LOST HORIZON FAQ/Walkthrough by selmiak _______________________________________________________________________________ Version 1.00 - 11.09.2011 [.1.] [.1.] Content [.2.] Walkthrough [.2.0.] Prologue [.2.1.] A Missing Friend [.2.1.1.] Hong Kong [.2.1.2.] Wuang's house [.2.1.3.] escape [.2.2.] The Secret in the Mountains [.2.1.1.] Crashsite [.2.1.2.] In front of the german camp [.2.1.3.] Inside the german camp [.2.1.4.] The way to the monestary [.2.1.5.] Inside the monestary [.2.1.6.] Inside the secret chamber [.2.3.] Race against time [.2.4.] Into the Lion's Den [.2.1.1.] Berlin [.2.1.2.] Inside the Olympia Stadium [.2.1.3.] The Reception in the Museum [.2.5.] Deep Behind Enemy Lines [.2.6.] The Eye of the Tiger [.2.7.] The Heart of the World [.3.00.] Outro Use Ctrl+F in your browser and enter the code with dot and bracket to quickly jump to the desired chapter. _______________________________________________________________________________ [.2.] _ WALKTHROUGH _____ Lost Horizon is a modern adventures and is very nice for that. The handpainted backgroundpictures (short BGs) are top notch and very fun to look at. The characters, that move over these handpainted BGs are not animated by painting them in different poses of a move like in the whispered world or the fanadventure Zak McKracken between time and space or even Monkey Island 3, no they are 3d-models of the characters and this is a really cool thing. Sadly the close ups of the characters are not that detailed. You can see this in the cutscenes and it really stings my eyes. It's the end of 2010 and you can expect a modern commercial adventure to have some detailed faces with facial expressions. And the main character shouldn't have 3 differenet faces (Startscreen, 3d render, talking icon). The story is very interesting and actually never a letdown and catches you from beginning on. Did I mention it reminds me a lot of Indiana Jones? Yes, it does, but it has enough to not be an Indy Clone. Sadly most riddles are not that hard so you complete the game very fast. But not everybody is as good with adventures as me, so I'm writing this walkthrough to guide you through the game and share my unbelievably huge and enormous knowledge, especially about Lost Horizon with you. So, let's get started with this solution: You can view this solution in a more stylish version on my website under: > http://selmiak.bplaced.net/games/pc/index.php?lang=eng&game=losthorizon < [.2.0.] Prolog Khembalung valley - 1938 2 british soldiers, Richard und Thomas, flee together with a monk from firepower of the nazis, that are close behind them. The monk shows Richard the secret passage und the escape in there. Thomas gets hit by a bullet shortly before he reaches the door. He then is captured by the Nazis. The door closes and the Nazis are kept out. The monk is also hit by a bullet and tells Richard about the biggest secret of mankind, and that he must defend it from the nazis. Then he dies but he gives an old artifact to Richard before he dies. After Richard took a look around in his cave he finds out that there is nothing else to do than laying the artifact onto the stele right in the middle of the room. Let's see what happens now. Richard gets beamed away and noone knows what happened. But we'll come back to this later. some hours later The Nazis are angry because Richard and the Monk disappeared without leaving the slightest trace. So the Nazis are searching for the secret chamber. At the don't want unwanted guests, so they give out the order to have all maps destroyed that show a way to the temple with the secret chamber. The mapmaker whose maps lead to the temple lives in Hong Kong and that's where we get into the story now. Hong Kong Fenton Paddock, our hero that reminds everyone a bit of Indiana Jones is hanging around at his favourite pub owned by Shen and gets to know that members of the triad of Mun Tong are searching for him. But he doesn't care and he makes a bat with the bartender. It's his job now to get the phonenumber of the new singer in the bar. So, here we go. Just talk to her and say nice things to here. You can do this by always chosing the first talkingoption. You succeed and she gives you her number on a napkin, but sadly the nice conversation comes to an abrupt end as all these triad members appear and want to catch Fenton. But because we were nice to her the Lady helps us escape through the backdoor. But Fenton won't come all that far there. In case you didn't get the singer's phonenumber you can use the Absinthe in the wok and then light it with the lighter and finally kick it into the restaurant to cause confusion and distract the triad people and finally flee. But again, Fenton won't come all that far. The triads catch him there and beat him up. Then they lock him in a wooden box to drown him in the harbor. Inside the box at the harbor It's nice, that the triads like to torture their victims instead of just shooting them. So we still have a chance of escaping. Inside the box, that can be your coffin very fast you have to be creative. And sadly Fenton can't hold his breath for 10 Minutes like other adventure heros. Move the lighter to the piece of tar that is on the right side of the box. The tar melts away and you can use the napkin or the cork to pick it up. Well, you soak it up. Because of the tar the napkin is quite waterproof, and you can stuff it into the hole, the same goes for the cork, and now you can use both of your hands to do something useful. So Fenton can open his nearly empty wallet and finds some coins in there he can use as a replacement screwdriver. We use this replacement screwdriver to unscrew the hinge and then use the hinge as a crank to open up the wooden box before Fenton runs out of breath. After a short cutscene in which a mysterious man talks to triad boss Mun Tong and gives him an order we enter the next chapter. The ymsterious man is a naziagent and wants the triad to find Yen Wuang, the mapmaker, who made the map to the temple in the Kembalung Valley, in which Richard disappered and wants all his maps destroyed. [.2.1.] A Missing Friend [.2.1.1.] Hong Kong Airport Get into Fenton's office and Huxley (propably not a relative of Aldous) shits you up, because Fenton did something wrong in the past (and saved his friend Richard, but 8 dockworkers were killed, as we will find out later). Once Huxley finished, Fenton is brought to Gouverneur Lord Weston. He wants Fenton to take part in a rescue mission for the lost Richard. Because Richard is the Gouverneur's son and Fenton's best buddy we start off immediately. Once we are back at the plane we talk to Gus, Fenton's mechanic, about Yen Wuan, the mapmaker. Gus thinks that maybe Shen in the bar knows more about the whereabouts of Yen Wuan. So we tell Gus to get the plane ready and steal his bellows. Then we enter Fenton's office and pick up the alarm clock and also the measuring tape. Gouvernor's Palace Here we have a closer look at the alarm clock and we find the key to wind up the alarm clock on the backside of the clock. So we use the key to wind up the alarm clock and throw the alarm clock into the trashcan on the right side of the screen. Why we are doing this? Because this is a solution for a riddle in the game Lost Horizon. As soon as the alarm clock rings, the guard is distracted and Fenton can pick up the ball from the tree in the middle of the screen. If we hadn't distracted the guard he would not let us step on the english grass. Behind the nightclub If you can't get here make sure to talk to Gus, the mechanic at the airport about Yen Wuan. Then you can access this area without problems. As we arrive here we take a look at the swarm of flies that are circling around the small lamp. A cat jumps into action and causes so much noise that the triads that are still standing in front of the night club come to see what is happening back here. So Fenton can't do anything as long as the cat is around. So we distract the cat by tieing the measuring tape to the ball and hanging this construction on the rod above the cat. So we can finally take care the flies. We can just take them with us by sucking them into the bellows. So just do this. So we enter the nightclub and talk with Shen about Yen Wuan. But Shen doesn't know much so he passes us on to the old Nianzu that is sitting around in the nightclub peacefully and is drinking his ricewine. So we talk with Nianzu and tell him we are looking for someone. Sadly Nianzu is a bit old and needs a photograph to remember who we are talking about. And Fenton remembers he has one in the safe in his office. Airport So we run to Fenton's office and look into the safe. Oh noes, the combination for the safe is written on a piece of paper that Fenton keeps in his wallet, and he must have lost it while the triad people wanted to drown him in the harbor. So let's go there! Harbour The little boy finds Fenton's wallet exactly in the moment we enter the scene. What coincidence. And he's not stupid, he won't give it to us just like that. After a long talk about bats Fenton is in the mood to help him catch some bats. To give him a good bait for the bats we release the flies out of the bellows into the freedom next to the lamp that is standing there. So the boy agrees that the riddle is solved and gives us the wallet. If we look at it we will find the piece of paper with the combination for the safe in Fenton's office written on it. Airport In Fenton's office we use the piece of paper with the combination on the safe and Fenton opens this thing. After a short flashback into Fenton's past and the reason he was discarded from military service without honours he will find the picture of Yen Wuan. Nightclub We rub the picture under Nianzu's nose and after a small joke he tells us where Wuang lives. [.2.1.2.] Wuang's house Wuang's house is now clickable on the map. After we took the bamboo we can knock on Wuang's door. It's the door on the left. Sadly (or maybe luckily *drool*) he's not at home, but his niece opens the door. And so we find out the sad truth, Wuang is dead. But for that Mun Tong, the triadleader appears again and stresses around. But Kim and Fenton get rid of him and Kim tells Fenton Richard was here to talk to Wuang 3 weeks ago (shortly before he left for Tibet) and wanted to see his maps of Tibet. But what Richard got from Wuang were only copies, so Kim still owns the originals. After this is said and done Fenton can plan the escape from the flat. So we get the hanger from the cupboard and attach it to the bamboo. Now we walk to the window and out of the flat and fish for the lantern with the bamboo-hanger combination. Now we hang the lantern on the nailhook outside of the flat (but inside the building) to see a window in the back of the room and escape there. But you have to use the window to make Fenton realize that Kim is still missing and then talk to her to get her to come with you. [.2.1.3.] Escape Fenton is hanging a bit uncomfortably on the truck so we better act fast before the triads think about it and just run him over. We talk to Kim and tell her to step on the gas. A clock is shown. At once talk to Kim again and as soon as the clock reaches the 6 (or half the time) tell her to step on the breaks. Fenton jumps onto the loading area of the truck and can keep the gangsters away from there. At first we try to pull the broken piece of glass out of the windshield of our chasers near to Fenton with the bamboo. This works half ways. So we try again with the broken bamboo and this time we succeed. We use the glasshard to cut out a piece of cloth from the tarpaulin on the back of the truck and stick the resulting rag into the bamboo. We now give the bamboo over to Kim in the truck and change players with her. As Kim we reach for the key on the mirror of the stolen truck and light up the rag on the bamboo with the cigar lighter. We give both the key and the torch back to Fenton. He can use this better. As Fenton we use the key to open the crate and pick up a lot of fireworks. So we put the fireworks into the motor on the back of the truck and light them up with the torch. That's about it for the triads. At the airport Fenton persuades Kim to come with him, and in no time we are in the air on our way to Tibet. Plane After a long dialog in which Kim finds out about Fenton's past and thinks it is okay what he did a german Messerschmitt appears and wants to shoot down the two pilots on their way to Khembalung. So we need to fight back. No problem, even though we use the peaceful way! So, here we are, in the insides of the plane and want to shoot down the Messerschmitt. At first we pick up the parachute, the canister, the flour and the pumpkin. The we push the pumpkin into the fixture the parachute was hanging on to get a smiley pumpkin, and then load it up with water out of the canister and some flour to get a good and slimy mixture. After we opened up the door we can throw the loaded pumpkin onto the Messerschmitt and finally got rid of the fighter plane behind us. But what is this? Our plane also got hit, but more about that in the next chapter. [.2.2.] The Secret in the Mountains [.2.1.1.] Crashsite So we hardly survived the crash landing. At least Fenton did. Kim is unconscious and stuck in the cockpit. So we better help her. So let's pick up the sled. Whereever it is coming from. The propeller blade will also fit very well into our inventory. So we use the blade to open the crate. We get the lid of the crate for this. If we click on the crate we'll pick up all the content inside the crate. There is a broken record, a folding table and the horn of a grammophone inside the crate and now inside our inventory. So, let's leave to the left. There is a huge gap that won't let us reach the wreck of the Messerschmitt down there and get all the items waiting inside the wreck. So we have to find a way over there. It would work with the sled but there is not enough snow on the ground to slide over the edge. So we use the horn to pick up some snow from the snowdrift and pour it all over the ground. And then we repair the sled with the lid of the crate. If we use the repaired sled on the furrow Fenton gains enough speed to jump over the gap. So finally we're on the other side of the gap. We open the wing with the propeller blade and pick up the wing hull. I don't want to know where Fenton keeps this! We examine the cockpit and get a pilot jacket and binoculars. The pilotjacket is not worth all that much so we cut it up with the shards of the broken record. We get a lambskin and a document with permission from this action. Now we use the wing lying on the ground and push it over the crevasse to build a bridge to the other side of the gap. Here we send Fenton back to the crashsite and then to the north of it. Now Fenton faces an Argali. The Argali doesn't want to move away or let Fenton pass. So we need to do something with this mean animal. So we use the wooly lambskin out of the pilotjacket with the sled and also put the folding table under this thing to build a fake sheep. If we show this fake sheep to the argali it defends its territory and this ends bad for both the argali and the fake sheep. So the only thing left is the horn of the sledge with a leatherstrap. Pick it up and look at it. Fenton will tear it apart and we now have the horn and a leather strap. And while we are at the cliff we also pick up the incense sticks as well as the weird lumps, which actually are argali shiat. Now we walk back to the wreck of the Messerschmitt. Here we put the Argali dung into the horn of the grammophone and light it up at the fire on the backside of the Messerschmitt. And so we also put the leatherstrap into the puddle under the wreck. The strap first gets wet and then freezes and finally we have a frozen leatherstrap. So we take it with us. Again I don't want to know where Fenton puts this long frozen thing or even the burning Argali dung. We leave this place and rush to the wreck of Fentons plane with the trapped Kim inside. To get to Kim we lean the wing hull against the ledge and use it as a ladder to climb up to Kim. So we already see there is a parachute hanging high up on the right side of the screen. We use the frozen leather strap to push it down. As soon as we own the parachute we tie it to the cockpit and pull the ripcord to tear it open. So now we only need to wake her up. We just light an incense stick with the burning Argali dung and wave it around in front of Kims face. She wakes up in no time. This must smell really bad! While Kim slowly gets warmer we find out, that Wuang, her mapmaking father, sometimes used a secret writing to make some of the details of his maps unclear to people that shouldn't know. He didn't want everyone to know that he found an artifact on his travel to Khembalung together with Hayes. Fenton and Kim are about to search for the Monestary with the aid of the map as a truck passes by. Of course they follow the truck and are brought to a german camp inside the snowy mountains. [.2.1.2.] In front (and under) the german camp So what do we see here. The germans captured a british officer and Fenton Paddock wants to rescue him of course. Let's get it on! We have a look at the yellow sign on the right side. Fenton won't even be able to read the word crevasse, because he will fall into it before. That's irony. For our luck Kim shows up and can help. As Kim we pick up the warning sign. Further more we pick up a newspaper and a rope from the truck. After we look inside the crate we have some more items, they are: a pot with the fitting lid, sticky tape and a gas burner. As soon as we have a look at the holes in the snow in front of the hut we find out where these hole are coming from. So let's get a cigar. Just put the sign on the holes, just like a pan and wait. Sooner or later we will catch a burning cigar. Finally we walk to the hole in the ground and give a lot of stuff to Fenton. Well, everything except the documents and the sign. As Fenton we light the gasburner with the cigar. With the burning burner we can light up an incense stick and use it on one of the many ways out of the room. The smoke will be blown to the way which might lead us out of the crevasse. We pick up the lose chunks of ice and enter the cave on the left to reach a pile of trash. From the trash here we pick up the pocketknife and use it on the log from the warning sign. Look at this. A small wood chip comes out. So we put the pieces of ice into the pot, close it with the lid and seal it with the sticky tape. Now we also stick the woodchip in the pot. Now we want to cook this thing, so we put the newspaper onto the pile of junk and light it with the gasburner. We put the pot onto that and wait for the ice to melt and then cook and shoot out the woodchip to destroy the layer of ice in the ceiling. Before we continue we pick up the pot again. And now we find out something really cool. The rope and the horn from the sledge make a good grappling hook. We throw the grappling hook to the crevasse and climb it up. [.2.1.3.] Inside the german camp Right next to the crevasse from which we are coming is a case with a grenade inside. We sure can make good use of that so pick it up. Walk some steps to the right and you will see a soldier repairing his truck. Splash the water from the pot you of course picked up down inside the crevasse into the generator hut and as soon as the power is off the soldier is distracted for some time. But let's make sure he won't come back anytime soon, so we kick the beam in front of the truck and a chain of events will make sure the soldier is trapped inside the generator shed. Now we enter the tent at the lower end of the screen. We can only pick up a tent peg from the muscle soldier, besides this there is nothing else to do here at the moment. We leave the tent and now we have all the time in the world to have a look at the toolkit of the soldier we trapped in the generator house. But it won't open that easily, so we use the tent peg on it and it opens. So what do we have here... a vice, glue and a saw blade in a cover. If we look at the sawblade in the cover, Fenton will take the saw blade out of its cover. So we put some glue on the empty cover and stick the newspaper on it. What a nice cover for a record. So what about a record now? Oh yeah, we have a record, but it is broken. So we use the glue on it and enter a minigame where we have to rearrange the pieces of the record in a puzzle. The best idea is to start in the middle, as you can see where which part belongs by checking the label in the middle. For the rest of this puzzled record you should try to arrange the pieces according to their form. Sooner or later you will have fixed the record. After this we open the grenade with the help of the vice and then pour the gunpowder over the record to cover the glue. So, let's put the record into the cover and there we go, this looks just like every other record. What are you waiting for, enter the tent and put the record on the heap of record already there. After the guard is knocked out Thomas tells us a lot about Richard and the Monestary. Especially, that there is a secret side entrance, and that we need to find that entrance and that the secret chamber is guarded by 2 dragons, one of them is twice as old as the other one, keep that in mind as it will be important later on. We pick up the soldier's uniform and find a key in the pockets of the uniform. We use the key on Thomas' handcuffs and have him free already. We also find a tape in the uniform. So we leave the tent and put Thomas into the truck that is waiting there especially for us. We will use it to escape the camp in a minute. The mean thing is, there is a german soldier that won't let us leave if we don't show him a form that will allow us to leave. So we search for the form he wants to see. We use the key on the door on the left of the truck and enter the hut. We pick up the pencil from the ground and one of these forms in the drawer. Look at the list on the wall and then use the pencil to fill the form and write 'Eye of the Kanjur' as the object. (normally we would have to listen to the tape and find out that an object with a number is very precious and then look at the list on the wall and find out that this object is the Eye of the Kanjur, but we can save this time because of my 1337 knowledge I'm sharing with you). So we can finally give the form to the soldier and he will let us pass. Fenton drives the truck with Thomas on it out of the camp and there Kim jumps on the truck too. [.2.1.4.] The way to the monestary As we can't get rid of Kim as easy as we get rid of Thomas we take her with us to the monestary. But how do we enter? We use the tent peg on the signpost to get the signs. Then we use the lever on the right side to find out that we better ask Kim if she wants to help. So we ask her and pump her to the top. She brings 2 wooden planks and a bag of baking powder with her. With that in our inventory we can step up to the sideentrance of the monestary. Here we pick up the egg from the birdnest. Now we just run back to the crossroad and fill the egg with the oil dripping into the puddle next to the lift and then we go back to the sideentrance. Now we put one wooden plank to the drain and from the end of this we put the second wooden plank to the dragon's claw and now we have a nice bridge to cross the gap next to the normal bridge. On the other side of the bridge we use the tent peg again, this time on the prayer wheel. We find out that the prayer wheel is magnetic and also attracts aluminium. What a great tool it is. Now we open the gap next to the door with the tent peg. We use a sign on the wooden wheel inside the gap and turn it, then another sign and another turn and repeat until the door is open. [.2.1.5.] Inside the monestary We start with oiling the pulley with the oil from the egg. Now we pull up the pulley and tie the magnetic prayer wheel to it. If we let down the pulley we can catch the tin from the table below. We can open the tin as always with the tent peg. We get some meat from this action but we don't want the meat and throw it on the wooden slab so that the dog gladly will help us reach the knapsack. Again we lower the pulley and reach for the knapsack. As we open it up we see a gasmask, a canteen, a compass and a torch. The glass of the torch is broken so we repair it with the glue and the otherwise useless compass. Now we aim for the kennel with the repaired torch and the dog is so interested in the light that he follows the light into his kennel and stays there. But he can still get out so we need to trap the dog inside the kennel. So we use the baking powder (our luck that is was inside the lift!) on the canteen and it starts to react and foam is coming out of the canteen. We better close the lid of the canteen and then throw it onto the snow on the roof above the kennel. Let's go, Kim and Fenton climb down and search for the secret chamber. The strange chest can help us light up the scene, but at first we have to unscramble this very ungerman cable spaghetti. There are 2 different difficulties for this minigame, but both have the same solution: plug 1 - socket 1 plug 2 - socket 5 plug 3 - socket 3 plug 4 - socket 2 plug 5 - socket 4 If you don't get it, just look at this picture and connect the numbers: > http://tinyurl.com/bs6jyyd < Thanks to the light we now see the wall. As we examine the wall Fenton sees the ornaments. But he can't do anything by hand so we use the prayer wheel on the rightmost ornament to open it. And what is this? Another minigame. So, do you remember what Thomas told us? 2 dragons guard the chamber, the mother has double the age of the kid. This means that the mother is twice as long as the kid. So turn the stones until you see the correct image. The shorter dragon on the lower part goes almost straight on except for a small bow into the field in the complete middle while the bigger, upper dragon must be the mother and makes a slope over almost the whole playfield. The bow starts in the upper middle and comes back to there. On the page that is linked for the solution for the cable spaghetti you can also find the solution for this riddle. Just klick on the only link right above this paragraph. [.2.1.6.] Inside the secret chamber Fenton looks at the signs here, but he can't read it. So he asks Kim, if she can help. She likes to help and so they both find out that there is another, a second key that opens the gate to Shambala, but you can find the place the key is hidden only if you look at Piri Reis' map through the eye of the dragon. Professor Hayes and Kim's father found the eye of the dragon, but Kim never saw this artifact, so Professor Hayes must still own it. Countess Hanna von Hagenhild listend to all their conclusions and also tells us, that Hayes is in Marrakesh. But because she's rather killing her enemies than making new friends she wants to see Fenton dead. So he flees and tries to rescue Kim from the countess. But everything goes wrong and he starts an avalange that buries Kim's truck. So he escapes the mountains and is very down on his flight to Marrakesh to find Professor Hayes. But we will find out about all this in the next chapter. [.2.3.] Race against time Fenton rushes into the professor Hayes' store but he is not there. He's in the prison of Marrakesh because he didn't pay his taxes. But who thinks about taxes in this heat anyways? As Fenton doesn't want to do anything else besides finding Professor Hayes we have to do that. So we leave the screen with Hayes' store and leave the next screen (Bazar) to the upper left. Gendarmerie Now we are in front of the Gendarmerie already and pick up the crank handle on the well here before we enter the gendarmerie. We talk to the policeman and he tells us, that he wants 200 Franc as a bail. But we don't have this money so we should get the money and to do this we leave the gendarmerie. As we are standing in front of the door Professor Hayes calls us to his window and wants to know what Fenton wants from him, so Fenton tells him everything that happened so far. Hayes tells us, that he has the Eye of the Dragon and wants to help us. But for this we need to help him first. To make it easier to get him out of jail he gives us a ring. And he needs his medicine for his heart. So we better get his medicine. For this we go back to the bazar and leave the scene to the right. Outside of Marrakesh Here we pick up some hay from the trough and use the crank handle to get some of these nice and shiny sparkling crystals that are growing in the front. In front of Hayes' shop We talk to Jamil here. He is the juweler with the red-white clothes. As we need the money really bad we sell him the ring. Well, that didn't work out as expected, 5 Franc is better than nothing, but it was a very bad deal after all. Or maybe Hayes was expecting too much from his ring, who knows. Anyways, we get a gift certificate from him to get some juwelry polished. So as we are here already we ask him if he wants to buy the crystal we just found outside of Marrakesh. Well, he doesn't want to buy it but agrees to bevel the crystal for us because we have the gift certificate which he then keeps again. So we lost the gift certificate already but got a shiny crystal that looks like a lens. Inside the shop Here we find Monsieur Lacoste at work. We ask him about the medicine for Professor Hayes. But he refuses to give us anything before we show him a form that allows us to take stuff from the shop. But at least he gives us an empty form. Bazar We talk to the greengrocer here and ask what we can get for the 5 Franc. We can chose between bell pepper and a half of a watermelon. We buy the half watermelon as we have a plan for it, just read on. With the crank handle we can scrape the fruity stuff out of the melon and now we have a good bowl. If we leave the scene to the left we reach the dyer and his shop. He has everything here but the most interesting thing for us for the moment is his water supply. So we fill the scraped empty watermelon with water from him. Just put the watermelon into the water and Fenton will ask him and yes, we can have some water. Gendarmerie Here we talk to the gendarme and ask him for a stamp on our form, but he refuses to do so. So we got to lure him out of his stinky shack. So we put the polished quartz on the crank holder and put the hay into the appearing ray of light. And there we go, there is the gendarme running to the fire and saving his new car. And as long as he is standing there and looking around we talk to Professor Hayes and convince him to steal the stamp from the gendarme. But he can't reach it so we give him the crank handle and this works. We use the stamp to sign the form and get back to the shop. Hayes' shop So we enter Hayes' shop again and this time we have the form and the stamp on it and we proudly wave it in front of Monsieur Lacoste's face and he will allow us to take the small case with Hayes' important medice in it with us. Finally. So we leave the shop and as we are standing in front of Hayes' shop and don't have anything better to do we give the melon filled with water to the thirsty snake charmer. In return he gives us his flute with which we can charm snakes and maybe camels. If Fenton refuses to give him the water we have to talk to the snake charmer about everything possible, but the most important topics for him (or us) are his flute, the snake and the music. Gendarmerie Again at the prison we give Professor Hayes his case and he can take his medicine. As we don't want to be suspicious we take back the case from him and we also get a gold detector. So we use the gold detector on the case and look at this, it works and the case is made out of gold. So we happily use the crank handle to destroy the case and now also have the gold knob from the broken case. Outside the town After we got Hayes his medicine we head back outside of the town and use the flute to lure the camel near. As the camel won't let us ride on his back we go per pedes through the saltlake and finally reach the Berber festival. Berber festival If the berber festival is not shown on the map yet we have to get back into town, to the bazar. Here we have a look at the poster on the wall on the right side of the bazar. This poster advertizes the festival and only after Fenton has seen the poster he dares to enter the desert and finds the festival. If you're still having problems finding the poster just scroll back a bit on this page here. I marked the poster advertising the Berber Ferstival in the screenshot of the bazar earlier on this page. We are very welcome to the festival and told what awaits us. We are told, that there is a fight where we can win 100 Franc in the big tent. 100 Franc is good, but not enough, but we'll try anyways. But we need a blue djellaba to enter. As we don't have a djellaba we get a garment ticket for one djellaba. So let's get back into town. Bazar We talk to the cloth merchant about djellabas and give him our garment ticket. As he doesn't have a blue djellaba we chose the white djellaba and walk to the dyer to have him dye it blue. But this would be too easy, so he's out of blue color. But there is a group of nomads bringing in new blue color right at the oasis outside the city. Oasis So we go out of the town of Marrakesh and reach for the nomads at the oasis. Once arrived we talk with the leader of the nomads about the Indigo. As soon as we give the nomad the flat bread he will recognize it and trust as. He trust us so much, that he will give us the indigo for the dyer and so we can finally return to the dyer's shop. We give him his long awaited indigo plants long before the nomads reach the town and this time there is no problem in the way for him to dye our djellaba blue. And while we are here we give the flue back to the thirsty snake charmer in the alley in front of Professor Hayes's shop before we get back to the Berber festival. Berber Festival Left of the wrestling tent is the tent of the shaman. We enter this tent at first and talk to the shaman. He tells us some not so precise things about our future, but the interesting thing is the drug he uses. We talk with the shaman about it and he tells us about the thorn apple, and that it grows everywhere here. For example at the oasis. So we go there and get some thornapple seeds from the plant on the left. With the thornapple seeds in our pocket we finally enter the wrestling tent. At first we have to fight the wrestler just because. To do so we talk to the person next to the wrestler and so we get our ass kicked by Aziz. So now we know what the water is for and poison it with the thornapple seeds. Now we can face Aziz again and he is a lot weaker and we win the fight. Bazar So we are 100 Franc richer and enter the bazar and want to earn even more money. Why not with gambling (and a little bit of cheating, but read on). So we ask the thimblerigger for a game. The first round is a training round and we chose the middle cup and win. The next round is about money and of course we lose. So what do we do? Right, we ask the thimblerigger to play with out gold ball we got from the broken chest. And now we can always find out where the gold ball is by using the gold detector. Gendarmerie We move to the prison with our newly earned 225 Franc and get Professor Hayes out of jail. We visit a tea pub with him and have one. In this relaxed atmosphere Professor Hayes tells us everything about Shambala, that this place really exists and keeps the world as one. So the Nazis better not get there. But as things go we need the Piri Reis' map to find the second artifact but the Nazis have the map. So Fenton is about to travel to Berlin and view the map through the Eye of the Dragon and find the hiding place of the second artifact. But as the two want to get the artifact Hayes is shot by the Nazis and so the Nazis also have the Eye of the Dragon. So it is urgent to visit Berlin. Meanwhile the gouvernour in Hong Kong receives a telegram from Thomas and seems not very amused that he survived and burns the paper. [.2.4.] Into the Lion's Den [.2.1.1.] Berlin So we made it and escaped the heat of Marrakesh and landed in the cooler Berlin. Sadly Professor Hayes wasn't as lucky as we were. So here the Nazis are hiding the stolen Eye of the Dragon. Let's find it and then continue our travel to find the Piri Reis' map and with the help of the map the second artifact. But only one thing at a time. Museum At first we should enter the museum, as we are standing right in front of it in this new chapter in Lost Horizon. We find out everything is closed inside. So we talk to the workman about everything possible in the dialoge menu. We find out, that there is a reception from which we might get into the interesting floors of the museum. And we also get a infosheet about the olympic decatlon. As soon as we read it Fenton is very happy as he finds out that his old friend from college days Glenn is competing in the decatlon. So we are halfway into the lower floors of the museum already. But of course the game will put some obstacles into our way there, but fear not, this is what this great solution is written for. So we take a look at the cardboard box we just put on the ground and take the cleaning stuff with us. We get a yellow rubber glove and a sheet of sandpaper. And because Fenton loves digging in the dirt we click on the rubbish bin to find some more interesting items. From this rather simple action we get the dirty lid of the rubbish bin, a broken bottle neck and a dried bouquet. We polish the rusty lid shiny with the sandpaper and after we had a look at the devilsheep we can cut its beard with the broken bottleneck. After leaving the museum we take a look at the advertising pillar and find a photograph of a photocamera. We pick up the poster and take it with us. Now we better go to the stadium to find Glenn. Olympia Stadium We can't enter without the press pass from the IOC. So we have to think about a way to get a pass, but before that we fill the rubber glove with Helium. And now we go to the IOC at the Pariser Platz. Pariser Platz We find out that we went here for nothing as the IOC has closed already. But maybe it was not that useless at all to come here. There are a lot of tourists and other interesting people in front of the Brandenburg Gate. The man in front of the Cafe is a journalist and tells us, that he'd rather be in England and wants to write stupid storys about the royals. Well, his decision... We pick up the napkin on the left table, examine it to find out the name of the Cafe (we need that later) is Cafe Erika and wipe the ketchup on the table with it. Now we have a look at the dryed bouquet and find the florist wire. We use this florist wire with the balloon rubber glove and so we can tie the ballon animal to the pram. This frightens the kid inside so hard that it drops its lolly. Now we steal the baby's lolly. Museum Back at the museum we fish for the shiny object in the abyss and get it. It's a reichsmark. We enter the museum and take a look at the doors. Now we can use the new hotspot, the doorknob. We smear the ketchup all over it and then press the picture of the photocamera onto it so we have a prohibiton sign for photographs. Pariser Platz We have a look at Edison's jacket hanging on his chair and see he has a press pass inside it. So we try to convince him to give it to us but he refuses to do so, so we have to find another way to get it. After looking at the napkin we know the name of the Cafe and can make a phonecall from the phonebooth by using the coin. And who are we gonna call? Yes, Cafe Erika at the Pariser Platz. We lure Edison into the Cafe with the use of a small lie and while he is inside the Cafe we can steal his press pass and his glasses. Now it's about time to talk to the photograph in the back of the scene. We talk to him until we can talk about the photography ban. To get him really pissed we use our selfmade prohibition sign with the lolly and stick it to the traffic sign. Now we talk to the photographer again and show him the sign. So he leaves as does his camera. But unlike him his camera leaves with us. Olympia Stadium We still need a hat to look like the person on the press pass we just stole. If we look at the hat of the organ grinder we think about it and can talk with the organ grinder about the hat. So we give him the shine lid from the rubbish bin we polished with the sandpaper and get his hat. Finally we stick together the Argali beard with the lolly and our disguise is perfect. And so we enter the Olympia Stadium. [.2.1.2.] Inside the Olympia Stadium But what do we have to find out here? Glenn isn't surely winning even though he is our friend and Fenton is the hero of the game. So we have to help him. We get rid of the disguise and enter the lockerroom and pick up the laces from the trainers here. From the rubbish bin we also get a bottle of cleaner. And to top it all we also pick up a coathook from the right side of the screen. Let's hope noone will notice this. Now we use the coathook to open the ventilation grill and enter the passage through the ventilation shaft we just opened. We end up in the equipment room. Here we take everything with us that is possible. For once the measuring tape and the ping pong balls on the table, but we have to take a look at the table first. And after we had a look at the dumbbell shelf we have another new hotspot, the shelf foot. So we put the coat hook on the shelf foot, fix it with the shoelace and hammer on it with a dumbbell. After some hammering the coathook is flat enough and we can use it as a screwdriver and open the metal panel on the cupboard with it to take the suit inside with us. Back in the lockerroom we combine the table tennis balls and the bottle of cleaner and pour this deadly mixture into the rubbish bin. This stuff reacts chemically and what is left is some slimy sticky chemical sludge. Which is good. Now we cut the measuring tape with the bottleneck and from the cut off piece we cut off some more 25 centimeters. And so we stick this shorter piece of measuring tape onto the rest of the real short measuring tape again with the help of the sticky stuff inside the rubbish bin as glue. We now leave the locker room and enter the arena. We see Erwin Huber jumping and see he's very successfull with this. So we better steal the official measuring tape and replace it with ours because now only Glenn is left. To do so we distract the judges by going back to the catacombs of the stadium and lighting up the dried bouquet by putting it into the sparkling light on the left end of the catacombs. This is the olympic spirit. We put this newly made torch into the torch holder and burn the wires above it. This distracts the judges and while they are away we can replace the measuring tape with ours. And so Glenn wins! This is how history is made. [.2.1.3.] The Reception in the Museum And again we lost all our items. This means we'd better get some new ones for our inventory. What about that red barrier? We pick it up but then place it in front of the entrance to the reception so noone is interrupting us here. We pick up the champagne bottle and the glass next to it by examining the table. Now that we got it, if we take a closer look deep into the champagne glass we find a cork stuffed inside of it. If we look at the cork again Fenton will remove the wireframe agraffe from it. With the wireframe we just uncovered from inside the champagne glass we can unlock the wall cupboard to find a mop and a bottle of acid. And this acid is really mean and good at the same time, as it helps us to open up the door on the right side of the screen as we pour it all over the lock. And here we meet our friend countess von Hagenhildt again. It seems that only the Eye of the Dragon is here and stays here while the Piri Reis' map is on a castle near Paderborn. But we take care of this in the next chapter, now we are after the Eye of the Dragon. And the turbine here. Let's try to open the red box. But this doesn't work, instead we have a handle in our hands now. Revenge on things. What could be better. So we climb back up the stairs and use the handle to open the display case. We get a piton if we look inside the display case. And while we are here we also look into (click at) the cloak room to find a scarf. So we combine the piton with the scarf and tie this combination to the mop. With this nice arm enlargement tool we get back to the turbine and use it on the large console to set the energy to the highest level. After this we put the cork back into the champagne bottle and with a good aimed shot out of the champagne bottle we start the turbine with the small console. To stay on top of things happening we use the handle on the red box to finally open it and find a fire hose. We tie the hose to the railing and the other end goes to the door on the other end of the room. Inside here we find the Eye of the Dragon. In case you didn't figure, it's inside the briefcase. So let's get out of here and on to the Wewelsburg and the next page of the solution for Lost Horizon. In the meantime the Nazis are threatening the gouverneur in Hong Kong. So he has to rely on Fenton. This means... on us... ZOMG! [.2.5.] Deep Behind Enemy Lines Wewelsburg After the relaxed ride on the train Fenton reaches the place where the Wewelsburg is located. Here we want to have a look at the Piri Reis' map through the Eye of the Dragon and find out where there is another artifact in this world. But it would be way too easy and way too stupid from the Nazis if we could just walk in there. Noone just walks into the Wewelsburg. So we have to solve some riddles again. The train station attendant also only knows that this is a restricted area. Trainstation At the rainy trainstation we first have a look at the info board to find out that a mine is under the Wewelsburg. We sure will get into the Wewelsburg this way. But how do we get into the mine? If we look at the sign next to the dark door Fenton cleans the sign and we find out, that this must be the entrance to the mine. After looking at the memorial cross we can chose and pick up one of the candles that are standing around the cross. We use the candle to burn the rope holding the handcar. This thing rolls off and we got rid of the train station attendant. Now we can take the axe with us. With the axe we cut off the lantern on the train on the right side of the screen and we also open the chain in front of the door to the mine with the axe. After we put the candle into the lantern we have a good lightsource and Fenton dares to enter the mine. Mine It's very dark in here. So we follow the tracks. After a while the tracks turn 90° towards the bottom of the screen and after a short while they turn back 90° to the normal direction. At the next switch we follow the rails going to the bottom and after they end we follow the way to find a skeleton. There is a pot next to the skeleton that we rather pick up. Now we get back to the switch and follow the other rail to find some cobblestones on the gound and then follw these to find stairs that lead to the Workshop Behind the curtain there is a nutcracker and a dirty mirror waiting to be taken away by Fenton. So we do so. We can use the nutcracker as pliers and unscrew the hook in the wall here next to the curtain. On the right side of the chimney is a hand drill we also take with us, before we go upstairs, deeper into the castle. Working room Fenton enters just right to hear how the Nazis are talking about categorizing the artifacts. So the Piri Reis' Map will be in the list too. So we should have a look at that list, but shouldn't get caught by doing so, as we all know what the Nazis are up to when they catch people doing stuff they don't want them to do. To get closer to the info where the map is hidden in the castle we just pick up everything here that we can. This means we pick up the boar pelt, the gloves from the armor, the precious candle holder and some tinsoldiers. Next to the table with the tin soldiers is a door to the balcony, we go there now. Balcony Nothing is happening on the balcony, except for the rain, so we better hurry and use the hand drill on the telescope to unscrew it. We don't need anything else here, so we go inside again. Workshop Back down in the workshop we put the tin soldiers we just aquired into the pot and put the pot on the fire. Soon the soldiers are melting with lots of bubbles, so what do we do with this mess? We pour it into the candle holder. After it cooled down we use the hand drill again or the hook to get the tin out of the candle holder. It doesn't matter which tool we use for this task as both lead to the same result. We now have a precious coin-shaped tin wafer. And we want to spend our new wealth right now so we enter the secret door again to reach the Trainstation We need the pot here again. This time we fill it with water from the rain barrel. We put the tin wafer in the sweet dispenser and receive a little chemical bomb. We put the lemon sweet into the waterfilled pot and have some chemical cleaning fluid which we use on the boar pelt. With the chemically altered boar pelt we clean the dirty mirror. Working room up So we want to read what the Nazi has written on his paper. We silently put the hook into the crack in the wall and hang the mirror on it. Now we can use the telescope to look into the mirror and read what the Nazis soldier has written: The Piri Reis' Map is in the crypt of the north tower. So we pick up the mirror again and also unscrew the hook from the wall and exit onto the Balcony We use the telecope to look around and especially we look at the town. Here we are very interested in the church, as old churches are always build in a destinct direction and so we easily find out which one of the towers is the northern tower. Sadly it is the one on the other side of the castle. To get there we have to go back to the Workshop We professionally extinguish the fire with the boar pelt. Finally we got rid of this stinky piece of fur. While Fenton looks at the chimney he sees the ladder rungs. As they are still very hot we use the gloves to climb up the chimney to the Roof It it raining here, so we won't stay long and rather exit into the North Tower Through the window we enter a room still above the crypt in which the Piri Reis' Map should be. So we have to get down, get down there somehow. But how? You will find out if you continue reading. Here we start vandalizing old stones. That's easy and funny at the same time. we do so by drilling a hole into the stone slab on the ground. We put the hook we unscrewed from the crack into the hole and then let down the chandelier with the red crank wheel. The chandelier and hook stick together and so we pull up the chandelier again and tear out the stone slab from the ground. Finally we can climb down to the crypt. Crypt We (have to) look at all lecterns here. It doesn't matter in which order we look at them, the interesting one is always the last one, after we read a lot about the morphogenetic fields and the history of the thule order and their interest in Shambala. So finally we can look at the Piri Reis' Map through the Eye of the Dragon and find out where the second artifact is. It is located in India. Whereelse should it be? And we will find out how we find this last artifact in the next chapter of Lost Horizon, so go on playing or just turn the page. [.2.6.] The Eye of the Tiger village The forsakken village?! So what? And hey, we still have the Eye of the Dragon with us. We just pick up a small bundle of reef right next to the entrance to the village, as well as the long bamboo pole with the white cloth and some feathers from the ground. The pot shards, the basket and the clay jug also move into our inventory. Now we have a look into the basket. We'll find 2 stones that will be useful later on. If we look under the one hut in the background we will find out that a goat is hiding under it. Well, we already saw this but Fenton hast to look close to see things. Now we start destroying and playing. As the basket is already broken we can cut it in parts with the pot shards and get a string and some woodsticks. As soon as we try to leave the village we are stopped by an old man in a hut. He tells us about the fierce tiger in the woods that likes to play golf. Wait, forget about the golf part. He won't leave the village because of the tiger and cannot show us the way to the secret temple. But if he knows about the temple it's not that secret, but anyways we now know, we have to get rid of the tiger. So we finally enter the jungle and walk to the questionmark, which is a Swamp Here we hear the tiger suffer in the background so we better be real silent to not attrackt its attention. We better get some mushrooms and some herbs here. As we don't have anything else to do here we get back to the Village We knock on the olds man's hut and ask him about the stones and the mushrooms. We find out, that the mushrooms are a poison if cooked and the stones are flintstones. That's good, so we put the reef into the fireplace and light it with the flintstones. We cook the mushrooms on the fire. To do so we put them into the clay jug and put the clay jug onto the fire. After a short while the poison is ready and we take the clay jug with the poison out of the fire with the help of the piece of cloth. So we pick up another bundle of reef from the entrance. And now we build a blowgun. To do so we tie the pot shards to one of the wooden sticks and put a feather on the end of the arrow. After we dunked the arrow into the mushroom poison we have our arrow ready. We finally put it into the bamboo and voila, we can stun a tiger. But we still need something to lure the tiger near. So we lure the goat with the herbs and tie the string to it. Then we tie the leashed goat to the big tree and can go out to catch the wild tiger. We walk to the swamp, click on the tiger or try to shoot him or whatever and he will come to the village and Fenton waits behind the tree. So go for it, shoot at the tiger. Fenton and the old men get rid of the tiger and we get what we wanted, the old man shows us the temple. Templelagoon So here is the temple we searched for so long and found out about on the Piri Reis' map on the Wewelsburg. But it seems like most of the temple is under water and only the staue on top is visible. And we are of course more interested in the stuff inside the temple, maybe even an artifact. Some more riddles are unavoidable... We let Fenton dive into the lagoon to check out what we have down there at the entrance of the sunken temple. So we see a hungry angry shark down here, and we better get rid of him before we start diving deeper. And before we leave again we let Fenton scoop some water out of the lagoon into the clay jug. Then we go back to the Swamp Back in the swamp we climb up to the plane in the tree. Up here we have a look at the cockpit and there we find a cardboard box. Once we look inside we find an old radio. We take a closer look at the radio and there it happens again, Fenton breaks something. But we can use the small crank from the radio to unscrew the cover on the cowling of the plane. From there we get a long cable that we connect to the radio. village We use the water from the clay jug on the bloodstain and can wipe it with the cloth. As sharks don't like electricity but do like blood we tie the bloodsoaked piece of cloth to the radioconstruction and go back to the Lagoon We throw some parts of the radio into the lagoon. With the crank we can send gigantic 40V into the water, but that's enough to get rid of the shark and we can finally go diving. Lagoon (under water) Here we have to be fast as Fenton has only a limited amount of oxygen. We pick up the metal rod. We also fill the clay jug with some mud from the ground. Now we have a look at the door and find a recess. This interesting recess needs to be observed too, so we do so. After this is done we can swim back to the surface. Swamp With the metal rod we just found we can destroy the vine here and collect the sap that is dripping out of the vine with the new reeds we collected in the village. Lagoon At first we drown the box in the water to make it really wet. Now we cut the plants on the stone column with the metal rod. The carving on the stone column looks a lot like the negative of the recess on the door under water. So we grease the carving with the vine sap on the reeds, stick the wet box onto this and get a form in the form of the carving. We fill this with the mud from the ground of the lagoon. Village We burn the mud in the form with the fire that's still burning. As Fenton is a bit of a sissy and doesn't want to grab into the fire we use the metal rod to get the burnt form out of the fire. Lagoon (under water) Down here we put the form into the recess and voila, we're inside the secret temple. Temple Inside the temple we collect the 6 stones from the ground and from the murals. While we are here we can look at the murals and find out more intersting stuff about the history of Shambala (or not) and then go to the stone in the center of the room and look at it. We put all the six stones into the holes here. As soon as the stones are inside the holes we push them in the following order: Upper right, upper left, lower middle, lower right, upper middle. Now we pick up the artifact and made it through the chapter called The Eye of the Tiger. But Fenton is not happy, rather depressed because of all the responsibility that he now has. And he already is responsible for a few dead people, so he decides to travel to Hong Kong and not to the monestary in Khembalung. He talks to Lord Weston about his plans to destroy the artifact so that he won't lead the Nazis to Shambala (as they already have a leader), but Lord Weston doesn't agree with him, as Richard is his son and also the Nazis have him under control and take Fenton with them to Khembalung. Fenton is the only person that can use the artifact and now the Nazis force him to use it. On the other side everyone appears in the center of Shambala, except Fenton. After a long talk with Richard from the past he can finally enter the next chapter and kick some Nazi butts. [.2.7.] The Heart of the World Shambala Pillar Room (Fenton) So what do we have to do here? We have to find the 3 pieces of an amulet to be able to use the force within Shambala to finally get the Nazis out of Shambala. So come on, we can do this. And we also have Richard helping us from the past of Shambala. So continue reading... We can't do all that much here with Fenton so we switch to Richard into the past of Shambala and do a lot of stuff in the time there. Pillar Room (Richard) As Richard we open the stone slab and take the wooden cog with us. If we switch back to Fenton we can see the gear is gone in his version of Shambala. This is quite logic, as he is there in the future of the past and we just removed it in the past. And if it is not there in the past it can't be there in the present. And now most of the puzzles in Shambala work this way. So we are still with Richard, pick up the torch next to the door and after searching through the pile of shards we get a nut and can leave this room for now. Northern Cave (Richard) Here we pull out the right metalpost and also get the chain that is hanging at it. And while we are at it we turn around and kick the stones behind Richard into the abyss. And vandalism is a nice hobby so we also destroy the stalgmite in front of the door to the right with the metal post. In the middle of this cave there is some loose soil we can plough through with the metal post. Now we use our hands to shift it around. We will uncover a coffin in the dirt that we cannot do anything with, but at least we have some wet dirt in our inventory now. Through the door on the right we enter the Center (Richard) This is the center of Shambala. Here we pick up the square stone that is just lying around here. That's all we can do here for now, but it sure looks interesting here already, doesn't it? So we go back into the northern cave and leave either through the northern or through the southern exit. On the map we chose the Southwestern Cave (Richard) This is the temple of fire in Shambala. Looks quite hot in here. But Richard has no time to change clothes, so we tie the torch to the chain and let this down to the lava to light up the torch. The statue demands a sacrifice. The sacrifice of life is what we can give right now, so we put the moist soil into the right hand of the statue and on top of that pile we put the nut. Now we already leave the temple of fire and enter the Southeastern Cave (Richard) So now we are inside the temple of light. Looks a lot colder than the temple of fire. This could be because of all the ice and snow here and the absence of the lava from the temple of fire. I guess this has something to do with this. To start things off here we break away the icicle right in the middle of the room and put it into the tub a little bit to the left of it. And Richard does all this without wearing gloves! With the lit torch we melt the icicle and put the wooden gear and the chain into the tub afterwards. We just do this whithout thinking about why we do this, well, why not, not everything needs to make sense. And Richard feels the same and you should too, if you play with this Walkthrough. But in the future it will make some sense. Northern Cave (Richard) If we look at the coffin in the middle of the room we see that there is a lock on it and the lock has lost some paint. The torch is the tool of choice to burn away the paint from the lock on the coffin. Now we go back into the room where we started this chapter in Lost Horizon. Pillar Room (Richard) We stuff the square stone onto the stone pedestal. So that's it for the past, now we better get back to the future. Pillar Room (Fenton) Look at this, the square stone we just put on the stone pedestal in the past got a hole in it. So we better pick it up. Northern Cave (Fenton) Because there is no more paint covering the lock on the coffin it is destroyed by rust and we can open the coffin without problems and take the bone out and with us. And next to the waterfall are some pebbles we also take with us. We exit through the door to the right into the Center (Fenton) We see Kim and Countess von Hagenhild standing in the center and we can't reach them. The Countess wants to blow up the 12 pillars around the forcefield to turn it off. Totally crazy she is. Like Yoda talking I am. This can only take a bad end, so we better stop her evil plans. We play as Kim for a short while and can only do some stuff with the table and then we are Fenton again already. As Fenton we pick up some crystals from here and can leave again as there is nothing else to do here at the moment. Southeastern Cave (Fenton) We can pull out the frozen gearwheel from the tub in this time of Shambala. And now we stick the 3 crystals into the 3 recesses in the walls. The crystals will send a ray of light across the cave and finally melt some ice. Behind the ice we can see (and pick up) the tailpart of the dragon amulet. Southwestern Cave (Fenton) Back in the temple of fire we melt the ice by throwing it into the lava. Of course the chain helps us to keep the gear wheel in our hands. The nut we planted with Richard in the past of Shambala already grew to a huge tree. That's the symbol for life. Now we need a symbol for death and there the bone fits very well. We put the bone into the left hand of the statue. There is only the motor or the fuel for the whole statue thing missing so that we can continue playing. We tie the chain to the square stone and scoop some lava with it before we finally put it into the middle of the statue. The statue reacts to our newest sacrifice and releases the body piece of the Dragon Amulett which we take with us of course. Pillar Room (Fenton) Again we move to where we start the last chapter of Lost Horizon. Here we put the gear wheel to the other gears in the wall and see it works now. If we throw a pebble into the left head we see the stone disc in the middle of the room turning. So we throw pebbles into the left stonehead until the red line on the big stonedisc aligns with the red line on the pillar. We do the same with the middle stone head and with the right stonehead. In this order. Left, middle and finally right stonehead. Once the red line aligns completely all over the discs on the ground the pillar opens and shows us the head part of the dragon amulett. Center (Fenton) We put together the dragon amulett and use it with the force field. Nothing is happening. But there Richard appears and tells us that Fenton has to think about something when using the dragon amulett. So Fenton thinks about a dragon and causes some confusion here. Center (Kim) Kim can use the confusion to kick the table and get a glas shard from the broken bottle on the ground. Center (Fenton) Fenton kicks ass by using the dragon or the amulett or the dragon amulett on the Nazis. They jump into the lava in panic. Center (Kim) Kim gets the glass shard into her hands and cuts the ropes around her hands. Center (Fenton) Fenton cleans the last plattforms from the evil Nazis. Center (Kim) Kim fights with the Countess for a final fight. No matter what kind of fighting style we use we will always win against her... Fenton comes to the force field but he is too late to help Kim. But she can help herself quite good. And Richard also shows up just to disappear shortly afterwards and stay with the priests in the past of Shambala. In the present Fenton can finally win Kim's heart and sadly this is the END _______________________________________________________________________________ [.3.] _ OUTRO _____ Disclaimer -------------- This guide is written by and copyrighted to selmiak in 2011 and was exclusi- vely written for your personal use only. You can download or print this guide but you are not allowed to profit from my work in any way. As soon as you earn money with my work you steal my intellectual property and commit a crime which I will not tolerate and start legal issue against you. If you want to host this file on another webpage than www.selmiak.de.vu or www.gamefaqs.com or www.neoseeker.com please ask me for permission before. I will most likely give you the permission, as long as the file stays unalterd, but for unauthorised posting of this guide I will act as stated above. For any glaring mistakes you want to point out or additions you want to see in this guide or paypal donations you think I deserve you can use my email: faqs [at] gmx [dot] de Don't forget to pay a visit to my website. You can find it under: > www.selmiak.de.vu < and find some interesting stuff there, there is a lot of material gathered there =) more files by me on GameFAQs: > http://www.gamefaqs.com/features/recognition/39198.html?type=1 < ___________ There is even more: Of course you can also view the solution in a nice html version with lots of links between the pages, easy navigation, the same info in better presentation with a better navigation and more pages and also maps... > http://selmiak.bplaced.net/games/pc/index.php?lang=eng&game=losthorizon < In case you find some ads on my page, that seem interesting to you, just check them out! Thank you! ______________ Thank yous ---------------- Deep Silver for this cool game Gamefaqs for the best gamefaqs page in the world God, without him we all wouldn't be here me, I've written all this You, because you read even this. °._ | : | ______| : __°_/___ _____\___ _ ______/_ / 0000ooooooo... -------+--- / -__- +\----------/ :/ / |___/ ____ °--. \| \ ____/ / __ /|____| /|/__ ___ \ ___ \__\ [ \ /|___ ____/ / | / / ___| / __\ / /__ \/ \/\ \ \____/ / \ / / / .\/ /\ '---\/ /+ __\/ /---\/[--/-----]\/ / \/ : \/ [----\----] °/\ \_______/\/______/\______/\__/\__/\\_/\ \___|___/\____\_/ | \___ ___|/__[----] \ | \_______///||[ ] [---]---> ____ / ]----+----+ | / / : / [ ____ \____ _____| / /\ | | \ -----' ( )[-----|---]: :[] | °°oo.. [2011] [eof]