******************************************************************************* Lucius Walkthrough For PC Guide by Starlin (Matthew Pumphrey) Version 1.0 Contact the author via e-mail: mtp1717@yahoo.com This guide is Copyright (c)2013 Matthew Pumphrey ******************************************************************************* This guide is currently only allowed to be posted on the following sites http://www.gamefaqs.com ******************************************************************************* _______________________________________________________________ / \ | Table of Contents | |---------------------------------------------------------------| | | | I... Introduction...........................[01.Intr] | | | | II.. Walkthrough............................[02.Walk] | | | | A. Cold as Hell [C1] | | B. Smoking Kills [C2] | | C. Tone-Death [C3] | | D. Cutting Edge [C4] | | E. Eat Healthy [C5] | | F. Holy Day Slip [C6] | | G. Fatal Affair [C7] | | H. The Mind Can Take Only So Much [C8] | | I. Grass is Always Red on This Side [C9] | | J. Betrayal [C10] | | K. Into the Fiery Furnace [C11] | | L. Shot For Education [C12] | | M. Peeping Tom [C13] | | N. Overdose of Fumes [C14] | | O. ~[Will]~ [C15] | | P. American Schizophrenic [C16] | | O. ~[Terrence]~ [C17] | | Q. The End Is Here [C18] | | | | III. Chores.................................[03.Chor] | | | \_______________________________________________________________/ ******************************************************************************* Chapter I - Introduction - [01.Intr] ******************************************************************************* I've not written a guide for an first person puzzle game like this before. As with all my guides I try to keep the walkthrough as spoiler free as possible. People come to my guides to get through a part of a game not to have the story ruined for them. Unfortunately for this game, nearly every chapter is specifically devoted to a target. So if you do not want to know who dies in the future do not read ahead. I hope you find everything you're looking for here. Enjoy the game and good luck! ******************************************************************************* Chapter II - Walkthrough - [02.Walk] ******************************************************************************* /********************************\ | | | Chapter 1 | | | | Cold as Hell | | | \********************************/ \ [C1] / ------ ******************************************************************************* After watching the introduction, you'll find yourself in the kitchen. At first all you can do is look around. Follow the on screen prompt by pressing [Space] to begin the HUD introduction. It then gives you a lesson in basic controls. Head to the table and pickup the padlock. Move to the freezer door and close it. Place the padlock on the freezer door to lock it. On the wall to the left of the freezer door is the thermostat. Click to interact with it. After a few more cut scenes you will find yourself in your bedroom. Take the flashlight, batteries, and notebook from the nearby desk. You'll then go through something like an inventory tutorial. It's not very clear how to select items in your inventory. Simply press the [Left] or [Right] arrow keys to highlight the item you want. First select the notebook. Open it and select the tab on Mary. Now close your inventory. After a few moments open your inventory again. Select the batteries and click [Mouse2]. Now select the Flashlight and click [Mouse2]. This will put the Batteries into the Flashlight. You'll now wake up in your room. Facing the door you will see a small shelf on the wall to the left of the door. Here you can add an Empty Water Bottle to your inventory. Open your bedroom door to leave your room. Head left down the hallway until you come to a looked door with windows to the outside. Open the door that is on your right. Head through that door. On the left you will see an open doorway. Head into that room. We'll call this room the lounge. Here there are three doors. Immediately to your right is a closet door. To the left of the closest is a locked door. In the far righthand corner from the entrance is a third door. Open this door to reach the stairs leading down to the first level. At the bottom of the stairs are three doors. The Cold Room to your right, an unmarked door straight ahead, and the Dinning Room to your left. Enter the Dining Room. Upon entering there is a door to your immediate right labeled Kitchen. Enter the Kitchen. Make your way to the freezer. From here, interact with the Padlock. Now open the freezer door. You'll gain the Telekinesis power at this point. This will also lead to a few cut scenes and the end of Chapter One. ******************************************************************************* /********************************\ | | | Chapter 2 | | | | Smoking Kills | | | \********************************/ \ [C2] / ------ ******************************************************************************* You'll begin Chapter Two once again in your Bedroom. Make your way back to the Lounge. Here you'll find a handyman working in front of a lamp. Pick up the Lightbulb and Screwdriver on the table by the handyman. Now head downstairs to the Dinning Room. In the far back of the Hall you'll find Gene. On the small table next to him are some Matches. You can't just walk up to them and take them. You must not let Gene see you. Walk behind Gene's chair. From here you can take the matches. Now make your way to the Kitchen. Equip the Screwdriver. Now interact with the stove using the Screwdriver. All you have to do now is wait for Gene to enter the Kitchen. He will walk back and forth from his chair in the Dinning Room to the Kitchen. Once he returns to the Kitchen you will watch a cut scene. You'll wake in your Bedroom again. You'll now go through a small tutorial on your Telekinesis power. Press [2] to select Telekinesis. Now move until you are targeting the green toy car on the floor. Press and hold [Mouse1] to make it float. Targeting the same toy car, press and hold [Mouse1]+[Mouse2]. Moving the mouse up and down will move the toy car closer and farther from you. Use these skills to place the toy car into the cardboard box. Next target the coffee cup. Press and hold [Mouse1] until it breaks. Target the radio. Press and hold [Mouse1] to turn on the radio. This will end Chapter Two. ******************************************************************************* /********************************\ | | | Chapter 3 | | | | Tone-Death | | | \********************************/ \ [C3] / ------ ******************************************************************************* You'll begin Chapter Three once again in your Bedroom. Make your way to the Dinning Room. On the left side of the Dinning Room is a set of double doors. Open these doors. Walk through the doors heading to the left. On the right you will see a door. The room here is labeled Bathroom. Here you will find Ivor the handyman. Take the three wrenches nearby. While you are here, fill the empty water bottle that you got from your room by using it on the sink. Return to the Dinning Room and use the 1/2 inch wrench on the piano. Return to the Bathroom. Wait for Ivor to have a drink. He will then lay down to fall asleep. Take the Fountain Pen on the table. Use the Fountain Pen on the Notepad next to where the Fountain Pen was. Return to the Dinning Room. Stand in the sitting area where Gene was sitting in Chapter 2. When Ivor comes in to work on the Piano use your Telekinesis on the piano. This will lead to a cut scene and the end of Chapter Three. ******************************************************************************* /********************************\ | | | Chapter 4 | | | | Cutting Edge | | | \********************************/ \ [C4] / ------ ******************************************************************************* You'll begin Chapter Four in your Bedroom. Make your way downstairs to the Cold Room. You'll meet Jed the Butcher here. Use your telekinesis on the light behind Jed. As with Gene you must do so without being seen. You can hide behind boxes or behind the meat curtain. Anywhere that breaks your line of sight to Jed will work. Jed will now ask you to help him fix the lamp. If you grabbed the lightbulb earlier give it to him now. If not head back upstairs to the lounge. Take a lightbulb from the table near the lamp. Once Jed has the bulb he'll climb on the table to install it. Use your telekinesis on the saw beneath Jeds table. ******************************************************************************* /********************************\ | | | Chapter 5 | | | | Eat Healthy | | | \********************************/ \ [C5] / ------ ******************************************************************************* You'll begin Chapter Five in your Bedroom. Make your way to Agnes' room by the WC. This is up the stairs from the eatern Living Quarters. Once you see that Agnes is your new target, head to the Library to see Alastair behind the bar. Attempt to interact with the rat poison on the ground. Head to your room to take a nap. When you wake up, start making your way to the Dinning Room. When you see that your mom is awake, quickly duck into the closet in the Lounge. Listen closely until you hear a door open and footsteps moving away. Continue down to the Dinning Room. Make your way outside into the courtyard. You can see the detective smoking near the doors across from you. Use your telekinesis to put out the light near him. As he walks away, open the door where he was standing to enter the Billard Room. Move behind the bar. You can now retrieve the rat poison. Put it in your inventory. You will once again awake in your room. Make your way to the Kitchen. To the right of the stove is a basket on the counter. Combine your rat poison with this basket of bread. Shortly after you will gain your second ability: Mind Control. You will then awaken in your room. Lucifer will teach you how to use your new ability. ******************************************************************************* /********************************\ | | | Chapter 6 | | | | Holy Day Slip | | | \********************************/ \ [C6] / ------ ******************************************************************************* You'll begin Chapter Six in your Bedroom. If you have been following along, you should have a filled water bottle in your inventory. If you do not, take the empty water bottle from your room. Go to any bathroom. Use the water bottle on the sink to fill it. Make your way to the dinning room. Head outside into the courtyard from here. Move to the doorway to your left. With the water bottle in hand, an arrow will appear that you can interact with. Poor the water out here. Just above this point is a string of lights. Follow their cord to the wall nearby. Unplug the string of lights. When Alastair walks by he will fall down. Above him, hanging from the balcony, is an icicle. Use your telekinesis on it. ******************************************************************************* /********************************\ | | | Chapter 7 | | | | Fatal Affair | | | \********************************/ \ [C7] / ------ ******************************************************************************* You'll begin Chapter Seven in your Bedroom. Make your way to the stairs by the western Living Quarters. Upstairs you'll head into the first room where you'll find Jovita cleaning. If she is not in the room you can either wait for her here or walk around nearby to find her. Once you have identified your target, make your way to the western Living Quarters. Inside the second room you'll see a couple together. Be careful not to enter the room as it will mean Game Over. Make your way up to the Study on the third floor. It will be up the stairs above the eastern Living QUarters. On the map the room will be marked with a martini glass and a man with a cane. On the nightstand next to the desk you will find a map showing a secret passage and some photopaper. Take these with you. Now look up on the shelf in front of you. The camera is there. Use your telekinesis to move the camera down onto the desk so that you can take the camera. Use the photopaper on the camera to load it. Return to the western Living Quarters. Take a picture of the couple you previously saw. Now head to Jovita's room. It is only one room away walking towards the exit to the western Living Quarters. Place the photo on the desk. Place the Rat Poison and the Padlock in one of the cabinet doors of the desk. Now wait for Jovita to arrive. Follow Jovita upstairs to the balcony. The room that Jovita was in at the beginning of this chapter has a door leading outside to the balcony. Use your Mind Control power on Jovita. While controlling her, target the balcony railing. This will end Chapter seven. ******************************************************************************* /********************************\ | | | Chapter 8 | | | | The Mind Can Take Only So Much | | | \********************************/ \ [C8] / ------ ******************************************************************************* You'll begin Chapter Eight in your Bedroom. Visit your Uncle Tom in his room. It is the door across from the open doorway to the Lounge. Walk up to him so that he begins to speak to you. Your notes will reference the map that you found in the previous chapter. Head to the secret room now in the wine cellar. Once in the Wine Cellar, move behind the black curtain. At the end you will see a switch on the wall. Interact with the wall to open the secret room. On the far side of the room is a small end table. There is a deadly poison bottle. Take the bottle and return to your Uncle Tom. Once in Uncle Tom's room, open up the closet to find a bottle of whiskey. Take the bottle. Now open your inventory. Use the deadly poison bottle on the whiskey bottle. You now have a poisoned bottle of whiskey. Make sure you are out of line of sight of Uncle Tom. If you get close enough to the television he will not see you. Place the poisoned bottle of whiskey on the bed. Now simply wait for him to take the bottle. Lucifer will visit you again in your room. This time he will grant you the power, Memory Erase. When you are spotted by the test human use your power on them. This will end Chapter Eight. ******************************************************************************* /********************************\ | | | Chapter 9 | | | |Grass Is Always Red On This Side| | | \********************************/ \ [C9] / ------ ******************************************************************************* You'll begin Chapter Nine in your Bedroom. Make your way outside to the courtyard. Here you'll find Antonio mowing grass. Aproach him to get an update to your notebook. Just behind the statue in the center of the courtyard are some rocks. Pick one up. Take the rock to the grass where Antonio is cutting. When he is not looking, place the rock where the red arrow tells you to place it. You may need to move around a bit to find the right place. It is also almost directly behind the tree that is directly behind the statue. Once he drives over the rock the mower will break. When Antonio leans over to work on the lawmower, use your telekinesis on the mower. Now move to Antonio. Use your Mind Control on him. While he is under your control, have him interact with the mower. Lucifer will visit you again in your room. This time he will grant you the Combustion power. With the Combustion power selected, hold down [Mouse1]. When you release the button you will fire a fireball. Take a few shots at the human dummy that appears. He'll have a health bar above his head. Once he is down, Lucifer will speak some more to you. ******************************************************************************* /********************************\ | | | Chapter 10 | | | | Betrayal | | | \********************************/ \ [C10] / ------- ******************************************************************************* You'll begin Chapter Ten in your Bedroom at night. Your grandfather wants you to meet him in the secret room below the Wine Cellar. Leave your room. Head outside to the balcony by taking the door to the right after you leave your room. Turn left outside the door. Move to the next door but do not enter yet. Just past the door, against the house, is what looks like a large antena. Use your telekinesis on it. This will disable the power to the room nearby so that you can enter without being spotted. When you enter the room your mother will get a flashlight. If she still spots you at this point, you can erase her memory. Move downstairs and to the Wine Cellar entrance. Along the way you may need to erase other memories. Remember there is a limited time to erase memories before it will be Game Over. Take your time to learn the paths that people walk. They go back and forth in the same paths. Hide in doorways, behind pillars, and generally out of line of sight to proceed through this stage. Once you reach the secret room, you will experience a cut scene with your grandfather. Afterwards, take the belt from the wall opposite of where your grandfather is. Use the belt on the shackles that are on the altar. To the right of where you found the belt is a small table against the wall. On the table, you will find four bowls. One of the bowls are broken. You'll need to make your way back up into the house to the classroom. The classroom is on the second floor. Your map will mark the classroom as a room with "1+1" on it. Once you've made it to the classroom, open the top of your desk. Take the super glue from the desk. In your inventory, combine the glue with the broken bowl. Now return to the secret room. Place the four bowls around the altar. They will go at the end of each point where the unlit candles are. If you equip a bowl then wield it while walking around the altar, arrows will appear telling you where to place each bowl. Next use your matches to light the four sets of candles around the altar. At this point, Fabius should walk to the altar. Wait for your journal to update. Now, move into the small chubby hole that your grandfather was standing in. Inside is a black chest that was previously locked. Take the sacrificial dagger from the chest. Equip the dagger. Return to the altar. Use the dagger on Fabius. ******************************************************************************* /********************************\ | | | Chapter 11 | | | | Into the Fiery Furnace | | | \********************************/ \ [C11] / ------- ******************************************************************************* The reporter will quickly move about the room straightening the crosses. This, as we know, inhibits the use of your powers. You must go behind him reversing the crosses again so that you can use your Combustion power. You can still use your combustion power if some of the crosses are turned. It may just be faster (it certainly was for me) to just use many fast, weak fireballs on Wayne the Reporter. ******************************************************************************* /********************************\ | | | Chapter 12 | | | | Shot For Education | | | \********************************/ \ [C12] / ------- ******************************************************************************* You'll begin Chapter Twelve in your Bedroom. Make your way to the classroom. This will be much easier than in Chapter Ten since you won't be sneaking around at night. Approach James, your instructor, to truely begin this chapter. James will ask you some math questions. On the table are three pieces of paper with large numbers written on them. For each question, pick the appropriately marked paper and interact with James. If you REALLY have trouble, the answers are Three, then One, then Two. Next, he will ask if you have your Biology book. Pick the book up that is on your desk. Interact with James. Obviously, this is not your Biology book. Leave the classroom. Meet with your father in his office. He will ask your to retrieve some papers from his nightstand. Move to his bedroom, the large room that Latvia was cleaning earlier. On the nightstand you will find the papers he seeks as well as a Key. Return the papers to your father in his office. When your father leaves the room, open the door under his take to take some pistol bullets. Inside the nearby safe, you will find the gun. To open the safe, enter your birth date, 6-6-19-66. Take the gun from the now open safe. Use the bullets to load the gun. Now return to the Classroom. Once you return to the classroom, lay the loaded gun down on the instructor's desk. With the gun on the desk, mind control James. while still controlling James, target the gun on the desk to have him use the gun. ******************************************************************************* /********************************\ | | | Chapter 13 | | | | Peeping Tom | | | \********************************/ \ [C13] / ------- ******************************************************************************* You'll begin Chapter Thirteen in your Bedroom. Make your way downstairs heading towards the front foyer. Along the way you will run into the maid Susan. You're journal will update though it won't be very informative. Head to the Laundry Room. Open the washer. Put a few things into the washer. Just above the washer, on a shelf to the left, is an iron. Put the iron into the washer. Now close the washer. It will turn on. Watch the scene that plays out. Wait for Susan to arrive for another update to your journal. Follow Susan interacting with her until she tells you that she is going to take a shower. She asks that you check to make sure the upstairs bathroom is free. Head to the upstairs bathroom. When you arrive at the bathroom, reverse the cross that is in it, if needed. Wait here for Susan to arrive in the bathroom. A very small cut scene will play out. Afterwards, you will be in the hall right outside the bathroom. Enter the room to the right of the bathroom. This is Uncle Tom's recording room. On the wall to the right of the TV monitors are some pin-up posters. Lift one of them up to spy into the bathroom. Now you can see into the bathroom. Look to the sink to see a hairdryer. Use your telekinesis to levitate the hairdryer from the sink to the bathtub. Watch the results. Afterwards you will gain the combustion ability. This will end Chapter Thirteen. ******************************************************************************* /********************************\ | | | Chapter 14 | | | | Overdose of Fumes | | | \********************************/ \ [C14] / ------- ******************************************************************************* You'll begin Chapter Fourteen in your Bedroom. Make your way to the garage. Here you will find Michael and Will. Pick up the dry rag that is next to Will on the workbench. You may also notice that there is a can of paint thinner on the table. If you try to interact with it you will be told that you can not do that while someone is able to see you. That means you must find a way to empty the garage. If you have not yet done the chore for Michael [Find the Tapes] you should do so now before progressing. Back in the laundry room, you can once again sabotage the washer to get Will out of the garage. You will get an update to your journal after doing so. Move back into the garage. Michael is now alone. He is also facing away from the paint thinner so you can now pick it up. Combine the paint thinner with the dry rag. You can now place the wet rag with the paint thinner on the table near where you picked up the paint thinner. Now use your Mind Control on Michael. While controlling Michael, have him use the wet rag with paint thinner. Michael will pass out. Move back into the laundry room where Will is working. To the left of the washer, near the door to the garage, is the garage air conditioning controls. You can not interact with them yourself. Instead, Mind Control Will. While controlling Will, have him interact with the garage air conditioning controls to turn off the air to the garage. Back in the garage, use your telekinesis to turn on the car. Thus with no circulating air, fumes from the car, and an unconcious Michael, a cut scene will play out. This will technically end Chapter Fourteen. ******************************************************************************* /********************************\ | | | Chapter 15 | | | | ~[Will]~ | | | \********************************/ \ [C15] / ------- ******************************************************************************* You will begin Chapter Fifteen in the laundry room. There isn't a very clear start to this chapter, nor a chapter start screen, but if you load Chapter Fifteen from the stage seclection menu this is where it puts you. Will is now chained up in the garage. You will only have thirty seconds to react so move quickly. Walk into the garage. Use your telekinesis powers on the gasoline can that is on the shelf above Will. With Will covered in gas, use your Combustion power on Will. This will end Chapter Fifteen. ******************************************************************************* /********************************\ | | | Chapter 16 | | | | American Schizophrenic | | | \********************************/ \ [C16] / ------- ******************************************************************************* You will begin Chapter Sixteen in the courtyard with your mother Nancy. You'll need to turn the power on to the nearby shed. Head back to the garage. In the second part of the Storage Room, the room with the stairs down to the Wine Cellar, you will find some loose fuses on the shelf by the stairs leading down. Take one of these fuses. Back in the first room of the Storage Room, place the fuse into the empty slot in the fuse box. This will return power to the shed in the courtyard. Head back outside to the courtyard. Head into the shed to get an update to your journal. You'll find a nail gun on a table nearby. You must position yourself so that Nancy can not see you in order to pick up the nail gun. Next, go to the air compressor. It is currently unplugged. Interact with the small wire coming out of the air compressor. Now plug the wire into the nearby electrical outlet. Face the shelf that has paint cans on the top two shelves. At the bottom of that shelf you will find some nail gun nails. Take them. Open your inventory and combine the nails with the nail gun. Wield the nail gun. Next, interact with the air compressor. This will charge the nail gun with air. Step outside and place the nail gun on the ground where you are instructed to do. By now you should know that Charles is on his way to the Courtyard. Before he reaches Nancy, Mind control Charles. While you are controlling Charles, have him use the nail gun. A cut scene will follow. ******************************************************************************* /********************************\ | | | Chapter 17 | | | | ~[Terrence]~ | | | \********************************/ \ [C17] / ------ ******************************************************************************* After the cut scene, you will be in the Sun Room connected to the Tea Room with the deputy. There isn't a very clear start to this chapter, nor a chapter start screen, but if you load Chapter Seventeen from the stage seclection menu this is where it puts you. You can not move from where you are nor can you mind control the deputy. What you can do is use your Telekinesis on some of the statues in front of the three crosses in the room. Each time you levitate a statue the deupty will shoot in its direction damaging the cross behind it. Work your way from right to left. Once all three of the crosses have been destroyed, you can then use your Telekinesis power on the larger statue on the right. When the deputy fires on this statue the ceiling fan become damaged. Now use your Telekinesis directly on the fan to bring it down. ******************************************************************************* /********************************\ | | | Chapter 18 | | | | The End Is Here | | | \********************************/ \ [C18] / ------- ******************************************************************************* You begin Chapter Eighteen in the Sun Room connected to the Tea Room. Once you step out of the Sun Room, two priests will charge you. If you let them touch you it's Game Over. Use your combustion power to fight them off. It can be somewhat challenging but not impossible. Learn to stagger your fireballs. Once you have hit them twice, run past them and into the Foyer. From here you can bottle the priests in from the side of the stairs. After the priests are defeated, Charles will come at you. You must lead him to the side of the stairs near the door leading back into the Tea Room. When you shoot a fireball at Charles he will use his fire extinguisher. At the side of the stairs is a fallen beam or pillar that you can use your Telekinesis power on. Once Charles is near the beam bring it down. This will end Chapter Eighteen and the end of the game. Enjoy the credits! ******************************************************************************* Chapter III - Chores - [03.Chor] ******************************************************************************* ***************** | Clean My Room | ***************** Once inside your room, pick up the toys and put them away. You do this by picking up the five wooden cars and putting them in the toy chest. ****************** | Brush My Teeth | ****************** Once inside the Bathroom, take a toothbrush from the holders on the left. Interact with the bathroom sink faucet to complete this chore. ************************ | Take Out The Garbage | ************************ Make your way to the Kitchen. Open the left cabinet door under the sink. Take the trash from the trash can. Enter the Dinning Room. Head outside from the Dinning Room. When you step outside look to the far back right to see a shed. Behind the shed you will find two dumpsters. Open the dumpster. Use you levitate power to put the trash into the dumpster. ***************** | Find Earrings | ***************** Make your way to the Living Quarters. Go through the first door in front of you. The earrings are lying on the desk in a jewelry box. Take the earrings to Nancy. ************************************************* | Collect Laundry into Correct Baskets by Color | ************************************************* Make your way to the Living Quarters. In the western living quarters, go through the first door in front of you. There will be a pair of pink panties on the bed. Down the hallway in the second room you will find a pair of grey socks on the bed. Further down the hallway you will find a pair of white panties on the bed. In the eastern living quarters, you will find a single grey sock on the bed of the first room. Down the hallway in the second room you will find a pair of socks. Further down the hallway in the last room you will find a pair of white panties on the bed. Take each of these items, one by one, to the Utility room. On the ground below the window behind the maid are three baskets. Place the white panties into the left basket, the pink panties and grey socks go in the basket on the right. ******************* | Move Meat Boxes | ******************* Take the four boxes from the Cold Room to the freezer in the Kitchen. These will be the four boxes that are stacked to the left of the Cold Room door. **************************** | Find a Bottle of 33 Wine | **************************** Alastair, in the Billard Room, will ask you to fetch him a bottle of 1933. Head to the wine cellar. The bottle is at the very top of the shelf that is not marked, but would otherwise be 1930. Take the bottle back to Alastair **************************** | Find a Tool for Mechanic | **************************** Go to the nearby Storage Room. Take the keys from the wall on the left. Use them on the cage. Once you ahve unlocked it put the keys away in your inventory. The Tire Iron is on the wooden shelf inside the cage. Take the keys from your inventory. Use them to unlock the cage again. Now take the crowbar to the mechanic. ****************** | Find the Tapes | ****************** In the western Living Quarters you will find a small box on a short bookshelf. This is the Lost & Found box. The tape is sitting inside the box. Take it back to Michael. ******************************************************************************* This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. *******************************************************************************