__ __ _________ __ _________ | | | | | ___ | | | | | | | | | | | | | | | | ___ | | |___| | | |___| | | | | | | | | | | | | | | | | | | | | | | | | | | | | ___ | | ___ | | | | | | | | | | | | | | | | |______ | |___| | | | | | | | | | | | | | |__| |__| |__| |__| |_________| |_________| COMBAT EVOLVED Weapons and Enemies Statistics Guide: Document Started: January 05, 2007 Last Updated: January 05, 2007 by Alan Chan (joylock@hotmail.com) The Usual: This document is mine. Please don't rip it off or take credit for it. That being said, feel free to post it on any site you want, provided you a) don't make any changes to it, and b) don't charge money for it. You don't even have to get my permission to post it (as long as it remains unaltered), but it would be nice if you emailed me and let me know (joylock @ hotmail.com). I spent several hours extracting the game data files, searching through them, and compiling these statistics from them. If you take the information from this document and use it in your own guide, web-site, or other work, you must credit me with providing you with the in-game statistics. With that said, feel free to distribute this information and this document as widely as you want, as long as you do acknowledge me in the credits. What's the Purpose of This Guide? There are already some excellent, detailed FAQs on how to best use the weapons in Halo, as well as the tactics, behavior, and methods of killing the various enemies found in the game. The purpose of this guide is not to provide detailed combat strategies for Halo. Instead, this guide is a list of the in-game statistics of the game's weapons and characters, including such information as health, armor, and weapon damage. I recently was able to find this information thanks to the Halo Editing Kit for the PC version of Halo: Combat Evolved. This information does not appear to be published anywhere else on the internet, so I thought I would share it with you here on Gamefaqs. Version History: ******************************************************************************* * * *1.0: Initial Release * * * ******************************************************************************* The latest version of this FAQ can be found at www.gamefaqs.com. ACKNOWLEDGEMENTS: I would like to thank the following people, without whom I could not have browsed through Halo's game code and compiled the statistics used in this guide. - The people behind Halo Custom Edition and the Halo Editing Kit, from which I was able to acquire the game's statistical information. - SteelIXB and his Halo Editing Kit Plus, for providing an easy way to read the single-player character files. - Halopedia (halo.wikia.com) for providing the proper names and ammo types for the game's weapons. TABLE OF CONTENTS: - GAME ENGINE - WEAPONS - Human Weapons - Covenant Weapons - Melee and Grenades - CHARACTERS/ENEMIES - Humans - Covenant - Flood - Sentinels - VEHICLES - Human Vehicles - Covenant Vehicles ************** *GAME ENGINE:* ******************************************************************************* A NOTE ON DIFFICULTY SETTING: The values given in this guide are the game's base values. These values are modified by the difficulty setting you're playing on. EASY DIFFICULTY: - Enemies do 30% damage - Enemies have 60% health - Enemies have 60% shields - Enemy shields recharge at 50% speed - Friends do 40% damage - Friends have 80% health - Friends have 80% shields - Friend shields recharge at 50% speed - The Flood infection attack lasts 40% shorter - Enemies have slower reflexes, and fire in fewer, less accurate bursts - Overall, enemies are 80% efficient NORMAL DIFFICULTY: - All values are at baseline. HARD DIFFICULTY: - Enemies do 140% damage - Enemies have 120% health - Enemies have 120% shields - Enemy shields recharge at 150% speed - Friends do 140% damage - Friends have 120% health - Friends have 120% shields - Friend shields recharge at 150% speed - The Flood infection attack lasts 50% longer - Enemies have faster reflexes, and fire in more frequent, more accurate bursts - Overall, enemies are 120% efficient LEGENDARY DIFFICULTY: - Enemies do 180% damage - Enemies have 140% health - Enemies have 140% shields - Enemy shields recharge at 200% speed - Friends do 180% damage - Friends have 140% health - Friends have 140% shields - Friend shields recharge at 200% speed - The Flood infection attack lasts twice as long - Enemies have deadly reflexes, and fire in sustained, dead-accurate bursts - Overall, enemies are 140% efficient. ********** *WEAPONS:* ******************************************************************************* ENTRY KEY: Weapon Name: Ammo Type: What kind of projectiles the weapon fires. Damage: How much damage the weapon does. Rate of Fire: The weapon's rate of fire, in rounds-per-minute. Clip Size: The amount of bullets in a single clip. Max Ammo: The maximum amount of ammo that can be carried overall. Special Features: Extra/additional features found on the weapon. Damage Modifiers: Modifiers to base weapon damage when used on different enemy types. ================ =Human Weapons:= =============================================================================== M6D Pistol: Ammo Type: 12.7mmx40 (M225 semi-armor piercing, high-explosive) Damage: 25 Rate of Fire: 210 rpm Clip Size: 12 Max Ammo: 120 Special Features: 2x scope Damage Modifiers: Cyborg Armor: 150% Jackal Shield: 0% Hunter Armor: 20% Flood Flesh: 150% Sentinel Metal: 20% Ghost/Warthog Metal: 25% Vehicle Metal: 25% MA5B ICWS Assault Rifle: Ammo Type: 7.62mmx51 (M118 armor-piercing, full metal jacket) Damage: 10 Rate of Fire: 900 rpm Clip Size: 60 Max Ammo: 600 Special Features: Compass, Digital Ammo Counter Damage Modifiers: Jackal Shield: 0% Elite Shield: 70% Hunter Armor: 50% Hunter Flesh: 50% Flood Flesh: 65% Ghost/Warthog Metal: 25% Vehicle Metal: 25% M90 Mk.I Shotgun: Ammo Type: 8-gauge, 3.5-inch (magnum buckshot) Damage: 8x15 (120) to 18x15 (270) to 25x15 (375) Rate of Fire: 60 rpm Clip Size: 12 Max Ammo: 60 Damage Modifiers: Cyborg Shield: 50% Jackal Shield: 0% Hunter Armor: 20% Flood Flesh (Combat): 150% Flood Flesh (Carrier): 175% Sentinel Metal: 50% Ghost/Warthog Metal: 25% Vehicle Metal: 25% SRS99C-S2 AM Sniper Rifle: Ammo Type: 14.5mmx114 (armor-piercing, fin-stabilized, discarding sabot) Damage: 101 Rate of Fire: 120 rpm Clip Size: 4 Max Ammo: 24 Special Features: 2x scope, 8x scope Damage Modifiers: Jackal Shield: 0% Elite Shield: 200% Hunter Armor: 50% Hunter Flesh: 50% Flood Flesh: 5% Sentinel Metal: 20% Ghost/Warthog Metal: 0% Vehicle Metal: 0% M199 SSM SPNKr Rocket Launcher: Ammo Type: 102mm HEAT (high-explosive, anti-tank shaped charge) Damage: 80 to 300 to 330 Rate of Fire: 30 rpm Clip Size: 2 Max Ammo: 8 Special Features: 2x scope Damage Modifiers: Flood Flesh (Combat): 200% Flood Flesh (Carrier): 400% Sentinel Metal: 40% M7057 Defoliant Projector Flamethrower (PC Multiplayer Only): Ammo Type: Fire! Fire! Heh heh heh! Impact Damage: 18x2 (36) to 20x2 (40) to 23x2 (46) Flame Damage: 10x2 (20) to 12x2 (24) to 13x2 (26) Rate of Fire: 720 rpm Clip Size: 100 Max Ammo: 600 Special Features: Sets enemies on fire Damage Modifiers (Impact): Jackal Shield: 50% Elite Shield: 50% Hunter Armor: 50% Hunter Shield: 50% Sentinel Metal: 50% Ghost/Warthog Metal: 200% Vehicle Metal: 30% Damage Modifiers (Flame): Jackal Shield: 10% Elite Shield: 20% Hunter Armor: 50% Hunter Shield: 20% Sentinel Metal: 50% Ghost/Warthog Metal: 200% Vehicle Metal: 30% =================== =Covenant Weapons:= =============================================================================== Plasma Pistol: Ammo Type: Superheated Plasma Damage: Normal: 10 to 16 to 20 Charged: 70 Rate of Fire: ?? Battery Size: 100 Shots per Battery: Normal: 500 (5 shots per charge) Charged: 9 (11 charges per shot) Special Features: Overcharge shots Damage Modifiers (Normal): cyborg Armor: 60% Cyborg Shield: 60% Elite Energy Shield: 200% Hunter Armor: 50% Hunter Flesh: 50% Sentinel Metal: 200% Ghost/Warthog Metal: 25% Vehicle Metal: 25% Damage Modifiers (Charged): Cyborg Armor: 60% Human Armor: 20% Human Flesh: 20% Elite Shield: 150% Hunter Armor: 25% Hunter Flesh: 25% Sentinel Metal: 400% Ghost/Warthog Metal: 25% Vehicle Metal: 25% Plasma Rifle: Ammo Type: Superheated Plasma Damage: 10 to 12 to 14 Rate of Fire: 420 to 700 rpm Battery Size: 100 Shots per Battery: 200 (2 shots per charge) Damage Modifiers: Cyborg Armor: 50% Cyborg Shield: 200% Elite Shield: 200% Hunter Armor: 50% Hunter Flesh: 50% Sentinel Metal: 200% Ghost/Warthog Metal: 25% Vehicle Metal: 25% Needler: Ammo Type: Explosive crystal needles Damage: Shard: 10 Explosion: 40 to 60 Rate of Fire: 180 to 600 rpm Clip Size: 20 Max Ammo: 80 Damage Modifiers (Shard): Hunter Armor: 50% Flood Flesh: 120% Ghost/Warthog Metal: 25% Vehicle Metal: 25% Damage Modifiers (Explosion): Jackal Shield: 150% Elite Shield: 400% Hunter Armor: 20% Hunter Flesh: 50% Flood Flesh (Combat): 200% Flood Flesh (Carrier): 400% Sentinel Metal: 400% Fuel Rod Gun (PC Multiplayer Only): Ammo Type: Superheated Plasma Damage: 40 to 75 Rate of Fire: ?? Battery Size: 100 Shots per Battery: 28 (3 to 4 charges per shot) Damage Modifiers: Grunt Flesh: 200% Jackal Flesh: 200% Elite Flesh: 200% Elite Shield: 200% Hunter Flesh: 200% Flood Flesh (Combat): 200% Flood Flesh (Carrier): 400% Sentinel Metal: 200% ===================== =Melee and Grenades:= =============================================================================== Melee Attack: Damage: 40 to 50 to 60 Rate of Fire: varies Damage Modifiers: Cyborg Armor: 140% Cyborg Shield: 140% Flood Flesh: 20% Sentinel Metal: 20% Ghost/Warthog Metal: 0% Vehicle Metal: 0% NOTE: The player's melee attack is affected by difficulty level. EASY: Melee attacks do 200% damage HARD: Melee attacks do 80% damage LEGENDARY: Melee attacks do 50% damage M9 HE-DP Grenade: Ammo Type: High explosive Damage: 80 to 120 Max Ammo: 4 Damage Modifiers: Hunter Armor: 25% Hunter Flesh: 50% Flood Flesh (Combat): 200% Flood Flesh (Carrier): 400% Sentinel Metal: 40% Plasma Grenade: Ammo Type: Superheated Plasma Damage: 80 to 120 Max Ammo: 4 Damage Modifiers: Jackal Shield: 150% Elite Shield: 400% Hunter Armor: 25% Hunter Flesh: 50% Flood Flesh (Combat): 200% Flood Flesh (Carrier): 400% Sentinel Metal: 400% ********************* *CHARACTERS/ENEMIES:* ******************************************************************************* ENTRY KEY Character Name: Appearance: What the character looks like (for the 3 or 4 of you who have never played the game or seen any demo footage/pictures of it). Color: The armor color of the enemy. Armor color is used to indicate the rank and difficulty of similar enemy types (Palette-swapping lives on!) Health: How much health the character has. Shield: How strong the character's energy shield is, if they have one. Human Marines have "Armor", which functions like shields for all intents and purposes. Weapons: What weapons the character uses, and how much base damage they do. Other Attacks: Other attacks the character uses, and how much base damage they do. ========= =Humans:= =============================================================================== Master Chief: Appearance: The dude on the front cover of the game. You can't miss him. 7-foot tall super-soldier in green armored spacesuit. Health: 75 Shield: 75 Weapons: Any and All of Them (duh!) Other Attacks: Melee Attack (40 to 50 to 60 damage) Grenades (80 to 120 damage) Plasma Grenades (80 to 120 damage) Crewmember: Appearance: Unarmored human wearing bright-colored coverall uniform. Health: 25 Shield: 0 Weapons: Pistol (12.5 damage) Other Attacks: None Marine: Appearance: Human marine wearing grey uniform and metal plate armor. Health: 60 Armor: 45 Weapons: Assault Rifle (5 damage) Shotgun (4.8x15 (72) to 10.8x15 (120) to 15x15 (225) damage) Sniper Rifle (60.6 damage) Plasma Rifle (6 to 7.2 to 8.4 damage) Needler (6 damage / 40 to 60 damage) Other Attacks: Grenades (80 to 120 damage) Marine Major: Appearance: Sgt. Johnson. He's one bad mofo (SHUT YOUR MOUTH!) Black Marine Sarge wearing grey uniform and metal plate armor. Health: NORMAL: 75 SPECIAL WEAPONS: 75 Armor: NORMAL: 45 SPECIAL WEAPONS: 60 Weapons: Assault Rifle (5 damage) Shotgun (4.8x15 (72) to 10.8x15 (120) to 15x15 (225) damage) Sniper Rifle (60.6 damage) Plasma Rifle (6 to 7.2 to 8.4 damage) Other Attacks: Grenades (80 to 120 damage) Captain Keyes: Appearance: Gruff UNSC Captain, with grey uniform and greying crew-cut. Health: 60 Armor: 0 Weapons: Needler (10 damage / 40 to 60 damage) Other Attacks: None =========== =Covenant:= =============================================================================== Grunt Minor: Appearance: Short, 5-foot tall, chimp-like alien with bow-legs and barrel-like body, wearing metal chest armor and cone-shaped backpack. Color: Orange Health: PLASMA PISTOL: 30, NEEDLER: 45 Shield: 0 Weapons: Plasma Pistol (5 to 8 to 10 damage) Needler (5 damage / 40 to 60 damage) Other Attacks: Plasma Grenades (80 to 120 damage) Grunt Major: Appearance: Short, 5-foot tall, chimp-like alien with bow-legs and barrel-like body, wearing metal chest armor and cone-shaped backpack. Color: Red Health: PLASMA PISTOL: 60, NEEDLER: 75 Shield: 0 Weapons: Plasma Pistol (5 to 8 to 10 damage) Needler (5 damage / 40 to 60 damage) Other Attacks: Plasma Grenades (80 to 120 damage) Grunt SpecOps: Appearance: Short, 5-foot tall, chimp-like alien with bow-legs and barrel-like body, wearing metal chest armor and cone-shaped backpack. Color: Black Health: 75 Shield: 0 Weapons: Needler (5 damage / 40 to 60 damage) Fuel Rod Gun (40 to 75 damage) Other Attacks: Plasma Grenades (80 to 120 damage) Jackal Minor: Appearance: Thin, lizard-bird alien wearing light armor and carrying a hand-mounted energy shield. Color: Blue Health: 50 Shield: 200 Weapons: Plasma Pistol (5 to 8 to 10 damage) Other Attacks: None Jackal Major: Appearance: Thin, bird-lizard alien wearing light armor and carrying a hand-mounted energy shield. Color: Orange Health: 75 Shield: 250 Weapons: Plasma Pistol (5 to 8 to 10 damage) Other Attacks: None Elite Minor: Appearance: 7.5-foot tall reptilian alien, fast and lean, wearing alien body armor. Color: Blue Health: 100 Shield: 100 Weapons: Plasma Rifle (5 to 6 to 7 damage) Needler (5 damage / 40 to 60 damage) Other Attacks: Melee Attack (20 to 30 to 35 damage) Plasma Grenades (80 to 120 damage) Elite Major: Appearance: 7.5-foot tall reptilian alien, fast and lean, wearing alien body armor. Color: Red Health: 100 Shield: 150 Weapons: Plasma Rifle (5 to 6 to 7 damage) Needler (5 damage / 40 to 60 damage) Other Attacks: Melee Attack (20 to 30 to 35 damage) Plasma Grenades (80 to 120 damage) Elite Stealth: Appearance: 7.5-foot tall reptilian alien, fast and lean, wearing alien body armor. Is largely invisible due to Predator-like cloaking device. Color: Light Blue Health: 100 Shield: 0 Weapons: Plasma Rifle (5 to 6 to 7 damage) Energy Sword (151 damage) Other Attacks: Melee Attack (20 to 30 to 35 damage) Elite SpecOps: Appearance: 7.5-foot tall reptilian alien, fast and lean, wearing alien body armor. Color: Black Health: 125 Shield: 200 Weapons: Plasma Rifle (6 to 7.2 to 8.4 damage) Needler (6 damage / 40 to 60 damage) Other Attacks: Melee Attack (20 to 30 to 35 damage) Plasma Grenades (80 to 120 damage) Elite Commander: Appearance: 7.5-foot tall reptilian alien, fast and lean, wearing alien body armor. Color: Gold Health: PLASMA RIFLE: 100, ENERGY SWORD: 100 Shield: PLASMA RIFLE: 200, ENERGY SWORD: 300 Weapons: Plasma Rifle (6 to 7.2 to 8.4 damage) Energy Sword (151 damage) Other Attacks: Melee Attack (20 to 30 to 35 damage) Hunter Minor: Appearance: 8-foot tall, large, thick-bodied alien encased in a suit of thick metal armor. Health: 225 Shield: 0 Weapons: Fuel Rod Gun (40 to 75 damage) Other Attacks: Melee Attack (35 to 45 damage) Hunter Major: Appearance: 8-foot tall, large, thick-bodied alien encased in a suit of thick metal armor. Health: 350 Shield: 0 Weapons: Fuel Rod Gun (40 to 75 damage) Other Attacks: Melee Attack (35 to 45 damage) ======== =Flood:= =============================================================================== Infection Form: Appearance: Greyish-yellow, basketball-sized, squid-like pod creature. Health: 0.01 Shield: 0 Weapons: None Other Attacks: Infection Attack (0.2 to 3 damage) Combat Form (Human): Appearance: Flood-infected human with greyish-yellow flesh, twisted body, and tentacles sprouting from various orifices. Health: 100 Shield: 0 Weapons: Assault Rifle (4 damage) Shotgun 1.2x15 (18) to 2.7x15 (40.5) to 3.75x15 (56.25) Pistol (10 damage) Plasma Pistol (4 to 6.4 to 8 damage) Plasma Rifle (4 to 4.8 to 5.6 damage) Needler (4 damage / 40 to 60 damage) Rocket Launcher (80 to 300 to 330 damage) Other Attacks: Melee Attack (20 to 30 damage) Combat Form (Elite): Appearance: Flood-infected Covenant Elite with greyish-yellow flesh, twisted body, tentacles sprouting from various orifices, and its head hanging limply on backwards, with a broken neck. Health: UNARMED: 100, WEAPONS: 120, ROCKET LAUNCHER: 150, STEALTH: 200 Shield: 0 Weapons: Assault Rifle (4 damage) Shotgun 1.2x15 (18) to 2.7x15 (40.5) to 3.75x15 (56.25) Pistol (10 damage) Plasma Pistol (4 to 6.4 to 8 damage) Plasma Rifle (4 to 4.8 to 5.6 damage) Needler (4 damage / 40 to 60 damage) Rocket Launcher (80 to 300 to 330 damage) Other Attacks: Melee Attack (10 to 12 to 16 damage) Carrier Form: Appearance: Grossly bloated bio-mass, walking on a pair of human legs. Health: 50 Shield: 0 Weapons: None Other Attacks: Body Explosion (40 to 70 to 85 damage) ============ =Sentinels:= =============================================================================== Sentinel Minor: Appearance: Floating, non-humanoid, triangular robot, about the size of a large dog. Color: Silver Health: NORMAL: 80, DEFENSIVE: 80, SHIELDED: 60 Shield: NORMAL: 0 , DEFENSIVE: 0 , SHIELDED: 60 Weapons: Sentinel Beam (1 damage) Other Attacks: Kamikaze Explosion (30 to 60 damage) Sentinel Major: Appearance: Floating, non-humanoid, triangular robot, about the size of a large dog. Color: Black Health: NORMAL: 120, SHIELDED: 80 Shield: NORMAL: 0 , SHIELDED: 80 Weapons: Sentinel Beam (1 damage) Other Attacks: Kamikaze Explosion (30 to 60 damage) *********** *VEHICLES:* ******************************************************************************* ENTRY KEY: Appearance: What the vehicle looks like (again, for the 3 or 4 of you who have never played the game, seen screenshots, or watched Red vs Blue.) Health: How much damage the vehicle can take in single-player before blowing up. Top Speed: The vehicle's top speed, in miles-per-hour. Capacity: How many people the vehicle seats. Weapons: The weapons the vehicle is equipped with. ================= =Human Vehicles:= =============================================================================== M12 LRV Warthog: Appearance: Green, roofless, futuristic roadster jeep. Kinda looks like a Puma. Health: Indestructible Top Speed: 55 mph Capacity: 1 driver, 1 gunner, 1 passenger Weapons: 12.7mmx99 M41 Light Anti-Aircraft Gun (16 to 24 damage) M12A1 LAAV Warthog (PC Multiplayer Only): Appearance: Black, roofless, futuristic roadster jeep. Health: Indestructible Top Speed: 55 mph Capacity: 1 driver, 1 gunner, 1 passenger Weapons: Triple Barrel Rocket Launcher (80 to 300 to 330 damage) Scorpion M808B Main Battle Tank: Appearance: Large tank with a 360 degree rotating main cannon, an enclosed central cockpit, and 4 wheel-like pods with tank treads on them. Health: Indestructible Top Speed: 28 mph Capacity: 1 driver, 4 passengers Weapons: 90mm High-Velocity Main Cannon (80 to 351 damage) Secondary Coaxial 7.62mm AP-T Machine Gun (10 damage) ==================== =Covenant Vehicles:= =============================================================================== Shade Turret: Appearance: Bubble-shaped floating chair with a really big cannon in front. Health: Indestructible Top Speed: 0 mph Capacity: 1 gunner Weapons: Triple Plasma Turret (8 to 10 to 14 damage) Ghost: Appearance: Purple alien motorbike-like vehicle, with a pill-like shape, two wings sticking out the side, and an open driver's seat. Glides along via levitation. Health: 160 Top Speed: 45 mph Capacity: 1 driver Weapons: Dual Light Plasma Cannons (10 to 14 damage) Banshee: Appearance: Purple alien single-man flight craft, relatively compact in size, with an oblong enclosed canopy, and two small engine wings. Health: 100 Top Speed: 44 mph Capacity: 1 driver Weapons: Dual Light Plasma Cannons (10 to 14 damage) Fuel Rod Gun (40 to 75 damage) Wraith: Appearance: large, purple, alien tank. A very smooth, round object with no side parts sticking out. Glides along via leviatation. Health: 450 Top Speed: 25 mph Capacity: 1 driver Weapons: Wraith Plasma Mortar (30 to 60 damage) =============================================================================== =Copyright 2007 Alan Chan = ===============================================================================