=============================================================================== FAQ/Walkthrough for KING'S QUEST VI: HEIR TODAY, GONE TOMORROW =============================================================================== GUIDE INFORMATION ----------------- Author: Tom Hayes E-mail: thayesguides(at)gmail(dot)com System: PC Updated: 19th June, 2008 Version: 1.1 CONTENTS -------- 1. Introduction 2. Walkthrough 2.1. Long Route 2.2. Short Route 3. Item List 4. Point List 4.1. Long Route 4.2. Short Route 5. Copyright Information VERSION HISTORY --------------- 1.1: 19th June, 2008 (Format update) 1.0: 18th July, 2005 (First version) =============================================================================== 1. Introduction =============================================================================== King Graham of Daventry is replaced after four games in the King's Quest series and it is now his son, Prince Alexander, who takes the main role. Alexander has seen an image of Pricess Cassima in his magic mirror, which tells him that she has been captured by an evil vizier on the Land of the Green Isles. Alexander sets off to the Land of the Green Isles, a series of five islands that are currently at war. As he arrives on the Isle of the Crown, his attempts to enter the castle are met with failure. The vizier knows that Alexander could prevent him from becoming king, so he sends out his genie to stop him. Alexander must find a way into the castle using the help of the other islands. =============================================================================== 2. Walkthrough =============================================================================== ISLE OF THE CROWN ----------------- The game starts on the beach. Move the plank and open the treasure box. Get the coin from the box. Get the Daventry ring in the sand at the left side of the beach. North. North-east to the castle. Talk to the guards and then show them the Daventry ring. Alexander will enter the castle to talk to the vizier. South. North-west. Enter the book shop and talk to the shop owner to ask about the Land of the Green Isles. The shop owner will mention that the ferryman may be able to explain more about the land to Alexander. Try to get the book on the counter; the owner wants another are book in exchange. Get the poetry book from the right shelf and a page will fall out. Get the page. Get the book on the table near the door. Exit the shop. North. West. Knock on the cabin door and talk to the ferryman to enter the cabin. Get the rabbit's foot on the table. Talk to the ferryman and he will mention the magic map in the pawn shop. Exit the cabin. North. East. Enter the pawn shop. Talk to the shop owner to ask him about the magic map. Trade the Daventry ring for the map. Get a mint from the jar on the counter. Look at the items on the counter. Select the mechanical nightingale and give the coin to the owner. Exit the shop. South. North. The pawn shop owner will empty rubbish into a pot. Use the pot to find a bottle of ink. South. South to the beach. Use the magic map and select the Isle of the Sacred Mountain. ISLE OF THE SACRED MOUNTAIN --------------------------- Get the feather and the flower. Use the magic map. ISLE OF WONDER -------------- Attempt to walk east to meet five guards. Show the flower to the first guard, the mechanical nightingale to the second guard, the mint to the third guard, the rabbit's foot to the fourth guard and the ink bottle to the fifth guard. Get the sentence in the ocean. Talk to the oyster and then use the book on it. When the oyster yawns, get the pearl from its mouth. North. Get a milk bottle from the tree. West. Get the rotten tomato. Open the doors to enter chessboard land. Try to walk north to be stopped by the guards. The two queens appear and will have an argument. As they leave, the red queen drops a scarf. Get the scarf. South. Get the iceberg lettuce. South. South. East. Use the left book pile to talk to the bookworm. Look at the spider web and pull the thread. While the spider is distracted, get the scrap of parchment. West. Use the magic map. ISLE OF THE BEAST ----------------- Talk to the creature. Give the sentence to the creature and Alexander will get him. North. Use the iceberg lettuce on the boiling pond. Walk through the pond and get the lamp. North. Get the brick near the entrance to the garden. South. South. Use the magic map. ISLE OF WONDER -------------- East. Give the creature to the bookworm in the left pile of books to receive a rare book. Use the rare book in the inventory to read it. West. Use the magic map. ISLE OF THE CROWN ----------------- North. Use the mechanical nightingale on the nightingale in the tree and it will fly down to a lower branch. North-west. Enter the pawn shop and give the mechanical nightingale to the owner. Select the flute on the counter. Give the pearl to the owner to get the Daventry ring. Exit the pawn shop and enter the book shop. Give the rare book to the owner to receive a spell book. Talk to the man in the chair and then show him the Daventry ring. Exit the book shop. South. South. Use the magic map. ISLE OF WONDER -------------- North. West. Use the flute on the wallflowers to make them dance. Quickly get the hole-in-the-wall and the teacup from the chair. Use the milk bottle on the baby tears plant and then use the lamp on one of the other plants. South. Attempt to get swamp ooze in the teacup to talk to Stick-in-the-mud, who tells Alexander that it is not real swamp ooze. Talk to Bump-on-a-log and then give him the rotten tomato. A battle will start and Stick-in-the-mud will throwing the swamp ooze at Bump-on-a-log. Use the teacup on the swamp ooze. South. Use the magic map. ISLE OF THE CROWN ----------------- North. North-west. Enter the pawn shop and give the flute to the owner. Select the tinder box on the counter. Exit the pawn shop. South. South. Use the magic map. ISLE OF THE SACRED MOUNTAIN --------------------------- There are words etched at five different places on the cliff, with a different puzzle for each set. The alphabet needed for the second and fourth puzzles can be found in the game manual. To start the puzzle, just look at the words. Enter RISE for the first puzzle. Enter SOAR for the second puzzle. Press the right button, left button and middle-left button for the third puzzle. Enter DOQG for the fourth puzzle. Enter ASCEND for the fifth puzzle. Climb up the steps to arrive on top of the island. Wait for the old woman to disappear and then climb into the hole near the berries. Use the tinder box on the cave to provide light. Climb through the hole at the right side of the cave. Get the peppermint leaf from the window of the cave. Climb back through the hole and exit the cave. Walk north to meet Azure and Aeriel, who send Alexander on a quest to rescue their daughter Celeste from the catacombs. The guards take Alexander down to the catacombs entrance. CATACOMBS --------- North. North. East. East. North. Get the skull on the floor. South. West. West. North. West to the tile room. Walk onto the north rose tile, south-west rose tile, south-west rose tile, north scythe tile, north crown tile, north-west dove tile, south-west skull tile and south blank tile. Continue west on the other side. North. Get the shield on the wall. North. North. North. West. West. Get the coins on the skeleton. East. East. South. East. Use the brick on the gears to open the door. East. East. North. East to drop down to a lower level of the catacombs. Use the tinder box on the room. West. West. West. West. West. South. South. East. Use the hole-in-the-wall on the right wall. Look at the hole-in-the-wall to see the minotaur. West. West. West. South. South. East. South. East. East. North. East. North. North. Use the tapestry and walk through the tunnel to the room with the minotaur. Walk into the room and use the scarf on the minotaur. ISLE OF THE SACRED MOUNTAIN --------------------------- Alexander is taken to see the oracle, who gives him a vial of water from the sacred pool. The guards return Alexander to the beach. Use the magic map. ISLE OF THE MISTS ----------------- West. Get the coal from the fire pit. Get the scythe on the house at the left side of the area. South. Use the magic map. ISLE OF WONDER -------------- North. West. Get the potion from the table. North. Give the coal to the white queen to receive the rotten egg. South. South. South. Use the magic map. ISLE OF THE BEAST ----------------- North. North. Use the shield on the stone archer to pass into the garden. Get a rose from the hedge. Attempt to walk north to be stopped by the rose hedge. Use the scythe on the rose hedge to pass into the garden. Beast will tell Alexander that he needs to find a maiden to share his castle in order to break the curse. He gives Alexander his family ring. South. South. South. Use the magic map. ISLE OF THE CROWN ----------------- North. North-west. North. Give the rose to Beauty. Give Beast's ring to Beauty and she will agree to come to the Isle of the Beast. ISLE OF THE BEAST ----------------- Beauty agrees to join Beast in his castle, and the curse is broken. Beast transforms into a human prince and Beuaty becomes a princess. They give Alexander old clothes and a mirror as a reward. Use the vial on the lamp. Use the lamp on the fountain. South. Get a rose from the bush. Use the spell book in the inventory and cast the Make Rain spell. South. South. Use the magic map. The game can now split into two different paths. The long route will lead to a maximum point score and better ending, while the short route skips out on many points and has a different ending. ------------------------------------------------------------------------------- 2.1. Long Route ------------------------------------------------------------------------------- ISLE OF THE MISTS ----------------- Alexander will be captured by the druids and put in a cage above a fire. Alexander uses Beauty's old clothes and the rain spell from the lamp to put out the fire. The druids, thinking that Alexander is a powerful nature wizard, will release him. Use the skull on the hot embers. South. Use the magic map. ISLE OF THE SACRED MOUNTAIN --------------------------- Climb up the steps to the top of the island to see Night Mare. Combine the egg with the skull in the inventory. Combine the strand of hair with the skull in the inventory. Use the spell book and cast the Charm spell to ride Night Mare to the Realm of the Dead. REALM OF THE DEAD ----------------- Talk to the circling ghosts to discover that they are Cassima's parents. Queen Allaria will give Graham a ticket. Make sure not to touch the ghouls that walk around the area. East. Talk to the ghost to receive a handkerchief. North. Use the bones at the right side of the path and the tall guard will drop his key. Get the key. Give the ticket to the guard near the door to enter the Underworld. UNDERWORLD ---------- Look at the body of the knight and get the gauntlet. North. Use the teacup on the River Styx. Give the coins to Charon to cross to the other side of the river. Try to open the gate. Talk to the gate and enter LOVE as the answer to its riddle. Talk to either guard to meet the lord of the dead. Show the gauntlet to him and he will challenge Alexander to make him cry. Show him the mirror, and he will return Alexander and Cassima's parents to the Isle of the Crown. ISLE OF THE CROWN ----------------- North. North-west. Give the lamp to the lamp seller and select the tall blue lamp with the thin neck. Enter the pawn shop and use the potion on Alexander to make the genie believe that Alexander is dead. Give the tinder box to the shop owner and select the paint brush from the counter. Exit the shop. South. Give the Daventry ring to the nightingale to receive a ribbon from Cassima. Get the ribbon. Give the poetry to the nightingale to receive a note from Cassima. Get the note. Give the rose to the nightingale. North-east. West to the side of the castle. Combine the feather with the teacup in the inventory. Use the paint brush on the wall of the castle to paint a door. Use the spell book and cast the Magic Paint spell. Use the door to enter the castle. CASTLE ------ Open the middle door at the right side of the hall and give the handkerchief to the ghost. Exit the room. East. Open the door at the right side of the hall and give the blue lamp to Jollo. Exit the room. Walk west through the top-left exit. Use the arm at the left side of the suit of armour to reveal a secret entrance. Walk through the entrance. Look through the hole to see the guards. Up. Look through the hole to talk to Cassima. Give her the dagger. West. North. Look through the hole to see the vizier. North. Use the secret door at the end of the hall to enter the bedroom. Use the skeleton key on the trunk and get the letter. Open the box on the table and look at the piece of paper. Open the wardrobe to exit the room. South. South. South. Down. Use the south wall to exit the room. West. Talk to the door at the left side of the hall. Enter the word ALIZEBU to open the door. Use the drapery and then look at the four objects on the table to discover that they were stolen from the islands. Exit the room to hear wedding music. East. Open the door at the top of the steps. Saladin appears in the hall and gives Alexander five seconds to explain himself. Quickly show him the vizier's letter and Alexander will enter the throne room. Walk toward the throne to see the genie and the vizier. Cassima's parents enter the room, and the vizier will run away. North. Up. Up. As the genie is about to kill Alexander, Jollo will appear to give Alexander the real lamp. Use the lamp on the genie. When the vizier draws his sword, get the sword from the wall and use it on the vizier to start fighting him. After a while, Cassima will sneak up and stab the vizier with the dagger. When he looks around at her, use the sword on the vizier to complete the game. ------------------------------------------------------------------------------- 2.2. Short Route ------------------------------------------------------------------------------- ISLE OF THE CROWN ----------------- North. North-west. Give the lamp to the lamp seller and select the tall blue lamp with the thin neck. Enter the pawn shop and use the potion on Alexander to make the genie believe that Alexander is dead. Give the tinder box to the shop owner and select the mechanical nightingale from the counter. Exit the shop. South. Give the Daventry ring to the nightingale to receive a ribbon from Cassima. Get the ribbon. Give the poem to the nightingale to receive a note from Cassima. Get the note. Give the rose to the nightingale. North-east. Use the old clothes on the hut to enter the castle. CASTLE ------ Walk up the left staircase. When the guards walk up the hall, quickly use the mechanical nightingale on the carpet and then walk into the alcove. Use the pillar to hide behind it. Use the picture to move it. Get the nail. Exit the alcove and open the door at the left side of the hall. Open the box on the table and look at the paper. Use the nail on the trunk to open it. Get the letter from the trunk. Exit the room. Enter the alcove and use the nail with the wall. Use the picture to put it back on the nail. Exit the alcove and walk north. Talk to the door to hear Cassima. Use the dagger on the door. West. Enter the alcove and use the pillar to hide behind it. Exit the alcove. South. Saladin appears in the hall and gives Alexander five seconds to explain himself. Quickly show him the vizier's letter and Alexander will enter the throne room. Walk toward the throne to see the genie and the vizier. Show the mirror to the genie, and the vizier will run away. North. Up. Up. As the genie is about to kill Alexander, quickly use the peppermint leaf on him. When the vizier draws his sword, get the sword from the wall and use it on the vizier to start fighting him. After a while, Cassima will sneak up and stab the prince with the dagger. When he looks around at her, use the sword on the vizier to complete the game. =============================================================================== 3. Item List =============================================================================== ALEXANDER'S RING Found in the sand on the beach on the Isle of the Crown. It is shown to the guards outside the castle. It is given to the pawn shop owner to get the magic map. It is shown to Jollo in the book shop. It is shown to the nightingale in the tree to get the ribbon from Cassima. BEAST'S RING Found by talking to Beast on the Isle of the Beast. It is shown to Beauty in the garden on the Isle of the Crown. BOOK Found on the table in the book shop on the Isle of the Crown. It is used on the oyster on the Isle of Wonder to make it yawn. BRICK Found near the entrance to the garden on the Isle of the Beast. It is used on the gears in the catacombs to raise the ceiling. COAL Found in the fire pit on the Isle of the Mists. It is given to the white queen on the Isle of Wonder to get the rotten egg. COIN Found in the treasure box on the beach on the Isle of the Crown. It is used to buy an item from the counter in the pawn shop. COINS Found on the skeleton in the catacombs. They are given to Charon in the underworld to cross the River Styx. CREATURE Found by giving the sentence to the creature on the Isle of the Beast. It is given to the bookworm on the Isle of Wonder to get the rare book. DAGGER Found after rescuing Celeste from the catacombs. On the long route, it is given to Cassima after looking through the hole in the room behind the armour. On the short route, it is used on the door to Cassima's room. FEATHER Found on the beach on the Isle of the Sacred Mountain. After the teacup is used on the River Styx, the feather is combined with the teacup in the inventory. FLOWER Found on the beach on the Isle of the Sacred Mountain. It is used on the first guard on the Isle of Wonder. FLUTE This is one of the items on the counter in the pawn shop on the Isle of the Crown. It is used on the wallflowers on the Isle of Wonder. GAUNTLET Found on the body of the knight in the underworld. It is shown to the Lord of the Dead to challenge him. HANDKERCHIEF Found by talking to the ghost in the realm of the dead. It is given to the ghost in the cell in the castle on the Isle of the Crown. HOLE-IN-THE-WALL After using the flute on the wallflowers on the Isle of Wonder, the hole is found on the wall. It is used on the wall in the catacombs to see the minotaur. ICEBERG LETTUCE Found in the garden on the Isle of Wonder. It is used on the boiling pond on the Isle of the Beast. INK BOTTLE After the pawn shop owner empties the rubbish into the pot on the Isle of the Crown, the ink bottle is found in the pot. It is used on the fifth guard on the Isle of Wonder. KEY Found on the floor at the entrance to the underworld after playing a song on the bones. It is used on the chest in the vizier's room in the castle on the Isle of the Crown. LAMP Found in the area with the boiling pond on the Isle of the Beast. After making the baby tears plants cry on the Isle of the Wonder, the lamp is used on one of the baby tears plants. The lamp is combined with the vial in the inventory. The lamp is used on the fountain on the Isle of the Beast. The lamp is given to the lamp seller outside the pawn shop on the Isle of the Crown to get the tall blue lamp with the thin blue neck. LAMP Found by using the lamp on the lamp seller outside the pawn shop on the Isle of the Crown. In the long route, the lamp is given to Jollo in the castle. The lamp is used on the genie in the castle. LETTER Found in the trunk in the vizier's room in the castle on the Isle of the Crown. It is shown to Saladin in the castle hall. MAGIC MAP Found by giving the Daventry ring to the pawn shop owner on the Isle of the Crown. It is used on beaches to travel to other islands. MECHANICAL NIGHTINGALE This is one of the items on the counter in the pawn shop on the Isle of the Crown. It is used on the second guard on the Isle of Wonder. It is used on the nightingale in the tree on the Isle of the Crown. On the short route, the mechanical nightingale is used on the carpet on the second floor of the castle on the Isle of the Crown. MILK BOTTLE Found on the tree near the swamp on the Isle of Wonder. It is used on the baby tears plant in the garden on the Isle of Wonder to make the other baby tears plants cry. MINT Found in the jar in the pawn shop on the Isle of the Crown. It is used on the third guard on the Isle of Wonder. MIRROR Found on the Isle of the Beast after Beauty meets Beast. On the long route, the mirror is shown to the Lord of the Dead in the underworld. On the short route, the mirror is shown to the genie in the throne room in the castle on the Isle of the Crown. NAIL On the short route, the nail is found behind the picture on the second floor of the castle on the Isle of the Crown. It is used to open the trunk in the vizier's room. It is used on the wall so that the picture can be replaced. NOTE Found after giving the poetry to the nightingale on the Isle of the Crown after it has flown to the low branch. It is not used. OLD CLOTHES Found on the Isle of the Beast after Beauty meets Beast. On the long route, they are used in the cage on the Isle of the Mists. On the short route, they are used on the hut outside the castle on the Isle of the Crown. PAINT BRUSH This is one of the items on the counter in the pawn shop on the Isle of the Crown. It is used on the wall outside the castle on the Isle of the Crown to paint a door. PEARL After making the oyster yawn on the Isle of Wonder, the pearl is found in its mouth. It is given to the pawn shop owner on the Isle of the Crown to get the Daventry ring. PEPPERMINT LEAF Found in the window of the cave on top of the Isle of the Sacred Mountain. On the short route, it is given to the genie in the room at the top of the castle on the Isle of the Crown. POEM Found by opening the poetry book on the right shelf in the pawn shop on the Isle of the Crown. It is given to the nightingale on the Isle of the Crown after it has flown to the low branch. POTION Found on the table in the garden on the Isle of Wonder after Alexander has visited the Isle of the Mists. It is used on Alexander in the pawn shop on the Isle of the Crown. RABBIT'S FOOT Found on the table in the cabin on the Isle of the Crown. It is used on the fourth guard on the Isle of Wonder. RARE BOOK Found by giving the creature to the bookworm on the Isle of Wonder. It is given to the book shop owner on the Isle of the Crown to get the spell book. RIBBON Found after giving the Daventry ring to the nightingale on the Isle of the Crown after it has flown to the low branch. It is not used. ROSE Found on the hedge in the garden on the Isle of the Beast. It is given to Beauty in the garden on the Isle of the Crown. ROSE Found on the hedge in the garden on the Isle of the Beast. It is given to the nightingale on the Isle of the Crown after it has flown to the low branch. ROTTEN EGG Found by giving the coal to the white queen on the Isle of Wonder. It is combined with the skull in the inventory. ROTTEN TOMATO Found in the garden on the Isle of Wonder. It is given to Bump-on-a-log on the Isle of Wonder after Alexander tries to get the swamp ooze in the teacup. SCARF Found in chessboard land on the Isle of Wonder after Alexander meets the two queens. It is used on the minotaur in the catacombs. SCYTHE Found on the house on the Isle of the Mists. It is used on the hedge in the garden on the Isle of the Beast. SENTENCE Found in the ocean on the Isle of Wonder. It is given to the creature on the tree on the Isle of the Beast. SHIELD Found in the catacombs. It is used on the stone archer at the entrance to the garden on the Isle of the Beast. SKULL Found in the catacombs. It is used on the hot embers on the Isle of the Mists. It is combined with the egg and the strand of hair in the inventory. SPELL BOOK Found by giving the rare book to the book shop owner on the Isle of the Crown. It is used in the inventory to cast the Make Rain, Charm and Magic Paint spells. STRAND OF HAIR Found on the Isle of the Beast after Beauty meets Beast. It is combined with the skull in the inventory. TEACUP Found on the chair in the garden on the Isle of Wonder. It is used to get swamp ooze on the Isle of Wonder. On the long route, the teacup is used on the River Styx in the underworld. It is combined with the feather in the inventory. TICKET On the long route, the ticket is found by talking to Cassima's parents in the realm of the dead. It is given to the guard to enter the underworld. TINDER BOX This is one of the items on the counter in the pawn shop on the Isle of the Crown. It is used in the cave on top of the Isle of the Sacred Mountain. It is used in the lower level of the catacombs. VIAL OF SACRED WATER Found after meeting the oracle on the Isle of the Sacred Mountain. It is combined with the lamp in the inventory. =============================================================================== 4. Point List =============================================================================== ISLE OF THE CROWN ----------------- 1 1 Move the plank. 2 1 Get the coin. 3 1 Get the Daventry ring. 6 3 Show the Daventry ring to the guards. 8 2 Enter the castle. 9 1 Talk to the book shop owner. 11 2 Try to get the spellbook. 12 1 Get the poetry book. 13 1 Get the page. 14 1 Get the book. 16 2 Enter the cabin. 17 1 Get the rabbit's foot. 22 5 Give the Daventry ring to the pawn shop owner. 23 1 Get the mint. 25 2 Get the mechanical nightingale. 26 1 Get the bottle of ink. 27 1 Travel to the Isle of the Sacred Mountain. ISLE OF THE SACRED MOUNTAIN --------------------------- 28 1 Get the feather. 29 1 Get the flower. ISLE OF WONDER -------------- 31 2 Show the flower to the first guard. 33 2 Show the mechanical nightingale to the second guard. 35 2 Show the mint to the third guard. 37 2 Show the rabbit's foot to the fourth guard. 39 2 Show the ink bottle to the fifth guard. 40 1 Get the sentence. 42 2 Use the book on the oyster. 43 1 Get the pearl. 44 1 Get the milk bottle. 45 1 Get the rotten tomato. 46 1 Get the scarf. 47 1 Get the iceberg lettuce. 48 1 Pull the thread on the spider web. 50 2 Get the scrap of parchment. ISLE OF THE BEAST ----------------- 52 2 Give the sentence to the creature. 56 4 Use the iceberg lettuce on the boiling pond. 57 1 Get the lamp. 58 1 Get the brick. ISLE OF WONDER -------------- 60 2 Give the creature to the bookworm. 61 1 Read the rare book. ISLE OF THE CROWN ----------------- 65 4 Use the mechanical nightingale on the nightingale. 67 2 Give the pearl to the pawn shop owner. 68 1 Give the rare book to the book shop owner. 72 4 Show the Daventry ring to Jollo. ISLE OF WONDER -------------- 74 2 Use the flute on the wallflowers. 75 1 Get the hole-in-the-wall. 76 1 Get the teacup. 78 2 Use the milk bottle on the baby tears plant. 79 1 Use the lamp on the other baby tears plant. 82 3 Give the rotten tomato to Bump-on-a-log. 83 1 Use the teacup on the swamp ooze. ISLE OF THE SACRED MOUNTAIN --------------------------- 84 1 Solve the first puzzle. 85 1 Solve the second puzzle. 86 1 Solve the third puzzle. 87 1 Solve the fourth puzzle. 88 1 Solve the fifth puzzle. 89 1 Enter the cave. 91 2 Use the tinder box on the cave. 92 1 Get the peppermint leaf. CATACOMBS --------- 93 1 Get the skull. 96 3 Cross the tiles. 98 2 Get the coins. 100 2 Use the brick on the gears. 102 2 Use the tinder box in the catacombs. 103 1 Use the hole-in-the-wall on the wall. 104 1 Look at the hole-in-the-wall. 105 1 Use the tapestry. 108 3 Use the red scarf on the minotaur. ISLE OF THE SACRED MOUNTAIN --------------------------- 114 6 See the oracle. ISLE OF THE MISTS ----------------- 115 1 Get the coal. 116 1 Get the scythe. ISLE OF WONDER -------------- 117 1 Get the potion. 118 1 Give the coal to the white queen. ISLE OF THE BEAST ----------------- 121 3 Use the shield on the stone archer. 122 1 Get the rose. 125 3 Use the scythe on the rose hedge. 126 1 Get Beast's ring. ISLE OF THE CROWN ----------------- 128 2 Give the rose to Beauty. 130 2 Give Beast's ring to Beauty. ISLE OF THE BEAST ----------------- 132 2 Return to the Isle of the Beast with Beauty. 133 1 Use the vial on the lamp. 134 1 Use the lamp on the mountain. 135 1 Get the rose. 137 2 Cast the Make Rain spell. ------------------------------------------------------------------------------- 4.1. Long Route Point List ------------------------------------------------------------------------------- ISLE OF THE MISTS ----------------- 140 3 Exit the cage. 141 1 Use the skull on the hot embers. ISLE OF THE SACRED MOUNTAIN --------------------------- 142 1 Combine the egg with the skull. 143 1 Combine the strand of hair with the skull. 148 5 Cast the Charm spell. REALM OF THE DEAD ----------------- 149 1 Get the ticket. 150 1 Get the handkerchief. 152 2 Use the bones. 153 1 Get the key. 156 3 Give the ticket to the guard. UNDERWORLD ---------- 157 1 Get the gauntlet. 158 1 Use the teacup on the River Styx. 161 3 Give the coins to Charon. 164 3 Answer the gate's riddle. 166 2 Show the gauntlet to the lord of the dead. 170 4 Show the mirror to the lord of the dead. ISLE OF THE CROWN ----------------- 171 1 Select the correct lamp seller's lamp. 174 3 Use the potion on Alexander in the pawn shop. 177 3 Give the Daventry ring to the nightingale. 178 1 Get the ribbon. 179 1 Give the poetry to the nightingale. 180 1 Get the note. 181 1 Give the rose to the nightingale. 182 1 Combine the feather with the teacup. 183 1 Use the paint brush on the castle wall. 186 3 Cast the Magic Paint spell. 188 2 Enter the castle. CASTLE ------ 191 3 Give the handkerchief to the ghost. 194 3 Give the blue lamp to Jollo. 196 2 Use the left arm on the suit of armour. 198 2 Look through the hole. 199 1 Look through the hole. 202 3 Give the dagger to Cassima. 203 1 Look through the hole. 204 1 Use the skeleton key on the trunk. 205 1 Get the letter. 206 1 Look at the piece of paper. 208 2 Enter the password to open the door. 210 2 Look at the four objects on the table. 213 3 Show the vizier's letter to Saladin. 218 5 See Cassima's parents in the throne room. 219 1 Get the lamp from Jollo. 224 5 Use the lamp on the genie. 225 1 Get the sword. 226 1 Use the sword on the vizier. 231 5 Use the sword on the vizier. ------------------------------------------------------------------------------- 4.2. Short Route Point List ------------------------------------------------------------------------------- ISLE OF THE CROWN ----------------- 138 1 Select the correct lamp seller's lamp. 141 3 Use the potion on Alexander in the pawn shop. 144 3 Give the Daventry ring to the nightingale. 145 1 Get the ribbon. 146 1 Give the poetry to the nightingale. 147 1 Get the note. 148 1 Give the rose to the nightingale. 152 4 Use the old clothes on the hut. CASTLE ------ 156 4 Use the mechanical nightingale on the carpet. 158 2 Hide behind the pillar. 161 3 Move the picture. 162 1 Get the nail. 163 1 Look at the paper. 164 1 Use the nail on the trunk. 165 1 Get the letter. 166 1 Talk to Cassima. 169 3 Use the dagger on the door. 172 3 Show the vizier's letter to Saladin. 175 3 Show the mirror to the genie. 176 1 Use the peppermint leaf on the genie. 177 1 Get the sword. 178 1 Use the sword on the vizier. 183 5 Use the sword on the vizier. =============================================================================== 5. Copyright Information =============================================================================== This file is Copyright 2005-2008 Tom Hayes. As it can be difficult to keep track of websites that haven't posted the latest version of this file, please do not distribute it without my permission. Send an e-mail to me if you would like to post this file on your website and you will likely receive a positive response. If you do post the file, please keep it in its original form with all of the sections intact and credit the author (Tom Hayes) as the writer of the file. The latest version of this file can be found at www.gamefaqs.com.