance to run the route. This shows up in your Stats as "Badlands B," and you have the option of trying it again to beat your old time for the Los Santos Race Tournaments at VIII.9.i. Zmoonchild shows that you can have C.J. stop his vehicle beyond the final red marker of the race and wait for the several other contestants to finish, have C.J. use a head shot to kill the passenger, Catalina, of Wuzi's BP/FP/EP Elegy so she falls out and leaves the door open, then jack the car. Have C.J. drive it to a save garage while the time runs out and he fails the mission. Have him put it in the save garage (if the door closes before that the door locks), let the door close, then save the game. "The Chain Game Mod - How to get the BP/FP/EP Elegy from the mission Farewell, My Love...' by ZMOONCHILDmods https://www.youtube.com/watch?v=5sxhgSVIbYk https://www.gamefaqs.com/pc/924362-grand-theft-auto-san-andreas/faqs/34824 Catalina says C.J. won unfairly but gives him the deed to a garage in San Fierro; she needs the car to go with Claude to Liberty City. C.J. gets a call from The Truth, who says he got the shipment for him to de- liver at a little green village in the hills (Leafy Hollow). C.J. can get five wanted stars. VI.16 "Are You Going to San Fierro?" The Truth (The entrance to The Truth's farm, SW of the "W" of "LEAFY HOLLOW," and the entrance to KACC Military Fuels, in NE Las Venturas, are the two places I know of where you can see the sign that says, "No Trespassing; Violators Will Be Shot; Survivors Will Be Shot Again.") C.J. learns that The Truth's van has a three ton shipment for him to deliver. The Truth practices t'ai chi while he talks and chants a mantra: "Ommmm...." A police helicopter approaches, so The Truth tells C.J. they'll have to torch the fields, and hopes Gaia (an early Greek Mother Earth goddess) can forgive them. The Truth gives C.J. a Flame Thrower. C.J. has 5 1/2 minutes to burn them; you can see what fields need to be burned as red dots on the radar. Mainly have him get between two rows and make a sweep of flame on one row then the other, move ahead and do it as needed till the pair of rows is done, switch to Fist/Brass Knuckles to have him sprint to another pair of rows, and repeat as needed to do it the fastest way and not run out of fuel. Each row is made of patches, and C.J. only needs to give each patch a burst of flame for the whole patch to burn. (There's a spare Flame Thrower by a barn if he runs out of fuel; Molotovs work, too.) The Truth gives C.J. a Rocket Launcher with ten shells to use to shoot the he- licopter. It circles over The Truth's van with pauses long enough that a GTA player should be able to hit it. (Thanks to Rusk's walk-through for the tip that you can make shooting it down even easier by having C.J. run to the hover- ing helicopter after telling The Truth to fire up the van.) Once C.J. gets the instruction to destroy the crops Zmoonchild has him take the nearby Bobcat and drive north to the "Body Harvest" farm to jack the Combine Harvester by killing the driver with a headshot so the door opens. Zmoonchild has C.J. drive it south back to The Truth's farm to use it to destroy the crops stopping midway to snipe the helicopter and down it in 20 shots. He then has C.J. get in the Mothership and drive north to the railroad tracks to go west, etc., on them to San Fierro. "What happens if a Combine Harvester is used for the mission Are You Going to San Fierro?" by ZMOONCHILD https://www.youtube.com/watch?v=QeXOkKAfxw4 ******** Saving the Mothership When the mission starts or after C.J. burns the fields, you can have him shoot the Truth through the windshield of the Mothership, fail the mission, and store the Mothership in a garage. It's explosion-proof regarding Grenades, exploding vehicles, etc., but not if it catches on fire. (Thanks to System Error's "Bul- letproof Car Walkthrough") http://www.gamefaqs.com/computer/doswin/file/924362/34824 If it turns white after being saved, you can change it back with a Transfender if you use the Transfender Fix by OffRoader23 (see X.13.kk). It's a data file change, so it should work with any version of "San Andreas." If you just want to use the Transfender for the Mothership, make a backup copy of data > carmods.dat, un-check the green dot (X.4), and use Notepad to change data > carmods.dat by adding this line after the line for the zr350: camper, nto_b_l, nto_b_s, nto_b_tw ******** The "Are You Going to San Fierro?" glitch There's a glitch that lets you have C.J. get in and out of The Truth's van and be able to go to the unopened areas without a wanted rating, then return to the van to finish the mission. When I tried it, the wanted rating occasionally flickered on for an instant, just long enough for the police and even S.W.A.T. agents to appear but go away with nothing to do. Thanks again to the Gamefaqs walk-through by AggroSk8er. http://www.gamefaqs.com/pc/924362-grand-theft-auto-san-andreas/faqs/33174 ******** The Truth has C.J. drive him, in his colorfully painted, late 1960's flower power-looking Camper (Volkswagen Bus) he calls "The Mothership," to C.J.'s new garage in San Fierro. (When C.J. wonders how he gets around if he doesn't drive, The Truth says he has an astral goat named Herbie.) C.J. calls for Cesar to take Kendl to meet him there. C.J. gets Respect. There's a "CJ" icon at the Xoomer garage. Save place The Xoomer garage W edge of C2 garage free The S part of the E side of the brown block N of "DOHERTY." The Transfender garage across the street NE of the Doherty garage is open for modding cars. It's indicated on the in-game map and radar by a red wrench. It can mod the Buffalo, Bullet, Banshee, Cheetah, Comet, Infernus, Phoenix, Super GT, Turismo, Windsor, ZR-350, Admiral, Alpha, Blista Compact, Bobcat, Bra- vura, Buccaneer, Cadrona, Cabbie, Clover, Club, Elegant, Emporer, Esperanto, Euros, Feltzer, Fortune, Glendale, Greenwood, Hermes, Huntley, Hustler, Intrud- er, Landstalker, Majestic, Manana, Merit, Mesa, Nebula, Oceanic, Perennial, Pic- ador, Premier, Previon, Primo, Rancher, Regina, Romero, Sabre, Sentinel, Solair, Stafford, Stallion, Stretch, Sunrise, Tampa, Taxi, Vincent, Virgo, Walton, Wash- ington, and Willard. A good reference guide to how each vehicle can be modded is the "In-Depth Car Modifications Guide" by Mastermind73 at Gamefaqs. http://www.gamefaqs.com/pc/924362-grand-theft-auto-san-andreas/faqs/33385 A paint job at a mod shop can get rid of any wanted rating. Six save houses are available. VI.17 Save houses Paradiso C1 garage $20,000 NW San Fierro Calton Heights C1 garage $100,000 SE Calton Heights on the W end of the crooked street (San Fierro) China Town C1 $20,000 NW Chinatown (San Fierro) King's C1 $50,000 E end of Queen's at the Vank Hoff Hotel (San Fierro) Hashbury D1 big garage $40,000 S Hashbury (San Fierro) Doherty C1 $20,000 S Doherty two blocks S of the Xoomer garage (San Fierro) VI.18 Clothes Zip clothes stores are open The jean jacket (R:10; SA:20), $90, has the most Sex Appeal of the jackets, and more than the ones available before. The brown, sky blue, yellow, and gray ones, each $40, come in 2nd with a Sex Appeal of 10 and less Respect. The khakis, each $150, have the most Sex Appeal of the pants, with black kha- kis having the most (R:8; SA:8), and all of those have more than that of the ones available before. The gray boots (R:5; SA:5), $125, and red boots (R:5; SA:5), $135, score the highest for shoes, followed by brown boots (R:2; SA:4), and all of those have more Sex Appeal than any available before. The gold chain (R:2; SA:2), $350, scores the same as the silver Cuban one available before. The Zip gold watch (R:2; SA:2), $220, and Zip blue watch (R:2; SA:2), $100, score as high as the face black watch available before. The black shades (R:2; SA:2), $100, and brown shades (R:2; SA:2), $150, have more Sex Appeal, and at least as much Respect, as any shades available before. The black sun hat (R:2; SA: 2) and plaid sun hat (R:2; SA:2), each $20, have as much Sex Appeal as, but a bit less Respect than, the green rag back available before. Again, having C.J. put on a hat, shades, or something for the torso or legs, can get rid of whatever wanted rating. And if C.J. has collected all the Oy- sters, he'll have enough Sex Appeal for his girlfriends however he dresses, so you can choose the clothes which create more Respect or dress him any way you want. The Garage missions VI.19 "Wear Flowers In Your Hair" Carl Johnson The garage is a dump; C.J. knows he's been had and he's mad. Kendl and Cesar assure him they'll help to make it better. The Truth knows a couple of guys who worked on marine engines in Vice till the mob bought their business. He says he met them at an '89 San Fierro love-in--they have a great sense of humor. Jethro, John Zurhellen, and Dwaine, Navid Khonsari, are back from "Vice City," where they worked at the Boathouse that Tommy Vercetti bought and did a mission for. John also did the voice acting of various characters for "Mafia," 2002, a Demon/Zombie (also photography director and motion capture producer) for "Max Payne 2: The Fall of Max Payne," 2003, Cerberus Guards #2 for "Manhunt," 2003, one of the voices for "Conflict: Vietnam," 2004, and Jeremy St. Ives (and wrote the pedestrian dialogue) for "GTA IV," 2008. He's written for other games, too, such as helping write the dialogue for "Red Dead Redemption," 2010. http://www.linkedin.com/pub/john-zurhellen/14/4a2/944 http://www.mobygames.com/developer/sheet/view/developerId,87566/ http://www.imdb.com/name/nm1270690/ "Red Dead Redemption" walk-through by Centerstrain01--John Zurhellen helped write the dialogue for the game, 2010 http://www.youtube.com/watch?v=ZgiTq4bDeSk Navid did the voice acting for a Mobster/Booze Hound (and was the director of voice-overs) for "Max Payne," 2001, the Killer Bees caller to Chatterbox (and wrote pedestrian dialogue and was the director of motion capture) for "GTA III," 2001, the Porn Host for "Max Payne 2: The Fall of Max Payne," 2003, Cerberus Guards #3 for "Manhunt," 2003, and the Taken for "Alan Wake," 2010. (He was the director of voice-overs and motion capture director for "Grand Theft Auto: Vice City," 2002, which I've heard is supposed to be good.) He also helped Dan Houser direct "San Andreas" and directed "Liberty City Stories," 2005. http://www.mobygames.com/developer/sheet/view/developerId,50667/ http://www.imdb.com/name/nm0451795/ "Taken Quotes: "Carl Stucky...pleased to meet you!" by Oleg Bantkovsky Voice acting by Navid Khonsari, 2010 http://www.youtube.com/watch?v=Sc1dK55fAAY The Truth has C.J. drive to the garage Jethro works in as a mechanic and pick him up. Jethro's ready to work for C.J. Then he has C.J. park so he can watch a gray van pull out of a hospital parking lot, telling the others they need to hide and blank their minds about it. I think he implies that they could have "sub-dermal neurophones" implanted in them if they're not secretive. (You can also have C.J. go over some SF hills to fly off the road and hear The Truth say things like, "Houston--we have separation.") The Truth has C.J. drive to the Hot Dog van where Dwaine works as a vendor. Dwaine agrees to work at the shop and says he'll meet them there. The Truth has C.J. park by the police station for a bit. He won't say why, or explain why a van pulls out into the street at each such place he has C.J. stop, but implies that there's a conspiracy by comparing it to the lunar landing hoax (hoax), etc., and that C.J. is safer for not knowing about it. The Truth has C.J. pick up Zero at his RC shop; he agrees he's the electronics expert they'd need. Once at the garage, everybody pitches in to fix it up, and Kendl encourages C.J. to be ambitious about turning it into a successful business. She'll work on managing the property while they do. There's Armor nearby to the E and a little S at the NW corner of Solaris In- dustries. You might save a Sanchez and something to ram a car with, like a Firetruck, at a nearby garage so you're not at a loss if you want to have C.J. act on Cesar's tips about the Yay Couriers and Big Smoke's Cash. C.J. gets a call from Zero: his landlord is selling his RC shop/home. C.J. is interested in buying the place, so may meet him there. Buy Zero's RC shop for $30,000 to open Zero's missions. Zero's shop is about where the "CIA" of "GARCIA" is. Zero calls to say he was investigating enemy territory when C.J. bought the shop and invites him over. The Zero RC Store Asset missions Zero is voice acted by David Cross, the "David" of "Mr.Show with Bob and David," 1995-1998, and who was part of the writing team for it. It was nomin- ated for an Emmy for Outstanding Writing for a Variety or Music Program in 1995 and 1996. He also did the voice acting for one of the Marines in the game "Halo 2," 2004, played Tobias Fünke in 68 episodes of the 2003-2013 sitcom "Arrested Development," Todd Margaret in 19 episodes of the 2009-2016 sitcom "The Increas- ingly Poor Decisions of Todd Margaret," which he co-wrote, and appeared in doz- ens of movies and other TV shows. http://gawker.com/037022/david-cross-the-defamer-imterview http://www.imdb.com/name/nm0189144/ http://en.wikipedia.org/wiki/David_Cross "The Increasingly Poor Decisions of Todd Margaret" by BBCONDVDAU Starring David Cross http://www.youtube.com/watch?v=o6NgB7Vy_9c VI.20 "Air Raid" Zero Zero is despondent: rival RC toy seller Berkley is obsessed with revenge be- cause Zero took the award at a science fair. Have C.J., in the 1st person view, use the Minigun, which is on a pivoting tripod on Zero's roof, to shoot Berkley's RC planes till they smoke or even fall. Berkley will have them drop bombs on Zero's transmitters otherwise. Try to have C.J. turn in the direction of the nearest blip on the radar, scan the sky for targets, and aim just ahead of the flight path of each plane to let it fly into C.J.'s line of fire. The Minigun has a long range of fire but C.J. will likely miss a few when the planes appear more frequently near the end. C.J. doesn't have to destroy very plane, he just has to keep at least one trans- mitter from being destroyed in three minutes and ten seconds to succeed. Zero helps with a Fire Extinguisher. Zero tries to thank C.J. with a couple of Winston Churchill phrases he messes up, but you can tell he's grateful for the help. Winston Churchill, Prime Minister of the U.K., said, "Never was so much owed by so many to so few" during a speech to the House of Commons of the British Parliament on August 20, 1940, at the height of the Battle of Britain, a criti- cal turning point of World War II. The "few" were the Royal Air Force. His "We shall fight on the beaches...." speech was made on June 4, 1940. http://en.wikipedia.org/wiki/Never_was_so_much_owed_by_so_many_to_so_few C.J. gets $3,000. VI.21 "Supply Lines" Zero C.J. finds Zero has been stuck on a wall coat hanger by Berkley and wants to help him get even. He sends Zero's RC Baron to destroy Berkley's delivery peo- ple, currently using three vans, a bicycle, and a motorcycle. He has to get the targets, shown on the radar, and land on Zero's roof before the gas supply is gone. W Forward Down Up LMB Self Destruct S Reverse Up Down A Bank left Left Bank left D Bank right Right Bank right Q Turn left NP0 Fire E Turn right Left Shift Brake I turn off Fly With Mouse. Use W or S, and Q or E, to make turns on the ground. Thanks again for all the help Spaceeinstein has given me. For the self-des- truct feature, he told me that NP0 has the same function as the LMB, and the RC Baron "only self destructs if the RC Baron is on the ground and is stopped for a while." The BradyGames method is to go W to the van and bicycle, E to a van, then N to the motorcycle and another van. Rusk wrote that there's barely enough fuel for the plane in the original PS2 version, and wrote to me that the RC Baron has since been fixed so it doesn't use fuel while it's gliding in the PC and Xbox versions. (He's reported that the fuel shortage has been fixed for the new PS2 version, too.) So the last time I tested this mission, I tried to see how far I could get away with flying without pressing W/using fuel. It turns out you can do it to a surprisingly big degree. Once you get it flying, you mainly only need to press W when you press Down and want the plane to go higher. And the movements of the plane are slower when you don't press W so often so it's a lot easier to fly. You'll still catch up with all the targets--sometimes I've found them sitting still. There's no hurry to do it because there isn't a timer running--you just have a limited amount of fuel. And I ended up with a lot of fuel left. So don't keep the pedal to the plastic. This is easier to do if you land the plane near a target and drive the plane at the target while firing. The plane usually won't make a van blow up during a flying pass although I've managed to blow up some vans from the air while the plane glided. Zero is exuberant. C.J. gets $5,000. VI.22.a "New Model Army" Zero Zero wants C.J. to help him in his final battle with Berkley. Zero says he's crossing the Rubicon. Like Julius Caesar crossing the Rubicon river in 49 B.C. was considered an act of war, it means to cross a line and be irrevocably committed to an act. http://www.merriam-webster.com/dictionary/rubicon Zero has to drive an RC car across an RC toy landscape to Berkley's base. Berkley fires one of his three RC tanks, each in a fixed location, at the car whenever it's near one. Berkley also uses an RC Goblin helicopter to drop metal barrels in the path the car takes. C.J. helps Zero with an RC Goblin that has a magnet hanging below it. He can use the magnet to pick up the metal plates and bombs (one bomb that keeps being replaced) from the ground below the starting position of his RC Goblin, and use it to pick up and drop the barrels. W Up Up Dip forward S Down Down Raise back A Bank left Left Bank left D Bank right Right Bank right Q Pivot left Left Shift Brake horizontal movement E Pivot right LMB Activate and deactivate the magnet Hold W and Up to dip forward for stretches to speed it up. C.J. and Zero have eight minutes to succeed. You may need to do this once just to get the layout of the game. Moments after the mission starts, you'll hear Zero complain over and over for C.J. to move a barrel that's blocking the path of his car. Just ignore that and have C.J. take care of the bombs and plates 1st. The BradyGames suggestion to drop a bomb on Berkley's helicopter when it hov- ers to pick up a barrel from his base at the far end of the field is a real time saver. Once you've done that, Berkley won't have any more barrels put on the path for you to remove. Have C.J. put a metal plate in each of the two places where the car needs to go over a river. If you drop them in something close to proper alignment, the game will place them correctly. If it doesn't work, try again with the same plate. (You can also use the 1st plank, after the car goes over it, for the 2nd crossing if you need to.) Have C.J.'s RC Goblin fly to each of Berkley's three tanks, turn the "camera" to an overhead view to aim the bomb at the tank, drop the bomb, then pull up and go forward to have the helicopter avoid being damaged by the blast. One bomb should disable a tank. Zero has two spare cars to use if a car is destroyed by a tank, but each replacement car starts at the beginning of his run. C.J. has a couple of spare helicopters but Berkley doesn't. You could have C.J.'s helicopter bomb Berkley's helicopter and tanks and let C.J.'s helicopter be destroyed when bombing the last one or two tanks to have a new helicopter for C.J. immediately appear at his base. Just don't destroy C.J.'s helicopter when having it lay down the two planks and get any barrels off the path. During the return flight from an effort with a plate or bomb, you can have C.J.'s RC Goblin move a barrel off of the path, but leave the one right in front of Zero's car alone. An exception is to have that barrel removed if the nearest two tanks are destroyed. Then have C.J. get the remaining metal barrels out of the way of Zero's car in the order they appear in front of it. Have the RC Goblin toss the barrel just to the side of the path--if there's only one barrel right in front of the car, you might have the RC Goblin hold up the barrel just long enough for the car to pass safely beneath it. If there's more than one barrel in one place of the path, you can speed up the clearing of that section by having the RC Goblin re- move barrels without turning much (mainly just going forward, dropping, going backwards, picking one up, etc.) Berkley has to clear out of town. C.J. gets $7,000. This completes the Zero RC Store asset--it makes $5,000 a day and max. "Beefy Baron" is available. ******** VI.22.b "Beefy Baron" Not needed for 100% completion of the game "Beefy Baron" for Zero is available in the room at the back of the RC shop. It's like a "GTA III" Toyz 'n' the Hood van mission except with an RC Baron bi- plane, indestructible unless you press the LMB, and with unlimited fuel but limited time: 3 minutes. You use the machine gun to destroy Berkley's vans-- they aren't on the radar, but nobody can rightfully complain there aren't enough targets. You don't get a Stat for this, so if you want a record of a big score you'll have to make a screenshot. The easiest way I know to fly the RC Baron is to use the method I explain for "Supply Lines." Once you get the plane as high as you want, let it glide, then mainly use W, Acceleration, with Down, when you need it to go higher. Flying the RC Baron this way, I only occasionally had to land the plane near a van, brake, drive the plane like a car, and fire. The vans usually don't blow up on a flying firing pass if you fly too fast. A number of vans can gather and you can get that popcorn popping-type chain reaction of vehicle explosions going you've seen otherwise. Sometimes you can get dozens that way in three minutes. As an option, you might use a trainer to stop the mission timer and try for a ridiculously big score, go on an unofficial rampage to practice your targeting, or at least enjoy some stunt flying (barrel rolls, loop de loops, near-misses, etc.) with the plane up away from the street. ******** The Garage missions continued VI.23 "555 WE TIP" Carl Johnson Tenpenny wants C.J. to frame the D.A. that's in a position to get Tenpenny and Pulaski in trouble. Tenpenny tells C.J. to put the weed he delivered for the Truth ("Are You Going to San Fierro?" VI.16) in the D.A.'s car trunk then call the police hotline: 555 WE TIP. C.J. has to go to the Vank Off Hotel, follow a valet's car down to the base- ment parking garage, kill him and put on his uniform, then go to the front of the hotel to wait for the D.A.'s car--a green-blue Merit sedan. When the D.A. exits the car, you have four minutes to have C.J. drive it to his Xoomer garage where the grass is put in the car, then drive it back, undamaged, to the hotel. Then send C.J. to make the cell phone call. The D.A. is busted. That blows another way to get Tenpenny off his and Sweet's backs. Why didn't he put it in Tenpenny's car and call the hotline? Better, why doesn't he use his team to compile evidence of Tenpenny as a manipulator and have Tenpenny's word discounted and Sweet released? I guess because the game would be over quickly and you'd be playing Grand Theft Bus Ticket. Maybe he's worried that Tenpenny would manage to send out an order from his jail cell to have Sweet killed. Then again, with all the killing going on, why didn't he compile evi- dence, get Sweet released, then kill Tenpenny? Never mind. Zmoonchild shows that there's a second dark teal Merit with a D.A. in it just east of the first one. After being prompted to "Identify and enter the D.A.'s car when it arrives" have C.J. jack a car and go east to the next intersection, go south to the second intersection, then go east. One dark teal Merit is parked pointing north and one is parked to the east of that pointing east. "Chain Game Mod - How to make 2 DA's to appear during the mission 555 We Tip - SF C.R.A.S.H." by ZMOONCHILDmods https://www.youtube.com/watch?v=Qg3HhzEg8Ms The Valet mission is available. ******** VI.24 Valet Parking Asset Mission (5 Levels) Have C.J. wear the Valet outfit and go to the Vank Off Hotel in Financial-- it's on the S side of the block that's E of the pizza place that's N of the "AL" of "FINANCIAL." Have C.J. stand where the passenger door rolls up and press F so C.J. gets in as soon as you get the screen message that it's available. Go forward and make a right U-turn down into the basement parking garage. Press the RMB and move the mouse to see if the red shaft of light is in the 1st aisle--if not, go to the other aisle and park in the light. You don't have to park it very neatly or undamaged, but you get a smaller time bonus added to the clock if you get too messy. The biggest bonus for parking with good alignment to the lines is 15 seconds; the biggest bonus for parking the car without damage is 45 seconds. Killing another valet is a 20 second deduction and possibly a wanted level that can make the mission hard to do. If C.J. steals a car to get back up to the front of the building, he loses the Valet outfit needed to do the mission. Then have C.J. run back up and get another car, etc., till the level is com- pleted. All levels start with two minutes on the clock. Level Cars Tip 1 3 $100 2 4 $200 3 5 $300 4 6 $400 5 7 asset mission completed The hotel makes $2,000 a day and max. ******** The last Garage mission VI.25 "Deconstruction" Carl Johnson At the Xoomer garage, Kendl says the construction workers up the hill (the brown block on the paper map) talked to her like she was a hooker. Cesar wants to handle it, but C.J. insists he do it himself and clear them off the property. First, C.J. has to destroy the six portable sheds, which are indicated with blips on the radar. Once C.J. starts destroying the sheds, killing the workers, or driving a Dozer or Cement Truck, there's a three minute time limit and the (ten?) construction workers start attacking, one by driving a Dozer at C.J.. The crane nearby can be used to destroy a few sheds but it's too slow. You can look the place over first. C.J. can place Remote Explosives without starting the timer. I tried having him place them on all the sheds--one or two on each of the two most southern sheds and one most northern shed that are by an explosive barrel or two, and three on each of the other sheds, and destroy them, but the game always left three or four sheds intact. So I had C.J. place the Remote Explosives as described, get up on the ledge of a wall at the mid-west side of the yard, then detonate the Remote Explosives. From this vantage point, C.J. could more safely shoot the remaining sheds with a Rocket Launcher, so I had him shoot all but one, and shoot a few of the work- ers with an M4. To draw the remaining workers out, I had C.J. run to the mid- east side of the yard and crouch. He could get all or most of the rest when they rushed him from across the yard. When the timer was close to running out and C.J. shot all or practically all of the workers, I had him destroy the last shed. A riskier strategy is to have C.J. jack the Dozer driven by a worker at the north end of the yard then destroy sheds and workers by ramming them with one of the Dozers or Cement Mixers, driving fast enough that the workers can't jack it and avoiding the explosive barrels. The back wheels of the Dozer are used for steering, so it turns left when a car would turn right, etc. You might leave at least one Dozer unharmed since there are only two and they're useful for finish- ing the mission, but it can be finished with just a Cement Mixer and the game keeps replacing it. Zmoonchild passes along an idea from Lil Marshmallow that's the sort of inclusive strategy I prefer to pass along. Instead of having C.J. try to kill the workers before getting killed by them, just have C.J. lure them into the hole: "What happens when CJ buries all the workmen during the mission Deconstruction - Garage mission 2" by ZMOONCHILD https://www.youtube.com/watch?v=4svtZ8hcT9E Once all the sheds are destroyed, there's a cutscene of the construction boss hiding in a portable toilet and the second part of the mission begins. C.J. has a little over three minutes to use the Dozer or Cement Truck (or even Remote Ex- plosives) to push the portable toilet, containing the foreman, into a hole--if C.J. takes longer, he fails the mission with a two star wanted level. As Zmoonchild demonstrates you can have C.J. put three Satchel Charges on the south side of the foreman's portable camping toilet and detonate them to blow the toilet into the hole. "Chain Game Mod - GTA San Andreas - Deconstruction - Garage Mission 2" by ZMOONCHILDmods https://www.youtube.com/watch?v=3du5q1Y4Ykc http://gta.wikia.com/wiki/Deconstruction C.J. then has an unlimited time to back the Cement Truck to the marker at the hole (the cement is poured in a cut scene). Jethro calls. He's afraid to criticize C.J., so credits Dwaine with the idea, but awkwardly recommends that C.J. go to the driving school in Doherty. Driving School is available--the red "S" icon. ******** VI.26 "Back To School" Turning Tricks Driving School Have C.J. start dating Michelle before finishing driving school to avoid the glitch of her not showing up very often. You just need 70% with each test to get 100% completion of the game. Which each success of 70% or better, another test becomes available. The things the tests are judged by can include time, correct direction when stopping, how close to the marker you stop, and damage to the car and cones, which often outline the space you have to travel within. Be careful in your use of S to stop, helpful at the end of a test, since the test is ended if you stop. Thanks to Orion_SR for the advice to turn off the frame limiter, and turn down the draw distance and detail level (visual FX quality, mip mapping, and anti- aliasing), to slow down the timer for Driving School. The exceptions he recom- mends are that you leave the frame limiter on for "Wheelie Weave" and turn up the draw distance for "City Slicking." (I particularly disliked "Burn and Lap" before trying his advice, but got notably higher scores after trying it.) I don't think you can choose to have no radio station for this, if it bothers your concentration, but you can turn down the volume for it in the options menu. Remember to send C.J. for food now and then so you don't have to build up his Muscle at a gym again (like I once did). "GTA San Andreas - Driving School multiple attempts Gold - from my oldest saved game (Oct 8, 2006)" by ZMOONCHILD https://www.youtube.com/watch?v=HQ6OonrbRdA VI.26.a "The 360" Press W and S, then add the directional arrow Right (or turn with the mouse if your keyboard won't respond to three keys at once), to make a round tire burn. Stop just after the car goes completely over the start of it. VI.26.b "The 180" Drive from an area about as big as a parking lot space to do a skid (Spacebar) you accelerate from around a cone that's surrounded by cones and return. VI.26.c "Whip and Terminate" Drive ahead to a skidding turn (a little sharper than 90 degrees?) then for- ward to the end of the lane. VI.26.d "Pop and Control" Accelerate a Police Car to a tire spike strip, where you release acceleration to go a bit right, left, then right, using Spacebar as needed--a little differ- ent each time, and brake with S. VI.26.e "Burn and Lap" Drive down one lane and up the lane beside it, with a 180 degree skid (S) you accelerate out of (and which helps you turn faster) close to one end then the other of the row of cones in the middle of the track, for five laps. You need to do it in 40 sec. to pass and in 36 sec. (AggroSk8er says a low 35) to get a gold award. Normally, doing skidding turns seems easy enough for me. But twelve 180's in a row, surrounded by cones you can't damage, with the "camera" admiring the scenery behind the car after each and not swerving ahead till you've already made a blast of acceleration forward, hoping it will be between the cones, does not make me a happy gamer. The stuckgamer site has a good video by Kevin Walter, aka savior, who recom- mends flooring it the whole time and braking (Spacebar) to cut the curve close to the cones each lap. (inactive link) http://www.stuckgamer.com/ "GTA San Andreas - Driving School Test #5 'Burn and Lap'" by zmoonchild http://www.youtube.com/watch?v=kG0pvDCfwo4 But it looks like it uses a PS2 setup for controls, and the handling and "camera" movement are a little different for PC. For example, Rusk, on PS2, thought this was easier than me, but thought the Stoppie tests in Bike School were hard, though they seem easy to me (like "Vice City" scooter stoppies). Cerbera says the braking, for one thing, is different for PC; a gradual braking is achieved on PC with programming for the press of a key, if that makes any difference. I'm guessing it's more likely that the more robotic-looking PS2 "camera" movement adds predictability to this effort to make it easier. When I used the 3rd person view, I think I noticed a subtle alignment of the car with the lane if I gave the game a fraction of a second to do it after each turn. The 1st person view lets you keep the "camera" pointed in the direction of the car, when you might also put both hands at the keyboard and drive the car like a motorcycle, but it doesn't give you the overview that the 3rd person view has. A 3rd person view that remains aimed at what's ahead of the car (the "camera" "slaved" to follow the action of the main character or their vehicle) would be my choice, but someone at Rockstar forgot to offer it. This one seems hard to score higher than silver with to me. The BradyGames guide says you use a Banshee so handling is not an issue--how many things did that thing get wrong, anyway? If you're really stuck on this one, you can improve the road grip for it enough to get gold with this as de- scribed at X.10.b. Orion_SR's advice to turn off the frame limiter, and turn down the draw dis- tance and detail level (Visual FX Quality, Mip Mapping, and Anti-Aliasing), to slow down the timer makes this challenge easier--about as hard as it should have been intended to be. If you're still shy of getting 100% for this, the easiest way is to get the GTA SA Control Center (X.13.c). It allows you to freeze mission timers that count up, like this mission uses, and works with either the patched or unpatched original version of the game. Then all you have to do is get around the track without hitting any cones so you don't get damage points, and you can get gold for it in one quick sitting (sigh). VI.26.f "Cone Coil" A line of cones cross into your path from one side, farther down from the oth- er side, and farther still from the 1st side again, followed by a cone with a ring of cones around it. Move ahead turning one way then the other, make a skidding turn you accelerate out of and back toward the space beside the last line of cones again, and return. VI.26.g "The '90'" Ahead of you are two cars parked in a row with a bit more than one car space between them. Drive toward a place a bit to the side of the middle of the space, then do a skidding stop, turning in the other direction, so your car rests in the space in alignment with the other two cars. After I got gold for it, I went to the GTA SA Control Center, clicked the "Lo- cations" tab, clicked "Read from GTASA," and got: X -2051.484000 Y -204.451600 Z 34.733980 Angle 268.692700 See X.13.c for how you can use those coordinates with the Control Center. VI.26.h "Wheelie Weave" Ahead and a bit to the left is a wall with a ramp projecting from the base of it. Turn a bit as you go ahead to drive two wheels over the ramp, with a little right turn toward the red shaft of light as you go over it, so you can continue and fall to stop on four wheels in the red shaft of light. If you try for gold, especially, try to avoid scraping the wall on one side, then avoid scraping the ground on the other, too much or points are taken off for damage. On the luck- ier attempts, I let the Banshee coast for the last stretch, and just had to make a subtle left or right turn, for it to fall into the light. The advice that ended up working for me, so I got gold in one batch of dozens of tries, was that provided by Kevin Walter, aka savior, in the stuckgamer web site I recommended at I.15. I turned left to the ramp, letting go of accelera- tion at it and accelerating and turning right once on it, aiming for the red shaft of light. That little acceleration difference seemed to help. There are a variety of possibilities for left and right adjustments after that, but on the one that got gold, I gave the car a subtle right then a left turn, and had C.J. run to a save game floppy disk after the car fell into the light. One way to cut down on time spent on this is to make any vehicle C.J. drives "Everything-Proof" with the GTA SA Control Center (X.13.c) so you don't have to worry about damage. This is the 2nd one I thought was hard--at least, time-consuming--to get bet- ter than silver for. (I also accidentally got some two wheel bonuses, and I noticed the PC version has the PS2 glitch of the Stats giving you a far greater distance for it than you actually had.) After I got gold for it, I went to the GTA SA Control Center, clicked the "Lo- cations" tab, clicked "Read from GTASA," and got: X -2050.02900 Y -229.90600 Z 34.753310 Angle 185.916500 See X.13.c for how you can use those coordinates with the Control Center. VI.26.i "Spin and Go" You use a Taxi to do the skidding about face I've done countless times--prac- tically every time I picked up a fare with a Taxi--with the area to do it in outlined with cones. You reverse, do a skidding turn to point in the other di- rection, then go ahead a bit into the space. The game suggests that you use Q and E to look behind, which you might do be- forehand, anyway. You might push the Middle Mouse Button to look behind while you reverse, but that might throw your turning off. I just did it a few times to get the idea where the game needed me to turn, then did it till I got the gold. Reverse with S, use W to both brake and go forward with a turn to the stopping space, then stop with S. VI.26.j "P.I.T. Maneuver" "P.I.T." stands for either "Precision Immobilization Technique" or "Pursuit Intervention Technique," http://en.wikipedia.org/wiki/PIT_maneuver This is like Vegas gambling except with the collision files of the game. Drive a Police Car into the back of the side of the one that drives away from you to make it spin out, and stop close to it. The curious thing, if you go for gold, is how to do it and not get any damage to your Police Car. When I tried to avoid damage, my Police Car stopped too far away from the 2nd one. My best results happened when I pushed my car into the other one and turned and braked with Spacebar till both cars stopped with the other car turned some or most of the way in the direction we came from. One of those efforts got me 100%--no damage--and it would be nice if I had any idea how to tell you why. VI.26.k "Alley Oop" Drive ahead to send the two wheels of one side of your Banshee over a big ramp to do a barrel roll and land beyond a couple of cars. The game suggests you release acceleration while flying and level the car with Up and Down. I accelerated with W, turned a bit left away from then right to- ward the near corner of the ramp, and released acceleration to press A while the two right wheels went over the ramp. Sometimes I tried to use A or D to point the car in the same direction it started in for a stop. VI.26.l "City Slicking" Drive a Super GT N from the school parking lot to a place on the coast road just on top of "ESPLANADE EAST" and back in less than two minutes--1:40 for gold--without damage. Thanks again to Anurag Sinha for correcting me about the name of the car and for adding that you can try this between 3:00 and 6:00 when the trolleys don't appear. Drive fast in the middle of the road as much as possible. I went a bit right then a bit left, N on the main road to turn right below the "D" of the "DOWNTOWN" that's E of "CHINA TOWN" (I smoothed out the turns by going over the plaza and diagonally E across the street and) then went left to go N, and eased up on acceleration--a tiny tap or two of S seemed to cause less slide-out than by using Spacebar--to go downhill around the curve to the red shaft of light at the intersection. The BradyGames guide advice to turn around and go back the way you came sounds good to me. It's a little shorter than trying to make a loop to get back onto your route further S. If you're stuck below gold and really want that Hotknife, you could make any vehicle C.J. drives "Everything-Proof," so you don't have to worry about damage, and freeze the mission timer with the GTA SA Control Center (X.13.c). To freeze the mission timer, click "Freeze Timers" after the mission starts. For a bronze award, 70-89%, C.J. gets a Super GT (fast but slides when corner- ing); for all silver awards, 90-99%, he gets a Bullet (one of the best SA cars), and for all gold awards, 100%, he gets a Hotknife (a fun novelty), which are parked in front of the school. ******** The Syndicate missions These missions are indicated by both a red serpent dragon icon and a blue skull icon. VI.27 "Photo Opportunity" red serpent dragon icon Cesar calls C.J. with a tip about a Ballas car going to San Fierro for drugs. C.J. wants to know who the supplier is, so send him to meet Cesar in Angel Pine where C.J. can get on a roof to secretly photograph the buyers. You're supposed zoom close enough for a good enough picture of the faces of the subjects, but I once got the side of the 3rd or 4th and the game accepted it. Get Ryder after he gets out of his pickup truck in the lot up ahead (left of the Cluckin' Bell), then the guy Cesar says is T-Bone Mendez, who gets out of a car near the truck, then the guy (Mike Toreno) who gets out of a car he parks on the street to the right, then the guy C.J. says looks like a pimp (Jizzy), who gets out of a car by that. C.J. and Cesar go to a gas station, where Cesar says they should split up and meet back at the Xoomer garage in San Fierro. C.J. gets Respect. VI.28 "Jizzy" red serpent dragon icon C.J. finds Cesar, Wu Zi, and Wu Zi's assistant going over the photos at the Xoomer garage. Wu Zi says he told Cesar he was a friend of C.J.'s, and the as- sistant says the pictures are of the Loco Syndicate, big time dealers in co- caine, something Wu Zi's group doesn't touch. Besides Ryder, one he can't name is the guy who runs things, one is T-Bone Mendez--the group's muscle, and one is Jizzy B., the biggest local pimp and a sort of concierge (basically, someone who doesn't run things but handles things as a representative of the boss). C.J. thinks he can infiltrate the group, and find out who their leader is, through Jizzy, so send C.J. to the Pleasure Domes, which is under the S end of the Gant Bridge and at the blue skull icon. Jizzy B., the pimp who operates the Pleasure Domes, is voice-acted with the experienced comedic stylings of Charles Q. Murphy, brother of Eddie and who was a writer and actor for Dave Chappelle's "Chappelle's Show" from 2003 to 2005. He also provided the voice of Ed Wuncler III for 10 2005-2010 episodes of the TV series "The Boondocks" and played Frank Kingston in five 2010/2011 episodes of the TV series "Are We There Yet?," etc. http://www.charliemurphycomedy.com/ http://www.imdb.com/name/nm0614151/ http://en.wikipedia.org/wiki/Charlie_Murphy "Chappelle's show extras - Charlie Murphy extended part 1" by massiveattack786 http://www.youtube.com/watch?v=t3UzcjTZGSU http://en.wikipedia.org/wiki/Chappelle%27s_Show C.J. finds Jizzy talking himself up a bit much to a couple of women, then he talks to C.J. and we find he pretty much talks trash about himself generally. C.J. pretends to defer to that for work and it works. Jizzy has C.J. drive one of his women Downtown in his pimpmobile, a Broadway with purple lining and a "HO 2 HO" license plate. She says C.J. has a strong "pecho"--chest, asks if he ever had "half and half"--either oral sex in the front and behind or oral and vag*nal sex--with a "sucia"--dirty, skanky female-- like her, will do things his "ruca"--girlfriend--won't do, and she's no slut but needs the "feria"--money. http://www.babelfish.com/ http://www.urbandictionary.com/define.php?term=Half+and+half http://www.urbandictionary.com/define.php?term=sucia http://www.urbandictionary.com/define.php?term=ruca http://www.urbandictionary.com/define.php?term=feria Then Jizzy calls to have C.J. kill a rival pimp, then kill a couple of "punt- ers"--guys with respectable facades but who go to brothels--to stop them from beating one of his women before her "HO" bar gets low. http://www.urbandictionary.com/define.php?term=punter Finally, Jizzy calls to have C.J. kill a whore's sugar daddy who wants to take her off the street. He's a horny preacher who gets into a Stretch with her and drives off with an armed guard nearby in an SUV. You can either have C.J. use drive-bies or get ahead of them and fire a Rocket Launcher back at them. If you have him use rockets, don't have him disturb them as he passes or they drive off fast; Rusk likes to shoot S from the SE corner of the Big Pointy building--on the block E of the block with "AL" of "FINANCIAL." Zmoonchild shows you can have C.J. follow the Stretch and SUV at a regular speed (they don't speed up if you don't have C.J. attack them) till they drive into the ocean to drown S of the E end of the beach that's S of Angel Pine about 7 min. later. You can also have C.J. switch to another vehicle for the pursuit but afterward have him return to the pimpmobile Broadway to take a phone call from Jizzy to complete the mission. "Where does the Preacher go during the mission Jizzy? Syndicate mission 3" by ZMOONCHILD https://www.youtube.com/watch?v=8TOqViYGEWI Jizzy calls. There's an All Points Bulletin on the Broadway, so C.J. can keep it if he doesn't bring it around Jizzy or the whorehouse. C.J. gets Respect and $3,000. Wu Zi calls to invite C.J. over. The Wu Zi Mu missions, which need to be done before "Yay Ka-Boom-Boom," are available at the "W" icon in China Town. VI.29 "T-Bone Mendez" blue skull icon Have a lot of SMG ammo. T-Bone Mendez is voice acted by Arturo Molina Jr.--Frost (previously Kid Frost), which is a name he picked in tribute to Ice T, whom he sometimes battled in the early days of West Coast hip-hop. He had a hit single with "La Raza" in 1990--it's also on Radio Los Santos; his rap variation of Bill Withers' 1971 hit "Ain't No Sunshine," "No Sunshine," was featured in the movie "American Me," 1992; and he stars as Santo, a brutal drug lord whose gang battles force him to question his choices, in "The Neighborhood," 2004. http://www.youtube.com/watch?v=7z4tsc1nbWI http://alt1200.tripod.com/frost-2.html http://www.imdb.com/name/nm0296528/ http://en.wikipedia.org/wiki/Frost_%28rapper%29 "Kid Frost East Side Rendezvous," 1995, by Kid Frost http://www.youtube.com/watch?v=ljIhADpW-4o Jizzy argues with T-Bone that Jizzy deserves a third, not a fifth, of the mon- ey that's split three ways--T-Bone says Jizzy agreed to a fifth and not to be a "pinche"--all-purpose swear word like "f**king"--liability. http://www.urbandictionary.com/define.php?term=pinche When T-Bone gets a call that a money run has been ambushed, he sends C.J. to the van of the interlopers. As C.J. approaches, each of the four go off in a different direction on motorcycles--after five minutes, they'll go to a rendez- vous point. Thanks to Spaceeinstein for reminding me to add that "if you take too long to get those packages, they will end up in a safehouse and you will fail the mission." C.J. gets on a motorcycle, so have C.J. do a forward drive-by on each. These guys can take a lot of SMG ammo before they fall, but all you have to do is press Secondary Fire (Left Ctrl--I remap it to NP0) while C.J.'s FCR-900 gets close to the back of an ambusher's motorcycle to take the package from them. If you manage to cause the ambusher to fall off of their motorcycle, have C.J. get on it and he'll take the package the moment he gets on their motorcycle. Zmoonchild has C.J. snipe two of the parked cyclists from a grassy cliff above them to the east. A cutscene shows the other two cycle away. Have C.J. get the two stationary packages then cycle after the other two. "GTA San Andreas - T-Bone Mendez - Syndicate Mission 3" by ZMOONCHILD https://www.youtube.com/watch?v=k7KuGAVyxrA&t=232s To get the BP/FP/EP/DP FCR-900 Zmoonchild has C.J. use the Rocket Launcher to send a missile to the parked cyclists from a grassy cliff above them to the east causing the cycles to blow up and you to fail the mission. He has C.J. use repeated Shotgun blasts to send the FCR-900 on the highway to the Doherty save garage, use a vehicle from the garage to park midway out the garage to keep the door open, shoots to motorcycle into the garage then drives the other vehicle back into the garage, then lets the door close to save the motorcycle there to repair it. "GTA San Andreas - How to get the BP/FP/EP/DP FCR-900 from the mission T-Bone Mendez" by ZMOONCHILD https://www.youtube.com/watch?v=CKR-CSw9eH8 After C.J. gets the four packets, have him return to the Pleasure Domes. C.J. gets Respect and $5,000. VI.30 "Mike Toreno" blue skull icon Mike Toreno is voice acted by that bright and dashing James Woods, who played Maximilian "Max" Bercovicz in "Once Upon a Time in America," 1984, and Lester Diamond in "Casino," 1995, both of which also starred Robert De Niro. He was nominated for the Best Actor Oscar for playing Richard Boyle in "Salvador," 1986, and won an Emmy for portraying AA co-founder Bill Wilson in “My Name Is Bill W." in 1989. And he's often given special notice for his performance in "San Andreas"--Young MayLay gave him as a favorite in it, too. http://www.imdb.com/name/nm0000249/?ref_=fn_al_nm_1 http://en.wikipedia.org/wiki/James_Woods James Woods starred as Sebastian Stark in the 2006-2008 TV series "Shark." An episode I saw in Oct., 2007, had a character named Toreno. http://en.wikipedia.org/wiki/Shark_%28TV_series%29 According to Wikipedia: "During a press interview for Kingdom Hearts II" (a 2006 video game for which he provided the voice of Hades), "Woods noted that he is an avid video game player." "Hades Character Insights" by HercHaven http://www.youtube.com/watch?v=EgyitL9M2Qw "Hades is the True Lord of Olympus" by GAvillain http://www.youtube.com/watch?v=VN5IgJb22kk T-Bone tries to make Jizzy see that someone with knowledge of their group is killing their runners. Loco Syndicate leader Mike Toreno calls from a hijacked van that was making a cocaine run. He's locked inside and tries to indicate where he is by telling them the sounds he hears. His cell phone battery will go dead in five minutes. Have C.J. drive to the construction area--the middle of the brown block, then the Easter Basin Docks--E to near the coast, then to Easter Bay Airport--the front gate. Thanks to spaceeinstein for telling me "a faster way to beat this mission is to drive directly to the airport instead of following what T-Bone tells you to do." T-Bone says Toreno's tag--tracking device--should work now. The bar onscreen for it fills up as you get closer to the van, which is somewhere on the tarmac. Robert Rusk told me some people who get the Taxi mission glitch get a glitch that causes you to be unable to find the van with Mike Toreno in this mission. See I.12 for Pdescobar's cure for the Taxi mission glitch. Pdescobar found that the glitch is brought on by going to the edge of the map, so try to avoid that other than for "Freefall" or "St. Mark's Bistro," and get the Taxi mission done before doing those two missions. You can have C.J. help T-Bone do a drive-by on the motorcyclists escorting the van as it speeds off a bit but don't have him destroy the van with Toreno in it. (Zmoonchild has C.J. snipe the two bikers from a distance before the van moves. If you took spaceeinstein's tip and had C.J. go solo you could have him do a forward drive-by from a motorcycle.) It's good to get some distance from it when it stops since the shooting from the two bikers is then joined by the four who get out of the van and you'll need to help T-Bone stop their vascular systems. T-Bone helps Toreno out of the van. T-Bone calls him "guero," which is Mexi- can-Spanish for "blondie." T-Bone calls C.J. "payaso," which means "clown." Have C.J. help them blow up the van and get them into the car. (Toreno's license plate says, "OMEGA," which means "the last." You'd think it would say "ALPHA," which means "the 1st," or even "ALPHA ALPHA," "the 1st (of) the 1st," but then he'd need to have the cowlick and get permission to do "I'm in the Mood for Love.") http://en.wikipedia.org/wiki/Carl_Switzer Have C.J. drive down one of the ramps (the two black stubs from the black circle) and out the security gate. C.J. gets three wanted stars. You might have C.J. use the bribe pickup under the ramp west of the airport entrance sign. Have him either drive N to a Pay 'n' Spray or Transfender shop to get the car a coat of paint, or continue on the road from the airport till it goes N, then take the 3rd right and go a couple of blocks to a save house to change clothes. Then have him take T-Bone and Toreno to the Pleasure Domes before they get everyone in the car killed from leaning out the window to fire at things some- thing like C.J.'s Grove Street gang members do. You could instead have C.J. use the Maverick at the SE end of the tarmac to take them through a few of the airborne bribes (see I.16) then to the Pleasure Domes. C.J. gets Respect and $7,000. VI.31 "Outrider" red serpent dragon icon Have a lot of Sniper Rifle ammo. Jizzy tells C.J. to meet T-Bone in a sedan at Easter Bay docks. When C.J. waits in the sedan, T-Bone surprises him from the back seat by choking him with one arm and putting a gun to his head with the other, demanding to know if C.J. is a "pinche jura"--"f**king policeman." C.J. has about enough time to assure him he isn't when Toreno appears and tells C.J. he wants him to help them meet a shipment. T-Bone says, "You heard what jefe said." "Jefe" means "boss." http://www.urbandictionary.com/define.php?term=Pinche http://www.urbandictionary.com/define.php?term=jura http://www.urbandictionary.com/define.php?term=Jefe C.J. has to destroy four road blocks--police cars, and shoot the men who shoot from the street and 2nd story windows once C.J. attacks, so the van can get to the factory. Have C.J. get the Sanchez and Rocket Launcher near the van and cut W past So- laris Industries and the RR tracks and go N to the 1st roadblock, which is about a block S of the "D" of the "DOWNTOWN" E of "CHINA TOWN." C.J. may just need rockets for the cars. The 2nd is a bit W of the middle of the N end of the brown block. Have C.J. use rockets on the vehicles and snipe the shooters. Have C.J. handle the 3rd, on the W side of the brown block, E of "GARCIA," the same way. At the 4th, at the "D" of "DOHERTY," you might have C.J. use rockets on both the cars and the shooters if you have enough rockets left over. You can use the "Sweet's Girl" gimmick: the attackers won't attack C.J. while he attaches Satchel Charges to them. Zmoonchild prepares by equipping C.J. with fifty Satchel Charges. He has C.J. go to a group of attackers, attach a Satchel Charge to each--they won't attack as he does, then get a safe distance away be- fore detonating the charges. Have C.J. do the same with the next three groups. Men who stand at second story windows are accessible via a ramp at the back of the building. http://gta.wikia.com/wiki/Satchel_Charges http://gta.wikia.com/wiki/Outrider "Chain Game Mod - GTA San Andreas - Outrider - Syndicate Mission 5" by ZMOON- CHILDmods https://www.youtube.com/watch?v=NYHrTcyekLk After C.J. escorts the van to a lot W of the driving school, he has three wanted stars, which he can get rid of by changing clothes at the safe house across the street from the school. C.J. gets $9,000. There's a "C"--C.R.A.S.H.--icon at the Xoomer garage. VI.32 "Snail Trail" Tenpenny and Pulaski want C.J. to kill a reporter and his source of informa- tion about wrongful police conduct (probably Tenpenny's and Pulaski's). Tenpen- ny leaves a Sniper Rifle in a sewer pipe in the construction area. Have C.J. get the Sanchez on the way to the train and follow it as the report- er takes it to Market Station in Los Santos. Once there, a meter on the screen indicates how close C.J. is to the reporter, shown as a blip on the radar, and you fail the mission if the meter fills up completely. I once had C.J. follow the reporter then wait by the top of the stairs with an empty meter while the reporter got a Cabbie, but, for some reason, the meter filled up as the cab drove off. You might have C.J. wait about a block away from the train as the reporter goes upstairs, have C.J. go to the base of the stairs after the reporter's red dot on the radar turns into a triangle pointing up, then, after the screen mes- sage says the reporter got into a cab, pause a moment to let it drive off a bit then have C.J. drive upstairs to follow his cab. As the train pulls into Market Station and before the reporter gets out of the train, you could send C.J. up the stairs and S about a block to wait at an in- tersection. Zmoonchild has C.J. use a motorcycle to get the Sniper Rifle then get to the train quickly, board the train, skip to the next station, and shows that C.J. can get within 25 feet or so of the reporter, when the reporter's on foot, with- out activating his spook-o-meter. C.J. can even bump right into him and get away with it if he runs away fast enough. "GTA San Andreas - Snail Trail - Syndicate mission 6 - How to skip chasing the train" by ZMOONCHILD https://www.youtube.com/watch?v=0tzCQACedJk http://gta.wikia.com/wiki/Snail_Trail The Cabbie is easy to follow--the reporter isn't spooked unless C.J. gets closer than three or four car lengths from him--and, whatever route it takes, it always lets the reporter off near the S end of Santa Maria pier. When the reporter meets his source, they stand in front of the Brown Starfish. You're supposed to have C.J. shoot them with the Sniper Rifle, but you can have him get the targets however you like. C.J. gets spotted if you have him move in on them or shoot at them, and the source shoots at C.J. while the reporter runs around the end of the pier in a panic. Have C.J. attack the source with a weap- on then the reporter with or without one. Some delicious chili dogs are close by if he needs a Health boost. Train thru Train Glitch by zmoonchild Thanks again to zmoonchild for his good execution in showing strategies and gimmicks in his GTA videos. The video at the next link shows that you can have C.J. jack a train via the passenger side door at Cranberry Station, chase the engineer away, leave the train to start "Snail Trail," and the train that comes for the reporter goes through the jacked train. You can have C.J. use the jacked train to follow the reporter's train and have either train go through the other on the way to the reporter's stop. http://www.youtube.com/watch?v=hhRcAYYkqDg&feature=plcp Flying train Thanks to a post by Cleve, at the Tom's Hot Hardware web site, for a tip about one of the more unusual sights you can see in San Andreas. http://www.tomshardware.com/forum/ When C.J. follows the reporter's train, three other trains come by in the op- posite direction. Each of the three are one of these: a Freight with five flat cars, a Freight with three flat cars and another Freight on the end, a Brown Streak with a couple of passenger cars. or a Freight with a flat car. The other trains use the outside track, normally not used, of the pair of tracks that make a loop around San Andreas (with a couple of short stretches of single track in LV). These trains go to the middle of the sheltered section of track at Cranberry Station, then veer E, off the track, and fly or go through things to get back onto the track just a bit S of due E of "CREEK" of "PALOMINO CREEK." You can have C.J. get off the Sanchez as one of the other trains approach, use the ROCKETMAN code to have him switch to a Jetpack, then follow or ride (flat cars are useful for letting C.J. ride through the tunnels) the train on the unique route it takes. http://img295.imageshack.us/img295/3827/00gta1screen1001wf7.jpg http://img295.imageshack.us/img295/9127/00gta1screen1002yo4.jpg http://img403.imageshack.us/img403/1903/00gta1screen1003yq0.jpg http://img403.imageshack.us/img403/6587/00gta1screen1004da2.jpg http://img295.imageshack.us/img295/728/00gta1screen1005bc4.jpg http://img403.imageshack.us/img403/2051/00gta1screen1006ff1.jpg The train will continue on this route after C.J. fails the mission, but will disappear if C.J. gets too far away from it. C.J. can't jack the train or go through things himself by riding on it. To help you have C.J. follow it, you can put a red dot at the spot where the train gets back on the track on the in- game Map so the dot appears on the radar. Thanks to dj_chrismanno for the programming explanation for train derail- ments: "When San Andreas was made they made an error with the train tracks file. When you are driving the train through the desert and get to the part where there are two level crossings the train will drive above the track and become in mid air for a small amount of time. This is because at this part of the track, the z axis has been calculated wrong due to some rough path writing. "Trains will not derail in the tunnel south of Crandberry station. Or in the Market Station Tunnel. It is possible to derail a train on a bridge as there are grid reference points on the bridge which indicate change of angle. Grid references are also put along bridges to make the trains sound effect of the train moving along the track happen. This is why around bends the train makes more racket. "The train in snail train you see which appears to fly is doing this because the trains must move in a circuit. This train moves along a circuit which is not complete. Instead of driving around the desert and Las Venturus it makes a direct cut across the map. The reason is because the path file is smaller in size and less time is spent on the path files. If you want to make trains drive normally like this go to: "San Andreas/Data/paths/ and change the name of tracks.dat to tracks2.dat and tracks2.dat to tracks.dat." Thanks to DarkJ5 for showing that you can derail the train and drive it where there isn't a track using the Control Center (X.13.c). VI.33 "Ice Cold Killa" red serpent dragon icon This mission is available from 20:00 to 6:00. Woozie left C.J a message to get Jizzy's phone after he calls the Ballas push- ers--then C.J. can find and ambush the pushers. Cesar gives C.J. a silenced 9mm. Have C.J. go to the Pleasure Domes and shoot the tires of Jizzy's Broadway. When C.J. goes to the door, they won't let him in, so have C.J. go S across the lot, climb the scaffolding, jump down to the roof, go to the yellow entrance light, and walk in a crouch down two flights to the 1st floor. If C.J.'s Health and Armor are full, you might speed this up the way spaceein- stein told me about: "A faster way to get down there is to face north once you're inside and jump down. The cutscene starts as you fall." In a cut scene, C.J. points the gun at Jizzy's head, and I guess you'd say Jizzy begs for mercy by his tone, but the words don't come out right for it-- "I'm...not a kind man, not a wise man...but I tried," etc., like he's rational- izing the criminal things he'd done. Jizzy runs for the door. C.J. can just run to the door through the shooting, possibly throwing some Molotovs around 1st--Jizzy won't run for his car till C.J. leaves. Once out- side, have C.J. damage Jizzy's car (don't blow it up or Jizzy's phone will be destroyed and you'll fail the mission) to get Jizzy to leave it or jack Jizzy from it, kill Jizzy, and take his phone. Rusk wrote to me that you can have C.J. blow up the Broadway with a Rocket Launcher before entering the building. Later, when Jizzy tries to get away, he uses a Pizza Boy scooter. If C.J. knocks him off it and jacks it from him, he won't try to jack anything else, so C.J. can have an easy time of taking care of him. Zmoonchild has C.J. take a car to Jizzy's, use 368539's strategy to park the Broadway by the first floor entrance with it pointed at the building so it can't drive forward and the red marker goes up through the middle of it, use the car he brought to park at the base of the wooden ramps, climb the wooden ramps, jump off at the roof entrance, and enter the club. Cutscene. He has C.J. run out through the first floor exit, jack Jizzy from the Broadway, and punch him till he's dead. (Don't have C.J. use an explosive or Jizzy's cell phone will be destroyed.) "GTA SA "Ice Cold Killa" mission strat" by 368539 https://www.youtube.com/watch?v=r8tiSt_gdlE "Chain Game Mod - GTA San Andreas - Ice Cold Killa - Syndicate Mission 7" by ZMOONCHILDmods https://www.youtube.com/watch?v=BZO84Ynve0E C.J. gets Respect and $12,000. VI.34 "Pier 69" red serpent dragon icon Have C.J. respond to Cesar's phone call by going to the serpent dragon icon, just W of the "ESP" of "ESPLANADE EAST," and climbing on the roof to meet Cesar. Thank you, reader Tony B, for telling me that C.J. can explore without police instead of going up onto the roof. On the roof, Cesar shows C.J. that T-Bone's six armed men are on roofs--three to the left and three to the right--watching over the pier. But when Woozie's men arrive and start to go up to the roof, C.J. and Cesar realize they better shoot T-Bone's guards before it turns into a big shoot-out. Have C.J. snipe the six guards. T-Bone and Ryder arrive. When Toreno arrives by helicopter, he sees the bod- ies on the roofs, throws smoke grenades down, and flies away. Cesar and C.J. realize they have to act immediately if they're going to get the other Syndicate leaders. You can have C.J. go down the stairs with Cesar following and shoot back at T- Bone's guards on C.J.'s way out the big NE projection, Pier 69, to get T-Bone. I just had C.J. jump off the roof--he landed with most of his Health--and throw Molotovs at the shooting guards on his way there. Cesar still showed up for the cut scene to help C.J. shoot T-Bone. Rusk wrote to remind me to point out that there's less for C.J. to deal with if you send him along the outside of the pier. In a cut scene, Ryder jumps over a rail to swim to a Speeder speed boat to es- cape. C.J. calls him a "shermhead." "Sherm" can be tobacco mixed with marijua- na or dipped in PCP, but "shermhead" in gangster slang is more generally used to mean "idiot." http://www.urbandictionary.com/define.php?term=sherm http://www.urbandictionary.com/define.php?term=shermhead I had C.J. jump and swim after him, get into the Speeder by Ryder's, do drive- bys on Ryder's Speeder till flames appear, then press S to let Ryder's Speeder get ahead of C.J.'s boat and blow up. Rusk just has C.J. snipe or rocket him from the pier and have done with him. Zmoonchild has C.J. use an NRG 500 to go to the red marker then drive it up to meet Cesar on the roof. After getting the prompt to "Clear the roof so that the Triads can proceed" he has C.J. drive off the roof and across the street, bail, go into the blackened doorway of the light blue building, and appear on the roof of it. He has C.J. toss Molotovs to kill T-Bone's men. C.J. reappears on the first roof. When prompted to "Find and kill T-Bone!" he has C.J. jump off the roof, jack a vehicle, drive across the street to the patio by the southeast corner of the pale blue building, and kill T-Bone with a forward drive-by. When prompted to "Jump into the water and swim after Ryder" he has C.J. run to the railing Ryder jumped from and use a Minigun to blow up Ryder's speed boat which is by the little island to the east. This causes Ryder to tread water by the island and not try to flee. This makes him easy to have C.J. kill however you prefer. "GTA San Andreas - Pier 69 - Syndicate Mission 8" by ZMOONCHILD https://www.youtube.com/watch?v=w_SKBb-hnLg You can mod data > water.dat by putting an x at the start of the file name. To revert to the default setup just remove the x. To mod the file this way re- moves the water in and around the land masses. As Zmoonchild demonstrates it makes it easier to have C.J. to kill Ryder in "Pier 69." When prompted to have C.J. jump into the water and swim after Ryder have C.J. go east of the pier for a relatively short drop to the sea floor then to Ryder (the red blip on the radar) and his boat on the sea floor. "GTA SA - What happens when you delete water.dat" by J* https://www.youtube.com/watch?v=NDZDBs7PJbk "What happens if there's no water during the mission Pier 69? Syndicate mis- sion 8" by ZMOONCHILDmods https://www.youtube.com/watch?v=DBgjMW8OBNs&t=314s C.J. gets Respect and $15,000. The Sniper Rifle, $5,000, is available at Ammu-Nation. VI.35 "Toreno's Last Fight" red serpent dragon icon Woozie calls. The van C.J. is looking for is by the Downtown helipad where Toreno is going to take some merchandise out in a helicopter. The 1st time I had C.J. go there, I had him shoot two that came out to shoot at him in the street and two in the alley. Toreno's helicopter took off in a cut scene as C.J. got up near the helipad. Then I had C.J. shoot two on the helipad. (When I tried Molotovs, it made the wanted rating higher, which makes the next part busier than you may like.) Have C.J. get the Rocket Launcher from the helipad, the motorcycle at the sidewalk, and go S to the main highway. The helipad is at the NW corner of the block that's E of the block with "TOWN" of the "DOWNTOWN" that's E of "CHINA TOWN." From there, go S and curve W along the block with "TOWN," go left on a road that curves right as it goes downhill, and, at the intersection, make a quick left and right to go up the onramp (which isn't so obvious from looking at the map, so you might want to have C.J. do a practice run 1st). By this method, have C.J. speed S of the helicopter and fire back at it with the Rocket Launcher. If you get very far S without blowing up the helicopter, you might speed down to the T intersection at the S coast, where the helicopter hovers for a few seconds. Rusk recommends having C.J. approach the Downtown helipad from below and to the E so the gangster on it can't hit him with rockets, then, after the cut scene, having C.J. use the five seconds or so he's given to lock onto the heli- copter and fire a lot of rockets at it with a Heat-Seeking Rocket Launcher. The last time I did this mission, I did it like that. (I wonder if you could change a weapon file to improve how far C.J. could throw Remote Explosives and have him cover the helicopter with them before get- ting close enough to cause the cut scene?) C.J. gets Respect and $18,000. The Woozie missions Wu Zi is voice acted by James Yaegashi who played Cole in "Spin the Bottle," 1999, and the Legal Assistant in "Thirteen Conversations About One Thing," 2001. Barnes and Noble also have a recording of him reading the novel "A Long Stay in a Distant Land" by Chieh Chieng. He's the director and a producer for "Lefty Loosey Righty Tighty," 2011. He also provides the voice of Dr. Yi Suchong for the game "Bioshock," 2007, and Charlie for "GTA IV" ("Blow Your Cover") and "The Lost and Damned" ("Buyer's Market"). http://search.barnesandnoble.com/booksearch/isbnInquiry.asp?userid=ky7Y3hTB4 h&isbn=0786183128&itm=4 http://www.publishersweekly.com/978-0-7861-2912-6 http://www.fanmail.biz/14800.html http://www.imdb.com/name/nm0944853/ http://gta.wikia.com/wiki/Charlie_%28GTA_IV%29 "THE WIND-UP BIRD CHRONICLE - trailer," 2011, starring James Yaegashi http://www.youtube.com/watch?v=-YkCB4Z5GG8 http://www.windupbc.com/home.html http://en.wikipedia.org/wiki/The_Wind-Up_Bird_Chronicle Su Xi Mu is voice acted by young Richard Chang who played the Prosecutor in "Return to Paradise," 1998, is a shining feature as Gafar in "Kejar Amerika," 2004, played Stephen in "Saving Face," 2004, Ming in "No Menus Please," 2006, and the Dry Cleaner in "New York, I Love You," 2009. He was also one of the associate producers for "The Changeling," 2006. http://www.imdb.com/name/nm0151801/ C.J. can climb onto a brown awning just N of Wu Zi's place and go S over a couple more awnings. VI.36 "Mountain Cloud Boys" Wu Zi Mu When C.J. enters Wu Zi's gambling den, one of Wu Zi's assistants tells C.J. "We're closed. Pokgai." In Cantonese, "pok" means to fall or slip, and "gai" means "the street." It's to curse somebody to go die in the street; in Hong Kong, it's a general purpose curse like "a**hole." (For the last web address, you have to Copy and Paste the 2nd line to the 1st line in the address bar.) http://www.urbandictionary.com/define.php?term=pok+kai http://www.talkingcock.com/html/lexec.php?op=LexLink&lexicon=lexicon&keyword =POK&page=1 As C.J. goes upstairs to see Wu Zi, Su XI tells C.J. Wu Zi is blind; when C.J. protests that Wu Zi was in a car race with him recently, Su XI says Wu Zi has been blessed with good luck; the Triad that does anything for him is called "our Lucky Mole," which means "lucky undercover person," I guess. Wu Zi says he's "dais dais lo" of the Mountain Cloud Boys Triads. In Asian organized crime, "dais dais lo" is the top gang position--"big big brother." A few informative sites about the history of Triads, the most powerful drug dealing, etc., criminal syndicate in the world, and their relationship to Tongs, Merchant Associations that have in the past provided Triads with muscle, money, guns, and mean to legitimize them in the territory of the Tong, etc., are: http://en.wikipedia.org/wiki/Triad_%28organized_crime%29 http://en.wikipedia.org/wiki/Tong_(organization) Wu Zi has C.J. go with him to check on the Blood Feathers Triads, who failed to appear at a recent Tong meeting, to show C.J. how they settle things peace- fully. Some small Vietnamese gangs have been making bolder trouble lately, which worries him. Wu Zi seems to bend to pick something--a coin?--up from the sidewalk, and he says was checking for a loose cobblestone that was there before. C.J. and Wu Zi find the Blood Feathers were nearly wiped out; a survivor tells them the attackers were members of a Vietnamese gang, which then comes back for another attack. Have C.J. shoot or throw Molotovs at the shooting gangsters in the alley, then at those who get off two motorcycles beyond the gate, then at more shooters, in- cluding a sniper. Have C.J. drive Wu Zi in a gangster's Sentinel. Go slow enough on the left side of the streets for Wu Zi to shoot from the passenger side and destroy the attacking vehicles, and look behind, Q and E, occasionally so you can speed off when one of the attacking cars is about to blow up. Wu Zi's marksmanship is the strongest example in the game of Wu Zi either being able to see or being blind but occasionally having a miraculous ability to know where things are. We didn't see if he drove or was helped to drive in the race earlier. Later, Wu Zi's assistants are shown to pad the case for Wu Zi's miraculous ability to see by helping him win at golf putting and card games--Wu Zi loses at cards to C.J.. The story leaves it open as to which is the case. C.J. gets Respect and $5,000. VI.37 "Ran Fa Li" Wu Zi Mu Ran Fa Li is voice acted, with an assortment of expressive grunts, by venera- ble veteran villain Hunter Platin, who did the voices of Phil Cassidy, Curly Bob, and Chico in GTA "III," and the Psycho who terrorized Love Fist in "Vice City." http://www.imdb.com/name/nm1066291/ "GTA III - Voice actors" features a photo of Hunter Platin http://www.youtube.com/watch?v=w82XT9rXUIg Woozie introduces C.J. to Ran Fa Li, a "shuk foo" of the Red Gecko Tong group of the West Coast. Tong-affiliated gangs have an ah kung (grandfather) or shuk foo (uncle) who is their tong leader. http://www.ncjrs.gov/pdffiles1/nij/218463.pdf Woozie says Ah Ah Kung sent word that the Da Nang Boys, a Vietnamese gang, is moving to the U.S. and is likely the cause of the recent attacks. Guppy, an as- sistant, says Ran La Fi wants a package to be retrieved from the airport; C.J. says he'll get it for them. Send C.J. into a garage through the lower level of the front of the airport to get the Manana (a Dodge Aries/Plymouth Reliant '81 to '84, like in "Vice City"). It has a damage meter and has to be delivered to the N end of San Fierro. I had C.J. run over each guy at the side of a vehicle roadblock, get out and shoot a couple of shooting bikers, then, with two wanted stars, take the RR track through a bribe (leaving one wanted star) and a tunnel most of the way N. A ve- hicle with another group of attackers appeared, but C.J. got to the destination before they could get close. Zmoonchild favors going north on the paved areas east of the main eastern north-south road. "GTA San Andreas - Ran Fa Li - Woozie Mission 2" by ZMOONCHILD https://www.youtube.com/watch?v=OJJwCvloK0U C.J. gets Respect and $6,000. Catalina calls to call him a pig. VI.38 "Lure" Wu Zi Mu Have a lot of SMG ammo. C.J. suggests that he lure away and kill those intending an assassination of Wu Zi and Ran Fa Li. If C.J. leaves the Rancher, the mission is failed. There are no attacks going to Angel Pine. From Angel Pine, C.J. has to make a loop--to the E coast over trails and most of the way back over the S coast highway--through red shafts of light, and often, while he does, men shoot from motorcycles which appear a pair at a time. Slow down the Rancher to do right and left drive-bies of the attack- ers. The back and side doors of the Rancher come loose as the Rancher gets dam- aged, and you can't let the attackers see that it's C.J. in the Rancher or you fail the mission. Guppy calls to make sure C.J. made it O.K.; Ran Fa Li got away safely, thanks to C.J.. This mission features the new Trip Skip time saver: if you fail your effort to get through the checkpoints, spaceeinstein told me you can go to Wu Zi's place, "start the mission, enter the Rancher, and the Trip Skip icon shows up--press Y" and C.J. is teleported "right before checkpoint." C.J. gets Respect and $8,000. The AK-47, $3,500, is available at Ammu-Nation. VI.39 "Amphibious Assault" Wu Zi Mu Have Silenced 9mm and Sniper Rifle ammo for this. If C.J.'s lung capacity hasn't been developed enough to let him stay underwa- ter for longer periods of time, you won't be able to do this mission. You'll just get an alternative cut scene of C.J. and Wu Zi playing a videogame. (Thanks again to Mxyzptlk and co.) http://gtaforums.com/topic/174800-secrets-easter-eggs/ In it, Wu Zi asks C.J. if he can swim well, C.J. says he can't, and Wu Zi con- founds C.J. by beating him at the videogame. Then C.J. is put back on the street and the screen message says he needs more practice underwater to do the mission. http://img93.imageshack.us/img93/6893/00gta1screen930ani0.jpg http://img50.imageshack.us/img50/9215/00gta1screen930byo6.jpg If C.J. can stay underwater long enough: At Wu Zi's place, Wu Zi tells C.J. he needs someone outside his Triad group to swim through Vietnamese gangsters to bug a boat. C.J. doesn't want to, since he once got a condom stuck to his face while swimming by Santa Maria, but Wu Zi's blind and can't do it, so C.J. says he will. Have C.J. swim on the surface of the water through red shafts of light, and underwater through red loops. A Knife below a green cone is supplied in an un- derwater tunnel. A cut scene shows two Tropics of gunners nearby. The 1st time I did this mission, I had C.J. get on the rocks at his right side and snipe the men on the boats. I wasn't sure if having C.J. blow up the boats, with about six Sniper Rifle shots, to make sure nobody was on them, would alert the men on the big ship to C.J.'s approach because I had C.J. do it on the way back. But Rusk wrote to me that he had C.J. blow up the two boats with a Heat-Seeking Rocket Launcher before going to the big ship then snipe the searchlight on the W end of it. The next time I tried this, I had C.J. use the Heat-Seeking Rocket Launcher on the Tropics and the search lights at either end of the ship. If you don't have C.J. do any shooting on his way to the big ship, have him swim underwater as much as possible, and just have him tread water when he sur- faces for air. Keep him away from the circles on the radar that indicate the two searchlights at each end of the big ship. Send C.J. under the middle of the ship and have him go up the stairs at the NW end. A Knife is supplied there. Have C.J. sneak up behind targets, tapping W while he crouches, as in "Madd Dogg's Rhymes," to get the five guys on deck and the two guys downstairs. After he plants the bug, have him go down the steps at the NW end of the ship and swim back to the dock. Another way I've done this is to have C.J. swim underwater to the big ship, pausing above water long enough to get attention and lure a Tropic closer to the big ship. After he gets Snakehead, he can snipe the targets on the nearby Trop- ic from the deck of the ship, then jump down to the Tropic and sail it over to the dock to finish the mission. Zmoonchild demonstrates that you can have C.J. skip the swim through the rocks and avoid trouble from the patrol boats. Have him get in the red marker at the docks--a cutscene ends with him shown jumping into the water. Have him climb up the rocks: Have him climb north onto the lowest nearby rock, jump northeast to grab the edge of the rocks and climb onto them (this could take numerous efforts), then jump south-southwest--west of the red marker--across the watery divide onto the rocks. Send him back onto the docks. Send him east along the docks to a Dinghy (or other boat) and drive it north to the water by the landing pad of the tanker. A cutscene explains the danger of the guards on the patrol boats. Have C.J. board the tanker. After fighting through guards and planting the bug have C.J. drive the Dinghy through the fire from the guards back to the docks. "Chain Game Mod - GTA San Andreas - Amphibious Assault - Woozie Mission 4" by ZMOONCHILDmods https://www.youtube.com/watch?v=wHeCO5Ab_iA C.J. gets Respect and $11,000. VI.40 "The Da Nang Thang" Wu Zi Mu Wu Zi tells C.J. he has to go settle something which could establish his posi- tion in the Red Gecko Tong. He gets a call from Little Lion, whom he tells to take Guppy to check out the arrival, by container ship today, of the Da Nang Boys. Wu Zi feels bad that he can't tend to it himself, so C.J. says he'll han- dle it for him. C.J. gets into a helicopter and Guppy flies it above the ship for a couple of lengthwise passes. Have C.J., 1st person view, send the stream of machine gun bullets just ahead of each target and let the helicopter movement sweep the fire over it (as in "Phnom Penh '86" in "Vice City"). Then the helicopter is shot down. Guppy isn't anywhere to be seen, and the only weapon C.J. has left is his Knife. (As Rusk wrote to me, Dr. Simon Chan told him you could use the opportunity to send C.J. ashore to get more weapons at an Ammu-Nation. C.J. can even go to the Easter Basin Naval Station and Las Venturas without a wanted rating, and the pedestrians and traffic are around while C.J. travels in this version of the glitch. C.J. can even attack the corrupt police and not get a wanted rating. When I tried it, and had C.J. try to jack a policeman's HPV1000, the policeman jacked a regular car nearby and drove away, which was different.) A cut scene shows a Da Nang Boy at the rail of the ship; have C.J. move in a crouch to kill him and take his Shotgun. If you have him use the Knife, make sure you do it right because C.J. will take longer than you like to move up on someone that's shooting at him while killing them with a Knife. The GTAmissions site has a good strategy. Have C.J. get up on the crates, go about halfway toward the guy atop the crates across the bow, shoot him to make him fall to the deck and shoot him again, and take his Tec9. Have C.J. climb to the top of the crates, shoot the gangster there if he's still alive, and go aft most of the way over that section of crates toward the two men by the cabin and shoot them with headshots. http://www.youtube.com/watch?v=PFf24lqHvkA http://www.gtamissions.com/ Have C.J. crouch and shoot, preferably with headshots and from a distance, to kill the others and take their weapons on his way across the deck and through the hold, around and over the crates. Look for a Health pickup on deck, and an Armor pickup surrounded by crates in the hold, too. Have C.J. shoot the lock off a box to set the Vietnamese prisoners free. They slowly walk away; you can have C.J. follow them, and hear some funny rude things they say, if you forget your way back. (Listening to the accent they use, I thought they were from India. That Snakehead's so mean he even hates people for visiting Viet Nam, apparently.) Have C.J. climb the boxes to get up on deck and kill everyone at the bridge of the ship, notably The Snakehead. The Snakehead throws C.J. a Katana to duel with then jumps right at him with his. The 1st time I did this, C.J. had about 1/2 Health, so I had him run back a bit then turn and shoot The Snakehead with a Tec9. (The Snakehead hadn't read what I wrote about the 1st kill C.J. has to do on the ship.) When I've had C.J. use the Katana, The Snakehead goes down pretty fast. Have C.J. dodge him and block a lot to drag it out to hear The Snakehead say some of the funnier dialogue in the game. (The San Fierro Marital Arts fight trainer uses the same dialogue.) Rusk just has C.J. go on deck and use a Heat-Seeking Rocket Launcher to shoot the bridge in Snakehead's area to have done with him. The four refugees thank C.J. and go off in two Dinghies; C.J. is on a Dinghy he can drive to the shore. C.J. gets Respect and $15,000. Replenish C.J.'s ammunition at Ammu-Nation, etc. The last Syndicate mission VI.41 "Yay Ka-Boom-Boom" red serpent icon at the Xoomer garage Cesar heard from his cousin (Catalina) that C.J. is a hero in Los Santos. C.J. isn't sure since some of his friends have turned from him since he fought the big drug dealers and, notably, killed Ryder, whom he thought was his friend. Cesar assures him Ryder wasn't so true a friend--he tried to bang Kendl. Wu Zi enters with Su Xi Mu and seconds the motion. He tells C.J. his former friends have a crack factory C.J. needs to destroy to put them out of business for good. As C.J. leaves, a mechanic calls to tell him he rigged a car with ex- plosives which C.J. can use to destroy the factory. At the garage, the mechanic tells C.J. he wired it with a delay timer to give C.J. time to get out of the factory before it blows up. Drive the car to the factory--the entrance gate is W of the driving school en- trance. On the way there, you can listen to WCTR talk radio to hear things about missions C.J. has done and people he's met, including OG Loc, who's inter- viewed by Lazlow. Have C.J. get out of the car across the street and down the road a bit from the factory entrance and snipe the two guards; the gate opens. Have C.J. snipe the two or three that run out, and have him drive through the entrance. C.J.'s car has to survive being shot at, so just have him drive over the attackers as is convenient--he doesn't have to risk having the car destroyed while trying to kill all of them. Have C.J. drive around the lot, up the ramp (it's not a jump) into the factory, and into the red marker at the back of it--where the big ket- tles are. (I don't think the people in the building are armed, but I think I recognized some, wearing what are most commonly used as hospital masks, as being among the criminals I described for I.5.k Crimes--Criminals wasted. You can have C.J. run some down on the way to the big kettles to add to your Criminals Wasted score, if you want to.) Before C.J. leaves the car, press the LMB to start the timer for the bomb, then have C.J. get out of the car and the building before they blow up. Have C.J. shoot gangsters in the lot as he makes his way to the front gate. There, gangsters in a Voodoo pull in and the gate closes behind them as they get out and shoot at C.J.. Have C.J. shoot them, get in the Voodoo, and drive it through the broken remains of a building, up the fallen 2nd floor which serves as a ramp, jump (San Fierro Unique Jump 7) out of the lot, and go back to the Xoomer garage. (If the Voodoo is destroyed before C.J. makes the jump, another Voodoo appears in the lot.) On a more recent effort, after I had C.J. blow up the factory, I had him get a few targets in the lot, run up the jump ramp on foot, get on a ledge, and jump off onto the street. I had him attack some more targets at the front gate before I noticed the orange dot at the Xoomer garage on the radar, where he went to complete the mission. This isn't one of those tough missions that desperate- ly calls for an easier way to do it, but it's something to know if you're in a hurry--you don't have to use the Voodoo to do the jump if you don't want to. Zmoonchild, after the car blows up, uses the speedrun approach of having C.J. run north past the attackers, up to the top of the ramp, jump west to the street, then toward the blip on the radar. As C.J. approaches the blip it dis- appears and a final blip appears at the Doherty garage. "Chain Game Mod - GTA San Andreas - Yay Ka-Boom-Boom - Syndicate Mission 10" by ZMOONCHILDmods https://www.youtube.com/watch?v=Ve3EVUG0bxk C.J. gets Respect and $25,000. Someone calls using an electronic voice disguiser: a "friend" wants C.J. to meet him at his ranch in Tierra Robada so C.J. can learn something he needs to know to keep Sweet safe. A "?" icon appears at a new save place location W of the Kincaid Bridge in Tierra Robada. Jethro calls: he and Cesar have planned to sell hot cars, so they want C.J. to buy the car showroom nearby to serve as as a legitimate front for it. A "CV" icon appears at Wang Cars; once C.J. buys it, the icon appears at the Xoomer ga- rage. The M4, $4,500, is available at Ammu-Nation. The Desert and Las Venturas (and the Miniguns there) are officially available. The "Beat the Cock" triathlon (V.12) can finally be triggered at the red marker by the lighthouse on Santa Maria Beach. Three save houses can be bought (VII.1). The Steal Cars missions These all use a red "S" icon. The cars stolen for these missions, except those for the Import/Export board, will appear at Wang's Motors, which is across the street to the E from the N end of the E side of the brown block N of "DOHERTY." VI.42 "Zeroing In" Cesar Vialpando C.J., Cesar, Jethro, and Dwaine play cards. Cesar gets a good hand: "Read 'em and weep, cabron." "Cabron" literally means "male goat," and in slang use has various meanings, about like calling someone a fu**er, a**hole, and/or bi**h. http://www.urbandictionary.com/define.php?term=cabron Kendl wonders how this advances their business. Zero says he's hacked into the cell phone satellite tracking system. Have C.J. follow a car by going to the blips on the radar that represent spots where the driver made a call. They go around San Fierro: from N of the Xoomer garage, SW, N on the W side to the NW, loop down and back up, then over the Gant Bridge. When C.J. catches up with the car, he's supposed to do a P.I.T. maneu- ver on it like he did in driving school, although I once just had his car scrape across her back fender to cause her to stop and abandon the car. Have C.J. drive it back to the Xoomer garage. Thanks to spaceeinsten, man of action, for telling me: "A faster way to beat this mission is to go directly to Zero's RC shop as fast as you can and wait there, then pit maneuver her. If you're lucky, you're done." C.J. gets Respect and $5,000. The Uranus is at Wang Cars. Wheel Arch Angels mod shop, which specializes in customizing the Elegy, Flash, Jester, Stratum, Sultan, and Uranus, is open in Ocean Flats, San Fierro. The entrance to the garage is on the E side of the block that's N of the block of "OC" of "OCEAN FLATS." A good guide to how each car can be modded there is the "In-Depth Car Modifi- cations Guide" by Mastermind73 at Gamefaqs. http://www.gamefaqs.com/pc/924362-grand-theft-auto-san-andreas/faqs/33385 The garage is indicated on the radar and in-game map by a red wrench. A paint job in a mod shop will remove any wanted rating. VI.43 "Test Drive" Cesar Vialpando Cesar has C.J. take him to the 2nd floor of Otto's Autos, where they can steal a couple of cars. On the way, they say they like San Fierro, Kendl is like the Mom of the family now and wants them all to do good, and The Truth has some good outlooks mixed in with the rest. Have C.J.'s car follow Cesar's car out the 2nd floor window, etc. They get two wanted stars and are chased by a couple of Police cars. You might use Nitro (LMB) when Cesar does for a straightaway--be careful about making turns while the Nitro burns out. Back up to let Cesar out when they get trapped in an al- ley, then keep following Cesar (you might try the jump he makes) till C.J.'s back at the Xoomer garage. Instead of having C.J. follow every turn by Cesar you can have C.J. take shortcuts: - when you first have C.J. turn west have him continue west on the same road while Cesar goes a block to the south and back a couple times, - have C.J. continue west south of Cesar when Cesar says "follow me down the hill" and uses a northern road to go west, or - have C.J. stay on the sidewalk south of/to the right of the construction machinery when you have him go east near the end of the run. See the videos below: "GTA San Andreas Remastered - Mission #62 - Test Drive (Xbox 360 / PS3)" by GTA Series Videos https://www.youtube.com/watch?v=7yRXt92ARUM "GTA San Andreas - Test Drive - Steal Cars mission 2" by ZMOONCHILDmods https://www.youtube.com/watch?v=NeP3G9gbFac C.J. gets Respect and $5,000. The Sultan is at Wang Cars. VI.44 "Customs Fast Track" Cesar Vialpando Cesar tells C.J. he got a tip from someone who works on freight at the docks: one container, which he marked with spray paint, has a car they want to steal and sell. Have C.J. use the crane (I.7.m Crane Controls) while Cesar inspects the con- tainers. Drop the container where the shadow it makes indicates it will land in the red shaft of light. The 3rd container always has the car they're looking for, but before Cesar can drive C.J. away in it, a car pulls up with three guys who get out and shoot at them. Have C.J. shoot them, then the three from anoth- er car, then two guys who show up on foot. C.J. gets less money for the car if it's damaged, so you might park it in the Xoomer save garage or a Pay 'n' Spray before ending the mission at the Xoomer garage. C.J. gets Respect and the value of the car--up to $10,000. The Savannah is at Wang Cars. The Export/Import vehicle collection is available. If you saved a Patriot during the "Reuniting the Families" glitch, you can drive it over there since it's on the 1st list. VI.45 Exports and Imports for the Cranberry Crane (30 vehicles) The chalk board with the lists of vehicles to find is by the crane C.J. used for the last mission--NW of the big freight ship that's SE of the Xoomer garage. After doing the last mission, "Customs Fast Track," if the vehicle C.J. is driv- ing is on the list, you'll get a screen message saying so. C.J. needs to find the vehicles listed, in three succeeding lists of ten each, on the chalkboard, and put them on the freight ship. You can use the magnetic crane or drive them up the ramp. The cars are worth less if they're damaged. When you load cars onto the ship with the crane, let the vehicle drop to the ship to stop it from swaying so much before you put it in the red shaft of light, which you don't have to be real neat about. When you're through using the crane to load a car onto the ship, leave the magnet hanging low over the area you drive cars to so you just have to park the next one on the shadow under the magnet of the crane. When C.J. goes to the chalkboard, you get a screen message about imports that are available for C.J. to buy and the days he can buy them, too. You can see the day of the week in the game by pressing Tab to see the Stats menu. At 1st, the Club, Perennial, and Jester are available. The vehicles C.J. delivers for export become available for purchase as imports, too, and a bonus vehicle be- comes available for purchase with each group of five vehicles exported (see be- low). The Club is an early 1990's Volkswagen Golf GTI Mk1 or Citi Golf, except with the larger of the two pairs of headlights being the inside pair. http://en.wikipedia.org/wiki/Volkswagen_Golf_Mk3 The Perennial is a 1962-1965 Chevrolet Nova (or "Nova II"), like in "Vice City." The Jester is a 1986-1992 Toyota Supra Mk 3 with the headlights of a 1993-2002 Mk 4.*. http://en.wikipedia.org/wiki/Toyota_Supra#A70_.281986.E2.80.931992.29 A good map of the locations (although missing a couple Rusk found) is at: http://www.gta-sanandreas.com/guides/importexport/importexport.gif A more comprehensive map is the San Andreas Map: "SAM": http://gtasanandreas.net/sam/ Click the "Vehicles" box, click "Set filter," type the name of the vehicle you're looking for in the "Enter filter string" box, and click "Done." You can hold down the LMB and drag the cursor down and across to make a box of the area you want to enlarge, which appears when you release the LMB, and you can go over the enlarged map with the scroll bars and change the size with the "+" and "-" buttons. Click an icon representing the vehicle to learn more about it (always available, available after bike school success, etc.). To look for another vehicle, click "Change Filter," type the name in the same box, etc. There are pictures of the vehicles in section I.8.a and at: http://www.gtawh.com/sanandreas.php http://www.gta-series.com/it/gta-san-andreas/veicoli.html http://thegtadomain.com/sanan/vehicles.php http://www.g-unleashed.com/index.php?cat=16&pid=27&page=vehicle_images Vehicles exported from it often have a custom license plate, like the Bullet: "EASUCKS" (Electronic Arts is a competing game distributor), "F*CK YOU," or "TOO FAST." (Thanks to Zap Zap and Thaddeus McKlown at GTA Forums.) * this is a location of the vehicle only when it's posted on the chalk board. List one 1. Patriot * Easter Bay Chemicals, SE of the San Fierro Easter Bay Airport, a bit S of the "H" of "CHEMICALS." It's a 1985-? AM General M998 Military HMMWV, aka a Humvee (not the civilian Hummer). 2. Sanchez Near the S end of the brown section at the S end of Mt. Chiliad. It's a 1989-1992 Yamaha DT 200 dirt bike. 3. Stretch * Behind Wang Cars, which is E of the N half of the brown block of the Doherty, San Fierro, save place. It's a combination of Cadillac and Lin- coln Town Car (and other?) limousines (see the "Hybrids" section of I.8.a). 4. Feltzer * by the coast, in the gray rectangle NE of the "Y" of FLINT COUNTY. It's a 1972-1988 Mercedes Benz SL-Class convertible. 5. Remington * In the Unity (RR) Station, Los Santos, parking lot. It's just NE of the place where the two short RR tracks veer from the main one in El Corona. In San Andreas, it's a pimpmobile (see "BEKKNQV" at I.14 Codes). It's a mid-'70's Lincoln Town Coupe with fins that, I'm guessing, rib the 1958-1962 Cadillac fenders. 6. Buffalo Just E of the dot NE of the "O" for the big "RED COUNTY" letters. It's the back of a 1992 Dodge Daytona with smaller rear side windows, and the middle of a 1985-1992 Chevrolet Camaro.* The front has a point in the middle of the engine hood like the Camaro and the grill slant of a 1987-1993 Ford Mustang, and it has the headlights of none of them. 7. Sentinel In the SE area of the Los Santos film studio, on the block N of "MARI" of "MARINA," N of the "I." It's combination of a modified 1984-1987 E28 M5 four door sedan and a 1983-1989 BMW M635CSi, aka M6, coupe, the same as in "Vice City" (see I.8.a under "Land vehicles"). 8. Infernus On the S side of the street below the first "A" of "PARADISO," San Fierro. It's a 1991-2001 Honda Acura NSX. 9. Camper In the parking lot behind Sub Urban and the tattoo parlor in Hash- bury, San Fierro, in the middle of the block of "BURY." It's a 1963-1966 Volks- wagen Type 1c 11 window Camper, aka a VW-Bus, Bully, and Kombi (as in the 2002 Men At Work song "Down Under": "Travelling in a fried-out Kombi ..."). The Truth has a similar model but custom painted and without the sun roof. 10. Admiral In the E side of the parking lot for the Papercuts Office Supply in the middle of the S side of the block N of "CO" of "CONFERENCE" in Los San- tos. It's like the 1976-1985 Mercedes Benz E-Class (W123) Admiral of "Vice City." For delivering five vehicles, the Monster truck, which looks like a 1994 Chev- rolet S-10 with an extended cab and the grill of a 1983-1992 Ford Ranger, and for ten, the Windsor, a 1966 Alfa Duetto (later models, a bit different, were called Alfa Romeo Spider--see I.8.a under "Land vehicles"), are available to buy. For delivering all ten, C.J. gets $50,000. List two 1. Slamvan * On the W side of the Nude Club that's on the E side of the block S of "CORONA" of "EL CORONA," Los Santos. 1994-present Dodge Ram with a body and cab that were squished when it was made into a lowrider. It's the fastest at acceleration of the lowriders, brakes good, but doesn't have great cornering traction. 2. Blista Compact * At Easter Bay Airport, San Fierro, by the little dot S of where the three roads converge SW of the big circle. It's a 1983-1987 Honda CR-X with a front bumper guard, like the one in "Vice City." 3. Stafford * At the Vank Hoff Hotel--the Queens, San Fierro, save place. It's a 1971-1981 Rolls Royce Corniche. 4. Sabre * In Garcia, San Fierro, N of the "A" of "GARCIA" and E of the N baseball field of the two. It's got the pairs of headlights and sides of the front bumper of a 1971-1972 Buick GSX, the body of a 1970 Chevrolet Chevelle, and the back of a 1970 Oldsmobile 442 convertible. The back of the cab of the Chevelle is given a rear window squared off to be a little smaller than the ones on the convertible versions of a Buick GS, Chevrolet Chevelle, or Oldsmobile 442. It's the Sabre of "Vice City"--the automotive equivalent of a muscular lunkhead. 5. FCR-900 * In NE Las Venturas on the W side of the pizza store S of the "H" of "THRU" of "JULIUS THRU WAY NORTH," on the N side of the street a block S of "THRU" (you may need to leave and go back a number of times for it to show up). It's at the bike school if you got all silver awards, too. It's a 1992 Honda CBR 900 RR Fireblade. 6. Cheetah * In a driveway at the SW corner of the block that's N of the Prickle Pine, Las Venturas, save house. You may need to have C.J. go away and go back, even remove other vehicles from the spot, and find locked Cheetahs there, before an unlocked one shows up (did the BradyGames map guy program this?). It's a 1991-1992 Ferrari 512TR, the 1991 update of the Testarossa. 7. Rancher * in the SW area of the big brown spot beside "BLUEBERRY ACRES" in Red County. See "Rancher and Ranger" in section I.8.a under "Hybrids." It's a 1983-1988 Chevrolet K5 Blazer with S10 Blazer parking lights and a 1992 Jeep Cherokee back window and brake lights. It's like the Rancher in "Vice City." 8. Stallion in front of the Supa Save, in the S area of the block of the "LL" of "Juniper Hill" in San Fierro. It's a mixture of a handful of cars with Oldsmobile on the front and back and what may be an altered Mustang in the mid- dle. (see the "Hybrids" section of I.8.a). 9. Tanker * By Jay's Diner, on the W side of the road a bit S of the over- pass S of "BAYSIDE TUNNEL," Tierra Robada. It's a big Mack R or DM 10-wheeler truck cab that can haul a big trailer. 10. Comet * In the parking lot about where the "S" of "AVISPA COUNTRY CLUB" is. It looks like a mix of Porsches and Jaguars (see the "Hybrids" section of I.8.a). If the door is locked, C.J. won't get in, but when he gets in, he jumps over the door. For delivering five vehicles, the Bandito, a sand rail (for Baja Racing or getting around City 17 in "Half Life 2," 2004), and for ten, the Turismo, a 1987-1988 Ferrari F40, are available to buy. For delivering all ten, C.J. gets $100,000. List three 1. Blade Across the street and E of the El Corona, Los Santos, save house. It's a 1965 Chevrolet Impala (flattened, with two more headlights, and a rede- signed front bumper, front of the engine hood, and wheel wells). 2. Freeway At the N end of the W side of the block N of "HASH" of "HASH- BURY," and at bike school if you complete it. It's a "Vice City" 1976 or so Harley-Davidson Shovelhead. 3. Mesa * Just N of the Sanchez, the 2nd vehicle on the 1st list, S of Mt. Chiliad. A 1986-1996 Jeep Wrangler, similar to the Mesa Grande of "Vice City." 4. ZR-350 * In the parking lot of the Clown's Pocket, Las Venturas. A high performance car. It's a 1989-1991 Mazda Rx7. 5. Euros * under the head of the Sphinx of the Camel's Toe casino, Las Ven- turas. It looks like a 1990-1996 Nissan 300ZX. 6. Banshee By the N side of the San Fierro gym, which is on the SE corner of the block that's the 2nd rounded square block S of the "G" of "GARCIA," with success at Driving School; * where the Ammu-Nation symbol is on the block of "COME" of "COME-A-LOT." It's a 1992 Dodge Viper with variations mainly to the front and back ends. 7. Super GT On the N side of the big "J"-shaped block S of "DOHERTY" with all bronze awards at driving school, and in the NE area of the Easter Bay Air- port tarmac. It's a 1991-1992 Mitsubishi 3000 GT. 8. Journey At the top of Mt. Chiliad (but it's not easy to drive it down), in the NE area of the film studio in the block of "WOOD" of "VINEWOOD," Los San- tos, and at the NW corner of the NW block of the three of El Quebrados. It's a a camper truck. I found a pretty good match with a 25' 1978 Winnebago with a GM grill and headlights, except the Journey has two pairs of headlights. (Did you see Albert Brooks in "Lost in America," 1985? "Born to be wild....") 9. Huntley * in the E part of the N side of the big "J"-shaped block S of "DOHERTY." It's a 1987 (U.S. debut)-1992 Land Rover Range Rover, except the headlights look more like the ones on a 1990-1992 GMC Sierra and the grill looks like the one on a 1989-1992 Ford Bronco. 10. BF Injection On the beach W of the dead end road that's below "MISSION- ARY HILL." It's a Volkswagen Beetle-based, or similar, fiberglass beach buggy. For delivering five vehicles, the Vortex, a hover craft, and for ten, the Bul- let, a 2005-2007 Ford GT based on a mid-late 1960's GT40 MkII, are available to buy. For delivering all ten, C.J. gets $200,000. Thanks to the Real Car Name List by PRB051 for the real names of the Banshee, Feltzer, Infernus, Super GT, and ZR-350, and for the "Rolls Royce" lead on the Stafford. http://www.ign.com/faqs/2004/grand-theft-auto-san-andreas-real-car-names- listfaq-565990 Thanks to the Real Life Car List by Hamish Duncan, aka FORDSUCK, for the real names of the Club, Bullet, and Turismo: http://www.ign.com/faqs/2005/grand-theft-auto-san-andreas-real-life-car- list-574107 Thanks to nekkidhillbilly at the GTA Forums > GTA San Andreas > General Dis- cussion > Real Car Names message board for identifying the Blade, the "Chevelle" and "Buick GSX" leads for the Sabre, the "Dodge" lead for the Slamvan, and the Chevrolet K5 Blazer lead for the Rancher. http://gtaforums.com/topic/157661-real-car-names/ Thanks to QuickFord97 at GTA Forums for the Daytona/Camaro blend idea, CKY- bassplayer69 at GTA Forums for reaffirming the lead on the Daytona, and canada rules at Gamefaqs for the "Mustang" lead for the Buffalo. http://gtaforums.com/topic/157661-real-car-names/page-3#entry2174467 Thanks to a message at Gamefaqs by sonofkorol for identifying the Windsor. http://www.gamefaqs.com/ Thanks to KoLSPD2 at the same GTA Forums message board for identifying the Euros. http://gtaforums.com/topic/157661-real-car-names/page-5#entry2331455 VI.46 "Puncture Wounds" Cesar Vialpando Cesar wants a car driven by a fast driver that's hard to stop without wrecking the car. C.J. gets the idea to use tire spike strips--stingers--that stretch across the road when dropped. Have C.J. try to get ahead of the driver and drop (LMB) a stinger--he has three he can use. The driver goes S on the main highway from San Fierro to the T intersection, turns E, then goes S across the bridge into Whetstone. Once stopped, the driver abandons their car for C.J., who repairs the tires, and you can have him drive it to the Xoomer garage. The Stratum is at Wang Cars. C.J. gets Respect and $5,000. Wang Cars makes $8,000 a day and max. &&&&&&&&&&&&&&&&&&&& VII. The Desert and Las Venturas Preliminaries VII.1 Save houses El Quebrados A2 $20,000 in W El Quebrados (Desert) Tierra Robada B2 $20,000 N of the Robada Intersection (Desert) Fort Carson B3 garage $30,000 NW Fort Carson (Desert) VII.2 Barber and Tattoo shops The Redsands East tattoo parlor is available The Las Venturas barber shop has the same deals as the Marina, Los Santos, and San Fierro barber shops. Having C.J. get a haircut can get rid of any wanted rating. At the Redsands East tattoo parlor, the highest scoring tattoos tie with the Stats of the highest scoring tattoos available before (R:3; SA:3): for the back, the card, $240, and for the lower back, the masks, $720, and the cross, $600. VII.3 Ammu-Nation and weapons A good map of the weapon and item locations is at: http://ian-albert.com/games/grand_theft_auto_san_andreas_maps/ In addition to the weapons previously available in the scenery and at Ammu-Na- tions, you can find: Hand: Brass Knuckles - at the N side of the W building of the N block surrounded by road of Las Payasdas. Melee weapons: Baseball Bat - at the SW corner (outfield) of the baseball field which is where "RED" of "REDSANDS WEST" is, - and on the N side, ground level, of Blackfield Stadium. Golf Club - on the balcony on the W side of the Yellow Bell Golf Club building, on the half circle W of the loop of road. Night Stick - behind the San Andreas Police Department sign at the SE corner of the block E of "THE" of "THE EMERALD ISLE," - by the cells on the 1st floor of that police department, - and by the Permits and Licenses doorway on the 2nd floor of it. Shovel - at the N side of the S pile of stuff on the floor of Hunter's Quarry, - at the NE corner of the NE tennis court among eight NW of the N end of the W dead end road of the two in the middle of the N end of Las Venturas, - in the E dugout of the two at the N corner (home plate) of the baseball field which is where "RED" of "REDSANDS WEST" is, - and hidden in a shrub under a pale gray-blue dormer S of the big skull at the N end of the displays in front of Pirates in Men's Pants. Pool Cue - by a dirty orange and blue-green dumpster at the S side of the building at the NE corner of the rectangle N of "ORE" of "ROCKSHORE EAST." Knife - between the two S cages of the Snake Farm on the N side of the road SW of "AIR" in "VERDANT MEADOWS AIRCRAFT GRAVEYARD," - and by a telephone pole N of the S trailer of the trailer park N of the lit- tle block with an Ammu-Nation E of the No Fly Zone. Katana - behind a little house without a garage among mobile homes and NW of the El Quebrados save house, - at the S end of the deck of the pirate ship display in front of Pirates in Men's Pants, - on a front porch guarded by two white gargoyles at the SE part of the Orien- tal-style shopping center NW of "PILGRIM," and N of a Cluckin' Bell, - and between the two N palm trees of a group of three in a divider at the SE side of the Four Dragons Casino. Chainsaw - behind a cylinder at the top of the steps of the S quarry-o-matic of the two at the SE side of the floor of Hunter's Quarry, - and at the SW side of the blue warehouse, behind beige walls and fence gates, at the corner S of "TES" of "WHITE WOOD ESTATES." Pistols: 9mm - W of a big RR bridge support, which is on the W side of the road that goes below the bridge and is S of Las Barracks, - on the 2nd floor of the police department at the SE corner of the block E of "THE" of "THE EMERALD ISLE," - at an Ammu-Nation, and some policemen, gangsters, drug dealers, and hookers carry one; Ammu-Nation clerks dual wield them. Silenced 9mm - in the garden under the foot bridge to the N side of Blackfield Stadium, - and at an Ammu-Nation. Desert Eagle - at the NE corner of the back yard of the 2nd house from the E end on the N side of the N road of the E block of the Bayside Marina area, - under the middle solar panel of three in a trailer park across the street from the Lil' Probe Inn, - and at any Ammu-Nation, $1,200, after "Black Project" (a Desert mission). Shotguns: All three types use the same ammo, so the ammo for one is added when C.J. gets another. (Thanks to Rusk for the info.) If C.J. doesn't have any type of Shotgun and enters any Police car or a Rang- er, he gets a Shotgun with five shells. If he has any type of Shotgun, doing that adds five shells to the ammo for it. Shotgun - near the end of the wooden pier S of the "OC" of "VALLE OCULTADO," - under the front porch roof of the little house of the trailer park S of Fort Carson; of those houses, it's in the 2nd row from the E and 4th place from the S, - under the ramp at the last "N" of "PILSON INTERSECTION," - on the 2nd floor of the police station at the SE corner of the block E of "THE" of "THE EMERALD ISLE," - at an Ammu-Nation, it's occasionally used by the police (who usually use 9mms) at four wanted stars or higher, and it's used by the Army (with M4s) after C.J. buys Verdant Meadows (a Desert mission). Sawnoff Shotgun - at the W side of the warehouse with a red band around the tops of the walls, behind a surrounding wall, at the N side of the block with "EST" of "WHITE WOOD ESTATES," - at the S side of the dirty brown and blue-green dumpster by a wooden fence at the N end of the N-S alley of the block with "WEST" of "REDSANDS WEST," - in the N area of the roof of the "PARKING" building on the block W of "THE PINK SWAN" (reach it by aircraft or Jetpack), - and at an Ammu-Nation. Combat Shotgun - in a small shrub in the middle of a long thin parking lot divider S of a white warehouse with blue trim; enter the lot on the N side of the block that's W of the "FR" of "LVA FREIGHT DEPOT," - in front of the Four Dragons Casino after finding 50 Horseshoes, - just N of the blocked part of the blocked hall of Research Section A in Area 69 after "Black Project," - and at any Ammu-Nation, $1,000, after "Don Peyote." Submachine guns: All three use the same ammo, so the ammo for one is added when C.J. gets another. (Thanks to Rusk for the info.) Tec9 - between a support beam and the edge of the San Andreas Sound under the N end of the Mako Span, - and at an Ammu-Nation. Micro SMG - in a jet body part at the SW end of the parts at Verdant Meadows Aircraft Graveyard, - between a brown wall and a dirty orange and blue-green dumpster at the E side of a lot, containing a lot of garbage containers, at the mid-S end of the block N of "LAS" of "LAS VENTURAS AIRPORT," - at an Ammu-Nation, and it's used by Ballas (with 9mms) and S.W.A.T. agents. SMG - behind the 2nd building from the W end of the S side of the S street of the square E block of El Quebrados, - in the NE corner of the 4th/top floor of the Starfish Casino parking ga- rage; enter at the SE corner of the block with "THE STAR," - in a narrow nook between blue and concrete block walls on the N side of the grassy alley between the Starfish Casino and surrounding hotels; from the main entrance (you can't enter), have C.J. go N, jump over the low wall, and go W in- to the grassy alley, - in front of the Four Dragons Casino after finding 50 Horseshoes, - at an Ammu-Nation, and it's used by FBI agents. Assault Rifles: Both use the same ammo, so the ammo for one is added when C.J. gets another. (Thanks to Rusk for the info.) AK-47 - by the door of the E trailer of four N of the rectangle W of the dead end of the road NW of "EL CASTILLO DEL DIABLO," - in a divider with grass, palm trees, and shrubs in the middle of the lot that's in the middle of the duplexes of the block S of "WEST" of "REDSANDS WEST," - on the 2nd or so story roof of the Four Dragons Casino at the bottom of the inside of the N-most "U"-shape formed by taller structures (reach by aircraft or Jetpack), - at an Ammu-Nation, and some Triads (Wu Zi's gang; they wear black clothes) have one. M4 - under the stairs of the SW guard tower of Area 69, - on the roof behind the roof of the entrance of the Motel, E of the swimming pool, NE of the block of "PILGRIM," - in front of the Four Dragons Casino after finding 50 Horseshoes, - at an Ammu-Nation, and it's used by the Army (with Shotguns) after C.J. buys Verdant Meadows (a Desert mission). Rifles: Rifle - at an Ammu-Nation. Sniper Rifle - on the N side of the steeple of the little church on the N side of the cor- ner that's S of the "S" in "JULIUS THRU WAY NORTH," - on top of the NW corner of the S skyscraper of the Clown's Pocket, at the "N" of "CLOWN'S" (use an aircraft or a Jetpack to reach it), - on the N side of the roof above the entrance to the Four Dragons Casino (reach it by aircraft or Jetpack), - and at an Ammu-Nation. Heavy weapons: Minigun - on top of the big concrete support column at the SW end of the Kincaid (RR) Bridge, accessible now that the invisible barrier there is gone since the Desert and Las Venturas became available, - in a small underground room that adjoins the 2nd main room in Area 69 that C.J. enters during "Black Project"; the Minigun is there from the start of the game, - by the elevator doors on the lower level of a parking garage; to have C.J. get there, have him enter the alley on the E side of "CA" and "LANTE" of "ROCA ESCALANTE," turn right into the garage, go to the N side, down the ramp, and go N to the Minigun by the elevator doors, - on the next-to-the-top level of the scaffolding over the "O" of "ROCKSHORE EAST" (reach it with the Jetpack or a Parachute), - and inside Mike Toreno's Tierra Robada house after "Vertical Bird." This one has a 500 count for ammo instead of 200. His house is the save place S of the RR track that extends N from the Kincaid Bridge. Flame Thrower - in the S end of the porch of the E side of the main KACC Military Fuels building, about where the "E" of "FUELS" is, - and inside Mike Toreno's Tierra Robada house after "Vertical Bird." Heat Seeking Rocket Launcher - on a N side of the biggest Native American/Mexican building at the end of the dead end road W of "ALDEA MALVADA," - on the NE corner of the upper level of the parking garage where "IN" of "PILSON INTERSECTION" is, - and inside Mike Toreno's Tierra Robada house after "Vertical Bird." It only has three shells (ten is typical elsewhere). Rocket Launcher - on a roof above the parking garage of The Emerald Isle, a tiny bit W of the "I" of "Isle" (enter on the N side to drive to the top floor then climb the stairs to the roof, or use an aircraft or Jetpack to get there), - in the NW corner of the 8th floor of the Emerald Isle parking garage; enter on the N side, - revolving through a corner made by yellow and blue crates of a roughly back- wards "L"-shaped pile of crates S of the S end of the main body of the terminal building (between the "S" and "Y" of the big letters of "LAS VENTURAS") of LV Airport, - and inside Mike Toreno's Tierra Robada house after "Vertical Bird." It only has four shells (ten is typical elsewhere). Thrown: Grenades - at the W end of the E-W alley of the block of "B" of "BAYSIDE MARINA," - by an air duct at the SW corner of the warehouse roof at the S end of the rectangle N of "ORE" of "ROCKSHORE EAST" (reach it with a Jetpack or a Para- chute), - and at an Ammu-Nation. Molotov Cocktails - behind the liquor store E of the SW block of Fort Carson, - at the S corner of the roof of Cluckin' Bell and Pro-Laps, at the S end of the diamond shape W of the dead end road of "CREEK" (climb onto a vehicle then onto the roof), and - on the NW corner of the roof of the building at the NE corner of the block S of "TOE" of "THE CAMEL'S TOE." Have C.J. make a fast run (press Left Shift re- peatedly) and jump from the roof of the raised entrance structure that's on the roof of the building to the S. Tear Gas - about 18' N of the SE circle (a smoke stack) of KACC Military Fuels, - E of the N end of the LV Airport tarmac rectangle that's E of "BLACKFIELD," at the W side of three yellow and black striped ramps, Remote Explosives - in front of the Four Dragons Casino after finding 50 Horseshoes, - and at an Ammu-Nation. Handheld Items: Camera You can get a Camera from one of the photographers around Big Tom. Don't pressing the RMB to have C.J. target them from in front of them--if they raise their hands, the Camera disappears. C.J. can leave the area and return to make more photographers appear if you want him to load up on film. Fire Extinguisher - at a gas station without pumps on the N road E of "VALLE OCULTADO," - in the narrow space at the S side of the Xoomer gas station on the S side of the road W of "SPINY BED," - and at many fast food places. Spray Can - between the W-most two of three long rectangular beige warehouses S of "RAIL" of "SOBELL RAIL YARD." Gifts for girlfriends: Light gray-brown Vibrator with dark vertical stripes - behind a dirty orange dumpster in an abandoned lot on the N side of the mid- dle of the S road of the E block of the Bayside Marina area. Cane It's a melee weapon in the wrong weapon slot; you can't use it as a gift for a girlfriend. by a telephone pole in an asphalt lot W of the RR station on the S side of the RR track that passes E-W below "PRICKLE PINE"; the station is S of the "PR," on the S side of the house with orange shingles that's on the E side of the 2nd dead end street E of the Prickle Pine save house, at the SE corner of the Emerald Isle, and at the W side of the red doors and triangular stylized face of the sloped roof building at the S side of the middle of the "S"-curved road in the middle of the block of "PILGRIM." Flowers in the front yard of a house on the NE side of the 2nd intersection N of the "Y" in "BAYSIDE MARINA," at the S side of a little house W of where the dirt road turns from SE to S W of downtown El Quebrados, on the N side of the Xoomer gas station office at the N side of the intersec- tion E of downtown El Quebrados, in front of a plaque and two statues at the W side of the road at the top of the W side of the Sherman Dam, by the grave stone with a cross on top of it at the cemetery at the E side of the ghost town indicated on the map by the dots S of Las Brojas, at the concrete divider in the middle of the Julius Thru Way at the N end of the SE curve, on the porch of the Xoomer gas station in the rectangle at the E side of the block that's W of "LINDEN SIDE," at the W side, by the doors, of the Wedding Chapel church that's N of the S end of the SE curve of the Julius Thru Way, by the wooden fence of the front yard of the W house on the S side of the street of the S street of the block E of "LAST DIME MOTEL," over a flower bed by the N-S street E of Royale Casino and S of the "S" of "CASINO," in the front yard of the house on the SE corner of the block N of "LAS" of "LAS VENTURAS AIRPORT," between two of the gas pumps at the Xoomer gas station across the street to the N from the NE corner of the block with "THE EMERALD ISLE," in front of the yellow Wedding Tackle store NW of the NW corner of the block that's E of "THE" of "THE EMERALD ISLE," in front of the "The Golf Course" sign at the E side of the loop of road of Yellow Bell Golf Course, and by a flower bed of the 2nd house from the W that's N of the block that's E of the loop of road of Yellow Bell Golf Course. Apparel Items: Jetpack - at the bottom of the Launch Bay--the several stories-tall room--inside Area 69 during and after "Black Project," and - by the door of the abandoned AC tower save place at Verdant Meadows after "Green Goo." You can also use the GTA SA Control enter (X.13.c) to get rid of your cheat count status automatically or after using the ROCKETMAN code to spawn a Jetpack and save the game without worrying about creating a cheat count or lowering your Criminal Rating. Parachute - on the tall N bridge support of the Gant (Golden Gate) Bridge, - in Bone County at the top of the tall antenna SW of the Big Ear (have C.J. walk toward the base of the antenna to be transported to the top of it), - in Arco Del Oeste in the E old shack on top of a tall rock formation N of the "RC" in "ARCO" on the paper map, - and on top of the tall skyscraper of the Emerald Isle (use an aircraft or Jetpack to get there). Night Vision goggles They make everything look green and let you see the inside walls of the Fort Carson tunnel (see VII.5 for the location of the last listed police bribe for the Desert). - on the upper level by the S generator inside the Sherman Dam (enter through a door by the E end of the road that's on the top of the Dam) after "Breaking the Bank at Caligula's" (thanks to pdescobar), - on top of the NW guard tower of the No Fly Zone after "Breaking the Bank at Caligula's," - E of the middle silo of the five big silos of Foster Valley on the E-W ground level path through the middle of the shopping mall after "Breaking the Bank at Caligula's," - and by the kitchen entrance of Madd Dogg's crib after "A Home in the Hills." Thermal Goggles Heat vision ("Infrared" in data\weapon.dat) goggles make ev- erything look like the photos Richard Avedon made of the Beatles in 1967, which is more festive. These seem to be the things that make certain peds show up in partial graphics which cause some people to think they look like aliens. Ther- mal goggles don't reappear in a location if C.J. takes them from one and you save the game, so I use them without saving the game. - in Zero's RC Shop after "Black Project," - in the Control Tower in the middle of the S side of the fenced-in area of the No Fly Zone after "Black Project," - at the N side of the base of the Big Ear after "Black Project," - and in the bar room of Madd Dogg's place after "A Home in the Hills." Welding and Weddings bomb shop This bomb shop is on the S side of the block W of "ISLE" of "THE EMERALD ISLE" in Las Venturas. It operates like the one in Los Santos, which is an 8 Ball's Bomb Shop like the one in Staunton in "GTA III." Have C.J. drive a four-wheel (even an emergency) vehicle into the back (N side) of it for the vehicle to have a bomb with a timer installed in it. Press F or Enter while C.J. is in the ve- hicle to activate the timer, and have C.J. leg it. The bomb explodes in about eight seconds. VII.4 Armor and Bribes Some maps for Armor and Police Bribes are at: http://ian-albert.com/games/grand_theft_auto_san_andreas_maps/ http://www.gamefaqs.com/ps2/914983-grand-theft-auto-san-andreas/faqs/54671 http://en.wikigta.org/wiki/Cop_bribes_%28GTA_San_Andreas%29 Body Armor The Desert at the NE end of the little strip of beach NE of downtown Bayside Marina, between the wooden house and garage by the pier and just S of the "C" of "VALLE OCULTADO," on the roof behind the "PECKER's FEED & SEED" sign E of the big chicken of Las Payasdas, at Verdant Meadows in a fuselage at the middle airplane icon of the N row of airplane icons, on the S part of the outer walkway of the Control Tower, which is in the mid- dle of the S side of the fenced-in area, of the No Fly Zone/Area 69, in the keycard room in Area 69, and in the main trench, below the hall floor grating, in Area 69 after "Black Pro- ject." Las Venturas on the inner balcony of a motel at the E end of the block of "SANDS" of "RED- SANDS EAST" (have C.J. jump on a car at the N side of the entrance, at the E side of the block, and go around the balcony to the Armor), on the roof of the building of four little "Escobar Int. Airport"-type parabo- las in the middle of the block E of "CALIGULA'S PALACE," on the N side of a church NW of the overpass at the SE curve of the Julius Thru Way, under the arch at the bottom of the Come-A-Lot roadside sign, at the S side of the lot at the SW corner of the block of "D" of "LVA FREIGHT DEPOT," between the stairs of the pier S of "ES" of "ROCKSHORE WEST" (mentioned before as accessible from Los Santos), by two green dumpsters at the N side of Greenglass College, in back of the N brown hanger of two just under the "L" of the big letters of "LAS VENTURAS," and NW of the N end of the trumpet tubing-type shape of Las Venturas Airport. Bribes (**** airborne bribe) The Desert at the W side of a building and above the "R" of "BAYSIDE MARINA," at the E side of a bend in the road NE of the NE corner of the No Fly Zone, in a field across the road to the E from the Astro Drive-In Theatre sign, which is along the road that goes S from the Cluckin' Bell that's E of "FORT CARSON," in an alley in the N block of Las Payasdas, and in an underground tunnel; the N opening is lower on the hill and W of where the winding road to the Big Ear leaves the main road, and the S opening is about due S of the N opening and by a RR track. Las Venturas an airborne bribe in the NW corner of the block E of where the Strip divides in the N ****, an airborne bribe W of the jump ramp of the pirate ship in front of Pirates in Men's Pants ****, an airborne bribe over the concrete highway divider where the "A" is of "JULI- US THRU WAY SOUTH" ****, over the S end of the building that's N across the street from the NE corner of the block of The Camel's Toe pyramid****, at the W side of the S end of the RR bridge that goes S from the "RTH" of "JU- LIUS THRU WAY NORTH," in the narrow E-W alley through the middle of the block W of "ISLE" of "THE EMERALD ISLE," in the tunnel through the base of the Washington Monument-type statue of The Camel's Toe, S of the dirty pink building that's W of "O" in "HARRY GOLD PARKWAY," in the E-W alley with old wooden fencing blocking both ends in the S section of the block with "WEST" of "REDSANDS WEST," under the E end of the E-W bridge just S of "JULIUS THRU WAY EAST," in a lot across the street SW from the Four Dragons Casino, and in a lot where the "R" of "THE FREIGHT DEPOT" is. VII.5 Oysters (Desert) If you didn't get them already, get the remaining five. The five locations are given at IV.27 in the section on the "Reuniting the Families" glitch. The fastest way to find them is to use one of the teleportation devices at X.13.a, b, and c. X.13.c works with either the patched or unpatched version of the game. VII.6 Bayside Marina Boat School Getting all gold awards for this is easier than for Driving School. If you were good at Delphi's missions in the game "Giants: Citizen Kabuto," 2000, you have a head start. http://www.ign.com/articles/2000/12/16/giants-citizen-kabuto-2 http://en.wikipedia.org/wiki/Giants:_Citizen_Kabuto The timer counts up. You can slow it down, to get a lower time, by turning off the frame limiter. (Thanks to Orion_SR.) VII.6.a "Basic Seamanship" Drive the Coast Guard boat ahead (W) and have it stop (S) between the pairs of buoys. I used S as the near side of the near pillar of the Gant Bridge went by the left edge of the screen. I had several at 9.something and didn't get gold till I had 9.73, so I'm not sure what high nine you have to beat. VII.6.b "Plot a Course" Drive the Coast Guard through eight pairs of buoys without bumping them using the screen and radar. Rusk says to get less than 35 sec. for gold. VII.6.c "Fresh Slalom" Drive a Dinghy with a few zig zags through fifteen pairs of buoys. Rusk says to do it in under 80 sec. for gold. VII.6.d "Flying Fish" Drive a Vortex to the right, turn left, and aim for the ramp. When I took a longer run to the right to have a longer runway in which to build up speed to the left, I got gold. Press Down when the Vortex hits the jump ramp and while the Vortex is airborne to keep it airborne longer. When landing, press S and possibly turn to stop within the buoys. The BradyGames guide says to beat 57 meters to pass, and AggroSk8er says to beat 67 meters for gold. VII.6.e "Land, Sea, and Air" Drive a Vortex through pairs of buoys, over a jump, through pairs of buoys, over two jumps over the bases of supports for the Gant Bridge, and through pairs of buoys. You may need to run the route several times to make the turns more accurately if you want to get gold. Take the jumps only as fast as you need to and press Up if needed to land faster. Rusk says to beat 130 sec. for gold. For all bronze awards (70-89%), C.J. gets the Marquis. For all silver awards (90-99%), he gets the Squalo III. For all gold awards (100%), he gets the Jetmax. VII.7 RS Haul Trucking Asset Mission (final two missions) Thanks to Spaceeinstein for the lists of possible destinations for each mis- sion. With each mission attempt, the game selects a destination at random. VII.7.a Mission 7 Fragile cargo and timed 6:00. This one is easy. You may bang the truck a little, which subtracts from the pay, but as long as you end up with something left on the damage meter, you pass. By now, money shouldn't matter much, anyway. Destinations: Bone County, NW San Andreas Green Palms, Bone County The Sherman Dam, NW San Andreas Verdant Meadows, NW San Andreas C.J. gets up to $7,000. VII.7.b Mission 8 Four star wanted level. Destinations: Redsands West, Las Venturas White Wood Estates, Las Venturas Las Venturas Airport, Las Venturas LVA Freight Depot, Las Venturas Starfish Casino, Las Venturas Creek, Las Venturas Spiny Bed, Las Venturas Pilgrim, Las Venturas Rockshore East, Las Venturas Randolph Industrial Estate, Las Venturas The idea of blowing up the truck for a different destination, and picking an easier one, is about all there is for alternative strategy. So I tried Aggro- Sk8er's recommendation to use Guto's idea of using the RR track to go to SE Las Venturas. The first time I did this, the police kept blowing up the truck before C.J. could get to the destination. I did learn that you can make the graphics for truck fires disappear quicker by sending C.J. so far from them that not only the flames but the glow for them disappears, then counting to ten before sending him back. If you want a special fix for it, I think the fastest way would be to use the Control Center (X.13.c) to make the truck bullet proof. You could also give the Police car, Ranger (police SUV), and Enforcer a top speed of something small in data\handling.cfg. C.J. gets $10,000, but after this, he's just glad he's alive. RS Haul makes $2,000 a day. VII.8 Horseshoes I use the Bradygames guide, Xbox and PC version, pp.137-139, for the numbers but not the haphazard search pattern you'd have if you searched for Horseshoes in the Bradygames guide numerical order. A good map of the Horseshoe locations is at: http://ian-albert.com/games/grand_theft_auto_san_andreas_maps/ The fastest way to find them is to use one of the teleportation devices at X.13.a, b, and c. That last one, the Administrative Console, is available in a version--the Control Center--that's compatible with the patched version of the game. You might combine that with Demarest's Pillager, X.13.gg, which puts markers of all the Tags, Oysters, Snapshots, and Horseshoes left to find in the category you've chosen on your radar. While you look for Snapshot targets, it also puts a green marker above each one you haven't taken a picture of yet to make them easier to find. It works for v.1 or 2 of the game. Another option is the Horseshoe Help mod by JVT at X.13.h, which makes a big arrow, like ones you've seen in GTA's, point down at each Horseshoe that hasn't been collected yet. http://www.gtagaming.com/downloads/gta-san-andreas/misc-mods/1252 ******** Ones you might get by Maverick or Sea Sparrow (for those who don't want to wait for a Jetpack at VIII.16 "Green Goo"): When you're aiming a helicopter for a careful landing, move the mouse for dif- ferent views--even a "GTA2"-type overhead view is possible and helpful. When the helicopter is in an awkward position, instead of trying to push it in a di- rection till the "camera" aims that way, move the "camera" with the mouse then start moving the helicopter in the direction you want to go. Also, the new Mavericks are a lot better about letting you hold the Up (NP9 in "Vice City") button to go forward at an angle for long distances once you have enough height. And they don't go down when you leave the controls alone for awhile like they used to, which is nice if you want to reach for a snack or smoke, etc., and don't want to reach back and see it blown up. You have to press S to make it go down. Don't fly over the No Fly Zone or the soldiers there will try to shoot your helicopter out of the sky. 20. on the roof of the Four Dragons Casino about where the "N" of "CASINO" is. C.J. could parachute to this one easily, too. 46. in the middle of the S side of the block of "VENTURAS" of "OLD VENTURAS STRIP," in front of the "S" of the "CASINO" marquee. Land in the big area to the W of the marquee and have C.J. walk in front of the marquee for the Horse- shoe. 31. on top of the Come-A-Lot sign at the SW corner of the block with "COME." Make sure C.J. has full Health so he doesn't die if he has to jump. I landed a Maverick between the two spires--it looked like the ends of the blades went into them a little--and took off with just a few sparks, but I think I was lucky. You could do something similar by getting an overhead view, getting close, and having C.J. bail onto the sign. Orion_SR recommends getting this Horseshoe with a Sparrow or Sea Sparrow since those helicopters are smaller. 3. on the red roof of the corner "Souvenirs," etc., shop on the SE corner of the block W of "ISLE" of "THE EMERALD ISLE." 14. on top of the highest skyscraper of the Emerald Isle, SW of "EM" of "THE EMERALD ISLE." (I was surprised that the new Maverick could go so high.) 45. N of the "KA" of "KACC MILITARY FUELS." Land in the parking lot beyond the entrance, go to the warehouse N of the entrance and go E through it (it had a few hovering boxes in it when I last looked), then go NW to the Horseshoe. 26. on the beam, supported by pillars, that's along the sidewalk by the middle of the E side of the Camel's Toe pyramid. You might get the Maverick to balance just long enough for C.J. to get onto the beam safely and have the helicopter fall. When I did it, I was lucky. The Maverick fell but rolled upright, C.J. got the Horseshoe, and his jump only took a sliver of Health away. 19. on a tower at one of the dots NW of the "C" of "COME-A-LOT." When you ap- proach the roof from the front, you'll see the tallest spire is gold or yellow just left of the centerpiece. And left of the tallest spire is a short stubby one with a flat top--without a spire. That's the one the Horseshoe is on. I landed carefully from the back. It took a little patience, wrangling with heli- copter drift, but it landed and took off okay. 32. on the E edge of the double "Victim" billboard on a tall pole by the Juli- us Thru Way East, just N of the RR symbol that's by "SOBELL RAIL YARD." I land- ed with the rails across the middle of the two billboards. When C.J jumped, he landed on the wide strips of metal between the bottoms of the billboards. An invisible wall wouldn't let him walk straight to the Horseshoe on the E side, so I had him walk over the strips to the W and the outer walks to the E, get the Horseshoe, and jump. He only lost half of his Health, and he had a pizza nearby to make up for that. ******** For the rest, I basically go W: N to S, then E: S to N. 1. In the entrance enclave of a house at the SW corner of the road and RR track intersection S of "YELLOW BELL GOLF CLUB." 5. in a 2nd floor dormer at the back of the golf club country club building at the W side of the loop of road E of "YELLOW BELL GOLF CLUB." 21. in the swimming pool in the mid-N of five rectangles, the top one curved, E of the block that's N of "PINE" of "PRICKLE PINE." 34. E of the same swimming pool in a tennis court. 29. at the base of the "Welcome to Fabulous Las Vegas" sign by the highway NW from the Pilson Intersection. 47. over a multi-colored stack of crates E of the NE corner of the block E of "PILSON INTERSECTION." Have C.J. jump on a truck then the wall, walk to near the middle of the crates and close to them, and try to jump to climb onto them. 27. over a blue wall across the street to the W from the SW corner of the block E of "PILSON INTERSECTION." Have C.J. jump on a car then the wall. 36. in the mid-E area of the block N of "EST" of "REDSANDS WEST." Have C.J. jump on the Steakhouse roof then the casino roof. 40. on the mid-W side of the block of "EST" of WHITE WOOD ESTATES." Have C.J. enter the lot on the E side of the block and go behind the warehouse. 49. over the walk of a one story gray building W of the NW corner of the block with "BLACKFIELD." Have C.J. jump up to it. 28. on the LV Airport tarmac N of the W side of the runway loop. Enter the tarmac at the N end of the wavy line on the E side. 25. E of the N end of the runway loop. 15. on the mid-W side of the oval with four prongs--the main airport bldg.. 37. in a truck dock at the E end of the S side of the rectangle NE of "D" of "BLACKFIELD INTERSECTION." 16. in a narrow space between the warehouse and a wall at the S end of the little rectangle N of the "D" of "BLACKFIELD INTERSECTION." 22. in the middle of the courtyard in front of Greenglass College. 50. over Blackfield Chapel--C.J. can walk up the sloped roof. 30. N of the coast under the Mako Span. 6. in a backyard in the middle of the block E of "MOTEL" of "THE LAST DIME MO- TEL." 38. in a back yard across the street to the N from the E end of the block of #6. 9. over a dumpster, behind a warehouse, at the SE end of the rectangle N of "E E" of "ROCKSHORE EAST." 53. on the roof of the chapel S of the martini glass symbol that's SE of "COME-A-LOT." Have C.J. jump from the roof of a car to climb the Chapel roof. 43. in the middle of the W side of the block N of "OT" of "COME-A-LOT." Have C.J. use the stairs to get to a roof and jump down to the 2nd balcony over from the top of the stairs. 2. at the top of the pyramid on the block of "CAMEL'S." A PCJ can drive up to it. 11. on the 3rd floor of the garage on the block of "R" of "LAS VENTURAS." Have C.J. enter on the N side, go up a ramp on one side then the other, then go over the level part to the NE corner. 18. at the base of the big skull display in front of Pirates in Men's Pants. 7. on the roof of the Clown's Pocket front porch. Have C.J. jump on a car then onto the wall at the N side of Clown's, go E on the ledge, onto a roof, go around the S side of the "tent" roof, do a running jump up onto a 2' wide ledge of another roof, then go around to the W side. 48. under the upper part of the 2nd waterfall from the N in front of The Vis- age--above the "E" of "VISAGE." 44. at the back of an alley on the N side of the block with "THE STAR" of "THE STARFISH CASINO." 24. on the awning over the drive-through section of Venturas Steaks, on the W side of the block N of "SH" of "THE STARFISH CASINO." 39. on the porch roof of the "Arts & Crafts" store in the shopping center on the N side of the block with "O" of "THE STARFISH CASINO." Have C.J. jump on the roof of an SUV or van, then climb up onto the porch roof. 17. on a 2nd floor balcony of a motel. Enter the lot on the E side, of the block of "DSANDS" of "REDSANDS EAST." Have C.J. climb onto several roofs which are near each other at the N side of the entrance, then turn E and jump to climb up onto a higher roof/balcony, and go to the SW side of that roof/balcony. 42. in an alley in the middle of the S side of the block N of the block of "DSANDS" of "REDSANDS EAST." 13. have C.J. jump on a car then the roof where the 24/7 symbol is SW of "THE EMERALD ISLE." 35. have C.J. go NW from the same corner, past the store, and jump over the wall to the N end of the little lot. 41. across the street to the N from the "D" of "THE EMERALD ISLE," have C.J. go through the car wash and make a 180 degree turn to the right. 12. have C.J. go N through the parking lot on the W side of the same car wash, then go E. 10. in a RR tunnel about where the "P" of "OLD VENTURAS STRIP" is. Have C.J. enter where the brown line turns gray (shown on the radar, not the paper map); the S end of the tunnel is where the track crosses under a road NW of "SOBELL RAIL YARD." 4. at about the 2nd "E" of "ROCA ESCALANTE." Have C.J. get on the roof of a car to jump to the roof of the Erotic Wedding Chapel. 8. in the VROCK Hotel swimming pool, which is found in the splotch that's NE, across the street and RR track, from "ROCA" of "ROCA ESCALANTE." 23. at the E corner of the big tilted square shape N of "CREEK," behind the shopping center and at the end of a lane protected by a wall. On the radar, the right corner of the square is the space between the corners of two squares, for some reason. C.J. gets better Luck (the top score, 1000) at gambling, $100 x 50 = $50,000, $100,000, and the Combat Shotgun, Remote Explosive, M4, and SMG will be in front of The Four Dragons Casino. VII.9 Las Venturas Bike School This is initiated at the red "S" icon in Blackfield. Thanks to Spaceeinstein for helping again by sending me the names of all the motorcycles. For a test that requires C.J. to stop in a three-sided section of cones, try to stop the bike in the middle of them parallel to the sides. Bike school is easy--no bumps with airgrabs or such. You better at least pass all these tests with no complaining on the message boards so Rockstar makes the bikes and replays for stunts as cool as in VC again for "IV." VII.9.a "The 360" Hold down W and S, add Left or Right to have C.J. burn a donut (if your keyboard doesn't support the use of three keys at the same time, add the sideways direction with the mouse) with the BF-400, and stop him when the bike goes just past the start of the skid mark. VII.9.b "The 180" Use a PCJ-600 to send C.J. from a space made by three lines of cones to do a turning skid with Spacebar around another set of cones and within the outer cones, and return him to the same spot he started from ex- cept facing in the opposite direction and stop in that spot. VII.9.c "The Wheelie" Send C.J. and the FCR-900 forward, wheelie with Down before C.J. goes between another set of cones, wheelie till past the cones--you can let let the front wheel drop as long as the front wheel doesn't touch the ground till past those cones, and have him stop in the middle of the far set of cones. VII.9.d "Jump and Stop" Have C.J. drive the Sanchez over a jump ramp, level the wheels, and go forward to brake in the far section of cones. VII.9.e "The Stoppie" Have C.J. drive the FCR-900 forward, hold down Up and add a tap of S long enough to bring up the back wheel to stoppie height before reaching the next batch of cones, send him forward with W and Up (the game will create a straight stoppie for the rest of the test), then release Up before he reaching the far set of cones and have C.J. stop within them. The training clip shows the back wheel down for the stop, but I had C.J. stop with the back wheel up and still got gold. VII.9.f "Jump and Stoppie" Have C.J. drive the NRG-500 over a ramp, press Up to point the front end down, hold Up as he lands and add a tap of S to create a stoppie as before, then send him forward and release Up before he reaches the far set of cones and have C.J. stop within them. C.J. has to get at least 70% in all the tests to pass the course. For all bronze awards (70-89%) or better, C.J. gets the Freeway. For all silver awards (90-99%) or better, he gets the FCR-900. For all gold awards (100%), he gets the NRG-5 00. VII.10 Burger Shot Courier Asset Mission (4 runs) This is like the previous drive-by delivery missions. You initiate it by hav- ing C.J. get on the Faggio by the Burger Shot below the "R" of "REDSANDS EAST." Three loops, six packages, three minutes Four loops, six packages, five minutes Five loops, seven packages, five minutes Six loops, eight packages, eight minutes Press Up quickly and repeatedly, without letting C.J. stand up, to make the scooter go faster and make a wavering buzzing sound like some of the soldiers got sick of hearing with some of the worse things the music stations played on the radio during the Burma missions of WWII. George Harrison might have liked them (yet he didn't like Yoko's early recordings--"ee-yie-yie-yiee-eeh"--go fig- ure). The Burger Shot makes $2,000 a day and max. VII.11 Kickstart and Dirt Track (Blackfield Stadium) Kickstart is available at the Trophy icon at Blackfield Stadium on every day except Monday and Wednesday if C.J. has at least 50% Bike (motorcycle) Skill. Press Left Shift to skip the intro if you've seen it before. Have C.J. drive over the "Vice City" "Dirtring"-type obstacles to go through the colored lights. Green ones are worth one point, yellow ones are worth two, and red ones are worth three. You need at least 26 out of 50 possible points to pass the mission. See if you can get a few of the red ones that are harder to get near the starting area then go for the others. If you're stuck, make sure a trainer you use to stop the mission timer is com- patible with v1.01 of the game if you use the patch. You might give the Sanchez the "Wheels of Steel" Freeway changes, X.10.e, to make it more of a mountain goat--which works the same whether you use the patch or not. Stuckgamer pulls out all the stucks for this demonstration of how to get all 61 points (you "I can't fly the Skimmer" weenies watch this--this is good): (inactive link) http://www.stuckgamer.com/gui_gta_san_andreas_07.shtml "How to do Kickstart (stadium event) at the very beginning of the game - GTA San Andreas" by zmoonchild http://www.youtube.com/watch?v=guo4aMA1YXY "King of GTA San Andreas Kickstart II 61 points II 1:13 min remaining time" by RatedR mixdorf http://www.youtube.com/watch?v=m-gkPZAV4OA The Dune will be in front of the stadium. It's a big-wheeled, bouncy vehicle like the Monster truck or BF Injection, but slower. Dirt Track is available at the Trophy icon at Blackfield Stadium on Mondays and Wednesdays if C.J. has at least 50% Bike (motorcycle) skill. The track is the figure eight used for "8-Track," but the race is done with a Sanchez. One curious thing I noticed about it is that the game seems to reward or pun- ish your ability to get familiar with, and drive better, on the course. You might see C.J.'s position in the race go down because he hit a wall without see- ing anyone go past him, or see it go up without seeing him pass anyone. Try to get familiar with the course--go right after going over the overpass and left after going under it (it's invisible from below, but it's at a divide in the road), avoid hitting the walls, and avoid hitting competitors (easier said than done) to spin them out or they'll spin C.J. out. The gimmick of shooting the competitors with a Minigun, which, as Rusk notes, doesn't work on PS2, works on PC, but it's hard to get all of them because they go by so fast. I've had C.J. kill some and still be in 12th place, too. I don't know of a place to plug up a spawn place for them like for the Hotring Racers in "Hotring" in "Vice City." Making the Sanchez--DIRTBIKE in data > handling.cfg--have a low top speed makes "Dirt Track" a lot easier. The competitors can't keep up especially after they wreck after the ramp jump and if you repeatedly tap the Up key. The BF Injection will be in front of the stadium, and C.J. gets $25,000. VII.12 The Freight Train Mission Have C.J. jack either the Freight or Brown Streak train from a train stop, then press NP+ or 2 to start this Sub-mission. There are two parts to it, and you can save the game after winning the 1st before doing the 2nd. Each part is a run with five stops--a stop is the red shaft of light at a train station. Hold down W till the train goes at a speed of 44--at 45 it can derail the train. Let go when you're 600 distance from the stop, and hold down S to brake when you're 350 distance from the stop. When you're near the stop, a speed of 10 is good to coast the last little segment with because it's easy to stop from. The alternative is a short run you won't have long enough to build to a speed of 44 with. Get the speed up till you're 350 distance from the stop, when you still probably won't be going as fast as you would have slowed down to at that distance the previous way. Brake as needed to the stop. If you floor it continually, you'll derail the train. You get the variety of cinematic "camera" views, and if you need to see the red shaft of light better, you can change the view with NP4. C.J. gets $50,000 and free train rides. VII.13 The Ammu-Nation "Shooting Range Challenge" Have C.J. walk into the red shaft of light in the back of many of the Ammu-Na- tions to activate this mission. VII.13.a "Pistol Challenge" VII.13.b "SMG Challenge" VII.13.c "Shotgun Challenge" VII.13.d "AK47 Challenge" The four segments of this have to be done consecutively for it to add to your 100% completion of the game. In each of the four segments, there are three rounds and C.J. has two competitors. C.J. has to shoot within the red circle on each of the seven sections (head, right shoulder, etc.) of a target that looks like a gangster, and have more successful shots than his competitors. C.J. uses a 9mm Pistol for the 1st segment, he uses a Micro-SMG for the 2nd, a Shotgun for the 3rd, and an AK-47 for the 4th. In the 1st round, a target drops down close by. When the pieces are shot from it, another drops farther back; when it's shot apart, a 3rd target drops farther back. In the 2nd round, a target drops down at the far end of the range and moves forward to stop nearby. When the pieces are shot from it, a 2nd does the same, then a 3rd. In between targets meant for C.J., have him shoot the competitor's targets. In the 3rd round, one target goes side to side for all three competitors to shoot at. When the pieces of it are shot away, a 2nd target does that, then a 3rd. The scores of all three competitors are shown on the screen. The 1st to get 20 points wins. The 3rd round for the Shotgun segment is the hardest. C.J. has to more ac- tively aim for a spot just ahead of each circle and shoot when it comes into his aim. This is easier than "Rifle Range" in "Vice City," but it's a little glitchy like that was, too. I poured a bunch of shots into a head segment that didn't get shot away a few times. (I don't remember the circumstances, but spaceein- stein reminded me that "the targets are not solid until they are firmly down and moving toward you.") If the weapon skill for each weapon used for this wasn't maximized before, it will be when you succeed. VII.14 Las Venturas Gym C.J.'s Stamina and Muscle should be past the buff stage, so have him beat the trainer at the Below the Belt Gym to get kick boxing moves. - Running attack: while running, lock onto the target with the RMB and press F or Enter. C.J. holds up his left arm and punches the side of the target's head with his right fist. http://img57.imageshack.us/img57/9770/00gta1fighttrainer3azr6.jpg - Ground attack (right kick a standing opponent; stomp on a downed opponent): lock onto the opponent with the RMB and press F or Enter. C.J. kicks the downed target between the legs. (As before, use the LMB to have C.J. stomp on them.) http://img96.imageshack.us/img96/5577/00gta1fighttrainer3bfv5.jpg - Combo attack: lock onto the opponent with the RMB and press F or Enter re- peatedly. C.J. pulls the target's head down with both hands and kicks it with his knee. http://img57.imageshack.us/img57/51/00gta1fighttrainer3cly9.jpg http://img57.imageshack.us/img57/8892/00gta1fighttrainer3dsk2.jpg Also, hold the RMB and press Spacebar for C.J. to block with his left forearm, which he can also do while trotting or running. These are the same names for moves, and instructions for controls, used at the San Fierro gym, but the moves C.J. makes for them now is different. (You might like to try the Joypad option to see what this looks like with the kind of targeting it uses, which sacrifices mouse steering but keeps C.J. locked onto a target even while they run.) VII.15 Beat the Cock Not needed for 100% completion The 2nd of two triathlons--swimming, bicycling, and running--is available on Saturdays and Sundays. This one is from the beach at Fishers Lagoon to the Strip in Las Venturas, and is longer than the 1st one. Before the race, besides having C.J.'s various health and bicycle skills maximized, make sure he has a meal and enough Fat so that he won't lose Muscle during the race. It's mainly bicycling and a test of the endurance of the finger you use to tap Sprint quickly and repeatedly to make C.J. go faster (you may want to have a backup finger trained and a thumb at the ready). The reward is $20,000. Like your high score for videogames, your result for this isn't recorded in your Stats. VII.16 Some non-mission vehicle locations Trains Yellow Bell Station, S of the "P" of "PRICKLE PINE," and Linden Sta- tion, S of where it says it on the map (see map). Sandking by the Big Ear. PCJ-600 by the save place at Verdant Meadows Aircraft Graveyard. Sanchez by the Las Barracks save house, and by the "Q" of "HUNTER QUARRY." Mountain Bike by the path W and across the street from the El Quebrados hos- pital, near the NE corner of the biggest rectangular block of Fort Carson, and SW and across the street from "CREEK." Quadbike by the dot at the end of the segment of the path that goes SW from Las Barracks. Hotdog at the W side of the top of the Sherman Dam, the SE side of Las Pay- asdas, at the end of the dead end road S of "REGULAR TOM," and on the block S of the martini glass symbol that's E of the No Fly Zone. Sweeper W of "SPINY BED." Plow in some weeds by an open shack (one of a pair of dots on the in-game map and radar) by the curve before the dead end of the path S of the 3rd "R" of "TIERRA ROBADA." Trailer two by a Linerunner in the rectangle at the end of a little dead end road E of the S part of the No Fly Zone. Oil tank trailer N of the T intersection at the E end of El Quebrados. Beat up Glendale two are in the round shape of "INN" of the "LIL' PROBE INN"; one is by the "GAS" station at "VALLE" of "VALLE OCULTA- DO"; and one is NE of the N block of "LAS PAYASDAS." Beat up Sadler one is near the path S of the "O" of "TIERRA ROBADA"; and one is by the little shed in the valley by the coast N of Verdant Meadows. Skimmer at the S coast of Arco Del Oeste, at the coast S of the "OC" of "VALLE OCULTADO," and by the top of the "T" of "TIERRA ROBADA." Sea Sparrow S of the E side of the Sherman Dam, and at the pier N of the 3rd and 4th airplane symbols from the left at Verdant Meadow Air- craft Graveyard. Beagle sometimes appears sticking partly into a house on the N side of the block N of "AR" of "FORT CARSON." Cropduster by the dot that's both W and across the street from the S end of the block N of Greenglass College and is N of the "E" of "HUNTER QUARRY." Leviathan by the top of the "L" of "LAS VENTURAS." At the W side of Los Venturas Airport, there are Dodos N and S with a couple of Shamals N of center. AT 400 in a big hanger indicated by the rectangle at the S end of the Los Venturas Airport tarmac. Maverick on a helipad N of the last "A" of "Bayside Marina," and on the roof at the "ME" of "THE EMERALD ISLE." Jetmax at the pier S of Rockshore West. Impounded vehicles appear in the impound lot at the W side of the block E of the NE corner of the block with "THE EMERALD ISLE." http://img369.imageshack.us/img369/1243/lvimpoundgarage1fk2.jpg Orion_SR found that C.J.'s last two vehicles, if in certain locations during certain missions, will be saved in an area of the nearest impound lot (see III. 27). http://gtaforums.com/topic/304874-care-and-feeding-of-a-san-andreas-impound- garage/ ******** Boat School (VII.6) success makes these vehicles available at the school: the Marquis for all bronze awards, the Squalo III for all silver awards, and the Jetmax for all gold awards. Bike school (VII.9) success makes these vehicles available at the school: a Freeway for all bronze awards, a FCR-900 for all silver awards, and an NRG-500 for all gold awards. Pilot School (VIII.6) success--getting a Pilot's License--makes these flying vehicles available: a Sea Sparrow N of the last "A" of "BAYSIDE MARINA," a Skim- mer S of the E end of the Sherman Dam, and a Cargobob by the "U" of "KACC MILI- TARY FUELS." Ranger have C.J. date Barbara to 50% success. Dumper at Hunter Quarry after success with the Hunter Quarry Asset Missions (VIII.19). Hydra after "Vertical Bird" (final Los Santos missions): two in the NE area of Area 69. Vortex after "Cut Throat Business" (final Los Santos missions): on the strip of beach NE of "BAYSIDE MARINA." Kart after "Cut Throat Business" (final Los Santos missions): at the SW corner of the big square block of El Quebrados, N of the Redsands West save house, and E of "THE STARFISH CASINO." Thanks to the SAM, San Andreas Map, for some of the locations and times of ap- pearances of the vehicles given above: http://www.gtasanandreas.net/sam/ VII.17 Make a copy of your save game &&&&&&&&&&&&&&&&&&&& VIII. The Desert and Las Venturas The Desert The Toreno missions VIII.1 "Monster" ? Have C.J. go to the "?" icon to answer the invitation made by the person with the electric voice disguiser at the end of VI.41. When C.J. gets there, "?"-- again with an electric voice disguiser, this time over a loudspeaker--tells C.J. he wants him to drive the Monster truck to test his driving ability. Another man tells C.J. the truck has a GPS (global positioning system) in the cab, to get to each set of map coordinates as quick as he can, and he has to beat a time of six and a half minutes--and the truck has four wheel steering instead of a handbrake. Use S--Reverse--to brake. The Monster truck is bouncy enough to make driving hazardous as it is, but the terrain is rugged, and sharp turning will make it more likely to tip over. So I think I pressed Spacebar, for four wheel turning, twice during the run through 35 shafts of red light. I'll have to try it again sometime to play with the four wheel steering to see what it's like. As Rusk notes, the man makes a different statement depending on how good C.J. does. The man's reactions, and C.J.'s winnings, depend on whose race time C.J. beats: Beddoes 4:20 $5,000 McMahon 5:00 $4,000 Bolt 5:30 $3,000 Taylor 6:00 $2,000 Wong 6:30 $1,000 (The Level Designers of "San Andreas" include David Beddoes, Chris McMahon, Kevin Bolt, Steven Taylor, and Kevin Wong.) ? calls: get to the ranch--he'll explain everything. VIII.2 "Highjack" ? "?" is Mike Toreno. At 1st, C.J. is worried about what Toreno will do to him for trying to kill Toreno for being a big-time drug dealer who was ruining Grove Street. But Toreno explains that he's really a government agent who was working undercover. He works pragmatically, to an amoral degree, with good and bad peo- ple for what to Toreno is the bigger goal of protecting the government. Besides the insider's knowledge about Sweet, he seems to have checked out C.J.'s deal- ings as well, and wants to see if C.J. can help by doing things for him. C.J. seems to go along on the hope that Toreno will help Sweet if he does. Toreno tells C.J. to have Cesar help C.J. steal a truck, and to tell Cesar nothing about Toreno. After Toreno leaves, to C.J.'s surprise, Cesar shows up thinking C.J. called him to come by (apparently Toreno or an assistant of his pretended to be C.J. on the phone.) Have C.J. drive the PCJ-600, with Cesar on the back, N to get on the Garver Bridge. When he catches up to the truck, a Tanker pulling a Xoomer fuel trailer and that travels S at the other end of the bridge, he has until the truck gets to the Foster Valley exit sign--just a bit S of where the paper map says "FOSTER VALLEY"--to drive Cesar by the left cab door long enough for Cesar to overpower the driver and take control of the truck. Try to keep the motorcycle on the white line in the middle of the two lanes and by the left cab door of the Tanker. The cab door is just in front of a big vertical exhaust pipe. You may have to have the motorcycle dodge other vehicles which can bounce off the front of the Tanker and might land in C.J.'s path. Cesar helps you do it with the promptings he gives C.J. to speed up, etc., then stops the truck to let C.J. drive. If an opening in the center guard wall is handy, the truck can make a U-turn without dislodging the trailer. If you continue S past Foster Valley mall, there's a big open space, where on and off ramps are, to turn around in. When the truck approaches urban San Fierro again, have C.J. turn right onto an off ramp and go through town to the Xoomer gas station save place in Doherty. C.J. gets $7,000. VIII.3 "Interdiction" Mike Toreno The definition of "interdiction" that seems appropriate here, of those I saw at the Merriam-Webster web site, is the 3rd: "3a: to destroy, damage, or cut off (as an enemy line of supply) by firepower to stop or hamper an enemy b: INTER- CEPT 2a " http://www.merriam-webster.com/dictionary/interdiction C.J. is impressed with what Toreno knows about Sweet's exact location and about Tenpenny and Pulaski protecting the secrecy of their crimes by killing Pendelbury. Most importantly, C.J. realizes that Toreno is using his control over Sweet's situation to keep Sweet safe in jail. As Toreno instructs, have C.J. drive the BF Injection to a cabin, where C.J. can take the Sanchez, Bandito, or Quad--I picked the Sanchez--and a Rocket Launcher with 40 rockets. (Thanks to Rusk for the tip to have C.J. prepare for this mission by getting a lot of ammo for the Heat Seeking Rocket Launcher, which can make the upcoming combat easier.) On PC, the Minigun makes this easy. (Thanks to Diego Mendez, too, for the tip that you can make all the travelling in this mission faster with the Maverick, although you should park it W of Las Brujas, out of harm's way before the upcoming battle, and be careful not to let C.J. get busted in it afterward.) Then have C.J. go a bit N to a path and take it to the end, go right over a wooden path, and go to the red shaft of light on top of a tall rock formation in El Castillo del Diablo. In a cutscene, C.J. sets off a flare for a cargo heli- copter--a Leviathan--that soon flies overhead. C.J. has to shoot down the five black Maverick helicopters that come by (thanks to spaceeinstein for the vehicle ID), no more than two at a time, to at- tack the cargo helicopter. There are four government agents (with a confused agenda, as Toreno has said) per black helicopter. Two agents stand on the land- ing rail on either side of each black helicopter. The agents use AK47's to at- tack the Leviathan and C.J.. (They're the same as the "men in black" that C.J. fights later in "Stowaway.") If C.J. destroys a black helicopter, it destroys the agents that rappel from it, too--a rocket to the ground can take care of them if they reach the ground. Try to have C.J. shoot the helicopters when they pause and face him for another approach. Make sure they're not close to the cargo helicopter--an exploding black helicopter can cause the cargo helicopter to blow up and you'll fail the mission. There's more Rocket launcher ammo in a nearby shed--again, I'm partial to the Minigun for this, though. Have C.J. get way from where they land and explode, too. After the fight, a Health pickup appears. If C.J. fails at this fight, and instead of reloading a previously saved game you have him go back to Toreno's ranch to try again, the Trip Skip feature will appear after C.J. picks a vehicle and begins to travel to the scene of the fight. The words "TRIP SKIP" appear below a symbol of a car with an arrow around it, both pointing to the right. If you then press "Y," the words "Later that day..." appear while C.J. is transported to the scene of the fight, and an hour and a half are added to the clock. If C.J. wins the fight, the cargo helicopter drops a gray briefcase attached to a yellow parachute. The briefcase lands in a valley N of Verdant Meadows. Have C.J. get the briefcase and fly the nearby Sea Sparrow--not over the No Fly Zone--to a shed in Las Brujas. Toreno, through another speaker, says he'll al- ways be watching and listening. (The paper map and Toreno call the place the shed is on "Las Brujas." It looks like the programming that makes C.J.'s location appear on the screen, and makes the name of the location appear when you run the cursor over it on the in- game map, got Las Brujas moved to the SE too much.) After the helicopter drops the goods (the green blip on the radar) with a parachute you can send C.J. downhill to a dirt road just east of Arco del Oeste to see a Journey RV vehicle driven by a preacher with a female prostitute (see TheJizzy's video at 9:30 onward). It's something scripted by Rockstar but we don't know anything more about it. https://www.youtube.com/watch?v=CqAqC5zMw-o http://gta.wikia.com/wiki/Interdiction C.J. can get a six star wanted level. Rubregg gets my thanks again for writing to me with this tip: "Max. Wanted Level is set to 6 after you have successfully shot down the black Mavericks. Even if you fail the mission after this, the max. wanted level will not be reset and will still be at 6." http://img459.imageshack.us/img459/9229/00gta1screen564a9wg.jpg http://img459.imageshack.us/img459/8455/00gta1screen564b7hq.jpg http://img459.imageshack.us/img459/1152/00gta1screen564c7ui.jpg http://img91.imageshack.us/img91/67/00gta1screen564d3ki.jpg http://img459.imageshack.us/img459/1790/00gta1screen564e6px.jpg C.J. gets $1,000. VIII.4 "Verdant Meadows" Mike Toreno Toreno makes some big deal flaky conspiracy claims. But he also promises that his men will protect Sweet, with Toreno motivated to have it done as a way to get C.J. to do things for him. And right now, he needs C.J. to buy property (Verdant Meadows). He says to offer a dollar and kill them if they refuse the deal. (Have C.J. pay $80,000 for it.) VIII.5 Buy Verdant Meadows Aircraft Graveyard $80,000 opens next mission The 1st floor room of the Abandoned RC Tower at Verdant Meadows is a save place. There's a garage to save land vehicles in nearby to the E of it, and a big hanger to save flying vehicles in to the S of it. Two Rhinos are available in the two N hangers of the three on the NE side of Area 69. C.J. can break open a section of fence on the SE side of the lot to get to them. The 1st time C.J. goes into the red shaft of light in the 2nd floor room in the back, he gets another message from Mike Toreno. He says Verdant Meadows is their base of operations, and C.J. has to prove he can fly in ten tests to con- tinue working for Sweet's freedom. Jethro calls: there's illegal street racing in San Fierro. Four black and white checkered race flag icons appear around San Andreas for races I'll cover later. If you initiate the Pilot School mission then have C.J. go off and do some- thing else, he gets several funny calls from Toreno encouraging him not to be afraid to learn how to fly. ******** The Airstrip missions VIII.6 "Learning to Fly" (Pilot School) As with the previous vehicle schools, send C.J. into the red shaft of light by the TV to take tests. If he scores 70% or better on a test, it makes another one available. He needs to get at least 70% for all of them for 100% completion of the game. It also makes CJ. a licensed pilot with access to the airports, if he wasn't one before. The aircraft that was locked in them before is unlocked. VIII.6.a "Takeoff" Go forward (W), raise the landing gear (2), fly up to a red loop (Down), down to one (Up), then up to one (Down). VIII.6.b "Land Plane" Lower the landing gear (2), go down (Up) through a red loop, fly just over the runway toward (till 70' from?) a red loop, then land (release W, press S as needed to slow down and A and D as needed to level the wings, press Up) and coast to stop (S) in the middle of the red shaft of light and in the direction of the runway. VIII.6.c "Circle Airstrip" Raise the landing gear (2), then use Up, Down, A, and D to go through red loops. Sometimes I went through a few without changing height, but otherwise I alternated between Up and Down to keep from going too high or low. Pressing Up while turning makes a turn sharper. VIII.6.d "Circle Airstrip and Land" The last two combined. For the landing, you might do practice runs by lower- ing the landing gear before you go through the last red loop. Since lowering the landing gear slows the plane down, get the way to land down, then hazard lowering the landing gear and touching down later till you lower the gear while dropping close to the runway and brake no sooner than you have to in order to stop in the red shaft of light. Try to make the plane coast to a low swoop over the runway, using S as needed to slow it down, and taking care to land with as little a bounce as possible. When I got gold for this, I just had to use a touch of Up to point the nose level after a little bounce. In making the approach to the runway, align the plane with the runway with the wings level as best you can, try to fly toward the red shaft of light, and stop in the middle of it. This was the hard one for me of the Pilot School missions, and mainly due to the difficulty in getting the plane to land without a bounce that throws it off course. The "San Andreas" vehicles seem to be bouncier (they might have a high- er center of gravity--I'm not sure) than the "Vice City" ones. I'm still won- dering if I dislike the difference, generally, but not for this mission--I know I don't like it for this. You could also get a 100% save game file and practice flying and landing the same plane, the Rustler, which always appears in a Verdant Meadows hanger after getting all bronze awards, without the timer running. You could also get X.13.c The GTA SA Control Center, freeze the mission tim- er, and make any vehicle C.J. is in "Everything-Proof." After I got gold for it, I went to the GTA SA Control Center, clicked the "Lo- cations" tab, clicked "Read from GTASA," and got: X 412.380000 Y 2533.650000 Z 19.148440 Angle 90.000000 Get 1:20 or less without damage for gold. VIII.6.e "Helicopter Takeoff" Raise (W), turn 180 degrees (Q or E), and go forward (presses of Up) at about 45 degrees to go through the red loop. VIII.6.f "Land Helicopter" Go forward (W and presses of Up), release up (W) and go forward, braking with Left Shift before the red shaft of light--it moves a bit while it stops, and land with S in the middle of the red shaft of light in the direction of the run- way. VIII.6.g "Destroy Targets" The Hunter machine gun (NP0), as in the PC "VC" Vigilante mission, has auto- aim and the rockets (LMB) don't. Go forward and use the machine gun to shoot three still trucks, turn, fly over the lot to shoot two moving cars, turn, and fly across the lot to land in the middle of the red shaft of light. VIII.6.h "Loop-the-Loop" You might use V to pick the 1st person view; I've done this with and without it. At the 1st red loop, press Down to do a loop de loop and go through the 2nd red loop. VIII.6.i "Barrel Roll" Go through the red loop, barrel roll the Stunt Plane left (A/Left), then go through the 2nd red loop. I made most of a barrel roll with A then used the other controls to get the plane to fly into the 2nd loop. VIII.6.j "Parachute onto Target" Falling Down/S slow descent Up/W fast forward descent A or D Twirl Parachute S/Down Slows descent and sends C.J. forward with his legs bent up Left/A Left Right/D Right Have C.J. go forward falling fast at the target, shown as a blip of light be- fore he gets through the clouds. At about 23 sec. (?), open the chute (LMB), then lift his legs (S/Down) as needed to hit the center of the bull's eye tar- get--35 points. C.J. can hit the bull's eye and not get gold, which means he needs to get to the target faster. About the "23 sec. (?)": when I got gold for this, I didn't pay attention to the time. You're going to fuss over how much to use Up--make C.J. go more for- ward and fall slower--to go for the bull's eye a little different each time, and to compensate for whatever time you have him open the chute. This one, fortunately, didn't seem hard for me as it seems to be for some. I haven't tried it, but I've read that turning off the frame limiter has helped some people get a smaller time for this somehow. If you need to freeze the mis- sion timer, leave your frame limiter on and get X.13.c The GTA SA Control Cen- ter. Thanks to a post by Enigma_Tl for these coordinates (he recommends not to use them till the chute is open or C.J. will go splat): http://gtaforums.com/topic/198750-rel-gta-sa-admin-console-beta/page-3 X 177.6446 Y 2502.31 Z 16.97648 Wanted level exploit Once you start this test and C.J. is falling with a Parachute you can have him land in water then go anywhere without getting a Wanted Level. The time will continue to increase. If you have him enter a vehicle or use a vending machine it will cause C.J. to return to the part of the test in which he falls with his Parachute. The time will return to zero then increase as usual. "How far off target can CJ go during 'Parachute On Target' in Pilot School - GTA San Andreas" by ZMOONCHILD https://www.youtube.com/watch?v=ImhVH_YP3FE For all bronze awards (70-89%), C.J. gets the Rustler in a hanger at Verdant Meadows. For all silver awards (90-99%), he gets the Stuntplane in a hanger at Verdant Meadows. For all gold awards (100%), the Hunter appears N of the hangers at Verdant Meadows and S of the little square S of the 2nd "A" of "EASTER BASIN." ******** As explained at III.19, the game has a dual regard for Flying Skill and get- ting a Pilot's license--the regard of efforts for both prior to Pilot School and the regard of efforts for both during Pilot School. Having C.J. increase his Flying Skill to 20% to get a Pilot's License, which he can do by flying a flying vehicle except the Jet Pack from the start of the game, will cause the airport gates to open for C.J. (and make flying vehicles easier to handle?). If you have the game recognize C.J. for doing that before Pilot School, it will recognize him for it again during Pilot School. Whether you've had C.J. get his Pilot's License before or not, only getting the game to recognize that C.J. has a Pilot's License during Pilot School comes with these benefits: - it makes available in Los Santos: a Raindance on the beach by the 1st "A" of "SANTA MARIA BEACH," a Maverick on top of the oval building (with a Parachute on the roof) S of "LOS" of "DOWNTOWN LOS SANTOS"--enter the building on the NE side--and a Police Maverick on S end of roof of Pershing Sq. police station. - it unlocks these flying vehicles in Easter Bay Airport, San Fierro: the Leviathan and Raindance N of the two squares N of the "T" of "AIRPORT," the Beagle on the N end of the W side, the Nevadas at the "Y" of "BAY" and most of the way W of the big circle, the Rustler SE of the big circle, and a bunch of Dodos and Shamals. - it makes available in San Fierro: a Raindance and Maverick on the roof of the Santa Flora hospital, a Sparrow on a skyscraper roof at the S end of the block of "DOWN" of the "DOWNTOWN" that's E of "CHINA TOWN," and a Maverick on a helipad (used in "Toreno's Last Flight") at the NW cor- ner of the block that's E of the "DOWNTOWN" that's E of "CHINA TOWN." - it makes available in the Desert and Las Venturas: a Sea Sparrow N of the last "A" of "BAYSIDE MARINA," a Skimmer S of the E end of the Sherman Dam, and a Cargobob by the "U" of "KACC MILITARY FUELS." ******** At Verdant Meadows, an airplane icon appears which corresponds to the red shaft of light in front of the Rustler. Having C.J. get into the light acti- vates the "N.O.E." mission I'll cover later. Wu Zi calls to invite C.J. to see a business proposition he'll love at the Four Dragons Casino, which opens the Casino missions. The Four Dragons Casino is a free save place. The Las Venturas Transfender garage is open for modding cars. It's indicated on the in-game map and radar by a red wrench E of the Come-A-Lot casino--the en- trance to the lot the garage is in is under the "L" of "COME-A-LOT". It can mod the Buffalo, Bullet, Banshee, Cheetah, Comet, Infernus, Phoenix, Super GT, Turismo, Windsor, ZR-350, Admiral, Alpha, Blista Compact, Bobcat, Bra- vura, Buccaneer, Cadrona, Cabbie, Clover, Club, Elegant, Emporer, Esperanto, Euros, Feltzer, Fortune, Glendale, Greenwood, Hermes, Huntley, Hustler, Intrud- er, Landstalker, Majestic, Manana, Merit, Mesa, Nebula, Oceanic, Perennial, Pic- ador, Premier, Previon, Primo, Rancher, Regina, Romero, Sabre, Sentinel, Solair, Stafford, Stallion, Stretch, Sunrise, Tampa, Taxi, Vincent, Virgo, Walton, Wash- ington, and Willard. A good reference guide to how each vehicle can be modded is the "In-Depth Car Modifications Guide" by Mastermind73 at Gamefaqs. http://www.gamefaqs.com/pc/924362-grand-theft-auto-san-andreas/faqs/33385 Getting a vehicle a new paint job at a modding shop can remove any wanted rating. VIII.6.k How to jack a Rhino from Area 69 Getting a Rhino from Area 69 is like jacking one from Fort Baxter in "Vice City." Have C.J. drive a four wheel vehicle through the breakable section of fence at the SE corner of the grounds of Area 69. He'll get a five star wanted level. Send him N to one of the two N hangers of the three ahead and to his left, stop beside the Rhino in it, transfer to the Rhino, get moving before he's jacked from it, and drive out the way he went in. To remove the five star wanted level and save the Rhino, send C.J. to a nearby save place that has a garage. (You might prepare by having C.J. buy the save places in the next section, too.) Have him stop near the door, get inside, put on something from the torso, legs, shades, or hat categories, go outside and put the Rhino in the garage, then go back inside and save the game. Reader Timo Hakala tells me C.J. can blow up the SAM (Surface to Air Missile) machines there as well. Remote Explosives work for that, and C.J. might not get a wanted rating for doing it. ******** VIII.7 Buy the remaining save houses Prickle Pine A5 garage $50,000 NW suburban area with a RR station (Las Venturas) Old Venturas Strip A6 $6,000 E of the N end of The Strip (Las Venturas) Creek A6 $10,000 By the NE coast (Las Venturas) Whitewood Estates A4 garage $30,000 NW suburban area (Las Venturas) Redsands West B5 garage $30,000 N of Las Venturas Airport (Las Venturas) The Clown's Pocket B6 $6,000 Called "THE RING MASTER" on the paper map (Las Venturas) Pirates In Men's Pants B5 $6,000 Mid-W Strip area (Las Venturas) The Camel's Toe B6 $6,000 SE Strip area (Las Venturas) Rockshore East C6 garage $20,000 By the SE coast (Las Venturas). VIII.8 Clothes The Victim clothes store is open The gray jacket (R:20; SA:25) for $1,620, black jacket (R:10; SA:20) for $300, and sports jacket (R:13; SA:17) for $450 have the most Sex Appeal; the gray jacket has the most, the most Respect as well, and more of either than any tor- so item available before. The gray pants and black pants each have R:8 and SA:10, and each cost $800. They each have more Sex Appeal than any legs item available before. The snake skin boots (R:5; SA:5), $1,000, have the highest score for shoes; the cowboy boots have a Sex Appeal of 5, too, but a bit less Respect. The snake skin boots tie with the Stats of the grey boots and red boots available before. The gold chain (R:2; SA:2) for $550 has more Sex Appeal than the silver one, and ties with the Stats of the gold chain and silver Cuban chain available be- fore. The silver gnocchi watch (R:2; SA:2), $3,000, ties with the Stats of the Zip gold, Zip blue, and face black watches available before. The black shades, $500, and green tint shades, $400, have the same Stats (R:2; SA:2) and tie with the Stats of the black shades and brown shades available be- fore. Among the hats, the red beret and black beret, each $900, are the only ones with Sex Appeal (R:1; SA: 3) and have more Sex Appeal than the hats available before. Again, having C.J. put on a new hat, shades, or something for the torso or legs, can get rid of whatever wanted rating. DeeZire (also see X.9.b) told GTA Forums he found a good example in the Victim clothes prices that shows that Rockstar thinks things through in creating their worlds for us. Early in the game, when OG Loc becomes famous using Madd Dogg's ideas, OG Loc's clothes are more expensive than Madd Dogg's (gray or green Madd Tagg T-shirts). But after C.J. helps to turn that around, Madd Dogg's clothes are more expensive than OG Loc's. ******** For all the races, C.J. gets $10,000 for 1st place or, in the case of the VIII.12 Las Venturas Race Tournaments (Aircraft), completing the course. In all cases, use any shortcuts you can find early in the route. Once you get the lead, you can just drive fast and careful and it's not so hectic. Don't be so pressed for speed you forget your usual good driving lessons. As you learn the route, see where you can ease up on acceleration for a curve without making a skidding turn. Ease up on acceleration to go around things instead of hitting them if possible: hitting things slows you down and may spin you out, and and the game may send competitors past you at such moments. It may seem slower, but it's the best you can do, and sometimes winning with this unpredictable traffic programming is just luck. When trying to have C.J. race a four wheel vehicle on hilly terrain, press Up to move the "camera" higher when you want to see ahead better. If you don't like failing and repeating the route, look at it this way: you're learning the route, and I've read the game adjusts to make it easier if the player is having a hard time with something (it must be subtle). If you're really stuck, there's always X.10.b, which explains how to change your vehicle in data\handling.cfg, and X.13.c The GTA SA Control Center, which works with either the patched or unpatched version of the game, lets you make any vehicle C.J. is in "Everything-Proof." VIII.9 Los Santos Race Tournaments As with "8-Track," you can get better traction for turns for four wheel vehi- cles if you don't press the keys for acceleration and turning at the same time. You can press the Up directional key at times to get a higher point of view, which is handy when going over hills and such. If you need a gimmick to help with the races, you could use a code. For four wheel vehicles, you could use: "RIPAZHA," the code that makes them fly. Then drive slow enough to avoid fly- ing and let the other race cars go out of control. Disable it by typing it again. You might combine that with: "SPEEDFREAK": all pedestrian cars have nitro. Disable it by typing it again. For any land vehicles, you could use: "GHOSTTOWN": it gets most of the traffic off the streets. "BUBBLECARS": vehicles fly away if bumped by C.J.'s vehicle. Disable it by typing it again. "JCNRUAD": vehicles blow up if bumped by C.J.'s vehicle. Disable it by typing it again. For any races, you could use: "SLOWITDOWN": slow motion. Disable it by typing "SPEEDITUP." If you use any of these codes, use the GTA SA Control Center (X.13.c) to erase your cheat count before saving the game. VIII.9.a "Lowrider Race" Blade You did this before at IV.11 "High Stakes, Low-Rider," so you don't have to do it again, but you can try to beat your old time if you want to. The Blade spins out easily, so try not to hit things or speed into turns, and use S, and minimize the use of Spacebar, to brake for turns. VIII.9.b "Little Loop" NRG-500 This NRG-500 wheelies like an untamed bronco, so go easy on initial accelera- tion or when about to fly over a hill, and press Up if needed, to keep the front wheel down. VIII.9.c "Backroad Wanderer" FCR-900 or BF-400 Neither bike is a PCJ-600, but at least they don't wheelie like the last one. The route, over the hilly area NW of downtown Los Santos, has lots of curves and hills. It's street racing, so get familiar with where the traffic tends to show up and drive everywhere else--as much as that's possible. Here's a video for it by GTA Phreak: http://www.youtube.com/watch?v=kaPoMLW8gBE http://www.youtube.com/user/GTAPhreak/videos VIII.9.d "City Circuit" FCR-900 The route is a rectangle over NE Los Santos. Make sure you know how to use the Mulholland Intersection in the NW part of it to go W then S--a quick right then left at forks. Take a shortcut over the left lane of a long left curve in the highway going E early in the route. VIII.9.e "Vinewood" Sunrise The route goes around W Los Santos, including some of the roads of "Backroad Wanderer" in the N part. The Sunrise is just a sedan, not a sports car, so nobody's expecting you to get performance out of it that it doesn't have. Remember "The Driver" in "Vice City"?--maybe it's not that bad. But it's not easy, so use all the driving lessons you've learned. Go slower and be careful of your aim over a couple of prominent hills, the kind it's easy to get air time with, or the Sunrise will likely wreck and spin out. Later in the race you'll see an opportunity to go right off the road and go through a red marker to land on a lower road. I tried that once: with C.J. in 2nd place and the 1st place car taking the upper road, C.J. made the jump fine (I added Down to keep it from nose diving) but was immediately in 3rd place in- stead of 1st?! I guess the game reacted like it does to C.J. hitting a wall in "Dirt Track": C.J.'s place in the race is penalized by something it considers a wreck regardless of C.J.'s visible place in relation to the other contestants. VIII.9.f "Freeway" Super GT This route goes from mid-W Los Santos to the E--slow down for the curve in front of the brown building at Commerce, then continues E, makes a loop back W to turn N at the pretzel-looking intersection then W at the Mulholland Intersec- tion, then goes over the arc of NW Los Santos before cutting back down and around to the starting place. You race in a race car for this and the next one. Still, it slides out easily on turns, so ease up on acceleration, or use S, and minimize the use of Space- bar, to brake for curves. Try the gimmick of passing the others early in the left lane again. Then, when C.J. goes left and through a tunnel, C.J. can drive in the left lane, mak- ing a couple of swipes to the right at the center divider to get a couple of red markers just on the other side of it to disappear. VIII.9.g "Into the Country" Bullet The route is a great big fast rectangle over the E half of Los Santos and Red County. A fast car with good traction--gnung! (Remember Bert Lahr? I should probably make more recent references.) Gangway. Release acceleration going to corners to minimize sliding--you can make turns a bit faster, that's all, with the Bul- let. The Bullet helps C.J. get that early lead, but he has to keep it, so stay careful. VIII.9.h "Badlands A" Sabre You did this before at VI.14 "Wu Zi Mu," racing from S of Montgomery to the Panopticon, so you don't have to do it again, but you can try to beat your old time if you want to see how you like it with something slipperier. VIII.9.i "Badlands B" ZR-350 You did this before at IV.11 "High Stakes, Low-Rider," going from the Panop- ticon to S of Montgomery, so you don't have to do it again, but you can try to beat your old time if you want to. The ZR-350 is a muscular lunkhead like the Sabre for a Sabre-buyer that came into more money: it's slippery for one of the faster cars. VIII.10 San Fierro Race Tournaments VIII.10.a "Dirtbike Danger" Sanchez This route takes the dirt path from SE Flint County to Angel Pine, N to Shady Cabin, then E to where the path meets the road S of "BACK" of "BACK OF BEYOND." VIII.10.b "Bandito County" Bandito The route is the dirt path from Angel Pine, through "SHADY CREEKS," through several intersections to go N around the N side of the pond of "BACK O' BEYOND, and to the E coast. This GTA has bouncier land vehicles, and the Bandito, like a BF Injection or Monster, is one of the bounciest. Of those, it's one of the best at turning up- right after a flip, but take it easy to minimize spin outs that will slow you down. VIII.10.c "Go-Go Carting" Kart The route is a loop of roads and alleys S of the "SAN" of "SAN FIERRO." "Rene Descartes was a drunken fart: 'I drink, therefore I am'" ("The Bruces Song," Monty Python)--no, no, no. It's not a rainy day cart. Try not to hit things while using a light vehicle with a tiny steering radius. VIII.10.d "San Fierro Fastlane" Alpha The route is a loop around N San Fierro. The Alpha is just a sedan, not a sports car, so nobody's expecting you to get performance out of...just see "VINEWOOD" above. Use all the driving lessons you've learned. It's kind of fun when you win with this regular sedan by flying over the San Fierro hills. VIII.10.e "San Fierro Hills" Phoenix Brake with S instead of Spacebar. It doesn't have the best road grip of the sports cars, but the initial part of this run is a long run down the E side of San Fierro, and you might cut ahead of the pack during a straightaway. (The Phoenix isn't seen in the game much--just in this mission and driven by Big Poppa in "A Home In The Hills." The easiest way to save one would be to fail an effort at this race in order to save a Phoenix in a garage.) VIII.10.f "Country Endurance" Bullet This is a long, roughly figure eight course from near Easter Bay Airport, around the top of the silhouette of the woman of the E coast of Flint County, SW through the hairpin turns to the road that curves over "FLINT" of "FLINT COUN- TY," N over the bottom of the silhouette on the E coast, and W over the hair- pin turns by "FOSTER VALLEY" to the starting point. The Bullet is one of the best cars you'll get to do one of these races with, but keep your good driving habits while taking speed up a notch--you can still lose all the regular ways. It's a long race, and a lot of it's in the country where visibility isn't that great at night, so start at the start of the day to give yourself a lot of day- light for it. VIII.11 Las Venturas Race Tournaments (Cars) VIII.11.a "San Fierro to Las Venturas" Banshee This is a pretty long run from NE San Fierro, N over the Gant Bridge, S over the W coast of Tierra Robada and E along the S coast of Bone County, to SW Las Venturas. The Banshee is fast but doesn't have the best sports car road grip. Drive on the right shoulder of the road a lot. VIII.11.b "Dam Rider" NRG-500 The route is a loop around the water that goes S from the W end of the Sherman Dam to just S of the "O" of "BONE COUNTY," then N by the E coast of the water and W over the Sherman Dam. As before with the NRG-500, be careful not to wheelie out of control. VIII.11.c "Desert Tricks" FCR-900 The route goes N off-road from the E end of the Sherman Dam to the road above "LAS BRUJAS," N to Valle Ocultado, W over the bridge, S through the "O" of "TIERRA ROBADA," and to the W end of the Sherman Dam. This route has more twists and turns than some--use any shortcut you can get away with. VIII.11.d "Las Venturas Ringroad" Turismo You get one of the best cars in the game to make a big fast rectangle around Los Venturas going to and from the Blackfield Intersection. As the BradyGames Guide recommends, use the right shoulder of the road a lot. The Turismo is one of the best cars in the game, so you might fail an effort in order to save it in a garage. VIII.12 Las Venturas Race Tournaments (Aircraft) These missions are like "Checkpoint Chopper" in "Vice City": there's no timer or competitors to beat--you just need to make it to the end for 100% completion of the game. The BradyGames Guide notes that a plane can sometimes take a couple little fires from damage before blowing up, and a plane doesn't fly as good when it's damaged. One gimmick that makes the tests with planes slower and easier is that you can fly the planes for long stretches without pressing acceleration, W. VIII.12.a "World War Aces" Hustler Put the wheels down (2) to take it slow and learn the route, and put them up if you feel you can do it faster. VIII.12.b "Barnstorming" Stuntplane The Stuntplane is short and nimble (try a triple barrel roll) and doesn't have retractable wheels, so use a light touch. Modding data > handling.cfg by replacing most of the two lines for the Stunt plane with figures from the two lines for the Dodo made the Stunt plane slower so made the LV race "Barnstorming" easier for me. Keep the name STUNT for those two lines but change them to the DODO figures otherwise. (Don't use the third line which is of old data.) VIII.12.c "Military Service" Hydra Like all flying vehicles with retractable landing gear, it flies slower with the gear down, and the Hydra flies slower still when you put it in helicopter mode (NP2; NP8 for jet mode). To make this easier without taking all day about it, you might fly the Hydra with the landing gear down and the thrusters moved partway between helicopter and jet mode. In a variation of the tip by Rusk reader Anders Paulson for "Heli Hell" (be- low), you could store the Hydra in the hanger for saving aircraft that's S of your game saving place at Verdant Meadows. For the several helicopter missions that follow, remember that it's easier to keep the "camera" aim forward for a helicopter by turning with A or D--add Down for a sharper turn--than by turning with Q or E. VIII.12.d "Chopper Checkpoint" Maverick As described when I used a Maverick for collecting some of the Horseshoes, the "San Andreas" Maverick is even easier to control than the "Vice City" one, which wasn't very hard to control. VIII.12.e "Whirly Bird Waypoint" News Chopper (little Maverick) This Maverick is a little smaller so more sensitive to movement instructions. VIII.12.f "Heli Hell" Hunter The Hunter is a big helicopter so relatively sluggish about movement instruc- tions. Change the view by moving the Mouse, or take a glance backward to reset the forward aim of the view, and use the Left Shift to stop hozizontal movement. Fortunately, it's not fragile; there are only a couple of places where it banged into walls between buildings for me, but the Hunter didn't even smoke. If you're not thrilled with "Circle and Land" in Pilot School and want a Hunt- er, you might use the tip by Rusk reader Anders Paulson: store this Hunter in the large hanger at Verdant Meadows. You'll be disqualified for one attempt--as the kids say, meh. ******** The Airstrip missions continued VIII.13 "N.O.E." N.O.E. means "Nap Of the Earth": to try to fly as close to the ground as pos- sible. "Nap" comes from the nap of a rug, table cloth, etc.--contoured to the surface it rests on. http://en.wikipedia.org/wiki/Nap-of-the-earth Have C.J. go to Verdant Meadows and step into the red shaft of light in front of the Rustler--at the airplane icon--to start each of these last several Air- strip missions. The Rustler is the WWII Fighting Tigers-looking plane with a machine gun. Mike Toreno needs C.J. to fly equipment to his men or they'll be killed. He can't fly it to them himself because he's being watched--the ones watching him won't go after C.J. because they're watching Toreno. C.J. has to fly the Rus- tler through a red loop over Angel Pine, which triggers the release of the pack- age, and get back. A bar on the screen indicates if C.J. is flying to high and can be detected by radar; Mike Toreno prompts him about it over the radio, too. If C.J. goes high enough to be detected by radar long enough, a couple of Hydras chase him and fire heat-seeking missiles at him. The missiles can be seen on the radar as red dots and make a distinctive sound that gets louder as they get nearer. Thanks to spaceeinstein for reminding me that if the Hydras chase C.J., he might cause them to lose track of him if he goes back down below radar detec- tion. (I'll add you could try to have him avoid a missile by changing direction with a loop de loop as it gets close, too.) Here's a way to make "N.O.E." easier. Go to data > handling.cfg Change drag (column D) for the HYDRA from 20.0 to 2000.0 Go to data > weapon.dat Change columns C and D (float targetRange, weaponRange) for $ ROCKET and $ ROCKET_HS from 30.0 40.0 345 for each to 3.0 4.0 9 for each. Missiles won't be a problem if Hydra pilots spot C.J.'s Rustler. You might make a note of such data folder gimmicks. A trainer may not work anymore with your current Windows OS. I won't argue against the popular choices for the easiest ways. Have C.J. go, over water as much as possible, SW past then over the E side of Easter Bay Air- port, S past the E or W side of Mt. Chiliad, go through the loop, and fly back. Reader Anurag helped me again with a good alternative route. He basically sent the plane N to S W of Area 69 and to the water SE of Flint County, E to W around the S end of the Badlands, W to E through the corona, then S to N the way he got there. He use the clearings between areas of trees and went over water as needed. http://www.gtaforums.com/index.php?showtopic=255467 It's easier to keep the plane under the radar with the wheels down, but you have a timer to beat, so you might raise the wheels (2) going over the water S and later N past the W side of Mt. Chiliad. Land anywhere on the landing strip to end the mission. "The Original Alternate NOE" and "An Alternative NOE Route" by Morgoth22 (links inactive), and "N.O.E. Mercy" by GTA_Phreak, come highly recommended by Orion_SR, who came up with a lot of ways to solve "Wrong Side of the Tracks" (and doesn't fly stunts badly for his video "NOE-Stunts," either). http://www.youtube.com/watch?v=3MzUsjH4av0 http://www.youtube.com/watch?v=-FIeJ776jmU http://www.youtube.com/watch?v=sFou9g-znmU http://www.youtube.com/user/OrionSR/videos C.J. gets $15,000. VIII.14 "Stowaway" If you have C.J. jump from the jet as soon as he can, you get an alternative cut scene of C.J. landing on a car and breaking the doors off. (Thanks again to Mxyzptlk and co.) http://gtaforums.com/topic/255467-mission-videos-alternative-strategies/ It's an Admiral in the lot of the drive-in E of Fort Carson. C.J. gets wasted and you fail the mission. http://img134.imageshack.us/img134/1102/00gta1screen7027dc.jpg I guess the jet is supposed to be flying in a circle--if C.J. jumps out of it later to pass the mission, he falls from high over the same spot. This mission and "A Home in the Hills" feature the Andromada jet. This one also features the "men in black"-type agents, mentioned at the end of section I.1 and that fought from black Mavericks in "Interdiction," that seem to be aliens posing as government agents. They deride C.J. as a "carbon-based buf- foon," etc. http://en.wikipedia.org/wiki/Men_in_black You can use the Control Center (X.13.c) if you want to spawn an Andromada C.J. can fly. An opposing group of secret government agents has come to Toreno's ranch to steal boxes and load them into a big jet. Toreno tells C.J. to kill them. Press Up repeatedly, without letting C.J. stand up, to make his bike faster. Have him speed behind the jet, to the left of the trail of boxes being thrown out the back of the jet. When he's just behind and to the left of the ramp that drags along the ground from the opening, turn right and drive into the jet. Thanks to Orion_SR for the advice for people who still have a problem catching up with the Andromada: turn off your frame limiter and turn down the graphics details (draw distance, visual FX quality, mip mapping, anti-aliasing) in the options. "GTA San Andreas Stowaway mission made easy" shows an easy method by OrionSR, rubregg, and others. You can have C.J. use the Minigun to destroy the jet and stop it on the runway then drive the bike or other vehicle onto the ramp. (The scene of the bike falling out of the jet is skipped.) http://www.youtube.com/watch?v=fWyp1hnhtHM Have C.J. clobber everyone inside with a melee weapon, get the Parachute, throw a Remote Explosive (supplied in the weapon slot, so I had to build up my Molotov collection again later), jump out of the back of the jet, and pull the rip cord. The jet blows up as C.J. falls from so high it looks like violet sky all around him at 1st. If you're sending him back to Verdant Meadows, don't have him parachute over the No Fly Zone. A speedrun method: have C.J. drive onto the Andromada. After the subsequent cutscene, have him equip an automatic rifle, aim it (RMB) while walking to the end of the onramp, and jump off. A Parachute will automatically equip and you pass the mission. (Thanks to the video by Zmoonchild for the tip to check this out.) "GTA San Andreas Speedrun Tutorial - Las Venturas" by Hugo One https://www.youtube.com/watch?v=G3jNSz3XXaI C.J. gets $20,000. Catalina calls to call him tiny and bald. (We're having none of her fffilth-- no sir.) VIII.15 "Black Project" The Truth wants C.J. to steal the Black Project from Area 69 for him. (If C.J. is fat at the start of this or "Green Goo," another mission The Truth wants C.J. to fly a Jet Pack for, The Truth calls him a "fat a**" who has to lose some weight.) "In the United States a black project is a top-secret military/defense proj- ect, unacknowledged by the government, military personnel, and defense con- tractors." (Thanks to Wikipedia.) http://en.wikipedia.org/wiki/Black_project Have C.J. stock up on M4 or Minigun ammo. (I have the Tec9 powered up like a Minigun, as explained at X.11, so I can have C.J. get Tec9 "Minigun" ammo at an Ammu-Nation, and dual-wield it with the Jetpack, which is convenient). This mission is activated at the red marker in front of the Rustler at Verdant Meadows between 20:00 and 6:00. ******** The 1st part of the mission C.J. has to get through the grounds, searchlights, and armed soldiers, and get into the underground building between 21:30 and 5:30. There are six tall guard towers around the central site, and another guard tower in the middle of it. As seen on the radar and in-game map, the Control Tower, a two story rectangular little building, is in the middle of the S part of the biggest gray section. The main buildings are on a concrete lot, represented by the big gray shape in the middle of the area. The slope to the red blast doors is at the S end of the part that curves down from the upper middle part of it, and the breakable grat- ing that covers an air vent is SE of that on the dirt mound that goes around all but the N side of the slope. The four round gray spots represent the concrete areas the SAM sites are on. http://img99.imageshack.us/img99/5644/00gta1blackproject14yd.jpg http://img99.imageshack.us/img99/6931/00gta1blackproject22qx.jpg http://img99.imageshack.us/img99/3286/00gta1blackproject35jz.jpg During "Black Project," there's Armor just inside the entrance in the fence on the W side (a dirt path leads to it), and there's a Health pickup in the air vent that provides one of the two ways to get to the underground section. Have C.J. avoid the searchlights. If he's caught by the searchlights, it triggers an announcement of Condition Blue: the searchlights are set to tracking mode and lock onto C.J.. I've managed to have C.J. get out of a searchlight and cause the announcement "Sighting unconfirmed--stand down from Condition Blue," but it doesn't usually work. What usually happens then is the lights stay on him and it creates Code Red: the soldiers are told to use intruder protocols (shoot at the intruder) and the tower guards are cleared to use lethal force. The blast doors are locked, so C.J. has to enter by way of the air vent. He can shoot out two searchlights without triggering the alarm, so have him shoot out the SE and SW searchlights--they shine on the area the Control Tower is in. The red marker in the Control Tower is represented by a yellow-orange trian- gle. If Condition Blue is maintained and creates Code Red, the triangle appears instead at the grates over the air vent. You don't seem to need C.J. to walk in a crouch or use a Silenced 9mm to be quiet. I had him run and use a Sniper Rifle (these guards sure are deaf) to shoot each soldier. When C.J. is on the ground, the soldiers and the direction they're facing are indicated on the radar by red teardrop-shaped blips; the ones halfway up guard towers are represented by upward-pointing triangles. Thermal Goggles are supplied to make it easier for C.J. to see and shoot the soldiers patrolling the grounds and stationed in the guard towers, but they made it harder for me to see so I didn't use them. There are two ways to enter: - by having C.J. shoot the guards and a couple of searchlights, get into the red marker in the Control Tower to open the blast doors, and go through them, and - by having him shoot the grating from the air vent and go down through it. The game wants you to try it the 1st way. It takes longer just to end up in about the same place, but it's more of a challenge and fun to try. To do it that way: C.J. can snipe at least eight or nine of them from the entrance. If you move him in a smidgen, he may be able to shoot the guard in the tower to his right without activating the guard to start shooting. C.J. can go to the base of that tower to shoot a few more, then go up onto the 1st level of that tower to shoot a few more. This usually leaves up to four ahead to his right. Have him shoot out the SE and SW searchlights. I then send him E to nearly where the mound of dirt around the blast doors is, then S to the near side of the S buildings. There, he can shoot a couple more soldiers as he goes between the two biggest buildings on the S side of the area. Since he shot out the SE And SW search- lights, he can move freely around the area S of the buildings to shoot the re- maining one or two soldiers, get into the Control Tower, and get into the red marker. This only opens the blast doors briefly, so have him run (press Left Shift repeatedly) N and into the opening. Another way I've done it is to just have C.J. use a Sniper Rifle and an M4 on all of them, using some crouching and side rolls now and then. A Rocket Launch- er rocket to the middle of a tower takes out the guard stationed on it, and the soldiers don't seem any harder to shoot than usual, even with the alarm sounded and C.J. standing right in the middle of a searchlight. There's Armor by the entrance (which is along the dirt path that goes W from the W side of the main building). Spaceeinstein gets my thanks for writing to me that the: "Fast way to beat the mission is run like hell with max health and armor. Go to the vent and shoot it out. The army guys would most likely miss you." I tried combining spaceeinstein's fast way to the first way I described. C.J. could run along the same path, shooting a soldier when necessary, and shoot out the two searchlights from between the two biggest buildings in the S section. (I got the SW one from between the buildings and the SE one from a bit past the S end of the buildings.) He could get into the red marker in the Control Tower, and run N to go through the blast doors. ******** The layout of the interior of Area 69 http://img245.imageshack.us/img245/6036/00gta1aarea69xu7.jpg It's an Area 51 via "Half Life"/"Black Mesa"-type place with a crowbar--Gordon Freeman's?--in a lab. When you look at what's supposed to be a circle for the Control Room on my map, you can see why Microsoft Paint isn't my favorite medium to draw with. The map shows the items and weapons available during "Black Proj- ect," some of which are different otherwise. C.J. ends up in the same room whether he uses the big red hatch or goes down the air vent. (It's in the brown area between the gray areas where the gray segment nearly loops over to itself on the radar and in-game map.) C.J. can go out the NE door, down the hall steps, to the balcony of a room. Up the steps to the right/S is a room with a Minigun (there throughout the game) and Armor (during "Black Project"). C.J. can go around the balcony clockwise and down the steps to the lower part of the room (with two missile cones in cases and three brown boxes or tanks). There are two ways to get to the next room: through a small doorway at the S end is a raised metal walkway that projects into the middle of the next room, and past the opening in the SE corner is a red hall that slopes down to the floor of the same room. The opening to the top of the sloped red hall is di- rectly ahead of a parked Tug in case you want C.J. to drive through most of the rest of the underground section of Area 69. The raised walkway has a couple of big air conditioner/heating units with ducts attached to them. From the raised walkway, C.J. can go straight ahead and through a small door- way into a hall. If he turns left, he can have Armor (during this mission). If he turns right, he can go through a small doorway, turn right and go down a short hall, and turn left into the round Control Room. The right side of the hall has windows without glass, so C.J. can get to the hall from the air condi- tioning/heating unit room faster by climbing up there from the SW steps or by making a fast running jump to it from the platform of the N air conditioning/ heating unit. The Control Room has 12 TV monitors and a green radar scope, with a revolving band, on the far wall. In the middle of the room is a table with a horizontal map of San Andreas--a blurry version of the in-game map--on top. (It's in the middle of the S part of the gray section on your in-game map.) During the mis- sion, there's a red marker on the far side of the room--having C.J. get into it turns off the Surface to Air Missile sites outside so they won't be a problem when he escapes from the area. C.J. can go from the Control Room area by taking the hall or, faster, by jumping through one of the windows without glass. At the E side of the air conditioning/heating room is a hall--part of the floor of it is grating that covers a trench. The trench has a small shallow branch at the near/W and far/E ends. C.J. can drop through the opening of ei- ther branch of the trench, or shoot/break away the grating from over the trench and the branches, to drop into them. He can climb out from the shallow branch at either end of the main trench. The main trench contains liquid, which goes up to C.J.'s ankles if he stands in it. It also contains a Health pickup (dur- ing "Black Project") (it contains Armor after "Black Project"). The far/E shal- low trench contains Armor (during "Black Project"). On the N side of the far/E end of the hall is Research Section A, which is made up of halls around inaccessible lab rooms. C.J. can go up either of two sets of steps. Each leads to a different hall, which are two of the four halls around the SW lab room. At the E side of that lab room is a 2nd lab room that's twice as long as the others and contains a red crowbar with a white forked end (a reference to Gordon Freeman's popularly-known melee weapon in the "Half Life" series of games) on the W table. N of that lab room are two more lab rooms surrounded by halls. The N-S hall W of the W lab of those two labs is blocked off by the S end of that lab (after "Black Project," a Combat Shotgun is there). Beyond the N end of that hall is a hall that slopes up and makes a 90 degree curve W to an open lab room. Through another doorway in that lab room is another lab room--it contains Ar- mor (there from the start of the game) and a keycard (during "Black Project"). (The lab is in the SE section of the gray and brown areas on the map.) During "Black Project," C.J. needs to take the keycard into a red marker to open the door to the hall to the Launch Bay (during the game otherwise, the door is open). The Launch Bay is a several stories-deep room with a balcony around the top and stairs that spiral down the sides to the bottom. At the bottom is a lab with two prongs that use magnetic (or ?) force to suspend a Jetpack in mid-air (from "Black Project" on). You could also get familiar with the layout of Area 69 by having C.J. tele- port there. If you have the original PC version of the game, you could use the GTA SA Control Center (X.13.c) and Fireman's coordinates, etc., as explained at the end of "Ghost hell, ghost world, ghost heaven, and Liberty City," I.10. The Control Center has a Never Wanted button you might want to use for that, too. Another way to get C.J. into the interior of Area 69 is to use a vehicle spawning code--see "Codes," I.14. You can have a vehicle appear embedded half- way into the blast doors--if C.J. goes in a near door, he goes out a far door, for some reason. You might use the Never Wanted code for that, too. ******** The 2nd part of the mission Once C.J. is inside, the timer disappears. Send C.J. to the entrance of the next room to shoot five soldiers. He can use the sides of the entrance, and go back from and up to it, as cover to shoot most of them. Once inside, he can go right to a room for more Armor and a Minigun. (You don't need to have C.J. shoot the two scientists or any others in this mission--they just panic and say things like, "Nanoscale particle management" in a slightly mad scientist, sneer- ing way. If one gets in the way while C.J. is trying to fire, he may belt them, which usually kills them.) Send him S to the entrance of the next room. Five soldiers appear beyond the entrance. C.J. can shoot one that's ahead, and back up and use the walls for defense to get two that appear at the entrance from the right. Send C.J. into the room to shoot a fourth soldier, who's in an upper hall on the far right, and to shoot a 5th soldier, who's down in the hall with grating over a trench to the far left. Send him through the S exit. From there, he can go left for Armor, or go right, right, and left into the radar room and into the red marker to disable the SAM sites outside. (He can get to the hall outside the radar room faster if you have him jump up from the steps, or have him make a fast running jump from the platform of the N air conditioner/heating unit, to one of the hall windows with no glass.) Send C.J. back out of the radar room, out a window with no glass, to the floor of the air conditioner/heating room, and ahead to the hall with a floor that's mostly made out of grating that covers a trench. Have him get the Armor or Health from the trench if he needs it, then send him up the near steps on the left. Five more soldiers appear in the halls of Research Section A. Have C.J. go forward to the N end of the hall--in the E-W hall around the bend is a soldier C.J. can shoot while the soldier is turned away from him. Then C.J. can shoot another soldier that appears at the far end of that hall. C.J. can go E to the next open N-S hall and get another soldier when that soldier's turned away. The most hasty soldier tends to shoot at the glass of the E lab room, in C.J.'s direction but without having his shots get to C.J., at C.J.'s far right from around the corner--you may give C.J. some distance from him to attack with by having C.J. go counter-clockwise around that lab till C.J. can shoot him. Have C.J. shoot the 5th soldier, who may be farther away in a NW hall--even in the sloped hall that goes N from the NW corner of these lab rooms. Then send C.J. up that sloped hall. Spaceeinstein gets more thanks for telling me the fastest way to do this part: "Use the Tug in the compound and drive like hell. Drive until you are in the room right before you can get the keycard. The army guys should most likely miss you." (Drive forward and down the curved slope, turn left and left into the hall that's over a trench. Don't stop to go into the lab room to turn off the SAM sites. If the Tug doesn't make it up the far set of steps, back it up the near set of steps and try again. Go ahead to the end of the hall, right, left, left, and right to go up the sloped hall.) Have C.J. go through a lab room into a 2nd lab room and get the "Vice City" "No Escape"-type keycard that's in front of a scientist, and have C.J. take the keycard into the red shaft of light. This opens the door to a short hall to the Launch Bay--a several stories-deep room with a balcony around the top and stairs that spiral down to the bottom. Have C.J. crouch and shoot ahead through the hall to a soldier on the balcony on the far side of the Launch Bay. Have him move forward enough to shoot anoth- er soldier on the balcony to the left. Have C.J. get on the left/W side of the balcony and shoot down at five sol- diers who are below and across from him on the stairs. If he uses the M4, his right arm obscures the view of the lower soldiers--for those, see where each one is then put the reticle where you remember them to be. It's a little easier to see the soldiers with the Combat Shotgun. I have him crouch to shoot unless it's easier to see the lower soldiers by having him stand. Then have C.J. do that from the opposite/E side of the balcony. Send C.J. down the stairs that spiral down around the walls and have him shoot any soldiers he may have missed. At the bottom, have C.J. get the Black Project: a Jetpack. In this mission and the next one, C.J. can't take off the Jetpack till the mission is accom- plished. Have C.J. go straight up (Left Shift) through an opening in the roof. Don't touch the controls that have him go forward or back or to either side or he'll be bouncing off the walls and your view will often be obscured. Just have him go up, aim him with the mouse, target by pressing the RMB, and shoot with the LMB. As he goes up, have him aim up to shoot a soldier on the stairs in front of him, one behind him to his left, and another in front of him. The game teaches you about having C.J. use 9mms or Micro-SMGs while flying with the Jetpack so he can strafe with it. It's kind of awkward to control, but I've seen C.J. make some fast kills with it. I'm not sure, but the strafing may make that happen faster. If C.J. is low on Health, Mxyzptlk has a good method to have C.J. get out of Area 69 without facing the shooting soldiers outside: send C.J. up and back the way he came through the halls and to the trench. Have him stand by the wall facing the E trench entrance grate and go up--the ceiling isn't solid. Send him to Hunter Quarry to go up through the ground. http://www.gtaforums.com/index.php?showtopic=227819&hl= Once C.J. leaves the Launch Bay, send him to meet The Truth. Before leaving Area 69, you can have him shoot some soldiers, but it's risky. As spaceein- stein wrote, the soldiers don't shoot with a high accuracy rate. But their M4's can damage C.J. from a long distance. If you want to try out C.J.'s Jetpack strafing ability after he leaves the Launch Bay, the nearest four soldiers are NE, SE, W, and NW. The Commander of the place can be heard to order his soldiers to stop C.J.-- he's stealing a 60 million dollar project. The leader tells someone to get Gen- eral Mills on the line. (He wants to get his soldiers a lot of Cheerios, which are delicious.) http://en.wikipedia.org/wiki/General_Mills If you used Spaceeinstein's fast method, the SAM sites are active. Have C.J. run, which you can speed up by carefully having him skirt quickly just over the ground, to the opening in the fence. On the game map, the opening is found where the dirt path goes W from the W side of the gray area representing the main concrete lot. G-Man: "Wisely done, Mr. Johnson. I will see you up ahead." No, no, no. Have C.J. fly into the red marker by The Truth, who's sitting in his van on top of the Arco Del Oeste peak across from the long wooden ramp to a Unique Jump, XI.a. (C.J. can pop the tires and destroy the windshield, but otherwise can't hurt the van or The Truth. The van always has a license plate with let- ters and numbers shown reversed--in mirror-image.) The Truth takes the Jetpack and drives away. You might want C.J. to take The Truth's BP/FP/EP/DP Camper, the Mothership, at the end of "Black Project," but the doors are locked. Once C.J. is equipped with the Jetpack in this mission or the next one, C.J. can't remove it unless you have him use one of the cranes. There's a crane at the quarry, on the dock by the SF Import/Export ship, behind the Clown's Pocket, and one in the con- struction site by the Doherty garage. Then have C.J. use a slot machine to be able to use a vehicle to push the Mothership to a garage. http://www.gtaforums.com/index.php?showtopic=227819&hl= As pdescobar explains in the same GTA Forums message board, you can then send C.J. to Area 69 for a Rhino (this is another no wanted level mission) and use it to push the Mothership to the Verdant Meadows hanger or garage. In System Er- ror's "Bulletproof Car Walkthrough," srg recommends you have C.J. store the Mothership sideways so The Truth doesn't drive away in it when C.J. kills him- self. http://www.gamefaqs.com/computer/doswin/file/924362/34824 But C.J. has to die to fail and end the mission with this gimmick, so I don't use it. You could get an explosion-proof Mothership from "Are You Going to San Fierro" (VI.16), and the Control Center makes any vehicle of C.J.'s everything- proof. Since The Truth calls then or soon after to tell C.J. to see him in five min- utes at Verdant Meadows, you can have C.J. take the Sanchez, parked by a nearby shed, E to Verdant Meadows. The Desert Eagle is at Ammu-Nation $1,200 At Area 69, in addition to the Armor at the Control Tower and in the keycard room, the M4 under the steps of the SW guard tower, Thermal (infra-red) Goggles in the Control Tower, and Night Vision Goggles on top of the NW guard tower: - Armor is in the main trench in Area 69. - a Combat Shotgun is N of the blocked part of the blocked hall in Research Section A in Area 69, and - a Jet Pack is at the bottom of the Launch Bay in Area 69. In addition to finding Thermal Goggles in the Control Tower in the S part of Area 69, you can now find them at Zero's RC Shop and at the N side of the base of the Big Ear. Once you have C.J. take them from a spot and save the game, they don't reappear, so I have him try them without saving the game. If you want to have C.J. enter Area 69 otherwise, C.J. can break open a part of a fence at the SE side to get to a Patriot, a Barracks (that can be used for Vigilante missions), and a Cargobob. In front of the two Rhinos in hangers are a couple of Hydras. ******** SAM sites: blowing them up, the blind spot between them, and fun with SAM sites Entering the area outlined in black on the map at the next link gives C.J. a five star wanted level; it goes down to four if he leaves the area. If he flies --even a little with a Jetpack--over one of the areas outlined in red on the same map, a Surface to Air Missile cannon or two shoots Rocket Launcher-type rockets at him. The firing may continue though C.J. lands or goes a bit beyond the outlined area. A SAM site aims at him as he gets near one of the outlined areas--even when he's on foot if he wears the Jetpack nearby. http://img179.imageshack.us/img179/958/00gta1screen995gu9.jpg Have him approach a SAM site on foot (without wearing the Jetpack would be safer so you don't accidentally trigger the SAM site) if you want him to blow it up, and do it at a safe distance with one of the Rocket Launchers, Shotguns, As- sault Rifles, a Minigun, a Grenade, or a Remote Explosive. http://en.wikipedia.org/wiki/Surface-to-air_missile As shown on the same map, C.J. can fly through a space between the two N and two S SAM sites at Area 69 without activating them. On the E side, it's between the N of the two E guard towers and just S of the breakable fence. On the W side, it's between a spot closer to the 2nd of the two red and white "RE- STRICTED AREA" signs on the fence N of the entrance and just S of the fence by the SW guard tower. The Hydra, at least, can be flown so high over Area 69 that it doesn't acti- vate the wanted rating or SAM sites. If it or another flying vehicle is flown over Area 69 a bit lower than that, it just activates the SAM sites, with the Hydra having the advantage of being able to release chaff and a flare (LMB) and have the missile lose track of it. As a side game, you can give C.J. indestructible mode with the GTA Control Center, X.13.c, and try to lure Police Mavericks and News Choppers into the path of the missiles from the SAM sites. http://img206.imageshack.us/img206/70/00gta1screen993ka1.jpg http://img206.imageshack.us/img206/25/00gta1screen994zh8.jpg VIII.16 "Green Goo" The Truth wants C.J. to use the Jetpack to fly to a train, kill the soldiers on it, and steal whatever they least want him to take. Have C.J. fly NE. As he gets to the W end of the E-W stretch of track that goes by Yellow Bell RR station, the freight train will appear at the E end of it. My latest method is to have C.J. stand on the S track and shoot at the soldier standing on the front end of the engine--before you can see him, have C.J. shoot at the middle of the front windshield. (I equip C.J. with dual Tec9's, which I make as powerful as Miniguns--see X.11.) As the engine draws close, have C.J. fly up enough to land on the front, shooting the soldier. (When a person is too close for C.J.'s shots to be effective, C.J. can punch them, which you can have him do to finish off that soldier if need be.) Have him go back on the engine to shoot the nearest two soldiers on a flat bed car, then stand on the round raised thing on the back of the roof of the engine to shoot down at the soldier that's standing on the back of the engine. C.J. can then go back on the freight cars shooting the soldiers and the three blue crates, which each have an inverted green cone pointing down at them. Have C.J. get the tube of green goo from the 3rd (it's always the 3rd) destroyed crate and fly it back to The Truth, who thinks acquiring it will be momentous for all mankind for reasons he doesn't explain. (On the way there, you might have C.J. use the bribe across the street ENE of the NE corner of the square of diagonal lines that represent the No Fly Zone on the paper map.) (It looks like something used to send rolled up messages by suction tubes at newspaper offices. Having seen it, I'm pretty sure he feels the world will be collectively appreciative if he has a lava lamp, maybe in some philosophical sense of "the world" meaning the world as he experiences it, and...and...I dunno. It does hover in mid-air when C.J. 1st sees it, so it may be some kind of anti-gravity matter like Flubber.) http://en.wikipedia.org/wiki/The_Absent-Minded_Professor C.J. gets $20,000. The airstrip will make $10,000 a day and max. The Jetpack is available by the door of the abandoned AC tower save place at Verdant Meadows. The Casino missions VIII.17 "Fender Ketchup" The Four Dragons Casino Have C.J. walk into the red shaft of light, represented by a yellow serpent dragon symbol, at the back of the inside of the Four Dragons Casino to start this mission. (Note: at the SE side of the inside of it, or in other places in the game where C.J. goes into shadow and his white icon on the radar turns blue, you may hear a heavy breathing sound. It indicates that C.J. hears his own breath bet- ter while using stealth.) Wu Zi tells C.J. his effort to start a Triad-run casino is being attacked by any of three Mafia families, all of whom are involved in Caligula's Casino and represented by a whacked-out lawyer (Ken Rosenberg). Wu Zi offers C.J. part of the profits of his place if C.J. will help him out--C.J. accepts. When one of Wu Zi's assistants tells them one of the men who tried to smash their deliveries was apprehended, C.J. tells him to tie the miscreant to the front of a car and C.J. will try to get him to tell who he works for. The miscreant is Johnny Sindacco, who got Salvatore Leone to invest in a gam- bling place--Caligula's--and agreed that the one controlling the books should be murdered and replaced with Ken, which we learned in "The Introduction" at II.1. The voice of Johnny Sindacco (and a ped voice) is by Casey Siemaszko, whose voice also is heard in Rockstar San Diego's "Red Dead Revolver," 2004. He also played Detective Dan Williams in the TV show "Damages," 2007, and Lester Strick- land in a 2014 episode of the TV series "Person of Interest." In movies he played 3-D in "Back to the Future, 1985, and "Back to the Future Part II," 1989, Billy Tessio in "Stand by Me," 1986, Charlie Bowdre in "Young Guns," 1988, and Curly in "Of Mice and Men," 1992. He played the lead role, Jerry Mitchell, in the 1987 movie "Three O'Clock High." http://www.imdb.com/name/nm0797150/ http://en.wikipedia.org/wiki/Damages_%28TV_series%29 http://en.wikipedia.org/wiki/Casey_Siemaszko "Three O´Clock High," 1987, starring Casey Siemaszko http://www.youtube.com/watch?v=QAUmchzQJAE Have C.J. drive the Feltzer back and forth fast and making turning skids (Spacebar) on the left side of a patch of road--the Strip is convenient for that. If he drives on the highway, or even over a bridge that goes over the highway, he'll get three wanted stars, and the police won't stop banging into the car until the miscreant complains that his legs are on fire and the car blows up. Unique jumps scare Johnny, too, but don't smash the front of the car hard into something because you could kill him. When the Scare-O-Meter is full, C.J. learns that the ne'er-do-well works for the Sindacco family. Have C.J. take him back to the casino garage. C.J. gets $5,000. The red "$" icon at the Four Dragons means you can now have C.J. gamble there. See XI.e Gambling. VIII.18 "Explosive Situation" The Four Dragons Casino C.J. and Wu Zi agree to pull a heist on Caligula's Casino. When C.J. suggests explosives, Wu Zi recommends an open cast mine (Hunter Quarry) nearby as a place to find some. Send C.J. on the Sanchez supplied to Hunter Quarry, where C.J. has 2 1/2 min- utes to break open the four crates of dynamite. Send C.J. to the center of the construction area, at the bottom of Hunter Quarry, to use the Sniper Rifle on the guy at the dynamite plunger on the gray stage to make the timer disappear. (Thanks to a Gamespot Hints web page) I had C.J. snipe him, the guy next to him, and some others around the place before having him get into the Dumper, one of the best of the big burly bruiser vehicles of the game, to run over the crates, including one on a Forklift, and various workers in the area. Then have C.J. go to each of the four bundles of dynamite to collect it. Two security trucks block the entrance and armed guards take a few stations, so C.J. has to find another way out. Have C.J. drive the Sanchez up a series of ramps, making a few jumps, following a succession of red shafts of light. I al- so had him snipe some guards in the distance and blow up the trucks from afar with the Rocket Launcher. I didn't see what would happen if C.J. tried to drive out the regular entrance--if it would be another gimmick to let C.J. roam with- out a wanted level. Spaceeinstein gets more thanks from me for sending me the fastest way to do the last part of the mission: "Grab the Sanchez and have a long-range weapon ready. Go up to the blocked entrance of the Quarry instead of following the checkpoints. You will see Securicars and some security guards armed with Shot- guns. Kill them. Park your Sanchez right next to the blocked gate. Jump on your Sanchez and climb over the wall." Zmoonchild has C.J. pass the marker outside the quarry and land a helicopter in the quarry (the workers don't fire if C.J. doesn't fire at them). He has C.J. jack a Dumper truck, run over and collect the dynamite in boxes then run over and collect the dynamite on the Forklift, bypass the markers for the Sanchez, and fly the helicopter to the drop point marker. "GTA San Andreas - Explosive Situation - Casino Mission 2," by ZMOONCHILD https://www.youtube.com/watch?v=Vjdlmz4gzUg Have C.J. deliver the dynamite to Wu Zi's assistant. C.J. gets $7,000. The Heist (green "$" icon, obscured by the yellow serpent dragon icon till C.J. goes into the Four Dragons casino, and not to be confused with the red "$" icon) and Hunter Quarry (yellow-orange dump truck icon) missions are available. ******** VIII.19 Hunter Quarry Asset Missions Have C.J. go to the red shaft of light indicated by the yellow-orange dump truck icon to start each of these missions. The paths from the bottom of the quarry to the top are around the yellow crane. Since the Dozer uses the rear wheels to steer, you might want to use Ben "Cer- bera" Millard's CFG Studio 2 to change that (see "...miscellaneous jazz" under X.10.b). Here's one possible way to mod data > handling.cfg > DOZER to make the Dozer easier to use: unmodded DOZER 10000.0 35000.0 20.0 0.0 -0.5 -0.5 90 0.85 0.8 0.60 5 100.0 35.0 150.0 4 D 5.0 0.40 0 45.0 1.4 0.15 0.0 0.25 -0.20 0.35 0.0 0.45 0.20 5000 308 340220 0 1 17 modded DOZER 10000.0 35000.0 20.0 0.0 -0.5 -0.5 90 1.00 0.9 0.60 5 350.0 35.0 150.0 4 D 5.0 0.40 0 45.0 1.4 0.15 0.0 0.25 -0.20 0.35 0.0 0.45 0.20 5000 308 340200 0 1 17 VIII.19.a Mission 1 C.J. has 3 1/2 minutes to use a Dozer to push each of seven rocks from a ledge and down to the area of a lower level indicated by a red shaft of light. The game counts it if one falls near the red shaft of light. Get the one to the left of the entrance 1st then go to the right of it, etc. C.J. gets $500. VIII.19.b Mission 2 Have C.J. use the Dozer to push four explosive barrels--each one is meant to be rolled into one of the four red shafts of light. After each success, have C.J. move away quickly before the barrel explodes. C.J. starts with 1 1/2 min/ on the timer and another 1 1/2 min. is added with each success. The 1st barrel is behind the office just outside the entrance. If a barrel falls to a lower level before C.J. can move it to the light, you're given another spot to have him move it to. Have him drive the Dozer over a cliff to a lower ledge when convenient since it flips upright afterward. (P.S.: I once tried this mission with a trainer to stop the timer to be sure to get past it fast to get to another mission I wanted to try. Don't try it, and not just because it's easy enough to do without that. For some reason in the several times I tried it, it made at least one of the barrels blow up pre- maturely.) C.J. gets $1,000. VIII.19.c Mission 3 C.J. has eight min. to destroy the Dumper of escaping thieves, and he has to stay in another Dumper while he does it. Have him P.I.T. maneuver (as taught in Driving School) and drive-by, or just drive-by, the other Dumper, and get away fast before it blows up. I'd be ready to have him run from his own truck, too, since the Dumper blows up easily. C.J. gets $2,000. VIII.19.d Mission 4 C.J. has four min. for this mission. Have him drive the Sanchez NW around the outside of the quarry to the red shaft of light at the N entrance and get into the Dumper nearby. It has three dead police officers (the BradyGames guide says they're the three thieves of the last mission) in the bed but no gate. Have him drive back to the E entrance and down the path to the bottom level. The bodies are prone to slide around once the truck enters the quarry. This seems more due to jarring them than the effect of gravity since the little up- hill path at the end of the run doesn't move them if you go over it gently but I've seen one body slide out after a bump while going downhill. Have C.J. back the truck to the fire at the red shaft of light and dump the bodies in it. Use NP2 to raise the dumper. (I once needed to add a bit of S to keep the truck from going forward away from the fire, too, for some reason.) C.J. gets $3,000. VIII.19.e Mission 5 C.J. has three minutes to drive a Dumper with explosive barrels to the red shaft of light, at the W end of the landing strip at Verdant Meadows, and dump the barrels there. Try to avoid bumping the truck into anything or the truck might blow up. If you have C.J. cross roads, have him do it at an angle to avoid getting hit by traffic. You could go N on the dirt path to the road, go left, go right at the inter- section, then take the 1st left and the 1st right to go N on the road W of the No Fly Zone. At the N curve, go N off-road between the rock formations, turn right, and you'll see the shaft of light on the runway. The last time I did it, I just sent C.J. N to the road, N a bit on the road, then NW cross country, careful to avoid hitting things, to the road E of the No Fly Zone. A section of that road runs along the S side of the runway, so you can have C.J. drive the truck down one of the smaller slopes to the runway. Send C.J. to the marker and have him dump (NP2) the barrels in it. C.J. gets $5,000. VIII.19.f Mission 6 C.J. has three min. to drive the Dozer N and clear the explosive barrels from the train tracks. Have C.J. slow down going into the little gully of the RR track so the Dozer doesn't get turned in the wrong direction. Drive S to N on the right track (the one the train will use). After shoveling a few barrels along, they start to throw off the steering of the Dozer, so shovel them aside and get another batch. There's enough time to have C.J. push each barrel to the side of the track indi- vidually, too. C.J. gets $7,500. VIII.19.g Mission 7 C.J. has eight min. for this mission. Have C.J. drive the Sanchez straight to the bottom of the quarry, get in the Dozer, and use it to shovel the dead police officer and HPV 1000 into the red shaft of light. Have him enter the crane and use it to put the HPV 1000 and (magnetic?) policeman into the back of the Dump- er. Then have him drive the Dumper, gently so as not to jar the truck but moder- ately fast, to the red shaft of light at the entrance, then to the red shaft of light across the street at the edge of the water, then back up to the edge of the cliff by that red shaft of light and dump (NP2) the officer and bike into the water. If you do this more than once, which is likely, prepare by positioning the magnet of the crane over the area you intend shovel the officer and the bike to, then shovel them to the shadow the magnet creates on the ground. Hunter Quarry crane controls F or Enter In the red shaft of light near the crane, Enter the crane; Exit the crane W or Up Move the magnet farther away S or Down Move the magnet closer A or Left Move the magnet left D or Right Move the magnet right ******** Left Shift (remapped) Lower the magnet ******** Spacebar Raise the magnet LMB Deactivate or activate the magnet (V doesn't work to change the "camera" view of the magnet) C.J. gets $10,000. Hunter Quarry makes $2,000 a day and max. ******** The Casino missions continued VIII.20 "You've Had Your Chips" The Four Dragons Casino Have C.J. walk into the red shaft of light at the yellow serpent dragon icon to start this mission. Wu Zi is upset when he learns that counterfeit casino chips have been appear- ing at his casino, and thinks they're being created by the Sindacco family's nearby plastics factory. If you have c.J. climb onto the bus stop S of the compound, you can see a big red crate revolving as it hangs from a crane. You can't get much mileage out of it, but I thought it was interesting. When you send C.J. into the lot of the factory, a cut scene shows two men run from a car to alert the men in the factory. C.J. walks inside, and the men draw their weapons. Have C.J. run back out, turn, and use the Sniper Rifle on about six of them. Have him go inside and snipe a few more. Then have him destroy the casino chip- making machines however you want; I had him throw a Remote Explosive on each of the machines then blow all of them up at once. Have him shoot another attacker or two that drives through the door, the guy with a Shotgun on the crates just beyond the doorway, then drive back to the casino to tell one of Wu Zi's hench- men they'll have no more trouble with counterfeit chips. Rusk has a strategy of having C.J. sneak in on the right side of the opening to the lot, go along the wall and behind the crates to the right, then sneak in the right side of the doorway into the warehouse without triggering a reaction of attack. C.J. can shoot them, sparing the Forklift driver for the moment, then fire one shot at the car outside to trigger the men to come from it and take position on the shelves by the doorway of the warehouse, shoot them, then shoot the Forklift driver, which triggers a cutscene. Then C.J. just needs to shoot the two who appear on the 2nd floor inside, destroy the machines, and then shoot the ones who appear outside. The captioning at the end of the mission puts the period in the wrong place: "them. counterfeit chips" And Young Maylay's reading curiously pronounces it that way. C.J. gets Respect and $10,000. VIII.21 "Don Peyote" The Four Dragons Casino The title is a play on the name Don Quixote. http://en.wikipedia.org/wiki/Don_Quixote Kent Paul, voice acted by Danny Dyer, makes a welcome return from "Vice City," hoping, against his better judgement, to revive Maccer's music career. In mov- ies, he played Moff in "Human Traffic," 1999, Dave in "Wasp," 2003, which won the Academy Award for Best Short, and Mark Lamanuzzi in "The Other Half," 2005. He played Mick Carter in 309 2013-2016 episodes of the TV series "EastEnders. He's acted in several Harold Pintar plays, such as Joey in "The Homecoming" at the Almeida Theatre in London in 2008. He also does the voice acting in "San Andreas" for one of the peds: wmyst, who's a white male with shoulder-length dirty blonde hair parted in the middle, a white t-shirt covered with an opened olive green jacket, dark gray pants, and dark gray and white tennis shoes. http://www.kentpaul.com/ http://www.dannydyer.com/ http://www.imdb.com/name/nm0245705/ http://en.wikipedia.org/wiki/Danny_Dyer "Francoise Boufhal interviewing Danny Dyer," 2009 http://www.youtube.com/watch?v=rQY9Ht_iNg4 Maccer, who seems better prepared to enter a rehab than lead people from the stage, is voice acted by Shaun Ryder, who formed and sang/rapped the lead vocals for the groups Happy Mondays and Black Grape. They were especially popular in England from the mid-1980's through the 1990's. According to the 2004 TV docu- mentary "Shaun Ryder: The Ecstasy and the Agony," Shaun has had some problems which Maccer seems to be a comedic send-up of, but Shaun seems to be handling it better. Shaun appeared as himself in the 2006 video "Gorillaz: Phase Two - Slowboat to Hades" and a lot of others and TV shows. http://www.imdb.com/name/nm0753145/?ref_=tt_cl_t3 http://en.wikipedia.org/wiki/Shaun_Ryder "Step On," 1990, by Happy Mondays http://www.youtube.com/watch?v=2CQLAhNlbfQ Macca: similar to "seed," one who is humorous, but in a disturbingly pervert- ed way. http://www.slangsite.com/slang/M.html PS: while that may apply to this specific Maccer, I better point out that in the U.K. it's just an everyday nickname in Great Britain for someone whose whose surname is either Scottish or Irish and begins with "Mc" or "Mac." Thanks to the friendly e-mail from Kristan McGuiness, whose nickname used to be "Maccer." She says the character is from Salford, which is bordering onto Manchester, which are both areas with big Irish & Scottish heritage. "Glen" and "True" are both Scotch-Irish, but I didn't know that. Lawyer Ken Rosenberg, voice acted by William Fichtner, also makes a welcome return from "Vice City." On TV, Bill played Sheriff Tom Underlay 22 2005-2006 episodes of the TV series "Invasion," FBI Special Agent Alexander Mahone in 59 2006-2009 episodes of the TV series "Prison Break," Jameson Henthrop in a couple of 2015 episodes of the TV series "Empire," etc. In movies, he played Jake Flanagan in "Crash," 2004, Darren MacElroy in "Blades of Glory," 2007, etc. Many of you may know him as the bank employee who uses a shotgun to try to stop the robbery near the start of "The Dark Knight," 2008. And, with Tom Sizemore (Sonny Forelli in "Vice City"), he was in "Black Hawk Down," 2001, which I think is why the Raindance helicopter is modeled after a UH-60 Black Hawk. http://www.williamfichtner.org/ http://en.wikipedia.org/wiki/Alexander_Mahone http://www.imdb.com/name/nm0001209/ http://en.wikipedia.org/wiki/William_Fichtner "Batman - The Dark Knight Robbery Scene HD" by FAVROx Media http://www.youtube.com/watch?v=Yqvbv-SB4bg The Truth calls. He had a peyote party last night with a British band and their manager and misplaced them. (He also says he communed with the "lizard king," which was a nickname for Jim Morrison of The Doors.) He'd like C.J. to help find them, and to start looking in Arco Del Oeste. http://en.wikipedia.org/wiki/Jim_Morrison Have C.J. get a four-door vehicle and go to Kent Paul and Maccer on top of the big rock formation. (You can see them sitting on a hillside S of the red shaft of light, but once the mission starts, they're laying down a bit away from there.) They're having considerable morning after problems. Paul says, "Stone me bloody crows," which Colin Attle told me is an exclama- tion of surprise. (I'll add that "Stone the Crows" is also the name of a band that formed in Glasgow, Scotland in 1969.) http://www.peevish.co.uk/slang/s.htm http://en.wikipedia.org/wiki/Stone_the_Crows Maccer says he's a raspberry--a cripple; rhyming slang for "raspberry ripple." http://www.peevish.co.uk/slang/r.htm (It can also be Cockney rhyming slang for "fart" if what's intended is to rhyme with "raspberry tart.") http://en.wikipedia.org/wiki/Blowing_a_raspberry Kent calls him a "f**king string," meaning someone who's strung out/gets high? It could be short for "banjo string," which means he called him a frenulum. (I apologize to any parents if your children read this.) http://www.peevish.co.uk/slang/b.htm http://www.m-w.com/dictionary/frenulum Paul asks C.J. to take them to a friend, Rosie, who has a casino in Las Ven- turas. But it comes up that the rest of the band is at a snake farm nearby, so go there 1st, stopping on the way for Kent to get out and throw up and Maccer to get out to take a p**. Maccer says it looks like Salford (a University city, that looks nothing like it, by Manchester, U.K.). The farm people want to shoot them because they blame the band for the spread of venereal disease there, so either have C.J. shoot them there or after speeding Kent and Maccer to Caligu- la's. Paul says, "Oh, bollocks. In for a penny, in for a pound." Colin Attle told me that "bollocks" is "an expression of anger, frustration, or defiance," and "in for a penny, in for a pound" means "once you have started something, you will have to finish it." http://www.peevish.co.uk/slang/b.htm http://www.urbandictionary.com/define.php?term=In+for+a+penny%2C+in+for+a+pound British reader David Anderson adds that "bollocks" is "an extremely versatile word over here--we use it for quite a few things. 'Oh, bollocks' could mean exasparation and also embarrassment. It can also be used in...'The dog's bol- locks' for something that's good or 'that's bollocks' for something that's un- true or fake." "The phrase 'In for a penny, in for a pound'" refers to something you "know you'll either get in trouble for, or something you wouldn't normally do but you've started so you'll see it through." Someone reluctant to skydive might think "'bollocks to it' (another useful bollocks saying)" and "go ahead and do it. It comes from old borrowing times where if you owed a penny you might as well owe a pound as the punishment for not paying were the same." "Rosie" is lawyer Ken Rosenberg, who moans about threatening Mafia hanging over his head, and Kent wants to talk with him about it. Maccer says he's taken "speckled doves" which Colin Attle told me refers to the drug "ecstasy." Methamphetamine may go by the slang phrase "speckled birds." http://casapalmera.com/top-20-drugs-and-their-street-names/ http://en.wikipedia.org/wiki/MDMA Outside, C.J. calls Wu Zi: he thinks he's found a way (through Ken) to find out what's going on at Caligula's. Paul calls: Ken's in trouble and thinks C.J. is the man to fix it, and wants C.J. to see him. C.J. gets Respect. There's a die--half a pair of dice--symbol at Caligula's. The Combat Shotgun, $1,000, is at Ammu-Nations. VIII.22 "Intensive Care" Caligula's Palace Ken tells C.J. he lost everything to cocaine use, etc., went to rehab, then represented Liberty City mobs again. The mobs don't trust each other, so had Ken represent them as a neutral party at the casino. They're fighting and Ken fears he'll be killed. Johnny Sindacco, the one C.J. scared in "Fender Ketch- up," is in a coma in a nearby hospital, and Ken thinks the Forelli's will try to kill him. If anyone gets killed on Ken' turf, Ken will be killed next. C.J. says he'll move Johnny somewhere else. Outside, C.J. realizes Johnny better not recognize him as the one who scared him. At the hospital, he learns that Johnny has just been moved. Have C.J. take the Patriot from the parking lot and figure out which of the three Ambulances driving through the neighborhood has Johnny in it by ramming into each a bit to see the reaction. If the 1st one isn't it, it sends a warn- ing to the Mafia. Have C.J. ram and drive-by the one the game tells you is the right one enough to damage it and cause the two Mafia men to come out. You might have C.J. shoot them before taking the Ambulance; I just had C.J. take it. Have C.J. drive the Ambulance to the red shaft of light at the meat factory; if he doesn't shoot the Mafia guys, their car rams the Ambulance a bit on the way there. C.J. gets Respect and $5,000. (Note--an odd thing about Caligula's Palace: from the outside, the entrance is on the W side of the building. From the inside, the exit is on the N side of the building. This is most noticeable if you look at the radar and have C.J. go into and out of the place. It's probably just a programming mistake.) VIII.23 "Misappropriation" C.R.A.S.H. "Misappropriation" here refers to the felony of a public official making un- authorized use of another's property, which is meant ironically since Tenpenny would want the DEA (Drug Enforcement Agency agent), who has evidence that would incriminate Tenpenny, to be considered as someone who intends to do that. (Thanks to the message board post by billhitman for the lead on the Wikipedia definition.) http://en.wikipedia.org/wiki/Misappropriation http://en.wikipedia.org/wiki/Drug_Enforcement_Administration Send C.J. to the C.R.A.S.H. icon in Prickle Pine. C.J. meets Tenpenny and Pulaski who are having a barbecue in a field behind a house that looks like it's mainly a big garage. Tenpenny punches C.J. in the stomach and orders him to kill the DEA, who has a dossier on Tenpenny, kill the FBI guy (actually a lot of FBI agents) that he's meeting on Aldea Malvada to give the dossier to, and get the dossier. Actually, C.J. just needs to kill the DEA agent and get the dossier before one of the FBI agents gets it. Send C.J. W over the bridge from Valle Ocultado, then S on the dirt road till he's past the orange-brown and gray mottled cliff he can't climb. Send him up the beige and pale green mottled cliff, then send him counter-clockwise around the edge of the cliff till he's N of the DEA agent. Send him S to shoot the DEA agent with a Minigun or a Sniper Rifle--my reader Anurag showed you can use an Assault Rifle from about 20' from the target pretty effectively, too. Have C.J. run to get the dossier before one of the nine or so FBI Agents do. The FBI agents will shoot at C.J., even after he gets the dossier. As an option, you can also have C.J. kill the FBI agents and ride back in the unlocked Maverick. But if C.J. is spotted on his approach to the DEA agent, or if C.J. doesn't manage to kill the DEA agent, the DEA agent will fly away in the Maverick that's locked to C.J.. If the DEA flies away in a Maverick, have C.J. chase it in the other Maverick. Don't have C.J. try to destroy the DEA's helicopter--it's "everything-proof" (see below). And be careful to have C.J. fly N around Area 69 when the DEA agent flies over it. If left to go as far as he'll run, the DEA lands on the helipad on the roof of the garage of the Emerald Isle, jumps from the roof to a much lower level, runs down the outside stairs, runs into the garage, gets into a car, and drives to the underground level, which contains a Minigun, of the garage on the NE corner of the block of "CA" and "LANTE" of "ROCA ESCALANTE" in NE Las Venturas, where another group of FBI agents wait for him and will shoot at C.J.. The DEA agent is unarmed and easy for C.J. to kill, but if C.J. lets the DEA agent get to the point where the DEA agent gets into a car in the parking ga- rage, C.J. can drive over the slope at a low wall on the S side of the same floor to beat the DEA agent to the ground, then go E of the Emerald Isle to wait for the DEA agent's car to go by. C.J. doesn't even get Respect for keeping the evidence on Tenpenny from coming to light. On one hand, C.J. sees Tenpenny as being able to free Sweet if C.J. appeases Tenpenny, on the other, C.J. could try to free Sweet by having Tenpen- ny's credibility ruined since Sweet is in jail on Tenpenny's word. I guess C.J. is worried that Tenpenny could have Sweet killed. So, with all the killing C.J. does for Tenpenny, why doesn't he get evidence on Tenpenny, so his word against Sweet is no good, then kill Tenpenny? I don't always follow these things. Thanks to the Gamefaqs "Special Vehicle FAQ" by Thashoka89, Blane and Section 408 for the next news item: There's a BP/FP/EP/DP Maverick in this mission. To get it, send C.J. to the upper Maverick of the two--the one the DEA agent tries to go to. The doors are locked, so have C.J. push it to the Verdant Meadows hanger. Spaceeinstein recommends that "You can use a tow truck. The mission has to end for" the Maverick "to work." As an alternative available on PC, you can use the The GTA SA Control Center, X.13.c, and make your favorite vehicles whatever-proof. Zmoonchild use System Error's method 3 for acquiring the BP/FP/EP/DP Buffalo. He has C.J. save a Tractor (a Tow Truck makes the Buffalo disappear from the towing hook) in the Prickle Pine save garage (a save icon helps you remember the spot) then start the mission. He has C.J. go to Verdant Meadows and take the Rustler, fly over the target area and bail to jack the western of two Mavericks, fly east to the Prickle Pine save garage to get the Tractor, drive east to the Emerald Isle parking garage (the entrance is on the north side of the hotel--you might put a waypoint there to remember the spot), and go up to the next to the last floor (the 10th floor) where two locked Buffalos are parked. The northern one with spinning wheels is the proofed one (although you can make sure by hav- ing C.J. shoot them with a Rocket Launcher so the non-proof one explodes). Have C.J. kill the target after he disembarks from his Maverick on the top floor and he comes down toward the remaining Buffalo, get the dossier to pass the mission, use the Tractor to tow the locked Buffalo to his Prickle Pine save garage, and save the Buffalo. https://www.gamefaqs.com/pc/924362-grand-theft-auto-san-andreas/faqs/34824 http://gta.wikia.com/wiki/Misappropriation "GTA San Andreas - How to get the BP/FP/EP/DP Buffalo from the mission Misappropriation" by ZMOONCHILD https://www.youtube.com/watch?v=BzojU1uxFAs VIII.24 "The Meat Business" Caligula's Palace Kent gets Ken whacked out on crack again, so when C.J. tells Ken to show the Mafia who's boss, Ken gets alternately megalomaniacal and insecure--encouraged enough to half-heartedly lead C.J. to a showdown with the Mafia at their meat butchering and packing place--the Sindacco Abattoir. Send C.J. to the Abattoir with Ken. When Johnny S. sees C.J. and dies of a heart attack, a Mafia guy throws a Molotov that lands at the entrance of the room C.J. and Ken are in. C.J. has to kill all the witnesses (who are all Mafia men trying to kill him and Ken) and protect Ken. This is easy with an M4, and really easy with a Mini- gun. Ken's health is represented by a white bar on the screen. (Thanks again to spaceeinstein for telling me it doesn't represent how much time Ken can survive in the freezer, which I must have read somewhere when I 1st wrote this and hadn't double-checked.) Have C.J. kill the Mafia guy with a Chainsaw and the one with a Baseball Bat who immediately rush to attack Ken. Ken goes into an adjoining room to get a Fire Extinguisher (there's a Health pickup in there, too) and wait till C.J. kills the two Mafia men who shoot from the far end of the room. Then Ken goes near the entrance, and, with about twenty more Mafiosi in the next two rooms ready to shoot him and C.J., turns on the meat track, causing carcasses of meat, hanging from hooks attached to an oval track in the ceiling of the next two rooms, to slowly revolve through the two rooms. There's a Chainsaw, a Bat, and two guns in the room he's in--Ken wants to turn on the meat track. Ken sprays the fire with the Fire Extinguisher, and the spray will choke C.J. if he steps into it, so have C.J. stand back from the spray to shoot Ken--I mean, to shoot the Mafia men (not his friend who helps finance them). When C.J. clears out the next room and Ken stops spraying, send C.J. out toward the far side of the room to shoot the Mafia guys in the next room. (As a side game, you can have C.J. shoot at the meat as it comes through a hole a Mafia guy stands behind to see if you can make the meat swing back and forth and knock the Mafia guy over.) Ken takes the Fire Extinguisher into the freezer (which makes about as much sense as his meat track idea). (There's Armor at the far end of the freezer). If a Mafia gangster uses the switch on the wall nearby, he goes in after Ken while the door slowly closes. Ken wards him off with the spray from his Fire Extinguisher, but his health drops while the door is closed. Try to have C.J. keep any Mafia guys from getting to the switch, but if one gets to it, have C.J. go to it, and press F or Enter, to open the door. Have C.J. attack the Mafia guy then quickly lead Ken out of the freezer. If C.J. is inside the freezer when the door closes, he fails the mission. The last five Mafia guys C.J. has to shoot are in the storage room, which is filled with cardboard boxes C.J. can't climb. Seen from outside the entrance, one Mafia guy is on boxes to the right, and another is on boxes most of the way down the aisle to the left. Another Mafia guy is around the corner from there, another is in the next aisle, and the last one is on boxes at the far end of that aisle. After C.J. shoots all the Mafia men, Ken runs for the exit. (After leaving the abattoir Ken always says, "We need some wheels!" even if C.J. already has him in/on a vehicle.) Have C.J. take Ken back to Caligula's (I still had the Maverick from the last mission for that). Don't take a vehicle you want to save to the end of this mission, though--it disappears after the last cut scene. C.J. gets Respect and $8,000. VIII.25 "Fish in a Barrel" The Four Dragons Casino Send C.J. to the yellow serpent dragon icon. In a cut scene, C.J. and Ran Fa Li sign to be partners with Wu Zi, who attends with Su Xi, in The Four Dragons casino. C.J. gets a call from Ken. Ken sounds frazzled: after Johnny S. died, Salva- tore Leone is taking control of Caligula's, and Ken expects war. VIII.26 "Madd Dogg" Madd Dogg Madd Dogg: that creative and thoughtful Ice T, aka Tracy Morrow, recorded the title song for Dennis Hopper's movie "Colors," 1988, and starred as Scotty Ap- pleton in "New Jack City," 1991. He's recorded a number of hip hop albums in- cluding "The Iceberg/Freedom of Speech...Just Watch What You Say," 1989, "O.G.: Original Gangster" (which has been credited with helping to invent gangsta rap), 1991, and "Home Invasion," 1994. (That's likely why one of the Ryder missions is called "Home Invasion.") He also played Det. Odafin "Fin" Tutuola (with partner John Munch, played by Richard Belzer) in 360 2000-2016 episodes of the NBC TV series "Law and Order: Special Victims Unit." He also appeared as Det. Odafin Tutuola in a 2011 episode of the TV series "30 Rock" and as himself in a 2013 epiasode. In games he's provided a voice for "Scarface: The World Is Yours," 2006, and the voice of Griffin in "Gears of War 3," 2011. http://www.daveyd.com/iceprops.html http://www.icet.com/ http://www.imdb.com/name/nm0001384/ http://en.wikipedia.org/wiki/Ice-T "ICE T - O.G. Original Gangster (Video)," 1991, Ice T http://www.youtube.com/watch?v=scILa5iPBcg Send C.J. to the "D" icon at Royale Casino. Madd Dogg wants to jump from the roof of the casino because things are going so bad since OG Loc stole (had C.J. steal) his rhyme book. C.J. tries to talk him out of it and tells him he'll be his new manager. Have C.J. drive the nearby beat-up version of the Walton pickup truck, which has cardboard boxes in the bed, to the red shaft of light below Madd Dogg. You get an overhead view to use to keep sending the truck back and forth--don't turn--so it stays below Madd Dogg and catches him when he jumps. (Note: I've read that the likely cause of the problem some have had of Madd Dogg jumping too soon for C.J. to get the truck under him is saving a game after using a code which makes pedestrians riot.) A bar onscreen shows Madd Dogg's health, so have C.J. carefully drive Madd Dogg to the Ivory Towers Drive-Thru Mental Clinic. Madd Dogg tells C.J. he'll look him up to be his manager when he gets out. C.J. gets Respect. VIII.27 "Freefall" Caligula's Palace Send C.J. to the die (half a pair of dice) icon. Salvatore has Kent and Maccer hanging from their ankles and Ken worried. Debi Mazar returns from "Grand Theft Auto: III," 2001 (listed for "III" as "Debbi") to give Maria Latore a voice with her distinctive Brooklyn, NY, flavor- ing. She's also been in a lot of movies including as Sandy in "Goodfellas," 1990, Crystal in "Trees Lounge," 1996, Olga in "The Women," 2008, etc. On TV she played Jackie O'Grady in 36 2000-2002 episodes of the TV series "That's Life," Shauna in 50 2004-2011 episodes of the TV series "Entourage," etc. She's also appeared in five Madonna videos. http://www.imdb.com/name/nm0000529/ http://www.nndb.com/people/933/000064741/ http://en.wikipedia.org/wiki/Debi_Mazar "Debi Mazar Speaks on Her Relationship with Madonna, How She Got Into Acting & New Show "Younger" by SwaysUniverse http://www.youtube.com/watch?v=iUvsW0NPBC8 Frank Vincent's voice returns to bring Mafia Godfather Salvatore Leone to feisty, nasty life again. He was in three Martin Scorsese films: he played Sal- vy in "Raging Bull," 1980, Billy Batts in "Goodfellas," 1990, and Frank Martino in "Casino," 1995. Since "III," he's played Frank Bianco in the movie "A Tale of Two Pizzas," 2003, Anthony Angelino, with fellow "GTA III" alumni Michael Madsen (Toni Cipriani) and Joe Pantoliano (Luigi Goterelli), in the unreleased (?) movie "A License to Steal," and Lou Marazano in "Chicago Overcoat," 2008. He released a book in 2006 called "A Guy's Guide to Being a Man's Man." On TV he appeared in 31 2004-2007 episodes of "The Sopranos" as Phil Leotardo. http://en.wikipedia.org/wiki/List_of_The_Sopranos_characters#Phil_Leotardo http://www.hbo.com/the-sopranos/cast-and-crew/phil-leotardo/index.html http://www.frankvincent.com/bio.htm http://www.imdb.com/name/nm0898634/ http://en.wikipedia.org/wiki/Frank_Vincent "Frank Vincent Comedy Reel" by FrankVincentReel http://www.youtube.com/watch?v=XJUdErlOE_4 "Opie & Anthony - Frank Vincent gets fu**in' FRESH in studio 1/4" by Ben "Scampus McGillicutty" Mitchell http://www.youtube.com/watch?v=kq1MPaYN-M0 Maria is a servant that brings Salvatore a sandwich, and he comes on to her. It's implied that this is when she begins being Salvatore's mistress, which she's clearly unenthusiastic and business-like about. In the events of "III," which take place later than those of "SA," she's Salvatore's mistress who be- trays him and falls for Claude, who kills Salvatore. At the end of "III," Claude kills Catalina and goes off with Maria. (At the end of "III," Maria is enamored of Claude but seems to be a little scatter-brained. After the visuals fade but the vocals continue, you hear a shot that ends the conversation, either indicating that he shot her or only scared her to make her quiet, so she could return in a future episode.) C.J. introduces himself to Salvatore as Ken's friend that worked with Sal's son Joey in Liberty City. Ken helps C.J. give Sal the impression C.J. is a hit man. Sal wants C.J. to kill a quartet of men the Forelli's are flying to town to kill Sal. An FCR-900 is provided outside Caligula's to get to the airport. This mission features the little Dodo as Dodo: plane of action. Send C.J.'s Dodo N toward the oncoming jet, a Shamal, which has a red loop hovering over it, to fly through the loop. I had better luck letting the Dodo gain altitude by pressing Acceleration, W, without using the Up or Down buttons, then using the radar to turn it down at the jet as if to hit it, then trying to adjust the path of the Dodo to put it into the loop. Having the Dodo dive lets it catch up with the jet. When I flew it low to be under the cloud cover, the jet was always ahead of the Dodo, and the Dodo could never gain on it. The yellow-orange blip that represents the Shamal on the radar is a square if C.J.'s Dodo is at the same altitude. The blip is a triangle that points up if the Shamal is higher and points down if it's lower. Reader Anurag Sinha showed me that you don't have to try to gain altitude on the way out to the Shamal. You should have enough altitude as it approaches to turn 180 degrees or so and swoop down at it. http://gtaforums.com/topic/255467-mission-videos-alternative-strategies/ Reader Carl Johnson sent me a way to make this even easier that can also help you understand the section on planes in the handling.cfg file a little better. He changed the drag for the Dodo from 12 to 8. He cautions not to have it make a tight turn at the Shamal or it might pass it up. It makes it go so fast it can make a couple of passes at the jet. In a cut scene, C.J. jumps down to the jet and climbs inside. C.J. has the 1st person view from the back of the private jet. The default position is in the doorway, but he moves to the side and stays there while you hold A or D, and takes cover, behind the wall, from the four killer's shots. After you hear a handful of shots, let C.J. go into the doorway to fire at them, then retreat, etc., till he's killed the four killers. Then have him shoot the 5th killer, the pilot, and fly the Shamal to Las Venturas Airport. C.J. gets respect and $15,000. Tenpenny calls: C.J. says he got the dossier. Tenpenny tells C.J. to meet him at a ghost town--Las Brujas. (This isn't clear from your map, but Tenpenny says Las Brujas is "in" the Devil's Castle--El Castillo Del Diablo.) VIII.28 "High Noon" C.R.A.S.H. Have C.J. go to the meeting place Tenpenny gave him--Las Brujas. You might have C.J. use a Shamal from Las Venturas Airport. (As Rusk says, if you want to have C.J. get there with a Hunter or Sea Sparrow to use for the up- coming fight, leave the helicopter between the windmill and downtown Las Brujas so the helicopter doesn't disappear after the cut scene.) In a cut scene, C.J. gives the dossier to Tenpenny. Tenpenny hits Hernandez in the back of the head and the chest with a shovel, accuses Hernandez of sell- ing Tenpenny out, then has C.J. dig a hole with the shovel. Tenpenny leaves Pulaski to watch over C.J.. Pulaski has C.J. stop when the hole is big enough for two and won't be persuaded by C.J.'s advice to not trust someone like Ten- penny. Hernandez tries to attack Pulaski, but Pulaski shoots him and Hernandez falls into the hole. C.J. grabs the gun and Pulaski runs to his white Buffalo sedan to get away. (The white Buffalo alludes to the animal that's of special significance to several Native American religions, not that that's explicitly relevant to the plot of "San Andreas." It's probably a pun due to Pulaski being Caucasian and buffaloing--bamboozling, coercing by underhanded trickery--people like C.J. to do things.) http://en.wikipedia.org/wiki/White_buffalo http://www.merriam-webster.com/dictionary/bamboozle You can have C.J. try to snipe one of the tires of the white Buffalo before he chases after it in a Bandito. Have C.J. try the P.I.T. maneuver to spin Pulaski out, and have C.J. do drive-bies on the Buffalo. If you try too hard to speed the bouncy Bandito at the Buffalo, you could make the Bandito spin out enough to fall too far behind the Buffalo and fail the mission. Pulaski eventually gets himself in enough of a snag--in my case, at the side of someone's house--to give C.J. the time to get out and destroy the Buffalo (I had C.J. use the Rocket Launcher to make sure fast) before Pulaski kills C.J. with his Desert Eagle. For an alternative strategy that requires the least preparation, I like the method by powerslaves, of the Gamefaqs message boards, that Rusk relates: have C.J. run to Pulaski's car and jump on it. Have C.J. crouch and move so the vi- bration doesn't shake him off the car, and jump off just before Pulaski hits a road sign, backs up, and drives away as he usually does. C.J. can jack the car and run Pulaski over with it. Reader Anurag Sinha just had C.J. dash at Pulaski's car, then switch to the Minigun to shoot at Pulaski's car then at Pulaski. He recommends that you have C.J. aim at a spot just below the red arrow that points down to indicate the target if Pulaski manages to get very far away. http://gtaforums.com/topic/255467-mission-videos-alternative-strategies/ The Minigun lets C.J. pop one or more of Pulaski's tires, which causes Pulas- ki's car to spin out of control enough for C.J. to jack Pulaski from it. If you use the Control Center (X.13.c) to make C.J. invulnerable to Pulaski's Desert Eagle, you can have C.J. drag out the fight enough to hear Pulaski say a lot of mean things, such as about C.J.'s Mom's corpse, etc. A couple of Zmoonchild's methods: have C.J. fly his Jetpack to the entrance of the fence of the graveyard of Las Brujas and leave it there. Have C.J. get into the red marker to activate the mission. After the cutscene, have C.J. fly the Jetpack to Pulasaki's Buffalo, jack it, and run Pulaski over with it. Zmoonchild also relays the gimmick whereby you hold down the Horn key while having C.J. jack the Buffalo from the passenger side. For some reason this causes Pulaski to fall down which activates the cutscene. (This gimmick to kill drivers works outside of this mission, too.) http://gta.wikia.com/wiki/Las_Brujas "GTA San Andreas - High Noon - Casino Mission 10 - Method #2 The Jetpack" by ZMOONCHILD https://www.youtube.com/watch?v=Y8PeLc5W84I "GTA San Andreas - High Noon - Casino Mission 10 - Method #4 Passenger Attack" by ZMOONCHILD https://www.youtube.com/watch?v=_znSPKF7GNc&t=206s In a cut scene, Pulaski is mean to the end, and C.J. ends him. You can take the white Buffalo, which is healed up somehow, as a trophy. C.J. gets Respect. Ken calls: he's afraid that Salvatore could kill him at any moment. C.J. tells him to hang in there--that he hasn't forgotten about Ken and the others. VIII.29 "Saint Mark's Bistro" Caligula's Palace Salvatore gets chummier with Maria. He throws a knife which sticks in a board that Maccer is tied to like the accomplice in a carnival knife thrower act, and the knife lands between Maccer's legs. There's no blood, but Maccer exaggerates and says Salvatore hit him with it. Salvatore tells C.J. to do a hit in Saint Mark's Bistro in Liberty City to show the Forelli's revenge for sending men to kill him. C.J. talks him into letting Ken, Kent, and Maccer go with him, but, once outside, sends them away for their safety and so the heist at Caligula's can go on without endangering them. Have C.J. take a Shamal from the airport and fly toward the indication on the radar of Liberty City, which is then shown in a cut scene of C.J. being dropped off by a taxi at the bistro. (The snow on the ground by the bistro may have been suggested by the look of the sidewalks by the bistro in "III." Seen from a distance, the light inner part of the nearby sidewalks looks like snow.) http://img525.imageshack.us/img525/2089/00gta1stmarkssnowiii4kz.jpg Have C.J. shoot the people in the room, the dining room below--including two guys with Shotguns behind the bar, in the kitchen below, and just outside. I had C.J. use a couple of Rocket Launcher shells and crouch and roll with the M4 otherwise. Molotovs could help there, too. Have C.J. land the Shamal back at Las Venturas Airport. C.J. gets Respect and $20,000. Salvatore calls: he's happy with C.J.'s work and wants him to keep his dis- tance till things cool down. (If you already had C.J. do the Heist missions, Salvatore is angry.) Sweet calls: he's in despair and doesn't hope to get out of jail. Wu Zi calls: he wants to know if they're still going to do a heist on Caligu- la's. C.J. says Ken and the others are gone and Salvatore is friendly with him, so the heist is on. ******** VIII.30 Clothes Didier Sachs is open in Rodeo, Los Santos To get C.J. the torso items with the highest Stats available, get him the tweed jacket (R:25; SA:25) for $5,500 or the yellow jacket (R:25; SA:25) for $6,000; the red, blue, and tuxedo jackets all have SA:25, too, but a bit less Respect. They all have as much Sex Appeal as the gray jacket available before, and all but the tuxedo jacket have more Respect than the gray jacket. Likewise, the tweed pants for $3,000 and yellow pants for $4,000 (R:10; SA:10) score the highest for any pants available. The red, blue, and tuxedo pants all have SA:10, too, but a bit less Respect. All of them have as much Sex Appeal as the gray pants and black pants available before, and all of them have more Respect than those two. Black shoes for $2,500 and spats for $350 score high for shoes (R:5; SA:5), and brown shoes have 5 for Sex Appeal but a bit less Respect. The black shoes and spats tie with the Stats of the snake skin shoes, gray boots, and red boots available before. The cross chain (R:2; SA:2), $5,000, and the dollar chain (R:2; SA:2) tie with the Stats of either gold chain and the silver Cuban chain available before. The gold Crowex watch (R:3; SA:3), $8,000, and the silver Crowex watch (R:3; SA:3) score higher in either Stat category than any other watches available. The black rim shades (R:2; SA:2), $800, tie with the Stats of either pair of black shades or the green tint shades available before. (The Didier Sachs black shades have a bit less Respect.) Among the hats, the red derby has the most Sex Appeal (R:2; SA:3) for $600. The others all have a Sex Appeal of 2, with the black derby having the least Respect among them (R:1; SA: 2). For a hat with a Sex Appeal of 3, the red der- by has more Respect than any other hat available. I use the wardrobe glitch (III.18) for Sex Appeal then dress C.J. any way I want. Again, having C.J. put on a new hat, shades, or something for the torso or legs, can get rid of whatever wanted rating. He can take off and put on the same thing to get rid of any wanted rating, too, if you want him to keep the same look. ******** The Heist Missions VIII.31 "Architectural Espionage" The Heist Send C.J. to the green "$" icon in The Four Dragons Casino. Wu Zi says they need a blueprint of Caligula's before trying to pull a heist there. C.J. says he'll get it. Send C.J. to the City Planning Department building (the mid-E side of the block that's N of the "A" of "COME-A-LOT" and that's E of the block Come-a-lot is on). Don't have him draw a weapon or the security guard will tell him to put it away--if C.J. doesn't do it, he fails the mission. Have C.J. answer the re- ceptionist with Y, N, and Y, or Y and Y, to be allowed to go upstairs to the blueprints. Send C.J. through the door that's behind him to his left, then to the room at the top of the stairs. He has to divert the attention of the guards, so send him down a floor, through a door, then through the door of the Document Deposi- tory to his far right. Have him destroy the air conditioner with anything you like, but have him do it from a safe distance if he isn't fireproof because the air conditioner will burst into flames. (If you replay this and want to save time, you can just send C.J. right up to destroy the air conditioners.) The fire alarm triggers an evacuation of the building, so have C.J. run up- stairs to the top floor, go into the cubicle at the far end of the room, and take a photograph of the blueprint of Caligula's Casino that's on the wall. (A model of the casino, featuring a raised Rockstar logo, is on a desk nearby, and a blueprint of Starkweather's mansion from one of the last levels of the Rock- star game "Manhunt," 2003, is in a couple of other cubicles--thanks to Mxyzptlk for the tip.) Have C.J. kill one guard and eight police men on his way down the three floors of smoke-filled stairway. If C.J. crouches with a Desert Eagle, he can see un- der the smoke and get one-hit kills. When C.J. enters the lobby, he's fired at by two guards and one policeman that are across the hall, and by one guard that's at the front door to C.J.'s right. Have C.J. shoot them and get out the front door fast because more police will keep appearing. He has at least two wanted stars which turn to four a moment after he goes back out the front door. As Zmoonchild and various speed runs show you can just have C.J. run down- stairs and outside. He still gets a four star wanted rating, though. The fastest way to take care of the wanted rating is to send him W to the marker to end the mission. Other ways available: Send C.J. to the wardrobe of the Camel Toe suite to put on a different shirt. (I have him change back to the 1st one, too, since I like the shirt.) If C.J. has an FCR-900 or such, you might have him get these bribes: - the bribe over a rooftop C.J. can get with a fast (press Up repeatedly) S to N run along the yellow line in the lane E of the pyramid, then a wheelie at the steps, - in the tunnel at the base of the tall monument in front of the Sphynx, - one you have C.J. wheelie up to from the E-W divider in the Julius Thru Way South a block S of the front of the Four Dragons Casino, and - in the lot catacorner to the SW corner of the Four Dragons Casino. Have C.J. drive S to the garage at the S side of The Four Dragons Casino. C.J. gives one of Wu Zi's assistants the Camera. C.J. gets Respect. VIII.32 "Key to Her Heart" The Heist Send C.J. to the green "$" icon in The Four Dragons Casino. C.J. and Wu Zi go over the blueprint for Caligula's. C.J. needs a swipe card for a door there. Send C.J. to Caligula's and have him use a distance of few car lengths to follow the lady croupier that leaves it. When she enters a sex shop, send him in. She seems to like S and M sex, and tells Benny, on the phone, to meet her later. Have him get the Gimp suit from a booth in the back, then go outside and continue following her as before, and "park up" (a U.K. saying, I guess) across the street from her house. Have C.J. cross the street and kill Benny (the shirtless pinhead with bad teeth you might have seen in Red County before) taking a double-headed purple d**do to her house, take the d**do, and go to her house. (At this point, my fresh installation of the game, using the v1.01 patch, froze as it did if I had C.J. say "yes" to hot coffee on a date. Neither the "read me" file for the patch nor the mod--which I hadn't installed this time-- prepared me for this, and I wanted to get going with the rest of the game to write this, so I reinstalled the game without the patch.) The "camera" then wafts around as if the cameraman is intoxicated to be hang- ing around outside while two others have sex inside, and you hear muffled ver- sions of some of the things C.J. and Millie say. (This is the scene you'll see for subsequent coffee scenes without the mod, so the patch prompters can feel the game sends the right signal--to be a stalker--to our impressionable, pure youth...all five of them.) The quickest way to have C.J date her is to save the game at the place W of her place. When he goes to her place, have him go N, turn E, go E past the dead end, E through the lot, and over the Unique Jump ramp at the E end of it. Her place is a block N of that. Have C.J. be at Millie's place between 12:00 and 22:00 for dates, take her to a restaurant (the fork icon, not a fast food place) if she wants something to eat, a SW Las Venturas place to dance, drive her moderately fast near her home, and say "yes" to coffee (unless you have the patched original version of the game; in that case, if don't get a game freeze, have him say "no"). Quickest strategy for getting the keycard: After the cutscene of C.J. with Millie you can have C.J. take Millie out for a date. When that happens you can have C.J. kill her, get a phone call from Woozie, then get the keycard without further dates. https://gamefaqs.gamespot.com/pc/924362-grand-theft-auto-san-andreas/answers/ 48147-how-do-i-get-past-a-key-to-her-heart-if- Have C.J. wear the Gimp suit (sorry) to dates with Millie for immediate cof- fee. (see X.9.a if you use the Hot Coffee mod.) With the unpatched original version, at least, he should have his success rate with Millie above 1/3rd after two or three dates. Once his success rate is that high, he'll get a call from Millie saying she's not home, etc., and C.J. can go into her house for the swipe card. C.J. gets Respect (and a little sympathy, I'd think). Millie (and the Gimp suit) is available for dates--see XI.b Girlfriends. VIII.33 "Dam and Blast" The Heist Send C.J. to the green "$" icon in The Four Dragons Casino. C.J. can't believe the number of people who've found their way into the secret heist meetings. He leaves Wu Zi in charge and goes to cut off the power source for Las Venturas. Have C.J. go to Las Venturas Airport and fly the Nevada to the red loop, which is high over the Sherman Dam area, and Parachute down to the W low bank (quay) of the dam. C.J. has no weapons. Have him take the Knife for stealth kills on the two guards outside, then go into the red shaft of light, which puts him inside. A cut scene indicates the quay has been locked and the police are on their way. Have C.J. use more stealth kills on the men, two of which have guns, and go to each of the five generators and plant a remote explosive (F or Enter). Zmoonchild has C.J., once inside, snipe the first guard you see (to the north) then go west to the upper level and plant a bomb at each generator. He has C.J. move in a crouch except to pause at each of a couple of generators to let a guard walk by and knife a worker at the next to the last generator. "GTA San Andreas - Dam and Blast - Heist Mission 3" by ZMOONCHILD https://www.youtube.com/watch?v=j6as2Xu6yy8 Spaceeinstein has the fastest method: "Faster way is to run. You're going to get caught anyway. Run pass the guards outside the dam. Once inside, run up and madly place the explosive on all of the generators. By that time only one guard would be ready to shoot you with a Pistol. After that, leave the dam." Have C.J. go into the red shaft of light. A cut scene shows C.J. learn, on top of the dam, that the hatch to go below has been locked, and escape being trapped by making a high dive into the water at the base of the dam. C.J. gets Respect and his weapons are returned. If you have C.J. make that dive--okay, jump--otherwise, he won't get hurt. VIII.34 "Cop Wheels" The Heist Send C.J. to the green "$" icon in The Four Dragons Casino. At another "secret" meeting, now with a packed room, for the heist, C.J. says they need to move the money with an armored car disguised as one of Caligula's regular ones, and steal police motorcycles to escort it. Outside, he tells Su Xi to keep driving a Packer, the ramp truck, on the Thru Way. C.J. has to get the four police motorcycles (green dots on the radar) onto the ramp truck (the blue dot on the radar), which travels clockwise on the Thru Ways at the outskirts of Las Venturas, in twelve minutes. I've read different preferences for the order to do this in, but I had him get one from the Linden RR station, the hospital at the N end of the airport, the police station in NE Las Venturas, then from the VROCK Hotel in NE Las Venturas. After each of the 1st three deliveries, have C.J. get the nearest vehicle be- hind the Packer and go after another motorcycle. It's hectic because he does it through a two star wanted level and you proba- bly won't want to have him take the time to get rid of it unless the bribe or Pay 'n' Spray are right along his path. As with Orion_SR's advice for surviv- ing a six star wanted level, have C.J. drive on sidewalks, etc., instead of the road as much as possible. C.J. gets Respect. VIII.35 "Up, Up, and Away!" The Heist Send C.J. to the green "$" icon in The Four Dragons Casino from 22:00 to 6:00, preferably near the latter to have daylight to see better with. At another meeting for the heist, Zero suggests they steal an armored car with a helicopter used to lift heavy loads; Su Xi says they call them "sky cranes." C.J. is the only one who could pilot one, so he's elected to do it by default. The Leviathan that's needed has a magnet attached to a cable below it, and it's at KACC Military Fuels in the NE corner of Las Venturas. C.J. can sneak into the base when the gate is opened for a Patriot to leave. If you have C.J. enter that way, Rusk recommends having him drive a car over the soldier at the entrance booth, go to the far left, then right, between the ware- house and the wall, to the crates. Otherwise, C.J. needs a military vehicle to have the gate opened for him, or, as Rusk suggested, you can use the Jetpack from Verdant Meadows to send C.J. onto the S water tower. If using this method Zmoonchild has C.J. pause at the entrance gate to snipe soldiers. "GTA San Andreas - Up, Up and Away! (Heist Mission #5) - Method #4 - the Securicar - Mission Help" by ZMOONCHILD https://www.youtube.com/watch?v=i9sAuRrw684 There are a lot of soldiers in the warehouse you can avoid unless you feel like hazarding a shooting spree. (The warehouse has three boxes that hover in mid-air and can't be moved. You might imagine they contain whatever is used by the two prongs that make the Jetpack hover in "Black Project.") If you send C.J. in a car to the crates, you can have him jump onto the car then onto the blue crate. From the S side of it, he can throw Molotovs at and over the nearby wall to kill a couple of soldiers. Have him jump at and grab the top of the wall, climb over it, and go forward to snipe the soldier on the far left at the corner of a building, sending C.J. quickly past the open door of the warehouse of attacking soldiers at his right. Near the corner of the building, have C.J. turn left to snipe the soldier on the stairs on the far right. Send C.J. up the stairs to snipe the soldier at the base of the next set of stairs and the soldier farther away on the helipad. At the top of that next set of stairs, C.J. can snipe the other soldier on the helipad, go left on the roof a bit, then snipe the soldier by the Mingun on the far side of the roof. (Reader Carl Johnson once got to this point by having C.J. drive in the front gate with a Rhino and shoot up the inside of the warehouse with the cannon, leaving just a few there to shoot, then continue about the way I've given above. I won't pass up the opportunity to have some fun with the Rhino, and he says it was more exciting.) C.J. can shoot down two Hunters with the Minigun which is on a stand in the NW area of the roof (if you're as familiar with the PC "Vice City" as I am, you're not worried about that) or with his own Minigun or Rocket Launcher. Reader Carl Johnson came up with the fastest way. Have C.J. use the Jet Pack to land on the middle fuel tank of three at the S side of the lot and snipe the two soldiers on the helipad (you can't see it from that vantage point, but they have Rocket Launchers instead of M4s if C.J. approaches them with the Jet Pack). Have C.J. fly to the helipad on the far side of the Leviathan to trigger the ap- pearance of the two Hunters then fly back to the helipad on the near side of the Leviathan to shoot down the Hunters with his own Minigun. (You don't need to have C.J. shoot any more soldiers than those two to get the Leviathan out of the base, but fly S right away to avoid the fire of the sol- dier by the Minigun on a lower roof.) Zmoonchild uses a speed run method like Carl Johnson's: have C.J. go to the airport for a Shamal, fly it over the helipad the Leviathan is on, bail to it, kill the couple of guards, and use a Minigun to destroy the two attacking Hunt- ers. When they're destroyed the Leviathan is unlocked. Have C.J. take it and continue with the usual method. "Chain Game Mod - GTA San Andreas - Up, Up and Away! - Heist mission 5" by ZMOONCHILDmods https://www.youtube.com/watch?v=h4AdPc6MFTQ Have C.J. fly the Leviathan to Rockshore East in SE Las Venturas and attach the magnet to the armored car. NP2 Lower NP8 Raise LMB Demagnetize the magnet Have C.J. raise the armored car near the helicopter and avoid obstructions while flying the car to Verdant Meadows. The Minigun ammo gimmick I don't save the game if the lead character gets wasted, but if you do save such game efforts, you might try this gimmick if you've had C.J. date Katie, which lets C.J. keep all his weapons if wasted: Let him get wasted while at the Minigun of "Up, up, and Away!" and he'll have a huge Minigun ammo supply--enough ammo for most or all of the gang wars. You can leave the mission unfinished to be able to do it again for more ammo. (Thanks to King of San Andreas and grove_street_og.) C.J. gets Respect. VIII.36 "Breaking the Bank at Caligula's" The Heist Send C.J. to the green "$" icon in The Four Dragons Casino. Zero and Wu Zi go to the back door of Caligula's in the armored van. C.J. is equipped with Tear Gas cannisters, so don't have him get the Remote Explosives by the door to The Four Dragons or he'll fail the mission. C.J. has four minutes to get the team inside. Send C.J., in a croupier out- fit, though the front door. Don't arm him or he'll blow his cover. The old GTA gimmick of having C.J. jump repeatedly to go faster before he gets the Infinite Sprint works to let C.J. go faster in the casino. Have him go to the staff door, talk to the employee, and use the swipe card (F) on the door. Send him down one flight of stairs to the generator room, and walk him right up to the open duct to throw two tear gas cannisters into it. (If you need to try more than once, you'll see C.J. show a remarkable ability to withstand the Tear Gas compared to the two guys downstairs.) Zero's hacked the emergency lighting protocols, and he puts out the lights by detonating the charges C.J. put on the dam generators before. You can have C.J. use the Night Vision Goggles as instructed (scroll to them and press the LMB) if you want; I've also just turned up the Brightness in the options menu and could see good enough. Have him leave the generator room, go left and down a few steps to a hall and go left. Have C.J. use the swipe card to open another door and go forward and right to the service bay. Once he's in it, have C.J. go to the far end of the room on the right and get into the Forklift (it has a blue inverted cone pointing down at it). Have him slide the fork under the big door and raise it with the fork (NP8). C.J. has seven minutes to help Wu Zi and his group get the money from the safe and get it into the van. Have him go ahead of them and shoot Mafia men (red blips on the radar) through a hall, a room, and a hall. I've done this with a Minigun or an M4. After the two Mafia guys in the hall are shot, follow Wu Zi and his group downstairs to the safe. Zero says someone is trying to turn on the emergency generators, so have C.J. get the Remote Explosives from near the safe, go upstairs, shoot the two guys that are in the generator room, and destroy the two generators with Remote Ex- plosives. Have C.J. go back down into the room with the safe. Wu Zi and his men blow the door off the safe and go into it for the bags of money. Have C.J. enter the safe to get the Armor, then return to the room outside the safe to shoot four Mafia attackers there, then shoot more of them who approach from the stairs beyond the far entrance of the room. Have C.J. shoot Mafia attackers as he leads the team upstairs. At the top of the stairs, have C.J. turn right to shoot a Mafia man in the back. Have C.J. go down a few steps and go left to shoot Mafia guys in the hall, a room, and a hall, then go to Zero and the van in the service bay. As C.J. goes to the elevator, the lights come on again. Have C.J. follow the yellow radar blip and shoot a couple of Mafia attackers to go up the stairs and over to the red shaft of light, where he takes the elevator to the top floor of the casino. Have C.J. go right and shoot two last Mafia attackers as he goes up the stairs to the roof. Every time I've done this recently, I either just had C.J. dash and climb over roofs to the Parachute on the N end of the N roof or had him get on the N roof and turn to shoot the four SWAT guys who rappel from a helicopter down to the area just S of the N roof. If you send C.J. without delay, he can get on the N roof before the SWAT agents have much of a chance to do anything, but having C.J. shoot them can create a wanted rating. If C.J. creates a wanted rating, the helicopter will chase and fire at him, and if he uses a land vehicle, a police vehicle will try to ram it. If he doesn't create a wanted rating, the helicopter just follows him around. C.J. is supposed to Parachute to the roof of the Clown's Pocket, shoot two SWAT agents, and fly the helicopter to Verdant Meadows. If he doesn't land on the roof, have him jack anything handy and drive to Verdant Meadows. The last batch of times I tried this, I finally had C.J. glide over to the helicopter that's on a lower near roof of the Clown's Pocket buildings. I had C.J. run or sprint off the N edge of the N roof of Caligula's, then held sprint (W) while he glided. I didn't have him jump or open the Parachute and I didn't use the directional arrows to change his fall. This Parachute jump is programmed differently than the ones C.J. can make in the rest of the game, the sort of exception that the Angels the bikers use in "Wheels of Steel" in "Vice City" are. This fall is programmed to increase how far forward C.J. goes compared to down. You might have C.J. disengage the Parachute (F) just before he lands to quick- ly switch to an M4 or such to shoot the couple of SWAT men by the helicopter. (If you don't employ the Parachute, he won't get hurt when he lands as he nor- mally would. You can use the "ROCKETMAN" code to have C.J. Jetpack back onto Caligula's to experiment with the jump. You could also have C.J. take a jet as high as he can, then bail, and see how far you can have him go. For example, I had him jump from a Shamal over the N end of Red County and land on his house in Ganton.) (It's Rockstar accommodating those "can't fly the Skimmer" people again. You shopkeepers, you can't let those Skimmer weenies buy this. I don't know what the Barbie doll bum mod they probably can't succeed at, either, will do to them, but if you keep letting them buy this game, get on message boards, and influence Rockstar, it's going to ruin the game. And do you ever hear Hillary talk about that? No. She doesn't care. You have to come here for that. Because this is the walk-through that cares about you, the home viewer. Apologies to David Let- terman.) Once C.J. gets to Verdant Meadows, Zero admits he'd told Berkley about the heist plan (so Berkley's the one who turned the emergency lights on), and C.J. belts him. C.J. gets Respect and $100,000. The Croupier outfit is available. Salvatore calls: he threatens that C.J. and all his family will be murdered. The Night Vision Goggles are on top of the NW guard tower of the No Fly Zone and on the path through the middle of the shopping mall E of the five big silos of Foster Valley. VIII.37 Make a copy of your save game &&&&&&&&&&&&&&&&&&&& IX Return to Los Santos for the final Los Santos missions The Mansion missions IX.1 "A Home in the Hills" The Four Dragons Casino C.J., Kendl, and Wu Zi hold auditions for entertainment at The Four Dragons Casino. (Thanks to Steve Harvey for the tip he sent me in an E-mail--he's cer- tain we can figure the audition the segment starts with is a kidding reference to Bushwick Bill of the Geto Boys.) http://www.opsound.org/artist/steveharvey/ http://en.wikipedia.org/wiki/Bushwick_Bill Madd Dogg comes by, but some things are nagging at him that keep him from feeling ready to show his old form. Notably, he says Big Poppa, a drug dealer, seized Madd Dogg's mansion while he was financing Big Poppa's organized crime big time by having crack parties there. C.J. doesn't belt him in the head hard- er than he belted Zero (I don't always follow these things). He leads a group of Triads to the mansion while the others go to San Fierro until C.J. clears the place out. Have C.J. parachute with four Triads to the helipad of the mansion. (Steve Harvey also figures that the Triad calling out that he feels he's "invincible" refers to what the Kurt Russell character says he feels like after drinking from a magic potion with some Chinese gunmen before they fight some bad guys in the 1986 movie "Big Trouble in Little China.") http://www.imdb.com/title/tt0090728/ http://en.wikipedia.org/wiki/Big_Trouble_in_Little_China When C.J. jumps out of the jet, have him deploy the Parachute right away. One way to time his landing is to pull his knees up then let his knees drop as he's about to pass the "VINEWOOD" sign on his left--as he's about to go over a tree. Have him shoot Vagos (the BradyGames Guide says about 30 of them), who keep coming over the two far corners and far center of the roof, until they stop ap- pearing--near the end of that battle, three more Triads arrive by parachute. Again, I had C.J. use the Minigun, but some prefer the M4. Rusk recommends having C.J. use an air conditioner vent on the right side for cover. Have C.J. get the nearby Armor, if needed, and lead a few Triads down the ramp, over a walk, and into the mansion. (Check at the end of each straight path to see that they followed. They're not a huge help, but there's a lot of shooting ahead.) After a cut scene in which a Triad gets his head shot off, have C.J. shoot the Vagos ahead and two in the planter on the left. In the hall, C.J. is told to keep the hall (front and back) clear of Vagos while the Triads kill two Vagos per room--if you have C.J. help them do it, you can have him get the Armor from one of the rooms at the end of the hall. If you get your pair of Triads past this part, they go no further than the balcony in the big room beyond the hall. The sadly neglected art of Molotov stealth might help at times for the rest of the shoot out. Have C.J. kill several Vagos from the top of the stairs, and go down to kill the Vago in the hall beyond the room. If you have C.J. kill some or all of the Vagos in the rooms adjoining the big room--two in the room across from the hall, and another in the kitchen--there's a Health pickup in the kitch- en. Big Poppa (who looks like another Vago with a yellow head band) yells, "You chose the wrong house to rob, fool," and runs. Have C.J. chase him. Don't bother having C.J. try to shoot him in the few glances of him you'll get during the chase on foot--Spaceeinstein confirms that C.J. can't kill Big Poppa that way, and it would just mean C.J. would stand around getting shot at by all the other Vagos more. Have C.J. shoot those other Vagos, though, as the chase goes through a room of guests, a room with a pool, and halls, to the front door with an inverted cone of yellow light. A cutscene shows Big Poppa speed off in a Phoenix. Have C.J. get the pink Windsor, not my favorite car in the game, and chase Big Poppa carefully over the initial hills and curves. (If the Windsor falls into one nearby valley of grass, you might as well reload the game, because that thing will be trapped like a bug in a sundew plant. It doesn't have the best traction in the world. If it's supposed to be like a 1966 Alfa Duetto--later models, a bit different, were called Alfa Romeo spider--you wouldn't think people would like one except as a toboggan.) Just manage to get the thing onto the Freeway, where Big Poppa doesn't drive so fast and C.J. can drive-by him. (If you're looking for a Phoenix to save, it only shows up in this mission and the "San Fierro Hills" Street Race. The easiest way would be to fail an effort at the race.) C.J. gets Respect. Ken calls: C.J. tells him he wants him to be the accountant and Kent to be the manager for Madd Dogg. Ken is snorting coke and gets confused--he thinks C.J. wants him to be the manager--but he's excited. Thermal Goggles are in the bar room, Night Vision Goggles are by the kitchen, Body Armor is in a bedroom, and a Health pickup--the only one in the game that will always be available--is in the kitchen, of Madd Dogg's crib; Madd Dogg's crib is available. It has all four videogames, a basketball court, and a gym. Don't save the game at Madd Dogg's Vinewood mansion since doing so may corrupt your save game and cause the basketball to not appear at courts. Orion_SR found that this is due to saving too close to a basketball court, so a mod that moved the save floppy disk farther away from the basketball court would prevent the problem. Thanks to Orion_SR for the code that does just that and more for "Glenster's Go On, San Andreas v1 Mission Select Save Games" (I.3.b). If you want to save in the area otherwise, you might either save at the man- sion nearby to the NE or save at Madd Dogg's place and use the download that fixes the basketball glitch (I.12 Glitches). Thermal Goggles won't appear in a location if C.J. takes them from one and you save the game. IX.2 "Vertical Bird" Carl Johnson Paul calls Maccer a "manky mongrel" at a Madd Dogg recording session. Colin Attle told me "manky" means "disgusting, gross." http://www.urbandictionary.com/define.php?term=Manky Mike Toreno calls C.J. through the recording equipment. He wants C.J. to meet him outside to go for a drive. As he drives C.J. to the coast of the Panopti- con, he tells him that if he wants to see Sweet within a week, he needs to steal a military jet from an amphibious assault ship and use the jet to destroy a flo- tilla of spy ships. Toreno supplies C.J. with a Speedboat, a Knife, a Silenced 9mm, and some ini- tial instructions via an earpiece. Have C.J. sail to near the end of the side of the aircraft carrier, then swim to the end, where he can dive underwater to swim over the flap hanging down from the back of the ship. The BradyGames Guide recommends stealthing (I'm allowed to make up a word now and then) past everybody that's possible with, and others recommend shooting the place up. Go for the blend you're partial to. If you like stealth, just have C.J. kill whenever necessary as you send him over the crates on the right, through a door, up a flight of stairs, left through a door, down a hall, through the door on the left, right through the cargo hold, and into the red shaft of light of a dark little room. A cut scene shows C.J. deactivating the SAM (sur- face-to-air missile) sites of the ship. The two SAM launchers are like the ones in Area 69--C.J. can destroy one with a Remote Explosive or Grenade. If he destroys them, he still has to go to the shaft of light and disable them. Then you see a cut scene of where one used to be. Send C.J. to the other end of the cargo hold, snipe a couple of soldiers and anyone else around, blow up a couple of Hydras, then get into the 3rd. A 4th one flies away while C.J. is on the ship. The Hydra flies like a helicopter at 1st; press NP8 to make it fly like a jet, and NP2 to make it fly like a helicopter again. See I.7.i Hydra Controls. http://img214.imageshack.us/img214/8527/00gta1hydracontrols20fv.jpg http://en.wikipedia.org/wiki/Image:F16_Cockpit%2C_Asian_Aerospace_2006.JPG When C.J. flies it, the Hydra that flew away will be sent to attack it (three would have been sent if you didn't have C.J. destroy a couple of them). The 1st time I did this, I had C.J. fly over the water at the N edge of the map, fly high, drop chaff (LMB) to throw off the attacker so C.J. could turn and get some distance from them, then turn down at the attacker, target them (hold Spacebar), and fire (NP0) repeatedly. I had C.J. fly around a lot while I tried to get a handle on how to destroy three Hydras, and none of them hit his jet with a missile. The last time I did this, I just had C.J. get some distance from the one at- tacking Hydra, turn, target, and fire repeatedly. Once the Hydra is/three Hydras are destroyed, have C.J. use his Hydra to de- stroy the five spy ships, Tropicanas, in the water N of the Sherman Dam. They don't fire back, and you can switch to helicopter mode (NP2) to make it easier. http://img89.imageshack.us/img89/1804/00gta1hydracontrols40xz.jpg Toreno doesn't want anything to do with the Hydra, so have C.J. land it any- where on the landing strip at Verdant Meadows, then put it in the red shaft of light in a hanger. C.J. gets $50,000. The Hydra will always be available in the hanger used at the end of the mis- sion, in the NE area of Area 69, where there will be two of them, and on the E end of the Easter Basin aircraft carrier. The Minigun, Rocket Launcher, Heat-Seeking Rocket Launcher, and Flame Thrower are available in Mike Toreno's (Tierra Robada) ranch. If you collect Minigun ammo, note that this Minigun pickup has a 500 count whereas the others have 200. Up to this point, to have C.J. make a sweep of Minigun pickups, you had to have him fly with the Jetpack to the SW pillar of the Kincaid RR bridge, by the elevator door on the lower floor of the parking garage on the E side of the block of "CA" and '"ANTE" of "ROCA ESCALANTE" in NE Las Venturas, and to the next-to-the-top level of the scaffolding at the "OC" of "ROCKSHORE EAST" in SE Las Venturas. Now, to save time, you can just have C.J. go through the Minigun pickup at Toreno's ranch, save the game there, repeat, etc. Every five times or so, have him get food in Fort Carson at a vending machine or the Cluckin' Bell. I'd also stock up on Molotovs at the Johnson house before some of the upcoming missions make it impossible for C.J. to enter the house without going through a red shaft of light and triggering a mission. The Molotovs are handy for the territory battles coming up. IX.3 "Home Coming" Carl Johnson Toreno visits C.J.'s recording studio with a surprise for him: a call from Sweet, who says he's been released from jail and he's in the (Pershing) square outside of the Commerce precinct (building). Toreno has one last mission for C.J.: "I just want you to go pick up your brother. Get out of here." Send C.J. to pick up Sweet. In a cut scene, Sweet talks C.J. into going back to their neighborhood to fix it up. Have C.J. drive Sweet to the Johnson house. In a cut scene, a basehead tries to sell them a blender he stole from their Mom's house. C.J. has to kill about five drug dealers (also shown as blips on the radar) in the neighborhood. A bar on the screen shows Sweet's health, so I'd try to have C.J. out ahead of him using the Minigun, which has a very long range, to keep Sweet out of danger. Then C.J. and Sweet need to kill three waves of Ballas (like C.J. did in "Do- berman"). Try to keep Sweet near his house (have C.J. go there and press G)-- as Rusk says, the Ballas then always show up beyond the W side of the circle of road. The range of the Minigun fire will keep them away from Sweet. C.J. gets Respect. Catalina "accidentally" calls to say she's full of love and lust. C.J. can now take over territories. You might as well wait till after the next few missions for that, since they have C.J. take over territories. IX.4 "Cut Throat Business" Carl Johnson Madd Dogg is mad because OG Loc is on TV with a rap act that's based on Madd Dogg's rhyme book (also using his "ho's," although I think there's probably less of a claim he could make about the exclusive rights to ho's that would stand up in court). (Actually, I don't think you could claim exclusive rights to rhymes, either, considering the age and variety of published rhyme books on sale. I don't always follow these things.) Madd Dogg and C.J. agree to go see OG Loc. (I don't think they expect to have to get tough since OG is kind of the whacked out, insecure Ken Rosenberg of rap posturers and an old friend of C.J.'s.) Zmoonchild shows you can leave Madd Dogg under the Flint Intersection and send C.J. alone to see OG Loc and the lady reporter. They don't react substantially to C.J. and have god mode. https://www.youtube.com/watch?v=qqsDNSSiTzM C.J. and Madd Dogg confront OG Loc by RS Haul where OG is on the set of a video with a reporter. Madd Dogg howls. OG displays his credentials by enact- ing the role of the gangster who's getting the hell out of there--on a Vortex hovercraft, yet--and C.J. and Madd Dogg each take a Vortex to keep a vigilant watch on this authentic retreat from responsibility. Have C.J. chase him. OG then shows them his versatility with a genuine act of cowardice by perform- ing the act of being on the lam on a Kart. Madd Dogg and C.J. go after him on Karts. Have C.J. chase him. When they catch up with him, OG Loc provides a look at the standard criminal vocabulary of lying, but Madd Dogg clears the air with him, a producer wants to sign Madd Dogg with C.J. as the producer, and C.J. has OG get them lunch. C.J. gets Respect. The Vortex is available on the strip of beach NE of "BAYSIDE MARINA," and on the W end of the Easter Basin aircraft carrier. The Kart is available at the SW corner of the big square block of El Quebra- dos, N of the Redsands West save house, and E of "THE STARFISH CASINO," across the street from the SW side of the S block of downtown Angel Pine, at the NW area of the block of "TS" of "OCEAN FLATS" and the W side of the block E of that, in an alley W of "DOHERTY," in an alley by the China Town save place, and at the top of the windy street W of "FINANCIAL." The Grove Street Missions IX.5 "Beat Down on B-Dup" Sweet Johnson Sweet is with a woman who's emaciated-looking (from crack addiction). She al- most talks Sweet into smoking crack when C.J. breaks it up. The normally reso- lute Sweet uncharacteristically says he might as well ruin himself like the neighborhood's been ruined. The woman tells C.J. he'll have to deal with B Dup before C.J. throws her out. Have C.J. take Sweet to see B Dup the pusher (see Steppenwolf). When they get to his house, a Grove Street Family gang member who's become a base head tells them B Dup moved to Glen Park. Have C.J. take Sweet to the area indicated by the icon of a person in green clothes. Have C.J. lead an attack on three waves of Ballas while keeping Sweet safe, then attack about eight guards in front of B Dup's house nearby. In a cut scene, B Dup says he was forced to sell crack by Big Smoke, who's gone crazy and egotistical, but only Big Smoke's lieutenants know where he is. When B Dup tells little Big Bear to kill C.J. and Sweet, Big Bear clobbers him and tells C.J. he wants back on the team. Sweet happily takes him somewhere to get the old Big Bear back again. C.J. gets Respect. IX.6.a "Grove 4 Life" Sweet Johnson In a cut scene, Sweet tells four of the Grove Street Gang members to love their neighborhood like they love their friends. C.J. wants to take a break to take care of some other things, but Sweet persuades him not to do a half-a**ed job--to stick to the job at hand till it's done. C.J. is there for him. C.J. can round up as many as seven gang members if his Respect is high enough, and take them and Sweet to take over two out of four Ballas territories in Idle- wood. Have C.J. lead the way and keep Sweet safe. To make this easier you can have C.J. leave Sweet behind (you won't fail the mission for having C.J. temporarily abandon him). Give C.J. a lot of Minigun ammo. C.J. gets Respect and half of the money Sweet took from one of the Ballas: $10,000. ******** IX.6.b Territory takeover Some basics: Turf wars are fought with the Ballas (purple) and Vagos (yellow). The BradyGames Guide says there are 54 territories and all are in Los Santos: E of Downtown and N of Ocean Docks, Temple, Santa Maria and Verona Beaches, and the two blocks N of Conference. You need to have C.J. take over at least 35% of the territories to do "End of the Line." It's easier if C.J. takes over the territories before "Riot." After "Riot," most of the people in the territories C.J. needs to take over will be rioting, which includes making unpredictable attacks, including ones on C.J., and the traffic will be wilder than usual. Once C.J. has taken over 100% of the territories, he won't be attacked by ri- val gang members again. Rusk notes that a few more troublesome areas you might want to have C.J. deal with 1st are the Jefferson Motel parking lot and a bit of road E of it, the sidewalk in front of the E Mulholland 24/7 (near the VINEWOOD sign), and a lit= tle square that has a S side over the road over the N end of the flood control channel NE of the Johnson house. The PS2 gimmick Rusk reports of stopping a gang takeover of one of C.J.'s ar- eas, normally indicated as green on the radar and in-game map but flashing red during a takeover attempt, by having C.J. get in a Sub-mission vehicle, like a Taxi or Cabbie, start a Sub-mission and stop it, works for PC. The battle dis- appears and the area returns to being indicated as C.J.'s with green. ******** There are also some weirdnesses associated with this venture: During a turf battle, the 2nd wave can include a gang vehicle (represented by one big dot of the same color as the Ballas or Vagos, shown by little dots). In my PC version, it tends to drive by without any concern to approach the battle-- C.J. is lucky if it crosses an intersection close enough to get the vehicle with the long range of the Minigun. You're supposed to have 54 (I've also read 53) territories to take over. But flying to the edge of the map (as with the territories glitch that can create a hundred-something territories) for the "St. Mark's Bistro" mission can create a couple of territories in the SE section of Bayside Marina, approx. E of a border drawn S from the S end of the bit of beach there. You can also get territories in NW San Fierro in an area of the two blocks of "PARIDISO," the four blocks S of those two, and in a rectangle extending N from them to the area just S of where the Gant Bridge crosses the N highway. Thanks to an article by koomodeee at GTA Forums: http://www.gtaforums.com/index.php?showtopic=157489&st=0 It can also create territories I haven't even found yet, as on one save game of mine. You might fly a jet to the edge of the map accidentally by just goof- ing around, too, and create such territories. But as long as C.J. isn't getting attacked anywhere, it's not a big thing to worry about. You might like it to be so simple as just "purple: take it over; flashing red: battle; and green: turf taken," in big, easy to see areas. In fact, I'm pretty sure it should be. In fact, I'd really rather not know that it's any more com- plicated. Most of the "L"-shaped block of the E Los Santos Cluckin' Bell had no coloring over it on my map when I sent a screenshot of it to Rusk, and he told me to have C.J. take it. I don't know why it wasn't purple. For a couple of disputed areas--I can't remember which ones--the Balla or Vago ran off and got stuck somewhere. In such situations, the game gives C.J. so much time to leave the battle area to go after the gangster and get back. If C.J. doesn't get back in time, it says he "ran off--bad show," or something like that. I've read that such an area can be claimed by both the Grove Street Family and the Ballas or Vagos till C.J. takes full control of it, and such an area is light green, pale gray-green, or purple-green (which makes gray?), depending on who you ask. Fur- ther confusing things is that some areas are pale green and others are mid-green when C.J. has full control of them. Anyway, the area in the screenshot didn't have any green, purple, or gray till C.J. took full control of it, and then it was mid-green. A couple of vertical rectangular blocks that are E of the road that goes S from the pretzel-looking intersection of Commerce are now green on my map after some turf battles. My oldest save file, with all the missions done except "End of the Line" (so I can try different things with it), had these Stats: Territories taken over: 64 Territory under control: 98.21% Territories held: 55 Highest number of territories held: 59 Thanks to Orion_SR for checking my save game file and finding the stray gang territory I'd wondered about the location of for a couple of years--a Balla ter- ritory in the tunnel E of the Avispa Country Club in San Fierro. The territory had a very low percentage of Ballas, so it took a while for C.J. to start a gang war, but he finally started one and took control of the area. Before C.J. took over the couple of blocks SE of the pretzel-looking intersec- tion in Commerce, I had 98.21% of the territories under control, too--shouldn't the percentage have gotten bigger afterward? Maybe it's just counting the per- centage of "official"--not glitch-created--territories. But I couldn't find any Ballas or Vagos in those little sliver territories or anywhere else. Neverthe- less, the in-game map has more green areas than the map of a save file I have that has 100% of the territories conquered. I'm guessing that the reason Rockstar only requires you to get 35% of the ter- ritories to get 100% completion of the game is that it leaves a margin of safety between that and the glitchy top end of the scale. So if you get near 100% and can't find any more Ballas or Vagos, don't worry about things you don't have to worry about. ******** The Riots missions IX.7 "Riot" Carl Johnson C.J., Sweet, Kendl, Cesar, Madd Dogg, Kent, Maccer, and The Truth watch the TV news at Madd Dogg's mansion. Some of Tenpenny's charges are brought up but are dropped due to lack of proper evidence, retracted witness statements, and the disappearance of Pulaski (some of which Tenpenny coerced C.J. to cause). Ten- penny's lawyer says the charges have been dropped. The local neighborhoods erupt with rioting. Have C.J. drive Sweet home. In a cut scene, Sweet says he's going to get the neighborhood in order and C.J. says he's going to check out the city. If you have C.J. look around Los Santos, you'll see people getting into fights, firing guns, carrying stolen TVs, smoke coming from buildings, traffic lights flashing yellow, lights flashing instead of shining steadily, etc. C.J. gets Respect. IX.8 "Los Desperados" Carl Johnson Have a four-door car by Sweet's house before starting this mission. Cesar wants C.J.'s help in rousting the drug sellers and bringing his neigh- borhood under control, too, and Sweet persuades C.J. to see that C.J.'s indebted to Cesar, so C.J. goes to see what he can do about it. Have C.J. recruit a couple of Grove Street Family gang members and drive them and Cesar to Unity RR station. On the way, Cesar tells C.J. to talk Sweet into accepting that Cesar wants to marry Kendl. Have C.J. lead the effort to shoot all the Vagos around the apartment build- ings, then the alley (looking for attackers to appear at either end of it), then about ten Vagos around Cesar's house--get the one on the roof with a Rocket Launcher 1st, then the one on the ground with a Flame Thrower. C.J. gets Respect. Sweet calls: they have to hit the Ballas and Vagos hard so the Grove Street Families reputation is greater than Big Smoke's if they're going to get someone to tell them where he is. Sweet calls again: the Grove Street Families hit the Ballas and the Vagos said you could find Big Smoke in Los Flores or East Los Santos. C.J. agrees they should look for him there. IX.9 "End of the Line" Sweet Johnson Have lots of Molotovs and ammo for the Minigun and M4. C.J. can't crouch while using Molotovs or the Minigun. Molotovs are good for C.J. to use to precede him around corners and pillars, and can get targets on the other side of the pairs of doors that swing open when C.J. pushes against them then close of their own accord. C.J. can then go through them just for a moment to draw more of the attackers toward them, then throw another Molotov at them, then do it again to throw one through them. (Using Molotovs can create some disturbing results, with gangsters running or shuddering into walls while wailing for a while.) When the angle of a stairway C.J. is climbing won't allow a Molotov to reach a target at the other end, you could have him use the stairs as a shield, and climb in a crouch until the top of the gangster comes into view and can be shot. I usually had C.J. go about halfway up the stairs and make a strong throw with a Molotov. A roomful of gangsters can be made more manageable by having C.J. shoot an M4 through the doors from outside, too. The shots knock the doors open as much as you want them to, serving as a shield, otherwise, and it gives C.J. some extra distance from his attackers bullets. In my walk-through of the mission, I use the word "gangster" to cover a varie- ty of kinds of gang members in Big Smoke's place. They include, at least, Bal- las, Vagos, drug lab gangsters with hospital masks, Varrio Los Aztecas with tur- quoise headbands, and guys in black clothes (Mafia?). ******** Saving a BP/FP S.W.A.T. (If C.J. enters it, it's called a "S.W.A.T." In "The End of the Line," it's called a "SWAT Tank." In data\handling.cfg, it's called a "SWATVAN." Take your pick--just don't call it an Enforcer.) One way to save a S.W.A.T. vehicle is to drive it down a gentle slope into wa- ter. (I've used the pond at the W side of the airport, but you can also use the pond in Glen Park. Rusk gave the van a dunk with the Easter Bay crane.) Drive it into the pond just far enough that the game says it's destroyed--how are you going to enter Big Smoke's place now? or such. The mission is failed, so you can use save places/garages again. Then have C.J. run or swim against it to slowly push it out of the water enough for the game to let him enter and drive it, and save it in a garage. C.J. can use it for a Vigilante mission, but I'd want to increase C.J.'s Armor long before the end of the game. It has a working water cannon on top, but you can't use it for the Fire truck mission. I'd just have C.J. drive around and squirt people with it now and then, which is some fun. ******** Reader Anurag Sinha told me that if you fail the mission between Tenpenny blowing up the machines with his Shotgun and C.J. escaping the building and you start the mission again without saving or exiting the game, the mission resumes with C.J.'s talk with the dying Big Smoke. As Rusk notes, if you fail the mission during the vehicle chase after Tenpenny and try it again without saving or exiting the game, you start from the begin- ning of the chase after Tenpenny. ******** imut_knight's way to create one or two copies of C.J. This gimmick doesn't always work, so you might use a save game with "End of the Line" as the next main mission so you can get right to another effort at the method till it works. After the initial cutscene, have C.J. drive Big Smoke to the area of the rus- ty-looking RECYCLING CENTER that's N of the Cluckin' Bell that's about a couple blocks NNW of C.J.'s house. One or two C.J. copies of C.J. may appear in the area. As with the "Management Issues" method, the copy/copies will have the same clothes, haircut, etc., as C.J. With all the rioting going on, the copy might run away or shoot at C.J. http://www.youtube.com/watch?v=503tPvu9kmU http://gtaforums.com/topic/286190-cj-spawn-as-a-ped/#entry4370042 Zmoonchild's video of the mission shows how to create the glitch, too. http://www.youtube.com/watch?v=umTOdp6k_tw ******** Sweet knows where Big Smoke's crack house is. C.J. says it's time to take down Big Smoke. Have C.J. drive Sweet to Big Smoke's Crack Fortress. (If you want to see it after the mission, it's at the N end of the W side of the block that's W of the block with "F" of "LOS FLORAS.") C.J. persuades Sweet not to go in. C.J. neglected their neighborhood before and their brother Brian and their Mom died, and he wants to make up for it. The only way through the entrance, reinforced due to the riots, is to smash through it. Have C.J. take the nearby BMX bike and go a couple of blocks over to the Ballas/S.W.A.T. agents shoot-out and get the S.W.A.T. vehicle, then break through the entrance. C.J. can drive around and run over the two gangsters at the entrance and any inside it. Don't bother with the drug users S of that: two Los Santos hookers and a guy on the floor. Have C.J. go to the yellow upside-down cone of light by the door--the yellow blip on the radar. (When you have C.J. drive the S.W.A.T. through the door of the crack palace it refers to the LAPD for several years, and the 2006-2007 A&E TV show "De- troit SWAT," having a battering ram attached to a Cadillac Gage V-100 Comman- do. It may still be used to enter a residence or building.) https://en.wikipedia.org/wiki/Cadillac_Gage_Commando#Operational_use http://gta.wikia.com/wiki/End_of_the_Line ******** - Floor 1 Security area Big Smoke is on the 4th floor in his penthouse suite. C.J. has to fight past three floors to get to him. The game doesn't count the floor C.J. broke into with the S.W.A.T. vehicle--the 1st one he climbs up to is considered the 1st floor. A gangster is at the top of the stairs, and another is by him in the hall. Whenever C.J. climbs stairs in this, except when he goes up the last set of stairs to Big Smoke's penthouse, I had him make a strong Molotov throw from about halfway up the stairs. When C.J. gets to the top of the stairs and turns right, another couple of gangsters are at the end of the hall. After getting rid of them, have C.J. get the Armor from where one of them stood. Have C.J. go through the pair of doors for a moment then use Molotovs to get a few gangsters that try to come through the doors. In the big room past the doors, there are, at least, three gangsters on the far balconies, and one behind each pillar--three on the left and three on the right. After the fight gets going, a S.W.A.T. vehicle breaks through the far end of the left wall and a cou- ple of S.W.A.T. agents fire at C.J., too. In some cases this big room and the one on floor three, you may need to get a gangster to move from the back of a pillar for C.J.'s attack to have an effect on them. One way to do this is to have C.J. shoot the M4 from outside, the shots knock- ing the doors open. The last time I did it that way, he didn't have to go into the room to get the targets except for two on the far end of the room. I'm not saying you should do all of this with Molotovs, but if C.J. didn't get the guys on the balconies with the Minigun or M4, he can get them with Molotovs by hitting the walls below them. When C.J. gets about 2/3rds toward the wall at the far side of the room, a door on it slides up. Before C.J. goes to the opening, he can get a couple gangsters that are on the other side of that wall. There's one gangster just to the left of that opening, and three behind boxes to the left of him. So C.J. can throw Molotovs against the wall everywhere to the left of the opening to get at least a couple of them, then just shoot one or two after going through the opening. Once C.J. gets through that room, send him around the bend to the right and up the stairs. At the landing at the top of the stairs, a room to the right has a Combat Shotgun and a Health pickup. ******** - Floor 2 Drug lab. Make your way to Floor 3. Have C.J. crouch and go up the stairs to shoot the gangster standing at the top of them as soon as his head comes into view, or make a strong throw with a Molotov about halfway up. Have him get the Armor from where the gangster stood. Then have him throw Molotovs at the doors on the left, killing the gangster in the little room behind them. Then send him through that room and to another pair of doors. Behind those doors, in a big room, there are eight or ten gangsters wearing hospital masks behind the eight pillars, four pillars per side, or behind boxes. There's a gangster or two shooting from an upper floor window at the far end, one at the top of the stairs to the upper balcony at the far right corner, and one on the balcony on the right. There are a couple of pale red explosive bar- rels you can shoot to help take out some in the middle of the floor. Use one of the doors then a nearby pile of boxes as shields, and crouch and roll and shoot if any gangsters get too close. One approach for that section is to have C.J. shoot as many as he can from outside, shots going through and opening the pair of doors, with an M4. When I tried it, C.J. quickly took care of a couple that tried to come through the door toward him, too. Then he had to go inside, get behind the cardboard boxes, and do some crouching side rolls to see to shoot a few others. You could throw a Molotov at each pillar to get a gangster that could be behind it. Afterward, as C.J. goes around the room on the balcony, two more gangsters with M4's come through the doors below. I had C.J. throw Molotovs at the floor of the balcony and they went through it to them. Have C.J. go over the balcony toward the pair of doors, but wait for two gang- sters to come though the doors and get close to the exploding barrel, then have C.J. shoot the barrel. If they don't show up, have C.J. throw a Molotov at the pair of doors to kill the two gangsters behind it. Have C.J. go through the pair of doors. There's a Health pickup in a little lab room. ******** - Floor 3 Ballas lounge. Make your way to Floor 4. Have C.J. crouch, go up the stairs, and shoot the head of the gangster stand- ing at the top of the stairs as it comes into view. C.J. can take the Armor from where the gangster stood. Have C.J. open the pair of doors for a moment to throw a Molotov through them and kill a couple of gangsters behind them--the gangsters stand where there's a print of handcuffs on the carpet of a little room. Have C.J. go into the little room and throw Molotovs at the pair of doors on the far side of it, killing a gangster. (Another approach is to have C.J. shoot the M4 at the pair of doors to the little room with the handcuffs printed on the carpet; the blasts can kill the two gangsters and go across the little room to knock open the next pair of doors, too, and C.J. can get an added target or two.) In the little room with the print of handcuffs on the carpet, have C.J. go to the next pair of doors for just a moment to throw a Molotov close by--there's a gangster just past the left side of the pair of doors (and get the one beyond them in the middle of the room, if he's still there). Have C.J. go through the doors and get behind the bar to take care of the two gangsters beyond the open doorway on the right. (Several times now I've found a Vago there that couldn't be hurt by a Gre- nade. I think there are at least one or two others like that in this mission, too.) Send C.J. through the open doorway. Have him throw a Molotov at the pair of doors, quickly run through them and back to draw gangsters to it, then throw an- other Molotov at it. Send him through the doorway to throw a Molotov at or shoot a gangster standing by a big statue of Big Smoke splattered with bird cr*p. As soon as C.J. gets past the corner, have him make a strong Molotov throw for the far end of the hall on the right to get the gangsters at the end of, or around the far bend of, the hall. Then have him make a light toss of a Molotov to get the Mafia guys that come out of the doors in the middle of the hall. In the hall, there's a gangster, a stripper, and Armor past the pair of doors on the left, and a gangster, a stripper, and a Health pickup past the pair of doors on the right. Have C.J. go to the end of the hall and a bit to the left to go through the pair of doors, up the stairs, and toward the pair of doors by the "Not welcome-- Rockstar North" door mat. ******** - Floor 4 Big Smoke's penthouse In a cutscene, Big Smoke, in blue Armor, sits playing a videogame ("They Crawled from Uranus"). He says he doesn't give a sh** that C.J. came to see him. C.J. says he came to take care of Big Smoke then his friends at the police department. Big Smoke says he doesn't give a f**k--he's a success and can't be touched. He says, "I guess we better do this then," and goes for his AK-47. Have C.J. attack Big Smoke. Big Smoke runs away around the room, and there's always an assistant of his that attacks C.J. no matter how many assistants C.J. shoots, so concentrate on having C.J. get Big Smoke. The game tells you Big Smoke is more vulnerable where he doesn't have Armor; a Minigun to the head takes care of him quickly. (You can watch the Big Smoke comet tear around the room if you have C.J. use a Molotov.) If the fight goes on long enough, Big Smoke switches off the light. C.J. can use the Thermal Goggles that are by a lower window (although I didn't have him use them), and continue as before. You can have C.J. turn around and get behind the counter by the kitchen cabin- ets with red doors for a good vantage spot (thanks to Kevin Walter's guide at StuckGamer). (When I really dragged this out, Big Smoke sometimes disappeared then showed up somewhere else in the room.) In a cut scene, C.J. wants to know why Big Smoke flipped out--they were like family. Big Smoke says he got caught up in the money: "They'll remember my name...Big Smoke" (probably not his given name). Big Smoke dies with a handful of money. C.J. says, "What a waste." Tenpenny appears with a Combat Shotgun and has C.J. drop his gun. (I once had a boss who said, "My man" like Tenpenny; I wasn't partial to him, either.) He needs C.J. to do him a favor. He knows C.J. killed Pulaski and now Big Smoke, and asks, "Where's your brother?" He's going to continue as before, and has two rookies he's training already. He has C.J. fill a suitcase with Big Smoke's money, then prepares to shoot him. C.J. bluffs: "Hey, Sweet!" When Tenpenny looks back, C.J. dives for his gun, and Tenpenny's shots at C.J. miss. Tenpenny shoots some machinery as he leaves, which sets the place on fire and knocks out the lights. ******** When you regain control of C.J., there's an AK-47 (Big Smoke's) and an Armor pickup in front of him. There are two Health pickups in the bathroom on the up- per level of the penthouse. If C.J. has the fireproof feature, the fire doesn't matter. The lights go out and you can have C.J. use the Night Vision Goggles supplied, but I didn't have C.J. use them. The main things that will make it hard to see will be the smoke and fire on the 2nd floor and below it, and the game even recommends you take the goggles off to help you see when that's a problem. C.J. has seven minutes to fight his way back down to the opening he made with the S.W.A.T. vehicle. There are less attackers this time, but one or two at most every turn. C.J. can fire or throw Molotovs down at them in some places; just use a tap to get the Molotovs to the bottom of stairways. A good gimmick to start using on the balconies of the 2nd floor, since the fire and smoke becomes so dense it's hard to see and a lot of gangsters shoot at C.J. for the rest of his run through the building, is to have C.J. crouch and wave the M4 around while you press the RMB to look for each green light that in- dicates a head is below it. At least that lets you see below the smoke. The last time I tried it, C.J. got four targets below through the screened window in the 1st room, then two more as soon as he went out on the balcony. At the floor of the room, C.J. has to go across it (and whatever gangsters are left) to the doors to the right on the far end, through the doors and left across a little hall, through the doors and right down the stairs, through the doors and right across a landing with two gangsters, down the stairs with a gangster at the bottom, turn 180 degrees to the left and get through a room with gangsters by boxes, go right through the doors and a big room with gangsters at the three pillars on either side and on the balcony to the doors at the far end, through the doors and go left through a hall with several gangsters, turn left to go through a hall then a room, and go left down the stairs to a door with a yellow entrance light, then go through a room with four gangsters. As C.J. gets across the room from the hole he made with the S.W.A.T. vehicle, a cut scene shows him dive through the opening as explosions rock the building. ******** Tenpenny pulls away in a Firetruck. (It's the kind with a ladder but no water nozzle--the kind that's on the block S of the one the Xoomer garage is on in Do- herty, San Fierro. This version is also like the San Fierro trolley--it knocks anything out of the way. C.J. may need to watch out for falling vehicles.) Sweet grabs the end of the ladder but does nothing else as the Firetruck speeds up. C.J. gets into a white Feltzer convertible. Have C.J. chase the Firetruck. The Feltzer in this has decent road grip, so just release acceleration before turns and you'll only need to use S for them a little. One thing generally true about things C.J. chases (vigilante targets, the train in "Wrong Side of the Tracks," etc.) applies here: the Firetruck doesn't go as fast if you have C.J. hang back about half a block from it. It's not hard to keep on the tail of, but you might be surprised how little you need to tap acceleration if C.J. hangs back while he follows it. (I guess it's one of the things meant by R* about the game adjusting to the skill level of the player.) During the run N on the highway along the E coast, stay in the right lanes. The Firetruck goes into the left lanes for a bit but comes back to the right lanes. When one of Tenpenny's rookies stomps on Sweet's fingers, a bar on- screen shows the time left for Sweet's failing grip. Have C.J. drive up behind the Firetruck so Sweet can drop to the hood of C.J.'s car and climb into a front seat. C.J. has Sweet take control of the wheel: "It's payback time." Have C.J. fire at the two rookies on the Firetruck, pursuing police cars, and gangsters who chase and attack from motorcycles and Tornados (1958 Chevrolet Impalas with grills like '57 Chevy Bel Airs). (During the chase after Tenpenny's Firetruck the oncoming train stops. You can have CJ drive it. It goes through oncoming trains.) https://www.youtube.com/watch?v=bfr9gFqV1XA https://www.grandtheftwiki.com/End_of_the_Line#Trivia In a cut scene, the Firetruck goes out of control, breaks through the middle of the E wall of the bridge W of the Johnson house, and crashes to the street below. As Tenpenny crawls dying from the truck, he calls out for help. But he's half-talking to himself for "a**holes" to come help the "officer down" who could have turned this town around if there were more like him. (It might be a better case if he wasn't just a criminal in a cop uniform himself.) Sweet stops C.J. from shooting Tenpenny, who's a few breaths from death, any- way. Sweet says people will just figure Tenpenny "killed himself in traffic." Kendl, Cesar, and the Truth join C.J. and Sweet. The Truth says C.J. "Beat the system," but Kendl says she's just glad it's over. The Johnsons all agree Big Smoke was selfish. C.J. nudges Tenpenny with his foot to make sure he's dead: "See you around...officer" (he leaves off Tenpenny's "like a donut" part). Inside, the Johnsons and Cesar talk about how the neighborhood has to be kept in good condition now that the worst is over. Kent, Ken, Maccer, and Madd Dogg join them so Madd Dogg can give them the good news about "our 1st gold record." While everybody is excited about their plans of things to come, and Madd Dogg wants to tour and Kendl would like to roll dice with Wu Zi in Las Venturas, C.J. says he's "Fittin' to hit the block, see what's happening." About 4 min. 15 sec. into the end credits, once you're into the scene of fuse- lages at Verdant Meadows, you can press L Shift, Enter, or Spacebar to skip the last part of the credits. C.J. gets Respect and $250,000. 100% completion The Hydra appears on Sweet's house (E of the Johnson house) and the Rhino ap- pears under the overpass W of the Johnson house. C.J. has infinite ammo for all of his weapons, any Stats not maximized are maximized, his cars can take twice the previous amount of damage, and he gets $1,000,000. C.J. has the dual Micro-SMGs he used in the chase after Tenpenny. The riots are over. Catalina calls to put on an act that Claude is slaying her in bed. C.J. says she's sick and needs help. She insists that he's jealous. Big Smoke's place will stay open if you want to have C.J. look around inside. I think that big blue platform in his penthouse is meant to be a performing stage. You can break the wall of the bridge the Firetruck fell from, or break the hole in the billboard that gets broken near the end of "Reuniting the Families," before they get broken during missions: - The bridge goes over the street the Johnson house is on and is W of the Johnson house. The breakable part of the bridge wall is over the sidewalk and house on the N side of the street, and lets you make a shortcut from the bridge to the street. - The billboard is high above the N side of the big E-W highway at the last "S" of the big "LOS SANTOS" letters on your paper map. There's a N-S road and alley on the N side of the breakable part of the sign, but a low wall prevents it from being a useful detour (so how did they drive through it when...never mind). http://img162.imageshack.us/img162/4345/00gta1screen2062el.jpg IX.10 Make a copy of your save game &&&&&&&&&&&&&&&&&&&& X Basic skins, modding (use at your own risk), music, and screen shot tutorial Modding section ******** Special note about "San Andreas" v.2: Version 2 has "SECOND EDITION" printed along the bottom of the front of the box. In either the original or second edition of the PC version, you can use or make certain kinds of mods for the game, including: - ones that change various attributes of vehicles to customize their speed, suspension, durability, etc., which can make certain missions, stunts, and knocking other vehicles around a lot easier (data\handling.cfg; see X.10.b), - ones that change the size of vehicle wheels (data\vehicles.ide; see X.10.a), - ones that give any vehicle the set of colors you like beyond what mod shops in the game offer (data\carcols.dat; see X.10.f), - ones that let you maximize weapon, vehicle, Muscle, etc., Stats of all kinds in one sitting (data\ar_stats.dat; see III.5), - ones that give any weapon the range, damage strength, accuracy, etc., you like, and ones that determine the aggressiveness of types of pedestrians (data\ weapon.dat and data\pedstats.dat; see X.11), and - ones that let you increase the draw distance, which not only increase the distance with which the graphics appear but can give them richer hues (data\ timecyc.dat; see X.13.f). Thanks to Ben "Cerbera" Millard for explaining to me how you can modify the second version of the game in the ways given above. You can also use v.1 or v.2 with: Demarest's code tools (they also work with your existing save games): http://gtaforums.com/topic/422154-download-database/ Spaceeinstein's SA "All In One Mod": http://www.gtagarage.com/mods/show.php?id=330 In v.1, you can also mod: - main.scm and .img mods. See X.13 for a sampling of the veritable cornucopia of mods possible. (And see X.9.a for how to activate the Barbie and Ken-type Hot Coffee niblets that some fear have the ability to make our 17 year olds hate God and government and make us lose all the wars. I'm wondering when they'll get around to that freakin' Betsy Wetsy doll to stop it from turning all our good youth into preverts.) - You can also use a teleporter with v.1 to make C.J.'s travel across the big San Andreas map to Tags, Oysters, Snapshots, Horseshoes, Liberty City, etc., as fast as the press of a key, and project C.J. and his vehicle to the spots that let him get gold in schools, etc. The GTA SA Control Center also lets you make C.J. or any vehicle he's in bullet, etc., proof, spawn any vehicle (including the Andromada--which it mistakenly lists as "Andromeda," FBI Truck, or RC Cam), stop mission timers that count up, etc. See X.13.a-c (TGIOPC). If you want to be able to mod v.2 like v.1: Jarjar, at the next link, gives a way to mod v.2 like v.1 by changing the gta3.img and gta.dat files. (He doesn't have you change the .exe file source code or play without a CD.) http://gtaforums.com/topic/257627-making-gta-san-andreas-20-fully-moddable/ I've gotten some good bargains on games at eBay. You might find v.1 there: http://www.ebay.com/ I'm glad I own the original version. ******** Rockstar support for modding Ben "Cerbera" Millard Modding support in GTA1 and 2: For GTA1, DMA Design (R* didn't exist back then) released the "Cityscape Doc- umentation" covering the "*.cmp", "*.gry" formats and "*.g24" formats. They also released a "Mission Template 22" documentation which lists the objects and commands available in the "mission.ini" format--equivalent to the "main.scm" in the more recent editions. For GTA2, R* Games (which formed near the end of the game's development) re- leased several tools. For starters, there was the Map Editor which actually runs well in Windows 98, the platform GTA2 was intended for in 1999: http://projectcerbera.com/gta/tutorials/timeline Additionally, they released their compiler for the mission scripts. They in- cluded the full mission source script for one city (I forget which) as a "*.mis" file. This may be what started the tradition for including the partial source of "main.scm" in the later games. More remarkably, the whole architecture of the GTA2 engine was based around extensibility and modding! It used a simple text files to determine which lev- el-specific files should be loaded into the game. The multiplayer system has ~100 slots to be used by multiplayer levels. The game only comes with 3 levels, each having modes for 2-6 players. This takes up just 15 slots. Combined with the level maker and mission script compiler, this fostered a never-ending flood of multiplayer levels created by the community (even I made one). ******** GTW note: About four pages back from the end of the PC booklets for "III" through SA, there's a section of thanks to favorite web sites, which include ones that show- case GTA mods. ******** Ben "Cerbera" Millard Rockstar support of modding "GTA III" onward: There's more obvious things, too. R* could have chosen to make all the files as highly optimised binary formats and include no comments or documentation anywhere in the game at all--something like they have done on the PSP. This way of doing things provides shorter load- ing times as the data doesn't have to be parsed, compared and compiled from hun- dreds text files. These files are full of whitespace to make them readable for us in Notepad. With each edition in the 3D GTA series, more and more game functionality has been moved from the engine's core (hardcoded) to text files (moddable). For ex- ample, in GTAIII there was no way to alter the special way floating and flying vehicles behaved on those surfaces. In GTAVC, new sections were added to the "handling.cfg" file so that we could have full control over everything from how high they rebounded after hitting waves to far over they leaned when turning. In GTASA, yet another section was added which controls the timing and behav- iour of animations. Although not many people have used this yet, the move to this easily edited text format is clearly for our benefit. The "handling.cfg" file contains exhaustive commenting and those comments have grown with each edition. This is another clear indication that R* have paid at- tention to the modding community, noticed a very popular part of it involves cars and handling, then responded by providing us with more information. It's one step short of an SDK for that format, although this certainly isn't true for all of the formats. However, it is also not unique. In GTASA, very many of the text data files in the "data" folder are highly commented with each column in each section ex- plained, or at least named. These comments would be unnecessary for the devel- opers since they'd use in-house tools. In GTAIII, GTAVC and possibly GTASA an uncompiled portion of the "main.scm" was included, IIRC. That made it easier for pioneers like Barton Waterduck to reverse engineer the format and create tools like Mission Builder. (Thanks to Ben for the recommendation to check with Icey, too.) ******** Icey Robson iceyicey@gmail.com relative@gmail.com http://www.youtube.com/user/RobsonYay http://iceyboard.no-ip.org/ Icey made MultiEdit for "III." http://iceyboard.no-ip.org/projects/multiedit/ MultiEdit leaves a "generated by" note at the top of pages it generates, and the VC carcols.dat file, at the top of the page, has: # Generated By MultiEdit V1.3 On 14/09/2002 22:46:02 [http://icey.gouranga.com] Thanks to Ben "Cerbera" Millard and Icey for telling me about it. **** "Vice City" came out on PS2 before PC, and Icey used the PC version, so he learned of it from a letter from Spooky: **** Segment of letter from Spooky to Icey 'ello Icey, It seems R* north have been using your proggy for GTA:VC! This is taken from the top of the GTA:VC 'carcols.dat' file... "# Generated By MultiEdit V1.3 On 14/09/2002 22:46:02 [http://icey.gouranga. com]"; ...well done man, they must have been impressed :). stys, Spooky (link inactive) www.GTA3Mods.com **** Icey A lot of other people e-mailed me about this over the next few weeks. People thought it was great that Rockstar had used a tool created by the community. The news was posted on several GTA modding sites, including gta3mods.com by IllSpirit. On 9/22/04. I received a message from IllSpirit. I'll just include the rele- vant part: **** Segment of letter from Illspirit to Icey I was chatting with one of the tech directors over at R* about user tools a while back, and he had this to say about MultiEdit, et al: "Although we check out the mods that are around we don’t usually end up using them. The header that appeared in carcols.dat is there because an artist checked out MultiEdit. I believe we haven’t actually used it to edit the colours, though. "A lot of the mods are pretty impressive pieces of software. Especially since the authors have to figure out the formats of data files etc. However, it’s a lot easier for us to write tools ourselves since we know exactly what’s going on. We also have to be able to change the tools when the data format changes (which happens a lot between games). "Because of these reasons we tend to use our own tools. As far as I know we don’t use any mod tools at the moment." Later on in some random discussion he mentioned that most user tools are a lot easier to use than the official editors. Not really a particularly useful bit of info, I just thought you might be curious. **** GTW note: So maybe someone used MultiEdit but is unwilling to say so for legal reasons-- the warranty at the end of the booklet indicates Rockstar doesn't officially support mods, probably so as not to have to take responsibility for problems that could come up with badly made or installed mods. Using MultiEdit creates a "generated by" note at the top of files it creates. Maybe someone didn't use MultiEdit, but how would just checking it out leave a message, or lead someone to want to leave a note to themself about it, that said, "generated by," at the start of the file? The response from someone at Rockstar isn't clear and certain. The legalese that shrouds the thing is more likely to create uncertainty than that it should have been hard to check and make sure about otherwise. But it seems more likely to me that someone used it, then were legally prevented from speaking support- ively about a mod, than that it wasn't used but someone left a "generated by" note on the file. ******** Hot Coffee IGN: "The point being the distinct change in language, that there is no need for "disassembling and then combining, recompiling and altering the game's source code" to create that mod. That's misleading. Some would call it a lie. Why not come forward immediately and say the content was originally in there right from the start?" Rockstar: "There is still a need for 'disassembling and then combining, recom- piling and altering the game's source code' to create the mod. The recent statement does not contradict this. We don't believe that our position has changed and we stand by all of our statements which state consistently that this content could not be accessed without significant and technical alterations to the retail version of the game." PatrickW wouldn't need to have used the source code to find that if you change a bit, an 8th of a byte, in a main.scm file, you unlock the HC content. Patrick explains how he figured it out below in section X.9.a. Although, between the Warranty meant to disassociate Rockstar from dealing with trouble caused by faulty mods or mod installation, and the favorite web sites section including sites with mods, in the game booklets of the 3D GTAs, how you were supposed to know there was a bad file to fiddle with is beyond me. But even if he had used the .exe file to mod another file (which he didn't), I'm told that would still be okay unless he distributed an altered gta_sa.exe file. (You could use a source code .exe file to create a way to play the game without a CD. That's okay as a way for an individual to avoid getting scratches on their Play CD for a game, but a distributed source code .exe file could lead to a diminished number of sales of the game CDs. It also leads sometimes to questions on the message boards that I don't have a clue how to answer.) All Rockstar expected to stop was someone who tried to distribute a source code .exe file, not stop anyone from fiddling with one they own at home. http://en.wikipedia.org/wiki/No-disc_crack I saw a lot of hate directed at PatrickW (and me if I just told someone where his mod was--yish) on the message boards because R* misdirected aggression away from themselves for putting the content in, and made out PatrickW to be an unex- pected criminal who was solely responsible. A lot of people, mainly non-mod- ders, bought that (they must figure you can pack a helluva bunch into a bit of computer code). It took an ESRB investigation to bring the truth out past Rock- star PR concerns: the ESRB board didn't decide that people won't fiddle with files on their computers, but that Rockstar had the first responsibility for not telling the board what content they put in a Rockstar game. If politicians and parents just make sure cashiers are told they'll be fired unless they make sure customers are old enough, R* (and HL2, etc.) and modding should be able to go on like before. The only care to be taken to prevent the controversy from happening again is that Rockstar doesn't put content in unless they show the board that wants to see it 1st. If that's not made clear, Rockstar may instead make PC games that you can't mod as well, like SA v.2, if they're able to be modded at all, as if to ration- alize how they've gotten a crowd of people to misdirect blame at modders. If so, it's going to be a lame reason to screw up a good thing. GTA's are my fav- orite games, and I want to be able to put my Dad's car in there. http://img151.imageshack.us/img151/936/00gta1libertycitymod117my2.jpg http://img87.imageshack.us/img87/1908/0057chevynowthatsachevy7yw.jpg http://img501.imageshack.us/img501/1189/00gta1screen988cx8.jpg http://img527.imageshack.us/img527/5671/00gta1screen989iw2.jpg X.1 Compressed File Utility If you need a compressed file utility to make downloads with, you can pick from a variety of free or shareware versions, or buy one, at the PC World web site. As of this writing, these utilities can be found at: http://www.pcworld.com/article/2049053/5-free-compression-tools-zip-your- files-just-dandy.html May, 2011: I've changed from Power Archiver to PeaZip, which is free. http://www.peazip.org/ http://en.wikipedia.org/wiki/PeaZip http://www.powerarchiver.com/ http://en.wikipedia.org/wiki/PowerArchiver After you download a compressed file of a mod into a new folder you've made for it, you extract the contents of the compressed file into the folder. Click Edit then Select All, or hold down Ctrl while you select all the files, which makes the file names turn blue. (Once they're all selected, you can hold down Ctrl to deselect certain files, too.) Then extract them to the same fold- er. Then delete the compressed file. X.2 Web sites for skins and mods I can see why Spaceeinstein recommends this "Great website: http://www.gtamodding.com/wiki/Main_Page "All GTA modding knowledge in one place. The most reliable site you will ever see." Some of the best web sites for mods are: http://gtaforums.com/ http://www.gtagarage.com/mods/index.php http://gta-action.gamona.de/ now http://www.gamona.de/ http://www.gtagaming.com/sanandreas/ http://www.moddb.com/games/grand-theft-auto-san-andreas http://www.gta-worldmods.de/phpkit/start/include.php?path=start.php While mods for "III" are becoming less common, a couple of the better sites I found for "III" mods, including Odie's Miss Liberty (the Statue of Liberty), are the GTA Place and gta-downloads: http://www.thegtaplace.com/index.php http://www.gta-downloads.com/en/ X.3 Mods X.4 Un-check the green dot 1st As always, when you change a file in the C:\Program Files\Rockstar Games\Grand Theft Auto: San Andreas folder, you need to make it writable and not "read only" 1st. Go to: My Computer\C:\Program Files\Rockstar Games\Grand Theft Auto San Andreas For the Steam version on Windows 10 64 bit that's This PC\C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San An- dreas Right-click it, click "Properties," and click the little green dot so it dis- appears. It's green for Windows XP Home and blue for Vista Home Premium. Click "Apply" and a little menu will ask if you want that to apply to all files and subfolders--click "OK" and it will disappear, then click "OK" on the 1st one and it will disappear. You don't need to do this if you change which files you have in your User Tracks, or save game files you have, in My Documents\GTA San Andreas User Files. X.5 Make backups (and where to find other SA backup files) Make backup copies of the original files you plan to change. Save them in a folder in My Documents in case something goes wrong or you change your mind lat- er. That way, if you need to change the file to what it was originally, you won't have to reinstall the game. You can use My Documents as a place to keep a copy of the original file and, for those you can read with Notepad, a .txt file version, too. You can find other SA backup files at: http://www.gta-downloads.com/en/gta-san-andreas/file-backups/ X.6 Tools: Note: check to see if the tool is compatible with v1.01 of the game if you use the patch for it. The IMG Tool v.2 You can use the IMG Tool v.2 by Spooky to replace the .dff and .txd files of the models\gta3.img file of "III," "Vice City," and "San Andreas" with those of mods. http://www.gtagarage.com/mods/show.php?id=63 http://www.gamefront.com/files/13478405/IMG_Tool_v2_0 The TXD Workshop Delphi created the TXD Workshop, which you can use with the IMG Tool to view and change the .txd files of the models\gta3.img file of "III," "Vice City," or "San Andreas." http://nikt.zog.net.au/drugcrew/index.php?start_from=112&ucat=&archive=&sub action=&id=& http://www.gamefront.com/files/3891464/San_Andreas_TXD_Workshop http://www.thegtaplace.com/downloads/f722-txd-workshop-4-0b Spark Arushan, aka aru, has an IMG tool that lets you view the .txd files: http://www.gtagarage.com/mods/show.php?id=1503 Note that it requires you to have Microsoft .NET Framework 1.1 installed. If you don't, I would consider it too much of a system hog--and it's a big hog--to install just to see GTA .txd files (or use ATI Catalyst Control Center instead of Control Panel, for that matter). Just use Spark if you're some kind of PC program developer (or whoever in the world actually uses .NET Framework other- wise). If you use .NET Framework, you might want to look at the advice given by Ko- roush Ghazi at the tweakguides web site in the middle of the page at the next link on how to trim the resources .NET Framework uses. http://www.tweakguides.com/ATICAT_3.html CFG Studio 2 You might try Ben "Cerbera" Millard's CFG Studio 2, which organizes the data\ handling.cfg file in a way that makes it a lot easier to work with. http://gtaforums.com/topic/196381-rel-cfg-studio/ http://projectcerbera.com/tools/cfgstudio2/ It also does the work of a previous tool of his, the Flag Studio: it makes it easy for anyone to calculate how to change the flags of the vehicles in the data\handling.cfg file of "III," "Vice City," and "San Andreas." (See X.10.b under "miscellaneous jazz.") The functions Cerbera's Rescaler--to calculate how to adjust the suspension of vehicles in the data\handling.cfg file of "III," "Vice City," and "San Andre- as"--are now handled by his CFG Studio 2. The GTA: San Andreas GXT Editor You can use the GTA: San Andreas GXT Editor by Hammer83 to change the vehicle name that appears in the lower right corner of the screen when C.J. enters a ve- hicle in "San Andreas." This usually comes up if you put in a vehicle mod. http://www.gtagarage.com/mods/show.php?id=1074 See "How to change their on-screen names," X.10.g, for the easy instructions for it. The San Andreas Ultimate Editor Brad Brooks has an editor that lets you edit various things about the weapons, pedestrians, etc. My special interest in it is that it lets you edit the flags of data\weapon.dat (see X.11). This lets you decide if a weapon is one C.J. can dual-wield, crouch or run with, or use targeting for, etc. http://www.gtagaming.com/downloads/gta-san-andreas/tools/977 X.7 Installing most car, bike, or pedestrian mods This can be done if you have the original version of the game. If you have the second edition, you need to use the gta_sa.exe of the original version to do this. Un-check the green dot (X.4). Most car, bike, and pedestrian mods are .dff and .txd files. You don't need to start a new game after you replace them as you do after changing the main.scm file. I'll use the example of changing the .dff and .txd files of a car to serve for whatever .dff and .txd file replacement. - Download the mod to a folder on your Desktop, then extract it to the same folder. - Open the IMG Tool, click "File," "Open," and find "gta3.img" via: My Computer\Local Disk (C:)\Program Files\Rockstar Games\Grand Theft Auto San Andreas\models\gta3.img. - Select "gta3.img," click "Open," and the window fills with all the file names in "gta3.img." - Scroll through the names to "(name of car you want to replace).dff," click on it to select it, and click "Commands" then "Extract." Extract it to a place where you can save a backup copy if you change your mind, or anything should go wrong, and you want to put it back. I'd put it in a folder called "GTA SA orig- inal (car name)" I'd make for it in My Documents or on the Desktop. - Then click "Commands," "Delete," and delete the selected "(car you want to replace).dff" file. - Make sure the file you use to replace it is given the same name. Rename it if you have to. - Then click "Command," "Add," and find the "(new car).dff" file you want from the Desktop folder you made for it. - Click "Open" and the file is added. - Do the same with the .txd file. Each time you replace a pair of .dff and .txd files, replace the .dff file 1st since your PC reads it 1st and it helps your PC read the files faster. And always replace .txd files with ones of the same resolution (128x256, 256x256, etc.). - Whenever you're through doing this stuff with however many files, click "Commands," "Rebuild Archive," wait for the archive to be rebuilt, close the IMG Tool by "x"ing it out, and you're done. (If the vehicle mod comes with wheels, you don't need to use DMagic1's Wheel Mod" for "San Andreas" wheels because Rockstar changed the DFF files for it. Thanks to Ben "Cerbera" Millard.) If you like the mod, you might move the folder for it from the Desktop to My Documents. I put the ones I save in a folder on a 2nd hard disk I use for stor- age. X.8 Skin viewing and editing and editing textures other than skins deNULL has authored a "Game Archive Viewer" that lets you view "Vice City" and "San Andreas" .dff, .txd, binary .ipl and .col files without extracting them from the archive: http://www.gtagarage.com/mods/show.php?id=1425 You can also use The TXD Workshop described a few paragraphs above. Skin editing http://gtaforums.com/topic/207856-gta-sa-skin-creatoreditor/ Chris82's article on how to edit textures other than skins http://gtaforums.com/topic/200377-editing-ingame-textures/ ******** Another way is to view the peds.ide characters of the game use the Pedstats Editor by Scream2k4: http://www.gtagaming.com/downloads/gta-san-andreas/tools/969 X.9 Women If you want to customize your romantic fantasies in "San Andreas," these are some of the women you might want to modify. To modify them, you can use either the original version of the game or the second edition. To modify the second edition, use jarjar's method--see X under "If you want to be able to mod v.2 like v.1." In models\gta3.img: The girlfriends are Barbara COPGRL3 Denise GANGRL3 Helena GUNGRL3 Katie NURGRL3 Michelle MECGRL3 Millie CROGRL3 The Los Santos whores are BFYPRO, HFYPRO, and SFYPRO, and WFYPRO. The San Fierro whores are SBFYPRO, SHFYPRO, and SWFOPRO. The Los Venturas whores are VBFYPRO, and VHFYPRO, and VWFYPRO. BFYPRO black woman, short hair, pink bikini top, black leather short pants and high boots. HFYPRO Hispanic woman, brown hair tied in back to a ponytail, gray-blue top tied in front, red-violet short skirt, knee-high brown boots. WFYPRO white woman, blonde hair tied in pigtails, long sleeve black shirt tied in front, red plaid short skirt, white thigh-high stockings, black calf- high boots. SBFYPRO black woman, flat top haircut, one piece red short dress and knee- high boots, thigh-high gray stockings. SHFYPRO white woman, short brown hair pulled back, leopard skin shirt tied in front, gray plaid short skirt, thigh-high gray stockings, calf-high black boots. SWFOPRO white woman, dirty blonde hair, cigarette in mouth, violet-red top of bands that come down over her breasts and matching short skirt, ankle-high brown boots. VBFYPRO chunky black woman, white top with armbands, gray-red skirt and shoes. VHFYPRO chunky Hispanic woman, short brown hair pulled back, green midriff- baring top, black short skirt and mid-calf-high boots. VWFYPRO white woman, dirty brown hair short on sides, gold earrings, brown thigh-length fur jacket, thigh-high gray stockings, black shoes strapped at the ankle. The strippers are SBFYSTR, SWFYSTR, VBFYST2, VHFYST3, VWFYST1. SBFYSTR busty black woman, dirty brown hair in pigtails, white sleeveless blouse tied in front, short plaid skirt, knee-high white stockings, low top black shoes. SWFYSTR white woman, brown hair with Shirley Temple curls, black bodice laced in front with a little show of areola at the top, black thong bikini bottom, thigh-high black nylons, black high top shoes. VBFYST2 black woman, long brown hair, earrings, pearl necklace and a white band around her neck, white bra and panties, white stockings on arms and thigh- high on legs, low top gray shoes. VHFYST3 white woman, long red-brown hair, low cut black bodice laced in front with a tiny bit of areola showing at the inside edges, black police cap and belt, black thong bikini bottom, thigh-high black nylons, knee-high black boots, leopard stockings on forearms and hands but not the fingers. VWFYST1 white woman, black hair, black bikini top and bottom, flame tattoo at crotch, leg-length black nylons, black shoes strapped at the ankle. X.9.a The Hot Coffee mod Author: PatrickW, aka Patrick Wildenborg patrickw@gtagames.nl http://patrickw.gtagames.nl/mods.html Co-Authors: Craig Kostelecky "Opened up" mod Hammer83 the sacensor tool Barton Waterduck discovered the animations in the PS2 version illspirit discovered the fully nude models http://illspirit.com/ ******** It's still available at several web sites: Gamershell http://www.gamershell.com/download_9684.shtml Softpedia http://games.softpedia.com/get/Mods-Addons/GTA-San-Andreas-Hot-Cof fee-Adult-Mod.shtml It's one of the optional features of the "San Andreas" version of Spaceein- stein's "All In One" mod. http://gtaforums.com/topic/203916-spaceeinsteins-all-in-one-mod-v01/ PS2 gamers can go to the PS2savetools.com web site for the GTA:SA Censor Re- mover. http://www.ps2savetools.com/wpfb-file/gtacensorremover17-zip/ PS2 owners that want the Action Replay Max codes can find them at: http://vgstrategies.about.com/od/playstation2codes/a/hotcoffeecodes.htm The GTA Place has a version for Xbox: http://www.thegtaplace.com/downloads/f580-hot-coffee-v2-xbox ******** To use this mod, you need either the original version of the game or the sec- ond edition with the gta_sa.exe of the original version. ******** "Grand Theft Auto: San Andreas" was released for PC on June 7, 2005. Patrick released the Hot Coffee mod at GTA Forums and GTA Garage on June 9, 2005. It enables an interactive sex game (R-rated cartoon, in movie terms) that uses the models and the voices of Young MayLay and the voice actresses who play the girlfriends found in the rest of the game. In one version the girlfriends are dressed, and another uses Rockstar-created naked ones (with a Barbie doll geni- talia area). It takes place when a girlfriend invites C.J. inside for coffee. It's sort of like the dance game, except you can choose a version which the wom- an is naked for. As in the rest of the regular game, the least C.J. can be made to wear are his shorts in all the versions, so there's nothing to launder or wipe up afterward. He's sexy, but very neat. ******** These are the pertinent rating methods and a few of the web pages about the ESRB ratings for games and the Production Code used in movies: Games: http://www.esrb.org/ratings/ratings_guide.aspx M: 17 and older. Titles in this category may contain intense violence, blood and gore, sexual content, and/or strong language. AO: 18 years and older. Titles in this category may include prolonged scenes of intense violence and/or graphic sexual content and nudity. Movies: http://www.mpaa.org/ http://en.wikipedia.org/wiki/Motion_Picture_Production_Code R: under 17 requires accompanying parent or adult guardian. NC-17: no one 17 and under admitted. (X became NC-17 in 1990.) ******** Wikipedia has an article about some of the groups and people that are the major players in videogame controversies: http://en.wikipedia.org/wiki/Video_game_controversies ******** Rockstar designed but disabled it, and modders soon re-enabled it to make it available again and have some fun with. I guess Rockstar figured the M rating would hold since the mod would be an option offered by modders beyond the Rock- star release. The modders found it and went, "Ha! Look at that!" And it was a funny little moment. And that should have been it--end of story. ******** Soon after that, Democratic California State Assemblyman Leland Yee, "one of the growing ranks of politicians sponsoring bills to outlaw the sale of Mature- rated games to minors," saw the mod and said: "It's outrageous. It tells you how to copulate a woman. That should not be in the hands of children." Yee tried to get the ESRB to change the rating for "San Andreas" from Mature to Adults Only. "Sex, Lies & Video Games" by David Kushner, "Rolling Stone" magazine, Aug. 11, 2005, pp.41-42. On July 7, 2005, Leland Yee issued a press release which included: "Once again, ESRB has failed our parents," commented Yee. "This particular game has been known to include extremely heinous acts of violence, and now it has been uncovered that the game also includes explicit sexual scenes that are inappropriate for our children. I have urged the ESRB on numerous occasions to rate this game AO based on its blatantly graphic nature." http://www.gamasutra.com/php-bin/news_index.php?story=5868 (I think "explicit" and "graphic" are strong words for R rated cartoon sex featuring a guy with his pants on and a woman without genitals. The word "kids" is too broad to refer to the 17 years old and up audience the game was made for. And he doesn't contain his criticism to store clerks who don't check I.D. cards. You'll see these traits come up regularly with some of the politicians when they make their big deal public statements about the controversy. No wonder too many people don't vote.) The M rating became contested and the controversy began. The worst thing about it is people making any bigger a case about it, and each other, than that. Well, that and that you could think it makes the dating in the game take too long (possibly partly why Rockstar disabled it), but it's an option you can eas- ily turn on or off whenever you feel like it. It makes a bigger difference in terms of sales outlets. Wal-Mart, Best Buy, and Circuit City don't sell games rated AO though they sell movies rated R, which include ones more graphic and sexier than the coffee mod and more realis- tically violent than a GTA. That's where I tend to get confused. ******** So: Rockstar claimed it isn't responsible for the "Hot Coffee" mod. Instead, the company statement said (as Cerbera mentions later) it was the result of: "the work of a determined group of hackers who have gone to significant trouble to alter scenes in the official version of the game. "In violation of the software user agreement, hackers created the 'hot coffee' modification by disassembling and then combining, recompiling and altering the game's source code. Since the 'hot coffee' scenes cannot be created without intentional and significant technical modifications and reverse engineering of the game's source code, we are currently investi- gating ways that we can increase the security protection of the source code and prevent the game from being altered by the 'hot coffee' modifica- tion. "We are continuing work diligently to assist the Entertainment Software Ratings Board (ESRB) as it investigates the circumstances surrounding the recently discovered "hot coffee" modification. ... We remain confident that the ESRB assigned Grand Theft Auto: San Andreas the correct rating, M (Mature 17+)." http://www.gamespot.com/articles/rockstar-games-blames-hot-coffee-on- hackers/1100-6128953/ Posted July 13, 2005. When first asked if those hackers could be employees in Rockstar's Manhattan lofts or Scotland development studio, spokesman Rodney Walker snapped, "They're not within our company." "Sex, Lies & Video Games" by David Kushner, "Rolling Stone" magazine, Aug. 11, 2005, pp.41-42. Free Kevin! (Sorry.) I'm no legal expert, but I think I know dialogue scripted by a lawyer when I hear it. You just flip the censor and "hello." It's there, intact, in files Rockstar knows have been commonly scoured, with common software to do the scour- ing, for years now. If you use a different version gta_sa.exe (source code), the mod (and any other .scm or .img mod) won't work. If someone wanted to hide it, an ordinary modder could have completely deleted it, like Rockstar deleted the Darkel missions from "III," in one sitting before it was burned to disk. Is that lawyer a crackhead, too? Rockstar, tell that lawyer to shut up and let's get on with the good stuff. The ESRB of the U.S.A. and Canada didn't go for what I assume Rockstar's idea was: an idea of the hidden content being shown separately from the regular game so the hidden content not needing to be covered by the M rating, probably not thinking the content deserved an AO rating, and possibly just being in such a hurry they didn't consider how future events could get out of hand. On July 20, 2005, the ESRB changed the rating from M (Mature: 17 or over) to AO (Adults Only: 18 or over), assuming Rockstar released the game knowing that modders would unlock the sex scenes for a mod. I think the Entertainment Software Rating Board (ESRB) just needed to lend whatever hand toward ensuring the "San Andreas" M rating was enforced in stores, even in consideration of the controversial mod. The ESRB seems to have had a motive of trying to compensate for the currently partly ineffectual enforce- ment of the M rating with a harsher rating, since they don't have a case that the cartoon has NC-17 instead of R-rated content. If the age of 17 is going to be a common deciding factor in this, why don't they just bring the law to bear on store clerks who don't check I.D. cards? ******** In "Rockstar Responds to GTA: SA's AO Rating," a July 20, 2005 article by Douglass C. Perry at IGN, a Rockstar representative (who asked not to be men- tioned by name) said: "We are obviously aware of the mod community, but the skill, expertise and knowledge of Grand Theft Auto code required to create this mod surprised all of us. These elements were never meant to be found." In a section of quotes representing Take-Two by Paul Eibeler, Take-Two's Pres- ident and Chief Executive Officer, the following two paragraphs are given with- out quotes. They may be paraphrases of statements of his (?): The scenes depicted in the "hot coffee" modification are not playable in the retail version of the game unless the user downloads and/or installs unautho- rized software that alters the content of the original retail version of the title, representing a violation of Take-Two and Rockstar's end user license agreement (EULA) and intellectual property rights. Take-Two is exploring its legal options as it relates to companies that pro- fited from creating and distributing tools for altering the content of Grand Theft Auto: San Andreas. IGN: "The point being the distinct change in language, that there is no need for "disassembling and then combining, recompiling and altering the game's source code" to create that mod. That's misleading. Some would call it a lie. Why not come forward immediately and say the content was originally in there right from the start?" Rockstar: "There is still a need for 'disassembling and then combining, recom- piling and altering the game's source code' to create the mod. The recent statement does not contradict this. We don't believe that our position has changed and we stand by all of our statements which state consistently that this content could not be accessed without significant and technical alterations to the retail version of the game." He said they were going to offer retailers the option of re-labeling their stock as AO or replacing it with an edited version of the game that keeps the M rating. http://www.ign.com/articles/2005/07/21/rockstar-responds-to-gta-sas-ao-rating ******** "It's much like real bad sex-—unerotic, partially clothed and apt to create lousy feelings in the morning. Feeling the worst these days is Rockstar Games, the brash young maker of GTA, which after weeks of waffling has copped to hiding the scene in its megaselling game franchise. The game was slapped with an adults-only rating and yanked from most stores. After years of dodging gunfire over game violence, the rebel Rockstar guys got burned for the oldest mistake in the book: covering up a fu**." "Sex, Lies & Video Games" by David Kushner, "Rolling Stone" magazine, Aug. 11, 2005, pp.41-42. ******** For a more knowing understanding of the programming than I have, I defer to Ben "Cerbera" Millard: He tells me what Patrick did changes a bit--1/8th of a byte--in the main.scm file to make the sex mini-game available. It alters the main.scm (not the source code of the game) so the bit change enables the Rockstar content when loading and saving games. This mini-game uses non-nude characters. However, there are nude versions of some of the girlfriends in the character archives (.IMG file--again, not game source code). By altering item definitions (.IDE files--again, not game source code), the nude models can walk around on the streets, be used by missions, etc. And by making a change to the Hot Coffee mission script (again, not game source code), these nude models are used in the sex games instead of the non-nude models. ******** PatrickW has said that the mod didn't require significant effort: he only had to change a single bit in the main.scm file to enable that part of the game for his part in the thing. No new content (models, voice acting, etc.) was needed for it--the content comes from edited main.scm and script.img files. http://en.wikipedia.org/wiki/Hot_Coffee_mod I'm jumping ahead in the story here to when I wrote to him and asked him to explain the process (notably, did it involve "disassembling and then combining, recompiling and altering the game's source code"?). On Nov.19, 2006, he wrote: "There wasn't really much of a process. Barton found the animations and had seen some references in the SCM code to them, but he didn't un- derstand the code involved. I did some research and studied the code, and had to find the meaning of several yet unknown opcodes (especially the bit-field opcodes). After a couple of weeks I had a reasonable understanding of the code, and had an idea of what it could be doing. And I figured out that all that was needed to unlock it, was toggling a single bit. But I had to wait until the game was released in the U.S.A.. At that time, a friend sent me his main.scm file, I manipulated it, and sent it back. A short while later, I had an avi in my mailbox, with the notorious hot-coffee scenes..." ******** The word "hacker" (person who illegally intrudes on your computer) came from Rockstar once they decided to say the mod was a violation of the EULA (end user license agreement; see the tiny Warranty print nobody reads at the end of the game manual) once Rockstar got in trouble with the ESRB for Rockstar content the modders came up with a way to uncover. In contrast, there have been thousands of mods of user-created content made otherwise, in years of nobody reading the EULA, in which there was friendly co- operation from Rockstar about it, that led up to the trouble. It carried a mu- tual understanding that Rockstar not only wouldn't enforce the EULA and discour- age user-created content, which was in violation of the EULA, but would provide some instructions in the files for how to do it (as Cerbera describes below). And why not? It hasn't done the customer relations of the Half Life, Battle- field, Neverwinter Nights, Elderscrolls, DOOM, Unreal, Halo, The Sims, etc., companies any harm--it helps prolong interest in their products. Since the booklets that come with GTA's "III" through "San Andreas" come with "thank you" sections on favorite web sites, which include sites that distribute mods, the modders that read the Warranty correctly interpreted it as showing Rockstar didn't want the responsibility of problems arising from badly-made or installed mods, not as meaning that making and using mods carried any disfavor. So who could have predicted that certain lawyer-coached representatives of Rock- star would about-face on them when the over-blown HC scandal was something they didn't want responsibility for, either? I'd liken it to an episode of "The Andy Griffith Show." An old lady jaywalks, and Barney, eager to establish his authority, gives her a hard time: "Alright, lady, you're in violation of code 50866759...." And Andy says, "Barney, she's an old lady, the intersection is way down there, and there isn't any traffic out. Let's leave her alone and look for the real criminals." The controversial mod is the old lady and Rockstar's quote--whoever made it--is Barney. Not Keith Moon. Barney. And the modders then got to be like Andy: "Barney--you're a nut." That the mod/old lady was technically breaking a law is questionable in this way: the controversial mod didn't create user-created content inasmuch as it used content that was already there, and a police officer probably wouldn't con- sider jaywalking an offense if no one seemed to have a chance of being endan- gered. If there's any doubt, it pretty well seals the deal that it was preceded by years of Rockstar listing favorite web sites that distributed thousands of mods that were examples of what is undeniably user-created content. And the Skimmer weenies could have bit parts for one episode of some kind of characters that make trouble the heroes have to solve by the end of the episode. They would think that Barney was onto something real important, because that's the kind of mind these people have (weird). (To fly the Skimmer, I usually say, "It's like driving a motorcycle, except when you do a wheelie, you take off." I just realized--Skimmer weenies aren't 'cycle people. I KNEW it!) If it were really an ethically important thing that was always true, believed in, and committed to, that the modders violated, and not just "money talks," es- pecially big Sony/Wal-Mart-related money, then why did Rockstar change their horse in mid-stream? And, preceding the controversy, lead level designer Craig Filshie, in "Tips and Tricks" magazine, May, 2005, told the public there were secrets yet unfound, indicating the fun of looking for them would be rewarded by finding things. Unless another big secret comes along, this is probably it. (Maybe there is: see X.9.b.) Unfortunately, you tend to find a lot of people who are waiting for another BIG secret where you find a lot of Skimmer weenies. Then again again, it's in the favor of whatever credibility there is to Rock- star's claim--that they didn't want modders to discover it--that it doesn't look as finished as I know Rockstar could have made it. The movements in the sex scenes are like one of those novelty birds with a top hat that keeps dipping the bill into a drinking glass (except you never see the bill). But I think they expected modders to find the mostly finished side game and didn't expect there would be so much trouble made over it. ******** Some reactions got stirred up about various GTA things: Take-Two won't have any work to do looking for who profited from a mod you can download for free like any other of hundreds of mods for the PC versions of GTA games I'm familiar with, at least. You don't need to buy a Hot Coffee-specific device to see it on PC. I think they considered legal action against Action Replay and GameShark, which proved the content was already there on the PS2 version to unlock. http://en.wikipedia.org/wiki/GameShark And I know PatrickW didn't make any claims about what he did beyond what are fair to make. It's still available at various web sites, but if you try to download it from the gta garage web site now, you see: "As a sign of support towards RockStar, The Hot Coffee Mod is no longer avail- able. I've removed this download out of free will." PatrickW Spaceeinstein has a "San Andreas" version of his "All In One Mod" that has the "Hot Coffee" mod as an option you can enable or disable as part of the Mod Shop feature: http://www.gtagarage.com/mods/show.php?id=330 Paultjuh has a Savegame editor that has the "Hot Coffee" mod as an option. You don't have to know C++ to enable it, you just click a box in the menu screen. http://www.thegtaplace.com/downloads/f3456-gta-san-andreas-save-game-editor A Game Revolution web site article, updated Oct. 19, 2005, "The Truth About Violent Youth and Video Games," gives charts by the U.S. Department of Justice Bureau of Statistics which show that violence by young people in the U.S. has decreased in the years of the last several GTA games. http://www.gamerevolution.com/features/violence_and_videogames It also says the 2004 FBI crime report shows that the murder rate in 2004 was the lowest it's been in 40 years, the same year the most popular game was "Grand Theft Auto: San Andreas." A good article about the controversies over the alleged possible effects of video game violence is at the next link. http://en.wikipedia.org/wiki/Video_game_controversies Hillary Clinton appeared: http://news.bbc.co.uk/2/hi/technology/4682533.stm A July 14, 2005 article by BBC News quotes a letter she wrote to the FTC. She managed to figure the M rating wasn't harsh enough to protect kids from the soft-core cartoon because a study showed that about half of seven to fourteen year old kids could buy M-rated games. But besides suggesting that store clerks could do better to restrict the sales of M-rated games, she wondered if the game should be given an AO rating (and cause the sales of the game to plummet). (She also doesn't seem concerned that the ESRB ratings need to be consistent with movie ratings--she doesn't offer a plan to try to ruin the sales of any movie wilder than "Herbie, the Love Boat" or whatever it was called, for example. And, like the ESRB, she doesn't restrict her concern to proposing that the law be brought to bear on store clerks that don't check I.D. cards.) The House of Representatives wanted a look at those niblets: http://news.bbc.co.uk/2/hi/technology/4717139.stm That July 26, 2005 article by BBC News gives this quote by Congressman Fred Upton of Michigan: "The release of Grand Theft Auto: San Andreas was widely anticipated, but an adults-only rating would have severely limited its sales in retail out- lets. It appears that the publisher has blatantly circumvented the rules in order to peddle sexually explicit material to our youth, and they should be held accountable. A company cannot be allowed to profit from deceit." (GTW note: I think "sexually explicit" may be too strong to fairly character- ize the R-rated cartoon scene since the nude women don't have genitalia and C.J. keeps his trousers on. And that may be the "big secret"--what's the deal with that? I don't know. Again, the charges are by a politician that doesn't re- strict his idea to requiring store clerks to check I.D. cards.) Jack Thompson comes up a lot. http://en.wikipedia.org/wiki/Jack_Thompson_%28activist%29 In a Feb. 25, 2005 article by William Vitka of the CBS News web site, Jack Thompson gives his opinions about video game violence, etc.: "Of course" (there a correlation between playing violent video games and act- ing in a violent manner). And "...GTA weds sex and violence in the same game. We are training a generation of teens to combine sex with violence...." http://www.cbsnews.com/news/gamespeak-jack-thompson/ (GTW note: if you have C.J. hit a girlfriend, a message appears that he broke one of the first rules of dating and he fails the date. If C.J. kills a prosti- tute, there's money left behind to take, but that happens if practically any pedestrian in the game gets killed. If C.J. completes the "San Andreas" pimping mission, the prostitute pays him. And if a policeman catches the lead character of a GTA killing anyone, the lead character gets a wanted rating.) A GTA Forums message board arose about the mod "Defamation of Character: A Jack Thompson Murder Simulator." It was made by the Fighting Hellfish in reac- tion to Jack Thompson's attacks on GTA (not Mr. Thompson's "Modest Video Game Proposal," which came out a week later than this mod): http://gtaforums.com/topic/218375-defamation-of-character/ http://en.wikipedia.org/wiki/A_Modest_Video_Game_Proposal#Defamation_of_Char acter:_A_Jack_Thompson_Murder_Simulator In "The Embattled ESRB," a July 22, 2005 article by Jane Pinckard on the 1up.com web site, Jason Della Rocca, the executive director of the International Game Developer's Association, spoke about EULAs, that game makers must disclose all the content on their disks to the ESRB, and the unworkability of policing the modding that goes on beyond the content on the game disks: http://www.1up.com/news/embattled-esrb ******** In the letters of spaceeinstein, who wondered how this meant he owned an AO game (while "Leisure Suit Larry: Magna Cum Laude" and "Playboy: The Mansion" are rated M): "WTF?" GTA Garage had the same reaction; a July 26, 2005 article shows letters about it they sent to Hillary Clinton, Jack Thompson, and the ESRB: http://www.gtagarage.com/news/single.php?id=1783 I would correct the line that the ESRB rated "Singles--Flirt up your Life" M; it rated it AO. Then again, sex is the main thing that game is concerned with, and the duration of such things factors into ESRB ratings. The same nature of sexual or violent content over a longer period of time can create a more strong- ly restrictive rating. But the coffee mod only lasts for about a minute. It also points out that even the M-rated "Playboy: The Mansion" is more graph- ic than the coffee mod. (And I'd add "far less popular and less liable to get politicians looking for 50 Snapshots.") This GTA Forums post by Ben "Cerbera" Millard, Oct. 30, 2005, speaks for a lot of modders reactions: http://gtaforums.com/topic/217614-game-mods-in-gtasa-v200/page-3#entry3286376 "DMA/R* used to give amazing support to modders--they gave us their mis- sion, map and texture format documentation with GTA1. They did the same with GTA2 and gave away their mission script compiler and map editor, too. These are professional, in-house tools and they gave them to us modders. "In GTA3/VC/SA, nearly all of the text files contain comments explaining what stuff does what. Files like handling.cfg have copious notes about legal ranges for values, the maximum length of the to VehicleIdentifier. In GTAVC and GTASA, they include a set of old handling lines to show how the format has changed. It even says which way round the hexadecimal bytes for the flag data are stored! "In GTASA, loads of hardcoded features are now in easily edited text files, which have huge amounts of notes to make modding easy. In the GTASA manual, there's a huge section about R* giving their full permission for people to create mods and distribute them as long as they don't re- verse engineer, alter or distribute the EXE. R* clearly support modders. "Well, they used to. Then modders uncovered content which R* hadn't both- ered to remove from the game before packaging it up--the Hot Coffee scenes. What did R* do? Did they own up to their mistake? Did they stand by the modders who have made every PC edition of GTA a multi-million dol- lar success? No. They called us a load of 'determined hackers' and tried to deny everything. I'm not sure if I can ever forgive them for that be- trayal." An 11/6/2005 GTA Forums message board post by teh roxxers: "The fellow who assembled the Hot Coffee mod took a couple of programs written by other folks and put them together into a single package. He wasn't spilling the beans, because the secret was already out. It just so happened that his mod made unlocking the mini-games easy and more en- joyable. For this, his mod got more attention than previous attempts. This attention created the misunderstanding that he had, all by himself, discovered the mini-games. "Rockstar and Take Two tried to spin the story as an attack by hackers who added the mini-games to their product, when the truth was that they were already there. Many fanboys and hangers-on directed an enormous amount of hate toward the author of Hot Coffee, accusing him of trying to ruin the game, the franchise, the developer, and publisher. But, in real- ity, Rockstar did it to themselves: they designed the sex mini-games, they left them in the finished product, and they deigned not to inform the ESRB. The author eventually withdrew support for the mod; however, the damage was already done--to the tune of over $75 million. "Moral of the story: Don't leave sex games in your products and fail to inform the ESRB." ******** The Entertainment Software Rating Board, the ESRB, makes up the ratings for PC and videogames in the United States and Canada. It was founded in 1994 by the Entertainment Software Association in reaction to pressure from U.S. politicians over the controversies about sexual and violent content in those games. There's a good article about the ESRB at: http://en.wikipedia.org/wiki/Entertainment_Software_Rating_Board Patricia Vance of the ESRB addresses some of the concerns in an August 22, 2005 CNET article by Daniel Terdiman: http://www.cnet.com/news/unlevel-playing-field-for-video-games/ http://en.wikipedia.org/wiki/Patricia_Vance According to Patricia Vance: Games aren't just for kids; the average gamer is 30. (Yet...) ...the ESRB strictly enforces different standards to apply in rating games than used by other genres of entertainment--stricter in making sure nothing in- appropriate is marketed to kids. About half, 54%, of the parents never let their kids play M-rated games--the other about half, 46%, sometimes or always does, which shows an overwhelming majority of parents limit what their kids play: (By adding the smidgen more than half who are in constant accordance to the M rating to Vance's interpretation of 29% whose ideas of limiting viewing only sometimes overlap with the ESRB ideas, we get a total of...) ...83% of parents go along with the ratings. Only 5% think the ESRB is too strict. (Since 46% of parents feel free to disagree with the ESRB and purchase games to do what they want with, this means only 5% complain that it gets in the way of their ability to do that, or is just wrong, enough to complain about.) (Note that "kids" involves a broader age range than "17 year olds," too, and creates a bigger percentage of parents who limit viewing for them. I would think it's enough to replace the word "kids" with the phrase "17 year olds" to reduce 54% to a minority view.) (Regarding videogame violence, which is part of how the ratings are estab- lished and factors into ratings of GTA games): There is no causal relationship between videogame violence and actual vio- lence--in fact, playing games has increased while actual violence has decreased. A game publisher has to disclose the playable and unplayable, if pertinent in deciding a rating, content... (...like Hot Coffee stuff...) ...of their game to the ESRB. Hackers... (...people who illegally trespass on your PC or PC software...) ...will find the unplayable stuff, but didn't cause the ESRB rating change; what was made available by modification... (...modding, which is usually not hacking, or at least nobody bothers to call it that since it's a mutually good relationship and no one expects charges to be pressed...) ...was content that caused the rating change. ******** European countries left the rating for "San Andreas" alone. However, Austra- lia re-rated it from MA15+ (note the 15 instead of 17) to RC: "Refused Classi- fication" (a forced choice by the other standards), so it was banned from stores there till Rockstar put out a second edition. http://en.wikipedia.org/wiki/Hot_Coffee_mod I remember something about the "Vice City" hooker trick, where Tommy and the hooker sat across from each other with their clothes on and the car rocked, not being employed in the Australian "Vice City," so I guess no one was real sur- prised about that. A Wikipedia article about Australian censorship is at: http://en.wikipedia.org/wiki/Censorship_in_Australia One thing I noticed about it is that Australian TV seems at least as relaxed about matters of sex and language as in the U.S., and their movie rating system reserves an RC rating for the most controversial types of NC-17-rated movies. The Office of Film and Literature Classification, the OFLC, just doesn't seem to have gotten around to finishing their work on creating enough rating categories for Australian PC and video games yet. ******** Rockstar put out a v1.01 patch for the game to censor the uncensor for the censor and fix a few bugs in Aug. (9?), 2005. (It was meant to change the gta_sa.exe so you couldn't mod the .scm or .img files the HC content, and the nude girlfriend content, the HC mod uses. But see the beginning of the modding section for jarjar's method of modding the second edition--see X.) See I.2.e for information on the patch that censors the game--and some related problems the patch caused me in running the game. If you use the patch, press "N" for "No" when the girlfriend asks if C.J. wants some coffee or you may need to press your computer's reset button. In a glitch I haven't heard anyone else report, when I had C.J. date Michelle in the patched version, she gave him a pantomime BJ, anyway (suggested; again, it doesn't show his private portions) on the sidewalk. (Wasn't Pantomime BJ good? I think Red Skelton was influenced by him a lot--no, no, no. Sorry.) You could get the problem the patch caused me of it taking a number of efforts to get the game to load up, which Take-Two told me to solve by reinstalling the game without the patch. (One possible cause of that is having a DVD burner/ player made by a company like NEC that's been bought by another so no longer of- fers upgrades.) Rockstar can't put out a game or one of these things much better than Mark Twain could make investments (although a lot more profitably). And that's why we love 'em--it makes them more human. I think part of the fun of GTA's is fig- uring out ways to go to ghost world and all--what monkey wrenches they threw into the works to make planes wreck nearby, etc. Anyone with unrealistic ex- pectations should not lay hands on our dear li'l Dodo. Rockstar released the Second Edition of the game, rated M, without the Hot Coffee content. It was originally thought you couldn't mod v.2 in certain ways--in that re- gard, anyway, it wasn't the "complete Grand Theft Auto: San Andreas experience" the Rockstar web site claimed. There's another reason to not like how some peo- ple stirred up too much trouble over something which a 17 year old boy, if he saw it on Google Image search, would probably click right past and wonder where the good stuff was. But see the start of section X not only for an explanation of the ways you can mod each, but for a way to be able to mod v.2 like v.1. I have the original version of "San Andreas," and I'm glad both Brendan62 and Escandero made "San Andreas" conversions of Klarnetist's "Vice City" conversion of Viewpoint DataLabs' 1957 Chevrolet Bel Air hardtop. I liked it a lot for "Vice City" (it looks like the car my Dad had when I was a kid). I'm glad I got the game early. (The .txd and .dff files you change for car mods and such are models > gta3.img files.) klarnetist@mail.ru http://www.gta-classics.de/ http://gta.com.ua/klarny/ http://www.gta-worldmods.de/phpkit/start/include.php?path=content/overview. php&catid=93&type=4 The Special Edition on PS2 comes with the Introduction and a documentary di- rected by Carol Strong, "Sunday Driver," about the Compton/Watts branch of the Majestics--people who mod cars into lowriders. At the site given below, click "news": http://www.rockstargames.com/sanandreas/ If you need the original, check eBay. I've gotten some good bargains on games there. http://www.ebay.com/ ******** The R-rating-type AO rating This gets confusing. Fistfights will be held outside afterward with some lovely refreshments. If you use the option of nude girl friend models, they aren't real realistic and don't jiggle like they could. Like soft core porn, the actors go through the moves without showing their stuff between their legs, and it lasts about a minute or so. It adds to the fun and variety of pretending you're making a movie, and it's done with some humor, but it's hard to imagine it turning some- one on. Unless someone mods the models, it could make an underage kid that sees it not want to have sex (or certain they could do it better; it sure is over with fast, for one thing). All this fuss over some sex scenes with a guy with his pants on--poor C.J.. You can use a Rockstar version of the girlfriend models that lets you see the little pixel niblets, but you still don't see between their legs. Doesn't that make it R-rated in movie terms? I saw the "Monster's Ball," 2001, DVD, rated R, with Halle Berry nude (and sexier) doing much the same things as the women in these sex scenes and for a little longer, at a public library recently. You'd think AT and T was selling snuff films for the House of Representatives to both- er about it. All this over an R-rating? I don't follow politics nearly as closely as some, but apparently some people who do would be a little lost about what the special fuss about is, too. In an article on the makers of "Vice City" in the Nov.28, 2002 Rolling Stone magazine, pp.61-62, Sam Houser said: "At the end of the day, you can't fu** with Keith Richards. You can't argue with Keith Moon riding down the street in a Rolls Royce with a blowup doll hanging out the window. That guy is the original punk rock. And if we can bring a fraction of a percent of that to games, then we're doing something." I like "Vice City," etc., more than some of the things I've liked by Lenny Bruce (I've been bothered by criminals, and he financed organized crime, too much for me to share the uncompromised hero worship of him some have had). But this doesn't remind me so much of the troubles he went through sticking to his word about the censorship of words (which George Carlin has elaborated on) so much as some modern variation of "Leave it to Beaver," with Hillary, etc., as Mrs. Cleaver and Rockstar as the Beav: "What are these pictures I found under your pillow?" "Larry was here yesterday and tried to show them to me, but I wouldn't look, I scared him away. He was in such a hurry to leave, I guess he forget he put some under my pillow. That must be how they got there--honest." The more serious a big deal pronouncement is made over it--and I mean one way or the other--the more dumb it sounds. Whoever of Rockstar made the original "hackers"/"source code" quote, some Keith Moon they are. Then again, he died. You don't want to have "He gave his life for funny anecdotes" on the tombstone. At 32, your Mom's still giving you a hard time for getting grass stains on your knees from playing softball, for heaven's sakes. You kids, don't you try that out there. That's not a health regimen for an ornery. It also seems significant to me that out of all the coverage I have for this article, the Rockstar person who made the original "hackers"/"source code" quote is the one person of an important statement and in an important position on the issue that didn't make their name known publicly. I think you can still see part of a niblet of a stripper dressed in black, and a Balla seems to get a BJ in a cut scene of "Cleaning the Hood," and the cartoon violence is the same, so the second edition is still R-rated. Why is it being handled by some as though the mod were the equivalent of an NC-17-rated movie, the kind made unavailable in Australia at that, and not R? I don't think NC-17- rated movies would be very competitive with guys that don't take their pants off and women without genitalia (inflatable?). What are we supposed to be figuring is too much about that for 17 year olds, about half of whom are probably out there banging the real thing, talking about it in study hall, with the guys old enough for military service, even, at 18? There are some 17 year olds out there that could probably tell me some things I don't want to know.... http://usatoday30.usatoday.com/news/health/2005-10-18-teens-sex_x.htm http://www.nbcnews.com/id/9366422/#.Vrp9BuT2bcs I don't think people are worried about 17 year olds in general seeing the car- toon--I think people are taking those Skimmer weenies too seriously again. Peo- ple are worried that if they can't fly the Skimmer, they couldn't handle this; they'll get frustrated and be unable to form healthy relationships. They could see C.J. move his shoulders instead of his hips, get the wrong idea, and where would little baby Skimmer weenies come from? (Then again, maybe that's not the worst idea I've had all day....) Everything about this is getting bent out of shape all around the Skimmer weenies, much like the overall game itself--it's a microcosm of the whole thing. I think this may be a several year old scientific study that tries to deter- mine the percentage of the population that's made up of Skimmer weenies: http://www.scienceagogo.com/news/20010327213804data_trunc_sys.shtml Rockstar is worried their fans, meant to be adults, would see an R-rated mov- ie--notably this thing? (Store managers, do your jobs--manage your cashiers.) I'm not. ******** The PC mod and gameplay It comes with two versions. Make backup copies of your My Documents\GTA San Andreas User Files, and of the others you plan to change, which depends on which version you use. One lets you send C.J. to all the normally off-limit areas right away without getting a wanted rating for it due to Craig Kostelecky's "Opened Up" mod, a main.scm change he made. You can send C.J. on dates right away to check out the Rockstar hidden content--the indoor sex scenes which are suggested in the regu- lar game when C.J. goes inside to have his girlfriend's coffee, and you have the option of using Rockstar's nude girlfriends in the bedroom. (And you see why C.J. left his pants on--there's nothing to get into down there.) For that version, uncheck the green "read only" dot (see X.4) and make the data/script/main.scm and data/script/script.img replacements. Due to the data/ script/main.scm file change, you need to start a new game afterward--the old save games won't work with the new main.scm. The other lets you change a game that's already in progress. You Al Tab out of the save game you want to change, run the sacensor.exe, press "Y" that you want to make the change, which switches the "censored"-flag, press "Enter" to keep the change, then press "Enter" to leave the sacensor.exe. Click the "San Andreas" taskbar thingie to go back into the game and save the game. (You can load another save game and go through the same process if you want this with an- other save game, too, if, like me, you wanted to see it with more than one girl- friend right away.) If you want the girlfriends to be nude, too, you then exit the game, uncheck the green "read only" dot (see X.4), make a backup copy of your data/script/script.img file if you haven't already, and use the data/ script/script.img replacement the other version uses. The sessions all start with a pantomime BJ seen from behind the girlfriend's head. (I have to visit the city by the bay one of these days.) Then you try to fill the Excitement bar. Again, I have Left Shift and Spacebar remapped to do each other's roles--I use Spacebar for Jump and Left Shift for Sprint (see I.7.A). Press W or Up as C.J.'s head and shoulders go up, and S or Down as they go down. (That's the most movement in any position they take in the scene; you don't see anything go in and out.) Keep in synch with the rhythm--it gets a little faster as the Excitement bar fills up. To change position to one the girlfriend might like better, press the Spacebar. Press the LMB to change the "camera" angle. Changing the position and "camera" angle every beat or so fills the Excitement bar faster. Press F or Enter to quit. An exception is if C.J. wears the Gimp suit to date Millie: they have a spank- ing session. Remember, I have Left Shift and Spacebar remapped to do each other's roles--I use Spacebar for Jump and Left Shift for Sprint (see I.7.A). Press Left Shift, to spank, for just the instant that the Power bar is full. The rhythm gets faster as the Excitement bar fills up. Press the Spacebar to have them change position, and press the LMB to change the "camera" view, too, on the alternate beats to fill the Excitement bar faster. It's done with some humor: he knows a good psychiatrist she could see, and she spanks him if it doesn't get her excited. If C.J. doesn't wear the Gimp suit, they have a sex session like C.J. usually has with a girlfriend. This isn't one of those complicated Frank Zappa experimental jazz or classical rhythms, but if you have trouble with it, you can go through the sacensor.exe process again and change it back, get 100% with Millie, then change it again. It doesn't have any bugs, other than that the female models don't look like they were polished for a final release. One has holes where the armpits should be. And it doesn't make you unable to get 100% completion of the game. ******** The highly mysterious sexual niblets The people who made a big stink the mod want the game changed like the patch changes it--which can mean to play the game without the mod or the patch--or like the second edition changes it. It keeps the girlfriends little niblets all bundled up and makes sure any 17 year olds that get their hands on the game won't imagine (it's still not thoroughly graphic) they're making love to a woman in the privacy of her room--they'll play the role of a stalker that hangs out outside when other people are having sex. (A little walk-through advice for any pure seventeen year olds who try that--do some loud mouth breathing and let a little dribble fall on your shirt.) With the patched game running smoothly, you get to play C.J. as someone who always says he's tired or busy whenever he's asked to have sex. No wonder some of the people over-reacting about the mod were so cranky. To look at the events of the controversy, you'd think that out of all the sex and violence concerns people have fussed over regarding GTA games, the sole most potently corrupting factor they contain for our pure youth are a woman's nib- lets, and maybe a Barbie doll bum. I had no idea the niblets were that power- ful. Or that our pure youth was so boring. There's such a thing as too pure: "Mom, all I need in my Christmas stocking is some fruit and a bag of walnuts." I like some purity, but there's such a thing as too pure. If you get sick, do you want one of them working on you? I don't. "If there's blood, it could be icky--maybe you ought to do it." We can't have our youth being that pure at 17. Lord knows how they get by in countries where the women go around with their niblets hanging about, or European countries where they're on TV. They must be countries of some kind of deviants. Well, I think it's shocking. A special message for our pure youth I'm going to paraphrase (I can't remember the exact words) a part of a record of Lily Tomlin did as Edith Ann--the part where she's asked where babies come from: "Don't you know? A man puts his pe*is in a woman's vagi*a and plants a seed. And a little baby grows, and it's very pink and tender. Try to tell as many people as you can in town." You can have a cigarette now--that part's over. How often have you heard of niblets the House of Representatives met over? But these niblets are highly, y'know. I don't know. I'd take a look. I'd want to see these niblets--what the he** do they do? I hope they use the nude models option. I hate to think of our tax dollars being wasted by a bunch of old sleepy-heads sitting around watching a couple of people with their clothes on dry humping. (I think it's dry humping. She's built like she's inflatable and he just moves his shoulders--he could be reaching for the bicycle tire repair kit.) The lies a couple of big money Rockstar people told still creates a lot of misdirected hate for a few little money people (slander and libel suits are for the wealthy), and those Rockstar people it served haven't publicly corrected their statements. I generally like Rockstar GTA games and creators, but I don't like that kind of thing--unnecessary hurting or unfair regard or treatment of another--especially unnecessary in this case since the jig is up. I hope Rockstar didn't ultimately lose a lot of money over this thing; I like them a lot, GTA's are my favorite games, and the credits indicate they have a lot of people they pay for their work. I hope the new versions will let modding continue and make a mint so the well-meaning, do-gooder troublemakers (Skimmer weenie parents, I'll bet), and a liar or two at Rockstar, don't cause them a set back. P.S.: I'd like to take a few modest steps in the direction of videogame his- tory and reveal the few stills that remain of the scene Rockstar edited out as too hot for Hot Coffee. It's a prelude that explains why C.J. had to turn down the coffee the 1st time Denise asked him in for some. Notice that in the 2nd scene it causes a general panic: http://img81.imageshack.us/img81/6480/00gta1caligulas34kt.jpg http://img81.imageshack.us/img81/7439/00gta1caligulas44ux.jpg According to a Jan.27, 2006 report by David Adams at the IGN web site, LA City Attorney Rocky Delgadillo brought suit against Rockstar Games and Take-Two for not truthfully disclosing the content of the "pornographic" mini-game. (Again, "pornographic" tends to refer to more graphic presentations.) "The suit seeks civil penalties, as well as ensuring Take Two and Rockstar fully disclose game content to consumers." http://www.mtv.com/news/1522645/grand-theft-auto-san-andreas-makers-sued-over- sexual-content/ On the same day, an article by Jane Pinkard at the 1up web site added: "The suit also charges Rockstar with having blamed hackers for code that was subse- quently found to be programmed by the developers. On behalf of consumers, Del- gadillo is demanding that Take-Two pay fines and return $10 million of profit." http://www.1up.com/news/rockstar-suedagain According to a June 8, 2006 report by David Adams at the IGN web site, "the Federal Trade Commission announced a proposed settlement with Take-Two Interac- tive and Rockstar Games. "The FTC originally charged that the companies violated the FTC Act by representing San Andreas as a 'Mature'-rated game, failing to dis- close the hidden sexual content." "The FTC settlement requires that Take-Two and Rockstar 'clearly and prominently disclose on product packaging and in any promotion or advertisement for electronic games, content relevant to the rating, unless that content had been disclosed sufficiently in prior submis- sions to the rating authority.' The companies cannot misrepresent content for rating descriptors, and must develop a system to ensure that all game content is 'considered and reviewed' when submitted to a ratings authority." Take-Two and Rockstar could be fined "up to $11,000 in civil penalties if the settlement is violated. The com- panies must also meet compliance reporting requirements." http://www.ign.com/articles/2006/06/08/rockstar-ftc-settle-over-hot-coffee According to Wikipedia: "In 2006 attorneys brought several class actions al- leging Take-Two committed consumer fraud. "In December 2007, a settlement of the litigation was reached. In 2008, Ted Frank filed an objection to the settlement on the grounds that the settlement sought $1 million for attorneys' fees but only paid class members less than $27,000. A court hearing is scheduled June 25, 2008. Frank previously told GamePolitics that the lawsuits were meritless and extortionate. "As part of the settlement, Take-Two will pay a $870,000 cy pres award to the National Parent-Teacher Association and the ESRB. "As of June 25, 2008, less than 2,700 claimants responded to the settlement, for which the plaintiff's attorneys expressed disappoint- ment. Frank expressed that this was further proof that the case had no merit." http://en.wikipedia.org/wiki/Hot_Coffee_mod#Civil_class_actions According to Alexander Sliwinski on June 25, 2008 at joystick.com, "2,676 claims were filed. GTA: San Andreas had sold approximately 12 million copies according to Take-Two when the scandal broke in mid-2005, meaning that 0.022% of consumers were actually 'offended and upset.'" http://www.joystiq.com/2008/06/25/hot-coffee-settlement-draws-minimal-res ponse/ X.9.b Other hidden San Andreas pedestrians There are other pedestrians in "San Andreas" that can be unlocked to give the place even more variety. DeeZire has found drunken tramps stagger, drink, p**, and might throw up on your car (both with the yellow smoke-like stuff that doesn't collect on the floor, seen in the regular game when C.J. is given eleven meals in a row and throws up, and in "Don Peyote"). He's also found code in the game files to have someone direct traffic, someone to wash windows, more Grove Street gang members, a journalist, etc. A little of it might be what would be R-rated in a movie, but, again, I think it should be available the same way. DeeZire is working on a mod that includes putting a variety of things in the game files back into the game. http://gtaforums.com/topic/206807-some-interesting-ped-tidbits/ I wonder if the tramp's behavior is an idea, later discarded, that led to there being megabytes of bathrooms in "San Andreas"--in a lot of save houses and fast food places--without them having been used for any funny graffiti or such. The last time I remember one being used in the series was for an offbeat place to meet Ray Machowski in "III," so the bathrooms are possibly the remnant of the idea the discarded code was for. If it was in the melee weapons slot and you fired it with the LMB, I'm not sure what the weapon icon for that would have been, or if some guys would give it more mass and better durability in the handling.cfg file--no, no, no. DeeZire's "Things To Do in San Andreas 'Till You're Dead (Volume 1)" mod GTANet Annual Forum Award > winner of "GTA Modding Awards - Best Mission Mod" 2009 http://gtaforums.com/topic/449080-awards-2009-winners/ DeeZire has put a lot of edited missions, dialogue, and phone calls back into the game, has the trolley take passengers, etc., etc. The dialogue in most mis- sions has been randomized to be different each time you play them. The Dodo has correct lighting, too! See the big list of changes at the next link. (TGIPC.) http://www.gtagarage.com/mods/show.php?id=1194 http://gtaforums.com/topic/302908-betawip-things-to-do-in-san-andreas/ Trailer, etc. http://www.youtube.com/watch?v=q7mbpvPGc48 http://www.youtube.com/watch?gl=GB&hl=en-GB&v=8ErWiSHce14 Download http://www.mediafire.com/?d864ebsh4yjr161 SilentPL's 1.2 patch The patch was released on June 9, 2012. The mod works the same on XP, Vista and 7, "End of the Line" bug fixed, etc. http://www.sendspace.com/file/dwgj0k http://www.gtaforums.com/index.php?showtopic=302908&st=1660 Blacksteel's unique challenges map http://imageshack.us/photo/my-images/641/ttdisastuffmap.jpg/ Deezire recommends that you: "have a full, clean install of GTA: SA before launching the installer and DO NOT interrupt it. It has to patch some files that are almost 1GB in size so it will look like it's hung but don't worry, if there is any problem it will abort itself. On Vista, you may have to run the game in compatibility mode for Win XP (SP2) and run as administrator. Stability also improves if you disable DEP for the gta_sa executable (but this should not be necessary for most users)." "I think you'll be surprised at how subtly different yet consistent the story- line is when everything that was removed or changed gets re-inserted. One last thing - I'd just like to express my sincere thanks and gratitude to those who helped along the way, especially the guys who have been patiently coming back here - aftburner, melolo, Chesser, barrygateaux and the rest of you - your sup- port, encouragement and patience has been much appreciated and makes me think the work is worthwhile." X.9.c The Nude Girlfriends mod Psy's mod doesn't require a bunch of .dff and .txd file changes, it just changes which ones the peds.ide file has the game use. You just need to change the peds.ide file, and Psy considerately supplies a backup copy of the original, too. http://www.thegtaplace.com/downloads/f529-nude-girlfriends-v2 X.9.d How to change the way they walk Uncheck the green dot for the "GTA San Andreas" folder. Copy and paste a copy of the data\peds.ide file in My Documents, and open peds.ide with Notepad and save a text copy in My Documents, too, as backups. The description "sexywoman" gives the ped the sexy woman walk. X.10 Cars and bikes X.10.a How to change their wheels You don't need to use DMagic1's Wheel Mod if you install a vehicle mod that comes with wheels to make the new wheels appear, as for "Vice City." As Ben Millard told me, Rockstar changed the DFF format so it isn't necessary. You can still change the style and size of the wheels in data\vehicles.ide. A post by DexX, in a section helped by offroader23, at GTA Forums under GTA Modding > Editing Discussion > Vehicles > Pinned: San Andreas Vehicle Tech Doc (PC only!), describes how to change "San Andreas" wheel sizes. http://www.gtaforums.com/index.php?showtopic=158088 I've paraphrased it a little since my readers won't see multiple colored text: 1. Open data\vehicles.ide. The data for the Landstalker, for example, looks like this: 400, landstal, landstal, car, LANDSTAL, LANDSTK, null, normal, 10, 0, 0, -1, 1.0, 1.0, -1 2. If your using a car that was converted from "Vice City," or the wheels look drastically too big, change the number in the position of the 1st negative one in the example from -1 to 0. When this value is set to 0, it tells the game to scale the wheel model with the next set of values. When this value is -1, it derives the size of the wheel model directly from the mesh, and the wheel scale values will only affect the wheel collision. 3. The pair of numbers after the 1st negative one in the example--1,0 and 1.0--control the size of the front and rear wheels. Adjust them as needed to get the size you want. (Note: "Vice City" used one number and "San Andreas" uses two.) X.10.b How to change their mass, ability to stay upright and hug the driving surface, ability to survive in water, cornering and braking, top speed, acceleration, suspension, durability, and miscellaneous jazz Uncheck the green dot for the "GTA San Andreas" folder. Copy and paste a copy of the data\handling.cfg file in My Documents, and open handling.cfg with Notepad and save a text copy in My Documents, too, as backups. B fMass The weight D fDragMult Surface/air resistance to move- ment--lowering D increases ac- celeration H CentreOfMass.z The vertical center of gravity I nPercentSubmerged Percent that sinks in water while it floats J fTractionMultiplier Cornering traction (multiplied times surface.dat) K fTractionLoss Braking/accelerating traction (multiplied times surface.dat) N TransmissionData.fMaxVelocity Top speed limit O TransmissionData.fEngineAcceleration Rate of acceleration P TransmissionData.fEngineInertia The resistance of the engine to acceleration--a higher figure makes acceleration more gradual a fSuspensionForceLevel Use these four with Ben "Cerbera" b fSuspensionDampingLevel Millard's CFG Studio 2 to change d suspension upper limit the suspension e suspension lower limit ab fCollisionDamageMultiplier A lower number makes the engine take less damage from collision. ac nMonetaryValue Used for the "cost of property damaged" Stat af modelFlags Use these two with Ben "Cerbera" ag handlingFlags Millard's CFG Studio 2 to change various aspects--see "Miscellan- eous jazz" below ah front lights Types of head lights ai rear lights Types of tail lights Note: since "Vice City," column E has been dropped. Remember to count a blank column for E as you think "A,B,C...." across the columns for "San Andreas." The columns after V have been renamed since "Vice City." For example, column Y, the fCollisionDamageMultiplier in "Vice city," is called column ab in "San Andreas." ******** To change the mass Making a vehicle as heavy as a truck in column B will help your vehicle bang things out of the way (increase ab, durability, too, if you're going to slam it into things with more force) and give it the ability to coast longer. Increas- ing Mass will also reduce acceleration, so you might compensate for that by in- creasing Engine Acceleration, O. ******** Ability to stay upright and hug the driving surface Make H a negative number--a taller, bigger vehicle can take a bigger negative number, but not as big as the same size vehicle could take in "Vice City" or the vehicle will flip around like a fish out of water. Try a negative one or two for a sedan and season to taste. ******** Ability to survive in water The lead character in a GTA can swim now, but you can still lose a vehicle to the water. To have a vehicle that C.J.'s using spawn on land instead, give col- umn I a -1. ******** Cornering and braking Traction for cornering and braking is created by the game multiplying the num- ber of J or K with the numbers of data\surface.dat. J is cornering traction. K is braking traction. Thanks again to Ben "Cerbera" Millard for telling me the difference in how to make sharper turns in "San Andreas." : "Hard acceleration whilst turning in a front-drive car in GTA3 and GTAVC games would significantly reduce the turning circle, IIRC." In "San Andreas," accelerating pushes the trajectory into a wider arc, so you get sharper turns by releasing acceleration. ******** Maximum velocity and acceleration Acceleration can be increased by increasing Engine Acceleration, O, or by re- ducing Mass, B, Drag, D, or Inertia, P. Increasing Drag will also lower Max Velocity, but increasing Inertia won't affect Max Velocity. The Max Velocity can be increased by raising Max Velocity, N, or Acceleration, O. It can be reduced by increasing Drag, D. In "San Andreas," unlike the case in "Vice City," an increase in Mass doesn't increase Max Velocity. Ben Millard gives an acceleration value of about 15 for a normal car, about 25 for a sports car, and about 30 for a super car. http://projectcerbera.com/gta/sa/tutorials/acceleration Acceleration of 35 is high for "San Andreas"--50 is well beyond that of a pur- suer. A top speed of 350 is high for "San Andreas"--500 is ridiculous. ******** Suspension You can use Ben "Cerbera" Millard's CFG Studio 2 (to do the work done previ- ously by his Rescaler) to calculate how to adjust the suspension of vehicles in the data\handling.cfg file of "III," "Vice City," and "San Andreas." http://projectcerbera.com/tools/cfgstudio2/ In CFG Tool 2, open handling.cfg, highlight the vehicle you want to change, then click Tools > Suspension. Change the number for "Springs" under "Suspen- sion Data" to change the value for "Springs" under "Effect in GTA." Do the same wth "Dampers" under the two headings. There's a guide that lists the suspension effects you can create, from "truck, old car, off road vehicle" to "exotic rac- ing car," on the bottom of the screen. Under "Effect in GTA," make the number for "Damper" bigger than the one for "Springs." (Notice that the original numbers do that.) I copy the numbers under "Suspension Data" I need to change for Springs (col- umn a fSuspensionForceLevel) and Dampers (column b fSuspensionDampingLevel), exit CFG Studio 2, then change handling.cfg manually. ******** Durability Ben also assures me that 0.00 is safe to use for ab for strong durability. ******** Miscellaneous jazz You can use Ben "Cerbera" Millard's CFG Studio 2 to calculate how to change the flags of the vehicles in the data\handling.cfg file of "III," "Vice City," and "San Andreas." http://gtaforums.com/topic/196381-rel-cfg-studio/ Open the data\handling.cfg file with CFG Studio 2. The data\handling.cfg file of "San Andreas" has two columns of numbers for flags: af, ModelFlags, and ag, HandlingFlags. Use the LMB and click to high- light one of the two boxes of these numbers for a vehicle. Use the RMB to click it to make a menu appear--left click "Edit Cell... F2" on it to make a larger menu appear. This larger menu has a collection of phrases that describe each of all the possible functions for this column of flags on it. Each phrase is preceded by a check box. If you left click a box to add or remove a check, the numbers in the highlighted box change to the numbers--the flag--for the checked boxes. You can then use Notepad to copy that number in the corresponding column of data\handling.cfg. You might make sure NPC_NEUTRAL_HANDL and NPC_ANTI_ROLL aren't checked for a law enforcement, criminal, or gang vehicle you want to weaken. If used, they make a vehicle less likely to spin out or roll over, respectively, when driven by someone other than C.J.. http://projectcerbera.com/tools/cfgstudio2/ http://projectcerbera.com/gta/sa/tutorials/handling X.10.c Game play advantages X.10.d Making vehicles weaker or stronger If you want to make law enforcement vehicles weaker, they include: POLICE_LA, POLICE_SF, POLICE_VG, HPV1000, POLRANGER (used in country areas), ENFORCER, SWATVAN, PREDATOR, POLMAV, FBIRANCH, BARROCKS, and RHINO. X.10.e How to create your own "Alloy Wheels of Steel" Freeway To make a Freeway handle like a "Vice City" "Wheels of Steel" Angel, you only need to change two numbers. Uncheck the green dot, etc., and make backups. Lower H from 0.0 to -0.3 and raise J from 1.2 to 3.0 in data\handling.cfg. X.10.f How to change their colors Uncheck the green dot for the "GTA San Andreas" folder. Copy and paste a copy of the data\carcols.dat file in My Documents, and open carcols.dat with Notepad and save a text copy in My Documents, too, as backups. The numbers in data\carcols.dat come in pairs. The 1st of each pair is the color of the exterior, and the 2nd is the trim. A chart of the colors is at GTA Gaming. http://www.gtagaming.com/downloads/gta-san-andreas/misc-mods/1254 A Pay 'n' Spray is a good place to see your results. It looks like, beyond the 1st ten colors, the colors are different than they were for "Vice City." You get a lot of choices for exterior colors at one of the car modding shops in the game, and you can also use saracoglu's GTA SA Control Center for the patched or unpatched version of the game--see X.13.c. X.10.g How to change their on-screen names The GTA: San Andreas GXT Editor You can use the GTA: San Andreas GXT Editor 1.3 by Hammer83 to change the ve- hicle name that appears in the lower right corner of the screen when C.J. enters a vehicle in "San Andreas." http://www.gtagarage.com/mods/show.php?id=1074 Click "File" and "Open" Rockstar\GTA San Andreas\text\american.gxt. "MAIN" is selected in the "Table Name" box. Click "Search," "Find Value... Ctrl+F," and a "Find" menu appears. Put the name of the vehicle you want to change the name of in the "Find what" box, and click "Find Next." The name of the vehicle is selected in the "Value" column and appears at the upper left corner of the big screen on the right. Change the name that's on the big screen. Click "File," "Save as," and a "Save As" menu appears which should have ameri- can.gxt in the "File name" box. Click "Save." X.10.h How to change the traction of surfaces Uncheck the green dot for the "GTA San Andreas" folder. Copy and paste a copy of the data\surface.dat file in My Documents, and open surface.dat with Notepad and save a text copy in My Documents, too, as backups. To increase traction for all vehicles that drive on a surface, give that sur- face a 6 (even 12, as in Dicanio's "Surf's Up Billboard Jump" mod for "Vice City"). I generally leave it alone for the variety and make my traction changes in columns J and K in data\handling.cfg. X.11 Weapons and Attackers How to lessen or beef up the severity of attacks Uncheck the green dot for the "GTA San Andreas" folder. Copy and paste a copy of the data\weapon.dat and pedstats.dat files in My Documents, and open them with Notepad and save text copies in My Documents, too, as backups. How to make a gang or type of pedestrian less aggressive This segment of the opening of data\pedstats.dat gives you a guide: # D: Fear (0-100) 100=Scared of everything # E: Temper (0- 10) 100=Bad Tempered # F: Lawfulness (0-100) 100=Boy Scout # G: Sexiness (0-100) # H: Attack strength (float multiplier to attack damages) # I: Defend weakness (float multiplier to received damages) To make a gang more peaceful, make D higher, E lower, F higher, H lower, and I higher for it in pedstats.dat. The gangs are only numbered in pedstats.dat, but the names to associate with those numbers is given in pedgrp.dat: gang one is the Ballas, two is the Grove Street Families, three is the Los Santos Vagos, four is the San Fierro Rifa, five is the Da Nang Boys, six is the Italian Mafia, seven is the Triads, and eight is the Varrio Los Aztecas. (Note: BUSKER" is back in pedstats.dat with a Sexiness rating of 90, and I still don't know why.) How to make a weapon weaker or stronger You might want to make these weapons weaker: Most policemen, gang members, drug dealers, and some hookers Pistols SWAT and some Ballas Micro SMGs FBI SMGs Army M4s Some policemen at three wanted stars or higher, and some army soldiers Shotguns You might want to make your favorite weapon for C.J. stronger. You might try the Tec9 for that since it can be dual-wielded, used for drive-bys, is used by Big Smoke for "Wrong Side of the Tracks," can be used with the Jetpack--and it fires faster than a Pistol and isn't used by law enforcement. If you want to edit the strength of a weapon--Big Smoke's Tec9 in "Wrong Side of the Tracks" comes to mind--use data\weapon.dat. Example: making the Tec9 as strong as a Minigun A:string B:string eFireType C,D:float targetRange, E,F:int modelId1, weaponType weaponRange modelId2 $ TEC9 INSTANT_HIT 25.0 30.0 372 $ TEC9 INSTANT_HIT 30.0 35.0 372 $ TEC9 INSTANT_HIT 35.0 35.0 372 G,H:int reloadSampleTime1, I:int weaponslot J:AssocGroupId K:int ammoClip reloadSampleTime2 -1 4 colt45 50 -1 4 colt45 50 -1 4 colt45pro 100 L:int damage M,N,O:float fireOffset x, y, z P:int skillLevel 0:POOR 1:STD 2:PRO 20 0.45 -0.05 0.11 0 20 0.45 -0.05 0.11 1 20 0.45 -0.05 0.11 2 Q:req stat level to get R, S:float accuracy (0.5 - 2.0f), this weapon skill level move speed (0.5 - 1.5) 0 0.75 1.0 50 1.05 1.0 999 1.1 1.0 T,U,V: int animLoop W,X,Y:int animLoop2 Z: int breakoutTime start, end, fire start, end, fire 11 15 12 6 11 7 99 11 15 12 6 11 7 99 11 15 12 6 11 7 99 Descriptions for some of the categories: A Weapon type The name of the weapon (it may be different in the game) C Target range How far you can target with the weapon D Weapon range How far the weapon is effective I Weapon slot The weapon slot the weapon is used in J Associated group ID The weapon group the weapon is classified as being in K Ammo clip How many bullets are fired before the weapon must reload L Damage Damage created by the weapon P Skill level Poor, standard (Gangster), pro (Hitman) Q Stat level required for Skill level The Stat required to attain the Skill levels shown in P R Accuracy Likelihood of hitting a target I left out the meanings of the numbers of the flags. You might want to change the flag to change the spread or radius of the effectiveness of the weapon, whether or not it can be dual-wielded ("twin pistol"), whether or not you can crouch with it ("crouch fire"), etc. I haven't tried it, but you might try the San Andreas Ultimate Editor for those things. http://www.gtagaming.com/downloads/gta-san-andreas/tools/977 Write down the original numbers for the Tec9 before you make any of the changes suggested below, so you can change the numbers back if you want to. And un-check the green "read only" dot 1st (see X.4). You might increase the numbers for column C to increase the distance targeting is effective for the Tec9, and increase D to increase the range of the Tec9. A Minigun has 65.0 for target range and 75.0 for weapon range. I didn't change I, the weapon slot. I just give J to make it easier to find K and L in the jumbled presentation of numbers. For the Tec9, J is "colt45" and "colt45pro," and for the Minigun, it's "flame." You might increase K for the Tec9 to 500, the amount of ammo the Minigun uses before it needs to be reloaded. You might give the three figures under column L, damage, bigger numbers, like for a Minigun, to make the Tec9 stronger. Which of the three numbers is used depends on which of the three levels of skill (pre-Gangster, Gangster, Hit-man) C.J. has with the weapon. I don't know which number corresponds to the Tec9 Big Smoke uses, so I'd change all three for column L. A Minigun has 140 for dam- age. You need to increase the three numbers for R to give the modded Tec9 more ac- curacy. If you make the other changes but not this one, the reticle expands too much, and the radius of the shots becomes too wide, for the shots to be effec- tive on distant targets. The original Tec9 numbers for R are 0.75, 1.05, and 1.1. A special thanks to Spaceeinstein--I asked him to help me with that, and he told me that changing each of them to 11.0 fixes the problem. Q shows the three Stat levels needed to attain poor, standard, and pro skill level--the three levels shown in P. The last two levels are called Gangster and Hitman in the game. I haven't tried it yet, but you might change Q to 0, 1, and 2, and make the kind of changes I recommended for the Tec9 (see X.11), so C.J. (Big Smoke?) can attain the Hitman level faster. Changing the ar_stats.dat file as recommended in "Maximum Stats of all kinds in one sitting" (III.5) might be enough for that without changing the weapon file. I tried "Wrong Side of the Tracks" with the numbers changed this way, and Big Smoke got all the Vagos before they could get to the train tunnel every time. C.J., an HPV1000, and a Tec9 modded this way make for a much easier Vigilante mission, too. C.J.'s enemies who use a Tec9: "Drive Thru" (two in the car) "Drive By" (one in each of the four groups; C.J.'s gang has better aim, though, so just keep some distance from the enemies) "Sweet's Girl" (a couple by the curb, you might have C.J. get them with Molo- tovs from the S side of the house) "House Party" "Doberman" "Pier 69" "The Da Nang Thang" (some use Tec9s) "Los Desperados" (all except the two with a Flamethrower and a Rocket Launch- er) You might add the modded file to your folder with "Orig" or "Mod" added to the name of the one you're not using at the time. X.12 Helicopters How to make a helicopter easier to fly To make a helicopter easier to fly, all I have so far is to un-check the green dot (see X.4), etc., and give it some figures similar to one that's easier to fly, like the Maverick or Sea Sparrow, in data\handling.cfg. I haven't had a hard enough time flying anything to make me want to fiddle with it, but I could make a few suggestions from looking at the handling file. You might want to give the Hunter, used in Pilot school and useful for Vigi- lante missions, some values closer to those of the Maverick, which is easier to handle. It would be easier if you could just change the Maverick to have the weaponry of the Hunter, but you can't change that with data\handling.cfg. You could go to the Project Cerbera web site and see Ben "Cerbera" Millard's tutorial about GTA San Andreas handling.cfg. I've often used the Notepad fea- ture of Windows Home XP or Vista to make changes to handling.cfg. But you might also use Cerbera's CFG Studio 2, which neatly organizes the handling.cfg file, bigger than the one for "Vice City," lets you make changes to it, and lets you choose whether or not you want to save the changes. http://projectcerbera.com/gta/sa/tutorials/handling http://gtaforums.com/topic/196381-rel-cfg-studio/ He tells me it would basically work to give the one helicopter the figures for the other. Leave the flags alone since you probably want the Maverick to have the special Hunter features. B, Mass, is bigger for the Hunter than for the Maverick, but since mass fac- tors into acceleration--more mass makes for faster acceleration, and you want the Hunter to be fast, you wouldn't reduce B. You might increase N, Top Speed, and O, Acceleration, for the Hunter--once you like how it handles--and see if you like the increase in speed. But you could instead use the basic idea of the tip sent to me by Carl Johnson for "Freefall"--he reduced drag, column D, by 1/4th for the Dodo, which made it accelerate faster. You might want to give the Hunter some values closer to those of the Maverick for C, Turn Mass, which Cerbera defines as being "used to calculate motion ef- fects" (but which he needs to do experiments with) and see if that helps (?). You could also give the Hunter a 0.00 for column ab, fCollisionDamageMultiplier, so it won't matter so much if you bang it into things while experimenting with it. The 1st group of handling definitions for flying vehicles are listed in han- dling.cfg after the cars and bikes in a section called "planes." Further, about 3/4ths, down the page is a 2nd section of data, columns A through V, just for the flying vehicles. It's used if you use the IS_HELI or IS_PLANE flag. It has things like Pitch, which Cerbera defines as "nose up/down force," PitchStab, which he defines as the "stabilizing effect when moving nose up/down," and Turn- Res.x, which he defines as "resistance against plane pitching up/down?." I'd use Cerbera's handling definitions guide, where those definitions are given as "Flying Data" about 3/4ths down his web page, and the data used for the Maverick in the 2nd batch of figures for flying vehicles in the handling.cfg file, to make it easier and guide me in changing that 2nd batch of figures for the Hunter. For example, you might try changing these figures for the Hunter to be like those for the Maverick to see if it makes the Hunter fly forward for longer dis- tances at a steady angle like the Maverick can. X.13 Miscellaneous mods, etc. X.13.a The San Andreas Place Manager Jacob and Racer_S have a device that's easy to use for finding all the Tags, Oysters, Snapshots, Horseshoes, and going to Liberty City in "San Andreas." You Have it running while "San Andreas" is running, Alt Tab out of the game, scroll to and select the destination you want--Tag 4, etc--then click "Teleport!" Click the San Andreas window thing in the task bar to go back to the game. http://www.thegtaplace.com/downloads/f516-san-andreas-place-manager http://www.gtagarage.com/mods/show.php?id=26 The GTA Forums posts about it are at: http://www.gtaforums.com/index.php?showtopic=194346&st=0 Check to make sure it's compatible with v1.01 of the game if you use the patch. X.13.b The Map Teleporter/Vehicle Spawn Blehbeb has a teleporter that lets you get to the same coordinates as used by the Place Manager without having to Alt Tab out of the game and back--it uses hot keys. http://www.gtagarage.com/mods/show.php?id=296 Check to make sure it's compatible with v1.01 of the game if you use the patch. X.13.c The GTA SA Control Center Alper Saracoglu, the author of the GTA Vice City Administrative Console, has an updated version of the Administrative Console called the GTA SA Control Cen- ter that works with either the patched or unpatched version of "San Andreas." It's available at his web site and has a message board at GTA Forums: http://hobby.estetiksoft.de/ http://www.gtagarage.com/mods/show.php?id=11359 http://gtaforums.com/topic/198750-rel-gta-sa-admin-console-beta/?hl=GTA%20SA %20GXT% Thanks to Mark Stinson for telling me to remind you to use the drop down box in the lower right corner of the Control Center to show which version of the game you have. A few notes from the ReadMe file for the Control Center: You can start the Control Center then start the game, but wait for your save game to load fully before using the shortcut keys. If you want to start it while the game is running, press Esc to go to the menu screen, choose "Resume," Alt-Tab out of the game, then start the GTA SA Control Center. It features the ability to freeze mission timers that count up (like school missions use), teleportation to coordinates (Tags, Liberty City, Unique Jumps, etc.), the ability to make C.J. or any vehicle he's in "Everything-Proof," make C.J.'s bullets cause one hit kills, assign vehicles to garages, use hotkeys, edit Stats (Fat, dating percentage for a girlfriend once C.J. initiates dating with her, etc.) It has Jacob's vehicle spawner and can spawn the Phoenix, An- dromada, any of the three Hotring Racers, S.W.A.T. van, F.B.I. truck, etc. To freeze the mission timer, go to the "Player Data" page and click "Freeze Timers" during the mission you want to do that for. Currently, the Control Cen- ter stops mission timers that count up but we'll have to wait for a future ver- sion for one that stops mission timers from counting down. Saracoglu has made the source code available for someone to develop it further. (And many of us hope that everything turns out well regarding the health reason he had to drop work on it.) One way to get the coordinates of a location is to put C.J. in the location, press Esc and choose "Resume," Alt-Tab out of the game, click the "Locations" tab on the Control Center (notice that C.J.'s location is marked on the map), and click the "Read from GTASA" button. The numbers appear in the boxes for X, Y, Z, and Angle. I give a few sets of coordinates, such as for the red shaft of light in "Wheelie Weave," in this walk-through. I haven't tried it, but I imagine you could use the same method to get the coordinates for the spot before each of the 1st two or three red shafts of light in a street race you're having problems with to let C.J. get a big early lead in later efforts. You could use it to get the coordinates of an area before the finish line of a stadium race you're having trouble with, too, and teleport C.J.'s car there to drive over the finish line a few times to get a big early lead with one of those. As noted in section I.10, a GTA Forums message posted by Fireman gave a list of the coordinates for the PC version of the hidden interiors: http://gtaforums.com/topic/214434-hidden-interiors-coordinates/ One way you might transport C.J. (and the vehicle he's using, if any) is to click the "Locations" tab. Put the numbers you want to use in the boxes for the X, Y, and Z coordinates and "Angle." Then, to assign teleportation to a pair of hotkeys, click the "Keyboard Short- cuts" tab. Select "Teleport" on the left. Use the "Control Center Commands" drop down box to select "Take me to Markup Location." Check the box for Ctrl or Alt to combine with whatever key you select from the drop-down box. Click the "Apply Changes" button. During the game, press that pair of keys to teleport C.J., and any vehicle he may be using, to the location you picked. Unfortunately, if you try that for C.J. and his truck and trailer in the 8th RS Haul mission, the trailer doesn't teleport. I used the Control Center to send C.J. to all 100 Tag locations and was done in one sitting. If you do that, click the "Keyboard Shortcuts" tab. Choose a Tag, like Tag 007, from the list of 100 of them in the "Teleport Locations" drop down box. Click the "Apply Changes" button. On the left side of the page, click the "+" by "Teleport" to open the tree and see the keyboard shortcuts used to teleport. In the game, I used Alt + N to teleport C.J. to the next location and Ctrl + N to send him to the previous location. Send C.J. outside before you have him teleport. If you do it while he's in an interior that loads graphics, like the Johnson house, it sends him to ghost world. You can add a series of coordinates, such as for a run of Minigun ammo pick- ups. On the Locations tab, Click "New Group"--a new folder appears among the folders of coordinates below. Right click the new folder and click "Edit Label" to name it. Add a set of coordinates (or have the Control Center read them from the game by clicking the "Read from GTASA" button) to the corresponding boxes, then click the "Insert as new" button--a new item to Edit and name appears below the folder. (If you screw up and add something wrong to the list, click it to highlight it then click the "Delete Selected" button.) When you're through, click the "Save to Config" button. For an ammo run that causes C.J. to enter a territory illegally, click the Player Data tab and click the "Never Wanted" button. Click the Locations tab, click the 1st of your series of coordinates, and click the "Teleport" button. On the Keyboard Shortcuts page, open the Teleport segment of the tree on the left, click "ALT+N Teleport to next Location," which causes the hotkeys for it, Alt and N, to appear in the corresponding boxes on the right--it also lets you use Ctrl and N for your previous location. Ammo pickups reappear in six game hours--a little over six minutes. To speed up how fast they reappear, you can type SPEEDITUP twice--to return to regular speed, type SLOWITDOWN twice. Click the Vehicle and Game Data tab and click the "Clear Cheat 'Status' and 'Count'" button before saving the game. I once used someone else's save file to help them with a mission. They must have used a code because the game kept telling me I'd used a code when I hadn't. The GTA SA Control Center has a "Clear Cheated 'Status' and 'Count'" function on the right side of the "Vehicle and Game Data" page--it will reset your cheat count to zero. Two bugs Alper reported: "When showing the in-game feedback text, if a gta-sa message has just been shown indicating that one of your stats/skills have been changed, the same mes- sage appears again (the skills/stats remain the same). I think this is because the gta-sa message has priority? The stats themselves do not change!! It is only the text that reappears. "If you have already a weapon at hand, and clear all weapons, the player gets stuck with the weapon carrying animation. Workaround: please select the fists (ie. no weapons) in game, and then use 'clear all weapons' command." Just to be safe, I do that to clear all weapons before using the Control Cen- ter to make any change to C.J.'s weapons. Thanks to Viscera for a post that warns not to use extra weight for your vehi- cle for "Robbing Uncle Sam" or the Forklift might not pick up crates, and not to turn on Engine Health for "Just Business" or "The End of the Line" or C.J.'s car will blow up, for some reason, when another enters it. Thanks to Bryan Lowe for writing to me that if you leave the vehicle protec- tion on for the train mission, the train won't be able to go over 12 mph. You might like to try Alper Saracoglu's GTA Vice City Administrative Con- sole.... http://web.archive.org/web/20070214111710/http://www.estetiksoft.de/gtavc console/gtavc_console_setup.zip http://gtaforums.com/topic/453459-gta-vice-city-admin-console/ ...and his GTA3 Admin Console, too. http://hobby.estetiksoft.de/ http://files.dotbas.net/gta3console_setup.zip http://web.archive.org/web/20060219190906/www.estetiksoft.de/gta3con sole/index.htm X.13.d The Skateboard mod Chris82 of GTAProjects has a mod to re-insert the Skateboard melee weapon Rockstar designed for the game but didn't activate for the release of the game. It re-enables the original animations for the melee weapon use of the skate- board, too. http://www.thegtaplace.com/downloads/f540-skateboard-with-animations X.13.e The No Rust and Dirt mods GTAtor offers the Clean Cars mod and OffRoader23 offers the No Rust and Dirt mod to keep vehicles looking clean. At http://gta-action.gamona.de/ go to Downloads > Grand Theft Auto - San An- dreas > Patches (now http://www.gamona.de/) http://gta-action.gamona.de/downloads/?download=438 http://www.gamefront.com/files/3905221/No_Rust_And_Dirt http://www.gtagaming.com/downloads/gta-san-andreas/vehicle-mods/978 The original PC "San Andreas" doesn't feature PS2-type Pay 'n' Spray/save ga- rage/rain car washes for vehicles that get dirty--they just stay dirty all the time unless you use the v1.01 patch or one of these mods. There's something to be said for the realism of the little bit of dirt along the bottom sides of the cars, but you can use one of these mods if you'd rather have clean vehicles without creating the modding incompatibilities created by using the patch--you decide. X.13.f 2x, 4x, and 10x Draw Distance mods The message board for this is at GTA Forums: http://gtaforums.com/topic/195185-relsascr-10x-increased-view-distance-in- gtasa/ Make a copy of your data\timecycle.dat file to keep for reference or to make a copy from if you want to revert to the original version. Edison Carter provides the original file, too, if you forget to make a copy. And before you change anything, un-check the green dot 1st, etc. (X.4). These mods increase FarClp, the 28th number in each line of timecyc.dat. The bigger the number for it, the farther away things can be before they disappear. In the 1st group of eight rows, for EXTRASUNNY_LA, the original FarClp has 400.00, 800.00, or 600.00. For the group of eight rows for CLOUDY_SF, the original Farclp has 1150.00 for each row. The 29th number in each row, FogSt, determines how far away the fog is--the bigger the number, the farther away it is. It's basically lower as the numbers for FarClp get bigger. I guess the reason for that is to make about the same demands on the game engine: the more fog there is, the farther away things can appear, and the less fog there is, the smaller the range things can appear in. It's not directly proportionate; for example, one pair of FarClp and FogSt numbers is 400.00 and 100.00, another pair is 800.00 and 100.00, and another pair is 800.00 and 10.00. For EXTRASUNNY_LA, the original eight numbers for FogSt are 100.00 or 10.00. For CLOUDY_SF, they're all -22.00. In a "4x" version, "4x" seems to refer to multiplying the 1st number given for Farclp by four, then making all the others for FarClp the same. Sunrie came up with a 4x version I'm using right now. It makes all the num- bers for FarClp 1600.00 and makes all the numbers for FogSt 100.00. http://www.gtagarage.com/mods/show.php?id=3225 (It also changes GTA San Andreas\stream.ini for vehicles from 12 to 1200, but I leave stream.ini alone. I don't think it increases how far away cars can be before they disappear, just how many appear in the viewing range.) Increasing the viewing distance not only lets you see things that are farther away, but seems to make things in the mid-distance show up with richer hues more assuredly (the result of increasing FarClp in the rows at the bottom of the page: EXTRACOLOURS_1 and EXTRACOLOURS_2?). The 10x version isn't too much for my newly-updated computer, but, as some point out at the message board, it's glitchy due to the limitations of the game engine, like when looking down from a high Parachute jump, with the best of PCs. A message by [KFC]Nutz says that setting FarClp over 2,000 can make his game crash if he gets too much of the territory in his view. You might want to use a number just beneath that as the highest you try. Pick the draw distance multiple you can run without problems on your comput- er, using the draw distance bar in the options to adjust it. Most can run a multiple of two (no FarClp less than 800) or four times the 1st FarClp number. From greater to lesser demands on your system, you might try: - FarClp just under 2000 with FogSt below 100 changed to 100, 50, or un- changed, - FarClp 1600 (the 1st FarClp multiplied by four) with FogSt below 100 changed to 100, 50, or unchanged, - FarClp no less than 800 (the 1st FarClp multiplied by two) with FogSt below 100 changed to 100, 50, or unchanged. The typical modification makes an entire row the same number whereas the orig- inal has more variety. You might give your mod the sort of variety of the orig- inal. If you want to get more pleasure out of the graphics of the game, and have a PC that's at least moderately powerful for games, I recommend that you see which version your system can handle. X.13.g John Lennon's glasses Fragger has a mod that adds John Lennon's round National Health glasses to C.J.'s choices of glasses: http://www.gtagaming.com/downloads/gta-san-andreas/player-mods/1214 http://www.thebeatles.com/sites/st_nick/index.html http://en.wikipedia.org/wiki/John_Lennon http://en.wikipedia.org/wiki/The_Beatles X.13.h The Horseshoe Help mod JVT came up with The Horseshoe Help mod, which makes a big arrow, like ones you've seen in GTA's, point down at each Horseshoe. http://www.gtagaming.com/downloads/gta-san-andreas/misc-mods/1252 X.13.i The Driver mod Pavel gives us The Driver mod, which lets you have C.J. ride in a passenger in a car or helicopter and do a drive-by from it. Other features include having C.J. transported in a private jet and a limo, a winch and magnet for the Levia- than, Ammu-Nations that are fully stocked from the beginning of the game and also carry both kinds of Rocket Launcher and the Minigun, and Armor, Health, Bribe, and weapon pickups at all save places. It's a main.scm file change, so you can't use an old save game with it. http://www.gtaforums.com/index.php?showtopic=204130&st=0 http://www.thegtaplace.com/downloads/f760-driver-mod X.13.j The Roberto Clemente shirt NewYorkMantle has a skin to give C.J. the Roberto Clemente 1955-1972 Pitts- burgh Pirate jersey with number 21. It replaces the Pro-Laps Bandits top. http://www.gtagarage.com/mods/show.php?id=91 To use it, use the IMG Tool to open models\player.img and replace bandits.txd. Roberto was the National League Batting Champion four times, was awarded twelve Gold Gloves, selected National League MVP in 1966, and was chosen as the MVP in the 1971 World Series. He died in a plane crash off the coast of Carolina on December 31, 1972 while en route to deliver aid to earthquake victims in Nicaragua. http://www.robertoclemente.si.edu/english/index.htm http://en.wikipedia.org/wiki/Roberto_Clemente Pittsburgh announcer Bob Prince used to say that a pitcher would be stupid to try to hit Roberto Clemente with a pitch--it just made Roberto mad and he'd knock the next one out of the park: pa-hoom. My Dad could draw a real good Roberto. X.13.k The Tommy Vercetti shirt and Tommy's Shirt Loman has a skin that lets you give C.J. the default shirt (the one I usually used) worn by Tommy Vercetti in "Vice City," except his shirt is open at the front. http://www.thegtaplace.com/downloads/f641-vercetti-shirt It has you use IMGtool 2.0 and TXD Workshop v3.4b or later (see X.6), and use the .bmp file supplied to alter the .txd file of a shirt from model\ player.img. If you extract hawaiiwht.txd to the .bmp folder, then open the .txd with the TXD Workshop, like I did, the readme should note that you type "hawaiiwht.txd" in the box along the bottom so you can click Import. Blues the Squirrel has another one, Tommy's Shirt, which just requires you to replace the .txd file for hawaiired.txd. With this one, the shirt is closed in the front like Tommy's. http://www.gtagarage.com/mods/show.php?id=71 Either shirt becomes available at the Victim clothes store. They go good with blue jeans from Bincos and either white sneakers from Pro-Laps or white low tops from Sub Urban. X.13.l Pizzadox's Plus 27 Trainer Pizzadox has a trainer that offers the ability to make C.J.'s bullets cause one hit kills, etc. The feature I especially like it for is the ability to stop mission timers that count down found in missions like "Kick Start" or the Sub- missions (Vigilante, etc.). To stop those timers, press Esc to pause the mis- sion once the timer is going, Alt-Tab out of the game, start the trainer, then go back into the game. This trainer is compatible with the unpatched version of the original game. http://www.thegtaplace.com/downloads/f517-pizzadoxs-plus-27-trainer X.13.m Heli Magnet Demarest (who helped me with a code change for "RC Bandit" in "Vice City" that made it suitable for human life, and founded the Liberty City mod effort) has a mod to let you use a towing magnet from any helicopter (as with the Leviathan in "Up, Up, and Away!"). (link inactive) http://www.tfads.com/gta3code/ For some reason, Dem's uniquely helpful site isn't up. His work can be found at the next link: http://gtaforums.com/topic/422154-download-database/ You might also want to look at his mods for "Vice City," including "Ancestral Recall," which tells you which missions you have to do, and "Uniquecall," which shows you, onscreen, where to start and end the Unique Jumps, which ones you have left to do, etc. They're about halfway down the page at the next link. http://gtaforums.com/topic/397970-downloads-database/ http://www.gtaforums.com/index.php?showtopic=208824 http://www.gtaforums.com/index.php?showtopic=217245 X.13.n Darkpact SA Demarest also has a mod that lets you make a main.scm change, if it's a script change (like "Heli Magnet"--"one that can be displayed in simple text and is meant to be added to whatever SCM") and not a code mod (one that "requires you to replace your entire SCM"), without having to start a new game. His instruc- tions were included in the 3rd of the web pages given below. On the 1st of those web pages, Demarest offered versions for "III" and "Vice City," too. http://www.tfads.com/gta3code/ http://www.tfads.com/sacode/released.html http://www.tfads.com/sacode/zips/darkpactv1readme.html For some reason, Dem's site isn't up. His work can be found at the next link: http://gtaforums.com/topic/422154-download-database/ X.13.o Speedometer Spookie, aka Spooky, has a speedometer--the kind with the needle in a circle-- that gives the speed of any vehicle C.J. rides in. You enable it by putting a little file in your main SA folder. You can set it to measure speed by miles or kilometers. You can put it in any of the four corners of the screen, but you'll probably put it in the lower right corner most or all of the time. Besides being interesting for comparing the top speeds of vehicles, it may even help you with some missions. It can help you better regulate how fast a certain car can go without spinning out, etc., just as a speedometer can in real life. Besides races, it could help CJ. drive steadily at the speed a girlfriend likes. Spookie tells me a small percentage--about 5%--of users have issues trying to run it: "My guess is that it's being caused by the Securom copy protection, since anyone that uses the NoDVD patch doesn't seem to have a problem. Most people not using the patch seem to get away with it working, but the odd few say it doesn't show in-game at all." I was through trying the patch, as the list of mods to try grows, some time ago, and I recommend it as the fine speedometer it always was. http://www.gtagarage.com/mods/show.php?id=73 I used the identical-looking one he had for VC. It looks nice, too. http://www.thegtaplace.com/downloads/f456-analog-speedometer X.13.p Gradius and Gyruss games mod Gta1player has a mod to let you play "Go Go Space Monkey" as Gradius and "They Crawled from Uranus" as Gyruss, letting you see each one as the game it seems to be based on. http://www.gtagarage.com/mods/show.php?id=810 You use the IMG Tool (X.6) to replace a couple of .txd files to see Gradius and replace one .txd file to see Gyruss. X.13.q San An Studios If you stillfeellikedressingup, you could try San An Studios by ceedj of Paw- fect Films with thanks to op9080 and Spooky. It lets you change characters and more to help you make videos with "San Andreas." See the GTA Forums message board for instructions and information about glitches. http://z3.invisionfree.com/Pawfect_Films/index.php?showtopic=354 http://www.gtagarage.com/mods/show.php?id=1065 http://gtaforums.com/topic/300934-beta-san-an-studios-4/ Try to not let C.J.'s weight change or your model can go "wonky" or your game can freeze. Have the lead character change back into to C.J. to have them change clothes or before C.J. has to use special clothes for a mission. You could also use Spaceeinstein's "All In One Mod" (X.13.ii) to spawn the various peds or even have C.J. become one. According to Spaceeinstein, "It's with the MultiMod. It includes every natural ped in the game and most deleted and special peds. It should also spawn peds that you added into the game if the ped's ID corresponds with the MultiMod's ped's ID." As an alternative to that which is compatible with the rest of the game and other mods, you might use one of the methods of Skin viewing and editing given above (see X.8) to pick a character from the game you'd like as the lead charac- ter, and use the IMG Tool (see X.6) to replace player.dff and player.txd, which is C.J., with it in models\gta3.img. I think you'd also need to use the method given at "Maximum Stats of all kinds in one sitting" (see III.5) to change the Muscle Stats so they don't increase above zero. X.13.r MP5 ReSkin and more... cyber90 has a mod that provides a more realistic look for the knife and all the guns and rocket launchers. (Fred Willard-type Ammu-Nation voice: "...and 'boom!'--you've blown a hole in something!") http://www.gtagarage.com/mods/show.php?id=215 Replace the .txd file in models\gta3.img with the .txd file in the mod for each weapon you want to give more definition. (Some people in the accompanying message board have had problems with the clothes supplied with the mod--I haven't tried those.) X.13.s rc vehicles (drivable) Lancingluke has a mod that lets C.J. drive and fly the RC vehicles in "San An- dreas." NOW we're talkin,' buddy. http://www.gtagarage.com/mods/show.php?id=884 Each vehicle requires a .dff, .txd, and handling file change, then you need a car spawner (not supplied) to make it appear. As an alternative, I think you might try to do it the way Dicanio did for the RC vehicles in "Vice City," described in the Miscellaneous mods section, I.100.D.f, of "Glenster's Guide to Some of Vice City." I haven't tried this, but I think it would work: change the Class of each RC vehicle you want to change in vehicles.ide from "ignore" to "moped," then change the handling.cfg line for each the way I showed that Dicanio did for the "Vice City" RC vehicles (remembering, as noted at X.10.b, that line E, the 4th number after the name of the vehicle in "Vice City," isn't used in "San Andreas"). X.13.t Spurtster Rollies77 gives new life to the scooter-driving animations with a mod that re- places the chassis of a scooter with the chassis of a lassy. (Remember the Pole Position bike mod for "Vice City"? Crank 'er up and try for some stunt statis- tics. HOO-ha!) http://www.gtagarage.com/mods/show.php?id=769 For this mod, you replace the .dff and .txd files of the Faggio. There's al- ways a Faggio at the Las Venturas Burger Shot Courier mission site: SW of the "R" of "REDSANDS EAST." X.13.u Heavens on Earth jarjar has a mod that puts those yellow inverted cones used to enter buildings around Los Santos to make it more convenient to have C.J. enter 53 of the hidden interiors of the ghost heavens I went on about in "Ghost hell, ghost world, ghost heaven, and Liberty City" (see I.10). You can't do missions with it, and I'd like it better if it was integrated with the rest of the normal game, but it's easy to replace a couple of folders and a file temporarily to have a look around. http://gtaforums.com/topic/221274-heavens-on-earth/ http://www.gtagarage.com/mods/show.php?id=749 The normal Los Santos interiors, including save places, don't load, just hid- den interior ones--sometimes. At some entrances, C.J. just falls through gray hell to his death, the car mod shops just make the game cut out, and sometimes C.J. learns the hard way there's no collision file on a floor or door and falls, etc. It could help if the readme file directed you to the ones that work the right way. You might just use Spaceeinstein's All In One Mod, X.13.ii, to see the inter- iors and still be able to play the game. X.13.v The Homie Mod 9ine has a mod that adds three gang members to the three regular GSF gang mem- bers: two from cutscenes and one who was in the original screenshots Rockstar made for SA but who wasn't included in the game. This is good for those of you who thought C.J. went through a he** of a lot of work to end up with only three people in his gang. http://www.gtagarage.com/mods/show.php?id=247 http://gtaforums.com/topic/201972-rel-the-homie-mod-20/ Read the GTA Forums message board to find out how it's possible to add more to the gang. X.13.w CJ Skin Tweak 512 and 1024/512 Hi Res Skin Tweak Navetsea's first skinset gives C.J. better facial texture in 512 res (alter- native lower res is available), less visible seams, better defined muscles, new hair, and facial hair. You might also try some of his skins for peds in the second package. http://www.gtagarage.com/mods/show.php?id=5523 http://www.gtaforums.com/index.php?showtopic=397146 http://www.gtagarage.com/mods/show.php?id=5596 X.13.x 2 Player Mod jarjar, the jar so nice they named it twice, has a mod to let you play the PS2 two-player missions on PC. You need a couple of USB controllers. For those special GTA moments you want to share with that special someone. So if you know some strange old girl or boy that likes to blow up taxicabs and stuff, you might want to call them up for this. Strange but fun--that's the important thing. And that's how we like 'em. http://www.gtagarage.com/mods/show.php?id=518 http://gtaforums.com/topic/208450-2-player-mod/ X.13.y Easter Bay Aircraft Carrier Beta 2 [DRuG]NikT has a mod that lets you rule the high seas. As of May, 2006, it's been updated with some assistance from brixster and Ben "Cerbera" Millard. The collision file, stretched over a big area, covers the key areas. This is one big boat. http://nikt.zog.net.au/drugcrew/index.php http://gtaforums.com/topic/210961-wipmod-easter-bay-aircraft-carrier-boat- convert/ http://www.gtagarage.com/mods/show.php?id=720 You use the IMG Tool (see X.6) to replace the .dff and .txd files of the Trop- ic, then change the handling.cfg line for it as described in the carrierbeta- readme file. You can use steve-m's "Collision File Editor II" to replace the .col file. X.13.z Jarra Mono Arsenal v1.3 Commando Funebrero had come up with snazzy replacements--some say the best-- for all the weapons in the game. http://www.gtagaming.com/downloads/gta-san-andreas/weapon-mods/1403 The GTA Forums message board, led by Commando Funebrero, is informative and has screenshots. http://gtaforums.com/topic/213984-jarra-mono-arsenal/ X.13.aa Detailed Radar mod BaygoN has exchanged the map used for the in-game map and radar with Ian Al- bert's map, which I highly recommended (see III.1) and which looks like a satel- lite picture of San Andreas. http://gtaforums.com/topic/221045-relsacon-detailed-radar-mod/ http://www.gtagarage.com/mods/show.php?id=920 See the GTA Forums link for a message board and screen shots. X.13.bb Holla Back Girl justa_newbie didn't do the newbie thing and create a skin to make C.J. look like a zombie or such--justa just created an original working pedestrian model-- a lady with an hourglass figure and her own dff file. There will be more work on the texturing of the hands and feet, but you can get a good idea of it now at: http://gtaforums.com/topic/220735-rel-beta-holla-back-girl-1-beta/ http://www.gtagarage.com/mods/show.php?id=910 If you use it to replace a girlfriend, it comes in outdoor and indoor ver- sions. A "holla back girl," like a member of a cheerleading squad that repeats what the leader calls out, is a woman that does what she's told; she's willing to be treated like a doormat or booty call. http://www.urbandictionary.com/define.php?term=hollaback+girl&r=f X.13.cc 1963 Chevrolet Corvette Bonsaijodelfisch has a 1963 Chevy Corvette, converted for "San Andreas" by FUBAR, I like that I found out about from Cerbera, who came up with the handling figures for it. It replaces the Hotring Racer. You can see the message board and screenshots for it at the GTA Forums web site given below. http://gtaforums.com/topic/223954-rel-l-scr-corvette-1963-race/ http://www.gtagarage.com/mods/show.php?id=1037 X.13.dd Half-Life 2 Buggy AlexSergeev has created a mod to turn the Bandito into the similar Valve "Half Life 2," 2005, buggy Gordan Freeman uses: http://www.gtagaming.com/downloads/gta-san-andreas/vehicle-mods/1492 X.13.ee SCM Hook op9080 has authored a mod that lets you remove the height limit for the Jet Pack (so you can explore the entrance lights in the San Andreas heavens, St. Mark's Bistro, etc.) and other flying vehicles, remove the speed limit for the Hydra, run the game in windowed mode, etc. (Thanks to Cerbera's web site for the tip.) http://tjbp.net/upload/gta_sa_loader.zip The message board and a link for the mod are at: http://gtaforums.com/topic/222397-scm-hook-for-san-andreas/ X.13.ff PLPynton's mission mods PLPynton (the fellow who came up with a way to mod the game so it would recog- nize quadruple insane stunts) has several mission mods you might like. If you try one, you have to start a new game--your old save games won't work with a changed main.scm. http://gtaforums.com/topic/410421-mission-mods-index/ Super C.J.: C.J. can fly like Superman and throw things with super strength or telekinesis or something. http://gtaforums.com/topic/249563-rel-scj/ Vehicle guns: you can make a couple of working Miniguns appear on the hood of almost all of the vehicles. http://gtaforums.com/topic/254038-rel-vehicle-guns/ Blow me away: it's M-rated, not graphic; you might try it if you'd think it was funny. It basically lets you have C.J. fool around more liberally with that aspect of the Hot Coffee mod, you ridiculous fffilth. http://gtaforums.com/topic/243861-wip-blow-me-away/ X.13.gg Pillager Demarest has come up with another uniquely helpful code tool. This one helps you find all the Tags, Oysters, Snapshots, and Horseshoes without having to leave the game to consult a map. All those of the category you pick will appear on your radar. When you hunt for Snapshot targets, the ones left to find also have a green marker above them in the game to make them easier to find. While you hunt, you're considered to be on a mission, so you can't do things, like en- ter gyms, that you can't do while on a mission. Just rename your main.scm, to save a copy of it, and put this one in. It's compatible with previous saves and v.1 or 2 of SA. I knew when he helped me with a way to change the file for RC Bandit in VC, this man was destined for great things. http://gtaforums.com/topic/256472-demarests-pillager-code-tool/ http://www.tfads.com/sacode/tools/ For some reason, Dem's site isn't up. His work can be found at the next links: http://www.freewebs.com/spuds725/sacodetools.htm http://gtaforums.com/topic/422154-download-database/ X.13.hh Audio Toolkit Pdescobar's Audio Toolkit might be used to give the SA Minigun the VC sound, which I liked better for it. You and your friends might give some of the pedes- trians some custom vocals, too. (inactive link) http://pdescobar.home.comcast.net/gta/saat/ A mod with customized weapon sounds for VC, Realistic Weapon Sounds by dDe- finder, is another option as an audio source for SA weapons: http://www.gtagarage.com/mods/show.php?id=266 X.13.ii The All In One Mod Spaceeinstein's All In Oneth Returneth with a lot of the VC options, like Eclipse_nl's SuperNOS, made to be like Barton Waterduck's, for any vehicle, Barton Waterduck's Wall Climbing, Brokenfish and Demarest's Invincibility for C.J., Brokenfish's Indestructible Vehicle and Fast Helicopter Take-off, Demar- est's Steed (C.J. stays on his cycle), TbM2k's Car Unflip, spaceeinstein's Mis- sion Skipper, and a lot of new options, including: - PLPynton's Super C.J. (see X.13.ff), - spaceeinstein's Hidden Interiors/Teleporter, Parked Cars (extra parked vehi- cles like the Andromada and FBI Truck), and the GTA2 missions "Pizza Cake" and "Wheeler-Dealing," - MrTi's Give and Take, which can be used to give one of C.J.'s gang members any weapon that can aim and make the gang members indestructible, - PatrickW's Hot Coffee (people afraid of parent's teaching their kids about the birds and bees with Barbie and Ken dolls can leave it disabled), - DeeZire and spaceeinstein's Home Brains (you learn why the hobo in Ganton says nobody can tell him when to use the john; again, the House of Representa- tives met over the whole Barbie and Ken thing, but when are they going to do something about the whole Betsy Wetsy doll deal?--that's what I want to know), - Barton Waterduck's MultiMod and Mod Shop, which include the options of a Timer Control (increase or decrease the amount of time on any timer), the abil- ity to set traffic density (good for doing stunts or making screenshots without disturbance), use the Ped Spawner to not only spawn a ped but have C.J. change to their appearance, and the ability to Choose Mission, and - Pavel's Ammu-Nation Upgrade, which opens all Ammu-Nations from the start of the game and increases their stock to include heavy weapons, etc. (TGIPC). http://www.gtagarage.com/mods/show.php?id=330 X.13.jj 1957 Chevrolet Bel Air Klarnetist's detailed conversion of Viewpoint DataLabs' 1957 Chevrolet Bel Air hardtop, which I liked so much for "Vice City" and looks like the car my Dad had when I was a kid, has been converted to "San Andreas" a couple of times in sep- arate efforts by Brendan62 and Escandero (TGIPC). http://www.gta-downloads.com/en/gta-san-andreas/vehicles/page-2.html http://www.gta-downloads.com/en/gta-san-andreas/vehicles/page-3.html http://www.gta-classics.de/ http://www.gta-worldmods.de http://gta.com.ua/klarny/ http://img443.imageshack.us/img443/2631/00gta1screen986id0.jpg http://img501.imageshack.us/img501/3946/00gta1screen987nd2.jpg http://img501.imageshack.us/img501/1189/00gta1screen988cx8.jpg http://img527.imageshack.us/img527/5671/00gta1screen989iw2.jpg Mad_Driver converted the "1957 Chevrolet Bel Air Sport Coupe for GTA San Andreas" to replace the Tornado. The original authors are Atari, EA Games, THQ, Turn 10, and Mad_Driver. It was added to gamemodding.com by Maxim_Balach. https://gta-unlimited.ru.gg/ https://gamemodding.com/en/gta-san-andreas/cars/66745-1957-chevrolet-bel-air- sport-coupe.html The Tornado doesn't have a spawn spot. It mainly spawns in Vagos turfs in Las Colinas, Los Flores, East Los Santos, and East Beach. After C.J. takes their turfs, it becomes rare. It spawns more if you use the poor person car traffic code EVERYONEISPOOR. X.13.kk Transfender Fix You can use the Transfender for a batch of vehicles beyond the ones permitted by the unmodified game with the Transfender Fix by OffRoader23. It's just a data > carmods.dat change, so I think it would be fine for any version of "San Andreas." One of the things it provides is the ability to use a Transfender to get the original colors back for the Truth's Mothership if it turns white in one of your save garages. (Thanks to Orion_SR for recommending it to me. He cau- tions that it doesn't work for bikes, which end up spawning between the ceiling and the roof). http://www.gtagarage.com/mods/show.php?id=35 X.13.ll Chain game save games OrionSR, with some help from pdescobar, GTA_Phreak, JAJ, ryan92, rubregg, zmoonchild, and jaj's brother, has a special kind of mod--modified save games that provide a wealth of changes. There are new locations for vehicles and weapons, some Pay 'n' Sprays have been modified so that flying vehicles can be repaired on the roof, some save garages have been modified so that flying vehi- cles can be saved on the roof, a Boat Yard has been added near Toreno's ranch, some jump locations have been changed and boat jumps added, some gang wars can be triggered in SF and LV, there are teleport locations for quick travel across the map, etc. (And some nice person is named on the license plate of the Prickle Pine garage Turismo.) http://www.gtagarage.com/mods/show.php?id=8115 The 1st link below is for the chain game in which people can take turns doing missions with these files. About 1/4 down the page are initial save games for independant play for vv.1 and 2, and the 2nd link lets people with the PS2 ver- sion use it. http://gtaforums.com/topic/324135-the-chain-game-v2-27th-round-4-star-gang- wars/ http://gtaforums.com/topic/324283-chain-game-for-ps2/ X.13.mm Unmodded weapons remake Illicitpimping saw to it that his weapon changes won't slow down your comput- er. They're just skin changes--they're the same file size as the originals but have more detail and illicitpimping claims they have more authentic colors. http://www.gtagarage.com/mods/show.php?id=3403 X.13.nn Parkour mod Matthias43 has a mod that lets C.J. roll after jumping and do backflips. Make a copy of Anim/Ped.ifp as a backup and replace it with the modded version. http://www.youtube.com/watch?v=CyKwSvx4P4s http://www.gtainside.com/sanandreas/mods/14627-parkour-mod-beta/ X.13.oo "GInput" by Silent It lets you play the original PC version with a PlayStation or XBOX pad. http://www.youtube.com/watch?v=YoGUNtpC2j0 http://gtaforums.com/topic/562765-ginput/ http://www.gtagarage.com/mods/show.php?id=24272 X.13.pp FPS Limit Adjuster VCOReGeX' mod lets you change the frame rate limit, which is normally 25 fps. http://www.gtagarage.com/mods/download.php?f=9133 http://gtaforums.com/topic/422154-download-database/ X.13.qq '01 Mobil 1 Honda NSX JGTC Mark aka GTAuron won the GTA Modding Awards 2007 in the Best Vehicle category with ths replacement for the Hotring--a very nicely detailed 2001 Mobil 1 Honda NSX JGTC (see the YouTube video at the next link). http://www.youtube.com/watch?v=FRTT3G2zDH8 http://gtaforums.com/topic/329318-awards-2007-winners/ http://gtaforums.com/topic/291843-relscr-honda-nsx-jgtc/ X.13.rr Weapons Pack [SAK*]KING_OF_SA won the GTA Series Awards 2009 in the Best Weapon category with these weapon replacements. http://gtaforums.com/topic/449080-awards-2009-winners/ http://gtaforums.com/topic/422010-sakking-of-sas-weapons-pack/ http://www.gtagarage.com/mods/show.php?id=8943 X.13.ss Brembo Cheetah 2k9 ParoXum won the GTA Forums Vehicle Modelling Competition in 2009 with this nicely detailed Cheetah. http://gtaforums.com/topic/424261-the-results/ http://www.gtagarage.com/mods/show.php?id=6733 X.13.tt Solid Liberty City Skazi15's mod lets C.J. explore LC. http://www.youtube.com/watch?v=nJDkZ8l0Y1Q http://www.gtagarage.com/mods/show.php?id=7464 X.13.uu Flying Carpet Chong McBong's flying carpet replaces the Dodo. http://www.gtagarage.com/mods/show.php?id=11077 X.13.vv Alien City GTA Anderius (Alien City) by Deniska & co is a major modification for SA v.1 with missions for a futuristic setting. It's in Russian--English subtitles are available below. http://www.youtube.com/watch?v=MIRkZ7tzhXE http://www.moddb.com/mods/grand-theft-auto-anderius http://gtaforums.com/topic/240133-rel-anderius/ GTA: Alien City - ENGLISH SUBS by Moryachok provides English subtitles. http://gtaforums.com/topic/515219-gta-alien-city-english-subs/ http://www.gtagarage.com/mods/show.php?id=21074 Save game by joe101 http://www.gtagarage.com/mods/show.php?id=14956 X.13.ww SilentPatch Silent's patch makes wet road reflections show correctly, moving propellers blur properly, allows dirty cars to be cleaned, causes moon phases to appear correctly, travelling far from the map no longer triggers the extra gang terri- tories glitch and doesn't corrupt the Taxi Driver submission, the Gym glitch ("You have worked out enough... " showing infinitely) has been fixed (can be toggled on/off; ENABLED by default), saving in Madd Dogg's mansion no longer triggers the missing basketball glitch (can be toggled on/off; ENABLED by de- fault), impound garages function correctly, the streamed entity list has been expanded a bit so the game world shouldn't flash when looking down with high Draw Distance settings, the "Cars drive on water" cheat is now toggleable--its string is SEAROADER, and dozens more. Recommended Versions available for III, VC, and SA http://www.gtagarage.com/mods/show.php?id=25368 X.13.xx Liberty City Stories PC Edition A team led by catzilla has converted most of "Liberty City Stories" to PC. http://gtaforums.com/topic/424287-wipsa-liberty-city-stories-pc-edition/ http://www.gtagarage.com/mods/show.php?id=8068 http://en.wikipedia.org/wiki/Grand_Theft_Auto:_Liberty_City_Stories X.13.yy Vice City Stories PC Edition Luten and team have converted most of "Vice City Stories" to PC. http://www.youtube.com/watch?v=0KfI5_SoGZ0 http://gtaforums.com/topic/439980-vice-city-stories-pc-edition/ http://www.moddb.com/mods/vice-city-stories-pc-edition http://en.wikipedia.org/wiki/Grand_Theft_Auto:_Vice_City_Stories X.13.zz GTA2:3D Bobesz only converted the Downtown map of "GTA 2" to SA but "GTA 2" fans may have fun looking around in it as in SA--without having to use the "GTA 2" top down view. http://www.gtagarage.com/mods/show.php?id=4582 http://en.wikipedia.org/wiki/Grand_Theft_Auto_2 X.13.aaa "Silent's ASI Loader" by Silent http://gtaforums.com/topic/523982-relopensrc-silents-asi-loader/ http://www.gtagarage.com/mods/show.php?id=21709 X.14 CLEO mods The CLEO project was first developed by Seemann. Starting with CLEO 4, it's been led by Alien. The vorbisFile.dll and vorbishooked.dll files were made by Stanislav Golovin aka listener--the main purpose of those is to find and load .asi files. http://sannybuilder.com/forums/viewtopic.php?id=109&action=all Installing CLEO 4 CLEO works with SA v1.0 and v1.01. For v2.00 and higher, use a downgrade patch to have a v1.0 .exe. http://gta.wikia.com/wiki/CLEO Go to the main game folder. Copy vorbisFile.dll and save it somewhere so it's available if you want to remove CLEO 4. Download CLEO 4 http://cleo.li/ Install CLEO 4 in the main game folder. When asked to check one to three boxes, I just checked the first one, which is for "Base CLEO 4 files." Several files--CLEO.asi, CLEO4.chm, vorbisFile.dll, vorbisHooked.dll--and a CLEO folder appear in the main game folder. http://sannybuilder.com/forums/viewtopic.php?id=109&action=all If the installation didn't include Bass.dll, download BASS from the site at the next link. Copy the Bass.dll file and Paste it into the main game folder. http://www.un4seen.com/ I recommend saving the several files and the CLEO folder in a folder kept on a storage drive where you save copies of your favorite mods, too. If the game doesn't start or it crashes For some reason, CLEO 4 caused my game, v1, to not run--"gta_sa.exe has stopped working"--until I Deleted CLEO.asi. (Don't delete vorbisFile.dll be- cause the game requires it to run.) Two things that got CLEO 4 to work for me: 1. Download ASILoader from the site at the next link. http://www.dev-c.com/?action=static&altname=no_direct_linking Use the vorbisFile.dll and vorbisHooked.dll files from to replace the same- name files in the main game folder. 2. Download gta_sa_compact.exe from the site at the next link. It comes in a .rar file. To unzip it, use this password: CVehicle http://public.sannybuilder.com/gtasa_exe_idb/compact.rar Install gta_sa_compact.exe in the main game folder. (Leave the original gta_sa.exe there, too, in case you want to revert to using it.) Start the game by clicking on gta_sa_compact.exe. I recommend saving those files in the same folder where you store your CLEO 4 files. CLEO 4 questions and bug reports http://sannybuilder.com/forums/viewtopic.php?id=761 CLEO 3 Library (installer) http://cleo.li/ CLEO 3 Library issues and solutions http://sannybuilder.com/forums/viewtopic.php?id=109 Installing a CLEO 4 mod: Put a CLEO script, a .cs file, or plugin in the CLEO folder. Use the mod author's instructions for where to put any other files. Save games appear in the CLEO > CLEO_SAVES folder. If you install an update, Delete the files from the CLEO > CLEO_SAVES folder. X.14.a Buy Back Your Weapons by ThirteenAG http://www.youtube.com/watch?v=xgB8AYwGlCg http://www.gtagarage.com/mods/show.php?id=15715 X.14.b Player Changer by Dutchy3010 http://gtaforums.com/topic/416609-relfinal-requested-cleo-mods/ http://www.gtagarage.com/mods/show.php?id=7099 X.14.c Gravity by gtafanfreakx http://www.gtagarage.com/mods/show.php?id=9167 X.14.d Real Tram by Doomed_Space_Marine http://www.gtagarage.com/mods/show.php?id=5024 X.14.e Speedometer by FunGt http://www.gtagarage.com/mods/show.php?id=3874 X.14.f GPS by SilentPL http://www.gtagarage.com/mods/show.php?id=13272 X.14.g Teleport to marker by ZAZ http://zazmahall.de/index.htm http://www.gtagarage.com/mods/show.php?id=7483 X.14.h Pimp My Car by ZAZ http://www.gtagarage.com/mods/show.php?id=4729 X.14.i Bass Guitar And K-On Mod by ++++ http://www.gtagarage.com/mods/show.php?id=6227 X.14.j Ga-Rei Yomi And Ninja Action Mod by ++++ Put yomi.ifp in gta3.img http://www.youtube.com/watch?v=uRoEprw8o_Q http://www.gtagarage.com/mods/show.php?id=7505 X.14.k Usama Bin Laden At Chiliad Cabin by stoienelu http://www.gtagarage.com/mods/show.php?id=8075 X.14.l Rusty Brown's Ring Donuts by -ATP- http://www.youtube.com/watch?v=6PZNZyRt3vM http://www.gtagarage.com/mods/show.php?id=10124 X.14.m Car Spawner by jimbo93 http://www.gtagarage.com/mods/show.php?id=4396 X.14.n N-Races by ZAZ Play the San Andreas races with your current car, customize the opponent cars, (models, tuning, number), set the traffic density, etc. http://www.youtube.com/watch?v=AT2w0d7lhfY http://www.gtagarage.com/mods/show.php?id=19896 X.14.o SF Airport Ladder-Teleporter by MrShadowThing C.J. teleports from the base to the top of ladders around San Fierro Airport. http://www.gtagarage.com/mods/show.php?id=17493 X.14.p Digital Speedometer by oksa8 http://www.gtagarage.com/mods/show.php?id=20598 X.14.q Weapons Menu Mod by xmark96 Select weapon, fighting sty8le, gift, armor, and health. http://www.youtube.com/watch?v=2MOv0qHvZuA http://www.gtagarage.com/mods/show.php?id=11460 X.14.r GTA San Andreas .LOD Mod by -BLITZ- This mod changes the structure of the draw distance view and has an installer. http://gtaforums.com/topic/498773-relsa-gta-san-andreas-lod-mod/ http://www.gtagarage.com/mods/show.php?id=19596 X.14.s Airbreak by IncaWarrior http://www.youtube.com/watch?v=ZxfQg7Sq6LA http://gtaforums.com/topic/561276-airbreak-for-gta-san-andreas/ http://www.gtagarage.com/mods/show.php?id=22243 X.14.t The "Design Your Own Mission" mod The "Design Your Own Mission" mod by Dutchy3010 and PatrickW lets you design your own missions without having any coding ability. Copy the MPACK folder to your San Andreas User Files in My Documents. Install CLEO3. To add downloaded missions, copy the DYOMx.dat files into San Andreas User Files. http://www.gtagarage.com/mods/show.php?id=5038 http://cleo.li/ http://www.gtamodding.com/wiki/Design_Your_Own_Mission http://gtaforums.com/topic/378204-design-your-own-mission/ And congratulations for winning the 2009 GTA Forums GTA Modding Award for first place for the Best Mission Mod of 2008, Best Mission Mod on GTANet Annual Awards for 2008, and the Best Project of 2008 on GTAForum.nl Awards! http://gtaforums.com/topic/399672-awards-2008-winners/ Dutchy3010 and PatrickW: here's to you with the 2008 'steiner Stein award and everything in it! http://img9.imageshack.us/img9/4688/steingerman1.jpg X.14.u Infinite Mission Time This CLEO mod by gtafanfreakx lets you stop the mission timer. http://www.gtagarage.com/mods/show.php?id=22031 X.14.aa CLEO mod web sites The Mod Cave of spaceeinstein http://spaceeinstein.altervista.org/mods.php ZAZ' SA CLEO mods http://zazmahall.de/CLEO.htm http://gtaforums.com/topic/317904-sacleo-cleo3-mods-are-working-also-for- cleo4-and-higher/ Ryosuke's SA CLEO mods http://www.youtube.com/watch?v=MyT0HK9luPg http://hotmist.ddo.jp/ http://gtaforums.com/topic/307042-help-trust-me/ Translation sites--you can translate Ryosuke's Japanese to English for his hotmist page. http://translate.google.com/# http://www.bing.com/translator http://www.babelfish.com/ GTA Garage SA CLEO mods http://www.gtagarage.com/mods/browse.php?C=14 X.15 Mod requests http://en.wikipedia.org/wiki/North_American_X-15 No, no, no... - for "San Andreas": A steam locomotive, etc., that would have been used in Pennsylvania in the 1930's (my Dad was a brakeman before he became an artist), a horn or whistle for the train, a mod to shine more light on the lead character and any vehicle they're in (SA has them in shadow too much), "Vice City"-type instant replays, revolving lights for the lighthouses, revolving red radar screens for the airports, working escalators, invincibility for GSF gang members, ability to drive the submarine, "Vice City" helicopter-type propellor animation, more things to see underwater (a coral bay could be pretty and wouldn't have to be animated; maybe a man-eating something to clean up the drowned people) a li'l Dodo--in bright VC red and white--to pull a sign around in the sky, "Vice City"-type cumulus clouds to fly through, and "Mafia"/"Vice City"-type ability for the "camera" to stay behind the lead character or their vehicle. P.S.: and niblets the President stops government for a week over. I mean, the House of Representatives is something, but how many of those people can you name? - for "Mafia," released as a PC game in 2002: GTA-type ability for the lead character to jump over the guard rail and ex- plore the scenery in "Free Ride," "Vice City"-type additions of a PCJ-600, more jump ramps, instant replays, a helicopter, and a Dodo (except the lead character can fly it), and more dialogue for the pedestrians than, when pressed, brief things like, "I don't have time for this s**t." In "Mafia," Paulie looks like Joe Pesci/Tommy DeVito, and Don Salieri looks like Paul Sorvino/Paul Cicero, of the movie "Goodfellas," 1990. Someone could make models for the lead character Thomas "Tommy" Angelo and Sam that look like Ray Liotta/Henry Hill and Robert De Niro/Jimmy Conway. X.16 Music MP3s and wav files How to save hard disk space with shortcuts In the PC version, you can put WAV or OGG (Ogg Vorbis) files (with the correct CODECs installed, also MP3, WMA, M4A, etc., files)--to save space, put shortcut icons--in My Documents/GTA San Andreas User Files/User Tracks for your own radio station. In the Play Mode section, you can choose "Radio" to have the game play them with the commercials, etc., provided to make it seem like another of the sta- tions of the game. Otherwise, "Sequential" plays them in alphabetical order and "Random" plays them in a random order. To have them play on the radio station, run "Scan User Tracks" 1st in "Audio Setup." Automatic Media Scan will make the radio start with the 1st track after the game loads. You can skip User Tracks during the game with F5. X.17 Screen shots and videos To make a screen shot, press Prt Scr during the game. If you don't want to exit the game, go to the pause screen, highlight "RESUME," and Alt/Tab out of the game. Open "Paint," click "Edit," then "Paste." If you like it, click "File," "Save as," choose "My Pictures" in the "Save in:" bar along the top, and use the drop down menu along the bottom to save it as a JPEG and not a Bitmap, aka a .bmp, file. JPEG files take up a lot less MBs on your hard disk and, though it's a kind of compression that irreversibly sim- plifies data, looks just as good to me for screenshots. Give it a name, and click "Save." Click the "GTA: San Andreas" thing in the Task bar to go back in- to the game. Fortunately, "San Andreas" isn't fussy like "Vice City" about letting you Alt/Tab out of the game. You could also have C.J. take a picture with a Camera. Hold the RMB to bring up the viewfinder and press the LMB. The pictures are stored in My Documents\ GTA San Andreas User Files\Gallery. Fraps, the Easy Graphic Converter, and Virtual Dub You can use Fraps to make screenshots and videos of your games. http://www.fraps.com/ http://en.wikipedia.org/wiki/Fraps Fraps lets you use hotkeys. You can take any number of screen shots at a time, but the free version doesn't let you make make .jpg files, only .bmp files which are a lot bigger. To copy them as .jpg files, you can use the free Easy Graphic Converter, then delete the .bmp files. http://www.etrusoft.com/graphic-converter/ The free version of Fraps restricts videos to 30 sec. clips. Whether you use the free version or not, the videos take up a lot of MBs which you can compress to take up less hard disk space (and make them easier for your computer to use with your editor later). The free processing tool I use is VirtualDub. I click Video > Compression > XviD MPEG-4 codec and save them as .avi files. http://www.virtualdub.org/ http://en.wikipedia.org/wiki/VirtualDub How I make videos The stunt videos I've made are meant to encourage more people to play with the basics. I use the GTA Instant Replay feature for a variety of "camera" angles, which include one that's adjustable with the Mouse. As described above, I capture the scenes on my PC with Fraps. I use VirtualDub, which is free, to compress the video clips to .avi files. Other free software I've used includes the AoA Audio extractor (to extract the audio from a clip or convert MP3s to .wav files, which Windows Movie Maker prefers), Super (to convert most any file type to another), and Wavepad (an au- dio editor I haven't used much). I've also used the ZAMZAR web page to save YouTube videos. http://www.aoamedia.com/audioextractor.htm http://www.erightsoft.com/SUPER.html http://www.nch.com.au/wavepad/masters.html http://www.zamzar.com/url/ If you use certain features of Wavepad it becomes a time limited demo. To change it back to the free version, go to Control Panel > Uninstall a program. You get four choices--choose "Downgrade to the free version (fewer features but free)." I edit the clips with Windows Movie Maker, which comes with Windows Home XP and Vista Home Premium. It can be downloaded for Windows 10. I use Windows Movie Maker to publish each video to my computer, which lets you compress the video to the size you want. See the Windows Movie Maker forum for more includ- ing many free user-made effects. http://www.windowsmoviemakers.net/Forums/Default.aspx http://www.windowsmoviemakers.net/Forums/ShowPost.aspx?PostID=129645 http://en.wikipedia.org/wiki/Windows_Movie_Maker http://en.wikipedia.org/wiki/Windows_Vista http://en.wikipedia.org/wiki/Windows_10 If you're going to buy an editor, check the latest reviews. Sony Vegas and Adobe Premier Pro usually get good reviews. Avidemux is free, but I just use Windows Movie Maker. http://en.wikipedia.org/wiki/Sony_Vegas_Pro http://en.wikipedia.org/wiki/Adobe_Premiere_Pro http://en.wikipedia.org/wiki/List_of_video_editing_software http://www.avidemux.org/ http://en.wikipedia.org/wiki/Avidemux I upload my videos to You Tube and filefront. A list of other web sites that let you store your videos is at the last link. http://www.youtube.com/ http://www.filefront.com/ http://en.wikipedia.org/wiki/File_hosting_service http://en.wikipedia.org/wiki/Comparison_of_file_hosting_services http://www.110mb.com/forum/index.php?topic=1428.0 &&&&&&&& XI. And there's always more (from "International Feel"; thank you to Todd Rundgren) This section is just for some of the things not need for 100% completion of the game that take a little longer to explain. XI.a Unique Jumps 70 This list use the BradyGames guide numbers (which is why the order of the lo- cations sometimes goes back and forth on the map). A PCJ-600 or NRG-500 are good motorcycles for jumps, unless otherwise noted. Briefly, remember that you can speed the motorcycle up by quickly and repeat- edly pressing Up but not letting C.J. stand up. You can do a bit of a wheelie before many of these jumps, the kind with the sort of slope the concrete ramps have, for extra distance, too. Use Up and Down to level the wheels for landing. You might want to see "GTA San Andreas Plane Crash" for a quick look at some- thing you don't want to see during a stunt. http://www.youtube.com/watch?v=1A1Nm2kAW6c The GTA SA Control Center (see X.13.c) has the coordinates to teleport C.J. to the jump sites. Good maps of the locations of all the jumps are at: http://ian-albert.com/games/grand_theft_auto_san_andreas_maps/ http://en.wikigta.org/wiki/Unique_Stunt_Jumps_%28GTA_San_Andreas%29 Los Santos and Red County 1. El Corona The jump ramp is between the "A" in "EL CORONA" and the RR track. Go W to E and land on the RR platform. (The BradyGames guide recommends that you use a PCJ-600.) 2. Idlewood The jump ramp is the bridge arch on the W side of the road on the E side of the block that's W of "WIL" of "WILLOW FIELD." Go N to S between the RR track and trees and veer left onto the bridge arch. 3. Verona Beach Go N to S through the Conference Center to the steps of the pale green-blue building and land on the next building. 4. Jefferson Go S to N up the stairs (to the pedestrian bridge over the RR tracks) near the S end of the thick N-S section that represents a section of the RR track that has a street on either side of it. This can be done with a car or motorcycle. 5. Ocean Docks E of "EL CORONA" is a block that looks like a stubby "Y." The jump is in the block SE of the base of the "Y." Go NW to SE through the dirt lot at the NE side of the block to a pile of dirt in the S corner of the lot. Land before hitting the freeway wall. 6. East Beach Use an NRG-500. Go E to W to the steps (for the pedestrian bridge over the highway). 7. Ocean Docks The jump ramp is a gray wooden version of a "Vice City" concrete jump ramp at the E side of the big rectangle on the W part of the is- land part of Ocean Docks. Go N to S over the ramp and land on the roof that's on gray concrete columns. 8. Los Santos International The ramp is the mobile boarding ramp just over the "O" of "SANTOS" in "LOS SANTOS INTERNATIONAL AIRPORT." Go S to N and go over the fence. 9. Los Santos International The ramp is the W triangular yellow and black marker of the pair at the NW corner of the gray square under the "AIR" of "AIR- PORT." Go E to W and go over the red and white "OGL-2" sign. 10. Ocean Docks The ramp is the set of metal steps about 1/3rd W from the E side of the block that's two blocks S of the block with "ELD" of "WILLOW FIELD." Go E to W and land on the building. 11. East Los Santos If you go W on the street along the top of "LOS" of "LOS FLORAS" to the T intersection, you'll find the ramp as the set of steps across the street. Jump over the narrow block to the RR tracks. 12. Market E of the S area of the block with "WOOD" of "VINEWOOD" is a block with an E-W alley. Go E to W through that alley, up the stairs, over the roof, and land on the road. 13. East Beach Go W to E on the street one block above the "LOS" of "LOS FLORES," over the patio, through space where a part of the wall is missing, and down to the street--not the ocean. 14. Ocean Docks Go to the SW corner of the road that makes a loop through the mainland and island parts of Ocean Docks. From the inside of the corner, on the lower area, go S to N, up the stairs on the N end, and land on the street. 15. Ocean Docks Go N to S through the same lower area, up the stairs on the S end, and land without falling into the ocean. 16. East Los Santos On the E side of the block, two blocks S of the "N" in "JEFFERSON," is a set of steps just N of some basketball courts. Go E to W, up the steps, and land beyond them. 17. Mulholland Intersection From the S end of the central N-S stretch of the intersection, go S to N on the left walk, past the oncoming traffic of the onramp on your left, and continue N to go over the concrete ramp. 18. Mulholland Intersection Same deal only N to S on the left walk from the N end of the intersection. 19. Mulholland Intersection On the W side of the N-S stretch used for jump 18 is a road that curves under it. Go S down that road, over the light brown concrete ramp to the right of it, and land below in the parking lot. 20. Rodeo Just W of the N end of the road that goes S to the Santa Maria pier is a mound in the grass at a white picket fence. Go N to S through Rodeo, over the mound, and land on the pier. 21. Vinewood Go E to W on the road above "WOOD" of "VINEWOOD, through the dark asphalt lot, off the end of it, and over the next roof to the street below. 22. Commerce Go S to N through the concrete flood control ditch of the block W of the one with "COM" of "COMMERCE," go up the light gray concrete ramp on the left side, and jump out of the ditch. 23. Montgomery Intersection Go E to W to the Montgomery Intersection and over the dirt ramp in the middle. 24. Los Santos International Go clockwise around the SE curve of the high- way that goes around most of the airport, and go up the concrete ramp in the middle of the highway. 25. Santa Maria Beach N of "MARIA" is a W-E road; where it curves 90 de- grees N, go E across the asphalt walk, up the stairs, and onto the wooden walk by the shops. 26. Red County Go E over the broken bridge at the W side of Palomino Creek. (Jump 28 uses the same bridge.) 27. Dillimore Go N to S into Dillimore, continue straight through an alley, go over the curved gray plank, and land as far S as the gas station or sheriff's office. 28. Palomino Creek Go W from Palomino and over the dirt road and broken wooden bridge. (Jump 26 uses the same bridge. This is also the bridge you can fail to jump, during the middle of the "Small Town Bank" mission for Catalina, to try the glitch that lets you explore the banned areas early.) ******** The Badlands and Red County 1. Mount Chiliad The Cobra Run wooden jump ramp. It's E and below the tip of the semi-loop of road that's E of the summit. 2. Angel Pine The ramp is the three pieces of corrugated metal in the trailer park SE of the SE block of Angel Pine. Drive SE to NW, jump, and land on the roof with orange shingles. 3. Whetstone Go W to E over the sand dune that's SE of the S end of the road S from Angel Pine. 4. Blueberry W of the S block of downtown Blueberry, go NW to SE through the FleischBerg lot, up the ramp of wooden pallets, and over the truck trailers. (Number 9 is the same but in the opposite direction.) 5. Blueberry Go W to E through an alley of the S of the two W blocks of Blueberry--the alley is N of the building with a Sprunk billboard. Go up the metal stairs and clear the building. 6. Blueberry Acres South of the "S" of "ACRES," go roughly S to N over the light gray plank that's leaned against bales of hay and jump over the barn. 7. Blueberry Acres Go roughly S to N through the barn just E of the one jumped over for the last jump. 8. The Panopticon E of "THE PANOPTICON," the roughly N-S dirt path curves W a bit to avoid a ravine. Go S to N and jump the ravine. 9. Blueberry Jump the same trailers as for jump 4 but go SE to NW. ******** San Fierro and The Panopticon 1. The Panopticon Go E to W past the T intersection SW of "THE PANOPTI- CON," go a bit to the N over the little hill at the side of the road, and land on the San Fierro airport tarmac. 2. Santa Flora About 2/3rds E from "PALISADES" to the next street, go N to S over the asphalt walk between houses, off the cliff, and beyond the houses be- low. 3. Go S to N on the street to where the "LL" of "JUNIPER HOLLOW" is, con- tinue through the walk between houses, cross the street, and jump off the ledge of the grass. 4. Downtown Go S to N to the right of the 2nd "N" of the "DOWNTOWN" of N San Fierro, cross the street, and go up the steps beside Michelle's place to land on the rooftop beyond. 5. Battery Point on the E side of the S end of the Gant Bridge is a scaf- fold. Use a disposable motorcycle to drive up the levels of it, on it beside the bridge, and off the end into the water. 6. Esplanade East Go W to E on the street S of "TOWN" of the "DOWNTOWN" of N San Fierro, cross the street, go up the steps, and land on or beyond the lower rooftop. 7. Doherty on the NW area of the block S of "O" of "DOHERTY," go S to N through the wrecked building, up a big green fallen roof segment, and out to the street. 8. Juniper Hollow Go S to N on the street to about the "HO" of "HOLLOW," cross the street, go over the dirty white concrete "Vice City"-like ramp, and land on the street below. 10. Calton Heights Go E to W over the road N of "TON," cross the street, go over the "Vice City"-like ramp, and land on the street. Use an NRG-500. 11. Financial Go W to E on the road S of "HTS" of "CALTON HEIGHTS," cross the street, and go over the wooden stairs. 12, Easter Basin The ramp is the curved old sheet of metal at the E end of the W-E road at the middle of the E side of the brown block of the Doherty save place. Go W to E over the W-E road, over the ramp, and land on the highway. 13, Airport Go Se to NW to the "Vice City"- like concrete ramp, which is S of the S end of the long SW to NE runway. Land on the docks. 14. Airport S of the previous ramp is another one like it. Go E to W, over the ramp, and land beyond the water. 15. Foster Valley Corvin Stadium is the rectangle with curved sides SW of the pretzel-looking intersection W of the airport. Go W to E across the lot that's S of the stadium, over the "Vice City"-like concrete ramp, and land on the highway. 16. Doherty Go N to S on the W street of the big "J"-looking block E of Avispa Country Club, go up the steps (of the pedestrian walk that goes over the highway), and you'll probably get credit even if you wreck on the far side of the highway instead of clearing it. ******** The Desert 1. Las Payasdas The ramp is a couple of planks by a pile of blue-green stuff in the middle of the E side of the W block of downtown Las Payasdas. Go W to E over the ramp and the real big chicken (it may count if you land on the chicken). 2. Las Payasdas Go N to S over the W side of the two E blocks of Las Payasdas, cross the street, go up the E steps of the overhanging patio, and land below. (I got this in a Taxi, so it doesn't have to be that great.) 3. Verdant Meadows Go NE up the wing of the SW pile of jet parts (the plane symbol N of "R" of "VERDANT") and over the next pile (although the game may allow it if you hit the fuselage of it). 4. Arco Del Oeste Go W over the wooden track at the top of the rock for- mation and land beyond the water. 5. Valle Ocultado Go S from the main road "OCULTADO" is on, where the "T" is, over the ramp leaning against the garage, and it's okay if you land on the water and not the pier. You can start a run to the NE of the main road and be- yond a gap in the fence N of the teepees. ******** Las Venturas 1. The Emerald Isle Go N to S over the asphalt slope at the S edge of the top floor of the Emerald Isle parking garage. (Enter the garage on the N side.) (The game may count it if you land on the street and not the roof of the Souve- nirs, etc., shop.) 2. The Emerald Isle Drive a motorcycle to the top floor of the garage (enter the garage on the N side) and up the stairs, on the N side, to the roof. Drive W to E onto a lower roof, of the S side of the casino, and off the gray ramp at the other end of it. (This is similar to jump 12, which uses the ramp on the N side.) 3. The Camel's Toe Go W to E at the N side of the pyramid and up the stairs; try for the Pawn Shop roof. 4. The Camel's Toe Go S to N at the E side of the pyramid and up the stairs; try for the roof beyond them. 5. Creek Go E to W through the middle of the NE curve of road of the rounded diamond-shaped intersection W of "CREEK," go through the pale tan arches with a blue-purple roof, and over the "Vice City"-like gray wooden plank ramp. 6. Redsands West Drive S to N on the main road S of the middle of the block S of "ND," cross the street, go through the pale tan arches with a blue- purple tile roof, over the "Vice City"-like gray wooden plank ramp, and land on the roof of the "Home of the Bandits" place. 7. Julius Thru Way North From the 2nd "P" in "PRICKLE PINE," go S, then E to the end of the dead end road, and enter the lot of the duplexes. Go E to W across the lot and over the gray wooden "Vice City"-like ramp. Try to go over the highway. 8. Redsands West A block N of the "ST" of "WEST," go N into the lot, go N across it, go over the gray wooden "Vice City"-like ramp and land on the high- way. 9. The Emerald Isle On level six of the Emerald Isle parking garage, go W to E and over the ramp. 10. Randolph Industrial Estate Go S to N to the ramp, a curved slat of metal, at the NE corner of the lot. (Enter the lot on the W side.) 11. The Emerald Isle Go E to W on the N side of the block of "OL" of "OLD VENTURA STRIP," over the curved metal ramp, and over the street. 12. The Emerald Isle Drive a motorcycle to the top floor of the Emerald Isle parking garage (enter the garage on the N side), drive up the stairs (on the N side) to the roof, then go W to E onto a lower roof, of the N side of the casino, and over the gray ramp at the other end of it. (This is similar to jump 2 except this one is done on the N side of the casino.) XI.b Girlfriends Have C.J. be sexy. The easiest way to do that is to have C.J. get all 50 Oy- sters and a sexy car. Having C.J. collect all 50 Oysters seems to cancel any objections girlfriends might have about C.J.'s Muscle or Fat level (and cause pedestrians to say only flattering things about his appearance). Denise and Millie are the two excep- tions--they aren't concerned with his appearance. (I'm not sure, but not collecting the Oysters may be one of the things that increase the chances of seeing a jealous girlfriend appear on some of C.J.'s dates with another--see below. Along with letting C.J. get out of shape, having him use a vehicle with low sex Appeal, etc., it can be a way of hearing alter- nate dialogue, too.) The sexy cars are: Alpha, BF Injection, Banshee, Blade, Buffalo, Bullet, Caddy (awwr!), Cheetah, Comet, Elegy, Euros, Flash, Feltzer, Flash, Hermes, Hotknife, Huntley, Infernus, Jester, Merit, Premier, Remington, Sentinel, Slamvan, Stratum, Stretch, Sultan, Super-GT, Tahoma, Uranus, Washington, Windsor, or ZR-350. The Launch, Reefer, Speeder, and Squalo III are the sexy boats. (Does Hillary know about this--a young man so sexy he effects the fish?) ("Soon to take the place of the mudshark in your mythology"--Frank Zappa. Sorry.) Modding doesn't affect the sexiness of a car, but damaging the car decreases it. The bad thing about Los Santos, at the start of the game, is that there aren't spawn locations there for cars that are both sexy and handle real good at fast speeds. The Voodoo handles better, but doesn't have the Sex Appeal of a Blade. The good thing about it is Denise doesn't care, so get a Voodoo if you need a lowrider. She'll never notice, so drive what you like. The Sentinel at the film studio at the "WOOD" of "VINEWOOD" has a decent combination of the two qualities--maybe the Buffalo at the dot NE of the "O" of "RED COUNTY," or the Flash below the SE quadrant of the Mulholland Intersection--and you can have C.J. save a sexy sports car he jacks from the street of one of the fancier neighborhoods. It helps a bit to have C.J. get the best clothes, haircuts, tattoos, and give gifts. C.J. can miss a date, but he'd have to miss a lot of them to be dumped. You can press Left Shift to skip the dining scene of a date if you're in a hurry. Abuse hurts more--don't have him hit her or such. If a blue inverted cone points down at her head, press action to begin dating. Give positive responses (Y for Yes, N for No) unless she's being insulting. If she likes C.J., a heart icon appears. Find the heart icon--have C.J. go during the time she's available. She may call off-hours--have C.J. go to her then. If she's home, you see a red marker and her vehicle. Have C.J. drive or step into the marker. (Step into the marker in Michelle's case if driving into it causes the glitch where she drives off alone.) The Stat to maximize starts at about 15% (see Stats > Achievements in the game). Press Tab to have C.J. give a gift (not with the LMB--he'll hit her with it, ya bum) then press it again so they kiss. Canes can't be given as gifts. She'll want one of several kinds of dates: Dinner See the in-game map at the time The music indicates how it's going Dance See the in-game map at the time Do the dancing mini-game Driving Fill the fun meter by driving where she likes the way she likes. When it gets a little confusing trying to follow a girlfriend's complaints and use a driving speed to please her, ignore what she says and tap W at a speed that makes the Fun bar fill up, which is a lot easier. If you have C.J. take her dining or dancing, have him get her there and back without making any side tracks so she doesn't get bored. If the Stat for the girlfriend is high enough (40 or 50 percent, depending on the girlfriend), when C.J. gets her back home after a date she liked, she'll ask him inside for coffee. If you press "Y" for C.J. to say "Yes" to the offer, you get a scene of the outside of the girlfriend's house with the muffled sounds of things they say to each other during sex coming from it and the "camera" aiming this way and that. Thanks to a Gamefaqs message by Nelo_Portgas for pointing out that the sex on a date increases C.J.'s Health the same (about 10%?) as the sex with a prosti- tute does. See X.9.a if you want to see how C.J. likes his coffee with The Hot Coffee mod. Easy progress with a girlfriend According to Riding the Rider, right after Helena agrees to be C.J.'s girl- friend, have him "walk away from her then walk right next to her" and his girl- friend progress with her will keep increasing. GTA Phreak believes you have to let Helena shoot C.J. before having him stand by her, and DiscoverProject said it works for Katie, Barbara, and Michelle, too. http://www.gtaforums.com/index.php?showtopic=407201 See I.12.b Fun glitches, gimmicks, etc. > Girlfriend glitch 2 Here's a strategy recommended by Zmoonchild and TheJizzy to speed up the dat- ing progress. (Don't have C.J. shoot a gun around a girl friend because the game will consider it like shooting te girlfriend.) Have C.J. take the girl- friend who wants to eat to a bar--for example, have him take Denise to the Ten Green Bottles bar. Then have C.J. take her to the gym, give her a present or kiss (press Tab) (if you don't have him give her a present or kiss the progress will be reduced), then have him go into the gym. As long as it's within the dating time limit you can then send C.J. to her house for another date, etc. If she wants to go to a club to dance have C.J. take her right to the gym, etc. https://en.wikipedia.org/wiki/Ten_Green_Bottles https://www.youtube.com/watch?v=OnvyF3eRsAI&t=256s https://www.youtube.com/watch?v=YDZWef6QwLA http://gta.wikia.com/wiki/Girlfriends_in_GTA_San_Andreas ******** Name Times Meeting place and house (heart icon) Denise Robinson 0-6 16-0 Find her in "Burning Desire" (IV.23) at a house on the N end of the block that's E of the N end of the thick section on the map of N-S RR track with a street on ei- ther side of it that's NE of "JEFFERSON"; her house is by the 1st "N" of "GANTON" Helena Wankstein 0-2 8-12 14-0 Find her on the rooftop shooting range of the Blueberry Ammu-Nation, which is N of the "B" of "BLUEBERRY"; her house is by the curve in the path W of "FLINT INTERSECTION"; she appears after "The Green Sabre" Katie Zhan 12-0 Find her practicing t'ai chi at Avispa Golf Course, SE of the local Burger Shot; her house is by the "H" of "JUNIPER HOL- LOW"; she appears at the start of the game (thanks to reader Carl Johnson for the tip) Michelle Cannes 0-12 Find her by the water cooler at San Fierro driving school, have C.J. enter on the N side of the block that looks like a big "J" S of "DOHERTY"; her house is N of the "N" of the "DOWN- TOWN" of N San Fierro she appears at the start of the game (thanks to zmoonchild for the tip) Barbara Schternvart 0-6 16-0 Find her in the parking lot of the El Que- brados sheriff's office (shown in section A2 of the paper map), which is also where C.J. meets her for dates; she appears at the start of the game (thanks to zmoonchild for the tip) Millie Perkins 12-22 Find her in "Key to Her Heart" (VIII.35)-- she's the Caligula's Palace croupier that C.J. follows home (the Gimp suit C.J. gets during the mission makes it easier for him to date her; sorry C.J., Young MayLay, Millie, Orfeh, and everybody else) her house is on the NE side of the block that's NW of "JULIUS" of "JULIUS THRU WAY NORTH" Thanks to Spaceeinstein for correcting what I'd gotten from the BradyGames Guide for the last names for Helena and Katie ("Goodpoke" and "Nookie" are prob- ably pre-release versions). ******** Name Likes Denise Body type and Sex Appeal don't matter; likes fast food or a bar, dancing, and being driven fast around her house (I sent the car up and down her street)--she may want a drive-by date, so it's fun to try different vehicles, like a Monster truck, for that Helena Less than 50% Muscle and no Fat, Rodeo food, Los Santos dancing, and being driven moderately around her farm Katie A high Muscle Stat, the diner indicated by a pink drink icon N of her place, and dancing. One place where she likes to be driven slowly/moderate- ly is back and forth on the Gant Bridge--thanks to the Girlfriend FAQ by twotwo- twotwo at Gamefaqs for the tip: http://www.gamefaqs.com/pc/924362-grand-theft-auto-san-andreas/faqs/33260 She also like to be driven back and forth in the tunnel that's E of her house. Michelle Fat, a martini glass icon place (like Misty's) for food, dancing, and being driven fast anywhere; she takes the steering wheel for a few minutes on some dates, too Barbara A high Fat Stat but C.J. in good shape, a nearby diner, a San Fierro dance club, and being driven moderately around El Quebrados Millie Body type and Sex Appeal don't matter; likes a restaurant or bar, a SW Las Venturas place to dance, being driven moderately near her home, and the Gimp suit for immediate coffee Note: a gimp, more generally, is a limp, or someone who walks with a limp. It's also the submissive role of S and M sex; the "sex slave or submissive, usu- ally male, as popularized by the movie 'Pulp Fiction.'" "aroused by bondage." A G.I.M.P. is a passive and subservient sex toy "wearing a mask and a zip up suit." And yes, I had to look that up. http://www.urbandictionary.com/define.php?term=G.I.M.P. http://www.urbandictionary.com/define.php?term=Gimp http://en.wikipedia.org/wiki/Bondage_suit When a girlfriend wants to be taken on a drive, her verbal leads on how fast to go can be confusing. Ignore what she says and tap W at the pace that fills the Fun bar. ******** Name and occupation Rewards Denise, gangster Coffee 40% Hustler 50% Pimp suit 100% Helena, lawyer/weapon expert Coffee 70% Bandito Rural outfit 100% Immediate access to a Chainsaw, Flame Thrower, Molotovs, and a 9mm Katie, nurse Coffee 50% Romero 50% Medic uniform 100% C.J. keeps his money and weapons if wasted Michelle, mechanic Coffee 40% Monster B truck 50% C.J. can use her garage as a free Pay 'n' Spray Racing suit 100% Barbara, cop Coffee 60% Ranger 50% Cop Outfit 100% C.J. keeps his money and weapons if busted Millie, croupier Coffee 40% Club 50% Gimp outfit during at Caligula's "Key to Her Heart" (C.J.'s rewards for dating Katie, Michelle, and Barbara are probably related to the fact that C.J. will get four wanted stars for going where they appear be- fore the game lets C.J. go there legally--they appear at the start of the game.) Percentage of success with girlfriends is given in Stats--Achievements. Thanks to Orion_SR for the tip that the game bumps the percentage up to 45% if it reaches zero before getting the last Oyster. If it gets near zero before then, you might let it drop all the way there. Thanks to the BradyGames guide for much of the information in this section, to pwnr for the correct time of the appearance of the Bandito, and to Spaceeinstein for reminding me that C.J. doesn't have to pay to use Michelle's garage as a Pay 'n' Spray. ******** License plates: Denise: HOMEGIRL; Katie: TRAUMA; Michelle: NOS; Barbara: CUFFS; Millie: SPANK. Thanks to Mxyzptlk and the GTA Forums Secrets list (see I.1). Thanks to Spaceeinstein for telling me that Helena's Bandito is meant to have a license plate that says "FULLAUTO." ******** Jealous girlfriends Thanks to pdescobar and OrionSR for explaining their experiences in having C.J. deal with jealous girlfriends. I posted a message at GTA Forums asking if anyone had seen C.J. run into a jealous girlfriend and what could trigger her appearance. According to an in- formative and helpful response from pdescobar (who appears elsewhere in this guide), this should work: Have C.J. make two girlfriends, but not date the 1st one or collect any Oys-- ters. Load the same save game for each date with the 2nd one without saving the game afterward, and "C.J. will probably run into the jealous girlfriend in five to ten dates with her." Here's his account of some things to look for when it happens: "Imagine my surprise when I walk out of a restaurant in SF with Katie and a cutscene shows me Denise in her Hustler and tells me I've been spotted and have to lose her. It happened two or three more times in my testing with other girls as well. The jealous girl's car has a red arrow marker over top of it, and you have to drive quickly away and put enough distance between the two cars for the game to tell you it's clear. If she catches up to you, there's a confrontation where both girls make wisecracks, and, after the jealous one leaves, the girl you were on a date with gets out of your car and the date becomes a failure." A couple of early choices are Katie, available at the start of the game, if in an area that's off-limits until after "The Green Sabre," and Denise, available after "Burning Desire." I'll add that part of the risk in having C.J. get a girlfriend in an off limit area, as reader Carl Johnson did, is that the girlfriend can be killed quickly by the storm of bullets sent in C.J.'s direction, so I'd wait till later to have C.J. take her out on dates. You might have C.J. get her as a girlfriend to see if she shows up on a date with another girlfriend, though. This is the formula I used that worked for me pretty quickly: I had C.J. get Denise for a girlfriend after "Burning Desire" but not date her. After "The Green Sabre," I had him get Katie (practicing t'ai chi on the lawn of Avispa Golf Course) as a girlfriend. (At this point, if you try my plan, you might want to wait till the SF save houses can be bought and have C.J. buy one near Katie's house in NW SF. I was in a hurry to test this and had C.J. do the Taxi mission, etc., in SF between dates. I didn't have C.J. get any Oysters and had him fail dates with Denise just in case those things make a difference, but according to OrionSR they don't.) When I tried this, Katie always wanted a dinner date for her 1st several dates, and C.J. took her to the diner N of her house. After the 1st one, they got in his car, and after the message "She wants you to drive her home! This could be it...," there was a picture of Denise's Hustler and the message: "You've been spotted by another girlfriend. Quick--shake her off your tail!" You're supposed to have C.J. drive his date away without letting the jealous girlfriend's car get near his. The jealous girlfriend's car is shown as a blip on the radar, but it wasn't hard to know where Denise was. Her car came from the street above the E side of the lot of the diner (where the vehicle exit is), right over the ledge, and stopped beside C.J.'s car before he could turn it around. There was a brief scene in which Denise insulted C.J. to Katie, and Katie insulted Denise: "Look-- a talking pig." Then both girlfriends disappeared. A message appeared: "You've been discovered two-timing. Your date is over. In the few times I tested this, Denise showed up after the 1st date or after the 1st couple of dates. To let C.J. succeed at this, I had him park by the diner with the car facing W near the stairs on the W side of the diner parking lot. After C.J. took Katie inside the diner, he drove her up the stairs to the street and her house. After a success, you get the message: "You've managed to lose the jealous girlfriend. Well done." OrionSR's "One-Time Two-Time Theory" and method for getting the jealous girl- friends' BP/FP/DP/EP cars (thanks to OrionSR for telling me the results of his check of the coding and trial and error). "If Two-Timing dates are not disabled and CJ has more than 1 girlfriend then there is a 50% chance that any other active girlfriend will appear as a jealous girlfriend 7 seconds after leaving or failing to reach the destination, or com- pleting or failing the goal. Gimp Suit dates and She Drives dates do not trigger jealous girlfriends." "Two-Timing dates will be permanently disabled when CJ goes on a date that is not a Gimp Suit or She Drives date and leaves or fails to reach the destination (Food or Dancing), or completes or fails the goal (Driving, Drive-By): * if only one girlfriend is active * if a jealous girlfriend does not appear * if the jealous girlfriend is evaded Girlfriend progress and oysters collected don't seem to make a difference. The jealous girlfriends' vehicles are the Hustler, Monster B, Bandito, Police Rancher, Romero, and Millie has a Pink Feltzer instead of her Club. "Drive a Tow Truck, or leave a Tow Truck near the girlfriend's home during the date. Trigger a Two-Timing date. When the jealous girlfriend appears, lead her to the home of the girlfriend being dated. Wait for the jealous girlfriend to come close before entering the mission sphere and then wait until the jealous girlfriend speaks and proofing to be applied before turning down or accepting an invitation for coffee. If CJ will not be invited for coffee then wait until the jealous girlfriend is very close before entering the home sphere of the girl be- ing dated. "Chase down the jealous girlfriend. Avoid shooting or she'll drive off in a hurry. Back into the car with the Tow Truck and bump the car to coax the girl- friend out of the vehicle (sometimes works) and then take the car and save it in a garage. The doors are not locked after they exit. If she doesn't exit the car then hopefully she will try to ram CJ's vehicle instead of racing out of sight and disappearing. Hook up the car to the towing vehicle and tow the car to a save garage. Keep her pinned in the garage and allow the door to shut; the girl- friend will disappear and the car can be saved. Samotbrandon adds that an easy way to do it is to use a save game made after the "Riot" mission. After the girlfriends argue, the jealous girlfriend will exit her car and try to fight C.J.--have him ignore her and jack her vehicle. OrionSR also found some surprises in the bitmask settings: "For example, Mil- lie likes bar food, and Denise, Michelle, and Millie like kissing but not the other girls." Also, Katie likes car crashes, her comments about C.J.'s driving don't make sense after 8 pm when she's set for fast driving because the Fun bar still only goes up for slow driving, and Denise and Michelle say they like stunt jumps but the addition stunts make to the Fun bar is tiny. http://gtaforums.com/topic/424135-proofed-cars-from-jealous-girlfriends/ http://gtaforums.com/topic/417966-sa-girlfriend-globals-bitmasks/ ******** Denise is voice acted by the always lovely Heather Alicia Simms, who played Tish in Chris Rock's "Head of State," 2003, and Officer Jones in "Shock Act," 2004. She played Janice Quinn in the 2009 short "Stream." On TV, she played Althea Sands in a 2005 episode of "Law and Order," Rosella and Paulette Leger in a couple of 2005/2006 episodes of "Law & Order: Criminal Intent," Nurse Jacobs six 2005/2006 episodes of "As the World Turns," supplied the voice of Barron's mother in a 2014 episode of "All the Beautiful Things," etc. She's made some Random House Audible recordings of books such as "True Believer" by Virginia Euwer Wolff--the 2001 National Book Award winner. In 2009, she acted in "The Brother/Sister Plays" by Tarell Alvin McCraney off Broadway at the Public Thea- ter. And she supplied the voices for Bad Bessie, Cheryl Lynn, and Dancing Girls #1 for the videogame "Red Dead Revolver," 2004. http://www.imdb.com/name/nm0799967/ http://en.wikipedia.org/wiki/Heather_Simms Heather as Bad Bessie in "Red Dead Revolver," 2004 http://www.youtube.com/watch?v=UNJ6h9j6G6Q Helena is voice acted by young renowned mesmerizing beauty Bijou Lilly Phil- lips. She's the daughter of the late John Phillips, the leader of The Mamas and the Papas ("California Dreamin,'" etc.) and actress Geneviève Waïte, and the half sister of both Chynna Phillips (of the music group Wilson Phillips, "Cali- fornia," 2004, etc.) and Mackenzie Phillips (Julie in the TV show "One Day at a Time," 1975-1983, etc.). She played Estrella Starr in "Almost Famous," 2000, Alice in "Door on the Floor," 2004, and starred as Emily in "Havoc," 2005. She played Lucy in seven 2010-2013 episodes of the TV series "Raising Hope." She made an album called "I'd Rather Eat Glass" in 1999. http://www.imdb.com/name/nm0005313/ http://en.wikipedia.org/wiki/Bijou_Phillips "When I Hated Him" from "I'd Rather Eat Glass," 1999, by Bijou Phillips http://www.youtube.com/watch?v=flK-7FBcfX0 Katie is voice acted by the ultra attractive holder of a B.A. in psychology, China Chow. She's the daughter of late model/designer Tina Chow and interna- tional restaurateur Michael Chow. (Fans of Talking Heads tunes might also note that David Byrne is her uncle.) She was one of one of Harper's Bazaar's "It Girls" in 1996. She played Jennifer Foster in the TV movie "Blessings," 2003, which starred Mary Tyler Moore. She played Lucy Chen in a couple episodes of the TV show "Burn Notice," 2007. She's appeared as herself--host and judge--in 18 2010-2011 episodes of the TV series "Work of Art: The Next Great Artist." http://www.imdb.com/name/nm0004824/ http://en.wikipedia.org/wiki/China_Chow "Work of Art: The Next Great Artist," 2010, featuring host China Chow http://www.youtube.com/watch?v=MGwjDhRhtVg Michelle is voice acted by eminently bedazzling actress of stage and screen Vanessa Aspillaga. Among many things, she provided a "theater-filling joy" as Marela in the Pulitzer Prize-winning N.Y.C. play "Anna In The Tropics," which premiered in 2003 at the Royale Theatre. She was in four episodes of the TV series "Law and Order" from 1996 to 2008 and played Monica in six 2015 episodes of the TV series "Flesh and Bone." In movies, she played Celia in ""Petty Crimes," 2002, Anna in "Morning Glory," 2010, and Karina in "Gun Hill Road," 2011. http://www.talkinbroadway.com/world/AnnaTropics.html http://www.imdb.com/name/nm0039665/ Vanessa Aspillaga interviewed for TheBochinche.Com, 2010 http://www.youtube.com/watch?v=2zIiAjGh90Q Barbara is voice acted by drop down gorgeous Danielle Lee Greaves, who played Danielle in eleven episodes of the TV show "Whoopie," 2003-2004, played Singing Nurse #2 in two 2009 episodes of "Rescue Me," and Verna Earl in two 2015 epi- sodes of the TV mini-series "Show Me a Hero." She's also starred on Broadway as Lorraine in "Hairspray," Joanne in "Rent," Leatherine/Psychiatrist in "Sunset Boulevard," and Ethel in "ShowBoat" (see the ibdb link). In 2009, she became one of the stars of the all-woman rock musical "Chix 6." http://www.imdb.com/name/nm1045442/ http://www.ibdb.com/person.php?id=98860 "Meet the Residents of Catfish Row: Danielle Lee Greaves | 'The Gershwins' Porgy and Bess' Tour" by Porgy Bess http://www.youtube.com/watch?v=2Ee69AxiFew Millie is voice acted by the beautiful blonde actress/singer/composer Orfeh, who also provided the voice of the Dispatcher/Doctor/Female Officer in the videogame "Max Payne 2: The Fall of Max Payne," 2003. Her Mom named her after her favorite opera, "Black Orfeus." Orfeh wrote and, with Or-N-More, performed the top 40 tune "Everyotherday," 1991. She was nominated for a Tony as "Out- standing Featured Actress in a Musical" for her Broadway portrayal of Paulette Bonafonté in "Legally Blonde: The Musical," 2007-2008, and played the same role for the 2007 TV-movie of it. She appeared as herself in four 2013-2014 episodes of the TV series "The Broadway.com Show." She released her first solo album, "What Do You Want from Me," in 2008. (I have absolutely no evidence that she likes Gimp suits.) http://www.orfeh.com/ http://www.imdb.com/name/nm1294108/ http://www.ibdb.com/person.php?id=55173 http://en.wikipedia.org/wiki/Orfeh "Bend and Snap" - Orfeh (Legally Blonde Live on Broadway)" by DivaCanSang http://www.youtube.com/watch?v=ZNXWCg1_m50 XI.c Basketball In the PC version, basketball becomes available after "Tagging Up Turf" (IV.1). F or Enter Play/Quit W,S,A, and D Move C.J. Left Shift Press to have C.J. prepare to throw, release it near the top of his jump to have him throw-- the game will point him at the hoop. LMB, Num 0, or Left Ctrl C.J. spins the ball on his fingertip Spacebar C.J. rolls the ball from one hand, across his shoulders, to his other hand MMB Start challenge While C.J. plays basketball, sending him to the ball will cause him to pick it up and bounce it. A close shot is worth one point and a long shot is worth two points, but these points aren't given in the Stats. The longest distance of C.J.'s successful shots is recorded in Stats > Achievements > Furthest Hoop. You can have C.J. take a shot from a little beyond the boundary of the court, get a warning that he has to re-enter it to continue playing, but remain in the game and make a successful shot with a greater distance. http://img84.imageshack.us/img84/1993/sabasketball4nb6.jpg http://img524.imageshack.us/img524/5222/sabasketball3sw7.jpg If you have C.J. go for the challenge, found at full-size courts, he gets one minute on the timer to start with and fifteen seconds added for each successful shot. Each shot is made from within a red shaft of light, which relocates after each successful effort. His highest number of successful shots is recorded in Stats > Mission > Highest basketball score. http://img84.imageshack.us/img84/346/sabasketball1ro2.jpg http://img84.imageshack.us/img84/1400/sabasketball2wo8.jpg Places where basketball is available Small courts: - in the lot beside the garage of Sweet's house, which is two houses counter- clockwise from the Johnson house, - NW of the W end of the bar room in Madd Dogg's Crib, and - the basketball appears at random on one or two of the courts of the follow- ing batch: the 2nd house on the W side of the road S of the Prickle Pine Yellow Bell RR station, the 2nd house E of the station and four other houses nearby and to the E on the same street, and at the 1st "E" of "PRICKLE PINE" on the S side of the street. Full-size courts: - on the SE corner of the block to the E of the last "S" of "LOS SANTOS" (on the SE corner of the block that's S of the block with the artwork similar to Watts Towers), - by the "S" of "PLAYA DEL SEVILLE," - on the middle block E of the Camel's Toe pyramid, and - on the N side of the VROCK Hotel--just E of the train track that's E of the Roca Escalante police station. http://img375.imageshack.us/img375/8171/00gta1basketball14wc.jpg http://img350.imageshack.us/img350/8826/00gta1basketball21gv.jpg http://img350.imageshack.us/img350/7364/00gta1basketball34ey.jpg http://img375.imageshack.us/img375/5448/00gta1basketball43tn.jpg http://img350.imageshack.us/img350/7236/00gta1basketball55rb.jpg http://img375.imageshack.us/img375/4735/00gta1basketball69bs.jpg Thanks to scissorunner for noticing that the basketball appears randomly in the N LV batch and for finding the court N of the VROCK Hotel. XI.d Videogames Your high scores for videogames aren't recorded in your Stats, but you can have them recorded with your initials as a part of each game. Efforts with vid- eogames are among the things, referred to in section I.5.p, that add to your mission attempts but not missions passed, so you shouldn't worry about those statistics. Duality The rocket is stationary, except it can rotate, in the middle of the screen. Everything else moves to show the relative motion of it. Try to slow the move- ment for better aim. The red bar shows the Health of the rocket. The green bar shows the power it has; it diminishes with acceleration, and slowly fills up otherwise. Try to shoot big black globes for ten points, hitting a big white one costs ten points. Try to pass through little white globes for five points; going through little black ones costs five points. The big white ones repel your rocket. Each shot costs one point. You have the option of playing it the same way except the roles of black and white are reversed. A Counter-clockwise D Clockwise L Shift Forward LMB Fire ******** They Crawled from Uranus Targets swirl out and back from the center of the screen and your rocket can rotate around them, clockwise or counter-clockwise, in a fixed circular track. Try to shoot them and not be shot by the red dots they send out. The PS2 gim- mick of keeping the rocket from getting hit by red dots by sending it in a con- stant rotation works for PC. It's like Gyruss, an arcade game which appeared in 1983 then on various ports. One of the planets you tried to get the rocket to reach with it, by succeeding at levels, was Uranus. (The BradyGames guide sees some similarities with a game called Tempest, released in 1980.) http://en.wikipedia.org/wiki/Gyruss http://en.wikipedia.org/wiki/Tempest_%28video_game%29 A Clockwise D Counter-clockwise LMB Fire See X.13.p if you're feeling nostalgic about trying the Gradius and Gyruss games mod. ******** Go Go Space Monkey The scenery and targets move right to left. You can send your ship up or down, left or right, to avoid their attacks and shoot them. It's like Defender, which was released in 1980 to become, with Pac Man, one of the biggest money-making arcade games of all time. It's also like Gradius, which 1st appeared as an arcade game in 1985, then appeared on various ports. http://en.wikipedia.org/wiki/Defender_%281981_video_game%29 http://en.wikipedia.org/wiki/Gradius W Up S Down A Left D Right L Shift Fire See X.13.p if you'd like to see it as Gradius with the Gradius and Gyruss games mod. ******** Let's Get Ready to Bumble You can move the bee side to side, up or down, and the scenery moves in reac- tion to show motion, which you can slow or stop by moving the bee in the oppo- site direction. The scenery includes leaves with flowers--you send the bee through the flowers for points. It also includes thorny vines, which destroy the bee on contact. L Shift Up Spacebar Down A Left D Right According to Mogyle, at the GTA Forums web site, the title comes from the phrase called out in the arcade-type game "Ready 2 Rumble": "Let's get ready to rumble." (GTW note: the game features it being called out by the boxing an- nouncer who's become famous for it: Michael Buffer.) http://gtaforums.com/topic/174800-secrets-easter-eggs/page-78 XI.e Gambling Inside Track Betting--ITB Available on the E-W road that goes across the S tip of the Mulholland Inter- section, Los Santos, and at the S end of the E side of the biggest block of Montgomery, Red County. All the horses of this video horse race have an equal chance of winning (ex- cept in regard to the gimmick mentioned below), so C.J. can make a lot of money by betting on the horse with the biggest odds/multiple return of the money wa- gered--the one at the bottom of the list--if you reload the game after every at- tempt and just save the game when he wins. There's no limit on the amount C.J. can wager. As mentioned in "Inside Track Betting" (see III.12) under "The Horse Races gimmick", you can have C.J. bet a small amount and note the name and color of the horse that wins. Have him keep activate and deactivate the betting machine over and over till the same name and color appears again--preferably on the bot- tom of the list, which is the horse that pays off the biggest if it wins. Have C.J. bet the bundle on that one because it will win. Update: I recently tried this method again several times early in the game, and a horse reappeared quickly with the same color and name, but the gimmick didn't work. Then I tried with a save file for "End of the Line, it took a long time for a horse with the same color and name to reappear, and the gimmick worked. I still need to find out what the circumstances are that allow the gim- mick to work. ******** Pool Pool (eight ball pocket billiards) is available: - at the Ten Green Bottles bar W of the Johnson house, on the same street, in Los Santos, - at Misty's bar at the N end of the W side of the block at the bottom of the martini glass icon that's S of "GARCIA" in San Fierro, - at the Lil' Probe Inn in Bone County, and - in the middle of the S side of the block under the block with "VENTURAS" of "OLD VENTURAS STRIP" in Las Venturas. Use the cue--white--ball to pocket either a striped or solid color ball, then all the others of the same type, then the eight ball. If a player misses, it's the other player's turn. http://en.wikipedia.org/wiki/Eight-ball If a player pockets the cue ball or the wrong color, it's the other player's turn and they can place the cue ball anywhere on the table. The computer player always puts it in the middle of about 2/3rds of the length of the table, but you can use W,S,A, or D, or the directional arrows, to have C.J. put it anywhere that's to his advantage for a shot. If one of the players pockets the eight ball before they've pocketed all of the balls of their type, the other player wins. Push the mouse forward for C.J. to draw the pool cue back, and pull the mouse back for C.J. to push the pool cue forward (I have Invert Mouse Vertically turned off). You can press Left Shift to skip some of the screens and cut scenes. Depending on the table, C.J. can bet from $1,000 to $100,000. ******** Lowrider Challenge See IV.10. ******** Video Poker Available at The Four Dragons, Caligula's Palace, and the Casino on the mid-N side of the block N of "WEST" of "REDSANDS WEST" Hold the cards or discard them to try to get (from top to bottom, they are the least likely/highest paying to most likely/lowest paying): Royal Flush Ace, King, Queen, Jack, and 10 of the same suit Straight Flush Five cards of the same suit and in sequence Four of a kind Four cards of equal rank Full house Three of a kind (equal rank) plus a pair (equal rank) Flush Five cards of the same suit but not in sequence Straight Five cards in sequence but not the same suit Three of a kind Three cards of equal rank Two pairs Two pairs of cards, each pair having the same rank Jacks or better A pair of Jacks, Queens, Kings, or Aces. Hold the cards for a winning combination you see or one you want to try to get. If the cards don't suggest one, you can discard them all or take a chance with one or two, remembering that the combinations at the bottom of the list are more likely to appear and salvage your hand. Any you discard will be replaced, and your ability to win is based on the next set of results. The coin value is the value of one wagering chip, and the value of the wager is based on the number of chips. You can bet from one to five chips. The value of one chip depends on the machine. It can be worth $1, $5, $10, $25, $50, $500, $1,000, $5,000, or $10,000. The reward for a winning hand is expressed in the number of chips it's worth and shown below. The 1st vertical row represents the reward for betting one chip, the 2nd for two chips, etc. Notice that the exception to the math used for the rest of the chart is the reward for betting five chips and getting a Royal Flush. http://en.wikipedia.org/wiki/Video_poker Royal Flush 250 500 750 1,000 4,000 Straight Flush 50 100 150 200 250 Four of a kind 25 50 75 100 125 Full house 9 18 27 36 45 Flush 6 12 18 24 36 Straight 4 8 12 16 24 Three of a kind 3 6 9 12 15 Two pairs 2 4 6 8 10 Jacks or better 1 2 3 4 5 The picture cards have pictures of at least these earlier GTA characters: Can- dy Suxxx, Ricardo Diaz, Steve Scott, Lance Vance, stripa?--the VC lady with a martini, Salvatore Leone, Asuka Kasen, Toni Cipriani, 8 Ball, Luigi Goterellio, Donald Love, and Misty. ******** Slot machines Available at The Four Dragons and Caligula's Each of the three windows can show either cherries, grapes, "69," a gold bell, a gold bar, or a pair of gold bars. Try to get three of a kind. It's like ITB except the only way to play it has a lot smaller a likelihood of winning than the easiest ways to win at anything else listed here. http://en.wikipedia.org/wiki/Slot_machine A slot machine charges the same amount for each try. The amount can be $1, $5, $10, $20, or $50. Thanks to a post at Gamefaqs by anOILERSfan for showing that a set of three of each type--cherries, bells, etc.--always pays out in the same multiple of the cost per try. So three cherries would pay out $25 on a one dollar machine, $125 on a $5 machine, etc. Thanks to spaceeinstein for telling me the payout for three gold bars and that the Luck Stat has no influence on the odds of winning with slot machines. Three cherries: 25 times the cost per try Three grapes: 100 times the cost per try Three "69"s: 250 times the cost per try Three bells: 500 times the cost per try Three gold bars: 1,000 times the cost per try Three pairs of gold bars: 5,000 times the cost per try In the time I tried it, the 1st four combinations seemed about equally likely to appear. The only combination that showed up only once was three gold bars; three pairs of gold bars didn't show up. ******** Gambling Stat and Luck Stat related Las Venturas gambling Blackjack, Roulette, and Wheel of Fortune--three table-dependent ways to gam- ble--are available at The Four Dragons and Caligula's Palace, and Blackjack is also available at the Casino on the mid-N side of the block N of "WEST" of "RED- SANDS WEST." The more C.J. bets on these games, the higher his Gambling Stat till it's maximized, and the more money he can bet on these games or borrow from the casino to play them--up to $1,000,000. Once he gambles a total of $1,000, he can bet or borrow $1,000 at a time, etc. I've also had C.J.'s Gambling Stat goes up by having him use slot machines, so I'm guessing Video Poker would work, too. According to the BradyGames guide, these are the levels of C.J.'s Gambling Stat and how much he can wager or borrow at each one for Blackjack, Roulette, or Wheel of Fortune: 1% Gambler Level $1,000 5% Professional $10,000 10% Hi-roller $100,000 100% Whale $1,000,000 Whatever the highest amount allowed per bet at a table is, there are always tables that have a smaller top amount allowed, like $100, whatever C.J.s Gam- bling Stat is. The top amount C.J. can bet on Blackjack and Roulette at the Redsands West Casino is always $100; the minimum is $1. To increase C.J.'s Luck Stat to 1,000, have him collect all 50 Horseshoes. The last I heard (see spaceeinstein's reference in the slot machine segment and GTA_Phreak's in the Blackjack segment), getting all the Horseshoes just creates a Stat and goes toward 100% completion of the game--it doesn't affect the odds of winning anything. If C.J. goes into debt--a negative, red number for his cash--he can continue to bet with the credit his gambling skill created, then he can't bet anymore. Thanks to spaceeinstein for telling me that "C.J. will be hunted down if he is $500 or more in debt." "The guys that attack CJ carry" approximately "$10,000 each, so you could just kill them to pay off your debt. The more deeply C.J. is in debt, the tougher the attackers will be." If C.J. goes $500 or more in debt and goes outside, he gets a call from the owner: "Just a friendly reminder that you owe me money. Don't be a stranger." If C.J. doesn't come up with the money in a few minutes, the owner calls again: "Carl Johnson. Little bird told me you're in town. You should have listened to me and paid your debts" or such. If he's in the neighborhood of the casino, the gangsters of a dark gray Vincent sedan shoot at C.J. with Micro-SMGs and AK-47s. To pay it off, C.J. has to make enough money (doing the Vigilante mission with the Hunter, etc.) to get back up to a green, positive number for his cash. The gimmick of getting C.J. out of debt by having him do a Unique Jump he doesn't have credit for yet doesn't work for PC. The best strategy for LV casino gambling is to have C.J. play Blackjack using the strategy sheet shown near the bottom of this page along with the strategy GTA Phreak offers to get the advantage on the dealer. Only the gimmick of hav- ing C.J. bet on the long shot at Inside Track, and exiting and reloading the game till he wins, may be faster. ******** If you ever get lost looking for the exit for Caligula's: Owing to some programming mistake, the door to Caligula's Palace, seen from the outside, is on the W side, but seen from the inside, it's on the N side. (The entrance/exit for The Four Dragons is on the E side of it.) ******** Wheel of Fortune C.J. bets at a table that the wheel will stop on (in order from most likely/ lowest pay to least likely/highest pay): $1, $2, $5, $10, $20, or $40/star sym- bol. He can bet on any number of those choices at a time. If he bets on more than one choice at a time, the amount he bet on any one number is independent of the amount he bet on any others. It's the Money Wheel version of the Big Six wheel. http://casinogambling.about.com/od/othergames/a/wheel.htm http://wizardofodds.com/bigsix http://en.wikipedia.org/wiki/Big_Six_wheel If the wheel stops on the dollar amount C.J. picks, he wins the dollar amount times the cost per try: $1 at $100 cost per try pays $100, $5 at $100 cost per try pays $500, $20 at $100 cost per try pays $2,000, etc. If the wheel doesn't stop at the amount C.J. picks, he loses the amount he paid to try. Betting on the smaller, more common numbers provides the best chance to win, and the odds are still bad that you'll win by any strategy. (Using the guide given below, the odds are better for winning with Blackjack.) A table can let C.J. bet up to $100, $1,000, or $1,000,000 per try. ******** Roulette Move the yellow circle over the table to pick the number/numbers that the rou- lette wheel ball will stop on or among. http://probability.infarom.ro/roulette.html http://en.wikipedia.org/wiki/Roulette From top to bottom, in the order of least likely to win/biggest pay to most likely to win/least pay, they are: Single number--if the ball lands on zero, the bet must be on zero to win; the reward is 36 times the amount bet Two numbers; the reward is 18 times the amount bet Row of three numbers (put the circle on the right edge of the row); the reward is 12 times the amount bet Four numbers (a square; put the circle where the boxes of the four intersect); the reward is nine times the amount bet Two rows (make the circle overlap the right edge of two rows); the reward is six times the amount bet 3 to 1 (1-34/2-35/3-36) (1st 12/2nd 12/3rd 12); the reward is three times the amount bet 1-18/19-36/red/black/even/odd; the reward is twice the amount bet If C.J. loses, he loses the amount he bet. A table can let C.J. bet up to $100, $1,000, or $1,000,000 per try. ******** Blackjack You're dealt two cards face up, and the dealer gets two cards--one face up and one face down. Try to get cards that come closer to a value of 21, without going over it, than the dealer's cards. Aces are worth one or eleven, 10's through Kings are worth 10. If you "Stick" (Left Shift) with cards, you keep them and it's the dealer's turn. If you ask to be "Hit" (LMB), you're given another card face up--you can have up to five. If you go over 21, you lose and it's called a "Bust." If you "Double" your cards (Spacebar; I remap Jump to be Spacebar), you double your bet and you get another card. When it's the dealer's turn, the dealer turns up their face down card. If the dealer's pair of cards are 17 or higher, they Stick with them; if they're lower than 17, they Hit--add another card to their hand. If it's a tie it's called a "Push"--no winner or loser. A "Blackjack" is an Ace and a 10 or an Ace and a picture card. If you get two cards of equal value, you can "Split" (Mouse Wheel Down). Your two cards are placed vertically, a card is added to the top one, and a yellow arrow points at the top hand. The amount you wagered is doubled. When you've created as high an amount with the top hand as you want, press Left Shift (I remap Run to Left Shift) to Stick with it and go to your lower hand. If the top hand goes over 21, the top hand is a Bust and you go to the lower hand. The yellow arrow now points at the lower hand. When you've created as high an amount with the lower hand as you want, Stick to give the dealer their turn and play both of your hands against the dealer's cards. If your top hand didn't go over 21 and either of your hands beats the dealer's cards, you win. If your top hand went over 21 but your bottom hand beats the dealer's cards, it's a Push. http://en.wikipedia.org/wiki/Blackjack Thanks to reader Carl Johnson for sending me the tip that C.J.'s reward is what he bet. If C.J. loses, he loses the amount he bet. Thanks to GTA_Phreak for recommending the gambling chart at the Blackackinfo web site. http://www.blackjackinfo.com/blackjack-basic-strategy-engine/ http://img529.imageshack.us/img529/2804/002020blackjackgs4.jpg He also recommends this strategy once C.J. gambles a million dollars at a ca- sino and gets the Whale status: The game uses a six deck sequence and it isn't reshuffled as long as C.J. stays at the table. That means each Blackjack table has 312 (6 x 52) cards playing in a loop distinctive to that table as long as C.J. doesn't leave the table. So have him go to a Blackjack table that allows bets of a million dol- lars and play through the loop of 312 cards at minimum wagers while you write down the sequence. The dealer always hits when the total of his cards is under 17 and holds at 17 or over. So the next time the loop comes around you know the sequence and can go for big money bets and win on most hands, and on the few you can't win you can just bet the minimum. Your Hand V Hard totals 2 3 4 5 6 7 8 9 10 A < Dealer upcard 7 H H H H H H H H H H 8 H H H H H H H H H H 9 H D D D D H H H H H 10 D D D D D D D D H H 11 D D D D D D D D D H 12 H H S S S H H H H H 13 S S S S S H H H H H 14 S S S S S H H H H H 15 S S S S S H H H H H 16 S S S S S H H H H H 17 S S S S S S S S S S 18 to 20 are the same as for 17 Soft totals A,2 H H H D D H H H H H A,3 H H H D D H H H H H A,4 H H D D D H H H H H A,5 H H D D D H H H H H A,6 H D D D D H H H H H A,7 S DS DS DS DS S S H H H A,8 S S S S S S S S S S A,9 S S S S S S S S S S Pair splitting 2,2 P P P P P P H H H H 3,3 P P P P P P H H H H 4,4 H H H P P H H H H H 5,5 D D D D D D D D H H 6,6 P P P P P H H H H H 7,7 P P P P P P H H H H 8,8 P P P P P P P P P P 9,9 P P P P P S P P S S T,T S S S S S S S S S S A,A P P P P P P P P P P 2 3 4 5 6 7 8 9 10 A < Dealer upcard H Hit S Stand (Hold) P Split D Double (Hit if not allowed, but you can Double in this version) DS Double (Stand if not allowed, but you can Double in this version) &&&&&&&&&&&&&&&&&&&& All done!