Version 1.3 5/29/2013 DDDDD DDDDDDDDDD DDDDDDDDD DDDDDDDDD DDDDDDDDD DDDDDD DDDDDDDDD DDDDDDDDDDDDDD DDDDDDDDDDDDDD DDDDDDDDDDDDDD DDDDDDDDDDDDDDD DDDDDDDDDDD DD DDDDDDDDDDD DD DDDDDDDDDDDD DD DDDDDDDDDDDDD DD D DDDDDDDDDDD DD D DDDDDDDDDDDD DD D DDDDDDDDDDD D DD DDDDDDDDDDDDD D D DDDDDDDDDDDDD D DDDDDDDDDDDDDD DD DDDDDDDDDDDDDD DD DDDDDDDDDDDDDDD DDDDDDDDDDDDDDD DDDDDDDDDDDDDDD DDDDDDDDDDDDDDD DDDDDDDDDDDDDD DDD DDDD DDD DDDD DDDD DDDD DDD DDDD DDD DDD DD DDD DD DD D DD D D DD D DDD DD DD DD D DD D Nancy Drew: Ghost of Thornton Hall A Walkthrough by Michael Gray AKA The Lost Gamer (ilovecartoonssomuch@yahoo.com) Copyright 2013 For a list of all my various guides, check http://the_lost_gamer.tripod.com/guides.html Table of Contents: 001. General information 002. Video Walkthrough 003. Characters 004. Walkthrough 005. Frequently Asked Questions 006. Credits 001-General Information ----------------------------------------------------------- This is a walkthrough for the game called "Nancy Drew: Ghost of Thornton Hall". This game is available for the PC and the Mac, and it is the 28th game in the Nancy Drew series of adventure games. To contact me about this guide, use my email address: ilovecartoonssomuch@yahoo.com. 002-Video Walkthrough ----------------------------------------------------------- Do you want to see a video of how to solve the game's puzzles, rather than read how to solve the puzzles? You're in luck! I made a video walkthrough for this game, which can be found here: http://www.youtube.com/playlist?list=PL- BD_KjCUmdyBGhTM9cFjjyzAWUiL6ib_ The videos come complete with my live commentary. 003-Characters ----------------------------------------------------------- Nancy Drew: Our hero, Nancy Drew, is a super mystery solver who has been asked to find a kidnapped girl named Jessalyn Thornton. Savannah Woodham: Savannah is a ghost hunter that Nancy met in Nancy Drew: Shadow at the Water's Edge. Savannah asked Nancy to solve the current case, and you can call Savannah for help during this game. Jessalyn Thornton: The girl who was kidnapped. She is scheduled to marry Colton Birchfield. Wade Thornton: A gruff man who spends most of his time in the Thornton cemetery. He knows a lot about the family's dark history. Clara Thornton: The Thornton Family matriarch. Her professional manner may come off as cold and detached sometimes. She wants her daughter to be returned, as soon as possible. Colton Birchfield: Jessalyn's fiancé. He sometimes has issues with paranoia. Addison Hammond: Jessalyn's friend. She and Jessalyn were at Thornton Hall for a scavenger hunt, before Jessalyn was kidnapped. Lexie: Colton's ex-girlfriend. Nancy overhears Colton calling her, at two points in this game. Bess Marvin: Nancy's best friend Bess is a person you can call. Ned Nickerson: Nancy's boyfriend is currently hanging out with Bess. If you call Bess, Ned will be there. Charlotte Thornton: Charlotte Thornton died in a fire on Blackrock Island many years ago. Her ghost is rumored to haunt the area. Harper Thornton: Charlotte's younger sister. They say that she was committed to an insane asylum. 004-Walkthrough ----------------------------------------------------------- You can play the game on either amateur sleuth or master sleuth mode. The puzzles are the same on both modes, except that on master sleuth mode, they are more difficult. Nancy's task list will contain hints if you play on amateur sleuth mode. The game begins with Nancy getting a phone call from Savannah Woodham, a ghost hunter she came into contact with, while Nancy was in Japan. Savannah was asked to solve a kidnapping case in Georgia, but she can't go. She wants Nancy to go in her place. Nancy agrees and arrives at Blackrock Island, home to Thornton Hall. The ferryman warns her about various members of the Thornton family, especially Charlotte Thornton, whose ghost is said to still be haunting the island. Go straight forward, to Thornton Hall. As you are about to enter the front door, you meet Colton Birchfield. He is Jessalyn's fiancée, and he gives you Jessalyn's phone. After this, you can talk to Colton about the upcoming wedding, and he indicates that he might have had concerns about marrying Jessalyn. Jessalyn's Phone ---------------- Jessalyn's phone is powered off at the moment. You need to find a way to charge it. Charging her phone involves finding five objects: a hammer, nails, coins, wires and oranges. The hammer is on the porch. Turn around, so your back is facing Colton, then go forward to the swing. Turn around again, and you can see the hammer lying against one of the columns on the left. Go inside Thornton Hall. The front door leads to three places. You can go up the stairs to the left, to reach the upstairs area. You can go straight down the hallway, to reach the workshop. You can go right, into the parlor, to meet Jessalyn's mother, Clara. Start by going into the parlor. Talk to Clara if you want to. To the left of the doorway to this room, you can find a tea set. Zoom in on the tea set, then take the oranges from the bowl left of it. Now, go the workshop, which is the other room on the main floor. In the corner, directly in front of you, is a worktable. On the left side of this table, you can find wires and nails. Use the hammer on the nails to pull them out. There is also an electricity manual. Read it to learn how to make a simple battery, with things like coins and fruit. You should have almost all the items you need now: wires, nails and oranges. Back away from the worktable and turn right. On a smaller table to the left, you can find a projector. Zoom in on this table. To the right, you can find coins. Return to the worktable and zoom in on the left. Put the oranges down, then use the nails and coins on the oranges. Then click on the wires to the left. Nancy will use these things to charge the battery on Jessalyn's phone. It takes fifteen minutes for Jessalyn's phone to charge, so in the meantime, you might as well do something else. The First Ghost Sighting ------------------------ Leave Thornton Hall and head towards the gate at the front of the island. You see a sign, which says that the Thornton Family Cemetery is to the left. Turn here and go to the cemetery. In this location, you meet Wade Thornton. He's one of the family cousins, and when you talk to him, he mentions that Savannah left a package for you. Talk to Wade about whatever you want. You can also explore the cemetery for a bit. Wade will tell you about some of the people buried here. After you talk to Wade for the first time, go back to Thornton Hall. This time, go upstairs. Go down the hall, to the sleeping area. On a table here, you find Savannah's package. Open it up. Take the EMF reader and open Savannah's book to discover that people liked to sneak onto the island, in hopes of seeing Charlotte's ghost. Now, look down the other hallway that is here, upstairs. This hallway leads to Charlotte's room, only the door to her room is locked. Nancy sees Charlotte's ghost in this hallway. The Rhyme Note -------------- After Nancy sees Charlotte, she will hear eerie singing, the next time she enters Thornton Hall. (If you haven't talked to Clara yet, this will not happen). Nancy mentions that the singing is coming from upstairs, so go up the stairs. There is a note for Nancy, next to the package from Savannah. It says to make herself blind at a dreadful place, then call Charlotte home. In order to solve this puzzle, you have to go back to the cemetery and ask Wade about people sneaking onto the island. He recites the rhyme, which is used to summon Charlotte's ghost. Return to Thornton Hall. Grab a napkin from the tea table, which is in the parlor with Clara. Nancy can use this as a blindfold to make herself blind. All that remains is to find the scariest room in the house. Go into the workshop, on the first floor of the house. See the wooden doorway? Use the EMF reader here. Nancy notes that it has the highest EMF reading of all the places in the house. Click on the napkin here, to use it as a blindfold. Pick the rhyme: "Fire so red, night so black, dear sweet Charlotte, please come back". Someone grabs Nancy and takes her through a tunnel. This person is revealed to be Harper, who is the cousin of Clara and Wade. She is also Charlotte's younger sister, and she lives in the basement of Thornton Hall. People believe that Harper is crazy. She will talk with Nancy, then return Nancy to the workshop. Nancy has a puzzle note, which explains how to reach Harper again. Portrait Letter Puzzle ---------------------- Harper's note says to look to the portraits. There are numerous portraits around here, and most of them have a smudge on them. You have to clean them off. You need to get the turpentine, which is in a blue container in the workshop. Also, get a napkin, from the tea table in the parlor. Now, go to one of the portraits. Click on the napkin, then click on the turpentine to soak the napkin in turpentine. Now, use the cleaner-soaked napkin on the portrait to find letters. Three portraits are in the parlor. Two are above the fireplace, while the portrait of Hiriam is on the wall opposite of the door. A fourth portrait is in the downstairs hallway, above the dresser. One portrait is on the right-hand side of the worktable in the workshop. Pick it up, then go upstairs. Put the portrait into the empty frame, so you can clean it off. One portrait is above the covered couch. To find it, just face the large windows and sleeping bag upstairs, then turn around. The final portrait is in the upstairs hallway, leading to Charlotte's room. When you get all the portraits cleaned off, look at Nancy's paper. She wrote down all of the letters on the portraits, and now you have to arrange them to form words. The words are "cotton gin, get seeds, balance scales". There is a bag of cotton, on the blue dresser upstairs. Pick it up, then go to the workshop. The cotton gin is here. Examine it for a puzzle. In this puzzle, you must put the combs on the device, in a specific order. The combs are different in both amateur sleuth mode and master sleuth mode, but the solution is the same in both modes. Put them on, from 1 to 7. 3 2 6 5 1 4 7 That fixes the cotton gin. Put the cotton in the cotton gin, and seeds come out on the right. Pick them up. Then, go to the wooden door. The scales to the right of the door can balance the seeds. In amateur sleuth mode, you balance the scales with 1-3-1 on the left and 3 on the right. In master sleuth mode, you balance the scales with 3-2-4 on the left and 2-2-2 on the right. Solving the puzzle will raise the weighted bags, hanging from the ceiling of this room. This opens up a passageway, behind the wooden door. The passageway leads to the basement where Harper stays. You can go down there and talk to Harper, if you want. In the basement tunnel, you find a backpack. It is Jessalyn's. Open it, and you can find a Thornton family tree. You can also find half of the key, which unlocks Charlotte's room. You can also find wedding notes, which Colton and Jessalyn wrote on. Bottle Note ----------- After you talk to Harper a second time, go to Clara and tell her about Harper. Clara and Wade go to investigate, but Harper leaves before they find her. The next time Nancy enters the house, she will hear eerie singing. This is her cue to go upstairs. There is a note, next to the package Nancy left for Savannah. It is a bottle note. Return to the basement. A wine rack is against one of the walls here, and it contains a bunch of bottles, similar to the picture on the note. What you have to do is solve the puzzle on the note, to figure out the order in which you push the bottles. In amateur sleuth mode, the solution is "bileo". In master sleuth mode, the solution is "cfinbk". After you press the bottles in the proper order, a hidden passageway appears. Go through it, and at the end, Nancy overhears Colton on the phone with someone named Lexie. Turn around. Jessalyn's camera is on the ground here. Pick it up and look through all the pictures. Many of them contain clues, as to what you should do next. When you go back into the house, Nancy suddenly collapses from exhaustion. Maybe there's something strange in the air here. Nancy cuts her phone conversation short, as she spies a new note, next to the package to Savannah. Pick this note up, for the flower puzzle. The Ruins --------- Jessalyn's camera contains clues for many things. The first one you should probably examine is the T-marker. This is located near the gate at the front of the island. Nancy will recognize this location from the photo on Jessalyn's camera. The camera shows that there is a hidden pathway, behind the hedge. You can now go forward through the hedge to reach the ruins where Charlotte died. There is a fountain outside of the house, but you cannot solve the puzzle there yet. Instead, go into the house. You see Charlotte's ghost go down the stairs. If you look in that location, you find the key for the crypt. How can Nancy get it? The only thing of interest inside the ruins is some film, which is lying on the only table in the building. Pick it up. Now it's time to get some items. Go to Wade and ask him if he thinks what happened to Charlotte was an accident. He gives you a piece of cloth, which tells you how to solve the fountain puzzle at the ruins. Go back to Thornton Hall and go inside the workshop. You can find a picker, to the left of the wooden door that leads to the basement. You can also find an old projector, on a table against the wall. Fix up the projector and use the film on it. Nancy watches the footage of Charlotte's birthday party. Someone spliced images into the film, and Clara interrupts the movie. Return to the ruins. With Wade's clue, you can solve the puzzle by the fountain. The trick to this puzzle is to not have two tiles, of the same color, in adjacent spots. The numbers on the edges tell you how many of a certain color is in each row/column. Amateur Sleuth: -+-+- +- +-+ -+ -+_ _+_ +- +- + -+ +- +-+ -+ -+ +- +-+- _+ Master Sleuth: +-+-+-+- - +-+ +-+-+ - - +-+-+ + - - - + + +-+-+-+- -+-+-+-+ Solving the puzzle gets you Charlotte's sketch and a snake plate. Those will help you solve puzzles later on. Go inside the ruined house, and Nancy sees Charlotte again. At the bottom of the stairs here is the crypt key. Use the picker from the workshop to grab it. Examine the wall in the ruins. The distinctive red wallpaper with a star on it was the location that was spliced into the reel of film. Nancy decides to stack up items, in order to reach it. There are multiple solutions to the puzzle. I recommend starting with the wooden plank, lying horizontally across the bottom/middle. Then, make a stack of the white blocks, resting them vertically. Stack the small square boxes on them, and you should be high enough to reach the red wallpaper. Examine the paper, and move it aside. Nancy decides to copy down the star sketch. When you do so, the ceiling starts to cave in. Back away, before you get killed! Then, go back to the wallpaper to read the clue. That's all you can do at the ruins. The Crypt Puzzles ----------------- You get the crypt key from the ruins. Go to the crypt, which is part of the cemetery. Harper is in there, waiting for Nancy. You can get rid of her, by talking to her and saying that you want her to be found. Alternately, you can leave the crypt and return to make Harper leave. When Harper is gone, you can solve some puzzles in the crypt. On the right side of the crypt, you'll notice empty spaces for coffins. One space has a newspaper article about Charlotte's funeral. Another space has the bird sketch, in the middle row of the second-from-left column. On the left side of the crypt are many coffins. Examine the coffin in the middle row of the leftmost column. Jessalyn took a picture of this coffin; it has a bird plate on it. Zoom in on the bird plate. Nancy puts the plate and the sketch together, and she figures that she has to fill up the design to open the plate. In amateur sleuth mode, put the parallelogram as the bird's beak, with a large triangle touching it. Put the other large triangle at the bottom, for the bird's tail. The other pieces are easy to place after that. In master sleuth mode, put a large triangle in the lower/right, with the parallelogram left of it. Put the other large triangle above that, so it sticks out as the bird's wing. The square goes directly above the right large triangle, so it touches both of the large triangles. Solving the puzzle opens the coffin. Inside are numbers, for the puzzle on Charlotte's door. However, you still need the rest of the key to Charlotte's room. One of the pictures on Jessalyn's camera was of a snake picture, on a column. Go to the porch of Thornton Hall. The column is near the swing. Push the vines away, click on the picture, and Nancy copies the design. The clue here says that it is the first of its kind, along the bottom. Go back to the crypt. The coffin you're looking for is on the bottom row, and it is the second from the left. Put the snake plate (which you got from the tile puzzle in the ruins) on this coffin, and solve this puzzle. In amateur sleuth mode, put the two large triangles as the head and tail of the snake. In master sleuth mode, put the two large triangles on the left side. There are multiple solutions to the puzzle, on both modes. Solving the snake tile puzzle gets you half of the key to Charlotte's room. The other half of the key was inside Jessalyn's backpack, in the tunnel leading to the basement. Nancy puts the two halves together. You can now go into Charlotte's room, but there are more puzzles you can solve in the crypt. First among these puzzles is the star puzzle. In the ruins, you got the star sketch. You can take the star plate from the coffin in the bottom row, in the second-from-left column. Simply push the red button on the coffin to remove it. Then, place the plate on the coffin which is in the top row, in the second-from-left column. The note you found by the star sketch tells you that this is the right coffin. There are multiple solutions in both modes. In amateur sleuth mode, I prefer to have the two large triangles touching each other, while on master sleuth mode, I put one large triangle on the left and one on the right. Solving the puzzle gives you Charlotte's locket. Technically, it's only part of the locket, as the locket connects onto a necklace. Another puzzle in the crypt is the stained glass window. Look at it. You can move various pieces of glass around, in order to spell out a word, from left-to-right and top-to- bottom. The word is "Beauregard". Naturally, none of the letters should be upside-down, backwards or sideways. Go outside and check Beauregard's gravestone (front row, far left). Pull off the covers to see tiles. The final puzzle you can do in the crypt is the flower puzzle. You can only do the first half of the puzzle, at this point. Read the flower note, which you can find after getting Jessalyn's camera. It says to leave petals by Charlotte. Grab a flower from below the stained glass window, then leave it by the statue of Charlotte in the cemetery. Leave the cemetery and return to find a flower sketch, in place of the flower. You will get the flower plate, after solving the Ethel's Grave puzzle. Charlotte's Room ---------------- To get into Charlotte's room, you need the numbers (which you get from solving the bird tile puzzle in the crypt) and both halves of the key (found in Jessalyn's backpack and by solving the snake tile puzzle in the crypt). Go upstairs and go to the door of Charlotte's room. Use the key on the lock. You get a puzzle, which is just like the one at the fountain. The key to this puzzle is to make sure that no tile is adjacent to a tile of the same color. Amateur sleuth: + -+-+-+ - +-+ +- + +- -+ - +-+-+- + -+-+ - - - + + - -+-+-+-+ Master sleuth: -+- -+ + +-+ +- -+-+ -+ +- +-+ - -+ -+- +-+- + + -+- -+- Solving the puzzle gives you access to Charlotte's room. There are clocks above the fireplace in the room, and Charlotte's desk is on the left, by her bed. Read the diary on Charlotte's desk. It contains the clue for a puzzle in the basement. Open Charlotte's jewelry box. Inside is an invitation to her masquerade party, at which she died. Also inside is a key, which opens the box for the Ethel's grave puzzle. At the bottom of the jewelry box is a tile puzzle. The tiles for this puzzle are found in the basement, in the bottom/right corner of the wine rack with the bottles. Put the tiles on the jewelry box. To solve this puzzle, you must first solve the stained glass puzzle in the crypt. This leads Nancy to look at Beauregard's tombstone. The color sequence on his tombstone is the one you want to follow here. In amateur sleuth mode, the sequence you want to follow is purple, green, dark blue and light blue. You can go down/right, down/left, down, down/right, up/right, right, up/right, up/right, down, down/left, down/right, down/left, down/right, up, down/right, up/right, up, up/right, up, up/left and up/right to beat the challenge. In master sleuth mode, the sequence you want to follow is purple, light green, dark green, dark blue and light blue. You can go down, down/right, right, up, down/right, down/right, down/left, down/left, up/left, down/left, down/right, right, right, up/right, right, down/right, up/right, up, up/right, down, up/left, up/left, right, up/right and up. There are multiple solutions for both modes. Solving the puzzle gets you a note about the clocks. They must all strike twelve at the same time! To get this to happen, you must solve the first part of the flower note. Do this by getting a flower from the crypt, then leaving it by Charlotte's statue in the cemetery. Leave and return to get a flower sketch. Once you have the flower sketch, Nancy hears eerie singing when she enters the house. Go upstairs to find a new note, next to Savannah's package. It says you must spy on someone. Go to the basement. There is a hidden passageway behind the barrels. The picture on Jessalyn's phone is the clue that leads you to this passage. Go through the passage, then look through the cracks in the wall to see Wade. Something scares him away, and he drops a key. Go to the hallway and get the key. Now, go to Charlotte's room. Use the key on the slot, under the fireplace mantle. If you pull the large switch under the mantle, you see how quickly the clocks move. Clocks 3 and 5 move slowly. Clocks 1 and 4 move twice as fast as them, and clock 2 moves twice as fast as clocks 1 and 4. There are multiple ways you could solve the puzzle. One is 10:00, 8:00, 11:00, 10:00 and 11:00. Another is 11:00, 10:00, 11:30, 11:00 and 11:30. Set the clocks to those times, then let them go. A hidden passageway opens, behind the portrait in the room. Go through it. You end up near the parlor with Clara. Look through the eyeholes to spy on Clara's phone conversation. Jessalyn's Phone ---------------- Jessalyn's phone turns out, fifteen minutes after you start charging it. Pick up her phone to learn that it has a password. Ask Clara if Jessalyn was here with anyone. Clara gives Nancy the phone number of Addison Hammond. Call Addison and ask her about Jessalyn's phone password. Addison says the epitaph hunt hides the password. Go to the T marker, near the gate by the front of the island. If you haven't already, pick up the scavenger hunt list from this location. The scavenger hunt list has several tombstones, along with (W, L). W is for word, and L is for letter. For example, if Charlotte's tombstone is listed as (3, 5), you want to find the fifth letter of the third word. To solve this puzzle, you will have to look at all the gravestones. You may need the help of the family tree in Jessalyn's backpack. Two books inside Thornton Hall (one on the mantle in the parlor, one on the couch upstairs) give you information about the nicknames of certain people. In both amateur sleuth mode and master sleuth mode, you need to find a particular gravestone. To find it, you must go upstairs and clean off the portrait of Clara (near Charlotte's room) with the cleanser-soaked napkin. If you don't have the cleanser-soaked napkin already, what you have to do is get a napkin from the tea set, as well as turpentine from the workshop. Use the napkin by the portrait and use the turpentine on the napkin. Cleaning off the portrait a few times reveals graves. Go to the cemetery. Near the fountain, you can find these graves. One is for fifty four souls. Wade can tell you more about them, if you're interested. Once you've seen all the tombstones, including the one for fifty four souls, you should be able to unlock the password on Jessalyn's phone (provided that you have the scavenger hunt list and you talked to Addison about the password). In amateur sleuth mode, the password is VWRMYFITS. In master sleuth mode, the password is PRDRYRIW. In both modes, Nana is Sarah, Grandma is Rosalie, Ghost is Charlotte, Dodge is Roger, HT is Harper, VT is Virginia, Karenina is Marianna, LA is Luther, RN is Ruby, and the victims are the 54 souls. On Jessalyn's phone, you can read her text messages and listen to her audio messages. Audio message #3 indicates that something dropped under floorboards. Go to the parlor and check the loose floorboard by the tea set to find a puzzle. The first part of the puzzle requires you to spell out a color. Do this by going right, up, right, right, right, right, down, down, left, left, down, left, down and down. The color you spell is yellow. The second part of the puzzle requires you to go over all the yellow spaces. Do this by going down, left, left, down, down, down, up, up, right, down, right, right, up, left, up, up, right, right, down, left, left, down, right, down and right. You spell out "Ethel's Grave". Ethel's Grave ------------- To solve the Ethel's grave puzzle, you must solve the note which you get, after looking in the floorboards by the tea set (which you can only do, after hearing the third audio message on Jessalyn's phone). You must also go to Charlotte's room and get a key from her jewelry box. Jessalyn's camera indicates that there is something in the passageway, behind the bottles. Go there to learn that you need to dig. You can get a spade from the workshop. If you are facing the entrance to the basement, the spade is on your right. If you are just exiting from the basement, the spade is on your left. Go to the passageway behind the bottles and dig to find a box. Open it with the key from Charlotte's room. This box is the one that is picture, on the Ethel's Grave note. Ethel's grave is partially covered in the cemetery, but there's only one grave it can be. You want to move the tiles here, to spell out the date of Ethel's death. In amateur sleuth mode, you want to spell out 1 13 1933. Do this by clicking left, right, left, right, left, right, left and right. In master sleuth mode, you want to spell out 3 14 1933. Do this by clicking right, right, right, left, right, left, left. Solving the puzzle gets you the flower plate. You can use this in the crypt. If you haven't already, read the flower note. It says that you can get the flower design, by placing a flower from the crypt in front of Charlotte's statue in the cemetery. The next time you visit the statue, the flower is replaced with a design. Go to the crypt and put the flower plate on the coffin in the middle row, in the second-from-the-right column. You can solve the flower puzzle. In amateur sleuth mode, stack the two large triangles so one is above the other (as opposed to putting them side by side), and in master sleuth mode, put the two large triangles in the triangular petal spaces. Solve the puzzle gets you a #6 button. Finding Jessalyn ---------------- Solving the flower tile puzzle in the crypt (which must be done after the Ethel's grave puzzle) results in you getting a button. Go to the basement. There is a tunnel, left of the generator and right of Harper. The door is locked with a puzzle, and you can put the #6 button on the slot here. The journal on the desk in Charlotte's room explains how to open this door. In amateur sleuth mode, all four sides equal eighteen. In master sleuth mode, the long sides equal twenty five, while the short sides equal fifteen. Amateur sleuth: 2 5 3 8 10 9 6 4 7 1 Master sleuth: 9 8 1 7 2 3 4 10 6 5 Solving the puzzle opens the door. Go inside to meet Jessalyn. Helping Jessalyn ---------------- Agree to help Jessalyn, and she explains what happened. Jessalyn met Harper, and Harper has convinced Jessalyn that Clara killed Charlotte. Now, both Harper and Jessalyn are working together to find evidence to confirm Clara's guilt. Their newest plan is to use Harper to distract Clara. That way, you can break into Clara's briefcase and get Charlotte's necklace. In order to do this, you have to enter the parlor, by means of the hidden passageway in Charlotte's room. When you do this, you overhear Clara leaving the room. Go to Clara's briefcase. The briefcase clue Jessalyn gave you says how to open the briefcase. Go through all the clues to get your solution. Amateur sleuth: _ |_ | | | _| Master sleuth: |_| |_ | _| Nancy finds the necklace inside the briefcase. Go to Jessalyn and give it to her. Jessalyn says that she needs the locket to open the necklace. You can get this locket, from solving the star puzzle in the cemetery. Give the locket to Jessalyn. She wants you to open it. The key to the puzzle was found in the fountain by the ruins. Charlotte's key gives a letter to each button and three clues: Mom, 1867 and Wright. Jessalyn's family tree says those people are named Marianna, Hiriam and Emeline. Enter those names onto the locket. Jessalyn reads the note inside, then leaves to confront Clara. Pick up the note and read it. Charlotte believed that Clara could not be trusted. At this point, you can go to the front porch and talk to Colton for a clue to a puzzle in the tunnel where you found Jessalyn. Go to the tunnel to notice that it's dark. Leave, then go to the generator (which Jessalyn was standing by). To solve this puzzle, move the ball bearing into the hole. The trick is that when you go past a wall, it moves along with the ball. There is a reset button, which lets you start the puzzle over again. Go right all the way, then down all the way. Go left, then down twice, right, down twice, left, up and right twice. Now just follow along the tunnel by going down all the way, left all the way, up all the way, left all the way, up all the way, and right twice. Go left to open up the gate, where the ball bearing goes. Now go back through the tunnel by going left, down all the way, right all the way, down all the way and up all the way. Here, you want to go to the hole. This time, you go left, up, left, up twice, right, up, left three times and down. Solving the puzzle gives you light in the tunnels. Colton's note indicates that something is hidden behind a particular symbol. The sequence of symbols are numbers, combined with their mirror images. The sixth number is 6, so look for the symbol which is a 6 next to a backwards 6. This symbol is on the wall, near the handholds that lead out of the tunnel. Use the spade here to find a safe. To open the safe, you must move the tiles around to the correct spots, then move the levers according to Charlotte's note (found in the locket). Amateur sleuth: In amateur sleuth mode, the bottom row pieces are similar to the top row pieces, which can throw you off. The way to work around this potential problem is to work from the bottom up. Get the bottom row in place, then lock those pieces into place so you can't move them. Then, with the two top rows, you can work either from left to right or right to left. I did this strategy: 1 2 3 4 5 6 7 8 9 I found the piece for 9 and put it into place. I then found 7 and 8. I put 8 on 7, and 7 on 4. That way, I was able to slide 7 and 8 into place, and complete the bottom row. Then, I found pieces 1 and 4. I put 4 on 1, and 1 on 2. That way, I was able to slide 1 and 4 into place. I rotated the three remaining pieces, until they were in place. When the pieces are in place, you want set the levers. Charlotte's note describes them in clockwise order. Top/left to top/right is 1, 3, 4, and 5. Top/right to bottom/right is 1, 2, 4, 5 and 7. Bottom/right to bottom/left is 1, 2, 3, 5 and 7. Bottom/left to top/left is 1, 3, 4 and 5. Master sleuth: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 This is much more difficult. Start by putting pieces 1 and 13 into place. There is only one piece which can fit into those two spots. When you find the pieces, lock them into place so you can't move them again. Now, find piece 14 and put it into place. (This is easier to do with Piece 1 already in place, because pieces 14 and 1 are very similar). Find Piece 4 and put it into place. Here's where things get a bit tricky. Only one remaining piece can fit in spot 5, but two pieces can fit into spot 9. Find both of these pieces. The piece you want is the one WITHOUT a line on the bottom of the piece. Once you have pieces 5 and 9 identified, get them into place. With all the pieces you have in place already, there is only one piece that can go in spot 15. There are two pieces which can go in spot 16. The piece you're looking for has two lines, touching each other, on the top side. When you have pieces 15 and 16 identified, put them into place. Now, find pieces 8 and 12. Slide them into place. Finish, by sliding pieces 2 and 3 into place. The entire slider puzzle should be done now, as it doesn't matter where the three middle pieces are. Hit the "reset levers" button, then start with the levers. Charlotte's note, found in the locket, tells you how to solve this puzzle. From top/left to top/right, use levers 1, 4, 5, 6 and 8. From top/right to bottom/right, it's 1, 3, 5, 7, 8, 9 and 11. From bottom/right to bottom/left, it's 1, 2, 3, 5 and 6. From bottom/left to top/left, it's 1, 4, 5, 7 and 8. Solving the puzzle opens the safe! Inside, you find Charlotte's codicil. She changed her will so Harper, not Clara, inherits everything, including the Thornton family business. Endgame Sequence ---------------- After you read the codicil, a fire breaks out. Go back to the basement to find that Harper is injured. Jessalyn asks you to help. You can finish the game, by choosing not to help Harper. If you choose to help Harper, Nancy decides to make a wheelbarrow. One wheel is on a brick shelf, while the other wheel is on the blue armchair. Bolts are on the shelf behind Harper, and a bicycle handle is on the ground, right of the generator. Use the handle and wheels on the cart, then use the bolts to tighten them. Jessalyn will use the wheelbarrow to save Harper. At this point, Jessalyn asks you to save Clara. You can end the game, by choosing not to save Clara. If you choose to help Clara, Nancy goes upstairs to Charlotte's bedroom. Take the antique key from the mantle, then use it on the hole under the mantle. The clocks in here have been reset, and for some reason, they are moving at different speeds now. Set the clocks at 11:50, 11:35, 11:45, 11:40 and 11:20. Another solution is 11:00, 9:30, 10:30, 10:00 and 8:00. When you solve the puzzle, the door to the passageway opens. Nancy and Clara then escape togeter. 005-Frequently Asked Question ----------------------------------------------------------- Q: Where do I find the things needed for the bird tile puzzle? A: The bird sketch is found in a hole, on the right side of the crypt. The bird plate is on the coffin in the middle row on the leftmost column. Solving this puzzle gets you numbers for Charlotte's door. Q: Where do I find the things needed for the snake tile puzzle? A: The snake sketch is found on a column, as seen in a picture on Jessalyn's camera. The snake plate is found by solving the tile puzzle at the ruins. The plate is used on the coffin in the bottom row, the second from the left column. Solving this puzzle gets you half of the key to Charlotte's room. Q: Where do I find the things needed for the star tile puzzle? A: The star sketch can be found in the ruins, after you watch the film (also found in the ruins). The star plate is on the coffin in the bottom row, in the second-from-right column. The plate is used on the coffin in the topmost row, and the second-from-left column. Solving the puzzle gives you half of Charlotte's locket. Q: Where do I find the things needed for the flower tile puzzle? A: The flower sketch is found, by leaving a flower from the crypt at the base of Charlotte's statue. The flower plate is found, after solving the Ethel's grave puzzle. The plate is used on the coffin in the middle row, in the second- from-right column. Solving the puzzle gets you a button for the door in the basement. Q: How do I get the key for the clocks in Charlotte's room? A: Solve the flower note puzzle to get a new note. This note tells you to go through the secret passage behind the barrels in the basement, in order to see Wade in the house. Wade drops the key you need. Q: What are the achievements in this game? A: You get achievements for pressing 20 bottles, making 7 cups of tea, using the cotton gin 11 times, learning all about the Thornton family history through conversations, examining all the graveyard epitaphs, finding an easter egg, using the EMF reader 30 times, saving Clara at the end of the game, using the incomplete key to Charlotte's room on her door five times, not using any hints, seeing 15 ghostly encounters, and correctly answering the trivia question at the end of the game. Q: What are the easter eggs in this game? A: One is found in the tunnel leading to the basement. Stop at the screen with the high EMF reading, then look in the wall there to get an egg. Another egg is found, by opening and closing the bird tile coffin five times. The final egg is found at the tile puzzle in Charlotte's room. From the starting point, go down all the way, right all the way, then up all the way. You can use the easter eggs in the easter egg holder, in Charlotte's room, in order to get a letter. Q: What about the bonus edition of the game? A: Everyone who preordered the game got the bonus edition, which comes with seven phone charms. Collect them all for another achievement. 006-Credits ----------------------------------------------------------- This FAQ is copyright of The Lost Gamer, 2013. If you want to use any part of this FAQ, ask me first (instructions under general information).