******************************************************************************** GTA: San Andreas STATS ******************************************************************************** Version 1.2 Compiled by bamspeedy1298 at gamefaqs.com (better known as just Bamspeedy in other places on the internet). This FAQ may not be copied, duplicated, or posted on any website without my permission (an email from me saying it is ok). These sites are permitted to post this FAQ: gamefaqs.com neoseeker.com supercheats.com You can contact me at bmathison1298@charter.net to seek permission to have this FAQ added to your website or if you have any other questions, or to report more information/correct mistakes I can add/change to this FAQ. Small parts of this FAQ may be posted in an internet forum as long as you give me credit (just posting the link for this report is sufficient). ************************************************* Table of Contents ************************************************* As with all notepad files, you can use 'control+F' and then type in a word you would like to find to quickly find what you are looking for. Best way is to copy and paste the roman numerals and the title into the window that pops up when pressing control+F. For example, copy and paste "II.II.III. Total Respect" into the pop-up window to quickly find details about respect. The reason you should copy and paste and not manually typing all of it is because sometimes the space between words is using the tab key and not space bar, so if you copy and paste you include these things automatically. 0. Introduction I. Beginning Stats I.I. The clock I.II. Health I.III. Money I.IV. Map II. Stat Screen II.I. Criminal Rating II.II. PLAYER Skill stats and increases II.II.I. Fat II.II.II. Stamina II.II.III. Total Respect II.II.IV. Lung Capacity II.II.V. Sex Appeal Sex Appeal Glitch II.II.VI. Muscle II.II.VII. Driving skill Notes about building vehicle skills II.II.VIII. Flying skill II.II.IX. Bike skill II.II.X. Cycling skill II.II.XI. Armor II.II.XII. Gambling II.II.XIII. Pilot Ranking II.II.XIV. Times drowned II.II.XV. Number of hospital visits II.II.XVI. Current number of girlfriends II.II.XVII. Number of girls dated II.II.XVIII. Number of successful dates II.II.XIX. Number of disastrous dates II.II.XX. Number of times scored with a girl II.II.XXI. Number of girls dumped II.II.XXII. Number of meals eaten II.II.XXIII. Luck II.III. MONEY II.III.I. Weapon Budget II.III.II. Fashion Budget II.III.III. Property Budget II.III.IV. Auto Repair and Painting Budget II.III.V. Tattoo budget II.III.VI. Hairdressing budget II.III.VII. Prostitute budget II.III.VIII. Strip club budget II.III.IX. Car modification budget II.III.X. Food budget II.III.XI. Total shopping budget II.III.XII. Money spent gambling II.III.XIII. Money won gambling II.III.XIV. Money lost gambling II.III.XV. Biggest gambling win II.III.XVI. Biggest gambling loss II.III.XVII. Money made from burglary II.III.XVIII. Largest burglary swag Gambling bugs and tips II.IV. WEAPONS II.IV.I. Current weapon skill II.IV.II. Pistol II.IV.III. Silenced Pistol II.IV.IV. Desert Eagle II.IV.V. Shotgun II.IV.VI. Sawn-off Shotgun II.IV.VII. Combat Shotgun II.IV.VIII. Machine Pistol (and tec-9) II.IV.IX. SMG II.IV.X. AK-47 II.IV.XI. M4 II.IV.XII. Bullets fired II.IV.XIII. Kgs of explosives used II.IV.XIV. Bullets that hit Other notes about weapons II.V. CRIMES II.V.I. Number of houses burgled II.V.II. Number of police bribes II.V.III. Number of stolen items sold II.V.IV. Total number of wanted stars attained II.V.V. Total number of wanted stars evaded II.V.VI. Times busted II.V.VII. Criminals wasted II.V.VIII. Gang members wasted II.V.VIX. People wasted by others II.V.X. People you've wasted II.V.XI. Road vehicles destroyed II.V.XII. Boats destroyed II.V.XIII. Planes & Helicopters destroyed II.V.XIV. Cost of property damage II.V.XV. Tires popped with gunfire II.V.XVI. Number of headshots II.V.XVII. Fires started II.V.XVIII. Kills since last checkpoint II.V.XVIX. Total legitimate kills II.VI. GANGS II.VI.I. Least favorite gang II.VI.II. Territories taken over II.VI.III. Territory under control II.VI.IV. Territories held II.VI.V. Highest number of territories held II.VI.VI. Gang members recruited II.VI.VII. Recruited gang members killed II.VI.VIII. Enemy gang members killed II.VI.IX. Friendly gang members killed II.VI.X. Biggest gang II.VI.XI. 2nd biggest gang II.VI.XII. 3rd biggest gang II.VII. ACHIEVEMENTS II.VII.I. Progress with Denise II.VII.II. Progress with Michelle II.VII.III. Progress with Helena II.VII.IV. Progress with Barbara II.VII.V. Progress with Katie II.VII.VI. Progress with Millie II.VII.VII. Distance travelled on foot II.VII.VIII. Distance travelled by swimming II.VII.IX. Distance travelled by car II.VII.X. Distance travelled by bicycle II.VII.XI. Distance travelled by motorbike II.VII.XII. Distance travelled by boat II.VII.XIII. Distance travelled by golf cart II.VII.XIV. Distance travelled by helicopter II.VII.XV. Distance travelled by plane II.VII.XVI. Distance travelled by treadmill II.VII.XVII. Flight time II.VII.XVIII. Time on jetpack II.VII.XIX. Longest treadmill time II.VII.XX. Distance travelled on exercise bike II.VII.XXI. Longest exercise bike time II.VII.XXII. Best INSANE stunt awarded II.VII.XXIII. Unique Jumps found II.VII.XXIV. Unique Jumps done II.VII.XXV. Longest Wheelie distance II.VII.XXVI. Longest Wheelie time II.VII.XXVII. Longest Stoppie distance II.VII.XXVIII. Longest Stoppie time II.VII.XXIX. Longest 2 wheels distance II.VII.XXX. Longest 2 wheels time II.VII.XXXI. Maximum INSANE Jump distance II.VII.XXXII. Maximum INSANE Jump height II.VII.XXXIII. Maximum INSANE Jump flips II.VII.XXXIV. Maximum INSANE Jump rotation II.VII.XXXV. Last chase time with 5 or more stars II.VII.XXXVI. Longest chase time with 5 or more stars II.VII.XXXVII. Last dance score II.VII.XXXVIII. Furthest Hoop II.VII.XXXIX. Heaviest weight on bench press II.VII.XL. Heaviest weight on dumbbells II.VII.XLI. Tags sprayed II.VII.XLII. Snapshots taken II.VII.XLIII. Oysters collected II.VII.XLIV. Horseshoes collected II.VIII. MISSION II.VIII.I. Mission attempts II.VIII.II. Missions passed II.VIII.III. Highest Vigilante Mission level II.VIII.IV. Criminals killed on Vigilante Mission II.VIII.V. Highest Firefighter Mission level II.VIII.VI. Total fires extinguished II.VIII.VII. Highest Paramedic Mission level II.VIII.VIII. People saved in an Ambulance II.VIII.IX. Cash made in a Taxi II.VIII.X. Passengers dropped off II.VIII.XI. Number of Truck missions passed II.VIII.XII. Money made in Truck II.VIII.XIII. Pimping level II.VIII.XIV. Number of girls pimped II.VIII.XV. Money made from pimping II.VIII.XVI. Number of vehicles exported II.VIII.XVII. Time taken to Complete Quarry II.VIII.XVIII. Packages Delivered II.VIII.XIX. Photographs Taken II.VIII.XX. Best position in 8-Track II.VIII.XXI. Best time in 8-Track II.VIII.XXII. Best lap time in 8-Track II.VIII.XXIII. Best position in dirt track II.VIII.XXIV. Best time in dirt track II.VIII.XXV. Best lap time in dirt track II.VIII.XXVI. BMX best time II.VIII.XXVII. NRG-500 best time II.VIII.XXVIII. Shooting range levels passed II.VIII.XXIX. Most cars parked on 'Valet Parking' II.VIII.XXX. Total time in bloodring II.VIII.XXXI. Number of 'Bloodring' kills II.VIII.XXXII. Kickstart best score II.VIII.XXXIII. Highest basketball score II.VIII.XXXIV. Best position in Lowrider Race II.VIII.XXXV. Best time in Lowrider Race II.VIII.XXXVI. Best position in Little Loop II.VIII.XXXVII. Best time in Little Loop II.VIII.XXXVIII.Best position in Backroad Wanderer II.VIII.XXXIX. Best time in Backroad Wanderer II.VIII.XL. Best position in City Circuit II.VIII.XLI. Best time in City Circuit II.VIII.XLII. Best position in Vinewood II.VIII.XLIII. Best time in Vinewood II.VIII.XLIV. Best position in Freeway II.VIII.XLV. Best time in Freeway II.VIII.XLVI. Best position in Into the Country II.VIII.XLVII. Best time in Into the Country II.VIII.XLVIII. Best position in Badlands A II.VIII.XLIX. Best time in Badlands A II.VIII.L. Best position in Badlands B II.VIII.LI. Best time in Badlands B II.VIII.LII. Best position in Dirtbike Danger II.VIII.LIII. Best time in Dirtbike Danger II.VIII.LIV. Best position in Bandito County II.VIII.LV. Best time in Bandito County II.VIII.LVI. Best position in Go-Go-Kart II.VIII.LVII. Best time in Go-Go-Kart II.VIII.LVIII. Best position in San Fierro Fastlane II.VIII.LIX. Best time in San Fierro Fastlane II.VIII.LX. Best position in San Fierro Hills II.VIII.LXI. Best time in San Fierro Hills II.VIII.LXII. Best position in Country Endurance II.VIII.LXIII. Best time in Country Endurance II.VIII.LXIV. Best position in SF to LV II.VIII.LXV. Best time in SF to LV II.VIII.LXVI. Best position in Dam Rider II.VIII.LXVII. Best time in Dam Rider II.VIII.LXVIII. Best position in Desert Tricks II.VIII.LXIX. Best time in Desert Tricks II.VIII.LXX. Best position in LV Ringroad II.VIII.LXXI. Best time in LV Ringroad II.VIII.LXXII. Best time in World War Aces II.VIII.LXXIII. Best time in Barnstorming II.VIII.LXXIV. Best time in Military Service II.VIII.LXXV. Best time in Chopper Checkpoint II.VIII.LXXVI. Best time in Whirly Bird Waypoint II.VIII.LXXVII. Best time in Heli Hell II.IX. MISC II.IX.I. Progress made II.IX.II. Playing time II.IX.III. Days passed in game II.IX.IV. Safehouse visits II.IX.V. Times cheated II.IX.VI. Vehicle resprays II.IX.VII. Most favorite radio station II.IX.VIII. Least favorite radio station II.IX.IX. Times visited the gym III. Story-line Missions (Required to Complete the Game) III.I. In the Beginning (CJ) III.II Big Smoke (Sweet & Kendl) III.III. Ryder (R) III.IV. Tagging Up Turf (S) III.V. Cleaning the Hood (S) III.VI. Drive-thru (S) III.VII. Nines and Ak's (S) III.VIII. Drive-by (S) III.IX. Sweet's Girl (S) III.X. Cesar Vialpando (S) III.XI. Home Invasion (R) III.XII. Catalyst (R) III.XIII. Robbing Uncle Sam (R) III.XIV. High Stakes, Low-rider (CV) III.XV. OG Loc (BS) III.XVI. Running Dog (BS) III.XVII. Wrong Side of the Tracks (BS) III.XVIII. Just Business (BS) III.XIX. Life's a Beach (OG) III.XX. Madd Dogg's Rhymes (OG) III.XXI. Management Issues (OG) III.XXII. House Party (OG) III.XXIII. Burning Desire (Crash) III.XXIV. Gray Imports (Crash) III.XXV. Doberman (S) III.XXVI. Los Sepulcros (S) III.XXVII. Reuniting the Families (S) III.XXVIII. The Green Sabre (S) III.XXIX. Badlands (Crash) III.XXX. First Date (? on map=Catalina) III.XXXI. Tanker Commander (Catalina-Dillimore) III.XXXII. Local Liquor Store (Catalina-Blueberry) III.XXXIII. Against All Odds (Catalina-Montgomery) III.XXXIV. Small Town Bank (Catalina-Palomino Creek) III.XXXV. Body Harvest (The Truth) III.XXXVI. King In Exile (CV) III.XXXVII. First Base (Catalina) III.XXXVIII. Gone Courting (Catalina) III.XXXIX. Made in Heaven (Catalina) III.XL Wu Zi Mu (CV) III.XLI Farewell, My Love... (CV) III.XLII Are You Going To San Fierro? III.XLIII Wear Flowers In Your Hair (CJ) III.XLIV. 555 We Tip (CJ) III.XLV. Deconstruction (CJ) III.XLVI. Photo Opportunity (Triads) III.XLVII. Jizzy (Triads/Loco) III.XLVIII. T-bone Mendez (Loco) III.XLIX. Mike Toreno (Loco) III.L. Outrider (Triads) III.LI. Snail Trail (Crash) III.LII. Ice Cold Killa (Triads) III.LIII. Pier 69 (Triads) III.LIV. Toreno's Last Flight (Triads) III.LV. Mountain Cloud Boys (W) III.LVI. Ran Fa Li (W) III.LVII. Lure (W) III.LVIII. Amphibious Assault (W) III.LIX. The Da Nang Thang (W) III.LX. Yay Ka-Boom-Boom (Triads) III.LXI. Monster (?) III.LXII. Highjack (?) III.LXIII. Interdiction (Toreno) III.LXIV. Verdant Meadows (Toreno) III.LXV. Buy the Verdant Meadows Safehouse (Airfield) III.LXVI. Learning to Fly/Flying School (Airfield) III.LXVII. N.O.E. (Air Field) III.LXVIII. Stowaway (Air Field) III.LXIX. Black Project (Air Field) III.LXX. Green Goo (Air Field) III.LXXI. Fender Ketchup (Triads Casino) III.LXXII. Explosive Situation (Triads Casino) III.LXXIII. You've Had Your Chips (Triads Casino) III.LXXIV. Don Peyote (Triads Casino) III.LXXV. Intensive Care (Mafia) III.LXXVI. The Meat Business (Mafia) III.LXXVII. Fish in a barrel (Triads Casino) III.LXXVIII. Freefall (Mafia) III.LXXIX. Misappropriation (Crash) III.LXXX. High Noon (Crash) III.LXXXI. Madd Dogg (Madd Dogg) III.LXXXII. St. Mark's Bistro (Mafia) III.LXXXIII. A Home in the Hills (Triad Casino) III.LXXXIV. Vertical Bird (CJ) III.LXXXV. Homecoming (CJ) III.LXXXVI. Cut Throat Business (CJ) III.LXXXVII. Beat Down on B Dup (S) III.LXXXVIII. Grove 4 Life (S) III.LXXXIX. Riot (CJ) III.XC. Los Desperados (S) III.XCI. End of the Line (S) IV. Optional Story-line Missions (Required for 100% Completion) List of rewards for 100% completion. IV.I. Buy Zero's Property IV.II. Back to School (Driving School) IV.III. Buy Wang's Car Property IV.IV. Air Raid (Z) IV.V. Supply Lines... (Z) IV.VI. New Model Army (Z) IV.VII. Zeroing In (CV) IV.VIII. Test Drive (CV) IV.IX. Custom Fast Track (CV) IV.X. Puncture Wounds (CV) IV.XI. Architectural Espionage ($) IV.XII. Key to Her Heart ($) IV.XIII. Dam and Blast ($) IV.XIV. Cop Wheels ($) IV.XV. Up, Up and Away! ($) IV.XVI. Breaking the Bank at Caligula's ($) V. Optional Missions (Required for 100% Completion) V.I. Buy Safehouses V.II. Gang Tags V.III. Oysters V.IV. Snapshots V.V. Horseshoes V.VI. Pimping V.VII. Taxi V.VIII. Roboi's Courier V.IX. Firefighter V.X. Paramedic V.XI. Vigilante V.XII. BMX V.XIII. 8-Track V.XIV. Shooting Range V.XV. Learn Moves at Ganton Gym (Los Santos) V.XVI. Learn moves at Garcia Gym (San Fierro) V.XVII. Learn moves at Redsands East Gym (Las Venturas) V.XVIII. The Chiliad Challenge V.XIX. Bloodring V.XX. Hippy Shopper Courier V.XXI. NRG-500 Challenge V.XXII. Trucking V.XXIII. Valet V.XXIV. Boating School V.XXV. Bike School V.XXVI. Train V.XXVII. Dirt Track V.XXVIII. Kickstart V.XXIX. Burger Shot Courier V.XXX. Import/Export V.XXXI. Street and Air Races V.XXXII. Quarry VI. Optional Missions and Games (Not Required for 100%) VI.I. Burglary VI.II Inside Track Betting VI.III Unique Jumps VI.IV. Big Smoke's Courier VI.V. Pool VI.VI. Lowrider Meet VI.VII. Dancing at a club VI.VIII. Basketball VI.IX. Beefy Baron VI.X. Triathlon VI.XI. Casino games VI.XII. Arcade games VI.XIII. Wrecking Ball VII. Other Things Not In the Stat Screen (Lists, etc.) VII.I. Girlfriends VII.I.I. Denise VII.I.II. Helena VII.I.III. Michelle VII.I.IV. Katie VII.I.V. Barbara VII.I.VI. Millie VII.II. Vehicles VII.II.I. Vehicle Details VII.II.II. Vehicle Bonuses VII.II.III. License Plates VII.II.IV. Vehicle Locations for Vehicle Missions VII.III. Weapon/Item spawn points and number of 'ammo' you get VII.III.I. Pistols VII.III.II. Micro-uzis (Tec9, Machine Pistol, SMG) VII.III.III. Shotguns VII.III.IV. Assault VII.III.V. Thrown VII.III.VI. High Power Weapons VII.III.VII. Rifles VII.III.VIII. Brass Knuckles VII.III.IX. Melee VII.III.X. Cans VII.III.XI. Unique (Parachutes and Goggles) VII.III.XII. Girlfriend Gifts VII.III.XIII. Bribes VII.III.XIV. Armor VII.III.XV. Weapons spawned only during missions VII.IV. Shopping VII.IV.I. Clothes VII.IV.I.I. Binco VII.IV.I.II. Pro-Laps VII.IV.I.III. Sub-Urban VII.IV.I.IV. Zip VII.IV.I.V. Victim VII.IV.I.VI. Didier Sachs VII.IV.I.VII. Special Outfits VII.IV.II. Haircuts VII.IV.III. Tattoos VII.IV.IV. Ammu-Nations VII.IV.V. Mod Garages VII.IV.V.I. Loco Low Co. VII.IV.V.II. TransFender VII.IV.V.III. Wheel Arch Angels VII.IV.VI. Food VII.V. Locations VII.V.I. Names of Outdoor Locations VII.V.II. Interiors VII.V.III. Locations of Other Things Not Already Listed VII.V.III.I. Pay N Spray VII.V.III.II. Inside Track Betting VII.V.III.III. Gyms VII.V.III.IV. Police Departments (that you can enter) VII.V.III.V. Impound lots VII.V.III.VI. 24/7s VII.V.III.VII. Night Clubs VII.V.III.VIII Strip Clubs VII.V.III.IX. Casinos VII.V.III.X. Bomb shops VII.V.III.XI. Basketball Courts VII.V.III.XII. Roof Access VII.V.III.XIII. Gas Stations (likely explodable) VII.V.III.XIV. Train Stations VII.VI. Vehicle Mission Destinations VII.VI.I. Possible Taxi Destinations VII.VI.II. Possible Pimping Destinations VII.VI.III. Possible Trucking Destinations VII.VII. Populations and Other Odds and Ends VII.VII.I. Populations VII.VII.II. Race Horse Names at Inside Track Betting VII.VII.II. Respect Earned From Missions VIII. Utility Programs VIII.I. SA Control Center VIII.II. San Andreas Mission Analyzer IX. Versions/Update History X. Credits ************************************************* 0. Introduction ************************************************* Everything you ever wanted to know about the numbers involved in the game, Grand Theft Auto: San Andreas. Or at least I will try to do that, but I don't think it will be possible, or at least not an easy task. I started the testing with version 2.0 of the PC game, but later got a 'downgrade' patch that reverted it back to 1.0 because I wanted to use the GTA Control Center which made testing a heck of a lot easier. Downgrade patch: http://grandtheftauto.filefront.com/file/GTA_SA_Downgrader_Patch;74661 SA Control Center: http://www.estetiksoft.de/gtasacc/index.html This mostly deals with the stat screen in the game and a few other number things in the game and lists I've compiled. I do have a walk-through in here, but the intent was mostly to focus on statistically things of the missions, not as a normal walk-through. I will post some hints and tips where I feel like it, but don't expect this FAQ to help guide you through the game or help you get through a certain mission (although I will post some ways to get through common problem missions). There are many walk-throughs here: http://www.gamefaqs.com/computer/doswin/game/924362.html Glenster at gamefaqs has an extremely in-depth walk-through and is like an encyclopedia of knowledge for the history of GTA, the characters, trying to find connections in the game to real-world places, cars and things, etc. so if you really want to know about San Andreas check out his walk-through. http://db.gamefaqs.com/computer/doswin/file/grand_theft_auto_sa_s.txt There is some differences from the PC game to the PS2 (playstation 2), so this report is more accurate for the PC version. If you find any errors or additions you would like to contribute to this report, first make sure the information is correct for the PC version if you can, but I will consider taking a look at it myself if you can't verify it on PC and it is more serious than a typo. You can contact me at bmathison1298@charter.net Many of the walk-throughs at gamefaqs and elsewhere are for the playstation 2 version, but there isn't that much of a difference between the PS2 and PC versions so they should help you out in 99% of the cases. If you are still having trouble then visit the PC message board on gamefaqs. http://boards.gamefaqs.com/gfaqs/gentopic.php?board=924362 If you want help in modding just google 'GTA San Andreas mods' for several sites. GTAGarage.com is a good modding site. If you have version 2.0 (2nd Edition), mods were disabled because of the hot coffee scandal and you will need to 'downgrade' to essentially revert back to 1.0 if you want to be able to use mods again. http://grandtheftauto.filefront.com/file/GTA_SA_Downgrader_Patch;74661 ************************************************* I. Beginning Stats ************************************************* You start the game with $350, 20% fat, 10% stamina, 5% muscle, and about 0.19% respect. You also start with full health of '100' (but this isn't the maximum health you will be able to achieve). Your gang starts with 11 territories, but there isn't anything you can do to change this for now and it won't affect things until you get a few missions into the game. I.I. The clock You start on a Wednesday morning at 6:30 A.M. The clock is in 'military hours', where 13:00 means 1:00 in the afternoon and 0:00 means midnight. An hour of 'game time' or the time that passes for CJ is about a minute of real time. Flight time seems to use a different timer or most likely varies because of computer lag because 5 minutes of flight time was equal to about 6 hours, 23 minutes of CJ's time for me. Weapons and armor re-spawn every 6 hours. 6 hours passes everytime you save the game. I.II. Health This isn't in the stat screen, but is shown in the game by the red bar in the upper right corner. You lose health in falls, explosions, getting hit or shot, running out of oxygen or getting caught on fire. You can recover health by eating food, snacks or drinks, visiting a prostitute, or saving the game. Entering an ambulance or Hotdog van the first time will also recover a little bit. And in some missions a health icon appears that is shaped like a heart which will recover health completely. You start with a value of '100' for health, but as you get more physically fit (or complete the Paramedic mission) your maximum health will increase up to a value of 176. The game seems to indicate it would be at 150, but the control center says this at 176, so I don't know if the actual amount is supposed to be 150 or the control center is automatically bringing this up to 176 (which is enough to leave you with a tiny amount of health if you suffer a high fall). Health recovered: Get in Ambulance +20 (Ambulance you haven't used yet) Light fast-food meal +20 Visit a prostitute +28 (unless interrupted) Snack/drink machine +35 Medium fast-food meal +40 Salad fast-food meal +40 (no fat) Get in Hotdog van +40 (Hotdog van you haven't used yet) Food stand +60 Heavy fast-food meal +70 Health icon +100% The maximum health you can reach makes the red bar about 50% longer than what you started with, so it lines up with the left side of your weapon box. You can increase the maximum health by running, exercising, swimming and riding a bicycle or the easiest way which is to complete the Paramedic mission (Level 12) to get this maxed out instantly. Each time you see the max health increase, it has increased by 2 and anytime you see it decrease, it is decreased by 1. Besides Paramedic, there doesn't seem to be a big difference in what activity you do, but you should probably go swimming first because as you work on building up lung capacity you also will increase stamina, muscle and maximum health. Once lung capacity is maxed out you can do the other methods of working out to increase muscle or stamina faster. If stamina, muscle and lung capacity are already maxed out and you still need to increase max health, don't go on the exercise equipment because they take forever to increase health and burn off way too much fat. Running or swimming takes about 10 hours (without infinite sprint) to increase max health one step, while using a bicycle seems to be only slightly faster at 9 hours, so there really isn't any quick and easy way to increase max health except for completing the Paramedic mission. I.III. Money Every $5000 you have counts for 1 criminal rating point, up to a maximum of 199,999 points for having max money ($999,999,999). You earn respect for having money, up to a maximum of 5% respect if you have max money. You can collect money from finishing missions and killing people, but killing normal pedestrians is a pretty slow process to collect money. Instead you should do missions or find drug dealers to kill. The drug dealers drop $2000 and a pistol. There are two commonly seen drug dealers. One is black and wearing a black shirt while the other is white wearing a gray hoody. Both spend most of their time standing in one place with their arms crossed in front of them. I.IV. Map The map is divided into 100 squares (10X10), where if you are in one of these squares, it reveals that entire area (square) to you on the map. If you reveal 80% of these squares then the entire map is revealed. You can go off the map, but there isn't anything to be found off the map. This isn't a 'world' where you can go off the map in one direction and end up on the other side of the map. If you spend way too much time off the map (flying for over a half hour+ of real time) then you can start experiencing the territory glitch that slowly adds more territories to the gang wars (not worth the effort). ************************************************* II. Stat Screen ************************************************* And now the meat of this FAQ, a breakdown of the stat screen. Pause the game with the 'esc' key and select 'stats'. If you press 's' when you are in the stat screen you will get a copy of your stats in the My Documents...GTA San Andreas User Files folder. This is always saved as 'stats', so if you want to keep a copy from a certain point in the game and not have it over-written the next time you save the stats, you should rename it to something else. This document lets you look at the stats without needing the game loaded and gives number information instead of meters/bars for some of the stats, so you can find out exactly how high your skills are for example. Bug: In the stats file, the categories of 'Gang' and 'Crimes' are mixed up. _________________________ II.I. Criminal Rating _________________________ In the upper right you will see a title/name (Vic) and a number under it (0). These are your criminal ranking/ratings. You earn or lose points based on various things you do in the game. -10 Enter a cheat code -3 You are busted (arrested) -3 You are wasted (die) +1 For each $5000 you have +1 Legitimate kill +5.34759 Buy a safehouse or complete a mission that counts towards 100% completion of the game (1000 points for 100%.) +30 Destroyed aircraft +500 max for weapon accuracy (after 101 shots are fired) Also some things that add points, but are restricted to missions: +1 point Each Fire Extinguished +1 point Each person saved in ambulance +1 Criminals killed on Vigilante mission Highest Firefighting Level= Level*10 points (120 points max) Highest Paramedic Level= Level*10 points (120 points max) Notes: The points for completing missions and buying safehouses is figured by just taking the % complete you are *10. This does NOT round up, so 0.53% = 5 points, 1.07% = 10 points, 1.60 = 16 pts, etc). So basically anything you do that counts towards 100% will be worth 5 or 6 points. But remember to subtract the points for the money you spent buying the safehouses and other points you earned during a mission like legitimate kills, so there are some missions that add to the criminal rating better than others. 100% checklist is here: http://www.gta-sanandreas.com/guides/100percent/index.php However, there is another bug, in that if it displays that you are 10.70% complete, you are actually 10.695% so it only awards 106 points instead of 107. So they round up in some places and not others. For weapon accuracy, after 101 bullets are fired the game starts keeping track of your accuracy and rewards you up to 500 points if you have 100% accuracy. Shotguns only count as one bullet fired, but can count for several 'hits', so use shotguns to bring your accuracy back up to 100% if you want. Drive-bys only seem to count hits (and no shots fired, or very few). It also seems to allow you to exceed your shots hit by 1 over the shots fired in some cases (100%+ accuracy) and you will earn extra criminal ranking points for this. Sniper rifles count as shots fired, but doesn't count any hits. For destroyed aircraft you don't have to be the one that caused it to be destroyed. Bailing out of planes at a certain altitude may cause the plane to not be destroyed. I've had the plane lodged at insane angles in between buildings and it was not destroyed. Legitimate kills is basically anybody you kill while you are on foot or with a drive-by. Running them over does not count. The criminal rankings: -10000 - -6000 = Crackhead -5999 - -4000 = Bitch-made -3999 - -2000 = Off-Brand -1999 - -500 = Scandalous -499 - -1 = Player-hater 0 - 19 = Vic 20 - 49 = Square 50 - 74 = Civilian 75 - 99 = Rat 100 - 119 = Snitch 120 - 149 = Dry Snitch 150 - 199 = Transformer 200 - 239 = Punk-ass Bitch 240 - 269 = Sucka 270 - 299 = Poot Butt 300 - 329 = Buster 330 - 369 = Mark 370 - 399 = Chump 400 - 449 = Trick 450 - 499 = Red-headed Stepcild 500 - 549 = Peon 550 - 599 = Pee-Wee 600 - 609 = Prankster 610 - 649 = Fool 650 - 699 = Street Cat 700 - 849 = Thug 850 - 999 = Hustler 1000 - 1049 = Playa Partner 1150 - 1299 = Mack 1300 - 1499 = Pimp 1500 - 1699 = Crime Partner 1700 - 1999 = Homeboy 2000 - 2099 = Homie 2100 - 2299 = Road Dawg 2300 - 2499 = Hoodsta 2500 - 2749 = Hard-ass 2750 - 2999 = Banger 3000 - 3499 = Lil' G 3500 - 3999 = Loc 4000 - 4999 = Jacker 5000 - 7499 = Shooter 7500 - 9999 = Foot Soldier 10000 - 19999 = Hoo-Rider 20000 - 29999 = Soldier 30000 - 39999 = Hawg 40000 - 49999 = Gangsta 50000 - 64999 = Ghetto Star 65000 - 79999 = Monster 80000 - 99999 = Big Homie 100000 - 149999 = Boss Hawg 150000 - 199999 = Shot Caller 200000 - 299999 = OG 300000 - 499999 = High Roller 500000 - 999999 = Godfather 1000000 = King of San Andreas Thanks to Hardware at http://www.gta4.tv/forums/index.php?showtopic=75575 for this info, as this is different from the PS2 rankings when you get to 60,000 points. The first 210,000 or so criminal rating points will be pretty much from getting to 100% (and the kills along the way) and getting max money. After that about the only thing that you can do to increase your rating in any timely fashion is to destroy aircraft that re-spawn at the hangars in Verdant Meadows, but even that will take dozens of hours. _________________________ II.II. PLAYER _________________________ Skill stats and increases Various activities increase skills at different rates. This information can be found in the ar_stats file. # exercise rate of activities # 10 = standard rate (1sec count for 1sec time) 26 STAT_EXERCISE_RATE_CYCLE 5 27 STAT_EXERCISE_RATE_CYCLE_SPRINT 15 28 STAT_EXERCISE_RATE_SWIM 10 29 STAT_EXERCISE_RATE_SWIM_SPRINT 15 30 STAT_EXERCISE_RATE_SPRINT 10 31 STAT_EXERCISE_RATE_RUN 5 32 STAT_EXERCISE_RATE_FIGHT 5 This seems to suggest that swimming is the best rate (beside gym equipment) because it will alternate between 10 and 15 (unless you have unlimited sprint from the burglary mission). Biking will alternate between 5 and 15. Running/sprinting will alternate between 5 and 10. Fighting is 5, the worst. I can't find information on the gym equipment, but my guess would be that the 'level' you are using them at is a multiple of the standard rate (builds skills pretty fast). # amount stats get incremented 0 STAT_INC_CYCLE_STAMINA 50 1 STAT_INC_SWIM_STAMINA 50 2 STAT_INC_SPRINT_STAMINA 10 3 STAT_INC_RUNNING 5 4 STAT_INC_DRIVING_SKILL 20 5 STAT_INC_FLYING_SKILL 50 6 STAT_INC_CYCLE_SKILL 50 7 STAT_INC_MOTORBIKE_SKILL 25 8 STAT_INC_BOAT_SKILL 50 9 STAT_INC_BODY_MUSCLE 10 10 STAT_INC_BREATH_UNDERWATER 50 11 STAT_INC_MAX_HEALTH 20 Running and boat skills are not used. Breath underwater is lung capacity. These numbers are out of 1000, so 50=5%, 25=2.5%. # the stats below are time limits (in SECONDS) for # when other stats get adjusted # 33 STAT_TIMELIMIT_CYCLE_STAMINA 300 34 STAT_TIMELIMIT_SWIM_STAMINA 180 35 STAT_TIMELIMIT_SPRINT_STAMINA 300 36 STAT_TIMELIMIT_RUNNING 300 37 STAT_TIMELIMIT_DRIVING_SKILL 300 38 STAT_TIMELIMIT_FLYING_SKILL 300 39 STAT_TIMELIMIT_CYCLE_SKILL 120 40 STAT_TIMELIMIT_MOTORBIKE_SKILL 180 41 STAT_TIMELIMIT_BOAT_SKILL 300 42 STAT_TIMELIMIT_FAT_ADJUST 150 43 STAT_TIMELIMIT_FAT_ADJUST_STRENUOUS 150 44 STAT_TIMELIMIT_BREATH_UNDERWATER 60 45 STAT_TIMELIMIT_MAX_HEALTH 600 Running and boat skill are not used. Fat must mean when you are starving, and fat strenuous must mean when you are exercising. This table shows how many seconds it takes for a skill to increase, and the amount of the increase is shown in the previous table. II.II.I. Fat This is how much body fat you have. Eating food will add to this. Generally, the more expensive foods will add more fat, while the salads will add no fat. Snacks and drinks do add fat but it takes a half dozen or so to add just 1% fat. If you eat a dozen orders of food (not salads) in a row at a restaurant, you will throw up and lose all the fat you had just gained and not be allowed to eat at the restaurants for 6 hours. You don't want CJ's fat to be over 35-40% or so because then it starts affecting how long he can sprint, his running speed and jumping ability. But it is kind of funny to hear other people's comments towards him and his comments when he is very fat. But some fat is good to have because as CJ runs or swims around he burns off fat, but if he has no fat then he will lose muscle and/or health. If you see this stat decrease, it has been decreased by 1.5%. The stats in the code is out of 1000 points, so 1=0.1% and 10=1% Adds to fat (if fully healed): Salads +0 Snack/drinks +2 Food stands +5 Light fast-food meal +10 Medium fast-food meal +20 Drinking date +30 Heavy fast-food meal +35 Fast-food date +60 Diner date +60 Restaurant date +90 II.II.II. Stamina This stat determines how long CJ can sprint, swim or pedal hard on his bike. This stat is pointless after you've completed the burglary mission and earned infinite sprint. You can increase this stat by running, using a bicycle, swimming or the fastest way which is using the exercise bike and treadmill at the gyms. II.II.III. Total Respect You earn respect from doing various things. Respect does round up in the stat screen (but doesn't round up for earning recruitable gang members), so if your stat screen says 1%, you could really be anywhere from 0.5% to 1.49%. Start the game at 0.19% respect (0.15% from the muscle you start with, 0.04% from territories owned or appearance?) Capped respect- Things you can only do once or are limited. Doing bad things (killing your own gang) will not take away from these. Mission advancement= ~40% estimated (gang tags are worth 0.05% each or 5% for all of them) Max Money= 5% (+0.000025% per $5000) Max muscle= 3% (+0.03% per 1% muscle) Appearance= 3% (clothing, haircuts, tattoos) Get Denise as girlfriend= +0.60% Get dumped by Denise/Denise dies= -0.60% Get dumped by Millie/Millie dies= approx. -0.95% (haven't checked if you earn this respect when you start to date her). Running respect- No limit on what you can gain from these, but these can't take away from the respect earned from the 'capped respect' things above. Enemy gang members wasted= +0.03% Police and drug dealers killed=+0.06% Taking over a territory +1.918% (plus the gang members you killed for another ~0.9%) Lose influence of territory -1.20% Killing your own gang members -0.23% Recruited gang member killed -0.08% Through my testing I found out how much gang members were worth and how much the gang tags were worth and so between choosing combinations of gang members (0.03) and gang tags (0.05) I could narrow all the numbers down to within 0.01% by seeing how much I would need to increase 1% point before and after doing anything that I knew or thought would increase respect. Enemy gang members wasted is from your crime stats, meaning that you killed them yourself, not to be confused with the 'enemy gang members killed' stat in the gangs category, which are kills done by anyone. Killing your own gang members is added to the 'gang members wasted' stat, so even though that adds .03%, the penalty is -0.23 so the net result is -0.20%. You can run them over with a vehicle and not get penalized (like if you want to collect their weapons for example). Mission advancement is not including the respect earned from taking over territories and killing gang members which is a huge part of the last part of the game. In my game, before starting on taking over the 35% of territories needed to get the End of the Line mission started I had 48% respect. I had the cornrow haircut, white tank and the shorts from Chiliad Challenge (given to me after the game removed the croupier suit in Breaking the Bank). Hadn't yet sprayed the gang tags or completed the import/export mission. Killed a total of 16 gang members (kill 3 to start gang wars then ran over the rest with a bullet proof car so that I wouldn't get too many gang members killed to keep my respect really low, otherwise I would have got to 100% respect too easily and not be able to test respect). So, the gang members killed were about 0.5% respect, Haircut for 0.9%, territories taken over for 9.59%, max muscle for 3%. This brings it to a little less than 35% and then figuring End of Line would add a little bit and then the gang tags would be bring mission advancement to 40%. A value of '1' in the shopping data file for respect is equal to 0.03%. Appearance max 'value'= max % respect Haircut 30=0.9% Tattoo 20=0.6% Torso 25=0.75% Legs 10=0.3% Shoes 5=0.15% Chains 2=0.06% Watch 3=0.09% Shades 2=0.06% Hats 3=0.09% Max of 3% respect in appearance. You can 'glitch' up to 3% respect by using the Sex Appeal Glitch (see II.II.V. Sex Appeal) The higher respect you have the more gang members you will be able to recruit at any one time. 0%=Can't recruit any gang members 1%=Recruit two gang members 6%=Recruit three gang members 16%=Recruit four gang members 33%=Recruit five gang members 54%=Recruit six gang members 80%=Recruit seven gang members Remember even though your stat screen says 1%, you could really be at 0.9% because of rounding so you won't be able to recruit gang members yet. The game notifies you when you are able to recruit more gang members. II.II.IV. Lung Capacity This stat determines how long you can hold your breath underwater. You can increase this stat by swimming under water. Your oxygen will appear as a blue meter between the armor and health meters. Make sure you go back to the surface of the water for air before you run out of oxygen or else you will start losing health and eventually drown (wasted/die). Just swim underwater for awhile or dunk yourself in a pool several times and you will start seeing an increase in this stat allowing you to spend more time underwater, building the skill faster. Collecting oysters is a good way of doing something productive while building this stat. It may just be my computer, but turning the frame limiter ON seems to allow me to dive deeper and faster. Won't necessarily help build the skill faster, but makes collecting oysters easier. Most of the time you want the frame limiter OFF. Each time you see this stat increase it has been increased by 5%. II.II.V. Sex Appeal Vehicles count for 5-50% of sex appeal (value drops if vehicle is damaged and could be as low as 2% or 0%). If you have just stepped out of a vehicle you still get credit for the sex appeal, until you get too far away from the vehicle, you go into a building, a garage door shuts the vehicle inside, or somebody else starts using the vehicle. 'Appearance' (clothing, tattoos, haircuts) counts for the other 50% of sex appeal. As you progress in the game, more stores open up allowing you to buy better clothes. The pimp suit from Denise offers the best sex appeal for any suit when the only stores open are the three available after the Nines and Ak's mission. Bug: There is a huge bug/exploit involving sex appeal that I had discovered and I am surprised nobody had found it before I posted it on gamefaqs.com because it is available on PS2 as well as PC. The exploit is that the game does not calculate your sex appeal when you remove clothes in the wardrobe of a safehouse. So, the trick is to take off a piece of clothing that has a sex appeal stat above 0, put it back on, remove it again and then put it back on several times. Do this enough times and you can max out your sex appeal stat very early in the game. (50% from appearance, then just get a good car for 100%) You start the game wearing a White Tank, which has a sex appeal of 1.5%, so if you have the patience you could take it off and put it back on 33 times to get your sex appeal to 50%. This won't work for the pants that he starts with because they don't have any sex appeal. It is much easier to do this exploit a few missions later in the game and get a higher sex appeal shirt, like the Green Hoody, so you only have to change in and out of it a few times to get sex appeal maxed. You can also use this trick to add some respect (3% max from appearance), but isn't worth doing this just for gaining respect because killing cops and gang members is a much faster way of earning respect. Doing this trick also works with tattoos, but is a much more expensive process. Getting a haircut seems to remove whatever sex appeal you have recently glitched (it won't remove all of it), and in fact before I posted this exploit it was reported that a haircut will remove the sex appeal from tattoos, so get the haircut first. If getting a haircut while wearing a hat, the hat vanishes, but you are still getting the benefits of the hat. I haven't checked to see if this was glitched where you essentially are getting the benefits from the hat added permanently. II.II.VI. Muscle This stat determines how hard you punch and how high you can jump. It also seems to affect a little bit how fast you can run, swim or pedal your bike. Muscle can account for up to 3% of respect. You can increase this stat by running, using a bicycle, swimming or the fastest way which is using the dumbbells and weight bench at the gyms. Each time you see this stat increase, it has been increased by 1%. If you ever see it decrease, it has been decreased by 1.5% II.II.VII. Driving skill You can add to this stat by using any 4 wheel vehicle (or Vortex). Operating a train is also included as 'driving', but doesn't seem to allow you to build skills this way, just adds distance. Each time you see the progress meter move up, this stat increased by 2%. You get no notification when you reach 100% so you will have to look at the stat screen and see if the bar is full. The bar actually looks full at 98% so you will have to go to the stat screen and press 's' to save the stats to hotmail which is available at My Documents...GTA San Andreas User Files...Stats and see if it says 100%. What I did was to count how many loops on the runways it took me to get 2% (8 loops) and then just started counting when I hit 98%. Using a ZR-350 on the runways, it takes 3-4 hours of real time to hit 100% if you include the times you have to run back to the safehouse or get food. Doing all the vehicle missions you can do in Los Santos will add 20-30% towards driving skill. If you want to save the races for a little later in the game then you will be doing enough driving during the course of the game to build most of the vehicle skills to the max, so you don't need to drive in circles on the runways building up skills. Notes about building vehicle skills- It seems to be based on time pressing the accelerator and not pressing the brake at the same time or distance travelled. I can build this skill faster and need 20% less distance if I use the runways instead of driving around town. It seems faster vehicles and aircraft build skills faster (less time and less distance needed). II.II.VIII. Flying skill You can add to this stat by using any aircraft such as planes and helicopters. Vortex does not add to this (at least not for the PC version), but is treated like an aircraft in some other aspects, like being chased by Hydras when you have a high enough wanted level. For helicopters to add to this skill you must be moving, not just hovering in one spot. For planes, W is the throttle (move forward), S to slow down/stop. Q and E is for small directional changes (use this when on the runway) and the A,D, and right/left arrows are for banking/making sharper turns. Up and down arrow keys for moving up or down. 2 (same button as starting vehicle missions) is for the landing gear. Bring the landing gear up when in the air so you can fly faster, and obviously bring it down when trying to land. Not all planes have retractable landing gear. For helicopters it is pretty much the same as planes, but W also increases your altitude and s lowers it. Press the up arrow to lean the helicopter forward so that you move forward while using the throttle. For the Hydra you can press and hold the 2 and/or 8 keys on the number pad for a few seconds to switch between helicopter and plane modes. Each time you see the progress meter move up, this stat increased by 5%. You get no notification when you reach 100% so you will have to look at the stat screen and see if the bar is full. Using a Shamal, it takes about 1-1.5 hours of real time to max the skill, so you will need to stop at 50 or 60% flying skill to save the game or feed CJ. You get a pilot's license at 20% which opens the gates for you at the airports. At 40% flying skill you get a parachute so you can bail out of planes without needing to get a parachute before hand. You have to get the plane at a high enough elevation to earn the parachute, so you can't just hop in a plane and get out without getting the plane in the air and expect to get a free parachute. II.II.IX. Bike skill You can increase this stat by using any motorcycle/motorbike. While using the gas if you repeatedly tap the up arrow you will gain speed faster. The up arrow also has you lean forward on the bike and the down arrow has you lean back on the bike. Each time you see the progress meter move up (takes about 4 loops on the runways), this stat increased by 2.5%. The meter looks full at 98%, but the game does notify you when you reach 100%. Using a NRG-500 on the runways it takes about 1.5 hours of real time to hit 100%. II.II.X. Cycling skill You can increase this stat by using bicycles. Controls are just like the motorbikes, but you repeatedly tap the W key instead of the up arrow to gain speed/pedal faster and with the bicycle you press the left shift to bunny hop or jump. Each time you see the progress meter move up (takes about 1.5 loops on the runways), this stat increased by 5%. The game does notify you when you reach 100%. You can get about 50% of this skill by doing the courier mission and then get 100% (or pretty close) by using a bicycle to go around spraying all the gang tags. II.II.XI. Armor How much armor points you have. This is a number from 0-100 so you have a more exact detail than looking at the white bar while you are playing. Grabbing an armor icon gives you 100 armor points. Once you've completed the Vigilante mission the armor will be 150 points max and the armor icons are worth 150. II.II.XII. Gambling This is your gambling skill, which is figured from what you have spent at the casinos (gambling at the Inside Track Betting doesn't count). Each $10,000 spent counts as 1% and this is rounded up in the stat screen, so $5,000 = 1%, $15,000 = 2%, etc. Need $1,000,000 to get this stat maxed out (actually $995,000, but you won't earn the 'Whale' ranking until you hit $1,000,000). The rankings (not shown in the stat screen) allows you to play at the more expensive tables, and 'borrow' more from the casino. Ranking Gambling Skill $ allowed to borrow/play at tables None 0% $100 Gambler 0.1% $1,000 Professional 1% $10,000 High-roller 10% $100,000 Whale 100% $1,000,000 II.II.XIII. Pilot Ranking Is based on 'Flight Time', not your flying skill. 0:00=No ranking 0:05=Flyboy 0:10=Aircraftman 0:20=Pilot Officer 0:30=Ace 1:00=Lieutenant Each 0:05 is equal to about 6 hours and 23 minutes of CJ's time, but this might vary with computer lag, I'm not sure. I would think 0:05 would equal 5 hours of game time or 5 minutes of real time. There are more rankings beyond this but I haven't tested these yet. II.II.XIV. Times drowned Number of times you are killed/wasted because of lack of oxygen. II.II.XV. Number of hospital visits Number of times you have been wasted (died). Each time you are wasted you lose all your ammo and $100. If you are dating Katie then you won't lose your ammo or money when you are wasted. II.II.XVI. Current number of girlfriends The current number of girlfriends you are currently dating. II.II.XVII. Number of girls dated The number of girlfriends you have dated during the game, including those that died or dumped you. There are 6 girlfriends to be found. II.II.XVIII. Number of successful dates The number of times you have gone on a date where the lady returned home happy about the date. II.II.XIX. Number of disastrous dates The number of times you have gone on a date where the lady returned home unhappy about the date or you abandoned her. II.II.XX. Number of times scored with a girl Number of times you have had 'coffee' with a girl. Until you collect all 50 oysters, each girl will require you to have a high enough progress with her before she will invite you in for coffee. II.II.XXI. Number of girls dumped Number of girls who have dumped you or has been killed. There is a random chance they will dump you if the progress gets really low (less than 10% in most cases) or you have many bad dates in a row. Collecting all oysters might eliminate this from happening. II.II.XXII. Number of meals eaten Number of meals you ate at a restaurant. Snacks, drinks and the food stands that are scattered around town are not counted. II.II.XXIII. Luck This adds some luck to your gambling. But don't expect it to be a 'win every time' advantage. You can increase this stat by collecting horseshoes in Las Venturas. Each horseshoe increases this stat by 20 (stat maxes at 1000). I am just guessing that having this stat at maximum probably increases your odds by 10% (each horseshoe increases odds by 0.2%?), but I don't know, it could be less. _________________________ II.III. MONEY _________________________ II.III.I. Weapon Budget How much you have spent at Ammu-nation which is available during and after Doberman. Buying a car bomb is not included in this stat. II.III.II. Fashion Budget How much you have spent buying clothes, available during and after Nines and Ak's. II.III.III. Property Budget How much you have spent buying safehouses and assets. II.III.IV. Auto Repair and Painting Budget How much you have spent at the Pay N Sprays ($100 each time). You sometimes get a free re-spray, so this stat would not be increased on those visits. Paint jobs and color changes at the mod garages do not count in this stat. II.III.V. Tattoo budget How much you have spent on tattoos, available after Ryder. II.III.VI. Hairdressing budget How much you have spent on haircuts, available during and after Ryder. II.III.VII. Prostitute budget How much you spent on prostitutes. $28 (unless you cancel it in the middle of it) until you complete the Pimping mission when you no longer pay but instead earn money by visiting them (so no more adjustments to this budget), . II.III.VIII. Strip club budget How much you have spent at the strip clubs. There is no purpose to the strip clubs except to entertain you and waste your money, adding to this stat. ($100 private dance, $20 throw money) II.III.IX. Car modification budget How much you have spent at mod garages available during and after Cesar Vialpando. Most cars can be modded, but each mod garage (Loco Low, TransFender, Wheel Arch Angels) will only work on certain cars. II.III.X. Food budget How much you spent on food at the restaurants available during and after the Ryder mission. Snacks, drinks and the food stands that are scattered around town are not counted. II.III.XI. Total shopping budget + Food budget + Tattoo budget + Fashion budget + Car Modification budget + Weapon budget - Cost of paint jobs and color changes at mod garages II.III.XII. Money spent gambling Total amount of money you have wagered at Inside Track Betting and casinos. II.III.XIII. Money won gambling Total amount of money you have won (not counting what you wagered) at Inside Track Betting and casinos. II.III.XIV. Money lost gambling Money you have lost at the casinos. Winning big at slot machines seems to bring this to $0.00. II.III.XV. Biggest gambling win Largest amount of money you won with a single bet at Inside Track Betting and casinos. II.III.XVI. Biggest gambling loss Largest amount of money you lost with a single bet at Inside Track Betting and casinos. II.III.XVII. Money made from burglary Total amount of money you have made from the burglary mission. II.III.XVIII. Largest burglary swag Most money you've made from the burglary mission in one night. Gambling bugs and tips ------------------------ Tips: Even though the pay-out is different for each horse at the Inside Track Betting, they all have the same, 20% chance of winning. So if you take your $350 you start the game with and go to the Inside Track and bet 5% of your money on the green horse every race (I recalculated how much I wager after every win) it took me 3.5 hours of real time to turn that into max money. As long as you win more often than 1/12 times you come out ahead and as long as you don't lose 20 in a row you won't go broke (I've never lost that many in a row, but have lost more than 10 in a row a few times). Another method which is faster for 'time spent playing' but requires more reloading is once you have the Jefferson safe house is to bet everything you have at the Inside Track Betting Downtown (under Mulholland Intersection) and save the game if you win, reload and try again if you lose. You won't have any gambling losses with this method but is more of a pain driving back and forth to the safe house and the betting shop. Bugs: There is a bug that when you wager a lot of money sometimes an extra small amount is added to 'money spent gambling' and/or 'money won gambling'. I bet $30,000 and when I won at 11/1 odds, both categories had an extra $16 than they should have. Don't know where the $16 comes from. When I bet $100,000 and won at 11/1 odds, the 'money won from gambling' rose by an extra $32. There is also another bug in that if you bet $9,999,995 (max bet) at the inside track on a 12/1 horse and win, the stat for 'largest gambling win' says you won $11,999,936 which is $4 short of what you should have got (you still get the correct amount, the stat screen is just wrong). _________________________ II.IV. WEAPONS _________________________ II.IV.I. Current weapon skill The weapon you currently have selected and the point value of your skill in it. Almost all guns have a skill level (rifle and sniper rifle do not) while melee weapons, items like spray cans, cameras and fire extinguishers and things like rocket launchers do not have skill levels. There are three skill levels of Poor, Gangster, and Hitman. The points progress different for each weapon, but they all start at 0 and go as high as 1000. You reach hitman at 999 or 1000 depending on the weapon and how many points it awards. II.IV.II. Pistol Each 'hit' adds .8 points to this skill (1250 hits needed to reach hitman). Poor (0-39) Gangster (40-998) Hitman (999-1000) II.IV.III. Silenced Pistol Each 'hit' adds 5 points to this skill (200 hits needed to reach hitman). Poor (0-495) Gangster (500-995) Hitman (1000) II.IV.IV. Desert Eagle Each 'hit' adds 3 points to this skill (333 hits needed to reach hitman). Poor (0-198) Gangster (201-996) Hitman (999-1000) II.IV.V. Shotgun According to the ar-stats file, each 'pellet' is worth 0.6 points. Because of pellets the amount of increase from each 'shot' will vary. Being way too close causes you to essentially shoot through the target and only get 1 point. Shooting too far away will only get you one or two points. Basically, the more the vehicle moves, or the person is injured, the more pellets hit the target. Headshots, shooting tires and gas tanks isn't a good method for increasing shotgun skills because it only takes one pellet to accomplish the task. Poor (0-199) Gangster (200-998) Hitman (999-1000) II.IV.VI. Sawn-off Shotgun According to the ar-stats file, each 'pellet' is worth 0.6 points. Because of pellets the amount of increase from each 'shot' will vary. Being way too close causes you to essentially shoot through the target and only get 1 point. Shooting too far away will only get you one or two points. Basically, the more the vehicle moves, or the person is injured, the more pellets hit the target. Headshots, shooting tires and gas tanks isn't a good method for increasing shotgun skills because it only takes one pellet to accomplish the task. Poor (0-199) Gangster (200-998) Hitman (999-1000) II.IV.VII. Combat Shotgun According to the ar-stats file, each 'pellet' is worth 0.6 points. Because of pellets the amount of increase from each 'shot' will vary. Being way too close causes you to essentially shoot through the target and only get 1 point. Shooting too far away will only get you one or two points. Basically, the more the vehicle moves, or the person is injured, the more pellets hit the target. Headshots, shooting tires and gas tanks isn't a good method for increasing shotgun skills because it only takes one pellet to accomplish the task. You won't be able to get any combat shotgun ammo without cheats until after Yay Ka-Boom-Boom, unless you want to brave the restricted area of Las Venturas. Poor (0-199) Gangster (200-998) Hitman (999-1000) II.IV.VIII. Machine Pistol (and tec-9) Each 'hit' adds 0.4 points to this skill (2500 hits needed to reach hitman). Poor (0-49) Gangster (50-998) Hitman (999-1000) II.IV.IX. SMG Each 'hit' adds 1.5 points to this skill (666 hits needed to reach hitman). Poor (0-249) Gangster (250-998) Hitman (999-1000) II.IV.X. AK-47 Each 'hit' adds 3 points to this skill (333 hits needed to reach hitman). Poor (0-198) Gangster (201-996) Hitman (999-1000) II.IV.XI. M4 Each 'hit' adds 2 points to this skill (500 hits needed to reach hitman). Poor (0-198) Gangster (200-998) Hitman (1000) II.IV.XII. Bullets fired The number of bullets you have fired from a gun. II.IV.XIII. Kgs of explosives used Grenades, RPGs, Heat-seeking RPGs, and Molotov cocktails each add 1 to this stat. Remote explosives add 2 and car bombs add 10. II.IV.XIV. Bullets that hit The number of bullets that you have fired that have hit a valid target. Sniper rifles don't count the hits, only shots fired, so a sniper rifle is not good if you want a high accuracy rate. Other notes about weapons: You can carry up to 10,000 ammo and if you pick up more the numbers won't show you how much you have anymore. Supposedly, if you collect enough then you will have infinite ammo. The game does keep track of ammo beyond that, up to 99,999, so just because the numbers aren't showing, doesn't really mean you have infinite ammo. You when reach 100% completion of the game you do have unlimited, because the ammo isn't used when you fire them. I noticed that if I have a SMG then I can collect ammo from the machine pistols that gang members have dropped without having to switch to that weapon. The weapon won't vanish, still leaving you the choice to change to machine pistol if you wanted. Doesn't work for spawn locations. Once 101 bullets have been fired, the game starts internally keeping track of your accuracy and awards you up to 500 criminal rating points for 100% accuracy. You can use any type of shotgun to improve your accuracy up to 100% to make up for any misses you had with other weapons. Best way to improve this is to use shotguns on a car that is inside a garage so you can just step back a little and let the door close to fix the car and prevent it from exploding so you won't accumulate wanted levels. Drive-bys will actually allow you to get your weapon accuracy over 100% by letting you have 1 'hit' over the shots fired. _________________________ II.V. CRIMES _________________________ II.V.I. Number of houses burgled Total number of houses you have taken items from during the burglary mission. This is counted each time the items in a house are reset. When you go into house A and take an item, then go into house B, the items in house A are reset. So on the first night that you are doing the burglary mission you can look at this stat to see how many items you have taken if you keep alternating between two houses, taking one item from each house. II.V.II. Number of police bribes Total number of bribes you have collected, which are the stars you can collect to erase one wanted level. II.V.III. Number of stolen items sold Total number of items you have taken to the lock-up/storage shed from the burglary mission. II.V.IV. Total number of wanted stars attained Total number of wanted stars/levels you have accumulated during the game. II.V.V. Total number of wanted stars evaded Total number of wanted stars/levels you have evaded during the game. If you have more than one wanted star then they count as evaded only if you use a Pay N Spray or changing your appearance like change your clothes, getting a tattoo or haircut. If you have only one wanted level then getting rid of it in any fashion including grabbing a bribe, finishing or starting a mission, saving the game or just getting far enough away from police or waiting will count as it being evaded. II.V.VI. Times busted Number of times you have been arrested. You lose $100 and all of your ammo when arrested unless you are dating Barbara. II.V.VII. Criminals wasted The number of criminals you have killed with a drive-by or while on foot. Criminals are the enemies in the Vigilante mission. There are also some normal looking pedestrians who are criminals. Once you can identify which of the pedestrians are the criminals you can get credit for killing them no matter where they are, even when they won't fight you like in a 24/7. Criminals are the ones that the cops are usually chasing on foot (the cops do sometimes chase other people if they were provoked). Criminals also will sometimes steal your car, but often end up running into something when they do. There are several criminals according to the data files, but there is only three that I see quite often. One is a black guy with a purple striped shirt and wearing a gold chain. Another is a Mexican wearing sunglasses and a green/black checkered shirt. The other is white guy that looks like a biker and has a large serpent on the back of his leather jacket. The white guy is also sometimes a drug dealer (very rarely, usually only after you've started a new game after quitting another). Drug dealers and prostitutes are not counted as criminals. The data files also shows many people that are wearing hospital masks as being criminals, but I haven't seen them as pedestrians. The hospital mask people do appear in at least one mission, but aren't considered criminals then. II.V.VIII. Gang members wasted Gang members you have killed while on foot or with a drive-by. Running them over doesn't count. This stat includes gang members of any gang, including your own (not a good idea to kill your own gang members). So you could run over your own gang for their weapons and not be penalized. II.V.VIX. People wasted by others People that are killed that are not credited to CJ. This includes suicides (people falling off a bridge for example). II.V.X. People you've wasted People you have killed, whether on foot, with a drive-by or by running them over. If you jump off a bike and your bike kills someone you don't get credit for it. But if your car catches fire and you bail out you do get credit. Maybe it has something to do with 'road rage' (the other guy was trying to ram me). II.V.XI. Road vehicles destroyed Vehicles that explode. Although a vehicle going into water makes them worthless, they are not counted as being destroyed. This is because theoretically if you can find a way to get the car out of the water, it is useable again. Also, if you are shooting a car in a garage until it catches fire and then run away (thus closing the door and preventing the explosion) it still counts as being destroyed, or at least in most cases. II.V.XII. Boats destroyed Boats that explode. II.V.XIII. Planes & Helicopters destroyed Aircraft that explode. You get 30 criminal rating points whenever this happens, even if you didn't cause it to explode. II.V.XIV. Cost of property damage The value of vehicles that are destroyed. Damaged vehicles add a small amount to this. Oddly, opening a door adds a small amount to this (around $17-$150+). II.V.XV. Tires popped with gunfire Tires on any vehicle that are shot by anybody. II.V.XVI. Number of headshots Number of people killed instantly by a shot to the head. II.V.XVII. Fires started Molotovs add 1 to this stat. Flame throwers can add to this stat quickly. Blowing up a plane can add about a half dozen to this. II.V.XVIII. Kills since last checkpoint These are legitimate kills that you have committed since the last checkpoint. Checkpoints are saving the game or finishing a mission that counts towards 100% completion (buying safehouses doesn't count). If you get busted or wasted then this stat is deleted and you don't get credit for the kills as being legitimate (they still count as 'people you've wasted'). If you reach the checkpoint safely then the numbers from this stat is deleted and added to the legitimate kills and you get points added to your criminal rating. II.V.XVIX. Total legitimate kills Anyone you kill while on foot or with a drive-by. Running them over doesn't count, (so you could run over your own gang members for their weapons and not be penalized). If your car catches fire and assuming you bail out ok then when the car explodes, anyone caught in the blast is considered a legitimate kill if you are still on foot. Legitimate kills do not count unless you save the game or finish a mission that counts towards 100% completion (buying safehouses doesn't count) and before you get busted or wasted. Until then they are listed as 'Kills since last checkpoint'. Each legitimate kill is worth 1 criminal rating point. _________________________ II.VI. GANGS _________________________ II.VI.I. Least favorite gang The gang whose members you have killed the most. This could even be your own gang (not a good idea). The gangs that could appear in this stat are: Grove Street Families Ballas Los Santos Vagos Varrio Los Aztecas San Fierro Rifa Da Nang Boys Mountain Cloud Triad Note: Although the data files seems to suggest the Mafia is another gang that could show up in this stat, the reality is that they don't. The Mafia is never considered gang members anywhere in the stat screen. Gangs mentioned during the game, but not necessarily seen: Ballas Front Yard Ballas Rollin Heights Ballas Kilo-Tray Ballas Temple Ballas Temple Drive Families Seville Boulevard Families Grove Street Families Varrio Los Aztecas Los Santos Vagos Da Nang Boys (Shining Razors, Butterfly Children?) Mountain Cloud Triad Blood Feather Triad Mobs (Mafia): Sindacco Family Forelli Family Red Gecko Tong II.VI.II. Territories taken over The number of territories that you have taken over during the gang wars. These become available after Doberman, then again towards the end of the game. II.VI.III. Territory under control The percent of territories that you and your gang control. This stat doesn't appear until you complete the House Party mission even though the gang wars could be available before or after this mission depending on the order that you complete the missions in. II.VI.IV. Territories held The total number of territories that you and your gang control. II.VI.V. Highest number of territories held The most territories that you and your gang controlled at one time. II.VI.VI. Gang members recruited The number of gang members you have recruited. You can only recruit Grove Street members by aiming at them and then pressing G (hold H to dismiss them). II.VI.VII. Recruited gang members killed The gang members you have recruited that were killed. II.VI.VIII. Enemy gang members killed Any gang members not belonging to Grove Street Families that are killed by anyone. These are not counted if you are sitting in a vehicle or you run them over, unless they are killed by a drive-by. II.VI.IX. Friendly gang members killed Grove Street Families gang members who are killed. These are not counted if you are sitting in a vehicle or you run them over, unless they are killed by a drive-by. II.VI.X. Biggest gang The gang that controls the largest number of territories and how many territories they control. II.VI.XI. 2nd biggest gang The gang that controls the second largest number of territories and how many territories they control. II.VI.XII. 3rd biggest gang The gang that controls the third largest number of territories and how many territories they control. _________________________ II.VII. ACHIEVEMENTS _________________________ II.VII.I. Progress with Denise The relationship progress you have with Denise, who you automatically start dating after Burning Desire (you have to go on a first date with her to get this stat to show up). II.VII.II. Progress with Michelle The relationship progress you have with Micelle, who is available to be dated after The Green Sabre. II.VII.III. Progress with Helena The relationship progress you have with Helena, who is available to be dated after The Green Sabre. II.VII.IV. Progress with Barbara The relationship progress you have with Barbara, who is available to be dated after Yay Ka-Boom-Boom. II.VII.V. Progress with Katie The relationship progress you have with Katie, who is available to be dated after The Green Sabre. II.VII.VI. Progress with Millie The relationship progress you have with Millie, who you automatically start dating after Key to Her Heart (you may have to go on a first date with her to get this stat to show up). II.VII.VII. Distance travelled on foot Distance travelled while on foot. II.VII.VIII. Distance travelled by swimming Distance travelled while swimming. Diving straight down or up doesn't add much, if anything to this stat. II.VII.IX. Distance travelled by car Distance travelled using a four wheel vehicle (except Caddy), Vortex, or train. II.VII.X. Distance travelled by bicycle Distance travelled on a bicycle (Bike, BMX, Mountain Bike). II.VII.XI. Distance travelled by motorbike Distance travelled with a motorized two wheel vehicle. II.VII.XII. Distance travelled by boat Distance travelled with a boat. II.VII.XIII. Distance travelled by golf cart Distance travelled with a golf cart (Caddy). II.VII.XIV. Distance travelled by helicopter Distance travelled with a helicopter. II.VII.XV. Distance travelled by plane Distance travelled with a plane. II.VII.XVI. Distance travelled by treadmill Distance travelled on a treadmill in the gyms. 'Distance' of 1 = 3.3 feet. II.VII.XVII. Flight time Time you have spent flying a plane or helicopter. II.VII.XVIII. Time on jetpack Time spent using a jetpack. II.VII.XIX. Longest treadmill time This is actually 'Total treadmill time'. Time you've spent on a treadmill in the gyms. II.VII.XX. Distance travelled on exercise bike Distance travelled on an exercise bike in the gyms. 'Distance' of 1 = 3.3 feet. II.VII.XXI. Longest exercise bike time This is actually 'Total exercise bike time'. Time you've spent on an exercise bike in the gyms. II.VII.XXII. Best INSANE stunt awarded Insane stunts are awarded based on height, distance, flips and rotations. There are three possible rankings and they are: INSANE stunt double INSANE stunt triple INSANE stunt II.VII.XXIII. Unique Jumps found There are 70 unique jumps to be found all around San Andreas. These jumps show you doing the jump in slow motion. A map of the unique jumps can be found here: http://www.gamefaqs.com/computer/doswin/file/924362/34098 II.VII.XXIV. Unique Jumps done To count the unique jumps as being completed you need to land in a certain area, sometimes on rooftops. Press the up arrow repeatedly while using the gas to quickly gain speed as you are approaching a ramp to allow you to jump farther. You earn $500 for each jump you successfully complete (you only get this bonus the first time you complete each jump). II.VII.XXV. Longest Wheelie distance Longest distance you covered while on only one wheel of a motorbike. Using a bike might be possible, but harder to get the distance that a motorbike can. Helps alot to have max bike skill. II.VII.XXVI. Longest Wheelie time Longest time you have spent while on only one wheel of a motorbike or bike. II.VII.XXVII. Longest Stoppie distance Longest distance covered while being on the front wheel of a motorbike or bike. II.VII.XXVIII. Longest Stoppie time Longest time spent while on the front wheel of a motorbike or bike. II.VII.XXIX. Longest 2 wheels distance Longest distance travelled while on only two wheels of a four wheel vehicle. Can be hard to do this because if the side of the car touches the ground then it is no longer considered to be on 2 wheels. II.VII.XXX. Longest 2 wheels time Longest time spent on only two wheels of a four wheel vehicle. II.VII.XXXI. Maximum INSANE Jump distance Farthest you've jumped a vehicle in the air. (hitting something like a lamp post ends the jump even though you are still flying through the air). II.VII.XXXII. Maximum INSANE Jump height This is how high off the ground you get your vehicle. Jumping a vehicle off a high cliff or building doesn't necessarily always add to the height, you need to find a high angled ramp so you get more height above where the ramp is. Each 3.3 feet high you jump with a vehicle is equal to 1 'jump height' (10 feet=jump height of 3.3 or simply 3). II.VII.XXXIII. Maximum INSANE Jump flips This is mistakenly listed in degrees. It is the number of times you have flipped the vehicle vertically (end over end) while in the air. II.VII.XXXIV. Maximum INSANE Jump rotation This is the number of degrees you have rotated your car horizontally (side to side) while in the air. II.VII.XXXV. Last chase time with 5 or more stars How long it has been since you last earned 5 or more wanted levels at one time. At the beginning of the game you are limited to 4 wanted levels. II.VII.XXXVI. Longest chase time with 5 or more stars The longest time you survived while having 5 or more wanted levels at one time. II.VII.XXXVII. Last dance score I wish this was 'highest' dance score instead of 'last'. It does seem to effect what dances you have on dates (at least if you have an incredibly low score). II.VII.XXXVIII. Furthest Hoop The longest shot you successfully made into the hoop with a basketball. II.VII.XXXIX. Heaviest weight on bench press The most weight you lifted on the bench press at the gyms. You can lift from 40-320 pounds. II.VII.XL. Heaviest weight on dumbbells The most weight you lifted on the dumbbells at the gyms. You can lift from 20-110 pounds. II.VII.XLI. Tags sprayed The number of gang tags in Los Santos you have sprayed. There are 100 of them. II.VII.XLII. Snapshots taken The number of snapshots you have taken of the icons in San Fierro. There are 50 of them. II.VII.XLIII. Oysters collected The number of oysters you have collected. There are 50 of them. II.VII.XLIV. Horseshoes collected The number of horseshoes you have collected in Las Venturas. There are 50 of them. _________________________ II.VIII. MISSION _________________________ II.VIII.I. Mission attempts How many times you have attempted a mission. Many optional missions can be played again without it being counted as an attempt, if it was counted as completed (passed) in the stats. Some things like the arcade games and burglary can never be finished in the stat screen, but they will be counted as attempts everytime you play them or to even look at the start/high score screen. II.VIII.II. Missions passed Number of missions that you have completed. There are a couple of missions that aren't required for 100%, but will count as completed in the stats. Many optional missions can be played again without it being counted as an attempt, if it was counted as completed (passed) in the stats. Some things like the arcade games and burglary you can never finish in the stat screen, but they will be counted as attempts everytime you play them or to even look at the start/high score screen. II.VIII.III. Highest Vigilante Mission level Highest level you have completed in the Vigilante mission. There is no known maximum level for this. II.VIII.IV. Criminals killed on Vigilante Mission Number of criminals (enemies) you killed on the Vigilante mission. You earn 1 criminal rating points for each of these criminals (plus one point for them being legitimate kills once you save the game and aren't busted or wasted). II.VIII.V. Highest Firefighter Mission level Highest level you have completed in the Firefighting mission. Maximum level is 12. You earn criminal rating points of 10X the highest level you reach (120 points max) II.VIII.VI. Total fires extinguished Number of fires you extinguished during the Firefighting mission. You earn 1 criminal rating point for each fire extinguished. II.VIII.VII. Highest Paramedic Mission level Highest level you have completed in the Paramedic mission. Maximum level is 12. You earn criminal rating points of 10X the highest level you reach (120 points max) II.VIII.VIII. People saved in an Ambulance Number of people you saved in an Ambulance during the Paramedic mission. You earn 1 criminal rating point for each person successfully returned to the hospital. II.VIII.IX. Cash made in a Taxi Cash you made from fares during the Taxi mission. II.VIII.X. Passengers dropped off Number of fares you completed in the Taxi mission. II.VIII.XI. Number of Truck missions passed Number of Trucking missions you passed (there are 8 total). II.VIII.XII. Money made in Truck Money you earned from the Trucking missions. II.VIII.XIII. Pimping level The highest pimping level you reached (Max is 10). II.VIII.XIV. Number of girls pimped Number of girls you have pimped (taken to a customer). There is 2 each time you play the mission. II.VIII.XV. Money made from pimping Money you made during the pimping mission. This does not count the money dropped from cheapskates. They do drop a few hundred dollars, but it isn't as much as if they had not been a cheapskate. II.VIII.XVI. Number of vehicles exported Number of vehicles exported during the Import/Export mission. II.VIII.XVII. Time taken to Complete Quarry Time it took you to complete all 7 levels of Quarry. II.VIII.XVIII. Packages Delivered Number of items you delivered in the courier missions (Roboi's, Hippy Shopper, and Burger Shot). II.VIII.XIX. Photographs Taken Number of pictures you took with a camera. II.VIII.XX. Best position in 8-Track Best position you finished with in 8-track. II.VIII.XXI. Best time in 8-Track Fastest time you finished with in 8-track. II.VIII.XXII. Best lap time in 8-Track Fastest time you completed a lap in 8-track. II.VIII.XXIII. Best position in dirt track Best position you finished with in dirt track. II.VIII.XXIV. Best time in dirt track Fastest time you finished with in dirt track. II.VIII.XXV. Best lap time in dirt track Fastest time you completed a lap in dirt track. II.VIII.XXVI. BMX best time Fastest time you collected all of the coronas in BMX (Glen Park skate park). II.VIII.XXVII. NRG-500 best time Fastest time you collected all of the coronas in the NRG-500 Challenge (Easter Basin). II.VIII.XXVIII. Shooting range levels passed Number of levels you passed in the shooting challenges available in some Ammu-Nations. There is 12 levels, but not all of them are available right away. II.VIII.XXIX. Most cars parked on 'Valet Parking' Number of cars you parked during the Valet mission (25). II.VIII.XXX. Total time in bloodring Record for most time accumulated in the Bloodring mission. II.VIII.XXXI. Number of 'Bloodring' kills Number of kills that you or your passenger killed during the Bloodring mission. II.VIII.XXXII. Kickstart best score Highest score you got for collecting the coronas in Kickstart. II.VIII.XXXIII. Highest basketball score Highest basketball score you got in the basketball challenge. II.VIII.XXXIV. Best position in Lowrider Race You do this race during High Stakes, Low-Rider. It is also available during the street races. (See V.XXXI. Street and Air Races) II.VIII.XXXV. Best time in Lowrider Race You do this race during High Stakes, Low-Rider. It is also available during the street races. (See V.XXXI. Street and Air Races) II.VIII.XXXVI. Best position in Little Loop This race is available during the street races. (See V.XXXI. Street and Air Races) II.VIII.XXXVII. Best time in Little Loop This race is available during the street races. (See V.XXXI. Street and Air Races) II.VIII.XXXVIII.Best position in Backroad Wanderer This race is available during the street races. (See V.XXXI. Street and Air Races) II.VIII.XXXIX. Best time in Backroad Wanderer This race is available during the street races. (See V.XXXI. Street and Air Races) II.VIII.XL. Best position in City Circuit This race is available during the street races. (See V.XXXI. Street and Air Races) II.VIII.XLI. Best time in City Circuit This race is available during the street races. (See V.XXXI. Street and Air Races) II.VIII.XLII. Best position in Vinewood This race is available during the street races. (See V.XXXI. Street and Air Races) II.VIII.XLIII. Best time in Vinewood This race is available during the street races. (See V.XXXI. Street and Air Races) II.VIII.XLIV. Best position in Freeway This race is available during the street races. (See V.XXXI. Street and Air Races) II.VIII.XLV. Best time in Freeway This race is available during the street races. (See V.XXXI. Street and Air Races) II.VIII.XLVI. Best position in Into the Country This race is available during the street races. (See V.XXXI. Street and Air Races) II.VIII.XLVII. Best time in Into the Country This race is available during the street races. (See V.XXXI. Street and Air Races) II.VIII.XLVIII. Best position in Badlands A You do this race during Wu Zi Mu. This race is also available during the street races. (See V.XXXI. Street and Air Races) II.VIII.XLIX. Best time in Badlands A You do this race during Wu Zi Mu. This race is also available during the street races. (See V.XXXI. Street and Air Races) II.VIII.L. Best position in Badlands B You do this race during Farewell, My Love... This race is available during the street races. (See V.XXXI. Street and Air Races) II.VIII.LI. Best time in Badlands B You do this race during Farewell, My Love... This race is available during the street races. (See V.XXXI. Street and Air Races) II.VIII.LII. Best position in Dirtbike Danger This race is available during the street races. (See V.XXXI. Street and Air Races) II.VIII.LIII. Best time in Dirtbike Danger This race is available during the street races. (See V.XXXI. Street and Air Races) II.VIII.LIV. Best position in Bandito County This race is available during the street races. (See V.XXXI. Street and Air Races) II.VIII.LV. Best time in Bandito County This race is available during the street races. (See V.XXXI. Street and Air Races) II.VIII.LVI. Best position in Go-Go-Kart This race is available during the street races. (See V.XXXI. Street and Air Races) II.VIII.LVII. Best time in Go-Go-Kart This race is available during the street races. (See V.XXXI. Street and Air Races) II.VIII.LVIII. Best position in San Fierro Fastlane This race is available during the street races. (See V.XXXI. Street and Air Races) II.VIII.LIX. Best time in San Fierro Fastlane This race is available during the street races. (See V.XXXI. Street and Air Races) II.VIII.LX. Best position in San Fierro Hills This race is available during the street races. (See V.XXXI. Street and Air Races) II.VIII.LXI. Best time in San Fierro Hills This race is available during the street races. (See V.XXXI. Street and Air Races) II.VIII.LXII. Best position in Country Endurance This race is available during the street races. (See V.XXXI. Street and Air Races) II.VIII.LXIII. Best time in Country Endurance This race is available during the street races. (See V.XXXI. Street and Air Races) II.VIII.LXIV. Best position in SF to LV This race is available during the street races. (See V.XXXI. Street and Air Races) II.VIII.LXV. Best time in SF to LV This race is available during the street races. (See V.XXXI. Street and Air Races) II.VIII.LXVI. Best position in Dam Rider This race is available during the street races. (See V.XXXI. Street and Air Races) II.VIII.LXVII. Best time in Dam Rider This race is available during the street races. (See V.XXXI. Street and Air Races) II.VIII.LXVIII. Best position in Desert Tricks This race is available during the street races. (See V.XXXI. Street and Air Races) II.VIII.LXIX. Best time in Desert Tricks This race is available during the street races. (See V.XXXI. Street and Air Races) II.VIII.LXX. Best position in LV Ringroad This race is available during the street races. (See V.XXXI. Street and Air Races) II.VIII.LXXI. Best time in LV Ringroad This race is available during the air races. (See V.XXXI. Street and Air Races) II.VIII.LXXII. Best time in World War Aces This race is available during the air races. (See V.XXXI. Street and Air Races) II.VIII.LXXIII. Best time in Barnstorming This race is available during the air races. (See V.XXXI. Street and Air Races) II.VIII.LXXIV. Best time in Military Service This race is available during the air races. (See V.XXXI. Street and Air Races) II.VIII.LXXV. Best time in Chopper Checkpoint This race is available during the air races. (See V.XXXI. Street and Air Races) II.VIII.LXXVI. Best time in Whirly Bird Waypoint This race is available during the air races. (See V.XXXI. Street and Air Races) II.VIII.LXXVII. Best time in Heli Hell This race is available during the air races. (See V.XXXI. Street and Air Races) _________________________ II.IX. MISC _________________________ II.IX.I. Progress made How far you are towards 100% completion of the game. There are a few required missions that don't count towards 100%, while there are optional missions that you must do to get 100%. Each mission, race, safehouse bought, etc. that count towards 100% adds 0.53 or 0.54 to this total. There is a total of 187 objectives. 100% checklist is here: http://www.gta-sanandreas.com/guides/100percent/index.php II.IX.II. Playing time Real time spent playing the game. II.IX.III. Days passed in game Number of days that has passed for CJ. This is figured at midnight everyday. II.IX.IV. Safehouse visits The number of times you have saved the game. II.IX.V. Times cheated Number of times you have entered a cheat code. Re-entering a code to deactivate it is considered entering another cheat. You lose 10 criminal rating points every time you 'cheat'. II.IX.VI. Vehicle resprays Number of times you have visited the Pay n' Spray. II.IX.VII. Most favorite radio station The station that you have most recently listened to for longer than a minute. II.IX.VIII. Least favorite radio station The station that has gone the longest time since you've listened to it for longer than a minute. II.IX.IX. Times visited the gym Number of times you have entered an indoor gym. ************************************************* III. Story-line Missions (Required to Complete the Game) ************************************************* Gang members, cops, and criminals that are part of a mission (always there) are normally not considered gang members or criminals in the stats (or earning respect from killing them, like the cops). So I will only indicate when I know they really are considered gang members, criminals, or cops that will increase your stats. 'Mission attempt' and 'Mission complete' is for how much these stats were increased. Sometimes the missions can't be officially completed in the stats, while other times a mission might count as 1 mission attempt, but 2 missions complete (probably to make up for the 'failed' missions that added an attempt earlier). In the 'benefits' of each mission when I say something is 'unrestricted' that means that you can now access them without braving the restricted areas that normally earn you several wanted levels. These things can be done at the start of the game if you are able to dodge the wanted levels. I won't go into too much detail of the story, but mostly focus on statistical things like weapon spawns unique to that mission, vehicles used and sometimes alternative ways of finishing a mission and glitches/bugs. I know I need to get more information on the missions late in the game, but it was getting to be boring doing this and I just wanted to rush through the game. I started to keep track of the respect earned for each mission, but gave up on it because: 1. This was getting to be boring driving from San Fierro to Los Santos to check the numbers after every mission by spraying tags and killing gang members seeing how many of each I would need to increase another % (0.03/gang member, 0.05/tag) unless I wanted to round off to the nearest 0.03%. 2. Sometimes because of rounding the numbers were off by 0.01% if I did the missions in a different order. 3. Some other site had already posted the numbers for each mission (but in 'points', not %). If the numbers on that site are correct then my other numbers are off. I would think 3 points=0.09%, but I had 0.08% pretty often, so I don't know if one point is really worth 0.03% or if that other site was rounding up on every mission or what, but it looks like they were pulling those numbers right from some data file, so it is probably more accurate. I would just like to know more exactly how much one point is worth and if the 'points' for respect earned from missions are the same as the 'points' for respect in other things like appearance, killing gang members, etc. There are some vehicles that appear during missions that are fire-proof, bullet- proof, explosion-proof, damage-proof, or everything-proof (though they can still be destroyed if rolled over, going into water, etc.). For a detailed list of how to obtain these (and be able to use them outside of the mission) go here: http://www.gamefaqs.com/computer/doswin/file/924362/34824 ______________________ III.I. In the Beginning (CJ) ______________________ Requires: Nothing, this is the start. CJ leaves Liberty City flying on Juank Airlines and lands in Los Santos International Airport. He gets in a Taxi to get to his mom's (Beverly) house in Ganton, Los Santos and then attend his mom's funeral. When he is a block from his house, officers Tenpenny, Pulaski and Hernandez pull him over and are going to frame him for murdering another cop, Pendlebury unless he does what they want him to. They drop him off in an alley in Jefferson which is in the heart of 'Rollin Heights Ballas country'. It is 6:30 on a Wednesday and CJ needs to get to his house. There is a BMX in the alley he can use. CJ's house is not accessible at this point, but you can save the game if you earn enough money to buy a safehouse. 'Starter Saves' are done with doing everything you can do (vehicle missions, etc.) before finishing this mission. The garage at CJ's house is still accessible and the only garage you have right now unless you buy a safehouse (or brave the restricted areas for the garage in Doherty). You can safely be anywhere on the Los Santos/Red County 'island', but for right now there isn't much happening in Red County, as all the action will take place in Los Santos. You could swim around the map because swimming, as long as your feet don't touch the bottom, doesn't trigger the wanted levels. One exception to an area that is off-limits even to swimming is the naval base in Easter Basin. You can circle the perimeter of the map on boat if you are a ways from the shore (off the map). There are a few very small sections of land in restricted areas you can enter, but nothing exciting in these spots. Bayside Marina is accessible, but is a little tricky to get to. You need to circle the outside of the map and come at it under the Gant Bridge. A helicopter is here and a unique 'gift' for girlfriends, but that is about it for right now. As of right now your current position, CJ (where you need to go to start the next mission), Property for sale (safehouses), Property not for sale, Pay N Sprays, and races are indicated on the map. Player Target will appear if you right click on the map, which serves as a marker to help you head in the right direction that you want to go to. Nearest airstrip will also appear on the map should CJ get in a plane (jump on a car to get over the wall so you can use the planes until you get your license, at 20% flying skill and then the gates will open for you). 24/7s, Inside Track Betting, bars, clubs, and Strip Clubs are accessible, but not indicated on the map. If you need food for some reason right now you will need to find a vending machine or food stand because they are your only source of food for right now. There are a few other buildings you can enter, but most of these are places where future missions will take place. One exciting place is the tallest building downtown, which is shaped like a circle on the map. Enter it and you will go to the roof where there is a parachute you can use to jump off the building and this is one place where you can bring a bike or motorcycle to the roof and use them (bicycles are dangerous because you are more likely to fall off it when you land and die). Ryder's Picador, Sweet's Glendale, and a BMX across the street from CJ's should be accessible most of the time, but usually aren't there after you've just loaded a save (cars don't appear close to where you spawn). There are many vehicles that will be available all or most of the time around the map. Some of them are fixed so that the same vehicle will appear there, and some locations are 'random spawns' meaning that a vehicle should be there, but what type of vehicle it is will be random. Get on the BMX and peddle to CJ's house in Ganton. ('CJ' on the map). Mission attempt: 0 Mission complete: 0 Counts towards 100%: No Benefits: Automatically starts next mission ______________________ III.II Big Smoke (Sweet & Kendl) ______________________ Requires: In the Beginning CJ walks into his mom's house (The Johnson House) and meets Big Smoke. Then they go to the cemetery in Vinewood and meet Sweet, Ryder and Kendl. Kendl leaves in a fit, going to see Cesar. Sweet yells at CJ about leaving when their brother Brian was killed and then points out the graves of Tony, Little Devil and Big Devil. Big Smoke's black Perrenial gets blown up as everyone leaves the cemetery and then they cross the street into Temple to get on their bikes. You must get on the BMX and follow Sweet, Big Smoke, and Ryder, indicated by 'Friend' or the blue dot on the map. A pink Ballas Voodoo will soon chase you, with one Ballas guy driving and the other shooting at you. It usually wants to be on your left to shoot at you, so go just to the right of obstacles like buildings and poles to make it run into things. You will travel through Temple and Downtown Los Santos before reaching a big parking lot under the Mulholland Intersection. Sweet goes in another direction to distract the Ballas, so you follow Ryder and Smoke to Glen Park and then after you enter Idlewood the Voodoo will chase you again until you reach Ganton. The BMX is given double the normal 'engine health' (200%), but I don't know why that is needed because bicycles can't be destroyed. Bug: When you get to the half-way point in the huge parking lot, Sweet splits off and goes another direction to distract the Ballas. Instead of following Ryder and Big Smoke, go in the direction you saw Sweet go (straight south). There will be two Ballas standing at the edge of the parking lot. They are stuck in place (but can still shoot). Run them over with your bike (or kill them any way you want) and the Voodoo will no longer chase you when you pass the skate park. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +.08% Respect CJ's house is now accessible (for saving the game), and camera film is now available upstairs in CJ's house if you want to take some pictures. But it will take the place of paint if you have any, which you will need to spray the gang tags in a future mission and later to spray all 100 gang tags. Ryder Mission available (R on map). Get a phone call from Sweet. He tells you that the Seville Boulevard Families and Temple Drive Families have split with the Grove Street Families. But you can't find these gangs, as everyone in green is considered Grove Street. ______________________ III.III. Ryder (R) ______________________ Requires: Big Smoke Get in Ryder's Picador and drive to the Reece's barber shop in Idlewood. You must get a haircut to advance to the restaurant (Pizza Stack) and then must buy some food to advance the plot. If you spent all your money getting a haircut you will have to go kill some people for their money (or jack a taxi) so you have money for the food. If you are flat broke when you sit in the barber's chair you get $52, enough for the cheapest haircut and the cheapest food needed for this mission. After you are done ordering food, Ryder will attempt to rob the place, but is foiled by the pizza guy, who will then take shots at you after you've left the place. Get back in Ryder's car and drive back to Ganton before the pizza guy kills you or destroys Ryder's car. If you buy any one of the Afro cuts, the Jheri Curl or the Cornrow then Ryder will say "I take that back. Old Reese still has it crackin'". Any other haircut and he will say "I told he was crazy. You're jacked up." You can run over the pizza guy for his shotgun (7 bullets). Bug: Not all the sex appeal stats will be correct when getting a haircut during this mission. They will all be correct when you go back and get a haircut after the mission. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +.08% Respect The haircut will add some fractions of a percent of respect unless you get the Cesar or Jheri Curl (same respect as you start with, but they do add some sex appeal). You will also get some sex appeal if you didn't pick one that had 0% sex appeal. Fast food restaurants (Cluckin' Bell, Pizza Stack, Burger Shot), Tattoo Parlors and Barbers are now available and indicated on the map. Fire extinguishers (500 'ammo') are available in the Pizza Stacks and Burger Shots until you complete the firefighting mission. Fire extinguishers take the place of camera and paint, so you probably won't want these for right now. Sweet missions available (S on map). Bug: Sometimes if you've started a new game right after quitting another game, the fire extinguishers will fail to appear in the Pizza Stacks and Burger Shots. They will still appear near the gas stations, though. ______________________ III.IV. Tagging Up Turf (S) ______________________ Requires: Ryder You will be given a spray can (30,000 'ammo'), so you'll lose any camera film or fire extinguishers you had. You drive Sweet in his Greenwood to Idlewood to spray 3 tags (he sprays the first one to show you how it is done) then to East Los Santos to spray 3 more. These will be indicated by green blips or 'destination' on the map. If the blip is pointing up then it means that the tag or destination is above where you are, and if down it is below where you are. If it is square then it should be at about the same level as you are. If a cop is nearby when you spray the paint you could earn a wanted level. In East Los Santos you will be introduced to the Ballas in an alley. Either spray them in the face with the paint, kill them, or just try to spray the tag quick and run from them. You could theoretically use the practically unlimited spray paint to go and find all 100 tags and complete them all before spraying the last one that Sweet wanted you to spray. This would save you from having to collect the paint yourself, but that isn't much of a problem. You can use paint to distract someone by spraying them in the face and if used long enough you can kill people with it, but it's a pretty slow process. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +.08% Respect (+another .30% respect from the tags), +$200 You will be left with 1000 paint ammo and another 1000 will spawn upstairs in CJ's house. Basketball is now available. Get a phone call from Officer Hernandez with a message from Tenpenny warning you not to leave town (he is referring to the restricted areas). Another Sweet mission available. ______________________ III.V. Cleaning the Hood (S) ______________________ Requires: Tagging up turf You are going to try and recruit B Dup and Big Bear to help you clean up the hood. So you first head off to B Dup's Crib in Ganton. Then you find a crack dealer to beat up. Outside of this mission if you find anyone that looks like this guy or another guy who is white with a gray hoody standing in place with their hands crossed these are crack dealers and you can kill them for $2000 and a pistol (15 bullets). You are supposed to walk/run to the places since it is only a couple of blocks and learn to use the G button to get Ryder to come to you if he is distracted, but I just grab Sweet's Greenwood and sometimes use it to run over the dealer. You don't have to get the bat if you want to keep a melee weapon you already have. Then you go to the Crack Den in Idlewood and kill the Front Yard Ballas and drug dealer that are in there. You could run around in the crack house letting Ryder kill all the people (or have the enemies accidentally be hitting each other), but it's best just to kill most of them yourself. The people all doped out (and not fighting) don't count as kills. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +.08% Respect Another Sweet mission available. ______________________ III.VI. Drive-thru (S) ______________________ Requires: Cleaning the hood Drive Sweet's Greenwood to the Cluckin' Bell in Willowfield. After getting your food some Kilo Tray Ballas drive by in a Voodoo and you realize that they are heading to your hood to do a drive-by, so you are going to try and stop them. Just try to run into the back quarter panel of their car with yours to force them to spin out (PIT manuever) or into things so your buddies can shoot them up, and spinning them out makes them take longer to reach your hood. You can join in the shooting if you want and have a tec9/machine pistol/SMG. The Greenwood is fire-proof and during the chase is given 310% engine health. You should still pull away from the Ballas Voodoo when it catches fire because the blast from the explosion still causes damage to your car. Then run over, shoot them yourself, or pull up to the survivors and let your buddies kill them. Bug: When the Ballas in the Voodoo are shooting, other Ballas on foot nearby may sometimes shoot at them (they should be shooting at Grove Street gangs). This can happen in other missions as well. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +.14% Respect, +$200 Get a call from Sweet. Gyms are now available and will appear on the map (build physical fitness and you can learn fighting moves which is needed for 100% completion-you need 35%+ muscle to learn the moves) . Stat sheet keeps track of visits to the gym, but these don't count as mission attempts. You must defeat an opponent to learn the moves and then if you want to, you can fight the teacher. Both count as kills. If you lose you are wasted. Another Sweet mission available. ______________________ III.VII. Nines and Ak's (S) ______________________ Requires: Drive-thru Get in Big Smoke's Glendale and drive him to Emmet's in Willowfield. You will automatically be given a pistol (30,000) so you will lose your silent pistol or desert eagle if you had them. The Tampa that you blow up is everything proof before you are told to shoot the gas tank. After the shooting you will have 60 bullets of pistol added to your inventory of pistols you had before you were given the 'unlimited' one. After dropping off Smoke, Sweet will call and tell you to go to Binco's. You don't really need to buy anything, just go in the store and walk out. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +.11% Respect A pistol (only 16 bullets) will now spawn and appear on the map where you did the shooting, or better known as 'Emmet' on the map. Clothing stores available (Binco's, Sub-urban, Pro-Laps) and appear on the map. Another Sweet mission available. Big Smoke missions now available. ______________________ III.VIII. Drive-by (S) ______________________ Requires: Nines and Ak's Take your friends to do a drive-by of some Ballas in Jefferson and Glen Park areas. You can help shoot if you want, but I usually just try to run some of them over to finish this mission faster. The Greenwood is given 145% engine health. The gang members do count as gang members killed. You will have a two star wanted level at the end and then must use the Pay N Spray (bribes won't work). Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +.16% Respect, $500 Ryder missions available again. Another Sweet mission available. ______________________ III.IX. Sweet's Girl (S) ______________________ Requires: Drive-by You need to get to Playa del Seville to rescue Sweet. The game suggests you go to Emmet's if you need ammo, but you don't need to go there if you already have some. I usually try and run some of the enemies over to finish the mission faster. You then need to get a four door vehicle to drive Sweet and his girlfriend home, while being chased by two enemy Sentinels. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +.19% Respect Another Sweet mission available. ______________________ III.X. Cesar Vialpando (S) ______________________ Requires: Sweet's girl Drive to the Loco Low Co. in Willowfield, which looks like just a regular house. You don't actually have to buy any mods for the Savanna you get, but you still need to back into the garage. Once you get to the competition in Unity Station use the number pad (2,4,6,8) instead of the arrow keys like you use in dancing. Wager $50-$1000. So you need to have at least $50 to enter the competition, in case you lose, so go kill some people if you are broke (far enough away from the competition so that you don't break up the meet by scaring everyone). Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +Money that you won Get a call from Cesar. Cesar mission available. Mod garages (Loco Low Co., TransFender) available and shown on the map. Each garage will only work on certain cars. Lowrider challenge is now available by meeting a guy outside Unity Station. (Don't try and talk to the guy before answering Cesar's call or the game might crash. If the guy disappears, just leave the area or save the game and he will reappear). Get a call from Sweet if you already finished the Burning Desire mission, and if you get this call another Sweet mission is available. ______________________ III.XI. Home Invasion (R) ______________________ Requires: Drive-by Only available between 12:00 and 20:00 Get in the black Boxville and drive Ryder to Colonel Fuhrberger's in East Beach. You have to steal at least 3 crates before daylight, so start the mission as early as you can. Use the C key to crouch (faster than walking) and get to the crate , press enter or f to pick it up, then use the alt key to walk out the door so you don't make noise. LB is referred to during this mission and other Ryder missions, but you never meet him, so I can't say much about him. If you wake the resident you will have a two star wanted rating but still be able to take the stuff you already stole to the lock up if you grabbed at least 3 boxes (you'll first need to get to a Pay N Spray to clear the wanted levels). If you had failed to grab 3 boxes then Ryder will take off without you "Hey Ryder, where did you go, man". There doesn't seem to be any difference if you take 3 boxes or all 6. Two of the boxes are on the first floor (one in the room you start in, one in the room to the right) and four of the boxes are upstairs (one at the top of the stairs, one at the end of the hall, and two in the colonel's bedroom). Once you have three boxes, or all six you will drive the Boxville to the lock up in Playa del Seville. The game then explains a bit about burglary side missions, but they are available even before this mission. Need to get in a Boxville that is black, just like the one you used and it must be between 20:00 and 6:00. The blue apartment buildings (in Ganton) shown in the cut-scene is where you can find one. (See: VI.I. Burglary) Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +0.09% Respect Another Ryder mission available. ______________________ III.XII. Catalyst (R) ______________________ Requires: Home Invasion Drive Ryder to the entrance of the train tunnel in Las Colinas. The Picador is given 200% engine health. None of the gang members count as gang members (good or bad). Make sure you have at least $100 before getting on the train, because you'll need it for the Pay N Spray later and you don't want to be trying to earn money while having a wanted level! The game only subtracts the number of crates when Ryder catches them so you don't need to worry too much about accuracy. Just get 10 crates to Ryder in a minute and a half. You will have a three-star wanted rating and must use the Pay n' Spray. Bug: If you stall a bit getting the last crate to Ryder until you get into the tunnel then there won't be any cops to worry about. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +0.18% Respect Another Ryder mission available. ______________________ III.XIII. Robbing Uncle Sam (R) ______________________ Requires: Catalyst Get in the Mule and drive Ryder to the National Guard Depot in the Ocean Docks. Jump over the wall and shoot the soldiers. You can shoot the keypad of the warehouse and position the crates before shooting the keypad by the gate to let Ryder in. This makes it quicker to load them and then just get out of the Forklift a couple times and help Ryder out when he is in trouble. If you stand in front of where Ryder will park the van he might say "Quit trying to kill yourself under the van" or "Get the hell out of the way!". Use the 8 and 2 keys on the number pad to raise or lower the forks. The Forklift is given 300% engine health and is bullet proof. After stealing the crates you will be chased by some Patriots and can honk your horn to signal Ryder to throw the crates out, hopefully making the Patriots explode. You need to get the van to Emmet's in Willowfield. What I do is take a right at the bottom of the bridge (after going over the it), as soon as I can turn (before the intersection). This usually causes the Patriots to roll over as they try to turn sharply, thus taking themselves out of the chase. Then I go in between the buildings to the other street which is like a short-cut to Emmet's. During the chase the Mule is given 250% engine health and is explosion proof. When the mission is complete it should still be around if you want it for some reason, as it keeps the explosion proof abilities (but not the extra health) when you save it in the garage. I wouldn't bother with it because you will also have the problem of it being damaged as you try to pull it out of the garage (it's too tall) and the other problem is if you get two trucks in the Ganton garage you won't be able to get them out, making the garage useless unless you place satchel charges back behind the garage and blast the trucks out. There are better vehicles available that are not only explosion proof, but are also bullet, fire and damage proof. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +0.14% Respect Is one of the requirements for Reuniting the Families. ______________________ III.XIV. High Stakes, Low-rider (CV) ______________________ Requires: Cesar Vialpando You need a lowrider (there is a Voodoo and a Blade parked just to the west of where you are supposed to meet Cesar, towards the safehouse). You will race 5 other cars and must get first place to finish the mission. What I find easy to do is to drive on the sidewalks or on the wrong side of the road so that I don't need to deal with the opponents bumping into me. I let go of the gas to give them a second or two headstart at the start then go around them on the right. I also let go of the gas while turning. Cesar's car is everything proof. Just wait at the finish line for him then hit his car so that he comes out and then kill him. Push his car to a garage and you get the everything-proof car. Funny thing is that you can kill him, but he lives to see another day as you will see in future missions. Many of the other cars also have some special abilities. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +$1000 Adds best time and best position in Lowrider Race to your 'Mission' stats. Is one of the requirements for Reuniting the Families. ______________________ III.XV. OG Loc (BS) ______________________ Requires: Nines and Ak's You'll drive Smoke and Sweet to the police station in Pershing Square to pick up Jeffrey (OG Loc) who just got out of prison. Then you will drive to East Los Santos so Jeffrey can kill Freddy. After Freddy makes a run for it you'll be on a PCJ-600 and must chase him down so Jeffrey can shoot at him. If you don't have any, you will be given 78 Tec-9 ammo. While Freddy is parked at the entrance of the alley, his PCJ-600 is everything proof, so you can't use a sniper rifle or RPG to finish him off too quickly. It helps make the mission easier if you can help in the shooting. Once you learn his route, you can try to cut him off by taking a different route and then positioning yourself to be able to hit him as he is driving up to you/past you. Otherwise, just follow him while trying not to crash into things. He stops at a few places allowing you time to catch up. He eventually stops for good in East Los Santos, with a few of his buddies as back up. No matter where you kill him, after the cut-scene (which is always in East Los Santos) the bike disappears most of the time so you'll have to jack another vehicle to give OG Loc a ride to the Burger Shot in Marina. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +.13% Respect OG Loc missions now available. Another Big Smoke mission available. ______________________ III.XVI. Running Dog (BS) ______________________ Requires: OG Loc You will drive Smoke to East Los Santos for him to meet his cousin 'Mary', who you start to realize doesn't exist and he is actually referring to Marijuana. Big Smoke picks a fight and then have to run down a Vagos gang member on foot. It's easier if you find ways where you won't have to jump over the fences so you can catch up to him faster. Having already completed the burglary vehicle mission makes this easier (infinite sprint). The enemy carries a gun, but doesn't use it, so it is possible to kill him with your fists. Two of his buddies appear during the chase, but they stay in one spot, so it's up to you if you want to run past them or kill them. The guy you are chasing drops about $500 and a pistol. Bug: I did have a glitch where the enemy disappeared and automatically appeared a block away after I knocked him down. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +.08% Respect Another Big Smoke mission available. ______________________ III.XVII. Wrong Side of the Tracks (BS) ______________________ Requires: Running Dog Drive Smoke to Unity Station where some Vagos are supposed to meet some San Fierro Rifas. Get on the Sanchez and chase the guys on the train, letting Big Smoke shoot at them. If you are too close to the train, Smoke can't hit them, so spend most of the time on the right side of the other tracks. If you have a hard time beating this, then get off the bike after the turn in the tracks and get on the roofs or bridge on your left, then jump on the train as it goes by and quickly shoot them yourself. There are other places to get on the train, too. Orion_SR has a video on Google that shows this quite nicely. Look on Google video for 'GTA San Andreas WrongFoot'. http://video.google.com/videoplay?docid=6442024316393433154&q=en The Sanchez is everything proof. A Sanchez (without the special abilities) should be left parked next to Big Smoke's house you can use to drive back to your house and save the game. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +.13% Respect Another Big Smoke mission available. ______________________ III.XVIII. Just Business (BS) ______________________ Requires: Wrong Side of the Tracks You will drive Smoke to the northeast corner of Commerce to the building named 'Attrium'. 120 machine pistol ammo is placed right where you start off in the first gun fight. There is an armor in the building on the first floor that is always there. When you leave the building there will be more Russians to kill then Smoke will get on a BF-400 and you will have to shoot the guys chasing you. The guys on bikes aren't counted as kills (but you want to kill them quickly anyways because they are your biggest threat). The BF-400 is bullet proof, explosion proof and damage proof. The Packer seems to be at least bullet proof, so don't bother shooting at it. Your machine pistol/smg/tec 9 ammo will be replaced with a machine pistol (99,999) during the bike chase and you are left with 80 bullets when the mission is over. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +.27% Respect Is one of the requirements for Reuniting the Families. ______________________ III.XIX. Life's a Beach (OG) ______________________ Requires: OG Loc Only available between 22:00 and 6:00 Get down to the party in Santa Maria Beach and talk to the DJ. Just keep selecting 'Y' to get the dancing started. Use the arrow keys for the dancing. Need to score 2500 or more dancing. Then press Y and hop in the Pony and drive off with it and take it to a garage in Commerce. Some of the beach party people will try and chase you, but they shouldn't be too much of a problem as it takes them awhile to get into their cars. Note: The first time I played this mission the Pony had 335% engine health, but when I played the game another time I could never get the control center to say it had that much, only 100%, but it took alot of damage before it showed it having 370% engine health. I wonder if driving skill had anything to do with it. (second time I had 0% driving skill, so maybe they gave me something like 600% engine health as a handicap, which was beyond what the control center can display, so it only showed 100%?). Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +.08% Respect Another OG Loc mission available. 'Last Dance Score' entered in your 'Achievements' stats unless you've already danced at a club. ______________________ III.XX. Madd Dogg's Rhymes (OG) ______________________ Requires: Life's a Beach You need to get up to Madd Dogg's Crib in Mulholland. You will be given a knife automatically, losing whatever other melee weapon you had. There are two armors in the mansion, one just before the rhyme book and one in a room on the second floor, well past were you really need to go in this mission. After you get the rhyme book you can use other weapons if you want (it will alert the other guards though) and a silent pistol will spawn (30 bullets) in a room behind the recording studio. Once outside you can grab the Mountain Bike to get back to OG Loc's workplace. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +.11% Respect You get a call from Officer Tenpenny. Crash missions are now available. Another OG Loc mission available. ______________________ III.XXI. Management Issues (OG) ______________________ Requires: Madd Dogg's Rhymes Only available between 12:00 and 5:00 The driver for Scipio, Madd Dogg's manager, is leaving the Burger Shot in Temple and you must steal his Elegant before 10PM (22:00) and parallel park it undamaged between the other Elegants at the meeting place for the guards in Temple. If you park whatever car you had in front of him, you'll be able to steal his car with no damage. Use the Pay N Spray if you damaged the car. Then you'll have to drive off the pier with Scipio and his girl in the car, bailing out just before you reach the end to save yourself having to make a swim. If you weren't far enough away from the other cars when driving off the pier you will have to kill them. The two in the car that you drove off into the water aren't counted as kills. There should be a BMX parked at the end of the pier you can use to get off the pier. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +.14% Respect Another OG Loc mission available. Since you are in the area you might as well go to OG's red marker because it doesn't actually start the next mission. There is a cut-scene and you will then need to go back to Grove street to start that mission. So you can head back to Grove street and save the game before going to his house by CJ's and actually starting the mission. He tells you to get some new clothes and a haircut, but you don't really need to. Going to the marker counts as a mission attempt, but you can't complete it even if you get a haircut and clothes (there is nothing you can do to avoid this 'failed mission'). You get another attempt (but this time a completion) when you go to his house and do the gun-fight. Get a call from OG when the party starts. ______________________ III.XXII. House Party (OG) ______________________ Requires: Management Issues Only available between 20:00 and 6:00 Your gang members count as recruited gang members so try not to get them killed (it is possible to have them all live, use an AK-47 or M-4 to mow down the enemies quickly). The enemies do not count as gang members. If you are quick you can kill some of the enemies before they get out of the car. 120 Tec-9 ammo is placed right where you start out at. Then some enemies appear on the bridge, but it only takes one shot to kill them. Then finally the last wave of enemies appear all over the place. You should first head towards the alley next to CJ's house and kill the enemies there, in fact I start heading there immediately after I've killed the last enemy on the bridge, before the scene changes and the enemies are spawned. Several of the vehicles have special abilities, so check the bullet-proof walk-through for information about these. Most, or all of them you can obtain by just pushing them into the garage, but you need to know which ones are the ones you want, because you only get one shot at some of these without several failed mission attempts. Mission attempt: 2 Mission complete: 1 Counts towards 100%: Yes Benefits: +.27% Respect Is one of the requirements for Reuniting the Families. This mission adds 'Territory under control' in your 'Gang' stats (% of territory controlled by Grove Street), but doesn't really matter until you complete the Doberman mission. If you already got to and completed the Doberman mission, then Silenced 9mm ($600), Sawnoff shotgun ($800), and SMG ($2000) are now available at Ammu-Nation. ______________________ III.XXIII. Burning Desire (Crash) ______________________ Requires: Madd Dogg's Rhymes Go to the donut shop in Market to meet Tenpenny, who tells you to kill a gang member at a crack house in East Los Santos. You can use the police car which will also net you 5 shotgun bullets. You will be forced to pick up molotovs (20) in an alley in Downtown Los Santos, so you will lose whatever thrown objects you had (sometimes even if you had more molotovs). If you use them all up, more will spawn (10 in front and 10 in back of the 'Vagos Gang House'). There are 5 gang members outside the crack house (3 in front, 2 in back) and two more will pull up on the side street in another Voodoo once you've busted one of the windows in front. You will have to pick up a fire extinguisher (30,000) once inside, which loses your paint or camera. Being fire-proof makes this mission pretty easy. There is $1000 (two bundles of $500) to be found in the building if you want to bother looking for them. Make sure the girl stays close to you so you can lead her out of the building, putting out any fires that are in her way. Then you drive her (Denise Robinson) to her home in Ganton. The gang members do count as gang members killed, but surprisingly they are considered Varrio Los Aztecas, not Vagos. You lose the molotovs and fire extinguisher when completing the mission. Bug: It is possible to sneak up on the Voodoo that the gang member is working on, get into it and slowly back it away from him and he will still be 'working' on it. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +.60% Respect (for getting Denise as girlfriend, so you will lose this respect if she dumps you or she is killed). You can now date Denise Robinson. Get a call from Sweet (assuming you completed the Cesar Vialpando mission). Sweet missions available again. Another Crash mission available. Adds 'Current number of girlfriends' and 'Number of girls dated' to your 'player' stats. Take her on a first date and it will add more stats like number of successful (or disastrous) dates to your 'player' stats and 'Progress with Denise' to your 'Achievements' stats. ______________________ III.XXIV. Gray Imports (Crash) ______________________ Requires: Burning Desire 2 extra armor icons appear during this mission (the 3rd one is always there), and one health icon appears. After meeting Tenpenny at the donut shop in Market again you will need to go to the Ocean docks and bust up a meeting between the Russians and Ballas. Whatever vehicle you take with you to the Ocean Docks will become explosion- proof and bullet-proof once you drive into the red marker. So you can use this vehicle to drive into the lot and run over people or drive into the barrels that explode. The warehouse to the south has some rail cars in it and in or around them you will find a sawn-off shotgun (15 bullets), armor, and tear gas if you want these. When you enter the lot, the enemies will start to attack you. Shoot the barrels to make them explode to take out some of the enemies. The Mules are also heavily damaged at the start, so it doesn't take much for them to explode. Shoot the keypad to open the door so you can enter the warehouse and kill more enemies. When you get towards the end of the warehouse where all the action takes place you can find an AK-47 under the stairs that is always there. It is possible to kill the main boss guy before he gets in the Banshee, otherwise you'll have to chase him with the PCJ-600. You could also kill him before entering that last room by finding an appropriate angle to shoot him from where you can hit him without entering the room (a molotov might also work). Killing him without entering the room doesn't open the door and the Banshee and bike won't appear, but it makes the mission so much easier. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: Is one of the requirements for Reuniting the Families. ______________________ III.XXV. Doberman (S) ______________________ Requires: Cesar Vialpando, Burning Desire Go to the marker at the Ammu-Nation in Market, which will now be available. All the gang members count as gang members killed except for the last one that appears "Tenpenny set me up". Gang Wars are explained during this mission and are available after the mission. Must go to Glen Park and shoot 3 gang members while you are in the territory and while on foot to start the gang war. Figuring out what territory the war starts in is where your feet are, not where the enemies are. After triggering the gang war you can now enter cars if you want to shoot them that way, and you can leave the boundaries of the territory for a minute or so if needed. Three waves of enemy gang members will appear, with each wave a little stronger than the last. Between waves there is usually armor and health icons on the edges of the territory. This first 'gang war' is a bit easier than later ones. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +2.99% respect for completing the mission, taking over a new territory, (and getting credit for territories already owned?). Also some respect from killed gang members (gang members killed will vary). (~+3.4% total). Gang wars are activated. Money will be generated next to CJ's house, generating money based on how many territories you have. Be sure to collect the money every once in a while. All Ammun-Nations available. Available at Ammu-Nation: (more available upon completion of House party) 9mm-$200 Tec9-$300 Micro SMG-$500 Shotgun-$600 Grenades-$300 Body Armor-$200 Pistol and SMG weapon challenges are available at some Ammu-Nations, but it's kind of pointless until all 4 challenges are available. With House Party completed you also get: Silenced 9mm-$600 Sawnoff Shotgun-$800 SMG-$2000 For more information, like locations see: VII.IV.IV. Ammu-Nations Another Sweet mission is available. ______________________ III.XXVI. Los Sepulcros (S) ______________________ Requires: Doberman Only available between 9:00 and 17:00 Some Ballas will be attending a funeral for Little Weasel and you plan to ambush the funeral, just like they did to you in the Big Smoke mission. You will need to recruit the two gang members (aim at them and press G), and they do count as 'recruited' gang members, so try to keep them alive. You have 4 minutes to get to the cemetery in Vinewood. Once at the cemetery I usually leave the gang members where they are (tap the H key) so they don't get killed. If you take too long to kill Kane he jumps in a Greenwood and you will need to chase him. Either way, your getaway car is an Admiral. There is a nearby Pay N Spray to get rid of the two wanted levels you will have at the end. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +0.27% Respect Is one of the requirements for Reuniting the Families mission. ______________________ III.XXVII. Reuniting the Families (S) ______________________ Requires: Los Sepulcros, Gray Imports, House party, High Stakes Low-rider, Just Business, Robbing Uncle Sam. Drive the gang to the Jefferson Motel in Jefferson. You will be given 60 shotgun shells added to your inventory. You can shoot down the helicopter if you want or just run into the motel. If you did shoot down the helicopter and if there is any Enforcers (SWAT trucks) not destroyed you can jump into them to get free armor. There is an armor icon on one of the balconies where the enemies propel down from inside the motel. You will be given an AK-47 (30,000 ammo) during the car chase but not get any of those when the mission is over. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +0.40% Respect Bug: During the fight in the motel, there are some prostitutes that run across the hall from one room to another. If you go into the room they are in, they kiss you and bring your health back to the level you started the game at. So if you aren't hurt and have increased your maximum health by the Paramedic mission or other methods, then they actually hurt you. So only visit them if you are really hurt. ______________________ III.XXVIII. The Green Sabre (S) ______________________ Requires: Reuniting the Families You get a call from Cesar who has something really important to show you under the freeway in Verdant Bluffs (just west of Unity Station). Get in the Bravura parked in the alley to see what Cesar wanted you to see. Then you will have to get to the parking lot under the Mulholland Intersection to save Sweet. CJ gets dumped off in Angel Pine with all of his ammo taken from him and all of his gang's territory has been taken over. Good thing is you still have money and can go to Ammu-Nation and buy some weapons. He is given a camera (30,000). There is a free save point just a few feet away. You are supposed to go to the marker and start this first mission, but since you have the nearly infinite camera you might as well make it up to San Fierro and take the 50 snapshots. Cameras aren't too hard to find in San Fierro though as almost every territory has at least one (50 film). Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: Lose Respect for the territories you controlled. (-.16% Respect for losing 12 territories, and -3.70 for losing 42 territories). Lose all of your weapons (at least you get to keep your money). San Fierro/Whetstone/Flint County/Mount Chiliad island is unrestricted. 5 more safehouses available for purchase. Airplane tickets available for rides between San Fierro and Los Santos ($500). Shotgun challenge now available at Ammu-Nation (still waiting for AK challenge). Snapshots are unrestricted. Chiliad Challenge (3 races) is unrestricted. Hippy Shopper Courier is unrestricted. Bloodbowl is unrestricted. NRG-500 challenge is unrestricted. Gym moves in San Fierro is unrestricted. Helena, Katie and Michelle (girlfriends) are unrestricted. A free save point in Angel Pine. Garage in Doherty, San Fierro, is unrestricted even though you really shouldn't have this until after the Catalina missions. You can have fun with a wrecking ball with a large crane in the construction yard behind the garage in Doherty. Doesn't seem all that fun because none of the structures nearby can be hit or if they can, there is no damage. Although San Fierro is unrestricted at this point, you might want to wait until the safehouses in San Fierro are unlocked before doing the challenges up there so you won't have to drive all the way from Angel Pine to San Fierro between challenges to save the game. ______________________ III.XXIX. Badlands (Crash) ______________________ Requires: The Green Sabre Completing this mission changes your infinite camera to 36 film. The mission was designed so that you kill the feds and then have to chase the guy down the mountain, trying to damage his car enough so that he gets out and then kill him (if his head is damaged or he is caught inside the car when it explodes the mission fails). One alternative is to stay on the road and go past the shack ,or the other side (back side) that is easier because you have a clearer shot. Staying far enough away from the shack doesn't alert the feds. When you get past or behind the shack you can either use a sniper rifle to shoot his car (takes about 7 or 8 shots) so he can't run away and stays in the shack, or to use the sniper rifle and shoot him (not his head!, aim for his chest) while he is still in the shack so you can keep his car (Washington). The 4 feds are only alerted once you blow up the car, kill the snitch, kill one of them or get too close, but in any event they will need to be killed unless you want to try blitzing in there. Take a photo of the body and return it to the trailer you started at. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: Get a call from Cesar. Catalina missions now available. Get a call from Sweet. ______________________ III.XXX. First Date (? on map=Catalina) ______________________ Requires: Bad Lands You will have 4 choices/missions. They all will eventually be required, so it doesn't matter which one you choose first. Catalina will follow you around like a girlfriend does and if you ever get side-tracked you will find she is pretty durable because she can swim and jump over pretty high walls, too. Sometimes if you get in a vehicle she will just stand there doing nothing. Get out of the vehicle and back in it and that should get her to get in the vehicle. This counts as a mission attempt and it will be completed with the date. Benefits of 'date': Get a call from The Truth. The Truth mission available. ______________________ III.XXXI. Tanker Commander (Catalina-Dillimore) ______________________ Like some other missions you can get out of the vehicle and kill the guys so you won't have to worry about them chasing you. Biggest problem with that is if the Sabre runs over Catalina. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: $5000. 6 out of 8 Trucking missions available. ______________________ III.XXXII. Local Liquor Store (Catalina-Blueberry) ______________________ You can worry about the briefcases on the ride back and just keep following the other quads. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: $1,000 ______________________ III.XXXIII. Against All Odds (Catalina-Montgomery) ______________________ You get a four star wanted level, but it quickly drops to three when you get out of town. You are supposed to go to the Pay N Spray, but since I dropped to 3 stars I went and grabbed a bribe from Fern Ridge and dropped to 2 stars then one was dropped a little bit automatically and then I grabbed another bribe in Blueberry and then Catalina told me to head to the hideout. You get 10 satchel charges losing your grenades or whatever other 'thrown' weapons you had and get to keep what you don't use (need to use at least 2 for the mission). Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: $2000 ______________________ III.XXXIV. Small Town Bank (Catalina-Palomino Creek) ______________________ Given 48 more shotgun bullets. Cops do count as kills for respect earned. The alarm will sound eventually no matter what, so you might as well just go ahead and shoot the guard before he can shoot at you. You could let Catalina fight through the alley and take out most of the cops while you wait in the bank. Then just sprint through the alley when she is at the end. You will need to kill the two cops that come into the alley on bikes. After you get on the bikes and she is surrounded you could try and run over the cops, but Catalina likes to throw herself in the way often. You started out with 3 stars in the bank then it seems to drop to 2 and then you can grab a bribe that you will be passing by to drop to only one star before you have to save Catalina. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: $10,000 ______________________ III.XXXV. Body Harvest (The Truth) ______________________ Requires: First Date You could go around the outside of the farm (like up the hill) to get towards the back of the farm and use a sniper rifle on the people in the field before you've caught their attention. Can't seem to kill everyone this way as they re-spawn when you enter the harvester and when you get the harvester to various spots some more re-spawn. When vehicles are chasing you once you leave the farm, you could just get out and shoot them. A BF Injection will be placed nearby for you to use to leave the farm, but it doesn't re-spawn. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +.19% Respect Remote Explosives ($2000) and Rifles ($1000) available at Ammu-Nations. Combine harvesters appear in some fields. Get a call from Cesar. Cesar mission available. ______________________ III.XXXVI. King In Exile (CV) ______________________ Requires: Body Harvest Cut-scene only. Mission attempt: 1 Mission complete: 0 Counts towards 100%: No Benefits: Get a call from Catalina. Catalina wants you to do another mission. A free save point is now available next to where you will be meeting Catalina in Fern Ridge. ______________________ III.XXXVII. First Base (Catalina) ______________________ Requires: King in Exile Cut-scene only. She wants you to pick a place to rob. Benefits of 'date': Get a call from Cesar. Another Cesar mission available. ______________________ III.XXXVIII. Gone Courting (Catalina) ______________________ Requires: First Base Cut-scene only. She wants you to pick another place to rob. Benefits of 'date': Get a call from Catalina. She wants you to do one more mission. ______________________ III.XXXIX. Made in Heaven (Catalina) ______________________ Requires: Gone Courting Cut-scene only. She wants you to pick another place to rob. Benefits of 'date': After completing all Catalina missions then Cesar will call (might have to wait a few days). Big Smoke Courier missions available (first one you are forced to do, the second one you can skip if you don't care that it counts as a failed attempt. Otherwise, you should do one of each type then you can skip them by pressing N or just hang up on Cesar). Cesar mission available. ______________________ III.XL. Wu Zi Mu (CV) ______________________ Requires: First Base You can use the Buffalo by Catalina's for the race. You might be able to bring a different car, but it must be fast. The Buffalo is pretty good for this course and is so convenient I haven't tried anything else. Race against 3 other cars. This is considerably easier than the Mount Chiliad races, but the sniper rifle trick won't work, even if you destroy 2 of the cars and kill the people, you won't move up in position if they already crossed the finish line. Wu Zi Mu's car seems to be everything proof. Forcing the other cars into the water or even getting them flipped upside down will not eliminate them as they seem to just get placed back at the last checkpoint the cleared, but if you go in the water or explode you lose. Mission attempt: 1 Mission complete: 2 Counts towards 100%: Yes Benefits: $5000 Adds best time and best position in Badlands A to your 'Mission' stats. Another Cesar mission available (if you finished 'Made in Heaven'). ______________________ III.XLI. Farewell, My Love... (CV) ______________________ Requires: Made in Heaven, Wu Zi Mu Race against 3 other cars again. Bring any car you want because you will be given a ZR-350 to use (and lose whatever car you brought). Mission attempt: 1 Mission complete: 2 Counts towards 100%: Yes Benefits: Adds best time and best position in Badlands B to your 'Mission' stats. You now have access to a garage in Doherty, San Fierro (it was actually accessible after the Green Sabre mission). This will be your base for future missions but there is no place near the garage to save the game at this moment so you might as well wait until after the next mission to head up to San Fierro. If you got all the snapshots some weapons will spawn here. Get a call from The Truth. The Truth's mission available. ______________________ III.XLII. Are You Going To San Fierro? ______________________ Requires: Farewell, My Love... A flamethrower (300) and then a RPG (10) will be added to your inventory. You get to keep whatever RPG you don't use. License plate on the 'Mothership' is backwards. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +.23% respect 6 Safehouses in San Fierro now available. Zip clothing stores available. Mod garage (TransFender) in Doherty now available. A free save point at CJ's garage in Doherty. CJ/garage missions available. ______________________ III.XLIII. Wear Flowers In Your Hair (CJ) ______________________ Requires: Are You Going To San Fierro? This mission basically just gives you a tour of the city. You will go pick up some new mechanics for your shop. Get in the Emperor (300% engine health). You first pick up Jethro in Easter Basin, then you go to the hospital in Santa Flora, then see Dwaine at a hotdog stand in King's who agrees to meet you at the shop, then go to the police station in Downtown, then pick up Zero in Garcia before heading back to your garage in Doherty. One of the license plates on Hotdog van is backwards. Odd note: As you are pulling up to Zero, you will notice a toy helicopter in the air. The helicopter (and Zero himself) seems to be bullet-proof. But as you are trying to shoot the helicopter the scared drivers may run Zero over and if killed he will leave 2 satchel charges (you fail the mission, though). Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: Another CJ garage mission available. Get a call from Zero. Property in Garcia ($30,000) is available and needed if you want to play his missions. Get another call from Zero if you bought the property. ______________________ III.XLIV. 555 We Tip (CJ) ______________________ Requires: Wear Flowers In Your Hair Get to the Vank Hoff Hotel in Financial to plant some drugs in a D.A.'s car. Follow the ZR-350 into the parking garage and then kill the valet when he gets out of the vehicle. If you get a wanted level before getting in the garage you will have to get rid of the wanted level or the mission fails because they see you enter the garage. Then grab the uniform and get back to where the other valets are. Either run there, or if you take a car then park the car where people would normally park for the valets, and one of the valets will grab the car you left there. If you don't park it there but instead on the sidewalk in front of the hotel, the valet might have a hard time leaving in it and then the DA's car might never show up. It helps if you just stand there still until the DA's car shows up. Pointing your gun at the other valet might cause problems. You'll have two and a half minutes to get the car to your garage, plant the drugs (only takes a few seconds) and then get the car back to the hotel. When driving the DA's blue (it looks like it has a bit of a green tint to me) Merit to your garage it doesn't matter if the car is damaged (just don't hit a cop because a wanted level will end the mission). But on the way back to the hotel it must be undamaged. There should be plenty of time if you take it kind of easy and not take huge risks. If the car is damaged you can return to your garage and get it repaired, but it doesn't seem like the game really gives you enough time to do this unless the damage was immediately outside the garage so that you don't have far to go to get it repaired. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: Another CJ garage mission available. You get Valet uniform in your wardrobe. Valet missions now available. ______________________ III.XLV. Deconstruction (CJ) ______________________ Requires: 555 We Tip You need to go to the construction yard right behind your garage. Use any construction equipment, but preferably the Dozer and run into the 'portables' (shacks), making sure not to hit the barrels or you'll probably die in the explosion. You have three minutes to destroy the portables before the cops are called. Then you need to push the porta-potty that the foreman is in into the hole in the ground, then back the Cement Truck into the large red marker. You could get into the large crane to knock over some of the portables, but it takes too long and is hard to control. You could also shoot the barrels with a gun so you won't have to worry about the Dozer hitting them. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: Triads mission available. Get a call from Jethro. Driving and boating schools are unrestricted. The bike school is also available, but you can't get to without 4 wanted levels. The boat school you can do, but you do get four stars during the test (which isn't much of a problem, and it is cleared when you complete the mission). ______________________ III.XLVI. Photo Opportunity (Triads) ______________________ Requires: Deconstruction You get a call from Cesar and must meet him in Red County south of Blueberry, where you will jump into his Savanna and drive to Angel Pine. You will be given a camera to take pictures of the suspects. Then when you are done you are dropped off at the gas station just outside of town and you are left with 24 film then hints that you should do the snapshots around San Fierro. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +.40 Respect Another Triads mission available. ______________________ III.XLVII. Jizzy (Triads/Loco) ______________________ Requires: Photo Opportunity You'll need to go to the Pleasure Domes Club in Battery Point to meet Jizzy. Then you take a girl to the Downtown area in Jizzy's 'Pimpmobile' (a Broadway, given 300% engine health). Then you have 2 minutes to kill the player in Hashbury (you are given 250 SMG if you don't have any ammo). Then you have to get over to Foster Valley before the girl's life meter drains and kill the guys beating her up. And finally head back Downtown and kill the girl's sugar daddy riding in a Stretch limo and his protection driving a Landstalker in a car chase. At the end of the mission you get a two star wanted rating. Mission attempt: 2 Mission complete: 1 Counts towards 100%: Yes Benefits: +Respect, $3000 Get a call from Wu Zi Mu. Wu Zi Mu missions available. Loco mission available. ______________________ III.XLVIII. T-bone Mendez (Loco) ______________________ Requires: Jizzy You need to get to the ambushed Boxville under a bridge downtown. You get on a FCR-900 and you can kill the guys on the other FCR-900s or drive up to them and snatch the packages right off their bike, which really makes them mad and they start chasing you. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +Respect, $5000 Another Loco mission available. ______________________ III.XLIX. Mike Toreno (Loco) ______________________ Requires: T-bone Mendez You will get in a Premier (250% engine health) and have 5 and a half minutes to find Mike before his battery is dead. You first need to go to the construction site near your garage in Doherty, then down to the docks in Easter Basin then finally the Easter Bay Airport. I've found them at two different spots in the airport, most of the time on the right (south) side and once at the end of the runway. After blowing up the van your car is probably all shot up, so grab the Stretch limo. You'll have a two star rating which quickly drops to one until you leave the airport then you will have 3 stars and need to get the Pay N Spray Downtown. Don't worry, the Pay N Spray is extra long and can easily fit a limo. Just make sure you have $100 to pay for it, otherwise you will have to go to Michelle's garage if she is your girlfriend. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +Respect, $7000 Triads mission available. ______________________ III.L. Outrider (Triads) ______________________ Requires: Mike Toreno You need to meet T-Bone and Mike at Easter Basin at the garage where you picked up Jethro. Then drive them in the Washington a couple blocks south into Doherty. Grab the 20 RPG and 40 Sniper Rifle bullets before getting on the Sanchez. Use the RPG to take out the roadblocks. Use the sniper rifle to take out the survivors (or other weapon, like the RPG if you have extra). The first roadblock is on the border between Downtown and King's, the second is in King's, the third is in Doherty west of the construction site and your garage and the last one is another block south in Doherty. Then you are supposed to make sure the van gets to the destinations safely, but it never seems to run into any troubles. It is possible to have your Sanchez destroyed and get to continue the mission. You'll just have to jack another ride or go on foot. You get a three star wanted rating at the end, so hopefully you bought the safehouse only a block away so you can get to it quickly. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +Respect, $9000 Crash mission available ______________________ III.LI. Snail Trail (Crash) ______________________ Requires: Outrider Get the sniper rifle in the construction site which adds 5 to any you had. Then follow the train. There should be a Sanchez across from your garage at Cranberry Station you can use. You don't actually have to follow the train, you can speed up past it (once it gets moving) and get to Market Station well ahead of it. I guess they wanted you to follow him out of the station, but since you are still on your Sanchez you can use it to get out of the station and up on to the street and wait for him about a block away of the station (not a block north because that is the direction that he goes first). He will get in a Taxi and if you already have the Sanchez you won't need to jack a ride. A spook-o-meter then appears and you must not get that meter full until he meets the source or you will scare him away and the meeting doesn't take place. Just follow the Taxi, staying a block or so behind it until it gets to the end of the pier in Santa Maria Beach. Then use the sniper rifle to kill them both. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: Triads mission available. ______________________ III.LII. Ice Cold Killa (Triads) ______________________ Requires: Snail Trail Only available between 20:00 and 6:00 Cesar gives you 200 silent pistol ammo, losing your pistol or desert eagle ammo. You must get to the Pleasure Domes Club in Battery Point to get Jizzy's phone from him. When you get there you find that you aren't allowed in, so climb the scaffolding and drop down to the roof and enter the skylight. It is suggested that you 'sneak' up to Jizzy, but you don't need to worry about sneaking and can just jump over the railings. Supposedly you can destroy Jizzy's Broadway before this so that he can't escape (amazingly his car is back with the same license plates as before when you got his car in the Jizzy mission), but I drove his car into the water and got the message "You blew up the phone" after I chased Jizzy out of the club. When using a rocket launcher to destroy his car before entering the club then Jizzy will jack a Pizzaboy motorbike. However, what works even better is to shoot all the tires and shoot the Broadway enough so that is smoking (and not caught on fire yet) before entering the club. He won't get very far with 4 flat tires and then it doesn't take much for his car to catch fire and causing him to bail out so you can kill him. The Stretch limos in this mission have 200% engine health, so grab one of them if you didn't bring a better form of transportation with you. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +Respect, $12000 You call Cesar and tell him to meet you at Pier 69. Another Triads mission available. ______________________ III.LIII. Pier 69 (Triads) ______________________ Requires: Ice Cold Killa You need to meet Cesar at Pier 69 in Esplanade North. You go to the marker (across the street from the pier) and Cesar will call at you from the roof of a building. Go around the building and you will see Cesar's Savanna parked on the sidewalk. Near his car is some stairs that will take you to the roof. If you don't have any you will be given 24 sniper rifle bullets. You will need to snipe the enemies on the roofs, then kill the other enemies including Mendez and Ryder. Easiest way is with the sniper rifle. But if you choose to swim after Ryder instead of sniping him you get on speeder and chase him. The people camping on the little island yell at you for stealing their boats and Ryder and you exchange words once. There are different cut-scenes depending if you killed Ryder while you are on the boat or not. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +Respect, $15000 Sniper Rifle available at Ammu-Nation ($5000) Another Triads mission available. ______________________ III.LIV. Toreno's Last Flight (Triads) ______________________ Requires: Pier 69 You get a call from Wu Zi Mu that Toreno is going to be leaving by helicopter downtown. As you approach you will be shot at and some rocket launchers shot at you. You must get up to the rocket launchers (60) and grab them then get on the FCR-900 parked in front of the building and shoot down the helicopter. Find some place to pull over, preferably ahead of the helicopter (it drives straight south on the freeway) to give you more time, and shoot it down. You won't get to keep the rocket launchers after the mission. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +Respect, $18000 Requirement for Yay Ka-Boom-Boom mission. ______________________ III.LV. Mountain Cloud Boys (W) ______________________ Requires: Jizzy Meet Wu Zi at his place in Chinatown. Then you need to find him a ride if you didn't bring one and take him around the block to the meeting (there should a random car spawned across the street, but then you run the risk of him getting run over as he crosses the street to follow you). You could just walk him there if you need to. When you get there you are supposed to follow him, and watch as he runs into a wall and stuff like that, but if you want to speed through it and know where to go, you can just run down the alley to start the next part. Then you will get in a Sentinel (300% engine health) and need to chase after the other cars so Wu Zi can shoot at them. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +Respect, $5000 AK-47 ($3500) is available at Ammu-Nation. Another Wu Zi mission available. ______________________ III.LVI. Ran Fa Li (W) ______________________ Requires: Mountain Cloud Boys You meet Shuk Ran Fa Li who leads the Red Gecko Tong in the West Coast. He is informed that Ah Ah Kung has sent word from Kowloon that the Da Nang Boys are moving to town. You need to pick up a Manana (300% engine health) in the Easter Bay Airport parking garage that has a 'package' in it containing important information. When you get there it is a trap and you must shoot your way out. Deliver the car to Esplanade North without it being too damaged. You can get out of the car and kill the enemies chasing you if you want. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +Respect, $6000 Catalina calls to call CJ a pig. Another Wu Zi mission available. ______________________ III.LVII. Lure (W) ______________________ Requires: Ran Fa Li Get in the Rancher and head out towards Angel Pine. Then you will need to drive through the countryside going through the markers, which is leading the enemies on a wild goose chase. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +Respect, $8000 Another Wu Zi mission available. ______________________ III.LVIII. Amphibious Assault (W) ______________________ Requires: Lure, 10% Lung Capacity Only available between 20:00 and 6:00 You need to get to the docks in Esplanade North. You'll be put in the water in a rock maze-like structure, but the markers will easily guide you through. Turn the frame limiter on for this mission if you have trouble swimming deep and fast enough and make sure you have high lung capacity. You will pick up a knife if the water. Then when you get out of the maze rock structure you need to get to the cargo ship. Swim underwater when near the boats and you can re-surface for air if you stay still. If you move while on the surface of the water they will see you and you must dive underwater for awhile until they give up looking for you, assuming you drowned. Once on the cargo ship you should sneak up behind the gang members and stab them in the back and then plant the bug. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +Respect, $11000 Another Wu Zi mission available. ______________________ III.LIX. The Da Nang Thang (W) ______________________ You will be riding in a helicopter and using a minigun (30,000) to destroy the enemies. But no matter what you do they will fire an RPG to take down the chopper (the guy shooting the RPG is invincible) and you must swim to the ship and board it. You will lose all your ammo and given a knife and must sneak up on the enemies again. Be sure to collect their ammo. You will find a health icon, so be keeping an eye out for it if you are going to need it. There is tec-9 ammo (48) and an armor inside the ship. Then you need to shoot the padlock to free the prisoners and then go back to the front of the ship and kill the 'snakehead' with the katana that he gives you (stupid fool). Finally go find the prisoners who are busy lowering some Dinghys. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +Respect, $15000 Requirement for Yay Ka-Boom-Boom mission. ______________________ III.LX. Yay Ka-Boom-Boom (Triads) ______________________ Requires: The Da Nang Thang, Toreno's Last Flight Go pick up the wired Tampa in the bomb shop in Downtown and take it to the crack factory in Doherty. Take out the guards then drive the car into the factory. There seem to be random words that are said in the cut-scene when the gates are opened. "It's a hit" or "Some loco ___ is wasting our home boys" and then "waste the dumb ___" or "waste the moron". Once you park the car where the game tells you to then press LMB to start the timer. You'll have about 40 seconds to leave the building. There is a health icon to be found in the building and will still be there after the explosion, so you can collect it then. When you get to the gates they will be closed and you'll need to use the Voodoo to jump the ramp to get out of the area. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +Respect, $25000 Get a call from a mystery person. A free save point in Tierra Robada. Get a call from Jethro (if you completed driving school). Cesar mission available (if you completed driving school). 3 more safehouses available for purchase. Tierra Robada and Las Venturas unrestricted. M4 ($4500) can be bought at Ammu-Nations. AK-47 challenge available at Ammu-Nations. Final 2 Trucking missions available. Triathlons available. Bike school is unrestricted. Burger Shot courier mission unrestricted. Kickstart and Dirt Track races unrestricted. Freight train missions available. Gym moves in Las Venturas is unrestricted. Horseshoes are unrestricted. Casino games are unrestricted. Big Smoke courier missions no longer available. Barbara is unrestricted. ____________________ III.LXI. Monster (?) ____________________ Requires: Yay Ka-Boom-Boom Go to the ? mark on the map in Tierra Robada. You will get in a Monster truck and have to drive a course and finish it in under 6:30. The truck doesn't have brakes, so use the 's' (reverse) if you need to slow down, like before you go around a corner. The award (and response) is based on who's time you beat: Beddoes 4:20 $5,000 "Ok, the boss was right about you!" McMahon 5:00 $4,000 "Not bad for a ghetto boy." Bolt 5:30 $3,000 "Not bad at all, I'm semi-hard." Taylor 6:00 $2,000 "Luck." Wong 6:30 $1,000 "Boy, by the skin of your teeth." Over 6:30=Mission failed. "Sorry pal, you're not what the boss is looking for." Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: Money that you won Get another call from mystery person. Another mystery mission available. ____________________ III.LXII. Highjack (?) ____________________ Requires: Monster You find out that the mystery person is Toreno. You'll get on a PCJ-600 and need to catch up to a truck that is leaving Las Venturas heading to Foster Valley using the Garver Bridge. Pull up to the left side of the cab and keep the speed the same as the truck so Cesar can jump onto the cab of the truck and hijack it. Then you will get in the Tanker and drive it back to your garage in Doherty. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: $7000 Get another call from Toreno. Toreno mission available. ____________________ III.LXIII. Interdiction (Toreno) ____________________ Requires: Highjack You need to get to El Castillo del Diablo. You can hop in the BF Injection that is placed there for you if you want. Then you need to grab the rocket launchers (40), grab either the Quadbike, Sanchez, or Bandito (or keep whatever vehicle you had) and head up to Arco del Oeste. Once there you will need to shoot down 5 enemy helicopters without getting the 'friendly' one shot down. There is a health icon in a shed if you need it (the parachute is always there). Then the 'goods' are parachuted down which you will need to collect in the far north end of Bone Country then return it to El Castillo del Diablo. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: $1000 Another Toreno mission available. ____________________ III.LXIV. Verdant Meadows (Toreno) ____________________ Requires: Interdiction Cut-scene only. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: Safehouse in Verdant Meadows is available for purchase and must be bought to continue the plot. Air Yard appears on map. Get a call from Jethro. Street Races are available. ____________________ III.LXV. Buy the Verdant Meadows Safehouse (Airfield) ____________________ Requires: Verdant Meadows Go to Bone Country and buy the safehouse for $80,000. There is two levels to the safehouse. The bottom floor offers a save point and the top floor offers the flying school. Mission attempt: 0 Mission complete: 0 Counts towards 100%: Yes Benefits: Advances the plot. Flying school available. ____________________ III.LXVI. Learning to Fly/Flying School (Airfield) ____________________ Requires: Buying Verdant Meadows Safehouse Go to the red marker on the second floor to get a phone call from Toreno who explains that you will have to prove that you can fly. 1. Takeoff. Uses a Rustler. 2. Land Plane. Uses a Rustler. 3. Circle Airstrip. Uses a Rustler. 4. Circle Airstrip and Land. uses a Rustler. 5. Helicopter Takeoff. Uses a Hunter. 6. Land Helicopter. Uses a Hunter. 7. Destroy targets. Uses a Hunter. 8. Loop-the-Loop. Uses a Stuntplane. 9. Barrel Roll. Uses a Stuntplane. 10. Parachute onto target. Mission attempt: 2 Mission complete: 1 Counts towards 100%: Yes Benefits: + Respect Getting at least bronze (passing) in all tests spawns a Rustler in one of the hangars. Getting at least silver in all tests spawns a Stuntplane near the hangars. Getting gold medals in all tests spawns a Hunter near the hangars. Get a call from Wu Zi Mu. Triads Casino missions available. Free save point at Four Dragon's Casino. Air Yard missions available. 9 safehouses available for purchase. Mod garage (TransFender) in Come-a-Lot is available. Victim clothing stores available. ____________________ III.LXVII. N.O.E. (Air Field) ____________________ Requires: Learning to Fly You'll get in a Rustler and must fly to Angel Pine, fly through a corona to signal a drop and then fly back to the Air Yard. You must keep a low altitude or you will be shot down. I find it easiest to head straight west and get to the ocean and then fly low above the water. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: $15,000 Another Air Field mission available. Catalina calls to tell him she doesn't love him anymore. ____________________ III.LXVIII. Stowaway (Air Field) ____________________ Requires: N.O.E. You will need to catch up to the plane and get on it with your PCJ-600. Tap the up arrow to gain speed quickly. Stay to the right of the plane so you can easily avoid the barrels, then cut over to the ramp when you are almost caught up to the plane. You are given 1 satchel charge which you will use to blow the plane up. Don't use guns or you may blow up the plane, killing yourself in the process. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: $20,000 Another Air Field mission available. ____________________ III.LXIX. Black Project (Air Field) ____________________ Requires: Stowaway Only available between 20:00 and 6:00. You will be given a knife, night vision goggles, 70 silencer bullets and 35 sniper bullets. You can kill the soldiers and shoot out up to 2 of the lights. If the search lights spot you long enough to sound the alarms then you will have to get into the underground areas another way, which is through a vent. Find your way through the underground facility, disabling the SAM and then getting a key card from a scientist. You will find the 'Black Project', which is a jetpack to get out of the site. Take it to The Truth, who is at Arco del Oeste. He will be so excited about the jetpack he will forget to give you a ride back to town. But there should be a Sanchez nearby you can use. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: Get a call from The Truth. Another Air Field mission available. ____________________ III.LXX. Green Goo (Air Field) ____________________ Requires: Black Project (Airfield) Use the jetpack to get to the train. Shoot the crates (and soldiers) until you find the crate that has the 'green goo'. You can aim while using the jetpack with the RMB. Grab the green goo and take it to the Truth at the Air Field. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: $20,000 Asset acquired which will generate up to $10,000 at a time. One of the requirements for the St. Mark's Bistro mission. Jetpack spawns by safehouse at the Air Field. ____________________ III.LXXI. Fender Ketchup (Triads Casino) ____________________ Requires: Learning to Fly You start this mission (and most other Triads Casino missions) inside the Four Dragons Casino. Get in the Feltzer and you must try to scare the guy to raise the 'Scare-o-meter'. You can do this by driving on the wrong side of the road and driving fast. Just don't get on the major freeway or you will earn a three star wanted level. And don't hit things or you might kill him, which fails the mission. Easiest way I've found is to just do 180 degree spins. Drive a block or so to gain speed, then spin around and heading the other direction for a couple blocks then spin around, etc. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: + Respect, $5,000 Another Triads Casino mission available. ____________________ III.LXXII. Explosive Situation (Triads Casino) ____________________ Requires: Fender Ketchup You'll need to go to Hunter Quarry, southwest of Las Venturas. Once there you will need to drive something heavy to smash into the crates. The Dumper works great for this. Just run over the crates then get out and grab the 4 dynamite before the 'detonation' clock runs out. Then you need to get on the Sanchez and get out of the quarry by following the markers. Drop the dynamite off at the drop point to the east. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: + Respect, $7,000 Quarry missions available. Casino Heist missions available. ____________________ III.LXXIII. You've Had Your Chips (Triads Casino) ____________________ Requires: Explosive Situation You need to go to the factory in Whitewood Estates and destroy the 9 molding machines. The lookouts in the Admiral can be snuck up on from behind. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: + Respect, $10,000 Another Triads Casino mission available. Desert Eagle ($1200) and Combat Shotgun ($1000) available at Ammu-Nation. ____________________ III.LXXIV. Don Peyote (Triads Casino) ____________________ Requires: You've Had Your Chips You have to find Kent Paul (Paulo) and Maccer, who The Truth left up in Arco del Oeste. You're going to need a vehicle that will seat you and them, so bring a four-door vehicle. Then take them to the Snake Farm in El Castillo del Diablo. It turns out one of the guys with you was screwing around with a girl here so you will be shot at and/or chased by some guys in Waltons. Jump back in your car (or kill the enemies) and then drive to 'Rosie's casino' which is actually Caligula's Palace Casino. If you didn't kill the snake farmers when you get to the casino there will be another cut-scene and you (and the two buddies with you) will fight them. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: + Respect Get a call from Paulo. Mafia missions now available. ____________________ III.LXXV. Intensive Care (Mafia) ____________________ Requires: Don Peyote You need to pick up Johnny Sindacco from the hospital, but when you get there you find that someone else has already picked him up, which is a fake ambulance. So you need to hunt down the ambulances trying to find the fake one. Patriot parked by hospital has 200% engine health. Ram the ambulance a few times so that the mobsters get out, then jump in the ambulance and drive it to the meat factory. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: + Respect, $5,000 Another Mafia mission available. Crash mission available. ____________________ III.LXXVI. The Meat Business (Mafia) ____________________ Requires: Intensive Care Drive Ken over to the meat factory and kill the enemies inside. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: + Respect, $8,000 Maddog mission available. Triads Casino mission available. Catalina calls again, crying over CJ. ____________________ III.LXXVII. Fish in a barrel (Triads Casino) ____________________ Requires: The Meat Business Cut-scene only. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: Get a call from Ken. Mafia missions available again. ____________________ III.LXXVIII. Freefall (Mafia) ____________________ Requires: Fish in a Barrel Get on the FCR-900 and get over to the airport. Steal the Dodo and fly towards the marker in the north. When you see the plane you will need to do a 180 degree turn to get behind it and then fly through the corona. Kill the 4 enemies and then the pilot (you are given a pistol with practically unlimited ammo). Then fly the Shamal back to the airport and land it on the runway. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: + Respect, $15,000 One of the requirements for the St. Mark's Bistro mission. ____________________ III.LXXIX. Misappropriation (CRASH) ____________________ Requires: Intensive Care Meet Tenpenny and Pulaski in Prickle Pine. You will need to steal a dossier (evidence folder) from some DEA and FBI agents who are in Aldea Malvada. As you approach the guy with the dossier takes off in a helicopter and you must jump in the Maverik and chase after him. He lands on a helipad in Las Venturas, so land your Maverik and chase him on foot. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: Get a call from Tenpenny. Another Crash mission available. ____________________ III.LXXX. High Noon (Crash) ____________________ Requires: Misappropriation Meet Tenpenny and Pulaski in El Castillo del Diablo. After the cut-scene you will chase Pulaski and his Buffalo with a Bandito and you need to kill him. Bug: I killed Pulaski by blowing up his car with a mini-gun and after the cut-scene the car was intact and I could drive off with it. Until he first exchanged words with Carl during the chase his car seemed to be bullet-proof except for his tires because I shot his car multiple times but all it did was flatten all four of his tires. After they exchanged words then his car could be blown up. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: One of the requirements for the St. Mark's Bistro mission. ____________________ III.LXXXI. Madd Dogg (Madd Dogg) ____________________ Requires: The Meat Business Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +Respect One of the requirements for the St. Mark's Bistro mission. ____________________ III.LXXXII. St. Mark's Bistro (Mafia) ____________________ Requires: Madd Dogg, Freefall, High Noon, Green Goo You get a call from Ken when you've completed all the required missions needed for this mission. You will need to go to the airport and get in the Shamal and fly to a marker off the map, which is 'Liberty City' and then engage in a gun battle with the mafia. When you've killed them all you will fly back to Las Venturas and must land the plane on the runway. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +Respect, $20,000 Triad Casino mission available. Get a call from Mr. Leone. Get a call from Wu Zi (if you did the other Casino Heist missions and have the key card). Get a call from Sweet. Didier Sachs available in Rodeo. ____________________ III.LXXXIII. A Home in the Hills (Triad Casino) ____________________ Requires: St. Mark's Bistro You will parachute down onto the roof of Madd Dogg's mansion. Kill a bunch of Vagos until all the Triads show up and then lead them into the mansion. Then kill a bunch more enemies inside. Then you will chase after Big Poppa who is driving a Pheonix, while you chase him in a Windsor. Bug: Saving the game at Madd Dogg's can cause a few problems, like deleting all the basketballs in the game. There is a fix for this available here: http://www.artemkh.com/gtasa.html (bottom of page) Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: Free save point at Madd Dogg's and you can use his mansion, which has a gym and arcade games. Get a call from Ken. CJ mission available. ____________________ III.LXXXIV. Vertical Bird (CJ) ____________________ Requires: A Home in the Hills Get in the Squalo, which will add a few silencer pistol to your ammo. Take the boat to the ship in the Easter Basin Naval Base. Don't take the boat into the ship because you will make too much noise, but instead jump out and swim into the back end of it. Sneak or fight your way to the SAM control to disable it. Don't step outside by the planes before disabling the SAM or the planes take off without you. Go to the other end of the ship and hop in the Hydra. Note: It is possible to destroy the other Hydras while they are on the ship, thus preventing them from chasing you later on. This might not always work though, as doing this did damage my Hydra a bit. Fly off with the Hydra and soon 3 other Hydras will chase you (if you didn't destroy them before). They aren't too difficult, just make sure you know which buttons you have assigned for the counter-measures which will stop the little red dots on your radar (the missiles) from hitting you. Your Hydra starts off in the helicopter mode and you can use this to spin around trying to shoot the other Hydras (use Space Bar to lock in on a target). 2 and 8 on the keypad when held for a couple seconds switches the Hydras mode between the helicopter and plane modes, so you can travel distances faster in the plane mode. When the Hydras are destroyed go and destroy the ships (which won't fire at you). Then land the Hydra on your airstrip in Verdant Meadows and back it into the hangar. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: $50,000 Hydra spawns in hangar. Weapons spawn at Toreno's Ranch. ____________________ III.LXXXV. Homecoming (CJ) ____________________ Requires: Vertical Bird Go pick up your brother, Sweet. A Vincent is given to you if you would like to use it. Take him to Ganton. Then you will kill drug dealers in your hood and kill some Ballas to start a gang war to reclaim your hood. One trick is to run into the garage so that Sweet follows you and then quickly run out so that the door closes and traps Sweet inside so you don't have to worry about him getting killed. Bug: I did use a bullet-proof car to get through the gang war (after killing 3 Ballas on foot to get the war started), but then when I ran over the last gang member the game said the mission failed and I was wasted. So, maybe the last gang member in this mission would need to be killed while on foot to avoid this. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: + Respect Gang Wars available again. Sweet mission available. Another CJ mission available. Catalina calls again. ____________________ III.LXXXVI. Cut Throat Business (CJ) ____________________ Requires: Homecoming Hop in the BF Injection and drive Madd Dogg to OG Loc's photo shoot in Flint County. Chase after OG Loc in the Vortex. Then you will chase him in a Kart. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: + Respect Requirement for Riot mission. ____________________ III.LXXXVII. Beat Down on B Dup (S) ____________________ Requires: Homecoming Take Sweet to B Dup's, then go to Glen Park where you will do another gang war, then fight several Ballas in front of a house. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: + Respect Another Sweet mission available. ____________________ III.LXXXVIII. Grove 4 Life (S) ____________________ Requires: Beat Down on B Dup Drive Sweet to Idlewood and start gang wars to take over any two territories in Idlewood. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: + Respect, $10,000 Requirement for Riot mission. ____________________ III.LXXXIX. Riot (CJ) ____________________ Requires: Grove 4 Life, Cut-throat Business Drive Sweet to Grove Street. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: Sweet mission available. ____________________ III.XC. Los Desperados (S) ____________________ Requires: Riot Recruit 2 gang members and drive them and Cesar to Unity Station. You will fight several enemies and eventually one of the Aztecas, Hazer is badly injured, but Cesar and his gang will rush him to the hospital. The gang members you recruited do count as gang members recruited, so try not to get them killed, which will be hard to prevent. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +Respect Get a call from Sweet. Another Sweet mission available (last mission of the game) when you've taken over 35% of the territories. ____________________ III.XCI. End of the Line (S) ____________________ Requires: Riot, and control 35% of territories (19). Drive Sweet to Big Smoke's Crack Fortress in East Los Santos. Grab the S.W.A.T. Tank that is a couple of blocks away (there is a BMX you can use, but it's not that far to go on foot) and use it to smash through the door of the crack fortress. Floor 1-Security Area Floor 2-Drug Lab Floor 3-Ballas Lounge Floor 4-Penthouse Suite Fight your way up to the fourth floor where you find Smoke and then kill him. If you take too long to kill him, he turns off the lights, but there is some NV goggles to be found in the suite. Then you have 7 minutes to escape before the building explodes. The bottom two floors have fires, so you'll need to use the fire extinguishers if you are not fire-proof. All the enemies re-spawned, so you'll have to kill several enemies also. Then Tenpenny escapes in a Fire Truck and you must chase him in the Feltzer (200% engine health). All you can do is try to follow it at a reasonable distance and then when it gets down around Playa del Seville is when you really should try to get right behind it to catch Sweet. Then Sweet will take the wheel while you do the shooting. First focus on the rookie cops on the firetruck, then on the cops and gang members who chase you (sometimes they will be in front of you). Eventually Tenpenny loses control on the bridge in Ganton and is killed. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +Respect, $250,000 One final call from Catalina. The riots end. ************************************************* IV. Optional Story-line Missions (Required for 100% Completion) ************************************************* Why the excitement about getting 100% complete? Well, besides the feeling of "Doing everything that can be done" there are a few bonuses that happen when you get 100% complete. Upon getting 100% completion of the game you get the following: Hydra on Sweet's roof. Rhino under the bridge west of CJ's house in Ganton. Stamina and bicycling stats are maxed if they weren't already. 50% sex appeal (max for appearance, get a good car for the other 50%). Infinite ammo. Earn $1,000,000. Everything is unlocked (some vehicle or weapon spawns require you to complete a certain mission). ____________________ IV.I. Buy Zero's Property ____________________ Requires: Wear Flowers In Your Hair Buy the property in Garcia at a cost of $30,000. Mission attempt: 0 Mission complete: 0 Counts towards 100%: Yes Benefits: Required for Zero's missions. ____________________ IV.II. Back to School (Driving School) ____________________ Requires: Deconstruction. Need to score a bronze medal or higher to advance to each new test. Bronze=70-84% Silver=85-99% Gold=100% You can replay the tests when you are done to improve your score on any test, just use the arrows to scroll through the tests that you have passed. 1. The 360. Uses an Infernus. 2. The 180. Uses a Blista Compact. 3. Whip and Terminate. Uses a Banshee. 4. Pop and Control. Uses a Police (SF) car. 5. Burn and Lap. Uses a Banshee. 6. Cone Coil. Uses a Banshee. 7. The '90'. Uses a Banshee. 8. Wheelie Weave. Uses a Banshee. 9. Spin and Go. Uses a Taxi. 10. P.I.T. Maneuver. Uses a Police (SF) car. 11. Alley Oop. Uses a Banshee. 12. City Slicking. Uses a Super GT. Mission attempt: 2 Mission complete: 1 Counts towards 100%: Yes Benefits: Getting at least bronze (passing) in all tests spawns a Super GT in the parking lot and is required for the Wang Car's asset missions. Getting at least silver in all tests spawns a Bullet in the parking lot. Getting gold medals in all tests spawns a Hotknife in the parking lot. ____________________ IV.III. Buy Wang's Car Property ____________________ Requires: Yay Ka-Boom-Boom and Driving School Buy the property in Doherty at a cost of $50,000. Mission attempt: 0 Mission complete: 0 Counts towards 100%: Yes Benefits: Required for Wang's Car asset missions. ____________________ IV.IV. Air Raid (Z) ____________________ Requires: Buy Zero's property in Garcia for $30,000 (after Wear Flowers In Your Hair) This is a great mission for improving your criminal rating points. All the planes you shoot down count as 'destroyed aircraft' (30 points each). Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: $3000 Another Zero mission available. Bug: If you have the RPGs from the Are you going to San Fierro mission you might have the icon for it not showing when you finish this mission (it will just show the number for how many you have). It might happen if it was selected when the game replaces it for the minigun you use. If the icon is not showing then you better not save the game (or at least don't over-write your last save) because the game might crash. You can fix this by grabbing another weapon to replace this, like a flame-thrower in the construction yard behind CJ's garage. ____________________ IV.V. Supply Lines... (Z) ____________________ Requires: Air Raid The plane seems to be damage proof, but not bullet proof. Enemies won't fire at you until you fire at them first, so line up with them so you can fire at them enough to kill them (doesn't take much). No time limit, just a fuel limit, so only use the throttle (W) when you need to. Once in the air you can glide and not be using any fuel. I like to get the plane on the ground and fire at them that way, but be careful because if you come to a complete stop, then the fire button will self-destruct the plane. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: $5000 Another Zero mission available. ____________________ IV.VI. New Model Army (Z) ____________________ Requires: Supply Lines Taking out the tanks first can make this easier. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: $7000 You now own the business which will generate up to $5000 at a time. Beefy Baron mini-game available inside the back storage closet of Zero's business. ____________________ IV.VII. Zeroing In (CV) ____________________ Requires: Buy Wang's Car Asset (after Yay Ka-Boom-Boom and Driving School). Use the Alpha and track down the Uranus. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +Respect, $5000 Wheel Arch Angels Mod Shop available in Ocean Flats. Uranus spawns in Wang's car showroom. Another Cesar mission available. ____________________ IV.VIII. Test Drive (CV) ____________________ Requires: Zeroing In You will get in a Sultan while Cesar hops in an Elegy. Try to keep up with Cesar. You will have a two star wanted rating. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +Respect, $5000 Elegy and Sultan spawns in Wang's Car showroom. Another Cesar mission available. ____________________ IV.IX. Custom Fast Track (CV) ____________________ Requires: Test Drive Drive Cesar in his Savanna to Easter Basin. You will enter the crane and lift the containers out of the ship so Cesar can open them up and look for the Jester (200% engine health) you need. Some enemies/guards will appear and you will have to kill them before they kill Cesar. Take the Jester back to the garage trying not to damage it. The more it is damaged, the more you will lose. You can earn up to $10,000 if it is totally undamaged, but it will probably get a little damage in the gunfight. Cesar will say different messages when you get back to the garage. Either it is random or it depends on how damaged the car was. Mission attempt: 0 Mission complete: 1 Counts towards 100%: Yes Benefits: +Respect, up to $10,000 depending on condition of car. Export/Import missions available. Savanna spawns in Wang's Car showroom. Another Cesar mission available. ____________________ IV.X. Puncture Wounds (CV) ____________________ Requires: Custom Fast Track Get in the Tampa that has been equipped with 3 stingers. Get in front of the Stratum and then press LMB to release the stingers and pop her tires. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +Respect, $5000 You now own Wang's Cars which generates up to $8,000 at a time. Stratum spawns at Wang's Cars. ____________________ IV.XI. Architectural Espionage ($) ____________________ Requires: Explosive Situation You need to get a camera from the tourists in The Strip, indicated by 'Threat' on the map. Grab the camera (20) and go to the Planning Department building in Come-a-Lot. Talk to the receptionists, pressing Y to all of her questions. The stairs are now accessible so you can go to the top floor. When you get there you see a guard which will not allow cameras. Go down one floor to the document depository and destroy the air conditioning units to cause a distraction. Get up to the top floor again and take a picture of the blueprints. You will have a two star wanted rating to leave the building and once you've left the building you will have a four star wanted rating and must get the picture to the Four Dragons Casino. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +Respect Another Casino Heist mission available. ____________________ IV.XII. Key to Her Heart ($) ____________________ Requires: Architectural Espionage Go to Caligula's Palace Casino, making sure you bring a vehicle because you will need to follow the croupier and there won't be a vehicle given to you. You need to follow her without raising the 'spook-o-meter', just like in the Snail Trail mission. Then follow her into the sex shop. Grab the Gimp Suit and then follow her again. There should be a Windsor in the parking lot you can use. Follow her to her house in Prickle Pine and then wait for the Gimp to show up. Kill him and then ring the doorbell. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +Respect Millie is now your girlfriend. Gimp suit delivered to your wardrobe. Another Casino Heist mission available. ____________________ IV.XIII. Dam and Blast ($) ____________________ Requires: Key to Her Heart Go to the airport to get in the Nevada. Fly to Tierra Robada through the corona high in the air. Parachute out of the plane and try to land at the marker on the side of the Sherman Dam. Then try to sneak past the guards, grabbing the knife if you want it. Once inside try to sneak past the guards, killing them if you need to and go to each of the five generators, pressing enter to place explosives on them. Then go to the exit. After the cut-scene there should be a Reefer you can use to leave the area, and plenty of other boats or aircraft a little further away if you prefer something else. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +Respect Another Casino Heist mission available. ____________________ IV.XIV. Cop Wheels ($) ____________________ Requires: Dam and Blast You have 12 minutes to steal 4 HPV1000s and get them onto the back of a Packer. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +Respect Another Casino Heist mission available. ____________________ IV.XV. Up, Up and Away! ($) ____________________ Requires: Cop Wheels Only available between 20:00 and 6:00. You need to steal a helicopter from the military fuel dump (K.A.C.C. Military Fuels). There are a few ways to get past the gates. 1. Sneak past the gates when they are opened for the Patriot that is leaving. But, sometimes it leaves before I can get to it, and once the Patriot never left. 2. Get your own Patriot (the one that leaves seems to be unable to be stopped without blowing it up) or other military vehicle. 3. Use a jetpack, or a plane to parachute in there, or use some teleporting cheat. You'll have to fight past several soldiers and then eventually when you get to the roof there will be some Hunters sent after you, which you'll have to destroy by using the mounted machine gun. Then get in the Leviathan and use it to pick up the bank van in Rockshore East. Take the Securicar to the Air Field in Verdant Meadows. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +Respect Get a call from Wu Zi reminding you to get the pass key from Millie (if you didn't get it yet). ____________________ IV.XVI. Breaking the Bank at Caligula's ($) ____________________ Requires: Up, Up and Away!, Keycard from Millie, St. Mark's Bistro. You are given NV Goggles, 10 teargas, 300 SMG, 300 silent pistol and a knife. You have 4 minutes to make it to the team. First go to the staff door, pressing enter to use the swipe card. Then you will throw a tear gas down the ventilator shaft. Then put on the NV goggles when the lights go out. Then use a forklift to lift the garage door. Then you have 7 minutes to get the money and return to the truck. Kill the enemies so your team can get through then follow them to the vault. Once down there grab the 10 satchels and go blow up the back-up generators. Then return to your team and lead them to the truck, killing enemies on the way. Then you need to be the decoy and go to the roof, grabbing a parachute and try to land on the roof where the police helicopter is and using that to escape. If you miss, you can always grab a vehicle or something to get to the air field/safe house. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: +Respect, $100,000 Croupier uniform delivered to wardrobe. Get a threatening call from Salvatore. ************************************************* V. Optional Missions (Required for 100% Completion) ************************************************* When I say that certain things are accessible this means that you can get there pretty easily without triggering four wanted levels. The starter saves are so popular because they completed some of the things in the 'restricted areas' which is pretty difficult without cheating. Maybe sometime I will list the things that are accessible while the areas are supposed to be restricted. ____________________ V.I. Buy Safehouses ____________________ Available at start of game- Jefferson-$10,000 Willowfield-$10,000 Verona Beach-$10,000 Verdant Bluffs-$10,000 (with garage) Santa Maria Beach-$30,000 (with garage) Mulholland-$120,000 (with garage) Available after The Green Sabre- Blueberry-$10,000 Angel Pine-$20,000 Palomino Creek-$35,000 (with garage) Dillimore-$40,000 (with garage) Whetstone-$100,000 Available after Are you going to San Fierro?- Doherty-$20,000 Chinatown-$20,000 Calton Heights-$100,000 (with garage) Paradiso-$20,000 (with garage) Queens-$50,000 (hotel suite) Hashbury-$40,000 (with garage) Available after Yay Ka-boom-boom- Tierra Robada-$20,000 El Quebrados-$20,000 Fort Carson-$30,000 (with garage) Available after Learning To Fly The Camel's Toe-$6,000 (hotel suite) The Clown's Pocket-$6,000 (hotel suite) Rockshore West-$20,000 (with garage) Pirates in Men's Pants-$6,000 (hotel suite) Creek-$10,000 Old Venturas Strip-$6,000 (hotel suite) Redsands West-$30,000 (with garage) Whitewood Estates-$30,000 (with garage) Prickle Pine-$50,000 (with garage) Required/automatic safehouse/save points: Ganton, after Big Smoke (with garage) Angel Pine, after The Green Sabre Fern Ridge, after King in Exile Doherty, after Are you going to San Fierro (with garage) Tierra Robada, after Yay Ka-Boom-Boom Verdant Meadows, after Verdant Meadows (with garage and hangar) Four Dragons Casino, after Learning to Fly Mulholland (Madd Dogg's), after A Home in the Hills Mission attempt: 0 Mission complete: 0 Counts towards 100%: Yes (each of the 29 count, Verdant Meadows safehouse was required to be bought and also counts) Benefits: Another place to save the game, which can make the game easier by using the safehouses that are close to where the missions are to save time, and to use the wardrobe to change clothes which gets rid of wanted levels. ____________________ V.II. Gang Tags ____________________ Requires: Available at the start of the game. Spray over the gang tags with spray paint (100 gang tags). You can start doing these at the very start of the game or wait until the mission, Tagging up Turf which will show you how it is done. There is spray paint in CJ's house after the Tagging up Turf mission and there is some on the roof of the yellow building behind CJ's and one in Las Colinas behind a house on the northern-most paved road. A map of all the tags can be found here: http://www.gamefaqs.com/computer/doswin/file/924362/33422 Mission attempt: 0 Mission complete: 0 Counts towards 100%: Yes Benefits: You earn 0.05% respect for each tag sprayed (5% total) and weapons will spawn in CJ's house in Ganton. The number of tags sprayed is in the stat screen under 'Achievements'. ____________________ V.III. Oysters ____________________ Requires: Available at the start of the game. But you won't be able to collect all of them unless you want to brave the 'restricted areas' (four star wanted level), otherwise you can safely collect them all after Yay Ka-Boom-Boom (except 2 in a naval base). Collect 50 oysters. They are always in water, so check the ocean near the shore or under bridges, rivers, pools and ponds. A map of all the oysters can be found here: http://db.gamefaqs.com/console/ps2/file/grand_theft_auto_sa_oyster.png Mission attempt: 0 Mission complete: 0 Counts towards 100%: Yes Benefits: You get $100 for each one collected. And $100,000 when you collect them all. 100% Lung Capacity. When you collect them all, girlfriends will no longer have appearance requirements from CJ, like body fat, muscle or sex appeal. 'Jealous girlfriend' situations won't happen and some girlfriends will re-appear (not Denise or Millie) if they've dumped you by just going back to where you originally met them. Also, all girlfriends will have coffee with you, regardless of the progress as long as you had a good date. The number of oysters collected is in the stat screen under 'Achievements'. ____________________ V.IV. Snapshots ____________________ Requires: The Green Sabre. Take photos of the icons that are in the air in and around San Fierro. At night they look like a white light floating in the air (and can be confused with a UFO), but can be obscured by other lights until you aim at it with a camera. During the day you can't see the icons except through the camera. So use the camera to look around at various places and see if you can find them and then take a picture of those icons. They are often high in the air (but not always). A message will flash across the screen and the icon will disappear if you were successful with capturing a picture of the icon. A map of all the snapshots is here: http://db.gamefaqs.com/console/ps2/file/grand_theft_auto_sa_snapshots.png Mission attempt: 0 Mission complete: 0 Counts towards 100%: Yes Benefits: You get $100 for each snapshot and when you finish all 50 you get $100,000 and weapons will spawn near CJ's garage in Doherty. The number of snapshots completed is in the stat screen under 'Achievements', also 'Photographs taken' which is just how many pictures you have taken of anything is in your 'Mission' stats. ____________________ V.V. Horseshoes ____________________ Requires: Yay Ka-Boom-Boom. Collect 50 horseshoes that are scattered around Las Venturas to increase your luck. Several are on rooftops, so it is easier to use the jetpack to collect these than trying to parachute to them. A map of all the horseshoes is here: http://www.gamefaqs.com/computer/doswin/file/924362/34027 Mission attempt: 0 Mission complete: 0 Counts towards 100%: Yes Benefits: Each horseshoe gives you $100 and adds 20 to the 'Luck' in your 'Player' stats, which increases your odds of winning in casino games. Collect all 50 horseshoes for another $100,000 and weapons will spawn outside the Four dragons Casino. The number of horseshoes collected is in the stat screen under 'Achievements'. ____________________ V.VI. Pimping ____________________ Requires: Available at the start of the game. Get in a broadway and pick up prostitutes and take them to customers. Broadways are easy to flip on high curbs and bumps so watch out for them. Medians in the road causes many flips. When a girl is in your car or the girl is in trouble, you have 3 minutes to reach the destination/take care of the problem, regardless of where it is. If alone in your car and a girl isn't in trouble there is no time limit so you can use this time to visit a Pay 'N' Spray if you need to or to stop and kill a drug dealer you see or anything else as long get back into the car in 20 seconds. Level 1=$300 Level 2=$600 Level 3=$900 Level 4=$1200 Level 5=$1500 Level 6=$1800 Level 7=$2100 Level 8=$2400 Level 9=$2700 Level 10=$3000 Or $16,500 when completed, but this is the max because cheapskates do not give you bonus money. They do drop a couple hundred bucks that you can grab, but it isn't as much as the bonus you would have made if they weren't a cheapskate. There is nothing you can do to prevent the cheapskates, it is random. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: When level 10 is completed prostitutes will pay you instead of you paying them. Adds 'Pimping level', 'Number of girls pimped', and 'Money made from pimping' to your 'Mission' stats. ____________________ V.VII. Taxi ____________________ Requires: Available at the start of the game. Get in a taxi and pick up fares and take them to their destination. There is a tip meter that drains based on time and damage to the taxi. Hitting things drains tips faster than time does. Having the tip meter half full vs just barely getting a tip doesn't seem to make that much of a difference (a few bucks). Fares are based on distance needed to travel, while the minimum tip seems to be double or triple the fare, so getting a tip can make a big difference. You can use the pay 'n' sprays with the taxi, which you will probably need if doing all the fares in a row. You don't need to do all 50 fares in a row, but if you can then you will make the most money because of the 'in a row' bonuses. With not doing all the fares at one time you will have more mission attempts (failures). The timer stops as the fares are walking to the taxi door, so you don't really need to skip the slow old ladies, you can wait for them. The timer accumulates from one fare to the next so only the first couple of fares might give you a problem when you don't have much time 'banked'. But after that it is easier as I can finish the 50th fare with 20-30 minutes or more remaining. 5 in a row=$500 10 in a row=$1000 15 in a row=$1500 20 in a row=$2000 25 in a row=$2500 30 in a row=$3000 35 in a row=$3500 40 in a row $4000 45 in a row=$4500 50 in a row=$5000 There is more bonuses every 5 fares after this point (55=$5500, etc.), but the mission is completed after fare 50 and CJ is usually starving around fare 40-45 so I end the mission after the 50th fare and go get him some food. There are faster ways to make money than starve CJ to near death doing 60 or 70 fares, etc. Firefighting is the best mission for making money, or just gamble at Inside Track Betting. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: Completing 50 fares earns you nitros and the bunny hop ability in all Taxis and Cabbies. The nitro you use by using the fire button. Once the nitro is depleted you will either have to keep driving and wait about 1.25 hours of CJ's time for it to replenish, or just get out and then back in the taxi to replenish it instantly. The bunny hop is done by honking your horn (capslock or H). If you completed all 50 fares in a row you should have made $28,000-$30,000 depending on how many speed bonuses you got and where the fares went. Adds 'Cash made in a taxi' and 'Passengers dropped off' to your 'Mission' stats. ____________________ V.VIII. Roboi's Courier ____________________ Requires: Available at the start of the game. Jump on the BMX in front of the 24/7 in commerce and deliver items to the corona/circle things. You do this like a drive-by. Pull up beside the corona and look (q or e) then press the fire button which will throw the item. If you threw it correctly through the corona, the corona will vanish so you can move to the next one. If you missed you can run over the item to recover it. If you go ahead and throw another one then the first missed item will vanish. Level 1-3 locations, 6 items, 3 minutes Level 2-4 locations, 6 items, 5 minutes Level 3-5 locations, 7 items, 5 minutes Level 4-6 locations, 8 items, 10 minutes Time Bonus=Seconds left * 10 * Level $100/item unused Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: When you complete all 4 levels you now own the property which will generate money that you can collect, up to a max of $2000 at one time (roughly $2000/day but doesn't seem to count the time you are doing some activities). Adds 'Packages delivered' to your 'Mission' stats. Note: Time bonus for courier seems to include an extra small sum ($6-16) so the formula might be a little higher than I have stated ($2-$16) so is probably just a bug and/or is an insignificant amount to worry about. ____________________ V.IX. Firefighter ____________________ Requires: Available at the start of the game. Get in a firetruck and put out fires. Use the fire button to spray water and the mouse to control where the hose is aiming. It starts out with just one car (aim for the hood), then the next level has one car then a person (aim for the head) who comes out of it and the levels after those introduces more people then more cars, etc. The timer accumulates, so the first few levels may be hard when you are only given a minute, but after that it gets easier. Level 1=$200 Level 2=$450 Level 3=$800 Level 4=$1250 Level 5=$1800 Level 6=$2450 Level 7=$3200 Level 8=$4050 Level 9=$5000 Level 10=$6050 Level 11=$7200 Level 12=$13450 $45,900 total made. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: You are now fireproof, which is very helpful when using molotovs and in a couple of missions. Fireproof will not protect you from an explosion, but you will be able to walk around the remains of an already exploded car and collect the weapons and cash dropped by the victims for example. And if the explosion only damaged you at least you won't also catch fire which sometimes is what ends up being the cause of CJ's death. The fires extinguished count for criminal rating points (78 when completed). Also you get 10 points times the highest firefighting level you can complete (Level 12=120 points). Adds 'Fires extinguished' and 'Highest Firefighter Mission level' to your 'Mission' stats. ____________________ V.X. Paramedic ____________________ Requires: Available at the start of the game. Pick up patients and bring them to the hospital. You can pick up to 3 patients at a time so try to keep the number of trips back to the hospital to a minimum. The Market hospital is easier than Glen Park. There is also a hospital in Montgomery. Supposedly this mission is really easy in Angel Pine, but that isn't available at the beginning of the game unless you want to do it while having a 4-star wanted level. The timer does not accumulate from one level to the next, however you do get time bonuses when picking up patients and when dropping them off before picking up the next group of people. Level 1-$50 Level 2-$200 Level 3-$450 Level 4-$800 Level 5-$1250 Level 6-$1800 Level 7-$2450 Level 8-$3200 Level 9-$4050 Level 10-$5000 Level 11-$6050 Level 12-$7200 +$5000 bonus. $37500 total made Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: You now have maximum health (176). You can get the benefits of this without completing this mission, but it takes much longer. You get pop-ups that your health increased when you run around, swim, etc. Maximum health will make your health meter (red) about 50% longer as the armor meter (white) and should line up with the left side of your 'weapon' box. The people saved count for criminal rating points (78 when completed). Also you get 10 points times the highest paramedic level you can complete (Level 12=120 points max). Adds 'Highest Paramedic Mission level' and 'People saved in an Ambulance' to your 'Mission' stats. ____________________ V.XI. Vigilante ____________________ Requires: Available at the start of the game. Get in a cop vehicle (HPV1000, Police car, Hunter, Rhino, Enforcer, etc.) and gun down criminals. I prefer the bike instead of car because you can shoot the vehicles from behind. You could wait until later in the game when choppers and tanks are available to make this easier. Hardest part of this mission is dealing with the wanted levels. The time from one level to the next does accumulate. Level 1-$50 Level 2-$200 Level 3-$450 Level 4-$800 Level 5-$1250 Level 6-$1800 Level 7-$2450 Level 8-$3200 Level 9-$4050 Level 10-$5000 Level 11-$6050 Level 12-$7200 Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: Max body armor increased from 100 to 150 when you pass level 12 and the mission is complete. You could keep playing if you want to do some more levels, but there really isn't a point to do this except make more money. There doesn't seem to be a max on what level you can get as people have finished thousands of levels (using cheats to stay alive). The criminals in this mission count double in terms of increasing your criminal rating points because they are legitimate kills and 'Criminals killed on Vigilante mission'. Adds 'Criminals killed on Vigilante Mission' and 'Highest Vigilante Mission level' to your 'Missions' stats. (They also count as criminals killed in your crime stats). ____________________ V.XII. BMX ____________________ Requires: Available at the start of the game, you need 20% cycling skill. Get on the bike in the Glen Park skate park and collect the 19 coronas. You need to have at least 20% cycling skill to try this mission, but you will need max or near max cycling skill to jump high enough and reach all the coronas (make sure you aren't fat, either). You start with 10 seconds and get 10 seconds added to your time for each corona. Hardest corona to get is on the western ramp, so you could park a Packer (semi with ramps) so it is leading up to the corona and make this mission pretty easy. Bug: You can use the 'infinite timer' bug in this mission and in the NRG-500 mission. This can be difficult to do. What you do is collect one of the coronas just as time expires (between the time is says '0:00' and before the 'failed mission' text pops up and it freezes the clock at 0:00, but the mission is still going on, giving you unlimited time to collect all the coronas. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: Adds 'BMX best time' to your 'Mission' stats. ____________________ V.XIII. 8-Track ____________________ Available at the start of the game, you need at least 20% driving skill. Enter the stadium in East Beach to race against 11 other cars. Need to have at least 20% driving skill to try this, but preferably you would want a much higher driving skill. I found this so much easier if I didn't try to use the brake and instead just let go of the gas around the corners, and re-accelerating after the turns. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: Finish 1st after 12 laps to get $10,000 and also a Monster (monster truck) and a Hotring Racer (race car) will spawn outside the stadium. Adds 'Best position in 8-Track', 'Best time in 8-Track' and 'Best lap time in 8-Track' to your 'Mission' stats. ____________________ V.XIV. Shooting Range ____________________ Requires: Only available in some Ammu-Nations. Pistol and SMG are available after Doberman. Shotgun available after The Green Sabre. AK-47 is available after Yay Ka-Boom-Boom. 3 levels of 4 different weapons (12 levels total). Does improve weapon skill a little bit (about 5% each level), which isn't alot and I haven't checked, but it might only improve it if your skill in the weapon is poor. If you play this before all levels are available you will have to play the first ones over, so you might as well wait unless you are really wanting to improve weapon skills. Mission attempt: 0 Mission complete: 0 Counts towards 100%: Yes (each challenge counts) Benefits: 'Shooting range levels passed' appears in stat screen. Bug: Doing the shooting range eats up all your regular shotgun ammo. If you quickly cancel the mission (enter) then most of your ammo for other weapons will double (the faster you can cancel it the more likely they will double). The silent pistol doesn't seem to double unless you don't have it currently selected and the AK doesn't seem to double (maybe I had it selected?). Doing the challenge (without canceling it) can cause ammo for some weapons to double. I had it happen once with an M-4. ____________________ V.XV. Learn Moves at Ganton Gym (Los Santos) ____________________ Requires: Drive-thru and 35%+ muscle. Note: Winning in the fights count as kills. Mission attempt: 0 Mission complete: 0 Counts towards 100%: Yes ____________________ V.XVI. Learn moves at Garcia Gym (San Fierro) ____________________ Requires: The Green Sabre and 35%+ muscle. This changes your fighting style, so if you preferred the Ganton moves, go back and re-learn the moves at Ganton. Mission attempt: 0 Mission complete: 0 Counts towards 100%: Yes ____________________ V.XVII. Learn moves at Redsands East Gym (Las Venturas) ____________________ Requires: Yay Ka-Boom-Boom and 35%+ muscle. This changes your fighting style, so if you preferred the Ganton or Garcia moves, go back and re-learn the moves at those gyms. Mission attempt: 0 Mission complete: 0 Counts towards 100%: Yes ____________________ V.XVIII. The Chiliad Challenge ____________________ Requires: The Green Sabre, and need at least 40% cycling skill. Only available between 07:00 and 18:00 Get on the mountain bike parked up on the top of Mount Chiliad to start the race. Race against 5 other opponents on the first two races and two opponents on the last race. There are three races and you need to win a race before moving to the next one (you can save between races). Easy way to win this is to kill the competitors with a sniper rifle after they cross the finish line and before CJ crosses it (do it before they cross the finish line and you get disqualified). If using the sniper rifle in this race, only the ones killed on the last race count as kills. The only time I've had trouble with this is when I went off the course to snipe them because of cops patrolling the paths. When I did that, two of them biked off somewhere. I tried looking around the sawmill as one person said they found them, but I couldn't find them and eventually either I got too far away from the course looking for them or ran out of time and got disqualified. Try to stay on the course and they should be all lined up for quick easy kills, then just watch out for the cop when getting back on your bike. If having trouble staying on the thin paths on the last race you should be able to go around (below) them and do a huge bunny hop to trigger the markers. They all count as mission attempts, but only the last one counts as being completed. Races: Scotch Bonnet Yellow Route Birdseye Winder Cobra Run Mission attempt: 3 (one for each race) Mission complete: 1 Counts towards 100%: Yes Benefits: CJ wears some biker shorts during this race and is left wearing them. They don't seem to provide any stats and they don't show up in the wardrobe after you remove them. These are the 'Ball Shorts' from Pro-Laps. ____________________ V.XIX. Bloodring ____________________ Requires: The Green Sabre. Enter the stadium in Foster Valley, San Fierro. You start with 124% engine health for your Bloodring Banger. You start with 30 seconds and must drive through the markers to add more time (15 seconds) and grab the repair icons to heal your car (max engine health which is 150%) from collisions and people shooting at you. Must build up one minute to win. Not a whole lot of strategy in this one, it's more luck than anything. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: Win $10,000 and a Bloodring Banger will spawn outside the stadium. Adds 'Total time in bloodring' and 'Number of 'bloodring' kills' to your 'Mission' stats. ____________________ V.XX. Hippy Shopper Courier ____________________ Requires: The Green Sabre. Get on the Freeway (motorbike) outside the Hippy Shopper in Queens. It is just like the Courier mission in Los Santos. Since I hadn't played this as much as the courier in Los Santos it helped alot to pause the game and look at the map and figure out the best route. Level 1-3 locations, 6 items, 3 minutes Level 2-4 locations, 6 items, 5 minutes Level 3-5 locations, 7 items, 5 minutes Level 4-6 locations, 8 items, 7 minutes Time Bonus=Seconds left * 10 * Level $100/item unused Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: When you complete all 4 levels, you will now own the property which will generate money that you can collect, up to a max of $2000 at one time (roughly $2000/day but doesn't seem to count the time you are doing some activities). Adds to 'Packages delivered' in your 'Mission' stats. ____________________ V.XXI. NRG-500 Challenge ____________________ Available after The Green Sabre. Get on the NRG-500 in Easter Basin. It is tucked away in a corner of a large garage. The floor of the warehouse/garage is shaped like a large 'bowl', similar to skate parks, letting you know this is where the challenge will take place and the NRG-500 is nearby. It's like the BMX challenge where you start with a little time and must collect the coronas to add more time so you can collect them all. What I do is go straight to collect one that is on the ground up on top, turn right across the platform to collect another, another right to collect the last one that is on the ground outside of the 'bowl', then get down in the bowl quickly. You can then go around and collect the ones on the bottom of the bowl to build up even more time. But what I do then is assuming I have 30 seconds or so built up is to start working on the ones in the air and just get the ones on the bottom as I come down. The ones in the air is the hard part. For some of them you can line up straight at them and then just run at them and you will fly right at them. That will work for all but three of them at the end (western ones). The two on either side you need to go at them at a slight angle (aim just to the right or left of them). For the one in the middle I go straight at it, but then press the down arrow key when I hit the wall to go more straight up in the air instead of outward (not enough height). Bug: You can use the 'infinite timer' bug in this mission and in the BMX mission. This can be difficult to do. What you do is collect one of the coronas just as time expires (between the time is says '0:00' and before the 'failed mission' text pops up and it freezes the clock at 0:00, but the mission is still going on, giving you unlimited time to collect all the coronas. Mission attempt: 0 Mission complete: 1 Counts towards 100%: Yes Benefits: Adds 'Best NRG-500 time' to your 'Mission' stats. ____________________ V.XXII. Trucking ____________________ Requires: Tanker Commander/ Yay Ka-Boom-Boom First 6 levels are available after Tanker Commander and the last two are available after Yay Ka-Boom-Boom. Go to the Truck symbol in Flint County. You may want to save the game after each level as the ones with the wanted levels can depend a bit on luck. I usually save at Blueberry or Santa Maria. Level 1-Start at $1000 and lose cash if you are late. Level 2-Start at $1500 and lose cash with damage. Level 3-Start at $2000 and have a three star wanted level. Level 4-Start at $3000 and lose cash if you are late. Level 5-Start at $4000 and lose cash with damage. Level 6-Start at $5000 and have a three star wanted level. Level 7-Start at $7000 and lose cash if you are late. Level 8-Start at $10000 and have a four star wanted level. Mission attempt: 8 (one for each level) Mission complete: 1 Counts towards 100%: Yes Benefits: When you finish level 8 you acquire the asset which will generate up to $2,000 at a time. All levels count as mission attempts, but only the last one will count as 'completed'. Adds 'Number of Truck missions passed' and 'Money made in Truck' to your 'Mission' stats. Bug: On the missions with a three star wanted level, the wanted levels may flash for a second. This counts as another 'attained' level you acquired, but the mission keeps it at 3 stars anyways. None of these count as being 'evaded'. ____________________ V.XXIII. Valet ____________________ Requires: 555 We Tip (and dressed in Valet uniform) Go to the marker in front of the hotel where you did the 555 We Tip mission. Bonus time added after each car is parked starts at 45 seconds and a little more for parking in the spot good (best I've gotten was 13). You lose some of the bonus time with damage to the car. You lose 20 seconds if you kill a valet. Level 1-3 cars, 2 minutes, $100 Level 2-4 cars, 2 minutes, $200 Level 3-5 cars, 2 minutes, $300 Level 4-6 cars, 2 minutes, $400 Level 5-7 cars, 2 minutes, Finished, asset acquired. Bug: You can kill the other valets with a fire extinguisher and not suffer the 20 second penalty. Mission attempt: 0 Mission complete: 0 Counts towards 100%: Yes Benefits: You now own the property which will generate up to $2000 at a time. Adds 'Most cars parked on 'Valet Parking'' to your 'Mission' stats. ____________________ V.XXIV. Boating School ____________________ Requires: Yay Ka-Boom-Boom 1. Basic Seamanship. Uses a Coastguard. 2. Plot a course. Uses a Coastguard. 3. Fresh Slalom. Uses a Dinghy. 4. Flying Fish. Uses a Vortex. 5. Land, Sea and Air. Uses a Vortex. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: Getting at least bronze (passing) in all tests spawns a Marquis in the marina. Getting at least silver in all tests spawns a Squalo in the marina. Getting gold medals in all tests spawns a Jetmax in the marina. ____________________ V.XXV. Bike School ____________________ Requires: Yay Ka-Boom-Boom 1. The 360. Uses a BF-400. 2. The 180. Uses a PCJ-600. 3. The Wheelie. Uses a FCR-900. 4. Jump and Stop. Uses a Sanchez. 5. The Stoppie. Uses a FCR-900. 6. Jump and Stoppie. Uses a NRG-500. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: Getting at least bronze (passing) in all tests spawns a Freeway outside. Getting at least silver in all tests spawns a FCR-900 outside. Getting gold medals in all tests spawns a Hotknife outside. ____________________ V.XXVI. Train ____________________ Requires: Yay Ka-Boom-Boom Get in a train. Level 1-$150 for each of the 5 stops. Level 2-$300 for each of the 5 stops. Mission attempt: 2 Mission complete: 2 Counts towards 100%: Yes Benefits: $5000 when you finish level 2. ____________________ V.XXVII. Dirt Track ____________________ Requires: Yay Ka-Boom-Boom and on Mondays and Wednesdays, you need at least 20% bike skill. Use a Sanchez and race against 11 other opponents in 6 laps around the track. You can kill the opponents, but won't instantly move up in position. You need to cover the same distance they did before you will 'pass' them (or at least finish another lap). I just try and kill them all before I finish the first lap. Heat seeking RPGs don't seem to work, but the mini-gun does. Most weapons would probably work, but being able to hit them is the hard part. Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: Win $25,000 and a BF Injection will spawn in front of the stadium. Adds best time, lap time and position in dirt track to your 'Mission' stats. ____________________ V.XXVIII. Kickstart ____________________ Requires: Yay Ka-Boom-Boom and on any day except Mondays and Wednesdays, you need at least 20% bike skill. Use a Sanchez and collect as many of the coronas as you can. Green=1 point Yellow=2 points Red=3 points Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: Collect 25 points to win and a Dune will spawn outside the stadium. Adds 'kickstart best score' to your 'Mission' stats. ____________________ V.XXIX. Burger Shot Courier ____________________ Requires: Yay Ka-Boom-Boom Get on the Faggio in front of the Burger Shot in Redsands East. Level 1-3 locations, 6 items, 3 minutes Level 2-4 locations, 6 items, 5 minutes Level 3-5 locations, 7 items, 5 minutes Level 4-6 locations, 8 items, 8 minutes Time Bonus=Seconds left * 10 * Level $100/item unused Mission attempt: 1 Mission complete: 1 Counts towards 100%: Yes Benefits: When you complete all 4 levels, you will now own the property which will generate money that you can collect, up to a max of $2000 at one time (roughly $2000/day but doesn't seem to count the time you are doing some activities). ____________________ V.XXX. Import/Export ____________________ Requires: Custom Fast Track Find the cars that are listed on the board near the crane in Easter Basin. Try not to damage the cars or their value will be lowered. Use the crane to lift them onto the ship and onto the red marker. If you are bringing a bike you can go up the ramp instead of using the crane to save time. Each car you export can be imported on a certain day. Walk up to the board and press enter to see which cars can be imported, if you are wanting to buy a car. Export Cars- Export reward/Cost to import: Patriot- $40,000/$32,000 Sanchez- $10,000/$8,000 Stretch- $40,000/$32,000 Feltzer- $35,000/$28,000 Remington- $30,000/$24,000 Buffalo- $35,000/$28,000 Sentinel- $35,000/$28,000 Infernus- $95,000/$76,000 Camper- $26,000/$20,800 Admiral- $35,000/$28,000 Slamvan- $19,000/$15,200 Blista Compact- $35,000/$28,000 Stafford- $35,000/$28,000 Sabre- $19,000/$15,200 FCR-900- $10,000/$8,000 Cheetah- $105,000/$84,000 Rancher- $40,000/$32,000 Stallion- $19,000/$15,200 Tanker- $35,000/$28,000 Comet- $35,000/$28,000 Blade- $19,000/$15,200 Freeway- $10,000/$8,000 Mesa- $25,000/$20,000 ZR-350- $45,000/$36,000 Euros- $35,000/$28,000 Banshee- $45,000/$36,000 Super GT- $105,000/$84,000 Journey- $22,000/$17,600 Huntley- $40,000/$32,000 BF Injection- $15,000/$12,000 Import Cars: Start: Sunday- Club $28,000 Monday- Perennial $8,000 Tuesday- Jester $28,000 Wednesday- Club $28,000 Thursday- Perennial $8,000 Friday- Jester $28,000 Saturday-Nothing Whatever you export will be added to the list. Which day it is added to will depend on in which order you export them in. Mission attempt: 0 Mission Complete: 0 Counts towards 100%: Yes (each set of 10 does) Benefits: (Import cost) Export 5 vehicles- Monster ($28,000) Export 10 vehicles- +$50,000 Export 10 vehicles- Windsor ($28,000) Export 15 vehicles- Bandito ($12,000) Export 20 vehicles- +$100,000 Export 20 vehicles- Turismo ($76,000) Export 25 vehicles- Vortex ($20,800) Export 30 vehicles- +$200,000 Export 30 vehicles- Bullet ($84,000) ____________________ V.XXXI. Street and Air Races ____________________ Requires: Verdant Meadows, Driving School In all the street races you will race against 5 other opponents and must get 1st place. In the air races there is no opponents so you just need to finish the race to win. San Fierro: Race Distance Vehicle used Dirtbike Danger 1.99 Sanchez Bandito County 2.02 Bandito Go-Go Karting 1.18 Kart San Fierro Fastlane 1.64 Alpha San Fierro Hills 5.20 Pheonix Country Endurance 6.68 Bullet Los Santos: Lowrider Race 1.46 Blade Little Loop 0.82 NRG-500 Backroad Wanderer 2.05 FCR-900 City Circuit 2.26 FCR-900 Vinewood 2.41 Sunrise Freeway 2.62 Super GT Into the Country 5.22 Bullet Badlands A 2.99 Sabre Badlands B 2.99 ZR-350 Las Venturas: SF to LV 4.85 Banshee Dam Rider 2.67 NRG-500 Desert Tricks 2.91 FCR-900 LV Ringroad 3.70 Turismo Las Venturas Air Races: World War Ace 4.24 Rustler Barnstorming 7.64 Stuntplane Military Service 10.80 Hydra Chopper Checkpoint 3.05 Maverick Whirly Bird Checkpoint 2.73 Maverick (News) Heli Hell 3.08 Hunter Mission attempt: 22 (each race adds one, 3 were done in other story-line missions) Mission Complete: 22 (each race adds one, 3 were done in other story-line missions) Counts towards 100%: Yes (each of the races does) Benefits: $10,000 for each race you finish in 1st place. $1,000,000 when you have finished 1st in all races. 'Best time' for every race (air and road) and 'Best position' for each road race is added to your 'Mission' stats. ____________________ V.XXXII. Quarry ____________________ Requires: Explosive Situation Mission 1-Get in the Dozer. You have 3:30 to move the 7 rocks out of the way for the quarry crew. Just push the rocks towards the red markers. Reward=$500. Mission 2-Get in the Dozer. You have 1:30 to move the first bomb that is behind the site office. Then time will be added for the next bombs to go off. The second bomb that is beside the crane. The third bomb is at the grinder. And the last bomb is between the crushers. Reward=$1000 Mission 3-Get in the Dumper and you have 8:00 to catch the enemy Dumper and destroy it. Reward=$2000 Mission 4-You have 4:00 to get rid of the bodies of the enemies. Get on the Sanchez and get to the Dumper at the other entrance of the quarry (go to the main road). Then drive the Dumper to the other entrance and then follow the path down into the bottom of the quarry and dump the bodies into the fire (using 2 and 8 to raise or lower the loader on the Dumper). If you had run into anything like a rock that sends the front end of the Dumper into the air, it is possible to accidentally dump the bodies out before getting to the fire and failing the mission. Reward=$3000. Mission 5-You have 3:00 to deliver the Dumper loaded with explosives to the desert airstrip. Reward=$5000 Mission 6- You have 3:00 to use the Dozer and move the explosives off the railroad tracks. Then of course, get yourself out of the way of the train. Reward=$7500 Mission 7- You have 8:00 to get rid of the body. You can use the Sanchez to get to the bottom of the quarry quickly. Then get in the Dozer and push the body and the HPV1000 to the marker. Then get in the crane and move the body and bike into the Dumper. Then get in the Dumper and drive to the entrance, being careful not to dump the load, which can happen with any sudden stops or acceleration. Then dump the load into the water. You are supposed to make sure the Dumper doesn't also go into the water, but if you accidentally dump the body and bike on the ground near the water when trying to not get the dumper in the water you can push or shoot the body and bike into the water. Reward=$10,000 Mission attempts: 7 Mission complete: 1 Counts towards 100%: Yes Benefits: You now own the asset which will generate up to $2000 at a time. 'Time taken to complete quarry' entered in your 'Mission' stats. Dumper and Dozer spawn in the quarry. ************************************************* VI. Optional Missions and Games (Not Required for 100%) ************************************************* I'll try to list these in the order of importance first, then according to how soon you can do them in the game. Note that some of them will count as mission attempts that you can't complete in the stats, so you may want to avoid some of these if you like having a high success rate in the attempt/completion stats. The ones you want to avoid for 'failed' missions are: Burglary (I'd do it anyways for the infinite sprint) Arcade Pool Beefy Baron ____________________ VI.I. Burglary ____________________ Requires: Available at the start of the game. Enter a black boxville (one is in Ganton between the blue apartment buildings) and burglarize houses. Can only be done between 20:00 and 6:00, but you should start at the earliest time so you have more time to steal things. Best method is a 'speed burglary' which is to find two houses next to each other. Sprint into the first house grabbing the nearest item and run out before the 'cops' timer runs out (get to the door before it hits about 3 because it takes a couple/few seconds to get out the door). Go into the next house and do the same. When you entered that second house all the items in the first house are reset so you can steal them again. So just keep going back and forth between the two houses stealing the nearest item. You must be back in the truck before daylight and then will have 5 hours to take the items to the lockup. The value of items are: 20x(squared), where x is the number of items you stole. So the more items you can steal in one night the more each additional item is worth. There is no difference between TVs, stereos, Microwaves, etc. Steal $10,000 worth of items (doesn't have to be all in one night, but 23 items if you do) to get a $3000 bonus and most importantly: You earn infinite sprint! Mission attempts: 1 Mission complete: 0 Counts towards 100%: No Adds 'Money made from burglary' and 'Largest' burglary swag' are added to your 'Money' stats. 'Number of houses burgled' and 'Number of stolen items sold' is added to your 'Crimes' stat. ____________________ VI.II. Inside Track Betting ____________________ Requires: Available at the start of the game at the betting shops in Downtown Los Santos and Montgomery. Great place to make money early in the game. Buy the safehouse in Jefferson and save the game. Run over to the betting shop a few blocks west (under the Mulholland Intersection) and bet everything on the green horse. If you win, go and save your game. If you lose, re-load the save and try again. The odds for each horse is about the same, even though the pay-out is the same. If you don't like re-loading then just bet 5% of your money everytime on the green horse (you would have to lose 20 in a row to go broke, which hasn't happened to me yet). I recalculate how much I wager after every win, not every bet. One million dollars will be more than enough to buy everything you need in this game. Mission attempts: 0 Mission complete: 0 Counts towards 100%: No Benefits: Makes you money (or loses it!). ____________________ VI.III. Unique Jumps ____________________ All around the map are some jumps that are unique in that when you go over the jump it will show you making the jump in slow-motion. To get the jump to be counted as completed you must land in a certain area, sometimes on rooftops. If they are completed you get a message flashing across the screen to let you know and you earn $500. These can only be completed once for the bonus money, but they will still be shown in slow motion if you do them again. There are 70 total jumps to be found and you can see how many you've done in the stat screen under 'Achievements'. A map of the jumps can be found here: http://www.gamefaqs.com/computer/doswin/file/924362/34098 ____________________ VI.IV. Big Smoke's Courier ____________________ Requires: Available after robbing all the places (Made in Heaven) for Catalina. You get a phone call from Cesar (usually have to wait a few days after finishing Catalina's last mission, like on a Monday or Friday). Money leaves Big Smoke's (Los Santos) on Mondays and Fridays and the drugs (yay) come from San Fierro on their way to Big Smoke's on Wednesdays and Saturdays. In either case, most of the time the action will take place in Flint County/Whetstone/Red County area. The cash leaves in a bullet-proof Patriot that you need to ram with a vehicle and then it will drop $300 each time, up to $1800. Most of the time if you are directly behind it when you ram it the cash will fly right into you so you automatically collect it. The drugs, or yay, will be carried on a Sanchez. If you shoot at him with a bike you are likely to hit the drugs which devalue the cash you earn. I don't know if you are supposed to try and dislodge the driver from the bike and then kill him or what. Most I've gotten is $1893 by getting him off the bike and shooting him in the head with a shotgun. Some of the pellets probably hit the drugs and why I didn't get $2000. But I cheated once with 'one shot kills' and shot him off the bike and got $1999. It can be pretty difficult to dislodge him from the bike and when you do you only have a second or two to get a good shot at him before he gets back on the bike. One time I spent like a half hour chasing him all over Los Santos trying to get him off the bike without shooting at him and when I finally did kill him I got $0. Mission attempts: 2 (1 for each 'type') Mission complete: 2 (1 for each 'type') Counts towards 100%: No Once you were successful in either type, they will still happen, which you can choose to do or ignore, but doesn't add any more attempts. These are no longer available after completing the Yay Ka-Boom-Boom mission. Benefits: Cash you get from them. ____________________ VI.V. Pool ____________________ Requires: Available at the start of the game inside bars. Wager $50-$1000 Mission attempts: 1 Mission complete: 0 Counts towards 100%: No Benefits: Money you wagered and a pool cue (you get the pool cue whether you win or lose). ____________________ VI.VI. Lowrider Meet ____________________ Requires: Cesar Vialpando It is basically re-doing the bouncing car challenge you did in the Cesar Vialpando mission to win some money. You talk to the guy standing on the side of the road outside Unity Station. Make sure you answered Cesar's call after the Cesar Vialpando mission before trying to talk to this guy or the game might crash. Wager $50-$1000. Mission attempts: 0 Mission complete: 0 Counts towards 100%: No Benefits: Money you wagered. ____________________ VI.VII. Dancing at a club ____________________ Available at the start of the game inside clubs, like Alhamabra in Idlewood. Dance to the beat. Use the arrow keys. Get a high enough score to move on to harder songs. Earn 10-50 points for each beat depending on how close you are to the 'sweet spot'. You can dance to a new song when you beat 3500 and another if you beat a score of 6000-6500 (I'm not sure what that limit is). I don't know if there is a fourth song. The songs reset when you leave the club so you will start over on the first one. Mission attempts: 0 Mission complete: 0 Counts towards 100%: No Benefits: Adds 'Last dance score' to your 'Achievements' stats. I wish this was 'Highest' instead. But, Last dance score seems to affect what beats you will dance to on dates. ____________________ VI.VIII. Basketball ____________________ Requires: Tagging up Turf The challenge is available in East Los Santos by getting a basketball and pressing the middle mouse button. There is another court in Ganton and in Playa del Seville, but these courts don't allow the challenge, they just let you practice. There are other courts too, (See: VII.V.III.XI. Basketball Courts) Shoot from the markers. Up to 5.9 meters is one point, 6.0 meters and higher is two points. Start with one minute and get 10 seconds added for each shot made. The time added for each successful shot seems to go down as you score higher, eventually only getting 5 or 6 seconds added which isn't enough time to get the ball and make it to the marker. Mission attempts: 0 Mission complete: 0 Counts towards 100%: No Adds 'Furthest hoop' to your 'Achievements' stats and 'Highest basketball score' to your 'Mission' stats. ____________________ VI.IX. Beefy Baron ____________________ Requires: New Model Army (In the back room of Zero's). It's just like the Supply Lines Mission only there is no markers on the map for the enemies. You need to destroy as many Berkeley vans as you can in the given time. The vans won't be hard to find at all. Mission attempts: 1 Mission complete: 0 Counts towards 100%: No Benefits: There is no record in your stats for this. ____________________ VI.X. Triathlon ____________________ Requires: Yay Ka-Boom-Boom. Must be a Saturday or Sunday. You can find the markers for these at Santa Maria Beach and Fisher's Lagoon. Race against 8 other competitors by swimming, biking and then running. Mission attempts: 1 (for the first race) Mission complete: 1 (for the first race) Counts towards 100%: No Benefits: Win the first race for $10,000 and the second race for $20,000 (or it is Santa Maria=$10,000 and Fisher's Lagoon=$20,000). ____________________ VI.XI. Casino games ____________________ Requires: Yay Ka-Boom-Boom There are 5 different games available: Black Jack Rolette Slot Machines Video Poker Wheel of Fortune With a gambling skill of 0% you can play any of the slot machines, video poker machines and the tables of the other games that have a max bet of $100. All the machines and tables are randomly assigned a value everytime you walk into the casino, so you will have to look around to find a table or machine that has the value you want to wager. If none have the amount you want to play at then leave the casino and come back. As you collect horseshoes, some tables will offer higher amounts (you might have to collect all of them, I'm not sure). As you increase the 'Money Spent Gambling' in your 'Money' stats you will be allowed to play at the more expensive tables and it increases the 'Gambling Skill' in your 'Player' stats. You can 'borrow' from the house/casino when playing anything except the slot machines. The amount you can borrow depends on your gambling skill. If you leave the casino while you still owe money then you will get a threatening phone call right after leaving, a couple hours later another phone call and then a few hours later you will be chased by the mafia, which isn't much of a threat when you owe a small amount of money because it is just one guy. The enemies will drop cash, which you can collect and is automatically used towards paying off your debts. Rank Money spent Allowed to borrow/play at None $0 $100 Gambler $1,000 $1,000 Professional $10,000 $10,000 Hi-roller $100,000 $100,000 Whale $1,000,000 $1,000,000 Note: This may also be partially scaled based on any winnings. If playing slot machines I could get to the Gambler ranking sooner ($500 instead of a $1,000) if I won large amounts (like $25,000). But when I always lost, it took $1,001. Amount owed (based on rank?): $100 (No rank)- No threat, or might take several days. $1,000 (Gambler)- One guy in a Vincent equipped with a machine pistol will pursue you several hours after given a threatening phone call. $10,000 (Professional)- Two guys in a Vincent, one equipped with a machine pistol and the other with an AK-47 will pursue you. $100,000 (Hi-roller)- Three guys in a Vincent, two equipped with a machine pistol and one with an AK-47 will pursue you. $1,000,000 (Whale)- Four guys in a Vincent, two equipped with a machine pistol and two with an AK-47 will pursue you. Mission attempts: 0 Mission complete: 0 Counts towards 100%: No Benefits: Makes you money (or loses it!). Builds gambling skill. Slot machines: Each machine has a different 'coin value' of $1, $5, $10, $20, or $50. You must get 3 of the same symbols to win. Payouts- Cherry X 25 Grape X 100 '69' X 250 Bell X 500 Bar X Two BarsX Video Poker: Each machine has a different 'coin value' of $1, $5, $10, $25, or $50. As you collect horseshoes (increase luck) then $100, $500, $5,000 and $10,000 machines are available. You can wager up to 5 coins ($50 on a $10 machine) and get a higher payout if you win (but lose money faster). The payout is proportionate to what you wager, with the exception of getting a Royal Flush with 5 coins. Payouts- 1 2 3 4 5 Royal Flush 250 500 750 1000 4000 Straight Flush 50 100 150 200 250 Four of a Kind 25 50 75 100 125 Full House 9 18 27 36 45 Flush 6 12 18 24 30 Straight 4 8 12 16 20 Three of a Kind 3 6 9 12 15 Two Pairs 2 4 6 8 10 Jacks or Better 1 2 3 4 5 The values are the 'coin' values, so multiplied by the coin value of the machine (1000 on a $10 machine=$10,000). Wheel of Fortune: Each table has a different max wager of either $100, $1,000, $10,000 or $100,000. As you collect horseshoes there will be a $1,000,000 table available. Place chips on the number you think will win. You can place a little money on more than one number if you would like. Payout- $1 X 1 $2 X 2 $5 X 5 $10 X 10 $20 X 20 $40* X 40 These are the payouts after giving you back the money you wagered, so betting $10 on the $1 slot and winning is giving you your $10 back, plus another $10. Blackjack: The minimum bet is 1% of the maximum. Each table has a different max wager of either $100, $1,000, $10,000 or $100,000. As you collect horseshoes there will be a $1,000,000 table available. You are dealt two cards and have to try and get 21 points or be closer to it than the dealer without going over 21. Jacks, Queens, and Kings are worth 10 points. Aces are worth either 1 or 11 points; 11 points usually unless that pushes you over 21 then it is worth 1 point. 'Hit' means you want another card to add to your total. 'Stick' means you don't want any more cards (this is usually called 'stay' in Black Jack). 'Double' means you want one more card and you are doubling your wager. The dealer stays at 17 (he can't ask for more cards) and if at 16 he 'hits' (will ask for more cards). If the dealer 'busts' (goes over 21) you win. If you 'bust' you lose and you go before the dealer does. 'Push' means you tied, so you will just get your money back. If you win you get what you wagered and if you get 'Black Jack' (21 with only two cards) you get double your wager. Roulette: Each table has a different max wager of either $100, $1,000, $10,000 or $100,000. As you collect horseshoes there will be a $1,000,000 table available. There are several ways to bet on this and the payout is roughly based on the odds. There are 37 numbers from 0-36. The green 0 is in a category by itself so if this comes up you will lose unless you happened to bet on this. This is where the casinos have the odds to their advantage and how they make a profit. You can place the chip in between numbers meaning that you hope that one of the two (or four) numbers will come up. Payout Odds of winning Red X 2 48.65 Black X 2 48.65 Odd X 2 48.65 Even X 2 48.65 1 to 18 X 2 48.65 19 to 38 X 2 48.65 '3 to 1' X 3 32.43 1st 12 X 3 32.43 2nd 12 X 3 32.43 3rd 12 X 3 32.43 4 numbers X 9 10.81 2 numbers X 18 5.41 1 number X 36 2.70 ____________________ VI.XII. Arcade games ____________________ Requires: Available at the start of the game in bars, clubs, 24/7's and in some people's houses like CJ's. All the game's high scores are transferable from the game at one location to the same game at another location. Counts as a mission attempt just to look at the high score list or screen, so avoid these if you don't want failed missions. Duality (Arcade game in 24/7's and clubs) High scores: White- ADZ 10000 CAN 7500 IMY 5000 WIL 2500 DBP 1000 DAV 750 DOD 500 NF. 250 KMB 175 SJL 100 Black- DJ. 10000 KRY 7500 SIS 5000 WDY 2500 DAN 1000 LRG 750 NON 500 GAZ 250 1O1 175 JUD 100 Go Go Space Monkey (Arcade game in bars and clubs) High scores: C.. 1000 MEO 900 KHZ 800 GAZ 700 DEF 600 JNO 500 WDY 400 DSW 300 DOD 200 BEA 100 Let's Get Ready to Bumble (Arcade game in bars and clubs) High scores: C.. 1000 MEO 900 BAX 800 SJL 700 KMB 600 MYT 500 A.W 400 GFW 300 WIL 200 JUD 100 They Crawled From Uranus (Arcade game in 24/7s and also in CJ's house) High scores: ADZ 250000 CAN 100000 IMY 75000 WIL 50000 DBP 25000 DAV 10000 DOD 7500 NF. 5000 KMB 2500 SJL 1000 Mission attempts: 1 Mission complete: 0 Counts towards 100%: No ____________________ VI.XIII. Wrecking Ball ____________________ It isn't a game, but you can get in the crane at the construction yard behind CJ's garage in Doherty, San Fierro and swing the wrecking ball around. Not really fun as it doesn't seem to do any damage to the structures in the yard and it can't reach nearby structures. Bringing a vehicle into the yard you would be able to damage it, but the vehicle looks so small when you are in the crane that there really isn't much enjoyment in doing so. Cops can't arrest you when you are in the cranes. There is also a wrecking ball crane at a construction site in Clown's Pocket, Las Venturas. There are magnetic cranes (to lift things) in Hunter's Quarry near Las Venturas, and in Easter Basin, San Fierro (used for the import/export mission). ************************************************* VII. Other Things Not In the Stat Screen (Lists, etc.) ************************************************* VII.I. Girlfriends Let Michelle drive you +10% Successful date +5% 'Have coffee' +5% Kiss first +1% (Denise) or -1% for everyone else Kiss after giving gift +1% Give gift +1% Show up for date not meeting her standards -1% Missed call -2% Bad date -5% Abandon her -5% (considered a bad date) Abuse her -5% (and another -5% if you hadn't taken her to a place she likes yet, which is considered a bad date). Kissing her multiple times on one date doesn't help. Best date is to bring a gift, kiss her once and have a successful date for +7% each date. She only tries to call you when you are in her 'area', which is hard to determine exactly where these boundaries are, but generally speaking it is the town or island she lives in. You won't be notified that she is trying to call when you are in a vehicle, the progress meter will just slowly go down. Keys to car=50% Unique Suit=100% Even though you get the keys to her car at 50% for some girls it doesn't seem to work until you go on another date with her. Going on 'Eating dates' adds some fat to CJ. Bar (Drinking date)=+3% fat Fast food=+6% fat Restaurant=+6% fat Diner=+9% fat ______________________ VII.I.I. Denise ______________________ Available to be dated- You automatically start dating her after the Burning Desire mission and start with 15% progress even though you don't see it in your stat screen yet. Time- Denise is available from 16:00-6:00 (evening/early morning). After finishing a date you must wait until the start of the next day before you can date her again. It is possible to date her twice within a few hours if you can finish the first date a bit before midnight. Standards of ideal mate- None. Likes/Dislikes- She likes drinking dates and fast food. She hates restaurants and diners. She likes gang territories and doing drive-bys. She hates non-gang territories. Driving speed dates- She likes slow speed, about the speed you need to do for drive-bys, which I will have her do because that fills up the fun meter pretty fast. An easy quick date is to take her to the bar a block away. Or you can take her into gang territories and let her do a drive-by which will satisfy her just as good as any other date and can be done to substitute another date, like if you don't like dancing. Just don't let her get killed. I use a motorbike on dates with her because it is easier to pull away if I see a gang member approaching (trying to knock us off the bike), otherwise most of the time the gang members will run away and you just need to keep up with them so Denise can keep shooting. They are less likely to shoot back if it is only a group of 2 gang members instead of 4. 'Coffee'- Coffee is available when you finish a successful date with at least 35% progress (after all the current date's bonuses are applied). If you don't kiss her or give gifts this will happen on the fourth date if every date is successful (20,25,30,35+coffee=40), but it can happen on the third date if you bring her gifts and kiss her every time. Benefits- At 50% progress you get keys to her Hustler. At 100% progress you get a Pimp Suit. If she dumps you (or is killed) she is gone forever. Killing her doesn't count as a legitimate kill. Once you take her on the first date then 'Progress with Denise' will appear in the 'Achievement' stats. Although before the first date the progress is not shown you are still considered to be dating her, so it will slowly go down, so you can't avoid her hoping that you aren't losing progress with her. ______________________ VII.I.II. Helena ______________________ Available to be dated- She is able to be dated after The Green Sabre. You can find her in Blueberry above the Ammu-Nation. If you exchange numbers you will need to meet her in Flint County. Time- 8:00-12:00 or 14:00-02:00 (late morning or afternoon/night time) Standards of ideal mate- Less than 40% Muscle Less than 50% Fat 60%+ Sex Appeal Likes/Dislikes- She likes restaurants and diners. She hates drinking dates and fast food. She likes country areas. She hates gang territories and most city areas. When she is hungry I take her to the restaurant in Rodeo. Eating there too often and CJ will get fat, but there is the outdoor gym in Verona Beach you can use after the dates when needed to burn off the excess fat. Driving speed dates- She likes a pretty slow speed. I cut through the field tapping the gas a bit until I can get to the paved road then it is easier to keep a solid speed because the surface is more flat (but still tapping the gas at a pace where I can see the fun meter move up). 'Coffee'. Coffee is available when you finish a successful date with at least 75% progress (after all the current date's bonuses are applied). If you don't kiss her or give gifts this will happen on the twelfth date if every date is successful, but it can happen on the ninth date if you bring her gifts and kiss her every time. Benefits- Dating her spawns a flame thrower (20), pistol (100), chainsaw, and molotovs(8) in a shed near her house in Flint Range (Flint County). The Bandito doesn't need keys. Too bad it only seats one person. At 50% you get keys to her Bandito, but you don't need the keys anyways, so this really isn't a bonus. At 100% you get the Rural Clothes. ______________________ VII.I.III. Michelle ______________________ Available to be dated- She is able to be dated after The Green Sabre. You can find her inside the Driving School building, which is a couple blocks south of CJ's garage in Doherty, San Fierro. She will be by the water coolers. If she isn't there then go out the front door and enter the building again. You may have to try it a couple times. I have better luck finding her if I pause inside the door for a second or two before going towards the water coolers. Once you have her number you can find her at her house right next to her garage downtown. Standards of ideal mate- 50%+ fat 35%+ sex appeal Time- 0:00-12:00 (morning) Likes/Dislikes- She likes drinking dates. She hates all other types of eating places. Driving speed dates- She likes you to drive pretty fast, so find a good straight stretch on the wider roads. As long as you drive fast it doesn't really matter where you go. Special date- Michelle has a unique date where she likes to drive your car. So just sit back and watch the animation. Can't really screw this up unless you bail out of the car. Just make sure your car wasn't really banged up before picking her up because she does run into some things (even earning you wanted levels if she hits cops), so you don't want it to explode. You'll be left in the passenger seat so you'll have to exit the vehicle to get in the driver's seat when the date is over. This special date adds 10% instead of the usual 5% of a good date towards the relationship progress. 'Coffee'- Coffee is available when you finish a successful date with at least 50% progress (after all the current date's bonuses are applied). Benefits- Dating her lets you use her garage as a free Pay N Spray. At 50% you get keys to her Monster Truck. At 100% you get the Racing Suit. ______________________ VII.I.IV. Katie ______________________ Available to be dated after The Green Sabre. She can be found in the Avispa Country Club practicing martial arts by some trees. After getting her number you can meet her at her home in Paradiso. Standards of ideal mate- Less than 50% fat More than 40% muscle 30%+ sex appeal Her standards really seem to be scaled to some degree. With 100% muscle I could get her with 0% sex appeal and with 65% sex appeal the requirement for muscle was lower too. The numbers I listed here for sex appeal is if you are just barely meeting her physical requirements. Time- 12:00-0:00 (Noon-Midnight) Likes/Dislikes- She hates restaurants. She likes diners. Driving speed dates- Slow in Chinatown 'Coffee'- Coffee is available when you finish a successful date with at least 55% progress (after all the current date's bonuses are applied). Benefits- Dating her will get you out of the hospital for free and you will get to keep your weapons. At 50% you get keys to her Romero. At 100% you get the Medic Uniform. ______________________ VII.I.V. Barbara ______________________ Available to be dated after Yay Ka-Boom-Boom. 50%+ Fat 16:00-6:00 (late afternoon-early morning) Likes diners Coffee-65% Benefits- Get out of jail free and keep your weapons when busted. 50%=Ranger 100%=Cop uniform ______________________ VII.I.VI. Millie ______________________ You start dating her automatically after Key to Her Heart. 12:00-22:00 (afternoon-evening) Hates fast food and diners. She loves drinking dates. Special date- After you reach 50% progress you will get a call from her telling you that you can enter her house and get the key card. This will be the only time you can enter her house. Coffee- Coffee is available when you finish a successful date with at least 50% progress (after all the current date's bonuses are applied). Benefits- 50%=Key card for Casino Heist missions, and key to her Club (car). 100%=Gimp suit (but you already got this before). ______________________ VII.II. Vehicles ______________________ You can find more details about the vehicles than what I have tested here: Car database: http://www.gamefaqs.com/computer/doswin/file/924362/33213 Has very specific details about the vehicles, like dimensions, transmission, acceleration, etc. Lists and details of how to find bullet-proof or other unique vehicles: http://www.gamefaqs.com/computer/doswin/file/924362/34824 http://www.gamefaqs.com/computer/doswin/file/924362/33979 A study to find the fastest cars. The author admits there might be some minor discrepancies due to human error, but it still should be pretty accurate. He tested all the cars in the game. http://www.gamefaqs.com/computer/doswin/file/924362/35852 ______________________ VII.II.I. Vehicle Details ______________________ Weight of vehicles, the number of passengers it can carry (besides you), sex appeal, the type of vehicle for what distance it adds to, and what missions it can used for. Golf cart (Caddy) has it's own unique category for distance travelled, but it counts towards driving (car) for building skills. Trains do not build skills towards driving (car), only adds distance to driving. Vehicles Tons Pass. SexApp. Type Mod Missions Admiral 1.6 3 50 Car Trans Alpha 1.5 1 50 Car Trans Ambulance 2.6 3 25 Car - Paramedic Andromada 40.0 1 25 Plane - AT-400 60.0 0 25 Plane - Baggage 1.0 0 25 Car - Bandito 1.0 0 25 Car - Banshee 1.4 1 50 Car Trans Barracks 10.5 1 25 Car - Vigilante Beagle 10.0 1 25 Plane - Benson 3.5 1 15 Car - Berkley's RC Van 1.9 3 25 Car - BF Injection 1.2 1 50 Car - BF-400 0.5 1 25 M-Bike - Bike 0.1 0 5 Bicycle - Blade 1.5 1 50 Car Loco Blista Compact 1.0 1 25 Car Trans Bloodring Banger 2.1 1 25 Car - BMX 0.1 0 5 Bicycle - Bobcat 1.7 1 15 Car Trans Boxville 5.5 3 15 Car - Boxville (black) 5.5 3 15 Car - Burglary Bravura 1.3 1 5 Car Trans Broadway 1.7 1 5 Car Loco Pimping Brown Streak 5.5 1 25 Car - Train Buccaneer 1.7 1 25 Car Trans Buffalo 1.5 1 50 Car Trans Bullet 1.2 1 50 Car Trans Burrito 1.9 3 25 Car - Bus 5.5 7 25 Car - Cabbie 1.8 3 15 Car Trans Taxi Caddy 1.0 1 50 Golf Cart- Cadrona 1.2 1 5 Car Trans Camper 1.9 2 25 Car - Cargobob 20.0 1 25 Heli - Cement Truck 5.5 1 15 Car - Cheetah 1.2 1 50 Car Trans Clover 1.6 1 5 Car Trans Club 1.4 1 25 Car Trans Coach 9.5 7 25 Car - Coastguard 1.2 0 25 Boat - Combine Harvester 8.5 0 25 Car - Comet 1.4 1 50 Car Trans Cropduster 5.0 0 25 Plane - DFT-30 5.5 1 15 Car - Dinghy 0.8 0 15 Boat - Dodo 5.0 1 25 Plane - Dozer 10.0 0 25 Car - Dumper 20.0 0 15 Car - Dune 10.0 1 25 Car - Elegant 2.2 3 25 Car Trans Elegy 1.5 1 50 Car W.A.A. Emperor 1.8 3 25 Car Trans Enforcer 4.0 3 25 Car - Vigilante Esperanto 1.8 1 25 Car Trans Euros 1.4 1 50 Car Trans Faggio 0.4 1 5 M-Bike - FBI Rancher 3.5 3 25 Car - Vigilante FBI Truck 4.0 1 5 Car - Vigilante FCR-900 0.5 1 25 M-Bike - Feltzer 1.6 1 50 Car Trans Firetruck (ladder) 6.5 1 25 Car - Firetruck (hose) 6.5 1 25 Car - Firefighter Flash 1.4 1 50 Car W.A.A. Flatbed 8.5 1 15 Car - Forklift 1.0 0 15 Car - Fortune 1.7 1 25 Car Trans Freeway 0.8 1 25 M-Bike - Freight 5.5 1 25 Car - Train Glendale 1.6 3 25 Car Trans Greenwood 1.6 3 5 Car Trans Hermes 2.0 1 50 Car Trans Hotdog 5.5 1 15 Car - Hotknife 1.4 1 50 Car - Hotring Racer (A) 1.6 1 25 Car - Hotring Racer (B) 1.6 1 25 Car - Hotring Racer (C) 1.6 1 25 Car - HPV1000 0.5 1 25 M-Bike - Vigilante Hunter 10.0 0 25 Heli - Vigilante Huntley 2.5 3 50 Car Trans Hustler 1.7 1 25 Car Trans Hydra 9.0 0 25 Plane - Infernus 1.4 1 50 Car Trans Intruder 1.8 3 25 Car Trans Jester 1.5 1 50 Car W.A.A. Jetmax 3.0 7 25 Boat - Jetpack 0.0 0 0 - - Journey 3.5 1 15 Car - Kart 0.3 0 25 Car - Landstalker 1.7 3 25 Car Trans Launch 2.2 7 50 Boat - Leviathan 15.0 1 25 Heli - Linerunner 3.8 1 15 Car - Majestic 1.4 1 5 Car Trans Manana 1.0 1 5 Car Trans Marquis 5.0 7 15 Boat - Maverick 5.0 3 25 Heli - Merit 1.8 3 50 Car Trans Mesa 1.3 1 25 Car Trans Monster (A) 5.0 1 25 Car - Monster (B) 5.0 1 25 Car - Monster (C) 5.0 1 25 Car - Moonbeam 2.0 3 25 Car Trans Mountain Bike 0.1 0 5 Bicycle - Mower 0.8 0 25 Car - Mr. Whoopee 1.7 1 15 Car - Mule 3.5 1 15 Car - Nebula 1.4 3 5 Car Trans Nevada 25.0 0 25 Plane - News Chopper 3.5 1 25 Heli - Newsvan 1.9 3 25 Car - NRG-500 0.4 1 25 M-Bike - Oceanic 1.9 3 25 Car Trans Packer 8.0 1 15 Car - Patriot 2.5 3 25 Car - PCJ-600 0.5 1 25 M-Bike - Perennial 1.2 3 5 Car Trans Pheonix 1.5 1 25 Car Trans Picador 1.6 1 25 Car Trans Pizzaboy 0.4 0 25 M-Bike - Police (LS) 1.6 3 25 Car - Vigilante Police (SF) 1.6 3 25 Car - Vigilante Police (LV) 1.6 3 25 Car - Vigilante Police Maverick 4.5 3 25 Heli - Pony 2.6 3 15 Car - Predator 2.2 7 25 Boat - Premier 1.6 3 50 Car Trans Previon 1.4 1 5 Car Trans Primo 1.6 3 25 Car Trans Quadbike 0.4 1 25 Car - Raindance 10.0 1 25 Heli - Rancher 2.5 1 25 Car Trans Ranger (cop car) 2.5 1 25 Car - Vigilante Reefer 5.0 7 15 Boat - Regina 1.5 3 25 Car Trans Remington 1.8 1 50 Car Loco Rhino 25.0 0 25 Car - Vigilante Roadtrain 5.0 1 15 Car - Romero 2.5 1 25 Car Trans Rumpo 2.0 3 5 Car - Rustler 5.0 0 25 Plane - S.W.A.T. 5.0 1 5 Car - Vigilante Sabre 1.7 1 25 Car Trans Sadler 1.7 1 25 Car - Sanchez 0.5 1 25 M-Bike - Sandking 2.0 1 25 Car - Savanna 1.5 3 5 Car Loco Seasparrow 3.0 1 25 Heli - Securicar 7.0 3 5 Car - Sentinel 1.6 3 50 Car Trans Shamal 15.0 0 25 Plane - Skimmer 5.0 1 25 Plane - Slamvan 2.0 1 50 Car Loco Solair 2.0 3 25 Car Trans Sparrow 2.5 1 25 Heli - Speeder 2.2 7 50 Boat - Squalo 2.2 7 25 Boat - Stafford 2.2 3 25 Car Trans Stallion 1.6 1 5 Car Trans Stratum 1.8 3 50 Car W.A.A. Stretch 2.2 3 50 Car Trans Stuntplane 5.0 0 25 Plane - Sultan 1.4 3 50 Car W.A.A. Sunrise 1.6 3 25 Car Trans Super GT 1.4 1 50 Car Trans Sweeper 0.8 0 15 Car - Tahoma 1.8 3 50 Car Loco Tampa 1.7 1 5 Car Trans Tanker 3.8 1 15 Car - Taxi 1.4 3 15 Car Trans Taxi Tornado 1.7 1 5 Car Loco Towtruck 3.5 1 15 Car - Tractor 2.0 0 25 Car - Trashmaster 5.5 1 15 Car - Tropic 2.2 7 50 Boat - Tug 0.8 0 25 Car - Turismo 1.4 1 50 Car Trans Uranus 1.4 1 50 Car W.A.A. Utility Van 2.6 1 15 Car - Vincent 1.8 3 25 Car Trans Virgo 1.7 1 25 Car Trans Voodoo 1.8 1 5 Car Loco Vortex 1.9 0 25 Car - Walton 1.8 1 15 Car Trans Washington 1.8 3 50 Car Trans Wayfarer 0.8 1 25 M-Bike - Willard 1.8 3 25 Car Trans Windsor 1.5 1 50 Car Trans Yankee 4.5 1 15 Car - Yosemite 3.0 1 25 Car - ZR-350 1.4 1 50 Car Trans RC Vehicles: RC Bandit RC Baron RC Goblin RC Raider RC Tiger Notes: The broken down Sadlers and Glendales you find out in the country doesn't seem to be any different than the normal vehicles except for their cosmetic appearance and that the Glendale can't be modded (Sadlers can't anyways). The Rancher from the Lure mission can be spawned using the Control Center, but I couldn't tell any difference except that I couldn't mod it. The difference in Monster Trucks and Hotring Racers are just the stickers on it or the paint job. Some on the list you won't find in the game to actually drive them yourself, like Berkeley's RC Van, the Andromada, and the FBI Truck unless you spawn them from the Control Center. This site is a good one that shows pictures of most of the vehicles: http://www.g-unleashed.com/index.php?cat=16&pid=27&page=vehicle_images ____________________ VII.II.II. Vehicle Bonuses ____________________ The first time you get into some vehicles you earn little bonuses. Cabbie: $12 Taxi: $12 Caddy: Golf Club Police (car): Shotgun (5 bullets) Ranger: Shotgun (5 bullets) Enforcer (SWAT truck): Armor Ambulance: +20 health Hotdog: +40 health So for example if you jack a taxi you will earn $12, but you can't keep exiting and entering that same taxi to earn another $12, you'll have to find a new taxi. ____________________ VII.II.III. License Plates ____________________ Some vehicles have specialized plates. These often get changed back to normal, random plates after cut-scenes or being put in a garage though. Some of them have a random plate on the back, but the front plate is specialized. And even then, sometimes the front plate can't be seen. I got these plates from using the SA Control Center. SHERM (front plate only)-Ryder's Picador A2TMFK-Big Smoke's Glendale GROVE4L-Sweet's Greenwood SWAG (front plate only)-Boxville in Home Invasion HOMEGRL-Denise's Hustler ASSMAN-Snitch's Washington in Badlands ASSMAN-Patriot in Big Smoke's Courier side-mission OUTTHERE-Truth's 'mothership'/camper (it's backwards) NOS-Michelle's Monster Truck TRAUMA-Katie's Romero GOLD-Hotknife from all golds in driving school LVA4L-Cesar's car in Photo Opportunity HO 2 HO-Jizzy's Broadway OMEGA-Washington in Outrider TIMEBOMB-Tampa in Yay Ka-Boom-Boom CUFFS-Barbara's Ranger PREACHER-PCJ-600 in Highjack (the control center says it is this, but it really was a random plate) SPANK-Millie's Club G1RUYHUN-2nd Admiral in You've had your Chips TAMMY-Walton in Don Peyote TIM-Walton in Don Peyote H CARMAN-Patriot in Intensive Care PULASKI-Buffalo in High Noon 4GEDIT-Car in St. Mark's Bistro J LOMAX- Windsor in Home in the Hills (Back plate says ILOG 1TIP) LA5H L3Y-BF Injection in Cut Throat Business IMY AK-Feltzer in End of the Line Other plates I've seen that seem to spell something (they are random, so probably appear in other missions as well) Management Issues, House Party and Bloodring Banger: BM OV3 BM L4C3Y CHUNKY 1 CONEY 88 D1VX Z00 D4 DEW0R DBP 4NDY D0DE 777 EV1L BNZ G4L AVET GOT MOO LA BOMBA MATHEW 2 MR B3NN NU SKOOL PRE4CHER RE1 KOKU R3D R4SP RKK PWND (pwned is internet slang for 'owned') S3XY JUD T3H BUCK ____________________ VII.II.IV. Vehicle Locations for Vehicle Missions ____________________ Ambulances and hospitals (for Paramedic mission): Glen Park (County General) Market (All Saints General Hospital) Montgomery (Crippen Memorial Hospital) Angel Pine (Angel Pine Medical Center) Santa Flora (San Fierro Medical Center) Las Venturas Airport (Las Venturas Hospital) Fort Carson (Fort Carson Medical Center) El Quebrados (El Quebrados Medical Center) Firetrucks (for Firefighting mission): Commerce (block west of Glen Park skate Park at the end of freeway exit) Doherty (block south of CJ's garage) Redsands West (west of Burger Shot in Redsands West) Note: The fire station in Doherty spawns either one of the two types of firetrucks. The one with the large ladder on top instead of the mounted hose is the type that can't be used for the Firefighting mission. Boxvilles (for burglary mission): Ganton (in between blue apartment buildings) Doherty (in alley a block southwest of fire department) Pilgrim (in between buildings) Broadways (for pimping mission): Idlewood (behind gas station) ____________________ VII.III. Weapon/Item spawn points and number of 'ammo' you get ____________________ This is a rundown of all the weapons that can be found on the map that respawn (don't appear in only one mission). Some, like the goggles, might require you to complete a certain mission first and others can be very hard to find or get to without a jetpack or parachuting down to them. I've divided them into the slots that they take up. Some weapons will allow you to switch your ammo from one 'type' to another. These are Shotguns, Micro-Uzis and Assault weapons. All others will require you to lose the ammo if you want to change to a different weapon that takes up that spot. ____________________ VII.III.I. Pistols ____________________ Pistol (9mm): Flint Range-100 (if Helena is your girlfriend) Ganton-35 Las Colinas-35 Pershing Square-35 (in police station) Santa Maria Beach-35 (lifeguard station) Dillimore-35 (in police station) Garcia-35 (in alley south of Zero's) Roca Escalante-35 (inside police station) Tierra Robada-35 (under railroad bridge north of Toreno's Ranch) Willowfield-16 (Emmett's, after the Nines and AK's mission) Silent Pistol: Conference Center-30 Blackfield-30 (under walk-way to the stadium) Desert Eagle: Ocean Docks-30 Whetstone-30 Garcia-30 (in alley behind Zero's) Lil' Probe Inn-30 (eastern part of trailer park) Bayside Marina-30 (northwestern corner of area) ____________________ VII.III.II. Micro-uzis (Tec9, Machine Pistol, SMG) ____________________ SMG: Jefferson-130 (roof of Jefferson Motel) The Four Dragons Casino-120 (by entrance, with all 50 horseshoes collected) Las Colinas-70 Unity Station-70 Montgomery-70 Ocean Flats-70 Come-A-Lot-70 (in between parts of the casino building) Starfish Casino-70 (top floor of parking garage) El Quebrados-70 (behind barber) Tec9: Ganton-120 (in CJ's with all gang tags sprayed) Las Colinas-50 Ganton-50 Los Santos International-50 Mulholland-50 Blueberry-50 Battery point-50 (under bridge behind Jizzy's Pleasure Dome Club) Calton Heights-50 Red County-50 (Under the Mako Span) Machine Pistol: Doherty-120 (by CJ's garage with all snapshots taken) East Beach-60 Ganton-60 Angel Pine-60 Esplanade North-60 (Pier 69) Redsands West-60 (behind dumpster east of safehouse) Verdant Meadows-60 (southwestern most plane wreckage) ____________________ VII.III.III. Shotguns ____________________ Sawn-off shotgun: Ganton-50 (in CJ's with all gang tags sprayed) Vinewood-40 East Los Santos-25 (roof of Pig Pen) Palomino Creek-25 Redsands West-25 (alley) Whitewood Estates-25 (Behind Meat Factory) Las Venturas Airport-25 (roof of parking garage under construction) Ocean Docks-15 Shotgun: Doherty-120 (by CJ's garage with all snapshots taken) Pershing Square-30 (in police station) Dillimore-30 (in police station) Doherty-30 (south end of Solair Industries) Pilson Intersection-30 (under overpass) Roca Escalante-30 (inside police station) Fort Carson-30 (trailer southwest of drive-in movie theater) Valle Ocultado-30 (dock) Combat Shotgun: The Four Dragons Casino-120 (by entrance, with all 50 horseshoes collected) LVA Freight Depot-50 (in bushes in middle of parking lot) ____________________ VII.III.IV. Assault ____________________ AK-47: Ganton-120 (in CJ's with all gang tags sprayed) Downtown-120 (by helipad near impound) Ocean Docks-60 Vinewood-60 Mulholland-60 Red County-60 (Warehouse just south of Blueberry Acres) Foster Valley-60 Redsands West-60 (middle of block of apartments) The Four Dragons Casino-60 (roof) Tierra Robada-60 (trailers between Las Payasdas and Valle Ocultado) M4: Los Santos International-70 Palisades-70 Pilgrim-70 (roof of building west of pool) Restricted Area-70 (under southwest tower) The Four Dragons Casino-60 (by entrance, with all 50 horseshoes collected) ____________________ VII.III.V. Thrown ____________________ Grenades: East Beach-20 Idlewood-20 Santa Maria Beach-20 Doherty-20 (by CJ's garage with all snapshots taken) Rockshore East-20 (roof of warehouse) Bayside-20 (between buildings) Satchel: The Four Dragons Casino-20 (by entrance, with all 50 horseshoes collected) Montgomery-15 Avispa Country Club-15 Paradiso-15 Molotovs: Ganton-20 (in CJ's with all gang tags sprayed) East Los Santos-10 Ocean Docks-10 Vinewood-10 Palomino Creeak-10 Harry Gold Parkway-10 (very well hidden in a bush a few feet east of the firetruck) Creek-10 (roof of mall) Come-A-Lot-10 (roof of building) Fort Carson-10 (behind 24/7) Flint Range-8 (if Helena is your girlfriend) Tear Gas: Ocean Docks-10 Mulholland Intersection-10 K.A.C.C. Military Fuels-10 (eastern edge of area) Las Venturas Airport-10 (ramps west of runways) Easter Basin-10 (Naval Station ship) ____________________ VII.III.VI. High Power Weapons ____________________ Minigun: Tierra Robada-500 (Toreno's Ranch after Vertical Bird) Esplanade East-200 (very top of bridge) Rockshore East-200 (Top of glass structure under construction) Roca Escalante-200 (parking garage) RPG: Downtown Los Santos-10 (roof of tall building) The Emerald Isle-10 (8th floor of parking garage) The Emerald Isle-10 (roof of parking garage, not far from helipad) Las Venturas Airport-10 (railroad cars south of terminal) Tierra Robada-4 (Toreno's Ranch after Vertical Bird) Heat-seeking RPG: Easter Bay Airport-10 (by storage tanks, it's technically Red County territory) Pilson Intersection-10 (2nd floor of parking garage) Aldea Malvada-10 (behind some ruined structures) Tierra Robada-3 (Toreno's Ranch after Vertical Bird) Flame thrower: Flint County-200 Shady Creeks-200 Easter Basin-200 (import/export ship) Doherty-200 (construction site) K.A.C.C. Military Fuels-200 (ground level) Tierra Robada-10 (Toreno's Ranch after Vertical Bird) Flint Range-20 (if Helena is your girlfriend) ____________________ VII.III.VII. Rifles ____________________ Sniper Rifle: Doherty-60 (by CJ's garage with all snapshots taken) Mulholland-20 (roof) Jefferson-20 (roof of hospital) Downtown-20 (roof of building in northeast corner) Julius Thruway North-20 (roof of small church) The Four Dragon's Casino-20 (roof of casino above entrance) Clown's Pocket-20 (roof of casino) Vinewood-10 Rifle: Mulholland-30 Back o Beyond-30 ____________________ VII.III.VIII. Brass Knuckles ____________________ Brass Knuckles: Ganton Commerce Calton Heights Las Payasdas (north of building, a few building west of bribe) ____________________ VII.III.IX. Melee ____________________ Baseball bat: Garcia (home plate of south field) Redsands West (deep center field of baseball diamond) Blackfield (under entrance to stadium) Chainsaw: Willowfield Ocean Docks The Panopticon Red County (just south of Hampton Barns) Flint Range (if Helena is your girlfriend) Avispa Country Club King's Garcia (construction site north of Burger Shot) Whitewood Estates (west of Burger Shot in Whitewood Estates) Hunter Quarry (on top of machinery) Golf Club: Mulholland Angel Pine Avispa Country Club Yellow Bell Golf Course (2nd floor balcony) Katana: Idlewood El Corona Hashbury (stairs going below ground) Chinatown Doherty Pirates in Men's Pants (Pirate Ship) The Four Dragon's Casino (clump of trees south of save point) Pilgrim (north of Cluckin' Bell) El Quebrados (behind northern house) Knife: Market Bone County (trailer park north of Ammu-Nation) El Castillo del Diablo (Snake Farm) Nitestick: Vinewood (guard station near entrance to enclosed lot) Pershing Square (inside police station) Dillimore (inside police station) Doherty (walkway going over highway in southwest corner of area) Roca Escalante (inside police station) Roca Escalante (inside police station) Roca Escalante (behind police station sign) Pool Cue: Blueberry Liden Side (on border of Rockshore East) Doherty (construction site) Shovel: Ganton Fern Ridge (Catalina's hideout) Palomino Creek The Panopticon Whetstone Ocean Flats Las Venturas (tennis court, just north of Prickle Pine) Redsands West (dugout of baseball field) Pirates in Men's Pants (north of safehouse, hidden in bushes) Hunter Quarry (mound of dirt) ____________________ VII.III.X. Cans ____________________ Camera: Ganton-50 (in CJ's after Big Smoke) Easter Bay Airport-50 Foster Valley-50 Missionary Hill-50 Avispa Country Club-50 Ocean Flats-50 City Hall-50 Palisades-50 Santa Flora-50 Juniper Hill-50 Calton Heights-50 Calton Heights-50 Esplanade North-50 (just north of Pizza Stack) Esplanade North-50 (roof of parking garage) Financial-50 (building with roof access) Downtown-50 (Zombietech building) Downtown-50 (walkway on bridge) Easter Basin-50 (import/export board) Garcia-50 (Burger Shot entrance) Cranberry Station-50 Paint: Ganton-1000 (in CJ's house after Big Smoke) Las Colinas-500 (behind trailer) Ganton-500 (roof of yellow building) Sobell Rail Yards-500 (between buildings) Fire Extinguisher: Whetstone-3000 (gas station) Easter Basin-3000 (gas station) Spinybed-3000 (behind gas station) Valle Ocultado-3000 (gas station that has no pumps) ____________________ VII.III.XI. Unique (Parachutes and Goggles) ____________________ Goggles will spawn late in the game, most likely after you've used them in a mission. Parachute: Downtown Los Santos Mount Chiliad Financial (building with roof access) Downtown (very top of bridge) The Emerald Isle (very top roof of parking garage/hotel) Bone County (just south of 'The Big Ear' on top of climb-able antenna) Arco del Oeste (inside shack) Gant Bridge (very top of bridge) IR Goggles (only available once, they won't re-spawn): 'The Big Ear' (under large antenna dish) Restricted Area (Control Center) Mulholland (in Madd Dogg's in room near Bar) Garcia (inside Zero's shop) NV Goggles: Restricted Area (NW tower) Foster Valley Mulholland (in Madd Dogg's) ____________________ VII.III.XII. Girlfriend Gifts ____________________ Cane: (not actually a gift) Temple Mulholland Rodeo Beacon Hill Flint County Ocean Flats Ocean Flats Ocean Flats Ocean Flats City Hall Hashbury (across the street from Sub-Urban and Tattoo Parlor) Santa Flora Downtown (entrance to Victim) Prickle Pine (just southwest of Yellow Bell Station) Prickle Pine (yard of house south of Yellow Bell Station) The Emerald Isle (ground level, outside large parking garage) Pilgrim (hotel/motel that is near the road curved like an S) Flowers: Idlewood Glen Park Las Colinas Vinewood Verdant Bluffs Verona Beach Mulholland Flint Intersection Flint County Flint County Flint County Flint County Foster Valley Angel Pine Missionary Hill Ocean Flats Palisades Palisades Hashbury (in front of memorial) Santa Flora Juniper Hollow Calton Heights Easter Basin (end of broken freeway) Prickle Pine (driveway of house in the north) Yellow Bell Golf Course (in front of sign for Club House) Redsands West (front yard of house east of safehouse) Rockshore West (west part of area, yard of house behind bus stop) Julius Thruway East (middle of freeway) Julius Thruway North (in front of yellow building/wedding store) The Emerald Isle (gas station) Las Venturas (wedding chapel south of Come-A-Lot) Las Venturas (gas station east of Come-A-Lot) Royal Casino (east of casino) Las Brujas (in cemetery) Tierra Robada (behind gas station just east of El Quebrados) Tierra Robada (houses west of El Quebrados) Sherman Dam (in front of memorial) Bayside (house north of church) Dildo: Dillimore (inside police station) Pershing Square (inside police station) Vibrator: Bayside (behind construction signs) ____________________ VII.III.XIII. Bribes ____________________ Ganton East Los Santos Glen Park Las Colinas (in air) Las Colinas Ocean Docks ocean Docks (top of bridge) Market (north of hospital) Verona Beach Vinewood Rodeo Mulholland Montgomery Intersection Blueberry Blueberry Acres Red County (south of Fern Ridge) The Panopticon Angel Pine Shady Creeks Foster Valley Missionary Hill Avispa Country Club Ocean Flats Hashbury (south and above safehouse) Santa Flora Calton Heights Easter Basin (railroad tracks behind gas station) King's Doherty (D. Flour Bakery) Doherty Redsands West (alley accessible by busting through fence) Julius Thruway South (middle of road, in the air) Julius Thruway East (under bridge west of Linden Station) Julius Thruway East (far northwest of area by railroad bridge) The Emerald Isle (dirt/grass fenced in lot) Redsands East (behind gym) Pirates in Men's Pants (Pirate ship) The Four Dragons Casino (southwest of casino) LVA Freight Depot (middle of area) Las Venturas Airport (east of hospital) The Camel's Toe (monument west of Sphinx) Royal Casino (southwest of area, in the air on roof) Bone County (southeast of Cluckin' Bell, a few feet off the road) Bone County (in foot tunnel southwest of 'The Big Ear') Bone County (pretty far northeast of Verdant Meadows) Bone County (north of strip club on side of road) Las Payasdas (between buildings) Bayside Marina (west of helipad) ____________________ VII.III.XIV. Armor/Health Icons ____________________ Ganton Willowfield Willowfield East Beach Las Colinas Ocean Docks Ocean Docks Pershing Square (inside police station) Conference Center Mulholland Mulholland (in Madd Dogg's, 2nd floor) Mulholland (health icon in Madd Dogg's) Verdant Bluffs Los Santos International Dillimore (inside police station) Palomino Creek Red County (just north of Hampton Barns) Red County (Warehouse just south of Blueberry Acres) Montgomery Angel Pine Mount Chiliad Ocean Flats Palisades Juniper Hill Esplanade East (dock) Garcia (alley a block north of Burger Shot) Doherty (north end of Solair Industries) Greenglass College (west side of building) Red County (dock south of Rockshore West) Roca Escalante (inside police station) Redsands East (2nd floor of Motel) LVA Freight Depot (block west of Street Races) Las Venturas Airport (hangar in southwest) Las Venturas Airport (north of runways) Las Venturas (Wedding chapel south of Come-A-Lot) Come-A-Lot (huge casino sign in southwest) Caligula's Palace (roof of small building on the edge of border with Pilgrim) Restricted Area (Control Center) Verdant Meadows (plane wreckage in north) Las Payasdas (roof of building by Feed and Seed sign) Valle Ocultado (building near docks) Bayside Tunnel (beach) ____________________ VII.III.XV. Weapons spawned only during missions ____________________ I know this part needs serious work done on it, but I wanted to first finish the game and figure out what weapons were already there and not just unique to that mission. Silent pistol (30)-Mulholland (in Madd Dogg's after getting rhyme book) Armor-Madd dogg's rhymes (in Madd Dogg's on first floor) Molotovs (20)-Burning desire Fire Extinguisher (infinite)-Burning desire Armor-Gray Imports Armor-Gray Imports Health-Gray Imports Armor-Reuniting the families (balcony in Jefferson Motel) ____________________ VII.IV. Shopping ____________________ Locations, costs and stats of clothes, haircuts, tattoos, Ammu-Nations, and Mod garages. Note that almost everything in the Las Venturas and Bone County areas charge 20% more as shops in other areas. ____________________ VII.IV.I. Clothes ____________________ A value of 1 for respect is equal to 0.03%. A value of 1 for sex appeal is equal to 0.5%. Max value for clothing depends on which article it deals with. Total of all the best clothing added together will total 1.5% respect and 25% sex appeal. That is, unless you are using the Sex Appeal Glitch (see II.II.V. Sex Appeal). Max Value Max Respect Max Sex Appeal Torso 25 0.75% 12.5% Legs 10 0.30% 5.0% Shoes 5 0.15% 2.5% Chains 2 0.06% 1.0% Watch 3 0.09% 1.5% Shades 2 0.06% 1.0% Hats 3 0.09% 1.5% Locations of Clothing stores: (* = Charges 20% more) Ganton (Binco) Juniper Hill (Binco) The Emerald Isle* (Binco) Las Venturas Airport* (Binco) Rodeo (Pro-Laps) Creek* (Pro-Laps) Jefferson (Sub Urban) Hashbury (Sub Urban) Creek* (Sub Urban) Downtown Los Santos (Zip) Downtown (Zip) The Emerald Isle* (Zip) Starfish Casino* (Zip) Rodeo (Victim) Downtown (Victim) Creek* (Victim) Rodeo (Didier Sachs) VII.IV.I.I. Binco (Available after Nines and Ak's) Clothing Cost Respect Sex Appeal Torso: White Tank 10 2 3 Black Tank 10 2 3 Green Hoody 45 15 5 White T-Shirt 15 0 0 L.S. T-Shirt 10 0 0 Sharps T-Shirt 20 2 0 Green Shirt 40 15 3 Checkered Shirt 20 3 0 Combat Jacket 30 10 0 Eris T-Shirt 35 15 7 Eris T-Shirt 2 35 5 7 Track Top 70 5 9 Legs: Black Boxers 10 1 1 Heart Boxers 12 1 2 Woodland Camo 55 6 1 Urban Camo 55 2 1 Gray Pants 55 0 1 Olive Pants 55 5 1 Sweat Pants 60 3 2 Blue Jeans 50 0 0 Track Pants 70 5 5 Beige Pants 35 1 0 Green Jeans 60 15 5 Grn Track Pants 40 9 2 Shoes: Sandals 15 0 0 Sandal & Socks 20 0 0 Flip-Flops 15 0 0 Cowboy Boots 100 1 2 Hi-Top Kicks 50 2 1 Hi-Top Sneaks 100 3 2 Green Low-Tops 50 3 1 Blue Low-Tops 50 1 1 Black Low-Tops 50 1 1 Chains: Dogtags 10 1 0 Africa Pendant 12 1 1 Watches: Pink Watch 15 0 0 Yellow Watch 15 0 0 Shades: Joke Glasses 10 0 0 Joke Mask 20 0 0 Eyepatch 5 0 0 Red Rag 50 1 0 Blue Rag 50 1 0 Green Rag 50 2 0 Black Rag 50 1 0 Hats: Red Rag Back 25 1 1 Blue Rag Back 25 1 1 Green Rag Back 25 3 1 Black Rag Back 25 1 1 Red Rag Front 25 1 1 Blue Rag Front 25 1 1 Black Rag Front 25 1 1 Green Rag Front 25 3 1 Watch Cap 15 2 0 Trucker Hat 5 0 0 Cowboy Hat 10 0 0 Leopard Cowboy 10 0 0 VII.IV.I.II. Pro-Laps (Available after Nines and Ak's) Clothing Cost Respect Sex Appeal Torso: Rimmers Jacket 150 10 5 R-Star Jacket 200 10 5 Dribblers Vest 30 7 5 Saint's Shirt 30 7 5 69ers T-Shirt 50 7 5 ProLaps T-Shirt 50 7 10 ProLaps Black T 50 7 10 Bandits Top 70 7 5 Track Top 85 10 15 Leisure Top 30 0 0 Slappers Top 150 5 2 Baseball T 80 10 5 Legs: Track Pants 100 5 5 Blk Track Pants 120 5 5 Blu Track Pants 140 5 5 Ball Shorts 60 5 1 Boxing Shorts 60 5 1 Dribbler Shorts 60 5 1 Leisure Pants 50 0 0 Shoes: Mid-Top Sneaker 115 5 3 Black Hi-Tops 70 3 2 Blue Hi-Tops 65 3 2 Green Hi-Tops 60 5 2 Red Sneakers 80 2 3 Blue Sneakers 75 2 2 White Sneakers 70 2 2 White Mid-Tops 70 4 2 Black Mid-Tops 70 4 2 Boxing Shoes 70 0 0 Chains: Stop Watch 20 0 0 Saints Chain 25 1 0 Watches: Pro-Laps White 440 0 1 Pro-Laps Black 700 1 1 Shades: Aviators 150 1 1 Sun Glasses 150 2 1 Hats: Green Cap 40 1 0 Green Cap (Back) 40 1 0 Green Cap (Side) 40 1 0 Green Cap (Tilt) 40 1 0 Green Cap (Up) 40 1 0 Boxing Helmet 80 0 0 Hockey Mask 40 2 0 Fullface Helmet 150 0 0 MotoX Helmet 100 0 0 Helmut 100 1 0 VII.IV.I.III. Sub Urban (Available after Nines and Ak's) Clothing Cost Respect Sex Appeal Torso: White Heat T 35 5 0 Bobo Ape T 115 17 13 Red Bobo T 80 12 12 Base 5 T 80 15 12 Surburban T 60 15 10 Mercury Hood 70 15 10 Base 5 Hood 105 20 14 Rockstar Hood 120 17 15 Vest & T-Shirt 30 0 0 Grn Windbreaker 30 15 5 Blk Windbreaker 30 5 5 Rockstar Sweat 60 10 10 Legs: Gray Shorts 30 0 0 Olive Shorts 30 5 0 Gray Chonglers 50 2 1 Green Chonglers 50 6 0 Red Chonglers 50 6 2 Blue Chonglers 50 2 2 Green Shorts 30 0 5 Red Jeans 60 0 0 Shoes: Black Hi-Tops 55 2 1 Red Hi-Tops 55 2 1 Orange Hi-Tops 50 2 1 White Low-Tops 70 2 2 Gray Low-Tops 65 2 1 Black Low-Tops 65 2 2 White Hi-Tops 80 3 2 Strap Sneakers 80 3 2 Chains: Silver Cuban 200 2 2 L.S. Chain 50 2 2 Watches: Face Watch 70 1 2 Face Black 120 2 2 Shades: Red Tint 200 1 1 Blue Tint 220 1 1 Hats: Red Cap 40 1 0 Red Cap (Back) 40 1 0 Red Cap (Side) 40 1 0 Red Cap (Tilt) 40 1 0 Red Cap (Up) 40 1 0 Blue Cap 40 1 0 Blue Cap (Back) 40 1 0 Blue Cap (Side) 40 1 0 Blue Cap (Tilt) 40 1 0 Blue Cap (Up) 40 1 0 Black Skully 60 1 0 Green Skully 60 3 0 VII.IV.I.IV. Zip (Available after Are You Going to San Fierro) Clothing Cost Respect Sex Appeal Torso: Blue Hoody 65 5 5 Black Hoody 65 5 5 Striped T-Shirt 10 0 0 Brown Shirt 40 5 10 Sky Blue Shirt 40 7 10 Yellow Shirt 40 7 10 Gray Shirt 40 7 10 Plaid Shirt 20 2 0 Cream Logo T 35 0 5 Gray Logo T 35 0 5 Jean Jacket 90 10 20 Bowling shirt 70 7 13 Legs: Beige Khakis 150 10 7 Olive Khakis 150 10 7 Black Khakis 150 8 8 Blue Khakis 150 8 7 Beige Shorts 80 6 3 Blue Shorts 80 6 3 Shoes: Gray Boots 125 5 5 Red Boots 135 5 5 Brown Boots 115 5 4 Hiking Boots 110 4 2 Chains: Leaf Cuban 100 2 1 Gold Cuban 350 2 2 Watches: Zip Blue 100 2 2 Zip Gold 220 2 2 Shades: Black Shades 100 2 2 Brown Shades 150 2 2 Hats: Black Sun Hat 20 2 2 Plaid Sun Hat 20 2 2 Cap 40 1 0 Cap (Back) 40 1 0 Cap (Side) 40 1 0 Cap Tilted 40 1 0 Cap Rim Up 40 1 0 VII.IV.I.V. Victim (Available after Learning to Fly) Clothing Cost Respect Sex Appeal Torso: Hooded Jacket 75 17 15 Gray Jacket 1620 20 25 Black Jacket 300 10 20 Biker Jacket 320 17 15 Chore Coat 320 15 10 Hawaiian Shirt 200 7 13 Blue Hawaiian 300 7 13 Sports Jacket 450 15 17 Madd Tagg T 300? 5 5 Green Tagg T 300? 5 5 Loc-Down T 15? 5 5 Loc-Down Vest 20? 5 5 ?=I think the price changes based on things that happen in the story-line. Legs: Leather Pants 875 8 8 Leather Chaps 80 0 0 Gray Pants 800 2 8 Black Pants 800 2 8 Jean Shorts 1000 9 7 Shoes: Cowboy Boots 500 4 5 Biker Boots 145 3 3 Snake Skin 1000 5 5 Chains: Silver Chain 450 2 1 Gold Chain 550 2 2 Watches: Gold Gnocchi 1500 1 2 Silver Gnocchi 3000 2 2 Shades: Black Shades 500 2 2 Green Tint 400 2 2 Hats: Red Beret 900 1 2 Black Beret 900 1 2 Black Cap 40 1 0 Black Cap (Back) 40 1 0 Black Cap (Side) 40 1 0 Black Cap (Tilt) 40 1 0 Black Cap (Up) 40 1 0 VII.IV.I.VI. Didier Sachs (Available after St. Mark's Bistro) Clothing Cost Respect Sex Appeal Torso: Tweed Jacket 5500 25 25 Red Jacket 4000 23 25 Blue Jacket 3000 22 25 Yellow Jacket 6000 25 25 Tuxedo 7000 20 25 Green Jacket 5500 25 15 Letterman Top 1525 15 5 Legs: Red Pants 2000 9 10 Blue Pants 2500 9 10 Yellow Pants 4000 10 10 Tweed Pants 3000 10 10 Tuxedo Pants 3000 9 10 Green Pants 1500 10 6 Shoes: Black Shoes 2500 5 5 Brown Shoes 1100 4 5 Spats 350 5 5 Chains: Cross Chain 5000 2 2 Dollar Chain 2000 2 2 Watches: Gold Crowex 8000 3 3 Silver Crowex 5000 3 3 Shades: Black Shades 600 1 2 Black Rim 800 2 2 Hats: Dark Trilby 300 3 2 Light Trilby 300 3 2 Black Derby 500 1 2 Red Derby 600 2 3 Blue Derby 600 2 2 Yellow Derby 700 2 2 Green Derby 550 3 2 Gray Boater 800 3 2 Black Boater 700 3 2 VII.IV.I.VII. Special Outfits Clothing Respect Sex Appeal Pimp Suit (Denise 100%) 10 15 Rural Clothes (Helena 100%) 0 0 Racing Suit (Michelle 100%) 5 5 Medic Uniform (Katie 100%) 15 10 Valet Uniform (555 We Tip) 0 0 Cop (Barbara 100%) 5 10 Gimp Suit (Key to her Heart) 10 10 Croupier (Breaking the Bank) 0 15 Burglary mask (burglary) 2 0 Note: Burglary mask won't appear in wardrobe. ____________________ VII.IV.II. Haircuts ____________________ A value of 1 for respect is equal to 0.03%. A value of 1 for sex appeal is equal to 0.5%. Max value for haircuts is 30 so this would be a max of 0.90% respect and 15% sex appeal from haircuts. That is, unless you are using the Sex Appeal Glitch (see II.II.V. Sex Appeal). Locations of barbers: Idlewood Playa del Seville Marina Dillimore Queens El Quebrados Redsands East Idlewood (Reece's) Haircut Cost Respect Sex Appeal Cesar 50 5 15 Cesar & 'stash 50 10 10 Cesar & Goatee 100 10 0 Cesar & Beard 80 10 10 Afro 150 15 10 Afro & 'stash 200 20 5 Afro & Goatee 300 20 0 Afro & Beard 250 20 5 FlatTop 500 25 25 Jheri Curl 350 5 25 Cornrow 500 30 30 High Fade 150 20 20 Playa del Seville Haircut Cost Respect Sex Appeal Cesar 50 5 15 Red Hair 200 10 0 Blue Hair 200 10 0 Green Hair 200 20 0 Bald Head 10 10 20 Bald & 'stash 25 15 15 Bald & Goatee 35 15 10 Bald & Beard 50 15 15 Slope 200 20 10 Mohawk & Beard 250 10 0 Elvis Hair 1000 0 0 All other barbers Haircut Cost Respect Sex Appeal Cesar 50 5 15 Blonde Hair 50 0 15 Pink Hair 200 0 0 Blonde Afro 300 15 15 Blonde Cornrow 550 30 30 High Afro 150 15 0 Wedge 150 20 20 Detail Cut 400 25 30 Groove Cut 500 30 30 Mohawk 200 20 10 Blonde Mohawk 250 10 15 Pink Mohawk 400 0 0 Note: Redsands East charges 20% more. ____________________ VII.IV.III. Tattoos ____________________ A value of 1 for respect is equal to 0.03%. A value of 1 for sex appeal is equal to 0.5%. Max value for tattoos is 20 so this would be a max of 0.60% respect and 10% sex appeal from tattoos. That is, unless you are using the Sex Appeal Glitch (see II.II.V. Sex Appeal). Locations of Tattoo Parlors: Idlewood Willowfield Hashbury Redsands East Idlewood and Willowfield Tattoo Cost Respect Sex Appeal Upper Left Arm: Grave 45 1 2 Lower Left Arm: Gun 50 2 2 Upper Right Arm: Africa 90 2 2 Lower Right Arm: Cross 70 2 2 Back: Grove Street 150 3 3 West Side 200 3 3 Los Santos 150 3 3 Gun 450 3 3 Left Chest: Gun 50 2 2 Bullet 90 2 1 Right Chest: Los Santos 80 2 2 Los Santos 45 2 2 Los Santos 50 2 2 Los Santos 100 2 2 Los Santos 65 2 2 Stomach: Grove 70 2 2 Grove 125 2 2 Grove 100 2 2 Lower Back: Angel 450 3 3 Dagger 350 3 3 Hashbury Tattoo Cost Respect Sex Appeal Upper Left Arm: Weed 50 1 2 Lower Left Arm: Rose 80 2 2 Upper Right Arm: Aztec 40 2 2 Clown 60 2 2 Lower Right Arm: Cross 25 1 2 Cross 40 1 2 Back: San Andreas 250 3 3 San Fierro 350 3 3 Left Chest: Gun 50 2 2 Rasta 125 2 2 Right Chest: Weed 40 2 2 Stomach: Jail 30 2 2 God's Gift 200 2 2 Lower Back: Mayan Bird 550 3 3 Mayan Face 525 3 3 Red Sands East Note: These are the actual costs, which are 20% higher than what is stated in the shopping data file. Tattoo Cost Respect Sex Appeal Upper Left Arm: Spider 72 2 2 Lower Left Arm: Cross 84 1 2 Clown 36 1 2 Upper Right Arm: Web 60 1 2 Lower Right Arm: Mary 120 2 2 Back: Card 240 3 3 Left Chest: Crown 150 2 1 Homeboy 120 2 2 Right Chest: O.G. 108 2 2 Stomach: Dice 108 2 2 Dice 60 2 2 Lower Back: Masks 720 3 3 Cross 600 3 3 Note: gun2 at a cost of $70 (respect 2, sex appeal 1) for left chest in the shopping data file is not used. ____________________ VII.IV.IV. Ammu-Nations ____________________ Locations of Ammu-Nations (*=challenge available): Blueberry* Market* Palomino Creek* Angel Pine Willowfield Come-A-Lot* Old Venturas Strip* Fort Carson Bone County El Quebrados* Ocean Flats* Weapon Cost Ammo Pistols: 9mm 200 30 Silenced 9mm 600 15 Desert Eagle 1200 15 Micro SMG: Tec9 300 60 Micro SMG 500 60 Shotgun: Shotgun 600 15 Sawnoff shotgun 800 12 Combat shotgun 1000 10 Thrown: Grenades 300 5 Remote Explosives 2000 1 Armor: Body Armor 200 Full SMG: SMG 2000 90 Rifles: Rifle 1000 20 Sniper Rifle 5000 10 Assault: AK47 3500 120 M4 4500 150 Note: Ammu-Nations in Bone County, Come-A-Lot, and Old Venturas Strip costs 20% more. ____________________ VII.IV.V. Mod Garages ____________________ Locations of Mod garages: Willowfield (Loco Low Co.) Temple (TransFender) Ocean Flats (Wheel Arch Angels after Zeroing In) Doherty (TransFender) Come-A-Lot (TransFender) Each mod garage will only work on certain cars. Each car has a unique paint job or mods it can install (stereo, hydraulics, and nitro are the same for all cars). This area needs a bit of work yet, like a list of what cars can be modded at which garages and the cost of each mod for each different car. __________ VII.IV.V.I. Loco Low Co. __________ Located in Willowfield during and after Cesar Vialpando. Loco Low Co. will work on these cars (8): Blade Broadway Remington Savanna Slamvan Tahoma Tornado Voodoo Blade Paint Jobs Paint Job 1 500 Paint Job 2 500 Paint Job 3 500 Colors Car Color 1 150 Car Color 2 150 Car Color 3 150 Roof Vinyl Hardtop 3340 Convertible Hardtop 3250 Front Bumper Chromer Bumper 2130 Slamin Bumper 2050 Rear Bumper Chromer Bumper 2150 Slamin Bumper 2040 Exhaust Chromer Exhaust 1610 Slamin Exhaust 1540 Side Skirts Chrome Strips 780 Wheels Classic 1620 Dollar 1560 Twist 1200 Wires 1560 Trance 1350 Cutter 1030 Rimshine 980 Virtual 620 Access 1140 Car Stereo Bass Boost 100 Hydraulics Hydraulics 1500 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Broadway Paint Jobs Paint Job 1 500 Paint Job 2 500 Colors Car Color 1 150 Car Color 2 150 Front Bumper Chromer Bumper 1000 Slamin Bumper 900 Rear Bumper Chromer Bumper 1000 Slamin Bumper 900 Exhaust Chromer Exhaust 500 Slamin Exhaust 500 Side Skirts Chrome Strips 1000 Wheels Classic 1620 Dollar 1560 Twist 1200 Wires 1560 Trance 1350 Cutter 1030 Rimshine 980 Virtual 620 Access 1140 Car Stereo Bass Boost 100 Hydraulics Hydraulics 1500 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Remington Paint Jobs Paint Job 1 500 Paint Job 2 500 Paint Job 3 500 Colors Car Color 1 150 Front Bumper Chromer Bumper 2150 Slamin Bumper 2040 Rear Bumper Chromer Bumper 2130 Slamin Bumper 2050 Exhaust Chromer Exhaust 3340 Slamin Exhaust 3250 Misc Chrome Grill 940 Chrome Bars 860 Chrome Lights 1120 Side Skirts Chrome Flames 780 Chrome Arches 780 Wheels Classic 1620 Dollar 1560 Twist 1200 Wires 1560 Trance 1350 Cutter 1030 Rimshine 980 Virtual 620 Access 1140 Car Stereo Bass Boost 100 Hydraulics Hydraulics 1500 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Savanna Paint Jobs Paint Job 1 500 Paint Job 2 500 Paint Job 3 500 Colors Car Color 1 150 Car Color 2 150 Roof Hardtop 3380 softtop 3290 Front Bumper Chromer Bumper 2200 Slamin Bumper 2080 Rear Bumper Chromer Bumper 2175 Slamin Bumper 2095 Exhaust Chromer Exhaust 1650 Slamin Exhaust 1590 Side Skirts Chrome Strips 830 Wheels Classic 1620 Dollar 1560 Twist 1200 Wires 1560 Trance 1350 Cutter 1030 Rimshine 980 Virtual 620 Access 1140 Car Stereo Bass Boost 100 Hydraulics Hydraulics 1500 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Slamvan Paint Jobs Paint Job 1 500 Paint Job 2 500 Paint Job 3 500 Colors Car Color 1 150 Front Bumper Chromer Bumper 2040 Front Bullbars Chromer Bullbars2130 Slamin Bullbars 2050 Rear Bullbars Chromer Bullbars1610 Slamin Bullbars 1540 Exhaust Chromer Exhaust 3340 Slamin Exhaust 3250 Side Skirts Chrome Trim 780 Wheelcovers 940 Wheels Classic 1620 Dollar 1560 Twist 1200 Wires 1560 Trance 1350 Cutter 1030 Rimshine 980 Virtual 620 Access 1140 Car Stereo Bass Boost 100 Hydraulics Hydraulics 1500 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Tahoma Colors Car Color 1 150 Car Color 2 150 Wheels Twist 1200 Wires 1560 Virtual 620 Access 1140 Car Stereo Bass Boost 100 Hydraulics Hydraulics 1500 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Tornado Paint Jobs Paint Job 1 500 Paint Job 2 500 Paint Job 3 500 Colors Car Color 1 150 Car Color 2 150 Front Bumper Chromer Bumper 1040 Slamin Bumper 1200 Rear Bumper Chromer Bumper 940 Slamin Bumper 1100 Exhaust Chromer Exhaust 1000 Slamin Exhaust 1500 Side Skirts Chrome Strips 800 Wheels Classic 1620 Dollar 1560 Twist 1200 Wires 1560 Trance 1350 Cutter 1030 Rimshine 980 Virtual 620 Access 1140 Car Stereo Bass Boost 100 Hydraulics Hydraulics 1500 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Voodoo Colors Car Color 1 150 Wheels Twist 1200 Wires 1560 Virtual 620 Access 1140 Car Stereo Bass Boost 100 Hydraulics Hydraulics 1500 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 __________ VII.IV.V.II. TransFender __________ Available after Cesar Vialpando. There are three locations and they are: Temple Doherty (after Are you Going to San Fierro) Come-A-Lot (after Learning To Fly) TransFender will work on these cars (62): Admiral Alpha Banshee Blista Compact Bobcat Bravura Buccaneer Buffalo Bullet Cabbie Cadrona Cheetah Clover Club Comet Elegant Emperor Esperanto Euros Feltzer Fortune Glendale Greenwood Hermes Huntley Hustler Infernus Intruder Landstalker Majestic Manana Merit Mesa Moonbeam Nebula Oceanic Perenniel Pheonix Picador Premier Previon Primo Rancher Regina Romero Sabre Sentinel Solair Stafford Stallion Stretch Sunrise Super GT Tampa Taxi Turismo Vincent Virgo Walton Washington Willard Windsor ZR-350 Admiral Colors Car Color 1 150 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Wheels Import 820 Atomic 770 Ahab 1000 Virtual 620 Access 1140 Off Road Wheel 1000 Mega 1030 Grove 1230 Twist 1200 Wires 1560 Car Stereo Bass Boost 100 Hydraulics Hydraulics 1500 Alpha Colors Car Color 1 150 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Wheels Import 820 Atomic 770 Ahab 1000 Virtual 620 Access 1140 Off Road Wheel 1000 Mega 1030 Grove 1230 Twist 1200 Wires 1560 Car Stereo Bass Boost 100 Hydraulics Hydraulics 1500 Banshee Colors Car Color 1 150 Car Color 2 150 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Wheels Import 820 Atomic 770 Ahab 1000 Virtual 620 Access 1140 Off Road Wheel 1000 Mega 1030 Grove 1230 Twist 1200 Wires 1560 Hydraulics Hydraulics 1500 Blista Compact Colors Car Color 1 150 Car Color 2 150 Hood Race Scoop 220 Vents Oval Hood Vent 150 Exhausts Large Exhaust 250 Twin Exhaust 300 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Roof Roof Scoop 80 Spoilers Win 550 Drag 200 Fury 350 Alpha 250 Side Skirts Side Skirt 500 Wheels Import 820 Atomic 770 Ahab 1000 Virtual 620 Access 1140 Off Road Wheel 1000 Mega 1030 Grove 1230 Twist 1200 Wires 1560 Car Stereo Bass Boost 100 Hydraulics Hydraulics 1500 Bobcat Colors Car Color 1 150 Car Color 2 150 Exhausts Large Exhaust 250 Medium Exhaust 200 Twin Exhaust 300 Lights Round Fog Lamp 100 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Side Skirts Side Skirt 500 Wheels Import 820 Atomic 770 Ahab 1000 Virtual 620 Access 1140 Off Road Wheel 1000 Mega 1030 Grove 1230 Twist 1200 Wires 1560 Car Stereo Bass Boost 100 Hydraulics Hydraulics 1500 Bravura Colors Car Color 1 150 Hood Fury Scoop 150 Champ Scoop 100 Vents Oval Hood Vent 150 Square Hood Vent 100 Exhausts Large Exhaust 250 Twin Exhaust 300 Lights Round Fog Lamp 100 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Roof Roof Scoop 80 Spoilers Win 550 Alpha 250 Side Skirts Side Skirt 500 Wheels Import 820 Atomic 770 Ahab 1000 Virtual 620 Access 1140 Off Road Wheel 1000 Mega 1030 Grove 1230 Twist 1200 Wires 1560 Car Stereo Bass Boost 100 Hydraulics Hydraulics 1500 Buccaneer Colors Car Color 1 150 Hood Fury Scoop 150 Vents Oval Hood Vent 150 Square Hood Vent 100 Exhausts Large Exhaust 250 Upswept Exhaust 350 Lights Round Fog Lamp 100 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Roof Roof Scoop 80 Spoilers Win 550 Fury 350 Alpha 250 Side Skirts Side Skirt 500 Wheels Import 820 Atomic 770 Ahab 1000 Virtual 620 Access 1140 Off Road Wheel 1000 Mega 1030 Grove 1230 Twist 1200 Wires 1560 Car Stereo Bass Boost 100 Hydraulics Hydraulics 1500 Buffalo Colors Car Color 1 150 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Wheels Import 820 Atomic 770 Ahab 1000 Virtual 620 Access 1140 Off Road Wheel 1000 Mega 1030 Grove 1230 Twist 1200 Wires 1560 Hydraulics Hydraulics 1500 Bullet Colors Car Color 1 150 Car Color 2 150 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Wheels Import 820 Atomic 770 Ahab 1000 Virtual 620 Access 1140 Off Road Wheel 1000 Mega 1030 Grove 1230 Twist 1200 Wires 1560 Hydraulics Hydraulics 1500 Cabbie Colors Car Color 1 150 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Wheels Import 820 Atomic 770 Ahab 1000 Virtual 620 Access 1140 Off Road Wheel 1000 Mega 1030 Grove 1230 Twist 1200 Wires 1560 Car Stereo Bass Boost 100 Hydraulics Hydraulics 1500 Cadrona Colors Car Color 1 150 Exhausts Large Exhaust 250 Medium Exhaust 200 Upswept Exhaust 350 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Spoilers Win 550 Champ 400 Race 500 Side Skirts Side Skirt 500 Wheels Import 820 Atomic 770 Ahab 1000 Virtual 620 Access 1140 Off Road Wheel 1000 Mega 1030 Grove 1230 Twist 1200 Wires 1560 Car Stereo Bass Boost 100 Hydraulics Hydraulics 1500 Cheetah Colors Car Color 1 150 Exhausts Twin Exhaust 300 Upswept Exhaust 350 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Spoilers Win 550 Fury 350 Alpha 250 Side Skirts Side Skirt 500 Wheels Import 820 Atomic 770 Ahab 1000 Virtual 620 Access 1140 Off Road Wheel 1000 Mega 1030 Grove 1230 Twist 1200 Wires 1560 Hydraulics Hydraulics 1500 Clover Colors Car Color 1 150 Vents Square Hood Vent 100 Exhausts Large Exhaust 250 Medium Exhaust 200 Twin Exhaust 300 Upswept Exhaust 350 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Spoilers Champ 400 Race 500 Wheels Import 820 Atomic 770 Ahab 1000 Virtual 620 Access 1140 Off Road Wheel 1000 Mega 1030 Grove 1230 Twist 1200 Wires 1560 Car Stereo Bass Boost 100 Hydraulics Hydraulics 1500 Club Colors Car Color 1 150 Hood Fury Scoop 150 Champ Scoop 100 Vents Square Hood Vent 100 Exhausts Large Exhaust 250 Upswept Exhaust 350 Lights Round Fog Lamp 100 Square Fog Lamp 50 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Roof Roof Scoop 80 Spoilers Worx 200 Pro 400 Side Skirts Side Skirt 500 Wheels Import 820 Atomic 770 Ahab 1000 Virtual 620 Access 1140 Off Road Wheel 1000 Mega 1030 Grove 1230 Twist 1200 Wires 1560 Car Stereo Bass Boost 100 Hydraulics Hydraulics 1500 Comet Colors Car Color 1 150 Car Color 2 150 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Wheels Import 820 Atomic 770 Ahab 1000 Virtual 620 Access 1140 Off Road Wheel 1000 Mega 1030 Grove 1230 Twist 1200 Wires 1560 Hydraulics Hydraulics 1500 Elegant Colors Car Color 1 150 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Wheels Import 820 Atomic 770 Ahab 1000 Virtual 620 Access 1140 Off Road Wheel 1000 Mega 1030 Grove 1230 Twist 1200 Wires 1560 Car Stereo Bass Boost 100 Hydraulics Hydraulics 1500 Emperor Colors Car Color 1 150 Vents Oval Hood Vent 150 Square Hood Vent 100 Exhausts Large Exhaust 250 Twin Exhaust 300 Upswept Exhaust 350 Lights Round Fog Lamp 100 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Roof Roof Scoop 80 Spoilers Win 550 Fury 350 Alpha 250 Side Skirts Side Skirt 500 Wheels Import 820 Atomic 770 Ahab 1000 Virtual 620 Access 1140 Off Road Wheel 1000 Mega 1030 Grove 1230 Twist 1200 Wires 1560 Car Stereo Bass Boost 100 Hydraulics Hydraulics 1500 Esperanto Colors Car Color 1 150 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Wheels Import 820 Atomic 770 Ahab 1000 Virtual 620 Access 1140 Off Road Wheel 1000 Mega 1030 Grove 1230 Twist 1200 Wires 1560 Car Stereo Bass Boost 100 Hydraulics Hydraulics 1500 Euros Colors Car Color 1 150 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Wheels Import 820 Atomic 770 Ahab 1000 Virtual 620 Access 1140 Off Road Wheel 1000 Mega 1030 Grove 1230 Twist 1200 Wires 1560 Car Stereo Bass Boost 100 Hydraulics Hydraulics 1500 Feltzer Colors Car Color 1 150 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Wheels Import 820 Atomic 770 Ahab 1000 Virtual 620 Access 1140 Off Road Wheel 1000 Mega 1030 Grove 1230 Twist 1200 Wires 1560 Car Stereo Bass Boost 100 Hydraulics Hydraulics 1500 Fortune Colors Car Color 1 150 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Wheels Import 820 Atomic 770 Ahab 1000 Virtual 620 Access 1140 Off Road Wheel 1000 Mega 1030 Grove 1230 Twist 1200 Wires 1560 Car Stereo Bass Boost 100 Hydraulics Hydraulics 1500 Glendale Colors Car Color 1 150 Car Color 2 150 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Wheels Import 820 Atomic 770 Ahab 1000 Virtual 620 Access 1140 Off Road Wheel 1000 Mega 1030 Grove 1230 Twist 1200 Wires 1560 Car Stereo Bass Boost 100 Hydraulics Hydraulics 1500 Greenwood Colors Car Color 1 150 Car Color 2 150 Hood Fury Scoop 150 Champ Scoop 100 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Roof Roof Scoop 80 Spoilers Worx 200 Pro 400 Side Skirts Side Skirt 500 Wheels Import 820 Atomic 770 Ahab 1000 Virtual 620 Access 1140 Off Road Wheel 1000 Mega 1030 Grove 1230 Twist 1200 Wires 1560 Car Stereo Bass Boost 100 Hydraulics Hydraulics 1500 Hermes Colors Car Color 1 150 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Wheels Import 820 Atomic 770 Ahab 1000 Virtual 620 Access 1140 Off Road Wheel 1000 Mega 1030 Grove 1230 Twist 1200 Wires 1560 Car Stereo Bass Boost 100 Hydraulics Hydraulics 1500 Huntley Colors Car Color 1 150 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Wheels Import 820 Atomic 770 Ahab 1000 Virtual 620 Access 1140 Off Road Wheel 1000 Mega 1030 Grove 1230 Twist 1200 Wires 1560 Car Stereo Bass Boost 100 Hydraulics Hydraulics 1500 Hustler Colors Car Color 1 150 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Wheels Import 820 Atomic 770 Ahab 1000 Virtual 620 Access 1140 Off Road Wheel 1000 Mega 1030 Grove 1230 Twist 1200 Wires 1560 Car Stereo Bass Boost 100 Hydraulics Hydraulics 1500 Infernus Colors Car Color 1 150 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Wheels Import 820 Atomic 770 Ahab 1000 Virtual 620 Access 1140 Off Road Wheel 1000 Mega 1030 Grove 1230 Twist 1200 Wires 1560 Hydraulics Hydraulics 1500 Intruder Colors Car Color 1 150 Hood Champ Scoop 100 Vents Oval Hood Vent 150 Square Hood Vent 100 Exhausts Twin Exhaust 300 Upswept Exhaust 350 Lights Square Fog Lamp 50 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Roof Roof Scoop 80 Spoilers Win 550 Drag 200 Fury 350 Side Skirts Side Skirt 500 Wheels Import 820 Atomic 770 Ahab 1000 Virtual 620 Access 1140 Off Road Wheel 1000 Mega 1030 Grove 1230 Twist 1200 Wires 1560 Car Stereo Bass Boost 100 Hydraulics Hydraulics 1500 Landstalker Colors Car Color 1 150 Exhausts Large Exhaust 250 Medium Exhaust 200 Twin Exhaust 300 Upswept Exhaust 350 Lights Round Fog Lamp 100 Square Fog Lamp 50 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Wheels Import 820 Atomic 770 Ahab 1000 Virtual 620 Access 1140 Off Road Wheel 1000 Mega 1030 Grove 1230 Twist 1200 Wires 1560 Car Stereo Bass Boost 100 Hydraulics Hydraulics 1500 Majestic Colors Car Color 1 150 Car Color 2 150 Vents Oval Hood Vent 150 Square Hood Vent 100 Exhausts Large Exhaust 250 Twin Exhaust 300 Upswept Exhaust 350 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Spoilers Win 550 Fury 350 Alpha 250 Side Skirts Side Skirt 500 Wheels Import 820 Atomic 770 Ahab 1000 Virtual 620 Access 1140 Off Road Wheel 1000 Mega 1030 Grove 1230 Twist 1200 Wires 1560 Car Stereo Bass Boost 100 Hydraulics Hydraulics 1500 Manana Colors Car Color 1 150 Exhausts Large Exhaust 250 Medium Exhaust 200 Twin Exhaust 300 Lights Round Fog Lamp 100 Square Fog Lamp 50 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Spoilers Win 550 Fury 350 Alpha 250 Side Skirts Side Skirt 500 Wheels Import 820 Atomic 770 Ahab 1000 Virtual 620 Access 1140 Off Road Wheel 1000 Mega 1030 Grove 1230 Twist 1200 Wires 1560 Car Stereo Bass Boost 100 Hydraulics Hydraulics 1500 Merit Colors Car Color 1 150 Hood Fury Scoop 150 Vents Oval Hood Vent 150 Square Hood Vent 100 Exhausts Large Exhaust 250 Medium Exhaust 200 Twin Exhaust 300 Upswept Exhaust 350 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Roof Roof Scoop 80 Spoilers Drag 200 Fury 350 Worx 200 Alpha 250 Side Skirts Side Skirt 500 Wheels Import 820 Atomic 770 Ahab 1000 Virtual 620 Access 1140 Off Road Wheel 1000 Mega 1030 Grove 1230 Twist 1200 Wires 1560 Car Stereo Bass Boost 100 Hydraulics Hydraulics 1500 Mesa Colors Car Color 1 150 Exhausts Large Exhaust 250 Medium Exhaust 200 Twin Exhaust 300 Lights Round Fog Lamp 100 Square Fog Lamp 50 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Wheels Import 820 Atomic 770 Ahab 1000 Virtual 620 Access 1140 Off Road Wheel 1000 Mega 1030 Grove 1230 Twist 1200 Wires 1560 Car Stereo Bass Boost 100 Hydraulics Hydraulics 1500 Moonbeam Colors Car Color 1 150 Exhausts Large Exhaust 250 Medium Exhaust 200 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Roof Roof Scoop 80 Spoilers Drag 200 Worx 200 Wheels Import 820 Atomic 770 Ahab 1000 Virtual 620 Access 1140 Off Road Wheel 1000 Mega 1030 Grove 1230 Twist 1200 Wires 1560 Car Stereo Bass Boost 100 Hydraulics Hydraulics 1500 Nebula Colors Car Color 1 150 Hood Champ Scoop 100 Exhausts Large Exhaust 250 Medium Exhaust 200 Twin Exhaust 300 Upswept Exhaust 350 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Spoilers Drag 200 Race 500 Worx 200 Pro 400 Side Skirts Side Skirt 500 Wheels Import 820 Atomic 770 Ahab 1000 Virtual 620 Access 1140 Off Road Wheel 1000 Mega 1030 Grove 1230 Twist 1200 Wires 1560 Car Stereo Bass Boost 100 Hydraulics Hydraulics 1500 Oceanic Colors Car Color 1 150 Car Color 2 150 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Wheels Import 820 Atomic 770 Ahab 1000 Virtual 620 Access 1140 Off Road Wheel 1000 Mega 1030 Grove 1230 Twist 1200 Wires 1560 Car Stereo Bass Boost 100 Hydraulics Hydraulics 1500 Perenniel Colors Car Color 1 150 Exhausts Large Exhaust 250 Medium Exhaust 200 Twin Exhaust 300 Lights Round Fog Lamp 100 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Spoilers Drag 200 Worx 200 Pro 400 Side Skirts Side Skirt 500 Wheels Import 820 Atomic 770 Ahab 1000 Virtual 620 Access 1140 Off Road Wheel 1000 Mega 1030 Grove 1230 Twist 1200 Wires 1560 Car Stereo Bass Boost 100 Hydraulics Hydraulics 1500 Pheonix Colors Car Color 1 150 Car Color 2 150 Vents Oval Hood Vent 150 Square Hood Vent 100 Exhausts Large Exhaust 250 Twin Exhaust 300 Upswept Exhaust 350 Lights Square Fog Lamp 50 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Roof Roof Scoop 80 Spoilers Win 550 Fury 350 Side Skirts Side Skirt 500 Wheels Import 820 Atomic 770 Ahab 1000 Virtual 620 Access 1140 Off Road Wheel 1000 Mega 1030 Grove 1230 Twist 1200 Wires 1560 Car Stereo Bass Boost 100 Hydraulics Hydraulics 1500 Picador Colors Car Color 1 150 Hood Fury Scoop 150 Champ Scoop 100 Vents Oval Hood Vent 150 Square Hood Vent 100 Exhausts Large Exhaust 250 Small Exhaust 150 Upswept Exhaust 350 Lights Round Fog Lamp 100 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Roof Roof Scoop 80 Side Skirts Side Skirt 500 Wheels Import 820 Atomic 770 Ahab 1000 Virtual 620 Access 1140 Off Road Wheel 1000 Mega 1030 Grove 1230 Twist 1200 Wires 1560 Car Stereo Bass Boost 100 Hydraulics Hydraulics 1500 Premier Colors Car Color 1 150 Hood Fury Scoop 150 Champ Scoop 100 Exhausts Medium Exhaust 200 Twin Exhaust 300 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Roof Roof Scoop 80 Spoilers Win 550 Alpha 250 Wheels Import 820 Atomic 770 Ahab 1000 Virtual 620 Access 1140 Off Road Wheel 1000 Mega 1030 Grove 1230 Twist 1200 Wires 1560 Car Stereo Bass Boost 100 Hydraulics Hydraulics 1500 Previon Colors Car Color 1 150 Exhausts Large Exhaust 250 Medium Exhaust 200 Small Exhaust 150 Twin Exhaust 300 Lights Round Fog Lamp 100 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Roof Roof Scoop 80 Spoilers Win 550 Alpha 250 Side Skirts Side Skirt 500 Wheels Import 820 Atomic 770 Ahab 1000 Virtual 620 Access 1140 Off Road Wheel 1000 Mega 1030 Grove 1230 Twist 1200 Wires 1560 Car Stereo Bass Boost 100 Hydraulics Hydraulics 1500 Primo Colors Car Color 1 150 Vents Oval Hood Vent 150 Exhausts Large Exhaust 250 Medium Exhaust 200 Twin Exhaust 300 Upswept Exhaust 350 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Spoilers Win 550 Alpha 250 Pro 400 Wheels Import 820 Atomic 770 Ahab 1000 Virtual 620 Access 1140 Off Road Wheel 1000 Mega 1030 Grove 1230 Twist 1200 Wires 1560 Car Stereo Bass Boost 100 Hydraulics Hydraulics 1500 Rancher Colors Car Color 1 150 Car Color 2 150 Hood Fury Scoop 150 Champ Scoop 100 Exhausts Large Exhaust 250 Twin Exhaust 300 Upswept Exhaust 350 Lights Round Fog Lamp 100 Square Fog Lamp 50 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Roof Roof Scoop 80 Spoilers Drag 200 Worx 200 Pro 400 Side Skirts Side Skirt 500 Wheels Import 820 Atomic 770 Ahab 1000 Virtual 620 Access 1140 Off Road Wheel 1000 Mega 1030 Grove 1230 Twist 1200 Wires 1560 Car Stereo Bass Boost 100 Hydraulics Hydraulics 1500 Regina Colors Car Color 1 150 Car Color 2 150 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Wheels Import 820 Atomic 770 Ahab 1000 Virtual 620 Access 1140 Off Road Wheel 1000 Mega 1030 Grove 1230 Twist 1200 Wires 1560 Car Stereo Bass Boost 100 Hydraulics Hydraulics 1500 Romero Colors Car Color 1 150 Car Color 2 150 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Wheels Import 820 Atomic 770 Ahab 1000 Virtual 620 Access 1140 Off Road Wheel 1000 Mega 1030 Grove 1230 Twist 1200 Wires 1560 Car Stereo Bass Boost 100 Hydraulics Hydraulics 1500 Sabre Colors Car Color 1 150 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Wheels Import 820 Atomic 770 Ahab 1000 Virtual 620 Access 1140 Off Road Wheel 1000 Mega 1030 Grove 1230 Twist 1200 Wires 1560 Car Stereo Bass Boost 100 Hydraulics Hydraulics 1500 Sentinel Colors Car Color 1 150 Exhausts Large Exhaust 250 Medium Exhaust 200 Twin Exhaust 300 Upswept Exhaust 350 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Roof Roof Scoop 80 Spoilers Win 550 Champ 400 Fury 350 Pro 400 Side Skirts Side Skirt 500 Wheels Import 820 Atomic 770 Ahab 1000 Virtual 620 Access 1140 Off Road Wheel 1000 Mega 1030 Grove 1230 Twist 1200 Wires 1560 Car Stereo Bass Boost 100 Hydraulics Hydraulics 1500 Solair Colors Car Color 1 150 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Wheels Import 820 Atomic 770 Ahab 1000 Virtual 620 Access 1140 Off Road Wheel 1000 Mega 1030 Grove 1230 Twist 1200 Wires 1560 Car Stereo Bass Boost 100 Hydraulics Hydraulics 1500 Stafford Colors Car Color 1 150 Exhausts Large Exhaust 250 Upswept Exhaust 350 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Roof Roof Scoop 80 Spoilers Win 550 Fury 350 Side Skirts Side Skirt 500 Wheels Import 820 Atomic 770 Ahab 1000 Virtual 620 Access 1140 Off Road Wheel 1000 Mega 1030 Grove 1230 Twist 1200 Wires 1560 Hydraulics Hydraulics 1500 Stallion Colors Car Color 1 150 Vents Oval Hood Vent 150 Square Hood Vent 100 Lights Round Fog Lamp 100 Square Fog Lamp 50 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Spoilers Win 550 Fury 350 Alpha 250 Side Skirts Side Skirt 500 Wheels Import 820 Atomic 770 Ahab 1000 Virtual 620 Access 1140 Off Road Wheel 1000 Mega 1030 Grove 1230 Twist 1200 Wires 1560 Car Stereo Bass Boost 100 Hydraulics Hydraulics 1500 Stretch Colors Car Color 1 150 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Wheels Import 820 Atomic 770 Ahab 1000 Virtual 620 Access 1140 Off Road Wheel 1000 Mega 1030 Grove 1230 Twist 1200 Wires 1560 Car Stereo Bass Boost 100 Hydraulics Hydraulics 1500 Sunrise Colors Car Color 1 150 Hood Fury Scoop 150 Champ Scoop 100 Vents Oval Hood Vent 150 Square Hood Vent 100 Exhausts Large Exhaust 250 Twin Exhaust 300 Upswept Exhaust 350 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Roof Roof Scoop 80 Spoilers Win 550 Fury 350 Alpha 250 Wheels Import 820 Atomic 770 Ahab 1000 Virtual 620 Access 1140 Off Road Wheel 1000 Mega 1030 Grove 1230 Twist 1200 Wires 1560 Car Stereo Bass Boost 100 Hydraulics Hydraulics 1500 Super GT Colors Car Color 1 150 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Wheels Import 820 Atomic 770 Ahab 1000 Virtual 620 Access 1140 Off Road Wheel 1000 Mega 1030 Grove 1230 Twist 1200 Wires 1560 Hydraulics Hydraulics 1500 Tampa Colors Car Color 1 150 Hood Worx Scoop 250 Race Scoop 220 Vents Oval Hood Vent 150 Square Hood Vent 100 Exhausts Large Exhaust 250 Twin Exhaust 300 Upswept Exhaust 350 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Spoilers Win 550 Fury 350 Alpha 250 Side Skirts Side Skirt 500 Wheels Import 820 Atomic 770 Ahab 1000 Virtual 620 Access 1140 Off Road Wheel 1000 Mega 1030 Grove 1230 Twist 1200 Wires 1560 Car Stereo Bass Boost 100 Hydraulics Hydraulics 1500 Taxi Colors Car Color 1 150 Hood Fury Scoop 150 Champ Scoop 100 Exhausts Medium Exhaust 200 Twin Exhaust 300 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Spoilers Win 550 Alpha 250 Wheels Import 820 Atomic 770 Ahab 1000 Virtual 620 Access 1140 Off Road Wheel 1000 Mega 1030 Grove 1230 Twist 1200 Wires 1560 Car Stereo Bass Boost 100 Hydraulics Hydraulics 1500 Turismo Colors Car Color 1 150 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Wheels Import 820 Atomic 770 Ahab 1000 Virtual 620 Access 1140 Off Road Wheel 1000 Mega 1030 Grove 1230 Twist 1200 Wires 1560 Hydraulics Hydraulics 1500 Vincent Colors Car Color 1 150 Hood Champ Scoop 100 Vents Oval Hood Vent 150 Square Hood Vent 100 Exhausts Large Exhaust 250 Twin Exhaust 300 Upswept Exhaust 350 Lights Square Fog Lamp 50 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Roof Roof Scoop 80 Spoilers Win 550 Fury 350 Wheels Import 820 Atomic 770 Ahab 1000 Virtual 620 Access 1140 Off Road Wheel 1000 Mega 1030 Grove 1230 Twist 1200 Wires 1560 Car Stereo Bass Boost 100 Hydraulics Hydraulics 1500 Virgo Colors Car Color 1 150 Car Color 2 150 Vents Oval Hood Vent 150 Square Hood Vent 100 Exhausts Large Exhaust 250 Medium Exhaust 200 Twin Exhaust 300 Upswept Exhaust 350 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Spoilers Champ 400 Fury 350 Alpha 250 Side Skirts Side Skirt 500 Wheels Import 820 Atomic 770 Ahab 1000 Virtual 620 Access 1140 Off Road Wheel 1000 Mega 1030 Grove 1230 Twist 1200 Wires 1560 Car Stereo Bass Boost 100 Hydraulics Hydraulics 1500 Walton Colors Car Color 1 150 Hood Fury Scoop 150 Champ Scoop 100 Worx Scoop 250 Exhausts Large Exhaust 250 Medium Exhaust 200 Small Exhaust 150 Lights Round Fog Lamp 100 Square Fog Lamp 50 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Wheels Import 820 Atomic 770 Ahab 1000 Virtual 620 Access 1140 Off Road Wheel 1000 Mega 1030 Grove 1230 Twist 1200 Wires 1560 Car Stereo Bass Boost 100 Hydraulics Hydraulics 1500 Washington Colors Car Color 1 150 Exhausts Large Exhaust 250 Medium Exhaust 200 Twin Exhaust 300 Upswept Exhaust 350 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Spoilers Champ 400 Fury 350 Worx 200 Pro 400 Wheels Import 820 Atomic 770 Ahab 1000 Virtual 620 Access 1140 Off Road Wheel 1000 Mega 1030 Grove 1230 Twist 1200 Wires 1560 Car Stereo Bass Boost 100 Hydraulics Hydraulics 1500 Willard Colors Car Color 1 150 Hood Worx Scoop 250 Race Scoop 220 Exhausts Large Exhaust 250 Twin Exhaust 300 Upswept Exhaust 350 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Roof Roof Scoop 80 Spoilers Win 550 Fury 350 Alpha 250 Side Skirts Side Skirt 500 Wheels Import 820 Atomic 770 Ahab 1000 Virtual 620 Access 1140 Off Road Wheel 1000 Mega 1030 Grove 1230 Twist 1200 Wires 1560 Car Stereo Bass Boost 100 Hydraulics Hydraulics 1500 Windsor Colors Car Color 1 150 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Wheels Import 820 Atomic 770 Ahab 1000 Virtual 620 Access 1140 Off Road Wheel 1000 Mega 1030 Grove 1230 Twist 1200 Wires 1560 Car Stereo Bass Boost 100 Hydraulics Hydraulics 1500 ZR-350 Colors Car Color 1 150 Exhausts Large Exhaust 250 Medium Exhaust 200 Twin Exhaust 300 Upswept Exhaust 350 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Roof Roof Scoop 80 Side Skirts Side Skirt 500 Wheels Import 820 Atomic 770 Ahab 1000 Virtual 620 Access 1140 Off Road Wheel 1000 Mega 1030 Grove 1230 Twist 1200 Wires 1560 Hydraulics Hydraulics 1500 __________ VII.IV.V.III. Wheel Arch Angels __________ Located in Ocean Flats after Zeroing In. Wheel Arch Angels will work on these cars (6): Elegy Flash Jester Stratum Sultan Uranus Elegy Paint Jobs Paint Job 1 500 Paint Job 2 500 Paint Job 3 500 Colors Car Color 1 150 Exhausts Alien Exhaust 790 X-Flow Exhaust 690 Front Bumper Alien Front Bumper 990 X-Flow Front Bumper 900 Rear Bumper Alien Rear Bumper 1000 X-Flow Rear Bumper 890 Roof Alien Roof 190 X-Flow Roof 150 Spoilers Alien Spoilers 600 X-Flow Spoilers 490 Side Skirts Alien Side Skirt 500 X-Flow Side Skirt 390 Wheels Cutter 1030 Rimshine 980 Mega 1030 Grove 1230 Switch 900 Shadow 1100 Classic 1620 Dollar 1560 Import 820 Atomic 770 Car Stereo Bass Boost 100 Hydraulics Hydraulics 1500 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Flash Paint Jobs Paint Job 1 500 Paint Job 2 500 Paint Job 3 500 Colors Car Color 1 150 Exhausts Alien Exhaust 710 X-Flow Exhaust 510 Front Bumper Alien Front Bumper 1200 X-Flow Front Bumper 910 Rear Bumper Alien Rear Bumper 1090 X-Flow Rear Bumper 840 Roof Alien Roof 210 X-Flow Roof 130 Spoilers Alien Spoilers 810 X-Flow Spoilers 620 Side Skirts Alien Side Skirt 670 X-Flow Side Skirt 530 Wheels Cutter 1030 Rimshine 980 Mega 1030 Grove 1230 Switch 900 Shadow 1100 Classic 1620 Dollar 1560 Import 820 Atomic 770 Car Stereo Bass Boost 100 Hydraulics Hydraulics 1500 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Jester Paint Jobs Paint Job 1 500 Paint Job 2 500 Paint Job 3 500 Colors Car Color 1 150 Exhausts Alien Exhaust 850 X-Flow Exhaust 750 Front Bumper Alien Front Bumper 1050 X-Flow Front Bumper 950 Rear Bumper Alien Rear Bumper 1050 X-Flow Rear Bumper 950 Roof Alien Roof 250 X-Flow Roof 200 Spoilers Alien Spoilers 650 X-Flow Spoilers 550 Side Skirts Alien Side Skirt 550 X-Flow Side Skirt 450 Wheels Cutter 1030 Rimshine 980 Mega 1030 Grove 1230 Switch 900 Shadow 1100 Classic 1620 Dollar 1560 Import 820 Atomic 770 Car Stereo Bass Boost 100 Hydraulics Hydraulics 1500 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Stratum Paint Jobs Paint Job 1 500 Paint Job 2 500 Paint Job 3 500 Colors Car Color 1 150 Exhausts Alien Exhaust 830 X-Flow Exhaust 720 Front Bumper Alien Front Bumper 1030 X-Flow Front Bumper 930 Rear Bumper Alien Rear Bumper 1030 X-Flow Rear Bumper 920 Roof Alien Roof 230 X-Flow Roof 180 Spoilers Alien Spoilers 620 X-Flow Spoilers 530 Side Skirts Alien Side Skirt 520 X-Flow Side Skirt 430 Wheels Cutter 1030 Rimshine 980 Mega 1030 Grove 1230 Switch 900 Shadow 1100 Classic 1620 Dollar 1560 Import 820 Atomic 770 Car Stereo Bass Boost 100 Hydraulics Hydraulics 1500 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Sultan Paint Jobs Paint Job 1 500 Paint Job 2 500 Paint Job 3 500 Colors Car Color 1 150 Exhausts Alien Exhaust 770 X-Flow Exhaust 680 Front Bumper Alien Front Bumper 970 X-Flow Front Bumper 880 Rear Bumper Alien Rear Bumper 980 X-Flow Rear Bumper 870 Roof Alien Roof 170 X-Flow Roof 120 Spoilers Alien Spoilers 580 X-Flow Spoilers 470 Side Skirts Alien Side Skirt 480 X-Flow Side Skirt 370 Wheels Cutter 1030 Rimshine 980 Mega 1030 Grove 1230 Switch 900 Shadow 1100 Classic 1620 Dollar 1560 Import 820 Atomic 770 Car Stereo Bass Boost 100 Hydraulics Hydraulics 1500 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 Uranus Paint Jobs Paint Job 1 500 Paint Job 2 500 Paint Job 3 500 Colors Car Color 1 150 Exhausts Alien Exhaust 750 X-Flow Exhaust 650 Front Bumper Alien Front Bumper 950 X-Flow Front Bumper 850 Rear Bumper Alien Rear Bumper 950 X-Flow Rear Bumper 850 Roof Alien Roof 150 X-Flow Roof 100 Spoilers Alien Spoilers 550 X-Flow Spoilers 450 Side Skirts Alien Side Skirt 450 X-Flow Side Skirt 350 Wheels Cutter 1030 Rimshine 980 Mega 1030 Grove 1230 Switch 900 Shadow 1100 Classic 1620 Dollar 1560 Import 820 Atomic 770 Car Stereo Bass Boost 100 Hydraulics Hydraulics 1500 Nitro x2 Nitrous 200 x5 Nitrous 500 x10 Nitrous 1000 ____________________ VII.IV.VI. Food ____________________ Snack machines $1 Drink machines $1 Food stands $1 Small meals $2 Medium meals $5 Salads (Burger Shot) $5 Large meals $10 Salads $10 Note: Las Venturas and Bone County charge 20% more, so $5=$6 and $10=$12. Names of meals Burger Shot: Moo Kids Meal Beef Tower Meat Stack Salad Meal Cluckin' Bell: Cluckin' Little Meal Cluckin' Big Meal Cluckin' Huge Meal Salad Meal Pizza Stack: Buster Double D-Luxe Full Rack Salad Meal Locations: Snack machines: Willowfield Idlewood (Alahamabra) Idlewood (24/7) Jefferson Las Colinas Mulholland (eastern 24/7) Commerce (24/7) Dillimore Palomino Creek Whetstone (24/7) King's (block west of construction site in Doherty's) Easter Basin (Naval Station ship) Linden Station Creek (24/7) Roca Escalante (24/7) The Emerald Isle (24/7) Redsands East (24/7) Las Venturas Airport (by Binco's) Las Venturas (gas station east of Come-A-Lot) The Camel's Toe (inside night club) Caligula's Palace Casino Starfish Casino (western 24/7) Starfish Casino (eastern 24/7) Old Venturas Strip (24/7) Fort Carson (U Get Inn Motel) Fort Carson (24/7) Las Payasdas (south of Big Chicken) El Quebrados (next to barber) Market (in Donut shop, it isn't accessible, only shown in cut-scene) Drink machines: Ganton (in front of Ten Green Bottles) Willowfield Idlewood (Alahamabra) Idlewood (Alahamabra) Idlewood (24/7) East Los Santos Jefferson Downtown Los Santos Mulholland (eastern 24/7) Commerce (24/7) Montgomery Blueberry Whetstone (24/7) Foster Valley (10 around stadium) Juniper Hollow (2 by gas station) Cranberry Station Easter Basin (Naval Station ship) Creek (24/7) Roca Escalante (west of Pizza Stack) Roca Escalante (24/7) The Emerald Isle (24/7) Redsands East (24/7) Redsands East (next to sex shop) LVA Freight Depot (west of bribe) The Camel's Toe (just outside the club) The Camel's Toe (inside night club) The Camel's Toe (inside night club) Caligula's Palace Casino Starfish Casino (western 24/7) Starfish Casino (eastern 24/7) Old Venturas Strip (24/7) Fort Carson (24/7) Fort Carson (Under big cow) Las Payasdas (south of Big Chicken) Las Barrancas (under big cow) East Los Santos (Big Smoke's Crack Palace after End of the Line) Food Stands: Downtown Los Santos Verona Beach Santa Maria Beach Angel Pine Foster Valley (4 around stadium) Missionary Hill City Hall Hashbury (across the street from Sub-urban and tattoo shop) Chinatown (5 in alley) Garcia (baseball field) Garcia (Hotdog Van parked behind Burger Shot) Flint County (Hotdog van) Blackfield (west of bike school) Roca Escalante (front of police station) Roca Escalante (southwest corner of area) LVA Freight Depot (south of bribe) Royal Casino (south of casino) Royal Casino (south of casino) Royal Casino (northeast of casino) Old Venturas Strip (east of strip club) Old Venturas Strip (east of strip club) Regular Tom (Hotdog van) Las Payasdas (Hotdog van, south of Big Chicken) Las Payasdas (east of Big Chicken) Las Barrancas (RV park) Pizza Stack: Blueberry Montgomery Palomino Creek Idlewood Esplanade North Financial Creek Roca Escalante The Emerald Isle Starfish Casino Cluckin' Bell: Market East Los Santos Willowfield Angel Pine Ocean Flats Downtown Creek The Emerald Isle Pilgrim Old Venturas Strip Bone County Tierra Robada Burger Shot: Marina Temple Juniper Hollow Downtown Garcia Spinybed Whitewood Estates Redsands East Old Venturas Strip Old Venturas Strip Food Dates: Bars: Ganton (Ten Green Bottles) Garcia (Misty's) Old Venturas Strip (The Craw Bar) Lil' Probe Inn (Lil' Probe Inn) Blueberry (only accessible on dates) Restaurants: Rodeo (World of Coq) Queens (Biffen Bridge Hotel) Downtown Redsands West Old Venturas Strip (Vice) Las Barrancas (The Smokin' Beef Grill) Diners: East Beach Santa Maria Beach Dillimore Juniper Hollow Esplanade North (Pier 69) Pilson Intersection (Restaurant) Starfish Casino (Venturas Steaks Steakhouse) Fort Carson Fort Carson Tierra Robada (Jay's Diner) ____________________ VII.V. Locations ____________________ ____________________ VII.V.I. Names of Outdoor Locations ____________________ Aldea Malvada Angel Pine Arco Del Oeste Avispa Country Club Back o' Beyond Battery Point Bayside Bayside Marina Bayside Tunnel Beacon Hill Blackfield Blackfield Chapel Blackfield Intersection Blueberry Blueberry Acres Bone County Caligula's Palace Calton Heights Chinatown City Hall Come-A-Lot Commerce Conference Center Cranberry Station Creek Dillimore Doherty Downtown Downtown Los Santos East Beach Easter Basin Easter Bay Airport Easter Bay Chemicals Easter Tunnel East Los Santos El Castillo del Diablo El Corona El Quebrados Esplanade East Esplanade North Fallen Tree Fallow Bridge Fern Ridge Financial Fisher's Lagoon Flint County Flint Intersection Flint Range Flint Water Fort Carson Foster Valley Frederick Bridge Gant Bridge Ganton Garcia Garver Bridge Glen Park Greenglass College Green Palms Hampton Barns Hankypanky Point Harry Gold Parkway Hashbury Hilltop Farm Hunter Quarry Idlewood Jefferson Julius Thruway East Julius Thruway North Julius Thruway South Julius Thruway West Juniper Hill Juniper Hollow K.A.C.C. Military Fuels Kincaid Bridge King's Las Barrancas Las Brujas Las Colinas Las Payasdas Last Dime Motel Las Venturas Las Venturas Airport Leafy Hollow Lil' Probe Inn Linden Side Linden Station Little Mexico Los Flores Los Santos Los Santos Inlet Los Santos International LVA Freight Depot Mako Span Marina Market Market Station Martin Bridge Missionary Hill Montgomery Montgomery Intersection Mount Chiliad Mulholland Mulholland Intersection North Rock Ocean Docks Ocean Flats Octane Springs Old Venturas Strip Palisades Palomino Creek Paradiso Pershing Square Pilgrim Pilson Intersection Pirates in Men's Pants Playa del Seville Prickle Pine Queens Randolph Industrial Estate Red County Redsands East Redsands West Regular Tom Restricted Area Richman Robada Intersection Roca Escalante Rockshore East Rockshore West Rodeo Royal Casino San Andreas San Andreas Sound San Fierro San Fierro Bay Santa Flora Santa Maria Beach Shady Cabin Shady Creek Sherman Dam Sherman Reservoir Sobell Rail Yards Spinybed Starfish Casino Temple 'The Big Ear' The Camel's Toe The Clown's Pocket The Emerald Isle The Farm The Four Dragons Casino The High Roller The Panopticon The Pink Swan The Strip The Visage Tierra Robada Unity Station Valle Ocultado Verdant Bluffs Verdant Meadows Verona Beach Vinewood Whetstone Whitewood Estates Willowfield Yellow Bell Golf Course Yellow Bell Station ____________________ VII.V.II. Interiors ____________________ Note: These don't include tiny interiors like garages. It doesn't include open interiors like the bank and cafe in Palomino Creek. It is a list of places where you must go through a door and requires a scene change. The Johnson House Safe House Hotel Suite Wardrobe Abandoned AC Tower (Verdant Meadows) Attrium Jefferson Motel Colonel Fuhrberger's Crack Den (only during Cleaning the Hood) Madd Dogg's Crib Vagos Crack House (only during Burning Desire) Zero's RC Shop Driving School Pleasure Dome Club Planning Department-Come-A-Lot (only during Architectural Espionage) Sex Shop-Redsands East Millie's house (can only be entered once and seen in one cut-scene) Sindacco Abbattoir (during Meat Business) Saint Mark's (during Saint Mark's Bistro) Big Smoke's Crack Fortress (during and after End of the Line) Area 69 (only during a mission) Caligula's Casino (some areas only during Breaking the Bank at Caligula's) Penthouse Suites (in Caligula's Palace Casino) Caligula's Roof (roof access from Penthouse Suites) Generator Hall (Sherman Dam) Cut-scene only interiors: Los Santos International Airport (opening cut-scene) Ryder's house Sweet's house B Dup's Crib OG Loc's house (House party) Donut Shop in Market (Burning Desire) Bar in Dillimore Gas Station in Dillimore Trailer in Angel Pine Motel in Angel Pine CJ's garage in Doherty Wu Zi Mu's in Chinatown OG Loc's apartment (during Cut Throat Business) Four Dragon's Casino Maintenance Room Four Dragon's Casino Managerial Suite Caligula's Palace Casino Managerial Suite ____________________ VII.V.III. Locations of Other Things Not Already Listed ____________________ VII.V.III.I. Pay N Spray Idlewood Temple Santa Maria Beach Dillimore Juniper Hollow Downtown (if Michelle is your girlfriend) Downtown Fort Carson El Quebrados Redsands East VII.V.III.II. Inside Track Betting Montgomery Downtown Los Santos VII.V.III.III. Gyms Ganton Verona Beach (outdoor) Garcia (Cobra Martial Arts) Redsands East (Below the Belt Gym) Mulholland (in Madd Dogg's) VII.V.III.IV. Police Departments (that you can enter) Dillimore Pershing Square Roca Escalante VII.V.III.V. Impound lots Supposedly if you are arrested in a vehicle, your car will show up in the impound lot. You can use a police vehicle to enter the impound without getting the three wanted levels and retrieve your car. Helpful if you got arrested with a rare car or car you had modded up, but I usually just reload if I get busted. Downtown Pershing Square Roca Escalante VII.V.III.VI. 24/7s Idlewood Mulholland (east) Mulholland (west) Commerce Whetstone Creek Roca Escalante The Emerald Isle Redsands East Starfish Casino (east) Starfish Casino (west) Fort Carson VII.V.III.VII. Night Clubs Idlewood (Alahamabra) Queens (Gaydar Station) The Camel's Toe VII.V.III.VIII Strip Clubs East Los Santos (Pig Pen) Bone County (The Big Spread Ranch) Come-A-Lot Old Venturas Strip VII.V.III.IX. Casinos Redsands West (Casino Floor)-Video Poker, Wheel of Fortune, Black Jack, Pool The Four Dragons Casino (Four Dragons)-All casino games, no pool Caligula's Palace (Caligula's Palace Casino)-All casino games, no pool VII.V.III.X. Bomb shops Redsands East (Weldings and Weddings, next to gym) El Corona (8-Balls) VII.V.III.XI. Basketball Courts (*=challenge available) East Los Santos* Ganton Playa del Seville Roca Escalante* The Camel's Toe* Mulholland (in Madd Dogg's) VII.V.III.XII. Roof Access Downtown Los Santos Financial Esplanade North Caligula's Palace (from inside the casino/penthouse suites) Bone County (antenna just south of 'The Big Ear') VII.V.III.XIII. Gas Stations (likely explodable) Dillimore Montgomery Idlewood Whetstone Angel Pine Flint County Juniper Hollow Easter Basin Spinybed Redsands West The Emerald Isle Las Venturas (west of Ammu-Nation in Come-A-Lot) Las Venturas (east of Come-A-Lot) Bone County (east of Restricted Area) Tierra Robada (just east of El Quebrados) Tierra Robada (west of Cluckin' Bell) VII.V.III.XIV. Train Stations Cranberry Station Linden Station Market Station Unity Station Yellow Bell Station ____________________ VII.VI. Vehicle Mission Destinations ____________________ ____________________ VII.VI.I. Possible Taxi Destinations ____________________ Los Santos: The Legal Cinema Commerce The Stadium East Beach Mama's Cinema East Los Santos Sculpture Park East Los Santos Unity Station El Corona Liquor Mart Ganton Ten Green Bottles Ganton Glen Park Glen Park Skate Park Glen Park A 24 hour motel Idlewood Reece's Barber Shop Idlewood The tattoo shop Idlewood The Well Stacked Pizza Co. Idlewood Church Jefferson County General Hospital Jefferson Jefferson Motel Jefferson Leon Diamonds Jefferson The Pik 'n' Go market Jefferson The Airport Los Santos International The Airport Los Santos International Burger Shot Marina All Saints General Hospital Market Ammu-Nation Market The Donut Shop Market Market Station Market Station The truck park Ocean Docks Pershing Square Pershing Square The police station Pershing Square Pro Laps store Rodeo Brown Starfish bar and grill Santa Maria Beach Santa Maria Beach Santa Maria Beach Burger Shot Temple The Observatory Verdant Bluffs The Country Club Vinewood San Fierro: Top of the twisty path Calton Heights Chinatown gates Chinatown City Hall City Hall Cranberry Station Cranberry Station Mall Doherty Stadium Doherty Church Downtown Downtown Skyscraper Downtown Downtown Square Downtown Easter Basin docks Easter Basin Easter Basin Naval station Easter Basin Pier 69 Esplanade North The Well Stacked Pizza Co. Financial Central Hashbury Hashbury Missionary Hill viewpoint Hashbury Burger Shot Juniper Hollow Skyscraper in King's King's Cathedral Ocean Flats Library Ocean Flats Tuff Nut Donuts Palisades The bridge Paradiso Biffen Bridge Hotel Queens Vank Hoff in the Park Hotel Queens ____________________ VII.VI.II. Possible Pimping Destinations ____________________ Los Santos: Commerce Downtown East Beach East Los Santos El Corona Ganton Glen Park Idlewood Jefferson (church) Little Mexico Los Flores Los Santos Airport Marina Mulholland Mulholland (car wash) Ocean Docks Richman Rodeo (central) Santa Maria Beach Temple (cemetery) Verona Beach Vinewood Willowfield San Fierro: Battery Point Calton Heights Easter Bay Airport Esplanade East Esplanade North Financial district Juniper Hill Juniper Hill (park) King's Missionary Hill Palisades Paradiso Santa Flora ____________________ VII.VI.III. Possible Trucking Destinations ____________________ Level 1 Blueberry, East San Andreas (in town) Blueberry, East San Andreas (Fleisch Berg warehouse) Red County, East San Andreas (Fleisch Berg warehouse) Level 2 Montgomery, East San Andreas Level 3 El Corona, Los Santos Ocean Docks, Los Santos (where you did the Robbing Uncle Sam mission) Ocean Docks, Los Santos (under the bridge) Level 4 Whetstone, South San Andreas Angel Pine, South San Andreas Level 5 Battery Point, San Fierro Easter Basin, San Fierro Level 6 Easter Bay Airport, San Fierro Angel Pine, South San Andreas Easter Basin, San Fierro Whetstone, South San Andreas Level 7 Verdant Meadows, North San Andreas Level 8 Pilgrim, Las Venturas ____________________ VII.VII. Populations and Other Odds and Ends ____________________ ____________________ VII.VII.I. Populations ____________________ Las Payasdas 211 Fort Carson 369 Blueberry 1309 Dillimore 2130 Montgomery 3623 Palomino Creek 6836 ____________________ VII.VII.II. Race Horse Names at Inside Track Betting ____________________ 2nd Hand Sock Accept the Length Air Biscuit Arthur or Martha Axe Wound Backdoor Bandit Bankrupt Rage Barkers Eggs Barnton Bellbanger Beanflicker Beef Bandito Biffin's Bridge Billy Sastard Bishop Basher Bloated Bag Bolt Shooter Bronson Bronx Cheer Brown Eyed Girl Buckmelad Bush Bandit Camel's Toe Cauliflower Arse Cheesy Chode Cheesy Hornblower Chocolate Channel Chocolate Starfish Chunder Munchkin Chunky Colt Chutney Bunker Clown's Pocket Cock Soup Cocoa Shunter Collar & Cuffs Crack Horse Cryptochid Cunning Lingus Dead Lemon Dead Wipe Diddy Ride Dildonut & Burdock Dong Johnson Donner's Kebab Dr Boogie Duck My Sick Dundee Ned Duthie's Boy Embryo Enticed Facial Lancer Fairy Hammok Falkirk Boy Filshie's Filly Fingers and Tops Fish Supper Five Finger Splay Flange Spanner Flaps Ahoy Funbags Gary's Gelding Gentleman's Relish Ginger Witch Gypsy's Cat Hairy Dyke Handy Shandy Hardly Flanged Haway the Lads Henrik's Jaw Holy Colon Horse Feathers Hot Pants Jackson's Lad Jauques Yerlot Jocks Away Jockstar Juice Trigger Kelly's Boy Kinnears' Demise Knob Polisher Knuckle Shuffle Kohl Bunker Les Long Little Bishop Lolly's Fern Loose Pink Lord Lucan Love Burglar Love Lips Love Torpedo Love Truncheon Lush Gush Mackem Delight Mary Hinge McTagnut & Fries Melancholy Thatch Money Shot Monkey Puss Monkeys Thumb Mouse's Ear Mr Winky Neigh Bother Neutered Nik New Jock City No Wasps Ochayethenoo One-eyed Warrior Panhandle Pearl's Necklace Pearly Droplets Pebbledash Pebble Dasher Peking Twister Perverted Preacher Piddle in Perspex Pillow Biter Priapism Willie Purple Love Pygmies Cocque Reef's Folly Reeve's Revenge Reverse Cowgirl Ring of Fire Rocinante Rump Rider Run Away Jay Saddam's Madam Salt 'n' Sauce Sarwar's Spray Sausage Sandwich Schlong Odds Scotland Nil Scotland's Shite Shatner's Bassoon Shoot Me Silvery Tear Skittery Trots Slap & Tickle Smellyama Spam Javelin Spicy Mushroom Split Kipper Stained Rigid Sterilized Steed Stool Pigeon Syphilitic Meat Tagnut Tester Turd That's Bollocks The Angry Captain Tight Brown Tummy Squeaker Tunkey Packer Tunnel Tester Turbot Tornado Up the Dumper Uphill Gardener Venereal Dodger Vinegar Stroke Watery Passage Weasel Burglar Wee Crunchie Wet Cabbage Wet Circle White Hinny Wizard's Sleeve Wong's Wang Yoghurt Cannon ____________________ VII.VII.II. Respect Earned From Missions ____________________ Definitely a work in progress. Parenthesis () means I got a different number when I played the missions in a different order, so there is some rounding involved. Big Smoke .08 Ryder .08 Tagging up turf .08 Cleaning the hood .08 Running Dog .08 Life's a beach .08 Home invasion .09 (.08) Nines and Ak's .11 Madd dogg's rhymes .11 OG Loc .13 Wrong side of the tracks.13 (.14) Robbing Uncle Sam .14 (.13) Drive-thru .14 Management issues .14 Drive-by .16 Catalyst .18 (.19) Sweet's girl .19 Los Sepulcros .27 House party .27 Just business .27 Reuniting the families .40 Gray imports 0 Cesar Vialpando 0 Burning desire 0 High stakes, Low-rider 0 Doberman ? ************************************************* VIII. Utility Programs ************************************************* ____________________ VIII.I. SA Control Center ____________________ The SA Control Center is very helpful in this game. There are many things you can do with it to 'cheat', help you through the game or to use for testing. If you have version 2.0 (2nd Edition) of San Andreas, you will need to downgrade to 1.0 or 1.1 to use this program. Downgrade patch: http://grandtheftauto.filefront.com/file/GTA_SA_Downgrader_Patch;74661 SA Control Center: http://www.estetiksoft.de/gtasacc/index.html You need to have the game running to use it. Then whenever you want to use the Control Center or change things you need to pause the game and Alt+Tab to the Control Center and make your adjustments. Some things I experienced that I feel you should know is: 1. Don't adjust 'Ped Flight Assistance' or 'Flight assistance' as this causes a bug making you stuck in the air. I don't know what the purpose of these are. 2. Don't spawn the 'Tram', the trains or the train trailers or the game will crash. Have the 'Auto-injec Spawner Code' and 'Spawner Code-Injection' options selected, then select the vehicle you want and press 'Spawn selected vehicle'. 3. The Z coordinate is elevation in relation to sea level. So you want this to be set to the correct amount when teleporting so that you don't end up below ground (you usually fall for awhile and then get placed a ways away from where you wanted to be) or too high up in the air and then get killed from falling too far. I usually just set the player to receive no damage from collisions so that I can fall as far as I want and not get hurt (as long as I don't have a parachute, because with a parachute you must use it or be killed). I usually set the Z coordinate to 100, but in some areas like Mount Chiliad you will need it at 200, 300 and maybe higher. Don't teleport while inside a building! You'll get stuck in a weird game environment (no backgrounds, can't move far, etc.). 4. I deactivated all of the keyboard shortcuts because the game was activating cheats as I was moving around. Just right-click on each folder and select 'deactivate'. 5. Have your fist selected if you will be deleting any ammo from your inventory. If you have, for example, a Tec-9 selected and then delete the ammo for it, you will be shown carrying the Tec-9 in your hands even though you have no ammo for it and can't use it. 6. If adding ammo, it sometimes also helps to have your fist selected because sometimes the icon for the weapon disappears, not showing you what you are using. And sometimes this will then crash the game if you try to use it. 7. I have been able to add IR Goggles to my inventory without crashing the game, like the Control Center warns. Maybe this happens in some situations or if you already have the NV Goggles or a parachute, I don't know. Try it at your own risk! 8. When changing weapons/ammo, make sure you select the green check mark to confirm the change. 9. The control Center warns not to set engine health at a locked amount, because this could cause the game to crash in some missions. Instead you should just check all of the things for 'Prevent Vehicle damage'. I would do the same for player health instead of locking the health just in case. You can still die if you are inside a car when it explodes or you fall from a great height without using a parachute that you have. 10. For engine health the car catches fire at 25%, so you can increase the health to put the fire out. If a car is 'everything proof' it can still be destroyed if it spends too much time upside down (or goes into deep enough water). Use the 'Flip Over' button to get the vehicle back on it's wheels. 11. Locking the weather caused graphical problems eventually. 12. Progress with girlfriends won't change automatically unless you select 'teleport' and then go on a date with them. ____________________ VIII.II. San Andreas Mission Analyzer ____________________ Analyzes the status of your save to figure out what you are missing in trying to reach 100% completion of the game. Remember, it analyzes the save, not your current progress, so run it after you've just saved the game. It asks you to select a save, which will all look similar except for one number. The number refers to the slot it is when you save or load them from the game (1=first save on your list, 8=last save). The files are named something like: GTASAsf1.b or GTASAsf8.b found in My Documents...GTA San Andreas User Files folder. http://www.gtaforums.com/index.php?showtopic=220426 It also keeps track of which oysters, gang tags, snapshots and horseshoes you collected and shows on a map the ones you've missed. It also tells you which unique jumps you've completed (not needed for 100%) and whether you completed the burglary mission and triathlons. ************************************************* IX. Versions/Update History ************************************************* 1.0 March 31, 2007 Original version sent to gamefaqs.com 1.1 April 04,2007 Fixed several spelling errors, mistakes, and minor format changes. Finished car modifications section. Added a few things about Vortex, IR goggles, bugs/exploits, and skill stats from the ar-stats file. Fixed total shopping budget and noticed paint jobs and color changes in the modification budget is not added to total shopping budget. Added neoseeker.com to sites that may post this FAQ. 1.2 April 05, 2007 Fixed a few minor things. Added supercheats.com to sites that may post this FAQ. 1.3 April 12, 2007 Added utility programs section. Played the missions on the first 'island' again expanded the descriptions for most of those missions. Made a few other minor changes. ************************************************* X. Credits ************************************************* I would like to thank many of the people at gamefaqs.com. Although I did much of this work myself, there were many people there would revealed to me many things about this game I wouldn't have figured out on my own (or it would have taken me much longer). The few I can think of off the top of my head are: Orion_SR (too many details about the game to mention here) glenster (I looked up his walk-through many times for information to get through a couple of problem missions and to clarify some things about the game that I wasn't sure was right) GTA Phreak (some info on gambling, and info on Vortex) silentexistance (locations of IR goggles and that they don't re-spawn and error with what vehicle Big Poppa drives) Dark_side646 (pointing out a bug I missed and an error with 50 oysters bonus) dark52 (very helpful maps posted on gamefaqs.com) I would also like to thank Ian Albert at Ian Albert.com for his fantastic maps. http://ian-albert.com/misc/gtasa.php