////// /// // ////// ///// //// //// ////// /// ////// ///// I // //// // // // // // // // // // // // // // //// // //// //// /// // ///// // //// // // /// // // // // // // // // // // ////// // // // ///// // // //// // // // // ///// // /// /// // // // // // /// // // // // /// ///// The Trip Walkthrough Version 1.0 4/26/2001 Version 1.1 12/6/2001-Added a few details, music tracks. Version 1.2 3/10/2002-Added a few details, car list. Version 1.3 8/28/2002-Added a few details, Vehicles of Opportunity 1.Table of Contents 1.Table of Contents 2.The Trip 3.The Cars Music tracks 2.The Trip The Trip is the Story Mode of "Interstate '82". As Taurus, you will piece together this mystery as to why Groove has disappeared. The Trip is in seventeen parts. I will detail them one-by-one as follows: Stage#:Title, the number and title of the stage. Story:What happens that brings this stage about. Conditions:Time of day, weather, etc. Music:The level's song. (I came up with these titles myself, except "Faster and Faster".) New:what's been added to the "store" before this mission. Suggested:What weapons, shields, or specials you should bring. Mission#:What's on your to-do list. Wave#:Cars in the groups that attack you. Solution:A suggestion on how to get through the stage. (Or you can just use this as a guideline. I don't care. I'm just glad to help.) Vehicles Of Opportunity:the unoccupied vehicles around the stages Car name Location:where it's at Internal Settings:Engine/Transmission/Suspension/Brakes Front:weapons and stuff mounted in the front Internal:stuff mounted with the internals Roof:weapons and stuff on the roof Rear:weapons and stuff in the back Comments:what I say. What you say is up to you. Now that that's out of the way, let's go. Stage1:Zircon Lounge Story:Taurus wakes up from a nightmare to the news that Groove has disappeared. He meets with Skye and they decide to look for Groove together. On their way to Groove's favorite hangout, they're attacked by the survivors of a gang Jade (Groove and Skye's sister) attacked years ago. Conditions:Night Music:"Mystery" New:Can't access. (Can you believe I died on purpose to find this out?) Suggested:Your configuration's already been decided. Mission:Find Zircon Lounge Wave1:Lightning, Coupe Wave2:Manta, Daisan Wave3:DeLandau, Messernacht Solution:After the cinema introduces the Oklahoma Crude, you should probably do this: point the front end of your car at the Creepers and push whatever button you've assigned to fire your weapons. This is the first stage, it's that simple. You should repeat this action when the second wave attacks you near the park. They shouldn't pose too much of a threat. Finally, the third wave can be dealt with in pretty much the same manner. After you've dispatched them, you can go to the Zircon Lounge. Oh yeah, get out of the car first. A couple more things: First, it's possible to get to the Zircon Lounge without engaging the enemies. That's what I did the first time I played. Second, there are two more cars driving around that show up on your radar in green. Don't shoot them, they're normals. You'll actually lose money if you destroy them. Vehicles of Opportunity: Pan-Am Location:southern parking lot Internal Settings:2/1/2/1 Front:Light Machine Gun Roof:Rocket Launcher Comments:Aha! So, you're not limited to the Fiarello. This and the Cavera are your only other options (unless you want to try convincing one of the Oklahoma Crude to lend you his car.) Between this and the Cavera, the only difference (besides the model) is that the Pan Am has a higher top speed, but slower acceleration. Take your pick. Cavera Location:hospital parking lot Internal Settings:1/3/2/1 Front:Light Machine Gun Roof:Rocket Launcher Comments:This is your other choice (other than the Fiarello or one of the cars of the Oklahoma Crude) to ride to the Zircon Lounge in. Frankly, it's just like the Pan Am in weapons, handling, and braking. The only differences are in top speed (which is lower than the Pan Am's), acceleration (which is better), and model (which is just different.) Take any one you like. Stage2:The Search for Groove Story:Taurus and Skye have gotten some information on Groove's wherabouts and search for Groove's trailer. On their way, they're attacked by more Creepers. Conditions:Day Music:"Cars on Fire" New:Light Machine Gun, Heavy Machine Gun, Fire-Rite Rocket, Aim-Nien, MaGMA Karpoon, Oil Slick, Mine Dropper, Mortar, Flare, Armor, Heat Shield Suggested:Remove Oil Slick Mission:Find Groove's trailer Wave1:Cavera, Pony, Pan-Am Wave2:Reliable J, Manta (unoccupied) Wave3:Kustom, VMW, Messernacht, Coupe Solution:After you've driven a little ways, you'll be attacked by three more members of the Oklahoma Crude. They shouldn't be much harder than the guys in Vegas, but the terrain's a little worse so it might be a little harder to get a decent shot. Also, you have to worry about hitting Skye. Don't hit Skye. After they've been sent back to the panhandle, continue your journey. Shortly after that, a brief cinema will show a punk hiding behind the fence. Then the power lines will come down. You can easily avoid the first one or two. After that, try to steer around any towers you can't make it under. Just after that, you'll come to an intersection with a gas station on your right. You'll see two Creepers trying to get to their cars at the gas station. Waste them with your machine guns. If your car's too beat up, take the Manta. After that, you'll come upon four more Creepers. Go after the Compacts first. (The VMW, the Coupe, and the Messernacht) They have weaker armor than the Kustom. After you've taken care of them, waste the Kustom. After the battle, take the turn Skye tells you about. You're done. Vehicles Of Opportunity: Reliable J Location:gas station Internal Settings:2/2/1/1 Front:2 Light Machine Guns Internal:Flare Roof:Mortar Comments:If you want this car, act quickly. The Creeper who owns it is on his way back. After shooting or running him over, you can take this car. If you do, you'd better be good with a mortar. The machine guns do a pretty good job, so you're not limited to the mortar. I don't know why they gave you a flare. None of the subsequent enemies have Aim-Niens. Manta Location:gas station Internal Settings:2/2/1/1 Front:Light Machine Gun Internal:Flare Roof:Heavy Machine Gun, 2 Armors Comments:This car is right next to the Reliable and must be obtained through similar channels. Afterwards, it's probably a better grab than the Reliable because of its better performance and weapons. Like the Reliable, it also has a Flare which will not be used by the end of the stage. Stage3:Inbound Creepers Story:Finding Groove's burned out trailer convinces Taurus his friend is dead. Skye asks him to train her in the ways of the vigilante so she can rescue her brother, who she believes to still be alive. During their argument, Skeeter shows up followed by more Creepers. Conditions:Day Music:"Kaboom" New:Turreted Light Machine Gun Suggested:Strip your car, take Skye's Mission:Defend the trailer Wave1:Royale, Reliable J Wave2:Daisan, Palomino Wave3:Lightning, Palomino, VMW Solution:Before this mission starts, completely strip your car. That means you should remove all weapons, specials, armor, and shields and reduce the internals to their minimum. As soon as you regain control, take Skye's El Paseo. She won't mind. Don't waste time trying to take Skeeter's truck. You can't. (Must have the Club.) A few seconds later, the first wave will attack from the direction of the road. Use your machine guns to whittle them down. After a few seconds, they'll leave, but they'll be back. After they run, a Daisan and a Palomino will attack. First, shread the Daisan, then waste the Palomino. The Reliable and Royale will return shortly, and this time they'll only go if they're dead. Finish the job. It could take maybe half a minute, but you'll soon be set upon by a third wave. You might want to hit the VMW first, since it's got the weakest armor. Perforate the two muscle cars next. Incidentally, if you damage a car badly enough to stop it, but not destroy it, the driver will bail and he might take the car you came in with. Good thing you stripped it. Vehicles Of Opportunity: El Paseo Location:next to trailer Internal Settings:1/1/1/1 Front:2 Light Machine Guns Roof:Rocket Launcher Comments:You have to take this car. Strip whatever car you came in with and take this one. It's Skye's car, but she won't mind. Hopefully, you're a good shot with the rocket launcher because this has one. Also, if you made it this far in the Fiarello, this car has more room. Afterwards, modify it to your liking. Stage4:Shopping Spree Story:After the battle, Taurus and Skye have a talk. They're interupted by a radio call from Rank Dick and a very much alive Groove. Taurus follows the call to a shopping mall despite the Champions' warnings that it's a trap. Conditions:Day Music:"Beach Blast" New:Turreted Fire-Rite Rocket, Structo Bumper Suggested: Mission1:Find a way into the mall Mission2:Open the southern gate Mission3:Take out generators and enter security office Wave1:VMW, Cavera Wave2:VMW, Estate Wave3:Cavera, Lisbon, Van, Kustom Solution:As soon as you regain control, target one of the enemies approaching you. You should probably go after the VMW first because it has a HaVIK Karpoon and an Oil Slick, either of which can be quite annoying. After you take out the Cavera, go north and blast the trailer on the left. Use the ramp that results to enter the mall. After driving through the store, be prepared to take on an Estate Wagon. After you take that out, a VMW will approach from the south. Take it out immediately and head for the store called Elite. After you find the back room at Elite and throw the switch, you'll be set upon by four more Creepers. You won't even get out of the store by the time the first two find you. There isn't much cover, so you can take them out. As you're about to leave, a van comes in. Take him out too. Do so with the Kustom that's driving around out there as well. As soon as you drive through the gate, floor it. You can't hit the turrets with your weapons (unless you have a turret or Aim-Nien) so keep moving. You have to take out the generators to proceed, but you can take out the turrets for an extra $300. Just take the Messernacht at the far east end of the maze and use its missiles to take out the turrets. Then proceed to take out the generators with your car. After you see the door open, enter it, drive across the floor, go up the ramp, and jump to the security office. After you land, get out and enter the office. Throw the switch and leave. Don't worry about the inbound Creepers, Rank Dick was apparently bluffing. Vehicles Of Opportunity: DeLandau Location:eastern parking lot Internal Settings:1/3/2/1 Front:Light Machine Gun, Nitrous Oxide Roof:Heavy Machine Gun Comments:Now, here's a car. This car is a little more fragile than most other vehicles and has less space to work with, but it's a little sportier. At the moment, you can use it to take on the Dickies, a task for which it is very capable. It also has Nitrous Oxide which can boost your speed if you need it. However, you might like something else for the coming missions. Royale Location:eastern parking lot Internal Settings:1/2/1/3 Front:Rocket Launcher Internal:Surge Shield Roof:Heavy Machine Gun Comments:Okay, there's a lot of unused space in this vehicle and the weaponry is rather limited, but it has something somewhat useful: a Surge Shield. The VMWs in this stage are equipped with HaVIK Karpoons and can knock out your car with one shot if you do not have one. Plus, if you survive the level, you have a lot of room to put stuff. Messernacht Location:southern parking lot Internal Settings:4/4/3/3 Front:Light Machine Gun, Nitrous Oxide Roof:Aim-Nien, Armor Comments:This car has many of the endearing qualities of the DeLandau, but the heavy machine gun is replaced by a heat-seeker. Also, the internals are jacked to the max! At the point where you get this car, you no longer have to worry about other vehicles trying to destroy you, so the single gun should not be much of a problem. You can also use the Aim-Nien to exact a little revenge on the turrets (Bwa-Ha-Ha!) and make an extra $300. Stage5:Ambush! Story:After the wild goose chase at the mall, Taurus and Skye set up a little trap of their own. Taurus fakes a distress call and the Creepers come to finish him off. But Taurus has a surprise for them. Conditions:Day Music:"Shake It" New:HaVIK Karpoon, Nitrous Oxide, Fire-X, Surge Shield Suggested: Mission1:Cause a distraction to lure Creepers out of their cars Mission2:Chase survivors Mission3:Kill all Creepers Wave1:Manta, Fiarello, Pan-Am, Palomino Wave2:Kustom, Daisan, Moth Wave3:Van, Pickup Solution:Shooting the van is too easy. It doesn't move and its armor is normal. After you come out of the barn, start firing. Humans take fewer bullets than cars. (duh) You should easily waste the Pan-Am driver and possibly the Fiarello driver. The Palomino and Manta's drivers get back to their cars too quickly. After two drivers have been killed (either in their cars or on foot), another Creeper will signal a retreat. The survivors will be joined by a Kustom and race back to their hideout. If you can help it, try to destroy the Kustom first. It has a turreted gun and a paint sprayer, either of which is really annoying. Shortly after you start, you'll come upon an overpass and your quarry will turn left. Keep up the chase. After a while, the cars will make another left right off the highway. Along the way, you'll encounter a Daisan and a Moth truck. Don't engage them, a battle will distract you from your real goal. Just whittle down one or both of the drivers. After you pass through the ghost town, the car you're pursuing will try to fake you out by turning left. He'll then cut back right. When you reach the mine entrance, any survivors will be joined by a van and a pickup. By now, you must be getting good at this. You know what to do. (Nail them.) Vehicles Of Opportunity: Pan-Am Location:At farm Internal Settings:1/1/1/1 Front:2 Rocket Launchers Internal:Flame Shield Roof:Rocket Launcher Turret Rear:Mine Dropper Comments:Rockets. Ah, rockets. The problem with rockets is that it's hard to hit with them. On the other hand, when they do hit, they hurt. If you're a good shot with a rocket launcher, take this car. If not, stick with what you had (if possible) or try to jack another car. One of the launchers on this car is on a turret, so that could help a little. Fiarello Location:At farm Internal Settings:1/1/1/1 Front:Structo Bumper Internal:Surge Shield, Flame Shield Roof:Light Machine Gun, HaVIK Karpoon Rear:Oil Dropper Comments:A Surge Shield and a Flame Shield? Cool! Incidentally, this isn't the only car in the stage with a HaVIK Karpoon (the Palomino has one too) and a couple of your opponents have Fire Droppers. On the other hand, this car has weak armor and the machine gun only has a HaVIK Karpoon to back it up. The Structo Bumper only helps if you can ram your opponent. Pickup Location:near mine entrance Internal Settings:1/1/1/1 Front:Light Machine Gun, Heavy Machine Gun Internal:Flame Shield Roof:HaVIK Karpoon, Light Machine Gun Rear:Heavy Machine Gun, Fire Dropper Comments:This might be a better choice than any of the cars from the beginning of the stage. Scratch that, this is definately a better choice than the cars from the beginning of the stage. It's heavily armed and at this point, you've probably reduced your enemy number to three. Unless you have a very good reason, take this truck. Stage6:Rank's Pit Story:After following the Creepers to a mine, Taurus prepares to enter and find Groove. Conditions:Day, Underground Music:"Love Theme From I'82" New:Fire Dropper, Paint Sprayer, Fire Shielding Suggested:HAViK Karpoon Mission:Enter mine and rescue Groove Wave1:Daisan, Palomino Wave2:Messernacht, Royale Wave3:DeLandau, Lisbon, Kustom Wave4:Drill King (Rank Dick) Solution:This stage could be a lot harder due to limited visibility. Just remember to turn your lights on before entering the mine. And watch out for holes. Falling into one is instant death. The first chamber you enter is completely devoid of enemies. The second one has a pair of cars hiding in the dark. Take 'em out. Oh, and watch out for holes. Then, get out of the car and flip the switch. This will open the door. The third chamber has two more creepers. One has a mine dropper and the mines are very hard to see. The other car has a CHIP Karpoon, so watch out for that. You'll find another switch and another closed door at the top of the ramp in this chamber. Get out again and flip this switch. In the next chamber, you'll be attacked by three more Creepers. They're grouped together, so fire at the targeting reticle and you'll damage two, three if you're lucky. Don't stop firing until the targeting reticle changes to another location or you see a cut scene. The cut scene in question introduces Rank Dick in a Drill King Molemaster. It seems formidable, but it has a weakness. Fire the HaVIK Karpoon as soon as the fracas starts, then switch back to your machine guns and start blasting. By the time he gets his engine restarted, half his armor will be gone. Keep firing and backing up and you'll claim victory over Mr. Dick (who screams a lot like Goofy). Vehicles Of Opportunity: Lisbon Location:final chamber, before Rank Dick Internal Settings:3/3/3/3 Front:Karbide Kutter, Rocket Launcher Internal:Nitrous Oxide Roof:Light Machine Gun, Heavy Machine Gun, 1 Armor Rear:2 Fire Extinguishers Comments:Remember, this is the Lisbon parked off to the side, not the one attacking you. Since it doesn't have a HaVIK Karpoon, I didn't expect much. After a round with Rank Dick, I was pleasantly surprised. I don't usually recommend using a rocket launcher, but how can you NOT hit Rank Dick with one? The machine guns can help a little. The Karbide Kutter might wear him down as well, but I didn't try it. I didn't want to get that close. In short, good for the situation. Stage7:Boogie, Baby! Story:Even with his Drill King reduced to a burning wreck, Rank Dick still refuses to release Groove. After calling our hero Mr. Tortoise one too many times, Rank falls victim to a gunshot from Taurus. Unfortunately, he sets off a time bomb in the process and he and Groove must escape before the entire mine comes tumbling down. Conditions:Day, Underground Music:"Faster and Faster" New:Cannon, Fire-Fry, CHIP Karpoon, Karbide Kutter, Smell-So-Well Shield Suggested:Homekeeper Cannon, Nitrous Oxide Mission:Get out of the mine before it collapses Wave:No enemies Solution:First the good news: no enemies. Now, the bad news: you have a time limit of four minutes to get out or the walls will come tumbling down. Your car should be tuned for speed and handling. The cannon should be your main (or only) weapon. It can blow open doors with one blast. Start with the one marked "exit". Soon after, you'll come upon a fork in the path, take the left one. After that, take the right fork. Blast open any doors in your way. You'll soon come upon a large chamber and you'll be on a high cliff. When you see a ramp ahead, fire a nitrous burst. You'll save a lot of time. Speaking of time, the three-minute mark should have passed by now. Keep navigating the maze and you'll soon come upon a round chamber with three other doors. Once again, take the one marked "Exit". Take the Lightning if you think you should, but remember that the machine guns take longer to blow open doors than the cannon. Keep going through the caves. Keep blasting doors until you reach one that has a switch. Get out of the car and flip the switch. About this time, the two-minute mark should occur. Try not to laugh at Groove's answer to your question. Take the right tunnel in your escape attempt. Keep going until you reach a large chamber with a severe drop-off. If the one-minute warning hasn't come yet, you're okay. If it occurs around this time, you still have nothing to worry about. Just navigate the narrow ledge in the dark (sounds easy) and when you go down a steep incline, fire off a nitrous and jump the large gap. Now, drive through the tunnel and when you see daylight, you'll then see a cinema of the bomb going off. If you made it, you'll also see your car escaping the blast just barely. Vehicles Of Opportunity: Coupe Location:starting chamber Internal Settings:3/3/2/2 Front:Rocket Launcher Roof:Cannon Rear:Nitrous Oxide, SuCCler Comments:Cannon? SuCCler? NOS? Just perfect for getting out of a collapsing mine. Remember, the Cannon can open TNT blocked doors with one shot. And the Nitrous can help you fly over gaps. One problem: the vehicle handles very poorly and spins out easily. Be careful. Lightning Location:chamber in lower right hand corner Internal Settings: Front: Internal: Roof: Rear: Comments:For some reason, this vehicle no longer appears in my copy. If you can get this vehicle, drop me a line. Stage8:Stop the Flow Story:Following his rescue, Groove weaves a story about government conspiracies and hiring Contras as part of a private army. Taurus is about to sever contact with the group when a group of Creepers approaches. He sets off to stop them, but he's greatly outnumbered. Conditions:Night Music:"Mystery" New:SuCCLeRs Suggested:Flame Shield, Nitrous Oxide Mission1:Drop bridge, kill guards Mission2:Collapse tunnel, kill guards Mission3:Improvise roadblock, kill guards Wave1:Perrigrina, Reliable J Wave2:Kustom, Palomino Wave3:VMW, Messernacht, Cavera, Kustom Solution:Just after the stage begins, go off-road to the right. It's a shortcut that will save you some time. When you near the bridge, you'll see your first guards. Ignore them and take out the bridge by shooting the supports. Don't worry about the enemies, you have a Flame Shield. (You do, don't you?) The two cars have flame-based weapons, so they can't hurt you. After the bridge comes falling down, use your lead-based weapons to put them down. Your next problem is the tunnel to the east. There's another (rather obvious) shortcut in the form of a hiking trail. Follow the trail until you see yellow caution signs, then fire off a nitrous to jump the chasm. When you come out of the mountains and reach the road, go left until you reach the tunnel and its two guards. From a distance, relieve the guards of their duty. After your first pass, blast away at the tunnel supports (marked in black and yellow). This could take a while. If the guards are still alive, erase them. Now, you have to improvise a roadblock at location #3. Follow the road (sorry, no shortcut) and make a left at the intersection. If you pass under a bridge, you're going the right way. Also, you'll see blips on your radar. The Messernacht will fall quickest, so target it first. Don't worry about the Kustom, it has flame-based weapons. You'll also face a Cavera and a VMW. After they're toast, head towards location #3. You'll see a pair of electrical towers. Blast them until they fall and you're done. Before you reach point 3, your car may be really hurting. Don't worry. There's an Estate wagon parked at the gas station. It is very heavily-armed and very capable of taking the Creepers. Vehicles of Opportunity: Lisbon Location:at Mondo Burger Internal Settings:3/2/2/2 Front:2 Rocket Launchers Internal:Flame Shield Roof:HaVIK Karpoon Rear:Mine Dropper Comments:Rocket Launchers, HaVIK Karpoon, Mines. All the things I prefer to do without. It's hard to hit with these things and their stores are limited. On the other hand, it has a Flame Shield, so you can take on the guards at the bridge without serious injury. Otherwise, you'd better be a good shot. Pony Location:in chasm Internal Settings: Comments:Even if someone has a gun to your head and is threatening to kill you if you don't take this car, DON'T TAKE THIS CAR! It has no guns, no specials, no shields, and I'm willing to bet it has no armor or internal modifications. Not only that, it's in a very, very remote location so getting there is a huge waste of time. On top of all that, IT'S A PONY! I got in it...once. I'm surprised a skeleton didn't fall out the other side. Estate Location:gas station Internal Settings:4/4/1/1 Front:2 Light Machine Guns Roof:Rocket Launcher, Heavy Machine Gun Comments:This is much better than that mean old Pony. Three machine guns all pointing in the same direction and a rocket launcher (better than nothing). If your car is no longer capable of surviving a firefight, this is a perfect grab. The internal settings are great, too. Take it if you need it (or even if you don't need it and you want it.) Stage9:Catch a Creeper by the Toe Story:Taurus wants to know how the Creepers keep finding Groove. He hatches a plan to capture one and find out. Conditions:Day Music:"Kaboom" New:Turreted Heavy Machine Gun, Turreted Fire-Fry, Chaff Suggested:Strip car, take Stag Mission1:Kill attacking cars Mission2:Chase down escaping car, but don't kill him Wave1:Royales (3) Wave2:Royales (2) Wave3:Royales (2) Solution:After you regain control, turn left and enter the gorge. Get out of your car and get into the Stag. It is immune to Dr. Radar missiles and the Royales have them. Remember where this gorge is. Falling in kills you. Using the Stag's machine guns, rip through the first three Royales. Their Dr. Radars should not pose much of a threat. This should be a piece of cake. After that's done, two more Royales will approach. Take care of them in a similar manner. Two more will come and they will prove no match either. Soon, you'll be down to one Royale and he'll run. For some reason, the car will be behind you. Turn around and chase him down. Fire on him until his life bar is down to about fifteen percent. Then immediately stop firing! The car will drift off to the side and the driver will bail out. You've got him. Vehicles Of Opportunity: Van Location:in tent Internal Settings:4/4/1/2 Front:Structo Bumper Roof:Heavy Machine Gun, Light Machine Gun Rear:Mine Dropper Comments:This vehicle is very well-equipped to take on the SSS. The machine guns can do some decent damage and you have mines, too. The end of the mission will require this vehicle's high speed setting and the Structo Bumper will probably make a difference as well. Messernacht Location:next to drag strip Internal Settings:1/1/1/1 Front:Light Machine Gun Roof:Rocket Launcher Comments:This car helped me win the level once...barely. It's weapon systems are rather sparse and the settings are pretty low. If you're good or lucky (like me), you can probably pull off a victory with this car. Keeping up with the last guy can be tough with this thing's low speed setting. Stag Location:in gorge Internal Settings:4/1/3/3 Front:2 Light Machine Guns Roof:Light Machine Gun, Light Machine Gun Turret Comments:This is weird. When you use this truck against the SSS clowns, it has a Radar Shield. But when you customize it afterward, the shield is gone. Strange. Anyways, the Phantom Radar Shield is what makes this vehicle perfect for the level. The four flippin' machine guns all pointing the same way are no slouch either. And the vehicle is fast enough to keep up with the last guy. Sometimes, it's just too easy. Stage10:Fuzzy Bear Story:Questioning the SSS agent turns up nothing, but Skeeter finds a tracking device hidden in Groove's tooth. Taurus decides to get to the bottom of it by keeping the tracking device and putting the tooth in the agent's car. Right about then, the police show up under SSS orders. Conditions:Day, Snowing Music:"Beach Blast" New:Dr. Radar, Radar Shield Suggested:Strip car, take Daisan Mission:Rendezvous with others Waves:Cruisers (lost count) Solution:After the cinema, immediately turn to the right to avoid the turrets. Drive along the road a little and try to avoid the cops' gunfire. Soon, you'll come upon a hairpin turn. Negotiate it as well as you can and go up the hill. After you pass the turrets and police cars up here, you'll see a sign with hikers. Turn onto this path and keep going until you find the Daisan. Take the Daisan, return to the road, and keep going. When you reach the jump, fire a nitrous and you'll make it over easily. Continue your journey. You'll soon come upon another roadblock. Use the SuCCLeR to boost over it. Shortly afterward, you'll come upon a fork in the road. Take the left fork if you want a van. Take the right fork if you just want to get out of there. If you're driving the Daisan, hit nitrous and then SuCCLeR to boost over this massive roadblock. If you took the van, drive up the cliff on the side to make it past. Not too far before you're done. Remember two things:First, your car has better traction on the road than the snow. Second, DON'T SHOOT THE FUZZ! Vehicles Of Opportunity: Daisan Location:in grove just before jump Internal Settings:4/4/2/2 Front:SuCCler Roof:Heavy Machine Gun Rear:Nitrous Oxide, SuCCler Comments:If you neglected to bring a Nitrous equipped vehicle to the party, don't worry. You can use this rad ride. The Nitrous is absolutely essential to make the jump just after you find this car. The SuCClers will help too. If you find yourself approaching a barricade, you can just boost over it. If you use Nitrous before you use the SuCClers, you won't believe the jumps you can make. Van Location:next to farmhouse Internal Settings:4/1/1/1 Front:2 Rocket Launchers, 4 Armor Roof:Cannon Turret Rear:Oil Dropper Comments:This isn't a van, it's a tank! Very well-armed and somewhat well-armored, this can be used to...oh wait, you can't shoot the fuzz in this level. Well, the armor should help you survive long enough to rendezvous with the others. In the next level, you can practically replace the Moth Truck with this vehicle. Stage11:Trench Run Story:Using the tracking device, Taurus and the others trace the SSS car to the Nellis Test Range, a.k.a. Area 49. After Skeeter's explanation, they go in. Conditions:Night, Raining Music:"Shake It" New:Turreted Homekeeper Cannon Suggested:Mines or Flame-Droppers Mission:Destroy tower at end of trench Wave1:Clydesdales (3) Wave2:Clydesdales (2) Wave3:Clydesdales (2) Solution:Soon after you start, you'll come upon a gate with a switch. You know what to do. Before Taurus tells you to do so, drive past the turrets as fast as you can. If you have a few control problems, be careful. This should only take a minute or two. Don't worry about the others, they'll be fine. (This seems familiar.) When you reach the halfway point, you'll be approached by three Clydesdales. As soon as the cinema ends, they'll fire at you with lasers and rockets. Start zig-zagging immediately. When you see metal walls, start looking for a gap and drive into it. The Clydesdales will get tied up on the walls. When you find the Loadmaster, get into it and take out the Clydesdales. Then, proceed. (This really seems familiar.) When you come upon the next wave of Clydesdales, ignore them. (If you have any Aim-Niens left, take them out from a distance.) After that, you'll come upon the tower. Ignore the Clydesdales (unless you have more than two Aim-Niens on your racks, then you may take them out) and blast the tower. (Oh, that's why this seems familiar.) Vehicles Of Opportunity: Loadmaster Location:in shortcut Internal Settings:3/3/2/2 Front:Light Machine Gun, Aim-Nien, 2 Armor Internal:Flame Shield Roof:2 Aim-Nien Rear:Aim-Nien, 7 Armor Comments:Take this car and I pity the fool who messes with you. You're not misreading this, the truck actually does have three Aim-Niens pointing in the same direction and therefore fire-linked. The rear missile can be used to remove some of the turrets in your way and the armor helps too. With this truck, you'll definately reach the end of the stage. Estate Location:western end of clearing at end of trench Internal Settings:3/2/1/2 Front:Laser, Flamethrower Internal:Flame Shield, SuCCler Roof:Laser, Rocket Launcher Turret Rear:Fire Dropper, Paint Sprayer, SuCCler Comments:This could be the most heavily armed vehicle in the game. You might want to ditch the Loadmaster for this car. It has only slightly less carrying capacity and better handling. The weapons equipped on it when you find it are nothing to sneeze at either. You might be able to take out the rest of the guards with this baby. Stage12:Area 49 Story:The vigilantes enter Area 49 and search for the SSS agent's car. However, Groove is acting rather strange. (Well, stranger than usual.) Conditions:Dusk Music:"New Wave Goodbye" New:Cutting Laser Suggested:Aim-Niens or lasers Mission1:Find SSS car Mission2:Kill attacking trucks Wave1:Clydesdales Wave2:CLydesdales Solution:Start looking for the Royale. It's in one of the hangars. Try to be facing the runway when you find it. After you find the car, Clydesdales will come out of the woodwork. Use your Aim-Niens to take them out. Remember to face them to get a lock-on. Also, try to make sure they're not behind anything or you'll hit that instead of them. After the first wave is gone, a second wave is on the way. After that's over, you'll be treated to a cinema of the pickup driving around. Vehicles Of Opportunity:none Stage13:Kill Solarzano Story:The Vigilantes have found a helicopter disguised as a UFO and a set of passports inside. Just then, they're ambushed by Solarzano. A shootout occurs and Skye is hit. Conditions:Dusk Music:"Shake It", "Mystery" New:Turreted Cutting Laser Suggested:Aim-Niens Mission1:Kill Solarzano Mission2:Kill reinforcements Wave1:UFO/Helicopter (Solarzano) Wave2:Clydesdales Wave3:Clydesdales Solution:Brace yourself, because this could be the hardest mission in the game. Apparently, the only things that will hurt Solarzano are missiles, Aim- Niens in particular. Mount three facing forward and one rear. Back them up with smaller weapons like light machine guns and lasers. When the stage begins, drive into the pit and face the "cage". After you get a lock-on, hit her with your missiles. If you're lucky, it'll only take two shots. Don't relax just yet, because she returns from the dead as a helicopter. Cruise over to the other side of the pit and keep hitting her with missiles. Three appears to be the minimum here. Now, you have the reinforcements to deal with. Use whatever missiles you have remaining on them. If you run out, use the rear missiles and other weapons to finish them off. Vehicles Of Opportunity:none Stage14:Brimstone Story:After Solarzano's failure to destroy the vigilantes, Mr. Big tells Mr. Hinckley to use LARS. Taurus smells something burning. Conditions:Night Music:"Ska Pretender" New:none Suggested:Strip car, take Clydesdale Mission:Reach highway without being hit by LARS Wave1:Clydesdales (4) Solution:As you drive down the road, try driving in a zig-zag pattern. If the laser beam appears in front of you, steer around it. If you're close but it doesn't hit you directly, you'll still take slight damage. When you reach the campground with the small barns, church, and Estate wagon, you can take the Estate if your ride has taken too much damage. After leaving the campground, you might notice a road going off to your right. Don't take it, stay on the main road. Steer around the laser beam as needed. Soon, you'll come to a gas station with a Cavera. Take it if you need it, but its engine is set very low. You'll need nitrous to make the upcoming hill. Eventually, you'll reach a bridge. Unfortunately, there's a bus blocking the other end. Slow down and hit it with machine guns. Ram it if you're impatient. There are Creepers in Clydesdales around but luckily LARS is on a break. A little down the road, you'll come to a farm with a Clydesdale parked out front. I highly recommend taking it because it has a Reflect-O-Shield and LARS is back. The Creepers are driving similar Clydesdales, so they're also immune to LARS. If you decided to take out the Creepers, just drive to the highway when you're done. No problem. Vehicles Of Opportunity: Estate Location:at campground Internal Settings:4/4/1/1 Front:2 Light Machine Guns Roof:Rocket Launcher, Heavy Machine Gun Comments:I dare you to make it through the entire stage with this car. It's basicly the same Estate you found at the gas station in "Stop the Flow", only here. Unfortunately, it doesn't fare as well in this level. It has a very good chance of driving off a cliff while trying to avoid LARS and can be easily chewed up by the Crepers. Take it if you need it. Cavera Location:at gas station Internal Settings:3/4/3/3 Front:2 Light Machine Guns Roof:Rocket Launcher Turret Rear:Nitrous Oxide, SuCCler Comments:It's a little easier to reach the highway with this car than the Estate, mostly because it doesn't have as far to go. But it suffers from some of the same problems. It's very easy to drive off a cliff while avoiding LARS as well. Despite its speed setting, it also has some trouble climbing the hills. Take it if you need it. Clydesdale Location:at farm Internal Settings:3/3/2/2 Front:Rocket Launcher, Heavy Machine Gun Internal:Reflect-O-Shield Roof:Heavy Machine Gun Comments: Dudehauler Location:blocking bridge Internal Settings:1/1/1/1 Front:2 Light Machine Gun Roof:Heavy Machine Gun, Rocket Launcher Comments: Stage15:Septic Journey Story:Taurus is almost to Vegas and the hospital, but the police have roadblocks set up all around and he can't get through. Skeeter suggests going in through the sewers. It's crazy, but Taurus does it anyway. Conditions:Night, Underground Music:"Mystery" New:L.A.R.S. Uplink, Reflect-O-Shield Suggested: Mission1:Open gates in sewers Mission2:Destroy generators to kill turrets Mission3:Throw main switch Mission4:Pass through sewers Wave1:Estates (2) Wave2:Royales (3) Wave3:Royales (4) Wave4:Royales (3) Solution:Drive into the giant raingutter and keep going until you reach the gate. Open the gate and proceed to the next one. This one's switch is broken, so you'll have to find the master switch. Start looking by running through the opening and heading into the control room. Pull the second switch from the left (as you enter) and prepare to hijack a car. Luckily, the rangers aren't too bright, so you can just sneak up and steal one of their cars with no trouble. Waste the other one, but be careful. He also has mines and a HaVIK Karpoon. After he's toast, proceed down the tunnel that's open and go right at the fork. Soon, you'll come upon three more Creepers in Royales. Nail the first one that attacks, but the other two will sneak through the tunnel in the back. Just point the front end of the car into the tunnel and fire when they show up. Then, go over the bridge. Later, you'll come upon a closed gate. Turn left and keep going until you reach another control room. The only switch that does anything is in the back on the left as you enter. Throwing the switch opens all the gates, but also lets in four more Creepers. They have one weakness: their cars have no rear weaponry. Also, they're not very good fighters, so they are quickly defeated. After that battle, go into the tunnel opposite the one you came out of and turn left at the intersection. You'll find a closed gate with a lot of turrets on the other side. Go back the way you came and go right when you reach a fork in the tunnel. You'll find four of the twelve generators you have to destroy and another Creeper in a Royale. After you flatten him and the generators, two more will come. Handle them similarly, then proceed to the upper level to remove the rest of the generators. When the turrets are history, go back to the gate and run through the opening. The side of the gutter looks steep, but you can make it. Throw the switch on the right and you'll open every gate in the level. Go back to your car and head back to the car with Skye in it. On your way, there is one last Royale hiding in a tunnel. Take him out if you want to. When you get back to Skye, get in and take any path you want to get out. One last thing: don't try to leave with any vehicle except the one you came in with. If you do, another Royale with lasers rips you apart. Even if you destroy it, you still can't leave. Vehicles Of Opportunity: Estate Location:in first chamber Front:Light Machine Gun, Heavy Machine Gun Roof:Light Machine Gun, HaVIK Karpoon Rear:Mine Dropper Comments:You have to take this vehicle. No, seriously. Taking it is required to pass the level. Take either one, they're equipped the same. Once you do that, the car is very competent in this arena. After you've opened all the gates, go back to the vehicle you entered the level with. You'll be killed if you try to take this car to the next level. Stage16:SSS Duck Party Story:Taurus has reached Vegas, but the city is crawling with cops. These are not the noble, kind-hearted cops you see on most shows. These cops have gone bad. Conditions:Night Music:"Love Theme From I'82" New:none Suggested:SuCClers Mission1:Get Skye to the hospital Mission2:Go to Robot Robot hotel to confront Mr. Big Wave1:Cruisers (2) Wave2:Cruisers (2) Solution:Unlike "Fuzzy Bear", you can shoot the cops if you want to. You'll come across two almost immediately. They're tough, but you can probably take them. You can ignore them if you want. Here's how to get through the maze without having to destroy any turrets or jump any roadblocks: turn left after you start, then right, then right again. When you come upon the street with no turrets or barriers, turn left on it. When you reach the next roadblock, turn right and loop around the block. You'll be on the street with the Zircon Lounge. Follow it until it ends and turn left. Turn right at the roadblock and keep going until you see the white building. Turn left and drive into the emergency entrance of the hospital. If you want a shortcut, make sure you have Nitrous and SuCCLeRs. After the left, then right, make a left instead of the second right. Pop off a nitrous, then a SuCCLeR to leap over the roadblock. If you need a second jump, do it. You can't drop off Skye if there's a cop or two around, so get rid of them before you deliver the patient. After that, your job's not done yet. Now, you have to go to the Robot Robot Hotel to meet with Mr. Big. You can take either route I mentioned above. The Robot Robot is right about where you started the mission. Vehicles Of Opportunity:none Stage17:Shoot dat Robot Story:After dropping Skye off at the hospital, Taurus goes after Mr. Big himself. After Skeeter dispatches his guards, he takes matters into his own hands and it's up to Taurus. Conditions:Night Music:"New Wave Goodbye" New:none Suggested:Machine guns, cannons, or Fire-Rites Mission:Destroy the giant robot. Wave1:Giant Robot(Mr. Big) Solution:For the final mission, it's pretty straightforward. Just follow the robot and fire on it with your guns. Only one catch: it has every shield in the game and can only be damaged by machine guns, Fire-Rites, mortars, cannons, and closely-fired guided missiles. Don't follow directly behind either. It drops mines. If your car takes too much damage, don't worry. There are other cars you can take. The robot has thick armor, but you can shut him down with patience and good driving. Once it falls, give yourself a pat on the back. You also get an ending of some kind. Vehicles Of Opportunity: Dudehauler Location:southern parking lot Front:2 Rocket Launchers Rear:2 Fire Droppers Comments:This is a very big vehicle and can take a lot of abuse. Try to get a good shot when you use the rocket launchers. The Fire Droppers are useless in this battle. Reliable J Location:hospital parking lot Roof:Cannon Comments:The Cannon is easier to hit with than the rocket launchers. However, you don't have that much ammo, so make your shots count. DeLandau Location:southern parking lot Roof:Dr. Radar (I think) Comments:The missiles (I think they're Dr. Radars) can do a lot of damage to the giant robot. They'd probably do more if they'd lock on, but they can't due to the robot's Radar Shield. Get in close, and watch out for mines. Kustom Location:west of Zircon Lounge Front:Karbide Kutter Roof:Flamethrower Turret Rear:Fire Dropper Shield:Flame Comments:This vehicle might seem useless because its weaponry is all flame-based or contact-based, but it's not. If you can get in close, you can use the Karbide Kutter to shred him. I've actually defeated Mr. Big this way. The flame weaponry and shield are useless, though. Perregrina Location:east of Zircon Lounge Roof:Heavy Machine Gun Turret Shield:Reflect Comments:This just might be the ideal vehicle for this battle. Not only is the car fast, but the weapon is turreted and is not negated by any of the robot's shields. Circle him and fire away. 3.Cars (Shake it up! Ooh, ooh! Shake it up!) The following vehicles were tested at the Action Mall against another vehicle from the same size with the same layout. Those list as follows: Compact (Test opponent:Daisan 420x) '32 Phaedra Coupe (Ford Deuce Coupe) Cost:31,595 Armor:115 Weight:2,300 Comments: '65 Charpanet 3WC (Citroen 2CV) Cost:7,955 Armor:115 Weight:1750 Comments: '68 Lansell 600cc (Morris Mini) Cost:5,900 Armor:115 Weight:1750 Comments: '73 Phaedra Pony (Ford Pinto) Cost:4,000 Armor:115 Weight:2,828 Comments: '80 VMW 813s (BMW 318i) Cost:23,595 Armor:115 Weight:2,700 Comments: '81 Messernacht (Porsche 911) Cost:43,995 Armor:115 Weight:2,700 Comments: '82 Daisan 420x (Datsun 280ZX) Cost:12,495 Armor:115 Weight:2,750 Comments: '82 DeLandau (Delorean DMC-12) Cost:45,995 Armor:115 Weight:3,450 Comments: '82 Fiarello 803GHBs (Ferrari 308GTB) Cost:52,995 Armor:115 Weight:2,750 Comments: Stein Pappkarton (Trabant 601) Cost:467 Armor:115 Weight:1750 Comments: Mid-Size (Test opponent:Courcheval Manta) '68 Phaedra Palomino (Ford Mustang) Cost:10,995 Armor:120 Weight:3,210 Comments: '69 Courcheval Cavera (Chevrolet Camaro) Cost:13,595 Armor:120 Weight:3,050 Comments: '69 Courcheval El Paseo (Chevrolet El Camino) Cost:11,995 Armor:120 Weight:3,067 Comments: '73 Courcheval Manta (Chevrolet Corvette Stingray) Cost:23,695 Armor:120 Weight:3,110 Comments: '80 Picard Reliable J (Plymouth Reliant K) Cost:2,395 Armor:120 Weight:3,185 Comments: '82 Brunetti Perrigrina (Lamborghini Countach) Cost:78,995 Armor:120 Weight:3,185 Comments: '82 Potomac Pan Am (Pontiac Trans-Am) Cost:14,595 Armor:120 Weight:3,107 Comments: Full-Size (Test opponent:Dover Lightning) '40 Phaedra Pickup (Ford Pickup) Cost:24,995 Armor:125 Weight:3,420 Comments: '50 Picard Kustom (Plymouth Special) Cost:20,595 Armor:125 Weight:3,440 Comments: '59 Adirondac Lisbon (Cadillac Seville) Cost:17,995 Armor:125 Weight:4,730 Comments: '69 Dover Lightning V/X (Dodge Challenger) Cost:14,995 Armor:125 Weight:3,500 Comments: '80 Phaedra Clydesdale (Ford Bronco) Cost:9,995 Armor:125 Weight:6,200 Comments: '81 Phaedra Estate (Ford LTD Colony Park) Cost:17,995 Armor:220 Weight:4,630 Comments: '82 Courcheval Cruiser (Chevrolet Caprice Police car) Cost:11,895 Armor:125 Weight:4,010 Comments: '82 Courcheval Royal (Chevrolet Caprice) Cost:10,195 Armor:125 Weight:4,010 Comments: '82 Dover Stag Truck (Dodge Ram Pickup) Cost:7,995 Armor:125 Weight:5,008 Comments: Truck/Other (Test opponent:Courcheval Van) '79 Greens-Queen (Golf Cart) Cost:799 Armor:115 Weight:1,500 Comments: '80 Drill King Molemaster (Drilling Machine) Cost:110,995 Armor:300 Weight:115,200 Comments: '81 Courcheval Van (Chevrolet Van) Cost:10,995 Armor:150 Weight:8,600 Comments: '82 Moth Cab-Over (Mack CH600) Cost:39,995 Armor:150 Weight:19,005 Comments: '82 Moth Dudehauler (Bus) Cost:47,995 Armor:150 Weight:25,000 Comments: '82 Moth Loadmaster (Mack Cargo Truck) Cost:46,995 Armor:150 Weight:29,884 Comments: '82 Moth Tanker (Mack CH600 Tanker) Cost:49,995 Armor:150 Weight:29,886 Comments: Music tracks (on game disk) 1.Game data 2."Faster and Faster" by Devo (I didn't name this one) 3."Beach Blast" (sounds like beach music) 4."Cars on Fire" (I called it that because it sounds like "Girls on Film") 5."Mystery" (Becasue it sounds mysterious) 6."Kaboom" (listen and you'll see) 7."Love Theme from I'82" (heard on opening screen) 8."New Wave Goodbye" 9."Shake It" (kinda sounds like "Shake it Up") 10."Ska Pretender" (kinda sounds like a ska version of "Don't Get Me Wrong") 11."Party Time" (not heard in game) Thanks to blairjerome (wizkid) for telling me about the Kustom in "Shoot Dat Robot" and inspiring me to look for more vehicles of opportunity. (Speaking of which, who on Earth is modifying these cars and leaving them in the middle of nowhere?) I'd also like to thank you for reading through this FAQ. I hope I helped you with whatever was bugging you. If you have any comments, questions, etc, my e-mail is BKelly9505@aol.com. Good luck and keep it rockin'.