Icewind Dale II PALADIN SPELL LIST Version 3.0, February 14, 2005 Written by: rbryant73 This document copyright (c) 2005 rbryant73. =============================================================================== NOTES FROM THE AUTHOR =============================================================================== This FAQ lists all paladin spells in Icewind Dale II. Although schools of magic are not relevant to paladins, I use them here to sort the spells. I wrote this FAQ because I couldn't deal with character creation without being able to see spells sorted by level or school. This document is intended for personal use only. You are free to do whatever you want with this guide, EXCEPT you may not change it or sell it. If you want to post it, please e-mail me. Please give credit where it's due. Which, incidentally, I will do if you e-mail me with a contribution or to point out mistakes. IF YOU E-MAIL ME: please put "IWD2 FAQ--paladin" as the subject. Otherwise, seeing a strange e-mail address, I might panic. This FAQ was written with Microsoft Word, using Courier New 10pt, with margins set at 79 characters. =============================================================================== CONTENTS =============================================================================== Spells are sorted both by level and by school. I. PALADIN SPELLS BY LEVEL -------------------------- 1. Level 1 spells 2. Level 2 spells 3. Level 3 spells 4. Level 4 spells 5. Level 5 spells 6. Level 6 spells Spells within the level groups are sorted alphabetically. II. PALADIN SPELLS BY SCHOOL ---------------------------- 7. Abjuration 8. Conjuration 9. Divination 10. Enchantment 11. Evocation 12. Illusion 13. Necromancy 14. Transmutation Spells within the school groups are sorted by level. =============================================================================== I. PALADIN SPELLS BY LEVEL =============================================================================== 1. LEVEL 1 SPELLS ------------------------------------------------------------------------------- Bless (Conjuration) Cure Light Wounds (Conjuration) Protection from Evil (Abjuration) ------------------------------------------------------------------------------- 2. LEVEL 2 SPELLS ------------------------------------------------------------------------------- Bull's Strength (Transmutation) Delay Poison (Conjuration) Draw Upon Holy Might (Evocation) Minor Elemental Barrier (Abjuration) Remove Paralysis (Abjuration) ------------------------------------------------------------------------------- 3. LEVEL 3 SPELLS ------------------------------------------------------------------------------- Cure Moderate Wounds (Conjuration) Dispel Magic (Abjuration) Magic Circle Against Evil (Abjuration) Prayer (Conjuration) Strength of One (Transmutation) ------------------------------------------------------------------------------- 4. LEVEL 4 SPELLS ------------------------------------------------------------------------------- Cure Serious Wounds (Conjuration) Death Ward (Necromancy) Defensive Harmony Freedom of Movement (Abjuration) Holy Power (Evocation) Neutralize Poison (Conjuration) Recitation (Abjuration, Evocation) ------------------------------------------------------------------------------- 5. LEVEL 5 SPELLS ------------------------------------------------------------------------------- Champion's Strength (Transmutation) Lower Resistance (Transmutation) Spell Resistance (Transmutation) Undead Ward (Necromancy) ------------------------------------------------------------------------------- 6. LEVEL 6 SPELLS ------------------------------------------------------------------------------- Circle of Blades (Evocation) Divine Shell (Abjuration) Spiritual Wrath (Evocation) =============================================================================== I. PALADIN SPELLS BY SCHOOL =============================================================================== 7. ABJURATION ------------------------------------------------------------------------------- 1 Protection from Evil 2 Minor Elemental Barrier 2 Remove Paralysis 3 Dispel Magic 3 Magic Circle Against Evil 4 Freedom of Movement 4 Recitation 6 Divine Shell ------------------------------------------------------------------------------- 8. CONJURATION ------------------------------------------------------------------------------- 1 Bless 1 Cure Light Wounds 2 Delay Poison 3 Cure Moderate Wounds 3 Prayer 4 Cure Serious Wounds 4 Neutralize Poison ------------------------------------------------------------------------------- 9. DIVINATION ------------------------------------------------------------------------------- NONE ------------------------------------------------------------------------------- 10. ENCHANTMENT ------------------------------------------------------------------------------- 4 Defensive Harmony ------------------------------------------------------------------------------- 11. EVOCATION ------------------------------------------------------------------------------- 2 Draw Upon Holy Might 4 Holy Power 4 Recitation 6 Circle of Blades 6 Spiritual Wrath ------------------------------------------------------------------------------- 12. ILLUSION ------------------------------------------------------------------------------- NONE ------------------------------------------------------------------------------- 13. NECROMANCY ------------------------------------------------------------------------------- 4 Death Ward 5 Undead Ward ------------------------------------------------------------------------------- 14. TRANSMUTATION ------------------------------------------------------------------------------- 2 Bull's Strength 3 Strength of One 5 Champion's Strength 5 Lower Resistance 5 Spell Resistance =============================================================================== FINAL THOUGHTS =============================================================================== I am in no way associated with Icewind Dale II, Black Isle, or Interplay. Special thanks to GameFAQs.com for being such a fantastic website! <<>>