_____________________ Hitman 2: Silent Assassin _____________________ If you want to make a contribution, email me. Okay, first of all, Hitman 2 was created by IO Interactive and is a trademark of EIDOS Interactive. This walkthrough is owned by me, because I wrote it. I took the hours to make it, so before you use any part of it email me first. It should not be remade in any way, not changed, translated, whatever the case may be. This walkthrough was simply for those people who are too annoyed by the difficulty of this game and just want to beat it the cheap way. This is an mission-focused walkthrough, so I'll be focusing on the missions. I've tried to add some stuff about weapons and so on too. First I'll touch on some basics of play, then we'll go straight to the missions. And also, there are numerous ways for completing each level, I'll just state the one I found easiest and most fun. Also, the approximate weapon reload times in the weapons section were all timed and written by me , and they are all copyright by me, and should not be reused in anyway. This faq was written and copyright by Riptor aka Shikamaru00 aka ThEoNe, see "contributing" to contact me. ===================== Contents of This FAQ ===================== 1 - Basics 2 - Game Screens 3 - Playing Hitman 2 4 - Mission Walkthrough 5 - Weapons 6 - Items 7 - Cheats and Tricks 8 - Contributing to this FAQ 9 - Credits/Version History ================ BASICS ================ Alright, before we indulge in anything completed, let's get the basics of Hitman 2. First of all, this game is a game of stealth, so if you're looking for a shooting fest, this is not for you. Also, better be prepared to be very patient, because some of these missions require intense precision to beat. Note that the game now has a scoring system for when you complete each level. The game measures how well you completed the level, including points on how much disruption you caused, innocents killed, and so on. In this sequel, you kill the target, do whatever else you need to do for the mission, and get out. Quietly. _ _ _Basic Movements_ W-A-S-D. Mouse. Nothing much more to it. Left-mouse button attacks with whatever you're holding. Right mouse opens your inventory. With the space bar, you toggle sneak mode on. Sneak mode is very important to this game. With sneak mode on, you can avoid making any noise so you can walk up to people from behind without them knowing. The game is precise on noise. If run or even walk, you'll attract attention. Oh yeah, shift is to run. Use R to reload. The E button serves as a use button, when you move over something usable you will see a small list appear on the top-left. Press E to select one of these actions. Q is a quick inventory option. I use this as a quick weapon holster option. This is basically all you really need to know to play the game. _ _ _Stealth_ This game is all about stealth. I can't stress that enough. If you're seen by civilians walking around with a gun, they'll run to the nearest guard to tell him. If you act suspicious, same thing. This isn't like other games where you could run around and even jump on top of someones head and they'll be as if nothing happened. If you're sneaking around and someone sees you, goodbye. _ _ _Basic Weapons_ Fiber wire. That is your main weapon to use in this game. It doesn't trigger any metal detectors and it's nice, quiet and quick. Sneak mode and Fiber wire are like brother and sister. They're supposed to be used together. Sneak up to a guy from behind and Fiber-wire him outta there. Other than that, you're 9mm SD (suppressed) comes in handy a lot. The ballers are you're trademark weapon. ================ 2 - GAME SCREEN ================ _ _ _In-Game_ Alright, when you're playing the game, you'll notice a whole bunch of bars and stuff at the top left corner. Here's what they mean: Health Bar The bar with the + sign on the left. This tells you how much health and how much damage you've taken. The lower this is, the more you better keep safe. Note that Hitman 2 is not like other games in that if you get shot with a pistol, you'll survive, but one or two shots with a powerful weapon will kill you instantly. And don't even get started with Sniper rifles. Threat Meter This bar is very important to the game. Basically, it tells you how suspicious the people around Mr. 47 are getting of him. If it's at nothing, you're safe. When it starts getting a little wider, than it's best to leave. When the black turns red, usually it means they've almost figured out your disguise and you should beat it! Compass This thing is kind of self-explanatory. I used it for this purpose, open your map and see where exactly you have to go, then follow the direction using the Compass. _ _ _Map_ The map is not too complicated if you know wat you're doing with it. As you may have guessed, it's a map of your surroundings. There are different levels for variou parts of whatever level your on. For instance, if you are in a building with different floors, and you'r on the first floor, the map will show you the first floor. You can look at the other floors by going to the top-left and clicking on the name of the current map, and selecting whatever other part you want to see. Circle Points: This is what I call those the circles with a little arrow pointing out. The arrow refers to what direction the person is looking at (all of the circle points mean people). Here'sa list of what the circle points mean: Light Green: This is Mr. 47. You. Red: This is your target which is to be killed. Orange: Guards. These are counted as enemies in the mission score. Blue: Police. Should not be killed. Green: These are innocent bystanders and should not be killed. White: A very important person (V.I.P.). This is usually referring to someone crucial to the game or someone you have to protect. Exclamation Mark (In Circle) (!) : This is a Point of Interest (referred to as (!) from this point.)These are important and they should be checked out at all times. Blinking Red Hitman Logo: Agency Pickups. You usually don't need to go to them to beat a mission but it sure makes it easier. Lightning Rod: These are power generators. Ladder with Arrow pointing up: These are ladders. (duh?) Circle with Arrow pointing down: These are referring to sewer hatches. Staircase: Staircase Green Box bobbing up and down: Elevators. EXIT Sign: After completing objects for a level, escape through the exit points to complete the level. Alright, that's basically all you need to know. On to the missions! ================ PLAYING HITMAN 2 ================ Alright, now, you know the basics to get you started, but playing the game is a whole different matter if you don't know what you're doing. Here's some info you'll need. -Silent Killing- Stealth means not drawing attention to you, and guns ablazing is not exactly stealth. So you'll need to perform Silent Kills. How? It's called Fibre-wiring. I've said this already once, to kill someone silently, you go into sneak mode by hitting space bar, than sneak up behind them and click the mouse to Fibre-wire or Chloroform them. -Keeping Quiet- Noise is everything in this game. If you run, it makes a lot of noise, and if you walk, it still makes noise, just not as much. Sneaking or crouching makes no noise, so if you're trying to get past someone while their back is turned, do not run or walk, sneak. -Quick and Quiet Shots- Your 9mm SD is useful. A well aimed shot or two to the head of an opponent will take him out only alerting anyone closeby. Use it if there is someone you need dead but a little farther away than you. -Alerts- You do not want to alert the guards because then they'll be much harder to get past. If you're a postman and then somebody discovers what you've done, all the guards will be on alert for a suspicious postman. Don't do anything stupid like shoot a guy once without killing him than running away. You might think that if he's not dead yet than it won't count against your stealth, but all you've done by leaving him alive is let him contact all the other guards. If you shoot someone by accident, finish the job. -Suspicious Behaviour- If you go outside, do you see someone running around in front of you? No. So don't do it here, either. Running around in front of people will never do anything good. -One Rifle at a Time- You put many handguns inside your jacket. But, like in real life, you can hold only one rifle, and it cannot be hidden in your jacket. Holstering it just means putting it on your left hand. ======================= MISSION WALKTHROUGH ======================= And here comes the bulk. Missions are simply formed. In the beginning, you have a briefing of your mission with the objectives and usually a photograph of your target(s) and sometimes footage. The missions take place in various locations, and you are in that area until you complete all the missions in that location. For instance, say there are three missions in India. When you're finished the level before the first of the India levels, then you return to your shed where you start the game, it's near your home. (Note: all the weapons you have collected will be in this shed.) When you start the next mission, you can choose the weapons you want to take. But the next three locations are all in one location, connected with each other, than you don't choose your weapons (because you don't return back to your shed). Here's the layout of the following walkthrough. When a name appears in stars, that is the current location the following missions take place. This means all the following missions up until the next star-bordered name takes place in that location. The name of each mission is bordered with ==== Anyways, first mission: ******************************************** SICILY ******************************************** =========================================== M1 - Gontranno Sanctuary =========================================== Objectives: None -Prelude- This is not really a mission, just an introduction to the game. -------------------------------------------------------------------------------- -Mission- -------------------------------------------------------------------------------- This is the first level. It's not really a mission, it's more of a preparation for the game. In this first level, the story begins with a small cutscene than just plops you into the action. Move Mr. 47 (Mr. Rieper's codename) around to get the feel of it. Go to the ruins and follow the simple instructions. The bells from the church will ring. It's time for confession. If you open up the map you'll see a blinking circle with an "!" inside of it. This is a point of interest (hereafter referred to as just (!). In this level's case, it is the confession box. Go back between your shed and the ruins. Face west (direction is in the top left). You'll see a door. Go through it (Open it by pressing E and using the mouse wheel or W&S to select option). Turn right and walk up the small set of stairs. Turn left, then turn through the first hall on the right. Go up the stairs, and you're now inside the main hall of the church. In the back of the benches you'll see the confession box. Go inside. You'll see a cutscene, and another cutscene with the Priest being kidnapped. You have to find the parcel the guy left. Go outside the same way you came in. Check you're map and you'll see the point of interest (Note: Clicking on the top left description of where you are will allow you to switch between maps of the various floors in your level). Now move around you're shed and past the well and you'll see a big stairway. Go up the stairs and open the door. Keep walking straight and then when you're in the centre of the big garden place, turn left and pick up the parcel sitting there. View the cutscene. Now retrace your steps back to your shed. Another cutscene. Now you're in training for the game. Get out your ballers and follow the instructions. After the basic shooting procedure, head down to the toolshed, which is basically right across from your shed. Pick up the fibre which is on the wall that the door is on. Walk up to the scarecrow from behind. Hit space to sneak and sneak up to him and fibre-wire him. After you're done with the instructions, head down to the shed (your shed, not the tool shed). Go to the laptop and then continue the game. ------------------------------------------------------------------------------- -Extras/Hints- ------------------------------------------------------------------------------- None ------------------------------------------------------------------------------- -Enemies/Civilians- ------------------------------------------------------------------------------- *V.I.P. Father Vittorio ------------------------------------------------------------------------------- -Weapons/Items- -------------------------------------------------------------------------------- *Items none *Weapons Ballers: Auto Fiber-Wire: Tool Shed Anasthaetic: Tool Shed *Ammo none ============================================= M2 - Anathema ============================================= Objectives: - Kill "Don" Giuseppe Giulliani - Take key to prison cell from Don - Rescue Vittorio in the basement - Escape -Prelude- Okay, let's start the first mission. First of all, you have to eliminate Don Giuseppe Giulliani, and take the key he's holding, which is for the basement, where Father Vittorio is supposed to be held hostage in. After rescuing him, you have to escape from the villa. This level takes more thought than some of the others if you want that Silent Assassin rating. There are several approaches to beat it. The detailed one below is the one I found the best, but there are other ways to do it as well. You can change into the postman walking down the path, or the delivery boy, whatever. Let's begin. -------------------------------------------------------------------------------- -Mission- -------------------------------------------------------------------------------- Okay, you start out this level on a rocky hill of some sort. If you look at the gates to the villa to the left of you, you'll see a postman walk by soon. Now, you can either wait for him to walk across the path and then stop to take a smoke, or just run behind him and do it. Take out your anaesthetics, and empty it all into him (press it and hold it until five bottle symbols on the top-right of the screen are gone). Take his flowers and then change into his clothes. You are now a postman. After doing this, hide his body (not behind the trees in front of the side door) and then turn around to where there is a delivery truck. If the delivery boy is not there (check your map to see if he's coming), then place all your weapons in one of the delivery baskets. Now take the path going left to the main entrance (you can run as long you're not in the line of sight of any guards). And here's where it all begins. When you walk up to the gates, the guard will tell you to stop and check you for any weapons. If you left all of your weapons in the delivery boy's basket, then this won't be a problem. Continue through the gates and then through the main doors where a guard with the shotgun is. The waitress inside will say thank you and take the flowers. She'll then go through the doors in the back. Stand still, do not walk or run anywhere, and the guard will follow the waitress. Now, move to the small alcove beneath the stairs on the left. Run around. The guard will come running back to inspect the noise. He'll look in your direction, but for some reason he doesn't notice you. Sneak up behind him with your anaesthetic out and empty your last five bottles into him. Take his clothes and his gun and drag him back to the alcove where you just hid (Note: If you drag him from the arm and his legs are sticking out of the alcove all you do is move to his legs and 47 will automatically drag him using his legs. This way, you can kind of fold his body out of sight). Anyways, next walk through the door on the left that the guard came out of. You're in a small dining room now. Turn right and go through the door that you see. You're in another hallway. Go straight forward into the door directly in front of you. Make sure there are no guards in the kitchen or going inside the kitchen by using your map. DO NOT RUN inside the kitchen. The cook is paranoid and will see through your disguise. Anyways, the delivery boy has delivered the basket containing your weapons already. Pick them up but make sure nobody sees you doing it, especially the cook. Once you've got your weapons, turn right and right again where you'll see stairs. Go up the stairs and open the door. Walk straight forward into the balcony, if you turn left and past the foor, you'll see that you can keep walking past the balcony on a ledge. Walk across the ledge (don't run!) until you get to the roof of the 1st floor. Walk along that roof until you get to the balcony of the Don's office. Check the map(2nd floor) to see if he's inside. (Note: There's a guard who walks along the balcony, although he doesn't come to the side facing the roof that you came from. Just hide there if he's coming, then when he's left, go). Now, move to the other side of the balcony (where the guard I just mentioned comes from) and go through that door. The Don is facing the other way , so hit "sneak" mode and then sneak up behind him and fiber-wire him. After doing this, retrace your steps and go back to the kitchen the same way you got here. Now, turn left go towards the door that you originally reached the kitchen with, but turn right instead of going through the door and you'll see a stairway going down from the kitchen. This is to the basement. Walk down the stairway and keep walking through the hall until you get to the first door on your left. Open it and you'll see that Father Vittorio is not there. You'll contact Diana from Agency through your earcom and she'll confirm that Vittorio isn't there. Now all you have to do is escape (Note: The guards will be informed to watch out for a sneaky bodyguard soon, so be quick). Keep going through the basement hall until you get to steps leading outside. Go up the steps and then turn right. You'll see a door with a guard in front of it. Go past a guard until you're outside the entire villa then run to the exit for freedom! Enjoy the Suppressed Silverballers that you get from getting Silent Assassin on this mission. (Note:you can get a sniper rifle from the garage before you leave if you want it.) -------------------------------------------------------------------------------- -Extras/Hints- -------------------------------------------------------------------------------- *If you want to escape in James Bond style, then pick up the key to the car in the garage from one of the plain clothes guards (the one in white) who usually lounges around the pool area in the back. Get to the car and watch the cool cinematic. *You can get the sniper rifle from the garage at the beginning of the level and snipe the Don out from the mountains. *You can kill the postman and guard but you are risking your Silent Assassin rating. * If you don't empty a full five bottles into the postman and guard of anaesthatics than they'll wake up quickly and tell on you before you can do anything. * You can beat the level by shooting everything you see *Sneak up to baskets behind the cook because if you walk she'll know you're there and she's really paranoid so she'll keep looking behind at you every couple of seconds, which means if you're picking up one of your guns while she turns around....... -------------------------------------------------------------------------------- -Enemies/Innocents- -------------------------------------------------------------------------------- *Enemy Black suited guards Plain clothes guards Don Giulliani Lawyer in green suit *Innocent Postman Delivery boy Nurses Chef -------------------------------------------------------------------------------- -Weapons/Items- -------------------------------------------------------------------------------- *Items Flowers: Postman at front Room Key: Don Spoon: From Cook Golf Club: Don's bedroom Car Key: Plain Clothes Guard (White shirt) Kitchen Knife: Kitchen *Weapons Deagle: Guard in white shirt, Study R93 Sniper: Garage Revolver: Don Shotgun: Guard in front of main doors 9mm Pistol: Guards *Ammo Shotgun Ammo: 2nd floor room, rooms north of kitchen, study Pistol Ammo: 2nd floor room, Study, MAG Ammo: 2nd floor, study 2.45 ACP Ammo: Dining room, Garage ********************************************** ST. PETERSBURG ********************************************* ============================================= M3 - St. Petersburg Stakeout ============================================= Objectives: - Kill the General at the Meeting - Don't Harm Anyone Else at the Meeting - Return to the Subway Train to Escape -Prelude- Alright, this level starts off annoying and becomes fun later. One of the most annoying things in this level are the civilians. When they see you with a gun, they'll yell this thing which sounds like "Safratz!" (most likely Russian for "A gun! A gun!"). This yell is so annoying I broke my keyboard when I kept hearing it. Anyways, as annoying as they are, leave them alone. -------------------------------------------------------------------------------- -Mission- -------------------------------------------------------------------------------- Okay, you start with a short cutscene. Now, you're outside the train facing forward in the station. Turn right and go towards the lockers. (Note: Make sure no civilians see you with weapons!). Go to locker 137 and pick the lock. Open the door after it's been picked, check to see if there are any civilians around, then pick up all your weaponry. Now by this point both the civilians in the metro should be going away from you at the same time. Grab the chance. Wait till they go past the stairway out of the metro which will be on your right, then go up the stairs. Follow the hallway up the (not moving) escalators. To the left, after climbing the escalator, you should see a doorway leading down steps. DO NOT GO. Move backwards about halfway down the escalator and check for guards. There should be 2, but one is probably on his way up and outside. Now move to the doorway but don't stand directly in front of it. Down the steps there is one more guard who patrols the room. Wait until he goes right and out of view, then WALK down the steps slowly. Wait until he goes past some lockers or almost there and then go to a door which is on the right after you go down the steps.. Close the door behind you. Now, to the left is a locked door. Pick the lock and go through. (Hint: Pick locks faster by pressing map) There will be a hallway. Go down the hallways until you are at the sewers. Look around cause you'll be spending plenty of time in the sewers from this point on. Turn right and keep going until you get to a kind of bridge. Walk across the bridge then turn left and keep going until you get to the first hallway off the right. Go through the hallway till you get to the ladders (Note: Check your map. You should be at the north-eastern exit). Now go up the ladders (Note: When you are almost finished the ladder, being able to see the streets, check if there is a guard coming. He won't see you unless you come all the way up.) Once your out on the streets, check your map, make sure no guards can see you, then move torwards the truck on your right and change into the guard uniform in front of it. Now go back down the sewers and back out the hallway. This time, turn right and keep going right until you reach the first hallway on the right. Go through the hallway and check your map, you should be at the north-western sewer hatch. Now go up the ladder and get out. Check to see if the coast is clear, then go down the slope which is south of the hatch you just came out of. Now you are on the streets. Check your map for a building that is north-west of the Pushkin building. It will have a (!) (Point of Interest) on it. Move towards that building with the aid of your map. Don't get too close to guards and if you're within range, walk, don't run. Don't draw attention. You're sniper rifle is suspicious enough from far away (Note: Holster your sniper rifle before you head for the building. It may not seem to do anything, but it does). Once you close to the building go through the door on the right (not the main doors). Now turn right through the doors, through the hallway to the next doors, then turn left to see a stairway. Go up the stairs, turn left, left again, then up the second flight to the third floor. Now once you're on the third floor, do not go through the doors directly to the left. Instead proceed down the left hallway to another set of doors and go through them. If you followed the directions carefully you'll be in a room with two more double-doors, and two windows to the left, one of which is open. Get your sniper rifle ready and aim in at the window where the meeting is taking place. Diana will contact you with clues she's found about which one is the general you need. I personally think it's much more fun listening to the clues and then figuring out who it is, but if you're too lazy, I'll tell you which one the general is. (Note: Skip the next paragraph if you want to figure it out yourself). Now, there are four generals in the meeting. One is almost out of sight in a brown jacket. Not the guy you want. There is one walking around. Not the one you want. There is a guy smoking a cigar wearing sunglasses. Not the one. The guy you want to kill is the one who is sitting closer to the window, drinking his hand (it's supposed to be a beer but I don't see a cup). After you kill him retrace your steps back to the metro station. Again, watch out for the patrolling guard and civilians. Head for the metro train and you're done. Your Silent Assassin prize is a Sawn Off Shotgun, this is a normal shotgun except since it is shorter (Sawn Off) you can holster it under your shirt or whatever like a handgun so you can carry it around with you unsuspiciosly instead of walking around with a huge shotgun in your hand. -------------------------------------------------------------------------------- -Extras/Tips- -------------------------------------------------------------------------------- - If you wasted too much time just bust into the building annihalating everything - The guards are smart. Don't go near them. - Kill the wrong general and Diana will whine at you, sounding very much like an angry mom - If you want an AK rifle, than kill the guard walking past the truck when you get the clothes and take his AK. Hide it in the sewers and pick it up on your way out. But then no keep Sniper Rifle. Choose what you want more. -------------------------------------------------------------------------------- -Enemies/Innocents- -------------------------------------------------------------------------------- *Innocent Civilians *Police Grey coat guards *Enemy Brown suit guards -------------------------------------------------------------------------------- -Weapons/Items- -------------------------------------------------------------------------------- *Items Night Vision Goggles: Locker 137. *Weapons SVD Sniper Rifle: Locker 137 9mm Pistol: Locker 137, Black Suit Guards AK Rifle: Regular Guards .54 Pistol: Some Guards *Ammo Pistol Ammo: Locker 137 Sniper Ammo: Locker 137 ============================================== M4 - Kirov Park Meeting ============================================== Objectives: -Kill General Makarov -Kill his mafia connection, Igor Kubasko -Prelude- This level is FUN! It's also probably one of the easiest levels in the entire game. All you have to do is kill two people in the park. Now, you can bust in and kill them than run away, but the method I wrote down is much more fun, plus you get the Silent Assassin rating. Anyways, here goes: -------------------------------------------------------------------------------- -Mission- -------------------------------------------------------------------------------- Right when you begin the mission, you'll see a collection of dumpsters to the right of your line of sight. Run to them. Quickly, before the guard approaching sees. When the guard comes, hide behind a dumpster. The agency pick-up is between the two dumpsters closest to the road. Pick up the two car bombs. You don't really need anything else for this method. Now proceed to the sewer hatch in the middle of the road. Watch out for guards first, of course. In the sewer, go through the hallway and turn left, keep going left until you get to the first opening off the left. Go through the hallway and check your map. You should be at the southern-most sewer hatch. Go up the ladder. But wait! What's this? There's something blocking the ladder. It's the limousine. That's good for you. Place the car bomb. Now get out of the hallway from the sewer hatch, go across the bridge, and turn right. Keep going until you get to the first opening on the left. Walk through the hallway and turn left and keep going until you get to the bridge off the right. Go across the bridge, turn left. Keep going left, ignore the first opening off the right, and go through the second. Check map, you'll be at the most northern hatch. Go up the ladder but watch out for the driver. Stay halfway in the hatch. Wait for the driver to come and take a leak on the building. Go behind him (sneak) and fibre-wire him. Take his clothes. Now walk back out the way he came in an you'll see a limo. Walk up to it. You'll arouse no suspicion because you're after all, the limo driver. In fact, the guards don't even seem to notice that for some reason you're bending down and putting something bomb-looking under the car. Anyways, go back into the sewers and retrace your steps back to the first sewer hatch you came from. Run to your speedboat to escape the level. (Note: You get Silent Assassin but it's not a perfect Silent Assassin. You can chloroform the driver if you want.) -------------------------------------------------------------------------------- -Extras/Hints- -------------------------------------------------------------------------------- -You can also win the level by going into a church and sniping them out, but this causes alerts -The driver does not leak for very long so be quick -Save the game before going back through the sewers to the exit and just watch the limousines blow up -Wait - if I just killed the driver, hows the limosine being driven? -The guards don't seem to notice if you pull out a gun as the driver -------------------------------------------------------------------------------- -Enemies/Innocents- -------------------------------------------------------------------------------- *Police Grey coat guards *Enemy Target guards *Innocents Limo Driver ------------------------------------------------------------------------------- -Weapons/Items- ------------------------------------------------------------------------------- *Items None *Weapons SVD Sniper Rifle - Agency Pickup Car Bombs - Agency Pickup 9mm Pistol - Bodyguards 9mm Pistol SD - Agency pickup AK Rifles - Soldiers *Ammo Sniper Ammo - Agency Pickup Pistol Ammo - Agency Pickup ============================================== M5 - Tubeway Torpedo ============================================== Objectives: -Find your equipment ot the Army depot. Marked "FCK" -Kill General Mikhail Bardachenko -Free the prisoner from 2nd basement -Prelude- One word sums this mission up. ANNOYING. This level is so frustrating, long, generic, sometimes boring, sometimes excessively hard. it's just annoying. That's all there is to it. -------------------------------------------------------------------------------- -Mission- -------------------------------------------------------------------------------- Note: The following method does not get you Silent Assassin. This method is the method which will not have you breaking your keyboard in frustration. For silent assassin, kill no one, get guards clothes in the hq. room, and don't shoot cameras. Okay, I expect you've learned the basics by now, so no more detailed where to turn, walk stuff. Check your map and go to where there's a big red arrow. When you go up the hatch, make sure the guard isn't there. Now go straight and hide behind the cargo. When the guard comes, he'll turn around. Sneak up behind him, don't kill him. The instant he goes away, check your map. The guard at the far end will go to answer the phone, and another guard who is at the west point will start to move. Grab this chance to move across and hide inbetween a small U formed by cargo. Now when no guards are watching move towards the next cargo area. Hide there until the guard answers the phone. When he does walk across and then behind the cargo marked FCK. Pick up the stuff. Now keep watching for the guards and move back to last cargo stack. The west guard will probably be down off his platform. Wait till he goes back up, hidden behind a cargo stack until you dash back to the U shaped cargo. If the guard is near the manhole you came from, don't go inside the U, just behind it, or he'll see you. Just keep checking your map, your surroundings until you have the perfect moment, then run inside the truck (by just running into it from behind). (Alternate ways: Shoot everybody and get inside the truck, or ignore the truck and go by sewers) Once inside the truck, go all the way back, and CROUCH. Crucuial. When the truck reaches the hq. do not get out. Check your map to see if the two guards up from you are facing the other way. Then get out. Your disguise doesn't shield the fact that there's something strange about a guy kneeling behind crates in a truck. Okay get out, but use the truck as cover until the guy who's on the other side of the truck leaves and goes into base. When he does, if the other guard from behind the truck comes up, then sneak so he doesn't see you then go up the entrance to the base. When you're inside, there is one guard patrolling around here. Watch out for him. Go behind crates to avoid contact. Now move towards the basement elevator and go in and go to the 1st basement. (Note: There are security cameras all over the basements so don't so anything stupid like pulling out your ballers or killing somebody) Okay, wait for the guard in front of the elevator to leave the corridor. Move forward and out of sight of the first camera, then get your 9mm Pistol SD and shoot. move down the corridor, out of sight of the next camera, and shoot it. Then hide in alcove until the guard comes back. When he returns go around the corner and then you'll be in an area where there is a door in front of you and a fence door with an AK to the right. Go through that door then turn left. Shoot the table lamp and the two hanging bulbs. The place will now be in a frenzy. Walk calmly through the door left of the platform where the guards are sitting, into the server room. There'll be the server on the left. Shoot it (with 9mm). Now the colour on it should be red. Now go outside through the next door (Not back to control room) and you'll be in a corridor. All the cameras are all red now. Turn right and move towards the room with the (!) in it. Change into the officer uniform. Go back out (Don't go into guard room by accident). Now move towards where there is a big explosion symbol on your map. Go to the symbol and you'll see the thin wall, so thin you can almost see inside. Go close enough that it can be dropped, than get out the mini-bomb and drop it. A guard might come in, if he does, just hide behind the cargo. Now go towards the elevator icon. When the guard comes along, hide in an alcove. Go up to the elevator and go inside and press 2nd basement. Now move through the hallway DO NOT go through the first door to your left. You should now hear very unconvincing chatter between the General and the prisoner. Now you want to go to the observation room, and there is a guard patrolling right in front of it's entrance. Wait till he goes into the guard room, then go down (walk calmly as the door to the guard room is open and they can see you) to the observation room, pick the lock and look through at where the general is beating the prisoner. Now, through the observation glass panel you'll see the general beating the prisoner. Get out your 9mm pistol (ballers work better, actually). Aim directly at the general. If you do it right, then the bullet will go through the glass and also hit the general. This will not alert any guards. If you missed the general or if he doesn't die and you keep shooting, the guards will be alerted. Climb through the window to view a cutscene, then follow the prisoner back to the elevator and go inside. Press 1st basement to view another cutscene. Now walk calmly past the guard at his desk. He doesn't seem to notice that the prisoner is with you, and doesn't seem to care that the other guard pressed the alarm. Now head back to where you put the bomb. Don't go inside the room with the bomb. Make sure no guards can see you (by the way, on the way there there will be a guard but don't mind him, just walk past him). Detonate the bomb. (Note: Make sure you are close enough. It's usually good enough to be inside the room with the bomb but far back. If you're too far, the guards who come rushing from the noise will start shooting you. While in the sewers, run right, then across the bridge, then keep going till you get to the exit (opening off the right, check map) but STOP running once the guards enter the sewers. Funny thing is they find it more suspicious if you're running like everyone else than if you're walking calmly while everyone else is in a frenzy. Go to the exit, view the cutscene, and that's it. -------------------------------------------------------------------------------- -Extras/Hints- -------------------------------------------------------------------------------- -To get Silent Assassin, don't shoot the cameras, it'll be much harder though. Only shot should be the general. -If you leave on the elevator without waiting for the prisoner to get on, the cutscene will show the guard pressing the alarm with the prisoner right beside him. -Even if the guards spot you in the truck, it will still go -If you detonate the bomb before you're close to the entrance than the guards will be in the sewers before you, making it much harder to get around. -Another way to play the mission is to place the pager on a table near the general than phone it to get his attention -------------------------------------------------------------------------------- -Enemies/Innocents- -------------------------------------------------------------------------------- *Enemies Grey coat guards Grey coat officers *VIP Prisoner -------------------------------------------------------------------------------- -Weapons/Items- -------------------------------------------------------------------------------- *Items Phone - Agency Pickup Pager - Agency Pickup Night Vision Goggles - Agency Pickup *Weapons AK Rifle - Guards, Agency Pick-up #2 9mm Pistol Sd - Pickup, General Combat Knife - General Deagle - Headquarter (!) *Ammo MAG Ammo - Headquarter (!) 5.56 Ammo - Top-Left of HQ, Warehouse ============================================= M6 - Invitation to a Party ============================================= Objectives: -Kill the General -Secure Suitcase -Prelude- This level is fun to play at beginning with the first objective but the second one is kind of annoying. It's the last of the St. Petersburgh levels, and I'm sure you're tired of them by now. This level takes place in an embassy, actually it's a party. You don't have an invitation so you can't waltz into the party. There are many ways to beat this level, the following is the one I like. -------------------------------------------------------------------------------- -Mission- -------------------------------------------------------------------------------- Here we go. You start out at the dock with your trusty speedboat behind you. There's a waiter smoking but leave him alone. Go to the agency pick-up. Don't get too close to the patrolling black-suited guards. Pick up the poison and the 9mm if you need it. Now go to the eastern entrance to the embassy and lock-pick the door. Go inside and along the path but watch out for the guard who patrols around here. Stick behind some trees for cover if he comes near you. But he turns the other way eventually. When he does, go forward, all the way. You should see a garage to the left of you with a door beside it. Now open your map and check the Embassy Basement map. See where the guard at the eastern point is. Or you can just look through the keyhole. If he's moving away from the door, go through. Walk slowly, and then dash for the small little room type thing in front of you. Hide there till he goes the other way, then proceed to the hallway to the left. Now go into the door on the left of the hallway (It will have a (!) in the map). Change into the waiter clothes. You are now a waiter. Now move along the hallway to the kitchen. Ignore the guards and just walk. In the kitchen, move towards where there is a bucket next to a champagne glass. Pick up a champagne glass. move into the room to the right where noone can see you, then right click, and select poison, and watch 47 put poison in the champagne glass. Now go back to the kitchen and move towards the south-western stairs. Go up the stairs and through the fancy-looking doors. Turn right and you're now in the hall. Go through the main doors on the left, and you're in the ballroom. Wait for the general to come, and give him the champagne glass with poison. Check your map for the other red target and follow them. If you were fast, then the amabassador isn't there yet and you can go into the room behind the office and wait for them to come. Chloroform the agent holding him up and take the briefcase (and the chocolate if you want). Now you want to go back to the first floor, hide the briefcase, get invitation guests clothes by just following them than chloroforming out of sight. Then pick up the briefcase than leave. -------------------------------------------------------------------------------- -Extras/Hints- -------------------------------------------------------------------------------- -There's a cheque in this level that's supposed to do something but I still dno't know what -------------------------------------------------------------------------------- -Weapons/Items- -------------------------------------------------------------------------------- *Items Door Key-Waiter By River Invitation - Guest Kitchen Knife - Kitchen Chocolate - Waiter, Safe Poison - Agency Pickup Champagne Glass - Kitchen Broom - Waitresses *Weapons 9mm Pistol SD - Agency Pickup .54 Pistol - Agent SMG - Basement, Guards Deagle - 1st floor *Ammo SMG Ammo - Basement, 2nd floor, Basement north room Pistol Ammo - Agency Pickup, Basement, 1st floor MAG Ammo - 2nd floor, 1st room right of ballroom ********************************************** JAPAN ********************************************** ============================================= M7 - Tracking Hayamato ============================================= Objectives: -Kill Hayamoto Jr. -Plant Bug on Hyamato Jr.'s corpse -Escape -Prelude- Listen to the music inside the house. It's really good. Anyways, this level is pretty easy and short to play through, but it kind of paves the way for the next few Japanese missions which become increasingly harder. The target is Hayamoto Jr, a guy in a white suit. The mission takes place in a small building, with an easy pathway to beat it. In fact, I think it's probably one of the easiest levels. Fun, too. -------------------------------------------------------------------------------- -Mission- -------------------------------------------------------------------------------- Alright, you begin the mission behind a big boulder, with two guards coming up in front of it. They will go a little distance then turn around. Make sure the guard at the door to the right isn't there, than move along to the bush along the edge, than to the next huge boulder along the path. hide behind it until the guard moving along is all the way down at the end of the path. Go to the big garage doors, open them, go inside, then close them. Okay, you're now in the garage, and there's a messed up car in there. Go up to the car, and sound the horn, the guard inside will come out to inspect the noise. Hide to the right of the door before he comes in or he'll notice you. Now, go inside the door he came from (sneak, don't walk or run, that'll make noise and the guard'll turn around and see you). Go through the paper doors at the right of the room you're in. Now turn left and go through the next paper doors which are on the same side as the one you just came from. Now check your map, and wait for the guard behind there to go join all the other guards, out of your sight. Now sneak forwards (if you walk, they'll see you) and then go through the doors on the right. You should now be in a kind of living room type thing. Now go straight through the doors you see which lead into like a storage cabinet area. Now go through the doors (make sure no guards are there) and then through the door which is a little bit to the left (has (!) on map). You'll see chef's robes beside the beds. Change into them, and go back outside into the hallway. If you turn left, you'll see the huge paper doors waving. Do not go into them yet. First, make sure the guard who goes in there is not there, that he's going outside. Then go into the kitchen, don't mind the real chef, go straight into a small hallway the guard who patrols there went outside through, then through the door on the left. Cut the fugu fish. The guard should not be back inside yet. Go outside again, then go to a small platter you see on the desk (I thought it was an ashtray at first). Place the transmitter and the fugu fish on it. Go back to where the fugu fish was and wait for the guard who patrols outside to come back in and go into the kitchen. When he's in the kitchen, get out of your hiding spot and go through the back door (where that guard came from). There is a guard who patrols in circles here. When he turns left off the rock path, go follow the path but stop before you go out in the open (stay between fence & building). If the guard is going in the opposite direction (not facing you, towards the exit), then hug the garage wall and move forward until you can move no more because of the building. The guard will turn and then walk back towards the fence and he'll see you but he sees nothing suspicious about a chef standing still between a garage and a wall. When he passes into the big square area in front of the garage. Move south (to the southern fance wall). Hide behind the boulder to the right. Move forward towards those guards moving together (one in vest, other in suit). Go behind the bush in front of the boulder you started in. By this point you should have the objectives completed because the maid should have given the guy the food and he should've eaten it by now. Anyways, move towards the boulder you started behind. Before you make your exit, make sure both objectives are complete, because the transmitter should be completed first (when he eats the fish the transmitter goes in him immediately), and the kill H. Jr. one should take a little while longer (the poison in the fish takes a while to kick in). Once both are complete, wit for the guards to be facing away from the exit and be past the boulder before you run for the exit, and freedom. And your Silent Assassin rating. -------------------------------------------------------------------------------- -Extras Hints- -------------------------------------------------------------------------------- -I think if you wait by the exit and then immediately leave when kill Hayamto Jr.s objective is completed, than the "guards have found dead Hayamato Jr." alert won't show up and you'll have a perfect score. -When you're leaving the level, do not run, and do not let the guards see a chef exiting the area, it's not normal behaviour -The maid is better at seeing your disguise ------------------------------------------------------------------------------- -Weapons/Items- ------------------------------------------------------------------------------- *Items Poison Fugu Fish - Backroom in house Kitchen Knife - Backroom in house *Weapons SMG - Guards 9mm Pistol - Some Guards *Ammo SMG Ammo - Garage Pistol Ammo - Left of (!) Room ============================================= M8 - Hidden Valley ============================================= Objectives: -Find the Secret Passage -Prelude- This level is either frustrating, hard and annoying, or easy and simplistic, depending on the way you play it. If you decide to play it the brave way, there are snipers all over the area you visit, and they almost never miss. Walk two steps, and suddenly, "Sniper target acquired", and you're dead. If you take the easy way as listed below, then it'll be one of the easiest mission in the game. -------------------------------------------------------------------------------- -Mission- -------------------------------------------------------------------------------- From your starting point, move around the trees to your left, behind the ring of trees to avoid being spotted by snipers. Head towards the Agency Pickup but do not turn the corner of the building because there is a guard on the other side that you need to watch out for. Once turned the other way, go to the pick up and get your crossbow and so on. You don't really need them. Now before the guard turns around, go behind the truck. When he starts walking back, dash to the nearest tree than slowly move towards the underground hatch near you. Go down the ladder but make sure the guard is not there (check map). When he gets out of the room, go down into the room fully. Wait until he goes into the next room before getting of the room your currently in and going out. Now dash straight outside of your little alcove room and hide between the two roads and between two pillars. The four guards up at the beginning of the road should not have seen you. Wait for the next truck and then get on and crouch. The truck will start, now check your map. Wait for the truck to take you to the three patrolling guards, patrolling together. It should stop beside them. Wait for them to go past the truck, then get off the truck and hide behind the pillar right beside the truck. Now follow the patrolling guards, (not too closely, or they'll hear you and turn around). When they turn around a pillar, this is your cue to move forward. When they are all going in the other direction on the opposite side, move to the next pillar. Now move to the right side of the pillars and run to where you see the truck that you just came in. (Note: Do not let the guards see you, keep to the right of the pillars) Now dash to the next pillar (beside the truck) and then the guard facing the back of the truck will come to the front. When he does, move to the following pillar , and then sneak to the next one (you have to sneak because the guards are right in front of you, after all). You should now be at a pillar where you see a door. Now, the guards are facing the truck, so run, run and run from the right of the pillars and keep going down the main tunnel until you get to the next checkpoint area (where there should be a room to the south with one guard patrolling - check your map). Three guards are patrolling, but their pattern is done so that it leaves an opening for you to proceed every few seconds. Do this, wait for the truck, then let it take you all the way to the exit. (Note: If this gets too annoying for you, then snipe out the four guards who were around the truck at the second check-point then get on the truck.) ------------------------------------------------------------------------------- -Extras/Hints- -------------------------------------------------------------------------------- -You can just hop on the truck and wait for it to take you all the way to the entrance, but if you want to do this you have to have no guards see you or if they do, only when the truck is moving so it could take a lot of tries. Plus no Silent Assassin. -Don't even try to beat this level through the surface. -Even if you've killed all the guards, the truck will still go. -The Snipers on the surface almost never miss -Changing clothes won't help much because the guards will see an extra out-of-place guard and check for your I.D. (which you do not have) ------------------------------------------------------------------------------- -Weapons- -------------------------------------------------------------------------------- *Items Nightvision Goggles - Agency Pickip *Weapons Crossbow - Agency Pickup SMG-SD6 - Guards (both white and black suited) Custom W2000 - Ninja Snipers *Ammo Crossbow Bolts - Agency Pickup SMG Ammo - Guards (both kinds) ============================================== M9 - At the Gates ============================================== Objectives: -Get to the castle undetected -Wait for briefing -Prelude- This level is not really fun, more or less. You have the same basic landscape as the previous level, although there's no underground, and the surface is a lot easier to go through. However, snipers are still frequent, don't let your guard down. It's basically another A-B mission, no assassination involved. And by the way, don't try shooting everything in sight unless you take out the snipers with your crossbow (if you bothered to bring it). ------------------------------------------------------------------------------- -Mission- -------------------------------------------------------------------------------- Alright, here we are, landing in a frustrating snow covered area. Move towards the right towards a little hill along the side. There is a guard on this hill but he should be on the far side right now. Keep going until you're close enough to him and hide behind trees. When he starts heading north, empty five bottles of chloroform into him. Now move along the edge of the mountains. Once you get to the point where if you turn north the castle is right in front of you, move towards the castle, not on the main path, and not too close to any guards. Turn right around where the path slopes down and go towards the right generator. There should be three rocks surrounding the generator area. Hide behind the closest to you. Wait till the guard moves a little more away from you then go to the middle one. Now while he's still moving away, if you run to the last boulder in time, he should stop, but not see you. If this doesn't work, just wait for him to turn around. When he turns around, go into the generator fence (do not run). Go west of generator and you'll see the off switch. Turn it off. (Note: You can also just shoot at the little section which connects the two parts of the generator together to blow it up, the force of the explosion will kill the guard around it, but does not count as a kill for you (good thing)). Now move forward along the back of the castle, past the guard guarding the back in a line (you'll see the north- eastern back entrance but don't go in it), when he has his back to you then advance along the back and go to the north-western entrance to the castle. Enter the laser- deactivated entrance and you'll see that there is another laser doorway ahead of you, so you can't go anywhere. There is a concealed doorway to the right of you, hidden among the wooden wall to look like the wall. Open it. Turn left, and go through the door up on the stairs. Move along the room and go out on the far left exit. Move towards the laser doorway. To the south you should see stairs. Don't go through them, instead to the left there is a kind of ledge and snow leads up to them. Go up the little snow steps behind the stairs and then move along until the end where you should see a second building with a tiny ledge on it. Go onto the ledge, then press left and forward and run which will make you move along the ledge without falling. Fall down after the ledge turns (don't try to turn with it). Now if you keep going south you'll see the off switch for the second generator. Now move along the rocks toward the ramp that you see. The ramp is going in the east direction. Go up the ramp and through the door (note: hide behind rocks because a guard will come out to patrol. When you're inside the door, hug the left wall with curtains so the ninjas on the roof won't see you. Keep going and you'll see the third generator. Turn it off then go to the door nearest to you beside the sword rack. Check your map to see if the guard outside is looking in the direction of the door. When he's not looking move through the door then hug the wall of the door you just came from and move leftwards until you pass the building and can see where there used to be a laser doorway. Go through, move up the ramp, turn right, head northwest, past two wooden doors, but do not go down the ramp, turn east and you'll see a previously laser-guarded doorway. Go through it. Turn right ,and go up stairs. Turn north, and you'll see the doorway with lamps. That is your exit. ------------------------------------------------------------------------------- -Extras/Hints- ------------------------------------------------------------------------------- -Again, don't let the guards see you because they'll check your I.D. The disguise is mainly for the snipers not to shoot you from far away. -If there is a warning: "Now looking for suspicious ninja" ignore it because it doesn't do anything to your score. -It's possible to finish the level without getting the third generator -Shooting everything is again not a very intelligent idea. ------------------------------------------------------------------------------- -Weapons/Items- -------------------------------------------------------------------------------- *Items None *Weapons Katana Sword - Ninjas (black suited) SMG SD6 - White Suited Guards Custom W2000 - Snipers *Ammo SMG Ammo - White Suited Guards ============================================= M10 - Shogun Showdown ============================================= Objectives -Eliminate Hayamoto -Secure the Missle Guidance System -Escape -Prelude- There's that music again. Don't be intimidated by the large number of floors in this level, they're all tiny. Overall I'd say this is another annoying level, it's not that much fun to play. The guards will get annoying after a while. And by the way, this mission directly continues with the last one, so where's 47's guard disguise? Oh well. ------------------------------------------------------------------------------- -Mission- -------------------------------------------------------------------------------- Okay, here we go. To the left of you is stairs. Before the stairs are two wooden walls. The right one has a concealed doorway. Go through it, and up the stairs. Check the map for the guard there to face the other way. Now open go left and go to the crates at the end. (Note: Wooden floorboards make noise, try to step on the beams). Go towards the stairs going down without the guard spotting you and walk on the beams instead of floorboards because guards behind the laser doorway will spot you. Once your down, to the right is a concealed doorway. Go through it. Now check if there are any courtyard guards meditating in front of the Buddha statue, if there are, hide behind the huge red curtain on the left of you. When they leave, get the keycard on the wood panel then move forward. There's a kind of intersection ahead that a guard patrols through. If the guard is going forward (you can see him) follow behind (at a safe pace). If he's just approaching the intersection from a different direction, than wait at the curtain on the same side of the buddha statue. Now keep to the right of the hallway and pass the intersection because there is a ninja concealed up on the roof to your left. (Note: It's best to wait for the patrolling guard to already turn the corner ahead of you before proceeding. Once you pass the intersection, and turn the corner, hide until the patrolling guard turns that corner too, than move ahead and go through the door that you see. (Note: Another patrolling guard and ninja is here, use same trick) ( Note#2, if the guard is coming up towards the intersection ahead of you and he'll see you, then hide to the right of where he'll come out, beside the wavy curtain and he won't see you. Or you can always go all the way back, crouch in front of door's dark spot, and then shoot at the candle near where you are. When he's turned the corner, again hug the right wall and move towards that corner (note: the right wall-sticking is to once again avoid a ninja who is also on the roof on the left instersection path). Go around the corner and once again is a door. Go through it (make sure the patrolling guard doesn't see you). Now check map to look inside the first door on your left. The guards should be facing away from the entrance. Sneak inside, through the bed and then off the laser fence. Make sure you're as away from the guards as possible. Pick up the bomb and bomb remote in that room. Sneak back out (I don't care what you say, but these guards should be able to see a guy in a puffy jacket walking past them, even if you are sneaking). Anyways, now go back to the hallway and keep going down. Ignore the second room. Go into the square intersection and turn left and you'll see a door. That goes into the room I just told you to ignore. Sneak, and open it (make sure the guards inside are facing away first). They are watching T.V. The second you get in the room, step right. This make take several tries before you get it right. It's best to open the door without standing in front, then wait for the guard farthest from you to sit forward on his knees. Anyways, go right and change into the black clothes that you see. Walk out. (Note: If you run up to the Heli-pad the guard won't notice you but if you walk he'll want to check your ID. If you go behind the helicopter the clever fellow will forget about you. Make sure the guard who can see you goes away, then place the bomb under the helicopter. Now if you look south-east you'll see the stairway going down. Go down and you'll be at your starting point. Go through the concealed door to the wooden-floored 1st floor again (deja-vu?). Anyways, this time turn off the key-card ahead and ignore the two guards. They'll be a little suspicious though. No red threat meter though. Now ignore the stairs going up and go to the ones leading to the basement. Now go down, through the door, then through the door straight ahead to the left, not the one directly to the left of the one you came out of. Go down the next flight of stairs, and deactivate the lasers. This is the museum. North-east of where you are is the missile guidance system. Pick it up. You might also want the .22 SD pistol which is in one of the display cases. Head back to the 1st floor ("floorboard floor") but don't go back outside into the floorboard area. Just go up the stairs up until the second floor. Go to the stairs at the other end of this floor. At the 3rd floor, go through the doors on the right, then through the doors on the left, then through the doors on the right and you should see an area with many monitors and such. Head inside that room and press the button. Now go back down to the 2nd, then 1st floor. Go out of the laser-protected area back into the "floorboard floor" and then through the right door where you came from. Go down stairs, through the door and you're back where you started this mission. Doesn't really matter if you run, because they're all running too. Look out and wait for a frantic Hayamato to escape on his helicopter (the button you pressed was to sound the alarm). When the helicopter starts to lift, take out your bomb remote and detonate the bomb to hell! Then meekly run away to freedom. ------------------------------------------------------------------------------- -Extras/Hints- -------------------------------------------------------------------------------- -If you play the long way by just going up to the 6th floor, and killing the guy in person, than there is a woman who is on the 4th or 5th floor who you can save. -The ninja's on the roofs may not be as intelligent as the guards but they sure pose much more of a challenge. -Ignore the guards after you press the alarm. If a guard wants to check your I.D. on your way back to the exit keep walking away then hide in the alcove behind the wooden concealed door near the exit and they'll just forget all about you. -The .22 SD pistol has an integrated silencer. -I don't care what you say, but those guards playing chess should've been able to see you. ------------------------------------------------------------------------------- -Weapons/Items- -------------------------------------------------------------------------------- *Items Keycard - Northeast wings (!) Missile Guidance System - Museum Special Card - Lei Ling(woman on the 5th floor), Hayamoto Bomb Remote - Storage room (see below) *Weapons SMG SD6 - Storage room (near guards playing chess), guards, some black suited guards Deagle - some black suited guards Katana - Ninjas (black suited guards who sit on roofs) Bomb - Storage room (see above) .22 SD - Museum *Ammo SMG Ammo - Storage Room ********************************************* MALAYSIA ********************************************* ============================================= M11 - Basement Killing ============================================= Objectives - Find and Kill Charlie in the Basement - Disable the Surveillance System for Direct Elevator -Prelude- Here's the first Malaysia mission. It's pretty fun, takes place in a bog corporation company. If you brought along a rifle like an idiot, be prepared to dump it immediately before you get out of your booth. Nothing much else to say. By the way, get all the stuff you can at the weapon selection because you're starting in a new location. ------------------------------------------------------------------------------- -Mission- ------------------------------------------------------------------------------- Alright, you're behind a booth. What do you do? Get out. Duh. (alchohol wears off) Huh? What? Oh yeah, malaysia. Anyways, head over to the agency pickup area. which you'll get to by going right, right, and right again. Go through the door, watch out for the guard who patrols here. Make sure he's in the other room before you go in and take your stuff. Everything. If the guard is heading back (check your map) hide to the right of the door (his left when he enters) then let him walk past you and get out from behind him. Now go back out the door you came from and go to the door straight ahead. The laundry room (why is there a laundry room on the main floor of a big corporation building? So the customers can have their shirts cleaned while they wait?). There is one laundry rom guard and another guard who just goes to the laundry room every now and then. When the first guard goes back to the guard room and the other is in the laundry room, go into the store room straight ahead and wait for the laundry room guard to leave the laundry section. Then go into the laundry room and drop the smoke bomb through the laundry chute. Go and hide behind the washing machines to the right for the guard to come back and when he hears the alarm and starts getting frightened, you can just go past him. Now head to west side of the building and go to the fire dept. and then through the door on the left. At the north of this room are firemens clothes, so pick change into them, and then pick up a fireman's axe. (Note: Do this all quickly while the place is in a frenzy so notbody notices you.) No go north and through the metal detectors (the guards think it's just the axe that's making them beep, instead of weapons). Go through the little opening on the east to get to the elevator and go to the basement. Now go straight then left into a room with monitors. Shoot the monitor at the left of the entire table. Then go down the flight of stairs. Pick lock the door and then go up to Charlie. You can sneak behind him and take him out with the fireman's axe (as implied by the mission starter screen). Or just shoot him. Now go back up the stairs and through the elevator to the left of the stairs. Mission accomplished. ALTERNATE PLAY -------------------------------------------------------------------------------- ------------------------------------------------ Okay, I know I said I was only gonna state one way to beat the mission but the next way to beat this mission was just so fun...I had to list it. First, go get your weapons from the agency pickup. Drop the weapons except for the smoke bomb through the laundry chute. Now go to the (men's) bathroom and wait for the pizza guy to come in. Fibre-wire him and take his clothes (and hide him). Go to the food dept. and make sure guards don't come too close to you. Wait for the order for Mr. Sidjan and than wait for the guy at the counter to pass you the food. (NOTE: I'm talking about the bathroom on the west side of the building) You proably know what comes next. -------------------------------------------------------------------------------- - -Extras/Hints- -------------------------------------------------------------------------------- - - You cause no disruption by doing almost anything if you are a fireman during the alarm on the main floor -In the basement, the guards will be very suspicious if you're in the surveillance rooom -If you're quick enough, you can drop the bomb, run out of the laundry section before any guard comes in, and then be in front of the fire dept. right when the alarm starts so you have plenty of time left. -If Duke Nukem 3D can have actual mirrors, why can't Hitman 2? -They don't find it weird when a guy goes into the women's bathroom. -If you go up to the counters at the beginning then you can ask each person how to get to the basement (short cutscenes). They all say no, obviously. -When you are the pizza boy, if you just go up to him with the pizza (don't kill him) he'll stand up, not take the pizza and then the chair he sat on moves by itself for some reason -------------------------------------------------------------------------------- - -Weapons/Items- -------------------------------------------------------------------------------- -- *Items Pizza - Food Dept. *Weapons Fireman's Axe - Fire Dept. 9mm Pistol - Agency Pickup Deagle - Ground floor, southeast room Smoke Bomb - Agency pickup *Ammo MAG Ammo - Ground floor, southeast room Pistol ammo - Agency pickup, Basement storage =============================================== M12 - Graveyard Shift =============================================== Objectives: -Plant hacking device -Escape -Prelude- Easy, short level. Get's annoying at the end with the skybridge. -------------------------------------------------------------------------------- - -Mission- -------------------------------------------------------------------------------- -- Move forward, turn left, go towards the kitchen. Shoot at the webcam which is filming the wonderfully exciting life of a cofee pot. Hide to the right of door (of the person walking in). Wait till the System Admin. (V.I.P. in map) gets the munchies and comes to the kitchen (although all he does is scratch his butt) then empty five bottles of anaesthetic into him. Take his clothes and get out of there and then go past the elevator you started from and through the southern exit of the little hallway you were in. Turn right, ignore the guard and go left through the main doors that you see. You'll be in a room with a lot of cubicles. Ignore the guy on his computer and don't get close to him. Check your map and head towards the system admin. room. Get the keycard on the table. Now head towards the room marked SERVER on your map. Plant the hacking device in the server. Now remember on the way to the system admin room there was a big bridge type thing with lights and so on. That's the skybridge. You want to go back there. You'll notice there are no doors. You'll have to improvise, huh? Make sure there are no guards too close to you, then shoot the glass, jump through and hide behind the first tube thing. I noticed that if I shot the right window with a .22 silenced than the guards in the building weren't alarmed, even though it said "guards alarmed by sound of breaking glass". Now on the skybridge there are two guards, you have to time their locations to move forward, all the while hiding from the gaurds looking through the window back at the building. If both guards are warming their hands through the left of the skybridge together, don't be afraid to sneak past them (Note: your noise of walking is not as easily heard because it's outside + rain). Note: Even if the guards see you if you just ignore them and keep walking towards the hatch at the end of the skybridge they forget about you. -------------------------------------------------------------------------------- -Extras/Hints- -------------------------------------------------------------------------------- - -This method gets Silent Assassin -The administrators are all playing games on their computers - what a fun job -Kill everything you see works with this level -------------------------------------------------------------------------------- -Weapons/Items- -------------------------------------------------------------------------------- - *Items Keycard - System Administrator room Nightvision goggles - North-west (!) *Weapons 9mm Pistol - System Admin room, guards Fire Axe - Eastern Guard room *Ammo Pistol ammo - Guards, eastern guard room, System admin room, northwest (!), south-right (!) ============================================== M13 - The Jacuzzi Job ============================================== Objectives: -Kill Charlie Sidjan -Steal the Money -Steal the Statue -Prelude- One of the easiest levels to get Silent Assassin on. This is probably by far the smalles (as in actual area size) mission -------------------------------------------------------------------------------- -Mission- -------------------------------------------------------------------------------- - Uh-oh. Standing on a ledge a hundred floors up of a building isn't a really good idea, is it? Well, too bad, Mr. 47 doesn't seem to care. Move along the ledge, crouching when you get to windows. Enjoy the beatiful Malaysian cityscape as you go along (yeah right). Anywas, keep ledging along till you are the western balcony. Check your map for the northern western room with the (!) in it. You should see a green circle-point. It's the secretary inside playing solitare. She faces south- west but when she moves from south-west to north-east, then sneak inside the room past the secretary who is checking the safe. (This is where the money you're supposed to steal is.) Now go through the door north-west of you into the hallway and into the door directly ahead. You should now be in the fuse room (generator). Blow the fuses and everything should go dark. Rush back into the secretary's room now. If you were quick, the safe will still be open and you can get the money. If not, just open it yourself, take the money, then close it. Now rush back out to the balcony and go through the only other door in the balcony. To the right is the statue on a display. Get that. 2 objectives complete. Now we just have to get Mr. Sidjan. Return to the first balcony that you started in (run on the ledges because it's too dark for the people inside to see. Now go through the door, stay away from any guards. Turn left and left door and go through the hallway. The left foor in this hallway is to the jacuzzi room that Charlie is in. The other one if to the bathroom where the ladies inside go sometimes. (Note: Call the elevator before you enter the jacuzzi room so you don't have to wait around when they find out Charlie is dead.) Check your map. If the ladies are in the jacuzzi room, go in the jacuzzi room. If they're in the bathroom, or if even one or two are in the bathroom. Wait beside the bathroom door for them to come out. When they're all in the jacuzzi go into the jacuzzi room and hide behind the seperator to the right. Wait for them to go out. If only one or two go out, the other will sit beside Charlie, so just go up and chloroform her, then fiber-wire Charlie. Run back to the elevator you should have called earlier and escape. -------------------------------------------------------------------------------- -Extras/Hints- -------------------------------------------------------------------------------- - -The guards can still see you in the dark -The ladies have guns ------------------------------------------------------------------------------- -Weapons/Items- -------------------------------------------------------------------------------- *Items Statue - Main area Night Vision Goggles - table in main are Money - Safe in secretary room *Weapons Revolver - Ladies, room right of elevator 9mm Pistol - Guards SMG - Backup Guards *Ammo (none) ********************************************** NURISTAN ********************************************** ============================================== M14 - Murder at the Bazaar ============================================== Objectives: - Eliminate Liuetenant Ahmed Zahir - Get Map of Location of Warheads from Liuetenant -Eliminate Colonel Mohammed Amin -Get key from Colonel -Prelude- Welcome back to Sicily, 47. Have a good stay because we won't need you for a - wait we have a mission for you. Very funny. Anyways, this is the first in a series of bland desert levels. The objectives here are pretty easy, simplify them to kill two guys and take their stuff. Their are, as Diana says, two parts to this level. But I mean that in a different way. Their is the village, with the houses and so on, and then the Bazaar, which is the market place. One target is in the huge main area, and the other is in the Bazaar. The mission is easy enough. ------------------------------------------------------------------------------- -Mission- -------------------------------------------------------------------------------- Welcome to the sand country. Move left, and keep going along the path. Look to your right. Ignore the opening with the vase, and keep going until the right side buildings open up a second time. (Just check your map). The building is the Liuetenants quarters. Go to the back entrance, don't let the guards see you, and two guards come back here to smoke their hands (I don't see cigarettes). When they're gone, sneak through the back door and up the stairs (you have to sneak because the Lieutenant is looking the other way and if he hears noise he'll turn your direction. If he isn't looking away from the stairs, run around downstairs at the place where you want him to look. Then go upstairs, sneak behind him and fibre-wire him. (Apparently he just tells everyone he's going for an afternoon nap, and instead enjoys standing still staring into space). Take the coordinates from him. Objectives 1 and 2 complete. A guard downstairs will probably enter the house. He's looking away from the door, and if he isn't, make him by running around upstairs in a area you want him to look. Now sneak back down the stairs and enter the back door behind his back. Go back to where you started (it's best actually to sneak away from the house because the guard inside will hear you and come out, suspiciously. Now back where you started, if you turn to the right of the path, you'll go to the bazaar. Keep walking down the bazaar path and then go through the empty stall at the right and hide behind the crates. Wait for the colonel to come and smoke his hand with the guard waiting outside. Fibre-wire him and drag him behind the crates. Holster your fibre-wire Take his key to warheads and then go out, turn right, and go to the exit. ------------------------------------------------------------------------------- -Extras/Hints- -------------------------------------------------------------------------------- -The second the Liuetenant hears noise he'll pull out his guns. -Watch the talk between the Colonel and the civilians in the Bazaar. I'd really like to know why the guard hits them with his gun. Prices too high? -The threat meter will rise when you're seen by people but it'll never go up to red. ------------------------------------------------------------------------------- -Weapons/Items- -------------------------------------------------------------------------------- *Items Key to Warheads - Colonel Coordinates - Liuetenant *Weapons SVD Sniper - Guards Quarters 9mm pistol - Lieutenant AK Rifle - Guards *Ammo Sniper Ammo - Guards Quarters ============================================== M15 - The Motorcade Interception ============================================== Objectives: -Find your contact, Get the weapons -Kill the local Khan -Spare the UN troops -Prelude- Doesn't the name sound like the title of a movie? Anyways, this level is pretty fun. Basically the guy you have to kill is arriving in a limo guarded by UN troops and what you have to do is kill him while the limo is moving without hurtig anyone else. Pretty tricky, eh? Not really, it's pretty easy when you think about it because that's the only real objective and it's a simple one too. Anyways, enough of my chit-chat. Here we go. -------------------------------------------------------------------------------- -Mission- -------------------------------------------------------------------------------- At the beginning of the mission, check your map and move towards where you're agency pickup is (a V.I.P. will be there). Guards will be circling the area around this place. Wait for the mosque to call for prayers (or something like that, just listen for the voice over the intercom sounding thing). When most of the guards leave, wait for a guard to come and then fibre-wire him. Take his clothes. Don't get too close to civilians cause they will see your weapon and report it. (Note: If trying to fibre-wire the guys get annoying, then drop your M195 in a visible are and they'll come to look at it and then just shoot them. You won't get Silent Assassin, though) Now make your way to the main road right in front of the gates, and then to the mosque (it's the place south with a lot of guards bunched together on the map). Go up the stairs, then up the ladder to the roof. Go a little to the side of the big circle tower roof thing, then look to the side which will be the road that the motorcade will be entering from. When the motorcade turns to enter the gates aim and shoot the engine of the front UN truck. (Note: This is a waste of shots for your score so if you think you're good enough just shoot the guy in the moving limousine. If you can't do it, than shoot the engine). When the limo stops because of the busted engine, shoot the target inside. He's on the farther side. Now get down from the roof by the stairs behind you and run for the exit. If done correctly, one shot will count, and Silent Assassin will be yours. -------------------------------------------------------------------------------- -Extras/Hints- -------------------------------------------------------------------------------- - You can also just snipe out the guy from from behind the crates. -Don't kill his friend or the mission will fail -The UN soldiers are intelligent and will find you in a matter of seconds, no matter how well you're hidden -The rifle is LOUD -The guards will take a few seconds before they realize all the UN soldiers are firing at you -------------------------------------------------------------------------------- -Weapons/Items- -------------------------------------------------------------------------------- *Items None *Weapons M195 Rifle - Agency Pickup AK Rifle - Guards M4 - UN Guards M60 - UN Guards *Ammo 2 .50 CAL Ammo ============================================== M16 - Tunnel Rat ============================================== Objectives: -Access the Base -Kill Yussef Hussein -Transport the cargo to the surface -Prelude- Last desert level. And it seems to want to go out in extreme annoyance. Another really frustrating level that's small but tough to beat. Apparently sometime from the last mission 47 decided to change back to civilian clothes, instead of keeping the guards clothes which would have made this so much easier (if life were like that, we wouldn't need a visa card). Anyways, begin: -------------------------------------------------------------------------------- -Mission- -------------------------------------------------------------------------------- Move towards the large area from the position you're in now. From there, move around the large rock walls and then go through the back opening when both guards aren't looking. (Note: I'm talking about the nearest underground entrance from the starting point.) Now run around to make the guy guarding the entrance move to the side then sneak up and pick the lock (note: remember, after you hear the click, open and close the map and the lock-picking will be done quickly). Objective one complete. Now once you're underground, there should be a guard there. Wait till he's out of your line of sight then go into the main area (check your map to make sure there are no other guards who will see you) then go into the sewer area which is near the inner walls. Crouch (note: moving while you crouch will enable 47 to breathe but don't crouch for too long without moving). Now move north in the tunnel and keep going (stick to the right wall so no one sees you) until you get to an area with the ladder going up behind a large stack of crates and to the left should be a (!) which is the power generator. Now go up and hide behind the crates. Now, the following method is just a whole load of chance. Go back into the sewers and then get out a supressed gun (.22 from Shogun Showdown works best) and shoot the lights in front of you). If it's timed perfectly, the guard in front of the crates will not run to sound the alarm. Then you dash to the generator in the opening and turn it off. If you can't, then just dash to the generator and turn it off so the guards who just ran to sound the alarm won't be able to. Then turn left and run through a little tunnel and then to the first bed on the right in the guards room that the tunnel leads to. Change into the guards clothes, pick up an AK and head eastwards to the main halls. Turn right, check your map for a door which leads to a circular room. Go there (just keep walking right and you'll see the door). Go in quickly before the guards get too suspicious and then sneak up to the door on the right, get out your fibre-wire, go in the door, and then fibre-wire your target who is admiring his collection of magnificent white boxes. (Note: Before entering this room it's best to wait for the guard guarding the door to move away first) Now get back out to the hallway and move away from the guards, then when nobody's looking, drop back into the sewers and move in a clockwise direction until you are at the area nearest to the north- western (!). That's the cargo. Get up and call the elevator then press for Ground Level than hide behind the cargo. Now watch the little cutscene. Diana tells you some formal sounding "secure the perimiter" stuff, but all it means is kill the guards. There are two guards you have to worry about, they're guarding one of the entrances which happens to be in front of the H-Pad. The first one goes to leak behind the entrance. Take him out first. Then the other one leaks right beside the entrance, so take him out after the first one. View the cutscene and you're done. -------------------------------------------------------------------------------- -Extras/Hints- -------------------------------------------------------------------------------- -The guards by the H pad don't really get suspicious if they see you. -If you want to cut through the generator tunnel keep your back to the guards because they will recognize you as the guy who turned off the generator -Don't try to be a genius and turn off the generator the second time, because then the elevator won't work either -M60 is a valuble weapon. Make sure you get it -------------------------------------------------------------------------------- -Weapons/Items- -------------------------------------------------------------------------------- *Items Nightvision Goggles - Starting area underground *Weapons M60 - Bodyguards, guard's room AK - Guards, guard's room Deagle - Target, torturing guard Anesthetic (3) - Circular room beside target room on table *Ammo 5.56mm - guard's room MG Ammo - guard's room ********************************************* INDIA ********************************************* ============================================= M17 - Temple City Ambush ============================================= Objectives: -Meet Agent Smith -The Agent must survive -Kill the two assassins and photograph their bodies -Bring the photos back to the agent -Prelude- Easy, kind of fun mission. It's your first in India, and it's probably kind of refreshing to see a colour other than sand-orange. This mission is relatively easy if you know what you're doing, nothing hard. In fact, the India missions are probably the most fun in the game (after Tracking Hayamato). Here we go: -------------------------------------------------------------------------------- -Mission- -------------------------------------------------------------------------------- Move towards your first agency pick-up point. Now talk to the guy. You can pick-up the SP12, a really strong shotgun, if you want, but I reccomend not to, because without it you can roam around and nobody will be suspicious. Anyways, now you should know the location of Agent Smith (he'll be the next agency pickup). Go over to him (his location is random) (Don't run around too much, also). Now go through the door, and if it's locked, there will be a side door. The guy inside (agent smith) will start shooting, but none of the shots will hit you. The cutscene will show (agent smith = bad voice acting). Now check your map for two enemies. One is not moving, the other is enjoying a little walk. Head for the not moving one first. Steer clear of the other one, make sure he can't see you. He'll be the guy in a baseball cap walking around in cultist's clothes. It's best to walk through the streets around the market to the other side where the assassin will be. He's a sniper and he's waiting for you on the top of a store. Go up to the store and fubre-wire him from behind. Photograph him and leave. Might as well take his clothes. Now for the other one. This guys a bit trickier because he's moving around, but you can handle it, after all you are the "legend" of the assassin business. Follow him around from far away so that he doesn't see you until no people can see then kill him with a supressed weapon. Photograph him and get your *** back to agent smith. This is hard so be content if even one civilian is around, just let him run around yelling when he sees you shoot him. I found that a good place to get the guy is between the small connecting thing between the first market area and the second. Anyways, now that that's done, we have to get to the exit. Once you're in the store, the secret exit is a little square carpet piece covering hole to the left of when you get in. Mission complete. -------------------------------------------------------------------------------- -Extras/Hints- -------------------------------------------------------------------------------- -There's a purple turban guard who, if he sees you with a weapon, will come after you and kill you. Steer clear. -This mission needs precision to get Silent Assassin. -Don't try to snipe the guy from the window -------------------------------------------------------------------------------- -Weapons- -------------------------------------------------------------------------------- *Items none *Weapons SP12 - Agency Pickup #1, sack store in village, eastern sack shop Deagle - 2nd agency pickup SMG-SD6 - Purple turban guard SMG - Assassin (appears after completing everything but escape) R93 Sniper Rifle - Assassin on 2nd floor of store, assassin (see above) *Ammo SMG Ammo - Shops (too many to list), assassin, purple turban cultist Shotgun ammo - Agency pickup #1 7.62mm - Shops (too many to list) ============================================= M18 - The Death of Hannelore ============================================= Objectives -Pick up door key to hiding place -Kill Dr. Von Kamprad -Hide the body of Dr. Von Kamprad- Check your map -No civilians must be killed -Prelude- Here's another level which sounds a lot like a movie. It's pretty fun, very easy to beat, the whole thing. The objectives to this level are pretty self-explanatory. Dr. Von Kamprad is your target. She's very dumb and not very careful so killing her is easy enough if it were'nt for those dumb civilians. Anyways, here we go: -------------------------------------------------------------------------------- -Mission- -------------------------------------------------------------------------------- Alright, so we start out behind a canoe of some sort. Check around you to make sure there are no guards. A guard who comes quite close to your location should be heading away from you through a little hole in the hills before you move. When he does that, go forward in the direction your facing (west). Stick to the hills. However, if a stationary guard is westwards preventing you from advancing ( although he is facing the opposite direction), then stick to the beachy area, and go west and you should reach a sewer entrance (not ladder, just walk-in type). Now check your map and head towards the only ladder there is (but once you get there, do not go up the ladder, it's suicide). Instead, go through the first sewer opening to the right, and go up that ladder, but halfway through, when you can see above you, make sure there are no guards there. Now move to the nearest room on the right as long as there is no one inside, from here, hide and sneak your way to the room with the (!) up north. Change into the patient clothes, and you have a decent disguise as of now. Now move back to where you came from and towards the storage area where your agency pickup is. Get the poison, and the door key. Now move towards the stairway which is at the north of this little ring. You can't see the stairs, it's behind doors which are guarded by......guards. When they move to ther right, to smoke, go through the left doorway, then right to get to the main area. If you keep going straigh to the right a little after you enter this area, you'll end up in the hallway with stairs. If not, just check your damn map, that's why it's there. (Note: Get close to the nurse and she'll take you to the target's office). Now the target will start talking to you and then get up and look outside the window. Use this chance to pour poison into her drink. When she drinks it, drag her into the room behind her desk immediately. Then through the other door into the tiny connecting room. Wait for the patient who comes in to come, look around, and then leave because you don't want him to accidentally come in while you're taking the doctor to her hiding place. Now when he leaves go back to the office, drag her through the door you came from, and put her in her hiding spot. Now it's your choice how you want to escape. Either go back the way you came in, or climb through the window in the middle of the pool. Then go to your speedboat to exit the level. -------------------------------------------------------------------------------- -Extras/Hints- -------------------------------------------------------------------------------- -From far away, you're patient disguise works but up close, susupicions arise, although nothing serious -Don't be an idiot in front of patients -Make sure the patient cannot see before emerging from sewers -If you go up the main ladder from sewers, you emerge right in the middle of the garden pool with guards all staring right at you -Forgot the poison? Fibre-wire works too -Run along the beach to the speedboat when exiting before the guards get suspicious about a patient running around outside the compound -------------------------------------------------------------------------------- -Weapons- -------------------------------------------------------------------------------- *Items Poison - Agency Pickup Door Key - Agency Pickup *Weapons 9mm Pistol - Agency Pickup, guards AK - Agency pickip *Ammo None ============================================= M19 - Terminal Hospitality ============================================= Objectives -Kill the Cult Leader -Escape the Island -Prelude- Not exactly the hardest mission you'll face but it's tricky. This is the final of the India levels, so say goodbye. Your objective is to kill the Cult leader who is currently in this hospital getting some operation. Killing him is easy enough. It's getting to him that's the problem. Well, here goes: -------------------------------------------------------------------------------- -Mission- -------------------------------------------------------------------------------- Well, here we are, to the side of the entrance pillar type thing. Move forward and turn at the rock. Now go up the stairs on the right side of the stairs, there is a guard up there. Now go to sneak mode and go in the doorway from the stairs when he looks in the other direction. Now sneak past him across and down the stairs at the other end (note: the stairs are just because going across this area on land is too annoying). Now keep going until you get to the area around the tempe (check your map for the square shaped thing with a (!) in it. Now there are two openings which lead to the temple are. Go through the second one which heads for the start of the actual temple, ignore the opening which leads to the pool of water in front. When no guards can see you, dash over to the other side and change into the guards clothes (orange). Now go in through the main entrance, turn right at the picture of the hindu god. Now you'll be in an area with weapons in the corner. Pick up the AKs. Now head back outisde. Now you have to get to the north-western entrance to the hospital. Go in, and get up the stairs to the second floor where your agency pickup is. Now go to the area where the room to your agency pickup is, but don't go inside yet. Ignore any guards who tell you to stop, they pose no threat. Now when the nurse leaves the office, go through and lockpick the door into the agency pickup area. Open your briefcase beside the computer and get all the stuff inside. Now move into the room north of the one your in right now to get the doctor's clothes. Drop the AK you're holding (doctors generally don't walk around with huge guns ^_^) Now go back to the agency pickup point. Check your map and the nurse should be at her desk. Now go back outside and head for the elevator. Go down to the basement. Now move southwards and to the first POI. Get the scalpel on the operating table. (Note: Remember to not let any guards see you lockpick the doors) Now go to the lowest POI. Go over to the switch on the generator and toggle it to off. Now go to the area where the operations are, and find a bald guy lying on an operating table. I played this level a couple of times and for me he was always on the bottom-right room, but I'm guessing it's different each time. Now take out your scalpel and perform your phony operation to kill him. Now go through the door to the right of the hallway and then through the other door to get outside again. All you have to do now is move around the place. Go up the stairs when the sea is blocking you, cut across the main area to the stairs that in the beginning you cut through, and go down the left stairs to your speedboat. A guy who looks exactly like you will fire at you as you go down. Don't follow him when he runs away, and make sure that you don't shoot him cause this will alert the guards and you can say goodbye to Silent Assassin. Finish the level, watch the cutscene (Sergio = horrible voice acting), and you're back in your shed. -------------------------------------------------------------------------------- -Extras/Hints- -------------------------------------------------------------------------------- -If you follow the bald guy somehow I'm pretty sure I heard that an explosion will kill you or something (not confirmed) -The Uzi's some guards are using are pretty good, grab em when you have the chance -------------------------------------------------------------------------------- -Weapons/Items- -------------------------------------------------------------------------------- *Items Room Key - Agency Pickup Nightvision Goggles - Agency Pickup *Weapons *Ammo ********************************************* ST. PETERSBURGH ********************************************* ============================================= M20 - St. Petersburgh Revisited ============================================= Objectives - Kill Sergei Zavorotko -Escape to the Metro -Prelude- The second-last level would be expected to be something worth looking at but you're just back at boring old St. Petersburgh. We have a new mission going on, kill Sergio, the old supplier of your missions. If you have a brain, and you watched the last cutscene, you would sense something fishy going on, but a mission is a mission: -------------------------------------------------------------------------------- -Mission- -------------------------------------------------------------------------------- Alright, you can do this mission the proper way, or the lazy-guy way. I'll list the lazy guy way. The proper way is more fun, though. The proper way is to carry out your mission, go to the building where you snipe through the window, snipe the target, discover that it isn't him and then realize that there is someone shooting you. Here's the lazy way: You start out in the metro. Go up the stairs and out of the metro. Now there are two entrances to the Pushkin building area. Choose one of them, but do not go in the broad circular are surrounding the area. First check which side you can see a sniper through a window in the Pushkin building. Whichever window (one facing lake and other facing streets) he's on, go to the Pushkin building the other way. You might want to enter one side to make him go there to snipe you, then go around the other way. Get in through the main doors, then up the stairs at the right, you'll be in a meeting room. Sneak up to the keyhole on the door exactly to the left on the wall of the one you came from. The sniper is inside. Open the door and sneak behind him, then fibre-wire him. Watch the cutscene, then change into his clothes. Now run like mad for the exit any way you want, although sewers are better, less shotgun-weilding guards. Get to the metro and leave this level. -------------------------------------------------------------------------------- -Extras/Hints- -------------------------------------------------------------------------------- -Go to the room with the target to find out that it is just a cardboard cut of the enemy - a trick -------------------------------------------------------------------------------- -Weapons/Items- -------------------------------------------------------------------------------- *Items none *Weapons SVD Sniper - Agency pickup W2000 Sniper Rifle - 47's clone (17) SP12 - Guards Deagle - Guards *Ammo Sniper Ammo - Agency Pickup #2 ********************************************* SICILY ********************************************* ============================================= M21 - Redemption at Gontranno ============================================= Objectives: -Kill all of Sergei's Bodyguards -Save Vittorio by Killing Sergei -Prelude- The last level in the game. The atmosphere is dark and chilly. The once happy church is dark and rain drizzles onto it's roof. Guards crawl around the church, killing anything that moves. The birds have left. Doesn't it sound like a horror movie? Well this level is dripping with atmosphere and it's fun, too. You're back at Gontranno, now, and it's up to you to save Vittorio, thanks to the two-timing betraying, no good agency. Let's go: -------------------------------------------------------------------------------- -Mission- -------------------------------------------------------------------------------- (This is the last mission, not really a mission, so who cares about stealth. The beginning stealth is only because you have no weapons. The guards are all over the place and until you want to follow my long and boring stealth walkthrough, just go on a shooting spree with your favourite rifle) You start in a little alcove in the courtyard. Wait a few seconds and move forward. Two guards are moving to the right of you. One circles the courtyard and the other, back and forth from the door. When he has his back to you, sneak to the door as long as he can't see. When he starts to turn around, go through the door, behind the right door and beck and hide to the side where a little ledge covers you. The guard on the stairway will turn around but he won't see you. Now there is another guard who patrols down here, when he turns, hit sneak mode, and follow behind him until you're close enough. If you started moving behind him soon enough, right when he stops to turn around, that will be the perfect time to fibre-wire him. Drag him to where you were hiding (behind the stair) Now go to the shed (the weapons one, not your house). First get your crossbow. Go outside of the shed, and aim at a guy who's sniping from the ruins. Now when the guard infront of the doors to the courtyard is moving to the left and cannot see you, move to the ruins and snipe him out. After he's out, go back to your shed and get your 9mm SD. Go through the door to the church beside your shed and then go to the far locked room (stay away from the stairs!) and get the church key. (Shoot the guard on your way their with the 9mm pistol SD) (Note: I found that a better way to snipe the guy at the courtyard entrance was to quickly dash from the shed to behind a pillar in the little box area beside the scarecrow, then to snipe him when he turns away from you) Now go to the courtyard doors, get your 9mm pistol, check your map and wait for the guard who circles the courtyard to go far away, than get in and shoot the patrolling guard. Wait for the circling guard than shoot him too. 5 down. Now go back to your shed (home shed). Between the shed and the ruins is the door that you went through earlier. But between your home shed and the wall of the church is a secret door. If you can't find it, walk right up to the door to the church inbetween the ruins and your shed and then just strafe left. Anyways, go through that door (Note: Do not walk on wooden stairways, sneak, thay make noise). Now when you reach the first floor (two doors on the left, wooden staircase on the right) open the door to the left, the guy should be facing away from you. Shoot two times in the head and he'll go down. Now move to where he was. There is a guard on the other side of this wall. When that guy looks the other way, move to the right a little and deliver two shots into his head. 7 down. Now go to the door on the opposite of where you just came from. A guard is looking in your direction but pick him off before he can do anything. Now go up the stairs, do not go through the door on the right, take the one on the left. Shoot the guys on the balcony by crouch-walking. Now crouch-walk across to the next doorway and then run across the long tunnel-type thing to the next balcony and take em out too. Pick up a sniper rifle and pick out all the guys at the bottom. A good way to do this is to shoot them through the glass on the balcony. They most likely will not see you. Take all the guards out, the ones on the balconies and on the ground floor and the 1st objective is over. Now you'll hear someone saying something about releasing the devil within or something. This is your cue to kill Sergei and get Vittorio. Go to your shed and pick up your good weapon (I reccomend the M4 if you have it, if not, M60 or SP12 works good, if not that either than just get a da** rifle). Go back to the church and go into the main area and into the confession box. Shoot the little glass panel with a heart on it. You'll see a little cutscene and then it's up to you to take out Sergei. After he dies (don't expect one of those FPS boss types, he's not really that hard, if you pummel at him with an M60 he's dead in a couple of seconds. The SP12 won't even let him shoot you) you'll see a cutscene with 47 looking down on Sergei's dead body. Then another cutscene with 47 rescuing Vittorio. And finally, the ending will show and the credits will come rolling down. *****Congratulations! You have now beaten Hitman 2***** And that's it, you've beaten it. Note that you get an extra savegame where you can play any mission you feel like playing. A little extra which I found fun: when you're in the Sicily area, you can have a little target practice with the flying birds or pigs or whatever. Anyways, enjoy the ending and thanks for reading this walkthr- whoops, not there yet, still some more sections to go. ================ WEAPONS ================ Section Layout: --------------------------------------------- For handheld weapons: -Name- Type Game Description Summary of Weapon ----------------------------------------------- For shooting weapons: -Name- In-Game name Type Caliber: Clip Capacity: Length: Weight: Apprx. Reload Time: (Approximate Reloading Time-I did this myself for fun. Handguns basically have almost equivalent times) Summary ----------------------------------------- Handheld Weapons ----------------------------------------- -Surgeon' Scalpel- Surgeon' Scalpel Operating theatre classic The scalpel is a minor weapon used in only one mission to deliver a false operation. ----------------------------------------- -Anaesthetic- Choloform Used to pacify, not harm, your enemy Chloroform your enemies so that they are knocked out, not dead. If you need someone out of your way for a minute or two, chloroform works best. Note: They will wake up sooner or later and tell someone that someone chloroformed them, beware of use. ----------------------------------------- -Fibre Wire- Strangulation Cord Fiber Wire. Does not trigger metal detectors Your main weapon in the game. Obiviosuly intended for use with sneak mode. Have fun with it. ----------------------------------------- -Kitchen Knife- Kitchen Knife Standard Kitchen Multi-Purpose Slicing Tool Not exactly what you want in the middle of a fight. Mainly just a decoration for your shed. ----------------------------------------- -Combat Knife- Specialist Army Knife Standard military double edged light combat knife Not much better than the kitchen knife ----------------------------------------- -Katana- Japanese Katana Beautifully crafted ancient intrument of war The symbol of the japanese ninja brought to a video game for hacking and slashing purposes ----------------------------------------- -Golf Club- Golf Club Titanium sporting instrument. Inertia driven Hey! Someone replaced the ball with this guard! ^_^ ----------------------------------------- -Fire Axe- Fireman's Axe For breaking down doors and other obstacles Oh I can proably think of another use for it....... ----------------------------------------- And those are all your basic hand weapons. Next are the actual shooting weapons. Note, Everything from title to weight is info directly from the game. I got the approximate reload time myself. ----------------------------------------- Handguns ----------------------------------------- -SilverBaller .45- Ballers Semi Automatic Handgun Caliber: .45 ACP Clip Capacity: 7 Length: 21.6cm Weight: 1.076kg Apprx. Reload Time: 3.18 seconds Your trademark weapon. Packs a hell of a punch that sends enemies flying. Have fun with it. ----------------------------------------- -SilverBaller .45 Suppressed- Ballers SD Semi Automatic Handgun W. Silencer Caliber: .45 ACP Clip Capacity: 7 Length: 41.6cm Weight: 1.257kg Apprx. Reload Time: 3.18 seconds Same as above, except silenced. ----------------------------------------- -9mm Pistol- 9mm Semi Automatic Handgun Caliber: 9mm Clip Capacity: 15 Length: 21.7cm Weight: 0.95kg Apprx. Reload Time: 2.75 seconds Another common weapon in the game. Not exactly the most powerful thing you'll ahve but it's very handy in a time of need. ----------------------------------------- -9mm Pistol Supressed - 9mm SD Semi Automatic Handgun W. Removable Silencer Caliber: 9mm Clip Capacity: 15 Length: 41.7cm Weight: 1.26kg Apprx. Reload Time: 2.75 seconds Same as above. Yet supressed. 0_0 Wow ----------------------------------------- -Revolver- Revolver Stub-Nosed .357 Revolver Caliber: Mag. Clip Capacity: 6 Length: 20cm Weight: 1.06 kg Apprx. Reload Time: 3.05 seconds Basic weak revolver which is usually used by the target of your mission. Not exactly what you want in the middle of a gunfight, but useful if you have nothing else. ----------------------------------------- -Deagle- Deagle Semi Automatic Handgun Caliber: Mag. Clip Capacity: 8 Length: 15.9cm Weight: 1.897 kg Apprx. Reload Time: 2.63 seconds Watch those baddies fly! It looks small but it packs a punch equivalent to almost the ballers. Useful. ----------------------------------------- -5.45mm pistol- 5.45 Russian Service Pistol Caliber: 5.45mm Clip Capacity: 10 Length: 16cm Weight: 0.46 kg Apprx. Reload Time: 2.49 seconds Another pretty weak handgun which you wouldn't really want in your hand in a tough fight. ----------------------------------------- -.22 Supressed- .22 Pistol with Integrated Silencer Caliber: .22 Clip Capacity: 12 Length: 42.2cm Weight: 1.12 kg Apprx. Reload Time: 2.60 seconds Pistol with a silencer built into it. Nothing special during a fight. ----------------------------------------- Shotguns ----------------------------------------- -Shotgun- Shotgun 12 Guage Double-Barelled Shotgun Caliber: 12 Guage Clip Capacity: 2 Length: 115.7 Weight: 3.2 kg Apprx. Reload Time: 2.91 seconds Strong shotgun which basically draws as much attention to you as humanly possible. ----------------------------------------- -Sawn-Off Shotgun- Sawn-Off 12 Guage Double-Barelled Shotgun Caliber: 12 Guage Clip Capacity: 2 Length: 65.4cm Weight: 2.8 kg Apprx. Reload Time: 2.91 seconds Shotgun, as above, but sawn off so that it fits inside your coat, enabling you to holster it hidden, unlike the normal shotgun. ----------------------------------------- -SP12 Shotgun- SP12 Full-Automatic Combat Shotgun Caliber: 12 Guage Clip Capacity: 8 Length: 93cm Weight: 4.2 kg Apprx. Reload Time: 1.50 seconds The father of the other two shotguns. Can fire 8 shots without reloading and reloading is quick. Incredible to have in a tough situation. Make sure you grab it in the Temple City Ambush missions. Doesn't even take long to reload. ----------------------------------------- Rifles / Machine Guns ----------------------------------------- -AK Assualt Rifle- AK Russian AK-47 Derivative Caliber: 5.45mm Clip Capacity: 30 Length: 67.5cm Weight: 3.1 kg Apprx. Reload Time: 2.81 seconds The first machine gun you'll see in the game. It's a Russian assualt rifle which packs a good punch into your enemies. 30 shots until reload time. ----------------------------------------- -M4 Rifle- M4 Carbine Assualt Rifle Caliber: 5.56mm Clip Capacity: 30 Length: 84cm Weight: 2.54 kg Apprx. Reload Time: 2.90 seconds Let's just put it this way, when you have this weapon, the guards will start treating you like a guest. It packs a hard shot into anything it touches and doesn't leave any time for rebound attacks. Nothing stands in your way when you have the M4. (Get silent assassin 5 times in a row for it) ----------------------------------------- -M60 Light MG- M60 Light Machine Gun Caliber: 7.62mm Clip Capacity: 100 Length: 110cm Weight: 10.5 kg Apprx. Reload Time: 2.84 seconds Another strong gun. It's very loud attracting attention very easily. It does, however, bring in some nice firepower to any battle of yours. Watch them go down. ----------------------------------------- -Sub Machine Gun- (SMG-SD6 = integrated silencer) SMG Delayed Blow-Back Sub-Machine Gun Caliber: 9mm Parabellum Clip Capacity: 30 Length: 68cm Weight: 2.55 kg Apprx. Reload Time: 3.26 seconds The Japanese-preferred weapon. It's light, quick and deadly. Nice to have on your side. ----------------------------------------- -UZI 9mm- UZI Rugged Sub-Machine Gun Caliber: 9mm Parabellum Clip Capacity: 30 Length: 47cm Weight: 3.7 kg Apprx. Reload Time: 2.88 seconds Supposed to be stronger than most others although overall it doesn't really stand out much from the others. It's still amazingly strong and deadly though. ----------------------------------------- Sniper Rifles ----------------------------------------- What's a stealth game without sniper rifles? SVD Sniper SVD Sniper Russian Sniper's Rifle Caliber: 7.62mm Clip Capacity: 10 Length: 125.5cm Weight: 4.31 kg Apprx. Reload Time: 2.89 seconds Between Shots: 1.84 seconds The second sniper rifle you'll see. Not exactly the most accurate thing you'll find, but it works. ----------------------------------------- R93 Sniper R93 Sniper Sniper Rifle Caliber: 3.08 Winchester Clip Capacity: 6 Length: 119cm Weight: 4.8 kg Apprx. Reload Time: 3.70 seconds Between Shots: 1.94 seconds First SR in the game. It's a basic Sniper rifle with nothing fancy. ----------------------------------------- W2000 Custom Sniper Custom Rifle Custom version of the W2000 sniper rifle. Few exist. Caliber: .300 WinMag Clip Capacity: 10 Length: 90.9cm Weight: 8.6 kg Apprx. Reload Time: 3.30 seconds Between Shots: 1.63 seconds Extremely powerful and deadly Sniper Rifle. Supposedly the most powerful sniper in the game. ----------------------------------------- W2000 Sniper W2000 Rifle Collector's Sniper Rifle Caliber: .300 WinMag Clip Capacity: 1 Length: 90.5cm Weight: 8.31 kg Apprx. Reload Time: 3.30 seconds Collector's sniper rifle? ----------------------------------------- Hunting Crossbow Crossbow Compund Hunting Crossbow Caliber: Crossbow bolts Clip Capacity: 1 Length: 124.8cm Weight: 2.9 kg Apprx. Reload Time: 3.50 seconds Head shots kill. Anything else doesn't. Slow to reload. Huge. But it snipes out enemies without having the loud noise that normal sniper rifles make. ================ ITEMS ================ Okay, the idea of listing each item in each mission, it's been done to death, hasn't it. Well, I'm not going to do that. Here is a list of every single item possible in the game. Do whatever you want with it: --------------------- Item -Small summary --------------------- Binoculars Nightvision Door Key Mini-Bomb -Remote controlled bomb Church Key Delivery#1 -Delivery Package Delivery #2 -Delivery Package Statue -Small Statue Vodka Cigar -Mild and Delicious Sushi Transmitter -Micro GPS Transmitter Car key Locker Key Room key Invitation -Party Invitation Phone -Mobile Phone Combination -Combination to Safe Briefcase Cocktail Tray Spoon -Wooden Spoon Chamagne G. -Champagne Glass Glass of Water Keycard Money -Wads of Money Poison Stone Brochure -Travel Brochure Pager -Personal Pager Car Bomb Pizza -Pizza Box Smoke Bomb Special Card -Special Keycard Whiskey Camera Bomb -Remote Controlled Bomb Bomb Remote -Bomb Remote Controller Coordinates -Location of Warheads Admission Flowers Poisoned Fish -Poison Fugu Fish Map of Hospital Syringe Delivery #3 -Delivery Package Cheque Chocolate -Chocolate Box Flashlight Guidance System Dust Broom Sausages Hacking Device Lighter Badge -Hospital Identification Badge Key Sushi Bowl Lockpick Now these are all of the items which IO software has included in the game, meaning it is officially it is an item that is possible to have in your inventory in the game. It doesn't mean, however, that you can get them in the levels. Some can only be gotten through using a cheat. Read the cheats section for more. ================ CHEATS ================ So, don't like to play fair, eh? Well, you sissy (joking ^_^), here's all the cheating you can handle, but don't expect something easy like the other games. This takes a bit more work. In your main folder of Hitman 2 open up the Hitman2.ini file. Add these lines EnableConsole 1 EnableCheats 1 The following cheats are enabled directly in-game. Don't type them in too fast, though. IOIRULEZ Toggles god mode IOIGIVES Equips all weapons IOIEQPWEAP Equips SMG-SD6 and 9mmSD IOIHITLEIF Replinishes health IOIPOWER Enables megaforce IOIER Toggles bomb mode IOINGUN Toggles nailgun IOISLO Toggles slow-motion IOIHITALI Toggles Ali mode IOILEPOW Toggles lethal charge IOIGRV Toggles gravity The following cheats must be opened from the console, by pressing the ~ (tilde) key. INVISIBLE 1 Toggles invisibility (exchange "1" for "0" to disable) GOD 1 Toggles god mode (exchange "1" for "0" to disable) INFAMMO Infinite ammo GIVEALL Equips all weapons IP_TIMEMULIPLIER X Alters game speed, where "X" is speed (1 is normal) ------------------ Tricks ------------------ Dual Handguns: Get the ballers from your inventory, drop the ballers, get out another handgun, go pick up the ballers. Now select another handgun from your inventory. I know, it's pitiful having only one trick........contribute! ================ CONTRIBUTING TO THIS FAQ ================ Any contributions to this FAQ would be greatly appreciated. By contributions I mean any additional information on anything and additional approaches to levels would be greatly appreciated. Also, if you have any comments, suggestions or criticism for my FAQ, it would be great appreciated. I'll answer any questions about the game you have. Email me at shikamaru00@yahoo.com I check my email every day, so there's a 100% chance I'll answer you. ================ VERSION HISTORY ================ 1.00 - First Completed version 1.02 - Added hints/extras and weapons/items info for the missing levels - Completed some enemies/innocents list for the levels ================ FAQ PERMISSION ================ the following sites can post my faq www.gamefaqs.com www.neoseeker.com ================ CREDITS ================ ---------------------------------------------------------- Contributions as of Jan 1, 2003: None! Help me people! I'm lonely! ^_^ ---------------------------------------------------------- Hidden credential: sim a@la tower ear crow Thanks to: Okay, about this, I was preparing this for an acadamy award, but as soon as I figured out that I wasn't going to win one, I decided to use it for this faq. First of all, I'd of course have to thank IO Interactive for this wonderful idea of a game which has everything. Congrats to you and I hope you become millionares. Also a friend of mine (z X z I z) who actually let me borrow Hitman and this got me hooked on it. Other than that, I'd like to thank myself because I wrote this entire thing! (just kidding) Anyways, thanks for reading my very first FAQ I've ever written, hope you enjoyed using it and hope you enjoyed Hitman 2. I enjoyed writing this FAQ and.....that's it. Cya in my next faq!