Elder Scrolls III: Morrowind Item Guide By: vincent1126 Copyright 2006 Dexter Settles =============================================================================== Table of Contents =============================================================================== 1. Introduction 2. Weapons 2.1 Long Blades 2.2 Short Blades 2.3 Axes 2.4 Spears 2.5 Blunt Weapons 2.6 Bows 2.7 Arrows and Bolts 2.8 Throwing Weapons 3. Armor 3.1 Light Armor 3.2 Medium Armor 3.3 Heavy Armor 4. Accessories 4.1 Amulets 4.2 Rings 5. Clothing 5.1 Belts 5.2 Gloves 5.3 Pants 5.4 Robes 5.5 Shirts 5.6 Shoes 5.7 Skirts 6. Miscellaneous 6.1 Alchemical Components 6.2 Alchemical Instruments 6.3 Potions 6.4 Misc 6.5 Soul Gems 6.6 Propylon Indices 7. Books, Scrolls, Letters, and other Literature 7.1 Books 7.2 Scrolls 7.3 Other Literature 8. Credit 9. Copyright 10. Contact Information 11. Version History =============================================================================== 1. Introduction =============================================================================== This is my first guide, so I hope it's good. I decided to write this when I was training. I went looking for an amulet or ring to raise my stats. When I looked, to my surprise, there wasn't an FAQ on rings and that sort of thing. So, I decided to make one. Then I thought, why limit it to just rings and amulets, so I decided to do everything, and here it is. =============================================================================== 2. Weapons =============================================================================== Key: Name Type: (What the type is. Example: Long Blade, One Handed) Chop: (Whatever the value for the weapon is. Example: 1-15) Slash: (What the value is.) Thrust: (Same as above.) Attack: (Marksman weapons will have attack instead of chop, slash, and thrust.) Condition: (What the full condition is. Example 1800/1800) Weight: (A number that tells the weight. Example: 40.0) Value: (How much it's worth) Effect: (If it is enchanted and has an effect, this is where the effect will go) Now, onto the list. =============================================================================== 2.1 Long Blades =============================================================================== Adamantium Claymore Type: Long Blade, Two Handed Chop: 10-40 Slash: 10-40 Thrust: 10-30 Condition: 4000/4000 Weight: 50.0 Value: 10,000 Bloodskal Type: Long Blade, One Handed Chop: 12-25 Slash: 15-20 Thrust: 12-20 Condition: 800/800 Weight: 20.0 Value: 1000 Effect: Frost Damage 10-30 points (Cast When Strikes) (Charge: 80/80) Chrysamere Type: Long Blade, Two Handed Chop: 5-70 Slash: 5-60 Thrust: 5-40 Condition: 6000/6000 Weight: 60.0 Value: 95,000 Effect: Resist Fire 5-20% for 30 seconds on Self, Restore Health 5-20 points on Self, Reflect 5-20% for 30 seconds on Self (Cast When Used) (Charge: 1140/1140) Clanbringer Type: Long Blade, One Handed Chop: 2-20 Slash: 6-17 Thrust: 6-17 Condition: 800/800 Weight: 20.0 Value: 1000 Effect: Rally Humanoid 10-20 points for 120 seconds in 20 feet on Target, Sanctuary 1-5 points for 120 seconds on Self, Fortify Personality 1-5 points for 120 seconds on Self (Cast When Used) (Charge: 315/315) Daedric Claymore Type: Long Blade, Two Handed Chop: 1-60 Slash: 1-52 Thrust: 1-36 Condition: 5600/5600 Weight: 81.0 Value: 80,000 Daedric Crescent Type: Long Blade, Two Handed Chop: 15-40 Slash: 20-50 Thrust: 5-15 Condition: 5400/5400 Weight: 35.0 Value: 180,000 Effect: Disintegrate Armor 5-30 points, Paralyze for 10 seconds (Cast When Strikes) (Charge: 250/250) Daedric Dai-katana Type: Long Blade, Two Handed Chop: 1-60 Slash: 1-52 Thrust: 1-30 Condition: 7200/7200 Weight: 60.0 Value: 120,000 Daedric Katana Type: Long Blade, One Handed Chop: 3-44 Slash: 1-40 Thrust: 1-14 Condition: 4800/4800 Weight: 54.0 Value: 50,000 Daedric Longsword Type: Long Blade, One Handed Chop: 2-32 Slash: 1-44 Thrust: 4-40 Condition: 3200/3200 Weight: 60.0 Value: 40,000 Demon Katana Type: Long Blade, One Handed Chop: 3-20 Slash: 1-18 Thrust: 1-6 Condition: 1200/1200 Weight: 18.0 Value: 10,000 Effect: Bound Longsword for 60 seconds on Self (Cast When Used) (Charge: 30/30) Devil Katana Type: Long Blade, One Handed Chop: 3-20 Slash: 1-18 Thrust: 1-6 Condition: 1200/1200 Weight: 18.0 Value: 253 Effect: Frost Shield 3 points for 10 seconds on Self, Bound Longsword for 60 seconds on Self (Cast When Used) (Charge: 30/30) Dwarven Claymore Type: Long Blade, Two Handed Chop: 1-33 Slash: 1-29 Thrust: 1-20 Condition: 3500/3500 Weight: 27.0 Value: 1200 Ebony Broadsword Type: Long Blade, One Handed Chop: 4-26 Slash: 2-26 Thrust: 2-26 Condition: 1800/1800 Weight: 24.0 Value: 15,000 Ebony Longsword Type: Long Blade, One Handed Chop: 2-27 Slash: 1-37 Thrust: 4-34 Condition: 1600/1600 Weight: 40.0 Value: 20,000 Ebony Scimitar Type: Long Blade, One Handed Chop: 2-27 Slash: 1-43 Thrust: 3-34 Condition: 3000/3000 Weight: 40.0 Value: 15,000 Elberoth's Saber Type: Long Blade, One Handed Chop: 5-20 Slash: 4-18 Thrust: 1-5 Condition: 1050/1050 Weight: 15.0 Value: 48 Foeburner Type: Long Blade, Two Handed Chop: 2-14 Slash: 1-20 Thrust: 4-18 Condition: 3500/3500 Weight: 16.0 Value: 1400 Fury Type: Long Blade, Two Handed Chop: 1-27 Slash: 1-23 Thrust: 1-16 Condition: 1260/1260 Weight: 21.6 Value: 3200 Effect: Blind 20% on Self, Drain Heavy Armor 20 points on Self, Drain Medium Armor 20 points on Self, Drain Light Armor 20 points on Self, Drain Unarmored 20 points on Self, Fortify Attack 20 points on Self (Constant Effect) Glass Firesword Type: Long Blade, One Handed Chop: 2-24 Slash: 1-33 Thrust: 4-30 Condition: 640/640 Weight: 12.0 Value: 17,000 Effect: Fire Damage 5-11 points (Cast When Strikes) (Charge: 20/20) Glass Frostsword Type: Long Blade, One Handed Chop: 2-24 Slash: 1-33 Thrust: 4-30 Condition: 640/640 Weight: 12.0 Value: 17,000 Effect: Frost Damage 3-7 points (Cast When Strikes) (Charge: 10/10) Glass Longsword Type: Long Blade, One Handed Chop: 2-24 Slash: 1-33 Thrust: 4-30 Condition: 480/480 Weight: 12.0 Value: 16,000 Glass Poisonsword Type: Long Blade, One Handed Chop: 2-24 Slash: 1-33 Thrust: 4-30 Condition: 640/640 Weight: 12.0 Value: 17,000 Effect: Poison 5-11 points (Cast When Strikes) (Charge: 40/40) Glass Stormsword Type: Long Blade, One Handed Chop: 2-24 Slash: 1-33 Thrust: 4-30 Condition: 640/640 Weight: 12.0 Value: 17,000 Effect: Shock Damage 3-7 points (Cast When Strikes) (Charge: 20/20) Goldbrand Type: Long Blade, One Handed Chop: 10-50 Slash: 10-45 Thrust: 10-25 Condition: 4500/4500 Weight: 40.0 Value: 150,000 Effect: Fire Damage 10-30 points (Cast When Strikes) (Charge: 50/50) Her Ebony Scimitar Type: Long Blade, One Handed Chop: 2-27 Slash: 1-43 Thrust: 3-34 Condition: 3000/3000 Weight: 40.0 Value: 25,000 Effect: Frost Damage 15 points, Absorb Strength 10 points for for 50 seconds in 1 foot, Damage Strength 5 points in 1 foot, Damage Fatigue 50 points in 1 foot (Cast When Strikes) (Charge: 660/660) Hopesfire Type: Long Blade, One Handed Chop: 30-70 Slash: 50-55 Thrust: 10-30 Condition: 2000/2000 Weight: 15.0 Value: 150,000 Effect: Shock Damage 30 points in 1 foot (Cast When Strikes) (Charge: 100/100) Ice Blade of the Monarch Type: Long Blade, Two Handed Chop: 5-50 Slash: 4-40 Thrust: 3-30 Condition: 6000/6000 Weight: 60.0 Value: 95,000 Effect: Frost Damage 10-40 points (Cast When Strikes) (Charge: 60/60) Imperial Broadsword Type: Long Blade, One Handed Chop: 6-12 Slash: 4-12 Thrust: 4-12 Condition: 600/600 Weight: 12.0 Value: 60 Iron Broadsword Type: Long Blade, One Handed Chop: 4-12 Slash: 2-12 Thrust: 2-12 Condition: 600/600 Weight: 12.0 Value: 30 Iron Claymore Type: Long Blade, Two Handed Chop: 1-24 Slash: 1-21 Thrust: 1-14 Condition: 1400/1400 Weight: 27.0 Value: 80 Iron Longsword Type: Long Blade, One Handed Chop: 2-13 Slash: 1-18 Thrust: 4-16 Condition: 800/800 Weight: 20.0 Value: 40 Iron Shardslayer Type: Long Blade, Two Handed Chop: 1-24 Slash: 1-21 Thrust: 1-14 Condition: 1400/1400 Weight: 27.0 Value: 110 Effect: Frost Damage 1-4 points on Touch (Cast When Used) (Charge: 5/5) Magebane Type: Long Blade, Two Handed Chop: 1-45 Slash: 1-39 Thrust: 1-27 Condition: 840/840 Weight: 16.2 Value: 32,000 Effect: Resist Magicka 20-40% for 10 seconds on Self (Cast When Used) (Charge: 150/150) Nordic Broadsword Type: Long Blade, One Handed Chop: 6-18 Slash: 2-18 Thrust: 2-18 Condition: 800/800 Weight: 15.0 Value: 95 Nordic Claymore Type: Long Blade, Two Handed Chop: 1-30 Slash: 1-25 Thrust: 1-18 Condition: 1600/1600 Weight: 30.0 Value: 180 Nordic Silver Claymore Type: Long Blade, Two Handed Chop: 6-35 Slash: 6-30 Thrust: 6-24 Condition: 2000/2000 Weight: 25.0 Value: 1000 Nordic Silver Longsword Type: Long Blade, One Handed Chop: 9-28 Slash: 9-20 Thrust: 9-20 Condition: 800/800 Weight: 20.0 Value: 1000 Odd Dwemer Weapon Type: Long Blade, One Handed Chop: 12-12 Slash: 15-15 Thrust: 15-15 Condition: 100/100 Weight: 35.0 Value: 600 Seasplitter Type: Long Blade, One Handed Chop: 2-20 Slash: 1-18 Thrust: 2-6 Condition: 700/700 Weight: 15.0 Value: 220 Effect: Demoralize Creature 1-10 points for 30 seconds (Cast When Strikes) (Charge: 120/120) Silver Claymore Type: Long Blade, Two Handed Chop: 1-27 Slash: 1-23 Thrust: 1-16 Condition: 1260/1260 Weight: 21.6 Value: 320 Silver Longsword Type: Long Blade, One Handed Chop: 2-14 Slash: 1-20 Thrust: 4-18 Condition: 640/640 Weight: 16.0 Value: 160 Silver Sword of Paralysis Type: Long Blade, One Handed Chop: 20-45 Slash: 12-25 Thrust: 8-20 Condition: 720/720 Weight: 16.0 Value: 900 Effect: Paralyze for 10 seconds (Cast When Strikes) (Charge: 20/20) Solvistapp Type: Long Blade, One Handed Chop: 1-20 Slash: 1-20 Thrust: 1-20 Condition: 800/800 Weight: 15.0 Value: 225 Effect: Frost Shield 3 points for 10 seconds on Self (Cast When Strikes) (Charge: 25/25) Stalhrim Longsword Type: Long Blade, One Handed Chop: 4-40 Slash: 4-55 Thrust: 5-50 Condition: 2500/2500 Weight: 70.0 Value: 65,000 Stalhrim Longsword of Flame Type: Long Blade, One Handed Chop: 4-50 Slash: 5-55 Thrust: 4-55 Condition: 2500/2500 Weight: 70.0 Value: 65,000 Effect: Fire Damage 5-10 points for 5 seconds, Weakness to Fire 50% for 5 seconds (Cast When Strikes) (Charge: 340/340) Steel Broadsword Type: Long Blade, One Handed Chop: 4-14 Slash: 2-14 Thrust: 2-14 Condition: 900/900 Weight: 12.0 Value: 60 Steel Broadsword of Hewing Type: Long Blade, One Handed Chop: 4-14 Slash: 2-14 Thrust: 2-14 Condition: 900/900 Weight: 12.0 Value: 75 Effect: Fortify Long Blade 7 points for 30 seconds on Self (Cast When Used) (Charge: 55/55) Steel Claymore Type: Long Blade, Two Handed Chop: 1-27 Slash: 1-23 Thrust: 1-16 Condition: 2100/2100 Weight: 27.0 Value: 160 Steel Claymore of Hewing Type: Long Blade, Two Handed Chop: 1-27 Slash: 1-23 Thrust: 1-16 Condition: 2100/2100 Weight: 27.0 Value: 180 Effect: Fortify Long Blade 7 points for 30 seconds on Self (Cast When Used) (Charge: 55/55) Steel Dai-Katana Type: Long Blade, Two Handed Chop: 1-27 Slash: 1-23 Thrust: 1-14 Condition: 2700/2700 Weight: 20.0 Value: 240 Steel Firesword Type: Long Blade, One Handed Chop: 2-14 Slash: 1-20 Thrust: 4-18 Condition: 900/900 Weight: 20.0 Value: 105 Effect: Fire Damage 3-7 points (Cast When Strikes) (Charge: 10/10) Steel Frostsword Type: Long Blade, One Handed Chop: 2-14 Slash: 1-20 Thrust: 4-18 Condition: 900/900 Weight: 20.0 Value: 105 Effect: Frost Damage 3-7 points (Cast When Strikes) (Charge: 10/10) Steel Katana Type: Long Blade, One Handed Chop: 3-20 Slash: 1-18 Thrust: 1-6 Condition: 1800/1800 Weight: 18.0 Value: 100 Steel Saber Type: Long Blade, One Handed Chop: 5-20 Slash: 4-18 Thrust: 1-5 Condition: 1050/1050 Weight: 15.0 Value: 48 Steel Shardscythe Type: Long Blade, Two Handed Chop: 1-27 Slash: 1-23 Thrust: 1-14 Condition: 1800/1800 Weight: 20.0 Value: 275 Effect: Frost Damage 3-7 points (Cast When Strikes) (Charge: 10/10) Steel Sparkscythe Type: Long Blade, Two Handed Chop: 1-27 Slash: 1-23 Thrust: 1-14 Condition: 1800/1800 Weight: 20.0 Value: 275 Effect: Shock Damage 3-7 points (Cast When Strikes) (Charge: 10/10) Steel Vipersword Type: Long Blade, One Handed Chop: 2-14 Slash: 1-20 Thrust: 4-18 Condition: 900/900 Weight: 20.0 Value: 105 Effect: Poison 3-7 points (Cast When Strikes) (Charge: 20/20) Stormfang Type: Long Blade, Two Handed Chop: 1-30 Slash: 1-25 Thrust: 1-18 Condition: 1600/1600 Weight: 30.0 Value: 10,000 Effect: Shock Damage 1-25 points (Cast When Strikes) (Charge: 70/70) Sword of White Woe Type: Long Blade, One Handed Chop: 4-26 Slash: 2-26 Thrust: 2-26 Condition: 1800/1800 Weight: 24.0 Value: 17,000 Effect: Drain Health 1-10 points for 30 seconds (Cast When Strikes) (Charge: 500/500) Temreki, Shackler of Souls Type: Long Blade, Two Handed Chop: 1-27 Slash: 1-23 Thrust: 1-16 Condition: 1400/1400 Weight: 27.0 Value: 4500 Effect: Absorb Strength 0-20 points for 10 seconds, Absorb Endurance 0-20 points for 10 seconds, Soultrap for 10 seconds (Cast When Strikes) (Charge: 210/210) Trueflame (No Flame) Type: Long Blade, One Handed Chop: 15-60 Slash: 30-40 Thrust: 3-30 Condition: 2000/2000 Weight: 20.0 Value: 15,000 Trueflame (With Flame) Type: Long Blade, One Handed Chop: 20-75 Slash: 45-60 Thrust: 4-40 Condition: 2000/2000 Weight: 20.0 Value: 150,000 Effect: Fire Damage 30 points in 1 foot (Cast When Strikes) (Charge: 100/100) Umbra Sword Type: Long Blade, Two Handed Chop: 10-50 Slash: 10-45 Thrust: 10-40 Condition: 6500/6500 Weight: 40.0 Value: 110,000 Effect: Soultrap for 120 seconds on Target (Cast When Used) (Charge: 90/90) =============================================================================== 2.2 Short Blades =============================================================================== A Rusty Dagger Type: Short Blade, One Handed Chop: 1-2 Slash: 1-2 Thrust: 2-2 Condition: 5/5 Weight: 3.0 Adamantium Jinkblade of Wounds Type: Short Blade, One Handed Chop: 7-15 Slash: 7-15 Thrust: 7-20 Condition: 900/900 Weight: 20.0 Value: 1500 Effect: Paralyze for 10 seconds, Poison 10 points for 10 seconds (Cast When Strikes) (Charge: 90/90) Adamantium Shortsword Type: Short Blade, One Handed Chop: 7-15 Slash: 7-15 Thrust: 7-20 Condition: 900/900 Weight: 20.0 Value: 1000 Ancient Silver Dagger Type: Short Blade, One Handed Chop: 4-5 Slash: 4-5 Thrust: 5-5 Condition: 400/400 Weight: 2.4 Value: 100 Effect: Poison 10-20 points for 5 seconds (Cast When Strikes) (Charge: 340/340) Black Hands Dagger Type: Short Blade, One Handed Chop: 9-20 Slash: 9-20 Thrust: 9-20 Condition: 1000/1000 Weight: 9.0 Value: 15,000 Effect: Absorb Health 10-25 points for 30 seconds, Blind 10-50% for 30 seconds (Cast When Strikes) (Charge: 2550/2550) Chitin Dagger Type: Short Blade, One Handed Chop: 3-3 Slash: 3-3 Thrust: 4-4 Condition: 380/380 Weight: 1.5 Value: 6 Chitin Shortsword Type: Short Blade, One Handed Chop: 3-7 Slash: 3-7 Thrust: 4-9 Condition: 540/540 Weight: 4.0 Value: 13 Cruel Shardsword Type: Short Blade, One Handed Chop: 5-10 Slash: 5-10 Thrust: 6-12 Condition: 600/600 Weight: 8.0 Value: 60 Effect: Frost Damage 3-7 points (Cast When Strikes) (Charge: 10/10) Cruel Sparkblade Type: Short Blade, One Handed Chop: 4-5 Slash: 4-5 Thrust: 5-5 Condition: 400/400 Weight: 3.0 Value: 15 Effect: Shock Damage 3-7 points (Cast When Strikes) (Charge: 20/20) Cruel Sparksword Type: Short Blade, One Handed Chop: 5-10 Slash: 5-10 Thrust: 6-12 Condition: 600/600 Weight: 8.0 Value: 65 Effect: Shock Damage 3-7 points (Cast When Strikes) (Charge: 20/20) Cruel Vipersword Type: Short Blade, One Handed Chop: 5-10 Slash: 5-10 Thrust: 6-12 Condition: 600/600 Weight: 8.0 Value: 60 Effect: Poison 3-7 points (Cast When Strikes) (Charge: 20/20) Daedric Dagger Type: Short Blade, One Handed Chop: 8-12 Slash: 8-12 Thrust: 8-12 Condition: 700/700 Weight: 9.0 Value: 10,000 Daedric Shortsword Type: Short Blade, One Handed Chop: 10-26 Slash: 10-26 Thrust: 12-24 Condition: 1500/1500 Weight: 24.0 Value: 20,000 Daedric Tanto Type: Short Blade, One Handed Chop: 9-20 Slash: 9-20 Thrust: 9-20 Condition: 1100/1100 Weight: 12.0 Value: 14,000 Daedric Wakizashi Type: Short Blade, One Handed Chop: 10-30 Slash: 10-25 Thrust: 7-11 Condition: 1100/1100 Weight: 30.0 Value: 48,000 Dagger of Judgement Type: Short Blade, One Handed Chop: 3-3 Slash: 3-3 Thrust: 3-3 Condition: 400/400 Weight: 1.5 Value: 6 Effect: Damage Endurance 5-8 points, Damage Strength 5-8 points (Cast When Strikes) (Charge: 50/50) Dagger of Symmachus Type: Short Blade, One Handed Chop: 12-17 Slash: 13-16 Thrust: 13-13 Condition: 3000/3000 Weight: 1.4 Value: 20,000 Effect: Fortify Short Blade 10 points on Self, Fortify Endurance 10 points on Self, Reflect 10% on Self (Constant Effect) Dagoth Dagger Type: Short Blade, One Handed Chop: 4-7 Slash: 4-7 Thrust: 4-7 Condition: 400/400 Weight: 1.5 Value: 22 Effect: Absorb Fatigue 20 points for 30 seconds, Drain Fatiuge 20 points for 15 seconds (Cast When Strikes) (Charge: 1500/1500) Demon Tanto Type: Short Blade, One Handed Chop: 5-6 Slash: 5-6 Thrust: 6-6 Condition: 500/500 Weight: 4.0 Value: 125 Effect: Bound Dagger for 60 seconds on Self (Cast When Used) (Charge: 30/30) Devil Tanto Type: Short Blade, One Handed Chop: 5-6 Slash: 5-6 Thrust: 6-6 Condition: 500/500 Weight: 4.0 Value: 157 Effect: Fire Shield 1-10 points for 10 seconds on Self, Bound Dagger for 60 seconds on Self (Cast When Used) (Charge: 70/70) Dire Flamesword Type: Short Blade, One Handed Chop: 5-10 Slash: 5-10 Thrust: 4-11 Condition: 600/600 Weight: 8.0 Value: 65 Effect: Fire Damage 5-11 points (Cast When Strikes) (Charge: 20/20) Dire Shardblade Type: Short Blade, One Handed Chop: 4-8 Slash: 4-8 Thrust: 5-8 Condition: 400/400 Weight: 3.0 Value: 17 Effect: Frost Damage 3-7 points (Cast When Strikes) (Charge: 10/10) Dire Shardsword Type: Short Blade, One Handed Chop: 5-10 Slash: 5-10 Thrust: 6-12 Condition: 600/600 Weight: 8.0 Value: 65 Effect: Frost Damage 3-7 points (Cast When Strikes) (Charge: 10/10) Dire Sparkblade Type: Short Blade, One Handed Chop: 4-8 Slash: 4-8 Thrust: 5-8 Condition: 400/400 Weight: 3.0 Value: 17 Effect: Shock Damage 3-7 points (Cast When Strikes) (Charge: 20/20) Dire Viperblade Type: Short Blade, One Handed Chop: 4-8 Slash: 4-8 Thrust: 5-8 Condition: 400/400 Weight: 3.0 Value: 17 Effect: Poison 5-11 points (Cast When Strikes) (Charge: 40/40) Dire Vipersword Type: Short Blade, One Handed Chop: 5-10 Slash: 5-10 Thrust: 6-12 Condition: 600/600 Weight: 8.0 Value: 70 Effect: Poison 5-11 points (Cast When Strikes) (Charge: 40/40) Droth Dagger Type: Short Blade, One Handed Chop: 4-7 Slash: 4-7 Thrust: 5-8 Condition: 500/500 Weight: 2.2 Value: 500 Dwarven Shortsword Type: Short Blade, One Handed Chop: 7-14 Slash: 7-14 Thrust: 8-15 Condition: 1050/1050 Weight: 8.0 Value: 300 Dwemer Jinksword Type: Short Blade, One Handed Chop: 7-12 Slash: 7-12 Thrust: 9-14 Condition: 1000/1000 Weight: 8.0 Value: 350 Effect: Paralyze for 10 seconds (Cast When Strikes) (Charge: 200/200) Ebony Shortsword Type: Short Blade, One Handed Chop: 10-20 Slash: 10-22 Thrust: 15-25 Condition: 1200/1200 Weight: 16.0 Value: 10,000 Enamor Type: Short Blade, One Handed Chop: 7-12 Slash: 7-12 Thrust: 6-12 Condition: 400/400 Weight: 1.8 Value: 4000 Fang of Haynekhtnamet Type: Short Blade, One Handed Chop: 11-20 Slash: 11-20 Thrust: 13-30 Condition: 5500/5500 Weight: 5.0 Value: 32,000 Effect: Shock Damage 20-40 points (Cast When Strikes) (Charge: 110/110) Fiend Tanto Type: Short Blade, One Handed Chop: 5-6 Slash: 5-6 Thrust: 6-6 Condition: 500/500 Weight: 4.0 Value: 3000 Effect: Bound Dagger for 60 seconds on Self, Lightning Shield 3 points for 10 seconds on Self (Cast When Used) (Charge: 55/55) Fireblade Type: Short Blade, One Handed Chop: 5-7 Slash: 5-7 Thrust: 6-9 Condition: 600/600 Weight: 8.0 Value: 25 Effect: Fire Damage 1-25 points (Cast When Strikes) (Charge: 50/50) Fork of Horripilation Type: Short Blade, One Handed Chop: 1-2 Slash: 1-2 Thrust: 2-3 Condition: 400/400 Weight: 1.0 Value: 1 Effect: Drain Magicka 200 points on Self (Constant Effect) Frostgore Type: Short Blade, One Handed Chop: 1-10 Slash: 1-15 Thrust: 13-24 Condition: 300/300 Weight: 10.0 Value: 100 Effect: Frost Damage 10-30 points for 3 seconds (Cast When Strikes) (Charge: 75/75) Glass Dagger Type: Short Blade, One Handed Chop: 6-15 Slash: 6-15 Thrust: 6-12 Condition: 300/300 Weight: 1.8 Value: 4000 Glass Jinkblade Type: Short Blade, One Handed Chop: 7-9 Slash: 7-9 Thrust: 6-9 Condition: 400/400 Weight: 1.8 Value: 6500 Effect: Paralyze for 10 seconds (Cast When Strikes) (Charge: 200/200) Glass Netch Dagger Type: Short Blade, One Handed Chop: 7-9 Slash: 7-9 Thrust: 6-9 Condition: 400/400 Weight: 1.8 Value: 4900 Effect: Damage Health 3-6 points for 5 seconds (Cast When Strikes) (Charge: 90/90) Glass Stormblade Type: Short Blade, One Handed Chop: 7-9 Slash: 7-9 Thrust: 6-9 Condition: 400/400 Weight: 1.8 Value: 6500 Effect: Shock Damage 3-7 points (Cast When Strikes) (Charge: 20/20) Goblin Sword Type: Short Blade, One Handed Chop: 10-35 Slash: 10-35 Thrust: 10-35 Condition: 250/250 Weight: 20.0 Value: 100 Imperial Netch Blade Type: Short Blade, One Handed Chop: 4-9 Slash: 4-9 Thrust: 5-11 Condition: 700/700 Weight: 9.0 Value: 45 Effect: Damage Health 3-6 points for 5 seconds (Cast When Strikes) (Charge: 90/90) Imperial Shortsword Type: Short Blade, One Handed Chop: 4-10 Slash: 4-10 Thrust: 6-10 Condition: 700/700 Weight: 9.0 Value: 30 Iron Dagger Type: Short Blade, One Handed Chop: 4-5 Slash: 4-5 Thrust: 5-5 Condition: 400/400 Weight: 3.0 Value: 1 Iron Shortsword Type: Short Blade, One Handed Chop: 4-9 Slash: 4-9 Thrust: 7-11 Condition: 600/600 Weight: 8.0 Value: 20 Iron Sparkblade Type: Short Blade, One Handed Chop: 4-9 Slash: 4-9 Thrust: 5-11 Condition: 600/600 Weight: 8.0 Value: 35 Effect: Shock Damage 1-4 points (Cast When Strikes) (Charge: 10/10) Iron Spider Dagger Type: Short Blade, One Handed Chop: 4-5 Slash: 4-5 Thrust: 5-5 Condition: 500/500 Weight: 3.0 Value: 20 Effect: Damage Health 2-4 points for 3 seconds (Cast When Strikes) (Charge: 40/40) Iron Tanto Type: Short Blade, One Handed Chop: 5-6 Slash: 5-6 Thrust: 6-6 Condition: 500/500 Weight: 4.0 Value: 14 Iron Wakizashi Type: Short Blade, One Handed Chop: 7-12 Slash: 5-10 Thrust: 1-5 Condition: 500/500 Weight: 10.0 Value: 24 Iryon Dagger Type: Short Blade, One Handed Chop: 4-7 Slash: 4-7 Thrust: 5-8 Condition: 500/500 Weight: 2.2 Value: 500 Keening Type: Short Blade, One Handed Chop: 9-15 Slash: 9-15 Thrust: 9-18 Condition: 1300/1300 Weight: 9.0 Value: 400,000 Effect: Fortify Magicka 50 points on Self, Fortify Health 30 points on Self, Fortify Attack 30 points on Self, Fortify Agility 20 points on Self, Fortify Speed 20 points on Self (Constant Effect) Last Wish Type: Short Blade, One Handed Chop: 7-12 Slash: 3-12 Thrust: 8-15 Condition: 1000/1000 Weight: 8.0 Value: 450 Effect: Poison 1-25 points (Cast When Strikes) (Charge: 60/60) Mehrune's Razor Type: Short Blade, One Handed Chop: 12-15 Slash: 12-15 Thrust: 12-17 Condition: 600/600 Weight: 6.0 Value: 5000 Effect: Disintigrate Armor 6-25 points, Weakness to Poison 5% for 20 seconds, Poison 6-20 points (Cast When Strikes) (Charge: 210/210) Nordic Silver Dagger Type: Short Blade, One Handed Chop: 5-10 Slash: 5-10 Thrust: 7-15 Condition: 550/550 Weight: 10.0 Value: 1000 Othril Dagger Type: Short Blade, One Handed Chop: 4-7 Slash: 4-7 Thrust: 5-8 Condition: 500/500 Weight: 2.2 Value: 500 Racerbeak Type: Short Blade, One Handed Chop: 3-4 Slash: 3-4 Thrust: 4-5 Condition: 500/500 Weight: 4.0 Value: 260 Effect: Poison 3-8 points, Weakness to Poison 10% for 2 seconds (Cast When Strikes) (Charge: 40/40) Rathalas Dagger Type: Short Blade, One Handed Chop: 4-7 Slash: 4-7 Thrust: 5-8 Condition: 500/500 Weight: 2.2 Value: 500 Rickling Lance Type: Short Blade, One Handed Chop: 1-10 Slash: 1-15 Thrust: 13-24 Condition: 300/300 Weight: 10.0 Value: 100 Saint's Black Sword Type: Short Blade, One Handed Chop: 10-17 Slash: 10-17 Thrust: 12-20 Condition: 1200/1200 Weight: 16.0 Value: 12,500 Effect: Restore Fatigue 1-10 points for 20 seconds on Self, Restore Health 10 points on Self (Cast When Used) (Charge: 40/40) Severia's Imperial Shortsword Type: Short Blade, One Handed Chop: 4-10 Slash: 4-10 Thrust: 6-10 Condition: 700/700 Weight: 9.0 Value: 30 Effect: Rally Humanoid 1-10 points for 30 seconds in 10 feet on Touch, Fortify Personality 1-10 points for 30 seconds on Self (Cast When Used) (Charge: 50/50) Shimsil Type: Short Blade, One Handed Chop: 10-14 Slash: 10-14 Slash: 12-17 Condition: 900/900 Weight: 16.0 Value: 10,000 Effect: Fortify Sneak 5 points for 30 seconds on Self, Chameleon 10-30% for 30 seconds on Self (Cast When Used) (Charge: 190/190) Silver Dagger Type: Short Blade, One Handed Chop: 4-5 Slash: 4-5 Thrust: 5-5 Condition: 400/400 Weight: 2.4 Value: 40 Silver Flameblade Type: Short Blade, One Handed Chop: 5-10 Slash: 5-10 Thrust: 6-12 Condition: 600/600 Weight: 6.0 Value: 120 Effect: Fire Damage 5-11 points (Cast When Strikes) (Charge: 20/20) Silver Shortsword Type: Short Blade, One Handed Chop: 5-10 Slash: 5-10 Thrust: 7-10 Condition: 570/570 Weight: 6.0 Value: 80 Soscean's Shortsword Type: Short Blade, One Handed Chop: 10-20 Slash: 10-22 Thrust: 15-25 Condition: 1200/1200 Weight: 16.0 Value: 11,000 Effect: Disintigrate Armor 1-5 points (Cast When Strikes) (Charge: 10/10) Soul Drinker Type: Short Blade, One Handed Chop: 8-12 Slash: 8-12 Thrust: 8-12 Condition: 700/700 Weight: 9.0 Value: 11,000 Effect: Soultrap for 30 seconds (Cast When Strikes) (Charge: 30/30) Stalhrim Dagger Type: Short Blade, One Handed Chop: 10-16 Slash: 10-16 Thrust: 10-16 Condition: 800/800 Weight: 5.0 Value: 15,000 Steel Blade of Heaven Type: Short Blade, One Handed Chop: 4-5 Slash: 4-5 Thrust: 5-5 Condition: 400/400 Weight: 3.0 Value: 120 Effect: Levitate 50 points for 30 seconds on Self (Cast When Used) (Charge: 1125/1125) Steel Dagger Type: Short Blade, One Handed Chop: 4-5 Slash: 4-5 Thrust: 5-5 Condition: 450/450 Weight: 3.0 Value: 20 Steel Dagger of Swiftblade Type: Short Blade, One Handed Chop: 4-5 Slash: 4-5 Thrust: 5-5 Condition: 500/500 Weight: 3.0 Value: 33 Effect: Fortify Short Blade 7 points for 30 seconds on Self (Cast When Used) (Charge: 55/55) Steel Flameblade Type: Short Blade, One Handed Chop: 5-10 Slash: 5-10 Thrust: 6-12 Condition: 750/750 Weight: 8.0 Value: 55 Effect: Fire Damage 3-7 points (Cast When Strikes) (Charge: 10/10) Steel Jinksword Type: Short Blade, One Handed Chop: 5-10 Slash: 5-12 Thrust: 6-12 Condition: 750/750 Weight: 8.0 Value: 70 Effect: Paralyze for 10 seconds (Cast When Strikes) (Charge: 200/200) Steel Shortsword Type: Short Blade, One Handed Chop: 5-12 Slash: 5-12 Thrust: 7-12 Condition: 750/750 Weight: 8.0 Value: 40 Steel Spider Blade Type: Short Blade, One Handed Chop: 5-10 Slash: 5-10 Thrust: 6-12 Condition: 800/800 Weight: 8.0 Value: 55 Effect: Damage Health 2-4 points for 3 seconds (Cast When Strikes) (Charge: 40/40) Steel Tanto Type: Short Blade, One Handed Chop: 5-11 Slash: 5-11 Thrust: 6-11 Condition: 600/600 Weight: 4.0 Value: 28 Wild Sparkblade Type: Short Blade, One Handed Chop: 7-12 Slash: 7-12 Thrust: 6-12 Condition: 400/400 Weight: 1.8 Value: 4100 Effect: Shock Damage 1-20 points (Cast When Strikes) (Charge: 40/40) Wild Sparksword Type: Short Blade, One Handed Chop: 7-12 Slash: 7-12 Thrust: 9-14 Condition: 1000/1000 Weight: 8.0 Value: 350 Effect: Shock Damage 1-20 points (Cast When Strikes) (Charge: 40/40) Wild Viperblade Type: Short Blade, One Handed Chop: 7-12 Slash: 7-12 Thrust: 6-12 Condition: 400/400 Weight: 1.8 Value: 4100 Effect: Poison 1-20 points (Cast When Strikes) (Charge: 50/50) Wild Vipersword Type: Short Blade, One Handed Chop: 7-12 Slash: 7-12 Thrust: 9-14 Condition: 1000/1000 Weight: 8.0 Value: 350 Effect: Poison 1-20 points (Cast When Strikes) (Charge: 50/50) =============================================================================== 2.3 Axes =============================================================================== Adamantium Axe Type: Axe, Two Handed Chop: 1-60 Slash: 1-40 Thrust: 1-6 Condition: 3000/3000 Weight: 35.0 Value: 5000 Ancient Nordic Pick Axe Type: Axe, One Handed Chop: 1-20 Slash: 1-15 Thrust: 1-5 Condition: 300/300 Weight: 20.0 Value: 8000 Battle Axe of Wounds Type: Axe, Two Handed Chop: 1-35 Slash: 1-33 Thrust: 1-15 Condition: 3000/3000 Weight: 30.0 Value: 1130 Effect: Drain Health 1-10 points for 30 seconds (Cast When Strikes) (Charge: 500/500) Blood Axe Type: Axe, Two Handed Chop: 1-30 Slash: 1-30 Thrust: 1-4 Condition: 1200/1200 Weight: 30.0 Value: 60 Effect: Damage Strength 4 points for 30 seconds, Damage Health 4 points for 10 seconds (Cast When Strikes) (Charge: 960/960) Chitin War Axe Type: Axe, One Handed Chop: 1-11 Slash: 1-6 Thrust: 1-2 Condition: 640/640 Weight: 12.0 Value: 19 Cleaver of St. Felms Type: Axe, 0ne Handed Chop: 1-37 Slash: 1-20 Thrust: 1-5 Condition: 2400/2400 Weight: 48.0 Value: 12,000 Effect: Feather 20 points, Drain Magicka 15 points (Cast When Strikes) (Charge: 40/40) Cloudcleaver Type: Axe, Two Handed Chop: 1-36 Slash: 1-27 Thrust: 1-4 Condition: 1800/1800 Weight: 30.0 Value: 1630 Effect: Shock Damage 1-25 points (Cast When Strikes) (Charge: 50/50) Conoon Chodala's Axe Type: Axe, One Handed Chop: 1-33 Slash: 1-28 Thrust: 1-5 Condition: 640/640 Weight: 14.4 Value: 12,000 Effect: Fortify Attack 10 points for 30 seconds on Self (Cast When Used) (Charge: 75/75) Daedric Battle Axe Type: Axe, Two Handed Chop: 1-80 Slash: 1-60 Thrust: 1-8 Condition: 4800/4800 Weight: 90.0 Value: 50,000 Daedric War Axe Type: Axe, One Handed Chop: 1-44 Slash: 1-24 Thrust: 1-6 Condition: 3200/3200 Weight: 72.0 Value: 30,000 Dwarven Battle Axe Type: Axe, Two Handed Chop: 1-35 Slash: 1-33 Thrust: 1-15 Condition: 3000/3000 Weight: 30.0 Value: 750 Dwarven War Axe Type: Axe, One Handed Chop: 1-24 Slash: 1-13 Thrust: 1-3 Condition: 2000/2000 Weight: 24.0 Value: 450 Dwemer Pneuma-Trap Type: Axe, Two Handed Chop: 1-36 Slash: 1-34 Thrust: 1-16 Condition: 3000/3000 Weight: 25.0 Value: 1000 Effect: Soultrap for 30 seconds (Cast When Strikes) (Charge: 30/30) Ebony War Axe Type: Axe, One Handed Chop: 1-37 Slash: 1-20 Thrust: 1-5 Condition: 2400/2400 Weight: 48.0 Value: 15,000 Elanande's War Axe Type: Axe, One Handed Chop: 1-37 Slash: 1-20 Thrust: 1-5 Condition: 2400/2400 Weight: 48.0 Value: 15,000 Effect: Drain Health 5 points (Cast When Strikes) (Charge: 10/10) Fiend Battle Axe Type: Axe, Two Handed Chop: 1-36 Slash: 1-27 Thrust: 1-4 Condition: 1800/1800 Weight: 30.0 Value: 9000 Effect: Bound Battle Axe For 60 seconds on Self, Fire Shield 3 points for 10 seconds on Self (Cast When Used) (Charge: 55/55) Firebite War Axe Type: Axe, One Handed Chop: 1-11 Slash: 1-6 Thrust: 1-2 Condition: 640/640 Weight: 12.0 Value: 25 Effect: Fire Damage 3-5 points (Cast When Strikes) (Charge: 10/10) Glass War Axe Type: Axe, One Handed Chop: 1-33 Slash: 1-18 Thrust: 1-5 Condition: 640/640 Weight: 14.4 Value: 12,000 Huntsman Axe Type: Axe, One Handed Chop: 1-20 Slash: 1-15 Thrust: 1-3 Condition: 800/800 Weight: 24.0 Value: 100 Huntsman War Axe Type: Axe, One Handed Chop: 1-30 Slash: 1-20 Thrust: 1-5 Condition: 800/800 Weight: 32.0 Value: 125 Iron Battle Axe Type: Axe, Two Handed Chop: 1-32 Slash: 1-24 Thrust: 1-3 Condition: 1200/1200 Weight: 30.0 Value: 50 Iron War Axe Type: Axe, One Handed Chop: 1-18 Slash: 1-10 Thrust: 1-2 Condition: 800/800 Weight: 24.0 Value: 30 Karpal's Friend Type: Axe, One Handed Chop: 1-15 Slash: 1-8 Thrust: 1-6 Condition: 640/640 Weight: 16.0 Value: 190 Effect: Damage Fatigue 20 points for 3 seconds (Cast When Strikes) (Charge: 120/120) Last Rites Type: Axe, Two Handed Chop: 1-44 Slash: 1-33 Thrust: 1-4 Condition: 3000/3000 Weight: 30.0 Value: 950 Effect: Fire Damage 1-25 points (Cast When Strikes) (Charge: 50/50) Miner's Pick Type: Axe, Two Handed Chop: 3-7 Slash: 2-3 Thrust: 1-3 Condition: 400/400 Weight: 20.0 Value: 8 Nordic Battle Axe Type: Axe, Two Handed Chop: 1-30 Slash: 1-30 Thrust: 1-4 Condition: 1200/1200 Weight: 30.0 Value: 60 Nordic Silver Axe Type: Axe, One Handed Chop: 1-35 Slash: 1-22 Thrust: 1-5 Condition: 2000/2000 Weight: 32.0 Value: 1000 Nordic Silver Battleaxe (Tharsten Heart-Fang's) Type: Axe, Two Handed Chop: 6-35 Slash: 6-35 Thrust: 1-5 Condition: 2000/2000 Weight: 30.0 Value: 120 Effect: Weakness to Frost 100% for 10 seconds, Frost Damage 30-50 points (Cast When Strikes) (Charge: 1100/1100) Nordic Silver Battle Axe Type: Axe, Two Handed Chop: 5-50 Slash: 6-35 Thrust: 1-5 Condition: 2000/2000 Weight: 30.0 Value: 1000 Orcish Battle Axe Type: Axe, Two Handed Chop: 17-28 Slash: 2-23 Thrust: 0-2 Condition: 2400/2400 Weight: 15.0 Value: 2,000 Silver Axe of Paralysis Type: Axe, One Handed Chop: 15-40 Slash: 10-20 Thrust: 5-10 Condition: 720/720 Weight: 19.2 Value: 850 Effect: Paralyze for 10 seconds (Cast When Strikes) (Charge: 20/20) Silver Flameaxe Type: Axe, One Handed Chop: 1-20 Slash: 1-11 Thrust: 1-3 Condition: 720/720 Weight: 19.2 Value: 150 Effect: Fire Damage 3-7 points (Cast When Strikes) (Charge: 10/10) Silver Viperaxe Type: Axe, One Handed Chop: 1-20 Slash: 1-11 Thrust: 1-3 Condition: 720/720 Weight: 19.2 Value: 150 Effect: Poison 3-7 points (Cast When Strikes) (Charge: 20/20) Silver War Axe Type: Axe, One Handed Chop: 1-20 Slash: 1-11 Thrust: 1-3 Condition: 720/720 Weight: 19.2 Value: 120 Stalhrim War Axe Type: Axe, One Handed Chop: 1-40 Slash: 1-30 Thrust: 1-5 Condition: 2000/2000 Weight: 35.0 Value: 50,000 Steel Battle Axe Type: Axe, Two Handed Chop: 1-36 Slash: 1-27 Thrust: 1-4 Condition: 1800/1800 Weight: 30.0 Value: 100 Steel War Axe of Deep Biting Type: Axe, One Handed Chop: 1-20 Slash: 1-11 Thrust: 1-3 Condition: 1200/1200 Weight: 24.0 Value: 75 Effect: Fortify Axe 7 points for 30 seconds on Self (Cast When Used) (Charge: 55/55) Stormkiss Type: Axe, Two Handed Chop: 1-30 Slash: 1-30 Thrust: 1-4 Condition: 1400/1400 Weight: 25.0 Value: 120 Effect: Shock Damage 1-25 points on Target (Cast When Used) (Charge: 35/35) War Axe of Airan Ammu Type: Axe, One Handed Chop: 1-33 Slash: 1-18 Thrust: 1-5 Condition: 640/640 Weight: 14.4 Value: 14,500 Effect: Fortify Strength 15-30 points for 15 seconds on Self (Cast When Used) (Charge: 85/85) War Axe of Wounds Type: Axe, One Handed Chop: 1-24 Slash: 1-13 Thrust: 1-3 Condition: 2000/2000 Weight: 24.0 Value: 475 Effect: Drain Health 1-10 points on Target (Cast When Used) (Charge: 10/10) Wind of Ahaz Type: Axe, One Handed Chop: 1-11 Slash: 1-8 Thrust: 1-4 Condition: 640/640 Weight: 12.0 Value: 380 Effect: Chameleon 5% for 10 seconds, Blind 10% for 10 seconds (Cast When Strikes) (Charge: 80/80) =============================================================================== 2.4 Spears =============================================================================== Adamantium Spear Type: Spear, Two Handed Chop: 1-10 Slash: 1-10 Thrust: 10-30 Condition: 900/900 Weight: 25.0 Value: 5000 Blessed Spear Type: Spear, Two Handed Chop: 2-8 Slash: 2-8 Thrust: 5-32 Condition: 1200/1200 Weight: 28.0 Value: 10,000 Effect: Shield 30 points on Self, Fortify Spear 10 points on Self (Constant Effect) Bthuangth's Harvester Type: Spear, Two Handed Chop: 1-18 Slash: 1-14 Thrust: 5-29 Condition: 1000/1000 Weight: 22.0 Value: 900 Effect: Soultrap for 30 seconds (Cast When Strikes) (Charge: 30/30) Chitin Spear Type: Spear, Two Handed Chop: 1-2 Slash: 1-2 Thrust: 5-13 Condition: 500/500 Weight: 7.0 Value: 13 Daedric Spear Type: Spear, Two Handed Chop: 2-9 Slash: 2-9 Thrust: 6-40 Condition: 1000/1000 Weight: 42.0 Value: 20,000 Devil Spear Type: Spear, Two Handed Chop: 2-5 Slash: 2-5 Thrust: 6-17 Condition: 600/600 Weight: 14.0 Value: 165 Effect: Lightning Shield 1-10 points for 10 seconds on Self, Bound Spear for 60 Seconds on Self (Cast When Used) (Charge: 70/70) Dwarven Halberd Type: Spear, Two Handed Chop: 3-17 Slash: 1-13 Thrust: 5-28 Condition: 1000/1000 Weight: 24.0 Value: 600 Dwarven Spear Type: Spear, Two Handed Chop: 2-5 Slash: 2-5 Thrust: 5-21 Condition: 1400/1400 Weight: 14.0 Value: 300 Ebony Spear Type: Spear, Two Handed Chop: 2-8 Slash: 2-8 Thrust: 5-32 Condition: 1200/1200 Weight: 28.0 Value: 10,000 Erud-Dan's Spear Type: Spear, Two Handed Chop: 1-2 Slash: 1-2 Thrust: 5-13 Condition: 150/150 Weight: 7.0 Value: 13 Effect: Poison 5-11 points (Cast When Strikes) (Charge: 40/40) Glass Halberd Type: Spear, Two Handed Chop: 1-6 Slash: 1-6 Thrust: 5-38 Condition: 600/600 Weight: 8.4 Value: 16,000 Greed Type: Spear, Two Handed Chop: 1-4 Slash: 1-4 Thrust: 5-23 Condition: 700/700 Weight: 11.2 Value: 800 Effect: Spell Absorption 20 points on Self, Drain Personality 5 points on Self (Constant Effect) Huntsman Spear Type: Spear, Two Handed Chop: 1-7 Slash: 1-7 Thrust: 1-22 Condition: 900/900 Weight: 15.0 Value: 500 Iron Flameskewer Type: Spear, Two Handed Chop: 2-4 Slash: 2-4 Thrust: 6-15 Condition: 300/300 Weight: 14.0 Value: 35 Effect: Fire Damage 1-4 points (Cast When Strikes) (Charge: 10/10) Iron Halberd Type: Spear, Two Handed Chop: 1-3 Slash: 1-3 Thrust: 5-20 Condition: 700/700 Weight: 14.0 Value: 40 Iron Spear Type: Spear, Two Handed Chop: 2-4 Slash: 2-4 Thrust: 6-15 Condition: 600/600 Weight: 14.0 Value: 20 Iron Viperskewer Type: Spear, Two Handed Chop: 2-4 Slash: 2-4 Thrust: 6-15 Condition: 550/550 Weight: 14.0 Value: 31 Effect: Poison 4-7 points for 10 seconds (Cast When Strikes) (Charge: 250/250) Silver Flameskewer Type: Spear, Two Handed Chop: 1-4 Slash: 1-4 Thrust: 5-23 Condition: 500/500 Weight: 11.2 Value: 110 Effect: Flame Damage 3-7 points (Cast When Used) (Charge: 10/10) Silver Sparkskewer Type: Spear, Two Handed Chop: 1-4 Slash: 1-4 Thrust: 5-23 Condition: 500/500 Weight: 11.2 Value: 110 Effect: Shock Damage 3-7 points (Cast When Strikes) (Charge: 20/20) Silver Spear Type: Spear, Two Handed Chop: 1-4 Slash: 1-4 Thrust: 5-23 Condition: 500/500 Weight: 11.2 Value: 80 Spear of Bitter Mercy Type: Spear, Two Handed Chop: 1-15 Slash: 1-15 Thrust: 15-60 Condition: 2500/2500 Weight: 20.0 Value: 130,000 Effect: Reflect 20-30% for 30 seconds on Self, Summon Storm Atronach for 30 seconds on Self (Cast When Used) (Charge: 2160/2160) Spear of Light Type: Spear, Two Handed Chop: 2-5 Slash: 2-5 Thrust: 6-17 Condition: 600/600 Weight: 14.0 Value: 65 Effect: Light 20 points for 15 seconds (Cast When Strikes) (Charge: 50/50) Spear of the Hunter Type: Spear, Two Handed Chop: 12-15 Slash: 12-15 Thrust: 40-60 Condition: 2000/2000 Weight: 25.0 Value: 25,000 Effect: Paralyze for 10 seconds, Burden 50 points for 10 points, Poison 4 points for 5 seconds (Cast When Strikes) (Charge: 540/540) Spear of the Snow Prince Type: Spear, Two Handed Chop: 2-6 Slash: 2-6 Thrust: 1-18 Condition: 500/500 Weight: 14.0 Value: 2000 Effect: Weakness to Frost 10% for 10 seconds, Frost Damage 1-5 points, Disintigrate Armor 10-30 points (Cast When Strikes) (Charge: 250/250) Steel Halberd Type: Spear, Two Handed Chop: 1-4 Slash: 1-4 Thrust: 5-23 Condition: 1000/1000 Weight: 14.0 Value: 80 Steel Shardskewer Type: Spear, Two Handed Chop: 2-5 Slash: 2-5 Thrust: 6-17 Condition: 700/700 Weight: 14.0 Value: 55 Effect: Frost Damage 3-7 points (Cast When Strikes) (Charge: 10/10) Steel Spear Type: Spear, Two Handed Chop: 2-5 Slash: 2-5 Thrust: 6-17 Condition: 1000/1000 Weight: 14.0 Value: 40 Steel Vipercleaver Type: Spear, Two Handed Chop: 1-4 Slash: 1-4 Thrust: 5-23 Condition: 600/600 Weight: 14.0 Value: 95 Effect: Poison 3-7 points (Cast When Strikes) (Charge: 20/20) Stormforge Type: Spear, Two Handed Chop: 3-17 Slash: 1-13 Thrust: 5-28 Condition: 1000/1000 Weight: 24.0 Value: 600 Effect: Shock Damage 15-25 points, Lightning Shield 50 points for 5 seconds (Cast When Strikes) (Charge: 450/450) =============================================================================== 2.5 Blunt Weapons =============================================================================== Adamantium Mace Type: Blunt Weapon, One Handed Chop: 5-20 Slash: 5-20 Thrust: 1-5 Condition: 2800/2800 Weight: 23.0 Value: 1000 Ancestral Wisdom Staff Type: Blunt Weapon, Two Handed Chop: 2-7 Slash: 3-7 Thrust: 1-5 Condition: 300/300 Weight: 8.0 Vlaue: 7000 Effect: Summon Ancestral Ghost for 100 seconds on Self, Fortify Conjuration 10 points for 100 seconds on Self (Cast When Used) (Charge: 425/425) BanHammer Type: Blunt Weapon, Two Handed Chop: 1-28 Slash: 1-24 Thrust: 1-2 Condition: 2000/2000 Weight: 32.0 Value: 50 Effect: Fire Damage 1-4 points (Cast When Strikes) (Charge: 10/10) Chitin Club Type: Blunt Weapon, One Handed Chop: 3-3 Slash: 2-2 Thrust: 1-2 Condition: 320/320 Weight: 6.0 Value: 6 Crosier of St. Lothis Type: Blunt Weapon, Two Handed Chop: 2-12 Slash: 3-12 Thrust: 1-9 Condition: 180/180 Weight: 4.8 Value: 5000 Effect: Damage Health 10-20 points, Blind 50% for 10 seconds, Disintigrate Armor 20 points (Cast When Strikes) (Charge: 370/370) Daedric Club Type: Blunt Weapon, One Handed Chop: 10-12 Slash: 4-8 Thrust: 4-8 Condition: 1600/1600 Weight: 36.0 Value: 10,000 Daedric Staff Type: Blunt Weapon, Two Handed Chop: 2-16 Slash: 3-16 Thrust: 1-12 Condition: 1200/1200 Weight: 24.0 Value: 14,000 Daedric Warhammer Type: Blunt Weapon, Two Handed Chop: 1-70 Slash: 1-60 Thrust: 1-4 Condition: 8000/8000 Weight: 96.0 Value: 30,000 Daunting Mace Type: Blunt Weapon, One Handed Chop: 10-26 Slash: 10-26 Thrust: 1-3 Condition: 3600/3600 Weight: 30.0 Value: 12,500 Effect: Drain Fatigue 1-10 points on Target (Cast When Used) (Charge: 5/5) Divine Judgement Silver Staff Type: Blunt Weapon, Two Handed Chop: 2-7 Slash: 3-7 Thrust: 1-5 Condition: 270/270 Weight: 6.4 Value: 80 Effect: Damage Endurance 5-12 points, Damage Strength 5-12 points (Cast When Strikes) (Charge: 70/70) Dreugh Club Type: Blunt Weapon, One Handed Chop: 7-8 Slash: 4-5 Thrust: 3-5 Condition: 400/400 Weight: 10.8 Value: 200 Dreugh Staff Type: Blunt Weapon, One Handed Chop: 2-10 Slash: 3-10 Thrust: 1-8 Condition: 270/270 Weight: 7.2 Value: 400 Dwarven Mace Type: Blunt Weapon, One Handed Chop: 5-17 Slash: 5-17 Thrust: 1-2 Condtition: 3000/3000 Weight: 15.0 Value: 360 Dwarven Warhammer Type: Blunt Weapon, One Handed Chop: 1-39 Slash: 1-33 Thrust: 1-2 Condition: 5000/5000 Weight: 32.0 Value: 600 Ebony Mace Type: Blunt Weapon, One Handed Chop: 7-26 Slash: 7-26 Thrust: 1-3 Condition: 3600/3600 Weight: 30.0 Value: 12,000 Ebony Staff Type: Blunt Weapon, Two Handed Chop: 2-16 Slash: 3-16 Thrust: 1-10 Condition: 900/900 Weight: 16.0 Value: 7000 Gavel of the Ordinator Type: Blunt Weapon, One Handed Chop: 3-17 Slash: 3-17 Thrust: 1-2 Condition: 3000/3000 Weight: 15.0 Value: 375 Effect: Drain Health 1=10 points for 30 seconds (Cast When Strikes) (Charge: 500/500) Glass Staff Type: Blunt Weapon, Two Handed Chop: 2-12 Slash: 3-12 Thrust: 1-9 Condition: 240/240 Weight: 4.8 Value: 5600 Goblin Club Type: Blunt Weapon, One Handed Chop: 1-60 Slash: 1-60 Thurst: 1-5 Condition: 500/500 Weight: 25.0 Value: 3000 Haakon's Lucky Break Type: Blunt Weapon, Two Handed Chop: 3-15 Slash: 3-15 Thrust: 3-9 Condition: 270/270 Weight: 6.4 Value: 860 Effect: Fortify Luck 1-50 points for 30 seconds on Self (Cast When Used) (Charge: 190/190) Hellfire Staff Type: Blunt Weapon, Two Handed Chop: 2-16 Slash: 3-16 Thrust: 1-10 Condition: 900/900 Weight: 16.0 Value: 9500 Effect: Weakness to Fire 0-10% for 10 seconds, 4-15 points in 5 feet (Cast When Strikes) (Charge: 200/200) Icebreaker Type: Blunt Weapon, One Handed Chop: 5-14 Slash: 5-14 Thrust: 1-2 Condition: 1200/1200 Weight: 15.0 Value: 100 Effect: Frost Damage 1-25 points (Cast When Strikes) (Charge: 30/30) Iron Club Type: Blunt Weapon, One Handed Chop: 4-5 Slash: 3-3 Thrust: 1-3 Weight: 12.0 Value: 10 Iron Mace Type: Blunt Weapon, One Handed Chop: 1-12 Slash: 1-12 Thrust: 1-2 Condition: 1200/1200 Weight: 15.0 Value: 24 Iron Shardmauler Type: Blunt Weapon, Two Handed Chop: 1-28 Slash: 1-24 Thrust: 1-2 Condition: 2000/2000 Weight: 32.0 Value: 62 Effect: Shock Damage 1-4 points (Cast When Strikes) (Charge: 10/10) Iron Warhammer Type: Blunt Weapon, Two Handed Chop: 1-28 Slash: 1-24 Thrust: 1-2 Condition: 2000/2000 Weight: 32.0 Value: 40 Light of Day Type: Blunt Weapon, One Handed Chop: 5-30 Slash: 5-30 Thrust: 1-2 Condition: 1200/1200 Weight: 15.0 Value: 2500 Effect: Fire Damage 4-20 points, Shield 5 points for 20 seconds, Resist Magicka 30% for 5 seconds, Drain Magicka 100 points (Cast When Strikes) (Charge: 500/500) Mace of Aevar Stone-Singer Type: Blunt Weapon, One Handed Chop: 30-90 Slash: 30-90 Thrust: 10-10 Condition: 10,000/10,000 Weight: 90.0 Value: 50,000 Effect: Frost Damage 8 points (Cast When Strikes) (Charge: 20/20) Mace of Molag Bal Type: Blunt Weapon, One Handed Chop: 3-30 Slash: 3-35 Thrust: 1-4 Condition: 4000/4000 Weight: 45.0 Value: 25,000 Effect: Absorb Strength 1-15 points for 30 seconds, Absorb Magicka 1-20 points for 30 seconds (Cast When Strikes) (Charge: 1500/1500) Maryon's Staff Type: Blunt Weapon, Two Handed Chop: 2-16 Slash: 3-16 Thrust: 1-10 Condition: 900/900 Weight: 16.0 Value: 4300 Effect: Shock Damage 3-7 points, Frost Damage 3-7 points, Fire Damage 3-7 (Cast When Strikes) (Charge: 40/40) Nordic Silver Mace Type: Blunt Weapon, One Handed Chop: 5-20 Slash: 5-20 Thrust: 1-5 Condition: 3300/3300 Weight: 33.0 Value: 1000 Orc Warhammer Type: Blunt Weapon, Two Handed Chop: 1-42 Slash: 1-36 Thrust: 1-2 Condition: 4000/4000 Weight: 38.4 Value: 1600 Peacemaker Type: Blunt Weapon, Two Handed Chop: 2-7 Slash: 3-7 Thrust: 1-5 Condition: 300/300 Weight: 8.0 Value: 75 Effect: Paralyze for 10 seconds (Cast When Strikes) (Charge: 200/200) Scourge Type: Blunt Weapon, One Handed Chop: 10-35 Slash: 10-35 Thrust: 6-8 Condition: 4000/4000 Weight: 30.0 Value: 80,000 Effect: Summon Dremora for 30 seconds on Self, Summon Scamp for 30 seconds on Self (Cast When Used) (Charge: 300/300) Severed Nord Leg Type: Blunt Weapon, One Handed Chop: 1-15 Slash: 1-10 Thrust: 1-2 Condition: 30/30 Weight: 5.0 Value: 6 Shockbite Warhammer Type: Blunt Weapon, Two Handed Chop: 1-32 Slash: 1-27 Thrust: 1-2 Condition: 2000/2000 Weight: 32.0 Value: 110 Effect: Shock Damage 1-4 points on Target (Cast When Used) (Charge: 5/5) Silver Staff Type: Blunt Weapon, Two Handed Chop: 2-7 Slash: 3-7 Thrust: 1-5 Condition: 270/270 Weight: 6.4 Value: 56 Silver Staff of Paralysis Type: Blunt Weapon, Two Handed Chop: 20-45 Slash: 20-45 Thrust: 15-30 Condition: 270/270 Weight: 6.4 Value: 86 Effect: Paralyze for 10 seconds (Cast When Strikes) (Charge: 20/20) Silver Staff of Shaming Type: Blunt Weapon, Two Handed Chop: 2-7 Slash: 3-7 Thrust: 1-5 Condition: 270/270 Weight: 6.4 Value: 100 Effect: Damage Willpower 5-12 points, Damage Intelligence 5-12 points (Cast When Strikes) (Charge: 90/90) Silver Staff of War Type: Blunt Weapon, Two Handed Chop: 2-7 Slash: 3-7 Thrust: 1-5 Condition: 270/270 Weight: 6.4 Value: 86 Effect: Fire Damage 5-11 points, Frost Damage 5-11 points, Shock Damage 5-11 points (Cast When Strikes) (Charge: 70/70) Sixth House Bell Hammer Type: Blunt Weapon, Two Handed Chop: 1-50 Slash: 1-45 Thrust: 1-3 Condition: 4000/4000 Weight: 75.0 Value: 5000 Skull Crusher Type: Blunt Weapon, One Handed Chop: 10-60 Slash: 10-50 Thrust: 7-10 Condition: 8000/8000 Weight: 15.0 Value: 48,000 Effect: Feather 15 points on Self, Fortify Attack 5 points on Self (Constant Effect) Snowy Crown Type: Blunt Weapon, One Handed Chop: 3-17 Slash: 3-17 Thrust: 1-2 Condition: 3000/3000 Weight: 15.0 Value: 450 Effect: Frost Damage 1-25 points (Cast When Strikes) (Charge: 30/30) Spiked Club Type: Blunt Weapon, One Handed Chop: 4-5 Slash: 4-4 Thrust: 1-2 Condition: 400/400 Weight: 12.0 Value: 18 Staff of Hasedoki Type: Blunt Weapon, Two Handed Chop: 5-10 Slash: 1-10 Thrust: 5-15 Condition: 4000/4000 Weight: 10.0 Value: 75,000 Effect: Resist Magicka 30-40% for 30 seconds on Self (Cast When Used) (Charge: 525/525) Staff of Magnus Type: Blunt Weapon, Two Handed Chop: 5-15 Slash: 1-10 Thrust: 5-15 Condition: 4000/4000 Weight: 10.0 Value: 210,000 Effect: Spell absorbtion 25-50 points for 60 seconds on Self, Restore Health 1 point for 60 seconds on Self (Cast When Used) (Charge: 5700/5700) Staff of the Forefathers Type: Blunt Weapon, Two Handed Chop: 2-16 Slash: 3-16 Thrust: 1-10 Condition: 900/900 Weight: 16.0 Value: 10,000 Effect: Summon Ancestral Ghost for 60 seconds on Self (Cast When Used) (Charge: 105/105) Staff of the Silver Dawn Type: Blunt Weapon, Two Handed Chop: 2-7 Slash: 3-7 Thrust: 1-5 Condition: 270/270 Weight: 6.4 Value: 350 Effect: Fortify Blunt Weapon 10 points for 5 seconds, Blind 5-75% for 5 seconds (Cast When Strikes) (Charge: 250/250) Stalhrim Mace Type: Blunt Weapon, One Handed Chop: 5-45 Slash: 5-45 Thrust: 2-6 Condition: 9000/9000 Weight: 65.0 Value: 40,000 Steel Club Type: Blunt Weapon, Two Handed Chop: 4-5 Slash: 3-4 Thrust: 3-4 Condition: 600/600 Weight: 12.0 Value: 20 Steel Staff Type: Blunt Weapon, Two Handed Chop: 2-7 Slash: 3-7 Thrust: 1-5 Condition: 300/300 Weight: 8.0 Value: 28 Steel Warhammer Type: Blunt Weapon, Two Handed Chop: 1-32 Slash: 1-27 Thrust: 1-2 Condition: 3000/3000 Weight: 32.0 Value: 80 Steel Warhammer of Smiting Type: Blunt Weapon, Two Handed Chop: 1-32 Slash: 1-27 Thrust: 1-2 Condition: 3000/3000 Weight: 32.0 Value: 135 Effect: Fortify Blunt Weapon 7 points for 30 seconds on Self (Cast When Used) (Charge: 55/55) Stendarr's Hammer Type: Blunt Weapon, Two Handed Chop: 20-100 Slash: 10-80 Thrust: 8-10 Condition: 100/100 Weight: 1000.0 Value: 130,000 Effect: Damage Health 1-10 points, Drain Fatigue 1-20 points (Cast When Strikes) (Charge: 20/20) Suldreni's Mace Type: Blunt Weapon, One Handed Chop: 6-19 Slash: 6-19 Thrust: 1-2 Condition: 3000/3000 Weight: 15.0 Value: 360 Effect: Frenzy Humanoid 1-10 points for 10 seconds, Frenzy Creature 1-10 points for 10 seconds (Cast When Strikes) (Charge: 60/60) Sunder Type: Blunt Weapon, One Handed Chop: 10-70 Slash: 10-60 Thrust: 1-4 Condition: 6000/6000 Weight: 40.0 Value: 400,000 Effect: Fortify Attack 30 points on Self, Fortify Strength 20 points on Self, Drain Fatigue 1 point on Self, Fortify Endurance 20 points on Self, Fortify Luck 20 points on Self (Constant Effect) Trebonius' Staff Type: Blunt Weapon, Two Handed Chop: 2-16 Slash: 3-16 Thrust: 1-10 Condition: 900/900 Weight: 16.0 Value: 10,000 Effect: Weakness to Fire 7-15% for 6 seconds in 5 feet, Weakness to Shock 7-15% for 6 seconds in 5 feet, Fire Damage 7-15 points in 5 feet, Shock Damage 7-15 points in 5 feet (Cast When Strikes) (Charge: 6500/6500) Veloth's Judgement Type: Blunt Weapon, Two Handed Chop: 1-70 Slash: 1-60 Thrust: 1-4 Condition: 8000/8000 Weight: 96.0 Value: 30,000 Effect: Fire Damage 4-10 points for 10 seconds, Drain Agility 25 points for 10 seconds, Absorb Fatigue 5 points for 10 seconds (Cast When Strikes) (Charge: 400/400) Volendrung Type: Blunt Weapon, Two Handed Chop: 1-39 Slash: 1-33 Thrust: 1-2 Condition: 5000/5000 Weight: 32.0 Value: 600 Warhammer of Wounds Type: Blunt Weapon, Two Handed Chop: 1-39 Slash: 1-33 Thrust: 1-2 Condition: 5000/5000 Weight: 32.0 Value: 630 Effect: Damage Health 1-10 points for 30 seconds (Cast When Strikes) (Charge: 500/500) Wizard's Staff Type: Blunt Weapon, Two Handed Chop: 2-16 Slash: 3-16 Thrust: 1-10 Condition: 900/900 Weight: 16.0 Value: 10,000 Effect: Fortify Unarmored 10 points for 120 seconds on Self, Levitate 1 point for 120 seconds on Self (Cast When Used) (Charge: 1320/1320) Wooden Staff Type: Blunt Weapon, Two Handed Chop: 2-6 Slash: 3-6 Thrust: 1-5 Condition: 300/300 Weight: 8.0 Value: 8 Wooden Staff of Chastening Type: Blunt Weapon, Two Handed Chop: 2-6 Slash: 3-6 Thrust: 1-5 Condition: 300/300 Weight: 8.0 Value: 32 Effect: Damage Personality 2-4 points (Cast When Strikes) (Charge: 10/10) =============================================================================== 2.6 Bows =============================================================================== Auriel's Bow Type: Marksman Attack: 2-50 Condition: 1000/1000 Weight: 16.0 Value: 30,000 Bonebiter Bow of Sul-Senipul Type: Marksman Attack: 1-20 Condition: 600/600 Weight: 2.0 Value: 105 Effect: Damage Agility 20 points on Target (Cast When Used) (Charge: 60/60) Bonemold Long Bow Type: Marksman Attack: 1-30 Condition: 700/700 Weight: 7.0 Value: 250 Chitin Shortbow Type: Marksman Attack: 1-10 Condition: 500/500 Weight: 2.0 Value: 20 Daedric Longbow Type: Marksman Attack: 2-50 Condition: 1000/1000 Weight: 24.0 Value: 50,000 Demon Longbow Type: Marksman Attack: 1-25 Condition: 600/600 Weight: 6.0 Value: 11,000 Effect: Bound Longbow for 60 seconds on Self (Cast When Used) (Charge: 30/30) Dwarven Crossbow Type: Marksman Attack: 30-30 Condition: 750/750 Weight: 10.0 Value: 1200 Huntsman Crossbow Type: Marksman Attack: 25-25 Condition: 650/650 Weight: 10.0 Value: 500 Long Bow Type: Marksman Attack: 1-20 Condition: 550/550 Weight: 8.0 Value: 50 Short Bow Type: Marksman Attack: 1-15 Condition: 500/500 Weight: 4.0 Value: 60 Shortbow of Sanguine Sureflight Type: Marksman Attack: 1-15 Condition: 500/500 Weight: 4.0 Value: 80 Effect: Fortify Marksman 7 points for 30 seconds on Self (Cast When Used) (Charge: 55/55) Steel Crossbow Type: Marksman Attack: 20/20 Condition: 550/550 Weight: 10.0 Value: 160 Steel Longbow Type: Marksman Attack: 1-25 Condition: 600/600 Weight: 8.0 Value: 100 =============================================================================== 2.7 Arrows and Bolts =============================================================================== Arrow of Wasting Flame Weight: 0.5 Value: 19 Effect: Weakness to Fire 10% for 5 seconds, Fire Damage 1-4 points (Cast When Strikes) (Charge: 60/60) Arrow of Wasting Shard Weight: 0.5 Value: 21 Effect: Weakness to Shock 10% for 5 seconds, Shock Damage 1-4 points (Cast When Strikes) (Charge: 60/60) Arrow of Wasting Spark Weight: 0.5 Value: 21 Effect: Weakness to Shock 10% for 5 seconds, Shock Damage 1-4 points (Cast When Strikes) (Charge: 60/60) Arrow of Wasting Viper Weight: 0.5 Value: 19 Effect: Weakness to Poison 10% for 5 seconds, Poison 1-4 points (Cast When Strikes) (Charge: 60/60) Bonemold Arrow Weight: 0.2 Value: 2 Chitin Arrow Weight: 0.1 Value: 1 Cruel Flamearrow Weight: 0.2 Value: 5 Effect: Fire Damage 3-7 points (Cast When Strikes) (Charge: 10/10) Cruel Flamebolt Weight: 0.1 Value: 7 Effect: Fire Damage 3-7 points (Cast When Strikes) (Charge: 10/10) Cruel Frostarrow Weight: 0.2 Value: 5 Effect: Frost Damage 3-7 points (Cast When Strikes) (Charge: 20/20) Cruel Shardarrow Weight: 0.2 Value: 5 Effect: Frost Damage 3-7 points (Cast When Strikes) (Charge: 10/10) Daedric Arrow Weight: 0.3 Value: 20 Dire Flamearrow Weight: 0.2 Value: 6 Effect: Fire Damage 5-11 points (Cast When Strikes) (Charge: 20/20) Dire Sparkarrow Weight: 0.2 Value: 6 Effect: Shock 3-7 points (Cast When Strikes) (Charge: 20/20) Dire Viperarrow Weight: 0.2 Value: 6 Effect: Poison 5-11 points (Cast When Strikes) (Charge: 40/40) Ebony Arrow Weight: 0.2 Value: 10 Flame Arrow Weight: 0.1 Value: 4 Effect: Fire Damage 1-4 points (Cast When Strikes) (Charge: 10/10) Flamebolt Weight: 0.1 Value: 5 Effect: Fire Damge 1-4 points (Cast When Strikes) (Charge: 10/10) Glass Arrow Weight: 0.2 Value: 8 Grey Shaft of Nonsense Weight: 0.1 Value: 8 Effect: Silence for 5 seconds (Cast When Strikes) (Charge: 150/150) Grey Shaft of Unraveling Weight: 0.1 Value: 5 Effect: Dispel 50-100% (Cast When Strikes) (Charge: 190/190) Iron Arrow Weight: 0.1 Value: 1 Iron Bolt Weight: 0.1 Value: 1 PoisonGrip Arrow Weight: 0.2 Value: 10 Effect: Paralyze for 20 seconds in 20 feet, Poison 1-5 points for 50 seconds in 20 feet (Cast When Strikes) (Charge: 1/1) Shard Arrow Weight: 0.1 Value: 6 Effect: Frost Damage 0-7 points (Cast When Strikes) (Charge: 10/10) Silver Arrow Weight: 0.1 Value: 3 Silver Bolt Weight: 0.1 Value: 8 Steel Arrow Weight: 0.1 Value: 2 Steel Bolt Weight: 0.1 Value: 2 Viper Arrow Weight: 0.1 Value: 6 Effect: Poison 4-7 points for 10 seconds (Cast When Strikes) (Charge: 250/250) =============================================================================== 2.8 Throwing Weapons =============================================================================== Black Dart Type: Marksman Attack: 2-5 Weight: 0.2 Value: 6 Effect: Poison 10 points for 120 seconds (Cast When Strikes) (Charge: 540/540) Bleeder Dart Type: Marksman Attack: 2-5 Weight: 0.2 Value: 6 Effect: Damage Health 5 points for 120 seconds (Cast When Strikes) (Charge: 240/240) Carmine Dart Type: Marksman Attack: 2-5 Weight: 0.2 Value: 6 Effect: Damage Fatiuge 20 points for 30 seconds, Poison 10 points for 30 seconds (Cast When Strikes) (Charge: 255/255) Chitin Throwing Star Type: Marksman Attack: 2-3 Weight: 0.1 Value: 3 Cruel Shardstar Type: Marksman Attack: 2-5 Weight: 0.2 Value: 6 Effect: Frost Damage 3-7 points (Cast When Strikes) (Charge: 10/10) Dwarven Dart Type: Marksman Attack: 20-50 Weight: 0.2 Value: 10 Dwarven Shock Dart Type: Marksman Attack: 20-50 Weight: 0.2 Value: 20 Effect: Shock Damage 5-15 points for 2 seconds in 15 feet (Cast When Strikes) (Charge: 100/100) Ebony Dart Type: Marksman Attack: 2-10 Weight: 0.4 Value: 2000 Ebony Throwing Star Type: Marksman Attack: 2-10 Weight: 0.2 Value: 2000 Fine Black Dart Type: Marksman Attack: 1-10 Weight: 0.2 Value: 6 Effect: Poison 10 points for 120 seconds (Cast When Strikes) (Charge: 540/540) Fine Bleeder Dart Type: Marksman Attack: 1-13 Weight: 0.2 Value: 6 Effect: Damage Health 5 points for 120 seconds (Cast When Strikes) (Charge: 240/240) Fine Carmine Dart Type: Marksman Attack: 3-7 Weight: 0.2 Value: 6 Effect: Damage Fatiuge 20 points for 30 seconds, Poison 10 points for 30 seconds (Cast When Strikes) (Charge: 255/255) Glass Throwing Knife Type: Marksman Attack: 1-6 Weight: 0.2 Value: 25 Her Dart Type: Marksman Attack: 2-5 Weight: 0.2 Value: 100 Effect: Dispel 50% in 1 foot, Fire Damage 5 points for 5 seconds in 1 foot, Frost Damage 5 points for 5 seconds in 1 foot, Poison 5 points for 5 seconds in 1 foot, Shock Damage 5 points for 5 seconds in 1 foot, Blind 50% for 10 seconds in 1 foot, Damage Strength 5 points in 1 foot (Cast When Strikes) (Charge: 1460/1460) Iron Throwing Knife Type: Marksman Attack: 1-3 Weight: 0.3 Value: 3 Silver Dart Type: Marksman Attack: 2-5 Weight: 0.2 Value: 6 Silver Throwing Star Type: Marksman Attack: 2-5 Weight: 0.2 Value: 16 Spring Dart Type: Marksman Attack: 50-100 Weight: 0.2 Value: 6 Steel Dart Type: Marksman Attack: 2-5 Weight: 0.2 Value: 6 Steel Throwing Knife Type: Marksman Attack: 1-4 Weight: 0.3 Value: 4 Steel Throwing Star Type: Marksman Attack: 2-5 Weight: 0.1 Value: 3 =============================================================================== 3. Armor =============================================================================== Key: Name Armor Rating: (Based on a level 100 stat for that type of armor.) Condition: (The same as on the weapons.) Weight: (The weight and then the type. Example: 9.0 (Light) ) Value: (How much it's worth.) Effect: (The same as on the weapons.) =============================================================================== 3.1 Light Armor =============================================================================== Boiled Netch Leather Cuirass Armor Rating: 23 Condition: 210/210 Weight: 12.0 (Light) Value: 37 Boiled Netch Leather Helm Armor Rating: 23 Condition: 70/70 Weight: 3.0 (Light) Value: 17 Bonedancer Gauntlet Armor Rating: 33 Condition: 50/50 Weight: 1.0 (Light) Value: 130 Effect: Fortify Agility 5 points on Self (Constant Effect) Boneweave Gauntlet Armor Rating: 33 Condition: 50/50 Weight: 1.0 (Light) Value: 130 Effect: Shield 10 points on Self (Constant Effect) Boots of Blinding Speed Armor Rating: 16 Condition: 50/50 Weight: 8.0 (Light) Value: 500 Effect: Blind 100% on Self, Fortify Speed 200 points on Self (Constant Effect) Boots of the Apostle Armor Rating: 266 Condition: 800/800 Weight: 10.0 (Light) Value: 55,000 Effect: Levitate 30-40 points for 30 seconds on Self (Cast When Used) (Charge: 790/790) Chest of Fire Armor Rating: 33 Condition: 300/300 Weight: 6.0 (Light) Value: 80 Effect: Fire Shield 3 points for 5 seconds on Self (Cast When Used) (Charge: 10/10) Chitin Boots Armor Rating: 33 Condition: 100/100 Weight: 6.0 (Light) Value: 13 Chitin Cuirass Armor Rating: 33 Condition: 300/300 Weight: 6.0 Value: 45 Chitin Greaves Armor Rating: 33 Condition: 100/100 Weight: 5.4 (Light) Value: 29 Chitin Helm Armor Rating: 33 Condition: 100/100 Weight: 1.0 (Light) Value: 19 Chitin Left Gauntlet Armor Rating: 33 Condition: 50/50 Weight: 1.0 (Light) Value: 9 Chitin Left Pauldron Armor Rating: 33 Condition: 100/100 Weight: 2.0 (Light) Value: 16 Chitin Mask Helm Armor Rating: 33 Condition: 100/100 Weight: 1.0 (Light) Value: 19 Chitin Right Gauntlet Armor Rating: 33 Condition: 50/50 Weight: 1.0 (Light) Value: 9 Chitin Right Pauldron Armor Rating: 33 Condition: 100/100 Weight: 2.0 (Light) Value: 16 Chitin Shield Armor Rating: 33 Condition: 200/200 Weight: 4.0 (Light) Value: 22 Chitin Tower Shield Armor Rating: 40 Condition: 240/240 Weight: 6.0 (Light) Value: 32 Cloth Left Bracer Armor Rating: 13 Condition: 20/20 Weight: 1.5 (Light) Value: 3 Cloth Right Bracer Armor Rating: 13 Condition: 20/20 Weight: 1.5 (Light) Value: 3 Colovian Fur Helm Armor Rating: 23 Condition: 70/70 Weight: 2.0 (Light) Value: 25 Conoon Chodala's Boots Armor Rating: 166 Condition: 500/500 Weight: 8.0 (Light) Value: 100 Effect: Fortify Endurance 10 points for 30 seconds on Self, Fortify Speed 10 points for 30 seconds on Self (Cast When Used) (Charge: 150/150) Cuirass of the Savior's Hide Armor Rating: 266 Condition: 2400/2400 Weight: 15.0 (Light) Value: 150,000 Effect: Resist Magicka 60% on Self (Constant Effect) Dark Brotherhood Boots Armor Rating: 110 Condition: 200/200 Weight: 2.0 (Light) Value: 500 Dark Brotherhood Cuirass Armor Rating: 110 Condition: 300/300 Weight: 6.0 (Light) Value: 1000 Dark Brotherhood Greaves Armor Rating: 110 Condition: 250/250 Weight: 3.0 (Light) Value: 100 Dark Brotherhood Helm Armor Rating: 110 Condition: 300 Weight: 1.0 (Light) Value: 200 Dark Brotherhood Left Gauntlet Armor Rating: 110 Condition: 100/100 Weight: 1.0 (Light) Value: 200 Dark Brotherhood Left Pauldron Armor Rating: 110 Condition: 250/250 Weight: 1.0 (Light) Value: 500 Dark Brotherhood Right Gauntlet Armor Rating: 110 Condition: 100/100 Weight: 1.0 (Light) Value: 200 Dark Brotherhood Right Pauldron Armor Rating: 110 Condition: 250/250 Weight: 1.0 (Light) Value: 500 Demon Helm Armor Rating: 16 Condition: 50/50 Weight: 1.5 (Light) Value: 800 Effect: Bound Gloves for 60 seconds on Self (Cast When Used) (Charge: 30/30) Devil Cephalopod Helm Armor Rating: 26 Condition: 80/80 Weight: 2.0 (Light) Value: 1700 Effect: Spell Absorption 20-30 points for 10 seconds on Self, Bound Cuirass for 60 seconds on Self (Cast When Used) (Charge: 655/655) Devil Helm Armor Rating: 16 Condition: 50/50 Weight: 1.5 (Light) Value: 1000 Effect: Reflect 20-30% for 10 seconds on Self, Bound Gloves for 60 seconds on Self (Cast When Used) (Charge: 655/655) Devil Mole Crab Helm Armor Rating: 20 Condition: 50/50 Weight: 2.0 (Light) Value: 1200 Effect: Spell Absorption 20-30 points for 10 seconds on Self, Bound Boots for 60 seconds on Self (Cast When Used) (Charge: 655/655) Domina Boots Armor Rating: 50 Condition: 120/120 Weight: 7.0 (Light) Value: 25 Domina Cuirass Armor Rating: 50 Condition: 360/360 Weight: 10.0 (Light) Value: 90 Domina Greaves Armor Rating: 50 Condition: 110/110 Weight: 6.5 (Light) Value: 55 Domina Helmet Armor Rating: 50 Condition: 100/100 Weight: 3.0 (Light) Value: 38 Domina Left Gauntlet Armor Rating: 50 Condition: 80/80 Weight: 1.5 (Light) Value: 15 Domina Left Pauldron Armor Rating: 50 Condition: 80/80 Weight: 3.0 (Light) Value: 30 Domina Right Gauntlet Armor Rating: 50 Condition: 80/80 Weight: 1.5 (Light) Value: 15 Domina Right Pauldron Armor Rating: 50 Condition: 80/80 Weight: 3.0 (Light) Value: 30 Feather Shield Armor Rating: 40 Condition: 240/240 Weight: 6.0 (Light) Value: 120 Effect: Feather 20 points for 10 seconds on Self (Cast When Used) (Charge: 50/50) Glass Boots Armor Rating: 166 Condition: 500/500 Weight: 3.0 (Light) Value: 8000 Glass Cuirass Armor Rating: 166 Condition: 1500/1500 Weight: 18.0 (Light) Value: 28,000 Glass Greaves Armor Rating: 166 Condition: 500/500 Weight: 9.0 (Light) Value: 17,600 Glass Helm Armor Rating: 166 Condition: 500/500 Weight: 3.0 (Light) Value: 12,000 Glass Left Pauldron Armor Rating: 166 Condition: 500/500 Weight: 3.0 (Light) Value: 9600 Glass Right Pauldron Armor Rating: 166 Condition: 500/500 Weight: 3.0 (Light) Value: 9600 Glass Shield Armor Rating: 166 Condition: 1000/1000 Weight: 9.0 (Light) Value: 13,600 Glass Tower Shield Armor Rating: 183 Condition: 1100/1100 Weight: 9.0 (Light) Value: 20,000 Goblin Buckler Armor Rating: 66 Condition: 500/500 Weight: 5.0 (Light) Value: 1000 Heavy Leather Boots Armor Rating: 166 Condition: 500/500 Weight: 8.0 (Light) Value: 100 Helm of the Wolf's Heart Armor Rating: 66 Condition: 300/300 Weight: 2.0 (Light) Value: 500 Effect: Fortify Agility 5 points on Self, Fortify Sneak 5 points on Self (Constant Effect) Imperial Newtscale Cuirass Armor Rating: 33 Condition: 300/300 Weight: 9.0 (Light) Value: 100 Imperial Studded Leather Cuirass Armor Rating: 33 Condition: 300/300 Weight: 9.0 (Light) Value: 60 Left Gauntlet of Glory Armor Rating: 16 Condition: 25/25 Weight: 1.5 (Light) Value: 1100 Effect: Fortify Unarmored 10 points for 120 seconds on Self (Cast When Used) (Charge: 300/300) Left Gauntlet of the Horny Fist Armor Rating: 33 Condition: 50/50 Weight: 1.0 (Light) Value: 15 Effect: Fortify Hand-to-Hand 9 points for 30 seconds on Self (Cast When Used) (Charge: 70/70) Left Glass Bracer Armor Rating: 166 Condition: 400/400 Weight: 3.0 (Light) Value: 4000 Left Leather Bracer Armor Rating: 16 Condition: 20/20 Weight: 1.5 (Light) Value: 5 Merisan Cuirass Armor Rating: 16 Condition: 150/150 Weight: 12.0 (Light) Value: 55 Effect: Restore Fatigue 1-10 points for 20 seconds on Self (Cast When Used) (Charge: 30/30) Netch Leather Boots Armor Rating: 16 Condition: 50/50 Weight: 8.0 (Light) Value: 10 Netch Leather Cuirass Armor Rating: 16 Condition: 150/150 Weight: 12.0 (Light) Value: 35 Netch Leather Greaves Armor Rating: 16 Condition: 50/50 Weight: 7.0 (Light) Value: 22 Netch Leather Helm Armor Rating: 16 Condition: 50/50 Weight: 3.0 (Light) Value: 15 Netch Leather Left Gauntlet Armor Rating: 16 Condition: 25/25 Weight: 3.0 (Light) Value: 7 Netch Leather Left Pauldron Armor Rating: 16 Condition: 50/50 Weight: 4.0 (Light) Value: 12 Netch Leather Right Gauntlet Armor Rating: 16 Condition: 25/25 Weight: 3.0 (Light) Value: 7 Netch Leather Right Pauldron Armor Rating: 16 Condition: 50/50 Weight: 4.0 (Light) Value: 12 Netch Leather Shield Armor Rating: 16 Condition: 100/100 Weight: 6.0 (Light) Value: 17 Netch Leather Tower Shield Armor Rating: 16 Condition: 100/100 Weight: 9.0 (Light) Value: 25 Nordic Bearskin Cuirass Armor Rating: 16 Condition: 150/150 Weight: 9.0 (Light) Value: 35 Nordic Fur Boots Armor Rating: 16 Condition: 50/50 Weight: 6.0 (Light) Value: 10 Nordic Fur Cuirass Armor Rating: 16 Condition: 150/150 Weight: 9.0 (Light) Value: 35 Nordic Fur Greaves Armor Rating: 14 Condition: 50/50 Weight: 5.4 (Light) Value: 22 Nordic Fur Helm Armor Rating: 16 Condition: 50/50 Weight: 1.5 (Light) Value: 15 Nordic Fur Left Pauldron Armor Rating: 16 Condition: 50/50 Weight: 3.0 (Light) Value: 12 Nordic Leather Shield Armor Rating: 16 Condition: 100/100 Weight: 4.5 (Light) Value: 25 Paws of the Wolf-Runner Armor Rating: 50 Condition: 105/105 Weight: 4.0 (Light) Value: 1000 Effect: Fortify Athletics 10 points on Self, Fortify Speed 10 points on Self (Constant Effect) Redoran Watchman's Helm Armor Rating: 36 Condition: 110/110 Weight: 1.0 (Light) Value: 24 Rickling Shield Armor Rating: 40 Condition: 200/200 Weight: 2.0 (Light) Value: 50 Right Gauntlet of Glory Armor Rating: 16 Condition: 25/25 Weight: 1.5 (Light) Value: 1100 Effect: Fortify Hand-To-Hand 10 points for 120 seconds on Self (Cast When Used) (Charge: 300/300) Right Gauntlet of the Horny Fist Armor Rating: 33 Condition: 50/50 Weight: 1.0 (Light) Value: 15 Effect: Fortify Hand-to-Hand 9 points for 30 seconds on Self (Cast When Used) (Charge: 70/70) Right Glass Bracer Armor Rating: 166 Condition: 400/400 Weight: 3.0 (Light) Value: 4000 Right Leather Bracer Armor Rating: 16 Condition: 20/20 Weight: 1.5 (Light) Value: 5 Shield of the Undaunted Armor Rating: 50 Condition: 300/300 Weight: 4.0 (Light) Value: 35 Effect: Restore Fatigue 10-30 points on Self (Cast When Used) (Charge: 5/5) Snow Wolf Cuirass Armor Rating: 116 Condition: 325/325 Weight: 9.0 (Light) Value: 10,000 Effect: Resist Frost 5% on Self (Constant Effect) Snow Wolf Helmet Armor Rating: 116 Condition: 100/100 Weight: 2.0 (Light) Value: 3500 Effect: Resist Frost 5% on Self (Constant Effect) Snow Wolf Left Gauntlet Armor Rating: 116 Condition: 80/80 Weight: 1.5 (Light) Value: 2000 Effect: Resist Frost 5% on Self (Constant Effect) Snow Wolf Left Pauldron Armor Rating: 116 Condition: 100/100 Weight: 2.4 (Light) Value: 2000 Effect: Resist Frost 5% on Self (Constant Effect) Snow Wolf Right Gauntlet Armor Rating: 116 Condition: 80/80 Weight: 1.5 (Light) Value: 2000 Effect: Resist Frost 5% on Self (Constant Effect) Snow Wolf Right Pauldron Armor Rating: 116 Condition: 100/100 Weight: 2.4 (Light) Value: 2000 Effect: Resist Frost 5% on Self (Constant Effect) Telvanni Dust Adept Helm Armor Rating: 16 Condition: 50/50 Weight: 1.5 (Light) Value: 30 Telvanni Mole Crab Helm Armor Rating: 20 Condition: 60/60 Weight: 2.0 (Light) Value: 19 The Chiding Cuirass Armor Rating: 33 Condition: 300/300 Weight: 6.0 (Light) Value: 280 Effect: Drain Fatigue 1-10 points on Target (Cast When Used) (Charge: 5/5) Velothian Shield Armor Rating: 33 Condition: 200/200 Weight: 4.0 (Light) Value: 85 Effect: Restore Health 10 points on Self (Cast When Used) (Charge: 15/15) White Colovian Fur Helm Armor Rating: 23 Condition: 70/70 Weight: 2.0 (Light) Value: 25 Wolf Boots Armor Rating: 50 Condition: 105/105 Weight: 4.0 (Light) Value: 50 Wolf Cuirass Armor Rating: 50 Condition: 325/325 Weight: 9.0 (Light) Value: 150 Wolf Greaves Armor Rating: 50 Condition: 220/220 Weight: 7.0 (Light) Value: 120 Wolf Helmet Armor Rating: 50 Condition: 100/100 Weight: 2.0 (Light) Value: 40 Wolf Left Pauldron Armor Rating: 50 Condition: 100/100 Weight: 2.4 (Light) Value: 60 Wolf Right Gauntlet Armor Rating: 50 Condition: 80/80 Weight: 1.5 (Light) Value: 40 Wolf Right Pauldron Armor Rating: 50 Condition: 100/100 Weight: 2.4 (Light) Value: 60 Wolf Shield Armor Rating: 50 Condition: 100/100 Weight: 8.0 (Light) Value: 100 =============================================================================== 3.2 Medium Armor =============================================================================== Adamantium Boots Armor Rating: 133 Condition: 400/400 Weight: 15.0 (Medium) Value: 7000 Adamantium Cuirass Armor Rating: 133 Condition: 900/900 Weight: 25.0 (Medium) Value: 10,000 Adamantium Greaves Armor Rating: 133 Condition: 400/400 Weight: 14.0 (Medium) Value: 10,000 Adamantium Helm of Tohan Armor Rating: 233 Condition: 900/900 Weight: 4.0 (Medium) Value: 5000 Adamantium Left Bracer Armor Rating: 133 Condition: 200/200 Weight: 4.0 (Medium) Value: 1000 Adamantium Left Pauldron Armor Rating: 133 Condition: 400/400 Weight: 7.0 (Medium) Value: 800 Adamantium Right Bracer Armor Rating: 133 Condition: 200/200 Weight: 4.0 (Medium) Value: 1000 Adamantium Right Pauldron Armor Rating: 133 Condition: 400/400 Weight: 7.0 (Medium) Value: 800 Armun-An Bonemold L Pauldron Armor Rating: 50 Condition: 150/150 Weight: 8.0 (Medium) Value: 120 Armun-An Bonemold R Pauldron Armor Rating: 50 Condition: 150/150 Weight: 8.0 (Medium) Value: 120 Bear Boots Armor Rating: 50 Condition: 105/105 Weight: 14.0 (Medium) Value: 50 Bear Cuirass Armor Rating: 50 Condition: 325/325 Weight: 25.0 (Medium) Value: 150 Bear Greaves Armor Rating: 50 Condition: 220/220 Weight: 10.0 (Medium) Value: 120 Bear Helmet Armor Rating: 50 Condition: 100/100 Weight: 4.0 (Medium) Value: 40 Bear Left Gauntlet Armor Rating: 50 Condition: 80/80 Weight: 4.0 (Medium) Value: 40 Bear Left Pauldron Armor Rating: 50 Condition: 100/100 Weight: 7.0 (Medium) Value: 60 Bear Right Gauntlet Armor Rating: 50 Condition: 80/80 Weight: 4.0 (Medium) Value: 40 Bear Right Pauldron Armor Rating: 50 Condition: 100/100 Weight: 7.0 (Medium) Value: 60 Bear Shield Armor Rating: 50 Condition: 150/150 Weight: 10.0 (Medium) Value: 100 Bonemold Boots Armor Rating: 50 Condition: 150/150 Weight: 16.0 (Medium) Value: 100 Bonemold Brace of Horny Fist Armor Rating: 50 Condition: 75/75 Weight: 4.0 (Medium) Value: 30 Effect: Fortify Hand-To-Hand 7 points for 30 seconds on Self (Cast When Used) (Charge: 55/55) Bonemold Cuirass Armor Rating: 53 Condition: 480/480 Weight: 24.0 (Medium) Value: 350 Bonemold Greaves Armor Rating: 50 Condition: 150/150 Weight: 13.4 Value: 220 (Medium) Bonemold Helm Armor Rating: 60 Condition: 180/180 Weight: 4.0 (Medium) Value: 150 Bonemold L Pauldron Armor Rating: 50 Condition: 150/150 Weight: 8.0 (Medium) Value: 120 Bonemold Left Bracer Armor Rating: 50 Condition: 75/75 Weight: 4.0 (Medium) Value: 50 Bonemold R Pauldron Armor Rating: 50 Condition: 150/150 Weight: 8.0 (Medium) Value: 120 Bonemold Right Bracer Armor Rating: 50 Condition: 75/75 Weight: 4.0 (Medium) Value: 50 Bonemold Shield Armor Rating: 50 Condition: 300/300 Weight: 10.0 (Medium) Value: 170 Bonemold Tower Shield Armor Rating: 56 Condition: 340/340 Weight: 13.0 (Medium) Value: 250 Dragonscale Tower Shield Armor Rating: 73 Condition: 440/440 Weight: 12.0 (Medium) Value: 230 Dreugh Cuirass Armor Rating: 146 Condition: 1200/1200 Weight: 27.0 (Medium) Value: 5250 Effect: Fortify Endurance 10 points for 60 seconds on Self (Cast When Used) (Charge: 150/150) Dreugh Helm Armor Rating: 133 Condition: 400/400 Weight: 4.5 (Medium) Value: 2250 Dreugh Shield Armor Rating: 133 Condition: 800/800 Weight: 13.5 (Medium) Value: 2550 Ebony Mail Armor Rating: 333 Condition: 3000/3000 Weight: 20.0 (Medium) Value: 120,000 Effect: Resist Fire 75% on Self, Shield 50 points on Self, Resist Magicka 20% on Self (Constant Effect) Erur-Dan's Cuirass Armor Rating: 53 Condition: 1800/1800 Weight: 24.0 (Medium) Value: 350 Effect: Restore Health 11 points on Self, Restore Fatigue 20 points on Self (Cast When Used) (Charge: 20/20) Gah-Julan Bonemold Cuirass Armor Rating: 56 Condition: 510/510 Weight: 24.0 (Medium) Value: 360 Gold Armor Cuirass Armor Rating: 200 Condition: 1100/1100 Weight: 26.0 (Medium) Value: 3500 Gold Armor Helmet Armor Rating: 200 Condition: 360/360 Weight: 4.0 (Medium) Value: 1500 Gold Armor Left Pauldron Armor Rating: 200 Condition: 360/360 Weight: 9.0 (Medium) Value: 1200 Gold Armor Right Pauldron Armor Rating: 200 Condition: 360/360 Weight: 9.0 (Medium) Value: 1200 Gondolier's Helm Armor Rating: 3 Condition: 100/100 Weight: 4.0 (Medium) Value: 10 Heart Wall Armor Rating: 56 Condition: 510/510 Weight: 24.0 (Medium) Value: 100 Effect: Resist Magicka 30% for 10 seconds on Self (Cast When Used) (Charge: 150/150) Helm of Bear Scent Armor Rating: 166 Condition: 250/250 Weight: 4.0 (Medium) Value: 500 Effect: Detect Animal 150 feet on Self (Constant Effect) Hlaalu Guard Shield Armor Rating: 56 Condition: 340/340 Weight: 13.0 (Medium) Value: 250 Ice Armor Boots Armor Rating: 166 Condition: 200/200 Weight: 17.0 (Medium) Value: 5000 Ice Armor Cuirass Armor Rating: 166 Condition: 1000/1000 Weight: 27.0 (Medium) Value: 5000 Ice Armor Greaves Armor Rating: 166 Condition: 600/600 Weight: 12.0 (Medium) Value: 1000 Ice Armor Helmet Armor Rating: 166 Condition: 500/500 Weight: 4.0 (Medium) Value: 2000 Ice Armor Left Gauntlet Armor Rating: 166 Condition: 300/300 Weight: 4.0 (Medium) Value: 1000 Ice Armor Left Pauldron Armor Rating: 166 Condition: 550/550 Weight: 8.0 (Medium) Value: 12,000 Ice Armor Right Gauntlet Armor Rating: 166 Condition: 300/300 Weight: 4.0 (Medium) Value: 1000 Ice Armor Right Pauldron Armor Rating: 166 Condition: 550/550 Weight: 8.0 (Medium) Value: 12,000 Ice Shield Armor Rating: 166 Condition: 400/400 Weight: 13.0 (Medium) Value: 1000 Imperial Chain Coif Armor Rating: 33 Condition: 100/100 Weight: 3.5 (Medium) Value: 35 Imperial Chain Cuirass Armor Rating: 40 Condition: 300/300 Weight: 21.0 (Medium) Value: 90 Imperial Chain Greaves Armor Rating: 66 Condition: 200/200 Weight: 10.0 (Medium) Value: 50 Imperial Dragonscale Cuirass Armor Rating: 66 Condition: 600/600 Weight: 24.0 (Medium) Value: 340 Imperial Dragonscale Helm Armor Rating: 66 Condition: 200/200 Weight: 4.0 (Medium) Value: 130 Indoril Helmet Armor Rating: 150 Condition: 450/450 Weight: 4.5 (Medium) Value: 3000 Indoril Left Pauldron Armor Rating: 150 Condition: 450/450 Weight: 9.0 (Medium) Value: 2400 Indoril Right Pauldron Armor Rating: 150 Condition: 450/450 Weight: 9.0 (Medium) Value: 2400 Mountain Spirit Armor Rating: 56 Condition: 510/510 Weight: 24.0 (Medium) Value: 3600 Effect: Shield 10 points on Self (Constant Effect) Native Armun-An Bonemold Helm Armor Rating: 60 Condition: 180/180 Weight: 4.0 (Medium) Value: 150 Native Gah-Julan Bonemold Helm Armor Rating: 53 Condition: 160/160 Weight: 4.0 (Medium) Value: 165 Nordic Ringmail Cuirass Armor Rating: 33 Condition: 300/300 Weight: 21.0 (Medium) Value: 80 Orcish Boots Armor Rating: 100 Condition: 300/300 Weight: 17.0 (Medium) Value: 800 Orcish Cuirass Armor Rating: 100 Condition: 900/900 Weight: 26.5 (Medium) Value: 2800 Orcish Greaves Armor Rating: 100 Condition: 300/300 Weight: 13.4 (Medium) Value: 1760 Orcish Helm Armor Rating: 100 Condition: 300/300 Weight: 4.4 (Medium) Value: 1200 Orcish Left Bracer Armor Rating: 100 Condition: 150/150 Weight: 4.4 (Medium) Value: 400 Orcish Left Pauldron Armor Rating: 100 Condition: 300/300 Weight: 8.0 (Medium) Value: 960 Orcish Right Bracer Armor Rating: 100 Condition: 150/150 Weight: 4.4 (Medium) Value: 400 Orcish Right Pauldron Armor Rating: 100 Condition: 300/300 Weight: 8.0 (Medium) Value: 960 Orcish Tower Shield Armor Rating: 106 Condition: 640/640 Weight: 13.4 (Medium) Value: 2000 Redoran Founder's Helm Armor Rating: 60 Condition: 180/180 Weight: 4.4 (Medium) Value: 150 Royal Guard Boots Armor Rating: 166 Condition: 500/500 Weight: 18.0 (Medium) Value: 2500 Royal Guard Cuirass Armor Rating: 183 Condition: 1500/1500 Weight: 27.0 (Medium) Value: 8000 Royal Guard Greaves Armor Rating: 133 Condition: 300/300 Weight: 12.0 (Medium) Value: 2000 Royal Guard Helm Armor Rating: 183 Condition: 550/550 Weight: 4.0 (Medium) Value: 550 Royal Guard Left Gauntlet Armor Rating: 183 Condition: 225/225 Weight: 4.0 (Medium) Value: 2000 Royal Guard Left Pauldron Armor Rating: 183 Condition: 550/550 Weight: 9.0 (Medium) Value: 3000 Royal Guard Right Gauntlet Armor Rating: 183 Condition: 225/225 Weight: 4.0 (Medium) Value: 2000 Royal Guard Right Pauldron Armor Rating: 183 Condition: 550/550 Weight: 9.0 (Medium) Value: 3000 Snow Bear Left Gauntlet Armor Rating: 116 Condition: 80/80 Weight: 4.0 (Medium) Value: 2000 Effect: Resist Frost 5% on Self (Constant Effect) Snow Bear Left Pauldron Armor Rating: 116 Condition: 100/100 Weight: 7.0 (Medium) Value: 2000 Effect: Resist Frost 5% on Self (Constant Effect) Snow Bear Right Gauntlet Armor Rating: 116 Condition: 80/80 Weight: 4.0 (Medium) Value: 2000 Effect: Resist Frost 5% on Self (Constant Effect) Snow Bear Right Pauldron Armor Rating: 116 Condition: 100/100 Weight: 7.0 (Medium) Value: 2000 Effect: Resist Frost 5% on Self (Constant Effect) Storm Helm Armor Rating: 53 Condition: 160/160 Weight: 4.0 (Medium) Value: 215 Effect: Lightning Shield 3 points for 5 seconds on Self (Cast When Used) (Charge: 10/10) Telvanni Guard Shield Armor Rating: 56 Condition: 340/340 Weight: 13.0 (Medium) Value: 250 Ward of Akavir Armor Rating: 83 Condition: 200/200 Weight: 10.0 (Medium) Value: 5000 Effect: Fortify Luck 25 points on Self (Constant Effect) =============================================================================== 3.3 Heavy Armor =============================================================================== Ancient Steel Boots Armor Rating: 53 Condition: 75/75 Weight: 20.0 (Heavy) Value: 40 Ancient Steel Cuirass Armor Rating: 53 Condition: 225/225 Weight: 30.0 (Heavy) Value: 150 Ancient Steel Greaves Armor Rating: 53 Condition: 75/75 Weight: 18.0 (Heavy) Value: 88 Ancient Steel Left Gauntlet Armor Rating: 53 Condition: 37/37 Weight: 5.0 (Heavy) Value: 28 Ancient Steel Left Pauldron Armor Rating: 53 Condition: 75/75 Weight: 10.0 (Heavy) Value: 48 Ancient Steel Right Gauntlet Armor Rating: 53 Condition: 37/37 Weight: 5.0 (Heavy) Value: 28 Ancient Steel Right Pauldron Armor Rating: 53 Condition: 75/75 Weight: 10.0 (Heavy) Value: 48 Blood Feat Shield Armor Rating: 60 Condition: 360/360 Weight: 20.0 (Heavy) Value: 1000 Effect: Absorb Health 5-20 points for 10 seconds on Touch (Cast When Used) (Charge: 250/250) Daedric Boots Armor Rating: 266 Condition: 800/800 Weight: 60.0 (Heavy) Value: 20,000 Daedric Cuirass Armor Rating: 266 Condition: 2400/2400 Weight: 90.0 (Heavy) Value: 70,000 Daedric Face of God Armor Rating: 266 Condition: 800/800 Weight: 15.0 (Heavy) Value: 15,000 Daedric Face of Inspiration Armor Rating: 216 Condition: 650/650 Weight: 15.0 (Heavy) Value: 13,000 Daedric Face of Terror Armor Rating: 250 Condition: 750/750 Weight: 15.0 (Heavy) Value: 14,000 Daedric Greaves Armor Rating: 266 Condition: 800/800 Weight: 54.0 (Heavy) Value: 44,000 Daedric Left Gauntlet Armor Rating: 266 Condition: 400/400 Weight: 15.0 (Heavy) Value: 14,000 Daedric Left Pauldron Armor Rating: 266 Condition: 800/800 Weight: 30.0 (Heavy) Value: 24,000 Daedric Right Gauntlet Armor Rating: 266 Condition: 400/400 Weight: 15.0 (Heavy) Value: 14,000 Daedric Right Pauldron Armor Rating: 266 Condition: 800/800 Weight: 30.0 (Heavy) Value: 24,000 Daedric Shield Armor Rating: 266 Condition: 1600/1600 Weight: 45.0 (Heavy) Value: 34,000 Daedric Tower Shield Armor Rating: 266 Condition: 1600/1600 Weight: 45.0 (Heavy) Value: 50,000 Darksun Shield Armor Rating: 200 Condition: 1200/1200 Weight: 30.0 (Heavy) Value: 17,000 Effect: Drain Magicka 100 points on Self, Reflect 20% on Self, Restore Fatigue 10 points on Self, Night Eye 10 points on Self (Constant Effect) Duke's Guard Cuirass Armor Rating: 66 Condition: 600/600 Weight: 30.0 (Heavy) Value: 350 Dwemer Battle Shield Armor Rating: 66 Condition: 400/400 Weight: 15.0 (Heavy) Value: 510 Dwemer Boots Armor Rating: 66 Condition: 200/200 Weight: 20.0 (Heavy) Value: 300 Dwemer Cuirass Armor Rating: 66 Condition: 600/600 Weight: 30.0 (Heavy) Value: 1050 Dwemer Greaves Armor Rating: 66 Condition: 200/200 Weight: 18.0 (Heavy) Value: 660 Dwemer Helm Armor Rating: 66 Condition: 200/200 Weight: 5.0 (Heavy) Value: 450 Dwemer Left Bracer Armor Rating: 66 Condition: 100/100 Weight: 5.0 (Heavy) Value: 150 Dwemer Left Pauldron Armor Rating: 66 Condition: 200/200 Weight: 10.0 (Heavy) Value: 360 Dwemer Right Bracer Armor Rating: 66 Condition: 100/100 Weight: 5.0 (Heavy) Value: 150 Dwemer Right Pauldron Armor Rating: 66 Condition: 200/200 Weight: 10.0 (Heavy) Value: 360 Dwemer Shield Armor Rating: 66 Condition: 400/400 Weight: 15.0 (Heavy) Value: 510 Ebony Boots Armor Rating: 200 Condition: 600/600 Weight: 40.0 (Heavy) Value: 10,000 Ebony Closed Helm Armor Rating: 200 Condition: 600/600 Weight: 10.0 (Heavy) Value: 15,000 Ebony Cuirass Armor Rating: 200 Condition: 1800/1800 Weight: 60.0 (Heavy) Value: 35,000 Ebony Greaves Armor Rating: 200 Condition: 600/600 Weight: 36.0 (Heavy) Value: 22,000 Ebony Left Bracer Armor Rating: 200 Condition: 300/300 Weight: 10.0 (Heavy) Value: 5000 Ebony Left Pauldron Armor Rating: 200 Condition: 600/600 Weight: 20.0 (Heavy) Value: 12,000 Ebony Right Bracer Armor Rating: 200 Condition: 300/300 Weight: 10.0 (Heavy) Value: 5000 Ebony Right Pauldron Armor Rating: 200 Condition: 600/600 Weight: 20.0 (Heavy) Value: 12,000 Ebony Shield Armor Rating: 200 Condition: 1200/1200 Weight: 30.0 (Heavy) Value: 17,000 Ebony Tower Shield Armor Rating: 200 Condition: 1200/1200 Weight: 30.0 (Heavy) Value: 25,000 Eleidon's Ward Armor Rating: 333 Condition: 2000/2000 Weight: 30.0 (Heavy) Value: 200,000 Effect: Restore Health 50-100 points on Self (Cast When Used) (Charge: 95/95) Fist of Randagulf Rt Gauntlet Armor Rating: 300 Condition: 450/450 Weight: 16.0 (Heavy) Value: 35,000 Effect: Fortify Strength 20 points on Self (Constant Effect) Helm of Graff the White Armor Rating: 53 Condition: 160/160 Weight: 5.0 (Heavy) Value: 70 Effect: Reflect 10% on Self (Constant Effect) Helm of Oreyn Bearclaw Armor Rating: 300 Condition: 900/900 Weight: 10.0 (Heavy) Value: 125,000 Effect: Fortify Agility 40 points on Self, Fortify Endurance 40 points on Self (Constant Effect) Helm of Wounding Armor Rating: 66 Condition: 200/200 Weight: 5.0 (Heavy) Value: 500 Effect: Drain Health 1-10 points on Target (Cast When Used) (Charge: 10/10) Her Hand's Boots Armor Rating: 233 Condition: 700/700 Weight: 60.0 (Heavy) Value: 15,000 Her Hand's Cuirass Armor Rating: 233 Condition: 2800/2800 Weight: 90.0 (Heavy) Value: 50,000 Her Hand's Greaves Armor Rating: 233 Condition: 700/700 Weight: 45.0 (Heavy) Value: 33,000 Her Hand's Helmet Armor Rating: 250 Condition: 700/700 Weight: 15.0 (Heavy) Value: 12,000 Her Hand's Left Gauntlet Armor Rating: 233 Condition: 300/300 Weight: 15.0 (Heavy) Value: 13,000 Her Hand's Left Pauldron Armor Rating: 233 Condition: 700/700 Weight: 30.0 (Heavy) Value: 20,000 Her Hand's Right Gauntlet Armor Rating: 233 Condition: 300/300 Weight: 15.0 (Heavy) Value: 13,000 Her Hand's Right Pauldron Armor Rating: 233 Condition: 700/700 Weight: 30.0 (Heavy) Value: 20,000 Her Hand's Shield Armor Rating: 183 Condition: 350/350 Weight: 17.0 (Heavy) Value: 2500 Imperial Chain Left Pauldron Armor Rating: 66 Condition: 200/200 Weight: 10.0 (Heavy) Value: 28 Imperial Chain Right Pauldron Armor Rating: 66 Condition: 200/200 Weight: 10.0 (Heavy) Value: 28 Imperial Shield Armor Rating: 53 Condition: 320/320 Weight: 14.0 (Heavy) Value: 78 Imperial Silver Cuirass Armor Rating: 60 Condition: 540/540 Weight: 30.0 (Heavy) Value: 280 Imperial Silver Helm Armor Rating: 56 Condition: 170/170 Weight: 5.0 (Heavy) Value: 120 Imperial Steel Boots Armor Rating: 53 Condition: 170/170 Weight: 19.0 (Heavy) Value: 50 Imperial Steel Cuirass Armor Raing: 53 Condition: 460/460 Weight: 29.0 (Heavy) Value: 150 Imperial Steel Greaves Armor Rating: 53 Condition: 170/170 Weight: 17.0 (Heavy) Value: 98 Imperial Steel Helmet Armor Rating: 53 Condition: 160/160 Weight: 5.0 (Heavy) Value: 70 Imperial Steel Left Gauntlet Armor Rating: 53 Condition: 80/80 Weight: 5.0 (Heavy) Value: 33 Imperial Steel Left Pauldron Armor Rating: 53 Condition: 160/160 Weight: 10.0 (Heavy) Value: 53 Imperial Steel Right Gauntlet Armor Rating: 53 Condition: 80/80 Weight: 5.0 (Heavy) Value: 33 Imperial Steel Right Pauldron Armor Rating: 53 Condition: 160/160 Weight: 10.0 (Heavy) Value: 53 Imperial Templar Boots Armor Rating: 60 Condition: 180/180 Weight: 20.0 (Heavy) Value: 50 Imperial Templar Greaves Armor Rating: 60 Condition: 180/180 Weight: 18.0 (Heavy) Value: 110 Imperial Templar Helmet Armor Rating: 60 Condition: 180/180 Weight: 5.0 (Heavy) Value: 75 Imperial Templar Knight Cuirass Armor Rating: 60 Condition: 540/540 Weight: 30.0 (Heavy) Value: 175 Imperial Templar Left Bracer Armor Rating: 60 Condition: 90/90 Weight: 5.0 (Heavy) Value: 25 Imperial Templar Left Pauldron Armor Rating: 60 Condition: 180/180 Weight: 10.0 (Heavy) Value: 60 Imperial Templar Right Bracer Armor Rating: 60 Condition: 90/90 Weight: 5.0 (Heavy) Value: 25 Imperial Templar Right Pauldron Armor Rating: 60 Condition: 180/180 Weight: 10.0 (Heavy) Value: 60 Iron Boots Armor Rating: 33 Condition: 450/450 Weight: 19.0 (Heavy) Value: 20 Iron Cuirass Armor Rating: 33 Condition: 2000/2000 Weight: 30.0 (Heavy) Value: 70 Iron Greaves Armor Rating: 33 Condition: 100/100 Weight: 18.0 (Heavy) Value: 44 Iron Helmet Armor Rating: 33 Condition: 100/100 Weight: 5.0 (Heavy) Value: 30 Iron Left Bracer Armor Rating: 33 Condition: 50/50 Weight: 5.0 (Heavy) Value: 10 Iron Left Gauntlet Armor Rating: 33 Condition: 50/50 Weight: 7.0 (Heavy) Value: 14 Iron Left Pauldron Armor Rating: 33 Condition: 100/100 Weight: 10.0 (Heavy) Value: 24 Iron Right Bracer Armor Rating: 33 Condition: 50/50 Weight: 5.0 (Heavy) Value: 10 Iron Right Gauntlet Armor Rating: 33 Condition: 50/50 Weight: 7.0 (Heavy) Value: 14 Iron Right Pauldron Armor Rating: 33 Condition: 100/100 Weight: 10.0 (Heavy) Value: 24 Iron Shield Armor Rating: 33 Condition: 200/200 Weight: 15.0 (Heavy) Value: 34 Iron Tower Shield Armor Rating: 40 Condition: 240/240 Weight: 18.0 (Heavy) Value: 50 Lord's Mail Armor Rating: 333 Condition: 3000/3000 Weight: 30.0 (Heavy) Value: 190,000 Effect: Cure Poison on Self, Resist Magicka 20-30% for 30 seconds on Self (Cast When Used) (Charge: 400/400) Masque of Clavicus Vile Armor Rating: 266 Condition: 800/800 Weight: 15.0 (Heavy) Value: 15,000 Effect: Fortify Personality 30 points on Self (Constant Effect) Nordic Iron Cuirass Armor Rating: 53 Condition: 480/480 Weight: 35.0 (Heavy) Value: 130 Nordic Iron Helm Armor Rating: 53 Condition: 160/160 Weight: 8.0 (Heavy) Value: 50 Nordic Mail Boots Armor Rating: 220 Condition: 500/500 Weight: 2.0 (Heavy) Value: 5000 Nordic Mail Cuirass Armor Rating: 220 Condition: 1000/1000 Weight: 30.0 (Heavy) Value: 5000 Nordic Mail Greaves Armor Rating: 220 Condition: 300/300 Weight: 18.0 (Heavy) Value: 2000 Nordic Mail Helmet Armor Rating: 220 Condition: 350/350 Weight: 8.0 (Heavy) Value: 1000 Nordic Mail Left Gauntlet Armor Rating: 220 Condition: 100/100 Weight: 8.0 (Heavy) Value: 1000 Nordic Mail Left Pauldron Armor Rating: 220 Condition: 100/100 Weight: 10.0 (Heavy) Value: 1000 Nordic Mail Right Gauntlet Armor Rating: 220 Condition: 100/100 Weight: 8.0 (Heavy) Value: 1000 Nordic Mail Right Pauldron Armor Rating: 220 Condition: 100/100 Weight: 10.0 (Heavy) Value: 1000 Nordic Trollbone Cuirass Armor Rating: 60 Condition: 540/540 Weight: 32.0 (Heavy) Value: 165 Nordic Trollbone Helm Armor Rating: 60 Condition: 180/180 Weight: 8.0 (Heavy) Value: 65 Nordic Trollbone Shield Armor Rating: 60 Condition: 360/360 Weight: 16.0 (Heavy) Value: 78 Saint's Shield Armor Rating: 200 Condition: 1200/1200 Weight: 30.0 (Heavy) Value: 15,000 Effect: Feather 20 points for 10 seconds on Self, Restore Fatigue 1-10 points for 20 seconds on Self (Cast When Used) (Charge: 80/80) Sarano Ebony Helm Armor Rating: 200 Condition: 600/600 Weight: 10.0 (Heavy) Value: 15,000 Shadow Shield Armor Rating: 66 Condition: 2000/2000 Weight: 15.0 (Heavy) Value: 2400 Effect: Invisibilty for 20 seconds on Self, Restore Fatigue 5 points for 20 seconds on Self (Cast When Used) (Charge: 125/125) Shield of Wounds Armor Rating: 66 Condition: 400/400 Weight: 15.0 (Heavy) Value: 620 Effect: Drain Health 1-10 points on Target (Cast When Used) (Charge: 10/10) Slave's Left Bracer Armor Rating: 16 Condition: 25/25 Weight: 5.0 (Heavy) Value: 5 Effect: Drain Magicka 3 points on Self (Constant Effect) Slave's Right Bracer Armor Rating: 16 Condition: 25/25 Weight: 5.0 (Heavy) Value: 5 Effect: Drain Magicka 3 points on Self (Constant Effect) Soscean's Cuirass Armor Rating: 200 Condition: 1600/1600 Weight: 60.0 (Heavy) Value: 32,000 Effect: Fortify Health 50 points on Self (Constant Effect) Steel Boots Armor Rating: 50 Condition: 150/150 Weight: 20.0 Value: 40 Steel Cuirass Armor Rating: 50 Condition: 450/450 Weight: 30.0 (Heavy) Value: 150 Steel Greaves Armor Rating: 50 Condition: 150/150 Weight: 18.0 (Heavy) Value: 88 Steel Helm Armor Rating: 50 Condition: 150/150 Weight: 5.0 (Heavy) Value: 60 Steel Left Gauntlet Armor Rating: 50 Condition: 75/75 Weight: 5.0 (Heavy) Value: 28 Steel Left Pauldron Armor Rating: 50 Condition: 150/150 Weight: 10.0 (Heavy) Value: 48 Steel Right Gauntlet Armor Rating: 50 Condition: 75/75 Weight: 5.0 (Heavy) Value: 28 Steel Right Pauldron Armor Rating: 50 Condition: 150/150 Weight: 10.0 (Heavy) Value: 48 Steel Shield Armor Rating: 50 Condition: 300/300 Weight: 15.0 (Heavy) Value: 68 Steel Tower Shield Armor Rating: 60 Condition: 360/360 Weight: 20.0 (Heavy) Value: 100 Wraithguard Armor Rating: 266 Condition: 400/400 Weight: 15.0 (Heavy) Value: 500,000 Effect: Shield 10 points on Self, Reflect 20% on Self, Resist Blight Disease 50% on Self, Resist Shock 10% on Self, Resist Fire 10% on Self, Resist Frost 10% on Self, Resist Magicka 10% on Self, Resist Poison 10% on Self (Constant Effect) =============================================================================== 4. Accessories =============================================================================== Key: Name Weight: (A number giving the weight.) Value: (How much it is worth.) Effect: (If it has an effect it will go here.) =============================================================================== 4.1 Amulets =============================================================================== 6th House Amulet Weight: 1.0 Value: 2000 Effect: Drain Personality 20 points for 5 seconds on Self (Cast When Used) (Charge: 25/25) Amulet of Almsivi Intervention Weight: 1.0 Value: 21 Effect: Almsivi Inervention on Self (Cast When Used) (Charge: 40/40) Amulet of Balyna's Antidote Weight: 1.0 Value: 15 Effect: Cure Poison on Self (Cast When Used) (Charge: 25/25) Amulet of Divine Intervention Weight: 1.0 Value: 21 Effect: Divine Intervention on Self (Cast When Used) (Charge: 40/40) Amulet of Domination Weight: 1.0 Value: 1000 Effect: Command Creature 10 levels for 30 seconds on Target, Command Humanoid 10 levels for 30 seconds on Target (Cast When Used) (Charge: 3375) Amulet of Far Silence Weight: 1.0 Value: 113 Effect: Silence for 10 seconds on Target (Cast When Used) (Charge: 150/150) Amulet of Frost Weight: 1.0 Value: 46 Effect: Frost Damage 1-25 points on Touch (Cast When Used) (Charge: 15/15) Amulet of Health Weight: 1.0 Value: 44 Effect: Restore Health 10 points on Self (Cast When Used) (Charge: 15/15) Amulet of Heartfire Weight: 5.0 Value: 20,000 Effect: Fortify Agility 10-20 points for 30 seconds on Self, Fortify Unarmored 10-20 points for 30 seconds on Self, Chameleon 20% for 30 seconds on Self, Fortify Speen 10-20 points for 30 seconds on Self, Fortify Fatigue 20-40 points for 30 seconds on Self (Cast When Used) (Charge: 600/600) Amulet of Heartheal Weight: 5.0 Value: 20,000 Effect: Fortify Strength 10-20 points for 30 seconds on Self, Fortify Hand-To-Hand 10-20 points for 30 seconds on Self, Shield 10-20 points for 30 seconds on Self, Levitate 20 points for 30 seconds on Self (Cast When Used) (Charge: 900/900) Amulet of Heartthrum Weight: 5.0 Value: 20,000 Effect: Amulet of Igniis Weight: 1.0 Value: 1000 Effect: Summon Flame Atronach for 60 seconds on Self (Cast When Used) (Charge: 600/600) Amulet of Infectious Charm Weight: 1.0 Value: 20 Effect: Fortify Personality 30 points for 30 seconds on Self, Weakness to Common Disease 30% for 30 seconds on Self, Drain Fatigue 30 points for 30 seconds on Self (Cast When Used) (Charge: 1125/1125) Amulet of Levitating Weight: 1.0 Value: 50 Effect: Levitate 10 points for 30 seconds on Self (Cast When Used) (Charge: 225/225) Amulet of Light Weight: 1.0 Value: 14 Effect: Light 20 points for 15 seconds on Target (Cast When Used) (Charge: 25/25) Amulet of Locking Weight: 1.0 Value: 4 Effect: Lock 5 points on Touch (Cast When Used) (Charge: 5/5) Amulet of Mark Weight: 1.0 Value: 94 Effect: Mark on Self (Cast When Used) (Charge: 90/90) Amulet of Mighty Blows Weight: 1.0 Value: 15 Effect: Fortify Strength 5-20 points for 30 seconds on Self (Cast When Used) (Charge: 95/95) Amulet of Opening Weight: 1.0 Value: 8 Effect: Open 20 points on Touch Amulet of Recall Weight: 1.0 Value: 194 Effect: Recall on Self (Cast When Used) (Charge: 90/90) Amulet of Rest Weight: 1.0 Value: 51 Effect: Restore Fatigue 1-10 points for 20 seconds on Self (Cast When Used) (Charge: 30/30) Amulet of Sanguine Nimble Armor Weight: 1.0 Value: 1500 Effect: Fortify Light Armor 5 points on Self (Constant Effect) Amulet of Shades Weight: 1.0 Value: 225 Effect: Summon Bonewalker for 60 seconds on Self (Cast When Used) (Charge: 195/195) Amulet of Shield Weight: 1.0 Value: 50 Effect: Shield 5 points for 10 seconds on Self (Cast When Used) (Charge: 25/25) Amulet of Silence Weight: 1.0 Value: 75 Effect: Silence for 5 seconds on Target (Cast When Used) (Charge: 75/75) Amulet of Slowfalling Weight: 1.0 Value: 413 Effect: SlowFall 30 points for 10 seconds on Self (Cast When Used) (Charge: 225/225) Amulet of Soothing Balm Weight: 1.0 Value: 8 Effect: Restore Health 3-12 points on Self (Cast When Used) (Charge: 10/10) Amulet of Spell Absorption Weight: 1.0 Value: 213 Effect: Spell Absorption 10 points for 5 seconds on Self (Cast When Used) (Charge: 125/125) Amulet of Stamina Weight: 1.0 Value: 5 Effect: Restore Fatigue 10-30 points on Self (Cast When Used) (Charge: 5/5) Amulet of Usheeja Weight: 1.0 Value: 120 Effect: Frost Damage 1-25 points on Touch (Cast When Used) (Charge: 15/15) Amulet of Verbosity Weight: 1.0 Value: 120 Effect: Fortify Speechcraft 20-30 points for 30 seconds on Self (Cast When Used) (Charge: 190/190) Amulet of Water Walking Weight: 1.0 Value: 10 Effect: Water Walking for 20 seconds on Self (Cast When Used) (Charge: 15/15) Ancestor's Amulet Weight: 1.0 Value: 203 Effect: Summon Ancestral Ghost for 60 seconds on Self (Cast When Used) (Charge: 105/105) Aundae Amulet Weight: 1.0 Value: 120 Balm Amulet Weight: 1.0 Value: 8 Effect: Restore Health 3-12 points on Self (Cast When Used) (Charge: 10/10) Blood Despair Amulet Weight: 1.0 Value: 60 Effect: Absorb Willpower 5-10 points for 5 seconds on Target (Cast When Used) (Charge: 30/30) Bone Charm Weight: 1.0 Value: 255 Effect: Summon Skeletal Minion for 60 seconds on Self (Cast When Used) (Charge: 195/195) Bonebiter Charm Weight: 1.0 Value: 13 Effect: Damage Agility 20 points on Target (Cast When Used) (Charge: 60/60) Clench Charm Weight: 1.0 Value: 13 Effect: Damage Speed 1-20 points on Touch (Cast When Used) (Charge: 20/20) Common Amulet Weight: 1.0 Value: 2 Daedric Sanctuary Amulet Weight: 3.0 Value: 3100 Doze Charm Weight: 1.0 Value: 8 Effect: Damage Fatigue 1-20 points on Touch (Cast When Used) (Charge: 10/10) Expensive Amulet Weight: 1.0 Value: 30 Exquisite Amulet Weight: 1.0 Value: 240 Extravagant Ruby Amulet Weight: 1.0 Value: 120 Extravagant Sapphire Amulet Weight: 1.0 Value: 120 Firejade Amulet Weight: 1.0 Value: 150 Fuddle Charm Weight: 1.0 Value: 12 Effect: Damage Intellince 1-20 points on Touch (Cast When Used) (Charge: 20/20) Gaenor's Amulet Weight: 1.0 Value: 2000 Effect: Fortify Luck 15 points on Self (Constant Effect) Ghost Charm Weight: 1.0 Value: 203 Effect: Summon Ancestral Ghost for 60 seconds on Self (Cast When Used) (Charge: 105/105) Graveward Amulet Weight: 1.0 Value: 240 Effect: Summon Skeletal Minion for 60 seconds on Self (Cast When Used) (Charge: 195/195) Helseth's Collar Weight: 1.0 Value: 120 Effect: Fortify Sneak 10 points on Self, Fortify Security 10 points on Self, Fortify Speed 5 points on Self (Constant Effect) Hex Charm Weight: 1.0 Value: 12 Effect: Damage Luck 1-20 points on Touch (Cast When Used) (Charge: 20/20) Hunter's Amulet of Speed Weight: 1.0 Value: 15,000 Effect: Fortify Speed 10 points on Self, Fortify Acrobatics 15 points on Self, Fortify Athletics 15 points on Self (Constant Effect) Hunter's Amulet of Strength Weight: 1.0 Value: 15,000 Effect: Fortify Strength 10 points on Self, Fortify Attack 15 points on Self (Constant Effect) Julielle Aumine's Amulet Weight: 1.0 Value: 2 Linus Iulus' Maran Amulet Weight: 1.0 Value: 300 Effect: Fortify Speechcraft 5 points for 30 seconds on Self, Fortify Restoration 5 points for 30 seconds on Self, Fortify Mysticism 5 point for 30 seconds on Self, Fortify Conjuration 5 points for 30 seconds on Self (Cast When Used) (Charge: 150/150) Madstone of the Ahemmusa Weight: 1.1 Value: 2000 Effect: Sound 50 points for 20 seconds on Touch (Cast When Used) (Charge: 750/750) Meran Amulet Weight: 1.0 Value: 300 Effect: Fortify Speechcraft 5 points for 30 seconds on Self, Fortify Restoration 5 points for 30 seconds on Self, Fortify Mysticism 5 points for 30 seconds on Self, Fortify Conjuration 5 points for 30 seconds on Self (Cast When Used) (Charge: 150/150) Necromancer's Amulet Weight: 1.0 Value: 240 Effect: Resist normal weapons 25% on Self, Fortify Intelligence 25 points on Self, Restore Health 1 point on Self, Spell Absorbtion 25 points on Self (Constant Effect) Red Despair Amulet Weight: 1.0 Value: 14 Effect: Absorb Willpower 4-8 points for 5 seconds on Target (Cast When Used) (Charge: 25/25) Sanit-Kil's Heart of Fire Weight: 1.0 Value: 600 Effect: Fortify Willpower 20-30 points for 15 seconds on Self (Cast When Used) (Charge: 95/95) Silence Charm Weight: 1.0 Value: 75 Effect: Silence for 5 seconds on Target (Cast When Used) (Charge: 75/75) Skink's Amulet Weight: 1.0 Value: 1000 Sleep Amulet Weight: 1.0 Value: 18 Effect: Drain Fatigue 1-15 points for 3 seconds on Target (Cast When Used) (Charge: 20/20) Soulpinch Charm Weight: 1.0 Value: 48 Effect: Damage Magicka 1-20 points on Touch (Cast When Used) (Charge: 20/20) Spirit Charm Weight: 1.0 Value: 48 Effect: Damage Health 1-20 points on Touch (Cast When Used) (Charge: 20/20) Stumble Charm Weight: 1.0 Value: 13 Effect: Damage Agility 1-20 points on Touch (Cast When Used) (Charge: 20/20) Suldreni's Amulet Weight: 1.0 Value: 130 Effect: Fortify Attack 5-10 points for 30 seconds on Self, Fortify Blunt Weapon 1-10 points for 20 seconds on Self (Cast When Used) (Charge: 85/85) Teeth of the Urshilaku Weight: 1.0 Value: 2400 Effect: Resist Paralysis 10% on Self (Constant Effect) Tel Fyr Amulet weight: 3.0 value: 3100 Thong of Zainab Weight: 1.0 Value: 2400 Effect: Detect Animal 150 feet for 5 seconds on Self (Cast When Used) (Charge: 140/140) Thunderfall Weight: 1.0 Value: 161 Effect: Shock Damage 1-25 points on Touch (Cast When Used) (Charge: 25/25) Zenithar Whispers Weight: 1.0 Value: 2400 Effect: Charm 30 points for 5 seconds on Touch (Cast When Used) (Charge: 190/190) =============================================================================== 4.2 Rings =============================================================================== Adusamsi's Ring Weight: 0.1 Value: 30 Effect: Divine Intervention on Self (Cast When Used) (Charge: 40/40) Aesliip's Ring Weight: 0.1 Value: 2500 Effect: Fortify Willpower 10 points on Self, Fortify Magick 75 points on Self (Constant Effect) Akatosh's Ring Weight: 0.1 Value: 2400 Effect: Fortify Conjuration 10 points for 60 seconds on Self, Fortify Mysticism 10 points for 60 seconds on Self, Fortify Restoration 10 points for 60 seconds on Self, Fortify Enchant 10 points for 60 seconds on Self (Cast When Used) (Charge: 600/600) Ancestor's Ring Weight: 0.1 Value: 203 Effect: Summon Ancestral Ghost for 60 seconds on Self (Cast When Used) (Charge: 105/105) Aundae Signet Ring Weight: 0.1 Value: 120 Barilzar's Mazed Band Weight: 0.1 Value: 30 Black Jinx Weight: 0.1 Value: 240 Effect: Absorb Luck 10-50 points for 120 seconds in 1 foot on Touch, Burden 25-100 points for 120 seconds in 1 foot on Touch (Cast When Used) (Charge: 3675/3675) Blind Ring Weight: 0.1 Value: 6 Effect: Blind 1-10% for 5 seconds on Touch (Cast When Used) (Charge: 5/5) Blood Ring Weight: 0.2 Value: 30,000 Effect: Fortify Health 10-20 points for 30 seconds on Self, Fire Shield 10-20 points for 30 seconds on Self, Resist Fire 10-20% for 30 seconds on Self, Resist Magicka 10-20% for 30 seconds on Self, Dispel 10-20% on Self (Cast When Used) (Charge: 920/920) Caius' Ring Weight: 0.1 Value: 2 Effect: Fortify Luck 20 points for 30 seconds on Self, Fortify Security 20 points for 30 seconds on Self (Cast When Used) (Charge: 300/300) Caliginy Ring Weight: 0.1 Value: 63 Effect: Blind 10-30% for 10 seconds on Touch (Cast When Used) (Charge: 50/50) Chameleon Ring Weight: 0.1 Value: 15 Effect: Chameleon 10% for 10 seconds on Self (Cast When Used) (Charge: 25/25) Common Ring Weight: 0.1 Value: 2 Cruel Flamebolt Ring Weight: 0.1 Value: 8 Effect: Fire Damage 8-16 points on Target (Cast When Used) (Charge: 25/25) Cruel Sparkbolt Ring Weight: 0.1 Value: 8 Effect: Shock Damage 3-7 points on Target (Cast When Used) (Charge: 15/15) Cruel Viperbolt Ring Weight: 0.1 Value: 8 Effect: Poison 3-7 points on Target (Cast When Used) (Charge: 15/15) Crying Ring Weight: 0.1 Value: 8 Effect: Blind 1-10% for 5 seconds on Target (Cast When Used) (Charge: 10/10) Danar's Ring Weight: 0.1 Value: 2 Detect Enchantment Ring Weight: 0.1 Value: 30 Effect: Detect Enchantment 100 feet for 10 seconds on Self (Cast When Used) (Charge: 250/250) Dire Flamebolt Ring Weight: 0.1 Value: 10 Effect: Fire Damage 5-11 points on Target (Cast When Used) (Charge: 15/15) Dire Shardbolt Ring Weight: 0.1 Value: 10 Effect: Frost Damage 5-11 points on Target (Cast When Used) (Charge: 15/15) Dire Sparkbolt Ring Weight: 0.1 Value: 13 Effect: Shock Damage 5-11 points on Target (Cast When Used) (Charge: 20/20) Ebony Ring Weight: 0.1 Value: 150 Engraved Ring of Healing Weight: 0.1 Value: 30 Effect: Restore Health 1-5 points on Self (Cast When Used) (Charge: 20/20) Erna the Quiet's Ring Weight: 0.1 Value: 30 Expensive Ring Weight: 0.1 Value: 30 Exquisite Ring Weight: 0.1 Value: 240 Extravegant Ring Weight: 0.1 Value: 120 Eye-Maze Ring Weight: 0.1 Value: 69 Effect: Chameleon 10-40% for 10 seconds on Self (Cast When Used) (Charge: 65/65) Fathasa's Ring Weight: 1.0 Value: 5000 Effect: Fire Shield 15 points on Self (Constant Effect) Feather Ring Weight: 0.1 Value: 75 Effect: Feather 20 points for 10 seconds on Self (Cast When Used) (Charge: 50/50) Fighter Ring Weight: 0.1 Value: 10 Effect: Fortify Endurance 5 points for 30 seconds on Self, Fortify Strength 5 points for 30 seconds on Self (Cast When Used) (Charge: 75/75) Firestone Weight: 0.1 Value: 11 Effect: Fire Damage 1-25 points on Touch (Cast When Used) (Charge: 15/15) First Barrier Ring Weight: 0.1 Value: 15 Effect: Shield 5 points for 10 seconds on Self (Cast When Used) (Charge: 25/25) Flamebolt Ring Weight: 0.1 Value: 5 Effect: Fire Damage 1-4 points on Target (Cast When Used) (Charge: 5/5) Foe-Quern Weight: 0.1 Value: 500 Effect: Fortify Blunt Weapon 5 points for 120 seconds on Self (Cast When Used) (Charge: 150/150) Glass Ring Weight: 0.1 Value: 120 Hawkshaw Ring Weight: 0.1 Value: 2 Effect: Detect Key 10 feet for 10 seconds on Self (Cast When Used) (Charge: 25/25) Heart Ring Weight: 0.2 Value: 30,000 Effect: Dispel 20-50% on Self, Lightning Shield 10-30 points for 30 seconds on Self, Resist Frost 30-50% for 30 seconds on Self, Resist Fire 30-50% for 30 seconds on Self, Resist Magicka 30-50% for 30 seconds on Self, Resist Shock 30-50% for 30 seconds on Self, Resist Paralysis 30-50% for 30 seconds on Self (Cast When Used) (Charge: 2840/2840) Heartbite Ring Weight: 0.1 Value: 68 Effect: Drain Health 10-50 points on Touch (Cast When Used) (Charge: 60/60) Heartstone Weight: 0.1 Value: 6 Effect: Fortify Endurance 5-20 points for 30 seconds on Self (Cast When Used) (Charge: 95/95) Hircine's Ring Weight: 0.1 Value: 6400 Effect: Become Werewolf Hoptoad Ring Weight: 0.1 Value: Jump 20 points for 10 points on Self (Cast When Used) (Charge: 150/150) Juicedaw Feather Ring Weight: 0.1 Value: 213 Effect: Feather 50 points for 10 seconds on Self (Cast When Used) (Charge: 125/125) Lifestone Weight: 0.1 Value: 5 Effect: Fortify Health 5-20 points for 30 seconds on Self (Cast When Used) (Charge: 95/95) Light Ring Weight: 0.1 Value: 49 Effect: Light 20 points for 15 seconds on Target (Cast When Used) (Charge: 25/25) Mage Ring Weight: 0.1 Value: 10 Effect: Fortify Intelligence 5 points for 30 seconds on Self, Fortify Willpower 5 points for 30 seconds on Self (Cast When Used) (Charge: 75/75) Marara's Ring Weight: 0.1 Value: 22,000 Effect: Reflect 20% on Self, Fortify Acrobatics 10 points on Self, Resist Normal Weapons 40% on Self (Constant Effect) Moon-and-Star Weight: 0.1 Value: 2000 Effect: Fortify Personality 5 points on Self, Fortify Speechcraft 5 points on Self (Constant Effect) Mother's Ring Weight: 0.1 Value: 12 Effect: Restore Health 10-20 points on Self (Cast When Used) (Charge: 20/20) Nervion Ancestor Ring Weight: 0.1 Value: 30 Effect: Summon Ancestral Ghost for 60 seconds on Self (Cast When Used) (Charge: 105/105) Nuccius's Cursed Ring Weight: 0.1 Value: 100 Effect: Damage Health 10 points on Self, Fortify Athletics 5 points for 60 seconds on Self (Cast When Used) (Charge: 95/95) Othril Ring Weight: 0.1 Value: 30 Processus Vitellius' Ring Weight: 0.1 Value: 240 Ring of Aversion Weight: 0.1 Value: 63 Effect: Invisibility for 10 seconds on Self (Cast When Used) (Charge: 50/50) Ring of Azura Weight: 0.1 Value: 8000 Effect: Night Eye 20 points on Self, Restore Fatigue 3 points on Self (Constant Effect) Ring of Dahrk Mezalf Weight: 0.1 Value: 60 Effect: Demoralize Creature 1-50 points for 60 seconds in 1 foot on Target, Demoralize Humanoid 1-50 points for 60 seconds in 1 foot on Target, Disintigrate Armor 1-25 points for 10 seconds in 1 foot on Target, Disintigrate Weapon 1-25 points for 10 seconds in 1 foot on Target (Cast When Used) (Charge: 1735/1735) Ring of Exhaustion Weight: 0.1 Value: 44 Effect: Drain Fatigue 5-20 points for 30 seconds on Target (Cast When Used) (Charge: 280/280) Ring of Far Reaching Weight: 0.1 Value: 51 Effect: Telekinesis 25 feet for 5 seconds on Self (Cast When Used) (Charge: 30/30) Ring of Fireball Weight: 0.1 Value: 59 Effect: Fire Damage 1-25 points in 20 feet on Target (Cast When Used) (Charge: 45/45) Ring of Fireballs Weight: 0.1 Value: 171 Effect: Fire Damage 1-25 points in 20 feet on Target (Cast When Used) (Charge: 45/45) Ring of Fleabite Weight: 0.1 Value: 9 Effect: Damage Fatigue 9-18 points on Touch (Cast When Used) (Charge: 15/15) Ring of Hornhand Weight: 0.1 Value: 15 Effect: Damage Fatigue 15-36 points on Touch (Cast When Used) (Charge: 25/25) Ring of Ice Bolts Weight: 0.1 Value: 50 Effect: Frost Damage 1-25 points on Target (Cast When Used) (Charge: 25/25) Ring of Icegrip Weight: 0.1 Value: 51 Effect: Damage Health 5-12 points on Touch, Frost Damage 5-12 points on Touch (Cast When Used) (Charge: 30/30) Ring of Ice Storm Weight: 0.1 Value: 53 Effect: Frost Damage 1-25 points in 20 feet on Touch (Cast When Used) (Charge: 30/30) Ring of Khajiit Weight: 0.1 Value: 18,000 Effect: Invisibility for 30 seconds on Self, Fortify Speed 10-20 points for 30 seconds on Self (Cast When Used) (Charge: 265/265) Ring of Knuckle Luck Weight: 0.1 Value: 69 Effect: Damage Fatigue 3-120 points on Touch (Cast When Used) (Charge: 60/60) Ring of Lightning Bolt Weight: 0.1 Value: 55 Effect: Shock Damage 1-25 points on Target (Cast When Used) (Charge: 35/35) Ring of Nullification Weight: 0.1 Value: 200 Effect: Drain Magicka 3-7 points on Target (Cast When Used) (Charge: 10/10) Ring of Poisonblooms Weight: 0.1 Value: 11 Effect: Poison 3-6 points in 10 feet on Target (Cast When Used) (Charge: 30/30) Ring of Raven Eye Weight: 0.1 Value: 3000 Effect: Fortify Marksman 20 points on Self, Night Eye 20 points on Self (Constant Effect) Ring of Regeneration Weight: 0.1 Value: 8500 Effect: Restore Health 1 point for 120 seconds on Self (Cast When Used) (Charge: 150/150) Ring of Sanguine Fluid Evasion Weight: 0.1 Value: 1500 Effect: Fortify Unarmored 5 points on Self (Constant Effect) Ring of Sanguine Green Wisdom Weight: 0.1 Value: 1500 Effect: Fortify Restoration 5 points on Self (Constant Effect) Ring of Sanguine Red Wisdom Weight: 0.1 Value: 1500 Effect: Fortify Destruction 5 points on Self (Constant Effect) Ring of Sanguine Sublime Wisdom Weight: 0.1 Value: 1500 Effect: Fortify Alchemy 5 points on Self (Constant Effect) Ring of Sanguine Transcendence Weight: 0.1 Value: 1500 Effect: Fortify Conjuration 5 points on Self (Constant Effect) Ring of Sanguine Transfiguring Weight: 0.1 Value: 1500 Effect: Fortify Enchant 5 points on Self (Constant Effect) Ring of Shadow Form Weight: 0.1 Value: 10 Effect: Chameleon 6-15% for 5 seconds on Self (Cast When Used) (Charge: 15/15) Ring of Shockballs Weight: 0.1 Value: 61 Effect: Shock Damage 1-15 points in 20 feet on Target (Cast When Used) (Charge: 45/45) Ring of Shocking Touch Weight: 0.1 Value: 14 Effect: Shock Damage 1-25 points on Touch (Cast When Used) (Charge: 25/25) Ring of Surroundings Weight: 0.1 Value: 12,000 Effect: Chameleon 20-30% for 30 seconds on Self (Cast When Used) (Charge: 190/190) Ring of Tears Weight: 0.1 Value: 8 Effect: Blind 1-10% for for 5 seconds on Target (Cast When Used) (Charge: 10/10) Ring of the Black Hand Weight: 0.1 Value: 49 Effect: Damage Health 5-12 points on Touch, Poison 5-12 points on Touch (Cast When Used) (Charge: 35/35) Ring of the Five Fingers of Pai Weight: 0.1 Value: 50 Effect: Damage Health 3-5 points on Touch, Fire Damage 3-5 points on Touch, Frost Damage 3-5 points on Touch, Shock Damage 3-5 points on Touch (Cast When Used) (Charge: 25/25) Ring of the Hortator Weight: 0.1 Value: 658 Effect: Fortify Health 8-15 points for 30 seconds on Self (Cast When Used) (Charge: 85/85) Ring of the Wind Weight: 0.1 Value: 8000 Effect: Fortify Agility 30 points on Self (Constant Effect) Ring of Toxic Cloud Weight: 0.1 Value: 14 Effect: Poison 2-60 points for 10 seconds in 20 feet on Touch (Cast When Used) (Charge: 720/720) Ring of Tranfiguring Wisdom Weight: 0.1 Value: 8 Effect: Fortify Enchant 7 points for 30 seconds on Self (Cast When Used) (Charge: 55/55) Ring of Wildfire Weight: 0.1 Value: 199 Effect: Fire Damage 6-15 points for 5 seconds on Target (Cast When Used) (Charge: 100/100) Ring of Wizard's Fire Weight: 0.1 Value: 56 Effect: Drain Health 16-35 points on Target (Cast When Used) (Charge: 40/40) Ring of Wounds Weight: 0.1 Value: 6 Effect: Drain Health 1-10 points for 3 seconds on Target (Cast When Used) (Charge: 25/25) Second Barrier Ring Weight: 0.1 Value: 63 Effect: Shield 10 points for 30 seconds on Self (Cast When Used) (Charge: 150/150) Septim Ring Weight: 0.1 Value: 2400 Effect: Fortify Attack 10 points for 60 seconds on Self, Fortify Unarmored 10 points for 60 seconds on Self, Fortify Blunt Weapon 10 points for 60 seconds on Self, Fortify Speechcraft 10 points for 60 seconds on Self (Cast When Used) (Charge: 600/600) Shadowmask Ring Weight: 0.1 Value: 219 Effect: Chameleon 40-70% for 10 seconds on Self (Cast When Used) (Charge: 140/140) Shadowweave Ring Weight: 0.1 Value: 200 Effect: Chameleon 20% for 10 points on Self, Sanctuary 20 points for 10 seconds on Self (Cast When Used) (Charge: 100/100) Shardbolt Ring Weight: 0.1 Value: 2 Effect: Frost Damage 1-4 points on Target (Cast When Used) (Charge: 5/5) Sheogorath's Signet Ring Weight: 0.1 Value: 30,000 Effect: Drain Willpower 10 points on Self, Fortify Personality 10 points on Self (Constant Effect) Soul Ring Weight: 0.2 Value: 30,000 Effect: Dispel 10-20 % on Self, Fortify Magicka 10-20 points for 30 seconds on Self, Fortify Health 10-20 points for 30 seconds on Self, Resist Shock 10-20% for 30 seconds on Self, Resist Paralysis 10-20% for 30 seconds on Self (Cast When Used) (Charge: 490/490) Sparkbolt Ring Weight: 0.1 Value: 6 Effect: Shock Damage 1-4 points on Target (Cast When Used) (Charge: 5/5) Spiritstrike Ring Weight: 0.1 Value: 162 Effect: Drain Magicka 5-10 points for 30 seconds on Target (Cast When Used) (Charge: 340/340) Thief Ring Weight: 0.1 Value: 14 Effect: Fortify Agility 5 points for 30 seconds on Self, Fortify Speed 5 points for 30 seconds on Self, Fortify Personality 5 points for 30 seconds on Self (Cast When Used) (Charge: 115/115) Third Barrier Ring Weight: 0.1 Value: 75 Effect: Shield 15 points for 10 seconds on Self (Cast When Used) (Charge: 75/75) Vampiric Ring Weight: 0.1 Value: 32,000 Effect: Absorb Fatigue 20-30 points for 10 seconds on Touch, Absorb Health 20-30 points for 10 seconds on Touch (Cast When Used) (Charge: 300/300) Variner's Ring Weight: 1.0 Value: 100 Effect: Charm 1-50 points for 5 seconds on Touch (Cast When Used) (Charge: 160/160) Warden's Ring Weight: 0.1 Value: 39 Effect: Dispel 50-100% on Target (Cast When Used) (Charge: 140/140) Warlock's Ring Weight: 0.1 Value: 22,000 Effect: Reflect 10-20% for 30 seconds on Self, Fortify Speed 10-20 point for 30 seconds on Self (Cast When Used) (Charge: 1240/1240) Wild Sty Ring Weight: 0.1 Value: 32 Effect: Blind 1-40% for 10 seconds on Touch (Cast When Used) (Charge: 50/50) Witch Charm Weight: 0.1 Value: 113 Effect: Silence for 10 seconds on Target (Cast When Used) (Charge: 150/150) =============================================================================== 5. Clothing =============================================================================== Key: Name Weight: (A number that shows the weight.) Value: (How much it's worth) Effect: (Same as always.) =============================================================================== 5.1 Belts =============================================================================== Belt of Balyna's Soothing Balm Weight: 1.0 Value: 8 Effect: Restore Health 3-12 points on Self (Cast When Used) (Charge: 10/10) Belt of Charisma Weight: 1.0 Value: 6 Effect: Fortify Personality 1-10 points for 30 seconds on Self (Cast When Used) (Charge: 40/40) Belt of Fortitude Weight: 1.0 Value: 6 Effect: Fortify Endurance 5-20 points for 30 seconds on Self (Cast When Used) (Charge: 95/95) Belt of Heartfire Weight: 4.0 Value: 20,000 Effect: Fortify Health 10-20 points for 30 seconds on Self, Resist Poison 10-20% for 30 seconds on Self, Fire Shield 10 points for 30 seconds on Self, Fortify Fatigue 20 points for 30 seconds on Self (Cast When Used) (Charge: 640/640) Belt of Iron Will Weight: 1.0 Value: 6 Effect: Fortify Willpower 10 points for 30 seconds on Self (Cast When Used) (Charge: 75/75) Belt of Iron Will Weight: 1.0 Value: 6 Effect: Fortify Speed 5-20 points for 30 seconds on Self (Cast When Used) (Charge: 95/95) Belt of Jack of Trades Weight: 1.0 Value: 6 Effect: Fortify Luck 1-10 points for 5 seconds on Self (Cast When Used) (Charge: 5/5) Belt of Nimbleness Weight: 1.0 Value: 6 Effect: Fortify Agility 1-10 points for 5 seconds on Self (Cast When Used) (Charge: 5/5) Belt of Sanguine Balanced Armor Weight: 1.0 Value: 1500 Effect: Fortify Medium Armor 5 points on Self (Constant Effect) Belt of Sanguine Deep Biting Weight: 1.0 Value: 1500 Effect: Fortify Axe 5 points on Self (Constant Effect) Belt of Sanguine Denial Weight: 1.0 Value: 1500 Effect: fortify Block 5 points on Self (Constant Effect) Belt of Sanguine Fleetness Weight: 1.0 Value: 1500 Effect: Fortify Athletics 5 points on Self (Constant Effect) Belt of Sanguine Hewing Weight: 1.0 Value: 1500 Effect: Fortify Long Blade 5 points on Self (Constant Effect) Belt of Sanguine Martial Craft Weight: 1.0 Value: 1500 Effect: Fortify Armorer 5 points on Self (Constant Effect) Belt of Sanguine Smiting Weight: 1.0 Value: 1500 Effect: Fortify Blunt Weapon 5 points on Self (Constant Effect) Belt of Sanguine Stolid Armor Weight: 1.0 Value: 1500 Effect: Fortify Heavy Armor 5 points on Self (Constant Effect) Belt of Sanguine Sureflight Weight: 1.0 Value: 1500 Effect: Fortify Marksman 5 points on Self (Constant Effect) Belt of the Armor of God Weight: 1.0 Value: 33 Effect: Fortify Willpower 10 points for 30 seconds on Self, Sanctuary 20 points for 30 seconds on Self, Shield 10 points for 30 seconds on Self (Cast When Used) (Charge: 375/375) Belt of the Hortator Weight: 1.0 Value: 1460 Effect: Fortify Magica 20 points on Self (Constant Effect) Belt of Vigor Weight: 1.0 Value: 4 Effect: Fortify Fatigue 1-10 points for 5 seconds on Self (Cast When Used) (Charge: 5/5) Blood Belt Weight: 1.0 Value: 16 Value: Fortify Health 10-40 points on Self (Cast When Used) (Charge: 5/5) Bone Guard Belt Weight: 1.0 Value: 30 Effect: Summon Skeletal Minion for 10 seconds on Self (Cast When Used) (Charge: 35/35) Common Belt Weight: 1.0 Value: 2 Embroidered Belt Weight: 1.0 Value: 20 Effect: Fortify Willpower 10 points for 30 seconds on Self (Cast When Used) (Charge: 75/75) Expensive Belt Weight: 1.0 Value: 10 Exquisite Belt Weight: 1.0 Value: 80 Father's Belt Weight: 1.0 Value: 25 Effect: Sanctuary 1-40 points for 5 points on Self (Cast When Used) (Charge: 25/25) Feather Belt Weight: 1.0 Value: 38 Effect: Feather 20 points for 10 seconds on Self (Cast When Used) (Charge: 50/50) First Barrier Belt Weight: 1.0 Value: 15 Effect: Shield 5 points for 10 seconds on Self (Cast When Used) (Charge: 25/25) Hearth Belt Weight: 1.0 Value: 29 Effect: Restore Health 10-40 points on Self (Cast When Used) (Charge: 30/30) Herder's Belt Weight: 1.0 Value: 15 Effect: Shield 5 points for 10 seconds on Self (Cast When Used) (Charge: 25/25) Hunter's Belt Weight: 1.0 Value: 38 Effect: Shield 10 points for 30 seconds on Self (Cast When Used) (Charge: 150/150) Indoril Belt Weight: 2.0 Value: 5 Linus Iulus' Stendarran Belt Weight: 1.0 Value: 300 Effect: Fortify Attack 5 points for 30 seconds on Self, Fortify Unarmored 5 points for 30 seconds on Self, Fortify Blunt Weapon 5 points for 30 seconds on Self, Fortify Enchant 5 points for 30 seconds on Self (Cast When Used) (Charge: 150/150) Malipu-Ataman's Belt Weight: 1.0 Value: 95 Effect: Restore Health 2 points for 30 seconds on Self, Fortify Agility 10 points for 30 seconds on Self (Cast When Used) (Charge: 150/150) Ralen Family Belt Weight: 1.0 Value: 200 Effect: Fortify Personality 5 points on Self, Fortify Speechcraft 5 points on Self (Constant Effect) Scamp Slinker Belt Weight: 1.0 Value: 270 Effect: Summon Scamp for 60 seconds on Self (Cast When Used) (Charge: 180/180) Stendarran Belt Weight: 1.0 Value: 300 Effect: Fortify Attack 5 points for 30 seconds on Self, Fortify Unarmored 5 points for 30 seconds on Self, Fortify Blunt Weapon 5 points for 30 seconds on Self, Fortify Enchant 5 points for 30 seconds on Self (Cast When Used) (Charge: 150/150) The Seizing of the Erabenimsun Weight: 1.0 Value: 1000 Effect: Telekinesis 50 feet for 30 seconds on Self (Cast When Used) (Charge: 375/375) Third Barrier Belt Weight: 1.0 Value: 88 Effect: Shield 15 points for 10 seconds on Self (Cast When Used) (Charge: 75/75) Watcher's Belt Weight: 1.0 Value: 15 Effect: Sanctuary 20 points for 5 seconds on Self (Cast When Used) (Charge: 25/25) =============================================================================== 5.2 Gloves =============================================================================== Bitter Hand Weight: 1.0 Value: 2 Effect: Weakness to Poison 1-30% for 10 seconds on Target (Cast Whe Used) (Charge: 115/115) Black Left Glove Weight: 1.0 Value: 2 Black Right Glove Weight: 1.0 Value: 2 Common Left Glove Weight: 1.0 Value: 2 Common Right Glove Weight: 1.0 Value: 2 Elvul's Black Blindfold Weight: 1.0 Value: 1690 Effect: Blind 20% for 60 seconds on Target, Drain Marksman 20 points for 60 seconds on Target (Cast When Used) (Charge: 4050/4050) Ember Hand Weight: 1.0 Value: 2 Effect: Weakness to Fire 1-30% for 10 seconds on Target (Cast When Used) (Charge: 115/115) Expensive Left Glove Weight: 1.0 Value: 10 Expensive Right Glove Weight: 1.0 Value: 10 Extravegant Left Glove Weight: 1.0 Value: 40 Extravegant Right Glove Weight: 1.0 Value: 40 Gambolpuddy Weight: 1.0 Value: 16,000 Effect: Fortify Agility 15-30 points for 30 seconds on Self, Fortify Intelligence 15-30 points for 30 seconds on Self, Fortify Personality 15-30 points for 30 seconds on Self, Fortify Luck 15-30 points for 30 seconds on Self, Drain Endurance 15-30 points for 30 seconds on Self, Drain Speed 15-30 points for 30 seconds on Self, Drain Strength 15-30 points for 30 seconds on Self, Drain Willpower 15-30 points for 30 seconds on Self (Cast When Used) (Charge: 1350/1350) Glove of Sanguine Horny Fist Weight: 1.0 Value: 1500 Effect: Fortify Hand-to-Hand 5 points on Self (Constant Effect) Glove of Sanguine Swiftblade Weight: 1.0 Value: 1500 Effect: Fortify Short Blade 5 points on Self (Constant Effect) Ilmeni's Glove Weight: 1.0 Value: 10 Left Bal Molagmer Glove Weight: 1.0 Value: 2 Left Glove Weight: 1.0 Value: 4 Left Hand of Zenithar Weight: 1.0 Value: 100 Effect: Fortify Luck 5 points on Self (Constant Effect) Right Bal Molagmer Glove Weight: 1.0 Value: 2 Right Glove Weight: 1.0 Value: 4 Right Hand of Zenithar Weight: 1.0 Value: 100 Effect: Fortify Personality 5 points on Self (Constant Effect) Zeinthar's Wiles Weight: 1.0 Value: 2000 Effect: Charm 1-50 points on Touch (Cast When Used) (Charge: 160/160) Zenithar's Warning Weight: 1.0 Value: 2000 Effect: Demoralize Humanoid 20-80 points for 10 seconds on Touch, Demoralize Creature 20-80 points for 10 seconds on Touch, Silence for 10 seconds on Touch, Blind 5-25% for 10 seconds on Touch (Charge: 390/390) =============================================================================== 5.3 Pants =============================================================================== Caius' Black Pants Weight: 2.0 Value: 4 Effect: Chameleon 20% for 30 seconds on Self (Cast When Used) (Charge: 150/150) Common Pants Weight: 2.0 Value: 4 Expensive Pants Weight: 2.0 Value: 15 Extravegant Pants Weight: 2.0 Value: 60 Hentus Pants Weight: 2.0 Value: 1 Tailored Trousers Weight: 2.0 Value: 40 Effect: Fortify Personality 3 points on Self (Constant Effect) Travel-stained Pants Weight: 2.0 Value: 40 Effect: Levitate 10 points for 30 seconds on Self (Cast When Used) (Charge: 225/225) =============================================================================== 5.4 Robes =============================================================================== Adusamasi's Robe Weight: 3.0 Value: 10 Effect: Paralyze for 5 seconds on Target (Cast When Used) (Charge: 75/75) Common Robe Weight: 3.0 Value: 2 Elanande's Robe Weight: 3.0 Value: 50 Effect: Chameleon 70-100% for 10 seconds on Self (Cast When Used) (Charge: 215/215) Expensive Robe Weight: 3.0 Value: 10 Exquisite Robe Weight: 3.0 Value: 80 Flameeater Robe Weight: 2.0 Value: 463 Effect: Resist Fire 20-40% for 10 seconds on Self, Spell absorbtion 20-30 points for 10 seconds on Self (Cast When Used) (Charge: 775/775) Flamemirror Robe Weight: 3.0 Value: 4380 Effect: Resist Fire 20-40% for 60 seconds on Self, Reflect 20-30% for 60 seconds on Self (Cast When Used) (Charge: 4650/4650) Frosteater Robe Weight: 2.0 Value: 463 Effect: Resist Frost 20-40% for 10 seconds on Self, Spell absorbtion 20-30 points for 10 seconds on Self (Cast When Used) (Charge: 775/775) Frostmirror Robe Weight: 3.0 Value: 438 Effect: Resist Frost 20-40% for 10 seconds on Self, Reflect 20-30% for 10 seconds on Self (Cast When Used) (Charge: 775/775) Hort-Ledd's Robe Weight: 3.0 Value: 400 Effect: Turn Undead 6-60 points for 30 seconds on Target, Shield 5 points for 30 seconds on Self (Cast When Used) (Charge: 150/150) Magickguard Robe Weight: 3.0 Value: 78 Effect: Resist Magicka 20-40% for 10 seconds on Self (Cast When Used) (Charge: 150/150) Mantle of Woe Weight: 3.0 Value: 10,000 Effect: Drain Personality 100 points on Self, Weakness to Normal Weapons 20% on Self, Fortify Magicka 5.0x INT on Self, Sun Damage 20 points on Self, Fortify Conjuration 50 points on Self (Constant Effect) Poisoneater Robe Weight: 2.0 Value: 463 Effect: Resist Poison 20-40% for 10 seconds on Self, Spell absorbtion 20-30 points for 10 seconds on Self (Cast When Used) (Charge: 775/775) Poisonguard Robe Weight: 3.0 Value: 78 Effect: Resist Poison 20-40% for for 10 seconds on Self (Cast When Used) (Charge: 150/150) Robe of Erur-Dan the Wise Weight: 3.0 Value: 1080 Effect: Fortify Intelligence 3-30 points for 20 seconds on Self (Cast When Used) (Charge: 85/85) Robe of the Hortator Weight: 3.0 Value: 300 Effect: Fortify Magicka 20 points for 30 seconds on Self (Cast When Used) (Charge: 150/150) Shockeater Robe Weight: 3.0 Value: 463 Effect: Resist Shock 20-40% for 10 seconds on Self, Spell Absorption 20-30 points for 10 seconds on Self (Cast When Used) (Charge: 775/775) Shockmirror Robe Weight: 3.0 Value: Resist Shock 20-40% for 10 seconds on Self, Reflect 20-30% for 10 seconds on Self (Cast When Used) (Charge: 775/775) =============================================================================== 5.5 Shirts =============================================================================== Caius' Black Shirt Weight: 2.0 Value: 4 Effect: Fortify Sneak 20 points for 20 seconds on Self (Cast When Used) (Charge: 100/100) Common Shirt Weight: 2.0 Value: 4 Expensive Shirt Weight: 2.0 Value: 15 Exquisite Shirt Weight: 2.0 Value: 120 Extravegant Shirt Weight: 2.0 Value: 60 Gondolier Shirt Weight: 6.0 Value: 6 Hair Shirt of Saint Aralor Weight: 2.0 Value: 100 Effect: Damage Health 2-6 points on Self, Resist Magicka 10% for 30 seconds on Self, Resist Shock 10-20 points for 30 seconds on Self, Restore Health 2 points for 30 seconds on Self (Cast When Used) (Charge: 460/460) Restoration Shirt Weight: 2.0 Value: 4 Effect: Restore Fatigue 1-10 points for 5 seconds on Self (Cast When Used) (Charge: 5/5) Zenithar's Frock Weight: 2.0 Value: 150 Effect: Fortify Mercantile 5 points for 50 seconds on Self (Cast When Used) (Charge: 65/65) =============================================================================== 5.6 Shoes =============================================================================== Common Shoes Weight: 3.0 Value: 2 Designer Shoes Weight: 3.0 Value: 240 Effect: Light 20 points for 15 seconds on Target (Cast When Used) (Charge: 25/25) Expensive Shoes Weight: 3.0 Value: 10 Exquisite Shoes Weight: 3.0 Value: 80 Extravagant Shoes Weight: 3.0 Value: 40 Shoes of Conviction Weight: 3.0 Value: 100 Effect: Fortify Personality 10 points for 20 seconds on Self (Cast When Used) (Charge: 50/50) Shoes of Sanguine Stalking Weight: 3.0 Value: 1500 Effect: Fortify Sneak 5 points on Self (Constant Effect) Shoes of St. Rilms Weight: 3.0 Value: 500 Effect: Fortify Personality 5 points on Self, Fortify Endurance 5 points on Self (Constant Effect) =============================================================================== 5.7 Skirts =============================================================================== Common Skirt Weight: 2.0 Value: 4 Expensive Skirt Weight: 2.0 Value: 15 Exquisite Skirt Weight: 2.0 Value: 120 Therana's Skirt Weight: 2.0 Value: 4 =============================================================================== 6. Miscellaneous =============================================================================== This is all the stuff that didn't fit in the catagories already listed. Name (Tells what soul is trapped in the soul gem.) Uses: (How many times you can use the item) Quality: (The instruments have a number that tells the quality, it goes here.) Weight: (The usual.) Value: (What it always is.) Effect: (What the effect(s) of the thing is/are.) =============================================================================== 6.1 Alchemical Components =============================================================================== Adamantium Ore Weight: 50.0 Value: 300 Effect: Burden, Restore Magicka, Poison, Reflect Alit Hide Weight: 1.0 Value: 5 Effect: Drain Intelligence, Resist Poison, Telekinesis, Detect Animal Ampoule Pod Weight: 0.1 Value: 2 Effect: Water Walking, Paralyze, Detect Animal, Drain Willpower Ash Salts Weight: 0.1 Value: 25 Effect: Drain Agility, Resist Magicka, Cure Blight Disease, Resist Magicka Ash Yam Weight: 0.5 Value: 1 Effect: fortify Intelligence, Fortify Strength, Resist Common Disease, Detect Key Bear Pelt Weight: 1.0 Value: 2 Effect: Drain Fatigue, Fortify Strength, Resist Common Disease, Night Eye Bittergreen Petals Weight: 0.1 Value: 5 Effect: Restore Intelligence, Invisibility, Drain Endurance, Drain Magicka Black Anther Weight: 0.1 Value: 2 Effect: Drain Agility, Resist Fire, Drain Endurance, Light Black Lichen Weight: 0.1 Value: 2 Effect: Drain Strength, Resist Frost, Drain Speed, Cure Poison Bloat Weight: 0.1 Value: 5 Effect: Drain Magicka, Fortify Intelligence, Fortify Willpower, Detect Animal Bonemeal Weight: 0.2 Value: 2 Effect: Restore Agility, Telekinesis, Drain Fatigue, Drain Personality Bread Weight: 0.2 Value: 1 Effect: Restore Fatigue Bristleback Leather Weight: 1.0 Value: 2 Effect: Blind, Frost Damage, Resist Frost, Recall Bungler's Bane Weight: 0.5 Value: 1 Effect: Drain Speed, Drain Endurance, Dispel, Drain Strength Chokeweed Weight: 0.1 Value: 1 Effect: Drain Luck, Restore Fatigue, Cure Common Disease, Drain Willpower Comberry Weight: 0.1 Value: 2 Effect: Drain Fatigue, Restore Magicka, Fire Shield, Reflect Corkbulb Root Weight: 0.1 Value: 5 Effect: Cure Paralyzation, Restore Health, Lightning Shield, Fortify Luck Corprus Weepings Weight: 0.1 Value: 50 Effect: Drain Fatigue, Fortify Luck, Drain Willpower, Restore Health Crab Meat Weight: 0.5 Value: 1 Effect: Restore Fatigue, Resist Shock, Lightning Shield, Restore Luck Daedra Skin Weight: 0.2 Value: 200 Effect: Fortify Strength, Cure Common Disease, Paralyze, Swift Swim Daedra's Heart Weight: 1.0 Value: 200 Effect: Restore Magicka, Fortify Endurance, Drain Agility, Night Eye Diamond Weight: 0.2 Value: 250 Effect: Drain Agility, Invisibility, Reflect, Detect Key Dreugh Wax Weight: 0.2 Value: 100 Effect: Fortify Strength, Restore Strength, Drain Luck, Drain Willpower Ectoplasm Weight: 0.1 Value: 10 Effect: Fortify Agility, Detect Animal, Drain Strength, Drain Health Emerald Weight: 0.2 Value: 150 Effect: Fortify Magicka, Restore Health, Drain Agility, Drain Endurance Fire Petal Weight: 0.1 Value: 2 Effect: Resist Fire, Drain Health, Spell Absorption, Paralyze Fire Salts Weight: 0.1 Value: 100 Effect: Drain Health, Fortify Agility, Resist Frost, Fire Shield Flaming Eye of the Lightkeeper Weight: 1.0 Value: 15 Effect: Resist Frost, Night Eye, Drain Magicka, Fortify Strength Frost Salts Weight: 0.1 Value: 75 Effect: Drain Speed, Restore Magicka, Frost Shield, Resist Fire Ghoul Heart Weight: 0.5 Value: 150 Effect: Paralyze, Cure Poison, Fortify Attack Gold Kanet Weight: 0.1 Value: 5 Effect: Drain Health, Burden, Drain Luck, Restore Strength Grahl Eyeball Weight: 1.0 Value: 15 Effect: Resist Frost, Night Eye, Drain Magicka, Fortify Strength Gravedust Weight: 0.1 Value: 1 Effect: Drain Intelligence, Cure Common Disease, Drain Magicka, Restore Endurance Gravetar Weight: 0.1 Value: 5 Effect: Resist Frost, Drain Health, Fortify Fatigue, Drain Luck Green Lichen Weight: 0.1 Value: 1 Effect: Fortify Personality, Cure Common Disease, Drain Strength, Drain Health Guar Hide Weight: 1.0 Value: 5 Effect: Drain Fatigue, Fortify Endurance, Restore Personality, Fortify Luck Hackle-Lo Leaf Weight: 0.1 Value: 30 Effect: Restore Fatigue, Paralyze, Water Breathing, Restore Luck Heart of the Udyrfrykte Weight: 5.0 Value: 300 Effect: Restore Magicka, Fortify Endurance, Drain Agility, Night Eye Heather Weight: 0.1 Value: 1 Effect: Restore Personality, Feather, Drain Speed, Drain Personality Holly Berries Weight: 0.1 Value: 5 Effect: Resist Frost, Frost Shield, Frost Damage, Weakness to Fire Horker Tusk Weight: 0.1 Value: 5 Effect: Drain Alteration, Fortify Intelligence, Fortify Maximum Magicka, Detect Animal Horn Lily Bulb Weight: 1.0 Value: 1 Effect: Resist Paralysis, Drain Health, Restore Strength, Restore Endurance Hound Meat Weight: 1.0 Value: 2 Effect: Restore Fatigue, Fortify Fatigue, Reflect, Detect Enchantment Human Flesh Weight: 1.0 Value: 1 Effect: Fortify Health, Drain Intelligence, Drain Personality Hypha Facia Weight: 0.1 Value: 1 Effect: Drain Luck, Drain Agility, Drain Fatigue, Detect Enchantment Kagouti Hide Weight: 1.0 Value: 2 Effect: Drain Fatigue, Fortify Speed, Resist Common Disease, Night Eye Kresh Fiber Weight: 0.1 Value: 1 Effect: Restore Luck, Fortify Personality, Drain Magicka, Drain Speed Kwama Cuttle Weight: 0.1 Value: 2 Effect: Resist Poison, Drain Fatigue, Water Walking, Water Breathing Large Kwama Egg Weight: 2.0 Value: 2 Effect: Restore Fatigue, Paralyze, Frost Shield, Fortify Health Large Wrapped Corprusmeat Weight: 1.0 Effect: Drain Fatigue, Drain Health, Drain Magicka Luminous Russula Weight: 0.2 Value: 1 Effect: Water Breathing, Drain Fatigue, Poison Marshmerrow Weight: 0.1 Value: 1 Effect: Restore Health, Detect Enchantment, Drain Willpower, Drain Fatigue Meadow Rye Weight: 1.0 Value: 1 Effect: Fortify Speed, Damage Health, Restore Speed, Drain Speed Moon Sugar Weight: 0.1 Value: 50 Effect: Fortify Speed, Dispel, Drain Endurance, Drain Luck Muck Weight: 0.1 Value: 1 Effect: Drain Intelligence, Detect Key, Drain Personality, Cure Common Disease Netch Leather Weight: 1.0 Value: 1 Effect: Fortify Endurance, Fortify Intelligence, Drain Personality, Cure Paralyzation Nirthfly Stalks Weight: 1.0 Value: Damage Health, Fortify Speed, Restore Speed, Drain Speed Pearl Weight: 0.2 Value: 100 Effect: Drain Agility, Dispel, Water Breathing, Resist Common Disease Racer Plumes Weight: 0.1 Value: 20 Effect: Drain Willpower, Levitate Rat Meat Weight: 1.0 Value: 1 Effect: Drain Magicka, Paralyze, Cure Poison, Resist Poison Raw Ebony Weight: 10.0 Value: 200 Effect: Drain Agility, Cure Poison, Frost Shield, Restore Speed Raw Glass Weight: 2.0 Value: 200 Effect: Drain Intelligence, Drain Strength, Drain Speed, Fire Shield Raw Stalhrim Weight: 5.0 Value: 300 Effect: Resist Frost, Frost Damage, Paralyze, Restore Health Red Lichen Weight: 0.1 Value: 25 Effect: Drain Speed, Light, Cure Common Disease, Drain Magicka Resin Weight: 0.1 Value: 10 Effect: Restore Health, Restore Speed, Burden, Resist Common Disease Ripened Belladonna Berries Weight: 0.1 Value: 5 Effect: Resist Magicka, Restore Magicka, Fortify Magicka, Drain Magicka Roland's Tear Weight: 0.1 Value: 5 Effect: Drain Health, Burden, Drain Luck, Restore Strength Roobrush Weight: 0.1 Value: 1 Effect: Drain Willpower, Fortify Attack, Drain Health, Cure Poison Ruby Weight: 0.2 Value: 200 Effect: Drain Health, Feather, Restore Intelligence, Drain Agility Saltrice Weight: 0.1 Value: 1 Effect: Restore Fatigue, Fortify Magicka, Drain Strength, Restore Health Scales Weight: 0.2 Value: 2 Effect: Drain Personality, Water Walking, Restore Endurance, Swift Swim Scamp Skin Weight: 0.1 Value: 10 Effect: Drain Magicka, Cure Paralyzation, Restore Personality, Restore Strength Scathecraw Weight: 0.1 Value: 2 Effect: Drain Strength, Cure Poison, Drain Health, Restore Willpower Scrap Metal Weight: 10.0 Value: 20 Effect: Drain Health, Lightning Shield, Resist Shock, Restore Intelligence Scrib Jelly Weight: 0.1 Value: 10 Effect: Fortify Willpower, Cure Poison, Cure Blight Disease, Restore Willpower Scrib Jerky Weight: 0.2 Value: 5 Effect: Restore Fatigue, Fortify Fatigue, Burden, Swift Swim Scuttle Weight: 0.1 Value: 10 Effect: Restore Fatigue, Fortify Fatigue, Feather, Telekinesis Shalk Resin Weight: 0.1 Value: 50 Effect: Drain Fatigue, Fortify Health, Drain Personality, Fortify Speed Sload Soap Weight: 0.1 Value: 50 Effect: Drain Personality, Fortify Agility, Fire Shield, Restore Agility Small Kwama Egg Weight: 0.5 Value: 1 Effect: Restore Fatigue Snow Bear Pelt Weight: 1.0 Value: 2 Effect: Drain Fatigue, Fortify Speed, Resist Common Disease, Night Eye Snow Wolf Pelt Weight: 1.0 Value: 2 Effect: Drain Fatigue, Fortify Speed, Resist Common Disease, Night Eye Spore Pod Weight: Value: Effect: Drain Strength, Drain Fatigue, Detect Key, Paralyze Sweetpulp Weight: 1.0 Value: 1 Effect: Paralyze, Levitate, Resist Paralysis, Restore Health Timsa-Come-By Flowers Weight: 1.0 Value: 1 Effect: Dispel, Resist Paralysis, Drain Magicka, Restore Endurance Trama Root Weight: 0.1 Value: 10 Effect: Restore Willpower, Levitate, Drain Magicka, Drain Speed Treated Bittergreen Petals weight: 0.1 value: 10 effect: Restore Intelligence, Drain Magicka, Drain Endurance, Invisibility Unripened Belladonna Berries Weight: 0.1 Value: 5 Effect: Resist Magicka, Restore Magicka, Fortify Magicka, Drain Magicka Vampire Dust Weight: 0.1 Value: 500 Effect: Fortify Health, Fortify Strength, Spell Absorbtion, Vampirism Violet Coprinus Weight: 0.5 Value: 1 Effect: Water Walking, Drain Fatigue, Poison Void Salts Weight: 0.1 Value: 100 Effect: Restore Magicka, Spell Absorbtion, Paralyze, Drain Endurance Wickwheat Weight: 0.1 Value: 1 Effect: Restore Health, Fortify Willpower, Paralyze, Damage Intelligence Willow Anther Weight: 0.1 Value: 10 Effect: Drain Personality, Frost Shield, Cure Common Disease, Cure Paralyzation Wolf Pelt Weight: 1.0 Value: 2 Effect: Drain Fatigue, Fortify Speed, Resist Common Disease, Night Eye Wolfsbane Petals Weight: 0.1 Value: 5 Effect: Restore Intelligence, Invisiblity, Drain Endurance, Drain Magicka =============================================================================== 6.2 Alchemical Instruments =============================================================================== Apprentice's Alembic Quality: 0.50 Weight: 10.0 Value: 50 Apprentice's Calcinator Quality: 0.50 Weight: 25.0 Value: 10 Apprentice's Mortar And Pestle Quality: 0.50 Weight: 5.0 Value: 100 Apprentice's Retort Quality: 0.50 Weight: 8.0 Value: 20 Grandmaster's Alembic Quality: 1.50 Weight: 3.0 Value: 4000 Grandmaster's Calcinator Quality: 1.50 Weight: 8.0 Value: 4000 Grandmaster's Mortar And Pestle Quality: 1.50 Weight: 2.0 Value: 4000 Grandmaster's Retort Quality: 1.50 Weight: 3.0 Value: 1600 Journeyman's Alembic Quality: 1.00 Weight: 7.0 Value: 200 Jouneyman's Calcinator Quality: 1.00 Weight: 18.0 Value: 40 Journeyman's Mortar And Pestle Quality: 1.00 Weight: 4.0 Value: 400 Journeyman's Retort Quality: 1.00 Weight: 6.0 Value: 80 Master's Alembic Quality: 1.20 Weight: 5.0 Value: 1200 Master's Calcinator Quality: 1.20 Weight: 13.0 Value: 240 Master's Mortar And Pestle Quality: 1.20 Weight: 3.0 Value: 2400 Master's Retort Quality: 1.20 Weight: 4.0 Value: 480 =============================================================================== 6.3 Potions =============================================================================== Ancient Dagoth Brandy Weight: 0.5 Value: 1500 Effect: Damage Intelligence 20 points for 60 seconds, Damage Willpower 20 points for 60 seconds Bargain Fortify Health Potion Weight: 1.5 Value: 5 Effect: Fortify Health 5 points for 8 seconds Bargain Lighting Shield Weight: 1.5 Value: 5 Effect: Lightning Shield 5 points for 8 seconds Bargain Potion of Fortify Luck Weight: 1.5 Value: 5 Effect: Fortify Luck 5 points for 8 seconds Bargain Potion of Jump Weight: 1.5 Value: 5 Effect: Jump 5 points for 8 seconds Bargain Potion of Light Weight: 1.5 Value: 5 Effect: Light 5 points for 8 seconds Bargain Potion of Paralyze Weight: 1.5 Value: 5 Effect: Paralyze for 8 seconds Bargain Potion of Shadow Weight: 1.5 Value: 5 Effect: Chameleon 5% for 8 seconds Bargain Restore Health Weight: 1.5 Value: 5 Effect: Restore Health 1 point for 5 seconds Cheap Potion of Feather Weight: 1.0 Value: 15 Effect: Feather 8 points for 15 seconds Cheap Potion of Fortify Luck Weight: 1.0 Value: 15 Effect: Fortify Luck 8 points for 15 seconds Cheap Potion of Invisibility Weight: 1.0 Value: 15 Effect: Invisibility for 15 seconds Cheap Potion of Shadow Weight: 1.0 Value: 15 Effect: Chameleon 8% for 15 seconds Cheap Restore Magicka Weight: 1.0 Value: 15 Effect: Restore Magicka 2 points for 5 seconds Cheap Rising Force Potion Weight: 1.0 Value: 15 Effect: Levitate 8 points for 15 seconds Cyrodiilic Brandy Weight: 1.0 Value: 100 Effect: Fortify Willpower 20 points for 60 seconds, Fortify Endurance 20 points for 60 seconds Exclusive Disease Resistance Weight: 0.3 Value: 175 Effect: Resist Common Disease 20% for 60 seconds Exclusive Fire Resistance Weight: 0.3 Value: 175 Effect: Resist Fire 20% for 60 seconds Exclusive Fortify Fatigue Weight: 0.3 Value: 175 Effect: Fortify Fatigue 20 points for 60 seconds Exclusive Fortify Health Weight: 0.3 Value: 175 Effect: Fortify Health 20 points for 60 seconds Exclusive Fortify Magicka Weight: 0.3 Value: 175 Effect: Fortify Magicka 20 points for 60 seconds Exclusive Frost Resistance Weight: 0.3 Value: 175 Effect: Resist Frost 20% for 60 seconds Exclusive Frost Shield Weight: 0.3 Value: 175 Effect: Frost Shield 20 points for 30 seconds Exclusive Invisibility Weight: 0.3 Value: 175 Effect: Invisibility for 60 seconds Exclusive Lightning Shield Weight: 0.3 Value: 175 Effect: Lightning Shield 20 points for 60 seconds Exclusive Magicka Resistance Weight: 0.3 Value: 175 Effect: Resist Magicka 20% for 60 seconds Exclusive Poison Resistance Weight: 0.3 Value: 175 Effect: Resist Poison 20% for 60 seconds Exclusive Potion of Burden Weight: 0.3 Value: 175 Effect: Burden 20 points for 60 seconds Exclusive Potion of Fire Shield Weight: 0.3 Value: 175 Effect: Fire Shield 20 points for 60 seconds Exclusive Potion of Light Weight: 0.3 Value: 175 Effect: Light 20 points for 60 seconds Exclusive Potion of Night Eye Weight: 0.3 Value: 175 Effect: Night Eye 20 points for 60 seconds Exclusive Potion of Reflection Weight: 0.3 Value: 175 Effect: Reflect 20% for 60 seconds Exclusive Potion of Swift Swim Weight: 0.3 Value: 175 Effect: Swift Swim 20 points for 60 seconds Exclusive Restore Agility Weight: 0.3 Value: 175 Effect: Restore Agility 20 points Exclusive Restore Endurance Weight: 0.3 Value: 175 Effect: Restore Endurance 20 points Exclusive Restore Fatigue Weight: 0.3 Value: 175 Effect: Restore Fatigue 80 points for 5 seconds Exclusive Restore Health Weight: 0.3 Value: 175 Effect: Restore Health 40 points for 5 seconds Exclusive Restore Intelligence Weight: 0.3 Value: 175 Effect: Restore Intelligence 20 points Exclusive Restore Luck Weight: 0.3 Value: 175 Effect: Restore Luck 20 points Exclusive Restore Magicka Weight: 0.3 Value: 175 Effect: Restore Magicka 40 points for 5 seconds Exclusive Restore Personality Weight: 0.3 Value: 175 Effect: Restore Personality 20 points Exclusive Restore Speed Weight: 0.3 Value: 175 Effect: Restore Speed 20 points Exclusive Restore Strength Weight: 0.3 Value: 175 Effect: Restore Strength 20 points Exclusive Restore Willpower Weight: 0.3 Value: 175 Effect: Restore Willpower 20 points Exclusive Shock Resistance Weight: 0.3 Value: 175 Effect: Resist Shock 20% for 60 seconds Exclusive Spell Absorption Weight: 0.3 Value: 175 Effect: Spell Absorption 20 points for 60 seconds Flin Weight: 1.0 Value: 100 Effect: Fortify Willpower 20 points for 60 seconds, Fortify Strength 20 points for 60 seconds Greef Weight: 5.0 Value: 30 Effect: Fortify Strength 20 points for 60 seconds, Drain Agility 20 points for 60 seconds Hulking Fabricant Elixer Weight: 5.0 Value: 100 Effect: Fortify Strength 10 points for 10 seconds Mazte Weight: 5.0 Value: 10 Effect: Fortify Strength 20 points for 60 seconds, Drain Willpower 20 points for 60 seconds, Drain Intelligence 20 points for 60 seconds Nord Mead Weight: 1.0 Value: 80 Effect: Fortify Strength 30 points for 60 seconds, Drain Agility 30 points for 60 seconds Potion of Cure Blight Disease Weight: 0.5 Value: 30 Effect: Cure Blight Disease Potion of Cure Common Disease Weight: 0.5 Value: 20 Effect: Cure Common Disease Potion of Cure Paralyzation Weight: 1.0 Value: 20 Effect: Cure Paralyzation Potion of Cure Poison Weight: 1.0 Value: 20 Effect: Cure Poison Potion of Dispel Weight: 1.0 Value: 35 Effect: Dispel 10% Potion of Fool's Luck Weight: 0.8 Value: 35 Effect: Almsivi Intervention Potion of Marking Weight: 1.0 Value: 35 Effect: Mark Potion of Recall Weight: 1.0 Value: 35 Effect: Recall Potion of Water Breathing Weight: 1.0 Value: 35 Effect: Water Breathing for 15 seconds Potion of Water Walking Weight: 1.0 Value: 35 Effect: Water Walking for 15 seconds Pyroil Tar Weight: 1.0 Value: 100 Effect: Fire Damage 20 points for 60 seconds Quality Disease Resistance Weight: 0.5 Value: 80 Effect: Resist Common Disease 15% for 45 seconds Quality Fire Resistance Weight: 0.5 Value: 80 Effect: Resist Fire 15% for 45 seconds Quality Fortify Fatigue Weight: 0.5 Value: 80 Effect: Fortify Fatigue 15 points for 45 seconds Quality Fortify Health Weight: 0.5 Value: 80 Effect: Fortify Health 15 points for 45 seconds Quality Fortify Magicka Weight: 0.5 Value: 80 Effect: Fortify Magicka 15 points for 45 seconds Quality Frost Resistance Weight: 0.5 Value: 80 Effect: Resist Frost 15% for 45 seconds Quality Frost Shield Weight: 0.5 Value: 80 Effect: Frost Shield 15 points for 45 seconds Quality Lightning Shield Weight: 0.5 Value: 80 Effect: Lightning Shield 15 points for 45 seconds Quality Magicka Resistance Weight: 0.5 Value: 80 Effect: Resist Magicka 15% for 45 seconds Quality Poison Resistance Weight: 0.5 Value: 80 Effect: Resist Poison 15% for 45 seconds Quality Potion of Fire Shield Weight: 0.5 Value: 80 Effect: Fire Shield 15 points for 45 seconds Quality Potion of Light Weight: 0.5 Value: 80 Effect: Light 15 points for 45 seconds Quality Potion of Night Eye Weight: 0.5 Value: 80 Effect: Night Eye 15 points for 45 seconds Quality Potion of Reflection Weight: 0.5 Value: 80 Effect: Reflect 15% for 45 seconds Quality Potion of Silence Weight: 0.5 Value: 80 Effect: Silence for 45 seconds Quality Potion of Swift Swim Weight: 0.5 Value: 80 Effect: Swift Swim 15 points for 45 seconds Quality Restore Agility Weight: 0.5 Value: 80 Effect: Restore Agility 15 points Quality Restore Endurance Weight: 0.5 Value: 80 Effect: Restore Endurance 15 points Quality Restore Fatigue Weight: 0.5 Value: 80 Effect: Restore Fatigue 40 points for 5 seconds Quality Restore Health Weight: 0.5 Value: 80 Effect: Restore Health 20 points for 5 seconds Quality Restore Intelligence Weight: 0.5 Value: 80 Effect: Restore Intelligence 15 points Quality Restore Luck Weight: 0.5 Value: 80 Effect: Restore Luck 15 points Quality Restore Magicka Weight: 0.5 Value: 80 Effect: Restore Magicka 20 points for 5 seconds Quality Restore Personality Weight: 0.5 Value: 80 Effect: Restore Personality 15 points Quality Restore Speed Weight: 0.5 Value: 80 Effect: Restore Speed 15 points Quality Restore Strength Weight: 0.5 Value: 80 Effect: Restore Strength 15 points Quality Restore Willpower Weight: 0.5 Value: 80 Effect: Restore Willpower 15 points Quality Shock Resistance Weight: 0.5 Value: 80 Effect: Resist Shock 15% for 45 seconds Shien Weight: 3.0 Value: 10 Effect: Fortify Endurance 10 points for 60 seconds, Drain Intelligence 10 points for 60 seconds Skooma Weight: 1.0 Value: 500 Effect: Fortify Speed 20 points for 60 seconds, Fortify Strength 20 points for 60 seconds, Drain Agility 20 points for 60 seconds, Drain Intelligence 20 points for 60 seconds Spoiled Dwemer Oil Weight: 2.0 Value: 200 Effect: Fortify Acrobatics 20 points for 30 seconds, Damage Health 5 points for 10 seconds Spoiled Cure Disease Potion Weight: 1.0 Value: 10 Effect: Drain Willpower 15 points for 40 seconds, Cure Common Disease Spoiled Potion of Swift Swim Weight: 1.0 Value: 10 Effect: Drain Intelligence 15 points for 40 seconds, Swift Swim 1 point for 15 seconds Spoiled Slowfall Potion Weight: 1.0 Value: 10 Effect: Drain Endurance 15 points for 40 seconds, Slowfall 10 points for 15 seconds Standard Disease Resistance Weight: 0.8 Value: 35 Effect: Resist Common Disease 10% for 30 seconds Standard Fortify Agility Weight: 0.8 Value: 35 Effect: Fortify Agility 10 points for 30 seconds Standard Fortify Fatigue Potion Weight: 0.8 Value: 35 Effect: Fortify Fatigue 10 points for 30 seconds Standard Fortify Intelligence Weight: 0.8 Value: 35 Effect: Fortify Intelligence 10 points for 30 seconds Standard Magicka Resistance Weight: 0.8 Value: 35 Effect: Resist Magicka 10% for 30 seconds Standard Potion of Burden Weight: 0.8 Value: 35 Effect: Burden 10 points for 30 seconds Standard Potion of Fire Shield Weight: 0.8 Value: 35 Effect: Fire Shield 10 points for 30 seconds Standard Potion of Invisibility Weight: 0.8 Value: 35 Effect: Invisibility for 30 seconds Standard Potion of Night Eye Weight: 0.8 Value: 35 Effect: Night Eye 10 points for 30 seconds Standard Potion of Shadow Weight: 0.8 Value: 35 Effect: Chameleon 10% for 30 seconds Standard Potion of Silence Weight: 0.8 Value: 35 Effect: Silence for 30 seconds Standard Restore Endurance Weight: 0.8 Value: 35 Effect: Restore Endurance 10 points Standard Restore Health Potion Weight: 0.8 Value: 35 Effect: Restore Health 10 points for 5 seconds Standard Rising Force Potion Weight: 0.8 Value: 35 Effect: Levitate 10 points for 30 seconds Sujamma Weight: 3.0 Value: 30 Effect: Fortify Strength 50 points for 60 seconds, Drain Intelligence 50 points for 60 seconds Telvanni Bug Musk Weight: 1.5 Value: 100 Effect: Fortify Personality 40 points for 60 seconds Verminous Fabricant Elixer Weight: 5.0 Value: 100 Effect: Fortify Speed 10 points for 10 seconds Vintage Brandy Weight: 1.0 Value: 500 Effect: Fortify Strength 30 points for 360 seconds, Drain Agility 30 points for 360 seconds Waters of Life Weight: 1.0 Value: 100 =============================================================================== 6.4 Misc* =============================================================================== Ash Pile Weight: 2.0 Ash Statue Weight: 4.0 Value: 10 Basket Weight: 2.0 Value: 2 Bittercup weight: 10.0 value: 100,000 effect: when found you get the choice to drink from it or pick it up. if you drink from the cup it will dissipear. Drinking from it will raise your highest stat and lower the lowest one. Bolt of Cloth Weight: 25.0 Value: 50 Bowl Weight: 2.0 Value: 2 Broom Weight: 3.0 Value: 5 Bucket Weight: 5.0 Value: 2 Cup Weight: 1.0 Value: 1 Chapel Limeware Bowl weight: 5.0 Value: 1000 Drinar Varyon's Dwemer Tube weight: 0.5 value: 40 Dwemer Coherer Weight: 40.0 Value: 60 Dwemer Coin Weight: 0.1 Value: 50 Dwemer Cylinder Weight: 5.0 Value: 35 Dwemer Mug Weight: 2.0 Value: 10 Dwemer Tube Weight: 0.5 Value: 40 Flask Weight: 1.0 Value: 1 Folded Cloth Weight: 0.5 Value: 1 Goblet Weight: 1.0 Value: 1 Golden Egg Weight: 30.0 Value: 150 House Dagoth Cup Weight: 1.0 Value: 500 Inkwell Weight: 1.0 Value: 2 Large Dwemer Goblet weight: 3.0 value: 30 Limeware Bowl Weight: 5.0 Value: 520 Limeware Cup Weight: 2.0 Value: 223 Limeware Flask Weight: 3.0 Value: 325 Limeware Platter Weight: 5.0 Value: 650 Morvayn Ash Statue weight: 4.0 value: 10 Ornate Dwemer Bowl Weight: 3.0 Value: 10 Ornate Dwemer Goblet Weight: 3.0 Value: 30 Ornate Dwemer Goblet Weight: 4.0 Value: 20 Ornate Dwemer Pitcher Weight: 8.0 Value: 40 Quill Pen Weight: 0.0 Value: 1 Rusty Dwemer Cog W